Commit Graph

6 Commits

Author SHA1 Message Date
NilsBriggen e39def8f02 Phase 15: level-up strategy advisor + campaign insights
- Level-up build-route advisor (src/features/characters/sheet/LevelUpAdvisor.tsx +
  useLevelUpAdvisor): ~4 system-aware routes plus a custom one; choosing a route
  expands it into concrete next-level steps. AI when configured, deterministic
  fallback (src/lib/assistant/levelup.ts) otherwise. Embedded in the existing
  HP-only LevelUpModal, which stays primary.
- Level-up prompts/schemas added to prompts.ts (buildRoutes/buildSteps), each
  leading with the system constraint + class + next level.
- Campaign Insights section on the Assistant page renders deterministic themes,
  with an optional 'ask the assistant to expand' affordance when AI is on.

levelup + prompt unit tests (4 routes both systems, system vocabulary, custom
route); e2e for the deterministic route→steps flow and the insights section.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-08 09:23:16 +02:00
NilsBriggen 522ff8abce Phase 6: character creation & level-up
- Ability generation: standard array, point buy (27-pt, validated), 4d6kh3 roll;
  AbilityGenModal with assign-from-pool + steppers (pure abilityGen lib + tests)
- Level-up flow: increment level, HP gain (average or roll hit die + CON)
- Print / save-to-PDF: print button + @media print hides app chrome and roll tray
- Plan: added Phase 11 (data-driven Assistant) to the roadmap

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-08 01:56:23 +02:00
NilsBriggen 9647e6b3d6 Phase 4: interactive dice & sheet rolling
- Dice notation: exploding (Nd6!) and reroll-below (Nd6r2), capped + tested
- Degrees of success / roll-vs-DC (PF2e ±10 + nat 20/1 steps; 5e crit on nat 20/1)
- Global roll tray (shared store + RollTray in layout) with animated result + degree
- Roll from the character sheet: skills, saves, and attack to-hit/damage are
  clickable and post to the tray + history (rollAndShow/rollCheck helpers)
- Saved roll macros per campaign (persisted) on the Dice page

10 new unit tests (notation explode/reroll, degrees), interactive-dice e2e.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-08 01:32:15 +02:00
NilsBriggen 866f1e1bf1 Fixes + UX: combat HP, char delete, dice animation, compendium filters, import/export
- Combat: relabel HP controls Dmg/Heal, disabled at 0 (were silent no-ops)
- Characters: per-card Delete (confirm) + Export; header Import from JSON
- Dice: tumbling roll animation that settles on the result (a11y-safe)
- Compendium: per-category filters (monster type/CR, spell level/school, item rarity/type) + Clear
- Character import/export to portable JSON (reassigns id, validates on import)
- New: 4 io unit tests, e2e fixes spec (HP damage, delete, CR filter)

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-08 00:40:43 +02:00
NilsBriggen 9ecd817bc6 Phase 1: player character depth
- Inventory + currency + encumbrance vs carrying capacity
- Class resources with correct short/long/daily rest recovery (applyRest)
- Spellcasting: slots (+pact), known/prepared spells, derived DC + attack
- Defenses: 5e death saves/inspiration/exhaustion, pf2e dying/wounded/hero points
- Derived weapon attacks + passive perception via extended RulesSystem
- Dexie v2 migration backfills new fields; debounced save flushes on pagehide
- 9 new unit tests, new character-depth e2e; all green

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-08 00:30:34 +02:00
NilsBriggen 1a9e5e2c18 Build MVP: campaigns, characters, combat, dice, compendium
- Rules abstraction (5e + pf2e) behind one interface, fully tested
- Pure combat engine: turn-order safe across add/remove/reorder/init-change
- Dexie storage with real cascade deletes + Zod validation on write
- Seedable dice engine with notation parser
- Lazy SRD compendium (code-split), bestiary -> combat
- Strict TS, 54 unit tests, Playwright e2e smoke (all green)

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-08 00:09:42 +02:00