Files
ttrpg_manager/src/components/ui/RollTray.tsx
T
NilsBriggen dd694477b2 Polish sprint 1/2: restore crash fix, pf2e parity, full glyph purge
Crash fix:
- restoreBackup (file + cloud pull) now validates each row through its Zod
  schema, backfilling new fields — an older backup no longer lands characters
  missing feats/concentration/etc and crashing the sheet. + test.

pf2e parity (closing feature gaps vs 5e):
- +9 missing classes (Animist, Exemplar, Gunslinger, Inventor, Kineticist,
  Magus, Psychic, Summoner, Thaumaturge) with data + class tips.
- the wizard now enriches pf2e classes with their caster ability, so pf2e
  spellcasters get the Spells step + "Caster" tag like 5e.
- editable Perception rank and spellcasting proficiency on the pf2e sheet
  (fixes wrong initiative / spell DC at higher levels); rank-10 spell slots.
- pf2e monster resistances/weaknesses/immunities now apply in combat (flat
  amounts: resistance subtracts, weakness adds, 'all' matches any type). + tests.

Glyph purge (finishing the emoji→Lucide migration): replaced ~40 leftover
text-glyphs (✕ − + ✦ 🤫 ⬆ ⬇ ☑ ☐ ▶ ◀ ‹ › ★ ↻ ▸ ↑ ●) with Lucide icons across
Modal (every dialog), the sheet sections, dice, settings, player panels, world
pages, map editor, roll tray, and session UI.

Gate: 293 unit + e2e green; tsc + build clean.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-09 11:29:36 +02:00

56 lines
2.6 KiB
TypeScript

import { Sparkles, Skull, X } from 'lucide-react';
import { useRollStore, type TrayRoll } from '@/stores/rollStore';
import { DEGREE_COLOR, DEGREE_LABEL } from '@/lib/dice/check';
import { naturalD20 } from '@/lib/dice/notation';
import { cn } from '@/lib/cn';
/** A nat-20 / critical-success is a crit; a nat-1 / critical-failure is a fumble. */
function critKind(roll: TrayRoll): 'crit' | 'fumble' | null {
if (roll.degree === 'critical-success') return 'crit';
if (roll.degree === 'critical-failure') return 'fumble';
const n = naturalD20(roll.result);
if (n === 20) return 'crit';
if (n === 1) return 'fumble';
return null;
}
/** Floating result of the most recent roll, shared across the whole app. */
export function RollTray() {
const last = useRollStore((s) => s.last);
const dismiss = useRollStore((s) => s.dismiss);
if (!last) return null;
const crit = critKind(last);
return (
<div data-roll-tray className="pointer-events-none fixed bottom-4 right-4 z-50 w-72 print:hidden">
<div
key={last.seq}
className={cn(
'pointer-events-auto rounded-lg border bg-panel p-4 shadow-2xl',
crit === 'crit' && 'animate-crit animate-crit-glow border-warning',
crit === 'fumble' && 'animate-fumble border-danger',
!crit && 'animate-dice-settle border-line',
)}
>
<div className="flex items-start justify-between gap-2">
<div className="min-w-0">
{last.label && <div className="truncate text-xs font-medium text-muted">{last.label}</div>}
{crit === 'crit' && <div className="flex items-center gap-1 text-xs font-bold uppercase tracking-wide text-warning"><Sparkles size={12} aria-hidden /> Critical <Sparkles size={12} aria-hidden /></div>}
{crit === 'fumble' && <div className="flex items-center gap-1 text-xs font-bold uppercase tracking-wide text-danger"><Skull size={12} aria-hidden /> Fumble</div>}
{last.degree && (
<div className={cn('text-xs font-semibold', DEGREE_COLOR[last.degree])}>
{DEGREE_LABEL[last.degree]}
{last.dc !== undefined ? ` (DC ${last.dc})` : ''}
</div>
)}
</div>
<button onClick={dismiss} aria-label="Dismiss roll" className="text-muted hover:text-ink"><X size={14} aria-hidden /></button>
</div>
<div className={cn('mt-1 font-display text-4xl font-bold', crit === 'crit' ? 'text-warning' : crit === 'fumble' ? 'text-danger' : 'text-accent')}>{last.result.total}</div>
<div className="mt-1 font-mono text-xs text-muted">{last.result.breakdown}</div>
</div>
</div>
);
}