a8cb7d65f4
- Shared Zod wire protocol (src/lib/sync/messages.ts): hosted/joined/snapshot/ mapImage/error; player-safe projections only (enemy HP masked on the GM before broadcast via src/lib/combat/playerProjection.ts). - wsSync adapter (src/lib/sync/wsSync.ts) behind the existing SyncAdapter seam: GM hostSession + debounced snapshot broadcast (useSessionBroadcaster), player joinSession into an ephemeral playerSessionStore, exponential-backoff reconnect with seamless room resume (GM secret). localSync remains the offline default. - buildSnapshot (src/lib/sync/snapshot.ts) reuses the same projection as the local /play view, guaranteeing parity. Player view refactored into shared PlayerBoards; /play?room=CODE = networked read-only mode. - SessionControl in the header: Host (optional password) → shareable room code/link. - Server (server/): Fastify + @fastify/websocket + @fastify/static, in-memory GM-authoritative rooms (crypto room id/secret hashed, optional join password, TTL sweep, players strictly read-only), origin allowlist, per-frame size cap + rate limit, Zod validation. esbuild bundle (server/build.mjs), tsconfig.server.json. - Dockerfile (multi-stage) + deploy/ttrpg.compose.yml (own project on external 'proxy' net, Traefik labels for ttrpg.briggen.dev, non-root, no-new-privileges). CSP connect-src now allows same-origin wss:. Tests: protocol round-trip, room hub (auth/password/resume/TTL/read-only), enemy masking, Fastify+ws integration (host→join→snapshot, player push rejected), and a two-context Playwright realtime spec (separate config) — GM hosts, player device sees live combat with masked enemy HP. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
20 lines
669 B
TypeScript
20 lines
669 B
TypeScript
import { defineConfig, devices } from '@playwright/test';
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/**
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* Realtime e2e against the BUILT server (serves dist + /ws on one origin).
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* Run: bun run build && bun run build:server && bunx playwright test -c playwright.realtime.config.ts
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*/
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export default defineConfig({
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testDir: './e2e-realtime',
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fullyParallel: false,
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reporter: 'line',
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use: { baseURL: 'http://localhost:8799', trace: 'off' },
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projects: [{ name: 'chromium', use: { ...devices['Desktop Chrome'] } }],
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webServer: {
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command: 'STATIC_DIR=dist PORT=8799 node server/dist/index.js',
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url: 'http://localhost:8799/healthz',
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reuseExistingServer: true,
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timeout: 30_000,
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},
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});
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