9647e6b3d6
- Dice notation: exploding (Nd6!) and reroll-below (Nd6r2), capped + tested - Degrees of success / roll-vs-DC (PF2e ±10 + nat 20/1 steps; 5e crit on nat 20/1) - Global roll tray (shared store + RollTray in layout) with animated result + degree - Roll from the character sheet: skills, saves, and attack to-hit/damage are clickable and post to the tray + history (rollAndShow/rollCheck helpers) - Saved roll macros per campaign (persisted) on the Dice page 10 new unit tests (notation explode/reroll, degrees), interactive-dice e2e. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
316 lines
12 KiB
TypeScript
316 lines
12 KiB
TypeScript
import { useState } from 'react';
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import { Link } from '@tanstack/react-router';
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import type { Character } from '@/lib/schemas';
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import type { AbilityKey, CharacterRulesInput, ProficiencyRank, SystemId } from '@/lib/rules';
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import { getSystem, ABILITY_ABBR } from '@/lib/rules';
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import { charactersRepo } from '@/lib/db/repositories';
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import { PF2E_SAVES } from '@/lib/rules/pf2e/skills';
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import { useDebouncedCallback } from '@/lib/useDebouncedCallback';
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import { rollCheck } from '@/lib/useRoll';
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import { Page } from '@/components/ui/Page';
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import { Button } from '@/components/ui/Button';
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import { Input, Select } from '@/components/ui/Input';
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import { NumberField } from '@/components/ui/NumberField';
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import { formatModifier } from '@/lib/format';
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import { InventorySection } from './sheet/InventorySection';
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import { AttacksSection } from './sheet/AttacksSection';
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import { ResourcesSection } from './sheet/ResourcesSection';
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import { SpellcastingSection } from './sheet/SpellcastingSection';
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import { DefensesSection } from './sheet/DefensesSection';
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const ABILITIES: AbilityKey[] = ['str', 'dex', 'con', 'int', 'wis', 'cha'];
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const RANKS_5E: ProficiencyRank[] = ['untrained', 'trained', 'expert'];
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const RANKS_PF2E: ProficiencyRank[] = ['untrained', 'trained', 'expert', 'master', 'legendary'];
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const RANK_LABEL: Record<ProficiencyRank, string> = {
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untrained: 'Untrained',
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trained: 'Trained',
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expert: 'Expert',
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master: 'Master',
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legendary: 'Legendary',
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};
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export function CharacterSheet({ character }: { character: Character }) {
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// Local editable copy; write-through to the DB on change (debounced + flush on unmount).
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const [c, setC] = useState<Character>(character);
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const save = useDebouncedCallback((next: Character) => {
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// Persist everything except identity/timestamps (update() stamps updatedAt).
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const { id, campaignId: _campaignId, createdAt: _createdAt, updatedAt: _updatedAt, ...rest } = next;
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void charactersRepo.update(id, rest);
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}, 350);
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const update = (patch: Partial<Character>) => {
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setC((prev) => {
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const next = { ...prev, ...patch };
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save(next);
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return next;
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});
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};
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const sys = getSystem(c.system);
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const rulesInput: CharacterRulesInput = {
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level: c.level,
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abilities: c.abilities,
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skillRanks: c.skillRanks as Record<string, ProficiencyRank>,
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saveRanks: c.saveRanks as Partial<Record<AbilityKey, ProficiencyRank>>,
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armorBonus: c.armorBonus,
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perceptionRank: c.perceptionRank,
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...(c.spellcastingRank ? { spellcastingRank: c.spellcastingRank } : {}),
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};
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const ac = sys.baseArmorClass(rulesInput);
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const initiative = sys.initiativeModifier(rulesInput);
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const skills = sys.skillModifiers(rulesInput);
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const saves = sys.saveModifiers(rulesInput);
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const profLabel = c.system === '5e' ? `+${sys.proficiencyValue(c.level, 'trained')} prof` : `level ${c.level}`;
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const ranks = c.system === 'pf2e' ? RANKS_PF2E : RANKS_5E;
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return (
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<Page>
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<div className="mb-4">
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<Link to="/characters" className="text-sm text-muted hover:text-ink">
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← Back to characters
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</Link>
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</div>
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{/* Header */}
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<div className="mb-6 flex flex-wrap items-center gap-3">
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<Input
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className="max-w-xs font-display text-xl font-bold"
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value={c.name}
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aria-label="Character name"
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onChange={(e) => update({ name: e.target.value })}
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/>
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<span className="rounded-full bg-elevated px-2 py-0.5 text-xs uppercase tracking-wide text-muted">
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{c.kind === 'pc' ? 'PC' : 'NPC'} · {sys.label}
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</span>
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<div className="ml-auto text-sm text-muted">{profLabel}</div>
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</div>
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<div className="mb-6 grid gap-3 sm:grid-cols-2 lg:grid-cols-4">
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<Labeled label={c.system === 'pf2e' ? 'Ancestry' : 'Race'}>
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<Input value={c.ancestry} onChange={(e) => update({ ancestry: e.target.value })} />
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</Labeled>
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<Labeled label="Class">
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<Input value={c.className} onChange={(e) => update({ className: e.target.value })} />
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</Labeled>
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<Labeled label="Level">
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<NumberField value={c.level} min={1} max={20} onChange={(level) => update({ level })} />
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</Labeled>
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<Labeled label="Speed">
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<NumberField value={c.speed} min={0} onChange={(speed) => update({ speed })} />
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</Labeled>
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</div>
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{/* Vital stats */}
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<div className="mb-6 grid gap-3 sm:grid-cols-3">
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<StatCard label="Armor Class" value={ac} hint={`10 + DEX${c.armorBonus ? ` + ${c.armorBonus}` : ''}`}>
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<div className="mt-2 flex items-center justify-center gap-2 text-xs text-muted">
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<span>Armor/shield bonus</span>
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<NumberField className="w-16" value={c.armorBonus} onChange={(armorBonus) => update({ armorBonus })} aria-label="Armor bonus" />
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</div>
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</StatCard>
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<StatCard label="Initiative" value={formatModifier(initiative)} hint={c.system === 'pf2e' ? 'Perception' : 'DEX mod'} />
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<HpCard c={c} update={update} />
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</div>
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{/* Abilities */}
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<section className="mb-6">
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<SectionTitle>Ability Scores</SectionTitle>
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<div className="grid grid-cols-3 gap-3 sm:grid-cols-6">
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{ABILITIES.map((a) => {
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const mod = sys.abilityModifier(c.abilities[a]);
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return (
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<div key={a} className="rounded-lg border border-line bg-panel p-3 text-center">
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<div className="text-xs font-semibold uppercase tracking-wide text-muted">{ABILITY_ABBR[a]}</div>
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<div className="my-1 font-display text-2xl font-bold text-accent">{formatModifier(mod)}</div>
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<NumberField
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value={c.abilities[a]}
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min={1}
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max={30}
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aria-label={`${ABILITY_ABBR[a]} score`}
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onChange={(v) => update({ abilities: { ...c.abilities, [a]: v } })}
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/>
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</div>
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);
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})}
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</div>
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</section>
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{/* Saves */}
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<section className="mb-6">
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<SectionTitle>Saving Throws</SectionTitle>
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<div className="grid gap-2 sm:grid-cols-2 lg:grid-cols-3">
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{c.system === 'pf2e'
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? PF2E_SAVES.map((s) => (
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<RankRow
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key={s.key}
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label={s.label}
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modifier={saves[s.ability]}
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rank={(c.saveRanks[s.ability] as ProficiencyRank) ?? 'untrained'}
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ranks={ranks}
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onRank={(rank) => update({ saveRanks: { ...c.saveRanks, [s.ability]: rank } })}
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system={c.system}
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/>
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))
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: ABILITIES.map((a) => (
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<RankRow
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key={a}
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label={`${ABILITY_ABBR[a]} save`}
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modifier={saves[a]}
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rank={(c.saveRanks[a] as ProficiencyRank) ?? 'untrained'}
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ranks={ranks}
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onRank={(rank) => update({ saveRanks: { ...c.saveRanks, [a]: rank } })}
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system={c.system}
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/>
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))}
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</div>
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</section>
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{/* Skills */}
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<section className="mb-6">
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<SectionTitle>Skills</SectionTitle>
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<div className="grid gap-2 sm:grid-cols-2 lg:grid-cols-3">
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{skills.map((s) => (
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<RankRow
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key={s.key}
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label={`${s.label} (${ABILITY_ABBR[s.ability]})`}
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modifier={s.modifier}
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rank={(c.skillRanks[s.key] as ProficiencyRank) ?? 'untrained'}
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ranks={ranks}
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onRank={(rank) => update({ skillRanks: { ...c.skillRanks, [s.key]: rank } })}
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system={c.system}
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/>
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))}
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</div>
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</section>
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{/* Status & defenses (system-specific) */}
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<DefensesSection c={c} update={update} />
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{/* Attacks + passive perception */}
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<AttacksSection c={c} update={update} />
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{/* Spellcasting */}
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<SpellcastingSection c={c} update={update} />
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{/* Class resources + rest */}
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<ResourcesSection c={c} update={update} />
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{/* Inventory, currency, encumbrance */}
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<InventorySection c={c} update={update} />
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{/* Notes */}
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<section className="mb-6">
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<SectionTitle>Notes</SectionTitle>
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<textarea
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value={c.notes}
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onChange={(e) => update({ notes: e.target.value })}
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placeholder="Backstory, bonds, reminders…"
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className="min-h-32 w-full resize-y rounded-md border border-line bg-surface px-3 py-2 text-sm text-ink focus-visible:outline-none focus-visible:ring-2 focus-visible:ring-accent/60"
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/>
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</section>
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</Page>
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);
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}
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function HpCard({ c, update }: { c: Character; update: (p: Partial<Character>) => void }) {
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const [delta, setDelta] = useState(0);
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const apply = (mode: 'damage' | 'heal') => {
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if (!Number.isFinite(delta) || delta <= 0) return;
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if (mode === 'damage') {
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const absorbed = Math.min(c.hp.temp, delta);
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update({ hp: { ...c.hp, temp: c.hp.temp - absorbed, current: c.hp.current - (delta - absorbed) } });
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} else {
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update({ hp: { ...c.hp, current: Math.min(c.hp.max, c.hp.current + delta) } });
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}
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setDelta(0);
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};
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return (
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<div className="rounded-lg border border-line bg-panel p-4 text-center">
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<div className="text-xs font-semibold uppercase tracking-wide text-muted">Hit Points</div>
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<div className="my-1 font-display text-2xl font-bold text-ink">
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{c.hp.current}
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<span className="text-base text-muted"> / {c.hp.max}</span>
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{c.hp.temp > 0 && <span className="ml-1 text-base text-info">(+{c.hp.temp})</span>}
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</div>
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<div className="grid grid-cols-3 gap-1 text-[11px] text-muted">
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<label>Cur<NumberField value={c.hp.current} onChange={(current) => update({ hp: { ...c.hp, current } })} aria-label="Current HP" /></label>
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<label>Max<NumberField value={c.hp.max} min={0} onChange={(max) => update({ hp: { ...c.hp, max } })} aria-label="Max HP" /></label>
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<label>Temp<NumberField value={c.hp.temp} min={0} onChange={(temp) => update({ hp: { ...c.hp, temp } })} aria-label="Temp HP" /></label>
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</div>
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<div className="mt-2 flex items-center gap-1">
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<NumberField className="w-16" value={delta} min={0} onChange={setDelta} aria-label="HP change amount" />
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<Button size="sm" variant="danger" className="flex-1" onClick={() => apply('damage')}>
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Damage
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</Button>
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<Button size="sm" variant="secondary" className="flex-1" onClick={() => apply('heal')}>
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Heal
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</Button>
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</div>
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</div>
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);
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}
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function RankRow({
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label,
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modifier,
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rank,
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ranks,
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onRank,
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system,
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}: {
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label: string;
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modifier: number;
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rank: ProficiencyRank;
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ranks: ProficiencyRank[];
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onRank: (r: ProficiencyRank) => void;
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system: SystemId;
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}) {
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return (
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<div className="flex items-center gap-2 rounded-md border border-line bg-panel px-3 py-1.5">
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<button
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onClick={() => rollCheck(modifier, label, { system })}
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className="w-9 rounded font-display text-lg font-semibold text-accent hover:bg-accent/10"
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title={`Roll ${label}`}
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>
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{formatModifier(modifier)}
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</button>
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<span className="flex-1 truncate text-sm text-ink">{label}</span>
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<Select className="w-auto py-1 text-xs" value={rank} onChange={(e) => onRank(e.target.value as ProficiencyRank)}>
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{ranks.map((r) => (
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<option key={r} value={r}>
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{RANK_LABEL[r]}
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</option>
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))}
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</Select>
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</div>
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);
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}
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function Labeled({ label, children }: { label: string; children: React.ReactNode }) {
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return (
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<label className="block">
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<span className="mb-1 block text-xs font-semibold uppercase tracking-wide text-muted">{label}</span>
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{children}
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</label>
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);
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}
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function StatCard({ label, value, hint, children }: { label: string; value: string | number; hint?: string; children?: React.ReactNode }) {
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return (
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<div className="rounded-lg border border-line bg-panel p-4 text-center">
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<div className="text-xs font-semibold uppercase tracking-wide text-muted">{label}</div>
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<div className="my-1 font-display text-3xl font-bold text-accent">{value}</div>
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{hint && <div className="text-xs text-muted">{hint}</div>}
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{children}
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</div>
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);
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}
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function SectionTitle({ children }: { children: React.ReactNode }) {
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return <h2 className="mb-2 font-display text-lg font-semibold text-ink">{children}</h2>;
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}
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