b2cf62f642
- Session sidebar (header "☰ Session" toggle, mobile drawer) visible to GM AND players: which session you're in, who's here (GM + players), and the live roll feed. The GM's own public rolls now mirror into the local feed too. - Server roster broadcast to everyone (sendRoster on join/seatGrant/disconnect/ host-resume); includes the GM. Players now see the roster, not just the GM. - Targeted private channel (backend, wired to UI next): privateState (GM→server→ one player only) + privateHandout; image sent INLINE so non-recipients never get it. roster/privateHandout schemas + stores + wsSync handlers + senders. - Adversarial-review fixes: GM included in roster; roster refreshes on GM disconnect; privateState returns a forbidden error on auth failure. +3 server tests. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
64 lines
3.2 KiB
TypeScript
64 lines
3.2 KiB
TypeScript
import { test, expect, type BrowserContext } from '@playwright/test';
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async function fresh(ctx: BrowserContext) {
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const page = await ctx.newPage();
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await page.goto('/');
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await page.evaluate(() => { indexedDB.deleteDatabase('ttrpg-manager'); localStorage.clear(); });
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await page.reload();
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return page;
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}
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test('GM hosts a session; a player on another device sees live combat', async ({ browser }) => {
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const gmCtx = await browser.newContext();
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const playerCtx = await browser.newContext();
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// GM: load the sample campaign and host a session.
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const gm = await fresh(gmCtx);
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gm.on('dialog', (d) => d.dismiss()); // dismiss the optional-password prompt
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await gm.getByLabel('Settings').click();
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await gm.getByRole('button', { name: 'Load sample campaign' }).click();
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await expect(gm.getByRole('heading', { name: 'Sample: Lost Mine' })).toBeVisible();
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await gm.getByRole('button', { name: '📡 Host' }).click();
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const code = (await gm.getByTestId('join-code').textContent())?.replace(/[^A-Z0-9]/g, '') ?? '';
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expect(code).toHaveLength(6);
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// Player: join via the room code on a separate context (device).
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const player = await playerCtx.newPage();
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await player.goto(`/play?room=${code}`);
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await expect(player.getByRole('heading', { name: 'Sample: Lost Mine' })).toBeVisible();
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await expect(player.getByText('Lia the Brave').first()).toBeVisible(); // party synced (also shown on the seat-claim screen)
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// GM starts the seeded encounter → player sees initiative live, enemy HP masked.
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await gm.getByLabel('Primary').getByRole('link', { name: 'Combat' }).click();
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await gm.getByText('Goblin Ambush').click();
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await gm.getByRole('button', { name: 'Start combat' }).click();
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await expect(player.getByText(/Round \d+/)).toBeVisible();
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await expect(player.getByText('Goblin').first()).toBeVisible();
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// enemy exact HP must NOT be shown to players
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await expect(player.getByText('7/7')).toHaveCount(0);
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// Player navigates away — the live connection persists (badge stays) and
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// returning still shows the synced table.
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await player.getByLabel('Primary').getByRole('link', { name: 'Dice' }).click();
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await expect(player.getByTestId('player-live')).toBeVisible();
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await expect(player.getByTestId('player-live')).toContainText(code);
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await player.getByTestId('player-live').getByRole('link').click();
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await expect(player.getByText('Lia the Brave').first()).toBeVisible();
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// GM rolls publicly on the Dice page → the player sees it in the table feed.
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await gm.getByLabel('Primary').getByRole('link', { name: 'Dice' }).click();
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await gm.getByRole('button', { name: 'Roll', exact: true }).click();
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await expect(player.getByText('Table rolls')).toBeVisible();
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await expect(player.getByText('GM').first()).toBeVisible();
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// Session sidebar: both the GM and the player see who's in the session.
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await gm.getByRole('button', { name: 'Open session panel' }).click();
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await expect(gm.getByText(/Who's here \(2\)/)).toBeVisible(); // GM + 1 player
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await player.getByRole('button', { name: 'Open session panel' }).click();
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await expect(player.getByText(/Who's here \(2\)/)).toBeVisible(); // host + player visible to everyone
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await gmCtx.close();
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await playerCtx.close();
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});
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