applyRollMode (src/lib/dice/notation.ts) now rewrites the first single-die term
of any size (d4/d6/d20/...) to 2dN kh1/kl1, not just d20. Multi-die pools (2d6)
and terms with an existing keep/drop (4d6kh3) are left untouched. Dice page copy
updated; unit tests for d4/d6/d8 + skip cases; e2e toggles Advantage and rolls a
d4 → 2d4kh1.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
The bare name/class/level form left new characters as shells (1 HP, all-10
abilities, no proficiencies). Now creation and level-up are guided and auto-populate.
- Hand-authored progression tables (no SRD class/slot data exists on disk):
src/lib/rules/{dnd5e,pf2e}/progression.ts — core classes' hit die/HP, key
abilities, save & perception proficiencies, trained-skill counts, caster type;
5e full/half/pact spell-slot tables, pf2e slot approximation; ASI/boost/skill
schedules.
- src/lib/rules/progression.ts: getClassDefs/getClassDef, classSkillChoices/Count,
buildCharacter() (HP from hit die + CON over levels, trained saves/skills, spell
slots + ability), planLevelUp() (HP gain, new slots, ASI/boost/skill choices),
applyIncreases/bumpRank. Pure + 12 unit tests.
- Multi-step CreationWizard (Basics → Abilities → Skills → Review) replaces the
old form; pulls PF2e ancestry HP/speed from the bestiary; review previews HP/AC/
saves/skills/slots; lands on a ready-to-play sheet.
- LevelUpModal reworked into a guided wizard: auto HP + spell slots, presents the
level's actual choices (5e ASI/feat, pf2e ability boosts + skill increase) and
applies them; keeps the strategic build-route advisor.
e2e helper drives the wizard; updated 7 specs to the new flow; new character-wizard
spec asserts a complete level-3 Wizard (HP 17, slots 4xL1 2xL2).
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
- Dice notation: exploding (Nd6!) and reroll-below (Nd6r2), capped + tested
- Degrees of success / roll-vs-DC (PF2e ±10 + nat 20/1 steps; 5e crit on nat 20/1)
- Global roll tray (shared store + RollTray in layout) with animated result + degree
- Roll from the character sheet: skills, saves, and attack to-hit/damage are
clickable and post to the tray + history (rollAndShow/rollCheck helpers)
- Saved roll macros per campaign (persisted) on the Dice page
10 new unit tests (notation explode/reroll, degrees), interactive-dice e2e.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>