Files
ttrpg_manager/deploy/ttrpg.compose.yml
T
NilsBriggen a8cb7d65f4 Phase 18: internet realtime collaboration (GM-authoritative) + server
- Shared Zod wire protocol (src/lib/sync/messages.ts): hosted/joined/snapshot/
  mapImage/error; player-safe projections only (enemy HP masked on the GM before
  broadcast via src/lib/combat/playerProjection.ts).
- wsSync adapter (src/lib/sync/wsSync.ts) behind the existing SyncAdapter seam:
  GM hostSession + debounced snapshot broadcast (useSessionBroadcaster), player
  joinSession into an ephemeral playerSessionStore, exponential-backoff reconnect
  with seamless room resume (GM secret). localSync remains the offline default.
- buildSnapshot (src/lib/sync/snapshot.ts) reuses the same projection as the local
  /play view, guaranteeing parity. Player view refactored into shared PlayerBoards;
  /play?room=CODE = networked read-only mode.
- SessionControl in the header: Host (optional password) → shareable room code/link.
- Server (server/): Fastify + @fastify/websocket + @fastify/static, in-memory
  GM-authoritative rooms (crypto room id/secret hashed, optional join password,
  TTL sweep, players strictly read-only), origin allowlist, per-frame size cap +
  rate limit, Zod validation. esbuild bundle (server/build.mjs), tsconfig.server.json.
- Dockerfile (multi-stage) + deploy/ttrpg.compose.yml (own project on external
  'proxy' net, Traefik labels for ttrpg.briggen.dev, non-root, no-new-privileges).
  CSP connect-src now allows same-origin wss:.

Tests: protocol round-trip, room hub (auth/password/resume/TTL/read-only), enemy
masking, Fastify+ws integration (host→join→snapshot, player push rejected), and a
two-context Playwright realtime spec (separate config) — GM hosts, player device
sees live combat with masked enemy HP.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-08 10:49:31 +02:00

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YAML

# Self-contained compose project for ttrpg.briggen.dev.
# Deploy: rsync the repo to /root/briggen-dev/ttrpg/, place this file there as
# docker-compose.yml, then `docker compose up -d --build`.
# Joins the EXISTING external `proxy` network — the shared Traefik stack is untouched.
name: ttrpg
services:
ttrpg:
build: .
container_name: ttrpg
restart: unless-stopped
environment:
- PORT=8787
- STATIC_DIR=/app/dist
- NODE_ENV=production
- ALLOWED_ORIGINS=https://ttrpg.briggen.dev
security_opt:
- no-new-privileges:true
labels:
- "traefik.enable=true"
- "traefik.http.routers.ttrpg.rule=Host(`ttrpg.briggen.dev`)"
- "traefik.http.routers.ttrpg.entrypoints=websecure"
- "traefik.http.routers.ttrpg.tls.certresolver=letsencrypt"
- "traefik.http.services.ttrpg.loadbalancer.server.port=8787"
networks:
- proxy
networks:
proxy:
external: true