04fa90e580
The bare name/class/level form left new characters as shells (1 HP, all-10
abilities, no proficiencies). Now creation and level-up are guided and auto-populate.
- Hand-authored progression tables (no SRD class/slot data exists on disk):
src/lib/rules/{dnd5e,pf2e}/progression.ts — core classes' hit die/HP, key
abilities, save & perception proficiencies, trained-skill counts, caster type;
5e full/half/pact spell-slot tables, pf2e slot approximation; ASI/boost/skill
schedules.
- src/lib/rules/progression.ts: getClassDefs/getClassDef, classSkillChoices/Count,
buildCharacter() (HP from hit die + CON over levels, trained saves/skills, spell
slots + ability), planLevelUp() (HP gain, new slots, ASI/boost/skill choices),
applyIncreases/bumpRank. Pure + 12 unit tests.
- Multi-step CreationWizard (Basics → Abilities → Skills → Review) replaces the
old form; pulls PF2e ancestry HP/speed from the bestiary; review previews HP/AC/
saves/skills/slots; lands on a ready-to-play sheet.
- LevelUpModal reworked into a guided wizard: auto HP + spell slots, presents the
level's actual choices (5e ASI/feat, pf2e ability boosts + skill increase) and
applies them; keeps the strategic build-route advisor.
e2e helper drives the wizard; updated 7 specs to the new flow; new character-wizard
spec asserts a complete level-3 Wizard (HP 17, slots 4xL1 2xL2).
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
37 lines
1.5 KiB
TypeScript
37 lines
1.5 KiB
TypeScript
import { test, expect } from '@playwright/test';
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import { createCharacter } from './helpers';
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test.beforeEach(async ({ page }) => {
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await page.goto('/');
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await page.evaluate(async () => {
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indexedDB.deleteDatabase('ttrpg-manager');
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localStorage.clear();
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});
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await page.reload();
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});
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test('rolling a skill from the sheet shows the roll tray', async ({ page }) => {
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await page.getByRole('button', { name: '+ New campaign' }).first().click();
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await page.locator('input[data-autofocus]').fill('Dice Camp');
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await page.getByRole('button', { name: 'Create' }).click();
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await page.getByRole('link', { name: 'Characters' }).click();
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await createCharacter(page, 'Roller');
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// Click the Acrobatics modifier to roll it
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await page.getByTitle('Roll Acrobatics (DEX)').click();
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// The shared roll tray appears (unique dismiss control) showing the roll
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await expect(page.getByRole('button', { name: 'Dismiss roll' })).toBeVisible();
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await expect(page.locator('text=/= \\d+/').first()).toBeVisible();
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});
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test('dice page: save and use a macro', async ({ page }) => {
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await page.getByRole('link', { name: 'Dice' }).click();
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await page.getByLabel('Dice expression').fill('2d6+3');
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await page.getByRole('button', { name: /Save/ }).click();
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// Macro chip appears and rolls when clicked
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const chip = page.getByRole('button', { name: '2d6+3', exact: true });
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await expect(chip).toBeVisible();
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await chip.click();
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await expect(page.locator('text=/= \\d+/').first()).toBeVisible();
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});
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