Phase 4: interactive dice & sheet rolling

- Dice notation: exploding (Nd6!) and reroll-below (Nd6r2), capped + tested
- Degrees of success / roll-vs-DC (PF2e ±10 + nat 20/1 steps; 5e crit on nat 20/1)
- Global roll tray (shared store + RollTray in layout) with animated result + degree
- Roll from the character sheet: skills, saves, and attack to-hit/damage are
  clickable and post to the tray + history (rollAndShow/rollCheck helpers)
- Saved roll macros per campaign (persisted) on the Dice page

10 new unit tests (notation explode/reroll, degrees), interactive-dice e2e.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
This commit is contained in:
2026-06-08 01:32:15 +02:00
parent 3e5bdc06e2
commit 9647e6b3d6
14 changed files with 431 additions and 16 deletions
+38
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@@ -0,0 +1,38 @@
import { test, expect } from '@playwright/test';
test.beforeEach(async ({ page }) => {
await page.goto('/');
await page.evaluate(async () => {
indexedDB.deleteDatabase('ttrpg-manager');
localStorage.clear();
});
await page.reload();
});
test('rolling a skill from the sheet shows the roll tray', async ({ page }) => {
await page.getByRole('button', { name: '+ New campaign' }).first().click();
await page.locator('input[data-autofocus]').fill('Dice Camp');
await page.getByRole('button', { name: 'Create' }).click();
await page.getByRole('link', { name: 'Characters' }).click();
await page.getByRole('button', { name: '+ New character' }).first().click();
await page.locator('input[data-autofocus]').fill('Roller');
await page.getByRole('button', { name: 'Create' }).click();
await page.getByRole('link', { name: /Roller/ }).click();
// Click the Acrobatics modifier to roll it
await page.getByTitle('Roll Acrobatics (DEX)').click();
// The shared roll tray appears (unique dismiss control) showing the roll
await expect(page.getByRole('button', { name: 'Dismiss roll' })).toBeVisible();
await expect(page.locator('text=/= \\d+/').first()).toBeVisible();
});
test('dice page: save and use a macro', async ({ page }) => {
await page.getByRole('link', { name: 'Dice' }).click();
await page.getByLabel('Dice expression').fill('2d6+3');
await page.getByRole('button', { name: /Save/ }).click();
// Macro chip appears and rolls when clicked
const chip = page.getByRole('button', { name: '2d6+3', exact: true });
await expect(chip).toBeVisible();
await chip.click();
await expect(page.locator('text=/= \\d+/').first()).toBeVisible();
});
+3
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@@ -3,6 +3,7 @@ import { useUiStore } from '@/stores/uiStore';
import { useActiveCampaign, useCampaigns } from '@/features/campaigns/hooks';
import { cn } from '@/lib/cn';
import { ErrorBoundary } from '@/components/ui/ErrorBoundary';
import { RollTray } from '@/components/ui/RollTray';
import { Select } from '@/components/ui/Input';
import { Button } from '@/components/ui/Button';
@@ -86,6 +87,8 @@ export function RootLayout() {
<Outlet />
</ErrorBoundary>
</main>
<RollTray />
</div>
);
}
+34
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@@ -0,0 +1,34 @@
import { useRollStore } from '@/stores/rollStore';
import { DEGREE_COLOR, DEGREE_LABEL } from '@/lib/dice/check';
import { cn } from '@/lib/cn';
/** Floating result of the most recent roll, shared across the whole app. */
export function RollTray() {
const last = useRollStore((s) => s.last);
const dismiss = useRollStore((s) => s.dismiss);
if (!last) return null;
return (
<div className="pointer-events-none fixed bottom-4 right-4 z-50 w-72">
<div
key={last.seq}
className="animate-dice-settle pointer-events-auto rounded-lg border border-line bg-panel p-4 shadow-2xl"
>
<div className="flex items-start justify-between gap-2">
<div className="min-w-0">
{last.label && <div className="truncate text-xs font-medium text-muted">{last.label}</div>}
{last.degree && (
<div className={cn('text-xs font-semibold', DEGREE_COLOR[last.degree])}>
{DEGREE_LABEL[last.degree]}
{last.dc !== undefined ? ` (DC ${last.dc})` : ''}
</div>
)}
</div>
<button onClick={dismiss} aria-label="Dismiss roll" className="text-muted hover:text-ink"></button>
</div>
<div className="mt-1 font-display text-4xl font-bold text-accent">{last.result.total}</div>
<div className="mt-1 font-mono text-xs text-muted">{last.result.breakdown}</div>
</div>
</div>
);
}
+14 -2
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@@ -1,11 +1,12 @@
import { useState } from 'react';
import { Link } from '@tanstack/react-router';
import type { Character } from '@/lib/schemas';
import type { AbilityKey, CharacterRulesInput, ProficiencyRank } from '@/lib/rules';
import type { AbilityKey, CharacterRulesInput, ProficiencyRank, SystemId } from '@/lib/rules';
import { getSystem, ABILITY_ABBR } from '@/lib/rules';
import { charactersRepo } from '@/lib/db/repositories';
import { PF2E_SAVES } from '@/lib/rules/pf2e/skills';
import { useDebouncedCallback } from '@/lib/useDebouncedCallback';
import { rollCheck } from '@/lib/useRoll';
import { Page } from '@/components/ui/Page';
import { Button } from '@/components/ui/Button';
import { Input, Select } from '@/components/ui/Input';
@@ -151,6 +152,7 @@ export function CharacterSheet({ character }: { character: Character }) {
rank={(c.saveRanks[s.ability] as ProficiencyRank) ?? 'untrained'}
ranks={ranks}
onRank={(rank) => update({ saveRanks: { ...c.saveRanks, [s.ability]: rank } })}
system={c.system}
/>
))
: ABILITIES.map((a) => (
@@ -161,6 +163,7 @@ export function CharacterSheet({ character }: { character: Character }) {
rank={(c.saveRanks[a] as ProficiencyRank) ?? 'untrained'}
ranks={ranks}
onRank={(rank) => update({ saveRanks: { ...c.saveRanks, [a]: rank } })}
system={c.system}
/>
))}
</div>
@@ -178,6 +181,7 @@ export function CharacterSheet({ character }: { character: Character }) {
rank={(c.skillRanks[s.key] as ProficiencyRank) ?? 'untrained'}
ranks={ranks}
onRank={(rank) => update({ skillRanks: { ...c.skillRanks, [s.key]: rank } })}
system={c.system}
/>
))}
</div>
@@ -256,16 +260,24 @@ function RankRow({
rank,
ranks,
onRank,
system,
}: {
label: string;
modifier: number;
rank: ProficiencyRank;
ranks: ProficiencyRank[];
onRank: (r: ProficiencyRank) => void;
system: SystemId;
}) {
return (
<div className="flex items-center gap-2 rounded-md border border-line bg-panel px-3 py-1.5">
<span className="w-8 font-display text-lg font-semibold text-accent">{formatModifier(modifier)}</span>
<button
onClick={() => rollCheck(modifier, label, { system })}
className="w-9 rounded font-display text-lg font-semibold text-accent hover:bg-accent/10"
title={`Roll ${label}`}
>
{formatModifier(modifier)}
</button>
<span className="flex-1 truncate text-sm text-ink">{label}</span>
<Select className="w-auto py-1 text-xs" value={rank} onChange={(e) => onRank(e.target.value as ProficiencyRank)}>
{ranks.map((r) => (
@@ -4,6 +4,7 @@ import { getSystem, ABILITY_ABBR } from '@/lib/rules';
import type { AbilityKey, CharacterRulesInput, ProficiencyRank } from '@/lib/rules';
import type { Attack } from '@/lib/schemas';
import { formatModifier } from '@/lib/format';
import { rollAndShow } from '@/lib/useRoll';
import { Button } from '@/components/ui/Button';
import { Input, Select } from '@/components/ui/Input';
import { NumberField } from '@/components/ui/NumberField';
@@ -66,9 +67,22 @@ export function AttacksSection({ c, update }: SectionProps) {
</Select>
<label className="text-xs text-muted">dice<Input className="ml-1 inline-block h-8 w-20" value={a.damageDice} onChange={(e) => patch(a.id, { damageDice: e.target.value })} aria-label="Damage dice" /></label>
<label className="text-xs text-muted">+item<NumberField className="ml-1 w-14" value={a.itemBonus} onChange={(v) => patch(a.id, { itemBonus: v })} aria-label="Item bonus" /></label>
<span className="ml-auto rounded bg-elevated px-2 py-1 text-sm">
<span className="text-muted">to hit </span><span className="font-display font-semibold text-accent">{formatModifier(result.toHit)}</span>
<span className="text-muted"> · dmg </span><span className="font-mono text-ink">{result.damage}{a.damageType ? ` ${a.damageType}` : ''}</span>
<span className="ml-auto flex items-center gap-1 rounded bg-elevated px-2 py-1 text-sm">
<button
onClick={() => rollAndShow({ expression: `1d20${formatModifier(result.toHit)}`, label: `${a.name} — attack` })}
className="rounded px-1 font-display font-semibold text-accent hover:bg-accent/10"
title="Roll attack"
>
{formatModifier(result.toHit)}
</button>
<span className="text-muted">to hit ·</span>
<button
onClick={() => rollAndShow({ expression: result.damage, label: `${a.name} — damage` })}
className="rounded px-1 font-mono text-ink hover:bg-accent/10"
title="Roll damage"
>
{result.damage}{a.damageType ? ` ${a.damageType}` : ''}
</button>
</span>
<Button size="icon" variant="ghost" className="text-danger" onClick={() => remove(a.id)} aria-label={`Remove ${a.name}`}></Button>
</li>
+42
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@@ -4,6 +4,7 @@ import { rollDice, DiceParseError, type RollResult } from '@/lib/dice/notation';
import { createRng } from '@/lib/rng';
import { diceRepo } from '@/lib/db/repositories';
import { useUiStore } from '@/stores/uiStore';
import { useMacroStore } from '@/stores/macroStore';
import { Page, PageHeader } from '@/components/ui/Page';
import { Button } from '@/components/ui/Button';
import { Input } from '@/components/ui/Input';
@@ -20,6 +21,11 @@ export function DicePage() {
const history = useLiveQuery(() => diceRepo.recent(campaignId, 30), [campaignId], []);
const macroKey = campaignId ?? '';
const macros = useMacroStore((s) => s.byCampaign[macroKey]) ?? [];
const addMacro = useMacroStore((s) => s.add);
const removeMacro = useMacroStore((s) => s.remove);
const roll = async (expression: string, label = '') => {
try {
const result = rollDice(expression, createRng());
@@ -83,6 +89,42 @@ export function DicePage() {
</Button>
</div>
{/* Saved rolls (macros) */}
<div className="mt-4">
<div className="flex items-center gap-2">
<span className="text-xs font-semibold uppercase tracking-wide text-muted">Saved rolls</span>
<Button
size="sm"
variant="ghost"
disabled={expr.trim() === ''}
onClick={() => addMacro(macroKey, expr.trim(), expr.trim())}
>
+ Save {expr.trim() || '…'}
</Button>
</div>
{macros.length > 0 && (
<div className="mt-1 flex flex-wrap gap-1">
{macros.map((m) => (
<span key={m.id} className="inline-flex items-center overflow-hidden rounded-md border border-line bg-panel">
<button
className="px-2 py-1 text-sm text-ink hover:bg-elevated"
onClick={() => { setExpr(m.expression); void roll(m.expression, m.label !== m.expression ? m.label : ''); }}
>
{m.label}
</button>
<button
className="px-1.5 text-muted hover:text-danger"
onClick={() => removeMacro(macroKey, m.id)}
aria-label={`Remove ${m.label}`}
>
</button>
</span>
))}
</div>
)}
</div>
{error && <p className="mt-4 text-sm text-danger">{error}</p>}
{last && (
+31
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@@ -0,0 +1,31 @@
import { describe, it, expect } from 'vitest';
import { degreeOfSuccess } from './check';
describe('degreeOfSuccess — pf2e', () => {
it('meets DC = success, +10 = critical success', () => {
expect(degreeOfSuccess({ total: 15, dc: 15, system: 'pf2e' })).toBe('success');
expect(degreeOfSuccess({ total: 25, dc: 15, system: 'pf2e' })).toBe('critical-success');
});
it('below DC = failure, -10 = critical failure', () => {
expect(degreeOfSuccess({ total: 14, dc: 15, system: 'pf2e' })).toBe('failure');
expect(degreeOfSuccess({ total: 5, dc: 15, system: 'pf2e' })).toBe('critical-failure');
});
it('natural 20 bumps the degree up one step', () => {
expect(degreeOfSuccess({ total: 14, dc: 15, system: 'pf2e', natural: 20 })).toBe('success'); // failure -> success
expect(degreeOfSuccess({ total: 16, dc: 15, system: 'pf2e', natural: 20 })).toBe('critical-success');
});
it('natural 1 drops the degree one step', () => {
expect(degreeOfSuccess({ total: 16, dc: 15, system: 'pf2e', natural: 1 })).toBe('failure'); // success -> failure
});
});
describe('degreeOfSuccess — 5e', () => {
it('success/failure vs DC', () => {
expect(degreeOfSuccess({ total: 15, dc: 15, system: '5e' })).toBe('success');
expect(degreeOfSuccess({ total: 14, dc: 15, system: '5e' })).toBe('failure');
});
it('nat 20/1 are critical regardless of DC', () => {
expect(degreeOfSuccess({ total: 3, dc: 30, system: '5e', natural: 20 })).toBe('critical-success');
expect(degreeOfSuccess({ total: 40, dc: 5, system: '5e', natural: 1 })).toBe('critical-failure');
});
});
+44
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@@ -0,0 +1,44 @@
import type { SystemId } from '@/lib/rules';
export type Degree = 'critical-success' | 'success' | 'failure' | 'critical-failure';
export const DEGREE_LABEL: Record<Degree, string> = {
'critical-success': 'Critical Success',
success: 'Success',
failure: 'Failure',
'critical-failure': 'Critical Failure',
};
export const DEGREE_COLOR: Record<Degree, string> = {
'critical-success': 'text-success',
success: 'text-success',
failure: 'text-warning',
'critical-failure': 'text-danger',
};
/**
* Evaluate a d20 result against a DC.
* - PF2e: ≥DC+10 crit success, ≥DC success, ≤DC-10 crit failure; a natural 20
* improves the degree one step and a natural 1 worsens it one step.
* - 5e: success/failure vs DC, with natural 20/1 mapped to critical results.
*/
export function degreeOfSuccess(input: {
total: number;
dc: number;
system: SystemId;
/** the natural face of the d20, if known */
natural?: number | undefined;
}): Degree {
const { total, dc, system, natural } = input;
if (system === 'pf2e') {
let step = total >= dc + 10 ? 2 : total >= dc ? 1 : total <= dc - 10 ? -1 : 0;
if (natural === 20) step += 1;
else if (natural === 1) step -= 1;
step = Math.max(-1, Math.min(2, step));
return step === 2 ? 'critical-success' : step === 1 ? 'success' : step === 0 ? 'failure' : 'critical-failure';
}
// 5e
if (natural === 20) return 'critical-success';
if (natural === 1) return 'critical-failure';
return total >= dc ? 'success' : 'failure';
}
+29
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@@ -64,4 +64,33 @@ describe('rollDice', () => {
const r = rollDice('1d6+5', createRng(1));
expect(r.total).toBe(r.terms[0]!.dice[0]!.value + 5);
});
it('exploding dice add extra dice on a max roll', () => {
// d2 explodes very often; verify at least one expansion occurs and total = sum
let sawExplosion = false;
for (let i = 0; i < 50; i++) {
const r = rollDice('1d2!', createRng(i));
if (r.terms[0]!.dice.length > 1) {
sawExplosion = true;
// all but the last die must be the max value (2)
const dice = r.terms[0]!.dice;
for (let j = 0; j < dice.length - 1; j++) expect(dice[j]!.value).toBe(2);
}
expect(r.total).toBe(r.terms[0]!.dice.reduce((s, d) => s + d.value, 0));
}
expect(sawExplosion).toBe(true);
});
it('reroll-below rerolls low dice (so results trend higher)', () => {
// d6r5 keeps rerolling 1-5 once; values can still be low but parse + bound hold
for (let i = 0; i < 50; i++) {
const r = rollDice('1d6r2', createRng(i));
expect(r.total).toBeGreaterThanOrEqual(1);
expect(r.total).toBeLessThanOrEqual(6);
}
});
it.each(['1d6r6', '1d20r20'])('rejects reroll threshold >= sides (%s)', (expr) => {
expect(() => parseDice(expr)).toThrow(DiceParseError);
});
});
+45 -10
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@@ -1,12 +1,16 @@
import type { Rng } from '@/lib/rng';
import { createRng } from '@/lib/rng';
/** A single die-group term, e.g. `4d6kh3`. */
/** A single die-group term, e.g. `4d6kh3`, `3d6!`, `2d20r1`. */
export interface DiceGroup {
kind: 'dice';
sign: 1 | -1;
count: number;
sides: number;
/** explode: roll an extra die each time the max is rolled */
explode?: boolean;
/** reroll (once) any die whose value is <= this threshold */
rerollBelow?: number;
/** keep/drop highest/lowest, e.g. { op: 'kh', n: 3 } */
keep?: { op: 'kh' | 'kl' | 'dh' | 'dl'; n: number };
}
@@ -48,7 +52,8 @@ const MAX_DICE = 1000;
const MAX_SIDES = 1000;
const TERM_RE =
/^(\d*)d(\d+)(?:(kh|kl|dh|dl)(\d+))?$/i;
/^(\d*)d(\d+)(!)?(?:r(\d+))?(?:(kh|kl|dh|dl)(\d+))?$/i;
const EXPLODE_CAP = 100;
/**
* Parse a dice expression like `2d6+1d4+3` or `4d6kh3` into terms.
@@ -90,13 +95,26 @@ export function parseDice(expression: string): DiceTerm[] {
if (count < 1 || count > MAX_DICE) throw new DiceParseError(`Dice count out of range in "${raw}"`);
if (sides < 2 || sides > MAX_SIDES) throw new DiceParseError(`Die size out of range in "${raw}"`);
let keep: DiceGroup['keep'];
if (m[3]) {
const n = Number(m[4]);
if (n < 1 || n > count) throw new DiceParseError(`keep/drop count out of range in "${raw}"`);
keep = { op: m[3].toLowerCase() as 'kh' | 'kl' | 'dh' | 'dl', n };
const explode = m[3] === '!';
let rerollBelow: number | undefined;
if (m[4] !== undefined) {
const r = Number(m[4]);
if (r < 1 || r >= sides) throw new DiceParseError(`reroll threshold out of range in "${raw}"`);
rerollBelow = r;
}
terms.push({ kind: 'dice', sign, count, sides, ...(keep ? { keep } : {}) });
let keep: DiceGroup['keep'];
if (m[5]) {
const n = Number(m[6]);
if (n < 1 || n > count) throw new DiceParseError(`keep/drop count out of range in "${raw}"`);
keep = { op: m[5].toLowerCase() as 'kh' | 'kl' | 'dh' | 'dl', n };
}
terms.push({
kind: 'dice', sign, count, sides,
...(explode ? { explode } : {}),
...(rerollBelow !== undefined ? { rerollBelow } : {}),
...(keep ? { keep } : {}),
});
}
return terms;
}
@@ -129,7 +147,22 @@ export function rollDice(expression: string, rng: Rng = createRng()): RollResult
continue;
}
const values: number[] = [];
for (let i = 0; i < term.count; i++) values.push(rng.int(1, term.sides));
for (let i = 0; i < term.count; i++) {
let v = rng.int(1, term.sides);
// reroll once if at/under the threshold
if (term.rerollBelow !== undefined && v <= term.rerollBelow) v = rng.int(1, term.sides);
values.push(v);
// exploding: each max roll adds another die
if (term.explode) {
let last = v;
let guard = 0;
while (last === term.sides && guard < EXPLODE_CAP) {
last = rng.int(1, term.sides);
values.push(last);
guard++;
}
}
}
const kept = applyKeep(values, term.keep);
const dice: RolledDie[] = values.map((value, i) => ({
sides: term.sides,
@@ -154,7 +187,9 @@ function formatTerm(tr: TermResult): string {
const { term } = tr;
if (term.kind === 'const') return String(term.value);
const keep = term.keep ? `${term.keep.op}${term.keep.n}` : '';
const label = `${term.count}d${term.sides}${keep}`;
const explode = term.explode ? '!' : '';
const reroll = term.rerollBelow !== undefined ? `r${term.rerollBelow}` : '';
const label = `${term.count}d${term.sides}${explode}${reroll}${keep}`;
const dice = tr.dice
.map((d) => (d.kept ? String(d.value) : `~~${d.value}~~`))
.join(', ');
+69
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@@ -0,0 +1,69 @@
import { rollDice } from '@/lib/dice/notation';
import { createRng } from '@/lib/rng';
import { degreeOfSuccess, type Degree } from '@/lib/dice/check';
import { diceRepo } from '@/lib/db/repositories';
import { useRollStore } from '@/stores/rollStore';
import { useUiStore } from '@/stores/uiStore';
import type { SystemId } from '@/lib/rules';
export interface RollOptions {
expression: string;
label?: string;
/** roll against a DC to compute a success degree */
dc?: number;
system?: SystemId;
}
/** Find the natural face of the (kept) d20, for crit/degree handling. */
function naturalD20(result: ReturnType<typeof rollDice>): number | undefined {
for (const t of result.terms) {
if (t.term.kind === 'dice' && t.term.sides === 20) {
const kept = t.dice.find((d) => d.kept);
if (kept) return kept.value;
}
}
return undefined;
}
/**
* Roll an expression, show it in the global tray, and persist it to history.
* Returns the result + degree. Used by the dice page, sheets, and statblocks.
*/
export function rollAndShow(opts: RollOptions): { total: number; degree?: Degree } {
const result = rollDice(opts.expression, createRng());
const campaignId = useUiStore.getState().activeCampaignId ?? undefined;
const label = opts.label ?? '';
let degree: Degree | undefined;
if (opts.dc !== undefined && opts.system) {
degree = degreeOfSuccess({ total: result.total, dc: opts.dc, system: opts.system, natural: naturalD20(result) });
}
useRollStore.getState().push({
label,
result,
...(opts.dc !== undefined ? { dc: opts.dc } : {}),
...(degree ? { degree } : {}),
});
void diceRepo.add({
...(campaignId ? { campaignId } : {}),
label,
expression: opts.expression,
total: result.total,
breakdown: result.breakdown,
});
return { total: result.total, ...(degree ? { degree } : {}) };
}
/** Convenience: roll d20 + modifier, formatting the expression. */
export function rollCheck(modifier: number, label: string, opts?: { dc?: number; system?: SystemId }): void {
const sign = modifier >= 0 ? `+${modifier}` : `${modifier}`;
rollAndShow({
expression: `1d20${modifier === 0 ? '' : sign}`,
label,
...(opts?.dc !== undefined ? { dc: opts.dc } : {}),
...(opts?.system ? { system: opts.system } : {}),
});
}
+39
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@@ -0,0 +1,39 @@
import { create } from 'zustand';
import { persist } from 'zustand/middleware';
import { newId } from '@/lib/ids';
export interface Macro {
id: string;
label: string;
expression: string;
}
interface MacroState {
/** macros keyed by campaign id ('' for the no-campaign scratch list) */
byCampaign: Record<string, Macro[]>;
add: (campaignId: string, label: string, expression: string) => void;
remove: (campaignId: string, id: string) => void;
}
export const useMacroStore = create<MacroState>()(
persist(
(set) => ({
byCampaign: {},
add: (campaignId, label, expression) =>
set((s) => ({
byCampaign: {
...s.byCampaign,
[campaignId]: [...(s.byCampaign[campaignId] ?? []), { id: newId(), label, expression }],
},
})),
remove: (campaignId, id) =>
set((s) => ({
byCampaign: {
...s.byCampaign,
[campaignId]: (s.byCampaign[campaignId] ?? []).filter((m) => m.id !== id),
},
})),
}),
{ name: 'ttrpg-macros' },
),
);
+25
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@@ -0,0 +1,25 @@
import { create } from 'zustand';
import type { RollResult } from '@/lib/dice/notation';
import type { Degree } from '@/lib/dice/check';
export interface TrayRoll {
/** increments each roll, used as an animation key */
seq: number;
label: string;
result: RollResult;
dc?: number;
degree?: Degree;
}
interface RollState {
last: TrayRoll | null;
push: (roll: Omit<TrayRoll, 'seq'>) => void;
dismiss: () => void;
}
let seq = 0;
export const useRollStore = create<RollState>((set) => ({
last: null,
push: (roll) => set({ last: { ...roll, seq: ++seq } }),
dismiss: () => set({ last: null }),
}));
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