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ttrpg_manager/public/data/pf2e/backgrounds.json
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NilsBriggen 379b79e6c4 Phase 2: full compendium across all categories + PF2e data
- Scraped PF2e reference from Archives of Nethys ES into public/data/pf2e/
  (spells, creatures, feats, equipment, weapons, armor, ancestries, heritages,
  backgrounds, archetypes, actions, conditions, deities) via scripts/fetch_pf2e.ts
- Registry-driven compendium: system toggle + per-category nav + generic filters
- 5e expanded: weapons, armor, feats, conditions added alongside spells/monsters/items
- PF2e data served as static assets (fetched, not bundled) for fast native parse
- Cross-links: add spell->spellbook / item->inventory to a campaign character;
  add monster/creature -> open encounter
- Condition tooltips in combat sourced from the conditions glossary
- Tests: registry filter unit tests, compendium e2e (browse + cross-link)

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-08 01:00:40 +02:00

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948 KiB
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Raw Blame History

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[{"skill_mod":{},"summary":"You spent your early days in a religious monastery or cloister. You may have traveled out into the world to spread the message of your religion or …","primary_source":"Core Rulebook","primary_source_category":"Rulebooks","source_category":["Rulebooks"],"is_general_background":true,"source":["Core Rulebook"],"type":"Background","resistance":{},"speed":{},"url":"/Backgrounds.aspx?ID=1","weakness":{},"skill":["Religion","Scribing Lore"],"name":"Acolyte","attribute":["Intelligence","Wisdom"],"id":"background-1","text":" Acolyte Source Core Rulebook pg. 60 You spent your early days in a religious monastery or cloister. You may have traveled out into the world to spread the message of your religion or because you cast away the teachings of your faith, but deep down youll always carry within you the lessons you learned. Choose two attribute boosts. One must be to Intelligence or Wisdom, and one is a free attribute boost. You're trained in the Religion skill, and the Scribing Lore skill. You gain the Student of the Canon skill feat.","category":"background","pfs":"Standard","feat":["Student of the Canon"],"rarity":"common","slug":"background-1"},{"skill_mod":{},"summary":"In a circus or on the streets, you earned your pay by performing as an acrobat. You might have turned to adventuring when the money dried up, or …","primary_source":"Core Rulebook","primary_source_category":"Rulebooks","source_category":["Rulebooks"],"is_general_background":true,"source":["Core Rulebook"],"type":"Background","resistance":{},"speed":{},"url":"/Backgrounds.aspx?ID=2","weakness":{},"skill":["Acrobatics","Circus Lore"],"name":"Acrobat","attribute":["Strength","Dexterity"],"id":"background-2","text":" Acrobat Source Core Rulebook pg. 60 In a circus or on the streets, you earned your pay by performing as an acrobat. You might have turned to adventuring when the money dried up, or simply decided to put your skills to better use. Choose two attribute boosts. One must be to Strength or Dexterity, and one is a free attribute boost. You're trained in the Acrobatics skill, and the Circus Lore skill. You gain the Steady Balance skill feat.","category":"background","pfs":"Standard","feat":["Steady Balance"],"rarity":"common","slug":"background-2"},{"skill_mod":{},"summary":"You have always felt a connection to animals, and it was only a small leap to learn to train them. As you travel, you continuously encounter …","primary_source":"Core Rulebook","primary_source_category":"Rulebooks","source_category":["Rulebooks"],"is_general_background":true,"source":["Core Rulebook"],"type":"Background","resistance":{},"speed":{},"url":"/Backgrounds.aspx?ID=3","weakness":{},"skill":["Nature","Lore related to one terrain inhabited by animals you like (such as Plains Lore or Swamp Lore)."],"name":"Animal Whisperer","attribute":["Wisdom","Charisma"],"id":"background-3","text":" Animal Whisperer Source Core Rulebook pg. 60 You have always felt a connection to animals, and it was only a small leap to learn to train them. As you travel, you continuously encounter different creatures, befriending them along the way. Choose two attribute boosts. One must be to Wisdom or Charisma, and one is a free attribute boost. You're trained in the Nature skill, and a Lore skill related to one terrain inhabited by animals you like (such as Plains Lore or Swamp Lore). You gain the Train Animal skill feat.","category":"background","pfs":"Standard","feat":["Train Animal"],"rarity":"common","slug":"background-3"},{"skill_mod":{},"summary":"As an apprentice, you practiced a particular form of building or crafting, developing specialized skill. You might have been a blacksmiths …","primary_source":"Core Rulebook","primary_source_category":"Rulebooks","source_category":["Rulebooks"],"is_general_background":true,"source":["Core Rulebook"],"type":"Background","resistance":{},"speed":{},"url":"/Backgrounds.aspx?ID=4","weakness":{},"skill":["Crafting","Guild Lore"],"name":"Artisan","attribute":["Strength","Intelligence"],"id":"background-4","text":" Artisan Source Core Rulebook pg. 60 As an apprentice, you practiced a particular form of building or crafting, developing specialized skill. You might have been a blacksmiths apprentice toiling over the forge for countless hours, a young tailor sewing garments of all kinds, or a shipwright shaping the hulls of ships. Choose two attribute boosts. One must be to Strength or Intelligence, and one is a free attribute boost. You're trained in the Crafting skill, and the Guild Lore skill. You gain the Specialty Crafting skill feat.","category":"background","pfs":"Standard","feat":["Specialty Crafting"],"rarity":"common","slug":"background-4"},{"skill_mod":{},"summary":"Your art is your greatest passion, whatever form it takes. Adventuring might help you find inspiration, or simply be a way to survive until you …","primary_source":"Core Rulebook","primary_source_category":"Rulebooks","source_category":["Rulebooks"],"is_general_background":true,"source":["Core Rulebook"],"type":"Background","resistance":{},"speed":{},"url":"/Backgrounds.aspx?ID=5","weakness":{},"skill":["Crafting","Art Lore"],"name":"Artist","attribute":["Dexterity","Charisma"],"id":"background-5","text":" Artist Source Core Rulebook pg. 60 Your art is your greatest passion, whatever form it takes. Adventuring might help you find inspiration, or simply be a way to survive until you become a world-famous artist. Choose two attribute boosts. One must be to Dexterity or Charisma, and one is a free attribute boost. You're trained in the Crafting skill, and the Art Lore skill. You gain the Specialty Crafting skill feat.","category":"background","pfs":"Standard","feat":["Specialty Crafting"],"rarity":"common","slug":"background-5"},{"skill_mod":{},"summary":"You have five specialties: hefting barrels, drinking, polishing steins, drinking, and drinking. You worked in a bar, where you learned how to hold …","primary_source":"Core Rulebook","primary_source_category":"Rulebooks","source_category":["Rulebooks"],"is_general_background":true,"source":["Core Rulebook"],"type":"Background","resistance":{},"speed":{},"url":"/Backgrounds.aspx?ID=6","weakness":{},"skill":["Diplomacy","Alcohol Lore"],"name":"Barkeep","attribute":["Constitution","Charisma"],"id":"background-6","text":" Barkeep Source Core Rulebook pg. 60 You have five specialties: hefting barrels, drinking, polishing steins, drinking, and drinking. You worked in a bar, where you learned how to hold your liquor and rowdily socialize. Choose two attribute boosts. One must be to Constitution or Charisma, and one is a free attribute boost. You're trained in the Diplomacy skill, and the Alcohol Lore skill. You gain the Hobnobber skill feat.","category":"background","pfs":"Standard","feat":["Hobnobber"],"rarity":"common","slug":"background-6"},{"skill_mod":{},"summary":"Piles of legal manuals, stern teachers, and experience in the courtroom have instructed you in legal matters. Youre capable of mounting a …","primary_source":"Core Rulebook","primary_source_category":"Rulebooks","source_category":["Rulebooks"],"is_general_background":true,"source":["Core Rulebook"],"type":"Background","resistance":{},"speed":{},"url":"/Backgrounds.aspx?ID=7","weakness":{},"skill":["Diplomacy","Legal Lore"],"name":"Barrister","attribute":["Intelligence","Charisma"],"id":"background-7","text":" Barrister Source Core Rulebook pg. 60 Piles of legal manuals, stern teachers, and experience in the courtroom have instructed you in legal matters. Youre capable of mounting a prosecution or defense in court, and you tend to keep abreast of local laws, as you never can tell when you might need to know them on short notice. Choose two attribute boosts. One must be to Intelligence or Charisma, and one is a free attribute boost. You're trained in the Diplomacy skill, and the Legal Lore skill. You gain the Group Impression skill feat.","category":"background","pfs":"Standard","feat":["Group Impression"],"rarity":"common","slug":"background-7"},{"skill_mod":{},"summary":"Bringing in lawbreakers lined your pockets. Maybe you had an altruistic motive and sought to bring in criminals to make the streets safer, or maybe …","primary_source":"Core Rulebook","primary_source_category":"Rulebooks","source_category":["Rulebooks"],"is_general_background":true,"source":["Core Rulebook"],"type":"Background","resistance":{},"speed":{},"url":"/Backgrounds.aspx?ID=8","weakness":{},"skill":["Survival","Legal Lore"],"name":"Bounty Hunter","attribute":["Strength","Wisdom"],"id":"background-8","text":" Bounty Hunter Source Core Rulebook pg. 61 Bringing in lawbreakers lined your pockets. Maybe you had an altruistic motive and sought to bring in criminals to make the streets safer, or maybe the coin was motivation enough. Your techniques for hunting down criminals transfer easily to the life of an adventurer. Choose two attribute boosts. One must be to Strength or Wisdom, and one is a free attribute boost. You're trained in the Survival skill, and the Legal Lore skill. You gain the Experienced Tracker skill feat.","category":"background","pfs":"Standard","feat":["Experienced Tracker"],"rarity":"common","slug":"background-8"},{"skill_mod":{},"summary":"You traveled from place to place, peddling false fortunes and snake oil in one town, pretending to be royalty in exile to seduce a wealthy heir in …","primary_source":"Core Rulebook","primary_source_category":"Rulebooks","source_category":["Rulebooks"],"is_general_background":true,"source":["Core Rulebook"],"type":"Background","resistance":{},"speed":{},"url":"/Backgrounds.aspx?ID=9","weakness":{},"skill":["Deception","Underworld Lore"],"name":"Charlatan","attribute":["Intelligence","Charisma"],"id":"background-9","text":" Charlatan Source Core Rulebook pg. 61 You traveled from place to place, peddling false fortunes and snake oil in one town, pretending to be royalty in exile to seduce a wealthy heir in the next. Becoming an adventurer might be your next big scam or an attempt to put your talents to use for a greater cause. Perhaps its a bit of both, as you realize that after pretending to be a hero, youve become the mask. Choose two attribute boosts. One must be to Intelligence or Charisma, and one is a free attribute boost. You're trained in the Deception skill, and the Underworld Lore skill. You gain the Charming Liar skill feat.","category":"background","pfs":"Standard","feat":["Charming Liar"],"rarity":"common","slug":"background-9"},{"skill_mod":{},"summary":"As an unscrupulous independent or as a member of an underworld organization, you lived a life of crime. You might have become an adventurer to seek …","primary_source":"Core Rulebook","primary_source_category":"Rulebooks","source_category":["Rulebooks"],"is_general_background":true,"source":["Core Rulebook"],"type":"Background","resistance":{},"speed":{},"url":"/Backgrounds.aspx?ID=10","weakness":{},"skill":["Stealth","Underworld Lore"],"name":"Criminal","attribute":["Dexterity","Intelligence"],"id":"background-10","text":" Criminal Source Core Rulebook pg. 61 As an unscrupulous independent or as a member of an underworld organization, you lived a life of crime. You might have become an adventurer to seek redemption, to escape the law, or simply to get access to bigger and better loot. Choose two attribute boosts. One must be to Dexterity or Intelligence, and one is a free attribute boost. You're trained in the Stealth skill, and the Underworld Lore skill. You gain the Experienced Smuggler skill feat.","category":"background","pfs":"Standard","feat":["Experienced Smuggler"],"rarity":"common","slug":"background-10"},{"skill_mod":{},"summary":"You solved crimes as a police inspector or took jobs for wealthy clients as a private investigator. You might have become an adventurer as part of …","primary_source":"Core Rulebook","primary_source_category":"Rulebooks","source_category":["Rulebooks"],"is_general_background":true,"source":["Core Rulebook"],"type":"Background","resistance":{},"speed":{},"url":"/Backgrounds.aspx?ID=11","weakness":{},"skill":["Society","Underworld Lore"],"name":"Detective","attribute":["Intelligence","Wisdom"],"id":"background-11","text":" Detective Source Core Rulebook pg. 61 You solved crimes as a police inspector or took jobs for wealthy clients as a private investigator. You might have become an adventurer as part of your next big mystery, but likely it was due to the consequences or aftermath of a prior case. Choose two attribute boosts. One must be to Intelligence or Wisdom, and one is a free attribute boost. You're trained in the Society skill, and the Underworld Lore skill. You gain the Streetwise skill feat.","category":"background","pfs":"Standard","feat":["Streetwise"],"rarity":"common","slug":"background-11"},{"skill_mod":{},"summary":"As a diplomat or messenger, you traveled to lands far and wide. Communicating with new people and forming alliances were your stock and trade.","primary_source":"Core Rulebook","primary_source_category":"Rulebooks","source_category":["Rulebooks"],"is_general_background":true,"source":["Core Rulebook"],"type":"Background","resistance":{},"speed":{},"url":"/Backgrounds.aspx?ID=12","weakness":{},"skill":["Society","Lore related to one city you've visited often."],"name":"Emissary","attribute":["Intelligence","Charisma"],"id":"background-12","text":" Emissary Source Core Rulebook pg. 61 As a diplomat or messenger, you traveled to lands far and wide. Communicating with new people and forming alliances were your stock and trade. Choose two attribute boosts. One must be to Intelligence or Charisma, and one is a free attribute boost. You're trained in the Society skill, and a Lore skill related to one city you've visited often. You gain the Multilingual skill feat.","category":"background","pfs":"Standard","feat":["Multilingual"],"rarity":"common","slug":"background-12"},{"skill_mod":{},"summary":"Through an education in the arts or sheer dogged practice, you learned to entertain crowds. You might have been an actor, a dancer, a musician, a …","primary_source":"Core Rulebook","primary_source_category":"Rulebooks","source_category":["Rulebooks"],"is_general_background":true,"source":["Core Rulebook"],"type":"Background","resistance":{},"speed":{},"url":"/Backgrounds.aspx?ID=13","weakness":{},"skill":["Performance","Theater Lore"],"name":"Entertainer","attribute":["Dexterity","Charisma"],"id":"background-13","text":" Entertainer Source Core Rulebook pg. 61 Through an education in the arts or sheer dogged practice, you learned to entertain crowds. You might have been an actor, a dancer, a musician, a street magician, or any other sort of performer. Choose two attribute boosts. One must be to Dexterity or Charisma, and one is a free attribute boost. You're trained in the Performance skill, and the Theater Lore skill. You gain the Fascinating Performance skill feat.","category":"background","pfs":"Standard","feat":["Fascinating Performance"],"rarity":"common","slug":"background-13"},{"skill_mod":{},"summary":"With a strong back and an understanding of seasonal cycles, you tilled the land and tended crops. Your farm could have been razed by invaders, you …","primary_source":"Core Rulebook","primary_source_category":"Rulebooks","source_category":["Rulebooks"],"is_general_background":true,"source":["Core Rulebook"],"type":"Background","resistance":{},"speed":{},"url":"/Backgrounds.aspx?ID=14","weakness":{},"skill":["Athletics","Farming Lore"],"name":"Farmhand","attribute":["Constitution","Wisdom"],"id":"background-14","text":" Farmhand Source Core Rulebook pg. 62 With a strong back and an understanding of seasonal cycles, you tilled the land and tended crops. Your farm could have been razed by invaders, you could have lost the family tying you to the land, or you might have simply tired of the drudgery, but at some point you became an adventurer. Choose two attribute boosts. One must be to Constitution or Wisdom, and one is a free attribute boost. You're trained in the Athletics skill, and the Farming Lore skill. You gain the Assurance skill feat with Athletics.","category":"background","pfs":"Standard","feat":["Assurance"],"rarity":"common","slug":"background-14"},{"skill_mod":{},"summary":"In the chaotic rush of battle, you learned to adapt to rapidly changing conditions as you administered to battle casualties. You patched up soldiers, …","primary_source":"Core Rulebook","primary_source_category":"Rulebooks","source_category":["Rulebooks"],"is_general_background":true,"source":["Core Rulebook"],"type":"Background","resistance":{},"speed":{},"url":"/Backgrounds.aspx?ID=15","weakness":{},"skill":["Medicine","Warfare Lore"],"name":"Field Medic","attribute":["Constitution","Wisdom"],"id":"background-15","text":" Field Medic Source Core Rulebook pg. 62 In the chaotic rush of battle, you learned to adapt to rapidly changing conditions as you administered to battle casualties. You patched up soldiers, guards, or other combatants, and learned a fair amount about the logistics of war. Choose two attribute boosts. One must be to Constitution or Wisdom, and one is a free attribute boost. You're trained in the Medicine skill, and the Warfare Lore skill. You gain the Battle Medicine skill feat.","category":"background","pfs":"Standard","feat":["Battle Medicine"],"rarity":"common","slug":"background-15"},{"skill_mod":{},"summary":"The strands of fate are clear to you, as you have learned many traditional forms by which laypeople can divine the future. You might have used these …","primary_source":"Core Rulebook","primary_source_category":"Rulebooks","source_category":["Rulebooks"],"is_general_background":true,"source":["Core Rulebook"],"type":"Background","resistance":{},"speed":{},"url":"/Backgrounds.aspx?ID=16","weakness":{},"skill":["Occultism","Fortune-Telling Lore"],"name":"Fortune Teller","attribute":["Intelligence","Charisma"],"id":"background-16","text":" Fortune Teller Source Core Rulebook pg. 62 The strands of fate are clear to you, as you have learned many traditional forms by which laypeople can divine the future. You might have used these skills to guide your community, or simply to make money. But even the slightest peek into these practices connects you to the occult mysteries of the universe. Choose two attribute boosts. One must be to Intelligence or Charisma, and one is a free attribute boost. You're trained in the Occultism skill, and the Fortune-Telling Lore skill. You gain the Oddity Identification skill feat.","category":"background","pfs":"Standard","feat":["Oddity Identification"],"rarity":"common","slug":"background-16"},{"skill_mod":{},"summary":"The thrill of the win drew you into games of chance. This might have been a lucrative sideline that paled in comparison to the real risks of …","primary_source":"Core Rulebook","primary_source_category":"Rulebooks","source_category":["Rulebooks"],"is_general_background":true,"source":["Core Rulebook"],"type":"Background","resistance":{},"speed":{},"url":"/Backgrounds.aspx?ID=17","weakness":{},"skill":["Deception","Games Lore"],"name":"Gambler","attribute":["Dexterity","Charisma"],"id":"background-17","text":" Gambler Source Core Rulebook pg. 62 The thrill of the win drew you into games of chance. This might have been a lucrative sideline that paled in comparison to the real risks of adventuring, or you might have fallen on hard times due to your gambling and pursued adventuring as a way out of a spiral. Choose two attribute boosts. One must be to Dexterity or Charisma, and one is a free attribute boost. You're trained in the Deception skill, and the Games Lore skill. You gain the Lie to Me skill feat.","category":"background","pfs":"Standard","feat":["Lie to Me"],"rarity":"common","slug":"background-17"},{"skill_mod":{},"summary":"The bloody games of the arena taught you the art of combat. Before you attained true fame, you departed—or escaped—the arena to explore the world. …","primary_source":"Core Rulebook","primary_source_category":"Rulebooks","source_category":["Rulebooks"],"is_general_background":true,"source":["Core Rulebook"],"type":"Background","resistance":{},"speed":{},"url":"/Backgrounds.aspx?ID=18","weakness":{},"skill":["Performance","Gladiatorial Lore"],"name":"Gladiator","attribute":["Strength","Charisma"],"id":"background-18","text":" Gladiator Source Core Rulebook pg. 62 The bloody games of the arena taught you the art of combat. Before you attained true fame, you departed—or escaped—the arena to explore the world. Your skill at drawing both blood and a crowds attention pay off in a new adventuring life. Choose two attribute boosts. One must be to Strength or Charisma, and one is a free attribute boost. You're trained in the Performance skill, and the Gladiatorial Lore skill. You gain the Impressive Performance skill feat.","category":"background","pfs":"Standard","feat":["Impressive Performance"],"rarity":"common","slug":"background-18"},{"skill_mod":{},"summary":"You served in the guard, out of either patriotism or the need for coin. Either way, you know how to get a difficult suspect to talk. However you left …","primary_source":"Core Rulebook","primary_source_category":"Rulebooks","source_category":["Rulebooks"],"is_general_background":true,"source":["Core Rulebook"],"type":"Background","resistance":{},"speed":{},"url":"/Backgrounds.aspx?ID=19","weakness":{},"skill":["Intimidation","Legal Lore or Warfare Lore skill."],"name":"Guard","attribute":["Strength","Charisma"],"id":"background-19","text":" Guard Source Core Rulebook pg. 62 You served in the guard, out of either patriotism or the need for coin. Either way, you know how to get a difficult suspect to talk. However you left the guard, you might think of adventuring as a way to use your skills on a wider stage. Choose two attribute boosts. One must be to Strength or Charisma, and one is a free attribute boost. You're trained in the Intimidation skill, and the Legal Lore skill or Warfare Lore skill. You gain the Quick Coercion skill feat.","category":"background","pfs":"Standard","feat":["Quick Coercion"],"rarity":"common","slug":"background-19"},{"skill_mod":{},"summary":"As a formally trained apothecary or a rural practitioner of folk medicine, you learned the healing properties of various herbs. Youre adept at …","primary_source":"Core Rulebook","primary_source_category":"Rulebooks","source_category":["Rulebooks"],"is_general_background":true,"source":["Core Rulebook"],"type":"Background","resistance":{},"speed":{},"url":"/Backgrounds.aspx?ID=20","weakness":{},"skill":["Nature","Herbalism Lore"],"name":"Herbalist","attribute":["Constitution","Wisdom"],"id":"background-20","text":" Herbalist Source Core Rulebook pg. 62 As a formally trained apothecary or a rural practitioner of folk medicine, you learned the healing properties of various herbs. Youre adept at collecting the right natural cures in all sorts of environments and preparing them properly. Choose two attribute boosts. One must be to Constitution or Wisdom, and one is a free attribute boost. You're trained in the Nature skill, and the Herbalism Lore skill. You gain the Natural Medicine skill feat.","category":"background","pfs":"Standard","feat":["Natural Medicine"],"rarity":"common","slug":"background-20"},{"skill_mod":{},"summary":"In an isolated place—like a cave, remote oasis, or secluded mansion—you lived a life of solitude. Adventuring might represent your first foray out …","primary_source":"Core Rulebook","primary_source_category":"Rulebooks","source_category":["Rulebooks"],"is_general_background":true,"source":["Core Rulebook"],"type":"Background","resistance":{},"speed":{},"url":"/Backgrounds.aspx?ID=21","weakness":{},"skill":["Nature","Occultism","Lore related to the terrain you lived in as a hermit (such as Cave Lore or Desert Lore)."],"name":"Hermit","attribute":["Constitution","Intelligence"],"id":"background-21","text":" Hermit Source Core Rulebook pg. 62 In an isolated place—like a cave, remote oasis, or secluded mansion—you lived a life of solitude. Adventuring might represent your first foray out among other people in some time. This might be a welcome reprieve from solitude or an unwanted change, but in either case, youre likely still rough around the edges. Choose two attribute boosts. One must be to Constitution or Intelligence, and one is a free attribute boost. You're trained in your choice of either the Nature or the Occultism skill, as well as a Lore skill related to the terrain you lived in as a hermit (such as Cave Lore or Desert Lore). You gain the Dubious Knowledge skill feat.","category":"background","pfs":"Standard","feat":["Dubious Knowledge"],"rarity":"common","slug":"background-21"},{"skill_mod":{},"summary":"You stalked and took down animals and other creatures of the wild. Skinning animals, harvesting their flesh, and cooking them were also part of your …","primary_source":"Core Rulebook","primary_source_category":"Rulebooks","source_category":["Rulebooks"],"is_general_background":true,"source":["Core Rulebook"],"type":"Background","resistance":{},"speed":{},"url":"/Backgrounds.aspx?ID=22","weakness":{},"skill":["Survival","Tanning Lore"],"name":"Hunter","attribute":["Dexterity","Wisdom"],"id":"background-22","text":" Hunter Source Core Rulebook pg. 62 You stalked and took down animals and other creatures of the wild. Skinning animals, harvesting their flesh, and cooking them were also part of your training, all of which can give you useful resources while you adventure. Choose two attribute boosts. One must be to Dexterity or Wisdom, and one is a free attribute boost. You're trained in the Survival skill, and the Tanning Lore skill. You gain the Survey Wildlife skill feat.","category":"background","pfs":"Standard","feat":["Survey Wildlife"],"rarity":"common","slug":"background-22"},{"skill_mod":{},"summary":"Youve spent years performing arduous physical labor. It was a difficult life, but you somehow survived. You may have embraced adventuring as an …","primary_source":"Core Rulebook","primary_source_category":"Rulebooks","source_category":["Rulebooks"],"is_general_background":true,"source":["Core Rulebook"],"type":"Background","resistance":{},"speed":{},"url":"/Backgrounds.aspx?ID=23","weakness":{},"skill":["Athletics","Labor Lore"],"name":"Laborer","attribute":["Strength","Constitution"],"id":"background-23","text":" Laborer Source Core Rulebook pg. 62 Youve spent years performing arduous physical labor. It was a difficult life, but you somehow survived. You may have embraced adventuring as an easier method to make your way in the world, or you might adventure under someone elses command. Choose two attribute boosts. One must be to Strength or Constitution, and one is a free attribute boost. You're trained in the Athletics skill, and the Labor Lore skill. You gain the Hefty Hauler skill feat.","category":"background","pfs":"Standard","feat":["Hefty Hauler"],"rarity":"common","slug":"background-23"},{"skill_mod":{},"summary":"You dedicated yourself to intense training and rigorous study to become a great warrior. The school you attended might have been a traditionalist …","primary_source":"Core Rulebook","primary_source_category":"Rulebooks","source_category":["Rulebooks"],"is_general_background":true,"source":["Core Rulebook"],"type":"Background","resistance":{},"speed":{},"url":"/Backgrounds.aspx?ID=24","weakness":{},"skill":["Acrobatics","Athletics","Warfare Lore"],"name":"Martial Disciple","attribute":["Strength","Dexterity"],"id":"background-24","text":" Martial Disciple Source Core Rulebook pg. 63 You dedicated yourself to intense training and rigorous study to become a great warrior. The school you attended might have been a traditionalist monastery, an elite military academy, or the local branch of a prestigious mercenary organization. Choose two attribute boosts. One must be to Strength or Dexterity, and one is a free attribute boost. You're trained in your choice of either the Acrobatics or the Athletics skill, as well as the Warfare Lore skill. You gain a skill feat: Cat Fall if you chose Acrobatics or Quick Jump if you chose Athletics.","category":"background","pfs":"Standard","feat":["Cat Fall","Quick Jump"],"rarity":"common","slug":"background-24"},{"skill_mod":{},"summary":"In a dusty shop, market stall, or merchant caravan, you bartered wares for coin and trade goods. The skills you picked up still apply in the …","primary_source":"Core Rulebook","primary_source_category":"Rulebooks","source_category":["Rulebooks"],"is_general_background":true,"source":["Core Rulebook"],"type":"Background","resistance":{},"speed":{},"url":"/Backgrounds.aspx?ID=25","weakness":{},"skill":["Diplomacy","Mercantile Lore"],"name":"Merchant","attribute":["Intelligence","Charisma"],"id":"background-25","text":" Merchant Source Core Rulebook pg. 63 In a dusty shop, market stall, or merchant caravan, you bartered wares for coin and trade goods. The skills you picked up still apply in the adventuring life, in which a good deal on a suit of armor could prevent your death. Choose two attribute boosts. One must be to Intelligence or Charisma, and one is a free attribute boost. You're trained in the Diplomacy skill, and the Mercantile Lore skill. You gain the Bargain Hunter skill feat.","category":"background","pfs":"Standard","feat":["Bargain Hunter"],"rarity":"common","slug":"background-25"},{"skill_mod":{},"summary":"You earned a living wrenching precious minerals from the lightless depths of the earth. Adventuring might have seemed lucrative or glamorous compared …","primary_source":"Core Rulebook","primary_source_category":"Rulebooks","source_category":["Rulebooks"],"is_general_background":true,"source":["Core Rulebook"],"type":"Background","resistance":{},"speed":{},"url":"/Backgrounds.aspx?ID=26","weakness":{},"skill":["Survival","Mining Lore"],"name":"Miner","attribute":["Strength","Wisdom"],"id":"background-26","text":" Miner Source Core Rulebook pg. 63 You earned a living wrenching precious minerals from the lightless depths of the earth. Adventuring might have seemed lucrative or glamorous compared to this backbreaking labor— and if you have to head back underground, this time you plan to do so armed with a real weapon instead of a miners pick. Choose two attribute boosts. One must be to Strength or Wisdom, and one is a free attribute boost. You're trained in the Survival skill, and the Mining Lore skill. You gain the Terrain Expertise skill feat with underground terrain.","category":"background","pfs":"Standard","feat":["Terrain Expertise"],"rarity":"common","slug":"background-26"},{"skill_mod":{},"summary":"To the common folk, the life of a noble seems one of idyllic luxury, but growing up as a noble or member of the aspiring gentry, you know the …","primary_source":"Core Rulebook","primary_source_category":"Rulebooks","source_category":["Rulebooks"],"is_general_background":true,"source":["Core Rulebook"],"type":"Background","resistance":{},"speed":{},"url":"/Backgrounds.aspx?ID=27","weakness":{},"skill":["Society","Genealogy Lore or Heraldry Lore skill."],"name":"Noble","attribute":["Intelligence","Charisma"],"id":"background-27","text":" Noble Source Core Rulebook pg. 63 To the common folk, the life of a noble seems one of idyllic luxury, but growing up as a noble or member of the aspiring gentry, you know the reality: a nobles lot is obligation and intrigue. Whether you seek to escape your duties by adventuring or to better your station, you have traded silks and pageantry for an adventurers life. Choose two attribute boosts. One must be to Intelligence or Charisma, and one is a free attribute boost. You're trained in the Society skill, and the Genealogy Lore skill or Heraldry Lore skill. You gain the Courtly Graces skill feat.","category":"background","pfs":"Standard","feat":["Courtly Graces"],"rarity":"common","slug":"background-27"},{"skill_mod":{},"summary":"Traveling far and wide, you picked up basic tactics for surviving on the road and in unknown lands, getting by with few supplies and even fewer …","primary_source":"Core Rulebook","primary_source_category":"Rulebooks","source_category":["Rulebooks"],"is_general_background":true,"source":["Core Rulebook"],"type":"Background","resistance":{},"speed":{},"url":"/Backgrounds.aspx?ID=28","weakness":{},"skill":["Survival","Lore related to one terrain you traveled in (such as Desert Lore or Swamp Lore)."],"name":"Nomad","attribute":["Constitution","Wisdom"],"id":"background-28","text":" Nomad Source Core Rulebook pg. 63 Traveling far and wide, you picked up basic tactics for surviving on the road and in unknown lands, getting by with few supplies and even fewer comforts. As an adventurer, you travel still, often into even more dangerous places. Choose two attribute boosts. One must be to Constitution or Wisdom, and one is a free attribute boost. You're trained in the Survival skill, and a Lore skill related to one terrain you traveled in (such as Desert Lore or Swamp Lore). You gain the Assurance skill feat with Survival.","category":"background","pfs":"Standard","feat":["Assurance"],"rarity":"common","slug":"background-28"},{"skill_mod":{},"summary":"You might have been imprisoned for crimes (whether you were guilty or not), or enslaved for some part of your upbringing. In your adventuring life, …","primary_source":"Core Rulebook","primary_source_category":"Rulebooks","source_category":["Rulebooks"],"is_general_background":true,"source":["Core Rulebook"],"type":"Background","resistance":{},"speed":{},"url":"/Backgrounds.aspx?ID=29","weakness":{},"skill":["Stealth","Underworld Lore"],"name":"Prisoner","attribute":["Strength","Constitution"],"id":"background-29","text":" Prisoner Source Core Rulebook pg. 63 You might have been imprisoned for crimes (whether you were guilty or not), or enslaved for some part of your upbringing. In your adventuring life, you take full advantage of your newfound freedom. Choose two attribute boosts. One must be to Strength or Constitution, and one is a free attribute boost. You're trained in the Stealth skill, and the Underworld Lore skill. You gain the Experienced Smuggler skill feat.","category":"background","pfs":"Standard","feat":["Experienced Smuggler"],"rarity":"common","slug":"background-29"},{"skill_mod":{},"summary":"You heard the call of the sea from a young age. Perhaps you signed onto a merchants vessel, joined the navy, or even fell in with a crew of pirates …","primary_source":"Core Rulebook","primary_source_category":"Rulebooks","source_category":["Rulebooks"],"is_general_background":true,"source":["Core Rulebook"],"type":"Background","resistance":{},"speed":{},"url":"/Backgrounds.aspx?ID=30","weakness":{},"skill":["Athletics","Sailing Lore"],"name":"Sailor","attribute":["Strength","Dexterity"],"id":"background-30","text":" Sailor Source Core Rulebook pg. 63 You heard the call of the sea from a young age. Perhaps you signed onto a merchants vessel, joined the navy, or even fell in with a crew of pirates and scalawags. Choose two attribute boosts. One must be to Strength or Dexterity, and one is a free attribute boost. You're trained in the Athletics skill, and the Sailing Lore skill. You gain the Underwater Marauder skill feat.","category":"background","pfs":"Standard","feat":["Underwater Marauder"],"rarity":"common","slug":"background-30"},{"skill_mod":{},"summary":"You called the wilderness home as you found trails and guided travelers. Your wanderlust could have called you to the adventuring life, or perhaps …","primary_source":"Core Rulebook","primary_source_category":"Rulebooks","source_category":["Rulebooks"],"is_general_background":true,"source":["Core Rulebook"],"type":"Background","resistance":{},"speed":{},"url":"/Backgrounds.aspx?ID=32","weakness":{},"skill":["Survival","Lore related to one terrain you scouted in (such as Forest Lore or Cavern Lore)."],"name":"Scout","attribute":["Dexterity","Wisdom"],"id":"background-32","text":" Scout Source Core Rulebook pg. 64 You called the wilderness home as you found trails and guided travelers. Your wanderlust could have called you to the adventuring life, or perhaps you served as a scout for soldiers and found you liked battle. Choose two attribute boosts. One must be to Dexterity or Wisdom, and one is a free attribute boost. You're trained in the Survival skill, and a Lore skill related to one terrain you scouted in (such as Forest Lore or Cavern Lore). You gain the Forager skill feat.","category":"background","pfs":"Standard","feat":["Forager"],"rarity":"common","slug":"background-32"},{"skill_mod":{},"summary":"You eked out a living by picking pockets on the streets of a major city, never knowing where youd find your next meal. While some folk adventure for …","primary_source":"Core Rulebook","primary_source_category":"Rulebooks","source_category":["Rulebooks"],"is_general_background":true,"source":["Core Rulebook"],"type":"Background","resistance":{},"speed":{},"url":"/Backgrounds.aspx?ID=33","weakness":{},"skill":["Thievery","Lore for the city you lived in as a street urchin (such as Absalom Lore or Magnimar Lore)."],"name":"Street Urchin","attribute":["Dexterity","Constitution"],"id":"background-33","text":" Street Urchin Source Core Rulebook pg. 64 You eked out a living by picking pockets on the streets of a major city, never knowing where youd find your next meal. While some folk adventure for the glory, you do so to survive. Choose two attribute boosts. One must be to Dexterity or Constitution, and one is a free attribute boost. You're trained in the Thievery skill, and a Lore skill for the city you lived in as a street urchin (such as Absalom Lore or Magnimar Lore). You gain the Pickpocket skill feat.","category":"background","pfs":"Standard","feat":["Pickpocket"],"rarity":"common","slug":"background-33"},{"skill_mod":{},"summary":"Creating all sorts of minor inventions scratches your itch for problem-solving. Your engineering skills take a particularly creative bent, and no one …","primary_source":"Core Rulebook","primary_source_category":"Rulebooks","source_category":["Rulebooks"],"is_general_background":true,"source":["Core Rulebook"],"type":"Background","resistance":{},"speed":{},"url":"/Backgrounds.aspx?ID=34","weakness":{},"skill":["Crafting","Engineering Lore"],"name":"Tinker","attribute":["Dexterity","Intelligence"],"id":"background-34","text":" Tinker Source Core Rulebook pg. 64 Creating all sorts of minor inventions scratches your itch for problem-solving. Your engineering skills take a particularly creative bent, and no one know what youll come up with next. It might be a genius device with tremendous potential... or it might explode. Choose two attribute boosts. One must be to Dexterity or Intelligence, and one is a free attribute boost. You're trained in the Crafting skill, and the Engineering Lore skill. You gain the Specialty Crafting skill feat.","category":"background","pfs":"Standard","feat":["Specialty Crafting"],"rarity":"common","slug":"background-34"},{"skill_mod":{},"summary":"In your younger days, you waded into battle as a mercenary, a warrior defending a nomadic people, or a member of a militia or army. You might have …","primary_source":"Core Rulebook","primary_source_category":"Rulebooks","source_category":["Rulebooks"],"is_general_background":true,"source":["Core Rulebook"],"type":"Background","resistance":{},"speed":{},"url":"/Backgrounds.aspx?ID=35","weakness":{},"skill":["Intimidation","Warfare Lore"],"name":"Warrior","attribute":["Strength","Constitution"],"id":"background-35","text":" Warrior Source Core Rulebook pg. 64 In your younger days, you waded into battle as a mercenary, a warrior defending a nomadic people, or a member of a militia or army. You might have wanted to break out from the regimented structure of these forces, or you could have always been as independent a warrior as you are now. Choose two attribute boosts. One must be to Strength or Constitution, and one is a free attribute boost. You're trained in the Intimidation skill, and the Warfare Lore skill. You gain the Intimidating Glare skill feat.","category":"background","pfs":"Standard","feat":["Intimidating Glare"],"rarity":"common","slug":"background-35"},{"skill_mod":{},"summary":"You have a knack for learning, and sequestered yourself from the outside world to learn all you could. You read about so many wondrous places and …","primary_source":"Core Rulebook","primary_source_category":"Rulebooks","source_category":["Rulebooks"],"is_general_background":true,"source":["Core Rulebook"],"type":"Background","resistance":{},"speed":{},"url":"/Backgrounds.aspx?ID=36","weakness":{},"skill":["Academia Lore"],"name":"Scholar","attribute":["Intelligence","Wisdom"],"id":"background-36","text":" Scholar Source Core Rulebook pg. 63 You have a knack for learning, and sequestered yourself from the outside world to learn all you could. You read about so many wondrous places and things in your books, and always dreamed about one day seeing the real things. Eventually, that curiosity led you to leave your studies and become an adventurer. Choose two attribute boosts. One must be to Intelligence or Wisdom, and one is a free attribute boost. Youre trained in your choice of the Arcana, Nature, Occultism, or Religion skill, and the Academia Lore skill. You gain the Assurance skill feat in your chosen skill.","category":"background","pfs":"Standard","feat":["Assurance"],"rarity":"common","slug":"background-36"},{"skill_mod":{},"summary":"You are the youngest child in a noble house (in Cheliax, Isger, or Andoran) and stand to inherit nothing from your family. Although you have a minor …","primary_source":"The Fall of Plaguestone","primary_source_category":"Adventures","source_category":["Adventures"],"is_general_background":false,"source":["The Fall of Plaguestone"],"type":"Background","resistance":{},"speed":{},"url":"/Backgrounds.aspx?ID=37","weakness":{},"source_group":["The Fall of Plaguestone"],"primary_source_group":"The Fall of Plaguestone","skill":["Diplomacy","Heraldry Lore"],"name":"Lesser Scion","attribute":["Dexterity","Intelligence"],"id":"background-37","text":" Lesser Scion Source The Fall of Plaguestone pg. 55 You are the youngest child in a noble house (in Cheliax, Isger, or Andoran) and stand to inherit nothing from your family. Although you have a minor title, it affords you no lands or wealth, but it has garnered you a small amount of respect and deference in your travels. When play begins, you are riding in a caravan bound for Almas, where a cousin has promised to allow you to stay with them for a month. Choose two attribute boosts. One must be to Dexterity or Intelligence, and one is a free attribute boost. You're trained in the Diplomacy skill, and the Heraldry Lore skill. You gain the Hobnobber skill feat.","category":"background","feat":["Hobnobber"],"rarity":"common","slug":"background-37"},{"skill_mod":{},"summary":"You were training to become a knight in Lastwall when the Whispering Tyrant escaped his imprisonment and destroyed the nation. It was only by dumb …","primary_source":"The Fall of Plaguestone","primary_source_category":"Adventures","source_category":["Adventures"],"is_general_background":false,"source":["The Fall of Plaguestone"],"type":"Background","resistance":{},"speed":{},"url":"/Backgrounds.aspx?ID=38","weakness":{},"source_group":["The Fall of Plaguestone"],"primary_source_group":"The Fall of Plaguestone","skill":["Intimidation","Warfare Lore"],"name":"Lost and Alone","attribute":["Strength","Charisma"],"id":"background-38","text":" Lost and Alone Source The Fall of Plaguestone pg. 55 You were training to become a knight in Lastwall when the Whispering Tyrant escaped his imprisonment and destroyed the nation. It was only by dumb luck that you are alive at all, but the memories of that fateful day haunt your dreams. When play begins, you have boarded a caravan heading toward a new town, having worn out your welcome at the taverns and inns of Elidir. Choose two attribute boosts. One must be to Strength or Charisma, and one is a free attribute boost. You're trained in the Intimidation skill, and the Warfare Lore skill. You gain the Intimidating Glare skill feat.","category":"background","feat":["Intimidating Glare"],"rarity":"common","slug":"background-38"},{"skill_mod":{},"summary":"You received training from clergy in a faraway temple, who sent you out into the world to spread the faith. Although you are relatively new at this, …","primary_source":"The Fall of Plaguestone","primary_source_category":"Adventures","source_category":["Adventures"],"is_general_background":false,"source":["The Fall of Plaguestone"],"type":"Background","resistance":{},"speed":{},"url":"/Backgrounds.aspx?ID=39","weakness":{},"source_group":["The Fall of Plaguestone"],"primary_source_group":"The Fall of Plaguestone","skill":["Diplomacy","Scribing Lore"],"name":"Missionary","attribute":["Constitution","Wisdom"],"id":"background-39","text":" Missionary Source The Fall of Plaguestone pg. 55 You received training from clergy in a faraway temple, who sent you out into the world to spread the faith. Although you are relatively new at this, you are always on the lookout for new places in need of your deitys teachings and guidance. When play begins, you are riding along in a caravan making your way through sparsely populated regions of Isger, spreading the news of your faith to those who will listen. Choose two attribute boosts. One must be to Constitution or Wisdom, and one is a free attribute boost. You're trained in the Diplomacy skill, and the Scribing Lore skill. You gain the Group Impression skill feat.","category":"background","feat":["Group Impression"],"rarity":"common","slug":"background-39"},{"skill_mod":{},"summary":"The fighting around the Lake Encarthan region has forced many of the people residing there to flee from the violence. Although your home is gone, you …","primary_source":"The Fall of Plaguestone","primary_source_category":"Adventures","source_category":["Adventures"],"is_general_background":false,"source":["The Fall of Plaguestone"],"type":"Background","resistance":{},"speed":{},"url":"/Backgrounds.aspx?ID=40","weakness":{},"source_group":["The Fall of Plaguestone"],"primary_source_group":"The Fall of Plaguestone","skill":["Survival","Hunting Lore"],"name":"Refugee (FoP)","attribute":["Constitution","Intelligence"],"id":"background-40","text":" Refugee (FoP) Source The Fall of Plaguestone pg. 55 The fighting around the Lake Encarthan region has forced many of the people residing there to flee from the violence. Although your home is gone, you have managed to survive and are making your way south in search of a better life. When play begins, you are riding along in a caravan taking you to what might be either a new home in Andoran or simply another waypoint in your journey. Choose two attribute boosts. One must be to Constitution or Intelligence, and one is a free attribute boost. You're trained in the Survival skill, and the Hunting Lore skill. You gain the Forager skill feat.","category":"background","feat":["Forager"],"rarity":"common","slug":"background-40"},{"skill_mod":{},"summary":"You left your home a few months back for a life on the road, working for one caravan company and then another, always on the lookout for a new job …","primary_source":"The Fall of Plaguestone","primary_source_category":"Adventures","source_category":["Adventures"],"is_general_background":false,"source":["The Fall of Plaguestone"],"type":"Background","resistance":{},"speed":{},"url":"/Backgrounds.aspx?ID=41","weakness":{},"source_group":["The Fall of Plaguestone"],"primary_source_group":"The Fall of Plaguestone","skill":["Nature","Mercantile Lore"],"name":"Teamster","attribute":["Strength","Wisdom"],"id":"background-41","text":" Teamster Source The Fall of Plaguestone pg. 55 You left your home a few months back for a life on the road, working for one caravan company and then another, always on the lookout for a new job and a better life. Last week, you were hired by the Bort Bargiths company in Elidir. You dont know anyone from the company just yet, but most of its members seem to be honest merchants and traders. Choose two attribute boosts. One must be to Strength or Wisdom, and one is a free attribute boost. You're trained in the Nature skill, and the Mercantile Lore skill. You gain the Train Animal skill feat.","category":"background","feat":["Train Animal"],"rarity":"common","slug":"background-41"},{"skill_mod":{},"summary":"Dragons have fascinated you for as long as you can remember. The potent power they possess, the long lives they lead, the ancient traditions they …","primary_source":"Age of Ashes Player's Guide","primary_source_category":"Adventure Paths","source_category":["Adventure Paths"],"is_general_background":false,"source":["Age of Ashes Player's Guide"],"type":"Background","resistance":{},"speed":{},"url":"/Backgrounds.aspx?ID=42","weakness":{},"source_group":["Age of Ashes"],"primary_source_group":"Age of Ashes","skill":["Intimidation","Dragon Lore"],"name":"Dragon Scholar","attribute":["Strength","Charisma"],"id":"background-42","text":" Dragon Scholar Source Age of Ashes Player's Guide pg. 4 Dragons have fascinated you for as long as you can remember. The potent power they possess, the long lives they lead, the ancient traditions they inspire—whatever the source of your interest, youve spent much of your life to this point immersed in all things draconic. These studies have bolstered your self-confidence and given you a wide range of methods and tactics you can use to impose your will on others. Youve likely chosen to attend the Call for Heroes as a way to seek funds as an adventurer to afford more texts about dragons or perhaps out of a desire to encounter one in real life. Choose two attribute boosts. One must be to Strength or Charisma, and one is a free attribute boost. You're trained in the Intimidation skill, and the Dragon Lore skill. You gain the Intimidating Glare skill feat.","category":"background","feat":["Intimidating Glare"],"rarity":"common","slug":"background-42"},{"skill_mod":{},"summary":"Until recently, the nation of Ravounel was part of the larger nation of Cheliax, where the church of Asmodeus is the law and slaves are traded freely …","primary_source":"Age of Ashes Player's Guide","primary_source_category":"Adventure Paths","source_category":["Adventure Paths"],"is_general_background":false,"source":["Age of Ashes Player's Guide"],"type":"Background","resistance":{},"speed":{},"url":"/Backgrounds.aspx?ID=43","weakness":{},"source_group":["Age of Ashes"],"primary_source_group":"Age of Ashes","skill":["Stealth","Kintargo Lore"],"name":"Emancipated","attribute":["Dexterity","Charisma"],"id":"background-43","text":" Emancipated Source Age of Ashes Player's Guide pg. 4 Until recently, the nation of Ravounel was part of the larger nation of Cheliax, where the church of Asmodeus is the law and slaves are traded freely in the open market. You had the poor fortune to be born into slavery, but the good luck to have grown up in the city of Kintargo. When Ravounel seceded from Cheliax, the leaders of this new nation freed all slaves, and youve wasted no time in exploring and establishing your new life. How and why youve come to Breachill is left to you to decide—but the fact that you feel empowered to determine your own destiny continues to drive you! The chance to become an adventurer has excited you for some time, as you hope to build a new life for yourself as a hero rewarded with fame and fortune. Joining the Call for Heroes is a great opportunity to find a group to adventure with. Choose two attribute boosts. One must be to Dexterity or Charisma, and one is a free attribute boost. You're trained in the Stealth skill, and the Kintargo Lore skill. You gain the Terrain Stalker skill feat.","category":"background","feat":["Terrain Stalker"],"rarity":"common","slug":"background-43"},{"skill_mod":{},"summary":"Youve been haunted by frightening dreams of fires your whole life. This could be the result of a past, near-death experience with fire or it might …","primary_source":"Age of Ashes Player's Guide","primary_source_category":"Adventure Paths","source_category":["Adventure Paths"],"is_general_background":false,"source":["Age of Ashes Player's Guide"],"type":"Background","resistance":{},"speed":{},"url":"/Backgrounds.aspx?ID=44","weakness":{},"source_group":["Age of Ashes"],"primary_source_group":"Age of Ashes","skill":["Religion","Dahak Lore"],"name":"Haunting Vision","attribute":["Constitution","Wisdom"],"id":"background-44","text":" Haunting Vision Source Age of Ashes Player's Guide pg. 4 Youve been haunted by frightening dreams of fires your whole life. This could be the result of a past, near-death experience with fire or it might have no obvious source that you know of. Recently, you stumbled upon an image, story, or other omen featuring the dragon god of destruction, Dahak, and you were struck with an unnerving sense of deja vu—youve come to think that the draconic deity might have something to do with your dreams, and as such have been studying all you can about the god. Your visions have bolstered your faith as well; even if you dont worship a specific deity, you have a deep passion for matters of faith. Your latest dream, for the first time, had enough details to identify its setting—in this last dream, you saw the town of Breachill burning. Youve decided to join the Call for Heroes hoping to save the town you fear might burn to the ground soon. Choose two attribute boosts. One must be to Constitution or Wisdom, and one is a free attribute boost. You're trained in the Religion skill, and the Dahak Lore skill. You gain the Student of the Canon skill feat.","category":"background","feat":["Student of the Canon"],"rarity":"common","slug":"background-44"},{"skill_mod":{},"summary":"The various Hellknight Orders intrigue you, whether you seek to become one of their number yourself, wish to oppose their goals at every turn, or are …","primary_source":"Age of Ashes Player's Guide","primary_source_category":"Adventure Paths","source_category":["Adventure Paths"],"is_general_background":false,"source":["Age of Ashes Player's Guide"],"type":"Background","resistance":{},"speed":{},"url":"/Backgrounds.aspx?ID=45","weakness":{},"source_group":["Age of Ashes"],"primary_source_group":"Age of Ashes","skill":["Society","Architecture Lore"],"name":"Hellknight Historian","attribute":["Strength","Intelligence"],"id":"background-45","text":" Hellknight Historian Source Age of Ashes Player's Guide pg. 5 The various Hellknight Orders intrigue you, whether you seek to become one of their number yourself, wish to oppose their goals at every turn, or are merely inspired by or curious to learn more about them. Youve heard that when the Order of the Nail abandoned Citadel Altaerein, they left behind the deed to the castle so anyone brave enough to explore the ruins and the defenses no doubt left behind would be rewarded with ownership of the abandoned fortress. You decided to join the Call for Heroes to hoping to gain an opportunity to explore Citadel Altaerein. Choose two attribute boosts. One must be to Strength or Intelligence, and one is a free attribute boost. You're trained in the Society skill, and the Architecture Lore skill. You gain the Courtly Graces skill feat.","category":"background","feat":["Courtly Graces"],"rarity":"common","slug":"background-45"},{"skill_mod":{},"summary":"Youre from Breachill and have lived there most, if not all, of your life. You might be the son or daughter of a well-known local adventuring family, …","primary_source":"Age of Ashes Player's Guide","primary_source_category":"Adventure Paths","source_category":["Adventure Paths"],"is_general_background":false,"source":["Age of Ashes Player's Guide"],"type":"Background","resistance":{},"speed":{},"url":"/Backgrounds.aspx?ID=46","weakness":{},"source_group":["Age of Ashes"],"primary_source_group":"Age of Ashes","skill":["Crafting","Breachill Lore"],"name":"Local Scion","attribute":["Constitution","Charisma"],"id":"background-46","text":" Local Scion Source Age of Ashes Player's Guide pg. 5 Youre from Breachill and have lived there most, if not all, of your life. You might be the son or daughter of a well-known local adventuring family, or a family with a storied tradition of military or other martial service. You likely also have some sort of skill with your hands, as the people of Breachill are very self-sufficient. The Call for Heroes is one of your hometowns most iconic traditions, and you want to attend so you can prove your own merits to the council—beyond simply those of your familys name. Choose two attribute boosts. One must be to Constitution or Charisma, and one is a free attribute boost. You're trained in the Crafting skill, and the Breachill Lore skill. You gain the Specialty Crafting skill feat.","category":"background","feat":["Specialty Crafting"],"rarity":"common","slug":"background-46"},{"skill_mod":{},"summary":"Youve never been to Breachill, nor do you have roots in the town, but as chance has it you find yourself visiting. You might be here traveling with …","primary_source":"Age of Ashes Player's Guide","primary_source_category":"Adventure Paths","source_category":["Adventure Paths"],"is_general_background":false,"source":["Age of Ashes Player's Guide"],"type":"Background","resistance":{},"speed":{},"url":"/Backgrounds.aspx?ID=47","weakness":{},"source_group":["Age of Ashes"],"primary_source_group":"Age of Ashes","skill":["Diplomacy","Lore thematically associated with the members of the ancestry you grew up with: Dwarf, Elf, Gnome, Goblin, or Halfling."],"name":"Out-of-Towner","attribute":["Constitution","Intelligence"],"id":"background-47","text":" Out-of-Towner Source Age of Ashes Player's Guide pg. 5 Youve never been to Breachill, nor do you have roots in the town, but as chance has it you find yourself visiting. You might be here traveling with a friend, visiting an old acquaintance, or merely here to see a new part of the world. Before coming to town, though, you spent many years living with an ancestry other than your own, and your diverse childhood has left you with an open mind and a curious nature. Youre excited to meet new people and cultures, and answering the Call for Heroes seems to be an interesting way to do so. Choose two attribute boosts. One must be to Constitution or Intelligence, and one is a free attribute boost. You're trained in the Diplomacy skill, and a Lore skill thematically associated with the members of the ancestry you grew up with: Dwarf, Elf, Gnome, Goblin, or Halfling. You gain the Hobnobber skill feat.","category":"background","feat":["Hobnobber"],"rarity":"common","slug":"background-47"},{"skill_mod":{},"summary":"Youre likely from Breachill, but unlike the Local Scion, your family has no notable legacy in the area. You might not even have much of a family at …","primary_source":"Age of Ashes Player's Guide","primary_source_category":"Adventure Paths","source_category":["Adventure Paths"],"is_general_background":false,"source":["Age of Ashes Player's Guide"],"type":"Background","resistance":{},"speed":{},"url":"/Backgrounds.aspx?ID=48","weakness":{},"source_group":["Age of Ashes"],"primary_source_group":"Age of Ashes","skill":["Survival","Darklands, Desert, or Jungle Lore"],"name":"Reputation Seeker","attribute":["Dexterity","Intelligence"],"id":"background-48","text":" Reputation Seeker Source Age of Ashes Player's Guide pg. 5 Youre likely from Breachill, but unlike the Local Scion, your family has no notable legacy in the area. You might not even have much of a family at all to call your own, and could be an orphan. Youve seen so many people make names for themselves that you set out on your own and spent some time abroad in the jungles or deserts of Garund or in the upper reaches of the Darklands—regions that proved too dangerous to remain in for long on your own. You returned home with more caution and knowledge of the world beyond Breachills borders, but still determined to win fame. Youve decided that joining an adventuring group would be the best way to secure aid in your quest to build your own reputation, and are attending the Call for Heroes to find such allies. Choose two attribute boosts. One must be to Dexterity or Intelligence, and one is a free attribute boost. You're trained in the Survival skill, and the Darklands, Desert, or Jungle Lore skill. You gain the Terrain Expertise skill feat (underground if you have Darklands Lore, desert if you have Desert Lore, or forest if you have Jungle Lore).","category":"background","feat":["Terrain Expertise"],"rarity":"common","slug":"background-48"},{"skill_mod":{},"summary":"You arent from Breachill yourself—you might not even be from Isger or Avistan at all. Youve lived a hard life, in any event. You have often had to …","primary_source":"Age of Ashes Player's Guide","primary_source_category":"Adventure Paths","source_category":["Adventure Paths"],"is_general_background":false,"source":["Age of Ashes Player's Guide"],"type":"Background","resistance":{},"speed":{},"url":"/Backgrounds.aspx?ID=49","weakness":{},"source_group":["Age of Ashes"],"primary_source_group":"Age of Ashes","skill":["Thievery","Engineering Lore"],"name":"Returning Descendant","attribute":["Dexterity","Wisdom"],"id":"background-49","text":" Returning Descendant Source Age of Ashes Player's Guide pg. 5 You arent from Breachill yourself—you might not even be from Isger or Avistan at all. Youve lived a hard life, in any event. You have often had to make tough decisions, and have developed a knack for understanding how things work (and the best way to take them apart) that has helped you support yourself. Recently you discovered that an ancestor was from the town of Breachill and had a modest career as an adventurer. You cant help but wonder if you would have had an easier life if youd grown up there instead, and have decided to seek out this small town to learn more about it. Youve decided to respond to the Call for Heroes to follow in your ancestors footsteps, either to honor their memory or accomplish the great deeds they did not. Choose two attribute boosts. One must be to Dexterity or Wisdom, and one is a free attribute boost. You're trained in the Thievery skill, and the Engineering Lore skill. You gain the Pickpocket skill feat.","category":"background","feat":["Pickpocket"],"rarity":"common","slug":"background-49"},{"skill_mod":{},"summary":"Whether you are a local or from out of town, youve heard rumors that Breachills past contains a hidden secret. Perhaps youve heard strange rumors …","primary_source":"Age of Ashes Player's Guide","primary_source_category":"Adventure Paths","source_category":["Adventure Paths"],"is_general_background":false,"source":["Age of Ashes Player's Guide"],"type":"Background","resistance":{},"speed":{},"url":"/Backgrounds.aspx?ID=50","weakness":{},"source_group":["Age of Ashes"],"primary_source_group":"Age of Ashes","skill":["Deception","Politics Lore"],"name":"Truth Seeker","attribute":["Strength","Wisdom"],"id":"background-50","text":" Truth Seeker Source Age of Ashes Player's Guide pg. 6 Whether you are a local or from out of town, youve heard rumors that Breachills past contains a hidden secret. Perhaps youve heard strange rumors that the towns founder, Lamond Breachton, was not the hero everyone touts, or maybe your grandmother heard stories from her own grandmother that contradict the towns accepted narrative of its establishment. In the pursuit of the truth, youve learned to navigate the tangles of politics, and to never take anyones word at face value. You plan to join the Call for Heroes so that you can make yourself known to the council, or perhaps even ingratiating yourself to them, so you can seek the truth and eventually uncover Breachills secrets! Choose two attribute boosts. One must be to Strength or Wisdom, and one is a free attribute boost. You're trained in the Deception skill, and the Politics Lore skill. You gain the Lie to Me skill feat.","category":"background","feat":["Lie to Me"],"rarity":"common","slug":"background-50"},{"skill_mod":{},"summary":"Youve long wanted to join the adventurous Pathfinder Society. You have taken up the dangerous life of an adventurer in hopes of earning a spot among …","primary_source":"World Guide","primary_source_category":"Lost Omens","source_category":["Lost Omens"],"is_general_background":true,"source":["World Guide"],"type":"Background","resistance":{},"speed":{},"url":"/Backgrounds.aspx?ID=51","weakness":{},"skill":["Society","Pathfinder Society Lore"],"name":"Pathfinder Hopeful","attribute":["Constitution","Intelligence"],"id":"background-51","text":" Pathfinder Hopeful Source World Guide pg. 22 Region Absalom and Starstone Isle Youve long wanted to join the adventurous Pathfinder Society. You have taken up the dangerous life of an adventurer in hopes of earning a spot among the Pathfinders. Choose two attribute boosts. One must be to Constitution or Intelligence, and one is a free attribute boost. You're trained in the Society skill, and the Pathfinder Society Lore skill. You gain the Additional Lore skill feat.","category":"background","pfs":"Standard","region":"Absalom and Starstone Isle","feat":["Additional Lore"],"rarity":"common","slug":"background-51"},{"skill_mod":{},"summary":"Your experience as a ledger-keeper for one of Absaloms trade guilds has made you a canny investor and shrewd entrepreneur.","primary_source":"World Guide","primary_source_category":"Lost Omens","source_category":["Lost Omens"],"is_general_background":true,"source":["World Guide"],"type":"Background","resistance":{},"speed":{},"url":"/Backgrounds.aspx?ID=52","weakness":{},"skill":["Society","Business Lore"],"name":"Trade Consortium Underling","attribute":["Intelligence","Wisdom"],"id":"background-52","text":" Trade Consortium Underling Source World Guide pg. 22 Region Absalom and Starstone Isle Your experience as a ledger-keeper for one of Absaloms trade guilds has made you a canny investor and shrewd entrepreneur. Choose two attribute boosts. One must be to Intelligence or Wisdom, and one is a free attribute boost. You're trained in the Society skill, and the Business Lore skill. You gain the Experienced Professional skill feat.","category":"background","pfs":"Standard","region":"Absalom and Starstone Isle","feat":["Experienced Professional"],"rarity":"common","slug":"background-52"},{"skill_mod":{},"summary":"You spent years working as a clerk to a functionary in Absaloms government. Your service taught you a thing or two about rousing speeches and …","primary_source":"World Guide","primary_source_category":"Lost Omens","source_category":["Lost Omens"],"is_general_background":true,"source":["World Guide"],"type":"Background","resistance":{},"speed":{},"url":"/Backgrounds.aspx?ID=53","weakness":{},"skill":["Diplomacy","Government Lore"],"name":"Grand Council Bureaucrat","attribute":["Charisma","Intelligence"],"id":"background-53","text":" Grand Council Bureaucrat Source World Guide pg. 22 Region Absalom and Starstone Isle You spent years working as a clerk to a functionary in Absaloms government. Your service taught you a thing or two about rousing speeches and manipulating the citys bureaucracy. Choose two attribute boosts. One must be to Charisma or Intelligence, and one is a free attribute boost. You're trained in the Diplomacy skill, and the Government Lore skill. You gain the Group Impression skill feat.","category":"background","pfs":"Standard","region":"Absalom and Starstone Isle","feat":["Group Impression"],"rarity":"common","slug":"background-53"},{"skill_mod":{},"summary":"You grew up in the soggy, squalid quarter of Absalom known as the Puddles. Youre at home in tightly packed urban environments.","primary_source":"World Guide","primary_source_category":"Lost Omens","source_category":["Lost Omens"],"is_general_background":true,"source":["World Guide"],"type":"Background","resistance":{},"speed":{},"url":"/Backgrounds.aspx?ID=54","weakness":{},"skill":["Acrobatics","Absalom Lore"],"name":"Child of the Puddles","attribute":["Dexterity","Intelligence"],"id":"background-54","text":" Child of the Puddles Source World Guide pg. 22 Region Absalom and Starstone Isle You grew up in the soggy, squalid quarter of Absalom known as the Puddles. Youre at home in tightly packed urban environments. Choose two attribute boosts. One must be to Dexterity or Intelligence, and one is a free attribute boost. You're trained in the Acrobatics skill, and the Absalom Lore skill. You gain the Steady Balance skill feat.","category":"background","pfs":"Standard","region":"Absalom and Starstone Isle","feat":["Steady Balance"],"rarity":"common","slug":"background-54"},{"skill_mod":{},"summary":"As a recently freed slave in Absalom, you belong to a new, close-knit social class at the heart of the citys most important trades.","primary_source":"World Guide","primary_source_category":"Lost Omens","source_category":["Lost Omens"],"is_general_background":true,"source":["World Guide"],"type":"Background","resistance":{},"speed":{},"url":"/Backgrounds.aspx?ID=55","weakness":{},"skill":["Society","Absalom Lore"],"name":"Freed Slave of Absalom","attribute":["Constitution","Intelligence"],"id":"background-55","text":" Freed Slave of Absalom Source World Guide pg. 22 Region Absalom and Starstone Isle As a recently freed slave in Absalom, you belong to a new, close-knit social class at the heart of the citys most important trades. Choose two attribute boosts. One must be to Constitution or Intelligence, and one is a free attribute boost. You're trained in the Society skill, and the Absalom Lore skill. You gain the Streetwise skill feat.","category":"background","pfs":"Standard","region":"Absalom and Starstone Isle","feat":["Streetwise"],"rarity":"common","slug":"background-55"},{"skill_mod":{},"summary":"You grew up in an untamed region of the Isle of Kortos, and you know how to survive in the wild.","primary_source":"World Guide","primary_source_category":"Lost Omens","source_category":["Lost Omens"],"is_general_background":true,"source":["World Guide"],"type":"Background","resistance":{},"speed":{},"url":"/Backgrounds.aspx?ID=56","weakness":{},"skill":["Survival","Lore related to the terrain type associated with your home region (such as Hills Lore or Mountains Lore)"],"name":"Inlander","attribute":["Constitution","Wisdom"],"id":"background-56","text":" Inlander Source World Guide pg. 22 Region Absalom and Starstone Isle You grew up in an untamed region of the Isle of Kortos, and you know how to survive in the wild. Choose two attribute boosts. One must be to Constitution or Wisdom, and one is a free attribute boost. You're trained in the Survival skill, and a Lore skill related to the terrain type associated with your home region (such as Hills Lore or Mountains Lore) You gain the Survey Wildlife skill feat.","category":"background","pfs":"Standard","region":"Absalom and Starstone Isle","feat":["Survey Wildlife"],"rarity":"common","slug":"background-56"},{"skill_mod":{},"summary":"Whether you washed warrior beasts below the Iroriums arena floor or tended to the mutated animals of a Puddle sideshow, you are experienced with all …","primary_source":"World Guide","primary_source_category":"Lost Omens","source_category":["Lost Omens"],"is_general_background":true,"source":["World Guide"],"type":"Background","resistance":{},"speed":{},"url":"/Backgrounds.aspx?ID=57","weakness":{},"skill":["Nature","Animal Lore"],"name":"Menagerie Dung Sweeper","attribute":["Constitution","Wisdom"],"id":"background-57","text":" Menagerie Dung Sweeper Source World Guide pg. 22 Region Absalom and Starstone Isle Whether you washed warrior beasts below the Iroriums arena floor or tended to the mutated animals of a Puddle sideshow, you are experienced with all manner of weird wildlife. Choose two attribute boosts. One must be to Constitution or Wisdom, and one is a free attribute boost. You're trained in the Nature skill, and the Animal Lore skill. You gain the Train Animal skill feat.","category":"background","pfs":"Standard","region":"Absalom and Starstone Isle","feat":["Train Animal"],"rarity":"common","slug":"background-57"},{"skill_mod":{},"summary":"You spent a portion of your youth diving and gathering precious pearls under the attentive eyes of Kortos Consortium merchants.","primary_source":"World Guide","primary_source_category":"Lost Omens","source_category":["Lost Omens"],"is_general_background":true,"source":["World Guide"],"type":"Background","resistance":{},"speed":{},"url":"/Backgrounds.aspx?ID=58","weakness":{},"skill":["Athletics","Ocean Lore"],"name":"Diobel Pearl Diver","attribute":["Constitution","Dexterity"],"id":"background-58","text":" Diobel Pearl Diver Source World Guide pg. 22 Region Absalom and Starstone Isle You spent a portion of your youth diving and gathering precious pearls under the attentive eyes of Kortos Consortium merchants. Choose two attribute boosts. One must be to Constitution or Dexterity, and one is a free attribute boost. You're trained in the Athletics skill, and the Ocean Lore skill. You gain the Underwater Marauder skill feat.","category":"background","pfs":"Standard","region":"Absalom and Starstone Isle","feat":["Underwater Marauder"],"rarity":"common","slug":"background-58"},{"skill_mod":{},"summary":"New realms rise constantly in the River Kingdoms, and you intend to lead one of them. Making your reign last, however, will require both strength and …","primary_source":"World Guide","primary_source_category":"Lost Omens","source_category":["Lost Omens"],"is_general_background":true,"source":["World Guide"],"type":"Background","resistance":{},"speed":{},"url":"/Backgrounds.aspx?ID=59","weakness":{},"skill":["Society","Politics Lore"],"name":"Aspiring River Monarch","attribute":["Wisdom","Charisma"],"id":"background-59","text":" Aspiring River Monarch Source World Guide pg. 34 Region Broken Lands New realms rise constantly in the River Kingdoms, and you intend to lead one of them. Making your reign last, however, will require both strength and grace. Choose two attribute boosts. One must be to Wisdom or Charisma, and one is a free attribute boost. You're trained in the Society skill, and the Politics Lore skill. You gain the Courtly Graces skill feat.","category":"background","pfs":"Standard","region":"Broken Lands","feat":["Courtly Graces"],"rarity":"common","slug":"background-59"},{"skill_mod":{},"summary":"You serve a living god who rules upon the face of Golarion, and this gives your actions a divine mandate not to be trifled with.","primary_source":"World Guide","primary_source_category":"Lost Omens","source_category":["Lost Omens"],"is_general_background":true,"source":["World Guide"],"type":"Background","resistance":{},"speed":{},"url":"/Backgrounds.aspx?ID=60","weakness":{},"skill":["Intimidation","Razmir Lore"],"name":"Razmiran Faithful","attribute":["Strength","Charisma"],"id":"background-60","text":" Razmiran Faithful Source World Guide pg. 34 Region Broken Lands You serve a living god who rules upon the face of Golarion, and this gives your actions a divine mandate not to be trifled with. Choose two attribute boosts. One must be to Strength or Charisma, and one is a free attribute boost. You're trained in the Intimidation skill, and the Razmir Lore skill. You gain the Group Coercion skill feat.","category":"background","pfs":"Standard","region":"Broken Lands","feat":["Group Coercion"],"rarity":"common","slug":"background-60"},{"skill_mod":{},"summary":"Whether you trace your heritage to lost Sarkoris or are a crusader trying to atone for past fanatics wrongs, you seek to liberate the Sarkorian …","primary_source":"World Guide","primary_source_category":"Lost Omens","source_category":["Lost Omens"],"is_general_background":true,"source":["World Guide"],"type":"Background","resistance":{},"speed":{},"url":"/Backgrounds.aspx?ID=61","weakness":{},"skill":["Medicine","Abyssal Lore"],"name":"Sarkorian Reclaimer","attribute":["Constitution","Wisdom"],"id":"background-61","text":" Sarkorian Reclaimer Source World Guide pg. 34 Region Broken Lands Whether you trace your heritage to lost Sarkoris or are a crusader trying to atone for past fanatics wrongs, you seek to liberate the Sarkorian homeland from the demons who have defiled it. Choose two attribute boosts. One must be to Constitution or Wisdom, and one is a free attribute boost. You're trained in the Medicine skill, and the Abyssal Lore skill. You gain the Battle Medicine skill feat.","category":"background","pfs":"Standard","region":"Broken Lands","feat":["Battle Medicine"],"rarity":"common","slug":"background-61"},{"skill_mod":{},"summary":"You grew up among the southern houses of Brevoy in old Rostland. Youre accustomed to arguing from a position of underappreciated worth.","primary_source":"World Guide","primary_source_category":"Lost Omens","source_category":["Lost Omens"],"is_general_background":true,"source":["World Guide"],"type":"Background","resistance":{},"speed":{},"url":"/Backgrounds.aspx?ID=62","weakness":{},"skill":["Diplomacy","Politics Lore"],"name":"Rostland Partisan","attribute":["Constitution","Charisma"],"id":"background-62","text":" Rostland Partisan Source World Guide pg. 34 Region Broken Lands You grew up among the southern houses of Brevoy in old Rostland. Youre accustomed to arguing from a position of underappreciated worth. Choose two attribute boosts. One must be to Constitution or Charisma, and one is a free attribute boost. You're trained in the Diplomacy skill, and the Politics Lore skill. You gain the Group Impression skill feat.","category":"background","pfs":"Standard","region":"Broken Lands","feat":["Group Impression"],"rarity":"common","slug":"background-62"},{"skill_mod":{},"summary":"Having once sampled Numerian fluids, you've tasted knowledge beyond comprehension. You are driven to recapture that astounding experience.","primary_source":"World Guide","primary_source_category":"Lost Omens","source_category":["Lost Omens"],"is_general_background":true,"source":["World Guide"],"type":"Background","resistance":{},"speed":{},"url":"/Backgrounds.aspx?ID=63","weakness":{},"skill":["Crafting","Alchemical Lore"],"name":"Wonder Taster","attribute":["Intelligence","Constitution"],"id":"background-63","text":" Wonder Taster Source World Guide pg. 34 Region Broken Lands Having once sampled Numerian fluids, you've tasted knowledge beyond comprehension. You are driven to recapture that astounding experience. Choose two attribute boosts. One must be to Intelligence or Constitution, and one is a free attribute boost. You're trained in the Crafting skill, and the Alchemical Lore skill. You gain the Alchemical Crafting skill feat.","category":"background","pfs":"Standard","region":"Broken Lands","feat":["Alchemical Crafting"],"rarity":"common","slug":"background-63"},{"skill_mod":{},"summary":"You grew up among the northern houses of Brevoy in old Issia. Steeped in the cultural legacy of pirates and smugglers, you rely on your cleverness …","primary_source":"World Guide","primary_source_category":"Lost Omens","source_category":["Lost Omens"],"is_general_background":true,"source":["World Guide"],"type":"Background","resistance":{},"speed":{},"url":"/Backgrounds.aspx?ID=64","weakness":{},"skill":["Deception","Underworld Lore"],"name":"Issian Partisan","attribute":["Intelligence","Charisma"],"id":"background-64","text":" Issian Partisan Source World Guide pg. 34 Region Broken Lands You grew up among the northern houses of Brevoy in old Issia. Steeped in the cultural legacy of pirates and smugglers, you rely on your cleverness and charm as you make your way throughout the world. Choose two attribute boosts. One must be to Intelligence or Charisma, and one is a free attribute boost. You're trained in the Deception skill, and the Underworld Lore skill. You gain the Charming Liar skill feat.","category":"background","pfs":"Standard","region":"Broken Lands","feat":["Charming Liar"],"rarity":"common","slug":"background-64"},{"skill_mod":{},"summary":"You are a fearsome warrior from the Hold of Belkzen, and your clan counts on you for support, counsel, and defense. With the rising threat of the …","primary_source":"World Guide","primary_source_category":"Lost Omens","source_category":["Lost Omens"],"is_general_background":true,"source":["World Guide"],"type":"Background","resistance":{},"speed":{},"url":"/Backgrounds.aspx?ID=65","weakness":{},"skill":["Intimidation","Orc Lore"],"name":"Belkzen Slayer","attribute":["Strength","Charisma"],"id":"background-65","text":" Belkzen Slayer Source World Guide pg. 46 Region Eye of Dread You are a fearsome warrior from the Hold of Belkzen, and your clan counts on you for support, counsel, and defense. With the rising threat of the Whispering Tyrant threatening the safety of your home, you must not let your people down. Choose two attribute boosts. One must be to Strength or Charisma, and one is a free attribute boost. You're trained in the Intimidation skill, and the Orc Lore skill. You gain the Intimidating Glare skill feat.","category":"background","pfs":"Standard","region":"Eye of Dread","feat":["Intimidating Glare"],"rarity":"common","slug":"background-65"},{"skill_mod":{},"summary":"Woodcraft comes naturally to you, and you have learned how to use the forest to your tactical advantage against superior forces in skirmishes against …","primary_source":"World Guide","primary_source_category":"Lost Omens","source_category":["Lost Omens"],"is_general_background":true,"source":["World Guide"],"type":"Background","resistance":{},"speed":{},"url":"/Backgrounds.aspx?ID=66","weakness":{},"skill":["Stealth","Forest Lore"],"name":"Nirmathi Guerrilla","attribute":["Dexterity","Wisdom"],"id":"background-66","text":" Nirmathi Guerrilla Source World Guide pg. 46 Region Eye of Dread Woodcraft comes naturally to you, and you have learned how to use the forest to your tactical advantage against superior forces in skirmishes against the Molthuni army or the Ironfang Legion. Choose two attribute boosts. One must be to Dexterity or Wisdom, and one is a free attribute boost. You're trained in the Stealth skill, and the Forest Lore skill. You gain the Terrain Stalker (underbrush) skill feat.","category":"background","pfs":"Standard","region":"Eye of Dread","feat":["Terrain Stalker"],"rarity":"common","slug":"background-66"},{"skill_mod":{},"summary":"Oprak doesnt share the secrets of the Onyx Vault with many, but you are one of the lucky few to be permitted into the heart of the nation. You have …","primary_source":"World Guide","primary_source_category":"Lost Omens","source_category":["Lost Omens"],"is_general_background":true,"source":["World Guide"],"type":"Background","resistance":{},"speed":{},"url":"/Backgrounds.aspx?ID=67","weakness":{},"skill":["Society","Mercantile Lore"],"name":"Onyx Trader","attribute":["Dexterity","Charisma"],"id":"background-67","text":" Onyx Trader Source World Guide pg. 46 Region Eye of Dread Oprak doesnt share the secrets of the Onyx Vault with many, but you are one of the lucky few to be permitted into the heart of the nation. You have traveled the extradimensional paths of the Stone Roads and traded goods across a wide variety of lands. Youve learned to step lively in foreign markets of all types. Choose two attribute boosts. One must be to Dexterity or Charisma, and one is a free attribute boost. You're trained in the Society skill, and the Mercantile Lore skill. You gain the Multilingual skill feat.","category":"background","pfs":"Standard","region":"Eye of Dread","feat":["Multilingual"],"rarity":"common","slug":"background-67"},{"skill_mod":{},"summary":"You managed to escape the devastation that the Whispering Tyrant brought to your nation, but you lost everything to the lich-kings minions, …","primary_source":"World Guide","primary_source_category":"Lost Omens","source_category":["Lost Omens"],"is_general_background":true,"source":["World Guide"],"type":"Background","resistance":{},"speed":{},"url":"/Backgrounds.aspx?ID=68","weakness":{},"skill":["Medicine","Undead Lore"],"name":"Lastwall Survivor","attribute":["Constitution","Wisdom"],"id":"background-68","text":" Lastwall Survivor Source World Guide pg. 46 Region Eye of Dread You managed to escape the devastation that the Whispering Tyrant brought to your nation, but you lost everything to the lich-kings minions, including your home and many friends and family. Choose two attribute boosts. One must be to Constitution or Wisdom, and one is a free attribute boost. You're trained in the Medicine skill, and the Undead Lore skill. You gain the Battle Medicine skill feat.","category":"background","pfs":"Standard","region":"Eye of Dread","feat":["Battle Medicine"],"rarity":"common","slug":"background-68"},{"skill_mod":{},"summary":"Whether you sought citizenship or simply needed a steady paycheck, you spent some of your time as a paid mercenary in the armed forces of Molthune, …","primary_source":"World Guide","primary_source_category":"Lost Omens","source_category":["Lost Omens"],"is_general_background":true,"source":["World Guide"],"type":"Background","resistance":{},"speed":{},"url":"/Backgrounds.aspx?ID=69","weakness":{},"skill":["Athletics","Mercenary Lore"],"name":"Molthuni Mercenary","attribute":["Constitution","Strength"],"id":"background-69","text":" Molthuni Mercenary Source World Guide pg. 46 Region Eye of Dread Whether you sought citizenship or simply needed a steady paycheck, you spent some of your time as a paid mercenary in the armed forces of Molthune, where you fought against Molthunes enemies such as Nirmathas or the Ironfang Legion. Alternatively, you might have worked at sea, protecting Molthunes military and trading ships against pirates on Lake Encarthan. Choose two attribute boosts. One must be to Constitution or Strength, and one is a free attribute boost. You're trained in the Athletics skill, and the Mercenary Lore skill. You gain the Experienced Professional skill feat.","category":"background","pfs":"Standard","region":"Eye of Dread","feat":["Experienced Professional"],"rarity":"common","slug":"background-69"},{"skill_mod":{},"summary":"Rumors abound that your family is cursed. While that would explain several unfortunate events in your family history, you may or may not believe it. …","primary_source":"World Guide","primary_source_category":"Lost Omens","source_category":["Lost Omens"],"is_general_background":true,"source":["World Guide"],"type":"Background","resistance":{},"speed":{},"url":"/Backgrounds.aspx?ID=70","weakness":{},"skill":["Occultism","Curse Lore"],"name":"Cursed Family","attribute":["Intelligence","Charisma"],"id":"background-70","text":" Cursed Family Source World Guide pg. 46 Region Eye of Dread Rumors abound that your family is cursed. While that would explain several unfortunate events in your family history, you may or may not believe it. Regardless, odd coincidences plague your lineage, and perhaps even appear in your own life, and you have become used to spotting strangeness around you. Choose two attribute boosts. One must be to Intelligence or Charisma, and one is a free attribute boost. You're trained in the Occultism skill, and the Curse Lore skill. You gain the Oddity Identification skill feat.","category":"background","pfs":"Standard","region":"Eye of Dread","feat":["Oddity Identification"],"rarity":"common","slug":"background-70"},{"skill_mod":{},"summary":"You were educated at a famed Ustalavic academy, such as the University of Lepidstadt or the Sincomakti School of Sciences, and received quality …","primary_source":"World Guide","primary_source_category":"Lost Omens","source_category":["Lost Omens"],"is_general_background":true,"source":["World Guide"],"type":"Background","resistance":{},"speed":{},"url":"/Backgrounds.aspx?ID=71","weakness":{},"skill":["Crafting","Academia Lore"],"name":"Ustalavic Academic","attribute":["Intelligence","Wisdom"],"id":"background-71","text":" Ustalavic Academic Source World Guide pg. 46 Region Eye of Dread You were educated at a famed Ustalavic academy, such as the University of Lepidstadt or the Sincomakti School of Sciences, and received quality instruction in advanced concepts of mathematics, science, and engineering. Choose two attribute boosts. One must be to Intelligence or Wisdom, and one is a free attribute boost. You're trained in the Crafting skill, and the Academia Lore skill. You gain the Skill Training skill feat.","category":"background","pfs":"Standard","region":"Eye of Dread","feat":["Skill Training"],"rarity":"common","slug":"background-71"},{"skill_mod":{},"summary":"Your family has long been associated with the enigmatic death cult known as the Whispering Way, which was recently responsible for the terrible …","primary_source":"World Guide","primary_source_category":"Lost Omens","source_category":["Lost Omens"],"is_general_background":true,"source":["World Guide"],"type":"Background","resistance":{},"speed":{},"url":"/Backgrounds.aspx?ID=72","weakness":{},"skill":["Religion","Undead Lore"],"name":"Whispering Way Scion","attribute":["Intelligence","Wisdom"],"id":"background-72","text":" Whispering Way Scion Source World Guide pg. 46 Region Eye of Dread Your family has long been associated with the enigmatic death cult known as the Whispering Way, which was recently responsible for the terrible devastation in the nation of Lastwall. Whether or not you have followed in their footsteps, you know many of the philosophys secrets. Choose two attribute boosts. One must be to Intelligence or Wisdom, and one is a free attribute boost. You're trained in the Religion skill, and the Undead Lore skill. You gain the Student of the Canon skill feat.","category":"background","pfs":"Standard","region":"Eye of Dread","feat":["Student of the Canon"],"rarity":"common","slug":"background-72"},{"skill_mod":{},"summary":"The devastation and carnage of the Worldwound were nearly complete, but you somehow managed to survive it.","primary_source":"World Guide","primary_source_category":"Lost Omens","source_category":["Lost Omens"],"is_general_background":true,"source":["World Guide"],"type":"Background","resistance":{},"speed":{},"url":"/Backgrounds.aspx?ID=73","weakness":{},"skill":["Survival","Sarkorian History Lore"],"name":"Sarkorian Survivor","attribute":["Constitution","Strength"],"id":"background-73","text":" Sarkorian Survivor Source World Guide pg. 34 Region Broken Lands The devastation and carnage of the Worldwound were nearly complete, but you somehow managed to survive it. Choose two attribute boosts. One must be to Constitution or Strength, and one is a free attribute boost. You're trained in the Survival skill, and the Sarkorian History Lore skill. You gain the Forager skill feat.","category":"background","pfs":"Standard","region":"Broken Lands","feat":["Forager"],"rarity":"common","slug":"background-73"},{"skill_mod":{},"summary":"You know how to work the less-than-legal side of the regions markets and know how to slip contraband past the authorities.","primary_source":"World Guide","primary_source_category":"Lost Omens","source_category":["Lost Omens"],"is_general_background":true,"source":["World Guide"],"type":"Background","resistance":{},"speed":{},"url":"/Backgrounds.aspx?ID=74","weakness":{},"skill":["Stealth","Underworld Lore"],"name":"Black Market Smuggler","attribute":["Wisdom","Charisma"],"id":"background-74","text":" Black Market Smuggler Source World Guide pg. 58 Region Golden Road You know how to work the less-than-legal side of the regions markets and know how to slip contraband past the authorities. Choose two attribute boosts. One must be to Wisdom or Charisma, and one is a free attribute boost. You're trained in the Stealth skill, and the Underworld Lore skill. You gain the Experienced Smuggler skill feat.","category":"background","pfs":"Standard","region":"Golden Road","feat":["Experienced Smuggler"],"rarity":"common","slug":"background-74"},{"skill_mod":{},"summary":"Youre at home blazing trails in the burning sands, and you made a living guiding or following creatures in the desert. You might be a native nomad, …","primary_source":"World Guide","primary_source_category":"Lost Omens","source_category":["Lost Omens"],"is_general_background":true,"source":["World Guide"],"type":"Background","resistance":{},"speed":{},"url":"/Backgrounds.aspx?ID=75","weakness":{},"skill":["Survival","Desert Lore"],"name":"Desert Tracker","attribute":["Constitution","Wisdom"],"id":"background-75","text":" Desert Tracker Source World Guide pg. 58 Region Golden Road Youre at home blazing trails in the burning sands, and you made a living guiding or following creatures in the desert. You might be a native nomad, an experienced desert guide, a naturalist, a bandit driven into the dunes by the law—or all of the above. Choose two attribute boosts. One must be to Constitution or Wisdom, and one is a free attribute boost. You're trained in the Survival skill, and the Desert Lore skill. You gain the Experienced Tracker skill feat.","category":"background","pfs":"Standard","region":"Golden Road","feat":["Experienced Tracker"],"rarity":"common","slug":"background-75"},{"skill_mod":{},"summary":"Even in a city renowned for its alchemy, you were able to rise above the competition.","primary_source":"World Guide","primary_source_category":"Lost Omens","source_category":["Lost Omens"],"is_general_background":true,"source":["World Guide"],"type":"Background","resistance":{},"speed":{},"url":"/Backgrounds.aspx?ID=76","weakness":{},"skill":["Crafting","Alchemical Lore"],"name":"Merabite Prodigy","attribute":["Dexterity","Intelligence"],"id":"background-76","text":" Merabite Prodigy Source World Guide pg. 58 Region Golden Road Even in a city renowned for its alchemy, you were able to rise above the competition. Choose two attribute boosts. One must be to Dexterity or Intelligence, and one is a free attribute boost. You're trained in the Crafting skill, and the Alchemical Lore skill. You gain the Specialty Crafting skill feat with alchemy.","category":"background","pfs":"Standard","region":"Golden Road","feat":["Specialty Crafting"],"rarity":"common","slug":"background-76"},{"skill_mod":{},"summary":"Whether youre a fascinated outsider or a local proud of your nations storied past, youre a devoted student of Osirions history. You might be a …","primary_source":"World Guide","primary_source_category":"Lost Omens","source_category":["Lost Omens"],"is_general_background":true,"source":["World Guide"],"type":"Background","resistance":{},"speed":{},"url":"/Backgrounds.aspx?ID=77","weakness":{},"skill":["Occultism","Ancient Osirion Lore"],"name":"Osirionologist","attribute":["Constitution","Intelligence"],"id":"background-77","text":" Osirionologist Source World Guide pg. 58 Region Golden Road Whether youre a fascinated outsider or a local proud of your nations storied past, youre a devoted student of Osirions history. You might be a traveling professor, a member of a society like the Pathfinders or the Esoteric Order of the Palatine Eye, or even a simple tomb robber cashing in on the glories of the past. Choose two attribute boosts. One must be to Constitution or Intelligence, and one is a free attribute boost. You're trained in the Occultism skill, and the Ancient Osirion Lore skill. You gain the Oddity Identification skill feat.","category":"background","pfs":"Standard","region":"Golden Road","feat":["Oddity Identification"],"rarity":"common","slug":"background-77"},{"skill_mod":{},"summary":"Whether in Katapesh or one of the bustling markets along the Path of Salt, youve spent enough time buying and selling ancient or unusual items to …","primary_source":"World Guide","primary_source_category":"Lost Omens","source_category":["Lost Omens"],"is_general_background":true,"source":["World Guide"],"type":"Background","resistance":{},"speed":{},"url":"/Backgrounds.aspx?ID=78","weakness":{},"skill":["Arcana","Mercantile Lore"],"name":"Purveyor of the Bizarre","attribute":["Intelligence","Wisdom"],"id":"background-78","text":" Purveyor of the Bizarre Source World Guide pg. 58 Region Golden Road Whether in Katapesh or one of the bustling markets along the Path of Salt, youve spent enough time buying and selling ancient or unusual items to give you an instinctive ability to quickly sort valuable trinkets from worthless baubles. Choose two attribute boosts. One must be to Intelligence or Wisdom, and one is a free attribute boost. You're trained in the Arcana skill, and the Mercantile Lore skill. You gain the Quick Identification skill feat.","category":"background","pfs":"Standard","region":"Golden Road","feat":["Quick Identification"],"rarity":"common","slug":"background-78"},{"skill_mod":{},"summary":"Youre from Rahadoum, where the Laws of Mortality taught you to reject the gods, yet youve seen firsthand how dangerous it can be to go without …","primary_source":"World Guide","primary_source_category":"Lost Omens","source_category":["Lost Omens"],"is_general_background":true,"source":["World Guide"],"type":"Background","resistance":{},"speed":{},"url":"/Backgrounds.aspx?ID=79","weakness":{},"skill":["Medicine","Anatomy Lore"],"name":"Secular Medic","attribute":["Wisdom","Dexterity"],"id":"background-79","text":" Secular Medic Source World Guide pg. 58 Region Golden Road Youre from Rahadoum, where the Laws of Mortality taught you to reject the gods, yet youve seen firsthand how dangerous it can be to go without healing magic. As a result, youve thrown yourself into the study of medicine, so you can save lives without saving souls. Choose two attribute boosts. One must be to Wisdom or Dexterity, and one is a free attribute boost. You're trained in the Medicine skill, and the Anatomy Lore skill. You gain the Battle Medicine skill feat.","category":"background","pfs":"Standard","region":"Golden Road","feat":["Battle Medicine"],"rarity":"common","slug":"background-79"},{"skill_mod":{},"summary":"You believe the city-states of Thuvia should be united into one nation under the rule of your home city (most commonly Aspenthar), and youre willing …","primary_source":"World Guide","primary_source_category":"Lost Omens","source_category":["Lost Omens"],"is_general_background":true,"source":["World Guide"],"type":"Background","resistance":{},"speed":{},"url":"/Backgrounds.aspx?ID=80","weakness":{},"skill":["Intimidation","Politics Lore"],"name":"Thuvian Unifier","attribute":["Strength","Charisma"],"id":"background-80","text":" Thuvian Unifier Source World Guide pg. 58 Region Golden Road You believe the city-states of Thuvia should be united into one nation under the rule of your home city (most commonly Aspenthar), and youre willing to do whatever it takes to make it happen. Choose two attribute boosts. One must be to Strength or Charisma, and one is a free attribute boost. You're trained in the Intimidation skill, and the Politics Lore skill. You gain the Quick Coercion skill feat.","category":"background","pfs":"Standard","region":"Golden Road","feat":["Quick Coercion"],"rarity":"common","slug":"background-80"},{"skill_mod":{},"summary":"You seek to join the Free Captains of the Shackles and have learned everything you need to know about sailing and bossing people around. Now you just …","primary_source":"World Guide","primary_source_category":"Lost Omens","source_category":["Lost Omens"],"is_general_background":true,"source":["World Guide"],"type":"Background","resistance":{},"speed":{},"url":"/Backgrounds.aspx?ID=81","weakness":{},"skill":["Intimidation","Sailing Lore"],"name":"Aspiring Free Captain","attribute":["Wisdom","Charisma"],"id":"background-81","text":" Aspiring Free Captain Source World Guide pg. 70 Region High Seas You seek to join the Free Captains of the Shackles and have learned everything you need to know about sailing and bossing people around. Now you just need a crew and a ship. Choose two attribute boosts. One must be to Wisdom or Charisma, and one is a free attribute boost. You're trained in the Intimidation skill, and the Sailing Lore skill. You gain the Group Coercion skill feat.","category":"background","pfs":"Standard","region":"High Seas","feat":["Group Coercion"],"rarity":"common","slug":"background-81"},{"skill_mod":{},"summary":"You have been exiled from Hermea, perhaps of your own accord or perhaps because you didn't measure up. However, you take with you some of the …","primary_source":"World Guide","primary_source_category":"Lost Omens","source_category":["Lost Omens"],"is_general_background":true,"source":["World Guide"],"type":"Background","resistance":{},"speed":{},"url":"/Backgrounds.aspx?ID=82","weakness":{},"skill":["Society","Dragon Lore"],"name":"Hermean Expatriate","attribute":["Intelligence","Charisma"],"id":"background-82","text":" Hermean Expatriate Source World Guide pg. 70 Region High Seas You have been exiled from Hermea, perhaps of your own accord or perhaps because you didn't measure up. However, you take with you some of the benefits of the excellent education afforded to its citizenry. Choose two attribute boosts. One must be to Intelligence or Charisma, and one is a free attribute boost. You're trained in the Society skill, and the Dragon Lore skill. You gain the Skill Training skill feat.","category":"background","pfs":"Standard","region":"High Seas","feat":["Skill Training"],"rarity":"common","slug":"background-82"},{"skill_mod":{},"summary":"At least one of your parents is a member of the notorious Red Mantis assassins, merciless killers for hire who rarely fail to claim their marks. …","primary_source":"World Guide","primary_source_category":"Lost Omens","source_category":["Lost Omens"],"is_general_background":true,"source":["World Guide"],"type":"Background","resistance":{},"speed":{},"url":"/Backgrounds.aspx?ID=83","weakness":{},"skill":["Stealth","Assassin Lore"],"name":"Mantis Scion","attribute":["Dexterity","Wisdom"],"id":"background-83","text":" Mantis Scion Source World Guide pg. 70 Region High Seas At least one of your parents is a member of the notorious Red Mantis assassins, merciless killers for hire who rarely fail to claim their marks. Whether on purpose or by simple exposure, you were trained from a young age in the art of stalking and killing people. Choose two attribute boosts. One must be to Dexterity or Wisdom, and one is a free attribute boost. You're trained in the Stealth skill, and the Assassin Lore skill. You gain the Assurance skill feat with Stealth.","category":"background","pfs":"Standard","region":"High Seas","feat":["Assurance"],"rarity":"common","slug":"background-83"},{"skill_mod":{},"summary":"You were forced into service as a sailor against your will. Perhaps you were punished for a crime, were drafted into military service, are repaying a …","primary_source":"World Guide","primary_source_category":"Lost Omens","source_category":["Lost Omens"],"is_general_background":true,"source":["World Guide"],"type":"Background","resistance":{},"speed":{},"url":"/Backgrounds.aspx?ID=84","weakness":{},"skill":["Society","Sailing Lore"],"name":"Press-Ganged (LOWG)","attribute":["Strength","Wisdom"],"id":"background-84","text":" Press-Ganged (LOWG) Source World Guide pg. 70 Region High Seas You were forced into service as a sailor against your will. Perhaps you were punished for a crime, were drafted into military service, are repaying a debt, or simply were abducted. Though you were initially trained as a simple deckhand, you may have subsequently studied a trade under one of the vessel's specialists. Choose two attribute boosts. One must be to Strength or Wisdom, and one is a free attribute boost. You're trained in the Society skill, and the Sailing Lore skill. You gain the Experienced Professional skill feat.","category":"background","pfs":"Standard","region":"High Seas","feat":["Experienced Professional"],"rarity":"common","slug":"background-84"},{"skill_mod":{},"summary":"You're fascinated by the lost Azlanti Empire and have dedicated yourself to seeking out and studying every broken artifact or scrap of knowledge that …","primary_source":"World Guide","primary_source_category":"Lost Omens","source_category":["Lost Omens"],"is_general_background":true,"source":["World Guide"],"type":"Background","resistance":{},"speed":{},"url":"/Backgrounds.aspx?ID=85","weakness":{},"skill":["Arcana","Azlant Lore"],"name":"Scholar of the Ancients","attribute":["Intelligence","Charisma"],"id":"background-85","text":" Scholar of the Ancients Source World Guide pg. 70 Region High Seas You're fascinated by the lost Azlanti Empire and have dedicated yourself to seeking out and studying every broken artifact or scrap of knowledge that remains, whether as an academic pursuit or simply for the joy of treasure hunting. Choose two attribute boosts. One must be to Intelligence or Charisma, and one is a free attribute boost. You're trained in the Arcana skill, and the Azlant Lore skill. You gain the Quick Identification skill feat.","category":"background","pfs":"Standard","region":"High Seas","feat":["Quick Identification"],"rarity":"common","slug":"background-85"},{"skill_mod":{},"summary":"Through luck or through skill, you managed to survive a catastrophic maritime disaster, such as a shipwreck or being thrown overboard. You have a …","primary_source":"World Guide","primary_source_category":"Lost Omens","source_category":["Lost Omens"],"is_general_background":true,"source":["World Guide"],"type":"Background","resistance":{},"speed":{},"url":"/Backgrounds.aspx?ID=86","weakness":{},"skill":["Survival","Weather Lore"],"name":"Storm Survivor","attribute":["Strength","Wisdom"],"id":"background-86","text":" Storm Survivor Source World Guide pg. 70 Region High Seas Through luck or through skill, you managed to survive a catastrophic maritime disaster, such as a shipwreck or being thrown overboard. You have a keen sense for weather or situations that are similar to the one you escaped. Choose two attribute boosts. One must be to Strength or Wisdom, and one is a free attribute boost. You're trained in the Survival skill, and the Weather Lore skill. You gain the Forager skill feat.","category":"background","pfs":"Standard","region":"High Seas","feat":["Forager"],"rarity":"common","slug":"background-86"},{"skill_mod":{},"summary":"You love diving and exploring the world beneath the waves, and long periods of swimming have trained you to move easily through the water. You're …","primary_source":"World Guide","primary_source_category":"Lost Omens","source_category":["Lost Omens"],"is_general_background":true,"source":["World Guide"],"type":"Background","resistance":{},"speed":{},"url":"/Backgrounds.aspx?ID=87","weakness":{},"skill":["Athletics","Ocean Lore"],"name":"Undersea Enthusiast","attribute":["Strength","Constitution"],"id":"background-87","text":" Undersea Enthusiast Source World Guide pg. 70 Region High Seas You love diving and exploring the world beneath the waves, and long periods of swimming have trained you to move easily through the water. You're also fascinated by undersea creatures and cultures—and may even have a trace of one of them in your own lineage. Choose two attribute boosts. One must be to Strength or Constitution, and one is a free attribute boost. You're trained in the Athletics skill, and the Ocean Lore skill. You gain the Underwater Marauder skill feat.","category":"background","pfs":"Standard","region":"High Seas","feat":["Underwater Marauder"],"rarity":"common","slug":"background-87"},{"skill_mod":{},"summary":"Your dedication to the scientific inquiry of your native Alkenstar provides great insight into mechanical and chemical innovation.","primary_source":"World Guide","primary_source_category":"Lost Omens","source_category":["Lost Omens"],"is_general_background":true,"source":["World Guide"],"type":"Background","resistance":{},"speed":{},"url":"/Backgrounds.aspx?ID=88","weakness":{},"skill":["Crafting","Engineering Lore"],"name":"Alkenstar Tinker","attribute":["Dexterity","Intelligence"],"id":"background-88","text":" Alkenstar Tinker Source World Guide pg. 82 Region Impossible Lands Your dedication to the scientific inquiry of your native Alkenstar provides great insight into mechanical and chemical innovation. Choose two attribute boosts. One must be to Dexterity or Intelligence, and one is a free attribute boost. You're trained in the Crafting skill, and the Engineering Lore skill. You gain the Alchemical Crafting skill feat.","category":"background","pfs":"Standard","region":"Impossible Lands","feat":["Alchemical Crafting"],"rarity":"common","slug":"background-88"},{"skill_mod":{},"summary":"You grew up considering the existence of the undead nation of Geb an atrocity and trained to one day take part in destroying it and putting its vile …","primary_source":"World Guide","primary_source_category":"Lost Omens","source_category":["Lost Omens"],"is_general_background":true,"source":["World Guide"],"type":"Background","resistance":{},"speed":{},"url":"/Backgrounds.aspx?ID=89","weakness":{},"skill":["Religion","Undead Lore"],"name":"Geb Crusader","attribute":["Constitution","Wisdom"],"id":"background-89","text":" Geb Crusader Source World Guide pg. 82 Region Impossible Lands You grew up considering the existence of the undead nation of Geb an atrocity and trained to one day take part in destroying it and putting its vile inhabitants to their final rest. Key to your preparations is a thorough study of Pharasma, Urgathoa, and other undead-related deities and their philosophies. Choose two attribute boosts. One must be to Constitution or Wisdom, and one is a free attribute boost. You're trained in the Religion skill, and the Undead Lore skill. You gain the Student of the Canon skill feat.","category":"background","pfs":"Standard","region":"Impossible Lands","feat":["Student of the Canon"],"rarity":"common","slug":"background-89"},{"skill_mod":{},"summary":"Exposure to the corrupting influence of the Mana Wastes strange energies has warped your inner essence, resulting in unpredictable interactions with …","primary_source":"World Guide","primary_source_category":"Lost Omens","source_category":["Lost Omens"],"is_general_background":true,"source":["World Guide"],"type":"Background","resistance":{},"speed":{},"url":"/Backgrounds.aspx?ID=90","weakness":{},"skill":["Arcana","Wilderness Lore"],"name":"Mana Wastes Refugee","attribute":["Constitution","Intelligence"],"id":"background-90","text":" Mana Wastes Refugee Source World Guide pg. 82 Region Impossible Lands Exposure to the corrupting influence of the Mana Wastes strange energies has warped your inner essence, resulting in unpredictable interactions with magic items and more than a little know-how about surviving under bizarre and adverse natural conditions. Choose two attribute boosts. One must be to Constitution or Intelligence, and one is a free attribute boost. You're trained in the Arcana skill, and the Wilderness Lore skill. You gain the Trick Magic Item skill feat.","category":"background","pfs":"Standard","region":"Impossible Lands","feat":["Trick Magic Item"],"rarity":"common","slug":"background-90"},{"skill_mod":{},"summary":"Your initiations into the Nexian mysteries and the philosophies of the Arclords of Nex grant you a preternatural comprehension of the arcane …","primary_source":"World Guide","primary_source_category":"Lost Omens","source_category":["Lost Omens"],"is_general_background":true,"source":["World Guide"],"type":"Background","resistance":{},"speed":{},"url":"/Backgrounds.aspx?ID=91","weakness":{},"skill":["Arcana","Lore related to one plane of your choice (other than the <%PLANES%1%%>material plane<%END>)."],"name":"Nexian Mystic","attribute":["Intelligence","Wisdom"],"id":"background-91","text":" Nexian Mystic Source World Guide pg. 82 Region Impossible Lands Your initiations into the Nexian mysteries and the philosophies of the Arclords of Nex grant you a preternatural comprehension of the arcane underpinnings of existence. Choose two attribute boosts. One must be to Intelligence or Wisdom, and one is a free attribute boost. You're trained in the Arcana skill, and a Lore skill related to one plane of your choice (other than the material plane). You gain the Arcane Sense skill feat.","category":"background","pfs":"Standard","region":"Impossible Lands","feat":["Arcane Sense"],"rarity":"common","slug":"background-91"},{"skill_mod":{},"summary":"Your apprenticeship in one of Oenopions unorthodox arcane and alchemical academies instilled in you a deep reservoir of mostly reliable esoteric …","primary_source":"World Guide","primary_source_category":"Lost Omens","source_category":["Lost Omens"],"is_general_background":true,"source":["World Guide"],"type":"Background","resistance":{},"speed":{},"url":"/Backgrounds.aspx?ID=92","weakness":{},"skill":["Crafting","Ooze Lore"],"name":"Oenopion Ooze-Tender","attribute":["Constitution","Intelligence"],"id":"background-92","text":" Oenopion Ooze-Tender Source World Guide pg. 82 Region Impossible Lands Your apprenticeship in one of Oenopions unorthodox arcane and alchemical academies instilled in you a deep reservoir of mostly reliable esoteric knowledge, not to mention a deep resentment born of countless hours spent mucking ooze pens and feeding helpless creatures to ravenous, belching jellies and gelatinous puddings. Choose two attribute boosts. One must be to Constitution or Intelligence, and one is a free attribute boost. You're trained in the Crafting skill, and the Ooze Lore skill. You gain the Dubious Knowledge skill feat.","category":"background","pfs":"Standard","region":"Impossible Lands","feat":["Dubious Knowledge"],"rarity":"common","slug":"background-92"},{"skill_mod":{},"summary":"You aspire to perfect your body and mind in the tradition of Jalmerays Houses of Perfection, honing your acrobatic skills and mental faculties in …","primary_source":"World Guide","primary_source_category":"Lost Omens","source_category":["Lost Omens"],"is_general_background":true,"source":["World Guide"],"type":"Background","resistance":{},"speed":{},"url":"/Backgrounds.aspx?ID=93","weakness":{},"skill":["Acrobatics","Warfare Lore"],"name":"Perfection Seeker","attribute":["Dexterity","Wisdom"],"id":"background-93","text":" Perfection Seeker Source World Guide pg. 82 Region Impossible Lands You aspire to perfect your body and mind in the tradition of Jalmerays Houses of Perfection, honing your acrobatic skills and mental faculties in preparation for a lifetime pushing the edge of what most consider possible. Choose two attribute boosts. One must be to Dexterity or Wisdom, and one is a free attribute boost. You're trained in the Acrobatics skill, and the Warfare Lore skill. You gain the Cat Fall skill feat.","category":"background","pfs":"Standard","region":"Impossible Lands","feat":["Cat Fall"],"rarity":"common","slug":"background-93"},{"skill_mod":{},"summary":"Staying alive among the scheming, ravenous undead of Geb required a deep knowledge of their motivations, capabilities, and weaknesses. More often …","primary_source":"World Guide","primary_source_category":"Lost Omens","source_category":["Lost Omens"],"is_general_background":true,"source":["World Guide"],"type":"Background","resistance":{},"speed":{},"url":"/Backgrounds.aspx?ID=94","weakness":{},"skill":["Deception","Undead Lore"],"name":"Quick","attribute":["Charisma","Constitution"],"id":"background-94","text":" Quick Source World Guide pg. 82 Region Impossible Lands Staying alive among the scheming, ravenous undead of Geb required a deep knowledge of their motivations, capabilities, and weaknesses. More often than not, it also required the ability to weave alibis and life-preserving half-truths capable of swaying a stilled heart. Choose two attribute boosts. One must be to Charisma or Constitution, and one is a free attribute boost. You're trained in the Deception skill, and the Undead Lore skill. You gain the Charming Liar skill feat.","category":"background","pfs":"Standard","region":"Impossible Lands","feat":["Charming Liar"],"rarity":"common","slug":"background-94"},{"skill_mod":{},"summary":"Though many Bekyars worship demons, you seek to pave a different path for yourself and your kindred, while also attempting to change other Mwangis …","primary_source":"World Guide","primary_source_category":"Lost Omens","source_category":["Lost Omens"],"is_general_background":true,"source":["World Guide"],"type":"Background","resistance":{},"speed":{},"url":"/Backgrounds.aspx?ID=95","weakness":{},"skill":["Diplomacy","Abyss Lore"],"name":"Bekyar Restorer","attribute":["Wisdom","Charisma"],"id":"background-95","text":" Bekyar Restorer Source World Guide pg. 94 Region Mwangi Expanse Though many Bekyars worship demons, you seek to pave a different path for yourself and your kindred, while also attempting to change other Mwangis treatment of your culture. Choose two attribute boosts. One must be to Wisdom or Charisma, and one is a free attribute boost. You're trained in the Diplomacy skill, and the Abyss Lore skill. You gain the Group Impression skill feat.","category":"background","pfs":"Standard","region":"Mwangi Expanse","feat":["Group Impression"],"rarity":"common","slug":"background-95"},{"skill_mod":{},"summary":"You are a child of the Bonuwat people, and the seas salt flows through your veins. Youve taken to sailing and swimming gracefully and with ease, …","primary_source":"World Guide","primary_source_category":"Lost Omens","source_category":["Lost Omens"],"is_general_background":true,"source":["World Guide"],"type":"Background","resistance":{},"speed":{},"url":"/Backgrounds.aspx?ID=96","weakness":{},"skill":["Athletics","Ocean Lore"],"name":"Bonuwat Wavetouched","attribute":["Strength","Wisdom"],"id":"background-96","text":" Bonuwat Wavetouched Source World Guide pg. 94 Region Mwangi Expanse You are a child of the Bonuwat people, and the seas salt flows through your veins. Youve taken to sailing and swimming gracefully and with ease, earning you the honorific “wavetouched.” Choose two attribute boosts. One must be to Strength or Wisdom, and one is a free attribute boost. You're trained in the Athletics skill, and the Ocean Lore skill. You gain the Underwater Marauder skill feat.","category":"background","pfs":"Standard","region":"Mwangi Expanse","feat":["Underwater Marauder"],"rarity":"common","slug":"background-96"},{"skill_mod":{},"summary":"You are a member of the Bright Lions and seek to overthrow the tyrannical reign of Walkena and free Mzali from his cruel whims. Youre experienced …","primary_source":"World Guide","primary_source_category":"Lost Omens","source_category":["Lost Omens"],"is_general_background":true,"source":["World Guide"],"type":"Background","resistance":{},"speed":{},"url":"/Backgrounds.aspx?ID=97","weakness":{},"skill":["Deception","Mzali Lore"],"name":"Bright Lion","attribute":["Strength","Charisma"],"id":"background-97","text":" Bright Lion Source World Guide pg. 94 Region Mwangi Expanse You are a member of the Bright Lions and seek to overthrow the tyrannical reign of Walkena and free Mzali from his cruel whims. Youre experienced operating undercover and have had to be cautious of what you say and who you trust, lest you fall afoul of the god-kings terrible punishments. Choose two attribute boosts. One must be to Strength or Charisma, and one is a free attribute boost. You're trained in the Deception skill, and the Mzali Lore skill. You gain the Lie to Me skill feat.","category":"background","pfs":"Standard","region":"Mwangi Expanse","feat":["Lie to Me"],"rarity":"common","slug":"background-97"},{"skill_mod":{},"summary":"You studied magic at the prestigious Magaambya academy in Nantambu, learning magical traditions dating back to Old-Mage Jatembe and earning a …","primary_source":"World Guide","primary_source_category":"Lost Omens","source_category":["Lost Omens"],"is_general_background":true,"source":["World Guide"],"type":"Background","resistance":{},"speed":{},"url":"/Backgrounds.aspx?ID=98","weakness":{},"skill":["Arcana","Nature","Academia Lore"],"name":"Magaambya Academic","attribute":["Intelligence","Charisma"],"id":"background-98","text":" Magaambya Academic Source World Guide pg. 94 Region Mwangi Expanse You studied magic at the prestigious Magaambya academy in Nantambu, learning magical traditions dating back to Old-Mage Jatembe and earning a pedigree respected by magical scholars almost everywhere. Choose two attribute boosts. One must be to Intelligence or Charisma, and one is a free attribute boost. You're trained in your choice of either the Arcana or the Nature skill, as well as the Academia Lore skill. You gain the Recognize Spell skill feat.","category":"background","pfs":"Standard","region":"Mwangi Expanse","feat":["Recognize Spell"],"rarity":"common","slug":"background-98"},{"skill_mod":{},"summary":"As an experienced sailor from Senghor, you know that the only thing saving you from disaster on the high seas is a properly maintained ship. You know …","primary_source":"World Guide","primary_source_category":"Lost Omens","source_category":["Lost Omens"],"is_general_background":true,"source":["World Guide"],"type":"Background","resistance":{},"speed":{},"url":"/Backgrounds.aspx?ID=99","weakness":{},"skill":["Crafting","Sailing Lore"],"name":"Senghor Sailor","attribute":["Intelligence","Wisdom"],"id":"background-99","text":" Senghor Sailor Source World Guide pg. 94 Region Mwangi Expanse As an experienced sailor from Senghor, you know that the only thing saving you from disaster on the high seas is a properly maintained ship. You know boat-building inside and out and you can quickly cobble together a solution in the event that something breaks. Choose two attribute boosts. One must be to Intelligence or Wisdom, and one is a free attribute boost. You're trained in the Crafting skill, and the Sailing Lore skill. You gain the Quick Repair skill feat.","category":"background","pfs":"Standard","region":"Mwangi Expanse","feat":["Quick Repair"],"rarity":"common","slug":"background-99"},{"skill_mod":{},"summary":"Youve dedicated your life to unraveling the secrets of the ancient Shory Empire, either through meticulous research or by traveling into dangerous …","primary_source":"World Guide","primary_source_category":"Lost Omens","source_category":["Lost Omens"],"is_general_background":true,"source":["World Guide"],"type":"Background","resistance":{},"speed":{},"url":"/Backgrounds.aspx?ID=100","weakness":{},"skill":["Crafting","Shory Lore"],"name":"Shory Seeker","attribute":["Dexterity","Intelligence"],"id":"background-100","text":" Shory Seeker Source World Guide pg. 94 Region Mwangi Expanse Youve dedicated your life to unraveling the secrets of the ancient Shory Empire, either through meticulous research or by traveling into dangerous and distant ruins to track down long- lost artifacts. Choose two attribute boosts. One must be to Dexterity or Intelligence, and one is a free attribute boost. You're trained in the Crafting skill, and the Shory Lore skill. You gain the Specialty Crafting skill feat.","category":"background","pfs":"Standard","region":"Mwangi Expanse","feat":["Specialty Crafting"],"rarity":"common","slug":"background-100"},{"skill_mod":{},"summary":"Youve managed to eke out an existence in the storm-wracked Sodden Lands and have become an expert at scavenging food and tools.","primary_source":"World Guide","primary_source_category":"Lost Omens","source_category":["Lost Omens"],"is_general_background":true,"source":["World Guide"],"type":"Background","resistance":{},"speed":{},"url":"/Backgrounds.aspx?ID=101","weakness":{},"skill":["Survival","Swamp Lore"],"name":"Sodden Scavenger","attribute":["Constitution","Wisdom"],"id":"background-101","text":" Sodden Scavenger Source World Guide pg. 94 Region Mwangi Expanse Youve managed to eke out an existence in the storm-wracked Sodden Lands and have become an expert at scavenging food and tools. Choose two attribute boosts. One must be to Constitution or Wisdom, and one is a free attribute boost. You're trained in the Survival skill, and the Swamp Lore skill. You gain the Forager skill feat.","category":"background","pfs":"Standard","region":"Mwangi Expanse","feat":["Forager"],"rarity":"common","slug":"background-101"},{"skill_mod":{},"summary":"You know that the only way your homeland of Vidrian can remain free from outside conquerors is by forging a strong and unified government. As such, …","primary_source":"World Guide","primary_source_category":"Lost Omens","source_category":["Lost Omens"],"is_general_background":true,"source":["World Guide"],"type":"Background","resistance":{},"speed":{},"url":"/Backgrounds.aspx?ID=102","weakness":{},"skill":["Diplomacy","Politics Lore"],"name":"Vidrian Reformer","attribute":["Dexterity","Charisma"],"id":"background-102","text":" Vidrian Reformer Source World Guide pg. 94 Region Mwangi Expanse You know that the only way your homeland of Vidrian can remain free from outside conquerors is by forging a strong and unified government. As such, you seek to bind your fellow citizens together through careful diplomacy and force of personality—or, if necessary, subterfuge and intrigue. Choose two attribute boosts. One must be to Dexterity or Charisma, and one is a free attribute boost. You're trained in the Diplomacy skill, and the Politics Lore skill. You gain the Hobnobber skill feat.","category":"background","pfs":"Standard","region":"Mwangi Expanse","feat":["Hobnobber"],"rarity":"common","slug":"background-102"},{"skill_mod":{},"summary":"You grew up breeding and training the famous horses of the Atteran Ranches in northern Nidal. You may even be sympathetic to the Desnan dissidents …","primary_source":"World Guide","primary_source_category":"Lost Omens","source_category":["Lost Omens"],"is_general_background":true,"source":["World Guide"],"type":"Background","resistance":{},"speed":{},"url":"/Backgrounds.aspx?ID=103","weakness":{},"skill":["Nature","Animal Lore"],"name":"Atteran Rancher","attribute":["Strength","Dexterity"],"id":"background-103","text":" Atteran Rancher Source World Guide pg. 106 Region Old Cheliax You grew up breeding and training the famous horses of the Atteran Ranches in northern Nidal. You may even be sympathetic to the Desnan dissidents who hide there from the Umbral Court. Choose two attribute boosts. One must be to Strength or Dexterity, and one is a free attribute boost. You're trained in the Nature skill, and the Animal Lore skill. You gain the Train Animal skill feat.","category":"background","pfs":"Standard","region":"Old Cheliax","feat":["Train Animal"],"rarity":"common","slug":"background-103"},{"skill_mod":{},"summary":"You joined a secret society dedicated to freeing halfling slaves, most likely from the cruelty of Chelish reign. You know how to smuggle people in …","primary_source":"World Guide","primary_source_category":"Lost Omens","source_category":["Lost Omens"],"is_general_background":true,"source":["World Guide"],"type":"Background","resistance":{},"speed":{},"url":"/Backgrounds.aspx?ID=104","weakness":{},"skill":["Stealth","Underworld Lore"],"name":"Bellflower Agent","attribute":["Dexterity","Charisma"],"id":"background-104","text":" Bellflower Agent Source World Guide pg. 106 Region Old Cheliax You joined a secret society dedicated to freeing halfling slaves, most likely from the cruelty of Chelish reign. You know how to smuggle people in and out of countries. Choose two attribute boosts. One must be to Dexterity or Charisma, and one is a free attribute boost. You're trained in the Stealth skill, and the Underworld Lore skill. You gain the Experienced Smuggler skill feat.","category":"background","pfs":"Standard","region":"Old Cheliax","feat":["Experienced Smuggler"],"rarity":"common","slug":"background-104"},{"skill_mod":{},"summary":"You joined the fight against House Thrune. You may have helped liberate the nation of Ravounel, or you might be involved in another rebellion, such …","primary_source":"World Guide","primary_source_category":"Lost Omens","source_category":["Lost Omens"],"is_general_background":true,"source":["World Guide"],"type":"Background","resistance":{},"speed":{},"url":"/Backgrounds.aspx?ID=105","weakness":{},"skill":["Society","Kintargo Lore"],"name":"Chelish Rebel","attribute":["Dexterity","Charisma"],"id":"background-105","text":" Chelish Rebel Source World Guide pg. 106 Region Old Cheliax You joined the fight against House Thrune. You may have helped liberate the nation of Ravounel, or you might be involved in another rebellion, such as Pezzacks, that studied Ravounels successes. Choose two attribute boosts. One must be to Dexterity or Charisma, and one is a free attribute boost. You're trained in the Society skill, and the Kintargo Lore skill. You gain the Streetwise skill feat.","category":"background","pfs":"Standard","region":"Old Cheliax","feat":["Streetwise"],"rarity":"common","slug":"background-105"},{"skill_mod":{},"summary":"Whether you come from Westcrown or elsewhere, you hold the values of pre-Thrune Cheliax dear. You disdain the infernal government, but you are proud …","primary_source":"World Guide","primary_source_category":"Lost Omens","source_category":["Lost Omens"],"is_general_background":true,"source":["World Guide"],"type":"Background","resistance":{},"speed":{},"url":"/Backgrounds.aspx?ID=106","weakness":{},"skill":["Diplomacy","Westcrown Lore"],"name":"Child of Westcrown","attribute":["Strength","Charisma"],"id":"background-106","text":" Child of Westcrown Source World Guide pg. 106 Region Old Cheliax Whether you come from Westcrown or elsewhere, you hold the values of pre-Thrune Cheliax dear. You disdain the infernal government, but you are proud of your country and do not consider yourself a rebel. Choose two attribute boosts. One must be to Strength or Charisma, and one is a free attribute boost. You're trained in the Diplomacy skill, and the Westcrown Lore skill. You gain the Group Impression skill feat.","category":"background","pfs":"Standard","region":"Old Cheliax","feat":["Group Impression"],"rarity":"common","slug":"background-106"},{"skill_mod":{},"summary":"Your family, whether goblin, hobgoblin, or human, died in the Goblinblood Wars. Though you were marked by these losses, you managed to survive …","primary_source":"World Guide","primary_source_category":"Lost Omens","source_category":["Lost Omens"],"is_general_background":true,"source":["World Guide"],"type":"Background","resistance":{},"speed":{},"url":"/Backgrounds.aspx?ID=107","weakness":{},"skill":["Survival","Goblin Lore"],"name":"Goblinblood Orphan","attribute":["Dexterity","Constitution"],"id":"background-107","text":" Goblinblood Orphan Source World Guide pg. 106 Region Old Cheliax Your family, whether goblin, hobgoblin, or human, died in the Goblinblood Wars. Though you were marked by these losses, you managed to survive through your own resilience and resourcefulness. Choose two attribute boosts. One must be to Dexterity or Constitution, and one is a free attribute boost. You're trained in the Survival skill, and the Goblin Lore skill. You gain the Assurance skill feat with Survival.","category":"background","pfs":"Standard","region":"Old Cheliax","feat":["Assurance"],"rarity":"common","slug":"background-107"},{"skill_mod":{},"summary":"You are from Nidal, and regardless of your personal values, Zon-Kuthon has a claim on your soul due to an ancient pact. The Midnight Lords …","primary_source":"World Guide","primary_source_category":"Lost Omens","source_category":["Lost Omens"],"is_general_background":true,"source":["World Guide"],"type":"Background","resistance":{},"speed":{},"url":"/Backgrounds.aspx?ID=108","weakness":{},"skill":["Intimidation","Shadow Plane Lore"],"name":"Shadow Haunted","attribute":["Intelligence","Wisdom"],"id":"background-108","text":" Shadow Haunted Source World Guide pg. 106 Region Old Cheliax You are from Nidal, and regardless of your personal values, Zon-Kuthon has a claim on your soul due to an ancient pact. The Midnight Lords unsettling influence is bred deep into your bones. Choose two attribute boosts. One must be to Intelligence or Wisdom, and one is a free attribute boost. You're trained in the Intimidation skill, and the Shadow Plane Lore skill. You gain the Quick Coercion skill feat.","category":"background","pfs":"Standard","region":"Old Cheliax","feat":["Quick Coercion"],"rarity":"common","slug":"background-108"},{"skill_mod":{},"summary":"Despite the setbacks Cheliax has suffered recently, your loyalties lie with the devil-backed House Thrune. You consider the current queen to be the …","primary_source":"World Guide","primary_source_category":"Lost Omens","source_category":["Lost Omens"],"is_general_background":true,"source":["World Guide"],"type":"Background","resistance":{},"speed":{},"url":"/Backgrounds.aspx?ID=109","weakness":{},"skill":["Religion","Hell Lore"],"name":"Thrune Loyalist","attribute":["Intelligence","Charisma"],"id":"background-109","text":" Thrune Loyalist Source World Guide pg. 106 Region Old Cheliax Despite the setbacks Cheliax has suffered recently, your loyalties lie with the devil-backed House Thrune. You consider the current queen to be the rightful ruler of your homeland, and you are willing to act against her enemies. Choose two attribute boosts. One must be to Intelligence or Charisma, and one is a free attribute boost. You're trained in the Religion skill, and the Hell Lore skill. You gain the Student of the Canon skill feat.","category":"background","pfs":"Standard","region":"Old Cheliax","feat":["Student of the Canon"],"rarity":"common","slug":"background-109"},{"skill_mod":{},"summary":"You have learned the secrets of taming the mighty mammoths and other megafauna of the far north. Perhaps these talents are a part of your peoples …","primary_source":"World Guide","primary_source_category":"Lost Omens","source_category":["Lost Omens"],"is_general_background":true,"source":["World Guide"],"type":"Background","resistance":{},"speed":{},"url":"/Backgrounds.aspx?ID=110","weakness":{},"skill":["Nature","Animal Lore"],"name":"Mammoth Speaker","attribute":["Constitution","Wisdom"],"id":"background-110","text":" Mammoth Speaker Source World Guide pg. 118 Region Saga Lands You have learned the secrets of taming the mighty mammoths and other megafauna of the far north. Perhaps these talents are a part of your peoples traditional customs, or perhaps you sought out these massive animals of your own accord. Choose two attribute boosts. One must be to Constitution or Wisdom, and one is a free attribute boost. You're trained in the Nature skill, and the Animal Lore skill. You gain the Train Animal skill feat.","category":"background","pfs":"Standard","region":"Saga Lands","feat":["Train Animal"],"rarity":"common","slug":"background-110"},{"skill_mod":{},"summary":"You are a member of a Shoanti quah and have gone through its coming of age ceremony, gaining the traditional tattoo of your quah and earning your …","primary_source":"World Guide","primary_source_category":"Lost Omens","source_category":["Lost Omens"],"is_general_background":true,"source":["World Guide"],"type":"Background","resistance":{},"speed":{},"url":"/Backgrounds.aspx?ID=111","weakness":{},"skill":["Athletics","Quah Lore"],"name":"Shoanti Name-Bearer","attribute":["Strength","Wisdom"],"id":"background-111","text":" Shoanti Name-Bearer Source World Guide pg. 118 Region Saga Lands You are a member of a Shoanti quah and have gone through its coming of age ceremony, gaining the traditional tattoo of your quah and earning your adult name. Choose two attribute boosts. One must be to Strength or Wisdom, and one is a free attribute boost. You're trained in the Athletics skill, and the Quah Lore skill. You gain the Combat Climber skill feat.","category":"background","pfs":"Standard","region":"Saga Lands","feat":["Combat Climber"],"rarity":"common","slug":"background-111"},{"skill_mod":{},"summary":"You come from ancient Thassilon, one of the citizens that appeared out of time alongside the city of Xin-Edasseril. You know many things that have …","primary_source":"World Guide","primary_source_category":"Lost Omens","source_category":["Lost Omens"],"is_general_background":true,"source":["World Guide"],"type":"Background","resistance":{},"speed":{},"url":"/Backgrounds.aspx?ID=112","weakness":{},"skill":["Arcana","Thassilon Lore"],"name":"Thassilonian Traveler","attribute":["Constitution","Intelligence"],"id":"background-112","text":" Thassilonian Traveler Source World Guide pg. 118 Region Saga Lands You come from ancient Thassilon, one of the citizens that appeared out of time alongside the city of Xin-Edasseril. You know many things that have been long forgotten... along with many things that are no longer correct. Choose two attribute boosts. One must be to Constitution or Intelligence, and one is a free attribute boost. You're trained in the Arcana skill, and the Thassilon Lore skill. You gain the Dubious Knowledge skill feat.","category":"background","pfs":"Standard","region":"Saga Lands","feat":["Dubious Knowledge"],"rarity":"common","slug":"background-112"},{"skill_mod":{},"summary":"You are an Ulfen warrior, feared among Avistan for the merciless and devastating raids your people once conducted along the shores. Though the days …","primary_source":"World Guide","primary_source_category":"Lost Omens","source_category":["Lost Omens"],"is_general_background":true,"source":["World Guide"],"type":"Background","resistance":{},"speed":{},"url":"/Backgrounds.aspx?ID=113","weakness":{},"skill":["Intimidation","Sailing Lore"],"name":"Ulfen Raider","attribute":["Strength","Charisma"],"id":"background-113","text":" Ulfen Raider Source World Guide pg. 118 Region Saga Lands You are an Ulfen warrior, feared among Avistan for the merciless and devastating raids your people once conducted along the shores. Though the days of these Ulfen raids are largely past, you have been trained to strike terror into the hearts of those who face you. Choose two attribute boosts. One must be to Strength or Charisma, and one is a free attribute boost. You're trained in the Intimidation skill, and the Sailing Lore skill. You gain the Intimidating Glare skill feat.","category":"background","pfs":"Standard","region":"Saga Lands","feat":["Intimidating Glare"],"rarity":"common","slug":"background-113"},{"skill_mod":{},"summary":"You have spent your youth wandering the lands of Varisia and beyond among the brightly painted wagons of a Varisian caravan. You have heard endless …","primary_source":"World Guide","primary_source_category":"Lost Omens","source_category":["Lost Omens"],"is_general_background":true,"source":["World Guide"],"type":"Background","resistance":{},"speed":{},"url":"/Backgrounds.aspx?ID=114","weakness":{},"skill":["Performance","Circus Lore"],"name":"Varisian Wanderer","attribute":["Dexterity","Charisma"],"id":"background-114","text":" Varisian Wanderer Source World Guide pg. 118 Region Saga Lands You have spent your youth wandering the lands of Varisia and beyond among the brightly painted wagons of a Varisian caravan. You have heard endless tales of your peoples history and lore, and have learned many songs and stories from the disparate people you have met. Choose two attribute boosts. One must be to Dexterity or Charisma, and one is a free attribute boost. You're trained in the Performance skill, and the Circus Lore skill. You gain the Fascinating Performance skill feat.","category":"background","pfs":"Standard","region":"Saga Lands","feat":["Fascinating Performance"],"rarity":"common","slug":"background-114"},{"skill_mod":{},"summary":"Your or one of your ancestors hails from Irrisen, and some spark of the icy regions magic has manifested itself within your bones. The blood of Baba …","primary_source":"World Guide","primary_source_category":"Lost Omens","source_category":["Lost Omens"],"is_general_background":true,"source":["World Guide"],"type":"Background","resistance":{},"speed":{},"url":"/Backgrounds.aspx?ID=115","weakness":{},"skill":["Arcana","Weather Lore"],"name":"Winter's Child","attribute":["Constitution","Charisma"],"id":"background-115","text":" Winter's Child Source World Guide pg. 118 Region Saga Lands Your or one of your ancestors hails from Irrisen, and some spark of the icy regions magic has manifested itself within your bones. The blood of Baba Yagas legacy runs in your veins, and you are at one with the mysteries and dangers of the frozen land. Choose two attribute boosts. One must be to Constitution or Charisma, and one is a free attribute boost. You're trained in the Arcana skill, and the Weather Lore skill. You gain the Arcane Sense skill feat.","category":"background","pfs":"Standard","region":"Saga Lands","feat":["Arcane Sense"],"rarity":"common","slug":"background-115"},{"skill_mod":{},"summary":"You have little love or trust for spellcraft and those who practice it, and have developed a paranoid knack for recognizing such tricks. You are …","primary_source":"World Guide","primary_source_category":"Lost Omens","source_category":["Lost Omens"],"is_general_background":true,"source":["World Guide"],"type":"Background","resistance":{},"speed":{},"url":"/Backgrounds.aspx?ID=116","weakness":{},"skill":["Occultism","Curse Lore"],"name":"Witch Wary","attribute":["Dexterity","Intelligence"],"id":"background-116","text":" Witch Wary Source World Guide pg. 118 Region Saga Lands You have little love or trust for spellcraft and those who practice it, and have developed a paranoid knack for recognizing such tricks. You are constantly on guard for the magic of witches and have been trained to spot the signs of those with minds affected by magic. Choose two attribute boosts. One must be to Dexterity or Intelligence, and one is a free attribute boost. You're trained in the Occultism skill, and the Curse Lore skill. You gain the Oddity Identification skill feat.","category":"background","pfs":"Standard","region":"Saga Lands","feat":["Oddity Identification"],"rarity":"common","slug":"background-116"},{"skill_mod":{},"summary":"You fell prey to the whims of the Galtan mob and were scheduled for execution by final blade , but through skill—or sheer luck—you managed to talk …","primary_source":"World Guide","primary_source_category":"Lost Omens","source_category":["Lost Omens"],"is_general_background":true,"source":["World Guide"],"type":"Background","resistance":{},"speed":{},"url":"/Backgrounds.aspx?ID=117","weakness":{},"skill":["Deception","Revolution Lore"],"name":"Final Blade Survivor","attribute":["Charisma","Wisdom"],"id":"background-117","text":" Final Blade Survivor Source World Guide pg. 130 Region Shining Kingdoms You fell prey to the whims of the Galtan mob and were scheduled for execution by final blade , but through skill—or sheer luck—you managed to talk your way out of it. Choose two attribute boosts. One must be to Charisma or Wisdom, and one is a free attribute boost. You're trained in the Deception skill, and the Revolution Lore skill. You gain the Charming Liar skill feat.","category":"background","pfs":"Standard","region":"Shining Kingdoms","feat":["Charming Liar"],"rarity":"common","slug":"background-117"},{"skill_mod":{},"summary":"You follow the philosophy of the Prophecies of Kalistrade, seeking to build up your wealth in this life so that you might meet the next world on your …","primary_source":"World Guide","primary_source_category":"Lost Omens","source_category":["Lost Omens"],"is_general_background":true,"source":["World Guide"],"type":"Background","resistance":{},"speed":{},"url":"/Backgrounds.aspx?ID=118","weakness":{},"skill":["Diplomacy","Kalistrade Lore"],"name":"Kalistrade Follower","attribute":["Constitution","Intelligence"],"id":"background-118","text":" Kalistrade Follower Source World Guide pg. 130 Region Shining Kingdoms You follow the philosophy of the Prophecies of Kalistrade, seeking to build up your wealth in this life so that you might meet the next world on your own terms. Choose two attribute boosts. One must be to Constitution or Intelligence, and one is a free attribute boost. You're trained in the Diplomacy skill, and the Kalistrade Lore skill. You gain the Bargain Hunter skill feat.","category":"background","pfs":"Standard","region":"Shining Kingdoms","feat":["Bargain Hunter"],"rarity":"common","slug":"background-118"},{"skill_mod":{},"summary":"You were trained to be an ambassador of the elven land of Kyonin, and you have now been sent out into the wider world to build alliances between …","primary_source":"World Guide","primary_source_category":"Lost Omens","source_category":["Lost Omens"],"is_general_background":true,"source":["World Guide"],"type":"Background","resistance":{},"speed":{},"url":"/Backgrounds.aspx?ID=119","weakness":{},"skill":["Society","Politics Lore"],"name":"Kyonin Emissary","attribute":["Charisma","Intelligence"],"id":"background-119","text":" Kyonin Emissary Source World Guide pg. 130 Region Shining Kingdoms You were trained to be an ambassador of the elven land of Kyonin, and you have now been sent out into the wider world to build alliances between Kyonin and the neighboring kingdoms. Choose two attribute boosts. One must be to Charisma or Intelligence, and one is a free attribute boost. You're trained in the Society skill, and the Politics Lore skill. You gain the Multilingual skill feat.","category":"background","pfs":"Standard","region":"Shining Kingdoms","feat":["Multilingual"],"rarity":"common","slug":"background-119"},{"skill_mod":{},"summary":"You have suffered as a worker for the unscrupulous Lumber Consortium, laboring under harsh conditions in dangerous wooded regions of Andoran.","primary_source":"World Guide","primary_source_category":"Lost Omens","source_category":["Lost Omens"],"is_general_background":true,"source":["World Guide"],"type":"Background","resistance":{},"speed":{},"url":"/Backgrounds.aspx?ID=120","weakness":{},"skill":["Athletics","Forest Lore"],"name":"Lumber Consortium Laborer","attribute":["Strength","Dexterity"],"id":"background-120","text":" Lumber Consortium Laborer Source World Guide pg. 130 Region Shining Kingdoms You have suffered as a worker for the unscrupulous Lumber Consortium, laboring under harsh conditions in dangerous wooded regions of Andoran. Choose two attribute boosts. One must be to Strength or Dexterity, and one is a free attribute boost. You're trained in the Athletics skill, and the Forest Lore skill. You gain the Assurance skill feat with Athletics.","category":"background","pfs":"Standard","region":"Shining Kingdoms","feat":["Assurance"],"rarity":"common","slug":"background-120"},{"skill_mod":{},"summary":"You have spent time learning the practices and traditions of the ancient Rivethun dwarven shamans and can recognize all sorts of magic. You may have …","primary_source":"World Guide","primary_source_category":"Lost Omens","source_category":["Lost Omens"],"is_general_background":true,"source":["World Guide"],"type":"Background","resistance":{},"speed":{},"url":"/Backgrounds.aspx?ID=121","weakness":{},"skill":["Occultism","Spirit Lore"],"name":"Rivethun Adherent","attribute":["Constitution","Wisdom"],"id":"background-121","text":" Rivethun Adherent Source World Guide pg. 130 Region Shining Kingdoms You have spent time learning the practices and traditions of the ancient Rivethun dwarven shamans and can recognize all sorts of magic. You may have chosen your own road since then, or you may remain an adherent of the philosophy. Choose two attribute boosts. One must be to Constitution or Wisdom, and one is a free attribute boost. You're trained in the Occultism skill, and the Spirit Lore skill. You gain the Recognize Spell skill feat.","category":"background","pfs":"Standard","region":"Shining Kingdoms","feat":["Recognize Spell"],"rarity":"common","slug":"background-121"},{"skill_mod":{},"summary":"Whether willing or unwilling, you have been involved in the many cutthroat political intrigues within Taldor. You might have been born into it as a …","primary_source":"World Guide","primary_source_category":"Lost Omens","source_category":["Lost Omens"],"is_general_background":true,"source":["World Guide"],"type":"Background","resistance":{},"speed":{},"url":"/Backgrounds.aspx?ID=122","weakness":{},"skill":["Diplomacy","Politics Lore"],"name":"Taldan Schemer","attribute":["Charisma","Constitution"],"id":"background-122","text":" Taldan Schemer Source World Guide pg. 130 Region Shining Kingdoms Whether willing or unwilling, you have been involved in the many cutthroat political intrigues within Taldor. You might have been born into it as a member of the aristocracy, or you might have taken an active role in the recent events of the War for the Crown. Choose two attribute boosts. One must be to Charisma or Constitution, and one is a free attribute boost. You're trained in the Diplomacy skill, and the Politics Lore skill. You gain the Hobnobber skill feat.","category":"background","pfs":"Standard","region":"Shining Kingdoms","feat":["Hobnobber"],"rarity":"common","slug":"background-122"},{"skill_mod":{},"summary":"You might have been born and raised among the druids of the Verduran Forest, or you may have spent time among them as an adult and come to know their …","primary_source":"World Guide","primary_source_category":"Lost Omens","source_category":["Lost Omens"],"is_general_background":true,"source":["World Guide"],"type":"Background","resistance":{},"speed":{},"url":"/Backgrounds.aspx?ID=123","weakness":{},"skill":["Nature","Forest Lore"],"name":"Wildwood Local","attribute":["Dexterity","Wisdom"],"id":"background-123","text":" Wildwood Local Source World Guide pg. 130 Region Shining Kingdoms You might have been born and raised among the druids of the Verduran Forest, or you may have spent time among them as an adult and come to know their ways. Choose two attribute boosts. One must be to Dexterity or Wisdom, and one is a free attribute boost. You're trained in the Nature skill, and the Forest Lore skill. You gain the Natural Medicine skill feat.","category":"background","pfs":"Standard","region":"Shining Kingdoms","feat":["Natural Medicine"],"rarity":"common","slug":"background-123"},{"skill_mod":{},"summary":"You grew up in the church of the Dark Smith, where you learned the value of hard work and achieving vocational mastery.","primary_source":"Pathfinder #148: Fires of the Haunted City","primary_source_category":"Adventure Paths","source_category":["Adventure Paths"],"is_general_background":true,"source":["Pathfinder #148: Fires of the Haunted City"],"type":"Background","resistance":{},"speed":{},"url":"/Backgrounds.aspx?ID=126","weakness":{},"source_group":["Age of Ashes"],"primary_source_group":"Age of Ashes","skill":["Lore","Droskar Lore"],"name":"Droskari Disciple","attribute":["Constitution","Intelligence"],"id":"background-126","text":" Droskari Disciple Source Pathfinder #148: Fires of the Haunted City pg. 65 You grew up in the church of the Dark Smith, where you learned the value of hard work and achieving vocational mastery. Choose two ability boosts. One must be to Constitution or Intelligence , and one is a free ability boost. You gain the Skill Training skill feat, and you're trained in the Droskar Lore skill.","category":"background","feat":["Skill Training"],"rarity":"common","slug":"background-126"},{"primary_source_category":"Adventure Paths","source":["Pathfinder #150: Broken Promises"],"type":"Background","speed":{},"weakness":{},"primary_source_group":"Age of Ashes","skill":["Arcana","Portal Lore"],"trait":["Legacy","Rare"],"attribute":["Intelligence","Wisdom"],"id":"background-127","text":" Aiudara Seeker Source Pathfinder #150: Broken Promises pg. 73 The aiudara of Alsetas Ring have become more well known, and you are interested in learning more about them. Choose two attribute boosts. One must be to Intelligence or Wisdom, and one is a free attribute boost. You're trained in the Arcana skill, and the Portal Lore skill. You gain the Quick Identification skill feat.","feat":["Quick Identification"],"skill_mod":{},"summary":"The aiudara of Alsetas Ring have become more well known, and you are interested in learning more about them.","primary_source":"Pathfinder #150: Broken Promises","trait_group":["Feat","Rarity"],"source_category":["Adventure Paths"],"is_general_background":true,"resistance":{},"url":"/Backgrounds.aspx?ID=127","source_group":["Age of Ashes"],"spoilers":"Age of Ashes","name":"Aiudara Seeker","category":"background","pfs":"Limited","rarity":"rare","slug":"background-127"},{"primary_source_category":"Adventure Paths","source":["Pathfinder #150: Broken Promises"],"type":"Background","speed":{},"weakness":{},"primary_source_group":"Age of Ashes","skill":["Society","Legal Lore"],"trait":["Legacy","Rare"],"attribute":["Constitution","Wisdom"],"id":"background-128","text":" Hermean Heritor Source Pathfinder #150: Broken Promises pg. 73 With the restrictions on Hermean citizenship lifted, you may have fled the city of Promise or have spent some of your childhood in the company of someone who did. Choose two attribute boosts. One must be to Constitution or Wisdom, and one is a free attribute boost. You're trained in the Society skill, and the Legal Lore skill. You gain the Multilingual skill feat or the Assurance skill feat for Society.","feat":["Multilingual"],"skill_mod":{},"summary":"With the restrictions on Hermean citizenship lifted, you may have fled the city of Promise or have spent some of your childhood in the company of …","primary_source":"Pathfinder #150: Broken Promises","trait_group":["Feat","Rarity"],"source_category":["Adventure Paths"],"is_general_background":true,"resistance":{},"url":"/Backgrounds.aspx?ID=128","source_group":["Age of Ashes"],"spoilers":"Age of Ashes","name":"Hermean Heritor","category":"background","pfs":"Limited","rarity":"rare","slug":"background-128"},{"primary_source_category":"Adventure Paths","source":["Pathfinder #150: Broken Promises"],"type":"Background","speed":{},"weakness":{},"primary_source_group":"Age of Ashes","skill":["Intimidation","Genealogy Lore"],"trait":["Legacy","Rare"],"attribute":["Dexterity","Charisma"],"id":"background-129","text":" Legendary Parents Source Pathfinder #150: Broken Promises pg. 73 One or more of your parents (either biological or adoptive) were heroes of the Age of Ashes Adventure Path. Others tend to treat you with a bit more respect, or perhaps fear your connections to people of great power. Choose two attribute boosts. One must be to Dexterity or Charisma, and one is a free attribute boost. You're trained in the Intimidation skill, and the Genealogy Lore skill. You gain the Group Coercion skill feat.","feat":["Group Coercion"],"skill_mod":{},"summary":"One or more of your parents (either biological or adoptive) were heroes of the Age of Ashes Adventure Path. Others tend to treat you with a bit more …","primary_source":"Pathfinder #150: Broken Promises","trait_group":["Feat","Rarity"],"source_category":["Adventure Paths"],"is_general_background":true,"resistance":{},"url":"/Backgrounds.aspx?ID=129","source_group":["Age of Ashes"],"spoilers":"Age of Ashes","name":"Legendary Parents","category":"background","pfs":"Limited","rarity":"rare","slug":"background-129"},{"primary_source_category":"Adventure Paths","source":["Pathfinder #150: Broken Promises"],"type":"Background","speed":{},"weakness":{},"primary_source_group":"Age of Ashes","skill":["Athletics","Dragon Lore"],"trait":["Legacy","Rare"],"attribute":["Strength","Charisma"],"id":"background-131","text":" Touched by Dahak Source Pathfinder #150: Broken Promises pg. 73 As the manifestation of Dahak was destroyed, a shard of the dragon gods wrathful nature infused you, resulting in a violent temper, strange apocalyptic dreams, an obsession with dragon hunting, or some other touch of his influence. Choose two attribute boosts. One must be to Strength or Charisma, and one is a free attribute boost. You're trained in the Athletics skill, and the Dragon Lore skill. You gain the Titan Wrestler skill feat.","feat":["Titan Wrestler"],"skill_mod":{},"summary":"As the manifestation of Dahak was destroyed, a shard of the dragon gods wrathful nature infused you, resulting in a violent temper, strange …","primary_source":"Pathfinder #150: Broken Promises","trait_group":["Feat","Rarity"],"source_category":["Adventure Paths"],"is_general_background":true,"resistance":{},"url":"/Backgrounds.aspx?ID=131","source_group":["Age of Ashes"],"spoilers":"Age of Ashes","name":"Touched by Dahak","category":"background","pfs":"Limited","rarity":"rare","slug":"background-131"},{"skill_mod":{},"summary":"Whether in a monastery, a religious household, or just as part of your everyday life, your upbringing was steeped in the traditions of a faith or …","primary_source":"Gods & Magic","primary_source_category":"Lost Omens","source_category":["Lost Omens"],"is_general_background":true,"source":["Gods & Magic"],"type":"Background","resistance":{},"speed":{},"url":"/Backgrounds.aspx?ID=132","weakness":{},"skill":["Lore skill with a subcategory associated with your deity (Abadar Lore, for instance)."],"name":"Raised by Belief","id":"background-132","text":" Raised by Belief Source Gods &amp; Magic pg. 9 Whether in a monastery, a religious household, or just as part of your everyday life, your upbringing was steeped in the traditions of a faith or philosophy. You might remain committed or you may have turned from your childhood creed, but your skills are still founded in your devotion. Choose two ability boosts. One boost must be to an ability specified in the Divine Ability entry for your deity, and one is a free ability boost. Youre trained in your deitys associated skill, and you gain Assurance with that skill. You gain a Lore skill with a subcategory associated with your deity (Abadar Lore, for instance).","category":"background","pfs":"Standard","feat":["Assurance"],"rarity":"common","slug":"background-132"},{"skill_mod":{},"summary":"Experienced with trapezes, aerial silks, and hoops, your skill is in performing death-defying stunts high above the ground. The Celestial Menagerie …","primary_source":"Extinction Curse Player's Guide","primary_source_category":"Adventure Paths","source_category":["Adventure Paths"],"is_general_background":false,"source":["Extinction Curse Player's Guide"],"type":"Background","resistance":{},"speed":{},"url":"/Backgrounds.aspx?ID=134","weakness":{},"source_group":["Extinction Curse"],"primary_source_group":"Extinction Curse","skill":["Acrobatics","Rope Lore"],"name":"Aerialist","attribute":["Dexterity","Charisma"],"id":"background-134","text":" Aerialist Source Extinction Curse Player's Guide pg. 4 Experienced with trapezes, aerial silks, and hoops, your skill is in performing death-defying stunts high above the ground. The Celestial Menagerie skimped on safety devices such as nets and quality ropes, so you also learned to take a fall better than most. After a harrowing near-death experience involving a cracked trapeze bar, you decided to take your expertise elsewhere. Choose two attribute boosts. One must be to Dexterity or Charisma, and one is a free attribute boost. You're trained in the Acrobatics skill, and the Rope Lore skill. You gain the Cat Fall skill feat.","category":"background","feat":["Cat Fall"],"rarity":"common","slug":"background-134"},{"skill_mod":{},"summary":"You have a long history of working with large circus animals for the Celestial Menagerie, such as performing in an animal act, jostling animals back …","primary_source":"Extinction Curse Player's Guide","primary_source_category":"Adventure Paths","source_category":["Adventure Paths"],"is_general_background":false,"source":["Extinction Curse Player's Guide"],"type":"Background","resistance":{},"speed":{},"url":"/Backgrounds.aspx?ID=135","weakness":{},"source_group":["Extinction Curse"],"primary_source_group":"Extinction Curse","skill":["Athletics","Nature","Lore related to a particular kind of common animal (such as Equine Lore, Feline Lore, or Pachyderm Lore)"],"name":"Animal Wrangler","attribute":["Strength","Wisdom"],"id":"background-135","text":" Animal Wrangler Source Extinction Curse Player's Guide pg. 4 You have a long history of working with large circus animals for the Celestial Menagerie, such as performing in an animal act, jostling animals back into their cages, or even sweeping dung out of squalid pens. Mistress Dusklights ongoing mistreatment of her animals compelled you to quit, and you now strive to ensure animals arent abused. Choose two attribute boosts. One must be to Strength or Wisdom, and one is a free attribute boost. You're trained in your choice of either the Athletics or the Nature skill, as well as a Lore skill related to a particular kind of common animal (such as Equine Lore, Feline Lore, or Pachyderm Lore) You gain a skill feat: Titan Wrestler if you chose Athletics, or Train Animal if you chose Nature.","category":"background","feat":["Titan Wrestler","Train Animal"],"rarity":"common","slug":"background-135"},{"skill_mod":{},"summary":"Youre skilled at shouting to catch and keep the attention of passersby. A few well-timed and forcefully spoken words not only get people to notice …","primary_source":"Extinction Curse Player's Guide","primary_source_category":"Adventure Paths","source_category":["Adventure Paths"],"is_general_background":false,"source":["Extinction Curse Player's Guide"],"type":"Background","resistance":{},"speed":{},"url":"/Backgrounds.aspx?ID=136","weakness":{},"source_group":["Extinction Curse"],"primary_source_group":"Extinction Curse","skill":["Intimidation","Crowd Lore"],"name":"Barker","attribute":["Constitution","Charisma"],"id":"background-136","text":" Barker Source Extinction Curse Player's Guide pg. 5 Youre skilled at shouting to catch and keep the attention of passersby. A few well-timed and forcefully spoken words not only get people to notice you but also engage them to respond to you. You may have previously worked as a crier or in a more formal barker capacity with Mistress Dusklights Celestial Menagerie. Either way, your ability to bully a crowd is impressive. Choose two attribute boosts. One must be to Constitution or Charisma, and one is a free attribute boost. You're trained in the Intimidation skill, and the Crowd Lore skill. You gain the Group Coercion skill feat.","category":"background","feat":["Group Coercion"],"rarity":"common","slug":"background-136"},{"skill_mod":{},"summary":"You never expected to join a circus, but you were looking for a good place to lie low for reasons of your own. The Circus of Wayward Wonders came …","primary_source":"Extinction Curse Player's Guide","primary_source_category":"Adventure Paths","source_category":["Adventure Paths"],"is_general_background":false,"source":["Extinction Curse Player's Guide"],"type":"Background","resistance":{},"speed":{},"url":"/Backgrounds.aspx?ID=137","weakness":{},"source_group":["Extinction Curse"],"primary_source_group":"Extinction Curse","skill":["Deception","Thievery","Underworld Lore"],"name":"Blow-In","attribute":["Dexterity","Charisma"],"id":"background-137","text":" Blow-In Source Extinction Curse Player's Guide pg. 5 You never expected to join a circus, but you were looking for a good place to lie low for reasons of your own. The Circus of Wayward Wonders came together with several different workers and performers a few months ago. Many came from a circus in Escadar called the Celestial Menagerie, but not all of them. It was easy to slip in among the roustabouts. Although youd planned to move on quickly, the circus folk have adopted you as one of their own, and they dont ask questions about your past. Choose two attribute boosts. One must be to Dexterity or Charisma, and one is a free attribute boost. You're trained in your choice of either the Deception or the Thievery skill, as well as the Underworld Lore skill. You gain a skill feat: Lengthy Diversion if you chose Deception, or Subtle Theft if you chose Thievery.","category":"background","feat":["Lengthy Diversion","Subtle Theft"],"rarity":"common","slug":"background-137"},{"skill_mod":{},"summary":"Youve spent uncounted hours walking up and down crowded and noisy circus stands, inventing innovative means to sell refreshments, food, and …","primary_source":"Extinction Curse Player's Guide","primary_source_category":"Adventure Paths","source_category":["Adventure Paths"],"is_general_background":false,"source":["Extinction Curse Player's Guide"],"type":"Background","resistance":{},"speed":{},"url":"/Backgrounds.aspx?ID=138","weakness":{},"source_group":["Extinction Curse"],"primary_source_group":"Extinction Curse","skill":["Society","Mercantile Lore"],"name":"Butcher","attribute":["Constitution","Intelligence"],"id":"background-138","text":" Butcher Source Extinction Curse Player's Guide pg. 5 Youve spent uncounted hours walking up and down crowded and noisy circus stands, inventing innovative means to sell refreshments, food, and novelties at inflated prices. (You might know very little about slaughtering animals; “butcher” is a circus slang term for a vendor.) The Celestial Menagerie constantly pushed you to figure out how to sell increasingly shoddy toys to children and how to conceal the taste of spoiled treats that should have been discarded days earlier. You peddled disappointment and hated it, so you left to seek a new line of work—although youre not yet willing to leave the circus life altogether. Choose two attribute boosts. One must be to Constitution or Intelligence, and one is a free attribute boost. You're trained in the Society skill, and the Mercantile Lore skill. You gain the Read Lips skill feat.","category":"background","feat":["Read Lips"],"rarity":"common","slug":"background-138"},{"skill_mod":{},"summary":"The itinerant life of a traveling circus performer is nothing new to you; you were born and raised in the circus. Youve seen more acts than you can …","primary_source":"Extinction Curse Player's Guide","primary_source_category":"Adventure Paths","source_category":["Adventure Paths"],"is_general_background":false,"source":["Extinction Curse Player's Guide"],"type":"Background","resistance":{},"speed":{},"url":"/Backgrounds.aspx?ID=139","weakness":{},"source_group":["Extinction Curse"],"primary_source_group":"Extinction Curse","skill":["Performance","Circus Lore"],"name":"Circus Born","attribute":["Intelligence","Charisma"],"id":"background-139","text":" Circus Born Source Extinction Curse Player's Guide pg. 5 The itinerant life of a traveling circus performer is nothing new to you; you were born and raised in the circus. Youve seen more acts than you can count and grew up hearing the tall tales of circus performers while gathered around their campfires. Youve experienced the thrill of captivating crowd ever since you were young. You may have tried a few times to settle down, but the lure of the open road and the glamor of the big top always called you back. Choose two attribute boosts. One must be to Intelligence or Charisma, and one is a free attribute boost. You're trained in the Performance skill, and the Circus Lore skill. You gain the Experienced Professional skill feat.","category":"background","feat":["Experienced Professional"],"rarity":"common","slug":"background-139"},{"skill_mod":{},"summary":"Although youve spent time in greasepaint and colorful clothing to amuse crowds, your skills with buffoonery and physical comedy are exceptional …","primary_source":"Extinction Curse Player's Guide","primary_source_category":"Adventure Paths","source_category":["Adventure Paths"],"is_general_background":false,"source":["Extinction Curse Player's Guide"],"type":"Background","resistance":{},"speed":{},"url":"/Backgrounds.aspx?ID=140","weakness":{},"source_group":["Extinction Curse"],"primary_source_group":"Extinction Curse","skill":["Performance","Clown Lore"],"name":"Clown","attribute":["Dexterity","Charisma"],"id":"background-140","text":" Clown Source Extinction Curse Player's Guide pg. 6 Although youve spent time in greasepaint and colorful clothing to amuse crowds, your skills with buffoonery and physical comedy are exceptional whether or not youre in costume. In the employ of Mistress Dusklights Celestial Menagerie, you spent too many routines distracting an audience from an ill-timed accident or evidence of abused animals or performers. Youve had enough of that, and the Celestial Menagerie isnt your home any longer. Choose two attribute boosts. One must be to Dexterity or Charisma, and one is a free attribute boost. You're trained in the Performance skill, and the Clown Lore skill. You gain the Virtuosic Performer skill feat (comedy)","category":"background","feat":["Virtuosic Performer"],"rarity":"common","slug":"background-140"},{"skill_mod":{},"summary":"You delight crowds by reading minds, telling futures, and contacting spirits. Although much of your work is misdirection and showmanship, your cons …","primary_source":"Extinction Curse Player's Guide","primary_source_category":"Adventure Paths","source_category":["Adventure Paths"],"is_general_background":false,"source":["Extinction Curse Player's Guide"],"type":"Background","resistance":{},"speed":{},"url":"/Backgrounds.aspx?ID=141","weakness":{},"source_group":["Extinction Curse"],"primary_source_group":"Extinction Curse","skill":["Arcana","Scam Lore"],"name":"Mystic Seer","attribute":["Intelligence","Wisdom"],"id":"background-141","text":" Mystic Seer Source Extinction Curse Player's Guide pg. 6 You delight crowds by reading minds, telling futures, and contacting spirits. Although much of your work is misdirection and showmanship, your cons have inadvertently awakened a genuine awareness of magic in your mind. This new sense is both thrilling and frightening, and you hope that you can hone it further in the Circus of Wayward Wonders. Choose two attribute boosts. One must be to Intelligence or Wisdom, and one is a free attribute boost. You're trained in the Arcana skill, and the Scam Lore skill. You gain the Arcane Sense skill feat.","category":"background","feat":["Arcane Sense"],"rarity":"common","slug":"background-141"},{"skill_mod":{},"summary":"Youve worked as a roustabout to erect tents and set up rigging for acrobatic performances; youve sometimes even aided aerialists and acrobats in …","primary_source":"Extinction Curse Player's Guide","primary_source_category":"Adventure Paths","source_category":["Adventure Paths"],"is_general_background":false,"source":["Extinction Curse Player's Guide"],"type":"Background","resistance":{},"speed":{},"url":"/Backgrounds.aspx?ID=142","weakness":{},"source_group":["Extinction Curse"],"primary_source_group":"Extinction Curse","skill":["Athletics","Circus Lore"],"name":"Rigger","attribute":["Strength","Dexterity"],"id":"background-142","text":" Rigger Source Extinction Curse Player's Guide pg. 6 Youve worked as a roustabout to erect tents and set up rigging for acrobatic performances; youve sometimes even aided aerialists and acrobats in their death-defying training. Even though your work is often done before the crowds arrive, you know your skills contribute to the success and safety of the circus. Mistress Dusklight treats her roustabouts as little more than slaves, and youve resolved to join a company where your expertise is appreciated. Choose two attribute boosts. One must be to Strength or Dexterity, and one is a free attribute boost. You're trained in the Athletics skill, and the Circus Lore skill. You gain the Combat Climber skill feat.","category":"background","feat":["Combat Climber"],"rarity":"common","slug":"background-142"},{"skill_mod":{},"summary":"You are a leshy from Finadar Forest, originally created under the corruption of a cyclopean monolith. Though the Pathfinder Society managed to sever …","primary_source":"PFS Scenario #1-15: The Blooming Catastrophe","primary_source_category":"Society","prerequisite":" Leshy ancestry","source_category":["Society"],"is_general_background":false,"source":["PFS Scenario #1-15: The Blooming Catastrophe"],"type":"Background","resistance":{},"speed":{},"url":"/Backgrounds.aspx?ID=143","weakness":{},"source_group":["Pathfinder Society"],"primary_source_group":"Pathfinder Society","skill":["Intimidation","Abyssal Lore"],"name":"Finadar Leshy","attribute":["Constitution","Charisma"],"id":"background-143","text":" Finadar Leshy Source PFS Scenario #1-15: The Blooming Catastrophe pg. 35 Prerequisites Leshy ancestry You are a leshy from Finadar Forest, originally created under the corruption of a cyclopean monolith. Though the Pathfinder Society managed to sever the monoliths connection, freeing the forest and your people from its influence, you retain a trace, unnerving connection to the Abyss. Choose two attribute boosts. One must be to Constitution or Charisma, and one is a free attribute boost. You're trained in the Intimidation skill, and the Abyssal Lore skill. You gain the Intimidating Glare skill feat.","category":"background","pfs":"Limited","feat":["Intimidating Glare"],"rarity":"common","slug":"background-143"},{"primary_source_category":"Adventure Paths","source":["Pathfinder #153: Life's Long Shadows"],"type":"Background","speed":{},"weakness":{},"primary_source_group":"Extinction Curse","skill":["Survival","Zevgavizeb Lore"],"trait":["Uncommon"],"attribute":["Strength","Wisdom"],"id":"background-144","text":" Dreamer of the Verdant Moon Source Pathfinder #153: Life's Long Shadows pg. 67 You spent your early days in the aftermath of one of the great ravenings. You survived thanks to your resourcefulness and perhaps your patrons favor and were blessed with skills and drive thereafter, but you must always hold to his standards, lest the hunger from the depths seek you out once again. Choose two attribute boosts. One must be to Strength or Wisdom, and one is a free attribute boost. You're trained in the Survival skill, and the Zevgavizeb Lore skill. You gain the Ravening's Desperation skill feat.","feat":["Ravening's Desperation"],"skill_mod":{},"summary":"You spent your early days in the aftermath of one of the great ravenings. You survived thanks to your resourcefulness and perhaps your patrons …","primary_source":"Pathfinder #153: Life's Long Shadows","trait_group":["Rarity"],"source_category":["Adventure Paths"],"is_general_background":true,"resistance":{},"url":"/Backgrounds.aspx?ID=144","source_group":["Extinction Curse"],"spoilers":"Extinction Curse","name":"Dreamer of the Verdant Moon","category":"background","rarity":"uncommon","slug":"background-144"},{"skill_mod":{},"summary":"The Iolite Squad was Oprak's first foray into training hobgoblins for Pathfinder membership. You've added the archival and archaeological skills they …","primary_source":"PFS Scenario #1-19: Iolite Squad Alpha","primary_source_category":"Society","prerequisite":" Hobgoblin Ancestry","source_category":["Society"],"is_general_background":false,"source":["PFS Scenario #1-19: Iolite Squad Alpha"],"type":"Background","resistance":{},"speed":{},"url":"/Backgrounds.aspx?ID=146","weakness":{},"source_group":["Pathfinder Society"],"primary_source_group":"Pathfinder Society","skill":["Society","Warfare Lore"],"name":"Iolite Trainee Hobgoblin","attribute":["Constitution","Intelligence"],"id":"background-146","text":" Iolite Trainee Hobgoblin Source PFS Scenario #1-19: Iolite Squad Alpha pg. 30 Prerequisites Hobgoblin Ancestry The Iolite Squad was Oprak's first foray into training hobgoblins for Pathfinder membership. You've added the archival and archaeological skills they sent back to Oprak into your military training. Choose two attribute boosts. One must be to Constitution or Intelligence, and one is a free attribute boost. You're trained in the Society skill, and the Warfare Lore skill. You gain the Sign Language skill feat.","category":"background","pfs":"Limited","feat":["Sign Language"],"rarity":"common","slug":"background-146"},{"skill_mod":{},"summary":"In the past decade, the Pathfinder Society has clashed with demonic armies, meddled in politics, and more, but you joined the organization before …","primary_source":"Organized Play Foundation","primary_source_category":"Society","source_category":["Society"],"is_general_background":false,"source":["Organized Play Foundation"],"type":"Background","resistance":{},"speed":{},"url":"/Backgrounds.aspx?ID=148","weakness":{},"source_group":["Pathfinder Society"],"primary_source_group":"Pathfinder Society","skill":["Survival","Pathfinder Society Lore"],"name":"Early Explorer","attribute":["Strength","Wisdom"],"id":"background-148","text":" Early Explorer Source Organized Play Foundation PFS Note You can select this background only if you have earned credit for at least 5 First Edition scenarios from Seasons 0 of the Pathfinder Society organized play campaign. In the past decade, the Pathfinder Society has clashed with demonic armies, meddled in politics, and more, but you joined the organization before everything seemed so complicated. Whether youre a dedicated scholar of ruins or an explorer who just longs for months-long expeditions into the wilderness, youre a Pathfinder to explore, report, and cooperate. Choose two attribute boosts. One must be to Strength or Wisdom, and one is a free attribute boost. You're trained in the Survival skill, and the Pathfinder Society Lore skill. You gain the Forager skill feat.","category":"background","pfs":"Standard","feat":["Forager"],"rarity":"common","slug":"background-148"},{"skill_mod":{},"summary":"Countless factions have fought for influence in Absalom for millennia, and for decades these groups worked through the Pathfinder Society to better …","primary_source":"Organized Play Foundation","primary_source_category":"Society","source_category":["Society"],"is_general_background":false,"source":["Organized Play Foundation"],"type":"Background","resistance":{},"speed":{},"url":"/Backgrounds.aspx?ID=150","weakness":{},"source_group":["Pathfinder Society"],"primary_source_group":"Pathfinder Society","skill":["Society","Absalom Lore"],"name":"Shadow War Survivor","attribute":["Wisdom","Charisma"],"id":"background-150","text":" Shadow War Survivor Source Organized Play Foundation PFS Note You can select this background only if you have earned credit for at least 5 First Edition scenarios from Season 1 of the Pathfinder Society organized play campaign. Countless factions have fought for influence in Absalom for millennia, and for decades these groups worked through the Pathfinder Society to better control the City at the Center of the World. Perhaps you were ones of these agents who clashed with other operatives during the so-called Shadow War. Or you might have been an unintended victim of these clandestine clashes, inspiring you to join the Society and stop the conflict from within. Whatever the reason, navigating the Shadow War has left you politically savvy and informed. Choose two attribute boosts. One must be to Wisdom or Charisma, and one is a free attribute boost. You're trained in the Society skill, and the Absalom Lore skill. You gain the Streetwise skill feat.","category":"background","pfs":"Standard","feat":["Streetwise"],"rarity":"common","slug":"background-150"},{"skill_mod":{},"summary":"You were among the Pathfinders recruited by the devious Shadow Lodge, lured in by promises of wealth, reform, justice, or revenge. You might have …","primary_source":"Organized Play Foundation","primary_source_category":"Society","source_category":["Society"],"is_general_background":false,"source":["Organized Play Foundation"],"type":"Background","resistance":{},"speed":{},"url":"/Backgrounds.aspx?ID=151","weakness":{},"source_group":["Pathfinder Society"],"primary_source_group":"Pathfinder Society","skill":["Deception","Underworld Lore"],"name":"Shadow Lodge Defector","attribute":["Dexterity","Intelligence"],"id":"background-151","text":" Shadow Lodge Defector Source Organized Play Foundation PFS Note You can select this background only if you have earned credit for at least 5 First Edition scenarios from Season 2 of the Pathfinder Society organized play campaign. You were among the Pathfinders recruited by the devious Shadow Lodge, lured in by promises of wealth, reform, justice, or revenge. You might have fought against the Societys loyal agents, helped sabotage the Pathfinders reputation in distant countries, or even infiltrated the far-flung lodges as a spy. Youve since made peace with and rejoined the Pathfinder Society, yet the underhanded reflexes and skills you learned are hard to forget. Choose two attribute boosts. One must be to Dexterity or Intelligence, and one is a free attribute boost. You're trained in the Deception skill, and the Underworld Lore skill. You gain the Lie to Me skill feat.","category":"background","pfs":"Standard","feat":["Lie to Me"],"rarity":"common","slug":"background-151"},{"skill_mod":{},"summary":"Named for the legendary sorcerer Hao Jin, the Ruby Phoenix Tournament occurs once every 10 years in Goka and attracts extraordinary talent from …","primary_source":"Organized Play Foundation","primary_source_category":"Society","source_category":["Society"],"is_general_background":false,"source":["Organized Play Foundation"],"type":"Background","resistance":{},"speed":{},"url":"/Backgrounds.aspx?ID=153","weakness":{},"source_group":["Pathfinder Society"],"primary_source_group":"Pathfinder Society","skill":["Athletics","Gladiatorial Lore"],"name":"Ruby Phoenix Enthusiast","attribute":["Strength","Dexterity"],"id":"background-153","text":" Ruby Phoenix Enthusiast Source Organized Play Foundation PFS Note You can select this background only if you have earned credit for at least 5 First Edition scenarios from Season 3 of the Pathfinder Society organized play campaign. Named for the legendary sorcerer Hao Jin, the Ruby Phoenix Tournament occurs once every 10 years in Goka and attracts extraordinary talent from across the world. You might have begun training for the tournament but never participated, or perhaps you entered the tournament only to be defeated by (and inspired to join) the Pathfinder Society. Either way, your dedicated training prepares you for the rigors of the adventuring lifestyle. Choose two attribute boosts. One must be to Strength or Dexterity, and one is a free attribute boost. You're trained in the Athletics skill, and the Gladiatorial Lore skill. You gain the Combat Climber skill feat. In addition, you gain access to one of the following uncommon monk weapons: kama, nunchaku, sai, shuriken, or temple sword.","category":"background","pfs":"Standard","feat":["Combat Climber"],"rarity":"common","slug":"background-153"},{"skill_mod":{},"summary":"As archaeologists uncovered and explored ever-larger numbers of Thassilonian ruins, you were among the eager explorers who sought out the Runelords …","primary_source":"Organized Play Foundation","primary_source_category":"Society","source_category":["Society"],"is_general_background":false,"source":["Organized Play Foundation"],"type":"Background","resistance":{},"speed":{},"url":"/Backgrounds.aspx?ID=155","weakness":{},"source_group":["Pathfinder Society"],"primary_source_group":"Pathfinder Society","skill":["Arcana","Thassilonian History Lore"],"name":"Thassilonian Delver","attribute":["Constitution","Intelligence"],"id":"background-155","text":" Thassilonian Delver Source Organized Play Foundation PFS Note You can select this background only if you have earned credit for at least 5 First Edition scenarios from Season 4 of the Pathfinder Society organized play campaign. As archaeologists uncovered and explored ever-larger numbers of Thassilonian ruins, you were among the eager explorers who sought out the Runelords ancient secrets. You may have been the apprentice to another Pathfinder who perished on an expedition, leaving you their discoveries and notes. Or perhaps you explored several of these sites yourself, quickly learning to parse the arcane secrets before lest the eldritch magic extinguish your life. Choose two attribute boosts. One must be to Constitution or Intelligence, and one is a free attribute boost. You're trained in the Arcana skill, and the Thassilonian History Lore skill. You gain the Arcane Sense skill feat. Add Thassilonian to the list of additional languages you can learn for having a high Intelligence modifier.","category":"background","pfs":"Standard","feat":["Arcane Sense"],"rarity":"common","slug":"background-155"},{"skill_mod":{},"summary":"For over a century, Mendev led a multinational coalition against ever-growing abyssal invaders in the Worldwound, and the Pathfinder Society aided in …","primary_source":"Organized Play Foundation","primary_source_category":"Society","source_category":["Society"],"is_general_background":false,"source":["Organized Play Foundation"],"type":"Background","resistance":{},"speed":{},"url":"/Backgrounds.aspx?ID=156","weakness":{},"source_group":["Pathfinder Society"],"primary_source_group":"Pathfinder Society","skill":["Religion","Demon Lore"],"name":"Demon Slayer","attribute":["Strength","Constitution"],"id":"background-156","text":" Demon Slayer Source Organized Play Foundation PFS Note You can select this background only if you have earned credit for at least 5 First Edition scenarios from Season 5 of the Pathfinder Society organized play campaign. For over a century, Mendev led a multinational coalition against ever-growing abyssal invaders in the Worldwound, and the Pathfinder Society aided in the so-called Fifth Crusade that ultimately sealed the planar rift and defeated its demon armies. You might be a hardened recruit who clashed with the demons, or perhaps you were a survivor who lost everything to the fiendish armies and narrowly escaped—or was rescued by Pathfinders. Your exposure to the Worldwound has taught you vital lessons in identifying fiends and their magic. Choose two attribute boosts. One must be to Strength or Constitution, and one is a free attribute boost. You're trained in the Religion skill, and the Demon Lore skill. You gain the Recognize Spell skill feat. Add Abyssal to the list of additional languages you can learn for having a high Intelligence modifier.","category":"background","pfs":"Standard","feat":["Recognize Spell"],"rarity":"common","slug":"background-156"},{"skill_mod":{},"summary":"The unfamiliar technology of Numerias Silver Mount still baffles Society scholars, yet you are one of the innovators who discovered how to operate a …","primary_source":"Organized Play Foundation","primary_source_category":"Society","source_category":["Society"],"is_general_background":false,"source":["Organized Play Foundation"],"type":"Background","resistance":{},"speed":{},"url":"/Backgrounds.aspx?ID=157","weakness":{},"source_group":["Pathfinder Society"],"primary_source_group":"Pathfinder Society","skill":["Crafting","Engineering Lore"],"name":"Scholar of the Sky Key","attribute":["Constitution","Intelligence"],"id":"background-157","text":" Scholar of the Sky Key Source Organized Play Foundation PFS Note You can select this background only if you have earned credit for at least 5 First Edition scenarios from Season 6 of the Pathfinder Society organized play campaign. The unfamiliar technology of Numerias Silver Mount still baffles Society scholars, yet you are one of the innovators who discovered how to operate a handful of these futuristic tools—possibly after surviving more than a few explosions. The Society might have recruited you for your esoteric abilities, or you might have sought out the Societys protection in escaping the covetously vile Technic League. Even if your understanding of advanced technology is imperfect, your hard-learned lessons are invaluable in deciphering and repairing gear. Choose two attribute boosts. One must be to Constitution or Intelligence, and one is a free attribute boost. You're trained in the Crafting skill, and the Engineering Lore skill. You gain the Quick Repair skill feat.","category":"background","pfs":"Standard","feat":["Quick Repair"],"rarity":"common","slug":"background-157"},{"skill_mod":{},"summary":"For more than a century, the Pathfinder Society has clashed with the avaricious and underhanded Aspis Consortium, and several years ago the Society …","primary_source":"Organized Play Foundation","primary_source_category":"Society","source_category":["Society"],"is_general_background":false,"source":["Organized Play Foundation"],"type":"Background","resistance":{},"speed":{},"url":"/Backgrounds.aspx?ID=159","weakness":{},"source_group":["Pathfinder Society"],"primary_source_group":"Pathfinder Society","skill":["Intimidation","Aspis Consortium Lore"],"name":"Former Aspis Agent","attribute":["Intelligence","Charisma"],"id":"background-159","text":" Former Aspis Agent Source Organized Play Foundation PFS Note You can select this background only if you have earned credit for at least 5 First Edition scenarios from Season 7 of the Pathfinder Society organized play campaign. For more than a century, the Pathfinder Society has clashed with the avaricious and underhanded Aspis Consortium, and several years ago the Society dealt its rival a decisive blow. You may be one of the few survivors of a doomed Aspis expedition, or perhaps you chafed at the Consortiums villainous practices and defected to the Pathfinders. No matter your reasons, you know how to be efficient and ruthless when the circumstances demand. Choose two attribute boosts. One must be to Intelligence or Charisma, and one is a free attribute boost. You're trained in the Intimidation skill, and the Aspis Consortium Lore skill. You gain the Group Coercion skill feat. You gain access to any uncommon options as though you were a member of the Aspis Consortium.","category":"background","pfs":"Standard","feat":["Group Coercion"],"rarity":"common","slug":"background-159"},{"skill_mod":{},"summary":"Upon securing the Untouchable Opal, an artifact of extraordinary power, the Pathfinder Society endeavored to free the benevolent demigod Ranginori , …","primary_source":"Organized Play Foundation","primary_source_category":"Society","source_category":["Society"],"is_general_background":false,"source":["Organized Play Foundation"],"type":"Background","resistance":{},"speed":{},"url":"/Backgrounds.aspx?ID=161","weakness":{},"source_group":["Pathfinder Society"],"primary_source_group":"Pathfinder Society","skill":["Acrobatics","Elemental Lords Lore or a <%SKILLS%8%%>Lore<%END> skill related either to one of the Elemental Planes (such as <%PLANES%4%%>Plane of Air<%END> Lore)."],"name":"Savior of Air","attribute":["Dexterity","Charisma"],"id":"background-161","text":" Savior of Air Source Organized Play Foundation PFS Note You can select this background only if you have earned credit for at least 5 First Edition scenarios from Season 8 of the Pathfinder Society organized play campaign. Upon securing the Untouchable Opal, an artifact of extraordinary power, the Pathfinder Society endeavored to free the benevolent demigod Ranginori, who was trapped within the virtually unbreakable prison. You might have joined the Pathfinder Society in its expeditions to the Elemental Planes, or you might have lived on one of those planes before learning of the Society from these Pathfinder agents. You are no stranger to navigating precarious terrain as a result. Choose two attribute boosts. One must be to Dexterity or Charisma, and one is a free attribute boost. You're trained in the Acrobatics skill, and the Elemental Lords Lore skill or a Lore skill related either to one of the Elemental Planes (such as Plane of Air Lore). You gain the Cat Fall skill feat. Add Auran to the list of additional languages you can learn for having a high Intelligence modifier.","category":"background","pfs":"Standard","feat":["Cat Fall"],"rarity":"common","slug":"background-161"},{"skill_mod":{},"summary":"As the Pathfinder Societys influence has grown, so too did many of its factions become wealthier and more powerful. These factions relied on a host …","primary_source":"Organized Play Foundation","primary_source_category":"Society","source_category":["Society"],"is_general_background":false,"source":["Organized Play Foundation"],"type":"Background","resistance":{},"speed":{},"url":"/Backgrounds.aspx?ID=163","weakness":{},"source_group":["Pathfinder Society"],"primary_source_group":"Pathfinder Society","skill":["Diplomacy"],"name":"Faction Opportunist","attribute":["Intelligence","Wisdom"],"id":"background-163","text":" Faction Opportunist Source Organized Play Foundation PFS Note You can select this background only if you have earned credit for at least 5 First Edition scenarios from Season 9 of the Pathfinder Society organized play campaign. As the Pathfinder Society's influence has grown, so too did many of its factions become wealthier and more powerful. These factions relied on a host of Pathfinders and independent operatives alike to establish trade networks, shape national politics, and more, and you were among the specialists who helped one of these factions realize its goal. These events provided you countless opportunities to develop your own contacts and negotiating skills. Choose two ability boosts. One must be to Intelligence or Wisdom , and one is a free ability boost. You're trained in the Diplomacy skill, plus either Guild Lore, Heraldry Lore, or Mercantile Lore. You gain the Hobnobber skill feat.","category":"background","pfs":"Standard","feat":["Hobnobber"],"rarity":"common","slug":"background-163"},{"skill_mod":{},"summary":"Within her magnificent museum demiplane, the sorcerer Hao Jin extracted and preserved countless sites and cultures. The demiplanes unraveling magic …","primary_source":"Organized Play Foundation","primary_source_category":"Society","source_category":["Society"],"is_general_background":false,"source":["Organized Play Foundation"],"type":"Background","resistance":{},"speed":{},"url":"/Backgrounds.aspx?ID=164","weakness":{},"source_group":["Pathfinder Society"],"primary_source_group":"Pathfinder Society","skill":["Medicine","Stealth","Lore related to the terrain you lived in while on the demiplane (such as <%SKILLS%8%%>Cave Lore<%END> or <%SKILLS%8%%>Desert Lore<%END>)."],"name":"Tapestry Refugee","attribute":["Constitution","Wisdom"],"id":"background-164","text":" Tapestry Refugee Source Organized Play Foundation PFS Note You can select this background only if you have earned credit for at least 5 First Edition scenarios from Season 10 of the Pathfinder Society organized play campaign. Within her magnificent museum demiplane, the sorcerer Hao Jin extracted and preserved countless sites and cultures. The demiplanes unraveling magic forced the Pathfinder Society to evacuate the many inhabitants recently, and you were among the refugees who returned to the Material Plane after centuries of isolation. Whether you joined the Society out of gratitude, curiosity, or desperation, you are hardened by your harrowing flight from your doomed home. Choose two attribute boosts. One must be to Constitution or Wisdom, and one is a free attribute boost. You're trained in your choice of either the Medicine or the Stealth skill, as well as a Lore skill related to the terrain you lived in while on the demiplane (such as Cave Lore or Desert Lore). You gain the Assurance skill feat with the skill you chose to become trained in (Medicine or Stealth).","category":"background","pfs":"Standard","feat":["Assurance"],"rarity":"common","slug":"background-164"},{"skill_mod":{},"summary":"Your past includes no small amount of rural banditry, robbing travelers on the road and scraping by. Whether your robbery was sanctioned by a local …","primary_source":"Advanced Player's Guide","primary_source_category":"Rulebooks","source_category":["Rulebooks"],"is_general_background":true,"source":["Advanced Player's Guide"],"type":"Background","resistance":{},"speed":{},"url":"/Backgrounds.aspx?ID=165","weakness":{},"skill":["Intimidation","Lore related to the terrain you worked in (such as Desert Lore or Plains Lore)."],"name":"Bandit","attribute":["Dexterity","Charisma"],"id":"background-165","text":" Bandit Source Advanced Player's Guide pg. 48 Your past includes no small amount of rural banditry, robbing travelers on the road and scraping by. Whether your robbery was sanctioned by a local noble or you did so of your own accord, you eventually got caught up in the adventuring life. Now, adventure is your stock and trade, and years of camping and skirmishing have only helped. Choose two attribute boosts. One must be to Dexterity or Charisma, and one is a free attribute boost. You're trained in the Intimidation skill, and a Lore skill related to the terrain you worked in (such as Desert Lore or Plains Lore). You gain the Group Coercion skill feat.","category":"background","pfs":"Standard","feat":["Group Coercion"],"rarity":"common","slug":"background-165"},{"skill_mod":{},"summary":"Haircuts, dentistry, bloodletting, and surgery—if it takes a steady hand and a razor, you do it. You may have taken to the road to expand your …","primary_source":"Advanced Player's Guide","primary_source_category":"Rulebooks","source_category":["Rulebooks"],"is_general_background":true,"source":["Advanced Player's Guide"],"type":"Background","resistance":{},"speed":{},"url":"/Backgrounds.aspx?ID=166","weakness":{},"skill":["Medicine","Surgery Lore"],"name":"Barber","attribute":["Dexterity","Wisdom"],"id":"background-166","text":" Barber Source Advanced Player's Guide pg. 48 Haircuts, dentistry, bloodletting, and surgery—if it takes a steady hand and a razor, you do it. You may have taken to the road to expand your skills, or to test yourself against a world that leaves your patients so battered and bruised. Choose two attribute boosts. One must be to Dexterity or Wisdom, and one is a free attribute boost. You're trained in the Medicine skill, and the Surgery Lore skill. You gain the Risky Surgery skill feat.","category":"background","pfs":"Standard","feat":["Risky Surgery"],"rarity":"common","slug":"background-166"},{"skill_mod":{},"summary":"You ran the numbers on a large farm, for a merchants endeavors, or with a major guild in the city. You kept track of expenses, payroll, profits, and …","primary_source":"Advanced Player's Guide","primary_source_category":"Rulebooks","source_category":["Rulebooks"],"is_general_background":true,"source":["Advanced Player's Guide"],"type":"Background","resistance":{},"speed":{},"url":"/Backgrounds.aspx?ID=167","weakness":{},"skill":["Society","Accounting Lore"],"name":"Bookkeeper","attribute":["Intelligence","Wisdom"],"id":"background-167","text":" Bookkeeper Source Advanced Player's Guide pg. 48 You ran the numbers on a large farm, for a merchants endeavors, or with a major guild in the city. You kept track of expenses, payroll, profits, and anything else that had to do with money, for better or worse. If better, you might be adventuring to learn how others ply this trade. If worse, you may be fleeing from impending consequences, in the hope that no one finds you. Choose two attribute boosts. One must be to Intelligence or Wisdom, and one is a free attribute boost. You're trained in the Society skill, and the Accounting Lore skill. You gain the Eye for Numbers skill feat.","category":"background","pfs":"Standard","feat":["Eye for Numbers"],"rarity":"common","slug":"background-167"},{"skill_mod":{},"summary":"You grew up in the kitchens of a tavern or other dining establishment and excelled there, becoming an exceptional cook. Baking, cooking, a little …","primary_source":"Advanced Player's Guide","primary_source_category":"Rulebooks","source_category":["Rulebooks"],"is_general_background":true,"source":["Advanced Player's Guide"],"type":"Background","resistance":{},"speed":{},"url":"/Backgrounds.aspx?ID=168","weakness":{},"skill":["Survival","Cooking Lore"],"name":"Cook","attribute":["Constitution","Intelligence"],"id":"background-168","text":" Cook Source Advanced Player's Guide pg. 48 You grew up in the kitchens of a tavern or other dining establishment and excelled there, becoming an exceptional cook. Baking, cooking, a little brewing on the side—youve spent lots of time out of sight. Its about time you went out into the world to catch some sights for yourself. Choose two attribute boosts. One must be to Constitution or Intelligence, and one is a free attribute boost. You're trained in the Survival skill, and the Cooking Lore skill. You gain the Seasoned skill feat.","category":"background","pfs":"Standard","feat":["Seasoned"],"rarity":"common","slug":"background-168"},{"skill_mod":{},"summary":"In your youth, you earned coin running messages for persons of wealth and influence, darting through crowded cobblestone streets. Your dogged …","primary_source":"Advanced Player's Guide","primary_source_category":"Rulebooks","source_category":["Rulebooks"],"is_general_background":true,"source":["Advanced Player's Guide"],"type":"Background","resistance":{},"speed":{},"url":"/Backgrounds.aspx?ID=169","weakness":{},"skill":["Society","Lore for the city in which you were raised."],"name":"Courier","attribute":["Dexterity","Intelligence"],"id":"background-169","text":" Courier Source Advanced Player's Guide pg. 48 In your youth, you earned coin running messages for persons of wealth and influence, darting through crowded cobblestone streets. Your dogged commitment to deliver your message was good training for the life of an adventurer. Choose two attribute boosts. One must be to Dexterity or Intelligence, and one is a free attribute boost. You're trained in the Society skill, and a Lore skill for the city in which you were raised. You gain the Glean Contents skill feat.","category":"background","pfs":"Standard","feat":["Glean Contents"],"rarity":"common","slug":"background-169"},{"skill_mod":{},"summary":"You were (or still are) a member of a cult whose rites may involve sacred dances to ensure a strong harvest or dire rituals that call upon dark …","primary_source":"Advanced Player's Guide","primary_source_category":"Rulebooks","source_category":["Rulebooks"],"is_general_background":true,"source":["Advanced Player's Guide"],"type":"Background","resistance":{},"speed":{},"url":"/Backgrounds.aspx?ID=170","weakness":{},"skill":["Occultism","Lore related to your deity or cult."],"name":"Cultist","attribute":["Intelligence","Charisma"],"id":"background-170","text":" Cultist Source Advanced Player's Guide pg. 48 You were (or still are) a member of a cult whose rites may involve sacred dances to ensure a strong harvest or dire rituals that call upon dark powers. You might have taken up adventuring to further your cults aims, to initiate yourself into the worlds grander mysteries, or to flee unsavory practices or strictures. Choose two attribute boosts. One must be to Intelligence or Charisma, and one is a free attribute boost. You're trained in the Occultism skill, and a Lore skill related to your deity or cult. You gain the Schooled in Secrets skill feat.","category":"background","pfs":"Standard","feat":["Schooled in Secrets"],"rarity":"common","slug":"background-170"},{"skill_mod":{},"summary":"You were more than a rebel; you were a revolutionary, fighting for the promise of a new or better country. You may or may not still believe in the …","primary_source":"Advanced Player's Guide","primary_source_category":"Rulebooks","source_category":["Rulebooks"],"is_general_background":true,"source":["Advanced Player's Guide"],"type":"Background","resistance":{},"speed":{},"url":"/Backgrounds.aspx?ID=171","weakness":{},"skill":["Deception","Warfare Lore"],"name":"Insurgent","attribute":["Strength","Wisdom"],"id":"background-171","text":" Insurgent Source Advanced Player's Guide pg. 48 You were more than a rebel; you were a revolutionary, fighting for the promise of a new or better country. You may or may not still believe in the cause, or perhaps victory or exile has led you on this new journey to trumpet your glory... or to escape the consequences of your defeat. Choose two attribute boosts. One must be to Strength or Wisdom, and one is a free attribute boost. You're trained in the Deception skill, and the Warfare Lore skill. You gain the Lengthy Diversion skill feat.","category":"background","pfs":"Standard","feat":["Lengthy Diversion"],"rarity":"common","slug":"background-171"},{"skill_mod":{},"summary":"In your youth, you galloped on horseback over vast prairies, serving as a vanguard for your settlement, an army, or another group. Seeing so many …","primary_source":"Advanced Player's Guide","primary_source_category":"Rulebooks","source_category":["Rulebooks"],"is_general_background":true,"source":["Advanced Player's Guide"],"type":"Background","resistance":{},"speed":{},"url":"/Backgrounds.aspx?ID=172","weakness":{},"skill":["Nature","Plains Lore"],"name":"Outrider","attribute":["Constitution","Wisdom"],"id":"background-172","text":" Outrider Source Advanced Player's Guide pg. 48 In your youth, you galloped on horseback over vast prairies, serving as a vanguard for your settlement, an army, or another group. Seeing so many different lands built a thirst in you to adventure and explore the world instead of just racing past it. Choose two attribute boosts. One must be to Constitution or Wisdom, and one is a free attribute boost. You're trained in the Nature skill, and the Plains Lore skill. You gain the Express Rider skill feat.","category":"background","pfs":"Standard","feat":["Express Rider"],"rarity":"common","slug":"background-172"},{"skill_mod":{},"summary":"In your youth, you made several pilgrimages to important shrines and holy sites. You might have been a mendicant friar, a seller of holy relics (real …","primary_source":"Advanced Player's Guide","primary_source_category":"Rulebooks","source_category":["Rulebooks"],"is_general_background":true,"source":["Advanced Player's Guide"],"type":"Background","resistance":{},"speed":{},"url":"/Backgrounds.aspx?ID=173","weakness":{},"skill":["Religion","Lore for your patron deity."],"name":"Pilgrim","attribute":["Wisdom","Charisma"],"id":"background-173","text":" Pilgrim Source Advanced Player's Guide pg. 49 In your youth, you made several pilgrimages to important shrines and holy sites. You might have been a mendicant friar, a seller of holy relics (real or fraudulent), or just a simple farmer following the dictates of your faith. Whatever the aims of your wanderings now, your faith still protects you on the road. Choose two attribute boosts. One must be to Wisdom or Charisma, and one is a free attribute boost. You're trained in the Religion skill, and a Lore skill for your patron deity. You gain the Pilgrim's Token skill feat.","category":"background","pfs":"Standard","feat":["Pilgrim's Token"],"rarity":"common","slug":"background-173"},{"skill_mod":{},"summary":"You come from a land very distant from the one you now find yourself in, driven by war, plague, or simply in the pursuit of opportunity. Regardless …","primary_source":"Advanced Player's Guide","primary_source_category":"Rulebooks","source_category":["Rulebooks"],"is_general_background":true,"source":["Advanced Player's Guide"],"type":"Background","resistance":{},"speed":{},"url":"/Backgrounds.aspx?ID=174","weakness":{},"skill":["Society","Lore related to the settlement you came from."],"name":"Refugee","attribute":["Constitution","Wisdom"],"id":"background-174","text":" Refugee Source Advanced Player's Guide pg. 49 You come from a land very distant from the one you now find yourself in, driven by war, plague, or simply in the pursuit of opportunity. Regardless of your origin or the reason you left your home, you find yourself an outsider in this new land. Adventuring is a way to support yourself while offering hope to those who need it most. Choose two attribute boosts. One must be to Constitution or Wisdom, and one is a free attribute boost. You're trained in the Society skill, and a Lore skill related to the settlement you came from. You gain the Streetwise skill feat.","category":"background","pfs":"Standard","feat":["Streetwise"],"rarity":"common","slug":"background-174"},{"skill_mod":{},"summary":"Some ailments cant be cured by herbs alone. You learned ritual remedies as well, calling on nature spirits to soothe aches and ward off the evil …","primary_source":"Advanced Player's Guide","primary_source_category":"Rulebooks","source_category":["Rulebooks"],"is_general_background":true,"source":["Advanced Player's Guide"],"type":"Background","resistance":{},"speed":{},"url":"/Backgrounds.aspx?ID=175","weakness":{},"skill":["Occultism","Herbalism Lore"],"name":"Root Worker","attribute":["Intelligence","Wisdom"],"id":"background-175","text":" Root Worker Source Advanced Player's Guide pg. 49 Some ailments cant be cured by herbs alone. You learned ritual remedies as well, calling on nature spirits to soothe aches and ward off the evil eye. Taking up with adventurers has given you company on the road, as well as protection from those who would brand you a fake—or worse. Choose two attribute boosts. One must be to Intelligence or Wisdom, and one is a free attribute boost. You're trained in the Occultism skill, and the Herbalism Lore skill. You gain the Root Magic skill feat.","category":"background","pfs":"Standard","feat":["Root Magic"],"rarity":"common","slug":"background-175"},{"skill_mod":{},"summary":"Youve made a living sorting through the things society throws away. You might have scavenged simply to survive, or plied a trade as a ragpicker, …","primary_source":"Advanced Player's Guide","primary_source_category":"Rulebooks","source_category":["Rulebooks"],"is_general_background":true,"source":["Advanced Player's Guide"],"type":"Background","resistance":{},"speed":{},"url":"/Backgrounds.aspx?ID=176","weakness":{},"skill":["Survival","Lore for the settlement you grew up scavenging in."],"name":"Scavenger","attribute":["Intelligence","Wisdom"],"id":"background-176","text":" Scavenger Source Advanced Player's Guide pg. 49 Youve made a living sorting through the things society throws away. You might have scavenged simply to survive, or plied a trade as a ragpicker, dung carter, or the like. While youve left that life behind, you still keep one eye on the ground out of habit. Choose two attribute boosts. One must be to Intelligence or Wisdom, and one is a free attribute boost. You're trained in the Survival skill, and a Lore skill for the settlement you grew up scavenging in. You gain the Forager skill feat.","category":"background","pfs":"Standard","feat":["Forager"],"rarity":"common","slug":"background-176"},{"skill_mod":{},"summary":"You held a role of servitude, waiting on nobles and engendering their trust as one of the confidantes of the household. You might have walked away on …","primary_source":"Advanced Player's Guide","primary_source_category":"Rulebooks","source_category":["Rulebooks"],"is_general_background":true,"source":["Advanced Player's Guide"],"type":"Background","resistance":{},"speed":{},"url":"/Backgrounds.aspx?ID=177","weakness":{},"skill":["Society","Labor Lore"],"name":"Servant","attribute":["Dexterity","Charisma"],"id":"background-177","text":" Servant Source Advanced Player's Guide pg. 49 You held a role of servitude, waiting on nobles and engendering their trust as one of the confidantes of the household. You might have walked away on good terms, or perhaps you know dangerous secrets about your former masters. Regardless, youre adventuring for a change and finding that in this new role, the skills youve learned now serve you. Choose two attribute boosts. One must be to Dexterity or Charisma, and one is a free attribute boost. You're trained in the Society skill, and the Labor Lore skill. You gain the Read Lips skill feat.","category":"background","pfs":"Standard","feat":["Read Lips"],"rarity":"common","slug":"background-177"},{"skill_mod":{},"summary":"You trained at the feet of a knight, maintaining their gear and supporting them at tourneys and in battle. Now you search for a challenge that will …","primary_source":"Advanced Player's Guide","primary_source_category":"Rulebooks","source_category":["Rulebooks"],"is_general_background":true,"source":["Advanced Player's Guide"],"type":"Background","resistance":{},"speed":{},"url":"/Backgrounds.aspx?ID=178","weakness":{},"skill":["Athletics","Heraldry Lore or Warfare Lore."],"name":"Squire","attribute":["Strength","Constitution"],"id":"background-178","text":" Squire Source Advanced Player's Guide pg. 49 You trained at the feet of a knight, maintaining their gear and supporting them at tourneys and in battle. Now you search for a challenge that will prove you worthy of full knighthood, or you've spurned pomp and ceremony to test yourself in honest, albeit less formal, combat. Choose two ability boosts. One must be to Strength or Constitution , and one is a free ability boost. You're trained in the Athletics skill and your choice of the Heraldry Lore or Warfare Lore skill. You gain the Armor Assist skill feat.","category":"background","pfs":"Standard","feat":["Armor Assist"],"rarity":"common","slug":"background-178"},{"skill_mod":{},"summary":"Reviled but required, you were sent when taxes were due. Performing your job might have required travel and persuasion, or perhaps you were …","primary_source":"Advanced Player's Guide","primary_source_category":"Rulebooks","source_category":["Rulebooks"],"is_general_background":true,"source":["Advanced Player's Guide"],"type":"Background","resistance":{},"speed":{},"url":"/Backgrounds.aspx?ID=179","weakness":{},"skill":["Intimidation","Lore for the settlement that employed you."],"name":"Tax Collector","attribute":["Strength","Charisma"],"id":"background-179","text":" Tax Collector Source Advanced Player's Guide pg. 49 Reviled but required, you were sent when taxes were due. Performing your job might have required travel and persuasion, or perhaps you were responsible for collecting taxes on trade. Either way, it sometimes meant dirty hands, and adventuring seemed the next logical step to you. Choose two attribute boosts. One must be to Strength or Charisma, and one is a free attribute boost. You're trained in the Intimidation skill, and a Lore skill for the settlement that employed you. You gain the Quick Coercion skill feat.","category":"background","pfs":"Standard","feat":["Quick Coercion"],"rarity":"common","slug":"background-179"},{"skill_mod":{},"summary":"You are incredibly knowledgeable, skilled, and perhaps even trained to teach children and adults about the world and its wonders. From books to …","primary_source":"Advanced Player's Guide","primary_source_category":"Rulebooks","source_category":["Rulebooks"],"is_general_background":true,"source":["Advanced Player's Guide"],"type":"Background","resistance":{},"speed":{},"url":"/Backgrounds.aspx?ID=180","weakness":{},"skill":["Performance","Society","Academia Lore"],"name":"Teacher","attribute":["Intelligence","Wisdom"],"id":"background-180","text":" Teacher Source Advanced Player's Guide pg. 49 You are incredibly knowledgeable, skilled, and perhaps even trained to teach children and adults about the world and its wonders. From books to classes, youre committed to imparting knowledge to all. Not everything can be taught or learned from a book, though, so youve become an adventurer to learn subjects more directly and bring that wisdom back to your students. Choose two attribute boosts. One must be to Intelligence or Wisdom, and one is a free attribute boost. You're trained in your choice of either the Performance or the Society skill, as well as the Academia Lore skill. You gain the Experienced Professional skill feat.","category":"background","pfs":"Standard","feat":["Experienced Professional"],"rarity":"common","slug":"background-180"},{"skill_mod":{},"summary":"When you were young, you became the ward of another house—boarded, fed, and educated, but never quite a part of the family. Perhaps you had to tend …","primary_source":"Advanced Player's Guide","primary_source_category":"Rulebooks","source_category":["Rulebooks"],"is_general_background":true,"source":["Advanced Player's Guide"],"type":"Background","resistance":{},"speed":{},"url":"/Backgrounds.aspx?ID=181","weakness":{},"skill":["Performance","Genealogy Lore"],"name":"Ward","attribute":["Constitution","Charisma"],"id":"background-181","text":" Ward Source Advanced Player's Guide pg. 49 When you were young, you became the ward of another house—boarded, fed, and educated, but never quite a part of the family. Perhaps you had to tend to their needs in return for feeding and raising you, or perhaps you were provided for but disregarded. Now, adventuring is your chance to grow and roam free. Choose two attribute boosts. One must be to Constitution or Charisma, and one is a free attribute boost. You're trained in the Performance skill, and the Genealogy Lore skill. You gain the Fascinating Performance skill feat.","category":"background","pfs":"Standard","feat":["Fascinating Performance"],"rarity":"common","slug":"background-181"},{"skill_mod":{},"summary":"Your background is… well… honestly, you cant remember! You might have inklings deep within your mind, undercurrents of unusual emotions or …","primary_source":"Advanced Player's Guide","trait_group":["Rarity"],"primary_source_category":"Rulebooks","source_category":["Rulebooks"],"is_general_background":true,"source":["Advanced Player's Guide"],"type":"Background","resistance":{},"speed":{},"url":"/Backgrounds.aspx?ID=182","weakness":{},"name":"Amnesiac","trait":["Rare"],"id":"background-182","text":" Amnesiac Source Advanced Player's Guide pg. 50 Your background is… well… honestly, you cant remember! You might have inklings deep within your mind, undercurrents of unusual emotions or unexpected responses to certain people or situations, but ultimately you dont know who you once were. You might be adventuring specifically to help discover yourself. Its up to you and the GM how to handle the truth of your characters backstory. You could leave it to the GM so its a secret, work together with the GM, or even choose to leave it undecided until later. In any case, you and your GM should determine a few noteworthy details about your character or their belongings to get the first clues to your past. You gain three free ability boosts. You choose two, and the GM chooses the third based on their first inklings of your characters possible history.","category":"background","pfs":"Standard","rarity":"rare","slug":"background-182"},{"skill_mod":{},"summary":"You have been blessed by a divinity. For an unknown reason, and irrespective of your actual beliefs, a deity has granted you a boon to use for good …","primary_source":"Advanced Player's Guide","trait_group":["Rarity"],"primary_source_category":"Rulebooks","source_category":["Rulebooks"],"is_general_background":true,"source":["Advanced Player's Guide"],"type":"Background","resistance":{},"speed":{},"url":"/Backgrounds.aspx?ID=183","weakness":{},"name":"Blessed","trait":["Rare"],"attribute":["Wisdom","Charisma"],"id":"background-183","text":" Blessed Source Advanced Player's Guide pg. 50 You have been blessed by a divinity. For an unknown reason, and irrespective of your actual beliefs, a deity has granted you a boon to use for good or ill. Your blessing grants wisdom and insight to aid you in your struggles. You may or may not even know the identity of the being who blessed you, and the blessing might come with a cost you discover later on. Choose two ability boosts. One must be to Wisdom or Charisma , and one is a free ability boost. You are trained in a Lore skill associated with the deity who blessed you (such as Shelyn Lore) if you know their identity, or else in a Lore skill of the GM's choice if you don't. Either you can cast guidance as a divine innate spell at will, or you gain a similar blessing determined by the GM.","category":"background","pfs":"Standard","rarity":"rare","slug":"background-183"},{"skill_mod":{},"summary":"You are the victim of a personal or hereditary curse. Through great effort and occult study, you have learned to fend off the curse's worst effects …","primary_source":"Advanced Player's Guide","trait_group":["Rarity"],"primary_source_category":"Rulebooks","source_category":["Rulebooks"],"is_general_background":true,"source":["Advanced Player's Guide"],"type":"Background","resistance":{},"speed":{},"url":"/Backgrounds.aspx?ID=184","weakness":{},"name":"Cursed","trait":["Rare"],"attribute":["Intelligence","Charisma"],"id":"background-184","text":" Cursed Source Advanced Player's Guide pg. 50 You are the victim of a personal or hereditary curse. Through great effort and occult study, you have learned to fend off the curse's worst effects and, by extension, you can protect yourself against other harmful magic. However, the curse still hangs over you and sometimes manifests in dangerous ways. Choose two ability boosts. One must be to Intelligence or Charisma , and one is a free ability boost. You are trained in Occultism and Curse Lore. You gain the Warding Sign reaction. You and the GM should determine the full effects of the curse, though you've staved most of them off for now. The GM determines the curse's lingering manifestations on you, which usually include at least a constant or very frequent thematic effect and occasional more dangerous effects. Warding Sign Reaction (Concentrate); Frequency once per minute; Trigger You attempt a saving throw against a magical effect, but you haven't rolled yet; Effect You call on the power of a personal, eldritch sign of protection, which flares brightly before slowly fading. You gain a +2 circumstance bonus to the triggering saving throw, or a +3 circumstance bonus if the effect is a curse.","category":"background","pfs":"Standard","rarity":"rare","slug":"background-184"},{"skill_mod":{},"summary":"You spent your youth in the wilderness, living close to or perhaps raised by animals. You have a close, mystical connection with these animals and …","primary_source":"Advanced Player's Guide","trait_group":["Rarity"],"primary_source_category":"Rulebooks","source_category":["Rulebooks"],"is_general_background":true,"source":["Advanced Player's Guide"],"type":"Background","resistance":{},"speed":{},"url":"/Backgrounds.aspx?ID=185","weakness":{},"name":"Feral Child","trait":["Rare"],"id":"background-185","text":" Feral Child Source Advanced Player's Guide pg. 50 You spent your youth in the wilderness, living close to or perhaps raised by animals. You have a close, mystical connection with these animals and gained certain abilities from them, though this limited your well-roundedness in mental pursuits. Choose one ability boost. It must be Strength , Dexterity , or Constitution . You are trained in Nature and Survival. You gain low-light vision (or darkvision if you already had low-light vision), imprecise scent with a range of 30 feet, and the Forager skill feat.","category":"background","pfs":"Standard","rarity":"rare","slug":"background-185"},{"skill_mod":{},"summary":"You have spent time in the First World or another realm of the fey and aren't entirely the same person you were before. Perhaps you made a purchase …","primary_source":"Advanced Player's Guide","trait_group":["Rarity"],"primary_source_category":"Rulebooks","source_category":["Rulebooks"],"is_general_background":true,"source":["Advanced Player's Guide"],"type":"Background","resistance":{},"speed":{},"url":"/Backgrounds.aspx?ID=186","weakness":{},"name":"Feybound","trait":["Rare"],"attribute":["Dexterity","Charisma"],"id":"background-186","text":" Feybound Source Advanced Player's Guide pg. 50 You have spent time in the First World or another realm of the fey and aren't entirely the same person you were before. Perhaps you made a purchase at the legendary Witchmarket or partook deeply of fey food and wine. Whatever the case, willingly or inadvertently, you made a bargain with the fey, the benefits of which come at a price. Choose two ability boosts. One must be to Dexterity or Charisma , and one is a free ability boost. You are trained in Fey Lore and gain the Fey's Fortune free action. You must follow some rule or limitation as part of your pact with the fey. If you violate the rule, you lose Fey's Fortune until you receive the effects of a successful atone ritual using the Nature skill. The exact limitation is up to you and the GM, but the most common requirement is that you must fulfill a single request from any fey who knows your name. Fey's Fortune Free Action (Concentrate, Fortune) Frequency once per day; Trigger You attempt a skill check and haven't yet rolled; Effect Roll the skill check twice and use the better result.","category":"background","pfs":"Standard","rarity":"rare","slug":"background-186"},{"skill_mod":{},"summary":"You are followed by a spirit or entity, either from childhood or since a traumatic or momentous event. You may have seen this entity. Others may have …","primary_source":"Advanced Player's Guide","trait_group":["Rarity"],"primary_source_category":"Rulebooks","source_category":["Rulebooks"],"is_general_background":true,"source":["Advanced Player's Guide"],"type":"Background","resistance":{},"speed":{},"url":"/Backgrounds.aspx?ID=187","weakness":{},"name":"Haunted","trait":["Rare"],"attribute":["Wisdom","Charisma"],"id":"background-187","text":" Haunted Source Advanced Player's Guide pg. 51 You are followed by a spirit or entity, either from childhood or since a traumatic or momentous event. You may have seen this entity. Others may have seen it as well. You have studied esoteric subjects trying to understand your situation, but this presence in your life remains a mystery. Whatever this entity is or wants, it influences your life in subtle ways, not always good. Sometimes the entity helps you, but at other times, its influence is malevolent or harmful. The entity is most likely to surface in stressful situations. Choose two ability boosts. One must be to Wisdom or Charisma , and one is a free ability boost. You are trained in Occultism and an additional skill in which the haunting entity is well-versed, determined by the GM. Any time you attempt a skill check for the entity's skill, the GM can offer you a +1 circumstance bonus to the check, as though the entity were Aiding you. If you accept but fail the check, you are frightened 2 (frightened 4 on a critical failure). The initial frightened value can't be reduced by effects that would reduce or prevent the condition (such as a fighter's bravery).","category":"background","pfs":"Standard","rarity":"rare","slug":"background-187"},{"skill_mod":{},"summary":"You died and miraculously returned with knowledge of the realms beyond death and a stronger link to life. Some dead and undead souls might feel a …","primary_source":"Advanced Player's Guide","trait_group":["Rarity"],"primary_source_category":"Rulebooks","source_category":["Rulebooks"],"is_general_background":true,"source":["Advanced Player's Guide"],"type":"Background","resistance":{},"speed":{},"url":"/Backgrounds.aspx?ID=188","weakness":{},"name":"Returned","trait":["Rare"],"attribute":["Constitution","Wisdom"],"id":"background-188","text":" Returned Source Advanced Player's Guide pg. 51 You died and miraculously returned with knowledge of the realms beyond death and a stronger link to life. Some dead and undead souls might feel a strange, instinctual kinship with you. Choose two ability boosts. One must be to Constitution or Wisdom , and one is a free ability boost. You gain the Diehard feat and the Additional Lore feat for Boneyard Lore.","category":"background","pfs":"Standard","rarity":"rare","slug":"background-188"},{"skill_mod":{},"summary":"You are a prominent member of a royal family. You have taken up the life of an adventurer—perhaps you're a deposed queen hoping to regain her throne, …","primary_source":"Advanced Player's Guide","trait_group":["Rarity"],"primary_source_category":"Rulebooks","source_category":["Rulebooks"],"is_general_background":true,"source":["Advanced Player's Guide"],"type":"Background","resistance":{},"speed":{},"url":"/Backgrounds.aspx?ID=189","weakness":{},"name":"Royalty","trait":["Rare"],"attribute":["Intelligence","Charisma"],"id":"background-189","text":" Royalty Source Advanced Player's Guide pg. 51 You are a prominent member of a royal family. You have taken up the life of an adventurer—perhaps you're a deposed queen hoping to regain her throne, a prince seeking a more exciting life, or a princess on a secret mission. Choose two ability boosts. One must be to Intelligence or Charisma , and one is a free ability boost. You are trained in Society. You gain the Courtly Graces skill feat and can influence commoners in your family's territory, as well as nobility anywhere. If you later gain the Connections skill feat, you automatically have common and noble connections within any community in your royal family's territory and have noble connections in large communities outside your territory.","category":"background","pfs":"Standard","rarity":"rare","slug":"background-189"},{"skill_mod":{},"summary":"Not everyone starts life on easy street—your own experience is testament to that. You took a wrong turn at some point early on and became a career …","primary_source":"Agents of Edgewatch Player's Guide","primary_source_category":"Adventure Paths","source_category":["Adventure Paths"],"is_general_background":false,"source":["Agents of Edgewatch Player's Guide"],"type":"Background","resistance":{},"speed":{},"url":"/Backgrounds.aspx?ID=190","weakness":{},"source_group":["Agents of Edgewatch"],"primary_source_group":"Agents of Edgewatch","skill":["Thievery"],"name":"Ex-Con Token Guard","attribute":["Dexterity","Charisma"],"id":"background-190","text":" Ex-Con Token Guard Source Agents of Edgewatch Player's Guide pg. 6 Not everyone starts life on easy street—your own experience is testament to that. You took a wrong turn at some point early on and became a career criminal. Perhaps you were a petty pickpocket, or maybe you've even murdered someone. Either way, your crimes landed you with a transformative prison sentence in the Brine prison. Only then did you realize that something needed to change. After your release, you dedicated yourself to helping other downtrodden individuals and those forced to resort to crime to survive. You joined the Coins District Guard, but soon learned that this precinct was a haven for the very corruption you sought to undo. Your efforts at reform never took root and you feared that your decision to become an officer of the law was a huge mistake. You transferred to the Edgewatch, the Precipice Quarter's new precinct, in the hope that you might meet others who sought to help—not exploit—Absalom's misguided. Choose two ability boosts. One must be to Dexterity or Charisma , and one is a free ability boost. You're trained in the Thievery skill and your choice of Legal Lore or Underworld Lore. You gain a +1 circumstance bonus to Deception, Diplomacy, and Intimidation checks to interact with Token Guards and convicted criminals such as prison inmates. You gain the Pickpocket skill feat.","category":"background","feat":["Pickpocket"],"rarity":"common","slug":"background-190"},{"skill_mod":{},"summary":"You were a member of a church once, and you saw some things among Absalom's religious elite that put you off piety for good. Maybe it was one too …","primary_source":"Agents of Edgewatch Player's Guide","primary_source_category":"Adventure Paths","source_category":["Adventure Paths"],"is_general_background":false,"source":["Agents of Edgewatch Player's Guide"],"type":"Background","resistance":{},"speed":{},"url":"/Backgrounds.aspx?ID=191","weakness":{},"source_group":["Agents of Edgewatch"],"primary_source_group":"Agents of Edgewatch","skill":["Religion"],"name":"Godless Graycloak","attribute":["Constitution","Wisdom"],"id":"background-191","text":" Godless Graycloak Source Agents of Edgewatch Player's Guide pg. 6 You were a member of a church once, and you saw some things among Absalom's religious elite that put you off piety for good. Maybe it was one too many beggars turned away at the temple's front door, or maybe it was a high-ranking priests consistent abuses of power. What got to you most, though, was that according to just about every belief system out there, sinners and saints, priests and paupers were all alike in one key way: they never saw retribution or accolades until buried 6 feet under. You wanted more from Absalom. You wanted more from the world. You wanted justice now, on this plane, not in some indeterminate afterlife. So you left the church and wandered the city, a ghost of your former self. You finally found a like mind in Captain Runewulf, \"the Unbeliever\", whose reputation and similar distaste for religion inspired you to join the Graycloaks. As a sworn protector of the Ascendant Court, you didn't differentiate between Sarenites or Pharasmins, Iomedaeans or Norgorberites; if you saw someone in danger, you put your life on the line to save them, whatever their place within or outside a church. Your good record has earned you a transfer-temporary or not, the choice is yours-to the newly formed Edgewatch, where you'll use your authority to guard the lives of not just Absalomians, but all who have come to your grand city to experience its wonders. Choose two ability boosts. One must be to Constitution or Wisdom , and one is a free ability boost. You're trained in the Religion skill and your choice of a specific religion Lore skill (such as Iomedae Lore or Norgorber Lore). You gain a +1 circumstance bonus to Deception, Diplomacy, and Intimidation checks to interact with Graycloaks, priests, and clerics. You gain the Quick Identification feat.","category":"background","feat":["Quick Identification"],"rarity":"common","slug":"background-191"},{"skill_mod":{},"summary":"You've served on the Muckruckers, the unofficial guards of the flooded Puddles district. The pay's no good, the conditions are squalid, and you've …","primary_source":"Agents of Edgewatch Player's Guide","primary_source_category":"Adventure Paths","source_category":["Adventure Paths"],"is_general_background":false,"source":["Agents of Edgewatch Player's Guide"],"type":"Background","resistance":{},"speed":{},"url":"/Backgrounds.aspx?ID=192","weakness":{},"source_group":["Agents of Edgewatch"],"primary_source_group":"Agents of Edgewatch","skill":["Survival"],"name":"Grizzled Muckrucker","attribute":["Constitution","Charisma"],"id":"background-192","text":" Grizzled Muckrucker Source Agents of Edgewatch Player's Guide pg. 7 You've served on the Muckruckers, the unofficial guards of the flooded Puddles district. The pay's no good, the conditions are squalid, and you've seen things during your time on the force that've made you question your career entirely. Perhaps you joined the group out of a sense of duty to your fellow Absalomians, or maybe you felt an obligation to help restore your apocalyptic home district to some semblance of normalcy. Either way, the traumas you've endured, the double-crossers who've betrayed you, the wretched monsters that have crawled out of the muck to assail you—it's enough to turn an officer to weary cynicism or self-destruction through merciful drink. Thankfully, you found an out: an invitation to transfer to the newly formed Edgewatch. You accepted the offer in the hope that some fresh experience in a new district, surrounded by new people, might reignite the hope and passion you felt for the job so long ago. Choose two ability boosts. One must be to Constitution or Charisma , and one is a free ability boost. You're trained in the Survival skill, as well as either Labor Lore or Underworld Lore. You gain a +1 circumstance bonus to Deception, Diplomacy, and Intimidation checks to interact with Muckruckers, mercenaries, and adventurers. You gain the Experienced Tracker skill feat.","category":"background","feat":["Experienced Tracker"],"rarity":"common","slug":"background-192"},{"skill_mod":{},"summary":"The Harbor Guard isn't known for being the most honorable precinct in town. A few years after you joined the force, you became disillusioned by the …","primary_source":"Agents of Edgewatch Player's Guide","primary_source_category":"Adventure Paths","source_category":["Adventure Paths"],"is_general_background":false,"source":["Agents of Edgewatch Player's Guide"],"type":"Background","resistance":{},"speed":{},"url":"/Backgrounds.aspx?ID=193","weakness":{},"source_group":["Agents of Edgewatch"],"primary_source_group":"Agents of Edgewatch","skill":["Athletics"],"name":"Harbor Guard Moonlighter","attribute":["Strength","Constitution"],"id":"background-193","text":" Harbor Guard Moonlighter Source Agents of Edgewatch Player's Guide pg. 7 The Harbor Guard isn't known for being the most honorable precinct in town. A few years after you joined the force, you became disillusioned by the rampant corruption within the precinct and the district at large. One night, you stumbled on an ad for a local monster hunter's guild. You joined on a whim, but fell in love with the swashbuckling lifestyle of an independent bounty hunter. You've since earned quite a reputation for your nocturnal adventures; everyone still knows that you're a Harbor Guard, but stories of your dungeon-delving adventures have long overshadowed that facet of your life. Unfortunately, long nights of monster-hunting have negatively impacted your performance at your day job, so maybe it wasn't a surprise when your supervising officer put in a transfer request for you, spelling the end of your plucky nighttime antics with that particular guild. Despite the decline in your performance, Lieutenant Lavarsus of Edgewatch sees potential (and even, maybe, a bit of himself) in you. You're eager to be on a new unit and for the chance to bring your monster-hunting skills to a district that has been plagued by such supernatural beasts for far too long. Choose two ability boosts. One must be to Strength or Constitution , and one is a free ability boost. You're trained in the Athletics skill and your choice of Sailing Lore or Hunting Lore. You gain a +1 circumstance bonus to Deception, Diplomacy, and Intimidation checks to interact with Harbor Guards, ship captains, and freelance adventurers. You gain the Quick Jump skill feat.","category":"background","feat":["Quick Jump"],"rarity":"common","slug":"background-193"},{"skill_mod":{},"summary":"For some, the nuts and bolts of keeping the peace are practically second nature. Such is the case for you, a member of the Learned Guard with an …","primary_source":"Agents of Edgewatch Player's Guide","primary_source_category":"Adventure Paths","source_category":["Adventure Paths"],"is_general_background":false,"source":["Agents of Edgewatch Player's Guide"],"type":"Background","resistance":{},"speed":{},"url":"/Backgrounds.aspx?ID=194","weakness":{},"source_group":["Agents of Edgewatch"],"primary_source_group":"Agents of Edgewatch","skill":["Arcana","Occultism","Legal Lore"],"name":"Learned Guard Prodigy","attribute":["Intelligence","Wisdom"],"id":"background-194","text":" Learned Guard Prodigy Source Agents of Edgewatch Player's Guide pg. 7 For some, the nuts and bolts of keeping the peace are practically second nature. Such is the case for you, a member of the Learned Guard with an incredible mind for investigation as well as a gift for understanding magic. You probably aren't a hit with your peers, who find your intellect and natural gift of deduction perhaps a bit off-putting, but when left to your own devices you excel, and you get along well with professors and mages such as those who work in Forae Logos or the Arcanamirium. After no shortage of debating the pros and cons, you decided to transfer to the Edgewatch precinct. Sure, you have a keen understanding of the theories and principles behind law enforcement, but you've reasoned that in order to be a truly effective guard you'll need some first-hand experience in a high-risk area nabbing suspects and protecting innocents— all the while taking fastidious notes and writing your grand thesis on the merits and shortcomings of Absalom's laws. Choose two ability boosts. One must be to Intelligence or Wisdom , and one is a free ability boost. You're trained in your choice of the Arcana or Occultism skill, as well as Legal Lore. You gain a +1 circumstance bonus to Deception, Diplomacy, and Intimidation checks to interact with Learned Guards and with academics such as librarians and scholars. You gain the Recognize Spell skill feat.","category":"background","feat":["Recognize Spell"],"rarity":"common","slug":"background-194"},{"skill_mod":{},"summary":"Like your parents and your parents before them, you initially followed the long path toward politics from an early age. Your close association with …","primary_source":"Agents of Edgewatch Player's Guide","primary_source_category":"Adventure Paths","source_category":["Adventure Paths"],"is_general_background":false,"source":["Agents of Edgewatch Player's Guide"],"type":"Background","resistance":{},"speed":{},"url":"/Backgrounds.aspx?ID=195","weakness":{},"source_group":["Agents of Edgewatch"],"primary_source_group":"Agents of Edgewatch","skill":["Diplomacy","Legal Lore"],"name":"Political Scion","attribute":["Constitution","Intelligence"],"id":"background-195","text":" Political Scion Source Agents of Edgewatch Player's Guide pg. 8 Like your parents and your parents before them, you initially followed the long path toward politics from an early age. Your close association with Absalom's upper echelons put you in touch with the city's various military or special operations units—the First Guard, the Wave Riders, the Varlokkur— though you avoided any actual duty with these groups. Thanks to your strict upbringing and the connections of your family, you soon became a lauded and highly respected member of Absalom's political elite. But you couldn't stifle a certain feeling that you were destined for more than simply filling the pointed shoes of your forebears. Despite your easily earned accolades and a relatively cushy life as a young lawyer or councilmember, you sought to do more with your diplomatic training and not live out the exact same life as your ancestors. Your decision to transfer to the Edgewatch has rubbed your traditionalist family the wrong way, and they've cut off the financial aid they've provided you your whole life. But you don't care—you know you're doing the right thing by taking on the rough jobs of a low-ranking guard, and you're ready to shine based on your own merits, not those of your lofty kin. Choose two ability boosts. One must be to Constitution or Intelligence , and one is a free ability boost. You're trained in the Diplomacy skill and Legal Lore. You gain a +1 circumstance bonus to Deception, Diplomacy, and Intimidation checks to interact with members of Absalom's political establishment. You gain the Hobnobber skill feat.","category":"background","feat":["Hobnobber"],"rarity":"common","slug":"background-195"},{"skill_mod":{},"summary":"Not all cops are passionate about their jobs. For some, the pursuit of justice is just another way to pay the bills. Honestly, it was probably the …","primary_source":"Agents of Edgewatch Player's Guide","primary_source_category":"Adventure Paths","source_category":["Adventure Paths"],"is_general_background":false,"source":["Agents of Edgewatch Player's Guide"],"type":"Background","resistance":{},"speed":{},"url":"/Backgrounds.aspx?ID=196","weakness":{},"source_group":["Agents of Edgewatch"],"primary_source_group":"Agents of Edgewatch","skill":["Performance"],"name":"Post Guard of All Trade","attribute":["Dexterity","Intelligence"],"id":"background-196","text":" Post Guard of All Trade Source Agents of Edgewatch Player's Guide pg. 8 Not all cops are passionate about their jobs. For some, the pursuit of justice is just another way to pay the bills. Honestly, it was probably the Post Guard's generous time-off policy that drew you to their service, and during your yearly sabbaticals you've dabbled in hobbies as diverse as fishing, baking, or even stand-up comedy. Even while on duty, you're probably idly fiddling with a lucky coin or practicing magic tricks with a deck of cards. You probably irritate your fellow guards a bit with your non sequiturs, casual attitude, and tendency to daydream, but results don't lie, and more often than not you prove your worth when the chips are down. For all the excitement of guarding Absalom's Postern Gate, the Post Guard wasn't really the right fit for someone as distractible as yourself, so your boss put in a “promotion” for you to transfer to the newly formed Edgewatch. You're all for the reassignment, since it will put you smack in the middle of the most entertaining and diverse gathering of the century, the Radiant Festival. Choose two ability boosts. One must be to Dexterity or Intelligence , and one is a free ability boost. You're trained in the Performance skill, a Lore skill of your choice, and you gain a bonus language. You gain a +1 circumstance bonus to Deception, Diplomacy, and Intimidation checks to interact with Post Guards. You gain the Dubious Knowledge skill feat.","category":"background","feat":["Dubious Knowledge"],"rarity":"common","slug":"background-196"},{"skill_mod":{},"summary":"You joined the Sally Guard, Westgate's guard precinct, at an early age, bringing with you the requisite steel armor, sword, and lance, though your …","primary_source":"Agents of Edgewatch Player's Guide","primary_source_category":"Adventure Paths","source_category":["Adventure Paths"],"is_general_background":false,"source":["Agents of Edgewatch Player's Guide"],"type":"Background","resistance":{},"speed":{},"url":"/Backgrounds.aspx?ID=197","weakness":{},"source_group":["Agents of Edgewatch"],"primary_source_group":"Agents of Edgewatch","name":"Sally Guard Neophyte","attribute":["Constitution","Wisdom"],"id":"background-197","text":" Sally Guard Neophyte Source Agents of Edgewatch Player's Guide pg. 8 You joined the Sally Guard, Westgate's guard precinct, at an early age, bringing with you the requisite steel armor, sword, and lance, though your gear is of dubious make. The other guards may have suspected that you were a novice with less combat experience than them; if so, you proved their suspicions on your first day of training when your mount immediately threw you in the mud. A supervisor took mercy on you and offered to transfer you to another guard unit in the city, promising that you'd have a place on the Sally Guard when you decided you were ready for the challenge. Biting your lip in shame, you took the Edgewatch reassignment in order to gain the experience necessary to go back to your home district with your head held high. You'll prove them wrong, one way or another, and show everyone that you can protect the ones you hold most dear. Choose two ability boosts. One must be to Constitution or Wisdom , and one is a free ability boost. You're trained in the Nature skill and your choice of Hunting Lore or Stabling Lore. You start out with a riding horse, as well as a suit of shoddy half-plate armor, a shoddy longsword, and a shoddy lance (see here for the rules on shoddy items).","category":"background","rarity":"common","slug":"background-197"},{"skill_mod":{},"summary":"Among your fellow guards who patrol the Foreign Quarter, you're something of a big deal. Your good work and big personality have made a big enough …","primary_source":"Agents of Edgewatch Player's Guide","primary_source_category":"Adventure Paths","source_category":["Adventure Paths"],"is_general_background":false,"source":["Agents of Edgewatch Player's Guide"],"type":"Background","resistance":{},"speed":{},"url":"/Backgrounds.aspx?ID=198","weakness":{},"source_group":["Agents of Edgewatch"],"primary_source_group":"Agents of Edgewatch","skill":["Society"],"name":"Sleepless Suns Star","attribute":["Wisdom","Charisma"],"id":"background-198","text":" Sleepless Suns Star Source Agents of Edgewatch Player's Guide pg. 9 Among your fellow guards who patrol the Foreign Quarter, you're something of a big deal. Your good work and big personality have made a big enough splash that word has gotten out about your status as a rising star among the watchdogs of Absalom. Your popularity has also earned you the trust of many citizens of the Foreign Quarter. Your laudable performance has earned you a transfer to the newly formed Edgewatch in the Precipice Quarter, where you'll put your formidable reputation to good use by patrolling the Radiant Festival and ensuring the safety of Absalom's most vulnerable visitors. Choose two ability boosts. One must be to Wisdom or Charisma , and one is a free ability boost. You're trained in the Society, plus either Gladiatorial Lore or Genealogy Lore. You gain a +1 circumstance bonus to Deception, Diplomacy, and Intimidation checks to interact with members of the Sleepless Suns and residents of the Foreign Quarter. You gain the Multilingual skill feat.","category":"background","feat":["Multilingual"],"rarity":"common","slug":"background-198"},{"skill_mod":{},"summary":"It's a well-known secret that for every playhouse in the Ivy District, there's an underground criminal element lurking somewhere in the shadows. To …","primary_source":"Agents of Edgewatch Player's Guide","primary_source_category":"Adventure Paths","source_category":["Adventure Paths"],"is_general_background":false,"source":["Agents of Edgewatch Player's Guide"],"type":"Background","resistance":{},"speed":{},"url":"/Backgrounds.aspx?ID=199","weakness":{},"source_group":["Agents of Edgewatch"],"primary_source_group":"Agents of Edgewatch","skill":["Deception","Art Lore and Underworld Lore"],"name":"Undercover Lotus Guard","attribute":["Intelligence","Charisma"],"id":"background-199","text":" Undercover Lotus Guard Source Agents of Edgewatch Player's Guide pg. 9 It's a well-known secret that for every playhouse in the Ivy District, there's an underground criminal element lurking somewhere in the shadows. To get intel on the occultists, assassins, and thieves' guilds that pull the strings of power in the Ivy District, the Lotus Guard trains some of the best undercover agents and operatives in all of Absalom. You're one such agent, and you've put your life on the line more times than you can count by getting close to the Ivy's most dangerous criminals. Your risky missions and thrill-seeking derring-do have earned you many accolades—but also no shortage of enemies. You transferred to the Edgewatch after your cover was unexpectedly blown and you needed a safe place to lie low away from the Ivy District. With your mastery of disguise and your ability to confidently converse with criminal masterminds, it won't be long before you've made yourself an indispensable undercover operator in this precinct as well. Choose two ability boosts. One must be to Intelligence or Charisma , and one is a free ability boost. You're trained in the Deception skill, Art Lore, and Underworld Lore. You gain a +1 circumstance bonus to Deception, Diplomacy, and Intimidation checks to interact with Lotus Guards and high-ranking criminals like guild masters, gang leaders, and mob bosses. You gain the Charming Liar skill feat.","category":"background","feat":["Charming Liar"],"rarity":"common","slug":"background-199"},{"skill_mod":{},"summary":"You were the subject of a harrow reading at a pivotal point in your life, such as on an important birthday, or upon reaching adulthood. The reading …","primary_source":"Pathfinder #160: Assault on Hunting Lodge Seven","primary_source_category":"Adventure Paths","source_category":["Adventure Paths"],"is_general_background":true,"source":["Pathfinder #160: Assault on Hunting Lodge Seven"],"type":"Background","resistance":{},"speed":{},"url":"/Backgrounds.aspx?ID=200","weakness":{},"source_group":["Agents of Edgewatch"],"primary_source_group":"Agents of Edgewatch","skill":["Harrow Lore"],"name":"Harrow-Led","id":"background-200","text":" Harrow-Led Source Pathfinder #160: Assault on Hunting Lodge Seven pg. 66 You were the subject of a harrow reading at a pivotal point in your life, such as on an important birthday, or upon reaching adulthood. The reading was eerily accurate and has been relevant, for good or ill, at more points in your life than you could call mere coincidence. Randomly determine two harrow suits tied to your character, each reflecting a specific ability score. You can do so by drawing cards from a harrow deck or by rolling a d6: 1 = hammers ( Strength ), 2 = keys ( Dexterity ), 3 = shields ( Constitution ), 4 = books ( Intelligence ), 5 = stars ( Wisdom ), 6 = crowns ( Charisma ). The first suit is your aligned score, and the second suit is your misaligned score. Choose two ability boosts. One must be to your aligned or misaligned score, and one is a free ability boost. You're trained in your choice of the Occultism, Performance, or Society skill and the Harrow Lore skill. You gain the Dubious Knowledge skill feat.","category":"background","feat":["Dubious Knowledge"],"rarity":"common","slug":"background-200"},{"skill_mod":{},"summary":"You've excavated enough sites to know that ancient civilizations aren't lost; they're merely buried and waiting for the right scholar to unearth them …","primary_source":"PFS Guide","primary_source_category":"Lost Omens","source_category":["Lost Omens"],"is_general_background":true,"source":["PFS Guide"],"type":"Background","resistance":{},"speed":{},"url":"/Backgrounds.aspx?ID=202","weakness":{},"skill":["Society","Architecture Lore"],"name":"Archaeologist","attribute":["Constitution","Intelligence"],"id":"background-202","text":" Archaeologist Source PFS Guide pg. 6 You've excavated enough sites to know that ancient civilizations aren't lost; they're merely buried and waiting for the right scholar to unearth them and tell their story. You might have worked as a laborer or local guide before learning formal archaeological techniques. Choose two attribute boosts. One must be to Constitution or Intelligence, and one is a free attribute boost. You're trained in the Society skill, and the Architecture Lore skill. You gain the Additional Lore skill feat related to an ancient culture or the history of a culture you've studied (such as Azlanti Lore or Osirian History Lore).","category":"background","pfs":"Standard","feat":["Additional Lore"],"rarity":"common","slug":"background-202"},{"skill_mod":{},"summary":"The Pathfinder Society's always on the lookout for talent, but that talent rarely just stumbles into the Grand Lodge. Whether you're professionally …","primary_source":"PFS Guide","primary_source_category":"Lost Omens","source_category":["Lost Omens"],"is_general_background":true,"source":["PFS Guide"],"type":"Background","resistance":{},"speed":{},"url":"/Backgrounds.aspx?ID=203","weakness":{},"skill":["Diplomacy","Lore related to one city you've visited often."],"name":"Pathfinder Recruiter","attribute":["Wisdom","Charisma"],"id":"background-203","text":" Pathfinder Recruiter Source PFS Guide pg. 6 The Pathfinder Society's always on the lookout for talent, but that talent rarely just stumbles into the Grand Lodge. Whether you're professionally trained to encourage new recruits or the Society's own scouts identified your potential and raised you from childhood, you're committed to expanding the Society's roster. Choose two attribute boosts. One must be to Wisdom or Charisma, and one is a free attribute boost. You're trained in the Diplomacy skill, and a Lore skill related to one city you've visited often. You gain the Group Impression skill feat.","category":"background","pfs":"Standard","feat":["Group Impression"],"rarity":"common","slug":"background-203"},{"skill_mod":{},"summary":"Conventional magic can only hold your attention for so long. Instead, you've devoted yourself to understanding truly esoteric spells, which …","primary_source":"PFS Guide","primary_source_category":"Lost Omens","source_category":["Lost Omens"],"is_general_background":true,"source":["PFS Guide"],"type":"Background","resistance":{},"speed":{},"url":"/Backgrounds.aspx?ID=204","weakness":{},"skill":["Arcana","Occultism","Library Lore"],"name":"Spell Seeker","attribute":["Intelligence","Wisdom"],"id":"background-204","text":" Spell Seeker Source PFS Guide pg. 6 Conventional magic can only hold your attention for so long. Instead, you've devoted yourself to understanding truly esoteric spells, which invariably draws you to explore the world and all its eldritch traditions. Choose two attribute boosts. One must be to Intelligence or Wisdom, and one is a free attribute boost. You're trained in your choice of either the Arcana or the Occultism skill, as well as the Library Lore skill. You gain the Recognize Spell skill feat.","category":"background","pfs":"Standard","feat":["Recognize Spell"],"rarity":"common","slug":"background-204"},{"skill_mod":{},"summary":"Uncharted realms have always intrigued you, and you've explored and mapped large territories in service to merchants, governments, or your own …","primary_source":"PFS Guide","primary_source_category":"Lost Omens","source_category":["Lost Omens"],"is_general_background":true,"source":["PFS Guide"],"type":"Background","resistance":{},"speed":{},"url":"/Backgrounds.aspx?ID=205","weakness":{},"skill":["Survival","Cartography Lore"],"name":"Trailblazer","attribute":["Constitution","Wisdom"],"id":"background-205","text":" Trailblazer Source PFS Guide pg. 6 Uncharted realms have always intrigued you, and you've explored and mapped large territories in service to merchants, governments, or your own curiosity. Where some see a blank spot on a map, you see the potential for something new and undiscovered. Choose two attribute boosts. One must be to Constitution or Wisdom, and one is a free attribute boost. You're trained in the Survival skill, and the Cartography Lore skill. You gain the Terrain Expertise skill feat with one terrain you've explored (such as forest or underground).","category":"background","pfs":"Standard","feat":["Terrain Expertise"],"rarity":"common","slug":"background-205"},{"skill_mod":{},"summary":"In your youth, you learned to transcribe books and translate scrolls to preserve knowledge or perhaps to aid wealthy merchants and politicians. …","primary_source":"PFS Guide","primary_source_category":"Lost Omens","source_category":["Lost Omens"],"is_general_background":true,"source":["PFS Guide"],"type":"Background","resistance":{},"speed":{},"url":"/Backgrounds.aspx?ID=206","weakness":{},"skill":["Society","Scribing Lore"],"name":"Translator","attribute":["Intelligence","Charisma"],"id":"background-206","text":" Translator Source PFS Guide pg. 6 In your youth, you learned to transcribe books and translate scrolls to preserve knowledge or perhaps to aid wealthy merchants and politicians. Whether you set out to make your own fortune or are drawn to decipher the strangest codes, your linguistic training will guide your discoveries. Choose two attribute boosts. One must be to Intelligence or Charisma, and one is a free attribute boost. You're trained in the Society skill, and the Scribing Lore skill. You gain the Multilingual skill feat.","category":"background","pfs":"Standard","feat":["Multilingual"],"rarity":"common","slug":"background-206"},{"skill_mod":{},"summary":"You are one of the Sewer Dragons, born in Absalom's sewers, strengthened by a life defending your territory.\r\n","primary_source":"PFS Quest #10: The Broken Scales","primary_source_category":"Society","prerequisite":" Kobold ancestry","source_category":["Society"],"is_general_background":true,"source":["PFS Quest #10: The Broken Scales"],"type":"Background","resistance":{},"speed":{},"url":"/Backgrounds.aspx?ID=207","weakness":{},"skill":["Crafting","Kobold Lore"],"name":"Sewer Dragon","attribute":["Dexterity","Intelligence"],"id":"background-207","text":" Sewer Dragon Source PFS Quest #10: The Broken Scales pg. 16 Prerequisites Kobold ancestry You are one of the Sewer Dragons, born in Absalom's sewers, strengthened by a life defending your territory. Choose two attribute boosts. One must be to Dexterity or Intelligence, and one is a free attribute boost. You're trained in the Crafting skill, and the Kobold Lore skill. You gain the Snare Crafting skill feat.","category":"background","pfs":"Limited","feat":["Snare Crafting"],"rarity":"common","slug":"background-207"},{"primary_source_category":"Adventures","source":["Little Trouble in Big Absalom"],"type":"Background","speed":{},"weakness":{},"primary_source_group":"Little Trouble in Big Absalom","skill":["Crafting","Mining Lore and the Engineering Lore skill."],"trait":["Rare"],"attribute":["Strength","Charisma"],"id":"background-208","text":" Hookclaw Digger Source Little Trouble in Big Absalom Prerequisites Kobold ancestry You are a digger from the Hookclaw kobold tribe, born beneath the streets of Absalom, with muscles and mind hardened by years spent tunneling through rock and earth and a confidence built upon your pride in your draconic heritage. Choose two ability boosts. One must be to Strength or Charisma , and one is a free ability boost. You're trained in the Crafting skill, the Mining Lore skill, and the Engineering Lore skill. You gain the Improvise Tool skill feat.","feat":["Improvise Tool"],"skill_mod":{},"summary":"You are a digger from the Hookclaw kobold tribe, born beneath the streets of Absalom, with muscles and mind hardened by years spent tunneling through …","primary_source":"Little Trouble in Big Absalom","trait_group":["Rarity"],"prerequisite":" Kobold ancestry","source_category":["Adventures"],"is_general_background":true,"resistance":{},"url":"/Backgrounds.aspx?ID=208","source_group":["Little Trouble in Big Absalom"],"spoilers":"Little Trouble in Big Absalom","name":"Hookclaw Digger","category":"background","pfs":"Limited","rarity":"rare","slug":"background-208"},{"skill_mod":{},"summary":"The rolling waves of the high seas, the constant sway of the deck underfoot, and the creaking heights of a ship's rigging are as familiar to you as …","primary_source":"Pathfinder Beginner Box: Hero's Handbook","primary_source_category":"Rulebooks","source_category":["Rulebooks"],"is_general_background":true,"source":["Pathfinder Beginner Box: Hero's Handbook"],"type":"Background","resistance":{},"speed":{},"url":"/Backgrounds.aspx?ID=209","weakness":{},"skill":["Acrobatics","Sailing Lore"],"name":"Deckhand","attribute":["Strength","Dexterity"],"id":"background-209","text":" Deckhand Source Pathfinder Beginner Box: Hero's Handbook pg. 18 The rolling waves of the high seas, the constant sway of the deck underfoot, and the creaking heights of a ship's rigging are as familiar to you as solid ground. You might have worked on a simple fishing boat, a wealthy merchant's galley, a mighty warship—or even a pirate's caravel. Whether your crew retired, your ship sank, or you've turned to adventuring so you can keep all the treasure for yourself, you still retain an excellent sense of balance and quick reflexes. Choose two attribute boosts. One must be to Strength or Dexterity, and one is a free attribute boost. You're trained in the Acrobatics skill, and the Sailing Lore skill. You gain the Cat Fall skill feat.","category":"background","pfs":"Limited","feat":["Cat Fall"],"rarity":"common","slug":"background-209"},{"skill_mod":{},"summary":"You love few things more than a good book, and as a result, Odd Stories is your favorite shop in Otari. The bookseller Morlibint supplies you with …","primary_source":"Abomination Vaults Player's Guide","primary_source_category":"Adventure Paths","source_category":["Adventure Paths"],"is_general_background":false,"source":["Abomination Vaults Player's Guide"],"type":"Background","resistance":{},"speed":{},"url":"/Backgrounds.aspx?ID=210","weakness":{},"source_group":["Abomination Vaults"],"primary_source_group":"Abomination Vaults","skill":["Arcana","Library Lore"],"name":"Bibliophile","attribute":["Intelligence","Charisma"],"id":"background-210","text":" Bibliophile Source Abomination Vaults Player's Guide pg. 4 You love few things more than a good book, and as a result, Odd Stories is your favorite shop in Otari. The bookseller Morlibint supplies you with fiction, anthologies, and other delightful reads, and he's always eager to discuss his latest finds with you. You know that imagination is the greatest magic, but a working knowledge of actual magic helps, too. Choose two attribute boosts. One must be to Intelligence or Charisma, and one is a free attribute boost. You're trained in the Arcana skill, and the Library Lore skill. You gain the Arcane Sense skill feat.","category":"background","feat":["Arcane Sense"],"rarity":"common","slug":"background-210"},{"skill_mod":{},"summary":"You're a trained physician who can ably tend wounds of many kinds. But more than a practitioner, you're a scholar. Some cultures shape flesh to …","primary_source":"Abomination Vaults Player's Guide","primary_source_category":"Adventure Paths","source_category":["Adventure Paths"],"is_general_background":false,"source":["Abomination Vaults Player's Guide"],"type":"Background","resistance":{},"speed":{},"url":"/Backgrounds.aspx?ID=211","weakness":{},"source_group":["Abomination Vaults"],"primary_source_group":"Abomination Vaults","skill":["Medicine","Fleshwarp Lore"],"name":"Eldritch Anatomist","attribute":["Intelligence","Wisdom"],"id":"background-211","text":" Eldritch Anatomist Source Abomination Vaults Player's Guide pg. 4 You're a trained physician who can ably tend wounds of many kinds. But more than a practitioner, you're a scholar. Some cultures shape flesh to extreme degrees, creating aberrations from humanoid forms. The fleshforges of distant Nex practice this fleshwarping, as do certain subterranean societies you hope to one day study— preferably from a safe and clinical distance. Choose two attribute boosts. One must be to Intelligence or Wisdom, and one is a free attribute boost. You're trained in the Medicine skill, and the Fleshwarp Lore skill. You gain the Assurance skill feat with Medicine","category":"background","feat":["Assurance"],"rarity":"common","slug":"background-211"},{"skill_mod":{},"summary":"You know there are monstrous things out in the swamp known as Fogfen; you've seen these things through the mist, gliding through the murky water and …","primary_source":"Abomination Vaults Player's Guide","primary_source_category":"Adventure Paths","source_category":["Adventure Paths"],"is_general_background":false,"source":["Abomination Vaults Player's Guide"],"type":"Background","resistance":{},"speed":{},"url":"/Backgrounds.aspx?ID=212","weakness":{},"source_group":["Abomination Vaults"],"primary_source_group":"Abomination Vaults","skill":["Athletics","Swamp Lore"],"name":"Fogfen Tale-Teller","attribute":["Strength","Charisma"],"id":"background-212","text":" Fogfen Tale-Teller Source Abomination Vaults Player's Guide pg. 4 You know there are monstrous things out in the swamp known as Fogfen; you've seen these things through the mist, gliding through the murky water and heaving themselves over sodden bits of land. No one in Otari believes your tales of swamp monsters from the depths, even when you embellish the creatures of your stories with fangs, wings, or tentacles. You'll just have to prove to them that there are truly monsters out there, and that they were wrong to doubt you. Choose two attribute boosts. One must be to Strength or Charisma, and one is a free attribute boost. You're trained in the Athletics skill, and the Swamp Lore skill. You gain the Titan Wrestler skill feat.","category":"background","feat":["Titan Wrestler"],"rarity":"common","slug":"background-212"},{"skill_mod":{},"summary":"Keeleno Lathenar, the proprietor of Otari Market, is a grim and bitter man. A werewolf named Jaul Mezmin mauled his wife, Ayla, to death 30 years …","primary_source":"Abomination Vaults Player's Guide","primary_source_category":"Adventure Paths","source_category":["Adventure Paths"],"is_general_background":false,"source":["Abomination Vaults Player's Guide"],"type":"Background","resistance":{},"speed":{},"url":"/Backgrounds.aspx?ID=213","weakness":{},"source_group":["Abomination Vaults"],"primary_source_group":"Abomination Vaults","skill":["Diplomacy","Otari Lore"],"name":"Market Runner","attribute":["Constitution","Charisma"],"id":"background-213","text":" Market Runner Source Abomination Vaults Player's Guide pg. 4 Keeleno Lathenar, the proprietor of Otari Market, is a grim and bitter man. A werewolf named Jaul Mezmin mauled his wife, Ayla, to death 30 years ago. Keeleno has never forgotten nor forgiven this attack, and he believes against all odds that Jaul has evaded justice and is alive and well. Running errands for Keeleno around town, you've gotten to know him almost as well as you know Otari. Keeleno's suspicions have rubbed off on you a bit, so you keep a wary eye on other people— particularly around the full moon. Choose two attribute boosts. One must be to Constitution or Charisma, and one is a free attribute boost. You're trained in the Diplomacy skill, and the Otari Lore skill. You gain the Hobnobber skill feat.","category":"background","feat":["Hobnobber"],"rarity":"common","slug":"background-213"},{"skill_mod":{},"summary":"You've looked through some of the smaller ruins in the Otari hinterlands but have never quite built up the courage to check out the creepy lighthouse …","primary_source":"Abomination Vaults Player's Guide","primary_source_category":"Adventure Paths","source_category":["Adventure Paths"],"is_general_background":false,"source":["Abomination Vaults Player's Guide"],"type":"Background","resistance":{},"speed":{},"url":"/Backgrounds.aspx?ID=214","weakness":{},"source_group":["Abomination Vaults"],"primary_source_group":"Abomination Vaults","skill":["Acrobatics","Roseguard Lore"],"name":"Ruin Delver","attribute":["Dexterity","Intelligence"],"id":"background-214","text":" Ruin Delver Source Abomination Vaults Player's Guide pg. 4 You've looked through some of the smaller ruins in the Otari hinterlands but have never quite built up the courage to check out the creepy lighthouse called Gauntlight. You've heard that these ruins are pretty well picked over, and mostly collapsed, but you always planned to some day explore them and perhaps find some bauble left behind from the centuries-old battle where the Roseguard slew an evil sorcerer. You know that the crumbled stone of old ruins has a tendency to shift, so you'd better step lightly if you get the chance to explore Gauntlight. Choose two attribute boosts. One must be to Dexterity or Intelligence, and one is a free attribute boost. You're trained in the Acrobatics skill, and the Roseguard Lore skill. You gain the Cat Fall skill feat.","category":"background","feat":["Cat Fall"],"rarity":"common","slug":"background-214"},{"skill_mod":{},"summary":"You're one of Wrin Sivinxi's closest confidantes. You've spent many long nights with her under the stars, learning the tales associated with the …","primary_source":"Abomination Vaults Player's Guide","primary_source_category":"Adventure Paths","source_category":["Adventure Paths"],"is_general_background":false,"source":["Abomination Vaults Player's Guide"],"type":"Background","resistance":{},"speed":{},"url":"/Backgrounds.aspx?ID=215","weakness":{},"source_group":["Abomination Vaults"],"primary_source_group":"Abomination Vaults","skill":["Occultism","Astrology Lore"],"name":"Starwatcher","attribute":["Constitution","Intelligence"],"id":"background-215","text":" Starwatcher Source Abomination Vaults Player's Guide pg. 4 You're one of Wrin Sivinxi's closest confidantes. You've spent many long nights with her under the stars, learning the tales associated with the Cosmic Caravan and how the heavens can predict the future. You know that Wrin has paralyzing claustrophobia; she sees menace in angles and danger in confined spaces, which is why her shop is an all domed canvas that opens to the sky. If Wrin thinks there's trouble, you'll be the first to offer to help. Choose two attribute boosts. One must be to Constitution or Intelligence, and one is a free attribute boost. You're trained in the Occultism skill, and the Astrology Lore skill. You gain the Dubious Knowledge skill feat.","category":"background","feat":["Dubious Knowledge"],"rarity":"common","slug":"background-215"},{"skill_mod":{},"summary":"While in a dismal forest or remote swamp, you caught sight of a string of lights bobbing through the trees. You stepped forward for a closer look, …","primary_source":"Abomination Vaults Player's Guide","primary_source_category":"Adventure Paths","source_category":["Adventure Paths"],"is_general_background":false,"source":["Abomination Vaults Player's Guide"],"type":"Background","resistance":{},"speed":{},"url":"/Backgrounds.aspx?ID=216","weakness":{},"source_group":["Abomination Vaults"],"primary_source_group":"Abomination Vaults","skill":["Survival","Wisp Lore"],"name":"Witchlight Follower","attribute":["Dexterity","Wisdom"],"id":"background-216","text":" Witchlight Follower Source Abomination Vaults Player's Guide pg. 5 While in a dismal forest or remote swamp, you caught sight of a string of lights bobbing through the trees. You stepped forward for a closer look, and then still further when the lights retreated a few paces. Then you remembered the rumors. Will-o'-wisps, rushlights, corpse lanterns—whatever they're called—such evil creatures lead people to their doom. With a supreme effort of will, you broke free from the alluring enchantment, and you've resolved to never let the strange lights of remote wildernesses claim you again. Choose two attribute boosts. One must be to Dexterity or Wisdom, and one is a free attribute boost. You're trained in the Survival skill, and the Wisp Lore skill. You gain the Terrain Expertise skill feat with both swamp terrain and subterranean bodies of water.","category":"background","feat":["Terrain Expertise"],"rarity":"common","slug":"background-216"},{"skill_mod":{},"summary":"Hao Jin really has some nerve for a supposed disciple of Abadar . First, she dares to start a collection of trinkets in hopes of emulating the great …","primary_source":"Fists of the Ruby Phoenix Player's Guide","primary_source_category":"Adventure Paths","source_category":["Adventure Paths"],"is_general_background":false,"source":["Fists of the Ruby Phoenix Player's Guide"],"type":"Background","resistance":{},"speed":{},"url":"/Backgrounds.aspx?ID=217","weakness":{},"source_group":["Fists of the Ruby Phoenix"],"primary_source_group":"Fists of the Ruby Phoenix","skill":["Religion","Goka Lore"],"name":"Abadar's Avenger","attribute":["Wisdom","Charisma"],"id":"background-217","text":" Abadar's Avenger Source Fists of the Ruby Phoenix Player's Guide pg. 6 Hao Jin really has some nerve for a supposed disciple of Abadar. First, she dares to start a collection of trinkets in hopes of emulating the great Abadar's unsurpassable First Vault. As if that weren't enough, she also sets up a contest to give away her most powerful treasures to anyone who can throw a punch! Abadar hasn't directly told you as much, per se, but surely this kind of hubris can't sit well with your beloved deity, regardless of Hao Jin's own supposed ties to the Master of the First Vault. At the very least, someone's got to check out this shoddy imitation of the First Vault and write a report for the church of Abadar—and you've decided that someone is you. With or without the blessing of an actual priest of Abadar, you've taken it upon yourself to investigate Hao Jin's “wondrous” vault by winning her Ruby Phoenix Tournament. You read a few flyers about the tournament's home city and joined the first team that could handle your righteous zealotry, but any more preparation would be a waste of time. You clearly have the divine will of Abadar on your side (but again, no actual proof of this), which is all you'll need to win this tournament and dispel any notions of Hao Jin's ties to your patron deity. Choose two attribute boosts. One must be to Wisdom or Charisma, and one is a free attribute boost. You're trained in the Religion skill, and the Goka Lore skill. You gain the Assurance skill feat with Religion.","category":"background","feat":["Assurance"],"rarity":"common","slug":"background-217"},{"skill_mod":{},"summary":"A roaring crowd chanting your name. Your face plastered all over the city. Fawning fans begging for your autograph. Jealous rivals. Endless fame. The …","primary_source":"Fists of the Ruby Phoenix Player's Guide","primary_source_category":"Adventure Paths","source_category":["Adventure Paths"],"is_general_background":false,"source":["Fists of the Ruby Phoenix Player's Guide"],"type":"Background","resistance":{},"speed":{},"url":"/Backgrounds.aspx?ID=218","weakness":{},"source_group":["Fists of the Ruby Phoenix"],"primary_source_group":"Fists of the Ruby Phoenix","skill":["Performance","Gladiatorial Lore"],"name":"Attention Addict","attribute":["Strength","Charisma"],"id":"background-218","text":" Attention Addict Source Fists of the Ruby Phoenix Player's Guide pg. 6 A roaring crowd chanting your name. Your face plastered all over the city. Fawning fans begging for your autograph. Jealous rivals. Endless fame. The promise of all this and more is what drove you to enter this year's Ruby Phoenix Tournament, and with your prodigious star power it's no wonder why they selected you for the prequalifier on Danger Island. You've got champion stamped all over you. Obviously, the organizers knew a winner when they saw one. It's already clear that you'll be named Ruby Phoenix Champion—the challenges leading up to your prize ceremony are mere formalities, but you're happy to indulge the impassioned masses. After all, the people want a show, and what kind of celebrity would you be if you denied them? You might even deign to compete in some fights, too, as long as your hair doesn't get mussed. Choose two attribute boosts. One must be to Strength or Charisma, and one is a free attribute boost. You're trained in the Performance skill, and the Gladiatorial Lore skill. You gain the Impressive Performance skill feat.","category":"background","feat":["Impressive Performance"],"rarity":"common","slug":"background-218"},{"skill_mod":{},"summary":"You're a Gokan native in a bad spot, and you're going to need a miracle to get you out of your current fix. Miracles are in short supply, but the …","primary_source":"Fists of the Ruby Phoenix Player's Guide","primary_source_category":"Adventure Paths","source_category":["Adventure Paths"],"is_general_background":false,"source":["Fists of the Ruby Phoenix Player's Guide"],"type":"Background","resistance":{},"speed":{},"url":"/Backgrounds.aspx?ID=219","weakness":{},"source_group":["Fists of the Ruby Phoenix"],"primary_source_group":"Fists of the Ruby Phoenix","skill":["Society","Goka Lore"],"name":"Newcomer in Need","attribute":["Dexterity","Constitution"],"id":"background-219","text":" Newcomer in Need Source Fists of the Ruby Phoenix Player's Guide pg. 7 You're a Gokan native in a bad spot, and you're going to need a miracle to get you out of your current fix. Miracles are in short supply, but the title of Ruby Phoenix Champion might just do the trick. Maybe you need the prize money to pay for a relative's expensive operation or to free your family from debt to Golden League gangsters. Or maybe there's a particular prize in Hao Jin's vault that could literally save your life—an amulet you can use to flee to the farthest corners of the multiverse or even an artifact that could resurrect you if you die, just like the Ruby Phoenix. The tough circumstances of your upbringing in one of Goka's more downtrodden neighborhoods—such as industrial Oldtown, the slums of the Scales district, or even the crime-ridden undercity—taught you lessons of self-reliance and how to quickly make friends in unlikely circumstances. You've scraped together an entry into the Ruby Phoenix Tournament's prequalifier with a team you can trust. Now all that's left is to pull off the impossible and win this thing once and for all. Choose two attribute boosts. One must be to Dexterity or Constitution, and one is a free attribute boost. You're trained in the Society skill, and the Goka Lore skill. You gain the Streetwise skill feat.","category":"background","feat":["Streetwise"],"rarity":"common","slug":"background-219"},{"skill_mod":{},"summary":"Have you heard of the peerless sorcerer Hao Jin, also known as the Ruby Phoenix? Of course you have! You're her biggest fan! She's got amazing powers …","primary_source":"Fists of the Ruby Phoenix Player's Guide","trait_group":["Rarity"],"primary_source_category":"Adventure Paths","source_category":["Adventure Paths"],"is_general_background":false,"source":["Fists of the Ruby Phoenix Player's Guide"],"type":"Background","resistance":{},"speed":{},"url":"/Backgrounds.aspx?ID=220","weakness":{},"source_group":["Fists of the Ruby Phoenix"],"primary_source_group":"Fists of the Ruby Phoenix","spoilers":"Fists of the Ruby Phoenix","name":"Ruby Phoenix Fanatic","trait":["Rare"],"attribute":["Constitution","Intelligence"],"id":"background-220","text":" Ruby Phoenix Fanatic Source Fists of the Ruby Phoenix Player's Guide pg. 7 Have you heard of the peerless sorcerer Hao Jin, also known as the Ruby Phoenix? Of course you have! You're her biggest fan! She's got amazing powers of self-resurrection, her hair is as red and fiery as a phoenix, and she has a huge vault full of the most incredible treasures in the multiverse. Now she's finally back from a mysterious 300-year quest on the plane of Axis so she can host this year's Ruby Phoenix Tournament—and you can't wait to meet her! In order to get as close to Hao Jin as possible, you've researched everything there is to know about the Ruby Phoenix's home, her planar escapades, and her competition. You've also trained your body to prove yourself a worthy champion. When Hao Jin's committee invited you and some friends to take part in the tournament's prequalifier, you just about fainted from excitement. Is your dream of meeting the Ruby Phoenix about to come true? As long as you win enough matches to get into the actual tournament, it just might! Just try not to act too star-struck when you finally get a chance to talk to her, okay? Choose two attribute boosts. One must be to Constitution or Intelligence, and one is a free attribute boost. You're trained in the Axis Lore, Gladiatorial Lore, and Goka Lore skills., and a Lore skill. You gain the Dubious Knowledge skill feat.","category":"background","feat":["Dubious Knowledge"],"rarity":"rare","slug":"background-220"},{"primary_source_category":"Adventure Paths","source":["Fists of the Ruby Phoenix Player's Guide"],"type":"Background","speed":{},"weakness":{},"primary_source_group":"Fists of the Ruby Phoenix","skill":["Athletics","Gladiatorial Lore"],"trait":["Uncommon"],"attribute":["Strength","Dexterity"],"id":"background-221","text":" Second Chance Champion Source Fists of the Ruby Phoenix Player's Guide pg. 7 You competed in the last Ruby Phoenix Tournament 10 years ago, though you didn't make it to the end. One wrong step, one mistimed punch, one blocked spell—whatever it was, that was all it took for your opponent to get the upper hand and knock you out of the tournament. Well, maybe it was a simple mistake or maybe you just weren't up to snuff, and you're too headstrong to admit it. Now, after training for a decade to ensure you don't repeat any of your prior mistakes, you've joined forces with a team of fellow fighters in order to maximize your odds of making it all the way to the finals. Whatever happened before, you've vowed to return to the ring in Goka for an epic rematch, and this time you're not walking out until you've been named Ruby Phoenix Champion. Choose two attribute boosts. One must be to Strength or Dexterity, and one is a free attribute boost. You're trained in the Athletics skill, and the Gladiatorial Lore skill. You gain the Cat Fall skill feat.","feat":["Cat Fall"],"skill_mod":{},"summary":"You competed in the last Ruby Phoenix Tournament 10 years ago, though you didn't make it to the end. One wrong step, one mistimed punch, one blocked …","primary_source":"Fists of the Ruby Phoenix Player's Guide","trait_group":["Rarity"],"source_category":["Adventure Paths"],"is_general_background":false,"resistance":{},"url":"/Backgrounds.aspx?ID=221","source_group":["Fists of the Ruby Phoenix"],"spoilers":"Fists of the Ruby Phoenix","name":"Second Chance Champion","category":"background","rarity":"uncommon","slug":"background-221"},{"skill_mod":{},"summary":"Gangsters and cheats seem as drawn to the Ruby Phoenix Tournament as piranhas to a bloody hippo, and you're dead set on making sure this tournament …","primary_source":"Fists of the Ruby Phoenix Player's Guide","primary_source_category":"Adventure Paths","source_category":["Adventure Paths"],"is_general_background":false,"source":["Fists of the Ruby Phoenix Player's Guide"],"type":"Background","resistance":{},"speed":{},"url":"/Backgrounds.aspx?ID=222","weakness":{},"source_group":["Fists of the Ruby Phoenix"],"primary_source_group":"Fists of the Ruby Phoenix","skill":["Deception","Underworld Lore"],"name":"Undercover Contender","attribute":["Dexterity","Charisma"],"id":"background-222","text":" Undercover Contender Source Fists of the Ruby Phoenix Player's Guide pg. 7 Gangsters and cheats seem as drawn to the Ruby Phoenix Tournament as piranhas to a bloody hippo, and you're dead set on making sure this tournament is as scandal-free as possible. Your reasons are your own—maybe a high-ranking official in Goka has tasked you with the case, or maybe foul play led to losing someone dear to you in the last tournament. Maybe you just hate to see fair fighters get knocked out by crooked contenders. Whatever your motives, you've promised to be in the ring in case anyone tries to derail the contest. The Golden League crime syndicate is the most obvious suspect, what with their meddling in the Ruby Phoenix Tournament a decade ago, but maybe there will be others—unscrupulous contenders trying to pull one over on Hao Jin, perhaps, or an entirely new devious conspiracy hoping to hijack the event for their own evil purposes. In any case, you'll be around to deliver the hammer of justice. You've told a small squad of your closest confidants about your mission, and you've managed to secure a spot in the tournament's prequalifier along with them. You and your team have to win fights to stay in the competition long enough to make sure things go smoothly. If that means you end up being the Ruby Phoenix Champions, all the better. Choose two attribute boosts. One must be to Dexterity or Charisma, and one is a free attribute boost. You're trained in the Deception skill, and the Underworld Lore skill. You gain the Lengthy Diversion skill feat.","category":"background","feat":["Lengthy Diversion"],"rarity":"common","slug":"background-222"},{"skill_mod":{},"summary":"Several members of your family have studied at the Magaambya, although not all of them have graduated as lore-speakers (or even advanced past …","primary_source":"Strength of Thousands Player's Guide","primary_source_category":"Adventure Paths","source_category":["Adventure Paths"],"is_general_background":false,"source":["Strength of Thousands Player's Guide"],"type":"Background","resistance":{},"speed":{},"url":"/Backgrounds.aspx?ID=223","weakness":{},"source_group":["Strength of Thousands"],"primary_source_group":"Strength of Thousands","skill":["Diplomacy","Society","Magaambya Lore"],"name":"Sponsored by Family","attribute":["Intelligence","Charisma"],"id":"background-223","text":" Sponsored by Family Source Strength of Thousands Player's Guide pg. 6 Several members of your family have studied at the Magaambya, although not all of them have graduated as lore-speakers (or even advanced past initiates to become attendants). Your family has decided that you're an excellent candidate to join their ranks. Although lore-speakers of the Magaambya know they are supported by the strength of thousands of graduates who have come before them, you can take the smaller, more personal comfort in the support of your family. Choose two ability boosts. One must be to Intelligence or Charisma , and one is a free ability boost. You're trained in your choice of the Diplomacy or Society skill. You gain a skill feat: Hobnobber if you chose Diplomacy or Eye for Numbers if you chose Society. You're also trained in Magaambya Lore. Your recommended primary branch is the Uzunjati.","category":"background","feat":["Hobnobber","Eye for Numbers"],"rarity":"common","slug":"background-223"},{"skill_mod":{},"summary":"You have known the Magaambyan teacher Takulu Ot and his wife Niana for many years. Both are amateur bird-watchers and musicians, and you share one of …","primary_source":"Strength of Thousands Player's Guide","primary_source_category":"Adventure Paths","source_category":["Adventure Paths"],"is_general_background":false,"source":["Strength of Thousands Player's Guide"],"type":"Background","resistance":{},"speed":{},"url":"/Backgrounds.aspx?ID=224","weakness":{},"source_group":["Strength of Thousands"],"primary_source_group":"Strength of Thousands","skill":["Performance","Survival","Nantambu Lore"],"name":"Sponsored by Teacher Ot","attribute":["Wisdom","Charisma"],"id":"background-224","text":" Sponsored by Teacher Ot Source Strength of Thousands Player's Guide pg. 6 You have known the Magaambyan teacher Takulu Ot and his wife Niana for many years. Both are amateur bird-watchers and musicians, and you share one of these hobbies. They are pleasant people and well-regarded in Nantambu, although their unshakable generosity and friendliness strike cynics as too earnest to be genuine. You know otherwise; Takulu and Niana are just as sincere as they appear. Takulu always seemed to watch you with a discerning eye, and one day he idly observed that you'd do well at the Magaambya. Talking about it further with him, Takulu agreed that he would sponsor you personally and be the one to give your intake interview. With a twinkle in his eye, he asked that you call him Teacher Ot from now on, just as all of his students do. Choose two ability boosts. One must be to Wisdom or Charisma , and one is a free ability boost. You're trained in your choice of the Survival or Performance skill. You gain a skill feat: Survey Wildlife if you chose Survival or Impressive Performance if you chose Performance. You're also trained in Nantambu Lore. Your recommended primary branch is the Emerald Boughs.","category":"background","feat":["Survey Wildlife","Impressive Performance"],"rarity":"common","slug":"background-224"},{"skill_mod":{},"summary":"You remember the day the stranger approached you to make several peculiar inquiries. You don't remember much about them, other than a large head and …","primary_source":"Strength of Thousands Player's Guide","primary_source_category":"Adventure Paths","source_category":["Adventure Paths"],"is_general_background":false,"source":["Strength of Thousands Player's Guide"],"type":"Background","resistance":{},"speed":{},"url":"/Backgrounds.aspx?ID=225","weakness":{},"source_group":["Strength of Thousands"],"primary_source_group":"Strength of Thousands","skill":["Nature","Occultism","Insect Lore"],"name":"Sponsored by a Stranger","attribute":["Intelligence","Wisdom"],"id":"background-225","text":" Sponsored by a Stranger Source Strength of Thousands Player's Guide pg. 6 You remember the day the stranger approached you to make several peculiar inquiries. You don't remember much about them, other than a large head and a frail body. At first, the stranger's questions seemed odd: how might forgotten history nevertheless shape the present, whether an insect hive mind could be manipulated at a distance, and so on. You don't remember all of the questions, and you don't know why you could refuse to answer some but felt compelled to answer others. The stranger nevertheless seemed pleased with your responses and insisted you would find study at the Magaambya enlightening. You never saw them again, but you're now here at the Magaambya, with more questions than answers about your future. Choose two ability boosts. One must be to Intelligence or Wisdom , and one is a free ability boost. You're trained in your choice of the Occultism or Nature skill. You gain your choice of the Dubious Knowledge or Quick Identification skill feat. You're also trained in Insect Lore. Your recommended primary branch is the Rain-Scribes.","category":"background","feat":["Dubious Knowledge","Quick Identification"],"rarity":"common","slug":"background-225"},{"skill_mod":{},"summary":"You come from a small community far from any large cities, but the Magaambya is known even in your isolated corner of the world. You have shown more …","primary_source":"Strength of Thousands Player's Guide","primary_source_category":"Adventure Paths","source_category":["Adventure Paths"],"is_general_background":false,"source":["Strength of Thousands Player's Guide"],"type":"Background","resistance":{},"speed":{},"url":"/Backgrounds.aspx?ID=226","weakness":{},"source_group":["Strength of Thousands"],"primary_source_group":"Strength of Thousands","skill":["Crafting","Survival","skill appropriate for the terrain around your community (such as Forest Lore or Jungle Lore) Lore"],"name":"Sponsored by a Village","attribute":["Intelligence","Wisdom"],"id":"background-226","text":" Sponsored by a Village Source Strength of Thousands Player's Guide pg. 7 You come from a small community far from any large cities, but the Magaambya is known even in your isolated corner of the world. You have shown more scholarly talent than anyone from your village in many years, perhaps even generations, and the village elders have insisted you explore your potential at the Magaambya. Whether you were eager to leave or not seemed irrelevant to the elders; you had the talent, so you must go. You don't know how the elders had the connections or influence to sponsor your education there, but you've left your tightknit community behind for the city of Nantambu and the Magaambya at its heart. Choose two ability boosts. One must be to Intelligence or Wisdom , and one is a free ability boost. You're trained in your choice of the Crafting or Survival skill. You gain a skill feat: Crafter's Appraisal if you chose Crafting or Forager if you chose Survival. You're also trained in the Lore skill appropriate for the terrain around your community (such as Forest Lore or Jungle Lore). Your recommended primary branch is the Cascade Bearers.","category":"background","feat":["Crafter's Appraisal","Forager"],"rarity":"common","slug":"background-226"},{"skill_mod":{},"summary":"You have aspirations of attending the Magaambya academy of magic, but fate seemed to thwart you at every turn. You were unable to obtain a …","primary_source":"Strength of Thousands Player's Guide","primary_source_category":"Adventure Paths","source_category":["Adventure Paths"],"is_general_background":false,"source":["Strength of Thousands Player's Guide"],"type":"Background","resistance":{},"speed":{},"url":"/Backgrounds.aspx?ID=227","weakness":{},"source_group":["Strength of Thousands"],"primary_source_group":"Strength of Thousands","skill":["Diplomacy","Intimidation","Academia Lore"],"name":"Unsponsored","attribute":["Constitution","Charisma"],"id":"background-227","text":" Unsponsored Source Strength of Thousands Player's Guide pg. 7 You have aspirations of attending the Magaambya academy of magic, but fate seemed to thwart you at every turn. You were unable to obtain a sponsorship and lost a collection of helpful textbooks to unexpected insect damage. You nevertheless made the long trip to Nantambu through terrible weather, uncharacteristically bad roads, and indifferent fellow travelers. Yet you have persevered. Now that you are here, alone but determined, you won't let anything stand in your way. Choose two ability boosts. One must be to Constitution or Charisma , and one is a free ability boost. You're trained in your choice of the Diplomacy or Intimidation skill. You gain a skill feat: Group Impression if you chose Diplomacy or Intimidating Glare if you chose Intimidation. You're also trained in Academia Lore. Your recommended primary branch is the Tempest-Sun Mages.","category":"background","feat":["Group Impression","Intimidating Glare"],"rarity":"common","slug":"background-227"},{"skill_mod":{},"summary":"You were enrolled at a prestigious magical academy, but you've since dropped out. Maybe there was a momentous incident, maybe you had to return to …","primary_source":"Secrets of Magic","primary_source_category":"Rulebooks","source_category":["Rulebooks"],"is_general_background":true,"source":["Secrets of Magic"],"type":"Background","resistance":{},"speed":{},"url":"/Backgrounds.aspx?ID=228","weakness":{},"skill":["Arcana","Academia Lore"],"name":"Academy Dropout","attribute":["Intelligence","Charisma"],"id":"background-228","text":" Academy Dropout Source Secrets of Magic pg. 28 You were enrolled at a prestigious magical academy, but you've since dropped out. Maybe there was a momentous incident, maybe you had to return to other responsibilities, or perhaps it was just too much for you. Whatever the case, your exit from the academy has shaped your life as much as your entrance and led you to a life of adventure. Choose two attribute boosts. One must be to Intelligence or Charisma, and one is a free attribute boost. You're trained in the Arcana skill, and the Academia Lore skill. You gain the Dubious Knowledge skill feat.","category":"background","pfs":"Standard","feat":["Dubious Knowledge"],"rarity":"common","slug":"background-228"},{"skill_mod":{},"summary":"Astrologers look to the stars for signs and portents, using their positions to chart courses for those living beneath them. As the celestial spheres …","primary_source":"Secrets of Magic","primary_source_category":"Rulebooks","source_category":["Rulebooks"],"is_general_background":true,"source":["Secrets of Magic"],"type":"Background","resistance":{},"speed":{},"url":"/Backgrounds.aspx?ID=229","weakness":{},"skill":["Occultism","Astrology Lore"],"name":"Astrologer","attribute":["Intelligence","Wisdom"],"id":"background-229","text":" Astrologer Source Secrets of Magic pg. 28 Astrologers look to the stars for signs and portents, using their positions to chart courses for those living beneath them. As the celestial spheres move, so does fate itself. You studied the stars and learned to divine your path based on their guidance. Whether the stars directly called you to a life of adventure or you use the stars to guide your wanderlust, you're living out the stars' guidance in a life of adventure. Choose two attribute boosts. One must be to Intelligence or Wisdom, and one is a free attribute boost. You're trained in the Occultism skill, and the Astrology Lore skill. You gain the Oddity Identification skill feat.","category":"background","pfs":"Standard","feat":["Oddity Identification"],"rarity":"common","slug":"background-229"},{"skill_mod":{},"summary":"You've come into contact with a disembodied being of magical essence known as an eidolon . You might have forged a powerful conduit with that …","primary_source":"Secrets of Magic","primary_source_category":"Rulebooks","source_category":["Rulebooks"],"is_general_background":true,"source":["Secrets of Magic"],"type":"Background","resistance":{},"speed":{},"url":"/Backgrounds.aspx?ID=230","weakness":{},"skill":["Lore for the creature associated with your contacted eidolon (such as Angel Lore or Dragon Lore)."],"name":"Eidolon Contact","attribute":["Constitution","Charisma"],"id":"background-230","text":" Eidolon Contact Source Secrets of Magic pg. 28 PFS Note The lore chosen from the Eidolon Contact background can only be associated with a specific creature or category of creatures, not a broad creature type. You've come into contact with a disembodied being of magical essence known as an eidolon. You might have forged a powerful conduit with that eidolon, allowing you to manifest it as a summoner, but it's much more likely that you lost contact over time, though not before learning a few half-remembered secrets. If you lost contact, you might have become an adventurer to try to reach the eidolon again, or to be sure that you're rid of it forever. Choose two attribute boosts. One must be to Constitution or Charisma, and one is a free attribute boost. You're trained in your choice of Arcana, Nature, Occultism, or Religion, and a Lore skill for the creature associated with your contacted eidolon (such as Angel Lore or Dragon Lore). You gain the Dubious Knowledge skill feat.","category":"background","pfs":"Standard","feat":["Dubious Knowledge"],"rarity":"common","slug":"background-230"},{"skill_mod":{},"summary":"There are people in this world who possess the ability to pierce the veil between the world of the living and the world of the dead, allowing them to …","primary_source":"Secrets of Magic","primary_source_category":"Rulebooks","source_category":["Rulebooks"],"is_general_background":true,"source":["Secrets of Magic"],"type":"Background","resistance":{},"speed":{},"url":"/Backgrounds.aspx?ID=231","weakness":{},"skill":["Occultism","Fortune-Telling Lore"],"name":"False Medium","attribute":["Intelligence","Charisma"],"id":"background-231","text":" False Medium Source Secrets of Magic pg. 28 There are people in this world who possess the ability to pierce the veil between the world of the living and the world of the dead, allowing them to communicate with spirits. You... are not one of them. But you know enough about the occult, as well as cold reading tricks and various practices from local religions, to scam your way into people's coinpurses. Unlike a through-and-through charlatan, there's some real occult methodology behind your flimflam, but that's likely cold comfort to the people you swindle. Whether you decided to take a more righteous path, were caught and pledged to make it right, or still slip in a few “séances” between adventures, you've taken to an adventuring lifestyle as you move from place to place. Choose two attribute boosts. One must be to Intelligence or Charisma, and one is a free attribute boost. You're trained in the Occultism skill, and the Fortune-Telling Lore skill. You gain the Deceptive Worship skill feat.","category":"background","pfs":"Standard","feat":["Deceptive Worship"],"rarity":"common","slug":"background-231"},{"skill_mod":{},"summary":"Selling magic items isn't like being an ordinary merchant. The wares you buy and sell are expensive, making each sale rare and lucrative. You've …","primary_source":"Secrets of Magic","primary_source_category":"Rulebooks","source_category":["Rulebooks"],"is_general_background":true,"source":["Secrets of Magic"],"type":"Background","resistance":{},"speed":{},"url":"/Backgrounds.aspx?ID=232","weakness":{},"skill":["Crafting","Mercantile Lore"],"name":"Magical Merchant","attribute":["Intelligence","Wisdom"],"id":"background-232","text":" Magical Merchant Source Secrets of Magic pg. 29 Selling magic items isn't like being an ordinary merchant. The wares you buy and sell are expensive, making each sale rare and lucrative. You've developed knowledge of expert handiwork to ensure you don't fall for a scam, since buying a single counterfeit item can lead to bankruptcy. Whether you went out of business and had to find alternative employment, or took up adventuring to acquire new merchandise, you've taken to adventuring yourself. Choose two attribute boosts. One must be to Intelligence or Wisdom, and one is a free attribute boost. You're trained in the Crafting skill, and the Mercantile Lore skill. You gain the Crafter's Appraisal skill feat.","category":"background","pfs":"Standard","feat":["Crafter's Appraisal"],"rarity":"common","slug":"background-232"},{"skill_mod":{},"summary":"You don't understand folks who claim that magical talent is some sort of burden or great responsibility; you've always used your magic to cause …","primary_source":"Secrets of Magic","primary_source_category":"Rulebooks","source_category":["Rulebooks"],"is_general_background":true,"source":["Secrets of Magic"],"type":"Background","resistance":{},"speed":{},"url":"/Backgrounds.aspx?ID=233","weakness":{},"skill":["Arcana","Underworld Lore"],"name":"Magical Misfit","attribute":["Dexterity","Intelligence"],"id":"background-233","text":" Magical Misfit Source Secrets of Magic pg. 29 You don't understand folks who claim that magical talent is some sort of burden or great responsibility; you've always used your magic to cause trouble and to escape the consequences. Whether becoming an adventurer is your attempt to make amends or just a new way to make some mischief, you're excited to see where it takes you, and you still delight in using your skills to get out of trouble. Choose two attribute boosts. One must be to Dexterity or Intelligence, and one is a free attribute boost. You're trained in the Arcana skill, and the Underworld Lore skill. You gain the Trick Magic Item skill feat.","category":"background","pfs":"Standard","feat":["Trick Magic Item"],"rarity":"common","slug":"background-233"},{"skill_mod":{},"summary":"Ever since you were young, you've been almost supernaturally skilled in a particular type of music. The people around you were sure you'd grow up to …","primary_source":"Secrets of Magic","primary_source_category":"Rulebooks","source_category":["Rulebooks"],"is_general_background":true,"source":["Secrets of Magic"],"type":"Background","resistance":{},"speed":{},"url":"/Backgrounds.aspx?ID=234","weakness":{},"skill":["Performance","Music Lore"],"name":"Musical Prodigy","attribute":["Dexterity","Charisma"],"id":"background-234","text":" Musical Prodigy Source Secrets of Magic pg. 29 Ever since you were young, you've been almost supernaturally skilled in a particular type of music. The people around you were sure you'd grow up to perform at royal courts or to become a world-famous composer, but you've chosen a life of adventure instead. You might have given up on those dreams to find your own meaning, or you might find that adventuring allows you to experience unfiltered emotions and exploits that you can translate into a wondrous symphony some day. Choose two attribute boosts. One must be to Dexterity or Charisma, and one is a free attribute boost. You're trained in the Performance skill, and the Music Lore skill. You gain the Virtuosic Performer skill feat.","category":"background","pfs":"Standard","feat":["Virtuosic Performer"],"rarity":"common","slug":"background-234"},{"skill_mod":{},"summary":"Hours spent reading numerous compendiums dedicated to various occult topics honed your knowledge of these more obscure magical arts. You might have …","primary_source":"Secrets of Magic","primary_source_category":"Rulebooks","source_category":["Rulebooks"],"is_general_background":true,"source":["Secrets of Magic"],"type":"Background","resistance":{},"speed":{},"url":"/Backgrounds.aspx?ID=235","weakness":{},"skill":["Occultism","Academia Lore"],"name":"Occult Librarian","attribute":["Intelligence","Wisdom"],"id":"background-235","text":" Occult Librarian Source Secrets of Magic pg. 29 Hours spent reading numerous compendiums dedicated to various occult topics honed your knowledge of these more obscure magical arts. You might have taken to adventuring to finance your acquisition of rare tomes, to explore occult mysteries that can't be found in the pages of a book, or perhaps to put your skills to the test. Choose two attribute boosts. One must be to Intelligence or Wisdom, and one is a free attribute boost. You're trained in the Occultism skill, and the Academia Lore skill. You gain the Schooled in Secrets skill feat.","category":"background","pfs":"Standard","feat":["Schooled in Secrets"],"rarity":"common","slug":"background-235"},{"skill_mod":{},"summary":"You've always had a green thumb, allowing you to care for plants that others found too difficult to grow and tend with a skill that borders on the …","primary_source":"Secrets of Magic","primary_source_category":"Rulebooks","source_category":["Rulebooks"],"is_general_background":true,"source":["Secrets of Magic"],"type":"Background","resistance":{},"speed":{},"url":"/Backgrounds.aspx?ID=236","weakness":{},"skill":["Nature","Plant Lore"],"name":"Plant Whisperer","attribute":["Wisdom","Charisma"],"id":"background-236","text":" Plant Whisperer Source Secrets of Magic pg. 29 You've always had a green thumb, allowing you to care for plants that others found too difficult to grow and tend with a skill that borders on the magical. As you travel, you encounter all sorts of new plants and plant creatures, allowing you to expand your horizons and deepen your understanding of flora. Choose two attribute boosts. One must be to Wisdom or Charisma, and one is a free attribute boost. You're trained in the Nature skill, and the Plant Lore skill. You gain the Natural Medicine skill feat.","category":"background","pfs":"Standard","feat":["Natural Medicine"],"rarity":"common","slug":"background-236"},{"skill_mod":{},"summary":"Forget the church orthodoxy and the stuffy cloisters— spreading the word of your god to the people is your calling. You've preached on the street …","primary_source":"Secrets of Magic","primary_source_category":"Rulebooks","source_category":["Rulebooks"],"is_general_background":true,"source":["Secrets of Magic"],"type":"Background","resistance":{},"speed":{},"url":"/Backgrounds.aspx?ID=237","weakness":{},"skill":["Religion","Lore for your patron deity."],"name":"Street Preacher","attribute":["Wisdom","Charisma"],"id":"background-237","text":" Street Preacher Source Secrets of Magic pg. 29 Forget the church orthodoxy and the stuffy cloisters— spreading the word of your god to the people is your calling. You've preached on the street corners and in public houses, to wanderers on the road and to captives in the stocks. Adventuring can take you across the world. What vocation could better serve to take your holy words to fresh ears? Choose two attribute boosts. One must be to Wisdom or Charisma, and one is a free attribute boost. You're trained in the Religion skill, and a Lore skill for your patron deity. You gain the Dubious Knowledge skill feat.","category":"background","pfs":"Standard","feat":["Dubious Knowledge"],"rarity":"common","slug":"background-237"},{"skill_mod":{},"summary":"You are currently enrolled at a school of magic, where you're learning the fundamentals of your magical tradition. Whether your adventuring occurs …","primary_source":"Secrets of Magic","primary_source_category":"Rulebooks","source_category":["Rulebooks"],"is_general_background":true,"source":["Secrets of Magic"],"type":"Background","resistance":{},"speed":{},"url":"/Backgrounds.aspx?ID=238","weakness":{},"skill":["Academia Lore"],"name":"Student of Magic","attribute":["Intelligence","Wisdom"],"id":"background-238","text":" Student of Magic Source Secrets of Magic pg. 29 You are currently enrolled at a school of magic, where you're learning the fundamentals of your magical tradition. Whether your adventuring occurs during breaks between semesters, as part of a work study program, or even within the halls of the academy itself, you'll have to learn to juggle your dual life. Choose two attribute boosts. One must be to Intelligence or Wisdom, and one is a free attribute boost. You're trained in your choice of Arcana, Nature, Occultism, or Religion, and the Academia Lore skill. You gain the Recognize Spell skill feat.","category":"background","pfs":"Standard","feat":["Recognize Spell"],"rarity":"common","slug":"background-238"},{"skill_mod":{},"summary":"Magic has never worked quite right around you. Perhaps you have become a magic-user in spite of that, or perhaps you use your unique ability to fight …","primary_source":"Secrets of Magic","trait_group":["Rarity"],"primary_source_category":"Rulebooks","source_category":["Rulebooks"],"is_general_background":true,"source":["Secrets of Magic"],"type":"Background","resistance":{},"speed":{},"url":"/Backgrounds.aspx?ID=239","weakness":{},"skill":["Lore of your choice"],"name":"Anti-Magical","trait":["Rare"],"attribute":["Constitution","Wisdom"],"id":"background-239","text":" Anti-Magical Source Secrets of Magic pg. 30 Magic has never worked quite right around you. Perhaps you have become a magic-user in spite of that, or perhaps you use your unique ability to fight magic-users. Choose two ability boosts. One must be to Constitution or Wisdom , and one is a free ability boost. You're trained in a Lore skill of your choice, though it can't be about a magical subject (as determined by the GM if it's unclear). Whenever you would be affected by magic, even your own magic or that of an ally, the originator of the effect must attempt a DC 3 flat check. On a failure, the magic doesn't affect you (though it still has its normal effects on anyone else). On a success, the magic affects you and there is no need to attempt further flat checks for the same magical effect, even if it affects you again later.","category":"background","pfs":"Standard","rarity":"rare","slug":"background-239"},{"skill_mod":{},"summary":"Your birth has fulfilled a prediction, and people close to you are counting on you to do great things. There's intense pressure on you to be up to …","primary_source":"Secrets of Magic","trait_group":["Rarity"],"primary_source_category":"Rulebooks","source_category":["Rulebooks"],"is_general_background":true,"source":["Secrets of Magic"],"type":"Background","resistance":{},"speed":{},"url":"/Backgrounds.aspx?ID=240","weakness":{},"skill":["Fortune-Teller Lore"],"name":"Chosen One","trait":["Rare"],"attribute":["Strength","Charisma"],"id":"background-240","text":" Chosen One Source Secrets of Magic pg. 30 Your birth has fulfilled a prediction, and people close to you are counting on you to do great things. There's intense pressure on you to be up to the task, and the fickle nature of prophecy complicates your path. Choose two ability boosts. One must be to Strength or Charisma , and one is a free ability boost. Decide with your GM the basics of the prophecy in which you're meant to play a major part. You're trained in one skill related to the prophecy, and the Fortune-Telling Lore skill. You gain the Prophecy's Pawn free action. Prophecy's Pawn Free Action (abjuration, divine, fortune) Trigger You fail a saving throw, attack roll, or skill check; Effect You twist the prophecy in your favor, which will have consequences later. Reroll the failed check. You must use the result of the second roll. For 24 hours afterward, the GM can force you to reroll a successful saving throw, attack roll, or skill check as fate balances the scale. This is a misfortune effect. You can't use prophecy's pawn again until the GM uses this option or 24 hours pass, whichever comes first.","category":"background","pfs":"Standard","rarity":"rare","slug":"background-240"},{"skill_mod":{},"summary":"You've sought out a powerful genie and requested their blessing, hoping to increase your fortune. Your wish was vague, but fortune and the genie …","primary_source":"Secrets of Magic","trait_group":["Rarity"],"primary_source_category":"Rulebooks","source_category":["Rulebooks"],"is_general_background":true,"source":["Secrets of Magic"],"type":"Background","resistance":{},"speed":{},"url":"/Backgrounds.aspx?ID=241","weakness":{},"skill":["Diplomacy","Genie Lore"],"name":"Genie-Blessed","trait":["Rare"],"attribute":["Charisma"],"id":"background-241","text":" Genie-Blessed Source Secrets of Magic pg. 30 You've sought out a powerful genie and requested their blessing, hoping to increase your fortune. Your wish was vague, but fortune and the genie favored you with a more powerful effect than an ordinary wish, granting you bits of wish-twisted luck throughout the rest of your life. Meanwhile, other genies of the same kind recognize you as one blessed by one of their most powerful nobles, and might treat you with greater respect or envy. Choose two ability boosts. One must be to Charisma , and one is a free ability boost. You're trained in the Diplomacy skill and the Genie Lore skill. You gain the Wish for Luck free action. Wish for Luck Free Action (arcane, auditory, divination, fortune) Frequency once per day; Trigger You are about to roll an attack roll, saving throw, or skill check; Effect You wish aloud for success. Roll the check twice and take the higher result.","category":"background","pfs":"Standard","rarity":"rare","slug":"background-241"},{"skill_mod":{},"summary":"At some point in your life, powerful people performed magical experiments on you that changed you permanently. You may have signed up for this …","primary_source":"Secrets of Magic","trait_group":["Rarity"],"primary_source_category":"Rulebooks","source_category":["Rulebooks"],"is_general_background":true,"source":["Secrets of Magic"],"type":"Background","resistance":{},"speed":{},"url":"/Backgrounds.aspx?ID=242","weakness":{},"skill":["Occultism","Academia Lore"],"name":"Magical Experiment","trait":["Rare"],"attribute":["Constitution"],"id":"background-242","text":" Magical Experiment Source Secrets of Magic pg. 30 At some point in your life, powerful people performed magical experiments on you that changed you permanently. You may have signed up for this voluntarily, but it may have been against your will. You still bear the marks, as well as the abilities. You gain one ability boost. It must be to Constitution . You're trained in Occultism and the Academia Lore skill. You gain one special ability as a result of the magical experimentation. Work with the GM to select an appropriate ability from the following list or to come up with another special ability. Enhanced Senses You gain low-light vision (or darkvision if you already had low-light vision) and an imprecise sense with a range of 30 feet, such as scent, thoughtsense, tremorsense, or wavesense. Resistant Skin The experiments rendered your skin tougher and resilient to a particular type of damage. You gain resistance equal to half your level (minimum resistance 1) against two of the following types of energy damage, one chosen by you and the other chosen by the GM: acid, cold, electricity, fire, or sonic. Touch Telepathy The experiments to your body allowed you to link minds via touch. You gain telepathy with creatures as long as you are in physical contact. This allows you to communicate mentally with any creatures you're in physical contact with, as long as you both share a language. This doesn't give any special access to their thoughts, and communicates no more information than normal speech would. ","category":"background","pfs":"Standard","rarity":"rare","slug":"background-242"},{"skill_mod":{},"summary":"You have long been gifted with the ability to see and speak with the departed. This could have manifested at your birth or when a chance encounter …","primary_source":"Secrets of Magic","trait_group":["Rarity"],"primary_source_category":"Rulebooks","source_category":["Rulebooks"],"is_general_background":true,"source":["Secrets of Magic"],"type":"Background","resistance":{},"speed":{},"url":"/Backgrounds.aspx?ID=243","weakness":{},"skill":["Religion","Undead Lore"],"name":"Seer of the Dead","trait":["Rare"],"attribute":["Constitution","Wisdom"],"id":"background-243","text":" Seer of the Dead Source Secrets of Magic pg. 31 You have long been gifted with the ability to see and speak with the departed. This could have manifested at your birth or when a chance encounter linked you inextricably to the spirits of the dead. Their constant presence might feel like a curse, or it might provide you with welcome companionship. You gain one ability boost. It must be to Constitution or Wisdom . You're trained in Religion and Undead Lore. You gain the effects of the spirit sense spell at all times.","category":"background","pfs":"Standard","rarity":"rare","slug":"background-243"},{"skill_mod":{},"summary":"During a sea voyage, you washed overboard, ingested sea water, and drowned. Merfolk, kelpies, sea serpents, or another magical denizen of the sea …","primary_source":"Secrets of Magic","trait_group":["Rarity"],"primary_source_category":"Rulebooks","source_category":["Rulebooks"],"is_general_background":true,"source":["Secrets of Magic"],"type":"Background","resistance":{},"speed":{},"url":"/Backgrounds.aspx?ID=244","weakness":{},"skill":["Athletics","Ocean Lore"],"name":"Song of the Deep","trait":["Rare"],"id":"background-244","text":" Song of the Deep Source Secrets of Magic pg. 31 During a sea voyage, you washed overboard, ingested sea water, and drowned. Merfolk, kelpies, sea serpents, or another magical denizen of the sea pulled your unconscious body from the briny depths. Having spent so much time underwater, your lungs were filled with salt water. To restore your ability to breathe, they exhaled into your lungs and shared the ability to breathe underwater in the process. You came back with the ability to breathe water, as well as a newfound knowledge of your time beneath the waves. You gain one ability boost. It must be to Strength , Constitution , or Charisma . You're trained in the Athletics skill and the Ocean Lore skill. You have the ability to breathe underwater. Special You can choose to lose the ability to breathe air when you take this background, making you only able to breathe underwater. If you do, you gain a second ability boost, which is a free ability boost.","category":"background","pfs":"Standard","rarity":"rare","slug":"background-244"},{"skill_mod":{},"summary":"You come from a different time. Whether by your own doing or a terrible accident, powerful magic has resulted in you coming to this time from the …","primary_source":"Secrets of Magic","trait_group":["Rarity"],"primary_source_category":"Rulebooks","source_category":["Rulebooks"],"is_general_background":true,"source":["Secrets of Magic"],"type":"Background","resistance":{},"speed":{},"url":"/Backgrounds.aspx?ID=245","weakness":{},"name":"Time Traveler","trait":["Rare"],"attribute":["Dexterity","Intelligence"],"id":"background-245","text":" Time Traveler Source Secrets of Magic pg. 31 You come from a different time. Whether by your own doing or a terrible accident, powerful magic has resulted in you coming to this time from the future or from the past, but you are unable to return. You might be from New Thassilon, an entire nation of time travelers. Choose two ability boosts. One must be to Dexterity or Intelligence , and one is a free ability boost. You are trained in three Lore skills of your choice that represent your knowledge from your old time. You gain the Bend Time free action. Bend Time Free Action (occult, transmutation) Frequency once per day; Trigger Your turn begins; Effect You are quickened this turn. You can use your extra action to Stride.","category":"background","pfs":"Standard","rarity":"rare","slug":"background-245"},{"skill_mod":{},"summary":"Exposure to a significant magical event overloaded you with magical energy. Perhaps you were exposed to dangerous levels of magical energy that left …","primary_source":"Secrets of Magic","trait_group":["Variant Rules","Rarity"],"primary_source_category":"Rulebooks","source_category":["Rulebooks"],"is_general_background":true,"source":["Secrets of Magic"],"type":"Background","resistance":{},"speed":{},"url":"/Backgrounds.aspx?ID=246","weakness":{},"skill":["Lore associated with the chosen energy (such as Fire Lore)"],"name":"Energy Scarred","trait":["Pervasive Magic","Rare"],"attribute":["Constitution"],"id":"background-246","text":" Energy Scarred Source Secrets of Magic pg. 219 Exposure to a significant magical event overloaded you with magical energy. Perhaps you were exposed to dangerous levels of magical energy that left you near death, or it built up over long-term exposure to a powerful source of magic. Choose two ability boosts. One must be Constitution and one is a free ability boost. Your innate magical trait is primal. Choose acid, cold, electricity, fire, force, negative, positive, or sonic. You are trained in a Lore skill associated with the chosen energy (such as Fire Lore) and you gain resistance to that energy type equal to half your level (minimum 1).","category":"background","pfs":"Limited","rarity":"rare","slug":"background-246"},{"skill_mod":{},"summary":"You spent years predicting, identifying, and harnessing the innate magical talents of those around you. A magic-rich world has taught you that you …","primary_source":"Secrets of Magic","trait_group":["Variant Rules","Rarity"],"primary_source_category":"Rulebooks","source_category":["Rulebooks"],"is_general_background":true,"source":["Secrets of Magic"],"type":"Background","resistance":{},"speed":{},"url":"/Backgrounds.aspx?ID=247","weakness":{},"skill":["Arcana","Occultism","Academia Lore"],"name":"Mystic Tutor","trait":["Pervasive Magic","Rare"],"attribute":["Intelligence","Wisdom"],"id":"background-247","text":" Mystic Tutor Source Secrets of Magic pg. 219 You spent years predicting, identifying, and harnessing the innate magical talents of those around you. A magic-rich world has taught you that you can never have too much training when everyone around you is capable of magic. Choose two ability boosts. One must be Intelligence or Wisdom and one is a free ability boost. Your innate magical trait is arcane or occult. You're trained in either Arcana or Occultism, depending on your innate magical trait, and the Academia Lore skill. You gain the Recognize Spell skill feat.","category":"background","pfs":"Limited","feat":["Recognize Spell"],"rarity":"rare","slug":"background-247"},{"skill_mod":{},"summary":"From rivers that charm all who come near to forests that speak through dream messages, you have seen and studied many kinds of magical terrain. The …","primary_source":"Secrets of Magic","trait_group":["Variant Rules","Rarity"],"primary_source_category":"Rulebooks","source_category":["Rulebooks"],"is_general_background":true,"source":["Secrets of Magic"],"type":"Background","resistance":{},"speed":{},"url":"/Backgrounds.aspx?ID=248","weakness":{},"skill":["Nature","Occultism","Magical Terrain Lore"],"name":"Surge Investigator","trait":["Pervasive Magic","Rare"],"attribute":["Constitution","Wisdom"],"id":"background-248","text":" Surge Investigator Source Secrets of Magic pg. 219 From rivers that charm all who come near to forests that speak through dream messages, you have seen and studied many kinds of magical terrain. The world is so rich in magic that it can affect the land itself, and you have traveled extensively to learn the ways of identifying the oddities of magical terrain wherever it arises. Choose two ability boosts. One must be Constitution or Wisdom and one is a free ability boost. You're trained in your choice of Nature or Occultism and the Magical Terrain Lore skill. You gain the Terrain Expertise skill feat.","category":"background","pfs":"Limited","rarity":"rare","slug":"background-248"},{"skill_mod":{},"summary":"You've seen the sorts of things that technology brings— polluted environments, workers put out of their jobs or horribly injured, and the slow …","primary_source":"Guns & Gears (Remastered)","primary_source_category":"Rulebooks","source_category":["Rulebooks"],"is_general_background":true,"source":["Guns & Gears (Remastered)"],"type":"Background","resistance":{},"speed":{},"url":"/Backgrounds.aspx?ID=249","weakness":{},"skill":["Intimidation","Guild Lore"],"name":"Anti-Tech Activist","legacy_id":["background-597"],"attribute":["Constitution","Charisma"],"id":"background-249","text":" Anti-Tech Activist Source Guns &amp; Gears (Remastered) pg. 44 You've seen the sorts of things that technology brings— polluted environments, workers put out of their jobs or horribly injured, and the slow erosion of society—and you've vowed to inform the larger world of these ills. You do so with long, impassioned speeches on street corners and village squares and by talking personally with the heads of various guilds. Adventuring into the wider world could help spread your message even farther. Choose two attribute boosts. One must be to Constitution or Charisma, and one is a free attribute boost. You're trained in the Intimidation skill, and the Guild Lore skill. You gain the Group Coercion skill feat.","category":"background","pfs":"Standard","feat":["Group Coercion"],"rarity":"common","slug":"background-249"},{"skill_mod":{},"summary":"While others choose to use their engineering ability to heal the injured or make brilliant innovations, you've used your skill to repair and modify …","primary_source":"Guns & Gears (Remastered)","primary_source_category":"Rulebooks","source_category":["Rulebooks"],"is_general_background":true,"source":["Guns & Gears (Remastered)"],"type":"Background","resistance":{},"speed":{},"url":"/Backgrounds.aspx?ID=250","weakness":{},"skill":["Crafting","Gladiatorial Lore"],"name":"Clockfighter","legacy_id":["background-598"],"attribute":["Intelligence","Charisma"],"id":"background-250","text":" Clockfighter Source Guns &amp; Gears (Remastered) pg. 44 While others choose to use their engineering ability to heal the injured or make brilliant innovations, you've used your skill to repair and modify clockwork constructs that battle in gladiatorial combat. You know how to get a crowd electrified for your clockwork gladiator, win or lose, and you know how to repair it when it gets damaged. These skills serve you well as an adventurer. Choose two attribute boosts. One must be to Intelligence or Charisma, and one is a free attribute boost. You're trained in the Crafting skill, and the Gladiatorial Lore skill. You gain the Experienced Professional skill feat.","category":"background","pfs":"Standard","feat":["Experienced Professional"],"rarity":"common","slug":"background-250"},{"skill_mod":{},"summary":"New forms of clockwork technology are incredibly interesting to you, and you've been studying examples of them to see where else they might be best …","primary_source":"Guns & Gears (Remastered)","primary_source_category":"Rulebooks","source_category":["Rulebooks"],"is_general_background":true,"source":["Guns & Gears (Remastered)"],"type":"Background","resistance":{},"speed":{},"url":"/Backgrounds.aspx?ID=251","weakness":{},"skill":["Society","Engineering Lore"],"name":"Clockwork Researcher","legacy_id":["background-600"],"attribute":["Dexterity","Intelligence"],"id":"background-251","text":" Clockwork Researcher Source Guns &amp; Gears (Remastered) pg. 44 New forms of clockwork technology are incredibly interesting to you, and you've been studying examples of them to see where else they might be best put to use. You might eventually develop a new prototype machine or find a way to make related technologies practical enough for everyone to benefit. Though before you do, you must continue your research! Choose two attribute boosts. One must be to Dexterity or Intelligence, and one is a free attribute boost. You're trained in the Society skill, and the Engineering Lore skill. You gain the Crafter's Appraisal skill feat.","category":"background","pfs":"Standard","feat":["Crafter's Appraisal"],"rarity":"common","slug":"background-251"},{"skill_mod":{},"summary":"Whether you're employed by a military organization to decipher coded messages sent by enemy factions or work independently to crack an enigma created …","primary_source":"Guns & Gears (Remastered)","primary_source_category":"Rulebooks","source_category":["Rulebooks"],"is_general_background":true,"source":["Guns & Gears (Remastered)"],"type":"Background","resistance":{},"speed":{},"url":"/Backgrounds.aspx?ID=252","weakness":{},"skill":["Society","Cryptography Lore"],"name":"Codebreaker","legacy_id":["background-601"],"attribute":["Intelligence","Wisdom"],"id":"background-252","text":" Codebreaker Source Guns &amp; Gears (Remastered) pg. 44 Whether you're employed by a military organization to decipher coded messages sent by enemy factions or work independently to crack an enigma created by a past civilization, you have a head for patterns and linguistics. You might even use new clockwork devices to aid you in your efforts. Choose two attribute boosts. One must be to Intelligence or Wisdom, and one is a free attribute boost. You're trained in the Society skill, and the Cryptography Lore skill. You gain the Glean Contents skill feat.","category":"background","pfs":"Standard","feat":["Glean Contents"],"rarity":"common","slug":"background-252"},{"skill_mod":{},"summary":"While many regard science and faith as incompatible, you believe scientific advancement is your deity's will. Perhaps you're a follower of Brigh , …","primary_source":"Guns & Gears (Remastered)","primary_source_category":"Rulebooks","source_category":["Rulebooks"],"is_general_background":true,"source":["Guns & Gears (Remastered)"],"type":"Background","resistance":{},"speed":{},"url":"/Backgrounds.aspx?ID=253","weakness":{},"skill":["Crafting","Lore for the deity you worship. "],"name":"Disciple of the Gear","legacy_id":["background-603"],"attribute":["Intelligence","Wisdom"],"id":"background-253","text":" Disciple of the Gear Source Guns &amp; Gears (Remastered) pg. 45 While many regard science and faith as incompatible, you believe scientific advancement is your deity's will. Perhaps you're a follower of Brigh, Casandalee, or some other god of technology, or perhaps you see the furnaces and sparks of modernity as the latest manifestation of Sarenrae's flame or Gozreh's lightning—whatever the case, you're always willing to spread the word of your deity, and you've learned some basic tinkering to show how your deity's focus can increase the common standard of living. Choose two attribute boosts. One must be to Intelligence or Wisdom, and one is a free attribute boost. You're trained in the Crafting skill, and a Lore skill for the deity you worship. You gain the Quick Repair skill feat.","category":"background","pfs":"Standard","feat":["Quick Repair"],"rarity":"common","slug":"background-253"},{"skill_mod":{},"summary":"You live behind the controls of a vehicle, and can handle anything the road or waves and sky can throw at you. You adventure to test your skills with …","primary_source":"Guns & Gears (Remastered)","primary_source_category":"Rulebooks","source_category":["Rulebooks"],"is_general_background":true,"source":["Guns & Gears (Remastered)","Player Core 2"],"type":"Background","resistance":{},"speed":{},"url":"/Backgrounds.aspx?ID=254","weakness":{},"skill":["Acrobatics","Driving Lore Lore or Piloting Lore"],"name":"Driver","legacy_id":["background-604"],"attribute":["Strength","Dexterity"],"id":"background-254","text":" Driver Source Guns &amp; Gears (Remastered) pg. 45, Player Core 2 pg. 50 You live behind the controls of a vehicle, and can handle anything the road or waves and sky can throw at you. You adventure to test your skills with new and interesting vehicles. Choose two attribute boosts. One must be to Strength or Dexterity, and one is a free attribute boost. You're trained in the Acrobatics skill, and the Driving Lore Lore skill or Piloting Lore You gain the Assurance skill feat with the chosen lore","category":"background","pfs":"Standard","feat":["Assurance"],"rarity":"common","slug":"background-254"},{"skill_mod":{},"summary":"Some time ago, you stole a unique item from a strange individual. It might have been a piece of clockwork from a far-off land or some other bit of …","primary_source":"Guns & Gears (Remastered)","primary_source_category":"Rulebooks","source_category":["Rulebooks"],"is_general_background":true,"source":["Guns & Gears (Remastered)"],"type":"Background","resistance":{},"speed":{},"url":"/Backgrounds.aspx?ID=255","weakness":{},"skill":["Thievery","Underworld Lore"],"name":"Hounded Thief","legacy_id":["background-605"],"attribute":["Dexterity","Wisdom"],"id":"background-255","text":" Hounded Thief Source Guns &amp; Gears (Remastered) pg. 45 Some time ago, you stole a unique item from a strange individual. It might have been a piece of clockwork from a far-off land or some other bit of strange technology. You might still have it or you might have sold it, but either way, you can't shake the feeling that you're being followed and watched, likely by forces who want to retrieve what you took. Luckily, a life of adventure keeps you on the move. Choose two attribute boosts. One must be to Dexterity or Wisdom, and one is a free attribute boost. You're trained in the Thievery skill, and the Underworld Lore skill. You gain the Pickpocket skill feat.","category":"background","pfs":"Standard","feat":["Pickpocket"],"rarity":"common","slug":"background-255"},{"skill_mod":{},"summary":"You live on the outskirts of civilization, combing through the detritus left behind for interesting trinkets to sell or use in your own crafting. …","primary_source":"Guns & Gears (Remastered)","primary_source_category":"Rulebooks","source_category":["Rulebooks"],"is_general_background":true,"source":["Guns & Gears (Remastered)"],"type":"Background","resistance":{},"speed":{},"url":"/Backgrounds.aspx?ID=256","weakness":{},"skill":["Athletics","Lore of the terrain in which you scavenge."],"name":"Junker","legacy_id":["background-606"],"attribute":["Strength","Wisdom"],"id":"background-256","text":" Junker Source Guns &amp; Gears (Remastered) pg. 45 You live on the outskirts of civilization, combing through the detritus left behind for interesting trinkets to sell or use in your own crafting. Though you have a preferred terrain to search, you know that the greatest treasures occur where people make greater use of technology. Choose two attribute boosts. One must be to Strength or Wisdom, and one is a free attribute boost. You're trained in the Athletics skill, and a Lore skill of the terrain in which you scavenge. You gain the Hefty Hauler skill feat.","category":"background","pfs":"Standard","feat":["Hefty Hauler"],"rarity":"common","slug":"background-256"},{"skill_mod":{},"summary":"The intricate inner workings of machines are no stranger to you. Whether they are mundane devices or complex clockworks, you know what makes them …","primary_source":"Guns & Gears (Remastered)","primary_source_category":"Rulebooks","source_category":["Rulebooks"],"is_general_background":true,"source":["Guns & Gears (Remastered)"],"type":"Background","resistance":{},"speed":{},"url":"/Backgrounds.aspx?ID=257","weakness":{},"skill":["Crafting","Engineering Lore"],"name":"Mechanic","legacy_id":["background-607"],"attribute":["Strength","Intelligence"],"id":"background-257","text":" Mechanic Source Guns &amp; Gears (Remastered) pg. 45 The intricate inner workings of machines are no stranger to you. Whether they are mundane devices or complex clockworks, you know what makes them tick and how to maintain them. An adventuring group might keep you around to repair their equipment, or you might travel around to offer your rare services to those in need—for a price, of course! Choose two attribute boosts. One must be to Strength or Intelligence, and one is a free attribute boost. You're trained in the Crafting skill, and the Engineering Lore skill. You gain the Quick Repair skill feat.","category":"background","pfs":"Standard","feat":["Quick Repair"],"rarity":"common","slug":"background-257"},{"skill_mod":{},"summary":"While others might have looked to clockwork as a mechanical innovation, you see the potential in the technology to improve the health of patients. …","primary_source":"Guns & Gears (Remastered)","primary_source_category":"Rulebooks","source_category":["Rulebooks"],"is_general_background":true,"source":["Guns & Gears (Remastered)"],"type":"Background","resistance":{},"speed":{},"url":"/Backgrounds.aspx?ID=258","weakness":{},"skill":["Medicine","Engineering Lore"],"name":"Medicinal Clocksmith","legacy_id":["background-608"],"attribute":["Intelligence","Wisdom"],"id":"background-258","text":" Medicinal Clocksmith Source Guns &amp; Gears (Remastered) pg. 45 While others might have looked to clockwork as a mechanical innovation, you see the potential in the technology to improve the health of patients. You might be an experienced field medic who reached for a scrapped construct to help a wounded soldier, or a vanguard surgeon who's found replacing organs with clockwork more effective than repairing them. Perhaps you've also worked to “optimize” organic bodies with fine machinery, with or without the permission of your patients. Choose two attribute boosts. One must be to Intelligence or Wisdom, and one is a free attribute boost. You're trained in the Medicine skill, and the Engineering Lore skill. You gain the Risky Surgery skill feat.","category":"background","pfs":"Standard","feat":["Risky Surgery"],"rarity":"common","slug":"background-258"},{"skill_mod":{},"summary":"Keeping your finger on the pulse of the city, you write a small news broadsheet to sell on street corners. You rent the use of a printing press to …","primary_source":"Guns & Gears (Remastered)","primary_source_category":"Rulebooks","source_category":["Rulebooks"],"is_general_background":true,"source":["Guns & Gears (Remastered)"],"type":"Background","resistance":{},"speed":{},"url":"/Backgrounds.aspx?ID=259","weakness":{},"skill":["Society","Scribing Lore"],"name":"Printer","legacy_id":["background-609"],"attribute":["Intelligence","Charisma"],"id":"background-259","text":" Printer Source Guns &amp; Gears (Remastered) pg. 45 Keeping your finger on the pulse of the city, you write a small news broadsheet to sell on street corners. You rent the use of a printing press to achieve this goal, so you're familiar with such machines. However, people and their stories are your main focus, and you adventure to chase the latest scoop. Choose two attribute boosts. One must be to Intelligence or Charisma, and one is a free attribute boost. You're trained in the Society skill, and the Scribing Lore skill. You gain the Multilingual skill feat.","category":"background","pfs":"Standard","feat":["Multilingual"],"rarity":"common","slug":"background-259"},{"skill_mod":{},"summary":"Whether you do it for personal enjoyment or at the behest of a mercenary company or military organization, you have a knack for destroying things. …","primary_source":"Guns & Gears (Remastered)","primary_source_category":"Rulebooks","source_category":["Rulebooks"],"is_general_background":true,"source":["Guns & Gears (Remastered)","Player Core 2"],"type":"Background","resistance":{},"speed":{},"url":"/Backgrounds.aspx?ID=260","weakness":{},"skill":["Thievery","Engineering Lore"],"name":"Saboteur","legacy_id":["background-610"],"attribute":["Strength","Dexterity"],"id":"background-260","text":" Saboteur Source Guns &amp; Gears (Remastered) pg. 45, Player Core 2 pg. 51 Whether you do it for personal enjoyment or at the behest of a mercenary company or military organization, you have a knack for destroying things. You have a sense for an object or structure's weak spots and know where to deliver a hammer strike or alchemical bomb. You adventure to hone your skills or complete a particular mission. Choose two attribute boosts. One must be to Strength or Dexterity, and one is a free attribute boost. You're trained in the Thievery skill, and the Engineering Lore skill. You gain the Concealing Legerdemain skill feat.","category":"background","pfs":"Standard","feat":["Concealing Legerdemain"],"rarity":"common","slug":"background-260"},{"skill_mod":{},"summary":"You delight in making little trinkets for children of all ages, and seeing their faces light up thanks to one of your creations brings joy to your …","primary_source":"Guns & Gears (Remastered)","primary_source_category":"Rulebooks","source_category":["Rulebooks"],"is_general_background":true,"source":["Guns & Gears (Remastered)"],"type":"Background","resistance":{},"speed":{},"url":"/Backgrounds.aspx?ID=261","weakness":{},"skill":["Crafting","Mercantile Lore"],"name":"Toymaker","legacy_id":["background-611"],"attribute":["Intelligence","Charisma"],"id":"background-261","text":" Toymaker Source Guns &amp; Gears (Remastered) pg. 45 You delight in making little trinkets for children of all ages, and seeing their faces light up thanks to one of your creations brings joy to your heart. Perhaps you sell your wares from a particular shop or from the back of a wagon as you travel from town to town. Choose two attribute boosts. One must be to Intelligence or Charisma, and one is a free attribute boost. You're trained in the Crafting skill, and the Mercantile Lore skill. You gain the Specialty Crafting skill feat, choosing artistry, blacksmithing, glassmaking, leatherworking, tailoring, or woodworking as your specialty.","category":"background","pfs":"Standard","feat":["Specialty Crafting"],"rarity":"common","slug":"background-261"},{"skill_mod":{},"summary":"Someone created you for a specific purpose. Some important person, be they a storied royal, a contentious politician, or a stark military leader, …","primary_source":"Guns & Gears (Remastered)","trait_group":["Rarity"],"primary_source_category":"Rulebooks","source_category":["Rulebooks"],"is_general_background":true,"source":["Guns & Gears (Remastered)"],"type":"Background","resistance":{},"speed":{},"url":"/Backgrounds.aspx?ID=262","weakness":{},"name":"Discarded Duplicate","legacy_id":["background-612"],"trait":["Rare"],"id":"background-262","text":" Discarded Duplicate Source Guns &amp; Gears (Remastered) pg. 46 Someone created you for a specific purpose. Some important person, be they a storied royal, a contentious politician, or a stark military leader, needed a body double for their most dangerous appearances. Using a mixture of fringe science and magic, you were commissioned and trained to emulate this person in every way, and have stood in for them in countless deadly circumstances. You may or may not know the reason behind your decommissioning, but whoever discarded you didn't finish you off. Now, the world is yours to explore—but “you” may have a bold or brutish reputation, or the individual you were duplicating may be long dead. Regardless of the fate of this individual, your way of life has changed drastically. You and the GM can work out how to incorporate your previous life into your story. The GM can keep this knowledge hidden even from you, or you or another character know what happened. You and the GM can also leave the information unspecified and fill it in later. You gain three free ability boosts. You choose two, and the GM chooses one based on the attributes of the character you were built to duplicate.","category":"background","pfs":"Standard","rarity":"rare","slug":"background-262"},{"skill_mod":{},"summary":"Whether you purposefully took it on or had it thrust upon you, a bronze, clockwork object latched onto some part of your body. It may have sunk its …","primary_source":"Guns & Gears (Remastered)","trait_group":["Rarity"],"primary_source_category":"Rulebooks","source_category":["Rulebooks"],"is_general_background":true,"source":["Guns & Gears (Remastered)"],"type":"Background","resistance":{},"speed":{},"url":"/Backgrounds.aspx?ID=263","weakness":{},"skill":["Arcana"],"name":"Mechanical Symbiosis","legacy_id":["background-613"],"trait":["Rare"],"attribute":["Intelligence","Wisdom"],"id":"background-263","text":" Mechanical Symbiosis Source Guns &amp; Gears (Remastered) pg. 46 Whether you purposefully took it on or had it thrust upon you, a bronze, clockwork object latched onto some part of your body. It may have sunk its needles into you or locked its spidery legs around your neck, torso, or upper arm. Some entity or spirit lives in this collection of gears and wires—whether or not other people hear its whispers is up to you. The entity may be an ancient, terrible being that has razed villages with its hosts, or it may be a brilliant, starry-eyed child who barely understands you're not part of its own body. You have studied and searched for information on these rare, crab-like machines, leaving you an expert in the binding of elemental spirits or mortal souls to mechanical objects. Though you have several theories on what the symbiotic entity might be, you have no definitive answers—this may be why you're adventuring in the first place, or perhaps you've made a deal with someone to get it removed. The entity might talk to you periodically, or it might only speak when it wants you to do something in particular or finds the two of you in danger. You and the GM should decide on the entity's motivations, or if the motivations should be a secret known only to the GM. Choose two ability boosts. One must be to Intelligence or Wisdom , and one is a free ability boost. You're trained in the Arcana skill and an additional skill in which the clockwork entity is well-versed, determined by the GM. Any time you attempt a skill check for the entity's skill, the GM can offer you a +1 circumstance bonus to the check, as though the entity were Aiding you. If you accept but fail the check, the entity clenches up and you are stunned 1 (stunned 2 on a critical failure).","category":"background","pfs":"Standard","rarity":"rare","slug":"background-263"},{"skill_mod":{},"summary":"Through bloody combat, a terrible accident, or purposeful sacrifice, you've lost some piece of your body that has been replaced with a clockwork …","primary_source":"Guns & Gears (Remastered)","trait_group":["Rarity"],"primary_source_category":"Rulebooks","source_category":["Rulebooks"],"is_general_background":true,"source":["Guns & Gears (Remastered)"],"type":"Background","resistance":{},"speed":{},"url":"/Backgrounds.aspx?ID=264","weakness":{},"skill":["Crafting"],"name":"Saved by Clockwork","legacy_id":["background-615"],"trait":["Rare"],"attribute":["Strength","Intelligence"],"id":"background-264","text":" Saved by Clockwork Source Guns &amp; Gears (Remastered) pg. 47 Through bloody combat, a terrible accident, or purposeful sacrifice, you've lost some piece of your body that has been replaced with a clockwork mechanism. Whether your arm is now a whirring series of pumps, steel coils, and iron gears; your heart a intricate crystal clock that requires winding every day; or your lower leg a sculpted metal tube powered by adamantine springs and steam, part of you needs regular maintenance and repair. You might have received instructions from the brilliant inventor who saved you, or you might have woken up on a battlefield with no memory of the procedure or the individuals involved. Regardless, you possess the knowledge to take care of yourself—even if it's how to wind a key in your own heart or reconstruct a mechanical foot. Choose two ability boosts. One must be to Strength or Intelligence , and one is a free ability boost. You're trained in the Crafting skill. Every day you must perform 10 minutes of maintenance and wind up your clockwork parts, or you risk failure of the components, with consequences depending on what you replaced (determined by you and the GM). Your clockwork components allow you to react to danger with alacrity. You gain a +2 circumstance bonus to initiative rolls.","category":"background","pfs":"Standard","rarity":"rare","slug":"background-264"},{"skill_mod":{},"summary":"Some event, be it an accident, attack, or disaster, has left you horribly scarred by magic. Your body no longer tolerates magical healing, and you …","primary_source":"Guns & Gears (Remastered)","trait_group":["Rarity"],"primary_source_category":"Rulebooks","source_category":["Rulebooks"],"is_general_background":true,"source":["Guns & Gears (Remastered)"],"type":"Background","resistance":{},"speed":{},"url":"/Backgrounds.aspx?ID=265","weakness":{},"skill":["Crafting","Medicine"],"name":"Tech-Reliant","legacy_id":["background-616"],"trait":["Rare"],"attribute":["Constitution","Intelligence"],"id":"background-265","text":" Tech-Reliant Source Guns &amp; Gears (Remastered) pg. 47 Some event, be it an accident, attack, or disaster, has left you horribly scarred by magic. Your body no longer tolerates magical healing, and you can't use magic, forcing you to rely on gadgets and ingenuity where others trust in spells and magical items. You might have been well-versed in magic before, or barely familiar with its use. This event may have injured your body in visible ways, but no matter the extent of your injuries, your body no longer interacts with healing magic in any capacity. Choose two ability boosts. One must be to Constitution or Intelligence , and one is a free ability boost. You're trained in the Crafting skill and the Medicine skill. You gain the Battle Medicine skill feat, and a +1 circumstance bonus to saving throws against spells. Healing spells, healing magic items, and magical effects with the healing trait have no effect on you.","category":"background","pfs":"Standard","rarity":"rare","slug":"background-265"},{"skill_mod":{},"summary":"Once you were a simple construct or inanimate doll, but due to a deeply felt wish, either yours or another's, you came to life, and so you're now a …","primary_source":"Guns & Gears (Remastered)","trait_group":["Rarity"],"primary_source_category":"Rulebooks","source_category":["Rulebooks"],"is_general_background":true,"source":["Guns & Gears (Remastered)"],"type":"Background","resistance":{},"speed":{},"url":"/Backgrounds.aspx?ID=266","weakness":{},"skill":["Diplomacy"],"name":"Wished Alive","legacy_id":["background-617"],"trait":["Rare"],"attribute":["Constitution","Charisma"],"id":"background-266","text":" Wished Alive Source Guns &amp; Gears (Remastered) pg. 47 Once you were a simple construct or inanimate doll, but due to a deeply felt wish, either yours or another's, you came to life, and so you're now a living, breathing creature. Choose two ability boosts. One must be to Constitution or Charisma , and one is a free ability boost. You're trained in the Diplomacy skill. Once per day, you can fervently wish for something you could work towards achieving as a single action which has the concentrate trait. If you do, you gain a +2 circumstance bonus on the first skill check you attempt before the end of your turn to fulfill that wish.","category":"background","pfs":"Standard","rarity":"rare","slug":"background-266"},{"skill_mod":{},"summary":"You're the medic many turn to when a more official clinic or healer might not be available. You may specialize in stitching up bullet wounds or have …","primary_source":"Guns & Gears (Remastered)","primary_source_category":"Rulebooks","source_category":["Rulebooks"],"is_general_background":true,"source":["Guns & Gears (Remastered)"],"type":"Background","resistance":{},"speed":{},"url":"/Backgrounds.aspx?ID=267","weakness":{},"skill":["Medicine","Underworld Lore"],"name":"Back-Alley Doctor","legacy_id":["background-618"],"attribute":["Constitution","Wisdom"],"id":"background-267","text":" Back-Alley Doctor Source Guns &amp; Gears (Remastered) pg. 122 You're the medic many turn to when a more official clinic or healer might not be available. You may specialize in stitching up bullet wounds or have a standing, confidential deal with a criminal syndicate to provide your services any time of day or night. In either case, you've perhaps turned to the adventuring life because a former client is unhappy with your work or members of the local constabulary have been asking too many questions. Choose two attribute boosts. One must be to Constitution or Wisdom, and one is a free attribute boost. You're trained in the Medicine skill, and the Underworld Lore skill. You gain the Risky Surgery skill feat.","category":"background","pfs":"Standard","feat":["Risky Surgery"],"rarity":"common","slug":"background-267"},{"skill_mod":{},"summary":"You served as a crewmate aboard a military vessel or pirate ship and were responsible for the use and maintenance of the ship's cannons. A strong …","primary_source":"Guns & Gears (Remastered)","primary_source_category":"Rulebooks","source_category":["Rulebooks"],"is_general_background":true,"source":["Guns & Gears (Remastered)"],"type":"Background","resistance":{},"speed":{},"url":"/Backgrounds.aspx?ID=268","weakness":{},"skill":["Athletics","Warfare Lore"],"name":"Cannoneer","legacy_id":["background-619"],"attribute":["Strength","Dexterity"],"id":"background-268","text":" Cannoneer Source Guns &amp; Gears (Remastered) pg. 122 You served as a crewmate aboard a military vessel or pirate ship and were responsible for the use and maintenance of the ship's cannons. A strong back and quick reflexes were equally important to you in your duties, and you know your way around explosives and the dangers that lie therein. These skills serve you well in your new life as an adventurer, as compared to the weight of a cannon, a gear load that makes your allies blanche just makes you laugh instead. Choose two attribute boosts. One must be to Strength or Dexterity, and one is a free attribute boost. You're trained in the Athletics skill, and the Warfare Lore skill. You gain the Hefty Hauler skill feat.","category":"background","pfs":"Standard","feat":["Hefty Hauler"],"rarity":"common","slug":"background-268"},{"skill_mod":{},"summary":"While your life may have taken some twists and turns in the intervening years, you were once deputized as the lawful protector of a community. While …","primary_source":"Guns & Gears (Remastered)","primary_source_category":"Rulebooks","source_category":["Rulebooks"],"is_general_background":true,"source":["Guns & Gears (Remastered)"],"type":"Background","resistance":{},"speed":{},"url":"/Backgrounds.aspx?ID=269","weakness":{},"skill":["Survival","Hunting Lore"],"name":"Deputy","legacy_id":["background-620"],"attribute":["Dexterity","Wisdom"],"id":"background-269","text":" Deputy Source Guns &amp; Gears (Remastered) pg. 122 While your life may have taken some twists and turns in the intervening years, you were once deputized as the lawful protector of a community. While the role was temporary and you've since turned in your badge, that responsibility shaped you. Whenever a community is in trouble, and the sheriff is nowhere to be found, residents call on you to capture a criminal, rescue the mayor's offspring from bandits, or go toe to toe with outlaws. Choose two attribute boosts. One must be to Dexterity or Wisdom, and one is a free attribute boost. You're trained in the Survival skill, and the Hunting Lore skill. You gain the Experienced Tracker skill feat.","category":"background","pfs":"Standard","feat":["Experienced Tracker"],"rarity":"common","slug":"background-269"},{"skill_mod":{},"summary":"Few celebrations in Tian-Xia are complete without a show of fireworks, and your job is to make sure they go off without a hitch. You load the …","primary_source":"Guns & Gears (Remastered)","primary_source_category":"Rulebooks","source_category":["Rulebooks"],"is_general_background":true,"source":["Guns & Gears (Remastered)"],"type":"Background","resistance":{},"speed":{},"url":"/Backgrounds.aspx?ID=270","weakness":{},"skill":["Performance","Fireworks Lore"],"name":"Fireworks Performer","legacy_id":["background-621"],"attribute":["Intelligence","Charisma"],"id":"background-270","text":" Fireworks Performer Source Guns &amp; Gears (Remastered) pg. 122 Few celebrations in Tian-Xia are complete without a show of fireworks, and your job is to make sure they go off without a hitch. You load the fireworks, set the fuses, and choreograph the performance, bringing the show together in a finale of lights and explosions. Then it's time to pack up your gear and move on to the next civic holiday or religious festival. Of course, someone who travels the roads with a pack full of high explosives is bound to run into an adventure or two along the way, and so over time, your fireworks have been spent in support of that life. Choose two attribute boosts. One must be to Intelligence or Charisma, and one is a free attribute boost. You're trained in the Performance skill, and the Fireworks Lore skill. You gain the Fascinating Performance skill feat.","category":"background","pfs":"Standard","feat":["Fascinating Performance"],"rarity":"common","slug":"background-270"},{"skill_mod":{},"summary":"From a young age, you apprenticed to an experienced gunsmith and over time your skill and knowledge rose to match that of your master. Today, you can …","primary_source":"Guns & Gears (Remastered)","primary_source_category":"Rulebooks","source_category":["Rulebooks"],"is_general_background":true,"source":["Guns & Gears (Remastered)"],"type":"Background","resistance":{},"speed":{},"url":"/Backgrounds.aspx?ID=271","weakness":{},"skill":["Crafting","Engineering Lore"],"name":"Gunsmith","legacy_id":["background-622"],"attribute":["Dexterity","Intelligence"],"id":"background-271","text":" Gunsmith Source Guns &amp; Gears (Remastered) pg. 122 From a young age, you apprenticed to an experienced gunsmith and over time your skill and knowledge rose to match that of your master. Today, you can easily repair, modify, or improve nearly any firearm you've seen before, and even if you haven't seen it, you'll break it down to learn about what makes it tick in no time. You've taken those skills on the road, using them to assist yourself and your allies as an adventurer when it comes to maintaining their weapons, shields, armor, and more. Choose two attribute boosts. One must be to Dexterity or Intelligence, and one is a free attribute boost. You're trained in the Crafting skill, and the Engineering Lore skill. You gain the Quick Repair skill feat.","category":"background","pfs":"Standard","feat":["Quick Repair"],"rarity":"common","slug":"background-271"},{"skill_mod":{},"summary":"Your life truly began after your first kill. Maybe you killed in self-defense, maybe it was a crime of passion, or maybe it was just an accident and …","primary_source":"Guns & Gears (Remastered)","primary_source_category":"Rulebooks","source_category":["Rulebooks"],"is_general_background":true,"source":["Guns & Gears (Remastered)"],"type":"Background","resistance":{},"speed":{},"url":"/Backgrounds.aspx?ID=272","weakness":{},"skill":["Stealth","Underworld Lore"],"name":"Hired Killer","legacy_id":["background-623"],"attribute":["Strength","Dexterity"],"id":"background-272","text":" Hired Killer Source Guns &amp; Gears (Remastered) pg. 122 Your life truly began after your first kill. Maybe you killed in self-defense, maybe it was a crime of passion, or maybe it was just an accident and you were a kid in the wrong place at the wrong time. In the end, the why doesn't matter. You got away with it. And then you found that maybe it didn't bother you as much as it should have. And maybe, just maybe, you had a talent you could use to forge a life for yourself. A blood-soaked talent and a blood-soaked life, sure. But it's yours. Choose two attribute boosts. One must be to Strength or Dexterity, and one is a free attribute boost. You're trained in the Stealth skill, and the Underworld Lore skill. You gain the Terrain Stalker skill feat, choosing a terrain appropriate for where you make your kills.","category":"background","pfs":"Standard","feat":["Terrain Stalker"],"rarity":"common","slug":"background-272"},{"skill_mod":{},"summary":"You built your house using wood from the trees surrounding it. Raised it up from the dirt and called it home. You thought that it would be where you …","primary_source":"Guns & Gears (Remastered)","primary_source_category":"Rulebooks","source_category":["Rulebooks"],"is_general_background":true,"source":["Guns & Gears (Remastered)"],"type":"Background","resistance":{},"speed":{},"url":"/Backgrounds.aspx?ID=273","weakness":{},"skill":["Survival","Farming Lore"],"name":"Farmsteader","legacy_id":["background-624"],"attribute":["Constitution","Wisdom"],"id":"background-273","text":" Farmsteader Source Guns &amp; Gears (Remastered) pg. 123 You built your house using wood from the trees surrounding it. Raised it up from the dirt and called it home. You thought that it would be where you would grow old and die. But despite your best efforts, you were wrong. The land that once gave you food fell fallow, and dust took to the air and choked the livestock. Now you wander the world as an adventurer. Are you in search of a new place to settle down and try again, or have you become disillusioned by your old dreams, leading you to seek out a new purpose? Choose two attribute boosts. One must be to Constitution or Wisdom, and one is a free attribute boost. You're trained in the Survival skill, and the Farming Lore skill. You gain the Forager skill feat.","category":"background","pfs":"Standard","feat":["Forager"],"rarity":"common","slug":"background-273"},{"skill_mod":{},"summary":"You live by the adage that one person's trash is another's treasure. Whether by sifting through scrap heaps or digging up old battlefields, you …","primary_source":"Guns & Gears (Remastered)","primary_source_category":"Rulebooks","source_category":["Rulebooks"],"is_general_background":true,"source":["Guns & Gears (Remastered)"],"type":"Background","resistance":{},"speed":{},"url":"/Backgrounds.aspx?ID=274","weakness":{},"skill":["Crafting","Engineering Lore or Mining Lore skill."],"name":"Junk Collector","legacy_id":["background-625"],"attribute":["Dexterity","Intelligence"],"id":"background-274","text":" Junk Collector Source Guns &amp; Gears (Remastered) pg. 123 You live by the adage that one person's trash is another's treasure. Whether by sifting through scrap heaps or digging up old battlefields, you remain on the lookout for lost or discarded objects that you might be able to turn into something useful. More often than not, what you find is just junk... but you're convinced that one of these days, you're going to hit the jackpot. You've even taken up adventuring as a means to supercharge your access to all sorts of junk, gear, and loot. Choose two attribute boosts. One must be to Dexterity or Intelligence, and one is a free attribute boost. You're trained in the Crafting skill, and the Engineering Lore skill or Mining Lore skill. You gain the Crafter's Appraisal skill feat.","category":"background","pfs":"Standard","feat":["Crafter's Appraisal"],"rarity":"common","slug":"background-274"},{"skill_mod":{},"summary":"All you want to do is entertain the people, but sure enough, bad news seems to follow you. Gunfights, brawls, robberies, and more befall …","primary_source":"Guns & Gears (Remastered)","primary_source_category":"Rulebooks","source_category":["Rulebooks"],"is_general_background":true,"source":["Guns & Gears (Remastered)"],"type":"Background","resistance":{},"speed":{},"url":"/Backgrounds.aspx?ID=275","weakness":{},"skill":["Performance","Lore of your choice."],"name":"Saloon Entertainer","legacy_id":["background-626"],"attribute":["Dexterity","Charisma"],"id":"background-275","text":" Saloon Entertainer Source Guns &amp; Gears (Remastered) pg. 123 All you want to do is entertain the people, but sure enough, bad news seems to follow you. Gunfights, brawls, robberies, and more befall establishments you play at, and word is quick to spread. Keep one town ahead of the gossip, and you just might be able to play a gig, command a stage, or run a table again. Choose two attribute boosts. One must be to Dexterity or Charisma, and one is a free attribute boost. You're trained in the Performance skill, and a Lore skill of your choice. You gain the Virtuosic Performer skill feat.","category":"background","pfs":"Standard","feat":["Virtuosic Performer"],"rarity":"common","slug":"background-275"},{"skill_mod":{},"summary":"An eye for detail, a sense for the wind, and a strong trust in your gut feelings. These qualities have set you apart from others when it comes to …","primary_source":"Guns & Gears (Remastered)","primary_source_category":"Rulebooks","source_category":["Rulebooks"],"is_general_background":true,"source":["Guns & Gears (Remastered)"],"type":"Background","resistance":{},"speed":{},"url":"/Backgrounds.aspx?ID=276","weakness":{},"skill":["Stealth","Scouting Lore"],"name":"Spotter","legacy_id":["background-627"],"attribute":["Dexterity","Wisdom"],"id":"background-276","text":" Spotter Source Guns &amp; Gears (Remastered) pg. 123 An eye for detail, a sense for the wind, and a strong trust in your gut feelings. These qualities have set you apart from others when it comes to assisting a sharpshooter with setting up the perfect shot against their target. Elevation, velocity, and concealment—these are all vital factors that need to be considered to pull off a feat of true marksmanship, and no sniper would be able to function without an experienced spotter. Since your younger days, you've put your skills as a spotter to work as an adventurer. Whether you're taking your own shots now or spotting for others, your talents grant you an edge in an adventuring career. Choose two attribute boosts. One must be to Dexterity or Wisdom, and one is a free attribute boost. You're trained in the Stealth skill, and the Scouting Lore skill. You gain the Terrain Stalker skill feat.","category":"background","pfs":"Standard","feat":["Terrain Stalker"],"rarity":"common","slug":"background-276"},{"skill_mod":{},"summary":"People die. This is the unfortunate fact of life on which you've founded your business, because wherever people die, there is a demand for mortuary …","primary_source":"Guns & Gears (Remastered)","primary_source_category":"Rulebooks","source_category":["Rulebooks"],"is_general_background":true,"source":["Guns & Gears (Remastered)"],"type":"Background","resistance":{},"speed":{},"url":"/Backgrounds.aspx?ID=277","weakness":{},"skill":["Medicine","Lore specializing in one local type of <%TRAITS%160%%>undead<%END>."],"name":"Undertaker","legacy_id":["background-628"],"attribute":["Intelligence","Wisdom"],"id":"background-277","text":" Undertaker Source Guns &amp; Gears (Remastered) pg. 123 People die. This is the unfortunate fact of life on which you've founded your business, because wherever people die, there is a demand for mortuary services. You might be a Pharasmin priest or a secular professional, but your job is seeing to the body, comforting the bereaved, and making sure that the deceased goes to their ultimate reward with all due dignity. Of course, someone in your position sees a lot of strange deaths, and chances are one of them set you on the road to adventure. Choose two attribute boosts. One must be to Intelligence or Wisdom, and one is a free attribute boost. You're trained in the Medicine skill, and a Lore skill specializing in one local type of undead. You gain the Forensic Acumen skill feat.","category":"background","pfs":"Standard","feat":["Forensic Acumen"],"rarity":"common","slug":"background-277"},{"skill_mod":{},"summary":"While you once spoke to a small congregation in a ramshackle church, those days are behind you now. Your church was destroyed, your congregants …","primary_source":"Guns & Gears (Remastered)","primary_source_category":"Rulebooks","source_category":["Rulebooks"],"is_general_background":true,"source":["Guns & Gears (Remastered)"],"type":"Background","resistance":{},"speed":{},"url":"/Backgrounds.aspx?ID=278","weakness":{},"skill":["Religion","Lore associated with the deity you preach for (such as <%DEITIES%14%%>Pharasmin<%END> Lore)."],"name":"Wandering Preacher","legacy_id":["background-629"],"attribute":["Constitution","Wisdom"],"id":"background-278","text":" Wandering Preacher Source Guns &amp; Gears (Remastered) pg. 123 While you once spoke to a small congregation in a ramshackle church, those days are behind you now. Your church was destroyed, your congregants scattered, and now you meander the lands holding a worn copy of your religious text in one hand, and a fiery conviction in the other. Choose two attribute boosts. One must be to Constitution or Wisdom, and one is a free attribute boost. You're trained in the Religion skill, and a Lore skill associated with the deity you preach for (such as Pharasmin Lore). You gain the Pilgrim's Token skill feat.","category":"background","pfs":"Standard","feat":["Pilgrim's Token"],"rarity":"common","slug":"background-278"},{"skill_mod":{},"summary":"Whether you grew up in the Mana Wastes or another similarly desolate place, you quickly learned that only the strong survive. You and your family …","primary_source":"Guns & Gears (Remastered)","primary_source_category":"Rulebooks","source_category":["Rulebooks"],"is_general_background":true,"source":["Guns & Gears (Remastered)"],"type":"Background","resistance":{},"speed":{},"url":"/Backgrounds.aspx?ID=279","weakness":{},"skill":["Survival","Mana Wastes Lore (or another similar Lore skill associated with the wastes where you grew up)."],"name":"Waste Walker","legacy_id":["background-630"],"attribute":["Strength","Wisdom"],"id":"background-279","text":" Waste Walker Source Guns &amp; Gears (Remastered) pg. 123 Whether you grew up in the Mana Wastes or another similarly desolate place, you quickly learned that only the strong survive. You and your family were forced to evade monsters, mutants, wild magic, and worse, as each new day heralded the possibility of a danger or threat you'd never seen before. You learned to adapt to the worst possible conditions and how to forage and survive in a place few others would dare to live. Choose two attribute boosts. One must be to Strength or Wisdom, and one is a free attribute boost. You're trained in the Survival skill, and the Mana Wastes Lore skill (or another similar Lore skill associated with the wastes where you grew up). You gain the Forager skill feat.","category":"background","pfs":"Standard","feat":["Forager"],"rarity":"common","slug":"background-279"},{"skill_mod":{},"summary":"You're an outlaw whose first crime was stealing the guns from Alkenstar's Gunworks which allowed you to commence a crime spree of epic proportions. …","primary_source":"Guns & Gears (Remastered)","trait_group":["Rarity"],"primary_source_category":"Rulebooks","source_category":["Rulebooks"],"is_general_background":true,"source":["Guns & Gears (Remastered)"],"type":"Background","resistance":{},"speed":{},"url":"/Backgrounds.aspx?ID=280","weakness":{},"skill":["Thievery","Underworld Lore"],"name":"Alkenstar Outlaw","legacy_id":["background-631"],"trait":["Uncommon"],"attribute":["Dexterity","Constitution"],"id":"background-280","text":" Alkenstar Outlaw Source Guns &amp; Gears (Remastered) pg. 124 You're an outlaw whose first crime was stealing the guns from Alkenstar's Gunworks which allowed you to commence a crime spree of epic proportions. You don't know where your road ends, but it's probably going to be a bloody affair. The life of an adventurer might even be a relief compared to a life forever on the run from Alkenstar authorities and their allies. Choose two attribute boosts. One must be to Dexterity or Constitution, and one is a free attribute boost. You're trained in the Thievery skill, and the Underworld Lore skill. You gain the Subtle Theft skill feat.","category":"background","pfs":"Standard","feat":["Subtle Theft"],"rarity":"uncommon","slug":"background-280"},{"skill_mod":{},"summary":"You came to Alkenstar because you heard they had guns, but you stayed because of the atmosphere. Or the guns. Either way, journalism and scientific …","primary_source":"Guns & Gears (Remastered)","trait_group":["Rarity"],"primary_source_category":"Rulebooks","source_category":["Rulebooks"],"is_general_background":true,"source":["Guns & Gears (Remastered)"],"type":"Background","resistance":{},"speed":{},"url":"/Backgrounds.aspx?ID=281","weakness":{},"skill":["Society","Engineering Lore"],"name":"Alkenstar Sojourner","legacy_id":["background-632"],"trait":["Uncommon"],"attribute":["Intelligence","Charisma"],"id":"background-281","text":" Alkenstar Sojourner Source Guns &amp; Gears (Remastered) pg. 124 You came to Alkenstar because you heard they had guns, but you stayed because of the atmosphere. Or the guns. Either way, journalism and scientific curiosity opened the door to a life of adventure. Now you continue to adventure in the Alkenstar area, using your skills to deal with whatever situations present themselves. Choose two attribute boosts. One must be to Intelligence or Charisma, and one is a free attribute boost. You're trained in the Society skill, and the Engineering Lore skill. You gain the Streetwise skill feat.","category":"background","pfs":"Standard","feat":["Streetwise"],"rarity":"uncommon","slug":"background-281"},{"skill_mod":{},"summary":"You're a circuit judge, a courtroom on horseback who serves a group of communities out in the Mana Wastes or a similar backwoods region. You show up …","primary_source":"Guns & Gears (Remastered)","trait_group":["Rarity"],"primary_source_category":"Rulebooks","source_category":["Rulebooks"],"is_general_background":true,"source":["Guns & Gears (Remastered)"],"type":"Background","resistance":{},"speed":{},"url":"/Backgrounds.aspx?ID=282","weakness":{},"skill":["Deception","Legal Lore"],"name":"Circuit Judge","legacy_id":["background-633"],"trait":["Uncommon"],"attribute":["Intelligence","Wisdom"],"id":"background-282","text":" Circuit Judge Source Guns &amp; Gears (Remastered) pg. 124 You're a circuit judge, a courtroom on horseback who serves a group of communities out in the Mana Wastes or a similar backwoods region. You show up every couple of months, hear the cases that have piled up since your last visit, give verdicts, and then it's on to the next town in your itinerary. It's not the easiest life in the world, but it's an interesting one, and you hear some mighty strange cases. Chances are, it was one of those cases that set you on the road to adventure. Choose two attribute boosts. One must be to Intelligence or Wisdom, and one is a free attribute boost. You're trained in the Deception skill, and the Legal Lore skill. You gain the Lie to Me skill feat.","category":"background","pfs":"Standard","feat":["Lie to Me"],"rarity":"uncommon","slug":"background-282"},{"skill_mod":{},"summary":"You're a dwarven agent of the Goldhand Lodge, a collection of dwarven merchants based out of Dongun Hold who seeks to sell guns far and wide. High …","primary_source":"Guns & Gears (Remastered)","trait_group":["Rarity"],"primary_source_category":"Rulebooks","source_category":["Rulebooks"],"is_general_background":true,"source":["Guns & Gears (Remastered)"],"type":"Background","resistance":{},"speed":{},"url":"/Backgrounds.aspx?ID=283","weakness":{},"skill":["Diplomacy","Mercantile Lore"],"name":"Goldhand Arms Dealer","legacy_id":["background-634"],"trait":["Uncommon"],"attribute":["Dexterity","Charisma"],"id":"background-283","text":" Goldhand Arms Dealer Source Guns &amp; Gears (Remastered) pg. 124 You're a dwarven agent of the Goldhand Lodge, a collection of dwarven merchants based out of Dongun Hold who seeks to sell guns far and wide. High King Anong Arunak hasn't expressed approval for such a method of distribution yet, but in the meantime you're still out and about, talking up your wares and occasionally providing visceral demonstrations of the overwhelming stopping power of your firearms. These demonstrations and sales have given you a taste for adventure, and the constant threat of piracy has convinced you of the importance of adventuring with a group. Choose two attribute boosts. One must be to Dexterity or Charisma, and one is a free attribute boost. You're trained in the Diplomacy skill, and the Mercantile Lore skill. You gain the Group Impression skill feat.","category":"background","pfs":"Standard","feat":["Group Impression"],"rarity":"uncommon","slug":"background-283"},{"skill_mod":{},"summary":"Was it five shots or six? It doesn't really matter in the end, because after those nice folks bought all your drinks, you woke up on the lowest rung …","primary_source":"Guns & Gears (Remastered)","trait_group":["Rarity"],"primary_source_category":"Rulebooks","source_category":["Rulebooks"],"is_general_background":true,"source":["Guns & Gears (Remastered)"],"type":"Background","resistance":{},"speed":{},"url":"/Backgrounds.aspx?ID=284","weakness":{},"skill":["Athletics","Labor Lore"],"name":"Press-Ganged (G&G)","legacy_id":["background-635"],"trait":["Uncommon"],"attribute":["Strength","Constitution"],"id":"background-284","text":" Press-Ganged (G&amp;G) Source Guns &amp; Gears (Remastered) pg. 124 Was it five shots or six? It doesn't really matter in the end, because after those nice folks bought all your drinks, you woke up on the lowest rung of the ladder. Whether a crewmate on a ship, a conscript in an army, or something worse, you've nowhere to go but up. This background generally requires buy-in with the entire group to tell a story allowing you to play a character starting their adventuring due to circumstances outside their own control. However, you can also play a character who was once press-ganged and has since escaped that life. If you do, press-ganged doesn't have the uncommon trait, and it has the same mechanical effects either way. Choose two attribute boosts. One must be to Strength or Constitution, and one is a free attribute boost. You're trained in the Athletics skill, and the Labor Lore skill. You gain the Armor Assist skill feat.","category":"background","pfs":"Standard","feat":["Armor Assist"],"rarity":"uncommon","slug":"background-284"},{"skill_mod":{},"summary":"You hold an official title of sheriff or deputy in a small community. Those that would do harm to others flee your gaze, for they know it brings the …","primary_source":"Guns & Gears (Remastered)","trait_group":["Rarity"],"primary_source_category":"Rulebooks","source_category":["Rulebooks"],"is_general_background":true,"source":["Guns & Gears (Remastered)"],"type":"Background","resistance":{},"speed":{},"url":"/Backgrounds.aspx?ID=285","weakness":{},"skill":["Intimidation","Hunting Lore"],"name":"Sheriff","legacy_id":["background-636"],"trait":["Uncommon"],"attribute":["Dexterity","Charisma"],"id":"background-285","text":" Sheriff Source Guns &amp; Gears (Remastered) pg. 124 You hold an official title of sheriff or deputy in a small community. Those that would do harm to others flee your gaze, for they know it brings the promise of castigation. You protect your town, watch over those who have placed their trust in you, and make sure those that would do others harm are brought to justice. Choose two attribute boosts. One must be to Dexterity or Charisma, and one is a free attribute boost. You're trained in the Intimidation skill, and the Hunting Lore skill. You gain the Group Coercion skill feat.","category":"background","pfs":"Standard","feat":["Group Coercion"],"rarity":"uncommon","slug":"background-285"},{"skill_mod":{},"summary":"You're called to serve a specific purpose—your deity told you so, and so it must be true. Maybe you grew up knowing all along, or maybe it came to …","primary_source":"Guns & Gears (Remastered)","trait_group":["Rarity"],"primary_source_category":"Rulebooks","source_category":["Rulebooks"],"is_general_background":true,"source":["Guns & Gears (Remastered)"],"type":"Background","resistance":{},"speed":{},"url":"/Backgrounds.aspx?ID=286","weakness":{},"skill":["Religion"],"name":"Otherworldly Mission","legacy_id":["background-637"],"trait":["Rare"],"attribute":["Wisdom","Charisma"],"id":"background-286","text":" Otherworldly Mission Source Guns &amp; Gears (Remastered) pg. 125 You're called to serve a specific purpose—your deity told you so, and so it must be true. Maybe you grew up knowing all along, or maybe it came to you one day in a vision, clear as a bell and twice as loud. You have some task that only you can accomplish. You mission might be as dangerous as killing a deadly tyrant or as simple as opening a particular door on a particular day. You should work with your GM on how to handle the truth of your character's backstory or leave it to the GM to decide in secret. Is this call to action a message from the character's own mind, are they being manipulated by some manner of supernatural entity, or are they actually getting marching orders from one of the deities of the setting? Choose two ability boosts. One must be to Wisdom or Charisma , and one is a free ability boost. You're trained in Religion. Once per adventure, you can ask the voice you believe to be a deity for orders and get some kind of instruction—you never get any kind of explanation, simply a command to go somewhere or do something. Following those commands isn't always safe, but it's usually interesting.","category":"background","pfs":"Standard","rarity":"rare","slug":"background-286"},{"skill_mod":{},"summary":"You died. No real doubt about that. Bullet to the brain or knife to the throat, you were dead as dead can be. Then you got back up again. Maybe you …","primary_source":"Guns & Gears (Remastered)","trait_group":["Rarity"],"primary_source_category":"Rulebooks","source_category":["Rulebooks"],"is_general_background":true,"source":["Guns & Gears (Remastered)"],"type":"Background","resistance":{},"speed":{},"url":"/Backgrounds.aspx?ID=287","weakness":{},"skill":["Religion","Boneyard Lore"],"name":"Revenant","legacy_id":["background-638"],"trait":["Rare"],"attribute":["Constitution","Charisma"],"id":"background-287","text":" Revenant Source Guns &amp; Gears (Remastered) pg. 125 You died. No real doubt about that. Bullet to the brain or knife to the throat, you were dead as dead can be. Then you got back up again. Maybe you had some unfinished business, or maybe you were just so tough and so mean that Hell itself spat you out. Either way, you came back for a reason. Choose two attribute boosts. One must be to Constitution or Charisma , and one is a free attribute boost. Youre trained in Religion and Boneyard Lore. Youre still alive, not undead, but you have the void healing ability, which means youre harmed by vitality damage and healed by void effects as if you were undead.","category":"background","pfs":"Standard","rarity":"rare","slug":"background-287"},{"skill_mod":{},"summary":"You've ridden a tornado, lassoed a river, mooned a dragon under a full moon, and shot six zombies with one bullet. That's what the stories say, …","primary_source":"Guns & Gears (Remastered)","trait_group":["Rarity"],"primary_source_category":"Rulebooks","source_category":["Rulebooks"],"is_general_background":true,"source":["Guns & Gears (Remastered)"],"type":"Background","resistance":{},"speed":{},"url":"/Backgrounds.aspx?ID=288","weakness":{},"skill":["Performance"],"name":"Tall Tale","legacy_id":["background-639"],"trait":["Rare"],"attribute":["Constitution","Charisma"],"id":"background-288","text":" Tall Tale Source Guns &amp; Gears (Remastered) pg. 125 You've ridden a tornado, lassoed a river, mooned a dragon under a full moon, and shot six zombies with one bullet. That's what the stories say, anyway, and even if people don't strictly believe them, they are curious about you. Certainly, the stories keep spreading, and it would appear that you either have a unique destiny or are trying to convince the world that you do. Choose two ability boosts. One must be to Constitution or Charisma , and one is a free ability boost. You're trained in Performance. You gain the Impressive Performance skill feat. You can gain the Connections skill feat later without being expert in Society or having Courtly Graces—this represents less traditional social connections and more the way that your legend has spread, and you've learned to leverage your legend, with people wanting to meet you and see you for themselves.","category":"background","pfs":"Standard","feat":["Impressive Performance"],"rarity":"rare","slug":"background-288"},{"primary_source_category":"Adventure Paths","source":["Quest for the Frozen Flame Player's Guide"],"type":"Background","speed":{},"weakness":{},"primary_source_group":"Quest for the Frozen Flame","skill":["Diplomacy","Hillcross Lore"],"trait":["Uncommon"],"attribute":["Constitution","Charisma"],"id":"background-289","text":" Broken Tusk Recruiter Source Quest for the Frozen Flame Player's Guide pg. 8 Your gifted tongue, friendly demeanor, and deep knowledge of Broken Tusk culture and traditions make you an ideal recruiter for new followers. Whenever Broken Tusks come upon weak, weary, or wandering souls, you're often the first sent to meet these folks and determine if they would be a good fit for the following. Choose two attribute boosts. One must be to Constitution or Charisma, and one is a free attribute boost. You're trained in the Diplomacy skill, and the Hillcross Lore skill. You gain the Group Impression skill feat.","feat":["Group Impression"],"skill_mod":{},"summary":"Your gifted tongue, friendly demeanor, and deep knowledge of Broken Tusk culture and traditions make you an ideal recruiter for new followers. …","primary_source":"Quest for the Frozen Flame Player's Guide","trait_group":["Rarity"],"source_category":["Adventure Paths"],"is_general_background":false,"resistance":{},"url":"/Backgrounds.aspx?ID=289","source_group":["Quest for the Frozen Flame"],"spoilers":"Quest for the Frozen Flame","name":"Broken Tusk Recruiter","category":"background","rarity":"uncommon","slug":"background-289"},{"primary_source_category":"Adventure Paths","source":["Quest for the Frozen Flame Player's Guide"],"type":"Background","speed":{},"weakness":{},"primary_source_group":"Quest for the Frozen Flame","skill":["Religion","Demon Lore"],"trait":["Uncommon"],"attribute":["Constitution","Wisdom"],"id":"background-290","text":" Ex-Mendevian Crusader Source Quest for the Frozen Flame Player's Guide pg. 8 When the Great Quake rumbled across the eastern lands and opened the rift that southerners called “the Worldwound,” you answered the call to arms to fight back the demonic hordes. What you saw during the war changed you forever—so much so that you became a wanderer, hermit, or other voluntary outcast. When you came upon the Broken Tusk following, you determined you'd finally found a people whose values and traditions made you feel whole again. The Broken Tusk was supposedly once a much bigger following, and so you've joined them in the hopes of helping them heal old wounds and rebuild in the shadow of loss. In the process, perhaps this new family will help you do the same. Choose two attribute boosts. One must be to Constitution or Wisdom, and one is a free attribute boost. You're trained in the Religion skill, and the Demon Lore skill. You gain the Pilgrim's Token skill feat.","feat":["Pilgrim's Token"],"skill_mod":{},"summary":"When the Great Quake rumbled across the eastern lands and opened the rift that southerners called “the Worldwound,” you answered the call to arms to …","primary_source":"Quest for the Frozen Flame Player's Guide","trait_group":["Rarity"],"source_category":["Adventure Paths"],"is_general_background":false,"resistance":{},"url":"/Backgrounds.aspx?ID=290","source_group":["Quest for the Frozen Flame"],"spoilers":"Quest for the Frozen Flame","name":"Ex-Mendevian Crusader","category":"background","rarity":"uncommon","slug":"background-290"},{"primary_source_category":"Adventure Paths","source":["Quest for the Frozen Flame Player's Guide"],"type":"Background","speed":{},"weakness":{},"primary_source_group":"Quest for the Frozen Flame","skill":["Athletics","Hunting Lore"],"trait":["Uncommon"],"attribute":["Strength","Dexterity"],"id":"background-291","text":" Megafauna Hunter Source Quest for the Frozen Flame Player's Guide pg. 8 Life is only as meaningful as its risks, and the risks you're willing to take are big indeed. Like Wipa's half- sister Panuaku, Mammoth Lord Merthig, and Eiwa's great-grandnephew Pakano, you revel in the thrill of the hunt, especially when it involves mortal combat with megafauna, dinosaurs, and other oversized beasts. Though you're still early in your hunting career, your talent shows great promise, and you have a natural knack for tracking and taking down big game such as moose, saber-toothed tigers, and even wild mammoths. Choose two attribute boosts. One must be to Strength or Dexterity, and one is a free attribute boost. You're trained in the Athletics skill, and the Hunting Lore skill. You gain the Titan Wrestler skill feat.","feat":["Titan Wrestler"],"skill_mod":{},"summary":"Life is only as meaningful as its risks, and the risks you're willing to take are big indeed. Like Wipa's half- sister Panuaku, Mammoth Lord Merthig, …","primary_source":"Quest for the Frozen Flame Player's Guide","trait_group":["Rarity"],"source_category":["Adventure Paths"],"is_general_background":false,"resistance":{},"url":"/Backgrounds.aspx?ID=291","source_group":["Quest for the Frozen Flame"],"spoilers":"Quest for the Frozen Flame","name":"Megafauna Hunter","category":"background","rarity":"uncommon","slug":"background-291"},{"primary_source_category":"Adventure Paths","source":["Quest for the Frozen Flame Player's Guide"],"type":"Background","speed":{},"weakness":{},"primary_source_group":"Quest for the Frozen Flame","skill":["Nature","Herding Lore"],"trait":["Uncommon"],"attribute":["Wisdom","Charisma"],"id":"background-292","text":" Mammoth Herder Source Quest for the Frozen Flame Player's Guide pg. 8 You're adept at calming, wrangling, and living beside woolly mammoths and other megafauna commonly found in the Realm of the Mammoth Lords. Perhaps you've even formed a particularly strong bond with one or two of your following's animals, and you tend to get along with other herders in the following, such as young Imek or old Chultei. When the Broken Tusk following must move, you and the other herders know how to convey this message to the animals in your herd. Choose two attribute boosts. One must be to Wisdom or Charisma, and one is a free attribute boost. You're trained in the Nature skill, and the Herding Lore skill. You gain the Train Animal skill feat.","feat":["Train Animal"],"skill_mod":{},"summary":"You're adept at calming, wrangling, and living beside woolly mammoths and other megafauna commonly found in the Realm of the Mammoth Lords. Perhaps …","primary_source":"Quest for the Frozen Flame Player's Guide","trait_group":["Rarity"],"source_category":["Adventure Paths"],"is_general_background":false,"resistance":{},"url":"/Backgrounds.aspx?ID=292","source_group":["Quest for the Frozen Flame"],"spoilers":"Quest for the Frozen Flame","name":"Mammoth Herder","category":"background","rarity":"uncommon","slug":"background-292"},{"primary_source_category":"Adventure Paths","source":["Quest for the Frozen Flame Player's Guide"],"type":"Background","speed":{},"weakness":{},"primary_source_group":"Quest for the Frozen Flame","skill":["Survival","Herbalism Lore"],"trait":["Uncommon"],"attribute":["Constitution","Wisdom"],"id":"background-293","text":" Northland Forager Source Quest for the Frozen Flame Player's Guide pg. 8 The vast tundra and looming mountains of the Realm of the Mammoth Lords may seem featureless and barren to the untrained eye, but you know better. You see what others don't: nutritious roots buried beneath muddy reeds, succulent bird eggs cradled in craggy rocks, restorative berries nestled among thorny thickets, and more. In the south, farmers toil in dusty fields to eat the same vegetables every day, but your diet is varied and you're rarely hungry—the entire Realm is your garden. Choose two attribute boosts. One must be to Constitution or Wisdom, and one is a free attribute boost. You're trained in the Survival skill, and the Herbalism Lore skill. You gain the Forager skill feat.","feat":["Forager"],"skill_mod":{},"summary":"The vast tundra and looming mountains of the Realm of the Mammoth Lords may seem featureless and barren to the untrained eye, but you know better. …","primary_source":"Quest for the Frozen Flame Player's Guide","trait_group":["Rarity"],"source_category":["Adventure Paths"],"is_general_background":false,"resistance":{},"url":"/Backgrounds.aspx?ID=293","source_group":["Quest for the Frozen Flame"],"spoilers":"Quest for the Frozen Flame","name":"Northland Forager","category":"background","rarity":"uncommon","slug":"background-293"},{"primary_source_category":"Adventure Paths","source":["Quest for the Frozen Flame Player's Guide"],"type":"Background","speed":{},"weakness":{},"primary_source_group":"Quest for the Frozen Flame","skill":["Performance","Genealogy Lore"],"trait":["Uncommon"],"attribute":["Intelligence","Charisma"],"id":"background-294","text":" Songsinger in Training Source Quest for the Frozen Flame Player's Guide pg. 8 You are a pupil of Argakoa the Songsinger, Otter House leader and Mammoth Lord. Argakoa has been the Broken Tusk's foremost songsinger for many winters, and she sees in you a promising disciple who can carry the torch when it's time for her to pass it. The role of songsinger is a great distinction. These chanters, musicians, and poets are responsible for recording, preserving, and sharing the Broken Tusk's oral history. As one of these songsingers, it's up to you to decide which stories are worthy of passing on and which should be left along the migration trail. Choose two attribute boosts. One must be to Intelligence or Charisma, and one is a free attribute boost. You're trained in the Performance skill, and the Genealogy Lore skill. You gain the Impressive Performance skill feat.","feat":["Impressive Performance"],"skill_mod":{},"summary":"You are a pupil of Argakoa the Songsinger, Otter House leader and Mammoth Lord. Argakoa has been the Broken Tusk's foremost songsinger for many …","primary_source":"Quest for the Frozen Flame Player's Guide","trait_group":["Rarity"],"source_category":["Adventure Paths"],"is_general_background":false,"resistance":{},"url":"/Backgrounds.aspx?ID=294","source_group":["Quest for the Frozen Flame"],"spoilers":"Quest for the Frozen Flame","name":"Songsinger in Training","category":"background","rarity":"uncommon","slug":"background-294"},{"primary_source_category":"Adventure Paths","source":["Outlaws of Alkenstar Player's Guide"],"type":"Background","speed":{},"weakness":{},"primary_source_group":"Outlaws of Alkenstar","skill":["Religion","Brigh Lore"],"trait":["Uncommon"],"attribute":["Intelligence","Wisdom"],"id":"background-295","text":" Banished Brighite Source Outlaws of Alkenstar Player's Guide pg. 11 Once, you were a dedicated and important priest of Brigh, goddess of clockwork and invention, based out of the largest church to your deity, the Temple of Brigh in Alkenstar. Here, you made important discoveries in the annals of your religion's canon and furthered the Bronze Lady's agendas of innovation and creation. Your future seemed bright, and you predicted that it was only a matter of time until you ascended to the rank of primary cog or, someday, grand cog. Then, your years of devout service were undone in an instant. A man named Ambrost Mugland came to the Temple and demanded not only access to the religious formulas you'd been uncovering, but exclusive rights to the precious knowledge. When you refused, Mugland sent word to the church's leaders that you'd been meddling in heretical doctrine. He also implicated you in the theft of church funds that had mysteriously gone missing as of late. Sure enough, you found yourself being asked to hand in your robes. Your church colleagues didn't turn you in, but they told you in no uncertain terms that you wouldn't be able to find sanctuary for your alleged crimes in the halls of the Temple of Brigh. On the run and with nowhere to turn, your faith has been thoroughly tested, though so far you've remained true to your religion and maintained your sacred skills and divine powers. It's unclear what the Bronze Lady has in store for you, but at least one thing's for certain: Ambrost Mugland will pay for what he did. Choose two attribute boosts. One must be to Intelligence or Wisdom, and one is a free attribute boost. You're trained in the Religion skill, and the Brigh Lore skill. You gain the Quick Identification skill feat.","feat":["Quick Identification"],"skill_mod":{},"summary":"Once, you were a dedicated and important priest of Brigh , goddess of clockwork and invention, based out of the largest church to your deity, the …","primary_source":"Outlaws of Alkenstar Player's Guide","trait_group":["Rarity"],"source_category":["Adventure Paths"],"is_general_background":false,"resistance":{},"url":"/Backgrounds.aspx?ID=295","source_group":["Outlaws of Alkenstar"],"spoilers":"Outlaws of Alkenstar","name":"Banished Brighite","category":"background","rarity":"uncommon","slug":"background-295"},{"primary_source_category":"Adventure Paths","source":["Outlaws of Alkenstar Player's Guide"],"type":"Background","speed":{},"weakness":{},"primary_source_group":"Outlaws of Alkenstar","skill":["Crafting","Engineering Lore"],"trait":["Uncommon"],"attribute":["Dexterity","Constitution"],"id":"background-296","text":" Framed in Ferrous Quarter Source Outlaws of Alkenstar Player's Guide pg. 12 Everyone knows that Ferrous Quarter isn't exactly the nicest part of Alkenstar. Hard-working laborers, gunsmiths suffering from black lung, and red-eyed tinkerers alike can toil their entire lives on these grimy streets and still wind up dead in an alley with nothing to show for it. You were once one of these humble artisans, until one day, out of nowhere, things broke bad. Maybe you hung out with the wrong crowd. Maybe it was just bad luck. Whatever the case, you were framed for a crime you didn't commit—larceny, smuggling, possibly even murder. You didn't stick around long enough to find out what, exactly, the shieldmarshals banging on your door were charging you with. Now, you're on the lam, uncertain where you'll be able to get a good night's sleep, let alone your next meal. At least one thing's for sure, though: before you turned heel and ran into the streets, you saw a telltale signature on the arrest warrant. It was the scrawl of a corrupt shieldmarshal who's framed countless other hardworking folks in your neighborhood on the basis of cooked-up evidence. Yes, you're sure of it—the crooked guard who took you down is none other than Deputy Anjelique Loveless, and you're determined to return the favor. Choose two attribute boosts. One must be to Dexterity or Constitution, and one is a free attribute boost. You're trained in the Crafting skill, and the Engineering Lore skill. You gain the Specialty Crafting skill feat.","feat":["Specialty Crafting"],"skill_mod":{},"summary":"Everyone knows that Ferrous Quarter isn't exactly the nicest part of Alkenstar. Hard-working laborers, gunsmiths suffering from black lung, and …","primary_source":"Outlaws of Alkenstar Player's Guide","trait_group":["Rarity"],"source_category":["Adventure Paths"],"is_general_background":false,"resistance":{},"url":"/Backgrounds.aspx?ID=296","source_group":["Outlaws of Alkenstar"],"spoilers":"Outlaws of Alkenstar","name":"Framed in Ferrous Quarter","category":"background","rarity":"uncommon","slug":"background-296"},{"primary_source_category":"Adventure Paths","source":["Outlaws of Alkenstar Player's Guide"],"type":"Background","speed":{},"weakness":{},"primary_source_group":"Outlaws of Alkenstar","skill":["Crafting","Academia Lore"],"trait":["Uncommon"],"attribute":["Intelligence","Charisma"],"id":"background-297","text":" Inexplicably Expelled Source Outlaws of Alkenstar Player's Guide pg. 12 Gaining admission to Blythir College is a difficult task, even for Alkenstar's most well-to-do families. In the magic-warped Mana Wastes, it's next to impossible to fake arcane talents or alchemical aptitude. So when you were accepted to the school, it was one of the most triumphant moments of your life. Unfortunately, your victory was short-lived. Just as you were you making significant headway on a promising series of explosive experiments, you found a letter on your desk informing you that, effective immediately, you were permanently expelled from Blythir College. As bogus as the punishment was, the charges leveled against you were even more puzzling: theft of property, both intellectual and physical. And just like that, you found your prestigious honors replaced with a ruined reputation, and your colleagues and mentors became bitter rivals and accusers. In an instant, you'd gone from promising scholar to wanted criminal. You followed the money for answers and learned that a shady financier named Ambrost Mugland didn't want you to finish your research at Blythir. He'd learned that you were on the brink of a great discovery—one that even you weren't fully aware of—and he decided that your imminent breakthrough would be bad for business. Unfortunately for Mugland, he chose the wrong student to destroy. Now, you'll do whatever's necessary to get your revenge on the villain who stole the future you had worked so hard to build for yourself. Choose two attribute boosts. One must be to Intelligence or Charisma, and one is a free attribute boost. You're trained in the Crafting skill, and the Academia Lore skill. You gain the Alchemical Crafting skill feat.","feat":["Alchemical Crafting"],"skill_mod":{},"summary":"Gaining admission to Blythir College is a difficult task, even for Alkenstar's most well-to-do families. In the magic-warped Mana Wastes, it's next …","primary_source":"Outlaws of Alkenstar Player's Guide","trait_group":["Rarity"],"source_category":["Adventure Paths"],"is_general_background":false,"resistance":{},"url":"/Backgrounds.aspx?ID=297","source_group":["Outlaws of Alkenstar"],"spoilers":"Outlaws of Alkenstar","name":"Inexplicably Expelled","category":"background","rarity":"uncommon","slug":"background-297"},{"primary_source_category":"Adventure Paths","source":["Outlaws of Alkenstar Player's Guide"],"type":"Background","speed":{},"weakness":{},"primary_source_group":"Outlaws of Alkenstar","skill":["Stealth","Firearm Lore"],"trait":["Uncommon"],"attribute":["Dexterity","Wisdom"],"id":"background-298","text":" Ratted-Out Gun Runner Source Outlaws of Alkenstar Player's Guide pg. 12 Sure, you've got a checkered past. Who doesn't? It's hard to make a living in the City of Smog, so you did what you could to put silvers in your pocket and food on the table. You made a good deal of money selling firearms from the Gunworks to people who perhaps shouldn't have had them. You even worked with wasteland marauders a few times, sticking up Ustradi barges plying the river between the Gunworks and Alkenstar. Of course, you never hurt any innocents or did anything truly heinous; your criminal career was always just a matter of money. One day, a corrupt financier named Ambrost Mugland—a true crook if there ever was one—approached you, demanding a cut of your business. When you refused, he put in a word with the shieldmarshals that you'd be a certain somewhere at a certain time with a certain large quantity of illegally obtained firearms. Even though you escaped arrest, your identity was compromised, and your old accomplices have all turned their backs on you. Your gun-running days are clearly over. Now, you're just running. Choose two attribute boosts. One must be to Dexterity or Wisdom, and one is a free attribute boost. You're trained in the Stealth skill, and the Firearm Lore skill. You gain the Experienced Smuggler skill feat.","feat":["Experienced Smuggler"],"skill_mod":{},"summary":"Sure, you've got a checkered past. Who doesn't? It's hard to make a living in the City of Smog, so you did what you could to put silvers in your …","primary_source":"Outlaws of Alkenstar Player's Guide","trait_group":["Rarity"],"source_category":["Adventure Paths"],"is_general_background":false,"resistance":{},"url":"/Backgrounds.aspx?ID=298","source_group":["Outlaws of Alkenstar"],"spoilers":"Outlaws of Alkenstar","name":"Ratted-Out Gun Runner","category":"background","rarity":"uncommon","slug":"background-298"},{"primary_source_category":"Adventure Paths","source":["Outlaws of Alkenstar Player's Guide"],"type":"Background","speed":{},"weakness":{},"primary_source_group":"Outlaws of Alkenstar","skill":["Deception","Underworld Lore"],"trait":["Uncommon"],"attribute":["Strength","Charisma"],"id":"background-299","text":" Snubbed Out Stoolie Source Outlaws of Alkenstar Player's Guide pg. 12 You were once a distinguished informant for the shieldmarshals, working deep undercover to infiltrate gangs of bootleggers and assassins. Then, one day, you discovered that the records of your service had all been completely destroyed. In an instant, you were no longer an elite spy impersonating a criminal—you were just a plain criminal. Now, not a trace remains of your work for the city. Not only is it as though you were never a shieldmarshal at all, but you've got a rap sheet implicating you as a key member in the criminal organizations you spent your career infiltrating. Luckily, no one could take away the skills you learned from your deep-cover missions, and your new notoriety has earned you quite a reputation among Alkenstar's criminal elite. Through your underworld connections, you've identified Deputy Shieldmarshal Anjelique Loveless as the one responsible for your fall from grace. It seems you were onto something that she didn't want you to know about, but there's only one way to figure out exactly why Loveless ruined your reputation and gave you your outlaw status—find her. Choose two attribute boosts. One must be to Strength or Charisma, and one is a free attribute boost. You're trained in the Deception skill, and the Underworld Lore skill. You gain the Lie to Me skill feat.","feat":["Lie to Me"],"skill_mod":{},"summary":"You were once a distinguished informant for the shieldmarshals, working deep undercover to infiltrate gangs of bootleggers and assassins. Then, one …","primary_source":"Outlaws of Alkenstar Player's Guide","trait_group":["Rarity"],"source_category":["Adventure Paths"],"is_general_background":false,"resistance":{},"url":"/Backgrounds.aspx?ID=299","source_group":["Outlaws of Alkenstar"],"spoilers":"Outlaws of Alkenstar","name":"Snubbed Out Stoolie","category":"background","rarity":"uncommon","slug":"background-299"},{"primary_source_category":"Adventure Paths","source":["Outlaws of Alkenstar Player's Guide"],"type":"Background","speed":{},"weakness":{},"primary_source_group":"Outlaws of Alkenstar","skill":["Society","Alkenstar Lore"],"trait":["Uncommon"],"attribute":["Constitution","Charisma"],"id":"background-300","text":" Wanted Witness Source Outlaws of Alkenstar Player's Guide pg. 13 You saw something you shouldn't have, plain and simple. The shame is that you don't even know what it is, exactly, that you saw. After moving to Alkenstar, you swiftly fell in love with the City of Smog, but you found it difficult to get a foothold in the fast-paced metropolis. Luckily, a chance invitation promised good work for someone with your unique social talents. You went to an inconspicuous chamber in a humble tower somewhere in the Capital District. There, you met some clearly powerful, clearly corrupt members of the Alkenstar elite. Among the faces you recognized were the notorious mogul Ambrost Mugland and the steely-eyed shieldmarshal Anjelique Loveless. Before you were asked to leave, you made quite an impression—but not a good one. Not only did you not make the cut for whatever kinds of jobs were on offer that day, but you soon discovered that you couldn't get a room at any inn in the city, and there were wanted posters with your name on them plastered all over town. Friends and families turned their backs on you, afraid to get involved. Clearly, someone at that meeting—Mugland, maybe, or perhaps Loveless— believed you were a liability, and they had you excised from Alkenstar society. All you want is to be able to walk the streets without fearing for your life, and there's only one way to make that happen: find the villains responsible for your predicament and get them to undo the curse now attached to your name. Choose two attribute boosts. One must be to Constitution or Charisma, and one is a free attribute boost. You're trained in the Society skill, and the Alkenstar Lore skill. You gain the Read Lips skill feat.","feat":["Read Lips"],"skill_mod":{},"summary":"You saw something you shouldn't have, plain and simple. The shame is that you don't even know what it is, exactly, that you saw. After moving to …","primary_source":"Outlaws of Alkenstar Player's Guide","trait_group":["Rarity"],"source_category":["Adventure Paths"],"is_general_background":false,"resistance":{},"url":"/Backgrounds.aspx?ID=300","source_group":["Outlaws of Alkenstar"],"spoilers":"Outlaws of Alkenstar","name":"Wanted Witness","category":"background","rarity":"uncommon","slug":"background-300"},{"skill_mod":{},"summary":"You learned the healing arts of your community wielding your ceremonial chonta, a tool you carved yourself and imbued with sacred oils and herbs. …","primary_source":"Book of the Dead","primary_source_category":"Rulebooks","source_category":["Rulebooks"],"is_general_background":true,"source":["Book of the Dead"],"type":"Background","resistance":{},"speed":{},"url":"/Backgrounds.aspx?ID=301","weakness":{},"skill":["Medicine","Herbalism Lore"],"name":"Curandero","attribute":["Constitution","Wisdom"],"id":"background-301","text":" Curandero Source Book of the Dead pg. 16 You learned the healing arts of your community wielding your ceremonial chonta, a tool you carved yourself and imbued with sacred oils and herbs. This process opened your eyes to ailments of a more mystical nature: malefic spirits, haunts, possession, and more. You likely took up adventuring to combat these horrors, or you may have fled an evil beyond your power to vanquish. Choose two attribute boosts. One must be to Constitution or Wisdom, and one is a free attribute boost. You're trained in the Medicine skill, and the Herbalism Lore skill. You gain the Inoculation skill feat.","category":"background","pfs":"Standard","feat":["Inoculation"],"rarity":"common","slug":"background-301"},{"skill_mod":{},"summary":"Resurrectionist. Body snatcher. No matter what you're called, you know where the bodies are buried, and how many coins they'll fetch when dug up. …","primary_source":"Book of the Dead","primary_source_category":"Rulebooks","source_category":["Rulebooks"],"is_general_background":true,"source":["Book of the Dead"],"type":"Background","resistance":{},"speed":{},"url":"/Backgrounds.aspx?ID=302","weakness":{},"skill":["Stealth","Underworld Lore"],"name":"Grave Robber","attribute":["Strength","Dexterity"],"id":"background-302","text":" Grave Robber Source Book of the Dead pg. 16 Resurrectionist. Body snatcher. No matter what you're called, you know where the bodies are buried, and how many coins they'll fetch when dug up. Adventuring comes naturally to you—in your mind dungeons are just oversized tombs—as does returning home with your loot undetected. Choose two attribute boosts. One must be to Strength or Dexterity, and one is a free attribute boost. You're trained in the Stealth skill, and the Underworld Lore skill. You gain the Experienced Smuggler skill feat.","category":"background","pfs":"Standard","feat":["Experienced Smuggler"],"rarity":"common","slug":"background-302"},{"skill_mod":{},"summary":"You grew up in a region where undead lurk everywhere. This could be a domain as small as a vampire's fief or as vast as the nation of Ustalav. As an …","primary_source":"Book of the Dead","primary_source_category":"Rulebooks","source_category":["Rulebooks"],"is_general_background":true,"source":["Book of the Dead"],"type":"Background","resistance":{},"speed":{},"url":"/Backgrounds.aspx?ID=303","weakness":{},"skill":["Diplomacy","Lore for your home settlement."],"name":"Haunted Citizen","attribute":["Wisdom","Charisma"],"id":"background-303","text":" Haunted Citizen Source Book of the Dead pg. 16 You grew up in a region where undead lurk everywhere. This could be a domain as small as a vampire's fief or as vast as the nation of Ustalav. As an ever-present concern, the undead greatly shaped your life. Living with fear became an everyday skill... as did pleading for your life. Choose two attribute boosts. One must be to Wisdom or Charisma, and one is a free attribute boost. You're trained in the Diplomacy skill, and a Lore skill for your home settlement. You gain the No Cause for Alarm skill feat.","category":"background","pfs":"Standard","feat":["No Cause for Alarm"],"rarity":"common","slug":"background-303"},{"skill_mod":{},"summary":"You apprenticed under a necromancer—a hard education in a field where a cadaver you were dissecting could suddenly animate and every magical artifact …","primary_source":"Book of the Dead","primary_source_category":"Rulebooks","source_category":["Rulebooks"],"is_general_background":true,"source":["Book of the Dead"],"type":"Background","resistance":{},"speed":{},"url":"/Backgrounds.aspx?ID=304","weakness":{},"skill":["Arcana","Necromancy Lore"],"name":"Necromancer's Apprentice","attribute":["Constitution","Intelligence"],"id":"background-304","text":" Necromancer's Apprentice Source Book of the Dead pg. 16 You apprenticed under a necromancer—a hard education in a field where a cadaver you were dissecting could suddenly animate and every magical artifact seemed deadly. Now on your own, you're grateful you learned to identify magical threats quickly and thoroughly. Choose two attribute boosts. One must be to Constitution or Intelligence, and one is a free attribute boost. You're trained in the Arcana skill, and the Necromancy Lore skill. You gain the Quick Identification skill feat.","category":"background","pfs":"Standard","feat":["Quick Identification"],"rarity":"common","slug":"background-304"},{"skill_mod":{},"summary":"When everyone else slumbers, you're on guard. You might have been a watch member in a teeming metropolis, the guard in an unquiet cemetery, or a …","primary_source":"Book of the Dead","primary_source_category":"Rulebooks","source_category":["Rulebooks"],"is_general_background":true,"source":["Book of the Dead"],"type":"Background","resistance":{},"speed":{},"url":"/Backgrounds.aspx?ID=305","weakness":{},"skill":["Intimidation","Legal Lore"],"name":"Night Watch","attribute":["Strength","Charisma"],"id":"background-305","text":" Night Watch Source Book of the Dead pg. 16 When everyone else slumbers, you're on guard. You might have been a watch member in a teeming metropolis, the guard in an unquiet cemetery, or a lonely shepherd. Many a night you've shouted out warnings into the dark, unsure of what lurked just beyond the range of your lantern's light. More than once you've seen things shambling in the dark that never should have been up and about. Choose two ability boosts. One must be to Strength or Charisma , and one is a free ability boost. You're trained in the Intimidation skill and either Legal Lore or the Lore skill for your home settlement. You gain the Quick Coercion skill feat.","category":"background","pfs":"Standard","feat":["Quick Coercion"],"rarity":"common","slug":"background-305"},{"skill_mod":{},"summary":"You're experienced at building funeral pyres. You might have lit flaming biers in the Land of the Linnorm Kings, tended the cremation pits of Cheliax …","primary_source":"Book of the Dead","primary_source_category":"Rulebooks","source_category":["Rulebooks"],"is_general_background":true,"source":["Book of the Dead"],"type":"Background","resistance":{},"speed":{},"url":"/Backgrounds.aspx?ID=306","weakness":{},"skill":["Crafting","Funeral Lore"],"name":"Pyre Tender","attribute":["Dexterity","Intelligence"],"id":"background-306","text":" Pyre Tender Source Book of the Dead pg. 16 You're experienced at building funeral pyres. You might have lit flaming biers in the Land of the Linnorm Kings, tended the cremation pits of Cheliax or Vudra, or been a backwoods charcoal burner, using the right mixture of alchemy to act as an accelerant. However you worship, you know nothing sends off the departed like flame. Choose two attribute boosts. One must be to Dexterity or Intelligence, and one is a free attribute boost. You're trained in the Crafting skill, and the Funeral Lore skill. You gain the Alchemical Crafting skill feat.","category":"background","pfs":"Standard","feat":["Alchemical Crafting"],"rarity":"common","slug":"background-306"},{"skill_mod":{},"summary":"You were born into a lineage of undead slayers. No mere occupation, in your family slaying is a mantle of almost mystic responsibility passed from …","primary_source":"Book of the Dead","trait_group":["Rarity"],"primary_source_category":"Rulebooks","source_category":["Rulebooks"],"is_general_background":true,"source":["Book of the Dead"],"type":"Background","resistance":{},"speed":{},"url":"/Backgrounds.aspx?ID=307","weakness":{},"skill":["Athletics","Undead Lore"],"name":"Scion of Slayers","trait":["Rare"],"attribute":["Strength","Intelligence"],"id":"background-307","text":" Scion of Slayers Source Book of the Dead pg. 16 You were born into a lineage of undead slayers. No mere occupation, in your family slaying is a mantle of almost mystic responsibility passed from parent to child. Over the generations, this single-minded focus has begun to manifest in uncanny ways during combat. Choose two ability boosts. One must be to Strength or Intelligence , and one is a free ability boost. You're trained in the Athletics skill and the Undead Lore skill. You can cast disrupt undead as an innate divine cantrip. You can use Intelligence as your spellcasting ability for this innate spell.","category":"background","pfs":"Standard","rarity":"rare","slug":"background-307"},{"skill_mod":{},"summary":"Your parents conceived you for a fell purpose at a site tainted by death, like a wight's barrow, mass grave, or ossuary. Their reasons could be a …","primary_source":"Book of the Dead","trait_group":["Rarity"],"primary_source_category":"Rulebooks","source_category":["Rulebooks"],"is_general_background":true,"source":["Book of the Dead"],"type":"Background","resistance":{},"speed":{},"url":"/Backgrounds.aspx?ID=308","weakness":{},"skill":["Undead Lore"],"name":"Tomb Born","trait":["Rare"],"attribute":["Dexterity","Constitution"],"id":"background-308","text":" Tomb Born Source Book of the Dead pg. 17 Your parents conceived you for a fell purpose at a site tainted by death, like a wight's barrow, mass grave, or ossuary. Their reasons could be a mystery, or you might know of their grand design and seek to escape—or fulfill—their plans. Either way, you're at your most dangerous when near death. Choose two ability boosts. One must be to Dexterity or Constitution , and one is a free ability boost. You're trained in the Undead Lore skill. You gain the Final Spite reaction. Final Spite Reaction Frequency once per day; Trigger You're reduced to 0 Hit Points; Effect You make a Strike before falling unconscious.","category":"background","pfs":"Standard","rarity":"rare","slug":"background-308"},{"skill_mod":{},"summary":"You speak to spirits only you can perceive: wispy shreds of lost souls, household guardians, ancestral spirits, and other entities. You can negotiate …","primary_source":"Book of the Dead","trait_group":["Rarity"],"primary_source_category":"Rulebooks","source_category":["Rulebooks"],"is_general_background":true,"source":["Book of the Dead"],"type":"Background","resistance":{},"speed":{},"url":"/Backgrounds.aspx?ID=309","weakness":{},"skill":["Spirit Lore"],"name":"Willing Host","trait":["Rare"],"attribute":["Wisdom","Charisma"],"id":"background-309","text":" Willing Host Source Book of the Dead pg. 17 You speak to spirits only you can perceive: wispy shreds of lost souls, household guardians, ancestral spirits, and other entities. You can negotiate with these beings, allowing them into your body to impart knowledge or aid in a task for the price of a favor. Choose two ability boosts. One must be to Wisdom or Charisma , and one is a free ability boost. You're trained in the Spirit Lore skill. You gain the Host Spirit action. Host Spirit (exploration, necromancy, occult) Frequency once per day; Effect You attempt one skill check to perform an exploration activity, even if it normally requires you to be trained to do so. You're trained in the skill just long enough to make that single check (to a maximum of 10 minutes). Whether or not the check succeeds, in the next 24 hours you must perform a minor favor to appease the spirit who aided you, determined by the GM (usually something sensation related, such as tasting a certain food, listening to a specific song, or smoking a pipe). You can't Host Spirit again until you've performed the favor. If you haven't completed it after 24 hours, you're fatigued until the obligation is fulfilled.","category":"background","pfs":"Standard","rarity":"rare","slug":"background-309"},{"skill_mod":{},"summary":"After an altercation with an undead creature, you feared you might be infected. Either through medical intervention, luck, or misunderstanding how …","primary_source":"Knights of Lastwall","primary_source_category":"Lost Omens","source_category":["Lost Omens"],"is_general_background":true,"source":["Knights of Lastwall"],"type":"Background","resistance":{},"speed":{},"url":"/Backgrounds.aspx?ID=310","weakness":{},"skill":["Medicine","Undead Lore"],"name":"Once Bitten","attribute":["Dexterity","Wisdom"],"id":"background-310","text":" Once Bitten Source Knights of Lastwall pg. 73 After an altercation with an undead creature, you feared you might be infected. Either through medical intervention, luck, or misunderstanding how undeath spreads, your fears abated. However, your brush with living death taught you the value of life. You do whatever you can to avoid the end you thought you'd been fated. Choose two attribute boosts. One must be to Dexterity or Wisdom, and one is a free attribute boost. You're trained in the Medicine skill, and the Undead Lore skill. You gain the Battle Medicine skill feat.","category":"background","pfs":"Standard","feat":["Battle Medicine"],"rarity":"common","slug":"background-310"},{"skill_mod":{},"summary":"You or someone close to you worked with the Knights of Ozem before Lastwall fell. In addition to knowledge of the organization's tenets and goals, …","primary_source":"Knights of Lastwall","primary_source_category":"Lost Omens","source_category":["Lost Omens"],"is_general_background":true,"source":["Knights of Lastwall"],"type":"Background","resistance":{},"speed":{},"url":"/Backgrounds.aspx?ID=311","weakness":{},"skill":["Society","Warfare Lore"],"name":"Ozem Experience","attribute":["Strength","Intelligence"],"id":"background-311","text":" Ozem Experience Source Knights of Lastwall pg. 73 You or someone close to you worked with the Knights of Ozem before Lastwall fell. In addition to knowledge of the organization's tenets and goals, you have germane understanding of the order's history. You believe there are valuable lessons in the Knights of Ozem's exploits. Choose two attribute boosts. One must be to Strength or Intelligence, and one is a free attribute boost. You're trained in the Society skill, and the Warfare Lore skill. You gain the Courtly Graces skill feat.","category":"background","pfs":"Standard","feat":["Courtly Graces"],"rarity":"common","slug":"background-311"},{"skill_mod":{},"summary":"Not every Knight of Lastwall contributes to the crusade through combat. Pillars provide essential upkeep and service at camps, enjoying the same rank …","primary_source":"Knights of Lastwall","primary_source_category":"Lost Omens","source_category":["Lost Omens"],"is_general_background":true,"source":["Knights of Lastwall"],"type":"Background","resistance":{},"speed":{},"url":"/Backgrounds.aspx?ID=312","weakness":{},"skill":["Labor Lore"],"name":"Pillar","attribute":["Intelligence","Wisdom"],"id":"background-312","text":" Pillar Source Knights of Lastwall pg. 73 Not every Knight of Lastwall contributes to the crusade through combat. Pillars provide essential upkeep and service at camps, enjoying the same rank of knight as the crusaders and strategists for which the knights are known. You spent time as an assistant among the pillars, learning how noncombatants provide for the physical and mental wellbeing of an army. Choose two attribute boosts. One must be to Intelligence or Wisdom, and one is a free attribute boost. You're trained in one of your choice of the Medicine, Society, or Survival skills, and the Labor Lore skill. You gain the Additional Lore skill feat.","category":"background","pfs":"Standard","feat":["Additional Lore"],"rarity":"common","slug":"background-312"},{"skill_mod":{},"summary":"A unit of Crimson Reclaimers saved you from certain death in the Gravelands. You spent time with one or more Crimson Reclaimers as they escorted you …","primary_source":"Knights of Lastwall","primary_source_category":"Lost Omens","source_category":["Lost Omens"],"is_general_background":true,"source":["Knights of Lastwall"],"type":"Background","resistance":{},"speed":{},"url":"/Backgrounds.aspx?ID=313","weakness":{},"skill":["Intimidation","Crimson Reclaimers Lore"],"name":"Reclaimed","attribute":["Constitution","Charisma"],"id":"background-313","text":" Reclaimed Source Knights of Lastwall pg. 73 A unit of Crimson Reclaimers saved you from certain death in the Gravelands. You spent time with one or more Crimson Reclaimers as they escorted you to safety, and you've learned the ways of this faction of the Knights of Lastwall. You consider yourself forever in their debt and defend their reputation unquestioningly against any accusations of duplicity. Choose two attribute boosts. One must be to Constitution or Charisma, and one is a free attribute boost. You're trained in the Intimidation skill, and the Crimson Reclaimers Lore skill. You gain the Group Coercion skill feat.","category":"background","pfs":"Standard","feat":["Group Coercion"],"rarity":"common","slug":"background-313"},{"skill_mod":{},"summary":"You believe the mysterious patron of the Crimson Reclaimers has an ulterior motive that bedevils the Knights of Lastwall. Whatever the organization …","primary_source":"Knights of Lastwall","primary_source_category":"Lost Omens","source_category":["Lost Omens"],"is_general_background":true,"source":["Knights of Lastwall"],"type":"Background","resistance":{},"speed":{},"url":"/Backgrounds.aspx?ID=314","weakness":{},"skill":["Occultism","Crimson Reclaimers Lore"],"name":"Reclaimed Investigator","attribute":["Intelligence","Wisdom"],"id":"background-314","text":" Reclaimed Investigator Source Knights of Lastwall pg. 73 You believe the mysterious patron of the Crimson Reclaimers has an ulterior motive that bedevils the Knights of Lastwall. Whatever the organization gains from the pact, some mysterious force with its own agenda and a need for anonymity benefits as well. You've made it your mission to determine what that agenda is before the patron decides it has manipulated from the shadows long enough. Choose two attribute boosts. One must be to Intelligence or Wisdom, and one is a free attribute boost. You're trained in the Occultism skill, and the Crimson Reclaimers Lore skill. You gain the Oddity Identification skill feat.","category":"background","pfs":"Standard","feat":["Oddity Identification"],"rarity":"common","slug":"background-314"},{"skill_mod":{},"summary":"Either through witnessing their deeds and devout heroics firsthand, or through reading chronicles of their exploits, the Shining Sentinels of the …","primary_source":"Knights of Lastwall","primary_source_category":"Lost Omens","source_category":["Lost Omens"],"is_general_background":true,"source":["Knights of Lastwall"],"type":"Background","resistance":{},"speed":{},"url":"/Backgrounds.aspx?ID=315","weakness":{},"skill":["Diplomacy","Shining Sentinels Lore"],"name":"Sentinel Reflectance","attribute":["Strength","Charisma"],"id":"background-315","text":" Sentinel Reflectance Source Knights of Lastwall pg. 73 Either through witnessing their deeds and devout heroics firsthand, or through reading chronicles of their exploits, the Shining Sentinels of the Knights of Lastwall inspire you. You may idealize their philosophy or one day hope to join their ranks; the Shining Sentinels are your guiding star. Choose two attribute boosts. One must be to Strength or Charisma, and one is a free attribute boost. You're trained in the Diplomacy skill, and the Shining Sentinels Lore skill. You gain the No Cause for Alarm skill feat.","category":"background","pfs":"Standard","feat":["No Cause for Alarm"],"rarity":"common","slug":"background-315"},{"skill_mod":{},"summary":"Recruiters invite many candidates like you to train to be Knights of Lastwall, but only a select few make the cut. Whereas others lose heart, your …","primary_source":"Knights of Lastwall","trait_group":["Rarity"],"primary_source_category":"Lost Omens","source_category":["Lost Omens"],"is_general_background":true,"source":["Knights of Lastwall"],"type":"Background","resistance":{},"speed":{},"url":"/Backgrounds.aspx?ID=316","weakness":{},"skill":["Warfare Lore"],"name":"Relentless Dedication","trait":["Rare"],"attribute":["Strength","Constitution"],"id":"background-316","text":" Relentless Dedication Source Knights of Lastwall pg. 73 Recruiters invite many candidates like you to train to be Knights of Lastwall, but only a select few make the cut. Whereas others lose heart, your perseverance paid off. Your commitment to the cause is so clear, it overcame whatever disqualified your previous attempts to join the new Shining Crusade. Choose two ability boosts. One must be to Strength or Constitution , and one is a free ability boost. You're trained in the Warfare Lore skill, and you gain the Canny Acumen feat.","category":"background","pfs":"Standard","feat":["Canny Acumen"],"rarity":"rare","slug":"background-316"},{"skill_mod":{},"summary":"When Tar-Baphon broke free of Gallowspire, you saw him emerge. When the god-slaying lich obliterated Vigil and Roslar's Coffer, you scrambled to …","primary_source":"Knights of Lastwall","trait_group":["Rarity"],"primary_source_category":"Lost Omens","source_category":["Lost Omens"],"is_general_background":true,"source":["Knights of Lastwall"],"type":"Background","resistance":{},"speed":{},"url":"/Backgrounds.aspx?ID=317","weakness":{},"skill":["Undead Lore"],"name":"Tyrant Witness","trait":["Rare"],"attribute":["Dexterity","Wisdom"],"id":"background-317","text":" Tyrant Witness Source Knights of Lastwall pg. 73 When Tar-Baphon broke free of Gallowspire, you saw him emerge. When the god-slaying lich obliterated Vigil and Roslar's Coffer, you scrambled to safety. And when necrotic rainfall swept through the lands and the Gallowgarden grew, you weathered the storms. Others talk of what the Whispering Tyrant's return did to Lastwall, but you were there. And it changed you. Choose two ability boosts. One must be to Dexterity or Wisdom , and one is a free ability boost. You're trained in the Undead Lore skill. You can cast disrupt undead as a divine innate cantrip. As normal, the cantrip heightens to half your level rounded up.","category":"background","pfs":"Standard","rarity":"rare","slug":"background-317"},{"primary_source_category":"Adventure Paths","source":["Blood Lords Player's Guide"],"type":"Background","speed":{},"weakness":{},"primary_source_group":"Blood Lords","skill":["Deception","Diplomacy","Lore with one of Geb's cities: Graydirge, Mechitar, or Yled."],"trait":["Uncommon"],"attribute":["Strength","Charisma"],"id":"background-318","text":" Able Carter Source Blood Lords Player's Guide pg. 11 You worked for many years as a hauler within Geb, either on your own or with a larger operation that shipped goods across Geb's ancient roads. In either case, you were loosely affiliated with the Carters Consortium, and you might have even been part of that faction when allegations of Pharasma worship among its leaders caused the faction's sharp drop in significance. Yet the goods still need to be moved from ports to warehouses or from town to town, and that was your business. You've seen a lot of Geb in your time, and you're good at interacting with the quick and the dead alike, but you've given up the shipping business for more lucrative opportunities. The Carters Consortium values your past work, especially because so few people are sticking by them today. Your party gains 1 Reputation Point with the Carters Consortium at the start of the campaign. Choose two attribute boosts. One must be to Strength or Charisma, and one is a free attribute boost. You're trained in your choice of either the Deception or the Diplomacy skill, as well as a Lore skill with one of Geb's cities: Graydirge, Mechitar, or Yled. You gain a skill feat: Charming Liar if you chose Deception or Hobnobber if you chose Diplomacy","feat":["Charming Liar","Hobnobber"],"skill_mod":{},"summary":"You worked for many years as a hauler within Geb, either on your own or with a larger operation that shipped goods across Geb's ancient roads. In …","primary_source":"Blood Lords Player's Guide","trait_group":["Rarity"],"source_category":["Adventure Paths"],"is_general_background":false,"resistance":{},"url":"/Backgrounds.aspx?ID=318","source_group":["Blood Lords"],"spoilers":"Blood Lords","name":"Able Carter","category":"background","rarity":"uncommon","slug":"background-318"},{"primary_source_category":"Adventure Paths","source":["Blood Lords Player's Guide"],"type":"Background","speed":{},"weakness":{},"primary_source_group":"Blood Lords","skill":["Athletics","Occultism","Architecture Lore"],"trait":["Uncommon"],"attribute":["Strength","Intelligence"],"id":"background-319","text":" Construction Occultist Source Blood Lords Player's Guide pg. 12 You helped to build and design buildings and public works on behalf of Geb's architectural faction, the Builders League. You've been taught that creating bridges, gatehouses, roads, walls, and more is as much about planning as it is about brute labor. You learned that the Builders League has plans of occult significance for many of its construction projects and might have even aided them in the way you laid stones or designed walls (although you never learned the great design behind those secret plans). Although you've left construction behind, the skills in long-term planning and leveraging effort remain with you. You are still well-regarded by the Builders League. Your party gains 1 Reputation Point with the Builders League at the start of the campaign. Choose two attribute boosts. One must be to Strength or Intelligence, and one is a free attribute boost. You're trained in your choice of either the Athletics or the Occultism skill, as well as the Architecture Lore skill. You gain a skill feat: Hefty Hauler if you chose Athletics or Oddity Identification if you chose Occultism.","feat":["Hefty Hauler","Oddity Identification"],"skill_mod":{},"summary":"You helped to build and design buildings and public works on behalf of Geb's architectural faction, the Builders League. You've been taught that …","primary_source":"Blood Lords Player's Guide","trait_group":["Rarity"],"source_category":["Adventure Paths"],"is_general_background":false,"resistance":{},"url":"/Backgrounds.aspx?ID=319","source_group":["Blood Lords"],"spoilers":"Blood Lords","name":"Construction Occultist","category":"background","rarity":"uncommon","slug":"background-319"},{"primary_source_category":"Adventure Paths","source":["Blood Lords Player's Guide"],"type":"Background","speed":{},"weakness":{},"primary_source_group":"Blood Lords","skill":["Medicine","Zombie Lore"],"trait":["Uncommon"],"attribute":["Constitution","Wisdom"],"id":"background-320","text":" Corpse Stitcher Source Blood Lords Player's Guide pg. 12 The number of zombies working across Geb as farmhands, laborers, or shambling soldiers seems nearly uncountable. None of these zombies can do their work if they fall to pieces, so the Reanimators maintain legions of surgeons and tailors to keep zombies stitched together and suitable for service. You were one of these corpse stitchers, working long hours to ensure that Geb's mindless workforce could perform at its best. On the day you saw some of your friends come under your needle, you realized how expendable Geb's fleshy population truly is, and you decided that you should seek out a different line of work. The Reanimators appreciate your past service. Your party gains 1 Reputation Point with the Reanimators at the start of the campaign. Choose two attribute boosts. One must be to Constitution or Wisdom, and one is a free attribute boost. You're trained in the Medicine skill, and the Zombie Lore skill. You gain your choice of either the Risky Surgery or Stitch Flesh skill feats.","feat":["Risky Surgery","Stitch Flesh"],"skill_mod":{},"summary":"The number of zombies working across Geb as farmhands, laborers, or shambling soldiers seems nearly uncountable. None of these zombies can do their …","primary_source":"Blood Lords Player's Guide","trait_group":["Rarity"],"source_category":["Adventure Paths"],"is_general_background":false,"resistance":{},"url":"/Backgrounds.aspx?ID=320","source_group":["Blood Lords"],"spoilers":"Blood Lords","name":"Corpse Stitcher","category":"background","rarity":"uncommon","slug":"background-320"},{"primary_source_category":"Adventure Paths","source":["Blood Lords Player's Guide"],"type":"Background","speed":{},"weakness":{},"primary_source_group":"Blood Lords","skill":["Crafting","Society","Mercantile Lore"],"trait":["Uncommon"],"attribute":["Constitution","Intelligence"],"id":"background-321","text":" Food Trader Source Blood Lords Player's Guide pg. 12 In your past, you accompanied caravans, ships, or both hauling foodstuffs out of Geb for export. You might be a Gebbite or a foreigner who has decided to work in Geb because of the undeniable opportunities. In any case, you've traveled between Geb and other nations of the Inner Sea and seen firsthand that many nations view Geb with a combination of barely disguised revulsion and eagerness for its bountiful food exports. Even though you aren't in that line of business any longer, you understand how vital this international trade is to Geb's prosperity and appreciate the hardworking people who work in it. You are still highly regarded by the Export Guild for your past journeys on the nation's behalf. Your party gains 1 Reputation Point with the Export Guild at the start of the campaign. Choose two attribute boosts. One must be to Constitution or Intelligence, and one is a free attribute boost. You're trained in your choice of either the Crafting or the Society skill, as well as the Mercantile Lore skill. You gain a skill feat: Seasoned if you chose Crafting or Streetwise if you chose Society.","feat":["Seasoned","Streetwise"],"skill_mod":{},"summary":"In your past, you accompanied caravans, ships, or both hauling foodstuffs out of Geb for export. You might be a Gebbite or a foreigner who has …","primary_source":"Blood Lords Player's Guide","trait_group":["Rarity"],"source_category":["Adventure Paths"],"is_general_background":false,"resistance":{},"url":"/Backgrounds.aspx?ID=321","source_group":["Blood Lords"],"spoilers":"Blood Lords","name":"Food Trader","category":"background","rarity":"uncommon","slug":"background-321"},{"primary_source_category":"Adventure Paths","source":["Blood Lords Player's Guide"],"type":"Background","speed":{},"weakness":{},"primary_source_group":"Blood Lords","skill":["Society","Thievery","Accounting Lore"],"trait":["Uncommon"],"attribute":["Dexterity","Intelligence"],"id":"background-322","text":" Money Counter Source Blood Lords Player's Guide pg. 12 The wealthiest of all the factions in Geb is the Tax Collectors Union, but it's the money counters in its banks and vaults that keep the numbers tallied. You used to work as one of these drudges who counted other people's money all day, until you decided to slip some unaccounted coins into your own pocket. You weren't caught, but you knew it would only be a matter of time before you felt the Union's wrath if you remained employed. You took the next opportunity to leave with both your official and unofficial final payments. The Tax Collectors Union is unaware of your petty theft, and you remain in good standing with them. Your party gains 1 Reputation Point with the Tax Collectors Union at the start of the campaign. Choose two attribute boosts. One must be to Dexterity or Intelligence, and one is a free attribute boost. You're trained in your choice of either the Society or the Thievery skill, as well as the Accounting Lore skill. You gain a skill feat: Eye for Numbers if you chose Society or Subtle Theft if you chose Thievery.","feat":["Eye for Numbers","Subtle Theft"],"skill_mod":{},"summary":"The wealthiest of all the factions in Geb is the Tax Collectors Union, but it's the money counters in its banks and vaults that keep the numbers …","primary_source":"Blood Lords Player's Guide","trait_group":["Rarity"],"source_category":["Adventure Paths"],"is_general_background":false,"resistance":{},"url":"/Backgrounds.aspx?ID=322","source_group":["Blood Lords"],"spoilers":"Blood Lords","name":"Money Counter","category":"background","rarity":"uncommon","slug":"background-322"},{"primary_source_category":"Adventure Paths","source":["Blood Lords Player's Guide"],"type":"Background","speed":{},"weakness":{},"primary_source_group":"Blood Lords","skill":["Acrobatics","Performance","Urgathoa Lore"],"trait":["Uncommon"],"attribute":["Dexterity","Charisma"],"id":"background-323","text":" Propaganda Promoter Source Blood Lords Player's Guide pg. 13 The ghost king Geb has returned to a more active role in leading his nation after thousands of years, and it's shocking that some people in the nation haven't heard that. You helped the Celebrants plan parades, exciting displays like circuses, news missives, and more to help push messages of loyalty to the nation. Even though most Celebrants are followers of Urgathoa, deity of gluttony and undeath, you might follow a different faith (or no faith at all); more important is helping Celebrants spread their message. You started to see that propaganda was often timed to help the Celebrants, in addition to the nation as a whole, and you saw just how powerful the right message at the right time can be. You are still well-regarded by the Celebrants. Your party gains 1 Reputation Point with the Celebrants at the start of the campaign. Choose two attribute boosts. One must be to Dexterity or Charisma, and one is a free attribute boost. You're trained in your choice of either the Acrobatics or the Performance skill, as well as the Urgathoa Lore skill. You gain a skill feat: Steady Balance if you chose Acrobatics or Impressive Performance if you chose Performance.","feat":["Steady Balance","Impressive Performance"],"skill_mod":{},"summary":"The ghost king Geb has returned to a more active role in leading his nation after thousands of years, and it's shocking that some people in the …","primary_source":"Blood Lords Player's Guide","trait_group":["Rarity"],"source_category":["Adventure Paths"],"is_general_background":false,"resistance":{},"url":"/Backgrounds.aspx?ID=323","source_group":["Blood Lords"],"spoilers":"Blood Lords","name":"Propaganda Promoter","category":"background","rarity":"uncommon","slug":"background-323"},{"skill_mod":{},"summary":"You were born in a village where everyone has a twin with a special link. You have moved to the wider world for reasons of your own, but you still …","primary_source":"Dark Archive","trait_group":["Rarity"],"primary_source_category":"Rulebooks","source_category":["Rulebooks"],"is_general_background":true,"source":["Dark Archive"],"type":"Background","resistance":{},"speed":{},"url":"/Backgrounds.aspx?ID=324","weakness":{},"skill":["Diplomacy","Dreamlands Lore"],"name":"Child of the Twin Village","trait":["Rare"],"attribute":["Constitution","Charisma"],"id":"background-324","text":" Child of the Twin Village Source Dark Archive pg. 73 You were born in a village where everyone has a twin with a special link. You have moved to the wider world for reasons of your own, but you still have an unbreakable connection to your twin through your dreams. Choose two ability boosts. One must be to Constitution or Charisma , and one is a free ability boost. You're trained in Diplomacy and Dreamlands Lore. You gain the ability to communicate with your twin in your dreams. You and your twin gain the effects of dream message every night, only between the two of you; this isn't a spell, but a natural effect. Unless your twin is another PC, your GM roleplays your twin or summarizes your interaction during these dreams.","category":"background","pfs":"Standard","rarity":"rare","slug":"background-324"},{"skill_mod":{},"summary":"You knew someone once, and now you know only a life stitched together and healed over, nary even a scar remaining. You hear voices of souls that have …","primary_source":"Dark Archive","trait_group":["Rarity"],"primary_source_category":"Rulebooks","source_category":["Rulebooks"],"is_general_background":true,"source":["Dark Archive"],"type":"Background","resistance":{},"speed":{},"url":"/Backgrounds.aspx?ID=325","weakness":{},"skill":["Occultism","Planar Rift Lore"],"name":"Empty Whispers","trait":["Rare"],"attribute":["Intelligence","Wisdom"],"id":"background-325","text":" Empty Whispers Source Dark Archive pg. 92 You knew someone once, and now you know only a life stitched together and healed over, nary even a scar remaining. You hear voices of souls that have fallen through the cracks of reality, creatures who have been removed from memory, banished planar entities, and similar. Their whispers guide you. Choose two ability boosts. One must be to Intelligence or Wisdom , and one is a free ability boost. You're trained in the Occultism skill and the Planar Rift Lore skill. You get a Planar Rift Lore check to sense planar rifts, even if you aren't specifically Investigating or Searching for them, as well as locations where magic has been used to remove the memory of an object or creature from existence.","category":"background","pfs":"Standard","rarity":"rare","slug":"background-325"},{"skill_mod":{},"summary":"Your introduction to the criminal life was spurred forward by a seemingly innocuous hammer that provided you with all kinds of innovative criminal …","primary_source":"Dark Archive","trait_group":["Rarity"],"primary_source_category":"Rulebooks","source_category":["Rulebooks"],"is_general_background":true,"source":["Dark Archive"],"type":"Background","resistance":{},"speed":{},"url":"/Backgrounds.aspx?ID=326","weakness":{},"skill":["Thievery","Engineering Lore"],"name":"Legacy of the Hammer","trait":["Uncommon"],"attribute":["Dexterity","Charisma"],"id":"background-326","text":" Legacy of the Hammer Source Dark Archive pg. 135 Your introduction to the criminal life was spurred forward by a seemingly innocuous hammer that provided you with all kinds of innovative criminal ideas. It has since left your possession, but every now and then you hear a faint whisper urging you toward crime. Choose two attribute boosts. One must be to Dexterity or Charisma, and one is a free attribute boost. You're trained in the Thievery skill, and the Engineering Lore skill. You gain the Concealing Legerdemain skill feat.","category":"background","pfs":"Standard","feat":["Concealing Legerdemain"],"rarity":"uncommon","slug":"background-326"},{"skill_mod":{},"summary":"You were given a second opportunity at life by mysterious forces in the Lands of Second Souls. You remember your life before your death and now live …","primary_source":"Dark Archive","trait_group":["Rarity"],"primary_source_category":"Rulebooks","source_category":["Rulebooks"],"is_general_background":true,"source":["Dark Archive"],"type":"Background","resistance":{},"speed":{},"url":"/Backgrounds.aspx?ID=327","weakness":{},"name":"Reborn Soul","trait":["Rare"],"attribute":["Constitution","Intelligence"],"id":"background-327","text":" Reborn Soul Source Dark Archive pg. 176 You were given a second opportunity at life by mysterious forces in the Lands of Second Souls. You remember your life before your death and now live with an extra lifetime of knowledge. Choose two ability boosts. One must be to Constitution or Intelligence , and one is a free ability boost. You become trained in two Lore skills, which you and your GM choose from Lore skills associated with your past life. At 3rd level, 7th level, and 15th level, you receive skill increases, which you can apply only to these Lore skills. In certain situations analogous to your past life, fragments of memories resurface, potentially helping or distracting you. The GM can offer you a +1 circumstance bonus on skill checks with either of these Lore skills or on other skill checks that echo your past life. If you accept but fail the check, you're stupefied 1 for 1 minute by the mental distraction of your past-life memories, or stupefied 2 for 1 minute on a critical failure.","category":"background","pfs":"Standard","rarity":"rare","slug":"background-327"},{"skill_mod":{},"summary":"During your formative years, you learned the stars are a gateway to mystical power or glimpses into the future. Perhaps you grew up surrounded by …","primary_source":"Travel Guide","trait_group":["Rarity"],"primary_source_category":"Lost Omens","source_category":["Lost Omens"],"is_general_background":true,"source":["Travel Guide"],"type":"Background","resistance":{},"speed":{},"url":"/Backgrounds.aspx?ID=328","weakness":{},"skill":["Astrology Lore"],"name":"Astrological Augur","trait":["Rare"],"attribute":["Wisdom","Charisma"],"id":"background-328","text":" Astrological Augur Source Travel Guide pg. 122 During your formative years, you learned the stars are a gateway to mystical power or glimpses into the future. Perhaps you grew up surrounded by Iruxi culture or were raised in one of the remaining Lirgeni sanctuaries. You've studied the constellations, using their alignment to predict fortune (or misfortune) and gaining magical powers unlike any of the other astrologers you know. Your readings might primarily focus on the Cosmic Caravan, or perhaps you use other stars to guide you, like the zodiac of Tian Xia. Choose two ability boosts. One must be to Wisdom or Charisma , and one is a free ability boost. You're trained in Astrology Lore. You can cast augury as a divine innate spell once per week, and the spell's effects can see up to 1 hour in the future rather than 30 minutes.","category":"background","pfs":"Standard","rarity":"rare","slug":"background-328"},{"skill_mod":{},"summary":"In the stars you see not guidance or wisdom but a twinkling door to the impending end of all things. You might have been raised in this ideology, …","primary_source":"Travel Guide","trait_group":["Rarity"],"primary_source_category":"Lost Omens","source_category":["Lost Omens"],"is_general_background":true,"source":["Travel Guide"],"type":"Background","resistance":{},"speed":{},"url":"/Backgrounds.aspx?ID=329","weakness":{},"skill":["Occultism","Star Lore"],"name":"Doomcaller","trait":["Rare"],"attribute":["Intelligence","Wisdom"],"id":"background-329","text":" Doomcaller Source Travel Guide pg. 122 In the stars you see not guidance or wisdom but a twinkling door to the impending end of all things. You might have been raised in this ideology, gleaned it from superstition, or received a prophetic vision. Regardless, you've come to view the stars and whatever power they evoke as a path to doom, a curse to warn the masses. Others might spurn your warnings, while some might join you in enlightening the ignorant. To you, there's no greater truth than the coming end, and you know that whatever the cause for it will come from the stars—or perhaps the stars are just a gate to a more terrifying beyond. Choose two ability boosts. One must be to Intelligence or Wisdom , and one is a free ability boost. You're trained in Occultism and Star Lore. You also gain the Stellar Misfortune action. Stellar Misfortune Free Action (divination, misfortune, occult) Frequency once per day; Trigger A creature you can see is about to attempt a saving throw, attack roll, or skill check; Requirements You must be under the night sky with the stars visible; Effect You call upon the power of a dooming star, exacerbating the target's bad luck. The target must roll the triggering check twice and take the worse result.","category":"background","pfs":"Standard","rarity":"rare","slug":"background-329"},{"skill_mod":{},"summary":"You were born at the exact moment of a solar or lunar eclipse. At the eclipse's junction, or not long after, a catastrophe fell upon the area of your …","primary_source":"Travel Guide","trait_group":["Rarity"],"primary_source_category":"Lost Omens","source_category":["Lost Omens"],"is_general_background":true,"source":["Travel Guide"],"type":"Background","resistance":{},"speed":{},"url":"/Backgrounds.aspx?ID=330","weakness":{},"name":"Eclipseborn","trait":["Rare"],"attribute":["Constitution","Charisma"],"id":"background-330","text":" Eclipseborn Source Travel Guide pg. 122 You were born at the exact moment of a solar or lunar eclipse. At the eclipse's junction, or not long after, a catastrophe fell upon the area of your birth—perhaps it affected only the people around you, a city, or even spanned the entire region. Whatever the scope, those present at your arrival came to believe the eclipse was the omen of ill fortune, and you were its harbinger. You grew up distinctly aware others viewed you as a child of misfortune and, to a certain extent, they were right. Choose two ability boosts. One must be to Charisma or Constitution , and one is a free ability boost. Decide with the GM what catastrophic event coincided with your birth; you're trained in a Lore skill related to that event. You can cast ill omen as an occult innate spell once per day. After you Cast this Spell, but before you regain the ability to cast it the following day, the GM can force you to reroll a successful saving throw, attack roll, or skill check as misfortune finds its way back to you. This is a misfortune effect. If this effect causes you to fail the associated saving throw, attack roll, or skill check, you can cast ill omen again a second time that day.","category":"background","pfs":"Standard","rarity":"rare","slug":"background-330"},{"skill_mod":{},"summary":"You have a great affinity for the night skies. You watch the stars, and you feel they speak secret messages specifically to you, which help you …","primary_source":"Travel Guide","trait_group":["Rarity"],"primary_source_category":"Lost Omens","source_category":["Lost Omens"],"is_general_background":true,"source":["Travel Guide"],"type":"Background","resistance":{},"speed":{},"url":"/Backgrounds.aspx?ID=331","weakness":{},"skill":["Survival"],"name":"Nocturnal Navigator","trait":["Rare"],"attribute":["Dexterity","Wisdom"],"id":"background-331","text":" Nocturnal Navigator Source Travel Guide pg. 122 You have a great affinity for the night skies. You watch the stars, and you feel they speak secret messages specifically to you, which help you navigate your surroundings or perhaps determine your next course of action. Often, the stars have led you to places of great adventure, where you find new experiences and challenges. You might have come to make use of your talents as a guide for traveling groups, or maybe you preferred using your talents in pursuing a star-driven journey for personal enlightenment. Choose two ability boosts. One must be to Dexterity or Wisdom , and one is a free ability boost. You're trained in Survival. Whenever you can clearly identify the stars, if you roll a success on a check to Sense Direction or otherwise orienteer, you get a critical success instead; if you roll a critical failure at such a check, you get a failure instead.","category":"background","pfs":"Standard","rarity":"rare","slug":"background-331"},{"skill_mod":{},"summary":"You were born under a powerful manifestation of a specific constellation, and its connection to you is obvious. You tend to feel most at ease while …","primary_source":"Travel Guide","trait_group":["Rarity"],"primary_source_category":"Lost Omens","source_category":["Lost Omens"],"is_general_background":true,"source":["Travel Guide"],"type":"Background","resistance":{},"speed":{},"url":"/Backgrounds.aspx?ID=332","weakness":{},"name":"Sign Bound","trait":["Rare"],"id":"background-332","text":" Sign Bound Source Travel Guide pg. 122 You were born under a powerful manifestation of a specific constellation, and its connection to you is obvious. You tend to feel most at ease while your constellation is prominent and can draw upon your sign's influence from time to time. When you gain this background, choose a specific constellation, such as the Thrush or the Wagon. Your associated constellation determines one of the ability boosts you gain and an innate spell. The list includes benefits for the constellations of the Cosmic Caravan, but you might have been born under a different constellation and gain different benefits as determined by the GM. Choose two ability boosts. One must be to the ability tied to your sign, and one is a free ability boost. You're trained in Astrology Lore. You also gain the ability to cast an occult innate spell, as determined by your sign. The frequency with which you can cast this spell is listed below; cantrips can be used as often as you wish. As normal, you cast non-cantrip innate spells at the lowest level available to that spell, such as 2nd level for speak with animals , and cantrips are heightened to half your level. Additionally, once during the prominent time for your sign (such as 12 Pharast18 Gozran for the Bridge), you can cast your sign's spell without expending its normal use. The Thrush (Dexterity) : ghost sound ; at will The Lantern Bearer (Wisdom) : light ; at will The Newlyweds (Charisma) : charm ; once per day The Bridge (Constitution) : endure elements ; once per week The Daughter (Charisma) : guidance ; at will The Rider (Strength) : phantom steed ; once per week The Patriarch (Strength) : know direction ; at will The Wagon (Constitution) : longstrider ; once per week The Pack (Dexterity) : speak with animals ; once per week The Mother (Wisdom) : remove fear ; once per week The Star Gazer (Intelligence) : true strike ; once per week The Stranger (Charisma) : message ; at will The Follower (Intelligence) : stabilize ; at will","category":"background","pfs":"Standard","rarity":"rare","slug":"background-332"},{"skill_mod":{},"summary":"You were born on a night when not a single star was in the night sky. While this is likely due to a haze, cloud cover, or other natural phenomena, …","primary_source":"Travel Guide","trait_group":["Rarity"],"primary_source_category":"Lost Omens","source_category":["Lost Omens"],"is_general_background":true,"source":["Travel Guide"],"type":"Background","resistance":{},"speed":{},"url":"/Backgrounds.aspx?ID=333","weakness":{},"skill":["Occultism","Astrology Lore"],"name":"Starless One","trait":["Rare"],"attribute":["Wisdom","Charisma"],"id":"background-333","text":" Starless One Source Travel Guide pg. 123 You were born on a night when not a single star was in the night sky. While this is likely due to a haze, cloud cover, or other natural phenomena, there is always a chance that the stars hid from you on purpose. You have never been able to rely on the stars to guide you and you choose to exert your own will on your fortune rather than rely on the heavens. You've learned to reject outside influence on your fate, maintaining control of your own destiny. Choose two ability boosts. One must be to Wisdom or Charisma , and one is a free ability boost. You're trained in Occultism and Astrology Lore. You also gain the Reclaim Destiny action. Reclaim Destiny Free Action (divination, occult) Frequency once per day; Trigger You are about to attempt a check and are affected by a fortune or misfortune effect that modifies the triggering check; Effect You break the influence over your fortunes and claim a stable hold over your fate. You ignore the fortune or misfortune effect and can roll the triggering roll normally.","category":"background","pfs":"Standard","rarity":"rare","slug":"background-333"},{"skill_mod":{},"summary":"You've been taught the Burning Mother's blessings could be invited through dances done under its presence, such as in welcoming the first rays of …","primary_source":"Travel Guide","trait_group":["Rarity"],"primary_source_category":"Lost Omens","source_category":["Lost Omens"],"is_general_background":true,"source":["Travel Guide"],"type":"Background","resistance":{},"speed":{},"url":"/Backgrounds.aspx?ID=334","weakness":{},"skill":["Performance"],"name":"Sun Dancer","trait":["Rare"],"attribute":["Dexterity","Charisma"],"id":"background-334","text":" Sun Dancer Source Travel Guide pg. 123 You've been taught the Burning Mother's blessings could be invited through dances done under its presence, such as in welcoming the first rays of warmth in the spring. You could have been the apprentice of some primal caster who wished to harness the sun's power for their incantations or lived in a community who reveres the Daughter of the Cosmic Caravan through displays of veneration for the sun. Whatever the case, you developed a supernatural connection to the sun. Choose two ability boosts. One must be to Charisma or Dexterity , and one is a free ability boost. You're trained in Performance. You gain the Fascinating Performance skill feat. If you use this feat outdoors in direct sunlight, you gain a +1 circumstance bonus to the skill check.","category":"background","pfs":"Standard","feat":["Fascinating Performance"],"rarity":"rare","slug":"background-334"},{"skill_mod":{},"summary":"Where you hail from, the ocean is the lifeblood of your community; knowing how it changes according to the moon was integral to everyday life. You've …","primary_source":"Travel Guide","trait_group":["Rarity"],"primary_source_category":"Lost Omens","source_category":["Lost Omens"],"is_general_background":true,"source":["Travel Guide"],"type":"Background","resistance":{},"speed":{},"url":"/Backgrounds.aspx?ID=335","weakness":{},"skill":["Nature","Ocean Lore"],"name":"Tide Watcher","trait":["Rare"],"attribute":["Intelligence","Charisma"],"id":"background-335","text":" Tide Watcher Source Travel Guide pg. 123 Where you hail from, the ocean is the lifeblood of your community; knowing how it changes according to the moon was integral to everyday life. You've studied the moon's phases to predict the rise and fall of the ocean waters. Eventually, you gained a supernatural ability to foretell to some degree of accuracy the coming of more severe changes, such as tidal waves or encroaching storms. At times, it fell on you to warn settlements of such oncoming natural disasters. Choose two ability boosts. One must be to Charisma or Intelligence , and one is a free ability boost. You're trained in Nature and Ocean Lore. During the night when you can see the moon, you gain a +1 circumstance bonus to Survival checks to discern weather patterns and predict upcoming weather conditions—this bonus increases to +2 if you're in the vicinity of the ocean.","category":"background","pfs":"Standard","rarity":"rare","slug":"background-335"},{"primary_source_category":"Adventures","source":["Crown of the Kobold King"],"type":"Background","speed":{},"weakness":{},"primary_source_group":"Crown of the Kobold King","skill":["Diplomacy","Kobold Lore"],"trait":["Rare"],"attribute":["Wisdom","Charisma"],"id":"background-336","text":" Friendly Darkmoon Kobold Source Crown of the Kobold King pg. 9 Prerequisites Kobold ancestry It has taken time, but over the years, you've managed to find a place among the citizens of Falcon's Hollow. While many still distrust kobolds, they at least see you as a fellow villager, if not a friend, and you've got quite the talent for quickly convincing larger groups of people that you mean them no harm. Choose two attribute boosts. One must be to Wisdom or Charisma, and one is a free attribute boost. You're trained in the Diplomacy skill, and the Kobold Lore skill. You gain the Group Impression skill feat.","feat":["Group Impression"],"skill_mod":{},"summary":"It has taken time, but over the years, you've managed to find a place among the citizens of Falcon's Hollow. While many still distrust kobolds , …","primary_source":"Crown of the Kobold King","trait_group":["Rarity"],"prerequisite":" Kobold ancestry","source_category":["Adventures"],"is_general_background":false,"resistance":{},"url":"/Backgrounds.aspx?ID=336","source_group":["Crown of the Kobold King"],"spoilers":"Crown of the Kobold King","name":"Friendly Darkmoon Kobold","category":"background","rarity":"rare","slug":"background-336"},{"primary_source_category":"Adventure Paths","source":["Kingmaker Adventure Path"],"type":"Background","speed":{},"weakness":{},"primary_source_group":"Kingmaker","skill":["Nature","Lore associated with a particular type of wilderness (choose from forest, hills, mountains, plains, rivers, or swamp)."],"trait":["Rare"],"attribute":["Strength","Wisdom"],"id":"background-337","text":" Borderlands Pioneer Source Kingmaker Adventure Path pg. 12 You have long lived along the southern border of Brevoy, in the shadow of the wilderness known as the Stolen Lands. Life has been hard, but through hunting, trapping, trading, and coaxing crops from the ground, you've learned how to survive on the rugged frontier. Whether because of your personal expertise and familiarity with the borderlands or in order to reclaim your family's land, you've joined the expedition into the Stolen Lands. Choose two attribute boosts. One must be to Strength or Wisdom, and one is a free attribute boost. You're trained in the Nature skill, and a Lore skill associated with a particular type of wilderness (choose from forest, hills, mountains, plains, rivers, or swamp). You gain the Train Animal skill feat.","feat":["Train Animal"],"skill_mod":{},"summary":"You have long lived along the southern border of Brevoy, in the shadow of the wilderness known as the Stolen Lands. Life has been hard, but through …","primary_source":"Kingmaker Adventure Path","trait_group":["Rarity"],"source_category":["Adventure Paths"],"is_general_background":false,"resistance":{},"url":"/Backgrounds.aspx?ID=337","source_group":["Kingmaker"],"spoilers":"Kingmaker","name":"Borderlands Pioneer","category":"background","rarity":"rare","slug":"background-337"},{"skill_mod":{},"summary":"You claim a tangential but legitimate connection to one of Brevoy's noble families. If you aren't human , you were adopted by one of Brevoy's nobles …","primary_source":"Kingmaker Adventure Path","trait_group":["Rarity"],"primary_source_category":"Adventure Paths","source_category":["Adventure Paths"],"is_general_background":false,"source":["Kingmaker Adventure Path"],"type":"Background","resistance":{},"speed":{},"url":"/Backgrounds.aspx?ID=338","weakness":{},"source_group":["Kingmaker"],"primary_source_group":"Kingmaker","spoilers":"Kingmaker","name":"Brevic Noble","trait":["Rare"],"attribute":["Constitution","Wisdom"],"id":"background-338","text":" Brevic Noble Source Kingmaker Adventure Path pg. 12 You claim a tangential but legitimate connection to one of Brevoy's noble families. If you aren't human, you were adopted by one of Brevoy's nobles or were perhaps a favored servant or even a childhood friend of a noble scion. Whatever the case, you've had a comfortable life, though still a far cry from the one your distant cousins or close associates know. An expedition into the storied Stolen Lands seems like just the test to see if you really are worthy of the “noble” title. Choose two ability boosts. One must be to Constitution or Wisdom , and one is a free ability boost. Choose one of the Brevic lineages below. Garess : Family ties to the Golushkin Mountain dwarves left its mark. Your family motto is “Strong as the Mountains.” You're trained in the Crafting skill and the Architecture Lore skill. You gain the Specialty Crafting skill feat. Lebeda : Your family's history of trading along the shores of Lake Reykal pervades your blood. Your family motto is “Success through Grace.” You're trained in the Society skill and the Mercantile Lore skill. You gain the Multilingual skill feat. Lodovka : Your family has made a living off the coasts of the Lake of Mists and Veils since before Brevoy existed. Your family motto is “The Waters, Our Fields.” You're trained in the Athletics skill and the Fishing Lore skill. You gain the Underwater Marauder skill feat. Medvyed : Your family has a deep respect for the wilderness and is skilled at hunting and surviving off the land. Your family motto is “Endurance Overcomes All.” You're trained in the Survival skill and the Hunting Lore skill. You gain the Terrain Expertise skill feat (choose your terrain from aquatic, forest, mountain, plains, or swamp). Orlovsky : Your family has a reputation for avoiding conflicts. Your family motto is “High Above.” You're trained in the Diplomacy skill and the Brevoy Lore skill. You gain the Group Impression skill feat. Surtova : Your family is well known for their political agility and scheming nature. Your family motto is “Ours Is the Right.” You're trained in the Deception skill and the Politics Lore skill. You gain the Charming Liar skill feat.","category":"background","rarity":"rare","slug":"background-338"},{"skill_mod":{},"summary":"One of your parents was a member of one of the great families of Brevoy, perhaps even of the line of Rogarvia itself. Yet you have no substantive …","primary_source":"Kingmaker Adventure Path","trait_group":["Rarity"],"primary_source_category":"Adventure Paths","source_category":["Adventure Paths"],"is_general_background":false,"source":["Kingmaker Adventure Path"],"type":"Background","resistance":{},"speed":{},"url":"/Backgrounds.aspx?ID=339","weakness":{},"source_group":["Kingmaker"],"primary_source_group":"Kingmaker","spoilers":"Kingmaker","skill":["Politics Lore"],"name":"Brevic Outcast","trait":["Rare"],"attribute":["Constitution","Charisma"],"id":"background-339","text":" Brevic Outcast Source Kingmaker Adventure Path pg. 12 One of your parents was a member of one of the great families of Brevoy, perhaps even of the line of Rogarvia itself. Yet you have no substantive proof of your nobility, and you've learned that claiming such without evidence is a fool's game. Whether a recent attempt to prove your heritage brought down the wrath of a noble family or you seek to prove the worth of the blood in your veins, you've joined an expedition into the Stolen Lands, hoping to make a name all your own. Choose two ability boosts. One must be to Charisma or Constitution , and one is a free ability boost. You're trained in the Politics Lore skill. You take a 1 penalty on all Charisma-based skill checks attempted when dealing with members of the nobility, but gain the Haughty Obstinacy human ancestry feat, even if you aren't a human. If you manage to establish yourself as a true noble or secure a leadership role in a kingdom, you no longer take the penalty to Charisma-based checks.","category":"background","rarity":"rare","slug":"background-339"},{"primary_source_category":"Adventure Paths","source":["Kingmaker Adventure Path"],"type":"Background","speed":{},"weakness":{},"primary_source_group":"Kingmaker","skill":["Society","Legal Lore"],"trait":["Rare"],"attribute":["Dexterity","Intelligence"],"id":"background-340","text":" Issian Patriot Source Kingmaker Adventure Path pg. 13 You grew up in northern Brevoy, but the call for heroes willing to help take back your country's rightful holdings in the Stolen Lands has inflamed your dreams of profit and possibilities, and you have joined an expedition journeying south. Choose two attribute boosts. One must be to Dexterity or Intelligence, and one is a free attribute boost. You're trained in the Society skill, and the Legal Lore skill. You gain the Streetwise skill feat.","feat":["Streetwise"],"skill_mod":{},"summary":"You grew up in northern Brevoy, but the call for heroes willing to help take back your country's rightful holdings in the Stolen Lands has inflamed …","primary_source":"Kingmaker Adventure Path","trait_group":["Rarity"],"source_category":["Adventure Paths"],"is_general_background":false,"resistance":{},"url":"/Backgrounds.aspx?ID=340","source_group":["Kingmaker"],"spoilers":"Kingmaker","name":"Issian Patriot","category":"background","rarity":"rare","slug":"background-340"},{"primary_source_category":"Adventure Paths","source":["Kingmaker Adventure Path"],"type":"Background","speed":{},"weakness":{},"primary_source_group":"Kingmaker","skill":["Intimidation","Banditry Lore"],"trait":["Rare"],"attribute":["Strength","Constitution"],"id":"background-341","text":" Local Brigand Source Kingmaker Adventure Path pg. 13 You hail from the River Kingdoms or the more lawless reaches of Brevoy. Your life has been hard. You know how to ambush travelers, bully traders, avoid the law, and camp where no one can find you. Recently, you've run into some trouble, either with the law or with other bandits, and you're looking to get away to somewhere no one would ever think to look for you. An expedition into the rugged wilderness seems like a perfect way to lie low until the trouble blows over. Choose two attribute boosts. One must be to Strength or Constitution, and one is a free attribute boost. You're trained in the Intimidation skill, and the Banditry Lore skill. You gain the Group Coercion skill feat.","feat":["Group Coercion"],"skill_mod":{},"summary":"You hail from the River Kingdoms or the more lawless reaches of Brevoy. Your life has been hard. You know how to ambush travelers, bully traders, …","primary_source":"Kingmaker Adventure Path","trait_group":["Rarity"],"source_category":["Adventure Paths"],"is_general_background":false,"resistance":{},"url":"/Backgrounds.aspx?ID=341","source_group":["Kingmaker"],"spoilers":"Kingmaker","name":"Local Brigand","category":"background","rarity":"rare","slug":"background-341"},{"primary_source_category":"Adventure Paths","source":["Kingmaker Adventure Path"],"type":"Background","speed":{},"weakness":{},"primary_source_group":"Kingmaker","skill":["Athletics","Farming Lore"],"trait":["Rare"],"attribute":["Strength","Constitution"],"id":"background-342","text":" Rostlander Source Kingmaker Adventure Path pg. 13 You were raised in the south of Brevoy, a land of dense forests and rolling plains, of crystalline rivers and endless sapphire skies. You come from hardy stock and were raised with simple sensibilities—that hard work earns well-deserved gains, the importance of charity and compassion, and the value of personal and familial honor. Yours is the country of the Aldori swordlords and the heroes who refused to bend before the armies of a violent conqueror. You care little for matters of politics and nobles or of deception and schemes. You are thoroughly Brevic, and the call for champions willing to expand your land's influence into the Stolen Lands has inflamed your sense of patriotism and honor, and so you have joined an expedition to journey southward and build a kingdom. Choose two attribute boosts. One must be to Strength or Constitution, and one is a free attribute boost. You're trained in the Athletics skill, and the Farming Lore skill. You gain the Hefty Hauler skill feat.","feat":["Hefty Hauler"],"skill_mod":{},"summary":"You were raised in the south of Brevoy, a land of dense forests and rolling plains, of crystalline rivers and endless sapphire skies. You come from …","primary_source":"Kingmaker Adventure Path","trait_group":["Rarity"],"source_category":["Adventure Paths"],"is_general_background":false,"resistance":{},"url":"/Backgrounds.aspx?ID=342","source_group":["Kingmaker"],"spoilers":"Kingmaker","name":"Rostlander","category":"background","rarity":"rare","slug":"background-342"},{"skill_mod":{},"summary":"You have lived all your life in and around the city of Restov, growing up on tales of Baron Sirian Aldori and the exploits of your home's heroic and …","primary_source":"Kingmaker Adventure Path","trait_group":["Rarity"],"primary_source_category":"Adventure Paths","source_category":["Adventure Paths"],"is_general_background":false,"source":["Kingmaker Adventure Path"],"type":"Background","resistance":{},"speed":{},"url":"/Backgrounds.aspx?ID=343","weakness":{},"source_group":["Kingmaker"],"primary_source_group":"Kingmaker","spoilers":"Kingmaker","skill":["Warfare Lore"],"name":"Sword Scion","trait":["Rare"],"attribute":["Dexterity","Charisma"],"id":"background-343","text":" Sword Scion Source Kingmaker Adventure Path pg. 13 You have lived all your life in and around the city of Restov, growing up on tales of Baron Sirian Aldori and the exploits of your home's heroic and legendary swordlords. Joining an expedition into the Stolen Lands seems like a perfect way to improve your skills and begin crafting a legend worthy of Baron Aldori. Choose two ability boosts. One must be to Dexterity or Charisma , and one is a free ability boost. You're trained in the Warfare Lore skill. You gain access to Aldori dueling swords and can purchase one as part of your starting equipment. You treat Aldori dueling swords as martial weapons rather than advanced weapons for the purpose of proficiency.","category":"background","rarity":"rare","slug":"background-343"},{"primary_source_category":"Adventure Paths","source":["Gatewalkers Player's Guide"],"type":"Background","speed":{},"weakness":{},"primary_source_group":"Gatewalkers","skill":["Athletics","Gladiator Lore"],"trait":["Rare"],"attribute":["Strength","Constitution"],"id":"background-344","text":" Dreams of Vengeance Source Gatewalkers Player's Guide pg. 6 You've known strife your whole life, whether on the battlefield, in the arena, or simply living your day-to-day life. When you're not thinking about your next brawl, you're turning over memories of traitorous rivals and troublesome betrayers who've wronged you in the past. The sight of your enemies broken and maimed, then, greatly appealed to you when you glimpsed through a mysterious glowing archway during the Missing Moment. But when you stepped through the gate, you found yourself back where you started, with no indications of your exacted revenge anywhere in sight. You nearly burned down the countryside in frustrated rage, only realizing afterward the magnitude of the fiery new power you wielded. Fiery rays of energy you could shoot from your eyes—these, no doubt, would come in handy. Your deviant abilities are of the dragon classification. You gain the Blasting Beams deviant feat with the fire type. As a quirk, your pupils are shaped like curved arches. When you use a deviant ability, the centers of your pupils shine with light, like the glowing gateways of the Missing Moment. Choose two attribute boosts. One must be to Strength or Constitution, and one is a free attribute boost. You're trained in the Athletics skill, and the Gladiator Lore skill. You gain the Titan Wrestler skill feat.","feat":["Titan Wrestler"],"skill_mod":{},"summary":"You've known strife your whole life, whether on the battlefield, in the arena, or simply living your day-to-day life. When you're not thinking about …","primary_source":"Gatewalkers Player's Guide","trait_group":["Rarity"],"source_category":["Adventure Paths"],"is_general_background":false,"resistance":{},"url":"/Backgrounds.aspx?ID=344","source_group":["Gatewalkers"],"spoilers":"Gatewalkers","name":"Dreams of Vengeance","category":"background","rarity":"rare","slug":"background-344"},{"primary_source_category":"Adventure Paths","source":["Gatewalkers Player's Guide"],"type":"Background","speed":{},"weakness":{},"primary_source_group":"Gatewalkers","skill":["Society","Genealogy Lore"],"trait":["Rare"],"attribute":["Wisdom","Charisma"],"id":"background-345","text":" Lost Loved One Source Gatewalkers Player's Guide pg. 6 You see your life as naturally divided into two chapters: in one, the love-limned, halcyon days of yesteryear, in the other, the day you lost the person most important to you, plus every aching moment thereafter. When you saw a vision of your lost loved one in a glowing portal on the night of the Missing Moment, you knew it was too good to be true. But you couldn't help yourself, either, so you walked through the door, one grasping hand outstretched in anticipation. You don't know what happened on the other side of the arch, but your hand seems to. Like a ghostly fragment of your missing loved one, you can summon an ethereal hand to reach out from your body. Though it's a pale imitation of the warmth you once felt in your dearly departed's presence, you do find this new hand somehow comforting, in a way. Your deviant abilities are of the wraith classification. You gain the Ghostly Grasp deviant feat. As a quirk, whenever you use a deviant ability, a low, rattling moan emanates from some unseen maw in your vicinity. Choose two attribute boosts. One must be to Wisdom or Charisma, and one is a free attribute boost. You're trained in the Society skill, and the Genealogy Lore skill. You gain the Multilingual skill feat.","feat":["Multilingual"],"skill_mod":{},"summary":"You see your life as naturally divided into two chapters: in one, the love-limned, halcyon days of yesteryear, in the other, the day you lost the …","primary_source":"Gatewalkers Player's Guide","trait_group":["Rarity"],"source_category":["Adventure Paths"],"is_general_background":false,"resistance":{},"url":"/Backgrounds.aspx?ID=345","source_group":["Gatewalkers"],"spoilers":"Gatewalkers","name":"Lost Loved One","category":"background","rarity":"rare","slug":"background-345"},{"primary_source_category":"Adventure Paths","source":["Gatewalkers Player's Guide"],"type":"Background","speed":{},"weakness":{},"primary_source_group":"Gatewalkers","skill":["Survival","Scouting Lore"],"trait":["Rare"],"attribute":["Constitution","Intelligence"],"id":"background-346","text":" Sense of Belonging Source Gatewalkers Player's Guide pg. 7 Home is all you've ever wanted. But home, whatever that means to you, has always been a step out of reach. On the night of the Missing Moment, you saw loving figures with outstretched arms, beckoning you toward a warm hearth just inside a glowing archway. On the other side of the portal, though, you found only missing memories and lost time, your feet back at the very spot where you started. Perhaps your heart was broken that night, or perhaps you met your mission to find a suitable community with renewed zeal. Either way, you haven't felt quite “whole” since your gatewalker experience. Your new ability to momentarily disappear onto another plane of existence only reinforces this feeling of emptiness. Your deviant abilities are of the wraith classification. You gain the Eerie Flicker deviant feat. As a quirk, whenever you use a deviant ability, plants around you spontaneously bloom and then wilt, as if rapidly aging. Choose two attribute boosts. One must be to Constitution or Intelligence, and one is a free attribute boost. You're trained in the Survival skill, and the Scouting Lore skill. You gain the Forager skill feat.","feat":["Forager"],"skill_mod":{},"summary":"Home is all you've ever wanted. But home, whatever that means to you, has always been a step out of reach. On the night of the Missing Moment, you …","primary_source":"Gatewalkers Player's Guide","trait_group":["Rarity"],"source_category":["Adventure Paths"],"is_general_background":false,"resistance":{},"url":"/Backgrounds.aspx?ID=346","source_group":["Gatewalkers"],"spoilers":"Gatewalkers","name":"Sense of Belonging","category":"background","rarity":"rare","slug":"background-346"},{"primary_source_category":"Adventure Paths","source":["Gatewalkers Player's Guide"],"type":"Background","speed":{},"weakness":{},"primary_source_group":"Gatewalkers","skill":["Intimidation","Legal Lore"],"trait":["Rare"],"attribute":["Strength","Wisdom"],"id":"background-347","text":" Total Power Source Gatewalkers Player's Guide pg. 7 Whether you desire simple security after a life of uncertainty or you're actually just a control freak, power over your own fate is the thing you've always wanted. On the night of the Missing Moment, you glimpsed such power amid the light of a glowing archway, and you stepped through, eager to claim control over your destiny. What happened next, you don't remember—you came to at the same place you'd started, though clearly a lot of time had passed. Ever since that night, your body has felt heavier than before. You soon discovered that you could will your very bones into extending from your flesh like thorns from a rose's stem. Though you didn't choose the title gatewalker for yourself, you're sure you can use your strange new power to exercise control over your life. Your deviant abilities are of the troll classification. You gain the Bone Spikes deviant feat. As a quirk, whenever you use a deviant ability, the very fibers of your muscles flex and expand to impossible proportions. Your actual strength remains the same during these times, but few can deny your fearsome appearance. Choose two attribute boosts. One must be to Strength or Wisdom, and one is a free attribute boost. You're trained in the Intimidation skill, and the Legal Lore skill. You gain the Intimidating Glare skill feat.","feat":["Intimidating Glare"],"skill_mod":{},"summary":"Whether you desire simple security after a life of uncertainty or you're actually just a control freak, power over your own fate is the thing you've …","primary_source":"Gatewalkers Player's Guide","trait_group":["Rarity"],"source_category":["Adventure Paths"],"is_general_background":false,"resistance":{},"url":"/Backgrounds.aspx?ID=347","source_group":["Gatewalkers"],"spoilers":"Gatewalkers","name":"Total Power","category":"background","rarity":"rare","slug":"background-347"},{"primary_source_category":"Adventure Paths","source":["Gatewalkers Player's Guide"],"type":"Background","speed":{},"weakness":{},"primary_source_group":"Gatewalkers","skill":["Nature","Stabling Lore"],"trait":["Rare"],"attribute":["Dexterity","Intelligence"],"id":"background-348","text":" Wanderlust Source Gatewalkers Player's Guide pg. 8 You've traveled the world for years in search of excitement and adventure. On the night of the Missing Moment, all the many exciting occasions you've experienced paled in comparison to the vision of fantastic lands and incredible people you saw on the other side of the glowing gate. You stepped through in the hopes of finally reaching the thrilling highs you so desperately seek, but as soon as you'd gone there you were again, standing in front of a lightless gateway with a months-long gap in your memories. Frustrated at having come so close to achieving your dreams, you swung at a nearby tree, smashing it to splinters with surprising strength you never knew you had. This strange new brawn wasn't what you asked for—but it might help you pursue the excitement you crave. Your deviant abilities are of the troll classification. You gain the Titan Swing deviant feat. As a quirk, whenever you use a deviant ability, your feet elongate and your leg bones crack as your lower limbs transform into those of a rabbit, wolf, or other spry, long-heeled animal. Choose two attribute boosts. One must be to Dexterity or Intelligence, and one is a free attribute boost. You're trained in the Nature skill, and the Stabling Lore skill. You gain the Express Rider skill feat.","feat":["Express Rider"],"skill_mod":{},"summary":"You've traveled the world for years in search of excitement and adventure. On the night of the Missing Moment, all the many exciting occasions you've …","primary_source":"Gatewalkers Player's Guide","trait_group":["Rarity"],"source_category":["Adventure Paths"],"is_general_background":false,"resistance":{},"url":"/Backgrounds.aspx?ID=348","source_group":["Gatewalkers"],"spoilers":"Gatewalkers","name":"Wanderlust","category":"background","rarity":"rare","slug":"background-348"},{"primary_source_category":"Adventure Paths","source":["Gatewalkers Player's Guide"],"type":"Background","speed":{},"weakness":{},"primary_source_group":"Gatewalkers","skill":["Thievery","Games Lore"],"trait":["Rare"],"attribute":["Dexterity","Charisma"],"id":"background-349","text":" Wishes for Riches Source Gatewalkers Player's Guide pg. 8 On the night of the Missing Moment, you saw visions of fabulous riches in the gate before you. Honestly, how someone could see anything but piles of jewels and gold is utterly baffling to you. Having pined for material wealth for as long as you could remember, you practically sprang into the portal in hopes of securing your fortune. The next moment, however, you were standing right where you'd just been, though indeterminate time had passed. The night's cold hardly bothered you; in fact, you soon discovered that you could absorb the very chill in the air, in the process changing the appearance of everything around you into a sheen of finest silver. You're no richer than before you walked through the gate, unfortunately, but perhaps you could use this new power somehow to pursue your avarice anew. Your deviant abilities are of the dragon classification. You gain the Consume Energy deviant feat with the cold type. As a quirk, your deviant abilities manifest in a silver hue, and when you use a deviant ability you absorb the color silver from your surroundings. The absorbed color returns to your surroundings within an hour. Choose two attribute boosts. One must be to Dexterity or Charisma, and one is a free attribute boost. You're trained in the Thievery skill, and the Games Lore skill. You gain the Subtle Theft skill feat.","feat":["Subtle Theft"],"skill_mod":{},"summary":"On the night of the Missing Moment, you saw visions of fabulous riches in the gate before you. Honestly, how someone could see anything but piles of …","primary_source":"Gatewalkers Player's Guide","trait_group":["Rarity"],"source_category":["Adventure Paths"],"is_general_background":false,"resistance":{},"url":"/Backgrounds.aspx?ID=349","source_group":["Gatewalkers"],"spoilers":"Gatewalkers","name":"Wishes for Riches","category":"background","rarity":"rare","slug":"background-349"},{"primary_source_category":"Blog Posts","source":["Pathfinder Society Year 4 Rule Updates"],"type":"Background","speed":{},"weakness":{},"primary_source_group":"Pathfinder Society","skill":["Crafting"],"trait":["Uncommon"],"attribute":["Dexterity","Intelligence"],"id":"background-350","text":" Muesello's Student Source Pathfinder Society Year 4 Rule Updates You trained under Venture-Captain Muesello of the Oppara Lodge in Taldor. You learned a few of the mage-machinist's crafting techniques, and your extensive knowledge of magic items comes in handy during your adventures as a Pathfinder field agent. Choose two ability boosts. One must be to Dexterity or Intelligence , and one is a free ability boost. You're trained in the Crafting skill and the Engineering Lore skill. You gain the Crafter's Appraisal skill feat. Additionally, when Muesello is present during your mission briefings, he takes some time to catch up with you and discuss your mission. You gain a +2 circumstance bonus to your checks to Gather Information or Recall Knowledge during the Getting Started segment of such adventures. Be sure to remind your GM that you have a relevant background.","feat":["Crafter's Appraisal"],"skill_mod":{},"summary":"You trained under Venture-Captain Muesello of the Oppara Lodge in Taldor. You learned a few of the mage-machinist's crafting techniques, and your …","primary_source":"Pathfinder Society Year 4 Rule Updates","trait_group":["Rarity"],"source_category":["Blog Posts"],"is_general_background":false,"resistance":{},"url":"/Backgrounds.aspx?ID=350","source_group":["Pathfinder Society"],"spoilers":"Pathfinder Society","name":"Muesello's Student","category":"background","pfs":"Limited","rarity":"uncommon","slug":"background-350"},{"primary_source_category":"Blog Posts","source":["Pathfinder Society Year 4 Rule Updates"],"type":"Background","speed":{},"weakness":{},"primary_source_group":"Pathfinder Society","skill":["Thievery"],"trait":["Uncommon"],"attribute":["Dexterity","Charisma"],"id":"background-351","text":" Gloriana's Fixer Source Pathfinder Society Year 4 Rule Updates You used to run certain “errands” for Gloriana Morilla, a close confidante of Grand Princess Eutropia Stavian, the ruler of Taldor. Gloriana took note of your skills and suggested you join the Pathfinder Society, a group she's heavily involved in herself. Choose two ability boosts. One must be to Dexterity or Charisma , and one is a free ability boost. You're trained in the Thievery skill and the Underworld Lore skill. You gain the Subtle Theft skill feat. Additionally, when Gloriana Morilla is present during your mission briefings, she discreetly checks in with you and provides some pointers. You gain a +2 circumstance bonus to your checks to Gather Information or Recall Knowledge during the Getting Started segment of such adventures. Be sure to remind your GM that you have a relevant background.","feat":["Subtle Theft"],"skill_mod":{},"summary":"You used to run certain “errands” for Gloriana Morilla, a close confidante of Grand Princess Eutropia Stavian, the ruler of Taldor. Gloriana took …","primary_source":"Pathfinder Society Year 4 Rule Updates","trait_group":["Rarity"],"source_category":["Blog Posts"],"is_general_background":false,"resistance":{},"url":"/Backgrounds.aspx?ID=351","source_group":["Pathfinder Society"],"spoilers":"Pathfinder Society","name":"Gloriana's Fixer","category":"background","pfs":"Limited","rarity":"uncommon","slug":"background-351"},{"primary_source_category":"Blog Posts","source":["Pathfinder Society Year 4 Rule Updates"],"type":"Background","speed":{},"weakness":{},"primary_source_group":"Pathfinder Society","skill":["Society"],"trait":["Uncommon"],"attribute":["Intelligence","Charisma"],"id":"background-352","text":" Almas Clerk Source Pathfinder Society Year 4 Rule Updates You worked as a clerk at the Golden Cathedral of Almas in Andoran. The Pathfinder Society's activities in the city, and its passionate defense of its mission, inspired you to join the organization. You help the Society pursue its goals and navigate the laws of Golarion's many locales. Choose two ability boosts. One must be to Intelligence or Charisma , and one is a free ability boost. You're trained in the Society skill and the Legal Lore skill. You gain the Glean Contents skill feat. Additionally, when you receive a mission briefing in the city of Almas, you know just how to find the information you need. You gain a +2 circumstance bonus to your checks to Gather Information or Recall Knowledge during the Getting Started segment of such adventures. Be sure to remind your GM that you have a relevant background.","feat":["Crafter's Appraisal"],"skill_mod":{},"summary":"You worked as a clerk at the Golden Cathedral of Almas in Andoran. The Pathfinder Society's activities in the city, and its passionate defense of its …","primary_source":"Pathfinder Society Year 4 Rule Updates","trait_group":["Rarity"],"source_category":["Blog Posts"],"is_general_background":false,"resistance":{},"url":"/Backgrounds.aspx?ID=352","source_group":["Pathfinder Society"],"spoilers":"Pathfinder Society","name":"Almas Clerk","category":"background","pfs":"Limited","rarity":"uncommon","slug":"background-352"},{"primary_source_category":"Blog Posts","source":["Pathfinder Society Year 4 Rule Updates"],"type":"Background","speed":{},"weakness":{},"primary_source_group":"Pathfinder Society","skill":["Deception"],"trait":["Uncommon"],"attribute":["Dexterity","Charisma"],"id":"background-353","text":" Friend of Greensteeples Source Pathfinder Society Year 4 Rule Updates You're a good friend of Benedet, the majordomo of Greensteeples Manor in Egorian, Cheliax. You've learned a thing or two about surviving against all odds thanks to your close association with House Jeggare and the clandestine Pathfinder Society operations based out of Greensteeples. Choose two ability boosts. One must be to Dexterity or Charisma , and one is a free ability boost. You're trained in your choice of the Deception or Society skills, and gain the Assurance skill feat with your chosen skill. You're also trained in a Lore skill about a narrow category of creatures. Additionally, when you receive a mission briefing at Greensteeples Manor (or a briefing from Benedet or Varian Jeggare at another location), you receive a warm welcome. You gain a +2 circumstance bonus to your checks to Gather Information or Recall Knowledge during the Getting Started segment of such adventures. Be sure to remind your GM that you have a relevant background.","feat":["Assurance"],"skill_mod":{},"summary":"You're a good friend of Benedet, the majordomo of Greensteeples Manor in Egorian, Cheliax. You've learned a thing or two about surviving against all …","primary_source":"Pathfinder Society Year 4 Rule Updates","trait_group":["Rarity"],"source_category":["Blog Posts"],"is_general_background":false,"resistance":{},"url":"/Backgrounds.aspx?ID=353","source_group":["Pathfinder Society"],"spoilers":"Pathfinder Society","name":"Friend of Greensteeples","category":"background","pfs":"Limited","rarity":"uncommon","slug":"background-353"},{"primary_source_category":"Blog Posts","source":["Pathfinder Society Year 4 Rule Updates"],"type":"Background","speed":{},"weakness":{},"primary_source_group":"Pathfinder Society","skill":["Arcana"],"trait":["Uncommon"],"attribute":["Constitution","Wisdom"],"id":"background-354","text":" Guest of Sedeq Lodge Source Pathfinder Society Year 4 Rule Updates Either as a guest, event staff, or part of the construction crew, you spent a significant stretch of time at the Pathfinder Society's new lodge in Sedeq. The lodge serves as a new home for those fleeing from oppression or otherwise seeking a fresh start in Qadira. The magic and marvels you witnessed at the lodge inspired you to find more excitement as a member of the Pathfinder Society. Choose two ability boosts. One must be to Constitution or Wisdom , and one is a free ability boost. You're trained in your choice of the Arcana or Religion skills, as well as your choice of the Genie Lore or Sarenrae Lore skills. You gain the Recognize Spell skill feat. Additionally, when you receive a mission briefing at Sedeq Lodge, your familiarity with the site and the nearby area comes in handy. You gain a +2 circumstance bonus to your checks to Gather Information or Recall Knowledge during the Getting Started segment of such adventures. Be sure to remind your GM that you have a relevant background.","feat":["Recognize Spell"],"skill_mod":{},"summary":"Either as a guest, event staff, or part of the construction crew, you spent a significant stretch of time at the Pathfinder Society's new lodge in …","primary_source":"Pathfinder Society Year 4 Rule Updates","trait_group":["Rarity"],"source_category":["Blog Posts"],"is_general_background":false,"resistance":{},"url":"/Backgrounds.aspx?ID=354","source_group":["Pathfinder Society"],"spoilers":"Pathfinder Society","name":"Guest of Sedeq Lodge","category":"background","pfs":"Limited","rarity":"uncommon","slug":"background-354"},{"primary_source_category":"Blog Posts","source":["Pathfinder Society Year 4 Rule Updates"],"type":"Background","speed":{},"weakness":{},"primary_source_group":"Pathfinder Society","skill":["Survival"],"trait":["Uncommon"],"attribute":["Constitution","Wisdom"],"id":"background-355","text":" Sandswept Survivor Source Pathfinder Society Year 4 Rule Updates You were in the Sandswept Hall, the Pathfinder Society's lodge in Sothis, Osirion, when it came under attack from an unrelenting horde of undead. You endured the siege and forged new bonds with your fellow survivors, then joined the Society as a field agent. Choose two ability boosts. One must be to Constitution or Wisdom , and one is a free ability boost. You're trained in the Survival skill and a Lore skill related to a specific type of undead, such as Mummy Lore or Zombie Lore. You gain the Terrain Expertise skill feat with underground terrain. Additionally, when you receive a mission briefing at the Sandswept Hall, your familiarity with its history and staff grants further insight. You gain a +2 circumstance bonus to your checks to Gather Information or Recall Knowledge during the Getting Started segment of such adventures. Be sure to remind your GM that you have a relevant background.","feat":["Terrain Expertise"],"skill_mod":{},"summary":"You were in the Sandswept Hall, the Pathfinder Society's lodge in Sothis, Osirion, when it came under attack from an unrelenting horde of undead. You …","primary_source":"Pathfinder Society Year 4 Rule Updates","trait_group":["Rarity"],"source_category":["Blog Posts"],"is_general_background":false,"resistance":{},"url":"/Backgrounds.aspx?ID=355","source_group":["Pathfinder Society"],"spoilers":"Pathfinder Society","name":"Sandswept Survivor","category":"background","pfs":"Limited","rarity":"uncommon","slug":"background-355"},{"skill_mod":{},"summary":"","primary_source":"Pathfinder Society Year 4 Rule Updates","trait_group":["Rarity"],"primary_source_category":"Blog Posts","source_category":["Blog Posts"],"is_general_background":false,"source":["Pathfinder Society Year 4 Rule Updates"],"type":"Background","resistance":{},"speed":{},"url":"/Backgrounds.aspx?ID=356","weakness":{},"source_group":["Pathfinder Society"],"primary_source_group":"Pathfinder Society","spoilers":"Pathfinder Society","skill":["Acrobatics"],"name":"Gold Falls Regular","trait":["Uncommon"],"id":"background-356","text":" Gold Falls Regular Source Pathfinder Society Year 4 Rule Updates You've long been a regular of Gold Falls Inn, a tavern located near Droskar's Crag in the Darkmoon Vale region of Andoran. The establishment is a frequent gathering place for adventurers, storytellers, and folk heroes. You took note of the Pathfinder Society's growing reputation in the area and decided to join up and seek adventure and fame of your own. Choose two ability boosts. One must be to Constitution or Charisma , and one is a free ability boost. You're trained in the Performance skill, as well as your choice of the Cooking Lore skill or Volcano Lore skill. You gain the Impressive Performance skill feat. Additionally, when you receive a mission briefing at Gold Falls Inn or a settlement in Darkmoon Vale, you can draw on your knowledge of the region and its many stories. You gain a +2 circumstance bonus to your checks to Gather Information or Recall Knowledge during the Getting Started segment of such adventures. Be sure to remind your GM that you have a relevant background.","category":"background","pfs":"Limited","rarity":"uncommon","slug":"background-356"},{"skill_mod":{},"summary":"You were once rescued or liberated from a hopeless situation by a group of Firebrands, and you have since aspired to become a Firebrand to continue …","primary_source":"Firebrands","primary_source_category":"Lost Omens","source_category":["Lost Omens"],"is_general_background":true,"source":["Firebrands"],"type":"Background","resistance":{},"speed":{},"url":"/Backgrounds.aspx?ID=357","weakness":{},"skill":["Athletics","Performance","Firebrand Lore"],"name":"Firebrand Follower","attribute":["Strength","Charisma"],"id":"background-357","text":" Firebrand Follower Source Firebrands pg. 75 You were once rescued or liberated from a hopeless situation by a group of Firebrands, and you have since aspired to become a Firebrand to continue their legacy. You still follow news of their adventures, and you hope to one day meet your heroes as comrades. Choose two attribute boosts. One must be to Strength or Charisma, and one is a free attribute boost. You're trained in your choice of either the Athletics or the Performance skill, as well as the Firebrand Lore skill. You gain the Assurance skill feat in your chosen skill","category":"background","pfs":"Standard","feat":["Assurance"],"rarity":"common","slug":"background-357"},{"skill_mod":{},"summary":"You've always lived your life straying from the path laid before you. Like a leaf blowing in the wind, your journey takes you where it will, …","primary_source":"Firebrands","primary_source_category":"Lost Omens","source_category":["Lost Omens"],"is_general_background":true,"source":["Firebrands"],"type":"Background","resistance":{},"speed":{},"url":"/Backgrounds.aspx?ID=358","weakness":{},"skill":["Survival","Lore for a specific settlement or terrain you have traveled through."],"name":"Free Spirit","attribute":["Wisdom","Charisma"],"id":"background-358","text":" Free Spirit Source Firebrands pg. 75 You've always lived your life straying from the path laid before you. Like a leaf blowing in the wind, your journey takes you where it will, providing you with a lifestyle free from the bonds of expectation. While you might have friends and family in specific towns or cities, you've chosen not to put down roots in favor of going wherever—and doing whatever— you want. Choose two attribute boosts. One must be to Wisdom or Charisma, and one is a free attribute boost. You're trained in the Survival skill, and a Lore skill for a specific settlement or terrain you have traveled through. You gain the Forager skill feat.","category":"background","pfs":"Standard","feat":["Forager"],"rarity":"common","slug":"background-358"},{"skill_mod":{},"summary":"You served as a messenger for a specific faction, guild, house, or individual, often running those messages on a short timeline. Finding the quickest …","primary_source":"Firebrands","primary_source_category":"Lost Omens","source_category":["Lost Omens"],"is_general_background":true,"source":["Firebrands"],"type":"Background","resistance":{},"speed":{},"url":"/Backgrounds.aspx?ID=359","weakness":{},"skill":["Athletics","Lore for the city in which you were a messenger."],"name":"Runner","attribute":["Strength","Intelligence"],"id":"background-359","text":" Runner Source Firebrands pg. 75 You served as a messenger for a specific faction, guild, house, or individual, often running those messages on a short timeline. Finding the quickest path from point A to point B is your specialty and you've learned to make the most of your athleticism and navigational skill. Choose two attribute boosts. One must be to Strength or Intelligence, and one is a free attribute boost. You're trained in the Athletics skill, and a Lore skill for the city in which you were a messenger. You gain the Quick Jump skill feat.","category":"background","pfs":"Standard","feat":["Quick Jump"],"rarity":"common","slug":"background-359"},{"skill_mod":{},"summary":"You once survived a life-or-death situation and found it surprisingly exhilarating, so now you chase that feeling of invincibility you only get when …","primary_source":"Firebrands","primary_source_category":"Lost Omens","source_category":["Lost Omens"],"is_general_background":true,"source":["Firebrands"],"type":"Background","resistance":{},"speed":{},"url":"/Backgrounds.aspx?ID=360","weakness":{},"skill":["Athletics","Engineering Lore"],"name":"Thrill-Seeker","attribute":["Strength","Constitution"],"id":"background-360","text":" Thrill-Seeker Source Firebrands pg. 75 You once survived a life-or-death situation and found it surprisingly exhilarating, so now you chase that feeling of invincibility you only get when dancing with death. Your desire for exhilaration has you scaling buildings, leaping off rooftops, jumping chasms, and performing other death-defying stunts. Choose two attribute boosts. One must be to Strength or Constitution, and one is a free attribute boost. You're trained in the Athletics skill, and the Engineering Lore skill. You gain the Combat Climber skill feat.","category":"background","pfs":"Standard","feat":["Combat Climber"],"rarity":"common","slug":"background-360"},{"skill_mod":{},"summary":"Your face is particularly unremarkable, even if your presence or actions may not be. You know how to use this to your advantage, making it difficult …","primary_source":"Firebrands","primary_source_category":"Lost Omens","source_category":["Lost Omens"],"is_general_background":true,"source":["Firebrands"],"type":"Background","resistance":{},"speed":{},"url":"/Backgrounds.aspx?ID=361","weakness":{},"skill":["Deception","Acting Lore"],"name":"Unremarkable","attribute":["Wisdom","Charisma"],"id":"background-361","text":" Unremarkable Source Firebrands pg. 75 Your face is particularly unremarkable, even if your presence or actions may not be. You know how to use this to your advantage, making it difficult for people to identify and collect information about you. Choose two attribute boosts. One must be to Wisdom or Charisma, and one is a free attribute boost. You're trained in the Deception skill, and the Acting Lore skill. You gain the Lengthy Diversion skill feat.","category":"background","pfs":"Standard","feat":["Lengthy Diversion"],"rarity":"common","slug":"background-361"},{"skill_mod":{},"summary":"You once freed a magical beast from captivity and, whether it was intentional or a byproduct of another action, the grateful creature bestowed a …","primary_source":"Firebrands","trait_group":["Rarity"],"primary_source_category":"Lost Omens","source_category":["Lost Omens"],"is_general_background":true,"source":["Firebrands"],"type":"Background","resistance":{},"speed":{},"url":"/Backgrounds.aspx?ID=362","weakness":{},"skill":["Survival"],"name":"Beast Blessed","trait":["Rare"],"attribute":["Dexterity","Wisdom"],"id":"background-362","text":" Beast Blessed Source Firebrands pg. 75 You once freed a magical beast from captivity and, whether it was intentional or a byproduct of another action, the grateful creature bestowed a blessing of freedom upon you. Your blessing manifests physically, perhaps as elongated canines, fingernails that grow to a sharp point, excess body hair, or some other feature. This physical manifestation is cosmetic and provides no benefit. Choose two ability boosts. One must be to Dexterity or Wisdom , and one is a free ability boost. You are trained in the Survival skill. You gain the Bestial Clarity reaction. Bestial Clarity Reaction Frequency once per day; Trigger You fail a saving throw against an enchantment effect; Effect Your bestial manifestation becomes more pronounced, and your mind gains a flash of clarity as your instincts take over. You can reroll the triggering saving throw with a +2 circumstance bonus, but you must use the new result. This is a fortune effect.","category":"background","pfs":"Standard","rarity":"rare","slug":"background-362"},{"skill_mod":{},"summary":"As a child, you chose to face each of your deepest fears and, time and again, emerged victorious. You have learned to conquer fear itself, and by …","primary_source":"Firebrands","trait_group":["Rarity"],"primary_source_category":"Lost Omens","source_category":["Lost Omens"],"is_general_background":true,"source":["Firebrands"],"type":"Background","resistance":{},"speed":{},"url":"/Backgrounds.aspx?ID=363","weakness":{},"skill":["Diplomacy"],"name":"Dauntless","trait":["Rare"],"attribute":["Wisdom","Charisma"],"id":"background-363","text":" Dauntless Source Firebrands pg. 75 As a child, you chose to face each of your deepest fears and, time and again, emerged victorious. You have learned to conquer fear itself, and by sheer force of will and determination, you're able to brush off frightening experiences more easily than most. Others find it difficult to intimidate you into backing down from whatever you've set your mind to. Choose two ability boosts. One must be to Wisdom or Charisma , and one is a free ability boost. You are trained in the Diplomacy skill. You gain the Indomitable Act reaction. Indomitable Act Reaction Frequency once per day; Trigger You are about to attempt a check; Requirements You are frightened; Effect You lean into your fear, using it to embolden you. You can roll the triggering check twice and take the higher result. This is a fortune effect.","category":"background","pfs":"Standard","rarity":"rare","slug":"background-363"},{"primary_source_category":"Adventure Paths","source":["Stolen Fate Player's Guide"],"type":"Background","speed":{},"weakness":{},"primary_source_group":"Stolen Fate","skill":["Academia Lore"],"trait":["Rare"],"attribute":["Intelligence"],"id":"background-364","text":" Bookish Providence Source Stolen Fate Player's Guide pg. 10 You have always been interested in knowledge and learned to read from a very young age. Perhaps one or both of your parents were librarians or scholars, or maybe the local bookshop or university was a place you felt safe at. Or, you could simply have been an avid reader of stories. Whatever the case, books have always brought you peace and comfort, and you try to never travel without a few packed away in your belongings. Since not every book is written in the same language, you've also picked up a few extra languages along the way. Your interest in the written word hasn't always been a positive, though. You might have been bullied or tormented by your peers for being more interested in reading than other pursuits. Or maybe you had some unsettling experiences with misinformation or knowledge that sent you in pursuit of something dangerous. Try to come up with one event from your past where your pursuit of books or the testing of knowledge learned from them placed you in danger, but also keep in mind that you managed to escape this danger because of what you've learned from your voracious reading habits! This background is associated with the suit of Books. Choose two ability boosts. One must be to Intelligence , and one is a free ability boost. You gain the Multilingual skill feat, are trained in the Academia Lore skill, and gain the following free action. Recall Under Pressure Free Action (fortune) Trigger You attempt to Recall Knowledge during a combat; Frequency once per day; Effect Rather than roll a different skill to Recall Knowledge during the fight, your memory flashes back to something you read in some old book. You instead attempt this Recall Knowledge check with an Academia Lore check. If the information you recall ends up being helpful and positive in an obvious way before you take your next turn, draw a random harrow card. You gain a +1 status bonus to saving throws for the remainder of the combat encounter as your morale soars or a +2 status bonus if the card you drew was from the suit of Books.","feat":["Multilingual"],"skill_mod":{},"summary":"You have always been interested in knowledge and learned to read from a very young age. Perhaps one or both of your parents were librarians or …","primary_source":"Stolen Fate Player's Guide","trait_group":["Rarity"],"source_category":["Adventure Paths"],"is_general_background":false,"resistance":{},"url":"/Backgrounds.aspx?ID=364","source_group":["Stolen Fate"],"spoilers":"Stolen Fate","name":"Bookish Providence","category":"background","rarity":"rare","slug":"background-364"},{"primary_source_category":"Adventure Paths","source":["Stolen Fate Player's Guide"],"type":"Background","speed":{},"weakness":{},"primary_source_group":"Stolen Fate","skill":["Lore about a specific terrain, as befits where you spent most of your childhood growing up."],"trait":["Rare"],"attribute":["Charisma"],"id":"background-365","text":" Crown of Chaos Source Stolen Fate Player's Guide pg. 11 Your life was one of tumult and mayhem, but you don't see this as a bad thing. Perhaps you lived life on the road as part of an ever-changing group, such as being a member of a traveling circus or part of a years-long pilgrimage with a group of explorers. Maybe you were a member of a large family and found the best way to get attention was to be unpredictable. Or you could have grown up in a region where society had collapsed, such as a war zone or ruined city after a disaster, where you were forced to constantly think on your feet to handle unexpected situations. One thing you've certainly excelled at is developing the skill of lying to strangers in order to put them at ease. Is it really a bad thing to lie, after all, if the end result is good for both sides? Or at the very least, good for you? This background is associated with the suit of Crowns. Choose two ability boosts. One must be to Charisma , and one is a free ability boost. You gain the Charming Liar skill feat and are trained in a Lore about a specific terrain, as befits where you spent most of your childhood growing up. You also gain the following free action. Chaotic Destiny Free Action (fortune) Trigger You fail a saving throw during a combat; Frequency once per day; Effect Chaos intervenes on your behalf at the last instant as you fail a saving throw. Draw a harrow card and reroll the saving throw you failed. You must take the result of the reroll, but if you drew a card from the suit of Crowns, improve the result by one degree of success.","feat":["Charming Liar"],"skill_mod":{},"summary":"Your life was one of tumult and mayhem, but you don't see this as a bad thing. Perhaps you lived life on the road as part of an ever-changing group, …","primary_source":"Stolen Fate Player's Guide","trait_group":["Rarity"],"source_category":["Adventure Paths"],"is_general_background":false,"resistance":{},"url":"/Backgrounds.aspx?ID=365","source_group":["Stolen Fate"],"spoilers":"Stolen Fate","name":"Crown of Chaos","category":"background","rarity":"rare","slug":"background-365"},{"primary_source_category":"Adventure Paths","source":["Stolen Fate Player's Guide"],"type":"Background","speed":{},"weakness":{},"primary_source_group":"Stolen Fate","skill":["Lore as fits your history: <%MON.FAMILY%26%%>Daemon<%END> Lore, <%MON.FAMILY%28%%>Demon<%END> Lore, or <%MON.FAMILY%30%%>Devil<%END> Lore. You also gain the following free action."],"trait":["Rare"],"attribute":["Strength"],"id":"background-366","text":" Hammered by Fate Source Stolen Fate Player's Guide pg. 11 Your life has been difficult, in no small part due to the influence of all things fiendish in your past. You might be a tiefling whose heritage has resulted in you being shunned or ostracized by society, or you could be any ancestry who grew up in a land where fiendish influence lingers—such as devil-haunted Cheliax or the realm of Sarkoris Scar, where the influence of the Worldwound and its demonic invaders yet linger. Perhaps you carry an old scar or wound from a frightening encounter with a demon, have a fiend-related element as part of your class (such as a sorcerer bloodline or a fiendish patron whom you worship), or endured a long-term affliction from a fiendish source that only recently has been alleviated. Whatever the case, fate has thrown horror and terror at you at every turn, and that's taught you to always be ready for whatever those fiends might have in store for you next. This background is associated with the suit of Hammers. Choose two ability boosts. One must be to Strength , and one is a free ability boost. You gain the Hefty Hauler skill feat and are trained in one of the following Lore skills, as fits your history: Daemon Lore, Demon Lore, or Devil Lore. You also gain the following free action. Harrow the Fiend Free Action (fortune) Trigger You start your turn in combat against a foe or foes you recognize to be fiends; Frequency once per day; Effect You gain a +1 status bonus on all Strikes or spell attack rolls against fiends for the duration of combat. Once during combat, you can draw a harrow card after you determine if a Strike or spell attack on a fiend hits but before you determine damage or effects caused to the fiend. If you draw a card from the suit of Hammers, increase the degree of success of your Strike or spell attack by one.","feat":["Hefty Hauler"],"skill_mod":{},"summary":"Your life has been difficult, in no small part due to the influence of all things fiendish in your past. You might be a tiefling whose heritage has …","primary_source":"Stolen Fate Player's Guide","trait_group":["Rarity"],"source_category":["Adventure Paths"],"is_general_background":false,"resistance":{},"url":"/Backgrounds.aspx?ID=366","source_group":["Stolen Fate"],"spoilers":"Stolen Fate","name":"Hammered by Fate","category":"background","rarity":"rare","slug":"background-366"},{"primary_source_category":"Adventure Paths","source":["Stolen Fate Player's Guide"],"type":"Background","speed":{},"weakness":{},"primary_source_group":"Stolen Fate","skill":["Lore skills associated with a profession, as befits your history: Art Lore, Engineering Lore, Farming Lore, Herbalism Lore, Labor Lore, Mercantile Lore, Scribing Lore, Theater Lore, or Warfare Lore. "],"trait":["Rare"],"attribute":["Dexterity"],"id":"background-367","text":" Keys to Destiny Source Stolen Fate Player's Guide pg. 11 From as far back as you can remember, it seems you were always meant to enter a specific industry or profession, be it artistry, engineering, farming, herbalism, labor, merchantry, scribing, theater, or warfare. Perhaps your parents belonged to this profession and encouraged you to follow in their footsteps, or maybe a personal hero of yours inspired you to take up their calling in honor of their accomplishments. Whatever the reason, the skills associated with that profession came naturally to you, but as time wore on and you grew older, you began to realize that this profession, while interesting to you, isn't what you want to do with your life. The lure of glory and adventure beckons. You can always go back to the studio, farm, or stage once you retire, after all! This background is associated with the suit of Keys. Choose two ability boosts. One must be to Dexterity , and one is a free ability boost. You gain the Assurance general skill feat and are trained in one of the following Lore skills associated with a profession, as befits your history: Art Lore, Engineering Lore, Farming Lore, Herbalism Lore, Labor Lore, Mercantile Lore, Scribing Lore, Theater Lore, or Warfare Lore. You also gain the following free action. Lucky Break Free Action (fortune) Trigger You attempt a skill check during Exploration or Downtime; Frequency once per day; Effect Draw a harrow card, then reroll the skill check. If you draw a card from the suit of Keys, add a +4 status bonus to the original roll and your reroll, then take the result you prefer as your actual result. If you drew any other card, you gain no bonus and must take the result of the rerolled skill check.","feat":["Assurance"],"skill_mod":{},"summary":"From as far back as you can remember, it seems you were always meant to enter a specific industry or profession, be it artistry, engineering, …","primary_source":"Stolen Fate Player's Guide","trait_group":["Rarity"],"source_category":["Adventure Paths"],"is_general_background":false,"resistance":{},"url":"/Backgrounds.aspx?ID=367","source_group":["Stolen Fate"],"spoilers":"Stolen Fate","name":"Keys to Destiny","category":"background","rarity":"rare","slug":"background-367"},{"skill_mod":{},"summary":"You've always been tougher than your peers. As a child, you may have been able to endure the rough-and-tumble horseplay with friends more easily. You …","primary_source":"Stolen Fate Player's Guide","trait_group":["Rarity"],"primary_source_category":"Adventure Paths","source_category":["Adventure Paths"],"is_general_background":false,"source":["Stolen Fate Player's Guide"],"type":"Background","resistance":{},"speed":{},"url":"/Backgrounds.aspx?ID=368","weakness":{},"source_group":["Stolen Fate"],"primary_source_group":"Stolen Fate","spoilers":"Stolen Fate","name":"Shielded Fortune","trait":["Rare"],"attribute":["Constitution"],"id":"background-368","text":" Shielded Fortune Source Stolen Fate Player's Guide pg. 12 You've always been tougher than your peers. As a child, you may have been able to endure the rough-and-tumble horseplay with friends more easily. You regularly emerged relatively unscathed from accidents could have been quite dangerous. At some point in your past, you had a particularly close call with death—be it from a near-fatal accident, a fight gone horribly wrong, a close call with illness, or something similar, yet you quickly recovered. You may or may not believe you're more fated to face unexpected hardship in your life, but regardless, you know you can take what destiny has to dish out. This background is associated with the suit of Shields. Choose two ability boosts. One must be to Constitution , and one is a free ability boost. You gain the Toughness general feat and also gain the following free action. Fated Not to Die Free Action (fortune) Trigger You are dying; Frequency once per day; Effect Draw a harrow card, and you automatically lose the dying condition, though you remain unconscious at 0 Hit Points. If the card you drew was from the suit of Shields, you awaken and have an amount of Hit Points restored to you equal to 1d6 + your level.","category":"background","feat":["Toughness"],"rarity":"rare","slug":"background-368"},{"primary_source_category":"Adventure Paths","source":["Stolen Fate Player's Guide"],"type":"Background","speed":{},"weakness":{},"primary_source_group":"Stolen Fate","skill":["Fortune-Telling Lore"],"trait":["Rare"],"attribute":["Wisdom"],"id":"background-369","text":" Writ in the Stars Source Stolen Fate Player's Guide pg. 12 Destiny has always intrigued you. Maybe you grew up in a family where fortune-telling and divinations were a day-to-day part of life, or perhaps you had your fortune told as a young adult and the results were so shockingly accurate that you became a believer. The mysteries of what might lie in store for us all have long intrigued you, and you're always eager to debate whether or not we have free will or if destiny is predetermined—be it for one side or the other. You may see the failure of prophecy that began with the onset of the Age of Lost Omens as a dire indication of some sort of horrible cosmic mistake. Conversely, you could view this age as new era of freedom where reality is finally admitting that each person is free to determine their own path to the future. You still own a small token from your childhood that you view as a lucky charm, but whatever your beliefs are today, many of your fortunes have foretold that great things lie in store for you in the future, and you can't wait to find out what they might be! This background is associated with the suit of Stars. Choose two ability boosts. One must be to Wisdom , and one is a free ability boost. You gain the Pilgrim's Token skill feat (this token need not be from a faith and could simply be a good luck charm) and are trained in the Fortune-Telling Lore skill. You also gain the following free action. A Quick Glimpse Beyond Free Action (fortune) Trigger You attempt a secret check; Frequency once per day; Effect You can roll the secret check yourself rather than have the GM roll it. As you roll, draw a harrow card. If the card drawn is from the suit of Stars, the next secret check you make during the next 24 hours can also be rolled by you. Each time you roll your own additional secret check in this way, draw a new harrow card, and each time you draw a card from the suit of Stars, your next secret check in the next 24 hours can also be rolled by you. If you ever critically fail a secret check that you roll yourself as a result of this ability, fate turns away from you, and your Pilgrim's Token no longer functions until the next time you make your daily preparations.","feat":["Pilgrim's Token"],"skill_mod":{},"summary":"Destiny has always intrigued you. Maybe you grew up in a family where fortune-telling and divinations were a day-to-day part of life, or perhaps you …","primary_source":"Stolen Fate Player's Guide","trait_group":["Rarity"],"source_category":["Adventure Paths"],"is_general_background":false,"resistance":{},"url":"/Backgrounds.aspx?ID=369","source_group":["Stolen Fate"],"spoilers":"Stolen Fate","name":"Writ in the Stars","category":"background","rarity":"rare","slug":"background-369"},{"skill_mod":{},"summary":"Prior to the Evisceration of 4707, the district of V'drysha was a lovely borough on the southern edge of Ecanus. Now, it's the Awful, a vast morass …","primary_source":"Wake the Dead #1","trait_group":["Rarity"],"primary_source_category":"Comics","source_category":["Comics"],"is_general_background":true,"source":["Wake the Dead #1"],"type":"Background","resistance":{},"speed":{},"url":"/Backgrounds.aspx?ID=371","weakness":{},"skill":["Medicine","Fleshforged Lore"],"name":"Awful Scab","trait":["Rare"],"attribute":["Dexterity","Constitution"],"id":"background-371","text":" Awful Scab Source Wake the Dead #1 pg. 26 Prior to the Evisceration of 4707, the district of V'drysha was a lovely borough on the southern edge of Ecanus. Now, it's the Awful, a vast morass of spell-resistant flesh and sinew, ever threatening to engulf the city. You were once a Scab working to push back its infuence. It's a nasty, dangerous job, and poorly paid as well, but at least you learned enough to mimic a viscerasuit, the enchanted, airtight suit that protected you from the poisons and plagues of the Awful. Choose two ability boosts. One must be to Dexterity or Constitution , and one is a free ability boost. You're trained in Medicine and Fleshforged Lore. You also know how to seal your clothing or armor like a viscerasuit. During your daily preparations, you can seal your outft. The frst time each day you are introduced to poison or disease without taking physical damage, the sealed outft attempts to counteract it using your Medicine modifer as the counteract modifer.","category":"background","rarity":"rare","slug":"background-371"},{"skill_mod":{},"summary":"Unbeknownst to you, a powerful divination has confirmed that you're destined for greatness. This divination hints at a great potential you're only …","primary_source":"Pathfinder #192: Worst of All Possible Worlds","trait_group":["Rarity"],"primary_source_category":"Adventure Paths","source_category":["Adventure Paths"],"is_general_background":true,"source":["Pathfinder #192: Worst of All Possible Worlds"],"type":"Background","resistance":{},"speed":{},"url":"/Backgrounds.aspx?ID=372","weakness":{},"source_group":["Stolen Fate"],"primary_source_group":"Stolen Fate","spoilers":"Stolen Fate","name":"Harrow-Chosen","trait":["Rare"],"id":"background-372","text":" Harrow-Chosen Source Pathfinder #192: Worst of All Possible Worlds pg. 67 Unbeknownst to you, a powerful divination has confirmed that you're destined for greatness. This divination hints at a great potential you're only just beginning to understand. Select one card from the harrow deck and note its suit and alignment. The suit is connected to a specific ability score (hammers [Strength], keys [Dexterity], shields [Constitution], books [Intelligence], stars [Wisdom], crowns [Charisma]). Choose two ability boosts. One must be to the ability score tied to your card's suit and one is a free ability boost. You gain the ability to cast a common occult innate cantrip of your choice and can cast the cantrip at will. A cantrip is heightened to a spell level equal to half your level rounded up. When casting the cantrip, you can empower it as a free action, tapping into the power of the harrow to grant you additional benefits while drawing a card from a harrow deck as part of the actions taken to Cast the Spell. This benefit is determined by alignment of the card you draw from the deck. The card can match both alignment components with yours (true match), match a single alignment component with yours (partial match), have no matching alignment components (unmatched), or have a diametrically opposed alignment to yours (misaligned). If you empower your cantrip in this way, you can't cast that cantrip again until your next daily preparations. True match : You gain a +1 circumstance bonus to a saving throw of your choice (Fortitude, Reflex, or Will) for 1 minute. Partial match : You gain resistance to one energy type (acid, cold, electricity, fire, or sonic) equal to your level for 1 minute. Unmatched : You gain temporary Hit Points equal to twice your level. The temporary Hit Points remain for 1 minute. Misaligned : You gain a +5-foot circumstance bonus to your Speeds for 1 minute.","category":"background","rarity":"rare","slug":"background-372"},{"skill_mod":{},"summary":"The machinations and scheming of King's Crown have trained you to be on the lookout for those who seem out of place. You've learned to spot when the …","primary_source":"Highhelm","primary_source_category":"Lost Omens","source_category":["Lost Omens"],"is_general_background":true,"source":["Highhelm"],"type":"Background","resistance":{},"speed":{},"url":"/Backgrounds.aspx?ID=373","weakness":{},"skill":["Society","Guild Lore"],"name":"Highborn Snoop","attribute":["Dexterity","Intelligence"],"id":"background-373","text":" Highborn Snoop Source Highhelm pg. 58 The machinations and scheming of King's Crown have trained you to be on the lookout for those who seem out of place. You've learned to spot when the person pouring your tea has sword calluses—or when the person wearing a guard's uniform doesn't. Choose two attribute boosts. One must be to Dexterity or Intelligence, and one is a free attribute boost. You're trained in the Society skill, and the Guild Lore skill. You gain the Courtly Graces skill feat.","category":"background","pfs":"Standard","feat":["Courtly Graces"],"rarity":"common","slug":"background-373"},{"skill_mod":{},"summary":"You might have fought for fairer ore distribution for the Metalmaker's Union, higher chef's pay in the Provisioners' Union, or better mercenary …","primary_source":"Highhelm","primary_source_category":"Lost Omens","source_category":["Lost Omens"],"is_general_background":true,"source":["Highhelm"],"type":"Background","resistance":{},"speed":{},"url":"/Backgrounds.aspx?ID=374","weakness":{},"skill":["Diplomacy","Legal Lore"],"name":"Union Representative","attribute":["Intelligence","Charisma"],"id":"background-374","text":" Union Representative Source Highhelm pg. 72 You might have fought for fairer ore distribution for the Metalmaker's Union, higher chef's pay in the Provisioners' Union, or better mercenary contracts for the Union of Axe and Coin. Whatever the case, you have experience in the high-stakes world of the negotiating table, experience that translates surprisingly well to adventuring. Choose two attribute boosts. One must be to Intelligence or Charisma, and one is a free attribute boost. You're trained in the Diplomacy skill, and the Legal Lore skill. You gain the Contract Negotiator skill feat.","category":"background","pfs":"Standard","feat":["Contract Negotiator"],"rarity":"common","slug":"background-374"},{"skill_mod":{},"summary":"You have a knack for picking up on simmering tensions and calming frayed nerves. You rely on your intuition to discern how and when violence is …","primary_source":"Highhelm","primary_source_category":"Lost Omens","source_category":["Lost Omens"],"is_general_background":true,"source":["Highhelm"],"type":"Background","resistance":{},"speed":{},"url":"/Backgrounds.aspx?ID=375","weakness":{},"skill":["Diplomacy","Lore for the city or settlement you lived in when you became a Fightbreaker"],"name":"Fightbreaker","attribute":["Wisdom","Charisma"],"id":"background-375","text":" Fightbreaker Source Highhelm pg. 86 You have a knack for picking up on simmering tensions and calming frayed nerves. You rely on your intuition to discern how and when violence is imminent, and on your skills—diplomatic and otherwise—to deescalate tense situations. You might choose the adventuring life to tackle new and unfamiliar conflicts, or be trying to escape retaliation from those who thrive on violence and resent your ability to keep the peace. Choose two attribute boosts. One must be to Wisdom or Charisma, and one is a free attribute boost. You're trained in the Diplomacy skill, and a Lore skill for the city or settlement you lived in when you became a Fightbreaker You gain the Group Impression skill feat.","category":"background","pfs":"Standard","feat":["Group Impression"],"rarity":"common","slug":"background-375"},{"skill_mod":{},"summary":"Blacksmithing might be an ancient profession, but you are its cutting edge. You've studied the properties of different metals, experimented with them …","primary_source":"Rage of Elements","primary_source_category":"Rulebooks","source_category":["Rulebooks"],"is_general_background":true,"source":["Rage of Elements"],"type":"Background","resistance":{},"speed":{},"url":"/Backgrounds.aspx?ID=376","weakness":{},"skill":["Crafting","Plane of Metal Lore"],"name":"Alloysmith","attribute":["Strength","Intelligence"],"id":"background-376","text":" Alloysmith Source Rage of Elements pg. 44 Blacksmithing might be an ancient profession, but you are its cutting edge. You've studied the properties of different metals, experimented with them by combining them, exposing them to different elements and processes, and have even delved into the metaphysical nature of metal in your quest to master it. You might have taken up adventuring to acquire more funding and materials or to test your designs. Choose two attribute boosts. One must be to Strength or Intelligence, and one is a free attribute boost. You're trained in the Crafting skill, and the Plane of Metal Lore skill. You gain the Specialty Crafting skill feat.","category":"background","pfs":"Standard","feat":["Specialty Crafting"],"rarity":"common","slug":"background-376"},{"skill_mod":{},"summary":"Mineral formations can be beautiful things, sparkling and arrayed in geometric configurations. To you, they are also potent natural healing aids. You …","primary_source":"Rage of Elements","primary_source_category":"Rulebooks","source_category":["Rulebooks"],"is_general_background":true,"source":["Rage of Elements"],"type":"Background","resistance":{},"speed":{},"url":"/Backgrounds.aspx?ID=377","weakness":{},"skill":["Nature","Plane of Earth Lore"],"name":"Crystal Healer","attribute":["Wisdom","Charisma"],"id":"background-377","text":" Crystal Healer Source Rage of Elements pg. 44 Mineral formations can be beautiful things, sparkling and arrayed in geometric configurations. To you, they are also potent natural healing aids. You may have taken up adventuring to prove yourself by healing the ailing or to find new crystals with unique properties to add to your growing collection. Choose two attribute boosts. One must be to Wisdom or Charisma, and one is a free attribute boost. You're trained in the Nature skill, and the Plane of Earth Lore skill. You gain the Natural Medicine skill feat.","category":"background","pfs":"Standard","feat":["Natural Medicine"],"rarity":"common","slug":"background-377"},{"skill_mod":{},"summary":"The sapphire depths of the seas and the mysteries they hold beneath their surface have always piqued your interest. Your obsession with the ocean …","primary_source":"Rage of Elements","primary_source_category":"Rulebooks","source_category":["Rulebooks"],"is_general_background":true,"source":["Rage of Elements"],"type":"Background","resistance":{},"speed":{},"url":"/Backgrounds.aspx?ID=378","weakness":{},"skill":["Athletics","Plane of Water Lore"],"name":"Deep-Sea Diver","attribute":["Strength","Wisdom"],"id":"background-378","text":" Deep-Sea Diver Source Rage of Elements pg. 44 The sapphire depths of the seas and the mysteries they hold beneath their surface have always piqued your interest. Your obsession with the ocean depths cannot be contained to one world alone, and you've read tomes and journals about the source of all water, everywhere, hoping to one day understand the watery secrets of the great unknown. Choose two attribute boosts. One must be to Strength or Wisdom, and one is a free attribute boost. You're trained in the Athletics skill, and the Plane of Water Lore skill. You gain the Underwater Marauder skill feat.","category":"background","pfs":"Standard","feat":["Underwater Marauder"],"rarity":"common","slug":"background-378"},{"skill_mod":{},"summary":"Trees grow in every biome, and your awe at their ability to conquer terrain has inspired deeper study into their workings. There are trees …","primary_source":"Rage of Elements","primary_source_category":"Rulebooks","source_category":["Rulebooks"],"is_general_background":true,"source":["Rage of Elements"],"type":"Background","resistance":{},"speed":{},"url":"/Backgrounds.aspx?ID=379","weakness":{},"skill":["Survival","Plane of Wood Lore"],"name":"Dendrologist","attribute":["Intelligence","Wisdom"],"id":"background-379","text":" Dendrologist Source Rage of Elements pg. 44 Trees grow in every biome, and your awe at their ability to conquer terrain has inspired deeper study into their workings. There are trees everywhere, and your study of them will inevitably take you ever further afield in search of new varieties, perhaps even to the Plane of Wood itself. Choose two attribute boosts. One must be to Intelligence or Wisdom, and one is a free attribute boost. You're trained in the Survival skill, and the Plane of Wood Lore skill. You gain the Terrain Expertise skill feat for forests.","category":"background","pfs":"Standard","feat":["Terrain Expertise"],"rarity":"common","slug":"background-379"},{"skill_mod":{},"summary":"Whether you fought against fires in the wilderness or in crowded city streets, you've had your fair share of dealing with uncontrolled flames. …","primary_source":"Rage of Elements","primary_source_category":"Rulebooks","source_category":["Rulebooks"],"is_general_background":true,"source":["Rage of Elements"],"type":"Background","resistance":{},"speed":{},"url":"/Backgrounds.aspx?ID=380","weakness":{},"skill":["Athletics","Plane of Fire Lore"],"name":"Fire Warden","attribute":["Strength","Constitution"],"id":"background-380","text":" Fire Warden Source Rage of Elements pg. 44 Whether you fought against fires in the wilderness or in crowded city streets, you've had your fair share of dealing with uncontrolled flames. Battling thick smoke and toxic fumes, you've broken down obstacles to save trapped people from a fiery grave, and you've studied the nature and source of fire itself to try and better learn how to fight it. Choose two attribute boosts. One must be to Strength or Constitution, and one is a free attribute boost. You're trained in the Athletics skill, and the Plane of Fire Lore skill. You gain the Breath Control skill feat.","category":"background","pfs":"Standard","feat":["Breath Control"],"rarity":"common","slug":"background-380"},{"skill_mod":{},"summary":"The freedom of a bird in flight is something to envy, and envy it you did, but not for long. You've borrowed mechanical gliders or sought out the …","primary_source":"Rage of Elements","primary_source_category":"Rulebooks","source_category":["Rulebooks"],"is_general_background":true,"source":["Rage of Elements"],"type":"Background","resistance":{},"speed":{},"url":"/Backgrounds.aspx?ID=381","weakness":{},"skill":["Acrobatics","Plane of Air Lore"],"name":"Sky Rider","attribute":["Dexterity","Wisdom"],"id":"background-381","text":" Sky Rider Source Rage of Elements pg. 44 The freedom of a bird in flight is something to envy, and envy it you did, but not for long. You've borrowed mechanical gliders or sought out the benefits of magically aided gliding and flight, doing anything for an opportunity to look down on the world with only the wind to keep you aloft. The expense of these experiences may have been a notable factor in why you undertook the adventuring lifestyle or perhaps you are seeking new methods of flight to master. Choose two attribute boosts. One must be to Dexterity or Wisdom, and one is a free attribute boost. You're trained in the Acrobatics skill, and the Plane of Air Lore skill. You gain the Cat Fall skill feat.","category":"background","pfs":"Standard","feat":["Cat Fall"],"rarity":"common","slug":"background-381"},{"skill_mod":{},"summary":"Tasked by the Concordance of Elements to research a variety of enigmatic planar phenomena, you've acquired very specific knowledge about the planes …","primary_source":"Rage of Elements","trait_group":["Rarity"],"primary_source_category":"Rulebooks","source_category":["Rulebooks"],"is_general_background":true,"source":["Rage of Elements"],"type":"Background","resistance":{},"speed":{},"url":"/Backgrounds.aspx?ID=382","weakness":{},"name":"Concordance Researcher","trait":["Uncommon"],"attribute":["Intelligence","Wisdom"],"id":"background-382","text":" Concordance Researcher Source Rage of Elements pg. 44 Tasked by the Concordance of Elements to research a variety of enigmatic planar phenomena, you've acquired very specific knowledge about the planes and the interactions between them. While being a researcher is usually a peaceful profession, the Concordance might require you to go out into the field and research unstable planar situations. Choose two attribute boosts. One must be to Intelligence or Wisdom , and one is a free attribute boost. You're trained in four of the following: Plane of Air Lore, Plane of Earth Lore, Plane of Fire Lore, Plane of Metal Lore, Plane of Water Lore, or Plane of Wood Lore.","category":"background","pfs":"Standard","rarity":"uncommon","slug":"background-382"},{"skill_mod":{},"summary":"You were hired by the Concordance of Elements to seek out rumors of planar breaches or other evidence of planar imbalances. After reporting back to …","primary_source":"Rage of Elements","trait_group":["Rarity"],"primary_source_category":"Rulebooks","source_category":["Rulebooks"],"is_general_background":true,"source":["Rage of Elements"],"type":"Background","resistance":{},"speed":{},"url":"/Backgrounds.aspx?ID=383","weakness":{},"skill":["Diplomacy"],"name":"Concordance Scout","trait":["Uncommon"],"attribute":["Constitution","Charisma"],"id":"background-383","text":" Concordance Scout Source Rage of Elements pg. 44 You were hired by the Concordance of Elements to seek out rumors of planar breaches or other evidence of planar imbalances. After reporting back to the Concordance, they'd send agents more well equipped to deal with the situation. Still, this job has led you into more trouble than your employers suspect, and you've learned how to get your information quickly and get out relatively unscathed. Choose two attribute boosts. One must be to Constitution or Charisma , and one is a free attribute boost. You're trained in the Diplomacy skill and one of the following lore skills: Plane of Air Lore, Plane of Earth Lore, Plane of Fire Lore, Plane of Metal Lore, Plane of Water Lore, or Plane of Wood Lore. You gain the Hobnobber skill feat.","category":"background","pfs":"Standard","feat":["Hobnobber"],"rarity":"uncommon","slug":"background-383"},{"skill_mod":{},"summary":"You were exposed to a strong burst of elemental essence originating directly from an elemental plane, most likely caused by a planar breach. Your …","primary_source":"Rage of Elements","trait_group":["Rarity"],"primary_source_category":"Rulebooks","source_category":["Rulebooks"],"is_general_background":true,"source":["Rage of Elements"],"type":"Background","resistance":{},"speed":{},"url":"/Backgrounds.aspx?ID=384","weakness":{},"name":"Elementally Infused","trait":["Rare"],"attribute":["Constitution","Charisma"],"id":"background-384","text":" Elementally Infused Source Rage of Elements pg. 45 You were exposed to a strong burst of elemental essence originating directly from an elemental plane, most likely caused by a planar breach. Your body absorbed the elemental essence with no ill effects, and now it coalesces within you. With time, you've learned to project elemental power in a manner safe to you but still deadly to others. Choose two attribute boosts. One must be to Constitution or Charisma , and one is a free attribute boost. Choose one elemental plane: Air, Earth, Fire, Metal, Water, or Wood. You are trained in the corresponding Lore skill: Plane of Air Lore, Plane of Earth Lore, Plane of Fire Lore, Plane of Metal Lore, Plane of Water Lore, or Plane of Wood Lore. You also gain a cantrip according to your chosen plane: air gale blast ; Earth : scatter scree ; Fire : ignition ; Metal : needle darts ; Water spout , or wood root reading . You can cast this spell as a primal innate spell at will.","category":"background","pfs":"Standard","rarity":"rare","slug":"background-384"},{"skill_mod":{},"summary":"Your birthplace was on one of the elemental planes, but you traveled to the Universe for some reason. Maybe you left on good terms, or maybe you were …","primary_source":"Rage of Elements","trait_group":["Rarity"],"primary_source_category":"Rulebooks","source_category":["Rulebooks"],"is_general_background":true,"source":["Rage of Elements"],"type":"Background","resistance":{},"speed":{},"url":"/Backgrounds.aspx?ID=385","weakness":{},"skill":["Athletics"],"name":"Planar Migrant","trait":["Rare"],"attribute":["Dexterity","Constitution"],"id":"background-385","text":" Planar Migrant Source Rage of Elements pg. 45 Your birthplace was on one of the elemental planes, but you traveled to the Universe for some reason. Maybe you left on good terms, or maybe you were driven out and hope to one day return. Maybe you were even exiled, and any mention of it brings pain and resentment. In any case, nowhere has quite felt like home since, and you've roamed the land, carrying your life's possessions on your back wherever you go. You adventure possibly in search of a place to belong or a way to return to your plane of origin and settle unfinished business. Choose two attribute boosts. One must be Dexterity or Constitution , and one is a free attribute boost. You're trained in the Athletics skill and one of the following lore skills: Plane of Air Lore, Plane of Earth Lore, Plane of Fire Lore, Plane of Metal Lore, Plane of Water Lore, or Plane of Wood Lore. You gain the Hefty Hauler and Prescient Planner skill feats.","category":"background","pfs":"Standard","rarity":"rare","slug":"background-385"},{"skill_mod":{},"summary":"The living residents of Geb are known as the quick, and is not, overall, a very pleasant thing to be. While some of the quick choose to make their …","primary_source":"Wake the Dead #2","trait_group":["Rarity"],"primary_source_category":"Comics","source_category":["Comics"],"is_general_background":true,"source":["Wake the Dead #2"],"type":"Background","resistance":{},"speed":{},"url":"/Backgrounds.aspx?ID=386","weakness":{},"skill":["Stealth","Undead Lore"],"name":"Quick Refugee","trait":["Rare"],"attribute":["Dexterity","Wisdom"],"id":"background-386","text":" Quick Refugee Source Wake the Dead #2 pg. 28 The living residents of Geb are known as the quick, and is not, overall, a very pleasant thing to be. While some of the quick choose to make their best of their lot, or even thrive in Geb's undead-dominated society, you decided that whatever terrors the outside world holds, they pale in comparison to those that make up the Gebbite upper class.And considering that escape means braving the Mana Wastes, you must have been very, very certain indeed. Choose two attribute boosts. One must be to Dexterity or Wisdom, and one is a free attribute boost. You're trained in the Stealth skill, and the Undead Lore skill. When you Hide or Sneak successfully, you are also hidden or concealed from undeads' lifesense and other special precise senses the undead possess.","category":"background","rarity":"rare","slug":"background-386"},{"skill_mod":{},"summary":"One or more of your ancestors committed a grave atrocity, and even though you've tried to live your own life, your family's grim past looms over you …","primary_source":"Sky King's Tomb Player's Guide","primary_source_category":"Adventure Paths","source_category":["Adventure Paths"],"is_general_background":false,"source":["Sky King's Tomb Player's Guide"],"type":"Background","resistance":{},"speed":{},"url":"/Backgrounds.aspx?ID=387","weakness":{},"source_group":["Sky King's Tomb"],"primary_source_group":"Sky King's Tomb","name":"Child of Notoriety","id":"background-387","text":" Child of Notoriety Source Sky King's Tomb Player's Guide pg. 12 One or more of your ancestors committed a grave atrocity, and even though you've tried to live your own life, your family's grim past looms over you like a relentless shadow. You might have traveled a thousand miles to escape the legends, learned how to ingratiate yourself to others, just tried to ignore the everyday accusing glances, or even accepted the notoriety just to be left alone. You didn't commit the crime, yet it haunts you. Whether you're proving the world wrong, proving to yourself that you're no monster, earning wealth to pay reparations, or just driven to do some good with your life, it's time to break free of the past. That journey begins with understanding. Clan Tolorr preserves the deeds and misdeeds of dwarven legend. With their help, you might not only understand dwarven crimes and reparations, but also learn how to accept your past and leave the world a little better than when you found it. You've corresponded with Clan Tolorr, but your most recent message came instead from one of the clan's guests: a lizardfolk mystic named Valahask who studies the dead and is eager to meet you. He has lobbied on your behalf, earning you an invitation to Clan Tolorr's upcoming Family Festival. Choose two ability boosts. One must be to Constitution or Charisma , and one is a free ability boost. Choose whether you've navigated your past through kindness or notoriety thus far. For the former, you're trained in the Diplomacy skill and the Genealogy Lore skill, and you gain the Group Impression skill feat. For the latter, you're trained in the Intimidation skill and the Underworld Lore skill, and you gain the Intimidating Glare skill feat. Connection: Valahask, an iruxi mystic Reputation Points: 1","category":"background","rarity":"common","slug":"background-387"},{"skill_mod":{},"summary":"You already have a close connection to Clan Tolorr, such as having been born into the clan, worked as an esteemed contractor for them, or married …","primary_source":"Sky King's Tomb Player's Guide","primary_source_category":"Adventure Paths","source_category":["Adventure Paths"],"is_general_background":false,"source":["Sky King's Tomb Player's Guide"],"type":"Background","resistance":{},"speed":{},"url":"/Backgrounds.aspx?ID=388","weakness":{},"source_group":["Sky King's Tomb"],"primary_source_group":"Sky King's Tomb","skill":["Society","Highhelm Lore"],"name":"Clan Associate","attribute":["Constitution","Wisdom"],"id":"background-388","text":" Clan Associate Source Sky King's Tomb Player's Guide pg. 12 You already have a close connection to Clan Tolorr, such as having been born into the clan, worked as an esteemed contractor for them, or married into the clan (even if you chose to retain your prior clan affiliation). Whether through dedicated study or just overhearing your fellows' academic debates, you've absorbed boundless trivia about history— especially local lore. Beyond Tolorr halls, your affiliation earns you respect in Highhelm. Your clan expects you to behave well, as your actions reflect on them. Choose two attribute boosts. One must be to Constitution or Wisdom, and one is a free attribute boost. You're trained in the Society skill, and the Highhelm Lore skill. You gain the Multilingual skill feat. Connection: You have no special connection or sponsor in Clan Tolorr. Reputation Points: +2","category":"background","feat":["Multilingual"],"rarity":"common","slug":"background-388"},{"skill_mod":{},"summary":"Some history survives only so long as its physical remains do. You've developed robust museum skills to identify relics, preserve artifacts, recreate …","primary_source":"Sky King's Tomb Player's Guide","primary_source_category":"Adventure Paths","source_category":["Adventure Paths"],"is_general_background":false,"source":["Sky King's Tomb Player's Guide"],"type":"Background","resistance":{},"speed":{},"url":"/Backgrounds.aspx?ID=389","weakness":{},"source_group":["Sky King's Tomb"],"primary_source_group":"Sky King's Tomb","name":"Conservator","id":"background-389","text":" Conservator Source Sky King's Tomb Player's Guide pg. 12 Some history survives only so long as its physical remains do. You've developed robust museum skills to identify relics, preserve artifacts, recreate ancient technologies, and even rebuild shattered treasures—often with painstaking patience, a steady hand, and even a little magic. Your contributions don't end there, as whether you've mastered diligent recordkeeping or helped uncover smuggling rings that are looting archaeological sites, you've made an impression. Hearing of your promising abilities, representatives from Clan Tolorr contacted you, inviting you to study with their museum masters and share your own techniques, all while helping preserve over 10,000 years of history! Choose two ability boosts. One must be to Dexterity or Intelligence , and one is a free ability boost. You're trained in either the Crafting skill or the Thievery skill, and you're trained in either the Accounting Lore or the Underworld Lore skill. If you selected Crafting, you gain the Quick Repair skill feat. If you chose Thievery, you gain the Assurance (Thievery) skill feat. Connection: Ria, an oread gnome curator who studies rivethun traditions Reputation Points: +1","category":"background","rarity":"common","slug":"background-389"},{"skill_mod":{},"summary":"Filled with predators, pitfalls, and other perils, the Darklands rightfully scares off most travelers. Not you! Whether you're a veteran Darklands …","primary_source":"Sky King's Tomb Player's Guide","primary_source_category":"Adventure Paths","source_category":["Adventure Paths"],"is_general_background":false,"source":["Sky King's Tomb Player's Guide"],"type":"Background","resistance":{},"speed":{},"url":"/Backgrounds.aspx?ID=390","weakness":{},"source_group":["Sky King's Tomb"],"primary_source_group":"Sky King's Tomb","name":"Dedicated Delver","id":"background-390","text":" Dedicated Delver Source Sky King's Tomb Player's Guide pg. 12 Filled with predators, pitfalls, and other perils, the Darklands rightfully scares off most travelers. Not you! Whether you're a veteran Darklands caravanner, a cartographer seeking safer paths through dangerous territory, or just a spelunker who loves to escape the surface and hear the caverns sing, you're adept at navigating underground obstacles and finding your way back to civilization. Clan Tolorr specializes more in studying the past than extracting it from dangerous areas. Its leader, Arghan Tolorr, was an avid explorer in his youth, and he's begun an initiative to befriend, recruit, and train subterranean daredevils who can extract relics responsibly. You're one of his candidates for this pilot program. Helping administrate recruits is Ria, a gnome curator and close Tolorr confidante who helped arrange your travel to Highhelm. Choose two ability boosts. One must be to Strength or Dexterity , and one is a free ability boost. You're trained in either the Athletics skill or the Survival skill, and you're trained in the Cave Lore skill. If you selected Athletics, you gain the Combat Climber skill feat. If you chose Survival, you gain the Terrain Expertise (Underground) skill feat. Connection: Ria, an oread gnome curator who studies rivethun traditions Reputation Points: +0","category":"background","rarity":"common","slug":"background-390"},{"skill_mod":{},"summary":"Understanding history isn't just about translating old laws and reading about who invaded whom; it's also packed with magical outbursts, extraplanar …","primary_source":"Sky King's Tomb Player's Guide","primary_source_category":"Adventure Paths","source_category":["Adventure Paths"],"is_general_background":false,"source":["Sky King's Tomb Player's Guide"],"type":"Background","resistance":{},"speed":{},"url":"/Backgrounds.aspx?ID=391","weakness":{},"source_group":["Sky King's Tomb"],"primary_source_group":"Sky King's Tomb","name":"Eclectic Scholar","id":"background-391","text":" Eclectic Scholar Source Sky King's Tomb Player's Guide pg. 13 Understanding history isn't just about translating old laws and reading about who invaded whom; it's also packed with magical outbursts, extraplanar interventions, and unexplained oddities not yet understood by modern science. You have a knack for absorbing esoteric trivia and unraveling past supernatural events. Your studies recently drew you to the dwarven city of Tar-Kazmukh, whose Blue Warders maintain an eclectically magical library. Perusing its shelves didn't answer your most burning questions, but it did earn you some friends, expose you to a dizzying array of dwarven religious lore, and introduce you to some intriguing mysteries buried in Highhelm's history. Believing that Highhelm might provide you with greater opportunities, a Blue Warder named Rosha Coppervein facilitated introductions between you and their adoptive clan, Clan Tolorr. It seems your credentials and whatever Rosha wrote on your behalf made an impression; within a week, you received an invitation to Highhelm and travel funds to study with Tolorr sages! The shy Rosha has stayed in Tar-Kazmukh for now, enjoying its relative quiet, but you know that they'll join you in a few weeks for Tolorr's Family Festival. Choose two ability boosts. One must be to Intelligence or Wisdom , and one is a free ability boost. You're trained in the Occultism skill and the Dwarven Pantheon Lore skill, an uncommonly broad Lore skill that pertains to Torag's faith and those faiths of his divine family. You gain the Quick Identification skill feat. Connection: Rosha Coppervein, a Blue Warder who married into Clan Tolorr Reputation Points: +0","category":"background","rarity":"common","slug":"background-391"},{"skill_mod":{},"summary":"To Clan Tolorr, history shouldn't be dry and boring; it deserves to be engaging and made relevant to the living. You couldn't agree more! Whether …","primary_source":"Sky King's Tomb Player's Guide","primary_source_category":"Adventure Paths","source_category":["Adventure Paths"],"is_general_background":false,"source":["Sky King's Tomb Player's Guide"],"type":"Background","resistance":{},"speed":{},"url":"/Backgrounds.aspx?ID=392","weakness":{},"source_group":["Sky King's Tomb"],"primary_source_group":"Sky King's Tomb","name":"Historical Reeanactor","id":"background-392","text":" Historical Reeanactor Source Sky King's Tomb Player's Guide pg. 13 To Clan Tolorr, history shouldn't be dry and boring; it deserves to be engaging and made relevant to the living. You couldn't agree more! Whether it's your hobby or career, you've developed a reputation for translating the past into the present through demonstrations, period performances, acting out famous events, donning replica armor, and other feats of living history—filling in a few historical blanks if it makes a better show. Having learned of your passion, Clan Tolorr has sponsored your visit to Highhelm so that you can learn from each other. It's a wonderful opportunity, and Tolorr puppetry arts, storytelling, props, and historical rigor are the stuff of legends. Already, you've begun researching dwarven history so that you're prepared for whatever lies ahead. Choose two ability boosts. One must be to Strength or Charisma , and one is a free ability boost. You're trained in either the Performance skill or the Society skill, and you're trained in the Dwarf Lore skill. If you selected Performance, you gain the Impressive Performance skill feat. If you chose Society, you gain the Dubious Knowledge skill feat. Connection: Bulgra Veldollow, a matriarch in Clan Tolorr and accomplished puppeteer Reputation Points: +0","category":"background","rarity":"common","slug":"background-392"},{"primary_source_category":"Adventure Paths","source":["Season of Ghosts Player's Guide"],"type":"Background","speed":{},"weakness":{},"primary_source_group":"Season of Ghosts","skill":["Diplomacy","Tea Lore"],"trait":["Rare"],"attribute":["Intelligence","Charisma"],"id":"background-393","text":" Close Ties Source Season of Ghosts Player's Guide pg. 11 You've forged a close friendship with one of Willowshore's notable citizens, and you have a long tradition of sharing tea with each other while chatting about shared interests, plans for the future, town gossip, or other matters of note. Work with your GM to choose one of the NPCs mentioned in the Willowshore Gazetteer (other than Granny Hu or Old Matsuki)—your GM might have suggestions for which NPC makes the most sense for your character or might know something about an NPC's eventual role in the campaign that would give your character a compelling story beat. You could be an employee or apprentice of this NPC, a close relation or friend, or even a friendly competitor in some way. Your home is likely relatively close to the place of business or home of your NPC ally. During the Reenactment Festival, you likely spent time with your NPC ally and might have made plans to get together the next day on the first day of summer, perhaps have tea together. You were chosen to be an abductee during the Reenactment Festival because your NPC friend or ally suggested the experience would be fun or good for you, or because they'd done it the previous year at your urging and now “it's your turn.” Choose two ability boosts. One must be to Charisma or Intelligence , and one is a free ability boost. You're trained in the Diplomacy skill and the Tea Lore skill. You gain the Specialty Crafting skill feat (choose a specialty associated with your allied NPC), and your allied NPC begins with an attitude of friendly toward the party (rather than indifferent, which is the initial norm for all Willowshore NPCs). Seasonal Boon Free Action Trigger Someone in the party makes an NPC in Willowshore friendly; Effect Your reputation precedes you, even if you aren't the one making the attempt to influence an NPC. The NPC is made helpful instead of friendly. Making an NPC helpful can unlock additional support from their location in Willowshore—your GM has more information about this mechanic.","feat":["Specialty Crafting"],"skill_mod":{},"summary":"You've forged a close friendship with one of Willowshore's notable citizens, and you have a long tradition of sharing tea with each other while …","primary_source":"Season of Ghosts Player's Guide","trait_group":["Rarity"],"source_category":["Adventure Paths"],"is_general_background":false,"resistance":{},"url":"/Backgrounds.aspx?ID=393","source_group":["Season of Ghosts"],"spoilers":"Season of Ghosts","name":"Close Ties","category":"background","rarity":"rare","slug":"background-393"},{"primary_source_category":"Adventure Paths","source":["Season of Ghosts Player's Guide"],"type":"Background","speed":{},"weakness":{},"primary_source_group":"Season of Ghosts","skill":["Religion","Art Lore"],"trait":["Rare"],"attribute":["Intelligence","Wisdom"],"id":"background-394","text":" Folklore Enthusiast Source Season of Ghosts Player's Guide pg. 11 Willowshore is a small town in a rural part of Shenmen, but that doesn't exempt it from the world of the strange and unexplained. There are plenty of mysterious events and haunting legends about Willowshore or its hinterlands, and as a result of your upbringing, you've become particularly interested in learning more about them. While much of the regional folklore comes from one of Willowshore's many religions and local faiths (of which you might be a practicing member or perhaps instead have a secular interest in the lore), you've noticed that these beliefs also influence artisans and crafters in ways they might not even realize. You're convinced that many of these local beliefs have roots in a deeper, historical event of great significance and hope one day to learn more about Willowshore's true history. If you're religious, your home is likely near a shrine associated with your faith—if your faith isn't represented among Willowshore's shrines, speak with your GM about potentially having a shrine to your faith in or near to your home. During the Reenactment Festival, you likely spent time chatting with others about ghost stories and sharing spooky legends and tales. You weren't chosen to be an abductee during the Reenactment Festival so much as you volunteered, eagerly, for the chance—you might have even participated in previous years as an abductee! Choose two ability boosts. One must be to Intelligence or Wisdom , and one is a free ability boost. You're trained in the Religion skill and the Art Lore skill. You gain the Oddity Identification skill feat. Seasonal Boon Free Action Trigger You're about to roll any check to Recall Knowledge; Effect You have a flash of insight as you recall an old parable, obscure legend, or applicable tale to the topic at hand. This Recall Knowledge check loses the secret trait. Increase the result of your check to Recall Knowledge by one degree of success.","feat":["Oddity Identification"],"skill_mod":{},"summary":"Willowshore is a small town in a rural part of Shenmen, but that doesn't exempt it from the world of the strange and unexplained. There are plenty of …","primary_source":"Season of Ghosts Player's Guide","trait_group":["Rarity"],"source_category":["Adventure Paths"],"is_general_background":false,"resistance":{},"url":"/Backgrounds.aspx?ID=394","source_group":["Season of Ghosts"],"spoilers":"Season of Ghosts","name":"Folklore Enthusiast","category":"background","rarity":"rare","slug":"background-394"},{"primary_source_category":"Adventure Paths","source":["Season of Ghosts Player's Guide"],"type":"Background","speed":{},"weakness":{},"primary_source_group":"Season of Ghosts","skill":["Society","Academia Lore"],"trait":["Rare"],"attribute":["Strength","Constitution"],"id":"background-395","text":" Northridge Scholar Source Season of Ghosts Player's Guide pg. 12 The political faction of Northridge is focused on modern pragmatism and urban growth. While there are certainly those in this faction who regard those of Southshore as rubes, bumbling yokels, or stubborn traditionalists who would prefer Willowshore never grow, most of those following this local faction instead put their energy into developing Willowshore, envisioning a time when the town might grow into an important hub for trade. Your interests lie more along the concept of Willowshore as a place for learning—a school, library, or even small university could do so much for your town! Of course, as invigorating as it is to study and learn, you also understand that expanding Willowshore in such a way will require lots of hard work, and your childhood helping to lay foundations or raise buildings has given you a physique that eludes the typical scholar. Your home is likely somewhere along the northern banks of the Ceiba River to the east of downtown Willowshore. During the Reenactment Festival, you likely helped to run some of the festivities or spent time simply sitting back to people-watch. You volunteered to be an abductee during the Reenactment Festival because the experience of taking part in one of the town's longest-running traditions is an honor you've always wanted to experience. Choose two ability boosts. One must be to Constitution or Strength , and one is a free ability boost. You're trained in the Society skill and the Academia Lore skill. You gain the Additional Lore feat. Seasonal Boon Free Action Trigger The party's reputation with Northridge increases; Effect Increase the party's reputation with Northridge by an additional 2 points (your GM has information about Willowshore reputation).","feat":["Additional Lore"],"skill_mod":{},"summary":"The political faction of Northridge is focused on modern pragmatism and urban growth. While there are certainly those in this faction who regard …","primary_source":"Season of Ghosts Player's Guide","trait_group":["Rarity"],"source_category":["Adventure Paths"],"is_general_background":false,"resistance":{},"url":"/Backgrounds.aspx?ID=395","source_group":["Season of Ghosts"],"spoilers":"Season of Ghosts","name":"Northridge Scholar","category":"background","rarity":"rare","slug":"background-395"},{"primary_source_category":"Adventure Paths","source":["Season of Ghosts Player's Guide"],"type":"Background","speed":{},"weakness":{},"primary_source_group":"Season of Ghosts","skill":["Nature","Hunting Lore"],"trait":["Rare"],"attribute":["Dexterity","Wisdom"],"id":"background-396","text":" Outskirt Dweller Source Season of Ghosts Player's Guide pg. 12 While Willowshore is a lovely small town, even a population of 200 is a bit much for you. Whether you grew up in the town's outskirts, or you grew frustrated and overwhelmed with town life and decided to move to the fringes, you're only really at home when you're surrounded by nature. You don't look down on those who live in town, and you might be among the hunters, trappers, fishers, or herbalists who provide important support to those who lack such forestry skills. Your home is on the outskirts of Willowshore and might not even be represented by an actual building on the map. With the GM's permission, you might even dwell in a small building further out in the Willowshore hinterlands, but no further than a couple of miles from town. During the Reenactment Festival, you likely showed up late and weren't intending to stay for long, but your friends and allies (the other PCs) convinced you to stick around. You were chosen to be an abductee during the Reenactment Festival at the last minute when someone else had to back out (perhaps as a result of overindulging during the feast), and your friends (the other PCs) convinced you to join them on what would be a fun, shared experience. And since it involves sleeping out under the stars in the woods, well, that's a pretty lovely way to end an evening! Choose two ability boosts. One must be to Dexterity or Wisdom , and one is a free ability boost. You're trained in the Nature skill and the Hunting Lore skill. You gain the Terrain Expertise (forest) skill feat. Seasonal Boon Free Action Trigger You're about to roll initiative; Effect Something about the situation triggers your defenses, allowing you to react to sudden peril more quickly. You gain a status bonus to your initiative roll equal to the number of seasons since you've started Season of Ghosts (+1 during the first adventure, up to a maximum of +4 during the fourth and final adventure). If you can communicate a warning to other PCs, they gain this bonus to their initiative as well.","feat":["Terrain Expertise"],"skill_mod":{},"summary":"While Willowshore is a lovely small town, even a population of 200 is a bit much for you. Whether you grew up in the town's outskirts, or you grew …","primary_source":"Season of Ghosts Player's Guide","trait_group":["Rarity"],"source_category":["Adventure Paths"],"is_general_background":false,"resistance":{},"url":"/Backgrounds.aspx?ID=396","source_group":["Season of Ghosts"],"spoilers":"Season of Ghosts","name":"Outskirt Dweller","category":"background","rarity":"rare","slug":"background-396"},{"primary_source_category":"Adventure Paths","source":["Season of Ghosts Player's Guide"],"type":"Background","speed":{},"weakness":{},"primary_source_group":"Season of Ghosts","skill":["Crafting","Farming Lore"],"trait":["Rare"],"attribute":["Constitution","Charisma"],"id":"background-397","text":" Southbank Traditionalist Source Season of Ghosts Player's Guide pg. 12 The political faction of Southbank represents the original founders of Willowshore, a hearty band of settlers whose skills and focus tend toward the earthly and humble. While there are certainly those in this faction who regard Northridge as vapid urbanites, merchants, and power-hungry politicians, most in Southbank devote their energy to helping Willowshore stay fed, honoring its long-standing traditions, and remaining relatively self-sufficient. Your interests in Willowshore's history are closely tied to the traditions of farming and building what you need with your own two hands, as well as taking part in the shared oral history of the region. Whether it's enjoying discussions with local elders about the past or helping newcomers learn Willowshore's ways, you're always eager to help uphold the town's traditions. Your home is likely located south of the Ceiba River, on the southernmost outskirts of town. During the Reenactment Festival, you likely spent time helping to set up the feasts, assisted in running some of the events, and otherwise worked behind the scenes. You were chosen to be an abductee during the Reenactment Festival because you lost a bet, owed a favor, or otherwise got pressured or tricked into the role by a family member, friend, or coworker. Perhaps someone who was going to be one of the abductees but had to back out at the last moment, and so you ended up taking their place. Choose two ability boosts. One must be to Charisma or Constitution , and one is a free ability boost. You're trained in the Crafting skill and the Farming Lore skill. You gain the Hobnobber feat. Seasonal Boon Free Action Trigger The party's reputation with Southbank increases; Effect Increase the party's reputation with Southbank by an additional 2 points (your GM has information about Willowshore reputation).","feat":["Hobnobber"],"skill_mod":{},"summary":"The political faction of Southbank represents the original founders of Willowshore, a hearty band of settlers whose skills and focus tend toward the …","primary_source":"Season of Ghosts Player's Guide","trait_group":["Rarity"],"source_category":["Adventure Paths"],"is_general_background":false,"resistance":{},"url":"/Backgrounds.aspx?ID=397","source_group":["Season of Ghosts"],"spoilers":"Season of Ghosts","name":"Southbank Traditionalist","category":"background","rarity":"rare","slug":"background-397"},{"primary_source_category":"Adventure Paths","source":["Season of Ghosts Player's Guide"],"type":"Background","speed":{},"weakness":{},"primary_source_group":"Season of Ghosts","skill":["Athletics","Engineering Lore"],"trait":["Rare"],"attribute":["Strength","Dexterity"],"id":"background-398","text":" Willowshore Urchin Source Season of Ghosts Player's Guide pg. 13 As with any settlement, not all of Willowshore's citizens are born into easy lives. You grew up on the town streets, either as an orphan or hardscrabble youth who was forced at a young age to help provide for your family. You might technically have had a home of your own, but for various reasons, you had, or preferred, to live most of your childhood outside of those walls. You might have run with a gang of kids (some of whom might even be fellow PCs), or you could've been a loner who managed to survive against all odds. Regardless, your childhood was one of forced ingenuity, desperation, and physicality. Hardly a week would've passed without you having to jury-rig a solution to some problem or to simply use your reflexes or brawn to solve a situation quickly before things escalated. While you might have left your old life behind you now that you're all grown up, the time you spent on Willowshore's streets have made you the person you are today. You might still be technically homeless, subsisting on the street and never sleeping in the same place twice in a row. You might keep a small shanty or hideout somewhere in town as well. It's also possible that, despite your childhood, you've been fortunate enough to find a family or home, in which case your home could be anywhere in Willowshore. During the Reenactment Festival, you likely enjoyed the revelry... perhaps a bit too much! Festivals were always times of excitement in your childhood, and this one is no exception. You were chosen to be an abductee during the Reenactment Festival simply by chance—maybe your name was selected by a blind draw, or perhaps someone dared you to take part, or you could simply have craved the attention. Choose two ability boosts. One must be to Dexterity or Strength , and one is a free ability boost. You're trained in the Athletics skill and the Engineering Lore skill. You gain the Charming Liar feat. Seasonal Boon Free Action Trigger You (or an adjacent PC) are about to roll a recovery check; Effect You gain an automatic critical success on the recovery check rather than rolling it as your hearty physique, tenacious attitude, or just plain old luck continues to help you survive the way it had during your childhood. If you're adjacent to a PC who's about to roll a recovery check, you can instead use this boon to grant them this effect.","feat":["Charming Liar"],"skill_mod":{},"summary":"As with any settlement, not all of Willowshore's citizens are born into easy lives. You grew up on the town streets, either as an orphan or …","primary_source":"Season of Ghosts Player's Guide","trait_group":["Rarity"],"source_category":["Adventure Paths"],"is_general_background":false,"resistance":{},"url":"/Backgrounds.aspx?ID=398","source_group":["Season of Ghosts"],"spoilers":"Season of Ghosts","name":"Willowshore Urchin","category":"background","rarity":"rare","slug":"background-398"},{"primary_source_category":"Adventures","source":["Rusthenge"],"type":"Background","speed":{},"weakness":{},"primary_source_group":"Rusthenge","skill":["Nature","Architecture Lore"],"trait":["Rare"],"attribute":["Strength","Constitution"],"id":"background-399","text":" Osprey Barnraiser Source Rusthenge pg. 61 A person cannot live on fish alone, which is why you work with Elder Bo'Mel on her farm. Elder Ordwi asked you to accompany her to Iron Harbor because she values your input in evaluating how the village might be making use of their natural resources. Choose two attribute boosts. One must be to Strength or Constitution, and one is a free attribute boost. You're trained in the Nature skill, and the Architecture Lore skill. You gain the Natural Medicine skill feat.","feat":["Natural Medicine"],"skill_mod":{},"summary":"A person cannot live on fish alone, which is why you work with Elder Bo'Mel on her farm. Elder Ordwi asked you to accompany her to Iron Harbor …","primary_source":"Rusthenge","trait_group":["Rarity"],"source_category":["Adventures"],"is_general_background":false,"resistance":{},"url":"/Backgrounds.aspx?ID=399","source_group":["Rusthenge"],"spoilers":"Rusthenge","name":"Osprey Barnraiser","category":"background","rarity":"rare","slug":"background-399"},{"primary_source_category":"Adventures","source":["Rusthenge"],"type":"Background","speed":{},"weakness":{},"primary_source_group":"Rusthenge","skill":["Crafting","Sailing Lore"],"trait":["Rare"],"attribute":["Strength","Dexterity"],"id":"background-400","text":" Osprey Fisher Source Rusthenge pg. 61 Fishing is Osprey Cove's number one profession, and you've apprenticed under the best of them: Elder Anlorgog. You're also a keen study of boats and ships, so Elder Ordwi wants you along on her trip to Iron Harbor to help her evaluate the strength and purpose of the village's fleet—particularly if they're building ships meant for war. Choose two attribute boosts. One must be to Strength or Dexterity, and one is a free attribute boost. You're trained in the Crafting skill, and the Sailing Lore skill. You gain the Quick Repair skill feat.","feat":["Quick Repair"],"skill_mod":{},"summary":"Fishing is Osprey Cove's number one profession, and you've apprenticed under the best of them: Elder Anlorgog. You're also a keen study of boats and …","primary_source":"Rusthenge","trait_group":["Rarity"],"source_category":["Adventures"],"is_general_background":false,"resistance":{},"url":"/Backgrounds.aspx?ID=400","source_group":["Rusthenge"],"spoilers":"Rusthenge","name":"Osprey Fisher","category":"background","rarity":"rare","slug":"background-400"},{"primary_source_category":"Adventures","source":["Rusthenge"],"type":"Background","speed":{},"weakness":{},"primary_source_group":"Rusthenge","skill":["Diplomacy","Xin-Edasseril Lore"],"trait":["Rare"],"attribute":["Constitution","Charisma"],"id":"background-401","text":" Osprey Scion Source Rusthenge pg. 61 You are the birth or adopted child of one of the five elders of Osprey Cove, and your parent or guardian volunteers you to accompany Elder Ordwi on her trip to Iron Harbor, hoping to get an unbiased account of events. If your parent or guardian is Ordwi, then she values your companionship and insight and wants you along on this important mission. Choose two attribute boosts. One must be to Constitution or Charisma, and one is a free attribute boost. You're trained in the Diplomacy skill, and the Xin-Edasseril Lore skill. You gain the Hobnobber skill feat.","feat":["Hobnobber"],"skill_mod":{},"summary":"You are the birth or adopted child of one of the five elders of Osprey Cove, and your parent or guardian volunteers you to accompany Elder Ordwi on …","primary_source":"Rusthenge","trait_group":["Rarity"],"source_category":["Adventures"],"is_general_background":false,"resistance":{},"url":"/Backgrounds.aspx?ID=401","source_group":["Rusthenge"],"spoilers":"Rusthenge","name":"Osprey Scion","category":"background","rarity":"rare","slug":"background-401"},{"primary_source_category":"Adventures","source":["Rusthenge"],"type":"Background","speed":{},"weakness":{},"primary_source_group":"Rusthenge","skill":["Survival","Scouting Lore"],"trait":["Rare"],"attribute":["Dexterity","Wisdom"],"id":"background-402","text":" Osprey Scout Source Rusthenge pg. 61 Though Osprey Cove is a quiet village, you've scouted the wilderness inland, watching for any dangerous wildlife or creatures in order to keep it that way. Elder Ordwi wants you along on this trip because she knows your knowledge about the Kindred Coast will help ensure the safety of the group on the day-long trip. Choose two attribute boosts. One must be to Dexterity or Wisdom, and one is a free attribute boost. You're trained in the Survival skill, and the Scouting Lore skill. You gain the Experienced Tracker skill feat.","feat":["Experienced Tracker"],"skill_mod":{},"summary":"Though Osprey Cove is a quiet village, you've scouted the wilderness inland, watching for any dangerous wildlife or creatures in order to keep it …","primary_source":"Rusthenge","trait_group":["Rarity"],"source_category":["Adventures"],"is_general_background":false,"resistance":{},"url":"/Backgrounds.aspx?ID=402","source_group":["Rusthenge"],"spoilers":"Rusthenge","name":"Osprey Scout","category":"background","rarity":"rare","slug":"background-402"},{"primary_source_category":"Adventures","source":["Rusthenge"],"type":"Background","speed":{},"weakness":{},"primary_source_group":"Rusthenge","skill":["Society","Demon Lore"],"trait":["Rare"],"attribute":["Intelligence","Charisma"],"id":"background-403","text":" Osprey Scribe Source Rusthenge pg. 61 Either as a punishment or because of political ambition, you work for Elder Vandous. On her trip to Iron Harbor, Elder Ordwi needs someone at her side who is a skilled observer and adept at keeping journals; she hopes to provide the other elders with accurate information about their sibling village upon her return. Choose two attribute boosts. One must be to Intelligence or Charisma, and one is a free attribute boost. You're trained in the Society skill, and the Demon Lore skill. You gain the Streetwise skill feat.","feat":["Streetwise"],"skill_mod":{},"summary":"Either as a punishment or because of political ambition, you work for Elder Vandous. On her trip to Iron Harbor, Elder Ordwi needs someone at her …","primary_source":"Rusthenge","trait_group":["Rarity"],"source_category":["Adventures"],"is_general_background":false,"resistance":{},"url":"/Backgrounds.aspx?ID=403","source_group":["Rusthenge"],"spoilers":"Rusthenge","name":"Osprey Scribe","category":"background","rarity":"rare","slug":"background-403"},{"primary_source_category":"Adventures","source":["Rusthenge"],"type":"Background","speed":{},"weakness":{},"primary_source_group":"Rusthenge","skill":["Acrobatics"],"trait":["Rare"],"attribute":["Intelligence","Wisdom"],"id":"background-404","text":" Osprey Spellcaster Source Rusthenge pg. 61 Whether by instinct or study, magic is one of your most notable talents. Your understanding of the traditions of ancient Thassilon has helped you learn languages associated with that nation. Elder Ordwi fears there may be some form of magical affliction spreading in Iron Harbor, and she needs your knowledge to help her determine the threat. Choose two ability boosts. One must be to Intelligence or Wisdom , and one is a free ability boost. You're trained in your choice of the Arcana, Nature, Occultism, or Religion skill, and gain Thassilonian as a bonus language. You also gain the Quick Identification skill feat.","feat":["Quick Identification"],"skill_mod":{},"summary":"Whether by instinct or study, magic is one of your most notable talents. Your understanding of the traditions of ancient Thassilon has helped you …","primary_source":"Rusthenge","trait_group":["Rarity"],"source_category":["Adventures"],"is_general_background":false,"resistance":{},"url":"/Backgrounds.aspx?ID=404","source_group":["Rusthenge"],"spoilers":"Rusthenge","name":"Osprey Spellcaster","category":"background","rarity":"rare","slug":"background-404"},{"primary_source_category":"Adventures","source":["Rusthenge"],"type":"Background","speed":{},"weakness":{},"primary_source_group":"Rusthenge","skill":["Athletics","Gorum Lore"],"trait":["Rare"],"attribute":["Strength","Constitution"],"id":"background-405","text":" Osprey Warrior Source Rusthenge pg. 61 You'd always been the most athletic child of your play group, leading the other children in games of skill and strategy. As an adult, there are few opportunities for you to employ these skills in the village. Osprey Cove is a quiet community, with hardly any dangers or foes to fight. You occasionally break up pub brawls, or perhaps start them out of boredom. Elder Ordwi asks you to come with her simply because of your endurance and athleticism—the Old Coast Road is poorly maintained, and the physical aid you'll bring on the trip will likely be invaluable. Choose two attribute boosts. One must be to Strength or Constitution, and one is a free attribute boost. You're trained in the Athletics skill, and the Gorum Lore skill. You gain the Hefty Hauler skill feat.","feat":["Hefty Hauler"],"skill_mod":{},"summary":"You'd always been the most athletic child of your play group, leading the other children in games of skill and strategy. As an adult, there are few …","primary_source":"Rusthenge","trait_group":["Rarity"],"source_category":["Adventures"],"is_general_background":false,"resistance":{},"url":"/Backgrounds.aspx?ID=405","source_group":["Rusthenge"],"spoilers":"Rusthenge","name":"Osprey Warrior","category":"background","rarity":"rare","slug":"background-405"},{"skill_mod":{},"summary":"You spent your early days in a religious monastery or cloister. You may have traveled out into the world to spread the message of your religion or …","primary_source":"Player Core","primary_source_category":"Rulebooks","source_category":["Rulebooks"],"is_general_background":true,"source":["Player Core"],"type":"Background","resistance":{},"speed":{},"url":"/Backgrounds.aspx?ID=406","weakness":{},"skill":["Religion","Scribing Lore"],"name":"Acolyte","legacy_id":["background-1"],"attribute":["Intelligence","Wisdom"],"id":"background-406","text":" Acolyte Source Player Core pg. 84 You spent your early days in a religious monastery or cloister. You may have traveled out into the world to spread the message of your religion or because you cast away the teachings of your faith, but deep down youll always carry within you the lessons you learned. Choose two attribute boosts. One must be to Intelligence or Wisdom, and one is a free attribute boost. You're trained in the Religion skill, and the Scribing Lore skill. You gain the Student of the Canon skill feat.","category":"background","pfs":"Standard","feat":["Student of the Canon"],"rarity":"common","slug":"background-406"},{"skill_mod":{},"summary":"In a circus or on the streets, you earned your pay by performing as an acrobat. You might have turned to adventuring when the money dried up, or …","primary_source":"Player Core","primary_source_category":"Rulebooks","source_category":["Rulebooks"],"is_general_background":true,"source":["Player Core"],"type":"Background","resistance":{},"speed":{},"url":"/Backgrounds.aspx?ID=407","weakness":{},"skill":["Acrobatics","Circus Lore"],"name":"Acrobat","legacy_id":["background-2"],"attribute":["Strength","Dexterity"],"id":"background-407","text":" Acrobat Source Player Core pg. 84 In a circus or on the streets, you earned your pay by performing as an acrobat. You might have turned to adventuring when the money dried up, or simply decided to put your skills to better use. Choose two attribute boosts. One must be to Strength or Dexterity, and one is a free attribute boost. You're trained in the Acrobatics skill, and the Circus Lore skill. You gain the Steady Balance skill feat.","category":"background","pfs":"Standard","feat":["Steady Balance"],"rarity":"common","slug":"background-407"},{"skill_mod":{},"summary":"You have always felt a connection to animals, and it was only a small leap to learn to train them. As you travel, you continuously encounter …","primary_source":"Player Core","primary_source_category":"Rulebooks","source_category":["Rulebooks"],"is_general_background":true,"source":["Player Core"],"type":"Background","resistance":{},"speed":{},"url":"/Backgrounds.aspx?ID=408","weakness":{},"skill":["Nature","Lore related to one terrain inhabited by animals you like (such as Plains Lore or Swamp Lore)."],"name":"Animal Whisperer","legacy_id":["background-3"],"attribute":["Wisdom","Charisma"],"id":"background-408","text":" Animal Whisperer Source Player Core pg. 84 You have always felt a connection to animals, and it was only a small leap to learn to train them. As you travel, you continuously encounter different creatures, befriending them along the way. Choose two attribute boosts. One must be to Wisdom or Charisma, and one is a free attribute boost. You're trained in the Nature skill, and a Lore skill related to one terrain inhabited by animals you like (such as Plains Lore or Swamp Lore). You gain the Train Animal skill feat.","category":"background","pfs":"Standard","feat":["Train Animal"],"rarity":"common","slug":"background-408"},{"skill_mod":{},"summary":"As an apprentice, you practiced a particular form of building or crafting, developing specialized skill. You might have been a blacksmiths …","primary_source":"Player Core","primary_source_category":"Rulebooks","source_category":["Rulebooks"],"is_general_background":true,"source":["Player Core"],"type":"Background","resistance":{},"speed":{},"url":"/Backgrounds.aspx?ID=409","weakness":{},"skill":["Crafting","Guild Lore"],"name":"Artisan","legacy_id":["background-4"],"attribute":["Strength","Intelligence"],"id":"background-409","text":" Artisan Source Player Core pg. 84 As an apprentice, you practiced a particular form of building or crafting, developing specialized skill. You might have been a blacksmiths apprentice toiling over the forge for countless hours, a young tailor sewing garments of all kinds, or a shipwright shaping the hulls of ships. Choose two attribute boosts. One must be to Strength or Intelligence, and one is a free attribute boost. You're trained in the Crafting skill, and the Guild Lore skill. You gain the Specialty Crafting skill feat.","category":"background","pfs":"Standard","feat":["Specialty Crafting"],"rarity":"common","slug":"background-409"},{"skill_mod":{},"summary":"Your art is your greatest passion, whatever form it takes. Adventuring might help you find inspiration, or simply be a way to survive until you …","primary_source":"Player Core","primary_source_category":"Rulebooks","source_category":["Rulebooks"],"is_general_background":true,"source":["Player Core"],"type":"Background","resistance":{},"speed":{},"url":"/Backgrounds.aspx?ID=410","weakness":{},"skill":["Crafting","Art Lore"],"name":"Artist","legacy_id":["background-5"],"attribute":["Dexterity","Charisma"],"id":"background-410","text":" Artist Source Player Core pg. 84 Your art is your greatest passion, whatever form it takes. Adventuring might help you find inspiration, or simply be a way to survive until you become a world-famous artist. Choose two attribute boosts. One must be to Dexterity or Charisma, and one is a free attribute boost. You're trained in the Crafting skill, and the Art Lore skill. You gain the Specialty Crafting skill feat.","category":"background","pfs":"Standard","feat":["Specialty Crafting"],"rarity":"common","slug":"background-410"},{"skill_mod":{},"summary":"Your past includes no small amount of rural banditry, robbing travelers on the road and scraping by. Whether your robbery was sanctioned by a local …","primary_source":"Player Core","primary_source_category":"Rulebooks","source_category":["Rulebooks"],"is_general_background":true,"source":["Player Core"],"type":"Background","resistance":{},"speed":{},"url":"/Backgrounds.aspx?ID=411","weakness":{},"skill":["Intimidation","Lore related to the terrain you worked in (such as Desert Lore or Plains Lore)."],"name":"Bandit","legacy_id":["background-165"],"attribute":["Dexterity","Charisma"],"id":"background-411","text":" Bandit Source Player Core pg. 84 Your past includes no small amount of rural banditry, robbing travelers on the road and scraping by. Whether your robbery was sanctioned by a local noble or you did so of your own accord, you eventually got caught up in the adventuring life. Now, adventure is your stock and trade, and years of camping and skirmishing have only helped. Choose two attribute boosts. One must be to Dexterity or Charisma, and one is a free attribute boost. You're trained in the Intimidation skill, and a Lore skill related to the terrain you worked in (such as Desert Lore or Plains Lore). You gain the Group Coercion skill feat.","category":"background","pfs":"Standard","feat":["Group Coercion"],"rarity":"common","slug":"background-411"},{"skill_mod":{},"summary":"You have five specialties: hefting barrels, drinking, polishing steins, drinking, and drinking. You worked in a bar, where you learned how to hold …","primary_source":"Player Core","primary_source_category":"Rulebooks","source_category":["Rulebooks"],"is_general_background":true,"source":["Player Core"],"type":"Background","resistance":{},"speed":{},"url":"/Backgrounds.aspx?ID=412","weakness":{},"skill":["Diplomacy","Alcohol Lore"],"name":"Barkeep","legacy_id":["background-6"],"attribute":["Constitution","Charisma"],"id":"background-412","text":" Barkeep Source Player Core pg. 84 You have five specialties: hefting barrels, drinking, polishing steins, drinking, and drinking. You worked in a bar, where you learned how to hold your liquor and rowdily socialize. Choose two attribute boosts. One must be to Constitution or Charisma, and one is a free attribute boost. You're trained in the Diplomacy skill, and the Alcohol Lore skill. You gain the Hobnobber skill feat.","category":"background","pfs":"Standard","feat":["Hobnobber"],"rarity":"common","slug":"background-412"},{"skill_mod":{},"summary":"Piles of legal manuals, stern teachers, and experience in the courtroom have instructed you in legal matters. Youre capable of mounting a …","primary_source":"Player Core","primary_source_category":"Rulebooks","source_category":["Rulebooks"],"is_general_background":true,"source":["Player Core"],"type":"Background","resistance":{},"speed":{},"url":"/Backgrounds.aspx?ID=413","weakness":{},"skill":["Diplomacy","Legal Lore"],"name":"Barrister","legacy_id":["background-7"],"attribute":["Intelligence","Charisma"],"id":"background-413","text":" Barrister Source Player Core pg. 85 Piles of legal manuals, stern teachers, and experience in the courtroom have instructed you in legal matters. Youre capable of mounting a prosecution or defense in court, and you tend to keep abreast of local laws, as you never can tell when you might need to know them on short notice. Choose two attribute boosts. One must be to Intelligence or Charisma, and one is a free attribute boost. You're trained in the Diplomacy skill, and the Legal Lore skill. You gain the Group Impression skill feat.","category":"background","pfs":"Standard","feat":["Group Impression"],"rarity":"common","slug":"background-413"},{"skill_mod":{},"summary":"Bringing in lawbreakers lined your pockets. Maybe you had an altruistic motive and sought to bring in criminals to make the streets safer, or maybe …","primary_source":"Player Core","primary_source_category":"Rulebooks","source_category":["Rulebooks"],"is_general_background":true,"source":["Player Core"],"type":"Background","resistance":{},"speed":{},"url":"/Backgrounds.aspx?ID=414","weakness":{},"skill":["Survival","Legal Lore"],"name":"Bounty Hunter","legacy_id":["background-8"],"attribute":["Strength","Wisdom"],"id":"background-414","text":" Bounty Hunter Source Player Core pg. 85 Bringing in lawbreakers lined your pockets. Maybe you had an altruistic motive and sought to bring in criminals to make the streets safer, or maybe the coin was motivation enough. Your techniques for hunting down criminals transfer easily to the life of an adventurer. Choose two attribute boosts. One must be to Strength or Wisdom, and one is a free attribute boost. You're trained in the Survival skill, and the Legal Lore skill. You gain the Experienced Tracker skill feat.","category":"background","pfs":"Standard","feat":["Experienced Tracker"],"rarity":"common","slug":"background-414"},{"skill_mod":{},"summary":"You traveled from place to place, peddling false fortunes and snake oil in one town, pretending to be royalty in exile to seduce a wealthy heir in …","primary_source":"Player Core","primary_source_category":"Rulebooks","source_category":["Rulebooks"],"is_general_background":true,"source":["Player Core"],"type":"Background","resistance":{},"speed":{},"url":"/Backgrounds.aspx?ID=415","weakness":{},"skill":["Deception","Underworld Lore"],"name":"Charlatan","legacy_id":["background-9"],"attribute":["Intelligence","Charisma"],"id":"background-415","text":" Charlatan Source Player Core pg. 85 You traveled from place to place, peddling false fortunes and snake oil in one town, pretending to be royalty in exile to seduce a wealthy heir in the next. Becoming an adventurer might be your next big scam or an attempt to put your talents to use for a greater cause. Perhaps its a bit of both, as you realize that after pretending to be a hero, youve become the mask. Choose two attribute boosts. One must be to Intelligence or Charisma, and one is a free attribute boost. You're trained in the Deception skill, and the Underworld Lore skill. You gain the Charming Liar skill feat.","category":"background","pfs":"Standard","feat":["Charming Liar"],"rarity":"common","slug":"background-415"},{"skill_mod":{},"summary":"You grew up in the kitchens of a tavern or other dining establishment and excelled there, becoming an exceptional cook. Baking, cooking, a little …","primary_source":"Player Core","primary_source_category":"Rulebooks","source_category":["Rulebooks"],"is_general_background":true,"source":["Player Core"],"type":"Background","resistance":{},"speed":{},"url":"/Backgrounds.aspx?ID=416","weakness":{},"skill":["Survival","Cooking Lore"],"name":"Cook","legacy_id":["background-168"],"attribute":["Constitution","Intelligence"],"id":"background-416","text":" Cook Source Player Core pg. 85 You grew up in the kitchens of a tavern or other dining establishment and excelled there, becoming an exceptional cook. Baking, cooking, a little brewing on the side—youve spent lots of time out of sight. Its about time you went out into the world to catch some sights for yourself. Choose two attribute boosts. One must be to Constitution or Intelligence, and one is a free attribute boost. You're trained in the Survival skill, and the Cooking Lore skill. You gain the Seasoned skill feat.","category":"background","pfs":"Standard","feat":["Seasoned"],"rarity":"common","slug":"background-416"},{"skill_mod":{},"summary":"As an unscrupulous independent or as a member of an underworld organization, you lived a life of crime. You might have become an adventurer to seek …","primary_source":"Player Core","primary_source_category":"Rulebooks","source_category":["Rulebooks"],"is_general_background":true,"source":["Player Core"],"type":"Background","resistance":{},"speed":{},"url":"/Backgrounds.aspx?ID=417","weakness":{},"skill":["Stealth","Underworld Lore"],"name":"Criminal","legacy_id":["background-10"],"attribute":["Dexterity","Intelligence"],"id":"background-417","text":" Criminal Source Player Core pg. 85 As an unscrupulous independent or as a member of an underworld organization, you lived a life of crime. You might have become an adventurer to seek redemption, to escape the law, or simply to get access to bigger and better loot. Choose two attribute boosts. One must be to Dexterity or Intelligence, and one is a free attribute boost. You're trained in the Stealth skill, and the Underworld Lore skill. You gain the Experienced Smuggler skill feat.","category":"background","pfs":"Standard","feat":["Experienced Smuggler"],"rarity":"common","slug":"background-417"},{"skill_mod":{},"summary":"You were (or still are) a member of a cult whose rites may involve sacred dances to ensure a strong harvest or dire rituals that call upon dark …","primary_source":"Player Core","primary_source_category":"Rulebooks","source_category":["Rulebooks"],"is_general_background":true,"source":["Player Core"],"type":"Background","resistance":{},"speed":{},"url":"/Backgrounds.aspx?ID=418","weakness":{},"skill":["Occultism","Lore related to your deity or cult."],"name":"Cultist","legacy_id":["background-170"],"attribute":["Intelligence","Charisma"],"id":"background-418","text":" Cultist Source Player Core pg. 86 You were (or still are) a member of a cult whose rites may involve sacred dances to ensure a strong harvest or dire rituals that call upon dark powers. You might have taken up adventuring to further your cults aims, to initiate yourself into the worlds grander mysteries, or to flee unsavory practices or strictures. Choose two attribute boosts. One must be to Intelligence or Charisma, and one is a free attribute boost. You're trained in the Occultism skill, and a Lore skill related to your deity or cult. You gain the Schooled in Secrets skill feat.","category":"background","pfs":"Standard","feat":["Schooled in Secrets"],"rarity":"common","slug":"background-418"},{"skill_mod":{},"summary":"You solved crimes as a police inspector or took jobs for wealthy clients as a private investigator. You might have become an adventurer as part of …","primary_source":"Player Core","primary_source_category":"Rulebooks","source_category":["Rulebooks"],"is_general_background":true,"source":["Player Core"],"type":"Background","resistance":{},"speed":{},"url":"/Backgrounds.aspx?ID=419","weakness":{},"skill":["Society","Underworld Lore"],"name":"Detective","legacy_id":["background-11"],"attribute":["Intelligence","Wisdom"],"id":"background-419","text":" Detective Source Player Core pg. 86 You solved crimes as a police inspector or took jobs for wealthy clients as a private investigator. You might have become an adventurer as part of your next big mystery, but likely it was due to the consequences or aftermath of a prior case. Choose two attribute boosts. One must be to Intelligence or Wisdom, and one is a free attribute boost. You're trained in the Society skill, and the Underworld Lore skill. You gain the Streetwise skill feat.","category":"background","pfs":"Standard","feat":["Streetwise"],"rarity":"common","slug":"background-419"},{"skill_mod":{},"summary":"As a diplomat or messenger, you traveled to lands far and wide. Communicating with new people and forming alliances were your stock and trade.","primary_source":"Player Core","primary_source_category":"Rulebooks","source_category":["Rulebooks"],"is_general_background":true,"source":["Player Core"],"type":"Background","resistance":{},"speed":{},"url":"/Backgrounds.aspx?ID=420","weakness":{},"skill":["Society","Lore related to one city you've visited often."],"name":"Emissary","legacy_id":["background-12"],"attribute":["Intelligence","Charisma"],"id":"background-420","text":" Emissary Source Player Core pg. 86 As a diplomat or messenger, you traveled to lands far and wide. Communicating with new people and forming alliances were your stock and trade. Choose two attribute boosts. One must be to Intelligence or Charisma, and one is a free attribute boost. You're trained in the Society skill, and a Lore skill related to one city you've visited often. You gain the Multilingual skill feat.","category":"background","pfs":"Standard","feat":["Multilingual"],"rarity":"common","slug":"background-420"},{"skill_mod":{},"summary":"Through an education in the arts or sheer dogged practice, you learned to entertain crowds. You might have been an actor, a dancer, a musician, a …","primary_source":"Player Core","primary_source_category":"Rulebooks","source_category":["Rulebooks"],"is_general_background":true,"source":["Player Core"],"type":"Background","resistance":{},"speed":{},"url":"/Backgrounds.aspx?ID=421","weakness":{},"skill":["Performance","Theater Lore"],"name":"Entertainer","legacy_id":["background-13"],"attribute":["Dexterity","Charisma"],"id":"background-421","text":" Entertainer Source Player Core pg. 86 Through an education in the arts or sheer dogged practice, you learned to entertain crowds. You might have been an actor, a dancer, a musician, a street magician, or any other sort of performer. Choose two attribute boosts. One must be to Dexterity or Charisma, and one is a free attribute boost. You're trained in the Performance skill, and the Theater Lore skill. You gain the Fascinating Performance skill feat.","category":"background","pfs":"Standard","feat":["Fascinating Performance"],"rarity":"common","slug":"background-421"},{"skill_mod":{},"summary":"With a strong back and an understanding of seasonal cycles, you tilled the land and tended crops. Your farm could have been razed by invaders, you …","primary_source":"Player Core","primary_source_category":"Rulebooks","source_category":["Rulebooks"],"is_general_background":true,"source":["Player Core"],"type":"Background","resistance":{},"speed":{},"url":"/Backgrounds.aspx?ID=422","weakness":{},"skill":["Athletics","Farming Lore"],"name":"Farmhand","legacy_id":["background-14"],"attribute":["Constitution","Wisdom"],"id":"background-422","text":" Farmhand Source Player Core pg. 86 With a strong back and an understanding of seasonal cycles, you tilled the land and tended crops. Your farm could have been razed by invaders, you could have lost the family tying you to the land, or you might have simply tired of the drudgery, but at some point you became an adventurer. Choose two attribute boosts. One must be to Constitution or Wisdom, and one is a free attribute boost. You're trained in the Athletics skill, and the Farming Lore skill. You gain the Assurance skill feat with Athletics.","category":"background","pfs":"Standard","feat":["Assurance"],"rarity":"common","slug":"background-422"},{"skill_mod":{},"summary":"In the chaotic rush of battle, you learned to adapt to rapidly changing conditions as you administered to battle casualties. You patched up soldiers, …","primary_source":"Player Core","primary_source_category":"Rulebooks","source_category":["Rulebooks"],"is_general_background":true,"source":["Player Core"],"type":"Background","resistance":{},"speed":{},"url":"/Backgrounds.aspx?ID=423","weakness":{},"skill":["Medicine","Warfare Lore"],"name":"Field Medic","legacy_id":["background-15"],"attribute":["Constitution","Wisdom"],"id":"background-423","text":" Field Medic Source Player Core pg. 86 In the chaotic rush of battle, you learned to adapt to rapidly changing conditions as you administered to battle casualties. You patched up soldiers, guards, or other combatants, and learned a fair amount about the logistics of war. Choose two attribute boosts. One must be to Constitution or Wisdom, and one is a free attribute boost. You're trained in the Medicine skill, and the Warfare Lore skill. You gain the Battle Medicine skill feat.","category":"background","pfs":"Standard","feat":["Battle Medicine"],"rarity":"common","slug":"background-423"},{"skill_mod":{},"summary":"The strands of fate are clear to you, as you have learned many traditional forms by which laypeople can divine the future. You might have used these …","primary_source":"Player Core","primary_source_category":"Rulebooks","source_category":["Rulebooks"],"is_general_background":true,"source":["Player Core"],"type":"Background","resistance":{},"speed":{},"url":"/Backgrounds.aspx?ID=424","weakness":{},"skill":["Occultism","Fortune-Telling Lore"],"name":"Fortune Teller","legacy_id":["background-16"],"attribute":["Intelligence","Charisma"],"id":"background-424","text":" Fortune Teller Source Player Core pg. 86 The strands of fate are clear to you, as you have learned many traditional forms by which laypeople can divine the future. You might have used these skills to guide your community, or simply to make money. But even the slightest peek into these practices connects you to the occult mysteries of the universe. Choose two attribute boosts. One must be to Intelligence or Charisma, and one is a free attribute boost. You're trained in the Occultism skill, and the Fortune-Telling Lore skill. You gain the Oddity Identification skill feat.","category":"background","pfs":"Standard","feat":["Oddity Identification"],"rarity":"common","slug":"background-424"},{"skill_mod":{},"summary":"The thrill of the win drew you into games of chance. This might have been a lucrative sideline that paled in comparison to the real risks of …","primary_source":"Player Core","primary_source_category":"Rulebooks","source_category":["Rulebooks"],"is_general_background":true,"source":["Player Core"],"type":"Background","resistance":{},"speed":{},"url":"/Backgrounds.aspx?ID=425","weakness":{},"skill":["Deception","Games Lore"],"name":"Gambler","legacy_id":["background-17"],"attribute":["Dexterity","Charisma"],"id":"background-425","text":" Gambler Source Player Core pg. 86 The thrill of the win drew you into games of chance. This might have been a lucrative sideline that paled in comparison to the real risks of adventuring, or you might have fallen on hard times due to your gambling and pursued adventuring as a way out of a spiral. Choose two attribute boosts. One must be to Dexterity or Charisma, and one is a free attribute boost. You're trained in the Deception skill, and the Games Lore skill. You gain the Lie to Me skill feat.","category":"background","pfs":"Standard","feat":["Lie to Me"],"rarity":"common","slug":"background-425"},{"skill_mod":{},"summary":"The bloody games of the arena taught you the art of combat. Before you attained true fame, you departed—or escaped—the arena to explore the world. …","primary_source":"Player Core","primary_source_category":"Rulebooks","source_category":["Rulebooks"],"is_general_background":true,"source":["Player Core"],"type":"Background","resistance":{},"speed":{},"url":"/Backgrounds.aspx?ID=426","weakness":{},"skill":["Performance","Gladiatorial Lore"],"name":"Gladiator","legacy_id":["background-18"],"attribute":["Strength","Charisma"],"id":"background-426","text":" Gladiator Source Player Core pg. 86 The bloody games of the arena taught you the art of combat. Before you attained true fame, you departed—or escaped—the arena to explore the world. Your skill at drawing both blood and a crowds attention pay off in a new adventuring life. Choose two attribute boosts. One must be to Strength or Charisma, and one is a free attribute boost. You're trained in the Performance skill, and the Gladiatorial Lore skill. You gain the Impressive Performance skill feat.","category":"background","pfs":"Standard","feat":["Impressive Performance"],"rarity":"common","slug":"background-426"},{"skill_mod":{},"summary":"You served in the guard, out of either patriotism or the need for coin. Either way, you know how to get a difficult suspect to talk. However you left …","primary_source":"Player Core","primary_source_category":"Rulebooks","source_category":["Rulebooks"],"is_general_background":true,"source":["Player Core"],"type":"Background","resistance":{},"speed":{},"url":"/Backgrounds.aspx?ID=427","weakness":{},"skill":["Intimidation","Legal Lore or Warfare Lore skill."],"name":"Guard","legacy_id":["background-19"],"attribute":["Strength","Charisma"],"id":"background-427","text":" Guard Source Player Core pg. 86 You served in the guard, out of either patriotism or the need for coin. Either way, you know how to get a difficult suspect to talk. However you left the guard, you might think of adventuring as a way to use your skills on a wider stage. Choose two attribute boosts. One must be to Strength or Charisma, and one is a free attribute boost. You're trained in the Intimidation skill, and the Legal Lore skill or Warfare Lore skill. You gain the Quick Coercion skill feat.","category":"background","pfs":"Standard","feat":["Quick Coercion"],"rarity":"common","slug":"background-427"},{"skill_mod":{},"summary":"As a formally trained apothecary or a rural practitioner of folk medicine, you learned the healing properties of various herbs. Youre adept at …","primary_source":"Player Core","primary_source_category":"Rulebooks","source_category":["Rulebooks"],"is_general_background":true,"source":["Player Core"],"type":"Background","resistance":{},"speed":{},"url":"/Backgrounds.aspx?ID=428","weakness":{},"skill":["Nature","Herbalism Lore"],"name":"Herbalist","legacy_id":["background-20"],"attribute":["Constitution","Wisdom"],"id":"background-428","text":" Herbalist Source Player Core pg. 86 As a formally trained apothecary or a rural practitioner of folk medicine, you learned the healing properties of various herbs. Youre adept at collecting the right natural cures in all sorts of environments and preparing them properly. Choose two attribute boosts. One must be to Constitution or Wisdom, and one is a free attribute boost. You're trained in the Nature skill, and the Herbalism Lore skill. You gain the Natural Medicine skill feat.","category":"background","pfs":"Standard","feat":["Natural Medicine"],"rarity":"common","slug":"background-428"},{"skill_mod":{},"summary":"In an isolated place—like a cave, remote oasis, or secluded mansion—you lived a life of solitude. Adventuring might represent your first foray out …","primary_source":"Player Core","primary_source_category":"Rulebooks","source_category":["Rulebooks"],"is_general_background":true,"source":["Player Core"],"type":"Background","resistance":{},"speed":{},"url":"/Backgrounds.aspx?ID=429","weakness":{},"skill":["Nature","Occultism","Lore related to the terrain you lived in as a hermit (such as Cave Lore or Desert Lore)."],"name":"Hermit","legacy_id":["background-21"],"attribute":["Constitution","Intelligence"],"id":"background-429","text":" Hermit Source Player Core pg. 87 In an isolated place—like a cave, remote oasis, or secluded mansion—you lived a life of solitude. Adventuring might represent your first foray out among other people in some time. This might be a welcome reprieve from solitude or an unwanted change, but in either case, youre likely still rough around the edges. Choose two attribute boosts. One must be to Constitution or Intelligence, and one is a free attribute boost. You're trained in your choice of either the Nature or the Occultism skill, as well as a Lore skill related to the terrain you lived in as a hermit (such as Cave Lore or Desert Lore). You gain the Dubious Knowledge skill feat.","category":"background","pfs":"Standard","feat":["Dubious Knowledge"],"rarity":"common","slug":"background-429"},{"skill_mod":{},"summary":"You stalked and took down animals and other creatures of the wild. Skinning animals, harvesting their flesh, and cooking them were also part of your …","primary_source":"Player Core","primary_source_category":"Rulebooks","source_category":["Rulebooks"],"is_general_background":true,"source":["Player Core"],"type":"Background","resistance":{},"speed":{},"url":"/Backgrounds.aspx?ID=430","weakness":{},"skill":["Survival","Tanning Lore"],"name":"Hunter","legacy_id":["background-22"],"attribute":["Dexterity","Wisdom"],"id":"background-430","text":" Hunter Source Player Core pg. 87 You stalked and took down animals and other creatures of the wild. Skinning animals, harvesting their flesh, and cooking them were also part of your training, all of which can give you useful resources while you adventure. Choose two attribute boosts. One must be to Dexterity or Wisdom, and one is a free attribute boost. You're trained in the Survival skill, and the Tanning Lore skill. You gain the Survey Wildlife skill feat.","category":"background","pfs":"Standard","feat":["Survey Wildlife"],"rarity":"common","slug":"background-430"},{"skill_mod":{},"summary":"Youve spent years performing arduous physical labor. It was a difficult life, but you somehow survived. You may have embraced adventuring as an …","primary_source":"Player Core","primary_source_category":"Rulebooks","source_category":["Rulebooks"],"is_general_background":true,"source":["Player Core"],"type":"Background","resistance":{},"speed":{},"url":"/Backgrounds.aspx?ID=431","weakness":{},"skill":["Athletics","Labor Lore"],"name":"Laborer","legacy_id":["background-23"],"attribute":["Strength","Constitution"],"id":"background-431","text":" Laborer Source Player Core pg. 87 Youve spent years performing arduous physical labor. It was a difficult life, but you somehow survived. You may have embraced adventuring as an easier method to make your way in the world, or you might adventure under someone elses command. Choose two attribute boosts. One must be to Strength or Constitution, and one is a free attribute boost. You're trained in the Athletics skill, and the Labor Lore skill. You gain the Hefty Hauler skill feat.","category":"background","pfs":"Standard","feat":["Hefty Hauler"],"rarity":"common","slug":"background-431"},{"skill_mod":{},"summary":"You dedicated yourself to intense training and rigorous study to become a great warrior. The school you attended might have been a traditionalist …","primary_source":"Player Core","primary_source_category":"Rulebooks","source_category":["Rulebooks"],"is_general_background":true,"source":["Player Core"],"type":"Background","resistance":{},"speed":{},"url":"/Backgrounds.aspx?ID=432","weakness":{},"skill":["Acrobatics","Athletics","Warfare Lore"],"name":"Martial Disciple","legacy_id":["background-24"],"attribute":["Strength","Dexterity"],"id":"background-432","text":" Martial Disciple Source Player Core pg. 87 You dedicated yourself to intense training and rigorous study to become a great warrior. The school you attended might have been a traditionalist monastery, an elite military academy, or the local branch of a prestigious mercenary organization. Choose two attribute boosts. One must be to Strength or Dexterity, and one is a free attribute boost. You're trained in your choice of either the Acrobatics or the Athletics skill, as well as the Warfare Lore skill. You gain a skill feat: Cat Fall if you chose Acrobatics or Quick Jump if you chose Athletics.","category":"background","pfs":"Standard","feat":["Cat Fall","Quick Jump"],"rarity":"common","slug":"background-432"},{"skill_mod":{},"summary":"In a dusty shop, market stall, or merchant caravan, you bartered wares for coin and trade goods. The skills you picked up still apply in the …","primary_source":"Player Core","primary_source_category":"Rulebooks","source_category":["Rulebooks"],"is_general_background":true,"source":["Player Core"],"type":"Background","resistance":{},"speed":{},"url":"/Backgrounds.aspx?ID=433","weakness":{},"skill":["Diplomacy","Mercantile Lore"],"name":"Merchant","legacy_id":["background-25"],"attribute":["Intelligence","Charisma"],"id":"background-433","text":" Merchant Source Player Core pg. 87 In a dusty shop, market stall, or merchant caravan, you bartered wares for coin and trade goods. The skills you picked up still apply in the adventuring life, in which a good deal on a suit of armor could prevent your death. Choose two attribute boosts. One must be to Intelligence or Charisma, and one is a free attribute boost. You're trained in the Diplomacy skill, and the Mercantile Lore skill. You gain the Bargain Hunter skill feat.","category":"background","pfs":"Standard","feat":["Bargain Hunter"],"rarity":"common","slug":"background-433"},{"skill_mod":{},"summary":"You earned a living wrenching precious minerals from the lightless depths of the earth. Adventuring might have seemed lucrative or glamorous compared …","primary_source":"Player Core","primary_source_category":"Rulebooks","source_category":["Rulebooks"],"is_general_background":true,"source":["Player Core"],"type":"Background","resistance":{},"speed":{},"url":"/Backgrounds.aspx?ID=434","weakness":{},"skill":["Survival","Mining Lore"],"name":"Miner","legacy_id":["background-26"],"attribute":["Strength","Wisdom"],"id":"background-434","text":" Miner Source Player Core pg. 87 You earned a living wrenching precious minerals from the lightless depths of the earth. Adventuring might have seemed lucrative or glamorous compared to this backbreaking labor— and if you have to head back underground, this time you plan to do so armed with a real weapon instead of a miners pick. Choose two attribute boosts. One must be to Strength or Wisdom, and one is a free attribute boost. You're trained in the Survival skill, and the Mining Lore skill. You gain the Terrain Expertise skill feat with underground terrain.","category":"background","pfs":"Standard","feat":["Terrain Expertise"],"rarity":"common","slug":"background-434"},{"skill_mod":{},"summary":"To the common folk, the life of a noble seems one of idyllic luxury, but growing up as a noble or member of the aspiring gentry, you know the …","primary_source":"Player Core","primary_source_category":"Rulebooks","source_category":["Rulebooks"],"is_general_background":true,"source":["Player Core"],"type":"Background","resistance":{},"speed":{},"url":"/Backgrounds.aspx?ID=435","weakness":{},"skill":["Society","Genealogy Lore or Heraldry Lore skill."],"name":"Noble","legacy_id":["background-27"],"attribute":["Intelligence","Charisma"],"id":"background-435","text":" Noble Source Player Core pg. 87 To the common folk, the life of a noble seems one of idyllic luxury, but growing up as a noble or member of the aspiring gentry, you know the reality: a nobles lot is obligation and intrigue. Whether you seek to escape your duties by adventuring or to better your station, you have traded silks and pageantry for an adventurers life. Choose two attribute boosts. One must be to Intelligence or Charisma, and one is a free attribute boost. You're trained in the Society skill, and the Genealogy Lore skill or Heraldry Lore skill. You gain the Courtly Graces skill feat.","category":"background","pfs":"Standard","feat":["Courtly Graces"],"rarity":"common","slug":"background-435"},{"skill_mod":{},"summary":"Traveling far and wide, you picked up basic tactics for surviving on the road and in unknown lands, getting by with few supplies and even fewer …","primary_source":"Player Core","primary_source_category":"Rulebooks","source_category":["Rulebooks"],"is_general_background":true,"source":["Player Core"],"type":"Background","resistance":{},"speed":{},"url":"/Backgrounds.aspx?ID=436","weakness":{},"skill":["Survival","Lore related to one terrain you traveled in (such as Desert Lore or Swamp Lore)."],"name":"Nomad","legacy_id":["background-28"],"attribute":["Constitution","Wisdom"],"id":"background-436","text":" Nomad Source Player Core pg. 88 Traveling far and wide, you picked up basic tactics for surviving on the road and in unknown lands, getting by with few supplies and even fewer comforts. As an adventurer, you travel still, often into even more dangerous places. Choose two attribute boosts. One must be to Constitution or Wisdom, and one is a free attribute boost. You're trained in the Survival skill, and a Lore skill related to one terrain you traveled in (such as Desert Lore or Swamp Lore). You gain the Assurance skill feat with Survival.","category":"background","pfs":"Standard","feat":["Assurance"],"rarity":"common","slug":"background-436"},{"skill_mod":{},"summary":"You might have been imprisoned for crimes (whether you were guilty or not), or enslaved for some part of your upbringing. In your adventuring life, …","primary_source":"Player Core","primary_source_category":"Rulebooks","source_category":["Rulebooks"],"is_general_background":true,"source":["Player Core"],"type":"Background","resistance":{},"speed":{},"url":"/Backgrounds.aspx?ID=437","weakness":{},"skill":["Stealth","Underworld Lore"],"name":"Prisoner","legacy_id":["background-29"],"attribute":["Strength","Constitution"],"id":"background-437","text":" Prisoner Source Player Core pg. 88 You might have been imprisoned for crimes (whether you were guilty or not), or enslaved for some part of your upbringing. In your adventuring life, you take full advantage of your newfound freedom. Choose two attribute boosts. One must be to Strength or Constitution, and one is a free attribute boost. You're trained in the Stealth skill, and the Underworld Lore skill. You gain the Experienced Smuggler skill feat.","category":"background","pfs":"Standard","feat":["Experienced Smuggler"],"rarity":"common","slug":"background-437"},{"skill_mod":{},"summary":"Whether in a monastery, a religious household, or just as part of your everyday life, your upbringing was steeped in the traditions of a faith or …","primary_source":"Player Core","primary_source_category":"Rulebooks","source_category":["Rulebooks"],"is_general_background":true,"source":["Player Core"],"type":"Background","resistance":{},"speed":{},"url":"/Backgrounds.aspx?ID=438","weakness":{},"skill":["Lore skill with a subcategory associated with your deity (Abadar Lore, for instance)."],"name":"Raised by Belief","legacy_id":["background-132"],"id":"background-438","text":" Raised by Belief Source Player Core pg. 88 Whether in a monastery, a religious household, or just as part of your everyday life, your upbringing was steeped in the traditions of a faith or philosophy. You might remain committed or you may have turned from your childhood creed, but your skills are still founded in your devotion. Choose two ability boosts. One must be to an attribute specified in your deitys Divine Attribute and the other is a free attribute boost. Youre trained in your deitys associated skill, and you gain Assurance with that skill. You gain a Lore skill with a subcategory associated with your deity (Abadar Lore, for instance).","category":"background","pfs":"Standard","feat":["Assurance"],"rarity":"common","slug":"background-438"},{"skill_mod":{},"summary":"You heard the call of the sea from a young age. Perhaps you signed onto a merchants vessel, joined the navy, or even fell in with a crew of pirates …","primary_source":"Player Core","primary_source_category":"Rulebooks","source_category":["Rulebooks"],"is_general_background":true,"source":["Player Core"],"type":"Background","resistance":{},"speed":{},"url":"/Backgrounds.aspx?ID=439","weakness":{},"skill":["Athletics","Sailing Lore"],"name":"Sailor","legacy_id":["background-30"],"attribute":["Strength","Dexterity"],"id":"background-439","text":" Sailor Source Player Core pg. 88 You heard the call of the sea from a young age. Perhaps you signed onto a merchants vessel, joined the navy, or even fell in with a crew of pirates and scalawags. Choose two attribute boosts. One must be to Strength or Dexterity, and one is a free attribute boost. You're trained in the Athletics skill, and the Sailing Lore skill. You gain the Underwater Marauder skill feat.","category":"background","pfs":"Standard","feat":["Underwater Marauder"],"rarity":"common","slug":"background-439"},{"skill_mod":{},"summary":"You have a knack for learning, and sequestered yourself from the outside world to learn all you could. You read about so many wondrous places and …","primary_source":"Player Core","primary_source_category":"Rulebooks","source_category":["Rulebooks"],"is_general_background":true,"source":["Player Core"],"type":"Background","resistance":{},"speed":{},"url":"/Backgrounds.aspx?ID=440","weakness":{},"skill":["Academia Lore"],"name":"Scholar","legacy_id":["background-36"],"attribute":["Intelligence","Wisdom"],"id":"background-440","text":" Scholar Source Player Core pg. 88 You have a knack for learning, and sequestered yourself from the outside world to learn all you could. You read about so many wondrous places and things in your books, and always dreamed about one day seeing the real things. Eventually, that curiosity led you to leave your studies and become an adventurer. Choose two attribute boosts. One must be to Intelligence or Wisdom, and one is a free attribute boost. Youre trained in your choice of the Arcana, Nature, Occultism, or Religion skill, and the Academia Lore skill. You gain the Assurance skill feat in your chosen skill.","category":"background","pfs":"Standard","feat":["Assurance"],"rarity":"common","slug":"background-440"},{"skill_mod":{},"summary":"You called the wilderness home as you found trails and guided travelers. Your wanderlust could have called you to the adventuring life, or perhaps …","primary_source":"Player Core","primary_source_category":"Rulebooks","source_category":["Rulebooks"],"is_general_background":true,"source":["Player Core"],"type":"Background","resistance":{},"speed":{},"url":"/Backgrounds.aspx?ID=441","weakness":{},"skill":["Survival","Lore related to one terrain you scouted in (such as Forest Lore or Cavern Lore)."],"name":"Scout","legacy_id":["background-32"],"attribute":["Dexterity","Wisdom"],"id":"background-441","text":" Scout Source Player Core pg. 88 You called the wilderness home as you found trails and guided travelers. Your wanderlust could have called you to the adventuring life, or perhaps you served as a scout for soldiers and found you liked battle. Choose two attribute boosts. One must be to Dexterity or Wisdom, and one is a free attribute boost. You're trained in the Survival skill, and a Lore skill related to one terrain you scouted in (such as Forest Lore or Cavern Lore). You gain the Forager skill feat.","category":"background","pfs":"Standard","feat":["Forager"],"rarity":"common","slug":"background-441"},{"skill_mod":{},"summary":"You eked out a living by picking pockets on the streets of a major city, never knowing where youd find your next meal. While some folk adventure for …","primary_source":"Player Core","primary_source_category":"Rulebooks","source_category":["Rulebooks"],"is_general_background":true,"source":["Player Core"],"type":"Background","resistance":{},"speed":{},"url":"/Backgrounds.aspx?ID=442","weakness":{},"skill":["Thievery","Lore for the city you lived in as a street urchin (such as Absalom Lore or Magnimar Lore)."],"name":"Street Urchin","legacy_id":["background-33"],"attribute":["Dexterity","Constitution"],"id":"background-442","text":" Street Urchin Source Player Core pg. 88 You eked out a living by picking pockets on the streets of a major city, never knowing where youd find your next meal. While some folk adventure for the glory, you do so to survive. Choose two attribute boosts. One must be to Dexterity or Constitution, and one is a free attribute boost. You're trained in the Thievery skill, and a Lore skill for the city you lived in as a street urchin (such as Absalom Lore or Magnimar Lore). You gain the Pickpocket skill feat.","category":"background","pfs":"Standard","feat":["Pickpocket"],"rarity":"common","slug":"background-442"},{"skill_mod":{},"summary":"You are incredibly knowledgeable, skilled, and perhaps even trained to teach children and adults about the world and its wonders. From books to …","primary_source":"Player Core","primary_source_category":"Rulebooks","source_category":["Rulebooks"],"is_general_background":true,"source":["Player Core"],"type":"Background","resistance":{},"speed":{},"url":"/Backgrounds.aspx?ID=443","weakness":{},"skill":["Performance","Society","Academia Lore"],"name":"Teacher","legacy_id":["background-180"],"attribute":["Intelligence","Wisdom"],"id":"background-443","text":" Teacher Source Player Core pg. 88 You are incredibly knowledgeable, skilled, and perhaps even trained to teach children and adults about the world and its wonders. From books to classes, youre committed to imparting knowledge to all. Not everything can be taught or learned from a book, though, so youve become an adventurer to learn subjects more directly and bring that wisdom back to your students. Choose two attribute boosts. One must be to Intelligence or Wisdom, and one is a free attribute boost. You're trained in your choice of either the Performance or the Society skill, as well as the Academia Lore skill. You gain the Experienced Professional skill feat.","category":"background","pfs":"Standard","feat":["Experienced Professional"],"rarity":"common","slug":"background-443"},{"skill_mod":{},"summary":"Creating all sorts of minor inventions scratches your itch for problem-solving. Your engineering skills take a particularly creative bent, and no one …","primary_source":"Player Core","primary_source_category":"Rulebooks","source_category":["Rulebooks"],"is_general_background":true,"source":["Player Core"],"type":"Background","resistance":{},"speed":{},"url":"/Backgrounds.aspx?ID=444","weakness":{},"skill":["Crafting","Engineering Lore"],"name":"Tinker","legacy_id":["background-34"],"attribute":["Dexterity","Intelligence"],"id":"background-444","text":" Tinker Source Player Core pg. 88 Creating all sorts of minor inventions scratches your itch for problem-solving. Your engineering skills take a particularly creative bent, and no one know what youll come up with next. It might be a genius device with tremendous potential... or it might explode. Choose two attribute boosts. One must be to Dexterity or Intelligence, and one is a free attribute boost. You're trained in the Crafting skill, and the Engineering Lore skill. You gain the Specialty Crafting skill feat.","category":"background","pfs":"Standard","feat":["Specialty Crafting"],"rarity":"common","slug":"background-444"},{"skill_mod":{},"summary":"In your younger days, you waded into battle as a mercenary, a warrior defending a nomadic people, or a member of a militia or army. You might have …","primary_source":"Player Core","primary_source_category":"Rulebooks","source_category":["Rulebooks"],"is_general_background":true,"source":["Player Core"],"type":"Background","resistance":{},"speed":{},"url":"/Backgrounds.aspx?ID=445","weakness":{},"skill":["Intimidation","Warfare Lore"],"name":"Warrior","legacy_id":["background-35"],"attribute":["Strength","Constitution"],"id":"background-445","text":" Warrior Source Player Core pg. 88 In your younger days, you waded into battle as a mercenary, a warrior defending a nomadic people, or a member of a militia or army. You might have wanted to break out from the regimented structure of these forces, or you could have always been as independent a warrior as you are now. Choose two attribute boosts. One must be to Strength or Constitution, and one is a free attribute boost. You're trained in the Intimidation skill, and the Warfare Lore skill. You gain the Intimidating Glare skill feat.","category":"background","pfs":"Standard","feat":["Intimidating Glare"],"rarity":"common","slug":"background-445"},{"skill_mod":{},"summary":"You studied the necromantic arts in the clawed tower of the Mortuarium, the most prestigious university of necromancy in Yled. Although your training …","primary_source":"Wake the Dead #5","primary_source_category":"Comics","source_category":["Comics"],"is_general_background":true,"source":["Wake the Dead #5"],"type":"Background","resistance":{},"speed":{},"url":"/Backgrounds.aspx?ID=446","weakness":{},"skill":["Arcana","Necromancy Lore"],"name":"Mortuarium Survivor","attribute":["Constitution","Intelligence"],"id":"background-446","text":" Mortuarium Survivor Source Wake the Dead #5 pg. 24 You studied the necromantic arts in the clawed tower of the Mortuarium, the most prestigious university of necromancy in Yled. Although your training was grueling, you graduated—or fled—with your body and mind intact; many of your peers weren’’t so lucky. You might continue studying necromancy on your own, or your experience might have scoured you on the field, but the Mortuarium instilled in you a thorough knowledge of necromantic principles and inured you to the energies that animate the dead. Choose two attribute boosts. One must be to Constitution or Intelligence, and one is a free attribute boost. You're trained in the Arcana skill, and the Necromancy Lore skill. You gain the Inured to Death reaction ","category":"background","rarity":"common","slug":"background-446"},{"skill_mod":{},"summary":"Astrologers look to the stars for signs and portents, using their positions in the heavens to chart courses for those living beneath them. As the …","primary_source":"Player Core 2","primary_source_category":"Rulebooks","source_category":["Rulebooks"],"is_general_background":true,"source":["Player Core 2"],"type":"Background","resistance":{},"speed":{},"url":"/Backgrounds.aspx?ID=447","weakness":{},"skill":["Occultism","Astrology Lore"],"name":"Astrologer","legacy_id":["background-229"],"attribute":["Intelligence","Wisdom"],"id":"background-447","text":" Astrologer Source Player Core 2 pg. 50 Astrologers look to the stars for signs and portents, using their positions in the heavens to chart courses for those living beneath them. As the celestial spheres move, so does fate itself. You studied the stars and learned to divine your path based on their guidance. Whether the stars directly called you to a life of adventure or you use the stars to guide your wanderlust, you're living out the stars' guidance in a life of adventure. Choose two attribute boosts. One must be to Intelligence or Wisdom, and one is a free attribute boost. You're trained in the Occultism skill, and the Astrology Lore skill. You gain the Oddity Identification skill feat.","category":"background","pfs":"Standard","feat":["Oddity Identification"],"rarity":"common","slug":"background-447"},{"skill_mod":{},"summary":"Haircuts, dentistry, bloodletting, and surgery—if it takes a steady hand and a razor, you can do it. You may have taken to the road to expand your …","primary_source":"Player Core 2","primary_source_category":"Rulebooks","source_category":["Rulebooks"],"is_general_background":true,"source":["Player Core 2"],"type":"Background","resistance":{},"speed":{},"url":"/Backgrounds.aspx?ID=448","weakness":{},"skill":["Medicine","Surgery Lore"],"name":"Barber","legacy_id":["background-166"],"attribute":["Dexterity","Wisdom"],"id":"background-448","text":" Barber Source Player Core 2 pg. 50 Haircuts, dentistry, bloodletting, and surgery—if it takes a steady hand and a razor, you can do it. You may have taken to the road to expand your skills or test yourself against a world that leaves your patients so battered and bruised. Choose two attribute boosts. One must be to Dexterity or Wisdom, and one is a free attribute boost. You're trained in the Medicine skill, and the Surgery Lore skill. You gain the Risky Surgery skill feat.","category":"background","pfs":"Standard","feat":["Risky Surgery"],"rarity":"common","slug":"background-448"},{"skill_mod":{},"summary":"You ran the numbers on a large farm, for a merchant's endeavors, or with a major guild in the city. You kept track of expenses, payroll, profits, and …","primary_source":"Player Core 2","primary_source_category":"Rulebooks","source_category":["Rulebooks"],"is_general_background":true,"source":["Player Core 2"],"type":"Background","resistance":{},"speed":{},"url":"/Backgrounds.aspx?ID=449","weakness":{},"skill":["Society","Accounting Lore"],"name":"Bookkeeper","legacy_id":["background-167"],"attribute":["Intelligence","Wisdom"],"id":"background-449","text":" Bookkeeper Source Player Core 2 pg. 50 You ran the numbers on a large farm, for a merchant's endeavors, or with a major guild in the city. You kept track of expenses, payroll, profits, and anything else that had to do with money, for better or worse. If better, you might be adventuring to learn how others ply this trade. If worse, you may be fleeing from impending consequences in the hope that no one finds you. Choose two attribute boosts. One must be to Intelligence or Wisdom, and one is a free attribute boost. You're trained in the Society skill, and the Accounting Lore skill. You gain the Eye for Numbers skill feat.","category":"background","pfs":"Standard","feat":["Eye for Numbers"],"rarity":"common","slug":"background-449"},{"skill_mod":{},"summary":"In your youth, you earned coin running messages for persons of wealth and influence, darting through crowded city streets. Your dogged commitment to …","primary_source":"Player Core 2","primary_source_category":"Rulebooks","source_category":["Rulebooks"],"is_general_background":true,"source":["Player Core 2"],"type":"Background","resistance":{},"speed":{},"url":"/Backgrounds.aspx?ID=450","weakness":{},"skill":["Society","Lore for your city of origin."],"name":"Courier","legacy_id":["background-169"],"attribute":["Dexterity","Intelligence"],"id":"background-450","text":" Courier Source Player Core 2 pg. 50 In your youth, you earned coin running messages for persons of wealth and influence, darting through crowded city streets. Your dogged commitment to deliver your message was good training for the life of an adventurer. Choose two attribute boosts. One must be to Dexterity or Intelligence, and one is a free attribute boost. You're trained in the Society skill, and a Lore skill for your city of origin. You gain the Glean Contents skill feat.","category":"background","pfs":"Standard","feat":["Glean Contents"],"rarity":"common","slug":"background-450"},{"skill_mod":{},"summary":"You live behind the controls of a vehicle, and can handle anything the road or waves and sky can throw at you. You adventure to test your skills with …","primary_source":"Player Core 2","primary_source_category":"Rulebooks","source_category":["Rulebooks"],"is_general_background":true,"source":["Player Core 2","Guns & Gears (Remastered)"],"type":"Background","resistance":{},"speed":{},"url":"/Backgrounds.aspx?ID=451","weakness":{},"skill":["Acrobatics","Driving Lore or Piloting Lore"],"name":"Driver","attribute":["Strength","Dexterity"],"id":"background-451","text":" Driver Source Player Core 2 pg. 50, Guns &amp; Gears (Remastered) pg. 45 You live behind the controls of a vehicle, and can handle anything the road or waves and sky can throw at you. You adventure to test your skills with new and interesting vehicles. Choose two attribute boosts. One must be to Strength or Dexterity, and one is a free attribute boost. You're trained in the Acrobatics skill, and the Driving Lore or Piloting Lore skill. You gain the Assurance skill feat with the chosen lore.","category":"background","pfs":"Standard","feat":["Assurance"],"rarity":"common","slug":"background-451"},{"skill_mod":{},"summary":"You were more than a rebel; you were a revolutionary, fighting for the promise of a new or better country. You may or may not still believe in the …","primary_source":"Player Core 2","primary_source_category":"Rulebooks","source_category":["Rulebooks"],"is_general_background":true,"source":["Player Core 2"],"type":"Background","resistance":{},"speed":{},"url":"/Backgrounds.aspx?ID=452","weakness":{},"skill":["Deception","Warfare Lore"],"name":"Insurgent","legacy_id":["background-171"],"attribute":["Strength","Wisdom"],"id":"background-452","text":" Insurgent Source Player Core 2 pg. 50 You were more than a rebel; you were a revolutionary, fighting for the promise of a new or better country. You may or may not still believe in the cause, or perhaps victory or exile has led you on this new journey to trumpet your glory... or to escape the consequences of your defeat. Choose two attribute boosts. One must be to Strength or Wisdom, and one is a free attribute boost. You're trained in the Deception skill, and the Warfare Lore skill. You gain the Lengthy Diversion skill feat.","category":"background","pfs":"Standard","feat":["Lengthy Diversion"],"rarity":"common","slug":"background-452"},{"skill_mod":{},"summary":"In your youth, you galloped on horseback over vast prairies, serving as a vanguard for your settlement, an army, or another group. Seeing so many …","primary_source":"Player Core 2","primary_source_category":"Rulebooks","source_category":["Rulebooks"],"is_general_background":true,"source":["Player Core 2"],"type":"Background","resistance":{},"speed":{},"url":"/Backgrounds.aspx?ID=453","weakness":{},"skill":["Nature","Plains Lore"],"name":"Outrider","legacy_id":["background-172"],"attribute":["Constitution","Wisdom"],"id":"background-453","text":" Outrider Source Player Core 2 pg. 50 In your youth, you galloped on horseback over vast prairies, serving as a vanguard for your settlement, an army, or another group. Seeing so many different lands built a thirst in you to adventure and explore the world instead of just racing past it. Choose two attribute boosts. One must be to Constitution or Wisdom, and one is a free attribute boost. You're trained in the Nature skill, and the Plains Lore skill. You gain the Express Rider skill feat.","category":"background","pfs":"Standard","feat":["Express Rider"],"rarity":"common","slug":"background-453"},{"skill_mod":{},"summary":"In your youth, you made several pilgrimages to important shrines and sacred sites. You might have been a mendicant friar, a seller of religious …","primary_source":"Player Core 2","primary_source_category":"Rulebooks","source_category":["Rulebooks"],"is_general_background":true,"source":["Player Core 2"],"type":"Background","resistance":{},"speed":{},"url":"/Backgrounds.aspx?ID=454","weakness":{},"skill":["Religion"],"name":"Pilgrim","legacy_id":["background-173"],"attribute":["Wisdom","Charisma"],"id":"background-454","text":" Pilgrim Source Player Core 2 pg. 50 In your youth, you made several pilgrimages to important shrines and sacred sites. You might have been a mendicant friar, a seller of religious relics (real or fraudulent), or just a simple farmer following the dictates of your faith. Whatever the aims of your wanderings now, your faith still protects you on the road. Choose two attribute boosts. One must be to Wisdom or Charisma , and one is a free attribute boost. You're trained in the Religion skill, and the Lore skill for your patron deity. You gain the Pilgrim's Token skill feat.","category":"background","pfs":"Standard","rarity":"common","slug":"background-454"},{"skill_mod":{},"summary":"You come from a land very distant from the one you now find yourself in, driven by war, plague, or simply in the pursuit of opportunity. Regardless …","primary_source":"Player Core 2","primary_source_category":"Rulebooks","source_category":["Rulebooks"],"is_general_background":true,"source":["Player Core 2"],"type":"Background","resistance":{},"speed":{},"url":"/Backgrounds.aspx?ID=455","weakness":{},"skill":["Society","Lore related to the settlement you came from."],"name":"Refugee","legacy_id":["background-174"],"attribute":["Constitution","Wisdom"],"id":"background-455","text":" Refugee Source Player Core 2 pg. 50 You come from a land very distant from the one you now find yourself in, driven by war, plague, or simply in the pursuit of opportunity. Regardless of your origin or the reason you left your home, you find yourself an outsider in this new land. Adventuring is a way to support yourself while offering hope to those who need it most. Choose two attribute boosts. One must be to Constitution or Wisdom, and one is a free attribute boost. You're trained in the Society skill, and a Lore skill related to the settlement you came from. You gain the Streetwise skill feat.","category":"background","pfs":"Standard","feat":["Streetwise"],"rarity":"common","slug":"background-455"},{"skill_mod":{},"summary":"Some ailments can't be cured by herbs alone. You learned ritual remedies as well, calling on nature spirits to soothe aches and ward off the evil …","primary_source":"Player Core 2","primary_source_category":"Rulebooks","source_category":["Rulebooks"],"is_general_background":true,"source":["Player Core 2"],"type":"Background","resistance":{},"speed":{},"url":"/Backgrounds.aspx?ID=456","weakness":{},"skill":["Occultism","Herbalism Lore"],"name":"Root Worker","legacy_id":["background-175"],"attribute":["Intelligence","Wisdom"],"id":"background-456","text":" Root Worker Source Player Core 2 pg. 51 Some ailments can't be cured by herbs alone. You learned ritual remedies as well, calling on nature spirits to soothe aches and ward off the evil eye. Taking up with adventurers has given you company on the road, as well as protection from those who would brand you a fake—or worse. Choose two attribute boosts. One must be to Intelligence or Wisdom, and one is a free attribute boost. You're trained in the Occultism skill, and the Herbalism Lore skill. You gain the Root Magic skill feat.","category":"background","pfs":"Standard","feat":["Root Magic"],"rarity":"common","slug":"background-456"},{"skill_mod":{},"summary":"Whether you do it for personal enjoyment or at the behest of a mercenary company or military organization, you have a knack for destroying things. …","primary_source":"Player Core 2","primary_source_category":"Rulebooks","source_category":["Rulebooks"],"is_general_background":true,"source":["Player Core 2","Guns & Gears (Remastered)"],"type":"Background","resistance":{},"speed":{},"url":"/Backgrounds.aspx?ID=457","weakness":{},"skill":["Thievery","Engineering Lore"],"name":"Saboteur","attribute":["Strength","Dexterity"],"id":"background-457","text":" Saboteur Source Player Core 2 pg. 51, Guns &amp; Gears (Remastered) pg. 45 Whether you do it for personal enjoyment or at the behest of a mercenary company or military organization, you have a knack for destroying things. You have a sense for an object or structure's weak spots and know where to deliver a hammer strike or alchemical bomb. You adventure to hone your skills or complete a particular mission. Choose two attribute boosts. One must be to Strength or Dexterity, and one is a free attribute boost. You're trained in the Thievery skill, and the Engineering Lore skill. You gain the Concealing Legerdemain skill feat.","category":"background","pfs":"Standard","feat":["Concealing Legerdemain"],"rarity":"common","slug":"background-457"},{"skill_mod":{},"summary":"You've made a living sorting through the things society throws away. You might have scavenged simply to survive, or plied a trade as a ragpicker, …","primary_source":"Player Core 2","primary_source_category":"Rulebooks","source_category":["Rulebooks"],"is_general_background":true,"source":["Player Core 2"],"type":"Background","resistance":{},"speed":{},"url":"/Backgrounds.aspx?ID=458","weakness":{},"skill":["Survival","Lore for the settlement you grew up scavenging in."],"name":"Scavenger","legacy_id":["background-176"],"attribute":["Intelligence","Wisdom"],"id":"background-458","text":" Scavenger Source Player Core 2 pg. 51 You've made a living sorting through the things society throws away. You might have scavenged simply to survive, or plied a trade as a ragpicker, dung carter, or the like. While you've left that life behind, you still keep one eye on the ground out of habit. Choose two attribute boosts. One must be to Intelligence or Wisdom, and one is a free attribute boost. You're trained in the Survival skill, and a Lore skill for the settlement you grew up scavenging in. You gain the Forager skill feat.","category":"background","pfs":"Standard","feat":["Forager"],"rarity":"common","slug":"background-458"},{"skill_mod":{},"summary":"You held a role of servitude, waiting on nobles and engendering their trust as one of the confidantes of the household. You might have walked away on …","primary_source":"Player Core 2","primary_source_category":"Rulebooks","source_category":["Rulebooks"],"is_general_background":true,"source":["Player Core 2"],"type":"Background","resistance":{},"speed":{},"url":"/Backgrounds.aspx?ID=459","weakness":{},"skill":["Society","Labor Lore"],"name":"Servant","legacy_id":["background-177"],"attribute":["Dexterity","Charisma"],"id":"background-459","text":" Servant Source Player Core 2 pg. 51 You held a role of servitude, waiting on nobles and engendering their trust as one of the confidantes of the household. You might have walked away on good terms, or perhaps you know dangerous secrets about your former employers. Regardless, you're adventuring for a change and finding that in this new role, the skills you've learned now serve you. Choose two attribute boosts. One must be to Dexterity or Charisma, and one is a free attribute boost. You're trained in the Society skill, and the Labor Lore skill. You gain the Read Lips skill feat.","category":"background","pfs":"Standard","feat":["Read Lips"],"rarity":"common","slug":"background-459"},{"skill_mod":{},"summary":"You trained at the feet of a knight, maintaining their gear and supporting them at tourneys and in battle. Now you search for a challenge that will …","primary_source":"Player Core 2","primary_source_category":"Rulebooks","source_category":["Rulebooks"],"is_general_background":true,"source":["Player Core 2"],"type":"Background","resistance":{},"speed":{},"url":"/Backgrounds.aspx?ID=460","weakness":{},"skill":["Athletics","Heraldry Lore or Warfare Lore skill."],"name":"Squire","legacy_id":["background-178"],"attribute":["Strength","Constitution"],"id":"background-460","text":" Squire Source Player Core 2 pg. 51 You trained at the feet of a knight, maintaining their gear and supporting them at tourneys and in battle. Now you search for a challenge that will prove you worthy of full knighthood, or you've spurned pomp and ceremony to test yourself in honest, albeit less formal, combat. Choose two attribute boosts. One must be to Strength or Constitution, and one is a free attribute boost. You're trained in the Athletics skill, and the Heraldry Lore skill or Warfare Lore skill. You gain the Armor Assist skill feat.","category":"background","pfs":"Standard","feat":["Armor Assist"],"rarity":"common","slug":"background-460"},{"skill_mod":{},"summary":"Reviled but required, you were sent when taxes were due. Performing your job might have required travel and persuasion, or perhaps you were …","primary_source":"Player Core 2","primary_source_category":"Rulebooks","source_category":["Rulebooks"],"is_general_background":true,"source":["Player Core 2"],"type":"Background","resistance":{},"speed":{},"url":"/Backgrounds.aspx?ID=461","weakness":{},"skill":["Intimidation","Lore for the settlement that employed you."],"name":"Tax Collector","legacy_id":["background-179"],"attribute":["Strength","Charisma"],"id":"background-461","text":" Tax Collector Source Player Core 2 pg. 51 Reviled but required, you were sent when taxes were due. Performing your job might have required travel and persuasion, or perhaps you were responsible for collecting taxes on trade. Either way, it sometimes meant dirty hands, and adventuring seemed the next logical step to you. Choose two attribute boosts. One must be to Strength or Charisma, and one is a free attribute boost. You're trained in the Intimidation skill, and a Lore skill for the settlement that employed you. You gain the Quick Coercion skill feat.","category":"background","pfs":"Standard","feat":["Quick Coercion"],"rarity":"common","slug":"background-461"},{"skill_mod":{},"summary":"When you were young, you became the ward of another house— boarded, fed, and educated, but never quite a part of the family. Perhaps you had to tend …","primary_source":"Player Core 2","primary_source_category":"Rulebooks","source_category":["Rulebooks"],"is_general_background":true,"source":["Player Core 2"],"type":"Background","resistance":{},"speed":{},"url":"/Backgrounds.aspx?ID=462","weakness":{},"skill":["Performance","Genealogy Lore"],"name":"Ward","legacy_id":["background-181"],"attribute":["Constitution","Charisma"],"id":"background-462","text":" Ward Source Player Core 2 pg. 51 When you were young, you became the ward of another house— boarded, fed, and educated, but never quite a part of the family. Perhaps you had to tend to their needs in return for feeding and raising you, or perhaps you were provided for but disregarded. Now, adventuring is your chance to grow and roam free. Choose two attribute boosts. One must be to Constitution or Charisma, and one is a free attribute boost. You're trained in the Performance skill, and the Genealogy Lore skill. You gain the Fascinating Performance skill feat.","category":"background","pfs":"Standard","feat":["Fascinating Performance"],"rarity":"common","slug":"background-462"},{"skill_mod":{},"summary":"Your background is... well... honestly, you can't remember! You might have inklings deep within your mind, undercurrents of unusual emotions or …","primary_source":"Player Core 2","trait_group":["Rarity"],"primary_source_category":"Rulebooks","source_category":["Rulebooks"],"is_general_background":true,"source":["Player Core 2"],"type":"Background","resistance":{},"speed":{},"url":"/Backgrounds.aspx?ID=463","weakness":{},"name":"Amnesiac","legacy_id":["background-182"],"trait":["Rare"],"id":"background-463","text":" Amnesiac Source Player Core 2 pg. 52 Your background is... well... honestly, you can't remember! You might have inklings deep within your mind, undercurrents of unusual emotions or unexpected responses to certain people or situations, but ultimately you don't know who you once were. You might be adventuring specifically to help discover yourself. It's up to you and the GM how to handle the truth of your character's backstory. You could leave it to the GM so it's a secret, work together with the GM, or even choose to leave it undecided until later. In any case, you and your GM should determine a few noteworthy details about your character or their belongings to get the first clues to your past. You gain three free attribute boosts. You choose two, and the GM chooses the third based on their first inklings of your character's possible history.","category":"background","pfs":"Standard","rarity":"rare","slug":"background-463"},{"skill_mod":{},"summary":"You have been blessed by a divinity. For an unknown reason, and irrespective of your actual beliefs, a deity has granted you a boon to use for good …","primary_source":"Player Core 2","trait_group":["Rarity"],"primary_source_category":"Rulebooks","source_category":["Rulebooks"],"is_general_background":true,"source":["Player Core 2"],"type":"Background","resistance":{},"speed":{},"url":"/Backgrounds.aspx?ID=464","weakness":{},"skill":["Lore associated with the deity who blessed you."],"name":"Blessed","legacy_id":["background-183"],"trait":["Rare"],"attribute":["Wisdom","Charisma"],"id":"background-464","text":" Blessed Source Player Core 2 pg. 52 You have been blessed by a divinity. For an unknown reason, and irrespective of your actual beliefs, a deity has granted you a boon to use for good or ill. Your blessing grants wisdom and insight to aid you in your struggles. You may or may not even know the identity of the being who blessed you, and the blessing might come with a cost you discover later on. Choose two attribute boosts. One must be to Wisdom or Charisma , and one is a free attribute boost. You are trained in a Lore skill associated with the deity who blessed you (such as Shelyn Lore) if you know their identity, or else in a Lore skill of the GM's choice if you don't. Either you can cast guidance as a divine innate spell at will, or you gain a similar blessing determined by the GM.","category":"background","pfs":"Standard","rarity":"rare","slug":"background-464"},{"skill_mod":{},"summary":"You are the victim of a personal or hereditary curse. Through great effort and occult study, you have learned to fend off the curse's worst effects …","primary_source":"Player Core 2","trait_group":["Rarity"],"primary_source_category":"Rulebooks","source_category":["Rulebooks"],"is_general_background":true,"source":["Player Core 2"],"type":"Background","resistance":{},"speed":{},"url":"/Backgrounds.aspx?ID=465","weakness":{},"skill":["Occultism","Curse Lore"],"name":"Cursed","legacy_id":["background-184"],"trait":["Rare"],"attribute":["Intelligence","Charisma"],"id":"background-465","text":" Cursed Source Player Core 2 pg. 52 You are the victim of a personal or hereditary curse. Through great effort and occult study, you have learned to fend off the curse's worst effects and, by extension, you can protect yourself against other harmful magic. However, the curse still hangs over you and sometimes manifests in dangerous ways. Choose two attribute boosts. One must be to Intelligence or Charisma , and one is a free attribute boost. You are trained in Occultism and Curse Lore. You gain the Warding Sign reaction. You and the GM should determine the full effects of the curse, though you've staved most of them off for now. The GM determines the curse's lingering manifestations on you, which usually include at least a constant or very frequent thematic effect and occasional more dangerous effects. Warding Sign Reaction (concentrate) Frequency once per minute; Trigger You attempt a saving throw against a magical effect, but you haven't rolled yet; Effect You call on the power of a personal, eldritch sign of protection, which flares brightly before slowly fading. You gain a +2 circumstance bonus to the triggering saving throw, or a +3 circumstance bonus if the effect is a curse.","category":"background","pfs":"Standard","rarity":"rare","slug":"background-465"},{"skill_mod":{},"summary":"You spent your youth in the wilderness, living close to or perhaps raised by animals. You have a close, mystical connection with these animals and …","primary_source":"Player Core 2","trait_group":["Rarity"],"primary_source_category":"Rulebooks","source_category":["Rulebooks"],"is_general_background":true,"source":["Player Core 2"],"type":"Background","resistance":{},"speed":{},"url":"/Backgrounds.aspx?ID=466","weakness":{},"skill":["Nature","Survival"],"name":"Feral Child","legacy_id":["background-185"],"trait":["Rare"],"id":"background-466","text":" Feral Child Source Player Core 2 pg. 52 You spent your youth in the wilderness, living close to or perhaps raised by animals. You have a close, mystical connection with these animals and gained certain abilities from them, though this limited your well-roundedness in mental pursuits. Choose one attribute boost. It must be to Strength , Dexterity , or Constitution . You are trained in Nature and Survival. You gain low-light vision (or darkvision if you already had low-light vision), imprecise scent with a range of 30 feet, and the Forager skill feat.","category":"background","pfs":"Standard","feat":["Forager"],"rarity":"rare","slug":"background-466"},{"skill_mod":{},"summary":"You have spent time in the First World or another realm of the fey and aren't entirely the same person you were before. Perhaps you made a …","primary_source":"Player Core 2","trait_group":["Rarity"],"primary_source_category":"Rulebooks","source_category":["Rulebooks"],"is_general_background":true,"source":["Player Core 2"],"type":"Background","resistance":{},"speed":{},"url":"/Backgrounds.aspx?ID=467","weakness":{},"skill":["Fey Lore"],"name":"Feybound","legacy_id":["background-186"],"trait":["Rare"],"attribute":["Dexterity","Charisma"],"id":"background-467","text":" Feybound Source Player Core 2 pg. 52 You have spent time in the First World or another realm of the fey and aren't entirely the same person you were before. Perhaps you made a purchase at the legendary Witchmarket or partook deeply of fey food and wine. Whatever the case, willingly or inadvertently, you made a bargain with the fey, the benefits of which come at a price. Choose two attribute boosts. One must be to Dexterity or Charisma , and one is a free attribute boost. You are trained in Fey Lore and gain the Fey's Fortune free action. You gain an anathema as part of your pact with the fey. If you violate this anathema, you lose Fey's Fortune until you receive the effects of a successful atone ritual using the Nature skill. The exact anathema is up to you and the GM, but the most common requirement is that you must fulfill a single request from any fey who knows your name. Fey's Fortune Free Action (concentrate, fortune) Frequency once per day; Trigger You attempt a skill check and haven't yet rolled; Effect Roll the skill check twice and use the better result.","category":"background","pfs":"Standard","rarity":"rare","slug":"background-467"},{"skill_mod":{},"summary":"You are followed by a spirit or entity, either from childhood or since a momentous event. You and others may have seen this entity. You have studied …","primary_source":"Player Core 2","trait_group":["Rarity"],"primary_source_category":"Rulebooks","source_category":["Rulebooks"],"is_general_background":true,"source":["Player Core 2"],"type":"Background","resistance":{},"speed":{},"url":"/Backgrounds.aspx?ID=468","weakness":{},"skill":["Occultism"],"name":"Haunted","legacy_id":["background-187"],"trait":["Rare"],"attribute":["Wisdom","Charisma"],"id":"background-468","text":" Haunted Source Player Core 2 pg. 53 You are followed by a spirit or entity, either from childhood or since a momentous event. You and others may have seen this entity. You have studied esoteric subjects trying to understand your situation, but this presence in your life remains a mystery. Whatever this entity is or wants, it influences your life in subtle ways, and not always for the better. Sometimes the entity helps you, but at other times, its influence is malevolent or harmful. The entity is most likely to surface in stressful situations. Choose two attribute boosts. One must be to Wisdom or Charisma , and one is a free attribute boost. You are trained in Occultism and an additional skill in which the haunting entity is well-versed, determined by the GM. Any time you attempt a skill check for the entity's skill, the GM can offer you a +1 circumstance bonus to the check, as though the entity were Aiding you. If you accept but fail the check, you are frightened 2 (frightened 4 on a critical failure). The initial frightened value can't be reduced by effects that would reduce or prevent the condition (such as a fighter's bravery).","category":"background","pfs":"Standard","feat":["Diehard"],"rarity":"rare","slug":"background-468"},{"skill_mod":{},"summary":"You died and miraculously returned with knowledge of the realms beyond death and a stronger link to life. Some dead and undead souls might feel a …","primary_source":"Player Core 2","trait_group":["Rarity"],"primary_source_category":"Rulebooks","source_category":["Rulebooks"],"is_general_background":true,"source":["Player Core 2"],"type":"Background","resistance":{},"speed":{},"url":"/Backgrounds.aspx?ID=469","weakness":{},"name":"Returned","legacy_id":["background-188"],"trait":["Rare"],"attribute":["Constitution","Wisdom"],"id":"background-469","text":" Returned Source Player Core 2 pg. 53 You died and miraculously returned with knowledge of the realms beyond death and a stronger link to life. Some dead and undead souls might feel a strange, instinctual kinship with you. Choose two attribute boosts. One must be to Constitution or Wisdom , and one is a free attribute boost. You gain the Diehard feat and the Additional Lore feat for Boneyard Lore.","category":"background","pfs":"Standard","feat":["Diehard","Additional Lore"],"rarity":"rare","slug":"background-469"},{"skill_mod":{},"summary":"You are a prominent member of a royal family. You have eschewed the daily routines of royal life and taken up an adventurous quest—perhaps you're a …","primary_source":"Player Core 2","trait_group":["Rarity"],"primary_source_category":"Rulebooks","source_category":["Rulebooks"],"is_general_background":true,"source":["Player Core 2"],"type":"Background","resistance":{},"speed":{},"url":"/Backgrounds.aspx?ID=470","weakness":{},"skill":["Society"],"name":"Royalty","legacy_id":["background-189"],"trait":["Rare"],"attribute":["Intelligence","Charisma"],"id":"background-470","text":" Royalty Source Player Core 2 pg. 53 You are a prominent member of a royal family. You have eschewed the daily routines of royal life and taken up an adventurous quest—perhaps you're a deposed queen hoping to regain her throne, a prince seeking a more exciting life, or a sovereign's heir on a secret mission. Choose two attribute boosts. One must be to Intelligence or Charisma , and one is a free attribute boost. You are trained in Society. You gain the Courtly Graces skill feat and can influence commoners in your family's territory, as well as nobility anywhere. If you later gain the Leverage Connections skill feat you automatically have common and noble connections within any community in your royal family's territory and have noble connections in large communities outside your territory.","category":"background","pfs":"Standard","feat":["Courtly Graces"],"rarity":"rare","slug":"background-470"},{"skill_mod":{},"summary":"Youve studied qi and its abilities to heal the body through assessment and regulating qi flow. You know occult techniques that originated in Chu Ye …","primary_source":"Tian Xia Character Guide","trait_group":["Rarity"],"access":"Tian Xia origin","primary_source_category":"Lost Omens","source_category":["Lost Omens"],"is_general_background":true,"source":["Tian Xia Character Guide"],"type":"Background","resistance":{},"speed":{},"url":"/Backgrounds.aspx?ID=471","weakness":{},"skill":["Medicine","Acupuncture Lore"],"name":"Acupuncturist","trait":["Uncommon"],"attribute":["Wisdom","Dexterity"],"id":"background-471","text":" Acupuncturist Source Tian Xia Character Guide pg. 10 Access Tian Xia origin Youve studied qi and its abilities to heal the body through assessment and regulating qi flow. You know occult techniques that originated in Chu Ye before its masters were driven away when oni took over. You might have encountered a master willing to teach an eager student or felt the relief of its practice on your own body, taking your interest to greater heights. Choose two attribute boosts. One must be to Wisdom or Dexterity, and one is a free attribute boost. You're trained in the Medicine skill, and the Acupuncture Lore skill. You gain the Battle Medicine skill feat.","category":"background","pfs":"Standard","feat":["Battle Medicine"],"rarity":"uncommon","slug":"background-471"},{"skill_mod":{},"summary":"Your heart yearns for change and burns for your people. You refuse to conform to the laws that bind you, so you rebel in flashy ways. Your hair is …","primary_source":"Tian Xia Character Guide","trait_group":["Rarity"],"access":"Bachuan origin","primary_source_category":"Lost Omens","source_category":["Lost Omens"],"is_general_background":true,"source":["Tian Xia Character Guide"],"type":"Background","resistance":{},"speed":{},"url":"/Backgrounds.aspx?ID=472","weakness":{},"skill":["Society","Law Lore"],"name":"Bachuan Revolutionary","trait":["Uncommon"],"attribute":["Wisdom","Strength"],"id":"background-472","text":" Bachuan Revolutionary Source Tian Xia Character Guide pg. 10 Access Bachuan origin Your heart yearns for change and burns for your people. You refuse to conform to the laws that bind you, so you rebel in flashy ways. Your hair is either shaved or grown wild and loose. Your clothes dont conform to Bachuans society, often cut out in garish shapes and dyed in vivid colors. Your call for change is a dire battle, and not every rebellion is well equipped. Whether you choose to fight another day or bring your cause on your adventures, thats up to you. Choose two attribute boosts. One must be to Wisdom or Strength, and one is a free attribute boost. You're trained in the Society skill, and the Law Lore skill. You gain the Sign Language skill feat.","category":"background","pfs":"Standard","feat":["Sign Language"],"rarity":"uncommon","slug":"background-472"},{"skill_mod":{},"summary":"Everyone has a nosy auntie, a talkative uncle, or a gossiping relative. Just like them, you dont mind the chatter from the eternal grapevine. …","primary_source":"Tian Xia Character Guide","primary_source_category":"Lost Omens","source_category":["Lost Omens"],"is_general_background":true,"source":["Tian Xia Character Guide"],"type":"Background","resistance":{},"speed":{},"url":"/Backgrounds.aspx?ID=473","weakness":{},"skill":["Diplomacy","Lore skill of your choice."],"name":"Gossip","attribute":["Charisma","Intelligence"],"id":"background-473","text":" Gossip Source Tian Xia Character Guide pg. 10 Everyone has a nosy auntie, a talkative uncle, or a gossiping relative. Just like them, you dont mind the chatter from the eternal grapevine. Whether you seek out gossip or just happen to be at the right place at the right time, you heard rumors of greater exploits away from the comforts of home. Word gets by, and so should you, so why not give adventuring a try? Choose two attribute boosts. One must be to Charisma or Intelligence, and one is a free attribute boost. You're trained in the Diplomacy skill, and a Lore skill skill of your choice. You gain the Hobnobber skill feat.","category":"background","pfs":"Standard","feat":["Hobnobber"],"rarity":"common","slug":"background-473"},{"skill_mod":{},"summary":"As an artisan by trade, your materials of choice are precious metals and stones. Youre a trained jeweler with an eye for structure and beauty. Your …","primary_source":"Tian Xia Character Guide","primary_source_category":"Lost Omens","source_category":["Lost Omens"],"is_general_background":true,"source":["Tian Xia Character Guide"],"type":"Background","resistance":{},"speed":{},"url":"/Backgrounds.aspx?ID=474","weakness":{},"skill":["Crafting","Gem Lore"],"name":"Jeweler","attribute":["Wisdom","Intelligence"],"id":"background-474","text":" Jeweler Source Tian Xia Character Guide pg. 10 As an artisan by trade, your materials of choice are precious metals and stones. Youre a trained jeweler with an eye for structure and beauty. Your designs reflect your creativity and years of training. Maybe you mastered your craft through trial and error, or perhaps this trade was passed down to you through your family. Regardless of how you acquired your skills, youve sought the life of an adventurer. Choose two attribute boosts. One must be to Wisdom or Intelligence, and one is a free attribute boost. You're trained in the Crafting skill, and the Gem Lore skill. You gain the Crafter's Appraisal skill feat.","category":"background","pfs":"Standard","feat":["Crafter's Appraisal"],"rarity":"common","slug":"background-474"},{"skill_mod":{},"summary":"Youre one of the sea people, the divers who inhabit the rough shorelines. Diving into foreign depths with neither magic nor air reserves, its your …","primary_source":"Tian Xia Character Guide","trait_group":["Rarity"],"access":"Tian Xia origin","primary_source_category":"Lost Omens","source_category":["Lost Omens"],"is_general_background":true,"source":["Tian Xia Character Guide"],"type":"Background","resistance":{},"speed":{},"url":"/Backgrounds.aspx?ID=475","weakness":{},"skill":["Athletics","Ocean Lore"],"name":"Ocean Diver","trait":["Uncommon"],"attribute":["Constitution","Wisdom"],"id":"background-475","text":" Ocean Diver Source Tian Xia Character Guide pg. 10 Access Tian Xia origin Youre one of the sea people, the divers who inhabit the rough shorelines. Diving into foreign depths with neither magic nor air reserves, its your job to haul up seafood to feed your communities. Tourists come to watch you, listening to your whistles and songs as they crane their necks to catch sight of the pearls you sometimes bring to the surface. They might call you mermaids, but you know better. Youve seen the true folk of the sea as youve gathered shellfish in your nets. You know to wear white to ward off sharks and worse. When adventure or treasure is found in the waves, youre one of the few who could possibly deal with it. Choose two attribute boosts. One must be to Constitution or Wisdom, and one is a free attribute boost. You're trained in the Athletics skill, and the Ocean Lore skill. You gain the Underwater Marauder skill feat.","category":"background","pfs":"Standard","feat":["Underwater Marauder"],"rarity":"uncommon","slug":"background-475"},{"skill_mod":{},"summary":"There are many reasons for noble blood to abandon their responsibilities. Whether you fled for safety, for love, to sate a spontaneous spark of …","primary_source":"Tian Xia Character Guide","trait_group":["Rarity"],"primary_source_category":"Lost Omens","source_category":["Lost Omens"],"is_general_background":true,"source":["Tian Xia Character Guide"],"type":"Background","resistance":{},"speed":{},"url":"/Backgrounds.aspx?ID=476","weakness":{},"skill":["Diplomacy","Genealogy Lore or Heraldry Lore."],"name":"Runaway Noble","trait":["Uncommon"],"attribute":["Charisma","Intelligence"],"id":"background-476","text":" Runaway Noble Source Tian Xia Character Guide pg. 10 There are many reasons for noble blood to abandon their responsibilities. Whether you fled for safety, for love, to sate a spontaneous spark of rebellion, or to escape unbearable expectations, youve left your lavish life behind for one of newfound experiences. However, how prepared you are for a life on the road is something else entirely. Choose two attribute boosts. One must be to Charisma or Intelligence, and one is a free attribute boost. You're trained in the Diplomacy skill, and the Genealogy Lore skill or Heraldry Lore. You gain the Bon Mot skill feat.","category":"background","pfs":"Standard","feat":["Bon Mot"],"rarity":"uncommon","slug":"background-476"},{"skill_mod":{},"summary":"When money, goods, or merchandise need to be moved over great distances, remittance agents are better and more trustworthy than your local mercenary. …","primary_source":"Tian Xia Character Guide","primary_source_category":"Lost Omens","source_category":["Lost Omens"],"is_general_background":true,"source":["Tian Xia Character Guide"],"type":"Background","resistance":{},"speed":{},"url":"/Backgrounds.aspx?ID=477","weakness":{},"skill":["Society","Labor Lore or Mercenary Lore."],"name":"Remittance Agent","attribute":["Constitution","Intelligence"],"id":"background-477","text":" Remittance Agent Source Tian Xia Character Guide pg. 10 When money, goods, or merchandise need to be moved over great distances, remittance agents are better and more trustworthy than your local mercenary. You know the ins and outs of trading routes and the protocols that come with them. While some might consider you a standard adventurer or mercenary, you know you can get the job done better and safer than anyone else. Choose two attribute boosts. One must be to Constitution or Intelligence, and one is a free attribute boost. You're trained in the Society skill, and the Labor Lore skill or Mercenary Lore. You gain the Experienced Professional skill feat.","category":"background","pfs":"Standard","feat":["Experienced Professional"],"rarity":"common","slug":"background-477"},{"skill_mod":{},"summary":"Youve studied and mastered the art of sericulture. The cultivation of silkworms to produce silk is an important industry that requires an intense …","primary_source":"Tian Xia Character Guide","trait_group":["Rarity"],"access":"Tian Xia origin","primary_source_category":"Lost Omens","source_category":["Lost Omens"],"is_general_background":true,"source":["Tian Xia Character Guide"],"type":"Background","resistance":{},"speed":{},"url":"/Backgrounds.aspx?ID=478","weakness":{},"skill":["Crafting","Sericulture Lore"],"name":"Silk Farmer","trait":["Uncommon"],"attribute":["Wisdom","Intelligence"],"id":"background-478","text":" Silk Farmer Source Tian Xia Character Guide pg. 11 Access Tian Xia origin Youve studied and mastered the art of sericulture. The cultivation of silkworms to produce silk is an important industry that requires an intense amount of study and care. The unchanging routine of a silk farmer could make any adventure an epic one by comparison, and perhaps that prospect led you toward adventuring. Choose two attribute boosts. One must be to Wisdom or Intelligence, and one is a free attribute boost. You're trained in the Crafting skill, and the Sericulture Lore skill. You gain the Specialty Crafting skill feat.","category":"background","pfs":"Standard","feat":["Specialty Crafting"],"rarity":"uncommon","slug":"background-478"},{"skill_mod":{},"summary":"Youre an inspired chef, trying to make it as big as you can out on the open road. You travel with a wood or iron cart that doubles as your portable …","primary_source":"Tian Xia Character Guide","primary_source_category":"Lost Omens","source_category":["Lost Omens"],"is_general_background":true,"source":["Tian Xia Character Guide"],"type":"Background","resistance":{},"speed":{},"url":"/Backgrounds.aspx?ID=479","weakness":{},"skill":["Crafting","Cooking Lore"],"name":"Streetfood Vendor","attribute":["Strength","Dexterity"],"id":"background-479","text":" Streetfood Vendor Source Tian Xia Character Guide pg. 11 Youre an inspired chef, trying to make it as big as you can out on the open road. You travel with a wood or iron cart that doubles as your portable business and shelter. Struggling for funds or fighting for a place to set up shop are common plights in your daily life. However, theres no one hungrier than a budding adventurer, and youre very affordable, always there with the perfect meal. Choose two attribute boosts. One must be to Strength or Dexterity, and one is a free attribute boost. You're trained in the Crafting skill, and the Cooking Lore skill. You gain the Seasoned skill feat.","category":"background","pfs":"Standard","feat":["Seasoned"],"rarity":"common","slug":"background-479"},{"skill_mod":{},"summary":"Known to some as a dabbawala, you work for a delivery service, delivering and returning sturdy tiffins with hardy lunches for those who cant afford …","primary_source":"Tian Xia Character Guide","trait_group":["Rarity"],"access":"Tian Xia origin","primary_source_category":"Lost Omens","source_category":["Lost Omens"],"is_general_background":true,"source":["Tian Xia Character Guide"],"type":"Background","resistance":{},"speed":{},"url":"/Backgrounds.aspx?ID=480","weakness":{},"skill":["Society","Labor Lore"],"name":"Tiffin Box Deliverer","trait":["Uncommon"],"attribute":["Dexterity","Intelligence"],"id":"background-480","text":" Tiffin Box Deliverer Source Tian Xia Character Guide pg. 11 Access Tian Xia origin Known to some as a dabbawala, you work for a delivery service, delivering and returning sturdy tiffins with hardy lunches for those who cant afford to bring lunch with them on their morning commute. Maybe you saw something you shouldnt have while out on your deliveries. Maybe you want more than just a mundane life. Either way, you know to prepare a lunch or two for your future adventures. Choose two attribute boosts. One must be to Dexterity or Intelligence, and one is a free attribute boost. You're trained in the Society skill, and the Labor Lore skill. You gain the Streetwise skill feat.","category":"background","pfs":"Standard","feat":["Streetwise"],"rarity":"uncommon","slug":"background-480"},{"skill_mod":{},"summary":"Youre a skilled weaver, crafting your pieces either by hand or by loom. Whether you revere yourself as an artist or not, none can deny the beauty of …","primary_source":"Tian Xia Character Guide","primary_source_category":"Lost Omens","source_category":["Lost Omens"],"is_general_background":true,"source":["Tian Xia Character Guide"],"type":"Background","resistance":{},"speed":{},"url":"/Backgrounds.aspx?ID=481","weakness":{},"skill":["Crafting","Basket Weaving Lore or Tapestry Lore or Textile Lore."],"name":"Weaver","attribute":["Dexterity","Wisdom"],"id":"background-481","text":" Weaver Source Tian Xia Character Guide pg. 11 PFS Note The weaver background grants the Specialty Crafting (Weaving) feat. Youre a skilled weaver, crafting your pieces either by hand or by loom. Whether you revere yourself as an artist or not, none can deny the beauty of your craft. However, the life of a weaver isnt the most exciting one, and your fingers itch for an adventure. Choose two attribute boosts. One must be to Dexterity or Wisdom, and one is a free attribute boost. You're trained in the Crafting skill, and the Basket Weaving Lore skill or Tapestry Lore or Textile Lore. You gain the Specialty Crafting skill feat.","category":"background","pfs":"Standard","feat":["Specialty Crafting"],"rarity":"common","slug":"background-481"},{"skill_mod":{},"summary":"With plenty of time to hone your culinary skill, you can make the most out of any dish you create. You have much experience with using the most …","primary_source":"Tian Xia Character Guide","trait_group":["Rarity"],"access":"Tian Xia origin","primary_source_category":"Lost Omens","source_category":["Lost Omens"],"is_general_background":true,"source":["Tian Xia Character Guide"],"type":"Background","resistance":{},"speed":{},"url":"/Backgrounds.aspx?ID=482","weakness":{},"skill":["Survival","Cooking Lore"],"name":"Traveling Gourmand","trait":["Uncommon"],"attribute":["Dexterity","Intelligence"],"id":"background-482","text":" Traveling Gourmand Source Tian Xia Character Guide pg. 11 Access Tian Xia origin With plenty of time to hone your culinary skill, you can make the most out of any dish you create. You have much experience with using the most difficult and hardiest of ingredients, as Zi Ha is known for housing many carnivorous plants, toxic fungi, and hardy, woolly animals. There are many reasons why a seasoned chef like you would seek adventure, whether to expand your palette or to explore other countries cuisines. Choose two attribute boosts. One must be to Dexterity or Intelligence, and one is a free attribute boost. You're trained in the Survival skill, and the Cooking Lore skill. You gain the Forager skill feat.","category":"background","pfs":"Standard","feat":["Forager"],"rarity":"uncommon","slug":"background-482"},{"skill_mod":{},"summary":"You were once something supernatural—a heavenly agent, grim reaper , immortal phoenix , or demonic tyrant. For some reason, youve been forced to …","primary_source":"Tian Xia Character Guide","trait_group":["Rarity"],"primary_source_category":"Lost Omens","source_category":["Lost Omens"],"is_general_background":true,"source":["Tian Xia Character Guide"],"type":"Background","resistance":{},"speed":{},"url":"/Backgrounds.aspx?ID=483","weakness":{},"name":"Banished Celestial","trait":["Rare"],"id":"background-483","text":" Banished Celestial Source Tian Xia Character Guide pg. 12 You were once something supernatural—a heavenly agent, grim reaper, immortal phoenix, or demonic tyrant. For some reason, youve been forced to live in a mortal form. You might have been sealed by the holy power of a monk or cruelly betrayed and slain, but most likely, your superiors punished you for your hubris. You cant remember your previous life very well, if youre even aware you were once anything more than you currently are, but you arent completely forsaken by the powers that once ruled your life. You often find a spark of enlightenment in failure, as fate nudges you to correct the mistakes or tragedies that caused your unmaking. You gain two free attribute boosts. You choose one, and the GM chooses the other based on your past life. Youre trained in any one skill of your choice and any one Lore skill of your choice. You gain the Enlightenment in Adversity ability.\n","category":"background","pfs":"Standard","rarity":"rare","slug":"background-483"},{"skill_mod":{},"summary":"Youre a hunter bonded to an eagle animal companion since youth. Youve trained your eagle to hunt with you, simultaneously becoming an extension of …","primary_source":"Tian Xia Character Guide","trait_group":["Rarity"],"primary_source_category":"Lost Omens","source_category":["Lost Omens"],"is_general_background":true,"source":["Tian Xia Character Guide"],"type":"Background","resistance":{},"speed":{},"url":"/Backgrounds.aspx?ID=484","weakness":{},"skill":["Nature","Hunting Lore"],"name":"Eagle Hunter","trait":["Rare"],"attribute":["Strength","Wisdom"],"id":"background-484","text":" Eagle Hunter Source Tian Xia Character Guide pg. 12 Youre a hunter bonded to an eagle animal companion since youth. Youve trained your eagle to hunt with you, simultaneously becoming an extension of yourself and a trusted partner you can rely on. The nomadic peoples of Hongal created this practice to hunt across their hardy terrain. You hunt small game, typically foxes and hares, or participate in hunting events, drawing crowds of spectators. Perhaps it was the prospect of a greater audience that called out to you, or maybe the promise of larger game outside of your usual hunting grounds. Who knows what lures a hunter toward adventure? Choose two attribute boosts. One must be to Strength or Wisdom, and one is a free attribute boost. You're trained in the Nature skill, and the Hunting Lore skill. You gain the Pet general feat and the Train Animal skill feat, but you can use these feats only to gain and train eagles. Your trained eagles can perform the Aid action when you attempt a Nature, Perception, or Survival skill check. This benefit applies to only you and other characters with the eagle hunter background.","category":"background","pfs":"Standard","feat":["Pet","Train Animal"],"rarity":"rare","slug":"background-484"},{"skill_mod":{},"summary":"You are bound in an adversarial relationship with another person or creature. You might have been close once, before everything went wrong, or they …","primary_source":"Tian Xia Character Guide","trait_group":["Rarity"],"primary_source_category":"Lost Omens","source_category":["Lost Omens"],"is_general_background":true,"source":["Tian Xia Character Guide"],"type":"Background","resistance":{},"speed":{},"url":"/Backgrounds.aspx?ID=485","weakness":{},"name":"Fated Rival","trait":["Rare"],"id":"background-485","text":" Fated Rival Source Tian Xia Character Guide pg. 12 You are bound in an adversarial relationship with another person or creature. You might have been close once, before everything went wrong, or they might have drastically altered your life at a crucial moment. Perhaps you are mystically bound by the red string of destiny, or perhaps your clash was preordained by the oracles of Po Li. Whatever the case, either fate or your own will keeps you driving forward to fight with them once more. You and your GM work out who your rival is and how they fit in to your story. You become trained in two Lore skills related to your rival, which you and your GM choose. You gain two free attribute boosts; you choose one, and the GM chooses one to complement your rival. So long as you are not in the presence of your rival, you gain the Diehard general feat and a +1 circumstance bonus to saving throws against the doomed condition. When in the presence of your rival, you lose these benefits but gain a +1 circumstance bonus to attack rolls and damage. If your rival becomes your ally or a member of your party, you gain the Diehard and save bonus benefits, as long as thats the case.","category":"background","pfs":"Standard","rarity":"rare","slug":"background-485"},{"skill_mod":{},"summary":"Youre a trained, elegant artist or entertainer for the upper echelon of society. You might be a skilled crafter, a master performer, a highly sought …","primary_source":"Tian Xia Character Guide","trait_group":["Rarity"],"primary_source_category":"Lost Omens","source_category":["Lost Omens"],"is_general_background":true,"source":["Tian Xia Character Guide"],"type":"Background","resistance":{},"speed":{},"url":"/Backgrounds.aspx?ID=486","weakness":{},"name":"Favored","trait":["Rare"],"attribute":["Intelligence","Charisma"],"id":"background-486","text":" Favored Source Tian Xia Character Guide pg. 12 Youre a trained, elegant artist or entertainer for the upper echelon of society. You might be a skilled crafter, a master performer, a highly sought host or companion, an up-andcoming political darling, or a fashionable courtesan, but youve gained the eye of a powerful political patron. Whether its the pressure of your profession or your patrons expectations, whatever drove you to leave your current life behind for that of a chaotic adventurers must be worthy of breaking tradition. Choose two attribute boosts. One must be to Intelligence or Charisma , and one is a free attribute boost. Youre trained in Diplomacy, Performance, or Society. Youre trained in a Lore skill of your choice. You gain the Name Drop reaction. At the GMs discretion, you can ask your patron for further assistance and favors, such as monetary or political support. You must keep your patrons favor to avoid losing your benefits; what this entails is between you and the GM but usually implies never publicly speaking or acting against your patrons wishes. If you offend your patron, you lose Name Drop until you reconcile with them.\n","category":"background","pfs":"Standard","rarity":"rare","slug":"background-486"},{"skill_mod":{},"summary":"Youve lived among kami , gaining a wellspring of spiritual power found deep within the Forest of Spirits. Youve heard many rumors of what lies …","primary_source":"Tian Xia Character Guide","trait_group":["Rarity"],"primary_source_category":"Lost Omens","source_category":["Lost Omens"],"is_general_background":true,"source":["Tian Xia Character Guide"],"type":"Background","resistance":{},"speed":{},"url":"/Backgrounds.aspx?ID=487","weakness":{},"skill":["Occultism","Spirit Lore"],"name":"Warded by Kami","trait":["Rare"],"attribute":["Intelligence","Wisdom"],"id":"background-487","text":" Warded by Kami Source Tian Xia Character Guide pg. 12 Youve lived among kami, gaining a wellspring of spiritual power found deep within the Forest of Spirits. Youve heard many rumors of what lies beyond the safety of your home and, for better or worse, they intrigue you. Whatever your reasons for leaving, youre still bound to whatever entity serves as your ward. Whether you return to the place of your birth or find a new land to call home is up to you. Choose two attribute boosts. One must be to Intelligence or Wisdom , and one is a free attribute boost. Youre trained in Occultism and Spirit Lore. You also gain a ward that binds you to a specific animal, plant, object, or location of your choice. Once per day, you can spend an Interact action to merge with your ward and heal Hit Points equal to your level. This action has the healing trait.","category":"background","pfs":"Standard","rarity":"rare","slug":"background-487"},{"skill_mod":{},"summary":"The lands of Tian Xia can be as dangerous as they are beautiful, and like any land, it calls for hunters. A normal hunters game varies in size, with …","primary_source":"Tian Xia Character Guide","trait_group":["Rarity"],"primary_source_category":"Lost Omens","source_category":["Lost Omens"],"is_general_background":true,"source":["Tian Xia Character Guide"],"type":"Background","resistance":{},"speed":{},"url":"/Backgrounds.aspx?ID=488","weakness":{},"name":"Kaiju Stalker","trait":["Rare"],"attribute":["Strength","Dexterity"],"id":"background-488","text":" Kaiju Stalker Source Tian Xia Character Guide pg. 13 The lands of Tian Xia can be as dangerous as they are beautiful, and like any land, it calls for hunters. A normal hunters game varies in size, with the deadliest quarries possessing venomous fangs or a ferocious bite. A monster hunter must be prepared for more supernatural maladies and terrors. As a kaiju stalker, you venture into the Wall of Heaven, Valashmai Jungle, or another land where the bounties are much bigger. A mere scale or feather is your grandest trophy—the survival of your community your ultimate prize. Choose two attribute boosts. One must be to Strength or Dexterity , and one is a free attribute boost. Youre trained in Athletics and gain one Athletics skill feat of your choice, best suited toward the style of hunting you prefer. Youre trained in Kaiju Lore. When rolling a Recall Knowledge check using Kaiju Lore and you have sight of one item that belongs to the kaiju youre attempting to Recall Knowledge about, you gain a +1 circumstance bonus to the skill check. The item can range from a scale to slime, to a footprint, or to crafted or harvested goods.","category":"background","pfs":"Standard","rarity":"rare","slug":"background-488"},{"skill_mod":{},"summary":"You make a living out of reading and writing letters for people who are eager to keep in touch with their loved ones over long distances. Many of …","primary_source":"Tian Xia Character Guide","trait_group":["Rarity"],"primary_source_category":"Lost Omens","source_category":["Lost Omens"],"is_general_background":true,"source":["Tian Xia Character Guide"],"type":"Background","resistance":{},"speed":{},"url":"/Backgrounds.aspx?ID=489","weakness":{},"skill":["Scribing Lore"],"name":"Professional Letter Writer","trait":["Rare"],"attribute":["Intelligence","Charisma"],"id":"background-489","text":" Professional Letter Writer Source Tian Xia Character Guide pg. 13 You make a living out of reading and writing letters for people who are eager to keep in touch with their loved ones over long distances. Many of these people are semiliterate and can't afford magical communication, such as sending or dream message spells. You aren't always fluent in the many disparate languages you're asked to record, but with your many books and dictionaries, you get by. Your services are important to the community, despite your craft being a rarity. Choose two attribute boosts. One must be to Intelligence or Charisma , and one is a free attribute boost. You're trained in Scribing Lore. You gain one skill feat of your choice between the Specialty Crafting or Multilingual skill feat. During your daily preparations, you can choose one additional language that you know. You can change this language the next time you make your daily preparations.","category":"background","pfs":"Standard","feat":["Specialty Crafting","Multilingual"],"rarity":"rare","slug":"background-489"},{"skill_mod":{},"summary":"Fortune tellers and oracles claim that a persons zodiac sign influences their personality and fate, and while it might not be true for all, it seems …","primary_source":"Tian Xia Character Guide","trait_group":["Rarity"],"primary_source_category":"Lost Omens","source_category":["Lost Omens"],"is_general_background":true,"source":["Tian Xia Character Guide"],"type":"Background","resistance":{},"speed":{},"url":"/Backgrounds.aspx?ID=490","weakness":{},"name":"Zodiac Bound","trait":["Rare"],"id":"background-490","text":" Zodiac Bound Source Tian Xia Character Guide pg. 13 Fortune tellers and oracles claim that a persons zodiac sign influences their personality and fate, and while it might not be true for all, it seems true for you. You were born under a powerful manifestation of a specific constellation, corresponding to a symbol of the zodiac. When you gain this background, choose a specific constellation from those listed below. Your associated constellation determines one of the attribute boosts you gain and an innate spell. The list includes benefits for the constellations of the Dragon Empires Zodiac, but you might have been born under a different constellation and gain different benefits as determined by the GM. Choose two attribute boosts. One must be to the attribute tied to your sign, and one is a free attribute boost. Youre trained in Astrology Lore. You also gain the ability to cast a divine innate spell, as determined by your sign. The frequency with which you can cast this spell is listed below; cantrips can be used as often as you wish. As normal, you cast non-cantrip innate spells at the lowest rank available to that spell, such as 2nd rank for water breathing , and cantrips are heightened to half your level. Additionally, once during the prominent time for your sign (typically once per year), you can cast your signs spell without expending its normal use. The Underworld Dragon (Intelligence): ignition ; at will The Swordswoman (Dexterity): gale blast ; at will The Sea Dragon (Constitution): water breathing; once per week The Swallow (Dexterity): jump ; once per day The Ox (Strength): ant haul ; once per day The Sovereign Dragon (Charisma): command ; once per day The Ogre (Strength): fear ; once per day The Forest Dragon (Wisdom): tangle vine ; at will The Blossom (Charisma): dizzying colors ; once per day The Dog (Constitution): clear mind ; once per week The Sky Dragon (Intelligence): bless ; once per day The Archer (Dexterity): sure strike ; once per day","category":"background","pfs":"Standard","rarity":"rare","slug":"background-490"},{"primary_source_category":"Lost Omens","source":["Rival Academies"],"type":"Background","speed":{},"weakness":{},"primary_source_group":"Convocation","skill":["Arcana","Academia Lore or a Lore skill <a href=\"/Backgrounds.aspx?Group=32\"><u>associated with your school</u></a>"],"trait":["Uncommon"],"attribute":["Charisma","Intelligence"],"id":"background-491","text":" Academic Scion Source Rival Academies pg. 22 You were born to famed scholars of magic; your childhood was filled with old books, ink-stained lesson papers, and casual dinners with your parents brilliant colleagues. This erudite upbringing eases your academic journey, as you were introduced early on to seminal texts and foundational theories that granted you a preternatural instinct and affinity for magic, but that also exposed you to massive pressures from familial expectations. Choose two attribute boosts. One must be to Charisma or Intelligence, and one is a free attribute boost. You're trained in the Arcana skill, and the Academia Lore skill or a Lore skill associated with your school You gain the Arcane Sense skill feat.","feat":["Arcane Sense"],"skill_mod":{},"summary":"You were born to famed scholars of magic; your childhood was filled with old books, ink-stained lesson papers, and casual dinners with your parents …","primary_source":"Rival Academies","trait_group":["Rarity"],"source_category":["Lost Omens"],"is_general_background":false,"resistance":{},"url":"/Backgrounds.aspx?ID=491","source_group":["Convocation"],"spoilers":"Convocation","name":"Academic Scion","category":"background","pfs":"Standard","rarity":"uncommon","slug":"background-491"},{"primary_source_category":"Lost Omens","source":["Rival Academies"],"type":"Background","speed":{},"weakness":{},"primary_source_group":"Convocation","skill":["Diplomacy","Politics Lore or a Lore skill <a href=\"/Backgrounds.aspx?Group=32\"><u>associated with your school</u></a>"],"trait":["Uncommon"],"attribute":["Wisdom","Charisma"],"id":"background-492","text":" Convocation Scout Source Rival Academies pg. 22 The Convocation is the biggest, most anticipated academic event in recent years. Eager to create long-lasting alliances as well as recruit promising students or staff to their own ranks, your school has sent you as a representative to advance their interests. Your tact, analytical ability, and gift for communication serve you well in scouting profitable partnerships with the Convocations other sponsors and guests. Choose two attribute boosts. One must be to Wisdom or Charisma, and one is a free attribute boost. You're trained in the Diplomacy skill, and the Politics Lore skill or a Lore skill associated with your school You gain the Group Impression skill feat.","feat":["Group Impression"],"skill_mod":{},"summary":"The Convocation is the biggest, most anticipated academic event in recent years. Eager to create long-lasting alliances as well as recruit promising …","primary_source":"Rival Academies","trait_group":["Rarity"],"source_category":["Lost Omens"],"is_general_background":false,"resistance":{},"url":"/Backgrounds.aspx?ID=492","source_group":["Convocation"],"spoilers":"Convocation","name":"Convocation Scout","category":"background","pfs":"Standard","rarity":"uncommon","slug":"background-492"},{"primary_source_category":"Lost Omens","source":["Rival Academies"],"type":"Background","speed":{},"weakness":{},"primary_source_group":"Convocation","skill":["Society","Scribing Lore or a Lore skill <a href=\"/Backgrounds.aspx?Group=32\"><u>associated with your school</u></a>"],"trait":["Uncommon"],"attribute":["Dexterity","Intelligence"],"id":"background-493","text":" Ghostwriter Source Rival Academies pg. 22 While you enjoy scholastic success, you lack either academic aspirations or academic integrity, and you instead conduct your illicit business of ghostwriting at your school. When desperate students and staff bedeviled by deadlines or quotas seek your services, their academic legitimacy is underpinned by your expertise in ghostwriting and forgery. The Convocation is a treasure trove of new clients and inspirations for someone of your particular skills. Choose two attribute boosts. One must be to Dexterity or Intelligence, and one is a free attribute boost. You're trained in the Society skill, and the Scribing Lore skill or a Lore skill associated with your school You gain the Experienced Professional skill feat.","feat":["Experienced Professional"],"skill_mod":{},"summary":"While you enjoy scholastic success, you lack either academic aspirations or academic integrity, and you instead conduct your illicit business of …","primary_source":"Rival Academies","trait_group":["Rarity"],"source_category":["Lost Omens"],"is_general_background":false,"resistance":{},"url":"/Backgrounds.aspx?ID=493","source_group":["Convocation"],"spoilers":"Convocation","name":"Ghostwriter","category":"background","pfs":"Standard","rarity":"uncommon","slug":"background-493"},{"primary_source_category":"Lost Omens","source":["Rival Academies"],"type":"Background","speed":{},"weakness":{},"primary_source_group":"Convocation","skill":["Occultism","Library Lore or a Lore skill <a href=\"/Backgrounds.aspx?Group=32\"><u>associated with your school</u></a>"],"trait":["Uncommon"],"attribute":["Constitution","Intelligence"],"id":"background-494","text":" Library Dweller Source Rival Academies pg. 22 The library serves as your refuge from a world that isnt always welcoming or reasonable. Knowledge pools in libraries, their collections accumulating occult power as teachings, interpretations, deconstructions, and translations intertwine. Youve glimpsed these esoteric truths, perhaps prompted to by propitious instructors, or you might have independently attained such epiphanies. Whatever the case, youre a frequent pilgrim to archives and academies, and you seek patterns of cosmic proofs within volumes and tomes. Choose two attribute boosts. One must be to Constitution or Intelligence, and one is a free attribute boost. You're trained in the Occultism skill, and the Library Lore skill or a Lore skill associated with your school You gain the Additional Lore skill feat.","feat":["Additional Lore"],"skill_mod":{},"summary":"The library serves as your refuge from a world that isnt always welcoming or reasonable. Knowledge pools in libraries, their collections …","primary_source":"Rival Academies","trait_group":["Rarity"],"source_category":["Lost Omens"],"is_general_background":false,"resistance":{},"url":"/Backgrounds.aspx?ID=494","source_group":["Convocation"],"spoilers":"Convocation","name":"Library Dweller","category":"background","pfs":"Standard","rarity":"uncommon","slug":"background-494"},{"primary_source_category":"Lost Omens","source":["Rival Academies"],"type":"Background","speed":{},"weakness":{},"primary_source_group":"Convocation","skill":["Deception","Alcohol Lore or a Lore skill <a href=\"/Backgrounds.aspx?Group=32\"><u>associated with your school</u></a>"],"trait":["Uncommon"],"attribute":["Constitution","Charisma"],"id":"background-495","text":" Party Scholar Source Rival Academies pg. 23 Perhaps because you already achieved what you wanted at school or your position makes you invulnerable, youve begun to pour your efforts into a lifestyle of hedonistic excess. The fact that the Convocation isnt a months-long party might thus come as a rude shock to you, but your skill at deflecting blame and making fast friends might mitigate that. Choose two attribute boosts. One must be to Constitution or Charisma, and one is a free attribute boost. You're trained in the Deception skill, and the Alcohol Lore skill or a Lore skill associated with your school You gain the Charming Liar skill feat.","feat":["Charming Liar"],"skill_mod":{},"summary":"Perhaps because you already achieved what you wanted at school or your position makes you invulnerable, youve begun to pour your efforts into a …","primary_source":"Rival Academies","trait_group":["Rarity"],"source_category":["Lost Omens"],"is_general_background":false,"resistance":{},"url":"/Backgrounds.aspx?ID=495","source_group":["Convocation"],"spoilers":"Convocation","name":"Party Scholar","category":"background","pfs":"Standard","rarity":"uncommon","slug":"background-495"},{"primary_source_category":"Lost Omens","source":["Rival Academies"],"type":"Background","speed":{},"weakness":{},"primary_source_group":"Convocation","skill":["Performance","Academia Lore or a Lore skill <a href=\"/Backgrounds.aspx?Group=32\"><u>associated with your school</u></a>"],"trait":["Uncommon"],"attribute":["Wisdom","Charisma"],"id":"background-496","text":" Respected Mentor Source Rival Academies pg. 23 While more career-minded peers consider dealing with students an annoyance and distraction from their own research, youre the rare exception who enjoys and finds fulfillment in educating and nurturing youths. Whether youre formally a teacher or still a senior student, youve impressed students with your dedication, entrancing lectures, genuine kindness, and generosity of knowledge. Choose two attribute boosts. One must be to Wisdom or Charisma, and one is a free attribute boost. You're trained in the Performance skill, and the Academia Lore skill or a Lore skill associated with your school You gain the Fascinating Performance skill feat.","feat":["Fascinating Performance"],"skill_mod":{},"summary":"While more career-minded peers consider dealing with students an annoyance and distraction from their own research, youre the rare exception who …","primary_source":"Rival Academies","trait_group":["Rarity"],"source_category":["Lost Omens"],"is_general_background":false,"resistance":{},"url":"/Backgrounds.aspx?ID=496","source_group":["Convocation"],"spoilers":"Convocation","name":"Respected Mentor","category":"background","pfs":"Standard","rarity":"uncommon","slug":"background-496"},{"primary_source_category":"Lost Omens","source":["Rival Academies"],"type":"Background","speed":{},"weakness":{},"primary_source_group":"Convocation","skill":["Medicine","Academia Lore or a Lore skill <a href=\"/Backgrounds.aspx?Group=32\"><u>associated with your school</u></a>"],"trait":["Uncommon"],"attribute":["Dexterity","Wisdom"],"id":"background-497","text":" School Medic Source Rival Academies pg. 23 Whether practicing as part of your course of study or serving on staff, youve been asked to help by a school concerned that Sarkoriss lessons might be too harsh for the visiting students. Although the city of Nerosyan is well- protected from the remaining demons of the Sarkoris Scar, the multitude of students seeking to help in that dangerous land ensure that you have plenty of chances to practice your medical arts. Choose two attribute boosts. One must be to Dexterity or Wisdom, and one is a free attribute boost. You're trained in the Medicine skill, and the Academia Lore skill or a Lore skill associated with your school You gain the Battle Medicine skill feat.","feat":["Battle Medicine"],"skill_mod":{},"summary":"Whether practicing as part of your course of study or serving on staff, youve been asked to help by a school concerned that Sarkoriss lessons might …","primary_source":"Rival Academies","trait_group":["Rarity"],"source_category":["Lost Omens"],"is_general_background":false,"resistance":{},"url":"/Backgrounds.aspx?ID=497","source_group":["Convocation"],"spoilers":"Convocation","name":"School Medic","category":"background","pfs":"Standard","rarity":"uncommon","slug":"background-497"},{"primary_source_category":"Lost Omens","source":["Rival Academies"],"type":"Background","speed":{},"weakness":{},"primary_source_group":"Convocation","skill":["Athletics","Games Lore or a Lore skill <a href=\"/Backgrounds.aspx?Group=32\"><u>associated with your school.</u></a>"],"trait":["Uncommon"],"attribute":["Strength","Dexterity"],"id":"background-498","text":" Star Athlete Source Rival Academies pg. 23 Whatever the sport, be it basilisk, kickball, wrestling, footraces, stickball, canoeing, or foot volleyball, you either have played it or are keen to try it. You probably missed some classes due to practice or competitions, and irate professors might dismiss you as lazy or incapable of learning. These assumptions ignore the countless hours youve dedicated to athletic excellence. Choose two attribute boosts. One must be to Strength or Dexterity, and one is a free attribute boost. You're trained in the Athletics skill, and the Games Lore skill or a Lore skill associated with your school. You gain the Assurance skill feat with Athletics.","feat":["Assurance"],"skill_mod":{},"summary":"Whatever the sport, be it basilisk, kickball, wrestling, footraces, stickball, canoeing, or foot volleyball, you either have played it or are keen to …","primary_source":"Rival Academies","trait_group":["Rarity"],"source_category":["Lost Omens"],"is_general_background":false,"resistance":{},"url":"/Backgrounds.aspx?ID=498","source_group":["Convocation"],"spoilers":"Convocation","name":"Star Athlete","category":"background","pfs":"Standard","rarity":"uncommon","slug":"background-498"},{"primary_source_category":"Lost Omens","source":["Rival Academies"],"type":"Background","speed":{},"weakness":{},"primary_source_group":"Convocation","skill":["Society","Labor Lore or a Lore skill <a href=\"/Backgrounds.aspx?Group=32\"><u>associated with your school</u></a>"],"trait":["Uncommon"],"attribute":["Strength","Intelligence"],"id":"background-499","text":" Working Student Source Rival Academies pg. 23 Many students look to education as a means of improving their lives. You are in the middle of that process or have spent a lot of time there, juggling lessons and textbooks with the manual labor to pay for them. Although this work might distract from your studies, it also teaches you other lessons, making you more worldly than your classmates. Choose two attribute boosts. One must be to Strength or Intelligence, and one is a free attribute boost. You're trained in the Society skill, and the Labor Lore skill or a Lore skill associated with your school You gain the Streetwise skill feat.","feat":["Streetwise"],"skill_mod":{},"summary":"Many students look to education as a means of improving their lives. You are in the middle of that process or have spent a lot of time there, …","primary_source":"Rival Academies","trait_group":["Rarity"],"source_category":["Lost Omens"],"is_general_background":false,"resistance":{},"url":"/Backgrounds.aspx?ID=499","source_group":["Convocation"],"spoilers":"Convocation","name":"Working Student","category":"background","pfs":"Standard","rarity":"uncommon","slug":"background-499"},{"primary_source_category":"Adventure Paths","source":["Wardens of Wildwood Players Guide"],"type":"Background","speed":{},"weakness":{},"primary_source_group":"Wardens of Wildwood","skill":["Deception","Fey Lore"],"trait":["Uncommon"],"attribute":["Dexterity","Charisma"],"id":"background-501","text":" Fey Friend Source Wardens of Wildwood Players Guide pg. 7 Many grow up hearing cautionary tales of mischievous fey, and with good reason: from sprites' pranks to gremlins' sabotage to redcaps' outright lethality, fey pose a real danger to the unwary. But not for you—usually! Whether you grew up near an enchanted wilderness, have visited the First World, frequently deal with nature spirits, or even were a fey foundling raised by otherworldly beings, you're well acquainted with fey, their myriad traditions, and their even more numerous tricks. Fey and the Wildwood Lodge aren't the same thing, yet there's enough overlap that you're sure to fit in at the upcoming Greenwood Gala. Choose two attribute boosts. One must be to Dexterity or Charisma, and one is a free attribute boost. You're trained in the Deception skill, and the Fey Lore skill. You gain the Charming Liar skill feat.","feat":["Charming Liar"],"skill_mod":{},"summary":"Many grow up hearing cautionary tales of mischievous fey , and with good reason: from sprites ' pranks to gremlins ' sabotage to redcaps ' …","primary_source":"Wardens of Wildwood Players Guide","trait_group":["Rarity"],"source_category":["Adventure Paths"],"is_general_background":false,"resistance":{},"url":"/Backgrounds.aspx?ID=501","source_group":["Wardens of Wildwood"],"spoilers":"Wardens of Wildwood","name":"Fey Friend","category":"background","pfs":"Standard","rarity":"uncommon","slug":"background-501"},{"primary_source_category":"Adventure Paths","source":["Wardens of Wildwood Players Guide"],"type":"Background","speed":{},"weakness":{},"primary_source_group":"Wardens of Wildwood","skill":["Nature","Green Faith Lore"],"trait":["Uncommon"],"attribute":["Constitution","Wisdom"],"id":"background-502","text":" Green Faith Pilgrim Source Wardens of Wildwood Players Guide pg. 7 You are an adherent of the Green Faith, striving to bring harmony between nature and civilization. While you might hail from Shining Kingdom region surrounding the Verduran Forest, the annual Moot of Ages draws visitors from across the world. Traveling here is a sacred journey that could deepen your understanding of nature's will. As part of your journey and natural communion, you've relied heavily on flora and fauna to ease your sores and other injuries. Choose two attribute boosts. One must be to Constitution or Wisdom, and one is a free attribute boost. You're trained in the Nature skill, and the Green Faith Lore skill. You gain the Natural Medicine skill feat.","feat":["Natural Medicine"],"skill_mod":{},"summary":"You are an adherent of the Green Faith , striving to bring harmony between nature and civilization. While you might hail from Shining Kingdom region …","primary_source":"Wardens of Wildwood Players Guide","trait_group":["Rarity"],"source_category":["Adventure Paths"],"is_general_background":false,"resistance":{},"url":"/Backgrounds.aspx?ID=502","source_group":["Wardens of Wildwood"],"spoilers":"Wardens of Wildwood","name":"Green Faith Pilgrim","category":"background","pfs":"Standard","rarity":"uncommon","slug":"background-502"},{"primary_source_category":"Adventure Paths","source":["Wardens of Wildwood Players Guide"],"type":"Background","speed":{},"weakness":{},"primary_source_group":"Wardens of Wildwood","skill":["Intimidation","Warfare Lore"],"trait":["Uncommon"],"attribute":["Strength","Constitution"],"id":"background-503","text":" Moot Guard Source Wardens of Wildwood Players Guide pg. 7 You are a respected guardian of the Verduran Forest, and the Wildwood Lodge has called upon you to manage security at their upcoming Greenwood Gala. What deeds earned you such trust and esteem? Perhaps you have skirmished with Taldan poachers, subdued riotous fey festivities, or spent years systematically sabotaging illegal Andoren woodcutting ventures. Maybe you are officially part of the Wildwood Lodge, serving as a part- time bodyguard and negotiator to help maintain order— otherwise Taldan nobles might send in their own army to keep the peace. Whatever the case, you know that tensions are building between factions who support and oppose the lodge's current leader, Valenar the Green, and you might have to step in to keep the Greenwood Gala fun and welcoming. Choose two attribute boosts. One must be to Strength or Constitution, and one is a free attribute boost. You're trained in the Intimidation skill, and the Warfare Lore skill. You gain the Intimidating Glare skill feat.","feat":["Intimidating Glare"],"skill_mod":{},"summary":"You are a respected guardian of the Verduran Forest, and the Wildwood Lodge has called upon you to manage security at their upcoming Greenwood Gala. …","primary_source":"Wardens of Wildwood Players Guide","trait_group":["Rarity"],"source_category":["Adventure Paths"],"is_general_background":false,"resistance":{},"url":"/Backgrounds.aspx?ID=503","source_group":["Wardens of Wildwood"],"spoilers":"Wardens of Wildwood","name":"Moot Guard","category":"background","pfs":"Standard","rarity":"uncommon","slug":"background-503"},{"primary_source_category":"Adventure Paths","source":["Wardens of Wildwood Players Guide"],"type":"Background","speed":{},"weakness":{},"primary_source_group":"Wardens of Wildwood","skill":["Diplomacy","Forest Lore"],"trait":["Uncommon"],"attribute":["Intelligence","Charisma"],"id":"background-504","text":" Tree Friend Source Wardens of Wildwood Players Guide pg. 8 You aren't a mere visitor or settler living on a woodland's outskirts; you're an avid inhabitant of the Verduran Forest or another verdant wilderness. Intelligent plants like arboreals and leshies have accepted you as their neighbor, and you're adept at communicating with such creatures to avoid misunderstandings and violence. Even if you aren't part of the Wildwood Lodge, you have such a deeply ingrained connection to nature that the druids welcome you to their event. Choose two attribute boosts. One must be to Intelligence or Charisma, and one is a free attribute boost. You're trained in the Diplomacy skill, and the Forest Lore skill. You gain the No Cause for Alarm skill feat, and you can choose Arboreal as one of your known languages.","feat":["No Cause for Alarm"],"skill_mod":{},"summary":"You aren't a mere visitor or settler living on a woodland's outskirts; you're an avid inhabitant of the Verduran Forest or another verdant …","primary_source":"Wardens of Wildwood Players Guide","trait_group":["Rarity"],"source_category":["Adventure Paths"],"is_general_background":false,"resistance":{},"url":"/Backgrounds.aspx?ID=504","source_group":["Wardens of Wildwood"],"spoilers":"Wardens of Wildwood","name":"Tree Friend","category":"background","pfs":"Standard","rarity":"uncommon","slug":"background-504"},{"primary_source_category":"Adventure Paths","source":["Wardens of Wildwood Players Guide"],"type":"Background","speed":{},"weakness":{},"primary_source_group":"Wardens of Wildwood","skill":["Society","Games Lore"],"trait":["Uncommon"],"attribute":["Dexterity","Intelligence"],"id":"background-505","text":" Verduran City Folk Source Wardens of Wildwood Players Guide pg. 8 You hail from one of the few large settlements in or around the Verduran Forest, such as Bellis or Wispil. It might be that you're part of these towns' timber operations or supporting industries, such as transporting supplies, overseeing operations, or serving as a remote bureaucrat who reports to a distant capital and enforces the Treaty of the Wildwood. Whatever the case, you're part of a scattered constellation of settlements that share cultural touchstones, including fey-inspired games like Prismati. Choose two attribute boosts. One must be to Dexterity or Intelligence, and one is a free attribute boost. You're trained in the Society skill, and the Games Lore skill. You gain either Multilingual or Streetwise as a skill feat.","feat":["Multilingual","Streetwise"],"skill_mod":{},"summary":"You hail from one of the few large settlements in or around the Verduran Forest, such as Bellis or Wispil. It might be that you're part of these …","primary_source":"Wardens of Wildwood Players Guide","trait_group":["Rarity"],"source_category":["Adventure Paths"],"is_general_background":false,"resistance":{},"url":"/Backgrounds.aspx?ID=505","source_group":["Wardens of Wildwood"],"spoilers":"Wardens of Wildwood","name":"Verduran City Folk","category":"background","pfs":"Standard","rarity":"uncommon","slug":"background-505"},{"primary_source_category":"Adventure Paths","source":["Wardens of Wildwood Players Guide"],"type":"Background","speed":{},"weakness":{},"primary_source_group":"Wardens of Wildwood","skill":["Survival","Scouting Lore"],"trait":["Uncommon"],"attribute":["Strength","Wisdom"],"id":"background-506","text":" Wood Warden Source Wardens of Wildwood Players Guide pg. 8 For all their thorns, beasts, and hazards, the wilds aren't invulnerable. If the natural wonders of the Verduran Forest are to survive, they need guardians like you. You have learned to monitor and protect wildernesses, earning you the Verduran Lodge's respect even if you're not affiliated with any druidic organization. Perhaps you grew up in a community that revered and carefully managed its local ecosystem, learning millennia-old traditions. It could be you were an unlikely survivor who learned to live off the land out of necessity, gradually becoming its protector. Whatever the case, traveling to the Greenwood Gala is a great opportunity to share your knowledge, learn new tricks, and recruit allies who can help defend your home. Choose two attribute boosts. One must be to Strength or Wisdom, and one is a free attribute boost. You're trained in the Survival skill, and the Scouting Lore skill. You gain the Survey Wildlife skill feat.","feat":["Survey Wildlife"],"skill_mod":{},"summary":"For all their thorns, beasts, and hazards, the wilds aren't invulnerable. If the natural wonders of the Verduran Forest are to survive, they need …","primary_source":"Wardens of Wildwood Players Guide","trait_group":["Rarity"],"source_category":["Adventure Paths"],"is_general_background":false,"resistance":{},"url":"/Backgrounds.aspx?ID=506","source_group":["Wardens of Wildwood"],"spoilers":"Wardens of Wildwood","name":"Wood Warden","category":"background","pfs":"Standard","rarity":"uncommon","slug":"background-506"},{"primary_source_category":"Adventure Paths","source":["Curtain Call Player's Guide"],"type":"Background","speed":{},"weakness":{},"primary_source_group":"Curtain Call","skill":["Society","Games Lore"],"trait":["Rare"],"attribute":["Intelligence","Wisdom"],"id":"background-507","text":" Always Chosen Last Source Curtain Call Player's Guide pg. 13 When you were young, for whatever reason, you were always the last pick when it came to choosing teammates for a game, selecting someone for an important job, or the final person in your social circle to achieve an important milestone. As a result, you've come to expect being overlooked, and that's helped to shape your worldview. Maybe you take advantage of this to get away with things that no one would suspect you of, or perhaps it has encouraged you to focus on your training and become even better at what you do. Nothing's worked, exactly, but that's just left you with more time to watch and learn how everyone else behaves, which has given you greater insights into the societies that always seem to forget about you. You've studied the rules of countless games and competitions so that you're always ready to capitalize on a technicality to make up for being regarded as a weak link. When you do succeed at a task, it's often to the surprise of observers, and it's happened enough by now that there are those who, perhaps as a result of also always being chosen last, have come to view you as an inspiration to look up to. Choose two ability boosts. One must be to Intelligence or Wisdom , and one is a free ability boost. You're trained in the Society skill and the Games Lore skill. You gain the Streetwise skill feat. If you have the Underdog persona trait, you also become trained in the Scouting Lore skill.","feat":["Streetwise"],"skill_mod":{},"summary":"When you were young, for whatever reason, you were always the last pick when it came to choosing teammates for a game, selecting someone for an …","primary_source":"Curtain Call Player's Guide","trait_group":["Rarity"],"source_category":["Adventure Paths"],"is_general_background":false,"resistance":{},"url":"/Backgrounds.aspx?ID=507","source_group":["Curtain Call"],"spoilers":"Curtain Call","name":"Always Chosen Last","category":"background","pfs":"Standard","rarity":"rare","slug":"background-507"},{"primary_source_category":"Adventure Paths","source":["Curtain Call Player's Guide"],"type":"Background","speed":{},"weakness":{},"primary_source_group":"Curtain Call","skill":["Diplomacy","Theater Lore"],"trait":["Rare"],"attribute":["Wisdom","Charisma"],"id":"background-508","text":" Amateur Director Source Curtain Call Player's Guide pg. 13 You grew up a child of the theater. Perhaps your parents were actors or directors, or maybe you fell in with a theater crowd at a young age. Perhaps you and your siblings shared a tradition of putting on plays for your parents or, if you were an only child, maybe you directed your toys and stuffed animals in elaborate productions that played out in your mind. Whatever the case, as you grew older, you found that you were most comfortable helping to organize and facilitate the goals and dreams of others—and not just in the role of being a director for a stage production. You've always derived satisfaction from being the one in charge of something and helping others get organized so as to accomplish something significant. Yet for whatever reason, this never quite grew into your job; you've never actually made money directing, or if you have, it was never enough to allow you to abandon your other responsibilities. Still, the experience you've gained at this amateur work has given you some impressive skills and self-confidence. Choose two ability boosts. One must be to Wisdom or Charisma , and one is a free ability boost. You're trained in the Diplomacy skill and the Theater Lore skill. You gain the Group Impression skill feat. If you have the Leader persona trait, you also become trained in the Scribing Lore skill.","feat":["Group Impression"],"skill_mod":{},"summary":"You grew up a child of the theater. Perhaps your parents were actors or directors, or maybe you fell in with a theater crowd at a young age. Perhaps …","primary_source":"Curtain Call Player's Guide","trait_group":["Rarity"],"source_category":["Adventure Paths"],"is_general_background":false,"resistance":{},"url":"/Backgrounds.aspx?ID=508","source_group":["Curtain Call"],"spoilers":"Curtain Call","name":"Amateur Director","category":"background","pfs":"Standard","rarity":"rare","slug":"background-508"},{"primary_source_category":"Adventure Paths","source":["Curtain Call Player's Guide"],"type":"Background","speed":{},"weakness":{},"primary_source_group":"Curtain Call","skill":["Crafting","Art Lore"],"trait":["Rare"],"attribute":["Dexterity","Intelligence"],"id":"background-509","text":" Art Tutor Source Curtain Call Player's Guide pg. 13 Art has always been important to you. It's likely that you've got a significant talent for creating artwork yourself, but at the very least, you grew up in a home, neighborhood, or city where artwork was freely available for you to enjoy. The first time you met someone who hadn't had this luxury was a shock, and you promised yourself that you would do whatever you could to bring the joy of artwork to places and people unfortunate enough to be bereft of it. Of course, original art isn't always something that can be transported, so you've settled on the next best thing—teaching others about art, art history, and artistic theory. Whether you've made money by teaching others about art or taken it upon yourself to altruistically educate others, the only thing that approaches the feeling of euphoria you receive from admiring or creating a new piece of art is what you gain by spreading this appreciation to others. Choose two ability boosts. One must be to Dexterity or Intelligence , and one is a free ability boost. You're trained in the Crafting skill and the Art Lore skill. You gain the Crafter's Appraisal feat. If you have the Scholar persona trait, you also become trained in the Academia Lore skill.","feat":["Crafter's Appraisal"],"skill_mod":{},"summary":"Art has always been important to you. It's likely that you've got a significant talent for creating artwork yourself, but at the very least, you grew …","primary_source":"Curtain Call Player's Guide","trait_group":["Rarity"],"source_category":["Adventure Paths"],"is_general_background":false,"resistance":{},"url":"/Backgrounds.aspx?ID=509","source_group":["Curtain Call"],"spoilers":"Curtain Call","name":"Art Tutor","category":"background","pfs":"Standard","rarity":"rare","slug":"background-509"},{"primary_source_category":"Adventure Paths","source":["Curtain Call Player's Guide"],"type":"Background","speed":{},"weakness":{},"primary_source_group":"Curtain Call","skill":["Intimidation","Underworld Lore"],"trait":["Rare"],"attribute":["Strength","Charisma"],"id":"background-510","text":" Bully or Baiter? Source Curtain Call Player's Guide pg. 14 Force, be it as a physical presence or as a strength of personality, has long given bullies power over others in their groups. Whether it's the threat of a physical beating or the actual assault itself, the bully's methods are usually efficient at establishing a network full of fearful followers and social power. You may have been a bully yourself, and if so, you've never faced any significant comeuppance or retribution for your nefarious actions, and the skills you developed as a youth while bullying others serve you very well today. Yet maybe you weren't the bully—maybe you were a baiter of bullies instead? Someone who put on an irresistible-to-bullies appearance only to turn their tactics back upon them with threats and violence. Were you a champion of the picked-upon and downtrodden in schoolyard and back alley alike, who lured the local bullies into traps that taught them lessons writ in blood and pain? Choose two ability boosts. One must be to Strength or Charisma , and one is a free ability boost. You're trained in the Intimidation skill and the Underworld Lore skill. You gain the Intimidating Glare skill feat. If you have the Warrior persona trait, you also become trained in the Warfare Lore skill.","feat":["Intimidating Glare"],"skill_mod":{},"summary":"Force, be it as a physical presence or as a strength of personality, has long given bullies power over others in their groups. Whether it's the …","primary_source":"Curtain Call Player's Guide","trait_group":["Rarity"],"source_category":["Adventure Paths"],"is_general_background":false,"resistance":{},"url":"/Backgrounds.aspx?ID=510","source_group":["Curtain Call"],"spoilers":"Curtain Call","name":"Bully or Baiter?","category":"background","pfs":"Standard","rarity":"rare","slug":"background-510"},{"primary_source_category":"Adventure Paths","source":["Curtain Call Player's Guide"],"type":"Background","speed":{},"weakness":{},"primary_source_group":"Curtain Call","skill":["Medicine","Herbalism Lore"],"trait":["Rare"],"attribute":["Constitution","Wisdom"],"id":"background-511","text":" Supportive Sponsor Source Curtain Call Player's Guide pg. 14 You were responsible for caring for someone's needs, be it a sibling or other familial relation, a friend fallen on hard times, or someone who just needed a helping hand at a time when you were there to offer assistance. The satisfaction you get from protecting another, from helping them course-correct from a self-destructive habit, or from assisting them in their recovery from a disaster is more than enough for you, and the idea of being paid for such a service is unsettling and unsavory. When presented with a problem that's beyond your immediate ability to address or resolve, you'll spend days researching methods to provide what help the person needs, either educating yourself on how to provide the aid yourself or by arranging for others to step in to support the person in question. Choose two ability boosts. One must be to Constitution or Wisdom , and one is a free ability boost. You're trained in the Medicine skill and the Herbalism Lore skill. You gain the Battle Medicine skill feat. If you have the Guardian persona trait, you also become trained in the Library Lore skill.","feat":["Battle Medicine"],"skill_mod":{},"summary":"You were responsible for caring for someone's needs, be it a sibling or other familial relation, a friend fallen on hard times, or someone who just …","primary_source":"Curtain Call Player's Guide","trait_group":["Rarity"],"source_category":["Adventure Paths"],"is_general_background":false,"resistance":{},"url":"/Backgrounds.aspx?ID=511","source_group":["Curtain Call"],"spoilers":"Curtain Call","name":"Supportive Sponsor","category":"background","pfs":"Standard","rarity":"rare","slug":"background-511"},{"primary_source_category":"Adventure Paths","source":["Curtain Call Player's Guide"],"type":"Background","speed":{},"weakness":{},"primary_source_group":"Curtain Call","skill":["Thievery","Underworld Lore"],"trait":["Rare"],"attribute":["Strength","Dexterity"],"id":"background-512","text":" Town Troublemaker Source Curtain Call Player's Guide pg. 14 Every town has at least one of them: the person that everyone “knows” is a bad apple, a rascal, a mixer, or a fly in the ointment—the troublemaker. Your hometown was no exception, because you were that town's troublemaker, or at least one of its more notorious ones! This reputation may not have been warranted—perhaps you took the rap to protect a friend or family member caught in a scandal, or maybe you were tricked or cajoled into a tricky situation by so-called “friends.” Or the reputation could be spot-on. Being a town troublemaker doesn't mean you had malice in your heart, of course, especially if the town in question was one ruled by villains or governed by cruelty. One society's troublemaker is, after all, another society's freedom fighter! Regardless of the truth that lies at the heart of your personal situation, your legacy as the town troublemaker has given you great insights into society's seamy underbelly. Choose two ability boosts. One must be to Strength or Dexterity , and one is a free ability boost. You're trained in the Thievery skill and the Underworld Lore skill. You gain the Dirty Trick skill feat. If you have the Scoundrel persona trait, you also become trained in the Norgorber Lore skill.","feat":["Dirty Trick"],"skill_mod":{},"summary":"Every town has at least one of them: the person that everyone “knows” is a bad apple, a rascal, a mixer, or a fly in the ointment—the troublemaker. …","primary_source":"Curtain Call Player's Guide","trait_group":["Rarity"],"source_category":["Adventure Paths"],"is_general_background":false,"resistance":{},"url":"/Backgrounds.aspx?ID=512","source_group":["Curtain Call"],"spoilers":"Curtain Call","name":"Town Troublemaker","category":"background","pfs":"Standard","rarity":"rare","slug":"background-512"},{"primary_source_category":"Adventure Paths","source":["Curtain Call Player's Guide"],"type":"Background","speed":{},"weakness":{},"primary_source_group":"Curtain Call","skill":["Acrobatics","Games Lore"],"trait":["Rare"],"attribute":["Constitution","Intelligence"],"id":"background-513","text":" Sideshow Scion Source Curtain Call Player's Guide pg. 14 Ah, the circus! What child didn't at some point fantasize about running away to join a troupe of clowns and daredevils and live a life on the road sharing living quarters with strange animals and even stranger coworkers? In your case, though, there was no need for fantasy, for you were born into the life. Your parents or extended family have a long tradition in the sideshow, be it as part of a traveling circus or as part of a more localized, year-round performance on a city boardwalk or marketplace. Even if you were the inverse of the youth who dreamed of running away, your childhood instead filled with visions of a sedentary aristocratic life or the rough upbringing of the working class, the sideshow skills and circus tricks you were exposed to seeped into your psyche. Now and then, a turn of phrase that spills from your lips or an unexpected little motion or act catches even your closest friends off guard. After all, what seems normal to you is anything but to someone who didn't grow up in a sideshow! Choose two ability boosts. One must be to Constitution or Intelligence , and one is a free ability boost. You're trained in the Acrobatics skill and the Games Lore skill. You gain the Acrobatic Performer skill feat. If you have the Wildcard persona trait, you also become trained in the Circus Lore skill.","feat":["Acrobatic Performer"],"skill_mod":{},"summary":"Ah, the circus! What child didn't at some point fantasize about running away to join a troupe of clowns and daredevils and live a life on the road …","primary_source":"Curtain Call Player's Guide","trait_group":["Rarity"],"source_category":["Adventure Paths"],"is_general_background":false,"resistance":{},"url":"/Backgrounds.aspx?ID=513","source_group":["Curtain Call"],"spoilers":"Curtain Call","name":"Sideshow Scion","category":"background","pfs":"Standard","rarity":"rare","slug":"background-513"},{"primary_source_category":"Adventure Paths","source":["Curtain Call Player's Guide"],"type":"Background","speed":{},"weakness":{},"primary_source_group":"Curtain Call","skill":["Deception","Shelyn Lore"],"trait":["Rare"],"attribute":["Dexterity","Charisma"],"id":"background-514","text":" Wandering Libertine Source Curtain Call Player's Guide pg. 15 Receiving attention has always come easily to you, be it because of your good looks, your charming personality, your way with words, or something else entirely, yet you've never really settled down. You spent much of your life up to this point on the road or at sea, traveling from town to town and never staying long enough in one place to ever have a proper home. The reasons for this itinerant lifestyle aren't important, but what is important is that it never took you long to find someone to hold after arriving in a new town. Whether your inevitable departure was heralded by false promises to return or tearful goodbyes, you've left in your wake a mix of pining admirers and jilted lovers. One of these days, you might actually settle down. One of these days, you might find someone you'll want to spend the rest of your life with. One of these days, you might find a place to call home. But today is not that day. Choose two ability boosts. One must be to Dexterity or Charisma , and one is a free ability boost. You're trained in the Deception skill and the Shelyn Lore skill. You gain the Charming Liar skill feat. If you have the Flirt persona trait, you also become trained in the Sailing Lore skill.","feat":["Charming Liar"],"skill_mod":{},"summary":"Receiving attention has always come easily to you, be it because of your good looks, your charming personality, your way with words, or something …","primary_source":"Curtain Call Player's Guide","trait_group":["Rarity"],"source_category":["Adventure Paths"],"is_general_background":false,"resistance":{},"url":"/Backgrounds.aspx?ID=514","source_group":["Curtain Call"],"spoilers":"Curtain Call","name":"Wandering Libertine","category":"background","pfs":"Standard","rarity":"rare","slug":"background-514"},{"primary_source_category":"Adventure Paths","source":["Triumph of the Tusk Player's Guide"],"type":"Background","speed":{},"weakness":{},"primary_source_group":"Triumph of the Tusk","skill":["Survival","Badlands Lore"],"trait":["Uncommon"],"attribute":["Constitution","Wisdom"],"id":"background-515","text":" Badlands Scout Source Triumph of the Tusk Player's Guide pg. 10 You're accustomed to the desolate wilds of Belkzen and able to blend into the sparse shadows of craggy rocks and quench your thirst with drops of water. You might be a member of an isolated orc hold, traveling mercenary, or wandering warrior from nearby human settlements. Choose two attribute boosts. One must be to Constitution or Wisdom, and one is a free attribute boost. You're trained in the Survival skill, and the Badlands Lore skill. You gain the Forager skill feat.","feat":["Forager"],"skill_mod":{},"summary":"You're accustomed to the desolate wilds of Belkzen and able to blend into the sparse shadows of craggy rocks and quench your thirst with drops of …","primary_source":"Triumph of the Tusk Player's Guide","trait_group":["Rarity"],"source_category":["Adventure Paths"],"is_general_background":false,"resistance":{},"url":"/Backgrounds.aspx?ID=515","source_group":["Triumph of the Tusk"],"spoilers":"Triumph of the Tusk","name":"Badlands Scout","category":"background","pfs":"Standard","rarity":"uncommon","slug":"background-515"},{"primary_source_category":"Adventure Paths","source":["Triumph of the Tusk Player's Guide"],"type":"Background","speed":{},"weakness":{},"primary_source_group":"Triumph of the Tusk","skill":["Society","Orc Pantheon Lore , a broad skill pertaining to orc gods both current and past"],"trait":["Uncommon"],"attribute":["Dexterity","Intelligence"],"id":"background-516","text":" Belkzen Anthropologist Source Triumph of the Tusk Player's Guide pg. 10 Belkzen has a long, storied history, but much of it has been erased by time, conflict, and the deliberate cruelty of those who wished to destroy records of the past. You have dedicated your studies to collecting the fragmented stories of Belkzen's past so you can weave together a full picture of the land's lost cultures and knowledge, that the nation might be remembered properly by the world. Choose two attribute boosts. One must be to Dexterity or Intelligence , and one is a free attribute boost. You're trained in the Society skill, and the Orc Pantheon Lore skill, a broad skill pertaining to orc gods both current and past.","skill_mod":{},"summary":"Belkzen has a long, storied history, but much of it has been erased by time, conflict, and the deliberate cruelty of those who wished to destroy …","primary_source":"Triumph of the Tusk Player's Guide","trait_group":["Rarity"],"source_category":["Adventure Paths"],"is_general_background":false,"resistance":{},"url":"/Backgrounds.aspx?ID=516","source_group":["Triumph of the Tusk"],"spoilers":"Triumph of the Tusk","name":"Belkzen Anthropologist","category":"background","pfs":"Standard","rarity":"uncommon","slug":"background-516"},{"primary_source_category":"Adventure Paths","source":["Triumph of the Tusk Player's Guide"],"type":"Background","speed":{},"weakness":{},"primary_source_group":"Triumph of the Tusk","skill":["Intimidation","Belkzen Lore"],"trait":["Uncommon"],"attribute":["Strength","Charisma"],"id":"background-517","text":" Empty Hand Loyalist Source Triumph of the Tusk Player's Guide pg. 10 The orcs have had a long history of violence that brings some orcs pride, but for you it's a mark of shame. You see the path of reconciliation that Ardax is paving and find hope in the chance to transform your people's ways into one that moves away from stereotypes of brutality. Choose two attribute boosts. One must be to Strength or Charisma, and one is a free attribute boost. You're trained in the Intimidation skill, and the Belkzen Lore skill. You gain the Quick Coercion skill feat.","feat":["Quick Coercion"],"skill_mod":{},"summary":"The orcs have had a long history of violence that brings some orcs pride, but for you it's a mark of shame. You see the path of reconciliation that …","primary_source":"Triumph of the Tusk Player's Guide","trait_group":["Rarity"],"source_category":["Adventure Paths"],"is_general_background":false,"resistance":{},"url":"/Backgrounds.aspx?ID=517","source_group":["Triumph of the Tusk"],"spoilers":"Triumph of the Tusk","name":"Empty Hand Loyalist","category":"background","pfs":"Standard","rarity":"uncommon","slug":"background-517"},{"primary_source_category":"Adventure Paths","source":["Triumph of the Tusk Player's Guide"],"type":"Background","speed":{},"weakness":{},"primary_source_group":"Triumph of the Tusk","skill":["Diplomacy","Heraldry Lore"],"trait":["Uncommon"],"attribute":["Constitution","Charisma"],"id":"background-518","text":" Foreign Diplomat Source Triumph of the Tusk Player's Guide pg. 10 You have traveled a long way to be here, using your keen listening skills and careful words to make alliances that benefit your people and surgically sever ties that have become strained. You might be from Druma or Oprak, taking advantage of this invitation to forge new relationships, or you might be from the nations around Lake Encarthan and hoping to find an ally against Tar-Baphon. Choose two attribute boosts. One must be to Constitution or Charisma, and one is a free attribute boost. You're trained in the Diplomacy skill, and the Heraldry Lore skill. You gain the Group Impression skill feat.","feat":["Group Impression"],"skill_mod":{},"summary":"You have traveled a long way to be here, using your keen listening skills and careful words to make alliances that benefit your people and surgically …","primary_source":"Triumph of the Tusk Player's Guide","trait_group":["Rarity"],"source_category":["Adventure Paths"],"is_general_background":false,"resistance":{},"url":"/Backgrounds.aspx?ID=518","source_group":["Triumph of the Tusk"],"spoilers":"Triumph of the Tusk","name":"Foreign Diplomat","category":"background","pfs":"Standard","rarity":"uncommon","slug":"background-518"},{"primary_source_category":"Adventure Paths","source":["Triumph of the Tusk Player's Guide"],"type":"Background","speed":{},"weakness":{},"primary_source_group":"Triumph of the Tusk","skill":["Athletics","Lore related to how you've paved your own way through the world"],"trait":["Uncommon"],"attribute":["Strength","Wisdom"],"id":"background-519","text":" Self-Made Source Triumph of the Tusk Player's Guide pg. 10 Some are born with everything they need in this life, but not you—you scraped everything you have together through hard work and sheer force of will. You might have done hard manual labor to get where you are or apprenticed for years to become a master of your craft. Choose two attribute boosts. One must be to Strength or Wisdom, and one is a free attribute boost. You're trained in the Athletics skill, and a Lore skill related to how you've paved your own way through the world You gain the Hefty Hauler skill feat.","feat":["Hefty Hauler"],"skill_mod":{},"summary":"Some are born with everything they need in this life, but not you—you scraped everything you have together through hard work and sheer force of will. …","primary_source":"Triumph of the Tusk Player's Guide","trait_group":["Rarity"],"source_category":["Adventure Paths"],"is_general_background":false,"resistance":{},"url":"/Backgrounds.aspx?ID=519","source_group":["Triumph of the Tusk"],"spoilers":"Triumph of the Tusk","name":"Self-Made","category":"background","pfs":"Standard","rarity":"uncommon","slug":"background-519"},{"primary_source_category":"Adventure Paths","source":["Triumph of the Tusk Player's Guide"],"type":"Background","speed":{},"weakness":{},"primary_source_group":"Triumph of the Tusk","skill":["Crafting","Mercantile Lore"],"trait":["Uncommon"],"attribute":["Dexterity","Intelligence"],"id":"background-520","text":" Trade Representative Source Triumph of the Tusk Player's Guide pg. 10 You belong to a merchant guild, a vendor group, or some other trade organization where you're protected and ensured a fair deal so long as you do what's best for the group's interests. You might be an agent of the Aspis Consortium looking for new opportunities to gain wealth, or you might be a rising merchant eager to prove yourself to your superiors. Choose two attribute boosts. One must be to Dexterity or Intelligence, and one is a free attribute boost. You're trained in the Crafting skill, and the Mercantile Lore skill. You gain the Quick Repair skill feat.","feat":["Quick Repair"],"skill_mod":{},"summary":"You belong to a merchant guild, a vendor group, or some other trade organization where you're protected and ensured a fair deal so long as you do …","primary_source":"Triumph of the Tusk Player's Guide","trait_group":["Rarity"],"source_category":["Adventure Paths"],"is_general_background":false,"resistance":{},"url":"/Backgrounds.aspx?ID=520","source_group":["Triumph of the Tusk"],"spoilers":"Triumph of the Tusk","name":"Trade Representative","category":"background","pfs":"Standard","rarity":"uncommon","slug":"background-520"},{"primary_source_category":"Adventure Paths","source":["Spore War Player's Guide"],"type":"Background","speed":{},"weakness":{},"primary_source_group":"Spore War","skill":["Nature","Fungus Lore"],"trait":["Rare"],"attribute":["Constitution","Wisdom"],"id":"background-521","text":" Blight Survivor Source Spore War Player's Guide pg. 12 Centuries ago, the elven witch Silisifex played an important role in the fight against Treerazer. With her deep knowledge, power over primal magic, and abiding faith in Calistria, she was one of the first elves to directly fight against the encroaching fiendish blight that was Tanglebriar. Her discoveries, teachings, and lore have continued to protect and inspire elves to this very day, centuries after she vanished mysteriously on a mission into Tanglebriar back in 3050 AR. Whether you're a primal spellcaster or merely someone whose life was impacted by Tanglebriar's blight, Silisifex's discoveries and methods for combating the demonic corruption of nature has benefited you significantly over the course of your life and may even have saved you from being corrupted yourself. Alternately, you could have had close friends or family members who became corrupted only to have been restored before that corruption could become permanent. Many have succumbed to the influence of Tanglebriar over the ages, but you count yourself as one of the survivors of this corruption. Using your hard-earned experience to help others survive their encounter with the blight has, in part, defined your role in Kyonin or abroad. Choose two ability boosts. One must be to Constitution or Wisdom , and one is a free ability boost. You're trained in the Nature skill and the Fungus Lore skill. You gain the Natural Medicine skill feat. In addition, once you're 4th level, you gain the ability to cast cleanse affliction as an innate primal spell once per day. This spell automatically heightens to a rank equal to half your level, rounded up. If you're cleansing an affliction with the fungus trait, you gain a +4 status bonus to your counteract check.","feat":["Natural Medicine"],"skill_mod":{},"summary":"Centuries ago, the elven witch Silisifex played an important role in the fight against Treerazer . With her deep knowledge, power over primal magic, …","primary_source":"Spore War Player's Guide","trait_group":["Rarity"],"source_category":["Adventure Paths"],"is_general_background":false,"resistance":{},"url":"/Backgrounds.aspx?ID=521","source_group":["Spore War"],"spoilers":"Spore War","name":"Blight Survivor","category":"background","pfs":"Standard","rarity":"rare","slug":"background-521"},{"primary_source_category":"Adventure Paths","source":["Spore War Player's Guide"],"type":"Background","speed":{},"weakness":{},"primary_source_group":"Spore War","skill":["Intimidation","Warfare Lore"],"trait":["Rare"],"attribute":["Strength","Charisma"],"id":"background-522","text":" Demon Hunted Source Spore War Player's Guide pg. 13 During the first war against Tanglebriar, when the elves returned to Kyonin to fight against Treerazer, many heroes rose to prominence while reclaiming their ancestral homeland from demonic occupation. Some of those heroes' tales are still told today. The legend Kyloss Syndar in particular, whose bravery against Treerazer's minions came to a glorious end as he single-handedly slew the demonic hydra Slithermaw and died of his wounds, has always loomed large in your mind, as you can trace your lineage back through the generations to this storied hero. Whether you carry that link with pride and strive to live up to his legacy or instead have felt hounded by a family history you'd rather leave behind in hopes of building something of your own, the demonic armies of Tanglebriar don't care. Demons live longer than elves, and many who clashed against Kyloss still live today. They have at times made your life difficult, to say the least. Whether you've lived life on the run, lost a family member to demonic attack, or simply endured the frightening sensation of being stalked, Treerazer and his agents believe your bloodline should be wiped out. Your focus in honing your skills in combat, the force of your personality, or simply remaining ready to fight for your life at a moment's notice, have shaped you into an increasingly dangerous foe against demonkind. Choose two ability boosts. One must be to Charisma or Strength , and one is a free ability boost. You're trained in the Intimidation skill and the Warfare Lore skill. You gain the Intimidating Glare skill feat. In addition, you gain a +1 circumstance bonus to all saving throws against mental effects. For 1 minute after you witness a demon suffer from having its sin vulnerability triggered, this increases to a +2 circumstance bonus.","feat":["Intimidating Glare"],"skill_mod":{},"summary":"During the first war against Tanglebriar, when the elves returned to Kyonin to fight against Treerazer , many heroes rose to prominence while …","primary_source":"Spore War Player's Guide","trait_group":["Rarity"],"source_category":["Adventure Paths"],"is_general_background":false,"resistance":{},"url":"/Backgrounds.aspx?ID=522","source_group":["Spore War"],"spoilers":"Spore War","name":"Demon Hunted","category":"background","pfs":"Standard","rarity":"rare","slug":"background-522"},{"primary_source_category":"Adventure Paths","source":["Spore War Player's Guide"],"type":"Background","speed":{},"weakness":{},"primary_source_group":"Spore War","skill":["Religion","Treerazer Lore"],"trait":["Rare"],"attribute":["Strength","Wisdom"],"id":"background-523","text":" Fiendbreaking Pilgrim Source Spore War Player's Guide pg. 13 Soon after the elves returned to stop Treerazer's corruption of Kyonin, word spread across the globe, reaching the distant elven nation of Jinin in the heart of Tian Xia. No strangers to the fight against evil, a group of Jinin priests and oracles made a desperate pilgrimage across the world to join the fight against Tanglebriar. With them they brought one of their greatest treasures, the legendary staff Fiendbreaker . Created by Jininsiel, founder of Jinin, to serve as a gift to aid the nation's neighbors in Tianjing against their own fiendish invasion, Fiendbreaker's role in helping to defeat Tanglebriar's forces in that ancient war is well known. Today, with Tanglebriar relatively contained, the need for powerful weapons like Fiendbreaker may be lessened, but this treasured gift's legendary journey across the world is honored still by pilgrimages, during which a group of priests and worshippers from a wide range of faiths gather and carry Fiendbreaker out from Kyonin and back again to honor that legacy. The goal of these journeys isn't to deliver the staff where it's needed. Instead, it's a journey of self- discovery, where the petitioners meditates on Fiendbreaker , the legacy of its creator Jininsiel, and a promise among all pilgrims to stand against the demonic evil. You have been on at least one of these pilgrimages, and the journey has touched you deeply. You focused your studies on Treerazer, his cult, and his methods, and your long hours studying Fiendbreaker have resulted in a knack for understanding the inner workings of other magic items. Choose two ability boosts. One must be to Strength or Wisdom , and one is a free ability boost. You're trained in the Religion skill and the Treerazer Lore skill. You gain the Quick Identification skill feat, can use Treerazer Lore checks in place of Perception when you attempt to Seek or Sense the Motive of a creature you suspect of being an agent of Treerazer. You also gain the following action.\n","feat":["Quick Identification"],"skill_mod":{},"summary":"Soon after the elves returned to stop Treerazer 's corruption of Kyonin, word spread across the globe, reaching the distant elven nation of Jinin in …","primary_source":"Spore War Player's Guide","trait_group":["Rarity"],"source_category":["Adventure Paths"],"is_general_background":false,"resistance":{},"url":"/Backgrounds.aspx?ID=523","source_group":["Spore War"],"spoilers":"Spore War","name":"Fiendbreaking Pilgrim","category":"background","pfs":"Standard","rarity":"rare","slug":"background-523"},{"primary_source_category":"Adventure Paths","source":["Spore War Player's Guide"],"type":"Background","speed":{},"weakness":{},"primary_source_group":"Spore War","skill":["Arcana","Architecture Lore"],"trait":["Rare"],"attribute":["Dexterity","Intelligence"],"id":"background-524","text":" Portal Scholar Source Spore War Player's Guide pg. 13 Candlaron's legacy is one of the strongest elven legacies on Golarion and beyond, for it was he who first created the aiudara —the network of magical portals that link Kyonin to Castrovel and so many other locations across Golarion. Most of these portals are located in the Inner Sea region, where Candlaron spent the majority of his time. Now that he's long gone, the particulars of how to create new aiudara has eluded discovery, causing some elven scholars to believe that there was something unique to Candlaron's mind or soul that allowed for his ability to craft and enchant so many portals throughout different regions and worlds. Even Treerazer himself hasn't cracked that magical code, although not for lack of trying. At least one aiudara , the remote archway known now as Tanglegate, lies deep in his territory. As one of countless scholars of these portals, you've spent much of your time studying Candlaron's techniques, as well as the complex fundamentals of a wide range of teleportation magics and effects. Whether you seek to find a way to build portals of your own, hope to bolster the aiudara network from further tampering from Treerazer, or are simply enthralled by the supernatural rush of vanishing from reality only to reappear in the same instant somewhere else, portals have long fascinated you. Choose two ability boosts. One must be to Dexterity or Intelligence , and one is a free ability boost. You're trained in the Arcana skill and the Architecture Lore skill. You gain the Arcane Sense skill feat, and also gain the following reaction.\n","feat":["Arcane Sense"],"skill_mod":{},"summary":"Candlaron's legacy is one of the strongest elven legacies on Golarion and beyond, for it was he who first created the aiudara —the network of …","primary_source":"Spore War Player's Guide","trait_group":["Rarity"],"source_category":["Adventure Paths"],"is_general_background":false,"resistance":{},"url":"/Backgrounds.aspx?ID=524","source_group":["Spore War"],"spoilers":"Spore War","name":"Portal Scholar","category":"background","pfs":"Standard","rarity":"rare","slug":"background-524"},{"primary_source_category":"Adventure Paths","source":["Spore War Player's Guide"],"type":"Background","speed":{},"weakness":{},"primary_source_group":"Spore War","skill":["Occultism","Demon Lore"],"trait":["Rare"],"attribute":["Intelligence","Charisma"],"id":"background-525","text":" Story Collector Source Spore War Player's Guide pg. 14 The power stories exude over the world has long fascinated you. No matter if they're accurate historical accounts, distorted parables, or completely fictional constructions, the way tales can shape society is a kind of magic. In some cases, literal, occult magic! One tale that's come back to modern lips of late is an ancient one indeed, the story of the elven hero Iyalirrin, an Ekujae bard who helped to create a ritual known as the anima invocation in his people's pursuit against the devastations caused by Dahak in the aftermath of Earthfall. Other heroes rediscovered Iyalirrin's story and the ritual a few short years ago, but it was Iyalirrin's admiration of the art of storytelling that spoke more to you. Whether you came to this realization recently or if you've long known about the ancient elven hero's admiration of spoken tales, you've devoted much of your adult life to the gathering and crafting of stories of your own. The way in which occult magic can manipulate the power of story is a particular obsession of yours, especially with a handy little trick you've learned that allows you to access power locked away in magic items you'd otherwise struggle to use. Simply by adjusting your story, the item's story, or both... and then giving the tiniest little push of occult magic, you can unlock a wide range of magical tools. These same tricks, you've come to discover, also work well on demons—particularly when used to remind them of their sins and the shame their once-mortal souls may have held eons ago. Choose two ability boosts. One must be to Charisma or Intelligence , and one is a free ability boost. You're trained in the Occultism skill and the Demon Lore skill. You gain the Trick Magic Item skill feat, as well as the following reaction.\n","feat":["Trick Magic Item"],"skill_mod":{},"summary":"The power stories exude over the world has long fascinated you. No matter if they're accurate historical accounts, distorted parables, or completely …","primary_source":"Spore War Player's Guide","trait_group":["Rarity"],"source_category":["Adventure Paths"],"is_general_background":false,"resistance":{},"url":"/Backgrounds.aspx?ID=525","source_group":["Spore War"],"spoilers":"Spore War","name":"Story Collector","category":"background","pfs":"Standard","rarity":"rare","slug":"background-525"},{"primary_source_category":"Adventure Paths","source":["Spore War Player's Guide"],"type":"Background","speed":{},"weakness":{},"primary_source_group":"Spore War","skill":["Stealth","Warfare Lore"],"trait":["Rare"],"attribute":["Dexterity","Constitution"],"id":"background-526","text":" Student of Archery Source Spore War Player's Guide pg. 14 Elves are known to be talented and gifted archers. Whether you grew up in elven society or sought one out for training, you've studied the secrets of ranged combat with some of the best teachers elves have to offer. While traditionally these secrets are focused on the practice of archery, you may have instead focused your studies in a different way to maximize and enhance your skills with any number of diverse ranged weapons, from simple ones like slings or javelins to less common weapons like pistols or rifles—or any ranged weapon in between. You didn't stop at learning these secrets for yourself, though—you've spent time traveling the world to bring this lore to other worthy students across the Inner Sea region and beyond. A big part of your lectures and lessons involves stories of famous archers from the past, and one of your favorites is the legendary elven archer Jelarial, who (with her magical bow Wintershot ) helped lead a group of elves north into the Crown of the World to escape the coming devastation of Earthfall eons ago. During your travels, you've often had to resort to stealth when traveling through dangerous areas, a skill that also greatly aids your ability to find a hiding spot to lie in wait when hunting prey for food or sniping foes from afar—these tactics too have influenced how you teach your students. Now, though, you've come to Kyonin, be it a return home after your travels or to offer your skills to new students. Choose two ability boosts. One must be to Constitution or Dexterity , and one is a free ability boost. You're trained in the Stealth skill and the Warfare Lore skill. You gain the Terrain Stalker skill feat and have focused your abilities on a specific type of ranged weapon. Choose a ranged weapon (subject to GM approval). For the purposes of proficiency, if your choice is a martial weapon, you treat it as a simple weapon; if it's an advanced weapon, you treat it as a martial weapon. With this weapon, you ignore the penalty for making ranged attacks within your second range increment, and at 5th level, whenever you get a critical hit with this weapon, you get its critical specialization effect.","feat":["Terrain Stalker"],"skill_mod":{},"summary":"Elves are known to be talented and gifted archers. Whether you grew up in elven society or sought one out for training, you've studied the secrets of …","primary_source":"Spore War Player's Guide","trait_group":["Rarity"],"source_category":["Adventure Paths"],"is_general_background":false,"resistance":{},"url":"/Backgrounds.aspx?ID=526","source_group":["Spore War"],"spoilers":"Spore War","name":"Student of Archery","category":"background","pfs":"Standard","rarity":"rare","slug":"background-526"},{"primary_source_category":"Adventure Paths","source":["Shades of Blood Player's Guide"],"type":"Background","speed":{},"weakness":{},"primary_source_group":"Shades of Blood","skill":["Survival","Island Lore"],"trait":["Rare"],"attribute":["Strength","Wisdom"],"id":"background-527","text":" Child of the Colony Source Shades of Blood Player's Guide pg. 10 Talmandor's Bounty's first year was fraught with hardship and peril, and many of the original settlers—including your parents—returned to the mainland at the earliest opportunity. However, you have nothing but fond memories of your time on Ancorato! Your carefree days in the colony were spent climbing trees, picking berries, and wondering at the island's natural splendor. You might even fondly remember some of the original settlers from that time who are still in town. Now that you're grown, you've returned to the colony to recapture that childhood magic (and hopefully avoid the dangers that forced your family to leave the island in the first place). Choose two attribute boosts. One must be to Strength or Wisdom, and one is a free attribute boost. You're trained in the Survival skill, and the Island Lore skill. You gain the Survey Wildlife skill feat.","feat":["Survey Wildlife"],"skill_mod":{},"summary":"Talmandor's Bounty's first year was fraught with hardship and peril, and many of the original settlers—including your parents—returned to the …","primary_source":"Shades of Blood Player's Guide","trait_group":["Rarity"],"source_category":["Adventure Paths"],"is_general_background":false,"resistance":{},"url":"/Backgrounds.aspx?ID=527","source_group":["Shades of Blood"],"spoilers":"Shades of Blood","name":"Child of the Colony","category":"background","pfs":"Standard","rarity":"rare","slug":"background-527"},{"primary_source_category":"Adventure Paths","source":["Shades of Blood Player's Guide"],"type":"Background","speed":{},"weakness":{},"primary_source_group":"Shades of Blood","skill":["Deception","Accounting Lore"],"trait":["Rare"],"attribute":["Dexterity","Charisma"],"id":"background-528","text":" Company Agent Source Shades of Blood Player's Guide pg. 10 When the Bountiful Venture Company first invested in the colony of Talmandor's Bounty, the backers expected to see a return on their investment. Nearly a decade later, the Company has yet to realize any profits, and so they've sent you to Ancorato to see what might be done to remedy the situation. Your employers place much of the blame on the colony's governor, Ramona Avandth, whose stubborn refusal to accelerate the investors' repayment schedule has kept the Company from the money it's rightfully due. While several of the Company's representatives—including your direct superior, Verner Tracewell—have already landed on the island, you're to serve in a more unofficial capacity, scouring the colony for mismanagement in hopes Ramona will be unseated from her position and replaced by someone more amenable to the Company's interests. Choose two attribute boosts. One must be to Dexterity or Charisma, and one is a free attribute boost. You're trained in the Deception skill, and the Accounting Lore skill. You gain the Charming Liar skill feat.","feat":["Charming Liar"],"skill_mod":{},"summary":"When the Bountiful Venture Company first invested in the colony of Talmandor's Bounty, the backers expected to see a return on their investment. …","primary_source":"Shades of Blood Player's Guide","trait_group":["Rarity"],"source_category":["Adventure Paths"],"is_general_background":false,"resistance":{},"url":"/Backgrounds.aspx?ID=528","source_group":["Shades of Blood"],"spoilers":"Shades of Blood","name":"Company Agent","category":"background","pfs":"Standard","rarity":"rare","slug":"background-528"},{"primary_source_category":"Adventure Paths","source":["Shades of Blood Player's Guide"],"type":"Background","speed":{},"weakness":{},"primary_source_group":"Shades of Blood","skill":["Stealth","Vampire Lore"],"trait":["Rare"],"attribute":["Dexterity","Intelligence"],"id":"background-529","text":" Hunted by the Night Source Shades of Blood Player's Guide pg. 10 You're being hunted—by a vampire no less! What you did to offend this nocturnal predator hardly matters now. All you know is that when your bandolier of garlic bulbs, holy water, and religious icons failed to deter your pursuer, you had no other choice but to put as much distance between you and them as possible. You set sail for the Andoren colony of Talmandor's Bounty, where you hope a vast ocean and an island known for its sun-filled days will keep you safe. Choose two attribute boosts. One must be to Dexterity or Intelligence, and one is a free attribute boost. You're trained in the Stealth skill and the Vampire Lore skill. You gain the Dubious Knowledge skill feat. In addition, you begin play ready to protect yourself from your supernatural stalker. You have a religious symbol, a wooden stake and mallet, and a vial of holy water .","feat":["Dubious Knowledge"],"skill_mod":{},"summary":"You're being hunted—by a vampire no less! What you did to offend this nocturnal predator hardly matters now. All you know is that when your …","primary_source":"Shades of Blood Player's Guide","trait_group":["Rarity"],"source_category":["Adventure Paths"],"is_general_background":false,"resistance":{},"url":"/Backgrounds.aspx?ID=529","source_group":["Shades of Blood"],"spoilers":"Shades of Blood","name":"Hunted by the Night","category":"background","pfs":"Standard","rarity":"rare","slug":"background-529"},{"primary_source_category":"Adventure Paths","source":["Shades of Blood Player's Guide"],"type":"Background","speed":{},"weakness":{},"primary_source_group":"Shades of Blood","skill":["Crafting","Engineering Lore"],"trait":["Rare"],"attribute":["Dexterity","Intelligence"],"id":"background-530","text":" Knack for Contraptions Source Shades of Blood Player's Guide pg. 10 You've always liked to fiddle with things mechanical, anything from simple tools to more complex contraptions. The more parts, especially moving parts, the better. You often got in trouble as a child for dismantling something just to see how it worked. As you grew up, you drew plans and yearned to study engineering so that you could build something of your own. You read tales of Jistkan marvels, Shory flying cities, and Azlanti magitech and clockworks. After hearing that an expedition to old Azlant was looking to take on research assistants, you immediately signed up, hoping for a chance to study the ruins. You've even heard that the town has a business with a clockwork soldier working as a guard! You've spent the whole ship ride over to Talmandor's Bounty thinking of the wonders you might find. Choose two attribute boosts. One must be to Intelligence or Dexterity , and one is a free attribute boost. You're trained in the Crafting skill and the Engineering Lore skill. You can cast live wire as an arcane innate cantrip. As normal, the cantrip heightens to half your level rounded up.","skill_mod":{},"summary":"You've always liked to fiddle with things mechanical, anything from simple tools to more complex contraptions. The more parts, especially moving …","primary_source":"Shades of Blood Player's Guide","trait_group":["Rarity"],"source_category":["Adventure Paths"],"is_general_background":false,"resistance":{},"url":"/Backgrounds.aspx?ID=530","source_group":["Shades of Blood"],"spoilers":"Shades of Blood","name":"Knack for Contraptions","category":"background","pfs":"Standard","rarity":"rare","slug":"background-530"},{"primary_source_category":"Adventure Paths","source":["Shades of Blood Player's Guide"],"type":"Background","speed":{},"weakness":{},"primary_source_group":"Shades of Blood","skill":["Astronomy Lore"],"trait":["Rare"],"attribute":["Intelligence","Wisdom"],"id":"background-531","text":" Stargazer Source Shades of Blood Player's Guide pg. 11 Ever since you were a child, you've looked up at the night sky and been filled with wonder by the host of celestial bodies that populate the cosmos. Whether you approach your observations from a mystical perspective or through a more scientific lens, when the opportunity to apprentice under the famed astronomer Inizkar presented itself, you booked passage on the first boat to Ancorato. Once you arrive in Talmandor's Bounty, you hope to continue your studies and perhaps even view the heavens from an observatory built by the ancient Azlanti themselves. Choose two attribute boosts. One must be to Intelligence or Wisdom, and one is a free attribute boost. You're trained in your choice of the Arcana, Nature, or Occultism skill, and gain the Assurance skill feat in your chosen skill. You're also trained in the Astronomy Lore skill. In addition, you have an innate sense of time. You can ascertain the time accurate to within the hour even without being able to see the sky.","feat":["Assurance"],"skill_mod":{},"summary":"Ever since you were a child, you've looked up at the night sky and been filled with wonder by the host of celestial bodies that populate the cosmos. …","primary_source":"Shades of Blood Player's Guide","trait_group":["Rarity"],"source_category":["Adventure Paths"],"is_general_background":false,"resistance":{},"url":"/Backgrounds.aspx?ID=531","source_group":["Shades of Blood"],"spoilers":"Shades of Blood","name":"Stargazer","category":"background","pfs":"Standard","rarity":"rare","slug":"background-531"},{"primary_source_category":"Adventure Paths","source":["Shades of Blood Player's Guide"],"type":"Background","speed":{},"weakness":{},"primary_source_group":"Shades of Blood","skill":["Society","Azlanti Lore"],"trait":["Rare"],"attribute":["Intelligence","Charisma"],"id":"background-532","text":" Student of the Ancients Source Shades of Blood Player's Guide pg. 11 Sure, stargazing is fine and all, but you signed up for the expedition to Ancorato so you could visit the remains of the ancient empire of Azlant. A curious child, you had access to books that covered some of the ancient civilizations that thrived before Earthfall and would often get lost in your own imagination of what life was like way back then. You even managed to learn some ancient languages to further your studies by reading the actual words rather than someone else's translations. You hope that when your contract for Inizkar's expedition finishes, you can start your own expedition into the Azlanti ruins. Choose two attribute boosts. One must be to Intelligence or Charisma , and one is a free attribute boost. You're trained in the Society skill and the Azlanti Lore skill. You gain the Multilingual skill feat; one language gained must be Azlanti and the other can be any common or uncommon language","feat":["Multilingual"],"skill_mod":{},"summary":"Sure, stargazing is fine and all, but you signed up for the expedition to Ancorato so you could visit the remains of the ancient empire of Azlant. A …","primary_source":"Shades of Blood Player's Guide","trait_group":["Rarity"],"source_category":["Adventure Paths"],"is_general_background":false,"resistance":{},"url":"/Backgrounds.aspx?ID=532","source_group":["Shades of Blood"],"spoilers":"Shades of Blood","name":"Student of the Ancients","category":"background","pfs":"Standard","rarity":"rare","slug":"background-532"},{"skill_mod":{},"summary":"All vehicles eventually break down, from both wear and tear and through contact with the enemy, and someone needs to fix them. You have experience …","primary_source":"Battlecry!","primary_source_category":"Rulebooks","source_category":["Rulebooks"],"is_general_background":true,"source":["Battlecry!"],"type":"Background","resistance":{},"speed":{},"url":"/Backgrounds.aspx?ID=533","weakness":{},"skill":["Crafting","Vehicle Lore"],"name":"Battle Mechanic","attribute":["Intelligence","Wisdom"],"id":"background-533","text":" Battle Mechanic Source Battlecry! pg. 16 All vehicles eventually break down, from both wear and tear and through contact with the enemy, and someone needs to fix them. You have experience repairing air, land, and sea vehicles of all types, and you are knowledgeable about how they function and what specialized tools they require. Choose two attribute boosts. One must be to Intelligence or Wisdom, and one is a free attribute boost. You're trained in the Crafting skill, and the Vehicle Lore skill. You gain the Quick Repair skill feat.","category":"background","pfs":"Standard","feat":["Quick Repair"],"rarity":"common","slug":"background-533"},{"skill_mod":{},"summary":"You have spent countless hours selecting lumber, drafting designs, and constructing all manner of wooden buildings, shields, weapons, and tools. You …","primary_source":"Battlecry!","primary_source_category":"Rulebooks","source_category":["Rulebooks"],"is_general_background":true,"source":["Battlecry!"],"type":"Background","resistance":{},"speed":{},"url":"/Backgrounds.aspx?ID=534","weakness":{},"skill":["Crafting","Engineering Lore"],"name":"Combat Carpenter","attribute":["Dexterity","Intelligence"],"id":"background-534","text":" Combat Carpenter Source Battlecry! pg. 16 You have spent countless hours selecting lumber, drafting designs, and constructing all manner of wooden buildings, shields, weapons, and tools. You can readily identify the weak spots in wooden fortifications and determine the best ways to bolster or attack them. Choose two attribute boosts. One must be to Dexterity or Intelligence, and one is a free attribute boost. You're trained in the Crafting skill, and the Engineering Lore skill. You gain the Specialty Crafting skill feat.","category":"background","pfs":"Standard","feat":["Specialty Crafting"],"rarity":"common","slug":"background-534"},{"skill_mod":{},"summary":"As a member of the clergy, you have been responsible for tending to the spiritual and moral well-being of soldiers and their families. While you may …","primary_source":"Battlecry!","primary_source_category":"Rulebooks","source_category":["Rulebooks"],"is_general_background":true,"source":["Battlecry!"],"type":"Background","resistance":{},"speed":{},"url":"/Backgrounds.aspx?ID=535","weakness":{},"skill":["Religion","Lore associated with the deity you worship."],"name":"Combat Chaplain","attribute":["Wisdom","Charisma"],"id":"background-535","text":" Combat Chaplain Source Battlecry! pg. 16 As a member of the clergy, you have been responsible for tending to the spiritual and moral well-being of soldiers and their families. While you may have been a follower of a specific deity, you acted as an ambassador of the church overall, providing religious support in a religiously pluralistic and diverse setting. You provided counsel and took on the role of critical friend, mediator, and reconciler for those under your charge. You may have been called to lead worship, perform weddings, and conduct funerals in both nearby villages as well as remote locales. Choose two attribute boosts. One must be to Wisdom or Charisma, and one is a free attribute boost. You're trained in the Religion skill, and a Lore skill associated with the deity you worship. You gain the Recognize Spell skill feat.","category":"background","pfs":"Standard","feat":["Recognize Spell"],"rarity":"common","slug":"background-535"},{"skill_mod":{},"summary":"Like many others in your settlement, you readily performed your duty and served in the army once you came of age. Much to the chagrin of the grizzled …","primary_source":"Battlecry!","primary_source_category":"Rulebooks","source_category":["Rulebooks"],"is_general_background":true,"source":["Battlecry!"],"type":"Background","resistance":{},"speed":{},"url":"/Backgrounds.aspx?ID=536","weakness":{},"skill":["Society","Warfare Lore"],"name":"Conscript","attribute":["Strength","Constitution"],"id":"background-536","text":" Conscript Source Battlecry! pg. 16 Like many others in your settlement, you readily performed your duty and served in the army once you came of age. Much to the chagrin of the grizzled lifers that sought to train it out of you, you managed to retain a modicum of your naivete even as you faced the gruesome horrors of war. You've learned just enough strategy and tactics to make you dangerous. Choose two attribute boosts. One must be to Strength or Constitution, and one is a free attribute boost. You're trained in the Society skill, and the Warfare Lore skill. You gain the Dubious Knowledge skill feat.","category":"background","pfs":"Standard","feat":["Dubious Knowledge"],"rarity":"common","slug":"background-536"},{"skill_mod":{},"summary":"Plagues often spring from mass deaths and the vermin that multiply after such tragedies. Cities under siege can grow ill without proper nutrition …","primary_source":"Battlecry!","primary_source_category":"Rulebooks","source_category":["Rulebooks"],"is_general_background":true,"source":["Battlecry!"],"type":"Background","resistance":{},"speed":{},"url":"/Backgrounds.aspx?ID=537","weakness":{},"skill":["Medicine","Herbalism Lore"],"name":"Plague Doctor","attribute":["Constitution","Wisdom"],"id":"background-537","text":" Plague Doctor Source Battlecry! pg. 17 Plagues often spring from mass deaths and the vermin that multiply after such tragedies. Cities under siege can grow ill without proper nutrition and clean water. Your expertise with medicine allows you to help those afflicted by disease, and your view of the world is likely colored by seeing so much misfortune. Choose two attribute boosts. One must be to Constitution or Wisdom, and one is a free attribute boost. You're trained in the Medicine skill, and the Herbalism Lore skill. You gain the Inoculation skill feat.","category":"background","pfs":"Standard","feat":["Inoculation"],"rarity":"common","slug":"background-537"},{"skill_mod":{},"summary":"An army marches on its stomach, and you have been on the forefront of ensuring your troops were properly fed and supplied. Through your logistical …","primary_source":"Battlecry!","primary_source_category":"Rulebooks","source_category":["Rulebooks"],"is_general_background":true,"source":["Battlecry!"],"type":"Background","resistance":{},"speed":{},"url":"/Backgrounds.aspx?ID=538","weakness":{},"skill":["Intimidation","Legal Lore"],"name":"Quartermaster","attribute":["Intelligence","Charisma"],"id":"background-538","text":" Quartermaster Source Battlecry! pg. 17 An army marches on its stomach, and you have been on the forefront of ensuring your troops were properly fed and supplied. Through your logistical expertise, you understand that it can be vital to keep a tight fist around necessary supplies. And when soldiers ask for items without the proper clearance, you know how to turn them away with a withering look. Choose two attribute boosts. One must be to Intelligence or Charisma, and one is a free attribute boost. You're trained in the Intimidation skill, and the Legal Lore skill. You gain the Intimidating Glare skill feat.","category":"background","pfs":"Standard","feat":["Intimidating Glare"],"rarity":"common","slug":"background-538"},{"skill_mod":{},"summary":"During times of war, armies might venture far from the seats of government that send them out or get separated from their commanders by the terrain. …","primary_source":"Battlecry!","primary_source_category":"Rulebooks","source_category":["Rulebooks"],"is_general_background":true,"source":["Battlecry!"],"type":"Background","resistance":{},"speed":{},"url":"/Backgrounds.aspx?ID=539","weakness":{},"skill":["Nature","Stabling Lore"],"name":"Report Runner","attribute":["Strength","Wisdom"],"id":"background-539","text":" Report Runner Source Battlecry! pg. 17 During times of war, armies might venture far from the seats of government that send them out or get separated from their commanders by the terrain. Thanks to your riding skill and affinity with the animals that serve as mounts, you were tasked with carrying reports of an ongoing war from one place to another. Speed was of utmost importance, and sometimes you would need to spend days in the saddle. Choose two attribute boosts. One must be to Strength or Wisdom, and one is a free attribute boost. You're trained in the Nature skill, and the Stabling Lore skill. You gain the Express Rider skill feat.","category":"background","pfs":"Standard","feat":["Express Rider"],"rarity":"common","slug":"background-539"},{"skill_mod":{},"summary":"You have seen more battles than you can remember and have managed to make it through them mostly intact. Nothing surprises you anymore, except maybe …","primary_source":"Battlecry!","primary_source_category":"Rulebooks","source_category":["Rulebooks"],"is_general_background":true,"source":["Battlecry!"],"type":"Background","resistance":{},"speed":{},"url":"/Backgrounds.aspx?ID=540","weakness":{},"skill":["Athletics","Warfare Lore"],"name":"Veteran","attribute":["Constitution","Wisdom"],"id":"background-540","text":" Veteran Source Battlecry! pg. 17 You have seen more battles than you can remember and have managed to make it through them mostly intact. Nothing surprises you anymore, except maybe when things actually go as planned. You are always pleasantly surprised when you manage to survive another day. Choose two attribute boosts. One must be to Constitution or Wisdom, and one is a free attribute boost. You're trained in the Athletics skill, and the Warfare Lore skill. You gain the Armor Assist skill feat.","category":"background","pfs":"Standard","feat":["Armor Assist"],"rarity":"common","slug":"background-540"},{"skill_mod":{},"summary":"The horrors of war have left you orphaned and alone, forcing you to fend for yourself until you were taught the ways of the world by a group of …","primary_source":"Battlecry!","primary_source_category":"Rulebooks","source_category":["Rulebooks"],"is_general_background":true,"source":["Battlecry!"],"type":"Background","resistance":{},"speed":{},"url":"/Backgrounds.aspx?ID=541","weakness":{},"skill":["Thievery","Underworld Lore"],"name":"War Orphan","attribute":["Dexterity","Constitution"],"id":"background-541","text":" War Orphan Source Battlecry! pg. 17 The horrors of war have left you orphaned and alone, forcing you to fend for yourself until you were taught the ways of the world by a group of similarly affected youths. They were like a new family to you, but you had to live outside the law in order to survive. Those days are behind you now, but there are certain tricks you'll never forget. Choose two attribute boosts. One must be to Dexterity or Constitution, and one is a free attribute boost. You're trained in the Thievery skill, and the Underworld Lore skill. You gain the Dirty Trick skill feat.","category":"background","pfs":"Standard","feat":["Dirty Trick"],"rarity":"common","slug":"background-541"},{"skill_mod":{},"summary":"You have mastered the techniques for piloting all manner of airships—balloons, dirigibles, winged vehicles, or something altogether more …","primary_source":"Battlecry!","trait_group":["Rarity"],"primary_source_category":"Rulebooks","source_category":["Rulebooks"],"is_general_background":true,"source":["Battlecry!"],"type":"Background","resistance":{},"speed":{},"url":"/Backgrounds.aspx?ID=542","weakness":{},"skill":["Athletics","Piloting Lore"],"name":"Aeronaut","trait":["Uncommon"],"attribute":["Strength","Dexterity"],"id":"background-542","text":" Aeronaut Source Battlecry! pg. 17 You have mastered the techniques for piloting all manner of airships—balloons, dirigibles, winged vehicles, or something altogether more fantastical. You have developed expertise in using these vehicles for transport, exploration, and battle. You live for the majestic view these vehicles provide high above the fray and can harness the winds that fill the skies. Choose two attribute boosts. One must be to Strength or Dexterity , and one is a free attribute boost. Youre trained in the Athletics skill and the Piloting Lore skill. You gain the Assurance skill feat with Piloting Lore.","category":"background","pfs":"Standard","feat":["Assurance"],"rarity":"uncommon","slug":"background-542"},{"skill_mod":{},"summary":"You have fought against oppressive leaders and governments, harnessing ancient magical energies to help liberate your community from much larger, …","primary_source":"Battlecry!","trait_group":["Rarity"],"primary_source_category":"Rulebooks","source_category":["Rulebooks"],"is_general_background":true,"source":["Battlecry!"],"type":"Background","resistance":{},"speed":{},"url":"/Backgrounds.aspx?ID=543","weakness":{},"skill":["Arcana","Lore related to the settlement you liberated."],"name":"Arcane Revolutionary","trait":["Uncommon"],"attribute":["Dexterity","Intelligence"],"id":"background-543","text":" Arcane Revolutionary Source Battlecry! pg. 17 You have fought against oppressive leaders and governments, harnessing ancient magical energies to help liberate your community from much larger, better-resourced armies. Using magical methods to harass and sabotage your oppressors, you've learned to take advantage of their blind spots and use their own resources against them. Choose two attribute boosts. One must be to Dexterity or Intelligence, and one is a free attribute boost. You're trained in the Arcana skill, and a Lore skill related to the settlement you liberated. You gain the Quick Identification skill feat.","category":"background","pfs":"Standard","feat":["Quick Identification"],"rarity":"uncommon","slug":"background-543"},{"skill_mod":{},"summary":"You've spent years rummaging through the corpses of armies and their equipment as soon as battles were won, seeking items from the dead that you can …","primary_source":"Battlecry!","trait_group":["Rarity"],"primary_source_category":"Rulebooks","source_category":["Rulebooks"],"is_general_background":true,"source":["Battlecry!"],"type":"Background","resistance":{},"speed":{},"url":"/Backgrounds.aspx?ID=548","weakness":{},"skill":["Crafting","Warfare Lore"],"name":"Battlefield Scrounger","trait":["Uncommon"],"attribute":["Strength","Intelligence"],"id":"background-548","text":" Battlefield Scrounger Source Battlecry! pg. 17 You've spent years rummaging through the corpses of armies and their equipment as soon as battles were won, seeking items from the dead that you can craft into something of value. While you've left that life behind, you've learned about warfare as well as how to create useful items from scavenged goods. Choose two attribute boosts. One must be to Strength or Intelligence, and one is a free attribute boost. You're trained in the Crafting skill, and the Warfare Lore skill. You gain the Improvise Tool skill feat.","category":"background","pfs":"Standard","feat":["Improvise Tool"],"rarity":"uncommon","slug":"background-548"},{"skill_mod":{},"summary":"Before you were old enough to join the actual fighting forces, you found your way onto the battlefield playing bagpipes, bugles, or drums. With …","primary_source":"Battlecry!","trait_group":["Rarity"],"primary_source_category":"Rulebooks","source_category":["Rulebooks"],"is_general_background":true,"source":["Battlecry!"],"type":"Background","resistance":{},"speed":{},"url":"/Backgrounds.aspx?ID=549","weakness":{},"skill":["Performance","Warfare Lore"],"name":"Martial Musician","trait":["Uncommon"],"attribute":["Dexterity","Charisma"],"id":"background-549","text":" Martial Musician Source Battlecry! pg. 17 Before you were old enough to join the actual fighting forces, you found your way onto the battlefield playing bagpipes, bugles, or drums. With these instruments of war, you helped direct troops in speed and direction, providing a pulsing cadence to push troops forward and keep them motivated. Choose two attribute boosts. One must be to Dexterity or Charisma, and one is a free attribute boost. You're trained in the Performance skill, and the Warfare Lore skill. You gain the Impressive Performance skill feat.","category":"background","pfs":"Standard","feat":["Impressive Performance"],"rarity":"uncommon","slug":"background-549"},{"primary_source_category":"Adventure Paths","source":["Myth-Speakers Players Guide"],"type":"Background","speed":{},"weakness":{},"primary_source_group":"Myth-Speaker","skill":["Athletics","Thievery","Legendary Beast Lore"],"trait":["Uncommon"],"attribute":["Strength","Dexterity"],"id":"background-550","text":" Beast Seeker Source Myth-Speakers Players Guide pg. 12 From jagged reefs to trackless forests to volcanoes dusted by snow even at this low latitude, Iblydos is home to fearsome creatures willing to eat civilians and snap ships in half. There might be no greater place to test one's monster-hunting credentials than this archipelago, much as countless hero-gods have done over the millennia. Perhaps you traveled here to learn how to slay leviathans and better defend your homeland from some bestial threat. You might instead value the esoteric properties of the slain creatures, knowing the alchemical potential of a hydra's eye or a medusa's venom. Whatever your motivation, you have honed tactics to trip and even tackle massive monsters. Choose two attribute boosts. One must be to Strength or Dexterity, and one is a free attribute boost. You're trained in your choice of either the Athletics or the Thievery skill, as well as the Legendary Beast Lore skill. If you choose Athletics, you gain the Titan Wrestler skill feat. If you choose Thievery, you gain the Dirty Trick skill feat.","feat":["Titan Wrestler","Dirty Trick"],"skill_mod":{},"summary":"From jagged reefs to trackless forests to volcanoes dusted by snow even at this low latitude, Iblydos is home to fearsome creatures willing to eat …","primary_source":"Myth-Speakers Players Guide","trait_group":["Rarity"],"source_category":["Adventure Paths"],"is_general_background":false,"resistance":{},"url":"/Backgrounds.aspx?ID=550","source_group":["Myth-Speaker"],"spoilers":"Myth-Speaker","name":"Beast Seeker","category":"background","pfs":"Standard","rarity":"uncommon","slug":"background-550"},{"primary_source_category":"Adventure Paths","source":["Myth-Speakers Players Guide"],"type":"Background","speed":{},"weakness":{},"primary_source_group":"Myth-Speaker","skill":["Diplomacy","Society","Lore associated with one Iblydan city-state (Pol-Bailax or Pol-Dhuraxilis is recommended)."],"trait":["Uncommon"],"attribute":["Constitution","Wisdom"],"id":"background-551","text":" Child of the Polis Source Myth-Speakers Players Guide pg. 13 You're a longtime Kardaji Bay resident. Rather than explore distant lands, you've strengthened your connection to Iblydos, learning its little-known secrets and making friends in every port. You know the cadence and body language needed to set strangers at ease and communicate belonging, making it easy to track down deals and leads. Who needs wealth and glory when they can revel in Iblydos's eclectic culture? That said, if anything threatens the isles, you'll be ready to rally your neighbors and fight back. Choose two attribute boosts. One must be to Constitution or Wisdom, and one is a free attribute boost. You're trained in your choice of either the Diplomacy or the Society skill, as well as a Lore skill associated with one Iblydan city-state (Pol-Bailax or Pol-Dhuraxilis is recommended). If you choose Diplomacy, you gain the Bargain Hunter skill feat. If you choose Society, you gain the Streetwise skill feat.","feat":["Bargain Hunter","Streetwise"],"skill_mod":{},"summary":"You're a longtime Kardaji Bay resident. Rather than explore distant lands, you've strengthened your connection to Iblydos, learning its little-known …","primary_source":"Myth-Speakers Players Guide","trait_group":["Rarity"],"source_category":["Adventure Paths"],"is_general_background":false,"resistance":{},"url":"/Backgrounds.aspx?ID=551","source_group":["Myth-Speaker"],"spoilers":"Myth-Speaker","name":"Child of the Polis","category":"background","pfs":"Standard","rarity":"uncommon","slug":"background-551"},{"primary_source_category":"Adventure Paths","source":["Myth-Speakers Players Guide"],"type":"Background","speed":{},"weakness":{},"primary_source_group":"Myth-Speaker","skill":["Intimidation","Performance","Games Lore"],"trait":["Uncommon"],"attribute":["Strength","Charisma"],"id":"background-552","text":" Glory Hound Source Myth-Speakers Players Guide pg. 13 Eventually, even the greatest hero-god must die. Yet many live eternally through song, poetry, shrines, and art. Even though Iblydos isn't producing new hero-gods, its people know how to appreciate and commemorate a real hero. You hope to seize that same immortality through exceptional deeds and a little luck. If everything goes to plan, you'll retire rich and famous, looking good all the while. If the fates turn against you, at the very least you know tales of your exploits will dazzle audiences for ages. Choose two attribute boosts. One must be to Strength or Charisma, and one is a free attribute boost. You're trained in your choice of either the Intimidation or the Performance skill, as well as the Games Lore skill. If you choose Intimidation, you gain the Intimidating Glare skill feat. If you choose Performance, you gain the Impressive Performance skill feat.","feat":["Intimidating Glare","Impressive Performance"],"skill_mod":{},"summary":"Eventually, even the greatest hero-god must die. Yet many live eternally through song, poetry, shrines, and art. Even though Iblydos isn't producing …","primary_source":"Myth-Speakers Players Guide","trait_group":["Rarity"],"source_category":["Adventure Paths"],"is_general_background":false,"resistance":{},"url":"/Backgrounds.aspx?ID=552","source_group":["Myth-Speaker"],"spoilers":"Myth-Speaker","name":"Glory Hound","category":"background","pfs":"Standard","rarity":"uncommon","slug":"background-552"},{"primary_source_category":"Adventure Paths","source":["Myth-Speakers Players Guide"],"type":"Background","speed":{},"weakness":{},"primary_source_group":"Myth-Speaker","skill":["Crafting","Society","Cooking Lore"],"trait":["Uncommon"],"attribute":["Constitution","Intelligence"],"id":"background-553","text":" Kartaji Epicurean Source Myth-Speakers Players Guide pg. 13 Each city-state hides enough secrets to occupy an adventurer for a lifetime. Even so, many seek the varied experiences and sites at each of Iblydos's eminent cities. You have toured much of Kardaji Bay and the Iblydan archipelago, be that as a trader, an envoy, or a tourist. Along the way, you've incorporated local idioms, idiosyncrasies, and ingredients into your cosmopolitan lifestyle. You've most recently reached Bailax, ready for new adventures. Choose two attribute boosts. One must be to Constitution or Intelligence, and one is a free attribute boost. You're trained in your choice of either the Crafting or the Society skill, as well as the Cooking Lore skill. You gain the Additional Lore skill feat.","feat":["Additional Lore"],"skill_mod":{},"summary":"Each city-state hides enough secrets to occupy an adventurer for a lifetime. Even so, many seek the varied experiences and sites at each of Iblydos's …","primary_source":"Myth-Speakers Players Guide","trait_group":["Rarity"],"source_category":["Adventure Paths"],"is_general_background":false,"resistance":{},"url":"/Backgrounds.aspx?ID=553","source_group":["Myth-Speaker"],"spoilers":"Myth-Speaker","name":"Kartaji Epicurean","category":"background","pfs":"Standard","rarity":"uncommon","slug":"background-553"},{"primary_source_category":"Adventure Paths","source":["Myth-Speakers Players Guide"],"type":"Background","speed":{},"weakness":{},"primary_source_group":"Myth-Speaker","skill":["Acrobatics","Survival","Sailing Lore"],"trait":["Uncommon"],"attribute":["Dexterity","Wisdom"],"id":"background-554","text":" Obari Wanderer Source Myth-Speakers Players Guide pg. 13 For millennia, the Obari Crossing has been the lifeblood of Iblydos's economy. You're no stranger to these waters, having traveled the route before and learned to feel the currents' pulse. Did you begin your career far to the west in the Impossible Lands before sailing in search of fortune? Perhaps your first voyage involved a hold full of Vudran spices, textiles, and artwork bound for Absalom's markets or beyond. You might have even grown up in Iblydos, learning to ply the Obari Ocean and guide incoming merchants past treacherous reefs. Whatever the case, you're at home at sea—a priceless boon in this scattered archipelago. Choose two attribute boosts. One must be to Dexterity or Wisdom, and one is a free attribute boost. You're trained in your choice of either the Acrobatics or the Survival skill, as well as the Sailing Lore skill. If you choose Acrobatics, you gain the Cat Fall skill feat. If you choose Survival, you gain the Terrain Expertise skill feat (aquatic or forest terrain is recommended).","feat":["Cat Fall","Terrain Expertise"],"skill_mod":{},"summary":"For millennia, the Obari Crossing has been the lifeblood of Iblydos's economy. You're no stranger to these waters, having traveled the route before …","primary_source":"Myth-Speakers Players Guide","trait_group":["Rarity"],"source_category":["Adventure Paths"],"is_general_background":false,"resistance":{},"url":"/Backgrounds.aspx?ID=554","source_group":["Myth-Speaker"],"spoilers":"Myth-Speaker","name":"Obari Wanderer","category":"background","pfs":"Standard","rarity":"uncommon","slug":"background-554"},{"primary_source_category":"Adventure Paths","source":["Myth-Speakers Players Guide"],"type":"Background","speed":{},"weakness":{},"primary_source_group":"Myth-Speaker","skill":["Occultism","Religion","Hero-God Lore"],"trait":["Uncommon"],"attribute":["Intelligence","Charisma"],"id":"background-555","text":" Student of Apotheosis Source Myth-Speakers Players Guide pg. 14 From subjects of worship to forces of nature that literally reshaped the region, hero-gods are central to Iblydan identity. While every child learns at least a little about their city-state's divinities from the past and present, you have devoured these legends. Do you long to have witnessed their miracles firsthand? Have you studied this topic as an academic, archivist, or priest? Perhaps you just love a good story. Whatever the case, these legends speak to you on an ineffable level. Are the fates hinting at some secret destiny: perhaps you're becoming a hero-god of old? Choose two attribute boosts. One must be to Intelligence or Charisma , and one is a free attribute boost. You're trained in either the Occultism or Religion skill, as well as the Hero-God Lore skill. You gain the My Legend Must Be Told action. Replace this with the Mythic Echo action when you gain a mythic calling. My Legend Must Be Told Free Action Frequency once per day; Trigger Your dying value would reach an amount sufficient to kill you (typically 4); Effect You instead stabilize and increase your doomed value by 1. Mythic Echo Reaction Frequency once per game session; Trigger You would fail or critically fail an attack, check, or saving throw to which you apply mythic proficiency; Effect You regain 1 Mythic Point.","skill_mod":{},"summary":"From subjects of worship to forces of nature that literally reshaped the region, hero-gods are central to Iblydan identity. While every child learns …","primary_source":"Myth-Speakers Players Guide","trait_group":["Rarity"],"source_category":["Adventure Paths"],"is_general_background":false,"resistance":{},"url":"/Backgrounds.aspx?ID=555","source_group":["Myth-Speaker"],"spoilers":"Myth-Speaker","name":"Student of Apotheosis","category":"background","pfs":"Standard","rarity":"uncommon","slug":"background-555"},{"skill_mod":{},"summary":"You hail from a distant land, such as Iblydos or Tian Xia, and youve brought new ways of thinking about the Saga Lands problems—methods and tactics …","primary_source":"Revenge of the Runelords Player's Guide","trait_group":["Rarity"],"primary_source_category":"Adventure Paths","source_category":["Adventure Paths"],"is_general_background":false,"source":["Revenge of the Runelords Player's Guide"],"type":"Background","resistance":{},"speed":{},"url":"/Backgrounds.aspx?ID=559","weakness":{},"source_group":["Revenge of the Runelords"],"primary_source_group":"Revenge of the Runelords","spoilers":"Revenge of the Runelords","skill":["Diplomacy","Mercantile Lore"],"name":"Distant Traveler","trait":["Rare"],"attribute":["Constitution","Charisma"],"id":"background-559","text":" Distant Traveler Source Revenge of the Runelords Player's Guide pg. 14 You hail from a distant land, such as Iblydos or Tian Xia, and youve brought new ways of thinking about the Saga Lands problems—methods and tactics that have served you well in carving out a heroic legacy thats attracted attention from the regions elite. Your association with the other PCs, your comrades-in-arms, certainly helped bolster your reputation. Queen Sorshen, in particular, has noticed you, and in her invitation to attend the opening ceremonies of the Circle of Open Hands in Xin-Eurythnia, she mentions that shed like to speak to you about potentially establishing trade agreements with your homeland. Choose two attribute boosts. One must be to Charisma or Constitution , and the other is a free attribute boost. Youre trained in Diplomacy and Mercantile Lore. Long journeys invigorate you. When you make your daily preparations after spending the previous day traveling in exploration mode or the first time after using magic to travel a distance of at least 100 miles (or to another plane), your excitement and anticipation about what you might encounter next gives you a +1 status bonus to Will saves for the next 8 hours after your daily preparations.","category":"background","rarity":"rare","slug":"background-559"},{"skill_mod":{},"summary":"You were born before Earthfall, but when that doom came to Golarion, you were in the city of Xin-Edasseril—a city pulled out of time itself when …","primary_source":"Revenge of the Runelords Player's Guide","trait_group":["Rarity"],"primary_source_category":"Adventure Paths","source_category":["Adventure Paths"],"is_general_background":false,"source":["Revenge of the Runelords Player's Guide"],"type":"Background","resistance":{},"speed":{},"url":"/Backgrounds.aspx?ID=560","weakness":{},"source_group":["Revenge of the Runelords"],"primary_source_group":"Revenge of the Runelords","spoilers":"Revenge of the Runelords","skill":["Occultism","Architecture Lore"],"name":"Escaped from Time","trait":["Rare"],"attribute":["Dexterity","Intelligence"],"id":"background-560","text":" Escaped from Time Source Revenge of the Runelords Player's Guide pg. 14 You were born before Earthfall, but when that doom came to Golarion, you were in the city of Xin-Edasseril—a city pulled out of time itself when Runelord Belimariuss Runewell of Envy malfunctioned. Even though youve since learned that you (along with everyone else trapped in Xin-Edasseril) relived that final week of Thassilon thousands of times over without realizing it while trapped outside of time, to you, it feels like Earthfall instantly transformed reality into what you now know to be the present age. Everything between Earthfall and the year of 4718 ar (when heroes restored Xin-Edasseril to reality) passed in less than the blink of an eye. You spent the next several years learning about the new age in which you found yourself—whether youve embraced this as a welcome escape from your pre-Earthfall life or youve struggled with melancholy for lost friend, family, or deeds left undone, youve managed to assimilate into the Age of Lost Omens—in large part due to the support of the other PCs. Queen Sorshen has taken an interest in all those whove escaped Runelord Belimariuss control after being restored to the modern era, but in your case, shes particularly interested in how you might be able to help her forge diplomatic ties with the city of Xin-Edasseril—with or without her bitter rival Runelord Belimarius in charge. Shes said as much in her invitation to attend the opening of the Circle of Open Hands, hinting that linking the portal to Xin-Edasseril may be a good way to shore up relations with the far side of New Thassilon, although you doubt such a peace can be reached while Runelord Belimarius remains in control. Choose two attribute boosts. One must be to Dexterity or Intelligence , and the other is a free attribute boost. Youre trained in Occultism and Architecture Lore. Your experience trapped in time for so long has had a unique side effect on your mind—when youre startled or threatened, you see brief flashes of competing timelines that can help guide your reactions. Youve learned how to interpret these strange occult visions to bolster your reflexes. You can always choose to roll Occultism for initiative; when you do so, you gain a +2 circumstance bonus to the check.","category":"background","rarity":"rare","slug":"background-560"},{"skill_mod":{},"summary":"While youve already made a name for yourself as a hero, either here in the Saga Lands or further abroad, adventuring has been in your blood from the …","primary_source":"Revenge of the Runelords Player's Guide","trait_group":["Rarity"],"primary_source_category":"Adventure Paths","source_category":["Adventure Paths"],"is_general_background":false,"source":["Revenge of the Runelords Player's Guide"],"type":"Background","resistance":{},"speed":{},"url":"/Backgrounds.aspx?ID=561","weakness":{},"source_group":["Revenge of the Runelords"],"primary_source_group":"Revenge of the Runelords","spoilers":"Revenge of the Runelords","skill":["Athletics","Library Lore"],"name":"Heroic Ancestry","trait":["Rare"],"attribute":["Strength","Charisma"],"id":"background-561","text":" Heroic Ancestry Source Revenge of the Runelords Player's Guide pg. 14 While youve already made a name for yourself as a hero, either here in the Saga Lands or further abroad, adventuring has been in your blood from the very start. Someone closely related to you—perhaps a parent, sibling, cousin, aunt, or uncle, was part of a group of adventurers who they clashed against a runelord-themed villain. This could even be a previous PC you or another player played at your table in a previous Adventure Path like Rise of the Runelords, Shattered Star, or Return of the Runelords—or in a standalone adventure or Organized Play scenario. Work with the other players and the GM as needed to forge these family links, or you can simply be related to a hero from an unplayed adventure. If you choose this route, you can even create (with the GMs aid) this unplayed runelord-themed story. Regardless of the nature of your relationship, its inspired or pursued you your entire life. Whether you grew up as a privileged young adventurer, tried your hardest to distance yourself from your relations fame, or are proud of their accomplishments while working hard to move beyond your relations heroic shadow, youve certainly found that adventuring and heroics appeal to your mind and soul. You may have big shoes to fill, but so far, youve more than risen to the challenge. Enough to draw Queen Sorshens attention—in her invitation for you to attend the opening ceremony of the Circle of Open Hands, she mentioned that while she first took notice of you after learning of your relative, shes been impressed with your accomplishments and notes that she expects you to exceed your forebears triumphs. While she expressed curiosity about an “inside view” of some of your relations accomplishments, she was more eager to meet you as, in her words, “a promising new hero who might just soon change the world.” Choose two attribute boosts. One must be to Charisma or Strength , and the other is a free attribute boost. Youre trained in Athletics and Library Lore. The disconnect between physical accomplishments and scholastic accomplishments has never been a particular challenge for you, and while this has caused jealousy now and then with childhood friends and rivals, youve managed to hone your skills so that regardless of who youre talking to, your knack of being able to find a common ground has made it easy to make a good impression. Whenever you take part in an influence encounter to Discover or Influence, or attempt to Make an Impression on an NPC, you reduce the DC of those checks by 2.","category":"background","rarity":"rare","slug":"background-561"},{"skill_mod":{},"summary":"Some may be born into a situation that locks them into a heroic destiny or forced into an adventurous lifestyle from an early age through tragic …","primary_source":"Revenge of the Runelords Player's Guide","trait_group":["Rarity"],"primary_source_category":"Adventure Paths","source_category":["Adventure Paths"],"is_general_background":false,"source":["Revenge of the Runelords Player's Guide"],"type":"Background","resistance":{},"speed":{},"url":"/Backgrounds.aspx?ID=563","weakness":{},"source_group":["Revenge of the Runelords"],"primary_source_group":"Revenge of the Runelords","spoilers":"Revenge of the Runelords","skill":["Religion","Art Lore"],"name":"Local Savior","trait":["Rare"],"attribute":["Strength","Wisdom"],"id":"background-563","text":" Local Savior Source Revenge of the Runelords Player's Guide pg. 15 Some may be born into a situation that locks them into a heroic destiny or forced into an adventurous lifestyle from an early age through tragic events beyond their control. In your case, youre an entirely self-made hero. You had no childhood trauma or birthright that compelled you into the adventurers lifestyle, but the small town in which you grew up needed someone to stand up for those in need. Be it an unwavering loyalty to your fellow townsfolk, an inborn conviction that compels you toward the defense of others, or simply a desire to make the world a better place, you volunteered time and again to help the community. This often had you working alongside local churches, faiths, or artisans, and whether or not you became a person of faith or an accomplished artist yourself, your knowledge of all matters faith and art is impressive. Eventually, this led you to join with your fellow PCs, and with their aid, you went from a local savior to an increasingly renowned hero. Yet even if you havent been back to your hometown, your heart and soul never really left, and the lessons you learned in those formative years of triumphs (and perhaps failures) have made you into the famous adventurer you are today. Queen Sorshen even complimented your early accomplishments in her invitation to you to attend the opening ceremonies for the Circle of Open Hands and mentioned how shed like you to help inspire the people of Xin-Eurythnia to follow in your footsteps in making the capital city of New Thassilon a safe place to thrive. Choose two attribute boosts. One must be to Strength or Wisdom , and the other is a free attribute boost. Youre trained in Religion and Art Lore. In addition, choose one of the following small towns as your hometown. As part of your heroic services to your hometown, one of the deities whose presence is strong there has granted you a divine cantrip that you can cast as a divine innate spell at will. This cantrip is heightened to a spell rank equal to half your level rounded up. With your GMs permission, you can select a different small town from somewhere outside of the Saga Lands or even make up a small town of your own design, in which case you should work with your GM to decide which of the following five boons best match the theme and flavor of your hometown. Ilsurian Located in south-central Varisia, the inhabitants of the riverside-town of Ilsurian have always been fiercely independent and self-sufficient in nature. Choose either shield or stabilize as your divine innate cantrip. Ilsurian is detailed in Pathfinder Campaign Setting: Towns of the Inner Sea. Osprey Cove Located on the southern shore of Chakikoth Isle in the Ironbound Archipelago, Osprey Cove was founded by two siblings who fled servitude to crime lords in the pirate city of Riddleport. Today, Osprey Cove struggles to maintain its independence as Runelord Belimarius continues to expand her control over the region. Choose either message or read aura as your divine innate cantrip. Osprey Cove is detailed in Pathfinder Adventure Rusthenge. Roderics Cove Located on the west coast of Varisia, Roderics Cove has long struggled to remain self-sufficient in the shadow of the crime lords of nearby Riddleport. Choose either forbidding ward or guidance as your divine innate cantrip. Roderics Cove is detailed in Return of the Runelordss first volume, “Secrets of Roderic's Cove.” Sandpoint Located in the heart of Varisias Lost Coast not far north from the city of Magnimar, Sandpoint has faced all manner of supernatural and physical threats over the past few decades, yet has never lost sight of the value of comfort and entertainment for those who live there. Choose either haunting hymn or summon instrument as your divine innate cantrip. Sandpoint is detailed most recently in Seven Dooms for Sandpoint but more fully in Pathfinder Campaign Setting: Sandpoint, Light of the Lost Coast. Turtleback Ferry Situated near the Storval Rise not far from the looming presence of the Thassilonian dam known as Skulls Crossing, the people of Turtleback Ferry have embraced their remote home despite the struggles of frontier life where giants and capricious fey are a constant threat. Choose either daze or prestidigitation as your divine innate cantrip. Turtleback Ferry is detailed in volume 3 of Rise of the Runelords, “The Hook Mountain Massacre.” ","category":"background","rarity":"rare","slug":"background-563"},{"skill_mod":{},"summary":"For thousands of years, the looming monoliths found throughout the Saga Lands were a source of pride, fear, and curiosity, yet the dangers associated …","primary_source":"Revenge of the Runelords Player's Guide","trait_group":["Rarity"],"primary_source_category":"Adventure Paths","source_category":["Adventure Paths"],"is_general_background":false,"source":["Revenge of the Runelords Player's Guide"],"type":"Background","resistance":{},"speed":{},"url":"/Backgrounds.aspx?ID=564","weakness":{},"source_group":["Revenge of the Runelords"],"primary_source_group":"Revenge of the Runelords","spoilers":"Revenge of the Runelords","skill":["Arcana","Academia Lore"],"name":"Runelord Researcher","trait":["Rare"],"attribute":["Dexterity","Intelligence"],"id":"background-564","text":" Runelord Researcher Source Revenge of the Runelords Player's Guide pg. 16 For thousands of years, the looming monoliths found throughout the Saga Lands were a source of pride, fear, and curiosity, yet the dangers associated with them and the gulf of time itself kept their secrets mostly hidden. When Runelord Karzoug rose from his eons-long slumber in 4707 ar, these ancient secrets became thrust into the light, and Thassilons legacy became a topic of modern discussion and exploration. The foundation of New Thassilon only strengthened this shift, and now youre one of many who have devoted your studies on the deep history of Thassilon and its runelords—a topic still shrouded in mystery. Whether the focus of your studies has been one of the more recently active runelords, like Karzoug, Alaznist, Belimarius, or Sorshen, or youre focused on one of the more obscure dozens of runelords who ruled during the centuries Thassilon existed, your knowledge has made you an invaluable asset on many adventures in the Saga Lands. Its also attracted Queen Sorshens attention, and in her invitation to attend the opening ceremonies for the Circle of Open Hands, she made it clear she wants to engage you in several long discussions about the truths of ancient Thassilon, impressing upon you that while the runelords (including herself, she admits) of the ancient era were cruel and domineering, that many of the wonders they created could benefit the modern ageif people could trust that these wonders were safe! With your aid, she hopes to bring these innovations back. Choose two attribute boosts. One must be to Dexterity or Intelligence , and the other is a free attribute boost. Youre trained in Arcana and Academia Lore. When you Recall Knowledge about runelords or ancient Thassilon, you gain a +2 circumstance bonus to the check. You automatically recognize the name and time of rule of any runelord you encounter or see an accurate representation of (such as a painting or statue). In addition, during your daily preparations, you can choose one of the following schools of Thassilonian rune magic to focus your mind on, gaining a +1 status bonus to saving throws against the listed effect for the next 8 hours. Envy any effect that has the incapacitation trait (against foes who are higher level than you, the status bonus increases to +2) Gluttony death effects and void Greed polymorph and effects that can cause the following conditions: enfeebled, clumsy, or petrified Lust emotion Pride illusion Sloth effects that cause paralysis, slow, stun, or that grant penalties to your Speed Wrath effects that cause acid, cold, electricity, fire, or sonic damage (choose one) ","category":"background","rarity":"rare","slug":"background-564"},{"skill_mod":{},"summary":"Whether youre a native-born Saga Lander or someone who came to this region relatively recently, you were there when Runelord Karzoug woke, when …","primary_source":"Revenge of the Runelords Player's Guide","trait_group":["Rarity"],"primary_source_category":"Adventure Paths","source_category":["Adventure Paths"],"is_general_background":false,"source":["Revenge of the Runelords Player's Guide"],"type":"Background","resistance":{},"speed":{},"url":"/Backgrounds.aspx?ID=565","weakness":{},"source_group":["Revenge of the Runelords"],"primary_source_group":"Revenge of the Runelords","spoilers":"Revenge of the Runelords","skill":["Nature","Warfare Lore"],"name":"Runelord Survivor","trait":["Rare"],"attribute":["Constitution","Wisdom"],"id":"background-565","text":" Runelord Survivor Source Revenge of the Runelords Player's Guide pg. 16 Whether youre a native-born Saga Lander or someone who came to this region relatively recently, you were there when Runelord Karzoug woke, when Runelord Krunes followers attempted to resurrect him, or when Runelord Alaznists attempt to rework the flow of time itself brought ruin and death down upon the region. You barely escaped with your life and likely lost everything (perhaps even friends and family) as a result of a runelords ambition. Since then, youve managed to rebuild and recover, and the other PCs are now among your closest friends—you might even regard them as your new family—yet your need for revenge against the runelords has become the primary motivation to better yourself, gain power, and indeed become the renowned hero you are today. If you played through a previous runelord-themed Adventure Path, with your GMs aid you could be one of the NPCs who featured in one of those adventures and watched in fear as that campaigns PCs did the best they could to oppose the runelords. You may or may not blame those PCs for the tragedy that befell you, but you always know it was one of the runelords themselves who was the ultimate cause of your pain. For some time—perhaps even years— after your brush with a runelord nearly killed you, you were forced to scavenge to survive in the wilds, perhaps in hiding or possibly because you had no other choice. In that time, you learned much about the natural world, but perhaps more important to your future plans, upon reintegrating into society you began to study the arts of war to achieve vengeance. When you received an invitation from Queen Sorshen to attend the opening ceremonies for the Circle of Open Hands, you may have had conflicting feelings or even pondered using the opportunity to get revenge. Yet in her invitation, the fact that she apologized for your suffering and made it clear that she wants to make amends for all of those who suffered from the actions of her fellow runelords over the past several years gave you pause. If she truly does seek repentance and wants to help repair the damage the runelord legacy has wrought upon the world, her aid would go a long way toward enabling your own peace of mind. Choose two attribute boosts. One must be to Constitution or Wisdom , and the other is a free attribute boost. Youre trained in Nature and Warfare Lore. You gain the following action. Hunt Runelord Single Action (concentrate) Frequency once per day; Effect You designate one of the seven schools of Thassilonian magic—envy, gluttony, greed, lust, pride, sloth, or wrath—and focus your need for revenge against those who serve these ideals. You do not need to be able to see a creature that serves these ideals to make this designation. The designation lasts until your next daily preparations. You gain a +2 circumstance bonus to Perception checks when you seek a creature that serves these ideals (including an actual runelord, a wizard who follows that school of Thassilonian magic, or any creature you know or suspect serves the interests of that schools particular sin—subject to GMs approval), and a +2 circumstance bonus to Intimidation checks made to Demoralize such creatures. Your Strikes also deal 1d4 extra precision to these creatures when theyre frightened.","category":"background","rarity":"rare","slug":"background-565"},{"primary_source_category":"Adventure Paths","source":["Pathfinder Seven Dooms for Sandpoint Players Guide"],"type":"Background","speed":{},"weakness":{},"primary_source_group":"Seven Dooms for Sandpoint","skill":["Religion","Scribing Lore"],"trait":["Rare"],"attribute":["Wisdom","Charisma"],"id":"background-566","text":" Cathedral Child Source Pathfinder Seven Dooms for Sandpoint Players Guide pg. 12 You grew up in the shadow of the Sandpoint Cathedral, perhaps literally. Abstalar Zantus, the caretaker of the cathedral, may be your adoptive father or religious mentor. Though Abstalar worships Desna, the Sandpoint Cathedral is multidenominational and includes chapels devoted to Abadar, Desna, Erastil, Gozreh, Sarenrae, and Shelyn; so worshippers from all non-evil faiths are welcome here. Regardless of your beliefs, faith has been and remains a strong part of your life, and youve come to rely upon your faith to help you not only get through dangers in your adventures, but navigate the sometimes complex social problems that raise their ugly head in town. Conflicts between the cathedral and the Scarnettis seem like theyve been growing lately. You may live in one of the many apartments set aside for acolytes in the cathedral itself, or you might have family or own a small house elsewhere in town, but regardless of where you live, youve spent many an hour in the cathedral helping Abstalar—particularly when it comes to copying religious texts or otherwise serving as a scribe. Its likely you play the part of healer in the party, but the drive to join an adventuring group itself may have even been inspired by Abstalar himself, who could have recognized in you an eagerness for adventuring, even before you did. Choose two ability boosts. One must be to Wisdom or Charisma , and one is a free ability boost. Youre trained in the Religion skill and the Scribing Lore skill. You gain the Battle Medicine skill feat. Increase the partys reputation with Sandpoint Cathedral by 1 and reduce the partys reputation with the Scarnetti Consortium by 1.","feat":["Battle Medicine"],"skill_mod":{},"summary":"You grew up in the shadow of the Sandpoint Cathedral, perhaps literally. Abstalar Zantus, the caretaker of the cathedral, may be your adoptive father …","primary_source":"Pathfinder Seven Dooms for Sandpoint Players Guide","trait_group":["Rarity"],"source_category":["Adventure Paths"],"is_general_background":false,"resistance":{},"url":"/Backgrounds.aspx?ID=566","source_group":["Seven Dooms for Sandpoint"],"spoilers":"Seven Dooms for Sandpoint","name":"Cathedral Child","category":"background","rarity":"rare","slug":"background-566"},{"primary_source_category":"Adventure Paths","source":["Pathfinder Seven Dooms for Sandpoint Players Guide"],"type":"Background","speed":{},"weakness":{},"primary_source_group":"Seven Dooms for Sandpoint","skill":["Occultism","Poetry Lore"],"trait":["Rare"],"attribute":["Strength","Intelligence"],"id":"background-568","text":" Curious Apprentice Source Pathfinder Seven Dooms for Sandpoint Players Guide pg. 12 Sandpoint features a wide array of shops and services. From blacksmiths to leatherworkers, general stores to curio shops, taverns to theaters, or jewelers to cartographers, the number and variety of places available are often commented upon by visitors to the town as being unexpectedly welcome. Even with the closure of the now supposedly haunted Sandpoint Glassworks, or the damage done to many local establishments over the past few decades from fires, tsunamis, or monster raids, Sandpoint has always come back stronger. Growing up in town, you may have taken the opportunities for employment for granted, or perhaps your parents pulled strings to get you placed with a respected and talented local artisan, but being one of the towns shopkeepers or service providers was never really what you wanted for yourself. Your years spent as an apprentice certainly kept you fit, but your heart has always been closer to the strange, dark, and mysterious. Whenever there was a slow stretch at work, you were quick to look through the latest book youd bought or borrowed, or to express yourself by writing lines of poetry, and youve likely made several trips to the big city of Magnimar to browse occult shops or bookstores. Yet the money you earned as an apprentice never really gave you enough to buy the oddities you saw for sale. You hope that becoming an adventurer will solve this, for adventurers can not only find themselves with sudden windfalls of cash, but also have a knack for discovering strange occult mysteries and objects in their journeys and quests. Your family likely doesnt approve of your choice, especially if they expected you to follow a tradition or cashed in favors to secure your apprenticeship. Alternatively, you might still be trying to juggle two worlds and still work at your “day job,” in which case you might have even been given a small room in the back of the shop as your own to stay in. Regardless, your work as an apprentice has earned you a lot of good favor with the Sandpoint Mercantile League—favor thats resulted in a growing animosity from the Leagues local competitor, the Scarnetti Consortium. Choose two ability boosts. One must be to Intelligence or Strength , and one is a free ability boost. Youre trained in the Occultism skill and the Poetry Lore skill. You gain the Hefty Hauler skill feat (carrying around all those books builds muscles, after all!). Increase the partys reputation with Sandpoint Mercantile League by 1 and reduce the partys reputation with Scarnetti Consortium by 1.","feat":["Hefty Hauler"],"skill_mod":{},"summary":"Sandpoint features a wide array of shops and services. From blacksmiths to leatherworkers, general stores to curio shops, taverns to theaters, or …","primary_source":"Pathfinder Seven Dooms for Sandpoint Players Guide","trait_group":["Rarity"],"source_category":["Adventure Paths"],"is_general_background":false,"resistance":{},"url":"/Backgrounds.aspx?ID=568","source_group":["Seven Dooms for Sandpoint"],"spoilers":"Seven Dooms for Sandpoint","name":"Curious Apprentice","category":"background","rarity":"rare","slug":"background-568"},{"primary_source_category":"Adventure Paths","source":["Pathfinder Seven Dooms for Sandpoint Players Guide"],"type":"Background","speed":{},"weakness":{},"primary_source_group":"Seven Dooms for Sandpoint","skill":["Thievery","Underworld Lore"],"trait":["Rare"],"attribute":["Dexterity","Charisma"],"id":"background-569","text":" Eager Scofflaw Source Pathfinder Seven Dooms for Sandpoint Players Guide pg. 12 You never met a law that didnt deserve testing, in theory at least and often in practice. This has likely strained relationships with your family and some friends, but is just as likely to have helped new friendships and relationships form. Whether or not those new associations are ultimately healthy, time will tell. Your childhood veered more toward pranks and minor crimes; if you were involved in a more serious crime you (so far) have avoided being caught for it, perhaps in part due to your quick wit. You know about Sandpoints local criminal gang, the Bunyip Club and, while youre not officially a part of the group yet, theyve taken notice of you—as has the town watch, unfortunately! Traditionally, you might have family in town, but chances are that youre estranged with some or all of them, and either lived on your own in a rented room in the southern part of town, or in abandoned buildings or alleys using your Society skill to Subsist. Ever since youve started to adventure, youve likely been living in a long-term rental at one of Sandpoints inns, or perhaps have arranged accommodations at a fellow party members home. Joining the adventuring party made sense, since its a great way to make money fast—provided you can stay alive. Choose two ability boosts. One must be to Dexterity or Charisma , and one is a free ability boost. Youre trained in the Thievery skill and the Underworld Lore skill. You gain the Bon Mot skill feat. Increase the partys reputation with the Bunyip Club by 1 and reduce the partys reputation with the Town Watch by 1.","feat":["Bon Mot"],"skill_mod":{},"summary":"You never met a law that didnt deserve testing, in theory at least and often in practice. This has likely strained relationships with your family …","primary_source":"Pathfinder Seven Dooms for Sandpoint Players Guide","trait_group":["Rarity"],"source_category":["Adventure Paths"],"is_general_background":false,"resistance":{},"url":"/Backgrounds.aspx?ID=569","source_group":["Seven Dooms for Sandpoint"],"spoilers":"Seven Dooms for Sandpoint","name":"Eager Scofflaw","category":"background","rarity":"rare","slug":"background-569"},{"primary_source_category":"Adventure Paths","source":["Pathfinder Seven Dooms for Sandpoint Players Guide"],"type":"Background","speed":{},"weakness":{},"primary_source_group":"Seven Dooms for Sandpoint","skill":["Society","Sandpoint Lore"],"trait":["Rare"],"attribute":["Constitution","Wisdom"],"id":"background-570","text":" Lost Coast Local Source Pathfinder Seven Dooms for Sandpoint Players Guide pg. 13 Youve very likely lived in Sandpoint your whole life—if you havent, then youve got family who does, and youve spent many months visiting them from your own home elsewhere on the Lost Coast. You might even be part of one of the many caravans of journeying Varisians who often pass through town during their travels. Regardless, your fondness for the climate, the terrain, the lifestyle, and the wonder of the Lost Coast suffuses your very bones, and at times you feel almost as if you were a fundamental part of the land itself. You might have family ties to one of Sandpoints original founding families, which included the Kaijitsus, the Valdemars, the Scarnettis, and the Deverins, although others were involved as well. Conversely, you might have family ties to the indigenous Varisians who have long regarded this part of the Lost Coast as home and who were part of the original accord with the Sandpoint Mercantile Guild that ensured Varisians a place in town and the opportunity to profit from Sandpoints success. As such, your home might be anywhere in Sandpoint, and could well be one of its larger buildings if your family has dwelled in town for long enough. Choose two ability boosts. One must be to Constitution or Wisdom , and one is a free ability boost. Youre trained in the Society skill and the Sandpoint Lore skill. You gain the Hobnobber skill feat. Increase the partys reputation with Townsfolk by 1 and reduce the partys reputation with Scarnetti Consortium by 1.","feat":["Hobnobber"],"skill_mod":{},"summary":"Youve very likely lived in Sandpoint your whole life—if you havent, then youve got family who does, and youve spent many months visiting them …","primary_source":"Pathfinder Seven Dooms for Sandpoint Players Guide","trait_group":["Rarity"],"source_category":["Adventure Paths"],"is_general_background":false,"resistance":{},"url":"/Backgrounds.aspx?ID=570","source_group":["Seven Dooms for Sandpoint"],"spoilers":"Seven Dooms for Sandpoint","name":"Lost Coast Local","category":"background","rarity":"rare","slug":"background-570"},{"primary_source_category":"Adventure Paths","source":["Pathfinder Seven Dooms for Sandpoint Players Guide"],"type":"Background","speed":{},"weakness":{},"primary_source_group":"Seven Dooms for Sandpoint","skill":["Athletics","Sailing Lore"],"trait":["Rare"],"attribute":["Strength","Wisdom"],"id":"background-571","text":" Militia Member Source Pathfinder Seven Dooms for Sandpoint Players Guide pg. 13 Although the official number of Sandpoints town guards is only about a dozen, another two dozen people help to support the town garrison and the guards themselves. This is more than enough for most days in town, where the most dangerous things one might face on a typical day are a tavern scuffle, a pet stuck on a roof, or a minor public disturbance arising from a trivial altercation between neighbors. But if townsfolk have learned anything from the past two decades, its that the towns relative peace can be shattered at any moment by goblins, giants, dragons, disasters, murderers, or more! Sandpoints come to rely on two additional forms of defense as a result, and the first of those is one youve belonged to since you could properly wield a weapon—the Sandpoint Militia. You grew up on Sandpoints waterfront, perhaps the child of a fisher, sailor, or shipwright, and whether or not your parents approved of your choice to turn away from the sea to join the militia, you know it was the right choice. As a militia member, your duties were to help patrol the city, report suspicious activities, and help to deal with minor events or petty crimes before they have a chance to escalate. Your knack at tricking suspects into revealing their falsehoods, your knowledge about sailing and boats, and your connections on the towns waterfront quickly made you a valued member of the militia whenever help was needed down along the docks—even if this earned you a disparaging nickname or two from petty criminals associated with the Bunyip Club! Whether or not you were involved in a major event over the past several years of your life or if your time as a militia member was relatively unremarkable, youve more recently joined the second line of the towns defense as an adventurer. When things get out of control and exceed the capacity of the town guard to deal with, local adventurers have stepped in to save Sandpoint time and time again and, by joining your group, you stand ready to serve in that capacity the next time ghouls, giants, or worse come to town! As with most militia members, you likely are a lifelong resident of Sandpoint. Whether you still live with your family or have your own place, your home is modest but comfortable—yet youre not against camping out under the stars or spending a night watching from the wall or a rooftop when times require. Choose two ability boosts. One must be to Strength or Wisdom , and one is a free ability boost. Youre trained in the Athletics skill and the Sailing Lore skill. You gain the Lie to Me skill feat. Increase the partys reputation with the Town Watch by 1 and reduce the partys reputation with the Bunyip Club by 1.","feat":["Lie to Me"],"skill_mod":{},"summary":"Although the official number of Sandpoints town guards is only about a dozen, another two dozen people help to support the town garrison and the …","primary_source":"Pathfinder Seven Dooms for Sandpoint Players Guide","trait_group":["Rarity"],"source_category":["Adventure Paths"],"is_general_background":false,"resistance":{},"url":"/Backgrounds.aspx?ID=571","source_group":["Seven Dooms for Sandpoint"],"spoilers":"Seven Dooms for Sandpoint","name":"Militia Member","category":"background","rarity":"rare","slug":"background-571"},{"primary_source_category":"Adventure Paths","source":["Pathfinder Seven Dooms for Sandpoint Players Guide"],"type":"Background","speed":{},"weakness":{},"primary_source_group":"Seven Dooms for Sandpoint","skill":["Diplomacy","Library Lore"],"trait":["Rare"],"attribute":["Constitution","Intelligence"],"id":"background-572","text":" Newcomer Source Pathfinder Seven Dooms for Sandpoint Players Guide pg. 14 Youve only been in Sandpoint a short time, although what constitutes a “short time” depends on who you talk to. It could be that youve only just arrived in town in the past few weeks, or you might have moved here months or even years ago but have continually struggled to find a place to fit in with the locals. It doesnt help that youve been targeted often by allies of the Scarnetti family with offers of employment, support, or perhaps even friendship. Whether youve accepted these offers, or youve realized that the local aristocrats focus on new arrivals due to their increasingly sour reputation among most of the townsfolk, people have noticed. You havent done anything yet to annoy the Scarnettis (that theyve realized, at least), but many of the locals dont trust you and might even think of you as a Scarnetti snitch or patsy. While your reasons for coming to Sandpoint are up to you, they should have something to do with your curiosity about the town, the Lost Coast, ancient Thassilon, the history of the Varisian lifestyle, or anything that might draw you to the region. You dont yet own your own home in town and arent sure you ever will, since once youve completed your research you might not intend to stay in Sandpoint. You might have accepted an offer from a Scarnetti ally who had a room to let in their home (or nearby shed), could be paying for a room at one of the towns inns, or might be relying on one of your few non-Scarnetti friends in town for a place to stay. This could be one of your fellow PCs, or it might be someone in town whose place has a small library, such as Veznutt Parooh of The Way North, Brodert Quink (Sandpoints oldest sage), Jabyl Sorn of the House of Blue Stones, or even Ilsoari Gandethus of Turandarok Academy. Joining this adventuring group may have been a calculated move, a spur-of-the-moment choice, or because someone in the group is an old friend, but its given you a bit more security and peace of mind. You suspect the decision could sour your reputation with the Scarnettis—but you might not mind! Choose two ability boosts. One must be to Constitution or Intelligence , and one is a free ability boost. Youre trained in the Diplomacy skill and the Library Lore skill. You gain the Additional Lore skill feat—the lore you choose represents the interest and focus of study that drew you to the region. Increase the partys reputation with Scarnetti Consortium by 1 and reduce the partys reputation with Townsfolk by 1.","feat":["Additional Lore"],"skill_mod":{},"summary":"Youve only been in Sandpoint a short time, although what constitutes a “short time” depends on who you talk to. It could be that youve only just …","primary_source":"Pathfinder Seven Dooms for Sandpoint Players Guide","trait_group":["Rarity"],"source_category":["Adventure Paths"],"is_general_background":false,"resistance":{},"url":"/Backgrounds.aspx?ID=572","source_group":["Seven Dooms for Sandpoint"],"spoilers":"Seven Dooms for Sandpoint","name":"Newcomer","category":"background","rarity":"rare","slug":"background-572"},{"primary_source_category":"Adventure Paths","source":["Pathfinder Seven Dooms for Sandpoint Players Guide"],"type":"Background","speed":{},"weakness":{},"primary_source_group":"Seven Dooms for Sandpoint","skill":["Arcana","Academia Lore"],"trait":["Rare"],"attribute":["Dexterity","Intelligence"],"id":"background-573","text":" Runelord Scholar Source Pathfinder Seven Dooms for Sandpoint Players Guide pg. 14 It seems hard to believe that just 17 years ago, barely anyone knew anything about ancient Thassilon. The towering monoliths and intimidating ruins, such as the immense ruined bridge extending from Magnimar, the strange rune-carved arch over Riddleport, or the partially collapsed tower here in Sandpoint known as the Old Light were sources of countless rumors, but were also held in such suspicious dread that they were rarely explored. When Runelord Karzoug woke from his slumber, though, and a now-legendary band of adventurers explored many Thassilonian ruins during their campaign against him, word of Thassilon spread like wildfire. Adventurers from across the Inner Sea region flocked to Varisia. Whether or not that had a hand in the increasing number of perils rising from old Thassilon or if that was just a coincidence, none can deny that today Thassilon is back, the runelords are either truly dead or returned to life, and the ancient empires ruins are ripe for research. As a local, youve been equally inspired and intrigued by stories of adventurers who explore these dangerous ruins, be they Sandpoints own heroes or others who have explored more distant mysteries like Hollow Mountain, the Ladys Light, or Guiltspur. You hope one day to rediscover a Thassilonian ruin thats not yet been fully explored, but you also know that such pursuits are dangerous. Here in Sandpoint, a group called the Runewatchers has dedicated their resources to the research of Thassilon and their runelords, but while youve spoken with them many times, theyve yet to fully accept you into their circle. And so you sought out the adventuring party you now belong to. With their aid, you hope to make some discoveries to truly impress the Runewatchers, but also are simply eager to sate your own curiosity about ancient Thassilon and the runelords who once ruled it. Your home in Sandpoint is modest, and likely cluttered with books and research materials or strange ruined objects that could be junk or ancient Thassilonian treasures. Your family might support your passion, or it could be a source of contention thats forced you to seek your own accommodations elsewhere in town. Many villagers look askance at your obsession with forces that have brought peril and ruin to Sandpoint. No matter what youve said to allay their fears, plenty of folks in town worry that you might dig up something that everyone in Sandpoint will come to regret. Choose two ability boosts. One must be to Dexterity or Intelligence , and one is a free ability boost. Youre trained in the Arcana skill and the Academia Lore skill. You gain the Multilingual skill feat, but one of the languages you gain from this feat must be Thassilonian. Increase the partys reputation with Runewatchers by 1 and reduce the partys reputation with Townsfolk by 1.","feat":["Multilingual"],"skill_mod":{},"summary":"It seems hard to believe that just 17 years ago, barely anyone knew anything about ancient Thassilon. The towering monoliths and intimidating ruins, …","primary_source":"Pathfinder Seven Dooms for Sandpoint Players Guide","trait_group":["Rarity"],"source_category":["Adventure Paths"],"is_general_background":false,"resistance":{},"url":"/Backgrounds.aspx?ID=573","source_group":["Seven Dooms for Sandpoint"],"spoilers":"Seven Dooms for Sandpoint","name":"Runelord Scholar","category":"background","rarity":"rare","slug":"background-573"},{"primary_source_category":"Adventure Paths","source":["Pathfinder Seven Dooms for Sandpoint Players Guide"],"type":"Background","speed":{},"weakness":{},"primary_source_group":"Seven Dooms for Sandpoint","skill":["Intimidation","Mercantile Lore"],"trait":["Rare"],"attribute":["Dexterity","Charisma"],"id":"background-574","text":" Scarnetti-Connected Source Pathfinder Seven Dooms for Sandpoint Players Guide pg. 15 Theres no denying that the Scarnettis, once one of Sandpoints most established and successful families, have fallen on hard times. When locals were hired to help rebuild the Scarnetti manor after the giant raid on Sandpoint 17 some years ago, rumors about the familys shady deals with local criminals associated with the Bunyip Club began to spread. While no hard evidence ever came to light, those associated with the Bunyip Club cut ties and Titus Scarnetti had to spend years trying to rebuild the family reputation while also replenishing the family treasury after rebuilding their ostentatious cliffside mansion. With the Varisian Compact coming up for renewal, old wounds have resurfaced as well; people havent forgotten the actions of Alamon Scarnetti, who nearly destroyed Sandpoint before it was born when he led a drunken raid against local Varisians after diplomatic discussions became strained. Your relationship with the Scarnettis has ensured youre part of all of this, like it or not. You dont bear the family name, but you might be a distant relation from Riddleport or Magnimar hoping for a new chance at life. You could be a petty criminal whose fines were paid by the Scarnettis in return for a promise of service for several months or years. You might even admire the familys tenacity and see in the Scarnettis a chance for your own fortune. The majority of your work for them has either been at one of the familys mills (the Sandpoint Lumber Mill or the Scarnetti Mill), or as one of their agents and “watchdogs” at another business in town, where you were expected to keep an eye out for rumors and opportunities that the family could benefit from. Your knack at making lies seem like compliments helped you excel in this role, and while the Scarnettis do seem to appreciate your apparent loyalty (or at least the services youve provided in the past), they havent yet fully embraced you into their circle. Whether thats something you want or seek to escape from, you cant ignore the fact that your reputation as a Scarnetti ally has tarnished your standing with the Sandpoint Cathedral, simply as a side effect of the growing animosity between the two factions. Your home might be with your family, or you could have been staying in a room rented to you at a discount (or perhaps even free of charge) from the Scarnettis, but those accommodations have recently come to an end. Joining this new adventuring group gives you an opportunity to make some of your own money, perhaps get out from under the Scarnettis shadow, or might even be the leverage you hope to build to finally earn old Tituss approval. Choose two ability boosts. One must be to Charisma or Dexterity , and one is a free ability boost. Youre trained in the Intimidation skill and the Mercantile Lore skill. You gain the Charming Liar skill feat. Increase the partys reputation with the Scarnetti Consortium by 1 and reduce the partys reputation with the Sandpoint Cathedral by 1.","feat":["Charming Liar"],"skill_mod":{},"summary":"Theres no denying that the Scarnettis, once one of Sandpoints most established and successful families, have fallen on hard times. When locals were …","primary_source":"Pathfinder Seven Dooms for Sandpoint Players Guide","trait_group":["Rarity"],"source_category":["Adventure Paths"],"is_general_background":false,"resistance":{},"url":"/Backgrounds.aspx?ID=574","source_group":["Seven Dooms for Sandpoint"],"spoilers":"Seven Dooms for Sandpoint","name":"Scarnetti-Connected","category":"background","rarity":"rare","slug":"background-574"},{"primary_source_category":"Adventure Paths","source":["Gatewalkers Player's Guide (Remastered)"],"type":"Background","speed":{},"weakness":{},"primary_source_group":"Gatewalkers","skill":["Athletics","Gladiator Lore"],"legacy_id":["background-344"],"trait":["Rare"],"attribute":["Strength","Constitution"],"id":"background-575","text":" Dreams of Vengeance Source Gatewalkers Player's Guide (Remastered) pg. 6 Youve known strife your whole life, whether on the battlefield, in the arena, or simply living your day-to-day life. When youre not thinking about your next brawl, youre turning over memories of traitorous rivals and troublesome betrayers whove wronged you in the past. The sight of your enemies broken and maimed, then, greatly appealed to you when you glimpsed it through a mysterious glowing archway during the Missing Moment. But when you stepped through the gate, you found yourself back where you started, with no indications of your exacted revenge anywhere in sight. You were nearly consumed by frustrated rage, realizing only afterward the magnitude of the new power you wielded. Fiery rays of energy you can shoot from your eyes or the ability to swat away your foes with the flick of your wrist— these, no doubt, would come in handy. Your deviant abilities are of either the dragon or the troll classification. If you choose dragon, you gain the Blasting Beams deviant feat with the fire type. If you choose troll, you gain the Titan Swing deviant feat. As a quirk, your pupils are shaped like curved arches. When you use a deviant ability, the centers of your pupils shine with light, like the glowing gateways of the Missing Moment. Choose two attribute boosts. One must be to Strength or Constitution, and one is a free attribute boost. You're trained in the Athletics skill, and the Gladiator Lore skill. You gain the Titan Wrestler skill feat.","feat":["Titan Wrestler"],"skill_mod":{},"summary":"Youve known strife your whole life, whether on the battlefield, in the arena, or simply living your day-to-day life. When youre not thinking about …","primary_source":"Gatewalkers Player's Guide (Remastered)","trait_group":["Rarity"],"source_category":["Adventure Paths"],"is_general_background":false,"resistance":{},"url":"/Backgrounds.aspx?ID=575","source_group":["Gatewalkers"],"spoilers":"Gatewalkers","name":"Dreams of Vengeance","category":"background","rarity":"rare","slug":"background-575"},{"primary_source_category":"Adventure Paths","source":["Gatewalkers Player's Guide (Remastered)"],"type":"Background","speed":{},"weakness":{},"primary_source_group":"Gatewalkers","skill":["Society","Genealogy Lore"],"legacy_id":["background-345"],"trait":["Rare"],"attribute":["Wisdom","Charisma"],"id":"background-576","text":" Lost Loved One Source Gatewalkers Player's Guide (Remastered) pg. 6 You see your life as naturally divided into two chapters: in one, the love-limned, halcyon days of yesteryear; in the other, the day you lost the person most important to you, plus every aching moment thereafter. When you saw a vision of your lost loved one in a glowing portal on the night of the Missing Moment, you knew it was too good to be true. But you couldn't help yourself, either, so you walked through the door, one grasping hand outstretched in anticipation. You don't know what happened on the other side of the arch, but your hand seems to. Like a ghostly fragment of your missing loved one, you can summon an ethereal hand to reach out from your body. Though it's a pale imitation of the warmth you once felt in your dearly departed's presence, you do find this new hand somehow comforting, in a way. Your deviant abilities are of either the leech, or the wraith classification. If you choose leech, you gain the Draining Touch deviant feat. If you choose wraith, you gain the Ghostly Grasp deviant feat. As a quirk, whenever you use a deviant ability, a low, rattling moan emanates from some unseen maw in your vicinity. Choose two attribute boosts. One must be to Wisdom or Charisma, and one is a free attribute boost. You're trained in the Society skill, and the Genealogy Lore skill. You gain the Multilingual skill feat.","feat":["Multilingual"],"skill_mod":{},"summary":"You see your life as naturally divided into two chapters: in one, the love-limned, halcyon days of yesteryear; in the other, the day you lost the …","primary_source":"Gatewalkers Player's Guide (Remastered)","trait_group":["Rarity"],"source_category":["Adventure Paths"],"is_general_background":false,"resistance":{},"url":"/Backgrounds.aspx?ID=576","source_group":["Gatewalkers"],"spoilers":"Gatewalkers","name":"Lost Loved One","category":"background","rarity":"rare","slug":"background-576"},{"primary_source_category":"Adventure Paths","source":["Gatewalkers Player's Guide (Remastered)"],"type":"Background","speed":{},"weakness":{},"primary_source_group":"Gatewalkers","skill":["Survival","Scouting Lore"],"legacy_id":["background-346"],"trait":["Rare"],"attribute":["Constitution","Intelligence"],"id":"background-577","text":" Sense of Belonging Source Gatewalkers Player's Guide (Remastered) pg. 7 Home is all youve ever wanted. But home, whatever that means to you, has always been a step out of reach. On the night of the Missing Moment, you saw loving figures with outstretched arms, beckoning you toward a warm hearth just inside a glowing archway. On the other side of the portal, though, you found only missing memories and lost time, your feet back at the very spot where you started. Perhaps your heart was broken that night, or perhaps you met your mission to find a suitable community with renewed zeal. Either way, you havent felt quite whole since your gatewalker experience. Your new ability to momentarily disappear onto another plane of existence only reinforces this feeling of emptiness. Your deviant abilities are of either the flicker or the wraith classification. If you choose flicker, you gain the Sonic Dash deviant feat. If you choose wraith, you gain the Eerie Flicker deviant feat. As a quirk, whenever you use a deviant ability, plants around you spontaneously bloom and then wilt, as if rapidly aging. Choose two attribute boosts. One must be to Constitution or Intelligence, and one is a free attribute boost. You're trained in the Survival skill, and the Scouting Lore skill. You gain the Forager skill feat.","feat":["Forager"],"skill_mod":{},"summary":"Home is all youve ever wanted. But home, whatever that means to you, has always been a step out of reach. On the night of the Missing Moment, you …","primary_source":"Gatewalkers Player's Guide (Remastered)","trait_group":["Rarity"],"source_category":["Adventure Paths"],"is_general_background":false,"resistance":{},"url":"/Backgrounds.aspx?ID=577","source_group":["Gatewalkers"],"spoilers":"Gatewalkers","name":"Sense of Belonging","category":"background","rarity":"rare","slug":"background-577"},{"primary_source_category":"Adventure Paths","source":["Gatewalkers Player's Guide (Remastered)"],"type":"Background","speed":{},"weakness":{},"primary_source_group":"Gatewalkers","skill":["Intimidation","Legal Lore"],"legacy_id":["background-347"],"trait":["Rare"],"attribute":["Strength","Wisdom"],"id":"background-578","text":" Total Power Source Gatewalkers Player's Guide (Remastered) pg. 7 Whether you desire simple security after a life of uncertainty or youre actually just a control freak, power over your own fate is the thing youve always wanted. On the night of the Missing Moment, you glimpsed such power amid the light of a glowing archway, and you stepped through, eager to claim control over your destiny. What happened next, you dont remember—you came to at the same place youd started, though clearly a lot of time had passed. Since that night, youve discovered that you can will your body into manifesting an eerie, destructive ability. Though you didnt choose the title gatewalker for yourself, youre sure you can use your strange new power to exercise control over your life. Your deviant abilities are of either the dragon or the troll classification. If you choose dragon, you gain the Blasting Beams deviant feat with the electricity type. If you choose troll, you gain the Bone Spikes deviant feat. As a quirk, whenever you use a deviant ability, the fibers of your muscles flex and expand to impossible proportions, as if your mortal frame struggles to contain the impossible power within it. Your actual strength remains the same during these times, but few can deny your fearsome appearance. Choose two attribute boosts. One must be to Strength or Wisdom, and one is a free attribute boost. You're trained in the Intimidation skill, and the Legal Lore skill. You gain the Intimidating Glare skill feat.","feat":["Intimidating Glare"],"skill_mod":{},"summary":"Whether you desire simple security after a life of uncertainty or youre actually just a control freak, power over your own fate is the thing youve …","primary_source":"Gatewalkers Player's Guide (Remastered)","trait_group":["Rarity"],"source_category":["Adventure Paths"],"is_general_background":false,"resistance":{},"url":"/Backgrounds.aspx?ID=578","source_group":["Gatewalkers"],"spoilers":"Gatewalkers","name":"Total Power","category":"background","rarity":"rare","slug":"background-578"},{"primary_source_category":"Adventure Paths","source":["Gatewalkers Player's Guide (Remastered)"],"type":"Background","speed":{},"weakness":{},"primary_source_group":"Gatewalkers","skill":["Nature","Stabling Lore"],"legacy_id":["background-348"],"trait":["Rare"],"attribute":["Dexterity","Intelligence"],"id":"background-579","text":" Wanderlust Source Gatewalkers Player's Guide (Remastered) pg. 8 Youve traveled the world for years in search of excitement and adventure. On the night of the Missing Moment, all the many exciting occasions youve experienced paled in comparison to the vision of fantastic lands and incredible people you saw on the other side of the glowing gate. You stepped through in the hopes of finally reaching the thrilling highs you so desperately seek, but as soon as youd gone there you were again, standing in front of a lightless gateway with a months-long gap in your memories. Since then, your body has developed unusual abilities, which to this day you still struggle to control. These strange new abilities werent what you asked for—but they might help you pursue the excitement you crave. Your deviant abilities are of either the flicker or the troll classification. If you choose flicker, you gain the Overclock Senses deviant feat. If you choose troll, you gain the Titan Swing deviant feat. As a quirk, whenever you use a deviant ability, your affected body part transforms to become more animalistic. Your eyes might change shape and color, for example, or your feet might elongate and your leg bones crack as your lower limbs transform into those of a rabbit, wolf, or other spry, long-heeled animal. Choose two attribute boosts. One must be to Dexterity or Intelligence, and one is a free attribute boost. You're trained in the Nature skill, and the Stabling Lore skill. You gain the Express Rider skill feat.","feat":["Express Rider"],"skill_mod":{},"summary":"Youve traveled the world for years in search of excitement and adventure. On the night of the Missing Moment, all the many exciting occasions youve …","primary_source":"Gatewalkers Player's Guide (Remastered)","trait_group":["Rarity"],"source_category":["Adventure Paths"],"is_general_background":false,"resistance":{},"url":"/Backgrounds.aspx?ID=579","source_group":["Gatewalkers"],"spoilers":"Gatewalkers","name":"Wanderlust","category":"background","rarity":"rare","slug":"background-579"},{"primary_source_category":"Adventure Paths","source":["Gatewalkers Player's Guide (Remastered)"],"type":"Background","speed":{},"weakness":{},"primary_source_group":"Gatewalkers","skill":["Thievery","Games Lore"],"legacy_id":["background-349"],"trait":["Rare"],"attribute":["Dexterity","Charisma"],"id":"background-580","text":" Wishes for Riches Source Gatewalkers Player's Guide (Remastered) pg. 8 On the night of the Missing Moment, you saw visions of fabulous riches in the gate before you. Honestly, how someone could see anything but piles of jewels and gold is utterly baffling to you. Having pined for material wealth for as long as you could remember, you practically sprang into the portal in hopes of securing your fortune. The next moment, however, you were standing right where youd just been, though indeterminate time had passed. Youre no richer than before you walked through the gate, unfortunately, but perhaps you could use the new power youve manifested since returning to pursue your dreams of avarice anew. Your deviant abilities are of either the dragon or leech classification. If you choose dragon, you gain the Consume Energy deviant feat with the cold type. If you choose leech, you gain the Borrowed Ability deviant feat. As a quirk, your deviant abilities manifest in a silver hue, and when you use a deviant ability you absorb the color silver from your surroundings. The absorbed color returns to your surroundings within an hour. Choose two attribute boosts. One must be to Dexterity or Charisma, and one is a free attribute boost. You're trained in the Thievery skill, and the Games Lore skill. You gain the Subtle Theft skill feat.","feat":["Subtle Theft"],"skill_mod":{},"summary":"On the night of the Missing Moment, you saw visions of fabulous riches in the gate before you. Honestly, how someone could see anything but piles of …","primary_source":"Gatewalkers Player's Guide (Remastered)","trait_group":["Rarity"],"source_category":["Adventure Paths"],"is_general_background":false,"resistance":{},"url":"/Backgrounds.aspx?ID=580","source_group":["Gatewalkers"],"spoilers":"Gatewalkers","name":"Wishes for Riches","category":"background","rarity":"rare","slug":"background-580"},{"skill_mod":{},"summary":"","primary_source":"Dark Archives (Remastered)","trait_group":["Rarity"],"primary_source_category":"Rulebooks","source_category":["Rulebooks"],"is_general_background":true,"source":["Dark Archives (Remastered)"],"type":"Background","resistance":{},"speed":{},"url":"/Backgrounds.aspx?ID=587","weakness":{},"skill":["Diplomacy","Dreamlands Lore"],"name":"Child of the Twin Village","legacy_id":["background-324"],"trait":["Rare"],"attribute":["Constitution","Charisma"],"id":"background-587","text":" Child of the Twin Village Source Dark Archives (Remastered) pg. 73 You were born in a village where everyone has a twin with a special link. You have moved to the wider world for reasons of your own, but you still have an unbreakable connection to your twin through your dreams. Choose two attribute boosts. One must be to Constitution or Charisma , and one is a free attribute boost. You're trained in Diplomacy and Dreamlands Lore. You gain the ability to communicate with your twin in your dreams. You and your twin gain the effects of dream message every night, only between the two of you; this isn't a spell, but a natural effect. Unless your twin is another PC, your GM roleplays your twin or summarizes your interaction during these dreams.","category":"background","pfs":"Standard","rarity":"rare","slug":"background-587"},{"skill_mod":{},"summary":"","primary_source":"Dark Archives (Remastered)","trait_group":["Rarity"],"primary_source_category":"Rulebooks","source_category":["Rulebooks"],"is_general_background":true,"source":["Dark Archives (Remastered)"],"type":"Background","resistance":{},"speed":{},"url":"/Backgrounds.aspx?ID=588","weakness":{},"skill":["Occultism","Planar Rift Lore"],"name":"Empty Whispers","legacy_id":["background-325"],"trait":["Rare"],"attribute":["Intelligence","Wisdom"],"id":"background-588","text":" Empty Whispers Source Dark Archives (Remastered) pg. 92 You knew someone once, and now you know only a life stitched together and healed over, nary even a scar remaining. You hear voices of souls that have fallen through the cracks of reality, creatures who have been removed from memory, banished planar entities, and similar. Their whispers guide you. Choose two attribute boosts. One must be to Intelligence or Wisdom , and one is a free attribute boost. You're trained in the Occultism skill and the Planar Rift Lore skill. You get a Planar Rift Lore check to sense planar rifts, even if you aren't specifically Investigating or Searching for them, as well as locations where magic has been used to remove the memory of an object or creature from existence. ","category":"background","pfs":"Standard","rarity":"rare","slug":"background-588"},{"skill_mod":{},"summary":"Your introduction to the criminal life was spurred forward by a seemingly innocuous hammer that provided you with all kinds of innovative criminal …","primary_source":"Dark Archives (Remastered)","trait_group":["Rarity"],"primary_source_category":"Rulebooks","source_category":["Rulebooks"],"is_general_background":true,"source":["Dark Archives (Remastered)"],"type":"Background","resistance":{},"speed":{},"url":"/Backgrounds.aspx?ID=589","weakness":{},"skill":["Thievery","Engineering Lore"],"name":"Legacy of the Hammer","legacy_id":["background-326"],"trait":["Uncommon"],"attribute":["Dexterity","Charisma"],"id":"background-589","text":" Legacy of the Hammer Source Dark Archives (Remastered) pg. 135 Your introduction to the criminal life was spurred forward by a seemingly innocuous hammer that provided you with all kinds of innovative criminal ideas. It has since left your possession, but every now and then you hear a faint whisper urging you toward crime. Choose two attribute boosts. One must be to Dexterity or Charisma, and one is a free attribute boost. You're trained in the Thievery skill, and the Engineering Lore skill. You gain the Concealing Legerdemain skill feat.","category":"background","pfs":"Standard","feat":["Concealing Legerdemain"],"rarity":"uncommon","slug":"background-589"},{"skill_mod":{},"summary":"","primary_source":"Dark Archives (Remastered)","trait_group":["Rarity"],"primary_source_category":"Rulebooks","source_category":["Rulebooks"],"is_general_background":true,"source":["Dark Archives (Remastered)"],"type":"Background","resistance":{},"speed":{},"url":"/Backgrounds.aspx?ID=590","weakness":{},"name":"Reborn Soul","legacy_id":["background-327"],"trait":["Rare"],"attribute":["Constitution","Intelligence"],"id":"background-590","text":" Reborn Soul Source Dark Archives (Remastered) pg. 176 You were given a second opportunity at life by mysterious forces in the Lands of Second Souls. You remember your life before your death and now live with an extra lifetime of knowledge. Choose two attribute boosts. One must be to Constitution or Intelligence , and one is a free attribute boost. You become trained in two Lore skills, which you and your GM choose from Lore skills associated with your past life. At 3rd level, 7th level, and 15th level, you receive skill increases, which you can apply only to these Lore skills. In certain situations analogous to your past life, fragments of memories resurface, potentially helping or distracting you. The GM can offer you a +1 circumstance bonus on skill checks with either of these Lore skills or on other skill checks that echo your past life. If you accept but fail the check, you're stupefied 1 for 1 minute by the mental distraction of your past-life memories, or stupefied 2 for 1 minute on a critical failure.","category":"background","pfs":"Standard","rarity":"rare","slug":"background-590"},{"primary_source_category":"Adventure Paths","source":["Hellbreakers Players Guide","Hell's Destiny Player's Guide"],"type":"Background","speed":{},"weakness":{},"primary_source_group":"Hellbreakers","skill":["Religion","Devil Lore"],"trait":["Uncommon"],"attribute":["Charisma","Intelligence"],"id":"background-591","text":" Archdevil Apostate Source Hellbreakers Players Guide pg. 7, Hell's Destiny Player's Guide pg. 8 You once worshipped a powerful archdevil, but have turned away from fiendish practices. Whether you walked away due to moral compunctions or cold pragmatism, you know your soul was once bound for Hell, and you can only pray that your new path erases the sins youve committed. Choose two attribute boosts. One must be to Charisma or Intelligence, and one is a free attribute boost. You're trained in the Religion skill, and the Devil Lore skill. You gain the Student of the Canon skill feat.","feat":["Student of the Canon"],"skill_mod":{},"summary":"You once worshipped a powerful archdevil, but have turned away from fiendish practices. Whether you walked away due to moral compunctions or cold …","primary_source":"Hellbreakers Players Guide","trait_group":["Rarity"],"source_category":["Adventure Paths"],"is_general_background":false,"resistance":{},"url":"/Backgrounds.aspx?ID=591","source_group":["Hellbreakers","Hell's Destiny"],"spoilers":"Hellbreakers","name":"Archdevil Apostate","category":"background","rarity":"uncommon","slug":"background-591"},{"primary_source_category":"Adventure Paths","source":["Hellbreakers Players Guide"],"type":"Background","speed":{},"weakness":{},"primary_source_group":"Hellbreakers","skill":["Medicine","Warfare Lore"],"trait":["Uncommon"],"attribute":["Strength","Wisdom"],"id":"background-592","text":" Breachill Survivor Source Hellbreakers Players Guide pg. 7 You were an ordinary civilian until one day, Hellknights came to town and changed your world forever. You and your loved ones suffered under their brutality until liberation came, and now you have the chance to pay it forward as a Hellbreaker. As a hero. Choose two attribute boosts. One must be to Strength or Wisdom, and one is a free attribute boost. You're trained in the Medicine skill, and the Warfare Lore skill. You gain the Battle Medicine skill feat.","feat":["Battle Medicine"],"skill_mod":{},"summary":"You were an ordinary civilian until one day, Hellknights came to town and changed your world forever. You and your loved ones suffered under their …","primary_source":"Hellbreakers Players Guide","trait_group":["Rarity"],"source_category":["Adventure Paths"],"is_general_background":false,"resistance":{},"url":"/Backgrounds.aspx?ID=592","source_group":["Hellbreakers"],"spoilers":"Hellbreakers","name":"Breachill Survivor","category":"background","rarity":"uncommon","slug":"background-592"},{"primary_source_category":"Adventure Paths","source":["Hellbreakers Players Guide"],"type":"Background","speed":{},"weakness":{},"primary_source_group":"Hellbreakers","skill":["Society","Underworld Lore"],"trait":["Uncommon"],"attribute":["Constitution","Intelligence"],"id":"background-593","text":" Chelaxian Exile Source Hellbreakers Players Guide pg. 7 You hail from Cheliax but no longer call it home, having rejected its tyranny and hellish oppression. Yet the traces of your old home linger in your place of refuge, tainting it with violence and injustice. Now you must do in Isger what you couldnt in Cheliax—take up arms and cut out all traces of Abrogail Thrunes influence. Choose two attribute boosts. One must be to Constitution or Intelligence, and one is a free attribute boost. You're trained in the Society skill, and the Underworld Lore skill. You gain the Streetwise skill feat.","feat":["Streetwise"],"skill_mod":{},"summary":"You hail from Cheliax but no longer call it home, having rejected its tyranny and hellish oppression. Yet the traces of your old home linger in your …","primary_source":"Hellbreakers Players Guide","trait_group":["Rarity"],"source_category":["Adventure Paths"],"is_general_background":false,"resistance":{},"url":"/Backgrounds.aspx?ID=593","source_group":["Hellbreakers"],"spoilers":"Hellbreakers","name":"Chelaxian Exile","category":"background","rarity":"uncommon","slug":"background-593"},{"primary_source_category":"Adventure Paths","source":["Hellbreakers Players Guide"],"type":"Background","speed":{},"weakness":{},"primary_source_group":"Hellbreakers","skill":["Diplomacy","Lore a Lore skill pertaining to your place of origin."],"trait":["Uncommon"],"attribute":["Charisma","Strength"],"id":"background-594","text":" Foreign Aid Source Hellbreakers Players Guide pg. 7 You hail from another nation, fighting a battle that isnt your own. You might be an agent from Andoran with sympathies for the locals or a hired hand from the Druma Mercenary League. Regardless of how or why, youre here now, and your duty is to do what you can to help those you find yourself in league with. Choose two attribute boosts. One must be to Charisma or Strength, and one is a free attribute boost. You're trained in the Diplomacy skill, and a Lore skill a Lore skill pertaining to your place of origin. You gain the No Cause for Alarm skill feat.","feat":["No Cause for Alarm"],"skill_mod":{},"summary":"You hail from another nation, fighting a battle that isnt your own. You might be an agent from Andoran with sympathies for the locals or a hired …","primary_source":"Hellbreakers Players Guide","trait_group":["Rarity"],"source_category":["Adventure Paths"],"is_general_background":false,"resistance":{},"url":"/Backgrounds.aspx?ID=594","source_group":["Hellbreakers"],"spoilers":"Hellbreakers","name":"Foreign Aid","category":"background","rarity":"uncommon","slug":"background-594"},{"primary_source_category":"Adventure Paths","source":["Hellbreakers Players Guide"],"type":"Background","speed":{},"weakness":{},"primary_source_group":"Hellbreakers","skill":["Survival","Goblin Lore"],"trait":["Uncommon"],"attribute":["Dexterity","Constitution"],"id":"background-595","text":" Goblinblood Survivor Source Hellbreakers Players Guide pg. 7 You lost your family to the chaos of the Goblinblood Wars. Maybe you soothed your grief by creating new bonds, or maybe you never put out the flames of righteous anger in your heart. Now whatever semblance of peace youve found is threatened yet again—but this time, you have the skills to ensure that you wont be the one left to mourn. Choose two attribute boosts. One must be to Dexterity or Constitution, and one is a free attribute boost. You're trained in the Survival skill, and the Goblin Lore skill. You gain the Forager skill feat.","feat":["Forager"],"skill_mod":{},"summary":"You lost your family to the chaos of the Goblinblood Wars. Maybe you soothed your grief by creating new bonds, or maybe you never put out the flames …","primary_source":"Hellbreakers Players Guide","trait_group":["Rarity"],"source_category":["Adventure Paths"],"is_general_background":false,"resistance":{},"url":"/Backgrounds.aspx?ID=595","source_group":["Hellbreakers"],"spoilers":"Hellbreakers","name":"Goblinblood Survivor","category":"background","rarity":"uncommon","slug":"background-595"},{"primary_source_category":"Adventure Paths","source":["Hellbreakers Players Guide"],"type":"Background","speed":{},"weakness":{},"primary_source_group":"Hellbreakers","skill":["Stealth","Isger Lore"],"trait":["Uncommon"],"attribute":["Dexterity","Wisdom"],"id":"background-596","text":" Isgeri Reclaimer Source Hellbreakers Players Guide pg. 7 Youre descended from the original group of Kellid tribes that made up Isger, which was driven from its lands by Taldors Seventh Army of Exploration centuries ago. While your people lost much to their colonizers, they did not lose their determination to keep their heritage alive, and your very existence is proof of this resolve. Though war brings great calamity, it also brings great opportunity for you to right the wrongs that were done and remind the world that you are here, and you havent forgotten what it owes your people. Choose two attribute boosts. One must be to Dexterity or Wisdom, and one is a free attribute boost. You're trained in the Stealth skill, and the Isger Lore skill. You gain the Terrain Stalker skill feat in either rubble or underbrush. You know Hallit as a free additional language.","feat":["Terrain Stalker"],"skill_mod":{},"summary":"Youre descended from the original group of Kellid tribes that made up Isger, which was driven from its lands by Taldors Seventh Army of Exploration …","primary_source":"Hellbreakers Players Guide","trait_group":["Rarity"],"source_category":["Adventure Paths"],"is_general_background":false,"resistance":{},"url":"/Backgrounds.aspx?ID=596","source_group":["Hellbreakers"],"spoilers":"Hellbreakers","name":"Isgeri Reclaimer","category":"background","rarity":"uncommon","slug":"background-596"},{"skill_mod":{},"summary":"Youve seen the sorts of things that technology brings— polluted environments, workers put out of their jobs or horribly injured, and the slow …","primary_source":"Guns & Gears","primary_source_category":"Rulebooks","source_category":["Rulebooks"],"is_general_background":true,"source":["Guns & Gears"],"type":"Background","resistance":{},"speed":{},"url":"/Backgrounds.aspx?ID=597","weakness":{},"skill":["Intimidation","Guild Lore"],"name":"Anti-Tech Activist","attribute":["Constitution","Charisma"],"id":"background-597","text":" Anti-Tech Activist Source Guns &amp; Gears pg. 44 Youve seen the sorts of things that technology brings— polluted environments, workers put out of their jobs or horribly injured, and the slow erosion of society—and youve vowed to inform the larger world of these ills. You do so with long, impassioned speeches on street corners and village squares and by talking personally with the heads of various guilds. Adventuring into the wider world could help spread your message even farther. Choose two attribute boosts. One must be to Constitution or Charisma, and one is a free attribute boost. You're trained in the Intimidation skill, and the Guild Lore skill. You gain the Group Coercion skill feat.","category":"background","pfs":"Standard","feat":["Group Coercion"],"rarity":"common","slug":"background-597"},{"skill_mod":{},"summary":"While others choose to use their engineering ability to heal the injured or make brilliant innovations, youve used your skill to repair and modify …","primary_source":"Guns & Gears","primary_source_category":"Rulebooks","source_category":["Rulebooks"],"is_general_background":true,"source":["Guns & Gears"],"type":"Background","resistance":{},"speed":{},"url":"/Backgrounds.aspx?ID=598","weakness":{},"skill":["Crafting","Gladitorial Lore"],"name":"Clockfighter","attribute":["Intelligence","Charisma"],"id":"background-598","text":" Clockfighter Source Guns &amp; Gears pg. 44 While others choose to use their engineering ability to heal the injured or make brilliant innovations, youve used your skill to repair and modify clockwork constructs that battle in gladiatorial combat. You know how to get a crowd electrified for your clockwork gladiator, win or lose, and you know how to repair it when it gets damaged. These skills serve you well as an adventurer. Choose two attribute boosts. One must be to Intelligence or Charisma, and one is a free attribute boost. You're trained in the Crafting skill, and the Gladitorial Lore skill. You gain the Experienced Professional skill feat.","category":"background","pfs":"Standard","feat":["Experienced Professional"],"rarity":"common","slug":"background-598"},{"skill_mod":{},"summary":"New forms of clockwork technology are incredibly interesting to you, and youve been studying examples of them to see where else they might be best …","primary_source":"Guns & Gears","primary_source_category":"Rulebooks","source_category":["Rulebooks"],"is_general_background":true,"source":["Guns & Gears"],"type":"Background","resistance":{},"speed":{},"url":"/Backgrounds.aspx?ID=600","weakness":{},"skill":["Society","Engineering Lore"],"name":"Clockwork Researcher","attribute":["Dexterity","Intelligence"],"id":"background-600","text":" Clockwork Researcher Source Guns &amp; Gears pg. 44 New forms of clockwork technology are incredibly interesting to you, and youve been studying examples of them to see where else they might be best put to use. You might eventually develop a new prototype machine or find a way to make related technologies practical enough for everyone to benefit. Though before you do, you must continue your research! Choose two attribute boosts. One must be to Dexterity or Intelligence, and one is a free attribute boost. You're trained in the Society skill, and the Engineering Lore skill. You gain the Eye for Numbers skill feat.","category":"background","pfs":"Standard","feat":["Eye for Numbers"],"rarity":"common","slug":"background-600"},{"skill_mod":{},"summary":"Whether youre employed by a military organization to decipher coded messages sent by enemy factions or work independently to crack an enigma created …","primary_source":"Guns & Gears","primary_source_category":"Rulebooks","source_category":["Rulebooks"],"is_general_background":true,"source":["Guns & Gears"],"type":"Background","resistance":{},"speed":{},"url":"/Backgrounds.aspx?ID=601","weakness":{},"skill":["Society","Cryptography Lore"],"name":"Codebreaker","attribute":["Intelligence","Wisdom"],"id":"background-601","text":" Codebreaker Source Guns &amp; Gears pg. 44 Whether youre employed by a military organization to decipher coded messages sent by enemy factions or work independently to crack an enigma created by a past civilization, you have a head for patterns and linguistics. You might even use new clockwork devices to aid you in your efforts. Choose two attribute boosts. One must be to Intelligence or Wisdom, and one is a free attribute boost. You're trained in the Society skill, and the Cryptography Lore skill. You gain the Glean Contents skill feat.","category":"background","pfs":"Standard","feat":["Glean Contents"],"rarity":"common","slug":"background-601"},{"skill_mod":{},"summary":"While many regard science and faith as incompatible, you believe scientific advancement is your deitys will. Perhaps youre a follower of Brigh , …","primary_source":"Guns & Gears","primary_source_category":"Rulebooks","source_category":["Rulebooks"],"is_general_background":true,"source":["Guns & Gears"],"type":"Background","resistance":{},"speed":{},"url":"/Backgrounds.aspx?ID=603","weakness":{},"skill":["Crafting","Lore skill for\r\nthe deity you worship"],"name":"Disciple of the Gear","attribute":["Intelligence","Wisdom"],"id":"background-603","text":" Disciple of the Gear Source Guns &amp; Gears pg. 45 While many regard science and faith as incompatible, you believe scientific advancement is your deitys will. Perhaps youre a follower of Brigh, Casandalee, or some other god of technology, or perhaps you see the furnaces and sparks of modernity as the latest manifestation of Sarenraes flame or Gozrehs lightning—whatever the case, youre always willing to spread the word of your deity, and youve learned some basic tinkering to show how your deitys focus can increase the common standard of living. Choose two attribute boosts. One must be to Intelligence or Wisdom, and one is a free attribute boost. You're trained in the Crafting skill, and a Lore skill skill for the deity you worship You gain the Quick Repair skill feat.","category":"background","pfs":"Standard","feat":["Quick Repair"],"rarity":"common","slug":"background-603"},{"skill_mod":{},"summary":"You practically live behind the controls of a vehicle, and can handle just about anything the road, waves, and sky can throw at you. You likely …","primary_source":"Guns & Gears","primary_source_category":"Rulebooks","source_category":["Rulebooks"],"is_general_background":true,"source":["Guns & Gears"],"type":"Background","resistance":{},"speed":{},"url":"/Backgrounds.aspx?ID=604","weakness":{},"skill":["Acrobatics","Piloting Lore"],"name":"Driver","attribute":["Strength","Dexterity"],"id":"background-604","text":" Driver Source Guns &amp; Gears pg. 45 You practically live behind the controls of a vehicle, and can handle just about anything the road, waves, and sky can throw at you. You likely adventure to test your skills in unusual environments and new and interesting vehicles. Choose two attribute boosts. One must be to Strength or Dexterity, and one is a free attribute boost. You're trained in the Acrobatics skill, and the Piloting Lore skill. You gain the Assurance skill feat with Piloting Lore","category":"background","pfs":"Standard","feat":["Assurance"],"rarity":"common","slug":"background-604"},{"skill_mod":{},"summary":"Some time ago, you stole a unique item from a strange individual. It might have been a piece of clockwork from a far-off land or some other bit of …","primary_source":"Guns & Gears","primary_source_category":"Rulebooks","source_category":["Rulebooks"],"is_general_background":true,"source":["Guns & Gears"],"type":"Background","resistance":{},"speed":{},"url":"/Backgrounds.aspx?ID=605","weakness":{},"skill":["Thievery","Underworld Lore"],"name":"Hounded Thief","attribute":["Dexterity","Wisdom"],"id":"background-605","text":" Hounded Thief Source Guns &amp; Gears pg. 45 Some time ago, you stole a unique item from a strange individual. It might have been a piece of clockwork from a far-off land or some other bit of strange technology. You might still have it or you might have sold it, but either way, you cant shake the feeling that youre being followed and watched, likely by forces who want to retrieve what you took. Luckily, a life of adventure keeps you on the move. Choose two attribute boosts. One must be to Dexterity or Wisdom, and one is a free attribute boost. You're trained in the Thievery skill, and the Underworld Lore skill. You gain the Pickpocket skill feat.","category":"background","pfs":"Standard","feat":["Pickpocket"],"rarity":"common","slug":"background-605"},{"skill_mod":{},"summary":"You live on the outskirts of civilization, combing through the detritus left behind for interesting trinkets to sell or use in your own crafting. …","primary_source":"Guns & Gears","primary_source_category":"Rulebooks","source_category":["Rulebooks"],"is_general_background":true,"source":["Guns & Gears"],"type":"Background","resistance":{},"speed":{},"url":"/Backgrounds.aspx?ID=606","weakness":{},"skill":["Athletics","Lore skill of the\r \nterrain in which you scavenge"],"name":"Junker","attribute":["Strength","Wisdom"],"id":"background-606","text":" Junker Source Guns &amp; Gears pg. 45 You live on the outskirts of civilization, combing through the detritus left behind for interesting trinkets to sell or use in your own crafting. Though you have a preferred terrain to search, you know that the greatest treasures occur where people make greater use of technology. Choose two attribute boosts. One must be to Strength or Wisdom, and one is a free attribute boost. You're trained in the Athletics skill, and a Lore skill skill of the terrain in which you scavenge You gain the Hefty Hauler skill feat.","category":"background","pfs":"Standard","feat":["Hefty Hauler"],"rarity":"common","slug":"background-606"},{"skill_mod":{},"summary":"The intricate inner workings of machines are no stranger to you. Whether they are mundane devices or complex clockworks, you know what makes them …","primary_source":"Guns & Gears","primary_source_category":"Rulebooks","source_category":["Rulebooks"],"is_general_background":true,"source":["Guns & Gears"],"type":"Background","resistance":{},"speed":{},"url":"/Backgrounds.aspx?ID=607","weakness":{},"skill":["Crafting","Engineering Lore"],"name":"Mechanic","attribute":["Strength","Intelligence"],"id":"background-607","text":" Mechanic Source Guns &amp; Gears pg. 45 The intricate inner workings of machines are no stranger to you. Whether they are mundane devices or complex clockworks, you know what makes them tick and how to maintain them. An adventuring group might keep you around to repair their equipment, or you might travel around to offer your rare services to those in need—for a price, of course! Choose two attribute boosts. One must be to Strength or Intelligence, and one is a free attribute boost. You're trained in the Crafting skill, and the Engineering Lore skill. You gain the Quick Repair skill feat.","category":"background","pfs":"Standard","feat":["Quick Repair"],"rarity":"common","slug":"background-607"},{"skill_mod":{},"summary":"While others might have looked to clockwork as a mechanical innovation, you see the potential in the technology to improve the health of patients. …","primary_source":"Guns & Gears","primary_source_category":"Rulebooks","source_category":["Rulebooks"],"is_general_background":true,"source":["Guns & Gears"],"type":"Background","resistance":{},"speed":{},"url":"/Backgrounds.aspx?ID=608","weakness":{},"skill":["Medicine","Engineering Lore"],"name":"Medicinal Clocksmith","attribute":["Intelligence","Wisdom"],"id":"background-608","text":" Medicinal Clocksmith Source Guns &amp; Gears pg. 45 While others might have looked to clockwork as a mechanical innovation, you see the potential in the technology to improve the health of patients. You might be an experienced field medic who reached for a scrapped construct to help a wounded soldier, or a vanguard surgeon whos found replacing organs with clockwork more effective than repairing them. Perhaps youve also worked to “optimize” organic bodies with fine machinery, with or without the permission of your patients. Choose two attribute boosts. One must be to Intelligence or Wisdom, and one is a free attribute boost. You're trained in the Medicine skill, and the Engineering Lore skill. You gain the Risky Surgery skill feat.","category":"background","pfs":"Standard","feat":["Risky Surgery"],"rarity":"common","slug":"background-608"},{"skill_mod":{},"summary":"Keeping your finger on the pulse of the city, you write a small news broadsheet to sell on street corners. You rent the use of a printing press to …","primary_source":"Guns & Gears","primary_source_category":"Rulebooks","source_category":["Rulebooks"],"is_general_background":true,"source":["Guns & Gears"],"type":"Background","resistance":{},"speed":{},"url":"/Backgrounds.aspx?ID=609","weakness":{},"skill":["Society","Scribing Lore"],"name":"Printer","attribute":["Intelligence","Charisma"],"id":"background-609","text":" Printer Source Guns &amp; Gears pg. 45 Keeping your finger on the pulse of the city, you write a small news broadsheet to sell on street corners. You rent the use of a printing press to achieve this goal, so youre familiar with such machines. However, people and their stories are your main focus, and you adventure to chase the latest scoop. Choose two attribute boosts. One must be to Intelligence or Charisma, and one is a free attribute boost. You're trained in the Society skill, and the Scribing Lore skill. You gain the Multilingual skill feat.","category":"background","pfs":"Standard","feat":["Multilingual"],"rarity":"common","slug":"background-609"},{"skill_mod":{},"summary":"Whether you do it for personal enjoyment or at the behest of a mercenary company or military organization, you have a knack for destroying things. …","primary_source":"Guns & Gears","primary_source_category":"Rulebooks","source_category":["Rulebooks"],"is_general_background":true,"source":["Guns & Gears"],"type":"Background","resistance":{},"speed":{},"url":"/Backgrounds.aspx?ID=610","weakness":{},"skill":["Thievery","Engineering Lore"],"name":"Saboteur","attribute":["Strength","Dexterity"],"id":"background-610","text":" Saboteur Source Guns &amp; Gears pg. 45 Whether you do it for personal enjoyment or at the behest of a mercenary company or military organization, you have a knack for destroying things. You have a sense for an object or structures weak spots and know where to deliver a hammer strike or alchemical bomb. You adventure to hone your skills or complete a particular mission. Choose two attribute boosts. One must be to Strength or Dexterity, and one is a free attribute boost. You're trained in the Thievery skill, and the Engineering Lore skill. You gain the Concealing Legerdemain skill feat.","category":"background","pfs":"Standard","feat":["Concealing Legerdemain"],"rarity":"common","slug":"background-610"},{"skill_mod":{},"summary":"You delight in making little trinkets for children of all ages, and seeing their faces light up thanks to one of your creations brings joy to your …","primary_source":"Guns & Gears","primary_source_category":"Rulebooks","source_category":["Rulebooks"],"is_general_background":true,"source":["Guns & Gears"],"type":"Background","resistance":{},"speed":{},"url":"/Backgrounds.aspx?ID=611","weakness":{},"skill":["Crafting","Mercantile Lore"],"name":"Toymaker","attribute":["Intelligence","Charisma"],"id":"background-611","text":" Toymaker Source Guns &amp; Gears pg. 45 You delight in making little trinkets for children of all ages, and seeing their faces light up thanks to one of your creations brings joy to your heart. Perhaps you sell your wares from a particular shop or from the back of a wagon as you travel from town to town. Choose two attribute boosts. One must be to Intelligence or Charisma, and one is a free attribute boost. You're trained in the Crafting skill, and the Mercantile Lore skill. You gain the Specialty Crafting skill feat , choosing artistry, blacksmithing, glassmaking, leatherworking, tailoring, or woodworking as your specialty.","category":"background","pfs":"Standard","feat":["Specialty Crafting"],"rarity":"common","slug":"background-611"},{"skill_mod":{},"summary":"","primary_source":"Guns & Gears","trait_group":["Rarity"],"primary_source_category":"Rulebooks","source_category":["Rulebooks"],"is_general_background":true,"source":["Guns & Gears"],"type":"Background","resistance":{},"speed":{},"url":"/Backgrounds.aspx?ID=612","weakness":{},"name":"Discarded Duplicate","trait":["Rare"],"id":"background-612","text":" Discarded Duplicate Source Guns &amp; Gears pg. 46 Someone created you for a specific purpose. Some important person, be they a storied royal, a contentious politician, or a stark military leader, needed a body double for their most dangerous appearances. Using a mixture of fringe science and magic, you were commissioned and trained to emulate this person in every way, and have stood in for them in countless deadly circumstances. You may or may not know the reason behind your decommissioning, but whoever discarded you didnt finish you off. Now, the world is yours to explore—but “you” may have a bold or brutish reputation, or the individual you were duplicating may be long dead. Regardless of the fate of this individual, your way of life has changed drastically. You and the GM can work out how to incorporate your previous life into your story. The GM can keep this knowledge hidden even from you, or you or another character know what happened. You and the GM can also leave the information unspecified and fill it in later. You gain three free ability boosts. You choose two, and the GM chooses one based on the attributes of the character you were built to duplicate.","category":"background","pfs":"Standard","rarity":"rare","slug":"background-612"},{"skill_mod":{},"summary":"Whether you purposefully took it on or had it thrust upon you, a bronze, clockwork object latched onto some part of your body. It may have sunk its …","primary_source":"Guns & Gears","trait_group":["Rarity"],"primary_source_category":"Rulebooks","source_category":["Rulebooks"],"is_general_background":true,"source":["Guns & Gears"],"type":"Background","resistance":{},"speed":{},"url":"/Backgrounds.aspx?ID=613","weakness":{},"skill":["Arcana"],"name":"Mechanical Symbiosis","trait":["Rare"],"attribute":["Intelligence","Wisdom"],"id":"background-613","text":" Mechanical Symbiosis Source Guns &amp; Gears pg. 46 Whether you purposefully took it on or had it thrust upon you, a bronze, clockwork object latched onto some part of your body. It may have sunk its needles into you or locked its spidery legs around your neck, torso, or upper arm. Some entity or spirit lives in this collection of gears and wires—whether or not other people hear its whispers is up to you. The entity may be an ancient, terrible being that has razed villages with its hosts, or it may be a brilliant, starry-eyed child who barely understands youre not part of its own body. You have studied and searched for information on these rare, crab-like machines, leaving you an expert in the binding of elemental spirits or mortal souls to mechanical objects. Though you have several theories on what the symbiotic entity might be, you have no definitive answers—this may be why youre adventuring in the first place, or perhaps youve made a deal with someone to get it removed. The entity might talk to you periodically, or it might only speak when it wants you to do something in particular or finds the two of you in danger. You and the GM should decide on the entitys motivations, or if the motivations should be a secret known only to the GM. Choose two ability boosts. One must be to Intelligence or Wisdom , and one is a free ability boost. Youre trained in the Arcana skill and an additional skill in which the clockwork entity is well-versed, determined by the GM. Any time you attempt a skill check for the entitys skill, the GM can offer you a +1 circumstance bonus to the check, as though the entity were Aiding you. If you accept but fail the check, the entity clenches up and you are stunned 1 (stunned 2 on a critical failure).","category":"background","pfs":"Standard","rarity":"rare","slug":"background-613"},{"skill_mod":{},"summary":"Through bloody combat, a terrible accident, or purposeful sacrifice, youve lost some piece of your body that has been replaced with a clockwork …","primary_source":"Guns & Gears","trait_group":["Rarity"],"primary_source_category":"Rulebooks","source_category":["Rulebooks"],"is_general_background":true,"source":["Guns & Gears"],"type":"Background","resistance":{},"speed":{},"url":"/Backgrounds.aspx?ID=615","weakness":{},"skill":["Crafting"],"name":"Saved by Clockwork","trait":["Rare"],"attribute":["Strength","Intelligence"],"id":"background-615","text":" Saved by Clockwork Source Guns &amp; Gears pg. 47 Through bloody combat, a terrible accident, or purposeful sacrifice, youve lost some piece of your body that has been replaced with a clockwork mechanism. Whether your arm is now a whirring series of pumps, steel coils, and iron gears; your heart a intricate crystal clock that requires winding every day; or your lower leg a sculpted metal tube powered by adamantine springs and steam, part of you needs regular maintenance and repair. You might have received instructions from the brilliant inventor who saved you, or you might have woken up on a battlefield with no memory of the procedure or the individuals involved. Regardless, you possess the knowledge to take care of yourself—even if its how to wind a key in your own heart or reconstruct a mechanical foot. Choose two ability boosts. One must be to Strength or Intelligence , and one is a free ability boost. Youre trained in the Crafting skill. Every day you must perform 10 minutes of maintenance and wind up your clockwork parts, or you risk failure of the components, with consequences depending on what you replaced (determined by you and the GM). Your clockwork components allow you to react to danger with alacrity. You gain a +2 circumstance bonus to initiative rolls.","category":"background","pfs":"Standard","rarity":"rare","slug":"background-615"},{"skill_mod":{},"summary":"Some event, be it an accident, attack, or disaster, has left you horribly scarred by magic. Your body no longer tolerates magical healing, and you …","primary_source":"Guns & Gears","trait_group":["Rarity"],"primary_source_category":"Rulebooks","source_category":["Rulebooks"],"is_general_background":true,"source":["Guns & Gears"],"type":"Background","resistance":{},"speed":{},"url":"/Backgrounds.aspx?ID=616","weakness":{},"skill":["Crafting"],"name":"Tech-Reliant","trait":["Rare"],"attribute":["Constitution","Intelligence"],"id":"background-616","text":" Tech-Reliant Source Guns &amp; Gears pg. 47 Some event, be it an accident, attack, or disaster, has left you horribly scarred by magic. Your body no longer tolerates magical healing, and you cant use magic, forcing you to rely on gadgets and ingenuity where others trust in spells and magical items. You might have been well-versed in magic before, or barely familiar with its use. This event may have injured your body in visible ways, but no matter the extent of your injuries, your body no longer interacts with healing magic in any capacity. Choose two ability boosts. One must be to Constitution or Intelligence, and one is a free ability boost. Youre trained in the Crafting skill and the Medicine skill. You gain the Battle Medicine skill feat, and a +1 circumstance bonus to saving throws against spells. Healing spells, healing magic items, and magical effects with the healing trait have no effect on you.","category":"background","pfs":"Standard","feat":["Battle Medicine"],"rarity":"rare","slug":"background-616"},{"skill_mod":{},"summary":"Once you were a simple construct or inanimate doll, but due to a deeply felt wish, either yours or anothers, you came to life, and so youre now a …","primary_source":"Guns & Gears","trait_group":["Rarity"],"primary_source_category":"Rulebooks","source_category":["Rulebooks"],"is_general_background":true,"source":["Guns & Gears"],"type":"Background","resistance":{},"speed":{},"url":"/Backgrounds.aspx?ID=617","weakness":{},"skill":["Diplomacy"],"name":"Wished Alive","trait":["Rare"],"attribute":["Constitution","Charisma"],"id":"background-617","text":" Wished Alive Source Guns &amp; Gears pg. 47 Once you were a simple construct or inanimate doll, but due to a deeply felt wish, either yours or anothers, you came to life, and so youre now a living, breathing creature. Choose two ability boosts. One must be to Constitution or Charisma, and one is a free ability boost. Youre trained in the Diplomacy skill. Once per day, you can fervently wish for something you could work towards achieving as a single action which has the concentrate trait. If you do, you gain a +2 circumstance bonus on the first skill check you attempt before the end of your turn to fulfill that wish.","category":"background","pfs":"Standard","rarity":"rare","slug":"background-617"},{"skill_mod":{},"summary":"Youre the medic many turn to when a more official clinic or healer might not be available. You may specialize in stitching up bullet wounds or have …","primary_source":"Guns & Gears","primary_source_category":"Rulebooks","source_category":["Rulebooks"],"is_general_background":true,"source":["Guns & Gears"],"type":"Background","resistance":{},"speed":{},"url":"/Backgrounds.aspx?ID=618","weakness":{},"skill":["Medicine","Underworld Lore"],"name":"Back-Alley Doctor","attribute":["Constitution","Wisdom"],"id":"background-618","text":" Back-Alley Doctor Source Guns &amp; Gears pg. 122 Youre the medic many turn to when a more official clinic or healer might not be available. You may specialize in stitching up bullet wounds or have a standing, confidential deal with a criminal syndicate to provide your services any time of day or night. In either case, youve perhaps turned to the adventuring life because a former client is unhappy with your work or members of the local constabulary have been asking too many questions Choose two attribute boosts. One must be to Constitution or Wisdom, and one is a free attribute boost. You're trained in the Medicine skill, and the Underworld Lore skill. You gain the Risky Surgery skill feat.","category":"background","pfs":"Standard","feat":["Risky Surgery"],"rarity":"common","slug":"background-618"},{"skill_mod":{},"summary":"You served as a crewmate aboard a military vessel or pirate ship and were responsible for the use and maintenance of the ships cannons. A strong …","primary_source":"Guns & Gears","primary_source_category":"Rulebooks","source_category":["Rulebooks"],"is_general_background":true,"source":["Guns & Gears"],"type":"Background","resistance":{},"speed":{},"url":"/Backgrounds.aspx?ID=619","weakness":{},"skill":["Athletics","Warfare Lore"],"name":"Cannoneer","attribute":["Dexterity","Strength"],"id":"background-619","text":" Cannoneer Source Guns &amp; Gears pg. 122 You served as a crewmate aboard a military vessel or pirate ship and were responsible for the use and maintenance of the ships cannons. A strong back and quick reflexes were equally important to you in your duties, and you know your way around explosives and the dangers that lie therein. These skills serve you well in your new life as an adventurer, as compared to the weight of a cannon, a gear load that makes your allies blanche just makes you laugh instead. Choose two attribute boosts. One must be to Dexterity or Strength, and one is a free attribute boost. You're trained in the Athletics skill, and the Warfare Lore skill. You gain the Hefty Hauler skill feat.","category":"background","pfs":"Standard","feat":["Hefty Hauler"],"rarity":"common","slug":"background-619"},{"skill_mod":{},"summary":"While your life may have taken some twists and turns in the intervening years, you were once deputized as the lawful protector of a community. While …","primary_source":"Guns & Gears","primary_source_category":"Rulebooks","source_category":["Rulebooks"],"is_general_background":true,"source":["Guns & Gears"],"type":"Background","resistance":{},"speed":{},"url":"/Backgrounds.aspx?ID=620","weakness":{},"skill":["Survival","Hunting Lore"],"name":"Deputy","attribute":["Dexterity","Wisdom"],"id":"background-620","text":" Deputy Source Guns &amp; Gears pg. 122 While your life may have taken some twists and turns in the intervening years, you were once deputized as the lawful protector of a community. While the role was temporary and youve since turned in your badge, that responsibility shaped you. Whenever a community is in trouble, and the sheriff is nowhere to be found, residents call on you to capture a criminal, rescue the mayors offspring from bandits, or go toe to toe with outlaws. Choose two attribute boosts. One must be to Dexterity or Wisdom, and one is a free attribute boost. You're trained in the Survival skill, and the Hunting Lore skill. You gain the Experienced Tracker skill feat.","category":"background","pfs":"Standard","feat":["Experienced Tracker"],"rarity":"common","slug":"background-620"},{"skill_mod":{},"summary":"Few celebrations in Tian-Xia are complete without a show of fireworks, and your job is to make sure they go off without a hitch. You load the …","primary_source":"Guns & Gears","primary_source_category":"Rulebooks","source_category":["Rulebooks"],"is_general_background":true,"source":["Guns & Gears"],"type":"Background","resistance":{},"speed":{},"url":"/Backgrounds.aspx?ID=621","weakness":{},"skill":["Performance","Fireworks Lore"],"name":"Fireworks Performer","attribute":["Intelligence","Charisma"],"id":"background-621","text":" Fireworks Performer Source Guns &amp; Gears pg. 122 Few celebrations in Tian-Xia are complete without a show of fireworks, and your job is to make sure they go off without a hitch. You load the fireworks, set the fuses, and choreograph the performance, bringing the show together in a finale of lights and explosions. Then its time to pack up your gear and move on to the next civic holiday or religious festival. Of course, someone who travels the roads with a pack full of high explosives is bound to run into an adventure or two along the way, and so over time, your fireworks have been spent in support of that life. Choose two attribute boosts. One must be to Intelligence or Charisma, and one is a free attribute boost. You're trained in the Performance skill, and the Fireworks Lore skill. You gain the Fascinating Performance skill feat.","category":"background","pfs":"Standard","feat":["Fascinating Performance"],"rarity":"common","slug":"background-621"},{"skill_mod":{},"summary":"From a young age, you apprenticed to an experienced gunsmith and over time your skill and knowledge rose to match that of your master. Today, you can …","primary_source":"Guns & Gears","primary_source_category":"Rulebooks","source_category":["Rulebooks"],"is_general_background":true,"source":["Guns & Gears"],"type":"Background","resistance":{},"speed":{},"url":"/Backgrounds.aspx?ID=622","weakness":{},"skill":["Crafting","Engineering Lore"],"name":"Gunsmith","attribute":["Intelligence","Dexterity"],"id":"background-622","text":" Gunsmith Source Guns &amp; Gears pg. 122 From a young age, you apprenticed to an experienced gunsmith and over time your skill and knowledge rose to match that of your master. Today, you can easily repair, modify, or improve nearly any firearm youve seen before, and even if you havent seen it, youll break it down to learn about what makes it tick in no time. Youve taken those skills on the road, using them to assist yourself and your allies as an adventurer when it comes to maintaining their weapons, shields, armor, and more. Choose two attribute boosts. One must be to Intelligence or Dexterity, and one is a free attribute boost. You're trained in the Crafting skill, and the Engineering Lore skill. You gain the Quick Repair skill feat.","category":"background","pfs":"Standard","feat":["Quick Repair"],"rarity":"common","slug":"background-622"},{"skill_mod":{},"summary":"Your life truly began after your first kill. Maybe you killed in self-defense, maybe it was a crime of passion, or maybe it was just an accident and …","primary_source":"Guns & Gears","primary_source_category":"Rulebooks","source_category":["Rulebooks"],"is_general_background":true,"source":["Guns & Gears"],"type":"Background","resistance":{},"speed":{},"url":"/Backgrounds.aspx?ID=623","weakness":{},"skill":["Stealth","Underworld Lore"],"name":"Hired Killer","attribute":["Strength","Dexterity"],"id":"background-623","text":" Hired Killer Source Guns &amp; Gears pg. 122 Your life truly began after your first kill. Maybe you killed in self-defense, maybe it was a crime of passion, or maybe it was just an accident and you were a kid in the wrong place at the wrong time. In the end, the why doesnt matter. You got away with it. And then you found that maybe it didnt bother you as much as it should have. And maybe, just maybe, you had a talent you could use to forge a life for yourself. A blood-soaked talent and a blood-soaked life, sure. But its yours. Choose two attribute boosts. One must be to Strength or Dexterity, and one is a free attribute boost. You're trained in the Stealth skill, and the Underworld Lore skill. You gain the Terrain Stalker skill feat.","category":"background","pfs":"Standard","feat":["Terrain Stalker"],"rarity":"common","slug":"background-623"},{"skill_mod":{},"summary":"You built your house using wood from the trees surrounding it. Raised it up from the dirt and called it home. You thought that it would be where you …","primary_source":"Guns & Gears","primary_source_category":"Rulebooks","source_category":["Rulebooks"],"is_general_background":true,"source":["Guns & Gears"],"type":"Background","resistance":{},"speed":{},"url":"/Backgrounds.aspx?ID=624","weakness":{},"skill":["Survival","Farming Lore"],"name":"Farmsteader","attribute":["Constitution","Wisdom"],"id":"background-624","text":" Farmsteader Source Guns &amp; Gears pg. 123 You built your house using wood from the trees surrounding it. Raised it up from the dirt and called it home. You thought that it would be where you would grow old and die. But despite your best efforts, you were wrong. The land that once gave you food fell fallow, and dust took to the air and choked the livestock. Now you wander the world as an adventurer. Are you in search of a new place to settle down and try again, or have you become disillusioned by your old dreams, leading you to seek out a new purpose? Choose two attribute boosts. One must be to Constitution or Wisdom, and one is a free attribute boost. You're trained in the Survival skill, and the Farming Lore skill. You gain the Forager skill feat.","category":"background","pfs":"Standard","feat":["Forager"],"rarity":"common","slug":"background-624"},{"skill_mod":{},"summary":"You live by the adage that one persons trash is anothers treasure. Whether by sifting through scrap heaps or digging up old battlefields, you …","primary_source":"Guns & Gears","primary_source_category":"Rulebooks","source_category":["Rulebooks"],"is_general_background":true,"source":["Guns & Gears"],"type":"Background","resistance":{},"speed":{},"url":"/Backgrounds.aspx?ID=625","weakness":{},"skill":["Crafting","Engineering Lore or Mining Lore skill"],"name":"Junk Collector","attribute":["Dexterity","Intelligence"],"id":"background-625","text":" Junk Collector Source Guns &amp; Gears pg. 123 You live by the adage that one persons trash is anothers treasure. Whether by sifting through scrap heaps or digging up old battlefields, you remain on the lookout for lost or discarded objects that you might be able to turn into something useful. More often than not, what you find is just junk... but youre convinced that one of these days, youre going to hit the jackpot. Youve even taken up adventuring as a means to supercharge your access to all sorts of junk, gear, and loot. Choose two attribute boosts. One must be to Dexterity or Intelligence, and one is a free attribute boost. You're trained in the Crafting skill, and the Engineering Lore skill or Mining Lore skill You gain the Crafter's Appraisal skill feat.","category":"background","pfs":"Standard","feat":["Crafter's Appraisal"],"rarity":"common","slug":"background-625"},{"skill_mod":{},"summary":"All you want to do is entertain the people, but sure enough, bad news seems to follow you. Gunfights, brawls, robberies, and more befall …","primary_source":"Guns & Gears","primary_source_category":"Rulebooks","source_category":["Rulebooks"],"is_general_background":true,"source":["Guns & Gears"],"type":"Background","resistance":{},"speed":{},"url":"/Backgrounds.aspx?ID=626","weakness":{},"skill":["Performance","Lore skill of your choice"],"name":"Saloon Entertainer","attribute":["Charisma","Dexterity"],"id":"background-626","text":" Saloon Entertainer Source Guns &amp; Gears pg. 123 All you want to do is entertain the people, but sure enough, bad news seems to follow you. Gunfights, brawls, robberies, and more befall establishments you play at, and word is quick to spread. Keep one town ahead of the gossip, and you just might be able to play a gig, command a stage, or run a table again. Choose two attribute boosts. One must be to Charisma or Dexterity, and one is a free attribute boost. You're trained in the Performance skill, and a Lore skill skill of your choice You gain the Virtuosic Performer skill feat.","category":"background","pfs":"Standard","feat":["Virtuosic Performer"],"rarity":"common","slug":"background-626"},{"skill_mod":{},"summary":"An eye for detail, a sense for the wind, and a strong trust in your gut feelings. These qualities have set you apart from others when it comes to …","primary_source":"Guns & Gears","primary_source_category":"Rulebooks","source_category":["Rulebooks"],"is_general_background":true,"source":["Guns & Gears"],"type":"Background","resistance":{},"speed":{},"url":"/Backgrounds.aspx?ID=627","weakness":{},"skill":["Stealth","Scouting Lore"],"name":"Spotter","attribute":["Dexterity","Wisdom"],"id":"background-627","text":" Spotter Source Guns &amp; Gears pg. 123 An eye for detail, a sense for the wind, and a strong trust in your gut feelings. These qualities have set you apart from others when it comes to assisting a sharpshooter with setting up the perfect shot against their target. Elevation, velocity, and concealment—these are all vital factors that need to be considered to pull off a feat of true marksmanship, and no sniper would be able to function without an experienced spotter. Since your younger days, youve put your skills as a spotter to work as an adventurer. Whether youre taking your own shots now or spotting for others, your talents grant you an edge in an adventuring career. Choose two attribute boosts. One must be to Dexterity or Wisdom, and one is a free attribute boost. You're trained in the Stealth skill, and the Scouting Lore skill. You gain the Terrain Stalker skill feat.","category":"background","pfs":"Standard","feat":["Terrain Stalker"],"rarity":"common","slug":"background-627"},{"skill_mod":{},"summary":"People die. This is the unfortunate fact of life on which youve founded your business, because wherever people die, there is a demand for mortuary …","primary_source":"Guns & Gears","primary_source_category":"Rulebooks","source_category":["Rulebooks"],"is_general_background":true,"source":["Guns & Gears"],"type":"Background","resistance":{},"speed":{},"url":"/Backgrounds.aspx?ID=628","weakness":{},"skill":["Medicine","specializing in one local type of undead Lore"],"name":"Undertaker","attribute":["Intelligence","Wisdom"],"id":"background-628","text":" Undertaker Source Guns &amp; Gears pg. 123 People die. This is the unfortunate fact of life on which youve founded your business, because wherever people die, there is a demand for mortuary services. You might be a Pharasmin priest or a secular professional, but your job is seeing to the body, comforting the bereaved, and making sure that the deceased goes to their ultimate reward with all due dignity. Of course, someone in your position sees a lot of strange deaths, and chances are one of them set you on the road to adventure. Choose two attribute boosts. One must be to Intelligence or Wisdom, and one is a free attribute boost. You're trained in the Medicine skill, and the specializing in one local type of undead Lore skill. You gain the Forensic Acumen skill feat.","category":"background","pfs":"Standard","feat":["Forensic Acumen"],"rarity":"common","slug":"background-628"},{"skill_mod":{},"summary":"While you once spoke to a small congregation in a ramshackle church, those days are behind you now. Your church was destroyed, your congregants …","primary_source":"Guns & Gears","primary_source_category":"Rulebooks","source_category":["Rulebooks"],"is_general_background":true,"source":["Guns & Gears"],"type":"Background","resistance":{},"speed":{},"url":"/Backgrounds.aspx?ID=629","weakness":{},"skill":["Religion","Lore associated with the deity you preach for (such as Pharasmin\r\nLore)"],"name":"Wandering Preacher","attribute":["Constitution","Wisdom"],"id":"background-629","text":" Wandering Preacher Source Guns &amp; Gears pg. 123 While you once spoke to a small congregation in a ramshackle church, those days are behind you now. Your church was destroyed, your congregants scattered, and now you meander the lands holding a worn copy of your religious text in one hand, and a fiery conviction in the other. Choose two attribute boosts. One must be to Constitution or Wisdom, and one is a free attribute boost. You're trained in the Religion skill, and a Lore skill associated with the deity you preach for (such as Pharasmin Lore) You gain the Pilgrim's Token skill feat.","category":"background","pfs":"Standard","feat":["Pilgrim's Token"],"rarity":"common","slug":"background-629"},{"skill_mod":{},"summary":"Whether you grew up in the Mana Wastes or another similarly desolate place, you quickly learned that only the strong survive. You and your family …","primary_source":"Guns & Gears","primary_source_category":"Rulebooks","source_category":["Rulebooks"],"is_general_background":true,"source":["Guns & Gears"],"type":"Background","resistance":{},"speed":{},"url":"/Backgrounds.aspx?ID=630","weakness":{},"skill":["Survival","Mana Wastes Lore (or another similar Lore skill associated with the wastes\r\nwhere you grew up)."],"name":"Waste Walker","attribute":["Strength","Wisdom"],"id":"background-630","text":" Waste Walker Source Guns &amp; Gears pg. 123 Whether you grew up in the Mana Wastes or another similarly desolate place, you quickly learned that only the strong survive. You and your family were forced to evade monsters, mutants, wild magic, and worse, as each new day heralded the possibility of a danger or threat youd never seen before. You learned to adapt to the worst possible conditions and how to forage and survive in a place few others would dare to live. Choose two attribute boosts. One must be to Strength or Wisdom, and one is a free attribute boost. You're trained in the Survival skill, and the Mana Wastes Lore skill (or another similar Lore skill associated with the wastes where you grew up). You gain the Forager skill feat.","category":"background","pfs":"Standard","feat":["Forager"],"rarity":"common","slug":"background-630"},{"skill_mod":{},"summary":"Youre an outlaw whose first crime was stealing the guns from Alkenstars Gunworks which allowed you to commence a crime spree of epic proportions. …","primary_source":"Guns & Gears","trait_group":["Rarity"],"primary_source_category":"Rulebooks","source_category":["Rulebooks"],"is_general_background":true,"source":["Guns & Gears"],"type":"Background","resistance":{},"speed":{},"url":"/Backgrounds.aspx?ID=631","weakness":{},"skill":["Thievery","Underworld Lore"],"name":"Alkenstar Outlaw","trait":["Uncommon"],"attribute":["Dexterity","Constitution"],"id":"background-631","text":" Alkenstar Outlaw Source Guns &amp; Gears pg. 124 Youre an outlaw whose first crime was stealing the guns from Alkenstars Gunworks which allowed you to commence a crime spree of epic proportions. You dont know where your road ends, but its probably going to be a bloody affair. The life of an adventurer might even be a relief compared to a life forever on the run from Alkenstar authorities and their allies. Choose two attribute boosts. One must be to Dexterity or Constitution, and one is a free attribute boost. You're trained in the Thievery skill, and the Underworld Lore skill. You gain the Subtle Theft skill feat.","category":"background","pfs":"Standard","feat":["Subtle Theft"],"rarity":"uncommon","slug":"background-631"},{"skill_mod":{},"summary":"You came to Alkenstar because you heard they had guns, but you stayed because of the atmosphere. Or the guns. Either way, journalism and scientific …","primary_source":"Guns & Gears","trait_group":["Rarity"],"primary_source_category":"Rulebooks","source_category":["Rulebooks"],"is_general_background":true,"source":["Guns & Gears"],"type":"Background","resistance":{},"speed":{},"url":"/Backgrounds.aspx?ID=632","weakness":{},"skill":["Society","Engineering Lore"],"name":"Alkenstar Sojourner","trait":["Uncommon"],"attribute":["Intelligence","Charisma"],"id":"background-632","text":" Alkenstar Sojourner Source Guns &amp; Gears pg. 124 You came to Alkenstar because you heard they had guns, but you stayed because of the atmosphere. Or the guns. Either way, journalism and scientific curiosity opened the door to a life of adventure. Now you continue to adventure in the Alkenstar area, using your skills to deal with whatever situations present themselves. Choose two attribute boosts. One must be to Intelligence or Charisma, and one is a free attribute boost. You're trained in the Society skill, and the Engineering Lore skill. You gain the Streetwise skill feat.","category":"background","pfs":"Standard","feat":["Streetwise"],"rarity":"uncommon","slug":"background-632"},{"skill_mod":{},"summary":"Youre a circuit judge, a courtroom on horseback who serves a group of communities out in the Mana Wastes or a similar backwoods region. You show up …","primary_source":"Guns & Gears","trait_group":["Rarity"],"primary_source_category":"Rulebooks","source_category":["Rulebooks"],"is_general_background":true,"source":["Guns & Gears"],"type":"Background","resistance":{},"speed":{},"url":"/Backgrounds.aspx?ID=633","weakness":{},"skill":["Deception","Legal Lore"],"name":"Circuit Judge","trait":["Uncommon"],"attribute":["Intelligence","Wisdom"],"id":"background-633","text":" Circuit Judge Source Guns &amp; Gears pg. 124 Youre a circuit judge, a courtroom on horseback who serves a group of communities out in the Mana Wastes or a similar backwoods region. You show up every couple of months, hear the cases that have piled up since your last visit, give verdicts, and then its on to the next town in your itinerary. Its not the easiest life in the world, but its an interesting one, and you hear some mighty strange cases. Chances are, it was one of those cases that set you on the road to adventure. Choose two attribute boosts. One must be to Intelligence or Wisdom, and one is a free attribute boost. You're trained in the Deception skill, and the Legal Lore skill. You gain the Lie to Me skill feat.","category":"background","pfs":"Standard","feat":["Lie to Me"],"rarity":"uncommon","slug":"background-633"},{"skill_mod":{},"summary":"Youre a dwarven agent of the Goldhand Lodge, a collection of dwarven merchants based out of Dongun Hold who seeks to sell guns far and wide. High …","primary_source":"Guns & Gears","trait_group":["Rarity"],"primary_source_category":"Rulebooks","source_category":["Rulebooks"],"is_general_background":true,"source":["Guns & Gears"],"type":"Background","resistance":{},"speed":{},"url":"/Backgrounds.aspx?ID=634","weakness":{},"skill":["Diplomacy","Mercantile Lore"],"name":"Goldhand Arms Dealer","trait":["Uncommon"],"attribute":["Dexterity","Charisma"],"id":"background-634","text":" Goldhand Arms Dealer Source Guns &amp; Gears pg. 124 Youre a dwarven agent of the Goldhand Lodge, a collection of dwarven merchants based out of Dongun Hold who seeks to sell guns far and wide. High King Anong Arunak hasnt expressed approval for such a method of distribution yet, but in the meantime youre still out and about, talking up your wares and occasionally providing visceral demonstrations of the overwhelming stopping power of your firearms. These demonstrations and sales have given you a taste for adventure, and the constant threat of piracy has convinced you of the importance of adventuring with a group. Choose two attribute boosts. One must be to Dexterity or Charisma, and one is a free attribute boost. You're trained in the Diplomacy skill, and the Mercantile Lore skill. You gain the Group Impression skill feat.","category":"background","pfs":"Standard","feat":["Group Impression"],"rarity":"uncommon","slug":"background-634"},{"skill_mod":{},"summary":"Was it five shots or six? It doesnt really matter in the end, because after those nice folks bought all your drinks, you woke up on the lowest rung …","primary_source":"Guns & Gears","trait_group":["Rarity"],"primary_source_category":"Rulebooks","source_category":["Rulebooks"],"is_general_background":true,"source":["Guns & Gears"],"type":"Background","resistance":{},"speed":{},"url":"/Backgrounds.aspx?ID=635","weakness":{},"skill":["Athletics","Labor Lore"],"name":"Press-Ganged (G&G)","trait":["Uncommon"],"attribute":["Strength","Constitution"],"id":"background-635","text":" Press-Ganged (G&amp;G) Source Guns &amp; Gears pg. 124 Was it five shots or six? It doesnt really matter in the end, because after those nice folks bought all your drinks, you woke up on the lowest rung of the ladder. Whether a crewmate on a ship, a conscript in an army, or something worse, youve nowhere to go but up. This background generally requires buy-in with the entire group to tell a story allowing you to play a character starting their adventuring due to circumstances outside their own control. However, you can also play a character who was once press-ganged and has since escaped that life. If you do, press-ganged doesnt have the uncommon trait, and it has the same mechanical effects either way. Choose two attribute boosts. One must be to Strength or Constitution, and one is a free attribute boost. You're trained in the Athletics skill, and the Labor Lore skill. You gain the Armor Assist skill feat.","category":"background","pfs":"Standard","feat":["Armor Assist"],"rarity":"uncommon","slug":"background-635"},{"skill_mod":{},"summary":"You hold an official title of sheriff or deputy in a small community. Those that would do harm to others flee your gaze, for they know it brings the …","primary_source":"Guns & Gears","trait_group":["Rarity"],"primary_source_category":"Rulebooks","source_category":["Rulebooks"],"is_general_background":true,"source":["Guns & Gears"],"type":"Background","resistance":{},"speed":{},"url":"/Backgrounds.aspx?ID=636","weakness":{},"skill":["Intimidation","Hunting Lore"],"name":"Sheriff","trait":["Uncommon"],"attribute":["Dexterity","Charisma"],"id":"background-636","text":" Sheriff Source Guns &amp; Gears pg. 124 You hold an official title of sheriff or deputy in a small community. Those that would do harm to others flee your gaze, for they know it brings the promise of castigation. You protect your town, watch over those who have placed their trust in you, and make sure those that would do others harm are brought to justice. Choose two attribute boosts. One must be to Dexterity or Charisma, and one is a free attribute boost. You're trained in the Intimidation skill, and the Hunting Lore skill. You gain the Group Coercion skill feat.","category":"background","pfs":"Standard","feat":["Group Coercion"],"rarity":"uncommon","slug":"background-636"},{"skill_mod":{},"summary":"Youre called to serve a specific purpose—your deity told you so, and so it must be true. Maybe you grew up knowing all along, or maybe it came to …","primary_source":"Guns & Gears","trait_group":["Rarity"],"primary_source_category":"Rulebooks","source_category":["Rulebooks"],"is_general_background":true,"source":["Guns & Gears"],"type":"Background","resistance":{},"speed":{},"url":"/Backgrounds.aspx?ID=637","weakness":{},"skill":["Religion"],"name":"Otherworldly Mission","trait":["Rare"],"attribute":["Wisdom","Charisma"],"id":"background-637","text":" Otherworldly Mission Source Guns &amp; Gears pg. 125 Youre called to serve a specific purpose—your deity told you so, and so it must be true. Maybe you grew up knowing all along, or maybe it came to you one day in a vision, clear as a bell and twice as loud. You have some task that only you can accomplish. You mission might be as dangerous as killing a deadly tyrant or as simple as opening a particular door on a particular day. You should work with your GM on how to handle the truth of your characters backstory or leave it to the GM to decide in secret. Is this call to action a message from the characters own mind, are they being manipulated by some manner of supernatural entity, or are they actually getting marching orders from one of the deities of the setting? Choose two ability boosts. One must be to Wisdom or Charisma , and one is a free ability boost. Youre trained in Religion. Once per adventure, you can ask the voice you believe to be a deity for orders and get some kind of instruction—you never get any kind of explanation, simply a command to go somewhere or do something. Following those commands isnt always safe, but its usually interesting.","category":"background","pfs":"Standard","rarity":"rare","slug":"background-637"},{"skill_mod":{},"summary":"You died. No real doubt about that. Bullet to the brain or knife to the throat, you were dead as dead can be. Then you got back up again. Maybe you …","primary_source":"Guns & Gears","trait_group":["Rarity"],"primary_source_category":"Rulebooks","source_category":["Rulebooks"],"is_general_background":true,"source":["Guns & Gears"],"type":"Background","resistance":{},"speed":{},"url":"/Backgrounds.aspx?ID=638","weakness":{},"skill":["Religion","Boneyard Lore"],"name":"Revenant","trait":["Rare"],"attribute":["Constitution","Charisma"],"id":"background-638","text":" Revenant Source Guns &amp; Gears pg. 125 You died. No real doubt about that. Bullet to the brain or knife to the throat, you were dead as dead can be. Then you got back up again. Maybe you had some unfinished business, or maybe you were just so tough and so mean that Hell itself spat you out. Either way, you came back for a reason. Choose two ability boosts. One must be to Constitution or Charisma , and one is a free ability boost. Youre trained in Religion and Boneyard Lore. Youre still alive, not undead, but you have the negative healing ability, which means youre harmed by positive damage and healed by negative effects as if you were undead.","category":"background","pfs":"Standard","rarity":"rare","slug":"background-638"},{"skill_mod":{},"summary":"Youve ridden a tornado, lassoed a river, mooned a dragon under full moon, and shot six zombies with one bullet. Thats what the stories say, anyway, …","primary_source":"Guns & Gears","trait_group":["Rarity"],"primary_source_category":"Rulebooks","source_category":["Rulebooks"],"is_general_background":true,"source":["Guns & Gears"],"type":"Background","resistance":{},"speed":{},"url":"/Backgrounds.aspx?ID=639","weakness":{},"skill":["Performance"],"name":"Tall Tale","trait":["Rare"],"attribute":["Constitution","Charisma"],"id":"background-639","text":" Tall Tale Source Guns &amp; Gears pg. 125 Youve ridden a tornado, lassoed a river, mooned a dragon under full moon, and shot six zombies with one bullet. Thats what the stories say, anyway, and even if people dont strictly believe them, they are curious about you. Certainly, the stories keep spreading, and it would appear that you either have a unique destiny or are trying to convince the world that you do. Choose two ability boosts. One must be to Constitution or Charisma , and one is a free ability boost. Youre trained in Performance. You gain the Impressive Performance skill feat. You can gain the Connections skill feat later without being expert in Society or having Courtly Graces—this represents less traditional social connections and more the way that your legend has spread, and youve learned to leverage your legend, with people wanting to meet you and see you for themselves.","category":"background","pfs":"Standard","feat":["Connections"],"rarity":"rare","slug":"background-639"},{"skill_mod":{},"summary":"The rolling waves of the high seas, the constant sway of the deck underfoot, and the creaking heights of a ship's rigging are as familiar to you as …","primary_source":"Pathfinder Beginner Box: Hero's Handbook","primary_source_category":"Rulebooks","source_category":["Rulebooks"],"is_general_background":true,"source":["Pathfinder Beginner Box: Hero's Handbook"],"type":"Background","resistance":{},"speed":{},"url":"/Backgrounds.aspx?ID=640","weakness":{},"skill":["Acrobatics","Sailing Lore"],"name":"Deckhand","legacy_id":["background-209"],"attribute":["Strength","Dexterity"],"id":"background-640","text":" Deckhand Source Pathfinder Beginner Box: Hero's Handbook pg. 18 The rolling waves of the high seas, the constant sway of the deck underfoot, and the creaking heights of a ship's rigging are as familiar to you as solid ground. You might have worked on a simple fishing boat, a wealthy merchant's galley, a mighty warship—or even a pirate's caravel. Whether your crew retired, your ship sank, or you've turned to adventuring so you can keep all the treasure for yourself, you still retain an excellent sense of balance and quick reflexes. Choose two attribute boosts. One must be to Strength or Dexterity, and one is a free attribute boost. You're trained in the Acrobatics skill, and the Sailing Lore skill. You gain the Cat Fall skill feat.","category":"background","pfs":"Limited","feat":["Cat Fall"],"rarity":"common","slug":"background-640"},{"primary_source_category":"Adventure Paths","source":["Hell's Destiny Player's Guide"],"type":"Background","speed":{},"weakness":{},"primary_source_group":"Hell's Destiny","skill":["Deception","Thievery"],"trait":["Uncommon"],"attribute":["Dexterity","Charisma"],"id":"background-641","text":" Anti-Thrune Saboteur Source Hell's Destiny Player's Guide pg. 8 House Thrune has cast its tyrannical shadow over Cheliax for over 80 years, and you long to topple the dynasty and free southwest Avistan from its grip. You might be a spy for Andoran or another active combatant in the ongoing war, or perhaps youre a rebellious soul who grew up under Thrunes thumb and dreams of a better future. Whatever the case, youre a versed saboteur ready to destroy Cheliaxs armies from behind enemy lines. Choose two ability boosts. One must be to Dexterity or Charisma , and one is a free attribute boost. Youre trained in either Deception or Thievery, as well as either the Cheliax Lore or Engineering Lore skill. If you chose Deception, you gain the Lengthy Diversion skill feat. If you chose Thievery, you gain the Dirty Trick skill feat.","feat":["Lengthy Diversion"],"skill_mod":{},"summary":"House Thrune has cast its tyrannical shadow over Cheliax for over 80 years, and you long to topple the dynasty and free southwest Avistan from its …","primary_source":"Hell's Destiny Player's Guide","trait_group":["Rarity"],"source_category":["Adventure Paths"],"is_general_background":true,"resistance":{},"url":"/Backgrounds.aspx?ID=641","source_group":["Hell's Destiny"],"spoilers":"Hell's Destiny","name":"Anti-Thrune Saboteur","category":"background","pfs":"Limited","rarity":"uncommon","slug":"background-641"},{"primary_source_category":"Adventure Paths","source":["Hell's Destiny Player's Guide","Hellbreakers Players Guide"],"type":"Background","speed":{},"weakness":{},"primary_source_group":"Hell's Destiny","skill":["Religion","Devil Lore"],"trait":["Uncommon"],"attribute":["Charisma","Intelligence"],"id":"background-642","text":" Archdevil Apostate Source Hell's Destiny Player's Guide pg. 8, Hellbreakers Players Guide pg. 7 You once worshipped a powerful archdevil but have turned away from fiendish practices. Whether you walked away due to moral compunctions or cold pragmatism, you know your soul was once bound for Hell and you can only pray that your new path erases the sins youve committed. Choose two attribute boosts. One must be to Charisma or Intelligence, and one is a free attribute boost. You're trained in the Religion skill, and the Devil Lore skill. You gain the Student of the Canon skill feat.","feat":["Student of the Canon"],"skill_mod":{},"summary":"You once worshipped a powerful archdevil but have turned away from fiendish practices. Whether you walked away due to moral compunctions or cold …","primary_source":"Hell's Destiny Player's Guide","trait_group":["Rarity"],"source_category":["Adventure Paths"],"is_general_background":true,"resistance":{},"url":"/Backgrounds.aspx?ID=642","source_group":["Hell's Destiny","Hellbreakers"],"spoilers":"Hell's Destiny","name":"Archdevil Apostate","category":"background","pfs":"Limited","rarity":"uncommon","slug":"background-642"},{"primary_source_category":"Adventure Paths","source":["Hell's Destiny Player's Guide"],"type":"Background","speed":{},"weakness":{},"primary_source_group":"Hell's Destiny","skill":["Society","Cheliax Lore or Legal Lore skill."],"trait":["Uncommon"],"attribute":["Strength","Charisma"],"id":"background-643","text":" Defiant Noble Source Hell's Destiny Player's Guide pg. 8 Any Chelaxian aristocrat is trained to acknowledge House Thrunes power and sing its praises, lest their entire dynasty be devastated and absorbed by a stronger house. You grew up among the Cheliaxs upper crust and learned to play its game, all the while harboring secret dreams of reform— if not outright rebellion. The ongoing war would be an opportunity to win glory and accolades on the battlefield in Thrunes name. But while others are distracted, youd rather undermine your rivals, aid the secessionist ambitions of Cheliaxs vassals, or even overthrow House Thrune itself! At least outwardly, your family will denounce your action, even if they might silently pray for your success. Choose two ability boosts. One must be to Strength or Charisma , and one is a free attribute boost. Youre trained in the Society skill and either the Cheliax Lore or Legal Lore skill. You gain the Courtly Graces skill feat.","feat":["Courtly Graces"],"skill_mod":{},"summary":"Any Chelaxian aristocrat is trained to acknowledge House Thrunes power and sing its praises, lest their entire dynasty be devastated and absorbed by …","primary_source":"Hell's Destiny Player's Guide","trait_group":["Rarity"],"source_category":["Adventure Paths"],"is_general_background":true,"resistance":{},"url":"/Backgrounds.aspx?ID=643","source_group":["Hell's Destiny"],"spoilers":"Hell's Destiny","name":"Defiant Noble","category":"background","pfs":"Limited","rarity":"uncommon","slug":"background-643"},{"primary_source_category":"Adventure Paths","source":["Hell's Destiny Player's Guide"],"type":"Background","speed":{},"weakness":{},"primary_source_group":"Hell's Destiny","skill":["Survival","Sailing Lore or Warfare Lore skill."],"trait":["Uncommon"],"attribute":["Constitution","Wisdom"],"id":"background-644","text":" Embargo Survivor Source Hell's Destiny Player's Guide pg. 8 Soon after the outbreak of war, Cheliax sealed one of its greatest chokepoints: the Arch of Aroden, which spans the lone western entrance to the Inner Sea. A Chelaxian armada guards the strait and has prohibited nearly all traffic into or out of the nearby port of Corentyn. You might be a longtime Corentyn resident versed in shipping or a traveler whose ship became trapped by the sudden embargo, trapping you in the city. Whatever the case, youve had to learn quickly how to survive under martial law in an increasingly claustrophobic city with dwindling supplies and desperate civilians looking to you for leadership. Choose two ability boosts. One must be to Constitution or Wisdom , and one is a free attribute boost. Youre trained in Survival and either the Sailing Lore or Warfare Lore skill. You gain the Scrappy Defiance action Scrappy Defiance Free Action (mental) Frequency once per day; Trigger Your turn begins, and you are commanding a troop; Effect You encourage your followers to persevere against all hardships. The troop you command gains temporary Hit Points equal to twice your level which last for 1 minutes. If your troops size would be reduced due to damage, you can attempt a DC 16 flat check; on a success, your troops size isnt reduced at that threshold until the end of your next turn.","skill_mod":{},"summary":"Soon after the outbreak of war, Cheliax sealed one of its greatest chokepoints: the Arch of Aroden, which spans the lone western entrance to the …","primary_source":"Hell's Destiny Player's Guide","trait_group":["Rarity"],"source_category":["Adventure Paths"],"is_general_background":true,"resistance":{},"url":"/Backgrounds.aspx?ID=644","source_group":["Hell's Destiny"],"spoilers":"Hell's Destiny","name":"Embargo Survivor","category":"background","pfs":"Limited","rarity":"uncommon","slug":"background-644"},{"primary_source_category":"Adventure Paths","source":["Hell's Destiny Player's Guide"],"type":"Background","speed":{},"weakness":{},"primary_source_group":"Hell's Destiny","skill":["Stealth","Devil Lore or Hellknight Lore skill."],"trait":["Uncommon"],"attribute":["Dexterity","Constitution"],"id":"background-645","text":" Hell-Hunted Source Hell's Destiny Player's Guide pg. 9 Cheliaxs vengeance and Hellknights reach arent limited to southern Avistan. Whether you committed a grievous crime or have been targeted for disproportionate justice for a minor wrong, youre in a tyrants crosshairs and have been on the run from the law. You might not have made it beyond Corentyn before realizing youd never make it past the naval blockade alone. Perhaps you have trekked across continents while being hounded by Hellknights, and youve determined that the only way to end this twisted game is to confront Cheliax and the Hellknights on their own turf. Whatever the case, your ordeal has left you toughened and wise to infernal tactics. Choose two ability boosts. One must be to Dexterity or Constitution , and one is a free attribute boost. Youre trained in Stealth and either the Devil Lore or Hellknight Lore skill. You gain the Terrain Stalker skill feat.","feat":["Terrain Stalker"],"skill_mod":{},"summary":"Cheliaxs vengeance and Hellknights reach arent limited to southern Avistan. Whether you committed a grievous crime or have been targeted for …","primary_source":"Hell's Destiny Player's Guide","trait_group":["Rarity"],"source_category":["Adventure Paths"],"is_general_background":true,"resistance":{},"url":"/Backgrounds.aspx?ID=645","source_group":["Hell's Destiny"],"spoilers":"Hell's Destiny","name":"Hell-Hunted","category":"background","pfs":"Limited","rarity":"uncommon","slug":"background-645"},{"primary_source_category":"Adventure Paths","source":["Hell's Destiny Player's Guide"],"type":"Background","speed":{},"weakness":{},"primary_source_group":"Hell's Destiny","skill":["Athletics","Warfare Lore"],"trait":["Uncommon"],"attribute":["Strength","Intelligence"],"id":"background-646","text":" Scholar of Battlefields Source Hell's Destiny Player's Guide pg. 9 Though you probably dont revel in the violence of war, you are fascinated by battlefield tactics and regional conflicts effects on history. Perhaps you traveled to Cheliax to study its strategies, document its logistical innovations, and chronicle events. You might instead be an enterprising mercenary looking to sell your services in the conflict. No matter your original intentions, youve become mired in Corentyns martial law, and the more that Cheliax harms its own citizens to maintain wartime compliance, the more eager youve become to aid its enemies. Choose two attribute boosts. One must be to Strength or Intelligence, and one is a free attribute boost. You're trained in the Athletics skill, and the Warfare Lore skill. You gain the Relentless Assault action. Relentless Assault Free Action (fortune) Frequency once per day; Trigger A creature would succeed or critically succeed at a saving throw against the offensive ability of a troop you command; Effect With an encouraging command, you direct your troop to make a few additional attacks. The triggering creature rerolls its saving throw and uses the worse result","skill_mod":{},"summary":"Though you probably dont revel in the violence of war, you are fascinated by battlefield tactics and regional conflicts effects on history. Perhaps …","primary_source":"Hell's Destiny Player's Guide","trait_group":["Rarity"],"source_category":["Adventure Paths"],"is_general_background":true,"resistance":{},"url":"/Backgrounds.aspx?ID=646","source_group":["Hell's Destiny"],"spoilers":"Hell's Destiny","name":"Scholar of Battlefields","category":"background","pfs":"Limited","rarity":"uncommon","slug":"background-646"}]