- Session sidebar (header "☰ Session" toggle, mobile drawer) visible to GM AND
players: which session you're in, who's here (GM + players), and the live roll
feed. The GM's own public rolls now mirror into the local feed too.
- Server roster broadcast to everyone (sendRoster on join/seatGrant/disconnect/
host-resume); includes the GM. Players now see the roster, not just the GM.
- Targeted private channel (backend, wired to UI next): privateState (GM→server→
one player only) + privateHandout; image sent INLINE so non-recipients never get
it. roster/privateHandout schemas + stores + wsSync handlers + senders.
- Adversarial-review fixes: GM included in roster; roster refreshes on GM
disconnect; privateState returns a forbidden error on auth failure. +3 server tests.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
- Crit/fumble emphasis: RollTray (and the Dice page result) highlight a nat-20 /
critical-success as "✦ Critical ✦" (gold pop + glow) and a nat-1 / critical-
failure as "✦ Fumble ✦" (red shake). naturalD20() exported from notation.
- DM sees players' rolls: RollFeed now also renders on the Combat page (players'
rolls already broadcast to the GM).
- Players see the DM's public rolls: new gmRoll message — a hosting GM's rolls
(Dice page + rollAndShow) broadcast to the table as "GM".
- DM secret-roll toggle (rollStore.secret) on the Dice page suppresses the broadcast.
- Realtime e2e: GM public roll appears in the player's table feed.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
- Player room connection lifted out of the /play route to an app-level hook
(usePlayerConnection in RootLayout), keyed by a persisted joinIntent — so a
player stays connected while browsing their sheet, the compendium, anywhere,
and a reload reconnects automatically.
- Header "● Live: CODE · Leave" badge (PlayerSessionBadge); leaving is explicit
(leaveRoom clears intent + disconnects). /play renders the table from the store.
- Realtime e2e: player navigates away, badge persists, returns to a synced table.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Players claim a seat (GM approves) and drive their own character live —
HP/slots/resources/conditions/dice broadcast to the table — via new seat
protocol messages and per-seat ownership enforced in RoomHub. GM persists
player edits (charactersRepo.update → liveQuery → rebroadcast). Offline dev:
"Share with player" encodes a claim link (src/lib/sync/playerLink.ts) → /player
imports the character locally for full-sheet editing, bundled back as an
offlineSnapshot on seat claim for GM review.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>