Phase 2: predictive model — Elo + Dixon-Coles + Monte Carlo

- buildRatings.ts: walks 49k historical results → World-Football-Elo per team,
  data-calibrated goals model (goals-per-Elo slope, mean goals) + MLE-fit
  Dixon-Coles rho. Top: Spain/Argentina/France (the real 2026 favourites)
- src/lib/model: elo, poisson/dixon-coles, predict, host-advantage, monteCarlo
  (full 48-team sim — group sampling, best-third bipartite allocation, knockout
  advance probs). 20 vitest cases incl. exact per-round count invariants
- Server ModelEngine: live Elo re-rating after each result, per-match W/D/L,
  20k-sim odds, odds-over-time history; broadcast on finished-result changes
- Client: championship board, heat-shaded odds table, lazy-loaded title-race
  chart (Recharts split to its own chunk), match-prediction bars, bracket
  advance overlay
- Verified: odds render, chart populates as injected results re-rate teams live

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
This commit is contained in:
2026-06-11 13:25:53 +02:00
parent 9a31e9f4db
commit d604bb14ff
19 changed files with 1263 additions and 21 deletions
+15 -4
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@@ -7,6 +7,7 @@ import fastifyStatic from '@fastify/static';
import type { WebSocket } from 'ws';
import { TournamentState } from './tournament';
import { startLiveLoop } from './liveLoop';
import { ModelEngine } from './model';
import type { MatchStatus, ServerMessage } from '../../src/lib/types';
const PORT = Number(process.env.PORT ?? 8787);
@@ -27,20 +28,30 @@ export function buildServer() {
});
const state = new TournamentState(STATIC_DIR);
const model = new ModelEngine(STATIC_DIR);
model.recompute(state.allFixtures());
const clients = new Set<WebSocket>();
const snapshotMessage = (): string =>
JSON.stringify({ t: 'snapshot', snapshot: state.snapshot() } satisfies ServerMessage);
const predictionsMessage = (): string =>
JSON.stringify({ t: 'predictions', model: model.current() } satisfies ServerMessage);
const broadcast = (): void => {
const msg = snapshotMessage();
const sendAll = (msg: string): void => {
for (const ws of clients) {
try { ws.send(msg); } catch { /* closed */ }
}
};
// ---- REST: current snapshot (initial load + a no-WS fallback) ----
/** Re-push the snapshot, and predictions too if the finished-result set moved. */
const broadcast = (): void => {
sendAll(snapshotMessage());
if (model.recompute(state.allFixtures())) sendAll(predictionsMessage());
};
// ---- REST: snapshot + predictions (initial load + a no-WS fallback) ----
app.get('/api/snapshot', async () => state.snapshot());
app.get('/api/predictions', async () => model.current());
app.get('/healthz', async () => ({ ok: true }));
// ---- dev-only: inject a score to exercise the live → standings → WS loop ----
@@ -76,7 +87,7 @@ export function buildServer() {
}
if (clients.size >= MAX_WS) { socket.close(1013, 'busy'); return; }
clients.add(socket);
try { socket.send(snapshotMessage()); } catch { /* closed */ }
try { socket.send(snapshotMessage()); socket.send(predictionsMessage()); } catch { /* closed */ }
let alive = true;
socket.on('pong', () => { alive = true; });
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+5
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@@ -63,6 +63,11 @@ export class TournamentState {
return this.byNum.get(num);
}
/** The live fixtures array (for the model engine). */
allFixtures(): Fixture[] {
return this.fixtures;
}
/** True if any match is live or kicks off within `windowMs` of now — used to
* poll the APIs often during match windows and rarely when nothing is on. */
hasLiveActivity(windowMs: number): boolean {