Implements steps 1-3 of the Claude Design handoff:
- MatchTimeline: vertical center spine (home left, away right, minute
pills on the rail), goal cards with parsed scorer/assist/running
score, sub and booking chips, synthetic kick-off/half-time/full-time
dividers; single left rail under the sm breakpoint
- matchEvents: pure ESPN commentary parser (scorer, assist, penalty,
own goal, sub in/out, embedded score) with tests on real feed shapes
- Hero scoreboard: panel gradient + accent glow, smallcaps meta, mono
score, stat chips (xG / POTM / attendance / referee; possession and
shots while live); weather line stays for upcoming matches
- Sticky Summary/Timeline/Stats/Lineups sub-nav; all existing cards
re-bucketed with no feature loss (in-play win prob, swing chart,
xG race, shot map, momentum, odds movement, form, H2H, lineups)
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Four new feeds, all verified against real tournament matches:
- FotMob (unofficial, works from the VPS again): per-shot xG/xGOT with
pitch coords, team xG, player ratings, POTM, momentum, attacking
zones — trimmed payloads (~87KB/match) on a gentle 90s-live/30m-idle
cadence. Capture-first: this source could lock again any day.
- FIFA official v3: confirmed lineups with player IDs, typed XY event
timelines (80 events for the opener), attendance + named referees,
tactics — id-mapped via the calendar, hot while live.
- Open-Meteo: kickoff-hour weather per venue from a build-time geocoded
venues.json (with elevation — Azteca 2,240m); fetched in the enrich
loop inside the 48h horizon.
- DraftKings scorer props (first/last/anytime goalscorer per athlete)
via ESPN's core propBets, insert-if-changed line history, athlete
names resolved through a 30-day cache.
Also fixes a real resilience gap found along the way: fixture results
now persist in SQLite and restore at boot — previously a restart after
ESPN's scoreboard window moved on would silently forget a match day
(standings, model and scoreboard would all regress).
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
buildRatings samples each WC team's rating along the full walk (yearly
historically, monthly since 2022) into elohistory.json (~72KB, 48
teams). Team pages plot it as a clean SVG line with year and rating
gridlines — Germany's century, 1908 → today, in one glance.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
The CV harness gained a calibration experiment: per-outcome isotonic
maps (pool-adjacent-violators) fit walk-forward on the five folds and
judged leave-one-fold-out against a pre-registered bar. It cleared it:
LOFO ECE improves 16% (0.0146 → 0.0122) with RPS slightly better too
(0.1724 → 0.1722). The final maps (fit on all folds) are committed as
a research artifact, embedded into ratings.json by buildRatings when
the shipped config matches, and applied in matchMatrix by scaling the
score-matrix outcome regions — scorelines, Monte Carlo and displayed
probabilities all stay mutually consistent. Without the field, output
is bit-identical (golden tests).
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Five two-year walk-forward folds (2014-2024), each with its own
pre-fold parameter fit; selection by mean fold RPS; staged greedy over
Team-DC decay/shrinkage/weight, fast-Elo blend, form multiplier, and
new Elo-walk axes (home advantage, K scale); untouched 2024-26 final
test. Result: the shipped v4 config holds — the staged champion gained
0.0003, under the 0.0005 ship bar, and the final test agrees. v4 is no
longer a one-window result.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
BACKTEST_QUICK=1 skips the hyperparameter grid and scores only the
shipped + previous configs — same test metrics, a fraction of the
build time on the 1-CPU VPS. The full grid search stays a local
activity. Verified byte-level: quick output matches the grid run.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Validated on the strict 2018-2022 window and confirmed on the untouched
2022-2026 test set (RPS 0.1703 vs 0.1721 over 4,448 matches):
- the Elo member now blends 30% of a 3x-faster Elo walk, so recent
results move ratings much harder
- ensemble weight shifts from 75/25 toward Elo to 45/55 toward the
time-decayed Team-DC member — the recent-form model now leads
- Team-DC refits nightly (and at boot) on the 15-year window plus every
finished 2026 match, via a new committed-at-build dcTrain.json
(server-only, excluded from the PWA precache)
- a recent-form goal multiplier was also tested and did NOT validate;
it ships disabled, and backtest.json records the whole decision
buildBacktest.ts grew the experiment harness: wider xi/k grids, the
fast-Elo and form variants, a pre-registered ship bar (>=0.0005
validation RPS), and a 7-day refit-cadence check. Older ratings.json
files still work — all new model fields are optional with golden
regression coverage.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
- scripts/processStatsbomb.ts: one pass over the 17GB StatsBomb lake (4,235
matches) -> lakestats.json (12.82GB events / 14.9M events / 6,919 players),
scorestate.json (goal-rate multipliers by game state — shipped as an insight,
NOT wired into in-play: the raw effect is selection-biased toward stronger
teams and would distort a calibrated model), fingerprints.json (40/48 nations'
shots/xG/set-piece share from real event data). Artifacts committed; raw lake
stays local (gitignored).
- /data page + /api/data/stats: the gigabytes made visible — lake counters,
historical archive, live-collection counts (odds lines, frozen forecasts,
enrichment), per-source health with freshness. Footer links.
- Term component: plain-language glossary tooltips (RPS, Brier, ECE, Elo, xG,
de-vig, ensemble) attached where metrics appear.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
- src/lib/model/teamDc.ts: per-team attack/defence Dixon-Coles via weighted MLE
(Maher iterations), exponential time-decay, shrinkage for thin histories,
learned home multiplier; log-pool of score matrices. 7 vitest cases.
- buildBacktest.ts rewritten as a strict three-way-split bake-off: params
pre-2018, tune (xi, k, w) on 2018-2022 validation, final scores on untouched
2022-2026 test (4,448 matches). Result: ensemble RPS 0.1721 beats Elo-DC
0.1726 and Team-DC 0.1801; ECE stays 0.01. Tuned: xi=0.5 k=5 w=0.75.
- Runtime now IS the backtested model: ratings.json carries teamDc+ensembleW;
matchMatrix() pools both members for predictions, Monte Carlo and advance
probs; ModelEngine re-rating preserves ensemble params; lambdas reported as
matrix expectations (drives in-play).
- scripts/buildSquadValues.ts: Transfermarkt FIWC participants page -> all 48
squad market values (France 1.52bn ... Qatar 20m). Display/availability layer
only — June-2026 values are NOT in the backtested model (would leak).
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
- scripts/buildBacktest.ts: honest walk-forward validation — params fit on
pre-2018 internationals, tested out-of-sample on 7,988 matches (2018-2026)
predicting each game from prior data only. Proper scoring (Brier/log-loss/RPS/
accuracy) vs uniform / base-rate / Elo-only baselines + a calibration analysis
(reliability bins + ECE). Results: 60% accuracy, RPS 0.171 (beats all
baselines), ECE 0.01 (excellent calibration).
- Methodology page (/methodology): plain-language model walkthrough, the backtest
scorecard, a custom-SVG reliability diagram, and honest limits. Transparency is
the differentiator — no market odds, no overclaiming.
- ReliabilityDiagram component; 'Model' nav entry.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
- buildStatsbombViz.ts: processes the 2022 WC Final (Argentina 3-3 France) from
StatsBomb open data → shots+xG, cumulative xG race, starting-XI pass networks,
totals, shootout result. Output committed (11KB) to avoid build-time fetch
- Custom SVG viz (no chart lib): reusable Pitch (StatsBomb 120x80 coords),
ShotMap (xG-sized dots, teams attacking opposite goals), XgRace (stepped
cumulative xG with goal markers, d3-scale), PassNetwork (nodes ∝ involvement,
links ∝ pass volume)
- StoryPage: narrative with hero scoreline, by-the-numbers bars, and the three
visualizations with explanatory copy
- Verified in browser: all three render correctly, no console errors
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>