Transcription progress UX + use WASM on mobile web
Two issues behind "it just shows downloaded 100% / loads forever / crashes
after a couple seconds":
1. Progress was invisible during transcription. The 'transcribing' stage
only fired AFTER the first (slow) chunk, so the UI sat at "Loading
model… 100%" through the entire first inference and looked frozen.
- pipeline now emits a transcribing kickoff (progress 0) BEFORE the
first chunk and carries chunkIndex/chunkCount on every event.
- transcribeStore threads those through; the Library job card shows a
spinner, "Transcribing… N%", and "part i of N" so a long file's
progress is legible and obviously advancing.
2. Web crash on mobile. We picked WebGPU + fp16 whenever navigator.gpu
existed, but mobile WebGPU drivers crash on sustained fp16 Whisper
inference (transcribes a chunk, then the GPU process dies). Mobile web
now uses cross-origin-isolated multi-threaded WASM (slower but stable);
desktop keeps WebGPU.
Native's "loads forever" was the same missing-feedback problem — it was
grinding through chunks with no UI signal; the chunk counter now shows it.
tsc clean, 279 tests pass (pipeline progress test updated for the kickoff
event), web export OK.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
This commit is contained in:
@@ -163,19 +163,31 @@ function FilterChip({ label, active, onPress }: { label: string; active: boolean
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}
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function ActiveJob() {
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const { stage, progress, partial, cancel } = useTranscribe();
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const { stage, progress, partial, chunkIndex, chunkCount, cancel } = useTranscribe();
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const pct = Math.round(progress * 100);
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const transcribing = stage === 'transcribing';
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// While transcribing, show "chunk i/N" so a long file's progress is legible
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// and it's obvious work is happening between the (discrete) per-chunk updates.
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const label = stage === 'loading' ? `Loading model… ${pct}%` : `Transcribing… ${pct}%`;
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const sub =
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transcribing && chunkCount
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? `part ${Math.min((chunkIndex ?? 0) + (pct < 100 ? 1 : 0), chunkCount)} of ${chunkCount}`
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: undefined;
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return (
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<ThemedView type="backgroundElement" style={styles.card}>
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<View style={styles.rowBetween}>
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<ThemedText type="smallBold">
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{stage === 'loading' ? 'Loading model…' : 'Transcribing…'} {pct}%
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</ThemedText>
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<View style={styles.jobTitleRow}>
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<ActivityIndicator size="small" />
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<ThemedText type="smallBold">{label}</ThemedText>
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</View>
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<Pressable onPress={cancel} hitSlop={8}>
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<ThemedText type="small" themeColor="textSecondary">Cancel</ThemedText>
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</Pressable>
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</View>
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<ProgressBar value={progress} />
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{sub && (
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<ThemedText type="small" themeColor="textSecondary">{sub}</ThemedText>
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)}
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{partial.length > 0 && (
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<ThemedText type="small" themeColor="textSecondary" numberOfLines={3}>
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{partial.map((s) => s.text).join(' ')}
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@@ -240,6 +252,7 @@ const styles = StyleSheet.create({
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captureText: { color: '#fff', fontWeight: '700', fontSize: 16 },
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card: { padding: Spacing.three, borderRadius: Spacing.three, gap: Spacing.two },
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rowBetween: { flexDirection: 'row', alignItems: 'center', justifyContent: 'space-between', gap: Spacing.two },
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jobTitleRow: { flexDirection: 'row', alignItems: 'center', gap: Spacing.two, flex: 1 },
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filterBar: { gap: Spacing.two, paddingVertical: Spacing.one, paddingRight: Spacing.three },
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filterChip: { paddingHorizontal: Spacing.three, paddingVertical: Spacing.two, borderRadius: 999 },
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chipActive: { color: '#fff', fontWeight: '700' },
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@@ -64,8 +64,21 @@ async function lib(): Promise<TransformersModule> {
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const loaded = new Map<ModelId, AsrPipeline>();
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let cachedBackend: Backend | undefined;
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/**
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* Mobile browsers expose WebGPU but their drivers are flaky for sustained ML
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* inference — fp16 Whisper tends to crash the GPU process after a chunk or two.
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* On mobile we deliberately use (cross-origin-isolated, multi-threaded) WASM,
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* which is slower but reliable. Desktop keeps WebGPU.
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*/
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function isMobileWeb(): boolean {
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if (typeof navigator === 'undefined') return false;
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const ua = navigator.userAgent || '';
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return /Android|iPhone|iPad|iPod|Mobile|Silk|Kindle/i.test(ua);
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}
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async function detectWebGpu(): Promise<boolean> {
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try {
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if (isMobileWeb()) return false;
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if (typeof navigator === 'undefined' || !('gpu' in navigator)) return false;
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const gpu = (navigator as { gpu?: { requestAdapter(): Promise<unknown> } }).gpu;
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const adapter = await gpu?.requestAdapter();
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@@ -127,16 +127,21 @@ describe('transcribe pipeline', () => {
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const transcribing = events.filter((e) => e.stage === 'transcribing');
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expect(transcribing.length).toBeGreaterThan(0);
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// Monotonically non-decreasing, strictly bounded in (0, 1].
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for (let i = 0; i < transcribing.length; i++) {
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const e = transcribing[i]!;
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expect(e.progress).toBeGreaterThan(0);
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// The first transcribing event is a kickoff fired BEFORE the first chunk so
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// the UI leaves the "loading" stage immediately: progress 0, no partial yet.
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expect(transcribing[0]!.progress).toBe(0);
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expect(transcribing[0]!.partial).toEqual([]);
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// Every event carries the total chunk count; progress stays within [0, 1].
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for (const e of transcribing) {
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expect(e.chunkCount).toBeGreaterThan(0);
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expect(e.progress).toBeGreaterThanOrEqual(0);
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expect(e.progress).toBeLessThanOrEqual(1);
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if (i > 0) {
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expect(e.progress).toBeGreaterThan(transcribing[i - 1]!.progress);
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}
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// After the kickoff, per-chunk progress strictly increases and ends at 1.
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for (let i = 2; i < transcribing.length; i++) {
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expect(transcribing[i]!.progress).toBeGreaterThan(transcribing[i - 1]!.progress);
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}
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// Final transcribing event hits exactly 1.
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expect(transcribing[transcribing.length - 1]!.progress).toBe(1);
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// The growing partial should reach the final segment count on the last tick.
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@@ -26,6 +26,10 @@ export interface TranscribeProgress {
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* grows after each chunk during 'transcribing'.
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*/
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partial: Segment[];
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/** Index of the chunk currently being / just transcribed (0-based). */
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chunkIndex?: number;
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/** Total number of chunks planned for this audio. */
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chunkCount?: number;
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}
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export interface TranscribeParams {
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@@ -80,6 +84,18 @@ export async function transcribe(params: TranscribeParams): Promise<Segment[]> {
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// 3. Transcribe each window. `perChunk[i]` holds chunk-local segments for
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// plan[i]; the stitcher offsets and merges them.
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const perChunk: Segment[][] = [];
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// Flip to the 'transcribing' stage immediately, BEFORE the first (often slow)
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// chunk runs — otherwise the UI sits at "Loading model… 100%" for the whole
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// first inference and looks frozen/crashed. progress 0/N, no partial yet.
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onProgress?.({
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stage: 'transcribing',
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progress: 0,
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partial: [],
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chunkIndex: 0,
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chunkCount: plan.length,
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});
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for (let i = 0; i < plan.length; i++) {
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// Cooperative cancellation: check before each (potentially long) chunk.
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if (signal?.aborted) throw new DOMException('Aborted', 'AbortError');
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@@ -99,6 +115,8 @@ export async function transcribe(params: TranscribeParams): Promise<Segment[]> {
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stage: 'transcribing',
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progress: (i + 1) / plan.length,
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partial: stitchSegments(perChunk, plan.slice(0, i + 1), { overlapSec }),
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chunkIndex: i + 1,
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chunkCount: plan.length,
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});
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}
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@@ -28,6 +28,9 @@ interface TranscribeState {
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stage?: 'loading' | 'transcribing';
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progress: number;
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partial: Segment[];
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/** During 'transcribing': how many chunks are done and how many total. */
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chunkIndex?: number;
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chunkCount?: number;
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error?: string;
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modelId: ModelId;
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lastTranscriptId?: string;
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@@ -67,6 +70,8 @@ export const useTranscribe = create<TranscribeState>((set, get) => ({
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stage: 'loading',
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progress: 0,
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partial: [],
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chunkIndex: undefined,
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chunkCount: undefined,
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error: undefined,
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lastTranscriptId: undefined,
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audioUrl: makeAudioUrl(input),
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@@ -82,7 +87,14 @@ export const useTranscribe = create<TranscribeState>((set, get) => ({
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engine: getEngine(),
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signal: abort.signal,
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onProgress: (p) =>
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set({ stage: p.stage, progress: p.progress, partial: p.partial, status: p.stage }),
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set({
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stage: p.stage,
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progress: p.progress,
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partial: p.partial,
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status: p.stage,
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chunkIndex: p.chunkIndex,
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chunkCount: p.chunkCount,
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}),
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});
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const durationSec = pcm.samples.length / pcm.sampleRate;
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