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7100ea8dd4
Phase 9: homebrew content + packs
NilsBriggen
2026-06-08 07:54:53 +02:00
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744e91f703
Phase 8: player view (local/projector) + sync seam
NilsBriggen
2026-06-08 02:07:27 +02:00
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1632018ce9
Phase 7: maps & VTT
NilsBriggen
2026-06-08 02:01:29 +02:00
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522ff8abce
Phase 6: character creation & level-up
NilsBriggen
2026-06-08 01:56:23 +02:00
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d5977e4c63
Fixes: adv/dis as a global toggle, auto-number duplicate combatants
NilsBriggen
2026-06-08 01:50:02 +02:00
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ed3d967526
Phase 5: campaign management & worldbuilding
NilsBriggen
2026-06-08 01:44:47 +02:00
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9647e6b3d6
Phase 4: interactive dice & sheet rolling
NilsBriggen
2026-06-08 01:32:15 +02:00
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3e5bdc06e2
Phase 3: combat depth
NilsBriggen
2026-06-08 01:23:13 +02:00
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1c87b0e3aa
Fix PF2e actions: dedupe junk, show action cost, add cost filter
NilsBriggen
2026-06-08 01:10:00 +02:00
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2c08a26f21
Compendium: exact result count, sorting, virtualized list
NilsBriggen
2026-06-08 01:05:17 +02:00
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379b79e6c4
Phase 2: full compendium across all categories + PF2e data
NilsBriggen
2026-06-08 01:00:40 +02:00
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0b356adf82
Combat: condition dropdown picker with tag chips
NilsBriggen
2026-06-08 00:44:37 +02:00
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866f1e1bf1
Fixes + UX: combat HP, char delete, dice animation, compendium filters, import/export
NilsBriggen
2026-06-08 00:40:43 +02:00
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9ecd817bc6
Phase 1: player character depth
NilsBriggen
2026-06-08 00:30:34 +02:00
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1a9e5e2c18
Build MVP: campaigns, characters, combat, dice, compendium
NilsBriggen
2026-06-08 00:09:42 +02:00
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fe84dc365d
Scaffold project foundation
NilsBriggen
2026-06-07 23:47:39 +02:00