Files
ttrpg_manager/src/lib/db
NilsBriggen f84e429ca4 Phase 13: grounding context + deterministic pattern detection
- src/lib/assistant/context.ts: buildCampaignContext() assembles a system-aware
  snapshot led by an explicit systemConstraint (anti cross-system hallucination),
  party, recent encounters with computed difficulty, quest/note summaries.
  pickCreatureCandidates() pulls level/CR-appropriate creatures from the correct
  bestiary so LLM tips are grounded in real data.
- src/lib/assistant/patterns.ts: difficultyTendency() + detectThemes() classify
  whether the DM's encounters skew too easy/hard, rating each fight against its
  party-level snapshot.
- Encounter schema gains optional partyLevelsSnapshot + outcome (Dexie v7, additive).
  Combat tracker snapshots PC levels at start and rates difficulty against them.

17 assistant unit tests (context + patterns).

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-08 09:08:14 +02:00
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