f923375ebb
- Map combat HUD on the editor (Round, current combatant, Prev/Next turn) that drives the active encounter via encountersRepo.mutate(nextTurn/previousTurn). - The current combatant's linked token glows (MapCanvas activeTokenId). - Token edit modal gains a "Combat HP" control (−5/−1/+1/+5) for combatant-linked tokens, writing damage/heal back to the tracker (applyDamage/applyHealing + logEvent + updateCombatant) — HP now syncs both ways between map and combat. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>