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ttrpg_manager/README.md
NilsBriggen 1a9e5e2c18 Build MVP: campaigns, characters, combat, dice, compendium
- Rules abstraction (5e + pf2e) behind one interface, fully tested
- Pure combat engine: turn-order safe across add/remove/reorder/init-change
- Dexie storage with real cascade deletes + Zod validation on write
- Seedable dice engine with notation parser
- Lazy SRD compendium (code-split), bestiary -> combat
- Strict TS, 54 unit tests, Playwright e2e smoke (all green)

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-08 00:09:42 +02:00

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# TTRPG Manager
A local-first campaign manager for **D&D 5e** and **Pathfinder 2e**, built for both
Game Masters and players. Runs entirely in the browser (installable as a PWA) — your
data lives in IndexedDB on your device; no account, no server.
## Features (MVP)
- **Campaigns** — create per-system campaigns; deleting one cascades to all its data.
- **Characters** — 5e/PF2e sheets with live derived stats: ability modifiers,
proficiency, skills, saves, AC, initiative, HP (with damage/heal/temp). Autosaves.
- **Combat tracker** — initiative order, round/turn tracking, conditions, HP, and
add/remove/reorder mid-fight without ever corrupting whose turn it is.
- **Dice** — full notation (`2d6+3`, `4d6kh3`), advantage/disadvantage, seedable RNG,
per-campaign roll history.
- **Compendium** — searchable SRD bestiary, spells, and magic items. Add any monster
straight into the open encounter.
## Tech
- React 19 + TypeScript (strict) + Vite
- TanStack Router · Zustand · Zod · Dexie (IndexedDB) · Tailwind v4 · Fuse.js
- Vitest (unit) + Playwright (e2e), PWA via vite-plugin-pwa
## Architecture
```
src/
lib/
rules/ # game-system abstraction — 5e & pf2e behind one RulesSystem interface
combat/ # pure, tested turn-order + HP engine
dice/ # notation parser + roller
db/ # Dexie schema + repositories (cascade deletes, validation on write)
schemas/ # Zod entity schemas — every number rejects NaN/Infinity
compendium/ # lazy SRD data loaders (code-split out of the main bundle)
features/ # campaigns, characters, combat, dice, compendium (UI)
components/ui/ # design-system primitives
data/srd/ # SRD JSON (Open5e + MPMB); regenerate with scripts/fetch_data.py
```
The rules layer means features never branch on `if (system === '5e')`; they call the
`RulesSystem` interface, so adding a system is a self-contained module.
## Development
```bash
bun install
bun run dev # dev server at http://localhost:5173
bun run test # unit tests (vitest)
bun run test:e2e # end-to-end (playwright)
bun run build # typecheck + production build
bun run lint
```
## Roadmap
Notes/journal, maps with fog of war, encounter/loot builders, a shared player view,
PF2e compendium data, and an optional sync backend for real-time tables.
## History
This is a from-scratch rebuild. The previous implementation (deleted) had ~135
documented bugs and no version control; its bug report is kept at
`docs/OLD_BUG_HUNT_REPORT.md` as a record of failure modes designed against here
(silent data loss, turn-order corruption, no cascade deletes, NaN inputs, dead
Tauri integration). The SRD data and Python scrapers were preserved.