Files
ttrpg_manager/e2e-realtime/realtime.spec.ts
T
NilsBriggen e562a270d1 P14b: session chat (table + whispers) + saved campaign recap
- Sidebar gains tabs: Chat / Rolls / (GM) Recap. Chat supports table messages and
  private whispers (GM→player via a recipient picker; player→GM via a toggle).
  Server routes table to all and whispers to the target only (+server tests).
- Rolls + chat are persisted to a per-campaign session recap (Dexie v13 sessionLog
  table + sessionLogRepo); the GM's "Recap" tab shows it (survives reloads/sessions).
- wsSync: chat send/receive, optimistic local echo, persistLog for the GM.
- Realtime e2e: GM table message reaches the player; the player's reply reaches the GM.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-08 17:15:38 +02:00

72 lines
3.6 KiB
TypeScript

import { test, expect, type BrowserContext } from '@playwright/test';
async function fresh(ctx: BrowserContext) {
const page = await ctx.newPage();
await page.goto('/');
await page.evaluate(() => { indexedDB.deleteDatabase('ttrpg-manager'); localStorage.clear(); });
await page.reload();
return page;
}
test('GM hosts a session; a player on another device sees live combat', async ({ browser }) => {
const gmCtx = await browser.newContext();
const playerCtx = await browser.newContext();
// GM: load the sample campaign and host a session.
const gm = await fresh(gmCtx);
gm.on('dialog', (d) => d.dismiss()); // dismiss the optional-password prompt
await gm.getByLabel('Settings').click();
await gm.getByRole('button', { name: 'Load sample campaign' }).click();
await expect(gm.getByRole('heading', { name: 'Sample: Lost Mine' })).toBeVisible();
await gm.getByRole('button', { name: '📡 Host' }).click();
const code = (await gm.getByTestId('join-code').textContent())?.replace(/[^A-Z0-9]/g, '') ?? '';
expect(code).toHaveLength(6);
// Player: join via the room code on a separate context (device).
const player = await playerCtx.newPage();
await player.goto(`/play?room=${code}`);
await expect(player.getByRole('heading', { name: 'Sample: Lost Mine' })).toBeVisible();
await expect(player.getByText('Lia the Brave').first()).toBeVisible(); // party synced (also shown on the seat-claim screen)
// GM starts the seeded encounter → player sees initiative live, enemy HP masked.
await gm.getByLabel('Primary').getByRole('link', { name: 'Combat' }).click();
await gm.getByText('Goblin Ambush').click();
await gm.getByRole('button', { name: 'Start combat' }).click();
await expect(player.getByText(/Round \d+/)).toBeVisible();
await expect(player.getByText('Goblin').first()).toBeVisible();
// enemy exact HP must NOT be shown to players
await expect(player.getByText('7/7')).toHaveCount(0);
// Player navigates away — the live connection persists (badge stays) and
// returning still shows the synced table.
await player.getByLabel('Primary').getByRole('link', { name: 'Dice' }).click();
await expect(player.getByTestId('player-live')).toBeVisible();
await expect(player.getByTestId('player-live')).toContainText(code);
await player.getByTestId('player-live').getByRole('link').click();
await expect(player.getByText('Lia the Brave').first()).toBeVisible();
// GM rolls publicly on the Dice page → the player sees it in the table feed.
await gm.getByLabel('Primary').getByRole('link', { name: 'Dice' }).click();
await gm.getByRole('button', { name: 'Roll', exact: true }).click();
await expect(player.getByText('Table rolls')).toBeVisible();
await expect(player.getByText('GM').first()).toBeVisible();
// Session sidebar: both the GM and the player see who's in the session.
await gm.getByRole('button', { name: 'Open session panel' }).click();
await expect(gm.getByText(/Who's here \(2\)/)).toBeVisible(); // GM + 1 player
await player.getByRole('button', { name: 'Open session panel' }).click();
await expect(player.getByText(/Who's here \(2\)/)).toBeVisible(); // host + player visible to everyone
// Chat: a GM table message reaches the player; the player's reply reaches the GM.
await gm.getByLabel('Chat message').fill('Welcome adventurers');
await gm.getByRole('button', { name: 'Send' }).click();
await expect(player.getByText('Welcome adventurers')).toBeVisible();
await player.getByLabel('Chat message').fill('Hello GM');
await player.getByRole('button', { name: 'Send' }).click();
await expect(gm.getByText('Hello GM')).toBeVisible();
await gmCtx.close();
await playerCtx.close();
});