Files
ttrpg_manager/src/lib/map/fog.ts
T
NilsBriggen fb459ad92c Phase 17: map & fog VTT overhaul + player-facing projection
- Pure geometry library src/lib/map/* (grid, distance 5e/pf2e/euclid, AoE
  circle/cone/line/square, polygon rasterize + point-in-polygon, brush, fog set
  algebra, player projection) with unit tests.
- Schema: map tokens gain size/kind/characterId/hp/conditions/gmOnly; maps gain
  drawings/gridUnit(feet)/gridType/fogVersion + point/drawing sub-schemas. Dexie v8
  additive migration; mapsRepo.get + transactional mutate.
- Editor split into a shared MapCanvas renderer + MapEditor tool state machine:
  fog via brush/rectangle/polygon (+ size, reveal-all/hide-all), measurement
  (system-aware distance in feet), AoE templates (circle/cone/line/square preview),
  drawing annotations (freehand/line/arrow/rect/circle/text, GM-only), pings, and
  richer tokens (NxN size, character link with live HP ring, condition dots, edit popover).
- Player-facing projection: toPlayerProjection strips GM-only content; PlayerMapView
  renders it read-only with opaque fog; uiStore.activeMapId + 'Show to players'; the
  player view now shows the live battle map. enemyStatus extracted to
  src/lib/combat/playerProjection.ts (reused, and for Phase 18).

9 geometry unit tests; maps e2e covers upload→token→reveal-all→player projection.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-08 10:31:26 +02:00

23 lines
642 B
TypeScript

import { cellKey } from './grid';
/** Immutable fog set algebra over the `revealed` cell-key array. */
export function applyReveal(revealed: string[], cells: string[]): string[] {
return [...new Set([...revealed, ...cells])];
}
export function applyHide(revealed: string[], cells: string[]): string[] {
const drop = new Set(cells);
return revealed.filter((k) => !drop.has(k));
}
export function revealAll(cols: number, rows: number): string[] {
const all: string[] = [];
for (let c = 0; c < cols; c++) for (let r = 0; r < rows; r++) all.push(cellKey(c, r));
return all;
}
export function hideAll(): string[] {
return [];
}