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ttrpg_manager/e2e
NilsBriggen f923375ebb Phase 6: combat ↔ map fusion
- Map combat HUD on the editor (Round, current combatant, Prev/Next turn) that
  drives the active encounter via encountersRepo.mutate(nextTurn/previousTurn).
- The current combatant's linked token glows (MapCanvas activeTokenId).
- Token edit modal gains a "Combat HP" control (−5/−1/+1/+5) for combatant-linked
  tokens, writing damage/heal back to the tracker (applyDamage/applyHealing +
  logEvent + updateCombatant) — HP now syncs both ways between map and combat.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-08 15:41:06 +02:00
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2026-06-08 01:23:13 +02:00
2026-06-08 15:41:06 +02:00