Polish sprint 1/2: restore crash fix, pf2e parity, full glyph purge
Crash fix: - restoreBackup (file + cloud pull) now validates each row through its Zod schema, backfilling new fields — an older backup no longer lands characters missing feats/concentration/etc and crashing the sheet. + test. pf2e parity (closing feature gaps vs 5e): - +9 missing classes (Animist, Exemplar, Gunslinger, Inventor, Kineticist, Magus, Psychic, Summoner, Thaumaturge) with data + class tips. - the wizard now enriches pf2e classes with their caster ability, so pf2e spellcasters get the Spells step + "Caster" tag like 5e. - editable Perception rank and spellcasting proficiency on the pf2e sheet (fixes wrong initiative / spell DC at higher levels); rank-10 spell slots. - pf2e monster resistances/weaknesses/immunities now apply in combat (flat amounts: resistance subtracts, weakness adds, 'all' matches any type). + tests. Glyph purge (finishing the emoji→Lucide migration): replaced ~40 leftover text-glyphs (✕ − + ✦ 🤫 ⬆ ⬇ ☑ ☐ ▶ ◀ ‹ › ★ ↻ ▸ ↑ ●) with Lucide icons across Modal (every dialog), the sheet sections, dice, settings, player panels, world pages, map editor, roll tray, and session UI. Gate: 293 unit + e2e green; tsc + build clean. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
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@@ -1,4 +1,5 @@
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import { useEffect, useRef, type ReactNode } from 'react';
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import { X } from 'lucide-react';
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import { cn } from '@/lib/cn';
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import { Button } from './Button';
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@@ -82,7 +83,7 @@ export function Modal({ open, onClose, title, children, footer, className }: Mod
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<div className="flex items-center justify-between border-b border-line px-5 py-3">
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<h2 className="text-lg font-display font-semibold text-ink">{title}</h2>
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<Button size="icon" variant="ghost" onClick={onClose} aria-label="Close dialog">
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✕
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<X size={16} aria-hidden />
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</Button>
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</div>
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<div className="px-5 py-4">{children}</div>
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@@ -1,3 +1,4 @@
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import { Sparkles, Skull, X } from 'lucide-react';
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import { useRollStore, type TrayRoll } from '@/stores/rollStore';
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import { DEGREE_COLOR, DEGREE_LABEL } from '@/lib/dice/check';
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import { naturalD20 } from '@/lib/dice/notation';
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@@ -35,8 +36,8 @@ export function RollTray() {
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<div className="flex items-start justify-between gap-2">
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<div className="min-w-0">
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{last.label && <div className="truncate text-xs font-medium text-muted">{last.label}</div>}
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{crit === 'crit' && <div className="text-xs font-bold uppercase tracking-wide text-warning">✦ Critical ✦</div>}
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{crit === 'fumble' && <div className="text-xs font-bold uppercase tracking-wide text-danger">✦ Fumble ✦</div>}
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{crit === 'crit' && <div className="flex items-center gap-1 text-xs font-bold uppercase tracking-wide text-warning"><Sparkles size={12} aria-hidden /> Critical <Sparkles size={12} aria-hidden /></div>}
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{crit === 'fumble' && <div className="flex items-center gap-1 text-xs font-bold uppercase tracking-wide text-danger"><Skull size={12} aria-hidden /> Fumble</div>}
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{last.degree && (
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<div className={cn('text-xs font-semibold', DEGREE_COLOR[last.degree])}>
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{DEGREE_LABEL[last.degree]}
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@@ -44,7 +45,7 @@ export function RollTray() {
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</div>
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)}
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</div>
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<button onClick={dismiss} aria-label="Dismiss roll" className="text-muted hover:text-ink">✕</button>
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<button onClick={dismiss} aria-label="Dismiss roll" className="text-muted hover:text-ink"><X size={14} aria-hidden /></button>
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</div>
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<div className={cn('mt-1 font-display text-4xl font-bold', crit === 'crit' ? 'text-warning' : crit === 'fumble' ? 'text-danger' : 'text-accent')}>{last.result.total}</div>
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<div className="mt-1 font-mono text-xs text-muted">{last.result.breakdown}</div>
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