45d74ce5d7
- pf2e classes now show the defining 1st-level choice (instinct / doctrine / bloodline / mystery / racket / implement / thesis / …) in the wizard's subclass picker, like 5e. Curated PF2E_SUBCLASSES in pf2e/progression.ts, merged into the class during the wizard's pf2e enrich step. - replaced every remaining native dialog with a themed Modal: - PlayerView session-password prompt → password Modal - Settings cloud-conflict confirm → "Use cloud / Keep this device" Modal - SessionControl host-password prompt → host Modal (optional password) - MapEditor text-label prompt → label Modal (captures the click point) No window.confirm / window.prompt / window.alert remain in the app. Realtime e2e updated for the host Modal (Host → Start hosting). Gate: 293 unit + 35 e2e + 2 realtime; tsc + app/server build clean. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
54 lines
2.5 KiB
TypeScript
54 lines
2.5 KiB
TypeScript
import { test, expect, type BrowserContext } from '@playwright/test';
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async function fresh(ctx: BrowserContext) {
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const page = await ctx.newPage();
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await page.goto('/');
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await page.evaluate(() => { indexedDB.deleteDatabase('ttrpg-manager'); localStorage.clear(); });
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await page.reload();
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return page;
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}
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test('a player claims a seat and manages their character; edits round-trip to the GM', async ({ browser }) => {
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const gmCtx = await browser.newContext();
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const playerCtx = await browser.newContext();
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// GM: sample campaign + host (hosting requires a signed-in GM).
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const gm = await fresh(gmCtx);
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await gm.evaluate(() => localStorage.setItem('ttrpg-cloud-user', 'GM'));
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gm.on('dialog', (d) => d.dismiss()); // optional-password prompt
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await gm.getByLabel('Settings').click();
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await gm.getByRole('button', { name: 'Load sample campaign' }).click();
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await expect(gm.getByRole('heading', { name: 'Sample: Lost Mine' })).toBeVisible();
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await gm.getByRole('button', { name: 'Host' }).click();
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await gm.getByRole('button', { name: 'Start hosting' }).click();
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const code = (await gm.getByTestId('join-code').textContent())?.replace(/[^A-Z0-9]/g, '') ?? '';
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expect(code).toHaveLength(6);
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// Player: join → seat-claim screen → claim Lia.
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const player = await playerCtx.newPage();
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await player.goto(`/play?room=${code}`);
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await expect(player.getByRole('heading', { name: 'Which character is yours?' })).toBeVisible();
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await player.getByTestId('seat-option').filter({ hasText: 'Lia the Brave' }).getByRole('button', { name: 'This is me' }).click();
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// GM: approve the seat request.
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await gm.getByTestId('seat-requests').click();
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await gm.getByRole('button', { name: 'Grant', exact: true }).click();
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// Player: now drives an interactive sheet.
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await expect(player.getByTestId('my-character')).toBeVisible();
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const hp = await player.getByTestId('my-hp').textContent();
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const cur = Number((hp ?? '0/0').split('/')[0]);
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expect(cur).toBeGreaterThan(5);
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// Spend HP → optimistic update on the panel…
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await player.getByRole('button', { name: '−5' }).click();
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await expect(player.getByTestId('my-hp')).toHaveText(new RegExp(`^${cur - 5}/`));
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// …and it round-trips: GM persists it and re-broadcasts to the party board.
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const party = player.locator('section').filter({ has: player.getByRole('heading', { name: 'Party' }) });
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await expect(party.getByText(`${cur - 5}/`)).toBeVisible({ timeout: 8000 });
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await gmCtx.close();
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await playerCtx.close();
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});
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