- Character gains a classes[] array (per-class levels + subclass); className/level become derived mirrors (primaryClass/totalLevel/normalizeClassMirror helpers). Dexie v16 migration backfills classes[] from className/level and pulls Subclass:/Background: out of the notes free-text (whole-line, keeping the rest). - Correct 5e multiclass derivation (unit-tested): dnd5eMulticlassHp (first character level = max die, rest avg+CON), dnd5eMulticlassSpellLevel, dnd5eClassesSlots (one caster uses its own table; two+ use the PHB multiclass table; warlock pact stays separate). - Sheet ClassesEditor (5e): add/remove classes, set subclass/level; editing auto-recomputes the level/class mirrors and reconciles spell-slot maxes (preserving spent slots) — so spell slots are now calculated automatically. A 'Recalc HP' button (never clobbers hand-rolled HP silently). - LevelUpModal is class-aware: pick which class to advance or multiclass into a new one; applies to classes[], re-derives mirrors + combined slots. pf2e path unchanged. - Wizard writes classes[] on creation; subclass no longer stored in notes. Verified in-app: existing char migrated to classes[]; Fighter 3 -> +Wizard 5 = total 8, spell slots auto-appear at 4/3/2, reconcile preserves spent, removal restores. 339 tests green (10 multiclass), build OK. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
TTRPG Manager
A local-first campaign manager for D&D 5e and Pathfinder 2e, built for both Game Masters and players. Runs entirely in the browser (installable as a PWA) — your data lives in IndexedDB on your device; no account, no server.
Features (MVP)
- Campaigns — create per-system campaigns; deleting one cascades to all its data.
- Characters — 5e/PF2e sheets with live derived stats: ability modifiers, proficiency, skills, saves, AC, initiative, HP (with damage/heal/temp). Autosaves.
- Combat tracker — initiative order, round/turn tracking, conditions, HP, and add/remove/reorder mid-fight without ever corrupting whose turn it is.
- Dice — full notation (
2d6+3,4d6kh3), advantage/disadvantage, seedable RNG, per-campaign roll history. - Compendium — searchable SRD bestiary, spells, and magic items. Add any monster straight into the open encounter.
Tech
- React 19 + TypeScript (strict) + Vite
- TanStack Router · Zustand · Zod · Dexie (IndexedDB) · Tailwind v4 · Fuse.js
- Vitest (unit) + Playwright (e2e), PWA via vite-plugin-pwa
Architecture
src/
lib/
rules/ # game-system abstraction — 5e & pf2e behind one RulesSystem interface
combat/ # pure, tested turn-order + HP engine
dice/ # notation parser + roller
db/ # Dexie schema + repositories (cascade deletes, validation on write)
schemas/ # Zod entity schemas — every number rejects NaN/Infinity
compendium/ # lazy SRD data loaders (code-split out of the main bundle)
features/ # campaigns, characters, combat, dice, compendium (UI)
components/ui/ # design-system primitives
data/srd/ # SRD JSON (Open5e + MPMB); regenerate with scripts/fetch_data.py
The rules layer means features never branch on if (system === '5e'); they call the
RulesSystem interface, so adding a system is a self-contained module.
Development
bun install
bun run dev # dev server at http://localhost:5173
bun run test # unit tests (vitest)
bun run test:e2e # end-to-end (playwright)
bun run build # typecheck + production build
bun run lint
Roadmap
Notes/journal, maps with fog of war, encounter/loot builders, a shared player view, PF2e compendium data, and an optional sync backend for real-time tables.
History
This is a from-scratch rebuild. The previous implementation (deleted) had ~135
documented bugs and no version control; its bug report is kept at
docs/OLD_BUG_HUNT_REPORT.md as a record of failure modes designed against here
(silent data loss, turn-order corruption, no cascade deletes, NaN inputs, dead
Tauri integration). The SRD data and Python scrapers were preserved.