d4ae60f199
- Player room connection lifted out of the /play route to an app-level hook (usePlayerConnection in RootLayout), keyed by a persisted joinIntent — so a player stays connected while browsing their sheet, the compendium, anywhere, and a reload reconnects automatically. - Header "● Live: CODE · Leave" badge (PlayerSessionBadge); leaving is explicit (leaveRoom clears intent + disconnects). /play renders the table from the store. - Realtime e2e: player navigates away, badge persists, returns to a synced table. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
52 lines
2.4 KiB
TypeScript
52 lines
2.4 KiB
TypeScript
import { test, expect, type BrowserContext } from '@playwright/test';
|
|
|
|
async function fresh(ctx: BrowserContext) {
|
|
const page = await ctx.newPage();
|
|
await page.goto('/');
|
|
await page.evaluate(() => { indexedDB.deleteDatabase('ttrpg-manager'); localStorage.clear(); });
|
|
await page.reload();
|
|
return page;
|
|
}
|
|
|
|
test('GM hosts a session; a player on another device sees live combat', async ({ browser }) => {
|
|
const gmCtx = await browser.newContext();
|
|
const playerCtx = await browser.newContext();
|
|
|
|
// GM: load the sample campaign and host a session.
|
|
const gm = await fresh(gmCtx);
|
|
gm.on('dialog', (d) => d.dismiss()); // dismiss the optional-password prompt
|
|
await gm.getByLabel('Settings').click();
|
|
await gm.getByRole('button', { name: 'Load sample campaign' }).click();
|
|
await expect(gm.getByRole('heading', { name: 'Sample: Lost Mine' })).toBeVisible();
|
|
await gm.getByRole('button', { name: '📡 Host' }).click();
|
|
const code = (await gm.getByTestId('join-code').textContent())?.replace(/[^A-Z0-9]/g, '') ?? '';
|
|
expect(code).toHaveLength(6);
|
|
|
|
// Player: join via the room code on a separate context (device).
|
|
const player = await playerCtx.newPage();
|
|
await player.goto(`/play?room=${code}`);
|
|
await expect(player.getByRole('heading', { name: 'Sample: Lost Mine' })).toBeVisible();
|
|
await expect(player.getByText('Lia the Brave').first()).toBeVisible(); // party synced (also shown on the seat-claim screen)
|
|
|
|
// GM starts the seeded encounter → player sees initiative live, enemy HP masked.
|
|
await gm.getByLabel('Primary').getByRole('link', { name: 'Combat' }).click();
|
|
await gm.getByText('Goblin Ambush').click();
|
|
await gm.getByRole('button', { name: 'Start combat' }).click();
|
|
|
|
await expect(player.getByText(/Round \d+/)).toBeVisible();
|
|
await expect(player.getByText('Goblin').first()).toBeVisible();
|
|
// enemy exact HP must NOT be shown to players
|
|
await expect(player.getByText('7/7')).toHaveCount(0);
|
|
|
|
// Player navigates away — the live connection persists (badge stays) and
|
|
// returning still shows the synced table.
|
|
await player.getByLabel('Primary').getByRole('link', { name: 'Dice' }).click();
|
|
await expect(player.getByTestId('player-live')).toBeVisible();
|
|
await expect(player.getByTestId('player-live')).toContainText(code);
|
|
await player.getByTestId('player-live').getByRole('link').click();
|
|
await expect(player.getByText('Lia the Brave').first()).toBeVisible();
|
|
|
|
await gmCtx.close();
|
|
await playerCtx.close();
|
|
});
|