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- Scraped PF2e reference from Archives of Nethys ES into public/data/pf2e/ (spells, creatures, feats, equipment, weapons, armor, ancestries, heritages, backgrounds, archetypes, actions, conditions, deities) via scripts/fetch_pf2e.ts - Registry-driven compendium: system toggle + per-category nav + generic filters - 5e expanded: weapons, armor, feats, conditions added alongside spells/monsters/items - PF2e data served as static assets (fetched, not bundled) for fast native parse - Cross-links: add spell->spellbook / item->inventory to a campaign character; add monster/creature -> open encounter - Condition tooltips in combat sourced from the conditions glossary - Tests: registry filter unit tests, compendium e2e (browse + cross-link) Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
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[{"primary_source_category":"Rulebooks","range":0,"source":["Core Rulebook"],"bloodline":["Demonic"],"type":"Spell","speed":{},"weakness":{},"saving_throw":"Fortitude","heighten_level":[5],"spell_type":"Spell","heighten_group":["5th rank"],"school":"necromancy","trait":["Chaotic","Disease","Evil","Necromancy"],"id":"spell-1","text":"\nAbyssal Plague Two Actions Source Core Rulebook pg. 316 Traditions Divine, Occult Bloodline Demonic Patron Theme Wilding Steward Cast somatic, verbal Range touch Target 1 creature Saving Throw Fortitude --- Your touch afflicts the target with Abyssal plague, which siphons fragments of their soul away to empower the Abyss. The effect is based on the target's Fortitude save. Abyssal Plague (disease); Level 9. The target can't recover from the drained condition from Abyssal plague until the disease is cured. Stage 1 drained 1 (1 day); Stage 2 drained increases by 2 (1 day). Critical Success The target is unaffected. Success The target takes 2 evil damage per spell level, and takes a –2 status penalty to saves against Abyssal plague for 1 day or until the target contracts it, whichever comes first. Failure The target is afflicted with Abyssal plague at stage 1. Critical Failure The target is afflicted with Abyssal plague at stage 2.","tradition":["Divine","Occult"],"skill_mod":{},"summary":"Inflict a draining curse.","primary_source":"Core Rulebook","trait_group":["Alignment","Affliction","School"],"level":5,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=1","target":"1 creature","component":["somatic","verbal"],"name":"Abyssal Plague","patron_theme":["Wilding Steward"],"actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"common","slug":"spell-1"},{"remaster_name":["Acid Grip"],"primary_source_category":"Rulebooks","heighten":["+2"],"range":120,"source":["Core Rulebook"],"type":"Spell","speed":{},"weakness":{},"heighten_level":[2,4,6,8,10],"spell_type":"Spell","heighten_group":["2nd rank","Heightened 4th rank","Heightened 6th rank","Heightened 8th rank","Heightened 10th rank"],"school":"evocation","trait":["Acid","Attack","Evocation"],"id":"spell-2","text":"\nAcid Arrow Two Actions Source Core Rulebook pg. 316 Traditions Arcane, Primal Deities Telvrys, The Devourer Cast somatic, verbal Range 120 feet Target 1 creature --- You conjure an arrow of acid that continues corroding the target after it hits. Make a spell attack against the target. On a hit, you deal 3d8 acid damage plus 1d6 persistent acid damage. On a critical hit, double the initial damage, but not the persistent damage. --- Heightened (+2) The initial damage increases by 2d8, and the persistent acid damage increases by 1d6.","tradition":["Arcane","Primal"],"skill_mod":{},"summary":"Magical arrow deals acid damage persistently.","primary_source":"Core Rulebook","trait_group":["Energy","Monster","Mechanics","School"],"level":2,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=2","target":"1 creature","component":["somatic","verbal"],"name":"Acid Arrow","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","deity":["Telvrys","The Devourer"],"rarity":"common","slug":"spell-2"},{"remaster_name":["Caustic Blast"],"primary_source_category":"Rulebooks","heighten":["3rd","5th","7th","9th"],"range":30,"source":["Core Rulebook"],"bloodline":["Demonic"],"type":"Spell","speed":{},"weakness":{},"heighten_level":[1,3,5,7,9],"spell_type":"Cantrip","heighten_group":["1st rank","Heightened 3rd rank","Heightened 5th rank","Heightened 7th rank","Heightened 9th rank"],"school":"evocation","trait":["Acid","Attack","Cantrip","Evocation"],"id":"spell-3","text":"\nAcid Splash Two Actions Source Core Rulebook pg. 316 Traditions Arcane, Primal Bloodline Demonic Cast somatic, verbal Range 30 feet Target 1 creature --- You splash a glob of acid that splatters your target and nearby creatures. Make a spell attack. If you hit, you deal 1d6 acid damage plus 1 splash acid damage. On a critical success, the target also takes 1 persistent acid damage. --- Heightened (3rd) The initial damage increases to 2d6, and the persistent damage increases to 2. Heightened (5th) The initial damage increases to 3d6, the persistent damage increases to 3, and the splash damage increases to 2. Heightened (7th) The initial damage increases to 4d6, the persistent damage increases to 4, and the splash damage increases to 3. Heightened (9th) The initial damage increases to 5d6, the persistent damage increases to 5, and the splash damage increases to 4.","tradition":["Arcane","Primal"],"skill_mod":{},"summary":"You splash a glob of acid that splatters your target and nearby creatures.","primary_source":"Core Rulebook","trait_group":["Energy","Monster","Mechanics","School"],"level":1,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=3","target":"1 creature","component":["somatic","verbal"],"name":"Acid Splash","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"common","slug":"spell-3"},{"primary_source_category":"Rulebooks","heighten":["5th","6th"],"source":["Core Rulebook"],"type":"Spell","speed":{},"duration":60,"weakness":{},"heighten_level":[4,5,6],"spell_type":"Spell","heighten_group":["4th rank","Heightened 5th rank","Heightened 6th rank"],"school":"transmutation","trait":["Polymorph","Transmutation"],"id":"spell-4","text":"\nAerial Form Two Actions Source Core Rulebook pg. 316 Traditions Arcane, Primal Deities Andoletta, Horus, Mother Vulture, Nephthys, Pazuzu, Ranginori, Tanagaar, Tjasse, Uvuko, Ylimancha Cast somatic, verbal Duration 1 minute --- You harness your mastery of primal forces to reshape your body into a Medium flying animal battle form. When you cast this spell, choose bat, bird, pterosaur, or wasp. You can decide the specific type of animal (such as an owl or eagle for bird), but this has no effect on the form's Size or statistics. While in this form, you gain the animal trait. You can Dismiss the spell. You gain the following statistics and abilities regardless of which battle form you choose: AC = 18 + your level. Ignore your armor's check penalty and Speed reduction. 5 temporary Hit Points. Low-light vision. One or more unarmed melee attacks specific to the battle form you choose, which are the only attacks you can Strike with. You're trained with them. Your attack modifier is +16, and your damage bonus is +5. These attacks are Dexterity based (for the purpose of the clumsy condition, for example). If your attack modifier for Dexterity-based unarmed attacks is higher, you can use it instead. Acrobatics modifier of +16, unless your own modifier is higher. You also gain specific abilities based on the form you choose: - Bat Speed 20 feet, fly Speed 30 feet; precise echolocation 40 feet; Melee Single Action fangs, Damage 2d8 piercing; Melee Single Action wing (agile), Damage 2d6 bludgeoning. - Bird Speed 10 feet, fly Speed 50 feet; Melee Single Action beak, Damage 2d8 piercing; Melee Single Action talon (agile), Damage 1d10 slashing. - Pterosaur Speed 10 feet, fly Speed 40 feet; imprecise scent 30 feet; Melee Single Action beak, Damage 3d6 piercing. - Wasp Speed 20 feet, fly Speed 40 feet; Melee Single Action stinger, Damage 1d8 piercing plus 1d6 persistent poison. --- Heightened (5th) Your battle form is Large and your fly Speed gains a +10-foot status bonus. You must have enough space to expand into or the spell is lost. You instead gain 10 temporary HP, attack modifier +18, damage bonus +8, and Acrobatics +20. Heightened (6th) Your battle form is Huge, your fly Speed gains a +15-foot status bonus, and your attacks have 10-foot reach. You must have enough space to expand into or the spell is lost. You instead gain AC = 21 + your level, 15 temporary HP, attack modifier +21, damage bonus +4 and double damage dice (including persistent damage), and Acrobatics +23.","tradition":["Arcane","Primal"],"skill_mod":{},"summary":"Turn into a flying combatant.","primary_source":"Core Rulebook","trait_group":["Mechanics","School"],"level":4,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=4","component":["somatic","verbal"],"name":"Aerial Form","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","deity":["Andoletta","Horus","Mother Vulture","Nephthys","Pazuzu","Ranginori","Tanagaar","Tjasse","Uvuko","Ylimancha"],"rarity":"common","slug":"spell-4"},{"primary_source_category":"Rulebooks","range":60,"source":["Core Rulebook"],"type":"Spell","speed":{},"duration":60,"weakness":{},"heighten_level":[1],"spell_type":"Spell","heighten_group":["1st rank"],"school":"conjuration","trait":["Air","Conjuration"],"id":"spell-5","text":"\nAir Bubble Reaction Source Core Rulebook pg. 316 Traditions Arcane, Divine, Primal Cast verbal Trigger A creature within range enters an environment where it can't breathe. Range 60 feet Target the triggering creature Duration 1 minute --- A bubble of pure air appears around the target's head, allowing it to breathe normally. The effect ends as soon as the target returns to an environment where it can breathe normally.","tradition":["Arcane","Divine","Primal"],"element":["Air"],"skill_mod":{},"summary":"React to create air for a creature to breathe.","primary_source":"Core Rulebook","trait_group":["Elemental","Planar","Monster","School"],"level":1,"source_category":["Rulebooks"],"trigger":"A creature within range enters an environment where it can't breathe.","resistance":{},"url":"/Spells.aspx?ID=5","target":"the triggering creature","component":["verbal"],"name":"Air Bubble","actions_number":1,"category":"spell","pfs":"Standard","actions":"Reaction","rarity":"common","slug":"spell-5"},{"primary_source_category":"Rulebooks","range":0,"source":["Core Rulebook"],"type":"Spell","speed":{},"duration":300,"weakness":{},"heighten_level":[4],"spell_type":"Spell","heighten_group":["4th rank"],"school":"transmutation","trait":["Air","Transmutation"],"id":"spell-6","text":"\nAir Walk Two Actions Source Core Rulebook pg. 317 Traditions Divine, Primal Cast somatic, verbal Range touch Target 1 creature Duration 5 minutes --- The target can walk on air as if it were solid ground. It can ascend and descend in this way at a maximum of a 45-degree angle.","tradition":["Divine","Primal"],"element":["Air"],"skill_mod":{},"summary":"Walk on air as though it were solid ground.","primary_source":"Core Rulebook","trait_group":["Elemental","Planar","Monster","School"],"level":4,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=6","target":"1 creature","component":["somatic","verbal"],"name":"Air Walk","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"common","slug":"spell-6"},{"primary_source_category":"Rulebooks","heighten":["3rd"],"range":0,"source":["Core Rulebook"],"type":"Spell","speed":{},"duration":28800,"weakness":{},"heighten_level":[1,3],"spell_type":"Spell","heighten_group":["1st rank","Heightened 3rd rank"],"school":"abjuration","trait":["Abjuration"],"id":"spell-7","text":"\nAlarm Source Core Rulebook pg. 317 Traditions Arcane, Divine, Occult, Primal Cast 10 minutes (material, somatic, verbal) Requirements 3 gp silver bell focus Range touch Area 20-foot burst Duration 8 hours --- You ward an area to alert you when creatures enter without your permission. When you cast alarm , select a password. Whenever a Small or larger corporeal creature enters the spell's area without speaking the password, alarm sends your choice of a mental alert (in which case the spell gains the mental trait) or an audible alarm with the sound and volume of a hand bell (in which case the spell gains the auditory trait). Either option automatically awakens you, and the bell allows each creature in the area to attempt a DC 15 Perception check to wake up. A creature aware of the alarm must succeed at a Stealth check against the spell's DC or trigger the spell when moving into the area. --- Heightened (3rd) You can specify criteria for which creatures sound the alarm spell—for instance, orcs or masked people.","tradition":["Arcane","Divine","Occult","Primal"],"area":[20],"skill_mod":{},"summary":"Be alerted if a creature enters a warded area.","primary_source":"Core Rulebook","trait_group":["School"],"level":1,"source_category":["Rulebooks"],"requirement":"3 gp silver bell focus","area_type":["burst"],"resistance":{},"url":"/Spells.aspx?ID=7","component":["material","somatic","verbal"],"name":"Alarm","actions_number":600,"category":"spell","pfs":"Standard","actions":"10 minutes","rarity":"common","slug":"spell-7"},{"remaster_name":["Wish","Manifestation"],"primary_source_category":"Rulebooks","source":["Core Rulebook"],"type":"Spell","speed":{},"weakness":{},"heighten_level":[10],"spell_type":"Spell","heighten_group":["10th rank"],"school":"divination","trait":["Divination"],"id":"spell-8","text":"\nAlter Reality Three Actions Source Core Rulebook pg. 317 Tradition Occult Cast material, somatic, verbal --- You use your occult lore and the power of your mind to manipulate the spiritual multiverse, resulting in any of the following effects: Duplicate any spell from the occult list of 9th level or lower to which you have access. Duplicate any spell from another spell list of 7th level or lower. It must be common or you must have access. Produce any effect whose power is equivalent to any occult spell 9th level or lower, or non-occult spell 7th level or lower. Reverse certain effects that refer to the wish spell At the GM's discretion, you can try to produce greater effects, but this is dangerous and the spell may have only a partial effect.","tradition":["Occult"],"skill_mod":{},"summary":"Warp reality to duplicate occult spells.","primary_source":"Core Rulebook","trait_group":["School"],"level":10,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=8","component":["material","somatic","verbal"],"name":"Alter Reality","actions_number":6,"category":"spell","pfs":"Standard","actions":"Three Actions","rarity":"common","slug":"spell-8"},{"primary_source_category":"Rulebooks","heighten":["+1"],"range":30,"source":["Core Rulebook"],"type":"Spell","speed":{},"weakness":{},"saving_throw":"Will","heighten_level":[4,5,6,7,8,9,10],"spell_type":"Spell","heighten_group":["4th rank","Heightened 5th rank","Heightened 6th rank","Heightened 7th rank","Heightened 8th rank","Heightened 9th rank","Heightened 10th rank"],"school":"enchantment","trait":["Enchantment","Mental"],"id":"spell-9","text":"\nAnathematic Reprisal Reaction Source Core Rulebook pg. 317 Tradition Divine Cast somatic, verbal Trigger A creature performs an act anathema to your deity. Range 30 feet Target the triggering creature Saving Throw Will --- You punish a creature that transgresses against your deity, drawing upon the anguish you feel upon seeing one of your deity's anathema committed. You can cast this spell only when a creature actively commits a unique act of anathema. For example, if creating undead were anathema to your deity, you could use anathematic reprisal on a necromancer who had just created undead in front of you, but not on an undead creature just for existing. You deal 4d6 mental damage to the target, but a basic Will save can reduce this damage. If it fails, it is also stupefied 1 for 1 round. The creature is then temporarily immune for 1 minute. --- Heightened (+1) The damage increases by 1d6.","tradition":["Divine"],"skill_mod":{},"summary":"Cause mental pain to one who commits anathema against your deity.","primary_source":"Core Rulebook","trait_group":["School","Mechanics"],"level":4,"source_category":["Rulebooks"],"trigger":"A creature performs an act anathema to your deity.","resistance":{},"url":"/Spells.aspx?ID=9","target":"the triggering creature","component":["somatic","verbal"],"name":"Anathematic Reprisal","actions_number":1,"category":"spell","pfs":"Standard","actions":"Reaction","rarity":"common","slug":"spell-9"},{"primary_source_category":"Rulebooks","heighten":["3rd","4th","5th"],"source":["Core Rulebook"],"type":"Spell","speed":{},"duration":60,"weakness":{},"heighten_level":[2,3,4,5],"spell_type":"Spell","heighten_group":["2nd rank","Heightened 3rd rank","Heightened 4th rank","Heightened 5th rank"],"school":"transmutation","trait":["Polymorph","Transmutation"],"id":"spell-10","text":"\nAnimal Form Two Actions Source Core Rulebook pg. 317 Tradition Primal Deities Ananshea, Angazhan, Cernunnos, Drokalion, Geryon, Kagia, Kazutal, Lamashtu, Ravithra, Rowdrosh, Stag Mother of the Forest of Stones, Wadjet, Yrmidar Cast somatic, verbal Duration 1 minute --- You call upon primal energy to transform yourself into a Medium animal battle form. When you first cast this spell, choose ape, bear, bull, canine, cat, deer, frog, shark, or snake. You can decide the specific type of animal (such as lion or snow leopard for cat), but this has no effect on the form's Size or statistics. While in this form, you gain the animal trait. You can Dismiss the spell. You gain the following statistics and abilities regardless of which battle form you choose: AC = 16 + your level. Ignore your armor's check penalty and Speed reduction. 5 temporary Hit Points. Low-light vision and imprecise scent 30 feet. One or more unarmed melee attacks specific to the battle form you choose, which are the only attacks you can Strike with. You're trained with them. Your attack modifier is +9, and your damage bonus is +1. These attacks are Strength based (for the purpose of the enfeebled condition, for example). If your unarmed attack bonus is higher, you can use it instead. Athletics modifier of +9, unless your own modifier is higher. You also gain specific abilities based on the type of animal you choose: - Ape Speed 25 feet, climb Speed 20 feet; Melee Single Action fist, Damage 2d6 bludgeoning. - Bear Speed 30 feet; Melee Single Action jaws, Damage 2d8 piercing; Melee Single Action claw (agile), Damage 1d8 slashing. - Bull Speed 30 feet; Melee Single Action horn, Damage 2d8 piercing. - Canine Speed 40 feet; Melee Single Action jaws, Damage 2d8 piercing. - Cat Speed 40 feet; Melee Single Action jaws, Damage 2d6 piercing; Melee Single Action claw (agile), Damage 1d10 slashing. - Deer Speed 50 feet; Melee Single Action antler, Damage 2d6 piercing. - Frog Speed 25 feet, swim Speed 25 feet; Melee Single Action jaws, Damage 2d6 bludgeoning; Melee Single Action tongue (reach 15 feet), Damage 2d4 bludgeoning. - Shark swim Speed 35 feet; Melee Single Action jaws, Damage 2d8 piercing; breathe underwater but not in air. - Snake Speed 20 feet, climb Speed 20 feet, swim Speed 20 feet; Melee Single Action fangs, Damage 2d4 piercing plus 1d6 poison. --- Heightened (3rd) You instead gain 10 temporary HP, AC = 17 + your level, attack modifier +14, damage bonus +5, and Athletics +14. Heightened (4th) Your battle form is Large and your attacks have 10-foot reach. You must have enough space to expand into or the spell is lost. You instead gain 15 temporary HP, AC = 18 + your level, attack modifier +16, damage bonus +9, and Athletics +16. Heightened (5th) Your battle form is Huge and your attacks have 15-foot reach. You must have enough space to expand into or the spell is lost. You instead gain 20 temporary HP, AC = 18 + your level, attack modifier +18, damage bonus +7 and double the number of damage dice, and Athletics +20.","tradition":["Primal"],"skill_mod":{},"summary":"Turn into a dangerous animal.","primary_source":"Core Rulebook","trait_group":["Mechanics","School"],"level":2,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=10","component":["somatic","verbal"],"name":"Animal Form","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","deity":["Ananshea","Angazhan","Cernunnos","Drokalion","Geryon","Kagia","Kazutal","Lamashtu","Ravithra","Rowdrosh","Stag Mother of the Forest of Stones","Wadjet","Yrmidar"],"rarity":"common","slug":"spell-10"},{"primary_source_category":"Rulebooks","range":120,"source":["Core Rulebook"],"type":"Spell","speed":{},"weakness":{},"heighten_level":[2],"spell_type":"Spell","heighten_group":["2nd rank"],"school":"enchantment","trait":["Enchantment","Mental"],"id":"spell-11","text":"\nAnimal Messenger Source Core Rulebook pg. 318 Tradition Primal Deity Zeaki Cast 1 minute (material, somatic, verbal) Range 120 feet Duration see text --- You offer a gift of food, and an ordinary Tiny wild animal within range approaches to eat it. You imprint the image, direction, and distance of an obvious place or landmark well known to you within the animal. Optionally, you can attach a small object or note up to light Bulk to it. The animal does its best to reach the destination; if it makes it there, it waits nearby until the duration expires, allowing other nonhostile creatures to approach it and remove the attached object. The spell ends after 24 hours or when a creature removes the attached object, whichever happens first. If there are no Tiny wild animals in range, the spell is lost.","tradition":["Primal"],"skill_mod":{},"summary":"Send a Tiny animal to deliver a message.","primary_source":"Core Rulebook","trait_group":["School","Mechanics"],"level":2,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=11","component":["material","somatic","verbal"],"name":"Animal Messenger","actions_number":60,"category":"spell","pfs":"Standard","actions":"1 minute","deity":["Zeaki"],"rarity":"common","slug":"spell-11"},{"primary_source_category":"Rulebooks","range":120,"source":["Core Rulebook"],"bloodline":["Nymph"],"type":"Spell","speed":{},"duration":3600,"weakness":{},"heighten_level":[3],"spell_type":"Spell","heighten_group":["3rd rank"],"school":"divination","trait":["Divination","Mental"],"id":"spell-12","text":"\nAnimal Vision Source Core Rulebook pg. 318 Tradition Primal Bloodline Nymph Deities Baekho, Bastet, Isis, Ketephys, Tanagaar Cast 1 minute (material, somatic, verbal) Range 120 feet Target 1 animal Duration 1 hour --- You tap into the target's senses, allowing you to see, hear, and otherwise sense whatever it senses for the spell's duration. If the target wishes to prevent you from doing so, it can attempt a Will save, negating the spell on a success, but most animals don't bother to do so. While tapping into the target's senses, you can't use your own body's senses, but you can change back and forth from your body's senses to the target's senses using a single action, which has the concentrate trait.","tradition":["Primal"],"skill_mod":{},"summary":"Project your senses through an animal.","primary_source":"Core Rulebook","trait_group":["School","Mechanics"],"level":3,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=12","target":"1 animal","component":["material","somatic","verbal"],"name":"Animal Vision","actions_number":60,"category":"spell","pfs":"Standard","actions":"1 minute","deity":["Baekho","Bastet","Isis","Ketephys","Tanagaar"],"rarity":"common","slug":"spell-12"},{"primary_source_category":"Rulebooks","range":0,"source":["Core Rulebook"],"type":"Spell","speed":{},"duration":28800,"weakness":{},"heighten_level":[1],"spell_type":"Spell","heighten_group":["1st rank"],"school":"transmutation","trait":["Transmutation"],"id":"spell-13","text":"\nAnt Haul Two Actions Source Core Rulebook pg. 318 Traditions Arcane, Primal Deities Aakriti, Balumbdar, Belech, Dolok Darkfur, Droskar, Hearth and Harvest, Jukha, Kurgess, Stone's Blood Cast somatic, verbal Range touch Target 1 creature Duration 8 hours --- You reinforce the target's musculoskeletal system to bear more weight. The target can carry 3 more Bulk than normal before becoming encumbered and up to a maximum of 6 more Bulk.","tradition":["Arcane","Primal"],"skill_mod":{},"summary":"Target can carry more.","primary_source":"Core Rulebook","trait_group":["School"],"level":1,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=13","target":"1 creature","component":["somatic","verbal"],"name":"Ant Haul","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","deity":["Aakriti","Balumbdar","Belech","Dolok Darkfur","Droskar","Hearth and Harvest","Jukha","Kurgess","Stone's Blood"],"rarity":"common","slug":"spell-13"},{"primary_source_category":"Rulebooks","source":["Core Rulebook"],"type":"Spell","speed":{},"duration":60,"weakness":{},"heighten_level":[8],"spell_type":"Spell","heighten_group":["8th rank"],"school":"abjuration","trait":["Abjuration","Rare"],"id":"spell-14","text":"\nAntimagic Field Three Actions Source Core Rulebook pg. 318 Traditions Arcane, Divine, Occult Cast material, somatic, verbal Area 10-foot emanation, which affects you Duration sustained up to 1 minute --- You repel all magic from the target area, preventing spells and other magic from functioning. Spells can't penetrate the area, magic items cease to function within it, and no one inside can cast spells or use magic abilities. Likewise, spells—such as dispel magic —can't affect the field itself unless they are of a higher level. Magic effects resume the moment they pass outside the field. For example, a ray fired from one side of the field could target a creature on the other side (as long as caster and target are both outside the field). A summoned creature winks out of existence but reappears if the field moves or ends. Invested magic items cease to function, but they remain invested and resume functioning when they exit the field; the ability boost from an apex item isn't suppressed within the field. Spells of a higher level than the antimagic field overcome its effects, and can even be cast by a creature within the field. The field disrupts only magic, so a +3 longsword still functions as a longsword. Magically created creatures (such as golems) function normally within an antimagic field .","tradition":["Arcane","Divine","Occult"],"area":[10],"skill_mod":{},"summary":"Magic doesn't function in an area around you.","primary_source":"Core Rulebook","trait_group":["School","Rarity"],"level":8,"source_category":["Rulebooks"],"area_type":["emanation"],"resistance":{},"url":"/Spells.aspx?ID=14","component":["material","somatic","verbal"],"name":"Antimagic Field","actions_number":6,"category":"spell","pfs":"Standard","actions":"Three Actions","rarity":"rare","slug":"spell-14"},{"primary_source_category":"Rulebooks","source":["Core Rulebook"],"bloodline":["Harrow"],"type":"Spell","speed":{},"weakness":{},"heighten_level":[2],"spell_type":"Spell","heighten_group":["2nd rank"],"school":"divination","trait":["Divination","Prediction"],"id":"spell-15","text":"\nAugury Source Core Rulebook pg. 318 Traditions Divine, Occult Bloodline Harrow Cast 10 minutes (material, somatic, verbal) --- You gain a vague glimpse of the future. During the casting of this spell, ask about the results of a particular course of action. The spell can predict results up to 30 minutes into the future and reveals the GM's best guess among the following outcomes: Weal The results will be good. Woe The results will be bad. Weal and Woe The results will be a mix of good and bad. Nothing There won't be particularly good or bad results. The GM rolls a secret DC 6 flat check. On a failure, the result is always “nothing.” This makes it impossible to tell whether a “nothing” result is accurate. If anyone asks about the same topic as the first casting of augury during an additional casting, the GM uses the secret roll result from the first casting. If circumstances change, though, it's possible to get a different result.","tradition":["Divine","Occult"],"skill_mod":{},"summary":"Predict whether a course of action brings good fortune.","primary_source":"Core Rulebook","trait_group":["School","Mechanics"],"level":2,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=15","component":["material","somatic","verbal"],"name":"Augury","actions_number":600,"category":"spell","pfs":"Standard","actions":"10 minutes","rarity":"common","slug":"spell-15"},{"primary_source_category":"Rulebooks","source":["Core Rulebook"],"type":"Spell","speed":{},"duration":60,"weakness":{},"heighten_level":[10],"spell_type":"Spell","heighten_group":["10th rank"],"school":"transmutation","trait":["Polymorph","Transmutation"],"id":"spell-16","text":"\nAvatar Two Actions Source Core Rulebook pg. 318 Tradition Divine Cast somatic, verbal Duration 1 minute --- You transform into an avatar of your deity, assuming a Huge battle form. You must have space to expand or the spell is lost. You have hands in this battle form and can take manipulate actions. You can Dismiss this spell. You gain the following statistics and abilities regardless of which deity's battle form you assume: AC = 25 + your level. Ignore your armor's check penalty and Speed reduction. 30 temporary Hit Points. Darkvision. One or more attacks specific to your deity's battle form, which are the only attacks you can Strike with. You're trained with them. Your attack modifier is +33, and you use the listed damage. Melee attacks are Strength based (for the purposes of the enfeebled condition, for example) unless they have the finesse trait, and all ranged attacks are Dexterity based. Attacks that deal positive or negative damage don't heal creatures. Athletics modifier of +35, unless your own is higher. You also gain the specific abilities listed for your deity below: Core Rulebook - Abadar Speed 50 feet, burrow Speed 30 feet, immune to immobilized; Ranged Single Action crossbow (range increment 120 feet, reload 1), Damage 6d10+3 piercing. - Asmodeus Speed 70 feet, air walk ; Melee Single Action mace (reach 15 feet), Damage 6d10+6 bludgeoning; Ranged Single Action hell fire (range 120 feet), Damage 6d6+3 fire. - Calistria Speed 30 feet, fly Speed 70 feet; Melee Single Action whip (disarm, finesse, nonlethal, reach 20 feet), Damage 6d4+6 slashing; Ranged Single Action savored sting (range 60 feet), Damage 6d6+3 poison. - Cayden Cailean Speed 70 feet, air walk , ignore difficult terrain and greater difficult terrain; Melee Single Action rapier (deadly, reach 15 feet), Damage 6d6+6 piercing; Ranged Single Action ale splash (range 120 feet), Damage 6d6+3 poison. - Desna Speed 30 feet, fly Speed 70 feet; Melee Single Action starknife (agile, deadly, finesse, reach 15 feet, silver, thrown 60 feet), Damage 6d4+6 piercing; Ranged Single Action moonbeam (range 120 feet, silver), Damage 6d6+3 fire. - Erastil Speed 70 feet, air walk , ignore difficult terrain and greater difficult terrain; Ranged Single Action longbow (deadly d8, range increment 150 feet), Damage 6d8+3 piercing. - Gorum Speed 70 feet, immune to immobilized; Melee Single Action greatsword (versatile P, reach 15 feet), Damage 6d12+6 slashing. - Gozreh no land Speed, fly Speed 70 feet, swim Speed 70 feet, ignore difficult terrain and greater difficult terrain; Melee Single Action waves (shove, reach 15 feet, thrown 20 feet), Damage 6d8+6 bludgeoning; Ranged Single Action wind (versatile electricity, range 120 feet), Damage 6d6+3 bludgeoning. - Iomedae Speed 70 feet, air walk ; shield (15 Hardness, can't be damaged); Melee Single Action longsword (versatile P, reach 15 feet), Damage 6d8+6 slashing. - Irori Speed 80 feet, air walk ; Melee Single Action unfettered strike (agile, versatile P or S, finesse, reach 15 feet), Damage 6d8+6 bludgeoning; Ranged Single Action wind strike (range 60 feet), Damage 6d4+6 bludgeoning. - Lamashtu Speed 30 feet, fly Speed 70 feet; Melee Single Action falchion (forceful, reach 15 feet), Damage 6d10+6 slashing; Ranged Single Action waters of Lamashtu (range 120 feet), Damage 6d6+3 poison. - Nethys Speed 70 feet, air walk ; Ranged Single Action raw magic (range 120 feet; versatile cold, electricity, or fire), Damage 6d6 force. - Norgorber Speed 70 feet, air walk , ignore difficult terrain and greater difficult terrain; Melee Single Action shortsword (agile, finesse, versatile S, reach 15 feet), Damage 6d6+6 piercing; Ranged Single Action blackfinger toss (range 120 feet), Damage 6d6+3 poison. - Pharasma Speed 70 feet, air walk ; Melee Single Action dagger (agile, finesse, reach 15 feet, thrown 40 feet), Damage 6d6+6 slashing; Ranged Single Action spiral blast (range 120 feet, damages only undead), Damage 6d8+3 positive. - Rovagug Speed 50 feet, burrow Speed 30 feet, immune to immobilized; Melee Single Action jaws (reach 15 feet), Damage 6d12+6 piercing; Melee Single Action leg (agile, versatile P, reach 15 feet), Damage 6d8+6 bludgeoning. - Sarenrae Speed 30 feet, fly Speed 70 feet; Melee Single Action scimitar (forceful, nonlethal, reach 15 feet), Damage 6d6+6 slashing; Ranged Single Action everflame (nonlethal, range 120 feet), Damage 6d6+3 fire. - Shelyn Speed 70 feet, air walk , ignore difficult terrain and greater difficult terrain; Melee Single Action glaive (deadly d8, nonlethal, reach 20 feet), Damage 6d8+6 slashing; Ranged Single Action melody of inner beauty, (nonlethal, range 120 feet), Damage 6d6+3 sonic. - Torag Speed 50 feet, burrow Speed 30 feet, immune to immobilized; shield (15 Hardness, can't be damaged); Melee Single Action warhammer (shove, reach 15 feet), Damage 6d8+6 bludgeoning. - Urgathoa Speed 70 feet, air walk ; Melee Single Action scythe (deadly d10, trip, reach 15 feet), Damage 6d10+6 slashing; Ranged Single Action pallid plague (range 120 feet), Damage 6d6+3 negative. - Zon-Kuthon Speed 70 feet, air walk , ignore difficult terrain and greater difficult terrain; Melee Single Action spiked chain (disarm, trip, reach 15 feet), Damage 6d8+6 slashing; Ranged Single Action midnight pain (mental, nonlethal, range 120 feet), Damage 6d6+3 mental. Gods & Magic - Achaekek Speed 70 feet, climb Speed 50 feet, ignore difficult terrain and greater difficult terrain; Melee Single Action mantis claw (agile, backswing, finesse, reach 15 feet, versatile P), Damage 6d8+6 slashing; Ranged Single Action spine volley (range 60 feet), Damage 6d6+3 piercing. - Alseta Speed 40 feet, dimensional Speed 60 feet; Melee Single Action dagger (agile, finesse, reach 15 feet, thrown 40 feet, versatile P), Damage 6d6+6 piercing; Ranged Single Action portal toss (range 60 feet), Damage 6d6+3 bludgeoning. When casting the avatar spell, a worshipper of Alseta gains the following additional abilities. The dimensional Speed allows the avatar of Alseta to cast dimension door at will as a divine innate spell, spending a single action to move up to 60 feet. The portal toss Strike causes the creature to fall through a series of portals before landing in the same spot and taking damage. - Arazni Speed 70 feet, air walk , immune to immobilized; Melee Single Action rapier (deadly 3d8, reach 15 feet), Damage 6d8+6 piercing; Ranged Single Action call blood (range 120 feet), Damage 6d6 persistent bleed damage. - Besmara Speed 40 feet, swim Speed 70 feet, immune to immobilized; Melee Single Action rapier (deadly 3d8, disarm, finesse, reach 15 feet), Damage 6d6+6 piercing; Ranged Single Action ship’s cannon (range 120 feet), Damage 6d6+3 bludgeoning. - Brigh Speed 60 feet, immune to immobilized, air walk ; Melee Single Action light hammer (agile, reach 15 feet, thrown 40 feet), Damage 6d6+6 bludgeoning; Ranged Single Action bolt of molten bronze (range 120 feet), Damage 6d8+3 fire. - Casandalee Speed 70 feet, air walk , ignore difficult terrain and greater difficult terrain; Melee Single Action polytool (reach 15 feet), Damage 6d6+6 slashing; Ranged Single Action logic blast (range 120 feet), Damage 6d6+3 mental. - Chaldira Speed 70 feet, air walk , immune to immobilized; Melee Single Action shortsword (agile, finesse, reach 15 feet, versatile S), Damage 6d6+6 piercing; Ranged Single Action fistful of buttons (nonlethal, range 120 feet), Damage 6d6+3 bludgeoning. - Ghlaunder Speed 30 feet, fly Speed 70 feet; Melee Single Action proboscis (agile, reach 20 feet), Damage 6d6+6 piercing plus 3d6 persistent bleed. - Grandmother Spider Speed 70 feet, climb Speed 70 feet, immune to immobilized; Melee Single Action leg (deadly 3d8, finesse, reach 15 feet, versatile P), Damage 6d6+6 bludgeoning; Ranged Single Action venom web (range 120 feet), Damage 6d6+3 poison. - Groetus Speed 70 feet, air walk , ignore difficult terrain and greater difficult terrain; Melee Single Action war flail (disarm, reach 15 feet, sweep, trip), Damage 6d10+6 bludgeoning; Ranged Single Action dreadful thought (range 120 feet), Damage 6d6+3 mental. - Gruhastha Speed 50 feet, fly Speed 70 feet; Melee Single Action fist (agile, finesse, nonlethal, reach 15 feet), Damage 6d6+6 bludgeoning; Ranged Single Action arrow of enlightenment (deadly 3d10, range increment 120 feet), Damage 6d6+3 piercing. - Hei Feng Speed 70 feet, air walk , ignore difficult terrain and greater difficult terrain; Melee Single Action drunken sword (forceful, reach 15 feet), Damage 4d6+6 slashing plus 1d6 electricity splash damage; Ranged Single Action storm surge (range 120 feet, air, water), Damage 4d6+3 bludgeoning plus 1d6 electricity splash damage. The caster is immune to this splash damage. - Kazutal Speed 60 feet, ignore difficult terrain; Melee Single Action machete (agile, reach 15 feet), Damage 6d6+6 slashing; Ranged Single Action jaguar pounce (range 60 feet); Damage 5d6+3 piercing plus 1d6 persistent bleed. - Kurgess Speed 70 feet, climb Speed 50 feet, swim Speed 50 feet, immune to immobilized; Melee Single Action lashing chain (disarm, reach 20 feet, trip), Damage 6d6+6 bludgeoning; Ranged Single Action javelin (range increment 60 feet, thrown), Damage 6d6+3 piercing. - Milani Speed 50 feet, fly Speed 70 feet; shield (15 Hardness, can’t be damaged); Melee Single Action morningstar (versatile P, reach 15 feet), Damage 6d8+6 bludgeoning. - Nivi Rhombodazzle Speed 50 feet, burrow Speed 30 feet, immune to immobilized; Melee Single Action returning light hammer (agile, thrown 40 feet), Damage 6d6+6 bludgeoning. - Nocticula Speed 70 feet, fly Speed 70 feet; Melee Single Action tail stinger (agile, finesse, reach 15 feet, trip), Damage 6d6+6 slashing; Ranged Single Action magnanimous smile (nonlethal, range 120 feet, visual), Damage 6d6+3 mental. - Sivanah Speed 70 feet, air walk , ignore difficult terrain and greater difficult terrain; Melee Single Action bladed scarf (disarm, finesse, reach 15 feet, trip), Damage 6d8+6 slashing; Ranged Single Action illusory assault (range 120 feet), Damage 6d6+3 mental. - Shizuru Speed 70 feet, air walk , ignore difficult terrain and greater difficult terrain; Melee Single Action katana (deadly 3d8, two-hand d10, reach 15 feet, versatile P), Damage 6d6+6 slashing; Ranged Single Action sunbolt arrow (range 120 feet), Damage 6d6+3 fire. - Tsukiyo Speed 70 feet, air walk , ignore difficult terrain and greater difficult terrain; Melee Single Action longspear (reach 20 feet), Damage 6d10+6 piercing; Ranged Single Action moonbeam (nonlethal, range 120 feet, silver), Damage 6d6+3 mental. The Mwangi Expanse - Adanye Speed 70 feet, climb speed 70 feet, immune to immobilized; Melee Single Action claw (agile, finesse, reach 15 feet), Damage 6d10+6 slashing; Ranged Single Action hearth ember (range 120 feet), Damage 4d6+3 fire and 2d6 persistent fire - Angazhan Speed 60 feet, climb speed 60 feet; Melee Single Action fist (agile, reach 15 feet), Damage 6d8+6 bludgeoning; Ranged Single Action Bellowing Roar (range increment 100 feet), Damage 6d6+3 mental - Balumbdar Speed 70 feet, climb 50 feet, immune to immobilized; Melee Single Action slam (reach 15 feet), Damage 6d12+4 bludgeoning; Ranged Single Action overbearing pressure (range 120 feet), Damage 6d6+3 bludgeoning - Chohar Speed 70 feet, air walk ; Melee Single Action jaws (agile, reach 15 feet), Damage 5d6+6 piercing plus 1d6 fire damage; Ranged Single Action sunbeam (range 120 feet), Damage 6d6+6 fire - Kalekot Speed 70 feet, ignore difficult terrain; Melee Single Action ivory fangs (fatal d10, reach 10 feet), Damage 6d6+6 piercing; Ranged Single Action whisper of unmaking (range 120 feet), Damage 6d6+3 slashing - Lubaiko Speed 30 feet, fly speed 70 feet; Melee Single Action longspear (reach 20 feet), Damage 6d12+6 piercing; Ranged Single Action flaming lightning (versatile fire, range 120 feet), Damage 6d6+3 electricity - Luhar Speed 70 feet, ignore difficult terrain and greater difficult terrain; Melee Single Action spiked chain (disarm, finesse, trip, reach 15 feet), Damage 6d8+6 slashing; Ranged Single Action touch of mercy (range increment 120 feet), Damage 6d6+3 negative - Mazludeh Speed 70 feet, climb 50 feet, shield (15 hardness, can't be damaged); Melee Single Action viper strike (reach 15 feet), Damage 6d10+6 piercing; Ranged Single Action stone rain (range 120 feet), Damage 6d6+3 bludgeoning - Tlehar Speed 50 feet, fly speed 70 feet, cannot be immobilized; Melee Single Action morningstar (versatile piercing, reach 15 feet), Damage 6d6+6 bludgeoning; Ranged Single Action morning light (range increment 120 feet), Damage 3d6+3 fire and 3d6+3 positive - Uvuko Speed 30 feet, fly speed 70 feet, immune to immobilized; Melee Single Action maul (shove, reach 15 feet), Damage 6d12+6 bludgeoning; Ranged Single Action breath of lightning (range increment 120 feet), Damage 6d6+3 electricity - Walkena Speed 60 feet, air walk ; Melee Single Action holy spear (reach 20 feet; versatile fire), Damage 6d12+6 piercing; Ranged Single Action sunfire (range increment 120 feet), Damage 6d6+6 fire Pathfinder #176: Lost Mammoth Valley - Alglenweis Speed 70 feet, air walk , immune to difficult terrain and greater difficult terrain; Melee Single Action icicle (agile, reach 15 feet), Damage 4d6+6 piercing plus 2d6 cold; Ranged Single Action blizzard blast (range 120 feet), Damage 6d6 cold - Bergelmir Speed 60 feet, air walk ; Melee Single Action staff (reach 15 feet, two-handed d8), Damage 6d6+6 bludgeoning; Ranged Single Action resonating wisdom (nonlethal, range 120 feet), Damage 6d6+3 mental - Fandarra Speed 70 feet, immune to immobilized, ignore difficult terrain and greater difficult terrain; Melee Single Action dagger (agile, finesse, reach 15 feet, thrown 40 feet, versatile P), Damage 6d6+6 piercing; Ranged Single Action life blast (range 60 feet, versatile positive), Damage 6d6+3 negative - Immonhiel Speed 50 feet, fly Speed 70 feet; Melee Single Action hatchet (agile, reach 15 feet, sweep, thrown 40 feet), Damage 6d6+6 slashing; Ranged Single Action harmful vapors (range 60 feet), Damage 5d6 poison plus 1d6 poison splash damage. The caster is immune to this splash damage. - Ng Speed 70 feet, air walk , immune to immobilized, ignore difficult and greater difficult terrain; Melee Single Action gauntlet (agile, free-hand, reach 15 feet), Damage 6d4+6 bludgeoning; Ranged Single Action seasonal blast (range 120 feet, versatile cold, fire, or slashing), Damage 6d6+3 bludgeoning - Rowdrosh Speed 70 feet, ignore difficult terrain and greater difficult terrain; Melee Single Action crook (reach 15 feet,trip, two-handed d8), Damage 6d6+6 bludgeoning plus Grab; Ranged Single Action sheep stampede (range 120 feet), Damage 6d6+3 bludgeoning - Skode Speed 70 feet, air walk , ignore difficult terrain and greater difficult terrain; Melee Single Action spear (reach 15 feet, thrown 40 feet), Damage 6d6+6 piercing; Ranged Single Action longbow (deadly 3d10, range increment 150 feet), Damage 6d8+3 piercing - Tanagaar Speed 50 feet, fly Speed 70 feet, immune to immobilized; Melee Single Action beak (reach 15 feet), Damage 6d8+6 piercing; Melee Single Action talons (agile, cold iron, finesse, reach 15 feet), Damage 6d6+6 slashing; Ranged Single Action hurled pinion (agile, cold iron, range 120 feet), Damage 6d6+3 piercing Knights of Lastwall - Arqueros When casting the avatar spell, a worshipper of Arqueros typically becomes a resplendent figure clad head to toe in gleaming golden armor, gripping a diamond-bladed spear in a gauntleted hand and a mighty shield in the other. They gain the following additional abilities. Arqueros Speed 60 feet, immune to immobilized; shield (15 Hardness, can't be damaged); Melee Single Action spear (reach 15 feet), Damage 6d8+6 piercing; Ranged Single Action gaze of the stalwart guardian (range 60 feet, visual), Damage 6d6+3 mental - Falayna When casting the avatar spell, a worshipper of Falayna is typically girded in a silver breastplate and fashionable attire. They clutch a razor-edged longsword in hands bedecked in jeweled rings. They gain the following additional abilities. Falayna Speed 70 feet, air walk ; Melee Single Action longsword (reach 15 feet, versatile piercing), Damage 6d8+6 slashing; Ranged Single Action ring salvo (range 120 feet), Damage 6d6+3 bludgeoning - Gendowyn When casting the avatar spell, a worshipper of Gendowyn typically becomes a being of earth and living flora, with furry, hooved legs and control over nature. They gain the following additional abilities. Gendowyn Speed 60 feet, burrow 30 feet, climb 30 feet; Melee Single Action whip of lashing vines (disarm, finesse, nonlethal, reach 20 feet, trip), Damage 6d4+6 slashing; Ranged Single Action nature's wrath unbound (range 60 feet, ranged trip, versatile piercing, versatile slashing), Damage 6d6+3 bludgeoning - Ragathiel When casting the avatar spell, a worshipper of Ragathiel typically grows five wings of flame upon their back and wields a flaming bastard sword. They gain the following additional abilities. Ragathiel Speed 30 feet, fly 70 feet; Melee Single Action bastard sword (reach 15 feet, silver, two-handed d12), Damage 5d8+6 slashing plus 1d8 fire; Ranged Single Action flames of righteous vengeance (range 60 feet), Damage 4d6+3 fire plus 1d6 fire splash damage. The caster is immune to this splash damage. - Suyuddha When casting the avatar spell, a worshipper of Suyuddha typically has shining golden eyes, tiger-like markings upon their flesh, and wears armor composed of fractal angles. They gain the following additional abilities. Suyuddha Speed 70 feet, air walk ; Melee Single Action tekko-kagi (agile, disarm, finesse, parry, reach 15 feet, trip), Damage 6d4+6 slashing; Ranged Single Action calculated countermeasures (range 60 feet, versatile bludgeoning, versatile slashing), Damage 6d6+3 piercing - Vildeis When casting the avatar spell, a worshipper of Vildeis typically sprouts blood-soaked wings from their back. Celestial sigils carved into their flesh recount every worthy sacrifice they've ever made. They gain the following additional abilities. Vildeis Speed 30 feet, fly 70 feet; Melee Single Action dagger (agile, finesse, reach 15 feet, thrown 40 feet, versatile slashing), Damage 5d4+6 piercing plus 1d6 persistent bleed damage; Ranged Single Action cry of the martyred (range 120 feet), Damage 5d6+3 sonic plus 1d6 persistent mental Impossible Lands - Aakriti Speed 70 feet, ignore difficult terrain and greater difficult terrain, immune to immobilized; Melee Single Action tendril whip (disarm, finesse, nonlethal, reach 20 feet, trip), Damage 6d4+6 slashing; Ranged thorns Single Action (range 100 feet), Damage 6d6+6 piercing - Arundhat Speed 70 feet, air walk , immune to immobilized; Melee Single Action thorned blossom (agile, finesse, nonlethal, reach 15 feet), Damage 6d6+6 piercing damage; Ranged Single Action ten thousand petals (nonlethal, range 120 feet), Damage 6d6+3 mental damage - Chamidu Speed 50 feet, fly Speed 70 feet; Melee Single Action spear (reach 15 feet), Damage 6d10+6 piercing; Ranged Single Action call beast (range 120 feet), Damage 6d6+3 slashing; Ranged Single Action lightning strike (electricity, range 120 feet), Damage 6d6+3 electricity - Diomazul Speed 70 feet, swim Speed 40 feet, burrow Speed 40 feet; Melee Single Action eighty-blade war dance (forceful, reach 15 feet, versatile P), Damage 6d8+6 slashing; Ranged Single Action principle of retribution (damages only creatures who have previously attacked you, range 120 feet), Damage 6d6+3 - Likha Speed 70 feet, immune to immobilized; Melee Single Action trunk (disarm, reach 20 feet), Damage 6d6+6 bludgeoning plus grasping trunk; Grasping Trunk A Large or smaller creature hit by the avatar's trunk is grabbed. If the avatar moves, it can bring the grabbed creature along with it. - Mahathallah Speed 30 feet, fly Speed 70 feet, automatically succeeds at all flat checks to attack a hidden or concealed creature; Ranged Single Action hideous vision (range 120 feet, visual), Damage 6d6+3 mental - Ragdya Speed 70 feet, climb Speed 50 feet, immune to immobilized; Melee gada Single Action (reach 15 feet), Damage 6d10+6 bludgeoning; Ranged Single Action mountain gust (air, range 120 feet), Damage 6d4+3 bludgeoning plus pushed 5 feet in any direction - Ravithra Speed 50 feet, ignore difficult terrain and greater difficult terrain, immune to immobilized; Melee Single Action jaws (reach 15 feet), Damage 6d10+6 piercing; Melee Single Action tail swipe (disarm, reach 15 feet, trip), Damage 6d8+6 bludgeoning - Vineshvakhi Speed 70 feet, air walk ; shield (Hardness 15, can't be damaged); Melee Single Action longsword (reach 15 feet, versatile P), Damage 6d8+6 slashing - Arazni Speed 70 feet, air walk , immune to immobilized; Melee Single Action rapier (deadly 3d8, reach 15 feet), Damage 6d8+6 piercing; Ranged Single Action call blood (range 120 feet), Damage 6d6 persistent bleed damage. Pathfinder #186: Ghost King's Rage - Narakaas When casting the avatar spell, a worshipper of Narakaas transforms into a creature with four stag-like legs and bone antlers. Their face becomes featureless, and their body is composed of thousands of shattered pieces of themselves, bound together with radiant gold light. They gain the following additional abilities. Narakaas Speed 70 feet, air walk ; Melee Single Action greataxe (reach 15 feet, sweep), Damage 5d12+6 slashing; Ranged Single Action shattering introspection (range 120 feet), Damage 5d6+3 mental plus 1d6 persistent mental Pathfinder #189: Dreamers of the Nameless Spires - Findeladlara When casting the avatar spell, a worshiper of Findeladlara transforms into a towering and beautiful elven woman armed with a staff. They gain the following additional abilities Findeladlara Speed 70 feet, air walk ; Melee one-action] staff ([two-hand d8), Damage 6d4+6 bludgeoning; Ranged one-action] whirling snowflakes ([range 120 feet), Damage 6d6+3 cold Firebrands - Arshea When casting the avatar spell, a worshipper of Arshea becomes a fluid, shifting humanoid that changes appearance, gender, and form moment by moment, though the caster can choose one specific form if desired. Dressed in gossamer sashes, scarves, and veils, each form wields a flail and possesses magnificent, wispy wings of gray and silver feathers. They gain the following additional abilities. Arshea Speed 30 feet, fly 70 feet, immune to forced movement, immune to immobilized; Melee Single Action flail (disarm, reach 15 feet, sweep, trip), Damage 6d6+6 bludgeoning; Melee Single Action gossamer veil (disarm, finesse, grapple, nonlethal, reach 20 feet, trip), Damage 6d4+6 slashing; Ranged Single Action gaze of abandon (nonlethal, range 120 feet, visual), Damage 6d6+3 mental. - Jin Li When casting the avatar spell, a worshipper of Jin Li becomes a glorious dragon carp. With three gills on each side of their neck, they gain billowing orange and yellow fins, bulging eyes, and shimmering golden scales. Capable of breathing above and below water, swimming through the water, and flopping across the ground, their body is muscular and constantly moving. They gain the following additional abilities. Jin Li Speed 30 feet, swim 60 feet, ignore difficult terrain and greater difficult terrain; can breathe underwater; Melee Single Action smashing flop (backswing, reach 15 feet, shove), Damage 6d8+6 bludgeoning; Ranged Single Action mighty splash (range 60 feet), Damage 4d6+3 bludgeoning plus 1d6 bludgeoning splash. The caster is immune to this splash damage. - Marishi When casting the avatar spell, a worshipper of Marishi becomes stronger and more muscular, with powerful arm and leg muscles to propel them across the battlefield. To enable that mobility, they gain colorful, comfortable attire that's close-fitting to the body (to stay out of the way), and they boast a collar of colorful ribbons, woven together like the ribbons of the maypole that symbolizes Marishi's worship. They wear spiked gauntlets on their hands and a wide leather belt around their waist. They gain the following additional abilities. Marishi Speed 70 feet, climb 50 feet, swim 50 feet, air walk; Melee Single Action spiked gauntlet (agile, free-hand, reach 15 feet), Damage 6d4+6 piercing; Ranged Single Action strain of exertion (nonlethal, range 120 feet), Damage 6d6+3 mental - Picoperi When casting the avatar spell, a worshipper of Picoperi becomes youthful in appearance with overlarge sparkling eyes, a wide smile, dimpled cheeks, and a messy mop of hair. They wear a colorful yellow and green vest, and their movements trail sparkles or produce comical sounds. They often display signs of mischief and raucous play, such as dirt smears across their cheeks, grass stains on their clothes, worn fabric, or scuffed knees. Their pockets are filled with innocent tools of mischief like water balloons, sticks, stones, or elastics. They gain the following additional abilities. Picoperi Speed 70 feet, immune to immobilized, air walk ; Melee Single Action cunning prank (finesse, nonlethal, reach 15 feet, versatile P or S), Damage 6d4+6 bludgeoning; Ranged Single Action uncontrollable laughter (nonlethal, range 60 feet), Damage 6d6+3 mental - Thisamet When casting the avatar spell, a worshipper of Thisamet becomes middle-aged and nondescript, with festive but understated attire, deep laugh lines, and eyes that sparkle with mirth. They carry a serving platter overflowing with the bounty of a feast, including ripe fruits, slow-roasted meats, spiced vegetables, rich stews, and a multitude of fresh-baked pies. The food carried on this platter doesn't weigh down the caster, never spills, and never empties. They gain the following additional abilities. Thisamet Speed 60 feet, ignore difficult terrain and greater difficult terrain, air walk ; serving platter shield (15 Hardness, can't be damaged); Melee Single Action serving platter (nonlethal, reach 15 feet, shove, two-hand d6), Damage 6d4+6 bludgeoning; Ranged Single Action fresh-baked pie (range 60 feet), Damage 4d4+3 bludgeoning plus 2d4 fire - Yelayne When casting the avatar spell, a worshipper of Yelayne becomes dressed in fashionable attire of exquisite craftsmanship and entirely unique design, tailored to their personal tastes. These clothes usually include detailed embroidery, colorful ribbons, intricate beadwork, or artful pleating, along with a flowing cloak, robe, or skirt. The patterning of the fabrics and decorative details showcases the caster's achievements and life events. Their hair, if possible, and their attire billow in a constant and playful breeze. They gain the following additional abilities. Yelayne Speed 60 feet, fly 70 feet; Melee Single Action whip of entangling threads (disarm, finesse, nonlethal, reach 20 feet, trip), Damage 6d4+6 slashing plus Grab; Ranged Single Action gust of captivated wind (range 120 feet, versatile S), Damage 6d6+3 bludgeoning plus Push Highhelm - Angradd When casting the avatar spell, a worshipper of Angradd typically becomes clad in full-plate made of pure flame, emitting a comfortable heat for the caster and their allies while feeling like a roaring inferno to foes. They gain the following additional abilities. Angradd Speed 40 feet, immune to fire; Melee Single Action greataxe (reach 15 feet, sweep), Damage 6d12+6 slashing; Ranged Single Action flaming salvo (range 60 feet), Damage 4d6+3 fire plus 2d6 persistent fire damage. - Bolka When casting the avatar spell, a worshipper of Bolka's skin typically turns golden brown and grows long ringlets of blonde hair. They gain the following additional abilities. Bolka Speed 60 feet, immune to mental; Melee Single Action light mace (agile, finesse, reach 15 feet, shove), Damage 6d6+6 bludgeoning; Ranged Single Action wedding bell (auditory, nonlethal, range 120 feet), Damage 6d6+3 sonic - Dranngvit When casting the avatar spell, a worshipper of Dranngvit's eyes turn white, with a gaze that seems to judge every broken promise. They gain the following additional abilities. Dranngvit Speed 50 feet, immune to mental; Melee Single Action light pick (agile, fatal d8, reach 15 feet), Damage 6d4+6 piercing; Ranged Single Action collector's toll (range 80 feet), Damage 6d6+3 mental - Droskar When casting the avatar spell, a worshipper of Droskar has their skin turn the grimy gray of forge ash and sweat. They gain the following additional abilities. The Taskmaster's Grasp causes the target to become immobilized for 1 round unless they succeed at a Reflex saving throw. Droskar Speed 50 feet, immune to immobilized; Melee Single Action hammer of toil (agile, reach 15 feet, thrown 40 feet), Damage 6d6+6 bludgeoning; Ranged Single Action taskmaster manacles (range 120 feet), Damage 5d6+3 bludgeoning plus Taskmaster's Grasp - Folgrit When casting the avatar spell, a worshipper of Folgrit gains an ageless appearance, seeming both youthful and worldly at the same time. They gain the following additional abilities. The chastising shout Strike causes the target to become enfeebled unless they succeed at a Will saving throw. Folgrit Speed 60 feet, immune to negative; Melee Single Action matriarch staff (reach 15 feet, two-hand d8), Damage 6d6+6 bludgeoning; Ranged Single Action chastising shout (120 feet), Damage 5d6+6 mental and enfeebled 1 - Grundinnar When casting the avatar spell, a worshipper of Grundinnar becomes cleansed of all grime and speaks in a voice that cuts through even the loudest din of combat. They gain the following abilities. The demand for peace Strike causes the target to become stupefied unless they succeed at a Will saving throw. Grundinnar Speed 60 feet, immune to flat-footed; Melee Single Action light hammer (agile, reach 15 feet, thrown 40 feet), Damage 6d6+6 bludgeoning; Ranged Single Action demand for peace (120 feet), Damage 5d6+6 mental damage and stupefied 1 - Kols When casting the avatar spell, a worshipper of Kols typically becomes a living embodiment of justice, with a tome of laws to protect the innocent, a gavel to subdue the guilty, and the wisdom and courage to discern which is which. They gain the following additional abilities. Kols Speed 50 feet, ignore difficult terrain and greater difficult terrain, immune to immobilized; Melee Single Action decisive gavel (agile, reach 15 feet, thrown 40 feet), Damage 6d6+6 bludgeoning; Ranged Single Action pronounce judgment (nonlethal, range 120 feet), Damage 6d6+3 sonic - Magrim When casting the avatar spell, a worshipper of Magrim gains a dour expression, lacking any mirth, and their skin turns a pallid, corpse-like color. They gain the following abilities. Magrim Speed 60 feet, immune to drained and fatigue; Melee Single Action worker's hammer (shove, reach 15 feet), Damage 6d6+6 bludgeoning; Ranged Single Action soul blast (range 60 feet), Damage 6d6 force - Trudd When casting the avatar spell, a worshipper of Trudd gains dark, loam-colored skin, their muscles accentuated with steel blue light. They gain the following additional abilities. The crushing hammer Strike causes the target to become clumsy unless they succeed at a Fortitude saving throw. Trudd Speed 55 feet, immune to mental; shield (15 hardness, can't be damaged); Melee Single Action crushing hammer (reach 15 feet, shove), Damage 5d8+6 bludgeoning and clumsy 1; Ranged Single Action shield toss (range 60 feet), Damage 6d6+6 bludgeoning Rage of Elements - Hshurha The imperceptible form ability allows the caster to spend a single action casting invisibility at will as a divine innate spell. Hshurha no land speed, fly Speed 70 feet, imperceptible form; Melee Single Action twisting gale (agile, shove, thrown 20 feet, versatile S), Damage 4d6+6 bludgeoning plus Grab; Ranged Single Action cruel outburst (air, range 120 feet), Damage 4d6+3 bludgeoning plus 2d6 sonic splash damage - Ranginori Speed 30 feet, fly Speed 70 feet, immune to forced movement, immune to immobilized; Melee Single Action crackling jaws (reach 20 feet), Damage 4d6+6 piercing plus 2d6 electricity; Melee Single Action hundred raking claws (agile, reach 15 feet), Damage 4d6+6 slashing plus 1d6 persistent bleed; Ranged Single Action lightning bolt (electricity, range 120 feet), Damage 6d6+3 electricity - Ayrzul Speed 50 feet, burrow Speed 30 feet, immune to petrified; Melee Single Action fossilized jaw (reach 20 feet), Damage 6d8+6 piercing; Ranged Single Action radioactive ray (range increment 120 feet), Damage 4d6+3 poison plus 2d6 persistent poison - Sairazul Speed 50 feet, burrow Speed 30 feet, immune to petrified; shield (15 Hardness, can't be damaged); Melee Single Action pick (fatal d10, reach 15 feet), Damage 6d6+6 piercing; Ranged Single Action returning gemstones (agile, nonlethal, thrown 60 feet, versatile bludgeoning), Damage 6d6+6 piercing - Atreia Speed 40 feet, fly Speed 70 feet; Melee Single Action sickle beaks (agile, finesse, reach 15 feet), Damage 6d8+6 piercing; Ranged Single Action fire feather (range 120 feet), Damage 6d4+3 fire - Ymeri 50 feet, fly Speed 70 feet; Melee Single Action longsword (reach 15 feet, versatile P), Damage 5d8+6 slashing plus 1d8 fire; Ranged Single Action eruption (range 120 feet), Damage 5d6+3 fire plus 1d6 persistent fire - Ferrumnestra Speed 50 feet, burrow Speed 30 feet, ignore difficult terrain and greater difficult terrain; Melee Single Action mandibles (reach 15 feet), Damage 6d10+6 piercing; Ranged Single Action deteriorating spit (range increment 60 feet), Damage 4d6+3 acid plus 2d6 persistent acid - Laudinmio The avatar of Laudinmio manifests with a shard bomb in each hand but must Interact to draw a new one. The avatar is immune to the shard bomb's splash damage. Speed 60 feet, ignore difficult terrain and greater difficult terrain; Ranged Single Action shard bomb (range 120 feet, splash), Damage 4d6+3 slashing plus 3 slashing splash damage - Kelizandri Speed 40 feet, fly Speed 30 feet, swim Speed 70 feet, can breathe underwater; Melee Single Action brine claw (reach 20 feet), Damage 5d6+6 slashing plus 1d6 acid; Ranged Single Action brackish breath (range 120 feet, water), Damage 3d6+3 bludgeoning plus 3d6+3 acid - Lysianassa Speed 70 feet, swim Speed 70 feet, can breathe underwater, immune to immobilized, ignore underwater difficult terrain and greater difficult terrain; Melee Single Action wave (reach 15 feet, shove), Damage 6d6+6 bludgeoning (6d10+6 underwater); Ranged Single Action boundless torrent (range 120 feet), Damage 6d6 bludgeoning (6d8 underwater) - Shumunue Speed 70 feet, fly Speed 70 feet; Melee Single Action hand of wood (reach 15 feet), Damage 6d6+6 bludgeoning Damage ; Ranged Single Action splinter shot (range 120 feet), Damage 6d6+3 piercing - Verilorn Speed 50 feet, burrow Speed 30 feet, ignore difficult terrain and greater difficult terrain; Melee Single Action reaping sickle (agile, finesse, reach 15 feet, trip), Damage 6d4+6 slashing; Ranged Single Action leaf swarm (range 120 feet), Damage 6d6+3 slashing","tradition":["Divine"],"skill_mod":{},"summary":"Transform into a battle form determined by your deity.","primary_source":"Core Rulebook","trait_group":["Mechanics","School"],"level":10,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=16","component":["somatic","verbal"],"name":"Avatar","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"common","slug":"spell-16"},{"remaster_name":["Cursed Metamorphosis"],"primary_source_category":"Rulebooks","range":30,"source":["Core Rulebook"],"bloodline":["Hag"],"type":"Spell","speed":{},"weakness":{},"saving_throw":"Fortitude","heighten_level":[6],"spell_type":"Spell","heighten_group":["6th rank"],"school":"transmutation","trait":["Incapacitation","Polymorph","Transmutation"],"id":"spell-17","text":"\nBaleful Polymorph Two Actions Source Core Rulebook pg. 320 Traditions Arcane, Primal Bloodline Hag Deities Mestama, Mother Vulture, The Lantern King, Venkelvore, Yig, Zeaki Cast somatic, verbal Range 30 feet Target 1 creature Saving Throw Fortitude Duration varies --- You transform the target creature into a harmless animal appropriate to the area, with effects based on its Fortitude save. Critical Success The target is unaffected. Success The target's body gains minor features of the harmless animal. Its insides churn as they partially transform, causing it to be sickened 1. When it recovers from the sickened condition, its features revert to normal. Failure The target transforms for 1 minute but keeps its mind. If it spends all its actions on its turn concentrating on its original form, it can attempt a Will save to end the effect immediately. Critical Failure The target is transformed into the chosen harmless animal, body and mind, for an unlimited duration.","tradition":["Arcane","Primal"],"skill_mod":{},"summary":" Transform a creature into a harmless animal.","primary_source":"Core Rulebook","trait_group":["Mechanics","School"],"level":6,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=17","target":"1 creature","component":["somatic","verbal"],"name":"Baleful Polymorph","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","deity":["Mestama","Mother Vulture","The Lantern King","Venkelvore","Yig","Zeaki"],"rarity":"common","slug":"spell-17"},{"primary_source_category":"Rulebooks","source":["Core Rulebook"],"type":"Spell","speed":{},"duration":60,"weakness":{},"saving_throw":"Will","heighten_level":[1],"spell_type":"Spell","heighten_group":["1st rank"],"school":"enchantment","trait":["Enchantment","Mental"],"id":"spell-18","text":"\nBane Two Actions Source Core Rulebook pg. 320 Traditions Divine, Occult Cast somatic, verbal Area 5-foot emanation Saving Throw Will Duration 1 minute --- You fill the minds of your enemies with doubt. Enemies in the area must succeed at a Will save or take a –1 status penalty to attack rolls as long as they are in the area. Once per turn, starting the turn after you cast bane , you can use a single action, which has the concentrate trait, to increase the emanation's radius by 5 feet and force enemies in the area that weren't yet affected to attempt another saving throw. Bane can counteract bless .","tradition":["Divine","Occult"],"area":[5],"skill_mod":{},"summary":"Weaken enemies' attacks in an aura around you.","primary_source":"Core Rulebook","trait_group":["School","Mechanics"],"level":1,"source_category":["Rulebooks"],"area_type":["emanation"],"resistance":{},"url":"/Spells.aspx?ID=18","component":["somatic","verbal"],"name":"Bane","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"common","slug":"spell-18"},{"primary_source_category":"Rulebooks","heighten":["9th"],"range":30,"source":["Core Rulebook"],"type":"Spell","speed":{},"weakness":{},"saving_throw":"Will","heighten_level":[5,9],"spell_type":"Spell","heighten_group":["5th rank","Heightened 9th rank"],"school":"abjuration","trait":["Abjuration","Incapacitation"],"id":"spell-19","text":"\nBanishment Two Actions Source Core Rulebook pg. 320 Traditions Arcane, Divine, Occult, Primal Spell Lists Elemental Cast somatic, verbal Range 30 feet Target 1 creature that isn't on its home plane Saving Throw Will --- You send the target back to its home plane. The target must attempt a Will save. You can spend an extra action while Casting this Spell and add a material component to give the creature a –2 circumstance penalty to its save. The component must be a specially gathered object that is anathema to the creature, and not from a material component pouch. This spell fails if you aren't on your home plane when you cast it. Critical Success The target resists being banished and you are stunned 1. Success The target resists being banished. Failure The target is banished. Critical Failure The target is banished and can't return by any means to the plane it's banished from for 1 week. --- Heightened (9th) You can target up to 10 creatures. The extra material component affects targets to which it is anathema.","tradition":["Arcane","Divine","Occult","Primal","Elemental"],"element":["Universal"],"skill_mod":{},"summary":"Send a creature back to its home plane.","primary_source":"Core Rulebook","trait_group":["School","Mechanics"],"level":5,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=19","target":"1 creature that isn't on its home plane","component":["somatic","verbal"],"name":"Banishment","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"common","slug":"spell-19"},{"remaster_name":["Oaken Resilience"],"primary_source_category":"Rulebooks","heighten":["+2"],"range":0,"source":["Core Rulebook"],"type":"Spell","speed":{},"duration":600,"weakness":{},"heighten_level":[2,4,6,8,10],"spell_type":"Spell","heighten_group":["2nd rank","Heightened 4th rank","Heightened 6th rank","Heightened 8th rank","Heightened 10th rank"],"school":"abjuration","trait":["Abjuration","Plant"],"id":"spell-20","text":"\nBarkskin Two Actions Source Core Rulebook pg. 320 Tradition Primal Deities Blooms of the Spreading Weald, Gendowyn, Uirch, Verilorn Cast somatic, verbal Range touch Target 1 willing creature Duration 10 minutes --- The target's skin becomes covered in bark. The target gains resistance 2 to bludgeoning and piercing damage and weakness 3 to fire. After the target takes fire damage, it can Dismiss the spell as a free action triggered by taking the damage; doing so doesn't reduce the fire damage the target was dealt. --- Heightened (+2) The resistances increase by 2, and the weakness increases by 3.","tradition":["Primal"],"skill_mod":{},"summary":"Target's skin is covered in protective bark.","primary_source":"Core Rulebook","trait_group":["School","Creature Type"],"level":2,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=20","target":"1 willing creature","component":["somatic","verbal"],"name":"Barkskin","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","deity":["Blooms of the Spreading Weald","Gendowyn","Uirch","Verilorn"],"rarity":"common","slug":"spell-20"},{"remaster_name":["Seize Soul"],"primary_source_category":"Rulebooks","range":30,"source":["Core Rulebook"],"type":"Spell","speed":{},"weakness":{},"heighten_level":[9],"spell_type":"Spell","heighten_group":["9th rank"],"school":"necromancy","trait":["Evil","Necromancy","Uncommon"],"id":"spell-21","text":"\nBind Soul Two Actions Source Core Rulebook pg. 320 Traditions Divine, Occult Cast somatic, verbal Requirements black sapphire with a gp value of at least the target's level × 100 Range 30 feet Target 1 creature that died within the last minute Duration unlimited --- You wrench the target's soul away before it can pass on to the afterlife and imprison it in a black sapphire. While the soul is in the gem, the target can't be returned to life through any means, even powerful magic such as wish . If the gem is destroyed or bind soul is counteracted on the gem, the soul is freed. The gem has AC 16 and Hardness 10. A gem can't hold more than one soul, and any attempt wastes the spell.","tradition":["Divine","Occult"],"skill_mod":{},"summary":"Imprison a dead creature's soul.","primary_source":"Core Rulebook","trait_group":["Alignment","School","Rarity"],"level":9,"source_category":["Rulebooks"],"requirement":"black sapphire with a gp value of at least the target's level × 100","resistance":{},"url":"/Spells.aspx?ID=21","target":"1 creature that died within the last minute","component":["somatic","verbal"],"name":"Bind Soul","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"uncommon","slug":"spell-21"},{"primary_source_category":"Rulebooks","range":30,"source":["Core Rulebook"],"bloodline":["Undead"],"type":"Spell","speed":{},"duration":86400,"weakness":{},"heighten_level":[3],"spell_type":"Spell","heighten_group":["3rd rank"],"school":"necromancy","trait":["Necromancy"],"id":"spell-22","text":"\nBind Undead Two Actions Source Core Rulebook pg. 321 Traditions Arcane, Divine, Occult Bloodline Undead Cast somatic, verbal Range 30 feet Target 1 mindless undead creature with a level no greater than bind undead 's spell level Duration 1 day --- With a word of necromantic power, you seize control of the target. It gains the minion trait. If you or an ally uses any hostile actions against the target, the spell ends.","tradition":["Arcane","Divine","Occult"],"skill_mod":{},"summary":"Take control of a mindless undead.","primary_source":"Core Rulebook","trait_group":["School"],"level":3,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=22","target":"1 mindless undead creature with a level no greater than bind undead 's spell level","component":["somatic","verbal"],"name":"Bind Undead","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"common","slug":"spell-22"},{"remaster_name":["Slither"],"primary_source_category":"Rulebooks","range":120,"source":["Core Rulebook"],"bloodline":["Aberrant"],"type":"Spell","speed":{},"duration":60,"weakness":{},"heighten_level":[5],"spell_type":"Spell","heighten_group":["5th rank"],"school":"conjuration","trait":["Conjuration"],"id":"spell-23","text":"\nBlack Tentacles Three Actions Source Core Rulebook pg. 321 Traditions Arcane, Occult Bloodline Aberrant Deities Abraxas, Etaris, Gogunta, Shivaska, Yog-Sothoth Cast material, somatic, verbal Range 120 feet Area 20-foot burst adjacent to a flat surface Duration 1 minute --- Oily black tentacles rise up and attempt to capture creatures in the area. Make spell attack rolls against the Fortitude DC of each creature in the area. Any creature you succeed against is grabbed by a tentacle and takes 3d6 bludgeoning damage. Whenever a creature ends its turn in the area, the tentacles attempt to grab that creature if they haven't already, and they deal 1d6 bludgeoning damage to any creature already grabbed. The tentacles' Escape DC is equal to your spell DC. A creature can attack a tentacle in an attempt to release its grip. Its AC is equal to your spell DC, and it is destroyed if it takes 12 or more damage. Even if destroyed, additional tentacles continue to grow in the area until the duration ends. You can Dismiss the spell.","tradition":["Arcane","Occult"],"area":[20],"skill_mod":{},"summary":"Tentacles in an area grab creatures.","primary_source":"Core Rulebook","trait_group":["School"],"level":5,"source_category":["Rulebooks"],"area_type":["burst"],"resistance":{},"url":"/Spells.aspx?ID=23","component":["material","somatic","verbal"],"name":"Black Tentacles","actions_number":6,"category":"spell","pfs":"Standard","actions":"Three Actions","deity":["Abraxas","Etaris","Gogunta","Shivaska","Yog-Sothoth"],"rarity":"common","slug":"spell-23"},{"remaster_name":["Blessed Boundary"],"primary_source_category":"Rulebooks","heighten":["+1"],"range":120,"source":["Core Rulebook"],"bloodline":["Angelic"],"type":"Spell","speed":{},"duration":60,"weakness":{},"heighten_level":[6,7,8,9,10],"spell_type":"Spell","heighten_group":["6th rank","Heightened 7th rank","Heightened 8th rank","Heightened 9th rank","Heightened 10th rank"],"school":"evocation","trait":["Evocation","Force"],"id":"spell-24","text":"\nBlade Barrier Three Actions Source Core Rulebook pg. 321 Tradition Divine Bloodline Angelic Cast material, somatic, verbal Range 120 feet Duration 1 minute --- Blades of force form a churning wall. The wall is a straight line 20 feet high, 120 feet long, and 2 inches thick, and it provides cover. The wall deals 7d8 force damage to each creature that's in the wall's space when it is created, that attempts to pass through the wall, or that ends its turn inside the wall. A basic Reflex save reduces the damage. A creature that succeeds at this save when the wall is created is pushed to the nearest space on the side of its choice. Creatures trying to move through the wall fail to do so if they critically fail the save, ending their movement adjacent to the wall. --- Heightened (+1) The damage increases by 1d8.","tradition":["Divine"],"skill_mod":{},"summary":"Form a wall of swords made of force.","primary_source":"Core Rulebook","trait_group":["School","Energy"],"level":6,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=24","component":["material","somatic","verbal"],"name":"Blade Barrier","actions_number":6,"category":"spell","pfs":"Standard","actions":"Three Actions","rarity":"common","slug":"spell-24"},{"primary_source_category":"Rulebooks","source":["Core Rulebook"],"type":"Spell","speed":{},"duration":60,"weakness":{},"heighten_level":[1],"spell_type":"Spell","heighten_group":["1st rank"],"school":"enchantment","trait":["Enchantment","Mental"],"id":"spell-25","text":"\nBless Two Actions Source Core Rulebook pg. 321 Traditions Divine, Occult Cast somatic, verbal Area 5-foot emanation Duration 1 minute --- Blessings from beyond help your companions strike true. You and your allies gain a +1 status bonus to attack rolls while within the emanation. Once per turn, starting the turn after you cast bless , you can use a single action, which has the concentrate trait, to increase the emanation's radius by 5 feet. Bless can counteract bane .","tradition":["Divine","Occult"],"area":[5],"skill_mod":{},"summary":"Strengthen allies' attacks in an aura around you.","primary_source":"Core Rulebook","trait_group":["School","Mechanics"],"level":1,"source_category":["Rulebooks"],"area_type":["emanation"],"resistance":{},"url":"/Spells.aspx?ID=25","component":["somatic","verbal"],"name":"Bless","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"common","slug":"spell-25"},{"primary_source_category":"Rulebooks","range":30,"source":["Core Rulebook"],"bloodline":["Hag"],"type":"Spell","speed":{},"weakness":{},"saving_throw":"Fortitude","heighten_level":[3],"spell_type":"Spell","heighten_group":["3rd rank"],"school":"necromancy","trait":["Incapacitation","Necromancy"],"id":"spell-26","text":"\nBlindness Two Actions Source Core Rulebook pg. 321 Traditions Arcane, Divine, Occult, Primal Bloodline Hag Cast somatic, verbal Range 30 feet Target 1 creature Saving Throw Fortitude --- You blind the target. The effect is determined by the target's Fortitude save. The target then becomes temporarily immune for 1 minute. Critical Success The target is unaffected. Success The target is blinded until its next turn begins. Failure The target is blinded for 1 minute. Critical Failure The target is blinded permanently.","tradition":["Arcane","Divine","Occult","Primal"],"skill_mod":{},"summary":"Strike a target blind.","primary_source":"Core Rulebook","trait_group":["Mechanics","School"],"level":3,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=26","target":"1 creature","component":["somatic","verbal"],"name":"Blindness","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"common","slug":"spell-26"},{"remaster_name":["Flicker"],"primary_source_category":"Rulebooks","heighten":["+2"],"source":["Core Rulebook"],"type":"Spell","speed":{},"duration":60,"weakness":{},"heighten_level":[4,6,8,10],"spell_type":"Spell","heighten_group":["4th rank","Heightened 6th rank","Heightened 8th rank","Heightened 10th rank"],"school":"conjuration","trait":["Conjuration","Teleportation"],"id":"spell-27","text":"\nBlink Two Actions Source Core Rulebook pg. 321 Traditions Arcane, Occult Deities Black Butterfly, Guardians of the Sacred Self, Nethys, Ng, Phi Deva Cast somatic, verbal Duration 1 minute --- You blink quickly between the Material Plane and the Ethereal Plane. You gain resistance 5 to all damage (except force). You can Sustain the Spell to vanish and reappear 10 feet away in a random direction determined by the GM; the movement doesn't trigger reactions. At the end of your turn, you vanish and reappear as above. --- Heightened (+2) The resistance increases by 3.","tradition":["Arcane","Occult"],"skill_mod":{},"summary":"Flit between the planes, vanishing and reappearing.","primary_source":"Core Rulebook","trait_group":["School","Mechanics"],"level":4,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=27","component":["somatic","verbal"],"name":"Blink","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","deity":["Black Butterfly","Guardians of the Sacred Self","Nethys","Ng","Phi Deva"],"rarity":"common","slug":"spell-27"},{"primary_source_category":"Rulebooks","range":0,"source":["Core Rulebook"],"type":"Spell","speed":{},"duration":60,"weakness":{},"heighten_level":[2],"spell_type":"Spell","heighten_group":["2nd rank"],"school":"illusion","trait":["Illusion","Visual"],"id":"spell-28","text":"\nBlur Two Actions Source Core Rulebook pg. 321 Traditions Arcane, Occult Deities Black Butterfly, Mahathallah, Nyarlathotep (The Veiled Voice), Sivanah Cast somatic, verbal Range touch Target 1 creature Duration 1 minute --- The target's form appears blurry. It becomes concealed. As the nature of this effect still leaves the target's location obvious, the target can't use this concealment to Hide or Sneak.","tradition":["Arcane","Occult"],"skill_mod":{},"summary":"Cause a target's form to become blurry and hard to hit.","primary_source":"Core Rulebook","trait_group":["School","Monster","Sense"],"level":2,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=28","target":"1 creature","component":["somatic","verbal"],"name":"Blur","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","deity":["Black Butterfly","Mahathallah","Nyarlathotep (The Veiled Voice)","Sivanah"],"rarity":"common","slug":"spell-28"},{"primary_source_category":"Rulebooks","range":60,"source":["Core Rulebook"],"bloodline":["Phoenix"],"type":"Spell","speed":{},"weakness":{},"heighten_level":[5],"spell_type":"Spell","heighten_group":["5th rank"],"school":"necromancy","trait":["Healing","Necromancy","Positive","Vitality"],"id":"spell-29","text":"\nBreath of Life Reaction Source Core Rulebook pg. 322 Tradition Divine Bloodline Phoenix Cast verbal Trigger A living creature within range would die. Range 60 feet Target the triggering creature --- Your blessing revives a creature at the moment of its death. You prevent the target from dying and restore Hit Points to the target equal to 4d8 plus your spellcasting ability modifier. You can't use breath of life if the triggering effect was disintegrate or a death effect.","tradition":["Divine"],"skill_mod":{},"summary":"React to revive a creature at the moment of its death.","primary_source":"Core Rulebook","trait_group":["Mechanics","School","Energy","Planar","Creature Type"],"level":5,"source_category":["Rulebooks"],"trigger":"A living creature within range would die.","resistance":{},"url":"/Spells.aspx?ID=29","target":"the triggering creature","component":["verbal"],"name":"Breath of Life","actions_number":1,"category":"spell","pfs":"Standard","actions":"Reaction","rarity":"common","slug":"spell-29"},{"remaster_name":["Breathe Fire"],"primary_source_category":"Rulebooks","heighten":["+1"],"source":["Core Rulebook"],"bloodline":["Elemental","Phoenix"],"type":"Spell","speed":{},"weakness":{},"saving_throw":"basic Reflex","heighten_level":[1,2,3,4,5,6,7,8,9,10],"spell_type":"Spell","heighten_group":["1st rank","Heightened 2nd rank","Heightened 3rd rank","Heightened 4th rank","Heightened 5th rank","Heightened 6th rank","Heightened 7th rank","Heightened 8th rank","Heightened 9th rank","Heightened 10th rank"],"school":"evocation","trait":["Evocation","Fire"],"id":"spell-30","text":"\nBurning Hands Two Actions Source Core Rulebook pg. 322 Traditions Arcane, Primal Bloodlines Elemental, Phoenix Deities Angradd, Chavazvug, Chohar, Dahak, Lady Nanbyo, Light of the Everlasting Flame, Mahja Firehair, Moloch, Nephthys, Nurgal, Ra, Rovagug, Sarenrae, Szuriel, Walkena, Ymeri, Zelishkar, Zursvaater Cast somatic, verbal Area 15-foot cone Saving Throw basic Reflex --- Gouts of flame rush from your hands. You deal 2d6 fire damage to creatures in the area. --- Heightened (+1) The damage increases by 2d6.","tradition":["Arcane","Primal"],"element":["Fire"],"area":[15],"skill_mod":{},"summary":"A small cone of flame rushes from your hands.","primary_source":"Core Rulebook","trait_group":["School","Energy","Elemental","Planar","Monster"],"level":1,"source_category":["Rulebooks"],"area_type":["cone"],"resistance":{},"url":"/Spells.aspx?ID=30","component":["somatic","verbal"],"name":"Burning Hands","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","deity":["Angradd","Chavazvug","Chohar","Dahak","Lady Nanbyo","Light of the Everlasting Flame","Mahja Firehair","Moloch","Nephthys","Nurgal","Ra","Rovagug","Sarenrae","Szuriel","Walkena","Ymeri","Zelishkar","Zursvaater"],"rarity":"common","slug":"spell-30"},{"remaster_name":["Calm"],"primary_source_category":"Rulebooks","range":120,"source":["Core Rulebook"],"bloodline":["Nymph","Psychopomp"],"type":"Spell","speed":{},"duration":60,"weakness":{},"saving_throw":"Will","heighten_level":[2],"spell_type":"Spell","heighten_group":["2nd rank"],"school":"enchantment","trait":["Emotion","Enchantment","Incapacitation","Mental"],"id":"spell-31","text":"\nCalm Emotions Two Actions Source Core Rulebook pg. 322 Traditions Divine, Occult Bloodlines Nymph, Psychopomp Cast somatic, verbal Range 120 feet Area 10-foot burst Saving Throw Will Duration sustained up to 1 minute --- You forcibly calm creatures in the area, soothing them into a nonviolent state; each creature must attempt a Will save. Critical Success The creature is unaffected. Success Calming urges impose a –1 status penalty to the creature's attack rolls. Failure Any emotion effects that would affect the creature are suppressed and the creature can't use hostile actions. If the target is subject to hostility from any other creature, it ceases to be affected by calm emotions . Critical Failure As failure, but hostility doesn't end the effect.","tradition":["Divine","Occult"],"area":[10],"skill_mod":{},"summary":"Suppress strong emotions and hostility.","primary_source":"Core Rulebook","trait_group":["Mechanics","School"],"level":2,"source_category":["Rulebooks"],"area_type":["burst"],"resistance":{},"url":"/Spells.aspx?ID=31","component":["somatic","verbal"],"name":"Calm Emotions","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"common","slug":"spell-31"},{"primary_source_category":"Rulebooks","range":1000,"source":["Core Rulebook"],"type":"Spell","speed":{},"weakness":{},"saving_throw":"basic Reflex","heighten_level":[10],"spell_type":"Spell","heighten_group":["10th rank"],"school":"evocation","trait":["Acid","Air","Cold","Earth","Electricity","Evocation","Fire","Water"],"id":"spell-32","text":"\nCataclysm Two Actions Source Core Rulebook pg. 322 Traditions Arcane, Primal Spell Lists Elemental Cast somatic, verbal Range 1,000 feet Area 60-foot burst Saving Throw basic Reflex --- You call upon the unimaginable power of world-ending cataclysms, ripping a small piece of each cataclysm and combining them together into one horrifically powerful attack. The following effects come down upon all creatures in the area. Treat the resistances of creatures in the area as if they were 10 lower for the purpose of determining the cataclysm's damage. Each creature attempts one basic Reflex save that applies to all five types of damage. Flesh-dissolving acid rain deals 3d10 acid damage. A roaring earthquake shakes and bludgeons creatures on the ground, dealing 3d10 bludgeoning damage. A blast of freezing wind deals 3d10 cold damage. Incredible lightning lashes the area, dealing 3d10 electricity damage. Beating winds churn across the sky, dealing 3d10 bludgeoning damage to creatures flying in the area. An instant tsunami sweeps over creatures in the area, dealing 3d10 bludgeoning damage with the water trait (doubled for creatures swimming in the area). A massive wildfire burns in a sudden inferno, dealing 3d10 fire damage. ","tradition":["Arcane","Primal","Elemental"],"element":["Air","Earth","Fire","Water"],"area":[60],"skill_mod":{},"summary":"Call an instant, damaging cataclysm.","primary_source":"Core Rulebook","trait_group":["Energy","Monster","Elemental","Planar","School"],"level":10,"source_category":["Rulebooks"],"area_type":["burst"],"resistance":{},"url":"/Spells.aspx?ID=32","component":["somatic","verbal"],"name":"Cataclysm","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"common","slug":"spell-32"},{"primary_source_category":"Rulebooks","heighten":["+1"],"range":500,"source":["Core Rulebook"],"type":"Spell","speed":{},"weakness":{},"saving_throw":"Reflex","heighten_level":[6,7,8,9,10],"spell_type":"Spell","heighten_group":["6th rank","Heightened 7th rank","Heightened 8th rank","Heightened 9th rank","Heightened 10th rank"],"school":"evocation","trait":["Electricity","Evocation"],"id":"spell-33","text":"\nChain Lightning Two Actions Source Core Rulebook pg. 322 Traditions Arcane, Primal Deities Anras, Cixyron, Dagon, Hei Feng, Ranginori, Rull, Vineshvakhi, Weight of the World Cast somatic, verbal Range 500 feet Target 1 creature, plus any number of additional creatures Saving Throw Reflex --- You discharge a powerful bolt of lightning at the target, dealing 8d12 electricity damage. The target must attempt a basic Reflex save. The electricity arcs to another creature within 30 feet of the first target, jumps to another creature within 30 feet of that target, and so on. You can end the chain at any point. You can't target the same creature more than once, and you must have line of effect to all targets. Roll the damage only once, and apply it to each target (halving or doubling as appropriate for its saving throw outcome). The chain ends if any one of the targets critically succeeds at its save. --- Heightened (+1) The damage increases by 1d12.","tradition":["Arcane","Primal"],"skill_mod":{},"summary":" Lightning jumps from creature to creature.","primary_source":"Core Rulebook","trait_group":["Energy","Monster","School"],"level":6,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=33","target":"1 creature, plus any number of additional creatures","component":["somatic","verbal"],"name":"Chain Lightning","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","deity":["Anras","Cixyron","Dagon","Hei Feng","Ranginori","Rull","Vineshvakhi","Weight of the World"],"rarity":"common","slug":"spell-33"},{"primary_source_category":"Rulebooks","heighten":["4th","8th"],"range":30,"source":["Core Rulebook"],"bloodline":["Diabolic","Fey","Nymph"],"type":"Spell","speed":{},"duration":3600,"weakness":{},"saving_throw":"Will","heighten_level":[1,4,8],"spell_type":"Spell","heighten_group":["1st rank","Heightened 4th rank","Heightened 8th rank"],"school":"enchantment","trait":["Emotion","Enchantment","Incapacitation","Mental"],"id":"spell-34","text":"\nCharm Two Actions Source Core Rulebook pg. 322 Traditions Arcane, Occult, Primal Bloodlines Diabolic, Fey, Nymph Deities Ardad Lili, Asmodeus, Belial, Calistria, Conqueror Worm, Corosbel, Hathor, Kugaptee, Nalinivati, Nyarlathotep (The Faceless Sphinx), Ozranvial, Ravithra, Razmir, Sturovenen, The Green Mother, Ussharassim, Velgaas, Zura Cast somatic, verbal Range 30 feet Target 1 creature Saving Throw Will Duration 1 hour --- To the target, your words are honey and your visage seems bathed in a dreamy haze. It must attempt a Will save, with a +4 circumstance bonus if you or your allies recently threatened it or used hostile actions against it. You can Dismiss the spell. If you use hostile actions against the target, the spell ends. When the spell ends, the target doesn't necessarily realize it was charmed unless its friendship with you or the actions you convinced it to take clash with its expectations, meaning you could potentially convince the target to continue being your friend via mundane means. Critical Success The target is unaffected and aware you tried to charm it. Success The target is unaffected but thinks your spell was something harmless instead of charm , unless it identifies the spell (see Identifying Spells). Failure The target's attitude becomes friendly toward you. If it was friendly, it becomes helpful. It can't use hostile actions against you. Critical Failure The target's attitude becomes helpful toward you, and it can't use hostile actions against you. --- Heightened (4th) The duration lasts until the next time you make your daily preparations. Heightened (8th) The duration lasts until the next time you make your daily preparations, and you can target up to 10 creatures.","tradition":["Arcane","Occult","Primal"],"skill_mod":{},"summary":"A creature becomes more friendly to you.","primary_source":"Core Rulebook","trait_group":["Mechanics","School"],"level":1,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=34","target":"1 creature","component":["somatic","verbal"],"name":"Charm","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","deity":["Ardad Lili","Asmodeus","Belial","Calistria","Conqueror Worm","Corosbel","Hathor","Kugaptee","Nalinivati","Nyarlathotep (The Faceless Sphinx)","Ozranvial","Ravithra","Razmir","Sturovenen","The Green Mother","Ussharassim","Velgaas","Zura"],"rarity":"common","slug":"spell-34"},{"remaster_name":["Void Warp"],"primary_source_category":"Rulebooks","heighten":["+1"],"range":0,"source":["Core Rulebook"],"bloodline":["Undead","Shadow"],"type":"Spell","speed":{},"weakness":{},"saving_throw":"Fortitude","heighten_level":[1,2,3,4,5,6,7,8,9,10],"spell_type":"Cantrip","heighten_group":["1st rank","Heightened 2nd rank","Heightened 3rd rank","Heightened 4th rank","Heightened 5th rank","Heightened 6th rank","Heightened 7th rank","Heightened 8th rank","Heightened 9th rank","Heightened 10th rank"],"school":"necromancy","trait":["Cantrip","Necromancy","Negative","Void"],"id":"spell-35","text":"\nChill Touch Two Actions Source Core Rulebook pg. 323 Traditions Arcane, Divine, Occult Bloodlines Undead, Shadow Mystery Bones Cast somatic, verbal Range touch Target 1 living or undead creature Saving Throw Fortitude --- Siphoning negative energy into yourself, your hand radiates a pale darkness. Your touch weakens the living and disorients undead, possibly even causing them to flee. The effect depends on whether the target is living or undead. Living Creature The spell deals negative damage equal to 1d4 plus your spellcasting modifier. The target attempts a basic Fortitude save, but is also enfeebled 1 for 1 round on a critical failure. Undead Creature The target is flat-footed for 1 round on a failed Fortitude save. On a critical failure, the target is also fleeing for 1 round unless it succeeds at a Will save. --- Heightened (+1) The negative damage to living creatures increases by 1d4.","tradition":["Arcane","Divine","Occult"],"skill_mod":{},"summary":"Your touch hurts the living or disorients undead.","primary_source":"Core Rulebook","trait_group":["Mechanics","School","Energy","Planar","Creature Type"],"level":1,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=35","target":"1 living or undead creature","component":["somatic","verbal"],"mystery":["Bones"],"name":"Chill Touch","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"common","slug":"spell-35"},{"primary_source_category":"Rulebooks","heighten":["+1"],"range":120,"source":["Core Rulebook"],"bloodline":["Shadow"],"type":"Spell","speed":{},"weakness":{},"heighten_level":[3,4,5,6,7,8,9,10],"spell_type":"Spell","heighten_group":["3rd rank","Heightened 4th rank","Heightened 5th rank","Heightened 6th rank","Heightened 7th rank","Heightened 8th rank","Heightened 9th rank","Heightened 10th rank"],"school":"evocation","trait":["Attack","Cold","Darkness","Evil","Evocation"],"id":"spell-36","text":"\nChilling Darkness Two Actions Source Core Rulebook pg. 323 Tradition Divine Bloodline Shadow Lesson Lesson of Shadow Cast somatic, verbal Range 120 feet Target 1 creature --- You shoot an utterly cold ray of darkness tinged with unholy energy. Make a ranged spell attack against the target. You deal 5d6 cold damage, plus 5d6 evil damage if the target is a celestial. If the ray passes through an area of magical light or targets a creature affected by magical light, chilling darkness attempts to counteract the light. If you need to determine whether the ray passes through an area of light, draw a line between yourself and the spell's target. Critical Success The target takes double damage. Success The target takes full damage. --- Heightened (+1) The cold damage increases by 2d6, and the evil damage against celestials increases by 2d6.","tradition":["Divine"],"skill_mod":{},"summary":"Ray of evil darkness deals cold damage, counteracts light, and harms celestials.","primary_source":"Core Rulebook","trait_group":["Mechanics","Energy","Monster","Alignment","School"],"level":3,"lesson":["Lesson of Shadow"],"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=36","target":"1 creature","component":["somatic","verbal"],"name":"Chilling Darkness","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"common","slug":"spell-36"},{"primary_source_category":"Rulebooks","heighten":["7th"],"range":120,"source":["Core Rulebook"],"bloodline":["Draconic"],"type":"Spell","speed":{},"duration":600,"weakness":{},"heighten_level":[5,7],"spell_type":"Spell","heighten_group":["5th rank","Heightened 7th rank"],"school":"abjuration","trait":["Abjuration"],"id":"spell-37","text":"\nChromatic Wall Three Actions Source Core Rulebook pg. 323 Traditions Arcane, Occult Bloodline Draconic Cast material, somatic, verbal Range 120 feet Duration 10 minutes --- You create an opaque wall of light in a single vibrant color. The wall is straight and vertical, stretching 60 feet long and 30 feet high. If the wall would pass through a creature, the spell is lost. The wall sheds bright light for 20 feet on each side, and dim light for the next 20 feet. You can ignore the wall's effects. Roll 1d4 to determine the color of the wall. Each color has a particular effect on items, effects, or creatures that attempt to pass through. Chromatic wall can't be counteracted normally; rather, each color is automatically counteracted when targeted by a specific spell, even if that spell's level is lower than that of chromatic wall . Red The wall destroys ranged weapon ammunition (such as arrows and crossbow bolts) that would pass through, and it deals 20 fire damage to anyone passing through, with a basic Reflex save. Cone of cold can counteract a red chromatic wall . Orange The wall destroys thrown weapons that would pass through, and it deals 25 acid damage to anyone passing through, with a basic Reflex save. Gust of wind can counteract an orange chromatic wall . Yellow The wall stops acid, cold, electricity, fire, force, negative, positive, and sonic effects from passing through, and it deals 30 electricity damage to anyone passing through, with a basic Reflex save. Disintegrate can counteract a yellow chromatic wall . Green The wall stops toxins, gases, and breath weapons from passing through. It deals 10 poison damage to anyone passing through and makes them enfeebled 1 for 1 minute. A basic Fortitude save reduces the damage and negates the enfeebled condition on a success. Passwall can counteract a green chromatic wall . --- Heightened (7th) The spell's duration increases to 1 hour. Roll 1d8 to determine the wall's color; the results for 5–8 are below. A red, orange, yellow, or green wall deals an extra 10 damage. Blue The wall stops auditory, petrification, sonic, and visual effects from passing through, and creatures passing through are subject to the effects of flesh to stone . Magic missile can counteract a blue chromatic wall . Indigo The wall stops divination and mental effects from passing through, and those passing through are subject to the effects of warp mind . Searing light can counteract an indigo chromatic wall . Violet The wall prevents spells from targeting the other side (area effects still cross as normal). Creatures passing through must succeed at a Will save or they are slowed 1 for 1 minute; on a critical failure, the creature is instead sent to another plane, with the effect of plane shift . Dispel magic can counteract a violet chromatic wall . Reroll, and creatures that pass through the wall take a –2 circumstance penalty to their saves. ","tradition":["Arcane","Occult"],"skill_mod":{},"summary":" A wall of light offers a unique protection based on its color.","primary_source":"Core Rulebook","trait_group":["School"],"level":5,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=37","component":["material","somatic","verbal"],"name":"Chromatic Wall","actions_number":6,"category":"spell","pfs":"Standard","actions":"Three Actions","rarity":"common","slug":"spell-37"},{"primary_source_category":"Rulebooks","heighten":["4th"],"range":0,"source":["Core Rulebook"],"type":"Spell","speed":{},"duration":60,"weakness":{},"heighten_level":[3,4],"spell_type":"Spell","heighten_group":["3rd rank","Heightened 4th rank"],"school":"abjuration","trait":["Abjuration","Uncommon"],"id":"spell-38","text":"\nCircle of Protection Three Actions Source Core Rulebook pg. 324 Traditions Divine, Occult Cast material, somatic, verbal Range touch Area 10-foot emanation centered on the touched creature Duration 1 minute --- You ward a creature and those nearby against a specified alignment. Choose chaotic, evil, good, or lawful; this spell gains the opposing trait. Creatures in the area gain a +1 status bonus to AC against attacks by creatures of the chosen alignment and to saves against effects from such creatures. This bonus increases to +3 against effects from such creatures that directly control the target and attacks made by summoned creatures of the chosen alignment. Summoned creatures of the chosen alignment can't willingly enter the area without succeeding at a Will save; repeated attempts use the first save result. --- Heightened (4th) The duration increases to 1 hour.","tradition":["Divine","Occult"],"area":[10],"skill_mod":{},"summary":"A creature emits an aura that protects those within against an alignment.","primary_source":"Core Rulebook","trait_group":["School","Rarity"],"level":3,"source_category":["Rulebooks"],"area_type":["emanation"],"resistance":{},"url":"/Spells.aspx?ID=38","component":["material","somatic","verbal"],"name":"Circle of Protection","actions_number":6,"category":"spell","pfs":"Standard","actions":"Three Actions","rarity":"uncommon","slug":"spell-38"},{"primary_source_category":"Rulebooks","range":500,"source":["Core Rulebook"],"type":"Spell","speed":{},"duration":600,"weakness":{},"heighten_level":[3],"spell_type":"Spell","heighten_group":["3rd rank"],"school":"divination","trait":["Divination","Scrying"],"id":"spell-39","text":"\nClairaudience Source Core Rulebook pg. 324 Traditions Arcane, Occult Deity Nameless Cast 1 minute (material, somatic, verbal) Range 500 feet Duration 10 minutes --- You create an invisible floating ear at a location within range (even if it's outside your line of sight or line of effect). It can't move, but you can hear through the ear as if using your normal auditory senses.","tradition":["Arcane","Occult"],"skill_mod":{},"summary":"Hear through an invisible magical sensor.","primary_source":"Core Rulebook","trait_group":["School","Mechanics"],"level":3,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=39","component":["material","somatic","verbal"],"name":"Clairaudience","actions_number":60,"category":"spell","pfs":"Standard","actions":"1 minute","deity":["Nameless"],"rarity":"common","slug":"spell-39"},{"primary_source_category":"Rulebooks","range":500,"source":["Core Rulebook"],"type":"Spell","speed":{},"duration":600,"weakness":{},"heighten_level":[4],"spell_type":"Spell","heighten_group":["4th rank"],"school":"divination","trait":["Divination","Scrying"],"id":"spell-40","text":"\nClairvoyance Source Core Rulebook pg. 324 Traditions Arcane, Occult Deities Barbatos, Followers of Fate, Kaldemash, Ravithra, Shadow Cabinet Cast 1 minute (material, somatic, verbal) Range 500 feet Duration 10 minutes --- You create an invisible floating eye at a location within range (even if it's outside your line of sight or line of effect). The eye can't move, but you can see in all directions from that point as if using your normal visual senses.","tradition":["Arcane","Occult"],"skill_mod":{},"summary":"See through an invisible magical sensor.","primary_source":"Core Rulebook","trait_group":["School","Mechanics"],"level":4,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=40","component":["material","somatic","verbal"],"name":"Clairvoyance","actions_number":60,"category":"spell","pfs":"Standard","actions":"1 minute","deity":["Barbatos","Followers of Fate","Kaldemash","Ravithra","Shadow Cabinet"],"rarity":"common","slug":"spell-40"},{"primary_source_category":"Rulebooks","range":30,"source":["Core Rulebook"],"bloodline":["Fey","Wyrmblessed"],"type":"Spell","speed":{},"duration":60,"weakness":{},"heighten_level":[5],"spell_type":"Spell","heighten_group":["5th rank"],"school":"illusion","trait":["Illusion","Visual"],"id":"spell-41","text":"\nCloak of Colors Two Actions Source Core Rulebook pg. 324 Traditions Arcane, Occult Bloodlines Fey, Wyrmblessed Deities Chaldira, Falayna, Pulura, Sturovenen, The Resplendent Court, Thisamet, Turvu, Ussharassim Cast somatic, verbal Range 30 feet Target 1 creature Duration 1 minute --- A cloak of swirling colors shrouds the target. Creatures are dazzled while adjacent to it, and attacking the target causes a brilliant flash of light. A creature that hits the target with a melee attack must attempt a Will save. Success The attacker is unaffected. Failure The attacker is blinded for 1 round. Critical Failure The attacker is stunned for 1 round. The creature is temporarily immune until the end of its turn; this effect has the incapacitation trait.","tradition":["Arcane","Occult"],"skill_mod":{},"summary":"Bright colors dazzle creatures near the target, and attacks cause blinding flashes of light.","primary_source":"Core Rulebook","trait_group":["School","Monster","Sense"],"level":5,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=41","target":"1 creature","component":["somatic","verbal"],"name":"Cloak of Colors","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","deity":["Chaldira","Falayna","Pulura","Sturovenen","The Resplendent Court","Thisamet","Turvu","Ussharassim"],"rarity":"common","slug":"spell-41"},{"remaster_name":["Toxic Cloud"],"primary_source_category":"Rulebooks","heighten":["+1"],"range":120,"source":["Core Rulebook"],"bloodline":["Undead"],"type":"Spell","speed":{},"duration":60,"weakness":{},"saving_throw":"basic Fortitude","heighten_level":[5,6,7,8,9,10],"spell_type":"Spell","heighten_group":["5th rank","Heightened 6th rank","Heightened 7th rank","Heightened 8th rank","Heightened 9th rank","Heightened 10th rank"],"school":"necromancy","trait":["Death","Necromancy","Poison"],"id":"spell-42","text":"\nCloudkill Three Actions Source Core Rulebook pg. 324 Traditions Arcane, Primal Bloodline Undead Deities Apollyon, Cixyron, Isph-Aun-Vuln, Nergal, Nhimbaloth, Sicva, Vorasha, Ydersius Cast material, somatic, verbal Range 120 feet Area 20-foot burst Saving Throw basic Fortitude Duration 1 minute --- You conjure a poisonous fog. This functions as obscuring mist , except the area moves 10 feet away from you each round. You deal 6d8 poison damage to each breathing creature that starts its turn in the spell's area. You can Dismiss the spell. --- Heightened (+1) The damage increases by 1d8.","tradition":["Arcane","Primal"],"area":[20],"skill_mod":{},"summary":"Poison creatures in a cloud that moves away from you.","primary_source":"Core Rulebook","trait_group":["Mechanics","School","Poison","Affliction"],"level":5,"source_category":["Rulebooks"],"area_type":["burst"],"resistance":{},"url":"/Spells.aspx?ID=42","component":["material","somatic","verbal"],"name":"Cloudkill","actions_number":6,"category":"spell","pfs":"Standard","actions":"Three Actions","deity":["Apollyon","Cixyron","Isph-Aun-Vuln","Nergal","Nhimbaloth","Sicva","Vorasha","Ydersius"],"rarity":"common","slug":"spell-42"},{"primary_source_category":"Rulebooks","heighten":["+1"],"source":["Core Rulebook"],"bloodline":["Shadow"],"type":"Spell","speed":{},"weakness":{},"heighten_level":[6,7,8,9,10],"spell_type":"Spell","heighten_group":["6th rank","Heightened 7th rank","Heightened 8th rank","Heightened 9th rank","Heightened 10th rank"],"school":"conjuration","trait":["Conjuration","Teleportation"],"id":"spell-43","text":"\nCollective Transposition Two Actions Source Core Rulebook pg. 324 Traditions Arcane, Occult Bloodline Shadow Deities Andoletta, Bolka, Lorris, The Readied Strike Cast somatic, verbal Area 30-foot emanation Target up to 2 creatures --- You teleport the targets to new positions within the area. The creatures must each be able to fit in their new space, and their positions must be unoccupied, entirely within the area, and in your line of sight. Unwilling creatures can attempt a Will save. Critical Success The target can teleport if it wants, but it chooses the destination within range. Success The target is unaffected. Failure You teleport the target and choose its destination. --- Heightened (+1) The number of targets increases by 1.","tradition":["Arcane","Occult"],"area":[30],"skill_mod":{},"summary":"Teleport up to two creatures to new positions near you.","primary_source":"Core Rulebook","trait_group":["School","Mechanics"],"level":6,"source_category":["Rulebooks"],"area_type":["emanation"],"resistance":{},"url":"/Spells.aspx?ID=43","target":"up to 2 creatures","component":["somatic","verbal"],"name":"Collective Transposition","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","deity":["Andoletta","Bolka","Lorris","The Readied Strike"],"rarity":"common","slug":"spell-43"},{"remaster_name":["Dizzying Colors"],"primary_source_category":"Rulebooks","source":["Core Rulebook"],"type":"Spell","speed":{},"weakness":{},"saving_throw":"Will","heighten_level":[1],"spell_type":"Spell","heighten_group":["1st rank"],"school":"illusion","trait":["Illusion","Incapacitation","Visual"],"id":"spell-44","text":"\nColor Spray Two Actions Source Core Rulebook pg. 324 Traditions Arcane, Occult Deities Lady Jingxi, Lalaci, Pulura, Shelyn, Thisamet Cast somatic, verbal Area 15-foot cone Saving Throw Will Duration 1 or more rounds (see below) --- Swirling colors affect viewers based on their Will saves. Critical Success The creature is unaffected. Success The creature is dazzled for 1 round. Failure The creature is stunned 1, blinded for 1 round, and dazzled for 1 minute. Critical Failure The creature is stunned for 1 round and blinded for 1 minute.","tradition":["Arcane","Occult"],"area":[15],"skill_mod":{},"summary":"Swirling colors dazzle or stun creatures.","primary_source":"Core Rulebook","trait_group":["School","Monster","Mechanics","Sense"],"level":1,"source_category":["Rulebooks"],"area_type":["cone"],"resistance":{},"url":"/Spells.aspx?ID=44","component":["somatic","verbal"],"name":"Color Spray","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","deity":["Lady Jingxi","Lalaci","Pulura","Shelyn","Thisamet"],"rarity":"common","slug":"spell-44"},{"primary_source_category":"Rulebooks","heighten":["5th"],"range":30,"source":["Core Rulebook"],"type":"Spell","speed":{},"weakness":{},"saving_throw":"Will","heighten_level":[1,5],"spell_type":"Spell","heighten_group":["1st rank","Heightened 5th rank"],"school":"enchantment","trait":["Auditory","Enchantment","Linguistic","Mental"],"id":"spell-45","text":"\nCommand Two Actions Source Core Rulebook pg. 325 Traditions Arcane, Divine, Occult Patron Themes Fervor, Pacts Cast somatic, verbal Range 30 feet Target 1 creature Saving Throw Will Duration until the end of the target's next turn --- You shout a command that's hard to ignore. You can command the target to approach you, run away (as if it had the fleeing condition), release what it's holding, drop prone, or stand in place. It can't Delay or take any reactions until it has obeyed your command. The effects depend on the target's Will save. Success The creature is unaffected. Failure For the first action on its next turn, the creature must use a single action to do as you command. Critical Failure The target must use all its actions on its next turn to obey your command. --- Heightened (5th) You can target up to 10 creatures.","tradition":["Arcane","Divine","Occult"],"skill_mod":{},"summary":"Bid a creature to approach, run, release something, lie prone, or stand up.","primary_source":"Core Rulebook","trait_group":["Sense","School","Mechanics"],"level":1,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=45","target":"1 creature","component":["somatic","verbal"],"name":"Command","patron_theme":["Fervor","Pacts"],"actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"common","slug":"spell-45"},{"remaster_name":["Translate"],"primary_source_category":"Rulebooks","heighten":["3rd","4th"],"range":30,"source":["Core Rulebook"],"type":"Spell","speed":{},"duration":3600,"weakness":{},"heighten_level":[2,3,4],"spell_type":"Spell","heighten_group":["2nd rank","Heightened 3rd rank","Heightened 4th rank"],"school":"divination","trait":["Divination"],"id":"spell-46","text":"\nComprehend Language Two Actions Source Core Rulebook pg. 325 Traditions Arcane, Divine, Occult Cast somatic, verbal Range 30 feet Target 1 creature Duration 1 hour --- The target can understand the meaning of a single language it is hearing or reading when you cast the spell. This doesn't let it understand codes, language couched in metaphor, and the like (subject to GM discretion). If the target can hear multiple languages and knows that, it can choose which language to understand; otherwise, choose one of the languages randomly. --- Heightened (3rd) The target can also speak the language. Heightened (4th) You can target up to 10 creatures, and targets can also speak the language.","tradition":["Arcane","Divine","Occult"],"skill_mod":{},"summary":"A creature understands one language.","primary_source":"Core Rulebook","trait_group":["School"],"level":2,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=46","target":"1 creature","component":["somatic","verbal"],"name":"Comprehend Language","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"common","slug":"spell-46"},{"remaster_name":["Howling Blizzard"],"primary_source_category":"Rulebooks","heighten":["+1"],"source":["Core Rulebook"],"type":"Spell","speed":{},"weakness":{},"saving_throw":"basic Reflex","heighten_level":[5,6,7,8,9,10],"spell_type":"Spell","heighten_group":["5th rank","Heightened 6th rank","Heightened 7th rank","Heightened 8th rank","Heightened 9th rank","Heightened 10th rank"],"school":"evocation","trait":["Cold","Evocation"],"id":"spell-47","text":"\nCone of Cold Two Actions Source Core Rulebook pg. 325 Traditions Arcane, Primal Deities Alglenweis, Kostchtchie, Sithhud, Umarik, Weight of the World Cast somatic, verbal Area 60-foot cone Saving Throw basic Reflex --- Icy cold rushes forth from your hands. You deal 12d6 cold damage to creatures in the area. --- Heightened (+1) The damage increases by 2d6.","tradition":["Arcane","Primal"],"area":[60],"skill_mod":{},"summary":"Bitter cold damages creatures in a cone.","primary_source":"Core Rulebook","trait_group":["Energy","Monster","School"],"level":5,"source_category":["Rulebooks"],"area_type":["cone"],"resistance":{},"url":"/Spells.aspx?ID=47","component":["somatic","verbal"],"name":"Cone of Cold","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","deity":["Alglenweis","Kostchtchie","Sithhud","Umarik","Weight of the World"],"rarity":"common","slug":"spell-47"},{"primary_source_category":"Rulebooks","heighten":["8th"],"range":30,"source":["Core Rulebook"],"bloodline":["Aberrant"],"type":"Spell","speed":{},"duration":60,"weakness":{},"saving_throw":"Will","heighten_level":[4,8],"spell_type":"Spell","heighten_group":["4th rank","Heightened 8th rank"],"school":"enchantment","trait":["Emotion","Enchantment","Mental"],"id":"spell-48","text":"\nConfusion Two Actions Source Core Rulebook pg. 325 Traditions Arcane, Occult Bloodline Aberrant Deities Hastur, Lahkgya, Musagani, Narriseminek Cast somatic, verbal Range 30 feet Target 1 creature Saving Throw Will Duration 1 minute --- You befuddle your target with strange impulses, causing it to act randomly. The effects are determined by the target's Will save. You can Dismiss the spell. Critical Success The target is unaffected. Success The target babbles incoherently and is stunned 1. Failure The target is confused for 1 minute. It can attempt a new save at the end of each of its turns to end the confusion. Critical Failure The target is confused for 1 minute, with no save to end early. --- Heightened (8th) You can target up to 10 creatures.","tradition":["Arcane","Occult"],"skill_mod":{},"summary":"Befuddle a creature, making it act randomly.","primary_source":"Core Rulebook","trait_group":["Mechanics","School"],"level":4,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=48","target":"1 creature","component":["somatic","verbal"],"name":"Confusion","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","deity":["Hastur","Lahkgya","Musagani","Narriseminek"],"rarity":"common","slug":"spell-48"},{"primary_source_category":"Rulebooks","heighten":["8th","9th","10th"],"source":["Core Rulebook"],"bloodline":["Phoenix"],"type":"Spell","speed":{},"weakness":{},"heighten_level":[7,8,9,10],"spell_type":"Spell","heighten_group":["7th rank","Heightened 8th rank","Heightened 9th rank","Heightened 10th rank"],"school":"abjuration","trait":["Abjuration"],"id":"spell-49","text":"\nContingency Source Core Rulebook pg. 326 Tradition Arcane Bloodline Phoenix Deities Abraxas, Aerekostes, Aroden, Dalenydra, Nalinivati, Nyarlathotep (The Veiled Voice), Valmallos Cast 10 minutes (material, somatic, verbal) Duration until the next time you make your daily preparations. --- You prepare a spell that will trigger later. While casting contingency , you also cast another spell of 4th level or lower with a casting time of no more than 3 actions. This companion spell must be one that can affect you. You must make any decisions for the spell when you cast contingency , such as choosing a damage type for resist energy . During the casting, choose a trigger under which the spell will be cast, using the same restrictions as for the trigger of a Ready action. Once contingency is cast, you can cause the companion spell to come into effect as a reaction with that trigger. It affects only you, even if it would affect more creatures. If you define complicated conditions, as determined by the GM, the trigger might fail. If you cast contingency again, the newer casting supersedes the older. --- Heightened (8th) You can choose a spell of 5th level or lower. Heightened (9th) You can choose a spell of 6th level or lower. Heightened (10th) You can choose a spell of 7th level or lower.","tradition":["Arcane"],"skill_mod":{},"summary":"Set up a spell to trigger later under your choice of circumstances.","primary_source":"Core Rulebook","trait_group":["School"],"level":7,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=49","component":["material","somatic","verbal"],"name":"Contingency","actions_number":600,"category":"spell","pfs":"Standard","actions":"10 minutes","deity":["Abraxas","Aerekostes","Aroden","Dalenydra","Nalinivati","Nyarlathotep (The Veiled Voice)","Valmallos"],"rarity":"common","slug":"spell-49"},{"remaster_name":["Everlight"],"primary_source_category":"Rulebooks","heighten":["+1"],"range":0,"source":["Core Rulebook"],"type":"Spell","speed":{},"weakness":{},"heighten_level":[2,3,4,5,6,7,8,9,10],"spell_type":"Spell","heighten_group":["2nd rank","Heightened 3rd rank","Heightened 4th rank","Heightened 5th rank","Heightened 6th rank","Heightened 7th rank","Heightened 8th rank","Heightened 9th rank","Heightened 10th rank"],"school":"evocation","trait":["Evocation","Light"],"id":"spell-50","text":"\nContinual Flame Three Actions Source Core Rulebook pg. 326 Traditions Arcane, Divine, Occult, Primal Cast material, somatic, verbal Cost 6 gp of ruby dust Range touch Target 1 object Duration unlimited --- A magical flame springs up from the object, as bright as a torch. It doesn't need oxygen, react to water, or generate heat. --- Heightened (+1) The cost increases as follows: 16 gp for 3rd level; 30 gp for 4th, 60 gp for 5th, 120 gp for 6th; 270 gp for 7th, 540 gp for 8th, 1,350 gp for 9th, and 3,350 gp for 10th.","tradition":["Arcane","Divine","Occult","Primal"],"skill_mod":{},"summary":"A magical flame burns indefinitely.","primary_source":"Core Rulebook","trait_group":["School","Mechanics"],"cost":"6 gp of ruby dust","level":2,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=50","target":"1 object","component":["material","somatic","verbal"],"name":"Continual Flame","actions_number":6,"category":"spell","pfs":"Standard","actions":"Three Actions","rarity":"common","slug":"spell-50"},{"primary_source_category":"Rulebooks","range":500,"source":["Core Rulebook"],"type":"Spell","speed":{},"weakness":{},"heighten_level":[5],"spell_type":"Spell","heighten_group":["5th rank"],"school":"evocation","trait":["Evocation","Water"],"id":"spell-51","text":"\nControl Water Two Actions Source Core Rulebook pg. 326 Traditions Arcane, Primal Deities Aminara, Bokrug, Embaral, Gozreh, Hanspur, Hataam, Isis, Lady Nanbyo, Lysianassa, Neith, Oaur-Ooung, Orgesh, Pharimia, Seafarer's Hope, Srikalis, Sritaming, and Sribaril, Waves of the Boundless Sea, Zogmugot Cast somatic, verbal Range 500 feet Area 50 feet long by 50 feet wide --- By imposing your will upon the water, you can raise or lower the level of water in the chosen area by 10 feet. Water creatures in the area are subjected to the effects of slow .","tradition":["Arcane","Primal"],"element":["Water"],"area":[50,50],"skill_mod":{},"summary":"Raise or lower water in a large area.","primary_source":"Core Rulebook","trait_group":["School","Elemental","Planar","Monster"],"level":5,"source_category":["Rulebooks"],"area_type":["square"],"resistance":{},"url":"/Spells.aspx?ID=51","component":["somatic","verbal"],"name":"Control Water","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","deity":["Aminara","Bokrug","Embaral","Gozreh","Hanspur","Hataam","Isis","Lady Nanbyo","Lysianassa","Neith","Oaur-Ooung","Orgesh","Pharimia","Seafarer's Hope","Srikalis, Sritaming, and Sribaril","Waves of the Boundless Sea","Zogmugot"],"rarity":"common","slug":"spell-51"},{"primary_source_category":"Rulebooks","heighten":["4th","6th","8th"],"range":30,"source":["Core Rulebook"],"type":"Spell","speed":{},"weakness":{},"heighten_level":[2,4,6,8],"spell_type":"Spell","heighten_group":["2nd rank","Heightened 4th rank","Heightened 6th rank","Heightened 8th rank"],"school":"conjuration","trait":["Conjuration"],"id":"spell-52","text":"\nCreate Food Source Core Rulebook pg. 326 Traditions Arcane, Divine, Primal Cast 1 hour (somatic, verbal) Range 30 feet --- You create enough food to feed six Medium creatures for a day. This food is bland and unappealing, but it is nourishing. After 1 day, if no one has eaten the food, it decays and becomes inedible. Most Small creatures eat one-quarter as much as a Medium creature (one-sixteenth as much for most Tiny creatures), and most Large creatures eat 10 times as much (100 times as much for Huge creatures and so on). --- Heightened (4th) You can feed 12 Medium creatures. Heightened (6th) You can feed 50 Medium creatures. Heightened (8th) You can feed 200 Medium creatures.","tradition":["Arcane","Divine","Primal"],"skill_mod":{},"summary":"Conjure food that can feed multiple creatures.","primary_source":"Core Rulebook","trait_group":["School"],"level":2,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=52","component":["somatic","verbal"],"name":"Create Food","actions_number":3600,"category":"spell","pfs":"Standard","actions":"1 hour","rarity":"common","slug":"spell-52"},{"primary_source_category":"Rulebooks","range":0,"source":["Core Rulebook"],"type":"Spell","speed":{},"weakness":{},"heighten_level":[1],"spell_type":"Spell","heighten_group":["1st rank"],"school":"conjuration","trait":["Conjuration","Water"],"id":"spell-53","text":"\nCreate Water Two Actions Source Core Rulebook pg. 326 Traditions Arcane, Divine, Primal Cast somatic, verbal Range 0 feet --- As you cup your hands, water begins to flow forth from them. You create 2 gallons of water. If no one drinks it, it evaporates after 1 day.","tradition":["Arcane","Divine","Primal"],"element":["Water"],"skill_mod":{},"summary":"Conjure 2 gallons of water.","primary_source":"Core Rulebook","trait_group":["School","Elemental","Planar","Monster"],"level":1,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=53","component":["somatic","verbal"],"name":"Create Water","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"common","slug":"spell-53"},{"primary_source_category":"Rulebooks","heighten":["5th"],"range":0,"source":["Core Rulebook"],"bloodline":["Genie"],"type":"Spell","speed":{},"duration":3600,"weakness":{},"heighten_level":[4,5],"spell_type":"Spell","heighten_group":["4th rank","Heightened 5th rank"],"school":"conjuration","trait":["Conjuration"],"id":"spell-54","text":"\nCreation Source Core Rulebook pg. 326 Traditions Arcane, Primal Bloodline Genie Deities Abadar, Aesocar, Alglenweis, Apsu, Bharnarol, Bolka, Brigh, Demon Bringers, Inna, Isis, Liisglan, Mammon, Nocticula, Radiant Prism, Shelyn, Stone's Blood, Sun Wukong, The Endless Road, The Laborer's Bastion, Torag, Varg, Wheels of Innovation, Wulgren, Zogmugot Cast 1 minute (material, somatic, verbal) Range 0 feet Duration 1 hour --- You conjure a temporary object from eldritch energy. It must be of vegetable matter (such as wood or paper) and 5 cubic feet or smaller. It can't rely on intricate artistry or complex moving parts, never fulfills a cost or the like, and can't be made of precious materials or materials with a rarity of uncommon or higher. It is obviously temporarily conjured, and thus can't be sold or passed off as a genuine item. --- Heightened (5th) The item is metal and can include common minerals, like feldspar or quartz.","tradition":["Arcane","Primal"],"skill_mod":{},"summary":"Make a temporary object.","primary_source":"Core Rulebook","trait_group":["School"],"level":4,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=54","component":["material","somatic","verbal"],"name":"Creation","actions_number":60,"category":"spell","pfs":"Standard","actions":"1 minute","deity":["Abadar","Aesocar","Alglenweis","Apsu","Bharnarol","Bolka","Brigh","Demon Bringers","Inna","Isis","Liisglan","Mammon","Nocticula","Radiant Prism","Shelyn","Stone's Blood","Sun Wukong","The Endless Road","The Laborer's Bastion","Torag","Varg","Wheels of Innovation","Wulgren","Zogmugot"],"rarity":"common","slug":"spell-54"},{"primary_source_category":"Rulebooks","heighten":["+1"],"range":30,"source":["Core Rulebook"],"type":"Spell","speed":{},"weakness":{},"saving_throw":"Will","heighten_level":[3,4,5,6,7,8,9,10],"spell_type":"Spell","heighten_group":["3rd rank","Heightened 4th rank","Heightened 5th rank","Heightened 6th rank","Heightened 7th rank","Heightened 8th rank","Heightened 9th rank","Heightened 10th rank"],"school":"enchantment","trait":["Enchantment","Mental"],"id":"spell-55","text":"\nCrisis of Faith Two Actions Source Core Rulebook pg. 326 Tradition Divine Cast somatic, verbal Range 30 feet Target 1 creature Saving Throw Will --- You assault the target's faith, riddling the creature with doubt and mental turmoil that deal 6d6 mental damage, or 6d8 mental damage if it can cast divine spells. The effects are determined by its Will save. Critical Success The target is unaffected. Success The target takes half damage. Failure The target takes full damage; if the target can cast divine spells, it's stupefied 1 for 1 round. Critical Failure The target takes double damage, is stupefied 1 for 1 round, and can't cast divine spells for 1 round. To many deities, casting this spell on a follower of your own deity without significant cause is anathema. --- Heightened (+1) The damage increases by 2d6 (or by 2d8 if the target is a divine spellcaster).","tradition":["Divine"],"skill_mod":{},"summary":"Cause mental damage and possibly make a worshipper unable to cast spells.","primary_source":"Core Rulebook","trait_group":["School","Mechanics"],"level":3,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=55","target":"1 creature","component":["somatic","verbal"],"name":"Crisis of Faith","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"common","slug":"spell-55"},{"primary_source_category":"Rulebooks","heighten":["10th"],"range":60,"source":["Core Rulebook"],"type":"Spell","speed":{},"duration":600,"weakness":{},"heighten_level":[9,10],"spell_type":"Spell","heighten_group":["9th rank","Heightened 10th rank"],"school":"enchantment","trait":["Enchantment","Linguistic","Mental","Uncommon"],"id":"spell-56","text":"\nCrusade Two Actions Source Core Rulebook pg. 327 Tradition Divine Cast somatic, verbal Range 60 feet Target up to 4 creatures Duration 10 minutes --- You issue a divine mandate or proclaim a cause to the targets. It can be to attain an item, claim a patch of land, slay a creature, war with a group, or be entirely peaceful. Your cause can't force the targets to harm one another or themselves. The targets become completely dedicated to that cause, depending on their levels. They choose their own actions, but they favor direct action over inaction or indirect action. 13th or Lower The target is so dedicated to the cause that it pursues the cause to the death (unless you say otherwise). 14th The target is dedicated to the cause, but the spell ends for the target if it's reduced to half its maximum Hit Points or fewer. 15th As 14th, plus the target can attempt a Will save at the end of each of its turns to end the spell for itself. The spell ends for all creatures if you or one of your allies uses a hostile action against a target, or when the cause is completed. The GM might determine this spell has alignment traits befitting the cause. --- Heightened (10th) The level for each category increases by 2.","tradition":["Divine"],"skill_mod":{},"summary":"Creatures become dedicated to a cause of your choice.","primary_source":"Core Rulebook","trait_group":["School","Mechanics","Rarity"],"level":9,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=56","target":"up to 4 creatures","component":["somatic","verbal"],"name":"Crusade","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"uncommon","slug":"spell-56"},{"remaster_name":["Wave of Despair"],"primary_source_category":"Rulebooks","heighten":["7th"],"source":["Core Rulebook"],"bloodline":["Diabolic","Nymph"],"type":"Spell","speed":{},"weakness":{},"saving_throw":"Will","heighten_level":[5,7],"spell_type":"Spell","heighten_group":["5th rank","Heightened 7th rank"],"school":"enchantment","trait":["Emotion","Enchantment","Mental"],"id":"spell-57","text":"\nCrushing Despair Two Actions Source Core Rulebook pg. 327 Traditions Arcane, Occult Bloodlines Diabolic, Nymph Deities Ahriman, Chamiaholom, Charon, Gaasham, Groetus, Haborym, Mrtyu, Nyarlathotep (The Faceless Sphinx), Ozranvial, Sifkesh, The Lost Prince Cast somatic, verbal Area 30-foot cone Saving Throw Will Duration 1 or more rounds --- You inflict despair on creatures in the area. The effects for each creature are determined by its Will save. Critical Success The creature is unaffected. Success For 1 round, the creature can't use reactions and must attempt another save at the start of its turn; on a failure, it is slowed 1 for that turn as it sobs uncontrollably. Failure As success, but the duration is 1 minute. Critical Failure As failure, and the creature is automatically slowed 1 for 1 minute. --- Heightened (7th) The area increases to a 60-foot cone.","tradition":["Arcane","Occult"],"area":[30],"skill_mod":{},"summary":"Make a creature sob uncontrollably.","primary_source":"Core Rulebook","trait_group":["Mechanics","School"],"level":5,"source_category":["Rulebooks"],"area_type":["cone"],"resistance":{},"url":"/Spells.aspx?ID=57","component":["somatic","verbal"],"name":"Crushing Despair","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","deity":["Ahriman","Chamiaholom","Charon","Gaasham","Groetus","Haborym","Mrtyu","Nyarlathotep (The Faceless Sphinx)","Ozranvial","Sifkesh","The Lost Prince"],"rarity":"common","slug":"spell-57"},{"remaster_name":["Light"],"primary_source_category":"Rulebooks","range":120,"source":["Core Rulebook"],"type":"Spell","speed":{},"weakness":{},"heighten_level":[1],"spell_type":"Cantrip","heighten_group":["1st rank"],"school":"evocation","trait":["Cantrip","Evocation","Light"],"id":"spell-58","text":"\nDancing Lights Two Actions Source Core Rulebook pg. 327 Traditions Arcane, Occult, Primal Mystery Cosmos Cast somatic, verbal Range 120 feet Duration sustained --- You create up to four floating lights, no two of which are more than 10 feet apart. Each sheds light like a torch. When you Sustain the Spell, you can move any number of lights up to 60 feet. Each light must remain within 120 feet of you and within 10 feet of all others, or it winks out.","tradition":["Arcane","Occult","Primal"],"skill_mod":{},"summary":"Create four floating lights you can move.","primary_source":"Core Rulebook","trait_group":["Mechanics","School"],"level":1,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=58","component":["somatic","verbal"],"mystery":["Cosmos"],"name":"Dancing Lights","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"common","slug":"spell-58"},{"primary_source_category":"Rulebooks","heighten":["4th"],"range":120,"source":["Core Rulebook"],"bloodline":["Shadow"],"type":"Spell","speed":{},"duration":60,"weakness":{},"heighten_level":[2,4],"spell_type":"Spell","heighten_group":["2nd rank","Heightened 4th rank"],"school":"evocation","trait":["Darkness","Evocation"],"id":"spell-59","text":"\nDarkness Three Actions Source Core Rulebook pg. 327 Traditions Arcane, Divine, Occult, Primal Bloodline Shadow Cast material, somatic, verbal Range 120 feet Area 20-foot burst Duration 1 minute --- You create a shroud of darkness that prevents light from penetrating or emanating within the area. Light does not enter the area and any non-magical light sources, such as a torch or lantern, do not emanate any light while inside the area, even if their light radius would extend beyond the darkness. This also suppresses magical light of your darkness spell's level or lower. Light can't pass through, so creatures in the area can't see outside. From outside, it appears as a globe of pure darkness. --- Heightened (4th) Even creatures with darkvision (but not greater darkvision) can barely see through the darkness. They treat targets seen through the darkness as concealed.","tradition":["Arcane","Divine","Occult","Primal"],"area":[20],"skill_mod":{},"summary":"Suppress all light in an area.","primary_source":"Core Rulebook","trait_group":["Mechanics","School"],"level":2,"source_category":["Rulebooks"],"area_type":["burst"],"resistance":{},"url":"/Spells.aspx?ID=59","component":["material","somatic","verbal"],"name":"Darkness","actions_number":6,"category":"spell","pfs":"Standard","actions":"Three Actions","rarity":"common","slug":"spell-59"},{"primary_source_category":"Rulebooks","heighten":["3rd","5th"],"source":["Core Rulebook"],"type":"Spell","speed":{},"duration":3600,"weakness":{},"heighten_level":[2,3,5],"spell_type":"Spell","heighten_group":["2nd rank","Heightened 3rd rank","Heightened 5th rank"],"school":"divination","trait":["Divination"],"id":"spell-60","text":"\nDarkvision Two Actions Source Core Rulebook pg. 327 Traditions Arcane, Divine, Occult, Primal Spell Lists Elemental Cast somatic, verbal Duration 1 hour --- You grant yourself supernatural sight in areas of darkness. You gain darkvision. --- Heightened (3rd) The spell's range is touch and it targets 1 willing creature. Heightened (5th) The spell's range is touch and it targets 1 willing creature. The duration is until the next time you make your daily preparations.","tradition":["Arcane","Divine","Occult","Primal","Elemental"],"element":["Universal"],"skill_mod":{},"summary":"See in the dark.","primary_source":"Core Rulebook","trait_group":["School"],"level":2,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=60","component":["somatic","verbal"],"name":"Darkvision","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"common","slug":"spell-60"},{"primary_source_category":"Rulebooks","heighten":["+2"],"range":60,"source":["Core Rulebook"],"bloodline":["Aberrant","Hag"],"type":"Spell","speed":{},"duration":6,"weakness":{},"saving_throw":"Will","heighten_level":[1,3,5,7,9],"spell_type":"Cantrip","heighten_group":["1st rank","Heightened 3rd rank","Heightened 5th rank","Heightened 7th rank","Heightened 9th rank"],"school":"enchantment","trait":["Cantrip","Enchantment","Mental","Nonlethal"],"id":"spell-61","text":"\nDaze Two Actions Source Core Rulebook pg. 327 Traditions Arcane, Divine, Occult Bloodlines Aberrant, Hag Cast somatic, verbal Range 60 feet Target 1 creature Saving Throw Will Duration 1 round --- You cloud the target's mind and daze it with a mental jolt. The jolt deals mental damage equal to your spellcasting ability modifier; the target must attempt a basic Will save. If the target critically fails the save, it is also stunned 1. --- Heightened (+2) The damage increases by 1d6.","tradition":["Arcane","Divine","Occult"],"skill_mod":{},"summary":"Damage a creature's mind and possibly stun it.","primary_source":"Core Rulebook","trait_group":["Mechanics","School","Weapon"],"level":1,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=61","target":"1 creature","component":["somatic","verbal"],"name":"Daze","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"common","slug":"spell-61"},{"primary_source_category":"Rulebooks","range":30,"source":["Core Rulebook"],"type":"Spell","speed":{},"weakness":{},"saving_throw":"Fortitude","heighten_level":[2],"spell_type":"Spell","heighten_group":["2nd rank"],"school":"necromancy","trait":["Necromancy"],"id":"spell-62","text":"\nDeafness Two Actions Source Core Rulebook pg. 327 Traditions Arcane, Divine, Occult, Primal Cast somatic, verbal Range 30 feet Target 1 creature Saving Throw Fortitude --- The target loses hearing; it must attempt a Fortitude save. The target is then temporarily immune for 1 minute. Critical Success The target is unaffected. Success The target is deafened for 1 round. Failure The target is deafened for 10 minutes. Critical Failure The target is deafened permanently.","tradition":["Arcane","Divine","Occult","Primal"],"skill_mod":{},"summary":"Make a creature deaf.","primary_source":"Core Rulebook","trait_group":["School"],"level":2,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=62","target":"1 creature","component":["somatic","verbal"],"name":"Deafness","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"common","slug":"spell-62"},{"primary_source_category":"Rulebooks","range":0,"source":["Core Rulebook"],"type":"Spell","speed":{},"weakness":{},"saving_throw":"Will","heighten_level":[2],"spell_type":"Spell","heighten_group":["2nd rank"],"school":"necromancy","trait":["Death","Necromancy"],"id":"spell-63","text":"\nDeath Knell Two Actions Source Core Rulebook pg. 328 Traditions Divine, Occult Cast somatic, verbal Range touch Target 1 living creature that has 0 HP Saving Throw Will --- You snuff the life out of a creature on the brink of death. The target must attempt a Will save. If this kills it, you gain 10 temporary HP and a +1 status bonus to attack and damage rolls for 10 minutes. Critical Success The target is unaffected. Success The target's dying value increases by 1. Failure The target dies.","tradition":["Divine","Occult"],"skill_mod":{},"summary":"Finish off a creature who's near death.","primary_source":"Core Rulebook","trait_group":["Mechanics","School"],"level":2,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=63","target":"1 living creature that has 0 HP","component":["somatic","verbal"],"name":"Death Knell","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"common","slug":"spell-63"},{"primary_source_category":"Rulebooks","range":0,"source":["Core Rulebook"],"bloodline":["Psychopomp"],"type":"Spell","speed":{},"duration":600,"weakness":{},"heighten_level":[5],"spell_type":"Spell","heighten_group":["5th rank"],"school":"abjuration","trait":["Abjuration"],"id":"spell-64","text":"\nDeath Ward Two Actions Source Core Rulebook pg. 328 Traditions Divine, Occult, Primal Bloodline Psychopomp Cast somatic, verbal Range touch Target 1 living creature touched Duration 10 minutes --- You shield a creature from the ravages of negative energy. It receives a +4 status bonus to saves against death and negative effects, gains negative resistance 10, and suppresses the effects of the doomed condition.","tradition":["Divine","Occult","Primal"],"skill_mod":{},"summary":"Protect a creature against negative energy.","primary_source":"Core Rulebook","trait_group":["School"],"level":5,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=64","target":"1 living creature touched","component":["somatic","verbal"],"name":"Death Ward","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"common","slug":"spell-64"},{"primary_source_category":"Rulebooks","heighten":["2nd"],"source":["Core Rulebook"],"type":"Spell","speed":{},"weakness":{},"heighten_level":[1,2],"spell_type":"Spell","heighten_group":["1st rank","Heightened 2nd rank"],"school":"divination","trait":["Detection","Divination","Uncommon"],"id":"spell-65","text":"\nDetect Alignment Two Actions Source Core Rulebook pg. 328 Traditions Divine, Occult Cast somatic, verbal Area 30-foot emanation --- Your eyes glow as you sense aligned auras. Choose chaotic, evil, good, or lawful. You detect auras of that alignment. You receive no information beyond presence or absence. You can choose not to detect creatures or effects you're aware have that alignment. Only creatures of 6th level or higher—unless divine spellcasters, undead, or beings from the Outer Sphere—have alignment auras. --- Heightened (2nd) You learn each aura's location and strength. Alignment Aura The strength of an alignment aura depends on the level of the creature, item, or spell. The auras of undead, clerics and other divine spellcasters with a patron deity, and creatures from the Outer Sphere are one step stronger than normal (faint instead of none, for example). ## Alignment Aura Creature or Item Level Spell or Effect Level Aura Strength 0-5 — None 6-10 0-3 Faint 11-15 4-7 Moderate 16-20 8-9 Powerful 21+ 10 Overwhelming ","tradition":["Divine","Occult"],"area":[30],"skill_mod":{},"summary":"See auras of a chosen alignment.","primary_source":"Core Rulebook","trait_group":["Mechanics","School","Rarity"],"level":1,"source_category":["Rulebooks"],"area_type":["emanation"],"resistance":{},"url":"/Spells.aspx?ID=65","component":["somatic","verbal"],"name":"Detect Alignment","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"uncommon","slug":"spell-65"},{"primary_source_category":"Rulebooks","heighten":["3rd","4th"],"source":["Core Rulebook"],"bloodline":["Imperial","Genie","Phoenix","Harrow"],"type":"Spell","speed":{},"weakness":{},"heighten_level":[1,3,4],"spell_type":"Cantrip","heighten_group":["1st rank","Heightened 3rd rank","Heightened 4th rank"],"school":"divination","trait":["Cantrip","Detection","Divination"],"id":"spell-66","text":"\nDetect Magic Two Actions Source Core Rulebook pg. 328 Traditions Arcane, Divine, Occult, Primal Spell Lists Elemental Bloodlines Imperial, Genie, Phoenix, Harrow Cast somatic, verbal Area 30-foot emanation --- You send out a pulse that registers the presence of magic. You receive no information beyond the presence or absence of magic. You can choose to ignore magic you're fully aware of, such as the magic items and ongoing spells of you and your allies. You detect illusion magic only if that magic's effect has a lower level than the level of your detect magic spell. However, items that have an illusion aura but aren't deceptive in appearance (such as an invisibility potion ) typically are detected normally. --- Heightened (3rd) You learn the school of magic for the highest-level effect within range that the spell detects. If multiple effects are equally strong, the GM determines which you learn. Heightened (4th) As 3rd level, but you also pinpoint the source of the highest-level magic. Like for an imprecise sense, you don't learn the exact location, but can narrow down the source to within a 5-foot cube (or the nearest if larger than that).","tradition":["Arcane","Divine","Occult","Primal","Elemental"],"element":["Universal"],"area":[30],"skill_mod":{},"summary":"Sense whether magic is nearby.","primary_source":"Core Rulebook","trait_group":["Mechanics","School"],"level":1,"source_category":["Rulebooks"],"area_type":["emanation"],"resistance":{},"url":"/Spells.aspx?ID=66","component":["somatic","verbal"],"name":"Detect Magic","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"common","slug":"spell-66"},{"primary_source_category":"Rulebooks","heighten":["2nd"],"range":30,"source":["Core Rulebook"],"type":"Spell","speed":{},"weakness":{},"heighten_level":[1,2],"spell_type":"Spell","heighten_group":["1st rank","Heightened 2nd rank"],"school":"divination","trait":["Detection","Divination","Uncommon"],"id":"spell-67","text":"\nDetect Poison Two Actions Source Core Rulebook pg. 328 Traditions Divine, Primal Cast somatic, verbal Range 30 feet Target 1 object or creature --- You detect whether a creature is venomous or poisonous, or if an object is poison or has been poisoned. You do not ascertain whether the target is poisonous in multiple ways, nor do you learn the type or types of poison. Certain substances, like lead and alcohol, are poisons and so mask other poisons. --- Heightened (2nd) You learn the number and types of poison.","tradition":["Divine","Primal"],"skill_mod":{},"summary":"Determine whether an object or creature is poisonous or venomous.","primary_source":"Core Rulebook","trait_group":["Mechanics","School","Rarity"],"level":1,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=67","target":"1 object or creature","component":["somatic","verbal"],"name":"Detect Poison","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"uncommon","slug":"spell-67"},{"primary_source_category":"Rulebooks","heighten":["6th"],"source":["Core Rulebook"],"type":"Spell","speed":{},"duration":3600,"weakness":{},"heighten_level":[4,6],"spell_type":"Spell","heighten_group":["4th rank","Heightened 6th rank"],"school":"divination","trait":["Detection","Divination","Uncommon"],"id":"spell-68","text":"\nDetect Scrying Two Actions Source Core Rulebook pg. 328 Traditions Arcane, Occult Cast somatic, verbal Area 30-foot emanation Duration 1 hour --- By tapping into trace divinatory auras, you detect the presence of scrying effects in the area. If detect scrying is higher level than a scrying effect, you gain a glimpse of the scrying creature and learn its approximate distance and direction. --- Heightened (6th) The duration is until the next time you make your daily preparations.","tradition":["Arcane","Occult"],"area":[30],"skill_mod":{},"summary":"Find out if scrying effects are in the area.","primary_source":"Core Rulebook","trait_group":["Mechanics","School","Rarity"],"level":4,"source_category":["Rulebooks"],"area_type":["emanation"],"resistance":{},"url":"/Spells.aspx?ID=68","component":["somatic","verbal"],"name":"Detect Scrying","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"uncommon","slug":"spell-68"},{"remaster_name":["Translocate"],"primary_source_category":"Rulebooks","heighten":["5th"],"range":120,"source":["Core Rulebook"],"bloodline":["Imperial"],"type":"Spell","speed":{},"weakness":{},"heighten_level":[4,5],"spell_type":"Spell","heighten_group":["4th rank","Heightened 5th rank"],"school":"conjuration","trait":["Conjuration","Teleportation"],"id":"spell-69","text":"\nDimension Door Two Actions Source Core Rulebook pg. 328 Traditions Arcane, Occult Bloodline Imperial Deities Alseta, Areshkagal, Cosmic Caravan, Desna, Eiseth, Faith in the Fallen, Suyuddha, Turvu Cast somatic, verbal Range 120 feet --- Opening a door that bypasses normal space, you instantly transport yourself and any items you're wearing and holding from your current space to a clear space within range you can see. If this would bring another creature with you—even if you're carrying it in an extradimensional container—the spell is lost. --- Heightened (5th) The range increases to 1 mile. You don't need to be able to see your destination, as long as you have been there in the past and know its relative location and distance from you. You are temporarily immune for 1 hour.","tradition":["Arcane","Occult"],"skill_mod":{},"summary":"Teleport yourself up to 120 feet.","primary_source":"Core Rulebook","trait_group":["School","Mechanics"],"level":4,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=69","component":["somatic","verbal"],"name":"Dimension Door","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","deity":["Alseta","Areshkagal","Cosmic Caravan","Desna","Eiseth","Faith in the Fallen","Suyuddha","Turvu"],"rarity":"common","slug":"spell-69"},{"remaster_name":["Planar Tether"],"primary_source_category":"Rulebooks","range":30,"source":["Core Rulebook"],"bloodline":["Psychopomp"],"type":"Spell","speed":{},"weakness":{},"saving_throw":"Will","heighten_level":[4],"spell_type":"Spell","heighten_group":["4th rank"],"school":"abjuration","trait":["Abjuration"],"id":"spell-70","text":"\nDimensional Anchor Two Actions Source Core Rulebook pg. 329 Traditions Arcane, Divine, Occult Bloodline Psychopomp Cast somatic, verbal Range 30 feet Target 1 creature Saving Throw Will Duration varies --- You interfere with the target's ability to teleport and travel between dimensions. Dimensional anchor attempts to counteract any teleportation effect, or any effect that would move the target to a different plane. The duration is determined by the target's Will save. Critical Success The target is unaffected. Success The effect's duration is 1 minute. Failure The effect's duration is 10 minutes. Critical Failure The effect's duration is 1 hour.","tradition":["Arcane","Divine","Occult"],"skill_mod":{},"summary":"Keep a creature from teleporting or traveling to other planes.","primary_source":"Core Rulebook","trait_group":["School"],"level":4,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=70","target":"1 creature","component":["somatic","verbal"],"name":"Dimensional Anchor","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"common","slug":"spell-70"},{"remaster_name":["Planar Seal"],"primary_source_category":"Rulebooks","range":120,"source":["Core Rulebook"],"type":"Spell","speed":{},"weakness":{},"heighten_level":[7],"spell_type":"Spell","heighten_group":["7th rank"],"school":"abjuration","trait":["Abjuration","Uncommon"],"id":"spell-71","text":"\nDimensional Lock Two Actions Source Core Rulebook pg. 329 Traditions Arcane, Divine, Occult Spell Lists Elemental Cast somatic, verbal Range 120 feet Area 60-foot burst Duration until the next time you make your daily preparations. --- You create a shimmering barrier that attempts to counteract teleportation effects and planar travel into or out of the area, including items that allow access to extradimensional spaces (such as a bag of holding ). Dimensional lock tries to counteract any attempt to summon a creature into the area but doesn't stop the creature from departing when the summoning ends.","tradition":["Arcane","Divine","Occult","Elemental"],"element":["Universal"],"area":[60],"skill_mod":{},"summary":"Prevent teleportation and planar travel.","primary_source":"Core Rulebook","trait_group":["School","Rarity"],"level":7,"source_category":["Rulebooks"],"area_type":["burst"],"resistance":{},"url":"/Spells.aspx?ID=71","component":["somatic","verbal"],"name":"Dimensional Lock","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"uncommon","slug":"spell-71"},{"primary_source_category":"Rulebooks","heighten":["5th","7th"],"source":["Core Rulebook"],"type":"Spell","speed":{},"duration":60,"weakness":{},"heighten_level":[4,5,7],"spell_type":"Spell","heighten_group":["4th rank","Heightened 5th rank","Heightened 7th rank"],"school":"transmutation","trait":["Polymorph","Transmutation"],"id":"spell-72","text":"\nDinosaur Form Two Actions Source Core Rulebook pg. 329 Tradition Primal Deities Balumbdar, Sobek, Valani, Zevgavizeb Cast somatic, verbal Duration 1 minute --- You channel the primal forces of nature to transform into a Large animal battle form, specifically that of a powerful and terrifying dinosaur. You must have space to expand or the spell is lost. When you cast this spell, choose ankylosaurus, brontosaurus, deinonychus, stegosaurus, triceratops, or tyrannosaurus. You can decide the specific type of animal, but this has no effect on the form's Size or statistics. While in this form, you gain the animal and dinosaur traits. You can Dismiss the spell. You gain the following statistics and abilities regardless of which battle form you choose: AC = 18 + your level. Ignore your armor's check penalty and Speed reduction. 15 temporary Hit Points. Low-light vision and imprecise scent 30 feet. One or more unarmed melee attacks specific to the battle form you choose, which are the only attacks you can Strike with. You're trained with them. Your attack modifier is +16, and your damage bonus is +9. These attacks are Strength based (for the purpose of the enfeebled condition, for example). If your unarmed attack modifier is higher, you can use it instead. Athletics modifier of +18, unless your own modifier is higher. You also gain specific abilities based on the form you choose: - Ankylosaurus Speed 25 feet; Melee Single Action tail (backswing, reach 10 feet), Damage 2d6 bludgeoning; Melee Single Action foot, Damage 2d6 bludgeoning. - Brontosaurus Speed 25 feet; Melee Single Action tail (reach 15 feet), Damage 2d6 bludgeoning; Melee Single Action foot, Damage 2d8 bludgeoning. - Deinonychus Speed 40 feet; Melee Single Action talon (agile), Damage 2d4 piercing plus 1 persistent bleed; Melee Single Action jaws, Damage 1d10 piercing. - Stegosaurus Speed 30 feet; Melee Single Action tail (reach 10 feet), Damage 2d8 piercing. - Triceratops Speed 30 feet; Melee Single Action horn, Damage 2d8 piercing, plus 1d6 persistent bleed on a critical hit; Melee Single Action foot, Damage 2d6 bludgeoning. - Tyrannosaurus Speed 30 feet; Melee Single Action jaws (deadly d12, reach 10 feet), Damage 1d12 piercing; Melee Single Action tail (reach 10 feet), Damage 1d10 bludgeoning. --- Heightened (5th) Your battle form is Huge and your attacks have 15-foot reach, or 20-foot reach if they started with 15-foot reach. You instead gain 20 temporary HP, an attack modifier of +18, a damage bonus of +6, double the damage dice, and Athletics +21. Heightened (7th) Your battle form is Gargantuan and your attacks have 20-foot reach, or 25-foot reach if they started with 15-foot reach. You instead gain AC = 21 + your level, 25 temporary HP, an attack modifier of +25, a damage bonus of +15, double the damage dice, and Athletics +25.","tradition":["Primal"],"skill_mod":{},"summary":"Turn into a dinosaur.","primary_source":"Core Rulebook","trait_group":["Mechanics","School"],"level":4,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=72","component":["somatic","verbal"],"name":"Dinosaur Form","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","deity":["Balumbdar","Sobek","Valani","Zevgavizeb"],"rarity":"common","slug":"spell-72"},{"primary_source_category":"Rulebooks","range":0,"source":["Core Rulebook"],"bloodline":["Shadow"],"type":"Spell","speed":{},"duration":600,"weakness":{},"heighten_level":[8],"spell_type":"Spell","heighten_group":["8th rank"],"school":"illusion","trait":["Illusion"],"id":"spell-73","text":"\nDisappearance Two Actions Source Core Rulebook pg. 330 Traditions Arcane, Occult Bloodline Shadow Deity Nyarlathotep (The Veiled Voice) Cast material, somatic Range touch Target 1 creature Duration 10 minutes --- You shroud a creature from others' senses. The target becomes undetected, not just to sight but to all senses, allowing the target to count as invisible no matter what precise and imprecise senses an observer might have. It's still possible for a creature to find the target by Seeking, looking for disturbed dust, hearing gaps in the sound spectrum, or finding some other way to discover the presence of an otherwise-undetectable creature.","tradition":["Arcane","Occult"],"skill_mod":{},"summary":"Make a creature invisible, silent, and undetectable by any and all senses.","primary_source":"Core Rulebook","trait_group":["School","Monster"],"level":8,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=73","target":"1 creature","component":["material","somatic"],"name":"Disappearance","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","deity":["Nyarlathotep (The Veiled Voice)"],"rarity":"common","slug":"spell-73"},{"primary_source_category":"Rulebooks","source":["Core Rulebook"],"type":"Spell","speed":{},"duration":600,"weakness":{},"heighten_level":[4],"spell_type":"Spell","heighten_group":["4th rank"],"school":"divination","trait":["Divination","Mental","Revelation","Uncommon"],"id":"spell-74","text":"\nDiscern Lies Two Actions Source Core Rulebook pg. 330 Traditions Arcane, Divine, Occult Cast somatic, verbal Duration 10 minutes --- Falsehoods ring in your ears like discordant notes. You gain a +4 status bonus to Perception checks when someone Lies.","tradition":["Arcane","Divine","Occult"],"skill_mod":{},"summary":"Expertly detect lies and falsehoods.","primary_source":"Core Rulebook","trait_group":["School","Mechanics","Rarity"],"level":4,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=74","component":["somatic","verbal"],"name":"Discern Lies","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"uncommon","slug":"spell-74"},{"remaster_name":["Pinpoint"],"primary_source_category":"Rulebooks","range":100000000,"source":["Core Rulebook"],"type":"Spell","speed":{},"weakness":{},"heighten_level":[8],"spell_type":"Spell","heighten_group":["8th rank"],"school":"divination","trait":["Detection","Divination","Uncommon"],"id":"spell-75","text":"\nDiscern Location Source Core Rulebook pg. 330 Traditions Arcane, Divine, Occult Cast 10 minutes (material, somatic, verbal) Range unlimited Target 1 creature or object --- You learn the name of the target's exact location (including the building, community, and country) and plane of existence. You can target a creature only if you've seen it in person, have one of its significant belongings, or have a piece of its body. To target an object, you must have touched it or have a fragment of it. Discern location automatically overcomes protections against detection and divination of lower level than this spell, even if they would normally have a chance to block it.","tradition":["Arcane","Divine","Occult"],"skill_mod":{},"summary":"Discover a target's exact location within unlimited range.","primary_source":"Core Rulebook","trait_group":["Mechanics","School","Rarity"],"level":8,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=75","target":"1 creature or object","component":["material","somatic","verbal"],"name":"Discern Location","actions_number":600,"category":"spell","pfs":"Standard","actions":"10 minutes","rarity":"uncommon","slug":"spell-75"},{"primary_source_category":"Rulebooks","heighten":["+1"],"range":120,"source":["Core Rulebook"],"bloodline":["Demonic","Imperial","Phoenix"],"type":"Spell","speed":{},"weakness":{},"saving_throw":"Fortitude","heighten_level":[6,7,8,9,10],"spell_type":"Spell","heighten_group":["6th rank","Heightened 7th rank","Heightened 8th rank","Heightened 9th rank","Heightened 10th rank"],"school":"evocation","trait":["Attack","Evocation"],"id":"spell-76","text":"\nDisintegrate Two Actions Source Core Rulebook pg. 330 Tradition Arcane Bloodlines Demonic, Imperial, Phoenix Deities Kerkamoth, Ongalte, Pahti Coatl, Rovagug, Set, Smiad, Sorrow's Sword, The Devourer Cast somatic, verbal Range 120 feet Target 1 creature or unattended object Saving Throw Fortitude --- You fire a green ray at your target. Make a spell attack. On a hit, you deal 12d10 damage, and the target must attempt a basic Fortitude save. On a critical hit, treat the save result as one degree worse. A creature reduced to 0 HP is reduced to fine powder; its gear remains. An object you hit is destroyed (no save), regardless of Hardness, unless it's an artifact or similarly hard to destroy. A single casting can destroy no more than a 10-foot cube of matter. This automatically destroys any force construct, such as a wall of force . --- Heightened (+1) The damage increases by 2d10.","tradition":["Arcane"],"skill_mod":{},"summary":"Reduce a creature or object to dust.","primary_source":"Core Rulebook","trait_group":["Mechanics","School"],"level":6,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=76","target":"1 creature or unattended object","component":["somatic","verbal"],"name":"Disintegrate","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","deity":["Kerkamoth","Ongalte","Pahti Coatl","Rovagug","Set","Smiad","Sorrow's Sword","The Devourer"],"rarity":"common","slug":"spell-76"},{"remaster_name":["Detonate Magic"],"primary_source_category":"Rulebooks","range":120,"source":["Core Rulebook"],"type":"Spell","speed":{},"weakness":{},"heighten_level":[9],"spell_type":"Spell","heighten_group":["9th rank"],"school":"abjuration","trait":["Abjuration","Uncommon"],"id":"spell-77","text":"\nDisjunction Two Actions Source Core Rulebook pg. 330 Traditions Arcane, Primal Deities Abraxas, Groetus, Liisglan, Nethys, Wards of the Pharaoh Cast somatic, verbal Range 120 feet Target 1 magic item --- Crackling energy disjoins the target. You attempt to counteract it. If you succeed, it's deactivated for 1 week. On a critical success, it's destroyed. If it's an artifact or similar item, you automatically fail.","tradition":["Arcane","Primal"],"skill_mod":{},"summary":"Deactivate or destroy a magic item.","primary_source":"Core Rulebook","trait_group":["School","Rarity"],"level":9,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=77","target":"1 magic item","component":["somatic","verbal"],"name":"Disjunction","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","deity":["Abraxas","Groetus","Liisglan","Nethys","Wards of the Pharaoh"],"rarity":"uncommon","slug":"spell-77"},{"primary_source_category":"Rulebooks","range":120,"source":["Core Rulebook"],"bloodline":["Imperial"],"type":"Spell","speed":{},"weakness":{},"heighten_level":[2],"spell_type":"Spell","heighten_group":["2nd rank"],"school":"abjuration","trait":["Abjuration"],"id":"spell-78","text":"\nDispel Magic Two Actions Source Core Rulebook pg. 330 Traditions Arcane, Divine, Occult, Primal Spell Lists Elemental Bloodline Imperial Cast somatic, verbal Range 120 feet Target 1 spell effect or unattended magic item --- You unravel the magic behind a spell or effect. Attempt a counteract check against the target. If you successfully counteract a magic item, the item becomes a mundane item of its type for 10 minutes. This doesn't change the item's non-magical properties. If the target is an artifact or similar item, you automatically fail.","tradition":["Arcane","Divine","Occult","Primal","Elemental"],"element":["Universal"],"skill_mod":{},"summary":"End a spell or suppress an item's magic.","primary_source":"Core Rulebook","trait_group":["School"],"level":2,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=78","target":"1 spell effect or unattended magic item","component":["somatic","verbal"],"name":"Dispel Magic","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"common","slug":"spell-78"},{"remaster_name":["Vitality Lash"],"primary_source_category":"Rulebooks","heighten":["+1"],"range":30,"source":["Core Rulebook"],"bloodline":["Psychopomp"],"type":"Spell","speed":{},"weakness":{},"saving_throw":"Fortitude","heighten_level":[1,2,3,4,5,6,7,8,9,10],"spell_type":"Cantrip","heighten_group":["1st rank","Heightened 2nd rank","Heightened 3rd rank","Heightened 4th rank","Heightened 5th rank","Heightened 6th rank","Heightened 7th rank","Heightened 8th rank","Heightened 9th rank","Heightened 10th rank"],"school":"necromancy","trait":["Cantrip","Necromancy","Positive","Vitality"],"id":"spell-79","text":"\nDisrupt Undead Two Actions Source Core Rulebook pg. 331 Traditions Divine, Primal Bloodline Psychopomp Cast somatic, verbal Range 30 feet Target 1 undead creature Saving Throw Fortitude --- You lance the target with energy. You deal 2d6 vitality damage. The target must attempt a basic Fortitude save. If the creature critically fails the save, it is also enfeebled 1 for 1 round. --- Heightened (+1) The damage increases by 1d6.","tradition":["Divine","Primal"],"skill_mod":{},"summary":"Damage undead with positive energy.","primary_source":"Core Rulebook","trait_group":["Mechanics","School","Energy","Planar","Creature Type"],"level":1,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=79","target":"1 undead creature","component":["somatic","verbal"],"name":"Disrupt Undead","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"common","slug":"spell-79"},{"remaster_name":["Infuse Vitality"],"primary_source_category":"Rulebooks","heighten":["3rd","5th"],"range":0,"source":["Core Rulebook"],"type":"Spell","speed":{},"duration":60,"weakness":{},"heighten_level":[1,3,5],"spell_type":"Spell","heighten_group":["1st rank","Heightened 3rd rank","Heightened 5th rank"],"school":"necromancy","trait":["Necromancy","Positive","Vitality"],"id":"spell-80","text":"\nDisrupting Weapons Two Actions Source Core Rulebook pg. 331 Tradition Divine Cast somatic, verbal Range touch Target up to two weapons, each of which must be wielded by you or a willing ally, or else unattended Duration 1 minute --- You infuse weapons with positive energy. Attacks with these weapons deal an extra 1d4 positive damage to undead. --- Heightened (3rd) The damage increases to 2d4 damage. Heightened (5th) Target up to three weapons, and the damage increases to 3d4 damage.","tradition":["Divine"],"skill_mod":{},"summary":"Weapons deal positive damage to undead.","primary_source":"Core Rulebook","trait_group":["School","Energy","Planar","Creature Type"],"level":1,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=80","target":"up to two weapons, each of which must be wielded by you or a willing ally, or else unattended","component":["somatic","verbal"],"name":"Disrupting Weapons","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"common","slug":"spell-80"},{"primary_source_category":"Rulebooks","source":["Core Rulebook"],"bloodline":["Angelic","Demonic","Diabolic"],"type":"Spell","speed":{},"duration":60,"weakness":{},"heighten_level":[8],"spell_type":"Spell","heighten_group":["8th rank"],"school":"abjuration","trait":["Abjuration","Aura"],"id":"spell-81","text":"\nDivine Aura Two Actions Source Core Rulebook pg. 331 Tradition Divine Bloodlines Angelic, Demonic, Diabolic Cast somatic, verbal Area 10-foot emanation Target allies in the area Duration sustained up to 1 minute --- Divine power wards the targets, granting each a +1 status bonus to AC and saves while in the area. Choose an alignment your deity has (chaotic, evil, good, or lawful). You can't cast this spell if you don't have a deity or your deity is true neutral. This spell gains the trait of the alignment you chose. The bonuses granted by the spell increase to +2 against attacks by—and effects created by—creatures with an alignment opposite to the spell (lawful if you chose chaotic, evil if you chose good). These bonuses increase to +4 against effects created by such creatures that attempt to impose the controlled condition on a target of your divine aura , as well as against attacks made by creatures summoned by anything opposite in alignment to your divine aura . When a creature of opposite alignment hits a target with a melee attack, the creature must succeed at a Will save or be blinded for 1 minute. It's then temporarily immune for 1 minute. The first time you Sustain the Spell each round, the divine aura 's radius grows 10 feet.","tradition":["Divine"],"area":[10],"skill_mod":{},"summary":"Allies in an aura have better defenses and are protected against one alignment.","primary_source":"Core Rulebook","trait_group":["School","Mechanics"],"level":8,"source_category":["Rulebooks"],"area_type":["emanation"],"resistance":{},"url":"/Spells.aspx?ID=81","target":"allies in the area","component":["somatic","verbal"],"name":"Divine Aura","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"common","slug":"spell-81"},{"primary_source_category":"Rulebooks","heighten":["+1"],"range":40,"source":["Core Rulebook"],"bloodline":["Angelic","Demonic","Diabolic"],"type":"Spell","speed":{},"weakness":{},"saving_throw":"Fortitude","heighten_level":[7,8,9,10],"spell_type":"Spell","heighten_group":["7th rank","Heightened 8th rank","Heightened 9th rank","Heightened 10th rank"],"school":"evocation","trait":["Evocation"],"id":"spell-82","text":"\nDivine Decree Two Actions Source Core Rulebook pg. 331 Tradition Divine Bloodlines Angelic, Demonic, Diabolic Cast somatic, verbal Range 40 feet Area 40-foot emanation Saving Throw Fortitude Duration varies --- You utter a potent litany from your faith, a mandate that harms those who oppose your ideals. Choose an alignment your deity has (chaotic, evil, good, or lawful). You can't cast this spell if you don't have a deity or your deity is true neutral. This spell gains the trait of the alignment you chose. You deal 7d10 damage to creatures in the area; each creature must attempt a Fortitude save. Creatures with an alignment that matches the one you chose are unaffected by the spell. Those that neither match nor oppose it treat the result of their saving throw as one degree better and don't suffer effects other than damage. Critical Success The creature is unaffected. Success The creature takes half damage. Failure The creature takes full damage and is enfeebled 2 for 1 minute. Critical Failure The creature takes double damage and is enfeebled 2 for 1 minute. On your home plane, a creature that critically fails is banished with the effect of a failed banishment save. A 10th-level creature or lower must attempt a Will save. On a failure, it's paralyzed for 1 minute; on a critical failure, it dies. --- Heightened (+1) The damage increases by 1d10, and the level of creatures that must attempt a second save on a critical failure increases by 2.","tradition":["Divine"],"area":[40],"skill_mod":{},"summary":"Creatures of alignments opposed by your deity are damaged, enfeebled, paralyzed, or banished.","primary_source":"Core Rulebook","trait_group":["School"],"level":7,"source_category":["Rulebooks"],"area_type":["emanation"],"resistance":{},"url":"/Spells.aspx?ID=82","component":["somatic","verbal"],"name":"Divine Decree","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"common","slug":"spell-82"},{"primary_source_category":"Rulebooks","range":0,"source":["Core Rulebook"],"bloodline":["Wyrmblessed"],"type":"Spell","speed":{},"weakness":{},"heighten_level":[8],"spell_type":"Spell","heighten_group":["8th rank"],"school":"enchantment","trait":["Enchantment","Mental"],"id":"spell-83","text":"\nDivine Inspiration Two Actions Source Core Rulebook pg. 331 Tradition Divine Bloodline Wyrmblessed Cast somatic, verbal Range touch Target 1 willing creature --- You infuse a target with spiritual energy, refreshing its magic. If it prepares spells, it recovers one 6th-level or lower spell it previously cast today and can cast that spell again. If it spontaneously casts spells, it recovers one of its 6th-level or lower spell slots. If it has a focus pool, it regains its Focus Points, as if it had Refocused.","tradition":["Divine"],"skill_mod":{},"summary":"Spiritual energy recovers a creature's expended spell.","primary_source":"Core Rulebook","trait_group":["School","Mechanics"],"level":8,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=83","target":"1 willing creature","component":["somatic","verbal"],"name":"Divine Inspiration","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"common","slug":"spell-83"},{"primary_source_category":"Rulebooks","heighten":["+1"],"range":30,"source":["Core Rulebook"],"type":"Spell","speed":{},"weakness":{},"heighten_level":[1,2,3,4,5,6,7,8,9,10],"spell_type":"Cantrip","heighten_group":["1st rank","Heightened 2nd rank","Heightened 3rd rank","Heightened 4th rank","Heightened 5th rank","Heightened 6th rank","Heightened 7th rank","Heightened 8th rank","Heightened 9th rank","Heightened 10th rank"],"school":"evocation","trait":["Attack","Cantrip","Evocation"],"id":"spell-84","text":"\nDivine Lance Two Actions Source Core Rulebook pg. 331 Tradition Divine Cast somatic, verbal Range 30 feet Target 1 creature --- You unleash a beam of divine energy. Choose an alignment your deity has (chaotic, evil, good, or lawful). You can't cast this spell if you don't have a deity or if your deity is true neutral. Make a ranged spell attack roll against the target's AC. On a hit, the target takes damage of the chosen alignment type equal to 1d4 + your spellcasting ability modifier (double damage on a critical hit). The spell gains the trait of the alignment you chose. --- Heightened (+1) The damage increases by 1d4.","tradition":["Divine"],"skill_mod":{},"summary":"Throw divine energy that damages based on your deity's alignment.","primary_source":"Core Rulebook","trait_group":["Mechanics","School"],"level":1,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=84","target":"1 creature","component":["somatic","verbal"],"name":"Divine Lance","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"common","slug":"spell-84"},{"primary_source_category":"Rulebooks","heighten":["9th"],"source":["Core Rulebook"],"type":"Spell","speed":{},"duration":60,"weakness":{},"heighten_level":[7,9],"spell_type":"Spell","heighten_group":["7th rank","Heightened 9th rank"],"school":"transmutation","trait":["Morph","Transmutation"],"id":"spell-85","text":"\nDivine Vessel Two Actions Source Core Rulebook pg. 331 Tradition Divine Cast somatic, verbal Duration 1 minute --- You accept otherworldly energies into your body; while you are still recognizably yourself, you gain the features of one of your deity's servitors. Choose an alignment your deity has (chaotic, evil, good, or lawful). You can't cast this spell if you don't have a deity or your deity is true neutral. This spell gains the trait of the alignment you chose. If you were Medium or smaller, you become Large, as the effects of enlarge . You must have space to expand into, or the spell is lost. You also gain the following benefits. 40 temporary Hit Points. A fly Speed equal to your Speed. Weakness 10 to the alignment opposite the one you chose. A +1 status bonus to saves against spells. Darkvision. Your unarmed attacks and weapons deal 1 additional damage of the chosen alignment type. One or more unarmed melee attacks. If you chose good or lawful, your fist attacks deal 2d8 damage. If you chose chaotic, you gain a bite unarmed attack that deals 2d10 piercing damage. If you chose evil, you gain a claws unarmed attack that deals 2d8 slashing damage and has the agile and finesse traits. --- Heightened (9th) The temporary Hit Points increase to 60, the weakness increases to 15, and the duration increases to 10 minutes.","tradition":["Divine"],"skill_mod":{},"summary":"Take on aspects of a servitor of your deity.","primary_source":"Core Rulebook","trait_group":["Mechanics","School"],"level":7,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=85","component":["somatic","verbal"],"name":"Divine Vessel","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"common","slug":"spell-85"},{"primary_source_category":"Rulebooks","heighten":["+1"],"range":120,"source":["Core Rulebook"],"bloodline":["Angelic","Demonic"],"type":"Spell","speed":{},"weakness":{},"saving_throw":"Fortitude","heighten_level":[4,5,6,7,8,9,10],"spell_type":"Spell","heighten_group":["4th rank","Heightened 5th rank","Heightened 6th rank","Heightened 7th rank","Heightened 8th rank","Heightened 9th rank","Heightened 10th rank"],"school":"evocation","trait":["Evocation"],"id":"spell-86","text":"\nDivine Wrath Two Actions Source Core Rulebook pg. 332 Tradition Divine Bloodlines Angelic, Demonic Cast somatic, verbal Range 120 feet Area 20-foot burst Saving Throw Fortitude --- You can channel the fury of your deity against foes of opposed alignment. Choose an alignment your deity has (chaotic, evil, good, or lawful). You can't cast this spell if you don't have a deity or your deity is true neutral. This spell gains the trait of the alignment you chose. You deal 4d10 damage of the alignment you chose; each creature in the area must attempt a Fortitude save. Creatures that match the alignment you chose are unaffected. Those that neither match nor oppose it treat the result of their saving throw as one degree better. Critical Success The creature is unaffected. Success The creature takes half damage. Failure The creature takes full damage and is sickened 1. Critical Failure The creature takes full damage and is sickened 2; while it is sickened, it is also slowed 1. --- Heightened (+1) The damage increases by 1d10.","tradition":["Divine"],"area":[20],"skill_mod":{},"summary":"Damage and hinder creatures of alignments opposed by your deity.","primary_source":"Core Rulebook","trait_group":["School"],"level":4,"source_category":["Rulebooks"],"area_type":["burst"],"resistance":{},"url":"/Spells.aspx?ID=86","component":["somatic","verbal"],"name":"Divine Wrath","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"common","slug":"spell-86"},{"primary_source_category":"Rulebooks","heighten":["10th"],"range":30,"source":["Core Rulebook"],"type":"Spell","speed":{},"weakness":{},"saving_throw":"Will","heighten_level":[6,10],"spell_type":"Spell","heighten_group":["6th rank","Heightened 10th rank"],"school":"enchantment","trait":["Enchantment","Incapacitation","Mental","Uncommon"],"id":"spell-87","text":"\nDominate Two Actions Source Core Rulebook pg. 332 Traditions Arcane, Occult Deity The Godclaw Cast somatic, verbal Range 30 feet Target 1 creature Saving Throw Will Duration until the next time you make your daily preparations --- You take command of the target, forcing it to obey your orders. If you issue an obviously self-destructive order, the target doesn't act until you issue a new order. The effect depends on its Will save. Critical Success The target is unaffected. Success The target is stunned 1 as it fights off your commands. Failure You control the target. It gains the controlled condition, but it can attempt a Will save at the end of each of its turns. On a success, the spell ends. Critical Failure As a failure, but the target receives a new save only if you give it a new order that is against its nature, such as killing its allies. --- Heightened (10th) The duration is unlimited.","tradition":["Arcane","Occult"],"skill_mod":{},"summary":"A creature must obey your orders.","primary_source":"Core Rulebook","trait_group":["School","Mechanics","Rarity"],"level":6,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=87","target":"1 creature","component":["somatic","verbal"],"name":"Dominate","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","deity":["The Godclaw"],"rarity":"uncommon","slug":"spell-87"},{"primary_source_category":"Rulebooks","heighten":["8th"],"source":["Core Rulebook"],"bloodline":["Draconic"],"type":"Spell","speed":{},"duration":60,"weakness":{},"heighten_level":[6,8],"spell_type":"Spell","heighten_group":["6th rank","Heightened 8th rank"],"school":"transmutation","trait":["Polymorph","Transmutation"],"id":"spell-88","text":"\nDragon Form Two Actions Source Core Rulebook pg. 332 Traditions Arcane, Primal Bloodline Draconic Cast somatic, verbal Duration 1 minute --- Calling upon powerful transformative magic, you gain a Large dragon battle form. You must have space to expand or the spell is lost. When you cast this spell, choose one type of chromatic or metallic dragon. While in this form, you gain the dragon trait. You have hands in this battle form and can take manipulate actions. You can Dismiss the spell. You gain the following statistics and abilities regardless of which battle form you choose: AC = 18 + your level. Ignore your armor's check penalty and Speed reduction. 10 temporary Hit Points. Speed 40 feet, fly Speed 100 feet. Resistance 10 against the damage type of your breath weapon (see below). Darkvision and imprecise scent 60 feet. One or more unarmed melee attacks specific to the battle form you choose, which are the only attacks you can Strike with. You're trained with them. Your attack modifier is +22, and your damage bonus is +6. These attacks are Strength based (for the purpose of the enfeebled condition, for example). If your unarmed attack modifier is higher, you can use it instead. See below for more on these attacks. Athletics modifier of +23, unless your own modifier is higher. Breath Weapon Two Actions (arcane, evocation) The shape, damage, and damage type of your breath weapon depend on your specific dragon form (see below). A creature in the area attempts a basic save against your spell DC. This is a Reflex save unless stated otherwise in the special ability description for your specific dragon form. Once activated, your breath weapon can't be used again for 1d4 rounds. Your breath weapon has the trait corresponding to the type of damage it deals. You also gain specific abilities based on the type of dragon you choose: - Black swim Speed 60 feet; Melee Single Action jaws, Damage 2d12 piercing plus 2d6 acid; Melee Single Action claw (agile), Damage 3d10 slashing; Melee Single Action tail (reach 10 feet), Damage 3d10 bludgeoning; Melee Single Action horns (reach 10 feet), Damage 3d8 piercing; breath weapon 60-foot line, 11d6 acid. - Blue burrow Speed 20 feet; Melee Single Action jaws, Damage 2d10 piercing plus 1d12 electricity; Melee Single Action claw (agile), Damage 3d10 slashing; Melee Single Action tail (reach 10 feet), Damage 3d10 bludgeoning; Melee Single Action horns (reach 10 feet), Damage 3d8 piercing; breath weapon 80-foot line, 6d12 electricity. - Green swim Speed 40 feet, ignores difficult terrain from non-magical foliage; Melee Single Action jaws, Damage 2d12 piercing plus 2d6 poison; Melee Single Action claw (agile), Damage 3d10 slashing; Melee Single Action tail (reach 10 feet), Damage 3d10 bludgeoning; Melee Single Action horns (reach 10 feet), Damage 3d8 piercing; breath weapon 30-foot cone, 10d6 poison (Fortitude save instead of Reflex). - Red ignore concealed from smoke; Melee Single Action jaws, Damage 2d12 piercing plus 2d6 fire; Melee Single Action claw (agile), Damage 4d6 slashing; Melee Single Action tail (reach 10 feet), Damage 3d10 bludgeoning; Melee Single Action wing (reach 10 feet), Damage 3d8 bludgeoning; breath weapon 30-foot cone, 10d6 fire. - White climb Speed 25 feet on ice only; Melee Single Action jaws, Damage 3d6 piercing plus 2d6 cold; Melee Single Action claw (agile), Damage 3d10 slashing; Melee Single Action tail (reach 10 feet), Damage 3d10 bludgeoning; breath weapon 30-foot cone, 10d6 cold. - Brass burrow Speed 20 feet; Melee Single Action jaws, Damage 3d8 piercing plus 2d4 fire; Melee Single Action claw (agile), 3d10 slashing; Melee Single Action tail (reach 10 feet), Damage 3d10 bludgeoning; Melee Single Action spikes (reach 10 feet), Damage 3d8 piercing; breath weapon 60-foot line, 15d4 fire. - Bronze swim Speed 40 feet; Melee Single Action jaws, Damage 2d10 piercing plus 1d12 electricity; Melee Single Action claw (agile), Damage 3d10 slashing; Melee Single Action tail (reach 10 feet), Damage 3d10 bludgeoning; Melee Single Action wing (reach 10 feet), Damage 3d8 slashing; breath weapon 80-foot line, 6d12 electricity. - Copper climb Speed 25 feet on stone only; Melee Single Action jaws, Damage 2d12 piercing plus 2d6 acid; Melee Single Action claw (agile), Damage 3d10 slashing; Melee Single Action tail (reach 10 feet), Damage 3d10 bludgeoning; Melee Single Action wing (reach 10 feet), Damage 3d8 bludgeoning; breath weapon 60-foot line, 10d6 acid. - Gold swim Speed 40 feet; Melee Single Action jaws, Damage 2d12 piercing plus 2d6 fire; Melee Single Action claw (agile), Damage 4d6 slashing; Melee Single Action tail (reach 10 feet), Damage 3d10 bludgeoning; Melee Single Action horns (reach 10 feet), Damage 3d8 piercing; breath weapon 30-foot cone, 6d10 fire. - Silver cloud walk; Melee Single Action jaws, Damage 2d12 piercing plus 2d6 cold; Melee Single Action claw (agile), Damage 3d10 slashing; Melee Single Action tail (reach 10), Damage 3d10 bludgeoning; breath weapon 30-foot cone, 8d8 cold. --- Heightened (8th) Your battle form is Huge, you gain a +20-foot status bonus to your fly Speed, and your attacks have 10-foot reach (or 15-foot reach if they previously had 10-foot reach). You instead gain AC = 21 + your level, 15 temporary HP, an attack modifier of +28, a damage bonus of +12, Athletics +28, and a +14 status bonus to breath weapon damage. Monster Core Dragons The dragons from Monster Core use the following specifications for dragon form. ## Dragons Dragon Tradition Speeds Dragon Breath Adamantine Primal Burrow Cone of bludgeoning Conspirator Occult Climb Cone of poison Diabolic Divine — Cone of fire Empyreal Divine — Cone of spirit Fortune Arcane — Cone of force Horned Primal Swim Cone of poison Mirage Arcane Climb Cone of mental Omen Occult — Cone of mental ","tradition":["Arcane","Primal"],"skill_mod":{},"summary":"Turn into a dragon.","primary_source":"Core Rulebook","trait_group":["Mechanics","School"],"level":6,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=88","component":["somatic","verbal"],"name":"Dragon Form","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"common","slug":"spell-88"},{"primary_source_category":"Rulebooks","range":10000000,"source":["Core Rulebook"],"type":"Spell","speed":{},"duration":3600,"weakness":{},"heighten_level":[8],"spell_type":"Spell","heighten_group":["8th rank"],"school":"illusion","trait":["Illusion","Mental","Sleep"],"id":"spell-89","text":"\nDream Council Source Core Rulebook pg. 333 Traditions Arcane, Occult Deities Alazhra, Naderi, Nyarlathotep (The Crawling Chaos) Cast 10 minutes (somatic, verbal) Range planetary Target up to 12 creatures you know by name and have met in person Duration 1 hour --- When you Cast this Spell, any targets—including you—can choose to immediately fall asleep. The spell ends for any creatures that don't choose to fall asleep. Sleepers join a shared dream, where they can communicate with one another as though they were in the same room. Individual targets leave this shared dream upon awakening, and if all the targets awaken, the spell ends.","tradition":["Arcane","Occult"],"skill_mod":{},"summary":"Communicate through a shared dream.","primary_source":"Core Rulebook","trait_group":["School","Monster","Mechanics"],"level":8,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=89","target":"up to 12 creatures you know by name and have met in person","component":["somatic","verbal"],"name":"Dream Council","actions_number":600,"category":"spell","pfs":"Standard","actions":"10 minutes","deity":["Alazhra","Naderi","Nyarlathotep (The Crawling Chaos)"],"rarity":"common","slug":"spell-89"},{"primary_source_category":"Rulebooks","heighten":["4th"],"range":10000000,"source":["Core Rulebook"],"type":"Spell","speed":{},"weakness":{},"heighten_level":[3,4],"spell_type":"Spell","heighten_group":["3rd rank","Heightened 4th rank"],"school":"enchantment","trait":["Enchantment","Mental"],"id":"spell-90","text":"\nDream Message Source Core Rulebook pg. 333 Traditions Arcane, Divine, Occult Cast 10 minutes (somatic, verbal) Range planetary Target 1 creature you know by name and have met in person Duration until the next time you make your daily preparations. --- You send a message to your target's dream. The message is one-way, up to 1 minute of speech (roughly 150 words). If the target is asleep, they receive the message instantly. If not, they receive it the next time they sleep. As soon as they receive it, the spell ends, and you know the message was sent. --- Heightened (4th) You can target up to 10 creatures you know by name and have met in person. You must send the same message to all of them; the spell ends for each creature individually.","tradition":["Arcane","Divine","Occult"],"skill_mod":{},"summary":"Send a message that arrives in a dream.","primary_source":"Core Rulebook","trait_group":["School","Mechanics"],"level":3,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=90","target":"1 creature you know by name and have met in person","component":["somatic","verbal"],"name":"Dream Message","actions_number":600,"category":"spell","pfs":"Standard","actions":"10 minutes","rarity":"common","slug":"spell-90"},{"primary_source_category":"Rulebooks","range":0,"source":["Core Rulebook"],"type":"Spell","speed":{},"duration":28800,"weakness":{},"heighten_level":[5],"spell_type":"Spell","heighten_group":["5th rank"],"school":"enchantment","trait":["Enchantment","Mental"],"id":"spell-91","text":"\nDreaming Potential Source Core Rulebook pg. 333 Tradition Occult Deities Aegirran, Arshea, Bharnarol, Desna, Granduncle Taproot, Saloc, Shei, The Anointing of Kings, Tlehar Cast 10 minutes (material, somatic, verbal) Range touch Target 1 willing sleeping creature Duration 8 hours --- You draw the target into a lucid dream where it can explore the endless possibilities of its own potential within the ever-changing backdrop of its dreamscape. If it sleeps the full 8 hours uninterrupted, when it wakes, it counts as having spent a day of downtime retraining, though it can't use dreaming potential for any retraining that would require either an instructor or specialized knowledge it can't access within the dream.","tradition":["Occult"],"skill_mod":{},"summary":"The target retrains in its dreams.","primary_source":"Core Rulebook","trait_group":["School","Mechanics"],"level":5,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=91","target":"1 willing sleeping creature","component":["material","somatic","verbal"],"name":"Dreaming Potential","actions_number":600,"category":"spell","pfs":"Limited","actions":"10 minutes","deity":["Aegirran","Arshea","Bharnarol","Desna","Granduncle Taproot","Saloc","Shei","The Anointing of Kings","Tlehar"],"rarity":"common","slug":"spell-91"},{"primary_source_category":"Rulebooks","heighten":["7th"],"range":120,"source":["Core Rulebook"],"type":"Spell","speed":{},"duration":60,"weakness":{},"heighten_level":[5,7],"spell_type":"Spell","heighten_group":["5th rank","Heightened 7th rank"],"school":"illusion","trait":["Illusion","Uncommon","Visual"],"id":"spell-92","text":"\nDrop Dead Reaction Source Core Rulebook pg. 333 Traditions Arcane, Divine Cast somatic Trigger a creature within range is hit by an attack from an enemy Range 120 feet Target 1 creature Duration sustained up to 1 minute --- The target appears to fall down dead, though it actually turns invisible. Its illusory corpse remains where it fell, complete with a believable fatal wound. This illusion looks and feels like a dead body. If the target's death seems absurd—for instance, a barbarian at full health appears to be slain by 2 damage—the GM can grant the attacker an immediate Perception check to disbelieve the illusion. If the target uses hostile actions, the spell ends. This ends the entire spell, so the illusory corpse disappears too. --- Heightened (7th) The spell doesn't end if the target uses hostile actions.","tradition":["Arcane","Divine"],"skill_mod":{},"summary":"The target appears to die but actually turns invisible.","primary_source":"Core Rulebook","trait_group":["School","Monster","Rarity","Sense"],"level":5,"source_category":["Rulebooks"],"trigger":"a creature within range is hit by an attack from an enemy","resistance":{},"url":"/Spells.aspx?ID=92","target":"1 creature","component":["somatic"],"name":"Drop Dead","actions_number":1,"category":"spell","pfs":"Standard","actions":"Reaction","rarity":"uncommon","slug":"spell-92"},{"primary_source_category":"Rulebooks","heighten":["+1"],"range":30,"source":["Core Rulebook"],"bloodline":["Shadow"],"type":"Spell","speed":{},"duration":60,"weakness":{},"saving_throw":"Fortitude","heighten_level":[7,8,9,10],"spell_type":"Spell","heighten_group":["7th rank","Heightened 8th rank","Heightened 9th rank","Heightened 10th rank"],"school":"conjuration","trait":["Conjuration"],"id":"spell-93","text":"\nDuplicate Foe Three Actions Source Core Rulebook pg. 334 Traditions Arcane, Occult Bloodline Shadow Deities Brigh, Imbrex Cast material, somatic, verbal Range 30 feet Target 1 enemy of level 15 or lower Saving Throw Fortitude Duration sustained up to 1 minute --- You try to create a temporary duplicate of an enemy to fight on your behalf. The target can attempt a Fortitude save to disrupt the spell. The duplicate appears in an unoccupied space adjacent to the target and has the target's attack modifier, AC, saving throw modifiers, Perception, and skill modifiers, but it has only 70 Hit Points and lacks the target's special abilities, including immunities, resistances, and weaknesses. It has no magic items except weapon potency runes. The duplicate gains the minion trait, and it can only Stride and Strike. Its Strikes deal the target's normal damage but don't apply added effects, since it doesn't have special abilities. The spell automatically ends if the duplicate's Hit Points drop to 0. The duplicate attacks your enemies to the best of its abilities. You can also try to give it additional instructions; when you Sustain the Spell, you can also Command a Minion as part of your action, but the GM determines whether the duplicate follows your command. The duplicate is unstable, so each turn after it takes its actions, it loses 4d6 Hit Points. It's not a living creature, and it can never regain its lost Hit Points in any way. Critical Success You fail to create a duplicate. Success The duplicate deals half damage with its Strikes and the duration is reduced to a maximum of 2 rounds. Failure The duplicate works as described. --- Heightened (+1) The level of creature you can target increases by 2. The duplicate has 10 more HP.","tradition":["Arcane","Occult"],"skill_mod":{},"summary":"Create a temporary duplicate of an enemy that fights for you.","primary_source":"Core Rulebook","trait_group":["School"],"level":7,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=93","target":"1 enemy of level 15 or lower","component":["material","somatic","verbal"],"name":"Duplicate Foe","actions_number":6,"category":"spell","pfs":"Standard","actions":"Three Actions","deity":["Brigh","Imbrex"],"rarity":"common","slug":"spell-93"},{"primary_source_category":"Rulebooks","range":120,"source":["Core Rulebook"],"type":"Spell","speed":{},"weakness":{},"saving_throw":"Fortitude","heighten_level":[3],"spell_type":"Spell","heighten_group":["3rd rank"],"school":"transmutation","trait":["Transmutation"],"id":"spell-94","text":"\nEarthbind Two Actions Source Core Rulebook pg. 334 Traditions Arcane, Primal Deities Doloras, Jukha, Torag, Treasures of the Eternal Delve Cast somatic, verbal Range 120 feet Target 1 flying creature Saving Throw Fortitude Duration varies --- Using the weight of earth, you hamper a target's flight, with effects based on its Fortitude save. If the creature reaches the ground safely, it doesn't take falling damage. Critical Success The target is unaffected. Success The target falls safely up to 120 feet. Failure The target falls safely up to 120 feet. If it hits the ground, it can't Fly, levitate , or otherwise leave the ground for 1 round. Critical Failure The target falls safely up to 120 feet. If it hits the ground, it can't Fly, levitate , or otherwise leave the ground for 1 minute.","tradition":["Arcane","Primal"],"skill_mod":{},"summary":"Bring a flying creature to the ground.","primary_source":"Core Rulebook","trait_group":["School"],"level":3,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=94","target":"1 flying creature","component":["somatic","verbal"],"name":"Earthbind","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","deity":["Doloras","Jukha","Torag","Treasures of the Eternal Delve"],"rarity":"common","slug":"spell-94"},{"primary_source_category":"Rulebooks","heighten":["10th"],"range":500,"source":["Core Rulebook"],"type":"Spell","speed":{},"duration":6,"weakness":{},"heighten_level":[8,10],"spell_type":"Spell","heighten_group":["8th rank","Heightened 10th rank"],"school":"evocation","trait":["Earth","Evocation"],"id":"spell-95","text":"\nEarthquake Two Actions Source Core Rulebook pg. 334 Traditions Arcane, Primal Deities Magrim, Treasures of the Eternal Delve, Zevgavizeb Cast somatic, verbal Range 500 feet Area 60-foot burst Duration 1 round --- You shake the ground, topple creatures into fissures, and collapse structures. The GM might add additional effects in certain areas. Cliffs might collapse, causing creatures to fall, or a lake might drain as fissures open up below its surface, leaving a morass of quicksand. Shaking Ground The ground is difficult terrain, and creatures on it take a –2 circumstance penalty to attack rolls, AC, and skill checks. Fissures Each creature on the ground must attempt a Reflex save at the start of its turn to keep its footing and avoid falling into 40-foot-deep fissures that open beneath it. The fissures are permanent, and their sides require DC 15 Athletics to Climb. Collapse Structures and ceilings might collapse. The GM rolls a flat check for each (DC 16 for a sturdy structure, DC 14 for an average structure and most natural formations, DC 9 for a shoddy structure, all adjusted higher or lower as the GM sees fit). A collapse deals 11d6 bludgeoning damage; each creature caught in a collapse must attempt a Reflex save to avoid it. Critical Success The creature takes half the collapse damage. Success The creature takes half the collapse damage and falls prone. Failure The creature takes the full collapse damage and falls prone. Critical Failure The creature takes the full collapse damage and falls into a fissure. --- Heightened (10th) You create a massive earthquake that can devastate a settlement. The range increases to half a mile and the area to a quarter-mile burst.","tradition":["Arcane","Primal"],"element":["Earth"],"area":[60],"skill_mod":{},"summary":"Shake the ground with a devastating earthquake.","primary_source":"Core Rulebook","trait_group":["Elemental","Planar","Monster","School"],"level":8,"source_category":["Rulebooks"],"area_type":["burst"],"resistance":{},"url":"/Spells.aspx?ID=95","component":["somatic","verbal"],"name":"Earthquake","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","deity":["Magrim","Treasures of the Eternal Delve","Zevgavizeb"],"rarity":"common","slug":"spell-95"},{"primary_source_category":"Rulebooks","heighten":["+1"],"range":500,"source":["Core Rulebook"],"type":"Spell","speed":{},"weakness":{},"saving_throw":"Reflex","heighten_level":[7,8,9,10],"spell_type":"Spell","heighten_group":["7th rank","Heightened 8th rank","Heightened 9th rank","Heightened 10th rank"],"school":"necromancy","trait":["Cold","Darkness","Necromancy","Negative","Void"],"id":"spell-96","text":"\nEclipse Burst Two Actions Source Core Rulebook pg. 334 Traditions Arcane, Divine, Primal Cast somatic, verbal Range 500 feet Area 60-foot burst Saving Throw Reflex --- A globe of freezing darkness explodes in the area, dealing 8d10 cold damage to creatures in the area, plus 8d4 additional negative damage to living creatures. Each creature in the area must attempt a Reflex save. If the globe overlaps with an area of magical light or affects a creature affected by magical light, eclipse burst attempts to counteract the light effect. Critical Success The creature is unaffected. Success The creature takes half damage. Failure The creature takes full damage. Critical Failure The creature takes double damage and becomes blinded by the darkness for an unlimited duration. --- Heightened (+1) The cold damage increases by 1d10 and the negative damage against the living increases by 1d4.","tradition":["Arcane","Divine","Primal"],"area":[60],"skill_mod":{},"summary":"A globe of freezing darkness explodes in the area.","primary_source":"Core Rulebook","trait_group":["Energy","Monster","Mechanics","School","Planar","Creature Type"],"level":7,"source_category":["Rulebooks"],"area_type":["burst"],"resistance":{},"url":"/Spells.aspx?ID=96","component":["somatic","verbal"],"name":"Eclipse Burst","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"common","slug":"spell-96"},{"primary_source_category":"Rulebooks","heighten":["+1"],"range":30,"source":["Core Rulebook"],"type":"Spell","speed":{},"weakness":{},"saving_throw":"basic Reflex","heighten_level":[1,2,3,4,5,6,7,8,9,10],"spell_type":"Cantrip","heighten_group":["1st rank","Heightened 2nd rank","Heightened 3rd rank","Heightened 4th rank","Heightened 5th rank","Heightened 6th rank","Heightened 7th rank","Heightened 8th rank","Heightened 9th rank","Heightened 10th rank"],"school":"evocation","trait":["Cantrip","Electricity","Evocation"],"id":"spell-97","text":"\nElectric Arc Two Actions Source Core Rulebook pg. 335 Traditions Arcane, Primal Mystery Tempest Cast somatic, verbal Range 30 feet Target 1 or 2 creatures Saving Throw basic Reflex --- An arc of lightning leaps from one target to another. You deal electricity damage equal to 1d4 plus your spellcasting ability modifier. --- Heightened (+1) The damage increases by 1d4.","tradition":["Arcane","Primal"],"skill_mod":{},"summary":"Zap one or two creatures with lightning.","primary_source":"Core Rulebook","trait_group":["Mechanics","Energy","Monster","School"],"level":1,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=97","target":"1 or 2 creatures","component":["somatic","verbal"],"mystery":["Tempest"],"name":"Electric Arc","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"common","slug":"spell-97"},{"primary_source_category":"Rulebooks","heighten":["6th","7th"],"source":["Core Rulebook"],"bloodline":["Elemental"],"type":"Spell","speed":{},"duration":60,"weakness":{},"heighten_level":[5,6,7],"spell_type":"Spell","heighten_group":["5th rank","Heightened 6th rank","Heightened 7th rank"],"school":"transmutation","trait":["Polymorph","Transmutation"],"id":"spell-98","text":"\nElemental Form Two Actions Source Core Rulebook pg. 335 Traditions Arcane, Primal Spell Lists Elemental Bloodline Elemental Deities Onos, Ristrentho, Zursvaater Cast somatic, verbal Duration 1 minute --- You call upon the power of the planes to transform into a Medium elemental battle form. When you cast this spell, choose air, earth, fire, or water. While in this form, you gain the corresponding trait and the elemental trait. You have hands in this battle form and can take manipulate actions. You can Dismiss the spell. You gain the following statistics and abilities regardless of which battle form you choose: AC = 19 + your level. Ignore your armor's check penalty and Speed reduction. 10 temporary Hit Points. Darkvision. One or more unarmed melee attacks specific to the battle form you choose, which are the only attacks you can Strike with. You're trained with them. Your attack modifier is +18, and your damage bonus is +9. These are Dexterity based (air or fire) or Strength based (earth or water). If your corresponding unarmed attack modifier is higher, you can use it instead. Acrobatics (air or fire) or Athletics (earth or water) modifier of +20; ignore this change if your own modifier is higher. You also gain specific abilities based on the type of elemental you choose: - Air fly Speed 80 feet, movement doesn't trigger reactions; Melee Single Action gust, Damage 1d4 bludgeoning. - Earth Speed 20 feet, burrow Speed 20 feet; Melee Single Action fist, Damage 2d10 bludgeoning. - Fire Speed 50 feet; fire resistance 10, weakness 5 to cold and 5 to water; Melee Single Action tendril , Damage 1d8 fire plus 1d4 persistent fire. - Water Speed 20 feet, swim Speed 60 feet; fire resistance 5; Melee Single Action wave, Damage 1d12 bludgeoning, and you can spend an action immediately after a hit to push the target 5 feet with the effects of a successful Shove. --- Heightened (6th) Your battle form is Large and your attacks have 10-foot reach. You must have space to expand or the spell is lost. You instead gain AC = 22 + your level, 15 temporary HP, an attack modifier of +23, a damage bonus of +13, and Acrobatics or Athletics +23. Heightened (7th) Your battle form is Huge and your attacks have 15-foot reach. You must have space to expand or the spell is lost. You instead gain AC = 22 + your level, 20 temporary HP, an attack modifier of +25, a damage bonus of +11, double the number of damage dice (including persistent damage), and Acrobatics or Athletics +25.","tradition":["Arcane","Primal","Elemental"],"element":["Universal"],"skill_mod":{},"summary":"Turn into an elemental.","primary_source":"Core Rulebook","trait_group":["Mechanics","School"],"level":5,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=98","component":["somatic","verbal"],"name":"Elemental Form","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","deity":["Onos","Ristrentho","Zursvaater"],"rarity":"common","slug":"spell-98"},{"remaster_name":["Environmental Endurance"],"primary_source_category":"Rulebooks","heighten":["3rd","5th"],"range":0,"source":["Core Rulebook"],"type":"Spell","speed":{},"weakness":{},"heighten_level":[2,3,5],"spell_type":"Spell","heighten_group":["2nd rank","Heightened 3rd rank","Heightened 5th rank"],"school":"abjuration","trait":["Abjuration"],"id":"spell-99","text":"\nEndure Elements Source Core Rulebook pg. 335 Traditions Arcane, Divine, Primal Spell Lists Elemental Cast 10 minutes (somatic, verbal) Range touch Target 1 willing creature Duration until the next time you make your daily preparations --- You shield the target against dangerous temperatures. Choose severe cold or heat. The target is protected from the temperature you chose (but not extreme cold or heat). --- Heightened (3rd) The target is protected from severe cold and heat. Heightened (5th) The target is protected from severe cold, severe heat, extreme cold, and extreme heat.","tradition":["Arcane","Divine","Primal","Elemental"],"element":["Universal"],"skill_mod":{},"summary":"Protect a creature from severe cold or heat.","primary_source":"Core Rulebook","trait_group":["School"],"level":2,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=99","target":"1 willing creature","component":["somatic","verbal"],"name":"Endure Elements","actions_number":600,"category":"spell","pfs":"Standard","actions":"10 minutes","rarity":"common","slug":"spell-99"},{"primary_source_category":"Rulebooks","heighten":["9th"],"range":0,"source":["Core Rulebook"],"bloodline":["Elemental","Genie"],"type":"Spell","speed":{},"weakness":{},"heighten_level":[7,9],"spell_type":"Spell","heighten_group":["7th rank","Heightened 9th rank"],"school":"abjuration","trait":["Abjuration"],"id":"spell-100","text":"\nEnergy Aegis Source Core Rulebook pg. 335 Traditions Arcane, Divine, Occult, Primal Spell Lists Elemental Bloodlines Elemental, Genie Cast 1 minute (material, somatic, verbal) Range touch Target 1 creature Duration until the next time you make your daily preparations. --- You protect the target with a powerful, long-lasting energy barrier. The target gains resistance 5 to acid, cold, electricity, fire, force, negative, positive, and sonic damage. --- Heightened (9th) The resistances increase to 10.","tradition":["Arcane","Divine","Occult","Primal","Elemental"],"element":["Universal"],"skill_mod":{},"summary":"A creature gains resistance to acid, cold, electricity, fire, force, and sonic.","primary_source":"Core Rulebook","trait_group":["School"],"level":7,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=100","target":"1 creature","component":["material","somatic","verbal"],"name":"Energy Aegis","actions_number":60,"category":"spell","pfs":"Standard","actions":"1 minute","rarity":"common","slug":"spell-100"},{"primary_source_category":"Rulebooks","heighten":["+1"],"range":0,"source":["Core Rulebook"],"type":"Spell","speed":{},"duration":3600,"weakness":{},"heighten_level":[2,3,4,5,6,7,8,9,10],"spell_type":"Spell","heighten_group":["2nd rank","Heightened 3rd rank","Heightened 4th rank","Heightened 5th rank","Heightened 6th rank","Heightened 7th rank","Heightened 8th rank","Heightened 9th rank","Heightened 10th rank"],"school":"transmutation","trait":["Transmutation"],"id":"spell-101","text":"\nEnhance Victuals Source Core Rulebook pg. 335 Traditions Divine, Primal Cast 1 minute (material, somatic, verbal) Range touch Target up to 1 gallon of non-magical water or up to 5 pounds of food Duration 1 hour --- You transform the target into delicious fare, changing water into wine or another fine beverage or enhancing the food's taste and ingredients to make it a gourmet treat. Prior to the transformation, the spell attempts to counteract any poisons in the food or water. The food turns back to normal if not consumed before the duration expires, though any poisons that were counteracted are still gone. --- Heightened (+1) The number of gallons of water you can target increases by 1, or the number of pounds of food you can target increases by 5.","tradition":["Divine","Primal"],"skill_mod":{},"summary":"Improve food or drink and remove poisons.","primary_source":"Core Rulebook","trait_group":["School"],"level":2,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=101","target":"up to 1 gallon of non-magical water or up to 5 pounds of food","component":["material","somatic","verbal"],"name":"Enhance Victuals","actions_number":60,"category":"spell","pfs":"Standard","actions":"1 minute","rarity":"common","slug":"spell-101"},{"primary_source_category":"Rulebooks","heighten":["4th","6th"],"range":30,"source":["Core Rulebook"],"bloodline":["Demonic"],"type":"Spell","speed":{},"duration":300,"weakness":{},"heighten_level":[2,4,6],"spell_type":"Spell","heighten_group":["2nd rank","Heightened 4th rank","Heightened 6th rank"],"school":"transmutation","trait":["Polymorph","Transmutation"],"id":"spell-102","text":"\nEnlarge Two Actions Source Core Rulebook pg. 336 Traditions Arcane, Primal Bloodline Demonic Deities Balumbdar, Baphomet, Belech, Dolok Darkfur, Gorum, Iomedae, Keepers of the Hearth, Kostchtchie, Kurgess, Musagani, Rovagug, The Laborer's Bastion, Vineshvakhi Cast somatic, verbal Range 30 feet Target 1 willing creature Duration 5 minutes --- Bolstered by magical power, the target grows to size Large. Its equipment grows with it but returns to natural size if removed. The creature is clumsy 1. Its reach increases by 5 feet (or by 10 feet if it started out Tiny), and it gains a +2 status bonus to melee damage. This spell has no effect on a Large or larger creature. --- Heightened (4th) The creature instead grows to size Huge. The status bonus to melee damage is +4 and the creature's reach increases by 10 feet (or 15 feet if the creature started out Tiny). The spell has no effect on a Huge or larger creature. Heightened (6th) Choose either the 2nd-level or 4th-level version of this spell and apply its effects to 10 willing creatures.","tradition":["Arcane","Primal"],"skill_mod":{},"summary":"A creature grows in size.","primary_source":"Core Rulebook","trait_group":["Mechanics","School"],"level":2,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=102","target":"1 willing creature","component":["somatic","verbal"],"name":"Enlarge","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","deity":["Balumbdar","Baphomet","Belech","Dolok Darkfur","Gorum","Iomedae","Keepers of the Hearth","Kostchtchie","Kurgess","Musagani","Rovagug","The Laborer's Bastion","Vineshvakhi"],"rarity":"common","slug":"spell-102"},{"remaster_name":["Entangling Flora"],"primary_source_category":"Rulebooks","range":120,"source":["Core Rulebook"],"type":"Spell","speed":{},"duration":60,"weakness":{},"heighten_level":[2],"spell_type":"Spell","heighten_group":["2nd rank"],"school":"transmutation","trait":["Plant","Transmutation"],"id":"spell-103","text":"\nEntangle Two Actions Source Core Rulebook pg. 336 Tradition Primal Deities Green Man, Immaculate Growth, Kzininn, Nhimbaloth, Sicva Cast somatic, verbal Range 120 feet Area all squares in a 20-foot-radius burst that contain plants or fungi Duration 1 minute --- Plants and fungi in the area entangle creatures. The area counts as difficult terrain. Each round that a creature starts its turn in the area, it must attempt a Reflex save. On a failure, it takes a –10-foot circumstance penalty to its Speeds until it leaves the area, and on a critical failure, it is also immobilized for 1 round. Creatures can attempt to Escape at entangle 's DC to remove these effects.","tradition":["Primal"],"area":[20],"skill_mod":{},"summary":"Plants and fungi in an area grow to entangle and immobilize.","primary_source":"Core Rulebook","trait_group":["Creature Type","School"],"level":2,"source_category":["Rulebooks"],"area_type":["burst","square"],"resistance":{},"url":"/Spells.aspx?ID=103","component":["somatic","verbal"],"name":"Entangle","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","deity":["Green Man","Immaculate Growth","Kzininn","Nhimbaloth","Sicva"],"rarity":"common","slug":"spell-103"},{"primary_source_category":"Rulebooks","range":120,"source":["Core Rulebook"],"bloodline":["Diabolic","Fey","Genie"],"type":"Spell","speed":{},"weakness":{},"saving_throw":"Will","heighten_level":[3],"spell_type":"Spell","heighten_group":["3rd rank"],"school":"enchantment","trait":["Auditory","Emotion","Enchantment"],"id":"spell-104","text":"\nEnthrall Two Actions Source Core Rulebook pg. 336 Traditions Arcane, Occult Bloodlines Diabolic, Fey, Genie Deities Ardad Lili, Belial, Bes, Calistria, Deshto, Eritrice, Grask Uldeth, Lady Jingxi, Laivatiniel, Likha, Lissala, Milani, Nyarlathotep (The Crawling Chaos), Nyarlathotep (The Faceless Sphinx), Ozranvial, Sarshallatu, Shelyn, The Anointing of Kings, Thisamet, Tlehar Cast somatic, verbal Range 120 feet Target all creatures in range Saving Throw Will Duration sustained --- Your words fascinate your targets. You speak or sing without interruption throughout the casting and duration. Targets who notice your speech or song might give their undivided attention; each target must attempt a Will save. The GM might grant a circumstance bonus (to a maximum of +4) if the target is of an opposing religion, ancestry, or political leaning, or is otherwise unlikely to agree with what you're saying. Each creature that comes within range has to attempt a save when you Sustain the Spell. If you're speaking, enthrall gains the linguistic trait. Critical Success The target is unaffected and notices that you tried to use magic. Success The target needn't pay attention but doesn't notice you tried to use magic (it might notice others are enthralled). Failure The target is fascinated with you. It can attempt another Will save if it witnesses actions or speech with which it disagrees. If it succeeds, it's no longer fascinated and is temporarily immune for 1 hour. If the target is subject to a hostile act, or if another creature succeeds at a Diplomacy or Intimidation check against it, the fascination ends immediately. Critical Failure As failure, but the target can't attempt a save to end the fascination if it disagrees with you.","tradition":["Arcane","Occult"],"skill_mod":{},"summary":"Your speech makes creatures fascinated with you.","primary_source":"Core Rulebook","trait_group":["Sense","Mechanics","School"],"level":3,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=104","target":"all creatures in range","component":["somatic","verbal"],"name":"Enthrall","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","deity":["Ardad Lili","Belial","Bes","Calistria","Deshto","Eritrice","Grask Uldeth","Lady Jingxi","Laivatiniel","Likha","Lissala","Milani","Nyarlathotep (The Crawling Chaos)","Nyarlathotep (The Faceless Sphinx)","Ozranvial","Sarshallatu","Shelyn","The Anointing of Kings","Thisamet","Tlehar"],"rarity":"common","slug":"spell-104"},{"primary_source_category":"Rulebooks","heighten":["9th"],"source":["Core Rulebook"],"type":"Spell","speed":{},"duration":60,"weakness":{},"heighten_level":[7,9],"spell_type":"Spell","heighten_group":["7th rank","Heightened 9th rank"],"school":"conjuration","trait":["Conjuration","Teleportation","Uncommon"],"id":"spell-105","text":"\nEthereal Jaunt Two Actions Source Core Rulebook pg. 336 Traditions Divine, Occult Cast somatic, verbal Duration sustained up to 1 minute --- You travel to the Ethereal Plane, which overlaps the Material Plane. Material Plane creatures can't see you, and you can move through things on the Material Plane. You move at half your normal Speeds, but can move in any direction (including up and down). You can see onto the Material Plane within a radius of 60 feet; it is gray, hazy, and concealed from you. You can't affect the Material Plane, and you can't be affected by the Material Plane except by force effects and abjurations originating there. When the spell ends, you return to the Material Plane. If you're in the air, you fall (unless you can fly), and if you're inside an object, you're pushed into the nearest open space and take 1d6 damage per 5 feet you were pushed. If you cast this spell when not on the Material Plane, it is lost. --- Heightened (9th) You can target up to five additional willing creatures at a range of 30 feet. The duration is up to 10 minutes.","tradition":["Divine","Occult"],"skill_mod":{},"summary":"Use the Ethereal Plane to move through objects and into the air.","primary_source":"Core Rulebook","trait_group":["School","Mechanics","Rarity"],"level":7,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=105","component":["somatic","verbal"],"name":"Ethereal Jaunt","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"uncommon","slug":"spell-105"},{"primary_source_category":"Rulebooks","range":100,"source":["Core Rulebook"],"type":"Spell","speed":{},"weakness":{},"saving_throw":"Will","heighten_level":[10],"spell_type":"Spell","heighten_group":["10th rank"],"school":"enchantment","trait":["Enchantment","Incapacitation","Mental"],"id":"spell-106","text":"\nFabricated Truth Three Actions Source Core Rulebook pg. 336 Tradition Occult Cast material, somatic, verbal Range 100 feet Target up to 5 creatures Saving Throw Will Duration varies --- Choose a single statement you want the targets to believe. The fact could be narrow, such as “a dragon is circling overhead and wants to kill me”; wide-reaching, such as “all humanoids are disguised abominations”; or conceptual, such as “if I don't live a kinder life, I'll be punished in the afterlife.” The targets' experiences color how they react to this “truth” and how their behavior changes. If the statement changes what they perceive, they treat the change as a sudden revelation. The effect of the spell depends on the targets' Will saves. If a target is already subject to fabricated truth , your spell tries to counteract it. If the counteract check fails, the outcome of the target's saving throw can't be worse than a success. Critical Success The target doesn't believe the statement, and it knows you tried to trick it. Success The target doesn't believe the statement or realize you tried to trick it. Failure The target believes the statement for a duration of 1 week. Critical Failure The target believes the statement with unlimited duration.","tradition":["Occult"],"skill_mod":{},"summary":"Make creatures believe something is fact.","primary_source":"Core Rulebook","trait_group":["School","Mechanics"],"level":10,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=106","target":"up to 5 creatures","component":["material","somatic","verbal"],"name":"Fabricated Truth","actions_number":6,"category":"spell","pfs":"Standard","actions":"Three Actions","rarity":"common","slug":"spell-106"},{"remaster_name":["Revealing Light"],"primary_source_category":"Rulebooks","range":120,"source":["Core Rulebook"],"type":"Spell","speed":{},"duration":300,"weakness":{},"heighten_level":[2],"spell_type":"Spell","heighten_group":["2nd rank"],"school":"evocation","trait":["Evocation","Light"],"id":"spell-107","text":"\nFaerie Fire Two Actions Source Core Rulebook pg. 337 Traditions Divine, Occult, Primal Spell Lists Elemental Cast somatic, verbal Range 120 feet Area 10-foot burst Duration 5 minutes --- All creatures in the area when you cast the spell are limned in colorful, heatless fire of a color of your choice for the duration. Visible creatures can't be concealed while affected by faerie fire . If the creatures are invisible, they are concealed while affected by faerie fire , rather than being undetected.","tradition":["Divine","Occult","Primal","Elemental"],"element":["Universal"],"area":[10],"skill_mod":{},"summary":"Colorful light prevents creatures from being concealed or invisible.","primary_source":"Core Rulebook","trait_group":["School","Mechanics"],"level":2,"source_category":["Rulebooks"],"area_type":["burst"],"resistance":{},"url":"/Spells.aspx?ID=107","component":["somatic","verbal"],"name":"Faerie Fire","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"common","slug":"spell-107"},{"remaster_name":["False Vitality"],"primary_source_category":"Rulebooks","heighten":["+1"],"source":["Core Rulebook"],"bloodline":["Undead"],"type":"Spell","speed":{},"duration":28800,"weakness":{},"heighten_level":[2,3,4,5,6,7,8,9,10],"spell_type":"Spell","heighten_group":["2nd rank","Heightened 3rd rank","Heightened 4th rank","Heightened 5th rank","Heightened 6th rank","Heightened 7th rank","Heightened 8th rank","Heightened 9th rank","Heightened 10th rank"],"school":"necromancy","trait":["Necromancy"],"id":"spell-108","text":"\nFalse Life Two Actions Source Core Rulebook pg. 337 Traditions Arcane, Occult Bloodline Undead Deities Aesocar, Oathos, Osiris, Qi Zhong, Touch of the Sun, Urgathoa Cast somatic, verbal Duration 8 hours --- You create a reservoir of vitality from necromantic energy, gaining 10 temporary Hit Points. --- Heightened (+1) The temporary Hit Points increase by 3.","tradition":["Arcane","Occult"],"skill_mod":{},"summary":"Gain temporary HP.","primary_source":"Core Rulebook","trait_group":["School"],"level":2,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=108","component":["somatic","verbal"],"name":"False Life","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","deity":["Aesocar","Oathos","Osiris","Qi Zhong","Touch of the Sun","Urgathoa"],"rarity":"common","slug":"spell-108"},{"primary_source_category":"Rulebooks","range":0,"source":["Core Rulebook"],"type":"Spell","speed":{},"weakness":{},"heighten_level":[5],"spell_type":"Spell","heighten_group":["5th rank"],"school":"illusion","trait":["Illusion","Uncommon"],"id":"spell-109","text":"\nFalse Vision Source Core Rulebook pg. 337 Traditions Arcane, Occult Deities Bifrons, Pavnuri Cast 10 minutes (material, somatic, verbal) Range touch Area 100-foot burst Duration until the next time you make your daily preparations --- You create a false image that fools any attempts to scry on an area. Any scrying spell sees, hears, smells, and otherwise detects whatever you wish within the area, rather than what is actually in the area. You can Sustain the Spell each round to change the illusion as you desire, including playing out a complex scene. If the scrying spell is of a higher level than false vision , the scryer can attempt a Perception check to disbelieve the illusion, though even if they're successful, they can't learn what's truly going on in the area.","tradition":["Arcane","Occult"],"area":[100],"skill_mod":{},"summary":"Trick a scrying spell.","primary_source":"Core Rulebook","trait_group":["School","Monster","Rarity"],"level":5,"source_category":["Rulebooks"],"area_type":["burst"],"resistance":{},"url":"/Spells.aspx?ID=109","component":["material","somatic","verbal"],"name":"False Vision","actions_number":600,"category":"spell","pfs":"Standard","actions":"10 minutes","deity":["Bifrons","Pavnuri"],"rarity":"uncommon","slug":"spell-109"},{"primary_source_category":"Rulebooks","heighten":["3rd"],"range":30,"source":["Core Rulebook"],"bloodline":["Demonic"],"type":"Spell","speed":{},"weakness":{},"saving_throw":"Will","heighten_level":[1,3],"spell_type":"Spell","heighten_group":["1st rank","Heightened 3rd rank"],"school":"enchantment","trait":["Emotion","Enchantment","Fear","Mental"],"id":"spell-110","text":"\nFear Two Actions Source Core Rulebook pg. 337 Traditions Arcane, Divine, Occult, Primal Bloodline Demonic Deity Dhalavei Cast somatic, verbal Range 30 feet Target 1 creature Saving Throw Will Duration varies --- You plant fear in the target; it must attempt a Will save. Critical Success The target is unaffected. Success The target is frightened 1. Failure The target is frightened 2. Critical Failure The target is frightened 3 and fleeing for 1 round. --- Heightened (3rd) You can target up to five creatures.","tradition":["Arcane","Divine","Occult","Primal"],"skill_mod":{},"summary":"Frighten a creature, possibly making it flee.","primary_source":"Core Rulebook","trait_group":["Mechanics","School"],"level":1,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=110","target":"1 creature","component":["somatic","verbal"],"name":"Fear","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","deity":["Dhalavei"],"rarity":"common","slug":"spell-110"},{"remaster_name":["Gentle Landing"],"primary_source_category":"Rulebooks","range":60,"source":["Core Rulebook"],"type":"Spell","speed":{},"duration":60,"weakness":{},"heighten_level":[1],"spell_type":"Spell","heighten_group":["1st rank"],"school":"abjuration","trait":["Abjuration"],"id":"spell-111","text":"\nFeather Fall Reaction Source Core Rulebook pg. 337 Traditions Arcane, Primal Deities Adanye, Andoletta, Ma'at, Ma’at, Malthus, Ylimancha Cast verbal Trigger a creature within range is falling Range 60 feet Target 1 falling creature Duration 1 minute --- You cause the air itself to arrest a fall. The target's fall slows to 60 feet per round, and the portion of the fall during the spell's duration doesn't count when calculating falling damage. If the target reaches the ground while the spell is in effect, it takes no damage from the fall. The spell ends as soon as the target lands.","tradition":["Arcane","Primal"],"skill_mod":{},"summary":"React to slow a creature’s fall.","primary_source":"Core Rulebook","trait_group":["School"],"level":1,"source_category":["Rulebooks"],"trigger":"a creature within range is falling","resistance":{},"url":"/Spells.aspx?ID=111","target":"1 falling creature","component":["verbal"],"name":"Feather Fall","actions_number":1,"category":"spell","pfs":"Standard","actions":"Reaction","deity":["Adanye","Andoletta","Ma'at","Ma’at","Malthus","Ylimancha"],"rarity":"common","slug":"spell-111"},{"remaster_name":["Never Mind"],"primary_source_category":"Rulebooks","range":30,"source":["Core Rulebook"],"bloodline":["Aberrant"],"type":"Spell","speed":{},"weakness":{},"saving_throw":"Will","heighten_level":[6],"spell_type":"Spell","heighten_group":["6th rank"],"school":"enchantment","trait":["Curse","Enchantment","Incapacitation","Mental"],"id":"spell-112","text":"\nFeeblemind Two Actions Source Core Rulebook pg. 337 Traditions Arcane, Occult Bloodline Aberrant Deities Abraxas, Arazni, Areshkagal, Gyronna, Lissala, Lorthact, Nyarlathotep (The Veiled Voice), Valmallos Cast somatic, verbal Range 30 feet Target 1 creature Saving Throw Will Duration varies --- You drastically reduce the target's mental faculties. The target must attempt a Will save. The effects of this curse can be removed only through remove curse or another effect that targets curses. Critical Success The target is unaffected. Success The target is stupefied 2 for 1 round. Failure The target is stupefied 4 with an unlimited duration. Critical Failure The target’s intellect is permanently reduced below that of an animal, and it treats its Charisma, Intelligence, and Wisdom modifiers as –5. It loses all class abilities that require mental faculties, including all spellcasting. If the target is a PC, they become an NPC under the GM’s control.","tradition":["Arcane","Occult"],"skill_mod":{},"summary":"Stupefy a creature permanently.","primary_source":"Core Rulebook","trait_group":["Affliction","School","Mechanics"],"level":6,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=112","target":"1 creature","component":["somatic","verbal"],"name":"Feeblemind","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","deity":["Abraxas","Arazni","Areshkagal","Gyronna","Lissala","Lorthact","Nyarlathotep (The Veiled Voice)","Valmallos"],"rarity":"common","slug":"spell-112"},{"primary_source_category":"Rulebooks","heighten":["6th"],"range":0,"source":["Core Rulebook"],"type":"Spell","speed":{},"duration":600,"weakness":{},"heighten_level":[3,6],"spell_type":"Spell","heighten_group":["3rd rank","Heightened 6th rank"],"school":"transmutation","trait":["Morph","Transmutation"],"id":"spell-113","text":"\nFeet to Fins Two Actions Source Core Rulebook pg. 337 Traditions Arcane, Primal Deities Besmara, Dagon, Jin Li, Picoperi, Ragadahn, Seafarer's Hope, Sobek, Telastmar, Ylimancha, Zeaki Cast somatic, verbal Range touch Target 1 willing creature Duration 10 minutes --- The target's feet transform into fins, improving mobility in the water but reducing it on land. The target gains a swim Speed equal to its normal land Speed, but its land Speed becomes 5 feet. --- Heightened (6th) The spell lasts until the next time you make your daily preparations.","tradition":["Arcane","Primal"],"skill_mod":{},"summary":"Turn a creature's feet into fins, enabling it swim but slowing it on land.","primary_source":"Core Rulebook","trait_group":["Mechanics","School"],"level":3,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=113","target":"1 willing creature","component":["somatic","verbal"],"name":"Feet to Fins","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","deity":["Besmara","Dagon","Jin Li","Picoperi","Ragadahn","Seafarer's Hope","Sobek","Telastmar","Ylimancha","Zeaki"],"rarity":"common","slug":"spell-113"},{"primary_source_category":"Rulebooks","heighten":["8th","9th"],"range":30,"source":["Core Rulebook"],"type":"Spell","speed":{},"duration":60,"weakness":{},"heighten_level":[6,8,9],"spell_type":"Spell","heighten_group":["6th rank","Heightened 8th rank","Heightened 9th rank"],"school":"necromancy","trait":["Healing","Necromancy","Positive","Vitality"],"id":"spell-114","text":"\nField of Life Two Actions Source Core Rulebook pg. 337 Traditions Divine, Primal Lesson Lesson of Renewal Cast somatic, verbal Range 30 feet Area 20-foot burst Duration sustained up to 1 minute --- A field of positive energy fills the area, exuding warmth and rejuvenating those within. Each living creature that starts its turn in the area regains 1d8 Hit Points, and any undead creature that starts its turn in the area takes 1d8 positive damage. --- Heightened (8th) The healing and damage increase to 1d10. Heightened (9th) The healing and damage increase to 1d12.","tradition":["Divine","Primal"],"area":[20],"skill_mod":{},"summary":"Create a positive energy field that heals those within.","primary_source":"Core Rulebook","trait_group":["Mechanics","School","Energy","Planar","Creature Type"],"level":6,"lesson":["Lesson of Renewal"],"source_category":["Rulebooks"],"area_type":["burst"],"resistance":{},"url":"/Spells.aspx?ID=114","component":["somatic","verbal"],"name":"Field of Life","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"common","slug":"spell-114"},{"primary_source_category":"Rulebooks","heighten":["9th"],"source":["Core Rulebook"],"type":"Spell","speed":{},"duration":60,"weakness":{},"heighten_level":[7,9],"spell_type":"Spell","heighten_group":["7th rank","Heightened 9th rank"],"school":"transmutation","trait":["Fire","Polymorph","Transmutation"],"id":"spell-115","text":"\nFiery Body Two Actions Source Core Rulebook pg. 337 Traditions Arcane, Primal Deities Lubaiko, Moloch, Touch of the Sun, Zelishkar Cast somatic, verbal Duration 1 minute --- You become living flame, giving you fire immunity, resistance 10 to precision damage, and weakness 5 to cold and to water. Any creature that touches you or damages you with an unarmed attack or non-reach melee weapon takes 3d6 fire damage. Your unarmed attacks deal 1d4 additional fire damage, and your fire spells deal one additional die of fire damage (of the same damage die the spell uses). You can cast produce flame as an innate spell; the casting is reduced from 2 actions to 1. In fire form, you have a fly Speed of 40 feet and don't need to breathe. --- Heightened (9th) Creatures touching you take 4d6 fire damage instead of 3d6, your unarmed attacks deal 2d4 additional fire damage, and you have a fly Speed of 60 feet.","tradition":["Arcane","Primal"],"element":["Fire"],"skill_mod":{},"summary":"Turn your body into living flame.","primary_source":"Core Rulebook","trait_group":["Energy","Elemental","Planar","Monster","Mechanics","School"],"level":7,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=115","component":["somatic","verbal"],"name":"Fiery Body","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","deity":["Lubaiko","Moloch","Touch of the Sun","Zelishkar"],"rarity":"common","slug":"spell-115"},{"remaster_name":["Execute"],"primary_source_category":"Rulebooks","heighten":["+1"],"range":30,"source":["Core Rulebook"],"bloodline":["Undead","Psychopomp"],"type":"Spell","speed":{},"weakness":{},"saving_throw":"basic Fortitude","heighten_level":[7,8,9,10],"spell_type":"Spell","heighten_group":["7th rank","Heightened 8th rank","Heightened 9th rank","Heightened 10th rank"],"school":"necromancy","trait":["Death","Necromancy"],"id":"spell-116","text":"\nFinger of Death Two Actions Source Core Rulebook pg. 338 Traditions Divine, Primal Bloodlines Undead, Psychopomp Cast somatic, verbal Range 30 feet Target 1 living creature Saving Throw basic Fortitude --- You point your finger toward the target and speak a word of slaying. You deal 70 negative damage to the target. If the damage from finger of death reduces the target to 0 Hit Points, the target dies instantly. --- Heightened (+1) The damage increases by 10.","tradition":["Divine","Primal"],"skill_mod":{},"summary":"Point at a creature to deal negative damage and possibly kill it instantly.","primary_source":"Core Rulebook","trait_group":["Mechanics","School"],"level":7,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=116","target":"1 living creature","component":["somatic","verbal"],"name":"Finger of Death","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"common","slug":"spell-116"},{"remaster_name":["Tree of Seasons"],"primary_source_category":"Rulebooks","heighten":["8th","9th"],"source":["Core Rulebook"],"type":"Spell","speed":{},"duration":60,"weakness":{},"saving_throw":"basic Reflex","heighten_level":[6,8,9],"spell_type":"Spell","heighten_group":["6th rank","Heightened 8th rank","Heightened 9th rank"],"school":"evocation","trait":["Evocation","Fire","Plant"],"id":"spell-117","text":"\nFire Seeds Two Actions Source Core Rulebook pg. 338 Tradition Primal Deities Amaznen, Baekho, Kugaptee Cast somatic, verbal Saving Throw basic Reflex Duration 1 minute --- Four acorns grow in your hand, their shells streaked with pulsing red and orange patterns. You or anyone else who has one of the acorns can toss it up to 30 feet with an Interact action. It explodes in a 5-foot burst, dealing 4d6 fire damage. The save uses your spell DC, even if someone else throws the acorn. Flames continue to burn on the ground in the burst for 1 minute, dealing 2d6 fire damage to any creature that enters the flames or ends its turn within them. A creature can take damage from the continuing flames only once per round, even if it's in overlapping areas of fire created by different acorns. When the spell ends, any remaining acorns rot and turn to ordinary soil. --- Heightened (8th) The burst's damage increases to 5d6, and the continuing flames damage increases to 3d6. Heightened (9th) The burst's damage increases to 6d6, and the continuing flames damage increases to 3d6.","tradition":["Primal"],"element":["Fire"],"skill_mod":{},"summary":"Make four explosive acorns.","primary_source":"Core Rulebook","trait_group":["School","Energy","Elemental","Planar","Monster","Creature Type"],"level":6,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=117","component":["somatic","verbal"],"name":"Fire Seeds","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","deity":["Amaznen","Baekho","Kugaptee"],"rarity":"common","slug":"spell-117"},{"primary_source_category":"Rulebooks","heighten":["+2"],"source":["Core Rulebook"],"type":"Spell","speed":{},"duration":60,"weakness":{},"heighten_level":[4,6,8,10],"spell_type":"Spell","heighten_group":["4th rank","Heightened 6th rank","Heightened 8th rank","Heightened 10th rank"],"school":"evocation","trait":["Evocation","Fire"],"id":"spell-118","text":"\nFire Shield Two Actions Source Core Rulebook pg. 338 Traditions Arcane, Primal Deities Atreia, Chohar, Folgrit, Iomedae, Milani, Ragathiel, Smiad, Sorrow's Sword, The Godclaw, Zelishkar Cast somatic, verbal Duration 1 minute --- You wreathe yourself in ghostly flames, gaining cold resistance 5. Additionally, adjacent creatures that hit you with a melee attack, as well as creatures that touch you or hit you with an unarmed attack, take 2d6 fire damage each time they do. --- Heightened (+2) The cold resistance increases by 5, and the fire damage increases by 1d6.","tradition":["Arcane","Primal"],"element":["Fire"],"skill_mod":{},"summary":"Flames protect you from cold and harm those that touch you.","primary_source":"Core Rulebook","trait_group":["School","Energy","Elemental","Planar","Monster"],"level":4,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=118","component":["somatic","verbal"],"name":"Fire Shield","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","deity":["Atreia","Chohar","Folgrit","Iomedae","Milani","Ragathiel","Smiad","Sorrow's Sword","The Godclaw","Zelishkar"],"rarity":"common","slug":"spell-118"},{"primary_source_category":"Rulebooks","heighten":["+1"],"range":500,"source":["Core Rulebook"],"bloodline":["Elemental","Phoenix"],"type":"Spell","speed":{},"weakness":{},"saving_throw":"basic Reflex","heighten_level":[3,4,5,6,7,8,9,10],"spell_type":"Spell","heighten_group":["3rd rank","Heightened 4th rank","Heightened 5th rank","Heightened 6th rank","Heightened 7th rank","Heightened 8th rank","Heightened 9th rank","Heightened 10th rank"],"school":"evocation","trait":["Evocation","Fire"],"id":"spell-119","text":"\nFireball Two Actions Source Core Rulebook pg. 338 Traditions Arcane, Primal Bloodlines Elemental, Phoenix Deities Angradd, Chohar, Dahak, Eiseth, Furcas, Inna, Radiant Prism, Sarenrae, The Freeing Flame, Walkena, Zarongel Cast somatic, verbal Range 500 feet Area 20-foot burst Saving Throw basic Reflex --- A roaring blast of fire appears at a spot you designate, dealing 6d6 fire damage. --- Heightened (+1) The damage increases by 2d6.","tradition":["Arcane","Primal"],"element":["Fire"],"area":[20],"skill_mod":{},"summary":"An explosion of fire in an area burns creatures.","primary_source":"Core Rulebook","trait_group":["School","Energy","Elemental","Planar","Monster"],"level":3,"source_category":["Rulebooks"],"area_type":["burst"],"resistance":{},"url":"/Spells.aspx?ID=119","component":["somatic","verbal"],"name":"Fireball","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","deity":["Angradd","Chohar","Dahak","Eiseth","Furcas","Inna","Radiant Prism","Sarenrae","The Freeing Flame","Walkena","Zarongel"],"rarity":"common","slug":"spell-119"},{"remaster_name":["Divine Immolation"],"primary_source_category":"Rulebooks","heighten":["+1"],"range":120,"source":["Core Rulebook"],"bloodline":["Angelic"],"type":"Spell","speed":{},"weakness":{},"saving_throw":"basic Reflex","heighten_level":[5,6,7,8,9,10],"spell_type":"Spell","heighten_group":["5th rank","Heightened 6th rank","Heightened 7th rank","Heightened 8th rank","Heightened 9th rank","Heightened 10th rank"],"school":"evocation","trait":["Evocation","Fire"],"id":"spell-120","text":"\nFlame Strike Two Actions Source Core Rulebook pg. 338 Tradition Divine Bloodline Angelic Cast somatic, verbal Range 120 feet Area 10-foot radius, 40-foot-tall cylinder Saving Throw basic Reflex --- You call a rain of divine fire that plummets down from above, dealing 8d6 fire damage. Because the flame is infused with divine energy, creatures in the area apply only half their usual fire resistance. Creatures that are immune to fire, instead of gaining the usual benefit of immunity, treat the results of their saving throws as one degree of success better. --- Heightened (+1) The damage increases by 2d6.","tradition":["Divine"],"element":["Fire"],"area":[10,40],"skill_mod":{},"summary":"Call divine fire from the sky.","primary_source":"Core Rulebook","trait_group":["School","Energy","Elemental","Planar","Monster"],"level":5,"source_category":["Rulebooks"],"area_type":["cylinder"],"resistance":{},"url":"/Spells.aspx?ID=120","component":["somatic","verbal"],"name":"Flame Strike","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"common","slug":"spell-120"},{"remaster_name":["Floating Flame"],"primary_source_category":"Rulebooks","heighten":["+1"],"range":30,"source":["Core Rulebook"],"bloodline":["Diabolic"],"type":"Spell","speed":{},"duration":60,"weakness":{},"saving_throw":"Reflex","heighten_level":[2,3,4,5,6,7,8,9,10],"spell_type":"Spell","heighten_group":["2nd rank","Heightened 3rd rank","Heightened 4th rank","Heightened 5th rank","Heightened 6th rank","Heightened 7th rank","Heightened 8th rank","Heightened 9th rank","Heightened 10th rank"],"school":"evocation","trait":["Evocation","Fire"],"id":"spell-121","text":"\nFlaming Sphere Two Actions Source Core Rulebook pg. 338 Traditions Arcane, Primal Bloodline Diabolic Deities Khepri, Lubaiko, Nurgal, Pharimia, Ra, The Path of the Heavens Cast somatic, verbal Range 30 feet Area 1 5-foot square Saving Throw Reflex Duration sustained up to 1 minute --- You create a sphere of flame in a square within range. The sphere must be supported by a solid surface, such as a stone floor. The sphere deals 3d6 fire damage to each creature in the square where it first appears; each creature must attempt a basic Reflex save. On subsequent rounds, the first time you Sustain this Spell each round, you can leave the sphere in its square or roll it to another square within range. It deals 3d6 fire damage (basic Reflex save) to each creature in that square. Creatures that succeed at their save take no damage (instead of half). --- Heightened (+1) The damage increases by 1d6.","tradition":["Arcane","Primal"],"element":["Fire"],"area":[5],"skill_mod":{},"summary":"A ball of fire rolls about at your command.","primary_source":"Core Rulebook","trait_group":["School","Energy","Elemental","Planar","Monster"],"level":2,"source_category":["Rulebooks"],"area_type":["square"],"resistance":{},"url":"/Spells.aspx?ID=121","component":["somatic","verbal"],"name":"Flaming Sphere","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","deity":["Khepri","Lubaiko","Nurgal","Pharimia","Ra","The Path of the Heavens"],"rarity":"common","slug":"spell-121"},{"primary_source_category":"Rulebooks","source":["Core Rulebook"],"type":"Spell","speed":{},"duration":60,"weakness":{},"heighten_level":[1],"spell_type":"Spell","heighten_group":["1st rank"],"school":"transmutation","trait":["Transmutation"],"id":"spell-122","text":"\nFleet Step Two Actions Source Core Rulebook pg. 338 Traditions Arcane, Primal Deities Aroden, Baalzebul, Cayden Cailean, Chaldira, Drokalion, Guardians of the Sacred Self, Hadregash, Jezelda, Lahkgya, Rokoga Gin, The Laborer's Bastion, Uvuko, Yog-Sothoth, Yrmidar Cast somatic, verbal Duration 1 minute --- You gain a +30-foot status bonus to your Speed.","tradition":["Arcane","Primal"],"skill_mod":{},"summary":" Make your Speed much faster.","primary_source":"Core Rulebook","trait_group":["School"],"level":1,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=122","component":["somatic","verbal"],"name":"Fleet Step","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","deity":["Aroden","Baalzebul","Cayden Cailean","Chaldira","Drokalion","Guardians of the Sacred Self","Hadregash","Jezelda","Lahkgya","Rokoga Gin","The Laborer's Bastion","Uvuko","Yog-Sothoth","Yrmidar"],"rarity":"common","slug":"spell-122"},{"remaster_name":["Petrify"],"primary_source_category":"Rulebooks","range":120,"source":["Core Rulebook"],"type":"Spell","speed":{},"weakness":{},"saving_throw":"Fortitude","heighten_level":[6],"spell_type":"Spell","heighten_group":["6th rank"],"school":"transmutation","trait":["Transmutation"],"id":"spell-123","text":"\nFlesh to Stone Two Actions Source Core Rulebook pg. 339 Traditions Arcane, Primal Deities Ayrzul, Dispater, Stag Mother of the Forest of Stones Cast somatic, verbal Range 120 feet Target 1 creature made of flesh Saving Throw Fortitude Duration varies --- You try to turn the target's flesh into stone. The target must attempt a Fortitude save. Critical Success The target is unaffected. Success The target is slowed 1 for 1 round. Failure The target is slowed 1 and must attempt a Fortitude save at the end of each of its turns; this ongoing save has the incapacitation trait. On a failed save, the slowed condition increases by 1 (or 2 on a critical failure). A successful save reduces the slowed condition by 1. When a creature is unable to act due to the slowed condition from flesh to stone , the creature is permanently non-magically petrified. The spell ends if the creature is petrified or the slowed condition is removed. Critical Failure As failure, but the target is initially slowed 2.","tradition":["Arcane","Primal"],"skill_mod":{},"summary":"Turn a living creature into a stone statue.","primary_source":"Core Rulebook","trait_group":["School"],"level":6,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=123","target":"1 creature made of flesh","component":["somatic","verbal"],"name":"Flesh to Stone","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","deity":["Ayrzul","Dispater","Stag Mother of the Forest of Stones"],"rarity":"common","slug":"spell-123"},{"remaster_name":["Carryall"],"primary_source_category":"Rulebooks","source":["Core Rulebook"],"type":"Spell","speed":{},"duration":28800,"weakness":{},"heighten_level":[1],"spell_type":"Spell","heighten_group":["1st rank"],"school":"conjuration","trait":["Conjuration","Force"],"id":"spell-124","text":"\nFloating Disk Two Actions Source Core Rulebook pg. 339 Traditions Arcane, Occult Deities Casandalee, Horus Cast somatic, verbal Duration 8 hours --- A disk of magical force materializes adjacent to you. This disk is 2 feet in diameter and follows 5 feet behind you, floating just above the ground. It holds up to 5 Bulk of objects (though they must be able to fit and balance on its surface). Any objects atop the disk fall to the ground when the spell ends. The spell ends if a creature tries to ride atop the disk, if the disk is overloaded, if anyone tries to lift or force the disk higher above the ground, or if you move more than 30 feet away from the disk.","tradition":["Arcane","Occult"],"skill_mod":{},"summary":"A disk of energy follows you, carrying objects.","primary_source":"Core Rulebook","trait_group":["School","Energy"],"level":1,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=124","component":["somatic","verbal"],"name":"Floating Disk","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","deity":["Casandalee","Horus"],"rarity":"common","slug":"spell-124"},{"primary_source_category":"Rulebooks","heighten":["7th"],"range":0,"source":["Core Rulebook"],"type":"Spell","speed":{},"duration":300,"weakness":{},"heighten_level":[4,7],"spell_type":"Spell","heighten_group":["4th rank","Heightened 7th rank"],"school":"transmutation","trait":["Transmutation"],"id":"spell-125","text":"\nFly Two Actions Source Core Rulebook pg. 339 Traditions Arcane, Occult, Primal Spell Lists Elemental Deity Sky Keepers Cast somatic, verbal Range touch Target 1 creature Duration 5 minutes --- The target can soar through the air, gaining a fly Speed equal to its Speed or 20 feet, whichever is greater. --- Heightened (7th) The duration increases to 1 hour.","tradition":["Arcane","Occult","Primal","Elemental"],"element":["Universal"],"skill_mod":{},"summary":"Cause the target creature to gain a fly Speed.","primary_source":"Core Rulebook","trait_group":["School"],"level":4,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=125","target":"1 creature","component":["somatic","verbal"],"name":"Fly","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","deity":["Sky Keepers"],"rarity":"common","slug":"spell-125"},{"primary_source_category":"Rulebooks","heighten":["6th"],"range":30,"source":["Core Rulebook"],"type":"Spell","speed":{},"duration":60,"weakness":{},"heighten_level":[1,6],"spell_type":"Cantrip","heighten_group":["1st rank","Heightened 6th rank"],"school":"abjuration","trait":["Abjuration","Cantrip"],"id":"spell-126","text":"\nForbidding Ward Two Actions Source Core Rulebook pg. 339 Traditions Divine, Occult Cast somatic, verbal Range 30 feet Target 1 ally and 1 enemy Duration sustained up to 1 minute --- You ward an ally against the attacks and hostile spells from the target enemy. The target ally gains a +1 status bonus to Armor Class and saving throws against the target enemy's attacks, spells, and other effects. --- Heightened (6th) The status bonus increases to +2.","tradition":["Divine","Occult"],"skill_mod":{},"summary":"Protect an ally against one specific enemy.","primary_source":"Core Rulebook","trait_group":["School","Mechanics"],"level":1,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=126","target":"1 ally and 1 enemy","component":["somatic","verbal"],"name":"Forbidding Ward","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"common","slug":"spell-126"},{"primary_source_category":"Rulebooks","range":0,"source":["Core Rulebook"],"bloodline":["Angelic"],"type":"Spell","speed":{},"duration":3600,"weakness":{},"heighten_level":[9],"spell_type":"Spell","heighten_group":["9th rank"],"school":"divination","trait":["Divination","Mental","Prediction"],"id":"spell-127","text":"\nForesight Two Actions Source Core Rulebook pg. 340 Traditions Arcane, Divine, Occult Bloodline Angelic Cast somatic, verbal Range touch Target 1 creature Duration 1 hour --- You gain a sixth sense that warns you of danger that might befall the target of the spell. If you choose a creature other than yourself as the target, you create a psychic link through which you can inform the target of danger. This link is a mental effect. Due to the amount of information this spell requires you to process, you can't have more than one foresight spell in effect at a time. Casting foresight again ends the previous foresight . While foresight is in effect, the target gains a +2 status bonus to initiative rolls and isn't flat-footed against undetected creatures or when flanked. In addition, you gain the following reaction. Foresight Reaction Trigger The target of foresight defends against a hostile creature or other danger. Effect If the hostile creature or danger forces the target to roll dice (a saving throw, for example), the target rolls twice and uses the higher result, and this spell gains the fortune trait. But if the hostile creature or danger is rolling against the target (an attack roll or skill check, for example), that hostile creature or danger rolls twice and uses the lower result, and this spell gains the misfortune trait.","tradition":["Arcane","Divine","Occult"],"skill_mod":{},"summary":"Sense when a creature is in danger and react to protect it with good fortune.","primary_source":"Core Rulebook","trait_group":["School","Mechanics"],"level":9,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=127","target":"1 creature","component":["somatic","verbal"],"name":"Foresight","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"common","slug":"spell-127"},{"remaster_name":["Unfettered Movement"],"primary_source_category":"Rulebooks","range":0,"source":["Core Rulebook"],"bloodline":["Elemental"],"type":"Spell","speed":{},"duration":600,"weakness":{},"heighten_level":[4],"spell_type":"Spell","heighten_group":["4th rank"],"school":"abjuration","trait":["Abjuration"],"id":"spell-128","text":"\nFreedom of Movement Two Actions Source Core Rulebook pg. 340 Traditions Arcane, Divine, Primal Bloodline Elemental Cast somatic, verbal Range touch Target 1 creature touched Duration 10 minutes --- You repel effects that would hinder a creature or slow its movement. While under this spell's effect, the target ignores effects that would give them a circumstance penalty to Speed. When they attempt to Escape an effect that has them immobilized, grabbed, or restrained, they automatically succeed unless the effect is magical and of a higher level than the freedom of movement spell.","tradition":["Arcane","Divine","Primal"],"skill_mod":{},"summary":"A creature overcomes hindrances to its movement.","primary_source":"Core Rulebook","trait_group":["School"],"level":4,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=128","target":"1 creature touched","component":["somatic","verbal"],"name":"Freedom of Movement","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"common","slug":"spell-128"},{"remaster_name":["Vapor Form"],"primary_source_category":"Rulebooks","range":0,"source":["Core Rulebook"],"type":"Spell","speed":{},"duration":300,"weakness":{},"heighten_level":[4],"spell_type":"Spell","heighten_group":["4th rank"],"school":"transmutation","trait":["Polymorph","Transmutation"],"id":"spell-129","text":"\nGaseous Form Two Actions Source Core Rulebook pg. 340 Traditions Arcane, Occult, Primal Deities Ashava, Hshurha, Il’Surrish, Monad, Nyarlathotep (The Veiled Voice), Ragdya, Zura Cast somatic, verbal Range touch Target 1 willing creature Duration 5 minutes --- The target transforms into a vaporous state. In this state, the target is amorphous. It loses any item bonus to AC and all other effects and bonuses from armor, and it uses its proficiency modifier for unarmored defense. It gains resistance 8 to physical damage and is immune to precision damage. It can't cast spells, activate items, or use actions that have the attack or manipulate trait. It gains a fly Speed of 10 feet and can slip through tiny cracks. The target can Dismiss the spell.","tradition":["Arcane","Occult","Primal"],"skill_mod":{},"summary":"Turn a willing creature into a flying cloud.","primary_source":"Core Rulebook","trait_group":["Mechanics","School"],"level":4,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=129","target":"1 willing creature","component":["somatic","verbal"],"name":"Gaseous Form","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","deity":["Ashava","Hshurha","Il’Surrish","Monad","Nyarlathotep (The Veiled Voice)","Ragdya","Zura"],"rarity":"common","slug":"spell-129"},{"primary_source_category":"Rulebooks","range":120,"source":["Core Rulebook"],"type":"Spell","speed":{},"duration":60,"weakness":{},"heighten_level":[10],"spell_type":"Spell","heighten_group":["10th rank"],"school":"conjuration","trait":["Conjuration","Teleportation","Uncommon"],"id":"spell-130","text":"\nGate Two Actions Source Core Rulebook pg. 340 Traditions Arcane, Divine, Occult Spell Lists Elemental Cast somatic, verbal Range 120 feet Duration sustained up to 1 minute --- You tear open a rift to another plane, creating a portal that creatures can travel through in either direction. This portal is vertical and circular, with a radius of 40 feet. The portal appears at a location of your choice on the destination plane, assuming you have a clear idea of both the destination's location on the plane and what the destination looks like. If you attempt to create a gate into or out of the realm of a deity or another powerful being, that being can prevent the gate from forming.","tradition":["Arcane","Divine","Occult","Elemental"],"element":["Universal"],"skill_mod":{},"summary":"Tear open a portal to another plane.","primary_source":"Core Rulebook","trait_group":["School","Mechanics","Rarity"],"level":10,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=130","component":["somatic","verbal"],"name":"Gate","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"uncommon","slug":"spell-130"},{"remaster_name":["Peaceful Rest"],"primary_source_category":"Rulebooks","heighten":["5th"],"range":0,"source":["Core Rulebook"],"type":"Spell","speed":{},"weakness":{},"heighten_level":[2,5],"spell_type":"Spell","heighten_group":["2nd rank","Heightened 5th rank"],"school":"necromancy","trait":["Necromancy"],"id":"spell-131","text":"\nGentle Repose Two Actions Source Core Rulebook pg. 340 Traditions Arcane, Divine, Occult, Primal Spell Lists Elemental Cast somatic, verbal Range touch Target 1 corpse Duration until the next time you make your daily preparations --- The targeted corpse doesn't decay, nor can it be transformed into an undead. If the corpse is subject to a spell that requires the corpse to have died within a certain amount of time (for example, raise dead ), do not count the duration of gentle repose against that time. This spell also prevents ordinary bugs and pests (such as maggots) from consuming the body. --- Heightened (5th) The spell's duration is unlimited, but the spell takes one more action to cast and requires a material component and a cost (embalming fluid worth 6 gp).","tradition":["Arcane","Divine","Occult","Primal","Elemental"],"element":["Universal"],"skill_mod":{},"summary":"A corpse doesn't decay and can't become undead.","primary_source":"Core Rulebook","trait_group":["School"],"level":2,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=131","target":"1 corpse","component":["somatic","verbal"],"name":"Gentle Repose","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"common","slug":"spell-131"},{"remaster_name":["Figment"],"primary_source_category":"Rulebooks","heighten":["3rd","5th"],"range":30,"source":["Core Rulebook"],"bloodline":["Fey"],"type":"Spell","speed":{},"weakness":{},"heighten_level":[1,3,5],"spell_type":"Cantrip","heighten_group":["1st rank","Heightened 3rd rank","Heightened 5th rank"],"school":"illusion","trait":["Auditory","Cantrip","Illusion"],"id":"spell-132","text":"\nGhost Sound Two Actions Source Core Rulebook pg. 340 Traditions Arcane, Occult Bloodline Fey Cast somatic, verbal Range 30 feet Duration sustained --- You create an auditory illusion of simple sounds that has a maximum volume equal to four normal humans shouting. The sounds emanate from a square you designate within range. You can't create intelligible words or other intricate sounds (such as music). --- Heightened (3rd) The range increases to 60 feet. Heightened (5th) The range increases to 120 feet.","tradition":["Arcane","Occult"],"skill_mod":{},"summary":"Make false sounds.","primary_source":"Core Rulebook","trait_group":["Sense","Mechanics","School","Monster"],"level":1,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=132","component":["somatic","verbal"],"name":"Ghost Sound","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"common","slug":"spell-132"},{"primary_source_category":"Rulebooks","range":0,"source":["Core Rulebook"],"type":"Spell","speed":{},"duration":300,"weakness":{},"heighten_level":[3],"spell_type":"Spell","heighten_group":["3rd rank"],"school":"transmutation","trait":["Transmutation"],"id":"spell-133","text":"\nGhostly Weapon Two Actions Source Core Rulebook pg. 340 Traditions Arcane, Occult Deities Atreia, Falayna, Gravelady's Guard, Minderhal, Pharasma, The Pale Horse, Zjar-Tovan Cast somatic, verbal Range touch Target 1 weapon that is either unattended or wielded by you or a willing ally Duration 5 minutes --- The target weapon becomes translucent and ghostly, and it can affect material and incorporeal creatures and objects. It can be wielded by a corporeal or incorporeal creature and gains the effects of the ghost touch property rune. If the weapon is magical and already has the maximum number of property runes, the wielder can choose one to suppress to gain ghost touch .","tradition":["Arcane","Occult"],"skill_mod":{},"summary":"Make a weapon affect incorporeal creatures.","primary_source":"Core Rulebook","trait_group":["School"],"level":3,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=133","target":"1 weapon that is either unattended or wielded by you or a willing ally","component":["somatic","verbal"],"name":"Ghostly Weapon","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","deity":["Atreia","Falayna","Gravelady's Guard","Minderhal","Pharasma","The Pale Horse","Zjar-Tovan"],"rarity":"common","slug":"spell-133"},{"primary_source_category":"Rulebooks","range":0,"source":["Core Rulebook"],"type":"Spell","speed":{},"weakness":{},"saving_throw":"Fortitude","heighten_level":[2],"spell_type":"Spell","heighten_group":["2nd rank"],"school":"necromancy","trait":["Disease","Evil","Necromancy"],"id":"spell-134","text":"\nGhoulish Cravings Two Actions Source Core Rulebook pg. 341 Traditions Divine, Occult Cast somatic, verbal Range touch Target 1 creature Saving Throw Fortitude --- You touch the target to afflict it with ghoul fever, infesting it with hunger and a steadily decreasing connection to positive energy; the target must attempt a Fortitude save. Critical Success The target is unaffected. Success The target is afflicted with ghoul fever at stage 1. Failure The target is afflicted with ghoul fever at stage 2. Critical Failure The target is afflicted with ghoul fever at stage 3. Ghoul Fever (disease); Level 3; Stage 1 carrier with no ill effects (1 day); Stage 2 3d8 negative damage and the creature regains half as many Hit Points from all healing (1 day); Stage 3 as stage 2 (1 day); Stage 4 3d8 negative damage and the creature gains no benefit from healing (1 day); Stage 5 as stage 4 (1 day); Stage 6 the creature dies and rises as a ghoul at the next midnight","tradition":["Divine","Occult"],"skill_mod":{},"summary":"Infect a creature with ghoul fever.","primary_source":"Core Rulebook","trait_group":["Affliction","Alignment","School"],"level":2,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=134","target":"1 creature","component":["somatic","verbal"],"name":"Ghoulish Cravings","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"common","slug":"spell-134"},{"remaster_name":["Honeyed Words"],"primary_source_category":"Rulebooks","source":["Core Rulebook"],"type":"Spell","speed":{},"duration":600,"weakness":{},"heighten_level":[4],"spell_type":"Spell","heighten_group":["4th rank"],"school":"enchantment","trait":["Enchantment","Mental","Uncommon"],"id":"spell-135","text":"\nGlibness Two Actions Source Core Rulebook pg. 341 Tradition Occult Deities Abrogail, Cormigus, Cormion, Dhalavei, Grandmother Spider, Ussharassim, Vulot, Ydajisk Cast somatic, verbal Duration 10 minutes --- Falsehoods pass your lips as smoothly as silk. You gain a +4 status bonus to Deception checks to Lie and against Perception checks to discern if you are telling the truth, and you add your level even if you're untrained. If the implausibility of your lies prompts a circumstance penalty or a DC increase, reduce that penalty or increase by half.","tradition":["Occult"],"skill_mod":{},"summary":"Lie with impunity.","primary_source":"Core Rulebook","trait_group":["School","Mechanics","Rarity"],"level":4,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=135","component":["somatic","verbal"],"name":"Glibness","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","deity":["Abrogail","Cormigus","Cormion","Dhalavei","Grandmother Spider","Ussharassim","Vulot","Ydajisk"],"rarity":"uncommon","slug":"spell-135"},{"remaster_name":["Revealing Light"],"primary_source_category":"Rulebooks","range":120,"source":["Core Rulebook"],"type":"Spell","speed":{},"weakness":{},"saving_throw":"Reflex","heighten_level":[2],"spell_type":"Spell","heighten_group":["2nd rank"],"school":"evocation","trait":["Evocation"],"id":"spell-136","text":"\nGlitterdust Two Actions Source Core Rulebook pg. 341 Traditions Arcane, Primal Cast somatic, verbal Range 120 feet Area 10-foot burst Saving Throw Reflex --- Creatures in the area are outlined by glittering dust. Each creature must attempt a Reflex save. If a creature has its invisibility negated by this spell, it is concealed instead of invisible. This applies both if the creature was already invisible and if it benefits from new invisibility effects before the end of the invisibility negation effect from this spell. Critical Success The target is unaffected. Success The target's invisibility is negated for 2 rounds. Failure The target is dazzled for 1 minute and its invisibility is negated for 1 minute. Critical Failure The target is blinded for 1 round and dazzled for 10 minutes. Its invisibility is negated for 10 minutes.","tradition":["Arcane","Primal"],"area":[10],"skill_mod":{},"summary":"Sparkling dust breaks invisibility and impedes vision.","primary_source":"Core Rulebook","trait_group":["School"],"level":2,"source_category":["Rulebooks"],"area_type":["burst"],"resistance":{},"url":"/Spells.aspx?ID=136","component":["somatic","verbal"],"name":"Glitterdust","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"common","slug":"spell-136"},{"remaster_name":["Dispelling Globe"],"primary_source_category":"Rulebooks","source":["Core Rulebook"],"type":"Spell","speed":{},"duration":600,"weakness":{},"heighten_level":[4],"spell_type":"Spell","heighten_group":["4th rank"],"school":"abjuration","trait":["Abjuration","Uncommon"],"id":"spell-137","text":"\nGlobe of Invulnerability Two Actions Source Core Rulebook pg. 341 Traditions Arcane, Divine, Occult Cast somatic, verbal Area 10-foot burst centered on one corner of your space Duration 10 minutes --- You create an immobile globe around yourself that attempts to counteract any spell from outside the globe whose area or targets enter into the globe, as if the globe were a dispel magic spell 1 level lower than its actual spell level. If the counteract attempt succeeds, it prevents only the portion of the spell that would have entered the globe (so if the spell also has targets outside the globe, or part of its area is beyond the globe, those targets or that area is affected normally). You must form the sphere in an unbroken open space, so its edges don't pass through any creatures or objects, or the spell is lost (though creatures can enter the globe after the spell is cast).","tradition":["Arcane","Divine","Occult"],"area":[10],"skill_mod":{},"summary":"Magical sphere counteracts spells that would enter it.","primary_source":"Core Rulebook","trait_group":["School","Rarity"],"level":4,"source_category":["Rulebooks"],"area_type":["burst"],"resistance":{},"url":"/Spells.aspx?ID=137","component":["somatic","verbal"],"name":"Globe of Invulnerability","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"uncommon","slug":"spell-137"},{"remaster_name":["Rune Trap"],"primary_source_category":"Rulebooks","range":0,"source":["Core Rulebook"],"type":"Spell","speed":{},"weakness":{},"heighten_level":[3],"spell_type":"Spell","heighten_group":["3rd rank"],"school":"abjuration","trait":["Abjuration"],"id":"spell-138","text":"\nGlyph of Warding Source Core Rulebook pg. 341 Traditions Arcane, Divine, Occult, Primal Cast 10 minutes (material, somatic, verbal) Range touch Target 1 container or a 10-foot-by-10-foot area Duration unlimited --- You craft a trap by binding a hostile spell into a symbol. While Casting this Spell, you also Cast a Spell of a lower spell level to store in the glyph. The stored spell must take 3 actions or fewer to cast, have a hostile effect, and target one creature or have an area. You can set a password, a trigger, or both for the glyph. Any creature that moves, opens, or touches the target container or enters the target area that doesn't speak the password or that matches the trigger activates the glyph, releasing the harmful spell within. Once a spell is stored in the glyph, the glyph gains all the traits of that spell. If the stored spell targets one or more creatures, it targets the creature that set off the glyph. If it has an area, that area is centered on the creature that set off the glyph. Glyph of warding 's duration ends when the glyph is triggered. The glyph counts as a magical trap, using your spell DC for both the Perception check to notice it and the Thievery check to disable it; both checks require the creature attempting them to be trained in order to succeed. You can Dismiss glyph of warding . The maximum number of glyphs of warding you can have active at a time is equal to your spellcasting ability modifier.","tradition":["Arcane","Divine","Occult","Primal"],"skill_mod":{},"summary":"Store a spell in a symbol to make a trap.","primary_source":"Core Rulebook","trait_group":["School"],"level":3,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=138","target":"1 container or a 10-foot-by-10-foot area","component":["material","somatic","verbal"],"name":"Glyph of Warding","actions_number":600,"category":"spell","pfs":"Standard","actions":"10 minutes","rarity":"common","slug":"spell-138"},{"primary_source_category":"Rulebooks","range":0,"source":["Core Rulebook"],"type":"Spell","speed":{},"weakness":{},"saving_throw":"Fortitude","heighten_level":[1],"spell_type":"Spell","heighten_group":["1st rank"],"school":"necromancy","trait":["Disease","Necromancy"],"id":"spell-139","text":"\nGoblin Pox Two Actions Source Core Rulebook pg. 341 Traditions Arcane, Primal Deities Apollyon, Ghlaunder, Isph-Aun-Vuln, Kzininn, Urgathoa, Xsistaid Cast somatic, verbal Range touch Target 1 creature Saving Throw Fortitude --- Your touch afflicts the target with goblin pox, an irritating allergenic rash. The target must attempt a Fortitude save. Critical Success The target is unaffected. Success The target is sickened 1. Failure The target is afflicted with goblin pox at stage 1. Critical Failure The target is afflicted with goblin pox at stage 2. Goblin Pox (disease); Level 1. Goblins and goblin dogs are immune. Stage 1 sickened 1 (1 round); Stage 2 sickened 1 and slowed 1 (1 round); Stage 3 sickened 1 and the creature can't reduce its sickened value below 1 (1 day)","tradition":["Arcane","Primal"],"skill_mod":{},"summary":"Infect a creature with goblin pox.","primary_source":"Core Rulebook","trait_group":["Affliction","School"],"level":1,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=139","target":"1 creature","component":["somatic","verbal"],"name":"Goblin Pox","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","deity":["Apollyon","Ghlaunder","Isph-Aun-Vuln","Kzininn","Urgathoa","Xsistaid"],"rarity":"common","slug":"spell-139"},{"primary_source_category":"Rulebooks","range":30,"source":["Core Rulebook"],"type":"Spell","speed":{},"duration":60,"weakness":{},"heighten_level":[1],"spell_type":"Spell","heighten_group":["1st rank"],"school":"conjuration","trait":["Conjuration"],"id":"spell-140","text":"\nGrease Two Actions Source Core Rulebook pg. 342 Traditions Arcane, Primal Deities Cong, Lurlup, Picoperi, The Perplexing Jest, Trelmarixian Cast somatic, verbal Range 30 feet Area 4 contiguous 5-foot squares or Target 1 object of Bulk 1 or less Duration 1 minute --- You conjure grease, with effects based on choosing area or target. Area All solid ground in the area is covered with grease. Each creature standing on the greasy surface must succeed at a Reflex save or an Acrobatics check against your spell DC or fall prone. Creatures using an action to move onto the greasy surface during the spell's duration must attempt either a Reflex save or an Acrobatics check to Balance. A creature that Steps or Crawls doesn't have to attempt a check or save. Target If you cast the spell on an unattended object, anyone trying to pick up the object must succeed at an Acrobatics check or Reflex save against your spell DC to do so. If you target an attended object, the creature that has the object must attempt an Acrobatics check or Reflex save. On a failure, the holder or wielder takes a –2 circumstance penalty to all checks that involve using the object; on a critical failure, the holder or wielder releases the item. The object lands in an adjacent square of the GM's choice. If you cast this spell on a worn object, the wearer gains a +2 circumstance bonus to Fortitude saves against attempts to grapple them. ","tradition":["Arcane","Primal"],"area":[5],"skill_mod":{},"summary":"Coat a surface or object in slippery grease.","primary_source":"Core Rulebook","trait_group":["School"],"level":1,"source_category":["Rulebooks"],"area_type":["square"],"resistance":{},"url":"/Spells.aspx?ID=140","target":"1 object of Bulk 1 or less","component":["somatic","verbal"],"name":"Grease","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","deity":["Cong","Lurlup","Picoperi","The Perplexing Jest","Trelmarixian"],"rarity":"common","slug":"spell-140"},{"primary_source_category":"Rulebooks","heighten":["+1"],"source":["Core Rulebook"],"bloodline":["Shadow"],"type":"Spell","speed":{},"weakness":{},"saving_throw":"Fortitude","heighten_level":[1,2,3,4,5,6,7,8,9,10],"spell_type":"Spell","heighten_group":["1st rank","Heightened 2nd rank","Heightened 3rd rank","Heightened 4th rank","Heightened 5th rank","Heightened 6th rank","Heightened 7th rank","Heightened 8th rank","Heightened 9th rank","Heightened 10th rank"],"school":"necromancy","trait":["Necromancy","Negative","Void"],"id":"spell-141","text":"\nGrim Tendrils Two Actions Source Core Rulebook pg. 342 Traditions Arcane, Occult Bloodline Shadow Deities Ah Pook, Aonaurious, Apep, Charon, Cthulhu, Dajermube, Fumeiyoshi, Iggeret, Neshen, Nhimbaloth, Nulgreth, Nyarlathotep (Haunter in the Dark), Orcus, Treerazer Cast somatic, verbal Area 30-foot line Saving Throw Fortitude --- Tendrils of darkness curl out from your fingertips and race through the air. You deal 2d4 negative damage and 1 persistent bleed damage to living creatures in the line. Each living creature in the line must attempt a Fortitude save. Critical Success The creature is unaffected. Success The creature takes half the negative damage and no persistent bleed damage. Failure The creature takes full damage. Critical Failure The creature takes double negative damage and double persistent bleed damage. --- Heightened (+1) The negative damage increases by 2d4, and the persistent bleed damage increases by 1.","tradition":["Arcane","Occult"],"area":[30],"skill_mod":{},"summary":"Creatures in a line take negative damage and bleed.","primary_source":"Core Rulebook","trait_group":["School","Energy","Planar","Creature Type"],"level":1,"source_category":["Rulebooks"],"area_type":["line"],"resistance":{},"url":"/Spells.aspx?ID=141","component":["somatic","verbal"],"name":"Grim Tendrils","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","deity":["Ah Pook","Aonaurious","Apep","Charon","Cthulhu","Dajermube","Fumeiyoshi","Iggeret","Neshen","Nhimbaloth","Nulgreth","Nyarlathotep (Haunter in the Dark)","Orcus","Treerazer"],"rarity":"common","slug":"spell-141"},{"primary_source_category":"Rulebooks","range":30,"source":["Core Rulebook"],"type":"Spell","speed":{},"weakness":{},"heighten_level":[1],"spell_type":"Cantrip","heighten_group":["1st rank"],"school":"divination","trait":["Cantrip","Divination"],"id":"spell-142","text":"\nGuidance Single Action Source Core Rulebook pg. 342 Traditions Divine, Occult, Primal Mystery Ancestors Cast verbal Range 30 feet Target 1 creature Duration until the start of your next turn --- You ask for divine guidance, granting the target a +1 status bonus to one attack roll, Perception check, saving throw, or skill check the target attempts before the duration ends. The target chooses which roll to use the bonus on before rolling. If the target uses the bonus, the spell ends. Either way, the target is then temporarily immune for 1 hour.","tradition":["Divine","Occult","Primal"],"skill_mod":{},"summary":"Divine guidance improves one roll.","primary_source":"Core Rulebook","trait_group":["Mechanics","School"],"level":1,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=142","target":"1 creature","component":["verbal"],"mystery":["Ancestors"],"name":"Guidance","actions_number":2,"category":"spell","pfs":"Standard","actions":"Single Action","rarity":"common","slug":"spell-142"},{"primary_source_category":"Rulebooks","source":["Core Rulebook"],"type":"Spell","speed":{},"weakness":{},"saving_throw":"Fortitude","heighten_level":[1],"spell_type":"Spell","heighten_group":["1st rank"],"school":"evocation","trait":["Air","Evocation"],"id":"spell-143","text":"\nGust of Wind Two Actions Source Core Rulebook pg. 342 Traditions Arcane, Primal Deities Aegirran, Breath of the Endless Sky, Gozreh, Hei Feng, Hshurha, Onos, Pazuzu, Seafarer's Hope, Sky Keepers, Umarik, Weight of the World, Xiquiripat Patron Theme Winter Cast somatic, verbal Area 60-foot line Saving Throw Fortitude Duration until the start of your next turn --- A violent wind issues forth from your palm, blowing from the point where you are when you cast the spell to the line's opposite end. The wind extinguishes small non-magical fires, disperses fog and mist, blows objects of light Bulk or less around, and pushes larger objects. Large or smaller creatures in the area must attempt a Fortitude save. Large or smaller creatures that later move into the gust must attempt the save on entering. Critical Success The creature is unaffected. Success The creature can't move against the wind. Failure The creature is knocked prone. If it was flying, it suffers the effects of critical failure instead. Critical Failure The creature is pushed 30 feet in the wind's direction, knocked prone, and takes 2d6 bludgeoning damage.","tradition":["Arcane","Primal"],"element":["Air"],"area":[60],"skill_mod":{},"summary":"Wind blows out fires and knocks back objects and creatures.","primary_source":"Core Rulebook","trait_group":["Elemental","Planar","Monster","School"],"level":1,"source_category":["Rulebooks"],"area_type":["line"],"resistance":{},"url":"/Spells.aspx?ID=143","component":["somatic","verbal"],"name":"Gust of Wind","patron_theme":["Winter"],"actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","deity":["Aegirran","Breath of the Endless Sky","Gozreh","Hei Feng","Hshurha","Onos","Pazuzu","Seafarer's Hope","Sky Keepers","Umarik","Weight of the World","Xiquiripat"],"rarity":"common","slug":"spell-143"},{"primary_source_category":"Rulebooks","heighten":["6th","8th"],"range":30,"source":["Core Rulebook"],"type":"Spell","speed":{},"duration":3600,"weakness":{},"heighten_level":[5,6,8],"spell_type":"Spell","heighten_group":["5th rank","Heightened 6th rank","Heightened 8th rank"],"school":"illusion","trait":["Illusion","Incapacitation","Mental"],"id":"spell-144","text":"\nHallucination Two Actions Source Core Rulebook pg. 342 Traditions Arcane, Occult Deities Cayden Cailean, Dachzerul, Hastur, Seramaydiel, Tsukiyo Cast material, somatic Range 30 feet Target 1 creature Duration 1 hour --- The target consistently detects one thing as another, can't detect something that's there, or detects something that's not there, though it doesn't alter their beliefs. You choose which of these effects applies, and you determine the specifics of the hallucination. For example, you could make the target see all elves as humans, be unable to detect the presence of their brother, see their beloved pocket watch on their person even when it isn't, or see a tower in the center of town. The target can attempt an initial Will save, with effects below. They also receive a Will save to disbelieve the hallucination every time they Seek or directly interact with the hallucination. For example, the target could attempt to disbelieve the hallucination each time they interacted with an elf, bumped into their brother accidentally, tried to check their pocket watch, or studied the tower. The target can attempt to disbelieve with a large circumstance bonus in situations determined by the GM, such as if the target attempted to climb the nonexistent tower. Critical Success The creature is unaffected. Success The creature perceives what you chose until it disbelieves, but it knows what the hallucination is. Failure The creature perceives what you chose until it disbelieves. Critical Failure The creature perceives what you chose until it disbelieves, and it trusts its false senses, taking a –4 circumstance penalty to saves to disbelieve. --- Heightened (6th) Choose to either target up to 10 creatures or change the spell's duration to until the next time you make your daily preparations. Heightened (8th) Choose to either target any number of creatures or change the spell's duration to unlimited.","tradition":["Arcane","Occult"],"skill_mod":{},"summary":"A creature believes one thing is another, can’t detect something, or sees something that’s not really there.","primary_source":"Core Rulebook","trait_group":["School","Monster","Mechanics"],"level":5,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=144","target":"1 creature","component":["material","somatic"],"name":"Hallucination","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","deity":["Cayden Cailean","Dachzerul","Hastur","Seramaydiel","Tsukiyo"],"rarity":"common","slug":"spell-144"},{"remaster_name":["Mirage"],"primary_source_category":"Rulebooks","heighten":["5th"],"range":500,"source":["Core Rulebook"],"type":"Spell","speed":{},"weakness":{},"heighten_level":[4,5],"spell_type":"Spell","heighten_group":["4th rank","Heightened 5th rank"],"school":"illusion","trait":["Illusion","Uncommon"],"id":"spell-145","text":"\nHallucinatory Terrain Source Core Rulebook pg. 343 Traditions Arcane, Occult, Primal Cast 10 minutes (material, somatic, verbal) Range 500 feet Area 50-foot burst Duration until the next time you make your daily preparations --- You create an illusion that causes natural terrain to look, sound, feel, and smell like a different kind of terrain. This doesn't disguise any structures or creatures in the area. Any creature that touches the illusion or uses the Seek action to examine it can attempt to disbelieve your illusion. --- Heightened (5th) Your image can also disguise structures or create illusory structures (but still doesn't disguise creatures).","tradition":["Arcane","Occult","Primal"],"area":[50],"skill_mod":{},"summary":"A natural environment appears to be another kind of terrain.","primary_source":"Core Rulebook","trait_group":["School","Monster","Rarity"],"level":4,"source_category":["Rulebooks"],"area_type":["burst"],"resistance":{},"url":"/Spells.aspx?ID=145","component":["material","somatic","verbal"],"name":"Hallucinatory Terrain","actions_number":600,"category":"spell","pfs":"Standard","actions":"10 minutes","rarity":"uncommon","slug":"spell-145"},{"primary_source_category":"Rulebooks","heighten":["+1"],"source":["Core Rulebook"],"bloodline":["Undead"],"type":"Spell","speed":{},"weakness":{},"heighten_level":[1,2,3,4,5,6,7,8,9,10],"spell_type":"Spell","heighten_group":["1st rank","Heightened 2nd rank","Heightened 3rd rank","Heightened 4th rank","Heightened 5th rank","Heightened 6th rank","Heightened 7th rank","Heightened 8th rank","Heightened 9th rank","Heightened 10th rank"],"school":"necromancy","trait":["Necromancy","Negative","Void"],"id":"spell-146","text":"\nHarm Single Action to Three Actions Source Core Rulebook pg. 343 Tradition Divine Bloodline Undead Range varies Target 1 living creature or 1 willing undead creature --- You channel negative energy to harm the living or heal the undead. If the target is a living creature, you deal 1d8 negative damage to it, and it gets a basic Fortitude save. If the target is a willing undead creature, you restore that amount of Hit Points. The number of actions you spend when Casting this Spell determines its targets, range, area, and other parameters. Single Action (somatic) The spell has a range of touch. Two Actions (somatic, verbal) The spell has a range of 30 feet. If you're healing an undead creature, increase the Hit Points restored by 8. Three Actions (material, somatic, verbal) You disperse negative energy in a 30-foot emanation. This targets all living and undead creatures in the area. --- Heightened (+1) The amount of healing or damage increases by 1d8, and the extra healing for the 2-action version increases by 8.","tradition":["Divine"],"skill_mod":{},"summary":" Negative energy harms the living or heals the undead, either a single creature or all in a burst.","primary_source":"Core Rulebook","trait_group":["School","Energy","Planar","Creature Type"],"level":1,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=146","target":"1 living creature or 1 willing undead creature","name":"Harm","actions_number":2,"category":"spell","pfs":"Standard","actions":"Single Action to Three Actions","rarity":"common","slug":"spell-146"},{"primary_source_category":"Rulebooks","heighten":["7th"],"range":30,"source":["Core Rulebook"],"bloodline":["Draconic","Imperial","Wyrmblessed"],"type":"Spell","speed":{},"duration":60,"weakness":{},"heighten_level":[3,7],"spell_type":"Spell","heighten_group":["3rd rank","Heightened 7th rank"],"school":"transmutation","trait":["Transmutation"],"id":"spell-147","text":"\nHaste Two Actions Source Core Rulebook pg. 343 Traditions Arcane, Occult, Primal Bloodlines Draconic, Imperial, Wyrmblessed Deities Aonaurious, Droskar, Garhaazh, Irori, Izuyaku, Jaidz, Kurgess, Ragathiel, Rokoga Gin, Shax, Shyka, Skode, Srikalis, Sritaming, and Sribaril, Szuriel, The Divine Dare, Tjasse, Trudd, Uvuko Cast somatic, verbal Range 30 feet Target 1 creature Duration 1 minute --- Magic empowers the target to act faster. It gains the quickened condition and can use the extra action each round only for Strike and Stride actions. --- Heightened (7th) You can target up to 6 creatures.","tradition":["Arcane","Occult","Primal"],"skill_mod":{},"summary":" Speed up a creature so it can attack or move more often.","primary_source":"Core Rulebook","trait_group":["School"],"level":3,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=147","target":"1 creature","component":["somatic","verbal"],"name":"Haste","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","deity":["Aonaurious","Droskar","Garhaazh","Irori","Izuyaku","Jaidz","Kurgess","Ragathiel","Rokoga Gin","Shax","Shyka","Skode","Srikalis, Sritaming, and Sribaril","Szuriel","The Divine Dare","Tjasse","Trudd","Uvuko"],"rarity":"common","slug":"spell-147"},{"primary_source_category":"Rulebooks","heighten":["+1"],"source":["Core Rulebook"],"bloodline":["Angelic","Psychopomp"],"type":"Spell","speed":{},"weakness":{},"heighten_level":[1,2,3,4,5,6,7,8,9,10],"spell_type":"Spell","heighten_group":["1st rank","Heightened 2nd rank","Heightened 3rd rank","Heightened 4th rank","Heightened 5th rank","Heightened 6th rank","Heightened 7th rank","Heightened 8th rank","Heightened 9th rank","Heightened 10th rank"],"school":"necromancy","trait":["Healing","Necromancy","Positive","Vitality"],"id":"spell-148","text":"\nHeal Single Action to Three Actions Source Core Rulebook pg. 343 Traditions Divine, Primal Bloodlines Angelic, Psychopomp Range varies Target 1 willing living creature or 1 undead --- You channel positive energy to heal the living or damage the undead. If the target is a willing living creature, you restore 1d8 Hit Points. If the target is undead, you deal that amount of positive damage to it, and it gets a basic Fortitude save. The number of actions you spend when Casting this Spell determines its targets, range, area, and other parameters. Single Action (somatic) The spell has a range of touch. Two Actions (somatic, verbal) The spell has a range of 30 feet. If you're healing a living creature, increase the Hit Points restored by 8. Three Actions (material, somatic, verbal) You disperse positive energy in a 30-foot emanation. This targets all living and undead creatures in the burst. --- Heightened (+1) The amount of healing or damage increases by 1d8, and the extra healing for the 2-action version increases by 8.","tradition":["Divine","Primal"],"skill_mod":{},"summary":"Positive energy heals the living or harms the undead, either a single creature or all in a burst.","primary_source":"Core Rulebook","trait_group":["Mechanics","School","Energy","Planar","Creature Type"],"level":1,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=148","target":"1 willing living creature or 1 undead","name":"Heal","actions_number":2,"category":"spell","pfs":"Standard","actions":"Single Action to Three Actions","rarity":"common","slug":"spell-148"},{"primary_source_category":"Rulebooks","heighten":["6th","9th"],"range":0,"source":["Core Rulebook"],"type":"Spell","speed":{},"duration":600,"weakness":{},"heighten_level":[3,6,9],"spell_type":"Spell","heighten_group":["3rd rank","Heightened 6th rank","Heightened 9th rank"],"school":"enchantment","trait":["Enchantment","Mental"],"id":"spell-149","text":"\nHeroism Two Actions Source Core Rulebook pg. 343 Traditions Divine, Occult Cast somatic, verbal Range touch Target 1 creature Duration 10 minutes --- You tap into the target's inner heroism, granting it a +1 status bonus to attack rolls, Perception checks, saving throws, and skill checks. --- Heightened (6th) The status bonus increases to +2. Heightened (9th) The status bonus increases to +3.","tradition":["Divine","Occult"],"skill_mod":{},"summary":"Stoke a creature's inner heroism to make it more competent.","primary_source":"Core Rulebook","trait_group":["School","Mechanics"],"level":3,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=149","target":"1 creature","component":["somatic","verbal"],"name":"Heroism","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"common","slug":"spell-149"},{"remaster_name":["Laughing Fit"],"primary_source_category":"Rulebooks","range":30,"source":["Core Rulebook"],"bloodline":["Fey"],"type":"Spell","speed":{},"weakness":{},"saving_throw":"Will","heighten_level":[2],"spell_type":"Spell","heighten_group":["2nd rank"],"school":"enchantment","trait":["Emotion","Enchantment","Mental"],"id":"spell-150","text":"\nHideous Laughter Two Actions Source Core Rulebook pg. 343 Traditions Arcane, Occult Bloodline Fey Deities Bes, Chaldira, Cong, Kofusachi, The Lantern King, The Perplexing Jest, Upion and Warrik Cast somatic, verbal Range 30 feet Target 1 living creature Saving Throw Will Duration sustained --- The target is overtaken with uncontrollable laughter. It must attempt a Will save. Critical Success The target is unaffected. Success The target is plagued with uncontrollable laugher. It can't use reactions. Failure The target is slowed 1 and can't use reactions. Critical Failure The target falls prone and can't use actions or reactions for 1 round. It then suffers the failure effects.","tradition":["Arcane","Occult"],"skill_mod":{},"summary":"Fits of laughter make a creature unable to take all its actions.","primary_source":"Core Rulebook","trait_group":["Mechanics","School"],"level":2,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=150","target":"1 living creature","component":["somatic","verbal"],"name":"Hideous Laughter","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","deity":["Bes","Chaldira","Cong","Kofusachi","The Lantern King","The Perplexing Jest","Upion and Warrik"],"rarity":"common","slug":"spell-150"},{"primary_source_category":"Rulebooks","heighten":["+1"],"range":500,"source":["Core Rulebook"],"type":"Spell","speed":{},"weakness":{},"saving_throw":"basic Reflex","heighten_level":[4,5,6,7,8,9,10],"spell_type":"Spell","heighten_group":["4th rank","Heightened 5th rank","Heightened 6th rank","Heightened 7th rank","Heightened 8th rank","Heightened 9th rank","Heightened 10th rank"],"school":"evocation","trait":["Evocation","Good","Positive","Water","Vitality"],"id":"spell-151","text":"\nHoly Cascade Two Actions Source Core Rulebook pg. 344 Tradition Divine Cast somatic, verbal Cost one vial of holy water Range 500 feet Area 20-foot burst Saving Throw basic Reflex --- You call upon sacred energy to amplify a vial of holy water , tossing it an incredible distance. It explodes in an enormous burst that deals 3d6 bludgeoning damage to creatures in the area from the cascade of water. The water deals an additional 6d6 positive damage to undead and 6d6 good damage to fiends. --- Heightened (+1) The bludgeoning damage increases by 1d6, and the additional positive and good damage each increase by 2d6.","tradition":["Divine"],"element":["Water"],"area":[20],"skill_mod":{},"summary":"Turn a vial of holy water into an explosion of blessed water.","primary_source":"Core Rulebook","trait_group":["School","Alignment","Energy","Planar","Creature Type","Elemental","Monster"],"cost":"one vial of <i>holy water</i>","level":4,"source_category":["Rulebooks"],"area_type":["burst"],"resistance":{},"url":"/Spells.aspx?ID=151","component":["somatic","verbal"],"name":"Holy Cascade","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"common","slug":"spell-151"},{"remaster_name":["Desiccate"],"primary_source_category":"Rulebooks","heighten":["+1"],"range":500,"source":["Core Rulebook"],"bloodline":["Undead"],"type":"Spell","speed":{},"weakness":{},"saving_throw":"basic Fortitude","heighten_level":[8,9,10],"spell_type":"Spell","heighten_group":["8th rank","Heightened 9th rank","Heightened 10th rank"],"school":"necromancy","trait":["Necromancy","Negative","Void"],"id":"spell-152","text":"\nHorrid Wilting Two Actions Source Core Rulebook pg. 344 Traditions Arcane, Primal Bloodline Undead Deity Tresmalvos Cast somatic, verbal Range 500 feet Target any number of living creatures Saving Throw basic Fortitude --- You pull the moisture from the targets' bodies, dealing 10d10 negative damage. Creatures made of water (such as water elementals) and plant creatures use the outcome for one degree of success worse than the result of their saving throw. Creatures whose bodies contain no significant moisture (such as earth elementals) are immune to horrid wilting . --- Heightened (+1) The damage increases by 1d10.","tradition":["Arcane","Primal"],"skill_mod":{},"summary":"Pull moisture from creatures, damaging them.","primary_source":"Core Rulebook","trait_group":["School","Energy","Planar","Creature Type"],"level":8,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=152","target":"any number of living creatures","component":["somatic","verbal"],"name":"Horrid Wilting","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","deity":["Tresmalvos"],"rarity":"common","slug":"spell-152"},{"primary_source_category":"Rulebooks","heighten":["3rd","5th"],"source":["Core Rulebook"],"type":"Spell","speed":{},"duration":600,"weakness":{},"heighten_level":[2,3,5],"spell_type":"Spell","heighten_group":["2nd rank","Heightened 3rd rank","Heightened 5th rank"],"school":"transmutation","trait":["Polymorph","Transmutation"],"id":"spell-153","text":"\nHumanoid Form Two Actions Source Core Rulebook pg. 344 Traditions Arcane, Occult, Primal Deities Arshea, Belial, Daikitsu, Haagenti, Isis, Nyarlathotep (The Crawling Chaos) Cast somatic, verbal Duration 10 minutes --- You transform your appearance to that of a Small or Medium humanoid, such as a dwarf, elf, goblin, halfling, human, orc, or lizardfolk. You gain the humanoid trait in addition to your other traits while in this form, as well as any trait related to the creature's kind (such as goblin or human). If this transformation reduces your size, it reduces your reach accordingly (as the shrink spell). This transformation doesn't change your statistics in any way, and you don't gain any special abilities of the humanoid form you assume. You can still wear and use your gear, which changes size (if necessary) to match your new form. If items leave your person, they return to their usual size. Humanoid form grants you a +4 status bonus to Deception checks to pass as a generic member of the chosen ancestry, and you add your level even if you're untrained, but you can't make yourself look like a specific person. If you want to Impersonate an individual, you still need to create a disguise, though the GM won't factor in the difference in ancestry when determining the DC of your Deception check. You can Dismiss this spell. --- Heightened (3rd) You gain darkvision or low-light vision if the form you assume has that ability. Heightened (5th) You can take on the appearance of a Large humanoid. If this increases your size, you gain the effects of the enlarge spell.","tradition":["Arcane","Occult","Primal"],"skill_mod":{},"summary":"Take the shape of a humanoid.","primary_source":"Core Rulebook","trait_group":["Mechanics","School"],"level":2,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=153","component":["somatic","verbal"],"name":"Humanoid Form","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","deity":["Arshea","Belial","Daikitsu","Haagenti","Isis","Nyarlathotep (The Crawling Chaos)"],"rarity":"common","slug":"spell-153"},{"primary_source_category":"Rulebooks","heighten":["+1"],"range":60,"source":["Core Rulebook"],"type":"Spell","speed":{},"weakness":{},"heighten_level":[1,2,3,4,5,6,7,8,9,10],"spell_type":"Spell","heighten_group":["1st rank","Heightened 2nd rank","Heightened 3rd rank","Heightened 4th rank","Heightened 5th rank","Heightened 6th rank","Heightened 7th rank","Heightened 8th rank","Heightened 9th rank","Heightened 10th rank"],"school":"evocation","trait":["Attack","Evocation","Water"],"id":"spell-154","text":"\nHydraulic Push Two Actions Source Core Rulebook pg. 344 Traditions Arcane, Primal Deities Besmara, Bokrug, Dagon, Hanspur, Hataam, Kelizandri, Lysianassa, Ragadahn, Sobek, Wadjet, Waves of the Boundless Sea, Ytildos Cast somatic, verbal Range 60 feet Target 1 creature or unattended object --- You call forth a powerful blast of pressurized water that bludgeons the target and knocks it back. Make a ranged spell attack roll. Critical Success The target takes 6d6 bludgeoning damage and is knocked back 10 feet. Success The target takes 3d6 bludgeoning damage and is knocked back 5 feet. --- Heightened (+1) The damage increases by 2d6.","tradition":["Arcane","Primal"],"element":["Water"],"skill_mod":{},"summary":"Damage and push a creature with a blast of water.","primary_source":"Core Rulebook","trait_group":["Mechanics","School","Elemental","Planar","Monster"],"level":1,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=154","target":"1 creature or unattended object","component":["somatic","verbal"],"name":"Hydraulic Push","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","deity":["Besmara","Bokrug","Dagon","Hanspur","Hataam","Kelizandri","Lysianassa","Ragadahn","Sobek","Wadjet","Waves of the Boundless Sea","Ytildos"],"rarity":"common","slug":"spell-154"},{"primary_source_category":"Rulebooks","heighten":["+1"],"source":["Core Rulebook"],"type":"Spell","speed":{},"weakness":{},"saving_throw":"Fortitude","heighten_level":[4,5,6,7,8,9,10],"spell_type":"Spell","heighten_group":["4th rank","Heightened 5th rank","Heightened 6th rank","Heightened 7th rank","Heightened 8th rank","Heightened 9th rank","Heightened 10th rank"],"school":"evocation","trait":["Evocation","Water"],"id":"spell-155","text":"\nHydraulic Torrent Two Actions Source Core Rulebook pg. 344 Tradition Primal Deities Apep, Hei Feng, Jin Li, Kelizandri, Matravash, Obari, Tresmalvos Cast somatic, verbal Area 60-foot line Saving Throw Fortitude --- A swirling torrent of water manifests along a straight line, battering creatures and unattended objects in its path and possibly pushing them away from you. The torrent deals 8d6 bludgeoning damage. Each creature in the area must attempt a basic Fortitude save; unattended objects automatically fail. Creatures and objects that fail the save are also knocked back 5 feet (10 feet on a critical failure). --- Heightened (+1) The damage increases by 2d6.","tradition":["Primal"],"element":["Water"],"area":[60],"skill_mod":{},"summary":"Force creatures back with a damaging line of water.","primary_source":"Core Rulebook","trait_group":["School","Elemental","Planar","Monster"],"level":4,"source_category":["Rulebooks"],"area_type":["line"],"resistance":{},"url":"/Spells.aspx?ID=155","component":["somatic","verbal"],"name":"Hydraulic Torrent","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","deity":["Apep","Hei Feng","Jin Li","Kelizandri","Matravash","Obari","Tresmalvos"],"rarity":"common","slug":"spell-155"},{"primary_source_category":"Rulebooks","source":["Core Rulebook"],"type":"Spell","speed":{},"weakness":{},"heighten_level":[3],"spell_type":"Spell","heighten_group":["3rd rank"],"school":"divination","trait":["Divination"],"id":"spell-156","text":"\nHypercognition Single Action Source Core Rulebook pg. 344 Tradition Occult Deities Abraxas, Aroden, Bergelmir, Casandalee, Essence Dancers, Genzaeri, Geryon, Gruhastha, Nyarlathotep (The Veiled Voice), Pahti Coatl, Pillars of Knowledge, Saloc, Shei, Tolte Coatl, Vale, Zohls Cast verbal --- You rapidly catalog and collate information relevant to your current situation. You can instantly use up to 6 Recall Knowledge actions as part of Casting this Spell. For these actions, you can't use any special abilities, reactions, or free actions that trigger when you Recall Knowledge.","tradition":["Occult"],"skill_mod":{},"summary":"Recall massive amounts of information in an instant.","primary_source":"Core Rulebook","trait_group":["School"],"level":3,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=156","component":["verbal"],"name":"Hypercognition","actions_number":2,"category":"spell","pfs":"Standard","actions":"Single Action","deity":["Abraxas","Aroden","Bergelmir","Casandalee","Essence Dancers","Genzaeri","Geryon","Gruhastha","Nyarlathotep (The Veiled Voice)","Pahti Coatl","Pillars of Knowledge","Saloc","Shei","Tolte Coatl","Vale","Zohls"],"rarity":"common","slug":"spell-156"},{"remaster_name":["Hypnotize"],"primary_source_category":"Rulebooks","range":120,"source":["Core Rulebook"],"type":"Spell","speed":{},"duration":60,"weakness":{},"saving_throw":"Will","heighten_level":[3],"spell_type":"Spell","heighten_group":["3rd rank"],"school":"illusion","trait":["Illusion","Visual"],"id":"spell-157","text":"\nHypnotic Pattern Two Actions Source Core Rulebook pg. 344 Traditions Arcane, Occult Deities Charg, Lalaci, Mugura and Nrithu, The Pandemonia Cast material, somatic Range 120 feet Area 10-foot burst Saving Throw Will Duration sustained up to 1 minute --- You create a pattern of shifting colors that hovers in the air in a geometric cloud. Creatures are dazzled while inside the pattern. In addition, a creature must attempt a Will saving throw if it is inside the pattern when you cast it, when it enters the pattern, when it ends its turn within the pattern, or if it uses a Seek or Interact action on the pattern. A creature currently fascinated by the pattern doesn't attempt new saves. Success The target is unaffected. Failure The target is fascinated by the pattern. Critical Failure The target is fascinated by the pattern. While it remains fascinated, it can't use reactions.","tradition":["Arcane","Occult"],"area":[10],"skill_mod":{},"summary":"Shifting colors dazzle and fascinate creatures.","primary_source":"Core Rulebook","trait_group":["School","Monster","Sense"],"level":3,"source_category":["Rulebooks"],"area_type":["burst"],"resistance":{},"url":"/Spells.aspx?ID=157","component":["material","somatic"],"name":"Hypnotic Pattern","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","deity":["Charg","Lalaci","Mugura and Nrithu","The Pandemonia"],"rarity":"common","slug":"spell-157"},{"primary_source_category":"Rulebooks","heighten":["+1"],"range":500,"source":["Core Rulebook"],"type":"Spell","speed":{},"weakness":{},"heighten_level":[2,3,4,5,6,7,8,9,10],"spell_type":"Spell","heighten_group":["2nd rank","Heightened 3rd rank","Heightened 4th rank","Heightened 5th rank","Heightened 6th rank","Heightened 7th rank","Heightened 8th rank","Heightened 9th rank","Heightened 10th rank"],"school":"illusion","trait":["Auditory","Illusion","Olfactory","Visual"],"id":"spell-158","text":"\nIllusory Creature Two Actions Source Core Rulebook pg. 345 Traditions Arcane, Occult Cast somatic, verbal Range 500 feet Duration sustained --- You create an illusory image of a Large or smaller creature. It generates the appropriate sounds, smells, and feels believable to the touch. If you and the image are ever farther than 500 feet apart, the spell ends. The image can't speak, but you can use your actions to speak through the creature, with the spell disguising your voice as appropriate. You might need to attempt a Deception or Performance check to mimic the creature, as determined by the GM. This is especially likely if you're trying to imitate a specific person and engage with someone that person knows. In combat, the illusion can use 2 actions per turn, which it uses when you Sustain the Spell. It uses your spell attack roll for attack rolls and your spell DC for its AC. Its saving throw modifiers are equal to your spell DC – 10. It is substantial enough that it can flank other creatures. If the image is hit by an attack or fails a save, the spell ends. The illusion can cause damage by making the target believe the illusion's attacks are real, but it cannot otherwise directly affect the physical world. If the illusory creature hits with a Strike, the target takes mental damage equal to 1d4 plus your spellcasting ability modifier. This is a mental effect. The illusion's Strikes are nonlethal. If the damage doesn't correspond to the image of the monster—for example, if an illusory Large dragon deals only 5 damage—the GM might allow the target to attempt an immediate Perception check to disbelieve the spell. Any relevant resistances and weaknesses apply if the target thinks they do, as judged by the GM. For example, if the illusion wields a warhammer and attacks a creature resistant to bludgeoning damage, the creature would take less mental damage. However, illusory damage does not deactivate regeneration or trigger other effects that require a certain damage type. The GM should track illusory damage dealt by the illusion. Any creature that touches the image or uses the Seek action to examine it can attempt to disbelieve your illusion. When a creature disbelieves the illusion, it recovers from half the damage it had taken from it (if any) and doesn't take any further damage from it. --- Heightened (+1) The damage of the image's Strikes increases by 1d4, and the maximum size of creature you can create increases by one (to a maximum of Gargantuan).","tradition":["Arcane","Occult"],"skill_mod":{},"summary":"Form a convincing illusion of a creature.","primary_source":"Core Rulebook","trait_group":["Sense","School","Monster"],"level":2,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=158","component":["somatic","verbal"],"name":"Illusory Creature","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"common","slug":"spell-158"},{"primary_source_category":"Rulebooks","heighten":["2nd","3rd"],"source":["Core Rulebook"],"bloodline":["Hag","Genie"],"type":"Spell","speed":{},"duration":3600,"weakness":{},"heighten_level":[1,2,3],"spell_type":"Spell","heighten_group":["1st rank","Heightened 2nd rank","Heightened 3rd rank"],"school":"illusion","trait":["Illusion","Visual"],"id":"spell-159","text":"\nIllusory Disguise Two Actions Source Core Rulebook pg. 345 Traditions Arcane, Occult Bloodlines Hag, Genie Deities Children of the Night, Cormion, Hastur, Likha, Mahathallah, Musagani, Nivi Rhombodazzle, Norgorber, Shadow Cabinet, Sivanah, Skrymir, The Lantern King, Turvu, Venkelvore Cast somatic, verbal Duration 1 hour --- You create an illusion that causes you to appear as another creature of the same body shape, and with roughly similar height (within 6 inches) and weight (within 50 pounds), as yourself. The disguise is typically good enough to hide your identity, but not to impersonate a specific individual. The spell doesn't change your voice, scent, or mannerisms. You can change the appearance of your clothing and worn items, such as making your armor look like a dress. Held items are unaffected, and any worn item you remove returns to its true appearance. Casting illusory disguise counts as setting up a disguise for the Impersonate use of Deception; it ignores any circumstance penalties you might take for disguising yourself as a dissimilar creature, it gives you a +4 status bonus to Deception checks to prevent others from seeing through your disguise, and you add your level even if you're untrained. You can Dismiss this spell. --- Heightened (2nd) The spell also disguises your voice and scent, and it gains the auditory and olfactory traits. Heightened (3rd) You can appear as any creature of the same size, even a specific individual. You must have seen an individual to take on their appearance. The spell also disguises your voice and scent, and it gains the auditory trait.","tradition":["Arcane","Occult"],"skill_mod":{},"summary":"Make yourself look like a different creature.","primary_source":"Core Rulebook","trait_group":["School","Monster","Sense"],"level":1,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=159","component":["somatic","verbal"],"name":"Illusory Disguise","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","deity":["Children of the Night","Cormion","Hastur","Likha","Mahathallah","Musagani","Nivi Rhombodazzle","Norgorber","Shadow Cabinet","Sivanah","Skrymir","The Lantern King","Turvu","Venkelvore"],"rarity":"common","slug":"spell-159"},{"primary_source_category":"Rulebooks","heighten":["2nd","5th"],"range":500,"source":["Core Rulebook"],"type":"Spell","speed":{},"duration":600,"weakness":{},"heighten_level":[1,2,5],"spell_type":"Spell","heighten_group":["1st rank","Heightened 2nd rank","Heightened 5th rank"],"school":"illusion","trait":["Illusion","Visual"],"id":"spell-160","text":"\nIllusory Object Two Actions Source Core Rulebook pg. 345 Traditions Arcane, Occult Deities Abadar, Phlegyas, Vapula Cast somatic, verbal Range 500 feet Area 20-foot burst Duration 10 minutes --- You create an illusory visual image of a stationary object. The entire image must fit within the spell's area. The object appears to animate naturally, but it doesn't make sounds or generate smells. For example, water would appear to pour down an illusory waterfall, but it would be silent. Any creature that touches the image or uses the Seek action to examine it can attempt to disbelieve your illusion. --- Heightened (2nd) Your image makes appropriate sounds, generates normal smells, and feels right to the touch. The spell gains the auditory and olfactory traits. The duration increases to 1 hour. Heightened (5th) As the 2nd-level version, but the duration is unlimited.","tradition":["Arcane","Occult"],"area":[20],"skill_mod":{},"summary":"Form a convincing illusion of an object.","primary_source":"Core Rulebook","trait_group":["School","Monster","Sense"],"level":1,"source_category":["Rulebooks"],"area_type":["burst"],"resistance":{},"url":"/Spells.aspx?ID=160","component":["somatic","verbal"],"name":"Illusory Object","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","deity":["Abadar","Phlegyas","Vapula"],"rarity":"common","slug":"spell-160"},{"primary_source_category":"Rulebooks","heighten":["6th","8th"],"range":500,"source":["Core Rulebook"],"type":"Spell","speed":{},"duration":3600,"weakness":{},"heighten_level":[5,6,8],"spell_type":"Spell","heighten_group":["5th rank","Heightened 6th rank","Heightened 8th rank"],"school":"illusion","trait":["Auditory","Illusion","Olfactory","Visual"],"id":"spell-161","text":"\nIllusory Scene Source Core Rulebook pg. 345 Traditions Arcane, Occult Deities Daikitsu, Likha, Mahathallah, Neshen, Shawnari, Skrymir, Zugero Cast 10 minutes (somatic, verbal) Range 500 feet Area 30-foot burst Duration 1 hour --- You form an imaginary scene that includes up to 10 discrete creatures or objects of various sizes, all of which must be within the spell's area. These elements generate appropriate sounds and smells, and they feel right to the touch. Elements of an illusory scene are incapable of speech. Unlike with the illusory creature spell, creatures in your scene lack combat abilities and statistics. Your scene doesn't include changes to the environment around it, though you can place your scene within the illusory environment of a hallucinatory terrain spell. When you create the scene, you can choose to have it be static or follow a program. Though a static scene is stationary, it includes basic natural movement. For example, wind blowing on an illusory piece of paper would rustle it. A program can be up to 1 minute long and repeats when finished. For instance, you could create a scene of two orcs fighting each other, and the fight would go the same way for each repetition. If you create a loop, the two fighters end up in the same place at the start of the scene and at the end of it, but you can smooth the program so it's hard to tell when the loop ends and begins. Anyone observing the scene for more than a few minutes almost always notices it looping. You're unable to alter the program after you create the illusion. Any creature that touches any part of the image or uses the Seek action to examine it can attempt to disbelieve your illusion. If they interact with a portion of the illusion, they disbelieve only that portion. They disbelieve the entire scene only on a critical success. --- Heightened (6th) Creatures or objects in your scene can speak. You must speak the specific lines for each actor when creating your program. The spell disguises your voice for each actor. Heightened (8th) As the 6th-level version, and the duration is unlimited.","tradition":["Arcane","Occult"],"area":[30],"skill_mod":{},"summary":"Create an imaginary scene containing multiple creatures and objects.","primary_source":"Core Rulebook","trait_group":["Sense","School","Monster"],"level":5,"source_category":["Rulebooks"],"area_type":["burst"],"resistance":{},"url":"/Spells.aspx?ID=161","component":["somatic","verbal"],"name":"Illusory Scene","actions_number":600,"category":"spell","pfs":"Standard","actions":"10 minutes","deity":["Daikitsu","Likha","Mahathallah","Neshen","Shawnari","Skrymir","Zugero"],"rarity":"common","slug":"spell-161"},{"primary_source_category":"Rulebooks","heighten":["+1"],"range":30,"source":["Core Rulebook"],"bloodline":["Demonic"],"type":"Spell","speed":{},"duration":60,"weakness":{},"saving_throw":"basic Fortitude","heighten_level":[9,10],"spell_type":"Spell","heighten_group":["9th rank","Heightened 10th rank"],"school":"evocation","trait":["Evocation"],"id":"spell-162","text":"\nImplosion Two Actions Source Core Rulebook pg. 346 Traditions Arcane, Primal Bloodline Demonic Deities Dahak, Nulgreth Cast somatic, verbal Range 30 feet Target 1 corporeal creature Saving Throw basic Fortitude Duration sustained up to 1 minute --- You crush the target by causing it to collapse in on itself, dealing 75 damage. The first time each round you Sustain the Spell, you must choose a new target to be subject to the same effect; the same creature can never be targeted more than once with a single casting of this spell. You also can't affect more than one creature per turn with implosion . You can't target a creature that's incorporeal, gaseous, or liquid, or otherwise lacking a solid form. --- Heightened (+1) The damage increases by 10.","tradition":["Arcane","Primal"],"skill_mod":{},"summary":"Make a creature collapse in on itself.","primary_source":"Core Rulebook","trait_group":["School"],"level":9,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=162","target":"1 corporeal creature","component":["somatic","verbal"],"name":"Implosion","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","deity":["Dahak","Nulgreth"],"rarity":"common","slug":"spell-162"},{"primary_source_category":"Rulebooks","heighten":["4th","5th"],"source":["Core Rulebook"],"type":"Spell","speed":{},"duration":60,"weakness":{},"heighten_level":[3,4,5],"spell_type":"Spell","heighten_group":["3rd rank","Heightened 4th rank","Heightened 5th rank"],"school":"transmutation","trait":["Polymorph","Transmutation"],"id":"spell-163","text":"\nInsect Form Two Actions Source Core Rulebook pg. 346 Tradition Primal Deities Aakriti, Dammar, Ghlaunder, Kitumu, Sigek Cast somatic, verbal Duration 1 minute --- You envision a simple bug and transform into a Medium animal battle form. When you cast this spell, choose ant, beetle, centipede, mantis, scorpion, or spider. You can decide the specific type of animal (such as such as a ladybug or scarab for beetle), but this has no effect on the form's Size or statistics. While in this form, you gain the animal trait. You can Dismiss this spell. You gain the following statistics and abilities regardless of which battle form you choose: AC = 18 + your level. Ignore your armor's check penalty and Speed reduction. 10 temporary Hit Points. Low-light vision. One or more attacks specific to the battle form you choose, which are the only attacks you can Strike with. You're trained with them. Your attack modifier is +13, and your damage bonus is +2. These attacks are Strength based (for the purpose of the enfeebled condition). If your unarmed attack modifier is higher, you can use it instead. Athletics modifier of +13, unless your own is higher. You also gain specific abilities based on the form you choose: - Ant Speed 30 feet, climb Speed 30 feet; Melee Single Action mandibles, Damage 2d6 bludgeoning. - Beetle Speed 25 feet; Melee Single Action mandibles , Damage 2d10 bludgeoning. - Centipede Speed 25 feet, climb Speed 25 feet; darkvision; Melee Single Action mandibles, Damage 1d8 piercing plus 1d4 persistent poison. - Mantis Speed 40 feet; imprecise scent 30 feet; Melee Single Action foreleg , Damage 2d8 bludgeoning. - Scorpion Speed 40 feet; darkvision, imprecise tremorsense 60 feet; Melee Single Action stinger, Damage 1d8 piercing plus 1d4 persistent poison; Melee Single Action pincer (agile), Damage 1d6 bludgeoning. - Spider Speed 25 feet, climb Speed 25 feet; darkvision; Melee Single Action fangs, Damage 1d6 piercing plus 1d4 persistent poison; Ranged Single Action web (range increment 20 feet), Damage entangles the target for 1 round. --- Heightened (4th) Your battle form is Large, and your attacks have 10-foot reach. You must have enough space to expand into or the spell is lost. You instead gain 15 temporary HP, attack modifier +16, damage bonus +6, and Athletics +16. Heightened (5th) Your battle form is Huge, and your attacks have 15-foot reach. You must have enough space to expand into or the spell is lost. You instead gain 20 temporary HP, attack modifier +18, damage bonus +2 and double damage dice (including persistent damage), and Athletics +20.","tradition":["Primal"],"skill_mod":{},"summary":"Turn into a dangerous giant insect.","primary_source":"Core Rulebook","trait_group":["Mechanics","School"],"level":3,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=163","component":["somatic","verbal"],"name":"Insect Form","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","deity":["Aakriti","Dammar","Ghlaunder","Kitumu","Sigek"],"rarity":"common","slug":"spell-163"},{"primary_source_category":"Rulebooks","heighten":["4th"],"range":0,"source":["Core Rulebook"],"type":"Spell","speed":{},"duration":600,"weakness":{},"heighten_level":[2,4],"spell_type":"Spell","heighten_group":["2nd rank","Heightened 4th rank"],"school":"illusion","trait":["Illusion"],"id":"spell-164","text":"\nInvisibility Two Actions Source Core Rulebook pg. 347 Traditions Arcane, Occult Deities Achaekek, Erecura, Fortune's Fate, Ketephys, Nalinivati, Ng, Nivi Rhombodazzle, Norgorber, Raumya, Shax, The Tides of Chaos, Yaezhing, Zugero Cast material, somatic Range touch Target 1 creature Duration 10 minutes --- Cloaked in illusion, the target becomes invisible. This makes it undetected to all creatures, though the creatures can attempt to find the target, making it hidden to them instead. If the target uses a hostile action, the spell ends after that hostile action is completed. --- Heightened (4th) The spell lasts 1 minute, but it doesn't end if the target uses a hostile action.","tradition":["Arcane","Occult"],"skill_mod":{},"summary":" A creature can’t be seen until it attacks.","primary_source":"Core Rulebook","trait_group":["School","Monster"],"level":2,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=164","target":"1 creature","component":["material","somatic"],"name":"Invisibility","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","deity":["Achaekek","Erecura","Fortune's Fate","Ketephys","Nalinivati","Ng","Nivi Rhombodazzle","Norgorber","Raumya","Shax","The Tides of Chaos","Yaezhing","Zugero"],"rarity":"common","slug":"spell-164"},{"remaster_name":["Shared Invisibility"],"primary_source_category":"Rulebooks","heighten":["5th"],"source":["Core Rulebook"],"type":"Spell","speed":{},"duration":600,"weakness":{},"heighten_level":[3,5],"spell_type":"Spell","heighten_group":["3rd rank","Heightened 5th rank"],"school":"illusion","trait":["Illusion"],"id":"spell-165","text":"\nInvisibility Sphere Two Actions Source Core Rulebook pg. 347 Traditions Arcane, Occult Deities Luhar, Thamir Cast material, somatic Area 10-foot emanation Target you and any number of creatures in range Duration 10 minutes --- You and all targets are invisible except to each other as long as you remain within the spell's area. If a creature made invisible by this spell leaves the spell's area, it becomes visible and remains so even if it returns to the spell's area. If any creature made invisible by this spell uses a hostile action, the spell ends after the hostile action is completed. While exploring, it's easy to move together slowly and remain invisible. This is untenable in a battle, however. Once an encounter begins, creatures remain invisible until at most the end of the first round, at which point the spell ends. --- Heightened (5th) The duration increases to 1 hour.","tradition":["Arcane","Occult"],"area":[10],"skill_mod":{},"summary":"You and creatures near you become invisible as you explore.","primary_source":"Core Rulebook","trait_group":["School","Monster"],"level":3,"source_category":["Rulebooks"],"area_type":["emanation"],"resistance":{},"url":"/Spells.aspx?ID=165","target":"you and any number of creatures in range","component":["material","somatic"],"name":"Invisibility Sphere","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","deity":["Luhar","Thamir"],"rarity":"common","slug":"spell-165"},{"primary_source_category":"Rulebooks","heighten":["2nd","3rd"],"range":0,"source":["Core Rulebook"],"type":"Spell","speed":{},"duration":3600,"weakness":{},"heighten_level":[1,2,3],"spell_type":"Spell","heighten_group":["1st rank","Heightened 2nd rank","Heightened 3rd rank"],"school":"illusion","trait":["Illusion","Visual"],"id":"spell-166","text":"\nItem Facade Two Actions Source Core Rulebook pg. 347 Traditions Arcane, Occult Cast somatic, verbal Range touch Target 1 object no more than 10 feet by 10 feet by 10 feet Duration 1 hour --- You make the target object look and feel as though it were in much better or worse physical condition. When you cast this spell, decide whether you want to make the object look decrepit or perfect. An item made to look decrepit appears broken and shoddy. An intact item made to look better appears as though it's brand new and highly polished or well maintained. A broken item appears to be intact and functional. Destroyed items can't be affected by this spell. A creature that Interacts with the item can attempt to disbelieve the illusion. --- Heightened (2nd) The duration is 24 hours. Heightened (3rd) The duration is unlimited.","tradition":["Arcane","Occult"],"skill_mod":{},"summary":"Disguise an item to look perfect or shoddy.","primary_source":"Core Rulebook","trait_group":["School","Monster","Sense"],"level":1,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=166","target":"1 object no more than 10 feet by 10 feet by 10 feet","component":["somatic","verbal"],"name":"Item Facade","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"common","slug":"spell-166"},{"primary_source_category":"Rulebooks","heighten":["3rd"],"source":["Core Rulebook"],"type":"Spell","speed":{},"weakness":{},"heighten_level":[1,3],"spell_type":"Spell","heighten_group":["1st rank","Heightened 3rd rank"],"school":"transmutation","trait":["Move","Transmutation"],"id":"spell-167","text":"\nJump Single Action Source Core Rulebook pg. 347 Traditions Arcane, Primal Deities Arshea, Chinostes (Nightwarden), Chinostes (Redeemer), Faith in the Fallen, Gogunta, Irori, Jin Li, Kabriri, Sun Wukong, The Divine Dare Cast somatic --- Your legs surge with strength, ready to leap high and far. You jump 30 feet in any direction without touching the ground. You must land on a space of solid ground within 30 feet of you, or else you fall after using your next action. --- Heightened (3rd) The range becomes touch, the target changes to one touched creature, and the duration becomes 1 minute, allowing the target to jump as described whenever it takes the Leap action.","tradition":["Arcane","Primal"],"skill_mod":{},"summary":"Make an impressive leap.","primary_source":"Core Rulebook","trait_group":["Mechanics","School"],"level":1,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=167","component":["somatic"],"name":"Jump","actions_number":2,"category":"spell","pfs":"Standard","actions":"Single Action","deity":["Arshea","Chinostes (Nightwarden)","Chinostes (Redeemer)","Faith in the Fallen","Gogunta","Irori","Jin Li","Kabriri","Sun Wukong","The Divine Dare"],"rarity":"common","slug":"spell-167"},{"primary_source_category":"Rulebooks","range":30,"source":["Core Rulebook"],"type":"Spell","speed":{},"duration":60,"weakness":{},"heighten_level":[2],"spell_type":"Spell","heighten_group":["2nd rank"],"school":"transmutation","trait":["Transmutation"],"id":"spell-168","text":"\nKnock Two Actions Source Core Rulebook pg. 347 Traditions Arcane, Occult Deities Alseta, Barzahk, Dranngvit, Lao Shu Po, The Deliberate Journey, Urban Prosperity Cast somatic, verbal Range 30 feet Target 1 door, lock, or container Duration 1 minute --- You make the target easier to open. Knock grants a +4 status bonus to any creature that tries to open the target door, lock, or container with an Athletics or a Thievery check. You can attempt a Thievery check to open the target as part of casting knock , and you add your level even if you're untrained. Knock counteracts lock .","tradition":["Arcane","Occult"],"skill_mod":{},"summary":"Make a door, lock, or container easier to open, and possibly open it immediately.","primary_source":"Core Rulebook","trait_group":["School"],"level":2,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=168","target":"1 door, lock, or container","component":["somatic","verbal"],"name":"Knock","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","deity":["Alseta","Barzahk","Dranngvit","Lao Shu Po","The Deliberate Journey","Urban Prosperity"],"rarity":"common","slug":"spell-168"},{"remaster_name":["Know the Way"],"primary_source_category":"Rulebooks","heighten":["7th"],"source":["Core Rulebook"],"type":"Spell","speed":{},"weakness":{},"heighten_level":[1,7],"spell_type":"Cantrip","heighten_group":["1st rank","Heightened 7th rank"],"school":"divination","trait":["Cantrip","Detection","Divination"],"id":"spell-169","text":"\nKnow Direction Two Actions Source Core Rulebook pg. 348 Traditions Divine, Occult, Primal Cast somatic, verbal --- In your mind's eye, you see a path northward. You immediately know which direction is north (if it exists at your current location). --- Heightened (7th) You can instead know the direction to a familiar location, such as a previous home or a favorite tavern.","tradition":["Divine","Occult","Primal"],"skill_mod":{},"summary":"Find true north.","primary_source":"Core Rulebook","trait_group":["Mechanics","School"],"level":1,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=169","component":["somatic","verbal"],"name":"Know Direction","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"common","slug":"spell-169"},{"primary_source_category":"Rulebooks","range":0,"source":["Core Rulebook"],"type":"Spell","speed":{},"duration":300,"weakness":{},"heighten_level":[3],"spell_type":"Spell","heighten_group":["3rd rank"],"school":"evocation","trait":["Evocation"],"id":"spell-170","text":"\nLevitate Two Actions Source Core Rulebook pg. 348 Traditions Arcane, Occult Spell Lists Elemental Deity Nethys Cast somatic, verbal Range touch Target 1 unattended object or willing creature Duration 5 minutes --- You defy gravity and levitate the target 5 feet off the ground. For the duration of the spell, you can move the target up or down 10 feet with a single action, which has the concentrate trait. A creature floating in the air from levitate takes a –2 circumstance penalty to attack rolls. A floating creature can spend an Interact action to stabilize itself and negate this penalty for the remainder of its turn. If the target is adjacent to a fixed object or terrain of suitable stability, it can move across the surface by climbing (if the surface is vertical, like a wall) or crawling (if the surface is horizontal, such as a ceiling). The GM determines which surfaces can be climbed or crawled across.","tradition":["Arcane","Occult","Elemental"],"element":["Universal"],"skill_mod":{},"summary":"Float an object or creature a few feet of the ground.","primary_source":"Core Rulebook","trait_group":["School"],"level":3,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=170","target":"1 unattended object or willing creature","component":["somatic","verbal"],"name":"Levitate","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","deity":["Nethys"],"rarity":"common","slug":"spell-170"},{"primary_source_category":"Rulebooks","heighten":["4th"],"range":0,"source":["Core Rulebook"],"bloodline":["Angelic"],"type":"Spell","speed":{},"weakness":{},"heighten_level":[1,4],"spell_type":"Cantrip","heighten_group":["1st rank","Heightened 4th rank"],"school":"evocation","trait":["Cantrip","Evocation","Light"],"id":"spell-171","text":"\nLight Two Actions Source Core Rulebook pg. 348 Traditions Arcane, Divine, Occult, Primal Spell Lists Elemental Bloodline Angelic Cast somatic, verbal Range touch Target 1 object of 1 Bulk or less, either unattended or possessed by you or a willing ally Duration until the next time you make your daily preparations --- The object glows, casting bright light in a 20-foot radius (and dim light for the next 20 feet) like a torch. If you cast this spell again on a second object, the light spell on the first object ends. --- Heightened (4th) The object sheds bright light in a 60-foot radius (and dim light for the next 60 feet).","tradition":["Arcane","Divine","Occult","Primal","Elemental"],"element":["Universal"],"skill_mod":{},"summary":"Make an object glow.","primary_source":"Core Rulebook","trait_group":["Mechanics","School"],"level":1,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=171","target":"1 object of 1 Bulk or less, either unattended or possessed by you or a willing ally","component":["somatic","verbal"],"name":"Light","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"common","slug":"spell-171"},{"primary_source_category":"Rulebooks","heighten":["+1"],"source":["Core Rulebook"],"type":"Spell","speed":{},"weakness":{},"saving_throw":"basic Reflex","heighten_level":[3,4,5,6,7,8,9,10],"spell_type":"Spell","heighten_group":["3rd rank","Heightened 4th rank","Heightened 5th rank","Heightened 6th rank","Heightened 7th rank","Heightened 8th rank","Heightened 9th rank","Heightened 10th rank"],"school":"evocation","trait":["Electricity","Evocation"],"id":"spell-172","text":"\nLightning Bolt Two Actions Source Core Rulebook pg. 348 Traditions Arcane, Primal Deities Cernunnos, Chamidu, Gozreh, Nalinivati, Rull Cast somatic, verbal Area 120-foot line Saving Throw basic Reflex --- A bolt of lightning strikes outward from your hand, dealing 4d12 electricity damage. --- Heightened (+1) The damage increases by 1d12.","tradition":["Arcane","Primal"],"area":[120],"skill_mod":{},"summary":"Lightning strikes all creatures in a line.","primary_source":"Core Rulebook","trait_group":["Energy","Monster","School"],"level":3,"source_category":["Rulebooks"],"area_type":["line"],"resistance":{},"url":"/Spells.aspx?ID=172","component":["somatic","verbal"],"name":"Lightning Bolt","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","deity":["Cernunnos","Chamidu","Gozreh","Nalinivati","Rull"],"rarity":"common","slug":"spell-172"},{"primary_source_category":"Rulebooks","heighten":["5th"],"range":500,"source":["Core Rulebook"],"type":"Spell","speed":{},"weakness":{},"heighten_level":[3,5],"spell_type":"Spell","heighten_group":["3rd rank","Heightened 5th rank"],"school":"divination","trait":["Detection","Divination","Uncommon"],"id":"spell-173","text":"\nLocate Source Core Rulebook pg. 348 Traditions Arcane, Divine, Occult Cast 10 minutes (material, somatic, verbal) Range 500 feet Target 1 specific object or type of object Duration sustained --- You learn the direction to the target (if you picked a specific object, such as “my mother's sword”) or the nearest target (if you picked a type of object, such as “swords”). If the target is a specific object, you must have observed it directly with your own senses. If it's a type of object, you still need to have an accurate mental image of the type of object. If there's lead or running water between you and the target, this spell can't locate the object. This means you might find a type of object farther away if the nearest one is behind lead or running water. --- Heightened (5th) You can target a specific creature or ancestry instead of an object, but you must have met or seen up close the creature or ancestry you want to target.","tradition":["Arcane","Divine","Occult"],"skill_mod":{},"summary":"Learn the direction to an object.","primary_source":"Core Rulebook","trait_group":["Mechanics","School","Rarity"],"level":3,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=173","target":"1 specific object or type of object","component":["material","somatic","verbal"],"name":"Locate","actions_number":600,"category":"spell","pfs":"Standard","actions":"10 minutes","rarity":"uncommon","slug":"spell-173"},{"primary_source_category":"Rulebooks","heighten":["2nd"],"range":0,"source":["Core Rulebook"],"type":"Spell","speed":{},"weakness":{},"heighten_level":[1,2],"spell_type":"Spell","heighten_group":["1st rank","Heightened 2nd rank"],"school":"abjuration","trait":["Abjuration"],"id":"spell-174","text":"\nLock Two Actions Source Core Rulebook pg. 348 Traditions Arcane, Divine, Occult Cast somatic, verbal Range touch Target 1 lock, or a door or container with a latch Duration until the next time you make your daily preparations. --- The target's latch mechanism clinks shut, held fast by unseen magical restraints. When you magically lock a target, you set an Athletics and Thievery DC to open it equal to your spell DC or the base lock DC with a +4 status bonus, whichever is higher. Any key or combination that once opened a lock affected by this spell does not do so for the duration of the spell, though the key or combination does grant a +4 circumstance bonus to checks to open the door. If the target is opened, the spell ends. Assuming the target is not barred or locked in some additional way, you can unlock and open it with an Interact action during which you touch the target. This does not end the spell. You can Dismiss this spell at any time and from any distance. --- Heightened (2nd) The duration increases to unlimited, but you must expend 6 gp worth of gold dust as an additional cost.","tradition":["Arcane","Divine","Occult"],"skill_mod":{},"summary":"Make a lock hard to open.","primary_source":"Core Rulebook","trait_group":["School"],"level":1,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=174","target":"1 lock, or a door or container with a latch","component":["somatic","verbal"],"name":"Lock","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"common","slug":"spell-174"},{"remaster_name":["Tailwind"],"primary_source_category":"Rulebooks","heighten":["2nd"],"source":["Core Rulebook"],"type":"Spell","speed":{},"duration":3600,"weakness":{},"heighten_level":[1,2],"spell_type":"Spell","heighten_group":["1st rank","Heightened 2nd rank"],"school":"transmutation","trait":["Transmutation"],"id":"spell-175","text":"\nLongstrider Two Actions Source Core Rulebook pg. 348 Traditions Arcane, Primal Deities Alazhra, Barzahk, Ceyannan, Deshto, Dranngvit, Elion, Jaidz, Marishi, Obari, Pharimia, Reymenda, Sovyrian Conclave, Teki Stronggut, The Deliberate Journey, The Path of the Heavens, Tolte Coatl Cast somatic, verbal Duration 1 hour --- You lengthen your stride beyond what should be possible. You gain a +10-foot status bonus to your Speed. --- Heightened (2nd) The duration increases to 8 hours.","tradition":["Arcane","Primal"],"skill_mod":{},"summary":"Increase your Speed for an hour.","primary_source":"Core Rulebook","trait_group":["School"],"level":1,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=175","component":["somatic","verbal"],"name":"Longstrider","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","deity":["Alazhra","Barzahk","Ceyannan","Deshto","Dranngvit","Elion","Jaidz","Marishi","Obari","Pharimia","Reymenda","Sovyrian Conclave","Teki Stronggut","The Deliberate Journey","The Path of the Heavens","Tolte Coatl"],"rarity":"common","slug":"spell-175"},{"remaster_name":["Mystic Armor"],"primary_source_category":"Rulebooks","heighten":["4th","6th","8th","10th"],"source":["Core Rulebook"],"bloodline":["Wyrmblessed"],"type":"Spell","speed":{},"weakness":{},"heighten_level":[1,4,6,8,10],"spell_type":"Spell","heighten_group":["1st rank","Heightened 4th rank","Heightened 6th rank","Heightened 8th rank","Heightened 10th rank"],"school":"abjuration","trait":["Abjuration"],"id":"spell-176","text":"\nMage Armor Two Actions Source Core Rulebook pg. 348 Traditions Arcane, Occult Spell Lists Elemental Bloodline Wyrmblessed Deities Demon Bringers, Keepers of the Hearth, Valmallos Lesson Lesson of Protection Cast somatic, verbal Duration until the next time you make your daily preparations --- You ward yourself with shimmering magical energy, gaining a +1 item bonus to AC and a maximum Dexterity modifier of +5. While wearing mage armor , you use your unarmored proficiency to calculate your AC. --- Heightened (4th) You gain a +1 item bonus to saving throws. Heightened (6th) The item bonus to AC increases to +2, and you gain a +1 item bonus to saving throws. Heightened (8th) The item bonus to AC increases to +2, and you gain a +2 item bonus to saving throws. Heightened (10th) The item bonus to AC increases to +3, and you gain a +3 item bonus to saving throws.","tradition":["Arcane","Occult","Elemental"],"element":["Universal"],"skill_mod":{},"summary":"Ward yourself with magical armor.","primary_source":"Core Rulebook","trait_group":["School"],"level":1,"lesson":["Lesson of Protection"],"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=176","component":["somatic","verbal"],"name":"Mage Armor","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","deity":["Demon Bringers","Keepers of the Hearth","Valmallos"],"rarity":"common","slug":"spell-176"},{"remaster_name":["Telekinetic Hand"],"primary_source_category":"Rulebooks","heighten":["3rd","5th","7th"],"range":30,"source":["Core Rulebook"],"type":"Spell","speed":{},"weakness":{},"heighten_level":[1,3,5,7],"spell_type":"Cantrip","heighten_group":["1st rank","Heightened 3rd rank","Heightened 5th rank","Heightened 7th rank"],"school":"evocation","trait":["Cantrip","Evocation"],"id":"spell-177","text":"\nMage Hand Two Actions Source Core Rulebook pg. 349 Traditions Arcane, Occult Spell Lists Elemental Cast somatic, verbal Range 30 feet Target 1 unattended object of light Bulk or less Duration sustained --- You create a single magical hand, either invisible or ghostlike, that grasps the target object and moves it slowly up to 20 feet. Because you're levitating the object, you can move it in any direction. When you Sustain the Spell, you can move the object an additional 20 feet. If the object is in the air when the spell ends, the object falls. --- Heightened (3rd) You can target an unattended object with a Bulk of 1 or less. Heightened (5th) The range increases to 60 feet, and you can target an unattended object with a Bulk of 1 or less. Heightened (7th) The range increases to 60 feet, and you can target an unattended object with a Bulk of 2 or less.","tradition":["Arcane","Occult","Elemental"],"element":["Universal"],"skill_mod":{},"summary":"Command a floating hand to move an object.","primary_source":"Core Rulebook","trait_group":["Mechanics","School"],"level":1,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=177","target":"1 unattended object of light Bulk or less","component":["somatic","verbal"],"name":"Mage Hand","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"common","slug":"spell-177"},{"remaster_name":["Disguise Magic"],"primary_source_category":"Rulebooks","heighten":["3rd"],"range":0,"source":["Core Rulebook"],"type":"Spell","speed":{},"weakness":{},"heighten_level":[1,3],"spell_type":"Spell","heighten_group":["1st rank","Heightened 3rd rank"],"school":"illusion","trait":["Illusion","Uncommon"],"id":"spell-178","text":"\nMagic Aura Source Core Rulebook pg. 349 Traditions Arcane, Occult Deity Adanye Cast 1 minute (material, somatic, verbal) Range touch Target 1 object of 3 bulk or less Duration until the next time you make your daily preparations --- You alter the appearance of an item's magic aura. You can choose to have the target's aura appear as that of a common magic item of twice magic aura 's level or lower, or to have it register as being under the effects of a spell of your choice of magic aura 's level or lower. If the target is magical, you can instead choose to have it appear as entirely non-magical. A caster using detect magic or read aura of an equal or higher spell level can attempt to disbelieve the illusion from magic aura . Magic aura doesn't mask the aura of spells that are 9th level or higher or of items that are 19th level or higher. --- Heightened (3rd) You can target a creature instead of an object. When you do, you can either conceal the auras of all magic items it has or have that creature's aura appear as if it were under the effect of a spell you know.","tradition":["Arcane","Occult"],"skill_mod":{},"summary":"Change how an item's magic appears to detecting spells.","primary_source":"Core Rulebook","trait_group":["School","Monster","Rarity"],"level":1,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=178","target":"1 object of 3 bulk or less","component":["material","somatic","verbal"],"name":"Magic Aura","actions_number":60,"category":"spell","pfs":"Standard","actions":"1 minute","deity":["Adanye"],"rarity":"uncommon","slug":"spell-178"},{"remaster_name":["Runic Body"],"primary_source_category":"Rulebooks","range":0,"source":["Core Rulebook"],"type":"Spell","speed":{},"duration":60,"weakness":{},"heighten_level":[1],"spell_type":"Spell","heighten_group":["1st rank"],"school":"transmutation","trait":["Transmutation"],"id":"spell-179","text":"\nMagic Fang Two Actions Source Core Rulebook pg. 349 Tradition Primal Cast somatic, verbal Range touch Target 1 willing creature Duration 1 minute --- Choose one of the target's unarmed attacks. You cause that unarmed attack to shine with primal energy. The unarmed attack becomes a +1 striking unarmed attack, gaining a +1 item bonus to attack rolls and increasing the number of damage dice to two if it had only one.","tradition":["Primal"],"skill_mod":{},"summary":"Make a creature's unarmed attacks magical temporarily.","primary_source":"Core Rulebook","trait_group":["School"],"level":1,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=179","target":"1 willing creature","component":["somatic","verbal"],"name":"Magic Fang","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"common","slug":"spell-179"},{"remaster_name":["Force Barrage"],"primary_source_category":"Rulebooks","heighten":["+2"],"range":120,"source":["Core Rulebook"],"bloodline":["Imperial"],"type":"Spell","speed":{},"weakness":{},"heighten_level":[1,3,5,7,9],"spell_type":"Spell","heighten_group":["1st rank","Heightened 3rd rank","Heightened 5th rank","Heightened 7th rank","Heightened 9th rank"],"school":"evocation","trait":["Evocation","Force"],"id":"spell-180","text":"\nMagic Missile Single Action to Three Actions Source Core Rulebook pg. 349 Traditions Arcane, Occult Bloodline Imperial Deities Gravelady's Guard, Lorthact, Nethys Cast (somatic, verbal) Range 120 feet Target 1 creature --- You send a dart of force streaking toward a creature that you can see. It automatically hits and deals 1d4+1 force damage. For each additional action you use when Casting the Spell, increase the number of missiles you shoot by one, to a maximum of three missiles for 3 actions. You choose the target for each missile individually. If you shoot more than one missile at the same target, combine the damage before applying bonuses or penalties to damage, resistances, weaknesses, and so forth. --- Heightened (+2) You shoot one additional missile with each action you spend.","tradition":["Arcane","Occult"],"skill_mod":{},"summary":"Pelt creatures with unerring bolts of magical force.","primary_source":"Core Rulebook","trait_group":["School","Energy"],"level":1,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=180","target":"1 creature","component":["somatic","verbal"],"name":"Magic Missile","actions_number":2,"category":"spell","pfs":"Standard","actions":"Single Action to Three Actions","deity":["Gravelady's Guard","Lorthact","Nethys"],"rarity":"common","slug":"spell-180"},{"remaster_name":["Embed Message"],"primary_source_category":"Rulebooks","range":0,"source":["Core Rulebook"],"type":"Spell","speed":{},"weakness":{},"heighten_level":[2],"spell_type":"Spell","heighten_group":["2nd rank"],"school":"illusion","trait":["Auditory","Illusion","Visual"],"id":"spell-181","text":"\nMagic Mouth Two Actions Source Core Rulebook pg. 349 Traditions Arcane, Occult Deities Ceyannan, Eritrice, Nethys, Teki Stronggut Cast somatic, verbal Range touch Target 1 creature or object Duration unlimited --- You specify a trigger and a message up to 25 words long. When the specified trigger occurs within 30 feet of the target, an illusory mouth appears on the target and speaks the message, and the magic mouth spell ends.","tradition":["Arcane","Occult"],"skill_mod":{},"summary":"Make an illusory mouth appear to speak a message.","primary_source":"Core Rulebook","trait_group":["Sense","School","Monster"],"level":2,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=181","target":"1 creature or object","component":["somatic","verbal"],"name":"Magic Mouth","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","deity":["Ceyannan","Eritrice","Nethys","Teki Stronggut"],"rarity":"common","slug":"spell-181"},{"remaster_name":["Runic Weapon"],"primary_source_category":"Rulebooks","range":0,"source":["Core Rulebook"],"type":"Spell","speed":{},"duration":60,"weakness":{},"heighten_level":[1],"spell_type":"Spell","heighten_group":["1st rank"],"school":"transmutation","trait":["Transmutation"],"id":"spell-182","text":"\nMagic Weapon Two Actions Source Core Rulebook pg. 349 Traditions Arcane, Divine, Occult Spell Lists Elemental Patron Theme Rune Cast somatic, verbal Range touch Target 1 weapon that is unattended or wielded by you or a willing ally Duration 1 minute --- The weapon glimmers with magic and energy. The target becomes a +1 striking weapon , gaining a +1 item bonus to attack rolls and increasing the number of weapon damage dice to two.","tradition":["Arcane","Divine","Occult","Elemental"],"element":["Universal"],"skill_mod":{},"summary":"Make a weapon temporarily magical.","primary_source":"Core Rulebook","trait_group":["School"],"level":1,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=182","target":"1 weapon that is unattended or wielded by you or a willing ally","component":["somatic","verbal"],"name":"Magic Weapon","patron_theme":["Rune"],"actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"common","slug":"spell-182"},{"remaster_name":["Planar Palace"],"primary_source_category":"Rulebooks","range":30,"source":["Core Rulebook"],"type":"Spell","speed":{},"weakness":{},"heighten_level":[7],"spell_type":"Spell","heighten_group":["7th rank"],"school":"conjuration","trait":["Conjuration","Extradimensional","Uncommon"],"id":"spell-183","text":"\nMagnificent Mansion Source Core Rulebook pg. 349 Traditions Arcane, Occult Deities Abadar, Adanye, Findeladlara, Isis, Lurlup, Mammon, Shizuru, Vudravati Cast 1 minute (material, somatic, verbal) Range 30 feet Duration until the next time you make your daily preparations. --- You conjure an extradimensional demiplane consisting of a spacious dwelling with a single entrance. The entrance connects to the plane where you Cast the Spell, appearing anywhere within the spell's range as a faint, shimmering, vertical rectangle 5 feet wide and 10 feet high. You designate who can enter when you cast the spell. Once inside, you can shut the entrance, making it invisible. You and the creatures you designated can reopen the door at will, just like opening a physical door. Inside, the demiplane appears to be a mansion featuring a magnificent foyer and numerous opulent chambers. The mansion can have any floor plan you imagine as you Cast the Spell, provided it fits within a space 40 feet wide, 40 feet deep, and 30 feet tall. While the entrance to the mansion is closed, effects from outside the mansion fail to penetrate it, and vice versa, except for plane shift , which can be used to enter the mansion. You can use scrying magic and similar effects to observe the outside only if they're capable of crossing planes. A staff of up to 24 servants attends to anyone within the mansion. These are like the servant created by the unseen servant spell, though they're visible, with an appearance you determine during casting. The mansion is stocked with enough food to serve a nine-course banquet to 150 people.","tradition":["Arcane","Occult"],"skill_mod":{},"summary":"Conjure a secure dwelling in a demiplane.","primary_source":"Core Rulebook","trait_group":["School","Mechanics","Rarity"],"level":7,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=183","component":["material","somatic","verbal"],"name":"Magnificent Mansion","actions_number":60,"category":"spell","pfs":"Standard","actions":"1 minute","deity":["Abadar","Adanye","Findeladlara","Isis","Lurlup","Mammon","Shizuru","Vudravati"],"rarity":"uncommon","slug":"spell-183"},{"primary_source_category":"Rulebooks","range":0,"source":["Core Rulebook"],"bloodline":["Hag"],"type":"Spell","speed":{},"weakness":{},"saving_throw":"Will","heighten_level":[5],"spell_type":"Spell","heighten_group":["5th rank"],"school":"necromancy","trait":["Curse","Necromancy"],"id":"spell-184","text":"\nMariner's Curse Two Actions Source Core Rulebook pg. 350 Traditions Arcane, Occult, Primal Bloodline Hag Deities Besmara, Deshto Cast somatic, verbal Range touch Target 1 creature Saving Throw Will --- You afflict the target with the curse of the roiling, unforgiving sea. The target must attempt a Will save. Critical Success The target is unaffected. Success The target becomes sickened 1. Reducing its sickened condition to 0 ends the curse. Failure The target becomes sickened 1 and can't reduce its sickened condition below 1 while the curse remains. The curse can be lifted by remove curse or similar magic. Whenever the target is sickened and on the water at least a mile from shore, it is also slowed 1. Critical Failure As failure, but the target becomes sickened 2.","tradition":["Arcane","Occult","Primal"],"skill_mod":{},"summary":"Infect a creature with the curse of the rolling sea.","primary_source":"Core Rulebook","trait_group":["Affliction","School"],"level":5,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=184","target":"1 creature","component":["somatic","verbal"],"name":"Mariner's Curse","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","deity":["Besmara","Deshto"],"rarity":"common","slug":"spell-184"},{"primary_source_category":"Rulebooks","heighten":["8th"],"range":30,"source":["Core Rulebook"],"bloodline":["Draconic","Wyrmblessed"],"type":"Spell","speed":{},"duration":60,"weakness":{},"heighten_level":[7,8],"spell_type":"Spell","heighten_group":["7th rank","Heightened 8th rank"],"school":"illusion","trait":["Emotion","Fear","Illusion","Mental","Visual"],"id":"spell-185","text":"\nMask of Terror Two Actions Source Core Rulebook pg. 350 Traditions Arcane, Occult, Primal Bloodlines Draconic, Wyrmblessed Deities Grask Uldeth, Jaidz, Urgathoa, Yamasoth, Ydersius, Zura Cast somatic, verbal Range 30 feet Target 1 creature Duration 1 minute --- The target appears to be a gruesome and terrifying creature. The effect is unique to each observer, so a human viewing the target might see a demon with bloody fangs, but a demon observing the target might see a glowing angelic visage. When any creature attempts a hostile action against the target, the creature must attempt a Will save. It is then temporarily immune until the end of its next turn. Success The creature is unaffected. Failure The creature becomes frightened 2 before using its action. Critical Failure The creature becomes frightened 2, and its action fails and is wasted. --- Heightened (8th) You can target up to 5 creatures. If a creature uses a hostile action or reaction that affects multiple targets simultaneously, it needs to attempt only one save against mask of terror .","tradition":["Arcane","Occult","Primal"],"skill_mod":{},"summary":" A creature’s fearsome illusory appearance frightens observers.","primary_source":"Core Rulebook","trait_group":["Mechanics","School","Monster","Sense"],"level":7,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=185","target":"1 creature","component":["somatic","verbal"],"name":"Mask of Terror","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","deity":["Grask Uldeth","Jaidz","Urgathoa","Yamasoth","Ydersius","Zura"],"rarity":"common","slug":"spell-185"},{"primary_source_category":"Rulebooks","heighten":["10th"],"source":["Core Rulebook"],"bloodline":["Psychopomp"],"type":"Spell","speed":{},"weakness":{},"saving_throw":"Fortitude","heighten_level":[9,10],"spell_type":"Spell","heighten_group":["9th rank","Heightened 10th rank"],"school":"necromancy","trait":["Death","Necromancy","Negative","Void"],"id":"spell-186","text":"\nMassacre Two Actions Source Core Rulebook pg. 350 Traditions Arcane, Divine, Primal Bloodline Psychopomp Cast somatic, verbal Area 60-foot line Saving Throw Fortitude --- You unleash a wave of necromantic energy to snuff out the life force of those in its path. Each living creature of 17th level or lower in the line must attempt a Fortitude save. If the damage from massacre reduces a creature to 0 Hit Points, that creature dies instantly. If massacre doesn't kill even a single creature, the negative energy violently explodes back toward you, dealing an additional 30 negative damage to every living creature in the line (even those above 17th level) and 30 negative damage to you. Critical Success The creature is unaffected. Success The creature takes 9d6 negative damage. Failure The creature takes 100 negative damage. Critical Failure The creature dies. --- Heightened (10th) The spell can affect creatures up to 19th level. Increase the damage to 10d6 on a success, and to 115 on a failure.","tradition":["Arcane","Divine","Primal"],"area":[60],"skill_mod":{},"summary":"Instantly kill multiple creatures.","primary_source":"Core Rulebook","trait_group":["Mechanics","School","Energy","Planar","Creature Type"],"level":9,"source_category":["Rulebooks"],"area_type":["line"],"resistance":{},"url":"/Spells.aspx?ID=186","component":["somatic","verbal"],"name":"Massacre","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"common","slug":"spell-186"},{"remaster_name":["Quandary"],"primary_source_category":"Rulebooks","range":30,"source":["Core Rulebook"],"bloodline":["Imperial"],"type":"Spell","speed":{},"weakness":{},"heighten_level":[8],"spell_type":"Spell","heighten_group":["8th rank"],"school":"conjuration","trait":["Conjuration","Extradimensional","Teleportation"],"id":"spell-187","text":"\nMaze Two Actions Source Core Rulebook pg. 350 Traditions Arcane, Occult Bloodline Imperial Deities Abrogail, Baphomet, Brixori, Essence Dancers, Nethys, Tolte Coatl Cast somatic, verbal Range 30 feet Target 1 creature Duration sustained --- You transport the target into an extradimensional maze of eldritch origin and trap it there. Once each turn, the target can spend 1 action to attempt a Survival check or Perception check against your spell DC to escape the maze. The possible outcomes are as follows. Critical Success The target escapes and the spell ends. Success The target is on the right path to the exit. If the target was already on the right path, it escapes the maze and the spell ends. Failure The target makes no progress toward escape. Critical Failure The target makes no progress toward escape, and if it was on the right path, it no longer is. Teleportation magic doesn't help the creature escape unless the magic can transport across planes, such as plane shift . When the spell ends, either because the target escaped or the duration ran out, the target returns to the space it occupied when it was banished, or to the nearest space if the original is now filled.","tradition":["Arcane","Occult"],"skill_mod":{},"summary":"Trap a creature in an extradimensional maze.","primary_source":"Core Rulebook","trait_group":["School","Mechanics"],"level":8,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=187","target":"1 creature","component":["somatic","verbal"],"name":"Maze","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","deity":["Abrogail","Baphomet","Brixori","Essence Dancers","Nethys","Tolte Coatl"],"rarity":"common","slug":"spell-187"},{"remaster_name":["One with Stone"],"primary_source_category":"Rulebooks","source":["Core Rulebook"],"type":"Spell","speed":{},"duration":600,"weakness":{},"heighten_level":[3],"spell_type":"Spell","heighten_group":["3rd rank"],"school":"transmutation","trait":["Earth","Transmutation"],"id":"spell-188","text":"\nMeld into Stone Two Actions Source Core Rulebook pg. 350 Traditions Arcane, Primal Deities Granduncle Taproot, Onos, Rhan-Tegoth, Soralyon, Yuelral Cast somatic, verbal Duration 10 minutes --- You merge with an adjacent block of stone with enough volume to fit you and your worn and held possessions. You must touch the stone when you Cast the Spell. You can hear, but not see, what's going on outside the stone, and you can cast spells while in the stone as long as they don't require line of effect beyond the stone. Significant physical damage to the stone while you are inside it expels you and deals 10d6 damage to you. Passwall expels you without dealing damage and ends meld into stone . You can Dismiss this spell.","tradition":["Arcane","Primal"],"element":["Earth"],"skill_mod":{},"summary":"Meld into a block of stone.","primary_source":"Core Rulebook","trait_group":["Elemental","Planar","Monster","School"],"level":3,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=188","component":["somatic","verbal"],"name":"Meld into Stone","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","deity":["Granduncle Taproot","Onos","Rhan-Tegoth","Soralyon","Yuelral"],"rarity":"common","slug":"spell-188"},{"primary_source_category":"Rulebooks","heighten":["2nd","3rd"],"range":0,"source":["Core Rulebook"],"type":"Spell","speed":{},"weakness":{},"heighten_level":[1,2,3],"spell_type":"Spell","heighten_group":["1st rank","Heightened 2nd rank","Heightened 3rd rank"],"school":"transmutation","trait":["Transmutation"],"id":"spell-189","text":"\nMending Source Core Rulebook pg. 351 Traditions Arcane, Divine, Occult, Primal Spell Lists Elemental Cast 10 minutes (somatic, verbal) Range touch Target non-magical object of light Bulk or less --- You repair the target item. You restore 5 Hit Points per spell level to the target, potentially removing the broken condition if this repairs it past the item's Broken Threshold. You can't replace lost pieces or repair an object that's been completely destroyed. --- Heightened (2nd) You can target a non-magical object of 1 Bulk or less. Heightened (3rd) You can target a non-magical object of 2 Bulk or less, or a magical object of 1 Bulk or less.","tradition":["Arcane","Divine","Occult","Primal","Elemental"],"element":["Universal"],"skill_mod":{},"summary":"Repair one non-magical item.","primary_source":"Core Rulebook","trait_group":["School"],"level":1,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=189","target":"non-magical object of light Bulk or less","component":["somatic","verbal"],"name":"Mending","actions_number":600,"category":"spell","pfs":"Standard","actions":"10 minutes","rarity":"common","slug":"spell-189"},{"primary_source_category":"Rulebooks","heighten":["3rd"],"range":120,"source":["Core Rulebook"],"type":"Spell","speed":{},"weakness":{},"heighten_level":[1,3],"spell_type":"Cantrip","heighten_group":["1st rank","Heightened 3rd rank"],"school":"illusion","trait":["Auditory","Cantrip","Illusion","Linguistic","Mental"],"id":"spell-190","text":"\nMessage Single Action Source Core Rulebook pg. 351 Traditions Arcane, Divine, Occult Spell Lists Elemental Cast verbal Range 120 feet Target 1 creature Duration see below --- You mouth words quietly, but instead of coming out of your mouth, they're transferred directly to the ears of the target. While others can't hear your words any better than if you normally mouthed them, the target can hear your words as if they were standing next to you. The target can give a brief response as a reaction, or as a free action on their next turn if they wish, but they must be able to see you and be within range to do so. If they respond, their response is delivered directly to your ear, just like the original message. --- Heightened (3rd) The spell's range increases to 500 feet.","tradition":["Arcane","Divine","Occult","Elemental"],"element":["Universal"],"skill_mod":{},"summary":"Speak a message to a distant creature, who can reply.","primary_source":"Core Rulebook","trait_group":["Sense","Mechanics","School","Monster"],"level":1,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=190","target":"1 creature","component":["verbal"],"name":"Message","actions_number":2,"category":"spell","pfs":"Standard","actions":"Single Action","rarity":"common","slug":"spell-190"},{"remaster_name":["Falling Stars"],"primary_source_category":"Rulebooks","heighten":["+1"],"range":500,"source":["Core Rulebook"],"bloodline":["Diabolic","Phoenix"],"type":"Spell","speed":{},"weakness":{},"saving_throw":"basic Reflex","heighten_level":[9,10],"spell_type":"Spell","heighten_group":["9th rank","Heightened 10th rank"],"school":"evocation","trait":["Evocation","Fire"],"id":"spell-191","text":"\nMeteor Swarm Two Actions Source Core Rulebook pg. 351 Traditions Arcane, Primal Bloodlines Diabolic, Phoenix Deities Apsu, Cosmic Caravan Cast somatic, verbal Range 500 feet Area 4 40-foot bursts Saving Throw basic Reflex --- You call down four meteors that explode in a fiery blast. Each meteor deals 6d10 bludgeoning damage to any creatures in the 10-foot burst at the center of its area of effect before exploding, dealing 14d6 fire damage to any creatures in its 40-foot burst. The meteors' central 10-foot bursts can't overlap, and a creature attempts only one saving throw against the spell no matter how many overlapping explosions it's caught in, and they can take each type of damage once once. The saving throw applies to both the bludgeoning and the fire damage. --- Heightened (+1) The bludgeoning damage increases by 1d10, and the fire damage increases by 2d6.","tradition":["Arcane","Primal"],"element":["Fire"],"area":[40],"skill_mod":{},"summary":" Call down four blazing meteors that explode.","primary_source":"Core Rulebook","trait_group":["School","Energy","Elemental","Planar","Monster"],"level":9,"source_category":["Rulebooks"],"area_type":["burst"],"resistance":{},"url":"/Spells.aspx?ID=191","component":["somatic","verbal"],"name":"Meteor Swarm","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","deity":["Apsu","Cosmic Caravan"],"rarity":"common","slug":"spell-191"},{"remaster_name":["Hidden Mind"],"primary_source_category":"Rulebooks","range":30,"source":["Core Rulebook"],"type":"Spell","speed":{},"weakness":{},"heighten_level":[8],"spell_type":"Spell","heighten_group":["8th rank"],"school":"abjuration","trait":["Abjuration","Uncommon"],"id":"spell-192","text":"\nMind Blank Two Actions Source Core Rulebook pg. 351 Traditions Arcane, Occult Deity Nyarlathotep (The Faceless Sphinx) Cast somatic, verbal Range 30 feet Target 1 creature Duration until the next time you make your daily preparations --- Powerful wards hide a creature from divination magic. The target gains a +4 status bonus to saves against mental effects. Mind blank attempts to counteract any detection, revelation, and scrying effects as if its spell level were 1 higher than its actual level. On a success, the divination effect functions normally except that it detects nothing about the target and its possessions. For instance, detect magic would still detect other magic in the area, but not any magic on the target.","tradition":["Arcane","Occult"],"skill_mod":{},"summary":"Protect a creature from mental magic and some divinations.","primary_source":"Core Rulebook","trait_group":["School","Rarity"],"level":8,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=192","target":"1 creature","component":["somatic","verbal"],"name":"Mind Blank","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","deity":["Nyarlathotep (The Faceless Sphinx)"],"rarity":"uncommon","slug":"spell-192"},{"primary_source_category":"Rulebooks","range":30,"source":["Core Rulebook"],"type":"Spell","speed":{},"duration":60,"weakness":{},"saving_throw":"Will","heighten_level":[5],"spell_type":"Spell","heighten_group":["5th rank"],"school":"divination","trait":["Divination","Linguistic","Mental","Uncommon"],"id":"spell-193","text":"\nMind Probe Source Core Rulebook pg. 351 Traditions Arcane, Occult Deities Conqueror Worm, Ma'at, Ma’at, Nin Cast 1 minute (material, somatic, verbal) Range 30 feet Target 1 creature Saving Throw Will Duration sustained up to 1 minute --- You cast your thoughts through a creature's mind, sifting for information. You access the target's memories and knowledge unless it fends you off with a Will save. Success The target is unaffected. Failure Each round of the spell's duration, you can Sustain the Spell to ask a different question and attempt to uncover the answer. For each question, the target can attempt a Deception check against your spell DC; if the target succeeds, you don't learn the answer, and on a critical success, the target gives you a false answer that you believe is truthful Once you've asked the target a given question, asking it again, even with a separate casting of mind probe, produces the same result. Critical Failure As failure, and the target takes a –4 circumstance penalty to Deception checks against your questions.","tradition":["Arcane","Occult"],"skill_mod":{},"summary":"Uncover knowledge and memories in a creature's mind.","primary_source":"Core Rulebook","trait_group":["School","Mechanics","Rarity"],"level":5,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=193","target":"1 creature","component":["material","somatic","verbal"],"name":"Mind Probe","actions_number":60,"category":"spell","pfs":"Standard","actions":"1 minute","deity":["Conqueror Worm","Ma'at","Ma’at","Nin"],"rarity":"uncommon","slug":"spell-193"},{"primary_source_category":"Rulebooks","range":30,"source":["Core Rulebook"],"type":"Spell","speed":{},"duration":6,"weakness":{},"saving_throw":"Will","heighten_level":[3],"spell_type":"Spell","heighten_group":["3rd rank"],"school":"divination","trait":["Detection","Divination","Mental","Uncommon"],"id":"spell-194","text":"\nMind Reading Two Actions Source Core Rulebook pg. 351 Traditions Arcane, Occult Deities Enkaar, Eyes That Watch, Grasping Iovett, Husk, Razmir, Reshmit of the Heavy Voice Cast somatic, verbal Range 30 feet Target 1 creature Saving Throw Will Duration 1 round or sustained up to 1 minute --- With a cursory mental touch, you attempt to read the target's mind. It must attempt a Will save. The target then becomes temporarily immune to your mind reading for 1 hour. Critical Success The target perceives vague surface thoughts from you when you Cast the Spell. Success You find out whether the target's Intelligence modifier is higher than, equal to, or lower than yours. Failure You perceive vague surface thoughts from the target when you Cast the Spell, and you find out whether its Intelligence modifier is higher than, equal to, or lower than yours. Critical Failure As failure, and for the duration of the spell, you can Sustain the Spell to detect the target's surface thoughts again. The target doesn't receive any additional saves.","tradition":["Arcane","Occult"],"skill_mod":{},"summary":"Read a creature's surface thoughts.","primary_source":"Core Rulebook","trait_group":["Mechanics","School","Rarity"],"level":3,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=194","target":"1 creature","component":["somatic","verbal"],"name":"Mind Reading","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","deity":["Enkaar","Eyes That Watch","Grasping Iovett","Husk","Razmir","Reshmit of the Heavy Voice"],"rarity":"uncommon","slug":"spell-194"},{"primary_source_category":"Rulebooks","range":0,"source":["Core Rulebook"],"type":"Spell","speed":{},"weakness":{},"heighten_level":[1],"spell_type":"Spell","heighten_group":["1st rank"],"school":"divination","trait":["Divination","Mental"],"id":"spell-195","text":"\nMindlink Two Actions Source Core Rulebook pg. 352 Tradition Occult Deities Eritrice, Esoteric Order Of The Palatine Eye, Essence Dancers, Followers of Fate, Imbrex, Lissala, Narriseminek, Pharasma, Sarshallatu, Suyuddha, Titivilus, Torag, Upion and Warrik Cast somatic, verbal Range touch Target 1 willing creature --- You link your mind to the target's mind and mentally impart to that target an amount of information in an instant that could otherwise be communicated in 10 minutes.","tradition":["Occult"],"skill_mod":{},"summary":"Mentally impart 10 minutes' worth of information in an instant.","primary_source":"Core Rulebook","trait_group":["School","Mechanics"],"level":1,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=195","target":"1 willing creature","component":["somatic","verbal"],"name":"Mindlink","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","deity":["Eritrice","Esoteric Order Of The Palatine Eye","Essence Dancers","Followers of Fate","Imbrex","Lissala","Narriseminek","Pharasma","Sarshallatu","Suyuddha","Titivilus","Torag","Upion and Warrik"],"rarity":"common","slug":"spell-195"},{"remaster_name":["Wish","Manifestation"],"primary_source_category":"Rulebooks","source":["Core Rulebook"],"type":"Spell","speed":{},"weakness":{},"heighten_level":[10],"spell_type":"Spell","heighten_group":["10th rank"],"school":"divination","trait":["Divination"],"id":"spell-196","text":"\nMiracle Three Actions Source Core Rulebook pg. 352 Tradition Divine Cast material, somatic, verbal --- You request aid directly from your divine source. Your divine source always refuses a request out of line with its nature, and it might grant a different request (potentially more powerful or better fitting its nature) than the one you asked for. A casting of miracle can do any of the following things. Duplicate any spell from the divine list of 9th level or lower to which you have access. Duplicate any spell from another spell list of 7th level or lower. It must be common or you must have access. Produce any effect whose power level is in line with the above effects. Reverse certain effects that refer to the wish spell. The GM might allow you to try using miracle to produce greater effects than these, but doing so may be dangerous, or the spell may have only a partial effect.","tradition":["Divine"],"skill_mod":{},"summary":"Ask for a blessing to duplicate divine spells.","primary_source":"Core Rulebook","trait_group":["School"],"level":10,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=196","component":["material","somatic","verbal"],"name":"Miracle","actions_number":6,"category":"spell","pfs":"Standard","actions":"Three Actions","rarity":"common","slug":"spell-196"},{"primary_source_category":"Rulebooks","source":["Core Rulebook"],"type":"Spell","speed":{},"duration":60,"weakness":{},"heighten_level":[2],"spell_type":"Spell","heighten_group":["2nd rank"],"school":"illusion","trait":["Illusion","Visual"],"id":"spell-197","text":"\nMirror Image Two Actions Source Core Rulebook pg. 352 Traditions Arcane, Occult Cast somatic, verbal Duration 1 minute --- Three illusory images of you swirl about your space, potentially causing those who attack you to hit one of the images instead of you. Any attack that would hit you has a random chance of hitting one of your images instead of you. If all three images remain, there is a 1 in 4 chance of hitting you (1 on 1d4). With two images remaining, there is a 1 in 3 chance of hitting you (1–2 on 1d6). With only one image, the chances are 1 in 2 (1–3 on 1d6). Once an image is hit, it is destroyed. If an attack roll fails to hit your AC but doesn't critically fail, it destroys an image but has no additional effect (even if the attack would normally have an effect on a failure). If an attack roll is a critical success and would hit one of the images, one of the images is destroyed and the attack roll becomes a success against you. Once all the images are destroyed, the spell ends.","tradition":["Arcane","Occult"],"skill_mod":{},"summary":" Illusory duplicates of you cause attacks to miss.","primary_source":"Core Rulebook","trait_group":["School","Monster","Sense"],"level":2,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=197","component":["somatic","verbal"],"name":"Mirror Image","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"common","slug":"spell-197"},{"primary_source_category":"Rulebooks","range":30,"source":["Core Rulebook"],"type":"Spell","speed":{},"weakness":{},"heighten_level":[2],"spell_type":"Spell","heighten_group":["2nd rank"],"school":"illusion","trait":["Illusion"],"id":"spell-198","text":"\nMisdirection Source Core Rulebook pg. 352 Traditions Arcane, Occult Cast 1 minute (somatic, verbal) Range 30 feet Target 2 creatures or objects Duration until the next time you make your daily preparations --- You reshape the magic aura of one creature or object to resemble that of another. You designate one target as the primary target and the other as the secondary target. Effects that would detect auras on the primary target instead detect the same types of auras from the secondary target. A creature reading the aura can attempt to disbelieve the illusion. You can Dismiss the spell from up to a mile away.","tradition":["Arcane","Occult"],"skill_mod":{},"summary":"Cause one creature’s auras to appear to be another’s.","primary_source":"Core Rulebook","trait_group":["School","Monster"],"level":2,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=198","target":"2 creatures or objects","component":["somatic","verbal"],"name":"Misdirection","actions_number":60,"category":"spell","pfs":"Standard","actions":"1 minute","rarity":"common","slug":"spell-198"},{"primary_source_category":"Rulebooks","source":["Core Rulebook"],"bloodline":["Fey"],"type":"Spell","speed":{},"duration":60,"weakness":{},"heighten_level":[6],"spell_type":"Spell","heighten_group":["6th rank"],"school":"illusion","trait":["Illusion"],"id":"spell-199","text":"\nMislead Two Actions Source Core Rulebook pg. 352 Traditions Arcane, Occult Bloodline Fey Deities Asmodeus, Baalzebul, Calistria, Dhalavei, Kelinahat, Nalinivati, Nyarlathotep (The Crawling Chaos), Nyarlathotep (The Faceless Sphinx), Picoperi, Shadow Cabinet, Sivanah, Thamir, The Freeing Flame, Yaezhing Cast somatic, verbal Duration sustained up to 1 minute --- You turn yourself invisible and create an illusory duplicate of yourself. When you Sustain the Spell, you can mentally dictate a course of action for your duplicate to follow that round. Your duplicate acts as though it had your full number of actions, though it can't actually affect anything in the environment. Both the duplicate and your invisibility persist for the spell's duration. Performing a hostile action doesn't end mislead 's invisibility, just like a 4th-level invisibility spell. A creature that determines the duplicate is an illusion doesn't necessarily know you're invisible, and one that can see your invisible form doesn't necessarily know your duplicate is an illusion. If you Cast a Spell, attack, or otherwise interact with another creature, as a part of that action you can attempt a Deception check against observers' Perception DCs to convince them your duplicate used that action. This doesn't fool anyone who's aware your duplicate is an illusion, nor does it work if the attack obviously couldn't have come from the duplicate. For instance, if you fired a ray, you could make it look like it came from the duplicate as long as the duplicate was positioned appropriately, but if you attacked with a sword and your duplicate was across the room from the target, your Deception check would automatically fail.","tradition":["Arcane","Occult"],"skill_mod":{},"summary":"Turn invisible and create a duplicate of yourself who acts like you.","primary_source":"Core Rulebook","trait_group":["School","Monster"],"level":6,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=199","component":["somatic","verbal"],"name":"Mislead","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","deity":["Asmodeus","Baalzebul","Calistria","Dhalavei","Kelinahat","Nalinivati","Nyarlathotep (The Crawling Chaos)","Nyarlathotep (The Faceless Sphinx)","Picoperi","Shadow Cabinet","Sivanah","Thamir","The Freeing Flame","Yaezhing"],"rarity":"common","slug":"spell-199"},{"remaster_name":["Rewrite Memory"],"primary_source_category":"Rulebooks","heighten":["6th"],"range":30,"source":["Core Rulebook"],"type":"Spell","speed":{},"weakness":{},"saving_throw":"Will","heighten_level":[4,6],"spell_type":"Spell","heighten_group":["4th rank","Heightened 6th rank"],"school":"divination","trait":["Divination","Mental","Uncommon"],"id":"spell-200","text":"\nModify Memory Two Actions Source Core Rulebook pg. 352 Tradition Occult Deities Bergelmir, Narakaas, The Lost Prince Cast somatic, verbal Range 30 feet Target 1 creature Saving Throw Will Duration unlimited --- You alter the target's memories, either erasing a memory, enhancing a memory's clarity, altering a memory, or adding a false memory. The target can attempt a Will save to resist the spell. Critical Success The target is unaffected and realizes you tried to alter its memory. Success The target is unaffected but thinks your spell was something harmless instead of modify memory , unless it identifies the spell. Failure During the first 5 minutes of the spell's duration, you can Sustain the Spell to modify a memory once each round. When you do, you imagine up to 6 seconds of memory to modify, to a maximum of 5 continuous minutes of memory. Any memories you've altered remain changed as long as the spell is active. If the target moves out of range before the 5 minutes is up, you can't alter any further memories. --- Heightened (6th) You can cast the spell on a willing target to suppress all memory of a particular topic, detailed in 50 words or fewer. The effect is permanent, and it patches these omissions with an indistinct haze.","tradition":["Occult"],"skill_mod":{},"summary":"Change or implant memories.","primary_source":"Core Rulebook","trait_group":["School","Mechanics","Rarity"],"level":4,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=200","target":"1 creature","component":["somatic","verbal"],"name":"Modify Memory","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","deity":["Bergelmir","Narakaas","The Lost Prince"],"rarity":"uncommon","slug":"spell-200"},{"primary_source_category":"Rulebooks","range":0,"source":["Core Rulebook"],"bloodline":["Nymph","Phoenix"],"type":"Spell","speed":{},"weakness":{},"heighten_level":[8],"spell_type":"Spell","heighten_group":["8th rank"],"school":"necromancy","trait":["Healing","Necromancy"],"id":"spell-201","text":"\nMoment of Renewal Two Actions Source Core Rulebook pg. 353 Traditions Divine, Primal Bloodlines Nymph, Phoenix Cast somatic, verbal Range touch Target up to 6 creatures --- The targets experience a day's worth of recovery in an instant. Any detrimental effects that would be gone after 24 hours end, though this doesn't shorten the duration of any active spells affecting the targets. The targets regain Hit Points and recover from conditions as if they had taken 24 hours of rest, but they do not make their daily preparations again or gain any benefits of rest other than healing. The targets are then temporarily immune for 1 day.","tradition":["Divine","Primal"],"skill_mod":{},"summary":"Give a day's recovery in an instant.","primary_source":"Core Rulebook","trait_group":["Mechanics","School"],"level":8,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=201","target":"up to 6 creatures","component":["somatic","verbal"],"name":"Moment of Renewal","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"common","slug":"spell-201"},{"primary_source_category":"Rulebooks","heighten":["9th"],"source":["Core Rulebook"],"type":"Spell","speed":{},"duration":60,"weakness":{},"heighten_level":[8,9],"spell_type":"Spell","heighten_group":["8th rank","Heightened 9th rank"],"school":"transmutation","trait":["Polymorph","Transmutation"],"id":"spell-202","text":"\nMonstrosity Form Two Actions Source Core Rulebook pg. 353 Traditions Arcane, Primal Deities Apep, Hadregash, Iapholi, Oaur-Ooung, Vorasha Cast somatic, verbal Duration 1 minute --- You transform into the shape of a legendary monster, assuming a Huge battle form. You must have enough space to expand into or the spell is lost. When you cast this spell, choose phoenix, purple worm, or sea serpent. While in this form, you gain the beast trait (for phoenix) or the animal trait (for purple worm or sea serpent). You can Dismiss the spell. You gain the following statistics and abilities regardless of which battle form you choose: AC = 20 + your level. Ignore your armor's check penalty and Speed reduction. 20 temporary Hit Points. Darkvision. One or more unarmed melee attacks specific to the battle form you choose, which are the only attacks you can Strike with. You're trained with them. Your attack modifier is +28, and you use the listed damage. These attacks are Strength based (for the purpose of the enfeebled condition, for example). If your unarmed attack modifier is higher, you can use it instead. Athletics modifier of +30, unless your own modifier is higher. You also gain specific abilities based on the type of monster you choose: - Phoenix Speed 30 feet, fly Speed 90 feet; Melee Single Action beak (reach 15 feet), Damage 2d6+12 piercing plus 2d4 fire and 2d4 persistent fire; Melee Single Action talon (agile, reach 15 feet), Damage 2d8+12 slashing; Shroud of Flame (aura, evocation, fire, primal) 20 feet. You gain an aura of fire that extends out from you. A creature that enters or ends its turn within the aura takes 2d6 fire damage. A creature can take this damage only once per turn. You can use a single action, which has the concentrate trait, to activate or deactivate this aura. - Purple Worm Speed 40 feet, burrow Speed 30 feet, swim Speed 20 feet; Melee Single Action jaws (reach 10 feet), Damage 2d12+20 piercing; Melee Single Action stinger (agile, reach 10 feet), Damage 2d8+15 piercing plus 2d6 persistent poison; Melee Single Action body (reach 10 feet) Damage 2d8+20 bludgeoning; Inexorable You automatically recover from the paralyzed, slowed, and stunned conditions at the end of each of your turns. You're also immune to being immobilized and ignore difficult terrain and greater difficult terrain. - Sea Serpent Speed 20 feet, swim Speed 90 feet; Melee Single Action jaws (reach 15 feet), Damage 2d12+20 piercing; Melee Single Action tail (reach 25 feet), Damage 2d8+20 bludgeoning; Spine Rake Two Actions (move) You extend your spines and Swim or Stride. Each creature you're adjacent to at any point during your movement takes 4d8+10 slashing damage (basic Reflex against your spell DC). --- Heightened (9th) You instead gain AC = 22 + your level, 25 temporary HP, attack modifier +31, increase damage by one damage die, and Athletics +33.","tradition":["Arcane","Primal"],"skill_mod":{},"summary":"Turn into a powerful monster.","primary_source":"Core Rulebook","trait_group":["Mechanics","School"],"level":8,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=202","component":["somatic","verbal"],"name":"Monstrosity Form","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","deity":["Apep","Hadregash","Iapholi","Oaur-Ooung","Vorasha"],"rarity":"common","slug":"spell-202"},{"primary_source_category":"Rulebooks","heighten":["6th","10th"],"range":30,"source":["Core Rulebook"],"type":"Spell","speed":{},"duration":60,"weakness":{},"heighten_level":[5,6,10],"spell_type":"Spell","heighten_group":["5th rank","Heightened 6th rank","Heightened 10th rank"],"school":"transmutation","trait":["Morph","Transmutation"],"id":"spell-203","text":"\nMoon Frenzy Two Actions Source Core Rulebook pg. 353 Tradition Primal Deities Ah Pook, Ananshea, Angazhan, Aonaurious, Chamidu, Dajermube, Dolok Darkfur, Jezelda, Sekhmet, Thoth, Yrmidar, Zeaki Cast somatic, verbal Range 30 feet Target up to 5 willing creatures Duration 1 minute --- A feral aspect overcomes the targets, making them tough and savage. Targets gain 5 temporary Hit Points, a +10-foot status bonus to their Speeds, and weakness 5 to silver. They also grow vicious fangs and claws, which are unarmed attacks. The fangs deal 2d8 piercing damage; the claws deal 2d6 slashing damage and have the agile and finesse traits. The targets use their highest weapon or unarmed attack proficiency with these attacks, and if they have weapon specialization or greater weapon specialization, they add this damage as well. On a critical hit with one of these unarmed attacks, the creature struck takes 1d4 persistent bleed damage. The targets can't use concentrate actions unless those actions also have the rage trait, with the exception of Seek. A creature can attempt to end the spell's effect on itself by using a single action, which has the rage trait, to attempt a Will save against your spell DC; on a success, it ends the spell's effect on itself. If a target is in the light of a full moon, it also grows by one size if it were Medium or smaller. This increases the reach of a Medium or Tiny creature by 5 feet. --- Heightened (6th) The temporary Hit Points increase to 10, the silver weakness to 10, and the damage dealt by the attacks to three dice. Heightened (10th) The temporary Hit Points increase to 20, the silver weakness to 20, and the damage dealt by the attacks to four dice.","tradition":["Primal"],"skill_mod":{},"summary":" Give willing creatures fangs and claws, and send them into a frenzy.","primary_source":"Core Rulebook","trait_group":["Mechanics","School"],"level":5,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=203","target":"up to 5 willing creatures","component":["somatic","verbal"],"name":"Moon Frenzy","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","deity":["Ah Pook","Ananshea","Angazhan","Aonaurious","Chamidu","Dajermube","Dolok Darkfur","Jezelda","Sekhmet","Thoth","Yrmidar","Zeaki"],"rarity":"common","slug":"spell-203"},{"primary_source_category":"Rulebooks","source":["Core Rulebook"],"type":"Spell","speed":{},"duration":60,"weakness":{},"heighten_level":[10],"spell_type":"Spell","heighten_group":["10th rank"],"school":"transmutation","trait":["Polymorph","Transmutation"],"id":"spell-204","text":"\nNature Incarnate Two Actions Source Core Rulebook pg. 354 Tradition Primal Cast somatic, verbal Duration 1 minute --- The primal power of the world flows through you. You transform into an incarnation of nature, either a green man or a kaiju. Your battle form is Medium for a green man or Gargantuan (30-foot-by-30-foot space) for a kaiju. You must have enough space to expand into or the spell is lost. While in this form, you gain the plant trait (for a green man) or the beast trait (for a kaiju). You can Dismiss the spell. You gain the following statistics and abilities regardless of which battle form you choose: AC = 25 + your level. Ignore your armor's check penalty and Speed reduction. 30 temporary Hit Points. Darkvision. One or more attacks specific to the battle form you choose, which are the only attacks you can Strike with. You're trained with them. Your attack modifier is +34, and you use the listed damage. These attacks are Strength based (for the purpose of the enfeebled condition, for example). If your unarmed attack modifier is higher, you can use it instead. Athletics modifier of +36, unless your own modifier is higher. You also gain specific abilities based on the type of incarnation you choose: - Green Man Speed 40 feet, climb Speed 40 feet; Melee Single Action vines (reach 30 feet, versatile P), Damage 6d8+12 bludgeoning; Ranged Single Action thorns (range 100 feet), Damage 6d6+6 piercing; Green Caress (aura, primal, transmutation) 60 feet. Enemies other than plants must succeed at a Fortitude save against your spell DC or become clumsy 1 for 1 round (clumsy 2 on a critical failure). - Kaiju Speed 50 feet; resistance 5 to physical damage; Melee Single Action jaws (reach 30 feet), Damage 6d10+10 piercing; Melee Single Action claws (agile, reach 30 feet), Damage 6d8+8 slashing; Melee Single Action foot (agile, reach 15 feet), Damage 6d6+10 bludgeoning; Unstoppable You are immune to being immobilized and ignore difficult terrain and greater difficult terrain; Trample Three Actions You move up to double your Speed and move through the spaces of Huge or smaller creatures, trampling each creature whose space you enter. A trampled creature takes foot damage with a basic Reflex save against your spell DC.","tradition":["Primal"],"skill_mod":{},"summary":"Turn into a massive avatar of nature.","primary_source":"Core Rulebook","trait_group":["Mechanics","School"],"level":10,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=204","component":["somatic","verbal"],"name":"Nature Incarnate","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"common","slug":"spell-204"},{"remaster_name":["Nature’s Enmity"],"primary_source_category":"Rulebooks","range":120,"source":["Core Rulebook"],"bloodline":["Hag"],"type":"Spell","speed":{},"duration":600,"weakness":{},"heighten_level":[9],"spell_type":"Spell","heighten_group":["9th rank"],"school":"enchantment","trait":["Enchantment"],"id":"spell-205","text":"\nNature's Enmity Two Actions Source Core Rulebook pg. 354 Tradition Primal Bloodline Hag Deity Yuelral Cast somatic, verbal Range 120 feet Area 500-foot burst Target up to 5 creatures Duration 10 minutes --- Animals, plants and fungi in the area turn against the targets. Each target suffers from the following effects as long as it remains in the area. Vegetation springs up from every surface, giving each target a –10-foot circumstance penalty to its Speed any time it's adjacent to the plants and fungi. Aggressive animals attack unpredictably. At the start of its turn, each target rolls a DC 8 flat check. On a failure, it's attacked by swarming creatures that deal 2d10 slashing damage. The target attempts a basic Reflex save, and it is flat-footed for 1 round on any outcome other than a critical success. The target loses any connection to nature or natural creatures. The target has to succeed at a DC 5 flat check when casting any primal spell or the spell fails. Furthermore, animal, fungus and plant creatures become hostile to it, even one with a strong bond to the target, such as an animal companion. The GM might decide that you can't subject some creatures, such as an emissary of a nature deity, to the ire of nature.","tradition":["Primal"],"area":[500],"skill_mod":{},"summary":"Turn animals, plants, and weather against creatures of your choice.","primary_source":"Core Rulebook","trait_group":["School"],"level":9,"source_category":["Rulebooks"],"area_type":["burst"],"resistance":{},"url":"/Spells.aspx?ID=205","target":"up to 5 creatures","component":["somatic","verbal"],"name":"Nature's Enmity","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","deity":["Yuelral"],"rarity":"common","slug":"spell-205"},{"primary_source_category":"Rulebooks","heighten":["5th"],"range":0,"source":["Core Rulebook"],"type":"Spell","speed":{},"duration":3600,"weakness":{},"heighten_level":[1,5],"spell_type":"Spell","heighten_group":["1st rank","Heightened 5th rank"],"school":"abjuration","trait":["Abjuration"],"id":"spell-206","text":"\nNegate Aroma Two Actions Source Core Rulebook pg. 354 Traditions Arcane, Primal Cast somatic, verbal Range touch Target 1 willing creature Duration 1 hour --- The target loses its odor, preventing creatures from passively noticing its presence via smell alone, even if the creatures have precise or imprecise scent. A creature attempting a Perception check to Seek with scent and other senses might notice the lack of natural scent. If the target has any abilities that result from its smell, such as an overpowering scent, those abilities are also negated. --- Heightened (5th) The range increases to 30 feet, and you can target up to 10 creatures.","tradition":["Arcane","Primal"],"skill_mod":{},"summary":"Suppress a creature’s scent.","primary_source":"Core Rulebook","trait_group":["School"],"level":1,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=206","target":"1 willing creature","component":["somatic","verbal"],"name":"Negate Aroma","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"common","slug":"spell-206"},{"remaster_name":["Cleanse Affliction"],"primary_source_category":"Rulebooks","range":0,"source":["Core Rulebook"],"type":"Spell","speed":{},"weakness":{},"heighten_level":[3],"spell_type":"Spell","heighten_group":["3rd rank"],"school":"necromancy","trait":["Healing","Necromancy"],"id":"spell-207","text":"\nNeutralize Poison Two Actions Source Core Rulebook pg. 354 Traditions Divine, Primal Cast somatic, verbal Range touch Target 1 creature --- You pour healing magic through the target in an attempt to cure one poison afflicting it. Attempt a counteract check against the poison.","tradition":["Divine","Primal"],"skill_mod":{},"summary":"Cure a poison afflicting a creature.","primary_source":"Core Rulebook","trait_group":["Mechanics","School"],"level":3,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=207","target":"1 creature","component":["somatic","verbal"],"name":"Neutralize Poison","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"common","slug":"spell-207"},{"primary_source_category":"Rulebooks","range":10000000,"source":["Core Rulebook"],"type":"Spell","speed":{},"duration":86400,"weakness":{},"saving_throw":"Will","heighten_level":[4],"spell_type":"Spell","heighten_group":["4th rank"],"school":"illusion","trait":["Illusion","Mental"],"id":"spell-208","text":"\nNightmare Source Core Rulebook pg. 354 Traditions Arcane, Occult Deities Alazhra, Corosbel, Cthulhu, Lamashtu, Nyarlathotep (Haunter in the Dark) Cast 10 minutes (material, somatic, verbal) Range planetary Target 1 creature you know by name Saving Throw Will Duration 1 day --- You send disturbing nightmares to your target. The next time the target falls asleep, it must attempt a Will save. If you know the target only by name and have never met them, the target gets a +4 circumstance bonus to the Will save. Critical Success The target suffers no adverse effects and is temporarily immune for 1 week. Success The target experiences the nightmares but suffers no adverse effects other than unpleasant memories. Failure The target experiences the nightmares and awakens fatigued. Critical Failure The target experiences the nightmares, awakens fatigued, and is drained 2 until it is no longer fatigued.","tradition":["Arcane","Occult"],"skill_mod":{},"summary":"Plague a creature's dreams with disturbing nightmares.","primary_source":"Core Rulebook","trait_group":["School","Monster","Mechanics"],"level":4,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=208","target":"1 creature you know by name","component":["material","somatic","verbal"],"name":"Nightmare","actions_number":600,"category":"spell","pfs":"Standard","actions":"10 minutes","deity":["Alazhra","Corosbel","Cthulhu","Lamashtu","Nyarlathotep (Haunter in the Dark)"],"rarity":"common","slug":"spell-208"},{"remaster_name":["Veil of Privacy"],"primary_source_category":"Rulebooks","range":0,"source":["Core Rulebook"],"type":"Spell","speed":{},"duration":28800,"weakness":{},"heighten_level":[3],"spell_type":"Spell","heighten_group":["3rd rank"],"school":"abjuration","trait":["Abjuration","Uncommon"],"id":"spell-209","text":"\nNondetection Source Core Rulebook pg. 355 Traditions Arcane, Occult, Primal Deities Lao Shu Po, Naderi, Nocticula, Winlas Cast 10 minutes (material, somatic, verbal) Range touch Target 1 creature or object Duration 8 hours --- You erect protective wards that make the target difficult to detect via magic. Nondetection attempts to counteract all detection, revelation, and scrying divinations made against the target or the target's gear throughout the duration, counting cantrips as 1st-level spells for this purpose. Successfully counteracting a divination that targets an area or multiple targets negates the effects only for nondetection 's target.","tradition":["Arcane","Occult","Primal"],"skill_mod":{},"summary":"Protect a creature or object from detection.","primary_source":"Core Rulebook","trait_group":["School","Rarity"],"level":3,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=209","target":"1 creature or object","component":["material","somatic","verbal"],"name":"Nondetection","actions_number":600,"category":"spell","pfs":"Standard","actions":"10 minutes","deity":["Lao Shu Po","Naderi","Nocticula","Winlas"],"rarity":"uncommon","slug":"spell-209"},{"remaster_name":["Mist"],"primary_source_category":"Rulebooks","range":120,"source":["Core Rulebook"],"type":"Spell","speed":{},"duration":60,"weakness":{},"heighten_level":[2],"spell_type":"Spell","heighten_group":["2nd rank"],"school":"conjuration","trait":["Conjuration","Water"],"id":"spell-210","text":"\nObscuring Mist Three Actions Source Core Rulebook pg. 355 Traditions Arcane, Primal Cast material, somatic, verbal Range 120 feet Area 20-foot burst Duration 1 minute --- You call forth a cloud of mist. All creatures within the mist become concealed, and all creatures outside the mist become concealed to creatures within it. You can Dismiss the cloud.","tradition":["Arcane","Primal"],"element":["Water"],"area":[20],"skill_mod":{},"summary":"Conceal creatures in a cloud of mist.","primary_source":"Core Rulebook","trait_group":["School","Elemental","Planar","Monster"],"level":2,"source_category":["Rulebooks"],"area_type":["burst"],"resistance":{},"url":"/Spells.aspx?ID=210","component":["material","somatic","verbal"],"name":"Obscuring Mist","actions_number":6,"category":"spell","pfs":"Standard","actions":"Three Actions","rarity":"common","slug":"spell-210"},{"primary_source_category":"Rulebooks","range":0,"source":["Core Rulebook"],"bloodline":["Hag"],"type":"Spell","speed":{},"weakness":{},"saving_throw":"Will","heighten_level":[4],"spell_type":"Spell","heighten_group":["4th rank"],"school":"enchantment","trait":["Curse","Enchantment","Mental","Misfortune"],"id":"spell-211","text":"\nOutcast's Curse Two Actions Source Core Rulebook pg. 355 Traditions Arcane, Divine, Occult Bloodline Hag Cast somatic, verbal Range touch Target 1 creature Saving Throw Will --- You afflict the target with a curse that makes its presence abrasive and off -putting. The target must attempt a Will save. Critical Success The target is unaffected. Success For 10 minutes, the target must roll twice and use the worse result whenever attempting a Deception, Diplomacy, Intimidation, or Performance check, and creatures they encounter have an initial attitude toward them of one step worse (for instance, unfriendly instead of indifferent). Failure As success, but the effect is permanent. Critical Failure As failure, and creatures that the target encounters have an initial attitude toward them of two steps worse.","tradition":["Arcane","Divine","Occult"],"skill_mod":{},"summary":"Curse a creature to be off-putting and grating.","primary_source":"Core Rulebook","trait_group":["Affliction","School","Mechanics"],"level":4,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=211","target":"1 creature","component":["somatic","verbal"],"name":"Outcast's Curse","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"common","slug":"spell-211"},{"primary_source_category":"Rulebooks","source":["Core Rulebook"],"bloodline":["Draconic","Nymph","Wyrmblessed"],"type":"Spell","speed":{},"weakness":{},"saving_throw":"Will","heighten_level":[9],"spell_type":"Spell","heighten_group":["9th rank"],"school":"enchantment","trait":["Auditory","Enchantment","Incapacitation","Mental","Visual"],"id":"spell-212","text":"\nOverwhelming Presence Two Actions Source Core Rulebook pg. 356 Traditions Divine, Occult Bloodlines Draconic, Nymph, Wyrmblessed Cast somatic, verbal Area 40-foot burst Target any number of creatures Saving Throw Will Duration until full tribute is paid --- You surround yourself with supernatural splendor, appearing to be a god or similarly majestic being. You choose the aspects of your new majestic appearance. This causes the targets to pay tribute to you by bowing or using some other action in keeping with your appearance. The number of times a target must do this depends on the result of their Will save. Critical Success The target is unaffected. Success The target must pay tribute twice. Failure The target must pay tribute six times. Critical Failure As failure, and the target must spend all its actions paying tribute if possible. Paying tribute is a manipulate action or move action, as chosen by the creature paying tribute. A creature under this effect must pay tribute to you at least once on each of its turns if possible. While affected by this spell, a creature is fascinated by you and can't use hostile actions against you. The target is then temporarily immune for 1 minute.","tradition":["Divine","Occult"],"area":[40],"skill_mod":{},"summary":"Take on the majesty of a god.","primary_source":"Core Rulebook","trait_group":["Sense","School","Mechanics"],"level":9,"source_category":["Rulebooks"],"area_type":["burst"],"resistance":{},"url":"/Spells.aspx?ID=212","target":"any number of creatures","component":["somatic","verbal"],"name":"Overwhelming Presence","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"common","slug":"spell-212"},{"primary_source_category":"Rulebooks","heighten":["7th"],"range":30,"source":["Core Rulebook"],"type":"Spell","speed":{},"weakness":{},"saving_throw":"Will","heighten_level":[3,7],"spell_type":"Spell","heighten_group":["3rd rank","Heightened 7th rank"],"school":"enchantment","trait":["Enchantment","Incapacitation","Mental"],"id":"spell-213","text":"\nParalyze Two Actions Source Core Rulebook pg. 356 Traditions Arcane, Occult Deities Barbatos, Chamiaholom, Dammerich, Kabriri, Kalekot, Selket Cast somatic, verbal Range 30 feet Target 1 creature Saving Throw Will Duration varies --- You block the target's motor impulses before they can leave its mind, threatening to freeze the target in place. The target must attempt a Will save. Critical Success The target is unaffected. Success The target is stunned 1. Failure The target is paralyzed for 1 round. Critical Failure The target is paralyzed for 4 rounds. At the end of each of its turns, it can attempt a new Will save to reduce the remaining duration by 1 round, or end it entirely on a critical success. --- Heightened (7th) You can target up to 10 creatures.","tradition":["Arcane","Occult"],"skill_mod":{},"summary":"Freeze a creature in place.","primary_source":"Core Rulebook","trait_group":["School","Mechanics"],"level":3,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=213","target":"1 creature","component":["somatic","verbal"],"name":"Paralyze","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","deity":["Barbatos","Chamiaholom","Dammerich","Kabriri","Kalekot","Selket"],"rarity":"common","slug":"spell-213"},{"primary_source_category":"Rulebooks","heighten":["6th"],"range":30,"source":["Core Rulebook"],"type":"Spell","speed":{},"duration":60,"weakness":{},"saving_throw":"Will","heighten_level":[2,6],"spell_type":"Spell","heighten_group":["2nd rank","Heightened 6th rank"],"school":"illusion","trait":["Illusion","Mental"],"id":"spell-214","text":"\nParanoia Two Actions Source Core Rulebook pg. 356 Tradition Occult Deities Gyronna, Imot, Ongalte, Ulon Cast somatic, verbal Range 30 feet Target 1 creature Saving Throw Will Duration 1 minute --- You cause the target to see all other creatures as dire threats. The target is stricken by intense paranoia toward all creatures around it and must attempt a Will save. Critical Success The target is unaffected. Success The target believes everyone it sees is a potential threat. It becomes unfriendly to all creatures to which it wasn't already hostile, even those that were previously allies. It treats no one as an ally. The spell ends after 1 round. Failure As success, but the effect lasts 1 minute. Critical Failure As failure, except the target believes that everyone it sees is a mortal enemy. It uses its reactions and free actions against everyone, regardless of whether they were previously its allies, as determined by the GM. It otherwise acts as rationally as it normally does and likely prefers to attack creatures that are actively attacking or hindering it over those leaving it alone. --- Heightened (6th) You can target up to 5 creatures.","tradition":["Occult"],"skill_mod":{},"summary":" Make a creature believe everyone is a threat.","primary_source":"Core Rulebook","trait_group":["School","Monster","Mechanics"],"level":2,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=214","target":"1 creature","component":["somatic","verbal"],"name":"Paranoia","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","deity":["Gyronna","Imot","Ongalte","Ulon"],"rarity":"common","slug":"spell-214"},{"remaster_name":["Vanishing Tracks"],"primary_source_category":"Rulebooks","heighten":["2nd","4th"],"source":["Core Rulebook"],"type":"Spell","speed":{},"duration":3600,"weakness":{},"heighten_level":[1,2,4],"spell_type":"Spell","heighten_group":["1st rank","Heightened 2nd rank","Heightened 4th rank"],"school":"abjuration","trait":["Abjuration"],"id":"spell-215","text":"\nPass Without Trace Two Actions Source Core Rulebook pg. 356 Tradition Primal Deities Dachzerul, Kalekot, Kelinahat, Ketephys, Ng, Skode, Tanagaar, Ulon, Zarongel Cast somatic, verbal Duration 1 hour --- You obscure the tracks you leave behind and make it harder for others to find you. The DC of checks to Track you gains a +4 status bonus or is equal to your spell DC, whichever results in a higher DC. You can benefit from only one pass without trace spell at a time. --- Heightened (2nd) The duration increases to 8 hours. Heightened (4th) The duration increases to 8 hours. The spell has a range of 20 feet and an area of a 20-foot-emanation, affecting up to 10 creatures of your choice within that area.","tradition":["Primal"],"skill_mod":{},"summary":"Make your tracks hard to find.","primary_source":"Core Rulebook","trait_group":["School"],"level":1,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=215","component":["somatic","verbal"],"name":"Pass Without Trace","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","deity":["Dachzerul","Kalekot","Kelinahat","Ketephys","Ng","Skode","Tanagaar","Ulon","Zarongel"],"rarity":"common","slug":"spell-215"},{"remaster_name":["Magic Passage"],"primary_source_category":"Rulebooks","heighten":["7th"],"range":0,"source":["Core Rulebook"],"type":"Spell","speed":{},"duration":3600,"weakness":{},"heighten_level":[5,7],"spell_type":"Spell","heighten_group":["5th rank","Heightened 7th rank"],"school":"conjuration","trait":["Conjuration","Earth","Uncommon"],"id":"spell-216","text":"\nPasswall Two Actions Source Core Rulebook pg. 356 Traditions Arcane, Primal Deities Dramindyr, Dranngvit Cast somatic, verbal Range touch Area 5-foot-wide, 10-foot-tall, 10-foot deep section of wooden, plaster, or stone wall Duration 1 hour --- You create a visible tunnel through the wall in the chosen area, replacing the area with empty space. If the wall is thicker than 10 feet, the tunnel ends 10 feet in. Even a small layer of metal in the wall prevents this spell from functioning. This spell doesn't reduce the integrity of the structure. When the spell ends, anyone inside the tunnel is shunted to the nearest exit. --- Heightened (7th) The tunnel can be up to 20 feet deep. The areas of the wall that contain your tunnel's entrance appear completely normal (unless viewed with true seeing or a similar effect), despite the tunnel's existence. The tunnel's entrance functions as a solid wall, but you can specify a password or a trigger, allowing creatures to enter the tunnel freely.","tradition":["Arcane","Primal"],"element":["Earth"],"area":[5,10,10],"skill_mod":{},"summary":"Form an earthen tunnel through a wall.","primary_source":"Core Rulebook","trait_group":["School","Elemental","Planar","Monster","Rarity"],"level":5,"source_category":["Rulebooks"],"area_type":["cuboid"],"resistance":{},"url":"/Spells.aspx?ID=216","component":["somatic","verbal"],"name":"Passwall","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","deity":["Dramindyr","Dranngvit"],"rarity":"uncommon","slug":"spell-216"},{"primary_source_category":"Rulebooks","heighten":["4th"],"source":["Core Rulebook"],"type":"Spell","speed":{},"duration":600,"weakness":{},"heighten_level":[1,4],"spell_type":"Spell","heighten_group":["1st rank","Heightened 4th rank"],"school":"transmutation","trait":["Polymorph","Transmutation"],"id":"spell-217","text":"\nPest Form Two Actions Source Core Rulebook pg. 356 Traditions Arcane, Primal Deities Bastet, Daikitsu, Grandmother Spider, Sigek, Ydersius, Zevgavizeb Patron Theme Mosquito Witch Cast somatic, verbal Duration 10 minutes --- You transform into the battle form of a Tiny animal, such as a cat, insect, lizard, or rat. You can decide the specific type of animal (such as a rat or praying mantis), but this has no effect on the form's Size or statistics. While in this form, you gain the animal trait, and you can't make Strikes. You can Dismiss the spell. You gain the following statistics and abilities: AC = 15 + your level. Ignore your armor's check penalty and Speed reduction. Speed 20 feet. Weakness 5 to physical damage. (If you take physical damage in this form, you take 5 additional damage.) Low-light vision and imprecise scent 30 feet. Acrobatics and Stealth modifiers of +10, unless your own modifier is higher; Athletics modifier –4. --- Heightened (4th) You can turn into a flying creature, such as a bird, which grants you a fly Speed of 20 feet.","tradition":["Arcane","Primal"],"skill_mod":{},"summary":"Turn into a nonthreatening animal.","primary_source":"Core Rulebook","trait_group":["Mechanics","School"],"level":1,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=217","component":["somatic","verbal"],"name":"Pest Form","patron_theme":["Mosquito Witch"],"actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","deity":["Bastet","Daikitsu","Grandmother Spider","Sigek","Ydersius","Zevgavizeb"],"rarity":"common","slug":"spell-217"},{"primary_source_category":"Rulebooks","heighten":["+1"],"range":500,"source":["Core Rulebook"],"type":"Spell","speed":{},"weakness":{},"saving_throw":"Will","heighten_level":[6,7,8,9,10],"spell_type":"Spell","heighten_group":["6th rank","Heightened 7th rank","Heightened 8th rank","Heightened 9th rank","Heightened 10th rank"],"school":"illusion","trait":["Illusion","Mental"],"id":"spell-218","text":"\nPhantasmal Calamity Two Actions Source Core Rulebook pg. 357 Traditions Arcane, Occult Deities Imot, Lady Nanbyo, Rhan-Tegoth, Scal, Wulgren, Zyphus Cast somatic, verbal Range 500 feet Area 30-foot burst Saving Throw Will --- A vision of apocalyptic destruction fills the mind of each creature in the area. The vision deals 11d6 mental damage (basic Will save). On a critical failure, the creature must also succeed at a Reflex save or believe it's trapped (stuck in a fissure, adrift at sea, or some other fate in keeping with its vision). If it fails the second save, it's also stunned for 1 minute. It can attempt a new Will save at the end of each of its turns, and on a success, it disbelieves the illusion and recovers from the stunned condition. --- Heightened (+1) The damage increases by 2d6.","tradition":["Arcane","Occult"],"area":[30],"skill_mod":{},"summary":"Damage a creature mentally with visions of an apocalypse.","primary_source":"Core Rulebook","trait_group":["School","Monster","Mechanics"],"level":6,"source_category":["Rulebooks"],"area_type":["burst"],"resistance":{},"url":"/Spells.aspx?ID=218","component":["somatic","verbal"],"name":"Phantasmal Calamity","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","deity":["Imot","Lady Nanbyo","Rhan-Tegoth","Scal","Wulgren","Zyphus"],"rarity":"common","slug":"spell-218"},{"remaster_name":["Vision of Death"],"primary_source_category":"Rulebooks","heighten":["+1"],"range":120,"source":["Core Rulebook"],"bloodline":["Shadow"],"type":"Spell","speed":{},"weakness":{},"saving_throw":"Will","heighten_level":[4,5,6,7,8,9,10],"spell_type":"Spell","heighten_group":["4th rank","Heightened 5th rank","Heightened 6th rank","Heightened 7th rank","Heightened 8th rank","Heightened 9th rank","Heightened 10th rank"],"school":"illusion","trait":["Death","Emotion","Fear","Illusion","Mental"],"id":"spell-219","text":"\nPhantasmal Killer Two Actions Source Core Rulebook pg. 357 Traditions Arcane, Occult Bloodline Shadow Deities Achaekek, Iggeret, Kalekot, Norgorber, Pharasma, Reymenda Cast somatic, verbal Range 120 feet Target 1 living creature Saving Throw Will --- You create a phantasmal image of the most fearsome creature imaginable to the target. Only the spell's target can see the killer, though you can see the vague shape of the illusion as it races forth to attack. The effect of the killer is based on the outcome of the target's Will save. Critical Success The target is unaffected. Success The target takes 4d6 mental damage and is frightened 1. Failure The target takes 8d6 mental damage and is frightened 2. Critical Failure The target is so afraid it might die. It must attempt a Fortitude save; if the target fails, it dies. On a successful Fortitude save, the target takes 12d6 mental damage, is fleeing until the end of its next turn, and is frightened 4. This effect has the incapacitation trait. --- Heightened (+1) The damage increases by 2d6 on a failure and by 3d6 on a critical failure.","tradition":["Arcane","Occult"],"skill_mod":{},"summary":"Place a fearsome image in a creature's mind to scare and possibly kill it.","primary_source":"Core Rulebook","trait_group":["Mechanics","School","Monster"],"level":4,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=219","target":"1 living creature","component":["somatic","verbal"],"name":"Phantasmal Killer","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","deity":["Achaekek","Iggeret","Kalekot","Norgorber","Pharasma","Reymenda"],"rarity":"common","slug":"spell-219"},{"primary_source_category":"Rulebooks","heighten":["+1"],"range":30,"source":["Core Rulebook"],"type":"Spell","speed":{},"duration":60,"weakness":{},"saving_throw":"Will","heighten_level":[1,2,3,4,5,6,7,8,9,10],"spell_type":"Spell","heighten_group":["1st rank","Heightened 2nd rank","Heightened 3rd rank","Heightened 4th rank","Heightened 5th rank","Heightened 6th rank","Heightened 7th rank","Heightened 8th rank","Heightened 9th rank","Heightened 10th rank"],"school":"illusion","trait":["Illusion","Mental","Nonlethal"],"id":"spell-220","text":"\nPhantom Pain Two Actions Source Core Rulebook pg. 357 Tradition Occult Deities Camazotz, Diomazul, Doloras, Enkaar, Eyes That Watch, Grasping Iovett, Groetus, Husk, Lady Razor, Nergal, Otilaz, Reshmit of the Heavy Voice, Shax, Stag Mother of the Forest of Stones, Thalaphyrr, The Godclaw, The Pale Horse, Venkelvore, Vildeis, Zon-Kuthon Lesson Lesson of Vengeance Cast somatic, verbal Range 30 feet Target 1 creature Saving Throw Will Duration 1 minute --- Illusory pain wracks the target, dealing 2d4 mental damage and 1d4 persistent mental damage. The target must attempt a Will save. Critical Success The target is unaffected. Success The target takes full initial damage but no persistent damage, and the spell ends immediately. Failure The target takes full initial and persistent damage, and the target is sickened 1. If the target recovers from being sickened, the persistent damage ends and the spell ends. Critical Failure As failure, but the target is sickened 2. --- Heightened (+1) The damage increases by 2d4 and the persistent damage by 1d4.","tradition":["Occult"],"skill_mod":{},"summary":"Cause a creature ongoing pain that sickens it.","primary_source":"Core Rulebook","trait_group":["School","Monster","Mechanics","Weapon"],"level":1,"lesson":["Lesson of Vengeance"],"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=220","target":"1 creature","component":["somatic","verbal"],"name":"Phantom Pain","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","deity":["Camazotz","Diomazul","Doloras","Enkaar","Eyes That Watch","Grasping Iovett","Groetus","Husk","Lady Razor","Nergal","Otilaz","Reshmit of the Heavy Voice","Shax","Stag Mother of the Forest of Stones","Thalaphyrr","The Godclaw","The Pale Horse","Venkelvore","Vildeis","Zon-Kuthon"],"rarity":"common","slug":"spell-220"},{"remaster_name":["Marvelous Mount"],"primary_source_category":"Rulebooks","heighten":["4th","5th","6th"],"range":30,"source":["Core Rulebook"],"type":"Spell","speed":{},"duration":28800,"weakness":{},"heighten_level":[2,4,5,6],"spell_type":"Spell","heighten_group":["2nd rank","Heightened 4th rank","Heightened 5th rank","Heightened 6th rank"],"school":"conjuration","trait":["Conjuration"],"id":"spell-221","text":"\nPhantom Steed Source Core Rulebook pg. 357 Traditions Arcane, Occult, Primal Cast 10 minutes (somatic, verbal) Range 30 feet Duration 8 hours --- You conjure a Large, magical, equine creature that only you (or another Medium or Small creature you choose) can ride. The horse is clearly phantasmal in nature, has 20 AC and 10 Hit Points, and automatically fails all saves. If it's reduced to 0 Hit Points, it disappears and the spell ends. The steed has a Speed of 40 feet and can hold its rider's body weight, plus 20 Bulk. --- Heightened (4th) The steed has a Speed of 60 feet, can walk on water, and ignores areas of natural difficult terrain. Heightened (5th) The steed has a Speed of 60 feet, can walk on water, and ignores areas of natural difficult terrain. It can also air walk but must end its turn on solid ground or fall. Heightened (6th) The steed can walk or fly at a Speed of 80 feet, can walk on water, and ignores natural difficult terrain.","tradition":["Arcane","Occult","Primal"],"skill_mod":{},"summary":"Conjure a magical horse.","primary_source":"Core Rulebook","trait_group":["School"],"level":2,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=221","component":["somatic","verbal"],"name":"Phantom Steed","actions_number":600,"category":"spell","pfs":"Standard","actions":"10 minutes","rarity":"common","slug":"spell-221"},{"remaster_name":["Interplanar Teleport"],"primary_source_category":"Rulebooks","range":0,"source":["Core Rulebook"],"type":"Spell","speed":{},"weakness":{},"heighten_level":[7],"spell_type":"Spell","heighten_group":["7th rank"],"school":"conjuration","trait":["Conjuration","Teleportation","Uncommon"],"id":"spell-222","text":"\nPlane Shift Source Core Rulebook pg. 357 Traditions Arcane, Divine, Occult, Primal Spell Lists Elemental Cast 10 minutes (focus, material, somatic, verbal) Range touch Target 1 willing creature, or up to 8 willing creatures joining hands --- You and your allies traverse the barriers between planes of existence. The targets move to another plane, such as the Plane of Fire, the Shadow Plane, or the Abyss. You must have specific knowledge of the destination plane and use a magic tuning fork created from material from that plane as a focus for the spell. While the tuning forks for most prominent planes are uncommon, just like the spell plane shift , more obscure planes and demiplanes often have rare tuning forks. The spell is highly imprecise, and you appear 1d20x25 miles from the last place one of the targets (of your choice) was located the last time that target traveled to the plane. If it's the first time traveling to a particular plane for all targets, you appear at a random location on the plane. Plane shift doesn't provide a means of return travel, though casting plane shift again allows you to return to your previous plane unless there are extenuating circumstances.","tradition":["Arcane","Divine","Occult","Primal","Elemental"],"element":["Universal"],"skill_mod":{},"summary":" Transport creatures to another plane of existence.","primary_source":"Core Rulebook","trait_group":["School","Mechanics","Rarity"],"level":7,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=222","target":"1 willing creature, or up to 8 willing creatures joining hands","component":["focus","material","somatic","verbal"],"name":"Plane Shift","actions_number":600,"category":"spell","pfs":"Standard","actions":"10 minutes","rarity":"uncommon","slug":"spell-222"},{"primary_source_category":"Rulebooks","heighten":["6th"],"source":["Core Rulebook"],"type":"Spell","speed":{},"duration":60,"weakness":{},"heighten_level":[5,6],"spell_type":"Spell","heighten_group":["5th rank","Heightened 6th rank"],"school":"transmutation","trait":["Plant","Polymorph","Transmutation"],"id":"spell-223","text":"\nPlant Form Two Actions Source Core Rulebook pg. 358 Tradition Primal Deities Cyth-V’sug, Furcas, Halcamora, Immonhiel, Shumunue, The Green Mother, Vermilion Mother Cast somatic, verbal Duration 1 minute --- Taking inspiration from verdant creatures, you transform into a Large plant battle form. You must have space to expand into or the spell is lost. When you cast this spell, choose arboreal, flytrap, or shambler. You can substitute a similar specific plant to turn into (such as a pitcher plant instead of a flytrap), but this has no effect on the form's Size or statistics. While in this form, you gain the plant trait. You can Dismiss the spell. You gain the following statistics and abilities regardless of which battle form you choose: AC = 19 + your level. Ignore your armor's check penalty and Speed reduction. 12 temporary Hit Points. Resistance 10 to poison. Low-light vision. One or more unarmed melee attacks specific to the battle form you choose, which are the only attacks you can use. You're trained with them. Your attack modifier is +17, and your damage bonus is +11. These attacks are Strength based (for the purpose of the enfeebled condition, for example). If your unarmed attack modifier is higher, you can use it instead. Athletics modifier of +19, unless your own modifier is higher. You also gain specific abilities based on the type of plant you choose: - Arboreal Speed 30 feet; Melee Single Action branch (reach 15 feet), Damage 2d10 bludgeoning; Melee Single Action foot, Damage 2d8 bludgeoning; you can speak in this form, but you still can't Cast a Spell or supply verbal components. - Flytrap Speed 15 feet; resistance 10 to acid; Melee Single Action leaf (reach 10 feet), Damage 2d8 piercing, and you can spend an action after a hit to Grab the target. - Shambler Speed 20 feet, swim Speed 20 feet; resistance 10 to electricity; Melee Single Action vine (reach 15 feet), Damage 2d8 slashing. --- Heightened (6th) Your battle form is Huge, and the reach of your attacks increases by 5 feet. You instead gain AC = 22 + your level, 24 temporary HP, attack modifier +21, damage bonus +16, and Athletics +22.","tradition":["Primal"],"skill_mod":{},"summary":"Turn into a dangerous plant creature.","primary_source":"Core Rulebook","trait_group":["Creature Type","Mechanics","School"],"level":5,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=223","component":["somatic","verbal"],"name":"Plant Form","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","deity":["Cyth-V’sug","Furcas","Halcamora","Immonhiel","Shumunue","The Green Mother","Vermilion Mother"],"rarity":"common","slug":"spell-223"},{"remaster_name":["Arctic Rift"],"primary_source_category":"Rulebooks","heighten":["+1"],"range":120,"source":["Core Rulebook"],"type":"Spell","speed":{},"weakness":{},"heighten_level":[8,9,10],"spell_type":"Spell","heighten_group":["8th rank","Heightened 9th rank","Heightened 10th rank"],"school":"evocation","trait":["Attack","Cold","Evocation"],"id":"spell-224","text":"\nPolar Ray Two Actions Source Core Rulebook pg. 358 Traditions Arcane, Primal Cast somatic, verbal Range 120 feet Target 1 creature --- You fire a blue-white ray of freezing air and sleet that deals 10d8 cold damage. Make a spell attack roll against the target. Critical Success The target takes double damage and is drained 2. Success The target takes full damage and is drained 2. --- Heightened (+1) The damage increases by 2d8.","tradition":["Arcane","Primal"],"skill_mod":{},"summary":"Bitter cold damages and drains a creature.","primary_source":"Core Rulebook","trait_group":["Mechanics","Energy","Monster","School"],"level":8,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=224","target":"1 creature","component":["somatic","verbal"],"name":"Polar Ray","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"common","slug":"spell-224"},{"primary_source_category":"Rulebooks","heighten":["9th"],"range":30,"source":["Core Rulebook"],"type":"Spell","speed":{},"duration":60,"weakness":{},"saving_throw":"Will","heighten_level":[7,9],"spell_type":"Spell","heighten_group":["7th rank","Heightened 9th rank"],"school":"necromancy","trait":["Incapacitation","Mental","Necromancy","Possession","Uncommon"],"id":"spell-225","text":"\nPossession Two Actions Source Core Rulebook pg. 358 Tradition Occult Deities Fumeiyoshi, Il’Surrish Cast somatic, verbal Range 30 feet Target 1 living creature Saving Throw Will Duration 1 minute --- You send your mind and soul into the target's body, attempting to take control. The target must attempt a Will save. You can choose to use the effects of a degree of success more favorable to the target if you prefer. While you're possessing a target, your own body is unconscious and can't wake up normally. You can sense everything the possessed target does. You can Dismiss this spell. If the possessed body dies, the spell ends and you must succeed at a Fortitude save against your spell DC or be paralyzed for 1 hour, or 24 hours on a critical failure. If the spell ends during an encounter, you act just before the possessed creature's initiative count. Critical Success The target is unaffected. Success You possess the target but can't control it. You ride along in the body while the spell lasts. Failure You possess the target and take partial control of it. You no longer have a separate turn; instead, you might control the target. At the start of each of the target's turns, it attempts another Will save. If it fails, it's controlled by you on that turn; if it succeeds, it chooses its own actions; and if it critically succeeds, it forces you out and the spell ends. Critical Failure You possess the target fully, and it can only watch as you manipulate it like a puppet. The target is controlled by you. --- Heightened (9th) The duration is 10 minutes, and you can physically enter the creature's body, protecting your physical body while the spell lasts.","tradition":["Occult"],"skill_mod":{},"summary":"Send your mind and soul into another creature’s body.","primary_source":"Core Rulebook","trait_group":["Mechanics","School","Rarity"],"level":7,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=225","target":"1 living creature","component":["somatic","verbal"],"name":"Possession","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","deity":["Fumeiyoshi","Il’Surrish"],"rarity":"uncommon","slug":"spell-225"},{"primary_source_category":"Rulebooks","heighten":["+1"],"range":30,"source":["Core Rulebook"],"type":"Spell","speed":{},"weakness":{},"heighten_level":[7,8,9,10],"spell_type":"Spell","heighten_group":["7th rank","Heightened 8th rank","Heightened 9th rank","Heightened 10th rank"],"school":"enchantment","trait":["Auditory","Enchantment","Mental","Uncommon"],"id":"spell-226","text":"\nPower Word Blind Single Action Source Core Rulebook pg. 358 Tradition Arcane Cast verbal Range 30 feet Target 1 creature Duration varies --- You utter an arcane word of power that can make the target blinded upon hearing it. Once targeted, the target is then temporarily immune for 10 minutes. The effect of the spell depends on the target's level. 11th or Lower The target is blinded permanently. 12th–13th The target is blinded for 1d4 minutes. 14th or Higher The target is dazzled for 1 minute. --- Heightened (+1) The levels at which each outcome applies increase by 2.","tradition":["Arcane"],"skill_mod":{},"summary":"Utter a word that blinds a creature.","primary_source":"Core Rulebook","trait_group":["Sense","School","Mechanics","Rarity"],"level":7,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=226","target":"1 creature","component":["verbal"],"name":"Power Word Blind","actions_number":2,"category":"spell","pfs":"Standard","actions":"Single Action","rarity":"uncommon","slug":"spell-226"},{"primary_source_category":"Rulebooks","heighten":["10th"],"range":30,"source":["Core Rulebook"],"type":"Spell","speed":{},"weakness":{},"heighten_level":[9,10],"spell_type":"Spell","heighten_group":["9th rank","Heightened 10th rank"],"school":"enchantment","trait":["Auditory","Death","Enchantment","Mental","Uncommon"],"id":"spell-227","text":"\nPower Word Kill Single Action Source Core Rulebook pg. 358 Tradition Arcane Deity Orcus Cast verbal Range 30 feet Target 1 creature Duration varies --- You utter the most powerful arcane word of power. Once targeted, the target is then temporarily immune for 10 minutes. The effect of the spell depends on the target's level. 14th or Lower The target dies instantly. 15th If the target has 50 Hit Points or fewer, it dies instantly; otherwise, it drops to 0 Hit Points and becomes dying 1, or increases its dying condition by 1 if it's already dying. 16th or Higher The target takes 50 damage; if this brings the target to 0 Hit Points, the target dies instantly. --- Heightened (10th) The levels at which each outcome applies increase by 2.","tradition":["Arcane"],"skill_mod":{},"summary":"Utter a word that slays a creature.","primary_source":"Core Rulebook","trait_group":["Sense","Mechanics","School","Rarity"],"level":9,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=227","target":"1 creature","component":["verbal"],"name":"Power Word Kill","actions_number":2,"category":"spell","pfs":"Standard","actions":"Single Action","deity":["Orcus"],"rarity":"uncommon","slug":"spell-227"},{"primary_source_category":"Rulebooks","heighten":["+1"],"range":30,"source":["Core Rulebook"],"type":"Spell","speed":{},"weakness":{},"heighten_level":[8,9,10],"spell_type":"Spell","heighten_group":["8th rank","Heightened 9th rank","Heightened 10th rank"],"school":"enchantment","trait":["Auditory","Enchantment","Mental","Uncommon"],"id":"spell-228","text":"\nPower Word Stun Single Action Source Core Rulebook pg. 359 Tradition Arcane Cast verbal Range 30 feet Target 1 creature Duration varies --- You stun the target with an arcane word of power. Once targeted, the target is then temporarily immune for 10 minutes. The effect of the spell depends on the target's level. 13th or Lower The target is stunned for 1d6 rounds. 14th–15th The target is stunned for 1 round. 16th or Higher The target is stunned 1. --- Heightened (+1) The levels at which each outcome applies increase by 2.","tradition":["Arcane"],"skill_mod":{},"summary":"Utter a word that stuns a creature.","primary_source":"Core Rulebook","trait_group":["Sense","School","Mechanics","Rarity"],"level":8,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=228","target":"1 creature","component":["verbal"],"name":"Power Word Stun","actions_number":2,"category":"spell","pfs":"Standard","actions":"Single Action","rarity":"uncommon","slug":"spell-228"},{"primary_source_category":"Rulebooks","range":10,"source":["Core Rulebook"],"type":"Spell","speed":{},"weakness":{},"heighten_level":[1],"spell_type":"Cantrip","heighten_group":["1st rank"],"school":"evocation","trait":["Cantrip","Evocation"],"id":"spell-229","text":"\nPrestidigitation Two Actions Source Core Rulebook pg. 359 Traditions Arcane, Divine, Occult, Primal Spell Lists Elemental Cast somatic, verbal Range 10 feet Target 1 object (cook, lift, or tidy only) Duration sustained --- The simplest magic does your bidding. You can perform simple magical effects for as long as you Sustain the Spell. Each time you Sustain the Spell, you can choose one of four options. Cook Cool, warm, or flavor 1 pound of nonliving material. Lift Slowly lift an unattended object of light Bulk or less 1 foot off the ground. Make Create a temporary object of negligible Bulk, made of congealed magical substance. The object looks crude and artificial and is extremely fragile—it can't be used as a tool, weapon, or spell component. Tidy Color, clean, or soil an object of light Bulk or less. You can affect an object of 1 Bulk with 10 rounds of concentration, and a larger object a 1 minute per Bulk. Prestidigitation can't deal damage or cause adverse conditions. Any actual change to an object (beyond what is noted above) persists only as long as you Sustain the Spell.","tradition":["Arcane","Divine","Occult","Primal","Elemental"],"element":["Universal"],"skill_mod":{},"summary":"Perform a minor magical trick.","primary_source":"Core Rulebook","trait_group":["Mechanics","School"],"level":1,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=229","target":"1 object (cook, lift, or tidy only)","component":["somatic","verbal"],"name":"Prestidigitation","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"common","slug":"spell-229"},{"primary_source_category":"Rulebooks","range":30,"source":["Core Rulebook"],"type":"Spell","speed":{},"duration":60,"weakness":{},"heighten_level":[10],"spell_type":"Spell","heighten_group":["10th rank"],"school":"transmutation","trait":["Polymorph","Transmutation"],"id":"spell-230","text":"\nPrimal Herd Two Actions Source Core Rulebook pg. 359 Tradition Primal Cast somatic, verbal Range 30 feet Target you and up to 5 willing targets Duration 1 minute --- Summoning the power of the natural world, you transform the targets into a herd of mammoths, and they each assume a Huge battle form. Each target must have enough space to expand into or the spell fails for that target. Each target gains the animal trait. Each target can Dismiss the spell’s effects on themself. Each target gains the following while transformed: AC = 22 + the target’s level. Ignore any armor check penalty and Speed reduction. 20 temporary Hit Points. Speed 40 feet. Low-light vision. The following unarmed melee attacks, which are the only attacks the target can use. They’re trained with them. When attacking with these attacks, the target uses their attack modifier with the proficiency and item bonuses of their most favorable weapon or unarmed Strike, and the damage is listed for each attack. These attacks are Strength based (for the purpose of the enfeebled condition, for example). If the target’s unarmed attack modifier is higher, they can use it instead. Melee Single Action tusk (reach 15 feet), Damage 4d8+19 piercing; Melee Single Action trunk (agile, reach 15 feet), Damage 4d6+16 bludgeoning; Melee Single Action foot (agile, reach 15 feet), Damage 4d6+13 bludgeoning. Athletics modifier of +30, unless the target’s own modifier is higher. Trample Three Actions You move up to twice your Speed and move through the space of Large or smaller creatures, trampling each creature whose space you enter. A trampled creature takes damage from its foot Strike based on a basic Reflex save (DC = 19 + the target’s level). ","tradition":["Primal"],"skill_mod":{},"summary":"Transform willing creatures into mammoths.","primary_source":"Core Rulebook","trait_group":["Mechanics","School"],"level":10,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=230","target":"you and up to 5 willing targets","component":["somatic","verbal"],"name":"Primal Herd","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"common","slug":"spell-230"},{"remaster_name":["Wish","Manifestation"],"primary_source_category":"Rulebooks","source":["Core Rulebook"],"type":"Spell","speed":{},"weakness":{},"heighten_level":[10],"spell_type":"Spell","heighten_group":["10th rank"],"school":"divination","trait":["Divination"],"id":"spell-231","text":"\nPrimal Phenomenon Three Actions Source Core Rulebook pg. 359 Tradition Primal Cast material, somatic, verbal --- You request a direct intercession from the natural world. Nature always refuses unnatural requests and might grant a different request (potentially more powerful or better fitting its character) than the one you asked for. A primal phenomenon spell can do any of the following things. Duplicate any spell from the primal list of 9th level or lower to which you have access. Duplicate any spell from another spell list of 7th level or lower. It must be common or you must have access. Produce any effect whose power level is in line with the above effects. Reverse certain effects that refer to the wish spell. At the GM's discretion, you can try to use primal phenomenon to produce greater effects than these, but doing so may be dangerous, or the spell may have only a partial effect.","tradition":["Primal"],"skill_mod":{},"summary":"Request for nature to duplicate primal spells.","primary_source":"Core Rulebook","trait_group":["School"],"level":10,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=231","component":["material","somatic","verbal"],"name":"Primal Phenomenon","actions_number":6,"category":"spell","pfs":"Standard","actions":"Three Actions","rarity":"common","slug":"spell-231"},{"primary_source_category":"Rulebooks","range":10,"source":["Core Rulebook"],"bloodline":["Imperial"],"type":"Spell","speed":{},"duration":3600,"weakness":{},"heighten_level":[9],"spell_type":"Spell","heighten_group":["9th rank"],"school":"abjuration","trait":["Abjuration","Light"],"id":"spell-232","text":"\nPrismatic Sphere Two Actions Source Core Rulebook pg. 359 Traditions Arcane, Occult Bloodline Imperial Deity The Last Breath Cast somatic, verbal Range 10 feet Duration 1 hour --- You create a seven-layered sphere to protect an area. This multicolored sphere functions like a prismatic wall but is shaped in a 10-foot burst centered on a corner of your space. You must form the sphere in an unbroken open space so its edges don't pass through any creatures or objects, or the spell is lost.","tradition":["Arcane","Occult"],"skill_mod":{},"summary":"Form a protective sphere composed of seven chromatic layers.","primary_source":"Core Rulebook","trait_group":["School","Mechanics"],"level":9,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=232","component":["somatic","verbal"],"name":"Prismatic Sphere","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","deity":["The Last Breath"],"rarity":"common","slug":"spell-232"},{"primary_source_category":"Rulebooks","source":["Core Rulebook"],"bloodline":["Imperial"],"type":"Spell","speed":{},"weakness":{},"heighten_level":[7],"spell_type":"Spell","heighten_group":["7th rank"],"school":"evocation","trait":["Evocation","Light"],"id":"spell-233","text":"\nPrismatic Spray Two Actions Source Core Rulebook pg. 360 Traditions Arcane, Occult Bloodline Imperial Cast somatic, verbal Area 30-foot cone --- A spray of rainbow light beams cascades from your open hand. Each creature in the area must roll 1d8 on the table below to see which beam affects it, then attempt a saving throw of the indicated type. The table notes any additional traits that apply to each type of ray. If a creature is struck by multiple beams, it uses the same d20 result for all its saving throws. For all rays, a successful saving throw negates the effect for that creature. ## Prismatic Spray 1d8 Color Save Effects (Traits) 1 Red Reflex 50 fire damage (fire) 2 Orange Reflex 60 acid damage (acid) 3 Yellow Reflex 70 electricity damage (electricity) 4 Green Fortitude 30 poison damage and enfeebled 1 for 1 minute (poison) 5 Blue Fortitude Affected as if by flesh to stone 6 Indigo Will Confused, as the warp mind spell (mental) 7 Violet Will Slowed for 1 minute; if a critical failure, sent to another plane, as plane shift (teleportation) 8 Potent beam \\- Affected by two beams - roll twice, rerolling any duplicates or results of 8 ","tradition":["Arcane","Occult"],"area":[30],"skill_mod":{},"summary":"Shoot rainbow beams that have various effects on creatures in a cone.","primary_source":"Core Rulebook","trait_group":["School","Mechanics"],"level":7,"source_category":["Rulebooks"],"area_type":["cone"],"resistance":{},"url":"/Spells.aspx?ID=233","component":["somatic","verbal"],"name":"Prismatic Spray","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"common","slug":"spell-233"},{"primary_source_category":"Rulebooks","range":120,"source":["Core Rulebook"],"bloodline":["Draconic","Elemental"],"type":"Spell","speed":{},"duration":3600,"weakness":{},"heighten_level":[8],"spell_type":"Spell","heighten_group":["8th rank"],"school":"abjuration","trait":["Abjuration","Light"],"id":"spell-234","text":"\nPrismatic Wall Three Actions Source Core Rulebook pg. 360 Traditions Arcane, Occult Bloodlines Draconic, Elemental Cast material, somatic, verbal Range 120 feet Duration 1 hour --- You create an opaque wall of shimmering, multicolored light. The wall is straight and vertical, stretching 60 feet long and 30 feet high. You must form the wall in an unbroken open space so its edges don't pass through any creatures or objects, or the spell is lost. You can pass through the wall and ignore its effects. The wall sheds bright light out to 20 feet on each side (and dim light to the next 20 feet). Creatures other than you that come into the wall's light must attempt a Will save; they're dazzled for 1 round on a success, blinded for 1 round on a failure, and blinded for 1 minute on a critical failure. They are then temporarily immune to the blinding effect for 1 hour. A prismatic wall has seven different layers, each a different color. Red, orange, yellow, and green have the effect of a 5th-level chromatic wall spell of that color, and the others have the effect of a 7th-level chromatic wall spell of that color. A creature that tries to pass through the wall must attempt a saving throw against each component wall. The effects take place simultaneously, so a creature turned to stone by the blue wall is still treated as a creature for the indigo and violet walls. The wall as a whole is immune to counteracting effects of the wall's level or lower; each color must be counteracted by its specific spell, as described in chromatic wall . This must be done in order (red, orange, yellow, green, blue, indigo, then violet). A given color can't be affected until the previous color is counteracted. Counteracting a color wall removes that color's effect from the wall, and counteracting them all ends prismatic wall . You can Dismiss the spell.","tradition":["Arcane","Occult"],"skill_mod":{},"summary":"Form a protective wall with seven chromatic layers.","primary_source":"Core Rulebook","trait_group":["School","Mechanics"],"level":8,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=234","component":["material","somatic","verbal"],"name":"Prismatic Wall","actions_number":6,"category":"spell","pfs":"Standard","actions":"Three Actions","rarity":"common","slug":"spell-234"},{"remaster_name":["Peaceful Bubble"],"primary_source_category":"Rulebooks","range":0,"source":["Core Rulebook"],"type":"Spell","speed":{},"weakness":{},"heighten_level":[4],"spell_type":"Spell","heighten_group":["4th rank"],"school":"abjuration","trait":["Abjuration","Uncommon"],"id":"spell-235","text":"\nPrivate Sanctum Source Core Rulebook pg. 360 Traditions Arcane, Occult Deities Bastet, Count Ranalc, Lalaci, Oathos, Tsukiyo Cast 10 minutes (material, somatic, verbal) Range touch Area 100-foot burst Duration until the next time you make your daily preparations. --- From outside, the area looks like a bank of impenetrable black fog. Sensory stimuli (such as sounds, smells, and light) don't pass from inside the area to outside the area. Scrying spells can't perceive any stimuli from the area, and mind-reading effects don't work in the area.","tradition":["Arcane","Occult"],"area":[100],"skill_mod":{},"summary":"Black fog prevents sensing, scrying, and mind-reading on anyone within.","primary_source":"Core Rulebook","trait_group":["School","Rarity"],"level":4,"source_category":["Rulebooks"],"area_type":["burst"],"resistance":{},"url":"/Spells.aspx?ID=235","component":["material","somatic","verbal"],"name":"Private Sanctum","actions_number":600,"category":"spell","pfs":"Standard","actions":"10 minutes","deity":["Bastet","Count Ranalc","Lalaci","Oathos","Tsukiyo"],"rarity":"uncommon","slug":"spell-235"},{"remaster_name":["Ignition"],"primary_source_category":"Rulebooks","heighten":["+1"],"range":30,"source":["Core Rulebook"],"bloodline":["Diabolic","Elemental"],"type":"Spell","speed":{},"weakness":{},"heighten_level":[1,2,3,4,5,6,7,8,9,10],"spell_type":"Cantrip","heighten_group":["1st rank","Heightened 2nd rank","Heightened 3rd rank","Heightened 4th rank","Heightened 5th rank","Heightened 6th rank","Heightened 7th rank","Heightened 8th rank","Heightened 9th rank","Heightened 10th rank"],"school":"evocation","trait":["Attack","Cantrip","Evocation","Fire"],"id":"spell-236","text":"\nProduce Flame Two Actions Source Core Rulebook pg. 360 Traditions Arcane, Primal Bloodlines Diabolic, Elemental Mysteries Ash, Flames Cast somatic, verbal Range 30 feet Target 1 creature --- A small ball of flame appears in the palm of your hand, and you lash out with it either in melee or at range. Make a spell attack roll against your target's AC. This is normally a ranged attack, but you can also make a melee attack against a creature in your unarmed reach. The flame deals 2d4 fire damage. Critical Success The target takes double damage and 1d4 persistent fire damage. Success The target takes full damage. --- Heightened (+1) Increase the damage by 1d4 and the persistent damage on a critical hit by 1d4.","tradition":["Arcane","Primal"],"element":["Fire"],"skill_mod":{},"summary":"Kindle small flames to attack close or at range.","primary_source":"Core Rulebook","trait_group":["Mechanics","School","Energy","Elemental","Planar","Monster"],"level":1,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=236","target":"1 creature","component":["somatic","verbal"],"mystery":["Ash","Flames"],"name":"Produce Flame","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"common","slug":"spell-236"},{"primary_source_category":"Rulebooks","heighten":["+2"],"range":30,"source":["Core Rulebook"],"type":"Spell","speed":{},"duration":60,"weakness":{},"heighten_level":[7,9],"spell_type":"Spell","heighten_group":["7th rank","Heightened 9th rank"],"school":"illusion","trait":["Illusion","Mental"],"id":"spell-237","text":"\nProject Image Two Actions Source Core Rulebook pg. 360 Traditions Arcane, Occult Deities Iggeret, Lady Jingxi, Nyarlathotep (The Crawling Chaos), Phi Deva Cast somatic, verbal Range 30 feet Duration sustained up to 1 minute --- You project an illusory image of yourself. You must stay within range of the image, and if at any point you can't see the image, the spell ends. Whenever you Cast a Spell other than one whose area is an emanation, you can cause the spell effect to originate from either yourself or the image. Because the image is an illusion, it can't benefit from spells, though visual manifestations of the spell appear. The image has the same AC and saves as you. If it is hit by an attack or fails a save, the spell ends. --- Heightened (+2) The maximum duration you can Sustain the Spell increases to 10 minutes.","tradition":["Arcane","Occult"],"skill_mod":{},"summary":"Make an illusion of yourself you can cast spells through.","primary_source":"Core Rulebook","trait_group":["School","Monster","Mechanics"],"level":7,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=237","component":["somatic","verbal"],"name":"Project Image","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","deity":["Iggeret","Lady Jingxi","Nyarlathotep (The Crawling Chaos)","Phi Deva"],"rarity":"common","slug":"spell-237"},{"primary_source_category":"Rulebooks","range":0,"source":["Core Rulebook"],"type":"Spell","speed":{},"duration":60,"weakness":{},"heighten_level":[1],"spell_type":"Spell","heighten_group":["1st rank"],"school":"abjuration","trait":["Abjuration","Uncommon"],"id":"spell-238","text":"\nProtection Two Actions Source Core Rulebook pg. 361 Traditions Divine, Occult Cast somatic, verbal Range touch Target 1 creature Duration 1 minute --- You ward a creature against a specified alignment. Choose chaotic, evil, good, or lawful when you cast this spell. The target gains a +1 status bonus to Armor Class and saving throws against creatures and effects of the chosen alignment. This bonus increases to +3 against effects from such creatures that would directly control the target and against attacks made by summoned creatures of the chosen alignment. This spell gains the trait that opposes the alignment you chose—if you choose chaos, this spell gains the lawful trait, and vice versa; if you choose evil, this spell gains the good trait, and vice versa.","tradition":["Divine","Occult"],"skill_mod":{},"summary":" Shield a creature against those of a chosen alignment.","primary_source":"Core Rulebook","trait_group":["School","Rarity"],"level":1,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=238","target":"1 creature","component":["somatic","verbal"],"name":"Protection","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"uncommon","slug":"spell-238"},{"remaster_name":["Scouting Eye"],"primary_source_category":"Rulebooks","source":["Core Rulebook"],"bloodline":["Imperial"],"type":"Spell","speed":{},"weakness":{},"heighten_level":[5],"spell_type":"Spell","heighten_group":["5th rank"],"school":"divination","trait":["Divination","Scrying"],"id":"spell-239","text":"\nPrying Eye Source Core Rulebook pg. 361 Traditions Arcane, Divine, Occult Bloodline Imperial Cast 1 minute (material, somatic, verbal) Range see text Duration sustained --- You create an invisible, floating eye, 1 inch in diameter, at a location you can see within 500 feet. It sees in all directions with your normal visual senses and continuously transmits what it sees to you. The first time you Sustain the Spell each round, you can either move the eye up to 30 feet, seeing only things in front of the eye, or move it up to 10 feet, seeing everything in all directions around it. There is no limit to how far from you the eye can move, but the spell ends immediately if you and the eye ever cease to be on the same plane of existence. You can attempt Seek actions through the eye if you want to attempt Perception checks with it. Any damage dealt to the eye destroys it and ends the spell.","tradition":["Arcane","Divine","Occult"],"skill_mod":{},"summary":"An invisible eye transmits what it sees to you.","primary_source":"Core Rulebook","trait_group":["School","Mechanics"],"level":5,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=239","component":["material","somatic","verbal"],"name":"Prying Eye","actions_number":60,"category":"spell","pfs":"Standard","actions":"1 minute","rarity":"common","slug":"spell-239"},{"primary_source_category":"Rulebooks","range":100,"source":["Core Rulebook"],"type":"Spell","speed":{},"duration":60,"weakness":{},"heighten_level":[8],"spell_type":"Spell","heighten_group":["8th rank"],"school":"evocation","trait":["Air","Evocation"],"id":"spell-240","text":"\nPunishing Winds Three Actions Source Core Rulebook pg. 361 Tradition Primal Deities Breath of the Endless Sky, Umarik Cast material, somatic, verbal Range 100 feet Area 30-foot radius, 100-foot-cylinder Duration sustained up to 1 minute --- Violent winds and a powerful downdraft fill the area, forming a cyclone. All flying creatures in the area descend 40 feet. The entire area is greater difficult terrain for Flying creatures, and difficult terrain for creatures on the ground or Climbing. Any creature that ends its turn Flying within the area descends 20 feet. Any creature pushed into a surface by this spell's winds takes bludgeoning damage as though it had fallen. The squares at the outside vertical edges of the cylinder prevent creatures from leaving. These squares are greater difficult terrain, and a creature attempting to push through must succeed at an Athletics check or Acrobatics check to Maneuver in Flight against your spell DC to get through. A creature that fails ends its current action but can try again.","tradition":["Primal"],"element":["Air"],"area":[30,100],"skill_mod":{},"summary":"A cyclone inhibits fight and traps creatures.","primary_source":"Core Rulebook","trait_group":["Elemental","Planar","Monster","School"],"level":8,"source_category":["Rulebooks"],"area_type":["cylinder"],"resistance":{},"url":"/Spells.aspx?ID=240","component":["material","somatic","verbal"],"name":"Punishing Winds","actions_number":6,"category":"spell","pfs":"Standard","actions":"Three Actions","deity":["Breath of the Endless Sky","Umarik"],"rarity":"common","slug":"spell-240"},{"remaster_name":["Cleanse Cuisine"],"primary_source_category":"Rulebooks","range":0,"source":["Core Rulebook"],"type":"Spell","speed":{},"weakness":{},"heighten_level":[1],"spell_type":"Spell","heighten_group":["1st rank"],"school":"necromancy","trait":["Necromancy"],"id":"spell-241","text":"\nPurify Food and Drink Two Actions Source Core Rulebook pg. 362 Traditions Divine, Primal Cast somatic, verbal Range touch Target 1 cubic foot of contaminated food or water --- You remove toxins and contaminations from food and drink, making them safe to consume. This spell doesn't prevent future contamination, natural decay, or spoilage. One cubic foot of liquid is roughly 8 gallons.","tradition":["Divine","Primal"],"skill_mod":{},"summary":"Make beverages and meals safe.","primary_source":"Core Rulebook","trait_group":["School"],"level":1,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=241","target":"1 cubic foot of contaminated food or water","component":["somatic","verbal"],"name":"Purify Food and Drink","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"common","slug":"spell-241"},{"primary_source_category":"Rulebooks","range":0,"source":["Core Rulebook"],"type":"Spell","speed":{},"weakness":{},"saving_throw":"Fortitude","heighten_level":[6],"spell_type":"Spell","heighten_group":["6th rank"],"school":"necromancy","trait":["Necromancy","Poison"],"id":"spell-242","text":"\nPurple Worm Sting Two Actions Source Core Rulebook pg. 362 Traditions Arcane, Primal Cast somatic, verbal Range touch Target 1 creature Saving Throw Fortitude --- You replicate the attack of a deadly purple worm. You deal 3d6 piercing damage to the touched creature and afflict it with purple worm venom. The target must attempt a Fortitude save. Critical Success The target is unaffected. Success The target takes 3d6 poison damage. Failure The target is afflicted with purple worm venom at stage 1. Critical Failure The target is afflicted with purple worm venom at stage 2. Purple Worm Venom (poison); Level 11; Maximum Duration 6 rounds. Stage 1 3d6 poison damage and enfeebled 2 (1 round); Stage 2 4d6 poison damage and enfeebled 2 (1 round); Stage 3 6d6 poison damage and enfeebled 2 (1 round).","tradition":["Arcane","Primal"],"skill_mod":{},"summary":"Damage a creature and infect it with purple worm venom.","primary_source":"Core Rulebook","trait_group":["School","Poison","Affliction"],"level":6,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=242","target":"1 creature","component":["somatic","verbal"],"name":"Purple Worm Sting","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"common","slug":"spell-242"},{"primary_source_category":"Rulebooks","heighten":["7th","8th","9th","10th"],"range":10,"source":["Core Rulebook"],"type":"Spell","speed":{},"weakness":{},"heighten_level":[6,7,8,9,10],"spell_type":"Spell","heighten_group":["6th rank","Heightened 7th rank","Heightened 8th rank","Heightened 9th rank","Heightened 10th rank"],"school":"necromancy","trait":["Healing","Necromancy","Uncommon"],"id":"spell-243","text":"\nRaise Dead Source Core Rulebook pg. 362 PFS Note All characters have access to raise dead Tradition Divine Lesson Lesson of Death Cast 10 minutes (material, somatic, verbal) Cost diamonds worth a total value of the target's level (minimum 1) x 200 gp Range 10 feet Target 1 dead creature of 13th level or lower --- You attempt to call forth the dead creature's soul, requiring the creature's body to be present and relatively intact. The creature must have died within the past 3 days. If Pharasma has decided that the creature's time has come (at the GM's discretion), or if the creature doesn't wish to return to life, this spell automatically fails, but the diamonds aren't consumed in the casting. If the spell is successful, the creature returns to life with 1 Hit Point, no spells prepared or spell slots available, no points in any pools or any other daily resources, and still with any long-term debilitations of the old body. The time spent in the Boneyard leaves the target temporarily debilitated, making it clumsy 2, drained 2, and enfeebled 2 for 1 week; these conditions can't be removed or reduced by any means until the week has passed. The creature is also permanently changed by its time in the afterlife, such as a slight personality shift, a streak of white in the hair, or a strange new birthmark. --- Heightened (7th) The maximum level of the target increases to 15. The cost increases to the target's level (minimum 1) × 400 gp. Heightened (8th) The maximum level of the target increases to 17. The cost increases to the target's level (minimum 1) × 800 gp. Heightened (9th) The maximum level of the target increases to 19. The cost increases to the target's level (minimum 1) × 1,600 gp. Heightened (10th) The maximum level of the target increases to 21. The cost increases to the target's level (minimum 1) × 3,200 gp.","tradition":["Divine"],"skill_mod":{},"summary":"Return a dead creature to life.","primary_source":"Core Rulebook","trait_group":["Mechanics","School","Rarity"],"cost":"diamonds worth a total value of the target's level (minimum 1) x 200 gp","level":6,"lesson":["Lesson of Death"],"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=243","target":"1 dead creature of 13th level or lower","component":["material","somatic","verbal"],"name":"Raise Dead","actions_number":600,"category":"spell","pfs":"Standard","actions":"10 minutes","rarity":"uncommon","slug":"spell-243"},{"remaster_name":["Enfeeble"],"primary_source_category":"Rulebooks","range":30,"source":["Core Rulebook"],"type":"Spell","speed":{},"duration":60,"weakness":{},"saving_throw":"Fortitude","heighten_level":[1],"spell_type":"Spell","heighten_group":["1st rank"],"school":"necromancy","trait":["Attack","Necromancy"],"id":"spell-244","text":"\nRay of Enfeeblement Two Actions Source Core Rulebook pg. 362 Traditions Arcane, Divine, Occult Patron Theme Curse Cast somatic, verbal Range 30 feet Target 1 creature Saving Throw Fortitude Duration 1 minute --- A ray with the power to sap a foe's strength flashes from your hand. Attempt a ranged spell attack against the target. If you succeed, that creature attempts a Fortitude save in order to determine the spell's effect. If you critically succeed on your attack roll, use the outcome for one degree of success worse than the result of its save. Critical Success The target is unaffected. Success The target becomes enfeebled 1. Failure The target becomes enfeebled 2. Critical Failure The target becomes enfeebled 3.","tradition":["Arcane","Divine","Occult"],"skill_mod":{},"summary":"Sap a creature's strength.","primary_source":"Core Rulebook","trait_group":["Mechanics","School"],"level":1,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=244","target":"1 creature","component":["somatic","verbal"],"name":"Ray of Enfeeblement","patron_theme":["Curse"],"actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"common","slug":"spell-244"},{"remaster_name":["Frostbite"],"primary_source_category":"Rulebooks","heighten":["+1"],"range":120,"source":["Core Rulebook"],"type":"Spell","speed":{},"weakness":{},"heighten_level":[1,2,3,4,5,6,7,8,9,10],"spell_type":"Cantrip","heighten_group":["1st rank","Heightened 2nd rank","Heightened 3rd rank","Heightened 4th rank","Heightened 5th rank","Heightened 6th rank","Heightened 7th rank","Heightened 8th rank","Heightened 9th rank","Heightened 10th rank"],"school":"evocation","trait":["Attack","Cantrip","Cold","Evocation"],"id":"spell-245","text":"\nRay of Frost Two Actions Source Core Rulebook pg. 362 Traditions Arcane, Primal Cast somatic, verbal Range 120 feet Target 1 creature --- You blast an icy ray. Make a spell attack roll. The ray deals 2d4 cold damage. Critical Success The target takes double damage and takes a –10-foot status penalty to its Speeds for 1 round. Success The target takes normal damage. --- Heightened (+1) The damage increases by 1d4.","tradition":["Arcane","Primal"],"skill_mod":{},"summary":"Damage a creature with cold.","primary_source":"Core Rulebook","trait_group":["Mechanics","Energy","Monster","School"],"level":1,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=245","target":"1 creature","component":["somatic","verbal"],"name":"Ray of Frost","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"common","slug":"spell-245"},{"primary_source_category":"Rulebooks","heighten":["3rd","6th"],"range":30,"source":["Core Rulebook"],"bloodline":["Wyrmblessed"],"type":"Spell","speed":{},"weakness":{},"heighten_level":[1,3,6],"spell_type":"Cantrip","heighten_group":["1st rank","Heightened 3rd rank","Heightened 6th rank"],"school":"divination","trait":["Cantrip","Detection","Divination"],"id":"spell-246","text":"\nRead Aura Source Core Rulebook pg. 362 Traditions Arcane, Divine, Occult, Primal Spell Lists Elemental Bloodline Wyrmblessed Mystery Lore Cast 1 minute (somatic, verbal) Range 30 feet Target 1 object --- You focus on the target object, opening your mind to perceive magical auras. When the casting is complete, you know whether that item is magical, and if it is, you learn the school of magic. If the object is illusory, you detect this only if the effect's level is lower than the level of your read aura spell. --- Heightened (3rd) You can target up to 10 objects. Heightened (6th) You can target any number of objects.","tradition":["Arcane","Divine","Occult","Primal","Elemental"],"element":["Universal"],"skill_mod":{},"summary":"Detect if an object is magical, and determine the school of its magic.","primary_source":"Core Rulebook","trait_group":["Mechanics","School"],"level":1,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=246","target":"1 object","component":["somatic","verbal"],"mystery":["Lore"],"name":"Read Aura","actions_number":60,"category":"spell","pfs":"Standard","actions":"1 minute","rarity":"common","slug":"spell-246"},{"primary_source_category":"Rulebooks","source":["Core Rulebook"],"type":"Spell","speed":{},"weakness":{},"heighten_level":[4],"spell_type":"Spell","heighten_group":["4th rank"],"school":"divination","trait":["Divination","Prediction","Uncommon"],"id":"spell-247","text":"\nRead Omens Source Core Rulebook pg. 363 Traditions Divine, Occult Cast 10 minutes (material, somatic, verbal) --- You peek into the future. Choose a particular goal or activity you plan to engage in within 1 week, or an event you expect might happen within 1 week. You learn a cryptic clue or piece of advice that could help with the chosen event, often in the form of a rhyme or omen.","tradition":["Divine","Occult"],"skill_mod":{},"summary":"Get a piece of advice about an upcoming event.","primary_source":"Core Rulebook","trait_group":["School","Mechanics","Rarity"],"level":4,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=247","component":["material","somatic","verbal"],"name":"Read Omens","actions_number":600,"category":"spell","pfs":"Standard","actions":"10 minutes","rarity":"uncommon","slug":"spell-247"},{"primary_source_category":"Rulebooks","heighten":["9th"],"range":0,"source":["Core Rulebook"],"type":"Spell","speed":{},"duration":60,"weakness":{},"heighten_level":[7,9],"spell_type":"Spell","heighten_group":["7th rank","Heightened 9th rank"],"school":"necromancy","trait":["Healing","Necromancy","Positive","Vitality"],"id":"spell-248","text":"\nRegenerate Two Actions Source Core Rulebook pg. 363 Traditions Divine, Primal Cast somatic, verbal Range touch Target 1 willing living creature Duration 1 minute --- An infusion of positive energy grants a creature continuous healing. The target temporarily gains regeneration 15, which restores 15 Hit Points to it at the start of each of its turns. While it has regeneration, the target can't die from damage and its dying condition can't increase to a value that would kill it (this stops most creatures from going beyond dying 3), though if its wounded value becomes 4 or higher, it stays unconscious until its wounds are treated. If the target takes acid or fire damage, its regeneration deactivates until after the end of its next turn. Each time the creature regains Hit Points from regeneration, it also regrows one damaged or ruined organ (if any). During the spell's duration, the creature can also reattach severed body parts by spending an Interact action to hold the body part to the area it was severed from. --- Heightened (9th) The regeneration increases to 20.","tradition":["Divine","Primal"],"skill_mod":{},"summary":"Cause a creature to heal over time, regrow organs, and reattach body parts.","primary_source":"Core Rulebook","trait_group":["Mechanics","School","Energy","Planar","Creature Type"],"level":7,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=248","target":"1 willing living creature","component":["somatic","verbal"],"name":"Regenerate","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"common","slug":"spell-248"},{"primary_source_category":"Rulebooks","range":5,"source":["Core Rulebook"],"type":"Spell","speed":{},"weakness":{},"heighten_level":[10],"spell_type":"Spell","heighten_group":["10th rank"],"school":"conjuration","trait":["Conjuration","Uncommon"],"id":"spell-249","text":"\nRemake Source Core Rulebook pg. 363 Traditions Arcane, Divine, Occult, Primal Spell Lists Elemental Cast 1 hour (material, somatic, verbal) Range 5 feet --- You fully re-create an object from nothing, even if the object was destroyed. To do so, you must be able to picture the object in your mind. Additionally, the material component must be a remnant of the item, no matter how small or insignificant (even a speck of dust that remains from disintegrate is enough). The spell fails if your imagination relied on too much guesswork; if the object would be too large to fit in a 5-foot cube; if the object still exists and you were simply not aware of it; or if the object is an artifact, has a level over 20, or has similar vast magical power. The item reassembles in perfect condition. Even if your mental image was of a damaged or weathered object, the new one is in this perfected form. If the object was magical, this spell typically restores its constant magical properties, but not any temporary ones, such as charges or one-time uses. An item with charges or uses per day has all of its uses expended when remade, but it replenishes them normally thereafter.","tradition":["Arcane","Divine","Occult","Primal","Elemental"],"element":["Universal"],"skill_mod":{},"summary":"Recreate a destroyed object.","primary_source":"Core Rulebook","trait_group":["School","Rarity"],"level":10,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=249","component":["material","somatic","verbal"],"name":"Remake","actions_number":3600,"category":"spell","pfs":"Standard","actions":"1 hour","rarity":"uncommon","slug":"spell-249"},{"remaster_name":["Cleanse Affliction"],"primary_source_category":"Rulebooks","range":0,"source":["Core Rulebook"],"bloodline":["Phoenix"],"type":"Spell","speed":{},"weakness":{},"heighten_level":[4],"spell_type":"Spell","heighten_group":["4th rank"],"school":"necromancy","trait":["Healing","Necromancy"],"id":"spell-250","text":"\nRemove Curse Source Core Rulebook pg. 363 Traditions Divine, Occult Bloodline Phoenix Cast 10 minutes (material, somatic, verbal) Range touch Target 1 creature --- Your touch grants a reprieve to a cursed creature. You attempt to counteract one curse afflicting the target. If the curse comes from a cursed item or other external source, a success indicates that the target creature can rid itself of the cursed item, but it doesn't remove the curse from the item.","tradition":["Divine","Occult"],"skill_mod":{},"summary":"Counteract a curse afflicting a creature.","primary_source":"Core Rulebook","trait_group":["Mechanics","School"],"level":4,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=250","target":"1 creature","component":["material","somatic","verbal"],"name":"Remove Curse","actions_number":600,"category":"spell","pfs":"Standard","actions":"10 minutes","rarity":"common","slug":"spell-250"},{"remaster_name":["Cleanse Affliction"],"primary_source_category":"Rulebooks","range":0,"source":["Core Rulebook"],"type":"Spell","speed":{},"weakness":{},"heighten_level":[3],"spell_type":"Spell","heighten_group":["3rd rank"],"school":"necromancy","trait":["Healing","Necromancy"],"id":"spell-251","text":"\nRemove Disease Source Core Rulebook pg. 363 Traditions Divine, Primal Cast 10 minutes (material, somatic, verbal) Range touch Target 1 creature --- Healing magic purges disease from a creature's body. You attempt to counteract one disease afflicting the target.","tradition":["Divine","Primal"],"skill_mod":{},"summary":"Cure a disease afflicting a creature.","primary_source":"Core Rulebook","trait_group":["Mechanics","School"],"level":3,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=251","target":"1 creature","component":["material","somatic","verbal"],"name":"Remove Disease","actions_number":600,"category":"spell","pfs":"Standard","actions":"10 minutes","rarity":"common","slug":"spell-251"},{"remaster_name":["Clear Mind"],"primary_source_category":"Rulebooks","heighten":["6th"],"range":0,"source":["Core Rulebook"],"type":"Spell","speed":{},"weakness":{},"heighten_level":[2,6],"spell_type":"Spell","heighten_group":["2nd rank","Heightened 6th rank"],"school":"enchantment","trait":["Enchantment"],"id":"spell-252","text":"\nRemove Fear Two Actions Source Core Rulebook pg. 363 Traditions Divine, Occult, Primal Cast somatic, verbal Range touch Target 1 creature --- With a touch, you ease a creature's fears. You can attempt to counteract a single fear effect that the target suffers from. This frees only the target, not any other creatures under the fear effect. --- Heightened (6th) The spell's range increases to 30 feet, and you can target up to 10 creatures.","tradition":["Divine","Occult","Primal"],"skill_mod":{},"summary":"Free a creature from its fright.","primary_source":"Core Rulebook","trait_group":["School"],"level":2,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=252","target":"1 creature","component":["somatic","verbal"],"name":"Remove Fear","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"common","slug":"spell-252"},{"remaster_name":["Sure Footing"],"primary_source_category":"Rulebooks","heighten":["6th"],"range":0,"source":["Core Rulebook"],"type":"Spell","speed":{},"weakness":{},"heighten_level":[2,6],"spell_type":"Spell","heighten_group":["2nd rank","Heightened 6th rank"],"school":"necromancy","trait":["Healing","Necromancy"],"id":"spell-253","text":"\nRemove Paralysis Two Actions Source Core Rulebook pg. 363 Traditions Divine, Occult, Primal Cast somatic, verbal Range touch Target 1 creature --- A surge of energy frees a paralyzed creature. You can attempt to counteract a single effect imposing the paralyzed condition on the target. This does not cure someone who is paralyzed from some natural state or effect, such as paralysis caused by non-magical wounds or toxins. --- Heightened (6th) The spell's range increases to 30 feet, and you can target up to 10 creatures.","tradition":["Divine","Occult","Primal"],"skill_mod":{},"summary":" Free a creature from paralysis.","primary_source":"Core Rulebook","trait_group":["Mechanics","School"],"level":2,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=253","target":"1 creature","component":["somatic","verbal"],"name":"Remove Paralysis","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"common","slug":"spell-253"},{"primary_source_category":"Rulebooks","range":40,"source":["Core Rulebook"],"bloodline":["Elemental","Nymph","Wyrmblessed"],"type":"Spell","speed":{},"duration":60,"weakness":{},"saving_throw":"Will","heighten_level":[6],"spell_type":"Spell","heighten_group":["6th rank"],"school":"abjuration","trait":["Abjuration","Aura","Mental"],"id":"spell-254","text":"\nRepulsion Two Actions Source Core Rulebook pg. 363 Traditions Arcane, Divine, Occult Bloodlines Elemental, Nymph, Wyrmblessed Cast somatic, verbal Range emanation up to 40-feet Saving Throw Will Duration 1 minute --- You manifest an aura that prevents creatures from approaching you. When casting the spell, you can make the area any radius you choose, up to 40 feet. A creature must attempt a Will save if it's within the area when you cast the spell or as soon as it enters the area while the spell is in effect. Once a creature has attempted the save, it uses the same result for that casting of repulsion . Any restrictions on a creature's movement apply only if it voluntarily moves toward you. For example, if you move closer to a creature, it doesn't then need to move away. Critical Success The creature's movement is not restricted. Success The creature treats each square in the area as difficult terrain when moving closer to you. Failure The creature can't move closer to you within the area.","tradition":["Arcane","Divine","Occult"],"skill_mod":{},"summary":"Prevent creatures from approaching you.","primary_source":"Core Rulebook","trait_group":["School","Mechanics"],"level":6,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=254","component":["somatic","verbal"],"name":"Repulsion","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"common","slug":"spell-254"},{"remaster_name":["Containment"],"primary_source_category":"Rulebooks","range":30,"source":["Core Rulebook"],"type":"Spell","speed":{},"duration":60,"weakness":{},"heighten_level":[4],"spell_type":"Spell","heighten_group":["4th rank"],"school":"abjuration","trait":["Abjuration","Force"],"id":"spell-255","text":"\nResilient Sphere Two Actions Source Core Rulebook pg. 364 Traditions Arcane, Occult Deities Acavna, Dramindyr, Grundinnar, Korada, Lymnieris, Ma'at, Ma’at, Qi Zhong, The Last Breath, Urban Prosperity, Wards of the Pharaoh Cast somatic, verbal Range 30 feet Target 1 Large or smaller creature Duration 1 minute --- You create an immobile sphere of force to either trap or protect the target, blocking anything that would pass through the sphere. The sphere has AC 5, Hardness 10, and 40 Hit Points. It's immune to critical hits and precision damage. Disintegrate destroys the sphere instantly. If the target is unwilling, the effects of the sphere depend on the target's Reflex save. Critical Success The target disrupts the sphere's integrity, causing it to collapse entirely. Success The sphere functions normally but has only 10 Hit Points instead of 40. Failure The sphere has its normal effect.","tradition":["Arcane","Occult"],"skill_mod":{},"summary":"Create a sphere of force that blocks anything that would come through.","primary_source":"Core Rulebook","trait_group":["School","Energy"],"level":4,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=255","target":"1 Large or smaller creature","component":["somatic","verbal"],"name":"Resilient Sphere","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","deity":["Acavna","Dramindyr","Grundinnar","Korada","Lymnieris","Ma'at","Ma’at","Qi Zhong","The Last Breath","Urban Prosperity","Wards of the Pharaoh"],"rarity":"common","slug":"spell-255"},{"primary_source_category":"Rulebooks","heighten":["4th","7th"],"range":0,"source":["Core Rulebook"],"bloodline":["Draconic","Elemental","Wyrmblessed"],"type":"Spell","speed":{},"duration":600,"weakness":{},"heighten_level":[2,4,7],"spell_type":"Spell","heighten_group":["2nd rank","Heightened 4th rank","Heightened 7th rank"],"school":"abjuration","trait":["Abjuration"],"id":"spell-256","text":"\nResist Energy Two Actions Source Core Rulebook pg. 364 Traditions Arcane, Divine, Occult, Primal Spell Lists Elemental Bloodlines Draconic, Elemental, Wyrmblessed Cast somatic, verbal Range touch Target 1 creature Duration 10 minutes --- A shield of elemental energy protects a creature against one type of energy damage. Choose acid, cold, electricity, fire, or sonic damage. The target and its gear gain resistance 5 against the damage type you chose. --- Heightened (4th) The resistance increases to 10, and you can target up to two creatures. Heightened (7th) The resistance increases to 15, and you can target up to five creatures.","tradition":["Arcane","Divine","Occult","Primal","Elemental"],"element":["Universal"],"skill_mod":{},"summary":"Protect a creature from one type of energy damage.","primary_source":"Core Rulebook","trait_group":["School"],"level":2,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=256","target":"1 creature","component":["somatic","verbal"],"name":"Resist Energy","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"common","slug":"spell-256"},{"primary_source_category":"Rulebooks","range":500,"source":["Core Rulebook"],"bloodline":["Fey","Genie"],"type":"Spell","speed":{},"weakness":{},"heighten_level":[9],"spell_type":"Spell","heighten_group":["9th rank"],"school":"conjuration","trait":["Conjuration"],"id":"spell-257","text":"\nResplendent Mansion Source Core Rulebook pg. 364 Traditions Arcane, Occult Bloodlines Fey, Genie Deities Folgrit, Gaasham, The Deliberate Journey Cast 1 minute (material, somatic, verbal) Range 500 feet Duration until the next time you make your daily preparations --- You conjure a towering mansion up to four stories tall and up to 300 feet on a side. While Casting the Spell, you hold an image of the mansion and its desired appearance in your mind. The mansion can contain as many or as few rooms as you desire, and it is decorated as you imagine it. You can imagine a purpose for each room of the mansion, and the proper accouterments appear within. Any furniture or other mundane fixtures function normally for anyone inside the mansion, but they cease to exist if taken beyond its walls. No fixture created with this spell can create magical effects, but magical devices brought into the mansion function normally. Your mansion contains the same types and quantities of foodstuffs and servants as created by the magnificent mansion spell. Each of the mansion's exterior doorways and windows are protected by alarm spells. You choose whether each alarm is audible or mental as you Cast the Spell, and each has a different sound (for an audible alarm) or sensation (for a mental one), allowing you to instantly determine which portal has been used.","tradition":["Arcane","Occult"],"skill_mod":{},"summary":"Conjure a mansion that lasts for a day.","primary_source":"Core Rulebook","trait_group":["School"],"level":9,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=257","component":["material","somatic","verbal"],"name":"Resplendent Mansion","actions_number":60,"category":"spell","pfs":"Standard","actions":"1 minute","deity":["Folgrit","Gaasham","The Deliberate Journey"],"rarity":"common","slug":"spell-257"},{"primary_source_category":"Rulebooks","heighten":["4th","6th"],"range":0,"source":["Core Rulebook"],"type":"Spell","speed":{},"weakness":{},"heighten_level":[2,4,6],"spell_type":"Spell","heighten_group":["2nd rank","Heightened 4th rank","Heightened 6th rank"],"school":"necromancy","trait":["Healing","Necromancy"],"id":"spell-258","text":"\nRestoration Source Core Rulebook pg. 364 Traditions Divine, Occult, Primal Cast 1 minute (somatic, verbal) Range touch Target 1 creature --- Restorative magic counters the effects of toxins or conditions that prevent a creature from functioning at its best. When you cast restoration , choose to either reduce a condition or lessen the effect of a toxin. A creature can benefit from only one restoration spell each day, and it can't benefit from restoration more than once to reduce the stage of the same exposure to a given toxin. - Reduce a Condition Reduce the value of the target's clumsy, enfeebled, or stupefied condition by 2. You can instead reduce two of the listed conditions by 1 each. - Lessen a Toxin Reduce the stage of one toxin the target suffers from by one stage. This can't reduce the stage below stage 1 or cure the affliction. --- Heightened (4th) Add drained to the list of conditions you can reduce. When you lessen a toxin, reduce the stage by two. You also gain a third option that allows you to reduce the target's doomed value by 1. You can't use this to reduce a permanent doomed condition. Heightened (6th) As the 4th-level restoration , but you can reduce a permanent doomed condition if you add a spellcasting action and a material component while Casting the Spell, during which you provide 100 gp worth of diamond dust as a cost.","tradition":["Divine","Occult","Primal"],"skill_mod":{},"summary":"Reduce a condition or lessen a toxin.","primary_source":"Core Rulebook","trait_group":["Mechanics","School"],"level":2,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=258","target":"1 creature","component":["somatic","verbal"],"name":"Restoration","actions_number":60,"category":"spell","pfs":"Standard","actions":"1 minute","rarity":"common","slug":"spell-258"},{"remaster_name":["Sound Body"],"primary_source_category":"Rulebooks","heighten":["6th"],"range":0,"source":["Core Rulebook"],"type":"Spell","speed":{},"weakness":{},"heighten_level":[2,6],"spell_type":"Spell","heighten_group":["2nd rank","Heightened 6th rank"],"school":"necromancy","trait":["Healing","Necromancy"],"id":"spell-259","text":"\nRestore Senses Two Actions Source Core Rulebook pg. 364 Traditions Divine, Occult, Primal Cast somatic, verbal Range touch Target 1 creature --- You attempt to counteract a single effect imposing the blinded or deafened conditions on the target, restoring its vision or hearing. This can counteract both temporary magic and permanent consequences of magic, but it doesn't cure someone who does not have the sense due to some natural state or effect, such as from birth or from a non-magical wound or toxin. --- Heightened (6th) The spell's range increases to 30 feet, and you can target up to 10 creatures. You can choose the effect to counteract separately for each selected creature.","tradition":["Divine","Occult","Primal"],"skill_mod":{},"summary":"Remove a blinding or deafening effect.","primary_source":"Core Rulebook","trait_group":["Mechanics","School"],"level":2,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=259","target":"1 creature","component":["somatic","verbal"],"name":"Restore Senses","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"common","slug":"spell-259"},{"primary_source_category":"Rulebooks","heighten":["8th","9th"],"source":["Core Rulebook"],"bloodline":["Harrow"],"type":"Spell","speed":{},"weakness":{},"heighten_level":[7,8,9],"spell_type":"Spell","heighten_group":["7th rank","Heightened 8th rank","Heightened 9th rank"],"school":"divination","trait":["Divination"],"id":"spell-260","text":"\nRetrocognition Source Core Rulebook pg. 365 Tradition Occult Bloodline Harrow Deities Amaznen, Atrogine, Phlegyas, Pillars of Knowledge, Rivethun, Stone's Blood, Teki Stronggut, Yluma, Zohls Cast 1 minute (material, somatic, verbal) Duration sustained --- Opening your mind to occult echoes, you gain impressions from past events that occurred in your current location. Retrocognition reveals psychic impressions from events that occurred over the course of the last day throughout the first minute of the duration, followed by impressions from the next day back the next minute, and so on. These echoes don't play out like a vision but instead reveal impressions of emotions and metaphors that provide cryptic clues and details of the past. If you witness a traumatic or turbulent event through an impression, the spell ends unless you succeed at a Will save with a DC of at least 30 and possibly as much as 50, depending on the severity of the event. The GM determines whether an event is traumatic and chooses the DC. --- Heightened (8th) You gain impressions of events that occurred over the previous year for each minute you concentrate, instead of the previous day, though the details diminish, making it harder to distinguish impressions from all but the most major events. Heightened (9th) You gain impressions of events that occurred over the previous century for each minute you concentrate, instead of the previous day, though the details diminish, making it almost impossible to distinguish impressions from all but the most major events.","tradition":["Occult"],"skill_mod":{},"summary":"Sense impressions of past events at your location.","primary_source":"Core Rulebook","trait_group":["School"],"level":7,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=260","component":["material","somatic","verbal"],"name":"Retrocognition","actions_number":60,"category":"spell","pfs":"Standard","actions":"1 minute","deity":["Amaznen","Atrogine","Phlegyas","Pillars of Knowledge","Rivethun","Stone's Blood","Teki Stronggut","Yluma","Zohls"],"rarity":"common","slug":"spell-260"},{"primary_source_category":"Rulebooks","range":120,"source":["Core Rulebook"],"type":"Spell","speed":{},"duration":60,"weakness":{},"heighten_level":[7],"spell_type":"Spell","heighten_group":["7th rank"],"school":"evocation","trait":["Evocation","Uncommon"],"id":"spell-261","text":"\nReverse Gravity Three Actions Source Core Rulebook pg. 365 Traditions Arcane, Occult Deity Otolmens Cast material, somatic, verbal Range 120 feet Area 20-foot radius, 40-foot-tall cylinder Duration 1 minute --- You reverse gravity in the area. Creatures and objects that aren't secured to the ground immediately fall upward to the top of the area. A creature might be able to Grab an Edge to arrest its fall if it falls past an appropriate surface. If a creature falls against a solid object (such as a ceiling), it takes the appropriate amount of falling damage and lands on the surface. Once an object or creature reaches the top of the area, it floats, caught between the normal and reversed gravity. The creature can move along the plane where the two forms of gravity meet. Creatures that can levitate or fly can use those abilities to mitigate the effects of reverse gravity . When reverse gravity ends, all creatures and objects caught in the area fall back down. Likewise, anything that moves beyond the spell's area is subjected to normal gravity again.","tradition":["Arcane","Occult"],"area":[20,40],"skill_mod":{},"summary":"Flip the gravitational pull in an area.","primary_source":"Core Rulebook","trait_group":["School","Rarity"],"level":7,"source_category":["Rulebooks"],"area_type":["cylinder"],"resistance":{},"url":"/Spells.aspx?ID=261","component":["material","somatic","verbal"],"name":"Reverse Gravity","actions_number":6,"category":"spell","pfs":"Standard","actions":"Three Actions","deity":["Otolmens"],"rarity":"uncommon","slug":"spell-261"},{"primary_source_category":"Rulebooks","range":30,"source":["Core Rulebook"],"type":"Spell","speed":{},"duration":60,"weakness":{},"heighten_level":[10],"spell_type":"Spell","heighten_group":["10th rank"],"school":"necromancy","trait":["Healing","Necromancy","Positive","Vitality"],"id":"spell-262","text":"\nRevival Two Actions Source Core Rulebook pg. 366 Traditions Divine, Primal Cast somatic, verbal Range 30 feet Target dead creatures and living creatures of your choice within range Duration sustained up to 1 minute --- A burst of healing energy soothes living creatures and temporarily rouses those recently slain. All living targets regain 10d8+40 Hit Points. In addition, you return any number of dead targets to life temporarily, with the same effects and limitations as raise dead . The raised creatures have a number of temporary Hit Points equal to the Hit Points you gave living creatures, but no normal Hit Points. The raised creatures can't regain Hit Points or gain temporary Hit Points in other ways, and once revival 's duration ends, they lose all temporary Hit Points and die. Revival can't resurrect creatures killed by disintegrate or a death effect. It has no effect on undead.","tradition":["Divine","Primal"],"skill_mod":{},"summary":"Heal creatures in an area and return the dead to life temporarily.","primary_source":"Core Rulebook","trait_group":["Mechanics","School","Energy","Planar","Creature Type"],"level":10,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=262","target":"dead creatures and living creatures of your choice within range","component":["somatic","verbal"],"name":"Revival","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"common","slug":"spell-262"},{"remaster_name":["Sacred Form"],"primary_source_category":"Rulebooks","heighten":["8th"],"source":["Core Rulebook"],"type":"Spell","speed":{},"duration":60,"weakness":{},"heighten_level":[6,8],"spell_type":"Spell","heighten_group":["6th rank","Heightened 8th rank"],"school":"transmutation","trait":["Polymorph","Transmutation"],"id":"spell-263","text":"\nRighteous Might Two Actions Source Core Rulebook pg. 366 Tradition Divine Cast somatic, verbal Requirements You have a deity. Duration 1 minute --- You focus all your divine energy and transform yourself into a Medium battle form, similar to your normal form but armed with powerful divine armaments granted by your deity. While in this form, you gain the statistics and abilities listed below. You have hands in this battle form and can use manipulate actions. You can Dismiss the spell. You gain the following statistics and abilities: AC = 20 + your level. Ignore your armor's check penalty and Speed reduction. 10 temporary Hit Points. Speed 40 feet. Resistance 3 against physical damage. Darkvision. A special attack with a righteous armament version of your favored weapon, which is the only attack you can use. Your attack modifier with the special weapon is +21, and your damage bonus is +8 (or +6 for a ranged attack). If your attack modifier with your deity's favored weapon is higher, you can use it instead. You deal three of your weapon's normal damage dice, or three damage dice of one size larger if your weapon is a simple weapon with a d4 or d6 damage die. The weapon has one of the following properties that matches your deity's alignment: anarchic , axiomatic , holy , unholy . If your deity is true neutral, you instead deal an extra 1d6 precision damage. Athletics modifier of +23, unless your own modifier is higher. --- Heightened (8th) Your battle form is Large, and your attacks have 10-foot reach, or 15-foot reach if your deity's favored weapon has reach. You must have enough space to expand into or the spell is lost. You instead gain AC = 21 + your level, 15 temporary HP, resistance 4 against physical damage, attack modifier +28, damage bonus +15 (+12 for a ranged attack), and Athletics +29.","tradition":["Divine"],"skill_mod":{},"summary":"Turn into a battle form with divine armaments.","primary_source":"Core Rulebook","trait_group":["Mechanics","School"],"level":6,"source_category":["Rulebooks"],"requirement":"You have a deity.","resistance":{},"url":"/Spells.aspx?ID=263","component":["somatic","verbal"],"name":"Righteous Might","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"common","slug":"spell-263"},{"remaster_name":["Liminal Doorway"],"primary_source_category":"Rulebooks","range":0,"source":["Core Rulebook"],"type":"Spell","speed":{},"duration":28800,"weakness":{},"heighten_level":[4],"spell_type":"Spell","heighten_group":["4th rank"],"school":"conjuration","trait":["Conjuration","Extradimensional","Uncommon"],"id":"spell-264","text":"\nRope Trick Source Core Rulebook pg. 366 Traditions Arcane, Occult Deities Dalenydra, Nivi Rhombodazzle, Vapula Cast 10 minutes (material, somatic, verbal) Range touch Target 1 touched piece of rope from 5 to 30 feet long Duration 8 hours --- You cause the target rope to rise vertically into the air. Where it ends, an extradimensional space opens, connected to the top of the rope. This space can be reached only by climbing the rope. The entrance to the space can't be seen, and it can be pinpointed only by the presence of the rope. The rope can't be removed or hidden, though it can be detached from the extradimensional space by pulling it with 16,000 pounds of weight, critically succeeding at an Athletics check against the spell's DC, or destroying the rope. The space holds up to eight Medium creatures and their gear. A Large creature counts as two Medium creatures, a Huge creature counts as four Medium creatures, and a Gargantuan creature fills the space on its own. If the rope is detached or destroyed, or if a creature attempts to enter the space that would put it over its capacity, the space begins to unravel. It disappears in 1d4 rounds, depositing the creatures within safely on the ground below.","tradition":["Arcane","Occult"],"skill_mod":{},"summary":"Animate a rope that rises to an extradimensional hiding place.","primary_source":"Core Rulebook","trait_group":["School","Mechanics","Rarity"],"level":4,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=264","target":"1 touched piece of rope from 5 to 30 feet long","component":["material","somatic","verbal"],"name":"Rope Trick","actions_number":600,"category":"spell","pfs":"Standard","actions":"10 minutes","deity":["Dalenydra","Nivi Rhombodazzle","Vapula"],"rarity":"uncommon","slug":"spell-264"},{"remaster_name":["Anointed Ground"],"primary_source_category":"Rulebooks","source":["Core Rulebook"],"type":"Spell","speed":{},"weakness":{},"heighten_level":[3],"spell_type":"Spell","heighten_group":["3rd rank"],"school":"abjuration","trait":["Abjuration","Consecration"],"id":"spell-265","text":"\nSanctified Ground Source Core Rulebook pg. 366 Tradition Divine Cast 1 minute (material, somatic, verbal) Cost 1 vial of holy water Area 30-foot burst centered on you Duration until the next time you make your daily preparations. --- You sanctify the area, sprinkling it with holy water and warding it against your foes. Choose aberrations, celestials, dragons, fiends, monitors, or undead. All creatures in the area gain a +1 status bonus to AC, attack rolls, damage rolls, and saving throws against the chosen creatures.","tradition":["Divine"],"area":[30],"skill_mod":{},"summary":"Create a 24-hour area of protection against aberrations, celestials, dragons, fiends, or undead.","primary_source":"Core Rulebook","trait_group":["School","Mechanics"],"cost":"1 vial of <i>holy water</i>","level":3,"source_category":["Rulebooks"],"area_type":["burst"],"resistance":{},"url":"/Spells.aspx?ID=265","component":["material","somatic","verbal"],"name":"Sanctified Ground","actions_number":60,"category":"spell","pfs":"Standard","actions":"1 minute","rarity":"common","slug":"spell-265"},{"primary_source_category":"Rulebooks","range":0,"source":["Core Rulebook"],"type":"Spell","speed":{},"duration":60,"weakness":{},"heighten_level":[1],"spell_type":"Spell","heighten_group":["1st rank"],"school":"abjuration","trait":["Abjuration"],"id":"spell-266","text":"\nSanctuary Two Actions Source Core Rulebook pg. 366 Traditions Divine, Occult Cast somatic, verbal Range touch Target 1 creature Duration 1 minute --- You ward a creature with protective energy that deters enemy attacks. Creatures attempting to attack the target must attempt a Will save each time. If the target uses a hostile action, the spell ends. Critical Success Sanctuary ends. Success The creature can attempt its attack and any other attacks against the target this turn. Failure The creature can't attack the target and wastes the action. It can't attempt further attacks against the target this turn. Critical Failure The creature wastes the action and can't attempt to attack the target for the rest of sanctuary 's duration.","tradition":["Divine","Occult"],"skill_mod":{},"summary":"Protect a creature from being attacked.","primary_source":"Core Rulebook","trait_group":["School"],"level":1,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=266","target":"1 creature","component":["somatic","verbal"],"name":"Sanctuary","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"common","slug":"spell-266"},{"remaster_name":["Confusing Colors"],"primary_source_category":"Rulebooks","range":120,"source":["Core Rulebook"],"type":"Spell","speed":{},"duration":60,"weakness":{},"saving_throw":"Will","heighten_level":[8],"spell_type":"Spell","heighten_group":["8th rank"],"school":"illusion","trait":["Illusion","Incapacitation","Visual"],"id":"spell-267","text":"\nScintillating Pattern Two Actions Source Core Rulebook pg. 367 Traditions Arcane, Occult Deity Nalinivati Cast material, somatic Range 120 feet Area 20-foot burst Saving Throw Will Duration sustained up to 1 minute --- A field of cascading, ever-changing colors manifests in the air. Creatures are dazzled while inside the pattern, as are those within 20 feet of the pattern's area. A creature must attempt a Will save if it is inside the pattern when you cast it, enters the pattern, ends its turn within the pattern, or uses a Seek or Interact action on the pattern. A creature currently affected by the pattern doesn't need to attempt new saves. Success The creature is unaffected. Failure The creature is confused for 1d4 rounds. Critical Failure The creature is stunned for 1d4 rounds. After the stunned condition ends, the creature is confused for the remaining duration of the spell.","tradition":["Arcane","Occult"],"area":[20],"skill_mod":{},"summary":" Cause an array of color that dazzles, confuses, and stuns.","primary_source":"Core Rulebook","trait_group":["School","Monster","Mechanics","Sense"],"level":8,"source_category":["Rulebooks"],"area_type":["burst"],"resistance":{},"url":"/Spells.aspx?ID=267","component":["material","somatic"],"name":"Scintillating Pattern","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","deity":["Nalinivati"],"rarity":"common","slug":"spell-267"},{"primary_source_category":"Rulebooks","range":10000000,"source":["Core Rulebook"],"type":"Spell","speed":{},"duration":600,"weakness":{},"saving_throw":"Will","heighten_level":[6],"spell_type":"Spell","heighten_group":["6th rank"],"school":"divination","trait":["Divination","Scrying","Uncommon"],"id":"spell-268","text":"\nScrying Source Core Rulebook pg. 367 Traditions Arcane, Occult Deity Magdh Cast 10 minutes (material, somatic, verbal) Range planetary Target 1 creature Saving Throw Will Duration sustained up to 10 minutes --- You magically spy on a creature of your choice. Scrying works like clairvoyance , except that the image you receive is less precise, insufficient for teleport and similar spells. Instead of creating an eye in a set location within 500 feet, you instead create an eye that manifests just above the target. You can choose a target either by name or by touching one of its possessions or a piece of its body. If you haven't met the target in person, scrying 's DC is 2 lower, and if you are unaware of the target's identity (perhaps because you found an unknown creature's fang at a crime scene), the DC is instead 10 lower. The effect of scrying depends on the target's Will save. Critical Success The spell fails and the target is temporarily immune for 1 week. The target also gains a glimpse of you and learns its rough distance and direction from you. Success The spell fails and the target is temporarily immune for 1 day. Failure The spell succeeds. Critical Failure The spell succeeds, and the eye follows the target if it moves, traveling up to 60 feet per round.","tradition":["Arcane","Occult"],"skill_mod":{},"summary":"Spy on a creature.","primary_source":"Core Rulebook","trait_group":["School","Mechanics","Rarity"],"level":6,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=268","target":"1 creature","component":["material","somatic","verbal"],"name":"Scrying","actions_number":600,"category":"spell","pfs":"Standard","actions":"10 minutes","deity":["Magdh"],"rarity":"uncommon","slug":"spell-268"},{"remaster_name":["Holy Light"],"primary_source_category":"Rulebooks","heighten":["+1"],"range":120,"source":["Core Rulebook"],"bloodline":["Angelic","Psychopomp"],"type":"Spell","speed":{},"weakness":{},"heighten_level":[3,4,5,6,7,8,9,10],"spell_type":"Spell","heighten_group":["3rd rank","Heightened 4th rank","Heightened 5th rank","Heightened 6th rank","Heightened 7th rank","Heightened 8th rank","Heightened 9th rank","Heightened 10th rank"],"school":"evocation","trait":["Attack","Evocation","Fire","Good","Light"],"id":"spell-269","text":"\nSearing Light Two Actions Source Core Rulebook pg. 367 Traditions Divine, Primal Bloodlines Angelic, Psychopomp Cast somatic, verbal Range 120 feet Target 1 creature --- You shoot a blazing ray of light tinged with holy energy. Make a ranged spell attack. The ray deals 5d6 fire damage. If the target is a fiend or undead, you deal an extra 5d6 good damage. Critical Success The target takes double fire damage, as well as double good damage if a fiend or undead. Success The target takes full damage. If the light passes through an area of magical darkness or targets a creature affected by magical darkness, searing light attempts to counteract the darkness. If you need to determine whether the light passes through an area of darkness, draw a line between yourself and the spell's target. --- Heightened (+1) The fire damage increases by 2d6, and the good damage against fiends and undead increases by 2d6.","tradition":["Divine","Primal"],"element":["Fire"],"skill_mod":{},"summary":"A ray of burning light deals extra damage to undead and counteracts darkness.","primary_source":"Core Rulebook","trait_group":["Mechanics","School","Energy","Elemental","Planar","Monster","Alignment"],"level":3,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=269","target":"1 creature","component":["somatic","verbal"],"name":"Searing Light","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"common","slug":"spell-269"},{"primary_source_category":"Rulebooks","range":0,"source":["Core Rulebook"],"type":"Spell","speed":{},"weakness":{},"heighten_level":[3],"spell_type":"Spell","heighten_group":["3rd rank"],"school":"illusion","trait":["Illusion","Visual"],"id":"spell-270","text":"\nSecret Page Source Core Rulebook pg. 367 Traditions Arcane, Occult Deity The Enlightened Scholar's Path Cast 1 minute (material, somatic, verbal) Range touch Target 1 page up to 3 square feet in size Duration unlimited --- You change the target's text to different text entirely. If the text is a spellbook or a scroll, you can change it to show a spell you know of secret page 's level or lower. The replacement spell cannot be cast or used to prepare a spell. You can also transform the text into some other text you have written or have access to. You can specify a password that allows a creature touching the page to change the text back and forth. You must choose the replacement text and the password, if any, when you Cast the Spell.","tradition":["Arcane","Occult"],"skill_mod":{},"summary":"Alter the appearance of a page.","primary_source":"Core Rulebook","trait_group":["School","Monster","Sense"],"level":3,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=270","target":"1 page up to 3 square feet in size","component":["material","somatic","verbal"],"name":"Secret Page","actions_number":60,"category":"spell","pfs":"Standard","actions":"1 minute","deity":["The Enlightened Scholar's Path"],"rarity":"common","slug":"spell-270"},{"remaster_name":["See the Unseen"],"primary_source_category":"Rulebooks","heighten":["5th"],"source":["Core Rulebook"],"bloodline":["Phoenix"],"type":"Spell","speed":{},"duration":600,"weakness":{},"heighten_level":[2,5],"spell_type":"Spell","heighten_group":["2nd rank","Heightened 5th rank"],"school":"divination","trait":["Divination","Revelation"],"id":"spell-271","text":"\nSee Invisibility Two Actions Source Core Rulebook pg. 367 Traditions Arcane, Divine, Occult Bloodline Phoenix Cast somatic, verbal Duration 10 minutes --- You can see invisible creatures and objects. They appear to you as translucent shapes, and they are concealed to you. --- Heightened (5th) The spell has a duration of 8 hours.","tradition":["Arcane","Divine","Occult"],"skill_mod":{},"summary":"See invisible creatures and objects.","primary_source":"Core Rulebook","trait_group":["School","Mechanics"],"level":2,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=271","component":["somatic","verbal"],"name":"See Invisibility","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"common","slug":"spell-271"},{"primary_source_category":"Rulebooks","range":10000000,"source":["Core Rulebook"],"type":"Spell","speed":{},"weakness":{},"heighten_level":[5],"spell_type":"Spell","heighten_group":["5th rank"],"school":"divination","trait":["Divination","Mental"],"id":"spell-272","text":"\nSending Three Actions Source Core Rulebook pg. 367 Traditions Arcane, Divine, Occult Cast material, somatic, verbal Range planetary Target 1 creature with whom you are familiar --- You send the creature a mental message of 25 words or fewer, and it can respond immediately with its own message of 25 words or fewer.","tradition":["Arcane","Divine","Occult"],"skill_mod":{},"summary":"Send a mental message to a creature anywhere on the planet and get a reply.","primary_source":"Core Rulebook","trait_group":["School","Mechanics"],"level":5,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=272","target":"1 creature with whom you are familiar","component":["material","somatic","verbal"],"name":"Sending","actions_number":6,"category":"spell","pfs":"Standard","actions":"Three Actions","rarity":"common","slug":"spell-272"},{"primary_source_category":"Rulebooks","heighten":["+1"],"source":["Core Rulebook"],"type":"Spell","speed":{},"weakness":{},"saving_throw":"basic Reflex or Will (target's choice)","heighten_level":[5,6,7,8,9,10],"spell_type":"Spell","heighten_group":["5th rank","Heightened 6th rank","Heightened 7th rank","Heightened 8th rank","Heightened 9th rank","Heightened 10th rank"],"school":"evocation","trait":["Evocation","Shadow"],"id":"spell-273","text":"\nShadow Blast Two Actions Source Core Rulebook pg. 367 Traditions Divine, Occult Cast somatic, verbal Range varies Area varies Saving Throw basic Reflex or Will (target's choice) --- You shape the quasi-real substance of the Shadow Plane into a blast. Choose acid, bludgeoning, cold, electricity, fire, force, piercing, slashing, or sonic damage, and choose a 30-foot cone, a 15-foot burst within 120 feet, or a 50-foot line. The blast deals 5d8 damage of the type you chose to each creature in the area. --- Heightened (+1) The damage increases by 1d8.","tradition":["Divine","Occult"],"area":[0],"skill_mod":{},"summary":"Shape a cone of shadow to deal damage of a type you choose.","primary_source":"Core Rulebook","trait_group":["School","Planar"],"level":5,"source_category":["Rulebooks"],"area_type":["varies"],"resistance":{},"url":"/Spells.aspx?ID=273","component":["somatic","verbal"],"name":"Shadow Blast","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"common","slug":"spell-273"},{"primary_source_category":"Rulebooks","range":60,"source":["Core Rulebook"],"bloodline":["Shadow","Harrow"],"type":"Spell","speed":{},"weakness":{},"heighten_level":[5],"spell_type":"Spell","heighten_group":["5th rank"],"school":"illusion","trait":["Illusion","Shadow"],"id":"spell-274","text":"\nShadow Siphon Reaction Source Core Rulebook pg. 368 Traditions Arcane, Occult Bloodlines Shadow, Harrow Deity Kerkamoth Cast verbal Trigger A spell or magical effect deals damage Range 60 feet Target the triggering spell --- Exchanging material energy with that of the Shadow Plane, you transform the triggering spell into a partially illusory version of itself. Attempt to counteract the target spell. If the attempt is successful, any creatures that would be damaged by the spell instead take only half as much damage, but the spell otherwise works as normal. Treat shadow siphon 's counteract level as 2 higher for this attempt.","tradition":["Arcane","Occult"],"skill_mod":{},"summary":"React to lessen the damage from an enemy's spell by making it partially illusion.","primary_source":"Core Rulebook","trait_group":["School","Monster","Planar"],"level":5,"source_category":["Rulebooks"],"trigger":"A spell or magical effect deals damage","resistance":{},"url":"/Spells.aspx?ID=274","target":"the triggering spell","component":["verbal"],"name":"Shadow Siphon","actions_number":1,"category":"spell","pfs":"Standard","actions":"Reaction","deity":["Kerkamoth"],"rarity":"common","slug":"spell-274"},{"remaster_name":["Umbral Journey"],"primary_source_category":"Rulebooks","range":0,"source":["Core Rulebook"],"type":"Spell","speed":{},"duration":28800,"weakness":{},"heighten_level":[5],"spell_type":"Spell","heighten_group":["5th rank"],"school":"conjuration","trait":["Conjuration","Shadow","Teleportation","Uncommon"],"id":"spell-275","text":"\nShadow Walk Source Core Rulebook pg. 368 Traditions Arcane, Occult Deities Camazotz, Count Ranalc, Enkaar, Eyes That Watch, Grasping Iovett, Husk, Lady Razor, Luhar, Reshmit of the Heavy Voice, Thalaphyrr, Zon-Kuthon Cast 1 minute (material, somatic, verbal) Range touch Target you and up to 9 willing creatures touched Duration 8 hours --- You access the Shadow Plane, using its warped nature to spread your travels. The targets enter the edge of the Shadow Plane where it borders the Material Plane. Targets can't see the Material Plane while on the Shadow Plane (although elements of that plane can sometimes be a hazy reflection of the Material Plane). While on the Shadow Plane, the targets are exposed to potential encounters with that plane's denizens. The shadows on the border between the planes bend space, speeding up your movement with respect to the Material Plane. Every 3 minutes the targets travel along this border, they move as far as they would through the Material Plane in 1 hour. At any point, a target can Dismiss the spell's effects, although this affects only that target. The shadow bending is inexact, so when the spell ends, the targets appear roughly 1 mile from their intended location on the Material Plane (though those who are traveling together and Dismiss the spell at the same point on the Plane of Shadow appear together).","tradition":["Arcane","Occult"],"skill_mod":{},"summary":"Travel rapidly via the Shadow Plane.","primary_source":"Core Rulebook","trait_group":["School","Planar","Mechanics","Rarity"],"level":5,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=275","target":"you and up to 9 willing creatures touched","component":["material","somatic","verbal"],"name":"Shadow Walk","actions_number":60,"category":"spell","pfs":"Standard","actions":"1 minute","deity":["Camazotz","Count Ranalc","Enkaar","Eyes That Watch","Grasping Iovett","Husk","Lady Razor","Luhar","Reshmit of the Heavy Voice","Thalaphyrr","Zon-Kuthon"],"rarity":"uncommon","slug":"spell-275"},{"primary_source_category":"Rulebooks","range":0,"source":["Core Rulebook"],"type":"Spell","speed":{},"weakness":{},"heighten_level":[4],"spell_type":"Spell","heighten_group":["4th rank"],"school":"transmutation","trait":["Earth","Transmutation"],"id":"spell-276","text":"\nShape Stone Two Actions Source Core Rulebook pg. 368 Traditions Arcane, Primal Deities Ashukharma, Findeladlara, Mazludeh, Vudravati, Yuelral Cast somatic, verbal Range touch Target cube of stone 10 feet across or smaller --- You shape the stone into a rough shape of your choice. The shaping process is too crude to produce intricate parts, fine details, moving pieces, or the like. Any creatures standing atop the stone when you reshape it must each attempt a Reflex save or Acrobatics check. Success The creature is unaffected. Failure The creature falls prone atop the stone. Critical Failure The creature falls off the stone (if applicable) and lands prone.","tradition":["Arcane","Primal"],"element":["Earth"],"skill_mod":{},"summary":"Reshape a cube of stone.","primary_source":"Core Rulebook","trait_group":["Elemental","Planar","Monster","School"],"level":4,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=276","target":"cube of stone 10 feet across or smaller","component":["somatic","verbal"],"name":"Shape Stone","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","deity":["Ashukharma","Findeladlara","Mazludeh","Vudravati","Yuelral"],"rarity":"common","slug":"spell-276"},{"primary_source_category":"Rulebooks","range":0,"source":["Core Rulebook"],"type":"Spell","speed":{},"weakness":{},"heighten_level":[2],"spell_type":"Spell","heighten_group":["2nd rank"],"school":"transmutation","trait":["Plant","Transmutation"],"id":"spell-277","text":"\nShape Wood Two Actions Source Core Rulebook pg. 368 Tradition Primal Deities Hearth and Harvest, Sovyrian Conclave, Yuelral Cast somatic, verbal Range touch Target an unworked piece of wood up to 20 cubic feet in volume --- You shape the wood into a rough shape of your choice. The shaping power is too crude to produce with intricate parts, fine details, moving pieces, or the like. You cannot use this spell to enhance the value of the wooden object you are shaping.","tradition":["Primal"],"skill_mod":{},"summary":"Reshape unworked wood as you choose.","primary_source":"Core Rulebook","trait_group":["Creature Type","School"],"level":2,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=277","target":"an unworked piece of wood up to 20 cubic feet in volume","component":["somatic","verbal"],"name":"Shape Wood","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","deity":["Hearth and Harvest","Sovyrian Conclave","Yuelral"],"rarity":"common","slug":"spell-277"},{"remaster_name":["Metamorphosis"],"primary_source_category":"Rulebooks","source":["Core Rulebook"],"type":"Spell","speed":{},"duration":60,"weakness":{},"heighten_level":[9],"spell_type":"Spell","heighten_group":["9th rank"],"school":"transmutation","trait":["Polymorph","Transmutation"],"id":"spell-278","text":"\nShapechange Two Actions Source Core Rulebook pg. 368 Traditions Arcane, Primal Deities Aakriti, Isis, Wheels of Innovation, Zeaki Cast somatic, verbal Duration 1 minute --- Harnessing your mastery of transformative magic, you take on a mutable form. You transform yourself into any form you could choose with a polymorph spell in your spell repertoire or that you could prepare of 8th level or lower (including any 8th-level or lower heightened versions of spells you know). You choose the type of creature as you Cast the Spell rather than when you prepare it. You can change your form to any other form you could choose with this spell by using a single action, which has the concentrate trait. You can Dismiss this spell.","tradition":["Arcane","Primal"],"skill_mod":{},"summary":"Transform into a form of your choice repeatedly.","primary_source":"Core Rulebook","trait_group":["Mechanics","School"],"level":9,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=278","component":["somatic","verbal"],"name":"Shapechange","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","deity":["Aakriti","Isis","Wheels of Innovation","Zeaki"],"rarity":"common","slug":"spell-278"},{"primary_source_category":"Rulebooks","heighten":["+1"],"range":30,"source":["Core Rulebook"],"type":"Spell","speed":{},"weakness":{},"heighten_level":[2,3,4,5,6,7,8,9,10],"spell_type":"Spell","heighten_group":["2nd rank","Heightened 3rd rank","Heightened 4th rank","Heightened 5th rank","Heightened 6th rank","Heightened 7th rank","Heightened 8th rank","Heightened 9th rank","Heightened 10th rank"],"school":"evocation","trait":["Evocation","Sonic"],"id":"spell-279","text":"\nShatter Two Actions Source Core Rulebook pg. 368 Traditions Occult, Primal Deities Ahriman, Hadregash, Zyphus Cast somatic, verbal Range 30 feet Target 1 unattended object --- A high-frequency sonic attack shatters a nearby object. You deal 2d10 sonic damage to the object, ignoring the object's Hardness if it is 4 or lower. --- Heightened (+1) The damage increases by 1d10, and the Hardness the spell ignores increases by 2.","tradition":["Occult","Primal"],"skill_mod":{},"summary":" Shatter an object with a high-frequency sonic attack.","primary_source":"Core Rulebook","trait_group":["School","Energy","Monster"],"level":2,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=279","target":"1 unattended object","component":["somatic","verbal"],"name":"Shatter","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","deity":["Ahriman","Hadregash","Zyphus"],"rarity":"common","slug":"spell-279"},{"primary_source_category":"Rulebooks","heighten":["3rd","5th","7th","9th"],"source":["Core Rulebook"],"bloodline":["Draconic"],"type":"Spell","speed":{},"weakness":{},"heighten_level":[1,3,5,7,9],"spell_type":"Cantrip","heighten_group":["1st rank","Heightened 3rd rank","Heightened 5th rank","Heightened 7th rank","Heightened 9th rank"],"school":"abjuration","trait":["Abjuration","Cantrip","Force"],"id":"spell-280","text":"\nShield Single Action Source Core Rulebook pg. 368 Traditions Arcane, Divine, Occult Spell Lists Elemental Bloodline Draconic Mystery Battle Cast verbal Duration until the start of your next turn --- You raise a magical shield of force. This counts as using the Raise a Shield action, giving you a +1 circumstance bonus to AC until the start of your next turn, but it doesn't require a hand to use. While the spell is in effect, you can use the Shield Block reaction with your magic shield. The shield has Hardness 5. After you use Shield Block, the spell ends and you can't cast it again for 10 minutes. Unlike a normal Shield Block, you can use the spell's reaction against the magic missile spell. Heightening the spell increases the shield's Hardness. --- Heightened (3rd) The shield has Hardness 10. Heightened (5th) The shield has Hardness 15. Heightened (7th) The shield has Hardness 20. Heightened (9th) The shield has Hardness 25.","tradition":["Arcane","Divine","Occult","Elemental"],"element":["Universal"],"skill_mod":{},"summary":"A shield of magical force blocks attacks and magic missiles.","primary_source":"Core Rulebook","trait_group":["School","Mechanics","Energy"],"level":1,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=280","component":["verbal"],"mystery":["Battle"],"name":"Shield","actions_number":2,"category":"spell","pfs":"Standard","actions":"Single Action","rarity":"common","slug":"spell-280"},{"remaster_name":["Share Life"],"primary_source_category":"Rulebooks","range":30,"source":["Core Rulebook"],"type":"Spell","speed":{},"duration":600,"weakness":{},"heighten_level":[2],"spell_type":"Spell","heighten_group":["2nd rank"],"school":"necromancy","trait":["Necromancy"],"id":"spell-281","text":"\nShield Other Two Actions Source Core Rulebook pg. 369 Tradition Divine Cast somatic, verbal Range 30 feet Target 1 creature Duration 10 minutes --- You forge a temporary link between the target's life essence and your own. The target takes half damage from all effects that deal Hit Point damage, and you take the remainder of the damage. When you take damage through this link, you don't apply any resistances, weaknesses, or other abilities you have to that damage; you simply take that amount of damage. The spell ends if the target is ever more than 30 feet away from you. If either you or the target is reduced to 0 Hit Points, any damage from this spell is resolved and then the spell ends.","tradition":["Divine"],"skill_mod":{},"summary":"Absorb half the damage an ally would take.","primary_source":"Core Rulebook","trait_group":["School"],"level":2,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=281","target":"1 creature","component":["somatic","verbal"],"name":"Shield Other","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"common","slug":"spell-281"},{"primary_source_category":"Rulebooks","range":0,"source":["Core Rulebook"],"type":"Spell","speed":{},"duration":60,"weakness":{},"heighten_level":[1],"spell_type":"Spell","heighten_group":["1st rank"],"school":"transmutation","trait":["Plant","Transmutation"],"id":"spell-282","text":"\nShillelagh Two Actions Source Core Rulebook pg. 369 Tradition Primal Cast somatic, verbal Range touch Target 1 club or staff you hold Duration 1 minute --- The target grows vines and leaves, brimming with primal energy. The target becomes a +1 striking weapon while in your hands, gaining a +1 item bonus to attack rolls and increasing the number of weapon damage dice to two. Additionally, as long as you are on your home plane, attacks you make with the target against aberrations, extraplanar creatures, and undead increase the number of weapon damage dice to three.","tradition":["Primal"],"skill_mod":{},"summary":"Make a club or staff temporarily magical, and deal more damage to unnatural creatures.","primary_source":"Core Rulebook","trait_group":["Creature Type","School"],"level":1,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=282","target":"1 club or staff you hold","component":["somatic","verbal"],"name":"Shillelagh","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"common","slug":"spell-282"},{"remaster_name":["Thunderstrike"],"primary_source_category":"Rulebooks","heighten":["+1"],"range":0,"source":["Core Rulebook"],"type":"Spell","speed":{},"weakness":{},"heighten_level":[1,2,3,4,5,6,7,8,9,10],"spell_type":"Spell","heighten_group":["1st rank","Heightened 2nd rank","Heightened 3rd rank","Heightened 4th rank","Heightened 5th rank","Heightened 6th rank","Heightened 7th rank","Heightened 8th rank","Heightened 9th rank","Heightened 10th rank"],"school":"evocation","trait":["Attack","Electricity","Evocation"],"id":"spell-283","text":"\nShocking Grasp Two Actions Source Core Rulebook pg. 369 Traditions Arcane, Primal Deities Anras, Baekho, Haborym, Rull, Valani Cast somatic, verbal Range touch Target 1 creature --- You shroud your hands in a crackling field of lightning. Make a melee spell attack roll. On a hit, the target takes 2d12 electricity damage. If the target is wearing metal armor or is made of metal, you gain a +1 circumstance bonus to your attack roll with shocking grasp , and the target also takes 1d4 persistent electricity damage on a hit. On a critical hit, double the initial damage, but not the persistent damage. --- Heightened (+1) The damage increases by 1d12, and the persistent electricity damage increases by 1.","tradition":["Arcane","Primal"],"skill_mod":{},"summary":"Zap a creature with electricity.","primary_source":"Core Rulebook","trait_group":["Mechanics","Energy","Monster","School"],"level":1,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=283","target":"1 creature","component":["somatic","verbal"],"name":"Shocking Grasp","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","deity":["Anras","Baekho","Haborym","Rull","Valani"],"rarity":"common","slug":"spell-283"},{"primary_source_category":"Rulebooks","heighten":["6th"],"range":30,"source":["Core Rulebook"],"type":"Spell","speed":{},"duration":300,"weakness":{},"heighten_level":[2,6],"spell_type":"Spell","heighten_group":["2nd rank","Heightened 6th rank"],"school":"transmutation","trait":["Polymorph","Transmutation"],"id":"spell-284","text":"\nShrink Two Actions Source Core Rulebook pg. 369 Traditions Arcane, Primal Deity Atropos Cast somatic, verbal Range 30 feet Target 1 willing creature Duration 5 minutes --- You warp space to make a creature smaller. The target shrinks to become Tiny in size. Its equipment shrinks with it but returns to its original size if removed. The creature's reach changes to 0 feet. This spell has no effect on a Tiny creature. --- Heightened (6th) The spell can target up to 10 creatures.","tradition":["Arcane","Primal"],"skill_mod":{},"summary":"Reduce a willing creature to Tiny size.","primary_source":"Core Rulebook","trait_group":["Mechanics","School"],"level":2,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=284","target":"1 willing creature","component":["somatic","verbal"],"name":"Shrink","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","deity":["Atropos"],"rarity":"common","slug":"spell-284"},{"primary_source_category":"Rulebooks","range":0,"source":["Core Rulebook"],"type":"Spell","speed":{},"weakness":{},"heighten_level":[3],"spell_type":"Spell","heighten_group":["3rd rank"],"school":"transmutation","trait":["Polymorph","Transmutation"],"id":"spell-285","text":"\nShrink Item Source Core Rulebook pg. 369 Tradition Arcane Cast 10 minutes (somatic, verbal) Range touch Target 1 non-magical object up to 20 cubic feet in volume and up to 80 Bulk Duration until the next time you make your daily preparations. --- You shrink the target to roughly the size of a coin. This reduces it to negligible Bulk. You can Dismiss the spell, and the spell ends if you toss the object onto a solid surface. The object can't be used to attack or cause damage during the process of it returning to normal size. If there isn't room for the object to return to normal size when the spell ends, the spell's duration continues until the object is in a location large enough to accommodate its normal size.","tradition":["Arcane"],"skill_mod":{},"summary":"Reduce an object to the size of a coin.","primary_source":"Core Rulebook","trait_group":["Mechanics","School"],"level":3,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=285","target":"1 non-magical object up to 20 cubic feet in volume and up to 80 Bulk","component":["somatic","verbal"],"name":"Shrink Item","actions_number":600,"category":"spell","pfs":"Standard","actions":"10 minutes","rarity":"common","slug":"spell-285"},{"primary_source_category":"Rulebooks","heighten":["3rd","5th","7th"],"range":0,"source":["Core Rulebook"],"type":"Spell","speed":{},"weakness":{},"heighten_level":[1,3,5,7],"spell_type":"Cantrip","heighten_group":["1st rank","Heightened 3rd rank","Heightened 5th rank","Heightened 7th rank"],"school":"transmutation","trait":["Cantrip","Transmutation"],"id":"spell-286","text":"\nSigil Two Actions Source Core Rulebook pg. 369 Traditions Arcane, Divine, Occult, Primal Spell Lists Elemental Cast somatic, verbal Range touch Target 1 creature or object Duration unlimited (see below) --- You harmlessly place your unique magical sigil, which is about 1 square inch in size, on the targeted creature or object. The mark can be visible or invisible, and you can change it from one state to another by using an Interact action to touch the target. The mark can be scrubbed or scraped off with 5 minutes of work. If it's on a creature, it fades naturally over the course of a week. The time before the mark fades increases depending on your heightened level. --- Heightened (3rd) The sigil instead fades after 1 month. Heightened (5th) The sigil instead fades after 1 year. Heightened (7th) The sigil never fades.","tradition":["Arcane","Divine","Occult","Primal","Elemental"],"element":["Universal"],"skill_mod":{},"summary":"Leave a magical mark.","primary_source":"Core Rulebook","trait_group":["Mechanics","School"],"level":1,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=286","target":"1 creature or object","component":["somatic","verbal"],"name":"Sigil","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"common","slug":"spell-286"},{"primary_source_category":"Rulebooks","heighten":["4th"],"range":0,"source":["Core Rulebook"],"type":"Spell","speed":{},"duration":60,"weakness":{},"heighten_level":[2,4],"spell_type":"Spell","heighten_group":["2nd rank","Heightened 4th rank"],"school":"illusion","trait":["Illusion"],"id":"spell-287","text":"\nSilence Two Actions Source Core Rulebook pg. 369 Traditions Divine, Occult Cast material, somatic Range touch Target 1 willing creature Duration 1 minute --- The target makes no sound, preventing creatures from noticing it using hearing alone. The target can't use sonic attacks, nor can it use actions with the auditory trait. This prevents it from casting spells that include verbal components. --- Heightened (4th) The spell effect emanates from the touched creature, silencing all sound in or passing through a 10- foot radius and preventing any auditory and sonic effects in the affected area. While within the radius, creatures are subject to the same effects as the target. Depending upon the position of the effect, a creature might notice the lack of sound reaching it (blocking off the noise coming from a party, for example).","tradition":["Divine","Occult"],"skill_mod":{},"summary":"Mute all sound from a creature.","primary_source":"Core Rulebook","trait_group":["School","Monster"],"level":2,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=287","target":"1 willing creature","component":["material","somatic"],"name":"Silence","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"common","slug":"spell-287"},{"primary_source_category":"Rulebooks","heighten":["4th"],"range":30,"source":["Core Rulebook"],"type":"Spell","speed":{},"weakness":{},"saving_throw":"Will","heighten_level":[1,4],"spell_type":"Spell","heighten_group":["1st rank","Heightened 4th rank"],"school":"enchantment","trait":["Enchantment","Incapacitation","Mental","Sleep"],"id":"spell-288","text":"\nSleep Two Actions Source Core Rulebook pg. 370 Traditions Arcane, Occult Deities Atropos, Bes, Charg, Desna, Kagia, Kitumu, Luhar, Radiant Prism, Rhan-Tegoth, Thremyr, Vavaalrav, Vudravati, Zugero Lesson Lesson of Dreams Patron Theme Night Cast somatic, verbal Range 30 feet Area 5-foot burst Saving Throw Will --- Each creature in the area becomes drowsy and might fall asleep. A creature that falls unconscious from this spell doesn't fall prone or release what it's holding. This spell doesn't prevent creatures from waking up due to a successful Perception check, limiting its utility in combat. Critical Success The creature is unaffected. Success The creature takes a –1 status penalty to Perception checks for 1 round. Failure The creature falls unconscious. If it's still unconscious after 1 minute, it wakes up automatically. Critical Failure The creature falls unconscious. If it's still unconscious after 1 hour, it wakes up automatically. --- Heightened (4th) The creatures fall unconscious for 1 round on a failure or 1 minute on a critical failure. They fall prone and release what they're holding, and they can't attempt Perception checks to wake up. When the duration ends, the creature is sleeping normally instead of automatically waking up.","tradition":["Arcane","Occult"],"area":[5],"skill_mod":{},"summary":"Cause creatures in a small area to fall asleep.","primary_source":"Core Rulebook","trait_group":["School","Mechanics"],"level":1,"lesson":["Lesson of Dreams"],"source_category":["Rulebooks"],"area_type":["burst"],"resistance":{},"url":"/Spells.aspx?ID=288","component":["somatic","verbal"],"name":"Sleep","patron_theme":["Night"],"actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","deity":["Atropos","Bes","Charg","Desna","Kagia","Kitumu","Luhar","Radiant Prism","Rhan-Tegoth","Thremyr","Vavaalrav","Vudravati","Zugero"],"rarity":"common","slug":"spell-288"},{"primary_source_category":"Rulebooks","heighten":["6th"],"range":30,"source":["Core Rulebook"],"bloodline":["Demonic"],"type":"Spell","speed":{},"duration":60,"weakness":{},"saving_throw":"Fortitude","heighten_level":[3,6],"spell_type":"Spell","heighten_group":["3rd rank","Heightened 6th rank"],"school":"transmutation","trait":["Transmutation"],"id":"spell-289","text":"\nSlow Two Actions Source Core Rulebook pg. 370 Traditions Arcane, Occult, Primal Bloodline Demonic Deities Embaral, Korada, Lorthact, Matravash, Sithhud, Thalaphyrr Cast somatic, verbal Range 30 feet Target 1 creature Saving Throw Fortitude Duration 1 minute --- You dilate the flow of time around the target, slowing its actions. Critical Success The target is unaffected. Success The target is slowed 1 for 1 round. Failure The target is slowed 1 for 1 minute. Critical Failure The target is slowed 2 for 1 minute. --- Heightened (6th) You can target up to 10 creatures.","tradition":["Arcane","Occult","Primal"],"skill_mod":{},"summary":"Make a creature slower, reducing its actions.","primary_source":"Core Rulebook","trait_group":["School"],"level":3,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=289","target":"1 creature","component":["somatic","verbal"],"name":"Slow","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","deity":["Embaral","Korada","Lorthact","Matravash","Sithhud","Thalaphyrr"],"rarity":"common","slug":"spell-289"},{"primary_source_category":"Rulebooks","range":120,"source":["Core Rulebook"],"type":"Spell","speed":{},"duration":60,"weakness":{},"heighten_level":[4],"spell_type":"Spell","heighten_group":["4th rank"],"school":"conjuration","trait":["Conjuration","Water"],"id":"spell-290","text":"\nSolid Fog Three Actions Source Core Rulebook pg. 370 Traditions Arcane, Primal Cast material, somatic, verbal Range 120 feet Area 20-foot burst Duration 1 minute --- You conjure a bank of fog so thick it impedes movement as well as sight. This functions as obscuring mist , except that the area is also difficult terrain. You can Dismiss the spell.","tradition":["Arcane","Primal"],"element":["Water"],"area":[20],"skill_mod":{},"summary":"Conjure heavy fog that obscures sight and is hard to move through.","primary_source":"Core Rulebook","trait_group":["School","Elemental","Planar","Monster"],"level":4,"source_category":["Rulebooks"],"area_type":["burst"],"resistance":{},"url":"/Spells.aspx?ID=290","component":["material","somatic","verbal"],"name":"Solid Fog","actions_number":6,"category":"spell","pfs":"Standard","actions":"Three Actions","rarity":"common","slug":"spell-290"},{"primary_source_category":"Rulebooks","heighten":["+1"],"range":30,"source":["Core Rulebook"],"type":"Spell","speed":{},"duration":60,"weakness":{},"heighten_level":[1,2,3,4,5,6,7,8,9,10],"spell_type":"Spell","heighten_group":["1st rank","Heightened 2nd rank","Heightened 3rd rank","Heightened 4th rank","Heightened 5th rank","Heightened 6th rank","Heightened 7th rank","Heightened 8th rank","Heightened 9th rank","Heightened 10th rank"],"school":"enchantment","trait":["Emotion","Enchantment","Healing","Mental"],"id":"spell-291","text":"\nSoothe Two Actions Source Core Rulebook pg. 370 Tradition Occult Deities Aesocar, Ashava, Atreia, Bolka, Dalenydra, Immonhiel, Isis, Kofusachi, Korada, Mother Vulture, Mrtyu, Myr, Naderi, Oathos, Osiris, Phi Deva, Qi Zhong, Selket, The Lost Prince, The Offering Plate, Tlehar, Touch of the Sun, Tsukiyo, Wards of the Pharaoh Cast somatic, verbal Range 30 feet Target 1 willing creature Duration 1 minute --- You grace the target's mind, boosting its mental defenses and healing its wounds. The target regains 1d10+4 Hit Points when you Cast the Spell and gains a +2 status bonus to saves against mental effects for the duration. --- Heightened (+1) The amount of healing increases by 1d10+4.","tradition":["Occult"],"skill_mod":{},"summary":"Heal the target and bolster them against mental attacks.","primary_source":"Core Rulebook","trait_group":["Mechanics","School"],"level":1,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=291","target":"1 willing creature","component":["somatic","verbal"],"name":"Soothe","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","deity":["Aesocar","Ashava","Atreia","Bolka","Dalenydra","Immonhiel","Isis","Kofusachi","Korada","Mother Vulture","Mrtyu","Myr","Naderi","Oathos","Osiris","Phi Deva","Qi Zhong","Selket","The Lost Prince","The Offering Plate","Tlehar","Touch of the Sun","Tsukiyo","Wards of the Pharaoh"],"rarity":"common","slug":"spell-291"},{"remaster_name":["Noise Blast"],"primary_source_category":"Rulebooks","heighten":["+1"],"range":30,"source":["Core Rulebook"],"type":"Spell","speed":{},"weakness":{},"saving_throw":"Fortitude","heighten_level":[2,3,4,5,6,7,8,9,10],"spell_type":"Spell","heighten_group":["2nd rank","Heightened 3rd rank","Heightened 4th rank","Heightened 5th rank","Heightened 6th rank","Heightened 7th rank","Heightened 8th rank","Heightened 9th rank","Heightened 10th rank"],"school":"evocation","trait":["Evocation","Sonic"],"id":"spell-292","text":"\nSound Burst Two Actions Source Core Rulebook pg. 370 Traditions Divine, Occult Cast somatic, verbal Range 30 feet Area 10-foot burst Saving Throw Fortitude --- A cacophonous noise blasts out, dealing 2d10 sonic damage. Each creature must attempt a Fortitude save. Critical Success The creature is unaffected. Success The creature takes half damage. Failure The creature takes full damage and is deafened for 1 round. Critical Failure The creature takes double damage and is deafened for 1 minute, and stunned 1. --- Heightened (+1) The damage increases by 1d10.","tradition":["Divine","Occult"],"area":[10],"skill_mod":{},"summary":"Damage and deafen creatures with a powerful din.","primary_source":"Core Rulebook","trait_group":["School","Energy","Monster"],"level":2,"source_category":["Rulebooks"],"area_type":["burst"],"resistance":{},"url":"/Spells.aspx?ID=292","component":["somatic","verbal"],"name":"Sound Burst","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"common","slug":"spell-292"},{"primary_source_category":"Rulebooks","source":["Core Rulebook"],"type":"Spell","speed":{},"duration":600,"weakness":{},"heighten_level":[2],"spell_type":"Spell","heighten_group":["2nd rank"],"school":"divination","trait":["Divination"],"id":"spell-293","text":"\nSpeak with Animals Two Actions Source Core Rulebook pg. 370 Tradition Primal Deities Etaris, Green Faith, Rowdrosh Cast somatic, verbal Duration 10 minutes --- You can ask questions of, receive answers from, and use the Diplomacy skill with animals. The spell doesn't make them more friendly than normal. Cunning animals are likely to be terse and evasive, while less intelligent ones often make inane comments.","tradition":["Primal"],"skill_mod":{},"summary":"Communicate with animals.","primary_source":"Core Rulebook","trait_group":["School"],"level":2,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=293","component":["somatic","verbal"],"name":"Speak with Animals","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","deity":["Etaris","Green Faith","Rowdrosh"],"rarity":"common","slug":"spell-293"},{"primary_source_category":"Rulebooks","source":["Core Rulebook"],"type":"Spell","speed":{},"duration":600,"weakness":{},"heighten_level":[4],"spell_type":"Spell","heighten_group":["4th rank"],"school":"divination","trait":["Divination","Plant"],"id":"spell-294","text":"\nSpeak with Plants Two Actions Source Core Rulebook pg. 370 Tradition Primal Deity Hearth and Harvest Cast somatic, verbal Duration 10 minutes --- You can ask questions of and receive answers from plants and fungi, but the spell doesn't make them more friendly or intelligent than normal. Most normal plants and fungi have a distinctive view of the world around them, so they don't recognize details about creatures or know anything about the world beyond their immediate vicinity. Cunning plant or fungus monsters are likely to be terse and evasive, while less intelligent ones often make inane comments.","tradition":["Primal"],"skill_mod":{},"summary":"Communicate with plants and plant creatures.","primary_source":"Core Rulebook","trait_group":["School","Creature Type"],"level":4,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=294","component":["somatic","verbal"],"name":"Speak with Plants","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","deity":["Hearth and Harvest"],"rarity":"common","slug":"spell-294"},{"remaster_name":["Ghostly Carrier"],"primary_source_category":"Rulebooks","range":120,"source":["Core Rulebook"],"type":"Spell","speed":{},"duration":60,"weakness":{},"heighten_level":[2],"spell_type":"Spell","heighten_group":["2nd rank"],"school":"necromancy","trait":["Necromancy"],"id":"spell-295","text":"\nSpectral Hand Two Actions Source Core Rulebook pg. 370 Traditions Arcane, Occult Deities Abraxas, Monad Cast somatic, verbal Range 120 feet Duration 1 minute --- You create a semicorporeal hand out of your essence that delivers touch spells for you. Whenever you Cast a Spell with a range of touch, you can have the hand crawl to a target within range along the ground, touch it, and then crawl back to you. When making a melee spell attack with the hand, you use your normal bonuses. The hand can move as far as it needs to within range. The hand has your AC and saves, but any damage to the hand destroys it and causes you to take 1d6 damage.","tradition":["Arcane","Occult"],"skill_mod":{},"summary":"Create a semicorporeal hand that touches creatures to target them with your spells.","primary_source":"Core Rulebook","trait_group":["School"],"level":2,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=295","component":["somatic","verbal"],"name":"Spectral Hand","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","deity":["Abraxas","Monad"],"rarity":"common","slug":"spell-295"},{"primary_source_category":"Rulebooks","range":0,"source":["Core Rulebook"],"bloodline":["Draconic"],"type":"Spell","speed":{},"weakness":{},"heighten_level":[4],"spell_type":"Spell","heighten_group":["4th rank"],"school":"abjuration","trait":["Abjuration"],"id":"spell-296","text":"\nSpell Immunity Two Actions Source Core Rulebook pg. 371 Traditions Arcane, Divine, Occult Bloodline Draconic Cast somatic, verbal Range touch Target 1 creature Duration until the next time you make your daily preparations. --- You ward a creature against the effects of a single spell. Choose a spell and name it aloud as part of the verbal component. Spell immunity attempts to counteract that spell whenever spell immunity 's target is the target of the named spell or in that spell's area. Successfully counteracting a spell that targets an area or multiple targets with spell immunity negates the effects only for the target affected by spell immunity .","tradition":["Arcane","Divine","Occult"],"skill_mod":{},"summary":"Name a spell to negate its effects on you.","primary_source":"Core Rulebook","trait_group":["School"],"level":4,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=296","target":"1 creature","component":["somatic","verbal"],"name":"Spell Immunity","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"common","slug":"spell-296"},{"remaster_name":["Spell Riposte"],"primary_source_category":"Rulebooks","source":["Core Rulebook"],"type":"Spell","speed":{},"duration":3600,"weakness":{},"heighten_level":[7],"spell_type":"Spell","heighten_group":["7th rank"],"school":"abjuration","trait":["Abjuration","Uncommon"],"id":"spell-297","text":"\nSpell Turning Two Actions Source Core Rulebook pg. 371 Tradition Arcane Cast somatic, verbal Duration 1 hour --- This abjuration reflects spells cast at you back at their caster. When a spell targets you, you can spend a reaction to attempt to reflect it. This uses the rules for counteracting the spell, but if the spell is successfully counteracted, the effect is turned back on the caster. Whether or not the counteract attempt is successful, spell turning then ends. Spell turning can't affect spells that aren't targeted (such as area spells). If spell turning reflects a spell back at a caster who is also under the effect of spell turning , their spell turning can attempt to reflect their own spell back at you again; if they do so, their counteract attempt automatically succeeds.","tradition":["Arcane"],"skill_mod":{},"summary":"Reflect spells back at their caster.","primary_source":"Core Rulebook","trait_group":["School","Rarity"],"level":7,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=297","component":["somatic","verbal"],"name":"Spell Turning","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"uncommon","slug":"spell-297"},{"primary_source_category":"Rulebooks","range":30,"source":["Core Rulebook"],"type":"Spell","speed":{},"weakness":{},"saving_throw":"Will","heighten_level":[6],"spell_type":"Spell","heighten_group":["6th rank"],"school":"abjuration","trait":["Abjuration","Curse","Force"],"id":"spell-298","text":"\nSpellwrack Two Actions Source Core Rulebook pg. 371 Traditions Arcane, Divine, Occult Cast somatic, verbal Range 30 feet Target 1 creature Saving Throw Will --- You cause any spells cast on the target to spill out their energy in harmful surges. The target must attempt a Will save. Critical Success The target is unaffected. Success Whenever the target becomes affected by a spell with a duration, the target takes 2d12 persistent force damage. Each time it takes persistent force damage from spellwrack , it reduces the remaining duration of spells affecting it by 1 round. Only a successful Arcana check against your spell DC can help the target recover from the persistent damage; the curse and the persistent damage end after 1 minute. Failure As success, but the curse and persistent damage do not end on their own. Critical Failure As failure, but the persistent force damage is 4d12.","tradition":["Arcane","Divine","Occult"],"skill_mod":{},"summary":"Curse a creature to be harmed when a spell is cast on it and lower the duration of its spells.","primary_source":"Core Rulebook","trait_group":["School","Affliction","Energy"],"level":6,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=298","target":"1 creature","component":["somatic","verbal"],"name":"Spellwrack","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"common","slug":"spell-298"},{"remaster_name":["Gecko Grip"],"primary_source_category":"Rulebooks","heighten":["5th"],"range":0,"source":["Core Rulebook"],"type":"Spell","speed":{},"duration":600,"weakness":{},"heighten_level":[2,5],"spell_type":"Spell","heighten_group":["2nd rank","Heightened 5th rank"],"school":"transmutation","trait":["Transmutation"],"id":"spell-299","text":"\nSpider Climb Two Actions Source Core Rulebook pg. 371 Traditions Arcane, Primal Deities Chinostes (Nightwarden), Chinostes (Redeemer) Cast somatic, verbal Range touch Target 1 creature Duration 10 minutes --- Tiny clinging hairs sprout across the creature's hands and feet, offering purchase on nearly any surface. The target gains a climb Speed equal to its Speed. --- Heightened (5th) The duration increases to 1 hour.","tradition":["Arcane","Primal"],"skill_mod":{},"summary":"Give a creature a climb Speed.","primary_source":"Core Rulebook","trait_group":["School"],"level":2,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=299","target":"1 creature","component":["somatic","verbal"],"name":"Spider Climb","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","deity":["Chinostes (Nightwarden)","Chinostes (Redeemer)"],"rarity":"common","slug":"spell-299"},{"primary_source_category":"Rulebooks","range":0,"source":["Core Rulebook"],"bloodline":["Aberrant"],"type":"Spell","speed":{},"weakness":{},"saving_throw":"Fortitude","heighten_level":[1],"spell_type":"Spell","heighten_group":["1st rank"],"school":"necromancy","trait":["Necromancy","Poison"],"id":"spell-300","text":"\nSpider Sting Two Actions Source Core Rulebook pg. 371 Traditions Arcane, Primal Bloodline Aberrant Deities Barbatos, Lamashtu, Teshallas, Vorasha Cast somatic, verbal Range touch Target 1 creature Saving Throw Fortitude --- You magically duplicate a spider's venomous sting. You deal 1d4 piercing damage to the touched creature and afflict it with spider venom. The target must attempt a Fortitude save. Critical Success The target is unaffected. Success The target takes 1d4 poison damage. Failure The target is afflicted with spider venom at stage 1. Critical Failure The target is afflicted with spider venom at stage 2. Spider Venom (poison); Level 1; Maximum Duration 4 rounds. Stage 1 1d4 poison damage and enfeebled 1 (1 round); Stage 2 1d4 poison damage and enfeebled 2 (1 round).","tradition":["Arcane","Primal"],"skill_mod":{},"summary":"Damage a creature and afflict it with spider venom.","primary_source":"Core Rulebook","trait_group":["School","Poison","Affliction"],"level":1,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=300","target":"1 creature","component":["somatic","verbal"],"name":"Spider Sting","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","deity":["Barbatos","Lamashtu","Teshallas","Vorasha"],"rarity":"common","slug":"spell-300"},{"primary_source_category":"Rulebooks","heighten":["+1"],"range":30,"source":["Core Rulebook"],"bloodline":["Psychopomp"],"type":"Spell","speed":{},"weakness":{},"saving_throw":"basic Fortitude","heighten_level":[6,7,8,9,10],"spell_type":"Spell","heighten_group":["6th rank","Heightened 7th rank","Heightened 8th rank","Heightened 9th rank","Heightened 10th rank"],"school":"necromancy","trait":["Force","Necromancy"],"id":"spell-301","text":"\nSpirit Blast Two Actions Source Core Rulebook pg. 371 Traditions Divine, Occult Bloodline Psychopomp Cast somatic, verbal Range 30 feet Target 1 creature Saving Throw basic Fortitude --- You concentrate ethereal energy and attack a creature's spirit, dealing 16d6 force damage. Because spirit blast affects the creature's spirit, it can damage a target projecting its consciousness (such as via project image ) or possessing another creature even if the target's body is elsewhere. The possessed creature isn't harmed by the blast. The blast doesn't harm creatures that have no spirit, such as constructs. --- Heightened (+1) The damage increases by 2d6.","tradition":["Divine","Occult"],"skill_mod":{},"summary":"Damage a creature's spiritual essence.","primary_source":"Core Rulebook","trait_group":["Energy","School"],"level":6,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=301","target":"1 creature","component":["somatic","verbal"],"name":"Spirit Blast","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"common","slug":"spell-301"},{"primary_source_category":"Rulebooks","heighten":["+1"],"range":30,"source":["Core Rulebook"],"type":"Spell","speed":{},"duration":600,"weakness":{},"heighten_level":[1,2,3,4,5,6,7,8,9,10],"spell_type":"Spell","heighten_group":["1st rank","Heightened 2nd rank","Heightened 3rd rank","Heightened 4th rank","Heightened 5th rank","Heightened 6th rank","Heightened 7th rank","Heightened 8th rank","Heightened 9th rank","Heightened 10th rank"],"school":"necromancy","trait":["Healing","Necromancy"],"id":"spell-302","text":"\nSpirit Link Two Actions Source Core Rulebook pg. 371 Traditions Divine, Occult Lesson Lesson of Life Cast somatic, verbal Range 30 feet Target 1 willing creature Duration 10 minutes --- You form a spiritual link with another creature, allowing you to take in its pain. When you Cast this Spell and at the start of each of your turns, if the target is below maximum Hit Points, it regains 2 Hit Points (or the difference between its current and maximum Hit Points, if that's lower). You lose as many Hit Points as the target regained. This is a spiritual transfer, so no effects apply that would increase the Hit Points the target regains or decrease the Hit Points you lose. This transfer also ignores any temporary Hit Points you or the target have. Since this effect doesn't involve positive or negative energy, spirit link works even if you or the target is undead. While the duration persists, you gain no benefit from regeneration or fast healing. You can Dismiss this spell, and if you're ever at 0 Hit Points, spirit link ends automatically. --- Heightened (+1) The number of Hit Points transferred each time increases by 2.","tradition":["Divine","Occult"],"skill_mod":{},"summary":" Continually transfer your health to someone else.","primary_source":"Core Rulebook","trait_group":["Mechanics","School"],"level":1,"lesson":["Lesson of Life"],"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=302","target":"1 willing creature","component":["somatic","verbal"],"name":"Spirit Link","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"common","slug":"spell-302"},{"primary_source_category":"Rulebooks","heighten":["+1"],"source":["Core Rulebook"],"bloodline":["Psychopomp"],"type":"Spell","speed":{},"weakness":{},"saving_throw":"basic Fortitude","heighten_level":[8,9,10],"spell_type":"Spell","heighten_group":["8th rank","Heightened 9th rank","Heightened 10th rank"],"school":"necromancy","trait":["Force","Necromancy"],"id":"spell-303","text":"\nSpirit Song Two Actions Source Core Rulebook pg. 372 Tradition Occult Bloodline Psychopomp Cast somatic, verbal Area 60-foot cone Saving Throw basic Fortitude --- Your eldritch song sends pulsing waves of ethereal energy to attack creatures' spirits in the area, dealing 18d6 force damage. Because spirit song affects creatures' spirits, it can damage a target projecting its consciousness (such as via project image ) or possessing another creature even if the target's body is elsewhere. The vibrating waves of spiritual song penetrate into, but not through, solid barriers, damaging incorporeal creatures hiding in solid objects in the area but not passing onward to damage creatures in other rooms. Possessed creatures aren't harmed by the song. The song doesn't harm creatures that have no spirit, such as constructs. --- Heightened (+1) The damage increases by 2d6.","tradition":["Occult"],"area":[60],"skill_mod":{},"summary":"Sing an eldritch song that damages any creature that has a spirit.","primary_source":"Core Rulebook","trait_group":["Energy","School"],"level":8,"source_category":["Rulebooks"],"area_type":["cone"],"resistance":{},"url":"/Spells.aspx?ID=303","component":["somatic","verbal"],"name":"Spirit Song","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"common","slug":"spell-303"},{"primary_source_category":"Rulebooks","range":120,"source":["Core Rulebook"],"bloodline":["Hag"],"type":"Spell","speed":{},"weakness":{},"saving_throw":"Will","heighten_level":[8],"spell_type":"Spell","heighten_group":["8th rank"],"school":"necromancy","trait":["Curse","Necromancy"],"id":"spell-304","text":"\nSpiritual Epidemic Two Actions Source Core Rulebook pg. 372 Traditions Divine, Occult Bloodline Hag Cast somatic, verbal Range 120 feet Target 1 creature Saving Throw Will Duration varies --- You curse the target, sapping its spirit and leaving a contagious trap in its essence. The target must attempt a Will save. Any creature that casts a divine or occult spell on the target while it's affected is targeted by spiritual epidemic and must also attempt a Will save. The curse continues to spread in this way. Critical Success The target is unaffected. Success The target is enfeebled 2 and stupefied 2 for 1 round. Failure The target is enfeebled 2 and stupefied 2 for 1 minute and enfeebled 1 and stupefied 1 permanently. Critical Failure The target is enfeebled 3 and stupefied 3 for 1 minute and enfeebled 2 and stupefied 2 permanently.","tradition":["Divine","Occult"],"skill_mod":{},"summary":"Weaken a target with a communicable curse.","primary_source":"Core Rulebook","trait_group":["Affliction","School"],"level":8,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=304","target":"1 creature","component":["somatic","verbal"],"name":"Spiritual Epidemic","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"common","slug":"spell-304"},{"primary_source_category":"Rulebooks","heighten":["+2"],"range":120,"source":["Core Rulebook"],"type":"Spell","speed":{},"duration":60,"weakness":{},"heighten_level":[5,7,9],"spell_type":"Spell","heighten_group":["5th rank","Heightened 7th rank","Heightened 9th rank"],"school":"abjuration","trait":["Abjuration","Force"],"id":"spell-305","text":"\nSpiritual Guardian Two Actions Source Core Rulebook pg. 373 Tradition Divine Cast somatic, verbal Requirements You have a deity. Range 120 feet Duration sustained up to 1 minute --- A Medium guardian made of magical force appears and attacks foes you designate within range. The spiritual guardian is translucent and appears to be holding your deity's favored weapon. When you Cast the Spell, the spiritual guardian appears in an unoccupied space next to a foe of your choice within range and makes a Strike against it. Each time you Sustain the Spell, you can move the spiritual guardian to an unoccupied space next to a target within range (if necessary) and make a Strike with it. The guardian uses and contributes to your multiple attack penalty. Alternatively, when you Sustain the Spell, you can have the guardian move adjacent to an ally and protect that ally. If you do, each time the ally would take damage, the guardian takes the first 10 damage instead of your ally. It continues to do so until you move the guardian to attack an enemy or defend a different ally, or until the guardian is destroyed (it has 50 Hit Points and can't recover Hit Points by any means). The guardian can't usually take damage except when protecting an ally, though disintegrate automatically destroys it if it hits the spiritual guardian's AC of 25. The guardian's Strikes are melee spell attacks. Regardless of the appearance of the guardian's weapon, the guardian deals force damage equal to 2d8 plus your spellcasting ability modifier, but you can deal damage of the type normally dealt by the weapon it holds instead of force damage. No other traits or statistics of the weapon apply, and even a ranged weapon attacks adjacent creatures only. Despite making a spell attack, the spiritual guardian's weapon is a weapon for the purposes of triggers, resistances, and so forth. The guardian takes up space and allies can use it when flanking, but it doesn't have any other attributes a creature would normally have aside from Hit Points, and creatures can move through its space without hindrance. The guardian can't make any attack other than its Strike, and feats or spells that affect weapons or enhance allies do not apply to the guardian. --- Heightened (+2) The guardian's damage increases by 1d8, and its Hit Points increase by 20.","tradition":["Divine"],"skill_mod":{},"summary":"Create a magical guardian to attack at your command and take damage for your allies.","primary_source":"Core Rulebook","trait_group":["School","Energy"],"level":5,"source_category":["Rulebooks"],"requirement":"You have a deity.","resistance":{},"url":"/Spells.aspx?ID=305","component":["somatic","verbal"],"name":"Spiritual Guardian","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"common","slug":"spell-305"},{"remaster_name":["Spiritual Armament"],"primary_source_category":"Rulebooks","heighten":["+2"],"range":120,"source":["Core Rulebook"],"bloodline":["Angelic"],"type":"Spell","speed":{},"duration":60,"weakness":{},"heighten_level":[2,4,6,8,10],"spell_type":"Spell","heighten_group":["2nd rank","Heightened 4th rank","Heightened 6th rank","Heightened 8th rank","Heightened 10th rank"],"school":"evocation","trait":["Evocation","Force"],"id":"spell-306","text":"\nSpiritual Weapon Two Actions Source Core Rulebook pg. 373 Traditions Divine, Occult Bloodline Angelic Cast somatic, verbal Range 120 feet Duration sustained up to 1 minute --- A weapon made of pure magical force materializes and attacks foes you designate within range. This weapon has a ghostly appearance and manifests as a club, a dagger, or your deity's favored weapon. When you cast the spell, the weapon appears next to a foe you choose within range and makes a Strike against it. Each time you Sustain the Spell, you can move the weapon to a new target within range (if needed) and Strike with it. The spiritual weapon uses and contributes to your multiple attack penalty. The weapon's Strikes are melee spell attacks. Regardless of its appearance, the weapon deals 2d8 force damage. You can deal damage of the type normally dealt by the weapon instead of force damage (or any of the available damage types for a versatile weapon). No other statistics or traits of the weapon apply, and even a ranged weapon attacks adjacent creatures only. Despite making a spell attack, the spiritual weapon is a weapon for purposes of triggers, resistances, and so forth. The weapon doesn't take up space, grant flanking, or have any other attributes a creature would. The weapon can't make any attack other than its Strike, and feats or spells that affect weapons do not apply to it. --- Heightened (+2) The weapon's damage increases by 1d8.","tradition":["Divine","Occult"],"skill_mod":{},"summary":"Materialize a deific weapon of force that appears and attacks repeatedly.","primary_source":"Core Rulebook","trait_group":["School","Energy"],"level":2,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=306","component":["somatic","verbal"],"name":"Spiritual Weapon","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"common","slug":"spell-306"},{"primary_source_category":"Rulebooks","range":30,"source":["Core Rulebook"],"type":"Spell","speed":{},"weakness":{},"heighten_level":[1],"spell_type":"Cantrip","heighten_group":["1st rank"],"school":"necromancy","trait":["Cantrip","Healing","Necromancy","Positive","Vitality"],"id":"spell-307","text":"\nStabilize Two Actions Source Core Rulebook pg. 373 Traditions Divine, Primal Mystery Life Cast somatic, verbal Range 30 feet Target 1 dying creature --- Positive energy shuts death's door. The target loses the dying condition, though it remains unconscious at 0 Hit Points.","tradition":["Divine","Primal"],"skill_mod":{},"summary":"Stabilize a dying creature.","primary_source":"Core Rulebook","trait_group":["Mechanics","School","Energy","Planar","Creature Type"],"level":1,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=307","target":"1 dying creature","component":["somatic","verbal"],"mystery":["Life"],"name":"Stabilize","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"common","slug":"spell-307"},{"primary_source_category":"Rulebooks","heighten":["4th"],"range":0,"source":["Core Rulebook"],"type":"Spell","speed":{},"weakness":{},"heighten_level":[2,4],"spell_type":"Spell","heighten_group":["2nd rank","Heightened 4th rank"],"school":"divination","trait":["Detection","Divination"],"id":"spell-308","text":"\nStatus Two Actions Source Core Rulebook pg. 373 Traditions Divine, Occult, Primal Cast somatic, verbal Range touch Target 1 willing living creature Duration until the next time you make your daily preparations. --- As long as you and the target are on the same plane of existence and both alive, you remain aware of its present state. You know the target's direction from you, distance from you, and any conditions affecting it. --- Heightened (4th) The spell's range increases to 30 feet, and you can target up to 10 creatures.","tradition":["Divine","Occult","Primal"],"skill_mod":{},"summary":"Keep track of a willing creature's location and well-being.","primary_source":"Core Rulebook","trait_group":["Mechanics","School"],"level":2,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=308","target":"1 willing living creature","component":["somatic","verbal"],"name":"Status","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"common","slug":"spell-308"},{"primary_source_category":"Rulebooks","range":120,"source":["Core Rulebook"],"type":"Spell","speed":{},"duration":60,"weakness":{},"saving_throw":"Fortitude","heighten_level":[3],"spell_type":"Spell","heighten_group":["3rd rank"],"school":"conjuration","trait":["Conjuration","Poison"],"id":"spell-309","text":"\nStinking Cloud Two Actions Source Core Rulebook pg. 373 Traditions Arcane, Primal Cast somatic, verbal Range 120 feet Area 20-foot burst Saving Throw Fortitude Duration 1 minute --- You create a cloud of putrid mist in the area. The cloud functions as obscuring mist except it sickens creatures that end their turns within the cloud. (The concealed condition is not a poison effect.) Critical Success The creature is unaffected. Success The creature is sickened 1. Failure The creature is sickened 1 and slowed 1 while in the cloud. Critical Failure The creature is sickened 2 and slowed 1 until it leaves the cloud.","tradition":["Arcane","Primal"],"area":[20],"skill_mod":{},"summary":"Form a cloud that sickens creatures.","primary_source":"Core Rulebook","trait_group":["School","Poison","Affliction"],"level":3,"source_category":["Rulebooks"],"area_type":["burst"],"resistance":{},"url":"/Spells.aspx?ID=309","component":["somatic","verbal"],"name":"Stinking Cloud","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"common","slug":"spell-309"},{"remaster_name":["Speak with Stones"],"primary_source_category":"Rulebooks","source":["Core Rulebook"],"type":"Spell","speed":{},"duration":600,"weakness":{},"heighten_level":[6],"spell_type":"Spell","heighten_group":["6th rank"],"school":"evocation","trait":["Earth","Evocation","Uncommon"],"id":"spell-310","text":"\nStone Tell Two Actions Source Core Rulebook pg. 374 Traditions Divine, Primal Cast somatic, verbal Duration 10 minutes --- You can ask questions of and receive answers from natural or worked stone. While stone is not intelligent, you speak with the natural spirits of the stone, which have a personality colored by the type of stone, as well as by the type of structure the stone is part of, for worked stone. A stone's perspective, perception, and knowledge give it a worldview different enough from a human's that it doesn't consider the same details important. Stones can mostly answer questions about creatures that touched them in the past and what is concealed beneath or behind them.","tradition":["Divine","Primal"],"element":["Earth"],"skill_mod":{},"summary":"Speak to spirits within natural stone.","primary_source":"Core Rulebook","trait_group":["Elemental","Planar","Monster","School","Rarity"],"level":6,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=310","component":["somatic","verbal"],"name":"Stone Tell","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"uncommon","slug":"spell-310"},{"primary_source_category":"Rulebooks","range":0,"source":["Core Rulebook"],"type":"Spell","speed":{},"weakness":{},"heighten_level":[6],"spell_type":"Spell","heighten_group":["6th rank"],"school":"transmutation","trait":["Earth","Transmutation"],"id":"spell-311","text":"\nStone to Flesh Two Actions Source Core Rulebook pg. 374 Traditions Divine, Primal Cast somatic, verbal Range touch Target petrified creature or human-size stone object --- Manipulating the fundamental particles of matter, you convert stone into flesh and blood. You restore a petrified creature to its normal state or transform a stone object into a mass of inert flesh (without stone's Hardness) in roughly the same shape.","tradition":["Divine","Primal"],"element":["Earth"],"skill_mod":{},"summary":"Turn a creature turned to stone back to flesh.","primary_source":"Core Rulebook","trait_group":["Elemental","Planar","Monster","School"],"level":6,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=311","target":"petrified creature or human-size stone object","component":["somatic","verbal"],"name":"Stone to Flesh","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"common","slug":"spell-311"},{"remaster_name":["Mountain Resilience"],"primary_source_category":"Rulebooks","heighten":["6th","8th","10th"],"range":0,"source":["Core Rulebook"],"type":"Spell","speed":{},"duration":1200,"weakness":{},"heighten_level":[4,6,8,10],"spell_type":"Spell","heighten_group":["4th rank","Heightened 6th rank","Heightened 8th rank","Heightened 10th rank"],"school":"abjuration","trait":["Abjuration","Earth"],"id":"spell-312","text":"\nStoneskin Two Actions Source Core Rulebook pg. 374 Traditions Arcane, Primal Deities Arqueros, Belech, Cihua Coatl, Dammerich, Imbrex, Irori, Kazutal, Keepers of the Hearth, Myr, Sairazul, Soralyon, Talons of the Godclaw, Trudd, Urazra, Vavaalrav, Xoveron Cast somatic, verbal Range touch Target 1 creature Duration 20 minutes --- The target's skin hardens like stone. It gains resistance 5 to physical damage, except adamantine. Each time the target is hit by a bludgeoning, piercing, or slashing attack, stoneskin's duration decreases by 1 minute. --- Heightened (6th) The resistance increases to 10. Heightened (8th) The resistance increases to 15. Heightened (10th) The resistance increases to 20.","tradition":["Arcane","Primal"],"element":["Earth"],"skill_mod":{},"summary":"Harden a creature's skin into durable stone.","primary_source":"Core Rulebook","trait_group":["School","Elemental","Planar","Monster"],"level":4,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=312","target":"1 creature","component":["somatic","verbal"],"name":"Stoneskin","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","deity":["Arqueros","Belech","Cihua Coatl","Dammerich","Imbrex","Irori","Kazutal","Keepers of the Hearth","Myr","Sairazul","Soralyon","Talons of the Godclaw","Trudd","Urazra","Vavaalrav","Xoveron"],"rarity":"common","slug":"spell-312"},{"remaster_name":["Wrathful Storm"],"primary_source_category":"Rulebooks","heighten":["10th"],"range":800,"source":["Core Rulebook"],"bloodline":["Elemental"],"type":"Spell","speed":{},"duration":60,"weakness":{},"heighten_level":[9,10],"spell_type":"Spell","heighten_group":["9th rank","Heightened 10th rank"],"school":"evocation","trait":["Air","Electricity","Evocation"],"id":"spell-313","text":"\nStorm of Vengeance Three Actions Source Core Rulebook pg. 374 Tradition Primal Spell Lists Elemental Bloodline Elemental Deities Bokrug, Nalinivati, Sky Keepers Cast material, somatic, verbal Range 800 feet Area 360-foot burst Duration sustained up to 1 minute --- A massive storm cloud forms in the air in a 360-foot burst. Beneath it, rain begins to fall, and gales impose a –4 circumstance penalty to physical ranged attacks and weapon ranged attacks, and the air in the area becomes greater difficult terrain for flying creatures. When you Cast this Spell and the first time each round you Sustain the Spell, you can choose one of the following storm effects. You can't choose the same effect twice in a row. Acid Rain Each creature in the storm takes 4d8 acid damage with no saving throw. Hail The storm deals 4d10 bludgeoning damage to creatures beneath it (basic Fortitude save). Lightning Up to 10 bolts of lightning strike down, targeting creatures of your choice in the storm. No more than one bolt can target any one creature. Each bolt deals 7d6 electricity damage (basic Reflex save). Rain and Wind Heavy rain and whipping wind reduce visibility and mobility, making the area under the storm cloud difficult terrain and making everything seen within or through the area concealed. Thunderclap Each creature in the storm must succeed at a Fortitude save or be deafened for 10 minutes. A creature that succeeds is temporarily immune to thunderclaps from storm of vengeance for 1 hour. --- Heightened (10th) The range increases to 2,200 feet, and the cloud is a 1,000-foot burst.","tradition":["Primal","Elemental"],"element":["Air"],"area":[360],"skill_mod":{},"summary":"Create a massive, dangerous storm.","primary_source":"Core Rulebook","trait_group":["Elemental","Planar","Monster","Energy","School"],"level":9,"source_category":["Rulebooks"],"area_type":["burst"],"resistance":{},"url":"/Spells.aspx?ID=313","component":["material","somatic","verbal"],"name":"Storm of Vengeance","actions_number":6,"category":"spell","pfs":"Standard","actions":"Three Actions","deity":["Bokrug","Nalinivati","Sky Keepers"],"rarity":"common","slug":"spell-313"},{"primary_source_category":"Rulebooks","heighten":["9th"],"range":30,"source":["Core Rulebook"],"type":"Spell","speed":{},"weakness":{},"saving_throw":"Will","heighten_level":[5,9],"spell_type":"Spell","heighten_group":["5th rank","Heightened 9th rank"],"school":"enchantment","trait":["Enchantment","Incapacitation","Linguistic","Mental"],"id":"spell-314","text":"\nSubconscious Suggestion Two Actions Source Core Rulebook pg. 374 Traditions Arcane, Occult Deities Cormion, Corosbel, Droskar, Erecura, Lissala, Mephistopheles, Nalinivati, Nyarlathotep (The Veiled Voice), The Tides of Chaos, Titivilus, Velgaas Lesson Lesson of Bargains Cast somatic, verbal Range 30 feet Target 1 creature Saving Throw Will Duration varies --- You implant a subconscious suggestion deep within the target's mind for them to follow when a trigger you specify occurs. You suggest a course of action to the target. Your directive must be phrased in such a way as to seem like a logical course of action to the target, and it can't be self-destructive or obviously against the target's self-interest. The target must attempt a Will save. Critical Success The target is unaffected and knows you tried to control it. Success The target is unaffected and thinks you were talking to them normally, not casting a spell on them. Failure The suggestion remains in the target's subconscious until the next time you prepare. If the trigger occurs before then, the target immediately follows your suggestion. The effect has a duration of 1 minute, or until the target has completed a finite suggestion or the suggestion becomes self-destructive or has other obvious negative effects. Critical Failure As failure, but the duration is 1 hour. --- Heightened (9th) You can target up to 10 creatures.","tradition":["Arcane","Occult"],"skill_mod":{},"summary":"Plant a mental suggestion that must be followed when a trigger occurs.","primary_source":"Core Rulebook","trait_group":["School","Mechanics"],"level":5,"lesson":["Lesson of Bargains"],"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=314","target":"1 creature","component":["somatic","verbal"],"name":"Subconscious Suggestion","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","deity":["Cormion","Corosbel","Droskar","Erecura","Lissala","Mephistopheles","Nalinivati","Nyarlathotep (The Veiled Voice)","The Tides of Chaos","Titivilus","Velgaas"],"rarity":"common","slug":"spell-314"},{"primary_source_category":"Rulebooks","heighten":["8th"],"range":30,"source":["Core Rulebook"],"bloodline":["Diabolic","Fey","Harrow"],"type":"Spell","speed":{},"weakness":{},"saving_throw":"Will","heighten_level":[4,8],"spell_type":"Spell","heighten_group":["4th rank","Heightened 8th rank"],"school":"enchantment","trait":["Enchantment","Incapacitation","Linguistic","Mental"],"id":"spell-315","text":"\nSuggestion Two Actions Source Core Rulebook pg. 374 Traditions Arcane, Occult Bloodlines Diabolic, Fey, Harrow Deities Ardad Lili, Asmodeus, Dispater, Kols, Nyarlathotep (The Crawling Chaos), Nyarlathotep (The Faceless Sphinx), Olheon, Sifkesh, The Green Mother, Ulon Cast somatic, verbal Range 30 feet Target 1 creature Saving Throw Will Duration varies --- Your honeyed words are difficult for creatures to resist. You suggest a course of action to the target, which must be phrased in such a way as to seem like a logical course of action to the target and can't be self-destructive or obviously against the target's self-interest. The target must attempt a Will save. Critical Success The target is unaffected and knows you tried to control it. Success The target is unaffected and thinks you were talking to them normally, not casting a spell on them. Failure The target immediately follows your suggestion. The spell has a duration of 1 minute, or until the target has completed a finite suggestion or the suggestion becomes self-destructive or has other obvious negative effects. Critical Failure As failure, but the base duration is 1 hour. --- Heightened (8th) You can target up to 10 creatures.","tradition":["Arcane","Occult"],"skill_mod":{},"summary":"Suggest a course of action a creature must follow.","primary_source":"Core Rulebook","trait_group":["School","Mechanics"],"level":4,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=315","target":"1 creature","component":["somatic","verbal"],"name":"Suggestion","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","deity":["Ardad Lili","Asmodeus","Dispater","Kols","Nyarlathotep (The Crawling Chaos)","Nyarlathotep (The Faceless Sphinx)","Olheon","Sifkesh","The Green Mother","Ulon"],"rarity":"common","slug":"spell-315"},{"primary_source_category":"Rulebooks","heighten":["2nd","3rd","4th","5th","6th","7th","8th","9th","10th"],"range":30,"source":["Core Rulebook"],"type":"Spell","speed":{},"duration":60,"weakness":{},"heighten_level":[1,2,3,4,5,6,7,8,9,10],"spell_type":"Spell","heighten_group":["1st rank","Heightened 2nd rank","Heightened 3rd rank","Heightened 4th rank","Heightened 5th rank","Heightened 6th rank","Heightened 7th rank","Heightened 8th rank","Heightened 9th rank","Heightened 10th rank"],"school":"conjuration","trait":["Conjuration"],"id":"spell-316","text":"\nSummon Animal Three Actions Source Core Rulebook pg. 375 Traditions Arcane, Primal Deities Anogetz, Atrogine, Baphomet, Chamidu, Etaris, Green Faith, Lao Shu Po, Rowdrosh, Sicva Cast material, somatic, verbal Range 30 feet Duration sustained up to 1 minute --- You conjure an animal to fight for you. You summon a common creature that has the animal trait and whose level is –1, such as those below. Heightening the spell increases the maximum level of creature you can summon. --- Heightened (2nd) Level 1. Heightened (3rd) Level 2. Heightened (4th) Level 3. Heightened (5th) Level 5. Heightened (6th) Level 7. Heightened (7th) Level 9. Heightened (8th) Level 11. Heightened (9th) Level 13. Heightened (10th) Level 15. The Summon Trait Spells with the summon trait can conjure creatures, typically ones with a particular trait. Such creatures can be found in Monster Core and similar books. Unless noted otherwise, the creature must be common, it gains the summoned trait (page 301), and it must appear in an unoccupied space in range large enough to contain it. The highest level of creature the spell can summon depends on the rank of the spell, as listed below. The spell can still summon a creature of a lower level if you so choose. These rules apply only to spells that have the summon trait; other spells that call or conjure items or beings but that don’t have the trait, like summon instrument, work as explained in the spell. ## Summon Levels Spell Rank Maximum Creature Level 1st -1 2nd 1 3rd 2 4th 3 5th 5 6th 7 7th 9 8th 11 9th 13 9th 15 ","tradition":["Arcane","Primal"],"skill_mod":{},"summary":"Conjure an animal to fight on your behalf.","primary_source":"Core Rulebook","trait_group":["School"],"level":1,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=316","component":["material","somatic","verbal"],"name":"Summon Animal","actions_number":6,"category":"spell","pfs":"Standard","actions":"Three Actions","deity":["Anogetz","Atrogine","Baphomet","Chamidu","Etaris","Green Faith","Lao Shu Po","Rowdrosh","Sicva"],"rarity":"common","slug":"spell-316"},{"primary_source_category":"Rulebooks","heighten":["6th","7th","8th","9th","10th"],"range":30,"source":["Core Rulebook"],"type":"Spell","speed":{},"duration":60,"weakness":{},"heighten_level":[5,6,7,8,9,10],"spell_type":"Spell","heighten_group":["5th rank","Heightened 6th rank","Heightened 7th rank","Heightened 8th rank","Heightened 9th rank","Heightened 10th rank"],"school":"conjuration","trait":["Conjuration"],"id":"spell-317","text":"\nSummon Celestial Three Actions Source Core Rulebook pg. 375 Tradition Divine Cast material, somatic, verbal Range 30 feet Duration sustained up to 1 minute --- You conjure a celestial to fight on your behalf. This works like summon animal , except you summon a common creature that has the celestial trait and whose level is 5 or lower, such as those below. You can't summon a creature unless its alignment is one of your deity's preferred alignments (or, if you don't have a deity, is within one step of your alignment). At the GM's discretion, some deities might restrict specific types of celestials, even if their alignments match. --- Heightened (6th) Level 7. Heightened (7th) Level 9. Heightened (8th) Level 11. Heightened (9th) Level 13. Heightened (10th) Level 15. ","tradition":["Divine"],"skill_mod":{},"summary":"Conjure a celestial to fight on your behalf.","primary_source":"Core Rulebook","trait_group":["School"],"level":5,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=317","component":["material","somatic","verbal"],"name":"Summon Celestial","actions_number":6,"category":"spell","pfs":"Standard","actions":"Three Actions","rarity":"common","slug":"spell-317"},{"primary_source_category":"Rulebooks","heighten":["2nd","3rd","4th","5th","6th","7th","8th","9th","10th"],"range":30,"source":["Core Rulebook"],"type":"Spell","speed":{},"duration":60,"weakness":{},"heighten_level":[1,2,3,4,5,6,7,8,9,10],"spell_type":"Spell","heighten_group":["1st rank","Heightened 2nd rank","Heightened 3rd rank","Heightened 4th rank","Heightened 5th rank","Heightened 6th rank","Heightened 7th rank","Heightened 8th rank","Heightened 9th rank","Heightened 10th rank"],"school":"conjuration","trait":["Conjuration"],"id":"spell-318","text":"\nSummon Construct Three Actions Source Core Rulebook pg. 375 Tradition Arcane Deities Haagenti, Minderhal, Soralyon Cast material, somatic, verbal Range 30 feet Duration sustained up to 1 minute --- You conjure a construct to fight for you. This works like summon animal , except you summon a common creature that has the construct trait and whose level is –1, such as those below. --- Heightened (2nd) Level 1. Heightened (3rd) Level 2. Heightened (4th) Level 3. Heightened (5th) Level 5. Heightened (6th) Level 7. Heightened (7th) Level 9. Heightened (8th) Level 11. Heightened (9th) Level 13. Heightened (10th) Level 15. ","tradition":["Arcane"],"skill_mod":{},"summary":"Conjure a construct to fight on your behalf.","primary_source":"Core Rulebook","trait_group":["School"],"level":1,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=318","component":["material","somatic","verbal"],"name":"Summon Construct","actions_number":6,"category":"spell","pfs":"Standard","actions":"Three Actions","deity":["Haagenti","Minderhal","Soralyon"],"rarity":"common","slug":"spell-318"},{"primary_source_category":"Rulebooks","heighten":["6th","7th","8th","9th","10th"],"range":30,"source":["Core Rulebook"],"type":"Spell","speed":{},"duration":60,"weakness":{},"heighten_level":[5,6,7,8,9,10],"spell_type":"Spell","heighten_group":["5th rank","Heightened 6th rank","Heightened 7th rank","Heightened 8th rank","Heightened 9th rank","Heightened 10th rank"],"school":"conjuration","trait":["Conjuration"],"id":"spell-319","text":"\nSummon Dragon Three Actions Source Core Rulebook pg. 375 Tradition Arcane Deities Apsu, Brixori, Dahak, Essence Dancers, Sarshallatu Cast material, somatic, verbal Range 30 feet Duration sustained up to 1 minute --- You conjure a dragon to fight for you. This works like summon animal , except you summon a common creature that has the dragon trait and whose level is 5 or lower, such as those below. --- Heightened (6th) Level 7. Heightened (7th) Level 9. Heightened (8th) Level 11. Heightened (9th) Level 13. Heightened (10th) Level 15. ","tradition":["Arcane"],"skill_mod":{},"summary":"Conjure a dragon to fight on your behalf.","primary_source":"Core Rulebook","trait_group":["School"],"level":5,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=319","component":["material","somatic","verbal"],"name":"Summon Dragon","actions_number":6,"category":"spell","pfs":"Standard","actions":"Three Actions","deity":["Apsu","Brixori","Dahak","Essence Dancers","Sarshallatu"],"rarity":"common","slug":"spell-319"},{"primary_source_category":"Rulebooks","heighten":["3rd","4th","5th","6th","7th","8th","9th","10th"],"range":30,"source":["Core Rulebook"],"type":"Spell","speed":{},"duration":60,"weakness":{},"heighten_level":[2,3,4,5,6,7,8,9,10],"spell_type":"Spell","heighten_group":["2nd rank","Heightened 3rd rank","Heightened 4th rank","Heightened 5th rank","Heightened 6th rank","Heightened 7th rank","Heightened 8th rank","Heightened 9th rank","Heightened 10th rank"],"school":"conjuration","trait":["Conjuration"],"id":"spell-320","text":"\nSummon Elemental Three Actions Source Core Rulebook pg. 375 Traditions Arcane, Primal Spell Lists Elemental Deities Ayrzul, Hshurha, Kelizandri, Laudinmio, Rivethun, Shumunue, Ymeri Cast material, somatic, verbal Range 30 feet Duration sustained up to 1 minute --- You conjure an elemental to fight for you. This works like summon animal , except you summon a common creature that has the elemental trait and whose level is 1 or lower, such as those below. --- Heightened (3rd) Level 2. Heightened (4th) Level 3. Heightened (5th) Level 5. Heightened (6th) Level 7. Heightened (7th) Level 9. Heightened (8th) Level 11. Heightened (9th) Level 13. Heightened (10th) Level 15. <%SUMMON#57%1%> ","tradition":["Arcane","Primal","Elemental"],"element":["Universal"],"skill_mod":{},"summary":"Conjure an elemental to fight on your behalf.","primary_source":"Core Rulebook","trait_group":["School"],"level":2,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=320","component":["material","somatic","verbal"],"name":"Summon Elemental","actions_number":6,"category":"spell","pfs":"Standard","actions":"Three Actions","deity":["Ayrzul","Hshurha","Kelizandri","Laudinmio","Rivethun","Shumunue","Ymeri"],"rarity":"common","slug":"spell-320"},{"primary_source_category":"Rulebooks","heighten":["6th","7th","8th","9th","10th"],"range":30,"source":["Core Rulebook"],"type":"Spell","speed":{},"duration":60,"weakness":{},"heighten_level":[5,6,7,8,9,10],"spell_type":"Spell","heighten_group":["5th rank","Heightened 6th rank","Heightened 7th rank","Heightened 8th rank","Heightened 9th rank","Heightened 10th rank"],"school":"conjuration","trait":["Conjuration"],"id":"spell-321","text":"\nSummon Entity Three Actions Source Core Rulebook pg. 375 Tradition Occult Deities Nyarlathotep (Haunter in the Dark), Nyarlathotep (The Crawling Chaos) Cast material, somatic, verbal Range 30 feet Duration sustained up to 1 minute --- You conjure an aberration to fight for you. This works like summon animal , except you summon a common creature that has the aberration trait and whose level is 5 or lower, such as those below. --- Heightened (6th) Level 7. Heightened (7th) Level 9. Heightened (8th) Level 11. Heightened (9th) Level 13. Heightened (10th) Level 15. ","tradition":["Occult"],"skill_mod":{},"summary":"Conjure an aberration to fight on your behalf.","primary_source":"Core Rulebook","trait_group":["School"],"level":5,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=321","component":["material","somatic","verbal"],"name":"Summon Entity","actions_number":6,"category":"spell","pfs":"Standard","actions":"Three Actions","deity":["Nyarlathotep (Haunter in the Dark)","Nyarlathotep (The Crawling Chaos)"],"rarity":"common","slug":"spell-321"},{"primary_source_category":"Rulebooks","heighten":["2nd","3rd","4th","5th","6th","7th","8th","9th","10th"],"range":30,"source":["Core Rulebook"],"type":"Spell","speed":{},"duration":60,"weakness":{},"heighten_level":[1,2,3,4,5,6,7,8,9,10],"spell_type":"Spell","heighten_group":["1st rank","Heightened 2nd rank","Heightened 3rd rank","Heightened 4th rank","Heightened 5th rank","Heightened 6th rank","Heightened 7th rank","Heightened 8th rank","Heightened 9th rank","Heightened 10th rank"],"school":"conjuration","trait":["Conjuration"],"id":"spell-322","text":"\nSummon Fey Three Actions Source Core Rulebook pg. 375 Traditions Occult, Primal Deity Gendowyn Cast material, somatic, verbal Range 30 feet Duration sustained up to 1 minute --- You conjure a fey to fight for you. This works like summon animal , except you summon a common creature that has the fey trait and whose level is –1, such as those below. --- Heightened (2nd) Level 1. Heightened (3rd) Level 2. Heightened (4th) Level 3. Heightened (5th) Level 5. Heightened (6th) Level 7. Heightened (7th) Level 9. Heightened (8th) Level 11. Heightened (9th) Level 13. Heightened (10th) Level 15. ","tradition":["Occult","Primal"],"skill_mod":{},"summary":" Conjure a fey to fight on your behalf.","primary_source":"Core Rulebook","trait_group":["School"],"level":1,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=322","component":["material","somatic","verbal"],"name":"Summon Fey","actions_number":6,"category":"spell","pfs":"Standard","actions":"Three Actions","deity":["Gendowyn"],"rarity":"common","slug":"spell-322"},{"primary_source_category":"Rulebooks","heighten":["6th","7th","8th","9th","10th"],"range":30,"source":["Core Rulebook"],"type":"Spell","speed":{},"duration":60,"weakness":{},"heighten_level":[5,6,7,8,9,10],"spell_type":"Spell","heighten_group":["5th rank","Heightened 6th rank","Heightened 7th rank","Heightened 8th rank","Heightened 9th rank","Heightened 10th rank"],"school":"conjuration","trait":["Conjuration"],"id":"spell-323","text":"\nSummon Fiend Three Actions Source Core Rulebook pg. 375 Tradition Divine Cast material, somatic, verbal Range 30 feet Duration sustained up to 1 minute --- You conjure a fiend to fight on your behalf. This works like summon animal , except you summon a common creature that has the fiend trait and whose level is 5 or lower, such as those below. You can't summon a creature unless its alignment is one of your deity's preferred alignments (or, if you don't have a deity, is within one step of your alignment). At the GM's discretion, some deities might restrict specific types of fiends, even if their alignments match. --- Heightened (6th) Level 7. Heightened (7th) Level 9. Heightened (8th) Level 11. Heightened (9th) Level 13. Heightened (10th) Level 15. ","tradition":["Divine"],"skill_mod":{},"summary":"Conjure a fiend to fight on your behalf.","primary_source":"Core Rulebook","trait_group":["School"],"level":5,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=323","component":["material","somatic","verbal"],"name":"Summon Fiend","actions_number":6,"category":"spell","pfs":"Standard","actions":"Three Actions","rarity":"common","slug":"spell-323"},{"primary_source_category":"Rulebooks","heighten":["6th","7th","8th","9th","10th"],"range":30,"source":["Core Rulebook"],"type":"Spell","speed":{},"duration":60,"weakness":{},"heighten_level":[5,6,7,8,9,10],"spell_type":"Spell","heighten_group":["5th rank","Heightened 6th rank","Heightened 7th rank","Heightened 8th rank","Heightened 9th rank","Heightened 10th rank"],"school":"conjuration","trait":["Conjuration"],"id":"spell-324","text":"\nSummon Giant Three Actions Source Core Rulebook pg. 376 Tradition Primal Spell Lists Elemental Cast material, somatic, verbal Range 30 feet Duration sustained up to 1 minute --- You conjure a giant to fight for you. This works like summon animal , except you summon a common creature that has the giant trait and whose level is 5 or lower, such as those below. --- Heightened (6th) Level 7. Heightened (7th) Level 9. Heightened (8th) Level 11. Heightened (9th) Level 13. Heightened (10th) Level 15. ","tradition":["Primal","Elemental"],"element":["Universal"],"skill_mod":{},"summary":"Conjure a giant to fight on your behalf.","primary_source":"Core Rulebook","trait_group":["School"],"level":5,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=324","component":["material","somatic","verbal"],"name":"Summon Giant","actions_number":6,"category":"spell","pfs":"Standard","actions":"Three Actions","rarity":"common","slug":"spell-324"},{"primary_source_category":"Rulebooks","heighten":["2nd","3rd","4th","5th","6th","7th","8th","9th","10th"],"range":30,"source":["Core Rulebook"],"type":"Spell","speed":{},"duration":60,"weakness":{},"heighten_level":[1,2,3,4,5,6,7,8,9,10],"spell_type":"Spell","heighten_group":["1st rank","Heightened 2nd rank","Heightened 3rd rank","Heightened 4th rank","Heightened 5th rank","Heightened 6th rank","Heightened 7th rank","Heightened 8th rank","Heightened 9th rank","Heightened 10th rank"],"school":"conjuration","trait":["Conjuration"],"id":"spell-325","text":"\nSummon Plant or Fungus Three Actions Source Core Rulebook pg. 376 PFS Note The level 1 version of summon plant or fungus can be used to summon a leaf leshy that has the weak adjustment. This is an exception to the rule that summon spells do not normally allow you to adjust the level of the summoned monsters by applying adjustments or templates to them Tradition Primal Deities Aminara, Arundhat, Cyth-V’sug, Furcas, Granduncle Taproot, Green Man, Halcamora, Telvrys, Vermilion Mother, Xhamen-Dor Cast material, somatic, verbal Range 30 feet Duration sustained up to 1 minute --- You conjure a plant or fungus to fight for you. This works like summon animal , except you summon a common creature that has the plant or fungus trait and whose level is –1, such as those below. --- Heightened (2nd) Level 1. Heightened (3rd) Level 2. Heightened (4th) Level 3. Heightened (5th) Level 5. Heightened (6th) Level 7. Heightened (7th) Level 9. Heightened (8th) Level 11. Heightened (9th) Level 13. Heightened (10th) Level 15. ","tradition":["Primal"],"skill_mod":{},"summary":"Conjure a plant or fungus to fight on your behalf.","primary_source":"Core Rulebook","trait_group":["School"],"level":1,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=325","component":["material","somatic","verbal"],"name":"Summon Plant or Fungus","actions_number":6,"category":"spell","pfs":"Standard","actions":"Three Actions","deity":["Aminara","Arundhat","Cyth-V’sug","Furcas","Granduncle Taproot","Green Man","Halcamora","Telvrys","Vermilion Mother","Xhamen-Dor"],"rarity":"common","slug":"spell-325"},{"primary_source_category":"Rulebooks","heighten":["+1"],"range":500,"source":["Core Rulebook"],"type":"Spell","speed":{},"weakness":{},"saving_throw":"Reflex","heighten_level":[7,8,9,10],"spell_type":"Spell","heighten_group":["7th rank","Heightened 8th rank","Heightened 9th rank","Heightened 10th rank"],"school":"evocation","trait":["Evocation","Fire","Light","Positive","Vitality"],"id":"spell-326","text":"\nSunburst Two Actions Source Core Rulebook pg. 376 Traditions Divine, Primal Cast somatic, verbal Range 500 feet Area 60-foot burst Saving Throw Reflex --- A powerful globe of searing sunlight explodes in the area, dealing 8d10 fire damage to all creatures in the area, plus 8d10 additional positive damage to undead creatures. Each creature in the area must attempt a Reflex save. Critical Success The creature is unaffected. Success The creature takes half damage. Failure The creature takes full damage. Critical Failure The creature takes full damage and becomes blinded permanently. If the globe overlaps with an area of magical darkness, sunburst attempts to counteract the darkness effect. --- Heightened (+1) The fire damage increases by 1d10, and the positive damage against undead increases by 1d10.","tradition":["Divine","Primal"],"element":["Fire"],"area":[60],"skill_mod":{},"summary":"A globe of sunlight deals fire damage, hurts undead, and overcomes darkness.","primary_source":"Core Rulebook","trait_group":["School","Energy","Elemental","Planar","Monster","Mechanics","Creature Type"],"level":7,"source_category":["Rulebooks"],"area_type":["burst"],"resistance":{},"url":"/Spells.aspx?ID=326","component":["somatic","verbal"],"name":"Sunburst","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"common","slug":"spell-326"},{"primary_source_category":"Rulebooks","source":["Core Rulebook"],"type":"Spell","speed":{},"duration":6,"weakness":{},"saving_throw":"Will","heighten_level":[5],"spell_type":"Spell","heighten_group":["5th rank"],"school":"enchantment","trait":["Enchantment","Incapacitation","Mental"],"id":"spell-327","text":"\nSynaptic Pulse Two Actions Source Core Rulebook pg. 376 Tradition Occult Deities Azathoth, Doloras, Esoteric Order Of The Palatine Eye, Nameless, Ssila’meshnik, Vildeis Cast somatic, verbal Area 30-foot emanation Saving Throw Will Duration 1 round --- You emit a pulsating mental blast that penetrates the minds of all enemies in the area. Each enemy in the area must attempt a Will save. Critical Success The creature is unaffected. Success The creature is stunned 1. Failure The creature is stunned 2. Critical Failure The creature is stunned for 1 round.","tradition":["Occult"],"area":[30],"skill_mod":{},"summary":"Slow creatures with a mental blast.","primary_source":"Core Rulebook","trait_group":["School","Mechanics"],"level":5,"source_category":["Rulebooks"],"area_type":["emanation"],"resistance":{},"url":"/Spells.aspx?ID=327","component":["somatic","verbal"],"name":"Synaptic Pulse","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","deity":["Azathoth","Doloras","Esoteric Order Of The Palatine Eye","Nameless","Ssila’meshnik","Vildeis"],"rarity":"common","slug":"spell-327"},{"primary_source_category":"Rulebooks","heighten":["9th"],"range":30,"source":["Core Rulebook"],"type":"Spell","speed":{},"duration":60,"weakness":{},"saving_throw":"Will","heighten_level":[5,9],"spell_type":"Spell","heighten_group":["5th rank","Heightened 9th rank"],"school":"divination","trait":["Divination","Mental"],"id":"spell-328","text":"\nSynesthesia Two Actions Source Core Rulebook pg. 376 Tradition Occult Deity Narriseminek Cast somatic, verbal Range 30 feet Target 1 creature Saving Throw Will Duration 1 minute --- The target's senses are suddenly rewired in unexpected ways, causing them to process noises as bursts of color, smells as sounds, and so on. This has three effects, and the target must attempt a Will save. Due to the distraction, the target must succeed at a DC 5 flat check each time it uses a concentrate action, or the action fails and is wasted. The target's difficulty processing visual input makes all creatures and objects concealed from it. The creature has trouble moving, making it clumsy 3 and giving it a –10-foot status penalty to its Speeds. Critical Success The target is unaffected. Success The target is affected for 1 round. Failure The target is affected for 1 minute. Critical Failure As failure, and the target is stunned 2 as it attempts to process the sensory shifts. --- Heightened (9th) You can target up to five creatures.","tradition":["Occult"],"skill_mod":{},"summary":"Rewire a creature's senses.","primary_source":"Core Rulebook","trait_group":["School","Mechanics"],"level":5,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=328","target":"1 creature","component":["somatic","verbal"],"name":"Synesthesia","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","deity":["Narriseminek"],"rarity":"common","slug":"spell-328"},{"primary_source_category":"Rulebooks","range":0,"source":["Core Rulebook"],"bloodline":["Undead"],"type":"Spell","speed":{},"duration":600,"weakness":{},"saving_throw":"Will","heighten_level":[4],"spell_type":"Spell","heighten_group":["4th rank"],"school":"necromancy","trait":["Necromancy","Uncommon"],"id":"spell-329","text":"\nTalking Corpse Source Core Rulebook pg. 376 Traditions Divine, Occult Bloodline Undead Cast 10 minutes (material, somatic, verbal) Range touch Target 1 corpse Saving Throw Will Duration 10 minutes --- You grant the target corpse a semblance of life, which it uses to speak the answers to three questions posed to it. This spell calls on the physical body's latent memories rather than summoning back the deceased's spirit, so the corpse must be mostly intact for the spell to function. The more damage the corpse has taken, the more inaccurate or patchwork its answers are, and it must have a throat and mouth to speak at all. If anyone has previously cast this spell on the corpse in the last week, the spell automatically fails. The corpse can attempt a Will save to resist answering the questions using the statistics of the original creature at its time of death, with the following effects. Critical Success The target can lie or refuse to answer your questions, and the target's spirit haunts you for 24 hours, bothering you and causing you to be unable to gain any rest for that time. Success The target can provide false information or refuse to answer your questions. Failure The target must answer truthfully, but its answers can be brief, cryptic, and repetitive. It can still mislead you or attempt to stall so that the spell's duration runs out before you can ask all your questions. Critical Failure As failure, but the target's answers are more direct and less repetitive, though still cryptic. It takes a –2 status penalty to Deception checks to deceive or mislead you.","tradition":["Divine","Occult"],"skill_mod":{},"summary":" Have a corpse answer three questions.","primary_source":"Core Rulebook","trait_group":["School","Rarity"],"level":4,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=329","target":"1 corpse","component":["material","somatic","verbal"],"name":"Talking Corpse","actions_number":600,"category":"spell","pfs":"Standard","actions":"10 minutes","rarity":"uncommon","slug":"spell-329"},{"remaster_name":["Tangle Vine"],"primary_source_category":"Rulebooks","heighten":["2nd","4th"],"range":30,"source":["Core Rulebook"],"bloodline":["Nymph"],"type":"Spell","speed":{},"weakness":{},"heighten_level":[1,2,4],"spell_type":"Cantrip","heighten_group":["1st rank","Heightened 2nd rank","Heightened 4th rank"],"school":"conjuration","trait":["Attack","Cantrip","Conjuration","Plant"],"id":"spell-330","text":"\nTanglefoot Two Actions Source Core Rulebook pg. 377 Traditions Arcane, Primal Bloodline Nymph Cast somatic, verbal Range 30 feet Target 1 creature --- A vine covered in sticky sap appears from thin air, flicking from your hand and lashing itself to the target. Attempt a spell attack against the target. Critical Success The target gains the immobilized condition and takes a –10-foot circumstance penalty to its Speeds for 1 round. It can attempt to Escape against your spell DC to remove the penalty and the immobilized condition. Success The target takes a –10-foot circumstance penalty to its Speeds for 1 round. It can attempt to Escape against your spell DC to remove the penalty. Failure The target is unaffected. --- Heightened (2nd) The effects last for 2 rounds. Heightened (4th) The effects last for 1 minute.","tradition":["Arcane","Primal"],"skill_mod":{},"summary":"Conjure a vine to entangle a creature.","primary_source":"Core Rulebook","trait_group":["Mechanics","School","Creature Type"],"level":1,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=330","target":"1 creature","component":["somatic","verbal"],"name":"Tanglefoot","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"common","slug":"spell-330"},{"primary_source_category":"Rulebooks","range":500,"source":["Core Rulebook"],"type":"Spell","speed":{},"duration":600,"weakness":{},"heighten_level":[6],"spell_type":"Spell","heighten_group":["6th rank"],"school":"conjuration","trait":["Conjuration","Plant"],"id":"spell-331","text":"\nTangling Creepers Three Actions Source Core Rulebook pg. 377 Tradition Primal Deities Green Man, Immaculate Growth, Kagia, Osiris, Telvrys, Treerazer, Yuelral, Zibik Cast material, somatic, verbal Range 500 feet Area 40-foot burst Duration 10 minutes --- Dense, twitching creepers sprout from every surface and fill any bodies of water in the area. Any creature moving on the land, or Climbing or Swimming within the creepers, takes a –10-foot circumstance penalty to its Speeds while in the area. Once per round, you can make a vine lash out from any square within the expanse of creepers by using a single action, which has the concentrate trait. This vine has a 15-foot reach. Make a melee spell attack roll against the target; on a success, the vine pulls the target into the creepers and makes it immobilized for 1 round or until the creature Escapes (against your spell DC), whichever comes first.","tradition":["Primal"],"area":[40],"skill_mod":{},"summary":"Entangle creatures in a burst and concentrate to lash out with immobilizing vines.","primary_source":"Core Rulebook","trait_group":["School","Creature Type"],"level":6,"source_category":["Rulebooks"],"area_type":["burst"],"resistance":{},"url":"/Spells.aspx?ID=331","component":["material","somatic","verbal"],"name":"Tangling Creepers","actions_number":6,"category":"spell","pfs":"Standard","actions":"Three Actions","deity":["Green Man","Immaculate Growth","Kagia","Osiris","Telvrys","Treerazer","Yuelral","Zibik"],"rarity":"common","slug":"spell-331"},{"primary_source_category":"Rulebooks","range":120,"source":["Core Rulebook"],"type":"Spell","speed":{},"duration":60,"weakness":{},"heighten_level":[5],"spell_type":"Spell","heighten_group":["5th rank"],"school":"evocation","trait":["Evocation"],"id":"spell-332","text":"\nTelekinetic Haul Two Actions Source Core Rulebook pg. 377 Traditions Arcane, Occult Deities Good Neighbors, Nethys, Zipacna Cast somatic, verbal Range 120 feet Target 1 unattended object of up to 80 Bulk with no dimension longer than 20 feet Duration sustained up to 1 minute --- You move the target up to 20 feet, potentially suspending it in midair. When you Sustain the Spell, you can do so again, or you can choose a different eligible target to move.","tradition":["Arcane","Occult"],"skill_mod":{},"summary":"Move a large object.","primary_source":"Core Rulebook","trait_group":["School"],"level":5,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=332","target":"1 unattended object of up to 80 Bulk with no dimension longer than 20 feet\r\n","component":["somatic","verbal"],"name":"Telekinetic Haul","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","deity":["Good Neighbors","Nethys","Zipacna"],"rarity":"common","slug":"spell-332"},{"primary_source_category":"Rulebooks","range":60,"source":["Core Rulebook"],"type":"Spell","speed":{},"weakness":{},"heighten_level":[2],"spell_type":"Spell","heighten_group":["2nd rank"],"school":"evocation","trait":["Attack","Evocation","Force"],"id":"spell-333","text":"\nTelekinetic Maneuver Two Actions Source Core Rulebook pg. 377 Traditions Arcane, Occult Deity Yluma Cast somatic, verbal Range 60 feet Target 1 creature --- With a rush of telekinetic power, you move a foe or something they carry. You can attempt to Disarm, Shove, or Trip the target using a spell attack roll instead of an Athletics check.","tradition":["Arcane","Occult"],"skill_mod":{},"summary":"Disarm, Shove, or Trip a creature telekinetically.","primary_source":"Core Rulebook","trait_group":["Mechanics","School","Energy"],"level":2,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=333","target":"1 creature","component":["somatic","verbal"],"name":"Telekinetic Maneuver","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","deity":["Yluma"],"rarity":"common","slug":"spell-333"},{"primary_source_category":"Rulebooks","heighten":["+1"],"range":30,"source":["Core Rulebook"],"type":"Spell","speed":{},"weakness":{},"heighten_level":[1,2,3,4,5,6,7,8,9,10],"spell_type":"Cantrip","heighten_group":["1st rank","Heightened 2nd rank","Heightened 3rd rank","Heightened 4th rank","Heightened 5th rank","Heightened 6th rank","Heightened 7th rank","Heightened 8th rank","Heightened 9th rank","Heightened 10th rank"],"school":"evocation","trait":["Attack","Cantrip","Evocation"],"id":"spell-334","text":"\nTelekinetic Projectile Two Actions Source Core Rulebook pg. 377 Traditions Arcane, Occult Cast somatic, verbal Range 30 feet Target 1 creature --- You hurl a loose, unattended object that is within range and that has 1 Bulk or less at the target. Make a spell attack roll against the target. If you hit, you deal bludgeoning, piercing, or slashing damage—as appropriate for the object you hurled—equal to 1d6 plus your spellcasting ability modifier. No specific traits or magic properties of the hurled item affect the attack or the damage. Critical Success You deal double damage. Success You deal full damage. --- Heightened (+1) The damage increases by 1d6.","tradition":["Arcane","Occult"],"skill_mod":{},"summary":"Fling an object at a creature.","primary_source":"Core Rulebook","trait_group":["Mechanics","School"],"level":1,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=334","target":"1 creature","component":["somatic","verbal"],"name":"Telekinetic Projectile","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"common","slug":"spell-334"},{"primary_source_category":"Rulebooks","range":0,"source":["Core Rulebook"],"type":"Spell","speed":{},"duration":28800,"weakness":{},"heighten_level":[5],"spell_type":"Spell","heighten_group":["5th rank"],"school":"divination","trait":["Divination","Mental","Uncommon"],"id":"spell-335","text":"\nTelepathic Bond Source Core Rulebook pg. 377 Traditions Arcane, Occult Cast 1 minute (material, somatic, verbal) Range touch Target you and up to 4 willing creatures touched Duration 8 hours --- The targets can communicate telepathically with any or all of the other targets from any point on the same planet.","tradition":["Arcane","Occult"],"skill_mod":{},"summary":"Link minds with willing creatures to communicate telepathically at great distances.","primary_source":"Core Rulebook","trait_group":["School","Mechanics","Rarity"],"level":5,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=335","target":"you and up to 4 willing creatures touched","component":["material","somatic","verbal"],"name":"Telepathic Bond","actions_number":60,"category":"spell","pfs":"Standard","actions":"1 minute","rarity":"uncommon","slug":"spell-335"},{"primary_source_category":"Rulebooks","range":10000000,"source":["Core Rulebook"],"type":"Spell","speed":{},"weakness":{},"saving_throw":"Will","heighten_level":[9],"spell_type":"Spell","heighten_group":["9th rank"],"school":"enchantment","trait":["Enchantment","Incapacitation","Linguistic","Mental"],"id":"spell-336","text":"\nTelepathic Demand Three Actions Source Core Rulebook pg. 377 Traditions Arcane, Divine, Occult Cast material, somatic, verbal Range planetary Target 1 creature you've telepathically contacted before Saving Throw Will Duration varies --- You send the target a message of 25 words or fewer, and it can respond immediately with its own message of 25 words or fewer. Your message is insidious and has the effect of suggestion , with the message substituting for the spoken suggestion. On a successful save, the target is temporarily immune for 1 day, and on a critical success, the target is temporarily immune for 1 month. You can target a creature only if you have previously been in telepathic contact with it before, such as via the telepathy spell.","tradition":["Arcane","Divine","Occult"],"skill_mod":{},"summary":"Send a mental message that impels a creature toward a course of action.","primary_source":"Core Rulebook","trait_group":["School","Mechanics"],"level":9,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=336","target":"1 creature you've telepathically contacted before","component":["material","somatic","verbal"],"name":"Telepathic Demand","actions_number":6,"category":"spell","pfs":"Standard","actions":"Three Actions","rarity":"common","slug":"spell-336"},{"primary_source_category":"Rulebooks","heighten":["6th"],"source":["Core Rulebook"],"type":"Spell","speed":{},"duration":600,"weakness":{},"heighten_level":[4,6],"spell_type":"Spell","heighten_group":["4th rank","Heightened 6th rank"],"school":"divination","trait":["Divination","Linguistic","Mental"],"id":"spell-337","text":"\nTelepathy Two Actions Source Core Rulebook pg. 377 Traditions Arcane, Occult Deities Gruhastha, Nin, The Readied Strike Cast somatic, verbal Duration 10 minutes --- You can communicate telepathically with creatures within 30 feet. Once you establish a connection by communicating with a creature, the communication is two-way. You can communicate only with creatures that share a language with you. --- Heightened (6th) Telepathy loses the linguistic trait. You can communicate telepathically with creatures using shared mental imagery even if you don't share a language.","tradition":["Arcane","Occult"],"skill_mod":{},"summary":"Communicate telepathically with any creatures near you.","primary_source":"Core Rulebook","trait_group":["School","Mechanics"],"level":4,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=337","component":["somatic","verbal"],"name":"Telepathy","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","deity":["Gruhastha","Nin","The Readied Strike"],"rarity":"common","slug":"spell-337"},{"primary_source_category":"Rulebooks","heighten":["7th","8th","9th","10th"],"range":528000,"source":["Core Rulebook"],"type":"Spell","speed":{},"weakness":{},"heighten_level":[6,7,8,9,10],"spell_type":"Spell","heighten_group":["6th rank","Heightened 7th rank","Heightened 8th rank","Heightened 9th rank","Heightened 10th rank"],"school":"conjuration","trait":["Conjuration","Teleportation","Uncommon"],"id":"spell-338","text":"\nTeleport Source Core Rulebook pg. 378 Traditions Arcane, Occult Spell Lists Elemental Deities Barzahk, Pulura Cast 10 minutes (material, somatic, verbal) Range 100 miles Target you and up to 4 targets touched, either willing creatures or objects roughly the size of a creature. --- You and the targets are instantly transported to any location within range, as long as you can identify the location precisely both by its position relative to your starting position and by its appearance (or other identifying features). Incorrect knowledge of the location's appearance usually causes the spell to fail, but it could instead lead to teleporting to an unwanted location or some other unusual mishap determined by the GM. Teleport is not precise over great distances. The targets appear at a distance from the intended destination equal to roughly 1 percent of the total distance traveled, in a direction determined by the GM. For short journeys, this lack of precision is irrelevant, but for long distances this could be up to 1 mile. --- Heightened (7th) You and the other targets can travel to any location within 1,000 miles. Heightened (8th) You and the other targets can travel to any location on the same planet. If you travel more than 1,000 miles, you arrive only 10 miles off target. Heightened (9th) You and the other targets can travel to any location on another planet within the same solar system. Assuming you have accurate knowledge of the location's position and appearance, you arrive on the new planet 100 miles off target. Heightened (10th) As the 9th-level version, but you and the other targets can travel to any planet within the same galaxy.","tradition":["Arcane","Occult","Elemental"],"element":["Universal"],"skill_mod":{},"summary":"Transport you and willing creatures a great distance.","primary_source":"Core Rulebook","trait_group":["School","Mechanics","Rarity"],"level":6,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=338","target":"you and up to 4 targets touched, either willing creatures or objects roughly the size of a creature.","component":["material","somatic","verbal"],"name":"Teleport","actions_number":600,"category":"spell","pfs":"Standard","actions":"10 minutes","deity":["Barzahk","Pulura"],"rarity":"uncommon","slug":"spell-338"},{"remaster_name":["Freeze Time"],"primary_source_category":"Rulebooks","source":["Core Rulebook"],"type":"Spell","speed":{},"weakness":{},"heighten_level":[10],"spell_type":"Spell","heighten_group":["10th rank"],"school":"transmutation","trait":["Transmutation"],"id":"spell-339","text":"\nTime Stop Three Actions Source Core Rulebook pg. 378 Traditions Arcane, Occult Cast material, somatic, verbal --- You temporarily stop time for everything but yourself, allowing you to use several actions in what appears to others to be no time at all. Immediately after casting time stop , you can use up to 9 actions in 3 sets of up to 3 actions each. After each set of actions, 1 round passes, but only for you, effects specifically targeting or affecting you, and effects you create during the stoppage. All other creatures and objects are invulnerable to your attacks, and you can't target or affect them with anything. Once you have finished your actions, time begins to flow again for the rest of the world. If you created an effect with a duration that extends beyond the time stop 's duration, such as wall of fire , it immediately affects others again, but it doesn't have any of the effects that happen only when you first cast the spell.","tradition":["Arcane","Occult"],"skill_mod":{},"summary":"Briefly stop time for everything but you.","primary_source":"Core Rulebook","trait_group":["School"],"level":10,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=339","component":["material","somatic","verbal"],"name":"Time Stop","actions_number":6,"category":"spell","pfs":"Standard","actions":"Three Actions","rarity":"common","slug":"spell-339"},{"remaster_name":["Truespeech"],"primary_source_category":"Rulebooks","heighten":["7th"],"range":0,"source":["Core Rulebook"],"type":"Spell","speed":{},"duration":3600,"weakness":{},"heighten_level":[5,7],"spell_type":"Spell","heighten_group":["5th rank","Heightened 7th rank"],"school":"divination","trait":["Divination","Uncommon"],"id":"spell-340","text":"\nTongues Two Actions Source Core Rulebook pg. 378 Traditions Arcane, Divine, Occult Cast somatic, verbal Range touch Target 1 creature Duration 1 hour --- The target can understand all words regardless of language and also speak the languages of other creatures. When in a mixed group of creatures, each time the target speaks, it can choose a creature and speak in a language that creature understands, even if the target doesn't know what language that is. --- Heightened (7th) The duration is 8 hours.","tradition":["Arcane","Divine","Occult"],"skill_mod":{},"summary":"Let a creature understand and speak all languages.","primary_source":"Core Rulebook","trait_group":["School","Rarity"],"level":5,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=340","target":"1 creature","component":["somatic","verbal"],"name":"Tongues","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"uncommon","slug":"spell-340"},{"remaster_name":["Stupefy"],"primary_source_category":"Rulebooks","range":0,"source":["Core Rulebook"],"bloodline":["Aberrant","Hag"],"type":"Spell","speed":{},"duration":60,"weakness":{},"saving_throw":"Will","heighten_level":[2],"spell_type":"Spell","heighten_group":["2nd rank"],"school":"enchantment","trait":["Enchantment","Mental"],"id":"spell-341","text":"\nTouch of Idiocy Two Actions Source Core Rulebook pg. 378 Traditions Arcane, Occult Bloodlines Aberrant, Hag Deities Cayden Cailean, Halcamora, Razmir, The Lady of the North Star Cast somatic, verbal Range touch Target 1 living creature Saving Throw Will Duration 1 minute --- You dull the target's mind; the target must attempt a Will save. Success The target is unaffected. Failure The target is stupefied 2. Critical Failure The target is stupefied 4.","tradition":["Arcane","Occult"],"skill_mod":{},"summary":"Dull a target's mind with a touch.","primary_source":"Core Rulebook","trait_group":["School","Mechanics"],"level":2,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=341","target":"1 living creature","component":["somatic","verbal"],"name":"Touch of Idiocy","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","deity":["Cayden Cailean","Halcamora","Razmir","The Lady of the North Star"],"rarity":"common","slug":"spell-341"},{"remaster_name":["One with Plants"],"primary_source_category":"Rulebooks","source":["Core Rulebook"],"type":"Spell","speed":{},"duration":28800,"weakness":{},"heighten_level":[2],"spell_type":"Spell","heighten_group":["2nd rank"],"school":"transmutation","trait":["Plant","Polymorph","Transmutation"],"id":"spell-342","text":"\nTree Shape Two Actions Source Core Rulebook pg. 378 Tradition Primal Deities Arundhat, Hathor Cast somatic, verbal Duration 8 hours --- You transform into a Large tree. Perception checks don't reveal your true nature, but a successful Nature or Survival check against your spell DC reveals that you appear to be a tree that is strangely new to the area. While in tree form, you can observe everything around you, but you can't act other than to end the spell, and your turn, by using a single action, which has the concentrate trait. As a tree, your AC is 20, and only status bonuses, status penalties, circumstance bonuses, and circumstance penalties affect you. Any successes and critical successes you roll on Reflex saves are failures.","tradition":["Primal"],"skill_mod":{},"summary":"Turn into a tree.","primary_source":"Core Rulebook","trait_group":["Creature Type","Mechanics","School"],"level":2,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=342","component":["somatic","verbal"],"name":"Tree Shape","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","deity":["Arundhat","Hathor"],"rarity":"common","slug":"spell-342"},{"remaster_name":["Nature's Pathway"],"primary_source_category":"Rulebooks","heighten":["6th","8th","9th"],"source":["Core Rulebook"],"type":"Spell","speed":{},"weakness":{},"heighten_level":[5,6,8,9],"spell_type":"Spell","heighten_group":["5th rank","Heightened 6th rank","Heightened 8th rank","Heightened 9th rank"],"school":"conjuration","trait":["Conjuration","Plant","Teleportation","Uncommon"],"id":"spell-343","text":"\nTree Stride Source Core Rulebook pg. 378 Tradition Primal Deities Blooms of the Spreading Weald, Erastil, Gendowyn, Jaidi, Keltheald, Sovyrian Conclave, Yuelral Cast 1 minute (material, somatic, verbal) --- You step into a living tree with a trunk big enough for you to fit inside it and instantly teleport to any tree of the same species within 5 miles that also has a sufficiently large trunk. Once you enter the first tree, you instantly know the rough locations of other sufficiently large trees of the same species within range and can exit from the original tree, if you prefer. You can't carry extradimensional spaces with you; if you attempt to do so, the spell fails. --- Heightened (6th) The tree you exit can be up to 50 miles away. Heightened (8th) The tree you exit can be up to 500 miles away. Heightened (9th) The tree you exit can be anywhere on the same planet.","tradition":["Primal"],"skill_mod":{},"summary":"Teleport from tree to tree.","primary_source":"Core Rulebook","trait_group":["School","Creature Type","Mechanics","Rarity"],"level":5,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=343","component":["material","somatic","verbal"],"name":"Tree Stride","actions_number":60,"category":"spell","pfs":"Standard","actions":"1 minute","deity":["Blooms of the Spreading Weald","Erastil","Gendowyn","Jaidi","Keltheald","Sovyrian Conclave","Yuelral"],"rarity":"uncommon","slug":"spell-343"},{"remaster_name":["Truesight"],"primary_source_category":"Rulebooks","source":["Core Rulebook"],"bloodline":["Diabolic","Genie","Harrow"],"type":"Spell","speed":{},"duration":600,"weakness":{},"heighten_level":[6],"spell_type":"Spell","heighten_group":["6th rank"],"school":"divination","trait":["Divination","Revelation"],"id":"spell-344","text":"\nTrue Seeing Two Actions Source Core Rulebook pg. 378 Traditions Arcane, Divine, Occult, Primal Spell Lists Elemental Bloodlines Diabolic, Genie, Harrow Cast somatic, verbal Duration 10 minutes --- You see things within 60 feet as they actually are. The GM rolls a secret counteract check against any illusion or transmutation in the area, but only for the purpose of determining whether you see through it (for instance, if the check succeeds against a polymorph spell, you can see the creature's true form, but you don't end the polymorph spell).","tradition":["Arcane","Divine","Occult","Primal","Elemental"],"element":["Universal"],"skill_mod":{},"summary":"See through illusions and transmutations.","primary_source":"Core Rulebook","trait_group":["School","Mechanics"],"level":6,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=344","component":["somatic","verbal"],"name":"True Seeing","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"common","slug":"spell-344"},{"remaster_name":["Sure Strike"],"primary_source_category":"Rulebooks","source":["Core Rulebook"],"bloodline":["Draconic"],"type":"Spell","speed":{},"weakness":{},"heighten_level":[1],"spell_type":"Spell","heighten_group":["1st rank"],"school":"divination","trait":["Divination","Fortune"],"id":"spell-345","text":"\nTrue Strike Single Action Source Core Rulebook pg. 379 PFS Note Add the following text to the end of true strike: \"You are then temporarily immune to true strike for 10 minutes.\" Traditions Arcane, Occult Bloodline Draconic Deities Achaekek, Ananshea, Angazhan, Cernunnos, Cihua Coatl, Dammerich, Eiseth, Erastil, Falayna, General Susumu, Genzaeri, Gorum, Iapholi, Iomedae, Kaldemash, Kazutal, Milani, Neith, Ongalte, Otolmens, Pahti Coatl, Ragathiel, Raumya, Sekhmet, Shizuru, Smiad, Sorrow's Sword, Srikalis, Sritaming, and Sribaril, Talons of the Godclaw, The Anointing of Kings, Wulgren, Yaezhing, Zjar-Tovan Patron Theme Fate Cast verbal Duration until the end of your turn --- A glimpse into the future ensures your next blow strikes true. The next time you make an attack roll before the end of your turn, roll the attack twice and use the better result. The attack ignores circumstance penalties to the attack roll and any flat check required due to the target being concealed or hidden.","tradition":["Arcane","Occult"],"skill_mod":{},"summary":"Make your next attack especially accurate.","primary_source":"Core Rulebook","trait_group":["School","Mechanics"],"level":1,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=345","component":["verbal"],"name":"True Strike","patron_theme":["Fate"],"actions_number":2,"category":"spell","pfs":"Standard","actions":"Single Action","deity":["Achaekek","Ananshea","Angazhan","Cernunnos","Cihua Coatl","Dammerich","Eiseth","Erastil","Falayna","General Susumu","Genzaeri","Gorum","Iapholi","Iomedae","Kaldemash","Kazutal","Milani","Neith","Ongalte","Otolmens","Pahti Coatl","Ragathiel","Raumya","Sekhmet","Shizuru","Smiad","Sorrow's Sword","Srikalis, Sritaming, and Sribaril","Talons of the Godclaw","The Anointing of Kings","Wulgren","Yaezhing","Zjar-Tovan"],"rarity":"common","slug":"spell-345"},{"primary_source_category":"Rulebooks","range":60,"source":["Core Rulebook"],"type":"Spell","speed":{},"weakness":{},"heighten_level":[7],"spell_type":"Spell","heighten_group":["7th rank"],"school":"divination","trait":["Divination","Fortune","Prediction"],"id":"spell-346","text":"\nTrue Target Single Action Source Core Rulebook pg. 379 Traditions Arcane, Occult Deities Bifrons, Chinostes (Nightwarden), Chinostes (Redeemer), Cihua Coatl, Demon Bringers, Fortune's Fate, Kaldemash, Reymenda, Rokoga Gin, Skrymir Cast verbal Range 60 feet Target 4 creatures Duration until the start of your next turn --- You delve into the possible futures of the next few seconds to understand all the ways your foe might avoid harm, then cast out a vision of that future to those around you. Designate a creature. The first time each target makes an attack roll against that creature during true target's duration, the attacker rolls twice and uses the better result. The attacker also ignores circumstance penalties to the attack roll and any flat check required due to the designated creature being concealed or hidden.","tradition":["Arcane","Occult"],"skill_mod":{},"summary":"You delve into the possible futures of the next few seconds to understand all the ways your foe might avoid harm.","primary_source":"Core Rulebook","trait_group":["School","Mechanics"],"level":7,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=346","target":"4 creatures","component":["verbal"],"name":"True Target","actions_number":2,"category":"spell","pfs":"Standard","actions":"Single Action","deity":["Bifrons","Chinostes (Nightwarden)","Chinostes (Redeemer)","Cihua Coatl","Demon Bringers","Fortune's Fate","Kaldemash","Reymenda","Rokoga Gin","Skrymir"],"rarity":"common","slug":"spell-346"},{"primary_source_category":"Rulebooks","range":0,"source":["Core Rulebook"],"bloodline":["Aberrant","Fey"],"type":"Spell","speed":{},"weakness":{},"saving_throw":"Will","heighten_level":[8],"spell_type":"Spell","heighten_group":["8th rank"],"school":"enchantment","trait":["Enchantment","Incapacitation","Mental"],"id":"spell-347","text":"\nUncontrollable Dance Two Actions Source Core Rulebook pg. 379 Traditions Arcane, Occult Bloodlines Aberrant, Fey Deities Ashava, Hathor, Kofusachi, The Perplexing Jest Cast somatic, verbal Range touch Target 1 creature Saving Throw Will Duration varies --- The target is overcome with an all-consuming urge to dance. For the duration of the spell, the target is flat-footed and can't use reactions. While affected, the creature can't use actions with the move trait except to dance, using the Stride action to move up to half its Speed. Critical Success The target is unaffected. Success The spell's duration is 3 rounds, and the target must spend at least 1 action each turn dancing. Failure The spell's duration is 1 minute, and the target must spend at least 2 actions each turn dancing. Critical Failure The spell's duration is 1 minute, and the target must spend all its actions each turn dancing.","tradition":["Arcane","Occult"],"skill_mod":{},"summary":"Overcome a target with an all-consuming urge to dance.","primary_source":"Core Rulebook","trait_group":["School","Mechanics"],"level":8,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=347","target":"1 creature","component":["somatic","verbal"],"name":"Uncontrollable Dance","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","deity":["Ashava","Hathor","Kofusachi","The Perplexing Jest"],"rarity":"common","slug":"spell-347"},{"primary_source_category":"Rulebooks","range":0,"source":["Core Rulebook"],"type":"Spell","speed":{},"weakness":{},"heighten_level":[2],"spell_type":"Spell","heighten_group":["2nd rank"],"school":"abjuration","trait":["Abjuration","Uncommon"],"id":"spell-348","text":"\nUndetectable Alignment Source Core Rulebook pg. 379 Traditions Divine, Occult Cast 1 minute (material, somatic, verbal) Range touch Target 1 creature or object Duration until the next time you make your daily preparations --- You shroud a creature or object in wards that hide its alignment. The target appears to be neutral to all effects that would detect its alignment.","tradition":["Divine","Occult"],"skill_mod":{},"summary":"Make a creature or object appear neutral to alignment detection.","primary_source":"Core Rulebook","trait_group":["School","Rarity"],"level":2,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=348","target":"1 creature or object","component":["material","somatic","verbal"],"name":"Undetectable Alignment","actions_number":60,"category":"spell","pfs":"Standard","actions":"1 minute","rarity":"uncommon","slug":"spell-348"},{"primary_source_category":"Rulebooks","range":120,"source":["Core Rulebook"],"bloodline":["Aberrant"],"type":"Spell","speed":{},"duration":60,"weakness":{},"saving_throw":"Will","heighten_level":[9],"spell_type":"Spell","heighten_group":["9th rank"],"school":"enchantment","trait":["Auditory","Emotion","Enchantment","Fear","Incapacitation","Mental"],"id":"spell-349","text":"\nUnfathomable Song Two Actions Source Core Rulebook pg. 379 Tradition Occult Bloodline Aberrant Deities Azathoth, Cormigus, Sarshallatu Cast somatic, verbal Range 120 feet Target up to 5 creatures Saving Throw Will Duration sustained up to 1 minute --- Fleeting notes of a strange and unnatural song fill the air, overtaking the mind. Each target must attempt a Will save when you cast the spell, and again the first time you Sustain the Spell each round. A creature needs to attempt only one save against the song each round, and you have to keep the same targets when you Sustain the Spell. Critical Success The target is unaffected, can't be affected on subsequent rounds, and is temporarily immune for 1 minute. Success The target is unaffected this round, but it can be affected on subsequent rounds. Failure Roll 1d4 on the table below. Critical Failure Roll 1d4+1 on the table below. ## Unfathomable Song Result Effect 1 The target is frightened 2. 2 The target is confused for 1 round. 3 The target is stupefied 4 for 1 round. 4 The target is blinded for 1 round. 5 The target is stunned for 1 round and stupefied 1 for an unlimited duration. ","tradition":["Occult"],"skill_mod":{},"summary":"Song debilitates creatures in weird ways.","primary_source":"Core Rulebook","trait_group":["Sense","Mechanics","School"],"level":9,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=349","target":"up to 5 creatures","component":["somatic","verbal"],"name":"Unfathomable Song","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","deity":["Azathoth","Cormigus","Sarshallatu"],"rarity":"common","slug":"spell-349"},{"primary_source_category":"Rulebooks","heighten":["9th"],"range":30,"source":["Core Rulebook"],"bloodline":["Nymph"],"type":"Spell","speed":{},"duration":3600,"weakness":{},"heighten_level":[7,9],"spell_type":"Spell","heighten_group":["7th rank","Heightened 9th rank"],"school":"abjuration","trait":["Abjuration"],"id":"spell-350","text":"\nUnfettered Pack Two Actions Source Core Rulebook pg. 379 Tradition Primal Spell Lists Elemental Bloodline Nymph Deities Anogetz, Jukha, The Endless Road, Yuelral, Zarongel Cast somatic, verbal Range 30 feet Target up to 10 creatures Duration 1 hour --- You free those who travel alongside you from environmental hindrances. Targets don't take circumstance penalties to Speed from vegetation, rubble, winds, or other properties of the environment, whether or not the environment is magical, and they ignore difficult terrain from such environmental properties. --- Heightened (9th) The targets also ignore greater difficult terrain from environmental properties.","tradition":["Primal","Elemental"],"element":["Universal"],"skill_mod":{},"summary":"Let creatures avoid environmental hindrances.","primary_source":"Core Rulebook","trait_group":["School"],"level":7,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=350","target":"up to 10 creatures","component":["somatic","verbal"],"name":"Unfettered Pack","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","deity":["Anogetz","Jukha","The Endless Road","Yuelral","Zarongel"],"rarity":"common","slug":"spell-350"},{"primary_source_category":"Rulebooks","range":100,"source":["Core Rulebook"],"bloodline":["Harrow"],"type":"Spell","speed":{},"weakness":{},"heighten_level":[8],"spell_type":"Spell","heighten_group":["8th rank"],"school":"divination","trait":["Divination","Scrying"],"id":"spell-351","text":"\nUnrelenting Observation Two Actions Source Core Rulebook pg. 379 Traditions Arcane, Occult Bloodline Harrow Deities Abraxas, Kols Cast somatic, verbal Range 100 feet Area 20-foot burst Target 1 creature or object tracked and up to 5 other willing creatures Duration varies --- This spell grants perfect sight based on scrying, allowing several willing targets to track the exact movements or position of one creature or object. Choose one target creature or object in the area to be tracked. It becomes the sensor for the spell. Up to five willing creatures of your choice in the area can see a ghostly image of this creature or object when it's out of their sight. They can perceive the creature or object perfectly, allowing them to ignore the concealed or invisible condition, though physical barriers still provide cover. The tracking creatures can see the tracked creature or object through all barriers other than lead or running water, which block their vision. Distance doesn't matter, though the creature or object might move so far away it becomes too small to perceive. The tracking creatures don't see any of the environment around the target, though they do see any gear a creature is wearing or holding, and they can tell if it removes objects from its person. If the target to be tracked is willing, the duration is 1 hour. If you try to track an unwilling creature, the target must attempt a Will save. Critical Success The creature or object is unaffected. Success As described, and the duration is 1 minute. Failure As described, and the duration is 1 hour.","tradition":["Arcane","Occult"],"area":[20],"skill_mod":{},"summary":"You and other creatures use scrying to track a subject exactly.","primary_source":"Core Rulebook","trait_group":["School","Mechanics"],"level":8,"source_category":["Rulebooks"],"area_type":["burst"],"resistance":{},"url":"/Spells.aspx?ID=351","target":"1 creature or object tracked and up to 5 other willing creatures","component":["somatic","verbal"],"name":"Unrelenting Observation","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","deity":["Abraxas","Kols"],"rarity":"common","slug":"spell-351"},{"remaster_name":["Phantasmal Minion"],"primary_source_category":"Rulebooks","range":60,"source":["Core Rulebook"],"type":"Spell","speed":{},"weakness":{},"heighten_level":[1],"spell_type":"Spell","heighten_group":["1st rank"],"school":"conjuration","trait":["Conjuration"],"id":"spell-352","text":"\nUnseen Servant Three Actions Source Core Rulebook pg. 380 Traditions Arcane, Occult Deities Anubis, Good Neighbors, Kols, Monad, Yelayne, Yluma Cast material, somatic, verbal Range 60 feet Duration sustained --- You summon an unseen servant, which you can command as part of Sustaining the Spell. It serves you until its Hit Points are reduced to 0, at which point the spell ends, or until you stop Sustaining the Spell. The unseen servant gains the summoned trait.\n","tradition":["Arcane","Occult"],"skill_mod":{},"summary":"Create an invisible creature to help you.","primary_source":"Core Rulebook","trait_group":["School"],"level":1,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=352","component":["material","somatic","verbal"],"name":"Unseen Servant","actions_number":6,"category":"spell","pfs":"Standard","actions":"Three Actions","deity":["Anubis","Good Neighbors","Kols","Monad","Yelayne","Yluma"],"rarity":"common","slug":"spell-352"},{"primary_source_category":"Rulebooks","heighten":["+1"],"source":["Core Rulebook"],"bloodline":["Undead"],"type":"Spell","speed":{},"weakness":{},"saving_throw":"basic Fortitude","heighten_level":[6,7,8,9,10],"spell_type":"Spell","heighten_group":["6th rank","Heightened 7th rank","Heightened 8th rank","Heightened 9th rank","Heightened 10th rank"],"school":"necromancy","trait":["Death","Necromancy","Negative","Void"],"id":"spell-353","text":"\nVampiric Exsanguination Two Actions Source Core Rulebook pg. 380 Traditions Arcane, Divine, Occult Bloodline Undead Cast somatic, verbal Area 30-foot cone Saving Throw basic Fortitude --- You draw in the blood and life force of other creatures through your outstretched arms. You deal 12d6 negative damage to living creatures in the area. You gain temporary Hit Points equal to half the damage a single creature takes from this spell; calculate these temporary Hit Points using the creature that took the most damage. You lose any remaining temporary Hit Points after 1 minute. --- Heightened (+1) The damage increases by 2d6.","tradition":["Arcane","Divine","Occult"],"area":[30],"skill_mod":{},"summary":"Draw blood and life force from creatures in a cone.","primary_source":"Core Rulebook","trait_group":["Mechanics","School","Energy","Planar","Creature Type"],"level":6,"source_category":["Rulebooks"],"area_type":["cone"],"resistance":{},"url":"/Spells.aspx?ID=353","component":["somatic","verbal"],"name":"Vampiric Exsanguination","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"common","slug":"spell-353"},{"remaster_name":["Vampiric Feast"],"primary_source_category":"Rulebooks","heighten":["+1"],"range":0,"source":["Core Rulebook"],"bloodline":["Aberrant"],"type":"Spell","speed":{},"weakness":{},"saving_throw":"basic Fortitude","heighten_level":[3,4,5,6,7,8,9,10],"spell_type":"Spell","heighten_group":["3rd rank","Heightened 4th rank","Heightened 5th rank","Heightened 6th rank","Heightened 7th rank","Heightened 8th rank","Heightened 9th rank","Heightened 10th rank"],"school":"necromancy","trait":["Death","Necromancy","Negative","Void"],"id":"spell-354","text":"\nVampiric Touch Two Actions Source Core Rulebook pg. 380 Traditions Arcane, Divine, Occult Bloodline Aberrant Cast somatic, verbal Range touch Target 1 living creature Saving Throw basic Fortitude --- Your touch leeches the lifeblood out of a target to empower yourself. You deal 6d6 negative damage to the target. You gain temporary Hit Points equal to half the negative damage the target takes (after applying resistances and the like). You lose any remaining temporary Hit Points after 1 minute. --- Heightened (+1) The damage increases by 2d6.","tradition":["Arcane","Divine","Occult"],"skill_mod":{},"summary":"Deal negative damage and gain temporary HP with a touch.","primary_source":"Core Rulebook","trait_group":["Mechanics","School","Energy","Planar","Creature Type"],"level":3,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=354","target":"1 living creature","component":["somatic","verbal"],"name":"Vampiric Touch","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"common","slug":"spell-354"},{"remaster_name":["Illusory Disguise"],"primary_source_category":"Rulebooks","heighten":["5th","7th"],"range":30,"source":["Core Rulebook"],"type":"Spell","speed":{},"duration":3600,"weakness":{},"heighten_level":[4,5,7],"spell_type":"Spell","heighten_group":["4th rank","Heightened 5th rank","Heightened 7th rank"],"school":"illusion","trait":["Illusion","Visual"],"id":"spell-355","text":"\nVeil Two Actions Source Core Rulebook pg. 380 Traditions Arcane, Occult Cast somatic, verbal Range 30 feet Target up to 10 creatures Duration 1 hour --- You disguise the targets as other creatures of the same body shape and roughly similar height (within 6 inches) and weight (within 50 pounds). The disguise can hide the targets' identities or let them appear to be of another ancestry, but it's not precise enough to impersonate specific individuals. The spell doesn't change voice, scent, or mannerisms. You choose the disguise for each target; for example, you could make one target appear to be a dwarf and another an elf. Casting veil counts as setting up a disguise for the purpose of the Impersonate action. It allows the target to ignore any circumstance penalties they might take for being disguised as dissimilar creatures, and it gives the targets a +4 status bonus to Deception checks to prevent others from seeing through their disguises, and add their level even if untrained. You can Dismiss any or all of these disguises. --- Heightened (5th) The spell also disguises the targets' voices and scents; it gains the auditory and olfactory traits. Heightened (7th) The targets can appear as any creature of the same size, even specific individuals. You must have seen an individual to reproduce their appearance. The spell also disguises the targets' voices and scents; it gains the auditory and olfactory traits.","tradition":["Arcane","Occult"],"skill_mod":{},"summary":"Disguise many creatures as other creatures.","primary_source":"Core Rulebook","trait_group":["School","Monster","Sense"],"level":4,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=355","target":"up to 10 creatures","component":["somatic","verbal"],"name":"Veil","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"common","slug":"spell-355"},{"primary_source_category":"Rulebooks","heighten":["2nd"],"source":["Core Rulebook"],"type":"Spell","speed":{},"duration":600,"weakness":{},"heighten_level":[1,2],"spell_type":"Spell","heighten_group":["1st rank","Heightened 2nd rank"],"school":"illusion","trait":["Auditory","Illusion"],"id":"spell-356","text":"\nVentriloquism Two Actions Source Core Rulebook pg. 381 Traditions Arcane, Divine, Occult, Primal Spell Lists Elemental Cast somatic, verbal Duration 10 minutes --- Whenever you speak or make any other sound vocally, you can make your vocalization seem to originate from somewhere else within 60 feet, and you can change that apparent location freely as you vocalize. Any creature that hears the sound can attempt to disbelieve your illusion. --- Heightened (2nd) The spell's duration increases to 1 hour, and you can also change the tone, quality, and other aspects of your voice. Before a creature can attempt to disbelieve your illusion, it must actively attempt a Perception check or otherwise use actions to interact with the sound.","tradition":["Arcane","Divine","Occult","Primal","Elemental"],"element":["Universal"],"skill_mod":{},"summary":"Throw your voice.","primary_source":"Core Rulebook","trait_group":["Sense","School","Monster"],"level":1,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=356","component":["somatic","verbal"],"name":"Ventriloquism","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"common","slug":"spell-356"},{"primary_source_category":"Rulebooks","range":120,"source":["Core Rulebook"],"type":"Spell","speed":{},"duration":60,"weakness":{},"saving_throw":"Will","heighten_level":[6],"spell_type":"Spell","heighten_group":["6th rank"],"school":"illusion","trait":["Illusion","Incapacitation","Visual"],"id":"spell-357","text":"\nVibrant Pattern Two Actions Source Core Rulebook pg. 381 Traditions Arcane, Occult Deities Neshen, The Pandemonia, Yelayne Cast material, somatic Range 120 feet Area 10-foot burst Saving Throw Will Duration sustained up to 1 minute --- You create a pattern of lights that pulses with intensity. Creatures are dazzled while inside the pattern. In addition, a creature must attempt a Will saving throw if it's inside the pattern when you cast it, enters the pattern, ends its turn within the pattern, or uses a Seek or Interact action on the pattern. A creature currently blinded by the pattern doesn't need to attempt new saving throws. Success The creature is unaffected. Failure The creature is blinded by the pattern. If it exits the pattern, it can attempt a new save to recover from the blinded condition at the end of each of its turns, to a maximum duration of 1 minute. Critical Failure The creature is blinded for 1 minute.","tradition":["Arcane","Occult"],"area":[10],"skill_mod":{},"summary":"Make a pattern of lights that dazzles and blinds.","primary_source":"Core Rulebook","trait_group":["School","Monster","Mechanics","Sense"],"level":6,"source_category":["Rulebooks"],"area_type":["burst"],"resistance":{},"url":"/Spells.aspx?ID=357","component":["material","somatic"],"name":"Vibrant Pattern","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","deity":["Neshen","The Pandemonia","Yelayne"],"rarity":"common","slug":"spell-357"},{"primary_source_category":"Rulebooks","heighten":["+1"],"range":500,"source":["Core Rulebook"],"bloodline":["Fey"],"type":"Spell","speed":{},"duration":60,"weakness":{},"saving_throw":"Will","heighten_level":[7,8,9,10],"spell_type":"Spell","heighten_group":["7th rank","Heightened 8th rank","Heightened 9th rank","Heightened 10th rank"],"school":"illusion","trait":["Auditory","Illusion","Visual"],"id":"spell-358","text":"\nVisions of Danger Three Actions Source Core Rulebook pg. 381 Tradition Occult Bloodline Fey Cast material, somatic, verbal Range 500 feet Area 30-foot burst Saving Throw Will Duration 1 minute --- An illusion of horrific creatures fills the spell's area. The creatures look like Tiny swarming monsters with a specific appearance of your choice, such as Hellish flies or animated saw blades. The burst deals 8d8 mental damage (basic Will save) to each creature that's inside the burst when it's created, enters the burst, or starts its turn inside the burst. A creature that critically succeeds at its Will save can immediately attempt to disbelieve the illusion. A creature that tries to Interact with the monsters or observes one with a Seek action can attempt to disbelieve the illusion. Creatures that disbelieve the illusion take no damage from the illusion thereafter. --- Heightened (+1) The mental damage increases by 1d8.","tradition":["Occult"],"area":[30],"skill_mod":{},"summary":"Create a vision of horrid, swarming creatures that causes mental damage.\r\n","primary_source":"Core Rulebook","trait_group":["Sense","School","Monster"],"level":7,"source_category":["Rulebooks"],"area_type":["burst"],"resistance":{},"url":"/Spells.aspx?ID=358","component":["material","somatic","verbal"],"name":"Visions of Danger","actions_number":6,"category":"spell","pfs":"Standard","actions":"Three Actions","rarity":"common","slug":"spell-358"},{"primary_source_category":"Rulebooks","heighten":["+1"],"source":["Core Rulebook"],"bloodline":["Nymph"],"type":"Spell","speed":{},"weakness":{},"heighten_level":[4,5,6,7,8,9,10],"spell_type":"Spell","heighten_group":["4th rank","Heightened 5th rank","Heightened 6th rank","Heightened 7th rank","Heightened 8th rank","Heightened 9th rank","Heightened 10th rank"],"school":"necromancy","trait":["Healing","Necromancy","Positive","Vitality"],"id":"spell-359","text":"\nVital Beacon Source Core Rulebook pg. 382 Traditions Divine, Primal Bloodline Nymph Cast 1 minute (somatic, verbal) Duration until your next daily preparations --- Vitality radiates outward from you, allowing others to supplicate and receive healing. Once per round, either you or an ally can use an Interact action to supplicate and lay hands upon you to regain Hit Points. Each time the beacon heals someone, it decreases in strength. It restores 4d10 Hit Points to the first creature, 4d8 Hit Points to the second, 4d6 Hit Points to the third, and 4d4 Hit Points to the fourth, after which the spell ends. You can have only one vital beacon active at a time. --- Heightened (+1) The beacon restores one additional die of Hit Points each time it heals, using the same die size as the others for that step.","tradition":["Divine","Primal"],"skill_mod":{},"summary":"Radiate vitality that heals creatures that touch you.","primary_source":"Core Rulebook","trait_group":["Mechanics","School","Energy","Planar","Creature Type"],"level":4,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=359","component":["somatic","verbal"],"name":"Vital Beacon","actions_number":60,"category":"spell","pfs":"Standard","actions":"1 minute","rarity":"common","slug":"spell-359"},{"primary_source_category":"Rulebooks","heighten":["+1"],"range":120,"source":["Core Rulebook"],"type":"Spell","speed":{},"weakness":{},"saving_throw":"Reflex","heighten_level":[7,8,9,10],"spell_type":"Spell","heighten_group":["7th rank","Heightened 8th rank","Heightened 9th rank","Heightened 10th rank"],"school":"evocation","trait":["Evocation","Fire"],"id":"spell-360","text":"\nVolcanic Eruption Two Actions Source Core Rulebook pg. 382 Tradition Primal Deities Chavazvug, Light of the Everlasting Flame, Mhar, Yamatsumi Cast somatic, verbal Range 120 feet Area 5-foot radius, 80-foot tall cylinder Saving Throw Reflex --- The ground opens up, spraying a column of lava high into the air in a vertical cylinder, dealing 14d6 fire damage to creatures in the area. The lava rapidly cools and encases creatures in the area. A creature encased in rock is clumsy 1 and takes a –10-foot status penalty to its Speeds. All normal terrain is difficult terrain to a flying creature, and such creatures immediately descend 20 feet the moment they're encased, but they don't take damage from this fall. A creature encased in rock can attempt to Escape against your spell DC to end the effect. Otherwise, the creature remains encased until it takes a total of 50 damage, freeing it from the rock. Additionally, creatures in the area and those within 5 feet of the lava column automatically take 3d6 fire damage from the intense heat, regardless of the results of their saving throws. Critical Success The creature is unaffected. Success The creature takes half damage. Failure The creature takes full damage and is encased. Critical Failure The creature takes double damage and is encased. --- Heightened (+1) The damage in the area increases by 2d6, and the damage from the intense heat increases by 1d6.","tradition":["Primal"],"element":["Fire"],"area":[5,80],"skill_mod":{},"summary":"Cause massive lava sprays that burn creatures and encase them in rock.","primary_source":"Core Rulebook","trait_group":["School","Energy","Elemental","Planar","Monster"],"level":7,"source_category":["Rulebooks"],"area_type":["cylinder"],"resistance":{},"url":"/Spells.aspx?ID=360","component":["somatic","verbal"],"name":"Volcanic Eruption","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","deity":["Chavazvug","Light of the Everlasting Flame","Mhar","Yamatsumi"],"rarity":"common","slug":"spell-360"},{"remaster_name":["Wails of the Damned"],"primary_source_category":"Rulebooks","source":["Core Rulebook"],"bloodline":["Undead"],"type":"Spell","speed":{},"weakness":{},"saving_throw":"Fortitude","heighten_level":[9],"spell_type":"Spell","heighten_group":["9th rank"],"school":"necromancy","trait":["Auditory","Death","Necromancy","Negative","Void"],"id":"spell-361","text":"\nWail of the Banshee Two Actions Source Core Rulebook pg. 382 Traditions Divine, Occult Bloodline Undead Cast somatic, verbal Area 40-foot emanation Saving Throw Fortitude --- Your scream chills the souls of enemies that hear it. Each living enemy in the area takes 8d10 negative damage and must attempt a Fortitude save. Critical Success The creature is unaffected. Success The creature takes full damage. Failure The creature takes full damage and is drained 1d4. Critical Failure The creature takes double damage and is drained 4.","tradition":["Divine","Occult"],"area":[40],"skill_mod":{},"summary":"Scream, dealing damage and draining creatures.","primary_source":"Core Rulebook","trait_group":["Sense","Mechanics","School","Energy","Planar","Creature Type"],"level":9,"source_category":["Rulebooks"],"area_type":["emanation"],"resistance":{},"url":"/Spells.aspx?ID=361","component":["somatic","verbal"],"name":"Wail of the Banshee","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"common","slug":"spell-361"},{"primary_source_category":"Rulebooks","heighten":["+1"],"range":120,"source":["Core Rulebook"],"type":"Spell","speed":{},"duration":60,"weakness":{},"heighten_level":[4,5,6,7,8,9,10],"spell_type":"Spell","heighten_group":["4th rank","Heightened 5th rank","Heightened 6th rank","Heightened 7th rank","Heightened 8th rank","Heightened 9th rank","Heightened 10th rank"],"school":"evocation","trait":["Evocation","Fire"],"id":"spell-362","text":"\nWall of Fire Three Actions Source Core Rulebook pg. 382 Traditions Arcane, Primal Deities Chavazvug, Light of the Everlasting Flame, Sarenrae, Sekhmet, Uirch, Walkena, Ymeri Cast material, somatic, verbal Range 120 feet Duration 1 minute --- You raise a blazing wall that burns creatures passing through it. You create either a 5-foot-thick wall of flame in a straight line up to 60 feet long and 10 feet high, or a 5-foot-thick, 10-foot-radius ring of flame with the same height. The wall stands vertically in either form; if you wish, the wall can be of a shorter length or height. Everything on each side of the wall is concealed from creatures on the opposite side. Any creature that crosses the wall or is occupying the wall's area at the start of its turn takes 4d6 fire damage. --- Heightened (+1) The fire damage increases by 1d6.","tradition":["Arcane","Primal"],"element":["Fire"],"skill_mod":{},"summary":"Create a blazing wall burns creatures that pass through.","primary_source":"Core Rulebook","trait_group":["School","Energy","Elemental","Planar","Monster"],"level":4,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=362","component":["material","somatic","verbal"],"name":"Wall of Fire","actions_number":6,"category":"spell","pfs":"Standard","actions":"Three Actions","deity":["Chavazvug","Light of the Everlasting Flame","Sarenrae","Sekhmet","Uirch","Walkena","Ymeri"],"rarity":"common","slug":"spell-362"},{"primary_source_category":"Rulebooks","heighten":["+2"],"range":30,"source":["Core Rulebook"],"type":"Spell","speed":{},"duration":60,"weakness":{},"heighten_level":[6,8,10],"spell_type":"Spell","heighten_group":["6th rank","Heightened 8th rank","Heightened 10th rank"],"school":"evocation","trait":["Evocation","Force"],"id":"spell-363","text":"\nWall of Force Three Actions Source Core Rulebook pg. 382 Traditions Arcane, Occult Deities Acavna, Casandalee, Emmeton Galardaria, Gravelady's Guard, Grundinnar, Isis, Nethys, The Spirit Wall, Upion and Warrik Cast material, somatic, verbal Range 30 feet Duration 1 minute --- You form an invisible wall of pure magical force up to 50 feet long and up to 20 feet high. The wall has no discernible thickness. You must create the wall in an unbroken open space so its edges don't pass through any creatures or objects, or the spell is lost. The wall has AC 10, Hardness 30, and 60 Hit Points, and it's immune to critical hits and precision damage. The wall blocks physical effects from passing through it, and because it's made of force, it blocks incorporeal and ethereal creatures as well. Teleportation effects can pass through the barrier, as can visual effects (since the wall is invisible). Wall of force is immune to counteracting effects of its level or lower, but the wall is automatically destroyed by a disintegrate spell of any level or by contact with a rod of cancellation or sphere of annihilation . --- Heightened (+2) The Hit Points of the wall increases by 20.","tradition":["Arcane","Occult"],"skill_mod":{},"summary":"Create an invisible and durable wall of magical force.","primary_source":"Core Rulebook","trait_group":["School","Energy"],"level":6,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=363","component":["material","somatic","verbal"],"name":"Wall of Force","actions_number":6,"category":"spell","pfs":"Standard","actions":"Three Actions","deity":["Acavna","Casandalee","Emmeton Galardaria","Gravelady's Guard","Grundinnar","Isis","Nethys","The Spirit Wall","Upion and Warrik"],"rarity":"common","slug":"spell-363"},{"primary_source_category":"Rulebooks","heighten":["+2"],"range":120,"source":["Core Rulebook"],"type":"Spell","speed":{},"duration":60,"weakness":{},"heighten_level":[5,7,9],"spell_type":"Spell","heighten_group":["5th rank","Heightened 7th rank","Heightened 9th rank"],"school":"evocation","trait":["Cold","Evocation","Water"],"id":"spell-364","text":"\nWall of Ice Three Actions Source Core Rulebook pg. 382 Traditions Arcane, Primal Lesson Lesson of the Frozen Queen Cast material, somatic, verbal Range 120 feet Duration 1 minute --- You sculpt a barrier of ice that blocks sight and, once shattered, freezes foes. You create either a 1-foot-thick wall of ice in a straight line up to 60 feet long and 10 feet high (the wall doesn't have to be vertical, but it must be anchored on both sides to a solid surface) or a 1-foot-thick, 10-foot radius hemisphere of ice. The ice that makes up the wall is opaque. If you wish, the wall can be of a smaller length, height, or radius. You must create the wall in an unbroken open space so its edges don't pass through any creatures or objects, or the spell is lost. Each 10-foot-by-10-foot section of the wall has AC 10, Hardness 10, and 40 Hit Points, and it's immune to critical hits, cold damage, and precision damage. A section also has weakness to fire 15; a section of the wall destroyed by fire melts, evaporating into water and steam. A section destroyed by means other than fire leaves behind a chilling mass of ice that is difficult terrain and deals 2d6 cold damage to any creature passing through it. --- Heightened (+2) The Hit Points of each section of the wall increase by 10, and the cold damage dealt to creatures crossing a destroyed section increases by 1d6.","tradition":["Arcane","Primal"],"element":["Water"],"skill_mod":{},"summary":"Sculpt a foot-thick wall of ice that blocks sight and can chill creatures.","primary_source":"Core Rulebook","trait_group":["Energy","Monster","School","Elemental","Planar"],"level":5,"lesson":["Lesson of the Frozen Queen"],"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=364","component":["material","somatic","verbal"],"name":"Wall of Ice","actions_number":6,"category":"spell","pfs":"Standard","actions":"Three Actions","rarity":"common","slug":"spell-364"},{"primary_source_category":"Rulebooks","heighten":["+2"],"range":120,"source":["Core Rulebook"],"type":"Spell","speed":{},"weakness":{},"heighten_level":[5,7,9],"spell_type":"Spell","heighten_group":["5th rank","Heightened 7th rank","Heightened 9th rank"],"school":"conjuration","trait":["Conjuration","Earth"],"id":"spell-365","text":"\nWall of Stone Three Actions Source Core Rulebook pg. 383 Traditions Arcane, Primal Deities Anubis, Arqueros, Ashukharma, Mazludeh Cast material, somatic, verbal Range 120 feet --- You shape a wall of solid stone. You create a 1-inch-thick wall of stone up to 120 feet long, and 20 feet high. You can shape the wall's path, placing each 5 feet of the wall on the border between squares. The wall doesn't need to stand vertically, so you can use it to form a bridge or set of stairs, for example. You must conjure the wall in an unbroken open space so its edges don't pass through any creatures or objects, or the spell is lost. Each 10-foot-by-10-foot section of the wall has AC 10, Hardness 14, and 50 Hit Points, and it's immune to critical hits and precision damage. A destroyed section of the wall can be moved through, but the rubble created from it is difficult terrain. --- Heightened (+2) The Hit Points of each section of the wall increase by 15.","tradition":["Arcane","Primal"],"element":["Earth"],"skill_mod":{},"summary":"Shape a wall of stone.","primary_source":"Core Rulebook","trait_group":["School","Elemental","Planar","Monster"],"level":5,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=365","component":["material","somatic","verbal"],"name":"Wall of Stone","actions_number":6,"category":"spell","pfs":"Standard","actions":"Three Actions","deity":["Anubis","Arqueros","Ashukharma","Mazludeh"],"rarity":"common","slug":"spell-365"},{"primary_source_category":"Rulebooks","heighten":["+1"],"range":60,"source":["Core Rulebook"],"type":"Spell","speed":{},"duration":60,"weakness":{},"heighten_level":[3,4,5,6,7,8,9,10],"spell_type":"Spell","heighten_group":["3rd rank","Heightened 4th rank","Heightened 5th rank","Heightened 6th rank","Heightened 7th rank","Heightened 8th rank","Heightened 9th rank","Heightened 10th rank"],"school":"conjuration","trait":["Conjuration","Plant"],"id":"spell-366","text":"\nWall of Thorns Three Actions Source Core Rulebook pg. 383 Tradition Primal Deities Erastil, Fandarra, Green Faith, Jaidi, Kzininn, Treerazer, Vermilion Mother, Xhamen-Dor, Zon-Kuthon Cast material, somatic, verbal Range 60 feet Duration 1 minute --- Over the course of a minute, you cause a thick wall of thorny brambles to grow from the ground. You create a 5-foot-thick wall of brambles and thorns in a straight line up to 60 feet long and 10 feet high. You must create the wall in an unbroken open space so its edges don't pass through any creatures or objects, or the spell is lost. The wall stands vertically. If you wish, the wall can be of a shorter length or height. Everything on each side of the wall has cover from creatures on the opposite side, and the wall's spaces are difficult terrain. For every move action a creature uses to enter at least one of the wall's spaces, that creature takes 3d4 piercing damage. Each 10-foot-by-10-foot section of the wall has AC 10, Hardness 10, and 20 Hit Points. It's immune to critical hits and precision damage. A destroyed section can be moved through freely. --- Heightened (+1) The Hit Points of each section of the wall increase by 5, and the piercing damage increases by 1d4.","tradition":["Primal"],"skill_mod":{},"summary":"Grow a wall of brambles.","primary_source":"Core Rulebook","trait_group":["School","Creature Type"],"level":3,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=366","component":["material","somatic","verbal"],"name":"Wall of Thorns","actions_number":6,"category":"spell","pfs":"Standard","actions":"Three Actions","deity":["Erastil","Fandarra","Green Faith","Jaidi","Kzininn","Treerazer","Vermilion Mother","Xhamen-Dor","Zon-Kuthon"],"rarity":"common","slug":"spell-366"},{"primary_source_category":"Rulebooks","range":120,"source":["Core Rulebook"],"type":"Spell","speed":{},"duration":60,"weakness":{},"heighten_level":[3],"spell_type":"Spell","heighten_group":["3rd rank"],"school":"evocation","trait":["Air","Evocation"],"id":"spell-367","text":"\nWall of Wind Three Actions Source Core Rulebook pg. 383 Traditions Arcane, Primal Deities Anras, Breath of the Endless Sky, General Susumu, Horus Lesson Lesson of Snow Cast material, somatic, verbal Range 120 feet Duration 1 minute --- You create a barrier of gusting winds that hinders anything moving through it. The wall of swirling winds is 5 feet thick, 60 feet long, and 30 feet high. The wall stands vertically, but you can shape its path. Though the wall of wind distorts the air, it does not hamper sight. The wall has the following effects. Ammunition from physical ranged attacks—such as arrows, bolts, sling bullets, and other objects of similar size—can't pass through the wall. Attacks with bigger ranged weapons, such as javelins, take a –2 circumstance penalty to their attack rolls if their paths pass through the wall. Massive ranged weapons and spell effects that don't create physical objects pass through the wall with no penalty. The wall is difficult terrain to creatures attempting to move overland through it. Gases, including creatures in gaseous form, can't pass through the wall. A creature that attempts to fly through the wall using a move action must attempt a Fortitude save. Critical Success The creature can move through the wall normally this turn. Success The flying creature can move through the wall this turn, but the wall is difficult terrain. Failure The wall stops the movement of the flying creature, and any remaining movement from its current action is wasted. Critical Failure As failure, and the creature is pushed 10 feet away from the wall. ","tradition":["Arcane","Primal"],"element":["Air"],"skill_mod":{},"summary":"Create a wall of gusting winds that hinders movement and ranged attacks.","primary_source":"Core Rulebook","trait_group":["Elemental","Planar","Monster","School"],"level":3,"lesson":["Lesson of Snow"],"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=367","component":["material","somatic","verbal"],"name":"Wall of Wind","actions_number":6,"category":"spell","pfs":"Standard","actions":"Three Actions","deity":["Anras","Breath of the Endless Sky","General Susumu","Horus"],"rarity":"common","slug":"spell-367"},{"remaster_name":["Wanderer’s Guide"],"primary_source_category":"Rulebooks","source":["Core Rulebook"],"bloodline":["Harrow"],"type":"Spell","speed":{},"weakness":{},"heighten_level":[3],"spell_type":"Spell","heighten_group":["3rd rank"],"school":"divination","trait":["Divination"],"id":"spell-368","text":"\nWanderer's Guide Source Core Rulebook pg. 383 Traditions Divine, Occult Bloodline Harrow Cast 1 minute (material, somatic, verbal) Duration until your next daily preparations --- You call upon the beyond to guide your route. When you Cast this Spell, choose a destination; you receive an inspired route to that destination, allowing you and allies who travel overland with you to reduce the movement penalty from difficult terrain by half for the duration, as long as you don't deviate from the inspired route. This doesn't have any effect on movement during encounters. If you use this ability again before the duration is over, this effect ends and is replaced by that of the new route.","tradition":["Divine","Occult"],"skill_mod":{},"summary":"Find an ideal route to a location.","primary_source":"Core Rulebook","trait_group":["School"],"level":3,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=368","component":["material","somatic","verbal"],"name":"Wanderer's Guide","actions_number":60,"category":"spell","pfs":"Standard","actions":"1 minute","rarity":"common","slug":"spell-368"},{"primary_source_category":"Rulebooks","range":120,"source":["Core Rulebook"],"bloodline":["Aberrant","Hag"],"type":"Spell","speed":{},"weakness":{},"saving_throw":"Will","heighten_level":[7],"spell_type":"Spell","heighten_group":["7th rank"],"school":"enchantment","trait":["Emotion","Enchantment","Incapacitation","Mental"],"id":"spell-369","text":"\nWarp Mind Two Actions Source Core Rulebook pg. 383 Traditions Arcane, Occult Bloodlines Aberrant, Hag Deities Conqueror Worm, Isph-Aun-Vuln, Laivatiniel, Nethys, Nyarlathotep (The Faceless Sphinx), Nyuo-Ogh, Xhamen-Dor, Zeaki Cast somatic, verbal Range 120 feet Target 1 creature Saving Throw Will --- You scramble a creature's mental faculties and sensory input. The target must attempt a Will saving throw. Regardless of the result of that save, the target is then temporarily immune for 10 minutes. Warp mind 's effects happen instantly, so dispel magic and other effects that counteract spells can't counteract them. However, alter reality , miracle , primal phenomenon , restoration , or wish can still counteract the effects. Critical Success The target is unaffected. Success The target spends the first action on its next turn with the confused condition. Failure The target is confused for 1 minute. Critical Failure The target is confused permanently.","tradition":["Arcane","Occult"],"skill_mod":{},"summary":"Confuse a creature, possibly permanently.","primary_source":"Core Rulebook","trait_group":["Mechanics","School"],"level":7,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=369","target":"1 creature","component":["somatic","verbal"],"name":"Warp Mind","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","deity":["Conqueror Worm","Isph-Aun-Vuln","Laivatiniel","Nethys","Nyarlathotep (The Faceless Sphinx)","Nyuo-Ogh","Xhamen-Dor","Zeaki"],"rarity":"common","slug":"spell-369"},{"primary_source_category":"Rulebooks","heighten":["3rd","4th"],"range":30,"source":["Core Rulebook"],"type":"Spell","speed":{},"duration":3600,"weakness":{},"heighten_level":[2,3,4],"spell_type":"Spell","heighten_group":["2nd rank","Heightened 3rd rank","Heightened 4th rank"],"school":"transmutation","trait":["Transmutation"],"id":"spell-370","text":"\nWater Breathing Source Core Rulebook pg. 384 Traditions Arcane, Divine, Primal Cast 1 minute (somatic, verbal) Range 30 feet Target up to 5 creatures Duration 1 hour --- The targets can breathe underwater. --- Heightened (3rd) The duration increases to 8 hours. Heightened (4th) The duration increases to until your next daily preparations.","tradition":["Arcane","Divine","Primal"],"skill_mod":{},"summary":"Allow creatures to breathe underwater.","primary_source":"Core Rulebook","trait_group":["School"],"level":2,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=370","target":"up to 5 creatures","component":["somatic","verbal"],"name":"Water Breathing","actions_number":60,"category":"spell","pfs":"Standard","actions":"1 minute","rarity":"common","slug":"spell-370"},{"primary_source_category":"Rulebooks","heighten":["4th"],"range":0,"source":["Core Rulebook"],"type":"Spell","speed":{},"duration":600,"weakness":{},"heighten_level":[2,4],"spell_type":"Spell","heighten_group":["2nd rank","Heightened 4th rank"],"school":"transmutation","trait":["Transmutation"],"id":"spell-371","text":"\nWater Walk Two Actions Source Core Rulebook pg. 384 Traditions Arcane, Divine, Primal Cast somatic, verbal Range touch Target 1 creature Duration 10 minutes --- The target can walk on the surface of water and other liquids without falling through. It can go underwater if it wishes, but in that case it must Swim normally. This spell doesn't grant the ability to breathe underwater. --- Heightened (4th) The spell's range increases to 30 feet, the duration increases to 1 hour, and you can target up to 10 creatures.","tradition":["Arcane","Divine","Primal"],"skill_mod":{},"summary":"Buoy a creature so it can walk on water.","primary_source":"Core Rulebook","trait_group":["School"],"level":2,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=371","target":"1 creature","component":["somatic","verbal"],"name":"Water Walk","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"common","slug":"spell-371"},{"primary_source_category":"Rulebooks","heighten":["10th"],"range":100,"source":["Core Rulebook"],"type":"Spell","speed":{},"duration":60,"weakness":{},"heighten_level":[9,10],"spell_type":"Spell","heighten_group":["9th rank","Heightened 10th rank"],"school":"evocation","trait":["Evocation","Force"],"id":"spell-372","text":"\nWeapon of Judgment Two Actions Source Core Rulebook pg. 384 Tradition Divine Cast somatic, verbal Requirements You have a deity. Range 100 feet Target 1 creature Duration 1 minute --- An immense weapon of force appears, hovering in the air above the target. The weapon has the ghostly visual appearance of your deity's favored weapon. Name war or peace when you cast this spell. If you name “war,” mentally choose one creature. This must be a creature both you and the target can see. The target instinctively knows which creature this is. At the end of each of the target's turns, if the target did not use a hostile action against the creature you chose during that turn, the weapon Strikes the target. If you name “peace,” mentally choose up to five allies. The target instinctively knows who those allies are. The weapon Strikes the target each time the target uses a hostile action against you or one of your allies. The weapon Strikes only once per action, even if the action targets multiple allies (such as for a fireball or a Whirlwind Strike). Strikes with the weapon are melee weapon attacks, but they use your spell attack modifier. Regardless of its appearance, the weapon deals 4d10 force damage. The weapon takes a multiple attack penalty, which increases throughout the target's turn, but its penalty is separate from yours. When the weapon Strikes, you can deal damage of the normal damage type of the weapon instead of force damage (or any of the available damage types, for a versatile weapon). No other statistics or attributes of the weapon apply, and even a ranged weapon attacks adjacent creatures only. A weapon of judgment is a weapon for the purposes of triggers, resistances, and so forth. The weapon doesn't take up space, grant flanking, or have any other attributes a creature would. The weapon can't make any attack other than its Strike, and feats or spells that affect weapons do not apply to this weapon. --- Heightened (10th) The force damage increases by 1d10.","tradition":["Divine"],"skill_mod":{},"summary":"Form a weapon to enforce war or peace.","primary_source":"Core Rulebook","trait_group":["School","Energy"],"level":9,"source_category":["Rulebooks"],"requirement":"You have a deity.","resistance":{},"url":"/Spells.aspx?ID=372","target":"1 creature","component":["somatic","verbal"],"name":"Weapon of Judgment","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"common","slug":"spell-372"},{"primary_source_category":"Rulebooks","heighten":["+1"],"source":["Core Rulebook"],"type":"Spell","speed":{},"weakness":{},"saving_throw":"Reflex","heighten_level":[4,5,6,7,8,9,10],"spell_type":"Spell","heighten_group":["4th rank","Heightened 5th rank","Heightened 6th rank","Heightened 7th rank","Heightened 8th rank","Heightened 9th rank","Heightened 10th rank"],"school":"evocation","trait":["Evocation"],"id":"spell-373","text":"\nWeapon Storm Two Actions Source Core Rulebook pg. 384 Traditions Arcane, Primal Deities Diomazul, General Susumu, Genzaeri, Gorum, Lady Razor, Malthus, Mrtyu, Raumya, Scal, Skode, Szuriel, Zjar-Tovan Cast somatic, verbal Area 30-foot cone or 10-foot emanation Saving Throw Reflex --- You swing a weapon you're holding, and the weapon magically multiplies into duplicates that swipe at all creatures in either a cone or an emanation. This flurry deals four dice of damage to creatures in the area. This damage has the same type as the weapon and uses the same die size. Determine the die size as if you were attacking with the weapon; for instance, if you were wielding a two-hand weapon in both hands, you'd use its two-hand damage die. Critical Success The creature is unaffected. Success The target takes half damage. Failure The target takes full damage. Critical Failure The target takes double damage and is subject to the weapon's critical specialization effect. --- Heightened (+1) Add another damage die.","tradition":["Arcane","Primal"],"area":[30,10],"skill_mod":{},"summary":"Multiply a weapon you hold and attack many creatures with it.","primary_source":"Core Rulebook","trait_group":["School"],"level":4,"source_category":["Rulebooks"],"area_type":["cone","emanation"],"resistance":{},"url":"/Spells.aspx?ID=373","component":["somatic","verbal"],"name":"Weapon Storm","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","deity":["Diomazul","General Susumu","Genzaeri","Gorum","Lady Razor","Malthus","Mrtyu","Raumya","Scal","Skode","Szuriel","Zjar-Tovan"],"rarity":"common","slug":"spell-373"},{"primary_source_category":"Rulebooks","heighten":["4th"],"range":30,"source":["Core Rulebook"],"type":"Spell","speed":{},"duration":60,"weakness":{},"heighten_level":[2,4],"spell_type":"Spell","heighten_group":["2nd rank","Heightened 4th rank"],"school":"conjuration","trait":["Conjuration"],"id":"spell-374","text":"\nWeb Three Actions Source Core Rulebook pg. 384 Traditions Arcane, Primal Deities Followers of Fate, Grandmother Spider Cast material, somatic, verbal Range 30 feet Area 10-foot burst Duration 1 minute --- You create a sticky web in the area that impedes creatures' movement each time they try to move through it. Squares filled with the web are difficult terrain. Each square can be cleared of the web by a single attack or effect that deals at least 5 slashing damage or 1 fire damage. A square has AC 5, and it automatically fails its saving throws. Each time a creature in the web begins to use a move action or enters the web during a move action, it must attempt an Athletics check or Reflex save against your spell DC to avoid taking a circumstance penalty to its Speeds or becoming immobilized. A creature that gets out of the web ceases to take a circumstance penalty to its Speed from the web. Critical Success The creature is unaffected, and it doesn't need to attempt further Athletics checks or saving throws against the web this turn. If it used an Athletics check, it clears the web from every square it leaves after leaving the square. Success The creature is unaffected during its action. If it used an Athletics check, it clears the web from every square it leaves after leaving the square. Failure The creature takes a –10-foot circumstance penalty to its Speeds until the start of its next turn. Critical Failure The creature is immobilized until the start of its next turn, after which it takes a –10-foot circumstance penalty to its Speeds for 1 round. It can attempt to Escape to remove its immobilized condition. --- Heightened (4th) The spell's area increases to a 20-foot burst, and its range increases to 60 feet.","tradition":["Arcane","Primal"],"area":[10],"skill_mod":{},"summary":"Form a web that keeps creatures from moving.","primary_source":"Core Rulebook","trait_group":["School"],"level":2,"source_category":["Rulebooks"],"area_type":["burst"],"resistance":{},"url":"/Spells.aspx?ID=374","component":["material","somatic","verbal"],"name":"Web","actions_number":6,"category":"spell","pfs":"Standard","actions":"Three Actions","deity":["Followers of Fate","Grandmother Spider"],"rarity":"common","slug":"spell-374"},{"remaster_name":["Phantasmagoria"],"primary_source_category":"Rulebooks","range":120,"source":["Core Rulebook"],"bloodline":["Shadow","Harrow"],"type":"Spell","speed":{},"weakness":{},"saving_throw":"Will","heighten_level":[9],"spell_type":"Spell","heighten_group":["9th rank"],"school":"illusion","trait":["Death","Emotion","Fear","Illusion","Mental"],"id":"spell-375","text":"\nWeird Two Actions Source Core Rulebook pg. 385 Traditions Arcane, Occult Bloodlines Shadow, Harrow Deities Charon, Nyarlathotep (The Crawling Chaos), Nyarlathotep (The Faceless Sphinx), Nyarlathotep (The Veiled Voice) Cast somatic, verbal Range 120 feet Target any number of creatures Saving Throw Will --- You fill the targets' minds with terrifying images of fearsome creatures, each drawn from the targets' worst fears. Only the targets can see their assailants. Each target takes 16d6 mental damage and must attempt a Will save. Critical Success The target is unaffected. Success The target takes half damage and is frightened 1. Failure The target takes full damage and is frightened 2. Critical Failure The target is so afraid, it might instantly die. It must attempt a Fortitude saving throw. If the target succeeds, it takes double damage and is frightened 2, and it's also fleeing until the end of its next turn unless it critically succeeded. If it fails, it is reduced to 0 Hit Points and dies.","tradition":["Arcane","Occult"],"skill_mod":{},"summary":"Frighten, deal mental damage, and possibly kill large numbers of creatures.","primary_source":"Core Rulebook","trait_group":["Mechanics","School","Monster"],"level":9,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=375","target":"any number of creatures","component":["somatic","verbal"],"name":"Weird","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","deity":["Charon","Nyarlathotep (The Crawling Chaos)","Nyarlathotep (The Faceless Sphinx)","Nyarlathotep (The Veiled Voice)"],"rarity":"common","slug":"spell-375"},{"remaster_name":["Migration"],"primary_source_category":"Rulebooks","range":0,"source":["Core Rulebook"],"type":"Spell","speed":{},"duration":28800,"weakness":{},"heighten_level":[8],"spell_type":"Spell","heighten_group":["8th rank"],"school":"transmutation","trait":["Air","Transmutation"],"id":"spell-376","text":"\nWind Walk Source Core Rulebook pg. 385 Tradition Primal Deities Isis, Pazuzu, Zeaki Cast 10 minutes (material, somatic, verbal) Range touch Target you and up to five creatures touched Duration 8 hours --- When you cast this spell, each target transforms into a vaguely cloud-like form and is picked up by a wind moving in the direction of your choice. You can change the wind's direction by using a single action, which has the concentrate trait. The wind carries the targets at a Speed of 20 miles per hour, but if any of the targets make an attack, Cast a Spell, come under attack, or otherwise enter encounter mode, the spell ends for all targets just after they roll initiative, and they drift gently to the ground.","tradition":["Primal"],"element":["Air"],"skill_mod":{},"summary":"Turn creatures into swift-moving clouds.","primary_source":"Core Rulebook","trait_group":["Elemental","Planar","Monster","School"],"level":8,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=376","target":"you and up to five creatures touched","component":["material","somatic","verbal"],"name":"Wind Walk","actions_number":600,"category":"spell","pfs":"Standard","actions":"10 minutes","deity":["Isis","Pazuzu","Zeaki"],"rarity":"common","slug":"spell-376"},{"remaster_name":["Manifestation"],"primary_source_category":"Rulebooks","source":["Core Rulebook"],"type":"Spell","speed":{},"weakness":{},"heighten_level":[10],"spell_type":"Spell","heighten_group":["10th rank"],"school":"divination","trait":["Divination"],"id":"spell-377","text":"\nWish Three Actions Source Core Rulebook pg. 385 Tradition Arcane Cast material, somatic, verbal --- You state a wish, making your greatest desire come true. A wish spell can produce any one of the following effects. Duplicate any spell from the arcane list of 9th level or lower to which you have access. Duplicate any spell from another spell list of 7th level or lower. It must be common or you must have access. Produce any effect whose power level is in line with the above effects. Reverse certain effects that refer to the wish spell. The GM might allow you to try using wish to produce greater effects than these, but doing so might be dangerous or the spell might have only a partial effect.","tradition":["Arcane"],"skill_mod":{},"summary":"Make a wish to duplicate arcane spells.","primary_source":"Core Rulebook","trait_group":["School"],"level":10,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=377","component":["material","somatic","verbal"],"name":"Wish","actions_number":6,"category":"spell","pfs":"Standard","actions":"Three Actions","rarity":"common","slug":"spell-377"},{"primary_source_category":"Rulebooks","heighten":["9th"],"range":30,"source":["Core Rulebook"],"type":"Spell","speed":{},"duration":600,"weakness":{},"heighten_level":[6,9],"spell_type":"Spell","heighten_group":["6th rank","Heightened 9th rank"],"school":"enchantment","trait":["Emotion","Enchantment","Mental"],"id":"spell-378","text":"\nZealous Conviction Two Actions Source Core Rulebook pg. 385 Traditions Divine, Occult Cast somatic, verbal Range 30 feet Target up to 10 willing creatures Duration 10 minutes --- You bypass your targets' rational minds, instilling them with unshakable conviction and zeal. The targets each gain 12 temporary Hit Points and a +2 status bonus to Will saves against mental effects, as their faith overrides the signals from their own bodies and minds. If you tell a target to do something, it must comply with your request, though if it would normally find the task repugnant, it can attempt a Will save at the end of its turn each round due to the cognitive dissonance. On a success, it ends the spell's effects on itself entirely. --- Heightened (9th) The temporary Hit Points increase to 18, and the status bonus to Will saves increases to +3.","tradition":["Divine","Occult"],"skill_mod":{},"summary":"Instill unshakable conviction and zeal in willing creatures.","primary_source":"Core Rulebook","trait_group":["Mechanics","School"],"level":6,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=378","target":"up to 10 willing creatures","component":["somatic","verbal"],"name":"Zealous Conviction","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"common","slug":"spell-378"},{"remaster_name":["Ring of Truth"],"primary_source_category":"Rulebooks","range":30,"source":["Core Rulebook"],"type":"Spell","speed":{},"duration":600,"weakness":{},"saving_throw":"Will","heighten_level":[3],"spell_type":"Spell","heighten_group":["3rd rank"],"school":"enchantment","trait":["Enchantment","Mental","Uncommon"],"id":"spell-379","text":"\nZone of Truth Two Actions Source Core Rulebook pg. 385 Traditions Divine, Occult Cast somatic, verbal Range 30 feet Area 20-foot burst Saving Throw Will Duration 10 minutes --- You designate an area in which creatures are compelled to speak only truth. Creatures within or entering the area have difficulty lying. Each potentially affected creature must attempt a Will save when the spell is cast or when the creature first enters the area. It uses the results of this initial save if it leaves and reenters the area. Affected creatures are aware of this enchantment; therefore, they can avoid answering questions to which they would normally respond with a lie, or they can be evasive as long as they remain within the boundaries of the truth. Critical Success The target is unaffected. Success The target takes a –2 status penalty to Deception checks. Failure The target can't speak any deliberate and intentional lies, and it takes a –2 status penalty to Deception checks. Critical Failure The target can't speak any deliberate and intentional lies and takes a –4 status penalty to Deception checks.","tradition":["Divine","Occult"],"area":[20],"skill_mod":{},"summary":"Designate an area where creatures are compelled to be truthful.","primary_source":"Core Rulebook","trait_group":["School","Mechanics","Rarity"],"level":3,"source_category":["Rulebooks"],"area_type":["burst"],"resistance":{},"url":"/Spells.aspx?ID=379","component":["somatic","verbal"],"name":"Zone of Truth","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"uncommon","slug":"spell-379"},{"primary_source_category":"Rulebooks","range":30,"source":["Core Rulebook"],"type":"Spell","speed":{},"duration":6,"weakness":{},"heighten_level":[7],"spell_type":"Cantrip","heighten_group":["7th rank"],"school":"enchantment","trait":["Bard","Cantrip","Composition","Emotion","Enchantment","Mental","Uncommon"],"id":"spell-380","text":"\nAllegro Single Action Source Core Rulebook pg. 386 Cast verbal Range 30 feet Target 1 ally Duration 1 round --- You perform rapidly, speeding up your ally. The ally becomes quickened and can use the additional action to Strike, Stride, or Step.","skill_mod":{},"summary":"You perform rapidly, speeding up your ally.","primary_source":"Core Rulebook","trait_group":["Class","Mechanics","Class-Specific","School","Rarity"],"level":7,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=380","target":"1 ally","component":["verbal"],"name":"Allegro","actions_number":2,"category":"spell","pfs":"Standard","actions":"Single Action","rarity":"uncommon","slug":"spell-380"},{"primary_source_category":"Rulebooks","source":["Core Rulebook"],"type":"Spell","speed":{},"weakness":{},"heighten_level":[1],"spell_type":"Focus","heighten_group":["1st rank"],"school":"enchantment","trait":["Bard","Composition","Enchantment","Fortune","Mental","Uncommon","Focus"],"id":"spell-381","text":"\nCounter Performance Reaction Source Core Rulebook pg. 386 Cast somatic or verbal Trigger You or an ally within 60 feet rolls a saving throw against an auditory or visual effect. Area 60-foot emanation --- Your performance protects you and your allies. Roll a Performance check for a type you know: an auditory performance if the trigger was auditory, or a visual one for a visual trigger. You and allies in the area can use the better result between your Performance check and the saving throw.","area":[60],"skill_mod":{},"summary":"Use Performance to counter a visual or auditory effect.","primary_source":"Core Rulebook","trait_group":["Class","Class-Specific","School","Mechanics","Rarity"],"level":1,"source_category":["Rulebooks"],"trigger":"You or an ally within 60 feet rolls a saving throw against an auditory or visual effect.","area_type":["emanation"],"resistance":{},"url":"/Spells.aspx?ID=381","component":["somatic or verbal"],"name":"Counter Performance","actions_number":1,"category":"spell","pfs":"Standard","actions":"Reaction","rarity":"uncommon","slug":"spell-381"},{"primary_source_category":"Rulebooks","source":["Core Rulebook"],"type":"Spell","speed":{},"duration":6,"weakness":{},"heighten_level":[3],"spell_type":"Cantrip","heighten_group":["3rd rank"],"school":"enchantment","trait":["Bard","Cantrip","Composition","Emotion","Enchantment","Fear","Mental","Uncommon"],"id":"spell-382","text":"\nDirge of Doom Single Action Source Core Rulebook pg. 386 Cast verbal Area 30-foot emanation Duration 1 round --- Foes within the area are frightened 1. They can't reduce their frightened value below 1 while they remain in the area.","area":[30],"skill_mod":{},"summary":"Frighten nearby enemies.","primary_source":"Core Rulebook","trait_group":["Class","Mechanics","Class-Specific","School","Rarity"],"level":3,"source_category":["Rulebooks"],"area_type":["emanation"],"resistance":{},"url":"/Spells.aspx?ID=382","component":["verbal"],"name":"Dirge of Doom","actions_number":2,"category":"spell","pfs":"Standard","actions":"Single Action","rarity":"uncommon","slug":"spell-382"},{"primary_source_category":"Rulebooks","range":30,"source":["Core Rulebook"],"type":"Spell","speed":{},"weakness":{},"heighten_level":[10],"spell_type":"Focus","heighten_group":["10th rank"],"school":"enchantment","trait":["Bard","Composition","Death","Emotion","Enchantment","Mental","Uncommon","Focus"],"id":"spell-383","text":"\nFatal Aria Single Action Source Core Rulebook pg. 386 Cast verbal Range 30 feet Target 1 creature --- You perform music so perfect that the target may die of joy or sorrow. Once targeted, the creature becomes temporarily immune for 1 minute. The effect of the spell depends on the target's level and current Hit Points. 16th or Lower The target dies instantly. 17th If the target has 50 Hit Points or fewer, it dies instantly; otherwise, it drops to 0 Hit Points and becomes dying 1. 18th or Higher The target takes 50 damage. If this brings it to 0 Hit Points, it dies instantly.","skill_mod":{},"summary":"You perform music so perfect that the target may die of joy or sorrow. ","primary_source":"Core Rulebook","trait_group":["Class","Class-Specific","Mechanics","School","Rarity"],"level":10,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=383","target":"1 creature","component":["verbal"],"name":"Fatal Aria","actions_number":2,"category":"spell","pfs":"Standard","actions":"Single Action","rarity":"uncommon","slug":"spell-383"},{"primary_source_category":"Rulebooks","range":0,"source":["Core Rulebook"],"type":"Spell","speed":{},"duration":6,"weakness":{},"heighten_level":[5],"spell_type":"Cantrip","heighten_group":["5th rank"],"school":"illusion","trait":["Bard","Cantrip","Composition","Illusion","Uncommon","Visual"],"id":"spell-384","text":"\nHouse of Imaginary Walls Single Action Source Core Rulebook pg. 386 Cast somatic Range touch Duration 1 round --- You mime creating an invisible 10-foot-by-10-foot stretch of wall adjacent to you and within your reach. The wall is solid to those creatures that don't disbelieve it, even incorporeal creatures. You and your allies can voluntarily believe the wall exists to continue to treat it as solid, for instance to climb onto it. A creature that disbelieves the illusion is temporarily immune to your house of imaginary walls for 1 minute. The wall doesn't block creatures that didn't see your visual performance, nor does it block objects. The wall has AC 10, Hardness equal to double the spell's level, and HP equal to quadruple the spell's level.","skill_mod":{},"summary":"You mime creating an invisible stretch of wall adjacent to you and within your reach.","primary_source":"Core Rulebook","trait_group":["Class","Mechanics","Class-Specific","School","Monster","Rarity","Sense"],"level":5,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=384","component":["somatic"],"name":"House of Imaginary Walls","actions_number":2,"category":"spell","pfs":"Standard","actions":"Single Action","rarity":"uncommon","slug":"spell-384"},{"remaster_name":["Uplifting Overture"],"primary_source_category":"Rulebooks","range":60,"source":["Core Rulebook"],"type":"Spell","speed":{},"duration":6,"weakness":{},"heighten_level":[1],"spell_type":"Cantrip","heighten_group":["1st rank"],"school":"enchantment","trait":["Bard","Cantrip","Composition","Emotion","Enchantment","Mental","Uncommon"],"id":"spell-385","text":"\nInspire Competence Single Action Source Core Rulebook pg. 386 Cast verbal Range 60 feet Target 1 ally Duration 1 round --- Your encouragement inspires your ally to succeed at a task. This counts as having taken sufficient preparatory actions to Aid your ally on a skill check of your choice, regardless of the circumstances. When you later use the Aid reaction, you can roll Performance instead of the normal skill check, and if you roll a failure, you get a success instead. If you are legendary in Performance, you automatically critically succeed. The GM might rule that you can't use this ability if the act of encouraging your ally would interfere with the skill check (such as a check to Sneak quietly or maintain a disguise).","skill_mod":{},"summary":"Your encouragement inspires your ally to succeed at a task.","primary_source":"Core Rulebook","trait_group":["Class","Mechanics","Class-Specific","School","Rarity"],"level":1,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=385","target":"1 ally","component":["verbal"],"name":"Inspire Competence","actions_number":2,"category":"spell","pfs":"Standard","actions":"Single Action","rarity":"uncommon","slug":"spell-385"},{"remaster_name":["Courageous Anthem"],"primary_source_category":"Rulebooks","source":["Core Rulebook"],"type":"Spell","speed":{},"duration":6,"weakness":{},"heighten_level":[1],"spell_type":"Cantrip","heighten_group":["1st rank"],"school":"enchantment","trait":["Bard","Cantrip","Composition","Emotion","Enchantment","Mental","Uncommon"],"id":"spell-386","text":"\nInspire Courage Single Action Source Core Rulebook pg. 386 Cast verbal Area 60-foot emanation Duration 1 round --- You inspire your allies with words or tunes of encouragement. You and all allies in the area gain a +1 status bonus to attack rolls, damage rolls, and saves against fear effects.","area":[60],"skill_mod":{},"summary":"You inspire your allies with words or tunes of encouragement.","primary_source":"Core Rulebook","trait_group":["Class","Mechanics","Class-Specific","School","Rarity"],"level":1,"source_category":["Rulebooks"],"area_type":["emanation"],"resistance":{},"url":"/Spells.aspx?ID=386","component":["verbal"],"name":"Inspire Courage","actions_number":2,"category":"spell","pfs":"Standard","actions":"Single Action","rarity":"uncommon","slug":"spell-386"},{"remaster_name":["Rallying Anthem"],"primary_source_category":"Rulebooks","source":["Core Rulebook"],"type":"Spell","speed":{},"duration":6,"weakness":{},"heighten_level":[2],"spell_type":"Cantrip","heighten_group":["2nd rank"],"school":"enchantment","trait":["Bard","Cantrip","Composition","Emotion","Enchantment","Mental","Uncommon"],"id":"spell-387","text":"\nInspire Defense Single Action Source Core Rulebook pg. 386 Cast verbal Area 60-foot emanation Duration 1 round --- You inspire your allies to protect themselves more effectively. You and all allies in the area gain a +1 status bonus to AC and saving throws, as well as resistance equal to half the spell's level to physical damage.","area":[60],"skill_mod":{},"summary":"You inspire your allies to protect themselves more effectively.","primary_source":"Core Rulebook","trait_group":["Class","Mechanics","Class-Specific","School","Rarity"],"level":2,"source_category":["Rulebooks"],"area_type":["emanation"],"resistance":{},"url":"/Spells.aspx?ID=387","component":["verbal"],"name":"Inspire Defense","actions_number":2,"category":"spell","pfs":"Standard","actions":"Single Action","rarity":"uncommon","slug":"spell-387"},{"remaster_name":["Fortissimo Composition"],"primary_source_category":"Rulebooks","source":["Core Rulebook"],"type":"Spell","speed":{},"weakness":{},"heighten_level":[4],"spell_type":"Focus","heighten_group":["4th rank"],"school":"enchantment","trait":["Bard","Enchantment","Metamagic","Uncommon","Focus","Spellshape"],"id":"spell-388","text":"\nInspire Heroics Free Action Source Core Rulebook pg. 387 Cast verbal --- You call upon your muse to greatly increase the benefits you provide to your allies with your inspire courage or inspire defense composition. If your next action is to cast inspire courage or inspire defense , attempt a Performance check. The DC is usually a very hard DC of a level equal to that of the highest-level target of your composition, but the GM can assign a different DC based on the circumstances. The effect of your inspire courage or inspire defense composition depends on the result of your check. Critical Success The status bonus from your inspire courage or inspire defense increases to +3. Success The status bonus from inspire courage or inspire defense increases to +2. Failure Your inspire courage or inspire defense provides only its normal bonus of +1, but you don't spend the Focus Point for casting this spell.","skill_mod":{},"summary":"You call upon your muse to greatly increase the benefits you provide to your allies with your inspire courage or inspire defense composition.","primary_source":"Core Rulebook","trait_group":["Class","School","Mechanics","Rarity"],"level":4,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=388","component":["verbal"],"name":"Inspire Heroics","actions_number":0,"category":"spell","pfs":"Standard","actions":"Free Action","rarity":"uncommon","slug":"spell-388"},{"primary_source_category":"Rulebooks","source":["Core Rulebook"],"type":"Spell","speed":{},"weakness":{},"heighten_level":[1],"spell_type":"Focus","heighten_group":["1st rank"],"school":"enchantment","trait":["Bard","Enchantment","Metamagic","Uncommon","Focus","Spellshape"],"id":"spell-389","text":"\nLingering Composition Free Action Source Core Rulebook pg. 387 Cast verbal --- You add a flourish to your composition to extend its benefits. If your next action is to cast a cantrip composition with a duration of 1 round, attempt a Performance check. The DC is usually a standard-difficulty DC of a level equal to the highest-level target of your composition, but the GM can assign a different DC based on the circumstances. The effect depends on the result of your check. Critical Success The composition lasts 4 rounds. Success The composition lasts 3 rounds. Failure The composition lasts 1 round, but you don't spend the Focus Point for casting this spell.","skill_mod":{},"summary":"You add a flourish to your composition to extend its benefits.","primary_source":"Core Rulebook","trait_group":["Class","School","Mechanics","Rarity"],"level":1,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=389","component":["verbal"],"name":"Lingering Composition","actions_number":0,"category":"spell","pfs":"Standard","actions":"Free Action","rarity":"uncommon","slug":"spell-389"},{"primary_source_category":"Rulebooks","range":30,"source":["Core Rulebook"],"type":"Spell","speed":{},"weakness":{},"heighten_level":[1],"spell_type":"Focus","heighten_group":["1st rank"],"school":"divination","trait":["Bard","Divination","Fortune","Uncommon","Focus"],"id":"spell-390","text":"\nLoremaster's Etude Free Action Source Core Rulebook pg. 387 Cast somatic Trigger You or an ally within range attempts a skill check to Recall Knowledge Range 30 feet Target you or the triggering ally --- You call upon your muse's deep mysteries, granting the target a greater ability to think and recall information. Roll the triggering Recall Knowledge skill check twice and use the better result.","skill_mod":{},"summary":"You call upon your muse’s deep mysteries, granting the target a greater ability to think and recall information. ","primary_source":"Core Rulebook","trait_group":["Class","School","Mechanics","Rarity"],"level":1,"source_category":["Rulebooks"],"trigger":"You or an ally within range attempts a skill check to Recall Knowledge","resistance":{},"url":"/Spells.aspx?ID=390","target":"you or the triggering ally","component":["somatic"],"name":"Loremaster's Etude","actions_number":0,"category":"spell","pfs":"Standard","actions":"Free Action","rarity":"uncommon","slug":"spell-390"},{"primary_source_category":"Rulebooks","heighten":["+1"],"range":30,"source":["Core Rulebook"],"type":"Spell","speed":{},"weakness":{},"heighten_level":[7,8,9,10],"spell_type":"Focus","heighten_group":["7th rank","Heightened 8th rank","Heightened 9th rank","Heightened 10th rank"],"school":"enchantment","trait":["Bard","Composition","Emotion","Enchantment","Healing","Mental","Uncommon","Focus"],"id":"spell-391","text":"\nSoothing Ballad Two Actions Source Core Rulebook pg. 387 Cast somatic, verbal Range 30 feet Target you and up to 9 allies --- You draw upon your muse to soothe your allies. Choose one of the following three effects: The spell attempts to counteract fear effects on the targets. The spell attempts to counteract effects imposing paralysis on the targets. The spell restores 7d8 Hit Points to the targets. --- Heightened (+1) When used to heal, soothing ballad restores 1d8 more Hit Points.","skill_mod":{},"summary":"You draw upon your muse to soothe your allies.","primary_source":"Core Rulebook","trait_group":["Class","Class-Specific","Mechanics","School","Rarity"],"level":7,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=391","target":"you and up to 9 allies","component":["somatic","verbal"],"name":"Soothing Ballad","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"uncommon","slug":"spell-391"},{"primary_source_category":"Rulebooks","source":["Core Rulebook"],"type":"Spell","speed":{},"duration":6,"weakness":{},"heighten_level":[2],"spell_type":"Cantrip","heighten_group":["2nd rank"],"school":"enchantment","trait":["Bard","Cantrip","Composition","Emotion","Enchantment","Mental","Uncommon"],"id":"spell-392","text":"\nTriple Time Single Action Source Core Rulebook pg. 387 Cast somatic Area 60-foot emanation Duration 1 round --- You dance at a lively tempo, speeding your allies' movement. You and all allies in the area gain a +10-foot status bonus to all Speeds for 1 round.","area":[60],"skill_mod":{},"summary":"You dance at a lively tempo, speeding your allies’ movement.","primary_source":"Core Rulebook","trait_group":["Class","Mechanics","Class-Specific","School","Rarity"],"level":2,"source_category":["Rulebooks"],"area_type":["emanation"],"resistance":{},"url":"/Spells.aspx?ID=392","component":["somatic"],"name":"Triple Time","actions_number":2,"category":"spell","pfs":"Standard","actions":"Single Action","rarity":"uncommon","slug":"spell-392"},{"primary_source_category":"Rulebooks","range":30,"source":["Core Rulebook"],"type":"Spell","speed":{},"weakness":{},"heighten_level":[6],"spell_type":"Focus","heighten_group":["6th rank"],"school":"abjuration","trait":["Abjuration","Champion","Uncommon","Focus"],"id":"spell-393","text":"\nChampion's Sacrifice Reaction Source Core Rulebook pg. 387 Cast somatic Trigger An ally is hit by a Strike, or an ally fails a saving throw against an effect that doesn't affect you. Range 30 feet Target 1 ally --- You form a link with an ally, allowing you to take harm in their stead. All the effects of the hit or failed save are applied to you instead of the ally. For example, if the target critically fails a saving throw against a fireball , you would take double damage. These effects ignore any resistances, immunities, or other abilities you have that might mitigate them in any way, although those of the target apply before you take the effect.","skill_mod":{},"summary":"You form a link with an ally, allowing you to take harm in their stead.","primary_source":"Core Rulebook","trait_group":["School","Class","Rarity","Mechanics"],"level":6,"source_category":["Rulebooks"],"trigger":"An ally is hit by a Strike, or an ally fails a saving throw against an effect that doesn't affect you.","resistance":{},"url":"/Spells.aspx?ID=393","target":"1 ally","component":["somatic"],"name":"Champion's Sacrifice","actions_number":1,"category":"spell","pfs":"Standard","actions":"Reaction","rarity":"uncommon","slug":"spell-393"},{"primary_source_category":"Rulebooks","source":["Core Rulebook"],"type":"Spell","speed":{},"weakness":{},"heighten_level":[10],"spell_type":"Focus","heighten_group":["10th rank"],"school":"necromancy","trait":["Champion","Healing","Necromancy","Positive","Uncommon","Focus","Vitality"],"id":"spell-394","text":"\nHero's Defiance Free Action Source Core Rulebook pg. 387 Cast verbal Trigger An attack would bring you to 0 Hit Points. --- You shout in defiance, filling you with a sudden burst of healing. Just before applying the attack's damage, you recover 10d4+20 Hit Points. If this is enough to prevent the attack from bringing you to 0 Hit Points, you don't become unconscious or dying. Either way, cheating death is difficult, and you can't use hero's defiance again until you Refocus or the next time you prepare. Hero's defiance cannot be used against effects with the death trait or that would leave no remains, such as disintegrate .","skill_mod":{},"summary":"You shout in defiance, filling you with a sudden burst of healing.","primary_source":"Core Rulebook","trait_group":["Class","Mechanics","School","Energy","Planar","Creature Type","Rarity"],"level":10,"source_category":["Rulebooks"],"trigger":"An attack would bring you to 0 Hit Points.","resistance":{},"url":"/Spells.aspx?ID=394","component":["verbal"],"name":"Hero's Defiance","actions_number":0,"category":"spell","pfs":"Standard","actions":"Free Action","rarity":"uncommon","slug":"spell-394"},{"primary_source_category":"Rulebooks","heighten":["+1"],"range":0,"source":["Core Rulebook"],"type":"Spell","speed":{},"weakness":{},"heighten_level":[1,2,3,4,5,6,7,8,9,10],"spell_type":"Focus","heighten_group":["1st rank","Heightened 2nd rank","Heightened 3rd rank","Heightened 4th rank","Heightened 5th rank","Heightened 6th rank","Heightened 7th rank","Heightened 8th rank","Heightened 9th rank","Heightened 10th rank"],"school":"necromancy","trait":["Champion","Healing","Necromancy","Positive","Uncommon","Focus","Vitality"],"id":"spell-395","text":"\nLay on Hands Single Action Source Core Rulebook pg. 387 Cast somatic Range touch Target 1 willing living creature or 1 undead creature --- Your hands become infused with positive energy, healing a living creature or damaging an undead creature with a touch. If you use lay on hands on a willing living target, you restore 6 Hit Points; if the target is one of your allies, they also gain a +2 status bonus to AC for 1 round. Against an undead target, you deal 1d6 damage and it must attempt a basic Fortitude save; if it fails, it also takes a –2 status penalty to AC for 1 round. --- Heightened (+1) The amount of healing increases by 6, and the damage to an undead target increases by 1d6.","skill_mod":{},"summary":"Your hands become infused with positive energy, healing a living creature or damaging an undead creature with a touch.","primary_source":"Core Rulebook","trait_group":["Class","Mechanics","School","Energy","Planar","Creature Type","Rarity"],"level":1,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=395","target":"1 willing living creature or 1 undead creature","component":["somatic"],"name":"Lay on Hands","actions_number":2,"category":"spell","pfs":"Standard","actions":"Single Action","rarity":"uncommon","slug":"spell-395"},{"primary_source_category":"Rulebooks","range":30,"source":["Core Rulebook"],"type":"Spell","speed":{},"duration":6,"weakness":{},"saving_throw":"Will","heighten_level":[5],"spell_type":"Focus","heighten_group":["5th rank"],"school":"evocation","trait":["Champion","Evocation","Good","Litany","Uncommon","Focus"],"id":"spell-396","text":"\nLitany against Sloth Single Action Source Core Rulebook pg. 388 Cast verbal Range 30 feet Target 1 creature that isn't holy Saving Throw Will Duration 1 round --- Your litany rails against the sin of sloth, interfering with the target's ability to react. The target must attempt a Will save. A particularly slothful creature, such as a Sloth Demon, uses the outcome one degree of success worse than the result of its saving throw. The target becomes temporarily immune to all of your litanies for 1 minute. Critical Success The target is unaffected. Success The target can't use reactions. Failure The target can't use reactions and is slowed 1. Critical Failure The target can't use reactions and is slowed 2.","skill_mod":{},"summary":"Your litany rails against the sin of sloth, interfering with the target’s ability to react.","primary_source":"Core Rulebook","trait_group":["Class","School","Alignment","Class-Specific","Rarity","Mechanics"],"level":5,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=396","target":"1 creature that isn't holy","component":["verbal"],"name":"Litany against Sloth","actions_number":2,"category":"spell","pfs":"Standard","actions":"Single Action","rarity":"uncommon","slug":"spell-396"},{"primary_source_category":"Rulebooks","heighten":["+1"],"range":30,"source":["Core Rulebook"],"type":"Spell","speed":{},"duration":6,"weakness":{},"saving_throw":"Will","heighten_level":[3,4,5,6,7,8,9,10],"spell_type":"Focus","heighten_group":["3rd rank","Heightened 4th rank","Heightened 5th rank","Heightened 6th rank","Heightened 7th rank","Heightened 8th rank","Heightened 9th rank","Heightened 10th rank"],"school":"evocation","trait":["Champion","Evocation","Good","Litany","Uncommon","Focus"],"id":"spell-397","text":"\nLitany Against Wrath Single Action Source Core Rulebook pg. 388 Cast verbal Range 30 feet Target 1 creature that isn't holy Saving Throw Will Duration 1 round --- Your litany rails against the sin of wrath, punishing the target for attacking good creatures. The target must attempt a Will save. A particularly wrathful creature, such as a wrath demon, uses the outcome one degree of success worse than the result of its saving throw. The target then becomes temporarily immune to all of your litanies for 1 minute. Critical Success The target is unaffected. Success The first time the target uses an action that deals damage to at least one creature that isn't unholy, the target takes 3d6 spirit damage. Failure Each time the target uses an action that deals damage to at least one creature that isn't unholy, the target takes 3d6 spirit damage. Critical Failure The target is enfeebled 2. Each time it uses an action that deals damage to at least one creature that isn't unholy, the target takes 3d6 spirit damage. --- Heightened (+1) The damage increases by 1d6.","skill_mod":{},"summary":"Your litany rails against the sin of wrath, punishing the target for attacking good creatures.","primary_source":"Core Rulebook","trait_group":["Class","School","Alignment","Class-Specific","Rarity","Mechanics"],"level":3,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=397","target":"1 creature that isn't holy","component":["verbal"],"name":"Litany Against Wrath","actions_number":2,"category":"spell","pfs":"Standard","actions":"Single Action","rarity":"uncommon","slug":"spell-397"},{"primary_source_category":"Rulebooks","heighten":["+1"],"range":30,"source":["Core Rulebook"],"type":"Spell","speed":{},"duration":6,"weakness":{},"heighten_level":[7,8,9,10],"spell_type":"Focus","heighten_group":["7th rank","Heightened 8th rank","Heightened 9th rank","Heightened 10th rank"],"school":"evocation","trait":["Champion","Evocation","Good","Litany","Uncommon","Focus"],"id":"spell-398","text":"\nLitany of Righteousness Single Action Source Core Rulebook pg. 388 Cast verbal Range 30 feet Target 1 creature that isn't holy Duration 1 round --- Your litany denounces an evildoer, rendering it susceptible to the powers of good. The target gains weakness 7 to holy. The target then becomes temporarily immune to all of your litanies for 1 minute. --- Heightened (+1) The weakness increases by 1.","skill_mod":{},"summary":"Your litany denounces an evildoer, rendering it susceptible to the powers of good.","primary_source":"Core Rulebook","trait_group":["Class","School","Alignment","Class-Specific","Rarity","Mechanics"],"level":7,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=398","target":"1 creature that isn't holy","component":["verbal"],"name":"Litany of Righteousness","actions_number":2,"category":"spell","pfs":"Standard","actions":"Single Action","rarity":"uncommon","slug":"spell-398"},{"primary_source_category":"Rulebooks","source":["Core Rulebook"],"type":"Spell","speed":{},"weakness":{},"heighten_level":[1],"spell_type":"Focus","heighten_group":["1st rank"],"school":"transmutation","trait":["Cleric","Transmutation","Uncommon","Focus"],"id":"spell-399","text":"\nAgile Feet Single Action Source Core Rulebook pg. 389 Domain Travel Cast somatic Duration until the end of the current turn --- The blessings of your god make your feet faster and your movements more fluid. You gain a +5-foot status bonus to your Speed and ignore difficult terrain. As part of casting agile feet , you can Stride or Step; you can instead Burrow, Climb, Fly, or Swim if you have the appropriate Speed.","skill_mod":{},"summary":"The blessings of your god make your feet faster and your movements more fluid.","primary_source":"Core Rulebook","trait_group":["Class","School","Rarity","Mechanics"],"level":1,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=399","component":["somatic"],"domain":["Travel"],"name":"Agile Feet","actions_number":2,"category":"spell","pfs":"Standard","actions":"Single Action","rarity":"uncommon","slug":"spell-399"},{"primary_source_category":"Rulebooks","range":30,"source":["Core Rulebook"],"type":"Spell","speed":{},"duration":60,"weakness":{},"saving_throw":"Will","heighten_level":[1],"spell_type":"Focus","heighten_group":["1st rank"],"school":"illusion","trait":["Cleric","Illusion","Uncommon","Focus"],"id":"spell-400","text":"\nAppearance of Wealth Two Actions Source Core Rulebook pg. 389 Domain Wealth Cast material, verbal Range 30 feet Area 5-foot burst Saving Throw Will Duration sustained up to 1 minute --- You create a brief vision of immense wealth filling the spell's area. Each creature within 20 feet of the area that could be enticed by material wealth must attempt a Will saving throw. A creature that enters the area automatically disbelieves the illusion, and disbelieving the illusion ends any fascinated condition imposed by the spell. As long as you Sustain the Spell, other creatures react to the treasure like they would any other illusion, but they are not at risk of becoming fascinated. Critical Success The creature disbelieves the illusion and is unaffected by it. Success The creature is fascinated by the wealth until it has completed its first action on its next turn. Failure The creature is fascinated by the illusion.","area":[5],"skill_mod":{},"summary":"You create a brief vision of immense wealth filling the spell’s area.","primary_source":"Core Rulebook","trait_group":["Class","School","Monster","Rarity","Mechanics"],"level":1,"source_category":["Rulebooks"],"area_type":["burst"],"resistance":{},"url":"/Spells.aspx?ID=400","component":["material","verbal"],"domain":["Wealth"],"name":"Appearance of Wealth","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"uncommon","slug":"spell-400"},{"primary_source_category":"Rulebooks","heighten":["7th","10th"],"range":15,"source":["Core Rulebook"],"type":"Spell","speed":{},"duration":600,"weakness":{},"heighten_level":[4,7,10],"spell_type":"Focus","heighten_group":["4th rank","Heightened 7th rank","Heightened 10th rank"],"school":"transmutation","trait":["Cleric","Transmutation","Uncommon","Focus"],"id":"spell-401","text":"\nArtistic Flourish Two Actions Source Core Rulebook pg. 389 Domain Creation Cast material, somatic Range 15 feet Target 1 item or work of art that fits entirely within the range Duration 10 minutes --- You transform the target to make it match your artisanal and artistic vision. If you have expert proficiency in Crafting, the item grants a +1 item bonus to attack rolls if it's a weapon or skill checks if it's a skill tool. The target is a beautiful and impressive piece for its new quality, but the effect is obviously temporary, so its monetary value doesn't change. When you cast this spell, any previous artistic flourish you had cast ends. --- Heightened (7th) If you have master proficiency in Crafting, the item grants a +2 item bonus instead. Heightened (10th) If you have legendary proficiency in Crafting, the item grants a +3 item bonus instead.","skill_mod":{},"summary":"You transform the target to make it match your artisanal and artistic vision.","primary_source":"Core Rulebook","trait_group":["Class","School","Rarity","Mechanics"],"level":4,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=401","target":"1 item or work of art that fits entirely within the range","component":["material","somatic"],"domain":["Creation"],"name":"Artistic Flourish","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"uncommon","slug":"spell-401"},{"primary_source_category":"Rulebooks","source":["Core Rulebook"],"type":"Spell","speed":{},"duration":6,"weakness":{},"heighten_level":[1],"spell_type":"Focus","heighten_group":["1st rank"],"school":"transmutation","trait":["Cleric","Transmutation","Uncommon","Focus"],"id":"spell-402","text":"\nAthletic Rush Single Action Source Core Rulebook pg. 389 Domain Might Cast somatic Duration 1 round --- Your body fills with physical power and skill. You gain a +10-foot status bonus to Speed and a +2 status bonus to Athletics checks. As a part of Casting this Spell, you can use a Stride, Leap, Climb, or Swim action. The spell's bonuses apply during that action.","skill_mod":{},"summary":"Your body fills with physical power and skill.","primary_source":"Core Rulebook","trait_group":["Class","School","Rarity","Mechanics"],"level":1,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=402","component":["somatic"],"domain":["Might"],"name":"Athletic Rush","actions_number":2,"category":"spell","pfs":"Standard","actions":"Single Action","rarity":"uncommon","slug":"spell-402"},{"primary_source_category":"Rulebooks","range":30,"source":["Core Rulebook"],"type":"Spell","speed":{},"duration":60,"weakness":{},"heighten_level":[1],"spell_type":"Focus","heighten_group":["1st rank"],"school":"divination","trait":["Cleric","Divination","Fortune","Uncommon","Focus"],"id":"spell-403","text":"\nBit of Luck Two Actions Source Core Rulebook pg. 389 Domain Luck Cast somatic, verbal Range 30 feet Target 1 willing creature Duration 1 minute --- You tilt the scales of luck slightly to protect a creature from disaster. When the target would attempt a saving throw, it can roll twice and use the better result. Once it does this, the spell ends. If you cast bit of luck again, any previous bit of luck you cast that's still in effect ends. After a creature has been targeted with bit of luck , it becomes temporarily immune for 24 hours.","skill_mod":{},"summary":"You tilt the scales of luck slightly to protect a creature from disaster.","primary_source":"Core Rulebook","trait_group":["Class","School","Mechanics","Rarity"],"level":1,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=403","target":"1 willing creature","component":["somatic","verbal"],"domain":["Luck"],"name":"Bit of Luck","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"uncommon","slug":"spell-403"},{"remaster_name":["Ignite Ambition"],"primary_source_category":"Rulebooks","range":60,"source":["Core Rulebook"],"type":"Spell","speed":{},"duration":600,"weakness":{},"saving_throw":"Will","heighten_level":[1],"spell_type":"Focus","heighten_group":["1st rank"],"school":"enchantment","trait":["Cleric","Emotion","Enchantment","Mental","Uncommon","Focus"],"id":"spell-404","text":"\nBlind Ambition Two Actions Source Core Rulebook pg. 389 Domain Ambition Cast somatic, verbal Range 60 feet Target 1 creature Saving Throw Will Duration 10 minutes --- You strengthen a target's ambition, increase its resentment of allies, and make its allegiances more susceptible to change. The target must attempt a Will save. Critical Success The target is unaffected. Success The target takes a –1 status penalty to its saving throws and other defenses against attempts to Coerce it, Request something of it, or use mental effects to convince it to do something (such as a suggestion spell). This penalty applies only if the target is being encouraged to advance its own ambitions. Failure As success, but the penalty is –2. Critical Failure The target is overcome with ambition, taking whatever actions would advance its own agenda over those of anyone else, even without attempts to convince it.","skill_mod":{},"summary":"You strengthen a target’s ambition, increase its resentment of allies, and make its allegiances more susceptible to change.","primary_source":"Core Rulebook","trait_group":["Class","Mechanics","School","Rarity"],"level":1,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=404","target":"1 creature","component":["somatic","verbal"],"domain":["Ambition"],"name":"Blind Ambition","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"uncommon","slug":"spell-404"},{"primary_source_category":"Rulebooks","heighten":["+1"],"source":["Core Rulebook"],"type":"Spell","speed":{},"duration":60,"weakness":{},"saving_throw":"Will","heighten_level":[4,5,6,7,8,9,10],"spell_type":"Focus","heighten_group":["4th rank","Heightened 5th rank","Heightened 6th rank","Heightened 7th rank","Heightened 8th rank","Heightened 9th rank","Heightened 10th rank"],"school":"enchantment","trait":["Cleric","Emotion","Enchantment","Mental","Uncommon","Visual","Focus"],"id":"spell-405","text":"\nCaptivating Adoration Two Actions Source Core Rulebook pg. 389 Domain Passion Cast somatic, verbal Area 15-foot emanation Saving Throw Will Duration 1 minute --- You become intensely entrancing, and creatures are distracted by you as long as they remain within the area. You can exclude any creatures you choose from the effects. When a creature enters the area for the first time, it must attempt a Will saving throw. If a creature leaves and reenters, it uses the results of its original save. Critical Success The creature is unaffected and temporarily immune for 1 hour. Success The creature is fascinated with you for its next action, then is temporarily immune for 1 hour. Failure The creature is fascinated with you. Critical Failure The creature is fascinated with you, and its attitude toward you improves by one step. --- Heightened (+1) Increase the size of the emanation by 15 feet.","area":[15],"skill_mod":{},"summary":"You become intensely entrancing, and creatures are distracted by you as long as they remain within the area.","primary_source":"Core Rulebook","trait_group":["Class","Mechanics","School","Rarity","Sense"],"level":4,"source_category":["Rulebooks"],"area_type":["emanation"],"resistance":{},"url":"/Spells.aspx?ID=405","component":["somatic","verbal"],"domain":["Passion"],"name":"Captivating Adoration","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"uncommon","slug":"spell-405"},{"primary_source_category":"Rulebooks","range":0,"source":["Core Rulebook"],"type":"Spell","speed":{},"duration":600,"weakness":{},"saving_throw":"Will","heighten_level":[1],"spell_type":"Focus","heighten_group":["1st rank"],"school":"enchantment","trait":["Cleric","Emotion","Enchantment","Incapacitation","Mental","Uncommon","Focus"],"id":"spell-406","text":"\nCharming Touch Single Action Source Core Rulebook pg. 390 Domain Passion Cast somatic Range touch Target 1 creature that could find you attractive Saving Throw Will Duration 10 minutes --- You infuse your target with attraction, causing it to act friendlier toward you. The target attempts a Will save. It gains a +4 circumstance bonus to this save if you or your allies recently threatened or were hostile to it. Critical Success The target is unaffected and aware you tried to charm it. Success The target is unaffected but thinks your spell was something harmless instead of charming touch , unless it identifies the spell (see Identifying Spells). Failure The target's attitude becomes friendly toward you. If it was friendly, it becomes helpful. It can't use hostile actions against you. Critical Failure The target is helpful and can't use hostile actions against you. You can Dismiss the spell. If you use hostile actions against the target, the spell ends. After the spell ends, the target doesn't necessarily realize it was charmed unless its friendship with you or the actions you convinced it to take clash with its expectations, which could potentially allow you to convince the target to continue being your friend via mundane means.","skill_mod":{},"summary":"You infuse your target with attraction, causing it to act friendlier toward you.","primary_source":"Core Rulebook","trait_group":["Class","Mechanics","School","Rarity"],"level":1,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=406","target":"1 creature that could find you attractive","component":["somatic"],"domain":["Passion"],"name":"Charming Touch","actions_number":2,"category":"spell","pfs":"Standard","actions":"Single Action","rarity":"uncommon","slug":"spell-406"},{"primary_source_category":"Rulebooks","range":0,"source":["Core Rulebook"],"type":"Spell","speed":{},"duration":60,"weakness":{},"heighten_level":[1],"spell_type":"Focus","heighten_group":["1st rank"],"school":"evocation","trait":["Cleric","Darkness","Evocation","Shadow","Uncommon","Focus"],"id":"spell-407","text":"\nCloak of Shadow Single Action Source Core Rulebook pg. 390 Domain Darkness Cast somatic Range touch Target 1 willing creature Duration 1 minute --- You drape the target in a mantle of swirling shadows that make it harder to see. The cloak reduces bright light within a 20-foot emanation to dim light. This is a form of magical darkness and can therefore overcome non-magical light or attempt to counteract magical light. The target can use concealed condition gained from the shadows to Hide, though observant creatures can still follow the moving aura of shadow, making it difficult for the target to become completely undetected. The target can use an Interact action to remove the cloak and leave it behind as a decoy, where it remains, reducing light for the rest of the spell's duration. If anyone picks up the cloak after it's been removed by the original target, the cloak evaporates and the spell ends.","skill_mod":{},"summary":"You drape the target in a mantle of swirling shadows that make it harder to see.","primary_source":"Core Rulebook","trait_group":["Class","Mechanics","School","Planar","Rarity"],"level":1,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=407","target":"1 willing creature","component":["somatic"],"domain":["Darkness"],"name":"Cloak of Shadow","actions_number":2,"category":"spell","pfs":"Standard","actions":"Single Action","rarity":"uncommon","slug":"spell-407"},{"primary_source_category":"Rulebooks","range":100,"source":["Core Rulebook"],"type":"Spell","speed":{},"weakness":{},"saving_throw":"Will","heighten_level":[4],"spell_type":"Focus","heighten_group":["4th rank"],"school":"enchantment","trait":["Cleric","Enchantment","Incapacitation","Mental","Uncommon","Focus"],"id":"spell-408","text":"\nCommanding Lash Single Action Source Core Rulebook pg. 390 Domain Tyranny Cast verbal Requirements Your most recent action dealt damage to a target Range 100 feet Target A creature you dealt damage to on your most recent action. Saving Throw Will Duration until the end of your target's next turn --- With the threat of more pain, you compel a creature you've recently harmed. You issue a command to the target, with the effects of the spell command .","skill_mod":{},"summary":"With the threat of more pain, you compel a creature you’ve recently harmed.","primary_source":"Core Rulebook","trait_group":["Class","School","Mechanics","Rarity"],"level":4,"source_category":["Rulebooks"],"requirement":"Your most recent action dealt damage to a target","resistance":{},"url":"/Spells.aspx?ID=408","target":"A creature you dealt damage to on your most recent action.","component":["verbal"],"domain":["Tyranny"],"name":"Commanding Lash","actions_number":2,"category":"spell","pfs":"Standard","actions":"Single Action","rarity":"uncommon","slug":"spell-408"},{"primary_source_category":"Rulebooks","heighten":["7th"],"source":["Core Rulebook"],"type":"Spell","speed":{},"duration":60,"weakness":{},"heighten_level":[4,7],"spell_type":"Focus","heighten_group":["4th rank","Heightened 7th rank"],"school":"enchantment","trait":["Cleric","Emotion","Enchantment","Mental","Uncommon","Focus"],"id":"spell-409","text":"\nCompetitive Edge Single Action Source Core Rulebook pg. 390 Domain Ambition Cast verbal Duration sustained up to 1 minute --- Your competitiveness drives you to prove yourself against the opposition. You gain a +1 status bonus to attack rolls and skill checks. If an enemy within 20 feet critically succeeds at an attack roll or skill check, your status bonus increases to +3 attack rolls or that specific skill check (whichever the foe critically succeeded at) for 1 round. --- Heightened (7th) Increase the base bonus to +2 and the increased bonus after an enemy critically succeeds to +4.","skill_mod":{},"summary":"Your competitiveness drives you to prove yourself against the opposition.","primary_source":"Core Rulebook","trait_group":["Class","Mechanics","School","Rarity"],"level":4,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=409","component":["verbal"],"domain":["Ambition"],"name":"Competitive Edge","actions_number":2,"category":"spell","pfs":"Standard","actions":"Single Action","rarity":"uncommon","slug":"spell-409"},{"primary_source_category":"Rulebooks","heighten":["+1"],"source":["Core Rulebook"],"type":"Spell","speed":{},"weakness":{},"saving_throw":"basic Fortitude","heighten_level":[1,2,3,4,5,6,7,8,9,10],"spell_type":"Focus","heighten_group":["1st rank","Heightened 2nd rank","Heightened 3rd rank","Heightened 4th rank","Heightened 5th rank","Heightened 6th rank","Heightened 7th rank","Heightened 8th rank","Heightened 9th rank","Heightened 10th rank"],"school":"evocation","trait":["Cleric","Evocation","Sonic","Uncommon","Focus"],"id":"spell-410","text":"\nCry of Destruction Two Actions Source Core Rulebook pg. 390 Domain Destruction Cast somatic, verbal Area 15-foot cone Saving Throw basic Fortitude --- Your voice booms, smashing what's in front of you. Each creature and unattended object in the area takes 1d8 sonic damage. If you already dealt damage to an enemy this turn with a Strike or spell, increase the damage dice from this spell to d12s. --- Heightened (+1) The damage increases by 1d8.","area":[15],"skill_mod":{},"summary":"Your voice booms, smashing what’s in front of you.","primary_source":"Core Rulebook","trait_group":["Class","School","Energy","Monster","Rarity","Mechanics"],"level":1,"source_category":["Rulebooks"],"area_type":["cone"],"resistance":{},"url":"/Spells.aspx?ID=410","component":["somatic","verbal"],"domain":["Destruction"],"name":"Cry of Destruction","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"uncommon","slug":"spell-410"},{"remaster_name":["Darkened Sight"],"primary_source_category":"Rulebooks","range":60,"source":["Core Rulebook"],"type":"Spell","speed":{},"weakness":{},"saving_throw":"Fortitude","heighten_level":[4],"spell_type":"Focus","heighten_group":["4th rank"],"school":"transmutation","trait":["Cleric","Darkness","Transmutation","Uncommon","Focus"],"id":"spell-411","text":"\nDarkened Eyes Two Actions Source Core Rulebook pg. 390 Domain Darkness Cast somatic, verbal Range 60 feet Target 1 creature Saving Throw Fortitude Duration varies --- You infuse a creature's vision with darkness. After attempting its save, the target becomes temporarily immune for 24 hours. Critical Success The target is unaffected. Success The target's darkvision or low-light vision is suppressed for 1 round. Failure As success, but the duration is 1 minute. Critical Failure As success, but the duration is 1 minute, and the target is also blinded for the duration. It can attempt a new save at the end of each of its turns. If it succeeds, it's no longer blinded, but its darkvision or low-light vision remains suppressed.","skill_mod":{},"summary":"You infuse a creature’s vision with darkness.","primary_source":"Core Rulebook","trait_group":["Class","Mechanics","School","Rarity"],"level":4,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=411","target":"1 creature","component":["somatic","verbal"],"domain":["Darkness"],"name":"Darkened Eyes","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"uncommon","slug":"spell-411"},{"primary_source_category":"Rulebooks","heighten":["3rd"],"source":["Core Rulebook"],"type":"Spell","speed":{},"weakness":{},"saving_throw":"Fortitude","heighten_level":[1,3],"spell_type":"Focus","heighten_group":["1st rank","Heightened 3rd rank"],"school":"evocation","trait":["Cleric","Evocation","Light","Uncommon","Visual","Focus"],"id":"spell-412","text":"\nDazzling Flash Two Actions Source Core Rulebook pg. 391 Domain Sun Cast material, verbal Area 15-foot cone Saving Throw Fortitude --- You raise your religious symbol and create a blinding flash of light. Each creature in the area must attempt a Fortitude save. Critical Success The creature is unaffected. Success The creature is dazzled for 1 round. Failure The creature is blinded for 1 round and dazzled for 1 minute. The creature can spend an Interact action rubbing its eyes to end the blinded condition. Critical Failure The creature is blinded for 1 round and dazzled for 1 hour. --- Heightened (3rd) The area increases to a 30-foot cone.","area":[15],"skill_mod":{},"summary":"You raise your religious symbol and create a blinding flash of light.","primary_source":"Core Rulebook","trait_group":["Class","School","Mechanics","Rarity","Sense"],"level":1,"source_category":["Rulebooks"],"area_type":["cone"],"resistance":{},"url":"/Spells.aspx?ID=412","component":["material","verbal"],"domain":["Sun"],"name":"Dazzling Flash","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"uncommon","slug":"spell-412"},{"primary_source_category":"Rulebooks","source":["Core Rulebook"],"type":"Spell","speed":{},"duration":60,"weakness":{},"heighten_level":[1],"spell_type":"Focus","heighten_group":["1st rank"],"school":"necromancy","trait":["Cleric","Necromancy","Uncommon","Focus"],"id":"spell-413","text":"\nDeath's Call Reaction Source Core Rulebook pg. 391 Domain Death Cast verbal Trigger A living creature within 20 feet of you dies, or an undead creature within 20 feet of you is destroyed. Duration 1 minute --- Seeing another pass from this world to the next invigorates you. You gain temporary Hit Points equal to the triggering creature's level plus your spellcasting ability modifier. If the triggering creature was undead, double the number of temporary Hit Points you gain. These last for the duration of the spell, and the spell ends if all the temporary Hit Points are depleted earlier.","skill_mod":{},"summary":"Seeing another pass from this world to the next invigorates you.","primary_source":"Core Rulebook","trait_group":["Class","School","Rarity","Mechanics"],"level":1,"source_category":["Rulebooks"],"trigger":"A living creature within 20 feet of you dies, or an undead creature within 20 feet of you is destroyed.","resistance":{},"url":"/Spells.aspx?ID=413","component":["verbal"],"domain":["Death"],"name":"Death's Call","actions_number":1,"category":"spell","pfs":"Standard","actions":"Reaction","rarity":"uncommon","slug":"spell-413"},{"primary_source_category":"Rulebooks","range":30,"source":["Core Rulebook"],"type":"Spell","speed":{},"weakness":{},"saving_throw":"Will","heighten_level":[4],"spell_type":"Focus","heighten_group":["4th rank"],"school":"enchantment","trait":["Cleric","Emotion","Enchantment","Mental","Uncommon","Focus"],"id":"spell-414","text":"\nDelusional Pride Two Actions Source Core Rulebook pg. 391 Domain Confidence Cast somatic, verbal Range 30 feet Target 1 creature Saving Throw Will Duration varies --- You make the target overconfident, leading it to ascribe failure to external factors. If the target fails at an attack roll or skill check, it takes a –1 status penalty to attack rolls and skill checks until the end of its turn (or the end of its next turn, if it attempted the roll outside its turn). If the creature fails a second time while taking this penalty, the penalty increases to –2. The duration depends on the target's Will save. After attempting its save, the creature becomes temporarily immune for 24 hours. Critical Success The target is unaffected. Success The duration is 1 round. Failure The duration is 10 minutes. Critical Failure The duration is 24 hours.","skill_mod":{},"summary":"You make the target overconfident, leading it to ascribe failure to external factors.","primary_source":"Core Rulebook","trait_group":["Class","Mechanics","School","Rarity"],"level":4,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=414","target":"1 creature","component":["somatic","verbal"],"domain":["Confidence"],"name":"Delusional Pride","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"uncommon","slug":"spell-414"},{"primary_source_category":"Rulebooks","heighten":["+2"],"source":["Core Rulebook"],"type":"Spell","speed":{},"duration":60,"weakness":{},"heighten_level":[4,6,8,10],"spell_type":"Focus","heighten_group":["4th rank","Heightened 6th rank","Heightened 8th rank","Heightened 10th rank"],"school":"evocation","trait":["Aura","Cleric","Evocation","Uncommon","Focus"],"id":"spell-415","text":"\nDestructive Aura Two Actions Source Core Rulebook pg. 391 Domain Destruction Cast somatic, verbal Area 15-foot emanation Duration 1 minute --- Swirling sands of divine devastation surround you, weakening the defenses of all they touch. Reduce the resistances of yourself and creatures in the area by 2. --- Heightened (+2) Reduce the resistances by an additional 2.","area":[15],"skill_mod":{},"summary":"Swirling sands of divine devastation surround you, weakening the defenses of all they touch.","primary_source":"Core Rulebook","trait_group":["Mechanics","Class","School","Rarity"],"level":4,"source_category":["Rulebooks"],"area_type":["emanation"],"resistance":{},"url":"/Spells.aspx?ID=415","component":["somatic","verbal"],"domain":["Destruction"],"name":"Destructive Aura","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"uncommon","slug":"spell-415"},{"primary_source_category":"Rulebooks","source":["Core Rulebook"],"type":"Spell","speed":{},"weakness":{},"heighten_level":[4],"spell_type":"Focus","heighten_group":["4th rank"],"school":"transmutation","trait":["Air","Cleric","Polymorph","Transmutation","Uncommon","Focus"],"id":"spell-416","text":"\nDisperse into Air Reaction Source Core Rulebook pg. 391 Domain Air Cast somatic Trigger You take damage from an enemy or a hazard. --- After taking the triggering damage, you transform into air. Until the end of the current turn, you can't be attacked or targeted, you don't take up space, you can't act, and any auras or emanations you have are suppressed. At the end of the turn, you re-form in any space you can occupy within 15 feet of where you were when you dispersed. Any auras or emanations you had are restored as long as their duration didn't run out while you were dispersed.","element":["Air"],"skill_mod":{},"summary":"After taking the triggering damage, you transform into air.","primary_source":"Core Rulebook","trait_group":["Elemental","Planar","Monster","Class","Mechanics","School","Rarity"],"level":4,"source_category":["Rulebooks"],"trigger":"You take damage from an enemy or a hazard.","resistance":{},"url":"/Spells.aspx?ID=416","component":["somatic"],"domain":["Air"],"name":"Disperse into Air","actions_number":1,"category":"spell","pfs":"Standard","actions":"Reaction","rarity":"uncommon","slug":"spell-416"},{"primary_source_category":"Rulebooks","heighten":["+1"],"range":120,"source":["Core Rulebook"],"type":"Spell","speed":{},"duration":60,"weakness":{},"heighten_level":[4,5,6,7,8,9,10],"spell_type":"Focus","heighten_group":["4th rank","Heightened 5th rank","Heightened 6th rank","Heightened 7th rank","Heightened 8th rank","Heightened 9th rank","Heightened 10th rank"],"school":"evocation","trait":["Cleric","Evocation","Uncommon","Water","Focus"],"id":"spell-417","text":"\nDownpour Two Actions Source Core Rulebook pg. 391 Domain Water Cast somatic, verbal Range 120 feet Area 30-foot burst Duration 1 minute --- You call forth a torrential downpour, which extinguishes nonmagical flames. Creatures in the area are concealed and gain fire resistance 10. Creatures outside the area are concealed to those inside the area. Creatures with weakness to water that end their turns in the area take damage equal to their weakness. --- Heightened (+1) The fire resistance increases by 2.","element":["Water"],"area":[30],"skill_mod":{},"summary":"You call forth a torrential downpour, which extinguishes non-magical flames.","primary_source":"Core Rulebook","trait_group":["Class","School","Rarity","Elemental","Planar","Monster","Mechanics"],"level":4,"source_category":["Rulebooks"],"area_type":["burst"],"resistance":{},"url":"/Spells.aspx?ID=417","component":["somatic","verbal"],"domain":["Water"],"name":"Downpour","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"uncommon","slug":"spell-417"},{"primary_source_category":"Rulebooks","range":30,"source":["Core Rulebook"],"type":"Spell","speed":{},"weakness":{},"saving_throw":"Will","heighten_level":[4],"spell_type":"Focus","heighten_group":["4th rank"],"school":"enchantment","trait":["Cleric","Enchantment","Incapacitation","Mental","Uncommon","Focus"],"id":"spell-418","text":"\nDreamer's Call Two Actions Source Core Rulebook pg. 391 Domain Dreams Cast somatic, verbal Range 30 feet Target 1 creature Saving Throw Will Duration until the end of the target's next turn --- The target becomes distracted and suggestible, inundated by vivid daydreams. Critical Success The target is unaffected. Success The target's attention wavers. It becomes flat-footed and fascinated by its daydreams. Failure As success, except that you appear in the dream and give a suggestion. This can be to approach you, run away (as if it had the fleeing condition), Release what it's holding, Drop Prone, or stand in place. The creature follows this course of action as its first action after you Cast the Spell. Critical Failure As failure, but the target follows the course of action for as many actions as possible for the spell's duration, and it does nothing else.","skill_mod":{},"summary":"The target becomes distracted and suggestible, inundated by vivid daydreams.","primary_source":"Core Rulebook","trait_group":["Class","School","Mechanics","Rarity"],"level":4,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=418","target":"1 creature","component":["somatic","verbal"],"domain":["Dreams"],"name":"Dreamer's Call","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"uncommon","slug":"spell-418"},{"primary_source_category":"Rulebooks","heighten":["+1"],"source":["Core Rulebook"],"type":"Spell","speed":{},"weakness":{},"heighten_level":[4,5,6,7,8,9,10],"spell_type":"Focus","heighten_group":["4th rank","Heightened 5th rank","Heightened 6th rank","Heightened 7th rank","Heightened 8th rank","Heightened 9th rank","Heightened 10th rank"],"school":"abjuration","trait":["Abjuration","Cleric","Uncommon","Focus"],"id":"spell-419","text":"\nEnduring Might Reaction Source Core Rulebook pg. 392 Domain Might Cast somatic Trigger An attack or effect would deal damage to you. --- Your own might mingles with divine power to protect you. You gain resistance equal to 8 plus your Strength modifier against all damage from the triggering attack or effect. --- Heightened (+1) The resistance increases by 2.","skill_mod":{},"summary":"Your own might mingles with divine power to protect you.","primary_source":"Core Rulebook","trait_group":["School","Class","Rarity","Mechanics"],"level":4,"source_category":["Rulebooks"],"trigger":"An attack or effect would deal damage to you.","resistance":{},"url":"/Spells.aspx?ID=419","component":["somatic"],"domain":["Might"],"name":"Enduring Might","actions_number":1,"category":"spell","pfs":"Standard","actions":"Reaction","rarity":"uncommon","slug":"spell-419"},{"primary_source_category":"Rulebooks","heighten":["+1"],"source":["Core Rulebook"],"type":"Spell","speed":{},"weakness":{},"saving_throw":"basic Fortitude","heighten_level":[4,5,6,7,8,9,10],"spell_type":"Focus","heighten_group":["4th rank","Heightened 5th rank","Heightened 6th rank","Heightened 7th rank","Heightened 8th rank","Heightened 9th rank","Heightened 10th rank"],"school":"necromancy","trait":["Cleric","Necromancy","Positive","Uncommon","Focus","Vitality"],"id":"spell-420","text":"\nEradicate Undeath Two Actions Source Core Rulebook pg. 392 Domain Death Cast somatic, verbal Area 30-foot cone Saving Throw basic Fortitude --- A massive deluge of life energy causes the undead to fall apart. Each undead creature in the area takes 4d12 positive damage. --- Heightened (+1) The damage increases by 1d12.","area":[30],"skill_mod":{},"summary":"A massive deluge of life energy causes the undead to fall apart.","primary_source":"Core Rulebook","trait_group":["Class","School","Energy","Planar","Creature Type","Rarity","Mechanics"],"level":4,"source_category":["Rulebooks"],"area_type":["cone"],"resistance":{},"url":"/Spells.aspx?ID=420","component":["somatic","verbal"],"domain":["Death"],"name":"Eradicate Undeath","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"uncommon","slug":"spell-420"},{"primary_source_category":"Rulebooks","heighten":["3rd"],"source":["Core Rulebook"],"type":"Spell","speed":{},"duration":60,"weakness":{},"heighten_level":[1,3],"spell_type":"Focus","heighten_group":["1st rank","Heightened 3rd rank"],"school":"illusion","trait":["Cleric","Illusion","Uncommon","Visual","Focus"],"id":"spell-421","text":"\nFace in the Crowd Single Action Source Core Rulebook pg. 392 Domain Cities Cast somatic Duration 1 minute --- While in a crowd of roughly similar creatures, your appearance becomes bland and nondescript. You gain a +2 status bonus to Deception and Stealth checks to go unnoticed among the crowd, and you ignore difficult terrain caused by the crowd. --- Heightened (3rd) The spell gains a range of 10 feet and can target up to 10 creatures.","skill_mod":{},"summary":"While in a crowd of roughly similar creatures, your appearance becomes bland and nondescript.","primary_source":"Core Rulebook","trait_group":["Class","School","Monster","Rarity","Sense","Mechanics"],"level":1,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=421","component":["somatic"],"domain":["Cities"],"name":"Face in the Crowd","actions_number":2,"category":"spell","pfs":"Standard","actions":"Single Action","rarity":"uncommon","slug":"spell-421"},{"primary_source_category":"Rulebooks","heighten":["+1"],"range":60,"source":["Core Rulebook"],"type":"Spell","speed":{},"weakness":{},"heighten_level":[1,2,3,4,5,6,7,8,9,10],"spell_type":"Focus","heighten_group":["1st rank","Heightened 2nd rank","Heightened 3rd rank","Heightened 4th rank","Heightened 5th rank","Heightened 6th rank","Heightened 7th rank","Heightened 8th rank","Heightened 9th rank","Heightened 10th rank"],"school":"evocation","trait":["Attack","Cleric","Evocation","Fire","Uncommon","Focus"],"id":"spell-422","text":"\nFire Ray Two Actions Source Core Rulebook pg. 392 Domain Fire Cast somatic, verbal Range 60 feet Target 1 creature --- A blazing band of fire arcs through the air. Make a spell attack roll. The ray deals 2d6 fire damage. Critical Success The ray deals double damage and 1d4 persistent fire damage. Success The ray deals full damage. --- Heightened (+1) The ray's initial damage increases by 2d6, and the persistent fire damage on a critical success increases by 1d4.","element":["Fire"],"skill_mod":{},"summary":"A blazing band of fire arcs through the air.","primary_source":"Core Rulebook","trait_group":["Mechanics","Class","School","Energy","Elemental","Planar","Monster","Rarity"],"level":1,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=422","target":"1 creature","component":["somatic","verbal"],"domain":["Fire"],"name":"Fire Ray","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"uncommon","slug":"spell-422"},{"primary_source_category":"Rulebooks","heighten":["+2"],"range":60,"source":["Core Rulebook"],"type":"Spell","speed":{},"weakness":{},"heighten_level":[4,6,8,10],"spell_type":"Focus","heighten_group":["4th rank","Heightened 6th rank","Heightened 8th rank","Heightened 10th rank"],"school":"abjuration","trait":["Abjuration","Cleric","Uncommon","Focus"],"id":"spell-423","text":"\nFlame Barrier Reaction Source Core Rulebook pg. 392 Domain Fire Cast verbal Trigger An effect would deal fire damage to either you or an ally within range. Range 60 feet Target the creature that would take fire damage --- You swiftly deflect incoming flames. The target gains fire resistance 15 against the triggering effect. --- Heightened (+2) The resistance increases by 5.","skill_mod":{},"summary":"Protect yourself or an ally from fire.","primary_source":"Core Rulebook","trait_group":["School","Class","Rarity","Mechanics"],"level":4,"source_category":["Rulebooks"],"trigger":"An effect would deal fire damage to either you or an ally within range.","resistance":{},"url":"/Spells.aspx?ID=423","target":"the creature that would take fire damage","component":["verbal"],"domain":["Fire"],"name":"Flame Barrier","actions_number":1,"category":"spell","pfs":"Standard","actions":"Reaction","rarity":"uncommon","slug":"spell-423"},{"remaster_name":["Whispering Quiet"],"primary_source_category":"Rulebooks","range":30,"source":["Core Rulebook"],"type":"Spell","speed":{},"weakness":{},"saving_throw":"Fortitude","heighten_level":[1],"spell_type":"Focus","heighten_group":["1st rank"],"school":"abjuration","trait":["Abjuration","Cleric","Uncommon","Focus"],"id":"spell-424","text":"\nForced Quiet Two Actions Source Core Rulebook pg. 393 Domain Secrecy Cast material, somatic Range 30 feet Target 1 creature Saving Throw Fortitude Duration varies --- You quiet the target's voice, preventing it from giving away valuable secrets. This doesn't prevent the target from talking or providing verbal spell components, but no creature more than 10 feet away can hear its whispers without succeeding at a Perception check against your spell DC, which might interfere with auditory or linguistic effects as well as communication. The spell's duration depends on the target's Fortitude save. After attempting its save, the target becomes temporarily immune for 24 hours. Critical Success The target is unaffected. Success The duration is 1 round. Failure The duration is 1 minute. Critical Failure The duration is 10 minutes.","skill_mod":{},"summary":"You quiet the target’s voice, preventing it from giving away valuable secrets.","primary_source":"Core Rulebook","trait_group":["School","Class","Rarity","Mechanics"],"level":1,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=424","target":"1 creature","component":["material","somatic"],"domain":["Secrecy"],"name":"Forced Quiet","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"uncommon","slug":"spell-424"},{"primary_source_category":"Rulebooks","heighten":["7th"],"source":["Core Rulebook"],"type":"Spell","speed":{},"duration":6,"weakness":{},"heighten_level":[4,7],"spell_type":"Focus","heighten_group":["4th rank","Heightened 7th rank"],"school":"divination","trait":["Cleric","Divination","Revelation","Uncommon","Focus"],"id":"spell-425","text":"\nGlimpse the Truth Single Action Source Core Rulebook pg. 393 Domain Truth Cast somatic Area 30-foot emanation Duration 1 round --- Divine insight lets you see things as they truly are. The GM attempts a secret counteract check against each illusion that is at least partially within the area. Instead of counteracting the illusion, you see through it (for instance, if the check succeeds against an illusory disguise spell, you see the creature's true form but illusory disguise doesn't end). The area moves with you for the duration of the spell, and the GM attempts a secret counteract check each time a new illusion is within the area. --- Heightened (7th) You can allow everyone to see through illusions you succeed against, not just yourself.","area":[30],"skill_mod":{},"summary":"Divine insight lets you see things as they truly are.","primary_source":"Core Rulebook","trait_group":["Class","School","Mechanics","Rarity"],"level":4,"source_category":["Rulebooks"],"area_type":["emanation"],"resistance":{},"url":"/Spells.aspx?ID=425","component":["somatic"],"domain":["Truth"],"name":"Glimpse the Truth","actions_number":2,"category":"spell","pfs":"Standard","actions":"Single Action","rarity":"uncommon","slug":"spell-425"},{"primary_source_category":"Rulebooks","heighten":["+1"],"range":30,"source":["Core Rulebook"],"type":"Spell","speed":{},"duration":60,"weakness":{},"heighten_level":[1,2,3,4,5,6,7,8,9,10],"spell_type":"Focus","heighten_group":["1st rank","Heightened 2nd rank","Heightened 3rd rank","Heightened 4th rank","Heightened 5th rank","Heightened 6th rank","Heightened 7th rank","Heightened 8th rank","Heightened 9th rank","Heightened 10th rank"],"school":"necromancy","trait":["Cleric","Necromancy","Uncommon","Focus"],"id":"spell-426","text":"\nHealer's Blessing Single Action Source Core Rulebook pg. 393 Domain Healing Cast verbal Range 30 feet Target 1 willing living creature Duration 1 minute --- Your words bless a creature with an enhanced connection to positive energy. When the target regains Hit Points from a healing spell, it regains 2 additional Hit Points. The target regains additional Hit Points from healer's blessing only the first time it regains HP from a given healing spell, so a spell that heals the creature repeatedly over a duration would restore additional Hit Points only once. --- Heightened (+1) The additional healing increases by 2 HP.","skill_mod":{},"summary":"Your words bless a creature with an enhanced connection to positive energy.","primary_source":"Core Rulebook","trait_group":["Class","School","Rarity","Mechanics"],"level":1,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=426","target":"1 willing living creature","component":["verbal"],"domain":["Healing"],"name":"Healer's Blessing","actions_number":2,"category":"spell","pfs":"Standard","actions":"Single Action","rarity":"uncommon","slug":"spell-426"},{"primary_source_category":"Rulebooks","heighten":["+1"],"range":60,"source":["Core Rulebook"],"type":"Spell","speed":{},"weakness":{},"heighten_level":[1,2,3,4,5,6,7,8,9,10],"spell_type":"Focus","heighten_group":["1st rank","Heightened 2nd rank","Heightened 3rd rank","Heightened 4th rank","Heightened 5th rank","Heightened 6th rank","Heightened 7th rank","Heightened 8th rank","Heightened 9th rank","Heightened 10th rank"],"school":"evocation","trait":["Attack","Cleric","Earth","Evocation","Uncommon","Focus"],"id":"spell-427","text":"\nHurtling Stone Single Action Source Core Rulebook pg. 393 Domain Earth Cast somatic Range 60 feet Target 1 creature --- You evoke a magical stone and throw it, with your god's presence guiding your aim. Make a spell attack roll against the target. The stone deals bludgeoning damage equal to 1d6 plus your Strength modifier. Critical Success The stone deals double damage. Success The stone deals full damage. --- Heightened (+1) The stone's damage increases by 1d6.","element":["Earth"],"skill_mod":{},"summary":"You evoke a magical stone and throw it, with your god’s presence guiding your aim.","primary_source":"Core Rulebook","trait_group":["Mechanics","Class","Elemental","Planar","Monster","School","Rarity"],"level":1,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=427","target":"1 creature","component":["somatic"],"domain":["Earth"],"name":"Hurtling Stone","actions_number":2,"category":"spell","pfs":"Standard","actions":"Single Action","rarity":"uncommon","slug":"spell-427"},{"primary_source_category":"Rulebooks","source":["Core Rulebook"],"type":"Spell","speed":{},"weakness":{},"heighten_level":[4],"spell_type":"Focus","heighten_group":["4th rank"],"school":"divination","trait":["Cleric","Divination","Fortune","Uncommon","Focus"],"id":"spell-428","text":"\nKnow the Enemy Reaction Source Core Rulebook pg. 393 Domain Knowledge Cast somatic Trigger You roll initiative and can see a creature, you succeed at an attack roll against a creature, or a creature fails a saving throw against one of your spells. --- Use a Recall Knowledge action, rolling the appropriate skill check to identify the triggering creature's abilities. You can roll your check twice and use the better result.","skill_mod":{},"summary":"Use a Recall Knowledge action, rolling the appropriate skill check to identify the triggering creature’s abilities.","primary_source":"Core Rulebook","trait_group":["Class","School","Mechanics","Rarity"],"level":4,"source_category":["Rulebooks"],"trigger":"You roll initiative and can see a creature, you succeed at an attack roll against a creature, or a creature fails a saving throw against one of your spells.","resistance":{},"url":"/Spells.aspx?ID=428","component":["somatic"],"domain":["Knowledge"],"name":"Know the Enemy","actions_number":1,"category":"spell","pfs":"Standard","actions":"Reaction","rarity":"uncommon","slug":"spell-428"},{"primary_source_category":"Rulebooks","heighten":["+1"],"source":["Core Rulebook"],"type":"Spell","speed":{},"weakness":{},"saving_throw":"Reflex","heighten_level":[4,5,6,7,8,9,10],"spell_type":"Focus","heighten_group":["4th rank","Heightened 5th rank","Heightened 6th rank","Heightened 7th rank","Heightened 8th rank","Heightened 9th rank","Heightened 10th rank"],"school":"transmutation","trait":["Cleric","Earth","Transmutation","Uncommon","Focus"],"id":"spell-429","text":"\nLocalized Quake Two Actions Source Core Rulebook pg. 393 Domain Earth Cast somatic, verbal Area 15-foot emanation or 15-foot cone Saving Throw Reflex --- You shake the earth, toppling nearby creatures. Choose whether the spell's area is a 15-foot emanation or a 15-foot cone when you cast it. Each creature in the area standing on solid ground may take 4d6 bludgeoning damage and must attempt a Reflex saving throw. Critical Success The creature is unaffected. Success The creature takes half damage. Failure The creature takes full damage and falls prone. Critical Failure The creature takes double damage and falls prone. --- Heightened (+1) Increase the damage by 2d6.","element":["Earth"],"area":[15,15],"skill_mod":{},"summary":"You shake the earth, toppling nearby creatures.","primary_source":"Core Rulebook","trait_group":["Class","Elemental","Planar","Monster","School","Rarity","Mechanics"],"level":4,"source_category":["Rulebooks"],"area_type":["cone","emanation"],"resistance":{},"url":"/Spells.aspx?ID=429","component":["somatic","verbal"],"domain":["Earth"],"name":"Localized Quake","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"uncommon","slug":"spell-429"},{"primary_source_category":"Rulebooks","source":["Core Rulebook"],"type":"Spell","speed":{},"weakness":{},"heighten_level":[4],"spell_type":"Focus","heighten_group":["4th rank"],"school":"divination","trait":["Cleric","Divination","Fortune","Uncommon","Focus"],"id":"spell-430","text":"\nLucky Break Reaction Source Core Rulebook pg. 393 Domain Luck Cast verbal Trigger You fail (but don't critically fail) a saving throw. --- Reroll the saving throw and use the better result. You then become temporarily immune for 10 minutes.","skill_mod":{},"summary":"Reroll a failed saving throw and use the better result.","primary_source":"Core Rulebook","trait_group":["Class","School","Mechanics","Rarity"],"level":4,"source_category":["Rulebooks"],"trigger":"You fail (but don't critically fail) a saving throw.","resistance":{},"url":"/Spells.aspx?ID=430","component":["verbal"],"domain":["Luck"],"name":"Lucky Break","actions_number":1,"category":"spell","pfs":"Standard","actions":"Reaction","rarity":"uncommon","slug":"spell-430"},{"primary_source_category":"Rulebooks","range":0,"source":["Core Rulebook"],"type":"Spell","speed":{},"duration":60,"weakness":{},"heighten_level":[1],"spell_type":"Focus","heighten_group":["1st rank"],"school":"enchantment","trait":["Cleric","Enchantment","Uncommon","Focus"],"id":"spell-431","text":"\nMagic's Vessel Single Action Source Core Rulebook pg. 393 Domain Magic Cast somatic Range touch Target 1 creature Duration sustained up to 1 minute --- A creature becomes a receptacle for pure magical energy sent by your deity. The target gains a +1 status bonus to saving throws. Each time you Cast a Spell from your spell slots, you automatically Sustain this Spell and grant its target resistance to damage from spells until the start of your next turn. This resistance is equal to the level of the spell you cast.","skill_mod":{},"summary":"A creature becomes a receptacle for pure magical energy sent by your deity.","primary_source":"Core Rulebook","trait_group":["Class","School","Rarity","Mechanics"],"level":1,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=431","target":"1 creature","component":["somatic"],"domain":["Magic"],"name":"Magic's Vessel","actions_number":2,"category":"spell","pfs":"Standard","actions":"Single Action","rarity":"uncommon","slug":"spell-431"},{"primary_source_category":"Rulebooks","heighten":["+1"],"range":0,"source":["Core Rulebook"],"type":"Spell","speed":{},"duration":60,"weakness":{},"heighten_level":[4,5,6,7,8,9,10],"spell_type":"Focus","heighten_group":["4th rank","Heightened 5th rank","Heightened 6th rank","Heightened 7th rank","Heightened 8th rank","Heightened 9th rank","Heightened 10th rank"],"school":"necromancy","trait":["Cleric","Necromancy","Negative","Uncommon","Focus","Void"],"id":"spell-432","text":"\nMalignant Sustenance Two Actions Source Core Rulebook pg. 394 Domain Undeath Cast somatic, verbal Range touch Target 1 willing undead creature Duration 1 minute --- You embed a seed of negative energy in an undead creature, restoring its unnatural vigor. The target gains fast healing 7. This healing comes from negative energy, so it heals the undead rather than damaging it. --- Heightened (+1) The fast healing increases by 2.","skill_mod":{},"summary":"You embed a seed of negative energy in an undead creature, restoring its unnatural vigor.","primary_source":"Core Rulebook","trait_group":["Class","School","Energy","Planar","Creature Type","Rarity","Mechanics"],"level":4,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=432","target":"1 willing undead creature","component":["somatic","verbal"],"domain":["Undeath"],"name":"Malignant Sustenance","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"uncommon","slug":"spell-432"},{"primary_source_category":"Rulebooks","heighten":["+1"],"range":120,"source":["Core Rulebook"],"type":"Spell","speed":{},"weakness":{},"heighten_level":[1,2,3,4,5,6,7,8,9,10],"spell_type":"Focus","heighten_group":["1st rank","Heightened 2nd rank","Heightened 3rd rank","Heightened 4th rank","Heightened 5th rank","Heightened 6th rank","Heightened 7th rank","Heightened 8th rank","Heightened 9th rank","Heightened 10th rank"],"school":"evocation","trait":["Attack","Cleric","Evocation","Fire","Light","Uncommon","Focus"],"id":"spell-433","text":"\nMoonbeam Two Actions Source Core Rulebook pg. 394 Domain Moon Cast somatic, verbal Range 120 feet Target 1 creature --- You shine a ray of moonlight. Make a spell attack roll. The beam of light deals 1d6 fire damage. Moonbeam deals silver damage for the purposes of weaknesses, resistances, and the like. Critical Success The beam deals double damage, and the target is dazzled for 1 minute. Success The beam deals full damage, and the target is dazzled for 1 round. --- Heightened (+1) The ray's damage increases by 1d6.","element":["Fire"],"skill_mod":{},"summary":"You shine a ray of moonlight.","primary_source":"Core Rulebook","trait_group":["Mechanics","Class","School","Energy","Elemental","Planar","Monster","Rarity"],"level":1,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=433","target":"1 creature","component":["somatic","verbal"],"domain":["Moon"],"name":"Moonbeam","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"uncommon","slug":"spell-433"},{"primary_source_category":"Rulebooks","range":30,"source":["Core Rulebook"],"type":"Spell","speed":{},"weakness":{},"heighten_level":[4],"spell_type":"Focus","heighten_group":["4th rank"],"school":"evocation","trait":["Cleric","Evocation","Uncommon","Focus"],"id":"spell-434","text":"\nMystic Beacon Single Action Source Core Rulebook pg. 394 Domain Magic Cast somatic Range 30 feet Target 1 willing creature Duration until the start of your next turn --- The next damaging or healing spell the target casts before the start of your next turn deals damage or restores Hit Points as if the spell were heightened 1 level higher than its actual level. The spell otherwise functions at its actual level. Once the target casts the spell, mystic beacon ends.","skill_mod":{},"summary":"The next damaging or healing spell the target casts becomes more powerful.","primary_source":"Core Rulebook","trait_group":["Class","School","Rarity","Mechanics"],"level":4,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=434","target":"1 willing creature","component":["somatic"],"domain":["Magic"],"name":"Mystic Beacon","actions_number":2,"category":"spell","pfs":"Standard","actions":"Single Action","rarity":"uncommon","slug":"spell-434"},{"primary_source_category":"Rulebooks","heighten":["+1"],"source":["Core Rulebook"],"type":"Spell","speed":{},"weakness":{},"heighten_level":[4,5,6,7,8,9,10],"spell_type":"Focus","heighten_group":["4th rank","Heightened 5th rank","Heightened 6th rank","Heightened 7th rank","Heightened 8th rank","Heightened 9th rank","Heightened 10th rank"],"school":"conjuration","trait":["Cleric","Conjuration","Plant","Positive","Uncommon","Focus","Vitality"],"id":"spell-435","text":"\nNature's Bounty Single Action Source Core Rulebook pg. 394 Domain Nature Cast somatic Requirements You have a free hand. --- A palm-sized raw fruit or vegetable appears in your open hand. You choose the specific type of food. A creature can consume the food with an Interact action to regain 3d10+12 Hit Points and be nourished as if it had eaten a meal. If uneaten, the food rots and crumbles to dust after 1 minute. --- Heightened (+1) The Hit Points restored increase by 6.","skill_mod":{},"summary":"A palm-sized raw fruit or vegetable appears in your open hand.","primary_source":"Core Rulebook","trait_group":["Class","School","Creature Type","Energy","Planar","Rarity","Mechanics"],"level":4,"source_category":["Rulebooks"],"requirement":"You have a free hand.","resistance":{},"url":"/Spells.aspx?ID=435","component":["somatic"],"domain":["Nature"],"name":"Nature's Bounty","actions_number":2,"category":"spell","pfs":"Standard","actions":"Single Action","rarity":"uncommon","slug":"spell-435"},{"primary_source_category":"Rulebooks","range":30,"source":["Core Rulebook"],"type":"Spell","speed":{},"weakness":{},"saving_throw":"Fortitude","heighten_level":[1],"spell_type":"Focus","heighten_group":["1st rank"],"school":"transmutation","trait":["Cleric","Transmutation","Uncommon","Focus"],"id":"spell-436","text":"\nOverstuff Two Actions Source Core Rulebook pg. 394 Domain Indulgence Cast somatic, verbal Range 30 feet Target 1 living creature Saving Throw Fortitude --- Huge amounts of food and drink fill the target. It receives a full meal's worth of nourishment and must attempt a Fortitude save. Critical Success The target is unaffected. Success The target is sickened 1, but if it spends an action to end the condition, it succeeds automatically. Failure The target is sickened 1. Critical Failure The target is sickened 2. A target sickened by this spell takes a –10-foot status penalty to its Speed until it's no longer sickened.","skill_mod":{},"summary":"Huge amounts of food and drink fill the target.","primary_source":"Core Rulebook","trait_group":["Class","School","Rarity","Mechanics"],"level":1,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=436","target":"1 living creature","component":["somatic","verbal"],"domain":["Indulgence"],"name":"Overstuff","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"uncommon","slug":"spell-436"},{"remaster_name":["Perfected Body"],"primary_source_category":"Rulebooks","source":["Core Rulebook"],"type":"Spell","speed":{},"weakness":{},"heighten_level":[4],"spell_type":"Focus","heighten_group":["4th rank"],"school":"abjuration","trait":["Abjuration","Cleric","Fortune","Uncommon","Focus"],"id":"spell-437","text":"\nPerfected Form Reaction Source Core Rulebook pg. 394 Domain Perfection Cast somatic Trigger You fail a saving throw against a morph, petrification, or polymorph effect. --- Reroll the saving throw and use the better result.","skill_mod":{},"summary":"Reroll a failed saving throw against a morph, petrification, or polymorph effect.","primary_source":"Core Rulebook","trait_group":["School","Class","Mechanics","Rarity"],"level":4,"source_category":["Rulebooks"],"trigger":"You fail a saving throw against a morph, petrification, or polymorph effect.","resistance":{},"url":"/Spells.aspx?ID=437","component":["somatic"],"domain":["Perfection"],"name":"Perfected Form","actions_number":1,"category":"spell","pfs":"Standard","actions":"Reaction","rarity":"uncommon","slug":"spell-437"},{"primary_source_category":"Rulebooks","source":["Core Rulebook"],"type":"Spell","speed":{},"weakness":{},"heighten_level":[1],"spell_type":"Focus","heighten_group":["1st rank"],"school":"abjuration","trait":["Abjuration","Cleric","Uncommon","Focus"],"id":"spell-438","text":"\nPerfected Mind Single Action Source Core Rulebook pg. 394 Domain Perfection Cast verbal --- You meditate upon perfection to remove all distractions from your mind. Attempt a new Will save against one mental effect currently affecting you that required a Will save. Use the result of this new save to determine the outcome of the mental effect, unless the new save would have a worse result than the original save, in which case nothing happens. You can use perfected mind against a given effect only once.","skill_mod":{},"summary":"You meditate upon perfection to remove all distractions from your mind.","primary_source":"Core Rulebook","trait_group":["School","Class","Rarity","Mechanics"],"level":1,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=438","component":["verbal"],"domain":["Perfection"],"name":"Perfected Mind","actions_number":2,"category":"spell","pfs":"Standard","actions":"Single Action","rarity":"uncommon","slug":"spell-438"},{"remaster_name":["Vital Luminance"],"primary_source_category":"Rulebooks","heighten":["+1"],"source":["Core Rulebook"],"type":"Spell","speed":{},"duration":60,"weakness":{},"heighten_level":[4,5,6,7,8,9,10],"spell_type":"Focus","heighten_group":["4th rank","Heightened 5th rank","Heightened 6th rank","Heightened 7th rank","Heightened 8th rank","Heightened 9th rank","Heightened 10th rank"],"school":"necromancy","trait":["Cleric","Light","Necromancy","Positive","Uncommon","Focus","Vitality"],"id":"spell-439","text":"\nPositive Luminance Single Action Source Core Rulebook pg. 394 Domain Sun Cast somatic Duration 1 minute --- Drawing life force into yourself, you become a beacon of positive energy. You glow with bright light in a 10-foot emanation, and you gain an internal pool of light called a luminance reservoir, which begins with a value of 4. At the start of each of your turns, you can use a free action to increase the luminance reservoir by 4. If you do, the radius of your light increases by 10 feet. If an undead creature damages you with an attack or spell while it's within the area of your light, that creature takes positive damage equal to half your luminance reservoir value. It takes this damage only the first time it damages you in a round. You can Dismiss this Spell. When you do, you can target a creature within your light and direct the positive energy into it. The target must be a willing living creature or an undead creature. This heals a living target or damages an undead target by an amount equal to your luminance reservoir's value. When you cast positive luminance , any other positive luminance spell you already had in effect ends. --- Heightened (+1) Both the initial value of your luminance reservoir and the amount you gain each turn increase by 1.","skill_mod":{},"summary":"Drawing life force into yourself, you become a beacon of positive energy.","primary_source":"Core Rulebook","trait_group":["Class","Mechanics","School","Energy","Planar","Creature Type","Rarity"],"level":4,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=439","component":["somatic"],"domain":["Sun"],"name":"Positive Luminance","actions_number":2,"category":"spell","pfs":"Standard","actions":"Single Action","rarity":"uncommon","slug":"spell-439"},{"primary_source_category":"Rulebooks","heighten":["8th"],"range":0,"source":["Core Rulebook"],"type":"Spell","speed":{},"duration":60,"weakness":{},"heighten_level":[4,8],"spell_type":"Focus","heighten_group":["4th rank","Heightened 8th rank"],"school":"transmutation","trait":["Cleric","Transmutation","Uncommon","Focus"],"id":"spell-440","text":"\nPrecious Metals Single Action Source Core Rulebook pg. 395 Domain Wealth Cast material Range touch Target 1 metal weapon, up to 10 pieces of metal or metal-tipped ammunition, 1 suit of metal armor, or up to 1 bulk of metal material (such as coins) Duration 1 minute --- Your deity blesses base metals to transform them into precious materials. The target item transforms from its normal metal into cold iron, copper, gold, iron, silver, or steel. An item transmuted in this way deals damage according to its new material. For example, a steel sword transmuted to cold iron would deal additional damage to a creature with a weakness to cold iron. This change is clearly magical and temporary, so the item's monetary value doesn't change; you couldn't transmute copper coins to gold and use those coins to purchase something or as a cost for a spell. --- Heightened (8th) Add adamantine and mithral to the list of metals you can transform the item into.","skill_mod":{},"summary":"Your deity blesses base metals to transform them into precious materials.","primary_source":"Core Rulebook","trait_group":["Class","School","Rarity","Mechanics"],"level":4,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=440","target":"1 metal weapon, up to 10 pieces of metal or metal-tipped ammunition, 1 suit of metal armor, or up to 1 bulk of metal material (such as coins)","component":["material"],"domain":["Wealth"],"name":"Precious Metals","actions_number":2,"category":"spell","pfs":"Standard","actions":"Single Action","rarity":"uncommon","slug":"spell-440"},{"primary_source_category":"Rulebooks","heighten":["+1"],"range":30,"source":["Core Rulebook"],"type":"Spell","speed":{},"weakness":{},"heighten_level":[1,2,3,4,5,6,7,8,9,10],"spell_type":"Focus","heighten_group":["1st rank","Heightened 2nd rank","Heightened 3rd rank","Heightened 4th rank","Heightened 5th rank","Heightened 6th rank","Heightened 7th rank","Heightened 8th rank","Heightened 9th rank","Heightened 10th rank"],"school":"abjuration","trait":["Abjuration","Cleric","Uncommon","Focus"],"id":"spell-441","text":"\nProtector's Sacrifice Reaction Source Core Rulebook pg. 395 Domain Protection Cast somatic Trigger An ally within 30 feet takes damage. Range 30 feet --- You protect your ally by suffering in their stead. Reduce the damage the triggering ally would take by 3. You redirect this damage to yourself, but your immunities, weaknesses, resistances and so on do not apply. You aren't subject to any conditions or other effects of whatever damaged your ally (such as poison from a venomous bite). Your ally is still subject to those effects even if you redirect all of the triggering damage to yourself. --- Heightened (+1) The damage you redirect increases by 3.","skill_mod":{},"summary":"You protect your ally by suffering in their stead.","primary_source":"Core Rulebook","trait_group":["School","Class","Rarity","Mechanics"],"level":1,"source_category":["Rulebooks"],"trigger":"An ally within 30 feet takes damage.","resistance":{},"url":"/Spells.aspx?ID=441","component":["somatic"],"domain":["Protection"],"name":"Protector's Sacrifice","actions_number":1,"category":"spell","pfs":"Standard","actions":"Reaction","rarity":"uncommon","slug":"spell-441"},{"primary_source_category":"Rulebooks","heighten":["+1"],"source":["Core Rulebook"],"type":"Spell","speed":{},"duration":60,"weakness":{},"heighten_level":[4,5,6,7,8,9,10],"spell_type":"Focus","heighten_group":["4th rank","Heightened 5th rank","Heightened 6th rank","Heightened 7th rank","Heightened 8th rank","Heightened 9th rank","Heightened 10th rank"],"school":"abjuration","trait":["Abjuration","Aura","Cleric","Uncommon","Focus"],"id":"spell-442","text":"\nProtector's Sphere Two Actions Source Core Rulebook pg. 395 Domain Protection Cast somatic, verbal Area 15-foot emanation Duration sustained up to 1 minute --- A protective aura emanates out from you, safeguarding you and your allies. You gain resistance 3 to all damage. Your allies also gain this resistance while they are within the area. --- Heightened (+1) The resistance increases by 1.","area":[15],"skill_mod":{},"summary":"A protective aura emanates out from you, safeguarding you and your allies.","primary_source":"Core Rulebook","trait_group":["School","Mechanics","Class","Rarity"],"level":4,"source_category":["Rulebooks"],"area_type":["emanation"],"resistance":{},"url":"/Spells.aspx?ID=442","component":["somatic","verbal"],"domain":["Protection"],"name":"Protector's Sphere","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"uncommon","slug":"spell-442"},{"remaster_name":["Pulse of Civilization"],"primary_source_category":"Rulebooks","heighten":["5th"],"range":132000,"source":["Core Rulebook"],"type":"Spell","speed":{},"weakness":{},"heighten_level":[4,5],"spell_type":"Focus","heighten_group":["4th rank","Heightened 5th rank"],"school":"divination","trait":["Cleric","Divination","Scrying","Uncommon","Focus"],"id":"spell-443","text":"\nPulse of the City Three Actions Source Core Rulebook pg. 395 Domain Cities Cast material, somatic, verbal Range 25 miles --- You tap into the zeitgeist of the nearest settlement in range (if any). You learn the name of the settlement, and you can utter a special word to learn a brief summary of one significant event happening in the settlement. Choose one of the following words, which indicates the type of people involved and type of event you learn about. Wardens city guards, barristers, and judges (criminal reports, busts, changes in routines, legal trials) Titles nobles and politicians (high society weddings, elite soirees, political rallies) Masses common folk and merchants (gathering mobs, major sales) When uttering your word, you can exclude events you already know about, whether you know about them from this spell or from other experiences. If you cast pulse of the city again within 24 hours, you can say “echo” instead of another word to get an update on the event you learned about the last time you Cast the Spell. Pulse of the city reveals only publicly available or observable information. You never learn clandestine movements or other details people are specifically trying to hide. The spell is also notoriously bad at overcoming magic meant to avoid detection; it automatically fails to reveal information about events involving creatures, places, or objects affected by spells that could prevent or counteract pulse of the city (such as nondetection ). --- Heightened (5th) The range increases to 100 miles.","skill_mod":{},"summary":"You tap into the zeitgeist of the nearest settlement in range (if any).","primary_source":"Core Rulebook","trait_group":["Class","School","Mechanics","Rarity"],"level":4,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=443","component":["material","somatic","verbal"],"domain":["Cities"],"name":"Pulse of the City","actions_number":6,"category":"spell","pfs":"Standard","actions":"Three Actions","rarity":"uncommon","slug":"spell-443"},{"primary_source_category":"Rulebooks","range":500,"source":["Core Rulebook"],"type":"Spell","speed":{},"weakness":{},"saving_throw":"Fortitude","heighten_level":[1],"spell_type":"Focus","heighten_group":["1st rank"],"school":"conjuration","trait":["Air","Cleric","Conjuration","Uncommon","Focus"],"id":"spell-444","text":"\nPushing Gust Two Actions Source Core Rulebook pg. 395 Domain Air Cast somatic, verbal Range 500 feet Target 1 creature Saving Throw Fortitude --- Giving the air a push, you buffet the target with a powerful gust of wind; it must attempt a Fortitude save. Critical Success The target is unaffected. Success The target is pushed 5 feet away from you. Failure The target is pushed 10 feet away from you. Critical Failure The target is pushed 10 feet away from you and knocked prone.","element":["Air"],"skill_mod":{},"summary":"Giving the air a push, you buffet the target with a powerful gust of wind.","primary_source":"Core Rulebook","trait_group":["Elemental","Planar","Monster","Class","School","Rarity","Mechanics"],"level":1,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=444","target":"1 creature","component":["somatic","verbal"],"domain":["Air"],"name":"Pushing Gust","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"uncommon","slug":"spell-444"},{"primary_source_category":"Rulebooks","range":10,"source":["Core Rulebook"],"type":"Spell","speed":{},"weakness":{},"heighten_level":[1],"spell_type":"Focus","heighten_group":["1st rank"],"school":"divination","trait":["Cleric","Divination","Prediction","Uncommon","Focus"],"id":"spell-445","text":"\nRead Fate Source Core Rulebook pg. 395 Domain Fate Cast 1 minute (material, somatic, verbal) Range 10 feet Target 1 creature other than you --- You attempt to learn more about the target's fate in the short term, usually within the next day for most prosaic creatures, or the next hour or less for someone likely to have multiple rapid experiences, such as someone actively adventuring. You learn a single enigmatic word connected to the creature's fate in that time frame. Fate is notoriously inscrutable, and the word isn't necessarily meant to be taken at face value, so the meaning is often clear only in hindsight. The GM rolls a secret DC 6 flat check. If the creature's fate is too uncertain, or on a failed flat check, the spell yields the word “inconclusive.” Either way, the creature is then temporarily immune for 24 hours.","skill_mod":{},"summary":"You attempt to learn more about the target’s fate in the short term.","primary_source":"Core Rulebook","trait_group":["Class","School","Mechanics","Rarity"],"level":1,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=445","target":"1 creature other than you","component":["material","somatic","verbal"],"domain":["Fate"],"name":"Read Fate","actions_number":60,"category":"spell","pfs":"Standard","actions":"1 minute","rarity":"uncommon","slug":"spell-445"},{"primary_source_category":"Rulebooks","heighten":["+1"],"source":["Core Rulebook"],"type":"Spell","speed":{},"weakness":{},"heighten_level":[4,5,6,7,8,9,10],"spell_type":"Focus","heighten_group":["4th rank","Heightened 5th rank","Heightened 6th rank","Heightened 7th rank","Heightened 8th rank","Heightened 9th rank","Heightened 10th rank"],"school":"necromancy","trait":["Cleric","Healing","Necromancy","Positive","Uncommon","Focus","Vitality"],"id":"spell-446","text":"\nRebuke Death Single Action to Three Actions Source Core Rulebook pg. 396 Domain Healing Cast (somatic) Area 20-foot emanation Target 1 living creature per action spent to cast this spell --- You snatch creatures from the jaws of death. You can spend 1 to 3 actions Casting this Spell, and you can target a number of creatures equal to the actions spent. Each target regains 3d6 Hit Points. If the target had the dying condition, coming back from dying due to this healing doesn't increase its wounded condition. --- Heightened (+1) Increase the healing by 1d6.","area":[20],"skill_mod":{},"summary":"You snatch creatures from the jaws of death.","primary_source":"Core Rulebook","trait_group":["Class","Mechanics","School","Energy","Planar","Creature Type","Rarity"],"level":4,"source_category":["Rulebooks"],"area_type":["emanation"],"resistance":{},"url":"/Spells.aspx?ID=446","target":"1 living creature per action spent to cast this spell","component":["somatic"],"domain":["Healing"],"name":"Rebuke Death","actions_number":2,"category":"spell","pfs":"Standard","actions":"Single Action to Three Actions","rarity":"uncommon","slug":"spell-446"},{"primary_source_category":"Rulebooks","range":30,"source":["Core Rulebook"],"type":"Spell","speed":{},"weakness":{},"saving_throw":"basic Fortitude","heighten_level":[4],"spell_type":"Focus","heighten_group":["4th rank"],"school":"abjuration","trait":["Abjuration","Cleric","Mental","Nonlethal","Uncommon","Focus"],"id":"spell-447","text":"\nRetributive Pain Reaction Source Core Rulebook pg. 396 Domain Pain Cast somatic Trigger A creature in range damages you. Range 30 feet Target the triggering creature Saving Throw basic Fortitude --- You vengefully reflect your pain upon your tormentor. The target takes mental damage equal to half the amount it dealt to you when it triggered the spell.","skill_mod":{},"summary":"You vengefully reflect your pain upon your tormentor.","primary_source":"Core Rulebook","trait_group":["School","Class","Mechanics","Weapon","Rarity"],"level":4,"source_category":["Rulebooks"],"trigger":"A creature in range damages you.","resistance":{},"url":"/Spells.aspx?ID=447","target":"the triggering creature","component":["somatic"],"domain":["Pain"],"name":"Retributive Pain","actions_number":1,"category":"spell","pfs":"Standard","actions":"Reaction","rarity":"uncommon","slug":"spell-447"},{"primary_source_category":"Rulebooks","range":10,"source":["Core Rulebook"],"type":"Spell","speed":{},"duration":3600,"weakness":{},"heighten_level":[4],"spell_type":"Focus","heighten_group":["4th rank"],"school":"abjuration","trait":["Abjuration","Cleric","Mental","Uncommon","Focus"],"id":"spell-448","text":"\nSafeguard Secret Source Core Rulebook pg. 396 Domain Secrecy Cast 1 minute (somatic, verbal) Range 10 feet Target you and any number of willing allies Duration 1 hour --- You ensure a secret remains safe from prying spies. Choose one piece of information that at least some of the targets know; you can target a creature only if it remains within range for the full minute during which you Cast the Spell. The spell grants those who know the piece of knowledge you have chosen a +4 status bonus to skill checks (typically Deception checks) to conceal this knowledge and to saving throws against spells that specifically attempt to obtain this knowledge from them and effects that would force them to reveal it. If you Cast this Spell again, any previous safeguard secret you had cast ends.","skill_mod":{},"summary":"You ensure a secret remains safe from prying spies.","primary_source":"Core Rulebook","trait_group":["School","Class","Mechanics","Rarity"],"level":4,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=448","target":"you and any number of willing allies","component":["somatic","verbal"],"domain":["Secrecy"],"name":"Safeguard Secret","actions_number":60,"category":"spell","pfs":"Standard","actions":"1 minute","rarity":"uncommon","slug":"spell-448"},{"primary_source_category":"Rulebooks","heighten":["+1"],"range":0,"source":["Core Rulebook"],"type":"Spell","speed":{},"weakness":{},"saving_throw":"Will","heighten_level":[1,2,3,4,5,6,7,8,9,10],"spell_type":"Focus","heighten_group":["1st rank","Heightened 2nd rank","Heightened 3rd rank","Heightened 4th rank","Heightened 5th rank","Heightened 6th rank","Heightened 7th rank","Heightened 8th rank","Heightened 9th rank","Heightened 10th rank"],"school":"enchantment","trait":["Cleric","Enchantment","Mental","Nonlethal","Uncommon","Focus"],"id":"spell-449","text":"\nSavor the Sting Single Action Source Core Rulebook pg. 396 Domain Pain Cast somatic Range touch Target 1 creature Saving Throw Will --- You inflict pain upon the target and revel in their anguish. This deals 1d4 mental damage and 1d4 persistent mental damage; the target must attempt a Will save. As long as the target is taking persistent damage from this spell, you gain a +1 status bonus to attack rolls and skill checks against the target. Critical Success The target is unaffected. Success The target takes half damage and no persistent damage. Failure The target takes full initial and persistent damage. Critical Failure The target takes double initial and persistent damage. --- Heightened (+1) The initial damage increases by 1d4 and the persistent damage increases by 1d4.","skill_mod":{},"summary":"You inflict pain upon the target and revel in their anguish.","primary_source":"Core Rulebook","trait_group":["Class","School","Mechanics","Weapon","Rarity"],"level":1,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=449","target":"1 creature","component":["somatic"],"domain":["Pain"],"name":"Savor the Sting","actions_number":2,"category":"spell","pfs":"Standard","actions":"Single Action","rarity":"uncommon","slug":"spell-449"},{"primary_source_category":"Rulebooks","source":["Core Rulebook"],"type":"Spell","speed":{},"weakness":{},"heighten_level":[1],"spell_type":"Focus","heighten_group":["1st rank"],"school":"divination","trait":["Cleric","Divination","Fortune","Uncommon","Focus"],"id":"spell-450","text":"\nScholarly Recollection Reaction Source Core Rulebook pg. 396 Domain Knowledge Cast verbal Trigger You attempt a Perception check to Seek, or you attempt a skill check to Recall Knowledge with a skill you're trained in. --- Speaking a short prayer as you gather your thoughts, you're blessed to find that your deity gave you just the right bit of information for your situation. Roll the triggering check twice and use the better result.","skill_mod":{},"summary":"Speaking a short prayer as you gather your thoughts, you’re blessed to find that your deity gave you just the right bit of information for your situation.","primary_source":"Core Rulebook","trait_group":["Class","School","Mechanics","Rarity"],"level":1,"source_category":["Rulebooks"],"trigger":"You attempt a Perception check to Seek, or you attempt a skill check to Recall Knowledge with a skill you're trained in.","resistance":{},"url":"/Spells.aspx?ID=450","component":["verbal"],"domain":["Knowledge"],"name":"Scholarly Recollection","actions_number":1,"category":"spell","pfs":"Standard","actions":"Reaction","rarity":"uncommon","slug":"spell-450"},{"primary_source_category":"Rulebooks","range":30,"source":["Core Rulebook"],"type":"Spell","speed":{},"weakness":{},"saving_throw":"Will","heighten_level":[4],"spell_type":"Focus","heighten_group":["4th rank"],"school":"enchantment","trait":["Cleric","Emotion","Enchantment","Incapacitation","Mental","Uncommon","Focus"],"id":"spell-451","text":"\nShared Nightmare Two Actions Source Core Rulebook pg. 396 Domain Nightmares Cast somatic, verbal Range 30 feet Target 1 creature Saving Throw Will Duration varies --- Merging minds with the target, you swap disorienting visions from one another's nightmares. One of you will become confused, but which it'll be depends on the target's Will save. Critical Success You are confused for 1 round. Success At the start of your next turn, you spend your first action with the confused condition, then act normally. Failure As success, but the target is affected instead of you, spending its first action each turn confused. The duration is 1 minute. Critical Failure The target is confused for 1 minute.","skill_mod":{},"summary":"Merging minds with the target, you swap disorienting visions from one another’s nightmares.","primary_source":"Core Rulebook","trait_group":["Class","Mechanics","School","Rarity"],"level":4,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=451","target":"1 creature","component":["somatic","verbal"],"domain":["Nightmares"],"name":"Shared Nightmare","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"uncommon","slug":"spell-451"},{"primary_source_category":"Rulebooks","heighten":["5th"],"range":30,"source":["Core Rulebook"],"type":"Spell","speed":{},"duration":6,"weakness":{},"heighten_level":[1,5],"spell_type":"Focus","heighten_group":["1st rank","Heightened 5th rank"],"school":"enchantment","trait":["Cleric","Emotion","Enchantment","Mental","Uncommon","Focus"],"id":"spell-452","text":"\nSoothing Words Single Action Source Core Rulebook pg. 396 Domain Family Cast verbal Range 30 feet Target 1 ally Duration 1 round --- You attempt to calm the target by uttering soothing words in a calm and even tone. The target gains a +1 status bonus to Will saving throws. This bonus increases to +2 against emotion effects. In addition, when you Cast this Spell, you can attempt to counteract one emotion effect on the target. --- Heightened (5th) The bonus to saves increases to +2, or +3 against emotion effects.","skill_mod":{},"summary":"You attempt to calm the target by uttering soothing words in a calm and even tone.","primary_source":"Core Rulebook","trait_group":["Class","Mechanics","School","Rarity"],"level":1,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=452","target":"1 ally","component":["verbal"],"domain":["Family"],"name":"Soothing Words","actions_number":2,"category":"spell","pfs":"Standard","actions":"Single Action","rarity":"uncommon","slug":"spell-452"},{"remaster_name":["Creative Splash"],"primary_source_category":"Rulebooks","range":30,"source":["Core Rulebook"],"type":"Spell","speed":{},"weakness":{},"saving_throw":"Will","heighten_level":[1],"spell_type":"Focus","heighten_group":["1st rank"],"school":"illusion","trait":["Cleric","Illusion","Uncommon","Visual","Focus"],"id":"spell-453","text":"\nSplash of Art Two Actions Source Core Rulebook pg. 397 Domain Creation Cast somatic, verbal Range 30 feet Area 5-foot burst Saving Throw Will Duration varies --- A deluge of colorful illusory paint, tools, or other symbols of art and artisanship drift down in the area. Roll 1d4 to determine the color of the illusion. Each creature in the area must attempt a Will save. A creature is unaffected on a success. On a failure or critical failure, the creature takes the results listed on the table relevant to the color. ## Splash of Art 1d4 Color Failure Critical Failure 1 White Dazzled 1 round Dazzled 1 minute 2 Red Enfeebled 1 for 1 round Enfeebled 2 for 1 round 3 Yellow Frightened 1 Frightened 2 4 Blue Clumsy 1 for 1 round Clumsy 2 for 1 round ","area":[5],"skill_mod":{},"summary":"A deluge of colorful illusory paint, tools, or other symbols of art and artisanship drift down in the area.","primary_source":"Core Rulebook","trait_group":["Class","School","Monster","Rarity","Sense","Mechanics"],"level":1,"source_category":["Rulebooks"],"area_type":["burst"],"resistance":{},"url":"/Spells.aspx?ID=453","component":["somatic","verbal"],"domain":["Creation"],"name":"Splash of Art","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"uncommon","slug":"spell-453"},{"primary_source_category":"Rulebooks","source":["Core Rulebook"],"type":"Spell","speed":{},"weakness":{},"heighten_level":[1],"spell_type":"Focus","heighten_group":["1st rank"],"school":"abjuration","trait":["Abjuration","Cleric","Illusion","Uncommon","Focus"],"id":"spell-454","text":"\nSudden Shift Reaction Source Core Rulebook pg. 397 Domain Trickery Cast somatic Trigger An enemy misses you with a melee attack. Duration until the end of your next turn --- You swiftly move from a dangerous spot and veil yourself. You Step and become concealed.","skill_mod":{},"summary":"You swiftly move from a dangerous spot and veil yourself.","primary_source":"Core Rulebook","trait_group":["School","Class","Monster","Rarity","Mechanics"],"level":1,"source_category":["Rulebooks"],"trigger":"An enemy misses you with a melee attack.","resistance":{},"url":"/Spells.aspx?ID=454","component":["somatic"],"domain":["Trickery"],"name":"Sudden Shift","actions_number":1,"category":"spell","pfs":"Standard","actions":"Reaction","rarity":"uncommon","slug":"spell-454"},{"primary_source_category":"Rulebooks","range":30,"source":["Core Rulebook"],"type":"Spell","speed":{},"duration":600,"weakness":{},"heighten_level":[1],"spell_type":"Focus","heighten_group":["1st rank"],"school":"enchantment","trait":["Auditory","Cleric","Enchantment","Linguistic","Mental","Sleep","Uncommon","Focus"],"id":"spell-455","text":"\nSweet Dream Three Actions Source Core Rulebook pg. 397 Domain Dreams Cast material, somatic, verbal Range 30 feet Target 1 willing creature Duration 10 minutes --- With soothing song or tales, you lull the target into an enchanting dream. When you cast the spell, the target falls unconscious if it wasn't already. While unconscious, it experiences a dream of your choice. If it sleeps for at least 1 minute, it gains the benefit of the dream for the remainder of the spell's duration. Dream of Insight +1 status bonus to Intelligence-based skill checks Dream of Glamour +1 status bonus to Charisma-based skill checks Dream of Voyaging +5-foot status bonus to Speed If you Cast this Spell again, the effects of any previous sweet dream you cast end.","skill_mod":{},"summary":"With soothing song or tales, you lull the target into an enchanting dream.","primary_source":"Core Rulebook","trait_group":["Sense","Class","School","Mechanics","Rarity"],"level":1,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=455","target":"1 willing creature","component":["material","somatic","verbal"],"domain":["Dreams"],"name":"Sweet Dream","actions_number":6,"category":"spell","pfs":"Standard","actions":"Three Actions","rarity":"uncommon","slug":"spell-455"},{"primary_source_category":"Rulebooks","heighten":["7th"],"range":0,"source":["Core Rulebook"],"type":"Spell","speed":{},"weakness":{},"heighten_level":[4,7],"spell_type":"Focus","heighten_group":["4th rank","Heightened 7th rank"],"school":"necromancy","trait":["Cleric","Necromancy","Uncommon","Focus"],"id":"spell-456","text":"\nTake its Course Two Actions Source Core Rulebook pg. 397 Domain Indulgence Cast somatic, verbal Range touch Target 1 creature --- When someone has overindulged, you can hasten them past the worst of their affliction or intensify their misery. This spell attempts to progress a disease affliction, a poison affliction, or persistent poison damage affecting the target. If the target is affected by more than one of these, you can choose from among those you are aware of; otherwise the GM chooses randomly. An unwilling target can attempt a Will save to negate take its course . The effect of this spell depends on whether you're attempting to end an affliction or persistent poison damage, and whether you are attempting to help or hinder the target's recovery. Affliction The target immediately attempts its next saving throw against the affliction. You can grant the creature your choice of a +2 status bonus or a –2 status penalty to its saving throw against the affliction. Persistent Poison You can cause the target take the persistent poison damage immediately when you Cast this Spell (in addition to taking it at the end of its next turn). Whether or not you do so, the target attempts an additional flat check against the persistent poison damage. You can set the DC of that flat check to 5 or 20 instead of the normal DC. --- Heightened (7th) You can attempt to progress any number of the target's eligible afflictions and persistent poison damage.","skill_mod":{},"summary":"When someone has overindulged, you can hasten them past the worst of their affliction or intensify their misery.","primary_source":"Core Rulebook","trait_group":["Class","School","Rarity","Mechanics"],"level":4,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=456","target":"1 creature","component":["somatic","verbal"],"domain":["Indulgence"],"name":"Take its Course","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"uncommon","slug":"spell-456"},{"primary_source_category":"Rulebooks","heighten":["8th"],"range":120,"source":["Core Rulebook"],"type":"Spell","speed":{},"weakness":{},"heighten_level":[4,8],"spell_type":"Focus","heighten_group":["4th rank","Heightened 8th rank"],"school":"divination","trait":["Cleric","Divination","Fortune","Uncommon","Focus"],"id":"spell-457","text":"\nTempt Fate Reaction Source Core Rulebook pg. 397 Domain Fate Cast somatic Trigger You or an ally within range attempts a saving throw Range 120 feet Target the triggering creature --- You twist the forces of fate to make a moment dire or uneventful, with no in-between. The target gains a +1 status bonus to the triggering saving throw. If the saving throw's result is a success, it becomes a critical success. If it's a failure, it becomes a critical failure, and the critical failure can't be reduced by abilities that usually reduce critical failure, such as improved evasion. If the triggering ability did not have both a critical success and critical failure condition, tempt fate fails, but you don't expend the Focus Point for Casting this Spell. --- Heightened (8th) The bonus on the saving throw is +2.","skill_mod":{},"summary":"You twist the forces of fate to make a moment dire or uneventful, with no in-between.","primary_source":"Core Rulebook","trait_group":["Class","School","Mechanics","Rarity"],"level":4,"source_category":["Rulebooks"],"trigger":"You or an ally within range attempts a saving throw","resistance":{},"url":"/Spells.aspx?ID=457","target":"the triggering creature","component":["somatic"],"domain":["Fate"],"name":"Tempt Fate","actions_number":1,"category":"spell","pfs":"Standard","actions":"Reaction","rarity":"uncommon","slug":"spell-457"},{"primary_source_category":"Rulebooks","range":60,"source":["Core Rulebook"],"type":"Spell","speed":{},"weakness":{},"saving_throw":"Fortitude","heighten_level":[1],"spell_type":"Focus","heighten_group":["1st rank"],"school":"evocation","trait":["Cleric","Evocation","Uncommon","Water","Focus"],"id":"spell-458","text":"\nTidal Surge Single Action Source Core Rulebook pg. 397 Domain Water Cast somatic Range 60 feet Target 1 creature Saving Throw Fortitude --- You call forth a tremendous wave to move the target either in a body of water or on the ground. The target must attempt a Fortitude save. Failure You move the target 5 feet in any direction along the ground or 10 feet in any direction through a body of water. Critical Failure You move the target up to 10 feet in any direction along the ground or 20 feet in any direction through a body of water.","element":["Water"],"skill_mod":{},"summary":"You call forth a tremendous wave to move the target either in a body of water or on the ground.","primary_source":"Core Rulebook","trait_group":["Class","School","Rarity","Elemental","Planar","Monster","Mechanics"],"level":1,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=458","target":"1 creature","component":["somatic"],"domain":["Water"],"name":"Tidal Surge","actions_number":2,"category":"spell","pfs":"Standard","actions":"Single Action","rarity":"uncommon","slug":"spell-458"},{"primary_source_category":"Rulebooks","range":0,"source":["Core Rulebook"],"type":"Spell","speed":{},"weakness":{},"saving_throw":"Will","heighten_level":[1],"spell_type":"Focus","heighten_group":["1st rank"],"school":"enchantment","trait":["Cleric","Enchantment","Mental","Uncommon","Focus"],"id":"spell-459","text":"\nTouch of Obedience Single Action Source Core Rulebook pg. 398 Domain Tyranny Cast somatic Range touch Target 1 living creature Saving Throw Will Duration varies --- Your imperious touch erodes the target's willpower, making it easier to control. The target attempts a Will save. Critical Success The target is unaffected. Success The target is stupefied 1 until the end of your current turn. Failure The target is stupefied 1 until the end of your next turn. Critical Failure The target is stupefied 1 for 1 minute.","skill_mod":{},"summary":"Your imperious touch erodes the target’s willpower, making it easier to control.","primary_source":"Core Rulebook","trait_group":["Class","School","Mechanics","Rarity"],"level":1,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=459","target":"1 living creature","component":["somatic"],"domain":["Tyranny"],"name":"Touch of Obedience","actions_number":2,"category":"spell","pfs":"Standard","actions":"Single Action","rarity":"uncommon","slug":"spell-459"},{"primary_source_category":"Rulebooks","range":0,"source":["Core Rulebook"],"type":"Spell","speed":{},"duration":60,"weakness":{},"heighten_level":[4],"spell_type":"Focus","heighten_group":["4th rank"],"school":"enchantment","trait":["Cleric","Enchantment","Light","Uncommon","Focus"],"id":"spell-460","text":"\nTouch of the Moon Single Action Source Core Rulebook pg. 398 Domain Moon Cast somatic Range touch Target 1 creature Duration 1 minute --- When you touch the target, a symbol of the moon appears on its forehead, glowing with soft moonlight. The target glows with dim light in a 20-foot radius. It also gets a benefit based on a phase of the moon, starting with the new moon and changing to the next phase at the end of each of its turns. New Moon The target receives no benefit. Waxing Moon The target gains a +1 status bonus to attack rolls and a +4 status bonus to damage rolls. Full Moon The target gains a +1 status bonus to attack rolls, AC, and saving throws and a +4 status bonus to damage rolls. Waning Moon The target gains a +1 status bonus to AC and saving throws. After this phase, return to the new moon. ","skill_mod":{},"summary":"When you touch the target, a symbol of the moon appears on its forehead, glowing with soft moonlight.","primary_source":"Core Rulebook","trait_group":["Class","School","Mechanics","Rarity"],"level":4,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=460","target":"1 creature","component":["somatic"],"domain":["Moon"],"name":"Touch of the Moon","actions_number":2,"category":"spell","pfs":"Standard","actions":"Single Action","rarity":"uncommon","slug":"spell-460"},{"primary_source_category":"Rulebooks","heighten":["+1"],"range":0,"source":["Core Rulebook"],"type":"Spell","speed":{},"weakness":{},"saving_throw":"Fortitude","heighten_level":[1,2,3,4,5,6,7,8,9,10],"spell_type":"Focus","heighten_group":["1st rank","Heightened 2nd rank","Heightened 3rd rank","Heightened 4th rank","Heightened 5th rank","Heightened 6th rank","Heightened 7th rank","Heightened 8th rank","Heightened 9th rank","Heightened 10th rank"],"school":"necromancy","trait":["Cleric","Necromancy","Negative","Uncommon","Focus","Void"],"id":"spell-461","text":"\nTouch of Undeath Single Action Source Core Rulebook pg. 398 Domain Undeath Cast somatic Range touch Target 1 living creature Saving Throw Fortitude --- You attack the target's life force with undeath, dealing 1d6 negative damage. The target must attempt a Fortitude save. Critical Success The target is unaffected. Success The target takes half damage. Failure The target takes full damage, and positive effects heal it only half as much as normal for 1 round. Critical Failure The target takes double damage, and positive effects heal it only half as much as normal for 1 minute. --- Heightened (+1) The damage increases by 1d6.","skill_mod":{},"summary":"You attack the target’s life force with undeath.","primary_source":"Core Rulebook","trait_group":["Class","School","Energy","Planar","Creature Type","Rarity","Mechanics"],"level":1,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=461","target":"1 living creature","component":["somatic"],"domain":["Undeath"],"name":"Touch of Undeath","actions_number":2,"category":"spell","pfs":"Standard","actions":"Single Action","rarity":"uncommon","slug":"spell-461"},{"primary_source_category":"Rulebooks","heighten":["5th"],"source":["Core Rulebook"],"type":"Spell","speed":{},"duration":60,"weakness":{},"heighten_level":[4,5],"spell_type":"Focus","heighten_group":["4th rank","Heightened 5th rank"],"school":"evocation","trait":["Cleric","Evocation","Uncommon","Focus"],"id":"spell-462","text":"\nTraveler's Transit Two Actions Source Core Rulebook pg. 398 Domain Travel Cast somatic, verbal Duration 1 minute --- You add power to your muscles, allowing you to swim or climb walls with ease. When you cast this spell, you gain either a climb Speed or a swim Speed. The Speed is equal to your land Speed. --- Heightened (5th) You can choose to gain a fly Speed.","skill_mod":{},"summary":"You add power to your muscles, allowing you to swim or climb walls with ease. ","primary_source":"Core Rulebook","trait_group":["Class","School","Rarity","Mechanics"],"level":4,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=462","component":["somatic","verbal"],"domain":["Travel"],"name":"Traveler's Transit","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"uncommon","slug":"spell-462"},{"primary_source_category":"Rulebooks","range":30,"source":["Core Rulebook"],"type":"Spell","speed":{},"duration":60,"weakness":{},"saving_throw":"Will","heighten_level":[4],"spell_type":"Focus","heighten_group":["4th rank"],"school":"illusion","trait":["Cleric","Illusion","Uncommon","Visual","Focus"],"id":"spell-463","text":"\nTrickster's Twin Two Actions Source Core Rulebook pg. 398 Domain Trickery Cast material, verbal Range 30 feet Target 1 creature Saving Throw Will Duration 1 minute --- You rarely settle for being in just one place. Choose a location within 100 feet of the target that the target can see. You create an illusion of yourself there that only it can see and that mimics all your actions. The target must attempt a Will save. Critical Success The target is unaffected. Success The target believes you're in the designated location and can't see you in your actual location. The target automatically disbelieves the illusion when you use an action that doesn't make sense in the illusion's position, or if the target attacks, touches, Seeks, or otherwise engages with the illusion. If you use a hostile action against the target, the spell ends. Failure As success, but the target must succeed at a Will save to disbelieve the illusion when one of the listed events occurs. Critical Failure As success, but the target must critically succeed at a Will save to disbelieve when one of the listed events occurs.","skill_mod":{},"summary":"You rarely settle for being in just one place.","primary_source":"Core Rulebook","trait_group":["Class","School","Monster","Rarity","Sense","Mechanics"],"level":4,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=463","target":"1 creature","component":["material","verbal"],"domain":["Trickery"],"name":"Trickster's Twin","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"uncommon","slug":"spell-463"},{"primary_source_category":"Rulebooks","source":["Core Rulebook"],"type":"Spell","speed":{},"weakness":{},"heighten_level":[1],"spell_type":"Focus","heighten_group":["1st rank"],"school":"transmutation","trait":["Cleric","Transmutation","Uncommon","Focus"],"id":"spell-464","text":"\nUnimpeded Stride Single Action Source Core Rulebook pg. 398 Domain Freedom Cast somatic --- Nothing can hold you in place. You immediately escape from every magical effect that has you immobilized or grabbed unless the effect is of a higher level than your unimpeded stride spell. You then Stride. During this movement, you ignore difficult terrain and any circumstance or status penalties to your Speed.","skill_mod":{},"summary":"Nothing can hold you in place.","primary_source":"Core Rulebook","trait_group":["Class","School","Rarity","Mechanics"],"level":1,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=464","component":["somatic"],"domain":["Freedom"],"name":"Unimpeded Stride","actions_number":2,"category":"spell","pfs":"Standard","actions":"Single Action","rarity":"uncommon","slug":"spell-464"},{"primary_source_category":"Rulebooks","range":30,"source":["Core Rulebook"],"type":"Spell","speed":{},"weakness":{},"heighten_level":[4],"spell_type":"Focus","heighten_group":["4th rank"],"school":"abjuration","trait":["Abjuration","Cleric","Fortune","Uncommon","Focus"],"id":"spell-465","text":"\nUnity Reaction Source Core Rulebook pg. 398 Domain Family Cast verbal Trigger You and 1 or more allies within range are targeted by a spell or ability that allows a saving throw. Range 30 feet Target each ally targeted by the triggering spell --- You put up a united defense. Each ally can use your saving throw modifier instead of its own against the triggering spell. Each ally decides individually which modifier to use.","skill_mod":{},"summary":"You put up a united defense.","primary_source":"Core Rulebook","trait_group":["School","Class","Mechanics","Rarity"],"level":4,"source_category":["Rulebooks"],"trigger":"You and 1 or more allies within range are targeted by a spell or ability that allows a saving throw.","resistance":{},"url":"/Spells.aspx?ID=465","target":"each ally targeted by the triggering spell","component":["verbal"],"domain":["Family"],"name":"Unity","actions_number":1,"category":"spell","pfs":"Standard","actions":"Reaction","rarity":"uncommon","slug":"spell-465"},{"primary_source_category":"Rulebooks","source":["Core Rulebook"],"type":"Spell","speed":{},"duration":60,"weakness":{},"heighten_level":[1],"spell_type":"Focus","heighten_group":["1st rank"],"school":"enchantment","trait":["Cleric","Enchantment","Mental","Uncommon","Focus"],"id":"spell-466","text":"\nVeil of Confidence Single Action Source Core Rulebook pg. 398 Domain Confidence Cast verbal Duration 1 minute --- You surround yourself in a veil of confidence. You reduce your current frightened condition by 1, and whenever you would become frightened during the duration, reduce the amount by 1. If you critically fail a save against fear, veil of confidence ends immediately, and you increase any frightened condition you gain from the critical failure by 1 instead of decreasing it.","skill_mod":{},"summary":"You surround yourself in a veil of confidence.","primary_source":"Core Rulebook","trait_group":["Class","School","Mechanics","Rarity"],"level":1,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=466","component":["verbal"],"domain":["Confidence"],"name":"Veil of Confidence","actions_number":2,"category":"spell","pfs":"Standard","actions":"Single Action","rarity":"uncommon","slug":"spell-466"},{"primary_source_category":"Rulebooks","heighten":["+1"],"source":["Core Rulebook"],"type":"Spell","speed":{},"duration":60,"weakness":{},"heighten_level":[1,2,3,4,5,6,7,8,9,10],"spell_type":"Focus","heighten_group":["1st rank","Heightened 2nd rank","Heightened 3rd rank","Heightened 4th rank","Heightened 5th rank","Heightened 6th rank","Heightened 7th rank","Heightened 8th rank","Heightened 9th rank","Heightened 10th rank"],"school":"transmutation","trait":["Cleric","Morph","Plant","Transmutation","Uncommon","Focus"],"id":"spell-467","text":"\nVibrant Thorns Single Action Source Core Rulebook pg. 399 Domain Nature Cast somatic Duration 1 minute --- Your body sprouts a coat of brambly thorns that harm those that strike you and thrive on life magic. Adjacent creatures that hit you with a melee attack, as well as creatures that hit you with unarmed attacks, take 1 piercing damage each time they do. Anytime you cast a positive spell, the damage from your thorns increases to 1d6 until the start of your next turn. --- Heightened (+1) The damage increases by 1, or 1d6 after you cast a positive spell.","skill_mod":{},"summary":"Your body sprouts a coat of brambly thorns that harm those that strike you and thrive on life magic.","primary_source":"Core Rulebook","trait_group":["Class","Mechanics","Creature Type","School","Rarity"],"level":1,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=467","component":["somatic"],"domain":["Nature"],"name":"Vibrant Thorns","actions_number":2,"category":"spell","pfs":"Standard","actions":"Single Action","rarity":"uncommon","slug":"spell-467"},{"primary_source_category":"Rulebooks","range":30,"source":["Core Rulebook"],"type":"Spell","speed":{},"weakness":{},"saving_throw":"Will","heighten_level":[1],"spell_type":"Focus","heighten_group":["1st rank"],"school":"enchantment","trait":["Cleric","Emotion","Enchantment","Fear","Mental","Uncommon","Focus"],"id":"spell-468","text":"\nWaking Nightmare Two Actions Source Core Rulebook pg. 399 Domain Nightmares Cast somatic, verbal Range 30 feet Target 1 creature Saving Throw Will Duration varies --- You fill the creature's mind with a terrifying vision out of its nightmares. The target must attempt a Will save. If the target is unconscious when you Cast this Spell on it, it immediately wakes up before attempting its save, and if it fails its save, it gains the fleeing condition for 1 round in addition to the effects noted below. Critical Success The target is unaffected. Success The target is frightened 1. Failure The target is frightened 2. Critical Failure The target is frightened 3.","skill_mod":{},"summary":"You fill the creature’s mind with a terrifying vision out of its nightmares.","primary_source":"Core Rulebook","trait_group":["Class","Mechanics","School","Rarity"],"level":1,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=468","target":"1 creature","component":["somatic","verbal"],"domain":["Nightmares"],"name":"Waking Nightmare","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"uncommon","slug":"spell-468"},{"primary_source_category":"Rulebooks","range":0,"source":["Core Rulebook"],"type":"Spell","speed":{},"weakness":{},"heighten_level":[1],"spell_type":"Focus","heighten_group":["1st rank"],"school":"evocation","trait":["Cleric","Evocation","Uncommon","Focus"],"id":"spell-469","text":"\nWeapon Surge Single Action Source Core Rulebook pg. 399 Domain Zeal Cast somatic Range touch Target 1 weapon you're wielding --- Holding your weapon aloft, you fill it with divine energy. On your next Strike with that weapon before the start of your next turn, you gain a +1 status bonus to the attack roll and the weapon deals an additional die of damage. If the weapon has a striking rune, this instead increases the number of dice from the striking rune by 1 (to a maximum of 3 extra weapon dice). If the target weapon leaves your possession, weapon surge immediately ends.","skill_mod":{},"summary":"Holding your weapon aloft, you fill it with divine energy.","primary_source":"Core Rulebook","trait_group":["Class","School","Rarity","Mechanics"],"level":1,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=469","target":"1 weapon you're wielding","component":["somatic"],"domain":["Zeal"],"name":"Weapon Surge","actions_number":2,"category":"spell","pfs":"Standard","actions":"Single Action","rarity":"uncommon","slug":"spell-469"},{"primary_source_category":"Rulebooks","range":30,"source":["Core Rulebook"],"type":"Spell","speed":{},"duration":6,"weakness":{},"heighten_level":[4],"spell_type":"Focus","heighten_group":["4th rank"],"school":"enchantment","trait":["Cleric","Enchantment","Mental","Uncommon","Focus"],"id":"spell-470","text":"\nWord of Freedom Single Action Source Core Rulebook pg. 399 Domain Freedom Cast verbal Range 30 feet Target 1 creature Duration 1 round --- You utter a liberating word of power that frees a creature. You suppress one of the following conditions of your choice: confused, frightened, grabbed, paralyzed or restrained. The target isn't affected by the chosen condition, and if you suppress the grabbed or restrained condition, the target automatically breaks free from any grab affecting it when you Cast the Spell. If you don't remove the effect that provided the condition, the condition returns after the spell ends. For example, if a spell was making the target confused for 1 minute, word of freedom would let the target act normally for a round, but the confused condition would return afterward.","skill_mod":{},"summary":"You utter a liberating word of power that frees a creature.","primary_source":"Core Rulebook","trait_group":["Class","School","Mechanics","Rarity"],"level":4,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=470","target":"1 creature","component":["verbal"],"domain":["Freedom"],"name":"Word of Freedom","actions_number":2,"category":"spell","pfs":"Standard","actions":"Single Action","rarity":"uncommon","slug":"spell-470"},{"primary_source_category":"Rulebooks","source":["Core Rulebook"],"type":"Spell","speed":{},"duration":60,"weakness":{},"heighten_level":[1],"spell_type":"Focus","heighten_group":["1st rank"],"school":"divination","trait":["Cleric","Divination","Uncommon","Focus"],"id":"spell-471","text":"\nWord of Truth Single Action Source Core Rulebook pg. 399 Domain Truth Cast verbal Duration sustained up to 1 minute --- You speak a statement you believe to be true and that is free of any attempt to deceive through twisting words, omission, and so on. The statement must be 25 words or fewer. A symbol of your deity glows above your head, and anyone who sees you and hears your statement knows that you believe it to be true. Each time you Sustain this Spell, you can repeat this effect.","skill_mod":{},"summary":"You speak a statement you believe to be true and that is free of any attempt to deceive through twisting words, omission, and so on.","primary_source":"Core Rulebook","trait_group":["Class","School","Rarity","Mechanics"],"level":1,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=471","component":["verbal"],"domain":["Truth"],"name":"Word of Truth","actions_number":2,"category":"spell","pfs":"Standard","actions":"Single Action","rarity":"uncommon","slug":"spell-471"},{"primary_source_category":"Rulebooks","range":10,"source":["Core Rulebook"],"type":"Spell","speed":{},"weakness":{},"heighten_level":[4],"spell_type":"Focus","heighten_group":["4th rank"],"school":"enchantment","trait":["Cleric","Emotion","Enchantment","Fortune","Mental","Uncommon","Focus"],"id":"spell-472","text":"\nZeal for Battle Reaction Source Core Rulebook pg. 399 Domain Zeal Cast verbal Trigger You and at least 1 ally are about to roll initiative. Range 10 feet Target you and the triggering ally --- You stoke the righteous anger within yourself and an ally. You and the target ally each roll a d20 and use the higher result for both your initiative rolls. You each still use your own Perception modifier or other statistic to determine your results.","skill_mod":{},"summary":"You stoke the righteous anger within yourself and an ally.","primary_source":"Core Rulebook","trait_group":["Class","Mechanics","School","Rarity"],"level":4,"source_category":["Rulebooks"],"trigger":"You and at least 1 ally are about to roll initiative.","resistance":{},"url":"/Spells.aspx?ID=472","target":"you and the triggering ally","component":["verbal"],"domain":["Zeal"],"name":"Zeal for Battle","actions_number":1,"category":"spell","pfs":"Standard","actions":"Reaction","rarity":"uncommon","slug":"spell-472"},{"remaster_name":["Cornucopia"],"primary_source_category":"Rulebooks","heighten":["+1"],"range":0,"source":["Core Rulebook"],"type":"Spell","speed":{},"duration":600,"weakness":{},"heighten_level":[1,2,3,4,5,6,7,8,9,10],"spell_type":"Focus","heighten_group":["1st rank","Heightened 2nd rank","Heightened 3rd rank","Heightened 4th rank","Heightened 5th rank","Heightened 6th rank","Heightened 7th rank","Heightened 8th rank","Heightened 9th rank","Heightened 10th rank"],"school":"necromancy","trait":["Druid","Healing","Necromancy","Uncommon","Focus"],"id":"spell-473","text":"\nGoodberry Two Actions Source Core Rulebook pg. 399 Cast somatic, verbal Range touch Target 1 ripe berry Duration 10 minutes --- You imbue the target berry with the bounty of nature, turning it into a goodberry that can heal and sustain far beyond its normal capacity. A creature can eat the goodberry with an Interact action to regain 1d6+4 Hit Points. A berry not consumed during the duration withers away. Every six goodberries consumed gives as much nourishment as one square meal for a typical human. --- Heightened (+1) You can target an additional berry. A creature can consume any number of goodberries from the same casting with a single Interact action.","skill_mod":{},"summary":"You imbue the target berry with the bounty of nature, allowing it to heal and sustain far beyond its normal capacity.","primary_source":"Core Rulebook","trait_group":["Class","Mechanics","School","Rarity"],"level":1,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=473","target":"1 ripe berry","component":["somatic","verbal"],"name":"Goodberry","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"uncommon","slug":"spell-473"},{"primary_source_category":"Rulebooks","heighten":["+1"],"range":30,"source":["Core Rulebook"],"type":"Spell","speed":{},"weakness":{},"heighten_level":[1,2,3,4,5,6,7,8,9,10],"spell_type":"Focus","heighten_group":["1st rank","Heightened 2nd rank","Heightened 3rd rank","Heightened 4th rank","Heightened 5th rank","Heightened 6th rank","Heightened 7th rank","Heightened 8th rank","Heightened 9th rank","Heightened 10th rank"],"school":"necromancy","trait":["Druid","Healing","Necromancy","Positive","Uncommon","Focus","Vitality"],"id":"spell-474","text":"\nHeal Animal Single Action to Two Actions Source Core Rulebook pg. 399 Cast somatic Range touch or 30 feet (see text) Target 1 willing living animal creature --- You heal an animal's wounds, restoring 1d8 Hit Points to the target. The number of actions spent Casting this Spell determines its effect. Single Action somatic The spell has a range of touch. Two Actions somatic, verbal The spell has a range of 30 feet and restores an additional 8 Hit Points to the target. --- Heightened (+1) The amount of healing increases by 1d8, and the additional healing for the 2-action version increases by 8.","skill_mod":{},"summary":"You heal an animal’s wounds.","primary_source":"Core Rulebook","trait_group":["Class","Mechanics","School","Energy","Planar","Creature Type","Rarity"],"level":1,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=474","target":"1 willing living animal creature","component":["somatic"],"name":"Heal Animal","actions_number":2,"category":"spell","pfs":"Standard","actions":"Single Action to Two Actions","rarity":"uncommon","slug":"spell-474"},{"primary_source_category":"Rulebooks","source":["Core Rulebook"],"type":"Spell","speed":{},"duration":60,"weakness":{},"heighten_level":[8],"spell_type":"Focus","heighten_group":["8th rank"],"school":"conjuration","trait":["Conjuration","Druid","Plant","Uncommon","Focus"],"id":"spell-475","text":"\nImpaling Briars Two Actions Source Core Rulebook pg. 400 Cast somatic, verbal Area ground within a 100-foot emanation Duration sustained up to 1 minute --- The ground within the area transforms into a mass of dangerous briars that assault and impede your foes. The first time each round you Sustain the Spell, you can select one of the following effects to occur in the area. Ensnare The briars clump around your foes, attempting to hold them in place. A foe within the area (or flying at most 20 feet above the area) must attempt a Reflex save. On a failure, it takes a –10-foot circumstance penalty to all Speeds for 1 round, and on a critical failure, it is immobilized for 1 round unless it Escapes. Impede The briars twist and writhe, making the entire area difficult terrain. Wall A wall of thorns appears in the area, lasting for 1 round. The wall is greater difficult terrain instead of difficult terrain. In addition, once per round you can direct the briars to impale any target in the area (or flying up to 20 feet above the area) that you can see by using a single action, which has the concentrate and manipulate traits. Make a spell attack roll. On a success, the target takes 10d6 piercing damage and takes a –10-foot circumstance penalty to all Speeds for 1 round; on a critical success, the target is immobilized for 1 round unless it Escapes.","area":[100],"skill_mod":{},"summary":"The ground within the area transforms into a mass of dangerous briars that assault and impede your foes.","primary_source":"Core Rulebook","trait_group":["School","Class","Creature Type","Rarity","Mechanics"],"level":8,"source_category":["Rulebooks"],"area_type":["emanation"],"resistance":{},"url":"/Spells.aspx?ID=475","component":["somatic","verbal"],"name":"Impaling Briars","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"uncommon","slug":"spell-475"},{"primary_source_category":"Rulebooks","source":["Core Rulebook"],"type":"Spell","speed":{},"weakness":{},"heighten_level":[6],"spell_type":"Focus","heighten_group":["6th rank"],"school":"conjuration","trait":["Conjuration","Druid","Uncommon","Focus"],"id":"spell-476","text":"\nPrimal Summons Free Action Source Core Rulebook pg. 400 Cast verbal --- You enhance a summoned creature with the power of the elements. If your next action is to cast either summon animal or summon plant or fungus , choose air, earth, fire, or water, and the creature you summon gains the corresponding abilities. Air The creature gains a fly Speed of 60 feet. Earth The creature gains a burrow Speed of 20 feet, reduces its land Speed by 10 feet (minimum 5 feet), and gains resistance 5 to physical damage. Fire The creature's attacks deal 1d6 extra fire damage, and it gains resistance 10 to fire and weakness 5 to cold and water. Water The creature gains a swim Speed of 60 feet, can spend 1 action after a melee attack to attempt a Shove (ignoring multiple attack penalty), and gains resistance 5 to fire. ","skill_mod":{},"summary":"You enhance a summoned creature with the power of the elements.","primary_source":"Core Rulebook","trait_group":["School","Class","Rarity","Mechanics"],"level":6,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=476","component":["verbal"],"name":"Primal Summons","actions_number":0,"category":"spell","pfs":"Standard","actions":"Free Action","rarity":"uncommon","slug":"spell-476"},{"primary_source_category":"Rulebooks","source":["Core Rulebook"],"type":"Spell","speed":{},"duration":60,"weakness":{},"heighten_level":[9],"spell_type":"Focus","heighten_group":["9th rank"],"school":"evocation","trait":["Air","Druid","Electricity","Evocation","Uncommon","Focus"],"id":"spell-477","text":"\nStorm Lord Two Actions Source Core Rulebook pg. 400 Cast somatic, verbal Requirements You are outdoors and aboveground. Area 100-foot emanation, which affects you Duration sustained up to 1 minute --- The sky above you darkens in a matter of moments, swirling with ominous clouds punctuated by flashes of lighting. The first time each round you Sustain the Spell, you can select one of the following effects to occur in the area. Calm No additional effect. Fog Heavy fog rolls in, concealing the area with the effects of obscuring mist . Rain Torrential rain falls from the sky, dousing ordinary flames. Creatures in the area take a –2 circumstance penalty to Acrobatics and Perception checks. Wind Powerful winds buffet the area in all directions. Ranged attacks take a –4 circumstance penalty, and all flying is against the wind and counts as moving through difficult terrain. In addition, once per round you can use a single action, which has the concentrate and manipulate traits, to call down a bolt of lightning, striking any target in range that you can see. You deal 10d6 electricity damage to the target; it must attempt a basic Reflex save. On a failure, it is also deafened for 1 round.","element":["Air"],"area":[100],"skill_mod":{},"summary":"The sky above you darkens in a matter of moments, swirling with ominous clouds punctuated by flashes of lighting.","primary_source":"Core Rulebook","trait_group":["Elemental","Planar","Monster","Class","Energy","School","Rarity","Mechanics"],"level":9,"source_category":["Rulebooks"],"requirement":"You are outdoors and aboveground.","area_type":["emanation"],"resistance":{},"url":"/Spells.aspx?ID=477","component":["somatic","verbal"],"name":"Storm Lord","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"uncommon","slug":"spell-477"},{"primary_source_category":"Rulebooks","heighten":["6th"],"source":["Core Rulebook"],"type":"Spell","speed":{},"duration":60,"weakness":{},"heighten_level":[4,6],"spell_type":"Focus","heighten_group":["4th rank","Heightened 6th rank"],"school":"transmutation","trait":["Air","Druid","Transmutation","Uncommon","Focus"],"id":"spell-478","text":"\nStormwind Flight Two Actions Source Core Rulebook pg. 400 Cast somatic, verbal Duration 1 minute --- Powerful winds carry you smoothly through the air, giving you a fly Speed equal to your Speed. When this spell's duration would end, if you're still flying, you float to the ground, as feather fall . --- Heightened (6th) When you fly using stormwind flight , you don't count flying against the wind as difficult terrain.","element":["Air"],"skill_mod":{},"summary":"Powerful winds carry you smoothly through the air, giving you a fly Speed equal to your Speed.","primary_source":"Core Rulebook","trait_group":["Elemental","Planar","Monster","Class","School","Rarity","Mechanics"],"level":4,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=478","component":["somatic","verbal"],"name":"Stormwind Flight","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"uncommon","slug":"spell-478"},{"primary_source_category":"Rulebooks","heighten":["+1"],"range":30,"source":["Core Rulebook"],"type":"Spell","speed":{},"weakness":{},"saving_throw":"Reflex","heighten_level":[1,2,3,4,5,6,7,8,9,10],"spell_type":"Focus","heighten_group":["1st rank","Heightened 2nd rank","Heightened 3rd rank","Heightened 4th rank","Heightened 5th rank","Heightened 6th rank","Heightened 7th rank","Heightened 8th rank","Heightened 9th rank","Heightened 10th rank"],"school":"evocation","trait":["Air","Druid","Electricity","Evocation","Uncommon","Focus"],"id":"spell-479","text":"\nTempest Surge Two Actions Source Core Rulebook pg. 400 Cast somatic, verbal Range 30 feet Target 1 creature Saving Throw Reflex --- You surround a foe in a swirling storm of violent winds, roiling clouds, and crackling lightning. The storm deals 1d12 electricity damage. The target must attempt a basic Reflex save. On a failure, the target also is clumsy 2 for 1 round and takes 1 persistent electricity damage. --- Heightened (+1) The initial damage increases by 1d12, and the persistent electricity damage on a failure increases by 1.","element":["Air"],"skill_mod":{},"summary":"You surround a foe in a swirling storm of violent winds, roiling clouds, and crackling lightning.","primary_source":"Core Rulebook","trait_group":["Elemental","Planar","Monster","Class","Energy","School","Rarity","Mechanics"],"level":1,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=479","target":"1 creature","component":["somatic","verbal"],"name":"Tempest Surge","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"uncommon","slug":"spell-479"},{"remaster_name":["Untamed Shift"],"primary_source_category":"Rulebooks","heighten":["6th","10th"],"source":["Core Rulebook"],"type":"Spell","speed":{},"duration":60,"weakness":{},"heighten_level":[1,6,10],"spell_type":"Focus","heighten_group":["1st rank","Heightened 6th rank","Heightened 10th rank"],"school":"transmutation","trait":["Druid","Morph","Transmutation","Uncommon","Focus"],"id":"spell-480","text":"\nWild Morph Single Action to Two Actions Source Core Rulebook pg. 400 Cast somatic, verbal Duration 1 minute --- You morph your body based on your training, choosing one of the following effects based on your wild order feats. If you have Wild Shape, you can morph your hands into wild claws. Your hands transform into incredibly sharp claws. These claws are an unarmed attack you're trained in and deal 1d6 slashing damage each (agile, finesse). You can still hold and use items with your hands while they're transformed by this spell, but you cannot hold an item while attacking. If you have Insect Shape, you can instead transform your mouth into wild jaws, an unarmed attack you're trained in that deals 1d8 piercing damage. If you have Elemental Shape, you can morph your body to be partially composed of elemental matter, granting you resistance 5 to critical hits and precision damage. If you have Plant Shape, you can morph your arms into long vines, increasing your reach to 10 feet (or 15 feet with a reach weapon). If you have Soaring Shape, you can cast the spell as a two-action activity (Two Actions somatic, verbal) to grow wings from your back. These wings allow you to fly with a fly Speed of 30 feet. --- Heightened (6th) You can choose up to two of the effects from the list. Wild claws leave terrible, ragged wounds that also deal 2d6 persistent bleed damage on a hit, and wild jaws are envenomed, also dealing 2d6 persistent poison damage on a hit. Heightened (10th) You can choose up to three of the effects from the list. Wild claws deal 4d6 persistent bleed damage on a hit, and wild jaws deal 4d6 persistent poison damage on a hit.","skill_mod":{},"summary":"You morph your body based on your training, choosing one of the following effects based on your wild order feats.","primary_source":"Core Rulebook","trait_group":["Class","Mechanics","School","Rarity"],"level":1,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=480","component":["somatic","verbal"],"name":"Wild Morph","actions_number":2,"category":"spell","pfs":"Standard","actions":"Single Action to Two Actions","rarity":"uncommon","slug":"spell-480"},{"remaster_name":["Untamed Form"],"primary_source_category":"Rulebooks","heighten":["2nd"],"source":["Core Rulebook"],"type":"Spell","speed":{},"duration":60,"weakness":{},"heighten_level":[1,2],"spell_type":"Focus","heighten_group":["1st rank","Heightened 2nd rank"],"school":"transmutation","trait":["Druid","Polymorph","Transmutation","Uncommon","Focus"],"id":"spell-481","text":"\nWild Shape Two Actions Source Core Rulebook pg. 401 Cast somatic, verbal Duration 1 minute (or longer) --- You infuse yourself with primal essence and transform yourself into another form. You can polymorph into any form listed in pest form , which lasts 10 minutes. All other wild shape forms last 1 minute. You can add more forms to your wild shape list with druid feats; your feat might grant you some or all of the forms from a given polymorph spell. When you transform into a form granted by a spell, you gain all the effects of the form you chose from a version of the spell heightened to wild shape 's level. Wild shape allows you to use your own shapeshifting training more easily than most polymorph spells. When you choose to use your own attack modifier while polymorphed instead of the form's default attack modifier, you gain a +2 status bonus to your attack rolls. --- Heightened (2nd) You can also wild shape into the forms listed in animal form .","skill_mod":{},"summary":"You infuse yourself with primal essence and transform yourself into another form.","primary_source":"Core Rulebook","trait_group":["Class","Mechanics","School","Rarity"],"level":1,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=481","component":["somatic","verbal"],"name":"Wild Shape","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"uncommon","slug":"spell-481"},{"remaster_name":["Shrink the Span"],"primary_source_category":"Rulebooks","range":15,"source":["Core Rulebook"],"type":"Spell","speed":{},"weakness":{},"heighten_level":[4],"spell_type":"Focus","heighten_group":["4th rank"],"school":"conjuration","trait":["Conjuration","Monk","Teleportation","Uncommon","Focus"],"id":"spell-482","text":"\nAbundant Step Single Action Source Core Rulebook pg. 401 Cast somatic Range 15 feet or more --- You move so fast you blur across planar boundaries. You teleport up to a distance equal to your Speed within your line of sight.","skill_mod":{},"summary":"You move so fast you blur across planar boundaries.","primary_source":"Core Rulebook","trait_group":["School","Class","Weapon","Mechanics","Rarity"],"level":4,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=482","component":["somatic"],"name":"Abundant Step","actions_number":2,"category":"spell","pfs":"Standard","actions":"Single Action","rarity":"uncommon","slug":"spell-482"},{"remaster_name":["Embrace Nothingness"],"primary_source_category":"Rulebooks","source":["Core Rulebook"],"type":"Spell","speed":{},"duration":60,"weakness":{},"heighten_level":[9],"spell_type":"Focus","heighten_group":["9th rank"],"school":"conjuration","trait":["Conjuration","Monk","Teleportation","Uncommon","Focus"],"id":"spell-483","text":"\nEmpty Body Two Actions Source Core Rulebook pg. 401 Cast somatic, verbal Duration 1 minute --- You turn ethereal, with the effects of ethereal jaunt , but you don't need to concentrate.","skill_mod":{},"summary":"You turn ethereal, with the effects of ethereal jaunt, but you don’t need to concentrate.","primary_source":"Core Rulebook","trait_group":["School","Class","Weapon","Mechanics","Rarity"],"level":9,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=483","component":["somatic","verbal"],"name":"Empty Body","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"uncommon","slug":"spell-483"},{"remaster_name":["Qi Blast"],"primary_source_category":"Rulebooks","heighten":["+1"],"source":["Core Rulebook"],"type":"Spell","speed":{},"weakness":{},"saving_throw":"Fortitude","heighten_level":[3,4,5,6,7,8,9,10],"spell_type":"Focus","heighten_group":["3rd rank","Heightened 4th rank","Heightened 5th rank","Heightened 6th rank","Heightened 7th rank","Heightened 8th rank","Heightened 9th rank","Heightened 10th rank"],"school":"evocation","trait":["Evocation","Force","Monk","Uncommon","Focus"],"id":"spell-484","text":"\nKi Blast Single Action to Three Actions Source Core Rulebook pg. 401 Cast somatic, verbal Area 15-foot cone or more Saving Throw Fortitude --- You unleash your ki as a powerful blast of force that deals 2d6 force damage. If you use 2 actions to cast ki blast, increase the size of the cone to 30 feet and the damage to 3d6. If you use 3 actions to cast ki blast, increase the size of the cone to 60 feet and the damage to 4d6. Each creature in the area must attempt a Fortitude saving throw. Critical Success The creature is unaffected. Success The creature takes half damage. Failure The creature takes full damage and is pushed 5 feet. Critical Failure The creature takes double damage and is pushed 10 feet. --- Heightened (+1) The damage increases by 1d6, or by 2d6 if you use 2 or 3 actions.","area":[15],"skill_mod":{},"summary":"You unleash your ki as a powerful blast of force.","primary_source":"Core Rulebook","trait_group":["School","Energy","Class","Weapon","Rarity","Mechanics"],"level":3,"source_category":["Rulebooks"],"area_type":["cone"],"resistance":{},"url":"/Spells.aspx?ID=484","component":["somatic","verbal"],"name":"Ki Blast","actions_number":2,"category":"spell","pfs":"Standard","actions":"Single Action to Three Actions","rarity":"uncommon","slug":"spell-484"},{"remaster_name":["Qi Rush"],"primary_source_category":"Rulebooks","source":["Core Rulebook"],"type":"Spell","speed":{},"weakness":{},"heighten_level":[1],"spell_type":"Focus","heighten_group":["1st rank"],"school":"transmutation","trait":["Monk","Transmutation","Uncommon","Focus"],"id":"spell-485","text":"\nKi Rush Single Action Source Core Rulebook pg. 401 Cast verbal --- Accelerated by your ki, you move with such speed you become a blur. Move two times: two Strides, two Steps, or one Stride and one Step (in either order). You gain the concealed condition during this movement and until the start of your next turn.","skill_mod":{},"summary":"Accelerated by your ki, you move with such speed you become a blur.","primary_source":"Core Rulebook","trait_group":["Class","Weapon","School","Rarity","Mechanics"],"level":1,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=485","component":["verbal"],"name":"Ki Rush","actions_number":2,"category":"spell","pfs":"Standard","actions":"Single Action","rarity":"uncommon","slug":"spell-485"},{"remaster_name":["Inner Upheaval"],"primary_source_category":"Rulebooks","heighten":["+4"],"source":["Core Rulebook"],"type":"Spell","speed":{},"weakness":{},"heighten_level":[1,5,9],"spell_type":"Focus","heighten_group":["1st rank","Heightened 5th rank","Heightened 9th rank"],"school":"transmutation","trait":["Monk","Transmutation","Uncommon","Focus"],"id":"spell-486","text":"\nKi Strike Single Action Source Core Rulebook pg. 401 Cast verbal --- You focus your ki into magical attacks. Make an unarmed Strike or Flurry of Blows (this doesn't change the limit on using only one flourish per turn). You gain a +1 status bonus to your attack rolls with the Strikes, and the Strikes deal 1d6 extra damage. This damage can be any of the following types of your choice, chosen each time you Strike: force, spirit, vitality, or void. --- Heightened (+4) The extra damage increases by 1d6.","skill_mod":{},"summary":"You focus your ki into magical attacks.","primary_source":"Core Rulebook","trait_group":["Class","Weapon","School","Rarity","Mechanics"],"level":1,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=486","component":["verbal"],"name":"Ki Strike","actions_number":2,"category":"spell","pfs":"Standard","actions":"Single Action","rarity":"uncommon","slug":"spell-486"},{"remaster_name":["Touch of Death"],"primary_source_category":"Rulebooks","heighten":["+1"],"source":["Core Rulebook"],"type":"Spell","speed":{},"duration":2592000,"weakness":{},"saving_throw":"Fortitude","heighten_level":[8,9,10],"spell_type":"Focus","heighten_group":["8th rank","Heightened 9th rank","Heightened 10th rank"],"school":"necromancy","trait":["Incapacitation","Monk","Necromancy","Uncommon","Focus"],"id":"spell-487","text":"\nQuivering Palm Two Actions Source Core Rulebook pg. 401 Cast somatic, verbal Saving Throw Fortitude Duration 1 month --- Make a melee unarmed Strike. If you hit and the target is alive, anytime during the duration, you can spend a single action, which has the auditory and concentrate traits, to speak a word of death that could instantly slay it. The target must attempt a Fortitude save. If you cast quivering palm again, the effects of any quivering palm you had previously cast end. Critical Success The target survives, the spell ends, and the target is then temporarily immune for 24 hours. Success The target is stunned 1 and takes 40 damage, the spell ends, and the target is then temporarily immune for 24 hours. Failure The target is stunned 3 and takes 80 damage. The spell's duration continues, but the target is then temporarily immune for 24 hours against being killed by quivering palm . Critical Failure The target dies. --- Heightened (+1) The damage increases by 10 on a failure, or 5 on a success.","skill_mod":{},"summary":"Your strikes can kill foes with a precise and powerful strike.","primary_source":"Core Rulebook","trait_group":["Mechanics","Class","Weapon","School","Rarity"],"level":8,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=487","component":["somatic","verbal"],"name":"Quivering Palm","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"uncommon","slug":"spell-487"},{"remaster_name":["Harmonize Self"],"primary_source_category":"Rulebooks","heighten":["+1"],"source":["Core Rulebook"],"type":"Spell","speed":{},"weakness":{},"heighten_level":[2,3,4,5,6,7,8,9,10],"spell_type":"Focus","heighten_group":["2nd rank","Heightened 3rd rank","Heightened 4th rank","Heightened 5th rank","Heightened 6th rank","Heightened 7th rank","Heightened 8th rank","Heightened 9th rank","Heightened 10th rank"],"school":"necromancy","trait":["Healing","Monk","Necromancy","Positive","Uncommon","Focus","Vitality"],"id":"spell-488","text":"\nWholeness of Body Single Action Source Core Rulebook pg. 402 Cast verbal --- You heal yourself in one of the following ways, chosen by you when you cast the spell. You regain 8 Hit Points. You attempt to cure one poison or disease afflicting you; attempt to counteract the affliction. --- Heightened (+1) If you choose to regain Hit Points, the Hit Points regained increase by 8.","skill_mod":{},"summary":"You focus your ki to heal yourself.","primary_source":"Core Rulebook","trait_group":["Mechanics","Class","Weapon","School","Energy","Planar","Creature Type","Rarity"],"level":2,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=488","component":["verbal"],"name":"Wholeness of Body","actions_number":2,"category":"spell","pfs":"Standard","actions":"Single Action","rarity":"uncommon","slug":"spell-488"},{"primary_source_category":"Rulebooks","source":["Core Rulebook"],"type":"Spell","speed":{},"weakness":{},"heighten_level":[4],"spell_type":"Focus","heighten_group":["4th rank"],"school":"evocation","trait":["Air","Evocation","Monk","Stance","Uncommon","Focus"],"id":"spell-489","text":"\nWild Winds Stance Single Action Source Core Rulebook pg. 402 Cast somatic Duration until you leave the stance --- You take on the stance of the flowing winds, sending out waves of energy at a distance. You can make wind crash unarmed Strikes as ranged Strikes against targets within 30 feet. These deal 1d6 bludgeoning damage, use the brawling group, and have the agile, nonlethal, propulsive, and unarmed traits. Wind crash Strikes ignore concealment and all cover. While in wild winds stance , you gain a +2 circumstance bonus to AC against ranged attacks.","element":["Air"],"skill_mod":{},"summary":"You take on the stance of the flowing winds, sending out waves of energy at a distance.","primary_source":"Core Rulebook","trait_group":["Elemental","Planar","Monster","School","Class","Weapon","Class-Specific","Rarity","Mechanics"],"level":4,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=489","component":["somatic"],"name":"Wild Winds Stance","actions_number":2,"category":"spell","pfs":"Standard","actions":"Single Action","rarity":"uncommon","slug":"spell-489"},{"primary_source_category":"Rulebooks","heighten":["6th"],"source":["Core Rulebook"],"type":"Spell","speed":{},"duration":60,"weakness":{},"heighten_level":[5,6],"spell_type":"Focus","heighten_group":["5th rank","Heightened 6th rank"],"school":"transmutation","trait":["Air","Monk","Transmutation","Uncommon","Focus"],"id":"spell-490","text":"\nWind Jump Single Action Source Core Rulebook pg. 402 Cast verbal Duration 1 minute --- You gain a fly Speed equal to your Speed. You must end your turn on solid ground, or you fall. --- Heightened (6th) At the end of your turn, you can attempt a DC 30 Acrobatics check to find purchase in midair. If you succeed, you don't fall.","element":["Air"],"skill_mod":{},"summary":"You gain a fly Speed equal to your Speed.","primary_source":"Core Rulebook","trait_group":["Elemental","Planar","Monster","Class","Weapon","School","Rarity","Mechanics"],"level":5,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=490","component":["verbal"],"name":"Wind Jump","actions_number":2,"category":"spell","pfs":"Standard","actions":"Single Action","rarity":"uncommon","slug":"spell-490"},{"primary_source_category":"Rulebooks","heighten":["+3"],"source":["Core Rulebook"],"bloodline":["Aberrant"],"type":"Spell","speed":{},"duration":6,"weakness":{},"saving_throw":"Will","heighten_level":[3,6,9],"spell_type":"Focus","heighten_group":["3rd rank","Heightened 6th rank","Heightened 9th rank"],"school":"enchantment","trait":["Auditory","Enchantment","Mental","Sorcerer","Uncommon","Focus"],"id":"spell-491","text":"\nAberrant Whispers Single Action to Three Actions Source Core Rulebook pg. 402 Bloodline Aberrant Cast verbal Area 5-foot emanation or more Target each foe in the area Saving Throw Will Duration 1 round --- You utter phrases in an unknown tongue, assaulting the minds of those nearby. Each target must attempt a Will save. Regardless of the result of its save, each target is then temporarily immune for 1 minute. You can increase the number of actions it takes to Cast the Spell (to a maximum of 3 actions total). For each additional action, increase the emanation's radius by 5 feet, to a maximum of 10 extra feet for 3 actions. Success The target is unaffected. Failure The target is stupefied 2. Critical Failure The target is confused. --- Heightened (+3) The initial radius increases by 5 feet.","area":[5],"skill_mod":{},"summary":"You utter phrases in an unknown tongue, assaulting the minds of those nearby. ","primary_source":"Core Rulebook","trait_group":["Sense","School","Mechanics","Class","Rarity"],"level":3,"source_category":["Rulebooks"],"area_type":["emanation"],"resistance":{},"url":"/Spells.aspx?ID=491","target":"each foe in the area","component":["verbal"],"name":"Aberrant Whispers","actions_number":2,"category":"spell","pfs":"Standard","actions":"Single Action to Three Actions","rarity":"uncommon","slug":"spell-491"},{"remaster_name":["Chthonian Wrath"],"primary_source_category":"Rulebooks","heighten":["+1"],"source":["Core Rulebook"],"bloodline":["Demonic"],"type":"Spell","speed":{},"weakness":{},"saving_throw":"basic Reflex","heighten_level":[5,6,7,8,9,10],"spell_type":"Focus","heighten_group":["5th rank","Heightened 6th rank","Heightened 7th rank","Heightened 8th rank","Heightened 9th rank","Heightened 10th rank"],"school":"evocation","trait":["Evocation","Sorcerer","Uncommon","Focus"],"id":"spell-492","text":"\nAbyssal Wrath Two Actions Source Core Rulebook pg. 402 Bloodline Demonic Cast somatic, verbal Area 60-foot cone Saving Throw basic Reflex --- You evoke the energy of an Abyssal realm. The damage types of the spell (one energy and one physical) are based on the result of rolling on the table below. ## Abyssal Wrath 1d4 Realm Manifestation Damage Type 1 Skies Bolts and lightning and flying debris Bludgeoning and electricity 2 Depths Acid and demonic shells Acid and slashing 3 Frozen Frigid air and ice Bludgeoning and cold 4 Volcanic Jagged volcanic rocks and magma Fire and piercing You deal 4d6 damage of each of the corresponding damage types to each creature in the cone (8d6 total damage). --- Heightened (+1) The damage for each type increases by 1d6.","area":[60],"skill_mod":{},"summary":"You evoke the energy of an Abyssal realm.","primary_source":"Core Rulebook","trait_group":["School","Class","Rarity","Mechanics"],"level":5,"source_category":["Rulebooks"],"area_type":["cone"],"resistance":{},"url":"/Spells.aspx?ID=492","component":["somatic","verbal"],"name":"Abyssal Wrath","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"uncommon","slug":"spell-492"},{"primary_source_category":"Rulebooks","heighten":["6th"],"source":["Core Rulebook"],"bloodline":["Imperial"],"type":"Spell","speed":{},"duration":60,"weakness":{},"heighten_level":[1,6],"spell_type":"Focus","heighten_group":["1st rank","Heightened 6th rank"],"school":"divination","trait":["Divination","Sorcerer","Uncommon","Focus"],"id":"spell-493","text":"\nAncestral Memories Single Action Source Core Rulebook pg. 402 Bloodline Imperial Cast verbal Duration 1 minute --- The memories of long-dead spellcasters grant you knowledge in a specific skill. Choose any non-Lore skill, or a Lore skill related to the ancient empire from which your bloodline sprang. You temporarily become trained in that skill and might gain other memories associated with an ancestor who was trained in that skill. If you attempt a task or activity that lasts beyond this spell's duration, use the lower proficiency modifier. --- Heightened (6th) You temporarily become an expert in the skill you choose.","skill_mod":{},"summary":"The memories of long-dead spellcasters grant you knowledge in a specific skill.","primary_source":"Core Rulebook","trait_group":["School","Class","Rarity","Mechanics"],"level":1,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=493","component":["verbal"],"name":"Ancestral Memories","actions_number":2,"category":"spell","pfs":"Standard","actions":"Single Action","rarity":"uncommon","slug":"spell-493"},{"primary_source_category":"Rulebooks","source":["Core Rulebook"],"bloodline":["Angelic"],"type":"Spell","speed":{},"duration":60,"weakness":{},"heighten_level":[1],"spell_type":"Focus","heighten_group":["1st rank"],"school":"abjuration","trait":["Abjuration","Aura","Good","Sorcerer","Uncommon","Focus"],"id":"spell-494","text":"\nAngelic Halo Single Action Source Core Rulebook pg. 402 Bloodline Angelic Cast verbal Area 15-foot emanation Duration 1 minute --- You gain an angelic halo with an aura that increases allies' healing from the heal spell. Allies in your halo's emanation who are healed by a heal spell gain a status bonus to Hit Points regained equal to double the heal spell's level.","area":[15],"skill_mod":{},"summary":"You gain an angelic halo with an aura that increases allies’ healing from the heal spell.","primary_source":"Core Rulebook","trait_group":["School","Mechanics","Alignment","Class","Rarity"],"level":1,"source_category":["Rulebooks"],"area_type":["emanation"],"resistance":{},"url":"/Spells.aspx?ID=494","component":["verbal"],"name":"Angelic Halo","actions_number":2,"category":"spell","pfs":"Standard","actions":"Single Action","rarity":"uncommon","slug":"spell-494"},{"primary_source_category":"Rulebooks","heighten":["5th"],"source":["Core Rulebook"],"bloodline":["Angelic"],"type":"Spell","speed":{},"duration":18,"weakness":{},"heighten_level":[3,5],"spell_type":"Focus","heighten_group":["3rd rank","Heightened 5th rank"],"school":"evocation","trait":["Evocation","Light","Sorcerer","Uncommon","Focus"],"id":"spell-495","text":"\nAngelic Wings Two Actions Source Core Rulebook pg. 403 Bloodline Angelic Cast somatic, verbal Duration 3 rounds --- Wings of pure light spread out from your back, granting you a fly Speed equal to your Speed. Your wings cast bright light in a 30-foot radius. When this spell's duration would end, if you're still flying, you float to the ground, as feather fall . --- Heightened (5th) The duration increases to 1 minute.","skill_mod":{},"summary":"Wings of pure light spread out from your back, granting you a fly Speed equal to your Speed.","primary_source":"Core Rulebook","trait_group":["School","Mechanics","Class","Rarity"],"level":3,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=495","component":["somatic","verbal"],"name":"Angelic Wings","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"uncommon","slug":"spell-495"},{"primary_source_category":"Rulebooks","range":120,"source":["Core Rulebook"],"bloodline":["Imperial"],"type":"Spell","speed":{},"weakness":{},"heighten_level":[5],"spell_type":"Focus","heighten_group":["5th rank"],"school":"abjuration","trait":["Abjuration","Sorcerer","Uncommon","Focus"],"id":"spell-496","text":"\nArcane Countermeasure Reaction Source Core Rulebook pg. 403 Bloodline Imperial Cast somatic Trigger A creature within range that you can see Casts a Spell. Range 120 feet Target the spell cast by the triggering creature --- You undermine the target spell, making it easier to defend against. You reduce the spell's level by 1, and targets of the spell gain a +2 status bonus to any saving throws, skill checks, AC, or DC against it. You can't reduce the spell's level below its minimum. For example, a 5th-level cone of cold would remain 5th-level, but a 5th-level fireball would become 4th-level. Targets still gain all the other benefits, even if you don't reduce the spell's level.","skill_mod":{},"summary":"You undermine the target spell, making it easier to defend against.","primary_source":"Core Rulebook","trait_group":["School","Class","Rarity","Mechanics"],"level":5,"source_category":["Rulebooks"],"trigger":"A creature within range that you can see Casts a Spell.","resistance":{},"url":"/Spells.aspx?ID=496","target":"the spell cast by the triggering creature","component":["somatic"],"name":"Arcane Countermeasure","actions_number":1,"category":"spell","pfs":"Standard","actions":"Reaction","rarity":"uncommon","slug":"spell-496"},{"primary_source_category":"Rulebooks","heighten":["+2"],"range":30,"source":["Core Rulebook"],"bloodline":["Angelic"],"type":"Spell","speed":{},"duration":6,"weakness":{},"heighten_level":[5,7,9],"spell_type":"Focus","heighten_group":["5th rank","Heightened 7th rank","Heightened 9th rank"],"school":"necromancy","trait":["Curse","Necromancy","Sorcerer","Uncommon","Focus"],"id":"spell-497","text":"\nCelestial Brand Single Action Source Core Rulebook pg. 403 Bloodline Angelic Cast somatic Range 30 feet Target 1 evil creature Duration 1 round --- A blazing symbol appears on the target, cursing it to face divine justice. You and your allies receive a +1 status bonus to your attack rolls and skill checks against it. Anytime a good creature damages it, the good creature deals an additional 1d4 good damage. The target is then temporarily immune for 1 minute. --- Heightened (+2) The good damage increases by 1.","skill_mod":{},"summary":"A blazing symbol appears on the target, marking it for divine justice.","primary_source":"Core Rulebook","trait_group":["Affliction","School","Class","Rarity","Mechanics"],"level":5,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=497","target":"1 evil creature","component":["somatic"],"name":"Celestial Brand","actions_number":2,"category":"spell","pfs":"Standard","actions":"Single Action","rarity":"uncommon","slug":"spell-497"},{"primary_source_category":"Rulebooks","range":30,"source":["Core Rulebook"],"bloodline":["Diabolic"],"type":"Spell","speed":{},"duration":6,"weakness":{},"heighten_level":[1],"spell_type":"Focus","heighten_group":["1st rank"],"school":"enchantment","trait":["Enchantment","Sorcerer","Uncommon","Focus"],"id":"spell-498","text":"\nDiabolic Edict Single Action Source Core Rulebook pg. 403 Bloodline Diabolic Cast verbal Range 30 feet Target 1 willing living creature Duration 1 round --- You issue a diabolic edict, demanding the target perform a particular task and offering rewards for its fulfillment. It gains a +1 status bonus to attack rolls and skill checks related to performing the task. If it refuses to perform the task you proclaimed, it instead takes a –1 status penalty to all its attack rolls and skill checks.","skill_mod":{},"summary":"You issue a diabolic edict, demanding the target perform a particular task and offering rewards for its fulfillment.","primary_source":"Core Rulebook","trait_group":["School","Class","Rarity","Mechanics"],"level":1,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=498","target":"1 willing living creature","component":["verbal"],"name":"Diabolic Edict","actions_number":2,"category":"spell","pfs":"Standard","actions":"Single Action","rarity":"uncommon","slug":"spell-498"},{"primary_source_category":"Rulebooks","heighten":["+1"],"source":["Core Rulebook"],"bloodline":["Draconic","Wyrmblessed"],"type":"Spell","speed":{},"weakness":{},"saving_throw":"basic Reflex or Fortitude","heighten_level":[3,4,5,6,7,8,9,10],"spell_type":"Focus","heighten_group":["3rd rank","Heightened 4th rank","Heightened 5th rank","Heightened 6th rank","Heightened 7th rank","Heightened 8th rank","Heightened 9th rank","Heightened 10th rank"],"school":"evocation","trait":["Evocation","Sorcerer","Uncommon","Focus"],"id":"spell-499","text":"\nDragon Breath Two Actions Source Core Rulebook pg. 403 Bloodlines Draconic, Wyrmblessed Cast somatic, verbal Area 30-foot cone or 60-foot line originating from you or 10 ft. burst within 30 ft. Saving Throw basic Reflex or Fortitude --- You spew energy from your mouth, dealing 5d6 damage. The area, damage type, and save depend on the dragon type in your bloodline. ## Dragon Breath Dragon Type Area and Damage Type Saving Throw Black, brine , or copper 60-foot line of acid Reflex Blue or bronze 60-foot line of electricity Reflex Brass 60-foot line of fire Reflex Cloud 30-foot cone of electricity Reflex Crystal or forest 30-foot cone of piercing Reflex Green 30-foot cone of poison Fortitude Gold, magma , or red 30-foot cone of fire Reflex Sea 10-foot burst within 30 feet of bludgeoning Reflex Silver or white 30-foot cone of cold Reflex Sky 10-foot burst within 30 feet of electricity Reflex Sovereign 30-foot cone of mental Will Umbral 30-foot cone of negative Reflex Underworld 10-foot burst within 30 feet of fire Reflex Source Mwangi Expanse pg. 76 --- Heightened (+1) The damage increases by 2d6.","area":[30,60],"skill_mod":{},"summary":"You spew draconic energy from your mouth.","primary_source":"Core Rulebook","trait_group":["School","Class","Rarity","Mechanics"],"level":3,"source_category":["Rulebooks"],"area_type":["burst","cone","line"],"resistance":{},"url":"/Spells.aspx?ID=499","component":["somatic","verbal"],"name":"Dragon Breath","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"uncommon","slug":"spell-499"},{"primary_source_category":"Rulebooks","heighten":["5th","9th"],"source":["Core Rulebook"],"bloodline":["Draconic","Wyrmblessed"],"type":"Spell","speed":{},"duration":60,"weakness":{},"heighten_level":[1,5,9],"spell_type":"Focus","heighten_group":["1st rank","Heightened 5th rank","Heightened 9th rank"],"school":"transmutation","trait":["Morph","Sorcerer","Transmutation","Uncommon","Focus"],"id":"spell-500","text":"\nDragon Claws Single Action Source Core Rulebook pg. 403 Bloodlines Draconic, Wyrmblessed Cast verbal Duration 1 minute --- Vicious claws grow from your fingers. They are finesse unarmed attacks that deal 1d4 slashing damage and 1d6 extra damage of a type determined by the dragon in your bloodline. ## Dragon Claws Dragon Type Damage Type Black, brine , or copper Acid Blue, bronze, cloud , or sky Electricity Brass, gold, magma , red, or underworld Fire Crystal or forest Piercing Green Poison Sea Bludgeoning Silver or white Cold Sovereign Mental Umbral Negative Source Mwangi Expanse pg. 76 Your scales from blood magic glow with faint energy, giving you resistance 5 to the same damage type. --- Heightened (5th) The extra damage increases to 2d6, and the resistance increases to 10. Heightened (9th) The extra damage increases to 3d6, and the resistance increases to 15.","skill_mod":{},"summary":"Vicious claws grow from your fingers. ","primary_source":"Core Rulebook","trait_group":["Mechanics","Class","School","Rarity"],"level":1,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=500","component":["verbal"],"name":"Dragon Claws","actions_number":2,"category":"spell","pfs":"Standard","actions":"Single Action","rarity":"uncommon","slug":"spell-500"},{"primary_source_category":"Rulebooks","heighten":["8th"],"source":["Core Rulebook"],"bloodline":["Draconic","Wyrmblessed"],"type":"Spell","speed":{},"duration":60,"weakness":{},"heighten_level":[5,8],"spell_type":"Focus","heighten_group":["5th rank","Heightened 8th rank"],"school":"transmutation","trait":["Morph","Sorcerer","Transmutation","Uncommon","Focus"],"id":"spell-501","text":"\nDragon Wings Two Actions Source Core Rulebook pg. 403 Bloodlines Draconic, Wyrmblessed Cast somatic, verbal Duration 1 minute --- Leathery wings sprout from your back, giving you a fly Speed of 60 feet or your Speed, whichever is faster. When this spell's duration would end, if you're still flying, you float to the ground, as feather fall . You can increase the Focus Point cost by 1 to gain the effects of dragon claws as long as the wings last. --- Heightened (8th) The duration increases to 10 minutes.","skill_mod":{},"summary":"Draconic wings sprout from your back.","primary_source":"Core Rulebook","trait_group":["Mechanics","Class","School","Rarity"],"level":5,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=501","component":["somatic","verbal"],"name":"Dragon Wings","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"uncommon","slug":"spell-501"},{"primary_source_category":"Rulebooks","heighten":["+1"],"range":30,"source":["Core Rulebook"],"bloodline":["Undead"],"type":"Spell","speed":{},"weakness":{},"saving_throw":"basic Fortitude","heighten_level":[3,4,5,6,7,8,9,10],"spell_type":"Focus","heighten_group":["3rd rank","Heightened 4th rank","Heightened 5th rank","Heightened 6th rank","Heightened 7th rank","Heightened 8th rank","Heightened 9th rank","Heightened 10th rank"],"school":"necromancy","trait":["Necromancy","Negative","Sorcerer","Uncommon","Focus","Void"],"id":"spell-502","text":"\nDrain Life Single Action Source Core Rulebook pg. 403 Bloodline Undead Cast somatic Range 30 feet Target 1 living creature Saving Throw basic Fortitude --- You close your hand and pull life energy from another creature into yourself. This deals 3d4 negative damage; the target must attempt a basic Fortitude save. You gain temporary Hit Points equal to the damage the target takes, after resolving its save and applying your blood magic if applicable. If the target's Hit Points were lower than the damage you dealt, you gain temporary Hit Points equal to their remaining Hit Points instead. The temporary Hit Points last for 1 minute. --- Heightened (+1) The damage increases by 1d4.","skill_mod":{},"summary":"You close your hand and pull life energy from another creature into yourself.","primary_source":"Core Rulebook","trait_group":["School","Energy","Planar","Creature Type","Class","Rarity","Mechanics"],"level":3,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=502","target":"1 living creature","component":["somatic"],"name":"Drain Life","actions_number":2,"category":"spell","pfs":"Standard","actions":"Single Action","rarity":"uncommon","slug":"spell-502"},{"primary_source_category":"Rulebooks","heighten":["+1"],"range":30,"source":["Core Rulebook"],"bloodline":["Elemental"],"type":"Spell","speed":{},"weakness":{},"saving_throw":"basic Reflex","heighten_level":[5,6,7,8,9,10],"spell_type":"Focus","heighten_group":["5th rank","Heightened 6th rank","Heightened 7th rank","Heightened 8th rank","Heightened 9th rank","Heightened 10th rank"],"school":"evocation","trait":["Evocation","Sorcerer","Uncommon","Focus"],"id":"spell-503","text":"\nElemental Blast Two Actions Source Core Rulebook pg. 404 Bloodline Elemental Cast somatic, verbal Range 30 feet (burst only) Area 10-foot-radius burst, 30-foot cone, or 60-foot line Saving Throw basic Reflex --- You gather elemental energy and blast your foes in one of the various listed shapes of your choosing, dealing 8d6 bludgeoning damage (or fire damage if your element is fire). This spell has your element's trait. --- Heightened (+1) The damage increases by 2d6.","area":[10,30,60],"skill_mod":{},"summary":"You gather elemental energy and blast your foes.","primary_source":"Core Rulebook","trait_group":["School","Class","Rarity","Mechanics"],"level":5,"source_category":["Rulebooks"],"area_type":["burst","cone","line"],"resistance":{},"url":"/Spells.aspx?ID=503","component":["somatic","verbal"],"name":"Elemental Blast","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"uncommon","slug":"spell-503"},{"primary_source_category":"Rulebooks","heighten":["6th","9th"],"source":["Core Rulebook"],"bloodline":["Elemental"],"type":"Spell","speed":{},"duration":60,"weakness":{},"heighten_level":[3,6,9],"spell_type":"Focus","heighten_group":["3rd rank","Heightened 6th rank","Heightened 9th rank"],"school":"evocation","trait":["Evocation","Sorcerer","Uncommon","Focus"],"id":"spell-504","text":"\nElemental Motion Two Actions Source Core Rulebook pg. 404 Bloodline Elemental Cast somatic, verbal Duration 1 minute --- You call upon your element to propel you, improving your Speed depending on your element. This spell has your element's trait. Air You gain a fly Speed equal to your Speed. Earth You gain a burrow Speed of 10 feet. Fire You gain a fly Speed equal to your Speed. Water You gain a swim Speed equal to your Speed and can breathe underwater. --- Heightened (6th) You also gain a +10-foot status bonus to your Speeds. Heightened (9th) The status bonus increases to +20 feet.","skill_mod":{},"summary":"You call upon your element to propel you, improving your Speed depending on your element.","primary_source":"Core Rulebook","trait_group":["School","Class","Rarity","Mechanics"],"level":3,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=504","component":["somatic","verbal"],"name":"Elemental Motion","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"uncommon","slug":"spell-504"},{"primary_source_category":"Rulebooks","heighten":["+1"],"range":30,"source":["Core Rulebook"],"bloodline":["Elemental"],"type":"Spell","speed":{},"weakness":{},"heighten_level":[1,2,3,4,5,6,7,8,9,10],"spell_type":"Focus","heighten_group":["1st rank","Heightened 2nd rank","Heightened 3rd rank","Heightened 4th rank","Heightened 5th rank","Heightened 6th rank","Heightened 7th rank","Heightened 8th rank","Heightened 9th rank","Heightened 10th rank"],"school":"evocation","trait":["Attack","Evocation","Sorcerer","Uncommon","Focus"],"id":"spell-505","text":"\nElemental Toss Single Action Source Core Rulebook pg. 404 Bloodline Elemental Cast somatic Range 30 feet Target 1 creature --- With a flick of your wrist, you fling a chunk of your elemental matter at your foe. Make a spell attack roll, dealing 1d8 bludgeoning damage (or fire damage if your element is fire) on a success, and double damage on a critical success. This spell has your element's trait. --- Heightened (+1) The damage increases by 1d8.","skill_mod":{},"summary":"With a flick of your wrist, you fling a chunk of your elemental matter at your foe.","primary_source":"Core Rulebook","trait_group":["Mechanics","School","Class","Rarity"],"level":1,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=505","target":"1 creature","component":["somatic"],"name":"Elemental Toss","actions_number":2,"category":"spell","pfs":"Standard","actions":"Single Action","rarity":"uncommon","slug":"spell-505"},{"primary_source_category":"Rulebooks","heighten":["+2"],"source":["Core Rulebook"],"bloodline":["Diabolic"],"type":"Spell","speed":{},"duration":60,"weakness":{},"heighten_level":[3,5,7,9],"spell_type":"Focus","heighten_group":["3rd rank","Heightened 5th rank","Heightened 7th rank","Heightened 9th rank"],"school":"transmutation","trait":["Evil","Morph","Sorcerer","Transmutation","Uncommon","Focus"],"id":"spell-506","text":"\nEmbrace the Pit Single Action Source Core Rulebook pg. 404 Bloodline Diabolic Cast verbal Duration 1 minute --- Devil horns grow from your skull, and your skin takes on features of the devil responsible for your diabolic bloodline. You gain resistance 5 to evil, fire, and poison, and resistance 1 to physical damage (except silver). You can take good damage, even if you aren't evil, and you gain weakness 5 to good damage. --- Heightened (+2) The resistance to evil, fire, and poison increases by 5, the resistance to physical damage (except silver) by 2, and the weakness to good damage by 5.","skill_mod":{},"summary":"Devil horns grow from your skull.","primary_source":"Core Rulebook","trait_group":["Alignment","Mechanics","Class","School","Rarity"],"level":3,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=506","component":["verbal"],"name":"Embrace the Pit","actions_number":2,"category":"spell","pfs":"Standard","actions":"Single Action","rarity":"uncommon","slug":"spell-506"},{"primary_source_category":"Rulebooks","source":["Core Rulebook"],"bloodline":["Imperial"],"type":"Spell","speed":{},"weakness":{},"heighten_level":[3],"spell_type":"Focus","heighten_group":["3rd rank"],"school":"divination","trait":["Divination","Metamagic","Sorcerer","Uncommon","Focus","Spellshape"],"id":"spell-507","text":"\nExtend Spell Single Action Source Core Rulebook pg. 404 Bloodline Imperial Cast verbal --- You call upon your blood's knowledge of the ancients to extend your magic. If your next action is to Cast a Spell with a duration of 1 minute and a single target, the spell instead lasts 10 minutes. You can extend a spell only if you cast it from a spell slot lower than your highest spell slot, and you can have only one active spell at a time extended in this way.","skill_mod":{},"summary":"You call upon your blood’s knowledge of the ancients to extend your magic.","primary_source":"Core Rulebook","trait_group":["School","Mechanics","Class","Rarity"],"level":3,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=507","component":["verbal"],"name":"Extend Spell","actions_number":2,"category":"spell","pfs":"Standard","actions":"Single Action","rarity":"uncommon","slug":"spell-507"},{"primary_source_category":"Rulebooks","heighten":["+3"],"range":30,"source":["Core Rulebook"],"bloodline":["Fey"],"type":"Spell","speed":{},"duration":6,"weakness":{},"saving_throw":"Will","heighten_level":[1,4,7,10],"spell_type":"Focus","heighten_group":["1st rank","Heightened 4th rank","Heightened 7th rank","Heightened 10th rank"],"school":"enchantment","trait":["Enchantment","Mental","Sorcerer","Uncommon","Focus"],"id":"spell-508","text":"\nFaerie Dust Single Action or more Actions Source Core Rulebook pg. 404 Bloodline Fey Cast (somatic, verbal) Range 30 feet Area 5-foot burst or more Saving Throw Will Duration 1 round --- You sprinkle magical dust in the spell's area, making those within easier to trick. Each creature in the area must attempt a Will save. For each additional action you use Casting the Spell, the burst's radius increases by 5 feet. Success The creature is unaffected. Failure The creature can't use reactions and takes a –2 status penalty to Perception checks and Will saves. Critical Failure As failure, and the creature also takes a –1 status penalty to Perception checks and Will saves for 1 minute. --- Heightened (+3) The initial radius increases by 5 feet.","area":[5],"skill_mod":{},"summary":"You sprinkle magical dust in the spell’s area, making those within easier to trick.","primary_source":"Core Rulebook","trait_group":["School","Mechanics","Class","Rarity"],"level":1,"source_category":["Rulebooks"],"area_type":["burst"],"resistance":{},"url":"/Spells.aspx?ID=508","component":["somatic","verbal"],"name":"Faerie Dust","actions_number":2,"category":"spell","pfs":"Standard","actions":"Single Action or more Actions","rarity":"uncommon","slug":"spell-508"},{"primary_source_category":"Rulebooks","heighten":["5th"],"source":["Core Rulebook"],"bloodline":["Fey"],"type":"Spell","speed":{},"weakness":{},"heighten_level":[3,5],"spell_type":"Focus","heighten_group":["3rd rank","Heightened 5th rank"],"school":"enchantment","trait":["Enchantment","Sorcerer","Uncommon","Focus"],"id":"spell-509","text":"\nFey Disappearance Single Action Source Core Rulebook pg. 404 Bloodline Fey Cast somatic Duration until the end of your next turn --- You become invisible and ignore natural difficult terrain (such as underbrush). Any hostile action you use ends this invisibility, but you still ignore natural difficult terrain. --- Heightened (5th) If you use a hostile action, the invisibility doesn't end.","skill_mod":{},"summary":"You become invisible and ignore natural difficult terrain.","primary_source":"Core Rulebook","trait_group":["School","Class","Rarity","Mechanics"],"level":3,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=509","component":["somatic"],"name":"Fey Disappearance","actions_number":2,"category":"spell","pfs":"Standard","actions":"Single Action","rarity":"uncommon","slug":"spell-509"},{"primary_source_category":"Rulebooks","range":30,"source":["Core Rulebook"],"bloodline":["Fey"],"type":"Spell","speed":{},"duration":600,"weakness":{},"heighten_level":[5],"spell_type":"Focus","heighten_group":["5th rank"],"school":"illusion","trait":["Illusion","Sorcerer","Uncommon","Focus"],"id":"spell-510","text":"\nFey Glamour Two Actions Source Core Rulebook pg. 404 Bloodline Fey Cast somatic, verbal Range 30 feet Area 30-foot burst or Target up to 10 creatures Duration 10 minutes --- You call upon fey glamours to cloak an area or the targets in illusion. This has the effect of either illusory scene on the area or veil on the creatures, as if heightened to a level 1 level lower than fey glamour , using fey glamour 's range and duration.","area":[30],"skill_mod":{},"summary":"You call upon fey glamours to cloak an area or the targets in illusion.","primary_source":"Core Rulebook","trait_group":["School","Monster","Class","Rarity","Mechanics"],"level":5,"source_category":["Rulebooks"],"area_type":["burst"],"resistance":{},"url":"/Spells.aspx?ID=510","target":"up to 10 creatures","component":["somatic","verbal"],"name":"Fey Glamour","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"uncommon","slug":"spell-510"},{"remaster_name":["Glutton's Jaws"],"primary_source_category":"Rulebooks","heighten":["+2"],"source":["Core Rulebook"],"bloodline":["Demonic"],"type":"Spell","speed":{},"duration":60,"weakness":{},"heighten_level":[1,3,5,7,9],"spell_type":"Focus","heighten_group":["1st rank","Heightened 3rd rank","Heightened 5th rank","Heightened 7th rank","Heightened 9th rank"],"school":"necromancy","trait":["Morph","Necromancy","Sorcerer","Uncommon","Focus"],"id":"spell-511","text":"\nGlutton's Jaw Single Action Source Core Rulebook pg. 404 Bloodline Demonic Cast somatic, verbal Duration 1 minute --- Your mouth transforms into a shadowy maw bristling with pointed teeth. These jaws are an unarmed attack with the forceful trait dealing 1d8 piercing damage. If you hit with your jaws and deal damage, you gain 1d6 temporary Hit Points. --- Heightened (+2) The temporary Hit Points increase by 1d6.","skill_mod":{},"summary":"Your mouth transforms into a shadowy maw bristling with pointed teeth.","primary_source":"Core Rulebook","trait_group":["Mechanics","School","Class","Rarity"],"level":1,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=511","component":["somatic","verbal"],"name":"Glutton's Jaw","actions_number":2,"category":"spell","pfs":"Standard","actions":"Single Action","rarity":"uncommon","slug":"spell-511"},{"primary_source_category":"Rulebooks","heighten":["+1"],"range":60,"source":["Core Rulebook"],"bloodline":["Undead"],"type":"Spell","speed":{},"weakness":{},"saving_throw":"Reflex","heighten_level":[5,6,7,8,9,10],"spell_type":"Focus","heighten_group":["5th rank","Heightened 6th rank","Heightened 7th rank","Heightened 8th rank","Heightened 9th rank","Heightened 10th rank"],"school":"necromancy","trait":["Necromancy","Sorcerer","Uncommon","Focus"],"id":"spell-512","text":"\nGrasping Grave Two Actions Source Core Rulebook pg. 404 Bloodline Undead Cast somatic, verbal Range 60 feet Area 20-foot radius on the ground Saving Throw Reflex --- Hundreds of skeletal arms erupt from the ground in the area, clawing at creatures within and attempting to hold them in place. The skeletal arms deal 6d6 slashing damage. Each creature in the area must attempt a Reflex save. Critical Success The creature is unaffected. Success The creature takes half damage. Failure The creature takes full damage and a –10-foot circumstance penalty to its Speeds for 1 round. Critical Failure The creature takes double damage and is immobilized for 1 round or until it Escapes. --- Heightened (+1) The damage increases by 2d6.","area":[20],"skill_mod":{},"summary":"Hundreds of skeletal arms erupt from the ground in the area, clawing at creatures within and attempting to hold them in place.","primary_source":"Core Rulebook","trait_group":["School","Class","Rarity","Mechanics"],"level":5,"source_category":["Rulebooks"],"area_type":["circle"],"resistance":{},"url":"/Spells.aspx?ID=512","component":["somatic","verbal"],"name":"Grasping Grave","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"uncommon","slug":"spell-512"},{"primary_source_category":"Rulebooks","heighten":["+1"],"range":60,"source":["Core Rulebook"],"bloodline":["Diabolic"],"type":"Spell","speed":{},"weakness":{},"saving_throw":"basic Reflex","heighten_level":[5,6,7,8,9,10],"spell_type":"Focus","heighten_group":["5th rank","Heightened 6th rank","Heightened 7th rank","Heightened 8th rank","Heightened 9th rank","Heightened 10th rank"],"school":"evocation","trait":["Evil","Evocation","Fire","Sorcerer","Uncommon","Focus"],"id":"spell-513","text":"\nHellfire Plume Two Actions Source Core Rulebook pg. 405 Bloodline Diabolic Cast somatic, verbal Range 60 feet Area 10-foot radius, 60-foot-tall cylinder Saving Throw basic Reflex --- You call forth a plume of hellfire that erupts from below, dealing 4d6 fire damage and 4d6 evil damage. --- Heightened (+1) The fire damage increases by 1d6, and the evil damage increases by 1d6.","element":["Fire"],"area":[10,60],"skill_mod":{},"summary":"You call forth a plume of hellfire that erupts from below.","primary_source":"Core Rulebook","trait_group":["Alignment","School","Energy","Elemental","Planar","Monster","Class","Rarity","Mechanics"],"level":5,"source_category":["Rulebooks"],"area_type":["cylinder"],"resistance":{},"url":"/Spells.aspx?ID=513","component":["somatic","verbal"],"name":"Hellfire Plume","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"uncommon","slug":"spell-513"},{"primary_source_category":"Rulebooks","heighten":["5th"],"source":["Core Rulebook"],"bloodline":["Hag"],"type":"Spell","speed":{},"weakness":{},"saving_throw":"Will","heighten_level":[3,5],"spell_type":"Focus","heighten_group":["3rd rank","Heightened 5th rank"],"school":"illusion","trait":["Emotion","Fear","Illusion","Mental","Sorcerer","Uncommon","Visual","Focus"],"id":"spell-514","text":"\nHorrific Visage Two Actions Source Core Rulebook pg. 405 Bloodline Hag Cast somatic, verbal Area 30-foot-radius emanation centered on you Saving Throw Will --- You briefly transform your features into the horrific visage of a hag, striking fear into your enemies. Foes in the area must attempt a Will save. Success The foe is unaffected. Failure The foe is frightened 1. Critical Failure The foe is frightened 2. --- Heightened (5th) Foes in the area are frightened 1 on a success, frightened 2 on a failure, and frightened 3 and fleeing for 1 round on a critical failure. They are still unaffected on a critical success.","area":[30],"skill_mod":{},"summary":"You briefly transform your features into the horrific visage of a hag, striking fear into your enemies.","primary_source":"Core Rulebook","trait_group":["Mechanics","School","Monster","Class","Rarity","Sense"],"level":3,"source_category":["Rulebooks"],"area_type":["emanation"],"resistance":{},"url":"/Spells.aspx?ID=514","component":["somatic","verbal"],"name":"Horrific Visage","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"uncommon","slug":"spell-514"},{"primary_source_category":"Rulebooks","range":30,"source":["Core Rulebook"],"bloodline":["Hag"],"type":"Spell","speed":{},"duration":60,"weakness":{},"saving_throw":"Will","heighten_level":[1],"spell_type":"Focus","heighten_group":["1st rank"],"school":"necromancy","trait":["Curse","Necromancy","Sorcerer","Uncommon","Focus"],"id":"spell-515","text":"\nJealous Hex Single Action Source Core Rulebook pg. 405 Bloodline Hag Cast verbal Range 30 feet Target 1 creature Saving Throw Will Duration up to 1 minute --- You draw forth a hag's innate jealousy to deny a target its greatest attribute. The target is cursed with an adverse condition depending on its highest ability modifier: Strength (enfeebled); Dexterity (clumsy); Constitution (drained); or Intelligence, Wisdom, or Charisma (stupefied). On a tie, the creature decides which of the conditions associated with the tied ability modifiers to take. The target must attempt a Will save. Success The target is unaffected. Failure The condition's value is 1. Critical Failure The condition's value is 2. At the start of each of your turns, the target can attempt another Will save, ending the effect on a success.","skill_mod":{},"summary":"You draw forth a hag’s innate jealousy to deny a target its greatest attribute.","primary_source":"Core Rulebook","trait_group":["Affliction","School","Class","Rarity","Mechanics"],"level":1,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=515","target":"1 creature","component":["verbal"],"name":"Jealous Hex","actions_number":2,"category":"spell","pfs":"Standard","actions":"Single Action","rarity":"uncommon","slug":"spell-515"},{"primary_source_category":"Rulebooks","heighten":["+2"],"range":120,"source":["Core Rulebook"],"bloodline":["Demonic"],"type":"Spell","speed":{},"duration":60,"weakness":{},"saving_throw":"basic Fortitude","heighten_level":[3,5,7,9],"spell_type":"Focus","heighten_group":["3rd rank","Heightened 5th rank","Heightened 7th rank","Heightened 9th rank"],"school":"conjuration","trait":["Conjuration","Olfactory","Sorcerer","Uncommon","Focus"],"id":"spell-516","text":"\nSwamp of Sloth Single Action to Three Actions Source Core Rulebook pg. 405 Bloodline Demonic Cast somatic, verbal Range 120 feet Area 5-foot burst or more Saving Throw basic Fortitude Duration 1 minute --- Ground in the area turns swampy and fetid. The area is difficult terrain. The sludge at the bottom of the morass animates into diminutive sludge beasts that have a demonic appearance. These don't function as normal creatures, but they swarm over creatures in the swamp and exude a noxious stench. The swamp deals 1d6 poison damage; creatures that end their turn in the area must attempt a basic Fortitude save. You can increase the number of actions it takes to Cast the Spell. For each additional action, increase the burst's radius by 5 feet. --- Heightened (+2) The damage increases by 1d6, and the initial radius increases by 5 feet.","area":[5],"skill_mod":{},"summary":"Ground in the area turns swampy and fetid.","primary_source":"Core Rulebook","trait_group":["School","Sense","Class","Rarity","Mechanics"],"level":3,"source_category":["Rulebooks"],"area_type":["burst"],"resistance":{},"url":"/Spells.aspx?ID=516","component":["somatic","verbal"],"name":"Swamp of Sloth","actions_number":2,"category":"spell","pfs":"Standard","actions":"Single Action to Three Actions","rarity":"uncommon","slug":"spell-516"},{"primary_source_category":"Rulebooks","heighten":["+2"],"source":["Core Rulebook"],"bloodline":["Aberrant"],"type":"Spell","speed":{},"duration":60,"weakness":{},"heighten_level":[1,3,5,7,9],"spell_type":"Focus","heighten_group":["1st rank","Heightened 3rd rank","Heightened 5th rank","Heightened 7th rank","Heightened 9th rank"],"school":"transmutation","trait":["Morph","Sorcerer","Transmutation","Uncommon","Focus"],"id":"spell-517","text":"\nTentacular Limbs Single Action Source Core Rulebook pg. 405 Bloodline Aberrant Cast somatic Duration 1 minute --- Your arms turn into long, pliable tentacles, increasing your reach when you're delivering touch range spells and making unarmed Strikes with your arms (such as fist and claw Strikes) to 10 feet. This doesn't change the reach of your melee weapon attacks. During the duration, whenever you Cast a Spell, you can add an additional action to that spell's casting to temporarily extend your reach to 20 feet to deliver that spell. --- Heightened (+2) When you add an additional action to a spell to temporarily extend your reach, your reach increases by an additional 10 feet to deliver that spell.","skill_mod":{},"summary":"Your arms turn into long, pliable tentacles, increasing your reach when you’re delivering touch range spells and making unarmed Strikes with your arms.","primary_source":"Core Rulebook","trait_group":["Mechanics","Class","School","Rarity"],"level":1,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=517","component":["somatic"],"name":"Tentacular Limbs","actions_number":2,"category":"spell","pfs":"Standard","actions":"Single Action","rarity":"uncommon","slug":"spell-517"},{"primary_source_category":"Rulebooks","heighten":["+1"],"range":0,"source":["Core Rulebook"],"bloodline":["Undead"],"type":"Spell","speed":{},"duration":60,"weakness":{},"saving_throw":"Will","heighten_level":[1,2,3,4,5,6,7,8,9,10],"spell_type":"Focus","heighten_group":["1st rank","Heightened 2nd rank","Heightened 3rd rank","Heightened 4th rank","Heightened 5th rank","Heightened 6th rank","Heightened 7th rank","Heightened 8th rank","Heightened 9th rank","Heightened 10th rank"],"school":"necromancy","trait":["Necromancy","Negative","Sorcerer","Uncommon","Focus","Void"],"id":"spell-518","text":"\nUndeath's Blessing Single Action Source Core Rulebook pg. 405 Bloodline Undead Cast somatic Range touch Target 1 living creature touched Saving Throw Will Duration 1 minute --- You instill within a creature the touch of the grave. For the duration, harm and heal spells treat the creature as undead. In addition, harm spells gain a +2 status bonus to the Hit Points restored to the target. If the target wishes to avoid the spell, it can attempt a Will save to reduce the effects. Critical Success The target is unaffected. Success The target heals half as much from heal and takes half as much damage from harm for 1 round. Failure Effects as described in the text. --- Heightened (+1) The status bonus to the Hit Points restored increases by 2.","skill_mod":{},"summary":"You instill within a creature the touch of the grave.","primary_source":"Core Rulebook","trait_group":["School","Energy","Planar","Creature Type","Class","Rarity","Mechanics"],"level":1,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=518","target":"1 living creature touched","component":["somatic"],"name":"Undeath's Blessing","actions_number":2,"category":"spell","pfs":"Standard","actions":"Single Action","rarity":"uncommon","slug":"spell-518"},{"primary_source_category":"Rulebooks","heighten":["+2"],"source":["Core Rulebook"],"bloodline":["Aberrant"],"type":"Spell","speed":{},"duration":60,"weakness":{},"heighten_level":[5,7,9],"spell_type":"Focus","heighten_group":["5th rank","Heightened 7th rank","Heightened 9th rank"],"school":"transmutation","trait":["Polymorph","Sorcerer","Transmutation","Uncommon","Focus"],"id":"spell-519","text":"\nUnusual Anatomy Single Action Source Core Rulebook pg. 405 Bloodline Aberrant Cast somatic Duration 1 minute --- You transform your flesh and organs into a bizarre amalgam of glistening skin, rough scales, tufts of hair, and tumorous protuberances. This has three effects: You gain resistance 10 to precision damage and resistance 10 to extra damage from critical hits. If the resistance is greater than the extra damage, it reduces the extra damage to 0 but doesn't reduce the attack's normal damage. You gain darkvision. Acid oozes from your skin. Any creature that hits you with an unarmed attack or with a non-reach melee weapon takes 2d6 acid damage. --- Heightened (+2) The resistances increase by 5, and the acid damage increases by 1d6.","skill_mod":{},"summary":"You transform your flesh and organs into a bizarre amalgam.","primary_source":"Core Rulebook","trait_group":["Mechanics","Class","School","Rarity"],"level":5,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=519","component":["somatic"],"name":"Unusual Anatomy","actions_number":2,"category":"spell","pfs":"Standard","actions":"Single Action","rarity":"uncommon","slug":"spell-519"},{"primary_source_category":"Rulebooks","heighten":["7th"],"range":30,"source":["Core Rulebook"],"bloodline":["Hag"],"type":"Spell","speed":{},"duration":6,"weakness":{},"saving_throw":"Will","heighten_level":[5,7],"spell_type":"Focus","heighten_group":["5th rank","Heightened 7th rank"],"school":"enchantment","trait":["Emotion","Enchantment","Incapacitation","Mental","Sorcerer","Uncommon","Focus"],"id":"spell-520","text":"\nYou're Mine Two Actions Source Core Rulebook pg. 406 Bloodline Hag Cast somatic, verbal Range 30 feet Target 1 creature Saving Throw Will Duration 1 round --- You manipulate the target's emotions, potentially allowing you to control it for a brief instant. The target must attempt a Will save. Critical Success The target is unaffected. Success The target is stunned 1. Failure On the target's next turn, it's stunned 1 and you partially control it, causing it to take a single action of your choice. If it has actions left, it can act normally. Critical Failure The target is controlled for 1 round. --- Heightened (7th) On a failure, the target is controlled for 1 round. On a critical failure, the target is controlled for up to 1 minute; it receives a new Will save at the end of each of its turns, and on a success, the spell ends.","skill_mod":{},"summary":"You manipulate the target’s emotions, potentially allowing you to control it for a brief instant.","primary_source":"Core Rulebook","trait_group":["Mechanics","School","Class","Rarity"],"level":5,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=520","target":"1 creature","component":["somatic","verbal"],"name":"You're Mine","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"uncommon","slug":"spell-520"},{"remaster_name":["Fortify Summoning"],"primary_source_category":"Rulebooks","range":30,"source":["Core Rulebook"],"type":"Spell","speed":{},"weakness":{},"heighten_level":[1],"spell_type":"Focus","heighten_group":["1st rank"],"school":"conjuration","trait":["Conjuration","Uncommon","Wizard","Focus"],"id":"spell-521","text":"\nAugment Summoning Single Action Source Core Rulebook pg. 406 Cast verbal Range 30 feet Target 1 creature you summoned --- You augment the abilities of a summoned creature. The target gains a +1 status bonus to all checks (this also applies to the creature's DCs, including its AC) for the duration of its summoning, up to 1 minute.","skill_mod":{},"summary":"You augment the abilities of a summoned creature.","primary_source":"Core Rulebook","trait_group":["School","Rarity","Class","Mechanics"],"level":1,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=521","target":"1 creature you summoned","component":["verbal"],"name":"Augment Summoning","actions_number":2,"category":"spell","pfs":"Standard","actions":"Single Action","rarity":"uncommon","slug":"spell-521"},{"remaster_name":["Scramble Body"],"primary_source_category":"Rulebooks","range":30,"source":["Core Rulebook"],"type":"Spell","speed":{},"weakness":{},"heighten_level":[1],"spell_type":"Focus","heighten_group":["1st rank"],"school":"necromancy","trait":["Arcane","Attack","Necromancy","Uncommon","Wizard","Focus"],"id":"spell-522","text":"\nCall of the Grave Two Actions Source Core Rulebook pg. 406 Cast somatic, verbal Range 30 feet Target 1 living creature --- You fire a ray of sickening energy. Make a spell attack roll. Critical Success The target becomes sickened 2 and slowed 1 as long as it's sickened. Success The target becomes sickened 1. Failure The target is unaffected.","skill_mod":{},"summary":"You fire a ray of sickening energy.","primary_source":"Core Rulebook","trait_group":["Tradition","Monster","Mechanics","School","Rarity","Class"],"level":1,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=522","target":"1 living creature","component":["somatic","verbal"],"name":"Call of the Grave","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"uncommon","slug":"spell-522"},{"remaster_name":["Charming Push"],"primary_source_category":"Rulebooks","range":30,"source":["Core Rulebook"],"type":"Spell","speed":{},"weakness":{},"saving_throw":"Will","heighten_level":[1],"spell_type":"Focus","heighten_group":["1st rank"],"school":"enchantment","trait":["Auditory","Enchantment","Incapacitation","Linguistic","Mental","Uncommon","Wizard","Focus"],"id":"spell-523","text":"\nCharming Words Single Action Source Core Rulebook pg. 406 Cast verbal Range 30 feet Target 1 creature Saving Throw Will Duration until the start of your next turn --- You whisper enchanting words to deflect your foe's ire. The target must attempt a Will save. Critical Success The target is unaffected. Success The target takes a –1 circumstance penalty to attack rolls and damage rolls against you. Failure The target can't use hostile actions against you. Critical Failure The target is stunned 1 and can't use hostile actions against you.","skill_mod":{},"summary":"You whisper enchanting words to deflect your foe’s ire.","primary_source":"Core Rulebook","trait_group":["Sense","School","Mechanics","Rarity","Class"],"level":1,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=523","target":"1 creature","component":["verbal"],"name":"Charming Words","actions_number":2,"category":"spell","pfs":"Standard","actions":"Single Action","rarity":"uncommon","slug":"spell-523"},{"primary_source_category":"Rulebooks","heighten":["+1"],"range":20,"source":["Core Rulebook"],"type":"Spell","speed":{},"weakness":{},"heighten_level":[4,5,6,7,8,9,10],"spell_type":"Focus","heighten_group":["4th rank","Heightened 5th rank","Heightened 6th rank","Heightened 7th rank","Heightened 8th rank","Heightened 9th rank","Heightened 10th rank"],"school":"conjuration","trait":["Conjuration","Teleportation","Uncommon","Wizard","Focus"],"id":"spell-524","text":"\nDimensional Steps Single Action Source Core Rulebook pg. 406 Cast somatic Range 20 feet --- You teleport to a location up to 20 feet away within your line of sight. --- Heightened (+1) The distance you can teleport increases by 5 feet.","skill_mod":{},"summary":"You teleport a short distance.","primary_source":"Core Rulebook","trait_group":["School","Mechanics","Rarity","Class"],"level":4,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=524","component":["somatic"],"name":"Dimensional Steps","actions_number":2,"category":"spell","pfs":"Standard","actions":"Single Action","rarity":"uncommon","slug":"spell-524"},{"primary_source_category":"Rulebooks","range":30,"source":["Core Rulebook"],"type":"Spell","speed":{},"weakness":{},"heighten_level":[1],"spell_type":"Focus","heighten_group":["1st rank"],"school":"divination","trait":["Concentrate","Divination","Fortune","Uncommon","Wizard","Focus"],"id":"spell-525","text":"\nDiviner's Sight Single Action Source Core Rulebook pg. 406 Cast verbal Range 30 feet Target 1 willing living creature Duration until the end of your next turn --- You glimpse into the target's future. Roll a d20; when the target attempts a non-secret saving throw or skill check, it can use the number you rolled instead of rolling, and the spell ends. Alternatively, you can instead reveal the result of the die roll for one of the target's secret checks during the duration, and the spell ends. Casting it again ends any active diviner's sight you have cast, as well as any active diviner's sight on the target.","skill_mod":{},"summary":"You glimpse into the target’s future.","primary_source":"Core Rulebook","trait_group":["Mechanics","School","Rarity","Class"],"level":1,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=525","target":"1 willing living creature","component":["verbal"],"name":"Diviner's Sight","actions_number":2,"category":"spell","pfs":"Standard","actions":"Single Action","rarity":"uncommon","slug":"spell-525"},{"primary_source_category":"Rulebooks","source":["Core Rulebook"],"type":"Spell","speed":{},"duration":60,"weakness":{},"heighten_level":[4],"spell_type":"Focus","heighten_group":["4th rank"],"school":"enchantment","trait":["Aura","Emotion","Enchantment","Fear","Mental","Uncommon","Wizard","Focus"],"id":"spell-526","text":"\nDread Aura Two Actions Source Core Rulebook pg. 406 Cast somatic, verbal Area 30-foot-radius emanation Duration sustained up to 1 minute --- You emit an aura of terror. Foes in the area are frightened 1 and unable to reduce the condition.","area":[30],"skill_mod":{},"summary":"You emit an aura of terror. ","primary_source":"Core Rulebook","trait_group":["Mechanics","School","Rarity","Class"],"level":4,"source_category":["Rulebooks"],"area_type":["emanation"],"resistance":{},"url":"/Spells.aspx?ID=526","component":["somatic","verbal"],"name":"Dread Aura","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"uncommon","slug":"spell-526"},{"primary_source_category":"Rulebooks","source":["Core Rulebook"],"type":"Spell","speed":{},"weakness":{},"heighten_level":[4],"spell_type":"Focus","heighten_group":["4th rank"],"school":"evocation","trait":["Evocation","Metamagic","Uncommon","Wizard","Focus","Spellshape"],"id":"spell-527","text":"\nElemental Tempest Single Action Source Core Rulebook pg. 406 Cast verbal --- Your spellcasting surrounds you in a storm of elemental energy. If the next action you take is to Cast a Spell from your wizard spell slots that's an evocation spell dealing acid, cold, electricity, or fire damage, a 10-foot emanation of energy surrounds you as you cast the spell. Foes in the area take 1d6 damage per spell level of the spell you just cast of the same damage type the spell deals (choose one if it deals multiple types). Combine the damage from both elemental tempest and the other spell against foes who take damage from both before applying bonuses, penalties, resistance, weakness, and the like.","skill_mod":{},"summary":"Your spellcasting surrounds you in a storm of elemental energy.","primary_source":"Core Rulebook","trait_group":["School","Mechanics","Rarity","Class"],"level":4,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=527","component":["verbal"],"name":"Elemental Tempest","actions_number":2,"category":"spell","pfs":"Standard","actions":"Single Action","rarity":"uncommon","slug":"spell-527"},{"primary_source_category":"Rulebooks","heighten":["+1"],"source":["Core Rulebook"],"type":"Spell","speed":{},"weakness":{},"heighten_level":[4,5,6,7,8,9,10],"spell_type":"Focus","heighten_group":["4th rank","Heightened 5th rank","Heightened 6th rank","Heightened 7th rank","Heightened 8th rank","Heightened 9th rank","Heightened 10th rank"],"school":"abjuration","trait":["Abjuration","Uncommon","Wizard","Focus"],"id":"spell-528","text":"\nEnergy Absorption Reaction Source Core Rulebook pg. 407 Cast verbal Trigger An effect would deal acid, cold, electricity, or fire damage to you. --- You gain resistance 15 to acid, cold, electricity, or fire damage from the triggering effect (one type of your choice). The resistance applies only to the triggering effect's initial damage. --- Heightened (+1) The resistance increases by 5.","skill_mod":{},"summary":"You quickly gain resistance to an energy type of your choice.","primary_source":"Core Rulebook","trait_group":["School","Rarity","Class","Mechanics"],"level":4,"source_category":["Rulebooks"],"trigger":"An effect would deal acid, cold, electricity, or fire damage to you.","resistance":{},"url":"/Spells.aspx?ID=528","component":["verbal"],"name":"Energy Absorption","actions_number":1,"category":"spell","pfs":"Standard","actions":"Reaction","rarity":"uncommon","slug":"spell-528"},{"primary_source_category":"Rulebooks","heighten":["+2"],"range":30,"source":["Core Rulebook"],"type":"Spell","speed":{},"weakness":{},"heighten_level":[1,3,5,7,9],"spell_type":"Focus","heighten_group":["1st rank","Heightened 3rd rank","Heightened 5th rank","Heightened 7th rank","Heightened 9th rank"],"school":"evocation","trait":["Evocation","Force","Uncommon","Wizard","Focus"],"id":"spell-529","text":"\nForce Bolt Single Action Source Core Rulebook pg. 407 Cast somatic Range 30 feet Target 1 creature --- You fire an unerring dart of force from your fingertips. It automatically hits and deals 1d4+1 force damage to the target. --- Heightened (+2) The damage increases by 1d4+1.","skill_mod":{},"summary":"You fire an unerring dart of force from your fingertips.","primary_source":"Core Rulebook","trait_group":["School","Energy","Rarity","Class","Mechanics"],"level":1,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=529","target":"1 creature","component":["somatic"],"name":"Force Bolt","actions_number":2,"category":"spell","pfs":"Standard","actions":"Single Action","rarity":"uncommon","slug":"spell-529"},{"primary_source_category":"Rulebooks","range":500,"source":["Core Rulebook"],"type":"Spell","speed":{},"weakness":{},"heighten_level":[1],"spell_type":"Focus","heighten_group":["1st rank"],"school":"evocation","trait":["Attack","Evocation","Uncommon","Wizard","Focus"],"id":"spell-530","text":"\nHand of the Apprentice Single Action Source Core Rulebook pg. 407 Cast somatic Range 500 feet Target 1 creature --- You hurl a held melee weapon with which you are trained at the target, making a spell attack roll. On a success, you deal the weapon's damage as if you had hit with a melee Strike, but adding your spellcasting ability modifier to damage, rather than your Strength modifier. On a critical success, you deal double damage, and you add the weapon's critical specialization effect. Regardless of the outcome, the weapon flies back to you and returns to your hand.","skill_mod":{},"summary":"You hurl a held melee weapon, making a spell attack roll.","primary_source":"Core Rulebook","trait_group":["Mechanics","School","Rarity","Class"],"level":1,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=530","target":"1 creature","component":["somatic"],"name":"Hand of the Apprentice","actions_number":2,"category":"spell","pfs":"Standard","actions":"Single Action","rarity":"uncommon","slug":"spell-530"},{"primary_source_category":"Rulebooks","heighten":["6th","8th"],"source":["Core Rulebook"],"type":"Spell","speed":{},"duration":60,"weakness":{},"heighten_level":[4,6,8],"spell_type":"Focus","heighten_group":["4th rank","Heightened 6th rank","Heightened 8th rank"],"school":"illusion","trait":["Illusion","Uncommon","Wizard","Focus"],"id":"spell-531","text":"\nInvisibility Cloak Two Actions Source Core Rulebook pg. 407 Cast somatic Duration 1 minute --- You become invisible, with the same restrictions as the 2nd-level invisibility spell. --- Heightened (6th) The duration increases to 10 minutes. Heightened (8th) The duration increases to 1 hour.","skill_mod":{},"summary":"You become invisible.","primary_source":"Core Rulebook","trait_group":["School","Monster","Rarity","Class","Mechanics"],"level":4,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=531","component":["somatic"],"name":"Invisibility Cloak","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"uncommon","slug":"spell-531"},{"primary_source_category":"Rulebooks","source":["Core Rulebook"],"type":"Spell","speed":{},"weakness":{},"heighten_level":[4],"spell_type":"Focus","heighten_group":["4th rank"],"school":"necromancy","trait":["Healing","Necromancy","Uncommon","Wizard","Focus"],"id":"spell-532","text":"\nLife Siphon Reaction Source Core Rulebook pg. 407 Cast verbal Trigger You expend one of your wizard spell slots to cast a wizard spell of the necromancy school. --- You use some of the spell's magic to heal yourself, regaining 1d8 Hit Points per level of the spell.","skill_mod":{},"summary":"You use some of the spell’s magic to heal yourself.","primary_source":"Core Rulebook","trait_group":["Mechanics","School","Rarity","Class"],"level":4,"source_category":["Rulebooks"],"trigger":"You expend one of your wizard spell slots to cast a wizard spell of the necromancy school.","resistance":{},"url":"/Spells.aspx?ID=532","component":["verbal"],"name":"Life Siphon","actions_number":1,"category":"spell","pfs":"Standard","actions":"Reaction","rarity":"uncommon","slug":"spell-532"},{"primary_source_category":"Rulebooks","range":0,"source":["Core Rulebook"],"type":"Spell","speed":{},"weakness":{},"heighten_level":[1],"spell_type":"Focus","heighten_group":["1st rank"],"school":"transmutation","trait":["Transmutation","Uncommon","Wizard","Focus"],"id":"spell-533","text":"\nPhysical Boost Single Action Source Core Rulebook pg. 407 Cast verbal Range touch Target 1 living creature Duration until the end of the target's next turn --- You temporarily improve the target's physique. The target gains a +2 status bonus to the next Acrobatics check, Athletics check, Fortitude save, or Reflex save it attempts.","skill_mod":{},"summary":"You temporarily improve the target’s physique.","primary_source":"Core Rulebook","trait_group":["School","Rarity","Class","Mechanics"],"level":1,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=533","target":"1 living creature","component":["verbal"],"name":"Physical Boost","actions_number":2,"category":"spell","pfs":"Standard","actions":"Single Action","rarity":"uncommon","slug":"spell-533"},{"remaster_name":["Protective Wards"],"primary_source_category":"Rulebooks","source":["Core Rulebook"],"type":"Spell","speed":{},"duration":60,"weakness":{},"heighten_level":[1],"spell_type":"Focus","heighten_group":["1st rank"],"school":"abjuration","trait":["Abjuration","Aura","Uncommon","Wizard","Focus"],"id":"spell-534","text":"\nProtective Ward Single Action Source Core Rulebook pg. 407 Cast somatic Area 5-foot-radius emanation centered on you Duration sustained up to 1 minute --- You emanate a shimmering aura of protective magic. You and any allies in the area gain a +1 status bonus to AC. Each time you Sustain the Spell, the emanation's radius increases by 5 feet, to a maximum of 30 feet.","area":[5],"skill_mod":{},"summary":"You emanate a shimmering aura of protective magic.","primary_source":"Core Rulebook","trait_group":["School","Mechanics","Rarity","Class"],"level":1,"source_category":["Rulebooks"],"area_type":["emanation"],"resistance":{},"url":"/Spells.aspx?ID=534","component":["somatic"],"name":"Protective Ward","actions_number":2,"category":"spell","pfs":"Standard","actions":"Single Action","rarity":"uncommon","slug":"spell-534"},{"primary_source_category":"Rulebooks","source":["Core Rulebook"],"type":"Spell","speed":{},"duration":60,"weakness":{},"heighten_level":[4],"spell_type":"Focus","heighten_group":["4th rank"],"school":"transmutation","trait":["Morph","Transmutation","Uncommon","Wizard","Focus"],"id":"spell-535","text":"\nShifting Form Single Action Source Core Rulebook pg. 407 Cast somatic Duration 1 minute --- You gain one of the following abilities of your choice. You can Dismiss this spell. You gain a 20-foot status bonus to your Speed. You gain a climb or swim Speed equal to half your Speed. You gain darkvision. You gain a pair of claws. These are agile finesse unarmed attacks that deal 1d8 slashing damage. You gain scent 60 feet (imprecise). ","skill_mod":{},"summary":"You morph to gain an ability of your choice.","primary_source":"Core Rulebook","trait_group":["Mechanics","School","Rarity","Class"],"level":4,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=535","component":["somatic"],"name":"Shifting Form","actions_number":2,"category":"spell","pfs":"Standard","actions":"Single Action","rarity":"uncommon","slug":"spell-535"},{"remaster_name":["Rune of Observation"],"primary_source_category":"Rulebooks","range":500,"source":["Core Rulebook"],"type":"Spell","speed":{},"duration":3600,"weakness":{},"heighten_level":[4],"spell_type":"Focus","heighten_group":["4th rank"],"school":"divination","trait":["Divination","Uncommon","Wizard","Focus"],"id":"spell-536","text":"\nVigilant Eye Single Action Source Core Rulebook pg. 407 Cast somatic Range 500 feet Duration 1 hour --- You create an invisible eye sensor, as clairvoyance . When created, this eye must be in your line of sight. When the spell's duration ends, you can spend 1 Focus Point as a free action to extend the duration for another hour, though as normal, it ends immediately during your next daily preparations.","skill_mod":{},"summary":"You create an invisible eye sensor, as clairvoyance.","primary_source":"Core Rulebook","trait_group":["School","Rarity","Class","Mechanics"],"level":4,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=536","component":["somatic"],"name":"Vigilant Eye","actions_number":2,"category":"spell","pfs":"Standard","actions":"Single Action","rarity":"uncommon","slug":"spell-536"},{"primary_source_category":"Rulebooks","heighten":["4th"],"range":60,"source":["Core Rulebook"],"type":"Spell","speed":{},"duration":60,"weakness":{},"heighten_level":[1,4],"spell_type":"Focus","heighten_group":["1st rank","Heightened 4th rank"],"school":"illusion","trait":["Illusion","Uncommon","Visual","Wizard","Focus"],"id":"spell-537","text":"\nWarped Terrain Single Action to Three Actions Source Core Rulebook pg. 407 Cast somatic, verbal Range 60 feet Area 5-foot burst or more Duration 1 minute --- You create illusory hazards that cover all surfaces in the area (typically the ground). Any creature moving through the illusion treats the squares as difficult terrain. A creature can attempt to disbelieve the effect as normal after using a Seek action or otherwise spending actions interacting with the illusion. If it successfully disbelieves, it ignores the effect for the remaining duration. For each additional action you use casting the spell, the burst's radius increases by 5 feet, to a maximum of 10 extra feet for 3 actions. --- Heightened (4th) You can make the illusion appear in the air rather than on a surface, causing it to function as difficult terrain for flying creatures.","area":[5],"skill_mod":{},"summary":"You create illusory hazards that cover all surfaces in the area.","primary_source":"Core Rulebook","trait_group":["School","Monster","Rarity","Sense","Class","Mechanics"],"level":1,"source_category":["Rulebooks"],"area_type":["burst"],"resistance":{},"url":"/Spells.aspx?ID=537","component":["somatic","verbal"],"name":"Warped Terrain","actions_number":2,"category":"spell","pfs":"Standard","actions":"Single Action to Three Actions","rarity":"uncommon","slug":"spell-537"},{"primary_source_category":"Lost Omens","heighten":["+1"],"range":30,"source":["World Guide"],"type":"Spell","speed":{},"weakness":{},"heighten_level":[1,2,3,4,5,6,7,8,9,10],"spell_type":"Spell","heighten_group":["1st rank","Heightened 2nd rank","Heightened 3rd rank","Heightened 4th rank","Heightened 5th rank","Heightened 6th rank","Heightened 7th rank","Heightened 8th rank","Heightened 9th rank","Heightened 10th rank"],"school":"evocation","trait":["Attack","Cold","Evocation","Water"],"id":"spell-540","text":"\nSnowball Two Actions Source World Guide pg. 112 Traditions Arcane, Primal Cast somatic, verbal Range 30 feet Target 1 creature --- You throw a magically propelled and chilled ball of dense snow. The target takes 2d4 cold damage and potentially other effects, depending on the result of your spell attack roll. Critical Success The target takes double damage and a –10-foot status penalty to its Speeds for 1 round. Success The target takes full damage and a –5-foot status penalty to its Speeds for 1 round. Failure No effect. --- Heightened (+1) The damage increases by 2d4.","tradition":["Arcane","Primal"],"element":["Water"],"skill_mod":{},"summary":"You throw a magically propelled and chilled ball of dense snow.","primary_source":"World Guide","trait_group":["Mechanics","Energy","Monster","School","Elemental","Planar"],"level":1,"source_category":["Lost Omens"],"resistance":{},"url":"/Spells.aspx?ID=540","target":"1 creature","component":["somatic","verbal"],"name":"Snowball","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"common","slug":"spell-540"},{"primary_source_category":"Lost Omens","source":["World Guide"],"type":"Spell","speed":{},"duration":60,"weakness":{},"heighten_level":[4],"spell_type":"Focus","heighten_group":["4th rank"],"school":"transmutation","trait":["Concentrate","Focus","Manipulate","Polymorph","Polymorph","Transmutation","Uncommon","Uncommon"],"id":"spell-541","text":"\nMantis Form Two Actions Source World Guide pg. 71 Cast somatic, verbal Duration 1 minute --- You become a mantis. You gain the effects of insect form , heightened to mantis form’s level, and you can only transform into a mantis.","skill_mod":{},"summary":"Transform into a mantis battle form.","primary_source":"World Guide","trait_group":["Mechanics","School","Rarity"],"level":4,"source_category":["Lost Omens"],"resistance":{},"url":"/Spells.aspx?ID=541","component":["somatic","verbal"],"name":"Mantis Form","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"uncommon","slug":"spell-541"},{"primary_source_category":"Lost Omens","source":["World Guide"],"type":"Spell","speed":{},"weakness":{},"heighten_level":[2],"spell_type":"Focus","heighten_group":["2nd rank"],"school":"divination","trait":["Divination","Fortune","Uncommon","Focus"],"id":"spell-542","text":"\nPerfect Strike Reaction Source World Guide pg. 83 Cast verbal Trigger You miss a Strike with an unarmed attack. --- You call upon insight from your training to recover accuracy. Reroll the missed attack roll and keep the new result.","skill_mod":{},"summary":"Reroll a missed unarmed strike.","primary_source":"World Guide","trait_group":["School","Mechanics","Rarity"],"level":2,"source_category":["Lost Omens"],"trigger":"You miss a Strike with an unarmed attack.","resistance":{},"url":"/Spells.aspx?ID=542","component":["verbal"],"name":"Perfect Strike","actions_number":1,"category":"spell","pfs":"Standard","actions":"Reaction","rarity":"uncommon","slug":"spell-542"},{"primary_source_category":"Lost Omens","source":["World Guide"],"type":"Spell","speed":{},"duration":12,"weakness":{},"heighten_level":[3],"spell_type":"Focus","heighten_group":["3rd rank"],"school":"abjuration","trait":["Abjuration","Uncommon","Focus"],"id":"spell-543","text":"\nUnblinking Flame Revelation Single Action Source World Guide pg. 83 Cast verbal Requirements Your previous action was a successful unarmed Strike. Target the creature you hit Duration 2 rounds --- You light your foe with revealing flame. The GM attempts a secret counteract check against each illusion affecting the creature; on a success, you suppress the illusion for the duration, rather than end the effect.","skill_mod":{},"summary":"Suppress illusions on your target.","primary_source":"World Guide","trait_group":["School","Rarity","Mechanics"],"level":3,"source_category":["Lost Omens"],"requirement":"Your previous action was a successful unarmed Strike.","resistance":{},"url":"/Spells.aspx?ID=543","target":"the creature you hit","component":["verbal"],"name":"Unblinking Flame Revelation","actions_number":2,"category":"spell","pfs":"Standard","actions":"Single Action","rarity":"uncommon","slug":"spell-543"},{"primary_source_category":"Lost Omens","heighten":["+1"],"source":["World Guide"],"type":"Spell","speed":{},"weakness":{},"saving_throw":"Fortitude","heighten_level":[3,4,5,6,7,8,9,10],"spell_type":"Focus","heighten_group":["3rd rank","Heightened 4th rank","Heightened 5th rank","Heightened 6th rank","Heightened 7th rank","Heightened 8th rank","Heightened 9th rank","Heightened 10th rank"],"school":"evocation","trait":["Evocation","Uncommon","Water","Focus"],"id":"spell-544","text":"\nUnbreaking Wave Advance Single Action Source World Guide pg. 83 Cast verbal Area 15-foot cone Saving Throw Fortitude --- You unleash a mighty wave from your hand that buffets back your foes. Each creature in the area must attempt a Fortitude saving throw. If a creature pushed by unbreaking wave advance would be pushed into a solid barrier or another creature, it stops at that point and takes 3d6 damage. Success The creature is unaffected. Failure The creature is pushed 10 feet. Critical Failure The creature is pushed 20 feet. --- Heightened (+1) The damage for pushing a creature into a solid barrier increases by 1d6.","element":["Water"],"area":[15],"skill_mod":{},"summary":"Unleash a blast of water to push back foes.","primary_source":"World Guide","trait_group":["School","Rarity","Elemental","Planar","Monster","Mechanics"],"level":3,"source_category":["Lost Omens"],"area_type":["cone"],"resistance":{},"url":"/Spells.aspx?ID=544","component":["verbal"],"name":"Unbreaking Wave Advance","actions_number":2,"category":"spell","pfs":"Standard","actions":"Single Action","rarity":"uncommon","slug":"spell-544"},{"primary_source_category":"Lost Omens","heighten":["5th"],"source":["World Guide"],"type":"Spell","speed":{},"weakness":{},"heighten_level":[3,5],"spell_type":"Focus","heighten_group":["3rd rank","Heightened 5th rank"],"school":"evocation","trait":["Evocation","Uncommon","Focus"],"id":"spell-545","text":"\nUnfolding Wind Rush Single Action Source World Guide pg. 83 Cast verbal --- You travel on a rushing wind. Move two times: two Strides, two Steps, or one Stride and one Step (in either order). You can Stride or Step into the air during this movement, moving upward at a 45-degree angle at most; if you end your movement in the air, you fall after taking one action or when your turn ends, whichever comes first. A wall of wind appears in all the spaces you left during this movement, lasting for 1 round. --- Heightened (5th) The wall of wind lasts 3 rounds.","skill_mod":{},"summary":"Run across the wind.","primary_source":"World Guide","trait_group":["School","Rarity","Mechanics"],"level":3,"source_category":["Lost Omens"],"resistance":{},"url":"/Spells.aspx?ID=545","component":["verbal"],"name":"Unfolding Wind Rush","actions_number":2,"category":"spell","pfs":"Standard","actions":"Single Action","rarity":"uncommon","slug":"spell-545"},{"primary_source_category":"Lost Omens","heighten":["+1"],"source":["World Guide"],"type":"Spell","speed":{},"weakness":{},"heighten_level":[3,4,5,6,7,8,9,10],"spell_type":"Focus","heighten_group":["3rd rank","Heightened 4th rank","Heightened 5th rank","Heightened 6th rank","Heightened 7th rank","Heightened 8th rank","Heightened 9th rank","Heightened 10th rank"],"school":"abjuration","trait":["Abjuration","Uncommon","Focus"],"id":"spell-546","text":"\nUntwisting Iron Buffer Single Action Source World Guide pg. 83 Cast verbal --- You send currents of protective ki to the surface of your body that protect you from harm, at least until your enemies dissipate them. You gain 15 temporary Hit Points, which last for up to 3 rounds. --- Heightened (+1) The temporary Hit Points increase by 5.","skill_mod":{},"summary":"Gain temporary hit points.","primary_source":"World Guide","trait_group":["School","Rarity","Mechanics"],"level":3,"source_category":["Lost Omens"],"resistance":{},"url":"/Spells.aspx?ID=546","component":["verbal"],"name":"Untwisting Iron Buffer","actions_number":2,"category":"spell","pfs":"Standard","actions":"Single Action","rarity":"uncommon","slug":"spell-546"},{"primary_source_category":"Lost Omens","source":["World Guide"],"type":"Spell","speed":{},"duration":300,"weakness":{},"heighten_level":[2],"spell_type":"Focus","heighten_group":["2nd rank"],"school":"transmutation","trait":["Morph","Transmutation","Uncommon","Focus"],"id":"spell-547","text":"\nMagic Warrior Aspect Two Actions Source World Guide pg. 95 Cast somatic, verbal Duration 5 minutes --- You call upon the aspect of the animal from your mask, gaining physical features reminiscent of that animal. You morph slightly into that creature, gaining the Speeds and senses you would gain from using animal form to turn into the type of animal your mask represents; these special Speeds can’t be increased by status bonuses or item bonuses.","skill_mod":{},"summary":"Gain the speed and senses of your totem animal.","primary_source":"World Guide","trait_group":["Mechanics","School","Rarity"],"level":2,"source_category":["Lost Omens"],"resistance":{},"url":"/Spells.aspx?ID=547","component":["somatic","verbal"],"name":"Magic Warrior Aspect","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"uncommon","slug":"spell-547"},{"primary_source_category":"Lost Omens","source":["World Guide"],"type":"Spell","speed":{},"duration":60,"weakness":{},"heighten_level":[2],"spell_type":"Focus","heighten_group":["2nd rank"],"school":"transmutation","trait":["Polymorph","Transmutation","Uncommon","Focus"],"id":"spell-548","text":"\nMagic Warrior Transformation Two Actions Source World Guide pg. 95 Cast somatic, verbal Duration 1 minute --- You transform into the animal from your mask. You gain the effects of animal form , heightened to magic warrior transformation’s level, and you can transform into only the type of animal your mask represents.","skill_mod":{},"summary":"transform into your totem animal.","primary_source":"World Guide","trait_group":["Mechanics","School","Rarity"],"level":2,"source_category":["Lost Omens"],"resistance":{},"url":"/Spells.aspx?ID=548","component":["somatic","verbal"],"name":"Magic Warrior Transformation","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"uncommon","slug":"spell-548"},{"primary_source_category":"Adventure Paths","range":0,"source":["Pathfinder #147: Tomorrow Must Burn"],"type":"Spell","speed":{},"weakness":{},"saving_throw":"Will","heighten_level":[1],"spell_type":"Spell","primary_source_group":"Age of Ashes","heighten_group":["1st rank"],"school":"illusion","trait":["Illusion","Uncommon","Visual"],"id":"spell-549","text":"\nExchange Image Two Actions May contain spoilers from Age of Ashes Source Pathfinder #147: Tomorrow Must Burn pg. 73 Traditions Arcane, Occult Cast somatic, verbal Requirements You have the humanoid trait. Range touch Target you and 1 other humanoid Saving Throw Will Duration varies --- To mislead pursuers, the Lacunafex developed the means to swap visages. You trade appearances with the target, with the effects depending on the result of the target’s Will saving throw. Willing and unconscious targets automatically critically fail this saving throw. Critical Success No effect. Success You take on the target’s appearance, and they take yours. This has the same effects as a 1st-level illusory disguise spell, except that the target can’t Dismiss the disguise. The duration is 1 minute or until Dismissed. Failure As success, but the duration is 1 hour or until Dismissed. Critical Failure As success, but the duration is 24 hours.","tradition":["Arcane","Occult"],"skill_mod":{},"summary":"Trade appearances with the target.","primary_source":"Pathfinder #147: Tomorrow Must Burn","trait_group":["School","Monster","Rarity","Sense"],"level":1,"source_category":["Adventure Paths"],"requirement":"You have the humanoid trait.","resistance":{},"url":"/Spells.aspx?ID=549","target":"you and 1 other humanoid","component":["somatic","verbal"],"source_group":["Age of Ashes"],"spoilers":"Age of Ashes","name":"Exchange Image","actions_number":4,"category":"spell","pfs":"Limited","actions":"Two Actions","rarity":"uncommon","slug":"spell-549"},{"primary_source_category":"Adventure Paths","heighten":["6th","9th"],"range":0,"source":["Pathfinder #147: Tomorrow Must Burn"],"type":"Spell","speed":{},"weakness":{},"heighten_level":[4,6,9],"spell_type":"Spell","primary_source_group":"Age of Ashes","heighten_group":["4th rank","Heightened 6th rank","Heightened 9th rank"],"school":"divination","trait":["Divination","Rare"],"id":"spell-550","text":"\nForgotten Lines Two Actions May contain spoilers from Age of Ashes Source Pathfinder #147: Tomorrow Must Burn pg. 73 Traditions Arcane, Divine, Occult Cast somatic, verbal Range touch Target 1 text or remnants thereof --- Members of the Lacunafex and other allies use this spell to restore material that Thrune agents have redacted from historical or otherwise valuable texts. You learn one piece of information that was removed from the target text after its creation. You can instead learn one piece of information from a text that had been destroyed, but you must have a fragment of the text, such as a piece of the cover, a page, or even a clasp or metal fittings. --- Heightened (6th) The spell reconstructs all missing information regarding a specific topic of your choice. Heightened (9th) The spell also reveals information the writer self-censored and didn’t commit to paper.","tradition":["Arcane","Divine","Occult"],"skill_mod":{},"summary":"Restore destroyed or censored text.","primary_source":"Pathfinder #147: Tomorrow Must Burn","trait_group":["School","Rarity"],"level":4,"source_category":["Adventure Paths"],"resistance":{},"url":"/Spells.aspx?ID=550","target":"1 text or remnants thereof","component":["somatic","verbal"],"source_group":["Age of Ashes"],"spoilers":"Age of Ashes","name":"Forgotten Lines","actions_number":4,"category":"spell","actions":"Two Actions","rarity":"rare","slug":"spell-550"},{"primary_source_category":"Adventure Paths","range":0,"source":["Pathfinder #147: Tomorrow Must Burn","Player Core 2"],"type":"Spell","speed":{},"weakness":{},"heighten_level":[1],"spell_type":"Spell","primary_source_group":"Age of Ashes","heighten_group":["1st rank"],"school":"divination","trait":["Divination","Uncommon"],"id":"spell-551","text":"\nImprint Message Two Actions May contain spoilers from Age of Ashes There is a more recent version of this, click here to view. Source Pathfinder #147: Tomorrow Must Burn pg. 74, Player Core 2 pg. 247 Tradition Occult Cast somatic, verbal Range touch Target 1 object --- You project psychic vibrations onto the target object, imprinting it with a short message or emotional theme of your design. This imprinted sensation is revealed to a creature who casts object reading on the target object, replacing any emotional events the item was present for. If the object is in the area of a retrocognition spell, the imprinted messages appear as major events in the timeline, but they don't interfere with any other visions. If the object is targeted with read aura of a higher spell level than imprint message , the caster learns that the object has been magically modified. When you Cast this Spell, any prior vibrations placed on an object by previous castings of imprint message fade.","tradition":["Occult"],"skill_mod":{},"summary":"Imprint a psychic message into an object.","primary_source":"Pathfinder #147: Tomorrow Must Burn","trait_group":["School","Rarity"],"level":1,"source_category":["Adventure Paths","Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=551","target":"1 object","component":["somatic","verbal"],"source_group":["Age of Ashes"],"spoilers":"Age of Ashes","name":"Imprint Message","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"uncommon","slug":"spell-551"},{"primary_source_category":"Adventure Paths","heighten":["+1"],"range":0,"source":["Pathfinder #147: Tomorrow Must Burn"],"type":"Spell","speed":{},"duration":6,"weakness":{},"heighten_level":[1,2,3,4,5,6,7,8,9,10],"spell_type":"Cantrip","primary_source_group":"Age of Ashes","heighten_group":["1st rank","Heightened 2nd rank","Heightened 3rd rank","Heightened 4th rank","Heightened 5th rank","Heightened 6th rank","Heightened 7th rank","Heightened 8th rank","Heightened 9th rank","Heightened 10th rank"],"school":"divination","trait":["Cantrip","Divination","Mental","Uncommon"],"id":"spell-552","text":"\nJoin Pasts Single Action May contain spoilers from Age of Ashes Source Pathfinder #147: Tomorrow Must Burn pg. 74 Tradition Occult Cast somatic Range touch Target 2 willing creatures Duration 1 round --- With touches to the targets’ foreheads, you bring them into mental communion. The targets can share thoughts and experiences, but not words. When one target attempts to Recall Knowledge, the other can Aid the first target’s skill check, using any Lore skill (even if that Lore wouldn’t normally apply) without having made any preparations to Aid. --- Heightened (+1) You can touch one additional target to include them in the spell’s effects. Multiple targets can attempt checks to Aid the target who is attempting to Recall Knowledge.","tradition":["Occult"],"skill_mod":{},"summary":"Share thoughts and experiences with allies.","primary_source":"Pathfinder #147: Tomorrow Must Burn","trait_group":["Mechanics","School","Rarity"],"level":1,"source_category":["Adventure Paths"],"resistance":{},"url":"/Spells.aspx?ID=552","target":"2 willing creatures","component":["somatic"],"source_group":["Age of Ashes"],"spoilers":"Age of Ashes","name":"Join Pasts","actions_number":2,"category":"spell","pfs":"Limited","actions":"Single Action","rarity":"uncommon","slug":"spell-552"},{"primary_source_category":"Adventure Paths","heighten":["2nd","4th","6th","8th","9th"],"range":0,"source":["Pathfinder #147: Tomorrow Must Burn","Player Core 2"],"type":"Spell","speed":{},"weakness":{},"heighten_level":[1,2,4,6,8,9],"spell_type":"Spell","primary_source_group":"Age of Ashes","heighten_group":["1st rank","Heightened 2nd rank","Heightened 4th rank","Heightened 6th rank","Heightened 8th rank","Heightened 9th rank"],"school":"divination","trait":["Divination","Uncommon"],"id":"spell-553","text":"\nObject Reading Two Actions May contain spoilers from Age of Ashes There is a more recent version of this, click here to view. Source Pathfinder #147: Tomorrow Must Burn pg. 74, Player Core 2 pg. 248 Tradition Occult Cast somatic, verbal Range touch Target 1 object --- You place a hand on an object to learn a piece of information about an emotional event that occurred involving the object within the past week, determined by the GM. If you cast object reading on the same item multiple times, you can either concentrate on a single event to gain additional pieces of information about that event, or gain a piece of information about another emotional event in the applicable time frame. --- Heightened (2nd) You can learn about an event that occurred within the last month. Heightened (4th) You can learn about an event that occurred within the last year. Heightened (6th) You can learn about an event that occurred within the last decade. Heightened (8th) You can learn about an event that occurred within the last century. Heightened (9th) You can learn about an event that occurred within the entirety of the object’s history.","tradition":["Occult"],"skill_mod":{},"summary":"Learn about a significant event surrounding an object.","primary_source":"Pathfinder #147: Tomorrow Must Burn","trait_group":["School","Rarity"],"level":1,"source_category":["Adventure Paths","Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=553","target":"1 object","component":["somatic","verbal"],"source_group":["Age of Ashes"],"spoilers":"Age of Ashes","name":"Object Reading","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"uncommon","slug":"spell-553"},{"primary_source_category":"Adventure Paths","range":60,"source":["Pathfinder #147: Tomorrow Must Burn"],"type":"Spell","speed":{},"weakness":{},"saving_throw":"Will","heighten_level":[4],"spell_type":"Spell","primary_source_group":"Age of Ashes","heighten_group":["4th rank"],"school":"necromancy","trait":["Mental","Necromancy","Uncommon"],"id":"spell-554","text":"\nSpiritual Anamnesis Two Actions May contain spoilers from Age of Ashes Source Pathfinder #147: Tomorrow Must Burn pg. 74 Traditions Divine, Occult Cast somatic, verbal Range 60 feet Target 1 creature Saving Throw Will Duration varies --- Memories of a past life that seem incredibly real (and may even be) overwhelm the target’s mind. This is especially disorienting for undead and creatures that have lived a previous life (such as celestials, fiends, monitors, and many other extraplanar creatures); if such creatures roll a critical success on their save, they get a success instead, and if they roll a failure, they get a critical failure instead. Critical Success The creature is unaffected. Success The creature is slowed 1 for 1 round. Failure The target is slowed 1 for 1 minute and babbles about the visions, possibly providing information about what they saw. Critical Failure As failure, but the target is also stunned 3.","tradition":["Divine","Occult"],"skill_mod":{},"summary":"Overwhelm a target with memories of a past life.","primary_source":"Pathfinder #147: Tomorrow Must Burn","trait_group":["Mechanics","School","Rarity"],"level":4,"source_category":["Adventure Paths"],"resistance":{},"url":"/Spells.aspx?ID=554","target":"1 creature","component":["somatic","verbal"],"source_group":["Age of Ashes"],"spoilers":"Age of Ashes","name":"Spiritual Anamnesis","actions_number":4,"category":"spell","pfs":"Limited","actions":"Two Actions","rarity":"uncommon","slug":"spell-554"},{"primary_source_category":"Adventure Paths","source":["Pathfinder #147: Tomorrow Must Burn"],"type":"Spell","speed":{},"duration":6,"weakness":{},"heighten_level":[1],"spell_type":"Cantrip","primary_source_group":"Age of Ashes","heighten_group":["1st rank"],"school":"abjuration","trait":["Abjuration","Bard","Cantrip","Composition","Rare"],"id":"spell-555","text":"\nSilver's Refrain Single Action May contain spoilers from Age of Ashes Source Pathfinder #147: Tomorrow Must Burn pg. 74 Cast verbal Area 60-foot emanation Duration 1 round --- The “Song of Silver” was an enchanted song used by the Silver Ravens to battle diabolic forces. You pull from select verses to temporarily replicate some of the legendary song’s benefits, albeit on a much smaller scale. Weapon and unarmed attacks by allies in the area are treated as silver. In addition, this spell automatically attempts to counteract any dimension door cast by a devil within the area or cast by a devil attempting to enter the area using dimension door . If a devil attempts to enter the area using dimension door and the spell is counteracted, the devil remains where it started.","area":[60],"skill_mod":{},"summary":"Make weapons silver and impede a devil's teleportation.","primary_source":"Pathfinder #147: Tomorrow Must Burn","trait_group":["School","Class","Mechanics","Class-Specific","Rarity"],"level":1,"source_category":["Adventure Paths"],"area_type":["emanation"],"resistance":{},"url":"/Spells.aspx?ID=555","component":["verbal"],"source_group":["Age of Ashes"],"spoilers":"Age of Ashes","name":"Silver's Refrain","actions_number":2,"category":"spell","pfs":"Limited","actions":"Single Action","rarity":"rare","slug":"spell-555"},{"primary_source_category":"Lost Omens","source":["Character Guide"],"type":"Spell","speed":{},"weakness":{},"saving_throw":"basic Fortitude","heighten_level":[2],"spell_type":"Focus","heighten_group":["2nd rank"],"school":"evocation","trait":["Evocation","Uncommon","Focus"],"id":"spell-556","text":"\nInvoke the Crimson Oath Two Actions Source Character Guide pg. 90 Cast somatic, verbal Area 20-foot cone Saving Throw basic Fortitude --- Brandishing your weapon and shouting the final line of the Crimson Oath, you unleash a blast of destructive ruby energy. You must be wielding a melee weapon, and you perform this spell’s somatic component by swinging the weapon in a downward arc. You deal normal melee damage for your weapon, including all appropriate bonuses, penalties, modifiers, and properties, to each creature in the spell’s area; they must each attempt a basic Fortitude save. A creature that critically fails this save also suffers any additional effect you would normally inflict with your weapon on a critical hit; if the creature that critically fails its save is also immune to critical hits, it merely fails the save instead. You can convert all the physical damage from this spell into positive damage against all undead creatures in the area.","area":[20],"skill_mod":{},"summary":"Unleash a blast of ruby light, striking all before you.","primary_source":"Character Guide","trait_group":["School","Rarity","Mechanics"],"level":2,"source_category":["Lost Omens"],"area_type":["cone"],"resistance":{},"url":"/Spells.aspx?ID=556","component":["somatic","verbal"],"name":"Invoke the Crimson Oath","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"uncommon","slug":"spell-556"},{"primary_source_category":"Lost Omens","range":30,"source":["Character Guide"],"type":"Spell","speed":{},"duration":300,"weakness":{},"heighten_level":[2],"spell_type":"Focus","heighten_group":["2nd rank"],"school":"divination","trait":["Champion","Divination","Light","Revelation","Uncommon","Focus"],"id":"spell-557","text":"\nLight of Revelation Two Actions Source Character Guide pg. 91 Cast somatic, verbal Range 30-foot emanation Duration 5 minutes --- You shed a luminous aura, illuminating a 30-foot radius with bright light. You and all allies in this area gain a +1 status bonus to Perception checks to detect hidden or undetected creatures, as well as hidden objects, doors, and other features.","skill_mod":{},"summary":"Shed light, granting a bonus to Perception.","primary_source":"Character Guide","trait_group":["Class","School","Mechanics","Rarity"],"level":2,"source_category":["Lost Omens"],"resistance":{},"url":"/Spells.aspx?ID=557","component":["somatic","verbal"],"name":"Light of Revelation","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"uncommon","slug":"spell-557"},{"primary_source_category":"Lost Omens","heighten":["+1"],"range":60,"source":["Character Guide"],"type":"Spell","speed":{},"weakness":{},"heighten_level":[2,3,4,5,6,7,8,9,10],"spell_type":"Focus","heighten_group":["2nd rank","Heightened 3rd rank","Heightened 4th rank","Heightened 5th rank","Heightened 6th rank","Heightened 7th rank","Heightened 8th rank","Heightened 9th rank","Heightened 10th rank"],"school":"evocation","trait":["Evocation","Fire","Light","Positive","Uncommon","Focus","Vitality"],"id":"spell-558","text":"\nSun Blade Two Actions Source Character Guide pg. 91 Cast somatic, verbal Range 60 feet Target 1 creature --- You fire a ray of burning sunlight from your weapon. You must be wielding a sword or spear to cast sun blade , and you perform this spell’s somatic component with the weapon. Make a spell attack roll. The ray deals 1d4 fire damage. If the target is evil, the ray deals an additional 1d4 good damage, and if the target is undead, the ray deals an additional 1d4 positive damage (both effects apply against creatures that are both evil and undead). If you are in an area of bright natural sunlight, increase the die size of each damage die by one step (from d4 to d6). Critical Success The ray deals double damage. Success The ray deals full damage. --- Heightened (+1) The damage increases by 1d4 fire, 1d4 good, and 1d4 positive (or 1d6 of each type of damage in bright natural sunlight).","element":["Fire"],"skill_mod":{},"summary":"Launch a bolt of divine sunfire.","primary_source":"Character Guide","trait_group":["School","Energy","Elemental","Planar","Monster","Mechanics","Creature Type","Rarity"],"level":2,"source_category":["Lost Omens"],"resistance":{},"url":"/Spells.aspx?ID=558","target":"1 creature","component":["somatic","verbal"],"name":"Sun Blade","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"uncommon","slug":"spell-558"},{"primary_source_category":"Adventure Paths","range":30,"source":["Pathfinder #148: Fires of the Haunted City","Divine Mysteries"],"type":"Spell","speed":{},"weakness":{},"heighten_level":[1],"spell_type":"Focus","primary_source_group":"Age of Ashes","heighten_group":["1st rank"],"school":"divination","trait":["Cleric","Divination","Uncommon","Focus"],"id":"spell-559","text":"\nPractice Makes Perfect Reaction May contain spoilers from Age of Ashes There is a more recent version of this, click here to view. Source Pathfinder #148: Fires of the Haunted City pg. 65, Divine Mysteries pg. 271 Cast somatic Trigger You or an ally within range fails a skill check for a skill in which you or they are trained. Range 30 feet --- The target gains a +2 status bonus to the triggering check, or a +3 bonus if the target has master or better proficiency in the skill. This bonus can change the outcome of the target’s check.","skill_mod":{},"summary":"Gain a bonus on a failed skill check, which may turn a failure into a success.","primary_source":"Pathfinder #148: Fires of the Haunted City","trait_group":["Class","School","Rarity","Mechanics"],"level":1,"source_category":["Adventure Paths","Lost Omens"],"trigger":"You or an ally within range fails a skill check for a skill in which you or they are trained.","resistance":{},"url":"/Spells.aspx?ID=559","component":["somatic"],"source_group":["Age of Ashes"],"spoilers":"Age of Ashes","name":"Practice Makes Perfect","actions_number":1,"category":"spell","actions":"Reaction","rarity":"uncommon","slug":"spell-559"},{"primary_source_category":"Adventure Paths","range":30,"source":["Pathfinder #148: Fires of the Haunted City","Divine Mysteries"],"type":"Spell","speed":{},"duration":60,"weakness":{},"heighten_level":[4],"spell_type":"Focus","primary_source_group":"Age of Ashes","heighten_group":["4th rank"],"school":"necromancy","trait":["Healing","Necromancy","Focus"],"id":"spell-560","text":"\nTireless Worker Two Actions There is a more recent version of this, click here to view. Source Pathfinder #148: Fires of the Haunted City pg. 65, Divine Mysteries pg. 271 Cast somatic, verbal Range 30 feet Target 1 creature Duration sustained for up to 1 minute --- You suppress your choice of one of the following conditions that’s affecting the target: clumsy, encumbered, enfeebled, or fatigued. If you don’t remove the effect that caused the condition, the condition returns after the spell’s duration expires.","skill_mod":{},"summary":"Temporarily suppress a negative condition.","primary_source":"Pathfinder #148: Fires of the Haunted City","trait_group":["Mechanics","School"],"level":4,"source_category":["Adventure Paths","Lost Omens"],"resistance":{},"url":"/Spells.aspx?ID=560","target":"1 creature","component":["somatic","verbal"],"source_group":["Age of Ashes"],"name":"Tireless Worker","actions_number":4,"category":"spell","actions":"Two Actions","rarity":"common","slug":"spell-560"},{"primary_source_category":"Adventure Paths","heighten":["+2"],"range":0,"source":["Pathfinder #148: Fires of the Haunted City"],"type":"Spell","speed":{},"weakness":{},"heighten_level":[3,5,7,9],"spell_type":"Focus","primary_source_group":"Age of Ashes","heighten_group":["3rd rank","Heightened 5th rank","Heightened 7th rank","Heightened 9th rank"],"school":"evocation","trait":["Electricity","Evocation","Rare","Focus"],"id":"spell-561","text":"\nElectrified Crystal Ward Two Actions May contain spoilers from Age of Ashes Source Pathfinder #148: Fires of the Haunted City pg. 75 Cast somatic Range touch Target 1 hinge or latch --- You create an electric latch rune hazard on the target, creating a special crystalline lock on the object. You can also substitute your spell DC for any of the hazard’s listed DCs. You can have only one such hazard active at a time, and if you cast this spell while a previous electric latch rune is active, the older hazard discharges harmlessly. --- Heightened (+2) The hazard’s damage increases by 1d12.","skill_mod":{},"summary":"You create an electric latch rune hazard on the target, creating a special crystalline lock on the object.","primary_source":"Pathfinder #148: Fires of the Haunted City","trait_group":["Energy","Monster","School","Rarity","Mechanics"],"level":3,"source_category":["Adventure Paths"],"resistance":{},"url":"/Spells.aspx?ID=561","target":"1 hinge or latch","component":["somatic"],"source_group":["Age of Ashes"],"spoilers":"Age of Ashes","name":"Electrified Crystal Ward","actions_number":4,"category":"spell","pfs":"Limited","actions":"Two Actions","rarity":"rare","slug":"spell-561"},{"primary_source_category":"Adventure Paths","range":30,"source":["Pathfinder #150: Broken Promises"],"type":"Spell","speed":{},"duration":60,"weakness":{},"heighten_level":[10],"spell_type":"Focus","primary_source_group":"Age of Ashes","heighten_group":["10th rank"],"school":"transmutation","trait":["Druid","Polymorph","Transmutation","Uncommon","Focus"],"id":"spell-562","text":"\nApex Companion Two Actions May contain spoilers from Age of Ashes Source Pathfinder #150: Broken Promises pg. 77 Cast somatic, verbal Range 30 feet Target 1 animal companion in your service Duration 1 minute --- You focus on the energies of all members of your animal companion’s species, transforming your animal companion into its apex battle form. Your animal companion gains the following statistics and abilities while in its apex form. Your animal companion becomes Huge and its attacks have 15-foot reach. It must have enough space to expand into or the spell is lost. 30 temporary Hit Points. Darkvision. Your animal companion’s attack’s damage dice increase by one step, and its attack gains the deadly d12 trait. +10-foot status bonus to its Speeds. Ignores difficult terrain and greater difficult terrain. ","skill_mod":{},"summary":"Transform your animal companion into an apex form.","primary_source":"Pathfinder #150: Broken Promises","trait_group":["Class","Mechanics","School","Rarity"],"level":10,"source_category":["Adventure Paths"],"resistance":{},"url":"/Spells.aspx?ID=562","target":"1 animal companion in your service","component":["somatic","verbal"],"source_group":["Age of Ashes"],"spoilers":"Age of Ashes","name":"Apex Companion","actions_number":4,"category":"spell","pfs":"Limited","actions":"Two Actions","rarity":"uncommon","slug":"spell-562"},{"primary_source_category":"Adventure Paths","range":30,"source":["Pathfinder #150: Broken Promises"],"type":"Spell","speed":{},"duration":60,"weakness":{},"heighten_level":[10],"spell_type":"Focus","primary_source_group":"Age of Ashes","heighten_group":["10th rank"],"school":"necromancy","trait":["Bard","Composition","Necromancy","Uncommon","Focus"],"id":"spell-563","text":"\nSong of the Fallen Two Actions May contain spoilers from Age of Ashes Source Pathfinder #150: Broken Promises pg. 77 Cast focus, verbal Range 30 feet Target up to 4 dead creatures or up to 4 undead creatures Duration sustained up to 1 minute --- You chant a dirge or an elegy that either rouses the dead to action or reminds undead that they should lay to rest. If you target dead creatures, the bodies animate and can continue acting as if they were alive. A creature animated in this way has 60 temporary Hit Points. The animated creatures are slowed 1 but can otherwise act normally. Creatures animated with this spell die again once the spell ends. If you target undead creatures, each undead must attempt a basic Will save. Critical Success The undead takes 5d6 positive damage. Success The undead takes 10d6 positive damage and is slowed 1 for 1 round. Failure The undead takes 100 positive damage and is slowed 1 for 1 minute. Critical Failure The undead is destroyed.","skill_mod":{},"summary":"Rouse the dead or smite the undead.","primary_source":"Pathfinder #150: Broken Promises","trait_group":["Class","Class-Specific","School","Rarity","Mechanics"],"level":10,"source_category":["Adventure Paths"],"resistance":{},"url":"/Spells.aspx?ID=563","target":"up to 4 dead creatures or up to 4 undead creatures","component":["focus","verbal"],"source_group":["Age of Ashes"],"spoilers":"Age of Ashes","name":"Song of the Fallen","actions_number":4,"category":"spell","pfs":"Limited","actions":"Two Actions","rarity":"uncommon","slug":"spell-563"},{"primary_source_category":"Lost Omens","heighten":["+2"],"range":120,"source":["Gods & Magic"],"type":"Spell","speed":{},"duration":60,"weakness":{},"heighten_level":[5,7,9],"spell_type":"Spell","heighten_group":["5th rank","Heightened 7th rank","Heightened 9th rank"],"school":"evocation","trait":["Acid","Evocation"],"id":"spell-564","text":"\nAcid Storm Two Actions Source Gods & Magic pg. 106 Traditions Arcane, Primal Deities Moloch, Thuskchoon, Trelmarixian Cast somatic, verbal Range 120 feet Area 20-foot-radius burst Duration 1 minute --- You evoke a storm of acid rain that pelts the area for the spell’s duration. A creature that begins its turn in the area takes 3d8 acid damage (basic Reflex save). --- Heightened (+2) The damage increases by 1d8.","tradition":["Arcane","Primal"],"area":[20],"skill_mod":{},"summary":"You evoke a storm of acid rain that pelts the area for the spell’s duration.","primary_source":"Gods & Magic","trait_group":["Energy","Monster","School"],"level":5,"source_category":["Lost Omens"],"area_type":["burst"],"resistance":{},"url":"/Spells.aspx?ID=564","component":["somatic","verbal"],"name":"Acid Storm","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","deity":["Moloch","Thuskchoon","Trelmarixian"],"rarity":"common","slug":"spell-564"},{"primary_source_category":"Lost Omens","heighten":["+1"],"source":["Gods & Magic"],"type":"Spell","speed":{},"weakness":{},"saving_throw":"basic Reflex","heighten_level":[1,2,3,4,5,6,7,8,9,10],"spell_type":"Spell","heighten_group":["1st rank","Heightened 2nd rank","Heightened 3rd rank","Heightened 4th rank","Heightened 5th rank","Heightened 6th rank","Heightened 7th rank","Heightened 8th rank","Heightened 9th rank","Heightened 10th rank"],"school":"evocation","trait":["Acid","Evocation"],"id":"spell-565","text":"\nAcidic Burst Two Actions Source Gods & Magic pg. 106 Traditions Arcane, Primal Deities Geryon, Oaur-Ooung Cast somatic, verbal Area 5-foot emanation Saving Throw basic Reflex --- You create a shell of acid around yourself that immediately bursts outward, dealing 2d6 acid damage to each creature in the area. --- Heightened (+1) The damage increases by 2d6.","tradition":["Arcane","Primal"],"area":[5],"skill_mod":{},"summary":"You create a shell of acid around yourself that immediately bursts outward.","primary_source":"Gods & Magic","trait_group":["Energy","Monster","School"],"level":1,"source_category":["Lost Omens"],"area_type":["emanation"],"resistance":{},"url":"/Spells.aspx?ID=565","component":["somatic","verbal"],"name":"Acidic Burst","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","deity":["Geryon","Oaur-Ooung"],"rarity":"common","slug":"spell-565"},{"primary_source_category":"Lost Omens","heighten":["+1"],"range":30,"source":["Gods & Magic"],"type":"Spell","speed":{},"weakness":{},"saving_throw":"Will","heighten_level":[1,2,3,4,5,6,7,8,9,10],"spell_type":"Spell","heighten_group":["1st rank","Heightened 2nd rank","Heightened 3rd rank","Heightened 4th rank","Heightened 5th rank","Heightened 6th rank","Heightened 7th rank","Heightened 8th rank","Heightened 9th rank","Heightened 10th rank"],"school":"enchantment","trait":["Enchantment","Mental","Nonlethal"],"id":"spell-566","text":"\nAgitate Two Actions Source Gods & Magic pg. 106 Traditions Arcane, Occult Deities Alglenweis, Laivatiniel Cast somatic, verbal Range 30 feet Target 1 creature Saving Throw Will Duration varies --- You send the target's mind and body into overdrive, forcing it to become restless and hyperactive. During the duration, the target must Stride, Fly, or Swim at least once each turn or take 2d8 mental damage that turn; The GM might decide to add additional move actions to the list for creatures who possess only a more unusual form of movement. The duration of this effect depends on the target's Will save. Critical Success The spell has no effect. Success The duration is 1 round. Failure The duration is 2 rounds. Critical Failure The duration is 4 rounds. --- Heightened (+1) The damage increases by 2d8.","tradition":["Arcane","Occult"],"skill_mod":{},"summary":"You send the target’s mind and body into overdrive, forcing it to become restless and hyperactive.","primary_source":"Gods & Magic","trait_group":["School","Mechanics","Weapon"],"level":1,"source_category":["Lost Omens"],"resistance":{},"url":"/Spells.aspx?ID=566","target":"1 creature","component":["somatic","verbal"],"name":"Agitate","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","deity":["Alglenweis","Laivatiniel"],"rarity":"common","slug":"spell-566"},{"primary_source_category":"Lost Omens","heighten":["+1"],"source":["Gods & Magic"],"type":"Spell","speed":{},"duration":3600,"weakness":{},"saving_throw":"Will","heighten_level":[2,3,4,5,6,7,8,9,10],"spell_type":"Spell","heighten_group":["2nd rank","Heightened 3rd rank","Heightened 4th rank","Heightened 5th rank","Heightened 6th rank","Heightened 7th rank","Heightened 8th rank","Heightened 9th rank","Heightened 10th rank"],"school":"abjuration","trait":["Abjuration","Mental"],"id":"spell-567","text":"\nAnimus Mine Two Actions Source Gods & Magic pg. 106 Tradition Occult Deities Arazni, Lissala, Nyarlathotep (The Faceless Sphinx) Cast somatic, verbal Saving Throw Will Duration 1 hour --- You implant a mental mine within your psyche that detonates against anyone attempting to manipulate your thoughts. You can use a single action, which has the concentrate trait, to suppress the effects of the mine for 1 round to allow someone to safely use a mental effect on you. You can Dismiss the spell. The first creature that uses a magical mental effect against you triggers the animus mine , causing the spell to end. The animus mine deals 4d8 mental damage to the triggering creature, which must attempt a Will save. Critical Success The creature is unaffected. Success The creature takes half damage. Failure The creature takes full damage and is stunned 1. Critical Failure The creature takes double damage and is stunned 1. You are unaffected by the triggering mental effect. --- Heightened (+1) The damage increases by 2d8.","tradition":["Occult"],"skill_mod":{},"summary":"You implant a mental mine within your psyche that detonates against anyone attempting to manipulate your thoughts.","primary_source":"Gods & Magic","trait_group":["School","Mechanics"],"level":2,"source_category":["Lost Omens"],"resistance":{},"url":"/Spells.aspx?ID=567","component":["somatic","verbal"],"name":"Animus Mine","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","deity":["Arazni","Lissala","Nyarlathotep (The Faceless Sphinx)"],"rarity":"common","slug":"spell-567"},{"primary_source_category":"Lost Omens","heighten":["+2"],"range":30,"source":["Gods & Magic"],"type":"Spell","speed":{},"duration":600,"weakness":{},"heighten_level":[1,3,5,7,9],"spell_type":"Spell","heighten_group":["1st rank","Heightened 3rd rank","Heightened 5th rank","Heightened 7th rank","Heightened 9th rank"],"school":"divination","trait":["Divination"],"id":"spell-568","text":"\nAnticipate Peril Two Actions Source Gods & Magic pg. 107 Traditions Arcane, Occult Deities Alseta, Apsu, Emmeton Galardaria, Erecura, Grundinnar, Irez, Magdh, Shyka, The Freeing Flame, The Readied Strike, The Spirit Wall, Urban Prosperity, Varg Cast somatic, verbal Range 30 feet Target 1 creature Duration 10 minutes --- You grant the target brief foresight. The target gains a +1 status bonus to its next initiative roll, after which the spell ends. --- Heightened (+2) The status bonus increases by 1, to a maximum of +4 at 7th level.","tradition":["Arcane","Occult"],"skill_mod":{},"summary":"You grant the target brief foresight.","primary_source":"Gods & Magic","trait_group":["School"],"level":1,"source_category":["Lost Omens"],"resistance":{},"url":"/Spells.aspx?ID=568","target":"1 creature","component":["somatic","verbal"],"name":"Anticipate Peril","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","deity":["Alseta","Apsu","Emmeton Galardaria","Erecura","Grundinnar","Irez","Magdh","Shyka","The Freeing Flame","The Readied Strike","The Spirit Wall","Urban Prosperity","Varg"],"rarity":"common","slug":"spell-568"},{"primary_source_category":"Lost Omens","range":30,"source":["Gods & Magic"],"type":"Spell","speed":{},"duration":6,"weakness":{},"saving_throw":"Will","heighten_level":[1],"spell_type":"Spell","heighten_group":["1st rank"],"school":"enchantment","trait":["Emotion","Enchantment","Mental"],"id":"spell-569","text":"\nBefuddle Two Actions Source Gods & Magic pg. 107 Tradition Arcane Deities Areshkagal, Nyuo-Ogh, The Pandemonia, Vulot Cast somatic, verbal Range 30 feet Target 1 creature Saving Throw Will Duration 1 round --- You sow seeds of confusion in your target’s mind, causing their actions and thoughts to become clumsy. Critical Success The target is unaffected. Success The target is clumsy 1 and stupefied 1. Failure The target is clumsy 2 and stupefied 2. Critical Failure The target is clumsy 3, stupefied 3, and confused.","tradition":["Arcane"],"skill_mod":{},"summary":"You sow seeds of confusion in your target’s mind, causing their actions and thoughts to become clumsy.","primary_source":"Gods & Magic","trait_group":["Mechanics","School"],"level":1,"source_category":["Lost Omens"],"resistance":{},"url":"/Spells.aspx?ID=569","target":"1 creature","component":["somatic","verbal"],"name":"Befuddle","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","deity":["Areshkagal","Nyuo-Ogh","The Pandemonia","Vulot"],"rarity":"common","slug":"spell-569"},{"primary_source_category":"Lost Omens","range":0,"source":["Gods & Magic"],"type":"Spell","speed":{},"weakness":{},"saving_throw":"Fortitude","heighten_level":[2],"spell_type":"Spell","heighten_group":["2nd rank"],"school":"abjuration","trait":["Abjuration","Curse"],"id":"spell-570","text":"\nBrand the Impenitent Two Actions Source Gods & Magic pg. 107 Tradition Divine Cast somatic, verbal Range touch Target 1 creature Saving Throw Fortitude Duration varies --- You brand the target with an ethereal copy of your deity’s religious symbol. This brand can’t be hidden, but it is visible only to followers of your faith, who see it as clearly as a lit torch. Followers of your faith ignore the target’s concealed condition, if any, and the target gains a –1 status penalty to AC against attacks by followers of your faith. If the target is a follower of your deity in good standing, the spell fails. Critical Success The target is unaffected. Success The spell lasts for 1 round. Failure The spell lasts for 1 minute. Critical Failure The spell has an unlimited duration.","tradition":["Divine"],"skill_mod":{},"summary":"You brand the target with an ethereal copy of your deity’s religious symbol.","primary_source":"Gods & Magic","trait_group":["School","Affliction"],"level":2,"source_category":["Lost Omens"],"resistance":{},"url":"/Spells.aspx?ID=570","target":"1 creature","component":["somatic","verbal"],"name":"Brand the Impenitent","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"common","slug":"spell-570"},{"primary_source_category":"Lost Omens","heighten":["+1"],"source":["Gods & Magic","Player Core 2"],"type":"Spell","speed":{},"weakness":{},"saving_throw":"Reflex","heighten_level":[1,2,3,4,5,6,7,8,9,10],"spell_type":"Spell","heighten_group":["1st rank","Heightened 2nd rank","Heightened 3rd rank","Heightened 4th rank","Heightened 5th rank","Heightened 6th rank","Heightened 7th rank","Heightened 8th rank","Heightened 9th rank","Heightened 10th rank"],"school":"evocation","trait":["Cold","Evocation"],"id":"spell-571","text":"\nChilling Spray Two Actions There is a more recent version of this, click here to view. Source Gods & Magic pg. 107, Player Core 2 pg. 242 Traditions Arcane, Primal Cast somatic, verbal Area 15-foot cone Saving Throw Reflex --- A cone of icy shards bursts from your spread hands and coats the target in a layer of frost. You deal 2d4 cold damage to creatures in the area; they must each attempt a Reflex save. Critical Success The creature takes no damage. Success The creature takes half damage. Failure The creature takes full damage and takes a –5-foot status penalty to its Speeds for 2 rounds. Critical Failure The creature takes double damage and takes a –10-foot status penalty to its Speeds for 2 rounds. --- Heightened (+1) The damage increases by 2d4.","tradition":["Arcane","Primal"],"area":[15],"skill_mod":{},"summary":"A cone of icy shards bursts from your spread hands and coats the target in a layer of frost.","primary_source":"Gods & Magic","trait_group":["Energy","Monster","School"],"level":1,"source_category":["Lost Omens","Rulebooks"],"area_type":["cone"],"resistance":{},"url":"/Spells.aspx?ID=571","component":["somatic","verbal"],"name":"Chilling Spray","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"common","slug":"spell-571"},{"primary_source_category":"Lost Omens","heighten":["+3"],"range":30,"source":["Gods & Magic"],"type":"Spell","speed":{},"duration":86400,"weakness":{},"saving_throw":"Fortitude","heighten_level":[3,6,9],"spell_type":"Spell","heighten_group":["3rd rank","Heightened 6th rank","Heightened 9th rank"],"school":"necromancy","trait":["Curse","Necromancy"],"id":"spell-572","text":"\nCup of Dust Three Actions Source Gods & Magic pg. 107 Traditions Arcane, Occult, Primal Deities Camazotz, Nurgal, Set Cast material, somatic, verbal Range 30 feet Target 1 living creature Saving Throw Fortitude Duration 1 day --- You curse the target with a thirst no drink can quench. You can Dismiss the spell. The target must attempt a Fortitude save. Critical Success The creature is unaffected and is temporarily immune for 1 hour. Success The creature is fatigued for 1 round. Failure The creature is immediately afflicted by thirst as if it hadn’t had a drink in days. It becomes fatigued and takes 1d4 damage each hour that can’t be healed until it quenches its thirst. No amount of drinking can quench the creature’s thirst during the spell’s duration. Critical Failure As failure but the creature takes 2d4 damage each hour, twice as much as usual for thirst. --- Heightened (+3) The thirst becomes more unbearable, increasing the damage each hour by 1d4, or by 2d4 on a critical failure.","tradition":["Arcane","Occult","Primal"],"skill_mod":{},"summary":"You curse the target with a thirst no drink can quench.","primary_source":"Gods & Magic","trait_group":["Affliction","School"],"level":3,"source_category":["Lost Omens"],"resistance":{},"url":"/Spells.aspx?ID=572","target":"1 living creature","component":["material","somatic","verbal"],"name":"Cup of Dust","actions_number":6,"category":"spell","pfs":"Standard","actions":"Three Actions","deity":["Camazotz","Nurgal","Set"],"rarity":"common","slug":"spell-572"},{"primary_source_category":"Lost Omens","heighten":["+1"],"range":0,"source":["Gods & Magic"],"type":"Spell","speed":{},"duration":6,"weakness":{},"heighten_level":[1,2,3,4,5,6,7,8,9,10],"spell_type":"Spell","heighten_group":["1st rank","Heightened 2nd rank","Heightened 3rd rank","Heightened 4th rank","Heightened 5th rank","Heightened 6th rank","Heightened 7th rank","Heightened 8th rank","Heightened 9th rank","Heightened 10th rank"],"school":"enchantment","trait":["Enchantment","Mental"],"id":"spell-573","text":"\nEndure Single Action Source Gods & Magic pg. 107 Traditions Arcane, Occult Deities Arazni, Arqueros, Embaral, Fandarra, Folgrit, Grask Uldeth, Haggakal, Immaculate Growth, Izuyaku, Lorris, Narakaas, The Last Breath, Thuskchoon, Trudd, Vonymos Cast somatic Range touch Target 1 creature Duration 1 round --- You invigorate the touched creature’s mind and urge it to press on. You grant the touched creature 5 temporary Hit Points. --- Heightened (+1) Increase the temporary Hit Points by 5.","tradition":["Arcane","Occult"],"skill_mod":{},"summary":"You invigorate the touched creature’s mind and urge it to press on.","primary_source":"Gods & Magic","trait_group":["School","Mechanics"],"level":1,"source_category":["Lost Omens"],"resistance":{},"url":"/Spells.aspx?ID=573","target":"1 creature","component":["somatic"],"name":"Endure","actions_number":2,"category":"spell","pfs":"Standard","actions":"Single Action","deity":["Arazni","Arqueros","Embaral","Fandarra","Folgrit","Grask Uldeth","Haggakal","Immaculate Growth","Izuyaku","Lorris","Narakaas","The Last Breath","Thuskchoon","Trudd","Vonymos"],"rarity":"common","slug":"spell-573"},{"primary_source_category":"Lost Omens","heighten":["+2"],"range":0,"source":["Gods & Magic"],"type":"Spell","speed":{},"weakness":{},"heighten_level":[2,4,6,8,10],"spell_type":"Spell","heighten_group":["2nd rank","Heightened 4th rank","Heightened 6th rank","Heightened 8th rank","Heightened 10th rank"],"school":"transmutation","trait":["Earth","Transmutation"],"id":"spell-574","text":"\nExpeditious Excavation Two Actions Source Gods & Magic pg. 107 Traditions Arcane, Primal Deities Kabriri, Magrim, Sairazul Cast somatic, verbal Range touch Area cube of dirt 5 feet across or smaller --- You remove loose dirt, dust, gravel, sand, and the like (though not solid stone) up to the size of a 5-foot cube. Any Medium or smaller creature standing atop the earth when the spell is cast must attempt a Reflex save or Acrobatics check. Success The creature is unaffected and can choose to either descend the pit without damage or move to the nearest available space of its choice. Failure The creature falls prone in the nearest available space of its choice, or falls into the pit if it prefers. Critical Failure The creature falls into the pit excavated by the spell and lands prone, taking falling damage as normal. --- Heightened (+2) The spell can excavate an additional 5-foot cube of earth. If you excavate all four 5-foot cubes beneath a Large creature, it must attempt a Reflex save or Acrobatics check, as above.","tradition":["Arcane","Primal"],"element":["Earth"],"area":[5],"skill_mod":{},"summary":"You remove loose dirt, dust, gravel, sand, and the like from the area.","primary_source":"Gods & Magic","trait_group":["Elemental","Planar","Monster","School"],"level":2,"source_category":["Lost Omens"],"area_type":["cube"],"resistance":{},"url":"/Spells.aspx?ID=574","component":["somatic","verbal"],"name":"Expeditious Excavation","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","deity":["Kabriri","Magrim","Sairazul"],"rarity":"common","slug":"spell-574"},{"primary_source_category":"Lost Omens","heighten":["+1"],"range":30,"source":["Gods & Magic"],"type":"Spell","speed":{},"duration":604800,"weakness":{},"saving_throw":"Fortitude","heighten_level":[2,3,4,5,6,7,8,9,10],"spell_type":"Spell","heighten_group":["2nd rank","Heightened 3rd rank","Heightened 4th rank","Heightened 5th rank","Heightened 6th rank","Heightened 7th rank","Heightened 8th rank","Heightened 9th rank","Heightened 10th rank"],"school":"necromancy","trait":["Curse","Necromancy"],"id":"spell-575","text":"\nFeast of Ashes Three Actions Source Gods & Magic pg. 107 Traditions Arcane, Occult, Primal Deities Fumeiyoshi, Pavnuri, Thuskchoon, Trelmarixian, Xoveron Cast material, somatic, verbal Range 30 feet Target 1 living creature Saving Throw Fortitude Duration 1 week --- You curse the target with a hunger no food can sate. You can Dismiss the spell. The target must attempt a Fortitude save. Critical Success The creature is unaffected and is temporarily immune for 1 hour. Success The creature is fatigued for 1 round. Failure The creature is immediately afflicted by hunger as if it hadn’t eaten food in days. It becomes fatigued and takes 1d4 damage each day that can’t be healed until it sates its hunger. No amount of eating can sate the creature’s hunger during the spell’s duration. After the spell’s duration, the creature takes damage from starvation. Critical Failure As failure but the creature takes 2d4 damage each day, twice as much as usual for hunger. --- Heightened (+1) The hunger becomes more unbearable, increasing the damage each day by 1d4, or by 2d4 on a critical failure.","tradition":["Arcane","Occult","Primal"],"skill_mod":{},"summary":"You curse the target with a hunger no food can sate.","primary_source":"Gods & Magic","trait_group":["Affliction","School"],"level":2,"source_category":["Lost Omens"],"resistance":{},"url":"/Spells.aspx?ID=575","target":"1 living creature","component":["material","somatic","verbal"],"name":"Feast of Ashes","actions_number":6,"category":"spell","pfs":"Standard","actions":"Three Actions","deity":["Fumeiyoshi","Pavnuri","Thuskchoon","Trelmarixian","Xoveron"],"rarity":"common","slug":"spell-575"},{"primary_source_category":"Lost Omens","heighten":["4th","6th"],"source":["Gods & Magic"],"type":"Spell","speed":{},"duration":60,"weakness":{},"heighten_level":[2,4,6],"spell_type":"Spell","heighten_group":["2nd rank","Heightened 4th rank","Heightened 6th rank"],"school":"necromancy","trait":["Fungus","Necromancy"],"id":"spell-576","text":"\nFungal Hyphae Two Actions Source Gods & Magic pg. 108 Tradition Primal Deity Cyth-V’sug Cast somatic, verbal Duration 1 minute --- Thin hyphae grow from your feet and plunge into the earth, creating a symbiotic fungal network that attaches to plants within 30 feet and connects you to their root systems. You gain an imprecise tremorsense allowing you to sense anything directly touching plants within that distance. If you move, the hyphae snap and the spell ends. --- Heightened (4th) You can control plants in the area to a small degree, allowing you to make Strikes with tree branches, exposed roots, or similarly solid plants. To do so, you use a Strike action, but you can Strike any creature you can detect with your tremorsense. These are melee spell attacks that deal 2d8 bludgeoning damage plus your spellcasting ability modifier. Unusual plants, such as thorny vines, might deal a different type of damage at the GM’s discretion. You can’t make any other attacks through these plants, or take any other actions through them, other than these Strikes. Heightened (6th) As 4th level, but you can use other simple manipulate actions through the plants, including having a branch pick an object up or open a door, though more complex actions, such as picking a lock or disabling a trap, remain impossible.","tradition":["Primal"],"skill_mod":{},"summary":"Thin hyphae grow from your feet and plunge into the earth.","primary_source":"Gods & Magic","trait_group":["Creature Type","School"],"level":2,"source_category":["Lost Omens"],"resistance":{},"url":"/Spells.aspx?ID=576","component":["somatic","verbal"],"name":"Fungal Hyphae","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","deity":["Cyth-V’sug"],"rarity":"common","slug":"spell-576"},{"primary_source_category":"Rulebooks","range":120,"source":["Secrets of Magic","Gods & Magic"],"type":"Spell","speed":{},"weakness":{},"saving_throw":"Reflex","heighten_level":[3],"spell_type":"Spell","heighten_group":["3rd rank"],"school":"evocation","trait":["Evocation"],"id":"spell-577","text":"\nGravity Well Two Actions Source Secrets of Magic pg. 109, Gods & Magic pg. 108 Traditions Arcane, Occult Deities Otolmens, The Path of the Heavens Cast somatic, verbal Range 120 feet Area 30-foot-radius burst Saving Throw Reflex --- You create a sphere of altered gravity. All creatures and unsecured objects in the area move towards the center, depending on their Reflex saving throws. This follows the rules for forced movement. If there’s not enough space near the center of the sphere, creatures and objects nearer to the center move first, and others move as far as they can without being blocked, up to the amount set by their saving throw outcomes. Critical Success The creature is unaffected. Success The creature moves 5 feet toward the center. Failure The creature moves 15 feet toward the center. Critical Failure The creature moves 30 feet toward the center.","tradition":["Arcane","Occult"],"area":[30],"skill_mod":{},"summary":"Pull all creatures towards the center of a sphere of altered gravity.","primary_source":"Secrets of Magic","trait_group":["School"],"level":3,"source_category":["Rulebooks","Lost Omens"],"area_type":["burst"],"resistance":{},"url":"/Spells.aspx?ID=577","component":["somatic","verbal"],"name":"Gravity Well","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","deity":["Otolmens","The Path of the Heavens"],"rarity":"common","slug":"spell-577"},{"primary_source_category":"Lost Omens","range":30,"source":["Gods & Magic","Player Core"],"type":"Spell","speed":{},"duration":6,"weakness":{},"heighten_level":[1],"spell_type":"Spell","heighten_group":["1st rank"],"school":"divination","trait":["Curse","Divination","Misfortune"],"id":"spell-578","text":"\nIll Omen Two Actions There is a more recent version of this, click here to view. Source Gods & Magic pg. 108, Player Core pg. 336 Tradition Occult Cast somatic, verbal Range 30 feet Target 1 creature Duration 1 round --- The target is struck with misfortune, which throws them off balance. The target must attempt a Will save. Success The target is unaffected. Failure The first time during the duration that target rolls an attack roll or skill check, it must roll twice and take the worse result. Critical Failure Every time during the duration that the target rolls an attack roll or skill check, it must roll twice and take the worse result.","tradition":["Occult"],"skill_mod":{},"summary":"The target is struck with misfortune, which throws them off balance.","primary_source":"Gods & Magic","trait_group":["Affliction","School","Mechanics"],"level":1,"source_category":["Lost Omens","Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=578","target":"1 creature","component":["somatic","verbal"],"name":"Ill Omen","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"common","slug":"spell-578"},{"primary_source_category":"Lost Omens","heighten":["3rd"],"source":["Gods & Magic"],"type":"Spell","speed":{},"duration":3600,"weakness":{},"heighten_level":[2,3],"spell_type":"Spell","heighten_group":["2nd rank","Heightened 3rd rank"],"school":"transmutation","trait":["Transmutation"],"id":"spell-579","text":"\nIron Gut Two Actions Source Gods & Magic pg. 108 Traditions Arcane, Primal Cast material, somatic Duration 1 hour --- Your mouth, esophagus, and stomach become incredibly elastic and tougher than metal. For the duration of the spell, you can reach down your throat to store or retrieve a single object of light or negligible Bulk in your stomach, as though your stomach were a backpack or other container. Storing and retrieving an item in this way requires an Interact action. The object must be small enough to reasonably fit within your stomach. It is very difficult for other creatures to notice that you are hiding an object in this way; passive observers can’t possibly notice and you gain a +4 circumstance bonus to your Stealth checks to Conceal the Object unless the searcher specifically searches your mouth and stomach. If at the end of the spell’s duration you still have an object stored in your stomach, it is violently expelled, dealing 1d6 damage to you. --- Heightened (3rd) The duration increases to 8 hours.","tradition":["Arcane","Primal"],"skill_mod":{},"summary":"Your mouth, esophagus, and stomach become incredibly elastic and tougher than metal.","primary_source":"Gods & Magic","trait_group":["School"],"level":2,"source_category":["Lost Omens"],"resistance":{},"url":"/Spells.aspx?ID=579","component":["material","somatic"],"name":"Iron Gut","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"common","slug":"spell-579"},{"primary_source_category":"Lost Omens","range":60,"source":["Gods & Magic"],"type":"Spell","speed":{},"weakness":{},"heighten_level":[1],"spell_type":"Spell","heighten_group":["1st rank"],"school":"enchantment","trait":["Enchantment","Mental"],"id":"spell-580","text":"\nLiberating Command Single Action Source Gods & Magic pg. 108 Tradition Occult Deities Nameless, Ranginori, Ristrentho, Scal, Shei, Ssila’meshnik Cast verbal Range 60 feet Target 1 creature --- You call out a liberating cry, urging an ally to break free of an effect that holds them in place. If the target is grabbed, immobilized, or restrained, it can immediately use a reaction to attempt to Escape.","tradition":["Occult"],"skill_mod":{},"summary":"You call out a liberating cry, urging an ally to break free of an effect that holds them in place.","primary_source":"Gods & Magic","trait_group":["School","Mechanics"],"level":1,"source_category":["Lost Omens"],"resistance":{},"url":"/Spells.aspx?ID=580","target":"1 creature","component":["verbal"],"name":"Liberating Command","actions_number":2,"category":"spell","pfs":"Standard","actions":"Single Action","deity":["Nameless","Ranginori","Ristrentho","Scal","Shei","Ssila’meshnik"],"rarity":"common","slug":"spell-580"},{"primary_source_category":"Lost Omens","range":0,"source":["Gods & Magic"],"type":"Spell","speed":{},"duration":86400,"weakness":{},"heighten_level":[1],"spell_type":"Spell","heighten_group":["1st rank"],"school":"divination","trait":["Divination","Linguistic","Mental"],"id":"spell-581","text":"\nMessage Rune Source Gods & Magic pg. 108 Traditions Arcane, Occult Deities Cormigus, Lissala, Mephistopheles, Nyarlathotep (The Crawling Chaos), Nyarlathotep (The Veiled Voice), Pavnuri, Pillars of Knowledge, Thoth, Ydajisk Cast 5 minutes (material, somatic, verbal) Range touch Target 1 flat unattended surface Duration 1 day --- You record a message up to 5 minutes long and inscribe a special rune on any flat unattended surface within reach. The nature of the rune’s appearance is up to you, but it is visible to everyone and it must be no smaller than 2 inches in diameter. You also specify a trigger that creatures must meet to activate the rune. For the duration of the spell, creatures who meet the criteria of the trigger can touch the rune to hear the recorded message in their head as though you were speaking to them telepathically. You know when someone is listening to the message, but you do not know who is listening to it. You can Dismiss the spell.","tradition":["Arcane","Occult"],"skill_mod":{},"summary":"You record a message up to 5 minutes long and inscribe a special rune on any flat unattended surface within reach.","primary_source":"Gods & Magic","trait_group":["School","Mechanics"],"level":1,"source_category":["Lost Omens"],"resistance":{},"url":"/Spells.aspx?ID=581","target":"1 flat unattended surface","component":["material","somatic","verbal"],"name":"Message Rune","actions_number":300,"category":"spell","pfs":"Standard","actions":"5 minutes","deity":["Cormigus","Lissala","Mephistopheles","Nyarlathotep (The Crawling Chaos)","Nyarlathotep (The Veiled Voice)","Pavnuri","Pillars of Knowledge","Thoth","Ydajisk"],"rarity":"common","slug":"spell-581"},{"primary_source_category":"Lost Omens","range":30,"source":["Gods & Magic"],"type":"Spell","speed":{},"duration":600,"weakness":{},"heighten_level":[1],"spell_type":"Spell","heighten_group":["1st rank"],"school":"evocation","trait":["Darkness","Evocation"],"id":"spell-582","text":"\nPenumbral Shroud Two Actions Source Gods & Magic pg. 109 Traditions Arcane, Occult Deities Aleth, Black Butterfly, Cosmic Caravan, Count Ranalc, Kerkamoth, Nocticula, Set, Shawnari, Thamir, The Lady of the North Star Cast somatic, verbal Range 30 feet Target 1 creature Duration 10 minutes --- You envelop the target in a shroud of shadow. The target perceives light as one step lower than it actually is (bright light becomes dim light, for example), affecting their ability to sense creatures and objects accordingly. The shroud also provides the target a +1 status bonus to saving throws against light effects. While this effect is helpful to creatures sensitive to light, if the creature is unwilling, it can attempt a Reflex save to avoid the shroud and reduce the effect. Critical Success The target is unaffected. Success The effect lasts for 1 round Failure The effect lasts its normal duration.","tradition":["Arcane","Occult"],"skill_mod":{},"summary":"You envelop the target in a shroud of shadow.","primary_source":"Gods & Magic","trait_group":["Mechanics","School"],"level":1,"source_category":["Lost Omens"],"resistance":{},"url":"/Spells.aspx?ID=582","target":"1 creature","component":["somatic","verbal"],"name":"Penumbral Shroud","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","deity":["Aleth","Black Butterfly","Cosmic Caravan","Count Ranalc","Kerkamoth","Nocticula","Set","Shawnari","Thamir","The Lady of the North Star"],"rarity":"common","slug":"spell-582"},{"primary_source_category":"Lost Omens","heighten":["+2"],"source":["Gods & Magic"],"bloodline":["Wyrmblessed"],"type":"Spell","speed":{},"duration":60,"weakness":{},"heighten_level":[4,6,8,10],"spell_type":"Spell","heighten_group":["4th rank","Heightened 6th rank","Heightened 8th rank","Heightened 10th rank"],"school":"abjuration","trait":["Abjuration"],"id":"spell-583","text":"\nReflective Scales Two Actions Source Gods & Magic pg. 109 Traditions Arcane, Primal Bloodline Wyrmblessed Deities Abraxas, Anogetz, Irez, Nalinivati, Shizuru, Wadjet Cast somatic, verbal Duration 1 minute --- You grow a set of colored glowing scales or scaled armor that stores energy before releasing it in a final burst. When you cast this spell, choose acid, cold, fire, electricity, or poison damage. You gain resistance 5 against that type of damage. The scales’ color depends on the damage type you chose and is usually the color of a type of dragon or other creature associated with that damage type, such as red or gold for fire damage. The scales store up energy as they protect you. Keep track of how much damage the scales have prevented. As a 2-action activity that has the concentrate and manipulate traits, you can explode your scales outward in a 20-foot radius around you, dealing 1d6 damage of the chosen type to all creatures in the area for every 10 damage the scales have prevented, to a maximum of 10d6 damage (after preventing 100 damage). Once you do so, the spell ends. --- Heightened (+2) The resistance increases by 5 and the maximum damage from the scale explosion increases by 5d6.","tradition":["Arcane","Primal"],"skill_mod":{},"summary":"You grow a set of colored glowing scales or scaled armor that stores energy before releasing it in a final burst.","primary_source":"Gods & Magic","trait_group":["School"],"level":4,"source_category":["Lost Omens"],"resistance":{},"url":"/Spells.aspx?ID=583","component":["somatic","verbal"],"name":"Reflective Scales","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","deity":["Abraxas","Anogetz","Irez","Nalinivati","Shizuru","Wadjet"],"rarity":"common","slug":"spell-583"},{"primary_source_category":"Lost Omens","heighten":["3rd","5th"],"range":0,"source":["Gods & Magic"],"type":"Spell","speed":{},"duration":600,"weakness":{},"heighten_level":[1,3,5],"spell_type":"Spell","heighten_group":["1st rank","Heightened 3rd rank","Heightened 5th rank"],"school":"divination","trait":["Divination","Mental"],"id":"spell-584","text":"\nShare Lore Source Gods & Magic pg. 109 Traditions Arcane, Occult Deities Abraxas, Gruhastha, Matravash, Mazludeh, Nin, Saloc, The Endless Road, The Enlightened Scholar's Path, Vale, Winlas, Zohls Cast 1 minute Range touch Target up to 3 creatures Duration 10 minutes --- You share your knowledge with the touched creatures. Choose one Lore skill in which you are trained. The targets become trained in that Lore skill for the duration of the spell. --- Heightened (3rd) The duration of the spell is 1 hour and you can target up to five creatures. Heightened (5th) The duration of the spell is 8 hours, you can target up to five creatures, and you can share up to two Lore skills in which you are trained.","tradition":["Arcane","Occult"],"skill_mod":{},"summary":"You share your knowledge with the touched creatures.","primary_source":"Gods & Magic","trait_group":["School","Mechanics"],"level":1,"source_category":["Lost Omens"],"resistance":{},"url":"/Spells.aspx?ID=584","target":"up to 3 creatures","component":["1 minute"],"name":"Share Lore","actions_number":60,"category":"spell","pfs":"Standard","actions":"1 minute","deity":["Abraxas","Gruhastha","Matravash","Mazludeh","Nin","Saloc","The Endless Road","The Enlightened Scholar's Path","Vale","Winlas","Zohls"],"rarity":"common","slug":"spell-584"},{"primary_source_category":"Lost Omens","heighten":["+1"],"range":0,"source":["Gods & Magic"],"type":"Spell","speed":{},"duration":60,"weakness":{},"heighten_level":[1,2,3,4,5,6,7,8,9,10],"spell_type":"Spell","heighten_group":["1st rank","Heightened 2nd rank","Heightened 3rd rank","Heightened 4th rank","Heightened 5th rank","Heightened 6th rank","Heightened 7th rank","Heightened 8th rank","Heightened 9th rank","Heightened 10th rank"],"school":"abjuration","trait":["Abjuration","Earth"],"id":"spell-585","text":"\nShattering Gem Two Actions Source Gods & Magic pg. 109 Traditions Arcane, Primal Deities Ashukharma, Mammon, Sairazul, The Resplendent Court, Yuelral Cast somatic, verbal Range touch Target 1 creature Duration 1 minute --- A large gem floats around the target in an erratic pattern. The gem has 5 Hit Points. Each time a creature Strikes the target, the target attempts a DC 11 flat check. On a success, the gem blocks the attack, so the attack first damages the gem and then applies any remaining damage to the target. If the gem is reduced to 0 Hit Points, it shatters, immediately dealing the creature that destroyed it 1d8 slashing damage (basic Reflex save), as long as that creature is within 10 feet of the target. --- Heightened (+1) The gem has 5 additional HP, and the damage dealt by its detonation increases by 1d8.","tradition":["Arcane","Primal"],"element":["Earth"],"skill_mod":{},"summary":"A large gem floats around the target in an erratic pattern.","primary_source":"Gods & Magic","trait_group":["School","Elemental","Planar","Monster"],"level":1,"source_category":["Lost Omens"],"resistance":{},"url":"/Spells.aspx?ID=585","target":"1 creature","component":["somatic","verbal"],"name":"Shattering Gem","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","deity":["Ashukharma","Mammon","Sairazul","The Resplendent Court","Yuelral"],"rarity":"common","slug":"spell-585"},{"primary_source_category":"Lost Omens","heighten":["5th","7th","9th"],"range":30,"source":["Gods & Magic"],"type":"Spell","speed":{},"duration":60,"weakness":{},"heighten_level":[3,5,7,9],"spell_type":"Spell","heighten_group":["3rd rank","Heightened 5th rank","Heightened 7th rank","Heightened 9th rank"],"school":"transmutation","trait":["Earth","Transmutation"],"id":"spell-586","text":"\nShifting Sand Three Actions Source Gods & Magic pg. 110 Traditions Arcane, Primal Deities Anubis, Yamatsumi, Zipacna Cast material, somatic, verbal Range 30 feet Area a horizontal earthen or sandy surface within a 20-foot burst Duration sustained up to 1 minute --- You cause the surface to heave. The area becomes difficult terrain and any tracks in the area are destroyed by the churning ground. Creatures standing in the area take a –1 status penalty to Acrobatics checks to Balance and Tumble Through and Athletics checks to High Jump and Long Jump. The first time each round you Sustain the Spell, you can move the churning area up to 10 feet in any direction. Creatures immobilized by the spell are carried along with the shifting sand in the same direction, if possible; this movement is forced movement. Creatures that enter or begin their turn standing in the shifting sand must attempt a Reflex save. Critical Success The creature is unaffected and ignores the area’s difficult terrain and penalty to skill checks until the end of its turn. Success The creature ignores the area’s penalty to skill checks until the end of its turn. Failure The creature is affected normally by the spell this turn. Critical Failure The creature becomes immobilized within the spell’s area until it Escapes. If the creature was already immobilized by shifting sands, it also falls prone. --- Heightened (5th) The status penalty increases to –2 and the spell’s range increases to 60 feet. Heightened (7th) The status penalty increases to –3, the spell’s range increases to 60 feet, and the spell’s area increases to a 30-foot burst. Heightened (9th) The status penalty increases to –4, the spell’s range increases to 60 feet, and the spell’s area increases to a 40-foot burst.","tradition":["Arcane","Primal"],"element":["Earth"],"area":[20],"skill_mod":{},"summary":"You cause the surface to heave.","primary_source":"Gods & Magic","trait_group":["Elemental","Planar","Monster","School"],"level":3,"source_category":["Lost Omens"],"area_type":["burst"],"resistance":{},"url":"/Spells.aspx?ID=586","component":["material","somatic","verbal"],"name":"Shifting Sand","actions_number":6,"category":"spell","pfs":"Standard","actions":"Three Actions","deity":["Anubis","Yamatsumi","Zipacna"],"rarity":"common","slug":"spell-586"},{"primary_source_category":"Lost Omens","heighten":["+1"],"source":["Gods & Magic"],"type":"Spell","speed":{},"weakness":{},"saving_throw":"Reflex","heighten_level":[1,2,3,4,5,6,7,8,9,10],"spell_type":"Spell","heighten_group":["1st rank","Heightened 2nd rank","Heightened 3rd rank","Heightened 4th rank","Heightened 5th rank","Heightened 6th rank","Heightened 7th rank","Heightened 8th rank","Heightened 9th rank","Heightened 10th rank"],"school":"evocation","trait":["Earth","Evocation"],"id":"spell-587","text":"\nShockwave Two Actions Source Gods & Magic pg. 110 Traditions Arcane, Primal Deities Ayrzul, Mhar, Mugura and Nrithu, Orgesh, Ragdya, Yamatsumi, Zipacna Cast somatic, verbal Area 15-foot cone Saving Throw Reflex --- You create a wave of energy that ripples through the earth. Terrestrial creatures in the affected area must attempt a Reflex save to avoid stumbling as the shockwave shakes the ground. Critical Success The creature is unaffected. Success The creature is flat-footed until the start of its next turn. Failure The creature falls prone. Critical Failure As failure, plus the creature takes 1d6 damage. --- Heightened (+1) The area increases by 5 feet (to a 20-foot cone at 2nd level, and so on).","tradition":["Arcane","Primal"],"element":["Earth"],"area":[15],"skill_mod":{},"summary":"You create a wave of energy that ripples through the earth.","primary_source":"Gods & Magic","trait_group":["Elemental","Planar","Monster","School"],"level":1,"source_category":["Lost Omens"],"area_type":["cone"],"resistance":{},"url":"/Spells.aspx?ID=587","component":["somatic","verbal"],"name":"Shockwave","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","deity":["Ayrzul","Mhar","Mugura and Nrithu","Orgesh","Ragdya","Yamatsumi","Zipacna"],"rarity":"common","slug":"spell-587"},{"remaster_name":["Show The Way"],"primary_source_category":"Lost Omens","heighten":["6th"],"source":["Gods & Magic"],"type":"Spell","speed":{},"duration":28800,"weakness":{},"heighten_level":[3,6],"spell_type":"Spell","heighten_group":["3rd rank","Heightened 6th rank"],"school":"divination","trait":["Detection","Divination"],"id":"spell-588","text":"\nShow the Way Source Gods & Magic pg. 110 Traditions Divine, Primal Cast 10 minutes (material, somatic, verbal) Area 5-foot emanation Target you and allies in the area Duration 8 hours --- You and affected allies gain preternatural knowledge of the path ahead, allowing you to intuit the best way forward and avoid potential obstacles such as difficult or confusing terrain. For the purpose of long-distance overland travel during exploration mode, traveling through difficult terrain reduces you to only three-quarters your travel Speed instead of half, and traveling through greater difficult terrain reduces your travel Speed to only half your travel Speed instead of one-third. Show the way does not prevent you from falling into traps or encountering other artificial obstacles and hazards. --- Heightened (6th) For the purpose of long-distance overland travel during exploration mode, traveling through difficult terrain doesn’t reduce your travel Speed at all, and traveling through greater difficult terrain reduces your travel Speed to only three-quarters of its normal value instead of one-third.","tradition":["Divine","Primal"],"area":[5],"skill_mod":{},"summary":"You and affected allies gain preternatural knowledge of the path ahead, allowing you to intuit the best way forward and avoid potential obstacles.","primary_source":"Gods & Magic","trait_group":["Mechanics","School"],"level":3,"source_category":["Lost Omens"],"area_type":["emanation"],"resistance":{},"url":"/Spells.aspx?ID=588","target":"you and allies in the area","component":["material","somatic","verbal"],"name":"Show the Way","actions_number":600,"category":"spell","pfs":"Standard","actions":"10 minutes","rarity":"common","slug":"spell-588"},{"primary_source_category":"Lost Omens","source":["Gods & Magic"],"type":"Spell","speed":{},"duration":3600,"weakness":{},"heighten_level":[2],"spell_type":"Spell","heighten_group":["2nd rank"],"school":"necromancy","trait":["Necromancy"],"id":"spell-589","text":"\nSlough Skin Two Actions Source Gods & Magic pg. 110 Traditions Arcane, Primal Deities Diomazul, Narakaas, Urazra, Vildeis, Yig Cast somatic, verbal Duration 1 hour --- You continually and harmlessly slough off the top layer of your skin while new skin regenerates immediately, quickly moving damaging substances away from your body. The flat check to remove persistent damage from effects that coat your skin (such as most persistent acid damage) is reduced to 5, and you gain a +2 status bonus to your initial save against contact poison (but not to further saves, since by that point, the toxin has already entered your system). If you’re suffering from an effect other than persistent damage that depends on continuous contact with your skin, if that effect allows a saving throw, you receive a new saving throw against that effect at the end of each turn when you attempt your flat checks against persistent damage, and you also receive a +2 status bonus to those saving throws. While affected by this spell, your continually shedding skin makes you much easier to Track. Anyone Tracking you gains a +2 circumstance bonus to do so, and you cannot Hide Your Tracks.","tradition":["Arcane","Primal"],"skill_mod":{},"summary":"You continually and harmlessly slough off the top layer of your skin while new skin regenerates immediately.","primary_source":"Gods & Magic","trait_group":["School"],"level":2,"source_category":["Lost Omens"],"resistance":{},"url":"/Spells.aspx?ID=589","component":["somatic","verbal"],"name":"Slough Skin","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","deity":["Diomazul","Narakaas","Urazra","Vildeis","Yig"],"rarity":"common","slug":"spell-589"},{"primary_source_category":"Lost Omens","source":["Gods & Magic"],"type":"Spell","speed":{},"duration":60,"weakness":{},"heighten_level":[1],"spell_type":"Spell","heighten_group":["1st rank"],"school":"conjuration","trait":["Conjuration"],"id":"spell-590","text":"\nTemporary Tool Source Gods & Magic pg. 110 PFS Note The temporary tool spell can be used to create only simple tools, and therefore cannot create kits, which are complex objects made of multiple pieces, or objects made of any specific precious material. Tradition Arcane Deities Amaznen, Bharnarol, Brigh, Findeladlara, Magrim, Ptah, Wheels of Innovation, Zogmugot Cast 1 minute Duration until used or 1 minute; see text --- You conjure a temporary simple tool, such as a shovel or rope into your hands. It lasts until it is used for a single activity or for 1 minute, whichever comes first, after which it disappears. The tool is obviously temporarily conjured, and thus can’t be sold or passed off as a genuine item.","tradition":["Arcane"],"skill_mod":{},"summary":"You conjure a temporary simple tool, such as a shovel or rope into your hands.","primary_source":"Gods & Magic","trait_group":["School"],"level":1,"source_category":["Lost Omens"],"resistance":{},"url":"/Spells.aspx?ID=590","component":["1 minute"],"name":"Temporary Tool","actions_number":60,"category":"spell","pfs":"Standard","actions":"1 minute","deity":["Amaznen","Bharnarol","Brigh","Findeladlara","Magrim","Ptah","Wheels of Innovation","Zogmugot"],"rarity":"common","slug":"spell-590"},{"primary_source_category":"Lost Omens","heighten":["+1"],"range":30,"source":["Gods & Magic"],"type":"Spell","speed":{},"duration":60,"weakness":{},"saving_throw":"Reflex","heighten_level":[1,2,3,4,5,6,7,8,9,10],"spell_type":"Spell","heighten_group":["1st rank","Heightened 2nd rank","Heightened 3rd rank","Heightened 4th rank","Heightened 5th rank","Heightened 6th rank","Heightened 7th rank","Heightened 8th rank","Heightened 9th rank","Heightened 10th rank"],"school":"abjuration","trait":["Abjuration"],"id":"spell-591","text":"\nTether Two Actions Source Gods & Magic pg. 111 Traditions Arcane, Primal Deities Dispater, Shivaska Cast somatic, verbal Range 30 feet Target 1 creature Saving Throw Reflex Duration 1 minute or until dismissed; see text --- You use magical chains, vines, or other tethers to bind your target to you. The creature can still try to Escape, and it or others can break the tethers by attacking them (the tethers have AC 15 and 10 Hit Points). You must stay within 30 feet of the target while it is tethered; moving more than 30 feet away from your target ends the spell. The target must attempt a Reflex save. Critical Success The target is unaffected. Success The target takes a –5-foot circumstance penalty to its Speed as long as it is within 30 feet of you. Failure The target takes a –10-foot circumstance penalty to its Speed and cannot move more than 30 feet away from you until it Escapes or the spell ends. Critical Failure The target is immobilized until it Escapes or the spell ends. --- Heightened (+1) The tethers’ AC increases by 3 and their Hit Points increase by 10.","tradition":["Arcane","Primal"],"skill_mod":{},"summary":"You use magical chains, vines, or other tethers to bind your target to you.","primary_source":"Gods & Magic","trait_group":["School"],"level":1,"source_category":["Lost Omens"],"resistance":{},"url":"/Spells.aspx?ID=591","target":"1 creature","component":["somatic","verbal"],"name":"Tether","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","deity":["Dispater","Shivaska"],"rarity":"common","slug":"spell-591"},{"primary_source_category":"Lost Omens","source":["Gods & Magic"],"type":"Spell","speed":{},"weakness":{},"heighten_level":[7],"spell_type":"Spell","heighten_group":["7th rank"],"school":"divination","trait":["Divination"],"id":"spell-592","text":"\nTime Beacon Single Action Source Gods & Magic pg. 111 Traditions Arcane, Occult Deities Shyka, Yog-Sothoth Cast material Duration until the end of your turn --- You create a beacon in time, intending to return to it if things go wrong. You can cast time beacon on only your turn. Keep careful track of everything that happens this turn after you cast time beacon . At the end of your turn, you can choose to rewind time back to just after you cast time beacon , removing all effects of your turn since then. Curses, traps, and other harmful effects that happen during your turn might prevent you from returning to the beacon if they are powerful enough. If you suffered any harmful effects during your turn after casting time beacon , to return to your beacon, time beacon attempts a counteract check against each such effect. If it fails at any of these checks, you can't return. After returning to the time beacon, the spell ends.","tradition":["Arcane","Occult"],"skill_mod":{},"summary":"You create a beacon in time, intending to return to it if things go wrong.","primary_source":"Gods & Magic","trait_group":["School"],"level":7,"source_category":["Lost Omens"],"resistance":{},"url":"/Spells.aspx?ID=592","component":["material"],"name":"Time Beacon","actions_number":2,"category":"spell","pfs":"Limited","actions":"Single Action","deity":["Shyka","Yog-Sothoth"],"rarity":"common","slug":"spell-592"},{"primary_source_category":"Lost Omens","heighten":["+2"],"source":["Gods & Magic"],"type":"Spell","speed":{},"duration":60,"weakness":{},"heighten_level":[3,5,7,9],"spell_type":"Spell","heighten_group":["3rd rank","Heightened 5th rank","Heightened 7th rank","Heightened 9th rank"],"school":"abjuration","trait":["Abjuration","Force"],"id":"spell-593","text":"\nWhirling Scarves Two Actions Source Gods & Magic pg. 111 Traditions Divine, Occult Cast somatic, verbal Duration 1 minute --- You surround yourself in a vortex of whirling colorful scarves of force that obfuscate you and disorient your foes. You gain the benefits of the concealed condition, but only against ranged and melee attacks. When a melee attack fails to hit you because of the flat check for the concealed condition, the scarves snag the weapon or unarmed attack, and the creature takes a –1 circumstance penalty to further attacks with that weapon or unarmed attack until the end of its turn (or the end of its next turn, if it wasn’t the creature’s turn). The timing of the scarves’ movement is harder to predict for ranged attackers, so the flat check for the concealed condition against ranged attacks increases from DC 5 to DC 6. You can Dismiss this spell. --- Heightened (+2) The circumstance penalty to further attacks with a melee weapon or unarmed attack the scarves snag increases by 1. The DC of the flat check for the concealed condition against ranged attacks increases by 1.","tradition":["Divine","Occult"],"skill_mod":{},"summary":"You surround yourself in a vortex of whirling colorful scarves of force that obfuscate you and disorient your foes.","primary_source":"Gods & Magic","trait_group":["School","Energy"],"level":3,"source_category":["Lost Omens"],"resistance":{},"url":"/Spells.aspx?ID=593","component":["somatic","verbal"],"name":"Whirling Scarves","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"common","slug":"spell-593"},{"primary_source_category":"Lost Omens","source":["Gods & Magic"],"type":"Spell","speed":{},"duration":60,"weakness":{},"heighten_level":[1],"spell_type":"Focus","heighten_group":["1st rank"],"school":"transmutation","trait":["Morph","Transmutation","Focus"],"id":"spell-594","text":"\nAdapt Self Two Actions Source Gods & Magic pg. 112 Domain Change Cast somatic, verbal Duration 1 minute --- You make subtle changes to yourself to adapt to the situation. Choose one of the following options that applies to you. - If you are in water, you gain a swim Speed equal to half your Speed. - If you are in water, you become able to breathe water. - If it’s too dark for you to see, you gain darkvision. - If you are in an environment of severe heat or severe cold, you are protected from the effects of severe heat or severe cold, and the spell lasts 10 minutes.","skill_mod":{},"summary":"You make subtle changes to yourself to adapt to the situation.","primary_source":"Gods & Magic","trait_group":["Mechanics","School"],"level":1,"source_category":["Lost Omens"],"resistance":{},"url":"/Spells.aspx?ID=594","component":["somatic","verbal"],"domain":["Change"],"name":"Adapt Self","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"common","slug":"spell-594"},{"primary_source_category":"Lost Omens","heighten":["+2"],"source":["Gods & Magic"],"type":"Spell","speed":{},"duration":60,"weakness":{},"heighten_level":[4,6,8,10],"spell_type":"Focus","heighten_group":["4th rank","Heightened 6th rank","Heightened 8th rank","Heightened 10th rank"],"school":"abjuration","trait":["Abjuration","Focus"],"id":"spell-595","text":"\nAdaptive Ablation Reaction Source Gods & Magic pg. 112 Domain Change Cast somatic Trigger You take acid, cold, electricity, fire, or sonic damage. Duration 1 minute --- You shift yourself to adapt to the mystical wavelengths of the energy damage, protecting yourself from further harm. You gain resistance 5 to the triggering energy type; you gain this resistance after you take the triggering damage, so it applies only to future damage you take during the duration. --- Heightened (+2) Increase the resistance by 5.","skill_mod":{},"summary":"You shift yourself to adapt to the mystical wavelengths of the energy damage, protecting yourself from further harm.","primary_source":"Gods & Magic","trait_group":["School","Mechanics"],"level":4,"source_category":["Lost Omens"],"trigger":"You take acid, cold, electricity, fire, or sonic damage.","resistance":{},"url":"/Spells.aspx?ID=595","component":["somatic"],"domain":["Change"],"name":"Adaptive Ablation","actions_number":1,"category":"spell","pfs":"Standard","actions":"Reaction","rarity":"common","slug":"spell-595"},{"primary_source_category":"Lost Omens","heighten":["+1"],"range":60,"source":["Gods & Magic"],"type":"Spell","speed":{},"weakness":{},"heighten_level":[1,2,3,4,5,6,7,8,9,10],"spell_type":"Focus","heighten_group":["1st rank","Heightened 2nd rank","Heightened 3rd rank","Heightened 4th rank","Heightened 5th rank","Heightened 6th rank","Heightened 7th rank","Heightened 8th rank","Heightened 9th rank","Heightened 10th rank"],"school":"evocation","trait":["Attack","Cold","Evocation","Focus"],"id":"spell-596","text":"\nWinter Bolt Two Actions Source Gods & Magic pg. 112 Domain Cold Cast somatic, verbal Range 60 feet Target 1 creature --- You fling a hollow icicle filled with winter’s wrath. Make a spell attack against a target within range. The bolt deals 1d8 piercing damage and lodges in the target. At the end of the target’s next turn, the bolt shatters, releasing a whirl of snow and ice that deals 1d12 cold damage to the target and all adjacent creatures. The bolt can be removed with an Interact action, which causes it to melt harmlessly without detonating. Critical Success The initial bolt deals full damage and is especially well anchored, taking 2 Interact actions to remove. The bolt’s explosion deals double damage. Success The bolt and its explosion deal full damage. --- Heightened (+1) The initial damage increases by 1d8 and the secondary damage increases by 1d12.","skill_mod":{},"summary":"You fling a hollow icicle filled with winter’s wrath.","primary_source":"Gods & Magic","trait_group":["Mechanics","Energy","Monster","School"],"level":1,"source_category":["Lost Omens"],"resistance":{},"url":"/Spells.aspx?ID=596","target":"1 creature","component":["somatic","verbal"],"domain":["Cold"],"name":"Winter Bolt","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"common","slug":"spell-596"},{"primary_source_category":"Lost Omens","heighten":["+2"],"source":["Gods & Magic"],"type":"Spell","speed":{},"duration":60,"weakness":{},"saving_throw":"basic Fortitude","heighten_level":[4,6,8,10],"spell_type":"Focus","heighten_group":["4th rank","Heightened 6th rank","Heightened 8th rank","Heightened 10th rank"],"school":"evocation","trait":["Cold","Evocation","Focus"],"id":"spell-597","text":"\nDiamond Dust Two Actions Source Gods & Magic pg. 112 Domain Cold Cast somatic, verbal Area 15-foot emanation centered on you Saving Throw basic Fortitude Duration 1 minute --- You supercool the nearby air, forming a cloud of dancing ice crystals in an emanation around you. A creature other than you that enters the area or ends its turn within the area takes 2d6 cold damage. A creature can take this damage only once per turn. The crystals scatter and refract light; if a light effect enters diamond dust’s area, any creatures that effect goes on to affect gain a +2 status bonus to AC and saves against it. While the spell persists, you can activate or deactivate this aura by using a single action, which has the concentrate trait. You can Dismiss this spell. --- Heightened (+2) The damage increases by 1d6.","area":[15],"skill_mod":{},"summary":"You supercool the nearby air, forming a cloud of dancing ice crystals in an emanation around you.","primary_source":"Gods & Magic","trait_group":["Energy","Monster","School","Mechanics"],"level":4,"source_category":["Lost Omens"],"area_type":["emanation"],"resistance":{},"url":"/Spells.aspx?ID=597","component":["somatic","verbal"],"domain":["Cold"],"name":"Diamond Dust","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"common","slug":"spell-597"},{"primary_source_category":"Lost Omens","heighten":["+1"],"range":0,"source":["Gods & Magic"],"type":"Spell","speed":{},"weakness":{},"heighten_level":[1,2,3,4,5,6,7,8,9,10],"spell_type":"Focus","heighten_group":["1st rank","Heightened 2nd rank","Heightened 3rd rank","Heightened 4th rank","Heightened 5th rank","Heightened 6th rank","Heightened 7th rank","Heightened 8th rank","Heightened 9th rank","Heightened 10th rank"],"school":"necromancy","trait":["Necromancy","Negative","Focus","Void"],"id":"spell-598","text":"\nWithering Grasp Two Actions Source Gods & Magic pg. 113 PFS Note The Targets entry for withering grasp should be “1 creature or unattended object”, not “1 creature or object.” When used on an unattended object, the object takes persistent damage on your next turn. Domain Decay Cast somatic, verbal Range touch Target 1 creature or object --- Your touch rots organic material and decays objects. Make a melee spell attack roll. Your touch deals 1d12 negative damage plus 1d4 persistent negative damage. If a creature uses an item to block withering grasp , such as with the Shield Block reaction, the item is automatically affected, but the creature does not take damage (even if there is damage left over after the shield’s Hardness). Unlike normal negative damage, the negative damage from withering grasp damages objects, constructs, and the like by eroding them away. Critical Success Your touch deals double damage (both initial and persistent). If you target an object, lower its Hardness by 4 for 1 minute. Success Your touch deals full damage. If you target an object, lower its Hardness by 2 for 1 minute. --- Heightened (+1) The damage increases by 1d12 and the persistent damage increases by 1. If you target an object, lower its Hardness by an additional 1 point on both a success and a critical success.","skill_mod":{},"summary":"Your touch rots organic material and decays objects.","primary_source":"Gods & Magic","trait_group":["School","Energy","Planar","Creature Type","Mechanics"],"level":1,"source_category":["Lost Omens"],"resistance":{},"url":"/Spells.aspx?ID=598","target":"1 creature or object","component":["somatic","verbal"],"domain":["Decay"],"name":"Withering Grasp","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"common","slug":"spell-598"},{"primary_source_category":"Lost Omens","range":60,"source":["Gods & Magic"],"type":"Spell","speed":{},"duration":60,"weakness":{},"saving_throw":"Will","heighten_level":[4],"spell_type":"Focus","heighten_group":["4th rank"],"school":"necromancy","trait":["Necromancy","Negative","Focus","Void"],"id":"spell-599","text":"\nFallow Field Two Actions Source Gods & Magic pg. 113 Domain Decay Cast somatic, verbal Range 60 feet Area 15-foot emanation Saving Throw Will Duration sustained up to 1 minute --- A sickly yellow light fills the area as entropic forces prevent healing. When a creature within the area would regain Hit Points, such as from a healing effect or an ability like fast healing or regeneration, it must attempt a Will save. Critical Success The creature regains the full number of Hit Points that would be restored by the healing effect, and is temporarily immune for 1 minute. Success The creature regains the full number of Hit Points that would be restored. Failure The creature regains only half the number of Hit Points that would be restored. Critical Failure The creature does not regain Hit Points from the healing effect.","area":[15],"skill_mod":{},"summary":"A sickly yellow light fills the area as entropic forces prevent healing.","primary_source":"Gods & Magic","trait_group":["School","Energy","Planar","Creature Type","Mechanics"],"level":4,"source_category":["Lost Omens"],"area_type":["emanation"],"resistance":{},"url":"/Spells.aspx?ID=599","component":["somatic","verbal"],"domain":["Decay"],"name":"Fallow Field","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"common","slug":"spell-599"},{"remaster_name":["Clouded Focus"],"primary_source_category":"Lost Omens","heighten":["3rd","6th"],"range":30,"source":["Gods & Magic"],"type":"Spell","speed":{},"weakness":{},"saving_throw":"Will","heighten_level":[1,3,6],"spell_type":"Focus","heighten_group":["1st rank","Heightened 3rd rank","Heightened 6th rank"],"school":"divination","trait":["Divination","Focus"],"id":"spell-600","text":"\nHyperfocus Two Actions Source Gods & Magic pg. 113 Domain Delirium Cast somatic, verbal Range 30 feet Target 1 creature Saving Throw Will Duration varies --- You sharpen a creature’s senses, though more distant objects become hazy, indistinct, or muted to it. The target gains a +1 status bonus to Perception checks attempted with any of its precise senses. Furthermore, any imprecise senses the target has are sharpened to precise senses (though they do not receive the status bonus). However, the target cannot perceive anything beyond a range of 20 feet with any of its senses. The duration is determined by the target’s Will save. You can allow allies to choose the outcome instead of rolling a saving throw. Critical Success The target is unaffected. Success The target is affected for 1 round. Failure The target is affected for 1 minute. Critical Failure As failure, but the target cannot perceive anything beyond a range of 10 feet. --- Heightened (3rd) You can target up to 2 creatures. Heightened (6th) You can target up to 4 creatures.","skill_mod":{},"summary":"You sharpen a creature’s senses, though more distant objects become hazy, indistinct, or muted to it.","primary_source":"Gods & Magic","trait_group":["School","Mechanics"],"level":1,"source_category":["Lost Omens"],"resistance":{},"url":"/Spells.aspx?ID=600","target":"1 creature","component":["somatic","verbal"],"domain":["Delirium"],"name":"Hyperfocus","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"common","slug":"spell-600"},{"primary_source_category":"Lost Omens","heighten":["+1"],"range":60,"source":["Gods & Magic"],"type":"Spell","speed":{},"duration":60,"weakness":{},"heighten_level":[4,5,6,7,8,9,10],"spell_type":"Focus","heighten_group":["4th rank","Heightened 5th rank","Heightened 6th rank","Heightened 7th rank","Heightened 8th rank","Heightened 9th rank","Heightened 10th rank"],"school":"illusion","trait":["Illusion","Mental","Visual","Focus"],"id":"spell-601","text":"\nEphemeral Hazards Three Actions Source Gods & Magic pg. 113 Domain Delirium Cast material, somatic, verbal Range 60 feet Duration 1 minute --- You create illusory hazards, such as spinning blades or a puddle of acid, in four 10-foot-by-10-foot spaces within range. The hazards are merely a mental projection, and a creature receives a Will save each time it touches a hazard or is occupying one’s space at the start of its turn. Depending on the result, the creature takes 4d6 mental damage and might have difficulty moving through the area. A creature can take this damage only once per turn, even if it moves through several hazards. Choose bludgeoning, slashing, piercing, acid, cold, electricity, fire, or sonic damage when you cast ephemeral hazards ; resistances and weaknesses to those damage types apply if the target thinks they do, as judged by the GM. You can freely choose the appearance and damage type of each hazard as long as its appearance reflects the type of damage it deals (for instance, a hazard that deals piercing damage might take the form of sharpened spikes). Critical Success The creature is unaffected by the hazards and no longer needs to attempt Will saves against them. Success The creature realizes the hazards aren’t real but still takes half damage from them; on future Will saves against the hazards, the creature continues to use this result unless it rolls a critical success. Failure The target takes full damage and treats the square as difficult terrain. Critical Failure The target takes double damage and cannot pass through a square containing a hazard. --- Heightened (+1) The damage increases by 1d6.","skill_mod":{},"summary":"You create illusory hazards, such as spinning blades or a puddle of acid.","primary_source":"Gods & Magic","trait_group":["School","Monster","Mechanics","Sense"],"level":4,"source_category":["Lost Omens"],"resistance":{},"url":"/Spells.aspx?ID=601","component":["material","somatic","verbal"],"domain":["Delirium"],"name":"Ephemeral Hazards","actions_number":6,"category":"spell","pfs":"Standard","actions":"Three Actions","rarity":"common","slug":"spell-601"},{"primary_source_category":"Lost Omens","heighten":["4th"],"range":60,"source":["Gods & Magic"],"type":"Spell","speed":{},"weakness":{},"saving_throw":"Fortitude","heighten_level":[1,4],"spell_type":"Focus","heighten_group":["1st rank","Heightened 4th rank"],"school":"evocation","trait":["Air","Evocation","Focus"],"id":"spell-602","text":"\nParch Two Actions Source Gods & Magic pg. 114 Domain Dust Cast somatic, verbal Range 60 feet Target 1 creature Saving Throw Fortitude --- Dry winds dehydrate a creature. The target must attempt a Fortitude save; if used on a creature with the water trait or a creature made primarily of liquid (such as many oozes), the creature uses the outcome for one degree of success worse than the result. Creatures whose bodies contain no significant moisture (such as earth elementals) are immune to parch . Critical Success The target is unaffected. Success The target takes a –1 status penalty to its checks and DCs for 1 round. Failure The target takes a –1 status penalty to its checks and DCs for 1 minute. Critical Failure The target takes a –2 status penalty to its checks and DCs for 1 minute and is dazzled as long as it has this penalty. If a creature affected by parch drinks a liquid, such as a swig of water or a potion, the spell ends. Affected creatures that have the water trait or are made primarily of liquid, as well as affected creatures that can’t drink, can end the effect as a two-action activity, which has the concentrate trait. --- Heightened (4th) You can target up to 4 creatures.","element":["Air"],"skill_mod":{},"summary":"Dry winds dehydrate a creature.","primary_source":"Gods & Magic","trait_group":["Elemental","Planar","Monster","School","Mechanics"],"level":1,"source_category":["Lost Omens"],"resistance":{},"url":"/Spells.aspx?ID=602","target":"1 creature","component":["somatic","verbal"],"domain":["Dust"],"name":"Parch","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"common","slug":"spell-602"},{"primary_source_category":"Lost Omens","heighten":["+2"],"range":120,"source":["Gods & Magic"],"type":"Spell","speed":{},"duration":60,"weakness":{},"heighten_level":[4,6,8,10],"spell_type":"Focus","heighten_group":["4th rank","Heightened 6th rank","Heightened 8th rank","Heightened 10th rank"],"school":"conjuration","trait":["Air","Conjuration","Nonlethal","Focus"],"id":"spell-603","text":"\nDust Storm Two Actions Source Gods & Magic pg. 114 Domain Dust Cast somatic, verbal Range 120 feet Area 20-foot-radius burst Duration 1 minute --- You call forth a swirling storm of dust. The dust storm obscures vision, with the effect of obscuring mist . The dust also makes the air unbreathable; creatures in the area must hold their breath, though wearing a scarf or similar clothing over the mouth increases the time the creature can hold its breath to 5 rounds. Creatures entering or starting their turn in the dust storm take 1d6 slashing damage. Creatures that have the water trait or that are made primarily of liquid take double damage. --- Heightened (+2) The damage increases by 1d6.","element":["Air"],"area":[20],"skill_mod":{},"summary":"You call forth a swirling storm of dust.","primary_source":"Gods & Magic","trait_group":["Elemental","Planar","Monster","School","Weapon","Mechanics"],"level":4,"source_category":["Lost Omens"],"area_type":["burst"],"resistance":{},"url":"/Spells.aspx?ID=603","component":["somatic","verbal"],"domain":["Dust"],"name":"Dust Storm","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"common","slug":"spell-603"},{"primary_source_category":"Lost Omens","heighten":["3rd","5th","7th","9th"],"source":["Gods & Magic"],"type":"Spell","speed":{},"duration":3600,"weakness":{},"heighten_level":[1,3,5,7,9],"spell_type":"Focus","heighten_group":["1st rank","Heightened 3rd rank","Heightened 5th rank","Heightened 7th rank","Heightened 9th rank"],"school":"conjuration","trait":["Conjuration","Focus"],"id":"spell-604","text":"\nOathkeeper's Insignia Free Action Source Gods & Magic pg. 114 Domain Duty Cast verbal Trigger You make a promise or deal. Duration 1 hour --- A magical indicator assures a creature that you’ve upheld your end of a bargain. When you Cast the Spell, you create a bracelet, flower, or other such trinket. If, while the spell persists, you complete the terms of the promise or deal you made, the trinket fades away with a pleasant chime; if you violate the terms instead, the trinket breaks with a dissonant crash. --- Heightened (3rd) The duration becomes 1 day. Heightened (5th) The duration becomes 1 week. Heightened (7th) The duration becomes 1 month. Heightened (9th) The duration becomes 1 year.","skill_mod":{},"summary":"A magical indicator assures a creature that you’ve upheld your end of a bargain.","primary_source":"Gods & Magic","trait_group":["School","Mechanics"],"level":1,"source_category":["Lost Omens"],"trigger":"You make a promise or deal.","resistance":{},"url":"/Spells.aspx?ID=604","component":["verbal"],"domain":["Duty"],"name":"Oathkeeper's Insignia","actions_number":0,"category":"spell","pfs":"Standard","actions":"Free Action","rarity":"common","slug":"spell-604"},{"primary_source_category":"Lost Omens","heighten":["+3"],"range":30,"source":["Gods & Magic"],"type":"Spell","speed":{},"duration":60,"weakness":{},"heighten_level":[4,7,10],"spell_type":"Focus","heighten_group":["4th rank","Heightened 7th rank","Heightened 10th rank"],"school":"abjuration","trait":["Abjuration","Focus"],"id":"spell-605","text":"\nDutiful Challenge Two Actions Source Gods & Magic pg. 114 Domain Duty Cast somatic, verbal Range 30 feet Target 1 creature Duration 1 minute --- As you challenge an enemy, you take some of its attention away from your allies. The target takes a –1 status penalty to attack rolls, damage rolls, and skill checks against creatures other than you, and you take a –1 status penalty to attack rolls, damage rolls, and skill checks against creatures other than the target. Each time a creature other than you uses a hostile action that affects the challenged enemy, the enemy can attempt a Will save. On a success, the enemy no longer takes the penalty against that creature. You can Dismiss the spell, and it ends automatically if you or the target is defeated. --- Heightened (+3) The status penalties increase by 1.","skill_mod":{},"summary":"As you challenge an enemy, you take some of its attention away from your allies.","primary_source":"Gods & Magic","trait_group":["School","Mechanics"],"level":4,"source_category":["Lost Omens"],"resistance":{},"url":"/Spells.aspx?ID=605","target":"1 creature","component":["somatic","verbal"],"domain":["Duty"],"name":"Dutiful Challenge","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"common","slug":"spell-605"},{"primary_source_category":"Lost Omens","heighten":["3rd","4th"],"range":30,"source":["Gods & Magic"],"type":"Spell","speed":{},"duration":86400,"weakness":{},"heighten_level":[1,3,4],"spell_type":"Focus","heighten_group":["1st rank","Heightened 3rd rank","Heightened 4th rank"],"school":"transmutation","trait":["Transmutation","Focus"],"id":"spell-606","text":"\nRedact Two Actions Source Gods & Magic pg. 114 Domain Glyph Cast material, somatic Range 30 feet Target unattended written materials of up to 1 Bulk or less Duration 1 day --- You strike mention of a specific name from one or more documents. When you cast the spell, give one proper name, be it a creature, location, or object. Any mention of that name within the document becomes blurred, smudged, or otherwise completely illegible. Epithets and unambiguous references to the name are redacted as well; for instance, redacting the name of the goddess Sarenrae from a book would also remove references to her title “the Dawnflower.” --- Heightened (3rd) Instead of striking out a given name, you can replace it with a different name you choose. Epithets and references are substituted with similar ones relating to the replacement name. Anyone reading the text can attempt a Perception or Society check against your spell DC to notice the altered text, though that doesn’t tell them what the original said. Heightened (4th) At your choice, the duration is unlimited.","skill_mod":{},"summary":"You strike mention of a specific name from one or more documents.","primary_source":"Gods & Magic","trait_group":["School","Mechanics"],"level":1,"source_category":["Lost Omens"],"resistance":{},"url":"/Spells.aspx?ID=606","target":"unattended written materials of up to 1 Bulk or less","component":["material","somatic"],"domain":["Glyph"],"name":"Redact","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"common","slug":"spell-606"},{"primary_source_category":"Lost Omens","range":30,"source":["Gods & Magic"],"type":"Spell","speed":{},"duration":60,"weakness":{},"heighten_level":[4],"spell_type":"Focus","heighten_group":["4th rank"],"school":"illusion","trait":["Illusion","Visual","Focus"],"id":"spell-607","text":"\nGhostly Transcription Two Actions Source Gods & Magic pg. 115 Domain Glyph Cast material, somatic Range 30 feet Target 1 creature Duration 1 minute --- Glowing letters assemble in the air, providing a transcription of the target’s speech in all languages you speak. For the spell’s duration, any words spoken aloud by the target are spelled out in letters in front of them. When you Cast the Spell, you can choose whether these letters are visible to all creatures or only certain creatures you specify. Any words the target mouths silently are similarly spelled out, allowing the target to communicate silently or in areas where sound doesn’t carry. This even allows the target to provide verbal casting components in such areas, but only if you choose to make the letters visible to all creatures. Furthermore, any of the target’s auditory abilities can affect creatures even in areas where sound does not carry as long as you have made the glyphs visible to them and they have line of sight to the target; in this case, they gain the visual trait. You can Dismiss the spell.","skill_mod":{},"summary":"Glowing letters assemble in the air, providing a transcription of the target’s speech in all languages you speak.","primary_source":"Gods & Magic","trait_group":["School","Monster","Sense","Mechanics"],"level":4,"source_category":["Lost Omens"],"resistance":{},"url":"/Spells.aspx?ID=607","target":"1 creature","component":["material","somatic"],"domain":["Glyph"],"name":"Ghostly Transcription","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"common","slug":"spell-607"},{"primary_source_category":"Lost Omens","heighten":["+1"],"range":60,"source":["Gods & Magic"],"type":"Spell","speed":{},"weakness":{},"heighten_level":[1,2,3,4,5,6,7,8,9,10],"spell_type":"Focus","heighten_group":["1st rank","Heightened 2nd rank","Heightened 3rd rank","Heightened 4th rank","Heightened 5th rank","Heightened 6th rank","Heightened 7th rank","Heightened 8th rank","Heightened 9th rank","Heightened 10th rank"],"school":"evocation","trait":["Attack","Electricity","Evocation","Focus"],"id":"spell-608","text":"\nCharged Javelin Two Actions Source Gods & Magic pg. 115 Domain Lightning Cast somatic, verbal Range 60 feet Target 1 or more creatures --- You fire a javelin of electricity that leaves a charged field around its target. Make a spell attack roll. The javelin deals 1d6 electricity damage and 1 persistent electricity damage. Critical Success The javelin deals double damage, both initial and persistent. Success The javelin deals full damage. As long as the target is taking persistent damage from this spell, creatures gain a +1 status bonus to attack rolls with metal weapons or electricity effects against the target, and the target takes a –1 status penalty to saves against electricity effects. --- Heightened (+1) The initial damage increases by 1d6, and the persistent damage increases by 1.","skill_mod":{},"summary":"You fire a javelin of electricity that leaves a charged field around its target.","primary_source":"Gods & Magic","trait_group":["Mechanics","Energy","Monster","School"],"level":1,"source_category":["Lost Omens"],"resistance":{},"url":"/Spells.aspx?ID=608","target":"1 or more creatures","component":["somatic","verbal"],"domain":["Lightning"],"name":"Charged Javelin","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"common","slug":"spell-608"},{"primary_source_category":"Lost Omens","heighten":["7th","10th"],"source":["Gods & Magic"],"type":"Spell","speed":{},"duration":60,"weakness":{},"heighten_level":[4,7,10],"spell_type":"Focus","heighten_group":["4th rank","Heightened 7th rank","Heightened 10th rank"],"school":"evocation","trait":["Electricity","Evocation","Focus"],"id":"spell-609","text":"\nBottle the Storm Reaction Source Gods & Magic pg. 115 Domain Lightning Cast somatic Trigger You would take electricity damage. Duration 1 minute --- When lightning is turned at you, you store the charge safely within yourself, unleashing it when the time is right. You gain electricity resistance 10 against the triggering effect. If you successfully prevent damage in this way, at any time during the spell’s duration, you can spend a single action, which has the attack trait, to expend the charge and make a melee spell attack at an adjacent target or a ranged spell attack at a target within 60 feet. This attack deals electricity damage equal to the damage prevented by bottle the storm . If you cast bottle the storm a second time before the original duration elapses, or if you do not make this attack, the stored charge dissipates harmlessly. --- Heightened (7th) The resistance increases to 15, and you can immediately make the spell attack roll granted by bottle the storm as part of the reaction used to cast the spell. Heightened (10th) The resistance increases to 20, and you can immediately make the spell attack roll granted by bottle the storm as part of the reaction used to cast the spell.","skill_mod":{},"summary":"When lightning is turned at you, you store the charge safely within yourself, unleashing it when the time is right.","primary_source":"Gods & Magic","trait_group":["Energy","Monster","School","Mechanics"],"level":4,"source_category":["Lost Omens"],"trigger":"You would take electricity damage.","resistance":{},"url":"/Spells.aspx?ID=609","component":["somatic"],"domain":["Lightning"],"name":"Bottle the Storm","actions_number":1,"category":"spell","pfs":"Standard","actions":"Reaction","rarity":"common","slug":"spell-609"},{"primary_source_category":"Lost Omens","heighten":["5th"],"range":15,"source":["Gods & Magic"],"type":"Spell","speed":{},"weakness":{},"saving_throw":"Fortitude","heighten_level":[1,5],"spell_type":"Focus","heighten_group":["1st rank","Heightened 5th rank"],"school":"necromancy","trait":["Disease","Necromancy","Focus"],"id":"spell-610","text":"\nDivine Plagues Two Actions Source Gods & Magic pg. 115 Domain Plague Cast somatic, verbal Range 15 feet Saving Throw Fortitude --- Your deity sends wracking plagues. The target must attempt a Fortitude save. When you Cast the Spell, decide whether the disease inflicts the clumsy, enfeebled, or stupefied condition. Success The target is unaffected. Failure The target is afflicted with divine plague at stage 1. Critical Failure The target is afflicted with divine plague at stage 2. Divine Plague (disease) Level 1; Stage 1 clumsy 1, enfeebled 1, or stupefied 1 (1 round); Stage 2 slowed 1 and clumsy 1, enfeebled 1, or stupefied 1 (1 round); Stage 3 clumsy 1, enfeebled 1, or stupefied 1 and the target can’t recover from the condition until they are cured (1 day) --- Heightened (5th) The divine plague disease gains the virulent trait. The condition value for the clumsy, enfeebled, or stupefied condition is 2 instead of 1.","skill_mod":{},"summary":"Your deity sends wracking plagues.","primary_source":"Gods & Magic","trait_group":["Affliction","School","Mechanics"],"level":1,"source_category":["Lost Omens"],"resistance":{},"url":"/Spells.aspx?ID=610","component":["somatic","verbal"],"domain":["Plague"],"name":"Divine Plagues","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"common","slug":"spell-610"},{"primary_source_category":"Lost Omens","range":30,"source":["Gods & Magic"],"type":"Spell","speed":{},"duration":60,"weakness":{},"saving_throw":"Will","heighten_level":[4],"spell_type":"Focus","heighten_group":["4th rank"],"school":"necromancy","trait":["Disease","Necromancy","Focus"],"id":"spell-611","text":"\nFoul Miasma Two Actions Source Gods & Magic pg. 115 Domain Plague Cast somatic, verbal Range 30 feet Target 1 creature affected by a disease Saving Throw Will Duration 1 minute --- You multiply the disease within a creature, drawing it into an infectious mist outside their body where it can spread to other creatures. The target must attempt a Will save. If the target is willing, it can choose to take the effects of critical failure. Critical Success The target receives the benefit of a successful save against the lowest-level disease affecting it. Success The target is unaffected. Failure One randomly chosen disease affecting the target fills the air in a 15-foot emanation centered on the target. For the spell’s duration, any creature that enters or ends its turn within the area is exposed to that disease. Critical Failure As failure, except the miasma contains all the diseases affecting the target.","skill_mod":{},"summary":"You multiply the disease within a creature, drawing it into an infectious mist outside their body where it can spread to other creatures.","primary_source":"Gods & Magic","trait_group":["Affliction","School","Mechanics"],"level":4,"source_category":["Lost Omens"],"resistance":{},"url":"/Spells.aspx?ID=611","target":"1 creature affected by a disease","component":["somatic","verbal"],"domain":["Plague"],"name":"Foul Miasma","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"common","slug":"spell-611"},{"primary_source_category":"Lost Omens","source":["Gods & Magic"],"type":"Spell","speed":{},"weakness":{},"heighten_level":[1],"spell_type":"Focus","heighten_group":["1st rank"],"school":"abjuration","trait":["Abjuration","Mental","Focus"],"id":"spell-612","text":"\nShare Burden Reaction Source Gods & Magic pg. 116 Domain Repose Cast somatic Trigger An ally within 30 feet is about to attempt a saving throw against a harmful emotion effect, and you would not otherwise have to save against the effect. Target you and the triggering ally. --- You shoulder some of your ally’s pain. Both you and your ally use the outcome one degree of success better than the result of your ally’s saving throw, even if the triggering effect usually affects only one target.","skill_mod":{},"summary":"You shoulder some of your ally’s pain.","primary_source":"Gods & Magic","trait_group":["School","Mechanics"],"level":1,"source_category":["Lost Omens"],"trigger":"An ally within 30 feet is about to attempt a saving throw against a harmful emotion effect, and you would not otherwise have to save against the effect.","resistance":{},"url":"/Spells.aspx?ID=612","target":"you and the triggering ally.","component":["somatic"],"domain":["Repose"],"name":"Share Burden","actions_number":1,"category":"spell","pfs":"Standard","actions":"Reaction","rarity":"common","slug":"spell-612"},{"primary_source_category":"Lost Omens","heighten":["+4"],"range":30,"source":["Gods & Magic"],"type":"Spell","speed":{},"duration":60,"weakness":{},"heighten_level":[4,8],"spell_type":"Focus","heighten_group":["4th rank","Heightened 8th rank"],"school":"abjuration","trait":["Abjuration","Emotion","Mental","Focus"],"id":"spell-613","text":"\nFont of Serenity Two Actions Source Gods & Magic pg. 116 Domain Repose Cast somatic, verbal Range 30 feet Area 15-foot emanation Duration 1 minute --- A divine beacon radiates serenity, soothing nearby allies. Allies within the area gain a +1 status bonus to saving throws against emotion effects. An ally can touch the font as an Interact action; if they do so, the spell attempts to counteract one emotion effect affecting the ally of the ally’s choice, after which that emotion effect is temporarily immune for 1 day. If the spell succeeds at the counteract check, it removes the emotion effect from your ally, though not from any other creatures the effect might be affecting. --- Heightened (+4) The bonus increases by 1.","area":[15],"skill_mod":{},"summary":"A divine beacon radiates serenity, soothing nearby allies.","primary_source":"Gods & Magic","trait_group":["School","Mechanics"],"level":4,"source_category":["Lost Omens"],"area_type":["emanation"],"resistance":{},"url":"/Spells.aspx?ID=613","component":["somatic","verbal"],"domain":["Repose"],"name":"Font of Serenity","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"common","slug":"spell-613"},{"primary_source_category":"Lost Omens","heighten":["+1"],"range":30,"source":["Gods & Magic"],"type":"Spell","speed":{},"weakness":{},"saving_throw":"basic Will","heighten_level":[1,2,3,4,5,6,7,8,9,10],"spell_type":"Focus","heighten_group":["1st rank","Heightened 2nd rank","Heightened 3rd rank","Heightened 4th rank","Heightened 5th rank","Heightened 6th rank","Heightened 7th rank","Heightened 8th rank","Heightened 9th rank","Heightened 10th rank"],"school":"enchantment","trait":["Auditory","Emotion","Enchantment","Mental","Focus"],"id":"spell-614","text":"\nLament Two Actions Source Gods & Magic pg. 116 Domain Sorrow Cast somatic, verbal Range 30-foot cone Target 1 or more creatures Saving Throw basic Will --- You let out your negative emotions in a guttural wail that shakes your enemies’ hearts and deals 1d8 mental damage (basic Will save). If you have any harmful conditions imposed by emotion effects, lament deals additional mental damage equal to the counteract level of the highest-level effect. --- Heightened (+1) The damage increases by 1d8.","skill_mod":{},"summary":"You let out your negative emotions in a guttural wail that shakes your enemies’ hearts.","primary_source":"Gods & Magic","trait_group":["Sense","Mechanics","School"],"level":1,"source_category":["Lost Omens"],"resistance":{},"url":"/Spells.aspx?ID=614","target":"1 or more creatures","component":["somatic","verbal"],"domain":["Sorrow"],"name":"Lament","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"common","slug":"spell-614"},{"primary_source_category":"Lost Omens","heighten":["+2"],"source":["Gods & Magic"],"type":"Spell","speed":{},"duration":60,"weakness":{},"saving_throw":"Will","heighten_level":[4,6,8,10],"spell_type":"Focus","heighten_group":["4th rank","Heightened 6th rank","Heightened 8th rank","Heightened 10th rank"],"school":"enchantment","trait":["Emotion","Enchantment","Incapacitation","Mental","Focus"],"id":"spell-615","text":"\nOverflowing Sorrow Two Actions Source Gods & Magic pg. 116 Domain Sorrow Cast somatic, verbal Area 15-foot emanation, centered on you Saving Throw Will Duration sustained up to 1 minute --- Sadness flows out of you into nearby creatures, blotting out any other thoughts they had. The first time a creature begins its turn in the area or enters the area, it must attempt a Will save. If it later leaves and reenters the area, it uses the same effect as before. Critical Success The creature is unaffected. Success The creature takes a –1 status penalty to skill checks and Perception checks as long as it remains in the area. Failure While the creature is in the area, any emotion effects of lower counteract level than overflowing sorrow are suppressed, and whenever the creature attempts to use an emotion action or cast an emotion spell, it must succeed at a DC 11 flat check or the action or spell is disrupted. Critical Failure As failure, but the creature cannot use emotion actions or spells. --- Heightened (+2) When you Cast the Spell, you can choose to increase the area by 5 feet.","area":[15],"skill_mod":{},"summary":"Sadness flows out of you into nearby creatures, blotting out any other thoughts they had.","primary_source":"Gods & Magic","trait_group":["Mechanics","School"],"level":4,"source_category":["Lost Omens"],"area_type":["emanation"],"resistance":{},"url":"/Spells.aspx?ID=615","component":["somatic","verbal"],"domain":["Sorrow"],"name":"Overflowing Sorrow","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"common","slug":"spell-615"},{"primary_source_category":"Lost Omens","heighten":["+3"],"range":0,"source":["Gods & Magic"],"type":"Spell","speed":{},"weakness":{},"heighten_level":[1,4,7,10],"spell_type":"Focus","heighten_group":["1st rank","Heightened 4th rank","Heightened 7th rank","Heightened 10th rank"],"school":"necromancy","trait":["Incapacitation","Necromancy","Focus"],"id":"spell-616","text":"\nEject Soul Two Actions Source Gods & Magic pg. 117 Domain Soul Cast somatic, verbal Range touch Target 1 living creature that has a soul --- Your touch disrupts the connection between body and soul, possibly forcing the soul out of the body altogether. The target must attempt a Fortitude save. You can allow allies to choose the degree of success instead of rolling a saving throw. Success The target is unaffected. Failure The target is stunned 1 as its soul briefly loses its connection to its body. Critical Failure The target’s soul exits its body for 1 round. The target’s body becomes stunned. While its body is stunned in this way, the target remains fully aware in soul form; it simply can’t consciously move its body (though the body makes basic instinctual defensive movements). The target’s soul has the incorporeal trait, is invisible, and has a fly Speed of 60 feet. It can’t attack, cast spells, or attempt any skill checks that require a physical body, and it must always maintain line of effect to its body. When the target’s body ceases being stunned, the target’s soul instantly returns to its body as the target wakes. --- Heightened (+3) If a willing ally chooses to critically fail, it can stay in soul form for 1 additional round.","skill_mod":{},"summary":"Your touch disrupts the connection between body and soul, possibly forcing the soul out of the body altogether.","primary_source":"Gods & Magic","trait_group":["Mechanics","School"],"level":1,"source_category":["Lost Omens"],"resistance":{},"url":"/Spells.aspx?ID=616","target":"1 living creature that has a soul","component":["somatic","verbal"],"domain":["Soul"],"name":"Eject Soul","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"common","slug":"spell-616"},{"primary_source_category":"Lost Omens","range":30,"source":["Gods & Magic"],"type":"Spell","speed":{},"duration":60,"weakness":{},"heighten_level":[4],"spell_type":"Focus","heighten_group":["4th rank"],"school":"necromancy","trait":["Necromancy","Focus"],"id":"spell-617","text":"\nEctoplasmic Interstice Two Actions Source Gods & Magic pg. 117 Domain Soul Cast somatic, verbal Range 30 feet Area 15-foot emanation Duration sustained up to 1 minute --- You force the Material and Ethereal Planes to partially overlap, creating a zone that causes incorporeal and spiritual entities to take on many of the aspects of corporeal creatures. Within the ectoplasmic interstice, incorporeal creatures cannot pass through solid objects or corporeal creatures, and they can manipulate and attempt Strength-based checks against physical creatures and objects. An incorporeal PC or other creature with a normal Strength modifier simply uses that modifier, but if the creature had a Strength modifier of –5, like most incorporeal monsters, it uses a +4 modifier instead, increasing its Athletics modifier by 9 accordingly. Attacks against creatures that are within the interstice overcome resistances as if they were by ghost touch weapons.","area":[15],"skill_mod":{},"summary":"You force the Material and Ethereal Planes to partially overlap, creating a zone that causes incorporeal and spiritual entities to take on many of the aspects of corporeal creatures.","primary_source":"Gods & Magic","trait_group":["School","Mechanics"],"level":4,"source_category":["Lost Omens"],"area_type":["emanation"],"resistance":{},"url":"/Spells.aspx?ID=617","component":["somatic","verbal"],"domain":["Soul"],"name":"Ectoplasmic Interstice","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"common","slug":"spell-617"},{"primary_source_category":"Lost Omens","heighten":["+1","4th"],"range":60,"source":["Gods & Magic"],"type":"Spell","speed":{},"duration":86400,"weakness":{},"saving_throw":"Fortitude","heighten_level":[1,2,3,4,5,6,7,8,9,10,4],"spell_type":"Focus","heighten_group":["1st rank","Heightened 2nd rank","Heightened 3rd rank","Heightened 4th rank","Heightened 5th rank","Heightened 6th rank","Heightened 7th rank","Heightened 8th rank","Heightened 9th rank","Heightened 10th rank","Heightened 4th rank"],"school":"divination","trait":["Divination","Light","Focus"],"id":"spell-618","text":"\nZenith Star Two Actions Source Gods & Magic pg. 117 Domain Star Cast somatic, verbal Range 60 feet Target 1 creature Saving Throw Fortitude Duration 1 day --- You call a tiny star to orbit a creature in a sparkling halo before shooting up into the heavens, where it marks the creature’s rough location. The target must attempt a Fortitude save. Critical Success The target is unaffected. Success The target is dazzled for 1 round. Failure The target is dazzled for 1 round. While the spell persists, as long as you can see the night sky and the target is visible from the same night sky, you can sense the approximate direction and distance to the creature by using a single action, which has the concentrate trait. This is exact enough to track the creature, but not pinpoint their exact square (for instance, to make an attack). You can set a number of zenith stars equal to your Wisdom modifier; if you exceed this number, your oldest zenith star is automatically Dismissed. Critical Failure As failure, but the target is blinded for 1 round. --- Heightened (+1) The duration increases by 1 day. Heightened (4th) You ignore the concealed condition against targets marked by zenith star .","skill_mod":{},"summary":"You call a tiny star to orbit a creature in a sparkling halo before shooting up into the heavens, where it marks the creature’s rough location.","primary_source":"Gods & Magic","trait_group":["School","Mechanics"],"level":1,"source_category":["Lost Omens"],"resistance":{},"url":"/Spells.aspx?ID=618","target":"1 creature","component":["somatic","verbal"],"domain":["Star"],"name":"Zenith Star","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"common","slug":"spell-618"},{"primary_source_category":"Lost Omens","heighten":["+1"],"range":150,"source":["Gods & Magic"],"type":"Spell","speed":{},"duration":60,"weakness":{},"saving_throw":"basic Reflex","heighten_level":[4,5,6,7,8,9,10],"spell_type":"Focus","heighten_group":["4th rank","Heightened 5th rank","Heightened 6th rank","Heightened 7th rank","Heightened 8th rank","Heightened 9th rank","Heightened 10th rank"],"school":"evocation","trait":["Evocation","Light","Focus"],"id":"spell-619","text":"\nAsterism Three Actions Source Gods & Magic pg. 117 Domain Star Cast material, somatic, verbal Range 150 feet Saving Throw basic Reflex Duration 1 minute --- Lines of burning starlight form a constellation around you. Draw five lines, one at a time; each line must anchor at you or a creature or object already connected to a previous line, and it must end at a creature or object within 30 feet of its anchor (possibly allowing the asterism to extend to its full 150-foot range). A creature that begins its turn in one of these lines or enters one of these lines on its turn takes 4d6 fire damage (basic Reflex save). A creature can take this damage only once per turn, even if it moves through several lines. Targets that are part of the asterism do not take damage from it. If the distance between two targets (or you and a target) ever exceeds 30 feet, the line of starlight between the two breaks, and any lines that now no longer have a direct path back to you also break. You can Dismiss the spell. --- Heightened (+1) The damage increases by 1d6.","skill_mod":{},"summary":"Lines of burning starlight form a constellation around you.","primary_source":"Gods & Magic","trait_group":["School","Mechanics"],"level":4,"source_category":["Lost Omens"],"resistance":{},"url":"/Spells.aspx?ID=619","component":["material","somatic","verbal"],"domain":["Star"],"name":"Asterism","actions_number":6,"category":"spell","pfs":"Standard","actions":"Three Actions","rarity":"common","slug":"spell-619"},{"primary_source_category":"Lost Omens","heighten":["3rd","5th","7th"],"source":["Gods & Magic"],"type":"Spell","speed":{},"weakness":{},"heighten_level":[1,3,5,7],"spell_type":"Focus","heighten_group":["1st rank","Heightened 3rd rank","Heightened 5th rank","Heightened 7th rank"],"school":"divination","trait":["Divination","Focus"],"id":"spell-620","text":"\nSwarmsense Source Gods & Magic pg. 117 Domain Swarm Cast 1 minute (somatic, verbal) Duration sustained --- You extend your senses through a multitude of crawling and flying creatures. You create a crawling swarm in your square. You can hear through the swarm as if using your normal auditory senses. The first time you Sustain the Spell each round, you can move the swarm 10 feet along the ground in any direction. The swarm has AC 15 and a +0 bonus to its saves. Any damage dealt to the swarm destroys it and ends the spell. --- Heightened (3rd) The swarm has the benefits of spider climb . Heightened (5th) The swarm has a fly Speed of 10 feet. You can see through the swarm using your visual senses. Heightened (7th) The swarm gains a 10-foot status bonus to its Speeds.","skill_mod":{},"summary":"You extend your senses through a multitude of crawling and flying creatures.","primary_source":"Gods & Magic","trait_group":["School","Mechanics"],"level":1,"source_category":["Lost Omens"],"resistance":{},"url":"/Spells.aspx?ID=620","component":["somatic","verbal"],"domain":["Swarm"],"name":"Swarmsense","actions_number":60,"category":"spell","pfs":"Standard","actions":"1 minute","rarity":"common","slug":"spell-620"},{"primary_source_category":"Lost Omens","heighten":["+2"],"source":["Gods & Magic"],"type":"Spell","speed":{},"duration":300,"weakness":{},"heighten_level":[4,6,8,10],"spell_type":"Focus","heighten_group":["4th rank","Heightened 6th rank","Heightened 8th rank","Heightened 10th rank"],"school":"transmutation","trait":["Polymorph","Transmutation","Focus"],"id":"spell-621","text":"\nSwarm Form Two Actions Source Gods & Magic pg. 118 Domain Swarm Cast somatic, verbal Duration 5 minutes --- You discorporate into a swarm of Tiny creatures. While in swarm form, you have the swarm trait and you gain resistance 5 to slashing and piercing damage and weakness 5 to area and splash damage. You can fit into spaces only a few inches wide, moving your constituent creatures through the gap. You don’t gain the swarm mind ability, so you are still affected normally by mental effects. As a swarm, you can’t speak, cast spells, use manipulate actions requiring your hands, activate your magic items, or make any of your Strikes with your normal body. You can Dismiss the Spell. --- Heightened (+2) Increase your resistances and weaknesses each by 5.","skill_mod":{},"summary":"You discorporate into a swarm of Tiny creatures.","primary_source":"Gods & Magic","trait_group":["Mechanics","School"],"level":4,"source_category":["Lost Omens"],"resistance":{},"url":"/Spells.aspx?ID=621","component":["somatic","verbal"],"domain":["Swarm"],"name":"Swarm Form","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"common","slug":"spell-621"},{"primary_source_category":"Lost Omens","range":30,"source":["Gods & Magic"],"type":"Spell","speed":{},"duration":6,"weakness":{},"heighten_level":[1],"spell_type":"Focus","heighten_group":["1st rank"],"school":"abjuration","trait":["Abjuration","Focus"],"id":"spell-622","text":"\nDelay Consequence Reaction Source Gods & Magic pg. 118 Domain Time Cast somatic Trigger A creature or object within range is hit by an attack. Range 30 feet Target the triggering creature Duration 1 round --- You transpose the moment that the target would be injured to later in its timestream. Roll damage normally, but do not reduce Hit Points or apply any other effects of the attack until the spell’s duration has elapsed. When the spell ends, the target is immediately affected by the attack, taking damage and being affected by any additional effects. You can Dismiss this spell.","skill_mod":{},"summary":"You transpose the moment that the target would be injured to later in its timestream.","primary_source":"Gods & Magic","trait_group":["School","Mechanics"],"level":1,"source_category":["Lost Omens"],"trigger":"A creature or object within range is hit by an attack.","resistance":{},"url":"/Spells.aspx?ID=622","target":"the triggering creature","component":["somatic"],"domain":["Time"],"name":"Delay Consequence","actions_number":1,"category":"spell","pfs":"Standard","actions":"Reaction","rarity":"common","slug":"spell-622"},{"primary_source_category":"Lost Omens","range":30,"source":["Gods & Magic"],"type":"Spell","speed":{},"weakness":{},"saving_throw":"Will","heighten_level":[4],"spell_type":"Focus","heighten_group":["4th rank"],"school":"transmutation","trait":["Incapacitation","Transmutation","Focus"],"id":"spell-623","text":"\nStasis Two Actions Source Gods & Magic pg. 118 Domain Time Cast somatic, verbal Range 30 feet Target 1 creature or up to 1 Bulk of objects Saving Throw Will Duration varies --- The flow of time congeals around an object or creature, holding it in place. The target must attempt a Will save (an unattended object automatically critically fails its save). Critical Success The target is unaffected. Success The target is stunned 1 as time thickens around it. Failure Time ceases to pass for the target for 1 round. It is invulnerable to all damage, it cannot be targeted or affected by anything, and no rounds elapse for any timed durations, conditions, afflictions, and other effects it has. While in stasis , the target can’t be moved, and it remains fixed in place, defying gravity if need be. Critical Failure As failure, but the target is held in stasis for 3 rounds. At the end of each of its turns, it can attempt a Will save to reduce the remaining duration by 1 round or end it entirely on a critical success.","skill_mod":{},"summary":"The flow of time congeals around an object or creature, holding it in place.","primary_source":"Gods & Magic","trait_group":["Mechanics","School"],"level":4,"source_category":["Lost Omens"],"resistance":{},"url":"/Spells.aspx?ID=623","target":"1 creature or up to 1 Bulk of objects","component":["somatic","verbal"],"domain":["Time"],"name":"Stasis","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"common","slug":"spell-623"},{"primary_source_category":"Lost Omens","heighten":["6th"],"source":["Gods & Magic"],"type":"Spell","speed":{},"duration":60,"weakness":{},"heighten_level":[1,6],"spell_type":"Focus","heighten_group":["1st rank","Heightened 6th rank"],"school":"divination","trait":["Divination","Focus"],"id":"spell-624","text":"\nObject Memory Two Actions Source Gods & Magic pg. 118 Domain Vigil Cast somatic, verbal Target 1 weapon or tool Duration 1 minute --- By touching an object, you draw forth the experience of those who created and used it. If you touch a weapon, your proficiency rank with that weapon temporarily increases to trained (if it is not already higher). If you touch a tool, your proficiency rank with the next skill check you attempt with that tool (such as a Crafting check with a blacksmith’s hammer) within the spell’s duration temporarily increases to trained (if it is not already higher). This spell has no benefit for activities that take longer than a minute to complete. --- Heightened (6th) Your proficiency rank increases to expert instead of trained.","skill_mod":{},"summary":"By touching an object, you draw forth the experience of those who created and used it.","primary_source":"Gods & Magic","trait_group":["School","Mechanics"],"level":1,"source_category":["Lost Omens"],"resistance":{},"url":"/Spells.aspx?ID=624","target":"1 weapon or tool","component":["somatic","verbal"],"domain":["Vigil"],"name":"Object Memory","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"common","slug":"spell-624"},{"primary_source_category":"Lost Omens","heighten":["+1"],"source":["Gods & Magic"],"type":"Spell","speed":{},"weakness":{},"saving_throw":"basic Will","heighten_level":[4,5,6,7,8,9,10],"spell_type":"Focus","heighten_group":["4th rank","Heightened 5th rank","Heightened 6th rank","Heightened 7th rank","Heightened 8th rank","Heightened 9th rank","Heightened 10th rank"],"school":"divination","trait":["Divination","Mental","Focus"],"id":"spell-625","text":"\nRemember the Lost Two Actions Source Gods & Magic pg. 119 PFS Note For the purposes of Society play, remove the final sentence of remember the lost which states “A creature that truly knows no one who died with any sort of grievance to that creature is immune to this effect.” Domain Vigil Cast somatic, verbal Area 30-foot-radius emanation centered on you Saving Throw basic Will --- You call upon the lost and forgotten, assailing your foes’ minds with the memories of those who died with a grievance toward them. Enemies in the area take 6d6 mental damage (basic Will save) and are frightened 1 on a critical failure. If you know the names of anyone murdered or grievously wronged by an enemy in the area, you can chant those victims’ names when you cast the spell to improve the clarity of the visions, increasing the damage to the corresponding enemy from 6d6 to 6d10; you can do so for multiple enemies if you know victims of each enemy. The visions are personal to each foe in the area, and you can’t use this spell to discern a murderer by guessing a name. A creature that truly knows no one who died with any sort of grievance to that creature is immune to this effect. --- Heightened (+1) The damage increases by 2d6 (or 2d10 to an enemy when you name a specific victim).","area":[30],"skill_mod":{},"summary":"You call upon the lost and forgotten, assailing your foes’ minds with the memories of those who died with a grievance toward them.","primary_source":"Gods & Magic","trait_group":["School","Mechanics"],"level":4,"source_category":["Lost Omens"],"area_type":["emanation"],"resistance":{},"url":"/Spells.aspx?ID=625","component":["somatic","verbal"],"domain":["Vigil"],"name":"Remember the Lost","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"common","slug":"spell-625"},{"primary_source_category":"Lost Omens","heighten":["5th"],"source":["Gods & Magic"],"type":"Spell","speed":{},"weakness":{},"heighten_level":[1,5],"spell_type":"Focus","heighten_group":["1st rank","Heightened 5th rank"],"school":"abjuration","trait":["Abjuration","Mental","Focus"],"id":"spell-626","text":"\nEmpty Inside Single Action Source Gods & Magic pg. 119 Domain Void Cast verbal --- You inject a sliver of the void into your mind, momentarily remaking it into a bleak and empty place. Attempt a counteract check against one emotion effect affecting you. --- Heightened (5th) You can attempt counteract checks against any number of emotion effects affecting you.","skill_mod":{},"summary":"You inject a sliver of the void into your mind, momentarily remaking it into a bleak and empty place.","primary_source":"Gods & Magic","trait_group":["School","Mechanics"],"level":1,"source_category":["Lost Omens"],"resistance":{},"url":"/Spells.aspx?ID=626","component":["verbal"],"domain":["Void"],"name":"Empty Inside","actions_number":2,"category":"spell","pfs":"Standard","actions":"Single Action","rarity":"common","slug":"spell-626"},{"primary_source_category":"Lost Omens","heighten":["+1"],"range":5,"source":["Gods & Magic"],"type":"Spell","speed":{},"duration":60,"weakness":{},"saving_throw":"Fortitude","heighten_level":[4,5,6,7,8,9,10],"spell_type":"Focus","heighten_group":["4th rank","Heightened 5th rank","Heightened 6th rank","Heightened 7th rank","Heightened 8th rank","Heightened 9th rank","Heightened 10th rank"],"school":"conjuration","trait":["Conjuration","Focus"],"id":"spell-627","text":"\nDoor to Beyond Two Actions Source Gods & Magic pg. 119 Domain Void Cast somatic, verbal Range 5 feet Area 20-foot emanation Saving Throw Fortitude Duration 1 minute --- Striking at thin air, you create hairline cracks in an unoccupied adjacent space that lead somewhere outside reality. Air rushes through the cracks, drawing Large or smaller creatures and objects of light Bulk or less toward the center. Large or smaller creatures in the area must attempt a Fortitude save at the start of their turn; creatures that move into the area must attempt the save on entering. Success The creature is unaffected. Failure The creature is pulled 10 feet toward the door. Critical Failure The creature is pulled 20 feet toward the door. The cracks of the door to beyond are too thin for anything to fully slip through, but decompressive effects deal 4d6 slashing damage to any creature or object that ends its turn in the door’s space. You are unaffected by your own door to beyond . You can Dismiss the spell. --- Heightened (+1) The damage increases by 1d6.","area":[20],"skill_mod":{},"summary":"Striking at thin air, you create hairline cracks in an unoccupied adjacent space that lead somewhere outside reality.","primary_source":"Gods & Magic","trait_group":["School","Mechanics"],"level":4,"source_category":["Lost Omens"],"area_type":["emanation"],"resistance":{},"url":"/Spells.aspx?ID=627","component":["somatic","verbal"],"domain":["Void"],"name":"Door to Beyond","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"common","slug":"spell-627"},{"primary_source_category":"Lost Omens","heighten":["+1"],"source":["Gods & Magic"],"type":"Spell","speed":{},"duration":60,"weakness":{},"heighten_level":[1,2,3,4,5,6,7,8,9,10],"spell_type":"Focus","heighten_group":["1st rank","Heightened 2nd rank","Heightened 3rd rank","Heightened 4th rank","Heightened 5th rank","Heightened 6th rank","Heightened 7th rank","Heightened 8th rank","Heightened 9th rank","Heightened 10th rank"],"school":"evocation","trait":["Evocation","Focus"],"id":"spell-628","text":"\nDraconic Barrage Two Actions Source Gods & Magic pg. 119 Domain Wyrmkin Cast somatic, verbal Duration 1 minute --- You shape energy into one incorporeal tiny dragon (or serpentine creature) that flits around you. The specific dragon is random; roll 1d6 on the table below for each dragon evoked to determine which type of dragon you create. While the spell persists, you can command one of your dragons to spit a missile of energy at a creature within 60 feet by using a single action, which has the concentrate trait. This is a ranged Strike that uses your spell attack bonus and deals 1d6 damage plus your spellcasting ability modifier, with the damage type depending on the dragon. A dragon’s breath Strike uses and contributes to your multiple attack penalty. Once a dragon has used its breath Strike, it winks out of existence; when you have no dragons remaining, the spell ends. ## Draconic Barrage D6 Dragon Breath Strike Type 1 Copper or black Acid 2 Silver or white Cold 3 Bronze or blue Electricity 4 Brass, gold, or red Fire 5 Green Poison 6 Your choice of dragon As the dragon --- Heightened (+1) You shape 1 additional dragon, and the Strike damage increases by 1d6.","skill_mod":{},"summary":"You shape energy into one incorporeal tiny dragon that flits around you.","primary_source":"Gods & Magic","trait_group":["School","Mechanics"],"level":1,"source_category":["Lost Omens"],"resistance":{},"url":"/Spells.aspx?ID=628","component":["somatic","verbal"],"domain":["Wyrmkin"],"name":"Draconic Barrage","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"common","slug":"spell-628"},{"remaster_name":["Roar of the Dragon"],"primary_source_category":"Lost Omens","source":["Gods & Magic"],"type":"Spell","speed":{},"weakness":{},"saving_throw":"Will","heighten_level":[4],"spell_type":"Focus","heighten_group":["4th rank"],"school":"enchantment","trait":["Auditory","Emotion","Enchantment","Mental","Focus"],"id":"spell-629","text":"\nRoar of the Wyrm Two Actions Source Gods & Magic pg. 119 Domain Wyrmkin Cast somatic, verbal Target 30-foot emanation Saving Throw Will Duration varies --- You channel the might of dragons into your voice, letting out a roar that engenders respect in dragonkind but that instills fear in most other creatures. The impressive roar grants you a +2 circumstance bonus to Diplomacy checks for 10 minutes against dragons that were in the area at the time of casting. All enemies within the area other than dragons must attempt a Will save; to these enemies, roar of the wyrm is a fear effect. Critical Success The creature is unaffected. Success The creature is frightened 1. Failure The creature is frightened 2. Critical Failure The creature is frightened 3 and fleeing for 1 round. Roar of the wyrm affects non-dragon creatures with deep ties to dragonkind (such as a barbarian with the draconic instinct, a sorcerer with the draconic bloodline, or a member of a culture that reveres dragons) as if they had the dragon trait. The GM decides if a creature is aligned enough with dragonkind to be affected in this way.","skill_mod":{},"summary":"You channel the might of dragons into your voice, letting out a roar that engenders respect in dragonkind but that instills fear in most other creatures.","primary_source":"Gods & Magic","trait_group":["Sense","Mechanics","School"],"level":4,"source_category":["Lost Omens"],"resistance":{},"url":"/Spells.aspx?ID=629","target":"30-foot emanation","component":["somatic","verbal"],"domain":["Wyrmkin"],"name":"Roar of the Wyrm","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"common","slug":"spell-629"},{"primary_source_category":"Adventure Paths","heighten":["4th","7th"],"range":30,"source":["Pathfinder #151: The Show Must Go On"],"type":"Spell","speed":{},"weakness":{},"heighten_level":[2,4,7],"spell_type":"Spell","primary_source_group":"Extinction Curse","heighten_group":["2nd rank","Heightened 4th rank","Heightened 7th rank"],"school":"evocation","trait":["Evocation","Fire","Uncommon"],"id":"spell-630","text":"\nBreath of Drought Two Actions May contain spoilers from Extinction Curse Source Pathfinder #151: The Show Must Go On pg. 78 Tradition Primal Cast somatic, verbal Range 30 feet Area 10-foot burst Duration sustained --- You fill the area with an oppressive, arid swelter that overwhelms creatures with heat exhaustion. Objects are unaffected. Each creature in the area when the spell is cast or that ends its turn in the area afterward must attempt a Fortitude save. Water creatures and plant creatures use the outcome one degree of success worse than the result of their saving throw. Creatures whose bodies contain no significant moisture (such as fire elementals) are immune to breath of drought . Success The creature is unaffected. Failure The creature is sickened 1. Critical Failure The creature is sickened 2. --- Heightened (4th) Once per round when you Sustain the Spell, you can move the center of the burst to a new location within range. Heightened (7th) As the 4th-level version, except the range is 120 feet and the area is a 20-foot burst.","tradition":["Primal"],"element":["Fire"],"area":[10],"skill_mod":{},"summary":"You fill the area with an oppressive, arid swelter that overwhelms creatures with heat exhaustion.","primary_source":"Pathfinder #151: The Show Must Go On","trait_group":["School","Energy","Elemental","Planar","Monster","Rarity"],"level":2,"source_category":["Adventure Paths"],"area_type":["burst"],"resistance":{},"url":"/Spells.aspx?ID=630","component":["somatic","verbal"],"source_group":["Extinction Curse"],"spoilers":"Extinction Curse","name":"Breath of Drought","actions_number":4,"category":"spell","pfs":"Limited","actions":"Two Actions","rarity":"uncommon","slug":"spell-630"},{"primary_source_category":"Adventure Paths","heighten":["+1"],"range":60,"source":["Pathfinder #151: The Show Must Go On"],"type":"Spell","speed":{},"duration":60,"weakness":{},"saving_throw":"Reflex","heighten_level":[1,2,3,4,5,6,7,8,9,10],"spell_type":"Spell","primary_source_group":"Extinction Curse","heighten_group":["1st rank","Heightened 2nd rank","Heightened 3rd rank","Heightened 4th rank","Heightened 5th rank","Heightened 6th rank","Heightened 7th rank","Heightened 8th rank","Heightened 9th rank","Heightened 10th rank"],"school":"evocation","trait":["Evocation","Uncommon","Water"],"id":"spell-631","text":"\nPersonal Rain Cloud Two Actions May contain spoilers from Extinction Curse Source Pathfinder #151: The Show Must Go On pg. 78 Traditions Arcane, Primal Cast somatic, verbal Range 60 feet Target 1 creature Saving Throw Reflex Duration 1 minute --- You conjure a 5-foot-wide rain cloud that follows the target wherever it goes. It stays roughly an arm’s length overhead, unless it must drift lower to fit under a ceiling. The cloud rains constantly on the target, keeping it wet and dampening the ground in the wake of any movement. The rain extinguishes non-magical flames. The target gains fire resistance 2. Creatures with weakness to water take damage equal to their weakness at the end of each of their turns. Creatures can attempt a Reflex save to avoid the cloud. --- Heightened (+1) The amount of fire resistance increases by 2.","tradition":["Arcane","Primal"],"element":["Water"],"skill_mod":{},"summary":"You conjure a 5-foot-wide rain cloud that follows the target wherever it goes.","primary_source":"Pathfinder #151: The Show Must Go On","trait_group":["School","Rarity","Elemental","Planar","Monster"],"level":1,"source_category":["Adventure Paths"],"resistance":{},"url":"/Spells.aspx?ID=631","target":"1 creature","component":["somatic","verbal"],"source_group":["Extinction Curse"],"spoilers":"Extinction Curse","name":"Personal Rain Cloud","actions_number":4,"category":"spell","pfs":"Limited","actions":"Two Actions","rarity":"uncommon","slug":"spell-631"},{"primary_source_category":"Adventure Paths","heighten":["5th","8th"],"range":60,"source":["Pathfinder #151: The Show Must Go On"],"type":"Spell","speed":{},"duration":60,"weakness":{},"saving_throw":"basic Reflex","heighten_level":[2,5,8],"spell_type":"Spell","primary_source_group":"Extinction Curse","heighten_group":["2nd rank","Heightened 5th rank","Heightened 8th rank"],"school":"evocation","trait":["Cold","Evocation","Uncommon"],"id":"spell-632","text":"\nRime Slick Two Actions May contain spoilers from Extinction Curse Source Pathfinder #151: The Show Must Go On pg. 78 Traditions Arcane, Primal Cast somatic, verbal Range 60 feet Area 15-foot burst Saving Throw basic Reflex Duration 1 minute --- You call down a chill wind. When you Cast this Spell, you deal 2d4 cold damage to each creature in the area (basic Reflex save). If a creature in the area critically fails its Reflex save and was standing, it also falls prone. You also create a layer of ice on all surfaces in the area, which become difficult terrain. Unattended objects in the area become slick with ice, and picking them up requires a successful Reflex save or Acrobatics check against your spell DC. The ice melts on any object that takes fire damage as well as in any square included in the area of a higher-level spell or effect with the fire trait. --- Heightened (5th) The damage increases to 8d4 cold damage and the area is a 30-foot burst. Heightened (8th) The damage increases to 14d4 cold damage and the area is a 60-foot burst.","tradition":["Arcane","Primal"],"area":[15],"skill_mod":{},"summary":"You call down a chill wind.","primary_source":"Pathfinder #151: The Show Must Go On","trait_group":["Energy","Monster","School","Rarity"],"level":2,"source_category":["Adventure Paths"],"area_type":["burst"],"resistance":{},"url":"/Spells.aspx?ID=632","component":["somatic","verbal"],"source_group":["Extinction Curse"],"spoilers":"Extinction Curse","name":"Rime Slick","actions_number":4,"category":"spell","pfs":"Limited","actions":"Two Actions","rarity":"uncommon","slug":"spell-632"},{"primary_source_category":"Adventure Paths","heighten":["3rd","6th"],"range":60,"source":["Pathfinder #151: The Show Must Go On"],"type":"Spell","speed":{},"duration":60,"weakness":{},"heighten_level":[1,3,6],"spell_type":"Spell","primary_source_group":"Extinction Curse","heighten_group":["1st rank","Heightened 3rd rank","Heightened 6th rank"],"school":"evocation","trait":["Earth","Evocation","Uncommon"],"id":"spell-633","text":"\nScouring Sand Two Actions May contain spoilers from Extinction Curse Source Pathfinder #151: The Show Must Go On pg. 78 Traditions Arcane, Primal Cast somatic, verbal Range 60 feet Area 10-foot burst Duration sustained for up to 1 minute --- You blast the area with grit that scours away soil and gets into creatures’ eyes. For the duration of the spell, any plant-based difficult terrain smaller than a tree becomes loose, allowing each 5-foot square of it to be cleared with a single Interact action. In addition, scouring sand attempts to counteract entangle and other effects that create or manipulate plant-based terrain in its area. Successfully counteracting an effect removes only the portion of its area that overlaps with scouring sand’s area. After one such attempt, the effect is temporarily immune to scouring sand’s counteract for 24 hours. Each creature in the area when you Cast this Spell or that ends its turn in the area must attempt a Reflex save. Success The creature is unaffected. Failure The creature is dazzled for 1 minute or until it uses an Interact action to get the sand out of its eyes. Critical Failure As failure, but the creature is also blinded for its next action. --- Heightened (3rd) Once per round when you Sustain the Spell, you can move the center of the burst to a spot within range. Heightened (6th) As the 3rd-level version, except the range is 120 feet and the area is a 20-foot burst.","tradition":["Arcane","Primal"],"element":["Earth"],"area":[10],"skill_mod":{},"summary":"You blast the area with grit that scours away soil and gets into creatures’ eyes.","primary_source":"Pathfinder #151: The Show Must Go On","trait_group":["Elemental","Planar","Monster","School","Rarity"],"level":1,"source_category":["Adventure Paths"],"area_type":["burst"],"resistance":{},"url":"/Spells.aspx?ID=633","component":["somatic","verbal"],"source_group":["Extinction Curse"],"spoilers":"Extinction Curse","name":"Scouring Sand","actions_number":4,"category":"spell","pfs":"Limited","actions":"Two Actions","rarity":"uncommon","slug":"spell-633"},{"primary_source_category":"Adventure Paths","source":["Pathfinder #151: The Show Must Go On"],"type":"Spell","speed":{},"weakness":{},"heighten_level":[2],"spell_type":"Spell","primary_source_group":"Extinction Curse","heighten_group":["2nd rank"],"school":"evocation","trait":["Evocation","Uncommon","Water"],"id":"spell-638","text":"\nSea Surge Two Actions May contain spoilers from Extinction Curse Source Pathfinder #151: The Show Must Go On pg. 78 Traditions Arcane, Primal Cast somatic, verbal Duration until the start of your next turn --- You slap or stomp on a nearby solid or liquid surface, sending a surge of water rushing away from you. The water forms a flat, 5-foot-thick, 10-foot-high wall of water between 5 and 15 feet wide (you decide). It moves 60 feet in a direction of your choice along the struck surface, extinguishing all non-magical fires, carrying along unattended objects of 1 Bulk or less, and pushing larger objects. The wave moves another 60 feet in the same direction at the start of your next turn, then vanishes. Large or smaller creatures in the area or that enter the area the wave moves through must attempt a Fortitude save. Success The creature is unaffected. Failure The creature is knocked prone. If the creature was Swimming, it gets a critical failure instead. Critical Failure The creature is pushed 20 feet in the wave’s direction, is knocked prone, and takes 3d6 bludgeoning damage.","tradition":["Arcane","Primal"],"element":["Water"],"skill_mod":{},"summary":"You slap or stomp on a nearby solid or liquid surface, sending a surge of water rushing away from you.","primary_source":"Pathfinder #151: The Show Must Go On","trait_group":["School","Rarity","Elemental","Planar","Monster"],"level":2,"source_category":["Adventure Paths"],"resistance":{},"url":"/Spells.aspx?ID=638","component":["somatic","verbal"],"source_group":["Extinction Curse"],"spoilers":"Extinction Curse","name":"Sea Surge","actions_number":4,"category":"spell","pfs":"Limited","actions":"Two Actions","rarity":"uncommon","slug":"spell-638"},{"primary_source_category":"Adventure Paths","heighten":["+1"],"range":60,"source":["Pathfinder #151: The Show Must Go On"],"type":"Spell","speed":{},"weakness":{},"saving_throw":"basic Reflex","heighten_level":[2,3,4,5,6,7,8,9,10],"spell_type":"Spell","primary_source_group":"Extinction Curse","heighten_group":["2nd rank","Heightened 3rd rank","Heightened 4th rank","Heightened 5th rank","Heightened 6th rank","Heightened 7th rank","Heightened 8th rank","Heightened 9th rank","Heightened 10th rank"],"school":"evocation","trait":["Electricity","Evocation","Uncommon"],"id":"spell-639","text":"\nSudden Bolt Two Actions May contain spoilers from Extinction Curse Source Pathfinder #151: The Show Must Go On pg. 79 Traditions Arcane, Primal Cast somatic, verbal Range 60 feet Target 1 creature or object Saving Throw basic Reflex --- You call down a small bolt of lightning on the target, dealing 4d12 electricity damage. --- Heightened (+1) The damage increases by 1d12.","tradition":["Arcane","Primal"],"skill_mod":{},"summary":"You call down a small bolt of lightning on the target","primary_source":"Pathfinder #151: The Show Must Go On","trait_group":["Energy","Monster","School","Rarity"],"level":2,"source_category":["Adventure Paths"],"resistance":{},"url":"/Spells.aspx?ID=639","target":"1 creature or object","component":["somatic","verbal"],"source_group":["Extinction Curse"],"spoilers":"Extinction Curse","name":"Sudden Bolt","actions_number":4,"category":"spell","pfs":"Limited","actions":"Two Actions","rarity":"uncommon","slug":"spell-639"},{"primary_source_category":"Adventure Paths","range":60,"source":["Pathfinder #151: The Show Must Go On"],"type":"Spell","speed":{},"weakness":{},"heighten_level":[3],"spell_type":"Spell","primary_source_group":"Extinction Curse","heighten_group":["3rd rank"],"school":"evocation","trait":["Air","Evocation","Uncommon"],"id":"spell-640","text":"\nUnseasonable Squall Two Actions May contain spoilers from Extinction Curse Source Pathfinder #151: The Show Must Go On pg. 79 Traditions Arcane, Primal Cast somatic, verbal Range 60 feet Area 20-foot burst Duration until the start of your next turn --- You issue a blast of sudden wind that ripples outward from the center of the burst. The wind extinguishes small non-magical fires, disperses fog and mist, scatters objects of light Bulk or less, and pushes unsecured objects of 1 Bulk or less 5 feet away from the spell’s origin point. Each Medium or smaller creature in the area when you Cast the Spell or that moves into spell’s area must attempt a Fortitude saving throw. Success The creature is unaffected. Failure The creature is knocked prone. If the creature was Flying, it gets a critical failure instead. Critical Failure The creature is pushed 30 feet away from the center of the burst, is knocked prone, and takes 2d6 bludgeoning damage.","tradition":["Arcane","Primal"],"element":["Air"],"area":[20],"skill_mod":{},"summary":"You issue a blast of sudden wind that ripples outward from the center of the burst.","primary_source":"Pathfinder #151: The Show Must Go On","trait_group":["Elemental","Planar","Monster","School","Rarity"],"level":3,"source_category":["Adventure Paths"],"area_type":["burst"],"resistance":{},"url":"/Spells.aspx?ID=640","component":["somatic","verbal"],"source_group":["Extinction Curse"],"spoilers":"Extinction Curse","name":"Unseasonable Squall","actions_number":4,"category":"spell","pfs":"Limited","actions":"Two Actions","rarity":"uncommon","slug":"spell-640"},{"primary_source_category":"Adventure Paths","heighten":["+1"],"range":30,"source":["Pathfinder #151: The Show Must Go On","Rage of Elements"],"type":"Spell","speed":{},"weakness":{},"heighten_level":[1,2,3,4,5,6,7,8,9,10],"spell_type":"Spell","primary_source_group":"Extinction Curse","heighten_group":["1st rank","Heightened 2nd rank","Heightened 3rd rank","Heightened 4th rank","Heightened 5th rank","Heightened 6th rank","Heightened 7th rank","Heightened 8th rank","Heightened 9th rank","Heightened 10th rank"],"school":"conjuration","trait":["Conjuration","Plant","Uncommon"],"id":"spell-641","text":"\nVerdant Sprout Three Actions May contain spoilers from Extinction Curse There is a more recent version of this, click here to view. Source Pathfinder #151: The Show Must Go On pg. 79, Rage of Elements pg. 199 Tradition Primal Cast material, somatic, verbal Range 30 feet --- You imbue a single ordinary, inexpensive plant seed with primal energy and throw it onto a surface, where it gradually sprouts into a Medium plant. After 10 minutes, the plant is sturdy enough to provide standard cover, and its space is difficult terrain. The plant is laden with nutritious nuts or fruit sufficient to feed one Medium creature for a day. The plant has AC 10, Hardness 5, and 20 Hit Points. --- Heightened (+1) You throw an additional seed, which grows into an additional plant within range.","tradition":["Primal"],"skill_mod":{},"summary":"You imbue a single ordinary, inexpensive plant seed with primal energy and throw it onto a surface, where it gradually sprouts into a Medium plant.","primary_source":"Pathfinder #151: The Show Must Go On","trait_group":["School","Creature Type","Rarity"],"level":1,"source_category":["Adventure Paths","Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=641","component":["material","somatic","verbal"],"source_group":["Extinction Curse"],"spoilers":"Extinction Curse","name":"Verdant Sprout","actions_number":6,"category":"spell","pfs":"Limited","actions":"Three Actions","rarity":"uncommon","slug":"spell-641"},{"primary_source_category":"Adventure Paths","source":["Pathfinder #152: Legacy of the Lost God"],"type":"Spell","speed":{},"weakness":{},"saving_throw":"Will","heighten_level":[4],"spell_type":"Spell","primary_source_group":"Extinction Curse","heighten_group":["4th rank"],"school":"enchantment","trait":["Attack","Curse","Enchantment","Mental","Misfortune","Uncommon"],"id":"spell-642","text":"\nClownish Curse Two Actions May contain spoilers from Extinction Curse Source Pathfinder #152: Legacy of the Lost God pg. 77 Traditions Arcane, Occult Cast somatic, verbal Range touch Target 1 creature Saving Throw Will Duration varies --- You afflict the target with a curse that causes it to emit ridiculous noises as it moves. Furthermore, the target’s hands and feet become awkward and uncoordinated, as though it were wearing oversized gloves and shoes. Critical Success The target is unaffected. Success For 1 round, the target must roll twice and use the worse result whenever attempting an Acrobatics, Stealth, or Thievery check. If the target rolls a failure at an Acrobatics, Stealth, or Thievery check, it gets a critical failure instead. Failure As success, but the effect is 1 hour. Critical Failure As success, except the effect is permanent.","tradition":["Arcane","Occult"],"skill_mod":{},"summary":"You afflict the target with a curse that causes it to emit ridiculous noises as it moves.\r\n","primary_source":"Pathfinder #152: Legacy of the Lost God","trait_group":["Mechanics","Affliction","School","Rarity"],"level":4,"source_category":["Adventure Paths"],"resistance":{},"url":"/Spells.aspx?ID=642","target":"1 creature\r\n","component":["somatic","verbal"],"source_group":["Extinction Curse"],"spoilers":"Extinction Curse","name":"Clownish Curse","actions_number":4,"category":"spell","pfs":"Limited","actions":"Two Actions","rarity":"uncommon","slug":"spell-642"},{"primary_source_category":"Adventure Paths","heighten":["8th"],"source":["Pathfinder #152: Legacy of the Lost God"],"type":"Spell","speed":{},"weakness":{},"saving_throw":"Will","heighten_level":[4,8],"spell_type":"Spell","primary_source_group":"Extinction Curse","heighten_group":["4th rank","Heightened 8th rank"],"school":"enchantment","trait":["Enchantment","Incapacitation","Mental","Uncommon"],"id":"spell-644","text":"\nFavorable Review Two Actions May contain spoilers from Extinction Curse Source Pathfinder #152: Legacy of the Lost God pg. 77 Traditions Arcane, Occult Cast somatic, verbal Range touch Target 1 creature Saving Throw Will Duration varies --- You enchant a creature to ensure they have only good things to say about your show. Identify a single creature, location, or performance, such as “Dame Ellendia,” “Savories Meats,” or “the Theater of the Mind’s latest magic show.” The target must attempt Will save. You can Dismiss the spell. Critical Success The target is unaffected and knows you tried to trick it. Success The target is unaffected but thinks your spell was something harmless instead of favorable review, unless it identifies the spell (usually using Identify Magic). Failure The target cannot speak unfavorably about the subject for 1 week. This doesn’t change the target’s opinion about the subject, but the target’s attempts to speak ill of the subject—whether in speech, writing, or other communication—always twist into compliments and praise instead. The target likely becomes aware of this effect quickly and can avoid speaking about the subject entirely if they choose. Critical Failure As failure, except the duration is permanent and the target genuinely holds a favorable opinion about the subject, with their attitude toward the creature (or creatures associated with the subject, such as the owner of a location or artists in a performance) becoming two degrees better (for example, helpful instead of indifferent). --- Heightened (8th) The range increases to 60 feet and you can target up to 10 creatures.","tradition":["Arcane","Occult"],"skill_mod":{},"summary":"You enchant a creature to ensure they have only good things to say about your show.\r\n","primary_source":"Pathfinder #152: Legacy of the Lost God","trait_group":["School","Mechanics","Rarity"],"level":4,"source_category":["Adventure Paths"],"resistance":{},"url":"/Spells.aspx?ID=644","target":"1 creature\r\n","component":["somatic","verbal"],"source_group":["Extinction Curse"],"spoilers":"Extinction Curse","name":"Favorable Review","actions_number":4,"category":"spell","pfs":"Limited","actions":"Two Actions","rarity":"uncommon","slug":"spell-644"},{"primary_source_category":"Adventure Paths","range":120,"source":["Pathfinder #152: Legacy of the Lost God"],"type":"Spell","speed":{},"duration":60,"weakness":{},"saving_throw":"Fortitude","heighten_level":[3],"spell_type":"Spell","primary_source_group":"Extinction Curse","heighten_group":["3rd rank"],"school":"transmutation","trait":["Fire","Transmutation","Uncommon"],"id":"spell-645","text":"\nPyrotechnics Two Actions May contain spoilers from Extinction Curse Source Pathfinder #152: Legacy of the Lost God pg. 77 Traditions Arcane, Occult Cast material, somatic Range 120 feet Target 1 fire Saving Throw Fortitude Duration sustained up to 1 minute --- You turn a fire into either a burst of blinding fireworks or a thick cloud of choking smoke, chosen when you Cast the Spell. The spell targets one fire source, which is immediately extinguished if it is a non-magical fire the size of a campfire or smaller. If the fire source is a creature, the creature takes 1d6 points of cold damage and is not extinguished. - Fireworks The targeted fire explodes into a colorful array of flashy, fiery, glowing aerial fireworks in a 20-foot-radius burst. The first time you Sustain the Spell each round, you can cause the area of fireworks to ascend up to 20 feet, but you cannot move the area laterally. Creatures that start their turn within the area of the fireworks must attempt a Fortitude save, and are then temporarily immune for 1 minute. Critical Success The creature is unaffected Success The creature is dazzled until the end of its next turn. Failure The creature is blinded until the end of its next turn. Critical Failure The creature is blinded for 1 minute. - Smoke Cloud Thick smoke billows out from the fire and coalesces into a cloud that spreads to fill a 20-foot-radius burst centered on the targeted fire. Creatures within the smoke cloud take a –4 circumstance penalty to visual Perception checks, and creatures outside the smoke cloud take a –4 circumstance penalty to visual Perception checks to detect creatures or objects within it. The first time you Sustain the Spell each round, you can cause the smoke cloud to descend up to 20 feet, but you cannot move the area laterally. Creatures that start their turn within the smoke cloud must attempt a Fortitude save, and are then temporarily immune for 1 minute. Success The creature is unaffected. Failure The creature is sickened 1. Critical Failure The creature is sickened 1 and cannot recover from the sickened condition while in the area of the smoke cloud.","tradition":["Arcane","Occult"],"element":["Fire"],"skill_mod":{},"summary":"You turn a fire into either a burst of blinding fireworks or a thick cloud of choking smoke\r\n","primary_source":"Pathfinder #152: Legacy of the Lost God","trait_group":["Energy","Elemental","Planar","Monster","School","Rarity"],"level":3,"source_category":["Adventure Paths"],"resistance":{},"url":"/Spells.aspx?ID=645","target":"1 fire\r\n","component":["material","somatic"],"source_group":["Extinction Curse"],"spoilers":"Extinction Curse","name":"Pyrotechnics","actions_number":4,"category":"spell","pfs":"Limited","actions":"Two Actions","rarity":"uncommon","slug":"spell-645"},{"primary_source_category":"Adventure Paths","range":120,"source":["Pathfinder #152: Legacy of the Lost God","Rage of Elements"],"type":"Spell","speed":{},"duration":60,"weakness":{},"heighten_level":[3],"spell_type":"Spell","primary_source_group":"Extinction Curse","heighten_group":["3rd rank"],"school":"evocation","trait":["Evocation","Uncommon","Water"],"id":"spell-646","text":"\nPillar of Water Three Actions May contain spoilers from Extinction Curse There is a more recent version of this, click here to view. Source Pathfinder #152: Legacy of the Lost God pg. 77, Rage of Elements pg. 174 Traditions Arcane, Primal Cast material, somatic, verbal Range 120 feet Duration 1 minute --- You create a large, self-contained cylinder of still fresh water. The pillar has a maximum radius of 15 feet and a maximum height of 60 feet. Creatures inside the pillar can swim through the water as normal (Swim DC 10), or, if the spell was cast on solid ground, walk along the bottom (which is difficult terrain). Any creature that exits the pillar falls or lands accordingly.","tradition":["Arcane","Primal"],"element":["Water"],"skill_mod":{},"summary":"You create a large, self-contained cylinder of still fresh water\r\n","primary_source":"Pathfinder #152: Legacy of the Lost God","trait_group":["School","Rarity","Elemental","Planar","Monster"],"level":3,"source_category":["Adventure Paths","Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=646","component":["material","somatic","verbal"],"source_group":["Extinction Curse"],"spoilers":"Extinction Curse","name":"Pillar of Water","actions_number":6,"category":"spell","pfs":"Limited","actions":"Three Actions","rarity":"uncommon","slug":"spell-646"},{"primary_source_category":"Adventure Paths","heighten":["+1"],"range":60,"source":["Pathfinder #153: Life's Long Shadows"],"type":"Spell","speed":{},"duration":18,"weakness":{},"saving_throw":"Will","heighten_level":[5,6,7,8,9,10],"spell_type":"Spell","primary_source_group":"Extinction Curse","heighten_group":["5th rank","Heightened 6th rank","Heightened 7th rank","Heightened 8th rank","Heightened 9th rank","Heightened 10th rank"],"school":"necromancy","trait":["Evil","Healing","Necromancy","Uncommon"],"id":"spell-647","text":"\nRavening Maw Two Actions May contain spoilers from Extinction Curse Source Pathfinder #153: Life's Long Shadows pg. 67 Traditions Divine, Occult, Primal Cast somatic, verbal Range 60 feet Target one living creature Saving Throw Will Duration 3 rounds --- You evoke Zevgavizeb’s unceasing hunger and inflict it upon your target. The target becomes overwhelmed with cannibalistic hunger and can restore its vitality by feasting on the flesh of the fallen. On its turn, the target can use 2 actions (these actions have the manipulate trait) to cannibalize an adjacent dying or dead creature. If the cannibalized creature is dying, it dies. If the cannibalized creature is an ally of the target, the target regains 5d8 HP; otherwise, the target regains 5d4 HP. Certain monsters (such as those whose blood is acidic or magical) might inflict additional effects on those who cannibalize them at the GM’s discretion. Once cannibalized, a particular creature’s body doesn’t have enough meat to cannibalize again. During any round that there’s a dying or dead creature within 30 feet of the target, if the target can’t or doesn’t cannibalize a creature, the target takes 5d4 mental damage. --- Heightened (+1) The amount of HP restored by cannibalizing a creature increases by 1d8 for eating an ally and 1d4 otherwise, and the mental damage increases by 1d4.","tradition":["Divine","Occult","Primal"],"skill_mod":{},"summary":"You evoke Zevgavizeb’s unceasing hunger and inflict it upon your target.","primary_source":"Pathfinder #153: Life's Long Shadows","trait_group":["Alignment","Mechanics","School","Rarity"],"level":5,"source_category":["Adventure Paths"],"resistance":{},"url":"/Spells.aspx?ID=647","target":"one living creature","component":["somatic","verbal"],"source_group":["Extinction Curse"],"spoilers":"Extinction Curse","name":"Ravening Maw","actions_number":4,"category":"spell","actions":"Two Actions","rarity":"uncommon","slug":"spell-647"},{"primary_source_category":"Adventure Paths","heighten":["+1"],"range":0,"source":["Pathfinder #154: Siege of the Dinosaurs"],"type":"Spell","speed":{},"weakness":{},"heighten_level":[5,6,7,8,9,10],"spell_type":"Spell","primary_source_group":"Extinction Curse","heighten_group":["5th rank","Heightened 6th rank","Heightened 7th rank","Heightened 8th rank","Heightened 9th rank","Heightened 10th rank"],"school":"necromancy","trait":["Necromancy","Uncommon"],"id":"spell-648","text":"\nBlood Feast Two Actions May contain spoilers from Extinction Curse Source Pathfinder #154: Siege of the Dinosaurs pg. 74 Traditions Arcane, Divine, Occult Cast somatic, verbal Range touch Target 1 creature --- Your head splits vertically into an enormous maw, which feasts upon the target's blood, dealing 12d6 piercing damage, depending on your spell attack roll. After the spell, your head sews back together as if it had never split apart. You gain temporary Hit Points for 1 minute equal to half the piercing damage the target takes. If you are a gug, increase the piercing damage by 2d6 and increase the persistent bleed damage you deal on a critical hit by 1d8. This spell doesn’t alter a gug’s appearance. Critical Success The creature takes double damage and 1d8 persistent bleed damage. Success The creature takes full damage. Failure You miss and the creature takes no damage. --- Heightened (+1) The piercing damage increases by 2d6, and the persistent bleed damage on a critical increases by 1.","tradition":["Arcane","Divine","Occult"],"skill_mod":{},"summary":"Your head splits vertically into an enormous maw, which feasts upon the target's blood.","primary_source":"Pathfinder #154: Siege of the Dinosaurs","trait_group":["School","Rarity"],"level":5,"source_category":["Adventure Paths"],"resistance":{},"url":"/Spells.aspx?ID=648","target":"1 creature","component":["somatic","verbal"],"source_group":["Extinction Curse"],"spoilers":"Extinction Curse","name":"Blood Feast","actions_number":4,"category":"spell","pfs":"Limited","actions":"Two Actions","rarity":"uncommon","slug":"spell-648"},{"primary_source_category":"Adventure Paths","source":["Pathfinder #154: Siege of the Dinosaurs"],"type":"Spell","speed":{},"duration":60,"weakness":{},"heighten_level":[7],"spell_type":"Spell","primary_source_group":"Extinction Curse","heighten_group":["7th rank"],"school":"enchantment","trait":["Enchantment","Mental","Uncommon","Visual"],"id":"spell-649","text":"\nEntrancing Eyes Two Actions May contain spoilers from Extinction Curse Source Pathfinder #154: Siege of the Dinosaurs pg. 74 Tradition Arcane Cast somatic, verbal Area 30-foot emanation centered on you Duration sustained up to 1 minute --- Your eyes glow with an entrancing radiance that captivates those who meet your gaze. Any creature that ends its turn within the emanation must attempt a Will save. Critical Success The target is unaffected and becomes immune to this particular casting of the spell. Success The target is unaffected. Failure Until the end of its next turn, the target is stupefied 2 and fascinated. Critical Failure Until the end of its next turn, the target is stupefied 4, fascinated, and can't take reactions. In addition, all creatures and objects other than you are concealed from the target. During any round you Sustain the Spell, you can use a single action, which has the manipulate trait, to focus your entrancing eyes on a single creature you can see within 30 feet. This creature must immediately make a Will save against the spell as if it were ending its turn in the emanation. If the creature was already fascinated by your entrancing eyes before its save, a failed save causes it to be paralyzed for 1 round. You can’t use this action to focus on the same creature more than once per round.","tradition":["Arcane"],"area":[30],"skill_mod":{},"summary":"Your eyes glow with an entrancing radiance that captivates those who meet your gaze. ","primary_source":"Pathfinder #154: Siege of the Dinosaurs","trait_group":["School","Mechanics","Rarity","Sense"],"level":7,"source_category":["Adventure Paths"],"area_type":["emanation"],"resistance":{},"url":"/Spells.aspx?ID=649","component":["somatic","verbal"],"source_group":["Extinction Curse"],"spoilers":"Extinction Curse","name":"Entrancing Eyes","actions_number":4,"category":"spell","pfs":"Limited","actions":"Two Actions","rarity":"uncommon","slug":"spell-649"},{"primary_source_category":"Adventure Paths","heighten":["+2"],"range":0,"source":["Pathfinder #154: Siege of the Dinosaurs"],"type":"Spell","speed":{},"duration":86400,"weakness":{},"heighten_level":[4,6,8,10],"spell_type":"Spell","primary_source_group":"Extinction Curse","heighten_group":["4th rank","Heightened 6th rank","Heightened 8th rank","Heightened 10th rank"],"school":"necromancy","trait":["Necromancy","Negative","Uncommon","Void"],"id":"spell-650","text":"\nNecrotic Radiation Two Actions May contain spoilers from Extinction Curse Source Pathfinder #154: Siege of the Dinosaurs pg. 75 Traditions Arcane, Divine, Occult Cast material, somatic Range touch Target one object or one 10-foot-square area Duration 24 hours --- You imbue the touched object or space with slow-acting necrotic radiation. If you cast the spell on an object, any creature ending its turn holding or carrying the object takes 2d6 negative damage. If you cast the spell on an area, any creature ending its turn in the area takes 2d6 negative damage. You can attempt to use this spell on an attended object by touching the object. If you do, the creature attempts a Reflex save to reduce the effect. Critical Success The object is unaffected. Success The creature pulls the object away quickly. The spell only lasts 1 minute. Failure The creature manages to slightly protect the object. The spell lasts 10 minutes. Critical Failure The spell lasts the full 24 hours. --- Heightened (+2) Increase the radiation's negative damage by 1d6","tradition":["Arcane","Divine","Occult"],"skill_mod":{},"summary":"You imbue the touched object or space with slow-acting necrotic radiation.","primary_source":"Pathfinder #154: Siege of the Dinosaurs","trait_group":["School","Energy","Planar","Creature Type","Rarity"],"level":4,"source_category":["Adventure Paths"],"resistance":{},"url":"/Spells.aspx?ID=650","target":"one object or one 10-foot-square area","component":["material","somatic"],"source_group":["Extinction Curse"],"spoilers":"Extinction Curse","name":"Necrotic Radiation","actions_number":4,"category":"spell","actions":"Two Actions","rarity":"uncommon","slug":"spell-650"},{"primary_source_category":"Adventure Paths","range":15,"source":["Pathfinder #155: Lord of the Black Sands"],"type":"Spell","speed":{},"weakness":{},"saving_throw":"basic Fortitude","heighten_level":[7],"spell_type":"Spell","primary_source_group":"Extinction Curse","heighten_group":["7th rank"],"school":"evocation","trait":["Disease","Evocation","Uncommon"],"id":"spell-651","text":"\nBlightburn Blast Two Actions May contain spoilers from Extinction Curse Source Pathfinder #155: Lord of the Black Sands pg. 73 Traditions Arcane, Occult, Primal Cast somatic, verbal Range 15-foot cone Saving Throw basic Fortitude --- You channel a blast of powerful blightburn radiation from your hands. You deal 4d6 poison damage to creatures in the area. Creatures who fail their save are afflicted with stage 1 of blightburn sickness (on a critical failure, the creature moves immediately to stage 2). The level of blightburn sickness caused by this spell is equal to twice the spell's level, and the disease's save DC uses the caster's DC.","tradition":["Arcane","Occult","Primal"],"skill_mod":{},"summary":"Inflict a creature with blightburn sickness.","primary_source":"Pathfinder #155: Lord of the Black Sands","trait_group":["Affliction","School","Rarity"],"level":7,"source_category":["Adventure Paths"],"resistance":{},"url":"/Spells.aspx?ID=651","component":["somatic","verbal"],"source_group":["Extinction Curse"],"spoilers":"Extinction Curse","name":"Blightburn Blast","actions_number":4,"category":"spell","actions":"Two Actions","rarity":"uncommon","slug":"spell-651"},{"primary_source_category":"Adventure Paths","heighten":["+1"],"source":["Pathfinder #155: Lord of the Black Sands"],"type":"Spell","speed":{},"duration":60,"weakness":{},"heighten_level":[7,8,9,10],"spell_type":"Spell","primary_source_group":"Extinction Curse","heighten_group":["7th rank","Heightened 8th rank","Heightened 9th rank","Heightened 10th rank"],"school":"evocation","trait":["Earth","Evocation","Uncommon"],"id":"spell-652","text":"\nControl Sand Two Actions May contain spoilers from Extinction Curse Source Pathfinder #155: Lord of the Black Sands pg. 73 Traditions Arcane, Primal Cast somatic, verbal Area 5-foot emanation Duration sustained up to 1 minute --- You whip up a small sandstorm around your body. When a creature starts its turn in the area or moves into the area, it must succeed at a Fortitude save or become dazzled for as long as it remains in the area; it is then temporarily immune to this dazzling effect for 10 minutes. Choose one of the following additional effects when you cast this spell. On subsequent rounds, you can switch to a different effect once per round as a free action triggered by sustaining the spell. - Sand Shield You create a magical shield made of sand. The sand shield provides no benefit to AC, but it does allow you to use the Shield Block reaction and acts as a shield for this purpose. The sand shield has Hardness 14, 21 Hit Points, and no Broken Threshold; when the shield's HP are reduced to 0, you can't use its Shield Block reaction again until the next time you Sustain the Spell and choose the sand shield effect. - Sandblast You direct a jet of sand at a single target. One creature of your choice within 30 feet takes 8d6 slashing damage (basic Reflex save). On a critical failure, the creature is also dazzled for 1 minute. - Sandstorm The area of the spell expands to a 30-foot emanation, and any creature that starts its turn in the area or moves into the area takes 6d4 slashing damage (basic Reflex save) and must hold its breath or begin suffocating. --- Heightened (+1) Increase the sand shield's Hardness by 2 and its Hit Points by 1, the sandblast damage by 1d6, and the sandstorm damage by 1d4.","tradition":["Arcane","Primal"],"element":["Earth"],"area":[5],"skill_mod":{},"summary":"Manipulate sand around you.","primary_source":"Pathfinder #155: Lord of the Black Sands","trait_group":["Elemental","Planar","Monster","School","Rarity"],"level":7,"source_category":["Adventure Paths"],"area_type":["emanation"],"resistance":{},"url":"/Spells.aspx?ID=652","component":["somatic","verbal"],"source_group":["Extinction Curse"],"spoilers":"Extinction Curse","name":"Control Sand","actions_number":4,"category":"spell","pfs":"Limited","actions":"Two Actions","rarity":"uncommon","slug":"spell-652"},{"primary_source_category":"Adventure Paths","heighten":["+1"],"range":120,"source":["Pathfinder #155: Lord of the Black Sands"],"type":"Spell","speed":{},"duration":60,"weakness":{},"heighten_level":[5,6,7,8,9,10],"spell_type":"Spell","primary_source_group":"Extinction Curse","heighten_group":["5th rank","Heightened 6th rank","Heightened 7th rank","Heightened 8th rank","Heightened 9th rank","Heightened 10th rank"],"school":"conjuration","trait":["Conjuration","Earth","Uncommon"],"id":"spell-653","text":"\nPillars of Sand Three Actions May contain spoilers from Extinction Curse Source Pathfinder #155: Lord of the Black Sands pg. 74 Traditions Arcane, Primal Cast material, somatic, verbal Range 120 feet Duration sustained up to 1 minute --- You raise one or more pillars of solid sand from the earth. The total height of the pillars is 30 feet, which must be used in 10-foot increments (for example, you could create three 10-foot-tall pillars, one 20-foot-tall pillar and one 10-foot-tall pillar, or one 30-foot-tall pillar). Each pillar is 5 feet by 5 feet in length and width. The pillars must be conjured on a relatively flat area of natural earthen terrain such as sand, dirt, stone, or clay. Regardless of the terrain, the pillars are always made of tightly compacted sand particles that together become as hard and solid as stone (DC 15 Athletics to Climb). If a creature occupies the space where you cast this spell, it is carried upward atop the pillar. The creature can attempt a Reflex save (DC equal to the caster's spell DC); on a success, the creature can either attempt to Grab an Edge or move into an adjacent unoccupied square. If the pillar would rise higher than the ceiling, it firmly abuts the ceiling but does not rise any higher. A creature caught between a pillar and a ceiling takes no damage (subject to GM discretion, such as is in the case of stalactites or other hazards) but becomes immobilized. The creature can attempt an Escape check to free itself, but it must thereafter Grab an Edge, Climb down, or fall from the top of the pillar. The Grab an Edge and Escape DCs are the same as the Reflex save. As part of your action to Sustain the Spell, you can choose to either destroy one of your pillars, causing it to immediately crumble into nothing, or create a new pillar, as long as doing so wouldn't exceed the total number of feet of pillar you can create. You can Sustain the Spell two or more times on a single turn to destroy or create a pillar. --- Heightened (+1) The total height of the pillars increases by 10 feet, but must still be used in 10-foot increments (this also increases the total number of pillars that can be created by one).","tradition":["Arcane","Primal"],"element":["Earth"],"skill_mod":{},"summary":"Create pillars of sand.","primary_source":"Pathfinder #155: Lord of the Black Sands","trait_group":["School","Elemental","Planar","Monster","Rarity"],"level":5,"source_category":["Adventure Paths"],"resistance":{},"url":"/Spells.aspx?ID=653","component":["material","somatic","verbal"],"source_group":["Extinction Curse"],"spoilers":"Extinction Curse","name":"Pillars of Sand","actions_number":6,"category":"spell","pfs":"Limited","actions":"Three Actions","rarity":"uncommon","slug":"spell-653"},{"primary_source_category":"Rulebooks","heighten":["+1"],"range":0,"source":["Gamemastery Guide"],"type":"Spell","speed":{},"weakness":{},"heighten_level":[1,2,3,4,5,6,7,8,9,10],"spell_type":"Focus","heighten_group":["1st rank","Heightened 2nd rank","Heightened 3rd rank","Heightened 4th rank","Heightened 5th rank","Heightened 6th rank","Heightened 7th rank","Heightened 8th rank","Heightened 9th rank","Heightened 10th rank"],"school":"necromancy","trait":["Champion","Necromancy","Negative","Uncommon","Focus","Void"],"id":"spell-654","text":"\nTouch of Corruption Single Action Source Gamemastery Guide pg. 247 Cast somatic Range touch Target 1 willing undead creature or 1 living creature --- You infuse the target with negative energy. If the target is living, this deals 1d6 negative damage (basic Fortitude save); on a failed save, the target also takes a –2 status penalty to AC for 1 round. If the target is a willing undead creature, the target instead regains 6 Hit Points, and if you are the undead target, you also gain a +2 status bonus to damage rolls for 1 round. --- Heightened (+1) Increase the damage dealt to a living creature by 1d6 or increase the Hit Points regained by undead by 6.","skill_mod":{},"summary":"The antipaladin infuses the target with negative energy.","primary_source":"Gamemastery Guide","trait_group":["Class","School","Energy","Planar","Creature Type","Rarity","Mechanics"],"level":1,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=654","target":"1 willing undead creature or 1 living creature","component":["somatic"],"name":"Touch of Corruption","actions_number":2,"category":"spell","pfs":"Standard","actions":"Single Action","rarity":"uncommon","slug":"spell-654"},{"primary_source_category":"Adventure Paths","heighten":["10th"],"range":120,"source":["Pathfinder #156: The Apocalypse Prophet"],"type":"Spell","speed":{},"duration":86400,"weakness":{},"heighten_level":[9,10],"spell_type":"Spell","primary_source_group":"Extinction Curse","heighten_group":["9th rank","Heightened 10th rank"],"school":"abjuration","trait":["Abjuration","Incapacitation","Uncommon"],"id":"spell-655","text":"\nAstral Labyrinth Two Actions May contain spoilers from Extinction Curse Source Pathfinder #156: The Apocalypse Prophet pg. 76 Traditions Arcane, Divine, Occult Cast somatic, verbal Range 120 feet Area 80-foot burst Duration 1 day --- You connect the entire area with an invisible maze of astral energy that interferes with dimensional and mental magic. Choose a point in the area that you can see when you cast this spell. Objects other than force effects and rare metals can't block this spell's area. Astral labyrinth attempts to counteract magical mental effects targeting or including anyone other than the caster in the area, though it has no effect on mental effects that began outside the area or before the spell was cast. In addition, any creature that tries to depart or arrive in a location in the area by teleportation or extradimensional travel (including extradimensional spaces) must attempt a Will saving throw. Summoned creatures must attempt the save when they are summoned, but not when the summoning ends. Critical Success The creature is unaffected. Success The creature is stunned 1. Failure The creature is stunned 1, you are mentally alerted that something has failed its save against this spell, and the creature arrives in the empty space closest to the point you chose instead of its intended destination. Critical Failure The creature is stunned 3, you get a mental glimpse of its appearance, and the creature arrives in the empty space closest to the point you chose instead of its intended destination. --- Heightened (10th) You and creatures transported by your spells can't get a result worse than success on the saving throw to teleport into or out of the area.","tradition":["Arcane","Divine","Occult"],"area":[80],"skill_mod":{},"summary":"You connect the entire area with an invisible maze of astral energy that interferes with dimensional and mental magic.","primary_source":"Pathfinder #156: The Apocalypse Prophet","trait_group":["School","Mechanics","Rarity"],"level":9,"source_category":["Adventure Paths"],"area_type":["burst"],"resistance":{},"url":"/Spells.aspx?ID=655","component":["somatic","verbal"],"source_group":["Extinction Curse"],"spoilers":"Extinction Curse","name":"Astral Labyrinth","actions_number":4,"category":"spell","pfs":"Limited","actions":"Two Actions","rarity":"uncommon","slug":"spell-655"},{"primary_source_category":"Adventure Paths","heighten":["+1"],"range":500,"source":["Pathfinder #156: The Apocalypse Prophet"],"type":"Spell","speed":{},"weakness":{},"heighten_level":[8,9,10],"spell_type":"Spell","primary_source_group":"Extinction Curse","heighten_group":["8th rank","Heightened 9th rank","Heightened 10th rank"],"school":"evocation","trait":["Evocation","Uncommon","Water"],"id":"spell-656","text":"\nDeluge Two Actions May contain spoilers from Extinction Curse Source Pathfinder #156: The Apocalypse Prophet pg. 76 Traditions Arcane, Primal Cast somatic, verbal Range 500 feet Area 40-foot burst --- You unleash a catastrophic downpour in the area that vanishes an instant later. All flying creatures in the area descend 50 feet or until blocked by the ground or firm surface. Each creature whose descent was blocked by the ground or firm surface takes bludgeoning damage equal to the number of feet it fell (the creature does not also take falling damage) and is knocked prone. Creatures on the ground, including flying creatures forced to the ground by the spell, must succeed at a Reflex save or be pushed 50 feet away from the center of the area. Flimsy structures in the area collapse. The GM can determine other large-scale effects that result from the deluge. --- Heightened (+1) The area increases by 10 feet, and flying creatures fall an additional 10 feet.","tradition":["Arcane","Primal"],"element":["Water"],"area":[40],"skill_mod":{},"summary":"You unleash a catastrophic downpour in the area that vanishes an instant later.","primary_source":"Pathfinder #156: The Apocalypse Prophet","trait_group":["School","Rarity","Elemental","Planar","Monster"],"level":8,"source_category":["Adventure Paths"],"area_type":["burst"],"resistance":{},"url":"/Spells.aspx?ID=656","component":["somatic","verbal"],"source_group":["Extinction Curse"],"spoilers":"Extinction Curse","name":"Deluge","actions_number":4,"category":"spell","pfs":"Limited","actions":"Two Actions","rarity":"uncommon","slug":"spell-656"},{"primary_source_category":"Adventure Paths","heighten":["+1"],"range":30,"source":["Pathfinder #156: The Apocalypse Prophet"],"type":"Spell","speed":{},"weakness":{},"saving_throw":"basic Fortitude","heighten_level":[8,9,10],"spell_type":"Spell","primary_source_group":"Extinction Curse","heighten_group":["8th rank","Heightened 9th rank","Heightened 10th rank"],"school":"necromancy","trait":["Death","Healing","Necromancy","Negative","Uncommon","Void"],"id":"spell-657","text":"\nDevour Life Two Actions May contain spoilers from Extinction Curse Source Pathfinder #156: The Apocalypse Prophet pg. 76 Traditions Divine, Occult Cast somatic, verbal Range 30 feet Target 1 living creature Saving Throw basic Fortitude --- You attempt to utterly consume the target's life force. The target takes 60 negative damage with a basic Fortitude save. If this damage reduces the target to 0 Hit Points, it dies immediately. You regain Hit Points equal to half the negative damage the target takes (after applying resistance and the like). Any excess healing is gained as temporary Hit Points, which you lose after 1 minute. --- Heightened (+1) The damage increases by 10.","tradition":["Divine","Occult"],"skill_mod":{},"summary":"You attempt to utterly consume the target's life force.","primary_source":"Pathfinder #156: The Apocalypse Prophet","trait_group":["Mechanics","School","Energy","Planar","Creature Type","Rarity"],"level":8,"source_category":["Adventure Paths"],"resistance":{},"url":"/Spells.aspx?ID=657","target":"1 living creature","component":["somatic","verbal"],"source_group":["Extinction Curse"],"spoilers":"Extinction Curse","name":"Devour Life","actions_number":4,"category":"spell","pfs":"Limited","actions":"Two Actions","rarity":"uncommon","slug":"spell-657"},{"primary_source_category":"Adventure Paths","heighten":["10th"],"source":["Pathfinder #156: The Apocalypse Prophet"],"type":"Spell","speed":{},"duration":3600,"weakness":{},"heighten_level":[8,10],"spell_type":"Spell","primary_source_group":"Extinction Curse","heighten_group":["8th rank","Heightened 10th rank"],"school":"divination","trait":["Divination","Scrying","Uncommon"],"id":"spell-658","text":"\nPrying Survey May contain spoilers from Extinction Curse Source Pathfinder #156: The Apocalypse Prophet pg. 76 Traditions Arcane, Occult Cast 1 minute (material, somatic, verbal) Area 120-foot emanation Duration 1 hour --- You create eight invisible, floating eyes, each about 3 inches in diameter, that scan the area around you, transmitting rough impressions of the environment. The eyes constantly examine and send you summaries of their findings. They are solid and can't move through barriers, and they don't follow routes that they fail to find while Searching. Any damage to an eye destroys it. When all eyes are destroyed, the spell ends. As a single action, which has the concentrate trait, you can concentrate on a location within the area that an eye can reach. An eye travels to that location, and you Seek visually as if you were there. As an exploration activity, you can travel at half speed while continuing to concentrate on the eyes to gain the benefits of both the Scout and Search activities. With the eyes, you can check everything even if you are traveling faster than 300 feet per minute. The eyes use your Perception modifier. You can have only one prying survey in effect at a time. --- Heightened (10th) The area increases to a 500-foot emanation.","tradition":["Arcane","Occult"],"area":[120],"skill_mod":{},"summary":"You create eight invisible, floating eyes, each about 3 inches in diameter, that scan the area around you, transmitting rough impressions of the environment.","primary_source":"Pathfinder #156: The Apocalypse Prophet","trait_group":["School","Mechanics","Rarity"],"level":8,"source_category":["Adventure Paths"],"area_type":["emanation"],"resistance":{},"url":"/Spells.aspx?ID=658","component":["material","somatic","verbal"],"source_group":["Extinction Curse"],"spoilers":"Extinction Curse","name":"Prying Survey","actions_number":60,"category":"spell","pfs":"Limited","actions":"1 minute","rarity":"uncommon","slug":"spell-658"},{"primary_source_category":"Adventure Paths","range":500,"source":["Pathfinder #156: The Apocalypse Prophet"],"type":"Spell","speed":{},"weakness":{},"heighten_level":[8],"spell_type":"Spell","primary_source_group":"Extinction Curse","heighten_group":["8th rank"],"school":"illusion","trait":["Illusion","Incapacitation","Shadow","Uncommon"],"id":"spell-659","text":"\nUndermine Reality Two Actions May contain spoilers from Extinction Curse Source Pathfinder #156: The Apocalypse Prophet pg. 76 Traditions Arcane, Occult Cast somatic, verbal Range 500 feet Target one creature Duration varies --- You lash a target with tendrils of shadow that steal some of its substance, making it quasi-real. As long as it is quasi-real, its Strikes deal half damage, it can't critically succeed at any skill check, and creatures attempting saving throws against its spells and effects get a result one degree of success better than they rolled. The target must attempt a Will saving throw. Critical Success The target is unaffected. Success The target is quasi-real until the end of its next turn. Failure The target is quasi-real for 1 minute. At the end of each of its turns, it can attempt another Will save, ending the spell on a success. Critical Failure The target is quasi-real for an unlimited duration.","tradition":["Arcane","Occult"],"skill_mod":{},"summary":"You lash a target with tendrils of shadow that steal some of its substance, making it quasi-real.","primary_source":"Pathfinder #156: The Apocalypse Prophet","trait_group":["School","Monster","Mechanics","Planar","Rarity"],"level":8,"source_category":["Adventure Paths"],"resistance":{},"url":"/Spells.aspx?ID=659","target":"one creature","component":["somatic","verbal"],"source_group":["Extinction Curse"],"spoilers":"Extinction Curse","name":"Undermine Reality","actions_number":4,"category":"spell","pfs":"Limited","actions":"Two Actions","rarity":"uncommon","slug":"spell-659"},{"primary_source_category":"Adventure Paths","range":500,"source":["Pathfinder #156: The Apocalypse Prophet"],"type":"Spell","speed":{},"weakness":{},"heighten_level":[9],"spell_type":"Spell","primary_source_group":"Extinction Curse","heighten_group":["9th rank"],"school":"conjuration","trait":["Conjuration","Earth","Uncommon"],"id":"spell-660","text":"\nUpheaval Two Actions May contain spoilers from Extinction Curse Source Pathfinder #156: The Apocalypse Prophet pg. 77 Traditions Arcane, Primal Cast somatic, verbal Range 500 feet Area 150-foot burst --- The ground in the area shudders and crumbles as huge pillars of stone erupt into the air, rending the terrain around them. The GM might add additional effects in certain areas. Cliffs might collapse, causing creatures to fall, or a river might be blocked and flood the surrounding area. Stone Debris The area becomes difficult terrain. Rising Pillars Pillars of smooth stone rise from your chosen number of 10-foot squares on a surface in the area, ascending up to 60 feet in height. Each pillar stops when it hits a structure or ceiling unless that structure collapses (see below). The DC to Climb or Grab an Edge on a pillar is 30. Each creature on a pillar after it rises must succeed at a Reflex saving throw or fall off the nearest edge (the creature can choose which edge, if several are equally close). A creature on a pillar that is stopped by a structure falls without attempting a save. Structural Collapse Structures and ceilings might collapse. The GM rolls a flat check for each (DC 14 for a sturdy structure, DC 9 for an average structure and most natural formations, all adjusted higher or lower as the GM sees fit). In general, shoddy structures automatically collapse. A collapse deals 11d6 bludgeoning damage to creatures beneath it; each creature caught in a collapse must attempt a Reflex save to avoid it. If the creature is forced to attempt a Reflex save because it was on a rising pillar, it uses the same result. Critical Success The creature takes half collapse damage. Success The creature takes half the collapse damage and falls prone. Failure The creature takes the full collapse damage and falls prone. Critical Failure The creature takes the full collapse damage and is restrained by debris until it successfully Escapes (DC equal to the spell's save DC).","tradition":["Arcane","Primal"],"element":["Earth"],"area":[150],"skill_mod":{},"summary":"The ground in the area shudders and crumbles as huge pillars of stone erupt into the air, rending the terrain around them.","primary_source":"Pathfinder #156: The Apocalypse Prophet","trait_group":["School","Elemental","Planar","Monster","Rarity"],"level":9,"source_category":["Adventure Paths"],"area_type":["burst"],"resistance":{},"url":"/Spells.aspx?ID=660","component":["somatic","verbal"],"source_group":["Extinction Curse"],"spoilers":"Extinction Curse","name":"Upheaval","actions_number":4,"category":"spell","pfs":"Limited","actions":"Two Actions","rarity":"uncommon","slug":"spell-660"},{"primary_source_category":"Rulebooks","heighten":["6th","8th"],"range":5280,"source":["Advanced Player's Guide"],"type":"Spell","speed":{},"duration":60,"weakness":{},"heighten_level":[3,6,8],"spell_type":"Focus","heighten_group":["3rd rank","Heightened 6th rank","Heightened 8th rank"],"school":"divination","trait":["Archetype","Concentrate","Divination","Mental","Uncommon","Focus"],"id":"spell-661","text":"\nBeastmaster Trance Three Actions Source Advanced Player's Guide pg. 161 Cast somatic, verbal Range 1 mile Target one of your animal companions you can percieve Duration sustained up to 1 minute --- You enter a magical trance that allows you to perceive through the senses of the target companion. You attempt Perception checks using your own Perception, but you have any special senses the target has, such as low-light vision or darkvision. This spell grants no special method of communication with the chosen animal, so it follows any instructions you gave it before you entered the trance and, failing that, it does as it wishes. For the duration of the trance, your own senses are muted, though you can still communicate. This lack of awareness makes you flat-footed. You can't take actions with the attack or move traits. --- Heightened (6th) Increase the range to 100 miles and the duration to sustained up to 10 minutes. The target can hear you through the spell, allowing you to Command the Animal or use other actions that have the auditory trait. Heightened (8th) Increase the range to planetary and the duration to sustained up to 1 hour. You can communicate telepathically with the target for the duration of the trance.","skill_mod":{},"summary":"You enter a magical trance that allows you to perceive through the senses of the target companion.","primary_source":"Advanced Player's Guide","trait_group":["Feat","Mechanics","School","Rarity"],"level":3,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=661","target":"one of your animal companions you can percieve","component":["somatic","verbal"],"name":"Beastmaster Trance","actions_number":6,"category":"spell","pfs":"Standard","actions":"Three Actions","rarity":"uncommon","slug":"spell-661"},{"primary_source_category":"Rulebooks","source":["Advanced Player's Guide"],"type":"Spell","speed":{},"weakness":{},"heighten_level":[5],"spell_type":"Focus","heighten_group":["5th rank"],"school":"evocation","trait":["Darkness","Evocation","Uncommon","Focus"],"id":"spell-662","text":"\nDance of Darkness Two Actions Source Advanced Player's Guide pg. 193 Cast somatic, verbal Duration varies --- You dance, Striding up to half your Speed. At either the start or end of your Stride, you create an area of magical darkness in a 10-foot burst centered on your location. This area is filled with magical darkness that works the same way as that created by a darkness spell of the same level. When you create the darkness, attempt a Performance check to dance, with a standard DC for your level, to determine the duration of the darkness. Critical Success 1 minute Success 2 rounds Failure 1 round","skill_mod":{},"summary":"You dance, Striding up to half your Speed.","primary_source":"Advanced Player's Guide","trait_group":["Mechanics","School","Rarity"],"level":5,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=662","component":["somatic","verbal"],"name":"Dance of Darkness","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"uncommon","slug":"spell-662"},{"primary_source_category":"Rulebooks","heighten":["+2"],"range":500,"source":["Advanced Player's Guide"],"type":"Spell","speed":{},"weakness":{},"heighten_level":[6,8,10],"spell_type":"Focus","heighten_group":["6th rank","Heightened 8th rank","Heightened 10th rank"],"school":"illusion","trait":["Auditory","Illusion","Shadow","Uncommon","Visual","Focus"],"id":"spell-663","text":"\nShadow Illusion Two Actions Source Advanced Player's Guide pg. 193 Cast somatic, verbal Range 500 feet Duration sustained --- You create a shadowy illusion of a creature or a stationary object, but the illusion can exist only in an area of dim light or darkness. The spell ends if the illusion is ever out of an area of dim light or darkness. If the illusion is an object, it must fit within a 20-foot burst, and the creature can be of any size up to Gargantuan, filling a 20-foot-by-20-foot space. The object or creature appears to animate naturally; it even generates the appropriate sounds and smells, and feels believable to the touch, though its coloring is always muted. If the illusion is a creature, shadow illusion has the effects of an illusory creature spell of the same level, except it deals 3d8 damage, instead of the amount listed in illusory creature . --- Heightened (+2) The area that an illusory object can fit in increases by 10 feet. The damage of the illusory creature's Strike increases by 1d8.","skill_mod":{},"summary":"You create a shadowy illusion of a creature or a stationary object, but the illusion can exist only in an area of dim light or darkness.","primary_source":"Advanced Player's Guide","trait_group":["Sense","School","Monster","Planar","Rarity","Mechanics"],"level":6,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=663","component":["somatic","verbal"],"name":"Shadow Illusion","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"uncommon","slug":"spell-663"},{"primary_source_category":"Rulebooks","heighten":["8th"],"range":120,"source":["Advanced Player's Guide"],"type":"Spell","speed":{},"weakness":{},"heighten_level":[5,8],"spell_type":"Focus","heighten_group":["5th rank","Heightened 8th rank"],"school":"conjuration","trait":["Conjuration","Shadow","Teleportation","Uncommon","Focus"],"id":"spell-664","text":"\nShadow Jump Two Actions Source Advanced Player's Guide pg. 193 Cast somatic, verbal Requirements You are in dim light or darkness Range 120 feet --- You instantly transport yourself from one shadow to another. Teleport yourself and any items you're wearing and holding from your current space to a clear space you can see that's in dim light or darkness and within range. You can transport your familiar with this spell, but if shadow jump would bring any other creature with you—even if you're carrying the creature in an extradimensional container—the spell is disrupted. --- Heightened (8th) When you arrive at your destination, you can become invisible until the end of your next turn or until you are no longer in an area of dim light or darkness, whichever comes first. The invisibility is an illusion effect.","skill_mod":{},"summary":"You instantly transport yourself from one shadow to another.","primary_source":"Advanced Player's Guide","trait_group":["School","Planar","Mechanics","Rarity"],"level":5,"source_category":["Rulebooks"],"requirement":"You are in dim light or darkness","resistance":{},"url":"/Spells.aspx?ID=664","component":["somatic","verbal"],"name":"Shadow Jump","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"uncommon","slug":"spell-664"},{"primary_source_category":"Rulebooks","heighten":["+1"],"range":60,"source":["Advanced Player's Guide"],"type":"Spell","speed":{},"weakness":{},"saving_throw":"Will","heighten_level":[3,4,5,6,7,8,9,10],"spell_type":"Spell","heighten_group":["3rd rank","Heightened 4th rank","Heightened 5th rank","Heightened 6th rank","Heightened 7th rank","Heightened 8th rank","Heightened 9th rank","Heightened 10th rank"],"school":"enchantment","trait":["Emotion","Enchantment","Fear","Mental"],"id":"spell-665","text":"\nAgonizing Despair Two Actions Source Advanced Player's Guide pg. 214 Traditions Arcane, Divine, Occult Cast verbal, somatic Range 60 feet Target 1 creature Saving Throw Will --- Your target's mind tumbles down a deep well of dread, dwelling so intently on deep-seated fears that it's painful. The target takes 4d6 mental damage with a Will saving throw. Critical Success The target is unaffected. Success The target takes half damage and becomes frightened 1. Failure The target takes full damage and becomes frightened 2. Critical Failure The target takes double damage and becomes frightened 3. --- Heightened (+1) Increase the damage by 2d6.","tradition":["Arcane","Divine","Occult"],"skill_mod":{},"summary":"Mentally damage and frighten a creature.","primary_source":"Advanced Player's Guide","trait_group":["Mechanics","School"],"level":3,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=665","target":"1 creature","component":["verbal","somatic"],"name":"Agonizing Despair","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"common","slug":"spell-665"},{"remaster_name":["Summon Undead"],"primary_source_category":"Rulebooks","heighten":["2nd","3rd","4th","5th","6th","7th","8th","9th","10th"],"range":30,"source":["Advanced Player's Guide"],"type":"Spell","speed":{},"duration":60,"weakness":{},"heighten_level":[1,2,3,4,5,6,7,8,9,10],"spell_type":"Spell","heighten_group":["1st rank","Heightened 2nd rank","Heightened 3rd rank","Heightened 4th rank","Heightened 5th rank","Heightened 6th rank","Heightened 7th rank","Heightened 8th rank","Heightened 9th rank","Heightened 10th rank"],"school":"necromancy","trait":["Necromancy"],"id":"spell-666","text":"\nAnimate Dead Three Actions Source Advanced Player's Guide pg. 214 Traditions Arcane, Divine, Occult Cast material, somatic, verbal Range 30 feet Duration sustained up to 1 minute --- Your magic dredges up a corpse or skeleton and fills it with necromantic life, and you force the dead to fight at your command. You summon a common creature that has the undead trait and whose level is –1; this creature gains the summoned trait. Heightening the spell increases the maximum level of creature you can summon. --- Heightened (2nd) Level 1 Heightened (3rd) Level 2 Heightened (4th) Level 3 Heightened (5th) Level 5 Heightened (6th) Level 7 Heightened (7th) Level 9 Heightened (8th) Level 11 Heightened (9th) Level 13 Heightened (10th) Level 15 ","tradition":["Arcane","Divine","Occult"],"skill_mod":{},"summary":"Animate an undead creature to fight on your behalf.","primary_source":"Advanced Player's Guide","trait_group":["School"],"level":1,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=666","component":["material","somatic","verbal"],"name":"Animate Dead","actions_number":6,"category":"spell","pfs":"Standard","actions":"Three Actions","rarity":"common","slug":"spell-666"},{"primary_source_category":"Rulebooks","heighten":["+2"],"range":100,"source":["Advanced Player's Guide"],"type":"Spell","speed":{},"duration":60,"weakness":{},"heighten_level":[1,3,5,7,9],"spell_type":"Spell","heighten_group":["1st rank","Heightened 3rd rank","Heightened 5th rank","Heightened 7th rank","Heightened 9th rank"],"school":"transmutation","trait":["Transmutation"],"id":"spell-667","text":"\nAnimate Rope Two Actions Source Advanced Player's Guide pg. 214 Traditions Arcane, Occult Cast somatic, verbal Range 100 feet Target up to 50 feet of rope or a nonliving rope-like object Duration sustained up to 1 minute --- You cause a length or section of rope or a rope-like object to animate and follow simple commands. You can give it two commands when you Cast the Spell, and one command each time you Sustain the Spell. - Bind (attack) The rope attempts to partially bind a creature. Attempt a spell attack roll against the target's Reflex DC. If you succeed, the target takes a –10-foot circumstance penalty to its Speed (–20-foot on a critical success). This ends if the target Escapes against your spell DC or breaks the rope. (A standard adventuring rope has Hardness 2, HP 8, and a Broken Threshold of 4.) - Coil The rope forms a tidy, coiled stack. - Crawl The rope inches along the ground like a snake, moving one of its ends 10 feet. The rope must move along a surface, but that surface doesn't need to be horizontal. - Knot The rope ties a sturdy knot in itself. - Loop The rope forms a simple loop at one or both ends, or straightens itself back out. - Tie The rope ties itself around a willing creature or an object that's unattended or attended by a willing creature. - Undo The rope undoes one of its knots, ties, or bindings. --- Heightened (+2) The range increases by 50 feet, and you can animate 50 more feet of rope.","tradition":["Arcane","Occult"],"skill_mod":{},"summary":"Command a rope to move and tie as you wish.","primary_source":"Advanced Player's Guide","trait_group":["School"],"level":1,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=667","target":"up to 50 feet of rope or a nonliving rope-like object","component":["somatic","verbal"],"name":"Animate Rope","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"common","slug":"spell-667"},{"primary_source_category":"Rulebooks","heighten":["+2"],"range":120,"source":["Advanced Player's Guide"],"type":"Spell","speed":{},"duration":60,"weakness":{},"saving_throw":"basic Reflex","heighten_level":[2,4,6,8,10],"spell_type":"Spell","heighten_group":["2nd rank","Heightened 4th rank","Heightened 6th rank","Heightened 8th rank","Heightened 10th rank"],"school":"evocation","trait":["Evocation"],"id":"spell-668","text":"\nAnimated Assault Two Actions Source Advanced Player's Guide pg. 214 Traditions Arcane, Occult Deity Aerekostes Cast somatic, verbal Range 120 feet Area 10-foot burst Saving Throw basic Reflex Duration sustained up to 1 minute --- You use your mind to manipulate unattended objects in the area, temporarily animating them to attack. The objects hover in the air, then hurl themselves at nearby creatures in a chaotic flurry of debris. This assault deals 2d10 bludgeoning damage (basic Reflex save) to each creature in the area. On subsequent rounds, the first time each round you Sustain this Spell, it deals 1d10 bludgeoning damage (basic Reflex save) to each creature in the area. --- Heightened (+2) The initial damage increases by 2d10 and the subsequent damage increases by 1d10.","tradition":["Arcane","Occult"],"area":[10],"skill_mod":{},"summary":"Temporarily animate small objects to attack creatures in an area.","primary_source":"Advanced Player's Guide","trait_group":["School"],"level":2,"source_category":["Rulebooks"],"area_type":["burst"],"resistance":{},"url":"/Spells.aspx?ID=668","component":["somatic","verbal"],"name":"Animated Assault","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","deity":["Aerekostes"],"rarity":"common","slug":"spell-668"},{"primary_source_category":"Rulebooks","range":60,"source":["Advanced Player's Guide"],"type":"Spell","speed":{},"duration":60,"weakness":{},"heighten_level":[3],"spell_type":"Spell","heighten_group":["3rd rank"],"school":"conjuration","trait":["Conjuration","Water"],"id":"spell-669","text":"\nAqueous Orb Two Actions Source Advanced Player's Guide pg. 214 Traditions Arcane, Primal Deities Aegirran, Gogunta, Hanspur, Hataam, Lysianassa, Obari, Ristrentho, Waves of the Boundless Sea Cast somatic, verbal Range 60 feet Duration sustained up to 1 minute --- A sphere of water 10 feet in diameter forms in an unoccupied space in range, either on the ground or on the surface of a liquid. When you Cast the Spell and each time you Sustain the Spell, you can roll the orb, moving it up to 10 feet along the ground or the surface of a liquid. You can gain this effect multiple times in the same round by Sustaining the Spell multiple times. The orb can move through the spaces of any creatures or obstacles that wouldn't stop the flow of water. It extinguishes non-magical fires it moves through of its size or smaller, and it attempts to counteract any magical fires it moves through. If it fails to counteract a given fire, it can't counteract that fire for the duration of the spell. The orb can also collect creatures it moves through. Any Large or smaller creature whose space the orb tries to move through can attempt a Reflex save against your spell DC to avoid being engulfed. If a creature succeeds at this save, it can either let the orb pass (remaining in its space or moving out of the orb's path into a space of the creature's choice) or allow itself to be pushed in front of the orb to the end of the orb's movement. The orb can try to Engulf the same creature only once per turn, even if you roll it onto a creature's space more than once. A creature that fails its save is pulled into the orb. It becomes grabbed, moves along with the orb, and must hold its breath or begin suffocating (unless it can breathe in water). An engulfed Medium or smaller creature and anyone trying to affect that creature follow the normal rules for aquatic battles. An engulfed Large creature is usually big enough that parts of it stick out from the water, and it can reach out of the water. An engulfed creature can get free either by Swimming with a successful DC 10 Athletics check or by Escaping against your spell DC. A creature that critically failed its Reflex save is further stuck and must attempt to Escape instead of Swim. A freed creature exits the orb's space and can immediately breathe. The orb can contain as many creatures as can fit in its space. When the spell ends, all creatures the orb has engulfed are automatically released.","tradition":["Arcane","Primal"],"element":["Water"],"skill_mod":{},"summary":"Roll a ball of water to put out fires and engulf creatures.","primary_source":"Advanced Player's Guide","trait_group":["School","Elemental","Planar","Monster"],"level":3,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=669","component":["somatic","verbal"],"name":"Aqueous Orb","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","deity":["Aegirran","Gogunta","Hanspur","Hataam","Lysianassa","Obari","Ristrentho","Waves of the Boundless Sea"],"rarity":"common","slug":"spell-669"},{"primary_source_category":"Rulebooks","range":0,"source":["Advanced Player's Guide"],"type":"Spell","speed":{},"weakness":{},"saving_throw":"Fortitude","heighten_level":[4],"spell_type":"Spell","heighten_group":["4th rank"],"school":"transmutation","trait":["Curse","Polymorph","Transmutation"],"id":"spell-670","text":"\nBestial Curse Two Actions Source Advanced Player's Guide pg. 215 Traditions Arcane, Occult, Primal Deities Haagenti, Kugaptee, Yamasoth, Zeaki Cast somatic, verbal Range touch Target 1 living humanoid Saving Throw Fortitude Duration varies --- You tap into the target's inner being and curse it to become a bestial version of itself. The effect is based on its Fortitude save. Critical Success The target is unaffected. Success The target's body gains minor bestial features. Its insides churn as they partially transform, causing it to be clumsy 1 for 1 round. When it recovers from the clumsy condition, its features revert to normal and the spell ends. Failure The target transforms into a bestial form for 1 hour. The target becomes clumsy 1 and gains weakness 1 to silver. It gains a claw, hoof, horn, or jaws Strike (your choice) that uses the target's unarmed Strike statistics except that the damage type changes to bludgeoning, piercing, or slashing, as appropriate. Whenever the target attempts to use any manipulate action, it must succeed at a DC 5 flat check or the action is lost. Critical Failure As failure, but the duration is unlimited.","tradition":["Arcane","Occult","Primal"],"skill_mod":{},"summary":"Make a humanoid take on features of a beast.","primary_source":"Advanced Player's Guide","trait_group":["Affliction","Mechanics","School"],"level":4,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=670","target":"1 living humanoid ","component":["somatic","verbal"],"name":"Bestial Curse","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","deity":["Haagenti","Kugaptee","Yamasoth","Zeaki"],"rarity":"common","slug":"spell-670"},{"primary_source_category":"Rulebooks","source":["Advanced Player's Guide"],"type":"Spell","speed":{},"duration":600,"weakness":{},"saving_throw":"Will","heighten_level":[6],"spell_type":"Spell","heighten_group":["6th rank"],"school":"illusion","trait":["Illusion"],"id":"spell-671","text":"\nBlanket of Stars Two Actions Source Advanced Player's Guide pg. 215 Traditions Occult, Primal Deity The Lady of the North Star Cast somatic, verbal Saving Throw Will Duration 10 minutes --- A flowing cloak of utter darkness drapes over you, filled with pinpricks of light like distant stars. It imparts the stillness of the cosmos to you, granting you a +2 status bonus to Stealth checks to Hide and Sneak. While outside under a starry night sky, you're also invisible as long as you remain still. When moving under a starry night sky, you are concealed instead. Gazing too closely into the stars is disorienting. Any creature that ends its turn adjacent to you must attempt a Will save; this is a mental, visual effect. Success The creature is unaffected. Failure The creature is dazzled until the end of its next turn. Critical Failure The creature is confused and dazzled until the end of its next turn.","tradition":["Occult","Primal"],"skill_mod":{},"summary":"A cloak of darkness hides you in the dark and dazzles those who get too close.","primary_source":"Advanced Player's Guide","trait_group":["School","Monster"],"level":6,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=671","component":["somatic","verbal"],"name":"Blanket of Stars","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","deity":["The Lady of the North Star"],"rarity":"common","slug":"spell-671"},{"primary_source_category":"Rulebooks","range":60,"source":["Advanced Player's Guide"],"type":"Spell","speed":{},"weakness":{},"saving_throw":"Will","heighten_level":[6],"spell_type":"Spell","heighten_group":["6th rank"],"school":"enchantment","trait":["Curse","Emotion","Enchantment","Incapacitation","Mental"],"id":"spell-672","text":"\nBlinding Fury Reaction Source Advanced Player's Guide pg. 216 Traditions Divine, Occult, Primal Cast verbal Trigger A creature damages you. Range 60 feet Target the triggering creature Saving Throw Will Duration varies --- You curse the target with your outrage at being attacked. The effect is determined by the target's Will save. Critical Success The target is unaffected. Success The target can't observe you until the end of its turn, and if you're currently observed by it, you become hidden to it. Failure As success, and for 1 minute, every time the target damages you, it can't observe you until the end of its turn. Critical Failure As success, and for an unlimited duration, the first time each round the target damages a creature, it can't observe that creature until the end of its turn. If it damages several creatures at once, the creature it can't perceive is chosen randomly among those creatures.","tradition":["Divine","Occult","Primal"],"skill_mod":{},"summary":"Curse a creature that attacks you, making its victims become invisible to it.","primary_source":"Advanced Player's Guide","trait_group":["Affliction","Mechanics","School"],"level":6,"source_category":["Rulebooks"],"trigger":"A creature damages you.","resistance":{},"url":"/Spells.aspx?ID=672","target":"the triggering creature","component":["verbal"],"name":"Blinding Fury","actions_number":1,"category":"spell","pfs":"Standard","actions":"Reaction","rarity":"common","slug":"spell-672"},{"primary_source_category":"Rulebooks","heighten":["+1"],"range":60,"source":["Advanced Player's Guide"],"type":"Spell","speed":{},"duration":60,"weakness":{},"saving_throw":"Fortitude","heighten_level":[5,6,7,8,9,10],"spell_type":"Spell","heighten_group":["5th rank","Heightened 6th rank","Heightened 7th rank","Heightened 8th rank","Heightened 9th rank","Heightened 10th rank"],"school":"necromancy","trait":["Necromancy"],"id":"spell-673","text":"\nBlister Two Actions Source Advanced Player's Guide pg. 216 Traditions Arcane, Occult, Primal Deity Fandarra Cast somatic, verbal Range 60 feet Target 1 creature Saving Throw Fortitude Duration 1 minute --- You point at a target in range, and its skin grows searing blisters filled with caustic fluid. The target must attempt a Fortitude save. Critical Success The target is unaffected. Success The target grows one blister. You can spend a single action, which has the concentrate trait, to pop a blister. The target and each creature in a 15-foot cone originating from the target takes 7d6 acid damage (basic Fortitude save). You choose the direction of the cone, which can't include the target. When no blisters are left, the spell ends. Failure As success, but the target grows two blisters. Critical Failure As success, but the target grows four blisters. --- Heightened (+1) The damage of a popped blister increases by 1d6.","tradition":["Arcane","Occult","Primal"],"skill_mod":{},"summary":"Grow large blisters on a creature and pop them to spray acid.","primary_source":"Advanced Player's Guide","trait_group":["School"],"level":5,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=673","target":"1 creature","component":["somatic","verbal"],"name":"Blister","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","deity":["Fandarra"],"rarity":"common","slug":"spell-673"},{"primary_source_category":"Rulebooks","heighten":["+2"],"range":30,"source":["Advanced Player's Guide"],"type":"Spell","speed":{},"weakness":{},"saving_throw":"Will","heighten_level":[2,4,6,8,10],"spell_type":"Spell","heighten_group":["2nd rank","Heightened 4th rank","Heightened 6th rank","Heightened 8th rank","Heightened 10th rank"],"school":"enchantment","trait":["Auditory","Emotion","Enchantment","Fear","Mental"],"id":"spell-674","text":"\nBlistering Invective Two Actions Source Advanced Player's Guide pg. 216 Tradition Occult Deities Angradd, Mephistopheles, Ydajisk Cast somatic, verbal Range 30 feet Target 1 creature Saving Throw Will --- A heap of insults and invectives spew from your mouth— words so devastating your foes burn from the intensity of your diatribe. Your words deal 2d6 persistent fire damage, and the target must attempt a Will save. If the target doesn't understand the language or you're not speaking a language, it gains a +4 circumstance bonus to its save. Critical Success The target is unaffected. Success The target takes half the persistent fire damage. Failure The target becomes frightened 1 and takes the full persistent fire damage. Critical Failure The target becomes frightened 2 and takes double the persistent fire damage. --- Heightened (+2) You can target two additional creatures, and the persistent damage increases by 2d6.","tradition":["Occult"],"skill_mod":{},"summary":"Light a creature on fire with the sheer viciousness of your words.","primary_source":"Advanced Player's Guide","trait_group":["Sense","Mechanics","School"],"level":2,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=674","target":"1 creature","component":["somatic","verbal"],"name":"Blistering Invective","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","deity":["Angradd","Mephistopheles","Ydajisk"],"rarity":"common","slug":"spell-674"},{"primary_source_category":"Rulebooks","heighten":["+2"],"range":30,"source":["Advanced Player's Guide"],"type":"Spell","speed":{},"weakness":{},"saving_throw":"Will","heighten_level":[2,4,6,8,10],"spell_type":"Spell","heighten_group":["2nd rank","Heightened 4th rank","Heightened 6th rank","Heightened 8th rank","Heightened 10th rank"],"school":"necromancy","trait":["Curse","Necromancy"],"id":"spell-675","text":"\nBlood Vendetta Reaction Source Advanced Player's Guide pg. 216 Traditions Arcane, Divine, Occult Cast verbal Trigger A creature deals piercing, slashing, or persistent bleed damage to you Requirements You can bleed. Range 30 feet Target the triggering creature Saving Throw Will Duration varies --- You curse the target, punishing it for having the audacity to spill your blood. The target takes 2d6 persistent bleed damage and must attempt a Will save. Critical Success The target is unaffected. Success The target takes half the persistent bleed damage. Failure The target takes the full persistent bleed damage. Until the bleeding stops, the target has weakness 1 to piercing and slashing damage. Critical Failure As failure, but the target takes double the persistent bleed damage. --- Heightened (+2) The persistent bleed damage increases by 2d6.","tradition":["Arcane","Divine","Occult"],"skill_mod":{},"summary":"Cause a creature that attacks you to start bleeding.","primary_source":"Advanced Player's Guide","trait_group":["Affliction","School"],"level":2,"source_category":["Rulebooks"],"requirement":"You can bleed.","trigger":"A creature deals piercing, slashing, or persistent bleed damage to you","resistance":{},"url":"/Spells.aspx?ID=675","target":"the triggering creature","component":["verbal"],"name":"Blood Vendetta","actions_number":1,"category":"spell","pfs":"Standard","actions":"Reaction","rarity":"common","slug":"spell-675"},{"primary_source_category":"Rulebooks","heighten":["6th","8th"],"range":15,"source":["Advanced Player's Guide"],"type":"Spell","speed":{},"duration":600,"weakness":{},"heighten_level":[5,6,8],"spell_type":"Spell","heighten_group":["5th rank","Heightened 6th rank","Heightened 8th rank"],"school":"illusion","trait":["Illusion"],"id":"spell-676","text":"\nChameleon Coat Three Actions Source Advanced Player's Guide pg. 216 Tradition Primal Deity Drokalion Cast material, somatic, verbal Range 15 feet Target up to 8 creatures Duration 10 minutes --- You shift the colors of the targets' outermost layer of clothing and gear to be closer to their environment when they remain still. Creatures affected by the spell gain a +3 status bonus to Stealth checks to Hide. The changed color granted by the spell always shifts to match the environment, even if there are drastic changes. If any piece of gear or clothing affected by the spell is removed from a creature, the spell ends for that creature. --- Heightened (6th) If a creature affected by this spell rolls a critical failure on its Stealth check to Sneak within 30 feet of a creature that would spot it, it instead only fails its check, as the spell mildly hypnotizes the spotter. Heightened (8th) As 6th level, and the status bonus is +4.","tradition":["Primal"],"skill_mod":{},"summary":"Camouflage creatures to match their environment.","primary_source":"Advanced Player's Guide","trait_group":["School","Monster"],"level":5,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=676","target":"up to 8 creatures","component":["material","somatic","verbal"],"name":"Chameleon Coat","actions_number":6,"category":"spell","pfs":"Standard","actions":"Three Actions","deity":["Drokalion"],"rarity":"common","slug":"spell-676"},{"primary_source_category":"Rulebooks","range":30,"source":["Advanced Player's Guide"],"type":"Spell","speed":{},"weakness":{},"saving_throw":"Will","heighten_level":[2],"spell_type":"Spell","heighten_group":["2nd rank"],"school":"enchantment","trait":["Enchantment","Incapacitation","Mental"],"id":"spell-677","text":"\nCharitable Urge Two Actions Source Advanced Player's Guide pg. 216 Traditions Arcane, Divine, Occult Cast somatic, verbal Range 30 feet Target 1 creature Saving Throw Will Duration varies --- You speak on the virtue of charity, compelling the target to give away its possessions. The target must attempt a Will save. If the target has no items on its person, the spell fails. Critical Success The target is unaffected. Success The target is stunned 1 as it wrestles with the urge. Failure On its next turn, before it does anything else, the target must present the nearest creature with an item in its possession; the target chooses which item to give, and if the only item it has is one that it's currently using to defend itself, such as a weapon during a combat encounter, it can choose to be stunned for 1 round instead of giving up the item. This might require the target to Interact to retrieve an item or move to reach the nearest creature, and handing the item to the target always requires an Interact action. Critical Failure As failure, except the duration is 4 rounds, and the target must repeat the effects of failure on each of its turns. At the end of each of its turns, the target can attempt a new Will save to reduce the remaining duration by 1 round, ending it entirely on a critical success.","tradition":["Arcane","Divine","Occult"],"skill_mod":{},"summary":"Make a creature give away an object in its possession.","primary_source":"Advanced Player's Guide","trait_group":["School","Mechanics"],"level":2,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=677","target":"1 creature","component":["somatic","verbal"],"name":"Charitable Urge","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"common","slug":"spell-677"},{"primary_source_category":"Rulebooks","heighten":["+1"],"source":["Advanced Player's Guide"],"type":"Spell","speed":{},"weakness":{},"saving_throw":"Reflex","heighten_level":[1,2,3,4,5,6,7,8,9,10],"spell_type":"Spell","heighten_group":["1st rank","Heightened 2nd rank","Heightened 3rd rank","Heightened 4th rank","Heightened 5th rank","Heightened 6th rank","Heightened 7th rank","Heightened 8th rank","Heightened 9th rank","Heightened 10th rank"],"school":"evocation","trait":["Cold","Evocation"],"id":"spell-678","text":"\nChilling Spray Two Actions Source Advanced Player's Guide pg. 217 Traditions Arcane, Primal Deities Kostchtchie, Sithhud Patron Theme Baba Yaga Cast somatic, verbal Area 15-foot cone Saving Throw Reflex --- A cone of icy shards bursts from your spread hands and coats the targets in a layer of frost. You deal 2d4 cold damage to creatures in the area; they must each attempt a Reflex save. Critical Success The creature is unaffected. Success The creature takes half damage. Failure The creature takes full damage and takes a –5-foot status penalty to its Speeds for 2 rounds. Critical Failure The creature takes double damage and takes a –10-foot status penalty to its Speeds for 2 rounds. --- Heightened (+1) The damage increases by 2d4.","tradition":["Arcane","Primal"],"area":[15],"skill_mod":{},"summary":"Icy shards fly out from you in a cone.","primary_source":"Advanced Player's Guide","trait_group":["Energy","Monster","School"],"level":1,"source_category":["Rulebooks"],"area_type":["cone"],"resistance":{},"url":"/Spells.aspx?ID=678","component":["somatic","verbal"],"name":"Chilling Spray","patron_theme":["Baba Yaga"],"actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","deity":["Kostchtchie","Sithhud"],"rarity":"common","slug":"spell-678"},{"primary_source_category":"Rulebooks","range":0,"source":["Advanced Player's Guide"],"type":"Spell","speed":{},"weakness":{},"saving_throw":"Fortitude","heighten_level":[4],"spell_type":"Spell","heighten_group":["4th rank"],"school":"necromancy","trait":["Necromancy"],"id":"spell-679","text":"\nChroma Leach Two Actions Source Advanced Player's Guide pg. 217 Tradition Occult Cast somatic, verbal Range touch Target 1 living creature Saving Throw Fortitude --- Your hand glows with impossible colors from beyond the stars, and your touch saps both color and vitality from the living. The target must attempt a Fortitude save; creatures with the gnome trait take a –2 circumstance penalty to this save. Critical Success The target is unaffected. Success The target is enfeebled 2 for 1 round. Failure The target is enfeebled 2 for 1 minute and drained 1. The target is also filled with listlessness and ennui. For 1 round, if the target tries to use a move action, it must succeed at a Will save against your spell DC or the action is lost; this effect has the mental and emotion traits. Critical Failure As failure, but the creature is permanently enfeebled 2 and drained 2 (although magic such as restoration can reduce or remove these conditions).","tradition":["Occult"],"skill_mod":{},"summary":"Sap the color and vitality from a living creature.","primary_source":"Advanced Player's Guide","trait_group":["School"],"level":4,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=679","target":"1 living creature","component":["somatic","verbal"],"name":"Chroma Leach","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"common","slug":"spell-679"},{"primary_source_category":"Rulebooks","range":0,"source":["Advanced Player's Guide"],"type":"Spell","speed":{},"duration":60,"weakness":{},"heighten_level":[4],"spell_type":"Spell","heighten_group":["4th rank"],"school":"divination","trait":["Divination"],"id":"spell-680","text":"\nCountless Eyes Two Actions Source Advanced Player's Guide pg. 217 Traditions Arcane, Occult, Primal Cast somatic, verbal Range touch Target 1 creature Duration 1 minute --- Eyes form across the touched creature's body, allowing it to see in all directions at once. The subject can't be flanked for the spell's duration. In addition, when the subject Seeks, it can Seek in a 30-foot burst centered on itself or up to four 15-foot bursts within line of sight.","tradition":["Arcane","Occult","Primal"],"skill_mod":{},"summary":"Cause magical eyes to appear all over a creature's body.","primary_source":"Advanced Player's Guide","trait_group":["School"],"level":4,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=680","target":"1 creature","component":["somatic","verbal"],"name":"Countless Eyes","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"common","slug":"spell-680"},{"primary_source_category":"Rulebooks","range":30,"source":["Advanced Player's Guide"],"type":"Spell","speed":{},"duration":43200,"weakness":{},"heighten_level":[3],"spell_type":"Spell","heighten_group":["3rd rank"],"school":"conjuration","trait":["Conjuration"],"id":"spell-681","text":"\nCozy Cabin Source Advanced Player's Guide pg. 217 Traditions Arcane, Occult Deities Aminara, Elion, Emmeton Galardaria, Good Neighbors, Immonhiel, Malthus, The Offering Plate, The Spirit Wall, Uskyeria, Yelayne Cast 1 minute (material, somatic, verbal) Range 30 feet Duration 12 hours --- You shape a cabin 20 feet on each side and 10 feet high. This cabin has the structure trait and the same restrictions as magic items that create structures. The walls of the hut are simple and wooden, with small, square glass windows, and it has one wooden door. It doesn't include its own lock, but it has a fastener to which a lock can be applied. The interior contains three cots, one chamber pot, and a small fireplace holding a magical fire. The interior is lit with a small magical light that you can light or extinguish at will using a single action, which has the concentrate trait. The climate inside the hut is comfortable and allows creatures inside it to withstand most hostile weather conditions, but incredible heat or cold, powerful storms, and winds of hurricane force or greater destroy the hut. Other creatures can freely enter and exit the hut without damaging it, but if you exit the hut, the spell ends. You can Dismiss the spell.","tradition":["Arcane","Occult"],"skill_mod":{},"summary":"Conjure a temporary cabin sheltered from the elements.","primary_source":"Advanced Player's Guide","trait_group":["School"],"level":3,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=681","component":["material","somatic","verbal"],"name":"Cozy Cabin","actions_number":60,"category":"spell","pfs":"Standard","actions":"1 minute","deity":["Aminara","Elion","Emmeton Galardaria","Good Neighbors","Immonhiel","Malthus","The Offering Plate","The Spirit Wall","Uskyeria","Yelayne"],"rarity":"common","slug":"spell-681"},{"primary_source_category":"Rulebooks","heighten":["+1"],"source":["Advanced Player's Guide"],"type":"Spell","speed":{},"weakness":{},"saving_throw":"basic Reflex","heighten_level":[3,4,5,6,7,8,9,10],"spell_type":"Spell","heighten_group":["3rd rank","Heightened 4th rank","Heightened 5th rank","Heightened 6th rank","Heightened 7th rank","Heightened 8th rank","Heightened 9th rank","Heightened 10th rank"],"school":"evocation","trait":["Evocation","Water"],"id":"spell-682","text":"\nCrashing Wave Two Actions Source Advanced Player's Guide pg. 217 Traditions Arcane, Primal Cast somatic, verbal Area 30-foot cone Saving Throw basic Reflex --- You summon a crashing wave that sweeps away from you. You deal 6d6 bludgeoning damage to creatures in the area. The water also extinguishes non-magical fires in the area. --- Heightened (+1) The damage increases by 2d6.","tradition":["Arcane","Primal"],"element":["Water"],"area":[30],"skill_mod":{},"summary":"Smash a cone of water against foes.","primary_source":"Advanced Player's Guide","trait_group":["School","Elemental","Planar","Monster"],"level":3,"source_category":["Rulebooks"],"area_type":["cone"],"resistance":{},"url":"/Spells.aspx?ID=682","component":["somatic","verbal"],"name":"Crashing Wave","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"common","slug":"spell-682"},{"primary_source_category":"Rulebooks","heighten":["+1"],"range":0,"source":["Advanced Player's Guide"],"type":"Spell","speed":{},"weakness":{},"saving_throw":"Fortitude","heighten_level":[3,4,5,6,7,8,9,10],"spell_type":"Spell","heighten_group":["3rd rank","Heightened 4th rank","Heightened 5th rank","Heightened 6th rank","Heightened 7th rank","Heightened 8th rank","Heightened 9th rank","Heightened 10th rank"],"school":"transmutation","trait":["Curse","Negative","Transmutation","Void"],"id":"spell-683","text":"\nCurse of Lost Time Two Actions Source Advanced Player's Guide pg. 217 Traditions Arcane, Occult, Primal Deities Otilaz, Shawnari Cast somatic, verbal Range touch Target 1 Large or smaller object, construct , or living creature Saving Throw Fortitude Duration varies --- You curse the target with rapid aging or erosion. The effect depends on whether the target is an object, a construct, or a living creature. Artifacts, along with objects and constructs made of precious materials (as determined by the GM), are immune. - Object If the object is attended, its bearer can attempt a Fortitude save. If the bearer fails or the object is unattended, the object immediately takes 4d6 damage (applying Hardness normally) and the item is cursed with an unlimited duration. Until the curse ends, the item becomes shoddy and can't be Repaired, and the curse attempts to counteract any spell that would restore the object's Hit Points. Remove curse can target an item affected by this spell. - Construct The construct takes 4d6 damage (basic Fortitude save). On a failure, for 1 hour the construct is clumsy 1, is enfeebled 1, and can't be Repaired, and the curse attempts to counteract any spell that would restore the construct's Hit Points. On a critical failure, these effects have an unlimited duration. - Living Creature The living creature must attempt a Fortitude save. Ageless creatures are immune. Critical Success The living creature is unaffected. Success The living creature briefly ages, becoming clumsy 1 and enfeebled 1 for 1 round. Failure As success, with a duration of 1 hour. Critical Failure As success, with an unlimited duration. --- Heightened (+1) The damage increases by 1d6.","tradition":["Arcane","Occult","Primal"],"skill_mod":{},"summary":"Artificially erode or age a target.","primary_source":"Advanced Player's Guide","trait_group":["Affliction","Energy","Planar","Creature Type","School"],"level":3,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=683","target":"1 Large or smaller object, construct , or living creature","component":["somatic","verbal"],"name":"Curse of Lost Time","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","deity":["Otilaz","Shawnari"],"rarity":"common","slug":"spell-683"},{"primary_source_category":"Rulebooks","range":100,"source":["Advanced Player's Guide"],"type":"Spell","speed":{},"duration":12,"weakness":{},"saving_throw":"Will","heighten_level":[1],"spell_type":"Spell","heighten_group":["1st rank"],"school":"enchantment","trait":["Enchantment","Incapacitation","Mental"],"id":"spell-684","text":"\nDéjà Vu Two Actions Source Advanced Player's Guide pg. 218 Traditions Arcane, Occult Deities Bergelmir, Brixori, Yhidothrus Cast somatic, verbal Range 100 feet Target 1 creature Saving Throw Will Duration 2 rounds --- You loop a thought process in the target's mind, forcing it to repeat the same actions over again. The target must attempt a Will save. If the target fails, whatever actions the target uses on its next turn, it must repeat on its following turn. The actions must be repeated in the same order and as close to the same specifics as possible. For example, if the target makes an attack, it must repeat the attack against the same creature, if possible, and if the target moves, it must move the same distance and direction, if possible, on its next turn. If the target can't repeat an action, such as Casting a Spell that has been exhausted or needing to target a creature that has died, it can act as it chooses for that action but becomes stupefied 1 until the end of its turn.","tradition":["Arcane","Occult"],"skill_mod":{},"summary":"Make a creature do the same thing again.","primary_source":"Advanced Player's Guide","trait_group":["School","Mechanics"],"level":1,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=684","target":"1 creature","component":["somatic","verbal"],"name":"Déjà Vu","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","deity":["Bergelmir","Brixori","Yhidothrus"],"rarity":"common","slug":"spell-684"},{"primary_source_category":"Rulebooks","heighten":["4th","6th"],"range":0,"source":["Advanced Player's Guide"],"type":"Spell","speed":{},"duration":60,"weakness":{},"heighten_level":[2,4,6],"spell_type":"Spell","heighten_group":["2nd rank","Heightened 4th rank","Heightened 6th rank"],"school":"transmutation","trait":["Transmutation"],"id":"spell-685","text":"\nDismantle Two Actions Source Advanced Player's Guide pg. 218 Traditions Arcane, Primal Cast somatic, verbal Range touch Target 1 non-magical object in your possession of 1 Bulk or less Duration 1 minute --- You touch an object, and it immediately disassembles itself into its component pieces. The spell fails if the target lacks component pieces (such as a statue carved from one block of stone), and using it on a dangerous object like a snare or trap typically triggers it. The object gains the broken condition, and the component pieces become small enough to be hidden under normal clothing and armor. You can Dismiss the spell. When the spell ends, the object reassembles itself into its original form, appearing in your hand or hands if you have them free, or on the ground in front of you otherwise. Once reassembled, the object loses the broken condition and its Hit Points return to the value the object had when you Cast the Spell. --- Heightened (4th) The spell lasts for 10 minutes. Heightened (6th) The spell lasts until your next daily preparations.","tradition":["Arcane","Primal"],"skill_mod":{},"summary":"Temporarily disassemble an object into its components.","primary_source":"Advanced Player's Guide","trait_group":["School"],"level":2,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=685","target":"1 non-magical object in your possession of 1 Bulk or less","component":["somatic","verbal"],"name":"Dismantle","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"common","slug":"spell-685"},{"primary_source_category":"Rulebooks","range":120,"source":["Advanced Player's Guide"],"type":"Spell","speed":{},"weakness":{},"saving_throw":"Will","heighten_level":[4],"spell_type":"Spell","heighten_group":["4th rank"],"school":"enchantment","trait":["Curse","Enchantment","Mental","Misfortune"],"id":"spell-686","text":"\nDull Ambition Two Actions Source Advanced Player's Guide pg. 218 Traditions Arcane, Divine, Occult Cast somatic, verbal Range 120 feet Target 1 creature Saving Throw Will Duration varies --- You curse the target to fail in all avenues of its life that require drive and ambition, as it inadvertently undermines its own goals at every turn. The effect is based on the target's Will save. Critical Success The target is unaffected. Success For 1 hour, the target rolls twice and uses the lower result on initiative rolls. Failure For 1 day, the target rolls twice and uses the lower result on initiative rolls and any check to determine the success of a downtime activity. Critical Failure As failure, but the duration is unlimited.","tradition":["Arcane","Divine","Occult"],"skill_mod":{},"summary":"Curse a creature with an unfortunate lack of ambition.","primary_source":"Advanced Player's Guide","trait_group":["Affliction","School","Mechanics"],"level":4,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=686","target":"1 creature","component":["somatic","verbal"],"name":"Dull Ambition","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"common","slug":"spell-686"},{"remaster_name":["Whispers of the Void"],"primary_source_category":"Rulebooks","heighten":["+2"],"source":["Advanced Player's Guide"],"type":"Spell","speed":{},"weakness":{},"saving_throw":"Fortitude","heighten_level":[4,6,8,10],"spell_type":"Spell","heighten_group":["4th rank","Heightened 6th rank","Heightened 8th rank","Heightened 10th rank"],"school":"necromancy","trait":["Necromancy","Negative","Void"],"id":"spell-687","text":"\nEnervation Two Actions Source Advanced Player's Guide pg. 218 Traditions Arcane, Divine, Occult Cast somatic, verbal Area 30-foot line Saving Throw Fortitude --- Extending a finger, you fire a beam of negative energy that weakens the life force of any creature it touches. Each living creature in the line must attempt a Fortitude save. Critical Success The creature is unaffected. Success The creature takes 2d8 persistent negative damage. Failure The creature takes 4d8 persistent negative damage and becomes drained 1. Critical Failure The creature takes 4d8 persistent negative damage and becomes drained 2 and doomed 1. --- Heightened (+2) The persistent negative damage increases by 1d8 on a success, or by 2d8 on a failure or critical failure.","tradition":["Arcane","Divine","Occult"],"area":[30],"skill_mod":{},"summary":"Drain a creature's vigor.","primary_source":"Advanced Player's Guide","trait_group":["School","Energy","Planar","Creature Type"],"level":4,"source_category":["Rulebooks"],"area_type":["line"],"resistance":{},"url":"/Spells.aspx?ID=687","component":["somatic","verbal"],"name":"Enervation","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"common","slug":"spell-687"},{"remaster_name":["Familiar’s Face"],"primary_source_category":"Rulebooks","range":5280,"source":["Advanced Player's Guide"],"type":"Spell","speed":{},"weakness":{},"heighten_level":[3],"spell_type":"Spell","heighten_group":["3rd rank"],"school":"divination","trait":["Divination","Scrying"],"id":"spell-688","text":"\nFamiliar's Face Two Actions Source Advanced Player's Guide pg. 218 Traditions Arcane, Divine, Occult, Primal Cast somatic, verbal Range 1 mile Target 1 willing creature that is your animal companion or familiar Duration sustained --- The target becomes a scrying sensor, allowing you to see through its eyes, smell what it smells, and similarly use its other senses. If you can cast a spell with the revelation trait that affects your senses, such as see invisibility , while this spell is active, you gain the benefit of the spell through the target's senses instead of your own. You can also speak through the target, with a voice much like yours, though it takes on some of the timbre and character of the target's growls or squawks. You can use Command an Animal on the target as part of Sustaining this Spell. You don't need line of sight or line of effect to your target when you Cast this Spell.","tradition":["Arcane","Divine","Occult","Primal"],"skill_mod":{},"summary":"Implant your senses in your animal companion or familiar.","primary_source":"Advanced Player's Guide","trait_group":["School","Mechanics"],"level":3,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=688","target":"1 willing creature that is your animal companion or familiar","component":["somatic","verbal"],"name":"Familiar's Face","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"common","slug":"spell-688"},{"primary_source_category":"Rulebooks","heighten":["+1"],"range":120,"source":["Advanced Player's Guide"],"type":"Spell","speed":{},"weakness":{},"heighten_level":[2,3,4,5,6,7,8,9,10],"spell_type":"Spell","heighten_group":["2nd rank","Heightened 3rd rank","Heightened 4th rank","Heightened 5th rank","Heightened 6th rank","Heightened 7th rank","Heightened 8th rank","Heightened 9th rank","Heightened 10th rank"],"school":"evocation","trait":["Evocation","Fire"],"id":"spell-689","text":"\nFinal Sacrifice Two Actions Source Advanced Player's Guide pg. 219 Traditions Arcane, Divine, Occult, Primal Cast somatic, verbal Range 120 feet Target 1 creature with the minion trait that you summoned or permanently control --- You channel disruptive energies through the bond between you and your minion, causing it to violently explode. The target is immediately slain, and the explosion deals 6d6 fire damage to creatures within 20 feet of it (basic Reflex save). If the target has the cold or water trait, the spell instead deals cold damage and gains the cold trait in place of the fire trait. If used on a creature that isn't mindless, this spell has the evil trait. Attempting to cast this spell targeting a creature that you temporarily seized control of, such as an undead commanded by command undead, automatically fails and breaks the controlling effect. --- Heightened (+1) The damage increases by 2d6.","tradition":["Arcane","Divine","Occult","Primal"],"element":["Fire"],"skill_mod":{},"summary":"Channel energy to blow up your minion.","primary_source":"Advanced Player's Guide","trait_group":["School","Energy","Elemental","Planar","Monster"],"level":2,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=689","target":"1 creature with the minion trait that you summoned or permanently control","component":["somatic","verbal"],"name":"Final Sacrifice","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"common","slug":"spell-689"},{"remaster_name":["Lifewood Cage"],"primary_source_category":"Rulebooks","range":30,"source":["Advanced Player's Guide"],"type":"Spell","speed":{},"duration":60,"weakness":{},"saving_throw":"Reflex","heighten_level":[7],"spell_type":"Spell","heighten_group":["7th rank"],"school":"evocation","trait":["Evocation","Force"],"id":"spell-690","text":"\nForce Cage Three Actions Source Advanced Player's Guide pg. 219 Traditions Arcane, Occult Cast material, somatic, verbal Range 30 feet Area 1 cube 20 feet on each side Saving Throw Reflex Duration sustained up to 1 minute --- You create an immobile, invisible prison of sheer force. The cage is a 20-foot cube made of bands of force, each a half inch thick and a half inch apart, that extend to the Ethereal Plane. Each creature in the area where you create the cage must attempt a Reflex save. If such a creature fails, it becomes trapped inside the cage. If it succeeds, it's pushed outside the cage into a space of its choice. If a creature in the area is too big to fit inside the prison, the spell automatically fails. The cage has AC 10, Hardness 20, and 40 Hit Points, and it's immune to critical hits and precision damage. A creature capable of passing through the space between the bars (typically a Tiny creature) can leave; all others are confined within. Attacks with a weapon too large to fit between the bars can't pass through the cage, and the bars provide standard cover even against attacks that can pass through the gaps. Spells and breath weapons can pass through the cage uninhibited. Force cage is immune to counteracting effects of its level or lower, but it is automatically destroyed by a disintegrate spell of any level, or by contact with a rod of cancellation or sphere of annihilation .","tradition":["Arcane","Occult"],"area":[20],"skill_mod":{},"summary":"Form a prison of pure magical force.","primary_source":"Advanced Player's Guide","trait_group":["School","Energy"],"level":7,"source_category":["Rulebooks"],"area_type":["cube"],"resistance":{},"url":"/Spells.aspx?ID=690","component":["material","somatic","verbal"],"name":"Force Cage","actions_number":6,"category":"spell","pfs":"Standard","actions":"Three Actions","rarity":"common","slug":"spell-690"},{"primary_source_category":"Rulebooks","heighten":["+2"],"range":0,"source":["Advanced Player's Guide"],"type":"Spell","speed":{},"weakness":{},"saving_throw":"Fortitude","heighten_level":[2,4,6,8,10],"spell_type":"Spell","heighten_group":["2nd rank","Heightened 4th rank","Heightened 6th rank","Heightened 8th rank","Heightened 10th rank"],"school":"conjuration","trait":["Conjuration"],"id":"spell-691","text":"\nFungal Infestation Two Actions Source Advanced Player's Guide pg. 220 Tradition Primal Cast somatic, verbal Range touch Area 15-foot cone Saving Throw Fortitude --- Toxic spores swarm over creatures in the area, causing them to erupt in grotesque fungal growths. These noxious growths deal 2d6 persistent poison damage, and each creature must attempt a Fortitude save. Critical Success The creature is unaffected. Success The target takes half the persistent poison damage. Failure The target takes the full persistent poison damage. While it is taking this persistent poison damage, it has weakness 1 to fire and weakness 1 to slashing. Critical Failure As failure, but double the persistent poison damage. While it is taking this persistent poison damage, it has weakness 2 to fire and weakness 2 to slashing. --- Heightened (+2) The persistent damage increases by 2d6, and the weakness increases by 1, or by 2 on a critical failure.","tradition":["Primal"],"area":[15],"skill_mod":{},"summary":"Plant poisonous fungal growths in a creature.","primary_source":"Advanced Player's Guide","trait_group":["School"],"level":2,"source_category":["Rulebooks"],"area_type":["cone"],"resistance":{},"url":"/Spells.aspx?ID=691","component":["somatic","verbal"],"name":"Fungal Infestation","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"common","slug":"spell-691"},{"primary_source_category":"Rulebooks","source":["Advanced Player's Guide"],"type":"Spell","speed":{},"duration":600,"weakness":{},"heighten_level":[4],"spell_type":"Spell","heighten_group":["4th rank"],"school":"divination","trait":["Divination","Uncommon"],"id":"spell-692","text":"\nGhostly Tragedy Source Advanced Player's Guide pg. 220 Traditions Divine, Occult Cast 1 minute (material, somatic, verbal) Area 60-foot emanation Duration 10 minutes --- This spell compels local spirits to reenact a violent event of the recent past that you're aware of and name as you Cast the Spell. You take the role of the primary victim. The reenactment plays out the final 9 minutes leading up to the death or injury of the victim and the minute after their death or injury. The spirits don't change form, so this doesn't help determine perpetrators by their look. Spiritual forms of missing creatures necessary for the event manifest as needed, and missing items appear as shadowy outlines. Once the scene ends, you take 2d6 negative damage for each ghostly apparition that participated in the scene (typically equal to the number of creatures involved other than the victim). Any creature that observed the ghostly recreation, including you, can attempt checks to investigate the event to discover new clues and information.","tradition":["Divine","Occult"],"area":[60],"skill_mod":{},"summary":"Have spirits reenact a violent event.","primary_source":"Advanced Player's Guide","trait_group":["School","Rarity"],"level":4,"source_category":["Rulebooks"],"area_type":["emanation"],"resistance":{},"url":"/Spells.aspx?ID=692","component":["material","somatic","verbal"],"name":"Ghostly Tragedy","actions_number":60,"category":"spell","pfs":"Restricted","actions":"1 minute","rarity":"uncommon","slug":"spell-692"},{"primary_source_category":"Rulebooks","heighten":["+1"],"range":60,"source":["Advanced Player's Guide"],"type":"Spell","speed":{},"weakness":{},"saving_throw":"basic Fortitude","heighten_level":[5,6,7,8,9,10],"spell_type":"Spell","heighten_group":["5th rank","Heightened 6th rank","Heightened 7th rank","Heightened 8th rank","Heightened 9th rank","Heightened 10th rank"],"school":"transmutation","trait":["Transmutation"],"id":"spell-693","text":"\nGrisly Growths Two Actions Source Advanced Player's Guide pg. 220 Traditions Arcane, Primal Deity Sigek Cast somatic, verbal Range 60 feet Target 1 corporeal creature Saving Throw basic Fortitude --- This gruesome spell causes the target to grow excess limbs and organs, whether it be fingers multiplying until hands resemble bushes, eyes popping open in bizarre places, legs sprouting from the side of the body, or some other result. The target takes 10d6 piercing damage (basic Fortitude save) as the new features erupt. This spell has no effect on a target with a mutable anatomy or no limbs, such as an ooze or a protean. The growths rot rapidly and fall away after 1 round. In addition, unless the initial target critically succeeds, creatures within 30 feet of the target, including the target, must attempt Will saves, after which they are temporarily immune to this secondary effect of grisly growths for 1 hour. This additional effect is a mental and visual effect. Success The creature is unaffected. Failure The creature is sickened 1. Critical Failure The character is sickened 2. --- Heightened (+1) The damage increases by 2d6.","tradition":["Arcane","Primal"],"skill_mod":{},"summary":"A creature grows excess limbs and organs, sickening those who witness the transformation.","primary_source":"Advanced Player's Guide","trait_group":["School"],"level":5,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=693","target":"1 corporeal creature","component":["somatic","verbal"],"name":"Grisly Growths","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","deity":["Sigek"],"rarity":"common","slug":"spell-693"},{"primary_source_category":"Rulebooks","heighten":["+1"],"range":30,"source":["Advanced Player's Guide"],"type":"Spell","speed":{},"weakness":{},"heighten_level":[2,3,4,5,6,7,8,9,10],"spell_type":"Spell","heighten_group":["2nd rank","Heightened 3rd rank","Heightened 4th rank","Heightened 5th rank","Heightened 6th rank","Heightened 7th rank","Heightened 8th rank","Heightened 9th rank","Heightened 10th rank"],"school":"evocation","trait":["Evocation","Fire"],"id":"spell-694","text":"\nHeat Metal Two Actions Source Advanced Player's Guide pg. 220 Traditions Arcane, Primal Cast somatic, verbal Range 30 feet Target 1 metal item or metal creature --- This spell heats the targeted metal to become red-hot for a moment. This is usually harmless to an unattended metal item, which doesn't get a saving throw, though the GM might rule that flammable materials connected to the object catch fire or melt. If you target an item worn or carried by a creature, or you target a creature made primarily of metal, the heat deals 4d6 fire damage and 2d4 persistent fire damage to the creature, which must attempt a Reflex saving throw. If you target an item held by the creature, the creature can Release the item to improve their degree of success by one step from the result of their saving throw. The persistent damage is associated with the object and damages whichever creature is holding or wearing it. It has no effect if no one is holding the item, but you continue to attempt flat checks to end the persistent damage as normal, since the item remains hot and can sear someone who picks it up. Critical Success The creature is unaffected. Success The creature takes half damage and the object deals no persistent fire damage. Failure The creature takes full damage and the object deals full persistent damage. Critical Failure As failure, but the creature takes double damage and the object deals double persistent damage. --- Heightened (+1) The initial damage increases by 2d6 and the persistent damage increases by 1d4.","tradition":["Arcane","Primal"],"element":["Fire"],"skill_mod":{},"summary":"Make metal red hot.","primary_source":"Advanced Player's Guide","trait_group":["School","Energy","Elemental","Planar","Monster"],"level":2,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=694","target":"1 metal item or metal creature","component":["somatic","verbal"],"name":"Heat Metal","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"common","slug":"spell-694"},{"primary_source_category":"Rulebooks","heighten":["+2"],"range":120,"source":["Advanced Player's Guide"],"type":"Spell","speed":{},"duration":60,"weakness":{},"saving_throw":"basic Reflex","heighten_level":[4,6,8,10],"spell_type":"Spell","heighten_group":["4th rank","Heightened 6th rank","Heightened 8th rank","Heightened 10th rank"],"school":"evocation","trait":["Cold","Evocation"],"id":"spell-695","text":"\nIce Storm Three Actions Source Advanced Player's Guide pg. 220 Traditions Arcane, Primal Cast material, somatic, verbal Range 120 feet Area 20-foot burst Saving Throw basic Reflex Duration sustained up to 1 minute --- You create a gray storm cloud that pelts creatures with an icy deluge. When you Cast the Spell, a burst of magical hail deals 2d8 bludgeoning damage and 2d8 cold damage to each creature in the area below the cloud (basic Reflex save). Snow and sleet continue to rain down in the area for the remainder of the spell's duration, making the area difficult terrain. Any creature that ends its turn in the storm takes 2 cold damage. If you Cast this Spell outdoors, you can create two non-overlapping clouds instead of one. As normal, if a Large or larger creature is in both clouds, it still only takes the initial damage once and the continuing damage once per turn. --- Heightened (+2) The initial bludgeoning damage and cold damage increase by 1d8 each, and the cold damage creatures take at the end of their turns increases by 1.","tradition":["Arcane","Primal"],"area":[20],"skill_mod":{},"summary":"Call a storm cloud that pelts creatures with hail.","primary_source":"Advanced Player's Guide","trait_group":["Energy","Monster","School"],"level":4,"source_category":["Rulebooks"],"area_type":["burst"],"resistance":{},"url":"/Spells.aspx?ID=695","component":["material","somatic","verbal"],"name":"Ice Storm","actions_number":6,"category":"spell","pfs":"Standard","actions":"Three Actions","rarity":"common","slug":"spell-695"},{"primary_source_category":"Rulebooks","range":30,"source":["Advanced Player's Guide"],"bloodline":["Harrow"],"type":"Spell","speed":{},"duration":6,"weakness":{},"heighten_level":[1],"spell_type":"Spell","heighten_group":["1st rank"],"school":"divination","trait":["Curse","Divination","Misfortune"],"id":"spell-696","text":"\nIll Omen Two Actions Source Advanced Player's Guide pg. 221 Tradition Occult Bloodline Harrow Deities Ahriman, Azathoth, Bifrons, Chamiaholom, Dammar, Fortune's Fate, Gyronna, Imot, Lubaiko, Mestama, Sifkesh, The Tides of Chaos, Zeaki, Zyphus Lesson Lesson of Calamity Cast somatic, verbal Range 30 feet Target 1 creature Duration 1 round --- The target is struck with misfortune, which throws it off balance. The target must attempt a Will save. Success The target is unaffected. Failure The first time during the duration that the target attempts an attack roll or skill check, it must roll twice and use the worse result. Critical Failure Every time during the duration that the target attempts an attack roll or skill check, it must roll twice and use the worse result.","tradition":["Occult"],"skill_mod":{},"summary":"Curse a creature with misfortune.","primary_source":"Advanced Player's Guide","trait_group":["Affliction","School","Mechanics"],"level":1,"lesson":["Lesson of Calamity"],"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=696","target":"1 creature","component":["somatic","verbal"],"name":"Ill Omen","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","deity":["Ahriman","Azathoth","Bifrons","Chamiaholom","Dammar","Fortune's Fate","Gyronna","Imot","Lubaiko","Mestama","Sifkesh","The Tides of Chaos","Zeaki","Zyphus"],"rarity":"common","slug":"spell-696"},{"primary_source_category":"Rulebooks","heighten":["+1"],"range":30,"source":["Advanced Player's Guide"],"type":"Spell","speed":{},"duration":60,"weakness":{},"saving_throw":"Reflex","heighten_level":[5,6,7,8,9,10],"spell_type":"Spell","heighten_group":["5th rank","Heightened 6th rank","Heightened 7th rank","Heightened 8th rank","Heightened 9th rank","Heightened 10th rank"],"school":"conjuration","trait":["Conjuration"],"id":"spell-697","text":"\nImpaling Spike Two Actions Source Advanced Player's Guide pg. 221 Traditions Arcane, Primal Deities Garhaazh, Laudinmio, Shapes of the Fading Luster, Varg, Xiquiripat Cast somatic, verbal Range 30 feet Target 1 creature Saving Throw Reflex Duration 1 minute --- You conjure a spike that thrusts up from the earth beneath a target creature, potentially impaling it. The spike is made of cold iron and deals 8d6 piercing damage. The target must attempt a Reflex save. Critical Success The target dodges the spike and is unaffected. Success The target is struck by the spike and takes half damage. Failure The target is impaled through a leg or another non-vital body part. The creature takes full damage and, if it's standing on solid ground, becomes immobilized. It can attempt to Escape (the DC is your spell DC). While it remains impaled, it takes damage from any weakness to cold iron it has at the end of each of its turns. Critical Failure As failure, but the creature is impaled through a vital organ or its center of mass, taking double damage, and it is flat-footed as long as it's impaled. --- Heightened (+1) The damage increases by 2d6.","tradition":["Arcane","Primal"],"skill_mod":{},"summary":"Skewer a creature with a cold iron spike.","primary_source":"Advanced Player's Guide","trait_group":["School"],"level":5,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=697","target":"1 creature","component":["somatic","verbal"],"name":"Impaling Spike","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","deity":["Garhaazh","Laudinmio","Shapes of the Fading Luster","Varg","Xiquiripat"],"rarity":"common","slug":"spell-697"},{"primary_source_category":"Rulebooks","range":0,"source":["Advanced Player's Guide"],"type":"Spell","speed":{},"weakness":{},"heighten_level":[1],"spell_type":"Spell","heighten_group":["1st rank"],"school":"divination","trait":["Divination"],"id":"spell-698","text":"\nImprint Message Two Actions Source Advanced Player's Guide pg. 221 Tradition Occult Cast somatic, verbal Range touch Target 1 object --- You project psychic vibrations onto the target object, imprinting it with a short message or emotional theme of your design. This imprinted sensation is revealed to a creature who casts object reading on the target object, replacing any emotional events the item was present for. If the object is in the area of a retrocognition spell, the imprinted messages appear as major events in the timeline, but they don't interfere with any other visions. If the object is targeted with read aura of a higher spell level than imprint message , the caster learns that the object has been magically modified. When you Cast this Spell, any prior vibrations placed on an object by previous castings of imprint message fade.","tradition":["Occult"],"skill_mod":{},"summary":"Put a false psychic imprint on an object.","primary_source":"Advanced Player's Guide","trait_group":["School"],"level":1,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=698","target":"1 object","component":["somatic","verbal"],"name":"Imprint Message","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"common","slug":"spell-698"},{"primary_source_category":"Rulebooks","source":["Advanced Player's Guide"],"type":"Spell","speed":{},"weakness":{},"heighten_level":[10],"spell_type":"Spell","heighten_group":["10th rank"],"school":"abjuration","trait":["Abjuration"],"id":"spell-699","text":"\nIndestructibility Two Actions Source Advanced Player's Guide pg. 221 Traditions Arcane, Divine, Occult, Primal Spell Lists Elemental Cast somatic, verbal Duration until the start of your next turn --- You can't be affected by anything unless you choose to be. For the duration of the spell, you are immune to any effect or damage that would harm you, excluding effects caused by artifacts, deific power, and similarly powerful sources. You can still be affected by anything you're willing to have affect you.","tradition":["Arcane","Divine","Occult","Primal","Elemental"],"element":["Universal"],"skill_mod":{},"summary":"Become briefly immune to everything.","primary_source":"Advanced Player's Guide","trait_group":["School"],"level":10,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=699","component":["somatic","verbal"],"name":"Indestructibility","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"common","slug":"spell-699"},{"primary_source_category":"Rulebooks","heighten":["3rd","7th"],"range":0,"source":["Advanced Player's Guide"],"type":"Spell","speed":{},"duration":3600,"weakness":{},"heighten_level":[1,3,7],"spell_type":"Spell","heighten_group":["1st rank","Heightened 3rd rank","Heightened 7th rank"],"school":"illusion","trait":["Illusion"],"id":"spell-700","text":"\nInvisible Item Two Actions Source Advanced Player's Guide pg. 221 Traditions Arcane, Occult Cast material, somatic Range touch Target 1 object Duration 1 hour --- You make the object invisible. This makes it undetected to all creatures, though the creatures can attempt to find the target, making it hidden to them instead if they succeed. If the item is used as part of a hostile action, the spell ends after that hostile action is completed. Making a weapon invisible typically doesn't give any advantage to the attack, except that an invisible thrown weapon or piece of ammunition can be used for an attack without necessarily giving information about the attacker's hiding place unless the weapon returns to the attacker. --- Heightened (3rd) The duration is until the next time you make your daily preparations. Heightened (7th) The duration is unlimited.","tradition":["Arcane","Occult"],"skill_mod":{},"summary":"Make an item disappear from view.","primary_source":"Advanced Player's Guide","trait_group":["School","Monster"],"level":1,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=700","target":"1 object","component":["material","somatic"],"name":"Invisible Item","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"common","slug":"spell-700"},{"primary_source_category":"Rulebooks","heighten":["+2"],"range":120,"source":["Advanced Player's Guide"],"type":"Spell","speed":{},"duration":60,"weakness":{},"saving_throw":"basic Reflex","heighten_level":[5,7,9],"spell_type":"Spell","heighten_group":["5th rank","Heightened 7th rank","Heightened 9th rank"],"school":"evocation","trait":["Electricity","Evocation"],"id":"spell-701","text":"\nLightning Storm Three Actions Source Advanced Player's Guide pg. 221 Tradition Primal Cast material, somatic, verbal Range 120 feet Area 20-foot burst Saving Throw basic Reflex Duration sustained up to 1 minute --- You create a black, rumbling storm cloud and call down one lightning bolt within the spell's area. The bolt is a vertical line from the top of the storm cloud to the ground below, dealing 4d12 electricity damage to creatures in the line (basic Reflex save). On subsequent rounds, the first time you Sustain the Spell each round, you can call another lightning bolt within the area. If you Cast this Spell outdoors, you can create two non-overlapping clouds instead of one, though you can still call down only one bolt per turn. --- Heightened (+2) The damage of each bolt increases by 1d12.","tradition":["Primal"],"area":[20],"skill_mod":{},"summary":"Create clouds and repeatedly call down lightning bolts.","primary_source":"Advanced Player's Guide","trait_group":["Energy","Monster","School"],"level":5,"source_category":["Rulebooks"],"area_type":["burst"],"resistance":{},"url":"/Spells.aspx?ID=701","component":["material","somatic","verbal"],"name":"Lightning Storm","actions_number":6,"category":"spell","pfs":"Standard","actions":"Three Actions","rarity":"common","slug":"spell-701"},{"primary_source_category":"Rulebooks","range":30,"source":["Advanced Player's Guide"],"type":"Spell","speed":{},"duration":60,"weakness":{},"heighten_level":[3],"spell_type":"Spell","heighten_group":["3rd rank"],"school":"conjuration","trait":["Conjuration"],"id":"spell-702","text":"\nMad Monkeys Two Actions Source Advanced Player's Guide pg. 222 Tradition Primal Deities Cong, Lahkgya, Ragdya, Sun Wukong Lesson Lesson of Mischief Cast somatic, verbal Range 30 feet Area 5-foot burst Duration sustained up to 1 minute --- Magical monkey spirits fill the area as they pile and climb on top of one another. Because the monkeys are magical spirits, they can't be attacked or hurt. Casting calm emotions or a similar effect over the monkeys makes them docile, causing them to cease making mischief for the duration of mad monkeys . Choose the kind of mischief your monkeys make when you Cast the Spell. They produce the effect listed for that mischief when you Cast the Spell and the first time each round when you Sustain the Spell. The first time each round when you Sustain the Spell, you can move the area of the monkeys by 5 feet. - Flagrant Burglary The monkeys try to Steal any one item from one creature in the area. Use your spell DC – 10 as the monkeys' Thievery modifier. Their attempt relies more on distraction than subtlety, so the victim knows what item the monkeys were trying to take and whether it was taken. Getting a stolen item from the monkeys— even for the caster—requires Stealing it from them or Disarming them, using your spell DC. When the spell ends, any stolen items fall to the ground in any square of the spell's area you choose. - Raucous Din The monkeys screech loudly, potentially deafening creatures in the spell's area. Each creature in the spell's area must attempt a Fortitude save. Critical Success The creature is unaffected and is temporarily immune for 10 minutes. Success The creature is unaffected. Failure The creature is deafened for 1 round. Critical Failure The creature is deafened for 1 minute. - Tumultuous Gymnastics The monkeys jump and climb all over creatures in the spell's area, interfering with complex movements. Each creature in the spell's area must attempt a Reflex save. Critical Success The creature is unaffected and is temporarily immune for 10 minutes. Success The creature is unaffected. Failure For 1 round, the creature must succeed at a DC 5 flat check whenever it attempts a manipulate action. If it fails this check, the creature loses that action. Critical Failure As failure, but the monkeys cling to the creature tenaciously, and the effect lasts until the spell ends, even if the creature leaves the spell's area.","tradition":["Primal"],"area":[5],"skill_mod":{},"summary":"Monkey spirits make mischief.","primary_source":"Advanced Player's Guide","trait_group":["School"],"level":3,"lesson":["Lesson of Mischief"],"source_category":["Rulebooks"],"area_type":["burst"],"resistance":{},"url":"/Spells.aspx?ID=702","component":["somatic","verbal"],"name":"Mad Monkeys","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","deity":["Cong","Lahkgya","Ragdya","Sun Wukong"],"rarity":"common","slug":"spell-702"},{"primary_source_category":"Rulebooks","range":0,"source":["Advanced Player's Guide"],"type":"Spell","speed":{},"duration":60,"weakness":{},"heighten_level":[1],"spell_type":"Spell","heighten_group":["1st rank"],"school":"necromancy","trait":["Necromancy","Positive","Vitality"],"id":"spell-703","text":"\nMagic Stone Single Action to Three Actions Source Advanced Player's Guide pg. 222 Traditions Divine, Primal Cast (verbal, somatic) Range touch Target 1 to 3 non-magical stones or sling bullets Duration 1 minute --- You pour positive energy into ordinary stones, granting them temporary magical properties. You can target 1 non-magical stone or sling bullet for every action you use Casting this Spell. The stones must be unattended or carried by you or a willing ally. The stones become +1 striking disrupting sling bullets . Each stone can be used only once, after which it crumbles to dust.","tradition":["Divine","Primal"],"skill_mod":{},"summary":"Make ordinary stones into magical sling bullets that are especially dangerous to undead.","primary_source":"Advanced Player's Guide","trait_group":["School","Energy","Planar","Creature Type"],"level":1,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=703","target":"1 to 3 non-magical stones or sling bullets","component":["verbal","somatic"],"name":"Magic Stone","actions_number":2,"category":"spell","pfs":"Standard","actions":"Single Action to Three Actions","rarity":"common","slug":"spell-703"},{"primary_source_category":"Rulebooks","heighten":["+1"],"source":["Advanced Player's Guide"],"type":"Spell","speed":{},"duration":6,"weakness":{},"saving_throw":"basic Fortitude","heighten_level":[1,2,3,4,5,6,7,8,9,10],"spell_type":"Spell","heighten_group":["1st rank","Heightened 2nd rank","Heightened 3rd rank","Heightened 4th rank","Heightened 5th rank","Heightened 6th rank","Heightened 7th rank","Heightened 8th rank","Heightened 9th rank","Heightened 10th rank"],"school":"evocation","trait":["Evocation","Poison"],"id":"spell-704","text":"\nNoxious Vapors Two Actions Source Advanced Player's Guide pg. 222 Traditions Arcane, Primal Deity Garhaazh Cast somatic, verbal Area 10-foot emanation Saving Throw basic Fortitude Duration 1 round --- You emit a cloud of toxic smoke that temporarily obscures you from sight. Each creature except you in the area when you Cast the Spell takes 1d6 poison damage (basic Fortitude save). A creature that critically fails the saving throw also becomes sickened 1. All creatures in the area become concealed, and all creatures outside the smoke become concealed to creatures within it. This smoke can be dispersed by a strong wind. --- Heightened (+1) The damage increases by 1d6.","tradition":["Arcane","Primal"],"area":[10],"skill_mod":{},"summary":"Form a toxic cloud that poisons and sickens.","primary_source":"Advanced Player's Guide","trait_group":["School","Poison","Affliction"],"level":1,"source_category":["Rulebooks"],"area_type":["emanation"],"resistance":{},"url":"/Spells.aspx?ID=704","component":["somatic","verbal"],"name":"Noxious Vapors","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","deity":["Garhaazh"],"rarity":"common","slug":"spell-704"},{"primary_source_category":"Rulebooks","heighten":["2nd","4th","6th","8th","9th"],"range":0,"source":["Advanced Player's Guide"],"type":"Spell","speed":{},"weakness":{},"heighten_level":[1,2,4,6,8,9],"spell_type":"Spell","heighten_group":["1st rank","Heightened 2nd rank","Heightened 4th rank","Heightened 6th rank","Heightened 8th rank","Heightened 9th rank"],"school":"divination","trait":["Divination"],"id":"spell-705","text":"\nObject Reading Two Actions Source Advanced Player's Guide pg. 222 Tradition Occult Deities Aerekostes, Gaasham Cast somatic, verbal Range touch Target 1 object --- You place a hand on an object to learn a piece of information about an emotional event that occurred involving the object within the past week, determined by the GM. If you cast object reading on the same item multiple times, you can either concentrate on a single event to gain additional pieces of information about that event, or gain a piece of information about another emotional event in the applicable time frame. --- Heightened (2nd) You can learn about an event that occurred within the last month. Heightened (4th) You can learn about an event that occurred within the last year. Heightened (6th) You can learn about an event that occurred within the last decade. Heightened (8th) You can learn about an event that occurred within the last century. Heightened (9th) You can learn about an event that occurred within the entirety of the object’s history.","tradition":["Occult"],"skill_mod":{},"summary":"Get psychic impressions from an object.","primary_source":"Advanced Player's Guide","trait_group":["School"],"level":1,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=705","target":"1 object","component":["somatic","verbal"],"name":"Object Reading","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","deity":["Aerekostes","Gaasham"],"rarity":"common","slug":"spell-705"},{"primary_source_category":"Rulebooks","range":0,"source":["Advanced Player's Guide"],"type":"Spell","speed":{},"duration":28800,"weakness":{},"heighten_level":[1],"spell_type":"Spell","heighten_group":["1st rank"],"school":"conjuration","trait":["Conjuration","Extradimensional"],"id":"spell-706","text":"\nPet Cache Single Action Source Advanced Player's Guide pg. 222 Traditions Arcane, Divine, Occult, Primal Spell Lists Elemental Cast somatic Range touch Target 1 willing creature that is your animal companion or familiar Duration 8 hours --- You open your cloak or create a gap with your hands, drawing the target into a pocket dimension just large enough for its basic comfort. No other creature can enter this extradimensional space, and the target can bring along objects only if they were designed to be worn by a creature of its kind. The space has enough air, food, and water to sustain the target for the duration. You can Dismiss the spell. The spell also ends if you die or enter an extradimensional space. When the spell ends, the target reappears in the nearest unoccupied space (outside of any extradimensional space you may have entered).","tradition":["Arcane","Divine","Occult","Primal","Elemental"],"element":["Universal"],"skill_mod":{},"summary":"Hide a familiar or animal companion in a pocket dimension.","primary_source":"Advanced Player's Guide","trait_group":["School","Mechanics"],"level":1,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=706","target":"1 willing creature that is your animal companion or familiar","component":["somatic"],"name":"Pet Cache","actions_number":2,"category":"spell","pfs":"Standard","actions":"Single Action","rarity":"common","slug":"spell-706"},{"primary_source_category":"Rulebooks","range":60,"source":["Advanced Player's Guide"],"type":"Spell","speed":{},"weakness":{},"saving_throw":"Will","heighten_level":[2],"spell_type":"Spell","heighten_group":["2nd rank"],"school":"illusion","trait":["Emotion","Illusion","Mental"],"id":"spell-707","text":"\nPhantasmal Treasure Two Actions Source Advanced Player's Guide pg. 223 Traditions Arcane, Occult Cast somatic, verbal Range 60 feet Target 1 living creature Saving Throw Will Duration varies --- A phantasmal image of the most precious thing imaginable to the target appears in a location of your choice within the spell's range. Only the spell's target can see the treasure, though you can see the vague shape of the treasure—be it a pile of items, a deific avatar, or a cherished loved one or hero. The target's response to the treasure is based on the outcome of the target's Will save. Critical Success The target is unaffected. Success The target becomes fascinated with the treasure, and the duration is until the end of its turn. The target can also try to disbelieve the illusion if it touches the treasure, Seeks to examine it, or speaks to it if the illusion appears to be a person or the like. If the target disbelieves the illusion, the spell ends. Failure As success, but the duration is 1 minute. Critical Failure As success, but the duration is 1 minute. The target finds the treasure so appealing that until the spell ends, it must spend each action focused on it. This can include moving toward the treasure if the target isn't next to it, and Interacting with the treasure if the target is next to it. (If the illusion appears to be a person or the like, the target can also Interact to converse with it.)","tradition":["Arcane","Occult"],"skill_mod":{},"summary":"Tempt a creature with an illusory reward.","primary_source":"Advanced Player's Guide","trait_group":["Mechanics","School","Monster"],"level":2,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=707","target":"1 living creature","component":["somatic","verbal"],"name":"Phantasmal Treasure","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"common","slug":"spell-707"},{"primary_source_category":"Rulebooks","heighten":["+1"],"source":["Advanced Player's Guide"],"type":"Spell","speed":{},"weakness":{},"saving_throw":"Reflex","heighten_level":[1,2,3,4,5,6,7,8,9,10],"spell_type":"Spell","heighten_group":["1st rank","Heightened 2nd rank","Heightened 3rd rank","Heightened 4th rank","Heightened 5th rank","Heightened 6th rank","Heightened 7th rank","Heightened 8th rank","Heightened 9th rank","Heightened 10th rank"],"school":"evocation","trait":["Earth","Evocation"],"id":"spell-708","text":"\nPummeling Rubble Two Actions Source Advanced Player's Guide pg. 223 Traditions Arcane, Primal Deities Rivethun, The Devourer, Treasures of the Eternal Delve, Xoveron Cast somatic, verbal Area 15-foot cone Saving Throw Reflex --- A spray of heavy rocks flies through the air in front of you. The rubble deals 2d4 bludgeoning damage to each creature in the area. Each creature must attempt a Reflex save. Critical Success The creature is unaffected. Success The creature takes half damage. Failure The creature takes full damage and is pushed 5 feet away from you. Critical Failure The creature takes double damage and is pushed 10 feet away from you. --- Heightened (+1) Increase the damage by 2d4.","tradition":["Arcane","Primal"],"element":["Earth"],"area":[15],"skill_mod":{},"summary":"Hurl a cone of rocks to batter creatures.","primary_source":"Advanced Player's Guide","trait_group":["Elemental","Planar","Monster","School"],"level":1,"source_category":["Rulebooks"],"area_type":["cone"],"resistance":{},"url":"/Spells.aspx?ID=708","component":["somatic","verbal"],"name":"Pummeling Rubble","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","deity":["Rivethun","The Devourer","Treasures of the Eternal Delve","Xoveron"],"rarity":"common","slug":"spell-708"},{"primary_source_category":"Rulebooks","heighten":["+1"],"range":120,"source":["Advanced Player's Guide"],"type":"Spell","speed":{},"weakness":{},"heighten_level":[2,3,4,5,6,7,8,9,10],"spell_type":"Spell","heighten_group":["2nd rank","Heightened 3rd rank","Heightened 4th rank","Heightened 5th rank","Heightened 6th rank","Heightened 7th rank","Heightened 8th rank","Heightened 9th rank","Heightened 10th rank"],"school":"abjuration","trait":["Abjuration","Water"],"id":"spell-709","text":"\nQuench Two Actions Source Advanced Player's Guide pg. 223 Tradition Primal Cast somatic, verbal Range 120 feet Area 20-foot burst Duration sustained --- You cause the air in the area to become supersaturated with water vapor. Non-magical fires within the area are automatically extinguished. Fire creatures within the area take 4d8 damage (basic Fortitude save). Choose one magical fire, fire spell, or fire item in the area and attempt to counteract it. If you succeed against an item, the item loses its fire properties for 10 minutes (for instance, a +1 flaming longsword would become a +1 longsword ). If the target is an artifact or similarly powerful item, you automatically fail to counteract it. The first time each round you Sustain this Spell, you can move the area of vapor anywhere within range, but the only effect when you do so is to automatically extinguish non-magical fires. If you have the Counterspell reaction, you can use quench to counter any spell with the fire trait instead of needing to have the triggering fire spell prepared or in your repertoire. --- Heightened (+1) Increase the damage to fire creatures by 2d8.","tradition":["Primal"],"element":["Water"],"area":[20],"skill_mod":{},"summary":"Put out fires and hurt fire creatures.","primary_source":"Advanced Player's Guide","trait_group":["School","Elemental","Planar","Monster"],"level":2,"source_category":["Rulebooks"],"area_type":["burst"],"resistance":{},"url":"/Spells.aspx?ID=709","component":["somatic","verbal"],"name":"Quench","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"common","slug":"spell-709"},{"remaster_name":["Reaper’s Lantern"],"primary_source_category":"Rulebooks","source":["Advanced Player's Guide"],"type":"Spell","speed":{},"duration":60,"weakness":{},"saving_throw":"Fortitude","heighten_level":[2],"spell_type":"Spell","heighten_group":["2nd rank"],"school":"necromancy","trait":["Death","Light","Necromancy"],"id":"spell-710","text":"\nReaper's Lantern Two Actions Source Advanced Player's Guide pg. 223 Traditions Divine, Occult, Primal Cast somatic, verbal Area 5-foot emanation Saving Throw Fortitude Duration 1 minute --- You call forth a ghostly lantern that guides the living toward death and the undead toward true death. It sheds bright light in the spell's area, and dim light to twice that area. Though the lantern is insubstantial, you must keep a hand free to hold it or the spell ends (though using the hand for somatic spell components doesn't end the spell). Living creatures and undead in the area when you Cast the Spell, or that enter the area later, must attempt Fortitude saves. Living creatures that fail their Fortitude saves gain only half the normal benefit from healing effects while within the area. Undead targets that fail their Fortitude saves become enfeebled 1 while within the area. Once a creature attempts a save against reaper's lantern , it uses the same outcome if it leaves the area and enters it again. Once per turn, starting on the turn after you cast reaper's lantern , you can use a single action, which has the concentrate trait, to increase the emanation's radius by 5 feet. When you do so, you force creatures in the area that haven't yet attempted a save against reaper's lantern to attempt one.","tradition":["Divine","Occult","Primal"],"area":[5],"skill_mod":{},"summary":"A ghostly lantern diminishes healing for the living and weakens undead.","primary_source":"Advanced Player's Guide","trait_group":["Mechanics","School"],"level":2,"source_category":["Rulebooks"],"area_type":["emanation"],"resistance":{},"url":"/Spells.aspx?ID=710","component":["somatic","verbal"],"name":"Reaper's Lantern","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"common","slug":"spell-710"},{"primary_source_category":"Rulebooks","heighten":["+1"],"range":0,"source":["Advanced Player's Guide"],"type":"Spell","speed":{},"weakness":{},"heighten_level":[4,5,6,7,8,9,10],"spell_type":"Spell","heighten_group":["4th rank","Heightened 5th rank","Heightened 6th rank","Heightened 7th rank","Heightened 8th rank","Heightened 9th rank","Heightened 10th rank"],"school":"transmutation","trait":["Transmutation"],"id":"spell-711","text":"\nRusting Grasp Two Actions Source Advanced Player's Guide pg. 223 Tradition Primal Cast somatic, verbal Range touch Target 1 metal creature, 1 non-magical metal hazard, or 1 non-magical metal item of up to 1 Bulk --- You cause the target to rapidly rust. This magical rust can affect nonferrous materials, but the target must be all or mostly metal. Skymetals such as adamantine and orichalcum are immune to this rust, and the GM might determine other precious materials are similarly resilient. Ultimately, the GM decides if an object or creature can be targeted with this spell. All damage from this spell ignores Hardness. If the spell causes persistent damage from rust, a creature can attempt to scrape off the rust to assist the target in recovering from the persistent damage (reducing the DC of the flat check to end persistent damage to 10 and granting an immediate flat check). The effect of the spell depends on its target. - Creature or Hazard A creature or hazard must be made of all or mostly metal to be affected (this includes many mechanical traps). The grasp deals 8d6 damage (basic Fortitude save), plus 2d6 persistent damage on a failed save. Touching a hazard to affect it with this spell might trigger the hazard, as determined by the GM. - Item The rust deals 2d6 damage, subject to a basic Reflex save by the creature wearing or holding the item; if the item is unattended, it automatically gets a critical failure. On a failed save, the item also takes 1d6 persistent damage. For an attended item, this persistent damage occurs at the end of the attending creature's turns; if the item was unattended when you Cast the Spell, the damage happens at the end of your turns. When targeting armor someone is wearing, its Bulk is 1 higher than the listed value, since carrying armor is more cumbersome than wearing it. Thin iron or steel items, such as weapons, have 20 HP and a Broken Threshold of 10, and thicker iron or steel items, such as most suits of armor, have 36 HP and a Broken Threshold of 18. Other materials' statistics can be found in the Material Statistics section and in the entries precious materials --- Heightened (+1) Increase the initial damage to creatures or hazards by 2d6, and increase the maximum Bulk of an item you can target by 1.","tradition":["Primal"],"skill_mod":{},"summary":"Rapidly rust metal.","primary_source":"Advanced Player's Guide","trait_group":["School"],"level":4,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=711","target":"1 metal creature, 1 non-magical metal hazard, or 1 non-magical metal item of up to 1 Bulk","component":["somatic","verbal"],"name":"Rusting Grasp","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"common","slug":"spell-711"},{"primary_source_category":"Rulebooks","heighten":["5th","8th"],"range":0,"source":["Advanced Player's Guide"],"type":"Spell","speed":{},"duration":60,"weakness":{},"heighten_level":[3,5,8],"spell_type":"Spell","heighten_group":["3rd rank","Heightened 5th rank","Heightened 8th rank"],"school":"abjuration","trait":["Abjuration"],"id":"spell-712","text":"\nSafe Passage Three Actions Source Advanced Player's Guide pg. 224 Traditions Arcane, Divine, Primal Spell Lists Elemental Cast material, somatic, verbal Range touch Area 10-foot-wide, 10-foot-tall, 60-foot-long section of terrain Duration sustained up to 1 minute --- You repel dangers from all around you, making passage through the chosen area safe for a brief amount of time. Anyone passing through the area gains the following benefits against harmful effects of the terrain and environment, including environmental damage, hazardous terrain, and hazards in the area. The spell grants a +2 status bonus to AC and saves against such effects, and resistance 5 to all damage from such effects. Furthermore, the spell prevents anything in the area that's prone to collapse, such as a rickety bridge or an unstable ceiling, from collapsing, except under extreme strain that would collapse a normal structure of its type. Safe passage protects only against harm, not inconvenience, and it doesn't reduce difficult terrain, remove the concealed condition caused by precipitation, or the like, nor does it protect against creatures within the spell's area. --- Heightened (5th) The granted resistance increases to 10, and the area can be 120 feet long. Heightened (8th) The granted resistance increases to 15, and the area can be 500 feet long.","tradition":["Arcane","Divine","Primal","Elemental"],"element":["Universal"],"area":[10,10,60],"skill_mod":{},"summary":"Make an area safe to move through.","primary_source":"Advanced Player's Guide","trait_group":["School"],"level":3,"source_category":["Rulebooks"],"area_type":["cuboid"],"resistance":{},"url":"/Spells.aspx?ID=712","component":["material","somatic","verbal"],"name":"Safe Passage","actions_number":6,"category":"spell","pfs":"Standard","actions":"Three Actions","rarity":"common","slug":"spell-712"},{"primary_source_category":"Rulebooks","heighten":["+1"],"range":30,"source":["Advanced Player's Guide"],"type":"Spell","speed":{},"weakness":{},"heighten_level":[6,7,8,9,10],"spell_type":"Spell","heighten_group":["6th rank","Heightened 7th rank","Heightened 8th rank","Heightened 9th rank","Heightened 10th rank"],"school":"abjuration","trait":["Abjuration"],"id":"spell-713","text":"\nScintillating Safeguard Reaction Source Advanced Player's Guide pg. 224 Traditions Divine, Occult, Primal Cast somatic Trigger An effect would deal physical or energy damage to you or a creature in range. Range 30 feet Target up to 5 willing creatures who would be harmed by the triggering effect --- A sparkling magical barrier envelops each target, shielding them against the triggering effect. Choose one type of physical or energy damage the triggering effect deals. Each target gains resistance 10 against that damage type for the triggering effect. The resistance applies only against the initial damage, not against any persistent damage or other lingering effects of the effect. --- Heightened (+1) The resistance increases by 1.","tradition":["Divine","Occult","Primal"],"skill_mod":{},"summary":"Reactively protect multiple creatures from harm with a magic barrier.","primary_source":"Advanced Player's Guide","trait_group":["School"],"level":6,"source_category":["Rulebooks"],"trigger":"An effect would deal physical or energy damage to you or a creature in range.","resistance":{},"url":"/Spells.aspx?ID=713","target":"up to 5 willing creatures who would be harmed by the triggering effect","component":["somatic"],"name":"Scintillating Safeguard","actions_number":1,"category":"spell","pfs":"Standard","actions":"Reaction","rarity":"common","slug":"spell-713"},{"primary_source_category":"Rulebooks","heighten":["5th"],"range":0,"source":["Advanced Player's Guide"],"type":"Spell","speed":{},"duration":600,"weakness":{},"heighten_level":[3,5],"spell_type":"Spell","heighten_group":["3rd rank","Heightened 5th rank"],"school":"illusion","trait":["Illusion"],"id":"spell-714","text":"\nSculpt Sound Two Actions Source Advanced Player's Guide pg. 224 Tradition Occult Cast somatic, material Range touch Target 1 creature or object Duration 10 minutes --- You change the sounds made by a creature or object. Choose how you're altering the sounds when you Cast the Spell; you can't alter it later. You can cause something that didn't create a sound to make sound, alter the voice of a creature, amplify or deaden a sound, or transform one sound into another. A creature who succeeds at a Perception check against your spell DC can determine that the sound was altered by an illusion, including hearing faint sounds if you deadened the sound, but they can't determine the true sound unless they critically succeed at the Perception check. You can Dismiss the spell. Because this spell obscures sound instead of preventing it, using the spell to quiet a creature doesn't prevent that creature from using verbal spell components, though it does prevent most auditory effects that rely on another creature hearing them accurately. An unwilling target can attempt a Will save. Success The affected sound from the creature isn't altered. Failure The affected sound from the creature is altered in the way you determine. Critical Failure The affected sound from the creature is altered and the target becomes stupefied 2 for 1 minute as it struggles with the disorienting effects of its altered sound. --- Heightened (5th) You can target up to 6 creatures or 6 objects, altering the sounds of all affected creatures or objects in the same way.","tradition":["Occult"],"skill_mod":{},"summary":"Quiet or alter the sound from a creature or object.","primary_source":"Advanced Player's Guide","trait_group":["School","Monster"],"level":3,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=714","target":"1 creature or object","component":["somatic","material"],"name":"Sculpt Sound","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"common","slug":"spell-714"},{"primary_source_category":"Rulebooks","heighten":["+2"],"range":0,"source":["Advanced Player's Guide"],"type":"Spell","speed":{},"weakness":{},"saving_throw":"Fortitude","heighten_level":[4,6,8,10],"spell_type":"Spell","heighten_group":["4th rank","Heightened 6th rank","Heightened 8th rank","Heightened 10th rank"],"school":"necromancy","trait":["Curse","Death","Necromancy"],"id":"spell-715","text":"\nSeal Fate Two Actions Source Advanced Player's Guide pg. 224 Traditions Arcane, Divine, Occult Cast somatic, verbal Range touch Target 1 living creature Saving Throw Fortitude --- You utter a curse that a creature will meet a certain end—a death by freezing, stabbing, or another means you devise. Choose one type of damage from the following list: acid, bludgeoning, cold, electricity, fire, negative, piercing, slashing, or sonic. The effect is based on the target's Fortitude save. Critical Success The target is unaffected. Success The target gains weakness 2 to the chosen damage type until the end of your next turn. Failure As success, but the duration is 1 minute. If the creature is reduced to 0 HP by the chosen damage and its level is 7 or less, it dies. Critical Failure As failure, but the duration is unlimited. --- Heightened (+2) The weakness increases by 1, and the maximum level of creature that can be automatically killed increases by 4.","tradition":["Arcane","Divine","Occult"],"skill_mod":{},"summary":"Curse a creature to be harmed by a certain type of damage.","primary_source":"Advanced Player's Guide","trait_group":["Affliction","Mechanics","School"],"level":4,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=715","target":"1 living creature","component":["somatic","verbal"],"name":"Seal Fate","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"common","slug":"spell-715"},{"remaster_name":["Imaginary Lockbox"],"primary_source_category":"Rulebooks","range":0,"source":["Advanced Player's Guide"],"type":"Spell","speed":{},"weakness":{},"heighten_level":[5],"spell_type":"Spell","heighten_group":["5th rank"],"school":"conjuration","trait":["Conjuration"],"id":"spell-716","text":"\nSecret Chest Source Advanced Player's Guide pg. 225 Traditions Arcane, Occult Deity The Offering Plate Cast 1 minute (material, somatic, verbal) Range touch Target 1 container and its contents, totaling 10 Bulk or less Duration until the next time you make your daily preparations --- You banish a container and its contents to the Ethereal Plane, where you can retrieve it from later. The container's physical properties—the material from which it is made, any locks, or other features—are irrelevant to the casting of this spell, but the container can't contain any creatures. When you Cast this Spell, the container and all its contents are transported to a random location deep in the Ethereal Plane. Time passes normally for the container and its contents, and the environmental effects of the Ethereal Plane apply to it. Though very unlikely, it's possible for a creature on the Ethereal Plane to stumble upon the chest. You can Dismiss the spell to return the chest to your current location. If the spell ends by any other means, the container is lost on the Ethereal Plane and you can no longer recall it with this spell, though you could search for it in other ways.","tradition":["Arcane","Occult"],"skill_mod":{},"summary":"Hide a container on the Ethereal Plane.","primary_source":"Advanced Player's Guide","trait_group":["School"],"level":5,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=716","target":"1 container and its contents, totaling 10 Bulk or less","component":["material","somatic","verbal"],"name":"Secret Chest","actions_number":60,"category":"spell","pfs":"Standard","actions":"1 minute","deity":["The Offering Plate"],"rarity":"common","slug":"spell-716"},{"primary_source_category":"Rulebooks","heighten":["+1"],"range":60,"source":["Advanced Player's Guide"],"type":"Spell","speed":{},"duration":3600,"weakness":{},"heighten_level":[4,5,6,7,8,9,10],"spell_type":"Spell","heighten_group":["4th rank","Heightened 5th rank","Heightened 6th rank","Heightened 7th rank","Heightened 8th rank","Heightened 9th rank","Heightened 10th rank"],"school":"conjuration","trait":["Conjuration","Earth"],"id":"spell-717","text":"\nSpike Stones Three Actions Source Advanced Player's Guide pg. 225 Tradition Primal Cast material, somatic, verbal Range 60 feet Area 20-foot burst Duration 1 hour --- Long, sharp spikes of solid rock thrust up from the ground in the area. The area becomes difficult terrain and hazardous terrain. A creature that moves on the ground through the area takes 3 piercing damage for every square of that area it moves into. --- Heightened (+1) Increase the damage by 1.","tradition":["Primal"],"element":["Earth"],"area":[20],"skill_mod":{},"summary":"Grow sharp spikes out of the ground.","primary_source":"Advanced Player's Guide","trait_group":["School","Elemental","Planar","Monster"],"level":4,"source_category":["Rulebooks"],"area_type":["burst"],"resistance":{},"url":"/Spells.aspx?ID=717","component":["material","somatic","verbal"],"name":"Spike Stones","actions_number":6,"category":"spell","pfs":"Standard","actions":"Three Actions","rarity":"common","slug":"spell-717"},{"primary_source_category":"Rulebooks","heighten":["6th"],"source":["Advanced Player's Guide"],"type":"Spell","speed":{},"duration":600,"weakness":{},"heighten_level":[2,6],"spell_type":"Spell","heighten_group":["2nd rank","Heightened 6th rank"],"school":"divination","trait":["Detection","Divination","Mental"],"id":"spell-718","text":"\nSpirit Sense Two Actions Source Advanced Player's Guide pg. 225 Traditions Divine, Occult Cast somatic, verbal Area 30-foot emanation Duration 10 minutes --- You open your mind to the metaphysical, enabling you to sense nearby spirits. Even if you aren't Searching, you get a check to find haunts and spirits in the area. You gain a +1 status bonus to the following checks regarding haunts or spirits: Perception checks to Seek, attempts to Recall Knowledge, skill checks to determine the reason for their existence, and skill checks to disable a haunt. You also gain a +1 status bonus to AC and saving throws against haunts and spirits. --- Heightened (6th) The spell's duration lasts until the next time you make your daily preparations.","tradition":["Divine","Occult"],"area":[30],"skill_mod":{},"summary":"Find spirits and haunts.","primary_source":"Advanced Player's Guide","trait_group":["Mechanics","School"],"level":2,"source_category":["Rulebooks"],"area_type":["emanation"],"resistance":{},"url":"/Spells.aspx?ID=718","component":["somatic","verbal"],"name":"Spirit Sense","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"common","slug":"spell-718"},{"primary_source_category":"Rulebooks","range":60,"source":["Advanced Player's Guide"],"type":"Spell","speed":{},"duration":60,"weakness":{},"saving_throw":"Will","heighten_level":[5],"spell_type":"Spell","heighten_group":["5th rank"],"school":"illusion","trait":["Illusion"],"id":"spell-719","text":"\nStrange Geometry Three Actions Source Advanced Player's Guide pg. 226 Tradition Occult Deities Cthulhu, Suyuddha, The Enlightened Scholar's Path Cast material, somatic, verbal Range 60 feet Area 4 cubes, each 10 feet on a side Saving Throw Will Duration 1 minute --- You cause the areas to appear to swell, bend, and break, twisting together in a bizarre spatial geometry. The cubes of the spell's area can't be adjacent to one another. A creature must attempt a Will save if it's in one of the cubes when you Cast the Spell, or if it later enters one of the areas, with the following effects. A creature interacting with the illusion can also attempt a Will save to disbelieve the illusion, as normal. Success The creature disbelieves the illusion. Failure All terrain in the cubes is difficult terrain for the creature, including the air if the creature is flying, walls if it's climbing, and so on. When the creature would exit one of the cubes, it exits from one randomly determined by the GM. This is a teleportation effect. It can exit from any edge of that cube it chooses. When selecting a random cube, the GM excludes any that don't match the creature's terrain; for instance, if the creature were exiting along the ground, the GM would exclude any cube that didn't have an exit on the ground.","tradition":["Occult"],"area":[10],"skill_mod":{},"summary":"Confoundingly warp spatial geometry, making passage difficult and destinations unpredictable.","primary_source":"Advanced Player's Guide","trait_group":["School","Monster"],"level":5,"source_category":["Rulebooks"],"area_type":["cube"],"resistance":{},"url":"/Spells.aspx?ID=719","component":["material","somatic","verbal"],"name":"Strange Geometry","actions_number":6,"category":"spell","pfs":"Standard","actions":"Three Actions","deity":["Cthulhu","Suyuddha","The Enlightened Scholar's Path"],"rarity":"common","slug":"spell-719"},{"primary_source_category":"Rulebooks","heighten":["+1"],"range":120,"source":["Advanced Player's Guide"],"type":"Spell","speed":{},"weakness":{},"saving_throw":"basic Fortitude","heighten_level":[2,3,4,5,6,7,8,9,10],"spell_type":"Spell","heighten_group":["2nd rank","Heightened 3rd rank","Heightened 4th rank","Heightened 5th rank","Heightened 6th rank","Heightened 7th rank","Heightened 8th rank","Heightened 9th rank","Heightened 10th rank"],"school":"necromancy","trait":["Necromancy","Negative","Void"],"id":"spell-720","text":"\nSudden Blight Two Actions Source Advanced Player's Guide pg. 226 Traditions Divine, Primal Cast somatic, verbal Range 120 feet Area 20-foot burst Saving Throw basic Fortitude --- You accelerate the processes of decay in the area. Each living creature in the area takes 2d10 negative damage (basic Fortitude save). A creature afflicted by a disease takes a –2 circumstance penalty to this save. You can also direct the blight to rot all Small and Tiny non-creature plants in the area, eliminating non-magical undergrowth and any resulting difficult terrain, cover, and concealment. Sudden blight attempts to counteract any magical effect on the plants before withering them. --- Heightened (+1) The damage increases by 1d10.","tradition":["Divine","Primal"],"area":[20],"skill_mod":{},"summary":"Decay living creatures and plants.","primary_source":"Advanced Player's Guide","trait_group":["School","Energy","Planar","Creature Type"],"level":2,"source_category":["Rulebooks"],"area_type":["burst"],"resistance":{},"url":"/Spells.aspx?ID=720","component":["somatic","verbal"],"name":"Sudden Blight","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"common","slug":"spell-720"},{"primary_source_category":"Rulebooks","heighten":["5th"],"source":["Advanced Player's Guide"],"type":"Spell","speed":{},"duration":3600,"weakness":{},"heighten_level":[1,5],"spell_type":"Cantrip","heighten_group":["1st rank","Heightened 5th rank"],"school":"conjuration","trait":["Cantrip","Conjuration"],"id":"spell-721","text":"\nSummon Instrument Three Actions Source Advanced Player's Guide pg. 226 Traditions Divine, Occult Cast material, somatic, verbal Duration 1 hour --- You materialize a handheld musical instrument in your grasp. The instrument is typical for its type, but it plays only for you. The instrument vanishes when the spell ends. If you cast summon instrument again, any instrument you previously summoned disappears. --- Heightened (5th) The instrument is instead a virtuoso handheld instrument.","tradition":["Divine","Occult"],"skill_mod":{},"summary":"Conjure a musical instrument.","primary_source":"Advanced Player's Guide","trait_group":["Mechanics","School"],"level":1,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=721","component":["material","somatic","verbal"],"name":"Summon Instrument","actions_number":6,"category":"spell","pfs":"Standard","actions":"Three Actions","rarity":"common","slug":"spell-721"},{"primary_source_category":"Rulebooks","heighten":["3rd","5th"],"range":120,"source":["Advanced Player's Guide"],"type":"Spell","speed":{},"weakness":{},"heighten_level":[1,3,5],"spell_type":"Spell","heighten_group":["1st rank","Heightened 3rd rank","Heightened 5th rank"],"school":"conjuration","trait":["Conjuration","Teleportation"],"id":"spell-722","text":"\nThoughtful Gift Single Action Source Advanced Player's Guide pg. 226 Traditions Arcane, Divine, Occult Cast somatic Range 120 feet Target 1 willing creature --- You teleport one object of light or negligible Bulk held in your hand to the target. The object appears instantly in the target's hand, if they have a free hand, or at their feet if they don't. The target knows what object you are attempting to send them. If the target is unconscious or refuses to accept your gift, or if the spell would teleport a creature (even if the creature is inside an extradimensional container), the spell fails. --- Heightened (3rd) The spell's range increases to 500 feet. Heightened (5th) As 3rd level, and the object's maximum Bulk increases to 1. You can Cast the Spell with 3 actions instead of 1; doing so increases the range to 1 mile and you don't need line of sight to the target, but you must be extremely familiar with the target.","tradition":["Arcane","Divine","Occult"],"skill_mod":{},"summary":"Teleport an item to an ally's grasp.","primary_source":"Advanced Player's Guide","trait_group":["School","Mechanics"],"level":1,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=722","target":"1 willing creature","component":["somatic"],"name":"Thoughtful Gift","actions_number":2,"category":"spell","pfs":"Standard","actions":"Single Action","rarity":"common","slug":"spell-722"},{"primary_source_category":"Rulebooks","source":["Advanced Player's Guide"],"type":"Spell","speed":{},"weakness":{},"heighten_level":[3],"spell_type":"Spell","heighten_group":["3rd rank"],"school":"transmutation","trait":["Polymorph","Transmutation"],"id":"spell-723","text":"\nThreefold Aspect Source Advanced Player's Guide pg. 226 Traditions Occult, Primal Deities Brixori, Guardians of the Sacred Self, Lymnieris, Magdh, Mestama, Phlegyas, Ra Cast 1 minute (material, somatic, verbal) Duration until the next time you make your daily preparations --- This spell allows you to change between three versions of yourself of different ages: a maiden (young adult), a mother (adult), or a matriarch (elderly). Choose one when you Cast the Spell. While the spell lasts, you can change the age to any of the three or to your natural age with a single action, which has the concentrate trait. Your form always looks like you regardless of the age, and creatures who know you still recognize you and can tell your age is different. Threefold aspect alters your physical appearance and personality to present an authentic version of yourself at various ages. This grants you a +4 status bonus to Deception checks to pass as the chosen age, and you can add your level as a proficiency bonus to these checks even if you're untrained. Furthermore, unless a creature specifically uses a Seek action or otherwise carefully examines you, it doesn't get a chance to notice that you aren't at your true age. You can Dismiss this spell.","tradition":["Occult","Primal"],"skill_mod":{},"summary":"Switch between versions of yourself at different ages.","primary_source":"Advanced Player's Guide","trait_group":["Mechanics","School"],"level":3,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=723","component":["material","somatic","verbal"],"name":"Threefold Aspect","actions_number":60,"category":"spell","pfs":"Standard","actions":"1 minute","deity":["Brixori","Guardians of the Sacred Self","Lymnieris","Magdh","Mestama","Phlegyas","Ra"],"rarity":"common","slug":"spell-723"},{"primary_source_category":"Rulebooks","heighten":["+2"],"range":60,"source":["Advanced Player's Guide"],"type":"Spell","speed":{},"weakness":{},"heighten_level":[5,7,9],"spell_type":"Spell","heighten_group":["5th rank","Heightened 7th rank","Heightened 9th rank"],"school":"transmutation","trait":["Earth","Transmutation"],"id":"spell-724","text":"\nTransmute Rock and Mud Three Actions Source Advanced Player's Guide pg. 226 Traditions Arcane, Primal Cast material, somatic, verbal Range 60 feet Area 2 adjacent 10-foot cubes --- You warp the structure of earthen material, turning rock into mud or mud into rock. Choose one of these two options when you Cast the Spell. - Rock to Mud You transform non-magical, unworked, and unattended stone in the area into an equal volume of mud. If you Cast this Spell on a stone floor, it becomes difficult terrain; if the resulting mud is at least 3 feet deep, it is greater difficult terrain, or the creature can try to Swim through it (DC 10 Athletics). If the mud is deep enough that a creature can't reach the bottom, the creature must Swim to move through it. If you Cast this Spell on a ceiling, the falling mud deals 8d6 bludgeoning damage (basic Reflex save) and spreads out, creating difficult terrain in an area 10 feet larger in radius than the original spell's area. Once the rock is transformed into mud, the mud is non-magical and remains until natural conditions cause it to dry out or otherwise disperse. - Mud to Rock Mud in the area turns into unworked stone. If creatures are in the mud when it is transformed to stone, they must attempt a Reflex saving throw. Critical Success The creature escapes the mud and is atop the stone, unaffected. Success The creature climbs out of the mud as it turns to rock and is prone atop the stone. Failure The creature is partially stuck in the mud and is grabbed for 1 round or until it Escapes, whichever comes first. Critical Failure The creature is entirely stuck. It is restrained for 1 round or until it Escapes, whichever comes first. --- Heightened (+2) Add an additional 10-foot cube to the area, adjacent to at least one of the other cubes.","tradition":["Arcane","Primal"],"element":["Earth"],"area":[10],"skill_mod":{},"summary":"Turn an area of rock into mud or vice versa.","primary_source":"Advanced Player's Guide","trait_group":["Elemental","Planar","Monster","School"],"level":5,"source_category":["Rulebooks"],"area_type":["cube"],"resistance":{},"url":"/Spells.aspx?ID=724","component":["material","somatic","verbal"],"name":"Transmute Rock and Mud","actions_number":6,"category":"spell","pfs":"Standard","actions":"Three Actions","rarity":"common","slug":"spell-724"},{"primary_source_category":"Rulebooks","heighten":["+1"],"range":30,"source":["Advanced Player's Guide"],"type":"Spell","speed":{},"weakness":{},"saving_throw":"Fortitude","heighten_level":[4,5,6,7,8,9,10],"spell_type":"Spell","heighten_group":["4th rank","Heightened 5th rank","Heightened 6th rank","Heightened 7th rank","Heightened 8th rank","Heightened 9th rank","Heightened 10th rank"],"school":"necromancy","trait":["Necromancy","Negative","Void"],"id":"spell-725","text":"\nVampiric Maiden Two Actions Source Advanced Player's Guide pg. 227 Traditions Arcane, Divine, Occult Cast somatic, verbal Range 30 feet Target 1 creature Saving Throw Fortitude --- A ghostly iron maiden snaps shut on the target and drains its vitality for your gain. This deals 4d4 piercing damage and 4d4 negative damage, and the target must attempt a Fortitude save. You gain temporary HP equal to the negative damage the target takes (after applying resistances, weaknesses, and the like). You lose any remaining temporary HP after 1 minute. Critical Success The target is unaffected. Success The target takes half damage. Failure The target is briefly trapped within the vampiric maiden. The target takes full damage and is immobilized by the iron maiden for 1 round or until it uses an Interact action to extricate itself, whichever comes first. Critical Failure The target takes double damage and is immobilized by the vampiric maiden for 1 round or until it Escapes (the DC is your spell DC), whichever comes first. --- Heightened (+1) The piercing and negative damage increase by 1d4 each.","tradition":["Arcane","Divine","Occult"],"skill_mod":{},"summary":"A ghostly iron maiden harms a creature and transfers its vitality to you.","primary_source":"Advanced Player's Guide","trait_group":["School","Energy","Planar","Creature Type"],"level":4,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=725","target":"1 creature","component":["somatic","verbal"],"name":"Vampiric Maiden","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"common","slug":"spell-725"},{"primary_source_category":"Rulebooks","heighten":["+1"],"source":["Advanced Player's Guide"],"type":"Spell","speed":{},"weakness":{},"saving_throw":"basic Reflex","heighten_level":[2,3,4,5,6,7,8,9,10],"spell_type":"Spell","heighten_group":["2nd rank","Heightened 3rd rank","Heightened 4th rank","Heightened 5th rank","Heightened 6th rank","Heightened 7th rank","Heightened 8th rank","Heightened 9th rank","Heightened 10th rank"],"school":"evocation","trait":["Evocation"],"id":"spell-726","text":"\nVomit Swarm Two Actions Source Advanced Player's Guide pg. 227 Traditions Arcane, Occult, Primal Deities Apollyon, Baalzebul, Ghlaunder, Kitumu, Selket, Xsistaid Cast somatic, verbal Area 30-foot cone Saving Throw basic Reflex --- You belch forth a swarm of magical vermin. You evoke and shape the creatures from your own imagination, allowing you to change the appearance of the creatures (typically a mix of centipedes, roaches, wasps, and worms), but this doesn't change the effect of the spell. The vermin swarm over anyone in the area, their bites and stings dealing 2d8 piercing damage (basic Reflex save). A creature that fails its saving throw also becomes sickened 1. Once the spell ends, the swarm disappears. --- Heightened (+1) Increase the damage by 1d8.","tradition":["Arcane","Occult","Primal"],"area":[30],"skill_mod":{},"summary":"Vermin erupt in a cone from your mouth, biting and stinging creatures.","primary_source":"Advanced Player's Guide","trait_group":["School"],"level":2,"source_category":["Rulebooks"],"area_type":["cone"],"resistance":{},"url":"/Spells.aspx?ID=726","component":["somatic","verbal"],"name":"Vomit Swarm","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","deity":["Apollyon","Baalzebul","Ghlaunder","Kitumu","Selket","Xsistaid"],"rarity":"common","slug":"spell-726"},{"primary_source_category":"Rulebooks","range":20,"source":["Advanced Player's Guide"],"type":"Spell","speed":{},"duration":600,"weakness":{},"heighten_level":[5],"spell_type":"Spell","heighten_group":["5th rank"],"school":"necromancy","trait":["Necromancy"],"id":"spell-727","text":"\nWall of Flesh Two Actions Source Advanced Player's Guide pg. 227 Traditions Divine, Occult, Primal Cast material, somatic Range 20 feet Duration 10 minutes --- You craft a 20-foot-tall wall of living flesh in a straight line up to 30 feet long. The wall is 3 feet thick, and each 5-foot-long section has AC 10 and 75 HP. If you wish, the wall can be of a smaller length or height. You must create the wall in an unbroken open space so its edges don't pass through any creatures or objects, or the spell is lost. The wall can't be Repaired but can be healed by positive energy and healing spells and abilities. When you Cast the Spell, choose one of the following features for your wall. - Mouths The wall has countless toothy mouths along its surface. The mouths Strike any creature that ends its turn within 5 feet of the wall, using your spell attack roll for these Strikes and dealing 2d6 piercing damage. The mouths are capable of consuming potions; since the wall is alive, it can recover Hit Points from a potion of healing, but it can't benefit from any effect that would give it the ability to move. Otherwise, the GM determines which potions can affect the wall. - Eyes The wall sprouts hundreds of unblinking eyes. You can see through these eyes, gaining a +2 circumstance bonus to visual Perception checks within the wall's line of sight. You can also use the eyes for determining line of sight for ranged attacks and spells, but you don't have line of effect through the wall. - Arms The wall is a mass of grasping arms. Any creature that ends its turn within 5 feet of the wall must attempt a Reflex save. Success The creature is unaffected. Failure The creature is grabbed by the wall for 1 round or until it Escapes against your spell DC, whichever comes first. Critical Failure The creature is restrained by the wall for 1 round or until it Escapes against your spell DC, whichever comes first.","tradition":["Divine","Occult","Primal"],"skill_mod":{},"summary":"Spawn a wall of living flesh.","primary_source":"Advanced Player's Guide","trait_group":["School"],"level":5,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=727","component":["material","somatic"],"name":"Wall of Flesh","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"common","slug":"spell-727"},{"primary_source_category":"Rulebooks","heighten":["+1"],"range":30,"source":["Advanced Player's Guide"],"type":"Spell","speed":{},"duration":24,"weakness":{},"heighten_level":[1,2,3,4,5,6,7,8,9,10],"spell_type":"Focus","heighten_group":["1st rank","Heightened 2nd rank","Heightened 3rd rank","Heightened 4th rank","Heightened 5th rank","Heightened 6th rank","Heightened 7th rank","Heightened 8th rank","Heightened 9th rank","Heightened 10th rank"],"school":"necromancy","trait":["Bard","Composition","Healing","Necromancy","Positive","Uncommon","Focus","Vitality"],"id":"spell-728","text":"\nHymn of Healing Two Actions Source Advanced Player's Guide pg. 228 Cast verbal Range 30 feet Target you or 1 ally Duration sustained up to 4 rounds --- Your divine singing mends wounds and provides a temporary respite from harm. The target gains fast healing 2. When you Cast the Spell and the first time each round you Sustain the Spell, the target gains 2 temporary Hit Points, which last for 1 round. --- Heightened (+1) The fast healing and temporary Hit Points each increase by 2.","skill_mod":{},"summary":"Your divine singing mends wounds and provides a temporary respite from harm.","primary_source":"Advanced Player's Guide","trait_group":["Class","Class-Specific","Mechanics","School","Energy","Planar","Creature Type","Rarity"],"level":1,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=728","target":"you or 1 ally","component":["verbal"],"name":"Hymn of Healing","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"uncommon","slug":"spell-728"},{"primary_source_category":"Rulebooks","range":60,"source":["Advanced Player's Guide"],"type":"Spell","speed":{},"weakness":{},"heighten_level":[5],"spell_type":"Focus","heighten_group":["5th rank"],"school":"necromancy","trait":["Bard","Composition","Necromancy","Uncommon","Focus"],"id":"spell-729","text":"\nOde to Ouroboros Reaction Source Advanced Player's Guide pg. 228 Cast verbal Trigger a creature's dying value would reach the value at which they would die. Range 60 feet Target the triggering creature --- Your ode temporarily staves off death. The target's dying condition remains 1 below the value at which it dies. This doesn't help prevent death from effects that kill the target without increasing its dying condition, such as disintegrate and death effects.","skill_mod":{},"summary":"Your ode temporarily staves off death.","primary_source":"Advanced Player's Guide","trait_group":["Class","Class-Specific","School","Rarity","Mechanics"],"level":5,"source_category":["Rulebooks"],"trigger":"a creature's dying value would reach the value at which they would die.","resistance":{},"url":"/Spells.aspx?ID=729","target":"the triggering creature","component":["verbal"],"name":"Ode to Ouroboros","actions_number":1,"category":"spell","pfs":"Standard","actions":"Reaction","rarity":"uncommon","slug":"spell-729"},{"primary_source_category":"Rulebooks","source":["Advanced Player's Guide"],"type":"Spell","speed":{},"duration":60,"weakness":{},"saving_throw":"Will","heighten_level":[10],"spell_type":"Focus","heighten_group":["10th rank"],"school":"enchantment","trait":["Bard","Composition","Enchantment","Incapacitation","Mental","Sonic","Uncommon","Focus"],"id":"spell-730","text":"\nPied Piping Two Actions Source Advanced Player's Guide pg. 228 Cast verbal Area 5-foot emanation Saving Throw Will Duration 1 minute --- Your performance enraptures those who hear it, compelling them to follow you about in admiration. Each creature within the emanation must attempt a Will save when you Cast the Spell or the first time they enter the area, after which they become temporarily immune for 1 day. Once per turn, you can spend a single action, which has the concentrate trait, to increase the emanation's radius by 5 feet. You can Dismiss the spell. Critical Success The creature is unaffected. Success The creature is fascinated with you. Failure The creature uses all its actions to move toward you and compliment your performance. This effect ends if a hostile action is used against the affected creature. Critical Failure The target gains the minion trait and is controlled by you. This effect ends if a hostile action is used against the affected creature, or if you direct the creature to use any action that causes it harm.","area":[5],"skill_mod":{},"summary":"Your performance enraptures those who hear it, compelling them to follow you about in admiration.","primary_source":"Advanced Player's Guide","trait_group":["Class","Class-Specific","School","Mechanics","Energy","Monster","Rarity"],"level":10,"source_category":["Rulebooks"],"area_type":["emanation"],"resistance":{},"url":"/Spells.aspx?ID=730","component":["verbal"],"name":"Pied Piping","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"uncommon","slug":"spell-730"},{"primary_source_category":"Rulebooks","heighten":["6th","9th"],"source":["Advanced Player's Guide"],"type":"Spell","speed":{},"duration":3600,"weakness":{},"heighten_level":[3,6,9],"spell_type":"Cantrip","heighten_group":["3rd rank","Heightened 6th rank","Heightened 9th rank"],"school":"enchantment","trait":["Bard","Cantrip","Composition","Enchantment","Mental","Uncommon"],"id":"spell-731","text":"\nSong of Marching Single Action Source Advanced Player's Guide pg. 228 Cast verbal Area 60-foot emanation Duration sustained up to 1 hour --- You maintain a brisk performance that keeps allies on the move. You and your allies in the area can Hustle for the spell's duration, even though you are also Sustaining the Spell. You and your allies then become temporarily immune for 1 day. --- Heightened (6th) You can Sustain the Spell for up to 2 hours. Heightened (9th) You can Sustain the Spell for up to 4 hours.","area":[60],"skill_mod":{},"summary":"You maintain a brisk performance that keeps allies on the move.","primary_source":"Advanced Player's Guide","trait_group":["Class","Mechanics","Class-Specific","School","Rarity"],"level":3,"source_category":["Rulebooks"],"area_type":["emanation"],"resistance":{},"url":"/Spells.aspx?ID=731","component":["verbal"],"name":"Song of Marching","actions_number":2,"category":"spell","pfs":"Standard","actions":"Single Action","rarity":"uncommon","slug":"spell-731"},{"primary_source_category":"Rulebooks","source":["Advanced Player's Guide"],"type":"Spell","speed":{},"duration":6,"weakness":{},"heighten_level":[1],"spell_type":"Cantrip","heighten_group":["1st rank"],"school":"enchantment","trait":["Bard","Cantrip","Composition","Emotion","Enchantment","Mental","Uncommon"],"id":"spell-732","text":"\nSong of Strength Single Action Source Advanced Player's Guide pg. 228 Cast verbal Area 60-foot emanation Duration 1 round --- You bolster your allies' physical strength with a hearty exhortation. You and your allies gain a +1 status bonus to Athletics checks and to their DCs against Athletics skill actions such as Disarm, Shove, and Trip. Special If you have the inspire heroics composition spell, you can use that composition to improve the bonus granted by song of strength in the same way as inspire courage or inspire defense .","area":[60],"skill_mod":{},"summary":"You bolster your allies' physical strength with a hearty exhortation.","primary_source":"Advanced Player's Guide","trait_group":["Class","Mechanics","Class-Specific","School","Rarity"],"level":1,"source_category":["Rulebooks"],"area_type":["emanation"],"resistance":{},"url":"/Spells.aspx?ID=732","component":["verbal"],"name":"Song of Strength","actions_number":2,"category":"spell","pfs":"Standard","actions":"Single Action","rarity":"uncommon","slug":"spell-732"},{"primary_source_category":"Rulebooks","heighten":["9th"],"range":30,"source":["Advanced Player's Guide"],"type":"Spell","speed":{},"weakness":{},"heighten_level":[5,9],"spell_type":"Focus","heighten_group":["5th rank","Heightened 9th rank"],"school":"abjuration","trait":["Abjuration","Bard","Composition","Uncommon","Focus"],"id":"spell-733","text":"\nSymphony of the Unfettered Heart Two Actions Source Advanced Player's Guide pg. 228 Cast verbal, somatic Range 30 feet Target you or 1 ally --- Your symphony lifts listeners from their worldly concerns. Attempt a Performance check to counteract one of the following conditions affecting the target: grabbed, immobilized, paralyzed, restrained, slowed, or stunned. If you fail, you can't target that effect on the target for 1 day. Use the condition's source to determine the counteract DC (for example, the Escape DC for grabbed). --- Heightened (9th) You can target up to four creatures.","skill_mod":{},"summary":"Your symphony lifts listeners from their worldly concerns.","primary_source":"Advanced Player's Guide","trait_group":["School","Class","Class-Specific","Rarity","Mechanics"],"level":5,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=733","target":"you or 1 ally","component":["verbal","somatic"],"name":"Symphony of the Unfettered Heart","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"uncommon","slug":"spell-733"},{"primary_source_category":"Rulebooks","heighten":["+1"],"range":30,"source":["Advanced Player's Guide"],"type":"Spell","speed":{},"duration":6,"weakness":{},"heighten_level":[7,8,9,10],"spell_type":"Focus","heighten_group":["7th rank","Heightened 8th rank","Heightened 9th rank","Heightened 10th rank"],"school":"evocation","trait":["Champion","Evil","Evocation","Litany","Uncommon","Focus"],"id":"spell-734","text":"\nLitany of Depravity Single Action Source Advanced Player's Guide pg. 228 Cast verbal Range 30 feet Target 1 creature that isn't unholy Duration 1 round --- Your litany calls into question the morals your foe claims to hold dear. The target gains weakness 7 to unholy, then becomes temporarily immune to all your litanies for 1 minute. --- Heightened (+1) The weakness increases by 1.","skill_mod":{},"summary":"Your litany calls into question the morals your foe claims to hold dear.","primary_source":"Advanced Player's Guide","trait_group":["Class","Alignment","School","Class-Specific","Rarity","Mechanics"],"level":7,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=734","target":"1 creature that isn't unholy","component":["verbal"],"name":"Litany of Depravity","actions_number":2,"category":"spell","pfs":"Standard","actions":"Single Action","rarity":"uncommon","slug":"spell-734"},{"primary_source_category":"Rulebooks","heighten":["8th"],"range":30,"source":["Advanced Player's Guide"],"type":"Spell","speed":{},"duration":6,"weakness":{},"saving_throw":"Will","heighten_level":[5,8],"spell_type":"Focus","heighten_group":["5th rank","Heightened 8th rank"],"school":"enchantment","trait":["Champion","Enchantment","Evil","Litany","Mental","Uncommon","Focus"],"id":"spell-735","text":"\nLitany of Self-Interest Single Action Source Advanced Player's Guide pg. 229 Cast verbal Range 30 feet Target 1 creature Saving Throw Will Duration 1 round --- You give a speech that fills your target with a drive to improve themself to the exclusion of assisting others. A creature that wants to gain the benefit of this spell and doesn't care about its limitations can voluntarily fail the save. The target then becomes temporarily immune to all your litanies for 1 minute. Success The target is unaffected. Failure The target gains a +2 status bonus to attack rolls, Perception checks, saving throws, and skill checks. The target can't Aid other creatures, consider any creature an ally, or use spells or abilities that directly benefit another creature (as determined by the GM), even if they also benefit the target. Other creatures allied with the spell's target can still consider the target an ally and affect it accordingly. --- Heightened (8th) The status bonus increases to +3.","skill_mod":{},"summary":"You give a speech that fills your target with a drive to improve themself to the exclusion of assisting others.","primary_source":"Advanced Player's Guide","trait_group":["Class","School","Alignment","Class-Specific","Mechanics","Rarity"],"level":5,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=735","target":"1 creature","component":["verbal"],"name":"Litany of Self-Interest","actions_number":2,"category":"spell","pfs":"Standard","actions":"Single Action","rarity":"uncommon","slug":"spell-735"},{"primary_source_category":"Rulebooks","source":["Advanced Player's Guide"],"type":"Spell","speed":{},"weakness":{},"heighten_level":[4],"spell_type":"Focus","heighten_group":["4th rank"],"school":"evocation","trait":["Evocation","Monk","Shadow","Stance","Uncommon","Focus"],"id":"spell-737","text":"\nClinging Shadows Stance Single Action Source Advanced Player's Guide pg. 229 Cast somatic Duration until you leave the stance --- You adopt the stance of clinging shadows. You can make shadow grasp Strikes. These deal 1d4 negative damage; are in the brawling group; and have the agile, grapple, reach, and unarmed traits. While in clinging shadows stance , you gain a +2 circumstance bonus to Athletics checks to Grapple, and to the DC for creatures to Escape from you.","skill_mod":{},"summary":"You adopt the stance of clinging shadows.","primary_source":"Advanced Player's Guide","trait_group":["School","Class","Weapon","Planar","Class-Specific","Rarity","Mechanics"],"level":4,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=737","component":["somatic"],"name":"Clinging Shadows Stance","actions_number":2,"category":"spell","pfs":"Standard","actions":"Single Action","rarity":"uncommon","slug":"spell-737"},{"remaster_name":["Qi Form"],"primary_source_category":"Rulebooks","source":["Advanced Player's Guide"],"type":"Spell","speed":{},"duration":60,"weakness":{},"heighten_level":[9],"spell_type":"Focus","heighten_group":["9th rank"],"trait":["Monk","Polymorph","Uncommon","Focus"],"id":"spell-738","text":"\nKi Form Single Action Source Advanced Player's Guide pg. 229 Cast verbal Duration 1 minute --- Drawing from deep wells of spiritual power, you take on a special ki form. In your ki form, your hair, feathers, skin, or scales change color and begin to glow. In this form you gain a fly Speed equal to your land Speed. Choose force, lawful (only if you are lawful), negative, or positive damage. All your Strikes deal 1d6 additional damage of the chosen type. Your entire body is also surrounded by a glowing corona of the same color as your inner ki; this is a light effect. Your corona is a 5-foot emanation that deals 2d6 damage of the chosen type to creatures who start their turn within the emanation. If the emanation overlaps with a darkness effect, the corona's glow attempts to counteract the darkness effect. Regardless of the outcome, the corona can't attempt to counteract that effect again for 1 day. As a single action, which has the concentrate trait, you can flare your corona out to become a 30-foot emanation. In your ki form, your emotions surge to the forefront and it's difficult to moderate your attacks. Your weapons and unarmed attacks lose the nonlethal trait. You take a –2 status penalty to saves against emotion effects but gain a +2 status bonus to saves against all other mental effects.","skill_mod":{},"summary":"Drawing from deep wells of spiritual power, you take on a special ki form.","primary_source":"Advanced Player's Guide","trait_group":["Class","Weapon","Mechanics","Rarity"],"level":9,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=738","component":["verbal"],"name":"Ki Form","actions_number":2,"category":"spell","pfs":"Standard","actions":"Single Action","rarity":"uncommon","slug":"spell-738"},{"primary_source_category":"Rulebooks","source":["Advanced Player's Guide"],"type":"Spell","speed":{},"weakness":{},"heighten_level":[8],"spell_type":"Focus","heighten_group":["8th rank"],"school":"transmutation","trait":["Monk","Transmutation","Uncommon","Focus"],"id":"spell-739","text":"\nMedusa's Wrath Two Actions Source Advanced Player's Guide pg. 229 Cast somatic, verbal --- You make an attack filled with a medusa's petrifying power. Make an unarmed Strike with the following additional effects. Critical Success The target is slowed 2 and must attempt a Fortitude save at the end of each of its turns; this ongoing save has the incapacitation trait. On a failed save, the slowed condition increases by 1 (2 on a critical failure). A successful save reduces the slowed condition by 1. When a creature is unable to act due to the slowed condition from medusa's wrath, it is petrified permanently. The spell ends if the creature is petrified or the slowed condition is removed. Success As critical success, but the target is initially slowed 1.","skill_mod":{},"summary":"You make an attack filled with a medusa's petrifying power.","primary_source":"Advanced Player's Guide","trait_group":["Class","Weapon","School","Rarity","Mechanics"],"level":8,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=739","component":["somatic","verbal"],"name":"Medusa's Wrath","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"uncommon","slug":"spell-739"},{"primary_source_category":"Rulebooks","heighten":["+1"],"source":["Advanced Player's Guide"],"type":"Spell","speed":{},"weakness":{},"saving_throw":"Fortitude","heighten_level":[7,8,9,10],"spell_type":"Focus","heighten_group":["7th rank","Heightened 8th rank","Heightened 9th rank","Heightened 10th rank"],"school":"evocation","trait":["Evocation","Monk","Uncommon","Focus"],"id":"spell-740","text":"\nShadow's Web Two Actions Source Advanced Player's Guide pg. 229 Cast somatic, verbal Area 30-foot burst Saving Throw Fortitude --- Grasping darkness surges from you, dealing 14d4 negative damage. Each creature in the area must attempt a Fortitude save. Critical Success The creature is unaffected. Success The creature takes half damage and is enfeebled 1 for 1 round. Failure The creature takes full damage and is enfeebled 2 for 1 round. Critical Failure The creature takes double damage and is stunned 1, enfeebled 2 for 1 round, and immobilized for 1 round or until it Escapes, whichever comes first. --- Heightened (+1) The negative damage increases by 2d4.","area":[30],"skill_mod":{},"summary":"Grasping darkness surges from you, dealing 14d4 negative damage.","primary_source":"Advanced Player's Guide","trait_group":["School","Class","Weapon","Rarity","Mechanics"],"level":7,"source_category":["Rulebooks"],"area_type":["burst"],"resistance":{},"url":"/Spells.aspx?ID=740","component":["somatic","verbal"],"name":"Shadow's Web","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"uncommon","slug":"spell-740"},{"primary_source_category":"Rulebooks","source":["Advanced Player's Guide"],"type":"Spell","speed":{},"duration":60,"weakness":{},"heighten_level":[3],"spell_type":"Focus","heighten_group":["3rd rank"],"school":"divination","trait":["Cursebound","Divination","Fortune","Oracle","Uncommon","Focus"],"id":"spell-741","text":"\nAccess Lore Single Action Source Advanced Player's Guide pg. 229 Mystery Lore Cast somatic Duration 1 minute --- You sift through the multiverse's divine knowledge, seeking out tidbits related to a particular subject. Choose one Lore skill. You temporarily gain the same proficiency rank in that Lore skill as your proficiency rank for your oracle spellcasting.","skill_mod":{},"summary":"You sift through the multiverse's divine knowledge, seeking out tidbits related to a particular subject.","primary_source":"Advanced Player's Guide","trait_group":["Class-Specific","School","Mechanics","Class","Rarity"],"level":3,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=741","component":["somatic"],"mystery":["Lore"],"name":"Access Lore","actions_number":2,"category":"spell","pfs":"Standard","actions":"Single Action","rarity":"uncommon","slug":"spell-741"},{"primary_source_category":"Rulebooks","source":["Advanced Player's Guide"],"type":"Spell","speed":{},"weakness":{},"heighten_level":[3],"spell_type":"Focus","heighten_group":["3rd rank"],"school":"abjuration","trait":["Abjuration","Cursebound","Fortune","Mental","Oracle","Uncommon","Focus"],"id":"spell-742","text":"\nAncestral Defense Reaction Source Advanced Player's Guide pg. 230 Mystery Ancestors Cast somatic Trigger You are about to attempt a Will save. --- Your ancestor protects you against those who would bend your will. You roll the triggering save twice and use the better result. If you're in an encounter when you cast this spell, you immediately roll to change your predominant ancestor.","skill_mod":{},"summary":"Your ancestor protects you against those who would bend your will.","primary_source":"Advanced Player's Guide","trait_group":["School","Class-Specific","Mechanics","Class","Rarity"],"level":3,"source_category":["Rulebooks"],"trigger":"You are about to attempt a Will save.","resistance":{},"url":"/Spells.aspx?ID=742","component":["somatic"],"mystery":["Ancestors"],"name":"Ancestral Defense","actions_number":1,"category":"spell","pfs":"Standard","actions":"Reaction","rarity":"uncommon","slug":"spell-742"},{"primary_source_category":"Rulebooks","heighten":["+2"],"source":["Advanced Player's Guide"],"type":"Spell","speed":{},"duration":60,"weakness":{},"heighten_level":[6,8,10],"spell_type":"Focus","heighten_group":["6th rank","Heightened 8th rank","Heightened 10th rank"],"school":"transmutation","trait":["Cursebound","Oracle","Transmutation","Uncommon","Focus"],"id":"spell-743","text":"\nAncestral Form Two Actions Source Advanced Player's Guide pg. 230 Mystery Ancestors Cast somatic, verbal Duration sustained up to 1 minute --- You take the form of your ancestral spirits, becoming invisible and quasi-corporeal. You gain resistance 10 to all damage (except force and damage from Strikes with the ghost touch property rune), and this resistance is doubled against non-magical and precision damage. You gain a fly Speed equal to your land Speed; when Flying, moving upward isn't difficult terrain for you. You can't move through solid objects, but you can float through tiny gaps. You can't Cast Spells (but you can Sustain Spells), activate items, or use actions that have the attack or manipulate trait. --- Heightened (+2) The resistance increases by 5.","skill_mod":{},"summary":"You take the form of your ancestral spirits, becoming invisible and quasi-corporeal.","primary_source":"Advanced Player's Guide","trait_group":["Class-Specific","Class","School","Rarity","Mechanics"],"level":6,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=743","component":["somatic","verbal"],"mystery":["Ancestors"],"name":"Ancestral Form","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"uncommon","slug":"spell-743"},{"primary_source_category":"Rulebooks","heighten":["+1"],"range":0,"source":["Advanced Player's Guide"],"type":"Spell","speed":{},"weakness":{},"saving_throw":"Will","heighten_level":[1,2,3,4,5,6,7,8,9,10],"spell_type":"Focus","heighten_group":["1st rank","Heightened 2nd rank","Heightened 3rd rank","Heightened 4th rank","Heightened 5th rank","Heightened 6th rank","Heightened 7th rank","Heightened 8th rank","Heightened 9th rank","Heightened 10th rank"],"school":"enchantment","trait":["Cursebound","Emotion","Enchantment","Fear","Mental","Oracle","Uncommon","Focus"],"id":"spell-744","text":"\nAncestral Touch Single Action Source Advanced Player's Guide pg. 230 Mystery Ancestors Cast somatic Range touch Target 1 living creature Saving Throw Will --- You touch a creature and force them to see and feel the ancestors surrounding you. The target takes 1d4 mental damage, with results depending on a Will save. Critical Success The target is unaffected. Success The target takes half damage. Failure The target is frightened 1 and takes full damage. Critical Failure The target is frightened 2 and takes double damage. --- Heightened (+1) The mental damage increases by 1d4.","skill_mod":{},"summary":"You touch a creature and force them to see and feel the ancestors surrounding you.","primary_source":"Advanced Player's Guide","trait_group":["Class-Specific","Mechanics","School","Class","Rarity"],"level":1,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=744","target":"1 living creature","component":["somatic"],"mystery":["Ancestors"],"name":"Ancestral Touch","actions_number":2,"category":"spell","pfs":"Standard","actions":"Single Action","rarity":"uncommon","slug":"spell-744"},{"primary_source_category":"Rulebooks","heighten":["+1"],"source":["Advanced Player's Guide"],"type":"Spell","speed":{},"duration":60,"weakness":{},"heighten_level":[3,4,5,6,7,8,9,10],"spell_type":"Focus","heighten_group":["3rd rank","Heightened 4th rank","Heightened 5th rank","Heightened 6th rank","Heightened 7th rank","Heightened 8th rank","Heightened 9th rank","Heightened 10th rank"],"school":"necromancy","trait":["Cursebound","Necromancy","Oracle","Uncommon","Focus"],"id":"spell-745","text":"\nArmor of Bones Single Action Source Advanced Player's Guide pg. 230 Mystery Bones Cast somatic Duration 1 minute --- You ossify your physical form, mimicking the durability of bone. You gain resistance 3 to cold, electricity, fire, piercing, and slashing damage. --- Heightened (+1) Increase the resistance by 1.","skill_mod":{},"summary":"You ossify your physical form, mimicking the durability of bone.","primary_source":"Advanced Player's Guide","trait_group":["Class-Specific","School","Class","Rarity","Mechanics"],"level":3,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=745","component":["somatic"],"mystery":["Bones"],"name":"Armor of Bones","actions_number":2,"category":"spell","pfs":"Standard","actions":"Single Action","rarity":"uncommon","slug":"spell-745"},{"primary_source_category":"Rulebooks","source":["Advanced Player's Guide"],"type":"Spell","speed":{},"weakness":{},"heighten_level":[3],"spell_type":"Focus","heighten_group":["3rd rank"],"school":"divination","trait":["Cursebound","Divination","Divine","Oracle","Uncommon","Focus"],"id":"spell-746","text":"\nBattlefield Persistence Reaction Source Advanced Player's Guide pg. 230 Mystery Battle Cast verbal Trigger You are about to attempt a saving throw, but haven't rolled yet. --- You're difficult to remove from battle. You gain a +2 status bonus to the triggering save, and if the triggering save is against an incapacitation effect, it treats you as if you were 2 levels higher.","skill_mod":{},"summary":"You're difficult to remove from battle.","primary_source":"Advanced Player's Guide","trait_group":["Class-Specific","School","Tradition","Class","Rarity","Mechanics"],"level":3,"source_category":["Rulebooks"],"trigger":"You are about to attempt a saving throw, but haven't rolled yet.","resistance":{},"url":"/Spells.aspx?ID=746","component":["verbal"],"mystery":["Battle"],"name":"Battlefield Persistence","actions_number":1,"category":"spell","pfs":"Standard","actions":"Reaction","rarity":"uncommon","slug":"spell-746"},{"primary_source_category":"Rulebooks","heighten":["+1"],"range":30,"source":["Advanced Player's Guide"],"type":"Spell","speed":{},"weakness":{},"saving_throw":"Will","heighten_level":[1,2,3,4,5,6,7,8,9,10],"spell_type":"Focus","heighten_group":["1st rank","Heightened 2nd rank","Heightened 3rd rank","Heightened 4th rank","Heightened 5th rank","Heightened 6th rank","Heightened 7th rank","Heightened 8th rank","Heightened 9th rank","Heightened 10th rank"],"school":"enchantment","trait":["Cursebound","Enchantment","Mental","Oracle","Uncommon","Focus"],"id":"spell-747","text":"\nBrain Drain Two Actions Source Advanced Player's Guide pg. 230 Mystery Lore Cast material, somatic Range 30 feet Target 1 creature Saving Throw Will --- You probe the target's mind to glean knowledge. This deals 1d8 mental damage with a basic Will save. If the target fails the save, you sort through the stolen memories to attempt a single check to Recall Knowledge. Choose a skill that has the Recall Knowledge action, and use the target's skill modifier for the check. --- Heightened (+1) The mental damage increases by 1d8.","skill_mod":{},"summary":"You probe the target's mind to glean knowledge.","primary_source":"Advanced Player's Guide","trait_group":["Class-Specific","School","Mechanics","Class","Rarity"],"level":1,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=747","target":"1 creature","component":["material","somatic"],"mystery":["Lore"],"name":"Brain Drain","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"uncommon","slug":"spell-747"},{"primary_source_category":"Rulebooks","heighten":["6th","9th"],"source":["Advanced Player's Guide"],"type":"Spell","speed":{},"duration":60,"weakness":{},"heighten_level":[1,6,9],"spell_type":"Focus","heighten_group":["1st rank","Heightened 6th rank","Heightened 9th rank"],"school":"enchantment","trait":["Auditory","Cursebound","Emotion","Enchantment","Mental","Oracle","Uncommon","Focus"],"id":"spell-748","text":"\nCall to Arms Reaction Source Advanced Player's Guide pg. 230 Mystery Battle Cast verbal Trigger You are about to roll for initiative. Area 20-foot emanation Duration 1 minute --- You cry out a call to arms, inspiring your allies to enter the fray. Each ally in the area gains a +2 status bonus to their initiative roll and gains temporary Hit Points equal to the spell's level; these temporary Hit Points last for the spell's duration. --- Heightened (6th) The bonus increases to +3. Heightened (9th) The bonus increases to +4.","area":[20],"skill_mod":{},"summary":"You cry out a call to arms, inspiring your allies to enter the fray.","primary_source":"Advanced Player's Guide","trait_group":["Sense","Class-Specific","Mechanics","School","Class","Rarity"],"level":1,"source_category":["Rulebooks"],"trigger":"You are about to roll for initiative.","area_type":["emanation"],"resistance":{},"url":"/Spells.aspx?ID=748","component":["verbal"],"mystery":["Battle"],"name":"Call to Arms","actions_number":1,"category":"spell","pfs":"Standard","actions":"Reaction","rarity":"uncommon","slug":"spell-748"},{"primary_source_category":"Rulebooks","range":30,"source":["Advanced Player's Guide"],"type":"Spell","speed":{},"duration":600,"weakness":{},"saving_throw":"Will","heighten_level":[6],"spell_type":"Focus","heighten_group":["6th rank"],"school":"necromancy","trait":["Cursebound","Incapacitation","Necromancy","Oracle","Uncommon","Focus"],"id":"spell-749","text":"\nClaim Undead Two Actions Source Advanced Player's Guide pg. 230 PFS Note For the purposes of Society play, the Targets entry for the claim undead oracle revelation spell is “1 mindless undead creature”, not “1 undead creature.” The intent of this change is to reduce the prevalence of domination magic on sapient creatures in Society play. Mystery Bones Cast somatic, verbal Range 30 feet Target 1 undead creature Saving Throw Will Duration 10 minutes --- You attempt to wrest control of a target undead or force it to recognize you as its master. If the target is controlled by another creature, that controller attempts a Will saving throw to retain control; otherwise, the target must attempt a Will save. Critical Success The target is unaffected. Success The target is stunned 1 as it fights off your commands. Failure The target becomes controlled by you and follows your orders. It (or the creature previously controlling it) can attempt a new Will save at the end of each of its turns, and the spell ends on a success. If you issue an obviously self-destructive order, the target doesn't act until you issue a new order. Critical Failure As failure, but the target (or the creature previously controlling it) receives a new save only if you give it a new order that is against its nature.","skill_mod":{},"summary":"You attempt to wrest control of a target undead or force it to recognize you as its master.","primary_source":"Advanced Player's Guide","trait_group":["Class-Specific","Mechanics","School","Class","Rarity"],"level":6,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=749","target":"1 undead creature","component":["somatic","verbal"],"mystery":["Bones"],"name":"Claim Undead","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"uncommon","slug":"spell-749"},{"primary_source_category":"Rulebooks","heighten":["+1"],"range":30,"source":["Advanced Player's Guide"],"type":"Spell","speed":{},"weakness":{},"saving_throw":"Will","heighten_level":[4,5,6,7,8,9,10],"spell_type":"Focus","heighten_group":["4th rank","Heightened 5th rank","Heightened 6th rank","Heightened 7th rank","Heightened 8th rank","Heightened 9th rank","Heightened 10th rank"],"school":"evocation","trait":["Cursebound","Evocation","Mental","Oracle","Uncommon","Focus"],"id":"spell-750","text":"\nDebilitating Dichotomy Two Actions Source Advanced Player's Guide pg. 231 Cast somatic, verbal Range 30 feet Target 1 creature other than you Saving Throw Will --- You reveal a glimpse of the impossible conflicts between the divine anathema behind your curse, forcing you to reckon with another's conflicts as well. You and the target each take 9d6 mental damage with a basic Will save, and the target is stunned 1 if it critically fails its save. You get a degree of success one better than you rolled for your saving throw. --- Heightened (+1) The damage increases by 3d6.","skill_mod":{},"summary":"You reveal a glimpse of the impossible conflicts between the divine anathema behind your curse, forcing you to reckon with another's conflicts as well.","primary_source":"Advanced Player's Guide","trait_group":["Class-Specific","School","Mechanics","Class","Rarity"],"level":4,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=750","target":"1 creature other than you","component":["somatic","verbal"],"name":"Debilitating Dichotomy","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"uncommon","slug":"spell-750"},{"primary_source_category":"Rulebooks","heighten":["+1"],"range":30,"source":["Advanced Player's Guide"],"type":"Spell","speed":{},"weakness":{},"heighten_level":[3,4,5,6,7,8,9,10],"spell_type":"Focus","heighten_group":["3rd rank","Heightened 4th rank","Heightened 5th rank","Heightened 6th rank","Heightened 7th rank","Heightened 8th rank","Heightened 9th rank","Heightened 10th rank"],"school":"necromancy","trait":["Cursebound","Healing","Necromancy","Oracle","Positive","Uncommon","Focus","Vitality"],"id":"spell-751","text":"\nDelay Affliction Two Actions Source Advanced Player's Guide pg. 231 Mystery Life Cast somatic, verbal Range 30 feet Target 1 creature --- With a surge of healing energy, you push back against an affliction threatening the target and grant a small amount of healing. The target recovers 3d8 Hit Points. You attempt to counteract any one affliction you are aware the target has, suspending its effects for 1 hour on a success rather than removing it. The target is then temporarily immune to delay affliction for 1 day. You don't need to have identified the name of the specific affliction, but you do need to be aware of it; for instance, you couldn't delay an ingested poison during its onset period unless you were aware of the poison. --- Heightened (+1) The target recovers an additional 1d8 Hit Points and you can attempt to suspend an additional affliction.","skill_mod":{},"summary":"With a surge of healing energy, you push back against an affliction threatening the target and grant a small amount of healing.","primary_source":"Advanced Player's Guide","trait_group":["Class-Specific","Mechanics","School","Class","Energy","Planar","Creature Type","Rarity"],"level":3,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=751","target":"1 creature","component":["somatic","verbal"],"mystery":["Life"],"name":"Delay Affliction","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"uncommon","slug":"spell-751"},{"primary_source_category":"Rulebooks","range":60,"source":["Advanced Player's Guide"],"type":"Spell","speed":{},"weakness":{},"saving_throw":"Will","heighten_level":[6],"spell_type":"Focus","heighten_group":["6th rank"],"school":"divination","trait":["Cursebound","Divination","Emotion","Fear","Mental","Oracle","Uncommon","Focus"],"id":"spell-752","text":"\nDread Secret Two Actions Source Advanced Player's Guide pg. 231 Mystery Lore Cast material, somatic Range 60 feet Target up to 6 creatures Saving Throw Will Duration until the start of your next turn --- You utter a powerful secret at odds with the fundamental nature of the target creatures. Choose a specific resistance or weakness that you believe one or more of the targets have due to Recall Knowledge or previous experience with the targets, such as resistance to fire or weakness to silver. If the information is incorrect for a given target, the spell has no effect on that target. Affected targets must attempt a Will saving throw. Critical Success The creature is unaffected. Success The creature takes 1 damage of the type of weakness you chose (thus triggering the creature's weakness), or loses its resistance until the end of your next turn if you chose a resistance. Failure As success, and the creature becomes frightened 1 from the revelation of its dread secret. Critical Failure As failure, except the creature is frightened 3.","skill_mod":{},"summary":"You utter a powerful secret at odds with the fundamental nature of the target creatures.","primary_source":"Advanced Player's Guide","trait_group":["Class-Specific","School","Mechanics","Class","Rarity"],"level":6,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=752","target":"up to 6 creatures","component":["material","somatic"],"mystery":["Lore"],"name":"Dread Secret","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"uncommon","slug":"spell-752"},{"primary_source_category":"Rulebooks","heighten":["9th"],"source":["Advanced Player's Guide"],"type":"Spell","speed":{},"duration":60,"weakness":{},"heighten_level":[6,9],"spell_type":"Focus","heighten_group":["6th rank","Heightened 9th rank"],"school":"evocation","trait":["Cursebound","Evocation","Fire","Oracle","Uncommon","Focus"],"id":"spell-753","text":"\nFlaming Fusillade Two Actions Source Advanced Player's Guide pg. 232 Mystery Flames Cast somatic, verbal Duration 1 minute --- You call upon an endless barrage of flames, producing miniature fireballs in your hands to hurl at foes. You cast produce flame as part of casting flaming fusillade . For the duration of flaming fusillade , produce flame's casting time is reduced from 2 actions to 1. --- Heightened (9th) For the duration, you also gain a status bonus to the damage dealt by produce flame equal to flaming fusillade's spell level.","element":["Fire"],"skill_mod":{},"summary":"You call upon an endless barrage of flames, producing miniature fireballs in your hands to hurl at foes.","primary_source":"Advanced Player's Guide","trait_group":["Class-Specific","School","Energy","Elemental","Planar","Monster","Class","Rarity","Mechanics"],"level":6,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=753","component":["somatic","verbal"],"mystery":["Flames"],"name":"Flaming Fusillade","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"uncommon","slug":"spell-753"},{"primary_source_category":"Rulebooks","source":["Advanced Player's Guide"],"type":"Spell","speed":{},"weakness":{},"heighten_level":[6],"spell_type":"Focus","heighten_group":["6th rank"],"school":"divination","trait":["Cursebound","Divination","Mental","Oracle","Uncommon","Focus"],"id":"spell-754","text":"\nHeroic Feat Two Actions or Three Actions Source Advanced Player's Guide pg. 232 Mystery Battle Cast somatic, verbal --- You gain the ability to perform a specialized combat technique from the vast wealth of martial knowledge your mystery provides. When you Cast this Spell, you use the action granted by one common fighter feat from the Core Rulebook or the Advanced Player's Guide (your GM might add feats to this list). If you Cast this Spell using 2 actions, the granted action must be a single action, and if you Cast this Spell using 3 actions, you can instead choose a feat that grants a 2-action activity. The chosen feat's level can be no higher than heroic feat's spell level. The feat can't have a Frequency entry, and you must meet its prerequisites and requirements in order to select it.","skill_mod":{},"summary":"You gain the ability to perform a specialized combat technique from the vast wealth of martial knowledge your mystery provides.","primary_source":"Advanced Player's Guide","trait_group":["Class-Specific","School","Mechanics","Class","Rarity"],"level":6,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=754","component":["somatic","verbal"],"mystery":["Battle"],"name":"Heroic Feat","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions or Three Actions","rarity":"uncommon","slug":"spell-754"},{"primary_source_category":"Rulebooks","heighten":["+2"],"source":["Advanced Player's Guide"],"type":"Spell","speed":{},"duration":60,"weakness":{},"heighten_level":[1,3,5,7,9],"spell_type":"Focus","heighten_group":["1st rank","Heightened 3rd rank","Heightened 5th rank","Heightened 7th rank","Heightened 9th rank"],"school":"evocation","trait":["Cursebound","Evocation","Fire","Oracle","Uncommon","Focus"],"id":"spell-755","text":"\nIncendiary Aura Two Actions Source Advanced Player's Guide pg. 232 Mystery Flames Cast somatic, verbal Area 10-foot emanation Duration 1 minute --- You surround yourself with a combustible aura. Each time a creature within the emanation takes fire damage, it catches on fire, taking 2d4 persistent fire damage. --- Heightened (+2) Increase the persistent damage by 1d4 and the radius of the emanation by 5 feet.","element":["Fire"],"area":[10],"skill_mod":{},"summary":"You surround yourself with a combustible aura.","primary_source":"Advanced Player's Guide","trait_group":["Class-Specific","School","Energy","Elemental","Planar","Monster","Class","Rarity","Mechanics"],"level":1,"source_category":["Rulebooks"],"area_type":["emanation"],"resistance":{},"url":"/Spells.aspx?ID=755","component":["somatic","verbal"],"mystery":["Flames"],"name":"Incendiary Aura","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"uncommon","slug":"spell-755"},{"primary_source_category":"Rulebooks","heighten":["+1"],"range":30,"source":["Advanced Player's Guide"],"type":"Spell","speed":{},"duration":60,"weakness":{},"saving_throw":"Fortitude","heighten_level":[3,4,5,6,7,8,9,10],"spell_type":"Focus","heighten_group":["3rd rank","Heightened 4th rank","Heightened 5th rank","Heightened 6th rank","Heightened 7th rank","Heightened 8th rank","Heightened 9th rank","Heightened 10th rank"],"school":"evocation","trait":["Cold","Cursebound","Evocation","Oracle","Uncommon","Focus"],"id":"spell-756","text":"\nInterstellar Void Two Actions Source Advanced Player's Guide pg. 232 Mystery Cosmos Cast somatic, verbal Range 30 feet Target 1 creature Saving Throw Fortitude Duration sustained up to 1 minute --- You call upon the frigid depths of outer space to bring a terrible chill to your enemy. The target is cloaked in the freezing void, which deals 3d6 cold damage immediately and the first time each round you Sustain the Spell on future turns, with a basic Fortitude save. The target is fatigued for as long as the effect persists. --- Heightened (+1) The cold damage increases by 1d6.","skill_mod":{},"summary":"You call upon the frigid depths of outer space to bring a terrible chill to your enemy.","primary_source":"Advanced Player's Guide","trait_group":["Energy","Monster","Class-Specific","School","Class","Rarity","Mechanics"],"level":3,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=756","target":"1 creature","component":["somatic","verbal"],"mystery":["Cosmos"],"name":"Interstellar Void","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"uncommon","slug":"spell-756"},{"primary_source_category":"Rulebooks","heighten":["+1"],"source":["Advanced Player's Guide"],"type":"Spell","speed":{},"duration":60,"weakness":{},"heighten_level":[6,7,8,9,10],"spell_type":"Focus","heighten_group":["6th rank","Heightened 7th rank","Heightened 8th rank","Heightened 9th rank","Heightened 10th rank"],"school":"necromancy","trait":["Cursebound","Healing","Light","Necromancy","Oracle","Positive","Uncommon","Focus","Vitality"],"id":"spell-757","text":"\nLife-Giving Form Two Actions Source Advanced Player's Guide pg. 232 Mystery Life Cast somatic, verbal Duration 1 minute --- You transcend your physical form, becoming a beacon of healing energy. Your body exudes bright light like a torch. You gain resistance 5 to precision damage and weakness 5 to negative damage, and your unarmed Strikes deal an extra 1d4 positive damage. You can touch a living creature with an Interact action to restore 6d8 Hit Points to it, and when a creature touches you with an Interact action you can allow it to gain the same healing; either way, the creature becomes temporarily immune to life-giving form's healing for 1 minute. This is a positive healing effect. You can't heal yourself with life-giving form . A creature harmed by positive damage (such as an undead) that touches you or damages you with an unarmed attack or non-reach melee weapon instead takes 3d4 positive damage, and it doesn't become temporarily immune. You can Dismiss this spell. --- Heightened (+1) Increase the Hit Points restored with an Interact action by 1d8, the positive damage by 1, and the resistance and weakness by 1.","skill_mod":{},"summary":"You transcend your physical form, becoming a beacon of healing energy.","primary_source":"Advanced Player's Guide","trait_group":["Class-Specific","Mechanics","School","Class","Energy","Planar","Creature Type","Rarity"],"level":6,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=757","component":["somatic","verbal"],"mystery":["Life"],"name":"Life-Giving Form","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"uncommon","slug":"spell-757"},{"primary_source_category":"Rulebooks","heighten":["3rd","6th","9th"],"range":30,"source":["Advanced Player's Guide"],"type":"Spell","speed":{},"duration":60,"weakness":{},"heighten_level":[1,3,6,9],"spell_type":"Focus","heighten_group":["1st rank","Heightened 3rd rank","Heightened 6th rank","Heightened 9th rank"],"school":"necromancy","trait":["Cursebound","Healing","Necromancy","Oracle","Positive","Uncommon","Focus","Vitality"],"id":"spell-758","text":"\nLife Link Single Action Source Advanced Player's Guide pg. 232 Mystery Life Cast somatic Range 30 feet Target 1 creature other than you Duration 1 minute --- You forge a connection of life energy between you and your target, distributing harm between both of you. When you first Cast the Spell, the target recovers 1d4 Hit Points. The first time each round that the target takes damage, reduce the damage it takes by 3 (to a minimum of 0 damage). You lose 3 Hit Points each time, or the total damage dealt, if less than 3; this damage ignores any immunities or resistances you have and can't otherwise be mitigated in any way. The spell ends immediately if you fall unconscious. You can Dismiss the spell. --- Heightened (3rd) You can target 2 creatures other than you. Increase the initial healing to 3d4 and the maximum damage reduced and Hit Points lost to 5. Heightened (6th) You can target 3 creatures other than you. Increase the initial healing to 6d4 and the maximum damage reduced and Hit Points lost to 10. Heightened (9th) You can target 4 creatures other than you. Increase the initial healing to 9d4 and the maximum damage reduced and Hit Points lost to 15.","skill_mod":{},"summary":"You forge a connection of life energy between you and your target, distributing harm between both of you.","primary_source":"Advanced Player's Guide","trait_group":["Class-Specific","Mechanics","School","Class","Energy","Planar","Creature Type","Rarity"],"level":1,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=758","target":"1 creature other than you","component":["somatic"],"mystery":["Life"],"name":"Life Link","actions_number":2,"category":"spell","pfs":"Standard","actions":"Single Action","rarity":"uncommon","slug":"spell-758"},{"primary_source_category":"Rulebooks","heighten":["+1"],"range":30,"source":["Advanced Player's Guide"],"type":"Spell","speed":{},"duration":600,"weakness":{},"heighten_level":[6,7,8,9,10],"spell_type":"Focus","heighten_group":["6th rank","Heightened 7th rank","Heightened 8th rank","Heightened 9th rank","Heightened 10th rank"],"school":"conjuration","trait":["Conjuration","Cursebound","Light","Oracle","Uncommon","Focus"],"id":"spell-759","text":"\nMoonlight Bridge Two Actions Source Advanced Player's Guide pg. 233 Mystery Cosmos Cast somatic, verbal Range 30 feet Duration 10 minutes --- You summon a bridge of radiant, shimmering moonlight. The 10-foot-wide span must start at the ground on a point within range, and it extends as a horizontal plane, either in a straight line or at any angle up to 45 degrees upward or downward, for up to 120 feet. This bridge has AC 10, Hardness 30, and 60 Hit Points, and it's immune to critical hits and precision damage. You and your allies can cross the bridge normally, but other creatures simply pass through it if they try to do so. The bridge blocks physical, ethereal, and incorporeal attacks from crossing, whether from above or below. You can Dismiss the spell. --- Heightened (+1) The length of the bridge increases by 20 feet, and its Hit Points increase by 20.","skill_mod":{},"summary":"You summon a bridge of radiant, shimmering moonlight.","primary_source":"Advanced Player's Guide","trait_group":["School","Class-Specific","Mechanics","Class","Rarity"],"level":6,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=759","component":["somatic","verbal"],"mystery":["Cosmos"],"name":"Moonlight Bridge","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"uncommon","slug":"spell-759"},{"primary_source_category":"Rulebooks","heighten":["+1"],"range":30,"source":["Advanced Player's Guide"],"type":"Spell","speed":{},"weakness":{},"saving_throw":"Fortitude","heighten_level":[1,2,3,4,5,6,7,8,9,10],"spell_type":"Focus","heighten_group":["1st rank","Heightened 2nd rank","Heightened 3rd rank","Heightened 4th rank","Heightened 5th rank","Heightened 6th rank","Heightened 7th rank","Heightened 8th rank","Heightened 9th rank","Heightened 10th rank"],"school":"necromancy","trait":["Cursebound","Necromancy","Negative","Oracle","Uncommon","Focus","Void"],"id":"spell-760","text":"\nSoul Siphon Single Action Source Advanced Player's Guide pg. 233 Mystery Bones Cast somatic Range 30 feet Target 1 living creature Saving Throw Fortitude --- You siphon off a portion of the target's soul to bolster your own vitality. The target must attempt a Fortitude save or take 1d4 negative damage. You gain temporary Hit Points equal to the total amount of HP the target loses, including the HP lost from becoming drained. Critical Success The creature is unaffected. Success The creature takes half damage. Failure The creature takes full damage and becomes drained 1. Critical Failure The creature takes double damage and becomes drained 2. --- Heightened (+1) Increase the damage by 1d4.","skill_mod":{},"summary":"You siphon off a portion of the target's soul to bolster your own vitality.","primary_source":"Advanced Player's Guide","trait_group":["Class-Specific","School","Energy","Planar","Creature Type","Class","Rarity","Mechanics"],"level":1,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=760","target":"1 living creature","component":["somatic"],"mystery":["Bones"],"name":"Soul Siphon","actions_number":2,"category":"spell","pfs":"Standard","actions":"Single Action","rarity":"uncommon","slug":"spell-760"},{"primary_source_category":"Rulebooks","heighten":["+1"],"source":["Advanced Player's Guide"],"type":"Spell","speed":{},"weakness":{},"saving_throw":"Reflex","heighten_level":[1,2,3,4,5,6,7,8,9,10],"spell_type":"Focus","heighten_group":["1st rank","Heightened 2nd rank","Heightened 3rd rank","Heightened 4th rank","Heightened 5th rank","Heightened 6th rank","Heightened 7th rank","Heightened 8th rank","Heightened 9th rank","Heightened 10th rank"],"school":"evocation","trait":["Cursebound","Evocation","Fire","Light","Oracle","Uncommon","Focus"],"id":"spell-761","text":"\nSpray of Stars Two Actions Source Advanced Player's Guide pg. 233 Mystery Cosmos Cast somatic, verbal Area 15-foot cone Saving Throw Reflex --- You fling a spray of tiny shooting stars, dealing 1d4 fire damage. Each creature in the area must attempt a Reflex save. Critical Success The creature is unaffected. Success The creature takes half damage and is dazzled for 1 round. Failure The creature takes full damage and is dazzled for 3 rounds. Critical Failure The creature takes double damage and is dazzled for 1 minute. --- Heightened (+1) Increase the damage by 1d4.","element":["Fire"],"area":[15],"skill_mod":{},"summary":"You fling a spray of tiny shooting stars, dealing 1d4 fire damage.","primary_source":"Advanced Player's Guide","trait_group":["Class-Specific","School","Energy","Elemental","Planar","Monster","Mechanics","Class","Rarity"],"level":1,"source_category":["Rulebooks"],"area_type":["cone"],"resistance":{},"url":"/Spells.aspx?ID=761","component":["somatic","verbal"],"mystery":["Cosmos"],"name":"Spray of Stars","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"uncommon","slug":"spell-761"},{"primary_source_category":"Rulebooks","heighten":["+2"],"source":["Advanced Player's Guide"],"type":"Spell","speed":{},"duration":60,"weakness":{},"heighten_level":[6,8,10],"spell_type":"Focus","heighten_group":["6th rank","Heightened 8th rank","Heightened 10th rank"],"school":"transmutation","trait":["Cursebound","Oracle","Polymorph","Transmutation","Uncommon","Focus"],"id":"spell-762","text":"\nTempest Form Two Actions Source Advanced Player's Guide pg. 233 Mystery Tempest Cast somatic, verbal Duration sustained up to 1 minute --- Your body becomes fluid to better suit your surroundings. When you Cast this Spell, choose whether to become air, water, or mist. The spell gains the air trait if you choose air or mist, and the water trait if you choose water or mist. You become amorphous, as does your armor. You lose any item bonus to AC and use your proficiency bonus for unarmored defense to determine your AC. You also gain resistance 10 to physical damage and become immune to precision damage. You can slip through tiny cracks and don't need to breathe. You can't cast spells, activate items, or use actions that have the attack or manipulate trait, except those granted by this spell. You also gain the following effects based on your form. - Air You gain a fly Speed of 20 feet and become invisible while you are in the air. You can create the effects of a gust of wind from your space as a 2-action activity, which has the manipulate trait. - Mist You gain a fly Speed of 20 feet, and it becomes hard to see through you. Any creature on one side of your space who is targeted by a creature on the opposite side is concealed to the targeting creature. - Water You gain a swim Speed of 20 feet and become invisible while you are in the water. You can electrically charge yourself by taking a single action, which has the manipulate trait. If you do, you are no longer invisible in the water due to electricity indicating your location, but any creature that makes a melee attack against you takes 1d6 electricity damage; if it touches you, this is cumulative with the damage from your major curse. --- Heightened (+2) Increase the resistance by 5 and the electricity damage from the charged water form by 1.","skill_mod":{},"summary":"Your body becomes fluid to better suit your surroundings.","primary_source":"Advanced Player's Guide","trait_group":["Class-Specific","Class","Mechanics","School","Rarity"],"level":6,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=762","component":["somatic","verbal"],"mystery":["Tempest"],"name":"Tempest Form","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"uncommon","slug":"spell-762"},{"primary_source_category":"Rulebooks","heighten":["+1"],"range":0,"source":["Advanced Player's Guide"],"type":"Spell","speed":{},"weakness":{},"saving_throw":"Fortitude","heighten_level":[1,2,3,4,5,6,7,8,9,10],"spell_type":"Focus","heighten_group":["1st rank","Heightened 2nd rank","Heightened 3rd rank","Heightened 4th rank","Heightened 5th rank","Heightened 6th rank","Heightened 7th rank","Heightened 8th rank","Heightened 9th rank","Heightened 10th rank"],"school":"evocation","trait":["Cold","Cursebound","Evocation","Oracle","Uncommon","Water","Focus"],"id":"spell-763","text":"\nTempest Touch Single Action Source Advanced Player's Guide pg. 233 Mystery Tempest Cast somatic Range touch Target 1 creature Saving Throw Fortitude --- Your touch calls forth a churning mass of icy water that clings to your target, dealing 1d4 bludgeoning damage and 1d4 cold damage. The target must attempt a Fortitude save. Critical Success The target is unaffected. Success The target takes half damage and a –5-foot circumstance penalty to its Speeds until the end of your next turn. Failure The target takes full damage and a –10-foot circumstance penalty to its Speeds until the end of your next turn. Critical Failure As failure, but the target takes double damage. --- Heightened (+1) The bludgeoning and cold damage each increase by 1d4.","element":["Water"],"skill_mod":{},"summary":"Your touch calls forth a churning mass of icy water that clings to your target, dealing 1d4 bludgeoning damage and 1d4 cold damage.","primary_source":"Advanced Player's Guide","trait_group":["Energy","Monster","Class-Specific","School","Class","Rarity","Elemental","Planar","Mechanics"],"level":1,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=763","target":"1 creature","component":["somatic"],"mystery":["Tempest"],"name":"Tempest Touch","actions_number":2,"category":"spell","pfs":"Standard","actions":"Single Action","rarity":"uncommon","slug":"spell-763"},{"primary_source_category":"Rulebooks","heighten":["+2"],"range":100,"source":["Advanced Player's Guide"],"type":"Spell","speed":{},"weakness":{},"saving_throw":"Fortitude","heighten_level":[3,5,7,9],"spell_type":"Focus","heighten_group":["3rd rank","Heightened 5th rank","Heightened 7th rank","Heightened 9th rank"],"school":"evocation","trait":["Air","Cursebound","Evocation","Oracle","Sonic","Uncommon","Focus"],"id":"spell-764","text":"\nThunderburst Two Actions Source Advanced Player's Guide pg. 234 Mystery Tempest Cast somatic, verbal Range 100 feet Area 20-foot burst Saving Throw Fortitude --- You create a powerful blast of air and a loud peal of thunder, dealing 2d6 bludgeoning damage and 2d6 sonic damage. Each creature in the area must attempt a Fortitude save. Critical Success The creature is unaffected. Success The creature takes half damage. Failure The creature takes full damage and is deafened for 1 minute. Critical Failure The creature takes double damage and is deafened for 1 hour. --- Heightened (+2) Increase each type of damage by 2d6 and the area by 5 feet.","element":["Air"],"area":[20],"skill_mod":{},"summary":"You create a powerful blast of air and a loud peal of thunder, dealing 2d6 bludgeoning damage and 2d6 sonic damage.","primary_source":"Advanced Player's Guide","trait_group":["Elemental","Planar","Monster","Class-Specific","School","Class","Energy","Rarity","Mechanics"],"level":3,"source_category":["Rulebooks"],"area_type":["burst"],"resistance":{},"url":"/Spells.aspx?ID=764","component":["somatic","verbal"],"mystery":["Tempest"],"name":"Thunderburst","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"uncommon","slug":"spell-764"},{"primary_source_category":"Rulebooks","source":["Advanced Player's Guide"],"type":"Spell","speed":{},"weakness":{},"heighten_level":[2],"spell_type":"Focus","heighten_group":["2nd rank"],"school":"divination","trait":["Cursebound","Divination","Oracle","Uncommon","Focus"],"id":"spell-765","text":"\nVision of Weakness Single Action Source Advanced Player's Guide pg. 234 Cast somatic Target 1 creature --- You focus your gaze on a creature and gain a flash of divine insight into its nature. If the creature has any weaknesses, you learn them, as well as which of its three saving throw modifiers is lowest. You also learn an inherent understanding of its movements and gain a +2 status bonus to your next attack roll (or skill check made as part of an attack action) against that foe before the end of your turn. The target is then temporarily immune to vision of weakness for 1 day.","skill_mod":{},"summary":"You focus your gaze on a creature and gain a flash of divine insight into its nature.","primary_source":"Advanced Player's Guide","trait_group":["Class-Specific","School","Class","Rarity","Mechanics"],"level":2,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=765","target":"1 creature","component":["somatic"],"name":"Vision of Weakness","actions_number":2,"category":"spell","pfs":"Standard","actions":"Single Action","rarity":"uncommon","slug":"spell-765"},{"primary_source_category":"Rulebooks","heighten":["+2"],"range":30,"source":["Advanced Player's Guide"],"type":"Spell","speed":{},"weakness":{},"saving_throw":"basic Reflex","heighten_level":[3,5,7,9],"spell_type":"Focus","heighten_group":["3rd rank","Heightened 5th rank","Heightened 7th rank","Heightened 9th rank"],"school":"evocation","trait":["Cursebound","Evocation","Fire","Oracle","Uncommon","Focus"],"id":"spell-766","text":"\nWhirling Flames Two Actions Source Advanced Player's Guide pg. 234 Mystery Flames Cast somatic, verbal Range 30 feet Area up to two 5-foot bursts that don't overlap Saving Throw basic Reflex --- You call forth a storm of whirling flames, engulfing all creatures in that area and dealing 5d6 fire damage with a basic Reflex save. --- Heightened (+2) The damage increases by 3d6, and you can add another nonoverlapping 5-foot burst to the area.","element":["Fire"],"area":[5],"skill_mod":{},"summary":"You call forth a storm of whirling flames, engulfing all creatures in that area and dealing 5d6 fire damage with a basic Reflex save.","primary_source":"Advanced Player's Guide","trait_group":["Class-Specific","School","Energy","Elemental","Planar","Monster","Class","Rarity","Mechanics"],"level":3,"source_category":["Rulebooks"],"area_type":["burst"],"resistance":{},"url":"/Spells.aspx?ID=766","component":["somatic","verbal"],"mystery":["Flames"],"name":"Whirling Flames","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"uncommon","slug":"spell-766"},{"primary_source_category":"Rulebooks","heighten":["4th"],"source":["Advanced Player's Guide"],"type":"Spell","speed":{},"duration":60,"weakness":{},"heighten_level":[2,4],"spell_type":"Focus","heighten_group":["2nd rank","Heightened 4th rank"],"school":"transmutation","trait":["Morph","Ranger","Transmutation","Uncommon","Focus"],"id":"spell-767","text":"\nAnimal Feature Single Action Source Advanced Player's Guide pg. 234 Cast somatic, verbal Duration 1 minute --- Without fully transforming your body, you gain one animalistic feature, which you select from the list below each time you Cast the Spell. - Cat Eyes You gain low-light vision. - Claws You gain a claw attack that deals 1d6 slashing damage and has the agile, finesse, and unarmed traits. - Jaws You gain a jaws attack that deals 1d8 piercing damage and has the unarmed trait. --- Heightened (4th) Add the following options to the list you can choose from. Fish Tail You gain a swim Speed equal to your land Speed. Owl Eyes You gain darkvision. Wings You gain a fly Speed equal to your land Speed. ","skill_mod":{},"summary":"Without fully transforming your body, you gain one animalistic feature, which you select from the list below each time you Cast the Spell.","primary_source":"Advanced Player's Guide","trait_group":["Mechanics","Class","School","Rarity"],"level":2,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=767","component":["somatic","verbal"],"name":"Animal Feature","actions_number":2,"category":"spell","pfs":"Standard","actions":"Single Action","rarity":"uncommon","slug":"spell-767"},{"primary_source_category":"Rulebooks","range":30,"source":["Advanced Player's Guide"],"type":"Spell","speed":{},"duration":60,"weakness":{},"heighten_level":[4],"spell_type":"Focus","heighten_group":["4th rank"],"school":"transmutation","trait":["Polymorph","Ranger","Transmutation","Uncommon","Focus"],"id":"spell-768","text":"\nEnlarge Companion Two Actions Source Advanced Player's Guide pg. 234 Cast somatic, verbal Range 30 feet Target your animal companion Duration 1 minute --- Your animal companion grows much larger, towering over its foes in battle. Your animal companion becomes Huge, gaining the effects of a 4th-level enlarge spell.","skill_mod":{},"summary":"Your animal companion grows much larger, towering over its foes in battle.","primary_source":"Advanced Player's Guide","trait_group":["Mechanics","Class","School","Rarity"],"level":4,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=768","target":"your animal companion","component":["somatic","verbal"],"name":"Enlarge Companion","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"uncommon","slug":"spell-768"},{"primary_source_category":"Rulebooks","source":["Advanced Player's Guide"],"type":"Spell","speed":{},"duration":3600,"weakness":{},"heighten_level":[3],"spell_type":"Focus","heighten_group":["3rd rank"],"school":"divination","trait":["Divination","Ranger","Uncommon","Focus"],"id":"spell-769","text":"\nEphemeral Tracking Two Actions Source Advanced Player's Guide pg. 234 Cast somatic, verbal Duration 1 hour --- You can look at currents in the air and water and see tracks that you can follow just as you would on land. You can use Survival to Track through both air and water, noticing aerial or aquatic “tracks” of all creatures who passed nearby in the last hour. It's more difficult to Track in this way: the DC to Track through air or water is always at least 30, or higher after precipitation or wind (in the air) or heavy tides or currents (in the water). It's possible to Cover Tracks against this spell, but creatures might not realize they need to do so.","skill_mod":{},"summary":"You can look at currents in the air and water and see tracks that you can follow just as you would on land.","primary_source":"Advanced Player's Guide","trait_group":["School","Class","Rarity","Mechanics"],"level":3,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=769","component":["somatic","verbal"],"name":"Ephemeral Tracking","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"uncommon","slug":"spell-769"},{"primary_source_category":"Rulebooks","source":["Advanced Player's Guide"],"type":"Spell","speed":{},"duration":60,"weakness":{},"heighten_level":[1],"spell_type":"Focus","heighten_group":["1st rank"],"school":"evocation","trait":["Evocation","Ranger","Uncommon","Focus"],"id":"spell-770","text":"\nGravity Weapon Single Action Source Advanced Player's Guide pg. 234 Cast somatic Duration 1 minute --- You build up gravitational force and funnel it into your blows, leading to more powerful attacks with blade and bow alike. On your first weapon Strike each round, you gain a status bonus to damage equal to twice the number of weapon damage dice.","skill_mod":{},"summary":"You build up gravitational force and funnel it into your blows, leading to more powerful attacks with blade and bow alike.","primary_source":"Advanced Player's Guide","trait_group":["School","Class","Rarity","Mechanics"],"level":1,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=770","component":["somatic"],"name":"Gravity Weapon","actions_number":2,"category":"spell","pfs":"Standard","actions":"Single Action","rarity":"uncommon","slug":"spell-770"},{"primary_source_category":"Rulebooks","heighten":["+1"],"range":30,"source":["Advanced Player's Guide"],"type":"Spell","speed":{},"weakness":{},"heighten_level":[1,2,3,4,5,6,7,8,9,10],"spell_type":"Focus","heighten_group":["1st rank","Heightened 2nd rank","Heightened 3rd rank","Heightened 4th rank","Heightened 5th rank","Heightened 6th rank","Heightened 7th rank","Heightened 8th rank","Heightened 9th rank","Heightened 10th rank"],"school":"necromancy","trait":["Healing","Necromancy","Positive","Ranger","Uncommon","Focus","Vitality"],"id":"spell-771","text":"\nHeal Companion Single Action or Two Actions Source Advanced Player's Guide pg. 234 Range touch or 30 feet Target your animal companion --- You harness positive energy to heal your animal companion's wounds. You restore 1d10 Hit Points to your animal companion. The number of actions you spend Casting this Spell determines range and other parameters. Single Action (somatic) The spell has a range of touch. Two Actions (somatic, verbal) The spell has a range of 30 feet and restores an additional 8 Hit Points to the target. --- Heightened (+1) The amount of healing increases by 1d10, and the additional healing for the 2-action version increases by 8.","skill_mod":{},"summary":"You harness positive energy to heal your animal companion's wounds.","primary_source":"Advanced Player's Guide","trait_group":["Mechanics","School","Energy","Planar","Creature Type","Class","Rarity"],"level":1,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=771","target":"your animal companion","name":"Heal Companion","actions_number":2,"category":"spell","pfs":"Standard","actions":"Single Action or Two Actions","rarity":"uncommon","slug":"spell-771"},{"primary_source_category":"Rulebooks","source":["Advanced Player's Guide"],"type":"Spell","speed":{},"weakness":{},"heighten_level":[2],"spell_type":"Focus","heighten_group":["2nd rank"],"school":"divination","trait":["Divination","Fortune","Ranger","Uncommon","Focus"],"id":"spell-772","text":"\nHunter's Luck Free Action Source Advanced Player's Guide pg. 235 Cast verbal Trigger You attempt a check to Recall Knowledge about a creature, but you haven't rolled yet. --- You have a preternatural ability to remember details about your foes. Roll the triggering check twice and use the better result.","skill_mod":{},"summary":"You have a preternatural ability to remember details about your foes.","primary_source":"Advanced Player's Guide","trait_group":["School","Mechanics","Class","Rarity"],"level":2,"source_category":["Rulebooks"],"trigger":"You attempt a check to Recall Knowledge about a creature, but you haven't rolled yet.","resistance":{},"url":"/Spells.aspx?ID=772","component":["verbal"],"name":"Hunter's Luck","actions_number":0,"category":"spell","pfs":"Standard","actions":"Free Action","rarity":"uncommon","slug":"spell-772"},{"primary_source_category":"Rulebooks","range":30,"source":["Advanced Player's Guide"],"type":"Spell","speed":{},"duration":600,"weakness":{},"heighten_level":[5],"spell_type":"Focus","heighten_group":["5th rank"],"school":"divination","trait":["Divination","Ranger","Uncommon","Focus"],"id":"spell-773","text":"\nHunter's Vision Single Action Source Advanced Player's Guide pg. 235 Cast verbal Range 30 feet Target 1 hunted prey Duration 10 minutes --- Your target glows with a magical aura visible only to you and those who follow your lead. Your target is visible to you and others sharing your Hunt Prey benefits even if it wouldn't normally be due to lighting or the concealed or invisible conditions, though cover from opaque objects still blocks your sight. You ignore the flat check against the target due to the concealed condition, and the target isn't automatically hidden from you due to darkness or being invisible.","skill_mod":{},"summary":"Your target glows with a magical aura visible only to you and those who follow your lead.","primary_source":"Advanced Player's Guide","trait_group":["School","Class","Rarity","Mechanics"],"level":5,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=773","target":"1 hunted prey","component":["verbal"],"name":"Hunter's Vision","actions_number":2,"category":"spell","pfs":"Standard","actions":"Single Action","rarity":"uncommon","slug":"spell-773"},{"primary_source_category":"Rulebooks","range":30,"source":["Advanced Player's Guide"],"type":"Spell","speed":{},"duration":60,"weakness":{},"heighten_level":[1],"spell_type":"Focus","heighten_group":["1st rank"],"school":"abjuration","trait":["Abjuration","Ranger","Uncommon","Focus"],"id":"spell-774","text":"\nMagic Hide Single Action Source Advanced Player's Guide pg. 235 Cast somatic Range 30 feet Target your animal companion Duration 1 minute --- Your animal companion grows a thicker hide, matted fur, or a harder shell, granting it a +1 status bonus to AC.","skill_mod":{},"summary":"Your animal companion grows a thicker hide, matted fur, or a harder shell, granting it a +1 status bonus to AC.","primary_source":"Advanced Player's Guide","trait_group":["School","Class","Rarity","Mechanics"],"level":1,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=774","target":"your animal companion","component":["somatic"],"name":"Magic Hide","actions_number":2,"category":"spell","pfs":"Standard","actions":"Single Action","rarity":"uncommon","slug":"spell-774"},{"primary_source_category":"Rulebooks","heighten":["+1"],"range":100,"source":["Advanced Player's Guide"],"type":"Spell","speed":{},"duration":60,"weakness":{},"heighten_level":[3,4,5,6,7,8,9,10],"spell_type":"Focus","heighten_group":["3rd rank","Heightened 4th rank","Heightened 5th rank","Heightened 6th rank","Heightened 7th rank","Heightened 8th rank","Heightened 9th rank","Heightened 10th rank"],"school":"transmutation","trait":["Plant","Ranger","Transmutation","Uncommon","Focus"],"id":"spell-775","text":"\nRanger's Bramble Two Actions Source Advanced Player's Guide pg. 235 Cast somatic, verbal Range 100 feet Area all squares that contain plants in a 5-foot burst Duration 1 minute --- You cause plants in the area to entangle your foes, with the effects of entangle . A creature that critically fails the save takes 2d4 persistent bleed damage in addition to being immobilized. Escaping your bramble doesn't end the bleed damage. --- Heightened (+1) The bleed damage on a critical failure increases by 1d4.","area":[5],"skill_mod":{},"summary":"You cause plants in the area to entangle your foes, with the effects of entangle .","primary_source":"Advanced Player's Guide","trait_group":["Creature Type","Class","School","Rarity","Mechanics"],"level":3,"source_category":["Rulebooks"],"area_type":["burst","square"],"resistance":{},"url":"/Spells.aspx?ID=775","component":["somatic","verbal"],"name":"Ranger's Bramble","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"uncommon","slug":"spell-775"},{"primary_source_category":"Rulebooks","heighten":["+1"],"range":10,"source":["Advanced Player's Guide"],"type":"Spell","speed":{},"weakness":{},"heighten_level":[1,2,3,4,5,6,7,8,9,10],"spell_type":"Focus","heighten_group":["1st rank","Heightened 2nd rank","Heightened 3rd rank","Heightened 4th rank","Heightened 5th rank","Heightened 6th rank","Heightened 7th rank","Heightened 8th rank","Heightened 9th rank","Heightened 10th rank"],"school":"conjuration","trait":["Conjuration","Ranger","Teleportation","Uncommon","Focus"],"id":"spell-776","text":"\nSnare Hopping Two Actions Source Advanced Player's Guide pg. 235 Cast somatic, verbal Range 10 feet Target one snare you built --- You may not have placed your snare in the right place, but you can magically move it there. You teleport the target snare to another unoccupied location in range. --- Heightened (+1) The range of the spell increases by 10 feet.","skill_mod":{},"summary":"You may not have placed your snare in the right place, but you can magically move it there.","primary_source":"Advanced Player's Guide","trait_group":["School","Class","Mechanics","Rarity"],"level":1,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=776","target":"one snare you built","component":["somatic","verbal"],"name":"Snare Hopping","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"uncommon","slug":"spell-776"},{"primary_source_category":"Rulebooks","heighten":["+1"],"range":30,"source":["Advanced Player's Guide"],"type":"Spell","speed":{},"weakness":{},"heighten_level":[2,3,4,5,6,7,8,9,10],"spell_type":"Focus","heighten_group":["2nd rank","Heightened 3rd rank","Heightened 4th rank","Heightened 5th rank","Heightened 6th rank","Heightened 7th rank","Heightened 8th rank","Heightened 9th rank","Heightened 10th rank"],"school":"necromancy","trait":["Healing","Necromancy","Positive","Ranger","Uncommon","Focus","Vitality"],"id":"spell-777","text":"\nSoothing Mist Two Actions Source Advanced Player's Guide pg. 235 Cast somatic, verbal Range 30 feet Target 1 willing living creature or 1 undead creature --- You call forth a magical mist of positive energy that envelops a creature. The mist restores 2d8 Hit Points to a target living creature and ends one source of persistent acid, bleed, fire, negative, or poison damage affecting it. If the creature is taking persistent damage from multiple sources, you select which one is removed. Against an undead target, you deal 2d8 positive damage (basic Fortitude save); if it fails the save, it also takes 2 persistent positive damage. --- Heightened (+1) The amount of healing (or damage to an undead target) increases by 1d8, and the persistent positive damage to an undead creature increases by 1.","skill_mod":{},"summary":"You call forth a magical mist of positive energy that envelops a creature.","primary_source":"Advanced Player's Guide","trait_group":["Mechanics","School","Energy","Planar","Creature Type","Class","Rarity"],"level":2,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=777","target":"1 willing living creature or 1 undead creature","component":["somatic","verbal"],"name":"Soothing Mist","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"uncommon","slug":"spell-777"},{"primary_source_category":"Rulebooks","range":90,"source":["Advanced Player's Guide"],"type":"Spell","speed":{},"weakness":{},"heighten_level":[5],"spell_type":"Focus","heighten_group":["5th rank"],"school":"conjuration","trait":["Conjuration","Ranger","Teleportation","Uncommon","Focus"],"id":"spell-778","text":"\nTerrain Transposition Two Actions Source Advanced Player's Guide pg. 235 Cast somatic, verbal Range 90 feet --- You mystically transpose your current location with another. While in a wilderness environment, you transport yourself and items you're holding to a clear space you can see within range. If you have Favored Terrain and both your starting and ending position are in your favored terrain, the range increases to 180 feet. If you have an animal companion and it is adjacent to you, you can transport it along with you to an adjacent open space, but if this spell would bring any other creature with you, even in an extradimensional container, the spell is lost.","skill_mod":{},"summary":"You mystically transpose your current location with another.","primary_source":"Advanced Player's Guide","trait_group":["School","Class","Mechanics","Rarity"],"level":5,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=778","component":["somatic","verbal"],"name":"Terrain Transposition","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"uncommon","slug":"spell-778"},{"primary_source_category":"Rulebooks","source":["Advanced Player's Guide"],"bloodline":["Nymph"],"type":"Spell","speed":{},"weakness":{},"saving_throw":"Will","heighten_level":[3],"spell_type":"Focus","heighten_group":["3rd rank"],"school":"enchantment","trait":["Emotion","Enchantment","Incapacitation","Sorcerer","Uncommon","Visual","Focus"],"id":"spell-779","text":"\nBlinding Beauty Single Action Source Advanced Player's Guide pg. 235 Bloodline Nymph Cast somatic Area 30-foot cone Saving Throw Will --- You channel the allure of your nymph bloodline into a terribly beautiful glance. Each enemy in the area must attempt a Will saving throw. Critical Success The creature is unaffected. Success The creature is dazzled until the start of its next turn. Failure The creature is blinded until the start of its next turn. Critical Failure The creature is blinded for 1 minute.","area":[30],"skill_mod":{},"summary":"You channel the allure of your nymph bloodline into a terribly beautiful glance.","primary_source":"Advanced Player's Guide","trait_group":["Mechanics","School","Class","Rarity","Sense"],"level":3,"source_category":["Rulebooks"],"area_type":["cone"],"resistance":{},"url":"/Spells.aspx?ID=779","component":["somatic"],"name":"Blinding Beauty","actions_number":2,"category":"spell","pfs":"Standard","actions":"Single Action","rarity":"uncommon","slug":"spell-779"},{"primary_source_category":"Rulebooks","heighten":["+1"],"source":["Advanced Player's Guide"],"bloodline":["Shadow"],"type":"Spell","speed":{},"duration":60,"weakness":{},"saving_throw":"Reflex","heighten_level":[5,6,7,8,9,10],"spell_type":"Focus","heighten_group":["5th rank","Heightened 6th rank","Heightened 7th rank","Heightened 8th rank","Heightened 9th rank","Heightened 10th rank"],"school":"evocation","trait":["Evocation","Shadow","Sorcerer","Uncommon","Focus"],"id":"spell-780","text":"\nConsuming Darkness Two Actions Source Advanced Player's Guide pg. 235 Bloodline Shadow Cast somatic, verbal Area 10-foot emanation Target enemies in the area Saving Throw Reflex Duration sustained up to 1 minute --- Your shadow wriggles before spreading out from you, forming a gateway of clinging, consuming shadow through which the horrors of another plane can barely be seen. The first time each turn you Sustain the Spell, the radius increases by 5 feet. Each enemy that enters the area or begins its turn in the area takes 2d6 negative damage and must attempt a Reflex save. Critical Success The creature is unaffected. Success The creature sinks partially into the shadow, taking half damage and a –5-foot circumstance penalty to its Speeds for as long it remains in the area. Failure As success, but the creature takes full damage and a –10-foot circumstance penalty. Critical Failure The creature is absorbed into the shadows, where it can be seen below the surface; it takes double damage and is immobilized for 1 round or until it Escapes. --- Heightened (+1) The damage increases by 1d6.","area":[10],"skill_mod":{},"summary":"Your shadow wriggles before spreading out from you, forming a gateway of clinging, consuming shadow through which the horrors of another plane can barely be seen.","primary_source":"Advanced Player's Guide","trait_group":["School","Planar","Class","Rarity","Mechanics"],"level":5,"source_category":["Rulebooks"],"area_type":["emanation"],"resistance":{},"url":"/Spells.aspx?ID=780","target":"enemies in the area","component":["somatic","verbal"],"name":"Consuming Darkness","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"uncommon","slug":"spell-780"},{"primary_source_category":"Rulebooks","source":["Advanced Player's Guide"],"bloodline":["Shadow"],"type":"Spell","speed":{},"weakness":{},"heighten_level":[1],"spell_type":"Focus","heighten_group":["1st rank"],"school":"evocation","trait":["Darkness","Evocation","Sorcerer","Uncommon","Focus"],"id":"spell-781","text":"\nDim the Light Reaction Source Advanced Player's Guide pg. 236 Bloodline Shadow Cast somatic Trigger You cast a darkness or shadow spell. --- You magnify the darkness from the triggering effect, causing the ambient light level to flicker briefly so you can slip from sight. You can immediately attempt a Stealth check to Hide, and you can become hidden to a creature even if you don't have cover and aren't otherwise concealed from that creature. You cease being hidden at the end of your turn unless you move into cover or become concealed before then.","skill_mod":{},"summary":"You magnify the darkness from the triggering effect, causing the ambient light level to flicker briefly so you can slip from sight.","primary_source":"Advanced Player's Guide","trait_group":["Mechanics","School","Class","Rarity"],"level":1,"source_category":["Rulebooks"],"trigger":"You cast a darkness or shadow spell.","resistance":{},"url":"/Spells.aspx?ID=781","component":["somatic"],"name":"Dim the Light","actions_number":1,"category":"spell","pfs":"Standard","actions":"Reaction","rarity":"uncommon","slug":"spell-781"},{"primary_source_category":"Rulebooks","heighten":["+2"],"source":["Advanced Player's Guide"],"bloodline":["Nymph"],"type":"Spell","speed":{},"duration":60,"weakness":{},"heighten_level":[5,7,9],"spell_type":"Focus","heighten_group":["5th rank","Heightened 7th rank","Heightened 9th rank"],"school":"abjuration","trait":["Abjuration","Sorcerer","Uncommon","Focus"],"id":"spell-782","text":"\nEstablish Ward Two Actions Source Advanced Player's Guide pg. 236 Bloodline Nymph Cast somatic, verbal Area 30-foot burst Duration 1 minute --- You bind a part of your essence to your surroundings, creating a warded area that grants you power within it, but drains you outside of it. While within the area, you can make nature's wrath Strikes by commanding plants, wind, rocks, and other natural features to attack enemies. These are melee Strikes that use your spell attack modifier, can target any creature within the ward, and deal 3d8 bludgeoning, piercing, or slashing damage. Upon Casting the Spell, you can immediately make a single nature's wrath Strike. You are quickened while inside the ward, and can use the additional action only to make nature's wrath Strikes. You are slowed 1 while outside the area. --- Heightened (+2) The area increases by 5 feet, and the Strikes deal an additional 1d8 damage.","area":[30],"skill_mod":{},"summary":"You bind a part of your essence to your surroundings, creating a warded area that grants you power within it, but drains you outside of it.","primary_source":"Advanced Player's Guide","trait_group":["School","Class","Rarity","Mechanics"],"level":5,"source_category":["Rulebooks"],"area_type":["burst"],"resistance":{},"url":"/Spells.aspx?ID=782","component":["somatic","verbal"],"name":"Establish Ward","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"uncommon","slug":"spell-782"},{"primary_source_category":"Rulebooks","range":30,"source":["Advanced Player's Guide"],"bloodline":["Genie"],"type":"Spell","speed":{},"weakness":{},"heighten_level":[1],"spell_type":"Focus","heighten_group":["1st rank"],"school":"abjuration","trait":["Abjuration","Sorcerer","Uncommon","Focus"],"id":"spell-783","text":"\nGenie's Veil Reaction Source Advanced Player's Guide pg. 236 Bloodline Genie Cast somatic Trigger A creature within range is attacked. Range 30 feet Target 1 willing creature --- With a flourish, you fulfill a creature's wish for protection, bending reality to keep them from harm. The target vanishes in a burst of brightly colored smoke and sparkles, reappearing an instant later. They become concealed against the triggering attack and until the end of the current creature's turn.","skill_mod":{},"summary":"With a flourish, you fulfill a creature's wish for protection, bending reality to keep them from harm.","primary_source":"Advanced Player's Guide","trait_group":["School","Class","Rarity","Mechanics"],"level":1,"source_category":["Rulebooks"],"trigger":"A creature within range is attacked.","resistance":{},"url":"/Spells.aspx?ID=783","target":"1 willing creature","component":["somatic"],"name":"Genie's Veil","actions_number":1,"category":"spell","pfs":"Standard","actions":"Reaction","rarity":"uncommon","slug":"spell-783"},{"primary_source_category":"Rulebooks","heighten":["+2"],"range":60,"source":["Advanced Player's Guide"],"bloodline":["Genie"],"type":"Spell","speed":{},"weakness":{},"saving_throw":"Will","heighten_level":[3,5,7,9],"spell_type":"Focus","heighten_group":["3rd rank","Heightened 5th rank","Heightened 7th rank","Heightened 9th rank"],"school":"illusion","trait":["Emotion","Illusion","Mental","Sorcerer","Uncommon","Focus"],"id":"spell-784","text":"\nHeart's Desire Two Actions Source Advanced Player's Guide pg. 236 Bloodline Genie Cast somatic, verbal Range 60 feet Target 1 creature Saving Throw Will Duration varies --- You surround your target with wondrous illusions of their greatest desires, which distract them from reality. The target must attempt a Will save. Critical Success The target disbelieves the illusion and is unaffected. Success For 1 round, the target is stupefied 2 and takes a –2 status penalty to any checks it makes to determine the effects of reactions. Failure For 1 minute, the target is stupefied 2 and can't use reactions. Critical Failure As failure, and all spaces are difficult terrain for the target. --- Heightened (+2) You can target one additional creature.","skill_mod":{},"summary":"You surround your target with wondrous illusions of their greatest desires, which distract them from reality.","primary_source":"Advanced Player's Guide","trait_group":["Mechanics","School","Monster","Class","Rarity"],"level":3,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=784","target":"1 creature","component":["somatic","verbal"],"name":"Heart's Desire","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"uncommon","slug":"spell-784"},{"primary_source_category":"Rulebooks","heighten":["4th"],"source":["Advanced Player's Guide"],"bloodline":["Nymph"],"type":"Spell","speed":{},"duration":60,"weakness":{},"heighten_level":[1,4],"spell_type":"Focus","heighten_group":["1st rank","Heightened 4th rank"],"school":"enchantment","trait":["Enchantment","Sorcerer","Uncommon","Focus"],"id":"spell-785","text":"\nNymph's Token Two Actions Source Advanced Player's Guide pg. 236 Bloodline Nymph Cast somatic, verbal Duration 1 minute --- You grant an ally a token of favor. You create a token, such as a lock of your hair or a flower, that persists for the spell's duration; as part of Casting the Spell, you can Interact to pass the token to an ally within your reach. As long as the ally has the token on their person, they gain a +1 status bonus to Performance checks and Will saves. You can Dismiss the spell as a free action. --- Heightened (4th) As long as the ally has the token on their person, you can cast spells that have a range of touch on them at a range of 30 feet.","skill_mod":{},"summary":"You grant an ally a token of favor.","primary_source":"Advanced Player's Guide","trait_group":["School","Class","Rarity","Mechanics"],"level":1,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=785","component":["somatic","verbal"],"name":"Nymph's Token","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"uncommon","slug":"spell-785"},{"primary_source_category":"Rulebooks","heighten":["+2"],"source":["Advanced Player's Guide"],"bloodline":["Psychopomp"],"type":"Spell","speed":{},"duration":60,"weakness":{},"saving_throw":"Will","heighten_level":[1,3,5,7,9],"spell_type":"Focus","heighten_group":["1st rank","Heightened 3rd rank","Heightened 5th rank","Heightened 7th rank","Heightened 9th rank"],"school":"divination","trait":["Divination","Emotion","Mental","Sorcerer","Uncommon","Visual","Focus"],"id":"spell-786","text":"\nSepulchral Mask Two Actions Source Advanced Player's Guide pg. 236 Bloodline Psychopomp Cast somatic, verbal Area 5-foot emanation Target enemies in the area Saving Throw Will Duration 1 minute --- You manifest a supernatural funerary mask, granting you a +1 status bonus to Will saving throws against emotion effects for 1 minute. Its somber countenance forces your foes to confront their regrets and sins. Each enemy in the area when you Cast the Spell or that starts its turn in the area takes 1d4 mental damage and must attempt a Will save. Critical Success The creature is unaffected. Success The creature takes half damage. Failure The creature takes full damage and takes a –1 status penalty to Will saves against emotion effects for 1 round. Critical Failure The creature takes double damage and a –1 status penalty to Will saves against emotion effects for 1 minute. --- Heightened (+2) Increase the mental damage by 2d4 and the emanation's radius by 5 feet.","area":[5],"skill_mod":{},"summary":"You manifest a supernatural funerary mask, granting you a +1 status bonus to Will saving throws against emotion effects for 1 minute.","primary_source":"Advanced Player's Guide","trait_group":["School","Mechanics","Class","Rarity","Sense"],"level":1,"source_category":["Rulebooks"],"area_type":["emanation"],"resistance":{},"url":"/Spells.aspx?ID=786","target":"enemies in the area","component":["somatic","verbal"],"name":"Sepulchral Mask","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"uncommon","slug":"spell-786"},{"primary_source_category":"Rulebooks","heighten":["+2"],"range":30,"source":["Advanced Player's Guide"],"bloodline":["Psychopomp"],"type":"Spell","speed":{},"weakness":{},"heighten_level":[5,7,9],"spell_type":"Focus","heighten_group":["5th rank","Heightened 7th rank","Heightened 9th rank"],"school":"necromancy","trait":["Healing","Necromancy","Sorcerer","Uncommon","Focus"],"id":"spell-787","text":"\nShepherd of Souls Reaction Source Advanced Player's Guide pg. 236 Bloodline Psychopomp Cast verbal Trigger A living creature within 30 feet takes damage. Range 30 feet Target 1 creature --- You stay the hand of fate for one not yet destined to die, sacrificing some of your own vitality to heal them. You lose up to 15 Hit Points as a sacrifice, and the target reduces the damage by twice the number of Hit Points sacrificed. If this reduction exceeds the amount of damage, the target recovers Hit Points equal to the excess amount. --- Heightened (+2) The maximum number of Hit Points you can sacrifice increases by 5.","skill_mod":{},"summary":"You stay the hand of fate for one not yet destined to die, sacrificing some of your own vitality to heal them.","primary_source":"Advanced Player's Guide","trait_group":["Mechanics","School","Class","Rarity"],"level":5,"source_category":["Rulebooks"],"trigger":"A living creature within 30 feet takes damage.","resistance":{},"url":"/Spells.aspx?ID=787","target":"1 creature","component":["verbal"],"name":"Shepherd of Souls","actions_number":1,"category":"spell","pfs":"Standard","actions":"Reaction","rarity":"uncommon","slug":"spell-787"},{"primary_source_category":"Rulebooks","heighten":["+1"],"source":["Advanced Player's Guide"],"bloodline":["Psychopomp"],"type":"Spell","speed":{},"duration":60,"weakness":{},"heighten_level":[3,4,5,6,7,8,9,10],"spell_type":"Focus","heighten_group":["3rd rank","Heightened 4th rank","Heightened 5th rank","Heightened 6th rank","Heightened 7th rank","Heightened 8th rank","Heightened 9th rank","Heightened 10th rank"],"school":"illusion","trait":["Illusion","Sorcerer","Uncommon","Focus"],"id":"spell-788","text":"\nSpirit Veil Two Actions Source Advanced Player's Guide pg. 237 Bloodline Psychopomp Cast somatic, verbal Duration 1 minute --- You draw an occluding veil of spirits around yourself, blocking yourself especially well from undead eyes. You become concealed to all creatures, and you are hidden from undead creatures regardless of what precise senses they have; this grants the effects of invisibility , but against all the undead creature's precise senses. If you physically interact with an undead creature or use a hostile action, the spell ends. --- Heightened (+1) You can target one additional willing creature within 30 feet. The spell ends if any target physically interacts with an undead creature or uses a hostile action","skill_mod":{},"summary":"You draw an occluding veil of spirits around yourself, blocking yourself especially well from undead eyes.","primary_source":"Advanced Player's Guide","trait_group":["School","Monster","Class","Rarity","Mechanics"],"level":3,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=788","component":["somatic","verbal"],"name":"Spirit Veil","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"uncommon","slug":"spell-788"},{"primary_source_category":"Rulebooks","heighten":["+1"],"range":60,"source":["Advanced Player's Guide"],"bloodline":["Shadow"],"type":"Spell","speed":{},"duration":60,"weakness":{},"saving_throw":"Fortitude","heighten_level":[3,4,5,6,7,8,9,10],"spell_type":"Focus","heighten_group":["3rd rank","Heightened 4th rank","Heightened 5th rank","Heightened 6th rank","Heightened 7th rank","Heightened 8th rank","Heightened 9th rank","Heightened 10th rank"],"school":"necromancy","trait":["Necromancy","Shadow","Sorcerer","Uncommon","Focus"],"id":"spell-789","text":"\nSteal Shadow Two Actions Source Advanced Player's Guide pg. 237 Bloodline Shadow Cast somatic, verbal Range 60 feet Target 1 creature Saving Throw Fortitude Duration sustained up to 1 minute --- You steal a creature's shadow, leaving it weakened and vulnerable. The target must attempt a Fortitude save. Critical Success The target is unaffected. Success The target is enfeebled 1 for 1 round. Failure The target takes 3d4 negative damage and is enfeebled 1 for the spell's duration as you tear its shadow away, collecting it in your hand. On subsequent rounds, the first time each round you Sustain the Spell, you can throttle the shadow to deal 3d4 negative damage to the target (basic Fortitude save). Until the spell ends, the target doesn't cast a shadow. Critical Failure As failure, but the target is enfeebled 2. --- Heightened (+1) The damage when the spell is cast and when it is sustained increases by 1d4.","skill_mod":{},"summary":"You steal a creature's shadow, leaving it weakened and vulnerable.","primary_source":"Advanced Player's Guide","trait_group":["School","Planar","Class","Rarity","Mechanics"],"level":3,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=789","target":"1 creature","component":["somatic","verbal"],"name":"Steal Shadow","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"uncommon","slug":"spell-789"},{"primary_source_category":"Rulebooks","heighten":["+1"],"range":60,"source":["Advanced Player's Guide"],"bloodline":["Genie"],"type":"Spell","speed":{},"weakness":{},"saving_throw":"Will","heighten_level":[5,6,7,8,9,10],"spell_type":"Focus","heighten_group":["5th rank","Heightened 6th rank","Heightened 7th rank","Heightened 8th rank","Heightened 9th rank","Heightened 10th rank"],"school":"transmutation","trait":["Sorcerer","Transmutation","Uncommon","Focus"],"id":"spell-790","text":"\nWish-Twisted Form Two Actions Source Advanced Player's Guide pg. 237 Bloodline Genie Cast somatic, verbal Range 60 feet Target 1 creature Saving Throw Will Duration varies --- You focus your magic upon an enemy, wishing for their defenses to fail and turning their strengths into weaknesses. The target must attempt one Will saving throw for all of the following effects. The target gains weakness 5 to one energy type of your choice. The target's resistances are reduced by 5. The target takes a –10-foot status penalty to all its Speeds. The target takes a –1 status penalty to its saving throws. Critical Success The target is unaffected. Success The target takes the penalties for 1 round. Failure The target takes the penalties for 1 minute. Critical Failure As failure, and the target takes a –1 status penalty to AC for the duration. --- Heightened (+1) Increase the weakness and the reduction to resistances by 1.","skill_mod":{},"summary":"You focus your magic upon an enemy, wishing for their defenses to fail and turning their strengths into weaknesses.","primary_source":"Advanced Player's Guide","trait_group":["Class","School","Rarity","Mechanics"],"level":5,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=790","target":"1 creature","component":["somatic","verbal"],"name":"Wish-Twisted Form","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"uncommon","slug":"spell-790"},{"primary_source_category":"Rulebooks","heighten":["5th"],"range":30,"source":["Advanced Player's Guide"],"type":"Spell","speed":{},"duration":60,"weakness":{},"heighten_level":[1,5],"spell_type":"Focus","heighten_group":["1st rank","Heightened 5th rank"],"school":"abjuration","trait":["Abjuration","Hex","Uncommon","Witch","Focus"],"id":"spell-791","text":"\nBlood Ward Single Action Source Advanced Player's Guide pg. 237 Lesson Lesson of Protection Cast somatic Range 30 feet Target 1 creature Duration sustained up to 1 minute --- You consolidate warding energies with a gesture, guarding a creature against attacks from a certain type of foe. Designate one of the following creature traits: aberration, animal, beast, celestial, construct, dragon, elemental, fey, fiend, fungus, monitor, ooze, plant, or undead. The target gains a +1 status bonus to its saving throws and AC against creatures with that trait. The target is temporarily immune for 10 minutes. --- Heightened (5th) The status bonus increases to +2.","skill_mod":{},"summary":"You consolidate warding energies with a gesture, guarding a creature against attacks from a certain type of foe.","primary_source":"Advanced Player's Guide","trait_group":["School","Class-Specific","Rarity","Class","Mechanics"],"level":1,"lesson":["Lesson of Protection"],"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=791","target":"1 creature","component":["somatic"],"name":"Blood Ward","actions_number":2,"category":"spell","pfs":"Standard","actions":"Single Action","rarity":"uncommon","slug":"spell-791"},{"primary_source_category":"Rulebooks","source":["Advanced Player's Guide"],"type":"Spell","speed":{},"weakness":{},"heighten_level":[1],"spell_type":"Focus","heighten_group":["1st rank"],"school":"enchantment","trait":["Enchantment","Hex","Uncommon","Witch","Focus"],"id":"spell-792","text":"\nCackle Free Action Source Advanced Player's Guide pg. 237 Cast verbal --- With a quick burst of laughter, you prolong a magical effect you created. You Sustain a Spell.","skill_mod":{},"summary":"With a quick burst of laughter, you prolong a magical effect you created.","primary_source":"Advanced Player's Guide","trait_group":["School","Class-Specific","Rarity","Class","Mechanics"],"level":1,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=792","component":["verbal"],"name":"Cackle","actions_number":0,"category":"spell","pfs":"Standard","actions":"Free Action","rarity":"uncommon","slug":"spell-792"},{"primary_source_category":"Rulebooks","heighten":["+1"],"range":30,"source":["Advanced Player's Guide"],"type":"Spell","speed":{},"duration":60,"weakness":{},"saving_throw":"Reflex","heighten_level":[1,2,3,4,5,6,7,8,9,10],"spell_type":"Cantrip","heighten_group":["1st rank","Heightened 2nd rank","Heightened 3rd rank","Heightened 4th rank","Heightened 5th rank","Heightened 6th rank","Heightened 7th rank","Heightened 8th rank","Heightened 9th rank","Heightened 10th rank"],"school":"conjuration","trait":["Cantrip","Cold","Conjuration","Hex","Uncommon","Witch"],"id":"spell-793","text":"\nClinging Ice Single Action Source Advanced Player's Guide pg. 237 Patron Theme Winter Cast somatic Range 30 feet Target 1 creature Saving Throw Reflex Duration sustained up to 1 minute --- Freezing sleet and heavy snowfall collect on the target's feet and legs, dealing 1d4 cold damage and other effects depending on its Reflex save. Once this spell ends, the target becomes temporarily immune for 1 minute. Critical Success The target is unaffected. Success The target takes half damage. Failure The target takes full damage, and takes a –5-foot circumstance penalty to its Speeds until the spell ends. Critical Failure The target takes double damage and a –10-foot circumstance penalty to its Speeds until the spell ends. --- Heightened (+1) The damage increases by 1d4.","skill_mod":{},"summary":"Freezing sleet and heavy snowfall collect on the target's feet and legs, dealing 1d4 cold damage and other effects depending on its Reflex save.","primary_source":"Advanced Player's Guide","trait_group":["Mechanics","Energy","Monster","School","Class-Specific","Rarity","Class"],"level":1,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=793","target":"1 creature","component":["somatic"],"name":"Clinging Ice","patron_theme":["Winter"],"actions_number":2,"category":"spell","pfs":"Standard","actions":"Single Action","rarity":"uncommon","slug":"spell-793"},{"primary_source_category":"Rulebooks","heighten":["+1"],"range":30,"source":["Advanced Player's Guide"],"type":"Spell","speed":{},"duration":60,"weakness":{},"saving_throw":"Fortitude","heighten_level":[5,6,7,8,9,10],"spell_type":"Focus","heighten_group":["5th rank","Heightened 6th rank","Heightened 7th rank","Heightened 8th rank","Heightened 9th rank","Heightened 10th rank"],"school":"necromancy","trait":["Curse","Death","Hex","Necromancy","Uncommon","Witch","Focus"],"id":"spell-794","text":"\nCurse of Death Two Actions Source Advanced Player's Guide pg. 237 Lesson Lesson of Death Cast somatic, verbal Range 30 feet Target 1 creature Saving Throw Fortitude Duration sustained up to 1 minute --- You focus your malevolent gaze on a target, causing their heart to seize in dread. The target must attempt a Fortitude saving throw. Regardless of the result, the target is temporarily immune to further castings of curse of death for 1 day. Critical Success The target is unaffected. Success The target is afflicted with the curse of death at stage 1, and the stage of the curse can't increase beyond stage 1. Failure The target is afflicted with the curse of death at stage 1. Critical Failure The target is afflicted with the curse of death at stage 2. Curse of Death (curse) This curse ends immediately when the spell ends; Stage 1 4d6 negative damage and fatigued (1 round); Stage 2 8d6 negative damage and fatigued (1 round); Stage 3 12d6 negative damage and fatigued (1 round); Stage 4 death --- Heightened (+1) Increase the negative damage taken on a success and during the first three stages of the curse by 1d6.","skill_mod":{},"summary":"You focus your malevolent gaze on a target, causing their heart to seize in dread.","primary_source":"Advanced Player's Guide","trait_group":["Affliction","Mechanics","Class-Specific","School","Rarity","Class"],"level":5,"lesson":["Lesson of Death"],"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=794","target":"1 creature","component":["somatic","verbal"],"name":"Curse of Death","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"uncommon","slug":"spell-794"},{"primary_source_category":"Rulebooks","heighten":["6th"],"source":["Advanced Player's Guide"],"type":"Spell","speed":{},"weakness":{},"heighten_level":[3,6],"spell_type":"Focus","heighten_group":["3rd rank","Heightened 6th rank"],"school":"illusion","trait":["Hex","Illusion","Uncommon","Witch","Focus"],"id":"spell-795","text":"\nDeceiver's Cloak Two Actions Source Advanced Player's Guide pg. 238 Lesson Lesson of Mischief Cast somatic, verbal Duration sustained --- You wrap yourself in a cloak of illusion, appearing as another creature of the same body shape with roughly similar height and weight as yourself. This has the effects of a 3rd-level illusory disguise . --- Heightened (6th) You can appear as any creature of the same size, even with a completely different body shape.","skill_mod":{},"summary":"You wrap yourself in a cloak of illusion, appearing as another creature of the same body shape with roughly similar height and weight as yourself.","primary_source":"Advanced Player's Guide","trait_group":["Class-Specific","School","Monster","Rarity","Class","Mechanics"],"level":3,"lesson":["Lesson of Mischief"],"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=795","component":["somatic","verbal"],"name":"Deceiver's Cloak","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"uncommon","slug":"spell-795"},{"primary_source_category":"Rulebooks","heighten":["5th"],"range":30,"source":["Advanced Player's Guide"],"type":"Spell","speed":{},"duration":60,"weakness":{},"heighten_level":[1,5],"spell_type":"Cantrip","heighten_group":["1st rank","Heightened 5th rank"],"school":"divination","trait":["Cantrip","Divination","Hex","Uncommon","Witch"],"id":"spell-796","text":"\nDiscern Secrets Single Action Source Advanced Player's Guide pg. 238 Patron Theme Rune Cast somatic Range 30 feet Target 1 creature Duration sustained up to 1 minute --- You call upon your patron's power to better uncover secrets. When you Cast the Spell, the target can Recall Knowledge, Seek, or Sense Motive. The target gains a +1 status bonus to the skill or Perception used for the roll, and this bonus remains as long as you Sustain the Spell. The target is temporarily immune to discern secrets for 1 minute. --- Heightened (5th) You can target two creatures instead of one.","skill_mod":{},"summary":"You call upon your patron's power to better uncover secrets.","primary_source":"Advanced Player's Guide","trait_group":["Mechanics","School","Class-Specific","Rarity","Class"],"level":1,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=796","target":"1 creature","component":["somatic"],"name":"Discern Secrets","patron_theme":["Rune"],"actions_number":2,"category":"spell","pfs":"Standard","actions":"Single Action","rarity":"uncommon","slug":"spell-796"},{"primary_source_category":"Rulebooks","heighten":["+2"],"range":30,"source":["Advanced Player's Guide"],"type":"Spell","speed":{},"duration":60,"weakness":{},"heighten_level":[1,3,5,7,9],"spell_type":"Focus","heighten_group":["1st rank","Heightened 3rd rank","Heightened 5th rank","Heightened 7th rank","Heightened 9th rank"],"school":"evocation","trait":["Evocation","Hex","Uncommon","Witch","Focus"],"id":"spell-797","text":"\nElemental Betrayal Single Action Source Advanced Player's Guide pg. 238 Lesson Lesson of the Elements Cast verbal Range 30 feet Target 1 creature Duration sustained up to 1 minute --- You call upon the elements to undermine your foe. When you Cast this Spell, choose air, earth, fire, or water. Each time the target takes damage from a spell or effect with the chosen trait, it takes an additional 2 damage of one damage type dealt by the spell or effect. If you chose fire or water, the target also takes this additional damage when taking fire or cold damage, respectively, from effects or spells without the chosen trait. --- Heightened (+2) Increase the additional damage by 1.","skill_mod":{},"summary":"You call upon the elements to undermine your foe.","primary_source":"Advanced Player's Guide","trait_group":["School","Class-Specific","Rarity","Class","Mechanics"],"level":1,"lesson":["Lesson of the Elements"],"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=797","target":"1 creature","component":["verbal"],"name":"Elemental Betrayal","actions_number":2,"category":"spell","pfs":"Standard","actions":"Single Action","rarity":"uncommon","slug":"spell-797"},{"primary_source_category":"Rulebooks","range":30,"source":["Advanced Player's Guide"],"type":"Spell","speed":{},"duration":60,"weakness":{},"saving_throw":"Will","heighten_level":[1],"spell_type":"Cantrip","heighten_group":["1st rank"],"school":"enchantment","trait":["Cantrip","Curse","Emotion","Enchantment","Fear","Hex","Mental","Uncommon","Witch"],"id":"spell-798","text":"\nEvil Eye Single Action Source Advanced Player's Guide pg. 238 Patron Theme Curse Cast somatic Range 30 feet Target 1 creature Saving Throw Will Duration sustained up to 1 minute --- Your fix your eye on the target, imposing a malevolent hex. The target becomes frightened based on the results of its Will save. This condition value can't be reduced below 1 while the spell is active and you can see the target. Regardless of the outcome, the target is then temporarily immune for 1 minute. Success The target is unaffected. Failure The target is frightened 1. Critical Failure The target is frightened 2.","skill_mod":{},"summary":"Your fix your eye on the target, imposing a malevolent hex.","primary_source":"Advanced Player's Guide","trait_group":["Mechanics","Affliction","School","Class-Specific","Rarity","Class"],"level":1,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=798","target":"1 creature","component":["somatic"],"name":"Evil Eye","patron_theme":["Curse"],"actions_number":2,"category":"spell","pfs":"Standard","actions":"Single Action","rarity":"uncommon","slug":"spell-798"},{"primary_source_category":"Rulebooks","range":30,"source":["Advanced Player's Guide"],"type":"Spell","speed":{},"duration":24,"weakness":{},"heighten_level":[1],"spell_type":"Focus","heighten_group":["1st rank"],"school":"necromancy","trait":["Healing","Hex","Necromancy","Uncommon","Witch","Focus"],"id":"spell-799","text":"\nLife Boost Single Action Source Advanced Player's Guide pg. 238 Lesson Lesson of Life Cast somatic Range 30 feet Target 1 creature Duration 4 rounds --- You temporarily bolster the target's vitality. The target gains fast healing equal to double the spell's level.","skill_mod":{},"summary":"You temporarily bolster the target's vitality.","primary_source":"Advanced Player's Guide","trait_group":["Mechanics","Class-Specific","School","Rarity","Class"],"level":1,"lesson":["Lesson of Life"],"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=799","target":"1 creature","component":["somatic"],"name":"Life Boost","actions_number":2,"category":"spell","pfs":"Standard","actions":"Single Action","rarity":"uncommon","slug":"spell-799"},{"primary_source_category":"Rulebooks","heighten":["+2"],"range":30,"source":["Advanced Player's Guide"],"type":"Spell","speed":{},"duration":60,"weakness":{},"heighten_level":[3,5,7,9],"spell_type":"Focus","heighten_group":["3rd rank","Heightened 5th rank","Heightened 7th rank","Heightened 9th rank"],"school":"evocation","trait":["Evocation","Hex","Shadow","Uncommon","Witch","Focus"],"id":"spell-800","text":"\nMalicious Shadow Two Actions Source Advanced Player's Guide pg. 238 PFS Note Strikes made by a malicious shadow use the spellcaster’s spell attack roll. Lesson Lesson of Shadow Cast somatic, verbal Range 30 feet Target 1 creature Duration sustained up to 1 minute --- You reshape the target's shadow into a deadly form, such as strangling hands, a dangerous weapon, harrying runes, or the like, and command it to attack the target. When you Cast the Spell, and each time you Sustain the Spell, the shadow makes a Strike against the target. The shadow moves along with the foe, always remaining within reach. If you Sustain the Spell multiple times in a round, you gain this effect each time. The shadow uses and contributes to your multiple attack penalty. The shadow's Strikes are melee spell attacks. Regardless of its shape, the shadow's Strikes deal damage equal to 1d10 plus your spellcasting ability modifier. You choose the type of damage when you Cast the Spell, choosing from bludgeoning, piercing, or slashing damage. The shadow doesn't take up space, grant flanking, or have any other attributes a creature would. The shadow can't make any attacks other than its Strike. The shadow vanishes if the target moves into an area of complete darkness or enters an area with light from all directions such that the target doesn't cast a shadow. If another effect is controlling the target's shadow when you cast malicious shadow , you can attempt to counteract that effect to temporarily take control of the shadow, but the original effect resumes when malicious shadow ends. --- Heightened (+2) The Strike damage increases by 1d10.","skill_mod":{},"summary":"You reshape the target's shadow into a deadly form, such as strangling hands, a dangerous weapon, harrying runes, or the like, and command it to attack the target.","primary_source":"Advanced Player's Guide","trait_group":["School","Class-Specific","Planar","Rarity","Class","Mechanics"],"level":3,"lesson":["Lesson of Shadow"],"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=800","target":"1 creature","component":["somatic","verbal"],"name":"Malicious Shadow","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"uncommon","slug":"spell-800"},{"primary_source_category":"Rulebooks","heighten":["+1"],"range":30,"source":["Advanced Player's Guide"],"type":"Spell","speed":{},"duration":60,"weakness":{},"saving_throw":"basic Will","heighten_level":[1,2,3,4,5,6,7,8,9,10],"spell_type":"Focus","heighten_group":["1st rank","Heightened 2nd rank","Heightened 3rd rank","Heightened 4th rank","Heightened 5th rank","Heightened 6th rank","Heightened 7th rank","Heightened 8th rank","Heightened 9th rank","Heightened 10th rank"],"school":"enchantment","trait":["Enchantment","Hex","Mental","Uncommon","Witch","Focus"],"id":"spell-801","text":"\nNeedle of Vengeance Single Action Source Advanced Player's Guide pg. 238 Lesson Lesson of Vengeance Cast somatic Range 30 feet Target 1 enemy Saving Throw basic Will Duration sustained up to 1 minute --- A long, jagged needle jabs into the target foe's psyche whenever it tries to attack a specifically forbidden creature. Name yourself or one of your allies. The target takes 2 mental damage any time it uses a hostile action against the named creature. --- Heightened (+1) Increase the damage by 2.","skill_mod":{},"summary":"A long, jagged needle jabs into the target foe's psyche whenever it tries to attack a specifically forbidden creature.","primary_source":"Advanced Player's Guide","trait_group":["School","Class-Specific","Mechanics","Rarity","Class"],"level":1,"lesson":["Lesson of Vengeance"],"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=801","target":"1 enemy","component":["somatic"],"name":"Needle of Vengeance","actions_number":2,"category":"spell","pfs":"Standard","actions":"Single Action","rarity":"uncommon","slug":"spell-801"},{"primary_source_category":"Rulebooks","range":30,"source":["Advanced Player's Guide"],"type":"Spell","speed":{},"duration":60,"weakness":{},"saving_throw":"Will","heighten_level":[1],"spell_type":"Cantrip","heighten_group":["1st rank"],"school":"divination","trait":["Cantrip","Divination","Hex","Uncommon","Witch"],"id":"spell-802","text":"\nNudge Fate Single Action Source Advanced Player's Guide pg. 239 Patron Theme Fate Cast verbal Range 30 feet Target 1 creature Saving Throw Will Duration sustained up to 1 minute --- You read slightly into the future and give fate a tiny push to achieve the result you desire. Once during the duration, when the target fails an attack roll, skill check, or saving throw and a +1 status bonus would turn a critical failure into a failure, or failure into a success, you grant the target a +1 status bonus to the check retroactively, changing the outcome appropriately. The spell then ends, and the target is temporarily immune for 1 minute. If you cast nudge fate while a previous casting of this hex is still in effect, the previous effect ends.","skill_mod":{},"summary":"You read slightly into the future and give fate a tiny push to achieve the result you desire.","primary_source":"Advanced Player's Guide","trait_group":["Mechanics","School","Class-Specific","Rarity","Class"],"level":1,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=802","target":"1 creature","component":["verbal"],"name":"Nudge Fate","patron_theme":["Fate"],"actions_number":2,"category":"spell","pfs":"Standard","actions":"Single Action","rarity":"uncommon","slug":"spell-802"},{"primary_source_category":"Rulebooks","heighten":["+1"],"range":30,"source":["Advanced Player's Guide"],"type":"Spell","speed":{},"duration":60,"weakness":{},"saving_throw":"Fortitude","heighten_level":[3,4,5,6,7,8,9,10],"spell_type":"Focus","heighten_group":["3rd rank","Heightened 4th rank","Heightened 5th rank","Heightened 6th rank","Heightened 7th rank","Heightened 8th rank","Heightened 9th rank","Heightened 10th rank"],"school":"conjuration","trait":["Conjuration","Hex","Uncommon","Witch","Focus"],"id":"spell-803","text":"\nPersonal Blizzard Single Action Source Advanced Player's Guide pg. 239 Lesson Lesson of Snow Cast somatic Range 30 feet Target 1 creature Saving Throw Fortitude Duration sustained up to 1 minute --- You summon an isolated blizzard of obscuring, scouring ice to follow your target. The target attempts a Fortitude save. Critical Success The target is unaffected. Success The target takes 1d6 cold damage, and the spell ends. Failure The target takes 1d6 cold damage and 1d6 persistent cold damage. (The persistent damage automatically ends when the spell ends.) It is concealed to other creatures, and other creatures are concealed to it. Critical Failure As failure, but both the cold damage and the persistent cold damage increase to 2d6. --- Heightened (+1) The cold damage and persistent cold damage increase by 1 (2 on a critical failure).","skill_mod":{},"summary":"You summon an isolated blizzard of obscuring, scouring ice to follow your target.","primary_source":"Advanced Player's Guide","trait_group":["School","Class-Specific","Rarity","Class","Mechanics"],"level":3,"lesson":["Lesson of Snow"],"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=803","target":"1 creature","component":["somatic"],"name":"Personal Blizzard","actions_number":2,"category":"spell","pfs":"Standard","actions":"Single Action","rarity":"uncommon","slug":"spell-803"},{"primary_source_category":"Rulebooks","heighten":["+1"],"range":60,"source":["Advanced Player's Guide"],"type":"Spell","speed":{},"weakness":{},"heighten_level":[1,2,3,4,5,6,7,8,9,10],"spell_type":"Focus","heighten_group":["1st rank","Heightened 2nd rank","Heightened 3rd rank","Heightened 4th rank","Heightened 5th rank","Heightened 6th rank","Heightened 7th rank","Heightened 8th rank","Heightened 9th rank","Heightened 10th rank"],"school":"abjuration","trait":["Abjuration","Hex","Uncommon","Witch","Focus"],"id":"spell-804","text":"\nPhase Familiar Reaction Source Advanced Player's Guide pg. 239 Cast somatic Trigger Your familiar would take damage. Range 60 feet Target your familiar --- You draw upon your patron's power to momentarily shift your familiar from its solid, physical form into an ephemeral version of itself shaped of mist. Your familiar gains resistance 5 to all damage and is immune to precision damage. These apply only against the triggering damage. --- Heightened (+1) Increase the resistance by 2.","skill_mod":{},"summary":"You draw upon your patron's power to momentarily shift your familiar from its solid, physical form into an ephemeral version of itself shaped of mist.","primary_source":"Advanced Player's Guide","trait_group":["School","Class-Specific","Rarity","Class","Mechanics"],"level":1,"source_category":["Rulebooks"],"trigger":"Your familiar would take damage.","resistance":{},"url":"/Spells.aspx?ID=804","target":"your familiar","component":["somatic"],"name":"Phase Familiar","actions_number":1,"category":"spell","pfs":"Standard","actions":"Reaction","rarity":"uncommon","slug":"spell-804"},{"primary_source_category":"Rulebooks","range":30,"source":["Advanced Player's Guide"],"type":"Spell","speed":{},"weakness":{},"heighten_level":[5],"spell_type":"Focus","heighten_group":["5th rank"],"school":"necromancy","trait":["Hex","Necromancy","Uncommon","Witch","Focus"],"id":"spell-805","text":"\nRestorative Moment Two Actions Source Advanced Player's Guide pg. 239 Lesson Lesson of Renewal Cast somatic, verbal Range 30 feet Target 1 creature --- You manipulate the threads of time around the target, giving them some of the benefits of a day's passage. The target decreases the values of any doomed and drained conditions it has by 1 and can immediately attempt one saving throw against each affliction it has with a stage length of 1 day or less. The target is then temporarily immune for 1 day.","skill_mod":{},"summary":"You manipulate the threads of time around the target, giving them some of the benefits of a day's passage.","primary_source":"Advanced Player's Guide","trait_group":["Class-Specific","School","Rarity","Class","Mechanics"],"level":5,"lesson":["Lesson of Renewal"],"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=805","target":"1 creature","component":["somatic","verbal"],"name":"Restorative Moment","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"uncommon","slug":"spell-805"},{"primary_source_category":"Rulebooks","range":30,"source":["Advanced Player's Guide"],"type":"Spell","speed":{},"duration":60,"weakness":{},"saving_throw":"Will","heighten_level":[1],"spell_type":"Cantrip","heighten_group":["1st rank"],"school":"evocation","trait":["Cantrip","Darkness","Evocation","Hex","Uncommon","Witch"],"id":"spell-806","text":"\nShroud of Night Single Action Source Advanced Player's Guide pg. 239 Patron Theme Night Cast somatic Range 30 feet Target 1 creature Saving Throw Will Duration sustained up to 1 minute --- Drawing your hand in a sweeping gesture, you shroud the target in a veil of night. The target's eyes are blanketed in darkness. If you cast this hex on a willing ally (for instance, one with light blindness), the ally can choose which result it gets without rolling. Regardless of the outcome, the target is then temporarily immune for 1 minute. Success The target is unaffected. Failure The target is shrouded in murky darkness. Unless the target has darkvision, other creatures are concealed to it.","skill_mod":{},"summary":"Drawing your hand in a sweeping gesture, you shroud the target in a veil of night.","primary_source":"Advanced Player's Guide","trait_group":["Mechanics","School","Class-Specific","Rarity","Class"],"level":1,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=806","target":"1 creature","component":["somatic"],"name":"Shroud of Night","patron_theme":["Night"],"actions_number":2,"category":"spell","pfs":"Standard","actions":"Single Action","rarity":"uncommon","slug":"spell-806"},{"primary_source_category":"Rulebooks","heighten":["+2"],"range":30,"source":["Advanced Player's Guide"],"type":"Spell","speed":{},"duration":60,"weakness":{},"heighten_level":[1,3,5,7,9],"spell_type":"Cantrip","heighten_group":["1st rank","Heightened 3rd rank","Heightened 5th rank","Heightened 7th rank","Heightened 9th rank"],"school":"enchantment","trait":["Cantrip","Emotion","Enchantment","Hex","Uncommon","Witch"],"id":"spell-807","text":"\nStoke the Heart Single Action Source Advanced Player's Guide pg. 239 Patron Theme Fervor Cast verbal Range 30 feet Target 1 creature Duration sustained up to 1 minute --- Intense fervor fills the target creature, empowering their blows. The target gains a +2 status bonus to damage rolls. Once this spell ends, the target becomes temporarily immune for 1 minute. --- Heightened (+2) The status bonus to damage increases by 1.","skill_mod":{},"summary":"Intense fervor fills the target creature, empowering their blows.","primary_source":"Advanced Player's Guide","trait_group":["Mechanics","School","Class-Specific","Rarity","Class"],"level":1,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=807","target":"1 creature","component":["verbal"],"name":"Stoke the Heart","patron_theme":["Fervor"],"actions_number":2,"category":"spell","pfs":"Standard","actions":"Single Action","rarity":"uncommon","slug":"spell-807"},{"primary_source_category":"Rulebooks","range":30,"source":["Advanced Player's Guide"],"type":"Spell","speed":{},"duration":60,"weakness":{},"saving_throw":"Will","heighten_level":[1],"spell_type":"Focus","heighten_group":["1st rank"],"school":"enchantment","trait":["Enchantment","Hex","Mental","Uncommon","Witch","Focus"],"id":"spell-808","text":"\nVeil of Dreams Single Action Source Advanced Player's Guide pg. 239 Lesson Lesson of Dreams Cast somatic Range 30 feet Target 1 creature Saving Throw Will Duration sustained up to 1 minute --- You draw the target into a drowsy state, causing daydreams and sluggishness. The target must attempt a Will save. Critical Success The target is unaffected. Success The target takes a –1 status penalty to Perception, attack rolls, and Will saves. This penalty increases to –2 for Will saves against sleep effects. Failure As success, and any time the target uses a concentrate action, it must succeed at a DC 5 flat check or the action is disrupted.","skill_mod":{},"summary":"You draw the target into a drowsy state, causing daydreams and sluggishness.","primary_source":"Advanced Player's Guide","trait_group":["School","Class-Specific","Mechanics","Rarity","Class"],"level":1,"lesson":["Lesson of Dreams"],"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=808","target":"1 creature","component":["somatic"],"name":"Veil of Dreams","actions_number":2,"category":"spell","pfs":"Standard","actions":"Single Action","rarity":"uncommon","slug":"spell-808"},{"primary_source_category":"Rulebooks","range":30,"source":["Advanced Player's Guide"],"type":"Spell","speed":{},"duration":60,"weakness":{},"saving_throw":"Will","heighten_level":[1],"spell_type":"Cantrip","heighten_group":["1st rank"],"school":"enchantment","trait":["Cantrip","Enchantment","Hex","Uncommon","Witch"],"id":"spell-809","text":"\nWilding Word Single Action Source Advanced Player's Guide pg. 239 Patron Theme Wild Cast verbal Range 30 feet Target 1 animal , fungus , or plant Saving Throw Will Duration sustained up to 1 minute --- With a few words, you convince a wild creature you are a kindred spirit, making it reluctant to harm you. The target must attempt a Will save. Regardless of the outcome, the target is then temporarily immune for 1 minute. Critical Success The target is unaffected. Success When the target attempts an attack roll or skill check that would harm you, it takes a –2 status penalty to its roll. Failure As success, but the target also becomes sickened 1 each time it damages you. Critical Failure As success, but the target also becomes sickened 2 each time it damages you.","skill_mod":{},"summary":"With a few words, you convince a wild creature you are a kindred spirit, making it reluctant to harm you.","primary_source":"Advanced Player's Guide","trait_group":["Mechanics","School","Class-Specific","Rarity","Class"],"level":1,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=809","target":"1 animal , fungus , or plant ","component":["verbal"],"name":"Wilding Word","patron_theme":["Wild"],"actions_number":2,"category":"spell","pfs":"Standard","actions":"Single Action","rarity":"uncommon","slug":"spell-809"},{"primary_source_category":"Lost Omens","heighten":["+1"],"range":30,"source":["Legends"],"type":"Spell","speed":{},"weakness":{},"heighten_level":[1,2,3,4,5,6,7,8,9,10],"spell_type":"Cantrip","heighten_group":["1st rank","Heightened 2nd rank","Heightened 3rd rank","Heightened 4th rank","Heightened 5th rank","Heightened 6th rank","Heightened 7th rank","Heightened 8th rank","Heightened 9th rank","Heightened 10th rank"],"school":"necromancy","trait":["Cantrip","Hex","Necromancy","Rare","Witch"],"id":"spell-810","text":"\nSpirit Object Single Action or Two Actions Source Legends pg. 32 PFS Note Per design team clarification, an item animated by the spirit object hex uses the spellcaster’s spell DC as its AC. Its Hardness and Hit Points remain unchanged from their normal values as listed on page 577 of the Core Rulebook. Patron Theme Baba Yaga Cast somatic, verbal Range 30 feet Target 1 unattended object up to 1 Bulk --- Using a sliver of Baba Yaga's power, you briefly bring an object to life. The object gains a means of locomotion, such as sprouting chicken legs, and Strides up to 25 feet to a space you decide within range. If you spent 2 actions Casting the Spell, the object then attacks one creature of your choice adjacent to its new space. Make a melee spell attack roll against the creature. On a success, the creature takes 3d4 bludgeoning, piercing, or slashing damage (as appropriate for the object), and on a critical success, it takes double damage. --- Heightened (+1) Increase the maximum Bulk of the target by 1 and the damage by 1d4.","skill_mod":{},"summary":"Using a sliver of Baba Yaga's power, you briefly bring an object to life.","primary_source":"Legends","trait_group":["Mechanics","Class-Specific","School","Rarity","Class"],"level":1,"source_category":["Lost Omens"],"resistance":{},"url":"/Spells.aspx?ID=810","target":"1 unattended object up to 1 Bulk","component":["somatic","verbal"],"name":"Spirit Object","patron_theme":["Baba Yaga"],"actions_number":2,"category":"spell","pfs":"Standard","actions":"Single Action or Two Actions","rarity":"rare","slug":"spell-810"},{"primary_source_category":"Lost Omens","heighten":["+1"],"range":30,"source":["Legends"],"type":"Spell","speed":{},"duration":60,"weakness":{},"saving_throw":"Fortitude","heighten_level":[5,6,7,8,9,10],"spell_type":"Focus","heighten_group":["5th rank","Heightened 6th rank","Heightened 7th rank","Heightened 8th rank","Heightened 9th rank","Heightened 10th rank"],"school":"evocation","trait":["Evocation","Hex","Rare","Witch","Focus"],"id":"spell-811","text":"\nGlacial Heart Two Actions Source Legends pg. 32 Lesson Lesson of the Frozen Queen Cast somatic, verbal Range 30 feet Target 1 creature Saving Throw Fortitude Duration 1 minute --- Ice and bone-deep cold assail the target, freezing it from the inside out. The frosty assault deals 10d6 cold damage, subject to the target's Fortitude save. After the effects are resolved, the target is temporarily immune for 1 day. Critical Success The target is unaffected. Success The target takes half damage and is slowed 1 for 1 round. The spell ends. Failure The target takes full damage, is slowed 1, and must attempt a Fortitude save at the end of each of its turns; this ongoing save has the incapacitation trait. On a failed save, the slowed condition increases by 1 (or 2 on a critical failure), to a maximum of slowed 4. On a success, the slowed condition decreases by 1. If at any point the slowed condition is reduced to 0, the spell ends. Once a creature's actions are reduced to 0 by this slowed condition, the creature is completely encased in ice. It continues making saves against glacial heart , possibly allowing it to reduce its slowed condition enough that it can act. This ice has Hardness 4 and 8 Hit Points, and its DC to Force Open is your spell DC. Breaking the ice frees the creature and ends the spell. If someone other than the target breaks the ice from outside, the target is stunned 1 and takes any damage dealt by the breaking effect in excess of the ice's Hit Points. Critical Failure As failure, but the target takes double damage and is initially slowed 2. --- Heightened (+1) Increase the cold damage by 2d6.","skill_mod":{},"summary":"Ice and bone-deep cold assail the target, freezing it from the inside out.","primary_source":"Legends","trait_group":["School","Class-Specific","Rarity","Class","Mechanics"],"level":5,"lesson":["Lesson of the Frozen Queen"],"source_category":["Lost Omens"],"resistance":{},"url":"/Spells.aspx?ID=811","target":"1 creature","component":["somatic","verbal"],"name":"Glacial Heart","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"rare","slug":"spell-811"},{"primary_source_category":"Lost Omens","heighten":["+2"],"range":60,"source":["Legends"],"type":"Spell","speed":{},"weakness":{},"saving_throw":"Will","heighten_level":[4,6,8,10],"spell_type":"Spell","heighten_group":["4th rank","Heightened 6th rank","Heightened 8th rank","Heightened 10th rank"],"school":"enchantment","trait":["Emotion","Enchantment","Incapacitation","Mental","Rare"],"id":"spell-812","text":"\nAromatic Lure Two Actions Source Legends pg. 37 Traditions Arcane, Occult Cast somatic, verbal Range 60 feet Target 1 creature Saving Throw Will Duration varies --- You override a target's olfactory senses, luring them to a specific location through tantalizing false scents. Select a single square within range that is not hazardous or occupied by a creature. The target is drawn to the selected location, becoming euphoric upon arrival. The target must attempt a Will save. Critical Success The target is unaffected. Success The target is distracted by the tantalizing scents, becoming stupefied 1 for 1 round. Failure The target is stupefied 2 and moves toward the selected location via the most direct route possible for 1 round, bypassing any obvious hazards and enemies in the way. Critical Failure The target is stupefied 4 and moves to the selected location via the most direct route possible for 1 round, bypassing any obvious hazards and enemies in the way. If the creature reaches the destination, it must remain in that location for 1d4 rounds but can otherwise act normally. --- Heightened (+2) You target 1 additional creature, selecting a different square within range as their destination.","tradition":["Arcane","Occult"],"skill_mod":{},"summary":"You override a target's olfactory senses, luring them to a specific location through tantalizing false scents.","primary_source":"Legends","trait_group":["Mechanics","School","Rarity"],"level":4,"source_category":["Lost Omens"],"resistance":{},"url":"/Spells.aspx?ID=812","target":"1 creature","component":["somatic","verbal"],"name":"Aromatic Lure","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"rare","slug":"spell-812"},{"primary_source_category":"Lost Omens","heighten":["+1"],"source":["Legends"],"type":"Spell","speed":{},"weakness":{},"heighten_level":[4,5,6,7,8,9,10],"spell_type":"Spell","heighten_group":["4th rank","Heightened 5th rank","Heightened 6th rank","Heightened 7th rank","Heightened 8th rank","Heightened 9th rank","Heightened 10th rank"],"school":"abjuration","trait":["Abjuration","Rare"],"id":"spell-813","text":"\nRebounding Barrier Reaction Source Legends pg. 37 Traditions Arcane, Occult Cast verbal Trigger You are hit by a physical Strike. --- You swiftly raise a reflective barrier, reducing physical damage and rebounding it onto your attacker. You gain resistance 10 against one physical damage type the triggering attack deals. Your attacker takes 5 damage of the same type. --- Heightened (+1) The resistance increases by 2. Damage dealt to your attacker increases by 1.","tradition":["Arcane","Occult"],"skill_mod":{},"summary":"You swiftly raise a reflective barrier, reducing physical damage and rebounding it onto your attacker.","primary_source":"Legends","trait_group":["School","Rarity"],"level":4,"source_category":["Lost Omens"],"trigger":"You are hit by a physical Strike.","resistance":{},"url":"/Spells.aspx?ID=813","component":["verbal"],"name":"Rebounding Barrier","actions_number":1,"category":"spell","pfs":"Standard","actions":"Reaction","rarity":"rare","slug":"spell-813"},{"primary_source_category":"Lost Omens","range":30,"source":["Legends"],"type":"Spell","speed":{},"weakness":{},"saving_throw":"Will","heighten_level":[4],"spell_type":"Focus","heighten_group":["4th rank"],"school":"necromancy","trait":["Concentrate","Curse","Curse","Death","Death","Focus","Manipulate","Necromancy","Rare","Rare"],"id":"spell-814","text":"\nAchaekek's Clutch Two Actions Source Legends pg. 58 Cast somatic, verbal Range 30 feet Target 1 creature Saving Throw Will --- You mark the holy symbol of Achaekek in a visible location on the target's body. Critical Success The target is unaffected. Success The target is marked by Achaekek's symbol. For 1 minute, the first time per round that the target gains persistent bleed damage, they immediately take that amount of slashing damage as the mantis claws grow off the symbol and rake them. Failure As success, but the curse has an unlimited duration. Critical Failure As failure, but the DC on the target's flat check to remove persistent bleed damage increases to 20 (15 with particularly effective assistance).","skill_mod":{},"summary":"You mark the holy symbol of Achaekek in a visible location on the target's body.\r\n","primary_source":"Legends","trait_group":["Mechanics","Affliction","School","Rarity"],"level":4,"source_category":["Lost Omens"],"resistance":{},"url":"/Spells.aspx?ID=814","target":"1 creature","component":["somatic","verbal"],"name":"Achaekek's Clutch","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"rare","slug":"spell-814"},{"primary_source_category":"Lost Omens","range":60,"source":["Legends"],"type":"Spell","speed":{},"weakness":{},"heighten_level":[8],"spell_type":"Spell","heighten_group":["8th rank"],"school":"necromancy","trait":["Necromancy","Rare"],"id":"spell-815","text":"\nAll is One, One is All Three Actions Source Legends pg. 64 PFS Note If a target of all is one, one is all does not consent to the allocation of Hit Points resulting from this spell, they become an unwilling target and they (and their Hit Points) are removed from the spell’s effect. The spell can continue with any remaining targets. Traditions Arcane, Primal Cast material, somatic, verbal Range 60 feet Target you and up to 10 willing living allies --- You meld the targets' matter and life force into one and then, in an instant, sift them back out into their component selves. When you separate the targets back into themselves, you can choose to switch the positions of any number of targets with the positions of other targets. Additionally, you can modulate the share of vital essence to share the burden of pain. Distribute the Hit Points of all targets however you choose, except that no target can receive fewer than 1 Hit Point or more than their maximum Hit Points.","tradition":["Arcane","Primal"],"skill_mod":{},"summary":"You meld the targets' matter and life force into one and then, in an instant, sift them back out into their component selves.","primary_source":"Legends","trait_group":["School","Rarity"],"level":8,"source_category":["Lost Omens"],"resistance":{},"url":"/Spells.aspx?ID=815","target":"you and up to 10 willing living allies","component":["material","somatic","verbal"],"name":"All is One, One is All","actions_number":6,"category":"spell","pfs":"Standard","actions":"Three Actions","rarity":"rare","slug":"spell-815"},{"primary_source_category":"Lost Omens","heighten":["8th","10th"],"range":0,"source":["Legends"],"type":"Spell","speed":{},"weakness":{},"heighten_level":[6,8,10],"spell_type":"Spell","heighten_group":["6th rank","Heightened 8th rank","Heightened 10th rank"],"school":"divination","trait":["Divination","Mental","Rare"],"id":"spell-816","text":"\nHalcyon Infusion Source Legends pg. 65 Traditions Arcane, Primal Cast 10 minutes (material, somatic, verbal) Range touch Target one willing creature of lower level than you Duration until your next daily preparations --- You infuse magical energy into your target, opening up their mind to the pathways of magic and granting them the ability to use magic to affect the world around them. Choose a 1st-level spell you prepared today or that's in your repertoire, of the same tradition you used to cast halcyon infusion . The spell must be one that has a listed range. If the target is at least 3rd level, you can choose a 2nd-level spell instead of a 1st-level spell; and if the target is at least 5th level, you can choose a 3rd-level spell. The target can Cast the Spell once per day as an innate spell of the tradition you used to cast halcyon infusion . If they are untrained in the appropriate magical tradition, their spell attack bonus is 2 + their level + their highest mental ability modifier, and their spell DC is 12 + their level + their highest mental ability modifier. Unlike most abilities that can only be used once per day, the target refreshes their use of the granted innate spell each day only after you make your daily preparations and choose to extend halcyon infusion's duration by either refraining from preparing a spell in the slot (if you're a prepared spellcaster) or expending another spell slot (if you're a spontaneous spellcaster). --- Heightened (8th) If the target is at least 7th level, you can choose a 4th-level spell. Heightened (10th) As 8th, and if the target is at least 9th level, you can choose a 5th-level spell.","tradition":["Arcane","Primal"],"skill_mod":{},"summary":"You infuse magical energy into your target, opening up their mind to the pathways of magic and granting them the ability to use magic to affect the world around them.","primary_source":"Legends","trait_group":["School","Mechanics","Rarity"],"level":6,"source_category":["Lost Omens"],"resistance":{},"url":"/Spells.aspx?ID=816","target":"one willing creature of lower level than you","component":["material","somatic","verbal"],"name":"Halcyon Infusion","actions_number":600,"category":"spell","pfs":"Standard","actions":"10 minutes","rarity":"rare","slug":"spell-816"},{"primary_source_category":"Lost Omens","source":["Legends"],"type":"Spell","speed":{},"duration":60,"weakness":{},"heighten_level":[5],"spell_type":"Focus","heighten_group":["5th rank"],"school":"necromancy","trait":["Healing","Necromancy","Rare","Focus"],"id":"spell-817","text":"\nShall Not Falter, Shall Not Rout Single Action Source Legends pg. 69 Cast verbal Duration 1 minute --- Calling out the fifth line of the Crimson Oath, you seal your most grievous injuries with a stroke of your blade. The first time each round that you Strike with your weapon and deal damage to a foe, you recover a number of HP equal to twice shall not falter, shall not rout's level. This healing can't raise your current HP above half of your maximum HP.","skill_mod":{},"summary":"Calling out the fifth line of the Crimson Oath, you seal your most grievous injuries with a stroke of your blade.","primary_source":"Legends","trait_group":["Mechanics","School","Rarity"],"level":5,"source_category":["Lost Omens"],"resistance":{},"url":"/Spells.aspx?ID=817","component":["verbal"],"name":"Shall Not Falter, Shall Not Rout","actions_number":2,"category":"spell","pfs":"Standard","actions":"Single Action","rarity":"rare","slug":"spell-817"},{"primary_source_category":"Lost Omens","range":0,"source":["Legends"],"type":"Spell","speed":{},"duration":60,"weakness":{},"heighten_level":[3],"spell_type":"Focus","heighten_group":["3rd rank"],"school":"evocation","trait":["Evocation","Fire","Good","Uncommon","Focus"],"id":"spell-818","text":"\nSun's Fury Two Actions Source Legends pg. 101 Cast somatic, verbal Range touch Target 1 weapon without an unholy rune that is unattended or wielded by you or a willing ally Duration 1 minute --- The target weapon becomes wreathed in a glowing flame. The weapon deals an additional 1d4 fire and 1 good damage on a successful Strike. In addition, the flame causes the weapon to glow as bright as a torch. You can Dismiss the spell.","element":["Fire"],"skill_mod":{},"summary":"The target weapon becomes wreathed in a glowing flame.","primary_source":"Legends","trait_group":["School","Energy","Elemental","Planar","Monster","Alignment","Rarity","Mechanics"],"level":3,"source_category":["Lost Omens"],"resistance":{},"url":"/Spells.aspx?ID=818","target":"1 weapon without an unholy rune that is unattended or wielded by you or a willing ally","component":["somatic","verbal"],"name":"Sun's Fury","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"uncommon","slug":"spell-818"},{"remaster_name":["Touch of the Void"],"primary_source_category":"Rulebooks","heighten":["+1"],"range":0,"source":["Advanced Player's Guide"],"type":"Spell","speed":{},"weakness":{},"heighten_level":[1,2,3,4,5,6,7,8,9,10],"spell_type":"Focus","heighten_group":["1st rank","Heightened 2nd rank","Heightened 3rd rank","Heightened 4th rank","Heightened 5th rank","Heightened 6th rank","Heightened 7th rank","Heightened 8th rank","Heightened 9th rank","Heightened 10th rank"],"school":"necromancy","trait":["Champion","Necromancy","Negative","Uncommon","Focus","Void"],"id":"spell-819","text":"\nTouch of Corruption Single Action Source Advanced Player's Guide pg. 229 Cast somatic Range touch Target 1 willing undead creature or 1 living creature --- You infuse the target with negative energy. If the target is living, this deals 1d6 negative damage (basic Fortitude save); on a failed save, the target also takes a –2 status penalty to AC for 1 round. If the target is a willing undead creature, the target instead regains 6 Hit Points, and if you are the undead target, you also gain a +2 status bonus to damage rolls for 1 round. --- Heightened (+1) Increase the damage dealt to a living creature by 1d6 or increase the Hit Points regained by undead by 6.","skill_mod":{},"summary":"You infuse the target with negative energy.","primary_source":"Advanced Player's Guide","trait_group":["Class","School","Energy","Planar","Creature Type","Rarity","Mechanics"],"level":1,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=819","target":"1 willing undead creature or 1 living creature","component":["somatic"],"name":"Touch of Corruption","actions_number":2,"category":"spell","pfs":"Standard","actions":"Single Action","rarity":"uncommon","slug":"spell-819"},{"primary_source_category":"Adventure Paths","heighten":["+1"],"range":60,"source":["Pathfinder #158: Sixty Feet Under"],"type":"Spell","speed":{},"weakness":{},"heighten_level":[1,2,3,4,5,6,7,8,9,10],"spell_type":"Spell","primary_source_group":"Agents of Edgewatch","heighten_group":["1st rank","Heightened 2nd rank","Heightened 3rd rank","Heightened 4th rank","Heightened 5th rank","Heightened 6th rank","Heightened 7th rank","Heightened 8th rank","Heightened 9th rank","Heightened 10th rank"],"school":"necromancy","trait":["Attack","Necromancy","Nonlethal"],"id":"spell-820","text":"\nAdmonishing Ray Two Actions Source Pathfinder #158: Sixty Feet Under pg. 76 Traditions Arcane, Divine Cast somatic, verbal Range 60 feet Target 1 creature --- A ray of energy bludgeons your target into submission without causing lasting harm. When you cast this spell, you choose whether the ray feels like a strong punch or slap. Make a spell attack roll. The ray deals 2d6 bludgeoning damage. Critical Success The target takes double damage. Success The target takes full damage. --- Heightened (+1) The damage increases by 2d6.","tradition":["Arcane","Divine"],"skill_mod":{},"summary":"A ray of energy bludgeons your target into submission without causing lasting harm.","primary_source":"Pathfinder #158: Sixty Feet Under","trait_group":["Mechanics","School","Weapon"],"level":1,"source_category":["Adventure Paths"],"resistance":{},"url":"/Spells.aspx?ID=820","target":"1 creature","component":["somatic","verbal"],"source_group":["Agents of Edgewatch"],"name":"Admonishing Ray","actions_number":4,"category":"spell","pfs":"Limited","actions":"Two Actions","rarity":"common","slug":"spell-820"},{"primary_source_category":"Adventure Paths","range":60,"source":["Pathfinder #158: Sixty Feet Under"],"type":"Spell","speed":{},"weakness":{},"saving_throw":"Reflex","heighten_level":[3],"spell_type":"Spell","primary_source_group":"Agents of Edgewatch","heighten_group":["3rd rank"],"school":"conjuration","trait":["Conjuration","Incapacitation","Uncommon"],"id":"spell-821","text":"\nMagical Fetters Two Actions May contain spoilers from Agents of Edgewatch Source Pathfinder #158: Sixty Feet Under pg. 77 Traditions Arcane, Occult Cast somatic, verbal Range 60 feet Target 1 creature Saving Throw Reflex Duration see below --- Ghostly manacles launch from your outstretched hand and clasp around the target's limbs, impeding its movements. The target must attempt a Reflex save. Critical Success The target is unaffected. Success The target is clumsy 1 and takes a –10-foot status penalty to its Speed for 1 round. Failure The target is clumsy 3 and takes a –10-foot status penalty to its Speed for 1 minute. Critical Failure As failure, but the target is also slowed 1 for the duration.","tradition":["Arcane","Occult"],"skill_mod":{},"summary":"Ghostly manacles launch from your outstretched hand and clasp around the target's limbs, impeding its movements.","primary_source":"Pathfinder #158: Sixty Feet Under","trait_group":["School","Mechanics","Rarity"],"level":3,"source_category":["Adventure Paths"],"resistance":{},"url":"/Spells.aspx?ID=821","target":"1 creature","component":["somatic","verbal"],"source_group":["Agents of Edgewatch"],"spoilers":"Agents of Edgewatch","name":"Magical Fetters","actions_number":4,"category":"spell","pfs":"Limited","actions":"Two Actions","rarity":"uncommon","slug":"spell-821"},{"primary_source_category":"Adventure Paths","range":120,"source":["Pathfinder #158: Sixty Feet Under"],"type":"Spell","speed":{},"weakness":{},"saving_throw":"Will","heighten_level":[7],"spell_type":"Spell","primary_source_group":"Agents of Edgewatch","heighten_group":["7th rank"],"school":"conjuration","trait":["Conjuration","Extradimensional","Incapacitation","Teleportation","Uncommon"],"id":"spell-822","text":"\nMaze of Locked Doors Two Actions May contain spoilers from Agents of Edgewatch Source Pathfinder #158: Sixty Feet Under pg. 77 Traditions Arcane, Occult Cast somatic, verbal Range 120 feet Target 1 creature Saving Throw Will Duration sustained --- The target of your spell is drawn into a long, twisting, extradimensional hallway blocked at 30-foot intervals with high-grade darkwood doors (Hardness 20, HP 80, BT 40, Athletics DC 30 to Force Open) secured with average locks (DC 25 Thievery, 4 successful checks required). A creature trapped within this hallway can escape only when the spell expires, or when they successfully pass through the number of doors determined by their save, either by breaking through the doors or picking the locks (or any combination of these, if the target must pass through multiple doors to escape). Teleportation effects of 6th level or lower are automatically suppressed within the extradimensional hallway; higher-level teleportation effects require the caster to succeed at a counteract check against your spell DC or they fail. Critical Success The target is unaffected. Success The target is trapped for 1 round, or until it bypasses 1 door. Failure The target is trapped for 1 minute, or until it bypasses 2 doors. Critical Failure The target it trapped for 10 minutes, or until it bypasses 3 doors.","tradition":["Arcane","Occult"],"skill_mod":{},"summary":"The target of your spell is drawn into a long, twisting, extradimensional hallway.","primary_source":"Pathfinder #158: Sixty Feet Under","trait_group":["School","Mechanics","Rarity"],"level":7,"source_category":["Adventure Paths"],"resistance":{},"url":"/Spells.aspx?ID=822","target":"1 creature","component":["somatic","verbal"],"source_group":["Agents of Edgewatch"],"spoilers":"Agents of Edgewatch","name":"Maze of Locked Doors","actions_number":4,"category":"spell","actions":"Two Actions","rarity":"uncommon","slug":"spell-822"},{"primary_source_category":"Adventure Paths","heighten":["2nd","3rd"],"range":0,"source":["Pathfinder #158: Sixty Feet Under"],"type":"Spell","speed":{},"weakness":{},"heighten_level":[1,2,3],"spell_type":"Spell","primary_source_group":"Agents of Edgewatch","heighten_group":["1st rank","Heightened 2nd rank","Heightened 3rd rank"],"school":"necromancy","trait":["Necromancy"],"id":"spell-823","text":"\nPutrefy Food and Drink Two Actions Source Pathfinder #158: Sixty Feet Under pg. 77 Traditions Divine, Primal Cast somatic, verbal Range touch Target 1 cubic foot of clean food or water --- You cause otherwise edible food to rot and spoil instantly, and water and other liquids to become brackish and undrinkable. Holy water , unholy water , and similar food and drink of significance are spoiled by this spell, unless they are associated with a deity of decay or putrefaction, but it has no effect on creatures of any type, potions, or alchemical elixirs. One cubic foot of liquid is roughly 8 gallons. --- Heightened (2nd) You can target an alchemical elixir with this spell, attempting a counteract check against it. If you succeed, the elixir spoils and becomes a mundane item. Heightened (3rd) You can target a potion or alchemical elixir with this spell, attempting a counteract check against it. If you succeed, the elixir or potion spoils and becomes a mundane item.","tradition":["Divine","Primal"],"skill_mod":{},"summary":"You cause otherwise edible food to rot and spoil instantly, and water and other liquids to become brackish and undrinkable.","primary_source":"Pathfinder #158: Sixty Feet Under","trait_group":["School"],"level":1,"source_category":["Adventure Paths"],"resistance":{},"url":"/Spells.aspx?ID=823","target":"1 cubic foot of clean food or water","component":["somatic","verbal"],"source_group":["Agents of Edgewatch"],"name":"Putrefy Food and Drink","actions_number":4,"category":"spell","pfs":"Limited","actions":"Two Actions","rarity":"common","slug":"spell-823"},{"primary_source_category":"Lost Omens","source":["Impossible Lands","Pathfinder #158: Sixty Feet Under","Pathfinder #158: Sixty Feet Under"],"type":"Spell","speed":{},"duration":6,"weakness":{},"heighten_level":[6],"spell_type":"Focus","heighten_group":["6th rank"],"school":"divination","trait":["Air","Divination","Uncommon","Focus"],"id":"spell-824","text":"\nSpeaking Sky Two Actions Source Impossible Lands pg. 225, Pathfinder #158: Sixty Feet Under pg. 79, Pathfinder #158: Sixty Feet Under pg. 79 Cast somatic, verbal Duration 1 round --- The air speaks to you. You can precisely sense any motion within 60 feet through vibration and air movement.","element":["Air"],"skill_mod":{},"summary":"The air speaks to you.","primary_source":"Impossible Lands","trait_group":["Elemental","Planar","Monster","School","Rarity","Mechanics"],"level":6,"source_category":["Lost Omens","Adventure Paths"],"resistance":{},"url":"/Spells.aspx?ID=824","component":["somatic","verbal"],"source_group":["Agents of Edgewatch"],"name":"Speaking Sky","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"uncommon","slug":"spell-824"},{"primary_source_category":"Lost Omens","heighten":["+1"],"source":["Impossible Lands","Pathfinder #158: Sixty Feet Under","Pathfinder #158: Sixty Feet Under"],"type":"Spell","speed":{},"weakness":{},"saving_throw":"Fortitude","heighten_level":[5,6,7,8,9,10],"spell_type":"Focus","heighten_group":["5th rank","Heightened 6th rank","Heightened 7th rank","Heightened 8th rank","Heightened 9th rank","Heightened 10th rank"],"school":"evocation","trait":["Air","Evocation","Uncommon","Focus"],"id":"spell-825","text":"\nSteal the Sky Reaction Source Impossible Lands pg. 225, Pathfinder #158: Sixty Feet Under pg. 79, Pathfinder #158: Sixty Feet Under pg. 79 Cast verbal Trigger You make a successful unarmed Strike against a flying creature. Target the creature you hit Saving Throw Fortitude --- You deny a flying creature the support of the air. Critical Success The creature is unaffected. Success The target descends 60 feet. If it hits a surface, it takes bludgeoning damage as if it had fallen. Failure As success, and if the target hits a surface, it falls prone and can't Fly, levitate , or otherwise leave the ground for 1 minute. Critical Failure As failure, and the creature takes double damage from hitting a surface. --- Heightened (+1) Increase the distance the creature must descend by 20 feet.","element":["Air"],"skill_mod":{},"summary":"You deny a flying creature the support of the air.","primary_source":"Impossible Lands","trait_group":["Elemental","Planar","Monster","School","Rarity","Mechanics"],"level":5,"source_category":["Lost Omens","Adventure Paths"],"trigger":"You make a successful unarmed Strike against a flying creature.","resistance":{},"url":"/Spells.aspx?ID=825","target":"the creature you hit","component":["verbal"],"source_group":["Agents of Edgewatch"],"name":"Steal the Sky","actions_number":1,"category":"spell","pfs":"Standard","actions":"Reaction","rarity":"uncommon","slug":"spell-825"},{"primary_source_category":"Adventure Paths","range":0,"source":["Pathfinder #160: Assault on Hunting Lodge Seven"],"type":"Spell","speed":{},"weakness":{},"saving_throw":"Fortitude","heighten_level":[2],"spell_type":"Spell","primary_source_group":"Agents of Edgewatch","heighten_group":["2nd rank"],"school":"necromancy","trait":["Evil","Necromancy","Poison","Uncommon"],"id":"spell-826","text":"\nImp Sting Two Actions May contain spoilers from Agents of Edgewatch Source Pathfinder #160: Assault on Hunting Lodge Seven pg. 80 Traditions Divine, Occult Cast somatic, verbal Range touch Target 1 creature Saving Throw Fortitude --- You reproduce an imp's evil, poisonous sting, stabbing at an enemy and possibly affecting them with the devil's benumbing venom. You deal 1d4 piercing damage to the touched creature and afflict the creature with imp venom. If the target takes piercing damage, they also take 1d6 evil damage and must attempt a Fortitude save. Critical Success The target is unaffected. Success The target takes 1d6 poison damage. Failure The target is afflicted with imp venom at stage 1. Critical Failure The target is afflicted with imp venom at stage 2. Imp Venom (poison) Level 3; Maximum Duration 6 rounds; Stage 1 1d6 poison and clumsy 1; Stage 2 1d6 poison, clumsy 1, and slowed 1 (1 round).","tradition":["Divine","Occult"],"skill_mod":{},"summary":"You reproduce an imp's evil, poisonous sting, stabbing at an enemy and possibly affecting them with the devil's benumbing venom.","primary_source":"Pathfinder #160: Assault on Hunting Lodge Seven","trait_group":["Alignment","School","Poison","Affliction","Rarity"],"level":2,"source_category":["Adventure Paths"],"resistance":{},"url":"/Spells.aspx?ID=826","target":"1 creature","component":["somatic","verbal"],"source_group":["Agents of Edgewatch"],"spoilers":"Agents of Edgewatch","name":"Imp Sting","actions_number":4,"category":"spell","pfs":"Limited","actions":"Two Actions","rarity":"uncommon","slug":"spell-826"},{"primary_source_category":"Adventure Paths","range":0,"source":["Pathfinder #160: Assault on Hunting Lodge Seven"],"type":"Spell","speed":{},"weakness":{},"saving_throw":"Fortitude","heighten_level":[7],"spell_type":"Spell","primary_source_group":"Agents of Edgewatch","heighten_group":["7th rank"],"school":"necromancy","trait":["Necromancy","Poison","Uncommon"],"id":"spell-827","text":"\nLeng Sting Two Actions May contain spoilers from Agents of Edgewatch Source Pathfinder #160: Assault on Hunting Lodge Seven pg. 80 Traditions Arcane, Occult Cast somatic, verbal Range touch Target 1 creature Saving Throw Fortitude --- You use the power of nightmares to magically replicate the venomous attack of the aberrant and cunning Leng spiders. You deal 2d6 piercing damage to the touched creature and afflict it with Leng spider venom. If the target takes piercing damage, they must attempt a Fortitude save. Critical Success The target is unaffected. Success The target takes 2d6 poison damage. Failure The target is afflicted with Leng spider venom at stage 1. Critical Failure The target is afflicted with Leng spider venom at stage 2. Leng Spider Venom (incapacitation, poison) Level 13; Maximum Duration 6 rounds; Stage 1 2d6 poison damage and drained 1 (1 round); Stage 2 3d6 poison damage and drained 2 (1 round); Stage 3 4d6 poison damage, drained 2, and confused (1 round)","tradition":["Arcane","Occult"],"skill_mod":{},"summary":"You use the power of nightmares to magically replicate the venomous attack of the aberrant and cunning Leng spiders.","primary_source":"Pathfinder #160: Assault on Hunting Lodge Seven","trait_group":["School","Poison","Affliction","Rarity"],"level":7,"source_category":["Adventure Paths"],"resistance":{},"url":"/Spells.aspx?ID=827","target":"1 creature","component":["somatic","verbal"],"source_group":["Agents of Edgewatch"],"spoilers":"Agents of Edgewatch","name":"Leng Sting","actions_number":4,"category":"spell","pfs":"Limited","actions":"Two Actions","rarity":"uncommon","slug":"spell-827"},{"primary_source_category":"Adventure Paths","range":0,"source":["Pathfinder #160: Assault on Hunting Lodge Seven"],"type":"Spell","speed":{},"weakness":{},"saving_throw":"Fortitude","heighten_level":[9],"spell_type":"Spell","primary_source_group":"Agents of Edgewatch","heighten_group":["9th rank"],"school":"necromancy","trait":["Fire","Necromancy","Poison","Uncommon"],"id":"spell-828","text":"\nLinnorm Sting Two Actions May contain spoilers from Agents of Edgewatch Source Pathfinder #160: Assault on Hunting Lodge Seven pg. 81 Traditions Arcane, Primal Cast somatic, verbal Range touch Target 1 creature Saving Throw Fortitude --- You replicate the fiery venom of the tor linnorm and inflict an enemy with the dread dragon's debilitating bite. You deal 2d12 piercing damage to the targeted creature and afflict it with tor linnorm venom. If the target takes piercing damage, they must attempt a Fortitude save. Critical Success The target is unaffected. Success The target takes 8d6 fire damage. Failure The target is afflicted with tor linnorm venom at stage 1. Critical Failure The target is afflicted with tor linnorm venom at stage 2. Tor Linnorm Venom (fire, injury, poison) Level 17; Maximum Duration 10 rounds; Stage 1 8d6 fire damage and drained 1 (1 round); Stage 2 12d6 fire damage and drained 2 (1 round)","tradition":["Arcane","Primal"],"element":["Fire"],"skill_mod":{},"summary":"You replicate the fiery venom of the tor linnorm and inflict an enemy with the dread dragon's debilitating bite.","primary_source":"Pathfinder #160: Assault on Hunting Lodge Seven","trait_group":["Energy","Elemental","Planar","Monster","School","Poison","Affliction","Rarity"],"level":9,"source_category":["Adventure Paths"],"resistance":{},"url":"/Spells.aspx?ID=828","target":"1 creature","component":["somatic","verbal"],"source_group":["Agents of Edgewatch"],"spoilers":"Agents of Edgewatch","name":"Linnorm Sting","actions_number":4,"category":"spell","pfs":"Limited","actions":"Two Actions","rarity":"uncommon","slug":"spell-828"},{"primary_source_category":"Adventure Paths","range":30,"source":["Pathfinder #160: Assault on Hunting Lodge Seven"],"type":"Spell","speed":{},"weakness":{},"saving_throw":"Fortitude","heighten_level":[4],"spell_type":"Spell","primary_source_group":"Agents of Edgewatch","heighten_group":["4th rank"],"school":"necromancy","trait":["Necromancy","Poison","Uncommon"],"id":"spell-829","text":"\nSwarming Wasp Stings Two Actions May contain spoilers from Agents of Edgewatch Source Pathfinder #160: Assault on Hunting Lodge Seven pg. 81 Traditions Arcane, Primal Cast somatic, verbal Range 30 feet Area 10-foot burst Saving Throw Fortitude --- You manifest a swarm of disembodied wasp stingers that stab creatures in the area, possibly poisoning them. Creatures in the affected area take 1d6 piercing damage. Each creature that takes piercing damage must attempt a Fortitude save. Critical Success The target is unaffected. Success The target takes 2d6 poison damage. Failure The target is afflicted with swarming wasp venom at stage 1. Critical Failure The target is afflicted with swarming wasp venom at stage 2. Swarming Wasp Venom (poison) Level 7; Maximum Duration 6 rounds; Stage 1 2d6 poison damage and clumsy 1 (1 round); Stage 2 3d6 poison damage and clumsy 2 (1 round)","tradition":["Arcane","Primal"],"area":[10],"skill_mod":{},"summary":"You manifest a swarm of disembodied wasp stingers that stab creatures in the area, possibly poisoning them.","primary_source":"Pathfinder #160: Assault on Hunting Lodge Seven","trait_group":["School","Poison","Affliction","Rarity"],"level":4,"source_category":["Adventure Paths"],"area_type":["burst"],"resistance":{},"url":"/Spells.aspx?ID=829","component":["somatic","verbal"],"source_group":["Agents of Edgewatch"],"spoilers":"Agents of Edgewatch","name":"Swarming Wasp Stings","actions_number":4,"category":"spell","pfs":"Limited","actions":"Two Actions","rarity":"uncommon","slug":"spell-829"},{"primary_source_category":"Adventure Paths","range":0,"source":["Pathfinder #160: Assault on Hunting Lodge Seven"],"type":"Spell","speed":{},"weakness":{},"saving_throw":"Fortitude","heighten_level":[5],"spell_type":"Spell","primary_source_group":"Agents of Edgewatch","heighten_group":["5th rank"],"school":"necromancy","trait":["Necromancy","Poison","Uncommon"],"id":"spell-830","text":"\nWyvern Sting Two Actions May contain spoilers from Agents of Edgewatch Source Pathfinder #160: Assault on Hunting Lodge Seven pg. 81 Traditions Arcane, Primal Cast somatic, verbal Range touch Target 1 creature Saving Throw Fortitude --- You duplicate the venomous sting of a wyvern. You deal 3d4 piercing damage to the touched creature and afflict it with wyvern venom. If the target takes piercing damage, they must attempt a Fortitude save. Critical Success The target is unaffected. Success The target takes 5d6 poison damage. Failure The target is afflicted with wyvern venom at stage 1. Critical Failure The target is afflicted with wyvern venom at stage 2. Wyvern Venom (poison) Level 9; Maximum Duration 6 rounds; Stage 1 5d6 poison damage (1 round); Stage 2 6d6 poison damage (1 round); Stage 3 8d6 poison damage (1 round)","tradition":["Arcane","Primal"],"skill_mod":{},"summary":"You duplicate the venomous sting of a wyvern.","primary_source":"Pathfinder #160: Assault on Hunting Lodge Seven","trait_group":["School","Poison","Affliction","Rarity"],"level":5,"source_category":["Adventure Paths"],"resistance":{},"url":"/Spells.aspx?ID=830","target":"1 creature","component":["somatic","verbal"],"source_group":["Agents of Edgewatch"],"spoilers":"Agents of Edgewatch","name":"Wyvern Sting","actions_number":4,"category":"spell","pfs":"Limited","actions":"Two Actions","rarity":"uncommon","slug":"spell-830"},{"primary_source_category":"Lost Omens","source":["PFS Guide"],"type":"Spell","speed":{},"weakness":{},"heighten_level":[4],"spell_type":"Focus","heighten_group":["4th rank"],"school":"evocation","trait":["Evocation","Uncommon","Focus"],"id":"spell-831","text":"\nTranscribe Moment Two Actions Source PFS Guide pg. 45 Cast material, somatic --- You instantly create a small, permanent scroll that contains a magically precise written description of your current surroundings in every direction. Any creature who spends 1 minute to read the scroll—written in a language of your choice that you know— immediately sees and experiences your surroundings during the moment that you recorded (including whatever events transpired that round) exactly as you experienced it. This depiction records only what you can sense yourself. For example, if you can't see invisible creatures, the depiction doesn't reveal them even to a reader who could normally see them; a reader can't use their Perception to notice details you missed, but they can attempt a check to Recall Knowledge based on what they just experienced if they have knowledge that you lack. You can have multiple scrolls from transcribe moment in existence at the same time, up to a number equal to your Intelligence modifier. If you Cast the Spell again while already at the maximum number of scrolls, choose one of the current scrolls to lose its magic, then create the new one.","skill_mod":{},"summary":"You instantly create a small, permanent scroll that contains a magically precise written description of your current surroundings in every direction.","primary_source":"PFS Guide","trait_group":["School","Rarity","Mechanics"],"level":4,"source_category":["Lost Omens"],"resistance":{},"url":"/Spells.aspx?ID=831","component":["material","somatic"],"name":"Transcribe Moment","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"uncommon","slug":"spell-831"},{"primary_source_category":"Lost Omens","heighten":["6th","8th"],"source":["PFS Guide"],"type":"Spell","speed":{},"duration":60,"weakness":{},"heighten_level":[4,6,8],"spell_type":"Focus","heighten_group":["4th rank","Heightened 6th rank","Heightened 8th rank"],"school":"transmutation","trait":["Polymorph","Transmutation","Uncommon","Focus"],"id":"spell-832","text":"\nFamiliar Form Two Actions Source PFS Guide pg. 49 Cast somatic, verbal Duration 1 minute --- You transform into a Tiny animal that commonly serves as a spellcaster's familiar. You gain the effects of the spell pest form , heightened to the level of familiar form you cast. However, you can transform into only a bat, cat, raven, snake, or other Tiny animal of a type that you have seen serve as a spellcaster's familiar. While in this form, despite the restrictions from polymorph battle forms, you retain the ability to cast spells of 1st level or lower but only those without material components. You still can't make any Strikes or other attacks in pest form , as normal. --- Heightened (6th) You retain the ability to cast spells of 2nd level or lower, rather than 1st, but still only those without material components. Additionally, the duration of familiar form increases to 10 minutes. Heightened (8th) You retain the ability to cast spells of 3rd level or lower, rather than 1st, but still only those without material components. Additionally, the duration of familiar form increases to 10 minutes.","skill_mod":{},"summary":"You transform into a Tiny animal that commonly serves as a spellcaster's familiar.","primary_source":"PFS Guide","trait_group":["Mechanics","School","Rarity"],"level":4,"source_category":["Lost Omens"],"resistance":{},"url":"/Spells.aspx?ID=832","component":["somatic","verbal"],"name":"Familiar Form","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"uncommon","slug":"spell-832"},{"primary_source_category":"Lost Omens","heighten":["+1"],"source":["PFS Guide"],"type":"Spell","speed":{},"duration":60,"weakness":{},"heighten_level":[5,6,7,8,9,10],"spell_type":"Focus","heighten_group":["5th rank","Heightened 6th rank","Heightened 7th rank","Heightened 8th rank","Heightened 9th rank","Heightened 10th rank"],"school":"abjuration","trait":["Abjuration","Uncommon","Focus"],"id":"spell-833","text":"\nSpellmaster's Ward Single Action to Three Actions Source PFS Guide pg. 49 Cast material, somatic, verbal Duration sustained up to 1 minute --- You create one or more glowing protective runes that revolve around you. For each additional action you use when Casting the Spell, increase the number of runes you create by one, to a maximum of three runes for 3 actions. When you next take damage from a spell, a rune is expended to prevent 2d6 of that spell's damage. If damage from the triggering spell remains, additional runes are expended until the damage is completely negated, or until all runes have been spent, whichever comes first. --- Heightened (+1) Each rune prevents an additional 1 damage.","skill_mod":{},"summary":"You create one or more glowing protective runes that revolve around you.","primary_source":"PFS Guide","trait_group":["School","Rarity","Mechanics"],"level":5,"source_category":["Lost Omens"],"resistance":{},"url":"/Spells.aspx?ID=833","component":["material","somatic","verbal"],"name":"Spellmaster's Ward","actions_number":2,"category":"spell","pfs":"Standard","actions":"Single Action to Three Actions","rarity":"uncommon","slug":"spell-833"},{"primary_source_category":"Lost Omens","range":0,"source":["PFS Guide"],"type":"Spell","speed":{},"duration":600,"weakness":{},"heighten_level":[3],"spell_type":"Spell","heighten_group":["3rd rank"],"school":"divination","trait":["Divination","Fortune","Prediction","Uncommon"],"id":"spell-834","text":"\nPerseis's Precautions Three Actions Source PFS Guide pg. 123 Traditions Arcane, Occult Cast material, somatic, verbal Range touch Duration 10 minutes --- Leaving nothing to chance, you weave divinatory precautions against an ambush, alerting the target to danger. Once during the duration of this spell, the target can roll one Perception, Arcana, Crafting, Lore, Occultism, or Society initiative roll twice and take the better result, after which the spell ends. The strain of staying so prepared is too much for a mind to handle for long; the target is temporarily immune to this spell for 24 hours once the spell ends, whether they used the initiative benefit or not.","tradition":["Arcane","Occult"],"skill_mod":{},"summary":"Leaving nothing to chance, you weave divinatory precautions against an ambush, alerting the target to danger.","primary_source":"PFS Guide","trait_group":["School","Mechanics","Rarity"],"level":3,"source_category":["Lost Omens"],"resistance":{},"url":"/Spells.aspx?ID=834","component":["material","somatic","verbal"],"name":"Perseis's Precautions","actions_number":6,"category":"spell","pfs":"Standard","actions":"Three Actions","rarity":"uncommon","slug":"spell-834"},{"primary_source_category":"Adventure Paths","heighten":["+1"],"source":["Pathfinder #161: Belly of the Black Whale"],"type":"Spell","speed":{},"weakness":{},"saving_throw":"Fortitude","heighten_level":[1,2,3,4,5,6,7,8,9,10],"spell_type":"Focus","primary_source_group":"Agents of Edgewatch","heighten_group":["1st rank","Heightened 2nd rank","Heightened 3rd rank","Heightened 4th rank","Heightened 5th rank","Heightened 6th rank","Heightened 7th rank","Heightened 8th rank","Heightened 9th rank","Heightened 10th rank"],"school":"transmutation","trait":["Transmutation","Uncommon","Focus"],"id":"spell-835","text":"\nSplit the Tongue Reaction May contain spoilers from Agents of Edgewatch Source Pathfinder #161: Belly of the Black Whale pg. 75 Domain Naga Cast somatic Trigger A creature within 30 feet fails a Deception or Diplomacy check. Saving Throw Fortitude --- The deceiving creature's tongue splits like a serpent's tongue. The creature takes 1d8 slashing damage and must attempt a Fortitude save. Critical Success The creature is unaffected. Success The creature takes half damage. Failure The creature takes full damage and is stupefied 1 for 1d4 rounds. Critical Failure As failure, but the creature takes double damage and is stupefied 2 for 1d4 rounds. --- Heightened (+1) The damage increases by 1d8.","skill_mod":{},"summary":"The deceiving creature's tongue splits like a serpent's tongue.","primary_source":"Pathfinder #161: Belly of the Black Whale","trait_group":["School","Rarity","Mechanics"],"level":1,"source_category":["Adventure Paths"],"trigger":"A creature within 30 feet fails a Deception or Diplomacy check.","resistance":{},"url":"/Spells.aspx?ID=835","component":["somatic"],"source_group":["Agents of Edgewatch"],"spoilers":"Agents of Edgewatch","domain":["Naga"],"name":"Split the Tongue","actions_number":1,"category":"spell","actions":"Reaction","rarity":"uncommon","slug":"spell-835"},{"primary_source_category":"Adventure Paths","heighten":["+1"],"source":["Pathfinder #161: Belly of the Black Whale"],"type":"Spell","speed":{},"weakness":{},"saving_throw":"basic Will","heighten_level":[4,5,6,7,8,9,10],"spell_type":"Focus","primary_source_group":"Agents of Edgewatch","heighten_group":["4th rank","Heightened 5th rank","Heightened 6th rank","Heightened 7th rank","Heightened 8th rank","Heightened 9th rank","Heightened 10th rank"],"school":"enchantment","trait":["Enchantment","Mental","Uncommon","Focus"],"id":"spell-836","text":"\nOrdained Purpose Two Actions May contain spoilers from Agents of Edgewatch Source Pathfinder #161: Belly of the Black Whale pg. 75 Domain Naga Cast somatic, verbal Area 30-foot-radius emanation centered on you Saving Throw basic Will --- You call upon the authority of cosmic forces of order, overwhelming creatures with remorse and agony for acting outside of their station and purpose. Enemies in the area take 4d6 mental damage and must attempt a Will save. A creature that has lost abilities as a result of performing acts anathema to its deity or beliefs (such as a champion who violated their tenets and hasn't atoned) uses the outcome one degree of success worse than the result of its saving throw. At the GM's discretion, a creature currently filling its appointed station and purpose (such as a farmer working in a field or a criminal in the act of committing a crime) uses the outcome one degree of success better than the result of its saving throw. Critical Success The creature is unaffected. Success The creature takes half damage. Failure The creature takes full damage and must Drop Prone as its first action on its next turn. Critical Failure The creature takes double damage, must Drop Prone as its first action on its next turn, and can't Stand during its next turn. --- Heightened (+1) The damage increases by 2d6.","area":[30],"skill_mod":{},"summary":"You call upon the authority of cosmic forces of order, overwhelming creatures with remorse and agony for acting outside of their station and purpose.","primary_source":"Pathfinder #161: Belly of the Black Whale","trait_group":["School","Mechanics","Rarity"],"level":4,"source_category":["Adventure Paths"],"area_type":["emanation"],"resistance":{},"url":"/Spells.aspx?ID=836","component":["somatic","verbal"],"source_group":["Agents of Edgewatch"],"spoilers":"Agents of Edgewatch","domain":["Naga"],"name":"Ordained Purpose","actions_number":4,"category":"spell","actions":"Two Actions","rarity":"uncommon","slug":"spell-836"},{"primary_source_category":"Adventure Paths","range":30,"source":["Pathfinder #162: Ruins of the Radiant Siege"],"type":"Spell","speed":{},"duration":60,"weakness":{},"saving_throw":"Will","heighten_level":[9],"spell_type":"Spell","primary_source_group":"Agents of Edgewatch","heighten_group":["9th rank"],"school":"enchantment","trait":["Enchantment","Rare"],"id":"spell-837","text":"\nDivinity Leech Two Actions May contain spoilers from Agents of Edgewatch Source Pathfinder #162: Ruins of the Radiant Siege pg. 75 Traditions Arcane, Occult Cast somatic, verbal Range 30 feet Target 1 creature Saving Throw Will Duration sustained up to 1 minute --- You disrupt the connection between a divine caster or deific servitor and their deity, blocking their use of divine power. If the target fails its save, it is fatigued. For the spell's duration, whenever the target casts a divine spell, you regain 6d6 HP and the target must attempt another Will save with the following effects. Critical Success The target is unaffected. Success Each target of the divine spell has an outcome one degree of success better than the result it rolled. Failure The divine spell is lost and target is stunned 1. Critical Failure As failure, but the target is stunned for 1 round.","tradition":["Arcane","Occult"],"skill_mod":{},"summary":"You disrupt the connection between a divine caster or deific servitor and their deity, blocking their use of divine power.","primary_source":"Pathfinder #162: Ruins of the Radiant Siege","trait_group":["School","Rarity"],"level":9,"source_category":["Adventure Paths"],"resistance":{},"url":"/Spells.aspx?ID=837","target":"1 creature","component":["somatic","verbal"],"source_group":["Agents of Edgewatch"],"spoilers":"Agents of Edgewatch","name":"Divinity Leech","actions_number":4,"category":"spell","actions":"Two Actions","rarity":"rare","slug":"spell-837"},{"primary_source_category":"Adventure Paths","source":["Pathfinder #162: Ruins of the Radiant Siege"],"type":"Spell","speed":{},"weakness":{},"heighten_level":[9],"spell_type":"Spell","primary_source_group":"Agents of Edgewatch","heighten_group":["9th rank"],"school":"abjuration","trait":["Abjuration","Light","Rare"],"id":"spell-838","text":"\nPrismatic Shield Single Action May contain spoilers from Agents of Edgewatch Source Pathfinder #162: Ruins of the Radiant Siege pg. 75 Traditions Arcane, Occult Cast verbal Duration until the start of your next turn --- Shield-sized shards of multicolored light manifest in the air around you, each rotating quickly to intercept attacks. Melee attacks against you impact a randomly colored shard, subjecting the attacker to a random effect from prismatic spray , with a saving throw of the type indicated in that spell. The shards automatically block physical ranged attacks the size of a spear or smaller, such as arrows, bolts, and javelins. You gain a +2 circumstance bonus to your AC against attacks with larger ranged weapons. Any spell that targets you requires the caster to succeed at a counteract check against your spell DC, or it fails to affect you.","tradition":["Arcane","Occult"],"skill_mod":{},"summary":"\nShield-sized shards of multicolored light manifest in the air around you, each rotating quickly to intercept attacks.","primary_source":"Pathfinder #162: Ruins of the Radiant Siege","trait_group":["School","Mechanics","Rarity"],"level":9,"source_category":["Adventure Paths"],"resistance":{},"url":"/Spells.aspx?ID=838","component":["verbal"],"source_group":["Agents of Edgewatch"],"spoilers":"Agents of Edgewatch","name":"Prismatic Shield","actions_number":2,"category":"spell","actions":"Single Action","rarity":"rare","slug":"spell-838"},{"primary_source_category":"Adventure Paths","heighten":["+2"],"range":30,"source":["Pathfinder #163: Ruins of Gauntlight"],"type":"Spell","speed":{},"weakness":{},"saving_throw":"Fortitude","heighten_level":[2,4,6,8,10],"spell_type":"Spell","primary_source_group":"Abomination Vaults","heighten_group":["2nd rank","Heightened 4th rank","Heightened 6th rank","Heightened 8th rank","Heightened 10th rank"],"school":"necromancy","trait":["Necromancy","Rare"],"id":"spell-839","text":"\nWorm's Repast Two Actions May contain spoilers from Abomination Vaults Source Pathfinder #163: Ruins of Gauntlight pg. 80 Traditions Occult, Primal Cast somatic, verbal Range 30 feet Target 1 corporeal creature Saving Throw Fortitude Duration see below --- Gnawing worms materialize within the flesh of the target creature, dealing 4d6 piercing damage and 1d6 persistent piercing damage. If the target is a non-skeletal corporeal undead creature, you deal an extra 2d6 persistent piercing damage. The target must attempt a Fortitude save. Critical Success The worms writhe away harmlessly and the target takes no damage. Success The target takes full initial damage but no persistent damage, and the spell ends immediately. Failure The target takes full initial and persistent damage and is flat-footed due to the pain for as long as it takes persistent damage. Critical Failure As failure, but the target takes double the initial damage and is also slowed 1 by the pain for as long as it takes persistent damage. --- Heightened (+2) The initial and persistent damage increase by 2d6 and 1d6, respectively.","tradition":["Occult","Primal"],"skill_mod":{},"summary":"Gnawing worms materialize within the flesh of the target creature.","primary_source":"Pathfinder #163: Ruins of Gauntlight","trait_group":["School","Rarity"],"level":2,"source_category":["Adventure Paths"],"resistance":{},"url":"/Spells.aspx?ID=839","target":"1 corporeal creature","component":["somatic","verbal"],"source_group":["Abomination Vaults"],"spoilers":"Abomination Vaults","name":"Worm's Repast","actions_number":4,"category":"spell","actions":"Two Actions","rarity":"rare","slug":"spell-839"},{"primary_source_category":"Adventure Paths","range":0,"source":["Pathfinder #164: Hands of the Devil"],"type":"Spell","speed":{},"weakness":{},"saving_throw":"Will","heighten_level":[4],"spell_type":"Spell","primary_source_group":"Abomination Vaults","heighten_group":["4th rank"],"school":"enchantment","trait":["Attack","Curse","Enchantment","Mental","Misfortune","Uncommon"],"id":"spell-840","text":"\nDaydreamer's Curse Two Actions May contain spoilers from Abomination Vaults Source Pathfinder #164: Hands of the Devil pg. 73 Traditions Arcane, Occult Cast somatic, verbal Range touch Target 1 creature Saving Throw Will Duration varies --- You impose a curse upon the target that renders it easily distracted and unable to focus its thoughts on tasks that demand insight or discernment. The target must attempt a Will save. Critical Success The target is unaffected. Success For 10 minutes, the target must roll twice and use the worse result whenever attempting a Medicine, Nature, Perception, or Survival check. If the target critically succeeds at a Perception check or skill check to perform an action with the concentrate trait, the target gets a success instead. Failure As success, but the effect is permanent. Critical Failure As failure, except the target treats the outcomes of all checks with the concentrate trait as one degree of success worse than the result it rolled (a critical success becomes a success, a success becomes a failure, and a failure becomes a critical failure).","tradition":["Arcane","Occult"],"skill_mod":{},"summary":"You impose a curse upon the target that renders it easily distracted and unable to focus its thoughts on tasks that demand insight or discernment.","primary_source":"Pathfinder #164: Hands of the Devil","trait_group":["Mechanics","Affliction","School","Rarity"],"level":4,"source_category":["Adventure Paths"],"resistance":{},"url":"/Spells.aspx?ID=840","target":"1 creature","component":["somatic","verbal"],"source_group":["Abomination Vaults"],"spoilers":"Abomination Vaults","name":"Daydreamer's Curse","actions_number":4,"category":"spell","pfs":"Limited","actions":"Two Actions","rarity":"uncommon","slug":"spell-840"},{"primary_source_category":"Adventure Paths","range":0,"source":["Pathfinder #164: Hands of the Devil","Abomination Vaults Hardcover"],"type":"Spell","speed":{},"weakness":{},"saving_throw":"Will","heighten_level":[4],"spell_type":"Spell","primary_source_group":"Abomination Vaults","heighten_group":["4th rank"],"school":"enchantment","trait":["Attack","Curse","Enchantment","Mental","Misfortune","Uncommon"],"id":"spell-841","text":"\nSage's Curse Two Actions May contain spoilers from Abomination Vaults There is a more recent version of this, click here to view. Source Pathfinder #164: Hands of the Devil pg. 73, Abomination Vaults Hardcover pg. 73 Traditions Arcane, Occult Cast somatic, verbal Range touch Target 1 creature Saving Throw Will Duration varies --- You afflict the target with a curse that fills its mind with distracting and hyperspecialized minutiae, causing it to second-guess even simple facts. The target must attempt a Will saving throw. Critical Success The target is unaffected. Success For 10 minutes, the target must roll twice and use the worse result whenever attempting an Arcana, Lore, Occultism, or Society check. If the target succeeds at a check to Recall Knowledge, it gains one piece of true knowledge and one piece of erroneous knowledge, but it has no way of knowing which is which (this has no effect if the target critically succeeds at a check to Recall Knowledge). Failure As success, but the effect is permanent. Critical Failure As failure, and the target treats the outcomes of all checks to Recall Knowledge as one degree of success worse than the result the target rolled (a critical success becomes a success, a success becomes a failure, and a failure becomes a critical failure).","tradition":["Arcane","Occult"],"skill_mod":{},"summary":"You afflict the target with a curse that fills its mind with distracting and hyperspecialized minutiae, causing it to second-guess even simple facts.","primary_source":"Pathfinder #164: Hands of the Devil","trait_group":["Mechanics","Affliction","School","Rarity"],"level":4,"source_category":["Adventure Paths"],"resistance":{},"url":"/Spells.aspx?ID=841","target":"1 creature","component":["somatic","verbal"],"source_group":["Abomination Vaults"],"spoilers":"Abomination Vaults","name":"Sage's Curse","actions_number":4,"category":"spell","pfs":"Limited","actions":"Two Actions","rarity":"uncommon","slug":"spell-841"},{"primary_source_category":"Adventure Paths","heighten":["+2"],"range":5,"source":["Pathfinder #165: Eyes of Empty Death"],"type":"Spell","speed":{},"weakness":{},"saving_throw":"Will","heighten_level":[1,3,5,7,9],"spell_type":"Focus","primary_source_group":"Abomination Vaults","heighten_group":["1st rank","Heightened 3rd rank","Heightened 5th rank","Heightened 7th rank","Heightened 9th rank"],"school":"illusion","trait":["Fear","Illusion","Uncommon","Visual","Focus"],"id":"spell-842","text":"\nLift Nature's Caul Two Actions May contain spoilers from Abomination Vaults Source Pathfinder #165: Eyes of Empty Death pg. 65 Domain Abomination Cast somatic, verbal Range 5-foot emanation Target creatures in the area Saving Throw Will Duration varies --- With a wave of the hand, you cause the targets to see the world around them as if a gauzy film had been lifted away to expose the truth that lies below their perceived reality. Natural features they can see grow twisted and horrendous, structures appear distorted and ruined, and objects seem warped and alien. This alternate vision fades quickly, but the glimpse beyond the natural world lingers for the spell's duration. Aberrations or worshippers of Outer Gods or Great Old Ones are bolstered by this vision of warped reality and gain a +1 status bonus to Will saving throws and attack rolls for 1 minute, while all other creatures must attempt a Will saving throw. Critical Success The creature is unaffected and temporarily immune for 1 hour. Success The creature is sickened 1. Failure The creature is stupefied 1 for 1 minute and frightened 1. Critical Failure The creature is stupefied 1 for 1 minute and frightened 2. It can't reduce the value of its frightened condition below 1 as long as it remains stupefied by this spell. --- Heightened (+2) You increase the area by 5 feet and the duration of the stupefied condition by 1 minute.","skill_mod":{},"summary":"With a wave of the hand, you cause the targets to see the world around them as if a gauzy fi\u001flm had been lifted away to expose the truth that lies below their perceived reality.","primary_source":"Pathfinder #165: Eyes of Empty Death","trait_group":["Mechanics","School","Monster","Rarity","Sense"],"level":1,"source_category":["Adventure Paths"],"resistance":{},"url":"/Spells.aspx?ID=842","target":"creatures in the area","component":["somatic","verbal"],"source_group":["Abomination Vaults"],"spoilers":"Abomination Vaults","domain":["Abomination"],"name":"Lift Nature's Caul","actions_number":4,"category":"spell","actions":"Two Actions","rarity":"uncommon","slug":"spell-842"},{"primary_source_category":"Adventure Paths","heighten":["+1"],"range":30,"source":["Pathfinder #165: Eyes of Empty Death","Divine Mysteries"],"type":"Spell","speed":{},"weakness":{},"saving_throw":"Will","heighten_level":[4,5,6,7,8,9,10],"spell_type":"Focus","primary_source_group":"Abomination Vaults","heighten_group":["4th rank","Heightened 5th rank","Heightened 6th rank","Heightened 7th rank","Heightened 8th rank","Heightened 9th rank","Heightened 10th rank"],"school":"necromancy","trait":["Fear","Mental","Necromancy","Uncommon","Focus"],"id":"spell-843","text":"\nFearful Feast Reaction May contain spoilers from Abomination Vaults There is a more recent version of this, click here to view. Source Pathfinder #165: Eyes of Empty Death pg. 65, Divine Mysteries pg. 262 Domain Abomination Cast somatic Trigger A creature within range becomes frightened. Range 30 feet Target the triggering creature Saving Throw Will Duration varies --- You open your mouth wide and inhale sharply; you draw in the bravery, self-confidence, and hope to which the frightened target clings and then strip away the target's false assumption that these fragile emotions can save them from the oblivion of terror. You deal 6d4 mental damage to the creature, which must attempt a Will saving throw. Critical Success The creature is unaffected. Success The creature's frightened condition increases by 1, and it takes half damage. Failure The creature's frightened condition increases by 2, and it takes full damage; you regain Hit Points equal to half the damage the target takes. Critical Failure The creature's frightened condition increases by 3 and it takes double damage; you regain Hit Points equal to half the damage the target takes. --- Heightened (+1) The damage increases by 2d4.","skill_mod":{},"summary":"You open your mouth wide and inhale sharply; you draw in the bravery, self-confidence, and hope to which the frightened target clings and then strip away the target's false assumption that these fragile emotions can save them from the oblivion of terror.","primary_source":"Pathfinder #165: Eyes of Empty Death","trait_group":["Mechanics","School","Rarity"],"level":4,"source_category":["Adventure Paths","Lost Omens"],"trigger":"A creature within range becomes frightened .","resistance":{},"url":"/Spells.aspx?ID=843","target":"the triggering creature","component":["somatic"],"source_group":["Abomination Vaults"],"spoilers":"Abomination Vaults","domain":["Abomination"],"name":"Fearful Feast","actions_number":1,"category":"spell","actions":"Reaction","rarity":"uncommon","slug":"spell-843"},{"primary_source_category":"Adventure Paths","heighten":["+1"],"range":60,"source":["Pathfinder #165: Eyes of Empty Death"],"type":"Spell","speed":{},"weakness":{},"saving_throw":"basic Fortitude","heighten_level":[4,5,6,7,8,9,10],"spell_type":"Spell","primary_source_group":"Abomination Vaults","heighten_group":["4th rank","Heightened 5th rank","Heightened 6th rank","Heightened 7th rank","Heightened 8th rank","Heightened 9th rank","Heightened 10th rank"],"school":"necromancy","trait":["Death","Necromancy","Negative","Uncommon","Void"],"id":"spell-845","text":"\nCall the Blood Two Actions May contain spoilers from Abomination Vaults Source Pathfinder #165: Eyes of Empty Death pg. 75 Traditions Arcane, Occult, Primal Cast somatic, verbal Range 60 feet Target 1 living creature Saving Throw basic Fortitude --- With a word and gesture, you cause streams of blood to erupt from the target's mouth, nostrils, ears, or other facial openings and come rushing into your mouth. You deal 8d4 negative damage to the target. If the target takes damage, its blood flows into your mouth. If you're a living creature and don't have negative healing, you're sickened 2. If you're undead (or living but have negative healing), you can choose to either gain temporary Hit Points equal to half of the negative damage the target takes (after applying resistance and the like) and become quickened for 1 round, or forgo the temporary Hit Points and become quickened for 1 minute. You can use this extra action only to Step, Stride, or Strike. You lose any remaining temporary Hit Points after 1 minute. --- Heightened (+1) The damage increases by 2d4.","tradition":["Arcane","Occult","Primal"],"skill_mod":{},"summary":"With a word and gesture, you cause streams of blood to erupt from the target's mouth, nostrils, ears, or other facial openings and come rushing into your mouth.","primary_source":"Pathfinder #165: Eyes of Empty Death","trait_group":["Mechanics","School","Energy","Planar","Creature Type","Rarity"],"level":4,"source_category":["Adventure Paths"],"resistance":{},"url":"/Spells.aspx?ID=845","target":"1 living creature","component":["somatic","verbal"],"source_group":["Abomination Vaults"],"spoilers":"Abomination Vaults","name":"Call the Blood","actions_number":4,"category":"spell","pfs":"Limited","actions":"Two Actions","rarity":"uncommon","slug":"spell-845"},{"primary_source_category":"Adventure Paths","range":30,"source":["Pathfinder #165: Eyes of Empty Death"],"type":"Spell","speed":{},"weakness":{},"heighten_level":[5],"spell_type":"Spell","primary_source_group":"Abomination Vaults","heighten_group":["5th rank"],"school":"necromancy","trait":["Mental","Necromancy","Uncommon"],"id":"spell-846","text":"\nEctoplasmic Expulsion Three Actions May contain spoilers from Abomination Vaults Source Pathfinder #165: Eyes of Empty Death pg. 75 Tradition Occult Cast material, somatic, verbal Range 30 feet Target 1 creature --- You call upon tendrils of ephemeral ectoplasm to pass through the target and carry away a harmful psychic affliction. You immediately attempt to counteract a single effect on the target with the emotion or possession trait, or an effect giving the target the controlled or fascinated condition. If you fail to counteract the effect, you nevertheless set up a resonance that allows the target to more ably escape the effect on its own; for the next hour, the target gains a +2 status bonus to Will saves to shrug off the effect you failed to counteract (such as Will saves to shake off control by the possession spell).","tradition":["Occult"],"skill_mod":{},"summary":"You call upon tendrils of ephemeral ectoplasm to pass through the target and carry away a harmful psychic affliction. ","primary_source":"Pathfinder #165: Eyes of Empty Death","trait_group":["Mechanics","School","Rarity"],"level":5,"source_category":["Adventure Paths"],"resistance":{},"url":"/Spells.aspx?ID=846","target":"1 creature","component":["material","somatic","verbal"],"source_group":["Abomination Vaults"],"spoilers":"Abomination Vaults","name":"Ectoplasmic Expulsion","actions_number":6,"category":"spell","pfs":"Limited","actions":"Three Actions","rarity":"uncommon","slug":"spell-846"},{"primary_source_category":"Adventure Paths","source":["Pathfinder #166: Despair on Danger Island"],"type":"Spell","speed":{},"duration":60,"weakness":{},"heighten_level":[6],"spell_type":"Spell","primary_source_group":"Fists of the Ruby Phoenix","heighten_group":["6th rank"],"school":"illusion","trait":["Illusion","Mental","Uncommon"],"id":"spell-847","text":"\nAura of the Unremarkable Two Actions May contain spoilers from Fists of the Ruby Phoenix Source Pathfinder #166: Despair on Danger Island pg. 77 Traditions Arcane, Occult Cast somatic, verbal Area 30-foot emanation Duration sustained up to 1 minute --- You and allies in the area appear to be completely innocuous to other creatures within the spell's area, regardless of the actions you're committing. For example, if you and your allies are loudly interrogating a local for information or aiming a crossbow at a noble from a balcony, creatures who can see you might not think this is unusual. Non-allied creatures in the emanation must attempt a Will save. Critical Success The creature sees your actions as they really are and announces them as such. All other creatures in the area gain a +1 circumstance bonus to their Will saves to recognize your actions as they really are. Success The creature sees your actions as they really are. Failure The creature believes your actions are normal and unworthy of concern. Critical Failure The creature believes you are performing other actions entirely, such as helping a local or waving to a noble, as determined by the GM. The creature doesn't have a chance of remembering events normally. Any hostile actions by you or your allies against a creature or its allies break the effect of the spell for that creature. So, for example, if an interrogated local's friends or threatened noble's guards saw your actions, they would be unaffected by this spell. When the spell ends (or when affected allies move outside the range of the emanation), observers see things normally but the altered perceptions from earlier events remain in mind. Each mention of the events as noteworthy, such as being questioned about them by an authority figure, grants the target another Will save to break the effect and remember things normally (unless the creature critically failed their save).","tradition":["Arcane","Occult"],"area":[30],"skill_mod":{},"summary":"You and allies in the area appear to be completely innocuous to other creatures within the spell's area, regardless of the actions you're committing.","primary_source":"Pathfinder #166: Despair on Danger Island","trait_group":["School","Monster","Mechanics","Rarity"],"level":6,"source_category":["Adventure Paths"],"area_type":["emanation"],"resistance":{},"url":"/Spells.aspx?ID=847","component":["somatic","verbal"],"source_group":["Fists of the Ruby Phoenix"],"spoilers":"Fists of the Ruby Phoenix","name":"Aura of the Unremarkable","actions_number":4,"category":"spell","actions":"Two Actions","rarity":"uncommon","slug":"spell-847"},{"primary_source_category":"Adventure Paths","heighten":["7th","8th","9th","10th"],"range":30,"source":["Pathfinder #166: Despair on Danger Island"],"type":"Spell","speed":{},"duration":3600,"weakness":{},"heighten_level":[5,7,8,9,10],"spell_type":"Spell","primary_source_group":"Fists of the Ruby Phoenix","heighten_group":["5th rank","Heightened 7th rank","Heightened 8th rank","Heightened 9th rank","Heightened 10th rank"],"school":"conjuration","trait":["Conjuration","Teleportation","Uncommon"],"id":"spell-848","text":"\nReturn Beacon May contain spoilers from Fists of the Ruby Phoenix Source Pathfinder #166: Despair on Danger Island pg. 77 Traditions Arcane, Occult Cast 1 minute (material, somatic, verbal) Range 30 feet Duration 1 hour --- You create a unique planar beacon somewhere within the spell's range that remains in place. The beacon is invisible except when detected by detect magic , in which case it looks like a 10-foot-wide tower of bright light stretching into the sky. At any time during the duration of the beacon, you can complete a 1-minute activity, which has the concentrate and manipulate traits, to focus on the beacon and transport yourself and any items you're wearing and holding from your current space to the location of the beacon. Transporting yourself in this way ends the spell. If this would bring another creature with you—even if you're carrying it in an extradimensional container—the beacon collapses, ending the spell, and the transportation attempt fails. Casting return beacon while a beacon is active causes the previous return beacon spell to end. If you are not within 1 mile of the beacon, your attempt to transport yourself to the beacon fails. If a solid object is in the same space as the beacon when you transport yourself, you arrive in the nearest open space to the beacon. If there is not an open space within 30 feet of the beacon, your attempt to transport yourself fails, but the beacon remains intact. --- Heightened (7th) The duration is 8 hours and you can transport yourself to the beacon from up to 100 miles away. Heightened (8th) The duration is 24 hours and you can transport yourself to the beacon from up to 1,000 miles away. In addition, you can bring 1 willing ally you touch with you when you transport to the beacon. Heightened (9th) The duration is 1 week and you can transport yourself to the beacon from anywhere on the same plane. In addition, you can bring up to 4 willing allies you touch with you when you transport to the beacon. Heightened (10th) The duration is unlimited and you can transport yourself to the beacon from any distance, even across other planes. In addition, you can bring up to 8 willing allies you touch when you transport to the beacon.","tradition":["Arcane","Occult"],"skill_mod":{},"summary":"You create a unique planar beacon somewhere within the spell's range that remains in place.","primary_source":"Pathfinder #166: Despair on Danger Island","trait_group":["School","Mechanics","Rarity"],"level":5,"source_category":["Adventure Paths"],"resistance":{},"url":"/Spells.aspx?ID=848","component":["material","somatic","verbal"],"source_group":["Fists of the Ruby Phoenix"],"spoilers":"Fists of the Ruby Phoenix","name":"Return Beacon","actions_number":60,"category":"spell","actions":"1 minute","rarity":"uncommon","slug":"spell-848"},{"primary_source_category":"Adventure Paths","heighten":["+2"],"source":["Pathfinder #166: Despair on Danger Island"],"type":"Spell","speed":{},"weakness":{},"saving_throw":"Reflex","heighten_level":[5,7,9],"spell_type":"Focus","primary_source_group":"Fists of the Ruby Phoenix","heighten_group":["5th rank","Heightened 7th rank","Heightened 9th rank"],"school":"evocation","trait":["Electricity","Evocation","Force","Monk","Uncommon","Focus"],"id":"spell-849","text":"\nWronged Monk's Wrath Single Action to Three Actions May contain spoilers from Fists of the Ruby Phoenix Source Pathfinder #166: Despair on Danger Island pg. 77 Cast somatic, verbal Area 5-foot emanation or more Saving Throw Reflex --- You unleash your ki as a powerful storm of force and lightning, dealing 2d6 force damage and 2d12 electricity damage to creatures in the area. If you use 2 actions to cast the spell, increase the size of the emanation to 10 feet and the damage to 3d6 force damage and 3d12 electricity damage. If you use 3 actions to cast the spell, increase the size of the emanation to 20 feet and the damage to 4d6 force and 4d12 electricity damage. Each creature attempts one basic Reflex save that applies to both types of damage. On a failed save, the creature is deafened for 1 round; on a critical failure, the creature also takes 2d12 persistent electricity damage and is deafened for 1 minute. --- Heightened (+2) The force damage increases by 1d6 and the electricity damage by 1d12, or 2d6 and 2d12 if you use 2 or 3 actions.","area":[5],"skill_mod":{},"summary":"You unleash your ki as a powerful storm of force and lightning.","primary_source":"Pathfinder #166: Despair on Danger Island","trait_group":["Energy","Monster","School","Class","Weapon","Rarity","Mechanics"],"level":5,"source_category":["Adventure Paths"],"area_type":["emanation"],"resistance":{},"url":"/Spells.aspx?ID=849","component":["somatic","verbal"],"source_group":["Fists of the Ruby Phoenix"],"spoilers":"Fists of the Ruby Phoenix","name":"Wronged Monk's Wrath","actions_number":2,"category":"spell","actions":"Single Action to Three Actions","rarity":"uncommon","slug":"spell-849"},{"primary_source_category":"Adventure Paths","heighten":["+1"],"source":["Pathfinder #168: King of the Mountain"],"bloodline":["Phoenix"],"type":"Spell","speed":{},"weakness":{},"saving_throw":"basic Reflex","heighten_level":[1,2,3,4,5,6,7,8,9,10],"spell_type":"Focus","primary_source_group":"Fists of the Ruby Phoenix","heighten_group":["1st rank","Heightened 2nd rank","Heightened 3rd rank","Heightened 4th rank","Heightened 5th rank","Heightened 6th rank","Heightened 7th rank","Heightened 8th rank","Heightened 9th rank","Heightened 10th rank"],"school":"necromancy","trait":["Fire","Healing","Necromancy","Sorcerer","Uncommon","Focus"],"id":"spell-850","text":"\nRejuvenating Flames Two Actions May contain spoilers from Fists of the Ruby Phoenix Source Pathfinder #168: King of the Mountain pg. 74 Bloodline Phoenix Cast somatic, verbal Area 15-foot cone Saving Throw basic Reflex --- You create a gout of flame that both heals and burns. You restore 1d4 HP to all allies in the area, and those allies gain a +1 status bonus to Fortitude saves for 1 minute. Enemies in the area take 1d4 fire damage with a basic Reflex save. --- Heightened (+1) You restore an additional 1d4 HP to your allies and deal an additional 1d4 fire damage to enemies.","element":["Fire"],"area":[15],"skill_mod":{},"summary":"You create a gout of flame that both heals and burns.","primary_source":"Pathfinder #168: King of the Mountain","trait_group":["Energy","Elemental","Planar","Monster","Mechanics","School","Class","Rarity"],"level":1,"source_category":["Adventure Paths"],"area_type":["cone"],"resistance":{},"url":"/Spells.aspx?ID=850","component":["somatic","verbal"],"source_group":["Fists of the Ruby Phoenix"],"spoilers":"Fists of the Ruby Phoenix","name":"Rejuvenating Flames","actions_number":4,"category":"spell","actions":"Two Actions","rarity":"uncommon","slug":"spell-850"},{"primary_source_category":"Adventure Paths","heighten":["+1"],"source":["Pathfinder #168: King of the Mountain"],"bloodline":["Phoenix"],"type":"Spell","speed":{},"duration":60,"weakness":{},"heighten_level":[3,4,5,6,7,8,9,10],"spell_type":"Focus","primary_source_group":"Fists of the Ruby Phoenix","heighten_group":["3rd rank","Heightened 4th rank","Heightened 5th rank","Heightened 6th rank","Heightened 7th rank","Heightened 8th rank","Heightened 9th rank","Heightened 10th rank"],"school":"evocation","trait":["Evocation","Fire","Sorcerer","Uncommon","Focus"],"id":"spell-851","text":"\nShroud of Flame Two Actions May contain spoilers from Fists of the Ruby Phoenix Source Pathfinder #168: King of the Mountain pg. 74 Bloodline Phoenix Cast somatic, verbal Area 10-foot emanation Duration sustained up to 1 minute --- You encircle yourself in an aura of protective flames. Each creature that hits you with an unarmed attack, Grapples you, or otherwise touches you takes 3 fire damage. When you Cast the Spell and the first time you sustain it each round, each creature in the area takes 3d6 fire damage (basic Reflex save). --- Heightened (+1) The damage caused by touching you increases by 1, and the fire damage when you Cast the Spell or sustain it increases by 1d6.","element":["Fire"],"area":[10],"skill_mod":{},"summary":"You encircle yourself in an aura of protective flames.","primary_source":"Pathfinder #168: King of the Mountain","trait_group":["School","Energy","Elemental","Planar","Monster","Class","Rarity","Mechanics"],"level":3,"source_category":["Adventure Paths"],"area_type":["emanation"],"resistance":{},"url":"/Spells.aspx?ID=851","component":["somatic","verbal"],"source_group":["Fists of the Ruby Phoenix"],"spoilers":"Fists of the Ruby Phoenix","name":"Shroud of Flame","actions_number":4,"category":"spell","actions":"Two Actions","rarity":"uncommon","slug":"spell-851"},{"primary_source_category":"Adventure Paths","range":0,"source":["Pathfinder #168: King of the Mountain"],"bloodline":["Phoenix"],"type":"Spell","speed":{},"weakness":{},"heighten_level":[5],"spell_type":"Focus","primary_source_group":"Fists of the Ruby Phoenix","heighten_group":["5th rank"],"school":"necromancy","trait":["Fire","Healing","Necromancy","Sorcerer","Uncommon","Focus"],"id":"spell-852","text":"\nCleansing Flames Two Actions May contain spoilers from Fists of the Ruby Phoenix Source Pathfinder #168: King of the Mountain pg. 74 Bloodline Phoenix Cast somatic, verbal Range touch Target 1 creature --- You wrap the target in purifying flames. You can attempt to counteract a single poison or non-curse effect imparting the clumsy, dazzled, enfeebled, fatigued, frightened, paralyzed, sickened, or stupefied condition. The target can choose to empower the flames with their life force, becoming drained 1 (or increasing their drained value by 1, if already under the condition) to grant you a +1 circumstance bonus to your counteract check.","element":["Fire"],"skill_mod":{},"summary":"You wrap the target in purifying flames.","primary_source":"Pathfinder #168: King of the Mountain","trait_group":["Energy","Elemental","Planar","Monster","Mechanics","School","Class","Rarity"],"level":5,"source_category":["Adventure Paths"],"resistance":{},"url":"/Spells.aspx?ID=852","target":"1 creature","component":["somatic","verbal"],"source_group":["Fists of the Ruby Phoenix"],"spoilers":"Fists of the Ruby Phoenix","name":"Cleansing Flames","actions_number":4,"category":"spell","actions":"Two Actions","rarity":"uncommon","slug":"spell-852"},{"primary_source_category":"Adventures","range":0,"source":["Malevolence"],"type":"Spell","speed":{},"weakness":{},"saving_throw":"Fortitude","heighten_level":[4],"spell_type":"Spell","primary_source_group":"Malevolence","heighten_group":["4th rank"],"school":"necromancy","trait":["Disease","Necromancy","Rare"],"id":"spell-853","text":"\nInternal Insurrection Two Actions May contain spoilers from Malevolence Source Malevolence pg. 67 Traditions Divine, Occult Cast somatic, verbal Range touch Target 1 creature Saving Throw Fortitude --- You afflict the target with the supernatural disease known as internal insurrection, causing portions of their body to rebel against the whole, leading to painful agonies and, in time, death. The target must attempt a Fortitude save. Critical Success The target is unaffected. Success The target becomes clumsy 1 for 1 round as pain wracks their body. Failure The target is afflicted with internal insurrection at stage 1. Critical Failure The target is afflicted with internal insurrection at stage 2. Internal Insurrection (disease); Level 7. The target can't recover from the clumsy condition from internal insurrection until the disease is cured; Stage 1 clumsy 1 (1 day); Stage 2 clumsy 2 (1 day); Stage 3 clumsy 2 and flat-footed (1 day); Stage 4 clumsy 3 and flatfooted (1 day); Stage 5 death, and the target's body splits apart into a mass of fragments that crawls outward in a 10-foot-emanation before perishing, leaving a bare skeleton surrounded by gore.","tradition":["Divine","Occult"],"skill_mod":{},"summary":"You afflict the target with the supernatural disease known as internal insurrection, causing portions of their body to rebel against the whole, leading to painful agonies and, in time, death.","primary_source":"Malevolence","trait_group":["Affliction","School","Rarity"],"level":4,"source_category":["Adventures"],"resistance":{},"url":"/Spells.aspx?ID=853","target":"1 creature","component":["somatic","verbal"],"source_group":["Malevolence"],"spoilers":"Malevolence","name":"Internal Insurrection","actions_number":4,"category":"spell","actions":"Two Actions","rarity":"rare","slug":"spell-853"},{"primary_source_category":"Adventure Paths","range":60,"source":["Pathfinder #169: Kindled Magic"],"type":"Spell","speed":{},"duration":60,"weakness":{},"saving_throw":"Reflex","heighten_level":[1],"spell_type":"Focus","primary_source_group":"Strength of Thousands","heighten_group":["1st rank"],"school":"transmutation","trait":["Curse","Hex","Transmutation","Uncommon","Witch","Focus"],"id":"spell-854","text":"\nStumbling Curse Single Action May contain spoilers from Strength of Thousands Source Pathfinder #169: Kindled Magic pg. 75 Lesson Lesson of Calamity Cast somatic Range 60 feet Target 1 creature Saving Throw Reflex Duration sustained up to 1 minute --- With a twist of a finger, you send a creature careening on a haphazard trajectory. The target must attempt a Reflex save. Critical Success The target is unaffected. Success The target takes a –2 status penalty to Athletics and Acrobatics checks. Failure As success, and each time the target Strides, it uses the first 5 feet of movement of the Stride to move 5 feet in a random direction (this is forced movement). This has no effect on a creature with only 5 feet of movement. Critical Failure As failure, except you control the direction of the target's first 5 feet of movement of the Stride.","skill_mod":{},"summary":"With a twist of a finger, you send a creature careening on a haphazard trajectory.","primary_source":"Pathfinder #169: Kindled Magic","trait_group":["Affliction","Class-Specific","School","Rarity","Class","Mechanics"],"level":1,"lesson":["Lesson of Calamity"],"source_category":["Adventure Paths"],"resistance":{},"url":"/Spells.aspx?ID=854","target":"1 creature","component":["somatic"],"source_group":["Strength of Thousands"],"spoilers":"Strength of Thousands","name":"Stumbling Curse","actions_number":2,"category":"spell","pfs":"Limited","actions":"Single Action","rarity":"uncommon","slug":"spell-854"},{"primary_source_category":"Adventure Paths","range":30,"source":["Pathfinder #169: Kindled Magic"],"type":"Spell","speed":{},"duration":600,"weakness":{},"heighten_level":[1],"spell_type":"Spell","primary_source_group":"Strength of Thousands","heighten_group":["1st rank"],"school":"transmutation","trait":["Olfactory","Transmutation","Uncommon"],"id":"spell-855","text":"\nVerminous Lure Two Actions May contain spoilers from Strength of Thousands Source Pathfinder #169: Kindled Magic pg. 76 Tradition Primal Cast somatic, verbal Range 30 feet Target 1 creature or object Duration 10 minutes --- Upon casting, the target emits a musk that's captivating to certain animals. Tiny animals and animal swarms of any size within range must attempt a Will save. On a failure, non-hostile animals or animal swarms try to touch the target. If hostile, such creatures choose to attack the target instead of other foes, if able to do so without spending additional actions or exposing themselves to additional danger. Verminous lure doesn't change animals' attitudes towards the target and is easily overridden by more direct control, such as the Command an Animal action. Animals with imprecise sense can use their scent as a precise sense against the target.","tradition":["Primal"],"skill_mod":{},"summary":"Upon casting, the target emits a musk that's captivating to certain animals.","primary_source":"Pathfinder #169: Kindled Magic","trait_group":["Sense","School","Rarity"],"level":1,"source_category":["Adventure Paths"],"resistance":{},"url":"/Spells.aspx?ID=855","target":"1 creature or object","component":["somatic","verbal"],"source_group":["Strength of Thousands"],"spoilers":"Strength of Thousands","name":"Verminous Lure","actions_number":4,"category":"spell","pfs":"Limited","actions":"Two Actions","rarity":"uncommon","slug":"spell-855"},{"primary_source_category":"Adventure Paths","heighten":["5th","8th"],"source":["Pathfinder #169: Kindled Magic"],"type":"Spell","speed":{},"duration":60,"weakness":{},"heighten_level":[2,5,8],"spell_type":"Spell","primary_source_group":"Strength of Thousands","heighten_group":["2nd rank","Heightened 5th rank","Heightened 8th rank"],"school":"divination","trait":["Divination","Lawful","Uncommon"],"id":"spell-856","text":"\nImpeccable Flow Two Actions May contain spoilers from Strength of Thousands Source Pathfinder #169: Kindled Magic pg. 76 Traditions Arcane, Divine Cast somatic, verbal Duration 1 minute --- You attune yourself to an underlying cosmic order to the world. While you remain in tune with this power, you gain a +1 status bonus to Perception checks, saving throws, and skill checks. If you critically fail any check while under the effects of this spell, the bonus ends and you instead have a –1 status penalty to all checks for the remaining duration. --- Heightened (5th) The status bonus increases to +2. Heightened (8th) The status bonus increases to +3.","tradition":["Arcane","Divine"],"skill_mod":{},"summary":"You attune yourself to an underlying cosmic order to the world.","primary_source":"Pathfinder #169: Kindled Magic","trait_group":["School","Alignment","Rarity"],"level":2,"source_category":["Adventure Paths"],"resistance":{},"url":"/Spells.aspx?ID=856","component":["somatic","verbal"],"source_group":["Strength of Thousands"],"spoilers":"Strength of Thousands","name":"Impeccable Flow","actions_number":4,"category":"spell","pfs":"Limited","actions":"Two Actions","rarity":"uncommon","slug":"spell-856"},{"primary_source_category":"Adventure Paths","heighten":["4th"],"source":["Pathfinder #169: Kindled Magic"],"type":"Spell","speed":{},"weakness":{},"heighten_level":[1,4],"spell_type":"Spell","primary_source_group":"Strength of Thousands","heighten_group":["1st rank","Heightened 4th rank"],"school":"evocation","trait":["Air","Evocation","Uncommon"],"id":"spell-857","text":"\nAirburst Single Action May contain spoilers from Strength of Thousands Source Pathfinder #169: Kindled Magic pg. 76 Traditions Arcane, Primal Cast verbal Area 5-foot emanation Target all creatures and unattended objects in the area --- A blast of wind wildly pushes everything nearby. Unattended objects of 1 Bulk or less are pushed 5 feet away from you. Large or smaller creatures must attempt a Fortitude save. Critical Success The creature is unaffected. Success The creature takes a –2 status penalty to checks made during its reactions until the end of your turn. Failure As success, and the creature is pushed 5 feet away from you. Critical Failure The creature is pushed 5 feet away from you and can't use reactions until the end of your turn. --- Heightened (4th) Increase the area to a 10-foot emanation and increase the distance objects and creatures are pushed to 10 feet.","tradition":["Arcane","Primal"],"element":["Air"],"area":[5],"skill_mod":{},"summary":"A blast of wind wildly pushes everything nearby.","primary_source":"Pathfinder #169: Kindled Magic","trait_group":["Elemental","Planar","Monster","School","Rarity"],"level":1,"source_category":["Adventure Paths"],"area_type":["emanation"],"resistance":{},"url":"/Spells.aspx?ID=857","target":"all creatures and unattended objects in the area","component":["verbal"],"source_group":["Strength of Thousands"],"spoilers":"Strength of Thousands","name":"Airburst","actions_number":2,"category":"spell","pfs":"Limited","actions":"Single Action","rarity":"uncommon","slug":"spell-857"},{"primary_source_category":"Adventure Paths","heighten":["4th","6th"],"range":0,"source":["Pathfinder #169: Kindled Magic"],"type":"Spell","speed":{},"duration":600,"weakness":{},"heighten_level":[2,4,6],"spell_type":"Spell","primary_source_group":"Strength of Thousands","heighten_group":["2nd rank","Heightened 4th rank","Heightened 6th rank"],"school":"necromancy","trait":["Necromancy","Uncommon"],"id":"spell-858","text":"\nGrave Impressions May contain spoilers from Strength of Thousands Source Pathfinder #169: Kindled Magic pg. 77 Traditions Divine, Occult Cast 1 minute (somatic, verbal) Range touch Target 1 corpse Duration 10 minutes --- You project a fragment of your senses into the corpse. While within 500 feet of the corpse (even if it's outside your line of sight or line of effect), you can see from where the target corpse had eyes using your normal visual senses, and you can hear from where the corpse had ears using your normal auditory senses. You can switch between your own vision and hearing, and the corpse's senses, with a single action that has the concentrate trait. If the corpse naturally lacked eyes or hearing organs in life, you cannot use that sense when using this spell. If the corpse is moved from its location, the spell ends. --- Heightened (4th) The duration increases to 1 hour. Heightened (6th) The duration lasts until the next time you make your daily preparations.","tradition":["Divine","Occult"],"skill_mod":{},"summary":"You project a fragment of your senses into the corpse.","primary_source":"Pathfinder #169: Kindled Magic","trait_group":["School","Rarity"],"level":2,"source_category":["Adventure Paths"],"resistance":{},"url":"/Spells.aspx?ID=858","target":"1 corpse","component":["somatic","verbal"],"source_group":["Strength of Thousands"],"spoilers":"Strength of Thousands","name":"Grave Impressions","actions_number":60,"category":"spell","pfs":"Limited","actions":"1 minute","rarity":"uncommon","slug":"spell-858"},{"primary_source_category":"Adventure Paths","range":30,"source":["Pathfinder #169: Kindled Magic"],"type":"Spell","speed":{},"duration":60,"weakness":{},"saving_throw":"Will","heighten_level":[2],"spell_type":"Spell","primary_source_group":"Strength of Thousands","heighten_group":["2nd rank"],"school":"enchantment","trait":["Enchantment","Mental","Uncommon"],"id":"spell-859","text":"\nMind Games Two Actions May contain spoilers from Strength of Thousands Source Pathfinder #169: Kindled Magic pg. 77 Traditions Arcane, Occult Cast somatic, verbal Cost 3 gp game piece focus Range 30 feet Target 1 creature Saving Throw Will Duration sustained up to 1 minute --- You lock minds with the target, trying to mentally subdue them. The target must attempt a Will save. Each time you Sustain this Spell, the target attempts another Will save. Critical Success You are stunned 1 and the spell ends. Success The target is unaffected. Failure The target is stunned 1. Critical Failure The target is stunned 2.","tradition":["Arcane","Occult"],"skill_mod":{},"summary":"You lock minds with the target, trying to mentally subdue them.","primary_source":"Pathfinder #169: Kindled Magic","trait_group":["School","Mechanics","Rarity"],"cost":"3 gp game piece focus","level":2,"source_category":["Adventure Paths"],"resistance":{},"url":"/Spells.aspx?ID=859","target":"1 creature","component":["somatic","verbal"],"source_group":["Strength of Thousands"],"spoilers":"Strength of Thousands","name":"Mind Games","actions_number":4,"category":"spell","pfs":"Limited","actions":"Two Actions","rarity":"uncommon","slug":"spell-859"},{"primary_source_category":"Adventure Paths","range":30,"source":["Pathfinder #169: Kindled Magic"],"type":"Spell","speed":{},"weakness":{},"heighten_level":[1],"spell_type":"Spell","primary_source_group":"Strength of Thousands","heighten_group":["1st rank"],"school":"evocation","trait":["Evocation","Force","Uncommon"],"id":"spell-860","text":"\nFriendfetch Two Actions May contain spoilers from Strength of Thousands Source Pathfinder #169: Kindled Magic pg. 77 Traditions Arcane, Occult Cast somatic, verbal Range 30 feet Target 1 or 2 willing creatures --- You shoot out ephemeral, telekinetic strands that drag each target directly toward you, stopping in the closest unoccupied space to you in this path. This is forced movement.","tradition":["Arcane","Occult"],"skill_mod":{},"summary":"You shoot out ephemeral, telekinetic strands that drag each target directly toward you, stopping in the closest unoccupied space to you in this path.","primary_source":"Pathfinder #169: Kindled Magic","trait_group":["School","Energy","Rarity"],"level":1,"source_category":["Adventure Paths"],"resistance":{},"url":"/Spells.aspx?ID=860","target":"1 or 2 willing creatures","component":["somatic","verbal"],"source_group":["Strength of Thousands"],"spoilers":"Strength of Thousands","name":"Friendfetch","actions_number":4,"category":"spell","pfs":"Limited","actions":"Two Actions","rarity":"uncommon","slug":"spell-860"},{"primary_source_category":"Rulebooks","heighten":["6th"],"source":["Secrets of Magic"],"type":"Spell","speed":{},"duration":60,"weakness":{},"heighten_level":[5,6],"spell_type":"Spell","heighten_group":["5th rank","Heightened 6th rank"],"school":"transmutation","trait":["Polymorph","Transmutation"],"id":"spell-861","text":"\nAberrant Form Two Actions Source Secrets of Magic pg. 88 Tradition Occult Deity Haggakal Cast somatic, verbal Duration 1 minute --- Harnessing the power of vile entities, you transform yourself into a Large aberration. You must have enough space to expand into or the spell is lost. When you cast this spell, choose chuul, gogiteth, gug, or otyugh. While in this form, you gain the aberration trait. You can Dismiss the spell. You gain the following statistics and abilities regardless of which battle form you choose: AC = 18 + your level. Ignore your armor's check penalty and Speed reduction. 13 temporary Hit Points. Darkvision. One or more unarmed melee attacks specific to the battle form you choose, which are the only attacks you can Strike with. You're trained with them. Your attack modifier is +18, and you use the listed damage. These attacks are Strength based (for the purpose of the enfeebled condition, for example). If your unarmed attack modifier is higher, you can use it instead. Athletics modifier of +20, unless your own modifier is higher. You also gain specific abilities based on the type of aberration you choose: - Chuul Speed 30 feet, swim 25 feet; Melee Single Action claw (reach 10 feet), Damage 2d8+8 bludgeoning, and you can spend an action after a hit to Grab the target. - Gogiteth Speed 40 feet, climb 30 feet; Melee Single Action jaws, Damage 2d10+8 piercing, and you can spend an action after a hit to Grab the target; Melee Single Action leg (agile, reach 10 feet), Damage 2d6+8 piercing. - Gug Speed 40 feet, climb 20 feet; Melee Single Action jaws (reach 10 feet), Damage 2d12+8 piercing; Melee Single Action claw (agile, reach 10 feet), Damage 2d8+8 slashing; your multiple joints allow you to fit through tight spaces as if you were a Medium creature. - Otyugh +2 circumstance bonus on saves against disease; Speed 20 feet; Melee Single Action jaws, Damage 3d6+8 piercing; Melee Single Action tentacle (agile, reach 10 feet), Damage 2d6+8 bludgeoning. --- Heightened (6th) Your battle form is Huge, and the reach of your attacks increases by 5 feet. You must have space to expand, or the spell is lost. You instead gain AC = 21 + your level, 26 temporary HP, attack modifier +22, damage bonus +13, and Athletics +23.","tradition":["Occult"],"skill_mod":{},"summary":"Transform into an aberration battle form.","primary_source":"Secrets of Magic","trait_group":["Mechanics","School"],"level":5,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=861","component":["somatic","verbal"],"name":"Aberrant Form","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","deity":["Haggakal"],"rarity":"common","slug":"spell-861"},{"primary_source_category":"Rulebooks","heighten":["9th"],"source":["Secrets of Magic"],"type":"Spell","speed":{},"duration":60,"weakness":{},"heighten_level":[7,9],"spell_type":"Spell","heighten_group":["7th rank","Heightened 9th rank"],"school":"transmutation","trait":["Holy","Polymorph","Transmutation"],"id":"spell-862","text":"\nAngel Form Two Actions Source Secrets of Magic pg. 89 Tradition Divine Cast somatic, verbal Duration 1 minute --- Invoking the celestial realms, you transform into a Medium angel battle form. When you cast this spell, choose balisse, choral, kuribu, or tennin. The battle form is Small if you choose choral or kuribu. While in this form, you gain the angel and celestial traits. You have hands in this battle form and can use manipulate actions. You can Dismiss the spell. You gain the following statistics and abilities regardless of the form that you choose: AC = 22 + your level. Ignore your armor check's penalty and Speed reduction. 40 temporary Hit Points and weakness 10 to unholy. Darkvision. One or more attacks specific to the battle form you choose. You're trained with them. Your attack modifier is +25, and you use the listed damage. Melee attacks are Strength based (for the purpose of the enfeebled condition, for example), and ranged attacks are Dexterity based. If your attack modifier is higher for the given unarmed attack or weapon, you can use it instead. Athletics modifier of +25, unless your own modifier is higher. You also gain specific abilities based on the type of angel you choose: - Balisse Speed 30 feet, fly 40 feet; Perception modifier of +26 to detect lies and illusions unless your own modifier is higher; Melee Single Action scimitar (fire, forceful, holy, magical, sweep), Damage 2d6+12 slashing plus 2d6 fire. - Choral Speed 30 feet, fly 40 feet; +1 status bonus to AC and saves against sonic and auditory; Melee Single Action fist (agile, holy, magical), Damage 2d6+12 bludgeoning; Ranged Single Action piercing hymn (holy, magical, range 90 feet, sonic), Damage 3d6+12 sonic, and deafened for 1 round on a critical hit. - Kuribu Speed 25 feet, fly 40 feet; resistance 10 to electricity and fire; Melee Single Action fist (agile, holy, magical), Damage 3d4+12 bludgeoning; Ranged Single Action composite shortbow (deadly 2d10, holy, magical, propulsive, range increment 60 feet), Damage 3d6+12 piercing. - Tennin Speed 30 feet, fly 60 feet; can Step into difficult terrain and use land and fly Speeds to Step; Melee Single Action fist (agile, holy, magical, nonlethal), Damage 1d6+12 bludgeoning plus 1d6 cold and 1d6 spirit. --- Heightened (9th) Your battle form is Large. You must have space to expand, or the spell is lost. You instead gain 60 temporary Hit Points, weakness 15 to evil damage, attack modifier +30, damage bonus +20, and Athletics +33.","tradition":["Divine"],"skill_mod":{},"summary":"Transform into an angel battle form.","primary_source":"Secrets of Magic","trait_group":["Mechanics","School"],"level":7,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=862","component":["somatic","verbal"],"name":"Angel Form","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"common","slug":"spell-862"},{"primary_source_category":"Rulebooks","heighten":["+1"],"source":["Secrets of Magic"],"type":"Spell","speed":{},"weakness":{},"saving_throw":"basic Reflex","heighten_level":[1,2,3,4,5,6,7,8,9,10],"spell_type":"Spell","heighten_group":["1st rank","Heightened 2nd rank","Heightened 3rd rank","Heightened 4th rank","Heightened 5th rank","Heightened 6th rank","Heightened 7th rank","Heightened 8th rank","Heightened 9th rank","Heightened 10th rank"],"school":"conjuration","trait":["Conjuration"],"id":"spell-863","text":"\nAnimal Allies Two Actions Source Secrets of Magic pg. 89 Tradition Primal Deities Tjasse, Tresmalvos, Yig Cast somatic, verbal Area 5-foot emanation Saving Throw basic Reflex --- You summon tiny, ordinary animals from the environment, such as insects, birds, or fish, to quickly lash out at nearby foes. The animals swarm around the creatures in the area, dealing each of them 3d4 piercing damage with a basic Reflex save. --- Heightened (+1) The damage increases by 3d4","tradition":["Primal"],"area":[5],"skill_mod":{},"summary":"Summon animals to briefly attack adjacent foes.","primary_source":"Secrets of Magic","trait_group":["School"],"level":1,"source_category":["Rulebooks"],"area_type":["emanation"],"resistance":{},"url":"/Spells.aspx?ID=863","component":["somatic","verbal"],"name":"Animal Allies","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","deity":["Tjasse","Tresmalvos","Yig"],"rarity":"common","slug":"spell-863"},{"primary_source_category":"Rulebooks","range":10,"source":["Secrets of Magic"],"type":"Spell","speed":{},"weakness":{},"heighten_level":[1],"spell_type":"Cantrip","heighten_group":["1st rank"],"school":"divination","trait":["Cantrip","Detection","Divination"],"id":"spell-864","text":"\nApproximate Two Actions Source Secrets of Magic pg. 90 Traditions Arcane, Divine, Occult, Primal Cast somatic, verbal Range 10 feet Area 1 cubic foot --- Your magic quickly flows over an area to help you count and catalog. Name a particular type of object you are looking for within the area. You gain an instant estimate of the quantity of the chosen objects that are clearly visible within the target area. The number is rounded to the largest digit. For example, you could look at a pile of 180 copper coins, and you would learn that it held about 200 coins, but you couldn't determine there were exactly 180 coins. The type of object you name can be as specific or general as you like—“dented copper coins” is as viable as “coins”—but the distinguishing features must be obvious at a glance, and the spell is automatically fooled by objects disguised as other objects. For instance, the spell would register copper coins plated in gold as gold coins, not copper coins.","tradition":["Arcane","Divine","Occult","Primal"],"area":[1],"skill_mod":{},"summary":"Magically estimate the number of nearby objects.","primary_source":"Secrets of Magic","trait_group":["Mechanics","School"],"level":1,"source_category":["Rulebooks"],"area_type":["cube"],"resistance":{},"url":"/Spells.aspx?ID=864","component":["somatic","verbal"],"name":"Approximate","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"common","slug":"spell-864"},{"primary_source_category":"Rulebooks","heighten":["+1"],"range":120,"source":["Secrets of Magic"],"type":"Spell","speed":{},"duration":60,"weakness":{},"saving_throw":"Fortitude","heighten_level":[2,3,4,5,6,7,8,9,10],"spell_type":"Spell","heighten_group":["2nd rank","Heightened 3rd rank","Heightened 4th rank","Heightened 5th rank","Heightened 6th rank","Heightened 7th rank","Heightened 8th rank","Heightened 9th rank","Heightened 10th rank"],"school":"conjuration","trait":["Air","Conjuration","Fire"],"id":"spell-865","text":"\nAsh Cloud Three Actions Source Secrets of Magic pg. 90 Traditions Arcane, Primal Deity Mhar Cast material, somatic, verbal Range 120 feet Area 20-foot burst Saving Throw Fortitude Duration 1 minute --- You summon a tumultuous cloud of ash and smoke. The cloud is difficult terrain for flying creatures, and creatures in the cloud can't detect anything using their sense of smell. Creatures that start their turn within the cloud take 2d4 fire damage as their lungs fill with the hot, acrid smoke, with a Fortitude save. Critical Success The target is unaffected. Success The target takes half damage. Failure The target takes full damage and is dazzled for 1 round. Critical Failure The target takes double damage and is blinded for 1 round. --- Heightened (+1) The damage increases by 1d4.","tradition":["Arcane","Primal"],"element":["Air","Fire"],"area":[20],"skill_mod":{},"summary":"Summon a cloud of hot ash and smoke.","primary_source":"Secrets of Magic","trait_group":["Elemental","Planar","Monster","School","Energy"],"level":2,"source_category":["Rulebooks"],"area_type":["burst"],"resistance":{},"url":"/Spells.aspx?ID=865","component":["material","somatic","verbal"],"name":"Ash Cloud","actions_number":6,"category":"spell","pfs":"Standard","actions":"Three Actions","deity":["Mhar"],"rarity":"common","slug":"spell-865"},{"primary_source_category":"Rulebooks","heighten":["+2"],"source":["Secrets of Magic"],"type":"Spell","speed":{},"duration":2592000,"weakness":{},"heighten_level":[5,7,9],"spell_type":"Spell","heighten_group":["5th rank","Heightened 7th rank","Heightened 9th rank"],"school":"abjuration","trait":["Abjuration","Curse"],"id":"spell-866","text":"\nBandit's Doom Source Secrets of Magic pg. 90 Traditions Arcane, Divine, Occult Cast 30 minutes (material, somatic, verbal) Target 1 item of 2 Bulk or less Duration 1 month --- You ward the target item against those who would steal it. When a creature attempts to take the target into its possession, it takes 8d8 mental damage and is doomed, depending on the result of its Will save. The spell then ends. You can choose up to 10 creatures when you cast this spell; if you do, those creatures can take the target item without triggering the ward. You can only have one bandit's doom active at a time. If you cast the spell again, the newer casting supersedes the older. Critical Success The creature is unaffected. Success The creature takes half damage and is doomed 1. Failure The creature takes full damage and is doomed 2. Critical Failure The creature takes double damage and is doomed 3. --- Heightened (+2) The damage increases by 2d8.","tradition":["Arcane","Divine","Occult"],"skill_mod":{},"summary":"Set up a ward to protect an item.","primary_source":"Secrets of Magic","trait_group":["School","Affliction"],"level":5,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=866","target":"1 item of 2 Bulk or less","component":["material","somatic","verbal"],"name":"Bandit's Doom","actions_number":1800,"category":"spell","pfs":"Limited","actions":"30 minutes","rarity":"common","slug":"spell-866"},{"primary_source_category":"Rulebooks","heighten":["4th","5th"],"range":30,"source":["Secrets of Magic"],"type":"Spell","speed":{},"duration":3600,"weakness":{},"heighten_level":[2,4,5],"spell_type":"Spell","heighten_group":["2nd rank","Heightened 4th rank","Heightened 5th rank"],"school":"illusion","trait":["Illusion","Visual"],"id":"spell-867","text":"\nBefitting Attire Two Actions Source Secrets of Magic pg. 90 Traditions Arcane, Occult Deity The Resplendent Court Cast material, verbal Range 30 feet Target 5 willing creatures Duration 1 hour --- You cloak the targets in an illusion, shaping their clothing and worn items into ones suitable for a particular occasion. You visualize the occasion, and the spell creates illusory attire customized to each target. For instance, if you visualized a noble ball, armor would appear to be fine clothing. This doesn't change identifying details of the targets' appearances other than their clothes. Any creature that touches the attire, uses the Seek action to examine it, or otherwise interacts with it can attempt to disbelieve your illusion. --- Heightened (4th) You can target up to 20 creatures. Heightened (5th) You can target up to 100 creatures.","tradition":["Arcane","Occult"],"skill_mod":{},"summary":"Make clothes fit the occasion.","primary_source":"Secrets of Magic","trait_group":["School","Monster","Sense"],"level":2,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=867","target":"5 willing creatures","component":["material","verbal"],"name":"Befitting Attire","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","deity":["The Resplendent Court"],"rarity":"common","slug":"spell-867"},{"primary_source_category":"Rulebooks","heighten":["+1"],"source":["Secrets of Magic"],"type":"Spell","speed":{},"duration":60,"weakness":{},"heighten_level":[1,2,3,4,5,6,7,8,9,10],"spell_type":"Spell","heighten_group":["1st rank","Heightened 2nd rank","Heightened 3rd rank","Heightened 4th rank","Heightened 5th rank","Heightened 6th rank","Heightened 7th rank","Heightened 8th rank","Heightened 9th rank","Heightened 10th rank"],"school":"evocation","trait":["Attack","Auditory","Evocation","Linguistic","Sonic"],"id":"spell-868","text":"\nBiting Words Two Actions Source Secrets of Magic pg. 90 Tradition Occult Deity Abrogail Cast somatic, verbal Duration 1 minute --- You entwine magic with your voice, causing your taunts and jibes to physically harm your enemies. You can attack with your words once when you finish Casting the Spell, and can repeat the attack once on each of your subsequent turns by taking a single action, which has the attack, concentrate, and linguistic traits. After your third attack total, the spell ends. When you attack with biting words , make a ranged spell attack roll against a creature within 30 feet, dealing 2d6 sonic damage if you hit (or double damage on a critical hit). --- Heightened (+1) The damage increases by 2d6.","tradition":["Occult"],"skill_mod":{},"summary":"Hurl sonic taunts to hurt creatures.","primary_source":"Secrets of Magic","trait_group":["Mechanics","Sense","School","Energy","Monster"],"level":1,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=868","component":["somatic","verbal"],"name":"Biting Words","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","deity":["Abrogail"],"rarity":"common","slug":"spell-868"},{"primary_source_category":"Rulebooks","heighten":["+1"],"source":["Secrets of Magic"],"type":"Spell","speed":{},"weakness":{},"saving_throw":"basic Reflex","heighten_level":[3,4,5,6,7,8,9,10],"spell_type":"Spell","heighten_group":["3rd rank","Heightened 4th rank","Heightened 5th rank","Heightened 6th rank","Heightened 7th rank","Heightened 8th rank","Heightened 9th rank","Heightened 10th rank"],"school":"evocation","trait":["Air","Evocation","Fire"],"id":"spell-869","text":"\nBlazing Dive Two Actions Source Secrets of Magic pg. 91 Traditions Arcane, Primal Deities Mahja Firehair, Vonymos, Xiquiripat, Zursvaater Cast somatic, verbal Saving Throw basic Reflex --- Superheated air collects under you, buoying you high into the sky before you plummet back down in a fiery comet. You Fly 15 feet straight up into the air, then Fly in a straight line to an empty space of your choice on the ground within 60 feet. When you land, the blistering air blasts out from you, dealing 3d4 bludgeoning damage and 3d6 fire damage (basic Reflex save) to all creatures in a 10-foot emanation. --- Heightened (+1) The damage increases by 1d4 bludgeoning and 1d6 fire.","tradition":["Arcane","Primal"],"element":["Air","Fire"],"skill_mod":{},"summary":"Fly up, then dive in an explosion of superheated air.","primary_source":"Secrets of Magic","trait_group":["Elemental","Planar","Monster","School","Energy"],"level":3,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=869","component":["somatic","verbal"],"name":"Blazing Dive","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","deity":["Mahja Firehair","Vonymos","Xiquiripat","Zursvaater"],"rarity":"common","slug":"spell-869"},{"primary_source_category":"Rulebooks","heighten":["+1"],"source":["Secrets of Magic"],"type":"Spell","speed":{},"weakness":{},"saving_throw":"Reflex","heighten_level":[5,6,7,8,9,10],"spell_type":"Spell","heighten_group":["5th rank","Heightened 6th rank","Heightened 7th rank","Heightened 8th rank","Heightened 9th rank","Heightened 10th rank"],"school":"evocation","trait":["Earth","Evocation","Fire"],"id":"spell-870","text":"\nBlazing Fissure Two Actions Source Secrets of Magic pg. 91 Traditions Arcane, Primal Cast somatic, verbal Area 120-foot line Saving Throw Reflex --- A thin crack rips through the earth, erupting with magma, then swiftly seals up. Each creature along the line and on solid ground takes 4d6 bludgeoning damage and 6d6 fire damage with a Reflex save. Critical Success The creature is unaffected. Success The creature takes half damage. Failure The creature takes full damage, and it falls prone. Critical Failure The target takes double damage, and it falls prone. --- Heightened (+1) The damage increases by 1d6 bludgeoning and 1d6 fire.","tradition":["Arcane","Primal"],"element":["Earth","Fire"],"area":[120],"skill_mod":{},"summary":"Rip a crack of magma in the earth.","primary_source":"Secrets of Magic","trait_group":["Elemental","Planar","Monster","School","Energy"],"level":5,"source_category":["Rulebooks"],"area_type":["line"],"resistance":{},"url":"/Spells.aspx?ID=870","component":["somatic","verbal"],"name":"Blazing Fissure","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"common","slug":"spell-870"},{"primary_source_category":"Rulebooks","range":30,"source":["Secrets of Magic"],"type":"Spell","speed":{},"duration":6,"weakness":{},"heighten_level":[5],"spell_type":"Spell","heighten_group":["5th rank"],"school":"abjuration","trait":["Abjuration"],"id":"spell-871","text":"\nBlessing of Defiance Single Action to Three Actions Source Secrets of Magic pg. 91 Traditions Divine, Primal Range 30 feet Target varies Duration 1 round --- Channeling forth the power to persevere in the face of adversity, you grant the target the means to deny danger and avoid dire harm. Choose one saving throw: Fortitude, Reflex, or Will. The target gets a +4 status bonus to that saving throw for 1 round. The potency and number of targets of this blessing depend on how many actions you spend when Casting the Spell. Single Action (somatic) The spell targets you or one willing ally within range. Two Actions (verbal) The spell targets you or one willing ally within range. If you choose Fortitude, the target gains resistance 15 to poison. If you choose Reflex, the target gains a +15-foot status bonus to its Speeds. If you choose Will, the target gains resistance 15 to mental damage. Three Actions (verbal) The spell targets you and all willing allies within 30 feet.","tradition":["Divine","Primal"],"skill_mod":{},"summary":"Boost one of an ally's defenses.","primary_source":"Secrets of Magic","trait_group":["School"],"level":5,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=871","target":"varies","name":"Blessing of Defiance","actions_number":2,"category":"spell","pfs":"Standard","actions":"Single Action to Three Actions","rarity":"common","slug":"spell-871"},{"primary_source_category":"Rulebooks","heighten":["+2"],"range":60,"source":["Secrets of Magic"],"type":"Spell","speed":{},"weakness":{},"heighten_level":[5,7,9],"spell_type":"Spell","heighten_group":["5th rank","Heightened 7th rank","Heightened 9th rank"],"school":"conjuration","trait":["Conjuration","Force","Teleportation"],"id":"spell-872","text":"\nBlink Charge Two Actions Source Secrets of Magic pg. 92 Traditions Arcane, Divine, Occult Cast somatic, verbal Range 60 feet Target 1 creature --- You propel yourself through the fabric of space to deal a blow carrying the momentum of your teleportation. You teleport to an empty space adjacent to a creature you can see within range, then make a Strike against the creature with a weapon you're wielding. The Strike deals damage, plus an extra 2d8 force damage, depending on the result of your Strike. Critical Success Double damage, plus after the Strike, you can teleport the target into an empty space up to 5 feet away from its current position. The new space must be on the ground if it started on the ground, in the air if it was flying, and so on. Success The Strike deals full damage. Failure The Strike deals no damage, but the target takes 1d8 force damage. Critical Failure The Strike deals no damage, and you take 1d8 force damage. --- Heightened (+2) The spell's range increases by 60 feet, and any force damage the spell deals is increased by 1d8.","tradition":["Arcane","Divine","Occult"],"skill_mod":{},"summary":"Teleport and attack with magical force.","primary_source":"Secrets of Magic","trait_group":["School","Energy","Mechanics"],"level":5,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=872","target":"1 creature","component":["somatic","verbal"],"name":"Blink Charge","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"common","slug":"spell-872"},{"primary_source_category":"Rulebooks","heighten":["+2"],"range":30,"source":["Secrets of Magic"],"type":"Spell","speed":{},"weakness":{},"saving_throw":"Fortitude","heighten_level":[4,6,8,10],"spell_type":"Spell","heighten_group":["4th rank","Heightened 6th rank","Heightened 8th rank","Heightened 10th rank"],"school":"necromancy","trait":["Curse","Necromancy"],"id":"spell-873","text":"\nBloodspray Curse Two Actions Source Secrets of Magic pg. 92 Traditions Divine, Occult, Primal Cast somatic, verbal Range 30 feet Target 1 creature Saving Throw Fortitude Duration varies --- You inflict a curse upon the target that causes any wound to gush blood. The target must attempt a Fortitude save. Critical Success The target is unaffected. Success For 1 minute, the first time each round that the target takes at least 10 piercing or slashing damage from a single Strike, it takes 2d6 additional damage of the same type. Failure As success, but when it takes the additional damage, it also takes 2d6 persistent bleed damage. --- Heightened (+2) The additional damage increases by 1d6 and the persistent bleed damage increases by 1d6.","tradition":["Divine","Occult","Primal"],"skill_mod":{},"summary":"Curse a foe with deeper wounds and bleeding.","primary_source":"Secrets of Magic","trait_group":["Affliction","School"],"level":4,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=873","target":"1 creature","component":["somatic","verbal"],"name":"Bloodspray Curse","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"common","slug":"spell-873"},{"primary_source_category":"Rulebooks","heighten":["+1"],"range":60,"source":["Secrets of Magic"],"type":"Spell","speed":{},"weakness":{},"saving_throw":"Fortitude","heighten_level":[8,9,10],"spell_type":"Spell","heighten_group":["8th rank","Heightened 9th rank","Heightened 10th rank"],"school":"evocation","trait":["Evocation","Fire"],"id":"spell-874","text":"\nBoil Blood Two Actions Source Secrets of Magic pg. 92 Traditions Arcane, Primal Cast somatic, verbal Range 60 feet Target 1 creature Saving Throw Fortitude --- You heat a foe's blood and boil it within its veins. The target takes 10d10 fire damage, with a Fortitude save. A nonliving creature with blood in its body (such as a vampire) can be affected, but a creature with no blood is immune. Critical Success The target is unaffected. Success The target takes half damage. Failure The target takes full damage and is drained 2. Critical Failure The target takes double damage and is drained 3. --- Heightened (+1) The damage increases by 1d10.","tradition":["Arcane","Primal"],"element":["Fire"],"skill_mod":{},"summary":"Boil a foe's blood.","primary_source":"Secrets of Magic","trait_group":["School","Energy","Elemental","Planar","Monster"],"level":8,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=874","target":"1 creature","component":["somatic","verbal"],"name":"Boil Blood","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"common","slug":"spell-874"},{"primary_source_category":"Rulebooks","heighten":["5th"],"range":0,"source":["Secrets of Magic"],"type":"Spell","speed":{},"duration":3600,"weakness":{},"heighten_level":[3,5],"spell_type":"Spell","heighten_group":["3rd rank","Heightened 5th rank"],"school":"conjuration","trait":["Conjuration","Extradimensional"],"id":"spell-875","text":"\nBottomless Stomach Three Actions Source Secrets of Magic pg. 92 Traditions Arcane, Occult, Primal Deities Lurlup, Orgesh, Vapula Cast material, somatic, verbal Range touch Target 1 willing creature Duration 1 hour --- You create a shimmering extradimensional space accessible from the target's mouth. The space can hold objects and equipment, up to a total of 10 Bulk. This extradimensional storage doesn't hamper the target's ability to eat, drink, speak (if applicable), or otherwise act, as it only opens and closes when the target chooses. The target can Interact to swallow an object of up to 1 Bulk, which doesn't harm the object or the target. If the extradimensional space is full, the target can't add any more objects until first removing one or more stored objects. Organic matter and living creatures can't be stored in this space. The extradimensional storage is obvious to any creature who looks into the target's mouth, as the entryway shimmers slightly, though this doesn't clearly reveal the contents inside. The target can Interact to spit out a single object of its choice, causing the object to fall to the ground in the target's space. The target can Interact three times in a row to spit out the entire contents of its extradimensional storage; the target doesn't have to take these actions all in the same turn, but if it takes any other actions in between, it has to start over. The items eject into the target's space, possibly spilling out into adjacent spaces if there is too much to fit. When the spell ends or the target falls unconscious, the contents of the extradimensional storage are disgorged in a riotous spew, landing in the nearest unoccupied space, a bit wet but otherwise unharmed. --- Heightened (5th) The duration increases to 8 hours.","tradition":["Arcane","Occult","Primal"],"skill_mod":{},"summary":"Store things in a creature's stomach.","primary_source":"Secrets of Magic","trait_group":["School","Mechanics"],"level":3,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=875","target":"1 willing creature","component":["material","somatic","verbal"],"name":"Bottomless Stomach","actions_number":6,"category":"spell","pfs":"Standard","actions":"Three Actions","deity":["Lurlup","Orgesh","Vapula"],"rarity":"common","slug":"spell-875"},{"primary_source_category":"Rulebooks","heighten":["2nd","3rd"],"range":0,"source":["Secrets of Magic"],"type":"Spell","speed":{},"duration":3600,"weakness":{},"heighten_level":[1,2,3],"spell_type":"Spell","heighten_group":["1st rank","Heightened 2nd rank","Heightened 3rd rank"],"school":"abjuration","trait":["Abjuration"],"id":"spell-876","text":"\nBreadcrumbs Source Secrets of Magic pg. 92 Traditions Arcane, Divine, Occult, Primal Spell Lists Elemental Cast 1 minute (material, somatic, verbal) Range touch Target 1 willing creature Duration 1 hour --- You protect your target from going astray in hostile territory by tracking where it's already been, helping it deduce where it still needs to go. The target leaves a glittering trail behind it that lasts for the spell's duration. This trail doesn't denote the direction or the order of its path—it merely indicates where the target has moved during the spell's duration. --- Heightened (2nd) The duration increases to 8 hours. Heightened (3rd) The duration increases to last until your next daily preparations.","tradition":["Arcane","Divine","Occult","Primal","Elemental"],"element":["Universal"],"skill_mod":{},"summary":"Make a trail behind a creature.","primary_source":"Secrets of Magic","trait_group":["School"],"level":1,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=876","target":"1 willing creature","component":["material","somatic","verbal"],"name":"Breadcrumbs","actions_number":60,"category":"spell","pfs":"Standard","actions":"1 minute","rarity":"common","slug":"spell-876"},{"primary_source_category":"Rulebooks","heighten":["5th","7th"],"source":["Secrets of Magic"],"type":"Spell","speed":{},"duration":600,"weakness":{},"heighten_level":[1,5,7],"spell_type":"Cantrip","heighten_group":["1st rank","Heightened 5th rank","Heightened 7th rank"],"school":"illusion","trait":["Auditory","Cantrip","Illusion"],"id":"spell-877","text":"\nBullhorn Two Actions Source Secrets of Magic pg. 93 Traditions Arcane, Divine, Occult Cast somatic, verbal Duration 10 minutes --- You amplify your voice, loud enough for you to be heard easily at a great distance. For the duration, your voice can be heard loudly and clearly by all listeners within 500 feet, even if other ambient noise would otherwise block the sound. Despite the volume, this doesn't make your voice jarring or distracting. This doesn't increase the range or area of other auditory or linguistic effects, and physical barriers such as walls and doors still block or muffle your voice as normal. Your loud voice makes it easier to Coerce others, and the acoustics assist in Performing at a large venue. You gain a +1 status bonus to checks to Coerce and auditory Performance checks to Perform at a large venue. You can Dismiss the spell. --- Heightened (5th) Your voice can be heard clearly up to 1,200 feet away. Heightened (7th) Your voice can be heard clearly up to 1 mile away.","tradition":["Arcane","Divine","Occult"],"skill_mod":{},"summary":"Magnify your voice to be heard at a distance.","primary_source":"Secrets of Magic","trait_group":["Sense","Mechanics","School","Monster"],"level":1,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=877","component":["somatic","verbal"],"name":"Bullhorn","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"common","slug":"spell-877"},{"primary_source_category":"Rulebooks","heighten":["+1"],"range":120,"source":["Secrets of Magic"],"type":"Spell","speed":{},"duration":60,"weakness":{},"saving_throw":"Will","heighten_level":[8,9,10],"spell_type":"Spell","heighten_group":["8th rank","Heightened 9th rank","Heightened 10th rank"],"school":"enchantment","trait":["Enchantment","Fire","Plant"],"id":"spell-878","text":"\nBurning Blossoms Three Actions Source Secrets of Magic pg. 93 Traditions Arcane, Primal Deities Arundhat, Yuelral Cast somatic, verbal Range 120 feet Area 30-foot radius, 100-foot tall cylinder Saving Throw Will Duration 1 minute --- An intangible hollow tree sprouts from the ground and grows to towering height, radiating a fiery passion and fascinating viewers. The base of the tree takes up a single square and grows 100 feet upwards, while its branches extend outwards 30 feet, forming the spell's cylindrical area. The tree then blossoms, growing delicate white flowers that burn with white-hot fire. As the tree's branches gently rustle in the wind, flower petals drift to the ground in a shower of flame. Any creature that ends its turn under the tree's branches takes 6d6 fire damage from the burning petals. Any enemy that can see the tree, even if the enemy is outside the spell's area, must attempt a Will save. This is an emotion, mental, and visual effect. Creatures fascinated with the tree must use at least one of their actions on each of their turns to move toward the tree. Critical Success The creature is unaffected and is temporarily immune for 24 hours. Success The creature is unaffected, but it must attempt a new save at the end of its turn if it can still see the tree. Failure The creature is fascinated with the tree until the end of its next turn. If it can still see the tree then, it must attempt a save again. Critical Failure The creature is fascinated with the tree until the spell ends. The tree's fire damage doesn't end the fascination; other hostile actions end it, as normal. If the fascination ends, the creature must attempt a new save at the end of its turn if it can still see the tree. --- Heightened (+1) The damage increases by 1d6.","tradition":["Arcane","Primal"],"element":["Fire"],"area":[30,100],"skill_mod":{},"summary":"A tree fascinates enemies and burns creatures that stay beneath it.","primary_source":"Secrets of Magic","trait_group":["School","Energy","Elemental","Planar","Monster","Creature Type"],"level":8,"source_category":["Rulebooks"],"area_type":["cylinder"],"resistance":{},"url":"/Spells.aspx?ID=878","component":["somatic","verbal"],"name":"Burning Blossoms","actions_number":6,"category":"spell","pfs":"Standard","actions":"Three Actions","deity":["Arundhat","Yuelral"],"rarity":"common","slug":"spell-878"},{"primary_source_category":"Rulebooks","range":120,"source":["Secrets of Magic"],"type":"Spell","speed":{},"weakness":{},"saving_throw":"Will","heighten_level":[8],"spell_type":"Spell","heighten_group":["8th rank"],"school":"enchantment","trait":["Auditory","Curse","Emotion","Enchantment","Fear","Mental"],"id":"spell-879","text":"\nCanticle of Everlasting Grief Two Actions Source Secrets of Magic pg. 94 Traditions Divine, Occult Deity Otilaz Cast somatic, verbal Range 120 feet Target 1 creature Saving Throw Will Duration varies --- You create a melody distilled from pure grief, conveying the inevitable loss of everything your target cherishes, audible only to them. The target must attempt a Will save. Critical Success The target is unaffected. Success The target takes 5d6 mental damage, is frightened 1, and can't benefit from circumstance or status bonuses for 1 round. Failure The target takes 10d6 mental damage, is frightened 3, and can't benefit from circumstance or status bonuses for 1 week. Critical Failure The target takes 20d6 mental damage and is frightened 4. It can't benefit from circumstance or status bonuses until the curse is broken. While the curse remains, the target's allies are also unable to benefit from circumstance or status bonuses while within 15 feet of it.","tradition":["Divine","Occult"],"skill_mod":{},"summary":"Mournful dirge frightens and mentally damages a foe, preventing its bonuses.","primary_source":"Secrets of Magic","trait_group":["Sense","Affliction","Mechanics","School"],"level":8,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=879","target":"1 creature","component":["somatic","verbal"],"name":"Canticle of Everlasting Grief","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","deity":["Otilaz"],"rarity":"common","slug":"spell-879"},{"primary_source_category":"Rulebooks","heighten":["+1"],"source":["Secrets of Magic"],"type":"Spell","speed":{},"weakness":{},"saving_throw":"Fortitude","heighten_level":[6,7,8,9,10],"spell_type":"Spell","heighten_group":["6th rank","Heightened 7th rank","Heightened 8th rank","Heightened 9th rank","Heightened 10th rank"],"school":"divination","trait":["Divination"],"id":"spell-880","text":"\nCast into Time Two Actions Source Secrets of Magic pg. 94 Traditions Arcane, Occult Deities Faith in the Fallen, Yhidothrus Cast somatic, verbal Area 15-foot cone Saving Throw Fortitude --- You release a wave of temporal energy that sends creatures violently tumbling through time, scarring their thoughts with the information flowing around them. Although the journey can feel like it lasts for minutes or even days, the targets reappear instantly. Witnessing this chaotic flow of time and being bashed against objects from different times deals the targets 5d8 mental damage and 5d6 bludgeoning damage, with a Fortitude save. A creature that falls into time disappears until the end of your turn. It then reappears in the same space it left; if that space is occupied, it appears in the nearest empty space, chosen by the GM. Critical Success The creature is unaffected. Success The creature falls into time. When it returns, it takes half damage. Failure The creature falls into time. When it returns, it takes full damage and is sickened 1. Critical Failure The creature falls into time. When it returns, it takes double damage and is sickened 2. --- Heightened (+1) The bludgeoning damage increase by 2d6.","tradition":["Arcane","Occult"],"area":[15],"skill_mod":{},"summary":"Make a creature fall through time, damaging and sickening it.","primary_source":"Secrets of Magic","trait_group":["School"],"level":6,"source_category":["Rulebooks"],"area_type":["cone"],"resistance":{},"url":"/Spells.aspx?ID=880","component":["somatic","verbal"],"name":"Cast into Time","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","deity":["Faith in the Fallen","Yhidothrus"],"rarity":"common","slug":"spell-880"},{"primary_source_category":"Rulebooks","heighten":["+3"],"range":0,"source":["Secrets of Magic"],"type":"Spell","speed":{},"duration":60,"weakness":{},"heighten_level":[4,7,10],"spell_type":"Spell","heighten_group":["4th rank","Heightened 7th rank","Heightened 10th rank"],"school":"abjuration","trait":["Abjuration","Light"],"id":"spell-881","text":"\nChromatic Armor Two Actions or Three Actions Source Secrets of Magic pg. 95 Traditions Arcane, Occult Cast somatic, verbal Range touch Target 1 willing creature Duration 1 minute --- You wrap the target in armor made of sheets of colored light. The armor sheds bright light for 20 feet (and dim light for the next 20 feet). Whenever a creature attacks the target and is adjacent to it, the attacker must attempt a Will save at the end of its action. On a failure, it becomes dazzled until the end of its next turn. Regardless of the result of the save, the attacker is temporarily immune until the end of its next turn. The dazzling effect has the light and visual traits. When you cast the spell, roll 1d8 twice on the table below to see the armor's colors (rerolling any duplicates). Each color grants resistance 5 to the indicated damage type. If you spend three actions to Cast the Spell, roll three times instead. Red fire Orange acid Yellow electricity Green poison Blue sonic Indigo mental Violet force Matching Color The armor becomes the color matching the type of damage the target took most recently in the past minute. If it didn't take any of those seven types of damage or the armor is already that color, roll again, rerolling any results of 8. --- Heightened (+3) The resistance is increased by 5.","tradition":["Arcane","Occult"],"skill_mod":{},"summary":"Glowing armor sheds light, dazzling foes and granting random resistances.","primary_source":"Secrets of Magic","trait_group":["School","Mechanics"],"level":4,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=881","target":"1 willing creature","component":["somatic","verbal"],"name":"Chromatic Armor","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions or Three Actions","rarity":"common","slug":"spell-881"},{"primary_source_category":"Rulebooks","source":["Secrets of Magic"],"type":"Spell","speed":{},"duration":60,"weakness":{},"heighten_level":[6],"spell_type":"Spell","heighten_group":["6th rank"],"school":"illusion","trait":["Illusion","Visual"],"id":"spell-882","text":"\nChromatic Image Two Actions Source Secrets of Magic pg. 95 Traditions Arcane, Occult Deity Vale Cast somatic, verbal Duration 1 minute --- You call forth three illusory images of yourself, and each of the four of you takes on a different color, your colors all shifting each time someone attacks you. This has the effects of mirror image , except that whenever a foe destroys one of the images, roll 1d4 to see which color the image was when it was destroyed. The attacker takes the corresponding effect. Red 5 fire damage and 5 mental damage. Orange 5 acid damage and 5 mental damage. Yellow 5 electricity damage and 5 mental damage. Green 5 poison damage and 5 mental damage, plus it's frightened 1. ","tradition":["Arcane","Occult"],"skill_mod":{},"summary":"Colorful mirror images damage foes who destroy them.","primary_source":"Secrets of Magic","trait_group":["School","Monster","Sense"],"level":6,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=882","component":["somatic","verbal"],"name":"Chromatic Image","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","deity":["Vale"],"rarity":"common","slug":"spell-882"},{"primary_source_category":"Rulebooks","heighten":["6th"],"range":30,"source":["Secrets of Magic"],"type":"Spell","speed":{},"weakness":{},"heighten_level":[4,6],"spell_type":"Spell","heighten_group":["4th rank","Heightened 6th rank"],"school":"evocation","trait":["Attack","Evocation","Light"],"id":"spell-883","text":"\nChromatic Ray Two Actions Source Secrets of Magic pg. 95 Traditions Arcane, Occult Cast somatic, verbal Range 30 feet Target 1 creature --- You send out a ray of colored light streaming toward your enemy, with a magical effect depending on the ray's color. Make a spell attack roll. If you hit, roll 1d4 to see which beam you cast. If the ray deals damage, that damage is doubled on a critical hit. Any additional traits that apply to a ray are listed in parentheses just after the name of the color. Red (fire) The ray deals 30 fire damage to the target. Orange (acid) The ray deals 40 acid damage to the target. Yellow (electricity) The ray deals 50 electricity damage to the target. Green (poison) The ray deals 25 poison damage to the target, and the target must succeed at a Fortitude save or be enfeebled 1 for 1 minute (enfeebled 2 on a critical failure). --- Heightened (6th) The damage for red, orange, yellow, and green each increase by 10. Roll 1d8 to determine the ray's color, using the results for 1–4 above and the results for 5–8 below. Blue The ray has the effect of the flesh to stone spell. On a critical hit, the target is clumsy 1 as long as it's slowed by the flesh to stone effect. Indigo (emotion, incapacitation, mental) The ray has the effect of the confusion spell. On a critical hit, it has the effect of warp mind instead. Violet The target is slowed for 1 minute. It must also succeed at a Will save or be teleported 120 feet directly away from you (if there isn't room for it to appear there, it appears in the nearest open space); this is a teleportation effect. Intense Color The target is dazzled until the end of your next turn, or blinded if your attack roll was a critical hit. Roll again and add the effects of another color (rerolling results of 8). ","tradition":["Arcane","Occult"],"skill_mod":{},"summary":"Ray of light causes effects based on its color.","primary_source":"Secrets of Magic","trait_group":["Mechanics","School"],"level":4,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=883","target":"1 creature","component":["somatic","verbal"],"name":"Chromatic Ray","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"common","slug":"spell-883"},{"primary_source_category":"Rulebooks","range":0,"source":["Secrets of Magic"],"type":"Spell","speed":{},"duration":300,"weakness":{},"heighten_level":[3],"spell_type":"Spell","heighten_group":["3rd rank"],"school":"necromancy","trait":["Necromancy"],"id":"spell-884","text":"\nClaim Curse Two Actions Source Secrets of Magic pg. 95 Traditions Divine, Occult Cast somatic, verbal Range touch Target 1 creature affected by a curse Duration 5 minutes --- By burning threads of fate around a target and then retying them to yourself instead, you temporarily draw their curse to you and offer them brief succor from the worst of its effects. Choose a curse affecting the target that you don't already have. For 5 minutes, you are affected by the curse (at the same stage as the target, if applicable), and the target isn't. When the duration ends, the curse's effects return to the target as normal.","tradition":["Divine","Occult"],"skill_mod":{},"summary":"Draw a creature's curse into you temporarily.","primary_source":"Secrets of Magic","trait_group":["School"],"level":3,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=884","target":"1 creature affected by a curse ","component":["somatic","verbal"],"name":"Claim Curse","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"common","slug":"spell-884"},{"primary_source_category":"Rulebooks","range":30,"source":["Secrets of Magic"],"type":"Spell","speed":{},"duration":60,"weakness":{},"heighten_level":[8],"spell_type":"Spell","heighten_group":["8th rank"],"school":"conjuration","trait":["Conjuration"],"id":"spell-885","text":"\nClone Companion Three Actions Source Secrets of Magic pg. 96 Tradition Primal Cast material, somatic, verbal Range 30 feet Target your companion Duration sustained up to 1 minute --- You create a duplicate of your companion, and the duplicate fights alongside its twin, mirroring the original's actions. The duplicate appears adjacent to your companion and has the same statistics. Each time you Command your companion, both your companion and its duplicate gain 2 actions. The duplicate always acts immediately after your companion and must use identical actions to the ones your companion used, in exactly the same order. However, it can use the actions differently, such as Striding to a different position or selecting a different target for a Strike. If the duplicate is unable to mimic an action, it performs the action without result and the action is wasted. The duplicate can't use any actions that can be used only a limited number of times per day. The duplicate isn't truly alive and can't be healed in any way. If the duplicate ever reaches 0 Hit Points, it is instantly destroyed and clone companion immediately ends.","tradition":["Primal"],"skill_mod":{},"summary":"Create a duplicate animal companion that mirrors your companion's actions.","primary_source":"Secrets of Magic","trait_group":["School"],"level":8,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=885","target":"your companion ","component":["material","somatic","verbal"],"name":"Clone Companion","actions_number":6,"category":"spell","pfs":"Standard","actions":"Three Actions","rarity":"common","slug":"spell-885"},{"primary_source_category":"Rulebooks","heighten":["+1"],"range":30,"source":["Secrets of Magic"],"type":"Spell","speed":{},"weakness":{},"saving_throw":"basic Fortitude","heighten_level":[1,2,3,4,5,6,7,8,9,10],"spell_type":"Spell","heighten_group":["1st rank","Heightened 2nd rank","Heightened 3rd rank","Heightened 4th rank","Heightened 5th rank","Heightened 6th rank","Heightened 7th rank","Heightened 8th rank","Heightened 9th rank","Heightened 10th rank"],"school":"evocation","trait":["Evocation","Sonic"],"id":"spell-886","text":"\nConcordant Choir Single Action to Three Actions Source Secrets of Magic pg. 96 Traditions Divine, Occult Range 30 feet Target varies Saving Throw basic Fortitude --- You unleash a dangerous consonance of reverberating sound, focusing on a single target or spreading out to damage many foes. The number of actions you spend Casting this Spell determines its targets, range, area, and other parameters. Single Action (verbal) The spell deals 1d4 sonic damage to a single enemy, with a basic Fortitude save. Two Actions (somatic, verbal) The spell deals 2d4 sonic damage to all creatures in a 10-foot burst, with a basic Fortitude save. Three Actions (material, somatic, verbal) The spell deals 2d4 sonic damage to all creatures in a 30-foot emanation, with a basic Fortitude save. --- Heightened (+1) The damage increases by 1d4 for the 1-action version, or 2d4 for the other versions.","tradition":["Divine","Occult"],"skill_mod":{},"summary":"Damage foes with music.","primary_source":"Secrets of Magic","trait_group":["School","Energy","Monster"],"level":1,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=886","target":"varies","name":"Concordant Choir","actions_number":2,"category":"spell","pfs":"Standard","actions":"Single Action to Three Actions","rarity":"common","slug":"spell-886"},{"primary_source_category":"Rulebooks","heighten":["+2"],"range":120,"source":["Secrets of Magic"],"type":"Spell","speed":{},"duration":60,"weakness":{},"saving_throw":"basic Reflex","heighten_level":[4,6,8,10],"spell_type":"Spell","heighten_group":["4th rank","Heightened 6th rank","Heightened 8th rank","Heightened 10th rank"],"school":"conjuration","trait":["Conjuration"],"id":"spell-887","text":"\nCoral Eruption Three Actions Source Secrets of Magic pg. 96 Traditions Arcane, Primal Cast somatic, verbal Range 120 feet Area two 10-foot bursts that don't overlap Saving Throw basic Reflex Duration 1 minute --- Razor sharp coral growths erupt from the ground, transforming the landscape into a dangerous coral reef. You can create a third nonoverlapping burst if the centers of all three bursts are underwater. Creatures in the area when the spell is cast take 6d6 piercing damage and must attempt a basic Reflex save. A creature that critically fails its saving throw also takes 1d6 persistent bleed damage. The area becomes difficult terrain and hazardous terrain. A creature that moves through the area takes 3 piercing damage for every square of that area it moves into. --- Heightened (+2) The initial piercing damage increases by 3d6, and the hazardous terrain damage increases by 1.","tradition":["Arcane","Primal"],"area":[10],"skill_mod":{},"summary":"Create damaging areas of razor-sharp coral.","primary_source":"Secrets of Magic","trait_group":["School"],"level":4,"source_category":["Rulebooks"],"area_type":["burst"],"resistance":{},"url":"/Spells.aspx?ID=887","component":["somatic","verbal"],"name":"Coral Eruption","actions_number":6,"category":"spell","pfs":"Standard","actions":"Three Actions","rarity":"common","slug":"spell-887"},{"primary_source_category":"Rulebooks","heighten":["9th"],"source":["Secrets of Magic"],"type":"Spell","speed":{},"duration":60,"weakness":{},"heighten_level":[7,9],"spell_type":"Spell","heighten_group":["7th rank","Heightened 9th rank"],"school":"transmutation","trait":["Acid","Polymorph","Transmutation"],"id":"spell-888","text":"\nCorrosive Body Two Actions Source Secrets of Magic pg. 97 Traditions Arcane, Primal Deities Teshallas, Xsistaid Cast somatic, verbal Duration 1 minute --- You exhale corrosive gas, and acidic secretions coat your skin as you transform into a being of living acid. You gain acid immunity. Any creature that touches you or damages you with an unarmed melee attack or non-reach melee weapon takes 3d6 acid damage, and your unarmed attacks deal 1d4 additional acid damage. The first time each round that you deal acid damage to a creature in this way, you gain 3d6 temporary HP as your body digests the eroded material and transforms it into a protective acid. When the spell ends, any remaining temporary HP expires as well. Your acid spells deal one additional die of acid damage (of the same damage die the spell uses). You can cast acid splash as an innate spell; the splash damage affects all creatures within 15 feet instead of the normal 5 feet. --- Heightened (9th) Creatures touching you take 4d6 acid damage instead of 3d6, your unarmed attacks deal 2d4 additional acid damage, and you gain 5d6 temporary HP.","tradition":["Arcane","Primal"],"skill_mod":{},"summary":"Turn your body into living acid.","primary_source":"Secrets of Magic","trait_group":["Energy","Monster","Mechanics","School"],"level":7,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=888","component":["somatic","verbal"],"name":"Corrosive Body","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","deity":["Teshallas","Xsistaid"],"rarity":"common","slug":"spell-888"},{"primary_source_category":"Rulebooks","source":["Secrets of Magic"],"type":"Spell","speed":{},"duration":60,"weakness":{},"heighten_level":[7],"spell_type":"Spell","heighten_group":["7th rank"],"school":"transmutation","trait":["Polymorph","Transmutation"],"id":"spell-889","text":"\nCosmic Form Two Actions Source Secrets of Magic pg. 98 Traditions Divine, Primal Cast somatic, verbal Duration 1 minute --- You recreate your form entirely out of cosmic energy, transforming into a Large battle form. You must have enough space to expand into, or the spell is lost. When you cast this spell, choose to take on the powers of the moon or the sun. You have hands in this battle form and can use manipulate actions. You can Dismiss the spell. You gain the following statistics and abilities regardless of the form that you choose: AC = 21 + your level. Ignore your armor check's penalty and Speed reduction. 20 temporary Hit Points. Darkvision. One or more attacks specific to the battle form you use. You're trained with them. Your attack modifier is +25, and you use the listed damage. The melee attacks are Strength based (for the purpose of the enfeebled condition, for example), and the ranged attacks are Dexterity based. If your unarmed attack modifier is higher, you can use it instead. Athletics modifier of +25, unless your own is higher. You also gain specific abilities based on the stellar body: - Moon Speed 30 feet, fly 50 feet; Melee Single Action fist (agile, reach 10 feet), Damage 2d4+10 bludgeoning plus 1d6 fire; Ranged Single Action moonbeam (range 90 feet), Damage 2d4+10 fire; this form's fire damage is silver for resistances, weaknesses, and the like; on a critical hit with either Strike, the target is stupefied 2 for 1 round. - Sun Speed 30 feet, fly 50 feet; Melee Single Action fist (agile, reach 10 feet), Damage 2d6+10 fire plus 1d6 persistent fire; Ranged Single Action sunbeam (range 90 feet), Damage 1d6+10 fire plus 1d6 persistent fire; on a critical hit with either Strike, the target is dazzled for 1 round.","tradition":["Divine","Primal"],"skill_mod":{},"summary":"Turn into a battle form based on the sun or moon.","primary_source":"Secrets of Magic","trait_group":["Mechanics","School"],"level":7,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=889","component":["somatic","verbal"],"name":"Cosmic Form","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"common","slug":"spell-889"},{"primary_source_category":"Rulebooks","source":["Secrets of Magic"],"type":"Spell","speed":{},"duration":60,"weakness":{},"heighten_level":[6],"spell_type":"Spell","heighten_group":["6th rank"],"school":"transmutation","trait":["Polymorph","Transmutation","Unholy"],"id":"spell-890","text":"\nDaemon Form Two Actions Source Secrets of Magic pg. 98 Traditions Arcane, Divine Cast somatic, verbal Duration 1 minute --- You infuse yourself with the corrupting death and pure malevolence of Abaddon, transforming into a Large daemon battle form. You must have enough space to expand into or the spell is lost. When you cast this spell you choose either lacridaemon, leukodaemon, meladaemon, or venedaemon. The battle form is Medium if you choose lacridaemon or venedaemon. While in this form, you gain the daemon and fiend traits. You have hands in this battle form and can use manipulate actions. You can Dismiss the spell. You gain the following statistics and abilities regardless of the form that you choose: AC = 21 + your level. Ignore your armor check's penalty and Speed reduction. 15 temporary Hit Points and weakness 5 to holy. A +2 status bonus to all saving throws against death effects. Resistance 10 to poison. Darkvision. One or more attacks specific to the battle form you use. You're trained with them. Your attack modifier is +21, and you use the listed damage. These attacks are Strength based (for the purpose of the enfeebled condition, for example). If your unarmed attack modifier is higher, you can use it instead. Athletics modifier of +23, unless your own modifier is higher. You also gain specific abilities based on the type of Daemon you choose: - Lacridaemon Speed 25 feet, fly 40 feet; resistance 10 to cold; Melee Single Action jaws (magical, unholy), Damage 1d8+12 piercing plus 1d6 cold and 1d4 poison; Melee Single Action claw (agile, magical, unholy), Damage 1d6+12 slashing plus 1d6 cold. - Leukodaemon Speed 25 feet, fly 40 feet; +2 status bonus to saves against diseases; Melee Single Action jaws (magical, reach 10 feet, unholy), Damage 2d10+12 piercing; Melee Single Action claw (agile, magical, reach 10 feet, unholy), Damage 2d6+12 slashing; Ranged Single Action composite longbow (deadly 1d10, magical, propulsive, range increment 100 feet, unholy, volley), Damage 2d8+12 piercing. - Meladaemon Speed 25 feet, fly 40 feet; Melee Single Action jaws (magical, reach 10 feet, unholy), Damage 2d10+12 piercing; Melee Single Action claw (agile, magical, reach 10 feet, unholy, void), Damage 1d6+12 slashing plus 1d6 void, and you can spend an action after a hit to attempt to Grab the target. - Venedaemon Speed 25 feet; sense magical items and active spells within 60 feet as an imprecise sense; Melee Single Action tentacle (agile, magical, reach 10 feet, unholy), Damage 2d6+12 bludgeoning.","tradition":["Arcane","Divine"],"skill_mod":{},"summary":"Turn into a daemon battle form.","primary_source":"Secrets of Magic","trait_group":["Mechanics","School"],"level":6,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=890","component":["somatic","verbal"],"name":"Daemon Form","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"common","slug":"spell-890"},{"primary_source_category":"Rulebooks","heighten":["6th"],"range":120,"source":["Secrets of Magic"],"type":"Spell","speed":{},"duration":60,"weakness":{},"saving_throw":"Fortitude","heighten_level":[3,6],"spell_type":"Spell","heighten_group":["3rd rank","Heightened 6th rank"],"school":"transmutation","trait":["Transmutation"],"id":"spell-891","text":"\nDay's Weight Two Actions Source Secrets of Magic pg. 98 Traditions Arcane, Occult, Primal Cast somatic, verbal Range 120 feet Target 1 living creature Saving Throw Fortitude Duration 1 minute --- You fast-forward time for a single creature, burdening it with the aches and pain of an entire day and making it temporarily tired and weak. The creature must attempt a Fortitude save. Critical Success The target is unaffected. Success The target is fatigued and enfeebled 1 for 1 round. Failure The target is fatigued and enfeebled 1 for the duration. Critical Failure The target is fatigued and enfeebled 2 for the duration. The fatigued condition doesn't end when the spell's duration does (but can still be removed with a night's rest or by similar means). --- Heightened (6th) You can target up to 10 creatures.","tradition":["Arcane","Occult","Primal"],"skill_mod":{},"summary":"Use time magic to fatigue a creature.","primary_source":"Secrets of Magic","trait_group":["School"],"level":3,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=891","target":"1 living creature","component":["somatic","verbal"],"name":"Day's Weight","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"common","slug":"spell-891"},{"primary_source_category":"Rulebooks","heighten":["9th"],"range":500,"source":["Secrets of Magic"],"type":"Spell","speed":{},"weakness":{},"heighten_level":[7,9],"spell_type":"Spell","heighten_group":["7th rank","Heightened 9th rank"],"school":"evocation","trait":["Evocation","Force"],"id":"spell-892","text":"\nDeity's Strike Two Actions Source Secrets of Magic pg. 99 Tradition Divine Cast somatic, verbal Requirements You have a deity. Range 500 feet Target 1 creature (see text) --- A manifested version of your deity's favored weapon appears in the air above and attacks the target, using your spell attack roll. On a hit, the weapon deals 7d12 force damage, or double damage on a critical hit. After the attack, whether it succeeds or fails, divine energy bursts from the weapon in a shock wave. It emits in a 10-foot-wide, 30-foot-long line starting from the target and continuing in a direction you choose. Choose an alignment your deity has (chaotic, evil, good, or lawful). Your target and any other creatures within the area of the spell take 5d6 damage of the chosen alignment type, with a basic Reflex save. The spell gains the trait of the alignment you choose. If your deity is true neutral, the weapon doesn't create a shock wave. --- Heightened (9th) The force damage increases by 1d12 and the alignment damage increases by 1d6.","tradition":["Divine"],"skill_mod":{},"summary":"Enormous deific weapon falls onto a foe from the sky.","primary_source":"Secrets of Magic","trait_group":["School","Energy"],"level":7,"source_category":["Rulebooks"],"requirement":"You have a deity.","resistance":{},"url":"/Spells.aspx?ID=892","target":"1 creature (see text)","component":["somatic","verbal"],"name":"Deity's Strike","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"common","slug":"spell-892"},{"primary_source_category":"Rulebooks","source":["Secrets of Magic"],"type":"Spell","speed":{},"duration":60,"weakness":{},"heighten_level":[6],"spell_type":"Spell","heighten_group":["6th rank"],"school":"transmutation","trait":["Polymorph","Transmutation","Unholy"],"id":"spell-893","text":"\nDemon Form Two Actions Source Secrets of Magic pg. 99 Traditions Arcane, Divine Cast somatic, verbal Duration 1 minute --- You corrupt yourself with the sin of the Outer Rifts, transforming into a Medium demon battle form. When you cast this spell, choose abrikandilu, brimorak, kithangian, or vloriak. If you choose kithangian, the battle form is Large and you must have enough space to expand into or the spell is lost. While in this form, you gain the demon and fiend traits. You have hands in this battle form and can use manipulate actions. You can Dismiss the spell. You gain the following statistics and abilities regardless of the form that you choose: AC = 20 + your level. Ignore your armor check's penalty and Speed reduction. 30 temporary Hit Points, weakness 5 to cold iron, and weakness 5 to holy. Darkvision. One or more attacks specific to the battle form you use. You're trained with them. Your attack modifier is +22, and you use the listed damage. These attacks are Strength based (for the purpose of the enfeebled condition, for example). If your attack modifier is higher for the given unarmed attack or weapon, you can use it instead. Athletics modifier of +23, unless your own modifier is higher. You also gain specific abilities based on the type of demon you choose: - Abrikandilu Speed 25 feet; Melee Single Action jaws (magical, unholy), Damage 2d6+12 piercing, and clumsy 1 for 1 minute on a critical hit; Melee Single Action claw (agile, magical, unholy), Damage 2d6+12 slashing; Ranged Single Action hurled debris (range increment 20 feet, unholy), Damage 2d6+6 bludgeoning. - Brimorak Speed 30 feet; Melee Single Action flaming sword (magical, unholy), Damage 2d8+10 slashing plus 1d6 fire; Melee Single Action hoof (agile, unholy), Damage 2d4+10 bludgeoning plus 1d6 fire. - Kithangian Speed 30 feet; Melee Single Action pincer (magical, reach 10 feet, unholy), Damage 1d12+12 slashing, and you can spend an action after a hit to attempt to Grab the target; Melee Single Action stinger (agile, magical, reach 10 feet, unholy), Damage 1d8+12 piercing; all melee Strikes deal 2d6 additional precision damage to animals. - Vloriak Speed 25 feet; resistance 10 to acid; Melee Single Action claw (unholy), Damage 2d6+12 piercing plus 1d6 spirit; Melee Single Action tongue (agile, reach 10 feet, unholy), Damage 1d6+12 acid plus 1d6 spirit.","tradition":["Arcane","Divine"],"skill_mod":{},"summary":"Turn into a demon battle form.","primary_source":"Secrets of Magic","trait_group":["Mechanics","School"],"level":6,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=893","component":["somatic","verbal"],"name":"Demon Form","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"common","slug":"spell-893"},{"primary_source_category":"Rulebooks","source":["Secrets of Magic"],"type":"Spell","speed":{},"duration":60,"weakness":{},"heighten_level":[6],"spell_type":"Spell","heighten_group":["6th rank"],"school":"transmutation","trait":["Polymorph","Transmutation","Unholy"],"id":"spell-894","text":"\nDevil Form Two Actions Source Secrets of Magic pg. 99 Traditions Arcane, Divine Cast somatic, verbal Duration 1 minute --- You bind yourself to the power of Hell, transforming into a Medium devil battle form. When you cast this spell, choose coarti, levaloch, sarglagon, or vordine. If you choose levaloch or sarglagon, the battle form is Large and you must have enough space to expand into or the spell is lost. While in this form you gain the devil and fiend traits. You have hands in this battle form and can use manipulate actions. You can Dismiss the spell. You gain the following statistics and abilities regardless of the form that you choose: AC = 22 + your level. Ignore your armor check's penalty and Speed reduction. 5 temporary Hit Points, resistance 5 to physical damage (except silver), and weakness 5 to holy. Resistance 10 to fire. Darkvision. One or more attacks specific to the battle form you use. You're trained with them. Your attack modifier is +20, and you use the listed damage. These attacks are Strength based (for the purpose of the enfeebled condition, for example). If your attack modifier is higher for the given unarmed attack or weapon, you can use it instead. Athletics modifier of +23, unless your own modifier is higher. You also gain specific abilities based on the type of devil you choose: - Coarti Speed 25 feet, fly 40 feet; Melee Single Action morningstar (magical, unholy, versatile P), Damage 2d6+12 bludgeoning plus 1d6 spirit; Melee Single Action wing (agile, unholy, versatile P), Damage 1d6+12 bludgeoning plus 1d6 fire. - Levaloch Speed 30 feet, climb 30 feet; +2 circumstance bonus to Fortitude DC against being Shoved and to other saving throws to resist being moved against your will; Melee Single Action trident (magical, unholy), Damage 2d8+10 piercing; Ranged Single Action trident (magical, thrown 20 feet, unholy), Damage 2d8+10 piercing; all melee Strikes deal 2d6 additional precision damage to clumsy, enfeebled, immobilized, or restrained creatures. - Sarglagon Speed 25 feet, fly 25 feet, swim 30 feet; Melee Single Action fangs (magical, unholy), Damage 2d12+10 piercing; Melee Single Action tentacle arm (agile, magical, unholy), Damage 1d8+10 bludgeoning plus 1d6 poison. - Vordine Speed 25 feet; Melee Single Action trident (magical, unholy), Damage 2d8+12 piercing; Melee Single Action hoof (agile, magical, unholy), Damage 1d4+12 plus 1d6 fire; Melee Single Action whip (disarm, magical, nonlethal, reach 10 feet, trip, unholy), Damage 2d4+10 slashing; Ranged Single Action trident (magical, thrown 20 feet, unholy), Damage 2d8+12 piercing.","tradition":["Arcane","Divine"],"skill_mod":{},"summary":"Turn into a devil battle form.","primary_source":"Secrets of Magic","trait_group":["Mechanics","School"],"level":6,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=894","component":["somatic","verbal"],"name":"Devil Form","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"common","slug":"spell-894"},{"primary_source_category":"Rulebooks","heighten":["7th"],"range":30,"source":["Secrets of Magic"],"type":"Spell","speed":{},"weakness":{},"saving_throw":"Will","heighten_level":[3,7],"spell_type":"Spell","heighten_group":["3rd rank","Heightened 7th rank"],"school":"illusion","trait":["Auditory","Illusion"],"id":"spell-895","text":"\nDistracting Chatter Two Actions Source Secrets of Magic pg. 100 Traditions Arcane, Occult Deities Titivilus, Velgaas Cast somatic, verbal Range 30 feet Target 1 creature Saving Throw Will Duration varies --- You bombard a target with distracting auditory illusions, surrounding them with a tumultuous cacophony of overlapping speech, whispers, screams, and muttering. The target is flat-footed, takes a –2 status penalty to purely auditory Perception checks, and must succeed at a DC 5 flat check to use auditory abilities or verbal spell components. Similarly, a creature who attempts to affect the target with an auditory effect must succeed at a DC 5 flat check or the attempt fails. The duration depends on the target's Will save. Critical Success The creature is unaffected. Success The duration is 1 round. Failure The duration is 3 rounds. Critical Failure The duration is 1 minute. --- Heightened (7th) You can target up to five creatures.","tradition":["Arcane","Occult"],"skill_mod":{},"summary":"Distract a creature with auditory illusions.","primary_source":"Secrets of Magic","trait_group":["Sense","School","Monster"],"level":3,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=895","target":"1 creature","component":["somatic","verbal"],"name":"Distracting Chatter","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","deity":["Titivilus","Velgaas"],"rarity":"common","slug":"spell-895"},{"primary_source_category":"Rulebooks","heighten":["+1"],"range":120,"source":["Secrets of Magic"],"type":"Spell","speed":{},"weakness":{},"saving_throw":"basic Fortitude","heighten_level":[8,9,10],"spell_type":"Spell","heighten_group":["8th rank","Heightened 9th rank","Heightened 10th rank"],"school":"necromancy","trait":["Necromancy","Negative","Positive","Void","Vitality"],"id":"spell-896","text":"\nDivine Armageddon Two Actions Source Secrets of Magic pg. 100 Tradition Divine Cast somatic, verbal Range 120 feet Area 60-foot burst Saving Throw basic Fortitude --- You call forth a divine cataclysm from your deity, destroying living and undead creatures in the area alike. Creatures in the area take 10d6 negative damage and 10d6 alignment damage (good, evil, lawful, or chaotic), chosen from among the alignments your deity has. If your deity is true neutral, increase the negative damage by 4d6 instead of dealing alignment damage. A creature harmed by positive damage, such as one with negative healing, takes positive damage instead of negative damage from this spell. You can't cast this spell if you don't have a deity. This spell gains the trait corresponding to the alignment damage dealt. --- Heightened (+1) The damage increases by 1d6 negative damage, 1d6 alignment damage, and 1d6 additional negative and positive damage for a true neutral deity.","tradition":["Divine"],"area":[60],"skill_mod":{},"summary":"Call on your deity to bring about a cataclysm.","primary_source":"Secrets of Magic","trait_group":["School","Energy","Planar","Creature Type"],"level":8,"source_category":["Rulebooks"],"area_type":["burst"],"resistance":{},"url":"/Spells.aspx?ID=896","component":["somatic","verbal"],"name":"Divine Armageddon","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"common","slug":"spell-896"},{"primary_source_category":"Rulebooks","heighten":["+1"],"range":120,"source":["Secrets of Magic"],"type":"Spell","speed":{},"duration":60,"weakness":{},"saving_throw":"Will","heighten_level":[1,2,3,4,5,6,7,8,9,10],"spell_type":"Spell","heighten_group":["1st rank","Heightened 2nd rank","Heightened 3rd rank","Heightened 4th rank","Heightened 5th rank","Heightened 6th rank","Heightened 7th rank","Heightened 8th rank","Heightened 9th rank","Heightened 10th rank"],"school":"enchantment","trait":["Emotion","Enchantment","Mental"],"id":"spell-897","text":"\nDraw Ire Two Actions Source Secrets of Magic pg. 101 Traditions Arcane, Occult Deities Olheon, Urazra, Yamasoth Cast somatic, verbal Range 120 feet Target 1 creature Saving Throw Will Duration 1 minute --- You cause mental distress to a creature, goading it to strike back at you. You deal 1d10 mental damage to the creature and cause it to take a –1 status penalty to attack rolls against creatures other than you. The creature must attempt a Will saving throw. Critical Success The target is unaffected. Success The target takes half damage and the penalty. The spell ends at the end of the target's next turn. Failure The target takes full damage and the penalty. Critical Failure The target takes double damage, and the status penalty is –2. --- Heightened (+1) The damage increases by 1d10.","tradition":["Arcane","Occult"],"skill_mod":{},"summary":"Mentally sting a creature's mind to make it less capable of attacking creatures other than you.","primary_source":"Secrets of Magic","trait_group":["Mechanics","School"],"level":1,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=897","target":"1 creature","component":["somatic","verbal"],"name":"Draw Ire","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","deity":["Olheon","Urazra","Yamasoth"],"rarity":"common","slug":"spell-897"},{"primary_source_category":"Rulebooks","heighten":["8th"],"range":120,"source":["Secrets of Magic"],"type":"Spell","speed":{},"duration":60,"weakness":{},"saving_throw":"Reflex","heighten_level":[4,8],"spell_type":"Spell","heighten_group":["4th rank","Heightened 8th rank"],"school":"evocation","trait":["Electricity","Evocation","Metal"],"id":"spell-898","text":"\nDraw the Lightning Two Actions Source Secrets of Magic pg. 101 Traditions Arcane, Primal Cast somatic, verbal Range 120 feet Target 1 creature that is either taller than you or higher In the air than you Saving Throw Reflex Duration 1 minute --- Calling out to the skies, you summon a bolt of lightning to strike through a foe above you and down into your weapon or your body, charging it with electrical power. You must hold your weapon or an empty hand aloft as part of this spell's somatic component. When you do, a bolt of lightning descends from a storm cloud in the air above your and through the target, dealing 3d12 electricity damage with a basic Reflex save. For the rest of the spell's duration, your first Strike each round with the weapon you held aloft (or with your unarmed attacks if you held an empty hand aloft) deals an additional 1d12 electricity damage. The spell creates its own storm cloud if necessary, so you can cast draw the lightning anywhere, even underground. If draw the lightning is cast outside under a cloudy or stormy sky, increase the bolt's damage by 2d12. --- Heightened (8th) The damage dealt to the initial target increases by 4d12, and the additional damage dealt on the first Strike each turn increases by 1d12.","tradition":["Arcane","Primal"],"element":["Metal"],"skill_mod":{},"summary":"Call down lightning into you or a weapon.","primary_source":"Secrets of Magic","trait_group":["Energy","Monster","School","Elemental"],"level":4,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=898","target":"1 creature that is either taller than you or higher In the air than you","component":["somatic","verbal"],"name":"Draw the Lightning","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"common","slug":"spell-898"},{"primary_source_category":"Rulebooks","heighten":["+2"],"range":0,"source":["Secrets of Magic"],"type":"Spell","speed":{},"duration":60,"weakness":{},"heighten_level":[1,3,5,7,9],"spell_type":"Spell","heighten_group":["1st rank","Heightened 3rd rank","Heightened 5th rank","Heightened 7th rank","Heightened 9th rank"],"school":"evocation","trait":["Evocation","Sonic"],"id":"spell-899","text":"\nEchoing Weapon Two Actions Source Secrets of Magic pg. 101 Traditions Arcane, Divine, Occult Cast somatic, verbal Range touch Target 1 weapon Duration 1 minute --- You channel magical energy into the target weapon, and the air around it faintly hums each time you strike a blow, as the impact is absorbed into the weapon. If a creature is wielding the weapon at the end of its turn, the weapon discharges a burst of sound targeting one creature adjacent to the wielder (if any). The sonic damage this deals is equal to the number of successful Strikes with the target weapon that the wielder made that turn (to a maximum of 4 sonic damage if the wielder hits with four Strikes). --- Heightened (+2) The sonic damage increases by 1 per Strike (and the maximum damage increases by 4).","tradition":["Arcane","Divine","Occult"],"skill_mod":{},"summary":"Your attacks build up to release a sonic pulse.","primary_source":"Secrets of Magic","trait_group":["School","Energy","Monster"],"level":1,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=899","target":"1 weapon","component":["somatic","verbal"],"name":"Echoing Weapon","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"common","slug":"spell-899"},{"primary_source_category":"Rulebooks","source":["Secrets of Magic"],"type":"Spell","speed":{},"duration":60,"weakness":{},"heighten_level":[10],"spell_type":"Spell","heighten_group":["10th rank"],"school":"transmutation","trait":["Polymorph","Transmutation"],"id":"spell-900","text":"\nElement Embodied Two Actions Source Secrets of Magic pg. 101 Tradition Primal Spell Lists Elemental Cast somatic, verbal Duration 1 minute --- Drawing upon the deepest wells of magic in an elemental plane, you transform into a spectacular elemental. You can choose between an air elemental, earth elemental, fire elemental, or water elemental. Your battle form is Gargantuan, and you must have enough space to expand into or the spell is lost. While in this form, you gain the elemental trait and the trait for the element you choose. You can Dismiss the spell. You gain the following statistics and abilities regardless of which battle form you choose: AC = 25 + your level. Ignore your armor's check penalty and Speed reduction. 30 temporary Hit Points. Darkvision. One or more attacks specific to the battle form you choose, which are the only attacks you can Strike with. You're trained with them. Your attack modifier is +34, and you use the listed damage. These attacks are Dexterity based if you choose an air or fire elemental, or Strength based if you choose an earth or water elemental. (This distinction doesn't change the statistics, but matters for the enfeebled and clumsy conditions, for example). If your unarmed attack modifier is higher, you can use it instead. Acrobatics modifier of +36 for air or fire elemental or Athletics modifier of +36 for earth or water elemental, unless your own modifier is higher. You also gain specific abilities based on the type of elemental you choose: Secrets of Magic - Air Elemental fly Speed 80 feet; High Winds (air, aura) 30 feet. Air within the emanation is difficult terrain for flying creatures that don't have the air trait; Swiftness Your movement doesn't trigger reactions; Melee Single Action gust (reach 25 feet), Damage 3d12+11 bludgeoning plus Push 10 feet; Ranged Single Action lightning lash (range increment 80 feet), Damage 3d12+4 electricity. - Earth Elemental 30 feet, burrow 20 feet; resistance 5 to physical; Spike Stones (aura, earth) 30 feet. The area is difficult terrain and hazardous terrain. A creature without the earth trait that moves on the ground in the area takes 5 piercing damage for every square of that area it moves into; Rocky Toughness You gain 40 temporary Hit Points when you choose this form instead of 30; Melee Single Action fist (reach 25 feet), Damage 3d12+15 bludgeoning; Ranged Single Action rock (range increment 40 feet), Damage 4d8+6 bludgeoning. - Fire Elemental 50 feet; immunity to fire; weakness to cold 10; Intense Heat (aura, fire) 30 feet. A creature that enters the aura or starts its turn in the aura takes 5d6 fire damage with a basic Reflex save against your spell DC. A creature can take damage from the aura only once per round; Melee Single Action tendril (reach 25 feet), Damage 3d10+12 fire plus 2d6 persistent fire; Ranged Single Action fire mote (range increment 60 feet), Damage 4d8+6 fire. - Water Elemental 40 feet, swim 80 feet; resistance 10 to fire; Vortex (aura, water) 30 feet. Water within the aura that is part of the same body of water you occupy is difficult terrain for Swimming creatures that don't have the water trait; Melee Single Action wave (reach 25 feet), Damage 3d12+18 bludgeoning plus Push or Pull 10 feet; Ranged Single Action water spout (range increment 60 feet), Damage 4d8+6 bludgeoning. Rage of Elements - Metal Elemental 40 feet, fly 40 feet; resistance 10 to electricity; Arcing Electricity (aura, electricity, metal) 30 feet. A creature that enters the aura or starts its turn in the aura takes 2d12 electricity damage with a basic Reflex save against your spell DC; a creature made of metal, with the metal trait, or wearing metal armor takes a –1 circumstance penalty on this save. A creature can take damage from the aura only once per round; Melee Single Action blade (reach 25 feet, versatile slashing), Damage 3d12+15 piercing; Ranged Single Action metal shard (range increment 40 feet, versatile slashing), Damage 4d8+6 piercing. The metal Strike is Dexterity based. - Wood Elemental 30 feet, climb 35 feet; resistance 5 to physical; weakness to axes 10; Lush Growth (aura, wood) 30 feet. Ground in the area is difficult terrain, and any time a creature in the area regains HP from a healing vitality effect, the aura grants a +5 status bonus to the healing; Woody Toughness You gain 40 temporary Hit Points when you choose this form instead of 30; Melee Single Action branch (reach 25 feet), Damage 3d10+18 bludgeoning; Ranged Single Action seed (range increment 40 feet), Damage 4d8+6 bludgeoning. The wood Strike is Strength based. ","tradition":["Primal","Elemental"],"element":["Universal"],"skill_mod":{},"summary":"Turn into a massive elemental.","primary_source":"Secrets of Magic","trait_group":["Mechanics","School"],"level":10,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=900","component":["somatic","verbal"],"name":"Element Embodied","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"common","slug":"spell-900"},{"primary_source_category":"Rulebooks","heighten":["+3"],"source":["Secrets of Magic"],"type":"Spell","speed":{},"duration":60,"weakness":{},"heighten_level":[3,6,9],"spell_type":"Spell","heighten_group":["3rd rank","Heightened 6th rank","Heightened 9th rank"],"school":"abjuration","trait":["Abjuration"],"id":"spell-901","text":"\nElemental Absorption Two Actions Source Secrets of Magic pg. 102 Traditions Arcane, Primal Spell Lists Elemental Deity Khepri Cast somatic, verbal Duration 1 minute --- You absorb elemental energy, which you can release as a powerful counterattack. Choose air, earth, fire, or water. You gain resistance 5 to damage dealt by effects with the chosen elemental trait; if you choose water, you also gain resistance to cold damage. As usual, if a spell has a multiple effects, such as a spell that deals both fire damage and bludgeoning damage with superheated rocks, you gain resistance to only the effects associated with the element you chose. Keep track of how much damage you have prevented with this spell. As a 2-action activity, which has the concentrate trait and the trait matching the element you chose, you can release the stored energy. This deals damage equal to the amount you've stored (maximum 30 damage) to one enemy within 60 feet, with a basic Reflex save. The damage type depends on the element you chose: fire damage for fire; bludgeoning or cold damage for water; bludgeoning or slashing damage for air; or bludgeoning, piercing, or slashing damage for earth. After releasing the energy, the spell ends. If you do not use the stored energy before the spell ends, the energy is lost. Elemental Spell Changes Source Rage of Elements pg. 55 Add metal (electricity or slashing damage) and wood (bludgeoning or vitality damage) to the choices. --- Heightened (+3) The resistance increases by 5 and the maximum damage increases by 30.","tradition":["Arcane","Primal","Elemental"],"element":["Universal"],"skill_mod":{},"summary":"Resist elemental effects and then release the energy against a foe.","primary_source":"Secrets of Magic","trait_group":["School"],"level":3,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=901","component":["somatic","verbal"],"name":"Elemental Absorption","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","deity":["Khepri"],"rarity":"common","slug":"spell-901"},{"primary_source_category":"Rulebooks","heighten":["+2"],"source":["Secrets of Magic"],"type":"Spell","speed":{},"weakness":{},"saving_throw":"basic Reflex","heighten_level":[3,5,7,9],"spell_type":"Spell","heighten_group":["3rd rank","Heightened 5th rank","Heightened 7th rank","Heightened 9th rank"],"school":"evocation","trait":["Air","Earth","Evocation","Fire","Water"],"id":"spell-902","text":"\nElemental Annihilation Wave Two Actions to 2 rounds Source Secrets of Magic pg. 102 Traditions Arcane, Primal Spell Lists Elemental Area 30-foot cone Saving Throw basic Reflex --- You draw elemental power from your surroundings, and combining it with your own magical energy, unleash a wave of utter destruction and swirling colors that deals 1d6 fire damage and 3d6 bludgeoning damage with a basic Reflex save. The number of actions you spend when Casting this Spell determines the area and other parameters. Two Actions (somatic, verbal) The spell is a 30-foot cone. Three Actions (material, somatic, verbal) The spell is a 30-foot cone. On a failed saving throw, creatures are pushed 5 feet away from you, and on a critical failure they are pushed 10 feet away and are knocked prone. Two Rounds If you spend 3 actions Casting the Spell, you can avoid finishing the spell and spend another 3 actions on your next turn to empower the spell even further. If you do, the spell is as 3 actions, but the area is a 60-foot cone, and for 1 round, the elements linger in the cone, racing off into the distance and making approaching you difficult, with the effects of gust of wind . Elemental Spell Changes Source Rage of Elements pg. 55 You can replace the air trait with the metal and wood traits when you cast the spell. --- Heightened (+2) The damage increases by 1d6 fire and 3d6 bludgeoning, and the distance that enemies are pushed back if you spent 3 actions or 2 rounds increases by 5 feet on a failed save and 10 feet on a critical failure.","tradition":["Arcane","Primal","Elemental"],"element":["Air","Earth","Fire","Water"],"area":[30],"skill_mod":{},"summary":"Draw in elemental energy to unleash a cone of burning destruction.","primary_source":"Secrets of Magic","trait_group":["Elemental","Planar","Monster","School","Energy"],"level":3,"source_category":["Rulebooks"],"area_type":["cone"],"resistance":{},"url":"/Spells.aspx?ID=902","name":"Elemental Annihilation Wave","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions to 2 rounds","rarity":"common","slug":"spell-902"},{"primary_source_category":"Rulebooks","range":60,"source":["Secrets of Magic"],"type":"Spell","speed":{},"duration":60,"weakness":{},"heighten_level":[6],"spell_type":"Spell","heighten_group":["6th rank"],"school":"conjuration","trait":["Air","Conjuration","Earth","Fire","Water"],"id":"spell-903","text":"\nElemental Confluence Three Actions Source Secrets of Magic pg. 102 Traditions Arcane, Primal Spell Lists Elemental Deity Valani Cast material, somatic, verbal Range 60 feet Area 10-foot burst Duration sustained up to 1 minute --- You conjure four types of elementals who combine forces to form into a chaotic storm. The confluence has AC 28 and 120 Hit Points, weakness 10 to area effects, and immunity to bleed and poison. Creatures can move through the confluence; creatures within the confluence are concealed, and all creatures outside the confluence are concealed to creatures within it. When you Cast or Sustain this Spell, you choose up to two different types of elementals to act. You can swap in a metal elemental, a wood elemental, or both in place of the standard elementals. Secrets of Magic - Air (air, electricity) The elemental looses a bolt of electricity from the confluence, dealing 4d4 electricity damage to creatures within 20 feet of the confluence, with a basic Reflex save. This doesn't affect creatures that are completely inside of the confluence. - Earth (earth) The confluence gains a +2 circumstance bonus to AC and resistance 10 to all physical damage (except adamantine) for 1 round. - Fire (fire) Flames roar through the confluence, dealing 1d6 persistent fire damage to those partially or entirely inside the confluence. - Water (attack, water) The elemental expels a powerful jet of water. Attempt a ranged spell attack against a target within 60 feet of the confluence, using your spell attack roll modifier. This attack ignores concealment granted by the confluence, and the elemental gets a +2 circumstance bonus on the spell attack roll against a target inside the confluence. The water deals 4d6 bludgeoning damage on a hit (doubled on a critical hit). This attack doesn't count toward your multiple attack penalty. Rage of Elements - Metal (metal) The elemental flings shards of metal through the confluence, dealing 2d6 slashing damage to those partially or entirely inside the confluence with a basic Reflex save. A creature that critically fails also takes 1d6 persistent bleed damage. - Wood (wood) Roots and stumps grow, making ground in the area difficult terrain.","tradition":["Arcane","Primal","Elemental"],"element":["Air","Earth","Fire","Water"],"area":[10],"skill_mod":{},"summary":"Summon a confluence of elementals of all four elements.","primary_source":"Secrets of Magic","trait_group":["Elemental","Planar","Monster","School","Energy"],"level":6,"source_category":["Rulebooks"],"area_type":["burst"],"resistance":{},"url":"/Spells.aspx?ID=903","component":["material","somatic","verbal"],"name":"Elemental Confluence","actions_number":6,"category":"spell","pfs":"Standard","actions":"Three Actions","deity":["Valani"],"rarity":"common","slug":"spell-903"},{"primary_source_category":"Rulebooks","heighten":["8th"],"range":30,"source":["Secrets of Magic"],"type":"Spell","speed":{},"duration":60,"weakness":{},"heighten_level":[4,8],"spell_type":"Spell","heighten_group":["4th rank","Heightened 8th rank"],"school":"transmutation","trait":["Transmutation"],"id":"spell-904","text":"\nElemental Gift Two Actions Source Secrets of Magic pg. 103 Tradition Primal Spell Lists Elemental Deity Keltheald Cast somatic, verbal Range 30 feet Target 1 willing creature Duration 1 minute --- An elemental force fills your target, granting the target the swiftness of air, the ruggedness of earth, the sting of fire, or the flexibility of water, depending on which element you choose. Choose an element when you Cast the Spell. The target gains the benefit of that element as described below, and this spell gains that trait's element. Secrets of Magic - Air The target gains a +30-foot status bonus to its land Speed and gains a fly Speed equal to its land Speed without the status bonus. - Earth While on the ground, the target gets a +2 status bonus to Fortitude and Reflex saves against effects that would Shove or Trip it, and to saves against effects that would attempt to knock it prone. In addition, the ground adjacent to the target is difficult terrain, and the difficult terrain moves with the target, though the target ignores this difficult terrain with its own movement. - Fire The target's melee unarmed Strikes and melee weapon Strikes deal 1d6 persistent fire damage on a hit. - Water The target takes on a watery sheen, gaining resistance 5 to fire and a swim Speed equal to its land Speed. Rage of Elements - Metal The target's Strikes using a metal weapon or an unarmed attack deal an additional 1d4 electricity damage on a hit and get a +1 status bonus to the attack roll if the target is made of metal or wearing metal armor. - Wood The target gains a number of temporary Hit Points equal to the spell's rank, then gains half that number of temporary HP at the start of each of its turns. --- Heightened (8th) You can target up to 5 willing creatures.","tradition":["Primal","Elemental"],"element":["Universal"],"skill_mod":{},"summary":"Infuse an ally with one of the four elements.","primary_source":"Secrets of Magic","trait_group":["School"],"level":4,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=904","target":"1 willing creature","component":["somatic","verbal"],"name":"Elemental Gift","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","deity":["Keltheald"],"rarity":"common","slug":"spell-904"},{"primary_source_category":"Rulebooks","heighten":["+2"],"range":120,"source":["Secrets of Magic"],"type":"Spell","speed":{},"duration":60,"weakness":{},"heighten_level":[2,4,6,8,10],"spell_type":"Spell","heighten_group":["2nd rank","Heightened 4th rank","Heightened 6th rank","Heightened 8th rank","Heightened 10th rank"],"school":"evocation","trait":["Evocation"],"id":"spell-905","text":"\nElemental Zone Two Actions Source Secrets of Magic pg. 104 Traditions Arcane, Primal Spell Lists Elemental Cast somatic, verbal Range 120 feet Area 20-foot radius burst Duration 1 minute --- Select an elemental trait: air, earth, fire, or water. Elemental zone gains the trait you chose. You imbue the area with the raw energy of that element, creating a zone that emits and amplifies magic of that type. The temperature might suddenly rise or fall, a storm cloud might form, and so on. Spells with the chosen elemental trait cast against creatures in the zone get a +2 status bonus to one damage type the spell deals based on the chosen trait: bludgeoning or electricity for air, bludgeoning for earth, fire for fire, and bludgeoning or cold for water. The caster chooses one type to add the bonus to if the spell deals more than one eligible type. This bonus is halved if the spell didn't use a spell slot (such as a cantrip, focus spell, or innate spell). The zone has no effect on the spell if the spell doesn't deal any damage of an eligible type. Elemental Spell Changes Source Rage of Elements pg. 55 Add metal (electricity or slashing damage) and wood (bludgeoning or vitality damage) to the choices. --- Heightened (+2) The status bonus increases by 1.","tradition":["Arcane","Primal","Elemental"],"element":["Universal"],"area":[20],"skill_mod":{},"summary":"Make one element more damaging within a zone.","primary_source":"Secrets of Magic","trait_group":["School"],"level":2,"source_category":["Rulebooks"],"area_type":["burst"],"resistance":{},"url":"/Spells.aspx?ID=905","component":["somatic","verbal"],"name":"Elemental Zone","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"common","slug":"spell-905"},{"primary_source_category":"Rulebooks","heighten":["+3"],"range":30,"source":["Secrets of Magic"],"type":"Spell","speed":{},"duration":60,"weakness":{},"heighten_level":[3,6,9],"spell_type":"Spell","heighten_group":["3rd rank","Heightened 6th rank","Heightened 9th rank"],"school":"necromancy","trait":["Necromancy","Poison"],"id":"spell-906","text":"\nEnvenom Companion Two Actions Source Secrets of Magic pg. 104 Tradition Primal Deities Nergal, Teshallas Cast somatic, verbal Range 30 feet Target your companion or eidolon Duration 1 minute --- You envenom your companion or eidolon's attacks, which drip with highly toxic venom for the spell's duration. The first time each round the target hits a creature with an unarmed Strike that deals piercing or slashing damage, that Strike deals an additional 1d8 poison damage. A creature that is damaged by this poison must attempt a Fortitude save. On a failure, it's also clumsy 1 for 1 round. This spell can't target familiars. --- Heightened (+3) The poison damage increases by 1d8 and the clumsy value imposed on a failed save increases by 1.","tradition":["Primal"],"skill_mod":{},"summary":"Make your companion's attacks toxic.","primary_source":"Secrets of Magic","trait_group":["School","Poison","Affliction"],"level":3,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=906","target":"your companion or eidolon ","component":["somatic","verbal"],"name":"Envenom Companion","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","deity":["Nergal","Teshallas"],"rarity":"common","slug":"spell-906"},{"primary_source_category":"Rulebooks","range":0,"source":["Secrets of Magic"],"type":"Spell","speed":{},"weakness":{},"heighten_level":[2],"spell_type":"Spell","heighten_group":["2nd rank"],"school":"abjuration","trait":["Abjuration"],"id":"spell-907","text":"\nExtract Poison Two Actions Source Secrets of Magic pg. 104 Traditions Arcane, Primal Cast somatic, verbal Range touch Target 1 poison on or in an object --- With the lightest touch, you can siphon the poison from an object and save it for your own later use, making an assassin's blade or politician's wine less deadly while you become all the more so. Attempt a counteract check against one poison you're aware of on or in an object you touch. If you successfully counteract the poison, you negate the object's toxicity and transfer the poison into a weapon you are holding, coating the weapon with a simple but powerful poison. On your next successful attack with that weapon before the end of your next turn, you add 1d6 poison damage per level of the poison you counteracted. On a critically failed attack roll, you lose the extracted poison from your weapon as normal.","tradition":["Arcane","Primal"],"skill_mod":{},"summary":"Draw out poison from an object and make your next attack poisonous.","primary_source":"Secrets of Magic","trait_group":["School"],"level":2,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=907","target":"1 poison on or in an object","component":["somatic","verbal"],"name":"Extract Poison","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"common","slug":"spell-907"},{"primary_source_category":"Rulebooks","range":120,"source":["Secrets of Magic"],"type":"Spell","speed":{},"duration":60,"weakness":{},"heighten_level":[10],"spell_type":"Spell","heighten_group":["10th rank"],"school":"divination","trait":["Divination"],"id":"spell-908","text":"\nFated Confrontation Three Actions Source Secrets of Magic pg. 105 Traditions Arcane, Divine, Occult, Primal Cast material, somatic, verbal Range 120 feet Target 1 willing ally and 1 enemy Duration 1 minute --- You weave the threads of fate to lead two foes into a climactic battle. The targets of this spell are the fated opponents: one of the targets of this spell must be you or a willing ally, and the other must be an enemy. When you Cast the Spell, the ally you targeted (or you, if you targeted yourself) may teleport to any unoccupied space of their choice within 30 feet of its fated opponent. This is a teleportation effect. You isolate the two targets for 1 round. During this time, fate refuses to allow either fated opponent to be affected by attacks or effects from a third party; a fated opponent could be affected by the other's meteor swarm or its own heal spell, but it would be entirely immune to a spell or Strike from a creature outside of the spells effects, as well including damage from a hazard or the environment. This doesn't apply to anything that was affecting the targets before you cast fated confrontation (such as a spell with a duration or persistent damage the creature had before it was affected by fated confrontation ). For the duration of the spell, either fated opponent can manipulate fate once on each of its turns. This allows it to either roll twice and take the higher result on an attack roll or skill check it makes against its fated opponent (a fortune effect), or force the fated opponent to roll twice on a saving throw against one of its abilities and take the lower result (a misfortune effect). This spell ends if either target becomes unable to act, or if they both agree to cease hostilities.","tradition":["Arcane","Divine","Occult","Primal"],"skill_mod":{},"summary":"Isolate two fated opponents and let them twist each other's fate.","primary_source":"Secrets of Magic","trait_group":["School"],"level":10,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=908","target":"1 willing ally and 1 enemy","component":["material","somatic","verbal"],"name":"Fated Confrontation","actions_number":6,"category":"spell","pfs":"Standard","actions":"Three Actions","rarity":"common","slug":"spell-908"},{"primary_source_category":"Rulebooks","heighten":["+1"],"source":["Secrets of Magic"],"type":"Spell","speed":{},"weakness":{},"saving_throw":"basic Fortitude","heighten_level":[2,3,4,5,6,7,8,9,10],"spell_type":"Spell","heighten_group":["2nd rank","Heightened 3rd rank","Heightened 4th rank","Heightened 5th rank","Heightened 6th rank","Heightened 7th rank","Heightened 8th rank","Heightened 9th rank","Heightened 10th rank"],"school":"necromancy","trait":["Necromancy"],"id":"spell-909","text":"\nFeral Shades Two Actions Source Secrets of Magic pg. 105 Tradition Primal Deities Jezelda, Orcus, The Pale Horse Cast somatic, verbal Area 30-foot cone Saving Throw basic Fortitude --- A wave of gray mist formed of negative energy spills out from your outstretched hand, briefly taking the shape of a pack of predatory animals that set viciously on your foes. You deal 2d4 slashing damage and 2d4 negative damage to creatures in the area. The shades set upon the vulnerable with greater ferocity: prone creatures or those taking persistent bleed damage take a –2 status penalty to the save. --- Heightened (+1) The slashing damage and the negative damage each increase by 1d4.","tradition":["Primal"],"area":[30],"skill_mod":{},"summary":"A cone of hound-shaped shades tear creatures apart.","primary_source":"Secrets of Magic","trait_group":["School"],"level":2,"source_category":["Rulebooks"],"area_type":["cone"],"resistance":{},"url":"/Spells.aspx?ID=909","component":["somatic","verbal"],"name":"Feral Shades","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","deity":["Jezelda","Orcus","The Pale Horse"],"rarity":"common","slug":"spell-909"},{"primary_source_category":"Rulebooks","source":["Secrets of Magic"],"type":"Spell","speed":{},"duration":60,"weakness":{},"heighten_level":[4],"spell_type":"Spell","heighten_group":["4th rank"],"school":"transmutation","trait":["Polymorph","Transmutation"],"id":"spell-910","text":"\nFey Form Two Actions Source Secrets of Magic pg. 105 Traditions Occult, Primal Cast somatic, verbal Duration 1 minute --- Channeling the mischievous fey, you transform into a fey battle form, which is Medium unless stated otherwise. When you cast this spell, choose dryad, elananx, naiad, redcap, or unicorn. If you choose unicorn, the battle form is Large and you must have space to expand or the spell is lost. While in this form, you gain the fey trait. Unless you choose elananx or unicorn, you have hands in this battle form and can use manipulate actions. You can Dismiss the spell. You gain the following statistics and abilities regardless of the form that you choose: AC = 19 + your level. Ignore your armor's check penalty and Speed reduction. 15 temporary Hit Points and weakness 5 to cold iron. Low-light vision. One or more unarmed melee attacks specific to the battle form you choose, which are the only attacks you can Strike with. You're trained with them. Your attack modifier is +16, and you use the listed damage. These attacks are Dexterity based. If your attack modifier is higher for the given unarmed attack or weapon, you can use it instead. Acrobatics modifiers of +16, unless your own modifier is higher. You also gain specific abilities based on the type of fey: - Dryad The temporary HP gained increases to 30; Speed 25 feet; weakness 5 to fire; Melee Single Action branch, Damage 1d12+8 bludgeoning. - Elananx Speed 30 feet; resistance 5 to fire; Melee Single Action jaws, Damage 1d6+8 piercing plus 1d6 fire; Melee Single Action claw (agile), Damage 1d6+8 slashing. - Naiad Speed 25 feet, swim 25 feet; resistance 5 to fire; Melee Single Action aqueous fist (water), Damage 1d8+8 bludgeoning. - Redcap Speed 40 feet; Size Small; Melee Single Action scythe (deadly d10, trip), Damage 1d10+8 slashing; Melee Single Action boot (agile, versatile B), Damage 1d6+8 piercing. - Unicorn gain the beast trait in addition to fey; Speed 40 feet; resistance 5 to poison; Size Large; Melee Single Action horn, Damage 1d10+8 piercing plus 1 good; Melee Single Action hoof (agile), Damage 1d8+8 bludgeoning; all Strikes have the effects of a ghost touch property rune.","tradition":["Occult","Primal"],"skill_mod":{},"summary":"Turn into a fey battle form.","primary_source":"Secrets of Magic","trait_group":["Mechanics","School"],"level":4,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=910","component":["somatic","verbal"],"name":"Fey Form","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"common","slug":"spell-910"},{"primary_source_category":"Rulebooks","heighten":["+2"],"range":120,"source":["Secrets of Magic"],"type":"Spell","speed":{},"duration":60,"weakness":{},"saving_throw":"basic Reflex","heighten_level":[6,8,10],"spell_type":"Spell","heighten_group":["6th rank","Heightened 8th rank","Heightened 10th rank"],"school":"evocation","trait":["Air","Evocation","Fire"],"id":"spell-911","text":"\nFlame Vortex Three Actions Source Secrets of Magic pg. 106 Traditions Arcane, Primal Deity Talons of the Godclaw Cast material, somatic, verbal Range 120 feet Area 5-foot radius, 40-foot tall cylinder Saving Throw basic Reflex Duration sustained up to 1 minute --- You combine a blazing inferno and air currents into a fiery vortex. You can Cast this Spell only if you are outside or the ceiling is 40 feet or higher. All squares in the vortex are difficult terrain for flying creatures. All creatures in the area take 3d4 bludgeoning damage and 3d6 fire damage as gusts of fiery wind buffet them, with a basic Reflex save. Each time you Sustain the Spell, you can move the whirlwind up to 20 feet in a straight line. Each creature the whirlwind moves through takes the damage with a basic Reflex save. A creature can take damage from a flame vortex only once per round. --- Heightened (+2) The vortex deals an additional 1d4 bludgeoning damage and 1d6 fire damage.","tradition":["Arcane","Primal"],"element":["Air","Fire"],"area":[5,40],"skill_mod":{},"summary":"Invoke a moving tornado of fire and wind.","primary_source":"Secrets of Magic","trait_group":["Elemental","Planar","Monster","School","Energy"],"level":6,"source_category":["Rulebooks"],"area_type":["cylinder"],"resistance":{},"url":"/Spells.aspx?ID=911","component":["material","somatic","verbal"],"name":"Flame Vortex","actions_number":6,"category":"spell","pfs":"Standard","actions":"Three Actions","deity":["Talons of the Godclaw"],"rarity":"common","slug":"spell-911"},{"primary_source_category":"Rulebooks","heighten":["+2"],"source":["Secrets of Magic"],"type":"Spell","speed":{},"duration":60,"weakness":{},"heighten_level":[2,4,6,8,10],"spell_type":"Spell","heighten_group":["2nd rank","Heightened 4th rank","Heightened 6th rank","Heightened 8th rank","Heightened 10th rank"],"school":"evocation","trait":["Evocation","Fire"],"id":"spell-912","text":"\nFlame Wisp Two Actions Source Secrets of Magic pg. 106 Traditions Arcane, Primal Cast somatic, verbal Duration 1 minute --- Three faintly glowing wisps of fire float around your head. Each time you hit a creature with a Strike, one of the wisps goes hurtling towards that creature, dealing 1d4 fire damage. If you Cast a Spell with the fire trait while you have fewer than three wisps, a new wisp appears. --- Heightened (+2) The damage increases by 1d4.","tradition":["Arcane","Primal"],"element":["Fire"],"skill_mod":{},"summary":"Fire wisps damage those you strike, and more grow if you cast fire spells.","primary_source":"Secrets of Magic","trait_group":["School","Energy","Elemental","Planar","Monster"],"level":2,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=912","component":["somatic","verbal"],"name":"Flame Wisp","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"common","slug":"spell-912"},{"primary_source_category":"Rulebooks","heighten":["+2"],"range":120,"source":["Secrets of Magic"],"type":"Spell","speed":{},"duration":60,"weakness":{},"heighten_level":[5,7,9],"spell_type":"Spell","heighten_group":["5th rank","Heightened 7th rank","Heightened 9th rank"],"school":"conjuration","trait":["Conjuration","Poison"],"id":"spell-913","text":"\nFlammable Fumes Three Actions Source Secrets of Magic pg. 106 Traditions Arcane, Primal Deity Dammar Cast material, somatic, verbal Range 120 feet Area 20-foot burst Duration 1 minute --- Sending magic deep underground, you conjure a cloud of toxic gases that swiftly degenerate into volatile fumes. The gases are invisible, requiring a successful Perception check against your spell DC to detect visually, though their acrid smell and toxic effects are clear once a creature has entered the cloud. A creature that enters the cloud or is within the cloud at the start of its turn takes 2d6 poison damage. A creature can take the poison damage from flammable fumes only once per round. One round after you conjure the cloud, the gases loses stability and become flammable. If an open flame is brought into the cloud, or if anyone within the area uses a fire effect, the cloud detonates in a massive blaze that deals 10d6 fire damage with a basic Reflex save to all creatures within it, and the spell ends. --- Heightened (+2) The poison damage increases by 1d6 and the fire damage on an explosion increases by 2d6.","tradition":["Arcane","Primal"],"area":[20],"skill_mod":{},"summary":"Conjure poisonous fumes that can explode in flame.","primary_source":"Secrets of Magic","trait_group":["School","Poison","Affliction"],"level":5,"source_category":["Rulebooks"],"area_type":["burst"],"resistance":{},"url":"/Spells.aspx?ID=913","component":["material","somatic","verbal"],"name":"Flammable Fumes","actions_number":6,"category":"spell","pfs":"Standard","actions":"Three Actions","deity":["Dammar"],"rarity":"common","slug":"spell-913"},{"primary_source_category":"Rulebooks","source":["Secrets of Magic"],"type":"Spell","speed":{},"weakness":{},"heighten_level":[5],"spell_type":"Spell","heighten_group":["5th rank"],"school":"evocation","trait":["Evocation","Water"],"id":"spell-914","text":"\nFlowing Strike Three Actions Source Secrets of Magic pg. 106 Traditions Arcane, Primal Cast material, somatic, verbal --- A wave of flowing water rushes behind you like an elegant river, pushing you across the battlefield with fluid grace. You Stride up to 50 feet. This movement doesn't trigger reactions. You can make a Strike at any point during your Stride. If your Strike hits, the wave flows after you to batter the target of your Strike as well, dealing 2d10 bludgeoning damage and pushing it 10 feet in a direction of your choice.","tradition":["Arcane","Primal"],"element":["Water"],"skill_mod":{},"summary":"Flow on a wave and attack on the way.","primary_source":"Secrets of Magic","trait_group":["School","Elemental","Planar","Monster"],"level":5,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=914","component":["material","somatic","verbal"],"name":"Flowing Strike","actions_number":6,"category":"spell","pfs":"Standard","actions":"Three Actions","rarity":"common","slug":"spell-914"},{"primary_source_category":"Rulebooks","heighten":["6th","7th","8th","9th"],"range":60,"source":["Secrets of Magic"],"type":"Spell","speed":{},"duration":60,"weakness":{},"heighten_level":[5,6,7,8,9],"spell_type":"Spell","heighten_group":["5th rank","Heightened 6th rank","Heightened 7th rank","Heightened 8th rank","Heightened 9th rank"],"school":"evocation","trait":["Evocation","Force"],"id":"spell-915","text":"\nForceful Hand Two Actions Source Secrets of Magic pg. 106 Traditions Arcane, Occult Cast somatic, verbal Range 60 feet Duration sustained up to 1 minute --- A Medium floating, disembodied hand made of magical force appears in an unoccupied space adjacent to you, following you across the battlefield to shield you against your foes' attacks. Each time you Sustain the Spell, the hand moves to an unoccupied space of your choice adjacent to you. When you Sustain the Spell, you can have the hand Fly to an unoccupied space of your choice adjacent to an ally to protect that ally instead. The hand's movement does not trigger reactions based on creature movement. The hand takes space, but creatures can move through the hand freely. Successful attacks against the hand damage it, and damaging effects that can target a creature can target the hand. The hand has an AC of 25, 50 Hit Points, and can't recover HP by any means. A hit by a disintegrate spell or similar effect destroys the hand. The hand's actions and the cover it provides depend on what actions you take during your turn. At the end of your turn, what the hand does is determined by the first entry on this list that matches a trait from any of the actions you used on your turn. For instance, if you Step, Stride, and Sustain the Spell, you use the entry for move actions, so the hand provides standard cover. Manipulate or Attack The hand interposes between you and your foes. It provides lesser cover (+1 circumstance bonus to AC) against all attacks that pass through the hand's square. Move The hand provides standard cover (+2 circumstance bonus to AC, Reflex, and Stealth checks) against all attacks that pass through the hand's square. Concentrate The hand provides greater cover (+4 circumstance bonus to AC, Reflex, and Stealth checks) against all attacks that pass through the hand's square. --- Heightened (6th) The hand has AC 27 and 60 Hit Points. When you Cast this Spell, you can choose to replace the hand's Manipulate or Attack option with Swat. Swat The hand Flies to an enemy of your choice within range and attempts to Push that enemy, using your spell attack roll instead of an Athletics check to determine the results of the Push. Heightened (7th) The hand has AC 30 and 70 Hit Points, and it is Large. When you Cast this Spell, you can choose to replace the hand's Manipulate or Attack option with Grasp or Swat. Grasp The hand Flies to an enemy of your choice within range and attempts to Grapple that enemy, using your spell attack roll instead of an Athletics check to determine the results of the Grapple. Heightened (8th) The hand has AC 32 and 80 Hit Points, and it is Large. When you Cast this Spell, you can choose to replace the hand's Manipulate or Attack option with Grasp, Punch, or Swat. Punch The hand Flies to an enemy of your choice within range and attempts to Strike that enemy with crushing force. The hand's Strikes use your melee spell attack modifiers and deal 7d8 force damage. The hand's Strikes don't use or contribute to your multiple attack penalty. Heightened (9th) The hand has AC 35 and 90 Hit Points, and it is Large. When you Cast this Spell, you can choose to replace the hand's Manipulate or Attack option with Crush, Grasp, Punch, or Swat. Crush If the hand doesn't have a target grabbed, it Flies to an enemy of your choice within range and attempts to Strike that enemy with deadly crushing force. The hand's Strikes are melee spell attacks that deal 6d8 force damage. The hand's Strikes don't take or contribute to your multiple attack penalty. On a successful Strike, the target is grabbed by the hand until the end of your next turn, unless the hand moves or the target successfully Escapes against your spell DC. However, if the hand has a target grabbed when it uses Crush, it instead Constricts the target, dealing 6d8 force damage with a basic Fortitude save. ","tradition":["Arcane","Occult"],"skill_mod":{},"summary":"Create a hand of force that can interpose to defend you or attack if heightened.","primary_source":"Secrets of Magic","trait_group":["School","Energy"],"level":5,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=915","component":["somatic","verbal"],"name":"Forceful Hand","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"common","slug":"spell-915"},{"primary_source_category":"Rulebooks","heighten":["+1"],"source":["Secrets of Magic"],"type":"Spell","speed":{},"weakness":{},"saving_throw":"basic Reflex","heighten_level":[7,8,9,10],"spell_type":"Spell","heighten_group":["7th rank","Heightened 8th rank","Heightened 9th rank","Heightened 10th rank"],"school":"evocation","trait":["Cold","Evocation","Water"],"id":"spell-916","text":"\nFrigid Flurry Two Actions Source Secrets of Magic pg. 108 Traditions Arcane, Primal Deity Thremyr Cast somatic, verbal Area line up to 120 feet Saving Throw basic Reflex --- You place a palm to your lips and exhale a cold breath, whipping up a gust of wind that freezes the air's ambient moisture into a flurry of jagged shards. The flurry deals 9d6 cold damage and 9d6 slashing damage to all foes, with a basic Reflex save, but the gust flows harmlessly around your allies. The wind then picks you up and carries you to the other end of the area; though your movement within the gust can still trigger reactions, the storm of ice crystals prevents you from being affected by any effects, except for those that would counteract the spell's magic or that the GM decides would affect snow. --- Heightened (+1) The cold and slashing damage each increase by 1d6.","tradition":["Arcane","Primal"],"element":["Water"],"area":[120],"skill_mod":{},"summary":"Turn into slashing snowflakes and fly in a straight line.","primary_source":"Secrets of Magic","trait_group":["Energy","Monster","School","Elemental","Planar"],"level":7,"source_category":["Rulebooks"],"area_type":["line"],"resistance":{},"url":"/Spells.aspx?ID=916","component":["somatic","verbal"],"name":"Frigid Flurry","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","deity":["Thremyr"],"rarity":"common","slug":"spell-916"},{"primary_source_category":"Rulebooks","heighten":["+2"],"source":["Secrets of Magic"],"type":"Spell","speed":{},"weakness":{},"saving_throw":"Fortitude","heighten_level":[1,3,5,7,9],"spell_type":"Cantrip","heighten_group":["1st rank","Heightened 3rd rank","Heightened 5th rank","Heightened 7th rank","Heightened 9th rank"],"school":"evocation","trait":["Air","Cantrip","Evocation"],"id":"spell-917","text":"\nGale Blast Two Actions Source Secrets of Magic pg. 108 Traditions Arcane, Primal Cast somatic, verbal Saving Throw Fortitude --- Wind flows from your outstretched hands and whirls around you in a 5-foot emanation. Each creature in the area takes 1d6 bludgeoning, with a Fortitude save. Critical Success The creature is unaffected. Success The creature takes half damage. Failure The creature takes full damage and is pushed 5 feet away from you. Critical Failure The creature takes double damage and is pushed 10 feet away from you. --- Heightened (+2) The damage increases by 1d6.","tradition":["Arcane","Primal"],"element":["Air"],"skill_mod":{},"summary":"Damage and push adjacent creatures with air.","primary_source":"Secrets of Magic","trait_group":["Elemental","Planar","Monster","Mechanics","School"],"level":1,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=917","component":["somatic","verbal"],"name":"Gale Blast","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"common","slug":"spell-917"},{"primary_source_category":"Rulebooks","heighten":["+1"],"range":500,"source":["Secrets of Magic"],"type":"Spell","speed":{},"duration":6,"weakness":{},"saving_throw":"Reflex","heighten_level":[5,6,7,8,9,10],"spell_type":"Spell","heighten_group":["5th rank","Heightened 6th rank","Heightened 7th rank","Heightened 8th rank","Heightened 9th rank","Heightened 10th rank"],"school":"evocation","trait":["Evocation","Fire","Water"],"id":"spell-918","text":"\nGeyser Two Actions Source Secrets of Magic pg. 108 Traditions Arcane, Primal Deity Izuyaku Cast somatic, verbal Range 500 feet Area 10-foot radius, 50-foot-tall cylinder Saving Throw Reflex Duration 1 round --- A powerful geyser blasts up from the ground, potentially pushing creatures on top of it into the air. The bottom of this spell's area must be on solid ground. Each creature in the area takes 3d6 bludgeoning damage and 4d6 fire damage, with a Reflex save. A creature pushed into the air by the geyser can't be pushed beyond the top of the geyser. After being pushed into the air, a creature falls unless it's flying or has some other means of staying aloft, taking falling damage (normally equal to half the distance it fell). After the geyser erupts, its area is filled with a cloud of steam for 1 round. All creatures in the steam are concealed, and all creatures outside the steam are concealed to creatures within it. Critical Success The creature is unaffected. Success The creature takes half damage and isn't pushed into the air. Failure The creature takes full damage and is pushed 20 feet into the air. Critical Failure The creature takes double damage and is pushed 40 feet into the air. --- Heightened (+1) The damage increases by 1d6 bludgeoning and 1d6 fire.","tradition":["Arcane","Primal"],"element":["Fire","Water"],"area":[10,50],"skill_mod":{},"summary":"Blast foes upward with superheated water, causing them to fall and leaving concealing fog.","primary_source":"Secrets of Magic","trait_group":["School","Energy","Elemental","Planar","Monster"],"level":5,"source_category":["Rulebooks"],"area_type":["cylinder"],"resistance":{},"url":"/Spells.aspx?ID=918","component":["somatic","verbal"],"name":"Geyser","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","deity":["Izuyaku"],"rarity":"common","slug":"spell-918"},{"primary_source_category":"Rulebooks","source":["Secrets of Magic"],"type":"Spell","speed":{},"duration":60,"weakness":{},"saving_throw":"Will","heighten_level":[5],"spell_type":"Spell","heighten_group":["5th rank"],"school":"enchantment","trait":["Aura","Emotion","Enchantment","Incapacitation","Mental"],"id":"spell-919","text":"\nGlimmer of Charm Two Actions Source Secrets of Magic pg. 108 Traditions Arcane, Occult, Primal Deity Olheon Cast somatic, verbal Area 20-foot emanation centered on you Saving Throw Will Duration sustained up to 1 minute --- You're bathed in a smooth, almost glittering aura that improves the attitude of those near you. Any creature that ends its turn in the aura must attempt a Will saving throw with the following effects. No matter the result, it's then temporarily immune for 24 hours. The effect lasts until the spell ends, even after the creature leaves the aura. Critical Success The creature is unaffected and is aware of the aura. Success The creature's attitude toward you improves by one step. If that improves its attitude to at least indifferent, it can't take hostile actions against you, though the effect ends as soon as you take a hostile action against the creature or its allies. Failure The creature's attitude toward you improves by two steps. It can't take hostile actions against you, though the effect ends as soon as you take a hostile action against the creature or its allies. Critical Failure The creature's attitude becomes helpful to you, though the effect ends as soon as you take a hostile action against the creature or its allies. While the creature is helpful, it can't take hostile actions against you.","tradition":["Arcane","Occult","Primal"],"area":[20],"skill_mod":{},"summary":"Briefly improve the attitude of nearby creatures with a charming aura.","primary_source":"Secrets of Magic","trait_group":["Mechanics","School"],"level":5,"source_category":["Rulebooks"],"area_type":["emanation"],"resistance":{},"url":"/Spells.aspx?ID=919","component":["somatic","verbal"],"name":"Glimmer of Charm","actions_number":4,"category":"spell","pfs":"Limited","actions":"Two Actions","deity":["Olheon"],"rarity":"common","slug":"spell-919"},{"primary_source_category":"Rulebooks","heighten":["+1"],"range":0,"source":["Secrets of Magic"],"type":"Spell","speed":{},"weakness":{},"heighten_level":[1,2,3,4,5,6,7,8,9,10],"spell_type":"Cantrip","heighten_group":["1st rank","Heightened 2nd rank","Heightened 3rd rank","Heightened 4th rank","Heightened 5th rank","Heightened 6th rank","Heightened 7th rank","Heightened 8th rank","Heightened 9th rank","Heightened 10th rank"],"school":"transmutation","trait":["Attack","Cantrip","Morph","Transmutation"],"id":"spell-920","text":"\nGouging Claw Two Actions Source Secrets of Magic pg. 109 Traditions Arcane, Primal Cast somatic, verbal Range touch Target 1 creature --- You temporarily morph your limb into a clawed appendage. Make a melee spell attack roll against your target's AC. If you hit, you deal your choice of slashing or piercing damage equal to 1d6 plus your spellcasting ability modifier. On a critical success, you deal double damage plus 1d4 persistent bleed damage. --- Heightened (+1) The damage increases by 1d6 and the persistent bleed damage on a critical increases by 1d4.","tradition":["Arcane","Primal"],"skill_mod":{},"summary":"Morph your limb into a claw and attack with it.","primary_source":"Secrets of Magic","trait_group":["Mechanics","School"],"level":1,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=920","target":"1 creature","component":["somatic","verbal"],"name":"Gouging Claw","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"common","slug":"spell-920"},{"primary_source_category":"Rulebooks","range":30,"source":["Secrets of Magic"],"type":"Spell","speed":{},"weakness":{},"saving_throw":"Fortitude","heighten_level":[1],"spell_type":"Spell","heighten_group":["1st rank"],"school":"evocation","trait":["Evocation"],"id":"spell-921","text":"\nGravitational Pull Single Action to Three Actions Source Secrets of Magic pg. 109 Traditions Arcane, Occult Deities Liisglan, Telastmar Range 30 feet Target 1 creature Saving Throw Fortitude --- By suddenly altering gravity, you pull the target toward you. The target is pulled 10 feet closer to you unless it succeeds at a Fortitude save. On a critical failure, it's also knocked prone. The effects of this spell change depending on the number of actions you spend when you Cast this Spell. Single Action (somatic) The spell targets one creature. Two Actions (somatic, verbal) The spell targets one creature and pulls the target 20 feet instead of 10. Three Actions (material, somatic, verbal) The spell targets up to 5 creatures.","tradition":["Arcane","Occult"],"skill_mod":{},"summary":"Pull one or more creatures towards you using gravity.","primary_source":"Secrets of Magic","trait_group":["School"],"level":1,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=921","target":"1 creature","name":"Gravitational Pull","actions_number":2,"category":"spell","pfs":"Standard","actions":"Single Action to Three Actions","deity":["Liisglan","Telastmar"],"rarity":"common","slug":"spell-921"},{"primary_source_category":"Rulebooks","range":10000000,"source":["Secrets of Magic"],"type":"Spell","speed":{},"weakness":{},"heighten_level":[2],"spell_type":"Spell","heighten_group":["2nd rank"],"school":"divination","trait":["Detection","Divination","Mental"],"id":"spell-923","text":"\nGuiding Star Two Actions Source Secrets of Magic pg. 109 Traditions Divine, Primal Cast somatic, verbal Range planetary Target 1 creature you've met Duration until your next daily preparations --- You call on the constellations of the night sky to guide a creature to the location where you Cast the Spell. Each time the target views the stars, it receives a mental nudge toward your chosen location, though it isn't compelled to follow. The target can recognize you as the source. If the creature goes to another planet or plane, the spell's effects are suppressed, but they resume if the creature returns.","tradition":["Divine","Primal"],"skill_mod":{},"summary":"Constellations nudge the target to travel to a location you choose.","primary_source":"Secrets of Magic","trait_group":["Mechanics","School"],"level":2,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=923","target":"1 creature you've met","component":["somatic","verbal"],"name":"Guiding Star","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"common","slug":"spell-923"},{"primary_source_category":"Rulebooks","heighten":["+2"],"source":["Secrets of Magic"],"type":"Spell","speed":{},"weakness":{},"saving_throw":"Fortitude","heighten_level":[1,3,5,7,9],"spell_type":"Cantrip","heighten_group":["1st rank","Heightened 3rd rank","Heightened 5th rank","Heightened 7th rank","Heightened 9th rank"],"school":"evocation","trait":["Auditory","Cantrip","Evocation","Sonic"],"id":"spell-924","text":"\nHaunting Hymn Two Actions Source Secrets of Magic pg. 109 Traditions Divine, Occult Cast somatic, verbal Area 15-foot cone Saving Throw Fortitude --- You echo a jarring hymn that only creatures in the area can hear. The hymn deals 1d8 sonic damage, with a basic Fortitude save. If a target critically fails the save, it's also deafened for 1 minute. --- Heightened (+2) The damage increases by 1d8.","tradition":["Divine","Occult"],"area":[15],"skill_mod":{},"summary":"A powerful hymn harms and deafens.","primary_source":"Secrets of Magic","trait_group":["Sense","Mechanics","School","Energy","Monster"],"level":1,"source_category":["Rulebooks"],"area_type":["cone"],"resistance":{},"url":"/Spells.aspx?ID=924","component":["somatic","verbal"],"name":"Haunting Hymn","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"common","slug":"spell-924"},{"primary_source_category":"Rulebooks","heighten":["3rd"],"range":5,"source":["Secrets of Magic"],"type":"Spell","speed":{},"duration":600,"weakness":{},"heighten_level":[1,3],"spell_type":"Cantrip","heighten_group":["1st rank","Heightened 3rd rank"],"school":"transmutation","trait":["Cantrip","Earth","Transmutation"],"id":"spell-925","text":"\nHealing Plaster Single Action Source Secrets of Magic pg. 109 Tradition Primal Cast somatic Range 5 feet Target a handful of dirt or mud Duration 10 minutes --- You purify some dirt or mud into a pliable, claylike plaster that can aid in clotting and healing. This restorative substance can be used in lieu of healer's tools for Medicine checks to Administer First Aid or Treat Wounds. If the plaster isn't used within the spell's duration, or if you Cast the Spell again before using the plaster, it reverts to being normal non-magical earth. --- Heightened (3rd) The plaster grants anyone using it to Administer First Aid or Treat Wounds a +1 item bonus to the Medicine check.","tradition":["Primal"],"element":["Earth"],"skill_mod":{},"summary":"Transform mud into a healing plaster to treat wounds without healer's tools.","primary_source":"Secrets of Magic","trait_group":["Mechanics","Elemental","Planar","Monster","School"],"level":1,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=925","target":"a handful of dirt or mud","component":["somatic"],"name":"Healing Plaster","actions_number":2,"category":"spell","pfs":"Standard","actions":"Single Action","rarity":"common","slug":"spell-925"},{"primary_source_category":"Rulebooks","heighten":["+1"],"range":30,"source":["Secrets of Magic"],"type":"Spell","speed":{},"duration":60,"weakness":{},"heighten_level":[5,6,7,8,9,10],"spell_type":"Spell","heighten_group":["5th rank","Heightened 6th rank","Heightened 7th rank","Heightened 8th rank","Heightened 9th rank","Heightened 10th rank"],"school":"necromancy","trait":["Healing","Necromancy","Positive","Vitality"],"id":"spell-926","text":"\nHealing Well Three Actions Source Secrets of Magic pg. 110 Traditions Divine, Primal Cast material, somatic, verbal Range 30 feet Duration 1 minute --- You call forth a well of healing that you and your allies can draw from later. The well appears as a disc of shimmering light on the ground in a square within range. At any time during the duration, if you or an ally are adjacent to the well, that character can Interact to tap into the well's power, recovering 4d8 Hit Points. When the well has been tapped five times, the spell ends. The well is made of insubstantial energy, allowing creatures to move through it and even end their turn in its space. If you use an ability that increases the amount of healing this spell grants, that increase applies only to the first time someone taps the well. --- Heightened (+1) The healing increases by 3.","tradition":["Divine","Primal"],"skill_mod":{},"summary":"Create a well that you and your allies can use to heal.","primary_source":"Secrets of Magic","trait_group":["Mechanics","School","Energy","Planar","Creature Type"],"level":5,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=926","component":["material","somatic","verbal"],"name":"Healing Well","actions_number":6,"category":"spell","pfs":"Standard","actions":"Three Actions","rarity":"common","slug":"spell-926"},{"primary_source_category":"Rulebooks","heighten":["+1"],"source":["Secrets of Magic"],"type":"Spell","speed":{},"weakness":{},"heighten_level":[1,2,3,4,5,6,7,8,9,10],"spell_type":"Spell","heighten_group":["1st rank","Heightened 2nd rank","Heightened 3rd rank","Heightened 4th rank","Heightened 5th rank","Heightened 6th rank","Heightened 7th rank","Heightened 8th rank","Heightened 9th rank","Heightened 10th rank"],"school":"evocation","trait":["Attack","Electricity","Evocation"],"id":"spell-927","text":"\nHorizon Thunder Sphere Two Actions to 2 rounds Source Secrets of Magic pg. 110 Traditions Arcane, Primal Range varies Target 1 creature --- You gather magical energy into your palm, forming a concentrated ball of electricity that crackles and rumbles like impossibly distant thunder. Make a ranged spell attack roll against your target's AC. On a success, you deal 3d6 electricity damage. On a critical success, the target takes double damage and is dazzled for 1 round. The number of actions you spend when Casting this Spell determines the range and other parameters. Two Actions (somatic, verbal) This spell has a range of 30 feet. Three Actions (material, somatic, verbal) This spell has a range of 60 feet and deals half damage on a failure (but not a critical failure) as the electricity lashes out and jolts the target. Two Rounds If you spend 3 actions Casting the Spell, you can avoid finishing the spell and spend another 3 actions on your next turn to empower the spell even further. If you do, after attacking the target, whether you hit or miss, the ball of lightning explodes, dealing 2d6 electricity damage to all other creatures in a 10-foot emanation around the target (basic Reflex save). Additionally, you spark with electricity for 1 minute, dealing 1 electricity damage to creatures that Grab you or that hit you with an unarmed Strike or a non-reach melee weapon. --- Heightened (+1) The initial damage on a hit, as well as the burst damage for two-round casting time, each increase by 2d6, and the damage creatures take if they Grapple or hit you while you're in your sparking state increases by 1.","tradition":["Arcane","Primal"],"skill_mod":{},"summary":"Gather energy and throw a ball of lightning.","primary_source":"Secrets of Magic","trait_group":["Mechanics","Energy","Monster","School"],"level":1,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=927","target":"1 creature","name":"Horizon Thunder Sphere","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions to 2 rounds","rarity":"common","slug":"spell-927"},{"primary_source_category":"Rulebooks","heighten":["+2"],"range":60,"source":["Secrets of Magic"],"type":"Spell","speed":{},"weakness":{},"saving_throw":"Reflex","heighten_level":[2,4,6,8,10],"spell_type":"Spell","heighten_group":["2nd rank","Heightened 4th rank","Heightened 6th rank","Heightened 8th rank","Heightened 10th rank"],"school":"evocation","trait":["Evocation","Fire","Sonic"],"id":"spell-928","text":"\nIgnite Fireworks Two Actions Source Secrets of Magic pg. 110 Traditions Arcane, Primal Cast somatic, verbal Range 60 feet Area 10-foot burst Saving Throw Reflex --- A brilliant and clamorous display of sparks and colorful fireworks explode around your enemies, dealing 1d8 fire damage and 1d8 sonic damage to creatures within a 10-foot burst. All creatures in the area must attempt a Reflex save. Critical Success The creature is unaffected. Success The creature takes half damage and is dazzled for 1 round. Failure The creature takes full damage and is dazzled for 3 rounds. Critical Failure The creature takes double damage, takes 1d4 persistent fire damage, and is dazzled for 1 minute. --- Heightened (+2) The initial fire damage increases by 1d8, the sonic damage increases by 1d8, and the persistent fire damage a creature takes on a critical failure increases by 1d4.","tradition":["Arcane","Primal"],"element":["Fire"],"area":[10],"skill_mod":{},"summary":"Throw exploding fireworks.","primary_source":"Secrets of Magic","trait_group":["School","Energy","Elemental","Planar","Monster"],"level":2,"source_category":["Rulebooks"],"area_type":["burst"],"resistance":{},"url":"/Spells.aspx?ID=928","component":["somatic","verbal"],"name":"Ignite Fireworks","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"common","slug":"spell-928"},{"primary_source_category":"Rulebooks","heighten":["+1"],"range":30,"source":["Secrets of Magic"],"type":"Spell","speed":{},"duration":18,"weakness":{},"saving_throw":"Will","heighten_level":[3,4,5,6,7,8,9,10],"spell_type":"Spell","heighten_group":["3rd rank","Heightened 4th rank","Heightened 5th rank","Heightened 6th rank","Heightened 7th rank","Heightened 8th rank","Heightened 9th rank","Heightened 10th rank"],"school":"divination","trait":["Divination","Emotion","Fear","Incapacitation","Mental","Prediction"],"id":"spell-929","text":"\nImpending Doom Two Actions Source Secrets of Magic pg. 110 Traditions Arcane, Divine, Occult Cast somatic, verbal Range 30 feet Target 1 living creature Saving Throw Will Duration 3 rounds --- You sift through myriad potential futures, seize upon one potential moment in which the target meets a particularly gruesome and fatal end, and then show it a vision of its impending demise. The intense mental vision grows more and more terrifying to the target as the doom grows closer, and it takes 3 rounds to reach its conclusion. The target must attempt a Will saving throw to determine the effects. At the end of the spell's duration, if the target was affected, the target witnesses its death and takes 6d6 mental damage. Critical Success The creature is unaffected. Success The creature is unaffected for 1 round. On the second round, it becomes flat-footed. Finally, on the third round, it becomes frightened 1. At the end of the third round, it takes half damage. Failure The creature is immediately flat-footed. On the second round, it becomes frightened 2. Finally, on the third round, it also becomes stunned 1. At the end of the third round, the creature takes full damage. Critical Failure The creature is immediately flat-footed and frightened 3. On the second round, it becomes stunned 1. Finally, on the third round, it also becomes paralyzed. At the end of the third round, the creature takes double damage. --- Heightened (+1) The damage increases by 2d6.","tradition":["Arcane","Divine","Occult"],"skill_mod":{},"summary":"Make a foe witness its potential death and become distressed.","primary_source":"Secrets of Magic","trait_group":["School","Mechanics"],"level":3,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=929","target":"1 living creature","component":["somatic","verbal"],"name":"Impending Doom","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"common","slug":"spell-929"},{"primary_source_category":"Rulebooks","heighten":["+1"],"range":60,"source":["Secrets of Magic"],"type":"Spell","speed":{},"weakness":{},"saving_throw":"Fortitude","heighten_level":[5,6,7,8,9,10],"spell_type":"Spell","heighten_group":["5th rank","Heightened 6th rank","Heightened 7th rank","Heightened 8th rank","Heightened 9th rank","Heightened 10th rank"],"school":"divination","trait":["Curse","Divination","Prediction"],"id":"spell-930","text":"\nInevitable Disaster Two Actions Source Secrets of Magic pg. 111 Traditions Divine, Occult Cast somatic, verbal Range 60 feet Target 1 creature Saving Throw Fortitude --- You briefly glimpse cause and effect, putting into motion a chain of events that will visit doom on your enemy at some point in the future, though you're not quite sure when or how the doom will occur. Some kind of strange accident occurs 1d4 rounds later, dealing 55 damage to the creature, with a basic Fortitude save. This happens regardless of where the target is located at the time, even if it travels to another plane. The GM should roll to determine when the damage occurs secretly and determine the form of the accident as well as the type of damage it deals; generally, the accident should be one that deals physical damage of some type (for instance, a tree branch might fall on the foe and deal bludgeoning damage, or a window might break and fling sharp slashing glass at them), though other damage types might be appropriate in more unusual environments. --- Heightened (+1) The damage increases by 10.","tradition":["Divine","Occult"],"skill_mod":{},"summary":"Twist fate to damage a foe in the near future.","primary_source":"Secrets of Magic","trait_group":["Affliction","School","Mechanics"],"level":5,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=930","target":"1 creature","component":["somatic","verbal"],"name":"Inevitable Disaster","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"common","slug":"spell-930"},{"primary_source_category":"Rulebooks","range":30,"source":["Secrets of Magic"],"type":"Spell","speed":{},"weakness":{},"saving_throw":"Will","heighten_level":[7],"spell_type":"Spell","heighten_group":["7th rank"],"school":"enchantment","trait":["Emotion","Enchantment","Mental"],"id":"spell-931","text":"\nInexhaustible Cynicism Two Actions Source Secrets of Magic pg. 111 Traditions Arcane, Divine, Occult Cast somatic, verbal Range 30 feet Target up to 5 creatures Saving Throw Will --- You inflict your targets with a crushing doubt about everyone and everything around them. For the duration, each target is unwilling to receive any effects that require a willing target (in case the effect was secretly an attack), refuse to ingest anything (in case the substances have been replaced with poisons and cursed duplicates), doesn't treat anyone as an ally (in case its friends were replaced by an impostor), and doesn't believe anything it's told (in case of lies, though this doesn't mean the creature automatically believes the opposite either). It doesn't even fully trust its own ability to Recall Knowledge, as it becomes convinced it most likely remembered false information, as from a critical failure on a check to Recall Knowledge. Finally, the creature takes 6d6 mental damage at the end of each of its turns (with no save) unless it spent at least 1 action that turn Seeking or otherwise interacting with its surroundings in an attempt to disbelieve the illusions that it feels are obviously surrounding it. Critical Success The creature is unaffected. Success The creature is affected for 1 round. Failure The creature is affected for 1 minute. Critical Failure The creature is affected for 1 hour.","tradition":["Arcane","Divine","Occult"],"skill_mod":{},"summary":"Make creatures paranoid and cynical.","primary_source":"Secrets of Magic","trait_group":["Mechanics","School"],"level":7,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=931","target":"up to 5 creatures","component":["somatic","verbal"],"name":"Inexhaustible Cynicism","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"common","slug":"spell-931"},{"primary_source_category":"Rulebooks","source":["Secrets of Magic"],"type":"Spell","speed":{},"duration":6,"weakness":{},"heighten_level":[1],"spell_type":"Cantrip","heighten_group":["1st rank"],"school":"enchantment","trait":["Cantrip","Emotion","Enchantment","Mental"],"id":"spell-932","text":"\nInfectious Enthusiasm Two Actions Source Secrets of Magic pg. 112 Traditions Arcane, Occult Cast somatic, verbal Duration 1 round --- With enchanted gusto, you encourage yourself to get things done and share your motivation with your allies. You gain a +1 status bonus to your choice of attack rolls, Will saves, or Charisma-based skill checks. During the spell's duration, an ally who observed you Casting this Spell and was within 30 feet when you did so can take a single action, which has the concentrate trait, to gain the same bonus you chose until the start of its next turn. Using this spell to influence someone in a social situation is typically considered a faux pas, negating the benefit on Charisma-based skills if the subject of the check observed you casting the spell.","tradition":["Arcane","Occult"],"skill_mod":{},"summary":"Encourage yourself and an ally to improve one roll apiece.","primary_source":"Secrets of Magic","trait_group":["Mechanics","School"],"level":1,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=932","component":["somatic","verbal"],"name":"Infectious Enthusiasm","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"common","slug":"spell-932"},{"primary_source_category":"Rulebooks","source":["Secrets of Magic"],"type":"Spell","speed":{},"weakness":{},"saving_throw":"Will","heighten_level":[4],"spell_type":"Spell","heighten_group":["4th rank"],"school":"enchantment","trait":["Auditory","Enchantment","Mental"],"id":"spell-933","text":"\nInfectious Melody Two Actions Source Secrets of Magic pg. 112 Tradition Occult Deities Seramaydiel, Winlas Cast somatic, verbal Area 15-foot emanation Target enemies in the area Saving Throw Will Duration varies --- You call forth the chords of a tune so catchy that foes hearing it can't help but sing along, making it harder for them to communicate. Each target must attempt a Will save. Critical Success The creature is unaffected. Success For 1 round, the creature can communicate only by singing along to the melody. It can speak only on its turn, and it must take the Perform action when it does. The result of the Performance check determines how well it sang, but it stills communicate the information regardless of the result, which has no further mechanical impact than the time spent to take the action. A single Perform check is sufficient for any amount of speaking on the creature's turn. This effect might interfere with verbal components of spells or other linguistic abilities that rely on precise speech; in order to use such an ability successfully, the creature must succeed at a DC 5 flat check. In addition, the creature takes a –2 status penalty on linguistic Intimidation checks, as singing its threats saps away some of the menace. The creature's constant humming of the tune also makes it nearly impossible for the creature to remain undetected. Failure As success, but the duration is 3 rounds. Critical Failure As success, but the duration is 1 hour.","tradition":["Occult"],"area":[15],"skill_mod":{},"summary":"An infectious tune makes creatures sing along.","primary_source":"Secrets of Magic","trait_group":["Sense","School","Mechanics"],"level":4,"source_category":["Rulebooks"],"area_type":["emanation"],"resistance":{},"url":"/Spells.aspx?ID=933","target":"enemies in the area","component":["somatic","verbal"],"name":"Infectious Melody","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","deity":["Seramaydiel","Winlas"],"rarity":"common","slug":"spell-933"},{"primary_source_category":"Rulebooks","heighten":["+1"],"source":["Secrets of Magic"],"type":"Spell","speed":{},"weakness":{},"saving_throw":"basic Reflex","heighten_level":[2,3,4,5,6,7,8,9,10],"spell_type":"Spell","heighten_group":["2nd rank","Heightened 3rd rank","Heightened 4th rank","Heightened 5th rank","Heightened 6th rank","Heightened 7th rank","Heightened 8th rank","Heightened 9th rank","Heightened 10th rank"],"school":"necromancy","trait":["Force","Light","Necromancy"],"id":"spell-934","text":"\nInner Radiance Torrent Two Actions to 2 rounds Source Secrets of Magic pg. 112 Traditions Divine, Occult Area line 60 feet or longer Saving Throw basic Reflex --- You gradually manifest your spiritual energy into your cupped hands before firing off a storm of bolts and beams that deal 4d4 force damage to all creatures in a 60-foot line. Creatures in the area must attempt a basic Reflex save. On a critical failure, they're also blinded for 1 round. The number of actions you spend when Casting this Spell determines the area. If the line passes through an area of magical darkness or targets a creature affected by magical darkness, inner radiance torrent attempts to counteract the darkness. Two Actions (somatic, verbal) The line is 60 feet long. Three Actions (material, somatic, verbal) The line is 120 feet long. Two Rounds The line is 120 feet long. If you spend 3 actions casting the spell, you can avoid finishing the spell and spend another 3 actions on your next turn to empower the spell even further. If you choose to do so, the damage dealt by this spell increases by 4d4, and you enter a shining state for 1 minute, causing you to glow with light and deal 1 force damage to creatures that end their turn adjacent to you. --- Heightened (+1) The initial damage, as well as the additional damage for the 2-round casting time, each increase by 2d4, and the damage to adjacent creatures dealt while in your shining state increases by 1.","tradition":["Divine","Occult"],"area":[60],"skill_mod":{},"summary":"Gather spiritual energy to fire a storm of force bolts and beams.","primary_source":"Secrets of Magic","trait_group":["Energy","Mechanics","School"],"level":2,"source_category":["Rulebooks"],"area_type":["line"],"resistance":{},"url":"/Spells.aspx?ID=934","name":"Inner Radiance Torrent","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions to 2 rounds","rarity":"common","slug":"spell-934"},{"primary_source_category":"Rulebooks","source":["Secrets of Magic"],"type":"Spell","speed":{},"duration":86400,"weakness":{},"heighten_level":[2],"spell_type":"Spell","heighten_group":["2nd rank"],"school":"conjuration","trait":["Conjuration","Contingency","Extradimensional","Metal"],"id":"spell-935","text":"\nInstant Armor Source Secrets of Magic pg. 112 Traditions Arcane, Divine, Occult, Primal Cast 10 minutes (material, somatic, verbal) Duration 24 hours --- Upon casting this spell, the armor you're wearing is whisked away into an extradimensional space that's linked to you. If the armor is magical and invested by you, it remains invested while in this space, though you don't gain its benefits. You then gain the Armor Up! action; once you use the action, the spell ends. If the action hasn't been used by the time the spell's duration ends, the extradimensional space collapses, ejecting the armor's pieces on the ground under you. Armor Up! Single Action (manipulate) Effect You snap your fingers. The armor returns to your body.","tradition":["Arcane","Divine","Occult","Primal"],"element":["Metal"],"skill_mod":{},"summary":"Set a contingency to return your armor to you.","primary_source":"Secrets of Magic","trait_group":["School","Mechanics","Elemental"],"level":2,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=935","component":["material","somatic","verbal"],"name":"Instant Armor","actions_number":600,"category":"spell","pfs":"Standard","actions":"10 minutes","rarity":"common","slug":"spell-935"},{"primary_source_category":"Rulebooks","heighten":["7th"],"range":120,"source":["Secrets of Magic"],"type":"Spell","speed":{},"weakness":{},"heighten_level":[4,7],"spell_type":"Spell","heighten_group":["4th rank","Heightened 7th rank"],"school":"illusion","trait":["Illusion"],"id":"spell-936","text":"\nInvisibility Curtain Three Actions Source Secrets of Magic pg. 112 Traditions Arcane, Occult Cast material, somatic, verbal Range 120 feet Duration sustained --- You create a transparent invisible wall that makes any creatures on one side of the wall invisible to those on the other side. You choose which side of the wall provides invisibility to the creatures on that side when you cast the spell. You create either a 1-inch-thick wall in a straight line up to 60 feet long and 10 feet high or a 1-inch-thick, 10-foot-radius ring with the same height. The wall is intangible and stands vertically in either of the two forms. If you wish to do so, you can create the wall with a shorter length or height, or with a smaller radius. Any creature that crosses the wall becomes visible or invisible as appropriate, and it's visible if any portion of it is on the visible side of the wall. If a creature rendered invisible by the wall takes a hostile action, the spell ends after the hostile action is completed. --- Heightened (7th) The spell doesn't end if an invisible creature takes a hostile action.","tradition":["Arcane","Occult"],"skill_mod":{},"summary":"Wall makes creatures on one side invisible to the other side.","primary_source":"Secrets of Magic","trait_group":["School","Monster"],"level":4,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=936","component":["material","somatic","verbal"],"name":"Invisibility Curtain","actions_number":6,"category":"spell","pfs":"Standard","actions":"Three Actions","rarity":"common","slug":"spell-936"},{"primary_source_category":"Rulebooks","heighten":["+2"],"range":120,"source":["Secrets of Magic"],"type":"Spell","speed":{},"duration":60,"weakness":{},"saving_throw":"Will","heighten_level":[5,7,9],"spell_type":"Spell","heighten_group":["5th rank","Heightened 7th rank","Heightened 9th rank"],"school":"necromancy","trait":["Emotion","Fear","Mental","Necromancy"],"id":"spell-937","text":"\nInvoke Spirits Two Actions Source Secrets of Magic pg. 113 Traditions Arcane, Divine, Occult Cast somatic, verbal Range 120 feet Area 10-foot burst Saving Throw Will Duration sustained up to 1 minute --- Ragged apparitions of the dead rise to stalk the living. They deal 2d4 mental damage and 2d4 negative damage to each living creature in the area, with a basic Will save. Additionally, creatures that critically fail the save are frightened 2 and are fleeing for 1 round. On subsequent rounds, the first time you Sustain the Spell each round, you can move the area up to 30 feet within the range of the spell. Living creatures in the new area must attempt saves with the same effects as above, except that critically failing doesn't make them flee. --- Heightened (+2) The mental damage and negative damage each increase by 1d4.","tradition":["Arcane","Divine","Occult"],"area":[10],"skill_mod":{},"summary":"Call a group of ghostly apparitions to attack your foes.","primary_source":"Secrets of Magic","trait_group":["Mechanics","School"],"level":5,"source_category":["Rulebooks"],"area_type":["burst"],"resistance":{},"url":"/Spells.aspx?ID=937","component":["somatic","verbal"],"name":"Invoke Spirits","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"common","slug":"spell-937"},{"primary_source_category":"Rulebooks","heighten":["2nd"],"range":0,"source":["Secrets of Magic"],"type":"Spell","speed":{},"duration":600,"weakness":{},"heighten_level":[1,2],"spell_type":"Spell","heighten_group":["1st rank","Heightened 2nd rank"],"school":"transmutation","trait":["Polymorph","Transmutation"],"id":"spell-938","text":"\nJuvenile Companion Two Actions Source Secrets of Magic pg. 113 Tradition Primal Cast somatic, verbal Range touch Target your companion Duration 10 minutes --- You transform your companion into its juvenile form, such as a cub, foal, kitten, puppy, or piglet, making the target appear harmless. It becomes Tiny (if it was larger), and its reach is reduced to 0 feet. All of its Speeds are halved (to a minimum Speed of 5 feet), and it gains weakness 5 to physical damage. In all other ways, its abilities and statistics are unchanged. If your companion uses a hostile action, juvenile companion ends. This spell has no effect on a companion that doesn't have a juvenile form. --- Heightened (2nd) The duration increases to 1 hour.","tradition":["Primal"],"skill_mod":{},"summary":"Turn your companion into its juvenile form.","primary_source":"Secrets of Magic","trait_group":["Mechanics","School"],"level":1,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=938","target":"your companion ","component":["somatic","verbal"],"name":"Juvenile Companion","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"common","slug":"spell-938"},{"primary_source_category":"Rulebooks","range":0,"source":["Secrets of Magic"],"type":"Spell","speed":{},"duration":86400,"weakness":{},"heighten_level":[3],"spell_type":"Spell","heighten_group":["3rd rank"],"school":"necromancy","trait":["Contingency","Necromancy"],"id":"spell-939","text":"\nLife Connection Source Secrets of Magic pg. 113 Traditions Divine, Primal Cast 10 minutes (material, somatic, verbal) Range touch Target 1 living creature Duration 24 hours --- When you cast this spell, you place a failsafe deep within the life force of the target. You can sense when the target takes damage, provided you're within 1 mile of one another. A creature can be part of no more than one life connection simultaneously. When the spell is complete, you gain the Defend Life reaction; once you use the reaction, the spell ends. Defend Life Reaction (concentrate) Trigger The target takes damage; Requirements You're within 1 mile of the target; Effect After calculating the amount of damage the target would take (applying weaknesses, resistances, and the like), you lose an equal number of Hit Points, and the target doesn't take any of the damage. You can't reduce the amount of Hit Points you lose in this way. The target still takes any effects that would come with the damage, however, such as the venom on a viper's fangs Strike.","tradition":["Divine","Primal"],"skill_mod":{},"summary":"Set a contingency to take damage for an ally.","primary_source":"Secrets of Magic","trait_group":["Mechanics","School"],"level":3,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=939","target":"1 living creature","component":["material","somatic","verbal"],"name":"Life Connection","actions_number":600,"category":"spell","pfs":"Standard","actions":"10 minutes","rarity":"common","slug":"spell-939"},{"primary_source_category":"Rulebooks","range":60,"source":["Secrets of Magic"],"type":"Spell","speed":{},"weakness":{},"saving_throw":"Will","heighten_level":[1],"spell_type":"Spell","heighten_group":["1st rank"],"school":"illusion","trait":["Illusion","Mental","Visual"],"id":"spell-940","text":"\nLose the Path Reaction Source Secrets of Magic pg. 113 Traditions Occult, Primal Deities Il’Surrish, Uskyeria Cast somatic Trigger A creature in range Strides. Range 60 feet Target the triggering creature Saving Throw Will --- You surround a moving creature with lifelike illusions, shifting their perception of the terrain to subtly lead them off course. The target must attempt a Will save. Regardless of the result, the creature is immune to lose the path for 1 hour. Success The creature is unaffected. Failure The creature treats all squares as difficult terrain for its Stride. Critical Failure As failure, except that you determine where the target moves during the Stride, though you can't move it into hazardous terrain or to a place it can't stand.","tradition":["Occult","Primal"],"skill_mod":{},"summary":"React to impede and possibly divert a Stride.","primary_source":"Secrets of Magic","trait_group":["School","Monster","Mechanics","Sense"],"level":1,"source_category":["Rulebooks"],"trigger":"A creature in range Strides.","resistance":{},"url":"/Spells.aspx?ID=940","target":"the triggering creature","component":["somatic"],"name":"Lose the Path","actions_number":1,"category":"spell","pfs":"Standard","actions":"Reaction","deity":["Il’Surrish","Uskyeria"],"rarity":"common","slug":"spell-940"},{"primary_source_category":"Rulebooks","source":["Secrets of Magic"],"type":"Spell","speed":{},"weakness":{},"heighten_level":[2],"spell_type":"Spell","heighten_group":["2nd rank"],"school":"divination","trait":["Contingency","Divination"],"id":"spell-941","text":"\nLucky Number Source Secrets of Magic pg. 113 Traditions Arcane, Divine, Occult Cast 10 minutes (material, somatic, verbal) Duration until the next time you make your daily preparations --- When you Cast this Spell, roll 1d20 and make a note of the result. You gain the following reaction; once you use the reaction, the spell ends, and you become temporarily immune to lucky number until the next time you make your daily preparations. That's My Number! Reaction (divination, fortune) Trigger You roll your lucky number as your d20 result on a non-secret attack roll, saving throw, or skill check; Effect You call upon the fortune stored within your lucky number and reroll the triggering check. However, pushing your luck has a price: if your result on the reroll is the same number again, you critically fail, regardless of what degree of success you ordinarily would have received.","tradition":["Arcane","Divine","Occult"],"skill_mod":{},"summary":"Set a contingency to reroll a specific, randomly chosen d20 result.","primary_source":"Secrets of Magic","trait_group":["Mechanics","School"],"level":2,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=941","component":["material","somatic","verbal"],"name":"Lucky Number","actions_number":600,"category":"spell","pfs":"Standard","actions":"10 minutes","rarity":"common","slug":"spell-941"},{"primary_source_category":"Rulebooks","range":0,"source":["Secrets of Magic"],"type":"Spell","speed":{},"weakness":{},"heighten_level":[4],"spell_type":"Spell","heighten_group":["4th rank"],"school":"conjuration","trait":["Conjuration","Teleportation","Uncommon"],"id":"spell-942","text":"\nMagic Mailbox Source Secrets of Magic pg. 114 Traditions Arcane, Divine, Occult Cast 1 hour (material, somatic, verbal) Range touch Target 2 containers, each no larger than 5 feet in any dimension Duration until your next daily preparations --- You create an interdimensional link between two containers, both of which must be capable of being closed in such a way that their contents aren't visible. If both containers are left closed for 10 consecutive minutes, the contents of each one, totaling no more than 3 Bulk of nonliving, non-magical material per container, transport to the other's location. If a container's contents total more than 3 Bulk, the transport fails. If either container is opened before the full 10 minutes have elapsed, the contents appear as they did when the containers were closed, and the process starts anew as soon as both containers have been closed. After the contents of the containers successfully swap, they can't swap again until after both containers have been opened at least once. Both containers must be located on the same plane for the process to function; if this ceases to be the case or if something else disrupts the effect during an active transposition, the process halts as if one of the containers had been opened.","tradition":["Arcane","Divine","Occult"],"skill_mod":{},"summary":"Interdimensionally link two containers.","primary_source":"Secrets of Magic","trait_group":["School","Mechanics","Rarity"],"level":4,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=942","target":"2 containers, each no larger than 5 feet in any dimension","component":["material","somatic","verbal"],"name":"Magic Mailbox","actions_number":3600,"category":"spell","pfs":"Standard","actions":"1 hour","rarity":"uncommon","slug":"spell-942"},{"primary_source_category":"Rulebooks","heighten":["+1"],"range":120,"source":["Secrets of Magic"],"type":"Spell","speed":{},"weakness":{},"heighten_level":[3,4,5,6,7,8,9,10],"spell_type":"Spell","heighten_group":["3rd rank","Heightened 4th rank","Heightened 5th rank","Heightened 6th rank","Heightened 7th rank","Heightened 8th rank","Heightened 9th rank","Heightened 10th rank"],"school":"evocation","trait":["Attack","Evocation","Metal"],"id":"spell-943","text":"\nMagnetic Acceleration Two Actions Source Secrets of Magic pg. 114 Traditions Arcane, Primal Cast somatic, verbal Range 120 feet Target 1 creature or object --- You magnetize a small metal object, such as a nail or coin, and launch it away from you at massive speed. Make a ranged spell attack roll; if the target is wearing metal armor or is made of metal, you gain a +1 circumstance bonus to your attack roll with magnetic acceleration . On a hit, the target takes 3d6 bludgeoning damage and 3d6 piercing damage, or double damage on a critical hit. --- Heightened (+1) The bludgeoning and piercing damage each increase by 1d6.","tradition":["Arcane","Primal"],"element":["Metal"],"skill_mod":{},"summary":"Magnetically launch an item to attack a foe.","primary_source":"Secrets of Magic","trait_group":["Mechanics","School","Elemental"],"level":3,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=943","target":"1 creature or object","component":["somatic","verbal"],"name":"Magnetic Acceleration","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"common","slug":"spell-943"},{"primary_source_category":"Rulebooks","range":60,"source":["Secrets of Magic"],"type":"Spell","speed":{},"weakness":{},"heighten_level":[2],"spell_type":"Spell","heighten_group":["2nd rank"],"school":"evocation","trait":["Evocation","Metal"],"id":"spell-944","text":"\nMagnetic Attraction Two Actions Source Secrets of Magic pg. 114 Traditions Arcane, Primal Cast somatic, verbal Range 60 feet Target up to 10 metal objects with a total Bulk or 1 or less --- You adjust your magnetic polarity, plucking daggers from hands and coins from belts. The targeted objects fly to your location, letting you catch them easily in your hands, or dropping to the ground at your position, at your discretion. Unattended objects fly to you automatically. If you target secured objects or those in another creature's possession (such as sheathed weapons), you must attempt to Disarm the creature of the metal objects, making a spell attack roll instead of an Athletics check to do so. Instead of drawing the objects to yourself, you can polarize a single metal object within range, designating it as a lodestone and causing the metal objects to fly to it instead. The lodestone must be at least three times the total Bulk of the targeted metal objects. Objects will stick to the lodestone for 1 minute, though they can be wrenched away with an Interact action.","tradition":["Arcane","Primal"],"element":["Metal"],"skill_mod":{},"summary":"Pull items with magnetism, even disarming metal weapons.","primary_source":"Secrets of Magic","trait_group":["School","Elemental"],"level":2,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=944","target":"up to 10 metal objects with a total Bulk or 1 or less","component":["somatic","verbal"],"name":"Magnetic Attraction","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"common","slug":"spell-944"},{"primary_source_category":"Rulebooks","heighten":["+3"],"source":["Secrets of Magic"],"type":"Spell","speed":{},"duration":60,"weakness":{},"heighten_level":[2,5,8],"spell_type":"Spell","heighten_group":["2nd rank","Heightened 5th rank","Heightened 8th rank"],"school":"abjuration","trait":["Abjuration","Metal"],"id":"spell-945","text":"\nMagnetic Repulsion Two Actions Source Secrets of Magic pg. 115 Traditions Arcane, Primal Cast somatic, verbal Duration 1 minute --- You adjust your magnetic polarity, causing metal objects to jump and shudder away from you. Attacks made with metal objects against you take a –1 status penalty, and the squares adjacent to you are difficult terrain for creatures wearing metal armor. For creatures made entirely of metal, the penalty to their attack rolls is –2 and the squares adjacent to you are greater difficult terrain. While this spell is active, you require an additional Interact action before using a metal object (including to Strike with a metal weapon), and if you're wearing metal armor, you're slowed 1. --- Heightened (+3) The status penalty to attack rolls increases by 1.","tradition":["Arcane","Primal"],"element":["Metal"],"skill_mod":{},"summary":"Push metal away, defending against metal weapons and armored foes.","primary_source":"Secrets of Magic","trait_group":["School","Elemental"],"level":2,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=945","component":["somatic","verbal"],"name":"Magnetic Repulsion","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"common","slug":"spell-945"},{"primary_source_category":"Rulebooks","source":["Secrets of Magic"],"type":"Spell","speed":{},"duration":60,"weakness":{},"heighten_level":[5],"spell_type":"Spell","heighten_group":["5th rank"],"school":"transmutation","trait":["Cold","Morph","Transmutation"],"id":"spell-946","text":"\nMantle of the Frozen Heart Two Actions Source Secrets of Magic pg. 115 Traditions Arcane, Primal Deity Thremyr Cast somatic, verbal Duration 1 minute --- You surround yourself in a mantle of frigid ice magic, and your skin and armor morph into cold blue ice. Freezing air emanates from your body, sending a chill down anyone's spine who draws too close and leaving a fine dusting of frost in your wake. Upon Casting this Spell, pick two of the options below. As a single action, which has the concentrate trait, you can change one of your chosen abilities to a different option from the list. - Chilling Ice The ice around your body thickens, melting off to protect you from heat while inuring you from the cold. You gain resistance 10 to cold. - Heart of Ice Your body temperature plummets to blistering cold. Any creature that touches you, or that hits you with a melee unarmed attack or non-reach melee weapon attack, takes 2d6 cold damage. - Ice Glide Ice trails from your feet for an instant as you move, allowing you to skate rapidly along the ice. You don't need to Balance on ice, and you ignore difficult terrain caused by ice or snow. While moving along a smooth surface, you gain a +20-foot status bonus to your land Speed. - Icy Claws Your hands morph into vicious, piercing claws of ice useful for attacking or climbing. As long as you have both hands free, you gain a climb Speed equal to your land Speed. You gain a claw unarmed attack with the agile and finesse traits, in the brawling weapon group. Your claw attack deals 1d6 piercing damage as its base damage, plus an additional 2d6 cold damage.","tradition":["Arcane","Primal"],"skill_mod":{},"summary":"Morph your body with ice, which you can change during the spell.","primary_source":"Secrets of Magic","trait_group":["Energy","Monster","Mechanics","School"],"level":5,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=946","component":["somatic","verbal"],"name":"Mantle of the Frozen Heart","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","deity":["Thremyr"],"rarity":"common","slug":"spell-946"},{"primary_source_category":"Rulebooks","source":["Secrets of Magic"],"type":"Spell","speed":{},"duration":60,"weakness":{},"heighten_level":[5],"spell_type":"Spell","heighten_group":["5th rank"],"school":"transmutation","trait":["Fire","Morph","Transmutation"],"id":"spell-947","text":"\nMantle of the Magma Heart Two Actions Source Secrets of Magic pg. 115 Traditions Arcane, Primal Deity Mahja Firehair Cast somatic, verbal Duration 1 minute --- You surround yourself in a mantle of blazing fire magic, and your skin and anything you're wearing morphs into burning hot lava. The air around you swelters with heat, and tiny sparks of flame dance behind you as you pass. Upon casting this spell, pick two of the options below. As a single action, which has the concentrate trait, you can change one of your chosen abilities to a different option from the list. - Enlarging Eruption You erupt in lava, which clings to you and hardens, causing your body to swell and burst until you grow to size Large. You're clumsy 1. Your reach increases by 5 feet (or by 10 feet if you started out Tiny), and you gain a +2 status bonus to melee damage. You can't choose this option if you're already Large or larger. - Fiery Grasp Your hands swell and grow with lava. You gain a lava fist unarmed attack in the brawling weapon group. Your lava fists deal 1d8 bludgeoning damage as their base damage, plus an additional 2d6 fire damage and 1d6 persistent fire damage. - Heart of Fire Your body's temperature becomes so hot that any creature that touches you, or that hits you with a melee unarmed attack or non-reach melee weapon attack, takes 2d6 fire damage. - Warming Flames Flames flicker around you, warming away the cold while protecting you from the heat. You gain resistance 5 to cold and fire.","tradition":["Arcane","Primal"],"element":["Fire"],"skill_mod":{},"summary":"Morph yourself with fire, which you can change during the spell.","primary_source":"Secrets of Magic","trait_group":["Energy","Elemental","Planar","Monster","Mechanics","School"],"level":5,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=947","component":["somatic","verbal"],"name":"Mantle of the Magma Heart","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","deity":["Mahja Firehair"],"rarity":"common","slug":"spell-947"},{"primary_source_category":"Rulebooks","source":["Secrets of Magic"],"type":"Spell","speed":{},"duration":600,"weakness":{},"heighten_level":[2],"spell_type":"Spell","heighten_group":["2nd rank"],"school":"necromancy","trait":["Necromancy"],"id":"spell-948","text":"\nMimic Undead Two Actions Source Secrets of Magic pg. 115 Traditions Divine, Occult Cast somatic, verbal Requirements You're a living creature. Duration 10 minutes --- You take death and wrap it about you like a cloak—your colors wash out and your skin grows cold to the touch. Your heartbeat, breathing, and similar life functions become very difficult to detect. Senses such as lifesense detect you as undead unless a creature succeeds at a Perception check against the spell's DC, and on a failed check, they don't detect you at all if they only sense living creatures. Detection spells that specifically sense living creatures must succeed at a counteract check against mimic undead to detect you. You gain a +4 status bonus to Impersonate an undead but physically intact version of yourself and can add your level as your proficiency bonus even if you're untrained. You don't gain these benefits to Impersonate any other sort of undead. Mindless undead usually don't have a reason to even attempt the Perception check to notice your Impersonation unless you interact with them in some way.","tradition":["Divine","Occult"],"skill_mod":{},"summary":"Pretend to be undead.","primary_source":"Secrets of Magic","trait_group":["School"],"level":2,"source_category":["Rulebooks"],"requirement":"You're a living creature.","resistance":{},"url":"/Spells.aspx?ID=948","component":["somatic","verbal"],"name":"Mimic Undead","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"common","slug":"spell-948"},{"primary_source_category":"Rulebooks","source":["Secrets of Magic"],"type":"Spell","speed":{},"duration":86400,"weakness":{},"heighten_level":[3],"spell_type":"Spell","heighten_group":["3rd rank"],"school":"enchantment","trait":["Contingency","Emotion","Enchantment","Fear","Mental"],"id":"spell-949","text":"\nMind of Menace Source Secrets of Magic pg. 116 Traditions Arcane, Divine, Occult, Primal Lessons Lesson of Favors, Lesson of Favors Cast 10 minutes (material, somatic, verbal) Duration 24 hours --- This spell wards against those who attempt to subvert your mind and turns mental magic back on them. When the spell is complete, you gain the Fight with Fear reaction; once you use the reaction, the spell ends. Fight with Fear Reaction (concentrate, emotion, enchantment, fear, mental) Trigger A creature that you can see uses a mental effect against you; Effect The triggering creature must attempt a Will save, which has the following effects. Success The creature is unaffected. Failure The creature is frightened 2, and you gain a +2 status bonus to your saving throw or other defense against the triggering mental effect. Critical Failure The creature is frightened 2, and you're unaffected by the triggering mental effect.","tradition":["Arcane","Divine","Occult","Primal"],"skill_mod":{},"summary":"Set a contingency to punish a foe's mental effect and protect yourself from it.","primary_source":"Secrets of Magic","trait_group":["Mechanics","School"],"level":3,"lesson":["Lesson of Favors","Lesson of Favors"],"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=949","component":["material","somatic","verbal"],"name":"Mind of Menace","actions_number":600,"category":"spell","pfs":"Standard","actions":"10 minutes","rarity":"common","slug":"spell-949"},{"primary_source_category":"Rulebooks","heighten":["+1"],"range":30,"source":["Secrets of Magic"],"type":"Spell","speed":{},"duration":60,"weakness":{},"saving_throw":"basic Will","heighten_level":[5,6,7,8,9,10],"spell_type":"Spell","heighten_group":["5th rank","Heightened 6th rank","Heightened 7th rank","Heightened 8th rank","Heightened 9th rank","Heightened 10th rank"],"school":"illusion","trait":["Illusion","Mental","Visual"],"id":"spell-950","text":"\nMirror Malefactors Two Actions Source Secrets of Magic pg. 116 Traditions Arcane, Divine, Occult Cast somatic, verbal Range 30 feet Target 1 creature Saving Throw basic Will Duration sustained up to 1 minute --- You completely surround a Large or smaller creature in a shimmering ring of illusory mirrors that follows it as it moves, even when the creature moves outside the range of the spell. These mirrors reflect the target, though if the target has no reflection, like a vampire, it's unaffected by mirror malefactors . As long as the target is surrounded by mirrors, it's frightened 1, and it can't reduce its frightened value. When you Cast the Spell, the reflections leap from the mirrors and attack the target, dealing 7d8 mental damage with a basic Will save. On subsequent turns, this effect repeats the first time you Sustain the spell that turn. If the target succeeds at any Will save it attempts against mirror malefactors , the illusory mirrors shatter and the spell ends. --- Heightened (+1) The damage for both the initial effect and on subsequent turns increases by 1d8.","tradition":["Arcane","Divine","Occult"],"skill_mod":{},"summary":"Mirrors surround a target, and the reflections attack them repeatedly.","primary_source":"Secrets of Magic","trait_group":["School","Monster","Mechanics","Sense"],"level":5,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=950","target":"1 creature","component":["somatic","verbal"],"name":"Mirror Malefactors","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"common","slug":"spell-950"},{"primary_source_category":"Rulebooks","source":["Secrets of Magic"],"type":"Spell","speed":{},"duration":60,"weakness":{},"heighten_level":[4],"spell_type":"Spell","heighten_group":["4th rank"],"school":"illusion","trait":["Illusion"],"id":"spell-951","text":"\nMirror's Misfortune Two Actions Source Secrets of Magic pg. 117 Traditions Arcane, Occult Deities Atrogine, Mugura and Nrithu, Ssila’meshnik Cast somatic, verbal Duration 1 minute --- You split into your real self and a mirrored version of yourself that curses would-be attackers with misfortune on their next attacks. When you cast this spell, you seem to split in two. As you do, you can Step to any adjacent square. In either your initial square, or another square adjacent to your initial square, an exact illusory duplicate of you appears. You decide a simple course of action for the duplicate to follow, such as to walk to a specific point or wave its hands in the air, but more complex routines are beyond its abilities. A creature can distinguish between you and the duplicate only if it spends an action to Seek and succeeds at a Perception check against the spell's DC. If a creature takes a hostile action against the duplicate, the illusion shatters into mirrorlike shards, inflicting bad luck on the attacker's next few attacks as misfortune's toll for shattering the mirror. The attacker must attempt a Will save with the following effects; this is a curse and misfortune effect. When the duplicate shatters, the spell ends. Success The creature is unaffected. Failure Within the next hour, the creature must roll its next two attack rolls twice and take the lower result. Critical Failure Within the next hour, the creature must roll its next four attack rolls twice and take the lower result.","tradition":["Arcane","Occult"],"skill_mod":{},"summary":"Split into two copies. Destroying the fake curses the attacker.","primary_source":"Secrets of Magic","trait_group":["School","Monster"],"level":4,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=951","component":["somatic","verbal"],"name":"Mirror's Misfortune","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","deity":["Atrogine","Mugura and Nrithu","Ssila’meshnik"],"rarity":"common","slug":"spell-951"},{"primary_source_category":"Rulebooks","range":60,"source":["Secrets of Magic"],"type":"Spell","speed":{},"duration":60,"weakness":{},"heighten_level":[1],"spell_type":"Spell","heighten_group":["1st rank"],"school":"conjuration","trait":["Conjuration","Earth","Water"],"id":"spell-952","text":"\nMud Pit Three Actions Source Secrets of Magic pg. 117 Traditions Arcane, Primal Deity Keltheald Cast material, somatic, verbal Range 60 feet Area squares on the ground in a 15-foot burst Duration 1 minute --- Thick, clinging mud covers the ground, 1 foot deep. The mud is difficult terrain.","tradition":["Arcane","Primal"],"element":["Earth","Water"],"area":[15],"skill_mod":{},"summary":"Conjure mud to slow movement.","primary_source":"Secrets of Magic","trait_group":["School","Elemental","Planar","Monster"],"level":1,"source_category":["Rulebooks"],"area_type":["burst","square"],"resistance":{},"url":"/Spells.aspx?ID=952","component":["material","somatic","verbal"],"name":"Mud Pit","actions_number":6,"category":"spell","pfs":"Standard","actions":"Three Actions","deity":["Keltheald"],"rarity":"common","slug":"spell-952"},{"primary_source_category":"Rulebooks","heighten":["+2"],"range":60,"source":["Secrets of Magic"],"type":"Spell","speed":{},"duration":60,"weakness":{},"heighten_level":[4,6,8,10],"spell_type":"Spell","heighten_group":["4th rank","Heightened 6th rank","Heightened 8th rank","Heightened 10th rank"],"school":"conjuration","trait":["Attack","Conjuration","Plant","Wood"],"id":"spell-953","text":"\nMurderous Vine Two Actions Source Secrets of Magic pg. 117 Tradition Primal Cast somatic, verbal Range 60 feet Target 1 creature adjacent to a flat surface Duration 1 minute --- You summon a slithering, thorny vine that attempts to constrict and crush a foe against a wall or other surface. Make a spell attack roll against the target's Fortitude DC. On a success, the creature is grabbed and takes 3d6 bludgeoning damage and 2d8 piercing damage. At the end of that creature's turn, if it's still grabbed by the vine, it takes 2d6 bludgeoning damage. The vine's Escape DC is equal to your spell DC. A creature can attack the vine in an attempt to break its grip. The vine's AC is equal to your spell DC, and the vine is destroyed if it takes 20 or more damage. Destroying or escaping from the vines ends the spell. You can Dismiss the spell. --- Heightened (+2) The initial bludgeoning damage increases by 1d6, the initial piercing damage increases by 1d8, and the damage a creature takes for ending its turn grabbed by the vine increases by 1d6.","tradition":["Primal"],"element":["Wood"],"skill_mod":{},"summary":"Grab a creature with a vine.","primary_source":"Secrets of Magic","trait_group":["Mechanics","School","Creature Type","Elemental"],"level":4,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=953","target":"1 creature adjacent to a flat surface","component":["somatic","verbal"],"name":"Murderous Vine","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"common","slug":"spell-953"},{"primary_source_category":"Rulebooks","heighten":["+1"],"range":120,"source":["Secrets of Magic"],"type":"Spell","speed":{},"duration":60,"weakness":{},"heighten_level":[6,7,8,9,10],"spell_type":"Spell","heighten_group":["6th rank","Heightened 7th rank","Heightened 8th rank","Heightened 9th rank","Heightened 10th rank"],"school":"transmutation","trait":["Plant","Poison","Transmutation","Wood"],"id":"spell-954","text":"\nNature's Reprisal Three Actions Source Secrets of Magic pg. 117 Tradition Primal Deities Myr, Uskyeria, Verilorn Cast material, somatic, verbal Range 120 feet Area all squares on the ground that contain plants in an 80-foot burst Duration 1 minute --- The plant life within the area begins to writhe and lash out against your enemies as you call upon nature to impede your foes. To your enemies, the area becomes difficult terrain, and areas that were naturally difficult terrain due to plants become greater difficult terrain as well as hazardous terrain, dealing 6 poison damage to an enemy each time it enters an affected square. --- Heightened (+1) The poison damage of the hazardous terrain increases by 1.","tradition":["Primal"],"element":["Wood"],"area":[80],"skill_mod":{},"summary":"Anger plant life to slow and damage creatures.","primary_source":"Secrets of Magic","trait_group":["Creature Type","Poison","Affliction","School","Elemental"],"level":6,"source_category":["Rulebooks"],"area_type":["burst","square"],"resistance":{},"url":"/Spells.aspx?ID=954","component":["material","somatic","verbal"],"name":"Nature's Reprisal","actions_number":6,"category":"spell","pfs":"Standard","actions":"Three Actions","deity":["Myr","Uskyeria","Verilorn"],"rarity":"common","slug":"spell-954"},{"primary_source_category":"Rulebooks","heighten":["+1"],"range":30,"source":["Secrets of Magic"],"type":"Spell","speed":{},"duration":60,"weakness":{},"heighten_level":[1,2,3,4,5,6,7,8,9,10],"spell_type":"Spell","heighten_group":["1st rank","Heightened 2nd rank","Heightened 3rd rank","Heightened 4th rank","Heightened 5th rank","Heightened 6th rank","Heightened 7th rank","Heightened 8th rank","Heightened 9th rank","Heightened 10th rank"],"school":"necromancy","trait":["Necromancy","Negative","Void"],"id":"spell-955","text":"\nNecromancer's Generosity Two Actions Source Secrets of Magic pg. 117 Traditions Arcane, Divine Cast somatic, verbal Range 30 feet Target 1 undead minion you control Duration 1 minute --- You channel negative energy through your magical connection to your undead minion to strengthen the creature. The target regains 1d8+4 Hit Points when you Cast the Spell, and it gains a +2 status bonus to saves against positive effects for the duration. --- Heightened (+1) The amount of healing increases by 1d8+4.","tradition":["Arcane","Divine"],"skill_mod":{},"summary":"Heal your undead minion and protect it from positive energy.","primary_source":"Secrets of Magic","trait_group":["School","Energy","Planar","Creature Type"],"level":1,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=955","target":"1 undead minion you control","component":["somatic","verbal"],"name":"Necromancer's Generosity","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"common","slug":"spell-955"},{"primary_source_category":"Rulebooks","heighten":["+1"],"range":60,"source":["Secrets of Magic"],"type":"Spell","speed":{},"weakness":{},"saving_throw":"Fortitude","heighten_level":[6,7,8,9,10],"spell_type":"Spell","heighten_group":["6th rank","Heightened 7th rank","Heightened 8th rank","Heightened 9th rank","Heightened 10th rank"],"school":"necromancy","trait":["Necromancy","Negative","Void"],"id":"spell-956","text":"\nNecrotize Two Actions Source Secrets of Magic pg. 118 Traditions Arcane, Divine, Primal Cast somatic, verbal Range 60 feet Target 1 living creature Saving Throw Fortitude Duration varies --- You necrotize part of a creature's body, harming it and debilitating it as its body putrefies, mimicking the natural process of decay. The target takes 12d6 negative damage and one of the following debilitations; roll 1d4 to randomly determine which. The effects depend on its Fortitude save. Bones The target's bones necrotize and become spongy and weak, giving it weakness 3 to bludgeoning damage. Joints The target's joints necrotize, making its movements ungainly and clumsy. It becomes clumsy 1. Legs The target's legs necrotize, as well as any other limbs associated with forms of movement, making it harder for the creature to move. The target takes a –10-foot status penalty to its Speeds. Muscles The target's muscles necrotize, rotting away. The target becomes enfeebled 1. Critical Success The target is unaffected. Success The target takes half damage and the debilitation lasts until the end of your next turn. Failure The target takes full damage and the debilitation lasts for 1 minute. Critical Failure The target takes double damage, and you can pick a second debilitation to apply, in addition to the one you rolled randomly. Both debilitations last for 1 minute. --- Heightened (+1) The damage increases by 2d6.","tradition":["Arcane","Divine","Primal"],"skill_mod":{},"summary":"Necrotize a foe's body, harming and randomly debilitating them.","primary_source":"Secrets of Magic","trait_group":["School","Energy","Planar","Creature Type"],"level":6,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=956","target":"1 living creature","component":["somatic","verbal"],"name":"Necrotize","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"common","slug":"spell-956"},{"primary_source_category":"Rulebooks","heighten":["5th"],"source":["Secrets of Magic"],"type":"Spell","speed":{},"duration":3600,"weakness":{},"heighten_level":[1,5],"spell_type":"Spell","heighten_group":["1st rank","Heightened 5th rank"],"school":"divination","trait":["Divination","Uncommon"],"id":"spell-957","text":"\nNudge the Odds Two Actions Source Secrets of Magic pg. 118 Traditions Arcane, Divine, Occult Cast somatic, verbal Duration 1 hour --- You bestow yourself supernaturally good luck at cards, dice, and other games of chance. You gain a +1 status bonus to Games Lore checks to gamble, and if you roll a critical failure on such a check, you get a failure instead; however, the spell is too short-lived to use for Earn Income checks from gambling. When you're under the effect of nudge the odds, one facial feature, such as a lock of hair or the iris of an eye, transforms to a distinctive golden color; the GM chooses which feature when you cast the spell. This change resists all magical efforts to conceal it, though it can be hidden or covered by mundane means. A creature noticing the feature can identify the spell using Recall Knowledge. Because it prevents losing big, gamblers consider nudge the odds a repugnant form of cheating. If you're caught using the spell, you are likely to suffer serious consequences, depending on the nature of the gamblers you cheated. --- Heightened (5th) The status bonus increases to +2, and the duration increases to last until the next time you make your daily preparations. If you continue spending your spell slot to keep the duration active, this allows you to apply the effect to a downtime check to Earn Income.","tradition":["Arcane","Divine","Occult"],"skill_mod":{},"summary":"Cheat at gambling.","primary_source":"Secrets of Magic","trait_group":["School","Rarity"],"level":1,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=957","component":["somatic","verbal"],"name":"Nudge the Odds","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"uncommon","slug":"spell-957"},{"primary_source_category":"Rulebooks","range":120,"source":["Secrets of Magic"],"type":"Spell","speed":{},"weakness":{},"heighten_level":[10],"spell_type":"Spell","heighten_group":["10th rank"],"school":"abjuration","trait":["Abjuration"],"id":"spell-958","text":"\nNullify Reaction Source Secrets of Magic pg. 118 Traditions Arcane, Divine, Occult, Primal Spell Lists Elemental Cast somatic, verbal Trigger a foe within range casts a 9th-level or lower spell Range 120 feet Target the triggering spell --- You instantly destroy the incoming spell, though at the cost of sending magical feedback through your body. You automatically counteract the spell, but the feedback brings you unavoidable harm. You lose 1d8 Hit Points per level of the triggering spell.","tradition":["Arcane","Divine","Occult","Primal","Elemental"],"element":["Universal"],"skill_mod":{},"summary":"React to automatically counteract a spell and take backlash damage.","primary_source":"Secrets of Magic","trait_group":["School"],"level":10,"source_category":["Rulebooks"],"trigger":"a foe within range casts a 9th-level or lower spell","resistance":{},"url":"/Spells.aspx?ID=958","target":"the triggering spell","component":["somatic","verbal"],"name":"Nullify","actions_number":1,"category":"spell","pfs":"Limited","actions":"Reaction","rarity":"common","slug":"spell-958"},{"primary_source_category":"Rulebooks","source":["Secrets of Magic"],"type":"Spell","speed":{},"duration":86400,"weakness":{},"heighten_level":[4],"spell_type":"Spell","heighten_group":["4th rank"],"school":"illusion","trait":["Contingency","Illusion","Incapacitation","Visual"],"id":"spell-959","text":"\nOcular Overload Source Secrets of Magic pg. 118 Traditions Arcane, Occult, Primal Deity Kelinahat Cast 10 minutes (material, somatic, verbal) Duration 24 hours --- Just as a creature is about to attack you, you assault them with jarring illusions, completely surrounding their eyes with blinding flashes of motion and color. When the spell is complete, you gain the Overload Vision reaction; once you use the reaction, the spell ends. Overload Vision Reaction (concentrate) Trigger A creature within 60 feet would make an attack roll against you; Effects The triggering creature must attempt a Fortitude save. Critical Success The target is unaffected. Success The target is dazzled until the end of the current turn. Failure The target is blinded until the end of the current turn. Critical Failure The target is blinded until the end of the current turn and dazzled for 1 minute.","tradition":["Arcane","Occult","Primal"],"skill_mod":{},"summary":"Set a contingency to interfere with the vision of a creature attacking you.","primary_source":"Secrets of Magic","trait_group":["Mechanics","School","Monster","Sense"],"level":4,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=959","component":["material","somatic","verbal"],"name":"Ocular Overload","actions_number":600,"category":"spell","pfs":"Standard","actions":"10 minutes","deity":["Kelinahat"],"rarity":"common","slug":"spell-959"},{"primary_source_category":"Rulebooks","source":["Secrets of Magic"],"type":"Spell","speed":{},"duration":60,"weakness":{},"heighten_level":[9],"spell_type":"Spell","heighten_group":["9th rank"],"school":"transmutation","trait":["Earth","Plant","Transmutation"],"id":"spell-960","text":"\nOne with the Land Two Actions Source Secrets of Magic pg. 118 Tradition Primal Cast somatic, verbal Duration 1 minute --- You merge with an adjacent natural feature with enough volume to fit you and your worn and held possessions, such as the ground or a large tree. Your merged form is visible within the feature, and creatures can target and attack you normally, though you have cover and can use it to Hide or Take Cover within the feature. You can cast spells while in the feature as long as they don't require line of effect beyond the feature. You can Dismiss the spell. While merged, you gain the following additional benefits. You immediately become aware of the surrounding terrain features, and you gain tremorsense as an imprecise sense with a range of 200 feet. You can make terrain vengeance Strikes by commanding plants, rocks, and other natural features to attack your foes. These are melee Strikes that use your spell attack roll, can target any creature within 60 feet of you, and deal 5d12 bludgeoning, piercing, or slashing damage. You choose the damage type each time you make a terrain vengeance Strike. By spending a single action, which has the concentrate trait, you can increase or decrease the environmental temperature changing it to either one step warmer than normal, one step colder than normal, or the normal temperature. As a 2-action activity that has the concentrate trait, you can create or remove difficult terrain caused by natural terrain in a 20-foot burst within 200 feet. All of your alterations to the land end when the spell ends. Significant physical damage to the natural feature while you are inside it expels you and deals 10d6 damage to you.","tradition":["Primal"],"element":["Earth"],"skill_mod":{},"summary":"Merge into a natural feature to control the nearby environment.","primary_source":"Secrets of Magic","trait_group":["Elemental","Planar","Monster","Creature Type","School"],"level":9,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=960","component":["somatic","verbal"],"name":"One with the Land","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"common","slug":"spell-960"},{"primary_source_category":"Rulebooks","range":120,"source":["Secrets of Magic"],"type":"Spell","speed":{},"duration":60,"weakness":{},"heighten_level":[3],"spell_type":"Spell","heighten_group":["3rd rank"],"school":"illusion","trait":["Illusion","Mental","Visual"],"id":"spell-961","text":"\nOneiric Mire Three Actions Source Secrets of Magic pg. 119 Traditions Arcane, Occult, Primal Cast somatic, verbal Range 120 feet Area 20-foot burst Duration 1 minute --- You shroud an area in illusory dreamstuff, making the ground look and feel like a deep mire or quicksand. Ground in the area is difficult terrain. Each creature in the area when the spell is cast, or that enters the area, must attempt a Will save. On a failure, it believes it's being pulled down by the earth, taking a –10-foot circumstance penalty to its Speeds. On a critical failure, it's also immobilized. In addition to the normal actions to Escape, at the end of an affected creature's turn, it can attempt a Will save, removing the effects on a success. On a critical success at any Will save made against oneiric mire , the creature fully disbelieves the illusion and no longer needs to make Will saves to risk a Speed penalty or being immobilized, though the area is still difficult terrain.","tradition":["Arcane","Occult","Primal"],"area":[20],"skill_mod":{},"summary":"Create illusory quicksand that tricks creatures into thinking they're stuck.","primary_source":"Secrets of Magic","trait_group":["School","Monster","Mechanics","Sense"],"level":3,"source_category":["Rulebooks"],"area_type":["burst"],"resistance":{},"url":"/Spells.aspx?ID=961","component":["somatic","verbal"],"name":"Oneiric Mire","actions_number":6,"category":"spell","pfs":"Standard","actions":"Three Actions","rarity":"common","slug":"spell-961"},{"primary_source_category":"Rulebooks","heighten":["4th","5th","8th"],"source":["Secrets of Magic"],"type":"Spell","speed":{},"duration":60,"weakness":{},"heighten_level":[3,4,5,8],"spell_type":"Spell","heighten_group":["3rd rank","Heightened 4th rank","Heightened 5th rank","Heightened 8th rank"],"school":"transmutation","trait":["Polymorph","Transmutation"],"id":"spell-962","text":"\nOoze Form Two Actions Source Secrets of Magic pg. 119 Traditions Arcane, Occult Cast somatic, verbal Duration 1 minute --- You invoke all things that seep and ooze, your body dissolving into a thick slurry and then reconstituting itself into a Medium ooze battle form. When you first cast this spell, choose black pudding, gelatinous cube, gray ooze, or ochre jelly. While in this form, you gain the ooze trait. You can Dismiss the spell. You gain the following statistics and abilities regardless of which battle form you choose: AC = 7 + your level. Ignore your armor's check penalty and Speed reduction. 20 temporary Hit Points. You are immune to critical hits, precision damage, and visual effects. Resistance 5 to acid, piercing, and slashing damage. No vision and motion sense 30 feet. You can sense nearby motion through vibration and air movement as a precise sense. One or more unarmed melee attacks specific to the battle form you choose, which are the only attacks you can Strike with. You're trained with them. Your attack modifier is +14, and you use the listed damage. These attacks are Strength based (for the purpose of the enfeebled condition, for example). If your unarmed attack modifier is higher, you can use it instead. Athletics modifier of +14, unless your own is higher. You also gain specific abilities based on the ooze: - Black Pudding Speed 15 feet, climb 15 feet; Melee Single Action pseudopod, Damage 2d6+5 bludgeoning and 1d8 acid. - Gelatinous Cube Speed 15 feet; Melee Single Action cube face, Damage 1d6+5 acid; a creature hit by your cube face Strike must succeed at a Fortitude save against your spell DC or be stunned 1 (or paralyzed for 1 round on a critical failure); this save has the incapacitation trait. - Gray Ooze Speed 15 feet, climb 15 feet, swim 15 feet; Melee Single Action pseudopod, Damage 1d6+5 bludgeoning and 1d6 acid, and you can spend an action after a hit to Grab the target. - Ochre Jelly Speed 15 feet, climb 10 feet; resistance 5 to electricity; Melee Single Action pseudopod, Damage 1d8+5 bludgeoning and 1d8 acid, and you can spend an action after a hit to Grab the target. --- Heightened (4th) Your battle form is Large, and your attacks have 10-foot reach. You must have enough space to expand into or the spell is lost. You instead gain 30 temporary HP; resistance 7 to acid, piercing, and slashing; attack modifier +16; damage bonus +9; and Athletics +16. Your motion sense has a range of 40 feet. Heightened (5th) Your battle form is Huge, and your attacks have 15-foot reach. You must have enough space to expand into or the spell is lost. You instead gain 40 temporary HP; resistance 10 to acid, piercing, and slashing; attack modifier +18; damage bonus +6 and double damage dice; and Athletics +20. Your motion sense has a range of 60 feet. Heightened (8th) Your battle form is Gargantuan (20-foot-by-20-foot space), and your attacks have 20-foot reach. You must have enough space to expand into or the spell is lost. You instead gain 60 temporary HP; resistance 12 to acid, piercing, and slashing; attack modifier +28; damage bonus +13 and double damage dice; and Athletics +29. Your motion sense has a range of 60 feet.","tradition":["Arcane","Occult"],"skill_mod":{},"summary":"Turn into an ooze battle form.","primary_source":"Secrets of Magic","trait_group":["Mechanics","School"],"level":3,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=962","component":["somatic","verbal"],"name":"Ooze Form","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"common","slug":"spell-962"},{"primary_source_category":"Rulebooks","heighten":["+1"],"range":30,"source":["Secrets of Magic"],"type":"Spell","speed":{},"duration":60,"weakness":{},"heighten_level":[3,4,5,6,7,8,9,10],"spell_type":"Spell","heighten_group":["3rd rank","Heightened 4th rank","Heightened 5th rank","Heightened 6th rank","Heightened 7th rank","Heightened 8th rank","Heightened 9th rank","Heightened 10th rank"],"school":"divination","trait":["Divination","Revelation"],"id":"spell-963","text":"\nOrgansight Two Actions Source Secrets of Magic pg. 120 Traditions Arcane, Divine, Occult, Primal Cast somatic, verbal Range 30 feet Target 1 living or undead creature that has organs Duration 1 minute --- You see the target as though it's dissected and arrayed before you. For the duration, you gain a +2 circumstance bonus on Medicine checks against the target that depend on its organs, but a –2 circumstance penalty on Medicine checks depending on seeing its skin. When you Cast the Spell, attempt a special Recall Knowledge check using Medicine to spot and discern a vital organ. If you have a Lore skill appropriate to the creature, you can use that skill instead of Medicine. If you succeed, the next time you deal piercing or slashing damage to the target with a Strike or spell, you deal 4d6 additional precision damage. Once on each of your subsequent turns, you can use a single action to attempt the special Recall Knowledge check again. The extra damage isn't cumulative, so making the check more than once before a Strike or spell has no extra benefit. --- Heightened (+1) The precision damage increases by 1d6.","tradition":["Arcane","Divine","Occult","Primal"],"skill_mod":{},"summary":"See a foe's organs, and use your knowledge to deal precision damage.","primary_source":"Secrets of Magic","trait_group":["School","Mechanics"],"level":3,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=963","target":"1 living or undead creature that has organs","component":["somatic","verbal"],"name":"Organsight","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"common","slug":"spell-963"},{"primary_source_category":"Rulebooks","heighten":["+1"],"range":100,"source":["Secrets of Magic"],"type":"Spell","speed":{},"weakness":{},"saving_throw":"Fortitude","heighten_level":[4,5,6,7,8,9,10],"spell_type":"Spell","heighten_group":["4th rank","Heightened 5th rank","Heightened 6th rank","Heightened 7th rank","Heightened 8th rank","Heightened 9th rank","Heightened 10th rank"],"school":"evocation","trait":["Evocation","Sonic"],"id":"spell-964","text":"\nPainful Vibrations Two Actions Source Secrets of Magic pg. 120 Traditions Divine, Occult Cast somatic, verbal Range 100 feet Target 1 living creature Saving Throw Fortitude --- You send powerful sound waves through an opponent's body, vibrating its bones and internal organs painfully. The creature takes 8d6 sonic damage and must attempt a Fortitude save. Critical Success The target is unaffected. Success The target takes half damage. Failure The target takes full damage, is sickened 1, and is deafened for 1 round. Critical Failure The target takes double damage, is sickened 2, and is deafened for 1 minute. --- Heightened (+1) The damage increases by 2d6.","tradition":["Divine","Occult"],"skill_mod":{},"summary":"Damage, deafen, and sicken a foe with sonic vibrations.","primary_source":"Secrets of Magic","trait_group":["School","Energy","Monster"],"level":4,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=964","target":"1 living creature","component":["somatic","verbal"],"name":"Painful Vibrations","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"common","slug":"spell-964"},{"primary_source_category":"Rulebooks","heighten":["+2"],"range":60,"source":["Secrets of Magic"],"type":"Spell","speed":{},"duration":60,"weakness":{},"heighten_level":[4,6,8,10],"spell_type":"Spell","heighten_group":["4th rank","Heightened 6th rank","Heightened 8th rank","Heightened 10th rank"],"school":"necromancy","trait":["Necromancy"],"id":"spell-965","text":"\nPernicious Poltergeist Two Actions Source Secrets of Magic pg. 121 Traditions Divine, Occult Cast somatic, verbal Range 60 feet Area 10-foot burst Duration sustained up to 1 minute --- You create an echo of a powerful poltergeist, temporarily anchoring it to the area to terrorize and harm any opponents foolish enough to remain in the area. Because the poltergeist is a manifestation and is not truly present, it can't be attacked or hurt; it remains invisible unless otherwise stated. When you Cast the Spell, and the first time you Sustain it on subsequent rounds, the poltergeist creates your choice of one of the following effects. Deathly Assault (negative) The poltergeist focuses on one creature in the area and flies through that creature's space, dealing 4d10 negative damage (basic Fortitude save). Frighten (emotion, fear, mental) The poltergeist becomes visible, appearing as a skeletal, ghostlike humanoid. Creatures in the area must attempt a Will save, becoming frightened 2 on a failure. Telekinetic Storm (force) The poltergeist hurls debris and quasi-real objects around in the area. All creatures in the area take 4d8 force damage (basic Reflex save). --- Heightened (+2) The damage of the deathly assault effect increases by 1d10, and the damage of the telekinetic storm effect increases by 1d8.","tradition":["Divine","Occult"],"area":[10],"skill_mod":{},"summary":"Call forth a poltergeist to make mischief.","primary_source":"Secrets of Magic","trait_group":["School"],"level":4,"source_category":["Rulebooks"],"area_type":["burst"],"resistance":{},"url":"/Spells.aspx?ID=965","component":["somatic","verbal"],"name":"Pernicious Poltergeist","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"common","slug":"spell-965"},{"primary_source_category":"Rulebooks","range":120,"source":["Secrets of Magic"],"type":"Spell","speed":{},"weakness":{},"heighten_level":[2],"spell_type":"Spell","heighten_group":["2nd rank"],"school":"conjuration","trait":["Conjuration"],"id":"spell-966","text":"\nPersistent Servant Source Secrets of Magic pg. 121 Traditions Arcane, Occult Cast 1 minute (material, somatic, verbal) Range 120 feet Area 60-foot burst Duration until your next daily preparations --- You call forth an unseen servant and task it to perform a specific chore repeatedly. Choose a basic instruction, such as sweeping the floor, or picking up all objects from the floor and putting them in a designated bin. The servant performs the task over and over again throughout the duration, though it can't ever leave the spell's area. The servant isn't a minion, and you don't need to Sustain the Spell in order for it to continue to act. However, it acts on its own time, and thus can't accomplish anything useful during an encounter, even if an encounter happens within the spell's range. Tasks that rely on timing, discretion, or significant manual dexterity are doomed to failure. For instance, a servant tasked to pick objects off the floor won't discriminate between trash, misplaced treasure, or objects that are supposed to be on the floor, like a mousetrap.","tradition":["Arcane","Occult"],"area":[60],"skill_mod":{},"summary":"Summon a long-term unseen servant for a single task.","primary_source":"Secrets of Magic","trait_group":["School"],"level":2,"source_category":["Rulebooks"],"area_type":["burst"],"resistance":{},"url":"/Spells.aspx?ID=966","component":["material","somatic","verbal"],"name":"Persistent Servant","actions_number":60,"category":"spell","pfs":"Standard","actions":"1 minute","rarity":"common","slug":"spell-966"},{"primary_source_category":"Rulebooks","heighten":["+2"],"range":120,"source":["Secrets of Magic"],"type":"Spell","speed":{},"duration":60,"weakness":{},"heighten_level":[4,6,8,10],"spell_type":"Spell","heighten_group":["4th rank","Heightened 6th rank","Heightened 8th rank","Heightened 10th rank"],"school":"conjuration","trait":["Air","Conjuration","Plant","Wood"],"id":"spell-967","text":"\nPetal Storm Two Actions Source Secrets of Magic pg. 121 Tradition Primal Cast somatic, verbal Range 120 feet Area 15-foot radius burst Duration 1 minute --- You bring forth a cloud of razor-sharp flower petals that thrash violently in the wind. A creature that enters the storm or starts its turn in the storm is sliced by the razor-sharp edges of the petals. It takes 2d10 slashing damage with a basic Reflex save. A creature can take damage from the petals only once per round. At the end of the duration, the storm calms and the petals fall harmlessly to the ground. --- Heightened (+2) The damage increases by 1d10.","tradition":["Primal"],"element":["Air","Wood"],"area":[15],"skill_mod":{},"summary":"A storm of razor-sharp petals slash creatures in the area.","primary_source":"Secrets of Magic","trait_group":["Elemental","Planar","Monster","School","Creature Type"],"level":4,"source_category":["Rulebooks"],"area_type":["burst"],"resistance":{},"url":"/Spells.aspx?ID=967","component":["somatic","verbal"],"name":"Petal Storm","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"common","slug":"spell-967"},{"primary_source_category":"Rulebooks","heighten":["+1"],"range":60,"source":["Secrets of Magic"],"type":"Spell","speed":{},"duration":600,"weakness":{},"heighten_level":[2,3,4,5,6,7,8,9,10],"spell_type":"Spell","heighten_group":["2nd rank","Heightened 3rd rank","Heightened 4th rank","Heightened 5th rank","Heightened 6th rank","Heightened 7th rank","Heightened 8th rank","Heightened 9th rank","Heightened 10th rank"],"school":"illusion","trait":["Illusion","Visual"],"id":"spell-968","text":"\nPhantom Crowd Two Actions Source Secrets of Magic pg. 121 Traditions Arcane, Occult Cast somatic, verbal Range 60 feet Area a 10-foot square Duration sustained up to 10 minutes --- A tightly packed crowd of humanoids appropriate to the area appear, facing you and agreeing loudly with anything you say. A creature that touches a member of the crowd or makes a Seek action to examine the crowd can attempt to disbelieve your illusion. The crowd is difficult terrain for anyone who hasn't disbelieved the illusion. When you spend 1 or more actions to cast a composition spell or to perform an activity that includes a Performance check, you can also Sustain this Spell as part of that action. --- Heightened (+1) The crowd occupies an additional 10-foot square in range. The additional square doesn't need to be adjacent to any other square created by the spell. It can overlap, but there's no additional effect in the overlapped squares.","tradition":["Arcane","Occult"],"area":[10],"skill_mod":{},"summary":"Create an illusory crowd that loudly agrees with you.","primary_source":"Secrets of Magic","trait_group":["School","Monster","Sense"],"level":2,"source_category":["Rulebooks"],"area_type":["square"],"resistance":{},"url":"/Spells.aspx?ID=968","component":["somatic","verbal"],"name":"Phantom Crowd","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"common","slug":"spell-968"},{"primary_source_category":"Rulebooks","heighten":["8th"],"range":50,"source":["Secrets of Magic"],"type":"Spell","speed":{},"duration":60,"weakness":{},"saving_throw":"Will","heighten_level":[3,8],"spell_type":"Spell","heighten_group":["3rd rank","Heightened 8th rank"],"school":"illusion","trait":["Illusion","Incapacitation","Mental","Visual"],"id":"spell-969","text":"\nPhantom Prison Three Actions Source Secrets of Magic pg. 121 Traditions Arcane, Occult Deities Haborym, Shivaska Cast material, somatic, verbal Range 50 feet Target 1 creature Saving Throw Will Duration 1 minute --- You completely surround a Large or smaller creature in immobile illusory walls, trapping it inside a false prison it can't escape. No other creatures see or feel these walls, and the target can't see anything outside of the illusory walls. The target can attempt a Will save when the spell is cast, each time it attempts to interact with or escape the walls, and each time something from outside the walls affects the target. On a success, it disbelieves the illusion and the spell ends. --- Heightened (8th) You can target up to 5 creatures.","tradition":["Arcane","Occult"],"skill_mod":{},"summary":"Trap a creature in illusory walls until it disbelieves.","primary_source":"Secrets of Magic","trait_group":["School","Monster","Mechanics","Sense"],"level":3,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=969","target":"1 creature","component":["material","somatic","verbal"],"name":"Phantom Prison","actions_number":6,"category":"spell","pfs":"Standard","actions":"Three Actions","deity":["Haborym","Shivaska"],"rarity":"common","slug":"spell-969"},{"primary_source_category":"Rulebooks","heighten":["3rd","6th","9th"],"source":["Secrets of Magic"],"type":"Spell","speed":{},"duration":86400,"weakness":{},"heighten_level":[1,3,6,9],"spell_type":"Spell","heighten_group":["1st rank","Heightened 3rd rank","Heightened 6th rank","Heightened 9th rank"],"school":"divination","trait":["Divination","Extradimensional"],"id":"spell-970","text":"\nPocket Library Three Actions Source Secrets of Magic pg. 122 Traditions Arcane, Occult Cast material, somatic, verbal Duration 24 hours --- You collect information from the world's libraries about a particular subject and store it in an extradimensional library. When you Cast this Spell, choose any skill in which you are at least trained that has the Recall Knowledge action. During the duration of this spell, you can call forth a tome from the extradimensional library when attempting a Recall Knowledge check using your chosen skill. This is part of the action to Recall Knowledge. You must have a hand free to do so. The tome appears in your hand, open to an appropriate page. This grants you a +1 status bonus on the Recall Knowledge check. If you roll a critical failure on this check, you get a failure instead. If the roll is successful and the subject is a creature, you gain additional information or context about the creature. Once you reference a book from your pocket library , the spell ends. --- Heightened (3rd) The status bonus increases to +2 and you can reference your pocket library twice before the spell ends. Heightened (6th) The status bonus increases to +3 you can reference your pocket library three times before the spell ends. Heightened (9th) The status bonus increases to +4 and you can reference your pocket library four times before the spell ends.","tradition":["Arcane","Occult"],"skill_mod":{},"summary":"Withdraw books from a pocket library for study.","primary_source":"Secrets of Magic","trait_group":["School","Mechanics"],"level":1,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=970","component":["material","somatic","verbal"],"name":"Pocket Library","actions_number":6,"category":"spell","pfs":"Standard","actions":"Three Actions","rarity":"common","slug":"spell-970"},{"primary_source_category":"Rulebooks","source":["Secrets of Magic"],"type":"Spell","speed":{},"duration":3600,"weakness":{},"heighten_level":[5],"spell_type":"Spell","heighten_group":["5th rank"],"school":"illusion","trait":["Illusion","Visual"],"id":"spell-971","text":"\nPortrait of the Artist Source Secrets of Magic pg. 122 Tradition Occult Deity Vulot Cast 1 minute (somatic, verbal, material) Duration 1 hour --- You change your appearance to look like a well-known artist talented at a particular craft or performance, such as a painter, singer, or orator, with the effects of illusory disguise . Additionally, you appear to mimic their skill, although such appearances are merely an illusion. If they are famous for physical art, the spell creates illusions of physical artwork matching their style, and onlookers who don't disbelieve are convinced these works are as impressive as the real thing. If they are famous for their ability to perform, you create an illusory performance that tricks onlookers into thinking you are as skillful as the performer you're pretending to be. The audience can disbelieve this spell if they interact with your art or actively listen to the performance, using either Perception or an appropriate Lore, whichever is higher. When the duration ends, any fake art disappears, and those who were duped by a performance realize it wasn't as good as they thought, though they still might not discover that you weren't really the artist you claimed to be. This spell can't grant you any benefits from special abilities that take such skill they require a Performance check, such as the lingering performance focus spell. Using the spell to maintain the ruse long enough to Earn Income from your art is also quite difficult; because it requires careful timing and repeated deceit, it can't be assumed to automatically work on an Earn Income check.","tradition":["Occult"],"skill_mod":{},"summary":"Appear to have the features and skills of a famous artist.","primary_source":"Secrets of Magic","trait_group":["School","Monster","Sense"],"level":5,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=971","component":["somatic","verbal","material"],"name":"Portrait of the Artist","actions_number":60,"category":"spell","pfs":"Standard","actions":"1 minute","deity":["Vulot"],"rarity":"common","slug":"spell-971"},{"primary_source_category":"Rulebooks","heighten":["+3"],"range":0,"source":["Secrets of Magic"],"type":"Spell","speed":{},"duration":60,"weakness":{},"saving_throw":"Will","heighten_level":[3,6,9],"spell_type":"Spell","heighten_group":["3rd rank","Heightened 6th rank","Heightened 9th rank"],"school":"necromancy","trait":["Healing","Necromancy","Positive","Vitality"],"id":"spell-972","text":"\nPositive Attunement Two Actions Source Secrets of Magic pg. 122 Traditions Divine, Primal Cast somatic, verbal Range touch Target 1 living or undead creature Saving Throw Will Duration sustained up to 1 minute --- You attune a creature to the Positive Energy Plane, connecting its life force without fully transporting it. The creature's appearance becomes more brightly colored. If the creature is living, it heals 1d8 Hit Points immediately and at the end of each of your turns. Effects that increase healing only increase the initial healing. If the creature is undead or has negative healing, it instead takes 1d8 positive damage, depending on the result of its Will save. Critical Success The creature is unaffected. Success The creature is damaged once and the spell ends. Failure The creature is damaged immediately and at the end of each of your turns (so twice in the round you Cast the Spell). Critical Failure As failure, and the damage is doubled. --- Heightened (+3) The damage and healing each increase by 1d8.","tradition":["Divine","Primal"],"skill_mod":{},"summary":"Attune a creature to the Positive Energy Plane, healing a living creature or damaging an undead.","primary_source":"Secrets of Magic","trait_group":["Mechanics","School","Energy","Planar","Creature Type"],"level":3,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=972","target":"1 living or undead creature","component":["somatic","verbal"],"name":"Positive Attunement","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"common","slug":"spell-972"},{"primary_source_category":"Rulebooks","heighten":["9th"],"range":0,"source":["Secrets of Magic"],"type":"Spell","speed":{},"duration":60,"weakness":{},"heighten_level":[7,9],"spell_type":"Spell","heighten_group":["7th rank","Heightened 9th rank"],"school":"abjuration","trait":["Abjuration","Light"],"id":"spell-973","text":"\nPrismatic Armor Two Actions Source Secrets of Magic pg. 122 Traditions Arcane, Occult Cast somatic, verbal Range touch Target 1 willing creature Duration 1 minute --- You wrap the target in armor made of multicolored light. It functions as chromatic armor that is all colors (granting resistance 5 to acid, electricity, fire, force, mental, poison, and sonic). An attacker that critically fails on its saving throw against the spell is blinded rather than dazzled. --- Heightened (9th) The resistances increase to 10 each.","tradition":["Arcane","Occult"],"skill_mod":{},"summary":"Multicolored armor dazzles foes and protects against many damage types.","primary_source":"Secrets of Magic","trait_group":["School","Mechanics"],"level":7,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=973","target":"1 willing creature","component":["somatic","verbal"],"name":"Prismatic Armor","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"common","slug":"spell-973"},{"primary_source_category":"Rulebooks","range":0,"source":["Secrets of Magic"],"type":"Spell","speed":{},"duration":28800,"weakness":{},"heighten_level":[9],"spell_type":"Spell","heighten_group":["9th rank"],"school":"divination","trait":["Divination","Scrying"],"id":"spell-974","text":"\nProliferating Eyes Two Actions Source Secrets of Magic pg. 122 Traditions Arcane, Divine, Occult Cast somatic, verbal Range touch Target 1 creature (see text) Duration 8 hours --- You implant an invisible, magical eye sensor on the target's body. The eye has sight and vision, but no other special senses. The eye is highly contagious—the first two times the target touches another creature during the duration, the spell buds off an additional eye that implants itself on that creature, which can then bud off two eyes of its own. This process can propagate up to four times from the original target, for a potential maximum of 31 eyes if each affected creature touches two new creatures. You can switch between perceiving through your own senses or the vision of any of the eye sensors using a single action, which has the concentrate trait. You always know how many eyes there are and can tell which original eyes budded off to make which new eyes, though you gain no special insight into the identity of the new targets other than what you can glean from spying on them.","tradition":["Arcane","Divine","Occult"],"skill_mod":{},"summary":"You implant a contagious, scrying eye that spreads to others by touch.","primary_source":"Secrets of Magic","trait_group":["School","Mechanics"],"level":9,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=974","target":"1 creature (see text)","component":["somatic","verbal"],"name":"Proliferating Eyes","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"common","slug":"spell-974"},{"primary_source_category":"Rulebooks","heighten":["+2"],"range":30,"source":["Secrets of Magic"],"type":"Spell","speed":{},"weakness":{},"heighten_level":[1,3,5,7,9],"spell_type":"Cantrip","heighten_group":["1st rank","Heightened 3rd rank","Heightened 5th rank","Heightened 7th rank","Heightened 9th rank"],"school":"abjuration","trait":["Abjuration","Cantrip"],"id":"spell-975","text":"\nProtect Companion Single Action Source Secrets of Magic pg. 123 Traditions Arcane, Divine, Occult, Primal Cast verbal Range 30 feet Target your eidolon , or a creature with the minion trait under your control Duration until the start of your next turn --- You extend your aura, as a magical shield that protects your eidolon or minion. The target gains a +1 circumstance bonus to AC until the start of your next turn. You gain the following reaction; after using the reaction, the spell ends and you can't cast protect companion again for 10 minutes. Life Block Reaction Trigger The spell's target would take damage; Effect Reduce the triggering damage by 10, but you lose 5 Hit Points. Even if this reduces the damage to 0, the target still takes any effects that would come with the damage, such as the poison on a viper's fangs Strike. --- Heightened (+2) The reaction reduces the damage by another 10, and you lose 5 more Hit Points. If you want to lose fewer Hit Points, you can choose to lower the damage reduction and HP lost to what any lower-level version of the spell could do without lowering the spell's actual level.","tradition":["Arcane","Divine","Occult","Primal"],"skill_mod":{},"summary":"Shield your eidolon or minion from harm.","primary_source":"Secrets of Magic","trait_group":["School","Mechanics"],"level":1,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=975","target":"your eidolon , or a creature with the minion trait under your control","component":["verbal"],"name":"Protect Companion","actions_number":2,"category":"spell","pfs":"Standard","actions":"Single Action","rarity":"common","slug":"spell-975"},{"primary_source_category":"Rulebooks","heighten":["+1"],"range":30,"source":["Secrets of Magic"],"type":"Spell","speed":{},"duration":60,"weakness":{},"heighten_level":[1,2,3,4,5,6,7,8,9,10],"spell_type":"Spell","heighten_group":["1st rank","Heightened 2nd rank","Heightened 3rd rank","Heightened 4th rank","Heightened 5th rank","Heightened 6th rank","Heightened 7th rank","Heightened 8th rank","Heightened 9th rank","Heightened 10th rank"],"school":"conjuration","trait":["Conjuration","Plant","Wood"],"id":"spell-976","text":"\nProtector Tree Two Actions Source Secrets of Magic pg. 123 Tradition Primal Deities Acavna, Jaidi, Uirch, Verilorn Cast somatic, verbal Range 30 feet Duration 1 minute --- A Medium tree suddenly grows in an unoccupied square within range. The tree has AC 10 and 10 Hit Points. Whenever an ally adjacent to the tree is hit by a Strike, the tree interposes its branches and takes the damage first. Any additional damage beyond what it takes to reduce the tree to 0 Hit Points is dealt to the original target. The tree isn't large enough to impede movement through its square. If the tree is in soil and survives to the end of the spell's duration, it remains as an ordinary, non-magical tree, and continues to grow and thrive. The GM might determine that the tree disappears immediately in certain inhospitable situations. --- Heightened (+1) The tree has an additional 10 Hit Points.","tradition":["Primal"],"element":["Wood"],"skill_mod":{},"summary":"Conjure a tree that takes damage instead of adjacent allies.","primary_source":"Secrets of Magic","trait_group":["School","Creature Type","Elemental"],"level":1,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=976","component":["somatic","verbal"],"name":"Protector Tree","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","deity":["Acavna","Jaidi","Uirch","Verilorn"],"rarity":"common","slug":"spell-976"},{"primary_source_category":"Rulebooks","heighten":["+2"],"range":5,"source":["Secrets of Magic"],"type":"Spell","speed":{},"weakness":{},"saving_throw":"Fortitude","heighten_level":[1,3,5,7,9],"spell_type":"Cantrip","heighten_group":["1st rank","Heightened 3rd rank","Heightened 5th rank","Heightened 7th rank","Heightened 9th rank"],"school":"evocation","trait":["Cantrip","Evocation","Inhaled","Poison"],"id":"spell-977","text":"\nPuff of Poison Two Actions Source Secrets of Magic pg. 124 Traditions Arcane, Primal Cast somatic, verbal Range 5 feet Target 1 creature Saving Throw Fortitude --- You exhale a shimmering cloud of toxic breath at an enemy's face. The target takes 1d8 poison damage and 2 persistent poison damage, depending on its Fortitude save. Critical Success The creature is unaffected. Success The target takes half initial and persistent damage. Failure The target takes full initial and persistent damage. Critical Failure The target takes double initial and persistent damage. --- Heightened (+2) The initial poison damage increases by 1d8 and the persistent poison damage increases by 1.","tradition":["Arcane","Primal"],"skill_mod":{},"summary":"Exhale toxins to poison a foe.","primary_source":"Secrets of Magic","trait_group":["Mechanics","School","Poison","Affliction"],"level":1,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=977","target":"1 creature","component":["somatic","verbal"],"name":"Puff of Poison","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"common","slug":"spell-977"},{"primary_source_category":"Rulebooks","heighten":["3rd","5th"],"range":10,"source":["Secrets of Magic"],"type":"Spell","speed":{},"duration":60,"weakness":{},"heighten_level":[1,3,5],"spell_type":"Spell","heighten_group":["1st rank","Heightened 3rd rank","Heightened 5th rank"],"school":"transmutation","trait":["Transmutation"],"id":"spell-978","text":"\nQuick Sort Three Actions Source Secrets of Magic pg. 124 Traditions Arcane, Divine, Occult, Primal Cast material, somatic, verbal Range 10 feet Target up to 200 unattended objects in range, each of light Bulk or less Duration up to 1 minute --- You magically sort a group of objects into neat stacks or piles. You can sort the objects in two different ways. The first option is to separate them into different piles depending on an easily observed factor, such as color or shape. Alternatively, you can sort the objects into ordered stacks depending on a clearly indicated notation, such as a page number, title, or date. The objects sort themselves throughout the duration, though it takes less time per object to sort a smaller number of objects, down to a single round for 30 or fewer objects. --- Heightened (3rd) The spell can sort up to 400 objects in a minute, or 60 objects in a round. Heightened (5th) The spell can sort up to 800 objects in a minute, or 120 objects in a round.","tradition":["Arcane","Divine","Occult","Primal"],"skill_mod":{},"summary":"Automatically sort many objects.","primary_source":"Secrets of Magic","trait_group":["School"],"level":1,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=978","target":"up to 200 unattended objects in range, each of light Bulk or less","component":["material","somatic","verbal"],"name":"Quick Sort","actions_number":6,"category":"spell","pfs":"Standard","actions":"Three Actions","rarity":"common","slug":"spell-978"},{"primary_source_category":"Rulebooks","range":0,"source":["Secrets of Magic"],"type":"Spell","speed":{},"duration":3600,"weakness":{},"heighten_level":[2],"spell_type":"Spell","heighten_group":["2nd rank"],"school":"transmutation","trait":["Transmutation"],"id":"spell-979","text":"\nRapid Adaptation Two Actions Source Secrets of Magic pg. 124 Tradition Primal Cast somatic, verbal Range touch Target your companion or eidolon Duration 1 hour --- You flood the target with energy from the terrain around it, compressing centuries of evolution into a single moment. The target gains one of the following natural adaptations based on the surrounding environment. - Aquatic The target gains a swim Speed equal to its land Speed. If it already had a swim Speed, it gains a +10-foot status bonus to its swim Speed. - Arctic The target isn't affected by severe or extreme cold, and when it rolls a success on an Acrobatics check to Balance on ice and snow, it gets a critical success instead. - Desert The target isn't affected by severe or extreme heat, and when it rolls a success on an Acrobatics check to Balance on sand, it gets a critical success instead. - Forest The target gains scent as an imprecise sense with a range of 30 feet. - Mountain The target isn't flat-footed when Climbing, and when it rolls a success on an Acrobatics check to Balance on rubble, it gets a critical success instead. - Plains The target gains a +10-foot status bonus to its land Speed. - Underground The target gains darkvision.","tradition":["Primal"],"skill_mod":{},"summary":"Adapt your companion or eidolon to your environment.","primary_source":"Secrets of Magic","trait_group":["School"],"level":2,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=979","target":"your companion or eidolon ","component":["somatic","verbal"],"name":"Rapid Adaptation","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"common","slug":"spell-979"},{"primary_source_category":"Rulebooks","range":30,"source":["Secrets of Magic"],"type":"Spell","speed":{},"duration":3600,"weakness":{},"heighten_level":[4],"spell_type":"Spell","heighten_group":["4th rank"],"school":"abjuration","trait":["Abjuration"],"id":"spell-980","text":"\nRavenous Portal Three Actions Source Secrets of Magic pg. 124 Traditions Arcane, Occult Cast material, somatic, verbal Range 30 feet Target 1 door no more than 10 feet tall and 5 feet wide Duration 1 hour --- You place a ward upon the door that triggers when a creature attempts to open, unlock, or destroy the door. When that happens, the door transforms into a mimic that can't move and is hostile to all creatures. When Casting the Spell, you designate yourself and up to 10 other creatures of your choice; these creatures don't trigger the ward, and the mimic is helpful to them instead of hostile. No effect can move the mimic unless it's also capable of moving the entire door. Once the door transforms into a mimic, it attacks creatures in its reach for up to 1 minute, and then the spell ends. If the mimic is killed before that time, the spell ends and the door returns to its normal form. While turned into a mimic, the door can't be opened, unlocked, or bypassed—not even by the designated creatures. It's a creature, not a door, during that time. When the spell ends, the door returns to the state it was in before the ward was triggered.","tradition":["Arcane","Occult"],"skill_mod":{},"summary":"Door turns into a mimic when others try to open it.","primary_source":"Secrets of Magic","trait_group":["School"],"level":4,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=980","target":"1 door no more than 10 feet tall and 5 feet wide","component":["material","somatic","verbal"],"name":"Ravenous Portal","actions_number":6,"category":"spell","pfs":"Standard","actions":"Three Actions","rarity":"common","slug":"spell-980"},{"primary_source_category":"Rulebooks","source":["Secrets of Magic"],"type":"Spell","speed":{},"duration":60,"weakness":{},"heighten_level":[1],"spell_type":"Cantrip","heighten_group":["1st rank"],"school":"divination","trait":["Cantrip","Divination"],"id":"spell-981","text":"\nRead the Air Two Actions Source Secrets of Magic pg. 125 Traditions Divine, Occult Cast somatic, verbal Duration 1 minute --- You take a deep breath as you survey a social situation, showing courtesy to all around you as your intuition swiftly picks up clues about social contexts and unspoken assumptions of behavior. Your body language subconsciously changes to take advantage of this information and use it in your own interactions with those creatures. As part of Casting this Spell, you Recall Knowledge using Society to gain information about the immediate social situation. You also gain a +1 status bonus on your next Diplomacy check to Make an Impression on those creatures present when you cast this spell, as long as the check occurs during the duration of the spell. You can read the air only once in a given social situation; casting it again has no effect.","tradition":["Divine","Occult"],"skill_mod":{},"summary":"Pick up societal cues.","primary_source":"Secrets of Magic","trait_group":["Mechanics","School"],"level":1,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=981","component":["somatic","verbal"],"name":"Read the Air","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"common","slug":"spell-981"},{"primary_source_category":"Rulebooks","heighten":["+2"],"source":["Secrets of Magic"],"type":"Spell","speed":{},"weakness":{},"saving_throw":"Reflex","heighten_level":[5,7,9],"spell_type":"Spell","heighten_group":["5th rank","Heightened 7th rank","Heightened 9th rank"],"school":"evocation","trait":["Evocation","Force"],"id":"spell-982","text":"\nRepelling Pulse Two Actions Source Secrets of Magic pg. 125 Traditions Divine, Occult Cast somatic, verbal Area 30-foot emanation Saving Throw Reflex --- You unleash a powerful pulse of telekinetic power, and the pulse violently hurls creatures away from you. Each creature in the area takes 7d10 force damage depending on its Reflex save. Critical Success The creature is unaffected. Success The creature takes half damage. Failure The creature takes full damage and is pushed 10 feet away from you. Critical Failure The creature takes double damage. The creature is pushed 20 feet away from you and is then knocked prone. --- Heightened (+2) The force damage increases by 2d10, and the distance the target is moved on a failure and critical failure increases by 5 feet.","tradition":["Divine","Occult"],"area":[30],"skill_mod":{},"summary":"Telekinetically knock creatures back and damage them with force.","primary_source":"Secrets of Magic","trait_group":["School","Energy"],"level":5,"source_category":["Rulebooks"],"area_type":["emanation"],"resistance":{},"url":"/Spells.aspx?ID=982","component":["somatic","verbal"],"name":"Repelling Pulse","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"common","slug":"spell-982"},{"primary_source_category":"Rulebooks","heighten":["+1"],"range":60,"source":["Secrets of Magic"],"type":"Spell","speed":{},"weakness":{},"heighten_level":[4,5,6,7,8,9,10],"spell_type":"Spell","heighten_group":["4th rank","Heightened 5th rank","Heightened 6th rank","Heightened 7th rank","Heightened 8th rank","Heightened 9th rank","Heightened 10th rank"],"school":"illusion","trait":["Illusion","Shadow"],"id":"spell-983","text":"\nReplicate Three Actions Source Secrets of Magic pg. 125 Traditions Arcane, Occult Deity Minderhal Cast material, somatic, verbal Range 60 feet Target 1 willing or unconscious creature of 8th level or lower Duration sustained --- You create an illusory magical double that physically looks and behaves very similarly to the target. This double is limited to moving, Interacting, speaking short sentences, and other similar basic tasks. It is unable to cast spells, attack, or use any complex skills. The illusory duplicate is your minion. You can issue new commands to the double as part of Sustaining the Spell. You can command the duplicate telepathically as long as the spell lasts, provided it's within 1 mile of you. You can switch between using your own senses and the duplicate's senses with a single action, which has the concentrate trait. The illusory duplicate has the same statistics as the original creature, except it doesn't have any of the original's item bonuses, and it has one quarter of the original's Hit Points. If the double's Hit Points are reduced to 0, the spell ends. --- Heightened (+1) The maximum level of the target increases by 2.","tradition":["Arcane","Occult"],"skill_mod":{},"summary":"Create an illusory duplicate of a creature.","primary_source":"Secrets of Magic","trait_group":["School","Monster","Planar"],"level":4,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=983","target":"1 willing or unconscious creature of 8th level or lower","component":["material","somatic","verbal"],"name":"Replicate","actions_number":6,"category":"spell","pfs":"Standard","actions":"Three Actions","deity":["Minderhal"],"rarity":"common","slug":"spell-983"},{"primary_source_category":"Rulebooks","range":0,"source":["Secrets of Magic"],"type":"Spell","speed":{},"weakness":{},"heighten_level":[1],"spell_type":"Spell","heighten_group":["1st rank"],"school":"transmutation","trait":["Transmutation"],"id":"spell-984","text":"\nRestyle Source Secrets of Magic pg. 126 Traditions Arcane, Divine, Occult, Primal Cast 1 minute (material, somatic, verbal) Range touch Target 1 piece of clothing currently worn by you or an ally Duration unlimited --- You permanently change the appearance of one piece of clothing currently worn by you or an ally to better fit your aesthetic sensibilities. You can change its color, texture, pattern, and other minor parts of its design, but the changes can't alter the clothing's overall shape, size, or purpose. The changes can't increase the quality of the craftsmanship or artistry of the piece of clothing, but particularly gauche choices for the new color and pattern might decrease its aesthetic appeal. This spell transforms existing materials into the desired appearance and never alters the material or creates more material than what's originally part of the object. The object's statistics also remain unchanged.","tradition":["Arcane","Divine","Occult","Primal"],"skill_mod":{},"summary":"Make permanent style changes to clothing.","primary_source":"Secrets of Magic","trait_group":["School"],"level":1,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=984","target":"1 piece of clothing currently worn by you or an ally","component":["material","somatic","verbal"],"name":"Restyle","actions_number":60,"category":"spell","pfs":"Standard","actions":"1 minute","rarity":"common","slug":"spell-984"},{"primary_source_category":"Rulebooks","heighten":["7th","9th"],"source":["Secrets of Magic"],"type":"Spell","speed":{},"duration":600,"weakness":{},"heighten_level":[5,7,9],"spell_type":"Spell","heighten_group":["5th rank","Heightened 7th rank","Heightened 9th rank"],"school":"transmutation","trait":["Transmutation"],"id":"spell-985","text":"\nRewinding Step Source Secrets of Magic pg. 126 Traditions Arcane, Divine, Occult Cast 1 minute (material, somatic, verbal) Duration 10 minutes --- You anchor your location in time so that you can swiftly retrace your steps later with complex chronomancy. The space you're in when you cast the spell becomes your temporal anchor space. While you're within 500 feet of your temporal anchor space, you can spend a single action that has the concentrate trait to instantaneously return to that space (you don't need to have line of effect to the space). The spell then ends. You bring any items that are in your possession with you when you take the action to return. If the anchor space is occupied when you attempt to return to it or if this spell would bring another creature with you, the spell fails to transport you, then ends. --- Heightened (7th) You can return if you're within 1,000 feet of your anchor space. Heightened (9th) You can return if you're within 1 mile of your anchor space.","tradition":["Arcane","Divine","Occult"],"skill_mod":{},"summary":"Anchor your location in time so you can quickly return.","primary_source":"Secrets of Magic","trait_group":["School"],"level":5,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=985","component":["material","somatic","verbal"],"name":"Rewinding Step","actions_number":60,"category":"spell","pfs":"Standard","actions":"1 minute","rarity":"common","slug":"spell-985"},{"primary_source_category":"Rulebooks","heighten":["+1"],"range":30,"source":["Secrets of Magic"],"type":"Spell","speed":{},"weakness":{},"saving_throw":"basic Fortitude","heighten_level":[5,6,7,8,9,10],"spell_type":"Spell","heighten_group":["5th rank","Heightened 6th rank","Heightened 7th rank","Heightened 8th rank","Heightened 9th rank","Heightened 10th rank"],"school":"necromancy","trait":["Death","Necromancy","Negative","Void"],"id":"spell-986","text":"\nRip the Spirit Single Action to Three Actions Source Secrets of Magic pg. 126 Traditions Divine, Occult Range 30 feet Target 1 living creature Saving Throw basic Fortitude --- You supernaturally rip the spirit from a living creature's body, dooming the target to pain and death. The target takes 5d6 negative damage, depending on its basic Fortitude save, and is drained 1 if it fails its save. The spell's effect is based on how many actions you spend when Casting the Spell. Single Action (somatic) The spell targets one living creature in range. Two Actions (somatic, verbal) The spell targets one living creature in range and the damage is 10d6 negative instead of 5d6. Three Actions (material, somatic, verbal) The spell targets all living creatures in a 30-foot emanation. --- Heightened (+1) The amount of damage increases by 1d6, or by 2d6 for the 2-action version.","tradition":["Divine","Occult"],"skill_mod":{},"summary":"Tear at a living creature's spirit with negative energy to damage and drain it.","primary_source":"Secrets of Magic","trait_group":["Mechanics","School","Energy","Planar","Creature Type"],"level":5,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=986","target":"1 living creature","name":"Rip the Spirit","actions_number":2,"category":"spell","pfs":"Standard","actions":"Single Action to Three Actions","rarity":"common","slug":"spell-986"},{"primary_source_category":"Rulebooks","heighten":["6th"],"range":60,"source":["Secrets of Magic"],"type":"Spell","speed":{},"weakness":{},"saving_throw":"Will","heighten_level":[3,6],"spell_type":"Spell","heighten_group":["3rd rank","Heightened 6th rank"],"school":"enchantment","trait":["Emotion","Enchantment","Mental"],"id":"spell-987","text":"\nRoaring Applause Two Actions Source Secrets of Magic pg. 126 Traditions Arcane, Divine, Occult Deity Marishi Cast somatic, verbal Range 60 feet Target 1 creature Saving Throw Will Duration sustained --- Your flamboyant flourish invokes such powerful feelings in your audience that you incite cheers and applause. Targets of this spell must be able to see, hear, or otherwise understand you. The targets must attempt a Will save. Critical Success The target is unaffected. Success The target becomes mildly distracted by your display and applauds while it isn't fully occupied. It can't use reactions. Failure The target applauds you so vigorously that it can't use reactions and is slowed 1. The applause is so involved that it has the manipulate trait. This triggers reactions based on the manipulate trait at the start of the target's turn. Critical Failure As failure, plus the target is so distracted by its vigorous applauding of you that it's fascinated with you. --- Heightened (6th) You can target up to 10 creatures.","tradition":["Arcane","Divine","Occult"],"skill_mod":{},"summary":"Force the target to cheer and applaud you.","primary_source":"Secrets of Magic","trait_group":["Mechanics","School"],"level":3,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=987","target":"1 creature","component":["somatic","verbal"],"name":"Roaring Applause","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","deity":["Marishi"],"rarity":"common","slug":"spell-987"},{"primary_source_category":"Rulebooks","heighten":["+2"],"range":60,"source":["Secrets of Magic"],"type":"Spell","speed":{},"duration":60,"weakness":{},"saving_throw":"Reflex","heighten_level":[3,5,7,9],"spell_type":"Spell","heighten_group":["3rd rank","Heightened 5th rank","Heightened 7th rank","Heightened 9th rank"],"school":"necromancy","trait":["Necromancy"],"id":"spell-988","text":"\nRouse Skeletons Two Actions Source Secrets of Magic pg. 126 Traditions Arcane, Divine, Occult Cast somatic, verbal Range 60 feet Area 10-foot burst Saving Throw Reflex Duration sustained up to 1 minute --- Misshapen skeletal forms erupt from a solid surface, such as a stone floor, and fill the burst. The area they fill is difficult terrain. Their grasping claws deal 2d6 slashing damage to creatures on the ground in the area when the skeletons first appear (basic Reflex save). On subsequent rounds, the first time you Sustain the Spell each round, you can move the area of skeletons up to 20 feet within the range of the spell and deal 2d6 slashing damage (basic Reflex save) to each creature in their new area. Damaging or destroying the skeletons is irrelevant, as new bones pull forth from the ground to repair and replace any that are obliterated. --- Heightened (+2) The damage increases by 1d6.","tradition":["Arcane","Divine","Occult"],"area":[10],"skill_mod":{},"summary":"Rouse a squadron of skeletons to claw your foes.","primary_source":"Secrets of Magic","trait_group":["School"],"level":3,"source_category":["Rulebooks"],"area_type":["burst"],"resistance":{},"url":"/Spells.aspx?ID=988","component":["somatic","verbal"],"name":"Rouse Skeletons","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"common","slug":"spell-988"},{"primary_source_category":"Rulebooks","heighten":["+1"],"range":60,"source":["Secrets of Magic"],"type":"Spell","speed":{},"duration":60,"weakness":{},"saving_throw":"basic Fortitude","heighten_level":[4,5,6,7,8,9,10],"spell_type":"Spell","heighten_group":["4th rank","Heightened 5th rank","Heightened 6th rank","Heightened 7th rank","Heightened 8th rank","Heightened 9th rank","Heightened 10th rank"],"school":"necromancy","trait":["Death","Necromancy","Negative","Void"],"id":"spell-989","text":"\nSanguine Mist Two Actions Source Secrets of Magic pg. 127 Traditions Arcane, Divine, Occult Cast somatic, verbal Range 60 feet Area 10-foot burst Saving Throw basic Fortitude Duration sustained up to 1 minute --- You unleash a cloud of foul, blood-sucking fog that drains the vitality from the living to bolster your own. Each living creature in the area when you Cast the Spell, aside from you, takes 6d6 negative damage with a basic Fortitude save. Creatures in the area are concealed, and all creatures outside the cloud become concealed to creatures within it. The first time each round you Sustain this Spell on subsequent turns, living creatures in the area take an additional 2d6 negative damage with another basic Fortitude save. You also gain temporary Hit Points equal to half the damage a single creature took when you Sustained the spell this turn; calculate these temporary Hit Points using the creature that took the most damage. You lose any remaining temporary Hit Points after 1 minute. --- Heightened (+1) The initial damage increases by 2d6 and the secondary damage increases by 1d6.","tradition":["Arcane","Divine","Occult"],"area":[10],"skill_mod":{},"summary":"Create a cloud of life-draining fog that siphons vitality into you.","primary_source":"Secrets of Magic","trait_group":["Mechanics","School","Energy","Planar","Creature Type"],"level":4,"source_category":["Rulebooks"],"area_type":["burst"],"resistance":{},"url":"/Spells.aspx?ID=989","component":["somatic","verbal"],"name":"Sanguine Mist","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"common","slug":"spell-989"},{"primary_source_category":"Rulebooks","heighten":["+1"],"range":30,"source":["Secrets of Magic"],"type":"Spell","speed":{},"duration":60,"weakness":{},"saving_throw":"basic Reflex","heighten_level":[1,2,3,4,5,6,7,8,9,10],"spell_type":"Cantrip","heighten_group":["1st rank","Heightened 2nd rank","Heightened 3rd rank","Heightened 4th rank","Heightened 5th rank","Heightened 6th rank","Heightened 7th rank","Heightened 8th rank","Heightened 9th rank","Heightened 10th rank"],"school":"evocation","trait":["Cantrip","Earth","Evocation"],"id":"spell-990","text":"\nScatter Scree Two Actions Source Secrets of Magic pg. 127 Traditions Arcane, Primal Cast somatic, verbal Range 30 feet Area two contiguous 5-foot cubes Saving Throw basic Reflex Duration 1 minute --- You evoke a jumble of rocks in the area. The scattering rocks deal 2d4 bludgeoning damage to creatures in the area, with a basic Reflex save. The ground in the area becomes difficult terrain for the duration. A creature can Interact to clear a square of this scree. If you cast this spell again, any previous scatter scree you have cast ends. --- Heightened (+1) The damage increases by 1d4.","tradition":["Arcane","Primal"],"element":["Earth"],"area":[5],"skill_mod":{},"summary":"Evoke rocks to deal bludgeoning damage and make rocky difficult terrain.","primary_source":"Secrets of Magic","trait_group":["Mechanics","Elemental","Planar","Monster","School"],"level":1,"source_category":["Rulebooks"],"area_type":["cube"],"resistance":{},"url":"/Spells.aspx?ID=990","component":["somatic","verbal"],"name":"Scatter Scree","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"common","slug":"spell-990"},{"remaster_name":["Schadenfreude "],"primary_source_category":"Rulebooks","range":30,"source":["Secrets of Magic"],"type":"Spell","speed":{},"weakness":{},"saving_throw":"Will","heighten_level":[1],"spell_type":"Spell","heighten_group":["1st rank"],"school":"enchantment","trait":["Emotion","Enchantment","Mental"],"id":"spell-991","text":"\nSchadenfreude Reaction Source Secrets of Magic pg. 127 Traditions Arcane, Divine, Occult Cast verbal Trigger You critically fail a saving throw against a foe's effect Range 30 feet Target the triggering foe Saving Throw Will --- You distract your enemy with their feeling of smug pleasure when you fail catastrophically. They must attempt a Will save. Critical Success The creature is unaffected. Success The creature is distracted by its amusement and takes a –1 status penalty on Perception checks and Will saves for 1 round. Failure The creature is overcome by its amusement and is stupefied 1 for 1 round. Critical Failure The creature is lost in its amusement and is stupefied 2 for 1 round and stunned 1.","tradition":["Arcane","Divine","Occult"],"skill_mod":{},"summary":"React to your critical failure to distract foes with their exultation.","primary_source":"Secrets of Magic","trait_group":["Mechanics","School"],"level":1,"source_category":["Rulebooks"],"trigger":"You critically fail a saving throw against a foe's effect","resistance":{},"url":"/Spells.aspx?ID=991","target":"the triggering foe","component":["verbal"],"name":"Schadenfreude","actions_number":1,"category":"spell","pfs":"Standard","actions":"Reaction","rarity":"common","slug":"spell-991"},{"remaster_name":["Blazing Bolt"],"primary_source_category":"Rulebooks","heighten":["+1"],"range":60,"source":["Secrets of Magic"],"type":"Spell","speed":{},"weakness":{},"heighten_level":[2,3,4,5,6,7,8,9,10],"spell_type":"Spell","heighten_group":["2nd rank","Heightened 3rd rank","Heightened 4th rank","Heightened 5th rank","Heightened 6th rank","Heightened 7th rank","Heightened 8th rank","Heightened 9th rank","Heightened 10th rank"],"school":"evocation","trait":["Attack","Evocation","Fire"],"id":"spell-992","text":"\nScorching Ray Single Action to Three Actions Source Secrets of Magic pg. 127 Traditions Arcane, Primal Cast somatic, verbal Range 60 feet Target 1 or more creatures --- You fire a ray of heat and flame. Make a spell attack roll against a single creature. On a hit, the target takes 2d6 fire damage, and on a critical hit, the target takes double damage. For each additional action you use when Casting the Spell, you can fire an additional ray at a different target, to a maximum of three rays targeting three different targets for 3 actions. These attacks each increase your multiple attack penalty, but you don't increase your multiple attack penalty until after you make all the spell attack rolls for scorching ray . If you spend 2 or more actions Casting the Spell, the damage increases to 4d6 fire damage on a hit, and it still deals double damage on a critical hit. --- Heightened (+1) The damage to each target increases by 1d6 for the 1-action version, or by 2d6 for the 2-action and 3-action versions.","tradition":["Arcane","Primal"],"element":["Fire"],"skill_mod":{},"summary":"Fire one to three rays of heat and flame at different foes.","primary_source":"Secrets of Magic","trait_group":["Mechanics","School","Energy","Elemental","Planar","Monster"],"level":2,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=992","target":"1 or more creatures","component":["somatic","verbal"],"name":"Scorching Ray","actions_number":2,"category":"spell","pfs":"Standard","actions":"Single Action to Three Actions","rarity":"common","slug":"spell-992"},{"primary_source_category":"Rulebooks","range":30,"source":["Secrets of Magic"],"type":"Spell","speed":{},"weakness":{},"heighten_level":[1],"spell_type":"Spell","heighten_group":["1st rank"],"school":"divination","trait":["Divination","Sonic"],"id":"spell-993","text":"\nSeashell of Stolen Sound Reaction Source Secrets of Magic pg. 127 Traditions Arcane, Occult, Primal Deity Seramaydiel Cast focus, verbal Trigger A creature within range begins to make a sound. Range 30 feet Duration until your next daily preparations --- You store a sound in a seashell to use as you will: the last words of a loved one, a dragon's mighty roar, the compromising conversation between two powerful diplomats, or even more strange and secret. As part of Casting this Spell, you must present an unbroken seashell. When you Cast the Spell, magic swirls around the triggering creature, copying the sounds they make, as well as any background noise, for the next minute and storing them in the seashell. You or another creature can then play the sound back from the seashell during the spell's duration by Interacting with the seashell, but once the sounds have been played back, the seashell shatters and the spell ends. As normal for spells with a duration until your next daily preparations, you can choose to continue expending the spell slot to prolong the duration of an existing seashell of stolen sound for another day. While the spell faithfully copies the sounds around the target, it doesn't reproduce any special auditory or sonic effects of the sound.","tradition":["Arcane","Occult","Primal"],"skill_mod":{},"summary":"Copy a sound in a magical seashell.","primary_source":"Secrets of Magic","trait_group":["School","Energy","Monster"],"level":1,"source_category":["Rulebooks"],"trigger":"A creature within range begins to make a sound.","resistance":{},"url":"/Spells.aspx?ID=993","component":["focus","verbal"],"name":"Seashell of Stolen Sound","actions_number":1,"category":"spell","pfs":"Standard","actions":"Reaction","deity":["Seramaydiel"],"rarity":"common","slug":"spell-993"},{"primary_source_category":"Rulebooks","range":500,"source":["Secrets of Magic"],"type":"Spell","speed":{},"duration":60,"weakness":{},"saving_throw":"Will","heighten_level":[10],"spell_type":"Spell","heighten_group":["10th rank"],"school":"illusion","trait":["Auditory","Illusion","Mental","Shadow","Visual"],"id":"spell-994","text":"\nShadow Army Three Actions Source Secrets of Magic pg. 128 Traditions Arcane, Occult Cast material, somatic, verbal Range 500 feet Area 50-foot burst Saving Throw Will Duration 1 minute --- You create dozens of semi-real copies of yourself that swarm across the battlefield and fight your enemies. You are virtually indistinguishable from your clones, allowing you to Hide and Sneak among them. An enemy that's in the area when the spell is cast or that ends its turn in the area takes 3d10 mental damage and 3d10 bludgeoning damage, and is possibly inflicted with a condition, depending on the result of its Will save. When you Cast the Spell, you choose a condition your shadows impose on a failed save: clumsy 2, enfeebled 2, flat-footed, or slowed 1. Critical Success The creature takes no damage. For the duration of the spell, the creature gets a result one step better than it rolled on further saves against the spell, and can distinguish you from your clones without difficulty. Success The creature takes half damage. Failure The creature takes full damage, and gains the chosen condition. Critical Failure The creature takes double damage, and gains the chosen condition.","tradition":["Arcane","Occult"],"area":[50],"skill_mod":{},"summary":"Duplicate yourself to have your shadows fight enemies as you hide amongst them.","primary_source":"Secrets of Magic","trait_group":["Sense","School","Monster","Mechanics","Planar"],"level":10,"source_category":["Rulebooks"],"area_type":["burst"],"resistance":{},"url":"/Spells.aspx?ID=994","component":["material","somatic","verbal"],"name":"Shadow Army","actions_number":6,"category":"spell","pfs":"Standard","actions":"Three Actions","rarity":"common","slug":"spell-994"},{"primary_source_category":"Rulebooks","heighten":["+2"],"source":["Secrets of Magic"],"type":"Spell","speed":{},"weakness":{},"saving_throw":"Will","heighten_level":[3,5,7,9],"spell_type":"Spell","heighten_group":["3rd rank","Heightened 5th rank","Heightened 7th rank","Heightened 9th rank"],"school":"illusion","trait":["Illusion","Shadow","Visual"],"id":"spell-995","text":"\nShadow Projectile Reaction Source Secrets of Magic pg. 129 Traditions Arcane, Occult Cast somatic Trigger an ally within 20 feet of you makes a ranged attack roll Saving Throw Will --- You create an illusory duplicate of your ally's ranged attack to confuse your opponents. You launch an illusory double of your ally's projectile or spell at the same target, leaving the enemy unsure which attack to avoid. The target takes 3d8 mental damage, depending on its Will save. Regardless of the result of its save, it's temporarily immune to shadow projectile spells for 1 hour. Critical Success The creature is unaffected. Success The creature is flat-footed against the triggering attack. Failure The creature is flat-footed against the triggering attack and takes full damage from your illusory projectile. Critical Failure As failure, but double damage. --- Heightened (+2) The damage increases by 1d8.","tradition":["Arcane","Occult"],"skill_mod":{},"summary":"React when an ally makes a ranged attack to create a shadow double of the attack, distracting and damaging the foe.","primary_source":"Secrets of Magic","trait_group":["School","Monster","Planar","Sense"],"level":3,"source_category":["Rulebooks"],"trigger":"an ally within 20 feet of you makes a ranged attack roll","resistance":{},"url":"/Spells.aspx?ID=995","component":["somatic"],"name":"Shadow Projectile","actions_number":1,"category":"spell","pfs":"Standard","actions":"Reaction","rarity":"common","slug":"spell-995"},{"primary_source_category":"Rulebooks","heighten":["9th"],"range":120,"source":["Secrets of Magic"],"type":"Spell","speed":{},"duration":60,"weakness":{},"saving_throw":"basic Reflex or Will (target's choice)","heighten_level":[7,9],"spell_type":"Spell","heighten_group":["7th rank","Heightened 9th rank"],"school":"illusion","trait":["Illusion","Shadow"],"id":"spell-996","text":"\nShadow Raid Three Actions Source Secrets of Magic pg. 129 Traditions Arcane, Occult Deities Aleth, Children of the Night Cast material, somatic, verbal Range 120 feet Area 30-foot burst Saving Throw basic Reflex or Will (target's choice) Duration 1 minute --- You spin illusions of flying shadows throughout the area. The shadows strike and cavort, harming your foes and blocking their vision with twisting shadow. Enemies in the area when you Cast the Spell take 6d8 bludgeoning, piercing, or slashing damage, with a basic Reflex or Will save, as shadows explode into being. You choose the damage type when you Cast the Spell, and each creature chooses the type of save it attempts before it rolls the save. The shadows then persist in the area for 1 minute, dealing 3d8 damage of the type you chose to any enemy that ends its turn in the area. All creatures are concealed to enemies in the area, as the illusory shadows swarm over them and block light. A creature that spends an action to Seek or otherwise interact with the shadow raid can attempt a Perception check to disbelieve it. On a success, the creature halves the damage it takes from the shadows, and the shadows no longer impede its vision. These benefits last until the spell ends. --- Heightened (9th) The initial damage increases by 2d8, and the damage to a creature that ends its turn in the area increases by 1d8.","tradition":["Arcane","Occult"],"area":[30],"skill_mod":{},"summary":"A swarm of illusory shadows damages foes in the area and provides concealment.","primary_source":"Secrets of Magic","trait_group":["School","Monster","Planar"],"level":7,"source_category":["Rulebooks"],"area_type":["burst"],"resistance":{},"url":"/Spells.aspx?ID=996","component":["material","somatic","verbal"],"name":"Shadow Raid","actions_number":6,"category":"spell","pfs":"Standard","actions":"Three Actions","deity":["Aleth","Children of the Night"],"rarity":"common","slug":"spell-996"},{"primary_source_category":"Rulebooks","range":30,"source":["Secrets of Magic"],"type":"Spell","speed":{},"weakness":{},"saving_throw":"Will","heighten_level":[3],"spell_type":"Spell","heighten_group":["3rd rank"],"school":"enchantment","trait":["Enchantment","Mental"],"id":"spell-997","text":"\nShift Blame Reaction Source Secrets of Magic pg. 129 Traditions Arcane, Occult Deity Haggakal Cast verbal Trigger You or another creature attacks a creature or fails at a Deception, Diplomacy, or Intimidation check. Range 30 feet Target the target of the triggering attack or skill check Saving Throw Will --- You alter the target's memories of the triggering event as they form. You choose another creature (which can be you) with the capacity to make the triggering attack or skill check, and you alter the target's memories to recall the creature you chose as responsible for the triggering attack or skill check. The target must attempt a Will save and is then temporarily immune for 24 hours. Critical Success The target knows you attempted to alter its memories. Success The target doesn't realize you attempted to alter its memories, though it knows you cast a spell. Failure You successfully alter the target's memory. It isn't forced to react to the new memories in a particular way, and it's likely to question them if they contradict other information it knows or are implausible for the situation.","tradition":["Arcane","Occult"],"skill_mod":{},"summary":"Trick someone into thinking someone else is to blame for your attack or blunder.","primary_source":"Secrets of Magic","trait_group":["School","Mechanics"],"level":3,"source_category":["Rulebooks"],"trigger":" You or another creature attacks a creature or fails at a Deception , Diplomacy , or Intimidation check.","resistance":{},"url":"/Spells.aspx?ID=997","target":"the target of the triggering attack or skill check","component":["verbal"],"name":"Shift Blame","actions_number":1,"category":"spell","pfs":"Limited","actions":"Reaction","deity":["Haggakal"],"rarity":"common","slug":"spell-997"},{"primary_source_category":"Rulebooks","source":["Secrets of Magic"],"type":"Spell","speed":{},"weakness":{},"heighten_level":[2],"spell_type":"Spell","heighten_group":["2nd rank"],"school":"conjuration","trait":["Auditory","Conjuration","Sonic"],"id":"spell-998","text":"\nSonata Span Two Actions Source Secrets of Magic pg. 129 Tradition Occult Cast somatic, verbal Area 30-foot line Duration sustained --- By playing a brief tune on an instrument or in song, you cause the notes of the melody to physically manifest into a shimmering, translucent path. This path doesn't need to be over solid ground and can tilt up or down diagonally up to 45 degrees, but it must be a straight, 5-foot-wide line. It can support as many creatures as can physically fit on the bridge.","tradition":["Occult"],"area":[30],"skill_mod":{},"summary":"Manifest a path with a tune.","primary_source":"Secrets of Magic","trait_group":["Sense","School","Energy","Monster"],"level":2,"source_category":["Rulebooks"],"area_type":["line"],"resistance":{},"url":"/Spells.aspx?ID=998","component":["somatic","verbal"],"name":"Sonata Span","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"common","slug":"spell-998"},{"primary_source_category":"Rulebooks","range":30,"source":["Secrets of Magic"],"type":"Spell","speed":{},"duration":600,"weakness":{},"heighten_level":[3],"spell_type":"Spell","heighten_group":["3rd rank"],"school":"conjuration","trait":["Conjuration","Plant","Wood"],"id":"spell-999","text":"\nSoothing Blossoms Two Actions Source Secrets of Magic pg. 129 Traditions Divine, Primal Cast somatic, verbal Range 30 feet Area 10-foot burst Duration 10 minutes --- Blossoms grow from the ground in a small area, soothing away afflictions and persistent pains and harm. When any creature in that area rolls a successful save against a poison or disease effect, it gets a critical success instead. The blossoms grant assisted recovery to everyone in the area to end their persistent damage, both when the spell is cast and at the start of each of your turns. Once the duration ends, the flowers lose their magical effect, but a few of them might survive in the area as long as they can naturally. This spell doesn't give a benefit on a save against an affliction unless the stage lasts 10 minutes or less.","tradition":["Divine","Primal"],"element":["Wood"],"area":[10],"skill_mod":{},"summary":"Flowers assist recovery from persistent damage and afflictions.","primary_source":"Secrets of Magic","trait_group":["School","Creature Type","Elemental"],"level":3,"source_category":["Rulebooks"],"area_type":["burst"],"resistance":{},"url":"/Spells.aspx?ID=999","component":["somatic","verbal"],"name":"Soothing Blossoms","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"common","slug":"spell-999"},{"primary_source_category":"Rulebooks","heighten":["+1"],"range":30,"source":["Secrets of Magic"],"type":"Spell","speed":{},"duration":3600,"weakness":{},"heighten_level":[4,5,6,7,8,9,10],"spell_type":"Spell","heighten_group":["4th rank","Heightened 5th rank","Heightened 6th rank","Heightened 7th rank","Heightened 8th rank","Heightened 9th rank","Heightened 10th rank"],"school":"necromancy","trait":["Healing","Necromancy","Positive","Water","Vitality"],"id":"spell-1000","text":"\nSoothing Spring Source Secrets of Magic pg. 129 Traditions Divine, Primal Cast 1 minute (material, somatic, verbal) Range 30 feet Duration 1 hour --- Steam wisps into the air as a stone-lined pool appears in the ground and fills with hot water that bubbles up from the earth. The water is comfortably hot and smells mildly sulfurous in a not-unpleasant way. You are able to draw out the full energizing potential of the mineral-rich water. Any creature that spends the full hour soaking in the hot spring or basking in the mud from the bottom of the pit regains 10d8 Hit Points and feels refreshed, losing the fatigued condition. As normal for effects that remove fatigue, this doesn't remove any underlying source of fatigue, such as lack of sleep, causing the condition to return if the underlying source isn't addressed. The pool is 20 feet on each side, and it's 5 feet deep. It can contain 16 Medium or smaller creatures at a time. A Large creature counts as eight Medium creatures and a Huge creature fills the entire pool. This pool has the structure trait and the same restrictions as magic items that create structures. --- Heightened (+1) The healing increases by 2d8.","tradition":["Divine","Primal"],"element":["Water"],"skill_mod":{},"summary":"Create a rejuvenating hot spring that heals the wounded and tired.","primary_source":"Secrets of Magic","trait_group":["Mechanics","School","Energy","Planar","Creature Type","Elemental","Monster"],"level":4,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=1000","component":["material","somatic","verbal"],"name":"Soothing Spring","actions_number":60,"category":"spell","pfs":"Standard","actions":"1 minute","rarity":"common","slug":"spell-1000"},{"primary_source_category":"Rulebooks","heighten":["+2"],"source":["Secrets of Magic"],"type":"Spell","speed":{},"duration":60,"weakness":{},"heighten_level":[4,6,8,10],"spell_type":"Spell","heighten_group":["4th rank","Heightened 6th rank","Heightened 8th rank","Heightened 10th rank"],"school":"abjuration","trait":["Abjuration","Uncommon"],"id":"spell-1001","text":"\nSpiritual Attunement Two Actions Source Secrets of Magic pg. 130 Traditions Divine, Occult Cast material, somatic Duration 1 minute --- You attune yourself to a spiritual plane of the Outer Sphere (see sidebar), connecting your spirit without fully transporting to it. Your Strikes and spells gain the alignment traits of the plane you chose, which deals additional damage to creatures with a weakness to either of those alignment traits. Furthermore, the plane protects you from energy of the alignments that oppose the plane. You gain resistance 5 to damage of the alignments that oppose those of your chosen plane. For example, if you chose Heaven, your Strikes would gain the good and lawful traits, and you would gain resistance to chaotic and evil. If you choose the Boneyard, the resistance is to negative and positive damage instead. --- Heightened (+2) The resistance increases by 5. The Outer Sphere The nine main planes of the Outer Sphere are the homes of many deities, celestials, monitors, and fiends. Their names, along with their alignments, are: Heaven (LG), Nirvana (NG), Elysium (CG), Axis (LN), the Boneyard (N), the Maelstrom (CN), Hell (LE), Abaddon (NE), and the Abyss (CE).","tradition":["Divine","Occult"],"skill_mod":{},"summary":"Attune to an aligned plane to protect yourself and harm creatures opposed to that plane.","primary_source":"Secrets of Magic","trait_group":["School","Rarity"],"level":4,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=1001","component":["material","somatic"],"name":"Spiritual Attunement","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"uncommon","slug":"spell-1001"},{"primary_source_category":"Rulebooks","heighten":["+1"],"range":30,"source":["Secrets of Magic"],"type":"Spell","speed":{},"weakness":{},"saving_throw":"Reflex","heighten_level":[1,2,3,4,5,6,7,8,9,10],"spell_type":"Cantrip","heighten_group":["1st rank","Heightened 2nd rank","Heightened 3rd rank","Heightened 4th rank","Heightened 5th rank","Heightened 6th rank","Heightened 7th rank","Heightened 8th rank","Heightened 9th rank","Heightened 10th rank"],"school":"evocation","trait":["Cantrip","Evocation","Water"],"id":"spell-1002","text":"\nSpout Two Actions Source Secrets of Magic pg. 130 Traditions Arcane, Primal Cast somatic, verbal Range 30 feet Area a 5-foot cube Saving Throw Reflex --- Water blasts upward, coming out of the ground, rising from a pool, or even manifesting from thin air. Any creatures in the area take 2d4 bludgeoning damage, with a basic Reflex saving throw. A creature that critically fails its save is disoriented by the explosion of water, becoming off-guard until the end of your next turn. You can change this spell's area to a 5-foot burst, provided you center the burst in a body of water. This body of water can be as small as a pond or creek, but not as small as a puddle or bathtub. --- Heightened (+1) The damage increases by 1d4.","tradition":["Arcane","Primal"],"element":["Water"],"area":[5],"skill_mod":{},"summary":"Batter creatures with a water blast that is larger if cast in a body of water.","primary_source":"Secrets of Magic","trait_group":["Mechanics","School","Elemental","Planar","Monster"],"level":1,"source_category":["Rulebooks"],"area_type":["cube"],"resistance":{},"url":"/Spells.aspx?ID=1002","component":["somatic","verbal"],"name":"Spout","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"common","slug":"spell-1002"},{"primary_source_category":"Rulebooks","range":30,"source":["Secrets of Magic"],"type":"Spell","speed":{},"weakness":{},"saving_throw":"Will","heighten_level":[3],"spell_type":"Spell","heighten_group":["3rd rank"],"school":"enchantment","trait":["Enchantment","Mental","Uncommon"],"id":"spell-1003","text":"\nSudden Recollection Two Actions Source Secrets of Magic pg. 130 Tradition Occult Cast somatic, verbal Range 30 feet Target 1 creature Saving Throw Will Duration unlimited --- You place a bit of knowledge deep in a creature's subconscious or make a willing creature forget some information until a specific trigger occurs. The target gets a Will saving throw to resist the effect. A willing creature can choose to fail its save. Critical Success The target is unaffected and realizes you tried to alter its memory. Success The target is unaffected but thinks your spell was something harmless instead of sudden recollection , unless it identifies the spell. Failure You choose a piece of information the target didn't already know and create a trigger, such as seeing an object, hearing a key phrase, or witnessing an event. As soon as the target experiences the trigger, it receives the information and the spell ends. If the target was willing, you can instead choose a piece of information the target already knew and suppress its memory of that information until it experiences the trigger, after which it recovers the information and the spell ends.","tradition":["Occult"],"skill_mod":{},"summary":"Plant information in a creature's subconscious to be revealed on a trigger you choose.","primary_source":"Secrets of Magic","trait_group":["School","Mechanics","Rarity"],"level":3,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=1003","target":"1 creature","component":["somatic","verbal"],"name":"Sudden Recollection","actions_number":4,"category":"spell","pfs":"Limited","actions":"Two Actions","rarity":"uncommon","slug":"spell-1003"},{"primary_source_category":"Rulebooks","heighten":["6th","7th","8th","9th","10th"],"range":30,"source":["Secrets of Magic"],"type":"Spell","speed":{},"duration":60,"weakness":{},"heighten_level":[5,6,7,8,9,10],"spell_type":"Spell","heighten_group":["5th rank","Heightened 6th rank","Heightened 7th rank","Heightened 8th rank","Heightened 9th rank","Heightened 10th rank"],"school":"conjuration","trait":["Conjuration"],"id":"spell-1004","text":"\nSummon Anarch Three Actions Source Secrets of Magic pg. 131 Tradition Divine Cast material, somatic, verbal Range 30 feet Duration sustained up to 1 minute --- You conjure a chaotic celestial, monitor, or fiend to fight on your behalf. You summon a common chaotic creature that has the celestial, monitor, or fiend trait and whose level is 5 or lower. You can't summon a creature unless its alignment is one of your deity's preferred alignments (or, if you don't have a deity, is within one step of your alignment). At the GM's discretion, some deities might restrict specific types of creatures, even if their alignments match. Heightening the spell increases the maximum level of creature you can summon. --- Heightened (6th) Level 7. Heightened (7th) Level 9. Heightened (8th) Level 11. Heightened (9th) Level 13. Heightened (10th) Level 15. ","tradition":["Divine"],"skill_mod":{},"summary":"Summon a chaotic celestial, monitor, or fiend.","primary_source":"Secrets of Magic","trait_group":["School"],"level":5,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=1004","component":["material","somatic","verbal"],"name":"Summon Anarch","actions_number":6,"category":"spell","pfs":"Standard","actions":"Three Actions","rarity":"common","slug":"spell-1004"},{"primary_source_category":"Rulebooks","range":100,"source":["Secrets of Magic"],"type":"Spell","speed":{},"weakness":{},"heighten_level":[8],"spell_type":"Spell","heighten_group":["8th rank"],"school":"conjuration","trait":["Conjuration","Incarnate"],"id":"spell-1005","text":"\nSummon Archmage Three Actions Source Secrets of Magic pg. 131 Tradition Arcane Cast material, somatic, verbal Range 100 feet Duration until the end of your next turn --- You briefly call forth the spirit of a legendary wizard from ages long past, which manifests as an immense humanoid figure (typically an elf or a human). The archmage occupies the space of a Large creature and has a Speed of 60 feet. Arrive (evocation, force) Archmage's Amplification The archmage arrives in a fierce burst of magical force, automatically dealing 3d4+3 force damage to up to 5 creatures it chooses within 100 feet of it. Like magic missiles , this can be blocked by the shield spell. The archmage also feeds magical power into some spells. Beneficial spells last longer due to the archmage's influence. When the remaining duration of a beneficial spell affecting you or one of your allies would decrease (usually at the start of the caster's turn), it doesn't decrease if the subject of the spell is within 100 feet of the archmage. This applies only if the spell's maximum duration was 3 rounds or longer. Depart (abjuration) Archmage's Rebuke The archmage drains the magic from your foes. Each of your enemies within 100 feet of the archmage must attempt a Will save. On a failure, the creature is stupefied 2 for 1 round, and if it's currently benefiting from any spells of a lower level than summon archmage , the archmage can choose any one of them and end the spell.","tradition":["Arcane"],"skill_mod":{},"summary":"Summon an incarnate archmage to fire magic missiles, stupefy foes, and tear away their spells.","primary_source":"Secrets of Magic","trait_group":["School","Mechanics"],"level":8,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=1005","component":["material","somatic","verbal"],"name":"Summon Archmage","actions_number":6,"category":"spell","pfs":"Standard","actions":"Three Actions","rarity":"common","slug":"spell-1005"},{"primary_source_category":"Rulebooks","heighten":["6th","7th","8th","9th","10th"],"range":30,"source":["Secrets of Magic"],"type":"Spell","speed":{},"duration":60,"weakness":{},"heighten_level":[5,6,7,8,9,10],"spell_type":"Spell","heighten_group":["5th rank","Heightened 6th rank","Heightened 7th rank","Heightened 8th rank","Heightened 9th rank","Heightened 10th rank"],"school":"conjuration","trait":["Conjuration"],"id":"spell-1006","text":"\nSummon Axiom Three Actions Source Secrets of Magic pg. 131 Tradition Divine Cast material, somatic, verbal Range 30 feet Duration sustained up to 1 minute --- You conjure a lawful celestial, monitor, or fiend to fight on your behalf. You summon a common lawful creature that has the celestial, monitor, or fiend trait and whose level is 5 or lower. You can't summon a creature unless its alignment is one of your deity's preferred alignments (or, if you don't have a deity, is within one step of your alignment). At the GM's discretion, some deities might restrict specific types of creatures, even if their alignments match. Heightening the spell increases the maximum level of creature you can summon. --- Heightened (6th) Level 7. Heightened (7th) Level 9. Heightened (8th) Level 11. Heightened (9th) Level 13. Heightened (10th) Level 15. ","tradition":["Divine"],"skill_mod":{},"summary":"Summon a lawful celestial, monitor, or fiend.","primary_source":"Secrets of Magic","trait_group":["School"],"level":5,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=1006","component":["material","somatic","verbal"],"name":"Summon Axiom","actions_number":6,"category":"spell","pfs":"Standard","actions":"Three Actions","rarity":"common","slug":"spell-1006"},{"primary_source_category":"Rulebooks","range":100,"source":["Secrets of Magic"],"type":"Spell","speed":{},"weakness":{},"heighten_level":[8],"spell_type":"Spell","heighten_group":["8th rank"],"school":"conjuration","trait":["Conjuration","Incarnate"],"id":"spell-1007","text":"\nSummon Deific Herald Three Actions Source Secrets of Magic pg. 131 Tradition Divine Cast material, somatic, verbal Requirements You have a deity. Range 100 feet Duration until the end of your next turn --- Your faith is strong enough to briefly summon a direct representative of your deity, such as the deity's herald. The herald occupies the space of a Huge creature and has a Speed of 60 feet. The effects of this spell depend on your deity's alignment. Lawful Good : Arrive (enchantment, good, lawful) Aura of Retribution While within 100 feet of the herald, you and your allies gain the champion's Retributive Strike reaction; Depart Holy Smite The herald casts 5th-level divine wrath (choosing good) in a 100-foot emanation. Neutral Good : Arrive (enchantment, good) Aura of Redemption While within 100 feet of the herald, you and your allies gain the champion's Glimpse of Redemption reaction; Depart Merciful Healing The herald casts the 3-action version of 5th-level heal with a radius of 100 feet. This spell targets only you and your allies. Chaotic Good : Arrive (chaotic, enchantment, good) Aura of Liberation While within 100 feet of the herald, you and your allies gain the champion's Liberating Step reaction; Depart Radiating Freedom The herald affects you and all your allies within 100 feet with freedom of movement . The duration is reduced to 3 rounds. Lawful Neutral : Arrive (abjuration, lawful) Defy Chaos You and each ally within 100 feet of the herald gain resistance 20 against chaotic damage while the herald is present; Depart Order's Wrath The herald casts 5th-level divine wrath (choosing lawful) in a 100-foot emanation. Neutral : Arrive (transmutation) Quickening Ripple You and each ally within 100 feet of the herald are quickened while the herald is present, and can use the additional action to Step, Stride, or Strike; Depart Sapping Beam The herald casts 6th-level enervation in a 100-foot line. Chaotic Neutral : Arrive (abjuration, chaotic) Defy Law You and each ally within 100 feet of the herald gain resistance 20 against lawful damage while the herald is present; Depart Chaos Hammer The herald casts 5th-level divine wrath (choosing chaotic) in a 100-foot emanation. Lawful Evil : Arrive Aura of Iron While within 100 feet of the herald, you and your allies gain the champion's Iron Command reaction; Depart Unholy Blight The herald casts 5th-level divine wrath (choosing evil) in a 100-foot emanation. Neutral Evil : Arrive Aura of Selfishness While within 100 feet of the herald, you and your allies gain the champion's Selfish Shield reaction; Depart Infinite Despair The herald casts 5th-level crushing despair in a 100-foot cone. Chaotic Evil : Arrive Aura of Vengeance While within 100 feet of the herald, you and your allies gain the champion's Destructive Vengeance reaction; Depart Weapon Hurricane The herald casts 5th-level weapon storm in a 100-foot cone, using d12 for the die size. Herald Examples Each of the many deities of Golarion have their own herald; these are just a few of the most prominent. Lawful Good : The Grand Defender (Torag), the Grim White Stag (Erastil), Hand of the Inheritor (Iomedae) Neutral Good : The Spirit of Adoration (Shelyn), Sunlord Thalachos (Sarenrae) Chaotic Good : Night Monarch (Desna), Thais (Cayden Cailean) Lawful Neutral : Lawgiver (Abadar), The Old Man (Irori) Neutral : Arcanotheign (Nethys), Personification of Fury (Gozreh), Steward of the Skein (Pharasma) Chaotic Neutral : The First Blade (Gorum), the Menotherian (Calistria) Lawful Evil : Basileus (Asmodeus), the Prince in Chains (Zon-Kuthon) Neutral Evil : Mother's Maw (Urgathoa), the Stabbing Beast (Norgorber) Chaotic Evil : Tarrasque (Rovagug), Yethazmari (Lamashtu) ","tradition":["Divine"],"skill_mod":{},"summary":"Summon an incarnate representative of your deity, with effects depending on alignment.","primary_source":"Secrets of Magic","trait_group":["School","Mechanics"],"level":8,"source_category":["Rulebooks"],"requirement":"You have a deity.","resistance":{},"url":"/Spells.aspx?ID=1007","component":["material","somatic","verbal"],"name":"Summon Deific Herald","actions_number":6,"category":"spell","pfs":"Standard","actions":"Three Actions","rarity":"common","slug":"spell-1007"},{"primary_source_category":"Rulebooks","range":100,"source":["Secrets of Magic"],"type":"Spell","speed":{},"weakness":{},"heighten_level":[9],"spell_type":"Spell","heighten_group":["9th rank"],"school":"conjuration","trait":["Conjuration","Incarnate"],"id":"spell-1008","text":"\nSummon Draconic Legion Three Actions Source Secrets of Magic pg. 133 Tradition Arcane Cast material, somatic, verbal Range 100 feet Duration until the end of your next turn --- You momentarily summon an army of powerful dragons that unleash annihilating blasts as they descend upon your location. These dragons act as one and collectively occupy the space of a Gargantuan creature. They have a fly Speed of 100 feet. When you Cast this Spell, choose whether it summons chromatic or metallic dragons. Arrive (evocation) Energy Annihilation The draconic legion breathes out two blasts of energy: a 120-foot line and a 60-foot cone that can't overlap. Each creature in either of the areas takes 10d8 damage (basic Reflex save). The dragons choose the damage type of each breath weapon, depending on the category of dragons summoned. Chromatic dragons can choose cold, fire, or poison for the cone and acid or electricity for the line; metallic dragons can choose cold or fire for the cone and acid, electricity, or fire for the line. Depart Draconic Whirlwind The draconic legion strikes with fury, dealing 9d8 slashing damage (basic Reflex save) to all enemy creatures in its location or within 20 feet.","tradition":["Arcane"],"skill_mod":{},"summary":"Summon an incarnate legion of dragons to destroy your foes.","primary_source":"Secrets of Magic","trait_group":["School","Mechanics"],"level":9,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=1008","component":["material","somatic","verbal"],"name":"Summon Draconic Legion","actions_number":6,"category":"spell","pfs":"Standard","actions":"Three Actions","rarity":"common","slug":"spell-1008"},{"primary_source_category":"Rulebooks","range":500,"source":["Secrets of Magic"],"type":"Spell","speed":{},"weakness":{},"heighten_level":[10],"spell_type":"Spell","heighten_group":["10th rank"],"school":"conjuration","trait":["Conjuration","Incarnate","Rare"],"id":"spell-1009","text":"\nSummon Kaiju Three Actions Source Secrets of Magic pg. 133 Tradition Primal Cast material, somatic, verbal Range 500 feet Duration until the end of your next turn --- You briefly conjure a kaiju, a massive, rampaging monster with a unique name and legendary reputation. It rises from its secluded lair to annihilate your foes. The summoned kaiju occupies the space of a Gargantuan creature. When you Cast this Spell, choose one of the kaiju below to summon. Secrets of Magic - Agmazar the Star Titan Speed 100 feet, climb 50 feet; Arrive (necromancy, negative) Channel Void Each foe in a 100-foot emanation takes 16d8 negative energy damage with a basic Fortitude save; Depart (transmutation) Gravitic Repulsion Each foe in a 50-foot emanation is pushed 100 feet away unless it succeeds at a Fortitude save. - Agyra, the Forever Storm Speed 80 feet, fly 200 feet; Arrive (electricity, evocation) Breath of a Thousand Storms Agyra shoots two 1,200-foot lines of electricity, one from each of her heads. The lines can't overlap. Each creature along one of the lines takes 6d12 electricity damage with a basic Reflex save. On a failure, the creature is also slowed 1 for 1 round (or for 1 minute on a critical failure); Depart (evocation, sonic) Thunderous Blast Each creature within a 100-foot emanation takes 6d10 sonic damage with a basic Reflex save, and is also knocked prone on a failed save. - Bezravnis, the Inferno Below Speed 100 feet, burrow 100 feet; Arrive (earth, evocation) Burrow from the Earth's Heart Bezravnis explodes from the ground where it was summoned, causing all creatures in a 50-foot emanation to take 8d12 bludgeoning damage with a basic Reflex save. This potentially collapses structures with the collapse effect of the earthquake spell, except there is no chance of falling into a fissure; Depart Web Hurricane Bezravnis departs with a hurricane of webbing. All creatures within a 50-foot emanation must succeed at a Reflex save or take a –20-foot circumstance penalty to its Speeds until it Escapes (or is immobilized until it escapes on a critical failure). The Escape DC is your spell DC. - Mogaru, the Final King Speed 100 feet, swim 100 feet; Arrive (auditory, enchantment, mental) Trance of the King's Melody Mogaru manifests with a burst of the song that summoned him, requiring all foes within 60 feet who can hear him to attempt a Will save, leaving them stunned 3 on a failure; Depart (evocation, fire) Volcanic Breath Mogaru unleashes his scorching breath in a 120-foot cone. Each creature in the area takes 10d6 fire damage with a basic Reflex save. On a failure, it also takes 4d6 persistent fire damage. - Vorgozen, the Shapeless Feeder Speed 50 feet, climb 50 feet, swim 100 feet; Arrive (necromancy) Pollute Magic Vorgozen's foul presence pollutes magic around her. Each of your enemies within a 60-foot emanation that are under the effects of a spell must attempt a Fortitude save. On a failure, the creature is sickened 2. Any of your enemies that Casts a Spell within 60 feet of Vorgozen must attempt a Fortitude save with the same effects unless it's already sickened; Depart (acid, evocation) Beam of Purest Vitriol Each creature in a 1,200-foot line takes 10d6 acid damage and 10d6 bludgeoning damage with a basic Fortitude save. - Yarthoon, the Moon Grub Speed 60 feet, burrow 100 feet, fly 100 feet, swim 100 feet; Arrive (cold, evocation) Algid Beam Barrage Yarthoon fires countless beams, targeting each of your enemies within 200 feet of it. The beams deal 10d6 cold damage with a basic Reflex save; Depart (cold, conjuration, water) Frostbite Mist Chilling mist surges out in a 100-foot burst centered on Yarthoon and remains for 1 minute. This mist has the effects of obscuring mist , plus any creature within the area at the end of its turn take 5d6 cold damage with a basic Fortitude save. Monsters of Myth - Ebeshra, the Winged Razor Speed 75 feet, fly 100 feet; Arrive (conjuration, teleportation) Planar Draw Each foe in a 100-foot emanation is pulled 50 feet towards the center, unless it succeeds at a Fortitude save. Creatures that fail and reach the center take 10d6 bludgeoning damage; Depart (electricity, evocation) Storm Discharge Each foe in a 240-foot line takes 12d8 electricity damage with a basic Reflex save","tradition":["Primal"],"skill_mod":{},"summary":"Summon an incarnate kaiju with effects depending on the specific kaiju.","primary_source":"Secrets of Magic","trait_group":["School","Mechanics","Rarity"],"level":10,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=1009","component":["material","somatic","verbal"],"name":"Summon Kaiju","actions_number":6,"category":"spell","pfs":"Standard","actions":"Three Actions","rarity":"rare","slug":"spell-1009"},{"primary_source_category":"Rulebooks","heighten":["2nd","3rd","4th"],"range":30,"source":["Secrets of Magic"],"type":"Spell","speed":{},"duration":60,"weakness":{},"heighten_level":[1,2,3,4],"spell_type":"Spell","heighten_group":["1st rank","Heightened 2nd rank","Heightened 3rd rank","Heightened 4th rank"],"school":"conjuration","trait":["Conjuration"],"id":"spell-1010","text":"\nSummon Lesser Servitor Three Actions Source Secrets of Magic pg. 134 PFS Note The summon lesser servitor spell cannot be used to summon imps. Tradition Divine Cast material, somatic, verbal Range 30 feet Duration sustained up to 1 minute --- While deities jealously guard their most powerful servants from the summoning spells of those who aren't steeped in the faith, this spell allows you to conjure an inhabitant of the Outer Sphere with or without the deity's permission. You summon a common celestial, monitor, or fiend whose level is –1 to fight on your behalf. Alternatively, you can choose a magical animal from the Outer Sphere as your lesser servitor. This animal is your choice of an eagle, guard dog, or raven. It gains the alignment matching your deity (or you, if you don't have a deity) and has the following trait depending on the alignment it gained: celestial for good, monitor for neutral, or fiend for evil. You can't summon a creature if it is opposed to your deity's alignment on either axis (or opposed to your alignment if you don't follow a deity). For example, if you deity is lawful good, you can't summon a chaotic or evil creature. The GM might determine that deities restrict specific types of creatures even if their alignments aren't diametrically opposed. For example, Pharasma would restrict the summoning of sahkils. Heightening the spell increases the maximum level of creature you can summon and might add additional animal servitors, which otherwise work like the eagle, guard dog, and raven. --- Heightened (2nd) Level 1. Heightened (3rd) Level 2. You can summon a black bear, giant bat, or leopard. Heightened (4th) Level 3. You can summon a great white shark or tiger. ","tradition":["Divine"],"skill_mod":{},"summary":"Summon a minor celestial, monitor, or fiend.","primary_source":"Secrets of Magic","trait_group":["School"],"level":1,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=1010","component":["material","somatic","verbal"],"name":"Summon Lesser Servitor","actions_number":6,"category":"spell","pfs":"Standard","actions":"Three Actions","rarity":"common","slug":"spell-1010"},{"primary_source_category":"Rulebooks","source":["Secrets of Magic"],"type":"Spell","speed":{},"weakness":{},"heighten_level":[2],"spell_type":"Spell","heighten_group":["2nd rank"],"school":"necromancy","trait":["Contingency","Necromancy"],"id":"spell-1011","text":"\nSummoner's Precaution Source Secrets of Magic pg. 135 Traditions Arcane, Divine, Occult, Primal Cast 10 minutes (material, somatic, verbal) Requirements You have an eidolon. Duration until your next daily preparations --- You create a buffer in the link between yourself and your eidolon in order to prevent you from falling alongside your bonded ally. You gain the following reaction; after using it, the spell ends. Sever Conduit Reaction (concentrate) Trigger Your eidolon takes damage that would bring you to 0 Hit Points and comes from an effect other than a death effect; Effect You quickly shut the buffer in your link with your eidolon, causing your bonded ally to wink out of existence before you can be laid low. Your eidolon unmanifests, and you can't Manifest your Eidolon for 1 minute. In exchange, you don't take the triggering damage, though your eidolon still suffers any other adverse effects that accompanied the damage.","tradition":["Arcane","Divine","Occult","Primal"],"skill_mod":{},"summary":"Set a contingency to avoid being knocked out alongside your eidolon.","primary_source":"Secrets of Magic","trait_group":["Mechanics","School"],"level":2,"source_category":["Rulebooks"],"requirement":"You have an eidolon.","resistance":{},"url":"/Spells.aspx?ID=1011","component":["material","somatic","verbal"],"name":"Summoner's Precaution","actions_number":600,"category":"spell","pfs":"Standard","actions":"10 minutes","rarity":"common","slug":"spell-1011"},{"primary_source_category":"Rulebooks","heighten":["4th"],"range":0,"source":["Secrets of Magic"],"type":"Spell","speed":{},"duration":600,"weakness":{},"heighten_level":[2,4],"spell_type":"Spell","heighten_group":["2nd rank","Heightened 4th rank"],"school":"transmutation","trait":["Polymorph","Transmutation"],"id":"spell-1012","text":"\nSummoner's Visage Two Actions Source Secrets of Magic pg. 135 Traditions Arcane, Divine, Occult, Primal Cast somatic, verbal Range touch Target your eidolon Duration 10 minutes --- You transform your eidolon into your identical twin. Assuming you are a humanoid, the eidolon gains the humanoid trait in addition to its other traits while it's in this form, as well as any other trait related to your form (such as elf or gnome). Your eidolon gains a +4 status bonus to Deception checks to Impersonate you and can add its level to such checks even if it's untrained. Although your eidolon looks like you, it doesn't gain any new abilities, and its statistics don't change in any way—the transformation is purely cosmetic. If this transformation reduces your eidolon's size, the eidolon loses any other effects of its larger size, such as any increase to reach. Your eidolon can still use gear only if it has the eidolon trait, which allows eidolons to use it. Any such eidolon items the eidolon was wearing change size and shape, if necessary, and its effects remain active. You can Dismiss the spell. --- Heightened (4th) The duration increases to 1 hour.","tradition":["Arcane","Divine","Occult","Primal"],"skill_mod":{},"summary":"Change your eidolon to cosmetically appear to be your identical twin.","primary_source":"Secrets of Magic","trait_group":["Mechanics","School"],"level":2,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=1012","target":"your eidolon ","component":["somatic","verbal"],"name":"Summoner's Visage","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"common","slug":"spell-1012"},{"primary_source_category":"Rulebooks","heighten":["2nd"],"range":0,"source":["Secrets of Magic"],"type":"Spell","speed":{},"duration":86400,"weakness":{},"heighten_level":[1,2],"spell_type":"Spell","heighten_group":["1st rank","Heightened 2nd rank"],"school":"divination","trait":["Divination"],"id":"spell-1013","text":"\nSynchronize Two Actions Source Secrets of Magic pg. 135 Traditions Arcane, Divine, Occult, Primal Cast somatic, verbal Range touch Target up to 5 willing creatures Duration 24 hours --- You harmlessly place your unique magic sigil, which is about 1 square inch in size, on your targets. When you Cast the Spell, you set the duration by choosing a time at which point the sigil flashes dimly three times. After that point, the spell ends. Even though spell durations aren't normally exact, the effects of synchronize are precise to the second. The timer is based on the place where the spell was cast, so entering a plane or area where time flows differently changes how the time elapses. --- Heightened (2nd) The spell can target up to 20 willing creatures.","tradition":["Arcane","Divine","Occult","Primal"],"skill_mod":{},"summary":"Place sigils on your targets that flash at a prespecified time.","primary_source":"Secrets of Magic","trait_group":["School"],"level":1,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=1013","target":"up to 5 willing creatures","component":["somatic","verbal"],"name":"Synchronize","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"common","slug":"spell-1013"},{"primary_source_category":"Rulebooks","heighten":["3rd","6th"],"range":10,"source":["Secrets of Magic"],"type":"Spell","speed":{},"duration":60,"weakness":{},"saving_throw":"Will","heighten_level":[1,3,6],"spell_type":"Cantrip","heighten_group":["1st rank","Heightened 3rd rank","Heightened 6th rank"],"school":"enchantment","trait":["Auditory","Cantrip","Enchantment","Mental"],"id":"spell-1014","text":"\nTame Two Actions Source Secrets of Magic pg. 135 Traditions Occult, Primal Cast somatic, verbal Range 10 feet Target 1 non-hostile domesticated animal Saving Throw Will Duration 1 minute --- As you make comforting sounds and gestures, you approach the target in a friendly manner combining caution and confidence. You improve the target's attitude to you by one step (unfriendly to neutral, neutral to friendly, friendly to helpful) for the duration of the spell unless it succeeds at a Will save. Afterward, the target is temporarily immune for 1 day. This spell works on only domesticated animals; for example, you could use it on guard dogs or stray dogs, but not feral dogs or wolves. If the socialization of the animal is in question, the decision is up to the GM. --- Heightened (3rd) The duration becomes 10 minutes. Heightened (6th) The duration becomes 1 hour.","tradition":["Occult","Primal"],"skill_mod":{},"summary":"Make a domesticated animal friendlier to you.","primary_source":"Secrets of Magic","trait_group":["Sense","Mechanics","School"],"level":1,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=1014","target":"1 non-hostile domesticated animal ","component":["somatic","verbal"],"name":"Tame","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"common","slug":"spell-1014"},{"primary_source_category":"Rulebooks","range":100,"source":["Secrets of Magic"],"type":"Spell","speed":{},"weakness":{},"heighten_level":[7],"spell_type":"Spell","heighten_group":["7th rank"],"school":"necromancy","trait":["Incarnate","Necromancy"],"id":"spell-1015","text":"\nTempest of Shades Three Actions Source Secrets of Magic pg. 135 Traditions Arcane, Divine, Occult Cast material, somatic, verbal Range 100 feet Duration until the end of your next turn --- You channel the forces of undeath to briefly call forth an amalgam of the vengeful dead slain by your enemies and allies alike. This amalgam manifests as a large tornado of insubstantial, howling faces. It occupies the space of a Huge creature and has a Speed of 60 feet. Arrive (negative) Vortex of Death Each enemy creature within a 60-foot emanation must attempt a Fortitude save with the following effects. Critical Success The creature is unaffected Success The creature is drained 1. Failure The creature is drained 2. Critical Failure The creature is drained 3. Depart (emotion, fear, mental) Howl of Eternity The vengeful dead lets out an anguished scream. All your enemies within a 100-foot emanation must attempt Will saves with the following effects. Critical Success The creature is unaffected. Success The creature is frightened 1. Failure The creature is frightened 3. Critical Failure The creature is frightened 3. It's also fleeing for 1 round or until it's no longer frightened, whichever comes first.","tradition":["Arcane","Divine","Occult"],"skill_mod":{},"summary":"Summon an incarnate tornado of undead shades to drain and frighten foes.","primary_source":"Secrets of Magic","trait_group":["Mechanics","School"],"level":7,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=1015","component":["material","somatic","verbal"],"name":"Tempest of Shades","actions_number":6,"category":"spell","pfs":"Standard","actions":"Three Actions","rarity":"common","slug":"spell-1015"},{"primary_source_category":"Rulebooks","range":30,"source":["Secrets of Magic"],"type":"Spell","speed":{},"duration":60,"weakness":{},"heighten_level":[5],"spell_type":"Spell","heighten_group":["5th rank"],"school":"abjuration","trait":["Abjuration"],"id":"spell-1016","text":"\nTemporary Glyph Three Actions Source Secrets of Magic pg. 136 Traditions Arcane, Divine, Occult, Primal Spell Lists Elemental Cast material, somatic, verbal Range 30 feet Area a 5-foot square Duration 1 minute --- You temporarily bind a hostile spell into a symbol. While Casting this Spell, you also Cast a Spell of a lower spell level to store in the glyph. The stored spell must take 2 actions or fewer to Cast, have a hostile effect, and target one creature or have an area. Any creature that enters temporary glyph's area activates the glyph, releasing the harmful spell within. You can set a password for the glyph. Speaking it when entering the spell's area prevents the glyph from triggering. You can also set a more specific trigger to limit which types of creatures set off the glyph. Once a spell is stored in the glyph, the glyph gains all the traits of that spell. If the stored spell can target one or more creatures, it targets the creature that set off the glyph. If it has an area, that area is centered on the creature that set off the glyph. Temporary glyph's duration ends when the glyph is triggered. The glyph is a magical trap, using your spell DC for both the Perception check to notice it and the Thievery check to disable it; both checks require the creature attempting them to be trained in order to succeed. You can Dismiss temporary glyph .","tradition":["Arcane","Divine","Occult","Primal","Elemental"],"element":["Universal"],"area":[5],"skill_mod":{},"summary":"Quickly scribe a short-lived glyph to blast foes.","primary_source":"Secrets of Magic","trait_group":["School"],"level":5,"source_category":["Rulebooks"],"area_type":["square"],"resistance":{},"url":"/Spells.aspx?ID=1016","component":["material","somatic","verbal"],"name":"Temporary Glyph","actions_number":6,"category":"spell","pfs":"Standard","actions":"Three Actions","rarity":"common","slug":"spell-1016"},{"primary_source_category":"Rulebooks","source":["Secrets of Magic"],"type":"Spell","speed":{},"duration":60,"weakness":{},"heighten_level":[1],"spell_type":"Spell","heighten_group":["1st rank"],"school":"illusion","trait":["Illusion","Visual"],"id":"spell-1017","text":"\nThicket of Knives Two Actions Source Secrets of Magic pg. 136 Traditions Arcane, Occult Cast somatic, verbal Duration 1 minute --- You create numerous phantom copies of your weapon arm, hiding your true movements and rendering your attacks unpredictable. You gain a +2 status bonus to Deception checks. If you're untrained in Deception, you can use the Feint action anyway, and add your level as your proficiency bonus despite being untrained.","tradition":["Arcane","Occult"],"skill_mod":{},"summary":"Illusory copies of your weapon arm improve your ability to feint.","primary_source":"Secrets of Magic","trait_group":["School","Monster","Sense"],"level":1,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=1017","component":["somatic","verbal"],"name":"Thicket of Knives","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"common","slug":"spell-1017"},{"primary_source_category":"Rulebooks","heighten":["+2"],"range":30,"source":["Secrets of Magic"],"type":"Spell","speed":{},"duration":60,"weakness":{},"heighten_level":[2,4,6,8,10],"spell_type":"Spell","heighten_group":["2nd rank","Heightened 4th rank","Heightened 6th rank","Heightened 8th rank","Heightened 10th rank"],"school":"enchantment","trait":["Enchantment","Mental"],"id":"spell-1018","text":"\nThundering Dominance Two Actions Source Secrets of Magic pg. 136 Traditions Occult, Primal Cast somatic, verbal Range 30 feet Target your companion or eidolon Duration 1 minute --- You shroud the target in a powerful predatory aura and amplify its vocalizations. It gains a +1 status bonus to Intimidation checks. Once during this spell's duration, it can take the Thundering Roar action. Thundering Roar Single Action (auditory, concentrate, emotion, enchantment, fear, flourish, mental, sonic) The target unleashes a powerful vocalization. Each enemy in a 10- foot emanation takes 4d8 sonic damage with a basic Will save against your spell DC. A creature that fails its Will save is also frightened 1. --- Heightened (+2) The status bonus to Intimidation checks increases by 1 (to a maximum of a +4 status bonus for an 8th-level spell), and the damage from the roar increases by 2d8.","tradition":["Occult","Primal"],"skill_mod":{},"summary":"Make your companion or eidolon intimidating and let it emit a sonic roar.","primary_source":"Secrets of Magic","trait_group":["School","Mechanics"],"level":2,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=1018","target":"your companion or eidolon ","component":["somatic","verbal"],"name":"Thundering Dominance","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"common","slug":"spell-1018"},{"primary_source_category":"Rulebooks","source":["Secrets of Magic"],"type":"Spell","speed":{},"weakness":{},"heighten_level":[3],"spell_type":"Spell","heighten_group":["3rd rank"],"school":"transmutation","trait":["Transmutation"],"id":"spell-1019","text":"\nTime Jump Single Action Source Secrets of Magic pg. 136 Traditions Arcane, Occult Deity Dachzerul Cast verbal --- You leap forward a few seconds in time, appearing across the battlefield in the blink of an eye. You gain 2 actions, each of which must be used to Leap, Stand, Step, or Stride. If you have an appropriate Speed, you can add Burrow, Climb, Fly, or Swim to this list. While you take these actions, time pauses. All other creatures are completely unaware of your actions, can't speak, and can't use any actions that would be triggered by your movement. While you're taking these actions, you can't take any other actions, including any that would be triggered by the move actions. Once the actions are complete, time starts again, and to onlookers, you seem to have suddenly teleported across the distance you traveled. Leaping forward through time is disorienting, so if you use time jump again within 1 minute of using the spell, you become stupefied 4 for 1 minute.","tradition":["Arcane","Occult"],"skill_mod":{},"summary":"Leap forward in time, moving swiftly.","primary_source":"Secrets of Magic","trait_group":["School"],"level":3,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=1019","component":["verbal"],"name":"Time Jump","actions_number":2,"category":"spell","pfs":"Standard","actions":"Single Action","deity":["Dachzerul"],"rarity":"common","slug":"spell-1019"},{"primary_source_category":"Rulebooks","range":0,"source":["Secrets of Magic"],"type":"Spell","speed":{},"duration":60,"weakness":{},"heighten_level":[2],"spell_type":"Spell","heighten_group":["2nd rank"],"school":"divination","trait":["Divination","Mental"],"id":"spell-1020","text":"\nTimely Tutor Single Action Source Secrets of Magic pg. 137 Traditions Arcane, Occult Cast somatic Range touch Target your eidolon or familiar Duration sustained up to 1 minute --- You serve as an astral connection between your eidolon or familiar and the Akashic Record—a demiplane consisting of a comprehensive psychic library—then turn to the creature for advice. If you cast this spell on your familiar, your familiar adds your spellcasting ability modifier on checks to Recall Knowledge with the Lore skill of your choice, much like it does for Acrobatics and Stealth. Your familiar must have the speech familiar ability in order to share any information it learns with you. If you cast this spell on your eidolon, it instead becomes trained in the Lore skill. If you lose physical contact with the target, its connection to the Akashic Record is severed and timely tutor immediately ends.","tradition":["Arcane","Occult"],"skill_mod":{},"summary":"Connect your eidolon or familiar to the Akashic Record to briefly grant it knowledge.","primary_source":"Secrets of Magic","trait_group":["School","Mechanics"],"level":2,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=1020","target":"your eidolon or familiar ","component":["somatic"],"name":"Timely Tutor","actions_number":2,"category":"spell","pfs":"Standard","actions":"Single Action","rarity":"common","slug":"spell-1020"},{"primary_source_category":"Rulebooks","range":30,"source":["Secrets of Magic"],"type":"Spell","speed":{},"weakness":{},"saving_throw":"Fortitude","heighten_level":[4],"spell_type":"Spell","heighten_group":["4th rank"],"school":"transmutation","trait":["Transmutation"],"id":"spell-1021","text":"\nTortoise and the Hare Two Actions Source Secrets of Magic pg. 137 Traditions Occult, Primal Cast somatic, verbal Range 30 feet Target 1 foe, and either yourself or 1 ally Saving Throw Fortitude --- You prove that slow and steady doesn't always win the race by turning a foe into a proverbial tortoise and yourself or an ally into a hare, siphoning some of the foe's speed and granting it to the other target. The effects depend on the foe's Fortitude save. Critical Success The targets are unaffected. Success The foe is slowed 1 for 1 round, and the other target is unaffected. Failure The foe is slowed 1 for 3 rounds and the other target is quickened for 1 round. It can use the extra action to Step, Stride, or Strike. Critical Failure The foe is slowed 1 for 3 minutes and the other target is quickened for 1 minute. It can use the extra action to Step, Stride, or Strike.","tradition":["Occult","Primal"],"skill_mod":{},"summary":"Quicken an ally and slow a foe.","primary_source":"Secrets of Magic","trait_group":["School"],"level":4,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=1021","target":"1 foe, and either yourself or 1 ally","component":["somatic","verbal"],"name":"Tortoise and the Hare","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"common","slug":"spell-1021"},{"primary_source_category":"Rulebooks","source":["Secrets of Magic"],"type":"Spell","speed":{},"duration":18,"weakness":{},"heighten_level":[2],"spell_type":"Spell","heighten_group":["2nd rank"],"school":"illusion","trait":["Illusion","Mental","Shadow"],"id":"spell-1022","text":"\nUmbral Extraction Two Actions Source Secrets of Magic pg. 137 Traditions Arcane, Occult Deities Irez, Nephthys Cast somatic, verbal Duration 3 rounds --- You prepare to steal spells from your foes, ripping them from the foe's shadow to stow them in an ephemeral pocket in the Shadow Plane. You gain a temporary spell slot, which you can fill only by stealing a spell from an enemy spellcaster. During umbral extraction's duration, you can use the Steal action to attempt to take one of the foe's prepared spells or unused spontaneous spell slots instead of an item. You can also make one attempt to Steal as part of Casting umbral extraction . If you succeed at your check to Steal a spell, you deal 1d4 mental damage to the target per level of the spell stolen due to the psychological toll of the spiritual emptiness created by wrenching the spell away, and you place the stolen spell in your temporary spell slot. It gains the shadow trait if cast from this temporary slot. Determine the stolen spell at random from the target's spells that are 1 level lower than umbral extraction , or from spells of the same level if you got a critical success. If the target has no spell slots of that level, use the highest level below that in which the target does have a spell slot. (If the target has no eligible spells, you get nothing, but you can continue to attempt to Steal spells for the remaining duration.) If the target is a prepared caster, you randomly steal one of their prepared spells. If the target is a spontaneous caster, you instead steal an unexpended spell slot of the appropriate level and determine the spell at random from all the target's known spells at that level. You can't steal a target's innate spells, focus spells, or cantrips. You know what the spell is as soon as you steal it, and your temporary spell slot becomes a spell slot of the same level as the spell you stole. As normal, you can Steal only from a target within your reach. Once you've placed a spell in your temporary spell slot, you can't attempt to Steal more spells. If you succeed at your Thievery check, you must take the spell you stole. Even if you're a spontaneous caster, you can use the temporary spell slot only to cast the stolen spell and you can cast only the stolen spell from your temporary spell slot. When umbral extraction ends, you lose the temporary spell slot and any spell still stored in it. When you cast umbral extraction , any previous casting of umbral extraction currently affecting you ends.","tradition":["Arcane","Occult"],"skill_mod":{},"summary":"Attempt to steal a spell slot.","primary_source":"Secrets of Magic","trait_group":["School","Monster","Mechanics","Planar"],"level":2,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=1022","component":["somatic","verbal"],"name":"Umbral Extraction","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","deity":["Irez","Nephthys"],"rarity":"common","slug":"spell-1022"},{"primary_source_category":"Rulebooks","source":["Secrets of Magic"],"type":"Spell","speed":{},"duration":18,"weakness":{},"heighten_level":[4],"spell_type":"Spell","heighten_group":["4th rank"],"school":"illusion","trait":["Illusion","Shadow"],"id":"spell-1023","text":"\nUmbral Graft Two Actions Source Secrets of Magic pg. 137 Traditions Arcane, Occult Cast somatic, verbal Duration 3 rounds --- You reflect a spell into a shadowy version of itself, in the process depleting the power of the initial spell. During umbral graft's duration, you can use the Steal action to attempt to abscond with spells affecting a foe instead of stealing an item. You can also make one attempt to Steal as part of Casting umbral graft . If you succeed at your check to Steal a spell, randomly determine a spell affecting the foe that has a target entry. That spell ceases to affect the target, and you can either cause the spell to affect you or store it in your shadow. If your attempt to Steal was a critical success, you automatically steal the spell if its level is equal to or lower than umbral graft . If it was a success, you automatically steal it if its level is lower than umbral graft . If you succeeded, but the spell's level was too high to steal automatically, you must attempt a counteract check to see if you steal the spell. You know what the spell is as soon as you steal it. If you store it, you can transfer it to a willing creature as a single action that has the manipulate trait. The spell lasts for its remaining duration, to a maximum of 1 minute, and any time you keep it stored subtracts from its duration normally. The spell gains the shadow trait. You can't steal constant innate spells that are always active on a creature, such as a choral angel's constant tongues , or innate spells that have special restrictions that remove their ability to target other creatures, such as an imp's invisibility . At the GM's discretion, you might not be able to steal innate spells with other unusual modifications to the base spell. As normal, you can Steal only from a target within your reach. Once you've stolen a spell, you can't attempt to Steal more spells, nor can you choose not to take a spell if you succeed at your Thievery check. When you cast umbral graft , any spells you stole with a previous umbral graft end even if their duration hasn't elapsed. If you're affected by both umbral graft and umbral extraction , you make the choice whether to steal a spell slot, an active spell, or an item each time you Steal.","tradition":["Arcane","Occult"],"skill_mod":{},"summary":"Attempt to steal an active spell.","primary_source":"Secrets of Magic","trait_group":["School","Monster","Planar"],"level":4,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=1023","component":["somatic","verbal"],"name":"Umbral Graft","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"common","slug":"spell-1023"},{"primary_source_category":"Rulebooks","range":30,"source":["Secrets of Magic"],"type":"Spell","speed":{},"weakness":{},"saving_throw":"Will","heighten_level":[6],"spell_type":"Spell","heighten_group":["6th rank"],"school":"conjuration","trait":["Conjuration","Teleportation"],"id":"spell-1024","text":"\nUnexpected Transposition Reaction Source Secrets of Magic pg. 138 Traditions Arcane, Occult Cast verbal Trigger You are targeted with an enemy's Strike. Range 30 feet Target 1 creature other than the triggering enemy Saving Throw Will --- When attacked, you attempt to quickly swap your own position with that of another creature. A creature that is unwilling to swap places with you must attempt a Will save. Willing creatures automatically fail. If you successfully switch places with the target, the triggering attack is resolved against that creature as if it had been the original target of the attack. After the swap, you and the target are both temporarily immune to unexpected transposition spells for 1 minute. You automatically switch places if the target is willing. If it's unwilling, it can attempt a Will save. Neither of you teleports if the target succeeds at its save.","tradition":["Arcane","Occult"],"skill_mod":{},"summary":"React to switch places with a creature.","primary_source":"Secrets of Magic","trait_group":["School","Mechanics"],"level":6,"source_category":["Rulebooks"],"trigger":"You are targeted with an enemy's Strike.","resistance":{},"url":"/Spells.aspx?ID=1024","target":"1 creature other than the triggering enemy","component":["verbal"],"name":"Unexpected Transposition","actions_number":1,"category":"spell","pfs":"Standard","actions":"Reaction","rarity":"common","slug":"spell-1024"},{"primary_source_category":"Rulebooks","range":120,"source":["Secrets of Magic"],"type":"Spell","speed":{},"weakness":{},"saving_throw":"Will","heighten_level":[9],"spell_type":"Spell","heighten_group":["9th rank"],"school":"illusion","trait":["Death","Emotion","Fear","Illusion","Mental","Shadow","Visual"],"id":"spell-1025","text":"\nUnspeakable Shadow Two Actions Source Secrets of Magic pg. 138 Traditions Arcane, Occult Cast somatic, verbal Range 120 feet Target 1 creature Saving Throw Will Duration varies --- You alter a creature's shadow, transforming it into a terrifying monster out to devour the creature. The creature must attempt a Will save. A creature that has the frightened condition from unspeakable shadow must spend at least one of its actions each turn to either attack its shadow (making a Strike ineffectually) or flee from its shadow (using one action to move away as though it had the fleeing condition). Critical Success The target is unaffected. Success The target is frightened 2. Failure The target is frightened 3. It can't reduce its frightened value below 1 for 1 minute. Critical Failure The target is so afraid, it might instantly die. It must succeed at a Fortitude save or die; this saving throw has the incapacitation trait. If it succeeds at its save, the target is frightened 4 and can't reduce its frightened value below 1 for 1 minute.","tradition":["Arcane","Occult"],"skill_mod":{},"summary":"Transform a creature's shadow into a frightening monster and make them flee or fight it.","primary_source":"Secrets of Magic","trait_group":["Mechanics","School","Monster","Planar","Sense"],"level":9,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=1025","target":"1 creature","component":["somatic","verbal"],"name":"Unspeakable Shadow","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"common","slug":"spell-1025"},{"primary_source_category":"Rulebooks","heighten":["6th"],"source":["Secrets of Magic"],"type":"Spell","speed":{},"duration":300,"weakness":{},"heighten_level":[4,6],"spell_type":"Spell","heighten_group":["4th rank","Heightened 6th rank"],"school":"transmutation","trait":["Transmutation"],"id":"spell-1026","text":"\nVariable Gravity Two Actions Source Secrets of Magic pg. 138 Traditions Arcane, Occult Deity Telastmar Cast somatic, verbal Duration 5 minutes --- You can adjust how strongly gravity grips you, changing between low gravity, normal gravity, and high gravity with ease. Choose one type of gravity when you cast the spell. While the spell lasts, you can change the type of gravity with a single action, which has the concentrate trait. The spell doesn't alter your physical appearance, so it's impossible to what type of gravity you're subjected to by casual observation. - Low Gravity You can jump double the normal distance when you Long Jump or Leap, though still to a maximum of your Speed. When you High Jump, you can use the calculation for a Long Jump but don't double the distance. Rather than the normal calculation for falling damage, when you fall, you take no damage for the first 10 feet and then take bludgeoning damage equal to a quarter of the remaining distance you fell. Abilities that adjust how much falling damage you take still apply. - High Gravity You become encumbered. You gain a +2 status bonus to your saving throws and DCs to resist forced movement and attempts to knock you prone. You reduce the distance forced movement moves you by half or 10 feet, whichever is more. You can only jump half as high and far. Rather than the normal calculation for falling damage, you take bludgeoning damage equal to the distance you fall. Abilities that adjust how much falling damage you take still apply. --- Heightened (6th) The duration increases to 1 hour.","tradition":["Arcane","Occult"],"skill_mod":{},"summary":"Adjust gravity's grip between high, low, and normal gravity.","primary_source":"Secrets of Magic","trait_group":["School"],"level":4,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=1026","component":["somatic","verbal"],"name":"Variable Gravity","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","deity":["Telastmar"],"rarity":"common","slug":"spell-1026"},{"primary_source_category":"Rulebooks","heighten":["10th"],"source":["Secrets of Magic"],"type":"Spell","speed":{},"duration":60,"weakness":{},"saving_throw":"basic Fortitude","heighten_level":[9,10],"spell_type":"Spell","heighten_group":["9th rank","Heightened 10th rank"],"school":"necromancy","trait":["Aura","Death","Evil","Necromancy"],"id":"spell-1027","text":"\nVoracious Gestalt Two Actions Source Secrets of Magic pg. 139 Traditions Divine, Occult Cast somatic, verbal Area 30-foot emanation Saving Throw basic Fortitude Duration sustained up to 1 minute --- You create a powerful spirit entity that grows and builds strength by consuming the spirits of foes you both slay. When you Cast the Spell, the gestalt deals 14d6 negative damage to all living creatures of your choice in the area, with a basic Fortitude save. Creatures you choose that end their turns in the area take 6d6 damage, with a basic Fortitude save. At the end of each of your turns, if you killed a living creature during that turn or if the gestalt's damage killed a creature since the end of your prior turn, you add the slain creature's soul to the gestalt. The emanation's radius increases by 20 feet and the damage dealt by the aura increases by 1d6. (Note that this increase only happens once, even if you killed multiple living creatures that turn.) As normal for determining threat level, the GM determines if a creature is of significant enough threat to empower the gestalt; in general, a creature several levels below you rarely poses a significant threat. --- Heightened (10th) The initial damage increases to 16d6 and the aura's damage starts at 7d6.","tradition":["Divine","Occult"],"area":[30],"skill_mod":{},"summary":"Create a spirit gestalt that eats souls and grows stronger.","primary_source":"Secrets of Magic","trait_group":["Mechanics","Alignment","School"],"level":9,"source_category":["Rulebooks"],"area_type":["emanation"],"resistance":{},"url":"/Spells.aspx?ID=1027","component":["somatic","verbal"],"name":"Voracious Gestalt","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"common","slug":"spell-1027"},{"primary_source_category":"Rulebooks","range":120,"source":["Secrets of Magic"],"type":"Spell","speed":{},"duration":60,"weakness":{},"heighten_level":[3],"spell_type":"Spell","heighten_group":["3rd rank"],"school":"conjuration","trait":["Conjuration","Water"],"id":"spell-1028","text":"\nWall of Water Three Actions Source Secrets of Magic pg. 139 Traditions Arcane, Primal Cast material, somatic, verbal Range 120 feet Duration 1 minute --- Raising your hand in the air, you call a massive wave onto the battlefield. The wall stays upright in a straight line that is 60 feet long, 10 feet high, and 5 feet thick. Any non-magical fires within the wall of water's area that are its size or smaller are put out instantly. It also attempts to counteract any magical fires in its area. Both of these effects happen when the spell is cast and whenever a fire enters the wall's area. If the wall fails to counteract a given fire, it can't counteract that fire for the duration of the spell. Bludgeoning or slashing projectiles can't pass through the wall, and piercing projectiles have their range increments halved if they pass through the wall. A creature traversing the wall of water needs to Swim through. The rules of aquatic combat apply to creatures traversing the wall of water , targeting creatures within the wall, or passing through the wall. For instance, a bludgeoning or slashing melee attack targeting a creature in the wall would take a –2 circumstance penalty.","tradition":["Arcane","Primal"],"element":["Water"],"skill_mod":{},"summary":"Create a wall of water, forcing foes to swim through.","primary_source":"Secrets of Magic","trait_group":["School","Elemental","Planar","Monster"],"level":3,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=1028","component":["material","somatic","verbal"],"name":"Wall of Water","actions_number":6,"category":"spell","pfs":"Standard","actions":"Three Actions","rarity":"common","slug":"spell-1028"},{"primary_source_category":"Rulebooks","source":["Secrets of Magic"],"type":"Spell","speed":{},"duration":60,"weakness":{},"heighten_level":[3],"spell_type":"Spell","heighten_group":["3rd rank"],"school":"abjuration","trait":["Abjuration"],"id":"spell-1029","text":"\nWarding Aggression Two Actions Source Secrets of Magic pg. 140 Traditions Arcane, Divine, Primal Cast somatic, verbal Duration up to 1 minute --- You channel a magical ward through your attack and attempt to plant it on a foe. This ward increases your defenses against that foe, as long as you keep attacking that foe to maintain it. Make a melee Strike with a weapon or unarmed attack against a foe. In addition to the normal effects of the Strike, it has the effects below. Warding aggression ends if the foe you attacked dies or at the end of any turn in which you didn't hit that foe with a melee Strike. Critical Success You gain a +3 status bonus to AC against the foe for 1 round and a +2 status bonus to AC against the foe for the remaining duration. Success You gain a +2 status bonus to AC against the foe. Failure You gain a +1 status bonus to AC against the foe. Critical Failure You gain no additional effect.","tradition":["Arcane","Divine","Primal"],"skill_mod":{},"summary":"Strike an enemy to improve your defense against it, and extend the spell with further attacks.","primary_source":"Secrets of Magic","trait_group":["School"],"level":3,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=1029","component":["somatic","verbal"],"name":"Warding Aggression","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"common","slug":"spell-1029"},{"primary_source_category":"Rulebooks","heighten":["+2"],"range":0,"source":["Secrets of Magic"],"type":"Spell","speed":{},"weakness":{},"saving_throw":"Will","heighten_level":[2,4,6,8,10],"spell_type":"Spell","heighten_group":["2nd rank","Heightened 4th rank","Heightened 6th rank","Heightened 8th rank","Heightened 10th rank"],"school":"enchantment","trait":["Curse","Emotion","Enchantment","Mental"],"id":"spell-1030","text":"\nWarrior's Regret Two Actions Source Secrets of Magic pg. 140 Traditions Arcane, Divine, Occult Cast somatic, verbal Range touch Target 1 creature Saving Throw Will --- Regret eats away at the target's mind, punishing it for its violence until it ceases its hostility. The target must attempt a Will save. Critical Success The target is unaffected. Success At the end of its next turn, the target takes 1d8 damage per different creature it intentionally damaged on that turn (1d8 if it damaged one creature, 2d8 if it damaged two different creatures, and so on). The maximum is 4d8 if it damaged 4 different creatures. Failure As success, except the curse damages the target at the end of each of its turns and lasts until the target spends a complete round without intentionally damaging another creature. Critical Failure As success, except the curse damages the target at the end of each of its turns and lasts until the target spends 24 hours atoning for its perceived sins. --- Heightened (+2) The amount of mental damage the target takes for each creature it damaged that turn increases by 1d8, and the maximum damage the target can take per turn increases by 4d8.","tradition":["Arcane","Divine","Occult"],"skill_mod":{},"summary":"Regrets overcome a foe when they harm others.","primary_source":"Secrets of Magic","trait_group":["Affliction","Mechanics","School"],"level":2,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=1030","target":"1 creature","component":["somatic","verbal"],"name":"Warrior's Regret","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"common","slug":"spell-1030"},{"primary_source_category":"Rulebooks","source":["Secrets of Magic"],"type":"Spell","speed":{},"duration":60,"weakness":{},"heighten_level":[1],"spell_type":"Cantrip","heighten_group":["1st rank"],"school":"abjuration","trait":["Abjuration","Cantrip","Fortune"],"id":"spell-1031","text":"\nWash Your Luck Two Actions Source Secrets of Magic pg. 140 Traditions Divine, Occult Cast somatic, verbal Duration 1 minute --- Some practitioners argue this spell literally washes your fortunes of all influences, malign or benign, while others claim it simply cleanses your mind of obsessions about luck and destiny. You adjust your garments, change the posture of your chair, fidget with a religious symbol, or make some other innocuous and personally significant action to wash away bad luck. Once during the spell's duration, before rolling a check, you can cancel out a misfortune effect on that roll, as normal when a fortune and misfortune effect apply to the same roll. After canceling out the misfortune effect, the spell ends, and you are then temporarily immune to wash your luck for 10 minutes.","tradition":["Divine","Occult"],"skill_mod":{},"summary":"Ignore misfortune once.","primary_source":"Secrets of Magic","trait_group":["School","Mechanics"],"level":1,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=1031","component":["somatic","verbal"],"name":"Wash Your Luck","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"common","slug":"spell-1031"},{"primary_source_category":"Rulebooks","range":30,"source":["Secrets of Magic"],"type":"Spell","speed":{},"duration":600,"weakness":{},"heighten_level":[3],"spell_type":"Spell","heighten_group":["3rd rank"],"school":"divination","trait":["Divination","Scrying"],"id":"spell-1032","text":"\nWeb of Eyes Two Actions Source Secrets of Magic pg. 140 Traditions Arcane, Divine, Occult, Primal Cast somatic, verbal Range 30 feet Target up to 5 willing creatures Duration 10 minutes --- You place an invisible scrying sensor on each target just above their eyes. Each sensor looks where that target looks, and all the targets can link their vision briefly to help notice things one target sees but the others might not. Each target can use an action, which has the concentrate trait, to share what it sees with any number of other targets until the start of its next turn. Only one creature can share its vision at a time, so if another target takes this action, the effect ends for any target that was previously sharing its vision. This improves how well the recipients can perceive anything the sharing creature is looking at. For instance, if a creature is undetected to a recipient but observed by the sharing creature, the creature becomes observed by the recipient as well. Typically, the creature is seen as a glowing outline superimposed on its position. This might allow the recipient to target a creature it couldn't otherwise; however, cover and line of effect still might prevent or impede targeting and attacks. This can only improve the recipient's vision, not reduce it; for example, if an enemy was undetected by the sharing creature and observed by a recipient, the recipient would still clearly observe the enemy. Once the vision sharing stops, the benefit ends. Whether a creature is hidden or undetected is still based on the last information a target had before the vision sharing ended. For example, that means if a creature is behind a wall but hasn't moved, it's still hidden rather than undetected by a recipient that witnessed its current position.","tradition":["Arcane","Divine","Occult","Primal"],"skill_mod":{},"summary":"Put scrying sensors on creatures, allowing them to share their vision with others.","primary_source":"Secrets of Magic","trait_group":["School","Mechanics"],"level":3,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=1032","target":"up to 5 willing creatures","component":["somatic","verbal"],"name":"Web of Eyes","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"common","slug":"spell-1032"},{"primary_source_category":"Rulebooks","heighten":["+1"],"range":500,"source":["Secrets of Magic"],"type":"Spell","speed":{},"duration":60,"weakness":{},"saving_throw":"Reflex","heighten_level":[8,9,10],"spell_type":"Spell","heighten_group":["8th rank","Heightened 9th rank","Heightened 10th rank"],"school":"evocation","trait":["Air","Evocation"],"id":"spell-1033","text":"\nWhirlwind Three Actions Source Secrets of Magic pg. 141 Tradition Primal Cast material, somatic, verbal Range 500 feet Area 15-foot radius, 80-foot tall cylinder Saving Throw Reflex Duration sustained up to 1 minute --- Powerful winds coalesce into a devastating tornado. You can Cast this Spell only if you are outside or the ceiling is 80 feet or higher. All squares in the whirlwind are difficult terrain. All creatures in the area take 5d10 bludgeoning damage as powerful winds and debris buffet them, with a Reflex save. Each time you Sustain the Spell, you can move the whirlwind up to 30 feet in a straight line. Each creature the whirlwind moves through takes the damage, also with a Reflex save. A creature can be affected by a whirlwind only once per round. Critical Success The creature is unaffected. Success The creature takes half damage. Failure The creature takes full damage and rises 10 feet into the air. If it doesn't have a fly Speed, the creature gains one equal to its Speed until it either reaches the ground or ceases to be in the whirlwind's area, potentially falling when the spell ends or when it leaves the area. Critical Failure As failure, except the creature takes double damage and rises 20 feet into the air. --- Heightened (+1) Increase the bludgeoning damage by 1d10.","tradition":["Primal"],"element":["Air"],"area":[15,80],"skill_mod":{},"summary":"Create a moving tornado to damage creatures and raise them into the air.","primary_source":"Secrets of Magic","trait_group":["Elemental","Planar","Monster","School"],"level":8,"source_category":["Rulebooks"],"area_type":["cylinder"],"resistance":{},"url":"/Spells.aspx?ID=1033","component":["material","somatic","verbal"],"name":"Whirlwind","actions_number":6,"category":"spell","pfs":"Standard","actions":"Three Actions","rarity":"common","slug":"spell-1033"},{"primary_source_category":"Rulebooks","range":20,"source":["Secrets of Magic"],"type":"Spell","speed":{},"duration":6,"weakness":{},"heighten_level":[4],"spell_type":"Spell","heighten_group":["4th rank"],"school":"divination","trait":["Divination"],"id":"spell-1034","text":"\nWinning Streak Single Action Source Secrets of Magic pg. 141 Traditions Arcane, Occult Deities Marishi, The Divine Dare Cast verbal Range 20 feet Target 1 creature Duration 1 round (see text) --- The target is energized by its good fortune as it spreads to others—as long as they keep winning. It gains the quickened condition for 1 round. If the target or one of their allies within 20 feet gets a critical success on an attack roll against a significant foe, whoever got the critical success becomes quickened if they weren't already, and the duration of the winning streak is extended by another round. Creatures quickened by the spell can use the extra action to Strike, Step, or Stride. If a full round passes without the target or one their allies critically succeeding on an attack roll against a significant foe, the winning streak breaks and the spell ends.","tradition":["Arcane","Occult"],"skill_mod":{},"summary":"Quicken a target and make its critical hits spread the quickness.","primary_source":"Secrets of Magic","trait_group":["School"],"level":4,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=1034","target":"1 creature","component":["verbal"],"name":"Winning Streak","actions_number":2,"category":"spell","pfs":"Standard","actions":"Single Action","deity":["Marishi","The Divine Dare"],"rarity":"common","slug":"spell-1034"},{"primary_source_category":"Rulebooks","range":120,"source":["Secrets of Magic"],"type":"Spell","speed":{},"duration":60,"weakness":{},"heighten_level":[6],"spell_type":"Spell","heighten_group":["6th rank"],"school":"evocation","trait":["Evocation","Uncommon"],"id":"spell-1035","text":"\nZero Gravity Three Actions Source Secrets of Magic pg. 141 Traditions Arcane, Occult Cast material, somatic, verbal Range 120 feet Area 20-foot radius, 40-foot tall cylinder Duration sustained up to 1 minute --- You negate gravity's effects in the area. Creatures float in place unless they can Push Off a surface. Pushing Off is a single action which has the move trait, allowing the creature to move half its Speed in a straight line through the area. After Pushing Off a surface, the creature continues to move the same distance at the start of each of its turns until it leaves the area or Pushes Off against something else. A creature pushing against an untethered object of its size or smaller causes both the creature and the object to move at the same speed, but in opposite directions. Creatures who can levitate or fly can use those abilities to move around in the area without having to push off anything. Creatures who can't levitate or fly are usually on the ground, giving them a surface from which to push off. You can Dismiss this spell. When zero gravity ends, all creatures and objects in the area fall back down.","tradition":["Arcane","Occult"],"area":[20,40],"skill_mod":{},"summary":"Remove gravity in an area.","primary_source":"Secrets of Magic","trait_group":["School","Rarity"],"level":6,"source_category":["Rulebooks"],"area_type":["cylinder"],"resistance":{},"url":"/Spells.aspx?ID=1035","component":["material","somatic","verbal"],"name":"Zero Gravity","actions_number":6,"category":"spell","pfs":"Standard","actions":"Three Actions","rarity":"uncommon","slug":"spell-1035"},{"primary_source_category":"Rulebooks","heighten":["+3"],"source":["Secrets of Magic"],"type":"Spell","speed":{},"weakness":{},"heighten_level":[3,6,9],"spell_type":"Focus","heighten_group":["3rd rank","Heightened 6th rank","Heightened 9th rank"],"school":"abjuration","trait":["Abjuration","Magus","Uncommon","Focus"],"id":"spell-1036","text":"\nCascade Countermeasure Single Action Source Secrets of Magic pg. 143 Cast somatic Requirements You're benefiting from Arcane Cascade. Duration until the Arcane Cascade stance ends --- You quickly adjust your Arcane Cascade to offer magical protection. You gain resistance 5 against damage from spells. As normal, using Arcane Cascade again means you've ended the stance, and the spell ends. --- Heightened (+3) The resistance increases by 5.","skill_mod":{},"summary":"You quickly adjust your Arcane Cascade to offer magical protection.","primary_source":"Secrets of Magic","trait_group":["School","Class","Rarity","Mechanics"],"level":3,"source_category":["Rulebooks"],"requirement":"You're benefiting from Arcane Cascade.","resistance":{},"url":"/Spells.aspx?ID=1036","component":["somatic"],"name":"Cascade Countermeasure","actions_number":2,"category":"spell","pfs":"Standard","actions":"Single Action","rarity":"uncommon","slug":"spell-1036"},{"primary_source_category":"Rulebooks","source":["Secrets of Magic"],"type":"Spell","speed":{},"weakness":{},"heighten_level":[1],"spell_type":"Focus","heighten_group":["1st rank"],"school":"conjuration","trait":["Conjuration","Magus","Teleportation","Uncommon","Focus"],"id":"spell-1037","text":"\nDimensional Assault Single Action Source Secrets of Magic pg. 143 Cast verbal Range half your Speed --- You tumble through space, making a short dimensional hop to better position yourself for an attack. Teleport to any square in range that's within reach of a creature, and then make a melee Strike against one creature within your reach.","skill_mod":{},"summary":"You tumble through space, making a short dimensional hop to better position yourself for an attack.","primary_source":"Secrets of Magic","trait_group":["School","Class","Mechanics","Rarity"],"level":1,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=1037","component":["verbal"],"name":"Dimensional Assault","actions_number":2,"category":"spell","pfs":"Standard","actions":"Single Action","rarity":"uncommon","slug":"spell-1037"},{"primary_source_category":"Rulebooks","heighten":["+2"],"source":["Secrets of Magic"],"type":"Spell","speed":{},"weakness":{},"heighten_level":[1,3,5,7,9],"spell_type":"Focus","heighten_group":["1st rank","Heightened 3rd rank","Heightened 5th rank","Heightened 7th rank","Heightened 9th rank"],"school":"evocation","trait":["Evocation","Force","Magus","Uncommon","Focus"],"id":"spell-1038","text":"\nForce Fang Single Action Source Secrets of Magic pg. 143 Cast somatic Range varies Target 1 creature --- You briefly turn your attack into pure force to bypass your opponent's defenses. Choose a target within your reach, or within the reach of a melee weapon you're wielding. If you can use Spellstrike with a ranged weapon (with the starlit span hybrid study, for example), you can target a creature in the first range increment of your ranged weapon. For an instant, you transform your weapon or unarmed attack into a spike of pure force, replacing all its normal statistics and abilities. The force fang automatically deals 1d4+1 force damage to the target. --- Heightened (+2) The damage increases by 1d4+1.","skill_mod":{},"summary":"You briefly turn your attack into pure force to bypass your opponent's defenses.","primary_source":"Secrets of Magic","trait_group":["School","Energy","Class","Rarity","Mechanics"],"level":1,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=1038","target":"1 creature","component":["somatic"],"name":"Force Fang","actions_number":2,"category":"spell","pfs":"Standard","actions":"Single Action","rarity":"uncommon","slug":"spell-1038"},{"primary_source_category":"Rulebooks","source":["Secrets of Magic"],"type":"Spell","speed":{},"duration":60,"weakness":{},"heighten_level":[7],"spell_type":"Focus","heighten_group":["7th rank"],"school":"transmutation","trait":["Magus","Transmutation","Uncommon","Focus"],"id":"spell-1039","text":"\nHasted Assault Single Action Source Secrets of Magic pg. 143 Cast somatic Duration 1 minute --- You call upon your magic to speed up your attacks. You gain the quickened condition and can use the extra action each round for only Strike actions.","skill_mod":{},"summary":"You call upon your magic to speed up your attacks.","primary_source":"Secrets of Magic","trait_group":["Class","School","Rarity","Mechanics"],"level":7,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=1039","component":["somatic"],"name":"Hasted Assault","actions_number":2,"category":"spell","pfs":"Standard","actions":"Single Action","rarity":"uncommon","slug":"spell-1039"},{"primary_source_category":"Rulebooks","heighten":["8th"],"range":0,"source":["Secrets of Magic"],"type":"Spell","speed":{},"duration":60,"weakness":{},"heighten_level":[4,8],"spell_type":"Focus","heighten_group":["4th rank","Heightened 8th rank"],"school":"evocation","trait":["Evocation","Magus","Uncommon","Focus"],"id":"spell-1040","text":"\nRunic Impression Single Action Source Secrets of Magic pg. 143 Cast somatic Range touch Target you or one weapon you're wielding Duration 1 minute --- Your unarmed attacks or weapon gain the benefits of a weapon rune you choose when you cast this spell: corrosive , flaming , frost , ghost touch , returning , shock , or thundering . If you cast runic impression on a weapon, this spell ends if you cease holding the weapon except if you throw a returning weapon. If this spell would give a weapon more property runes than its normal maximum, one of the existing property runes (you choose) is suppressed until the spell ends. For unarmed attacks, if this spell would give you more property runes than you could have from handwraps of mighty blows , one of the existing property runes is similarly suppressed. --- Heightened (8th) Add keen to the list of runes you can choose as well as the greater types of corrosive , flaming , frost , shock , and thundering .","skill_mod":{},"summary":"Your unarmed attacks or weapon gain the benefits of a weapon rune you choose when you cast this spell.","primary_source":"Secrets of Magic","trait_group":["School","Class","Rarity","Mechanics"],"level":4,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=1040","target":"you or one weapon you're wielding","component":["somatic"],"name":"Runic Impression","actions_number":2,"category":"spell","pfs":"Standard","actions":"Single Action","rarity":"uncommon","slug":"spell-1040"},{"primary_source_category":"Rulebooks","source":["Secrets of Magic"],"type":"Spell","speed":{},"weakness":{},"heighten_level":[1],"spell_type":"Focus","heighten_group":["1st rank"],"school":"abjuration","trait":["Abjuration","Magus","Uncommon","Focus"],"id":"spell-1041","text":"\nShielding Strike Single Action Source Secrets of Magic pg. 143 Cast verbal --- As you attack a foe, warding magic transforms your momentum into action and lifts your shield. Make a melee Strike. You can then either Raise your Shield if you're wielding one or cast shield if you have the spell.","skill_mod":{},"summary":"As you attack a foe, warding magic transforms your momentum into action and lifts your shield.","primary_source":"Secrets of Magic","trait_group":["School","Class","Rarity","Mechanics"],"level":1,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=1041","component":["verbal"],"name":"Shielding Strike","actions_number":2,"category":"spell","pfs":"Standard","actions":"Single Action","rarity":"uncommon","slug":"spell-1041"},{"primary_source_category":"Rulebooks","source":["Secrets of Magic"],"type":"Spell","speed":{},"weakness":{},"heighten_level":[1],"spell_type":"Focus","heighten_group":["1st rank"],"school":"divination","trait":["Divination","Magus","Uncommon","Focus"],"id":"spell-1042","text":"\nShooting Star Single Action Source Secrets of Magic pg. 143 Cast verbal Requirements You're wielding a ranged weapon or a thrown weapon. --- You let loose a projectile that flies true and leaves the blazing trail of a meteor behind it. Make a ranged Strike, ignoring the target's concealment and reducing the target's cover by one degree for this Strike only (greater to standard, standard to lesser, and lesser to none). If the Strike hits, the meteor trail hangs in the air. This gives the benefits of concealment negation and cover reduction to any attacks made against the creature (by anyone) until the start of your next turn.","skill_mod":{},"summary":"You let loose a projectile that flies true and leaves the blazing trail of a meteor behind it.","primary_source":"Secrets of Magic","trait_group":["School","Class","Rarity","Mechanics"],"level":1,"source_category":["Rulebooks"],"requirement":"You're wielding a ranged weapon or a thrown weapon.","resistance":{},"url":"/Spells.aspx?ID=1042","component":["verbal"],"name":"Shooting Star","actions_number":2,"category":"spell","pfs":"Standard","actions":"Single Action","rarity":"uncommon","slug":"spell-1042"},{"primary_source_category":"Rulebooks","source":["Secrets of Magic"],"type":"Spell","speed":{},"weakness":{},"heighten_level":[1],"spell_type":"Focus","heighten_group":["1st rank"],"school":"evocation","trait":["Evocation","Magus","Uncommon","Focus"],"id":"spell-1043","text":"\nSpinning Staff Single Action Source Secrets of Magic pg. 144 Cast verbal Requirements You're wielding a staff. --- You spin your staff with a twirling flourish, attacking two foes and transforming the momentum into magical energy to charge for your next Spellstrike. Make a melee Strike with your staff against one foe and then a second melee Strike with your staff against a different foe. Your multiple attack penalty applies to both of these attacks as normal.","skill_mod":{},"summary":"You spin your staff with a twirling flourish, attacking two foes and transforming the momentum into magical energy to charge for your next Spellstrike.","primary_source":"Secrets of Magic","trait_group":["School","Class","Rarity","Mechanics"],"level":1,"source_category":["Rulebooks"],"requirement":"You're wielding a staff .","resistance":{},"url":"/Spells.aspx?ID=1043","component":["verbal"],"name":"Spinning Staff","actions_number":2,"category":"spell","pfs":"Standard","actions":"Single Action","rarity":"uncommon","slug":"spell-1043"},{"primary_source_category":"Rulebooks","heighten":["+1"],"source":["Secrets of Magic"],"type":"Spell","speed":{},"weakness":{},"heighten_level":[1,2,3,4,5,6,7,8,9,10],"spell_type":"Focus","heighten_group":["1st rank","Heightened 2nd rank","Heightened 3rd rank","Heightened 4th rank","Heightened 5th rank","Heightened 6th rank","Heightened 7th rank","Heightened 8th rank","Heightened 9th rank","Heightened 10th rank"],"school":"evocation","trait":["Evocation","Magus","Sonic","Uncommon","Focus"],"id":"spell-1044","text":"\nThunderous Strike Single Action Source Secrets of Magic pg. 144 Cast verbal Requirements You're wielding a melee weapon in two hands. --- You swing your massive weapon, creating a wave of sonic vibrations that topples creatures. Make a melee Strike with your two-handed weapon. Each creature in a 15-foot cone from you must attempt a basic Fortitude save against your spell DC or take 2 sonic damage. On a critical failure, the creature is knocked prone. The target of your Strike must be within the cone or the effect fails. --- Heightened (+1) The damage increases by 1.","skill_mod":{},"summary":"You swing your massive weapon, creating a wave of sonic vibrations that topples creatures.","primary_source":"Secrets of Magic","trait_group":["School","Class","Energy","Monster","Rarity","Mechanics"],"level":1,"source_category":["Rulebooks"],"requirement":"You're wielding a melee weapon in two hands.","resistance":{},"url":"/Spells.aspx?ID=1044","component":["verbal"],"name":"Thunderous Strike","actions_number":2,"category":"spell","pfs":"Standard","actions":"Single Action","rarity":"uncommon","slug":"spell-1044"},{"primary_source_category":"Rulebooks","range":100,"source":["Secrets of Magic"],"type":"Spell","speed":{},"duration":6,"weakness":{},"heighten_level":[1],"spell_type":"Cantrip","heighten_group":["1st rank"],"school":"evocation","trait":["Cantrip","Evocation","Summoner","Uncommon"],"id":"spell-1045","text":"\nBoost Eidolon Single Action Source Secrets of Magic pg. 144 Cast verbal Range 100 feet Target your eidolon Duration 1 round --- You focus deeply on the link between you and your eidolon and boost the power of your eidolon's attacks. Your eidolon gains a +2 status bonus to damage rolls with its unarmed attacks. If your eidolon's Strikes deal more than one weapon damage die, the status bonus increases to 2 per weapon damage die, to a maximum of +8 with four weapon damage dice.","skill_mod":{},"summary":"You focus deeply on the link between you and your eidolon and boost the power of your eidolon's attacks.","primary_source":"Secrets of Magic","trait_group":["Mechanics","School","Class","Rarity"],"level":1,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=1045","target":"your eidolon ","component":["verbal"],"name":"Boost Eidolon","actions_number":2,"category":"spell","pfs":"Standard","actions":"Single Action","rarity":"uncommon","slug":"spell-1045"},{"primary_source_category":"Rulebooks","heighten":["+1"],"source":["Secrets of Magic"],"type":"Spell","speed":{},"weakness":{},"saving_throw":"basic Reflex","heighten_level":[3,4,5,6,7,8,9,10],"spell_type":"Focus","heighten_group":["3rd rank","Heightened 4th rank","Heightened 5th rank","Heightened 6th rank","Heightened 7th rank","Heightened 8th rank","Heightened 9th rank","Heightened 10th rank"],"school":"evocation","trait":["Eidolon","Evocation","Summoner","Uncommon","Focus"],"id":"spell-1046","text":"\nEidolon's Wrath Two Actions Source Secrets of Magic pg. 144 Cast somatic, verbal Area 20-foot emanation around your eidolon Saving Throw basic Reflex --- Your eidolon releases a powerful energy attack that deals 5d6 damage of the type you chose when you took the Eidolon's Wrath feat, with a basic Reflex save. --- Heightened (+1) The damage increases by 2d6.","area":[20],"skill_mod":{},"summary":"Your eidolon releases a powerful energy attack.","primary_source":"Secrets of Magic","trait_group":["Class-Specific","School","Class","Rarity","Mechanics"],"level":3,"source_category":["Rulebooks"],"area_type":["emanation"],"resistance":{},"url":"/Spells.aspx?ID=1046","component":["somatic","verbal"],"name":"Eidolon's Wrath","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"uncommon","slug":"spell-1046"},{"primary_source_category":"Rulebooks","heighten":["3rd","5th"],"range":100,"source":["Secrets of Magic"],"type":"Spell","speed":{},"duration":60,"weakness":{},"heighten_level":[1,3,5],"spell_type":"Focus","heighten_group":["1st rank","Heightened 3rd rank","Heightened 5th rank"],"school":"transmutation","trait":["Morph","Summoner","Transmutation","Uncommon","Focus"],"id":"spell-1047","text":"\nEvolution Surge Two Actions Source Secrets of Magic pg. 144 Cast somatic, verbal Range 100 feet Target your eidolon Duration 1 minute --- You flood your eidolon with power, creating a temporary evolution in your eidolon's capabilities. Choose one of the following effects: Your eidolon gains low-light vision and darkvision. Your eidolon gains scent as an imprecise sense up to 30 feet. Your eidolon can breathe underwater and gains a swim Speed equal to its land Speed or 30 feet, whichever is less. Alternatively, if your eidolon is normally aquatic, it can breathe air and gains a land Speed equal to its swim Speed or 30 feet, whichever is less. Either way, it gains the amphibious trait. Your eidolon gains a +20-foot status bonus to its Speed. --- Heightened (3rd) Add the following options to the list of effects you can choose: Your eidolon becomes Large, instead of its previous size. This increases your eidolon's reach to 10 feet but doesn't change any other statistics for your eidolon. Because of the special link you share, you can ride your eidolon without getting in each other's way. If another creature tries to ride your eidolon, both you and the riding creature each regain only 2 actions at the start of your turns each round, as normal. Your eidolon gains a climb Speed equal to its land Speed. Heightened (5th) Add the options from the 3rd-level version and the following options to the list of effects you can choose: Your eidolon becomes Huge, instead of its previous size. This has the same effects as the 3rd-level option to become Large, except your eidolon's reach increases to 15 feet. Your eidolon gains a fly Speed equal to its Speed. ","skill_mod":{},"summary":"You flood your eidolon with power, creating a temporary evolution in your eidolon's capabilities.","primary_source":"Secrets of Magic","trait_group":["Mechanics","Class","School","Rarity"],"level":1,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=1047","target":"your eidolon ","component":["somatic","verbal"],"name":"Evolution Surge","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"uncommon","slug":"spell-1047"},{"primary_source_category":"Rulebooks","source":["Secrets of Magic"],"type":"Spell","speed":{},"weakness":{},"heighten_level":[1],"spell_type":"Focus","heighten_group":["1st rank"],"school":"divination","trait":["Divination","Metamagic","Summoner","Uncommon","Focus","Spellshape"],"id":"spell-1048","text":"\nExtend Boost Free Action Source Secrets of Magic pg. 145 Cast verbal --- You focus on the intricacies of the magic binding you to your eidolon to extend the duration of your boost eidolon or reinforce eidolon spell. If your next action is to cast boost eidolon or reinforce eidolon , attempt a skill check with the skill associated with the tradition of magic you gain from your eidolon (such as Nature for a primal eidolon). The DC is usually a standard-difficulty DC of your level, but the GM can assign a different DC based on the circumstances. The effect depends on the result of your check. Critical Success The spell lasts 4 rounds. Success The spell lasts 3 rounds. Failure The spell lasts 1 round, but you don't spend the Focus Point for casting this spell.","skill_mod":{},"summary":"You focus on the intricacies of the magic binding you to your eidolon to extend the duration of your boost eidolon or reinforce eidolon spell.","primary_source":"Secrets of Magic","trait_group":["School","Mechanics","Class","Rarity"],"level":1,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=1048","component":["verbal"],"name":"Extend Boost","actions_number":0,"category":"spell","pfs":"Standard","actions":"Free Action","rarity":"uncommon","slug":"spell-1048"},{"primary_source_category":"Rulebooks","heighten":["+1"],"source":["Secrets of Magic"],"type":"Spell","speed":{},"duration":24,"weakness":{},"heighten_level":[2,3,4,5,6,7,8,9,10],"spell_type":"Focus","heighten_group":["2nd rank","Heightened 3rd rank","Heightened 4th rank","Heightened 5th rank","Heightened 6th rank","Heightened 7th rank","Heightened 8th rank","Heightened 9th rank","Heightened 10th rank"],"school":"necromancy","trait":["Healing","Necromancy","Positive","Summoner","Uncommon","Focus","Vitality"],"id":"spell-1049","text":"\nLifelink Surge Single Action Source Secrets of Magic pg. 145 Cast somatic Duration 4 rounds --- You make a quick gesture, tracing the link between yourself and your eidolon and drawing on your connection to slowly strengthen your shared life force. Your eidolon gains fast healing 4 for 4 rounds. --- Heightened (+1) The fast healing increases by 2.","skill_mod":{},"summary":"You make a quick gesture, tracing the link between yourself and your eidolon and drawing on your connection to slowly strengthen your shared life force.","primary_source":"Secrets of Magic","trait_group":["Mechanics","School","Energy","Planar","Creature Type","Class","Rarity"],"level":2,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=1049","component":["somatic"],"name":"Lifelink Surge","actions_number":2,"category":"spell","pfs":"Standard","actions":"Single Action","rarity":"uncommon","slug":"spell-1049"},{"primary_source_category":"Rulebooks","range":100,"source":["Secrets of Magic"],"type":"Spell","speed":{},"duration":6,"weakness":{},"heighten_level":[1],"spell_type":"Cantrip","heighten_group":["1st rank"],"school":"abjuration","trait":["Abjuration","Cantrip","Summoner","Uncommon"],"id":"spell-1050","text":"\nReinforce Eidolon Single Action Source Secrets of Magic pg. 145 Cast verbal Range 100 feet Target your eidolon Duration 1 round --- You focus deeply on the link between you and your eidolon and reinforce your eidolon's defenses. Your eidolon gains a +1 status bonus to AC and saving throws, plus resistance to all damage equal to half the spell's level. Your eidolon can benefit from either boost eidolon or reinforce eidolon , but not both; if you cast one of these spells during the other's duration, the newer spell replaces the older one.","skill_mod":{},"summary":"You focus deeply on the link between you and your eidolon and reinforce your eidolon's defenses.","primary_source":"Secrets of Magic","trait_group":["School","Mechanics","Class","Rarity"],"level":1,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=1050","target":"your eidolon ","component":["verbal"],"name":"Reinforce Eidolon","actions_number":2,"category":"spell","pfs":"Standard","actions":"Single Action","rarity":"uncommon","slug":"spell-1050"},{"primary_source_category":"Rulebooks","range":100,"source":["Secrets of Magic"],"type":"Spell","speed":{},"duration":60,"weakness":{},"heighten_level":[1],"spell_type":"Focus","heighten_group":["1st rank"],"school":"abjuration","trait":["Abjuration","Summoner","Uncommon","Focus"],"id":"spell-1051","text":"\nUnfetter Eidolon Two Actions Source Secrets of Magic pg. 145 Cast somatic, verbal Range 100 feet Target your eidolon Duration 1 minute --- You loosen the link between yourself and your eidolon, allowing it to travel farther from you for a short period of time. While the spell is active, your eidolon can travel an unlimited distance away from you. When the spell ends, if your eidolon is more than 100 feet away from you, it unmanifests.","skill_mod":{},"summary":"You loosen the link between yourself and your eidolon, allowing it to travel farther from you for a short period of time.","primary_source":"Secrets of Magic","trait_group":["School","Class","Rarity","Mechanics"],"level":1,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=1051","target":"your eidolon ","component":["somatic","verbal"],"name":"Unfetter Eidolon","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"uncommon","slug":"spell-1051"},{"primary_source_category":"Rulebooks","heighten":["+1"],"range":120,"source":["Secrets of Magic","Rage of Elements"],"type":"Spell","speed":{},"weakness":{},"saving_throw":"Fortitude","heighten_level":[3,4,5,6,7,8,9,10],"spell_type":"Focus","heighten_group":["3rd rank","Heightened 4th rank","Heightened 5th rank","Heightened 6th rank","Heightened 7th rank","Heightened 8th rank","Heightened 9th rank","Heightened 10th rank"],"school":"evocation","trait":["Druid","Evocation","Fire","Uncommon","Focus"],"id":"spell-1052","text":"\nCombustion Two Actions There is a more recent version of this, click here to view. Source Secrets of Magic pg. 200, Rage of Elements pg. 61 Cast somatic, verbal Range 120 feet Target 1 creature Saving Throw Fortitude --- You ignite a creature in lasting flames. The fire deals 4d8 fire damage and 2d6 persistent fire damage to the creature, which must attempt a Fortitude save. Critical Success The creature is unaffected. Success The creature takes half damage and takes no persistent damage. Failure The creature takes full damage, as well as full persistent damage. Critical Failure The creature takes double damage, as well as double persistent damage. --- Heightened (+1) Increase the initial damage by 1d8 and the persistent damage by 1d6.","element":["Fire"],"skill_mod":{},"summary":"You ignite a creature in lasting flames.","primary_source":"Secrets of Magic","trait_group":["Class","School","Energy","Elemental","Planar","Monster","Rarity","Mechanics"],"level":3,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=1052","target":"1 creature","component":["somatic","verbal"],"name":"Combustion","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"uncommon","slug":"spell-1052"},{"primary_source_category":"Rulebooks","heighten":["+1"],"range":60,"source":["Secrets of Magic","Rage of Elements"],"type":"Spell","speed":{},"duration":6,"weakness":{},"saving_throw":"Reflex","heighten_level":[1,2,3,4,5,6,7,8,9,10],"spell_type":"Focus","heighten_group":["1st rank","Heightened 2nd rank","Heightened 3rd rank","Heightened 4th rank","Heightened 5th rank","Heightened 6th rank","Heightened 7th rank","Heightened 8th rank","Heightened 9th rank","Heightened 10th rank"],"school":"transmutation","trait":["Druid","Earth","Transmutation","Uncommon","Focus"],"id":"spell-1053","text":"\nCrushing Ground Two Actions There is a more recent version of this, click here to view. Source Secrets of Magic pg. 200, Rage of Elements pg. 61 Cast somatic, verbal Range 60 feet Target 1 creature Saving Throw Reflex Duration 1 round --- You tear open the ground then slam it shut. The target creature takes 2d6 bludgeoning damage with a Reflex save. Critical Success The target is unaffected. Success The target takes half damage. Failure The target takes full damage, is off-guard, and takes a –10-foot circumstance penalty to Speed. Critical Failure The target takes double damage and is off-guard and immobilized. It can attempt to Escape against your spell DC. If it doesn't Escape, the target takes an additional 2d6 bludgeoning damage when the spell ends. --- Heightened (+1) Increase the initial damage and additional damage by 2d6.","element":["Earth"],"skill_mod":{},"summary":"You tear open the ground then slam it shut.","primary_source":"Secrets of Magic","trait_group":["Class","Elemental","Planar","Monster","School","Rarity","Mechanics"],"level":1,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=1053","target":"1 creature","component":["somatic","verbal"],"name":"Crushing Ground","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"uncommon","slug":"spell-1053"},{"primary_source_category":"Rulebooks","heighten":["+1"],"source":["Secrets of Magic","Rage of Elements"],"type":"Spell","speed":{},"weakness":{},"saving_throw":"basic Fortitude","heighten_level":[3,4,5,6,7,8,9,10],"spell_type":"Focus","heighten_group":["3rd rank","Heightened 4th rank","Heightened 5th rank","Heightened 6th rank","Heightened 7th rank","Heightened 8th rank","Heightened 9th rank","Heightened 10th rank"],"school":"evocation","trait":["Air","Druid","Evocation","Uncommon","Focus"],"id":"spell-1054","text":"\nPowerful Inhalation Two Actions There is a more recent version of this, click here to view. Source Secrets of Magic pg. 201, Rage of Elements pg. 60 Cast somatic, verbal Area 10-foot emanation Saving Throw basic Fortitude --- You rapidly draw the air from your surroundings, hoarding it for yourself. Creatures in the area when the spell is cast take 5d6 bludgeoning damage with a basic Fortitude save. A creature that fails its save can't speak above a raspy whisper for 1 round. A creature that critically fails can't speak or use abilities that require it to breathe for 1 round. This prevents it from using effects that require speech, such as casting spells with verbal components, and from using a breath weapon or similar ability. Creatures made of air (such as air elementals) attempting a save against this spell get a degree of success one worse than they rolled. --- Heightened (+1) Increase the damage by 2d6.","element":["Air"],"area":[10],"skill_mod":{},"summary":"You rapidly draw the air from your surroundings, hoarding it for yourself.","primary_source":"Secrets of Magic","trait_group":["Elemental","Planar","Monster","Class","School","Rarity","Mechanics"],"level":3,"source_category":["Rulebooks"],"area_type":["emanation"],"resistance":{},"url":"/Spells.aspx?ID=1054","component":["somatic","verbal"],"name":"Powerful Inhalation","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"uncommon","slug":"spell-1054"},{"primary_source_category":"Rulebooks","heighten":["+1"],"range":120,"source":["Secrets of Magic","Rage of Elements"],"type":"Spell","speed":{},"weakness":{},"saving_throw":"basic Reflex","heighten_level":[3,4,5,6,7,8,9,10],"spell_type":"Focus","heighten_group":["3rd rank","Heightened 4th rank","Heightened 5th rank","Heightened 6th rank","Heightened 7th rank","Heightened 8th rank","Heightened 9th rank","Heightened 10th rank"],"school":"evocation","trait":["Druid","Evocation","Uncommon","Water","Focus"],"id":"spell-1055","text":"\nPulverizing Cascade Two Actions There is a more recent version of this, click here to view. Source Secrets of Magic pg. 201, Rage of Elements pg. 61 Cast somatic, verbal Range 120 feet Area 10-foot radius, 20-foot-tall cylinder Saving Throw basic Reflex --- You raise a pair of towering waves and slam them into each other, crushing creatures caught between them. Creatures in the area take 5d6 bludgeoning damage with a basic Reflex save. --- Heightened (+1) Increase the damage by 2d6.","element":["Water"],"area":[10,20],"skill_mod":{},"summary":"You raise a pair of towering waves and slam them into each other, crushing creatures caught between them.","primary_source":"Secrets of Magic","trait_group":["Class","School","Rarity","Elemental","Planar","Monster","Mechanics"],"level":3,"source_category":["Rulebooks"],"area_type":["cylinder"],"resistance":{},"url":"/Spells.aspx?ID=1055","component":["somatic","verbal"],"name":"Pulverizing Cascade","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"uncommon","slug":"spell-1055"},{"primary_source_category":"Rulebooks","heighten":["+2"],"range":30,"source":["Secrets of Magic","Rage of Elements"],"type":"Spell","speed":{},"weakness":{},"heighten_level":[1,3,5,7,9],"spell_type":"Focus","heighten_group":["1st rank","Heightened 3rd rank","Heightened 5th rank","Heightened 7th rank","Heightened 9th rank"],"school":"conjuration","trait":["Conjuration","Druid","Move","Uncommon","Water","Focus"],"id":"spell-1056","text":"\nRising Surf Single Action There is a more recent version of this, click here to view. Source Secrets of Magic pg. 201, Rage of Elements pg. 61 Cast somatic Range 30 feet --- You create a wave of water that you ride, banking around obstacles and surfing to higher ground. You move up to 35 feet, raising yourself up to 5 feet above the ground. (You can avoid many types of difficult terrain in this way.) You must end your movement on an unoccupied space where you have solid footing. This movement isn't a Stride, but you measure the distance in a similar way, and it still triggers reactions caused by movement. You can't transport anyone else with you. --- Heightened (+2) Increase the distance you move by 5 feet and the maximum height traveled above the ground by 5 feet.","element":["Water"],"skill_mod":{},"summary":"You create a wave of water that you ride, banking around obstacles and surfing to higher ground.","primary_source":"Secrets of Magic","trait_group":["School","Class","Mechanics","Rarity","Elemental","Planar","Monster"],"level":1,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=1056","component":["somatic"],"name":"Rising Surf","actions_number":2,"category":"spell","pfs":"Standard","actions":"Single Action","rarity":"uncommon","slug":"spell-1056"},{"primary_source_category":"Rulebooks","heighten":["+1"],"range":120,"source":["Secrets of Magic","Rage of Elements"],"type":"Spell","speed":{},"duration":60,"weakness":{},"heighten_level":[3,4,5,6,7,8,9,10],"spell_type":"Focus","heighten_group":["3rd rank","Heightened 4th rank","Heightened 5th rank","Heightened 6th rank","Heightened 7th rank","Heightened 8th rank","Heightened 9th rank","Heightened 10th rank"],"school":"evocation","trait":["Attack","Druid","Earth","Evocation","Uncommon","Focus"],"id":"spell-1057","text":"\nStone Lance Two Actions There is a more recent version of this, click here to view. Source Secrets of Magic pg. 201, Rage of Elements pg. 61 Cast somatic, verbal Range 120 feet Target 1 creature Duration 1 minute --- You conjure a jagged lance of stone and then launch it at a foe. Make a spell attack roll against the target. On a hit, you deal 6d6 piercing damage and the lance impales the creature, giving it a –10-foot circumstance penalty to its Speeds unless it Escapes. On a critical hit, if the creature is on the ground, the lance also embeds into the ground and immobilizes the creature until it Escapes. A creature that Escapes after being impaled takes 3 persistent bleed damage. When the spell ends, the lance crumbles into dirt, freeing the target if it hasn't Escaped. --- Heightened (+1) Increase the damage by 2d6 and the persistent bleed damage for Escapes by 1.","element":["Earth"],"skill_mod":{},"summary":"You conjure a jagged lance of stone and then launch it at a foe.","primary_source":"Secrets of Magic","trait_group":["Mechanics","Class","Elemental","Planar","Monster","School","Rarity"],"level":3,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=1057","target":"1 creature","component":["somatic","verbal"],"name":"Stone Lance","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"uncommon","slug":"spell-1057"},{"primary_source_category":"Rulebooks","heighten":["+1"],"range":60,"source":["Secrets of Magic","Rage of Elements"],"type":"Spell","speed":{},"weakness":{},"saving_throw":"basic Reflex","heighten_level":[1,2,3,4,5,6,7,8,9,10],"spell_type":"Focus","heighten_group":["1st rank","Heightened 2nd rank","Heightened 3rd rank","Heightened 4th rank","Heightened 5th rank","Heightened 6th rank","Heightened 7th rank","Heightened 8th rank","Heightened 9th rank","Heightened 10th rank"],"school":"evocation","trait":["Air","Druid","Evocation","Uncommon","Focus"],"id":"spell-1058","text":"\nUpdraft Two Actions There is a more recent version of this, click here to view. Source Secrets of Magic pg. 201, Rage of Elements pg. 60 Cast somatic, verbal Range 60 feet Target 1 creature Saving Throw basic Reflex --- A powerful blast of wind erupts from the ground, launching the target into the air and sending it crashing back down. The collision deals 2d6 bludgeoning damage with a basic Reflex save. On a failure, the target is knocked prone. --- Heightened (+1) Increase the damage by 2d6.","element":["Air"],"skill_mod":{},"summary":"A powerful blast of wind erupts from the ground, launching the target into the air and sending it crashing back down.","primary_source":"Secrets of Magic","trait_group":["Elemental","Planar","Monster","Class","School","Rarity","Mechanics"],"level":1,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=1058","target":"1 creature","component":["somatic","verbal"],"name":"Updraft","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"uncommon","slug":"spell-1058"},{"primary_source_category":"Rulebooks","heighten":["+2"],"range":30,"source":["Secrets of Magic","Rage of Elements"],"type":"Spell","speed":{},"duration":60,"weakness":{},"saving_throw":"Reflex","heighten_level":[1,3,5,7,9],"spell_type":"Focus","heighten_group":["1st rank","Heightened 3rd rank","Heightened 5th rank","Heightened 7th rank","Heightened 9th rank"],"school":"conjuration","trait":["Conjuration","Druid","Fire","Uncommon","Focus"],"id":"spell-1059","text":"\nWildfire Two Actions There is a more recent version of this, click here to view. Source Secrets of Magic pg. 201, Rage of Elements pg. 61 Cast somatic, verbal Range 30 feet Area 10-foot burst Saving Throw Reflex Duration sustained up to 1 minute --- A thin layer of ash and flame covers the ground in the area. The area becomes hazardous terrain. A creature that moves on the ground through the area takes 1 fire damage for every square of that area it moves into. A creature that ends its turn in the area must succeed at a Reflex save or take 1 persistent fire damage. Each time you sustain this spell, the radius of the burst increases by 5 feet. --- Heightened (+2) Increase the damage and persistent damage by 1.","element":["Fire"],"area":[10],"skill_mod":{},"summary":"A thin layer of ash and flame covers the ground in the area.","primary_source":"Secrets of Magic","trait_group":["School","Class","Energy","Elemental","Planar","Monster","Rarity","Mechanics"],"level":1,"source_category":["Rulebooks"],"area_type":["burst"],"resistance":{},"url":"/Spells.aspx?ID=1059","component":["somatic","verbal"],"name":"Wildfire","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"uncommon","slug":"spell-1059"},{"primary_source_category":"Rulebooks","heighten":["10th"],"range":120,"source":["Secrets of Magic"],"type":"Spell","speed":{},"duration":60,"weakness":{},"heighten_level":[7,10],"spell_type":"Focus","heighten_group":["7th rank","Heightened 10th rank"],"school":"evocation","trait":["Darkness","Evocation","Shadow","Uncommon","Focus"],"id":"spell-1060","text":"\nDarklight Three Actions Source Secrets of Magic pg. 227 Cast material, somatic, verbal Range 120 feet Area 20-foot burst Duration 1 minute --- Shadows pour forth from your eyes, creating a field of darkness that prevents light from emanating within the area. Light doesn't enter the area; any non-magical light sources, such as a torches or lanterns, don't emanate any light while inside the area, even if their light radius would extend beyond the darkness. The spell similarly suppresses magical light of the spell's level or lower. Light can't pass through, so creatures in the area can't see outside. Even creatures with darkvision (but not greater darkvision) can barely see through the darkness; any creatures seen through the darkness are concealed to them. Creatures with greater darkvision can see through the darkness normally. Creatures who move into the field or start their turn within the field have some of the life and light sucked out of them, taking 2d6 bludgeoning damage and 2d6 negative damage, with a basic Fortitude save. When you cast this spell, choose up to four allies in the area to spare from darklight's effects. Until the spell ends, they're immune to damage from darklight spells and can see through darklight (but not other darkness) as though they had greater darkvision. --- Heightened (10th) The bludgeoning and negative damage both increase to 3d6.","area":[20],"skill_mod":{},"summary":"Shadows pour forth from your eyes, creating a field of darkness that prevents light from emanating within the area.","primary_source":"Secrets of Magic","trait_group":["Mechanics","School","Planar","Rarity"],"level":7,"source_category":["Rulebooks"],"area_type":["burst"],"resistance":{},"url":"/Spells.aspx?ID=1060","component":["material","somatic","verbal"],"name":"Darklight","actions_number":6,"category":"spell","pfs":"Standard","actions":"Three Actions","rarity":"uncommon","slug":"spell-1060"},{"primary_source_category":"Rulebooks","heighten":["6th","9th"],"source":["Secrets of Magic"],"type":"Spell","speed":{},"duration":600,"weakness":{},"heighten_level":[3,6,9],"spell_type":"Focus","heighten_group":["3rd rank","Heightened 6th rank","Heightened 9th rank"],"school":"illusion","trait":["Illusion","Shadow","Uncommon","Focus"],"id":"spell-1061","text":"\nInscrutable Mask Two Actions Source Secrets of Magic pg. 227 Cast somatic, verbal Duration 10 minutes --- You shroud your form and features in an impenetrable mask of shadow. The mask grants you a +1 status bonus to Deception checks to Lie or Feint, Intimidation checks to Demoralize, and Stealth checks to Hide in areas of dim light or darkness. --- Heightened (6th) The status bonus increases to +2. Heightened (9th) The status bonus increases to +3.","skill_mod":{},"summary":"You shroud your form and features in an impenetrable mask of shadow.","primary_source":"Secrets of Magic","trait_group":["School","Monster","Planar","Rarity","Mechanics"],"level":3,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=1061","component":["somatic","verbal"],"name":"Inscrutable Mask","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"uncommon","slug":"spell-1061"},{"primary_source_category":"Rulebooks","heighten":["3rd","5th","7th"],"range":60,"source":["Secrets of Magic"],"type":"Spell","speed":{},"weakness":{},"heighten_level":[1,3,5,7],"spell_type":"Focus","heighten_group":["1st rank","Heightened 3rd rank","Heightened 5th rank","Heightened 7th rank"],"school":"conjuration","trait":["Conjuration","Teleportation","Uncommon","Wizard","Focus"],"id":"spell-1062","text":"\nEfficient Apport Single Action Source Secrets of Magic pg. 241 Cast somatic Range 60 feet Target 1 unattended object of light Bulk or less --- Walking over to an item to pick it up is so much effort. Whether it's your spellbook, a reagent, or a glass of wine, it's simply more efficient to call it to your hand. You teleport the target into your open hand. If you don't have a hand free, it falls to the ground at your feet. --- Heightened (3rd) You can target an unattended object with a Bulk of 1 or less Heightened (5th) The range increases to 120 feet, and you can target an unattended object with a Bulk of 1 or less. Heightened (7th) The range increases to 120 feet, and you can target an unattended object with a Bulk of 2 or less.","skill_mod":{},"summary":"Walking over to an item to pick it up is so much effort.","primary_source":"Secrets of Magic","trait_group":["School","Mechanics","Rarity","Class"],"level":1,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=1062","target":"1 unattended object of light Bulk or less","component":["somatic"],"name":"Efficient Apport","actions_number":2,"category":"spell","pfs":"Standard","actions":"Single Action","rarity":"uncommon","slug":"spell-1062"},{"primary_source_category":"Rulebooks","source":["Secrets of Magic"],"type":"Spell","speed":{},"weakness":{},"saving_throw":"Will","heighten_level":[6],"spell_type":"Spell","heighten_group":["6th rank"],"school":"divination","trait":["Divination","Rare"],"id":"spell-1063","text":"\nCatch Your Name Reaction Source Secrets of Magic pg. 247 Traditions Arcane, Divine, Occult, Primal Cast somatic Trigger A creature on your plane speaks your private or true name Requirements You know your true name. Saving Throw Will --- You learn a private name (but not the true name) of the creature who spoke your name, as well as their precise location, unless they succeed at a Will save to negate the effect. You are aware any time the trigger conditions are met as long as you have the spell prepared or in your repertoire. There is no way to distinguish one trigger of this spell from another without actually casting the spell. This can become a nuisance if you are so famous that your name is regularly on others' lips.","tradition":["Arcane","Divine","Occult","Primal"],"skill_mod":{},"summary":"You learn a private name (but not the true name) of the creature who spoke your name, as well as their precise location, unless they succeed at a Will save to negate the effect.","primary_source":"Secrets of Magic","trait_group":["School","Rarity"],"level":6,"source_category":["Rulebooks"],"requirement":"You know your true name.","trigger":"A creature on your plane speaks your private or true name","resistance":{},"url":"/Spells.aspx?ID=1063","component":["somatic"],"name":"Catch Your Name","actions_number":1,"category":"spell","pfs":"Limited","actions":"Reaction","rarity":"rare","slug":"spell-1063"},{"primary_source_category":"Rulebooks","range":30,"source":["Secrets of Magic"],"type":"Spell","speed":{},"weakness":{},"saving_throw":"Will","heighten_level":[4],"spell_type":"Spell","heighten_group":["4th rank"],"school":"enchantment","trait":["Auditory","Enchantment","Incapacitation","Linguistic","Mental","Rare","True Name"],"id":"spell-1064","text":"\nCompel True Name Two Actions Source Secrets of Magic pg. 247 Traditions Arcane, Divine, Occult, Primal Cast verbal Range 30 feet Target 1 creature whose true name you know Saving Throw Will Duration varies --- You instruct the target to do something, compelling obedience by calling it by its true name. Your instructions can't be self-destructive. Though this spell has the linguistic trait, this applies only to the instructions; the creature doesn't need to know its own true name to be affected. The target must attempt a Will saving throw. Critical Success The target is unaffected, is temporarily immune to further castings of this spell by you for 1 week, and learns your true name. Success The target is unaffected, is temporarily immune to further castings of this spell by you for 1 day, and learns a fragment of your true name (see the Fragmentary Names sidebar). Failure The target does as you command. The spell has a duration of 10 minutes, or until the target has completed a finite instruction or the instructions become self-destructive. The creature is temporarily immune to further castings of this spell by you for 1 hour. Critical Failure As failure, but the spell's duration is 8 hours, and the creature is not temporarily immune.","tradition":["Arcane","Divine","Occult","Primal"],"skill_mod":{},"summary":"You instruct the target to do something, compelling obedience by calling it by its true name.","primary_source":"Secrets of Magic","trait_group":["Sense","School","Mechanics","Rarity","Variant Rules"],"level":4,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=1064","target":"1 creature whose true name you know","component":["verbal"],"name":"Compel True Name","actions_number":4,"category":"spell","pfs":"Limited","actions":"Two Actions","rarity":"rare","slug":"spell-1064"},{"primary_source_category":"Rulebooks","range":30,"source":["Secrets of Magic"],"type":"Spell","speed":{},"weakness":{},"heighten_level":[1],"spell_type":"Cantrip","heighten_group":["1st rank"],"school":"enchantment","trait":["Cantrip","Enchantment","Rare","True Name"],"id":"spell-1065","text":"\nInvoke True Name Single Action Source Secrets of Magic pg. 247 Traditions Arcane, Divine, Occult, Primal Cast verbal Range 30 feet Target 1 creature whose true name you know --- You speak the true name of a creature to more surely affect it with your magic. Until the end of the current turn, the target is flat-footed against your spells and takes a –2 circumstance penalty to saving throws against your spells. In addition, the first time this turn the target takes damage from one of your spells, it has weakness to that damage equal to double the level of invoke true name .","tradition":["Arcane","Divine","Occult","Primal"],"skill_mod":{},"summary":"You speak the true name of a creature to more surely affect it with your magic.","primary_source":"Secrets of Magic","trait_group":["Mechanics","School","Rarity","Variant Rules"],"level":1,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=1065","target":"1 creature whose true name you know","component":["verbal"],"name":"Invoke True Name","actions_number":2,"category":"spell","pfs":"Limited","actions":"Single Action","rarity":"rare","slug":"spell-1065"},{"primary_source_category":"Adventure Paths","heighten":["4th"],"range":30,"source":["Pathfinder #171: Hurricane's Howl"],"type":"Spell","speed":{},"duration":60,"weakness":{},"heighten_level":[2,4],"spell_type":"Spell","primary_source_group":"Strength of Thousands","heighten_group":["2nd rank","Heightened 4th rank"],"school":"transmutation","trait":["Transmutation","Uncommon"],"id":"spell-1066","text":"\nClawsong Two Actions May contain spoilers from Strength of Thousands Source Pathfinder #171: Hurricane's Howl pg. 77 Traditions Divine, Primal Cast verbal Range 30 feet Target 1 willing creature with an unarmed claw Strike Duration sustained up to 1 minute --- You sing a fierce prayer, low and growling, and awaken the ancient spirit of a Terwa beast to guide and strengthen the target's unarmed blows. The target's claw attack gains the versatile (piercing) trait, and deals 1d6 slashing damage. If the target's claw attack already deals 1d6 slashing damage, it deals 1d8 instead. If its claw attack already had the versatile (piercing) trait, it gains the deadly 1d8 trait. --- Heightened (4th) The spell can affect up to 6 willing creatures with unarmed claw Strikes.","tradition":["Divine","Primal"],"skill_mod":{},"summary":"You sing a fierce prayer, low and growling, and awaken the ancient spirit of a Terwa beast to guide and strengthen the target's unarmed blows.","primary_source":"Pathfinder #171: Hurricane's Howl","trait_group":["School","Rarity"],"level":2,"source_category":["Adventure Paths"],"resistance":{},"url":"/Spells.aspx?ID=1066","target":"1 willing creature with an unarmed claw Strike","component":["verbal"],"source_group":["Strength of Thousands"],"spoilers":"Strength of Thousands","name":"Clawsong","actions_number":4,"category":"spell","pfs":"Limited","actions":"Two Actions","rarity":"uncommon","slug":"spell-1066"},{"primary_source_category":"Adventure Paths","range":30,"source":["Pathfinder #171: Hurricane's Howl"],"type":"Spell","speed":{},"duration":60,"weakness":{},"saving_throw":"basic Fortitude","heighten_level":[3],"spell_type":"Spell","primary_source_group":"Strength of Thousands","heighten_group":["3rd rank"],"school":"evocation","trait":["Evocation","Poison","Uncommon"],"id":"spell-1067","text":"\nGasping Marsh Two Actions May contain spoilers from Strength of Thousands Source Pathfinder #171: Hurricane's Howl pg. 77 Traditions Arcane, Primal Cast somatic, verbal Range 30 feet Area 10-foot burst Saving Throw basic Fortitude Duration sustained up to 1 minute --- With a rattling hiss, you create a quickly evaporating mist of invisible poisonous marsh gas to smother creatures in the area. When you Sustain the Spell, the mist dissipates completely from the previous area, and you can select a new area within range to fill with the mist. If you don't Sustain the Spell, the mist dissipates and the spell ends. You deal 4d6 poison damage to each breathing creature that starts its turn in the area. Each affected creature must attempt a Fortitude save. The creature is then temporarily immune to gasping marsh for 1 minute. Critical Success The creature is unaffected. Success The creature takes half damage. Failure The creature takes full damage and is sickened 1. Critical Failure The creature takes double damage, is sickened 2, and takes 1d8 persistent poison damage.","tradition":["Arcane","Primal"],"area":[10],"skill_mod":{},"summary":"With a rattling hiss, you create a quickly evaporating mist of invisible poisonous marsh gas to smother creatures in the area.","primary_source":"Pathfinder #171: Hurricane's Howl","trait_group":["School","Poison","Affliction","Rarity"],"level":3,"source_category":["Adventure Paths"],"area_type":["burst"],"resistance":{},"url":"/Spells.aspx?ID=1067","component":["somatic","verbal"],"source_group":["Strength of Thousands"],"spoilers":"Strength of Thousands","name":"Gasping Marsh","actions_number":4,"category":"spell","pfs":"Limited","actions":"Two Actions","rarity":"uncommon","slug":"spell-1067"},{"primary_source_category":"Adventure Paths","heighten":["7th","10th"],"source":["Pathfinder #171: Hurricane's Howl"],"type":"Spell","speed":{},"duration":60,"weakness":{},"heighten_level":[4,7,10],"spell_type":"Spell","primary_source_group":"Strength of Thousands","heighten_group":["4th rank","Heightened 7th rank","Heightened 10th rank"],"school":"enchantment","trait":["Auditory","Enchantment","Linguistic","Mental","Uncommon"],"id":"spell-1068","text":"\nGirzanje's March Two Actions May contain spoilers from Strength of Thousands Source Pathfinder #171: Hurricane's Howl pg. 77 Traditions Divine, Occult Cast verbal Area 30-foot burst Duration sustained up to 1 minute --- You sing a prayer for war, inspiring valor in allies who hear your song. Allied creatures who can hear and understand you gain a +1 status bonus to attack rolls, Fortitude saves, and Will saves against mental effects. --- Heightened (7th) The status bonus increases to +2. Heightened (10th) The status bonus increases to +3.","tradition":["Divine","Occult"],"area":[30],"skill_mod":{},"summary":"You sing a prayer for war, inspiring valor in allies who hear your song.","primary_source":"Pathfinder #171: Hurricane's Howl","trait_group":["Sense","School","Mechanics","Rarity"],"level":4,"source_category":["Adventure Paths"],"area_type":["burst"],"resistance":{},"url":"/Spells.aspx?ID=1068","component":["verbal"],"source_group":["Strength of Thousands"],"spoilers":"Strength of Thousands","name":"Girzanje's March","actions_number":4,"category":"spell","pfs":"Limited","actions":"Two Actions","rarity":"uncommon","slug":"spell-1068"},{"primary_source_category":"Adventure Paths","heighten":["7th","9th"],"range":60,"source":["Pathfinder #171: Hurricane's Howl"],"type":"Spell","speed":{},"weakness":{},"saving_throw":"Reflex","heighten_level":[5,7,9],"spell_type":"Spell","primary_source_group":"Strength of Thousands","heighten_group":["5th rank","Heightened 7th rank","Heightened 9th rank"],"school":"evocation","trait":["Electricity","Evocation","Uncommon"],"id":"spell-1074","text":"\nStormburst Two Actions May contain spoilers from Strength of Thousands Source Pathfinder #171: Hurricane's Howl pg. 77 Tradition Primal Cast somatic, verbal Range 60 feet Area 15-foot burst Saving Throw Reflex --- Your voice projects like cracking thunder as you summon a localized storm, creating a fearsome surge of lightning and wind that deals 6d6 electricity damage. Each creature must attempt a Reflex saving throw. Critical Success The creature is unaffected. Success The creature takes half damage. Failure The creature takes full damage and is knocked prone. Critical Failure The creature takes double damage, is knocked prone, and is stunned 1. --- Heightened (7th) The damage increases to 8d6, and targets who critically fail are stunned 2. Heightened (9th) The damage increases to 10d6, and targets who critically fail are stunned 3.","tradition":["Primal"],"area":[15],"skill_mod":{},"summary":"Your voice projects like cracking thunder as you summon a localized storm, creating a fearsome surge of lightning and wind.","primary_source":"Pathfinder #171: Hurricane's Howl","trait_group":["Energy","Monster","School","Rarity"],"level":5,"source_category":["Adventure Paths"],"area_type":["burst"],"resistance":{},"url":"/Spells.aspx?ID=1074","component":["somatic","verbal"],"source_group":["Strength of Thousands"],"spoilers":"Strength of Thousands","name":"Stormburst","actions_number":4,"category":"spell","pfs":"Limited","actions":"Two Actions","rarity":"uncommon","slug":"spell-1074"},{"primary_source_category":"Adventure Paths","heighten":["3rd"],"range":30,"source":["Pathfinder #171: Hurricane's Howl"],"type":"Spell","speed":{},"duration":60,"weakness":{},"heighten_level":[1,3],"spell_type":"Spell","primary_source_group":"Strength of Thousands","heighten_group":["1st rank","Heightened 3rd rank"],"school":"transmutation","trait":["Earth","Transmutation","Uncommon"],"id":"spell-1075","text":"\nSwampcall Two Actions May contain spoilers from Strength of Thousands Source Pathfinder #171: Hurricane's Howl pg. 77 Tradition Primal Cast somatic, verbal Range 30 feet Area 10-foot burst Duration 1 minute --- You call upon the spirits of the soil to twist and churn, transforming the terrain in the targeted area into a sodden mess. The area becomes difficult terrain. Creatures in the area when you Cast this Spell must attempt a Reflex saving throw. Success The creature is unaffected. Failure The creature sinks partially into the mud. The creature takes a –10-foot circumstance penalty to its Speeds (except for its swim Speed, if any) and becomes flat-footed. These effects last until the creature leaves the area or until the end of its next turn, whichever comes first. Critical Failure As failure, but the penalty to Speeds (except Swim speed) is –15 feet. --- Heightened (3rd) The range increases to 60 feet, and the area increases to a 20-foot burst.","tradition":["Primal"],"element":["Earth"],"area":[10],"skill_mod":{},"summary":"You call upon the spirits of the soil to twist and churn, transforming the terrain in the targeted area into a sodden mess.","primary_source":"Pathfinder #171: Hurricane's Howl","trait_group":["Elemental","Planar","Monster","School","Rarity"],"level":1,"source_category":["Adventure Paths"],"area_type":["burst"],"resistance":{},"url":"/Spells.aspx?ID=1075","component":["somatic","verbal"],"source_group":["Strength of Thousands"],"spoilers":"Strength of Thousands","name":"Swampcall","actions_number":4,"category":"spell","pfs":"Limited","actions":"Two Actions","rarity":"uncommon","slug":"spell-1075"},{"primary_source_category":"Adventure Paths","range":0,"source":["Pathfinder #171: Hurricane's Howl"],"type":"Spell","speed":{},"duration":60,"weakness":{},"heighten_level":[5],"spell_type":"Spell","primary_source_group":"Strength of Thousands","heighten_group":["5th rank"],"school":"transmutation","trait":["Poison","Transmutation","Uncommon"],"id":"spell-1076","text":"\nBlackfinger's Blades Two Actions May contain spoilers from Strength of Thousands Source Pathfinder #171: Hurricane's Howl pg. 78 Traditions Divine, Primal Cast somatic, verbal Range touch Target up to 4 weapons, each wielded by a separate willing creature within range Duration up to 1 minute --- You pray for swift and painful death to your enemies and find your and your allies' weapons blessed to deliver just that. The target weapons are coated with giant scorpion venom with a DC equal to your spell DC. The effects remain on a weapon for 1 minute or until the weapon deals damage, whichever comes first.","tradition":["Divine","Primal"],"skill_mod":{},"summary":"You pray for swift and painful death to your enemies and find your and your allies' weapons blessed to deliver just that.","primary_source":"Pathfinder #171: Hurricane's Howl","trait_group":["Poison","Affliction","School","Rarity"],"level":5,"source_category":["Adventure Paths"],"resistance":{},"url":"/Spells.aspx?ID=1076","target":"up to 4 weapons, each wielded by a separate willing creature within range","component":["somatic","verbal"],"source_group":["Strength of Thousands"],"spoilers":"Strength of Thousands","name":"Blackfinger's Blades","actions_number":4,"category":"spell","pfs":"Limited","actions":"Two Actions","rarity":"uncommon","slug":"spell-1076"},{"primary_source_category":"Adventure Paths","range":30,"source":["Pathfinder #171: Hurricane's Howl"],"type":"Spell","speed":{},"duration":60,"weakness":{},"heighten_level":[6],"spell_type":"Spell","primary_source_group":"Strength of Thousands","heighten_group":["6th rank"],"school":"necromancy","trait":["Necromancy","Shadow","Uncommon"],"id":"spell-1077","text":"\nGray Shadow Three Actions May contain spoilers from Strength of Thousands Source Pathfinder #171: Hurricane's Howl pg. 78 Tradition Divine Cast somatic, verbal Range 30 feet Target 1 dying creature Duration sustained, up to 1 minute --- You pray over a dying creature, drawing its shadow into your service as long as its owner is stooped at death's door. You summon a greater shadow in a space adjacent to the dying creature. The greater shadow has its usual stats, with the following modifications: The greater shadow's shadow hand Strike deals an additional 1d8 poison damage. When you Cast a Spell, you can use the greater shadow's location as the origin point instead of your own location. Upon doing so, the greater shadow immediately disappears. If the dying creature targeted by this spell dies or regains consciousness, the greater shadow disappears and this spell ends.","tradition":["Divine"],"skill_mod":{},"summary":"You pray over a dying creature, drawing its shadow into your service as long as its owner is stooped at death's door.","primary_source":"Pathfinder #171: Hurricane's Howl","trait_group":["School","Planar","Rarity"],"level":6,"source_category":["Adventure Paths"],"resistance":{},"url":"/Spells.aspx?ID=1077","target":"1 dying creature","component":["somatic","verbal"],"source_group":["Strength of Thousands"],"spoilers":"Strength of Thousands","name":"Gray Shadow","actions_number":6,"category":"spell","pfs":"Limited","actions":"Three Actions","rarity":"uncommon","slug":"spell-1077"},{"primary_source_category":"Adventure Paths","range":30,"source":["Pathfinder #171: Hurricane's Howl"],"type":"Spell","speed":{},"duration":60,"weakness":{},"saving_throw":"Fortitude","heighten_level":[5],"spell_type":"Spell","primary_source_group":"Strength of Thousands","heighten_group":["5th rank"],"school":"divination","trait":["Divination","Mental","Uncommon"],"id":"spell-1078","text":"\nMirecloak Two Actions May contain spoilers from Strength of Thousands Source Pathfinder #171: Hurricane's Howl pg. 78 Traditions Divine, Occult Cast somatic, verbal Range 30 feet Target up to 4 creatures Saving Throw Fortitude Duration up to 1 minute --- You wrap the targeted creatures in thin, sickly green shrouds that sap information from attackers. The shroud settles about each target's shoulders, granting a +1 status bonus to AC and a +2 status bonus to Stealth checks, both only while the target is in dim light or darkness. If a creature deals damage in melee to or touches a cloaked creature, the cloak wraps around the attacker, temporarily connecting the psyches of the cloaked creature and the attacker and violently prying a random piece of interesting information from the attacker's mind. The attacker takes 2d8 mental damage and must attempt a Will save. Afterward, the spell ends for the cloaked creature, and the attacker is temporarily immune to mirecloak for 24 hours. Critical Success The attacker is unaffected. Success The attacker takes half damage. Failure The attacker takes full damage and is sickened 1. In addition, the cloaked creature gleans a piece of information from the attacker's mind. The details and extent of this information are at the GM's discretion. Critical Failure As failure, but the attacker takes double damage and is sickened 2.","tradition":["Divine","Occult"],"skill_mod":{},"summary":"You wrap the targeted creatures in thin, sickly green shrouds that sap information from attackers.","primary_source":"Pathfinder #171: Hurricane's Howl","trait_group":["School","Mechanics","Rarity"],"level":5,"source_category":["Adventure Paths"],"resistance":{},"url":"/Spells.aspx?ID=1078","target":"up to 4 creatures","component":["somatic","verbal"],"source_group":["Strength of Thousands"],"spoilers":"Strength of Thousands","name":"Mirecloak","actions_number":4,"category":"spell","pfs":"Limited","actions":"Two Actions","rarity":"uncommon","slug":"spell-1078"},{"primary_source_category":"Adventure Paths","heighten":["+2"],"source":["Pathfinder #172: Secrets of the Temple City"],"type":"Spell","speed":{},"duration":30,"weakness":{},"heighten_level":[4,6,8,10],"spell_type":"Spell","primary_source_group":"Strength of Thousands","heighten_group":["4th rank","Heightened 6th rank","Heightened 8th rank","Heightened 10th rank"],"school":"necromancy","trait":["Healing","Light","Necromancy","Positive","Uncommon","Vitality"],"id":"spell-1079","text":"\nCloak of Light Two Actions May contain spoilers from Strength of Thousands Source Pathfinder #172: Secrets of the Temple City pg. 77 Traditions Divine, Primal Cast somatic, verbal Duration sustained for up to 5 rounds --- You surround yourself in holy light that restores the living and rebuffs undead. You glow with bright light in a 30-foot radius and dim light to the next 30 feet. Living creatures that begin their turn adjacent to you recover 2d4 Hit Points. Undead creatures that begin their turn adjacent to you take 4d4 positive damage. --- Heightened (+2) The healing increases by 1d4, and the damage to undead increases by 2d4.","tradition":["Divine","Primal"],"skill_mod":{},"summary":"You surround yourself in holy light that restores the living and rebuffs undead.","primary_source":"Pathfinder #172: Secrets of the Temple City","trait_group":["Mechanics","School","Energy","Planar","Creature Type","Rarity"],"level":4,"source_category":["Adventure Paths"],"resistance":{},"url":"/Spells.aspx?ID=1079","component":["somatic","verbal"],"source_group":["Strength of Thousands"],"spoilers":"Strength of Thousands","name":"Cloak of Light","actions_number":4,"category":"spell","pfs":"Limited","actions":"Two Actions","rarity":"uncommon","slug":"spell-1079"},{"primary_source_category":"Adventure Paths","heighten":["6th"],"range":30,"source":["Pathfinder #172: Secrets of the Temple City"],"type":"Spell","speed":{},"weakness":{},"saving_throw":"Fortitude","heighten_level":[2,6],"spell_type":"Spell","primary_source_group":"Strength of Thousands","heighten_group":["2nd rank","Heightened 6th rank"],"school":"transmutation","trait":["Transmutation","Uncommon"],"id":"spell-1080","text":"\nFear the Sun Two Actions May contain spoilers from Strength of Thousands Source Pathfinder #172: Secrets of the Temple City pg. 77 Traditions Arcane, Divine, Occult, Primal Cast somatic, verbal Range 30 feet Target 1 creature Saving Throw Fortitude --- You cause the creature's vision to become particularly sensitive. The creature must attempt a Fortitude save. The creature is then temporarily immune for 1 minute. Critical Success The creature is unaffected. Success The creature is dazzled for 1 round. Failure The creature is dazzled for 1 minute. Critical Failure The creature gains light blindness for 1 minute. If the creature is already exposed to bright light, it immediately becomes blinded, as it isn't acclimated to its newly acquired light blindness. --- Heightened (6th) You can target up to 10 creatures.","tradition":["Arcane","Divine","Occult","Primal"],"skill_mod":{},"summary":"You cause the creature's vision to become particularly sensitive.","primary_source":"Pathfinder #172: Secrets of the Temple City","trait_group":["School","Rarity"],"level":2,"source_category":["Adventure Paths"],"resistance":{},"url":"/Spells.aspx?ID=1080","target":"1 creature","component":["somatic","verbal"],"source_group":["Strength of Thousands"],"spoilers":"Strength of Thousands","name":"Fear the Sun","actions_number":4,"category":"spell","pfs":"Limited","actions":"Two Actions","rarity":"uncommon","slug":"spell-1080"},{"primary_source_category":"Adventure Paths","heighten":["+1"],"range":500,"source":["Pathfinder #172: Secrets of the Temple City"],"type":"Spell","speed":{},"weakness":{},"saving_throw":"Reflex","heighten_level":[7,8,9,10],"spell_type":"Spell","primary_source_group":"Strength of Thousands","heighten_group":["7th rank","Heightened 8th rank","Heightened 9th rank","Heightened 10th rank"],"school":"evocation","trait":["Cold","Evocation","Light","Positive","Uncommon","Vitality"],"id":"spell-1081","text":"\nMoonburst Two Actions May contain spoilers from Strength of Thousands Source Pathfinder #172: Secrets of the Temple City pg. 77 Traditions Divine, Primal Cast somatic, verbal Range 500 feet Area 60-foot burst Saving Throw Reflex --- A powerful globe of chilling moonlight explodes in the area, dealing 8d10 cold damage to creatures and objects in the area, plus 8d10 additional positive damage to undead creatures. Moonburst's cold damage is silver damage for the purposes of weaknesses, resistances, and the like. Each creature and object in the area must attempt a Reflex save. Critical Success The creature or object is unaffected. Success The creature or object takes half damage. Failure The creature or object takes full damage. Critical Failure The creature or object takes full damage. If it's a creature, it's blinded for an unlimited duration. If the globe overlaps with an area of magical darkness, moonburst attempts to counteract the darkness effect. --- Heightened (+1) The cold damage increases by 1d10, and the positive damage against undead increases by 1d10.","tradition":["Divine","Primal"],"area":[60],"skill_mod":{},"summary":"A powerful globe of chilling moonlight explodes in the area, dealing 8d10 cold damage to creatures and objects in the area, plus 8d10 additional positive damage to undead creatures.","primary_source":"Pathfinder #172: Secrets of the Temple City","trait_group":["Energy","Monster","School","Mechanics","Planar","Creature Type","Rarity"],"level":7,"source_category":["Adventure Paths"],"area_type":["burst"],"resistance":{},"url":"/Spells.aspx?ID=1081","component":["somatic","verbal"],"source_group":["Strength of Thousands"],"spoilers":"Strength of Thousands","name":"Moonburst","actions_number":4,"category":"spell","pfs":"Limited","actions":"Two Actions","rarity":"uncommon","slug":"spell-1081"},{"primary_source_category":"Adventure Paths","heighten":["+1"],"range":120,"source":["Pathfinder #172: Secrets of the Temple City"],"type":"Spell","speed":{},"weakness":{},"heighten_level":[3,4,5,6,7,8,9,10],"spell_type":"Spell","primary_source_group":"Strength of Thousands","heighten_group":["3rd rank","Heightened 4th rank","Heightened 5th rank","Heightened 6th rank","Heightened 7th rank","Heightened 8th rank","Heightened 9th rank","Heightened 10th rank"],"school":"evocation","trait":["Attack","Cold","Evocation","Good","Light","Uncommon"],"id":"spell-1082","text":"\nMoonlight Ray Two Actions May contain spoilers from Strength of Thousands Source Pathfinder #172: Secrets of the Temple City pg. 77 Traditions Divine, Primal Cast somatic, verbal Range 120 feet Target 1 creature --- You unleash a holy beam of freezing moonlight. Make a ranged spell attack. The ray deals 5d6 cold damage; if the target is a fiend or undead, you deal an extra 5d6 good damage. Moonlight ray's cold damage is silver damage for the purposes of weaknesses, resistances, and the like. Critical Success The target takes double cold damage, as well as double good damage if a fiend or undead. Success The target takes full damage. If the light passes through an area of magical darkness or targets a creature affected by magical darkness, moonlight ray attempts to counteract the darkness. If you need to determine whether the light passes through an area of darkness, draw a line between yourself and the spell's target. --- Heightened (+1) The cold damage increases by 2d6, and the good damage against fiends and undead increases by 2d6.","tradition":["Divine","Primal"],"skill_mod":{},"summary":"You unleash a holy beam of freezing moonlight.","primary_source":"Pathfinder #172: Secrets of the Temple City","trait_group":["Mechanics","Energy","Monster","School","Alignment","Rarity"],"level":3,"source_category":["Adventure Paths"],"resistance":{},"url":"/Spells.aspx?ID=1082","target":"1 creature","component":["somatic","verbal"],"source_group":["Strength of Thousands"],"spoilers":"Strength of Thousands","name":"Moonlight Ray","actions_number":4,"category":"spell","pfs":"Limited","actions":"Two Actions","rarity":"uncommon","slug":"spell-1082"},{"primary_source_category":"Adventure Paths","heighten":["4th","6th","8th"],"range":0,"source":["Pathfinder #172: Secrets of the Temple City"],"type":"Spell","speed":{},"duration":600,"weakness":{},"heighten_level":[2,4,6,8],"spell_type":"Spell","primary_source_group":"Strength of Thousands","heighten_group":["2nd rank","Heightened 4th rank","Heightened 6th rank","Heightened 8th rank"],"school":"illusion","trait":["Illusion","Shadow","Uncommon"],"id":"spell-1083","text":"\nPenumbral Disguise Two Actions May contain spoilers from Strength of Thousands Source Pathfinder #172: Secrets of the Temple City pg. 77 Traditions Arcane, Occult Deity Dajermube Cast somatic, verbal Range touch Target 1 willing creature Duration 10 minutes --- You wrap the target in shadows, granting them a +1 status bonus to Stealth checks to Hide while in dim light or darkness. In addition, the shadows mask the creature's features. While the creature is in dim light or darkness, other creatures must succeed at a Seek action against the spell's DC to discern details about the target's appearance. For example, without using Seek, other creatures can determine the target's general shape (such as humanoid), but they would need to Seek to determine the target's precise appearance or any other identifying information. Creatures with darkvision can still see the target and their features normally. The target's normal appearance is revealed in bright light. --- Heightened (4th) The status bonus is +2. Creatures with darkvision can no longer discern details about the target while the target is in dim light or darkness without Seeking, though creatures with greater darkvision can still determine these details. Heightened (6th) As 4th level, except the status bonus is +3 and creatures without darkvision can't determine even general details about the target while the target is in dim light or darkness unless they successfully Seek the target; these creatures see a vague shadow instead. Even on a successful Seek, they only determine general features, though they can see details on a critical success. Heightened (8th) As 6th level, except the status bonus is +4 and even creatures with greater darkvision must Seek to discern details about the target while the target is in dim light or darkness.","tradition":["Arcane","Occult"],"skill_mod":{},"summary":"You wrap the target in shadows, granting them a +1 status bonus to Stealth checks to Hide while in dim light or darkness.","primary_source":"Pathfinder #172: Secrets of the Temple City","trait_group":["School","Monster","Planar","Rarity"],"level":2,"source_category":["Adventure Paths"],"resistance":{},"url":"/Spells.aspx?ID=1083","target":"1 willing creature","component":["somatic","verbal"],"source_group":["Strength of Thousands"],"spoilers":"Strength of Thousands","name":"Penumbral Disguise","actions_number":4,"category":"spell","pfs":"Limited","actions":"Two Actions","deity":["Dajermube"],"rarity":"uncommon","slug":"spell-1083"},{"primary_source_category":"Adventure Paths","heighten":["4th"],"range":120,"source":["Pathfinder #172: Secrets of the Temple City"],"type":"Spell","speed":{},"duration":60,"weakness":{},"heighten_level":[2,4],"spell_type":"Spell","primary_source_group":"Strength of Thousands","heighten_group":["2nd rank","Heightened 4th rank"],"school":"evocation","trait":["Evocation","Light","Uncommon"],"id":"spell-1084","text":"\nRadiant Field Three Actions May contain spoilers from Strength of Thousands Source Pathfinder #172: Secrets of the Temple City pg. 78 Traditions Arcane, Divine, Occult, Primal Cast material, somatic, verbal Range 120 feet Area 20-foot burst Duration 1 minute --- You create an area of bright light. Creatures with light blindness that are blinded by radiant field and remain in the area must attempt a Fortitude save at the start of their turns. On a failure, a creature remains blinded for 1 round; this is an incapacitation effect. This spell also suppresses magical darkness of your radiant field spell's level or lower. --- Heightened (4th) Creatures seen through the area are concealed to creatures with light blindness, even those that are outside the area.","tradition":["Arcane","Divine","Occult","Primal"],"area":[20],"skill_mod":{},"summary":"You create an area of bright light.","primary_source":"Pathfinder #172: Secrets of the Temple City","trait_group":["School","Mechanics","Rarity"],"level":2,"source_category":["Adventure Paths"],"area_type":["burst"],"resistance":{},"url":"/Spells.aspx?ID=1084","component":["material","somatic","verbal"],"source_group":["Strength of Thousands"],"spoilers":"Strength of Thousands","name":"Radiant Field","actions_number":6,"category":"spell","pfs":"Limited","actions":"Three Actions","rarity":"uncommon","slug":"spell-1084"},{"primary_source_category":"Adventure Paths","heighten":["4th"],"range":30,"source":["Pathfinder #172: Secrets of the Temple City"],"type":"Spell","speed":{},"duration":60,"weakness":{},"heighten_level":[3,4],"spell_type":"Spell","primary_source_group":"Strength of Thousands","heighten_group":["3rd rank","Heightened 4th rank"],"school":"evocation","trait":["Evocation","Light","Uncommon"],"id":"spell-1085","text":"\nWall of Radiance Three Actions May contain spoilers from Strength of Thousands Source Pathfinder #172: Secrets of the Temple City pg. 78 Traditions Arcane, Primal Deity Sturovenen Cast material, somatic, verbal Range 30 feet Duration 1 minute --- You form a wall of brilliant light that obscures creatures. You create a thin wall of light in a straight line up to 60 feet long and 10 feet high. You must create the wall in an unbroken open space so its edges don't pass through any creatures or objects, or the spell is lost. The wall stands vertically. If you wish, the wall can be of a shorter length or height. Creatures adjacent to the wall are dazzled. Creatures that move through the wall take 2d6 fire damage (basic Fortitude save) as the concentrated light burns them. --- Heightened (4th) The bright light makes it difficult to discern creatures on the other side. Creatures are concealed to other creatures on the opposite side of the wall from them. The fire damage increases to 3d6.","tradition":["Arcane","Primal"],"skill_mod":{},"summary":"You form a wall of brilliant light that obscures creatures.","primary_source":"Pathfinder #172: Secrets of the Temple City","trait_group":["School","Mechanics","Rarity"],"level":3,"source_category":["Adventure Paths"],"resistance":{},"url":"/Spells.aspx?ID=1085","component":["material","somatic","verbal"],"source_group":["Strength of Thousands"],"spoilers":"Strength of Thousands","name":"Wall of Radiance","actions_number":6,"category":"spell","pfs":"Limited","actions":"Three Actions","deity":["Sturovenen"],"rarity":"uncommon","slug":"spell-1085"},{"primary_source_category":"Adventure Paths","heighten":["5th","7th"],"range":30,"source":["Pathfinder #172: Secrets of the Temple City"],"type":"Spell","speed":{},"duration":60,"weakness":{},"heighten_level":[3,5,7],"spell_type":"Spell","primary_source_group":"Strength of Thousands","heighten_group":["3rd rank","Heightened 5th rank","Heightened 7th rank"],"school":"evocation","trait":["Darkness","Evocation","Uncommon"],"id":"spell-1086","text":"\nWall of Shadow Three Actions May contain spoilers from Strength of Thousands Source Pathfinder #172: Secrets of the Temple City pg. 78 Traditions Arcane, Occult Deities Aleth, Children of the Night Cast material, somatic, verbal Range 30 feet Duration 1 minute --- You form a wall of pure darkness in a straight line up to 60 feet long and 10 feet high. You must create the wall in an unbroken open space so its edges don't pass through any creatures or objects, or the spell is lost. The wall stands vertically and, if you wish, can be of a shorter length or height. The wall prevents light from passing through and appears as a sheet of pure darkness to creatures observing it. Creatures without darkvision or those unable to see through darkness can't see creatures on the other side of the wall. The wall is too thin for creatures to Hide in the darkness itself, but creatures can Hide from creatures on the other side of the wall as normal. --- Heightened (5th) Creatures with darkvision (but not greater darkvision) can barely see through the wall. They treat targets seen through the wall as concealed. Heightened (7th) Creatures with greater darkvision can barely see through the darkness. They treat targets seen through the wall as concealed. All other creatures are unable to see through the darkness at all.","tradition":["Arcane","Occult"],"skill_mod":{},"summary":"You form a wall of pure darkness in a straight line up to 60 feet long and 10 feet high.","primary_source":"Pathfinder #172: Secrets of the Temple City","trait_group":["Mechanics","School","Rarity"],"level":3,"source_category":["Adventure Paths"],"resistance":{},"url":"/Spells.aspx?ID=1086","component":["material","somatic","verbal"],"source_group":["Strength of Thousands"],"spoilers":"Strength of Thousands","name":"Wall of Shadow","actions_number":6,"category":"spell","pfs":"Limited","actions":"Three Actions","deity":["Aleth","Children of the Night"],"rarity":"uncommon","slug":"spell-1086"},{"primary_source_category":"Adventure Paths","heighten":["8th","9th","10th"],"range":120,"source":["Pathfinder #173: Doorway to the Red Star"],"type":"Spell","speed":{},"weakness":{},"heighten_level":[7,8,9,10],"spell_type":"Spell","primary_source_group":"Strength of Thousands","heighten_group":["7th rank","Heightened 8th rank","Heightened 9th rank","Heightened 10th rank"],"school":"abjuration","trait":["Abjuration","Rare"],"id":"spell-1087","text":"\nReturn to Essence Two Actions May contain spoilers from Strength of Thousands Source Pathfinder #173: Doorway to the Red Star pg. 77 Traditions Arcane, Divine, Occult Cast somatic, verbal Range 120 feet Target one magically sealed or warded doorway or chest --- You unravel the magic of a spell that affects a container, door, or lock, converting it into energy you can repurpose to power your own spells. Attempt a counteract check against the target spell or magical effect that wards or seals a doorway or chest, such as lock , or against a spell or effect that deals damage or delivers secondary effects when it's opened, such as glyph of warding . If you succeed, you recover its energy, restoring one of your expended spell slots of 3rd level or lower. --- Heightened (8th) You can restore an expended spell slot of 4th level or lower. Heightened (9th) You can restore an expended spell slot of 5th level or lower. Heightened (10th) You can restore an expended spell slot of 6th level or lower.","tradition":["Arcane","Divine","Occult"],"skill_mod":{},"summary":"You unravel the magic of a spell that affects a container, door, or lock, converting it into energy you can repurpose to power your own spells.","primary_source":"Pathfinder #173: Doorway to the Red Star","trait_group":["School","Rarity"],"level":7,"source_category":["Adventure Paths"],"resistance":{},"url":"/Spells.aspx?ID=1087","target":"one magically sealed or warded doorway or chest","component":["somatic","verbal"],"source_group":["Strength of Thousands"],"spoilers":"Strength of Thousands","name":"Return to Essence","actions_number":4,"category":"spell","pfs":"Limited","actions":"Two Actions","rarity":"rare","slug":"spell-1087"},{"primary_source_category":"Adventure Paths","heighten":["10th"],"range":0,"source":["Pathfinder #173: Doorway to the Red Star"],"type":"Spell","speed":{},"duration":600,"weakness":{},"saving_throw":"Will","heighten_level":[6,10],"spell_type":"Spell","primary_source_group":"Strength of Thousands","heighten_group":["6th rank","Heightened 10th rank"],"school":"abjuration","trait":["Abjuration","Rare"],"id":"spell-1088","text":"\nTemporal Ward Three Actions May contain spoilers from Strength of Thousands Source Pathfinder #173: Doorway to the Red Star pg. 78 Traditions Arcane, Divine, Occult Cast material, somatic, verbal Range touch Target 1 container or doorway Saving Throw Will Duration 10 minutes --- You ward a target doorway or container with a temporal trap that rewinds the personal timeline of creatures trying to open it. A creature attempting to open a warded doorway or container must attempt a Will save with the below results. You can set a password for the ward. Any creature that attempts to open the target container, or to open or pass through the target doorway without speaking the password must attempt a save as normal. The ward vanishes automatically once the spell's duration ends, but can be removed before then as if it were a magical trap, using your spell DC for both the Perception check to notice it and Thievery check to disable it. Both checks require the creature attempting them to have expert proficiency in order to succeed. You can Dismiss temporal ward . The maximum number of temporal wards you can have active at a time is equal to your spellcasting ability modifier. Critical Success The creature is unaffected and opens the doorway or the container as normal. Success The creature experiences a brief moment of dé jà-vu in which they're convinced they already opened the door. They must use an additional action to open the door. If they can't or don't want to do so, the action or activity they used to open the door or container is wasted, and the door or container remains closed. Failure The creature is thrown briefly backwards in time. The action or activity they used to open the door or container is wasted and they're returned to the position they were located at during the start of their turn. Their turn then ends. Critical Failure As failure, but the temporal displacement also causes the creature to lose their bearings, making them confused for 1 minute. --- Heightened (10th) The temporal ward has an unlimited duration, until it is counteracted, Dismissed, or Disarmed.","tradition":["Arcane","Divine","Occult"],"skill_mod":{},"summary":"You ward a target doorway or container with a temporal trap that rewinds the personal timeline of creatures trying to open it.","primary_source":"Pathfinder #173: Doorway to the Red Star","trait_group":["School","Rarity"],"level":6,"source_category":["Adventure Paths"],"resistance":{},"url":"/Spells.aspx?ID=1088","target":"1 container or doorway","component":["material","somatic","verbal"],"source_group":["Strength of Thousands"],"spoilers":"Strength of Thousands","name":"Temporal Ward","actions_number":6,"category":"spell","pfs":"Limited","actions":"Three Actions","rarity":"rare","slug":"spell-1088"},{"primary_source_category":"Lost Omens","heighten":["+1"],"range":30,"source":["Monsters of Myth"],"type":"Spell","speed":{},"duration":60,"weakness":{},"saving_throw":"Fortitude","heighten_level":[1,2,3,4,5,6,7,8,9,10],"spell_type":"Cantrip","heighten_group":["1st rank","Heightened 2nd rank","Heightened 3rd rank","Heightened 4th rank","Heightened 5th rank","Heightened 6th rank","Heightened 7th rank","Heightened 8th rank","Heightened 9th rank","Heightened 10th rank"],"school":"evocation","trait":["Cantrip","Evocation","Hex","Rare","Witch"],"id":"spell-1089","text":"\nBuzzing Bites Single Action Source Monsters of Myth pg. 75 Patron Theme Mosquito Witch Cast somatic Range 30 feet Target 1 creature Saving Throw Fortitude Duration sustained up to 1 minute --- You evoke buzzing and crawling insects to climb onto a foe's body and bite, dealing 1d4 piercing damage and potentially sickening the foe, depending on its Fortitude save. You deal the piercing damage initially and then again the first time each round you Sustain the Spell, starting on the round after you cast it and rolling the damage based on the target's saving throw result each time. However, the creature only attempts the Fortitude save once, when you first Cast the Spell. Once this spell ends, the target becomes temporarily immune for 1 minute. Critical Success The target is unaffected. Success The target takes half damage. Failure The target takes full damage. Critical Failure The target takes double damage and is sickened 1 by the crawling insects. The sickened value can't be reduced below 1 while the spell is active. --- Heightened (+1) The damage increases by 1d4.","skill_mod":{},"summary":"You evoke buzzing and crawling insects to climb onto a foe's body and bite.","primary_source":"Monsters of Myth","trait_group":["Mechanics","School","Class-Specific","Rarity","Class"],"level":1,"source_category":["Lost Omens"],"resistance":{},"url":"/Spells.aspx?ID=1089","target":"1 creature","component":["somatic"],"name":"Buzzing Bites","patron_theme":["Mosquito Witch"],"actions_number":2,"category":"spell","pfs":"Standard","actions":"Single Action","rarity":"rare","slug":"spell-1089"},{"primary_source_category":"Lost Omens","range":30,"source":["Monsters of Myth"],"type":"Spell","speed":{},"weakness":{},"saving_throw":"Will","heighten_level":[8],"spell_type":"Spell","heighten_group":["8th rank"],"school":"illusion","trait":["Emotion","Fear","Illusion","Incapacitation","Mental","Rare"],"id":"spell-1090","text":"\nHypnopompic Terrors Two Actions Source Monsters of Myth pg. 89 Tradition Occult Cast somatic, verbal Range 30 feet Target up to 10 creatures Saving Throw Will --- You send a wave of nightmarish visions crashing over your targets, leaving them paralyzed by fear. These visions inflict real wounds on vulnerable targets, dealing 6d12 mental damage. If you target a sleeping creature, it wakes up as it attempts the save but takes one degree of success worse than the result it rolled on its save. Critical Success The target is unaffected. Success The target is frightened 2 and takes half the mental damage. Failure The target is frightened 2, is paralyzed for 1 round, and takes the full mental damage. Critical Failure The target is frightened 2, is paralyzed for 2 rounds, and takes double the mental damage.","tradition":["Occult"],"skill_mod":{},"summary":"You send a wave of nightmarish visions crashing over your targets, leaving them paralyzed by fear.","primary_source":"Monsters of Myth","trait_group":["Mechanics","School","Monster","Rarity"],"level":8,"source_category":["Lost Omens"],"resistance":{},"url":"/Spells.aspx?ID=1090","target":"up to 10 creatures","component":["somatic","verbal"],"name":"Hypnopompic Terrors","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"rare","slug":"spell-1090"},{"primary_source_category":"Lost Omens","range":30,"source":["Monsters of Myth"],"type":"Spell","speed":{},"duration":60,"weakness":{},"heighten_level":[6],"spell_type":"Spell","heighten_group":["6th rank"],"school":"conjuration","trait":["Conjuration","Dream","Rare"],"id":"spell-1091","text":"\nLure Dream Three Actions Source Monsters of Myth pg. 89 Tradition Occult Cast somatic, verbal Range 30 feet Duration sustained up to 1 minute --- You reach out to the dream realm, beckoning an animate dream to your side. This works like summon animal , except you summon an animate dream.","tradition":["Occult"],"skill_mod":{},"summary":"You reach out to the dream realm, beckoning an animate dream to your side.","primary_source":"Monsters of Myth","trait_group":["School","Creature Type","Rarity"],"level":6,"source_category":["Lost Omens"],"resistance":{},"url":"/Spells.aspx?ID=1091","component":["somatic","verbal"],"name":"Lure Dream","actions_number":6,"category":"spell","pfs":"Standard","actions":"Three Actions","rarity":"rare","slug":"spell-1091"},{"primary_source_category":"Adventures","heighten":["+1"],"source":["Threshold of Knowledge"],"type":"Spell","speed":{},"weakness":{},"saving_throw":"Fortitude","heighten_level":[1,2,3,4,5,6,7,8,9,10],"spell_type":"Spell","primary_source_group":"Threshold of Knowledge","heighten_group":["1st rank","Heightened 2nd rank","Heightened 3rd rank","Heightened 4th rank","Heightened 5th rank","Heightened 6th rank","Heightened 7th rank","Heightened 8th rank","Heightened 9th rank","Heightened 10th rank"],"school":"evocation","trait":["Air","Earth","Evocation","Uncommon"],"id":"spell-1092","text":"\nGritty Wheeze Two Actions May contain spoilers from Threshold of Knowledge Source Threshold of Knowledge pg. 10 Traditions Arcane, Primal Cast somatic, verbal Area 15-foot cone Saving Throw Fortitude Duration see below --- You exhale desiccating grit and sand in a small cloud. Creatures in the area take 2d4 bludgeoning damage and must attempt a Fortitude save. Water creatures and plant creatures use the outcome one degree of success worse than the result of their saving throw. Critical Success The creature takes no damage. Success The creature takes half damage. Failure The creature takes full damage and is dazzled for 1 round. Critical Failure The creature takes double damage and is dazzled for 1 minute. --- Heightened (+1) The damage increases by 2d4.","tradition":["Arcane","Primal"],"element":["Air","Earth"],"area":[15],"skill_mod":{},"summary":"You exhale desiccating grit and sand in a small cloud. ","primary_source":"Threshold of Knowledge","trait_group":["Elemental","Planar","Monster","School","Rarity"],"level":1,"source_category":["Adventures"],"area_type":["cone"],"resistance":{},"url":"/Spells.aspx?ID=1092","component":["somatic","verbal"],"source_group":["Threshold of Knowledge"],"spoilers":"Threshold of Knowledge","name":"Gritty Wheeze","actions_number":4,"category":"spell","pfs":"Limited","actions":"Two Actions","rarity":"uncommon","slug":"spell-1092"},{"primary_source_category":"Adventures","heighten":["+1"],"source":["Threshold of Knowledge"],"type":"Spell","speed":{},"duration":60,"weakness":{},"heighten_level":[1,2,3,4,5,6,7,8,9,10],"spell_type":"Spell","primary_source_group":"Threshold of Knowledge","heighten_group":["1st rank","Heightened 2nd rank","Heightened 3rd rank","Heightened 4th rank","Heightened 5th rank","Heightened 6th rank","Heightened 7th rank","Heightened 8th rank","Heightened 9th rank","Heightened 10th rank"],"school":"transmutation","trait":["Plant","Transmutation","Uncommon"],"id":"spell-1093","text":"\nNettleskin Two Actions May contain spoilers from Threshold of Knowledge Source Threshold of Knowledge pg. 10 Tradition Primal Cast somatic, verbal Duration 1 minute --- Thorns sprout from your body; they pass through and don't damage any clothing or armor you wear. Adjacent creatures that hit you with a melee or unarmed attack take 1d4 piercing damage as the nettles jab them and break off. Each time a creature takes damage in this way, nettleskin's duration decreases by 1 round. --- Heightened (+1) The damage increases by 1d4.","tradition":["Primal"],"skill_mod":{},"summary":"Thorns sprout from your body; they pass through and don't damage any clothing or armor you wear.","primary_source":"Threshold of Knowledge","trait_group":["Creature Type","School","Rarity"],"level":1,"source_category":["Adventures"],"resistance":{},"url":"/Spells.aspx?ID=1093","component":["somatic","verbal"],"source_group":["Threshold of Knowledge"],"spoilers":"Threshold of Knowledge","name":"Nettleskin","actions_number":4,"category":"spell","pfs":"Limited","actions":"Two Actions","rarity":"uncommon","slug":"spell-1093"},{"primary_source_category":"Adventure Paths","heighten":["4th"],"range":30,"source":["Pathfinder #175: Broken Tusk Moon"],"type":"Spell","speed":{},"duration":86400,"weakness":{},"saving_throw":"Will","heighten_level":[2,4],"spell_type":"Spell","primary_source_group":"Quest for the Frozen Flame","heighten_group":["2nd rank","Heightened 4th rank"],"school":"enchantment","trait":["Emotion","Enchantment","Mental","Uncommon"],"id":"spell-1094","text":"\nImpart Empathy Two Actions May contain spoilers from Quest for the Frozen Flame Source Pathfinder #175: Broken Tusk Moon pg. 80 Traditions Occult, Primal Cast somatic, verbal Range 30 feet Target 1 animal Saving Throw Will Duration 1 day --- You expand the target's ability to understand social cues that are normally beyond its comprehension. Any creature to which the target isn't unfriendly or hostile can use Diplomacy to Make an Impression on it and to make very simple Requests of it. This doesn't render the animal any more inclined to help than it otherwise would be. --- Heightened (4th) The spell can also target plants and fungi.","tradition":["Occult","Primal"],"skill_mod":{},"summary":"You expand the target's ability to understand social cues that are normally beyond its comprehension.","primary_source":"Pathfinder #175: Broken Tusk Moon","trait_group":["Mechanics","School","Rarity"],"level":2,"source_category":["Adventure Paths"],"resistance":{},"url":"/Spells.aspx?ID=1094","target":"1 animal ","component":["somatic","verbal"],"source_group":["Quest for the Frozen Flame"],"spoilers":"Quest for the Frozen Flame","name":"Impart Empathy","actions_number":4,"category":"spell","pfs":"Limited","actions":"Two Actions","rarity":"uncommon","slug":"spell-1094"},{"primary_source_category":"Adventure Paths","heighten":["5th"],"range":0,"source":["Pathfinder #175: Broken Tusk Moon"],"type":"Spell","speed":{},"duration":60,"weakness":{},"heighten_level":[2,5],"spell_type":"Spell","primary_source_group":"Quest for the Frozen Flame","heighten_group":["2nd rank","Heightened 5th rank"],"school":"divination","trait":["Divination","Mental","Uncommon"],"id":"spell-1095","text":"\nPack Attack Two Actions May contain spoilers from Quest for the Frozen Flame Source Pathfinder #175: Broken Tusk Moon pg. 80 Traditions Occult, Primal Cast somatic, verbal Range touch Target you and 1 willing creature Duration sustained up to 1 minute --- You and one other target gain an uncanny coordination that helps you take down foes. You and the other target flank any enemy to which you are both adjacent, whether or not you are on opposite sides of the enemy's space. --- Heightened (5th) The spell can target you and up to 4 willing creatures touched.","tradition":["Occult","Primal"],"skill_mod":{},"summary":"You and one other target gain an uncanny coordination that helps you take down foes.","primary_source":"Pathfinder #175: Broken Tusk Moon","trait_group":["School","Mechanics","Rarity"],"level":2,"source_category":["Adventure Paths"],"resistance":{},"url":"/Spells.aspx?ID=1095","target":"you and 1 willing creature","component":["somatic","verbal"],"source_group":["Quest for the Frozen Flame"],"spoilers":"Quest for the Frozen Flame","name":"Pack Attack","actions_number":4,"category":"spell","pfs":"Limited","actions":"Two Actions","rarity":"uncommon","slug":"spell-1095"},{"primary_source_category":"Adventure Paths","heighten":["6th"],"range":0,"source":["Pathfinder #175: Broken Tusk Moon"],"type":"Spell","speed":{},"weakness":{},"heighten_level":[3,6],"spell_type":"Spell","primary_source_group":"Quest for the Frozen Flame","heighten_group":["3rd rank","Heightened 6th rank"],"school":"divination","trait":["Divination","Scrying","Uncommon"],"id":"spell-1096","text":"\nPainted Scout Three Actions May contain spoilers from Quest for the Frozen Flame Source Pathfinder #175: Broken Tusk Moon pg. 80 Traditions Occult, Primal Cast material, somatic, verbal Range touch Target a cave wall or other stone surface Duration sustained --- You press your hand to the stone, causing hand-drawn scouts to spread out from your fingers. As long as you keep your hand on the wall and Sustain the Spell, you can see, hear, and smell through the painted scout using whatever senses you have (including natural senses like scent or darkvision, or magical effects like see invisibility ). You can move the scout up to your Speed along the wall each time you Sustain the Spell. The scout can move anywhere along the wall to a range of 120 feet as long as its path is unbroken; it treats sharp corners and particularly craggy spots on the wall as difficult terrain. The painted scout is bonded to the wall on which you created it and can't move onto another surface or material. You can spend an action to make the scout Hide or Sneak, and you can roll a Nature or Occultism check in place of the usual Stealth check. The painted scout must be near a suitably obscured nook or cranny to Hide; it can't Hide or Sneak along a flat, featureless wall. If the painted scout is smeared or doused in water, the scout is destroyed and the spell ends. --- Heightened (6th) You create up to five separate painted scouts, and the range to which the scouts can move along the wall increases to 500 feet. Each time you Sustain the Spell, you can move one scout up to your Speed, and you can see, hear, and smell through all five scouts simultaneously. A destroyed scout can't be replaced, and the spell ends if all the scouts are destroyed.","tradition":["Occult","Primal"],"skill_mod":{},"summary":"You press your hand to the stone, causing hand-drawn scouts to spread out from your fingers.","primary_source":"Pathfinder #175: Broken Tusk Moon","trait_group":["School","Mechanics","Rarity"],"level":3,"source_category":["Adventure Paths"],"resistance":{},"url":"/Spells.aspx?ID=1096","target":"a cave wall or other stone surface","component":["material","somatic","verbal"],"source_group":["Quest for the Frozen Flame"],"spoilers":"Quest for the Frozen Flame","name":"Painted Scout","actions_number":6,"category":"spell","pfs":"Limited","actions":"Three Actions","rarity":"uncommon","slug":"spell-1096"},{"primary_source_category":"Adventure Paths","heighten":["+1"],"source":["Pathfinder #176: Lost Mammoth Valley"],"type":"Spell","speed":{},"weakness":{},"saving_throw":"basic Reflex","heighten_level":[2,3,4,5,6,7,8,9,10],"spell_type":"Spell","primary_source_group":"Quest for the Frozen Flame","heighten_group":["2nd rank","Heightened 3rd rank","Heightened 4th rank","Heightened 5th rank","Heightened 6th rank","Heightened 7th rank","Heightened 8th rank","Heightened 9th rank","Heightened 10th rank"],"school":"necromancy","trait":["Necromancy","Uncommon"],"id":"spell-1097","text":"\nBone Spray Two Actions May contain spoilers from Quest for the Frozen Flame Source Pathfinder #176: Lost Mammoth Valley pg. 76 Traditions Arcane, Divine, Primal Cast somatic, verbal Area 15-foot cone Saving Throw basic Reflex --- You fire a torrent of jagged bone shards from your hands, dealing 2d10 piercing damage and 1 persistent bleed damage to all creatures in the area. --- Heightened (+1) The piercing damage increases by 1d10 and the persistent bleed damage increases by 1.","tradition":["Arcane","Divine","Primal"],"area":[15],"skill_mod":{},"summary":"You fire a torrent of jagged bone shards from your hands.","primary_source":"Pathfinder #176: Lost Mammoth Valley","trait_group":["School","Rarity"],"level":2,"source_category":["Adventure Paths"],"area_type":["cone"],"resistance":{},"url":"/Spells.aspx?ID=1097","component":["somatic","verbal"],"source_group":["Quest for the Frozen Flame"],"spoilers":"Quest for the Frozen Flame","name":"Bone Spray","actions_number":4,"category":"spell","pfs":"Limited","actions":"Two Actions","rarity":"uncommon","slug":"spell-1097"},{"primary_source_category":"Adventure Paths","heighten":["+2"],"range":100,"source":["Pathfinder #176: Lost Mammoth Valley"],"type":"Spell","speed":{},"weakness":{},"saving_throw":"Fortitude","heighten_level":[2,4,6,8,10],"spell_type":"Spell","primary_source_group":"Quest for the Frozen Flame","heighten_group":["2nd rank","Heightened 4th rank","Heightened 6th rank","Heightened 8th rank","Heightened 10th rank"],"school":"necromancy","trait":["Necromancy","Uncommon"],"id":"spell-1098","text":"\nBoneshaker Two Actions or Three Actions May contain spoilers from Quest for the Frozen Flame Source Pathfinder #176: Lost Mammoth Valley pg. 76 Traditions Arcane, Divine, Primal Range 100 feet Target 1 creature with a skeleton Saving Throw Fortitude --- You reach out a hand and seize a creature's skeleton from afar, harming their body and potentially wrenching them by the bones to move them against their will. The number of actions you spend when Casting this Spell determines the spell's effects. Regardless of the number of actions spent to Cast this Spell, the target must attempt a Fortitude save. Two Actions (somatic, verbal) You clench your fist, painfully compressing the target's bones and dealing 3d8 bludgeoning damage. Three Actions (material, somatic, verbal) As the 2-action version, plus you pull the target's body by their bones, moving them around like an awkward marionette. This movement follows the rules for forced movement. Critical Success The target is unaffected. Success The target takes half damage. If you cast the 3-action version, you can move the target up to 5 feet; it can choose to fall prone to avoid moving. Failure The target takes full damage and is enfeebled 1. If you cast the 3-action version, you can move the target up to 15 feet; it can fall prone to avoid moving. Critical Failure The target takes double damage and is enfeebled 2. If you cast the 3-action version, you can move the target up to 25 feet, then knock the target prone; if you attempt to move the target to a hazardous location, such as into a pool of acid or off a cliff, it can fall prone to avoid moving. --- Heightened (+2) The damage increases by 3d8.","tradition":["Arcane","Divine","Primal"],"skill_mod":{},"summary":"You reach out a hand and seize a creature's skeleton from afar, harming their body and potentially wrenching them by the bones to move them against their will.","primary_source":"Pathfinder #176: Lost Mammoth Valley","trait_group":["School","Rarity"],"level":2,"source_category":["Adventure Paths"],"resistance":{},"url":"/Spells.aspx?ID=1098","target":"1 creature with a skeleton","source_group":["Quest for the Frozen Flame"],"spoilers":"Quest for the Frozen Flame","name":"Boneshaker","actions_number":4,"category":"spell","pfs":"Limited","actions":"Two Actions or Three Actions","rarity":"uncommon","slug":"spell-1098"},{"primary_source_category":"Adventure Paths","range":500,"source":["Pathfinder #177: Burning Tundra"],"type":"Spell","speed":{},"duration":86400,"weakness":{},"heighten_level":[10],"spell_type":"Spell","primary_source_group":"Quest for the Frozen Flame","heighten_group":["10th rank"],"school":"conjuration","trait":["Conjuration","Rare"],"id":"spell-1099","text":"\nDinosaur Fort May contain spoilers from Quest for the Frozen Flame Source Pathfinder #177: Burning Tundra pg. 76 Tradition Primal Cast 10 minutes (material, somatic, verbal) Range 500 feet Duration 24 hours (see text) --- You conjure a primeval fort with walls of sharpened wood adorned with dinosaur skin and teeth, up to 300 feet on a side. Each of the four quadrants of the fort is guarded by a tyrannosaurus. While the tyrannosauruses won't cross into the others' territories, their reach allows them to simultaneously attack an intruder near the center of the fort. The tyrannosauruses leave you and anyone you introduce to them alone but treat anyone else they find in the fort as intruders and prospective snacks. When you prepare spells, you can choose not to recover the spell slot you used to cast this spell. If you do, the fort remains for another 24 hours. The fort must be created on a plot of land free of other structures. It adapts to the natural terrain, adopting the structural requirements for being built there. The fort adjusts around small features, such as ponds or spires of rock, but can't be created on water or other nonsolid surfaces. If created on snow, sand dunes, or other soft surfaces with a solid surface underneath, the foundation reaches solid ground. If created on a solid but unstable surface, such as a swamp or an area plagued by tremors, roll a DC 3 flat check each day the fort is present; on a failure, the fort sinks or collapses sometime during that day, and the spell ends. The fort doesn't harm creatures within the area when it appears, and it can't be created within a crowd or in a densely populated area. Any creature inadvertently caught inside the fort when the spell is cast ends up unharmed inside the complete fort and always has a clear path of escape.","tradition":["Primal"],"skill_mod":{},"summary":"You conjure a primeval fort with walls of sharpened wood adorned with dinosaur skin and teeth, up to 300 feet on a side.","primary_source":"Pathfinder #177: Burning Tundra","trait_group":["School","Rarity"],"level":10,"source_category":["Adventure Paths"],"resistance":{},"url":"/Spells.aspx?ID=1099","component":["material","somatic","verbal"],"source_group":["Quest for the Frozen Flame"],"spoilers":"Quest for the Frozen Flame","name":"Dinosaur Fort","actions_number":600,"category":"spell","pfs":"Limited","actions":"10 minutes","rarity":"rare","slug":"spell-1099"},{"primary_source_category":"Adventure Paths","heighten":["5th","7th"],"source":["Pathfinder #177: Burning Tundra"],"type":"Spell","speed":{},"duration":60,"weakness":{},"heighten_level":[4,5,7],"spell_type":"Spell","primary_source_group":"Quest for the Frozen Flame","heighten_group":["4th rank","Heightened 5th rank","Heightened 7th rank"],"school":"transmutation","trait":["Polymorph","Transmutation","Uncommon"],"id":"spell-1100","text":"\nElephant Form Two Actions May contain spoilers from Quest for the Frozen Flame Source Pathfinder #177: Burning Tundra pg. 76 Tradition Primal Cast somatic, verbal Duration 1 minute --- You channel the primal forces of nature to transform into a Large battle form, specifically that of a powerful and terrifying elephant or similar creature, such as a mammoth, mastodon, or anancus. This spell has the effects of dinosaur form , except you gain the following specific abilities instead of the form-specific abilities of dinosaur form . Speed 40 feet; Melee Single Action foot, Damage 2d8 bludgeoning; Melee Single Action trunk (reach 10 feet), Effect grabbing trunk; Melee Single Action tusk (reach 10 feet), Damage 2d6 piercing. Grabbing Trunk A creature up to two sizes smaller that's hit by your trunk is grabbed. If you succeed at your Grapple check against a creature grabbed by your trunk, you can reposition the creature to another space within your trunk's reach. --- Heightened (5th) Your elephant form is Huge; your trunk and tusk attacks have 15-foot reach, and your foot attack has 10-foot reach. You instead gain 20 temporary HP, an attack modifier of +18, a damage bonus of +6, double the damage dice, and Athletics +21. Heightened (7th) Your elephant form is Gargantuan; your trunk and tusk attacks have 20-foot reach, and your foot attack has 15-foot reach. Your AC is 21 + your level and you instead gain 25 temporary HP, an attack modifier of +25, a damage bonus of +15, double the damage dice, and Athletics +25.","tradition":["Primal"],"skill_mod":{},"summary":"You channel the primal forces of nature to transform into a Large battle form, specifically that of a powerful and terrifying elephant or similar creature, such as a mammoth, mastodon, or anancus.","primary_source":"Pathfinder #177: Burning Tundra","trait_group":["Mechanics","School","Rarity"],"level":4,"source_category":["Adventure Paths"],"resistance":{},"url":"/Spells.aspx?ID=1100","component":["somatic","verbal"],"source_group":["Quest for the Frozen Flame"],"spoilers":"Quest for the Frozen Flame","name":"Elephant Form","actions_number":4,"category":"spell","pfs":"Limited","actions":"Two Actions","rarity":"uncommon","slug":"spell-1100"},{"primary_source_category":"Adventure Paths","source":["Pathfinder #177: Burning Tundra"],"type":"Spell","speed":{},"duration":600,"weakness":{},"heighten_level":[3],"spell_type":"Spell","primary_source_group":"Quest for the Frozen Flame","heighten_group":["3rd rank"],"school":"divination","trait":["Divination","Uncommon","Visual"],"id":"spell-1101","text":"\nFar Sight Two Actions May contain spoilers from Quest for the Frozen Flame Source Pathfinder #177: Burning Tundra pg. 76 Traditions Occult, Primal Cast somatic, verbal Duration 10 minutes --- You can see distant objects as if they were closer. You can view creatures, objects, and terrain features that are more than 30 feet away and up to 300 feet away as though they were only 30 feet away. You can view creatures, objects, and terrain features that are 300 feet away or more as though they were only one-tenth as far away. This spell only affects your ability to discern visual details; it doesn't let you treat the objects as actually closer for the purposes of spells, ranged attacks, or otherwise. This spell doesn't affect the range of other visual senses you might have, so if you have a visual sense that extends to only 60 feet, you still can't use it to see things beyond that range, even if they would appear closer with this spell.","tradition":["Occult","Primal"],"skill_mod":{},"summary":"You can see distant objects as if they were closer.","primary_source":"Pathfinder #177: Burning Tundra","trait_group":["School","Rarity","Sense"],"level":3,"source_category":["Adventure Paths"],"resistance":{},"url":"/Spells.aspx?ID=1101","component":["somatic","verbal"],"source_group":["Quest for the Frozen Flame"],"spoilers":"Quest for the Frozen Flame","name":"Far Sight","actions_number":4,"category":"spell","pfs":"Limited","actions":"Two Actions","rarity":"uncommon","slug":"spell-1101"},{"primary_source_category":"Adventure Paths","range":120,"source":["Pathfinder #177: Burning Tundra"],"type":"Spell","speed":{},"duration":60,"weakness":{},"saving_throw":"see below","heighten_level":[5],"spell_type":"Spell","primary_source_group":"Quest for the Frozen Flame","heighten_group":["5th rank"],"school":"conjuration","trait":["Conjuration","Fire","Rare"],"id":"spell-1102","text":"\nIncendiary Fog Three Actions May contain spoilers from Quest for the Frozen Flame Source Pathfinder #177: Burning Tundra pg. 77 Traditions Arcane, Primal Cast material, somatic, verbal Range 120 feet Area 20-foot burst Saving Throw see below Duration 1 minute --- You summon a cloud of flammable black dust. The cloud functions as obscuring mist . If any open flame or fire effect is within the spell's area when it's cast, or later enters or occurs within the area, the cloud ignites. Creatures in the cloud take 10d6 fire damage (basic Reflex save), and the spell ends.","tradition":["Arcane","Primal"],"element":["Fire"],"area":[20],"skill_mod":{},"summary":"You summon a cloud of flammable black dust.","primary_source":"Pathfinder #177: Burning Tundra","trait_group":["School","Energy","Elemental","Planar","Monster","Rarity"],"level":5,"source_category":["Adventure Paths"],"area_type":["burst"],"resistance":{},"url":"/Spells.aspx?ID=1102","component":["material","somatic","verbal"],"source_group":["Quest for the Frozen Flame"],"spoilers":"Quest for the Frozen Flame","name":"Incendiary Fog","actions_number":6,"category":"spell","pfs":"Limited","actions":"Three Actions","rarity":"rare","slug":"spell-1102"},{"primary_source_category":"Rulebooks","heighten":["+2"],"range":60,"source":["Book of the Dead"],"type":"Spell","speed":{},"duration":60,"weakness":{},"heighten_level":[1,3,5,7,9],"spell_type":"Focus","heighten_group":["1st rank","Heightened 3rd rank","Heightened 5th rank","Heightened 7th rank","Heightened 9th rank"],"school":"necromancy","trait":["Good","Necromancy","Positive","Uncommon","Focus","Vitality"],"id":"spell-1103","text":"\nHallowed Ground Two Actions Source Book of the Dead pg. 25 Cast somatic, verbal Range 60 feet Area 10-foot burst Duration 1 minute --- One small space becomes inhospitable to undead as you fill it with life-infused benevolent magic. Each undead creature in the area takes 1d6 positive damage and 1d4 good damage when you Cast the Spell, with a basic Fortitude save. After that, undead creatures have weakness 1 to positive damage and your necromancy spells while in the area. This spell also automatically attempts to counteract any attempt to raise undead in the area (if either the undead would appear in the area or the effect's caster or creator is in it). If you Cast this Spell again, any previous hallowed ground you had cast ends. --- Heightened (+2) The positive damage increases by 1d6, good damage increases by 1d4, and weakness increases by 1.","area":[10],"skill_mod":{},"summary":"One small space becomes inhospitable to undead as you fill it with life-infused benevolent magic.","primary_source":"Book of the Dead","trait_group":["Alignment","School","Energy","Planar","Creature Type","Rarity","Mechanics"],"level":1,"source_category":["Rulebooks"],"area_type":["burst"],"resistance":{},"url":"/Spells.aspx?ID=1103","component":["somatic","verbal"],"name":"Hallowed Ground","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"uncommon","slug":"spell-1103"},{"primary_source_category":"Rulebooks","heighten":["6th"],"range":5280,"source":["Book of the Dead"],"type":"Spell","speed":{},"duration":60,"weakness":{},"heighten_level":[3,6],"spell_type":"Focus","heighten_group":["3rd rank","Heightened 6th rank"],"school":"divination","trait":["Divination","Mental","Uncommon","Focus"],"id":"spell-1104","text":"\nEyes of the Dead Three Actions Source Book of the Dead pg. 35 Cast material, somatic, verbal Range 1 mile Target one undead creature under your control Duration sustained up to 1 minute --- You enter a magical trance that allows you to perceive through the senses of the target creature. You attempt Perception checks using your own Perception, but you have any special senses the target has, such as low-light vision or darkvision. The spell doesn't grant any special method of communication with the target. For the duration of the trance, your own senses are muted, though you can still communicate. This lack of awareness makes you flat-footed. You can't take actions with the attack or move traits, nor can you cast spells. --- Heightened (6th) The range increases to 100 miles and the duration to sustained up to 10 minutes. You can communicate telepathically with the target for the duration of the trance, though the target is under no compulsion to follow commands if it wasn't already.","skill_mod":{},"summary":"You enter a magical trance that allows you to perceive through the senses of the target creature.","primary_source":"Book of the Dead","trait_group":["School","Mechanics","Rarity"],"level":3,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=1104","target":"one undead creature under your control","component":["material","somatic","verbal"],"name":"Eyes of the Dead","actions_number":6,"category":"spell","pfs":"Standard","actions":"Three Actions","rarity":"uncommon","slug":"spell-1104"},{"primary_source_category":"Rulebooks","range":0,"source":["Book of the Dead"],"type":"Spell","speed":{},"duration":600,"weakness":{},"heighten_level":[6],"spell_type":"Focus","heighten_group":["6th rank"],"school":"necromancy","trait":["Evil","Necromancy","Uncommon","Focus"],"id":"spell-1105","text":"\nShambling Horror Three Actions Source Book of the Dead pg. 35 Cast material, somatic, verbal Range touch Target 1 corpse of a Gargantuan or smaller creature that has a level no greater than your level – 4 and has died since the last sunrise Duration 10 minutes --- You reanimate the corpse of a fallen creature as an undead minion under your control. The reanimated creature is an undead skeleton or zombie. Choose a skeleton or zombie stat block of the same size as the original creature and of a level no higher than the creature's original level. The shambling horror keeps Speeds it had in life, as well as melee Strikes that deal only physical damage. These attacks use the highest attack modifier from the skeleton or zombie you choose. Some of the skeleton's or zombie's abilities might not make sense for the shambling horror, and some abilities the creature had in life might not persist in undeath; the GM makes the final choice of what abilities the horror has. A shambling horror has the minion trait. You can't control more than one shambling horror at the same time—if you create a new one while one is already under your control, you must choose one to release, causing it to lose the minion trait. Shambling horrors that have been released expire when the spell duration does. After the duration expires, you can cast shambling horror again on the same corpse to animate it once more. However, after the next sunrise, you can no longer animate the corpse as a shambling horror.","skill_mod":{},"summary":"You reanimate the corpse of a fallen creature as an undead minion under your control.","primary_source":"Book of the Dead","trait_group":["Alignment","School","Rarity","Mechanics"],"level":6,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=1105","target":"1 corpse of a Gargantuan or smaller creature that has a level no greater than your level – 4 and has died since the last sunrise","component":["material","somatic","verbal"],"name":"Shambling Horror","actions_number":6,"category":"spell","pfs":"Standard","actions":"Three Actions","rarity":"uncommon","slug":"spell-1105"},{"primary_source_category":"Rulebooks","range":30,"source":["Book of the Dead"],"type":"Spell","speed":{},"weakness":{},"saving_throw":"Will","heighten_level":[3],"spell_type":"Focus","heighten_group":["3rd rank"],"school":"necromancy","trait":["Mental","Necromancy","Uncommon","Focus"],"id":"spell-1106","text":"\nSubjugate Undead Three Actions Source Book of the Dead pg. 35 Cast material, somatic, verbal Range 30 feet Target one undead creature with a level of no more than your level - 4 Saving Throw Will Duration varies --- You attempt to seize control of the target. It can attempt a Will save to resist the effect. If the target is already being controlled by another creature, the controlling creature also rolls a saving throw and the undead uses the better result. Casting subjugate undead again ends any previous subjugate undead you cast. Critical Success The target is unaffected and is temporarily immune for 24 hours. Success The target is unaffected. Failure The undead creature becomes a minion under your control for 1 minute. The spell is dismissed if you or an ally takes a hostile action against the minion undead. Critical Failure As failure, except the duration is 10 minutes.","skill_mod":{},"summary":"You attempt to seize control of the target undead.","primary_source":"Book of the Dead","trait_group":["Mechanics","School","Rarity"],"level":3,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=1106","target":"one undead creature with a level of no more than your level - 4","component":["material","somatic","verbal"],"name":"Subjugate Undead","actions_number":6,"category":"spell","pfs":"Standard","actions":"Three Actions","rarity":"uncommon","slug":"spell-1106"},{"primary_source_category":"Adventure Paths","range":0,"source":["Abomination Vaults Hardcover","Pathfinder #164: Hands of the Devil"],"type":"Spell","speed":{},"weakness":{},"saving_throw":"Will","heighten_level":[4],"spell_type":"Spell","primary_source_group":"Abomination Vaults","heighten_group":["4th rank"],"school":"enchantment","trait":["Attack","Curse","Enchantment","Mental","Misfortune","Uncommon"],"id":"spell-1107","text":"\nSage's Curse Two Actions May contain spoilers from Abomination Vaults Source Abomination Vaults Hardcover pg. 73, Pathfinder #164: Hands of the Devil pg. 73 Traditions Arcane, Occult Cast somatic, verbal Range touch Target 1 creature Saving Throw Will Duration varies --- You afflict the target with a curse that fills its mind with distracting and hyperspecialized minutiae, causing it to second-guess even simple facts. The target must attempt a Will saving throw. Critical Success The target is unaffected. Success For 10 minutes, the target must roll twice and use the worse result whenever attempting an Arcana, Lore, Occultism, or Society check. If the target succeeds at a check to Recall Knowledge, it gains one piece of true knowledge and one piece of erroneous knowledge, but it has no way of knowing which is which (this has no effect if the target critically succeeds at a check to Recall Knowledge). Failure As success, but the effect is permanent. Critical Failure As failure, and the target treats the outcomes of all checks to Recall Knowledge as one degree of success worse than the result the target rolled (a critical success becomes a success, a success becomes a failure, and a failure becomes a critical failure).","tradition":["Arcane","Occult"],"skill_mod":{},"summary":"You afflict the target with a curse that fills its mind with distracting and hyperspecialized minutiae, causing it to second-guess even simple facts.","primary_source":"Abomination Vaults Hardcover","trait_group":["Mechanics","Affliction","School","Rarity"],"level":4,"source_category":["Adventure Paths"],"resistance":{},"url":"/Spells.aspx?ID=1107","target":"1 creature","component":["somatic","verbal"],"source_group":["Abomination Vaults"],"spoilers":"Abomination Vaults","name":"Sage's Curse","actions_number":4,"category":"spell","pfs":"Limited","actions":"Two Actions","rarity":"uncommon","slug":"spell-1107"},{"primary_source_category":"Lost Omens","heighten":["+2"],"source":["Knights of Lastwall"],"type":"Spell","speed":{},"duration":60,"weakness":{},"heighten_level":[6,8,10],"spell_type":"Focus","heighten_group":["6th rank","Heightened 8th rank","Heightened 10th rank"],"school":"evocation","trait":["Electricity","Evocation","Uncommon","Focus"],"id":"spell-1108","text":"\nFor Love, For Lightning Three Actions Source Knights of Lastwall pg. 77 Cast material, somatic, verbal Requirements You are wielding a sword or spear made partly or wholly of metal Duration sustained for up to 1 minute --- When you Cast the Spell, you plunge the required weapon into the ground, where it crackles with crimson lightning. When you Cast the Spell, and the first time during each of your subsequent turns that you Sustain the spell, the crimson lightning arcs. When the weapon arcs, one enemy of your choice within 30 feet of the weapon takes 3d12 electricity damage (basic Reflex save). If you Interact to draw the weapon from the ground, the spell ends. --- Heightened (+2) The damage increases by 1d12.","skill_mod":{},"summary":"When you Cast the Spell, you plunge the required weapon into the ground, where it crackles with crimson lightning.","primary_source":"Knights of Lastwall","trait_group":["Energy","Monster","School","Rarity","Mechanics"],"level":6,"source_category":["Lost Omens"],"requirement":"You are wielding a sword or spear made partly or wholly of metal","resistance":{},"url":"/Spells.aspx?ID=1108","component":["material","somatic","verbal"],"name":"For Love, For Lightning","actions_number":6,"category":"spell","pfs":"Standard","actions":"Three Actions","rarity":"uncommon","slug":"spell-1108"},{"primary_source_category":"Lost Omens","heighten":["+1"],"source":["Knights of Lastwall"],"type":"Spell","speed":{},"weakness":{},"saving_throw":"Reflex","heighten_level":[1,2,3,4,5,6,7,8,9,10],"spell_type":"Spell","heighten_group":["1st rank","Heightened 2nd rank","Heightened 3rd rank","Heightened 4th rank","Heightened 5th rank","Heightened 6th rank","Heightened 7th rank","Heightened 8th rank","Heightened 9th rank","Heightened 10th rank"],"school":"evocation","trait":["Air","Evocation","Nonlethal"],"id":"spell-1109","text":"\nBuffeting Winds Two Actions Source Knights of Lastwall pg. 92 Tradition Primal Cast somatic, verbal Area 15-foot cone Saving Throw Reflex --- You release a quick burst of wind that batters your living opponents without causing them lasting harm, while also blowing undead away. The wind deals 2d4 bludgeoning damage, which is nonlethal against living creatures. Against undead, the winds are more vicious, and the spell loses the nonlethal trait against such creatures. Each creature in the area must attempt a basic Reflex save. On a failure, undead creatures are also knocked back 5 feet (or 10 feet on a critical failure). --- Heightened (+1) The damage increases by 2d4.","tradition":["Primal"],"element":["Air"],"area":[15],"skill_mod":{},"summary":"You release a quick burst of wind that batters your living opponents without causing them lasting harm, while also blowing undead away.","primary_source":"Knights of Lastwall","trait_group":["Elemental","Planar","Monster","School","Weapon"],"level":1,"source_category":["Lost Omens"],"area_type":["cone"],"resistance":{},"url":"/Spells.aspx?ID=1109","component":["somatic","verbal"],"name":"Buffeting Winds","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"common","slug":"spell-1109"},{"primary_source_category":"Lost Omens","heighten":["+3"],"source":["Knights of Lastwall"],"type":"Spell","speed":{},"duration":60,"weakness":{},"heighten_level":[3,6,9],"spell_type":"Spell","heighten_group":["3rd rank","Heightened 6th rank","Heightened 9th rank"],"school":"transmutation","trait":["Good","Transmutation","Uncommon"],"id":"spell-1110","text":"\nConsecrate Flesh Two Actions Source Knights of Lastwall pg. 92 Tradition Divine Cast somatic, verbal Duration 1 minute --- Through the strength of your faith, your body becomes infused with holy energy. You have weakness 5 to evil. Any creature that touches or damages you with an unarmed attack or non-reach melee weapon takes 1d6 good damage. Your unarmed attacks deal an additional 1 good damage. Your healing spells that restore Hit Points restore an additional 1d4 Hit Points when you initially cast them; as normal, if your healing spell restores Hit Points more than once, grants fast healing, or the like, the additional Hit Points still only apply once. --- Heightened (+3) Creatures touching you take 1d6 additional good damage, your unarmed Strikes deal 1 additional good damage, your healing spells restore 1d4 more additional Hit Points, and your weakness to evil increases by 5.","tradition":["Divine"],"skill_mod":{},"summary":"Through the strength of your faith, your body becomes infused with holy energy.","primary_source":"Knights of Lastwall","trait_group":["Alignment","School","Rarity"],"level":3,"source_category":["Lost Omens"],"resistance":{},"url":"/Spells.aspx?ID=1110","component":["somatic","verbal"],"name":"Consecrate Flesh","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"uncommon","slug":"spell-1110"},{"primary_source_category":"Lost Omens","heighten":["4th"],"range":60,"source":["Knights of Lastwall"],"type":"Spell","speed":{},"duration":60,"weakness":{},"heighten_level":[2,4],"spell_type":"Spell","heighten_group":["2nd rank","Heightened 4th rank"],"school":"evocation","trait":["Evocation","Uncommon"],"id":"spell-1111","text":"\nDancing Shield Two Actions Source Knights of Lastwall pg. 92 Traditions Arcane, Divine, Occult, Primal Cast somatic, verbal Range 60 feet Target 1 touched shield and 1 willing creature Duration sustained up to 1 minute --- You levitate the touched shield and orbit it around a nearby ally. When you Cast the Spell and Sustain the Spell, the shield uses the Raise a Shield action to protect the target creature. --- Heightened (4th) If you have the Shield Block reaction, you can use your reaction to have the target shield use Shield Block when the target creature would take damage from a physical attack, in addition to the usual trigger. In this case, Shield Block protects the target creature, rather than you. Since the shield is using Shield Block and not you, additional effects or abilities that normally apply when you Shield Block don't apply.","tradition":["Arcane","Divine","Occult","Primal"],"skill_mod":{},"summary":"You levitate the touched shield and orbit it around a nearby ally.","primary_source":"Knights of Lastwall","trait_group":["School","Rarity"],"level":2,"source_category":["Lost Omens"],"resistance":{},"url":"/Spells.aspx?ID=1111","target":"1 touched shield and 1 willing creature","component":["somatic","verbal"],"name":"Dancing Shield","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"uncommon","slug":"spell-1111"},{"primary_source_category":"Lost Omens","range":60,"source":["Knights of Lastwall"],"type":"Spell","speed":{},"weakness":{},"heighten_level":[5],"spell_type":"Spell","heighten_group":["5th rank"],"school":"transmutation","trait":["Transmutation","Uncommon"],"id":"spell-1112","text":"\nDesperate Repair Reaction Source Knights of Lastwall pg. 92 Traditions Arcane, Primal Cast verbal Trigger A shield within range would be reduced to 0 Hit Points by a damaging effect Requirements The triggering shield had more than 1 Hit Points before taking damage Range 60 feet Target 1 shield --- You hold a shield together with the power of your magic, forcing wood and steel to fuse back together. The shield remains at 1 Hit Point and isn't destroyed. Its construction is weakened until someone takes the time to repair it, preventing desperate repair or a similar ability from saving the same shield until your next daily preparations.","tradition":["Arcane","Primal"],"skill_mod":{},"summary":"You hold a shield together with the power of your magic, forcing wood and steel to fuse back together.","primary_source":"Knights of Lastwall","trait_group":["School","Rarity"],"level":5,"source_category":["Lost Omens"],"requirement":"The triggering shield had more than 1 Hit Points before taking damage","trigger":"A shield within range would be reduced to 0 Hit Points by a damaging effect","resistance":{},"url":"/Spells.aspx?ID=1112","target":"1 shield","component":["verbal"],"name":"Desperate Repair","actions_number":1,"category":"spell","pfs":"Standard","actions":"Reaction","rarity":"uncommon","slug":"spell-1112"},{"primary_source_category":"Lost Omens","range":5280,"source":["Knights of Lastwall"],"type":"Spell","speed":{},"weakness":{},"heighten_level":[4],"spell_type":"Spell","heighten_group":["4th rank"],"school":"divination","trait":["Detection","Divination","Rare"],"id":"spell-1113","text":"\nDetect Creator Source Knights of Lastwall pg. 93 Traditions Arcane, Divine, Occult Cast 10 minutes (material, somatic, verbal) Range 1 mile Target 1 destroyed undead Duration sustained --- You examine the remains or spiritual residue of a destroyed undead creature to locate that undead's creator, perhaps a necromancer or vampire. If the creator is within range, you can sense the direction to them. If the creator is within 100 feet, you sense their presence within 100 feet, and the spell ends; you can't further home in on their location. If there's lead or running water between you and the undead's creator, this spell can't locate them. This spell fails automatically if the undead doesn't have a specific creator or the specific creator isn't on the same plane.","tradition":["Arcane","Divine","Occult"],"skill_mod":{},"summary":"You examine the remains or spiritual residue of a destroyed undead creature to locate that undead's creator, perhaps a necromancer or vampire.","primary_source":"Knights of Lastwall","trait_group":["Mechanics","School","Rarity"],"level":4,"source_category":["Lost Omens"],"resistance":{},"url":"/Spells.aspx?ID=1113","target":"1 destroyed undead ","component":["material","somatic","verbal"],"name":"Detect Creator","actions_number":600,"category":"spell","pfs":"Standard","actions":"10 minutes","rarity":"rare","slug":"spell-1113"},{"primary_source_category":"Lost Omens","heighten":["+2"],"range":120,"source":["Knights of Lastwall"],"type":"Spell","speed":{},"duration":60,"weakness":{},"heighten_level":[3,5,7,9],"spell_type":"Spell","heighten_group":["3rd rank","Heightened 5th rank","Heightened 7th rank","Heightened 9th rank"],"school":"transmutation","trait":["Earth","Transmutation","Uncommon"],"id":"spell-1114","text":"\nDividing Trench Three Actions Source Knights of Lastwall pg. 93 Traditions Arcane, Primal Cast material, somatic, verbal Range 120 feet Duration 1 minute --- You dig an earthen trench across the surrounding terrain, which must be soil, clay, sand, or other soft earth, but not flooring or stone. The trench is 5 feet wide, 5 feet deep, and up to 15 feet long. You can shape the trench's path, but it must be one continuous line. You must conjure the trench in an open space so it doesn't pass through any creatures or objects. Creatures inside the trench have cover from creatures outside the trench, and creatures outside the trench have cover from creatures inside the trench. Particularly small creatures in the trench might have more cover against other creatures who aren't close to the trench's edge, and in turn, those creatures might have more cover against small creatures in the trench; the GM determines the amount of additional cover, if any. Entering or leaving the trench requires an additional 5 feet of movement but doesn't require any kind of check and isn't considered difficult terrain. At the end of the spell's duration, the trench disappears and all creatures in the trench remain in their spaces on solid ground. --- Heightened (+2) The trench's maximum length increases by 15 feet.","tradition":["Arcane","Primal"],"element":["Earth"],"skill_mod":{},"summary":"You dig an earthen trench across the surrounding terrain, which must be soil, clay, sand, or other soft earth, but not flooring or stone.","primary_source":"Knights of Lastwall","trait_group":["Elemental","Planar","Monster","School","Rarity"],"level":3,"source_category":["Lost Omens"],"resistance":{},"url":"/Spells.aspx?ID=1114","component":["material","somatic","verbal"],"name":"Dividing Trench","actions_number":6,"category":"spell","pfs":"Standard","actions":"Three Actions","rarity":"uncommon","slug":"spell-1114"},{"primary_source_category":"Lost Omens","heighten":["4th"],"range":0,"source":["Knights of Lastwall"],"type":"Spell","speed":{},"duration":3600,"weakness":{},"heighten_level":[2,4],"spell_type":"Spell","heighten_group":["2nd rank","Heightened 4th rank"],"school":"divination","trait":["Divination","Emotion","Mental","Uncommon"],"id":"spell-1115","text":"\nEmpathic Link Source Knights of Lastwall pg. 93 Traditions Arcane, Occult Cast 1 minute (material, somatic, verbal) Range touch Target 1 willing creature Duration 1 hour --- You forge a bond between yourself and the target, enabling you to feel each other's emotions. You and the target can communicate empathetically, sharing emotions, at a distance of up to 1 mile. --- Heightened (4th) You can target up to 4 willing creatures, and the duration increases to 8 hours.","tradition":["Arcane","Occult"],"skill_mod":{},"summary":"You forge a bond between yourself and the target, enabling you to feel each other's emotions.","primary_source":"Knights of Lastwall","trait_group":["School","Mechanics","Rarity"],"level":2,"source_category":["Lost Omens"],"resistance":{},"url":"/Spells.aspx?ID=1115","target":"1 willing creature","component":["material","somatic","verbal"],"name":"Empathic Link","actions_number":60,"category":"spell","pfs":"Standard","actions":"1 minute","rarity":"uncommon","slug":"spell-1115"},{"primary_source_category":"Lost Omens","heighten":["+2"],"range":30,"source":["Knights of Lastwall"],"type":"Spell","speed":{},"duration":3600,"weakness":{},"heighten_level":[4,6,8,10],"spell_type":"Spell","heighten_group":["4th rank","Heightened 6th rank","Heightened 8th rank","Heightened 10th rank"],"school":"divination","trait":["Divination","Uncommon"],"id":"spell-1116","text":"\nEnhance Senses Two Actions Source Knights of Lastwall pg. 93 Traditions Arcane, Divine, Occult, Primal Cast somatic, verbal Range 30 feet Target 1 willing creature Duration 1 hour --- You enhance the target's senses. The target gains low-light vision, and all of the target's imprecise senses have their distances doubled. If the target already has low-light vision, they gain darkvision. --- Heightened (+2) The number of targets increases by 1.","tradition":["Arcane","Divine","Occult","Primal"],"skill_mod":{},"summary":"You enhance the target's senses.","primary_source":"Knights of Lastwall","trait_group":["School","Rarity"],"level":4,"source_category":["Lost Omens"],"resistance":{},"url":"/Spells.aspx?ID=1116","target":"1 willing creature","component":["somatic","verbal"],"name":"Enhance Senses","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"uncommon","slug":"spell-1116"},{"primary_source_category":"Lost Omens","heighten":["+2"],"range":100,"source":["Knights of Lastwall"],"type":"Spell","speed":{},"weakness":{},"heighten_level":[2,4,6,8,10],"spell_type":"Spell","heighten_group":["2nd rank","Heightened 4th rank","Heightened 6th rank","Heightened 8th rank","Heightened 10th rank"],"school":"abjuration","trait":["Abjuration","Uncommon"],"id":"spell-1117","text":"\nErase Trail Two Actions Source Knights of Lastwall pg. 93 Tradition Primal Cast somatic, verbal Range 100 feet Area 40-foot burst --- You drastically reduce all signs of one specific creature's passage from the area, including footprints, handprints, dirt, and minor changes caused to the surrounding environment, like the bending of grass. The DC of checks to Seek or Search and discover such signs within the area gains a +4 status bonus or is equal to your spell DC, whichever is higher. This spell doesn't repair objects the creature damaged, return slain creatures to life, or remove objects or garbage left behind. It also doesn't prevent others from noticing that the creature's trail ends or begins abruptly outside the area. Finally, this spell doesn't hide the creature from sight or prevent them from leaving new signs of their presence after this spell is cast. --- Heightened (+2) The range increases by 100 feet, the area increases by 20 feet, and you can remove all signs of 1 additional creature's passage from the area.","tradition":["Primal"],"area":[40],"skill_mod":{},"summary":"You drastically reduce all signs of one specific creature's passage from the area, including footprints, handprints, dirt, and minor changes caused to the surrounding environment, like the bending of grass.","primary_source":"Knights of Lastwall","trait_group":["School","Rarity"],"level":2,"source_category":["Lost Omens"],"area_type":["burst"],"resistance":{},"url":"/Spells.aspx?ID=1117","component":["somatic","verbal"],"name":"Erase Trail","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"uncommon","slug":"spell-1117"},{"primary_source_category":"Lost Omens","heighten":["4th"],"range":30,"source":["Knights of Lastwall"],"type":"Spell","speed":{},"weakness":{},"saving_throw":"Will","heighten_level":[1,4],"spell_type":"Spell","heighten_group":["1st rank","Heightened 4th rank"],"school":"enchantment","trait":["Emotion","Enchantment","Mental","Uncommon"],"id":"spell-1118","text":"\nForced Mercy Two Actions Source Knights of Lastwall pg. 93 Traditions Divine, Occult Cast somatic, verbal Range 30 feet Target 1 creature Saving Throw Will Duration varies --- You soften the target's blows, ensuring they avoid vital areas and cause no lasting harm. All physical damage dealt by the target to living creatures becomes nonlethal and all persistent bleed damage dealt by the target is reduced to 0. This effect doesn't incur the typical –2 circumstance penalty for nonlethal attacks with a lethal weapon or attack. An unwilling target must attempt a Will save. A willing target can choose to critically fail their saving throw. Critical Success The creature is unaffected. Success The creature is affected for 1 round. Failure The creature is affected for 1d4 rounds. Critical Failure The creature is affected for 1 minute. --- Heightened (4th) The range increases to 100 feet, and you can target up to 8 creatures.","tradition":["Divine","Occult"],"skill_mod":{},"summary":"You soften the target's blows, ensuring they avoid vital areas and cause no lasting harm.","primary_source":"Knights of Lastwall","trait_group":["Mechanics","School","Rarity"],"level":1,"source_category":["Lost Omens"],"resistance":{},"url":"/Spells.aspx?ID=1118","target":"1 creature","component":["somatic","verbal"],"name":"Forced Mercy","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"uncommon","slug":"spell-1118"},{"primary_source_category":"Lost Omens","heighten":["+1"],"range":0,"source":["Knights of Lastwall"],"type":"Spell","speed":{},"duration":600,"weakness":{},"heighten_level":[3,4,5,6,7,8,9,10],"spell_type":"Spell","heighten_group":["3rd rank","Heightened 4th rank","Heightened 5th rank","Heightened 6th rank","Heightened 7th rank","Heightened 8th rank","Heightened 9th rank","Heightened 10th rank"],"school":"necromancy","trait":["Healing","Necromancy","Uncommon"],"id":"spell-1119","text":"\nLife Pact Source Knights of Lastwall pg. 94 Traditions Divine, Occult, Primal Cast 1 minute (material, somatic, verbal) Range touch Target up to 6 willing creatures Duration 10 minutes --- Using your life force or spirit as a conduit, you bind the targets in a mystical pact. If one of the targets is about to take damage that would reduce it to 0 Hit Points, all other targets immediately lose 3 Hit Points and the triggering target regains a number of Hit Points equal to the Hit Points lost this way, just before taking the damage. If this healing is enough that the triggering target is no longer reduced to 0 Hit Points, they remain conscious. Once the triggering target has regained Hit Points from the other targets, the spell ends. --- Heightened (+1) Increase the number of Hit Points lost by 1 for each target other than the one reduced to 0 Hit Points. The target reduced to 0 Hit Points regains that many additional Hit Points.","tradition":["Divine","Occult","Primal"],"skill_mod":{},"summary":"Using your life force or spirit as a conduit, you bind the targets in a mystical pact.","primary_source":"Knights of Lastwall","trait_group":["Mechanics","School","Rarity"],"level":3,"source_category":["Lost Omens"],"resistance":{},"url":"/Spells.aspx?ID=1119","target":"up to 6 willing creatures","component":["material","somatic","verbal"],"name":"Life Pact","actions_number":60,"category":"spell","pfs":"Standard","actions":"1 minute","rarity":"uncommon","slug":"spell-1119"},{"primary_source_category":"Lost Omens","heighten":["+2"],"range":30,"source":["Knights of Lastwall"],"type":"Spell","speed":{},"weakness":{},"saving_throw":"Reflex","heighten_level":[2,4,6,8,10],"spell_type":"Spell","heighten_group":["2nd rank","Heightened 4th rank","Heightened 6th rank","Heightened 8th rank","Heightened 10th rank"],"school":"abjuration","trait":["Abjuration","Uncommon"],"id":"spell-1120","text":"\nLock Item Two Actions Source Knights of Lastwall pg. 94 Traditions Arcane, Primal Cast somatic, verbal Range 30 feet Target 1 object held by 1 creature and the creature holding it Saving Throw Reflex Duration varies --- One object held by a creature becomes fused to that creature's hand and can't be put down. To Disarm or Steal the item, the result of the skill check must exceed the spell's DC or the normal DC, whichever is higher. To voluntarily drop the weapon, the target must spend an Interact action rather than a free action, and then succeed at a Reflex save. On a failed save, the action is wasted, but on a success, they drop the item and the spell ends. An unwilling creature must attempt an initial Reflex save against lock item. A willing creature can choose to critically fail the saving throw. Critical Success The creature is unaffected. Success The creature is affected for 1 round. Failure The creature is affected for 4 rounds. Critical Failure The creature is affected for 1 minute. --- Heightened (+2) You can target either 1 additional object held by the same creature or 1 additional object held by 1 additional creature.","tradition":["Arcane","Primal"],"skill_mod":{},"summary":"One object held by a creature becomes fused to that creature's hand and can't be put down.","primary_source":"Knights of Lastwall","trait_group":["School","Rarity"],"level":2,"source_category":["Lost Omens"],"resistance":{},"url":"/Spells.aspx?ID=1120","target":"1 object held by 1 creature and the creature holding it","component":["somatic","verbal"],"name":"Lock Item","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"uncommon","slug":"spell-1120"},{"primary_source_category":"Lost Omens","range":60,"source":["Knights of Lastwall"],"type":"Spell","speed":{},"weakness":{},"heighten_level":[3],"spell_type":"Spell","heighten_group":["3rd rank"],"school":"necromancy","trait":["Healing","Necromancy","Uncommon"],"id":"spell-1121","text":"\nMartyr's Intervention Reaction Source Knights of Lastwall pg. 94 Traditions Divine, Occult, Primal Cast verbal Trigger A creature within range would take damage that reduces it to 0 Hit Points Requirements You don't have the wounded condition Range 60 feet Target 1 living creature --- You shield a creature in dire need with your own life force, taking the harm upon yourself to save their life. The target is reduced to 1 Hit Point instead of 0 Hit Points. All remaining damage that was prevented from harming the target creature is instead dealt to you. Both you and the target become wounded 1; targets who are already wounded increased their wounded value by 1.","tradition":["Divine","Occult","Primal"],"skill_mod":{},"summary":"You shield a creature in dire need with your own life force, taking the harm upon yourself to save their life.","primary_source":"Knights of Lastwall","trait_group":["Mechanics","School","Rarity"],"level":3,"source_category":["Lost Omens"],"requirement":"You don't have the wounded condition","trigger":"A creature within range would take damage that reduces it to 0 Hit Points","resistance":{},"url":"/Spells.aspx?ID=1121","target":"1 living creature","component":["verbal"],"name":"Martyr's Intervention","actions_number":1,"category":"spell","pfs":"Standard","actions":"Reaction","rarity":"uncommon","slug":"spell-1121"},{"primary_source_category":"Lost Omens","heighten":["+1"],"range":60,"source":["Knights of Lastwall"],"type":"Spell","speed":{},"weakness":{},"saving_throw":"Fortitude","heighten_level":[1,2,3,4,5,6,7,8,9,10],"spell_type":"Spell","heighten_group":["1st rank","Heightened 2nd rank","Heightened 3rd rank","Heightened 4th rank","Heightened 5th rank","Heightened 6th rank","Heightened 7th rank","Heightened 8th rank","Heightened 9th rank","Heightened 10th rank"],"school":"evocation","trait":["Cold","Evocation","Positive","Uncommon","Vitality"],"id":"spell-1122","text":"\nPurifying Icicle Two Actions Source Knights of Lastwall pg. 94 Traditions Divine, Primal Cast somatic, verbal Range 60 feet Target 1 creature Saving Throw Fortitude --- You evoke life essence into the form of water and freeze it, then launch the icicle at a foe. Make a spell attack roll. On a success, the icicle deals 2d6 piercing damage and 1d6 cold damage, and if the target is undead, the icicle deals an additional 1d4 positive damage. On a critical success, the target takes double damage and takes a –10-foot circumstance penalty to its Speeds for 1 round as the icicle lodges inside them before melting away. --- Heightened (+1) The piercing damage and cold damage each increase by 1d6. The positive damage increases by 1d4.","tradition":["Divine","Primal"],"skill_mod":{},"summary":"You evoke life essence into the form of water and freeze it, then launch the icicle at a foe.","primary_source":"Knights of Lastwall","trait_group":["Energy","Monster","School","Planar","Creature Type","Rarity"],"level":1,"source_category":["Lost Omens"],"resistance":{},"url":"/Spells.aspx?ID=1122","target":"1 creature","component":["somatic","verbal"],"name":"Purifying Icicle","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"uncommon","slug":"spell-1122"},{"primary_source_category":"Lost Omens","heighten":["+1"],"source":["Knights of Lastwall"],"type":"Spell","speed":{},"weakness":{},"saving_throw":"basic Reflex","heighten_level":[4,5,6,7,8,9,10],"spell_type":"Spell","heighten_group":["4th rank","Heightened 5th rank","Heightened 6th rank","Heightened 7th rank","Heightened 8th rank","Heightened 9th rank","Heightened 10th rank"],"school":"evocation","trait":["Evocation","Good","Light","Uncommon"],"id":"spell-1123","text":"\nRadiant Beam Two Actions Source Knights of Lastwall pg. 94 Traditions Divine, Primal Cast somatic, verbal Area 120-foot line Saving Throw basic Reflex --- You fire a beam of blinding light from your outstretched hands. The beam deals 5d10 good damage. On a failed saving throw, a creature becomes dazzled for 1 round, or dazzled for 4 rounds on a critical failure. If the light passes through an area of magical darkness or targets a creature affected by magical darkness, radiant beam attempts to counteract the darkness. If you need to determine whether the light passes through an area of darkness, draw a line between yourself and the target. --- Heightened (+1) The damage increases by 1d10.","tradition":["Divine","Primal"],"area":[120],"skill_mod":{},"summary":"You fire a beam of blinding light from your outstretched hands.","primary_source":"Knights of Lastwall","trait_group":["School","Alignment","Mechanics","Rarity"],"level":4,"source_category":["Lost Omens"],"area_type":["line"],"resistance":{},"url":"/Spells.aspx?ID=1123","component":["somatic","verbal"],"name":"Radiant Beam","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"uncommon","slug":"spell-1123"},{"primary_source_category":"Lost Omens","heighten":["8th"],"range":120,"source":["Knights of Lastwall"],"type":"Spell","speed":{},"weakness":{},"saving_throw":"Reflex","heighten_level":[5,8],"spell_type":"Spell","heighten_group":["5th rank","Heightened 8th rank"],"school":"evocation","trait":["Evocation","Light","Positive","Uncommon","Vitality"],"id":"spell-1124","text":"\nScouring Pulse Two Actions Source Knights of Lastwall pg. 94 Traditions Arcane, Divine, Occult Cast somatic, verbal Range 120 feet Area 10-foot radius, 60-foot-tall cylinder Saving Throw Reflex --- You inundate the area with concentrated positive energy, which scours away the stain of undeath. Each creature in the area takes 6d8 positive damage and must attempt a basic Reflex save. Creatures that fail the save also take 1d8 persistent positive damage. Creatures that take persistent positive damage from scouring pulse are wreathed in a heatless halo of light. They emit bright light in a 5-foot radius preventing them from being concealed; if the creature is invisible, they're concealed while affected by scouring pulse, rather than being undetected. --- Heightened (8th) The positive damage increases to 9d8 damage, and the persistent positive damage increases to 2d8. Creatures remain suffused in light for 1d4 additional rounds after removing the persistent positive damage.","tradition":["Arcane","Divine","Occult"],"area":[10,60],"skill_mod":{},"summary":"You inundate the area with concentrated positive energy, which scours away the stain of undeath.","primary_source":"Knights of Lastwall","trait_group":["School","Mechanics","Energy","Planar","Creature Type","Rarity"],"level":5,"source_category":["Lost Omens"],"area_type":["cylinder"],"resistance":{},"url":"/Spells.aspx?ID=1124","component":["somatic","verbal"],"name":"Scouring Pulse","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"uncommon","slug":"spell-1124"},{"primary_source_category":"Lost Omens","heighten":["+2"],"source":["Knights of Lastwall"],"type":"Spell","speed":{},"duration":60,"weakness":{},"heighten_level":[3,5,7,9],"spell_type":"Spell","heighten_group":["3rd rank","Heightened 5th rank","Heightened 7th rank","Heightened 9th rank"],"school":"conjuration","trait":["Conjuration","Uncommon"],"id":"spell-1125","text":"\nSign of Conviction Two Actions Source Knights of Lastwall pg. 95 Tradition Divine Cast somatic, verbal Duration sustained up to 1 minute --- You conjure the religious symbol of your deity into the air above you in the same space you stand in, wielding the power of your faith to smite your foes. This religious symbol is immobile, made of pure magical force, and can't be damaged. As long as you Sustain sign of conviction , you gain a +1 status bonus to AC and saving throws and are immobilized. The DC for any effect to force you to move out of your space (such as the Shove action) is equal to your spell DC or the normal DC, whichever is higher. If you stop being immobilized or are moved out of your space, sign of conviction immediately ends. When you Cast the Spell and each time you Sustain the Spell, the religious symbol emits a blast of energy at a target within 100 feet. Make a spell attack roll that deals 2d10 damage on a success (see below for determining damage type) and double damage on a critical success. You can Sustain the Spell multiple times in the same round to emit an array of blasts. If you worship a good deity, the spell gains the good and light traits, deals your choice of either fire or good damage, and emits bright light in a 20-foot burst. If you worship an evil deity, the spell gains the evil and darkness traits, deals your choice of cold or evil damage, and reduces the light level in a 20-foot burst to dim light if it would be brighter. If you worship a neutral deity, the spell gains the force trait and deals force damage. --- Heightened (+2) The damage increases by 1d10.","tradition":["Divine"],"skill_mod":{},"summary":"You conjure the religious symbol of your deity into the air above you in the same space you stand in, wielding the power of your faith to smite your foes.","primary_source":"Knights of Lastwall","trait_group":["School","Rarity"],"level":3,"source_category":["Lost Omens"],"resistance":{},"url":"/Spells.aspx?ID=1125","component":["somatic","verbal"],"name":"Sign of Conviction","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"uncommon","slug":"spell-1125"},{"primary_source_category":"Lost Omens","heighten":["5th"],"range":30,"source":["Knights of Lastwall"],"type":"Spell","speed":{},"duration":60,"weakness":{},"heighten_level":[1,5],"spell_type":"Spell","heighten_group":["1st rank","Heightened 5th rank"],"school":"enchantment","trait":["Enchantment","Uncommon"],"id":"spell-1126","text":"\nSynchronize Steps Two Actions Source Knights of Lastwall pg. 95 Traditions Arcane, Occult Cast somatic, verbal Range 30 feet Target 2 willing creatures Duration sustained up to 1 minute --- You link the minds of two targets, enabling them to move in tandem. When one of the targets Steps, the other target can use a reaction to Step. When one of the targets Strides, the other target can use a reaction to Stride. --- Heightened (5th) The range increases to 60 feet, and you can target up to 10 willing creatures.","tradition":["Arcane","Occult"],"skill_mod":{},"summary":"You link the minds of two targets, enabling them to move in tandem.","primary_source":"Knights of Lastwall","trait_group":["School","Rarity"],"level":1,"source_category":["Lost Omens"],"resistance":{},"url":"/Spells.aspx?ID=1126","target":"2 willing creatures","component":["somatic","verbal"],"name":"Synchronize Steps","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"uncommon","slug":"spell-1126"},{"primary_source_category":"Lost Omens","heighten":["+2"],"range":120,"source":["Knights of Lastwall"],"type":"Spell","speed":{},"duration":60,"weakness":{},"heighten_level":[3,5,7,9],"spell_type":"Spell","heighten_group":["3rd rank","Heightened 5th rank","Heightened 7th rank","Heightened 9th rank"],"school":"evocation","trait":["Evocation","Light","Uncommon"],"id":"spell-1127","text":"\nWall of Virtue Three Actions Source Knights of Lastwall pg. 95 Traditions Arcane, Divine Cast material, somatic, verbal Range 120 feet Duration 1 minute --- You create a translucent wall of light, which draws power from the celestial realms. You create either a 5-foot-thick wall in a straight line up to 60 feet long and 10 feet high or a 5-foot-thick, 10-foot-radius ring with the same height. The wall sheds bright light for 20 feet on each side and dim light for the next 20 feet. If the light passes through an area of magical darkness or targets a creature affected by magical darkness, wall of virtue attempts to counteract the darkness. Any creature that crosses the wall or is occupying the wall's area at the start of its turn takes 1d8 good damage and 1d8 positive damage. --- Heightened (+2) The good damage increases by 1d8, and the positive damage increases by 1d8.","tradition":["Arcane","Divine"],"skill_mod":{},"summary":"You create a translucent wall of light, which draws power from the celestial realms.","primary_source":"Knights of Lastwall","trait_group":["School","Mechanics","Rarity"],"level":3,"source_category":["Lost Omens"],"resistance":{},"url":"/Spells.aspx?ID=1127","component":["material","somatic","verbal"],"name":"Wall of Virtue","actions_number":6,"category":"spell","pfs":"Standard","actions":"Three Actions","rarity":"uncommon","slug":"spell-1127"},{"primary_source_category":"Rulebooks","heighten":["+2"],"range":60,"source":["Dark Archive"],"type":"Spell","speed":{},"weakness":{},"saving_throw":"basic Fortitude","heighten_level":[1,3,5,7,9],"spell_type":"Cantrip","heighten_group":["1st rank","Heightened 3rd rank","Heightened 5th rank","Heightened 7th rank","Heightened 9th rank"],"school":"evocation","trait":["Cantrip","Evocation","Psychic","Uncommon"],"id":"spell-1130","text":"\nTelekinetic Rend Two Actions Source Dark Archive pg. 17 Cast somatic, verbal Range 60 feet Area 2 non-overlapping 5-foot bursts Saving Throw basic Fortitude --- Your mind creates a violent axis of motion in a nearby space. You deal your choice of 1d6 bludgeoning or 1d6 slashing damage to all creatures in the area, with a basic Fortitude save. A creature large enough to be in more than one of the bursts takes damage only once. --- Heightened (+2) The damage increases by 1d6. --- Amp Your thoughts expand in scope and power. The bursts deal 1d6 bludgeoning damage and 1d6 slashing damage, instead of the usual damage. A creature that critically fails its save is also stunned 1. Amp Heightened (+2) Both types of damage increase by 1d6 instead of just one. Add a third non-overlapping 5-foot burst to the area. ","area":[5],"skill_mod":{},"summary":"Your mind creates a violent axis of motion in a nearby space.","primary_source":"Dark Archive","trait_group":["Mechanics","School","Class","Rarity"],"level":1,"source_category":["Rulebooks"],"area_type":["burst"],"resistance":{},"url":"/Spells.aspx?ID=1130","component":["somatic","verbal"],"name":"Telekinetic Rend","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"uncommon","slug":"spell-1130"},{"primary_source_category":"Rulebooks","heighten":["5th","6th"],"range":60,"source":["Dark Archive"],"type":"Spell","speed":{},"weakness":{},"heighten_level":[3,5,6],"spell_type":"Cantrip","heighten_group":["3rd rank","Heightened 5th rank","Heightened 6th rank"],"school":"abjuration","trait":["Abjuration","Cantrip","Psychic","Uncommon"],"id":"spell-1131","text":"\nVector Screen Two Actions Source Dark Archive pg. 17 Cast somatic, verbal Range 60 feet Area one 5-foot square Duration until the start of your next turn --- You set up a transparent, rippling screen of telekinetic energy that seizes small, fast-moving projectiles. Creatures can pass through the screen, but ammunition from physical ranged attacks—such as arrows, bolts, sling bullets, and other objects of similar size—is automatically trapped in the screen, clattering to the ground once the spell ends. Attacks with bigger ranged weapons, such as javelins, take a –2 circumstance penalty to their attack rolls if their paths pass through the screen. Massive ranged weapons and spell effects that don't create physical objects pass through the screen with no penalty. --- Heightened (5th) The screen is 10 feet wide. Heightened (6th) The screen is 10 feet wide and can interfere even with massless attacks, like magical blasts or gouts of flame. The screen imposes a –2 circumstance penalty to the attack rolls of spell effects even if they don't create physical objects. It also protects against area effects that pass through the screen, granting standard cover to creatures on the opposite side of the screen from the center or origin point of an area. --- Amp Your screen persists for longer, and you can detonate it in an explosive counterattack. The duration of the spell increases to 1 minute. You can Dismiss the spell. If there are any projectiles trapped in the screen, you can cast telekinetic projectile to fire them at one creature as part of Dismissing the spell. Measure the range for the telekinetic projectile from where the vector screen was, instead of from you.\n","area":[5],"skill_mod":{},"summary":"You set up a transparent, rippling screen of telekinetic energy that seizes small, fast-moving projectiles.","primary_source":"Dark Archive","trait_group":["School","Mechanics","Class","Rarity"],"level":3,"source_category":["Rulebooks"],"area_type":["square"],"resistance":{},"url":"/Spells.aspx?ID=1131","component":["somatic","verbal"],"name":"Vector Screen","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"uncommon","slug":"spell-1131"},{"primary_source_category":"Rulebooks","heighten":["+2"],"range":30,"source":["Dark Archive"],"type":"Spell","speed":{},"duration":60,"weakness":{},"heighten_level":[5,7,9],"spell_type":"Cantrip","heighten_group":["5th rank","Heightened 7th rank","Heightened 9th rank"],"school":"evocation","trait":["Cantrip","Evocation","Psychic","Uncommon"],"id":"spell-1132","text":"\nDancing Blade Two Actions Source Dark Archive pg. 17 Cast somatic, verbal Range 30 feet Target 1 creature Duration sustained up to 1 minute --- You telekinetically animate a weapon that's unattended or on your person. It brandishes itself at a foe of your choice as if wielded by an invisible duelist. When you first Cast the Spell, the weapon automatically flies to the target and Strikes. It moves along with its target, always remaining within reach. Each time you Sustain the Spell, the weapon either Changes Partners or Strikes. The weapon's attacks use and contribute to your multiple attack penalty. Change Partners Change the weapon's target to a different creature within 30 feet. The weapon flies to its new target. Strike (attack) The weapon attacks its target using your spell attack roll. On a hit, the weapon deals 3d6 damage, of a type determined by the weapon (if the weapon has the versatile trait or can otherwise deal multiple types of damage, you choose each time you attack). --- Heightened (+2) The damage increases by 1d6. --- Amp The weapon's attacks increase in strength, and your control is fine enough for advanced technique. The damage dice for the weapon's Strike change from d6s to d10s. When you Cast or Sustain the spell, you can choose from the following options in addition to the standard ones. Guard Rather than attacking, the weapon grants a +2 circumstance bonus to AC against melee attacks to the creature it's following. The bonus lasts until the start of your next turn or until the weapon Changes Partners, whichever comes first. Push (attack) The weapon attempts to Push its target, using your spell attack roll instead of an Athletics check to determine the results of the Push. ","skill_mod":{},"summary":"You telekinetically animate a weapon that's unattended or on your person.","primary_source":"Dark Archive","trait_group":["Mechanics","School","Class","Rarity"],"level":5,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=1132","target":"1 creature","component":["somatic","verbal"],"name":"Dancing Blade","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"uncommon","slug":"spell-1132"},{"primary_source_category":"Rulebooks","range":60,"source":["Dark Archive"],"type":"Spell","speed":{},"duration":60,"weakness":{},"heighten_level":[1],"spell_type":"Cantrip","heighten_group":["1st rank"],"school":"divination","trait":["Cantrip","Divination","Psychic","Uncommon"],"id":"spell-1133","text":"\nGlimpse Weakness Single Action Source Dark Archive pg. 18 Cast verbal Range 60 feet Target 1 creature Duration 1 minute --- You glimpse a loose scale, a seam in a foe's armor, or a similar weakness, aiding your allies in landing a precise hit. The first ally that hits the target with a successful Strike deals additional precision damage equal to 1 + this spell's level, and then the spell ends. --- Amp The additional precision damage is 1d4+1. Amp Heightened (+2) The additional precision damage increases by 1d4+1. ","skill_mod":{},"summary":"You glimpse a loose scale, a seam in a foe's armor, or a similar weakness, aiding your allies in landing a precise hit.","primary_source":"Dark Archive","trait_group":["Mechanics","School","Class","Rarity"],"level":1,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=1133","target":"1 creature","component":["verbal"],"name":"Glimpse Weakness","actions_number":2,"category":"spell","pfs":"Standard","actions":"Single Action","rarity":"uncommon","slug":"spell-1133"},{"primary_source_category":"Rulebooks","source":["Dark Archive"],"type":"Spell","speed":{},"weakness":{},"heighten_level":[3],"spell_type":"Cantrip","heighten_group":["3rd rank"],"school":"divination","trait":["Cantrip","Divination","Psychic","Scrying","Uncommon"],"id":"spell-1134","text":"\nOmnidirectional Scan Single Action Source Dark Archive pg. 18 Cast verbal Area 30-foot emanation Target 1 ally and 1 enemy Duration until the start of your next turn --- You quickly view your surroundings from a variety of angles, your senses constructing an overall mental picture. You can choose to Seek the entire emanation of the spell. Regardless of whether you Seek, target one ally and one enemy in the area; if a target is concealed or hidden from you, you automatically succeed at the flat check to target it with this spell. You prepare to Aid the target ally on an attack roll against the target enemy. If you take this Aid reaction, you use your spell attack modifier and proficiency rank on your check to Aid. If you critically fail the roll to Aid, you get a failure instead. --- Amp Your scans are so minute that you can project your foe's likely strengths and weaknesses. You learn which of the target enemy's saving throws is highest and which is lowest, and you and all allies within 30 feet gain a +1 circumstance bonus to attacks and damage against the creature. If you take the Aid reaction you prepared for and succeed at your roll, these bonuses increase to +2 on the attack you're Aiding. On a critical success, they increase to +3, or to +4 if you have legendary proficiency in spell attack rolls.\n","area":[30],"skill_mod":{},"summary":"You quickly view your surroundings from a variety of angles, your senses constructing an overall mental picture.","primary_source":"Dark Archive","trait_group":["Mechanics","School","Class","Rarity"],"level":3,"source_category":["Rulebooks"],"area_type":["emanation"],"resistance":{},"url":"/Spells.aspx?ID=1134","target":"1 ally and 1 enemy","component":["verbal"],"name":"Omnidirectional Scan","actions_number":2,"category":"spell","pfs":"Standard","actions":"Single Action","rarity":"uncommon","slug":"spell-1134"},{"primary_source_category":"Rulebooks","range":60,"source":["Dark Archive"],"type":"Spell","speed":{},"duration":60,"weakness":{},"heighten_level":[5],"spell_type":"Cantrip","heighten_group":["5th rank"],"school":"divination","trait":["Cantrip","Divination","Psychic","Uncommon"],"id":"spell-1135","text":"\nForesee the Path Single Action Source Dark Archive pg. 18 Cast verbal Range 60 feet Target 1 ally and 1 enemy Duration sustained up to 1 minute --- You see just a split second into the future and glean how an enemy will move, making it easier for your allies to strike it mid-action. Make a Perception check against the target enemy's Will DC or Deception DC, whichever is higher. The GM may judge a different DC is more appropriate if it's higher; for instance, using the Warfare Lore DC of a military captain. The target is then temporarily immune for 1 minute. Critical Success The target ally gains a reaction that lets it make a melee Strike against the target enemy, triggered if the enemy leaves a square within the ally's reach. If the ally already has an ability that lets it make melee Strikes as a reaction, such as Attack of Opportunity, the ally can forgo gaining the temporary reaction to instead gain a +2 status bonus to melee Strikes it makes as reactions. Success As critical success, but the status bonus an ally gets if it forgoes the reaction is +1. Failure The spell has no effect. --- Amp The spell has the same result on a failure as on a success (but still no effect on a critical failure). Each time you Sustain the Spell, you can choose an additional ally to target, granting them the same benefit as the initial target ally\n","skill_mod":{},"summary":"You see just a split second into the future and glean how an enemy will move, making it easier for your allies to strike it mid-action.","primary_source":"Dark Archive","trait_group":["Mechanics","School","Class","Rarity"],"level":5,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=1135","target":"1 ally and 1 enemy","component":["verbal"],"name":"Foresee the Path","actions_number":2,"category":"spell","pfs":"Standard","actions":"Single Action","rarity":"uncommon","slug":"spell-1135"},{"primary_source_category":"Rulebooks","heighten":["+1"],"range":60,"source":["Dark Archive"],"type":"Spell","speed":{},"weakness":{},"heighten_level":[1,2,3,4,5,6,7,8,9,10],"spell_type":"Cantrip","heighten_group":["1st rank","Heightened 2nd rank","Heightened 3rd rank","Heightened 4th rank","Heightened 5th rank","Heightened 6th rank","Heightened 7th rank","Heightened 8th rank","Heightened 9th rank","Heightened 10th rank"],"school":"abjuration","trait":["Abjuration","Cantrip","Psychic","Uncommon"],"id":"spell-1136","text":"\nThermal Stasis Single Action Source Dark Archive pg. 20 Cast verbal Range 60 feet Target 1 creature Duration until the start of your next turn --- The same abilities that let you raise or lower thermal energy also let you keep it at a safe medium. The target gains resistance 2 against fire damage and resistance 2 against cold damage. --- Heightened (+1) Each resistance increases by 2. --- Amp The spell's duration becomes 1 minute.\n","skill_mod":{},"summary":"The same abilities that let you raise or lower thermal energy also let you keep it at a safe medium.","primary_source":"Dark Archive","trait_group":["School","Mechanics","Class","Rarity"],"level":1,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=1136","target":"1 creature","component":["verbal"],"name":"Thermal Stasis","actions_number":2,"category":"spell","pfs":"Standard","actions":"Single Action","rarity":"uncommon","slug":"spell-1136"},{"primary_source_category":"Rulebooks","source":["Dark Archive"],"type":"Spell","speed":{},"duration":60,"weakness":{},"heighten_level":[3],"spell_type":"Cantrip","heighten_group":["3rd rank"],"school":"evocation","trait":["Cantrip","Cold","Evocation","Fire","Psychic","Uncommon"],"id":"spell-1137","text":"\nEntropic Wheel Reaction Source Dark Archive pg. 20 Cast verbal Trigger You deal cold or fire damage to an enemy Duration 1 minute --- You stockpile thermal energy in a magical wheel-like construct that lets you burn opponents with cold or freeze their bodies with heat. When you Cast the Spell, the wheel has one mote of thermal energy, and when you use a cold or fire effect or deal cold or fire damage, the wheel spins, siphoning off a bit of energy and gaining another mote. The wheel can't gain motes more than once on a given turn, and the maximum number of motes is equal to entropic wheel's level. When you Cast a Spell that deals fire damage, the target also takes cold damage equal to the number of motes in the entropic wheel. When you Cast a Spell that deals cold damage, the target also takes fire damage equal to the number of motes in the entropic wheel . This applies only to the initial damage of the spell, not to any persistent damage or ongoing effects. --- Amp You gain two motes instead of one when you Cast the Spell and each time the wheel gains another mote.\n","element":["Fire"],"skill_mod":{},"summary":"You stockpile thermal energy in a magical wheel-like construct that lets you burn opponents with cold or freeze their bodies with heat.","primary_source":"Dark Archive","trait_group":["Mechanics","Energy","Monster","School","Elemental","Planar","Class","Rarity"],"level":3,"source_category":["Rulebooks"],"trigger":"You deal cold or fire damage to an enemy","resistance":{},"url":"/Spells.aspx?ID=1137","component":["verbal"],"name":"Entropic Wheel","actions_number":1,"category":"spell","pfs":"Standard","actions":"Reaction","rarity":"uncommon","slug":"spell-1137"},{"primary_source_category":"Rulebooks","heighten":["+1"],"range":60,"source":["Dark Archive"],"type":"Spell","speed":{},"weakness":{},"saving_throw":"basic Fortitude","heighten_level":[5,6,7,8,9,10],"spell_type":"Cantrip","heighten_group":["5th rank","Heightened 6th rank","Heightened 7th rank","Heightened 8th rank","Heightened 9th rank","Heightened 10th rank"],"school":"evocation","trait":["Cantrip","Cold","Evocation","Fire","Psychic","Uncommon"],"id":"spell-1138","text":"\nRedistribute Potential Two Actions Source Dark Archive pg. 20 Cast somatic, verbal Range 60 feet Area 2 adjacent 5-foot squares Saving Throw basic Fortitude --- Energy attempts to balance out, but with your magic, you can shunt all the energy in one area to another. Creatures in either area take 4d4 damage with a basic Fortitude save. Choose one of the squares to steal heat, dealing cold damage, and the other to concentrate the stolen heat, dealing fire damage. A creature that fails its save also becomes clumsy 1 from numbness if it's in the area of stolen heat or enfeebled 1 from heat stroke if it's in the area of concentrated heat; these conditions last until the start of your next turn. If a creature is large enough to be in both squares, you choose only one of the areas for it to attempt its save against; it's unaffected by the other area. --- Heightened (+1) The damage increases by 1d4. --- Amp You can affect the flow of energy on a much grander scale. Instead of two 5-foot squares, you create two 10-foot bursts. They still must be adjacent to one another and can overlap. A creature in both areas can still be affected by only one of your choice. The spell's damage increases to 6d6. The conditions last for 1 minute. Amp Heightened (+1) Increase the damage by 2d6 instead of 1d4. ","element":["Fire"],"area":[5],"skill_mod":{},"summary":"Energy attempts to balance out, but with your magic, you can shunt all the energy in one area to another.","primary_source":"Dark Archive","trait_group":["Mechanics","Energy","Monster","School","Elemental","Planar","Class","Rarity"],"level":5,"source_category":["Rulebooks"],"area_type":["square"],"resistance":{},"url":"/Spells.aspx?ID=1138","component":["somatic","verbal"],"name":"Redistribute Potential","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"uncommon","slug":"spell-1138"},{"primary_source_category":"Rulebooks","heighten":["+1"],"range":30,"source":["Dark Archive"],"type":"Spell","speed":{},"weakness":{},"saving_throw":"Will","heighten_level":[1,2,3,4,5,6,7,8,9,10],"spell_type":"Cantrip","heighten_group":["1st rank","Heightened 2nd rank","Heightened 3rd rank","Heightened 4th rank","Heightened 5th rank","Heightened 6th rank","Heightened 7th rank","Heightened 8th rank","Heightened 9th rank","Heightened 10th rank"],"school":"enchantment","trait":["Cantrip","Enchantment","Mental","Psychic","Uncommon"],"id":"spell-1139","text":"\nForbidden Thought Two Actions Source Dark Archive pg. 21 Cast somatic, verbal Range 30 feet Target 1 creature Saving Throw Will --- You place a psychic lock in a foe's mind that prevents it from a specific action. Choose “Strike,” “Stride,” “Cast a Spell,” or a specific action you know the creature to have (such as “Breath Weapon” against a dragon). If the creature attempts that action on its next turn, it must surmount your lock to do so, causing it to take 2d6 mental damage (with a basic Will save). The target is then temporarily immune for 1 minute. --- Heightened (+1) The damage increases by 1d6. --- Amp Your telepathic push is particularly shocking to those who resist it. If the target fails its save, it's also stunned 1.\n","skill_mod":{},"summary":"You place a psychic lock in a foe's mind that prevents it from a specific action.","primary_source":"Dark Archive","trait_group":["Mechanics","School","Class","Rarity"],"level":1,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=1139","target":"1 creature","component":["somatic","verbal"],"name":"Forbidden Thought","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"uncommon","slug":"spell-1139"},{"primary_source_category":"Rulebooks","heighten":["+1"],"source":["Dark Archive"],"type":"Spell","speed":{},"weakness":{},"saving_throw":"basic Will","heighten_level":[3,4,5,6,7,8,9,10],"spell_type":"Cantrip","heighten_group":["3rd rank","Heightened 4th rank","Heightened 5th rank","Heightened 6th rank","Heightened 7th rank","Heightened 8th rank","Heightened 9th rank","Heightened 10th rank"],"school":"evocation","trait":["Cantrip","Evocation","Mental","Psychic","Uncommon"],"id":"spell-1140","text":"\nShatter Mind Two Actions Source Dark Archive pg. 21 Cast somatic, verbal Area 15-foot cone Saving Throw basic Will --- You telepathically assail the minds of your foes. You deal 3d4 mental damage to all enemies in the area, with a basic Will save. --- Heightened (+1) The damage increases by 1d4. --- Amp You increase the area of the spell to your choice of a 30-foot cone or 60-foot cone, and the damage dice for the spell change to d10s. Creatures that fail are stupefied 1 until the start of your next turn (or stupefied 2 on a critical failure).\n","area":[15],"skill_mod":{},"summary":"You telepathically assail the minds of your foes.","primary_source":"Dark Archive","trait_group":["Mechanics","School","Class","Rarity"],"level":3,"source_category":["Rulebooks"],"area_type":["cone"],"resistance":{},"url":"/Spells.aspx?ID=1140","component":["somatic","verbal"],"name":"Shatter Mind","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"uncommon","slug":"spell-1140"},{"primary_source_category":"Rulebooks","heighten":["+1"],"range":30,"source":["Dark Archive"],"type":"Spell","speed":{},"weakness":{},"heighten_level":[5,6,7,8,9,10],"spell_type":"Cantrip","heighten_group":["5th rank","Heightened 6th rank","Heightened 7th rank","Heightened 8th rank","Heightened 9th rank","Heightened 10th rank"],"school":"enchantment","trait":["Cantrip","Emotion","Enchantment","Mental","Psychic","Uncommon"],"id":"spell-1141","text":"\nContagious Idea Two Actions Source Dark Archive pg. 21 Cast somatic, verbal Range 30 feet (see text) Target 1 or 2 creatures other than yourself (see text) --- Nothing is so contagious as a thought. You place either a pleasant thought or a terrifying one in a creature's mind. You can then plant the same thought in a second creature's mind. You can't choose a creature that's already been a target of this casting of contagious idea , nor can you choose yourself. The second target can be beyond the range of the spell, but it must be within 30 feet of the first target. Pleasant Thought The target is soothed, gaining 5 temporary Hit Points that last for 1 minute. Terrifying Thought The target must attempt a Will save. Critical Success The target is unaffected and is temporarily immune for 1 minute. Success The target is frightened 1 and is then temporarily immune for 1 minute. Failure The target becomes frightened 2. Critical Failure The target becomes frightened 3. --- Heightened (+1) The temporary Hit Points for a pleasant thought increase by 1. --- Amp You can choose to spread the thought from the second target to a third target, in the same manner as spreading it from the first target to the second. A pleasant thought grants twice as many temporary Hit Points (10, plus an additional 2 for each level heightened).\n","skill_mod":{},"summary":"Nothing is so contagious as a thought.","primary_source":"Dark Archive","trait_group":["Mechanics","School","Class","Rarity"],"level":5,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=1141","target":"1 or 2 creatures other than yourself (see text)","component":["somatic","verbal"],"name":"Contagious Idea","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"uncommon","slug":"spell-1141"},{"primary_source_category":"Rulebooks","heighten":["+1"],"range":0,"source":["Dark Archive"],"type":"Spell","speed":{},"weakness":{},"heighten_level":[1,2,3,4,5,6,7,8,9,10],"spell_type":"Cantrip","heighten_group":["1st rank","Heightened 2nd rank","Heightened 3rd rank","Heightened 4th rank","Heightened 5th rank","Heightened 6th rank","Heightened 7th rank","Heightened 8th rank","Heightened 9th rank","Heightened 10th rank"],"school":"evocation","trait":["Attack","Cantrip","Evocation","Force","Psychic","Uncommon"],"id":"spell-1142","text":"\nImaginary Weapon Two Actions Source Dark Archive pg. 22 Cast somatic, verbal Range touch Target 1 creature --- You create a simple weapon of force. Make a melee spell attack roll against your target's AC. If you hit, you deal 2d8 bludgeoning or slashing damage (your choice). On a critical success, you deal double damage and can choose to detonate your weapon to push the target 10 feet away from you. --- Heightened (+1) The damage increases by 1d8. --- Amp You form multiple force weapons to lash out at multiple foes. You make two imaginary weapon Strikes, each against a different target. Your multiple attack penalty doesn't increase until you've made both Strikes. Amp Heightened (+1) The damage increases by 2d8 instead of 1d8. ","skill_mod":{},"summary":"You create a simple weapon of force.","primary_source":"Dark Archive","trait_group":["Mechanics","School","Energy","Class","Rarity"],"level":1,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=1142","target":"1 creature","component":["somatic","verbal"],"name":"Imaginary Weapon","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"uncommon","slug":"spell-1142"},{"primary_source_category":"Rulebooks","heighten":["+1"],"range":60,"source":["Dark Archive"],"type":"Spell","speed":{},"weakness":{},"saving_throw":"Reflex","heighten_level":[3,4,5,6,7,8,9,10],"spell_type":"Cantrip","heighten_group":["3rd rank","Heightened 4th rank","Heightened 5th rank","Heightened 6th rank","Heightened 7th rank","Heightened 8th rank","Heightened 9th rank","Heightened 10th rank"],"school":"evocation","trait":["Cantrip","Evocation","Force","Psychic","Uncommon"],"id":"spell-1143","text":"\nAstral Rain Two Actions Source Dark Archive pg. 22 Cast somatic, verbal Range 60 feet Area one 5-foot cube Saving Throw Reflex --- You fling a mass of furious thoughts into the air, where they expand into numerous blades or other shapes that rain down. Any creature that's in the area or enters the area before the start of your next turn takes 4d4 bludgeoning or piercing damage (your choice), with a basic Reflex saving throw. --- Heightened (+1) The damage increases by 1d4. --- Amp The area changes to a 5-foot burst, and you can Sustain the Spell up to 1 minute. The first time each round that you Sustain the Spell, you can move the burst up to 20 feet.\n","area":[5],"skill_mod":{},"summary":"You fling a mass of furious thoughts into the air, where they expand into numerous blades or other shapes that rain down.","primary_source":"Dark Archive","trait_group":["Mechanics","School","Energy","Class","Rarity"],"level":3,"source_category":["Rulebooks"],"area_type":["cube"],"resistance":{},"url":"/Spells.aspx?ID=1143","component":["somatic","verbal"],"name":"Astral Rain","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"uncommon","slug":"spell-1143"},{"primary_source_category":"Rulebooks","heighten":["7th"],"range":60,"source":["Dark Archive"],"type":"Spell","speed":{},"duration":60,"weakness":{},"heighten_level":[5,7],"spell_type":"Cantrip","heighten_group":["5th rank","Heightened 7th rank"],"school":"illusion","trait":["Cantrip","Illusion","Light","Psychic","Uncommon"],"id":"spell-1144","text":"\nHologram Cage Three Actions Source Dark Archive pg. 22 Cast material, somatic, verbal Range 60 feet Area 1 cube 20 feet on each side Duration 1 minute --- You weave light into a cube of vivid and fantastic patterns. The walls shed bright light for 10 feet (and dim light for the next 20 feet) and completely block line of sight; creatures within the cage can't be seen by creatures outside of it, though they can see each other, and creatures outside of it can't see into it. You can Dismiss the spell, and if you Cast the Spell again, your previous hologram cage ends. --- Heightened (7th) The range of the spell increases to 80 feet, and you can expand the cube to be 25 feet on each side. --- Amp Force walls make the cage's barrier physical as well as visual. Each 10-foot-by-10-foot section of the cage's wall has AC 10, Hardness equal to double the spell's level, and HP equal to quadruple the spell's level. The spell is disrupted if any of its walls would pass through a creature when you cast it.\n","area":[20],"skill_mod":{},"summary":"You weave light into a cube of vivid and fantastic patterns.","primary_source":"Dark Archive","trait_group":["Mechanics","School","Monster","Class","Rarity"],"level":5,"source_category":["Rulebooks"],"area_type":["cube"],"resistance":{},"url":"/Spells.aspx?ID=1144","component":["material","somatic","verbal"],"name":"Hologram Cage","actions_number":6,"category":"spell","pfs":"Standard","actions":"Three Actions","rarity":"uncommon","slug":"spell-1144"},{"primary_source_category":"Rulebooks","heighten":["+3"],"range":30,"source":["Dark Archive"],"type":"Spell","speed":{},"duration":60,"weakness":{},"heighten_level":[1,4,7,10],"spell_type":"Cantrip","heighten_group":["1st rank","Heightened 4th rank","Heightened 7th rank","Heightened 10th rank"],"school":"conjuration","trait":["Cantrip","Conjuration","Psychic","Uncommon"],"id":"spell-1145","text":"\nDistortion Lens Single Action Source Dark Archive pg. 23 Cast verbal Range 30 feet Area one 5-foot square Duration sustained up to 1 minute --- You create a magical lens that distorts space as best suits you. You create the lens in a space in range, even suspended in midair. If your or an ally's ranged attack passes through the lens, the attack gains an additional 10 feet of range; if an enemy's ranged attack would pass through the lens, it requires an additional 10 feet of range to move through, though the enemy knows before using its ability whether the interference puts the target out of range. An ally whose space overlaps the lens can increase the range of its ranged attacks, but an enemy whose space overlaps the lens doesn't reduce the range of its ranged attacks. The first time each round you Sustain the Spell, you can choose to relocate it to another square within range. The lens disappears if you cast distortion lens again. --- Heightened (+3) The lens increases or decreases the range of abilities by an additional 5 feet. --- Amp The lens can interfere with creatures as well as attacks. Once during a Medium or smaller ally's move action, the ally can move into and out of the lens's square without that square counting against the total distance moved. Conversely, the lens is difficult terrain for your enemies.\n","area":[5],"skill_mod":{},"summary":"You create a magical lens that distorts space as best suits you.","primary_source":"Dark Archive","trait_group":["Mechanics","School","Class","Rarity"],"level":1,"source_category":["Rulebooks"],"area_type":["square"],"resistance":{},"url":"/Spells.aspx?ID=1145","component":["verbal"],"name":"Distortion Lens","actions_number":2,"category":"spell","pfs":"Standard","actions":"Single Action","rarity":"uncommon","slug":"spell-1145"},{"primary_source_category":"Rulebooks","heighten":["+2"],"range":30,"source":["Dark Archive"],"type":"Spell","speed":{},"duration":60,"weakness":{},"heighten_level":[3,5,7,9],"spell_type":"Cantrip","heighten_group":["3rd rank","Heightened 5th rank","Heightened 7th rank","Heightened 9th rank"],"school":"conjuration","trait":["Cantrip","Conjuration","Psychic","Uncommon"],"id":"spell-1146","text":"\nGhostly Shift Single Action Source Dark Archive pg. 23 Cast verbal Range 30 feet Target 1 creature Duration sustained up to 1 minute --- Your body becomes insubstantial as you partially phase out. You gain resistance 2 to all damage (except force). --- Heightened (+2) The resistance increases by 1. --- Amp Your insubstantiality is complete enough that you can pass through other creatures, causing painful interference effects when you do so. Once each round when you Stride, Burrow, Swim, or Fly, you can pass through one creature's space during that action without needing to attempt a check to Tumble Through, though you can't end your turn in its space. When you pass through a creature's space in this way, you deal 2d6 force damage to that creature, with a basic Fortitude save. Amp Heightened (+2) Increase the damage dealt by phasing through a creature by 1d6. ","skill_mod":{},"summary":"Your body becomes insubstantial as you partially phase out.","primary_source":"Dark Archive","trait_group":["Mechanics","School","Class","Rarity"],"level":3,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=1146","target":"1 creature","component":["verbal"],"name":"Ghostly Shift","actions_number":2,"category":"spell","pfs":"Standard","actions":"Single Action","rarity":"uncommon","slug":"spell-1146"},{"primary_source_category":"Rulebooks","source":["Dark Archive"],"type":"Spell","speed":{},"duration":60,"weakness":{},"heighten_level":[5],"spell_type":"Cantrip","heighten_group":["5th rank"],"school":"conjuration","trait":["Cantrip","Conjuration","Psychic","Teleportation","Uncommon"],"id":"spell-1147","text":"\nTesseract Tunnel Two Actions Source Dark Archive pg. 23 Cast somatic, verbal Duration sustained up to 1 minute --- You race from point to point, tearing open a tunnel in space. You create a portal in your current space and then Stride, creating another portal in the space you end your Stride. Until the beginning of your next turn, any creature that enters the first portal can immediately transport itself to the exit portal as part of its move action, which adds the teleportation trait to its movement. You can have only one tesseract tunnel open at a time; creating another causes the first to immediately close. You can use tesseract tunnel while Burrowing, Climbing, Flying, or Swimming instead of Striding if you have the corresponding movement type. --- Amp Physical movement is no longer necessary to connect two points in space. When you cast tesseract tunnel , you simply create a tunnel that ends in a square within a range equal to your Speed; you can choose to immediately teleport to the space at the far end of the tunnel. Furthermore, the tunnel can be traversed in both directions, instead of only from entrance to exit. Finally, the spell's duration changes to 1 minute. You can Dismiss the spell.\n","skill_mod":{},"summary":"You race from point to point, tearing open a tunnel in space.","primary_source":"Dark Archive","trait_group":["Mechanics","School","Class","Rarity"],"level":5,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=1147","component":["somatic","verbal"],"name":"Tesseract Tunnel","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"uncommon","slug":"spell-1147"},{"primary_source_category":"Rulebooks","range":0,"source":["Dark Archive"],"type":"Spell","speed":{},"weakness":{},"heighten_level":[4],"spell_type":"Spell","heighten_group":["4th rank"],"school":"illusion","trait":["Illusion","Uncommon"],"id":"spell-1148","text":"\nFalse Nature Three Actions Source Dark Archive pg. 93 Traditions Arcane, Occult Deity Nyuo-Ogh Cast material, somatic, verbal Range touch Target one unattended item or one item you're holding Duration until your next daily preparations --- You create an illusion that makes an object seem to be something entirely different. When you Cast this Spell, speak aloud a declarative statement that the target is a different, nonspecific object. Your statement can't presuppose any other facts. For instance, you could claim an object is “a stone” or “an antidote,” but not “the Starstone ” or “the antidote to the lethal poison you already drank.” Creatures who previously observed the target receive an immediate Will save to disbelieve, but on a failure, the illusion temporarily rewrites their memory that the object was something different. A creature who failed their Will save, or didn't already see the item's original form, must Interact with the illusion as normal to receive a Perception check against the spell DC to disbelieve. When the spell ends, targets remember the object's true nature, even if they never disbelieved the spell.","tradition":["Arcane","Occult"],"skill_mod":{},"summary":"Rewrite perception and memory to make one object appear to be another\r\n","primary_source":"Dark Archive","trait_group":["School","Monster","Rarity"],"level":4,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=1148","target":"one unattended item or one item you're holding","component":["material","somatic","verbal"],"name":"False Nature","actions_number":6,"category":"spell","pfs":"Standard","actions":"Three Actions","deity":["Nyuo-Ogh"],"rarity":"uncommon","slug":"spell-1148"},{"primary_source_category":"Rulebooks","source":["Dark Archive"],"type":"Spell","speed":{},"duration":600,"weakness":{},"heighten_level":[9],"spell_type":"Spell","heighten_group":["9th rank"],"school":"conjuration","trait":["Conjuration"],"id":"spell-1149","text":"\nBilocation Two Actions Source Dark Archive pg. 104 Traditions Arcane, Occult Cast somatic, verbal Duration 10 minutes --- You exist in two places at once. When you Cast the Spell, another copy of yourself appears in an adjacent square. During bilocation's duration, whenever you act, you can choose which of your selves does so, and whenever one of you uses a move action, you can both move. Your two selves share Hit Points, and any condition or effect on one affects both. If both of your selves are in the area of the same effect, or targeted by the same multitarget effect, you are only affected once. Even if you are reduced to 0 Hit Points or killed, both selves remain until the duration expires. Your link continues at any distance, even across planar boundaries. You can Dismiss the Spell, and if you do so, you choose which of the selves vanishes and which becomes you, allowing you to extricate one of your selves from a dangerous situation.","tradition":["Arcane","Occult"],"skill_mod":{},"summary":"Exist in two places at once\r\n","primary_source":"Dark Archive","trait_group":["School"],"level":9,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=1149","component":["somatic","verbal"],"name":"Bilocation","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"common","slug":"spell-1149"},{"primary_source_category":"Rulebooks","source":["Dark Archive"],"type":"Spell","speed":{},"duration":60,"weakness":{},"heighten_level":[3],"spell_type":"Spell","heighten_group":["3rd rank"],"school":"evocation","trait":["Evocation","Force"],"id":"spell-1150","text":"\nBracing Tendrils Two Actions Source Dark Archive pg. 104 Traditions Arcane, Occult Cast somatic, verbal Duration 1 minute --- Visible tendrils of force anchor your body to the ground, preventing unwanted movement. Whenever you're on the ground and a creature or effect attempts to forcibly move you from your space, you can use your spell DC in place of your Fortitude DC as the DC of the check to move you. If a creature wouldn't normally need a check to move you, it must succeed at an appropriate check (usually an Athletics check for physical movement) against your spell DC or you are unmoved; if an effect wouldn't normally need a check to move you, it must counteract bracing tendrils or you are unmoved. When a creature fails to move you in this way, you can choose to have the tendrils lash back and push them 5 feet away from you. While the tendrils anchor you in place when you come to a stop, they uproot easily to cooperate with your own voluntary movement, so you can still move freely while under the effect of the spell.","tradition":["Arcane","Occult"],"skill_mod":{},"summary":"Force tendrils prevent unwanted movement\r\n","primary_source":"Dark Archive","trait_group":["School","Energy"],"level":3,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=1150","component":["somatic","verbal"],"name":"Bracing Tendrils","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"common","slug":"spell-1150"},{"primary_source_category":"Rulebooks","heighten":["4th"],"range":0,"source":["Dark Archive"],"type":"Spell","speed":{},"duration":3600,"weakness":{},"heighten_level":[2,4],"spell_type":"Spell","heighten_group":["2nd rank","Heightened 4th rank"],"school":"illusion","trait":["Illusion"],"id":"spell-1151","text":"\nEmpty Pack Two Actions Source Dark Archive pg. 105 Traditions Arcane, Occult Cast material, somatic Range touch Target 1 container of 2 Bulk or less Duration 1 hour --- You render every item inside the container you touch invisible, although the container itself remains visible. The items within are undetected to all creatures, though a creature can attempt to find an item by reaching into the bag, making an item hidden to them instead if they succeed. Additionally, the spell doesn't prevent the items from making protrusions in the bag, adding weight, making noise when jostling around, and so on. However, the spell prevents anything within the container from falling out if it's upended. Any object removed from the container becomes visible and remains visible even if returned to the container. --- Heightened (4th) The duration is until the next time you make your daily preparations.","tradition":["Arcane","Occult"],"skill_mod":{},"summary":"Make objects inside a container invisible\r\n","primary_source":"Dark Archive","trait_group":["School","Monster"],"level":2,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=1151","target":"1 container of 2 Bulk or less","component":["material","somatic"],"name":"Empty Pack","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"common","slug":"spell-1151"},{"primary_source_category":"Rulebooks","heighten":["+2"],"range":60,"source":["Dark Archive"],"type":"Spell","speed":{},"duration":60,"weakness":{},"saving_throw":"basic Reflex","heighten_level":[5,7,9],"spell_type":"Spell","heighten_group":["5th rank","Heightened 7th rank","Heightened 9th rank"],"school":"evocation","trait":["Evocation","Force"],"id":"spell-1152","text":"\nEtheric Shards Two Actions Source Dark Archive pg. 105 Traditions Arcane, Occult Cast somatic, verbal Range 60 feet Area 20-foot burst Saving Throw basic Reflex Duration 1 minute --- You reach out and sow glittering splinters of force throughout the area, otherworldly caltrops of will and ectoplasm. The area is difficult terrain, even to flying or incorporeal creatures. Any creature that moves through the area takes 1d4 piercing damage per square traversed, with a basic Reflex save made at the end of each move action they take through the area. --- Heightened (+2) The spell's area increases by 5 feet, and the piercing damage increases by 1.","tradition":["Arcane","Occult"],"area":[20],"skill_mod":{},"summary":"Fill an area with glittering blades of force\r\n","primary_source":"Dark Archive","trait_group":["School","Energy"],"level":5,"source_category":["Rulebooks"],"area_type":["burst"],"resistance":{},"url":"/Spells.aspx?ID=1152","component":["somatic","verbal"],"name":"Etheric Shards","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"common","slug":"spell-1152"},{"primary_source_category":"Rulebooks","range":120,"source":["Dark Archive"],"type":"Spell","speed":{},"weakness":{},"heighten_level":[8],"spell_type":"Spell","heighten_group":["8th rank"],"school":"evocation","trait":["Evocation","Incapacitation"],"id":"spell-1153","text":"\nFalling Sky Two Actions Source Dark Archive pg. 105 Traditions Arcane, Occult Deity Vonymos Cast somatic, verbal Range 120 feet Area 60-foot tall, 30-foot radius cylinder --- Extraordinary telekinetic pressure smashes down through the area, battering creatures within it to the ground. All flying creatures in the area descend to the bottom of the spell's area, taking twice as much bludgeoning damage as if they had fallen the distance moved, to a maximum of 60 falling damage if they fall 60 feet. They take this falling damage even if the spell's area is entirely in the air and they don't hit the ground, as they concuss against the bottom of the spell's area at great speed. Creatures on the ground and within the spell's area, including flying creatures forced to the ground, must attempt Fortitude saves. Critical Success The creature is unaffected, and if it was flying, it isn't knocked prone even though it took falling damage. Success The creature is knocked prone. Failure The creature is knocked prone and stunned 2. Critical Failure The creature is knocked prone and stunned for 1 round.","tradition":["Arcane","Occult"],"area":[60,30],"skill_mod":{},"summary":"Telekinetically smash flying creatures to the ground\r\n","primary_source":"Dark Archive","trait_group":["School","Mechanics"],"level":8,"source_category":["Rulebooks"],"area_type":["cylinder"],"resistance":{},"url":"/Spells.aspx?ID=1153","component":["somatic","verbal"],"name":"Falling Sky","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","deity":["Vonymos"],"rarity":"common","slug":"spell-1153"},{"primary_source_category":"Rulebooks","source":["Dark Archive"],"type":"Spell","speed":{},"duration":60,"weakness":{},"heighten_level":[3],"spell_type":"Spell","heighten_group":["3rd rank"],"school":"divination","trait":["Divination","Enchantment"],"id":"spell-1154","text":"\nFocusing Hum Single Action Source Dark Archive pg. 105 Traditions Divine, Occult Cast somatic, verbal Area 15-foot emanation centered on you Duration sustained up to 1 minute --- You infuse the air around you with a sustained hum that allows creatures within it to resist distractions. The DC of any flat check to Cast a Spell while stupefied for creatures within the area is 2 lower. Confused creatures in the area don't attack anyone, including themselves, and instead lose the ability to speak coherently. You take a –2 penalty to Stealth checks to Hide and Sneak.","tradition":["Divine","Occult"],"area":[15],"skill_mod":{},"summary":"A pleasant hum helps resist distractions\r\n","primary_source":"Dark Archive","trait_group":["School"],"level":3,"source_category":["Rulebooks"],"area_type":["emanation"],"resistance":{},"url":"/Spells.aspx?ID=1154","component":["somatic","verbal"],"name":"Focusing Hum","actions_number":2,"category":"spell","pfs":"Standard","actions":"Single Action","rarity":"common","slug":"spell-1154"},{"primary_source_category":"Rulebooks","heighten":["+2"],"range":30,"source":["Dark Archive"],"type":"Spell","speed":{},"duration":60,"weakness":{},"saving_throw":"Will","heighten_level":[4,6,8,10],"spell_type":"Spell","heighten_group":["4th rank","Heightened 6th rank","Heightened 8th rank","Heightened 10th rank"],"school":"enchantment","trait":["Emotion","Enchantment","Fear","Mental"],"id":"spell-1155","text":"\nImplement of Destruction Two Actions Source Dark Archive pg. 105 Traditions Divine, Occult Cast somatic, verbal Range 30 feet Target 1 enemy, and 1 weapon that is either unattended or wielded by you or a willing ally Saving Throw Will Duration 1 minute --- You solemnly declare that the target weapon will bring death to a foe, implanting an irrational fear of the weapon into the target enemy. This link echoes at the forefront of the enemy's mind, forming a looming sense of omnipresent dread. The effect is based on the target enemy's Will save. Critical Success The target enemy is unaffected. Success The target weapon deals an additional 2d6 mental damage the first time it hits the target enemy before the end of the spell's duration. Failure The target weapon deals an additional 2d6 persistent mental damage to the target enemy. If the enemy is critically hit by the weapon, the enemy is doomed 1 for as long as it takes this persistent mental damage. Critical Failure The target weapon deals an additional 4d6 persistent mental damage to the target enemy. If the enemy is critically hit by the weapon, the enemy is doomed 1. --- Heightened (+2) Increase the mental damage by 1d6 on a success, and increase the persistent mental damage by 1d6 on a failure or by 2d6 on a critical failure.","tradition":["Divine","Occult"],"skill_mod":{},"summary":"A single weapon fills an enemy's mind with existential dread\r\n","primary_source":"Dark Archive","trait_group":["Mechanics","School"],"level":4,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=1155","target":"1 enemy, and 1 weapon that is either unattended or wielded by you or a willing ally","component":["somatic","verbal"],"name":"Implement of Destruction","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"common","slug":"spell-1155"},{"primary_source_category":"Rulebooks","source":["Dark Archive"],"type":"Spell","speed":{},"weakness":{},"saving_throw":"Fortitude","heighten_level":[1],"spell_type":"Spell","heighten_group":["1st rank"],"school":"evocation","trait":["Evocation","Force"],"id":"spell-1156","text":"\nKinetic Ram Single Action to Three Actions Source Dark Archive pg. 105 Traditions Arcane, Occult Cast verbal Range varies Target 1 or more creatures Saving Throw Fortitude --- Gathering kinetic energy, you either focus it in a straight line or disperse it as an encircling ripple. Any creature targeted by this spell must succeed at a Fortitude saving throw or be pushed 10 feet away from you (or 20 feet on a critical failure). The spell's area or range and how many creatures it affects is based on how many actions you spend when Casting the Spell. Single Action The spell targets one creature within 15 feet. Two Actions The spell targets one creature within 30 feet. The distance the target is pushed if it fails is doubled, and on a critical failure, the target is also knocked prone and takes 1d6 bludgeoning damage. Three Actions The spell targets all creatures in a 5-foot emanation. ","tradition":["Arcane","Occult"],"skill_mod":{},"summary":"Use waves of force to push enemies back\r\n","primary_source":"Dark Archive","trait_group":["School","Energy"],"level":1,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=1156","target":"1 or more creatures","component":["verbal"],"name":"Kinetic Ram","actions_number":2,"category":"spell","pfs":"Standard","actions":"Single Action to Three Actions","rarity":"common","slug":"spell-1156"},{"primary_source_category":"Rulebooks","range":60,"source":["Dark Archive"],"type":"Spell","speed":{},"weakness":{},"heighten_level":[7],"spell_type":"Spell","heighten_group":["7th rank"],"school":"conjuration","trait":["Conjuration","Teleportation"],"id":"spell-1157","text":"\nMomentary Recovery Two Actions Source Dark Archive pg. 106 Traditions Arcane, Occult Deities Elion, Vavaalrav Cast somatic, verbal Range 60 feet --- You instantly teleport yourself and any items you're wearing or holding from your current space to a clear space within range that you can see. If this teleportation would bring another creature with you—even if you're carrying it in an extradimensional container—the spell is lost. After you vanish but before you arrive, you can take up to 2 actions (or the number of actions you spent to cast momentary recovery , if it was fewer than 2 actions). You can't target any other creatures or objects with anything during these actions and any effect with a duration that you create during these actions ends immediately when you arrive. After you arrive, you are slowed 1 until the end of your next turn.","tradition":["Arcane","Occult"],"skill_mod":{},"summary":"Take some simple actions in the same instant that you teleport\r\n","primary_source":"Dark Archive","trait_group":["School","Mechanics"],"level":7,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=1157","component":["somatic","verbal"],"name":"Momentary Recovery","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","deity":["Elion","Vavaalrav"],"rarity":"common","slug":"spell-1157"},{"primary_source_category":"Rulebooks","heighten":["+1"],"source":["Dark Archive"],"type":"Spell","speed":{},"duration":3600,"weakness":{},"heighten_level":[3,4,5,6,7,8,9,10],"spell_type":"Spell","heighten_group":["3rd rank","Heightened 4th rank","Heightened 5th rank","Heightened 6th rank","Heightened 7th rank","Heightened 8th rank","Heightened 9th rank","Heightened 10th rank"],"school":"necromancy","trait":["Necromancy"],"id":"spell-1158","text":"\nMoth's Supper Two Actions Source Dark Archive pg. 106 Traditions Occult, Primal Deities Ah Pook, Nulgreth Cast somatic, verbal Duration 1 hour --- You sigh, and your breath transforms into delicate, black-winged butterflies and huge death's-head hawkmoths. They flutter about you briefly, and then range forth in search of sustenance— fresh-spilled blood, by preference, but rotting corpses, flowering plants, or even left-behind food will do in a pinch. They then return, perching on your hair or shoulders and whispering their secrets into your ears. This has three effects. You heal 2d4 Hit Points every 10 minutes. The first time during the duration when someone successfully Treats your Wounds, you regain an additional 4d4 Hit Points. You gain an imprecise sense out to 30 feet that senses only freshly spilled blood and rotten flesh. --- Heightened (+1) The amount of Hit Points healed every 10 minutes increases by 1d4 and the amount of Hit Points regained from the first Treat Wounds increases by 2d4.","tradition":["Occult","Primal"],"skill_mod":{},"summary":"Your breath becomes ominous moths that detect nearby bloodshed and restore your vitality\r\n","primary_source":"Dark Archive","trait_group":["School"],"level":3,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=1158","component":["somatic","verbal"],"name":"Moth's Supper","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","deity":["Ah Pook","Nulgreth"],"rarity":"common","slug":"spell-1158"},{"primary_source_category":"Rulebooks","heighten":["+1"],"range":30,"source":["Dark Archive"],"type":"Spell","speed":{},"weakness":{},"heighten_level":[1,2,3,4,5,6,7,8,9,10],"spell_type":"Cantrip","heighten_group":["1st rank","Heightened 2nd rank","Heightened 3rd rank","Heightened 4th rank","Heightened 5th rank","Heightened 6th rank","Heightened 7th rank","Heightened 8th rank","Heightened 9th rank","Heightened 10th rank"],"school":"evocation","trait":["Attack","Cantrip","Evocation"],"id":"spell-1159","text":"\nPhase Bolt Two Actions Source Dark Archive pg. 106 Traditions Arcane, Occult Cast somatic, verbal Range 30 feet Target 1 creature --- You point your finger and project a bolt of magical energy that stutters in and out of phase until it reaches the target. Make a ranged spell attack roll against your target's AC; if the target has any circumstance bonuses to AC (such as from a shield or cover), reduce that bonus by 2 for this attack. On a success, you deal 3d4 piercing damage. On a critical success, the target takes double damage. --- Heightened (+1) The bolt's damage increases by 1d4.","tradition":["Arcane","Occult"],"skill_mod":{},"summary":"Fire a spike of magic that can pass through shields and cover\r\n","primary_source":"Dark Archive","trait_group":["Mechanics","School"],"level":1,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=1159","target":"1 creature","component":["somatic","verbal"],"name":"Phase Bolt","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"common","slug":"spell-1159"},{"primary_source_category":"Rulebooks","heighten":["+1"],"source":["Dark Archive"],"type":"Spell","speed":{},"duration":60,"weakness":{},"saving_throw":"basic Reflex","heighten_level":[6,7,8,9,10],"spell_type":"Spell","heighten_group":["6th rank","Heightened 7th rank","Heightened 8th rank","Heightened 9th rank","Heightened 10th rank"],"school":"evocation","trait":["Evocation"],"id":"spell-1160","text":"\nPoltergeist's Fury Three Actions Source Dark Archive pg. 106 Traditions Arcane, Occult Cast material, somatic, verbal Area 20-foot emanation Saving Throw basic Reflex Duration sustained up to 1 minute --- Your fury spills over in a telekinetic storm of terrifying proportions. Any loose, unattended objects of 1 Bulk or less within range are picked up and begin to orbit you at breathtaking speeds. All creatures in the area take 6d4 piercing damage with a basic Reflex save. Each time you Sustain the Spell, you can increase the radius of the storm by 10 feet, to a maximum of 100 feet. The storm moves with you and provides you with lesser cover, though you can't use this cover to Hide or Sneak. Allies within the storm who roll a success on their Reflex save against your poltergeist's fury get a critical success instead, as you attempt to avoid hitting them. --- Heightened (+1) The damage increases by 1d4.","tradition":["Arcane","Occult"],"area":[20],"skill_mod":{},"summary":"Become the center of a storm of telekinetic fury\r\n","primary_source":"Dark Archive","trait_group":["School"],"level":6,"source_category":["Rulebooks"],"area_type":["emanation"],"resistance":{},"url":"/Spells.aspx?ID=1160","component":["material","somatic","verbal"],"name":"Poltergeist's Fury","actions_number":6,"category":"spell","pfs":"Standard","actions":"Three Actions","rarity":"common","slug":"spell-1160"},{"primary_source_category":"Rulebooks","heighten":["7th"],"range":0,"source":["Dark Archive"],"type":"Spell","speed":{},"duration":60,"weakness":{},"heighten_level":[3,7],"spell_type":"Spell","heighten_group":["3rd rank","Heightened 7th rank"],"school":"conjuration","trait":["Conjuration","Teleportation","Uncommon"],"id":"spell-1161","text":"\nRally Point Three Actions Source Dark Archive pg. 106 Traditions Arcane, Occult Cast material, somatic, verbal Range touch Area one 5-foot square Duration 1 minute --- You mark the area touched as a rally point. During the spell's duration, you can take a single action, which has the concentrate trait, to teleport to the rally point along with items you are wearing or holding. This teleportation fails if the area is occupied, if the rally point is more than 120 feet away, or if you try to bring along any other creature, even if it's in an extradimensional container. Once you teleport to the rally point, the spell's duration ends. --- Heightened (7th) You can target up to four other creatures within 30 feet, in addition to yourself. Each of you can teleport to the rally point once during the spell's duration, by taking a single action, which has the concentrate trait. The duration no longer ends once you teleport to the rally point, though you still can't teleport to the rally point again.","tradition":["Arcane","Occult"],"area":[5],"skill_mod":{},"summary":"Designate a point you can teleport back to with a thought\r\n","primary_source":"Dark Archive","trait_group":["School","Mechanics","Rarity"],"level":3,"source_category":["Rulebooks"],"area_type":["square"],"resistance":{},"url":"/Spells.aspx?ID=1161","component":["material","somatic","verbal"],"name":"Rally Point","actions_number":6,"category":"spell","pfs":"Standard","actions":"Three Actions","rarity":"uncommon","slug":"spell-1161"},{"primary_source_category":"Rulebooks","heighten":["+1"],"range":60,"source":["Dark Archive"],"type":"Spell","speed":{},"duration":60,"weakness":{},"saving_throw":"Fortitude","heighten_level":[3,4,5,6,7,8,9,10],"spell_type":"Spell","heighten_group":["3rd rank","Heightened 4th rank","Heightened 5th rank","Heightened 6th rank","Heightened 7th rank","Heightened 8th rank","Heightened 9th rank","Heightened 10th rank"],"school":"conjuration","trait":["Conjuration"],"id":"spell-1162","text":"\nSea of Thought Two Actions Source Dark Archive pg. 106 Traditions Arcane, Occult Deity Thoth Cast somatic, verbal Range 60 feet Area 15-foot burst Saving Throw Fortitude Duration 1 minute --- You cover the area in a sloshing torrent of semi-solidified thought, roughly ankle high. The area becomes difficult terrain, similarly to a shallow bog. Each round that a creature starts its turn in the area, it must attempt a Fortitude save against the shifting waves of thought. On a failure, it takes a –10-foot circumstance penalty to its Speeds until it leaves the area, and on a critical failure, it is also knocked prone. --- Heightened (+1) The radius of the spell's area increases by 5 feet.","tradition":["Arcane","Occult"],"area":[15],"skill_mod":{},"summary":"Liquid thoughts form a morass that slows movement\r\n","primary_source":"Dark Archive","trait_group":["School"],"level":3,"source_category":["Rulebooks"],"area_type":["burst"],"resistance":{},"url":"/Spells.aspx?ID=1162","component":["somatic","verbal"],"name":"Sea of Thought","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","deity":["Thoth"],"rarity":"common","slug":"spell-1162"},{"primary_source_category":"Rulebooks","range":120,"source":["Dark Archive"],"type":"Spell","speed":{},"weakness":{},"heighten_level":[3],"spell_type":"Spell","heighten_group":["3rd rank"],"school":"necromancy","trait":["Necromancy"],"id":"spell-1163","text":"\nShadow Spy Source Dark Archive pg. 107 Traditions Occult, Primal Deity Ceyannan Cast 1 minute (material, somatic, verbal) Range 120 feet Duration until the next time you make your daily preparations --- You mix blood, soil, and shadow together to form a half-real homunculus in the shape of a crow, sparrow, or other bird. You then command the bird to fly to a location within range and observe all around it. The bird has the statistics of a homunculus, save that it has all of your senses and shares your Perception modifier. Once the spell's duration elapses or upon a trigger you set (which must be fairly simple—“at dusk” or “when the judge leaves”), the bird flies to your location. If you wring its neck and drink its blood, you learn all that it saw since its creation.","tradition":["Occult","Primal"],"skill_mod":{},"summary":"A bird made of shadows and soil keeps watch over an area\r\n","primary_source":"Dark Archive","trait_group":["School"],"level":3,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=1163","component":["material","somatic","verbal"],"name":"Shadow Spy","actions_number":60,"category":"spell","pfs":"Standard","actions":"1 minute","deity":["Ceyannan"],"rarity":"common","slug":"spell-1163"},{"primary_source_category":"Rulebooks","range":5280,"source":["Dark Archive"],"type":"Spell","speed":{},"duration":60,"weakness":{},"heighten_level":[4],"spell_type":"Spell","heighten_group":["4th rank"],"school":"abjuration","trait":["Abjuration"],"id":"spell-1164","text":"\nSoft Landing Two Actions Source Dark Archive pg. 107 Traditions Arcane, Occult, Primal Deity Lorris Cast somatic, verbal Range 1 mile Area 20-foot tall, 60-foot radius cylinder with the ground at the bottom Duration 1 minute --- You create a magical field that buoys any creature or object falling into the area, providing a harmless landing from any height. As you generally fall 1,500 feet per round, you can cast this spell while you are falling to ensure a safe landing, provided you can see your landing point and it's within range.","tradition":["Arcane","Occult","Primal"],"area":[20,60],"skill_mod":{},"summary":"Create a magical field that catches falling creatures and objects\r\n","primary_source":"Dark Archive","trait_group":["School"],"level":4,"source_category":["Rulebooks"],"area_type":["cylinder"],"resistance":{},"url":"/Spells.aspx?ID=1164","component":["somatic","verbal"],"name":"Soft Landing","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","deity":["Lorris"],"rarity":"common","slug":"spell-1164"},{"primary_source_category":"Rulebooks","heighten":["+1"],"range":500,"source":["Dark Archive"],"type":"Spell","speed":{},"weakness":{},"saving_throw":"Reflex","heighten_level":[7,8,9,10],"spell_type":"Spell","heighten_group":["7th rank","Heightened 8th rank","Heightened 9th rank","Heightened 10th rank"],"school":"evocation","trait":["Evocation"],"id":"spell-1165","text":"\nTelekinetic Bombardment Two Actions Source Dark Archive pg. 107 Traditions Arcane, Occult Cast somatic, verbal Range 500 feet Area 10-foot burst or 30-foot line Saving Throw Reflex --- You grasp a piece of the landscape—such as a tree, carriage, or piece of masonry—and lob it in your foe's direction. Your missile crashes down in either a 10-foot burst (for most missiles) or a 30-foot line (for something long and tall, like a tree or a ship's mast), dealing 14d6 bludgeoning damage and turning its area into difficult terrain as it breaks into rubble. All creatures in the area must attempt a Reflex save. If the area is a line, it doesn't have to start from your square but can instead start anywhere in range, as long as the entire area remains within range. Critical Success The creature is unaffected. Success The creature takes half damage. Failure The creature takes full damage and is knocked prone. Critical Failure The creature takes double damage, is knocked prone, and is stunned 1. --- Heightened (+1) The damage increases by 2d6.","tradition":["Arcane","Occult"],"area":[10,30],"skill_mod":{},"summary":"Hurl large objects with your mind\r\n","primary_source":"Dark Archive","trait_group":["School"],"level":7,"source_category":["Rulebooks"],"area_type":["burst","line"],"resistance":{},"url":"/Spells.aspx?ID=1165","component":["somatic","verbal"],"name":"Telekinetic Bombardment","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"common","slug":"spell-1165"},{"primary_source_category":"Rulebooks","source":["Dark Archive"],"type":"Spell","speed":{},"weakness":{},"heighten_level":[1],"spell_type":"Cantrip","heighten_group":["1st rank"],"school":"conjuration","trait":["Cantrip","Conjuration"],"id":"spell-1166","text":"\nWarp Step Two Actions Source Dark Archive pg. 107 Traditions Arcane, Occult Cast somatic, verbal --- When you walk, the earth warps beneath your feet—your steps extend, distance contracts, and everything is just a little bit closer. You gain a +5-foot status bonus to your Speed until the end of your turn. You then Stride twice. You can use warp step to Burrow, Climb, Fly, or Swim instead of Stride if you have the corresponding movement type.","tradition":["Arcane","Occult"],"skill_mod":{},"summary":"Contract space to cover more ground when you move\r\n","primary_source":"Dark Archive","trait_group":["Mechanics","School"],"level":1,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=1166","component":["somatic","verbal"],"name":"Warp Step","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"common","slug":"spell-1166"},{"primary_source_category":"Rulebooks","heighten":["+1"],"source":["Dark Archive"],"type":"Spell","speed":{},"weakness":{},"heighten_level":[1,2,3,4,5,6,7,8,9,10],"spell_type":"Focus","heighten_group":["1st rank","Heightened 2nd rank","Heightened 3rd rank","Heightened 4th rank","Heightened 5th rank","Heightened 6th rank","Heightened 7th rank","Heightened 8th rank","Heightened 9th rank","Heightened 10th rank"],"school":"divination","trait":["Cleric","Divination","Prediction","Rare","Focus"],"id":"spell-1167","text":"\nCinder Gaze Source Dark Archive pg. 142 Cast 1 minute (material, somatic, verbal) --- You've learned to read the future in the patterns of flames and smoke. Though inexact and often symbolic, these readings help prepare you for upcoming events. When Casting this Spell, you must be near a fire (of any size) for the duration. Upon completion, roll 1d4 for your prediction. The benefit lasts for 10 minutes or until expended, whichever comes first. After casting cinder gaze , you can't cast it again for 10 minutes. Terrible Danger You gain a +2 status bonus to your next initiative roll. New Life The next time you take damage, just before taking the damage, you gain temporary Hit Points equal to 1 plus your spellcasting ability modifier. Vivid Insight (fortune) The next time you attempt a check to Recall Knowledge, roll twice and take the higher result. Good Fortune (fortune) The next time you attempt a saving throw, roll twice and take the better result. --- Heightened (+1) The number of temporary Hit Points from new life increases by 2.","skill_mod":{},"summary":"You've learned to read the future in the patterns of flames and smoke.","primary_source":"Dark Archive","trait_group":["Class","School","Mechanics","Rarity"],"level":1,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=1167","component":["material","somatic","verbal"],"name":"Cinder Gaze","actions_number":60,"category":"spell","pfs":"Limited","actions":"1 minute","rarity":"rare","slug":"spell-1167"},{"primary_source_category":"Rulebooks","heighten":["+1"],"source":["Dark Archive"],"type":"Spell","speed":{},"duration":600,"weakness":{},"heighten_level":[4,5,6,7,8,9,10],"spell_type":"Focus","heighten_group":["4th rank","Heightened 5th rank","Heightened 6th rank","Heightened 7th rank","Heightened 8th rank","Heightened 9th rank","Heightened 10th rank"],"school":"necromancy","trait":["Cleric","Necromancy","Rare","Focus"],"id":"spell-1168","text":"\nEuphoric Renewal Two Actions Source Dark Archive pg. 142 Cast somatic, verbal Duration 10 minutes --- You view death not as an ending but a beginning, and you delight in dancing on its edge. Each time you gain the dying condition and then regain consciousness while under the effect of euphoric renewal , you gain three benefits. You're quickened on your next turn. You can use the extra action only to Stand. You gain a +1 circumstance bonus to saves for 1 minute. You gain 8 temporary Hit Points that last for 1 minute. --- Heightened (+1) The number of temporary HP increases by 2.","skill_mod":{},"summary":"You view death not as an ending but a beginning, and you delight in dancing on its edge.","primary_source":"Dark Archive","trait_group":["Class","School","Rarity","Mechanics"],"level":4,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=1168","component":["somatic","verbal"],"name":"Euphoric Renewal","actions_number":4,"category":"spell","pfs":"Limited","actions":"Two Actions","rarity":"rare","slug":"spell-1168"},{"primary_source_category":"Rulebooks","heighten":["4th","7th"],"source":["Dark Archive"],"type":"Spell","speed":{},"duration":60,"weakness":{},"heighten_level":[1,4,7],"spell_type":"Focus","heighten_group":["1st rank","Heightened 4th rank","Heightened 7th rank"],"school":"enchantment","trait":["Cleric","Emotion","Enchantment","Mental","Rare","Focus"],"id":"spell-1169","text":"\nFrenzied Revelry Two Actions Source Dark Archive pg. 142 Cast somatic, verbal Area 5-foot emanation Target you and allies in the area Duration 1 minute --- You recall memories of hedonistic rites to send yourself into an infectious frenzy, dancing and howling wildly to encourage your companions to join in. You and your allies gain a +1 status bonus to saving throws against mental effects while in the area. Whenever someone benefiting from this bonus critically succeeds at a saving throw against an enemy's mental effect, its revelry increases, granting it a +1 status bonus to attack rolls and damage rolls for 1 round. --- Heightened (4th) The emanation's radius is 10 feet, and the status bonus to saves is +2. Heightened (7th) The emanation's radius is 15 feet, and the status bonus to saves is +3.","area":[5],"skill_mod":{},"summary":"You recall memories of hedonistic rites to send yourself into an infectious frenzy, dancing and howling wildly to encourage your companions to join in.","primary_source":"Dark Archive","trait_group":["Class","Mechanics","School","Rarity"],"level":1,"source_category":["Rulebooks"],"area_type":["emanation"],"resistance":{},"url":"/Spells.aspx?ID=1169","target":"you and allies in the area","component":["somatic","verbal"],"name":"Frenzied Revelry","actions_number":4,"category":"spell","pfs":"Limited","actions":"Two Actions","rarity":"rare","slug":"spell-1169"},{"primary_source_category":"Rulebooks","range":30,"source":["Dark Archive"],"type":"Spell","speed":{},"weakness":{},"saving_throw":"Will","heighten_level":[1],"spell_type":"Focus","heighten_group":["1st rank"],"school":"enchantment","trait":["Cleric","Emotion","Enchantment","Fear","Mental","Rare","Focus"],"id":"spell-1170","text":"\nHollow Heart Two Actions Source Dark Archive pg. 142 Cast somatic, verbal Range 30 feet Target 1 creature Saving Throw Will Duration varies --- You stoke the target's ambition beyond reason, until it believes no one is capable of helping it, or that others aren't to be trusted. The target attempts a Will saving throw. Critical Success The target is unaffected. Success The target treats no other creature as an ally for 1 round. Failure The target treats no other creature as an ally for 3 rounds. Critical Failure As failure, and the target is frightened 1 as it realizes it can't rely on anyone but itself.","skill_mod":{},"summary":"You stoke the target's ambition beyond reason, until it believes no one is capable of helping it, or that others aren't to be trusted.","primary_source":"Dark Archive","trait_group":["Class","Mechanics","School","Rarity"],"level":1,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=1170","target":"1 creature","component":["somatic","verbal"],"name":"Hollow Heart","actions_number":4,"category":"spell","pfs":"Limited","actions":"Two Actions","rarity":"rare","slug":"spell-1170"},{"primary_source_category":"Rulebooks","range":30,"source":["Dark Archive"],"type":"Spell","speed":{},"duration":18,"weakness":{},"saving_throw":"Will","heighten_level":[4],"spell_type":"Focus","heighten_group":["4th rank"],"school":"illusion","trait":["Cleric","Illusion","Rare","Focus"],"id":"spell-1171","text":"\nIsolation Two Actions Source Dark Archive pg. 143 Cast somatic, verbal Range 30 feet Target 1 creature Saving Throw Will Duration 3 rounds --- You summon a tangible manifestation of loneliness to cloak the target from view as surely as if it were wreathed in darkness. The target attempts a Will saving throw. Critical Success The target is unaffected. Success The target becomes invisible, but only to its allies. Any creature not allied with the target can see it normally. Effects such as see invisibility enable an ally to see the target. The target's allies still know the target is present and can still see all the effects of the target's actions. Failure As success, except the target also becomes inaudible to its allies and imperceptible to them through any other senses.","skill_mod":{},"summary":"You summon a tangible manifestation of loneliness to cloak the target from view as surely as if it were wreathed in darkness.","primary_source":"Dark Archive","trait_group":["Class","School","Monster","Rarity","Mechanics"],"level":4,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=1171","target":"1 creature","component":["somatic","verbal"],"name":"Isolation","actions_number":4,"category":"spell","pfs":"Limited","actions":"Two Actions","rarity":"rare","slug":"spell-1171"},{"primary_source_category":"Rulebooks","range":30,"source":["Dark Archive"],"type":"Spell","speed":{},"duration":12,"weakness":{},"heighten_level":[4],"spell_type":"Focus","heighten_group":["4th rank"],"school":"conjuration","trait":["Cleric","Conjuration","Rare","Focus"],"id":"spell-1172","text":"\nInevitable Destination Two Actions Source Dark Archive pg. 143 Cast somatic, verbal Range 30 feet Target you and 1 enemy Duration 2 rounds --- You twist the paths of the target, ensuring that each one leads to you. The target attempts a Will saving throw. Critical Success The spell has no effect. Success Your pull hampers the target's footsteps. It takes a –10-foot circumstance penalty to its Speeds until the end of its next turn. Failure The target can't move any farther from you than it was when you Cast the Spell, though it can move in such a way that it maintains an equal distance. If you move farther away from the target than the initial distance, the spell ends. The targeted foe can attempt to Escape against your spell DC. If it succeeds, the spell ends. Critical Failure As failure, plus the target is pulled 10 feet closer to you and falls prone, tripping in its haste to move toward you.","skill_mod":{},"summary":"You twist the paths of the target, ensuring that each one leads to you.","primary_source":"Dark Archive","trait_group":["Class","School","Rarity","Mechanics"],"level":4,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=1172","target":"you and 1 enemy","component":["somatic","verbal"],"name":"Inevitable Destination","actions_number":4,"category":"spell","pfs":"Limited","actions":"Two Actions","rarity":"rare","slug":"spell-1172"},{"primary_source_category":"Rulebooks","heighten":["+1"],"range":60,"source":["Dark Archive"],"type":"Spell","speed":{},"duration":60,"weakness":{},"heighten_level":[4,5,6,7,8,9,10],"spell_type":"Focus","heighten_group":["4th rank","Heightened 5th rank","Heightened 6th rank","Heightened 7th rank","Heightened 8th rank","Heightened 9th rank","Heightened 10th rank"],"school":"evocation","trait":["Cleric","Evocation","Good","Rare","Water","Focus"],"id":"spell-1173","text":"\nPurifying Veil Two Actions Source Dark Archive pg. 143 Cast somatic, verbal Range 60 feet Target 1 Large or smaller creature Duration 1 minute --- Drawing on the purifying powers of water, you call forth a veil of fine water droplets suffused with holy energy. The veil surrounds the target. Everything on each side of the veil is concealed from creatures on the opposite side, but the water doesn't impede attacks or movement across the veil. If the target moves through the veil, it takes 4d6 good damage with a basic Will save. If the target leaves the veil, the spell ends. --- Heightened (+1) The good damage increases by 1d6.","element":["Water"],"skill_mod":{},"summary":"Drawing on the purifying powers of water, you call forth a veil of fine water droplets suffused with holy energy.","primary_source":"Dark Archive","trait_group":["Class","School","Alignment","Rarity","Elemental","Planar","Monster","Mechanics"],"level":4,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=1173","target":"1 Large or smaller creature","component":["somatic","verbal"],"name":"Purifying Veil","actions_number":4,"category":"spell","pfs":"Limited","actions":"Two Actions","rarity":"rare","slug":"spell-1173"},{"primary_source_category":"Rulebooks","source":["Dark Archive"],"type":"Spell","speed":{},"weakness":{},"saving_throw":"Will","heighten_level":[4],"spell_type":"Focus","heighten_group":["4th rank"],"school":"enchantment","trait":["Cleric","Emotion","Enchantment","Mental","Misfortune","Rare","Focus"],"id":"spell-1174","text":"\nShaken Confidence Reaction Source Dark Archive pg. 143 Cast verbal Trigger An enemy within 30 feet of you critically fails an attack roll, Perception check, or skill check Saving Throw Will Duration varies --- You mock the target for all its failings, twisting its self-confidence into doubt. The enemy attempts a Will saving throw. Success The target is unaffected. Failure The target is briefly shaken and unsure of its abilities. It must roll twice and take the worse result on the next roll of the same type as the critical failure that triggered the spell (such as the target's next Acrobatics check if the spell's trigger was a critical failure on an Acrobatics check). If the target doesn't attempt any qualifying checks, the spell ends at the end of the target's next turn.","skill_mod":{},"summary":"You mock the target for all its failings, twisting its selfconfidence into doubt.","primary_source":"Dark Archive","trait_group":["Class","Mechanics","School","Rarity"],"level":4,"source_category":["Rulebooks"],"trigger":"An enemy within 30 feet of you critically fails an attack roll, Perception check, or skill check","resistance":{},"url":"/Spells.aspx?ID=1174","component":["verbal"],"name":"Shaken Confidence","actions_number":1,"category":"spell","pfs":"Limited","actions":"Reaction","rarity":"rare","slug":"spell-1174"},{"primary_source_category":"Rulebooks","range":60,"source":["Dark Archive"],"type":"Spell","speed":{},"duration":60,"weakness":{},"heighten_level":[1],"spell_type":"Focus","heighten_group":["1st rank"],"school":"abjuration","trait":["Abjuration","Cleric","Fortune","Rare","Focus"],"id":"spell-1175","text":"\nString of Fate Single Action Source Dark Archive pg. 143 Cast somatic Range 60 feet Target you and 1 ally Duration sustained up to 1 minute --- You bond yourself to a cherished friend, vowing to share their fate for good or for ill. Whenever an effect would require both you and the target to attempt a saving throw, if one of you succeeds at your saving throw and the other critically fails, you can choose to both fail instead. You and the ally must agree to fail; otherwise, use your normal save results instead.","skill_mod":{},"summary":"You bond yourself to a cherished friend, vowing to share their fate for good or for ill.","primary_source":"Dark Archive","trait_group":["School","Class","Mechanics","Rarity"],"level":1,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=1175","target":"you and 1 ally","component":["somatic"],"name":"String of Fate","actions_number":2,"category":"spell","pfs":"Limited","actions":"Single Action","rarity":"rare","slug":"spell-1175"},{"primary_source_category":"Rulebooks","heighten":["+2"],"range":30,"source":["Dark Archive"],"type":"Spell","speed":{},"weakness":{},"heighten_level":[1,3,5,7,9],"spell_type":"Focus","heighten_group":["1st rank","Heightened 3rd rank","Heightened 5th rank","Heightened 7th rank","Heightened 9th rank"],"school":"evocation","trait":["Cleric","Evocation","Rare","Sonic","Focus"],"id":"spell-1176","text":"\nVictory Cry Reaction Source Dark Archive pg. 143 Cast verbal Trigger An ally within range critically succeeds at a melee Strike Range 30 feet Target the triggering ally --- Your true might comes from your bonds with your allies, and you glory in their achievements. The weapon used to make the Strike deals an additional 1d6 sonic damage (not doubled due to the critical hit), and the ally can immediately attempt to Shove the creature struck, even if the ally's hands are full. Your ally can use its item bonus to the triggering attack roll on the Athletics check, if any, and it gains a +1 status bonus to the Athletics check if the triggering Strike was with a weapon that has the trip trait or an unarmed attack that has the trip trait. --- Heightened (+2) The sonic damage increases by 1d6.","skill_mod":{},"summary":"Your true might comes from your bonds with your allies, and you glory in their achievements.","primary_source":"Dark Archive","trait_group":["Class","School","Rarity","Energy","Monster","Mechanics"],"level":1,"source_category":["Rulebooks"],"trigger":"An ally within range critically succeeds at a melee Strike","resistance":{},"url":"/Spells.aspx?ID=1176","target":"the triggering ally","component":["verbal"],"name":"Victory Cry","actions_number":1,"category":"spell","pfs":"Limited","actions":"Reaction","rarity":"rare","slug":"spell-1176"},{"primary_source_category":"Rulebooks","heighten":["+1"],"range":60,"source":["Dark Archive"],"type":"Spell","speed":{},"duration":60,"weakness":{},"saving_throw":"Will","heighten_level":[4,5,6,7,8,9,10],"spell_type":"Focus","heighten_group":["4th rank","Heightened 5th rank","Heightened 6th rank","Heightened 7th rank","Heightened 8th rank","Heightened 9th rank","Heightened 10th rank"],"school":"divination","trait":["Cleric","Divination","Mental","Rare","Focus"],"id":"spell-1177","text":"\nWeaponize Secret Two Actions Source Dark Archive pg. 143 Cast somatic, verbal Range 60 feet Target up to 3 creatures Saving Throw Will Duration 1 minute or until discharged --- You understand that holding a secret is in itself a kind of power. Each target must attempt a Will save. Success The target is unaffected. Failure A rune symbolizing a secret the target is keeping (at the GM's discretion) appears floating in front of you. If that creature attempts a Strike or spell attack against you while you hold their secret, you can discharge the rune as a reaction to deal 7d6 mental damage to the creature. Critical Failure As failure, but the target becomes convinced you know their secret and takes 1d6 persistent mental damage from worry. If the rune with the secret is discharged while the creature is still taking the persistent mental damage, the persistent mental damage immediately ends. --- Heightened (+1) The mental damage increases by 2d6, and the persistent mental damage on a critical failure increases by 1.","skill_mod":{},"summary":"You understand that holding a secret is in itself a kind of power.","primary_source":"Dark Archive","trait_group":["Class","School","Mechanics","Rarity"],"level":4,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=1177","target":"up to 3 creatures","component":["somatic","verbal"],"name":"Weaponize Secret","actions_number":4,"category":"spell","pfs":"Limited","actions":"Two Actions","rarity":"rare","slug":"spell-1177"},{"primary_source_category":"Rulebooks","range":5280,"source":["Dark Archive"],"type":"Spell","speed":{},"weakness":{},"heighten_level":[4],"spell_type":"Focus","heighten_group":["4th rank"],"school":"enchantment","trait":["Cleric","Enchantment","Linguistic","Mental","Rare","Focus"],"id":"spell-1178","text":"\nWind Whispers Source Dark Archive pg. 144 Cast 1 hour (material, somatic, verbal) Range 1 mile --- You call forth numerous breezes in which you weave gossip, whispering subtly into the ears of those around. Choose a rumor or information you wish to spread, which may or may not be true, about a single subject. Those within range of the spell overhear the rumor at some point over the next hour, though they'll be unable to pin it down to a source. Attempt a check with a modifier equal to your spell DC – 10 against a hard DC for your level. The GM might modify the DC depending on how plausible the rumor is. Repeated castings to spread the same rumor or information have no effect unless circumstances have substantially changed, as determined by the GM. Critical Success Your rumor spreads far and wide, and it's at the tip of people's tongues. For 1 week, anyone who succeeds at a check to Gather Information on the specific subject learns your rumor in preference to other rumors about the subject. Skill checks to convince people that the rumor is true get a +2 circumstance bonus. Success Enough people take note of the rumor that it begins to spread, though those who heard the rumor aren't necessarily convinced. For 1 week, anyone who succeeds at a check to Gather Information on the specific subject adds your rumor to the list of rumors they could learn about the subject, and skill checks to convince people that the rumor is true get a +1 circumstance bonus. Failure Most in the area dismiss the rumor as wild gossip and pay it little mind, granting no effect. Critical Failure The winds' gossip is misinterpreted and spreads information contradictory to the rumor you were attempting to spread. A contradictory rumor spreads, and skill checks to convince others that your original rumor is true take a –2 circumstance penalty.","skill_mod":{},"summary":"You call forth numerous breezes in which you weave gossip, whispering subtly into the ears of those around.","primary_source":"Dark Archive","trait_group":["Class","School","Mechanics","Rarity"],"level":4,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=1178","component":["material","somatic","verbal"],"name":"Wind Whispers","actions_number":3600,"category":"spell","pfs":"Limited","actions":"1 hour","rarity":"rare","slug":"spell-1178"},{"primary_source_category":"Rulebooks","range":0,"source":["Dark Archive"],"type":"Spell","speed":{},"weakness":{},"heighten_level":[4],"spell_type":"Focus","heighten_group":["4th rank"],"school":"transmutation","trait":["Cleric","Rare","Transmutation","Focus"],"id":"spell-1179","text":"\nWordsmith Three Actions Source Dark Archive pg. 144 Cast material, somatic, verbal Range touch Target 1 document written by a single author and comprised of written text in a single language Duration until the next time you Refocus --- You're a devotee of knowledge with an unmatched command of the language used to spread that knowledge, and you can reshape the written word into a form more understandable to your audience. The language of the target's written text shifts to a language you know. This shift doesn't change the text's contents beyond minor translation differences, nor does it grant the reader any understanding of the original language.","skill_mod":{},"summary":"You're a devotee of knowledge with an unmatched command of the language used to spread that knowledge, and you can reshape the written word into a form more understandable to your audience.","primary_source":"Dark Archive","trait_group":["Class","Rarity","School","Mechanics"],"level":4,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=1179","target":"1 document written by a single author and comprised of written text in a single language","component":["material","somatic","verbal"],"name":"Wordsmith","actions_number":6,"category":"spell","pfs":"Limited","actions":"Three Actions","rarity":"rare","slug":"spell-1179"},{"primary_source_category":"Rulebooks","range":30,"source":["Dark Archive"],"type":"Spell","speed":{},"duration":60,"weakness":{},"saving_throw":"Will","heighten_level":[1],"spell_type":"Cantrip","heighten_group":["1st rank"],"school":"enchantment","trait":["Cantrip","Enchantment","Hex","Mental","Rare","Witch"],"id":"spell-1180","text":"\nPact Broker Single Action Source Dark Archive pg. 159 Patron Themes Pacts, The Unseen Broker Cast verbal Range 30 feet Target 1 creature Saving Throw Will Duration sustained up to 1 minute --- You offer to broker a pact of peace. If the target accepts and doesn't take hostile actions against you and your allies, you take a –1 status penalty to Deception checks to Lie to them. If they refuse and take a hostile action against you or an ally, they must attempt a Will save. If they accepted the offer and then take a hostile action against you or an ally, they must attempt a Will save and treat the result as one category worse. Regardless of the outcome, the target is then temporarily immune for 1 minute. Success The target is unaffected. Failure The target takes a –1 status penalty to attack and damage rolls against you and your allies. Critical Failure The target takes a –2 status penalty to attack and damage rolls against you and your allies.","skill_mod":{},"summary":"You offer to broker a pact of peace.","primary_source":"Dark Archive","trait_group":["Mechanics","School","Class-Specific","Rarity","Class"],"level":1,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=1180","target":"1 creature","component":["verbal"],"name":"Pact Broker","patron_theme":["Pacts","The Unseen Broker"],"actions_number":2,"category":"spell","pfs":"Standard","actions":"Single Action","rarity":"rare","slug":"spell-1180"},{"primary_source_category":"Rulebooks","heighten":["+1"],"range":30,"source":["Dark Archive"],"type":"Spell","speed":{},"weakness":{},"heighten_level":[3,4,5,6,7,8,9,10],"spell_type":"Focus","heighten_group":["3rd rank","Heightened 4th rank","Heightened 5th rank","Heightened 6th rank","Heightened 7th rank","Heightened 8th rank","Heightened 9th rank","Heightened 10th rank"],"school":"necromancy","trait":["Hex","Necromancy","Rare","Witch","Focus"],"id":"spell-1181","text":"\nReturn the Favor Reaction Source Dark Archive pg. 159 Lesson Lesson of Favors Cast somatic Trigger An ally uses a reaction to grant you a beneficial effect during a combat encounter Range 30 feet Target 1 ally --- You're unable to leave any debts unpaid. When an ally supports you in a fight, you offer assistance in turn for the favor. The triggering ally gains 12 temporary Hit Points for 1 minute. --- Heightened (+1) The temporary Hit Points increase by 4.","skill_mod":{},"summary":"You're unable to leave any debts unpaid.","primary_source":"Dark Archive","trait_group":["Class-Specific","School","Rarity","Class","Mechanics"],"level":3,"lesson":["Lesson of Favors"],"source_category":["Rulebooks"],"trigger":"An ally uses a reaction to grant you a beneficial effect during a combat encounter","resistance":{},"url":"/Spells.aspx?ID=1181","target":"1 ally","component":["somatic"],"name":"Return the Favor","actions_number":1,"category":"spell","pfs":"Standard","actions":"Reaction","rarity":"rare","slug":"spell-1181"},{"primary_source_category":"Rulebooks","heighten":["9th"],"range":120,"source":["Dark Archive"],"type":"Spell","speed":{},"weakness":{},"saving_throw":"Will","heighten_level":[5,9],"spell_type":"Focus","heighten_group":["5th rank","Heightened 9th rank"],"school":"necromancy","trait":["Hex","Mental","Necromancy","Rare","Witch","Focus"],"id":"spell-1182","text":"\nOver the Coals Two Actions Source Dark Archive pg. 159 Lesson Lesson of Bargains Cast somatic, verbal Range 120 feet Target 1 creature Saving Throw Will Duration varies --- You accuse the target of breaking its word to you and invoke the wrath of your patron to claim what's due, demanding the target pay you in currency, fulfill an order, or stand down. The demand can't be obviously self-destructive, or the spell fails. If the target resists, you take your payment from its life force. The target must attempt a Will save. Regardless of the result of its save, the target is temporarily immune for 1 day. Critical Success The target is unaffected and is immune to your pact broker cantrips for 1 day. Success If the target doesn't comply with your request by the end of its next turn, it takes 3d8 persistent negative damage. If it later complies, the spell automatically ends. Failure As success, but if the target doesn't comply, it is drained 1 and takes 6d8 persistent negative damage. Critical Failure As success, but if the target doesn't comply, it is drained 2, doomed 1, and takes 6d8 persistent negative damage. Even if the target completes your commands later, the spell doesn't end until all the conditions end. --- Heightened (9th) You can target up to two creatures.","skill_mod":{},"summary":"You accuse the target of breaking its word to you and invoke the wrath of your patron to claim what's due, demanding the target pay you in currency, fulfill an order, or stand down.","primary_source":"Dark Archive","trait_group":["Class-Specific","Mechanics","School","Rarity","Class"],"level":5,"lesson":["Lesson of Bargains"],"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=1182","target":"1 creature","component":["somatic","verbal"],"name":"Over the Coals","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"rare","slug":"spell-1182"},{"primary_source_category":"Rulebooks","heighten":["+1"],"range":120,"source":["Dark Archive"],"type":"Spell","speed":{},"duration":60,"weakness":{},"saving_throw":"basic Fortitude","heighten_level":[6,7,8,9,10],"spell_type":"Spell","heighten_group":["6th rank","Heightened 7th rank","Heightened 8th rank","Heightened 9th rank","Heightened 10th rank"],"school":"necromancy","trait":["Necromancy"],"id":"spell-1183","text":"\nAwaken Entropy Three Actions Source Dark Archive pg. 181 Traditions Arcane, Divine, Occult Cast material, somatic, verbal Range 120 feet Area 10-foot burst Saving Throw basic Fortitude Duration sustained up to 1 minute --- All things age, all things die, and at the end of days even the universe will grow quiet and still. You awaken the cosmic principle of entropy, accelerating time in an area—flesh falters, plants shrivel, and even stone begins to crumble. Any creature that enters or begins its turn in the area must succeed at a basic Fortitude save or take 8d6 negative damage, or 8d6 force damage if the creature normally doesn't take negative damage, such as if the creature is a construct or undead. Even beings such as fiends with unlimited lifespans can be worn away by entropy. The first time you Sustain the Spell on each subsequent turn, the entropic zone grows stronger in addition to having its duration increased. The radius of the burst increases by 10 feet (to a maximum of 40 feet), and the size of the damage dice increases by one step (from d6 to d8, then to d10, and finally to d12). --- Heightened (+1) The damage increases by 1d6.","tradition":["Arcane","Divine","Occult"],"area":[10],"skill_mod":{},"summary":"Age creatures and objects to dust\r\n","primary_source":"Dark Archive","trait_group":["School"],"level":6,"source_category":["Rulebooks"],"area_type":["burst"],"resistance":{},"url":"/Spells.aspx?ID=1183","component":["material","somatic","verbal"],"name":"Awaken Entropy","actions_number":6,"category":"spell","pfs":"Standard","actions":"Three Actions","rarity":"common","slug":"spell-1183"},{"primary_source_category":"Rulebooks","heighten":["7th"],"range":30,"source":["Dark Archive"],"type":"Spell","speed":{},"duration":6,"weakness":{},"saving_throw":"Will","heighten_level":[3,7],"spell_type":"Spell","heighten_group":["3rd rank","Heightened 7th rank"],"school":"divination","trait":["Divination","Incapacitation","Prediction"],"id":"spell-1184","text":"\nBehold the Weave Two Actions Source Dark Archive pg. 181 Traditions Divine, Occult Cast somatic, verbal Range 30 feet Target 1 creature Saving Throw Will Duration 1 round --- You behold the many timelines that weave around a creature, and in so doing, you make one more likely to occur. The target must attempt a Will save. Critical Success You can make neither heads nor tails of the target's timeline, and the target is unaffected. Success The target must commit to a single action that it will take at some point during its next turn: “Stride toward Valeros,” “Cast shield ,” “Strike at Amiri with my jaws.” That action is now locked in, and the creature must attempt it, even if the situation has changed—if the creature stated that it would Strike at Amiri with its jaws, it must try to do so. If the creature is entirely unable to fulfill the action it committed to—for instance, if it had only 1 action left and Amiri was out of the range of its jaws Strike—it loses the last action of its turn as it reels in a temporal paradox. The creature can choose to lock in a 2- or 3-action activity if it prefers to do so, but if it does, it loses all the associated actions if it can't perform the activity on its turn. If the situation changes oddly (perhaps the creature is forcibly teleported away and has no idea which direction is “toward Valeros” any longer), the GM determines what happens. Failure As success, but the creature must commit at least two of its actions for the next turn—“I will Stride toward Valeros and then Strike with my claws.” All of these actions are similarly locked in and can't be changed, but the creature can take them in any order. Critical Failure As failure, but the creature must commit all of its actions for the next turn. --- Heightened (7th) Instead of affecting a single target, the spell affects all enemies within a 30-foot emanation.","tradition":["Divine","Occult"],"skill_mod":{},"summary":"View the timelines to make one more likely to occur\r\n","primary_source":"Dark Archive","trait_group":["School","Mechanics"],"level":3,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=1184","target":"1 creature","component":["somatic","verbal"],"name":"Behold the Weave","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"common","slug":"spell-1184"},{"primary_source_category":"Rulebooks","range":30,"source":["Dark Archive"],"type":"Spell","speed":{},"weakness":{},"heighten_level":[2],"spell_type":"Spell","heighten_group":["2nd rank"],"school":"transmutation","trait":["Transmutation"],"id":"spell-1185","text":"\nLoose Time's Arrow Two Actions Source Dark Archive pg. 182 Traditions Arcane, Occult, Primal Cast somatic, verbal Range 30 feet Target up to 6 creatures Duration until the end of your next turn --- You pluck the time stream like a bow—pull one string back, release, and watch a creature fly. All affected targets are quickened. They can use the extra action only to Step or Stride.","tradition":["Arcane","Occult","Primal"],"skill_mod":{},"summary":"Boost a group of creature's movement through time\r\n","primary_source":"Dark Archive","trait_group":["School"],"level":2,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=1185","target":"up to 6 creatures","component":["somatic","verbal"],"name":"Loose Time's Arrow","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"common","slug":"spell-1185"},{"primary_source_category":"Rulebooks","source":["Dark Archive"],"type":"Spell","speed":{},"duration":60,"weakness":{},"saving_throw":"Fortitude","heighten_level":[4],"spell_type":"Spell","heighten_group":["4th rank"],"school":"transmutation","trait":["Aura","Transmutation"],"id":"spell-1186","text":"\nMorass of Ages Two Actions Source Dark Archive pg. 182 Traditions Arcane, Occult Deity Yhidothrus Cast somatic, verbal Area 5-foot emanation Saving Throw Fortitude Duration sustained up to 1 minute --- You surround yourself in temporal eddies that draw out time for those around you, making every step feel like an eternity endured. A creature in the emanation, or that later enters the emanation, must attempt a Fortitude save. The creature makes this save only once and uses the same effect for the duration of the spell. Each time you Sustain the Spell, you can choose to increase the emanation's radius by 5 feet, to a maximum of 60 feet. Critical Success The creature is unaffected. Success Squares in the emanation are difficult terrain for the creature. Failure Squares in the emanation are difficult terrain for the creature, and the creature is slowed 1 when it starts its turn in the emanation. Critical Failure As failure, plus the creature also becomes restrained. The creature can attempt to Escape against your spell DC to remove the restrained condition.","tradition":["Arcane","Occult"],"area":[5],"skill_mod":{},"summary":"Temporal eddies make each step feel like an eternity\r\n","primary_source":"Dark Archive","trait_group":["Mechanics","School"],"level":4,"source_category":["Rulebooks"],"area_type":["emanation"],"resistance":{},"url":"/Spells.aspx?ID=1186","component":["somatic","verbal"],"name":"Morass of Ages","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","deity":["Yhidothrus"],"rarity":"common","slug":"spell-1186"},{"primary_source_category":"Rulebooks","range":120,"source":["Dark Archive"],"type":"Spell","speed":{},"duration":60,"weakness":{},"heighten_level":[5],"spell_type":"Spell","heighten_group":["5th rank"],"school":"transmutation","trait":["Transmutation"],"id":"spell-1187","text":"\nQuicken Time Two Actions Source Dark Archive pg. 182 Traditions Arcane, Occult Cast somatic, verbal Range 120 feet Area 20-foot burst Duration 1 minute --- You speed up the time stream in an area, stretching and pulling it until time flows swift and wild. Any creature that begins its turn in the area is quickened and can use the extra action each round to Stride or Strike. Unfortunately, speeding up time is much more difficult than slowing it down, and the effect is uneven and jittery, making accuracy between times painfully difficult; creatures inside the area are concealed to those outside it, and vice versa.","tradition":["Arcane","Occult"],"area":[20],"skill_mod":{},"summary":"Accelerate time in a nearby area\r\n","primary_source":"Dark Archive","trait_group":["School"],"level":5,"source_category":["Rulebooks"],"area_type":["burst"],"resistance":{},"url":"/Spells.aspx?ID=1187","component":["somatic","verbal"],"name":"Quicken Time","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"common","slug":"spell-1187"},{"primary_source_category":"Rulebooks","range":120,"source":["Dark Archive"],"type":"Spell","speed":{},"duration":60,"weakness":{},"saving_throw":"Will","heighten_level":[5],"spell_type":"Spell","heighten_group":["5th rank"],"school":"transmutation","trait":["Transmutation"],"id":"spell-1188","text":"\nStagnate Time Two Actions Source Dark Archive pg. 182 Traditions Arcane, Occult Deities Atropos, Charg Cast somatic, verbal Range 120 feet Area 20-foot burst Saving Throw Will Duration 1 minute --- You examine the time stream in a particular area, then proceed to stick a few metaphorical pins into it, thickening and slowing down the flow of time until it rumbles along like a river of molasses. Any creature that begins its turn in the area must attempt a Will save. Success The creature is unaffected. Failure The creature is slowed 1 this turn. Critical Failure The creature is slowed 2 this turn.","tradition":["Arcane","Occult"],"area":[20],"skill_mod":{},"summary":"Decelerate time in a nearby area\r\n","primary_source":"Dark Archive","trait_group":["School"],"level":5,"source_category":["Rulebooks"],"area_type":["burst"],"resistance":{},"url":"/Spells.aspx?ID=1188","component":["somatic","verbal"],"name":"Stagnate Time","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","deity":["Atropos","Charg"],"rarity":"common","slug":"spell-1188"},{"primary_source_category":"Rulebooks","range":100,"source":["Dark Archive"],"type":"Spell","speed":{},"weakness":{},"heighten_level":[8],"spell_type":"Spell","heighten_group":["8th rank"],"school":"conjuration","trait":["Conjuration","Incarnate","Rare"],"id":"spell-1189","text":"\nSummon Irii Three Actions Source Dark Archive pg. 182 Traditions Arcane, Occult Cast material, somatic, verbal Range 100 feet Duration until the end of your next turn --- You cast your spell, whisper your words of power, and find that an irii is already here—indeed, they have always been here, and always were, and always will be. The temporal being occupies the space of a Medium creature and has a Speed of 60 feet and a fly Speed of 60 feet. When you Cast this Spell, choose whether it summons a fate irii or a fortune irii. - Fate The fate stands before you with its stained-glass wings and animal-headed gaze, floating eyes circling about it; Arrive (divination, fortune, lawful, prediction) Decree the Immutability of Time While within 30 feet of the fate, you and your allies who roll below 10 on a d20 for an attack roll, Perception check, saving throw, or skill check get a 10 instead; Depart (divination, misfortune, prediction) Observe the Inevitability of Destiny Each enemy within a 30-foot emanation must attempt a Will save. If a creature fails its save, until the end of its next turn, any time it rolls above 10 on a d20 for an attack roll, Perception check, saving throw, or skill check, it gets a 10 instead. - Fortune The fortune stands before you with its golden horns and moth-scale wings, a sly smirk on its elfin face; Arrive (chaotic, divination, fortune, prediction) Decree the Chaos of Infinity While within 30 feet of the fortune, you and your allies roll twice and take the higher roll on all damage rolls, Perception checks, and saving throws; Depart (divination, misfortune, prediction) Sunder Eternity's Authority Each enemy within a 30-foot emanation must attempt a Will save. A creature that fails its save must roll twice and take the lower result on all damage rolls, Perception checks, and saving throws until the end of its next turn. Iriis These denizens of the Dimension of Time are powerful guardians who ward the timeline against outside meddling, even as they war with each other over their divergent philosophies of time. An irii can be either a fate, with the view that time is immutable, or a fortune, with the opinion that time is fluid. Among practitioners of temporal magic, iriis are famed for their ability to see consequences before they occur, sidestepping them at their leisure.","tradition":["Arcane","Occult"],"skill_mod":{},"summary":"Summon a guardian from the Dimension of Time to enforce either immutability or possibility\r\n","primary_source":"Dark Archive","trait_group":["School","Mechanics","Rarity"],"level":8,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=1189","component":["material","somatic","verbal"],"name":"Summon Irii","actions_number":6,"category":"spell","pfs":"Standard","actions":"Three Actions","rarity":"rare","slug":"spell-1189"},{"primary_source_category":"Rulebooks","heighten":["+1"],"range":60,"source":["Dark Archive"],"type":"Spell","speed":{},"duration":60,"weakness":{},"saving_throw":"basic Reflex","heighten_level":[6,7,8,9,10],"spell_type":"Spell","heighten_group":["6th rank","Heightened 7th rank","Heightened 8th rank","Heightened 9th rank","Heightened 10th rank"],"school":"divination","trait":["Curse","Divination","Mental","Prediction"],"id":"spell-1190","text":"\nSuspended Retribution Two Actions Source Dark Archive pg. 183 Traditions Divine, Occult Cast somatic, verbal Range 60 feet Target 1 creature Saving Throw basic Reflex Duration 1 minute --- All life dances one step from the precipice, one heartbeat from disaster. You open your eyes wide and see doom waiting in the wings, then invite it to step forward. A spectral omen of disaster appears above the target's head— traditionally, this is a downward-pointing sword, but some spellcasters report seeing a hangman's noose or a grinning skull instead. When you Cast this Spell, pick one of the following triggers. The target moves more than its Speed in a single round. The target makes more than one Strike in a single round. The target Casts a Spell. The target uses a specific skill you name. The target uses a specific ability you name. If the target takes the triggering action, the portent of doom activates—the sword strikes down, the noose loops around the target's neck, the skull bares its fangs—and the target takes 70 mental damage with a basic Reflex save. The target instinctively knows which action will trigger the omen and can ward off the omen by spending a total of 3 actions, which have the concentrate trait, to pray, make signs against doom, or similar apotropaic actions. These actions need not be consecutive. After the creature spends the actions, the spell ends. --- Heightened (+1) The damage increases by 10.","tradition":["Divine","Occult"],"skill_mod":{},"summary":"See disaster in the future that strikes when the target takes a specific action\r\n","primary_source":"Dark Archive","trait_group":["Affliction","School","Mechanics"],"level":6,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=1190","target":"1 creature","component":["somatic","verbal"],"name":"Suspended Retribution","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"common","slug":"spell-1190"},{"primary_source_category":"Rulebooks","range":30,"source":["Dark Archive"],"type":"Spell","speed":{},"weakness":{},"heighten_level":[3],"spell_type":"Spell","heighten_group":["3rd rank"],"school":"conjuration","trait":["Conjuration","Uncommon"],"id":"spell-1191","text":"\nTemporal Twin Two Actions Source Dark Archive pg. 183 Traditions Arcane, Occult Cast somatic, verbal Range 30 feet Target one willing ally Duration until the end of your next turn --- You pull a fleeting duplicate of your ally from the recent past. The duplicate appears in an unoccupied space of your choice within 30 feet of you and repeats a basic single action the target took since the end of your last turn, such as making a Strike or Interacting to pull a lever. Because the other basic single actions don't produce much of a result on their own, this is typically used for Strike and Interact, though occasionally it could be useful to have a temporal twin Stride through a potentially dangerous area to expose a hazard. The target ally spends a reaction to create the duplicate, makes any decisions, and rolls for the repeated action, such as choosing a target for a Strike and making the attack roll. If the ally doesn't have a reaction to spend, temporal twin fails. Use the duplicate's location for determining flanking, cover, and the like. Using this spell requires remembering what your ally did, and if you don't remember the details, the GM might not allow you to cast temporal twin . This action can't be used for anything but a basic single action, nor can it use limited resources. The action can have a different target than the original action but must be very similar in form. For example, if the original action were to Interact to pull a lever, the time duplicate could pull a different lever, but couldn't turn a doorknob or pick up an item from a table. Being pulled through time to create a twin destabilizes the target's timeline. Once an ally has been the target of temporal twin , they're temporarily immune for 1 day.","tradition":["Arcane","Occult"],"skill_mod":{},"summary":"Call a version of yourself from a recent timeline to repeat your actions\r\n","primary_source":"Dark Archive","trait_group":["School","Rarity"],"level":3,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=1191","target":"one willing ally","component":["somatic","verbal"],"name":"Temporal Twin","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"uncommon","slug":"spell-1191"},{"primary_source_category":"Rulebooks","range":0,"source":["Dark Archive"],"type":"Spell","speed":{},"weakness":{},"heighten_level":[3],"spell_type":"Spell","heighten_group":["3rd rank"],"school":"transmutation","trait":["Transmutation"],"id":"spell-1192","text":"\nTime Pocket Source Dark Archive pg. 183 Traditions Arcane, Occult Deity Esoteric Order Of The Palatine Eye Cast 1 minute (material, somatic, verbal) Range touch Target one item of 1 Bulk or less that a willing creature is holding Duration until the next time you make your daily preparations --- You fling the target item forward in time and link it to the future of the creature holding it. The item disappears. When the spell ends, the item reappears with the creature that was holding it when you Cast the Spell. If the creature has enough hands free to hold the item, it appears in their hands. Otherwise, it falls to the ground in the creature's space. You can Dismiss the spell, and it automatically ends if you're reduced to 0 Hit Points or cast time pocket again.","tradition":["Arcane","Occult"],"skill_mod":{},"summary":"Send an object forward in time to arrive at a later date\r\n","primary_source":"Dark Archive","trait_group":["School"],"level":3,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=1192","target":"one item of 1 Bulk or less that a willing creature is holding","component":["material","somatic","verbal"],"name":"Time Pocket","actions_number":60,"category":"spell","pfs":"Restricted","actions":"1 minute","deity":["Esoteric Order Of The Palatine Eye"],"rarity":"common","slug":"spell-1192"},{"primary_source_category":"Rulebooks","source":["Dark Archive"],"type":"Spell","speed":{},"weakness":{},"heighten_level":[1],"spell_type":"Cantrip","heighten_group":["1st rank"],"school":"divination","trait":["Cantrip","Divination"],"id":"spell-1193","text":"\nTime Sense Single Action Source Dark Archive pg. 183 Traditions Arcane, Occult Mysteries Time, Time Cast verbal --- When you Cast the Spell, you gain a perfect sense of time. You can learn exactly what time it is, down to the second. You can instead choose to gain a perfect sense of the calendar if you have knowledge in that area—if you're trained in Nature, you can learn exactly how long it is until sunrise and how many days until the next solstice. If you're trained in Astronomy Lore, you can learn precisely when any known predictable astronomical conjunction will begin and end, and so on. You can gain a +1 status bonus to one attack roll, Perception check, saving throw, or skill check you take on the same turn you cast time sense that requires extremely precise timing. If you choose to gain this bonus, you can't gain it again for 1 hour.","tradition":["Arcane","Occult"],"skill_mod":{},"summary":"Know perfectly what time it is\r\n","primary_source":"Dark Archive","trait_group":["Mechanics","School"],"level":1,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=1193","component":["verbal"],"mystery":["Time","Time"],"name":"Time Sense","actions_number":2,"category":"spell","pfs":"Standard","actions":"Single Action","rarity":"common","slug":"spell-1193"},{"primary_source_category":"Rulebooks","source":["Dark Archive"],"type":"Spell","speed":{},"weakness":{},"heighten_level":[4],"spell_type":"Focus","heighten_group":["4th rank"],"school":"divination","trait":["Divination","Uncommon","Focus"],"id":"spell-1194","text":"\nPath of Least Resistance Single Action Source Dark Archive pg. 185 Cast verbal --- You trace several possible routes, quickly resetting the timeline until you find the safest one. Choose three spaces you could reach with two Stride actions. Each must be at least 20 feet from the other two. You Stride twice to one of the spaces, determined randomly by the GM from among the paths you chose. If some of the paths contain a hidden danger, such as a trap that you would trigger by walking into the trap's affected area, the GM doesn't consider this path when randomly determining which one you take, but if all options have a hidden danger, the GM randomly chooses between all three paths. This movement doesn't trigger reactions.","skill_mod":{},"summary":"You trace several possible routes, quickly resetting the timeline until you find the safest one.","primary_source":"Dark Archive","trait_group":["School","Rarity","Mechanics"],"level":4,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=1194","component":["verbal"],"name":"Path of Least Resistance","actions_number":2,"category":"spell","pfs":"Standard","actions":"Single Action","rarity":"uncommon","slug":"spell-1194"},{"primary_source_category":"Rulebooks","range":30,"source":["Dark Archive"],"type":"Spell","speed":{},"weakness":{},"saving_throw":"Will","heighten_level":[1],"spell_type":"Focus","heighten_group":["1st rank"],"school":"transmutation","trait":["Cursebound","Oracle","Transmutation","Uncommon","Focus"],"id":"spell-1195","text":"\nTemporal Distortion Single Action Source Dark Archive pg. 189 Mysteries Time, Time Cast somatic, verbal Range 30 feet Target 1 creature Saving Throw Will --- You share some of your own temporal distortions with a foe, altering their mind and body unpredictably as they're thrown backward or forward in time. Roll 1d4. On a 1, the foe becomes clumsy; on a 2, it becomes enfeebled; on a 3, it becomes stupefied; and on a 4, you choose which condition applies. Success The creature is unaffected. Failure The creature is either clumsy 1, enfeebled 1, or stupefied 1 for 4 rounds, depending on the result of the d4. Critical Failure As failure, but the time warp is stronger, increasing the condition's effects but making it run its course faster. The condition's value is 3, and the condition lasts for 2 rounds.","skill_mod":{},"summary":"You share some of your own temporal distortions with a foe, altering their mind and body unpredictably as they're thrown backward or forward in time.","primary_source":"Dark Archive","trait_group":["Class-Specific","Class","School","Rarity","Mechanics"],"level":1,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=1195","target":"1 creature","component":["somatic","verbal"],"mystery":["Time","Time"],"name":"Temporal Distortion","actions_number":2,"category":"spell","pfs":"Standard","actions":"Single Action","rarity":"uncommon","slug":"spell-1195"},{"primary_source_category":"Rulebooks","heighten":["+1"],"range":30,"source":["Dark Archive"],"type":"Spell","speed":{},"duration":6,"weakness":{},"heighten_level":[3,4,5,6,7,8,9,10],"spell_type":"Focus","heighten_group":["3rd rank","Heightened 4th rank","Heightened 5th rank","Heightened 6th rank","Heightened 7th rank","Heightened 8th rank","Heightened 9th rank","Heightened 10th rank"],"school":"transmutation","trait":["Cursebound","Oracle","Transmutation","Uncommon","Focus"],"id":"spell-1196","text":"\nTime Skip Single Action Source Dark Archive pg. 189 Mysteries Time, Time Cast somatic Range 30 feet Target 1 willing creature other than yourself Duration 1 round --- You manipulate time around your ally, pushing them forward a few moments in time. The target is quickened on its next turn and can use the action only to Step, Stride, or Strike. --- Heightened (+1) You can one additional willing creature other than yourself within range.","skill_mod":{},"summary":"You manipulate time around your ally, pushing them forward a few moments in time.","primary_source":"Dark Archive","trait_group":["Class-Specific","Class","School","Rarity","Mechanics"],"level":3,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=1196","target":"1 willing creature other than yourself","component":["somatic"],"mystery":["Time","Time"],"name":"Time Skip","actions_number":2,"category":"spell","pfs":"Standard","actions":"Single Action","rarity":"uncommon","slug":"spell-1196"},{"primary_source_category":"Rulebooks","heighten":["+1"],"range":30,"source":["Dark Archive"],"type":"Spell","speed":{},"weakness":{},"saving_throw":"Will","heighten_level":[6,7,8,9,10],"spell_type":"Focus","heighten_group":["6th rank","Heightened 7th rank","Heightened 8th rank","Heightened 9th rank","Heightened 10th rank"],"school":"divination","trait":["Cursebound","Divination","Emotion","Mental","Oracle","Uncommon","Focus"],"id":"spell-1197","text":"\nManifold Lives Two Actions Source Dark Archive pg. 189 Mysteries Time, Time Cast somatic, verbal Range 30 feet Target 1 creature Saving Throw Will Duration varies --- You cast a creature's mind back through time, forcing them to take other paths and make other choices, experiencing countless alternate lives in an instant. The creature becomes overwhelmed with regret over paths untraveled, lives unlived, and times unrealized. The creature takes 6d6 mental damage and must attempt a Will save. After the effect is resolved, the target is then temporarily immune for 1 day. Critical Success The creature is unaffected. Success The creature takes half damage and is stupefied 2 for 1 round. Failure The creature takes full damage and is stupefied 2 for 1 minute. While affected, the creature must attempt another save at the start of its turn; on a failure, it's slowed 1 for that turn as it sobs uncontrollably. Critical Failure The creature takes double damage and for 1 minute, it's stupefied 4 and slowed 1 as it sobs uncontrollably. --- Heightened (+1) The mental damage increases by 1d6. ","skill_mod":{},"summary":"You cast a creature's mind back through time, forcing them to take other paths and make other choices, experiencing countless alternate lives in an instant.","primary_source":"Dark Archive","trait_group":["Class-Specific","School","Mechanics","Class","Rarity"],"level":6,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=1197","target":"1 creature","component":["somatic","verbal"],"mystery":["Time","Time"],"name":"Manifold Lives","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"uncommon","slug":"spell-1197"},{"primary_source_category":"Rulebooks","range":60,"source":["Dark Archive"],"type":"Spell","speed":{},"duration":60,"weakness":{},"saving_throw":"Will","heighten_level":[4],"spell_type":"Focus","heighten_group":["4th rank"],"school":"enchantment","trait":["Enchantment","Mental","Focus"],"id":"spell-1198","text":"\nWaking Dream Two Actions Source Dark Archive pg. 207 Cast somatic, verbal Range 60 feet Target 1 creature Saving Throw Will Duration sustained up to 1 minute --- You cloud the target's mind with vivid, dreamlike imagery, so they have difficulty distinguishing real threats from imagined ones. Critical Success The target is unaffected. Success The target is distracted by the visions and treats all other creatures as concealed for 1 round, and you can't Sustain the Spell to increase the duration. Failure The target is confused. In addition to the creatures present, the target might also attack wildly at thin air, attempting to fend off the dreams. It can attempt a new save at the end of each of its turns to end the confusion. Even if the confused effect ends early, the target treats all other creatures as concealed for 1 round. Critical Failure As failure, but the target gets no save to end the effect early.","skill_mod":{},"summary":"You cloud the target's mind with vivid, dreamlike imagery, so they have difficulty distinguishing real threats from imagined ones.","primary_source":"Dark Archive","trait_group":["School","Mechanics"],"level":4,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=1198","target":"1 creature","component":["somatic","verbal"],"name":"Waking Dream","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"common","slug":"spell-1198"},{"primary_source_category":"Adventure Paths","heighten":["3rd"],"source":["Pathfinder #181: Zombie Feast"],"type":"Spell","speed":{},"duration":600,"weakness":{},"heighten_level":[1,3],"spell_type":"Cantrip","primary_source_group":"Blood Lords","heighten_group":["1st rank","Heightened 3rd rank"],"school":"conjuration","trait":["Cantrip","Conjuration","Uncommon"],"id":"spell-1206","text":"\nInside Ropes Single Action May contain spoilers from Blood Lords Source Pathfinder #181: Zombie Feast pg. 79 Traditions Divine, Occult, Primal Cast somatic Duration 10 minutes --- You pull a large handful of guts from your midsection. Removing these guts doesn't harm you. You can use the guts as 50 feet of rope to help you Climb, and they help attach you to a wall. You move half as quickly as usual while climbing with your guts (minimum 5 feet), but you can attempt a DC 5 flat check whenever you critically fail to prevent a fall. Other creatures can use your guts to climb like a squishy rope, but the guts don't help anyone but you attach to a wall. If you let go of your guts or your guts are damaged, the spell ends. --- Heightened (3rd) You gain a +1 item bonus to Athletics checks to Climb while using your guts.","tradition":["Divine","Occult","Primal"],"skill_mod":{},"summary":"You pull a large handful of guts from your midsection.","primary_source":"Pathfinder #181: Zombie Feast","trait_group":["Mechanics","School","Rarity"],"level":1,"source_category":["Adventure Paths"],"resistance":{},"url":"/Spells.aspx?ID=1206","component":["somatic"],"source_group":["Blood Lords"],"spoilers":"Blood Lords","name":"Inside Ropes","actions_number":2,"category":"spell","pfs":"Limited","actions":"Single Action","rarity":"uncommon","slug":"spell-1206"},{"primary_source_category":"Adventure Paths","heighten":["4th"],"range":30,"source":["Pathfinder #181: Zombie Feast"],"type":"Spell","speed":{},"weakness":{},"saving_throw":"Will","heighten_level":[2,4],"spell_type":"Spell","primary_source_group":"Blood Lords","heighten_group":["2nd rank","Heightened 4th rank"],"school":"enchantment","trait":["Curse","Emotion","Enchantment","Fear","Mental","Uncommon"],"id":"spell-1207","text":"\nHorrifying Blood Loss Single Action May contain spoilers from Blood Lords Source Pathfinder #181: Zombie Feast pg. 79 Traditions Arcane, Divine, Occult Cast verbal Range 30 feet Target 1 creature taking bleed damage Saving Throw Will Duration varies --- You curse the target, filling it with terror at the loss of its blood. The target must attempt a Will save. Critical Success The target is unaffected. Success The target is frightened 1. Failure The target is frightened 2. Until it stops bleeding, its frightened value can't decrease below frightened 1. Critical Failure As failure, but the target is frightened 3. --- Heightened (4th) You even terrify witnesses with the copious quantities of blood. You can target up to four creatures as secondary targets. These secondary targets don't need to be bleeding but must be able to see the primary target. Secondary targets must also attempt Will saves, with the same results, except their restriction on decreasing their frightened value depends on whether the primary target is still bleeding.","tradition":["Arcane","Divine","Occult"],"skill_mod":{},"summary":"You curse the target, filling it with terror at the loss of its blood.","primary_source":"Pathfinder #181: Zombie Feast","trait_group":["Affliction","Mechanics","School","Rarity"],"level":2,"source_category":["Adventure Paths"],"resistance":{},"url":"/Spells.aspx?ID=1207","target":"1 creature taking bleed damage ","component":["verbal"],"source_group":["Blood Lords"],"spoilers":"Blood Lords","name":"Horrifying Blood Loss","actions_number":2,"category":"spell","pfs":"Limited","actions":"Single Action","rarity":"uncommon","slug":"spell-1207"},{"primary_source_category":"Adventure Paths","heighten":["4th"],"range":30,"source":["Pathfinder #181: Zombie Feast"],"type":"Spell","speed":{},"weakness":{},"saving_throw":"Will","heighten_level":[2,4],"spell_type":"Spell","primary_source_group":"Blood Lords","heighten_group":["2nd rank","Heightened 4th rank"],"school":"necromancy","trait":["Necromancy","Shadow","Uncommon"],"id":"spell-1208","text":"\nShadow Zombie Two Actions May contain spoilers from Blood Lords Source Pathfinder #181: Zombie Feast pg. 79 Traditions Arcane, Divine, Occult Cast somatic, verbal Range 30 feet Target 1 zombie of level 1 or lower Saving Throw Will Duration varies --- You cast a shadow over the target zombie, briefly turning it into shadowy vapor and controlling its movement. While in this vaporous state, the zombie is a minion under your control, gains resistance 8 to physical damage, and is immune to precision damage. It can't cast spells, activate items, or use actions that have the attack or manipulate traits. It gains a fly Speed of 10 feet and can slip through tiny cracks. If the target is already your minion when you cast the spell, it doesn't get a saving throw and becomes vaporous for 10 minutes. If the target is not your minion, it can attempt a Will save to resist the spell. If it's already under someone else's command, the controlling creature also rolls a Will save, and the zombie uses the better result. Critical Success The target is unaffected and is temporarily immune for 24 hours. Success The target is unaffected. Failure The target becomes your shadowy minion for 1 minute. Critical Failure As failure, but for 10 minutes. --- Heightened (4th) You can target a zombie of level 5 or lower.","tradition":["Arcane","Divine","Occult"],"skill_mod":{},"summary":"You cast a shadow over the target zombie, briefly turning it into shadowy vapor and controlling its movement.","primary_source":"Pathfinder #181: Zombie Feast","trait_group":["School","Planar","Rarity"],"level":2,"source_category":["Adventure Paths"],"resistance":{},"url":"/Spells.aspx?ID=1208","target":"1 zombie of level 1 or lower","component":["somatic","verbal"],"source_group":["Blood Lords"],"spoilers":"Blood Lords","name":"Shadow Zombie","actions_number":4,"category":"spell","pfs":"Limited","actions":"Two Actions","rarity":"uncommon","slug":"spell-1208"},{"primary_source_category":"Adventure Paths","heighten":["+2"],"range":30,"source":["Pathfinder #181: Zombie Feast"],"type":"Spell","speed":{},"duration":60,"weakness":{},"heighten_level":[2,4,6,8,10],"spell_type":"Spell","primary_source_group":"Blood Lords","heighten_group":["2nd rank","Heightened 4th rank","Heightened 6th rank","Heightened 8th rank","Heightened 10th rank"],"school":"evocation","trait":["Cold","Darkness","Evocation","Negative","Uncommon","Void"],"id":"spell-1209","text":"\nSwallow Light Two Actions May contain spoilers from Blood Lords Source Pathfinder #181: Zombie Feast pg. 79 Traditions Arcane, Divine, Occult Cast somatic, verbal Range 30 feet Target 1 magical light effect Duration 1 minute --- You draw magical light into your open mouth, consuming it and turning its essence into fuel for a gout of life-draining shadows. Attempt a counteract check against the light effect. If you successfully counteract it, you gain a breath weapon of chilling shadows you can use until the spell ends. Exhaling the breath is a two-action activity. The breath weapon is a 15-foot cone and deals 1d6 cold damage plus 1d6 negative damage. Creatures in the area can attempt a basic Reflex save against your spell DC. Once activated, you can't use the breath weapon again for 1d4 rounds. --- Heightened (+2) Increase the damage of the breath weapon by 1d6 cold damage and 1d6 negative damage.","tradition":["Arcane","Divine","Occult"],"skill_mod":{},"summary":"You draw magical light into your open mouth, consuming it and turning its essence into fuel for a gout of life-draining shadows.\r\n","primary_source":"Pathfinder #181: Zombie Feast","trait_group":["Energy","Monster","Mechanics","School","Planar","Creature Type","Rarity"],"level":2,"source_category":["Adventure Paths"],"resistance":{},"url":"/Spells.aspx?ID=1209","target":"1 magical light effect","component":["somatic","verbal"],"source_group":["Blood Lords"],"spoilers":"Blood Lords","name":"Swallow Light","actions_number":4,"category":"spell","pfs":"Limited","actions":"Two Actions","rarity":"uncommon","slug":"spell-1209"},{"primary_source_category":"Adventure Paths","heighten":["+2"],"range":30,"source":["Pathfinder #181: Zombie Feast"],"type":"Spell","speed":{},"duration":60,"weakness":{},"saving_throw":"Will","heighten_level":[2,4,6,8,10],"spell_type":"Spell","primary_source_group":"Blood Lords","heighten_group":["2nd rank","Heightened 4th rank","Heightened 6th rank","Heightened 8th rank","Heightened 10th rank"],"school":"illusion","trait":["Fear","Illusion","Mental","Uncommon"],"id":"spell-1210","text":"\nTeeth to Terror Two Actions May contain spoilers from Blood Lords Source Pathfinder #181: Zombie Feast pg. 79 Tradition Occult Cast somatic, verbal Range 30 feet Target 1 creature with teeth Saving Throw Will Duration 1 minute --- The target believes its teeth are falling out, crawling along its face, stabbing into its body, and cramming themselves down its throat. The target takes 2d4 mental damage and 1d4 persistent mental damage, depending on its Will save. The target takes a –1 circumstance penalty to Strikes with its jaws or teeth while it is taking persistent mental damage. Critical Success The target is unaffected. Success The target takes half damage and no persistent mental damage. Failure The target takes full damage and persistent mental damage and is frightened 1. Critical Failure The target takes full damage and persistent mental damage and is frightened 3. --- Heightened (+2) You can target two additional creatures, the mental damage increases by 2d4, and the persistent mental damage increases by 1d4.","tradition":["Occult"],"skill_mod":{},"summary":"The target believes its teeth are falling out, crawling along its face, stabbing into its body, and cramming themselves down its throat.\r\n","primary_source":"Pathfinder #181: Zombie Feast","trait_group":["Mechanics","School","Monster","Rarity"],"level":2,"source_category":["Adventure Paths"],"resistance":{},"url":"/Spells.aspx?ID=1210","target":"1 creature with teeth","component":["somatic","verbal"],"source_group":["Blood Lords"],"spoilers":"Blood Lords","name":"Teeth to Terror","actions_number":4,"category":"spell","pfs":"Limited","actions":"Two Actions","rarity":"uncommon","slug":"spell-1210"},{"primary_source_category":"Adventure Paths","source":["Pathfinder #181: Zombie Feast"],"type":"Spell","speed":{},"duration":18,"weakness":{},"heighten_level":[2],"spell_type":"Spell","primary_source_group":"Blood Lords","heighten_group":["2nd rank"],"school":"illusion","trait":["Illusion","Mental","Shadow","Uncommon"],"id":"spell-1211","text":"\nUmbral Mindtheft Two Actions May contain spoilers from Blood Lords Source Pathfinder #181: Zombie Feast pg. 80 Traditions Arcane, Occult Cast somatic, verbal Duration 3 rounds --- You prepare to steal a broad field of knowledge from another creature, siphoning it from their mind and storing it in a pocket of the Shadow Plane connected to your own mind. During the spell's duration, you can use the Steal action to attempt to take one Lore skill proficiency from a creature instead of Stealing an item. You can also make one attempt to Steal as part of Casting the Spell. If you succeed at your check to Steal a Lore skill, you deal 2d6 mental damage to the target if they were trained in that skill, plus 2d6 additional mental damage per proficiency rank they have in that skill above trained, as the sudden loss of knowledge leaves an aching absence in the target's mind. Determine the Lore skill at random from among those known by the target; on a critical success, you learn what Lore skills the creature is proficient in and can select the skill rather than choosing at random. If the target isn't trained in any Lore skills, you get nothing, but you can continue to attempt to Steal Lore from other creatures for the remaining duration. The target loses the benefits of its training in that Lore skill, and you gain their proficiency rank in that Lore skill. This effect lasts until your next daily preparations or until you are incapacitated, in which case the Lore siphons back into the target creature's mind from the Shadow Plane, wherever you both may be. As normal, you can Steal only from a target within your reach. Once you've stolen one Lore skill, you can't attempt to Steal more Lore. If you succeed at your Thievery check, you must take the Lore you stole.","tradition":["Arcane","Occult"],"skill_mod":{},"summary":"You prepare to steal a broad field of knowledge from another creature, siphoning it from their mind and storing it in a pocket of the Shadow Plane connected to your own mind.","primary_source":"Pathfinder #181: Zombie Feast","trait_group":["School","Monster","Mechanics","Planar","Rarity"],"level":2,"source_category":["Adventure Paths"],"resistance":{},"url":"/Spells.aspx?ID=1211","component":["somatic","verbal"],"source_group":["Blood Lords"],"spoilers":"Blood Lords","name":"Umbral Mindtheft","actions_number":4,"category":"spell","actions":"Two Actions","rarity":"uncommon","slug":"spell-1211"},{"primary_source_category":"Adventure Paths","heighten":["4th"],"range":30,"source":["Pathfinder #181: Zombie Feast"],"type":"Spell","speed":{},"duration":60,"weakness":{},"saving_throw":"Will","heighten_level":[2,4],"spell_type":"Spell","primary_source_group":"Blood Lords","heighten_group":["2nd rank","Heightened 4th rank"],"school":"enchantment","trait":["Enchantment","Mental","Uncommon"],"id":"spell-1212","text":"\nVicious Jealousy Two Actions May contain spoilers from Blood Lords Source Pathfinder #181: Zombie Feast pg. 80 Traditions Arcane, Divine, Occult Cast somatic, verbal Range 30 feet Target 1 creature Saving Throw Will Duration sustained up to 1 minute --- The target is overcome by deep jealousy and resentment that twists its mind against other creatures. It must attempt a Will save. Critical Success The target is unaffected. Success For 1 round, the target no longer treats anyone as its allies. The spell then ends. Failure The target no longer treats anyone as its allies. The target can't take the Aid reaction or any action that would directly benefit another creature, such as casting a beneficial spell on them, though it can still take actions that indirectly benefit other creatures, such as fighting the same foes. Critical Failure As failure, and whenever the target starts its turn within reach of a creature it previously considered an ally, it must spend its first action on its turn to berate the creature or otherwise wave it away. --- Heightened (4th) You can target up to 10 creatures.","tradition":["Arcane","Divine","Occult"],"skill_mod":{},"summary":"The target is overcome by deep jealousy and resentment that twists its mind against other creatures.","primary_source":"Pathfinder #181: Zombie Feast","trait_group":["School","Mechanics","Rarity"],"level":2,"source_category":["Adventure Paths"],"resistance":{},"url":"/Spells.aspx?ID=1212","target":"1 creature","component":["somatic","verbal"],"source_group":["Blood Lords"],"spoilers":"Blood Lords","name":"Vicious Jealousy","actions_number":4,"category":"spell","pfs":"Limited","actions":"Two Actions","rarity":"uncommon","slug":"spell-1212"},{"primary_source_category":"Adventure Paths","range":0,"source":["Pathfinder #182: Graveclaw"],"type":"Spell","speed":{},"weakness":{},"heighten_level":[5],"spell_type":"Spell","primary_source_group":"Blood Lords","heighten_group":["5th rank"],"school":"illusion","trait":["Illusion","Uncommon"],"id":"spell-1213","text":"\nBlind Eye May contain spoilers from Blood Lords Source Pathfinder #182: Graveclaw pg. 78 Traditions Arcane, Occult Cast 1 minute (material, somatic, verbal) Range touch Target 1 object Duration until the next time you make your daily preparations --- You enchant a single object, preventing it from being used for magical observation. If you cast this spell on a non-magical item used to cast scrying spells, such as a spell component pouch or a spell focus, the item can't be used to cast the spell. If you cast blind eye on a magical item that can be activated to scry (such as a crystal ball or hag eye ), the item can't be activated for scrying effects. Magical items that are twice blind eye's spell level or more aren't blocked this way.","tradition":["Arcane","Occult"],"skill_mod":{},"summary":"You enchant a single object, preventing it from being used for magical observation.","primary_source":"Pathfinder #182: Graveclaw","trait_group":["School","Monster","Rarity"],"level":5,"source_category":["Adventure Paths"],"resistance":{},"url":"/Spells.aspx?ID=1213","target":"1 object","component":["material","somatic","verbal"],"source_group":["Blood Lords"],"spoilers":"Blood Lords","name":"Blind Eye","actions_number":60,"category":"spell","actions":"1 minute","rarity":"uncommon","slug":"spell-1213"},{"primary_source_category":"Adventure Paths","range":0,"source":["Pathfinder #182: Graveclaw"],"type":"Spell","speed":{},"duration":3600,"weakness":{},"heighten_level":[2],"spell_type":"Spell","primary_source_group":"Blood Lords","heighten_group":["2nd rank"],"school":"conjuration","trait":["Conjuration","Uncommon"],"id":"spell-1214","text":"\nBlood Duplicate Two Actions May contain spoilers from Blood Lords Source Pathfinder #182: Graveclaw pg. 78 Traditions Arcane, Occult Cast somatic, verbal Range touch Target 1 non- magical object of 1 Bulk or less Duration 1 hour --- This spell deals you 1 piercing damage as you shape a magical duplicate of the target from your blood; you can't cast this spell if you don't have blood. This spell can't duplicate an item made of precious materials, or materials with a rarity of uncommon or higher. If you're ever more than 5 feet from the duplicate, the spell's duration immediately ends. The Perception DC to recognize the duplicate as false using any sense except touch is equal to 10 + your spellcasting ability modifier + your Crafting proficiency bonus. The item feels wet and obviously fake to the touch. When the spell ends, the item collapses into a puddle of blood that quickly evaporates.","tradition":["Arcane","Occult"],"skill_mod":{},"summary":"This spell deals you 1 piercing damage as you shape a magical duplicate of the target from your blood; you can't cast this spell if you don't have blood.","primary_source":"Pathfinder #182: Graveclaw","trait_group":["School","Rarity"],"level":2,"source_category":["Adventure Paths"],"resistance":{},"url":"/Spells.aspx?ID=1214","target":"1 non- magical object of 1 Bulk or less","component":["somatic","verbal"],"source_group":["Blood Lords"],"spoilers":"Blood Lords","name":"Blood Duplicate","actions_number":4,"category":"spell","actions":"Two Actions","rarity":"uncommon","slug":"spell-1214"},{"primary_source_category":"Adventure Paths","heighten":["4th","5th"],"source":["Pathfinder #182: Graveclaw"],"type":"Spell","speed":{},"duration":60,"weakness":{},"saving_throw":"Will","heighten_level":[3,4,5],"spell_type":"Spell","primary_source_group":"Blood Lords","heighten_group":["3rd rank","Heightened 4th rank","Heightened 5th rank"],"school":"abjuration","trait":["Abjuration","Curse","Uncommon"],"id":"spell-1215","text":"\nCaster's Imposition Three Actions May contain spoilers from Blood Lords Source Pathfinder #182: Graveclaw pg. 78 Traditions Arcane, Divine, Occult, Primal Cast material, somatic, verbal Target 1 creature within 60 feet Saving Throw Will Duration 1 minute --- A magical interference prevents the target from contributing to any form of cooperative spellcasting. On a failed save, the target can't participate in any ritual unless they can cast the ritual alone, and they can't access any spells provided by a coven or similar cooperative ability. --- Heightened (4th) Increase the duration to 1 hour. Heightened (5th) Increase the duration to 1 day.","tradition":["Arcane","Divine","Occult","Primal"],"skill_mod":{},"summary":"A magical interference prevents the target from contributing to any form of cooperative spellcasting.","primary_source":"Pathfinder #182: Graveclaw","trait_group":["School","Affliction","Rarity"],"level":3,"source_category":["Adventure Paths"],"resistance":{},"url":"/Spells.aspx?ID=1215","target":"1 creature within 60 feet","component":["material","somatic","verbal"],"source_group":["Blood Lords"],"spoilers":"Blood Lords","name":"Caster's Imposition","actions_number":6,"category":"spell","actions":"Three Actions","rarity":"uncommon","slug":"spell-1215"},{"primary_source_category":"Adventure Paths","range":0,"source":["Pathfinder #182: Graveclaw"],"type":"Spell","speed":{},"duration":86400,"weakness":{},"saving_throw":"Fortitude","heighten_level":[6],"spell_type":"Spell","primary_source_group":"Blood Lords","heighten_group":["6th rank"],"school":"transmutation","trait":["Transmutation","Uncommon"],"id":"spell-1216","text":"\nHag's Fruit May contain spoilers from Blood Lords Source Pathfinder #182: Graveclaw pg. 78 Traditions Occult, Primal Cast 1 minute (material, somatic, verbal) Range touch Target 1 non- magical fruit Saving Throw Fortitude Duration 1 day --- You imbue a single piece of fruit with a curse that leaves its victims in a magical sleep. The first person to eat the fruit within the spell's duration is subject to the Curse of Slumber, using your spell DC as the saving throw DC of the curse. Curse of Slumber (curse, incapacitation, necromancy, sleep) Level 11; Effect You fall asleep for 1 round (or permanently on a critical failure) and seem to be dead; a creature must succeed at a DC 30 Medicine check to realize you're alive. Noise doesn't awaken you, but taking damage gives you a new saving throw against the curse.","tradition":["Occult","Primal"],"skill_mod":{},"summary":"You imbue a single piece of fruit with a curse that leaves its victims in a magical sleep.","primary_source":"Pathfinder #182: Graveclaw","trait_group":["School","Rarity"],"level":6,"source_category":["Adventure Paths"],"resistance":{},"url":"/Spells.aspx?ID=1216","target":"1 non- magical fruit","component":["material","somatic","verbal"],"source_group":["Blood Lords"],"spoilers":"Blood Lords","name":"Hag's Fruit","actions_number":60,"category":"spell","actions":"1 minute","rarity":"uncommon","slug":"spell-1216"},{"primary_source_category":"Adventure Paths","source":["Pathfinder #182: Graveclaw"],"type":"Spell","speed":{},"duration":86400,"weakness":{},"heighten_level":[5],"spell_type":"Spell","primary_source_group":"Blood Lords","heighten_group":["5th rank"],"school":"abjuration","trait":["Abjuration","Curse","Uncommon"],"id":"spell-1217","text":"\nRitual Obstruction May contain spoilers from Blood Lords Source Pathfinder #182: Graveclaw pg. 79 Traditions Arcane, Divine, Occult, Primal Cast 1 minute (material, somatic, verbal) Area 60-foot burst Duration 1 day --- You establish a zone of magical feedback that makes it impossible to succeed at rituals of this spell's level or lower in the area. Ritual obstruction ignores all cover, including walls and ceilings, to the extent of its area. Anyone attempting to cast a ritual within the area knows, when they begin to cast the ritual, the area is cursed to impede rituals. Any ritual cast in the area can't have a final result better than failure.","tradition":["Arcane","Divine","Occult","Primal"],"area":[60],"skill_mod":{},"summary":"You establish a zone of magical feedback that makes it impossible to succeed at rituals of this spell's level or lower in the area.","primary_source":"Pathfinder #182: Graveclaw","trait_group":["School","Affliction","Rarity"],"level":5,"source_category":["Adventure Paths"],"area_type":["burst"],"resistance":{},"url":"/Spells.aspx?ID=1217","component":["material","somatic","verbal"],"source_group":["Blood Lords"],"spoilers":"Blood Lords","name":"Ritual Obstruction","actions_number":60,"category":"spell","actions":"1 minute","rarity":"uncommon","slug":"spell-1217"},{"primary_source_category":"Adventure Paths","range":0,"source":["Pathfinder #182: Graveclaw"],"type":"Spell","speed":{},"weakness":{},"heighten_level":[4],"spell_type":"Spell","primary_source_group":"Blood Lords","heighten_group":["4th rank"],"school":"divination","trait":["Detection","Divination","Uncommon"],"id":"spell-1218","text":"\nWeb of Influence May contain spoilers from Blood Lords Source Pathfinder #182: Graveclaw pg. 79 Cast 10 minutes (material, somatic, verbal) Range touch Target 1 creature --- You learn the location of the nearest creature to whom the target is connected in a magical manner. A creature sustaining a spell on the target is connected to it for the purposes of this spell, as are any creatures who are targets of a spell effect currently affecting the target (such as all the targets of a veil spell), members of a coven, and creatures that are magically bonded to the target (such as with the heartbond ritual). The GM is the final arbiter of whether a creature is magically connected to the target. If you already know individuals who are magically connected to the target, you can exclude them from the spell. This spell doesn't tell you anything about the nearest magically connected creature other than its current distance and direction. If the nearest creature is on a different plane the spell indicates this but doesn't reveal which plane.","skill_mod":{},"summary":"You learn the location of the nearest creature to whom the target is connected in a magical manner.","primary_source":"Pathfinder #182: Graveclaw","trait_group":["Mechanics","School","Rarity"],"level":4,"source_category":["Adventure Paths"],"resistance":{},"url":"/Spells.aspx?ID=1218","target":"1 creature","component":["material","somatic","verbal"],"source_group":["Blood Lords"],"spoilers":"Blood Lords","name":"Web of Influence","actions_number":600,"category":"spell","actions":"10 minutes","rarity":"uncommon","slug":"spell-1218"},{"primary_source_category":"Adventure Paths","heighten":["+2"],"range":60,"source":["Pathfinder #183: Field of Maidens"],"type":"Spell","speed":{},"duration":60,"weakness":{},"saving_throw":"basic Fortitude, see text","heighten_level":[2,4,6,8,10],"spell_type":"Spell","primary_source_group":"Blood Lords","heighten_group":["2nd rank","Heightened 4th rank","Heightened 6th rank","Heightened 8th rank","Heightened 10th rank"],"school":"evocation","trait":["Air","Evocation","Uncommon"],"id":"spell-1219","text":"\nBralani Referendum Two Actions May contain spoilers from Blood Lords Source Pathfinder #183: Field of Maidens pg. 77 Traditions Divine, Primal Cast somatic, verbal Range 60 feet Area 20-foot burst Saving Throw basic Fortitude, see text Duration 1 minute --- You enforce fair play with punishing zephyrs. When you Cast this Spell, choose one condition from among clumsy, drained, enfeebled, or stupefied. When a creature in the area inflicts the chosen condition, they take 2d6 slashing damage with a basic Fortitude save. A creature can't take this damage more than once per round. You can Dismiss the spell. --- Heightened (+2) Choose one more condition. The slashing damage when a creature inflicts any of the chosen conditions increases by 2d6.","tradition":["Divine","Primal"],"element":["Air"],"area":[20],"skill_mod":{},"summary":"You enforce fair play with punishing zephyrs.","primary_source":"Pathfinder #183: Field of Maidens","trait_group":["Elemental","Planar","Monster","School","Rarity"],"level":2,"source_category":["Adventure Paths"],"area_type":["burst"],"resistance":{},"url":"/Spells.aspx?ID=1219","component":["somatic","verbal"],"source_group":["Blood Lords"],"spoilers":"Blood Lords","name":"Bralani Referendum","actions_number":4,"category":"spell","pfs":"Limited","actions":"Two Actions","rarity":"uncommon","slug":"spell-1219"},{"primary_source_category":"Adventure Paths","range":30,"source":["Pathfinder #183: Field of Maidens"],"type":"Spell","speed":{},"duration":60,"weakness":{},"saving_throw":"Will","heighten_level":[1],"spell_type":"Spell","primary_source_group":"Blood Lords","heighten_group":["1st rank"],"school":"enchantment","trait":["Emotion","Enchantment","Good","Mental","Uncommon"],"id":"spell-1220","text":"\nCelestial Accord Two Actions May contain spoilers from Blood Lords Source Pathfinder #183: Field of Maidens pg. 77 Traditions Divine, Occult Cast somatic, verbal Range 30 feet Target 2 creatures that each have an unfriendly or worse attitude toward the other Saving Throw Will Duration 1 minute --- You intervene in a heated disagreement between two creatures, encouraging them to put aside their differences and find some common ground. The emotional heat of the prior moment becomes only a memory. Each target must make a Will save. A creature currently engaged in combat can't get a result worse than success, and a target that is subject to hostility from any other creature ceases to be affected by celestial accord . Critical Success The creature is unaffected. Success The creature is filled with doubt about its own intentions and feels an urge to cooperate with the other. It has a –2 status penalty to attack rolls against the other target for 1 round. Failure The creature can't make hostile actions against the other target and its attitude toward the other target improves to indifferent for the spell's duration. Critical Failure As failure, but the creature's attitude toward the other target improves to friendly for the duration and is indifferent thereafter (until something happens to change that attitude normally).","tradition":["Divine","Occult"],"skill_mod":{},"summary":"You intervene in a heated disagreement between two creatures, encouraging them to put aside their differences and find some common ground.","primary_source":"Pathfinder #183: Field of Maidens","trait_group":["Mechanics","School","Alignment","Rarity"],"level":1,"source_category":["Adventure Paths"],"resistance":{},"url":"/Spells.aspx?ID=1220","target":"2 creatures that each have an unfriendly or worse attitude toward the other","component":["somatic","verbal"],"source_group":["Blood Lords"],"spoilers":"Blood Lords","name":"Celestial Accord","actions_number":4,"category":"spell","pfs":"Limited","actions":"Two Actions","rarity":"uncommon","slug":"spell-1220"},{"primary_source_category":"Adventure Paths","range":30,"source":["Pathfinder #183: Field of Maidens"],"type":"Spell","speed":{},"weakness":{},"saving_throw":"Will","heighten_level":[1],"spell_type":"Spell","primary_source_group":"Blood Lords","heighten_group":["1st rank"],"school":"enchantment","trait":["Enchantment","Incapacitation","Mental","Uncommon"],"id":"spell-1221","text":"\nElysian Whimsy Two Actions May contain spoilers from Blood Lords Source Pathfinder #183: Field of Maidens pg. 77 Traditions Arcane, Divine, Primal Cast somatic, verbal Range 30 feet Target 1 creature Saving Throw Will Duration varies --- You overwhelm the target with an unexpected and unpredictable desire if it fails a Will save. Roll 1d4 to determine the spell's effect. ## Elysian Whimsy 1d4 Effect 1 The target feels a powerful urge to dance. For 1 round, it takes a –5-foot status penalty to its Speeds (–10-foot status penalty on a critical failure), capering and prancing as it moves. 2 The target is compelled to loudly sing a song. Its first action on its next turn must be to Perform a song it knows, or to babble pleasingly if it knows no songs. On a critical failure, the target must use all its actions on its next turn to Perform a song. 3 The target is filled with an irresistible urge to support a nearby creature's entertainment career. Its first action on its next turn must be to prepare to Aid a Perform check for the nearest creature it can see and the target can use the next reaction it gains only to Aid the creature it helped. On a critical failure, it must spend all its actions on its next turn preparing to Aid a Perform check. 4 The target is overcome with a desire to give away its wealth. Its first action on its next turn must be to Interact to pull out a non-magical item of value it is carrying (such as a coin, piece of jewelry, or an item made of precious metal), if it doesn't already have one in hand. It then Releases the valuable item. If the target neither holds nor carries an appropriate item, it instead spends its first action loudly apologizing for having nothing to give. On a critical failure, the target must spend any actions remaining on its turn apologizing for not giving more. ","tradition":["Arcane","Divine","Primal"],"skill_mod":{},"summary":"You overwhelm the target with an unexpected and unpredictable desire if it fails a Will save.","primary_source":"Pathfinder #183: Field of Maidens","trait_group":["School","Mechanics","Rarity"],"level":1,"source_category":["Adventure Paths"],"resistance":{},"url":"/Spells.aspx?ID=1221","target":"1 creature","component":["somatic","verbal"],"source_group":["Blood Lords"],"spoilers":"Blood Lords","name":"Elysian Whimsy","actions_number":4,"category":"spell","pfs":"Limited","actions":"Two Actions","rarity":"uncommon","slug":"spell-1221"},{"primary_source_category":"Adventure Paths","source":["Pathfinder #183: Field of Maidens"],"type":"Spell","speed":{},"duration":60,"weakness":{},"heighten_level":[6],"spell_type":"Spell","primary_source_group":"Blood Lords","heighten_group":["6th rank"],"school":"transmutation","trait":["Good","Lawful","Morph","Transmutation","Uncommon"],"id":"spell-1222","text":"\nMantle of Heaven's Slopes Two Actions May contain spoilers from Blood Lords Source Pathfinder #183: Field of Maidens pg. 77 Tradition Divine Cast somatic, verbal Duration 1 minute --- You surround yourself in a mantle of heavenly power, invoking the power of the layers of the celestial mountain above. Your body warps and morphs into an angelic form, made of Heaven's light. Upon Casting this Spell, pick two different options below. As a single action, which has the concentrate trait, you can lose one of the options you chose and select a different one (you don't benefit from having the same option selected twice at the same time). - Threshold's Walls Glimmering barriers form around you. You gain cover from the barriers. - Proelera's Arsenal Shimmering silver pikes surround you, imposing your might on those who would oppose you. You gain an arsenal unarmed attack, which has the reach and shove traits, in the polearm group. Your arsenal attack deals 1d10 piercing damage as its base damage, plus an additional 1d8 good damage, and counts as silver. - Clarion's Sanctity Your eyes glow with golden light, seeing that which others prefer remain unseen. You gain a +2 status bonus on checks to Recall Knowledge and Sense Motive, and when you succeed at a check to Recall Knowledge about a creature you can see, you can attempt to Sense its Motive as a free action. - Requius's Rest Your hands glow with soft white energy that spreads to your wounds. You gain fast healing 2. - Illumis's Parlance Your voice echoes like a trumpet. You can be heard clearly up to 200 feet away when you speak, if you choose to project your voice. - Iuidica's Verdict Your body pulses with scarlet light, pushing away those judged to be against you. As a free action triggered by succeeding at a Strike, you can attempt to Shove the creature you hit.","tradition":["Divine"],"skill_mod":{},"summary":"You surround yourself in a mantle of heavenly power, invoking the power of the layers of the celestial mountain above.","primary_source":"Pathfinder #183: Field of Maidens","trait_group":["Alignment","Mechanics","School","Rarity"],"level":6,"source_category":["Adventure Paths"],"resistance":{},"url":"/Spells.aspx?ID=1222","component":["somatic","verbal"],"source_group":["Blood Lords"],"spoilers":"Blood Lords","name":"Mantle of Heaven's Slopes","actions_number":4,"category":"spell","pfs":"Limited","actions":"Two Actions","rarity":"uncommon","slug":"spell-1222"},{"primary_source_category":"Adventure Paths","heighten":["8th"],"range":0,"source":["Pathfinder #183: Field of Maidens"],"type":"Spell","speed":{},"weakness":{},"heighten_level":[4,8],"spell_type":"Spell","primary_source_group":"Blood Lords","heighten_group":["4th rank","Heightened 8th rank"],"school":"enchantment","trait":["Enchantment","Good","Mental","Transmutation","Uncommon"],"id":"spell-1223","text":"\nMovanic Glimmer Two Actions May contain spoilers from Blood Lords Source Pathfinder #183: Field of Maidens pg. 78 Traditions Divine, Primal Cast somatic, verbal Range touch Target 1 animal Duration until you next perform your daily preparations --- You give the target animal a glimmer of awareness, not truly awakening it but allowing it to better understand its surroundings. The target gains a +2 status bonus to Perception checks and Will saves, and any Nature checks to Command the target Animal gain a +1 status bonus from its increased understanding. Additionally, if the target animal has the minion trait, it can take one action each turn even if its master doesn't use an action to Command it, which it can use to perform any basic action it knows. This doesn't prevent a target that was summoned from disappearing if its summoner doesn't Sustain the Spell, but does allow the target to perform one action before disappearing. --- Heightened (8th) You can target up to 5 animals.","tradition":["Divine","Primal"],"skill_mod":{},"summary":"You give the target animal a glimmer of awareness, not truly awakening it but allowing it to better understand its surroundings.","primary_source":"Pathfinder #183: Field of Maidens","trait_group":["School","Alignment","Mechanics","Rarity"],"level":4,"source_category":["Adventure Paths"],"resistance":{},"url":"/Spells.aspx?ID=1223","target":"1 animal","component":["somatic","verbal"],"source_group":["Blood Lords"],"spoilers":"Blood Lords","name":"Movanic Glimmer","actions_number":4,"category":"spell","pfs":"Limited","actions":"Two Actions","rarity":"uncommon","slug":"spell-1223"},{"primary_source_category":"Adventure Paths","range":120,"source":["Pathfinder #183: Field of Maidens"],"type":"Spell","speed":{},"duration":60,"weakness":{},"heighten_level":[4],"spell_type":"Spell","primary_source_group":"Blood Lords","heighten_group":["4th rank"],"school":"enchantment","trait":["Auditory","Enchantment","Good","Uncommon"],"id":"spell-1224","text":"\nProcyal Philosophy Two Actions May contain spoilers from Blood Lords Source Pathfinder #183: Field of Maidens pg. 78 Traditions Arcane, Divine, Occult Cast somatic, verbal Range 120 feet Target 1 creature Duration 1 minute --- The racoon-like visage of a sagacious procyal appears, dispensing helpful advice. The image appears floating next to the target. The image is just a floating magical manifestation and doesn't occupy any space. The procyal offers helpful suggestions, preparing to Aid the target as though the procyal had its own reaction. The procyal uses a bonus equal to your spell DC – 10 for its rolls to Aid. On each of your turns, the procyal prepares to Aid its target again. You can use a free action, which has the concentrate trait, to redirect the procyal image to a different creature, changing the target of the spell. Otherwise, the procyal keeps aiding the same creature for the duration of the spell.","tradition":["Arcane","Divine","Occult"],"skill_mod":{},"summary":"The racoon-like visage of a sagacious procyal appears, dispensing helpful advice.","primary_source":"Pathfinder #183: Field of Maidens","trait_group":["Sense","School","Alignment","Rarity"],"level":4,"source_category":["Adventure Paths"],"resistance":{},"url":"/Spells.aspx?ID=1224","target":"1 creature","component":["somatic","verbal"],"source_group":["Blood Lords"],"spoilers":"Blood Lords","name":"Procyal Philosophy","actions_number":4,"category":"spell","actions":"Two Actions","rarity":"uncommon","slug":"spell-1224"},{"primary_source_category":"Adventure Paths","heighten":["+2"],"source":["Pathfinder #183: Field of Maidens"],"type":"Spell","speed":{},"duration":60,"weakness":{},"saving_throw":"Will","heighten_level":[4,6,8,10],"spell_type":"Spell","primary_source_group":"Blood Lords","heighten_group":["4th rank","Heightened 6th rank","Heightened 8th rank","Heightened 10th rank"],"school":"conjuration","trait":["Conjuration","Light","Uncommon"],"id":"spell-1225","text":"\nRadiant Heart of Devotion Two Actions May contain spoilers from Blood Lords Source Pathfinder #183: Field of Maidens pg. 79 Traditions Divine, Primal Cast somatic, verbal Area 20-foot emanation Saving Throw Will Duration sustained up to 1 minute --- You speak a fervent prayer for the heavens to assist you and your righteous allies. Your heart begins to glow with a radiance that fills the area with bright light. The spell has the following effects on creatures in the area, based on the creature's alignment on the good-evil axis. Good Creatures Good creatures in the emanation gain a +1 status bonus to attack rolls and their Strikes deal an additional 1d6 good damage. Neutral Creatures Neutral creatures that begin their turn in the emanation must succeed at a Will save or be dazzled for 1 round. Evil Creatures Evil creatures that begin their turn in the emanation must succeed at a Will save or be blinded for 1 round. --- Heightened (+2) The additional good damage increases by 1d6.","tradition":["Divine","Primal"],"area":[20],"skill_mod":{},"summary":"You speak a fervent prayer for the heavens to assist you and your righteous allies.","primary_source":"Pathfinder #183: Field of Maidens","trait_group":["School","Mechanics","Rarity"],"level":4,"source_category":["Adventure Paths"],"area_type":["emanation"],"resistance":{},"url":"/Spells.aspx?ID=1225","component":["somatic","verbal"],"source_group":["Blood Lords"],"spoilers":"Blood Lords","name":"Radiant Heart of Devotion","actions_number":4,"category":"spell","actions":"Two Actions","rarity":"uncommon","slug":"spell-1225"},{"primary_source_category":"Adventure Paths","heighten":["+2"],"range":30,"source":["Pathfinder #183: Field of Maidens"],"type":"Spell","speed":{},"duration":600,"weakness":{},"heighten_level":[5,7,9],"spell_type":"Spell","primary_source_group":"Blood Lords","heighten_group":["5th rank","Heightened 7th rank","Heightened 9th rank"],"school":"necromancy","trait":["Good","Healing","Necromancy","Uncommon"],"id":"spell-1226","text":"\nSoulshelter Vessel Two Actions May contain spoilers from Blood Lords Source Pathfinder #183: Field of Maidens pg. 79 Traditions Divine, Occult, Primal Cast somatic, verbal Range 30 feet Target 1 willing creature and 1 non-magical stone object of 1 or 2 Bulk Duration 10 minutes --- You connect the spirit of the target creature with the target object, giving their spirit a durable vessel that protects and empowers their body. You create a pool of healing within the object, which starts out with 40 HP worth of healing per Bulk of the object. (These HP can only be used by the creature, and don't increase the object's HP.) When you Cast the Spell, the targeted creature regains 10 HP, which come out of the object's pool. You can also spend a single action—which has the concentrate, good, healing, necromancy, and positive traits—to repeat this transfer. When the pool is empty, the object becomes broken. The spell ends if the object becomes broken or the targets are no longer within 500 feet of each other. If the target creature would be reduced to 0 Hit Points, the creature regains either 20 HP or the amount left in the object's pool, whichever is lower. The object immediately becomes broken, ending the spell. --- Heightened (+2) Increase the maximum Bulk of the item by 1 (potentially increasing the size of the healing pool), the amount of HP exchanged each time the stone is used by 5, and the amount of HP exchanged when the creature would be reduced to 0 HP by 10 (or by the amount left in the pool, if it's lower).","tradition":["Divine","Occult","Primal"],"skill_mod":{},"summary":"You connect the spirit of the target creature with the target object, giving their spirit a durable vessel that protects and empowers their body.","primary_source":"Pathfinder #183: Field of Maidens","trait_group":["Alignment","Mechanics","School","Rarity"],"level":5,"source_category":["Adventure Paths"],"resistance":{},"url":"/Spells.aspx?ID=1226","target":"1 willing creature and 1 non-magical stone object of 1 or 2 Bulk","component":["somatic","verbal"],"source_group":["Blood Lords"],"spoilers":"Blood Lords","name":"Soulshelter Vessel","actions_number":4,"category":"spell","pfs":"Limited","actions":"Two Actions","rarity":"uncommon","slug":"spell-1226"},{"primary_source_category":"Adventure Paths","range":30,"source":["Pathfinder #184: The Ghouls Hunger"],"type":"Spell","speed":{},"weakness":{},"saving_throw":"Fortitude","heighten_level":[9],"spell_type":"Spell","primary_source_group":"Blood Lords","heighten_group":["9th rank"],"school":"necromancy","trait":["Death","Evil","Necromancy","Rare"],"id":"spell-1228","text":"\nUndertaker Two Actions May contain spoilers from Blood Lords Source Pathfinder #184: The Ghouls Hunger pg. 73 Traditions Divine, Occult Cast somatic, verbal Range 30 feet Target 1 living creature Saving Throw Fortitude --- You point your finger toward the target and whisper an epitaph that promises to grace their gravestone in the near future. This spell works best when both you and the target are in contact with solid ground. If either is not in contact with the ground, the target gains a +2 circumstance bonus on their saving throw against the spell, and if both you and the target are not in contact with solid ground, the target gains this bonus and treats the result of their save as one degree of success better than the actual result. The target of undertaker can resist with a Fortitude save. Critical Success The target is unaffected. Success The target takes 40 negative damage. If the target is in contact with solid ground, the ground in the target's space shifts and shakes, and is treated as difficult terrain until the start of your next turn. Failure The target takes 80 negative damage. If the target is in contact with solid ground, the ground in the target's space churns and cracks open into an open but shallow grave. The target is knocked prone, and that space is treated as difficult terrain until the grave is filled in. Critical Failure The target takes 160 negative damage. If the target is in contact with solid ground, a grave opens beneath their feet and they fall prone within. The grave then forms a stone sarcophagus-like shell around the victim. This stone shell cannot be opened and must be broken; it has AC 10, Hardness 14, and 80 Hit Points. At the start of your next turn, the grave fills in with soil. If the victim dies while inside this grave, at the next sundown the victim transforms into an evil ghast as the sarcophagus crumbles, allowing the new undead to dig its way up to the surface.","tradition":["Divine","Occult"],"skill_mod":{},"summary":"You point your finger toward the target and whisper an epitaph that promises to grace their gravestone in the near future.","primary_source":"Pathfinder #184: The Ghouls Hunger","trait_group":["Mechanics","Alignment","School","Rarity"],"level":9,"source_category":["Adventure Paths"],"resistance":{},"url":"/Spells.aspx?ID=1228","target":"1 living creature","component":["somatic","verbal"],"source_group":["Blood Lords"],"spoilers":"Blood Lords","name":"Undertaker","actions_number":4,"category":"spell","actions":"Two Actions","rarity":"rare","slug":"spell-1228"},{"primary_source_category":"Adventure Paths","heighten":["+1"],"range":30,"source":["Kingmaker Companion Guide"],"type":"Spell","speed":{},"weakness":{},"heighten_level":[1,2,3,4,5,6,7,8,9,10],"spell_type":"Spell","primary_source_group":"Kingmaker","heighten_group":["1st rank","Heightened 2nd rank","Heightened 3rd rank","Heightened 4th rank","Heightened 5th rank","Heightened 6th rank","Heightened 7th rank","Heightened 8th rank","Heightened 9th rank","Heightened 10th rank"],"school":"conjuration","trait":["Conjuration","Poison","Rare"],"id":"spell-1229","text":"\nInkshot Two Actions May contain spoilers from Kingmaker Source Kingmaker Companion Guide pg. 46 Traditions Occult, Primal Cast verbal, somatic Range 30 feet --- A spray of viscous, toxic ink jets from your fingertip to strike a target creature in the face. Make a spell attack roll against the target. On a hit, you deal 2d6 poison damage, plus you blast the target's eyes, making them dazzled for 1 round as the stinging ink blurs and distorts the creature's vision. On a critical hit, double the poison damage, and the target becomes dazzled for 1 minute by the foul ink. The ink stain remains for 1 hour before fading, although vigorous cleansing (or magic such as a prestidigitation cantrip) can remove the ink before then. --- Heightened (+1) Increase the base poison damage by 2d6.","tradition":["Occult","Primal"],"skill_mod":{},"summary":"A spray of viscous, toxic ink jets from your fingertip to strike a target creature in the face.","primary_source":"Kingmaker Companion Guide","trait_group":["School","Poison","Affliction","Rarity"],"level":1,"source_category":["Adventure Paths"],"resistance":{},"url":"/Spells.aspx?ID=1229","component":["verbal","somatic"],"source_group":["Kingmaker"],"spoilers":"Kingmaker","name":"Inkshot","actions_number":4,"category":"spell","pfs":"Limited","actions":"Two Actions","rarity":"rare","slug":"spell-1229"},{"primary_source_category":"Adventure Paths","heighten":["+1"],"range":30,"source":["Kingmaker Companion Guide"],"type":"Spell","speed":{},"duration":60,"weakness":{},"heighten_level":[4,5,6,7,8,9,10],"spell_type":"Spell","primary_source_group":"Kingmaker","heighten_group":["4th rank","Heightened 5th rank","Heightened 6th rank","Heightened 7th rank","Heightened 8th rank","Heightened 9th rank","Heightened 10th rank"],"school":"illusion","trait":["Illusion","Mental","Rare"],"id":"spell-1230","text":"\nPhantasmal Protagonist Three Actions May contain spoilers from Kingmaker Source Kingmaker Companion Guide pg. 46 Traditions Divine, Occult Cast verbal, somatic Range 30 feet Duration sustained up to 1 minute --- You create a phantasmal incarnation of a significant character from a novel, historical work, or religious parable. The phantasm is Medium, regardless of the size of the character as it was described in the inspirational work. When you Cast the Spell, decide what theme the protagonist is, choosing from hero, ally, or villain. The protagonist appears in an unoccupied space within range, and the first time each round that you Sustain the Spell, you can direct the protagonist to Stride or take the action granted by its theme. The phantasmal protagonist has a speed of 25 feet and an AC of 22. Its saving throw modifiers, Perception modifier, and skill modifiers are +12. It has 90 HP. - Hero The protagonist takes the form of a legendary hero. Its thematic action is to attempt a melee Strike, using your spell attack roll to make the attack and inflicting 4d6+6 mental damage on a hit. - Ally The protagonist takes the form of a recognizable support character. Its thematic action is to grant an adjacent creature 4d4 temporary Hit Points, which last for 1 round. - Villain The protagonist takes the form of a notorious villain. Its thematic action is to harry and mock an adjacent target. The target must succeed at a Will save or become flat-footed (slowed 1 on a critical failure) until the end of your next turn. --- Heightened (+1) The protagonist's AC, saving throw modifiers, skill modifiers, and Perception modifier increases by 3, and its HP increase by 30. A heroic protagonist's damage increases by 1d6. An ally protagonist's temporary Hit Points granted increases by 1d4.","tradition":["Divine","Occult"],"skill_mod":{},"summary":"You create a phantasmal incarnation of a significant character from a novel, historical work, or religious parable.","primary_source":"Kingmaker Companion Guide","trait_group":["School","Monster","Mechanics","Rarity"],"level":4,"source_category":["Adventure Paths"],"resistance":{},"url":"/Spells.aspx?ID=1230","component":["verbal","somatic"],"source_group":["Kingmaker"],"spoilers":"Kingmaker","name":"Phantasmal Protagonist","actions_number":6,"category":"spell","pfs":"Limited","actions":"Three Actions","rarity":"rare","slug":"spell-1230"},{"primary_source_category":"Adventure Paths","heighten":["5th","8th"],"range":0,"source":["Kingmaker Companion Guide"],"type":"Spell","speed":{},"duration":3600,"weakness":{},"heighten_level":[3,5,8],"spell_type":"Spell","primary_source_group":"Kingmaker","heighten_group":["3rd rank","Heightened 5th rank","Heightened 8th rank"],"school":"divination","trait":["Divination","Rare"],"id":"spell-1231","text":"\nTranscribe Conflict May contain spoilers from Kingmaker Source Kingmaker Companion Guide pg. 46 Traditions Arcane, Occult Cast 1 minute (material, somatic, verbal) Range touch Duration 1 hour --- You cause a sheet of paper to appear in your hand, and a moment later a detailed description of a combat you experienced within the last hour is recorded on that sheet of paper in a language that you know of your choice. The description is detailed enough that anyone who spends 1 minute reading the page can attempt to Recall Knowledge about the event as if they had been there, but the primary purpose of the transcribed conflict is to give you additional insight into the fight by allowing you to study the conflict and learn from errors or tactical blunders participants in the battle may have committed. When you cast this spell, choose a type of foe in the fight you transcribed and attempt to Recall Knowledge about that foe using your spell DC–10 instead of your skill modifier in an appropriate skill to do so. For this action, you can't use any special abilities, reactions, or free actions that trigger when you Recall Knowledge. If you are successful, you not only learn information about that foe as determined by the GM, but for the remainder of transcribe conflict's duration, you gain a +1 status bonus to Initiative checks in combats where you face that exact kind of foe. For example, if you made the check against a wrath demon, the bonus would apply only to wrath demons, not to other demons. The GM decides if a foe who is disguised grants you this bonus. --- Heightened (5th) The bonus to initiative increases to +2 and the duration increases to 8 hours. Heightened (8th) The bonus to initiative increases to +3 and the duration increases until the next time you do your daily preparations, and the status bonus to Initiative checks applies to any allies who took part in the fight you transcribed as long as they are within 30 feet of you when you cast the spell.","tradition":["Arcane","Occult"],"skill_mod":{},"summary":"You cause a sheet of paper to appear in your hand, and a moment later a detailed description of a combat you experienced within the last hour is recorded on that sheet of paper in a language that you know of your choice.","primary_source":"Kingmaker Companion Guide","trait_group":["School","Rarity"],"level":3,"source_category":["Adventure Paths"],"resistance":{},"url":"/Spells.aspx?ID=1231","component":["material","somatic","verbal"],"source_group":["Kingmaker"],"spoilers":"Kingmaker","name":"Transcribe Conflict","actions_number":60,"category":"spell","pfs":"Limited","actions":"1 minute","rarity":"rare","slug":"spell-1231"},{"primary_source_category":"Adventure Paths","heighten":["9th"],"range":60,"source":["Kingmaker Companion Guide"],"type":"Spell","speed":{},"weakness":{},"heighten_level":[6,9],"spell_type":"Spell","primary_source_group":"Kingmaker","heighten_group":["6th rank","Heightened 9th rank"],"school":"divination","trait":["Divination","Fortune","Rare"],"id":"spell-1232","text":"\nWord of Revision Reaction May contain spoilers from Kingmaker Source Kingmaker Companion Guide pg. 47 Traditions Arcane, Occult Cast verbal Trigger A creature within range fails or critically fails a saving throw or is reduced to 0 Hit Points Range 60 feet Target 1 creature --- As all good writers know, you shouldn't kill off your protagonist before their story is complete. When you utter a word of revision , you alter the course of reality the instant it would otherwise have occurred, saving a creature from an unexpected or unwarranted fate. If the triggering creature failed its saving throw, it rerolls the saving throw. If the triggering creature critically failed its saving throw, it instead treats the result of that saving throw as a failure. If the triggering creature was reduced to 0 Hit Points, it remains at 1 Hit Point, and it still suffers any other debilitating effects that were associated with the source of the damage. In the case of a creature critically failing a saving throw or being reduced to 0 Hit Points simultaneously, you choose which of the two events to revise. Once a creature is affected by a word of revision , it's temporarily immune to further words of revision for 24 hours, as fate resists allowing even the most important of protagonists from avoiding doom too often! --- Heightened (9th) You can target up to 10 creatures within range. All targets must still individually qualify as triggering creatures. For example, if a dragon breathed fire on a group of your allies, only those who failed or critically failed their saving throw or those who were reduced to 0 Hit Points could be affected by this spell.","tradition":["Arcane","Occult"],"skill_mod":{},"summary":"As all good writers know, you shouldn't kill off your protagonist before their story is complete.","primary_source":"Kingmaker Companion Guide","trait_group":["School","Mechanics","Rarity"],"level":6,"source_category":["Adventure Paths"],"trigger":"A creature within range fails or critically fails a saving throw or is reduced to 0 Hit Points","resistance":{},"url":"/Spells.aspx?ID=1232","target":"1 creature","component":["verbal"],"source_group":["Kingmaker"],"spoilers":"Kingmaker","name":"Word of Revision","actions_number":1,"category":"spell","pfs":"Limited","actions":"Reaction","rarity":"rare","slug":"spell-1232"},{"primary_source_category":"Adventure Paths","heighten":["4th","6th","8th"],"source":["Kingmaker Companion Guide"],"type":"Spell","speed":{},"duration":60,"weakness":{},"heighten_level":[2,4,6,8],"spell_type":"Spell","primary_source_group":"Kingmaker","heighten_group":["2nd rank","Heightened 4th rank","Heightened 6th rank","Heightened 8th rank"],"school":"conjuration","trait":["Conjuration","Fire","Good","Rare"],"id":"spell-1233","text":"\nBlazing Blade Two Actions May contain spoilers from Kingmaker Source Kingmaker Companion Guide pg. 71 Traditions Divine, Primal Cast verbal, somatic Duration 1 minute --- A scimitar-shaped beam of fiery light springs from your free hand. While the spell lasts, you can use a single action, which has the attack and concentrate traits, to burn your foes with the blazing blade . When you do, make a spell attack roll. On a success, the blazing blade deals 1d6 fire damage plus 1d6 good damage plus your spellcasting ability modifier. On a critical success, it deals double the usual damage. --- Heightened (4th) The blade's fire damage increases to 2d6. On a critical success, the target takes 1d6 persistent good damage. Heightened (6th) The blade's fire damage increases to 3d6. On a critical success, the target takes 2d6 persistent good damage. Heightened (8th) The blade's fire damage increases to 4d6. On a critical success, the target takes 3d6 persistent good damage.","tradition":["Divine","Primal"],"element":["Fire"],"skill_mod":{},"summary":"A scimitar-shaped beam of fiery light springs from your free hand.","primary_source":"Kingmaker Companion Guide","trait_group":["School","Energy","Elemental","Planar","Monster","Alignment","Rarity"],"level":2,"source_category":["Adventure Paths"],"resistance":{},"url":"/Spells.aspx?ID=1233","component":["verbal","somatic"],"source_group":["Kingmaker"],"spoilers":"Kingmaker","name":"Blazing Blade","actions_number":4,"category":"spell","pfs":"Limited","actions":"Two Actions","rarity":"rare","slug":"spell-1233"},{"primary_source_category":"Adventure Paths","heighten":["7th","9th"],"range":0,"source":["Kingmaker Companion Guide"],"type":"Spell","speed":{},"duration":60,"weakness":{},"heighten_level":[4,7,9],"spell_type":"Spell","primary_source_group":"Kingmaker","heighten_group":["4th rank","Heightened 7th rank","Heightened 9th rank"],"school":"divination","trait":["Divination","Good","Light","Rare"],"id":"spell-1234","text":"\nDawnflower's Light Two Actions May contain spoilers from Kingmaker Source Kingmaker Companion Guide pg. 71 Traditions Divine, Occult Cast verbal, somatic Range touch Target 1 unattended, non- magical object of 1 Bulk or less Duration sustained up to 1 minute --- The object glows with soft golden light that lays bare the truth, reveals hidden objects, and shines supernatural light on false orders. The object casts bright light in a 60-foot radius (and dim light for the next 60 feet). Within the area of bright light, Perception checks to locate hidden objects (including secret doors but not traps), Will saves to resist visual illusions, and Will saves to resist effects placed by evil creatures that inflict the controlled condition all gain a +2 status bonus. This light suppresses magical darkness of your Dawnflower's light spell's level or lower. Finally, the supernatural light created by this spell is similar to sunlight, and while it can't damage creatures normally harmed by sunlight, it does make them uncomfortable so that they suffer a –2 status penalty to saves versus fear effects while in the area of bright light. --- Heightened (7th) The status bonus increases to +3. Heightened (9th) The status bonus increases to +4.","tradition":["Divine","Occult"],"skill_mod":{},"summary":"The object glows with soft golden light that lays bare the truth, reveals hidden objects, and shines supernatural light on false orders.","primary_source":"Kingmaker Companion Guide","trait_group":["School","Alignment","Mechanics","Rarity"],"level":4,"source_category":["Adventure Paths"],"resistance":{},"url":"/Spells.aspx?ID=1234","target":"1 unattended, non- magical object of 1 Bulk or less","component":["verbal","somatic"],"source_group":["Kingmaker"],"spoilers":"Kingmaker","name":"Dawnflower's Light","actions_number":4,"category":"spell","pfs":"Limited","actions":"Two Actions","rarity":"rare","slug":"spell-1234"},{"primary_source_category":"Adventure Paths","heighten":["5th"],"range":60,"source":["Kingmaker Companion Guide"],"type":"Spell","speed":{},"duration":60,"weakness":{},"saving_throw":"Will","heighten_level":[3,5],"spell_type":"Spell","primary_source_group":"Kingmaker","heighten_group":["3rd rank","Heightened 5th rank"],"school":"enchantment","trait":["Emotion","Enchantment","Mental","Rare"],"id":"spell-1235","text":"\nInfectious Ennui Two Actions May contain spoilers from Kingmaker Source Kingmaker Companion Guide pg. 95 Traditions Divine, Occult Cast verbal, somatic Range 60 feet Target 1 creature Saving Throw Will Duration sustained up to 1 minute --- With a wave of your hand and a short invocation, you cause feelings of ennui and impending doom to well up in the mind of the targeted creature, who must attempt a Will save. Critical Success The target is unaffected. Success The target is momentarily overwhelmed with ennui. It becomes slowed 1 as it grapples mentally with the pointlessness of existence, but at the end of the target's next turn, the spell effect ends. Failure The target is slowed 1 and frightened 1 from the sense of ennui, and remains slowed and can't reduce the frightened condition below 1 as long as the spell is sustained. At the start of the target's turn, choose one creature within 30 feet of the target to attempt a Will save as well; on a failure, that creature is slowed 1 for 1 round; either way, they are then temporarily immune to this casting of infectious ennui . (Ennui does not continue to spread from this secondary target.) Critical Failure As failure, but the primary target is slowed 2 and frightened 2. --- Heightened (5th) When a secondary target becomes slowed, it remains slowed as long as the spell is sustained.","tradition":["Divine","Occult"],"skill_mod":{},"summary":"With a wave of your hand and a short invocation, you cause feelings of ennui and impending doom to well up in the mind of the targeted creature, who must attempt a Will save.","primary_source":"Kingmaker Companion Guide","trait_group":["Mechanics","School","Rarity"],"level":3,"source_category":["Adventure Paths"],"resistance":{},"url":"/Spells.aspx?ID=1235","target":"1 creature","component":["verbal","somatic"],"source_group":["Kingmaker"],"spoilers":"Kingmaker","name":"Infectious Ennui","actions_number":4,"category":"spell","pfs":"Limited","actions":"Two Actions","rarity":"rare","slug":"spell-1235"},{"primary_source_category":"Adventure Paths","heighten":["+1"],"source":["Kingmaker Companion Guide"],"type":"Spell","speed":{},"weakness":{},"heighten_level":[1,2,3,4,5,6,7,8,9,10],"spell_type":"Spell","primary_source_group":"Kingmaker","heighten_group":["1st rank","Heightened 2nd rank","Heightened 3rd rank","Heightened 4th rank","Heightened 5th rank","Heightened 6th rank","Heightened 7th rank","Heightened 8th rank","Heightened 9th rank","Heightened 10th rank"],"school":"evocation","trait":["Evocation","Rare","Water"],"id":"spell-1236","text":"\nAqueous Blast Single Action May contain spoilers from Kingmaker Source Kingmaker Companion Guide pg. 99 Traditions Arcane, Occult, Primal Cast somatic Duration until the end of your turn --- You evoke a mass of water into the air around your outstretched fist. For the remainder of your turn, you can blast targets within 30 feet with this water by spending a single action which has the attack and concentrate traits. When you do so, attempt a ranged spell attack roll. If you hit, you inflict 2d8 bludgeoning damage. On a critical hit, the blast knocks the target prone. --- Heightened (+1) The damage increases by 1d8.","tradition":["Arcane","Occult","Primal"],"element":["Water"],"skill_mod":{},"summary":"You evoke a mass of water into the air around your outstretched fist.","primary_source":"Kingmaker Companion Guide","trait_group":["School","Rarity","Elemental","Planar","Monster"],"level":1,"source_category":["Adventure Paths"],"resistance":{},"url":"/Spells.aspx?ID=1236","component":["somatic"],"source_group":["Kingmaker"],"spoilers":"Kingmaker","name":"Aqueous Blast","actions_number":2,"category":"spell","pfs":"Limited","actions":"Single Action","rarity":"rare","slug":"spell-1236"},{"primary_source_category":"Adventure Paths","heighten":["+1"],"source":["Kingmaker Companion Guide"],"type":"Spell","speed":{},"weakness":{},"heighten_level":[1,2,3,4,5,6,7,8,9,10],"spell_type":"Spell","primary_source_group":"Kingmaker","heighten_group":["1st rank","Heightened 2nd rank","Heightened 3rd rank","Heightened 4th rank","Heightened 5th rank","Heightened 6th rank","Heightened 7th rank","Heightened 8th rank","Heightened 9th rank","Heightened 10th rank"],"school":"evocation","trait":["Evocation","Fire","Rare"],"id":"spell-1237","text":"\nScorching Blast Single Action May contain spoilers from Kingmaker Source Kingmaker Companion Guide pg. 99 Traditions Arcane, Occult, Primal Cast somatic Duration until the end of your turn --- You evoke a mass of fire into the air around your outstretched fist. For the remainder of your turn, you can blast targets within 30 feet with this fire by spending a single action which has the attack and concentrate traits. When you do so, attempt a ranged spell attack roll. If you hit, you inflict 2d8 fire damage. On a critical hit, the target takes 1d6 persistent fire damage. --- Heightened (+1) The base damage increases by 1d8 and the persistent fire damage on a critical hit increases by 2.","tradition":["Arcane","Occult","Primal"],"element":["Fire"],"skill_mod":{},"summary":"You evoke a mass of fire into the air around your outstretched fist.","primary_source":"Kingmaker Companion Guide","trait_group":["School","Energy","Elemental","Planar","Monster","Rarity"],"level":1,"source_category":["Adventure Paths"],"resistance":{},"url":"/Spells.aspx?ID=1237","component":["somatic"],"source_group":["Kingmaker"],"spoilers":"Kingmaker","name":"Scorching Blast","actions_number":2,"category":"spell","pfs":"Limited","actions":"Single Action","rarity":"rare","slug":"spell-1237"},{"primary_source_category":"Adventure Paths","heighten":["+2"],"range":60,"source":["Kingmaker Companion Guide"],"type":"Spell","speed":{},"weakness":{},"saving_throw":"Will","heighten_level":[4,6,8,10],"spell_type":"Spell","primary_source_group":"Kingmaker","heighten_group":["4th rank","Heightened 6th rank","Heightened 8th rank","Heightened 10th rank"],"school":"illusion","trait":["Emotion","Illusion","Incapacitation","Mental","Rare"],"id":"spell-1238","text":"\nVision of Beauty Two Actions May contain spoilers from Kingmaker Source Kingmaker Companion Guide pg. 103 Traditions Arcane, Occult Cast verbal, somatic Range 60 feet Target 1 creature Saving Throw Will Duration varies --- You create a phantasmal image of the most beautiful creature imaginable to the target at a location somewhere within the spell's range. Only the spell's target can see the beauty, though you can see the vague shape of the illusion as it manifests. The effect of the vision is based on the outcome of the target's Will save. Critical Success The target is unaffected. Success The target is intrigued by the vision, becoming stupefied 1 for 1 round. Failure The target is entranced by the vision, becoming stupefied 1 for 1 round and moving toward the image's location via the most direct route possible for 1 round, bypassing any obvious hazards and enemies in the way. The target is then fascinated by the illusion for 1 round. Critical Failure As failure, except the target is stupefied 2 and becomes fascinated by the illusion for 1 minute instead of 1 round. --- Heightened (+2) You can target an additional creature in range.","tradition":["Arcane","Occult"],"skill_mod":{},"summary":"You create a phantasmal image of the most beautiful creature imaginable to the target at a location somewhere within the spell's range.","primary_source":"Kingmaker Companion Guide","trait_group":["Mechanics","School","Monster","Rarity"],"level":4,"source_category":["Adventure Paths"],"resistance":{},"url":"/Spells.aspx?ID=1238","target":"1 creature","component":["verbal","somatic"],"source_group":["Kingmaker"],"spoilers":"Kingmaker","name":"Vision of Beauty","actions_number":4,"category":"spell","pfs":"Limited","actions":"Two Actions","rarity":"rare","slug":"spell-1238"},{"primary_source_category":"Adventure Paths","range":30,"source":["Pathfinder #185: A Taste of Ashes"],"type":"Spell","speed":{},"weakness":{},"saving_throw":"Will","heighten_level":[7],"spell_type":"Spell","primary_source_group":"Blood Lords","heighten_group":["7th rank"],"school":"conjuration","trait":["Conjuration","Curse","Misfortune","Uncommon"],"id":"spell-1239","text":"\nCurse of the Spirit Orchestra Two Actions May contain spoilers from Blood Lords Source Pathfinder #185: A Taste of Ashes pg. 79 Tradition Occult Cast verbal, somatic Range 30 feet Target 1 creature Saving Throw Will Duration varies --- You summon an invisible, insubstantial group of extraplanar musicians who follow the target and play distracting music to hinder its actions. The music the musicians play is as inappropriate to the action as possible (for example, loud drumbeats as the target tries to Sneak or silly children's songs when the target tries to orate in a serious manner). The musicians can't be reasoned with or harmed. Critical Success The target is unaffected. Success Until the start of your next turn, the target must roll twice and use the worse result when it attempts a Diplomacy, Intimidation, Performance, or Stealth check. When the target rolls a critical success on any skill check, it gets a success instead. When the target rolls a failure on any skill check, it gets a critical failure instead. Failure As success, but the duration is 1 hour. Critical Failure As success, but the duration is unlimited.","tradition":["Occult"],"skill_mod":{},"summary":"You summon an invisible, insubstantial group of extraplanar musicians who follow the target and play distracting music to hinder its actions.","primary_source":"Pathfinder #185: A Taste of Ashes","trait_group":["School","Affliction","Mechanics","Rarity"],"level":7,"source_category":["Adventure Paths"],"resistance":{},"url":"/Spells.aspx?ID=1239","target":"1 creature","component":["verbal","somatic"],"source_group":["Blood Lords"],"spoilers":"Blood Lords","name":"Curse of the Spirit Orchestra","actions_number":4,"category":"spell","pfs":"Limited","actions":"Two Actions","rarity":"uncommon","slug":"spell-1239"},{"primary_source_category":"Adventure Paths","range":30,"source":["Pathfinder #185: A Taste of Ashes"],"type":"Spell","speed":{},"duration":60,"weakness":{},"saving_throw":"Will","heighten_level":[5],"spell_type":"Spell","primary_source_group":"Blood Lords","heighten_group":["5th rank"],"school":"enchantment","trait":["Emotion","Enchantment","Incapacitation","Mental","Uncommon"],"id":"spell-1240","text":"\nInfectious Comedy Two Actions May contain spoilers from Blood Lords Source Pathfinder #185: A Taste of Ashes pg. 79 Traditions Arcane, Occult Cast verbal, somatic Range 30 feet Target 1 creature Saving Throw Will Duration sustained up to 1 minute --- You tell a magical joke and infect a target with laughter that spreads to those nearby. The first time you Sustain the Spell each round, you can target another creature you can see that is within 30 feet of an affected target. The new target need not be able to see or hear the affected target, as the humor spreads magically. You can't target the same creature more than once with this spell. Critical Success The target is unaffected. Success The target begins giggling and can't use reactions. Failure The target is slowed 1 and can't use reactions. Critical Failure The target falls prone and can't use actions or reactions for 1 round. It then suffers the failure effect.","tradition":["Arcane","Occult"],"skill_mod":{},"summary":"You tell a magical joke and infect a target with laughter that spreads to those nearby.","primary_source":"Pathfinder #185: A Taste of Ashes","trait_group":["Mechanics","School","Rarity"],"level":5,"source_category":["Adventure Paths"],"resistance":{},"url":"/Spells.aspx?ID=1240","target":"1 creature","component":["verbal","somatic"],"source_group":["Blood Lords"],"spoilers":"Blood Lords","name":"Infectious Comedy","actions_number":4,"category":"spell","pfs":"Limited","actions":"Two Actions","rarity":"uncommon","slug":"spell-1240"},{"primary_source_category":"Adventure Paths","heighten":["9th"],"source":["Pathfinder #185: A Taste of Ashes"],"type":"Spell","speed":{},"duration":60,"weakness":{},"heighten_level":[6,9],"spell_type":"Focus","primary_source_group":"Blood Lords","heighten_group":["6th rank","Heightened 9th rank"],"school":"transmutation","trait":["Cursebound","Oracle","Transmutation","Uncommon","Focus"],"id":"spell-1241","text":"\nAsh Form Two Actions May contain spoilers from Blood Lords Source Pathfinder #185: A Taste of Ashes pg. 81 Mysteries Ash, Ash Cast verbal, somatic Duration 1 minute --- You take the form of a cloud of minuscule ash particles. You gain fast healing 3, resistance 10 to piercing and slashing damage, and immunity to bleed, falling damage, and precision damage. You can't move through solid objects, but you can stream through tiny gaps as if they were difficult terrain. Any ability with the air trait that involves blowing or shifting wind (such as gust of wind ) deals you 1d6 bludgeoning damage per level of the spell each round you are in its area, in addition to its normal effects. --- Heightened (9th) The resistance increases to 15.","skill_mod":{},"summary":"You take the form of a cloud of minuscule ash particles.","primary_source":"Pathfinder #185: A Taste of Ashes","trait_group":["Class-Specific","Class","School","Rarity","Mechanics"],"level":6,"source_category":["Adventure Paths"],"resistance":{},"url":"/Spells.aspx?ID=1241","component":["verbal","somatic"],"mystery":["Ash","Ash"],"source_group":["Blood Lords"],"spoilers":"Blood Lords","name":"Ash Form","actions_number":4,"category":"spell","actions":"Two Actions","rarity":"uncommon","slug":"spell-1241"},{"primary_source_category":"Adventure Paths","range":120,"source":["Pathfinder #185: A Taste of Ashes"],"type":"Spell","speed":{},"weakness":{},"saving_throw":"Fortitude","heighten_level":[1],"spell_type":"Focus","primary_source_group":"Blood Lords","heighten_group":["1st rank"],"school":"conjuration","trait":["Conjuration","Cursebound","Oracle","Uncommon","Focus"],"id":"spell-1242","text":"\nAshen Wind Two Actions May contain spoilers from Blood Lords Source Pathfinder #185: A Taste of Ashes pg. 81 Mysteries Ash, Ash Cast verbal, somatic Range 120 feet Area 10-foot burst Saving Throw Fortitude --- You conjure a swirling wind of ashes that blows through the area. Each creature in the area must attempt a Fortitude save or get the cloying ash in its lungs. Success The creature is unaffected. Failure The creature is sickened 1. Critical Failure The creature is sickened 2.","area":[10],"skill_mod":{},"summary":"You conjure a swirling wind of ashes that blows through the area.","primary_source":"Pathfinder #185: A Taste of Ashes","trait_group":["School","Class-Specific","Class","Rarity","Mechanics"],"level":1,"source_category":["Adventure Paths"],"area_type":["burst"],"resistance":{},"url":"/Spells.aspx?ID=1242","component":["verbal","somatic"],"mystery":["Ash","Ash"],"source_group":["Blood Lords"],"spoilers":"Blood Lords","name":"Ashen Wind","actions_number":4,"category":"spell","actions":"Two Actions","rarity":"uncommon","slug":"spell-1242"},{"primary_source_category":"Adventure Paths","heighten":["+1"],"range":120,"source":["Pathfinder #185: A Taste of Ashes"],"type":"Spell","speed":{},"weakness":{},"saving_throw":"Fortitude","heighten_level":[3,4,5,6,7,8,9,10],"spell_type":"Focus","primary_source_group":"Blood Lords","heighten_group":["3rd rank","Heightened 4th rank","Heightened 5th rank","Heightened 6th rank","Heightened 7th rank","Heightened 8th rank","Heightened 9th rank","Heightened 10th rank"],"school":"evocation","trait":["Cursebound","Evocation","Fire","Oracle","Uncommon","Focus"],"id":"spell-1243","text":"\nIncendiary Ashes Two Actions May contain spoilers from Blood Lords Source Pathfinder #185: A Taste of Ashes pg. 81 Mysteries Ash, Ash Cast verbal, somatic Range 120 feet Area 20-foot burst Saving Throw Fortitude --- A cloud of magical ashes descends upon creatures in the area. The ashes scour flesh and linger in the wounds, igniting upon the slightest flicker of flame. Creatures in the area take 4d6 slashing damage and must attempt a Fortitude save. Critical Success The creature is unaffected. Success The creature takes half damage and has weakness to fire 3 until the start of its next turn. Failure The creature takes full damage and has weakness to fire 3 for 1 minute. If the creature is killed by fire during this time it's reduced to ashes, though its gear remains. Critical Failure As failure, except the creature takes double damage. --- Heightened (+1) The slashing damage increases by 2d6 and weakness to fire increases by 1.","element":["Fire"],"area":[20],"skill_mod":{},"summary":"A cloud of magical ashes descends upon creatures in the area.","primary_source":"Pathfinder #185: A Taste of Ashes","trait_group":["Class-Specific","School","Energy","Elemental","Planar","Monster","Class","Rarity","Mechanics"],"level":3,"source_category":["Adventure Paths"],"area_type":["burst"],"resistance":{},"url":"/Spells.aspx?ID=1243","component":["verbal","somatic"],"mystery":["Ash","Ash"],"source_group":["Blood Lords"],"spoilers":"Blood Lords","name":"Incendiary Ashes","actions_number":4,"category":"spell","actions":"Two Actions","rarity":"uncommon","slug":"spell-1243"},{"primary_source_category":"Lost Omens","heighten":["+1"],"source":["Impossible Lands"],"type":"Spell","speed":{},"duration":60,"weakness":{},"heighten_level":[5,6,7,8,9,10],"spell_type":"Focus","heighten_group":["5th rank","Heightened 6th rank","Heightened 7th rank","Heightened 8th rank","Heightened 9th rank","Heightened 10th rank"],"school":"divination","trait":["Divination","Fire","Healing","Uncommon","Focus"],"id":"spell-1244","text":"\nUnblinking Flame Aura Single Action Source Impossible Lands pg. 222 Cast verbal Duration 1 minute --- You focus your sight inside and call on your inner fire to grant you warmth, steady your vision, and soothe your body. You recover 15 Hit Points. For the duration, you gain a +2 status bonus on Perception checks and resistance 10 to cold. --- Heightened (+1) You recover an additional 3 Hit Points, and the resistance to cold increases by 2.","element":["Fire"],"skill_mod":{},"summary":"You focus your sight inside and call on your inner fire to grant you warmth, steady your vision, and soothe your body.","primary_source":"Impossible Lands","trait_group":["School","Energy","Elemental","Planar","Monster","Mechanics","Rarity"],"level":5,"source_category":["Lost Omens"],"resistance":{},"url":"/Spells.aspx?ID=1244","component":["verbal"],"name":"Unblinking Flame Aura","actions_number":2,"category":"spell","pfs":"Standard","actions":"Single Action","rarity":"uncommon","slug":"spell-1244"},{"primary_source_category":"Lost Omens","heighten":["9th"],"source":["Impossible Lands"],"type":"Spell","speed":{},"duration":18,"weakness":{},"heighten_level":[7,9],"spell_type":"Focus","heighten_group":["7th rank","Heightened 9th rank"],"school":"divination","trait":["Divination","Fire","Uncommon","Focus"],"id":"spell-1245","text":"\nUnblinking Flame Emblem Single Action Source Impossible Lands pg. 223 Cast (none printed) Trigger Your last action was a successful Strike against an enemy. Duration 3 rounds --- You emblazon the target with a fiery sigil that projects your sight and your flame onto them, allowing you and your allies to track their movements and making it easier to hit them. Attack rolls against the target gain a +1 status bonus, and successful Strikes against the target deal 1d6 fire damage, and 1d10 persistent fire damage on a critical hit. However, you're flat-footed against other enemies, as the information from the emblem distracts you. The emblem takes your full attention; if you use unblinking flame emblem again before the original duration expires, the new casting replaces the previous casting. --- Heightened (9th) The fire damage increases to 1d8, and the persistent fire damage on a critical hit increases to 1d12.","element":["Fire"],"skill_mod":{},"summary":"You emblazon the target with a fiery sigil that projects your sight and your flame onto them, allowing you and your allies to track their movements and making it easier to hit them.","primary_source":"Impossible Lands","trait_group":["School","Energy","Elemental","Planar","Monster","Rarity","Mechanics"],"level":7,"source_category":["Lost Omens"],"trigger":"Your last action was a successful Strike against an enemy.","resistance":{},"url":"/Spells.aspx?ID=1245","component":["none printed"],"name":"Unblinking Flame Emblem","actions_number":2,"category":"spell","pfs":"Standard","actions":"Single Action","rarity":"uncommon","slug":"spell-1245"},{"primary_source_category":"Lost Omens","source":["Impossible Lands"],"type":"Spell","speed":{},"duration":18,"weakness":{},"heighten_level":[9],"spell_type":"Focus","heighten_group":["9th rank"],"school":"divination","trait":["Divination","Fire","Uncommon","Focus"],"id":"spell-1246","text":"\nUnblinking Flame Ignition Reaction Source Impossible Lands pg. 223 Cast verbal Trigger A foe reduces you to half your Hit Points or fewer. Duration 3 rounds --- You feel the most alive when pushed into a corner, as the insights and vision granted by the flame stoke into overdrive. Your body begins to emit a blazing aura of flames. You gain greater darkvision, low-light vision, and the ability to see invisible creatures. You gain a fly Speed equal to your land Speed as you launch flame from your aura to soar through the sky. You become quickened, and you can use the extra action each round only to Strike or Fly using your flames. Any creature who starts their turn within 5 feet of you takes 1d12 fire damage.","element":["Fire"],"skill_mod":{},"summary":"You feel the most alive when pushed into a corner, as the insights and vision granted by the flame stoke into overdrive.","primary_source":"Impossible Lands","trait_group":["School","Energy","Elemental","Planar","Monster","Rarity","Mechanics"],"level":9,"source_category":["Lost Omens"],"trigger":"A foe reduces you to half your Hit Points or fewer.","resistance":{},"url":"/Spells.aspx?ID=1246","component":["verbal"],"name":"Unblinking Flame Ignition","actions_number":1,"category":"spell","pfs":"Standard","actions":"Reaction","rarity":"uncommon","slug":"spell-1246"},{"primary_source_category":"Lost Omens","source":["Impossible Lands"],"type":"Spell","speed":{},"duration":60,"weakness":{},"saving_throw":"Fortitude","heighten_level":[7],"spell_type":"Focus","heighten_group":["7th rank"],"school":"abjuration","trait":["Abjuration","Uncommon","Water","Focus"],"id":"spell-1247","text":"\nUnbreaking Wave Barrier Single Action Source Impossible Lands pg. 223 Cast verbal Area 5-foot emanation Saving Throw Fortitude Duration sustained up to 1 minute --- You create a protective circle around yourself that repels your foes. You gain a +1 status bonus to AC. Any creature other than you within the area, or attempting to move into the area, must attempt a Fortitude saving throw; a creature needs to attempt the Fortitude saving throw only once each round. If a creature pushed by unbreaking wave barrier would be pushed into a solid barrier or another creature, it stops at that point and takes 2d6 bludgeoning damage for every additional 5 feet it would've been pushed. On subsequent rounds, the first time you Sustain this Spell each round, you can increase the radius of the barrier by 5 feet. Critical Success The creature is unaffected. Success The creature isn't pushed, but the space within the barrier is difficult terrain for it. Failure The creature is pushed 10 feet, and the space within the barrier is difficult terrain for it. Critical Failure The creature is pushed 20 feet and knocked prone, and the space within the barrier is difficult terrain for it.","element":["Water"],"area":[5],"skill_mod":{},"summary":"You create a protective circle around yourself that repels your foes.","primary_source":"Impossible Lands","trait_group":["School","Rarity","Elemental","Planar","Monster","Mechanics"],"level":7,"source_category":["Lost Omens"],"area_type":["emanation"],"resistance":{},"url":"/Spells.aspx?ID=1247","component":["verbal"],"name":"Unbreaking Wave Barrier","actions_number":2,"category":"spell","pfs":"Standard","actions":"Single Action","rarity":"uncommon","slug":"spell-1247"},{"primary_source_category":"Lost Omens","range":30,"source":["Impossible Lands"],"type":"Spell","speed":{},"duration":60,"weakness":{},"heighten_level":[9],"spell_type":"Focus","heighten_group":["9th rank"],"school":"evocation","trait":["Evocation","Incapacitation","Uncommon","Water","Focus"],"id":"spell-1248","text":"\nUnbreaking Wave Containment Three Actions Source Impossible Lands pg. 223 Cast verbal Range 30 feet Target up to 4 creatures Duration sustained up to 1 minute --- You wrap enemies in four strands of water. When you cast the spell, make a spell attack roll against the targets. On a success, they're immobilized until the spell ends or they Escape; on a critical success, they're also restrained until the spell ends or they Escape. Each target that's immobilized or restrained also takes 10d6 bludgeoning damage from the constricting waves, with a basic Fortitude save. The first time each subsequent round when you Sustain the Spell, if all the targets aren't immobilized or restrained, make a spell attack roll against any targets who are free but remain within range, with the same effects as when you cast the spell, immobilizing or restraining them depending on your spell attack roll. Creatures who are immobilized or restrained take 10d6 bludgeoning damage with a basic Fortitude save.","element":["Water"],"skill_mod":{},"summary":"You wrap enemies in four strands of water.","primary_source":"Impossible Lands","trait_group":["School","Mechanics","Rarity","Elemental","Planar","Monster"],"level":9,"source_category":["Lost Omens"],"resistance":{},"url":"/Spells.aspx?ID=1248","target":"up to 4 creatures","component":["verbal"],"name":"Unbreaking Wave Containment","actions_number":6,"category":"spell","pfs":"Standard","actions":"Three Actions","rarity":"uncommon","slug":"spell-1248"},{"primary_source_category":"Lost Omens","source":["Impossible Lands"],"type":"Spell","speed":{},"weakness":{},"heighten_level":[5],"spell_type":"Focus","heighten_group":["5th rank"],"school":"abjuration","trait":["Abjuration","Uncommon","Water","Focus"],"id":"spell-1249","text":"\nUnbreaking Wave Vapor Reaction Source Impossible Lands pg. 223 Cast verbal Trigger You're targeted by an attack made by an attacker you can see. --- You're concealed against the triggering attack and gain a +2 circumstance bonus to AC against it. After the triggering attack is complete, you can Step if the triggering attack hit or Step twice if the triggering attack missed.","element":["Water"],"skill_mod":{},"summary":"You're concealed against the triggering attack and gain a +2 circumstance bonus to AC against it.","primary_source":"Impossible Lands","trait_group":["School","Rarity","Elemental","Planar","Monster","Mechanics"],"level":5,"source_category":["Lost Omens"],"trigger":"You're targeted by an attack made by an attacker you can see.","resistance":{},"url":"/Spells.aspx?ID=1249","component":["verbal"],"name":"Unbreaking Wave Vapor","actions_number":1,"category":"spell","pfs":"Standard","actions":"Reaction","rarity":"uncommon","slug":"spell-1249"},{"primary_source_category":"Lost Omens","source":["Impossible Lands"],"type":"Spell","speed":{},"weakness":{},"heighten_level":[7],"spell_type":"Focus","heighten_group":["7th rank"],"school":"transmutation","trait":["Air","Transmutation","Uncommon","Focus"],"id":"spell-1250","text":"\nUnfolding Wind Blitz Two Actions Source Impossible Lands pg. 223 Cast verbal --- You blitz forward so quickly that you soar through the air, and nothing can react to you. Fly up to twice your Speed. This movement doesn't trigger reactions. At any point along the way, you can make Strikes with an unarmed attack against up to three different targets within your reach. You increase your multiple attack penalty for these attacks only after completing all of the attacks.","element":["Air"],"skill_mod":{},"summary":"You blitz forward so quickly that you soar through the air, and nothing can react to you.","primary_source":"Impossible Lands","trait_group":["Elemental","Planar","Monster","School","Rarity","Mechanics"],"level":7,"source_category":["Lost Omens"],"resistance":{},"url":"/Spells.aspx?ID=1250","component":["verbal"],"name":"Unfolding Wind Blitz","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"uncommon","slug":"spell-1250"},{"primary_source_category":"Lost Omens","source":["Impossible Lands"],"type":"Spell","speed":{},"weakness":{},"heighten_level":[5],"spell_type":"Focus","heighten_group":["5th rank"],"school":"evocation","trait":["Air","Evocation","Uncommon","Focus"],"id":"spell-1251","text":"\nUnfolding Wind Buffet Two Actions Source Impossible Lands pg. 223 Cast verbal --- You surround your unarmed attacks with the speed and force of air. Make three unarmed Strikes against the same target. If at least one was a successful hit, the target must attempt a Fortitude save or be pushed back 5 feet for each normal hit from the buffet, plus 10 feet for each critical hit. Critical Success The target is unaffected. Success The target is pushed back half the normal distance. Failure The target is pushed back the normal distance. Critical Failure The target is pushed back double the normal distance and then knocked prone.","element":["Air"],"skill_mod":{},"summary":"You surround your unarmed attacks with the speed and force of air.","primary_source":"Impossible Lands","trait_group":["Elemental","Planar","Monster","School","Rarity","Mechanics"],"level":5,"source_category":["Lost Omens"],"resistance":{},"url":"/Spells.aspx?ID=1251","component":["verbal"],"name":"Unfolding Wind Buffet","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"uncommon","slug":"spell-1251"},{"primary_source_category":"Lost Omens","heighten":["10th"],"source":["Impossible Lands"],"type":"Spell","speed":{},"weakness":{},"saving_throw":"basic Reflex","heighten_level":[9,10],"spell_type":"Focus","heighten_group":["9th rank","Heightened 10th rank"],"school":"evocation","trait":["Air","Evocation","Move","Uncommon","Focus"],"id":"spell-1252","text":"\nUnfolding Wind Crash Two Actions Source Impossible Lands pg. 223 Cast verbal Saving Throw basic Reflex --- You jump up to 120 feet in any direction and then deal 18d6 bludgeoning damage to creatures within a 20-foot emanation after you land, with a basic Reflex save. Creatures who critically fail are also knocked prone. --- Heightened (10th) The damage increases to 20d6.","element":["Air"],"skill_mod":{},"summary":"You jump up to 120 feet in any direction and then deal 18d6 bludgeoning damage to creatures within a 20-foot emanation after you land, with a basic Reflex save.","primary_source":"Impossible Lands","trait_group":["Elemental","Planar","Monster","School","Mechanics","Rarity"],"level":9,"source_category":["Lost Omens"],"resistance":{},"url":"/Spells.aspx?ID=1252","component":["verbal"],"name":"Unfolding Wind Crash","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"uncommon","slug":"spell-1252"},{"primary_source_category":"Lost Omens","heighten":["9th"],"source":["Impossible Lands"],"type":"Spell","speed":{},"duration":60,"weakness":{},"heighten_level":[7,9],"spell_type":"Focus","heighten_group":["7th rank","Heightened 9th rank"],"school":"transmutation","trait":["Earth","Transmutation","Uncommon","Focus"],"id":"spell-1253","text":"\nUntwisting Iron Augmentation Single Action Source Impossible Lands pg. 223 Cast verbal Duration 1 minute --- Your unarmed attacks are treated as cold iron and silver, they gain the earth trait, and they gain a +1 status bonus to damage rolls per damage die. --- Heightened (9th) Your unarmed attacks are also treated as adamantine.","element":["Earth"],"skill_mod":{},"summary":"Your unarmed attacks are treated as cold iron and silver , they gain the earth trait, and they gain a +1 status bonus to damage rolls per damage die.","primary_source":"Impossible Lands","trait_group":["Elemental","Planar","Monster","School","Rarity","Mechanics"],"level":7,"source_category":["Lost Omens"],"resistance":{},"url":"/Spells.aspx?ID=1253","component":["verbal"],"name":"Untwisting Iron Augmentation","actions_number":2,"category":"spell","pfs":"Standard","actions":"Single Action","rarity":"uncommon","slug":"spell-1253"},{"primary_source_category":"Lost Omens","source":["Impossible Lands"],"type":"Spell","speed":{},"duration":30,"weakness":{},"heighten_level":[9],"spell_type":"Focus","heighten_group":["9th rank"],"school":"abjuration","trait":["Abjuration","Earth","Uncommon","Focus"],"id":"spell-1254","text":"\nUntwisting Iron Pillar Single Action Source Impossible Lands pg. 223 Cast verbal Duration 5 rounds --- You call upon the earth and your ki to shield you from your enemies. You gain 50 temporary Hit Points that last for the duration or until you lose them, as well as resistance 5 to all physical damage (except adamantine).","element":["Earth"],"skill_mod":{},"summary":"You call upon the earth and your ki to shield you from your enemies.","primary_source":"Impossible Lands","trait_group":["School","Elemental","Planar","Monster","Rarity","Mechanics"],"level":9,"source_category":["Lost Omens"],"resistance":{},"url":"/Spells.aspx?ID=1254","component":["verbal"],"name":"Untwisting Iron Pillar","actions_number":2,"category":"spell","pfs":"Standard","actions":"Single Action","rarity":"uncommon","slug":"spell-1254"},{"primary_source_category":"Lost Omens","heighten":["+1"],"source":["Impossible Lands"],"type":"Spell","speed":{},"weakness":{},"heighten_level":[5,6,7,8,9,10],"spell_type":"Focus","heighten_group":["5th rank","Heightened 6th rank","Heightened 7th rank","Heightened 8th rank","Heightened 9th rank","Heightened 10th rank"],"school":"transmutation","trait":["Earth","Transmutation","Uncommon","Focus"],"id":"spell-1255","text":"\nUntwisting Iron Roots Single Action Source Impossible Lands pg. 223 Cast verbal Area 10-foot emanation --- You manipulate the earth beneath your feet to throw your enemies off balance, leaving chunks of rock and rubble behind. Creatures within range take 2d6 bludgeoning damage, with a basic Reflex save; on a failed save, they also fall prone. The affected area becomes difficult terrain, but you can move through the difficult terrain normally. --- Heightened (+1) The damage increases by 1d6.","element":["Earth"],"area":[10],"skill_mod":{},"summary":"You manipulate the earth beneath your feet to throw your enemies off balance, leaving chunks of rock and rubble behind.","primary_source":"Impossible Lands","trait_group":["Elemental","Planar","Monster","School","Rarity","Mechanics"],"level":5,"source_category":["Lost Omens"],"area_type":["emanation"],"resistance":{},"url":"/Spells.aspx?ID=1255","component":["verbal"],"name":"Untwisting Iron Roots","actions_number":2,"category":"spell","pfs":"Standard","actions":"Single Action","rarity":"uncommon","slug":"spell-1255"},{"primary_source_category":"Lost Omens","range":250,"source":["Impossible Lands"],"type":"Spell","speed":{},"weakness":{},"heighten_level":[9],"spell_type":"Spell","heighten_group":["9th rank"],"school":"conjuration","trait":["Conjuration","Incarnate","Rare"],"id":"spell-1256","text":"\nSummon Ancient Fleshforged Three Actions Source Impossible Lands pg. 306 Traditions Arcane, Occult Cast material, somatic, verbal Range 250 feet Duration until the end of your next turn --- You summon an ancient Fleshforged, one of Nex's personal weaponized monstrosities unleashed in the first wars against Geb. It squeezes itself into its war form from time long forgotten, unleashing its wrath upon your foes. The Fleshforged occupies the space noted in the spell description. When you Cast this Spell, choose one of the Fleshforged below to summon. - Bone Breaker Size Gargantuan, Speed 40 feet, climb 100 feet; Arrive Skull Breaking Hum (evocation, sonic) The Bone Breaker appears in a shower of bone fragments. Its form is that of an immense titan of flesh and metal with long, muscular, twisted arms. The Bone Breaker releases a hum at a harmonic frequency that weakens bones in creatures' bodies. Each foe within an 80-foot emanation must attempt a Fortitude save. On a critical success, they're unaffected; on a success, they're enfeebled 2 for 1 round; on a failure they're enfeebled 3 for 1 minute; and on a critical failure, they're enfeebled 4 for 10 minutes. A skeleton or other undead foe made almost entirely of bones treats their result as one degree of success worse than they rolled. Depart Bruising Departure The Bone Breaker pounds its long arms into the ground, creating a long shockwave. Each foe within a 100-foot-long, 10-foot-wide line takes 8d12 bludgeoning damage, with a basic Fortitude save. - Thorn Caller Size Gargantuan, Speed 100 feet; Arrive (evocation, light) Thorn's Guidance The Thorn Caller appears in a burst of light. The Thorn Caller's body is an ornate armored sphere with black panther masks surrounding a glowing light. The ball floats in the air due to six glowing, thornlike wings. Two clusters of bird heads emerge from both sides of the body with long necks that twirl together like tentacles. The Thorn Caller's burst of light illuminates all foes within 200 feet. The foes become dazzled and flat-footed, and if they were invisible, they become concealed instead. These effects last until the Thorn Caller departs. Depart Thorn-Burst The Thorn Caller launches its thorned wings at various targets. Attempt spell attack rolls against up to 6 different targets within 300 feet. On a hit, the target takes 10d8 piercing damage, double on a critical hit, half on a failure, and none on a critical failure. - The Thousand Size Medium (see below), Speed 30 feet; Arrive (emotion, enchantment, fear, mental) Disconcerting Arrival Select five spaces in range and summon a Medium-sized polyp of The Thousand in each of these spaces. The Thousand is an entity whose full scope is 1,000 polyps of oozing flesh, each physically separate but mentally part of a single creature. Not all 1,000 polyps have survived, and the spell summons five of them. Each creature within 10 feet of any of the polyps must attempt a Will Save. On a critical success, they're unaffected; on a success, they're frightened 1; on a failure, they're frightened 3; and on a critical failure, they're frightened 4 and fleeing for 1 round; Depart (illusion, mental) Violent Omen Each frightened foe within a 60-foot emanation of any of the five polyps takes 10d8 mental damage, with a basic Will save. - Scion of Desiccation Size Gargantuan, Speed 100 feet, fly 100 feet; Arrive (necromancy, negative) Ashes to Ashes The Scion of Desiccation appears in a swirl of screaming wind, a gargantuan form of twisted flesh that's constantly flensed by gritty ash and dust, and just as constantly regenerating itself. Each foe within a 40-foot emanation takes 10d10 negative energy damage, with a basic Fortitude save; Depart (necromancy, negative) Dust to Dust Each foe within a 60-foot emanation must attempt a Fortitude save; they're drained 2 on a failure or drained 4 on a critical failure.","tradition":["Arcane","Occult"],"skill_mod":{},"summary":"You summon an ancient Fleshforged, one of Nex's personal weaponized monstrosities unleashed in the first wars against Geb.","primary_source":"Impossible Lands","trait_group":["School","Mechanics","Rarity"],"level":9,"source_category":["Lost Omens"],"resistance":{},"url":"/Spells.aspx?ID=1256","component":["material","somatic","verbal"],"name":"Summon Ancient Fleshforged","actions_number":6,"category":"spell","pfs":"Standard","actions":"Three Actions","rarity":"rare","slug":"spell-1256"},{"primary_source_category":"Lost Omens","heighten":["+2"],"range":100,"source":["Impossible Lands"],"type":"Spell","speed":{},"weakness":{},"heighten_level":[5,7,9],"spell_type":"Spell","heighten_group":["5th rank","Heightened 7th rank","Heightened 9th rank"],"school":"necromancy","trait":["Healing","Incarnate","Necromancy","Positive","Uncommon","Vitality"],"id":"spell-1257","text":"\nSummon Healing Servitor Three Actions Source Impossible Lands pg. 306 Traditions Divine, Primal Cast material, somatic, verbal Range 100 feet Duration until the end of your next turn --- You call forth a servitor forged from raw positive energy to heal and bolster your allies. The servitor occupies the space of a Huge creature and has a speed of 60 feet. Arrive (healing, necromancy, positive) Servitor's Protection The servitor appears in a flash of light, moving from ally to ally and granting them a temporary reprieve. All allies within 20 feet of the Servitor gain 20 temporary Hit Points until the servitor departs. Depart (healing, necromancy, positive) Servitor's Blessing The servitor disappears in a 30-foot emanation of positive energy. All willing living creatures within heal 3d8 Hit Points. All undead within take that much damage, with a basic Fortitude save. --- Heightened (+2) The Arrive effect's temporary Hit Points increase by 8, and the Depart effect's healing and damage to undead increase by 1d8.","tradition":["Divine","Primal"],"skill_mod":{},"summary":"You call forth a servitor forged from raw positive energy to heal and bolster your allies.","primary_source":"Impossible Lands","trait_group":["Mechanics","School","Energy","Planar","Creature Type","Rarity"],"level":5,"source_category":["Lost Omens"],"resistance":{},"url":"/Spells.aspx?ID=1257","component":["material","somatic","verbal"],"name":"Summon Healing Servitor","actions_number":6,"category":"spell","pfs":"Standard","actions":"Three Actions","rarity":"uncommon","slug":"spell-1257"},{"primary_source_category":"Adventure Paths","heighten":["+1"],"range":30,"source":["Abomination Vaults Hardcover"],"type":"Spell","speed":{},"weakness":{},"saving_throw":"Will","heighten_level":[4,5,6,7,8,9,10],"spell_type":"Focus","primary_source_group":"Abomination Vaults","heighten_group":["4th rank","Heightened 5th rank","Heightened 6th rank","Heightened 7th rank","Heightened 8th rank","Heightened 9th rank","Heightened 10th rank"],"school":"necromancy","trait":["Fear","Mental","Necromancy","Uncommon","Focus"],"id":"spell-1258","text":"\nFearful Feast Reaction May contain spoilers from Abomination Vaults Source Abomination Vaults Hardcover pg. 211 Cast somatic Trigger A creature within range becomes frightened. Range 30 feet Target the triggering creature Saving Throw Will Duration varies --- You open your mouth wide and inhale sharply; you draw in the bravery, self-confidence, and hope to which the frightened target clings and then strip away the target's false assumption that these fragile emotions can save them from the oblivion of terror. You deal 6d4 mental damage to the creature, which must attempt a Will saving throw. Critical Success The creature is unaffected. Success The creature takes half damage. Failure The creature takes full damage; you regain Hit Points equal to half the damage the target takes. Critical Failure The creature’s frightened condition increases by 1 (to a maximum of frightened 4) and it takes double damage; you regain Hit Points equal to half the damage the target takes. --- Heightened (+1) The damage increases by 2d4.","skill_mod":{},"summary":"You open your mouth wide and inhale sharply; you draw in the bravery, self-confidence, and hope to which the frightened target clings and then strip away the target's false assumption that these fragile emotions can save them from the oblivion of terror.","primary_source":"Abomination Vaults Hardcover","trait_group":["Mechanics","School","Rarity"],"level":4,"source_category":["Adventure Paths"],"trigger":"A creature within range becomes frightened .","resistance":{},"url":"/Spells.aspx?ID=1258","target":"the triggering creature","component":["somatic"],"source_group":["Abomination Vaults"],"spoilers":"Abomination Vaults","name":"Fearful Feast","actions_number":1,"category":"spell","actions":"Reaction","rarity":"uncommon","slug":"spell-1258"},{"primary_source_category":"Adventure Paths","heighten":["+3"],"range":30,"source":["Pathfinder #186: Ghost King's Rage"],"type":"Spell","speed":{},"duration":60,"weakness":{},"heighten_level":[1,4,7,10],"spell_type":"Focus","primary_source_group":"Blood Lords","heighten_group":["1st rank","Heightened 4th rank","Heightened 7th rank","Heightened 10th rank"],"school":"abjuration","trait":["Abjuration","Uncommon","Focus"],"id":"spell-1259","text":"\nGuided Introspection Two Actions May contain spoilers from Blood Lords Source Pathfinder #186: Ghost King's Rage pg. 73 Domain Introspection Cast somatic, verbal Range 30 feet Target 1 willing creature Duration 1 minute --- You guide the target in examining their innermost feelings, their behaviors, and the motivations behind their actions, granting them clarity and insight. The target gains a +1 status bonus to saving throws against emotion and fear. If the target would become confused, they reduce the duration of the confused condition by 1 round, to a minimum of 1 round. If the target would become frightened or stupefied, they reduce the value of the frightened or stupefied condition by 1, to a minimum of 1. Once any of these conditions occur, the spell ends. --- Heightened (+3) The status bonus increases by 1.","skill_mod":{},"summary":"You guide the target in examining their innermost feelings, their behaviors, and the motivations behind their actions, granting them clarity and insight.","primary_source":"Pathfinder #186: Ghost King's Rage","trait_group":["School","Rarity","Mechanics"],"level":1,"source_category":["Adventure Paths"],"resistance":{},"url":"/Spells.aspx?ID=1259","target":"1 willing creature","component":["somatic","verbal"],"source_group":["Blood Lords"],"spoilers":"Blood Lords","domain":["Introspection"],"name":"Guided Introspection","actions_number":4,"category":"spell","actions":"Two Actions","rarity":"uncommon","slug":"spell-1259"},{"primary_source_category":"Adventure Paths","heighten":["+1"],"range":30,"source":["Pathfinder #186: Ghost King's Rage"],"type":"Spell","speed":{},"duration":60,"weakness":{},"saving_throw":"Will","heighten_level":[4,5,6,7,8,9,10],"spell_type":"Focus","primary_source_group":"Blood Lords","heighten_group":["4th rank","Heightened 5th rank","Heightened 6th rank","Heightened 7th rank","Heightened 8th rank","Heightened 9th rank","Heightened 10th rank"],"school":"illusion","trait":["Illusion","Mental","Uncommon","Focus"],"id":"spell-1260","text":"\nConfront Selves Two Actions May contain spoilers from Blood Lords Source Pathfinder #186: Ghost King's Rage pg. 73 Domain Introspection Cast somatic, verbal Range 30 feet Target 1 creature Saving Throw Will Duration sustained up to 1 minute --- You show the target the spiraling web of actions and consequences that is their life and the changes wrought by these decisions upon themselves and those around them. These events swirl around the target like shards of broken pottery. The creature must attempt a Will save to resist these visions. Each time you sustain this spell, you force the target to confront an alternate permutation of themselves, witnessing the events of their life as if they'd chosen another path. They take 2d6 mental damage (basic Will save) and are encumbered. On a critical success, the spell ends and can no longer be sustained. --- Heightened (+1) The mental damage increases by 1d6.","skill_mod":{},"summary":"You show the target the spiraling web of actions and consequences that is their life and the changes wrought by these decisions upon themselves and those around them.","primary_source":"Pathfinder #186: Ghost King's Rage","trait_group":["School","Monster","Mechanics","Rarity"],"level":4,"source_category":["Adventure Paths"],"resistance":{},"url":"/Spells.aspx?ID=1260","target":"1 creature","component":["somatic","verbal"],"source_group":["Blood Lords"],"spoilers":"Blood Lords","domain":["Introspection"],"name":"Confront Selves","actions_number":4,"category":"spell","actions":"Two Actions","rarity":"uncommon","slug":"spell-1260"},{"primary_source_category":"Adventure Paths","heighten":["+2"],"source":["Pathfinder #186: Ghost King's Rage"],"type":"Spell","speed":{},"weakness":{},"saving_throw":"Fortitude","heighten_level":[1,3,5,7,9],"spell_type":"Cantrip","primary_source_group":"Blood Lords","heighten_group":["1st rank","Heightened 3rd rank","Heightened 5th rank","Heightened 7th rank","Heightened 9th rank"],"school":"necromancy","trait":["Cantrip","Necromancy","Negative","Uncommon","Void"],"id":"spell-1261","text":"\nAncient Dust Two Actions May contain spoilers from Blood Lords Source Pathfinder #186: Ghost King's Rage pg. 75 Traditions Arcane, Divine Cast somatic, verbal Area 15-foot cone Saving Throw Fortitude --- You cough up a cloud of gray soil, echoing the dust in the graves of Kemnebi's many victims. Each creature in the area takes negative damage equal to your spellcasting modifier and 1 persistent negative damage depending on its Fortitude save. Critical Success The creature is unaffected. Success The creature takes half damage and no persistent damage. Failure The creature takes full damage and persistent damage. Critical Failure The creature takes double damage and double the persistent damage. --- Heightened (+2) The initial negative damage increases by 1d6, and the persistent damage increases by 1.","tradition":["Arcane","Divine"],"area":[15],"skill_mod":{},"summary":"You cough up a cloud of gray soil.","primary_source":"Pathfinder #186: Ghost King's Rage","trait_group":["Mechanics","School","Energy","Planar","Creature Type","Rarity"],"level":1,"source_category":["Adventure Paths"],"area_type":["cone"],"resistance":{},"url":"/Spells.aspx?ID=1261","component":["somatic","verbal"],"source_group":["Blood Lords"],"spoilers":"Blood Lords","name":"Ancient Dust","actions_number":4,"category":"spell","actions":"Two Actions","rarity":"uncommon","slug":"spell-1261"},{"primary_source_category":"Adventure Paths","heighten":["+2"],"range":60,"source":["Pathfinder #186: Ghost King's Rage"],"type":"Spell","speed":{},"duration":60,"weakness":{},"saving_throw":"Will","heighten_level":[6,8,10],"spell_type":"Spell","primary_source_group":"Blood Lords","heighten_group":["6th rank","Heightened 8th rank","Heightened 10th rank"],"school":"necromancy","trait":["Curse","Necromancy","Uncommon"],"id":"spell-1262","text":"\nBound in Death Two Actions May contain spoilers from Blood Lords Source Pathfinder #186: Ghost King's Rage pg. 75 Traditions Arcane, Divine, Occult Cast somatic, verbal Range 60 feet Target 1 enemy Saving Throw Will Duration sustained up to 1 minute --- You tether another creature's spirit to your own, shunting part of the damage dealt to you onto one of your foes. You create a life link between yourself and the target. Each time an effect damages you, the target attempts a Will save, which can cause it to take part of the damage, as detailed below. The spell ends if the target is ever more than 120 feet away from you. If either you or the target is reduced to 0 Hit Points, any damage from this spell is resolved, and then the spell ends. Each time you sustain this spell, you can choose to deal 6d8 damage to yourself, which can be reduced with bound in death as normal. Critical Success The damage you take is unaffected, and the spell ends. Success The damage you take is unaffected, and the target can't take damage from bound in death for 1 round. Failure The target takes half the damage of the effect instead of you, then can't take damage from bound in death for 1 round. Apply any immunity, resistances, or weaknesses you have to the damage before halving it, and the target still applies any immunity, resistances, weaknesses, and the like it has. Critical Failure The target takes half the damage of the effect. --- Heightened (+2) The damage you can choose to deal to yourself each time you sustain the spell increases by 3d8.","tradition":["Arcane","Divine","Occult"],"skill_mod":{},"summary":"You tether another creature's spirit to your own, shunting part of the damage dealt to you onto one of your foes.","primary_source":"Pathfinder #186: Ghost King's Rage","trait_group":["Affliction","School","Rarity"],"level":6,"source_category":["Adventure Paths"],"resistance":{},"url":"/Spells.aspx?ID=1262","target":"1 enemy","component":["somatic","verbal"],"source_group":["Blood Lords"],"spoilers":"Blood Lords","name":"Bound in Death","actions_number":4,"category":"spell","actions":"Two Actions","rarity":"uncommon","slug":"spell-1262"},{"primary_source_category":"Adventure Paths","heighten":["+1"],"source":["Pathfinder #186: Ghost King's Rage"],"type":"Spell","speed":{},"duration":60,"weakness":{},"saving_throw":"Will","heighten_level":[4,5,6,7,8,9,10],"spell_type":"Spell","primary_source_group":"Blood Lords","heighten_group":["4th rank","Heightened 5th rank","Heightened 6th rank","Heightened 7th rank","Heightened 8th rank","Heightened 9th rank","Heightened 10th rank"],"school":"necromancy","trait":["Necromancy","Sonic","Uncommon"],"id":"spell-1263","text":"\nDirge of Remembrance Two Actions May contain spoilers from Blood Lords Source Pathfinder #186: Ghost King's Rage pg. 75 Traditions Divine, Occult Cast somatic, verbal Area 30-foot cone Saving Throw Will Duration sustained up to 1 minute --- You sing a funereal dirge to force restless spirits to fully manifest in the Material Plane. Each incorporeal creature in the area takes 4d10 sonic damage (this damage bypasses its resistances) depending on the result of its Will save. Critical Success The creature is unaffected. Success The creature takes half damage. Failure The creature takes full damage and becomes semi-corporeal until the spell ends. All attacks against it get the benefit of a ghost touch rune. Critical Failure As failure, but double damage. --- Heightened (+1) The damage increases by 1d10.","tradition":["Divine","Occult"],"area":[30],"skill_mod":{},"summary":"You sing a funereal dirge to force restless spirits to fully manifest in the Material Plane .","primary_source":"Pathfinder #186: Ghost King's Rage","trait_group":["School","Energy","Monster","Rarity"],"level":4,"source_category":["Adventure Paths"],"area_type":["cone"],"resistance":{},"url":"/Spells.aspx?ID=1263","component":["somatic","verbal"],"source_group":["Blood Lords"],"spoilers":"Blood Lords","name":"Dirge of Remembrance","actions_number":4,"category":"spell","actions":"Two Actions","rarity":"uncommon","slug":"spell-1263"},{"primary_source_category":"Adventure Paths","heighten":["+2"],"range":30,"source":["Pathfinder #186: Ghost King's Rage"],"type":"Spell","speed":{},"weakness":{},"saving_throw":"Will","heighten_level":[3,5,7,9],"spell_type":"Spell","primary_source_group":"Blood Lords","heighten_group":["3rd rank","Heightened 5th rank","Heightened 7th rank","Heightened 9th rank"],"school":"divination","trait":["Divination","Linguistic","Mental","Uncommon"],"id":"spell-1264","text":"\nExcise Lexicon Two Actions May contain spoilers from Blood Lords Source Pathfinder #186: Ghost King's Rage pg. 76 Traditions Arcane, Occult Cast somatic, verbal Range 30 feet Target 1 creature Saving Throw Will Duration varies --- You reach into a creature's mind and extract its knowledge of a word. Choose a word to excise when you Cast the Spell. The word must be a mundane word, not a proper noun, and not a word of power such as those used as verbal components for spells. The target must attempt a Will save. The target forgets any words you remove with this spell. While the spell lasts, the target doesn't register or understand the excised words in any form, signed, spoken, written, or otherwise, and can't comprehend them by any means, even by a tongues spell or similar magic. The spell fails if you don't share at least one language with the target. However, the target forgets the words from each language they know, not just your shared languages. Critical Success The target is unaffected and knows which words you attempted to excise. Success The spell's duration is 1 minute. Failure The spell's duration is 1 day. Critical Failure The spell's duration is unlimited. --- Heightened (+2) You excise one additional word.","tradition":["Arcane","Occult"],"skill_mod":{},"summary":"You reach into a creature's mind and extract its knowledge of a word.","primary_source":"Pathfinder #186: Ghost King's Rage","trait_group":["School","Mechanics","Rarity"],"level":3,"source_category":["Adventure Paths"],"resistance":{},"url":"/Spells.aspx?ID=1264","target":"1 creature","component":["somatic","verbal"],"source_group":["Blood Lords"],"spoilers":"Blood Lords","name":"Excise Lexicon","actions_number":4,"category":"spell","actions":"Two Actions","rarity":"uncommon","slug":"spell-1264"},{"primary_source_category":"Adventure Paths","heighten":["+1"],"range":0,"source":["Pathfinder #186: Ghost King's Rage"],"type":"Spell","speed":{},"weakness":{},"heighten_level":[1,2,3,4,5,6,7,8,9,10],"spell_type":"Spell","primary_source_group":"Blood Lords","heighten_group":["1st rank","Heightened 2nd rank","Heightened 3rd rank","Heightened 4th rank","Heightened 5th rank","Heightened 6th rank","Heightened 7th rank","Heightened 8th rank","Heightened 9th rank","Heightened 10th rank"],"school":"necromancy","trait":["Necromancy","Uncommon"],"id":"spell-1265","text":"\nFlense Two Actions May contain spoilers from Blood Lords Source Pathfinder #186: Ghost King's Rage pg. 76 Traditions Arcane, Divine Cast somatic, verbal Range touch Target 1 creature or corpse --- With a touch, you strip off the flesh, muscle, and internal organs off your target, leaving only bare bones. The effect depends on whether the target is a living creature, undead creature, or inanimate corpse. A creature or corpse that lacks flesh, muscle, and internal organs is immune to this spell. Inanimate Corpse The flesh, muscle, viscera, and organs are stripped from the corpse and vanish, leaving only bare bones behind. Living Creature Make a spell attack roll. On a hit, the target takes 2d6 slashing damage. On a critical hit, double the damage, and the target also takes 1d4 persistent bleed damage. If this spell's damage kills the target, the corpse is only bones. Undead Creature Make a spell attack roll. On a hit, the target takes 2d6 slashing damage. On a critical hit, double the damage, and the target also becomes enfeebled 1 for 1 minute. If this spell's damage destroys the target, only its bare bones remain behind. --- Heightened (+1) The slashing damage to living and undead creatures increases by 2d6, and the persistent bleed damage to living creatures increases by 1d4.","tradition":["Arcane","Divine"],"skill_mod":{},"summary":"With a touch, you strip off the flesh, muscle, and internal organs off your target, leaving only bare bones.","primary_source":"Pathfinder #186: Ghost King's Rage","trait_group":["School","Rarity"],"level":1,"source_category":["Adventure Paths"],"resistance":{},"url":"/Spells.aspx?ID=1265","target":"1 creature or corpse","component":["somatic","verbal"],"source_group":["Blood Lords"],"spoilers":"Blood Lords","name":"Flense","actions_number":4,"category":"spell","actions":"Two Actions","rarity":"uncommon","slug":"spell-1265"},{"primary_source_category":"Adventure Paths","range":120,"source":["Pathfinder #186: Ghost King's Rage"],"type":"Spell","speed":{},"duration":60,"weakness":{},"heighten_level":[6],"spell_type":"Spell","primary_source_group":"Blood Lords","heighten_group":["6th rank"],"school":"necromancy","trait":["Darkness","Necromancy","Uncommon"],"id":"spell-1266","text":"\nRavenous Darkness Three Actions May contain spoilers from Blood Lords Source Pathfinder #186: Ghost King's Rage pg. 76 Traditions Arcane, Divine, Occult Cast material, somatic, verbal Range 120 feet Area 20-foot burst Duration 1 minute --- You create a shroud of magical darkness that feeds on those inside it. This globe of pure darkness is identical to that created by a 4th-level darkness spell. Blunt, gnashing teeth made of shadows gnaw at the creatures within. Make a spell attack roll against the Fortitude DC of each creature in the area. Any creature that fails takes 4d6 bludgeoning damage as teeth attach to it. While the teeth are attached, it takes a –10-foot circumstance penalty to its Speeds and can't Step. Whenever a creature ends its turn in the area, the teeth attempt to attach to that creature if they haven't already, and they deal 1d6 bludgeoning damage to any creature they're already attached to. The shadowy teeth become unattached from any creature that leaves the area but can't otherwise be detached from a creature while that creature remains in the area. You can Dismiss the spell.","tradition":["Arcane","Divine","Occult"],"area":[20],"skill_mod":{},"summary":"You create a shroud of magical darkness that feeds on those inside it.","primary_source":"Pathfinder #186: Ghost King's Rage","trait_group":["Mechanics","School","Rarity"],"level":6,"source_category":["Adventure Paths"],"area_type":["burst"],"resistance":{},"url":"/Spells.aspx?ID=1266","component":["material","somatic","verbal"],"source_group":["Blood Lords"],"spoilers":"Blood Lords","name":"Ravenous Darkness","actions_number":6,"category":"spell","actions":"Three Actions","rarity":"uncommon","slug":"spell-1266"},{"primary_source_category":"Adventure Paths","heighten":["+1"],"range":60,"source":["Pathfinder #186: Ghost King's Rage"],"type":"Spell","speed":{},"weakness":{},"saving_throw":"basic Fortitude","heighten_level":[5,6,7,8,9,10],"spell_type":"Spell","primary_source_group":"Blood Lords","heighten_group":["5th rank","Heightened 6th rank","Heightened 7th rank","Heightened 8th rank","Heightened 9th rank","Heightened 10th rank"],"school":"necromancy","trait":["Necromancy","Uncommon"],"id":"spell-1267","text":"\nSpiritual Torrent Two Actions or Three Actions May contain spoilers from Blood Lords Source Pathfinder #186: Ghost King's Rage pg. 76 Traditions Divine, Occult Range 60 feet Area varies Target varies Saving Throw basic Fortitude --- You release your spiritual essence in a torrential blast of energy, dealing 10d6 damage. If you're a living creature, this spell deals positive damage and gains the positive trait. If you're an undead creature, this spell deals negative damage and gains the negative trait. The spell's effect is based on how many actions you spend when Casting the Spell. Two Actions (somatic, verbal) The spell targets all creatures in a 60-foot line. Three Actions (material, somatic, verbal) The spell targets all creatures in a 60-foot cone. --- Heightened (+1) The spell's damage increases by 2d6.","tradition":["Divine","Occult"],"area":[0],"skill_mod":{},"summary":"You release your spiritual essence in a torrential blast of energy, dealing 10d6 damage.","primary_source":"Pathfinder #186: Ghost King's Rage","trait_group":["School","Rarity"],"level":5,"source_category":["Adventure Paths"],"area_type":["varies"],"resistance":{},"url":"/Spells.aspx?ID=1267","target":"varies","source_group":["Blood Lords"],"spoilers":"Blood Lords","name":"Spiritual Torrent","actions_number":4,"category":"spell","actions":"Two Actions or Three Actions","rarity":"uncommon","slug":"spell-1267"},{"primary_source_category":"Adventure Paths","range":30,"source":["Pathfinder #186: Ghost King's Rage"],"type":"Spell","speed":{},"weakness":{},"saving_throw":"Fortitude","heighten_level":[4],"spell_type":"Spell","primary_source_group":"Blood Lords","heighten_group":["4th rank"],"school":"necromancy","trait":["Curse","Incapacitation","Necromancy","Uncommon"],"id":"spell-1268","text":"\nSteal Voice Two Actions May contain spoilers from Blood Lords Source Pathfinder #186: Ghost King's Rage pg. 77 Traditions Arcane, Divine, Occult Cast somatic, verbal Range 30 feet Target 1 creature Saving Throw Fortitude --- You steal a creature's voice, rendering them mute. The effect is determined by the target's Fortitude save. The target then becomes temporarily immune for 1 minute. A creature that has no voice or can't speak is immune to this spell. Critical Success The target is unaffected. Success The target becomes voiceless until the end of its next turn. A voiceless creature can't speak, create vocal sounds, or take auditory actions (including supplying verbal or command components). As long as the target is voiceless, whenever you speak, you can choose to have your voice sound like either your voice or the target's voice. Failure As success, but the duration is 1 minute. Critical Failure As success, but the duration is permanent.","tradition":["Arcane","Divine","Occult"],"skill_mod":{},"summary":"You steal a creature's voice, rendering them mute.","primary_source":"Pathfinder #186: Ghost King's Rage","trait_group":["Affliction","Mechanics","School","Rarity"],"level":4,"source_category":["Adventure Paths"],"resistance":{},"url":"/Spells.aspx?ID=1268","target":"1 creature","component":["somatic","verbal"],"source_group":["Blood Lords"],"spoilers":"Blood Lords","name":"Steal Voice","actions_number":4,"category":"spell","actions":"Two Actions","rarity":"uncommon","slug":"spell-1268"},{"primary_source_category":"Adventure Paths","heighten":["9th"],"range":30,"source":["Pathfinder #186: Ghost King's Rage"],"type":"Spell","speed":{},"duration":60,"weakness":{},"saving_throw":"Fortitude","heighten_level":[6,9],"spell_type":"Spell","primary_source_group":"Blood Lords","heighten_group":["6th rank","Heightened 9th rank"],"school":"necromancy","trait":["Incapacitation","Necromancy","Nonlethal","Uncommon"],"id":"spell-1269","text":"\nSuffocate Two Actions May contain spoilers from Blood Lords Source Pathfinder #186: Ghost King's Rage pg. 77 Traditions Arcane, Divine Cast somatic, verbal Range 30 feet Target 1 living creature that needs to breathe Saving Throw Fortitude Duration sustained up to 1 minute --- You forcefully and cruelly draw the living breath from a creature's lungs, dealing 4d8 bludgeoning damage. The creature must attempt a Fortitude save. Critical Success The creature is unaffected. Success The creature takes half damage. Failure The creature takes full damage. For the duration, the creature must hold its breath or suffocate. Critical Failure The creature takes double damage, and all the air is pulled from the creature's lungs. The creature falls unconscious and starts suffocating for the duration. --- Heightened (9th) You can target up to 5 creatures.","tradition":["Arcane","Divine"],"skill_mod":{},"summary":"You forcefully and cruelly draw the living breath from a creature's lungs, dealing 4d8 bludgeoning damage.","primary_source":"Pathfinder #186: Ghost King's Rage","trait_group":["Mechanics","School","Weapon","Rarity"],"level":6,"source_category":["Adventure Paths"],"resistance":{},"url":"/Spells.aspx?ID=1269","target":"1 living creature that needs to breathe","component":["somatic","verbal"],"source_group":["Blood Lords"],"spoilers":"Blood Lords","name":"Suffocate","actions_number":4,"category":"spell","actions":"Two Actions","rarity":"uncommon","slug":"spell-1269"},{"primary_source_category":"Adventure Paths","heighten":["+1"],"range":30,"source":["Pathfinder #186: Ghost King's Rage"],"type":"Spell","speed":{},"weakness":{},"saving_throw":"basic Fortitude","heighten_level":[1,2,3,4,5,6,7,8,9,10],"spell_type":"Cantrip","primary_source_group":"Blood Lords","heighten_group":["1st rank","Heightened 2nd rank","Heightened 3rd rank","Heightened 4th rank","Heightened 5th rank","Heightened 6th rank","Heightened 7th rank","Heightened 8th rank","Heightened 9th rank","Heightened 10th rank"],"school":"necromancy","trait":["Cantrip","Necromancy","Nonlethal","Uncommon"],"id":"spell-1270","text":"\nTorturous Trauma Two Actions May contain spoilers from Blood Lords Source Pathfinder #186: Ghost King's Rage pg. 77 Traditions Arcane, Divine Cast somatic, verbal Range 30 feet Target 1 living creature Saving Throw basic Fortitude --- With this spell born of Kemnebi's sadistic love of torture, you batter a creature's internal organs, leaving no external signs of the immense pain you delivered. The target takes bludgeoning damage equal to 1d4 + your spellcasting modifier with a basic Fortitude save. If it critically fails, the target is also fatigued until the start of your next turn. Creatures that lack internal organs are unaffected by this spell. --- Heightened (+1) The bludgeoning damage increases by 1d4.","tradition":["Arcane","Divine"],"skill_mod":{},"summary":"You batter a creature's internal organs, leaving no external signs of the immense pain you delivered.","primary_source":"Pathfinder #186: Ghost King's Rage","trait_group":["Mechanics","School","Weapon","Rarity"],"level":1,"source_category":["Adventure Paths"],"resistance":{},"url":"/Spells.aspx?ID=1270","target":"1 living creature","component":["somatic","verbal"],"source_group":["Blood Lords"],"spoilers":"Blood Lords","name":"Torturous Trauma","actions_number":4,"category":"spell","actions":"Two Actions","rarity":"uncommon","slug":"spell-1270"},{"primary_source_category":"Adventure Paths","heighten":["6th","8th"],"range":30,"source":["Pathfinder #187: The Seventh Arch"],"type":"Spell","speed":{},"duration":28800,"weakness":{},"heighten_level":[5,6,8],"spell_type":"Spell","primary_source_group":"Gatewalkers","heighten_group":["5th rank","Heightened 6th rank","Heightened 8th rank"],"school":"abjuration","trait":["Abjuration","Air","Uncommon"],"id":"spell-1273","text":"\nLashunta's Life Bubble Single Action May contain spoilers from Gatewalkers Source Pathfinder #187: The Seventh Arch pg. 81 Traditions Arcane, Divine, Primal Cast verbal Range 30 feet Target 1 creature Duration 8 hours --- You create a replenishing protective bubble of fresh, temperate air around the target. The shell of air enables the target to breathe even underwater or in a vacuum, protects from severe cold and heat, and grants a +1 status bonus to the target's saves against inhaled dangers such as inhaled poisons and cloudkill . --- Heightened (6th) The bubble lasts until your next preparation. Heightened (8th) The bubble lasts until your next preparation, protects against extreme cold and heat, and grants a +2 status bonus instead of +1.","tradition":["Arcane","Divine","Primal"],"element":["Air"],"skill_mod":{},"summary":"You create a replenishing protective bubble of fresh, temperate air around the target.","primary_source":"Pathfinder #187: The Seventh Arch","trait_group":["School","Elemental","Planar","Monster","Rarity"],"level":5,"source_category":["Adventure Paths"],"resistance":{},"url":"/Spells.aspx?ID=1273","target":"1 creature","component":["verbal"],"source_group":["Gatewalkers"],"spoilers":"Gatewalkers","name":"Lashunta's Life Bubble","actions_number":2,"category":"spell","pfs":"Limited","actions":"Single Action","rarity":"uncommon","slug":"spell-1273"},{"primary_source_category":"Rulebooks","heighten":["3rd","5th","7th","9th"],"range":30,"source":["Treasure Vault (Remastered)"],"type":"Spell","speed":{},"weakness":{},"heighten_level":[1,3,5,7,9],"spell_type":"Cantrip","heighten_group":["1st rank","Heightened 3rd rank","Heightened 5th rank","Heightened 7th rank","Heightened 9th rank"],"legacy_id":["spell-2619"],"trait":["Arcane","Cantrip","Cold","Rare"],"id":"spell-1274","text":"\nFrost's Touch Single Action Source Treasure Vault (Remastered) pg. 185 Range 30 feet Target 1 object --- Your gelid shard drinks down nearby heat in a futile attempt to sate itself and achieve a level of frigid cold unheard of on the Material Plane. This allows you to cool a drink, make a hot pot safe to handle, or other, similar minor effects. Once cooled, the object's temperature is subject to its environment as usual. You can also solidify ambient moisture into a solid object; this temporary object is of negligible Bulk, made of non-magical ice. The object looks crude and artificial and is extremely fragile—it can't be used as a tool, weapon, or spell component. Once created, it melts as normal for ice for the ambient conditions. --- Heightened (3rd) You can create simple objects of ice with up to 1 Bulk and of a level not exceeding 1. Such objects must be rigid. You can only have one such object created at a time; if you create another, the previous object melts instantly. Heightened (5th) Items you create can be up to 4 Bulk and 4th level. Heightened (7th) Items you create can be up to 8 Bulk and 8th level. Heightened (9th) Items you create can be up to 20 Bulk and 12th level.","skill_mod":{},"summary":"Your gelid shard drinks down nearby heat in a futile attempt to sate itself and achieve a level of frigid cold unheard of on the Material Plane .","primary_source":"Treasure Vault (Remastered)","trait_group":["Tradition","Monster","Mechanics","Energy","Rarity"],"level":1,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=1274","target":"1 object","name":"Frost's Touch","actions_number":2,"category":"spell","actions":"Single Action","rarity":"rare","slug":"spell-1274"},{"primary_source_category":"Adventure Paths","range":0,"source":["Pathfinder #188: They Watched the Stars"],"type":"Spell","speed":{},"weakness":{},"saving_throw":"Fortitude","heighten_level":[2],"spell_type":"Spell","primary_source_group":"Gatewalkers","heighten_group":["2nd rank"],"school":"necromancy","trait":["Disease","Necromancy"],"id":"spell-1275","text":"\nAdvanced Scurvy Two Actions Source Pathfinder #188: They Watched the Stars pg. 80 Traditions Divine, Primal Cast somatic, verbal Range touch Target 1 creature Saving Throw Fortitude --- Your touch afflicts the target with an advanced form of scurvy, a mariner's disease stemming from improper nutrition. The symptoms of scurvy include fatigue, joint pain, loose teeth, and internal hemorrhaging. Critical Success The target is unaffected. Success The target is enfeebled 1 for 1 minute. Failure The target is afflicted with advanced scurvy at stage 1. Critical Failure The target is afflicted with advanced scurvy at stage 2. Advanced Scurvy (disease) Level 4; for 1 day after eating fresh fruit, a creature gains a +2 circumstance bonus to their next saving throw against this affliction; Stage 1 enfeebled 1 and the damage dealt by persistent bleed effects is increased by 1 (1 day); Stage 2 enfeebled 1, fatigued, and the damage dealt by persistent bleed effects is increased by 1d4 (2 days); Stage 3 enfeebled 2, fatigued, and the damage dealt by persistent bleed effects is increased by 1d6 (4 days)","tradition":["Divine","Primal"],"skill_mod":{},"summary":"Your touch afflicts the target with an advanced form of scurvy, a mariner's disease stemming from improper nutrition.","primary_source":"Pathfinder #188: They Watched the Stars","trait_group":["Affliction","School"],"level":2,"source_category":["Adventure Paths"],"resistance":{},"url":"/Spells.aspx?ID=1275","target":"1 creature","component":["somatic","verbal"],"source_group":["Gatewalkers"],"name":"Advanced Scurvy","actions_number":4,"category":"spell","pfs":"Limited","actions":"Two Actions","rarity":"common","slug":"spell-1275"},{"primary_source_category":"Adventure Paths","heighten":["+1"],"range":60,"source":["Pathfinder #188: They Watched the Stars"],"type":"Spell","speed":{},"weakness":{},"heighten_level":[1,2,3,4,5,6,7,8,9,10],"spell_type":"Spell","primary_source_group":"Gatewalkers","heighten_group":["1st rank","Heightened 2nd rank","Heightened 3rd rank","Heightened 4th rank","Heightened 5th rank","Heightened 6th rank","Heightened 7th rank","Heightened 8th rank","Heightened 9th rank","Heightened 10th rank"],"school":"evocation","trait":["Attack","Evocation","Water"],"id":"spell-1276","text":"\nBriny Bolt Two Actions Source Pathfinder #188: They Watched the Stars pg. 80 Traditions Arcane, Primal Cast somatic, verbal Range 60 feet Target 1 creature --- You hurl a bolt of saltwater from your extended hand. Make a ranged spell attack against a target within range. Critical Success The creature takes 4d6 bludgeoning damage and is blinded for 1 round and dazzled for 1 minute as saltwater sprays into its eyes. The creature can spend an Interact action to rub its eyes and end the blinded condition, but not the dazzled condition. Success The creature takes 2d6 bludgeoning damage and is blinded for 1 round. The creature can spend an Interact action wiping the salt water from its eyes to end the blinded condition. --- Heightened (+1) The damage increases by 2d6.","tradition":["Arcane","Primal"],"element":["Water"],"skill_mod":{},"summary":"You hurl a bolt of saltwater from your extended hand.","primary_source":"Pathfinder #188: They Watched the Stars","trait_group":["Mechanics","School","Elemental","Planar","Monster"],"level":1,"source_category":["Adventure Paths"],"resistance":{},"url":"/Spells.aspx?ID=1276","target":"1 creature","component":["somatic","verbal"],"source_group":["Gatewalkers"],"name":"Briny Bolt","actions_number":4,"category":"spell","pfs":"Limited","actions":"Two Actions","rarity":"common","slug":"spell-1276"},{"primary_source_category":"Adventure Paths","heighten":["+2"],"range":50,"source":["Pathfinder #188: They Watched the Stars"],"type":"Spell","speed":{},"duration":60,"weakness":{},"heighten_level":[3,5,7,9],"spell_type":"Spell","primary_source_group":"Gatewalkers","heighten_group":["3rd rank","Heightened 5th rank","Heightened 7th rank","Heightened 9th rank"],"school":"transmutation","trait":["Transmutation"],"id":"spell-1277","text":"\nLashing Rope Two Actions Source Pathfinder #188: They Watched the Stars pg. 81 Traditions Arcane, Occult Cast somatic, verbal Range 50 feet Target up to 50 feet of unattended rope or an inanimate rope-like object Duration sustained up to 1 minute --- You cause a section of rope or a rope-like object to animate, slither to your square, and encircle you, wreathing you in twisting, lashing fibers. When you Cast the Spell and each time you Sustain the Spell, you can make a melee Strike with the rope, which uses and contributes to your multiple attack penalty. These rope Strikes are melee spell attacks; have the magical, reach, and trip weapon traits; and deal 3d6 slashing. If you critically fail a check to Trip using the rope, you can't make any more Strikes with it this turn, nor can you use it to make an Attack of Opportunity until the beginning of your next turn. This replaces the usual results of a critical failure to Trip. --- Heightened (+2) The damage from your rope Strikes increases by 2d6.","tradition":["Arcane","Occult"],"skill_mod":{},"summary":"You cause a section of rope or a rope-like object to animate, slither to your square, and encircle you, wreathing you in twisting, lashing fibers.","primary_source":"Pathfinder #188: They Watched the Stars","trait_group":["School"],"level":3,"source_category":["Adventure Paths"],"resistance":{},"url":"/Spells.aspx?ID=1277","target":"up to 50 feet of unattended rope or an inanimate rope-like object","component":["somatic","verbal"],"source_group":["Gatewalkers"],"name":"Lashing Rope","actions_number":4,"category":"spell","pfs":"Limited","actions":"Two Actions","rarity":"common","slug":"spell-1277"},{"primary_source_category":"Lost Omens","heighten":["8th"],"source":["Firebrands"],"type":"Spell","speed":{},"duration":60,"weakness":{},"heighten_level":[5,8],"spell_type":"Spell","heighten_group":["5th rank","Heightened 8th rank"],"school":"enchantment","trait":["Auditory","Emotion","Enchantment","Fear","Mental","Uncommon"],"id":"spell-1278","text":"\nBelittling Boast Two Actions Source Firebrands pg. 88 Traditions Arcane, Divine, Occult Cast somatic, verbal Area 30-foot burst Duration 1 minute --- You boast about your skills or combat prowess, bolstering your own abilities and belittling your opponents. Select one of the following to boast about: melee attack rolls, ranged attack rolls, spell attack rolls, or a single skill. Attempt an Intimidation check to Demoralize all enemies within 30 feet. Each creature that becomes frightened additionally takes a –1 circumstance penalty to the attack roll or skill you boasted about for 1 minute. If at least one creature becomes frightened, you gain a +1 status bonus to the attack roll or skill you boasted about for 1 minute. --- Heightened (8th) The bonus and penalty increase to 2.","tradition":["Arcane","Divine","Occult"],"area":[30],"skill_mod":{},"summary":"You boast about your skills or combat prowess, bolstering your own abilities and belittling your opponents.","primary_source":"Firebrands","trait_group":["Sense","Mechanics","School","Rarity"],"level":5,"source_category":["Lost Omens"],"area_type":["burst"],"resistance":{},"url":"/Spells.aspx?ID=1278","component":["somatic","verbal"],"name":"Belittling Boast","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"uncommon","slug":"spell-1278"},{"primary_source_category":"Lost Omens","heighten":["8th"],"range":60,"source":["Firebrands"],"type":"Spell","speed":{},"duration":60,"weakness":{},"heighten_level":[5,8],"spell_type":"Spell","heighten_group":["5th rank","Heightened 8th rank"],"school":"evocation","trait":["Acid","Evocation","Incapacitation","Uncommon"],"id":"spell-1279","text":"\nBlinding Foam Two Actions Source Firebrands pg. 88 Traditions Arcane, Occult, Primal Cast somatic, verbal Range 60 feet Target 1 creature Duration 1 minute --- You spray a colorful, caustic foam into the target's eyes, which clings to their face. Make a spell attack roll. If you hit, you deal 5d10 acid damage and 1d6 persistent acid damage, and the target is blinded for the duration. The foam can be removed with 3 Interact actions, which ends the persistent acid damage. These Interact actions don't need to be consecutive. When the target's persistent acid damage ends, the spell automatically ends. --- Heightened (8th) The initial damage increases to 9d10, and the persistent acid damage increases to 2d6.","tradition":["Arcane","Occult","Primal"],"skill_mod":{},"summary":"You spray a colorful, caustic foam into the target's eyes, which clings to their face.","primary_source":"Firebrands","trait_group":["Energy","Monster","School","Mechanics","Rarity"],"level":5,"source_category":["Lost Omens"],"resistance":{},"url":"/Spells.aspx?ID=1279","target":"1 creature","component":["somatic","verbal"],"name":"Blinding Foam","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"uncommon","slug":"spell-1279"},{"primary_source_category":"Lost Omens","heighten":["+2"],"range":60,"source":["Firebrands"],"type":"Spell","speed":{},"duration":60,"weakness":{},"saving_throw":"Fortitude","heighten_level":[4,6,8,10],"spell_type":"Spell","heighten_group":["4th rank","Heightened 6th rank","Heightened 8th rank","Heightened 10th rank"],"school":"conjuration","trait":["Conjuration","Plant","Uncommon"],"id":"spell-1280","text":"\nBursting Bloom Two Actions Source Firebrands pg. 88 Traditions Occult, Primal Cast somatic, verbal Range 60 feet Target 1 creature Saving Throw Fortitude Duration 1 minute --- You cause a rose bush to sprout from the chest of a foe, bursting out of its body and wrapping it in thorned vines. The target takes 6d6 piercing damage and 1d6 persistent bleed damage and must attempt a Fortitude save. When the target is no longer taking persistent bleed damage and is no longer encumbered, the rose bush withers away to nothing. Critical Success The creature is unaffected. Success The creature takes half damage and no persistent damage. Failure The creature takes full damage and persistent damage and is encumbered for 4 rounds. Critical Failure The creature takes double damage and persistent damage and is encumbered for 1 minute. --- Heightened (+2) The initial damage increases by 3d6, and the persistent bleed damage increases by 1d6.","tradition":["Occult","Primal"],"skill_mod":{},"summary":"You cause a rose bush to sprout from the chest of a foe, bursting out of its body and wrapping it in thorned vines.","primary_source":"Firebrands","trait_group":["School","Creature Type","Rarity"],"level":4,"source_category":["Lost Omens"],"resistance":{},"url":"/Spells.aspx?ID=1280","target":"1 creature","component":["somatic","verbal"],"name":"Bursting Bloom","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"uncommon","slug":"spell-1280"},{"primary_source_category":"Lost Omens","range":90,"source":["Firebrands"],"type":"Spell","speed":{},"duration":60,"weakness":{},"heighten_level":[2],"spell_type":"Spell","heighten_group":["2nd rank"],"school":"conjuration","trait":["Conjuration","Uncommon"],"id":"spell-1281","text":"\nConfetti Cloud Single Action to Three Actions Source Firebrands pg. 88 Traditions Arcane, Occult Range 90 feet Area varies Duration 1 minute --- You conjure a dense storm of swirling confetti. All creatures within the area of the confetti become concealed, and all creatures outside the storm become concealed to creatures within it. Additionally, creatures in the area of the confetti continually hear the raucous sounds of a party or festival and take a –2 circumstance penalty on Perception checks to hear. The number of actions you spend when Casting this Spell determines its area. You can Dismiss the spell. Single Action (somatic) The spell's area is a 5-foot burst. Two Actions (somatic, verbal) The spell's area is a 10-foot burst. Three Actions (material, somatic, verbal) The spell's area is a 15-foot burst.","tradition":["Arcane","Occult"],"area":[0],"skill_mod":{},"summary":"You conjure a dense storm of swirling confetti.","primary_source":"Firebrands","trait_group":["School","Rarity"],"level":2,"source_category":["Lost Omens"],"area_type":["varies"],"resistance":{},"url":"/Spells.aspx?ID=1281","name":"Confetti Cloud","actions_number":2,"category":"spell","pfs":"Standard","actions":"Single Action to Three Actions","rarity":"uncommon","slug":"spell-1281"},{"primary_source_category":"Lost Omens","heighten":["+2"],"range":30,"source":["Firebrands"],"type":"Spell","speed":{},"weakness":{},"saving_throw":"Will","heighten_level":[2,4,6,8,10],"spell_type":"Spell","heighten_group":["2nd rank","Heightened 4th rank","Heightened 6th rank","Heightened 8th rank","Heightened 10th rank"],"school":"enchantment","trait":["Auditory","Emotion","Enchantment","Fear","Linguistic","Mental","Uncommon"],"id":"spell-1282","text":"\nCutting Insult Two Actions Source Firebrands pg. 89 Tradition Occult Cast somatic, verbal Range 30 feet Target 1 creature Saving Throw Will --- You utter an insult so offensive that it cuts your target to the quick. Your target takes 4d6 mental damage and 1 persistent bleed damage and must attempt a Will save. Critical Success The creature is unaffected. Success The creature takes half mental damage but no persistent bleed damage, and it becomes frightened 1. Failure The creature takes full mental damage and full persistent bleed damage, and it becomes frightened 2. Critical Failure The creature takes double mental damage and double persistent bleed damage, and becomes frightened 3. --- Heightened (+2) The mental damage increases by 4d6, and the bleed damage increases by 1.","tradition":["Occult"],"skill_mod":{},"summary":"You utter an insult so offensive that it cuts your target to the quick.","primary_source":"Firebrands","trait_group":["Sense","Mechanics","School","Rarity"],"level":2,"source_category":["Lost Omens"],"resistance":{},"url":"/Spells.aspx?ID=1282","target":"1 creature","component":["somatic","verbal"],"name":"Cutting Insult","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"uncommon","slug":"spell-1282"},{"primary_source_category":"Lost Omens","heighten":["+2"],"range":30,"source":["Firebrands"],"type":"Spell","speed":{},"duration":3600,"weakness":{},"heighten_level":[1,3,5,7,9],"spell_type":"Spell","heighten_group":["1st rank","Heightened 3rd rank","Heightened 5th rank","Heightened 7th rank","Heightened 9th rank"],"school":"transmutation","trait":["Transmutation"],"id":"spell-1283","text":"\nFashionista Two Actions Source Firebrands pg. 89 Traditions Arcane, Occult Cast somatic, verbal Range 30 feet Target 1 willing creature Duration 1 hour --- The target's clothes are transformed into ostentatious attire that epitomizes high-end local fashion. No details of the target's appearance transform other than their clothes, so their weapons or armor remain unchanged in appearance. The target gains a +1 status bonus on Deception checks to Make a Distraction. You can Dismiss this spell. At the end of the spell's duration, the target's clothes revert to their original appearance. --- Heightened (+2) The status bonus increases by 1, to a maximum of +4 at 7th level. ","tradition":["Arcane","Occult"],"skill_mod":{},"summary":"The target's clothes are transformed into ostentatious attire that epitomizes high-end local fashion.","primary_source":"Firebrands","trait_group":["School"],"level":1,"source_category":["Lost Omens"],"resistance":{},"url":"/Spells.aspx?ID=1283","target":"1 willing creature","component":["somatic","verbal"],"name":"Fashionista","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"common","slug":"spell-1283"},{"primary_source_category":"Lost Omens","heighten":["+1"],"range":500,"source":["Firebrands"],"type":"Spell","speed":{},"weakness":{},"saving_throw":"basic Reflex","heighten_level":[3,4,5,6,7,8,9,10],"spell_type":"Spell","heighten_group":["3rd rank","Heightened 4th rank","Heightened 5th rank","Heightened 6th rank","Heightened 7th rank","Heightened 8th rank","Heightened 9th rank","Heightened 10th rank"],"school":"evocation","trait":["Evocation","Uncommon"],"id":"spell-1284","text":"\nFirework Blast Two Actions Source Firebrands pg. 89 Tradition Arcane Cast somatic, verbal Range 500 feet Area 20-foot burst Saving Throw basic Reflex --- You create a massive display of loud and colorful explosions. The explosions deal 4d6 fire damage. Creatures that fail their saves must attempt an additional Fortitude save. Creatures that critically fail their saves take a –2 circumstance penalty to this Fortitude save. Success The creature is unaffected. Failure The creature is blinded and deafened for 1 round. Critical Failure The creature is blinded for 1 round and dazzled and deafened for 1 minute. --- Heightened (+1) The damage increases by 2d6.","tradition":["Arcane"],"area":[20],"skill_mod":{},"summary":"You create a massive display of loud and colorful explosions.","primary_source":"Firebrands","trait_group":["School","Rarity"],"level":3,"source_category":["Lost Omens"],"area_type":["burst"],"resistance":{},"url":"/Spells.aspx?ID=1284","component":["somatic","verbal"],"name":"Firework Blast","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"uncommon","slug":"spell-1284"},{"primary_source_category":"Lost Omens","source":["Firebrands"],"type":"Spell","speed":{},"weakness":{},"heighten_level":[1],"spell_type":"Spell","heighten_group":["1st rank"],"school":"illusion","trait":["Illusion","Uncommon"],"id":"spell-1285","text":"\nFlashy Disappearance Two Actions Source Firebrands pg. 89 Traditions Arcane, Occult Cast verbal, somatic --- You create a puff of colorful smoke that quickly disperses while you become temporarily invisible. You become undetected to all creatures that rely on visual senses unless they can see invisible creatures. You Stride. At the end of your movement, if you have cover, greater cover, or concealment, attempt a Stealth check to Hide. You gain a +2 status bonus to this Stealth check. The invisibility then ends, and you either become observed or hidden to creatures as determined by your check to Hide, if you made one.","tradition":["Arcane","Occult"],"skill_mod":{},"summary":"You create a puff of colorful smoke that quickly disperses while you become temporarily invisible .","primary_source":"Firebrands","trait_group":["School","Monster","Rarity"],"level":1,"source_category":["Lost Omens"],"resistance":{},"url":"/Spells.aspx?ID=1285","component":["verbal","somatic"],"name":"Flashy Disappearance","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"uncommon","slug":"spell-1285"},{"primary_source_category":"Lost Omens","heighten":["+1"],"range":60,"source":["Firebrands"],"type":"Spell","speed":{},"duration":600,"weakness":{},"heighten_level":[1,2,3,4,5,6,7,8,9,10],"spell_type":"Spell","heighten_group":["1st rank","Heightened 2nd rank","Heightened 3rd rank","Heightened 4th rank","Heightened 5th rank","Heightened 6th rank","Heightened 7th rank","Heightened 8th rank","Heightened 9th rank","Heightened 10th rank"],"school":"conjuration","trait":["Conjuration"],"id":"spell-1286","text":"\nHelpful Steps Two Actions Source Firebrands pg. 89 Traditions Arcane, Divine, Occult, Primal Cast somatic, verbal Range 60 feet Duration 10 minutes --- You call forth a ladder or staircase to help you reach greater heights. The ladder or staircase appears in a space you designate and either stands freely or connects to a nearby wall if possible. You decide the height of the ladder or staircase when casting the spell, up to a maximum height of 40 feet. The ladder or staircase is locked in place and magically supported, allowing you to ascend even if it's in an open area. The conjured ladder is simple in design and made of wood. The staircase is a spiral staircase made of wood. While both are supported and have no risk of falling, they can be damaged and destroyed as normal. The staircase is typically easier to ascend, though it's less discreet than a ladder and could possibly draw more attention. You can Dismiss the spell. --- Heightened (+1) The maximum height increases by 40 feet.","tradition":["Arcane","Divine","Occult","Primal"],"skill_mod":{},"summary":"You call forth a ladder or staircase to help you reach greater heights.","primary_source":"Firebrands","trait_group":["School"],"level":1,"source_category":["Lost Omens"],"resistance":{},"url":"/Spells.aspx?ID=1286","component":["somatic","verbal"],"name":"Helpful Steps","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"common","slug":"spell-1286"},{"primary_source_category":"Lost Omens","range":0,"source":["Firebrands"],"type":"Spell","speed":{},"duration":60,"weakness":{},"heighten_level":[2],"spell_type":"Spell","heighten_group":["2nd rank"],"school":"illusion","trait":["Illusion","Uncommon","Visual"],"id":"spell-1287","text":"\nIllusory Shroud Two Actions Source Firebrands pg. 89 Traditions Arcane, Occult Cast somatic, verbal Range touch Target 1 willing creature Duration 1 minute --- You shroud the target in subtle illusions that make it difficult to detect. The target gains a +1 status bonus to Stealth checks to Hide or Sneak. For the duration, the target can become hidden to a creature even if they don't have cover and aren't otherwise concealed from that creature. Even if the target isn't concealed or doesn't have cover or greater cover at the end of a Sneak action, the target isn't automatically observed.","tradition":["Arcane","Occult"],"skill_mod":{},"summary":"You shroud the target in subtle illusions that make it difficult to detect.","primary_source":"Firebrands","trait_group":["School","Monster","Rarity","Sense"],"level":2,"source_category":["Lost Omens"],"resistance":{},"url":"/Spells.aspx?ID=1287","target":"1 willing creature","component":["somatic","verbal"],"name":"Illusory Shroud","actions_number":4,"category":"spell","pfs":"Restricted","actions":"Two Actions","rarity":"uncommon","slug":"spell-1287"},{"primary_source_category":"Lost Omens","source":["Firebrands"],"type":"Spell","speed":{},"duration":600,"weakness":{},"heighten_level":[3],"spell_type":"Spell","heighten_group":["3rd rank"],"school":"illusion","trait":["Auditory","Aura","Illusion","Uncommon","Visual"],"id":"spell-1288","text":"\nInstant Parade Two Actions Source Firebrands pg. 89 Traditions Arcane, Occult Cast somatic, verbal Area 10-foot emanation Duration 10 minutes --- An illusory parade with dozens of participants and performers appears around you, following you as you move. The parade is lively and noisy, providing enough cover and distraction to hide among the crowd. You and other creatures can Hide and Sneak inside the crowd, though creatures that disbelieve the illusion still see creatures within as normal. You can choose to send the parade off with a 2-action activity, which has the concentrate trait. When you do so, the parade no longer follows you and instead continues traveling in the direction of your choice. The parade travels 100 feet over 1 round and then disappears as the spell is Dismissed. You can otherwise Dismiss the spell normally if you prefer.","tradition":["Arcane","Occult"],"area":[10],"skill_mod":{},"summary":"An illusory parade with dozens of participants and performers appears around you, following you as you move.","primary_source":"Firebrands","trait_group":["Sense","Mechanics","School","Monster","Rarity"],"level":3,"source_category":["Lost Omens"],"area_type":["emanation"],"resistance":{},"url":"/Spells.aspx?ID=1288","component":["somatic","verbal"],"name":"Instant Parade","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"uncommon","slug":"spell-1288"},{"primary_source_category":"Lost Omens","heighten":["2nd"],"source":["Firebrands"],"type":"Spell","speed":{},"duration":60,"weakness":{},"heighten_level":[1,2],"spell_type":"Cantrip","heighten_group":["1st rank","Heightened 2nd rank"],"school":"illusion","trait":["Auditory","Cantrip","Illusion"],"id":"spell-1289","text":"\nMusical Accompaniment Two Actions Source Firebrands pg. 90 Traditions Arcane, Occult Cast somatic, verbal Duration 1 minute --- You're surrounded by orchestral music that shifts and changes to match your behavior. This music provides a +1 status bonus to Performance checks. At the GM's discretion, it provides this bonus to Deception, Diplomacy, and Intimidation checks as the music changes to support you in social situations, though some creatures are unaffected by such obvious attempts to use music to illicit specific emotions. This music moves with you and has a maximum volume equal to four humans shouting. You take a –4 penalty to Stealth checks while the music is playing. You can't control the exact music this spell creates. The music doesn't create intelligible words or singing. You can Dismiss this spell. --- Heightened (2nd) The duration increases to 10 minutes.","tradition":["Arcane","Occult"],"skill_mod":{},"summary":"You're surrounded by orchestral music that shifts and changes to match your behavior.","primary_source":"Firebrands","trait_group":["Sense","Mechanics","School","Monster"],"level":1,"source_category":["Lost Omens"],"resistance":{},"url":"/Spells.aspx?ID=1289","component":["somatic","verbal"],"name":"Musical Accompaniment","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"common","slug":"spell-1289"},{"primary_source_category":"Lost Omens","source":["Firebrands"],"type":"Spell","speed":{},"duration":3600,"weakness":{},"heighten_level":[3],"spell_type":"Spell","heighten_group":["3rd rank"],"school":"conjuration","trait":["Conjuration","Extradimensional","Uncommon"],"id":"spell-1290","text":"\nNothing Up My Sleeve Three Actions Source Firebrands pg. 90 Traditions Arcane, Occult Cast material, somatic, verbal Duration 1 hour --- You create an extradimensional space within each of your sleeves. If you're not wearing clothing with sleeves, the spell also produces a simple shirt with long sleeves for you for the duration. Each of the extradimensional spaces can hold objects and equipment, up to a total of 1 Bulk. Organic matter and living creatures can't be stored in these spaces. You are the only person who can access or perceive these extradimensional spaces. You can Interact to place an object into the extradimensional space or to draw an object from the extradimensional storage. When you draw an object from the extradimensional storage, the object appears in one of your empty hands. If you don't have an empty hand, you can't draw an object from the extradimensional storage. For the duration, whenever you Palm an Object, you can choose to place the palmed object directly into one of the two extradimensional spaces if that space has sufficient capacity to hold the object. When the spell ends or you die, the contents of both extradimensional spaces are ejected and land without harm on the ground in your space.","tradition":["Arcane","Occult"],"skill_mod":{},"summary":"You create an extradimensional space within each of your sleeves.","primary_source":"Firebrands","trait_group":["School","Mechanics","Rarity"],"level":3,"source_category":["Lost Omens"],"resistance":{},"url":"/Spells.aspx?ID=1290","component":["material","somatic","verbal"],"name":"Nothing Up My Sleeve","actions_number":6,"category":"spell","pfs":"Restricted","actions":"Three Actions","rarity":"uncommon","slug":"spell-1290"},{"primary_source_category":"Lost Omens","range":60,"source":["Firebrands"],"type":"Spell","speed":{},"weakness":{},"saving_throw":"Will","heighten_level":[1],"spell_type":"Spell","heighten_group":["1st rank"],"school":"illusion","trait":["Illusion","Uncommon"],"id":"spell-1291","text":"\nOverselling Flourish Reaction Source Firebrands pg. 90 Traditions Arcane, Occult Cast somatic Trigger A creature damages you. Range 60 feet Target the triggering creature Saving Throw Will --- You make a grand spectacle out of getting hit. Enhanced by magic, this spectacle features sprays of blood, anguished screams, or other theatrics that appear to result from your foe's attack. The triggering creature must attempt a Will saving throw. Critical Success The creature is unaffected. Success The creature is thrown off by your display. The creature becomes dazzled until the start of your turn. Failure The creature fully believes your performance, leaving itself open. The creature becomes dazzled and flat-footed until the start of your turn. Critical Failure The creature is enraptured by the display. The creature uses its remaining actions to watch you in awe. It then remains dazzled and flat-footed until the start of your turn.","tradition":["Arcane","Occult"],"skill_mod":{},"summary":"You make a grand spectacle out of getting hit.","primary_source":"Firebrands","trait_group":["School","Monster","Rarity"],"level":1,"source_category":["Lost Omens"],"trigger":"A creature damages you.","resistance":{},"url":"/Spells.aspx?ID=1291","target":"the triggering creature","component":["somatic"],"name":"Overselling Flourish","actions_number":1,"category":"spell","pfs":"Standard","actions":"Reaction","rarity":"uncommon","slug":"spell-1291"},{"primary_source_category":"Lost Omens","heighten":["+2"],"range":60,"source":["Firebrands"],"type":"Spell","speed":{},"weakness":{},"heighten_level":[3,5,7,9],"spell_type":"Spell","heighten_group":["3rd rank","Heightened 5th rank","Heightened 7th rank","Heightened 9th rank"],"school":"evocation","trait":["Evocation","Sonic","Uncommon"],"id":"spell-1292","text":"\nPercussive Impact Two Actions Source Firebrands pg. 90 Traditions Arcane, Divine, Occult Cast somatic, verbal Range 60 feet Target 1 creature --- You lob a compressed ball of sound at a foe. The ball explodes on impact, unleashing a powerful blast of sound. Make a spell attack roll. If you hit, you deal 4d8 bludgeoning damage plus 1d4 sonic splash damage. On a critical success, the target is also deafened for 1 round. --- Heightened (+2) The bludgeoning damages increases by 4d8, the sonic splash damage increases by 1d4, and the duration of the deafened condition increases by 2 rounds.","tradition":["Arcane","Divine","Occult"],"skill_mod":{},"summary":"You lob a compressed ball of sound at a foe.","primary_source":"Firebrands","trait_group":["School","Energy","Monster","Rarity"],"level":3,"source_category":["Lost Omens"],"resistance":{},"url":"/Spells.aspx?ID=1292","target":"1 creature","component":["somatic","verbal"],"name":"Percussive Impact","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"uncommon","slug":"spell-1292"},{"primary_source_category":"Lost Omens","range":30,"source":["Firebrands"],"type":"Spell","speed":{},"duration":60,"weakness":{},"heighten_level":[5],"spell_type":"Spell","heighten_group":["5th rank"],"school":"illusion","trait":["Auditory","Illusion","Uncommon","Visual"],"id":"spell-1293","text":"\nRallying Banner Two Actions Source Firebrands pg. 90 Traditions Divine, Occult Cast somatic, verbal Range 30 feet Target 1 willing creature Duration 1 minute --- You create an illusory banner representing a revolution, social movement, or organization such as the Firebrands. This banner is 30 feet tall, 30 feet wide, and hovers 20 feet in the air above the target. The banner is surrounded by flashing colors, bursting fireworks, and the sounds of cheering crowds, which draw attention and make it clearly obvious that the target is the bearer of the banner. Your allies and any members of the banner's associated group who are within 200 feet and who can see and hear the banner are inspired by its presence. They gain a +1 status bonus to attack rolls and a +1 status bonus to saves against fear, emotion effects that inflict despair, and effects that would impose the confused or controlled condition. When the bearer of the banner would gain the fleeing condition, they can choose to stand their ground and be stunned for the effect's duration instead. During the duration, the target can touch a willing creature and transfer the banner to the touched creature, making them the new bearer of the banner. Touching a creature for this purpose is an action with the concentrate and manipulate traits.","tradition":["Divine","Occult"],"skill_mod":{},"summary":"You create an illusory banner representing a revolution, social movement, or organization such as the Firebrands.","primary_source":"Firebrands","trait_group":["Sense","School","Monster","Rarity"],"level":5,"source_category":["Lost Omens"],"resistance":{},"url":"/Spells.aspx?ID=1293","target":"1 willing creature","component":["somatic","verbal"],"name":"Rallying Banner","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"uncommon","slug":"spell-1293"},{"primary_source_category":"Lost Omens","heighten":["9th"],"range":120,"source":["Firebrands"],"type":"Spell","speed":{},"duration":60,"weakness":{},"saving_throw":"Reflex","heighten_level":[6,9],"spell_type":"Spell","heighten_group":["6th rank","Heightened 9th rank"],"school":"conjuration","trait":["Conjuration","Plant","Uncommon"],"id":"spell-1294","text":"\nRose's Thorns Two Actions Source Firebrands pg. 91 Tradition Primal Cast somatic, verbal Range 120 feet Area 20-foot-radius burst Saving Throw Reflex Duration sustained up to 1 minute --- Rose bushes with razor-sharp thorns sprout from the ground in the area. The rose bushes deal 8d8 piercing damage to each creature that's in the area when the spell is cast or that ends its turn in the area (basic Reflex save). A creature that critically fails its saving throw also takes 1d8 persistent bleed damage and is immobilized for 1 round or until the creature Escapes (against your spell DC), whichever comes first. The area is difficult terrain and hazardous terrain. A creature that moves through the area takes 5 piercing damage for every square of that area it moves into. Each time you sustain this spell, the radius of the burst increases by 5 feet. --- Heightened (9th) The initial damage increases to 12d8, the persistent bleed damage increases to 2d8, and the hazardous terrain damage increases to 8.","tradition":["Primal"],"area":[20],"skill_mod":{},"summary":"Rose bushes with razor-sharp thorns sprout from the ground in the area.","primary_source":"Firebrands","trait_group":["School","Creature Type","Rarity"],"level":6,"source_category":["Lost Omens"],"area_type":["burst"],"resistance":{},"url":"/Spells.aspx?ID=1294","component":["somatic","verbal"],"name":"Rose's Thorns","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"uncommon","slug":"spell-1294"},{"primary_source_category":"Lost Omens","range":0,"source":["Firebrands"],"type":"Spell","speed":{},"duration":600,"weakness":{},"heighten_level":[3],"spell_type":"Spell","heighten_group":["3rd rank"],"school":"transmutation","trait":["Transmutation","Uncommon"],"id":"spell-1295","text":"\nSparkleskin Two Actions Source Firebrands pg. 91 Traditions Arcane, Divine, Occult Cast somatic, verbal Range touch Target 1 willing creature Duration 10 minutes --- You coat a creature's body in a layer of brilliantly sparkling glitter. The target gains a +2 status bonus on Deception checks to Make a Diversion and to Feint, and on Performance checks to Perform that have the visual trait. When the target take damage, glitter bursts out of its wound in a 5-foot emanation. Creatures in the area must attempt a Fortitude save. Failure The creature is dazzled for 1 round. Critical Failure The creature is dazzled for 3 rounds.","tradition":["Arcane","Divine","Occult"],"skill_mod":{},"summary":"You coat a creature's body in a layer of brilliantly sparkling glitter.","primary_source":"Firebrands","trait_group":["School","Rarity"],"level":3,"source_category":["Lost Omens"],"resistance":{},"url":"/Spells.aspx?ID=1295","target":"1 willing creature","component":["somatic","verbal"],"name":"Sparkleskin","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"uncommon","slug":"spell-1295"},{"primary_source_category":"Lost Omens","heighten":["4th","9th"],"range":0,"source":["Firebrands"],"type":"Spell","speed":{},"duration":3600,"weakness":{},"heighten_level":[2,4,9],"spell_type":"Spell","heighten_group":["2nd rank","Heightened 4th rank","Heightened 9th rank"],"school":"divination","trait":["Divination","Scrying"],"id":"spell-1296","text":"\nSpy's Mark Three Actions Source Firebrands pg. 91 Traditions Arcane, Occult Cast material, somatic, verbal Range touch Target a wall or other solid, immobile surface Duration 1 hour --- By pressing your hand to a wall or other solid immobile surface, you cause the crossed-swords symbol of the Firebrands—or a different symbol of your choosing—to appear on the targeted surface. This symbol is immobile. You can use an action, which has the concentrate trait, to shut your eyes and focus on the symbol, projecting your senses into the symbol. While projecting your senses, you can see, hear, and smell through the symbol using whatever senses you have (including natural senses like scent and darkvision and magical senses like see invisibility ). You must be within 100 feet to sense through the symbol in this way. You can Dismiss the projection effect but can otherwise freely project your senses into the symbol at any time during the spell's duration. A creature can erase the symbol (and end the spell) by spending 3 Interact actions to scrub the symbol away. These actions do not need to be consecutive. --- Heightened (4th) The duration increases to 8 hours. You can sense through the symbol at a distance up to 500 feet away. Scrubbing the symbol requires 6 Interact actions. Heightened (9th) The symbol remains until the next time you make your daily preparations. You can sense through the symbol at a distance up to 1 mile away. Scrubbing the symbol requires 1 total minute of work. ","tradition":["Arcane","Occult"],"skill_mod":{},"summary":"By pressing your hand to a wall or other solid immobile surface, you cause the crossed-swords symbol of the Firebrands—or a different symbol of your choosing—to appear on the targeted surface.","primary_source":"Firebrands","trait_group":["School","Mechanics"],"level":2,"source_category":["Lost Omens"],"resistance":{},"url":"/Spells.aspx?ID=1296","target":"a wall or other solid, immobile surface","component":["material","somatic","verbal"],"name":"Spy's Mark","actions_number":6,"category":"spell","pfs":"Standard","actions":"Three Actions","rarity":"common","slug":"spell-1296"},{"primary_source_category":"Adventure Paths","heighten":["+1"],"range":30,"source":["Stolen Fate Player's Guide"],"bloodline":["Harrow"],"type":"Spell","speed":{},"weakness":{},"saving_throw":"Will","heighten_level":[1,2,3,4,5,6,7,8,9,10],"spell_type":"Focus","primary_source_group":"Stolen Fate","heighten_group":["1st rank","Heightened 2nd rank","Heightened 3rd rank","Heightened 4th rank","Heightened 5th rank","Heightened 6th rank","Heightened 7th rank","Heightened 8th rank","Heightened 9th rank","Heightened 10th rank"],"school":"divination","trait":["Divination","Sorcerer","Uncommon","Focus"],"id":"spell-1297","text":"\nUnraveling Blast Two Actions May contain spoilers from Stolen Fate Source Stolen Fate Player's Guide pg. 15 Bloodline Harrow Cast somatic, verbal Range 30 feet Target 1 creature Saving Throw Will --- You unleash a small blast of potential that destroys one of a creature's possible futures, leaving them reeling. You deal 2d4 mental damage to the creature, and it must attempt a Will save. Critical Success The creature is unaffected. Success The creature takes half the mental damage. Failure The creature takes full damage and is flat-footed until the start of its turn. Critical Failure The creature takes double damage, becomes stunned 1, and is flat-footed until the start of your next turn. --- Heightened (+1) The damage increases by 3d4.","skill_mod":{},"summary":"You unleash a small blast of potential that destroys one of a creature's possible futures, leaving them reeling.","primary_source":"Stolen Fate Player's Guide","trait_group":["School","Class","Rarity","Mechanics"],"level":1,"source_category":["Adventure Paths"],"resistance":{},"url":"/Spells.aspx?ID=1297","target":"1 creature","component":["somatic","verbal"],"source_group":["Stolen Fate"],"spoilers":"Stolen Fate","name":"Unraveling Blast","actions_number":4,"category":"spell","actions":"Two Actions","rarity":"uncommon","slug":"spell-1297"},{"primary_source_category":"Adventure Paths","heighten":["6th"],"range":30,"source":["Stolen Fate Player's Guide"],"bloodline":["Harrow"],"type":"Spell","speed":{},"duration":6,"weakness":{},"saving_throw":"Will","heighten_level":[3,6],"spell_type":"Focus","primary_source_group":"Stolen Fate","heighten_group":["3rd rank","Heightened 6th rank"],"school":"divination","trait":["Divination","Sorcerer","Uncommon","Focus"],"id":"spell-1298","text":"\nInvoke the Harrow Two Actions May contain spoilers from Stolen Fate Source Stolen Fate Player's Guide pg. 15 Bloodline Harrow Cast somatic, verbal Range 30 feet Target 1 creature Saving Throw Will Duration 1 round --- You draw a card from the harrow, either one from a deck you have in hand or magically produce one as part of the spell. You use the power of the card's suit to influence a creature around you. When you draw a card, you can choose to impart a boon or bane associated with the card's suit. The target must attempt a Will save. On a failure, they receive the effects of the chosen boon or bane. If you target an ally with this spell, they can choose to willingly accept the effects without attempting a saving throw. The target can attempt to remove the card's influence by using an action, which has the concentrate trait, to attempt the saving throw again; on a success, the effect ends. To determine the card, draw a card from a harrow deck. If you don't have a harrow deck available, you can roll 1d6 to randomly determine the suit you draw. Hammers (Str) Boon: The target gains a +2 status bonus to damage rolls; Bane: The target is enfeebled 1. Keys (Dex) Boon: The target gains a +1 status bonus to AC; Bane: The target is clumsy 1. Shields (Con) Boon: The target gains temporary Hit Points equal to twice the spell's level; Bane: The target is drained 1. Books (Int) Boon: The target gains a +1 status bonus to skill checks; Bane: The target is stupefied 1. Stars (Wis) Boon: The target gains a +1 status bonus to saving throws; Bane: The target is confused. Crowns (Cha) Boon: The target can roll twice and take the higher result on a single check during the duration. This is a fortune effect; Bane: The target must roll twice and take the lower result on a single check of your choosing during the duration. This is a misfortune effect. --- Heightened (6th) The duration is 1 minute. The target must succeed a total of two saving throws to end the effect. The value of boons and banes doubles. The Crowns suit affects a total of three checks during the duration.","skill_mod":{},"summary":"You draw a card from the harrow, either one from a deck you have in hand or magically produce one as part of the spell.","primary_source":"Stolen Fate Player's Guide","trait_group":["School","Class","Rarity","Mechanics"],"level":3,"source_category":["Adventure Paths"],"resistance":{},"url":"/Spells.aspx?ID=1298","target":"1 creature","component":["somatic","verbal"],"source_group":["Stolen Fate"],"spoilers":"Stolen Fate","name":"Invoke the Harrow","actions_number":4,"category":"spell","actions":"Two Actions","rarity":"uncommon","slug":"spell-1298"},{"primary_source_category":"Adventure Paths","range":0,"source":["Stolen Fate Player's Guide"],"bloodline":["Harrow"],"type":"Spell","speed":{},"duration":60,"weakness":{},"heighten_level":[5],"spell_type":"Focus","primary_source_group":"Stolen Fate","heighten_group":["5th rank"],"school":"divination","trait":["Divination","Fortune","Mental","Prediction","Sorcerer","Uncommon","Focus"],"id":"spell-1299","text":"\nRewrite Possibility Two Actions May contain spoilers from Stolen Fate Source Stolen Fate Player's Guide pg. 15 Bloodline Harrow Cast somatic, verbal Range touch Target 1 creature Duration 1 minute --- You continually glimpse into the target's future and nudge fate to guide them toward the best possible outcome. Due to the amount of information this spell requires you to process, you can't have more than one rewrite possibility spell in effect at a time. Casting it again ends the previous casting. While rewrite possibility is in effect, the target gains a +1 status bonus to initiative rolls. In addition, you gain the following reaction. Rewrite Possibility Reaction Trigger The target fails a check; Effect The target rolls again with a +2 status bonus and uses the higher result.","skill_mod":{},"summary":"You continually glimpse into the target's future and nudge fate to guide them toward the best possible outcome.","primary_source":"Stolen Fate Player's Guide","trait_group":["School","Mechanics","Class","Rarity"],"level":5,"source_category":["Adventure Paths"],"resistance":{},"url":"/Spells.aspx?ID=1299","target":"1 creature","component":["somatic","verbal"],"source_group":["Stolen Fate"],"spoilers":"Stolen Fate","name":"Rewrite Possibility","actions_number":4,"category":"spell","actions":"Two Actions","rarity":"uncommon","slug":"spell-1299"},{"primary_source_category":"Adventures","heighten":["+1"],"source":["The Enmity Cycle"],"type":"Spell","speed":{},"weakness":{},"saving_throw":"Reflex","heighten_level":[3,4,5,6,7,8,9,10],"spell_type":"Spell","primary_source_group":"The Enmity Cycle","heighten_group":["3rd rank","Heightened 4th rank","Heightened 5th rank","Heightened 6th rank","Heightened 7th rank","Heightened 8th rank","Heightened 9th rank","Heightened 10th rank"],"school":"evocation","trait":["Earth","Evocation","Uncommon"],"id":"spell-1300","text":"\nGlass Sand Two Actions May contain spoilers from The Enmity Cycle Source The Enmity Cycle pg. 61 Traditions Arcane, Primal Cast material, somatic Area 60-foot cone Saving Throw Reflex --- You throw a handful of sand that transforms into jagged shards of glass. Creatures in the area take 4d6 slashing damage and must attempt a Reflex save. Critical Success The target is unaffected. Success The target takes half damage. Failure The target takes full damage and 1 persistent bleed damage. Critical Failure The target takes double damage and 2 persistent bleed damage. --- Heightened (+1) The damage increases by 2d6.","tradition":["Arcane","Primal"],"element":["Earth"],"area":[60],"skill_mod":{},"summary":"You throw a handful of sand that transforms into jagged shards of glass.","primary_source":"The Enmity Cycle","trait_group":["Elemental","Planar","Monster","School","Rarity"],"level":3,"source_category":["Adventures"],"area_type":["cone"],"resistance":{},"url":"/Spells.aspx?ID=1300","component":["material","somatic"],"source_group":["The Enmity Cycle"],"spoilers":"The Enmity Cycle","name":"Glass Sand","actions_number":4,"category":"spell","pfs":"Limited","actions":"Two Actions","rarity":"uncommon","slug":"spell-1300"},{"primary_source_category":"Comics","heighten":["+1"],"range":60,"source":["Wake the Dead #1"],"type":"Spell","speed":{},"duration":60,"weakness":{},"heighten_level":[3,4,5,6,7,8,9,10],"spell_type":"Spell","heighten_group":["3rd rank","Heightened 4th rank","Heightened 5th rank","Heightened 6th rank","Heightened 7th rank","Heightened 8th rank","Heightened 9th rank","Heightened 10th rank"],"school":"evocation","trait":["Air","Evocation","Rare"],"id":"spell-1301","text":"\nCyclone Rondo Three Actions Source Wake the Dead #1 pg. 27 Traditions Occult, Primal Cast material, somatic, verbal Range 60 feet Area a 10-foot square Duration sustained up to 1 minute --- Playing or singing melodies discovered by the ancient Shory, you call up a whirlwind. When the whirlwind appears, each creature in its area must attempt a Reflex save or be knocked prone. The area of the whirlwind is difficult terrain. The whirlwind grows harsher when you Sustain the Spell, moving up to 10 feet within your range and dealing each creature whose space it enters or passes through 4d6 damage with a basic Reflex save. --- Heightened (+1) The damage increases by 1d6.","tradition":["Occult","Primal"],"element":["Air"],"area":[10],"skill_mod":{},"summary":"Playing or singing melodies discovered by the ancient Shory, you call up a whirlwind","primary_source":"Wake the Dead #1","trait_group":["Elemental","Planar","Monster","School","Rarity"],"level":3,"source_category":["Comics"],"area_type":["square"],"resistance":{},"url":"/Spells.aspx?ID=1301","component":["material","somatic","verbal"],"name":"Cyclone Rondo","actions_number":6,"category":"spell","actions":"Three Actions","rarity":"rare","slug":"spell-1301"},{"primary_source_category":"Lost Omens","heighten":["+1"],"range":30,"source":["Highhelm"],"type":"Spell","speed":{},"weakness":{},"saving_throw":"Fortitude","heighten_level":[1,2,3,4,5,6,7,8,9,10],"spell_type":"Spell","heighten_group":["1st rank","Heightened 2nd rank","Heightened 3rd rank","Heightened 4th rank","Heightened 5th rank","Heightened 6th rank","Heightened 7th rank","Heightened 8th rank","Heightened 9th rank","Heightened 10th rank"],"school":"evocation","trait":["Evocation","Fire","Uncommon"],"id":"spell-1302","text":"\nForge Two Actions Source Highhelm pg. 73 Traditions Arcane, Primal Cast somatic, verbal Range 30 feet Target 1 creature or unattended metal object Saving Throw Fortitude --- Developed before the introduction of the Iron Lagoon, this cantrip for superheating metal has also found valuable combat use. You superheat the target, dealing 3d6 fire damage. If the target is a metal object, reduce its Hardness by an amount equal to the damage dealt until the end of your next turn. Critical Success The target is unaffected. Success The target takes half damage. Failure The target takes full damage. Critical Failure The target takes double damage, and if it's a metal creature, it gains weakness 2 to physical damage until the end of your next turn. --- Heightened (+1) The damage increases by 2d6, and the weakness on a critical failure increases by 2.","tradition":["Arcane","Primal"],"element":["Fire"],"skill_mod":{},"summary":"Developed before the introduction of the Iron Lagoon, this cantrip for superheating metal has also found valuable combat use.","primary_source":"Highhelm","trait_group":["School","Energy","Elemental","Planar","Monster","Rarity"],"level":1,"source_category":["Lost Omens"],"resistance":{},"url":"/Spells.aspx?ID=1302","target":"1 creature or unattended metal object","component":["somatic","verbal"],"name":"Forge","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"uncommon","slug":"spell-1302"},{"primary_source_category":"Rulebooks","heighten":["6th"],"source":["Rage of Elements"],"type":"Spell","speed":{},"weakness":{},"saving_throw":"Reflex","heighten_level":[4,6],"spell_type":"Spell","heighten_group":["4th rank","Heightened 6th rank"],"trait":["Air","Concentrate","Manipulate"],"id":"spell-1303","text":"\nAirlift Two Actions Source Rage of Elements pg. 70 Traditions Arcane, Primal Area 10-foot emanation Defense Reflex --- A massive rush of wind lifts, briefly carrying you and everything around you to a nearby destination. You, each creature in the area, and each item of 10 Bulk or lighter are lifted by this powerful gale. You and all affected creatures and objects Fly up to 60 feet and land on a solid surface, arriving in the same relative position to each other. If there wouldn't be enough room at the destination for everything you're bringing, the spell fails, though the GM might allow you to rearrange the group slightly to accommodate the spell. Any unwilling participant can attempt a Reflex save to avoid being carried along. The airlift doesn't carry items that are secured in place (such as a hinged door or a person manacled to a wall). --- Heightened (6th) The distance you Fly increases to 120 feet, and the Bulk limit of an item you can airlift increases to 20.","tradition":["Arcane","Primal"],"element":["Air"],"area":[10],"skill_mod":{},"summary":"Fly creatures, and items to a new location.","primary_source":"Rage of Elements","trait_group":["Elemental","Planar","Monster","Mechanics"],"level":4,"source_category":["Rulebooks"],"area_type":["emanation"],"resistance":{},"url":"/Spells.aspx?ID=1303","name":"Airlift","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"common","slug":"spell-1303"},{"primary_source_category":"Rulebooks","heighten":["+1"],"range":60,"source":["Rage of Elements","Secrets of Magic"],"type":"Spell","speed":{},"weakness":{},"saving_throw":"basic Reflex","heighten_level":[1,2,3,4,5,6,7,8,9,10],"spell_type":"Focus","heighten_group":["1st rank","Heightened 2nd rank","Heightened 3rd rank","Heightened 4th rank","Heightened 5th rank","Heightened 6th rank","Heightened 7th rank","Heightened 8th rank","Heightened 9th rank","Heightened 10th rank"],"trait":["Air","Concentrate","Druid","Focus","Manipulate","Uncommon"],"id":"spell-1304","text":"\nUpdraft Two Actions Source Rage of Elements pg. 60, Secrets of Magic pg. 201 Range 60 feet Target 1 creature Defense basic Reflex --- A powerful blast of wind erupts from the ground, launching the target into the air and sending it crashing back down. The collision deals 2d6 bludgeoning damage with a basic Reflex save. On a failure, the target is knocked prone. --- Heightened (+1) Increase the damage by 2d6.","element":["Air"],"skill_mod":{},"summary":"A powerful blast of wind erupts from the ground, launching the target into the air and sending it crashing back down.","primary_source":"Rage of Elements","trait_group":["Elemental","Planar","Monster","Mechanics","Class","Rarity"],"level":1,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=1304","target":"1 creature","name":"Updraft","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"uncommon","slug":"spell-1304"},{"primary_source_category":"Rulebooks","heighten":["+1"],"source":["Rage of Elements","Secrets of Magic"],"type":"Spell","speed":{},"weakness":{},"saving_throw":"basic Fortitude","heighten_level":[3,4,5,6,7,8,9,10],"spell_type":"Focus","heighten_group":["3rd rank","Heightened 4th rank","Heightened 5th rank","Heightened 6th rank","Heightened 7th rank","Heightened 8th rank","Heightened 9th rank","Heightened 10th rank"],"trait":["Air","Concentrate","Druid","Focus","Manipulate","Uncommon"],"id":"spell-1305","text":"\nPowerful Inhalation Two Actions Source Rage of Elements pg. 60, Secrets of Magic pg. 201 Area 10-foot emanation Defense basic Fortitude --- You rapidly draw the air from your surroundings, hoarding it for yourself. Creatures in the area when the spell is cast take 5d6 bludgeoning damage with a basic Fortitude save. A creature that fails its save can't speak above a raspy whisper for 1 round. A creature that critically fails can't speak or use abilities that require it to breathe for 1 round. This prevents it from using effects that require speech and from using a breath weapon or similar ability. Creatures made of air (such as air elementals) attempting a save against this spell get a degree of success one worse than they rolled. --- Heightened (+1) Increase the damage by 2d6.","element":["Air"],"area":[10],"skill_mod":{},"summary":"You rapidly draw the air from your surroundings, hoarding it for yourself.","primary_source":"Rage of Elements","trait_group":["Elemental","Planar","Monster","Mechanics","Class","Rarity"],"level":3,"source_category":["Rulebooks"],"area_type":["emanation"],"resistance":{},"url":"/Spells.aspx?ID=1305","name":"Powerful Inhalation","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"uncommon","slug":"spell-1305"},{"primary_source_category":"Rulebooks","heighten":["+1"],"range":60,"source":["Rage of Elements","Secrets of Magic"],"type":"Spell","speed":{},"duration":6,"weakness":{},"saving_throw":"Reflex","heighten_level":[1,2,3,4,5,6,7,8,9,10],"spell_type":"Focus","heighten_group":["1st rank","Heightened 2nd rank","Heightened 3rd rank","Heightened 4th rank","Heightened 5th rank","Heightened 6th rank","Heightened 7th rank","Heightened 8th rank","Heightened 9th rank","Heightened 10th rank"],"trait":["Concentrate","Druid","Earth","Focus","Manipulate","Uncommon"],"id":"spell-1306","text":"\nCrushing Ground Two Actions Source Rage of Elements pg. 61, Secrets of Magic pg. 200 Range 60 feet Target 1 creature Defense Reflex Duration 1 round --- You tear open the ground then slam it shut. The target creature takes 2d6 bludgeoning damage with a Reflex save. Critical Success The target is unaffected. Success The target takes half damage. Failure The target takes full damage, is off-guard, and takes a –10-foot circumstance penalty to Speed. Critical Failure The target takes double damage and is off-guard and immobilized. It can attempt to Escape against your spell DC. If it doesn't Escape, the target takes an additional 2d6 bludgeoning damage when the spell ends. --- Heightened (+1) Increase the initial damage and additional damage by 2d6.","element":["Earth"],"skill_mod":{},"summary":"You tear open the ground then slam it shut.","primary_source":"Rage of Elements","trait_group":["Mechanics","Class","Elemental","Planar","Monster","Rarity"],"level":1,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=1306","target":"1 creature","name":"Crushing Ground","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"uncommon","slug":"spell-1306"},{"primary_source_category":"Rulebooks","heighten":["+1"],"range":120,"source":["Rage of Elements","Secrets of Magic"],"type":"Spell","speed":{},"duration":60,"weakness":{},"heighten_level":[3,4,5,6,7,8,9,10],"spell_type":"Focus","heighten_group":["3rd rank","Heightened 4th rank","Heightened 5th rank","Heightened 6th rank","Heightened 7th rank","Heightened 8th rank","Heightened 9th rank","Heightened 10th rank"],"trait":["Attack","Concentrate","Druid","Earth","Focus","Manipulate","Uncommon"],"id":"spell-1307","text":"\nStone Lance Two Actions Source Rage of Elements pg. 61, Secrets of Magic pg. 201 Range 120 feet Target 1 creature Duration 1 minute --- You conjure a jagged lance of stone and then launch it at a foe. Make a spell attack roll against the target. On a hit, you deal 6d6 piercing damage and the lance impales the creature, giving it a –10-foot circumstance penalty to its Speeds unless it Escapes. On a critical hit, if the creature is on the ground, the lance also embeds into the ground and immobilizes the creature until it Escapes. A creature that Escapes after being impaled takes 3 persistent bleed damage. When the spell ends, the lance crumbles into dirt, freeing the target if it hasn't Escaped. --- Heightened (+1) Increase the damage by 2d6 and the persistent bleed damage for Escapes by 1.","element":["Earth"],"skill_mod":{},"summary":"You conjure a jagged lance of stone and then launch it at a foe.","primary_source":"Rage of Elements","trait_group":["Mechanics","Class","Elemental","Planar","Monster","Rarity"],"level":3,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=1307","target":"1 creature","name":"Stone Lance","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"uncommon","slug":"spell-1307"},{"primary_source_category":"Rulebooks","heighten":["+2"],"range":30,"source":["Rage of Elements","Secrets of Magic"],"type":"Spell","speed":{},"duration":60,"weakness":{},"saving_throw":"Reflex","heighten_level":[1,3,5,7,9],"spell_type":"Focus","heighten_group":["1st rank","Heightened 3rd rank","Heightened 5th rank","Heightened 7th rank","Heightened 9th rank"],"trait":["Concentrate","Druid","Fire","Focus","Manipulate","Uncommon"],"id":"spell-1308","text":"\nWildfire Two Actions Source Rage of Elements pg. 61, Secrets of Magic pg. 201 Range 30 feet Area 10-foot burst Defense Reflex Duration sustained up to 1 minute --- A thin layer of ash and flame covers the ground in the area. The area becomes hazardous terrain. A creature that moves on the ground through the area takes 1 fire damage for every square of that area it moves into. A creature that ends its turn in the area must succeed at a Reflex save or take 1 persistent fire damage. Each time you Sustain this spell, the radius of the burst increases by 5 feet. --- Heightened (+2) Increase the damage and persistent damage by 1.","element":["Fire"],"area":[10],"skill_mod":{},"summary":"A thin layer of ash and flame covers the ground in the area.","primary_source":"Rage of Elements","trait_group":["Mechanics","Class","Energy","Elemental","Planar","Monster","Rarity"],"level":1,"source_category":["Rulebooks"],"area_type":["burst"],"resistance":{},"url":"/Spells.aspx?ID=1308","name":"Wildfire","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"uncommon","slug":"spell-1308"},{"primary_source_category":"Rulebooks","heighten":["+1"],"range":120,"source":["Rage of Elements","Secrets of Magic"],"type":"Spell","speed":{},"weakness":{},"saving_throw":"Fortitude","heighten_level":[3,4,5,6,7,8,9,10],"spell_type":"Focus","heighten_group":["3rd rank","Heightened 4th rank","Heightened 5th rank","Heightened 6th rank","Heightened 7th rank","Heightened 8th rank","Heightened 9th rank","Heightened 10th rank"],"trait":["Concentrate","Druid","Fire","Focus","Manipulate","Uncommon"],"id":"spell-1309","text":"\nCombustion Two Actions Source Rage of Elements pg. 61, Secrets of Magic pg. 200 Range 120 feet Target 1 creature Defense Fortitude --- You ignite a creature in lasting flames. The fire deals 4d8 fire damage and 2d6 persistent fire damage to the creature, which must attempt a Fortitude save. Critical Success The creature is unaffected. Success The creature takes half damage and takes no persistent damage. Failure The creature takes full damage, as well as full persistent damage. Critical Failure The creature takes double damage, as well as double persistent damage. --- Heightened (+1) Increase the initial damage by 1d8 and the persistent damage by 1d6.","element":["Fire"],"skill_mod":{},"summary":"You ignite a creature in lasting flames.","primary_source":"Rage of Elements","trait_group":["Mechanics","Class","Energy","Elemental","Planar","Monster","Rarity"],"level":3,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=1309","target":"1 creature","name":"Combustion","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"uncommon","slug":"spell-1309"},{"primary_source_category":"Rulebooks","heighten":["+2"],"range":30,"source":["Rage of Elements","Secrets of Magic"],"type":"Spell","speed":{},"weakness":{},"heighten_level":[1,3,5,7,9],"spell_type":"Focus","heighten_group":["1st rank","Heightened 3rd rank","Heightened 5th rank","Heightened 7th rank","Heightened 9th rank"],"trait":["Druid","Focus","Manipulate","Move","Uncommon","Water"],"id":"spell-1310","text":"\nRising Surf Single Action Source Rage of Elements pg. 61, Secrets of Magic pg. 201 Range 30 feet --- You create a wave of water that you ride, banking around obstacles and surfing to higher ground. You move up to 35 feet, raising yourself up to 5 feet above the ground. (You can avoid many types of difficult terrain in this way.) You must end your movement on an unoccupied space where you have solid footing. This movement isn't a Stride, but you measure the distance in a similar way, and it still triggers reactions caused by movement. You can't transport anyone else with you. --- Heightened (+2) Increase the distance you move by 5 feet and the maximum height traveled above the ground by 5 feet.","element":["Water"],"skill_mod":{},"summary":"You create a wave of water that you ride, banking around obstacles and surfing to higher ground.","primary_source":"Rage of Elements","trait_group":["Class","Mechanics","Rarity","Elemental","Planar","Monster"],"level":1,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=1310","name":"Rising Surf","actions_number":2,"category":"spell","pfs":"Standard","actions":"Single Action","rarity":"uncommon","slug":"spell-1310"},{"primary_source_category":"Rulebooks","heighten":["+1"],"range":120,"source":["Rage of Elements","Secrets of Magic"],"type":"Spell","speed":{},"weakness":{},"saving_throw":"basic Reflex","heighten_level":[3,4,5,6,7,8,9,10],"spell_type":"Focus","heighten_group":["3rd rank","Heightened 4th rank","Heightened 5th rank","Heightened 6th rank","Heightened 7th rank","Heightened 8th rank","Heightened 9th rank","Heightened 10th rank"],"trait":["Concentrate","Druid","Focus","Manipulate","Uncommon","Water"],"id":"spell-1311","text":"\nPulverizing Cascade Two Actions Source Rage of Elements pg. 61, Secrets of Magic pg. 201 Range 120 feet Area 10-foot radius, 20-foot-tall cylinder Defense basic Reflex --- You raise a pair of towering waves and slam them into each other, crushing creatures caught between them. Creatures in the area take 5d6 bludgeoning damage with a basic Reflex save. --- Heightened (+1) Increase the damage by 2d6.","element":["Water"],"area":[10,20],"skill_mod":{},"summary":"You raise a pair of towering waves and slam them into each other, crushing creatures caught between them.","primary_source":"Rage of Elements","trait_group":["Mechanics","Class","Rarity","Elemental","Planar","Monster"],"level":3,"source_category":["Rulebooks"],"area_type":["cylinder"],"resistance":{},"url":"/Spells.aspx?ID=1311","name":"Pulverizing Cascade","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"uncommon","slug":"spell-1311"},{"primary_source_category":"Rulebooks","heighten":["+2"],"source":["Rage of Elements"],"type":"Spell","speed":{},"weakness":{},"saving_throw":"basic Reflex","heighten_level":[3,5,7,9],"spell_type":"Spell","heighten_group":["3rd rank","Heightened 5th rank","Heightened 7th rank","Heightened 9th rank"],"trait":["Air","Concentrate"],"id":"spell-1312","text":"\nBlastback Reaction Source Rage of Elements pg. 70 Traditions Arcane, Primal Trigger You fall more than 10 feet. Area 20-foot emanation Defense basic Reflex --- You hit the ground with a shuddering boom, propelling the force of your fall out in a wave. You take no damage from the fall as the displaced air allows you to land gently, but all other creatures in the spell's area take 6d4 bludgeoning damage. Creatures that fail their save are also pushed back 5 feet. --- Heightened (+2) The emanation increases by 10 feet, and the damage increases by 1d4.","tradition":["Arcane","Primal"],"element":["Air"],"area":[20],"skill_mod":{},"summary":"React to emit a shockwave when you land after a fall.","primary_source":"Rage of Elements","trait_group":["Elemental","Planar","Monster","Mechanics"],"level":3,"source_category":["Rulebooks"],"trigger":"You fall more than 10 feet.","area_type":["emanation"],"resistance":{},"url":"/Spells.aspx?ID=1312","name":"Blastback","actions_number":1,"category":"spell","pfs":"Standard","actions":"Reaction","rarity":"common","slug":"spell-1312"},{"primary_source_category":"Rulebooks","heighten":["3rd","4th","6th","9th"],"range":120,"source":["Rage of Elements"],"type":"Spell","speed":{},"duration":60,"weakness":{},"heighten_level":[2,3,4,6,9],"spell_type":"Spell","heighten_group":["2nd rank","Heightened 3rd rank","Heightened 4th rank","Heightened 6th rank","Heightened 9th rank"],"trait":["Air","Concentrate","Manipulate"],"id":"spell-1313","text":"\nCleanse Air Two Actions Source Rage of Elements pg. 70 Traditions Arcane, Divine, Primal Range 120 feet Area 30-foot burst Duration 1 minute --- You purify the air in the area, making it clean and breathable. The spell immediately removes inhaled poisons, pollution, and similar contaminants from the air. For the remaining duration, the spell prevents any further contamination from altering air in the area, including keeping toxic air bordering the area from coming inside. (This doesn't prevent contaminants from coming in after the spell ends.) This spell doesn't create air, so casting it underwater wouldn't create breathable air, nor would it affect any toxins within air suspended in the water. --- Heightened (3rd) The area increases to 60 feet. Heightened (4th) The area increases to 120 feet. Heightened (6th) The area increases to 500 feet. Heightened (9th) The area increases to 1 mile.","tradition":["Arcane","Divine","Primal"],"element":["Air"],"area":[30],"skill_mod":{},"summary":"Make air safe.","primary_source":"Rage of Elements","trait_group":["Elemental","Planar","Monster","Mechanics"],"level":2,"source_category":["Rulebooks"],"area_type":["burst"],"resistance":{},"url":"/Spells.aspx?ID=1313","name":"Cleanse Air","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"common","slug":"spell-1313"},{"primary_source_category":"Rulebooks","range":60,"source":["Rage of Elements"],"type":"Spell","speed":{},"duration":6,"weakness":{},"heighten_level":[3],"spell_type":"Spell","heighten_group":["3rd rank"],"trait":["Air","Manipulate"],"id":"spell-1314","text":"\nCloud Dragon's Cloak Reaction Source Rage of Elements pg. 70 Traditions Arcane, Primal Trigger You or an ally in range is targeted by a ranged attack. Range 60 feet Target the creature targeted by the attack Duration 1 round --- A cloud of mist enshrouds the target, appearing much like the deflecting clouds created by cloud dragons. The target is treated as hidden for the purposes of resolving the triggering attack (so normally the attacker must succeed at a DC 11 flat check to target it) and all ranged attacks against it for the duration.","tradition":["Arcane","Primal"],"element":["Air"],"skill_mod":{},"summary":"React to hide a creature in mist.","primary_source":"Rage of Elements","trait_group":["Elemental","Planar","Monster","Mechanics"],"level":3,"source_category":["Rulebooks"],"trigger":"You or an ally in range is targeted by a ranged attack.","resistance":{},"url":"/Spells.aspx?ID=1314","target":"the creature targeted by the attack","name":"Cloud Dragon's Cloak","actions_number":1,"category":"spell","pfs":"Standard","actions":"Reaction","rarity":"common","slug":"spell-1314"},{"primary_source_category":"Rulebooks","heighten":["2nd","4th"],"source":["Rage of Elements"],"type":"Spell","speed":{},"duration":600,"weakness":{},"heighten_level":[1,2,4],"spell_type":"Cantrip","heighten_group":["1st rank","Heightened 2nd rank","Heightened 4th rank"],"trait":["Air","Cantrip","Manipulate"],"id":"spell-1315","text":"\nDeep Breath Single Action Source Rage of Elements pg. 70 Traditions Arcane, Primal Duration 10 minutes --- You take an incredibly deep breath and can hold it for the spell's duration. You don't lose breath when hit, but you do lose all the air you inhaled if you speak (including to Cast a Spell). This spell doesn't create air; if you don't have air to breathe when you cast it, you get no benefit. --- Heightened (2nd) The duration increases to 1 hour, and you lose only 10 minutes of breath if you speak. Heightened (4th) The duration increases to 8 hours, and you lose only 10 minutes of breath if you speak.","tradition":["Arcane","Primal"],"element":["Air"],"skill_mod":{},"summary":"Take an incredibly deep breath.","primary_source":"Rage of Elements","trait_group":["Elemental","Planar","Monster","Mechanics"],"level":1,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=1315","name":"Deep Breath","actions_number":2,"category":"spell","pfs":"Standard","actions":"Single Action","rarity":"common","slug":"spell-1315"},{"primary_source_category":"Rulebooks","heighten":["+2"],"range":60,"source":["Rage of Elements"],"type":"Spell","speed":{},"duration":600,"weakness":{},"heighten_level":[2,4,6,8,10],"spell_type":"Spell","heighten_group":["2nd rank","Heightened 4th rank","Heightened 6th rank","Heightened 8th rank","Heightened 10th rank"],"trait":["Air","Concentrate","Healing","Manipulate","Vitality","Positive"],"id":"spell-1316","text":"\nGentle Breeze Two Actions Source Rage of Elements pg. 70 Traditions Divine, Occult, Primal Range 60 feet Area 40-foot burst Duration 10 minutes --- A light, soothing breeze flows through the area, making it easier to rest and recover. Medicine checks attempted to benefit living creatures in the area get a +2 status bonus. Any living creature in the area also gets a +2 status bonus to saving throws against afflictions and, if it remains within the area for the full duration, regains 10 Hit Points. In addition, the cool breeze reduces the temperature effects of heat by one step for any creature in the area. --- Heightened (+2) The healing increases by 10 Hit Points.","tradition":["Divine","Occult","Primal"],"element":["Air"],"area":[40],"skill_mod":{},"summary":"Create a soothing wind that heals and reduces heat.","primary_source":"Rage of Elements","trait_group":["Elemental","Planar","Monster","Mechanics","Energy","Creature Type"],"level":2,"source_category":["Rulebooks"],"area_type":["burst"],"resistance":{},"url":"/Spells.aspx?ID=1316","name":"Gentle Breeze","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"common","slug":"spell-1316"},{"primary_source_category":"Rulebooks","heighten":["+1"],"range":120,"source":["Rage of Elements"],"type":"Spell","speed":{},"duration":60,"weakness":{},"saving_throw":"basic Fortitude","heighten_level":[6,7,8,9,10],"spell_type":"Spell","heighten_group":["6th rank","Heightened 7th rank","Heightened 8th rank","Heightened 9th rank","Heightened 10th rank"],"trait":["Air","Concentrate","Manipulate","Sonic"],"id":"spell-1317","text":"\nPhantom Orchestra Two Actions Source Rage of Elements pg. 71 Traditions Arcane, Occult, Primal Range 120 feet Defense basic Fortitude Duration sustained up to 1 minute --- You orchestrate an invisible ensemble of lost sounds captured inside errant breezes across the Plane of Air, and you can direct this symphony to attack foes within range. The sounds materialize and manifest as directed, appearing as silhouetted instruments and musicians that dance and bob in the wind. When you Cast the Spell, a captured breath of ephemeral music explodes in a great crescendo, appearing in a space you choose within range. On subsequent rounds, the first time you Sustain the Spell each round, you can move your conjured melody to a space within range (if needed) and create another explosion of music. Each explosion of sound from the phantom orchestra deals 8d6 sonic damage to all creatures in a 10-foot burst (basic Fortitude save). The phantom orchestra doesn't take up space, grant flanking, or have any other attributes a creature would. --- Heightened (+1) The damage increases by 1d6.","tradition":["Arcane","Occult","Primal"],"element":["Air"],"skill_mod":{},"summary":"An invisible orchestra damages with bursts of sound.","primary_source":"Rage of Elements","trait_group":["Elemental","Planar","Monster","Mechanics","Energy"],"level":6,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=1317","name":"Phantom Orchestra","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"common","slug":"spell-1317"},{"primary_source_category":"Rulebooks","range":500,"source":["Rage of Elements"],"type":"Spell","speed":{},"duration":60,"weakness":{},"saving_throw":"Fortitude","heighten_level":[5],"spell_type":"Spell","heighten_group":["5th rank"],"trait":["Air","Concentrate","Manipulate"],"id":"spell-1318","text":"\nPressure Zone Three Actions Source Rage of Elements pg. 71 Traditions Arcane, Primal Range 500 feet Area 20-foot burst Defense Fortitude Duration 1 minute --- Air pressure drops precipitously, causing pain and debilitation in creatures' inner ears and joints. Each living creature in the area of the spell when you cast it or that enters the area during the spell's duration must attempt a Fortitude save. Critical Success The creature is unaffected. Success The creature is deafened and clumsy 1 until the end of its next turn, after which it's temporarily immune for 1 hour. Failure The creature is deafened and clumsy 2. At the end of each of its turns, it can attempt a new save if it's no longer in the pressure zone. On a success, it ends the effects and is temporarily immune for 1 hour. Critical Failure The creature is deafened and clumsy 2 for the duration of the spell. A creature deafened by this spell can attempt to end the condition by popping its ears. It can use a single action to attempt a new Fortitude save, losing the deafened condition from this spell on a success. Some creatures with anatomies that lack inner ears or joints might be immune to these effects, as determined by the GM.","tradition":["Arcane","Primal"],"element":["Air"],"area":[20],"skill_mod":{},"summary":"Reduce air pressure to deafen and debilitate.","primary_source":"Rage of Elements","trait_group":["Elemental","Planar","Monster","Mechanics"],"level":5,"source_category":["Rulebooks"],"area_type":["burst"],"resistance":{},"url":"/Spells.aspx?ID=1318","name":"Pressure Zone","actions_number":6,"category":"spell","pfs":"Standard","actions":"Three Actions","rarity":"common","slug":"spell-1318"},{"primary_source_category":"Rulebooks","range":60,"source":["Rage of Elements"],"type":"Spell","speed":{},"weakness":{},"heighten_level":[2],"spell_type":"Spell","heighten_group":["2nd rank"],"trait":["Air","Manipulate","Move"],"id":"spell-1319","text":"\nPropulsive Breeze Reaction Source Rage of Elements pg. 71 Traditions Arcane, Primal Trigger An ally in range Strides or Leaps. Range 60 feet Target the triggering creature --- You create a current of wind at your ally's back, propelling their movement. When your ally's Stride or Leap ends, the current propels them an additional 15 feet in the same direction as the last 5 feet of their Stride or Leap.","tradition":["Arcane","Primal"],"element":["Air"],"skill_mod":{},"summary":"React to extend a Stride or Leap.","primary_source":"Rage of Elements","trait_group":["Elemental","Planar","Monster","Mechanics"],"level":2,"source_category":["Rulebooks"],"trigger":"An ally in range Strides or Leaps .","resistance":{},"url":"/Spells.aspx?ID=1319","target":"the triggering creature","name":"Propulsive Breeze","actions_number":1,"category":"spell","pfs":"Standard","actions":"Reaction","rarity":"common","slug":"spell-1319"},{"primary_source_category":"Rulebooks","heighten":["+1"],"range":30,"source":["Rage of Elements"],"type":"Spell","speed":{},"duration":60,"weakness":{},"heighten_level":[7,8,9,10],"spell_type":"Spell","heighten_group":["7th rank","Heightened 8th rank","Heightened 9th rank","Heightened 10th rank"],"trait":["Air","Concentrate","Electricity","Healing","Manipulate","Vitality","Positive"],"id":"spell-1320","text":"\nShock to the System Two Actions Source Rage of Elements pg. 71 Traditions Divine, Occult, Primal Range 30 feet Target 1 living creature or 1 corpse that died within the last round Duration 1 minute --- A dense lightning cloud descends to fill the target's space, then fires a jolt of revitalizing lightning into the target. If the target is a corpse that died within the last round, the creature comes back to life with 0 Hit Points, and any effects and conditions it had when it died, with the exception of dying, and its wounded condition increases by 1. The creature's initiative is right before yours. Regardless of whether the creature came back to life or was already alive, it regains 8d8 Hit Points, and the bolt wakes it up if it was unconscious. For the duration of the spell, the target is supercharged. It becomes quickened and can use the extra action to Stand, Stride, Strike, or Fly (if it has a fly Speed). In addition, it can cast 5th-rank thunderstrike as an innate spell at will, using your spell DC. The cloud that covered the creature remains until the end of the target's next turn. Any creature in the cloud is hidden, and anything outside the cloud is hidden to any creature inside the cloud. --- Heightened (+1) The healing increases by 2d8, and the thunderstrike rank increases by 1","tradition":["Divine","Occult","Primal"],"element":["Air"],"skill_mod":{},"summary":"Lightning revives and revitalizes.","primary_source":"Rage of Elements","trait_group":["Elemental","Planar","Monster","Mechanics","Energy","Creature Type"],"level":7,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=1320","target":"1 living creature or 1 corpse that died within the last round","name":"Shock to the System","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"common","slug":"spell-1320"},{"primary_source_category":"Rulebooks","heighten":["+1"],"range":60,"source":["Rage of Elements"],"type":"Spell","speed":{},"weakness":{},"saving_throw":"AC","heighten_level":[1,2,3,4,5,6,7,8,9,10],"spell_type":"Cantrip","heighten_group":["1st rank","Heightened 2nd rank","Heightened 3rd rank","Heightened 4th rank","Heightened 5th rank","Heightened 6th rank","Heightened 7th rank","Heightened 8th rank","Heightened 9th rank","Heightened 10th rank"],"trait":["Air","Attack","Cantrip","Concentrate","Manipulate"],"id":"spell-1321","text":"\nSlashing Gust Two Actions Source Rage of Elements pg. 71 Traditions Arcane, Primal Requirements You have at least one free hand. Range 60 feet Target 1 or 2 creatures Defense AC --- You slash your hand through the air, channeling miniature ripples of air from each finger to slice your enemy. If you have two hands free, you can target two creatures with this spell; otherwise, you target one. Make a spell attack roll against each target's AC. This deals 2d4 slashing damage. On a critical success, a target also takes 1d4 persistent bleed damage. If you're attacking two creatures, this counts as two attacks for your multiple attack penalty, but the penalty doesn't increase until after both attacks. Critical Success The target takes double damage and 1d4 persistent bleed damage. Success The target takes full damage. --- Heightened (+1) The damage increases by 1d4, and the persistent damage on a critical hit increases by 1d4.","tradition":["Arcane","Primal"],"element":["Air"],"skill_mod":{},"summary":"Cut creatures with ripples of air.","primary_source":"Rage of Elements","trait_group":["Elemental","Planar","Monster","Mechanics"],"level":1,"source_category":["Rulebooks"],"requirement":"You have at least one free hand.","resistance":{},"url":"/Spells.aspx?ID=1321","target":"1 or 2 creatures","name":"Slashing Gust","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"common","slug":"spell-1321"},{"primary_source_category":"Rulebooks","heighten":["+2"],"range":120,"source":["Rage of Elements"],"type":"Spell","speed":{},"duration":60,"weakness":{},"saving_throw":"basic Fortitude","heighten_level":[4,6,8,10],"spell_type":"Spell","heighten_group":["4th rank","Heightened 6th rank","Heightened 8th rank","Heightened 10th rank"],"trait":["Air","Concentrate","Manipulate","Poison"],"id":"spell-1322","text":"\nStifling Stillness Two Actions Source Rage of Elements pg. 71 Traditions Arcane, Primal Range 120 feet Area 20-foot burst Defense basic Fortitude Duration 1 minute --- You make all air in the target area unnaturally still and unyielding, creating a shimmering haze. The stagnant, heavy air becomes an area of difficult terrain. Creatures in the area that breathe air and aren't holding their breath must spend a single action on their turn straining to breathe the stagnant air; once they do, they still mostly breathe their own exhaled air, taking 3d6 poison damage (basic Fortitude save) and becoming fatigued. --- Heightened (+2) The damage increases by 3d6.","tradition":["Arcane","Primal"],"element":["Air"],"area":[20],"skill_mod":{},"summary":"Make air hard to breathe and traverse.","primary_source":"Rage of Elements","trait_group":["Elemental","Planar","Monster","Mechanics","Poison","Affliction"],"level":4,"source_category":["Rulebooks"],"area_type":["burst"],"resistance":{},"url":"/Spells.aspx?ID=1322","name":"Stifling Stillness","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"common","slug":"spell-1322"},{"primary_source_category":"Rulebooks","range":30,"source":["Rage of Elements"],"type":"Spell","speed":{},"duration":60,"weakness":{},"heighten_level":[3],"spell_type":"Spell","heighten_group":["3rd rank"],"trait":["Air","Concentrate","Manipulate"],"id":"spell-1323","text":"\nTempest Cloak Two Actions Source Rage of Elements pg. 72 Traditions Arcane, Primal Range 30 feet Target 1 willing creature Duration 1 minute --- You shroud one creature in a cloak of fierce, howling winds, shielding it from attacks and making it difficult to approach. The twisting shield of wind creates difficult terrain in a 5-foot burst surrounding the target. The target also gains a +2 circumstance bonus to its AC against physical ranged attacks, such as attacks made with bow, javelin, or sling. In addition, the sound of the swirling storms makes it easier for the target to ignore anything it doesn't want to hear, granting the target a +2 circumstance bonus to all defenses against auditory effects.","tradition":["Arcane","Primal"],"element":["Air"],"skill_mod":{},"summary":"Protect a creature with swirling winds.","primary_source":"Rage of Elements","trait_group":["Elemental","Planar","Monster","Mechanics"],"level":3,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=1323","target":"1 willing creature","name":"Tempest Cloak","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"common","slug":"spell-1323"},{"primary_source_category":"Rulebooks","source":["Rage of Elements"],"type":"Spell","speed":{},"duration":60,"weakness":{},"saving_throw":"Fortitude","heighten_level":[7],"spell_type":"Spell","heighten_group":["7th rank"],"trait":["Air","Concentrate","Incapacitation","Manipulate"],"id":"spell-1324","text":"\nVacuum Two Actions Source Rage of Elements pg. 72 Traditions Arcane, Primal Area 15-foot emanation Defense Fortitude Duration sustained up to 1 minute --- You inhale all air in the surrounding area, stealing the breath of nearby creatures. During vacuum's duration, you take a –1 circumstance penalty against inhaled threats, such as inhaled poisons. If you cast vacuum in an environment where you can't breathe, the spell fails and you immediately begin to suffocate. Creatures in the area must attempt a Fortitude save. A creature that's holding its breath gets a result one degree of success better than it rolled, and creatures that don't need to breathe air are immune to the spell. A creature that later enters the area or ceases holding its breath must attempt a save against the effect. On subsequent rounds, the first time each round you Sustain the spell, you can force each creature in the area to save against the effect. Success The creature begins holding its breath. Failure The creature wheezes and gasps as its breath is stolen, becoming stunned 1. The creature then begins holding its breath but has only half its normal number of rounds of remaining air. Critical Failure The creature has all the air sucked out from its lungs and immediately starts to suffocate.","tradition":["Arcane","Primal"],"element":["Air"],"area":[15],"skill_mod":{},"summary":"Inhale to steal breath from creatures around you.","primary_source":"Rage of Elements","trait_group":["Elemental","Planar","Monster","Mechanics"],"level":7,"source_category":["Rulebooks"],"area_type":["emanation"],"resistance":{},"url":"/Spells.aspx?ID=1324","name":"Vacuum","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"common","slug":"spell-1324"},{"primary_source_category":"Rulebooks","heighten":["4th"],"range":52800,"source":["Rage of Elements"],"type":"Spell","speed":{},"weakness":{},"heighten_level":[2,4],"spell_type":"Spell","heighten_group":["2nd rank","Heightened 4th rank"],"trait":["Air","Concentrate","Manipulate"],"id":"spell-1325","text":"\nVoice on the Breeze Two Actions Source Rage of Elements pg. 73 Traditions Arcane, Occult, Primal Range 10 miles Target 10-foot burst --- You whisper a secret message or sound into the wind, which carries it to a designated spot. The message travels to a specific 10-foot burst within range that's familiar to you, provided there's a path for the wind to follow between you and the area. The gentle breeze goes all but unnoticed until it reaches its destination, where it delivers its whisper-quiet message. The message is delivered regardless of who or what is present to hear it, even if no one receives it at all. Once the message is delivered, the spell ends. Your message can contain no more than 25 words, 1 round's worth of other sounds, or a simple rustling in the air at the target location. It moves at a speed of your choosing between 1 mile per hour and 1 mile per 10 minutes; when it arrives, the wind swirls around the area and whispers the full message. A voice on the breeze can't activate magical effects triggered by voices. --- Heightened (4th) The range increases to 1,000 miles, and the message can contain up to 100 words.","tradition":["Arcane","Occult","Primal"],"element":["Air"],"skill_mod":{},"summary":"Whisper a message far away.","primary_source":"Rage of Elements","trait_group":["Elemental","Planar","Monster","Mechanics"],"level":2,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=1325","target":"10-foot burst","name":"Voice on the Breeze","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"common","slug":"spell-1325"},{"primary_source_category":"Rulebooks","source":["Rage of Elements"],"type":"Spell","speed":{},"weakness":{},"heighten_level":[5],"spell_type":"Spell","heighten_group":["5th rank"],"trait":["Air","Concentrate","Manipulate","Uncommon"],"id":"spell-1326","text":"\nWisdom of the Winds Source Rage of Elements pg. 73 Traditions Arcane, Divine, Occult, Primal Cast 1 minute Duration varies --- You ask a question of the spirits of air, imploring them to send signals through the winds to help you find your way. You might be guided by air elementals, anemoi, or even the Lords of Air themselves. You receive guidance as either words of wisdom or a rustling wind that guides you to a helpful destination—whichever the spirits think will be most beneficial. The spirits don't give guidance you can't follow, such as winds that lead somewhere you can't reach, nor do they give advice that will help their causes at the expense of your own. If you've upset all the spirits of air, they don't mislead you but do refuse to guide you. - Guiding Gale (detection) A noticeable wind flows continuously toward a destination the spirits think will be valuable for you to find. Though you can't ask for a specific destination, the spirits understand your current circumstances and urgent priorities. They won't lead you to a location you're already aware of or can currently see, unless this might lead you to a fruitful destination you've already dismissed as an option. The spell has a duration of 8 hours or until you reach the destination, whichever comes first. When you arrive, the winds swirl in playful circles and then disperse to make it clear you're in the right place. - Voice of the Sky (auditory, linguistic, prediction) A voice on the wind, clearly audible to you, gives you advice on a course of action that holds positive potential for you. This advice is rarely more than two or three sentences long, typically spoken in Sussuran if you understand it, and Common if not. If you can't hear, the spirits blow small objects around to mimic written words or sign language. If following the advice poses great danger, the spirits typically note this risk but rarely go into detail. The advice is instant, so the spell doesn't have a duration.","tradition":["Arcane","Divine","Occult","Primal"],"element":["Air"],"skill_mod":{},"summary":"Ask air spirits for guidance.","primary_source":"Rage of Elements","trait_group":["Elemental","Planar","Monster","Mechanics","Rarity"],"level":5,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=1326","component":["1 minute"],"name":"Wisdom of the Winds","actions_number":60,"category":"spell","pfs":"Standard","actions":"1 minute","rarity":"uncommon","slug":"spell-1326"},{"primary_source_category":"Rulebooks","heighten":["6th","8th"],"source":["Rage of Elements"],"type":"Spell","speed":{},"weakness":{},"heighten_level":[4,6,8],"spell_type":"Spell","heighten_group":["4th rank","Heightened 6th rank","Heightened 8th rank"],"trait":["Air","Manipulate","Move"],"id":"spell-1327","text":"\nZephyr Slip Reaction Source Rage of Elements pg. 73 Traditions Arcane, Primal Trigger A creature enters a space within 5 feet of you. --- An arresting breeze sweeps you up in an instant and moves you to safety. You Fly 15 feet directly away from the triggering creature. --- Heightened (6th) You and one adjacent ally Fly up to 25 feet directly away from the triggering creature. Heightened (8th) You and up to 5 allies within 30 feet Fly up to 25 feet directly away from the triggering creature.","tradition":["Arcane","Primal"],"element":["Air"],"skill_mod":{},"summary":"React to fly away from a creature.","primary_source":"Rage of Elements","trait_group":["Elemental","Planar","Monster","Mechanics"],"level":4,"source_category":["Rulebooks"],"trigger":"A creature enters a space within 5 feet of you.","resistance":{},"url":"/Spells.aspx?ID=1327","name":"Zephyr Slip","actions_number":1,"category":"spell","pfs":"Standard","actions":"Reaction","rarity":"common","slug":"spell-1327"},{"primary_source_category":"Rulebooks","heighten":["5th"],"source":["Rage of Elements"],"type":"Spell","speed":{},"duration":60,"weakness":{},"heighten_level":[2,5],"spell_type":"Spell","heighten_group":["2nd rank","Heightened 5th rank"],"trait":["Concentrate","Earth","Manipulate"],"id":"spell-1328","text":"\nBurrow Ward Two Actions Source Rage of Elements pg. 94 Traditions Arcane, Primal Area 15-foot emanation Duration sustained up to 1 minute --- You solidify the earth around you, hindering burrowing creatures. Creatures that can't burrow through stone can't burrow through the area. Such creatures already underground within the area must succeed at a Fortitude save or be ejected from the area toward the surface. Those who succeed are forced out of the area but can remain underground. Creatures that can burrow through stone treat the area as difficult terrain. --- Heightened (5th) You create a 30-foot emanation.","tradition":["Arcane","Primal"],"element":["Earth"],"area":[15],"skill_mod":{},"summary":"Prevent burrowing in earth near you.","primary_source":"Rage of Elements","trait_group":["Mechanics","Elemental","Planar","Monster"],"level":2,"source_category":["Rulebooks"],"area_type":["emanation"],"resistance":{},"url":"/Spells.aspx?ID=1328","name":"Burrow Ward","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"common","slug":"spell-1328"},{"primary_source_category":"Rulebooks","heighten":["+1"],"range":60,"source":["Rage of Elements"],"type":"Spell","speed":{},"duration":60,"weakness":{},"saving_throw":"basic Reflex","heighten_level":[3,4,5,6,7,8,9,10],"spell_type":"Spell","heighten_group":["3rd rank","Heightened 4th rank","Heightened 5th rank","Heightened 6th rank","Heightened 7th rank","Heightened 8th rank","Heightened 9th rank","Heightened 10th rank"],"trait":["Concentrate","Earth","Manipulate"],"id":"spell-1329","text":"\nCave Fangs Two Actions Source Rage of Elements pg. 94 Traditions Arcane, Primal Range 60 feet Area 20-foot burst Defense basic Reflex Duration 1 minute --- Sharp flowstone formations protrude from the ground and ceiling, dealing 6d6 piercing damage to creatures in the area with a basic Reflex save. Densely packed with protrusions, the area becomes difficult terrain for the duration. The protrusions turn to dust when the spell ends. You can Dismiss the spell. --- Heightened (+1) The damage increases by 2d6.","tradition":["Arcane","Primal"],"element":["Earth"],"area":[20],"skill_mod":{},"summary":"Make flowstone spikes bite creatures and impede movement.","primary_source":"Rage of Elements","trait_group":["Mechanics","Elemental","Planar","Monster"],"level":3,"source_category":["Rulebooks"],"area_type":["burst"],"resistance":{},"url":"/Spells.aspx?ID=1329","name":"Cave Fangs","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"common","slug":"spell-1329"},{"primary_source_category":"Rulebooks","range":0,"source":["Rage of Elements"],"type":"Spell","speed":{},"weakness":{},"heighten_level":[5],"spell_type":"Spell","heighten_group":["5th rank"],"trait":["Concentrate","Earth","Manipulate","Uncommon"],"id":"spell-1330","text":"\nEngrave Memory Source Rage of Elements pg. 94 Traditions Arcane, Primal Cast 1 minute Range touch Target 1 stone of at least 1 Bulk Duration unlimited --- You store memories inside a stone. This memory can convey up to 10 minutes of material. When you Cast this Spell, choose a command word. Doing so creates a carved symbol on the stone that hints at the word. Any creature can access the memories stored within the stone by using an action to speak the command word. As it imparts the memories, the stone crumbles to dust, but the memory is infallibly available to the creature that activated the stone for the next 24 hours. After that time, the creature's normal capacity for memory must be relied upon to recall the stone's imparted memory. It's up to the GM what benefit the imparted memory grants, from circumstance bonuses to checks related to the memory or clear information on subjects the memory covers.","tradition":["Arcane","Primal"],"element":["Earth"],"skill_mod":{},"summary":"Store memories in a stone.","primary_source":"Rage of Elements","trait_group":["Mechanics","Elemental","Planar","Monster","Rarity"],"level":5,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=1330","target":"1 stone of at least 1 Bulk","component":["1 minute"],"name":"Engrave Memory","actions_number":60,"category":"spell","pfs":"Standard","actions":"1 minute","rarity":"uncommon","slug":"spell-1330"},{"primary_source_category":"Rulebooks","heighten":["+2"],"range":120,"source":["Rage of Elements"],"type":"Spell","speed":{},"weakness":{},"saving_throw":"AC","heighten_level":[2,4,6,8,10],"spell_type":"Spell","heighten_group":["2nd rank","Heightened 4th rank","Heightened 6th rank","Heightened 8th rank","Heightened 10th rank"],"trait":["Concentrate","Earth","Manipulate"],"id":"spell-1331","text":"\nExploding Earth Two Actions Source Rage of Elements pg. 94 Traditions Arcane, Primal Range 120 feet Target 1 creature Defense AC --- You throw a hard-packed ball of earth and stone at a creature, and the projectile explodes upon impact. Attempt a spell attack against the target's AC. If you hit, you deal 4d6 bludgeoning damage plus 1d6 bludgeoning splash damage. On a critical hit, double the initial damage, but not the splash damage, and the target you hit must succeed at a Fortitude saving throw or fall prone. --- Heightened (+2) The damage increases by 2d6, and the splash damage increases by 1d6.","tradition":["Arcane","Primal"],"element":["Earth"],"skill_mod":{},"summary":"Throw an exploding ball of earth.","primary_source":"Rage of Elements","trait_group":["Mechanics","Elemental","Planar","Monster"],"level":2,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=1331","target":"1 creature","name":"Exploding Earth","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"common","slug":"spell-1331"},{"primary_source_category":"Rulebooks","heighten":["+2"],"range":0,"source":["Rage of Elements"],"type":"Spell","speed":{},"duration":600,"weakness":{},"heighten_level":[4,6,8,10],"spell_type":"Spell","heighten_group":["4th rank","Heightened 6th rank","Heightened 8th rank","Heightened 10th rank"],"trait":["Concentrate","Earth","Manipulate"],"id":"spell-1332","text":"\nGlass Form Two Actions Source Rage of Elements pg. 94 Traditions Arcane, Primal Range touch Target 1 willing creature Duration 10 minutes --- You grant the target properties of dull, transparent glass. The target becomes concealed, has no scent, and can't bleed. They gain resistance 5 to acid, cold, electricity, and piercing damage and weakness 5 to sonic and bludgeoning damage. A creature in this form is affected by the shatter spell as though the creature were an unattended object. Each time the target takes damage to which the spell grants resistance or weakness, reduce the duration by 1 minute. --- Heightened (+2) The resistances and weaknesses increase by 5.","tradition":["Arcane","Primal"],"element":["Earth"],"skill_mod":{},"summary":"Turn a creature’s body into living glass.","primary_source":"Rage of Elements","trait_group":["Mechanics","Elemental","Planar","Monster"],"level":4,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=1332","target":"1 willing creature","name":"Glass Form","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"common","slug":"spell-1332"},{"primary_source_category":"Rulebooks","heighten":["3rd","5th","7th","9th"],"source":["Rage of Elements"],"type":"Spell","speed":{},"weakness":{},"saving_throw":"basic Reflex","heighten_level":[1,3,5,7,9],"spell_type":"Cantrip","heighten_group":["1st rank","Heightened 3rd rank","Heightened 5th rank","Heightened 7th rank","Heightened 9th rank"],"trait":["Cantrip","Concentrate","Earth"],"id":"spell-1333","text":"\nGlass Shield Single Action Source Rage of Elements pg. 94 Traditions Arcane, Primal Defense basic Reflex Duration until the start of your next turn --- You summon a layer of clear glass to keep you from harm. This counts as using the Raise a Shield action, giving you a +1 circumstance bonus to AC until the start of your next turn, but it doesn't require a hand to use. You can Shield Block with the glass shield. It has Hardness 2. You can use the spell's reaction to reduce damage from any spell or magical effect, even if it doesn't deal physical damage. When you Shield Block, the shield explodes in a shower of glass. If creature that broke it is within 5 feet, the shards deal 1d4 piercing damage to that creature with a basic Reflex save. After you use Shield Block, the spell ends and you can't cast it again for 10 minutes. --- Heightened (3rd) The shield has Hardness 4, and the damage increases to 3d4. Heightened (5th) The shield has Hardness 7, and the damage increases to 4d4. Heightened (7th) The shield has Hardness 10, and the damage increases to 5d4. Heightened (9th) The shield has Hardness 12, and the damage increases to 6d4.","tradition":["Arcane","Primal"],"element":["Earth"],"skill_mod":{},"summary":"Protect yourself with a glass shield.","primary_source":"Rage of Elements","trait_group":["Mechanics","Elemental","Planar","Monster"],"level":1,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=1333","name":"Glass Shield","actions_number":2,"category":"spell","pfs":"Standard","actions":"Single Action","rarity":"common","slug":"spell-1333"},{"primary_source_category":"Rulebooks","heighten":["+2"],"range":60,"source":["Rage of Elements"],"type":"Spell","speed":{},"duration":60,"weakness":{},"saving_throw":"Fortitude","heighten_level":[4,6,8,10],"spell_type":"Spell","heighten_group":["4th rank","Heightened 6th rank","Heightened 8th rank","Heightened 10th rank"],"trait":["Concentrate","Earth","Manipulate"],"id":"spell-1334","text":"\nGrasping Earth Two Actions Source Rage of Elements pg. 95 Traditions Arcane, Primal Range 60 feet Area 10-foot burst on the ground Defense Fortitude Duration sustained up to 1 minute --- Handlike protrusions of rock and soil grab and bury creatures. Each creature in the area when you cast the spell, and each creature that ends its turn in the area during the spell's duration, must attempt a Fortitude save. The first time each round you Sustain this spell, each creature still grabbed by the earth takes 1d6 bludgeoning damage, and each creature restrained by the earth takes 2d6 bludgeoning damage. A creature can attempt to Escape, rolling against your spell DC. Success The creature is unaffected. Failure The creature is grabbed by the earth. Critical Failure The creature is restrained by the earth. --- Heightened (+2) The bludgeoning damage dealt when you Sustain this spell increases by 1d6 for grabbed creatures and 2d6 for restrained creatures.","tradition":["Arcane","Primal"],"element":["Earth"],"area":[10],"skill_mod":{},"summary":"Create hands of rock from the ground to grab creatures.","primary_source":"Rage of Elements","trait_group":["Mechanics","Elemental","Planar","Monster"],"level":4,"source_category":["Rulebooks"],"area_type":["burst"],"resistance":{},"url":"/Spells.aspx?ID=1334","name":"Grasping Earth","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"common","slug":"spell-1334"},{"primary_source_category":"Rulebooks","heighten":["9th"],"range":120,"source":["Rage of Elements"],"type":"Spell","speed":{},"weakness":{},"saving_throw":"Reflex","heighten_level":[7,9],"spell_type":"Spell","heighten_group":["7th rank","Heightened 9th rank"],"trait":["Concentrate","Earth","Manipulate"],"id":"spell-1335","text":"\nHeaving Earth Two Actions Source Rage of Elements pg. 95 Traditions Arcane, Primal Range 120 feet Target 1 creature or object on the ground Defense Reflex --- You strike the ground, and unleash a wave that travels through the struck surface to the target. The effect ends as soon as it can't travel through a solid surface, such as a stone floor. Each creature in a line between you and the target is shaken by tremors and must attempt a Reflex saving throw against your spell DC. A creature that fails this save is pushed 10 feet away from you. The wave explodes once it reaches the target, showering the target with earth and stone and dealing 12d10 bludgeoning damage with a basic Reflex save. A target that fails its save against this explosion is also pushed back 10 feet and knocked prone. A creature subject to the explosion doesn't need to save against the tremors. --- Heightened (9th) The wave explodes on one additional target of your choice in the line to the final target.","tradition":["Arcane","Primal"],"element":["Earth"],"skill_mod":{},"summary":"Make a shockwave that pushes creatures in the way and explodes when it reaches a target.","primary_source":"Rage of Elements","trait_group":["Mechanics","Elemental","Planar","Monster"],"level":7,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=1335","target":"1 creature or object on the ground","name":"Heaving Earth","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"common","slug":"spell-1335"},{"primary_source_category":"Rulebooks","heighten":["2nd","3rd"],"range":10,"source":["Rage of Elements"],"type":"Spell","speed":{},"duration":3600,"weakness":{},"heighten_level":[1,2,3],"spell_type":"Spell","heighten_group":["1st rank","Heightened 2nd rank","Heightened 3rd rank"],"trait":["Concentrate","Earth","Manipulate"],"id":"spell-1336","text":"\nInstant Pottery Source Rage of Elements pg. 95 Traditions Arcane, Primal Cast 1 minute Range 10 feet Duration 1 hour --- You pull earthen material out of the environment, then shape it into one or more earthenware objects that, in combination, can be up to light Bulk. Alternatively, you can cast this spell on objects previously created with this spell, extending their duration. No object can have intricate artistry or complex moving parts, can fulfill a cost or the like, or is made of anything more than clay or earth. Each object is obviously the product of temporary magic and thus can't be sold or passed off as a valuable item. --- Heightened (2nd) You can create objects of up to 1 Bulk. They last 8 hours. Heightened (3rd) You can create objects of up to 2 Bulk. They last 24 hours.","tradition":["Arcane","Primal"],"element":["Earth"],"skill_mod":{},"summary":"Create earthenware objects.","primary_source":"Rage of Elements","trait_group":["Mechanics","Elemental","Planar","Monster"],"level":1,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=1336","component":["1 minute"],"name":"Instant Pottery","actions_number":60,"category":"spell","pfs":"Standard","actions":"1 minute","rarity":"common","slug":"spell-1336"},{"primary_source_category":"Rulebooks","heighten":["4th"],"source":["Rage of Elements"],"type":"Spell","speed":{},"duration":18,"weakness":{},"heighten_level":[1,4],"spell_type":"Spell","heighten_group":["1st rank","Heightened 4th rank"],"trait":["Earth","Manipulate"],"id":"spell-1337","text":"\nInterposing Earth Reaction Source Rage of Elements pg. 95 Traditions Arcane, Primal Deity Dramindyr Trigger You are the target of a Strike or would attempt a Reflex save against a damaging area effect Duration 3 rounds --- You raise a flimsy barrier of earth to shield you from harm. This barrier is 1 inch thick, 5 feet long, 5 feet high, and must be placed on the border between two squares. This barrier appears between you and the source of the triggering effect and grants you standard cover against the triggering effect. If you would be damaged by the triggering effect despite this barrier, the barrier is destroyed, and the damage dealt to you is reduced by 2. The barrier remains in place for 3 rounds (or until destroyed). It has AC 5, 2 Hardness, and 5 Hit Points. --- Heightened (4th) The damage reduced increases to 8, the barrier's hardness increases to 8, and the barrier's Hit Points increases to 20.","tradition":["Arcane","Primal"],"element":["Earth"],"skill_mod":{},"summary":"React to make a barrier of earth.","primary_source":"Rage of Elements","trait_group":["Elemental","Planar","Monster","Mechanics"],"level":1,"source_category":["Rulebooks"],"trigger":"You are the target of a Strike or would attempt a Reflex save against a damaging area effect","resistance":{},"url":"/Spells.aspx?ID=1337","name":"Interposing Earth","actions_number":1,"category":"spell","pfs":"Standard","actions":"Reaction","deity":["Dramindyr"],"rarity":"common","slug":"spell-1337"},{"primary_source_category":"Rulebooks","heighten":["4th","6th"],"source":["Rage of Elements"],"type":"Spell","speed":{},"duration":60,"weakness":{},"heighten_level":[2,4,6],"spell_type":"Spell","heighten_group":["2nd rank","Heightened 4th rank","Heightened 6th rank"],"trait":["Concentrate","Earth","Manipulate"],"id":"spell-1338","text":"\nPave Ground Two Actions Source Rage of Elements pg. 95 Traditions Arcane, Primal Area 60-foot line along the ground Duration sustained up to 1 minute --- You even out the ground and push aside low obstacles. Non-magical difficult terrain or greater difficult terrain composed of earth, rubble, sand, and the like in the area becomes normal terrain. You can attempt a counteract check against magical difficult terrain and greater difficult terrain composed of earthen materials in the area, too, making it normal terrain for the duration if you succeed. The ground doesn't change quickly enough to cause anyone to lose footing, and it doesn't clear concealing features enough to make them non-concealing. At the GM's discretion, if you use this spell on “ground” that has no underlying surface to flatten and clear, such as ice on the surface of a lake, the spell fails. --- Heightened (4th) The area increases to a 120-foot line along the ground. Heightened (6th) The area increases to a 500-foot line along the ground.","tradition":["Arcane","Primal"],"element":["Earth"],"area":[60],"skill_mod":{},"summary":"Even out the ground in a line.","primary_source":"Rage of Elements","trait_group":["Mechanics","Elemental","Planar","Monster"],"level":2,"source_category":["Rulebooks"],"area_type":["line"],"resistance":{},"url":"/Spells.aspx?ID=1338","name":"Pave Ground","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"common","slug":"spell-1338"},{"primary_source_category":"Rulebooks","heighten":["4th"],"range":0,"source":["Rage of Elements"],"type":"Spell","speed":{},"duration":60,"weakness":{},"heighten_level":[2,4],"spell_type":"Spell","heighten_group":["2nd rank","Heightened 4th rank"],"trait":["Concentrate","Earth","Manipulate"],"id":"spell-1339","text":"\nRubble Step Two Actions Source Rage of Elements pg. 96 Traditions Arcane, Primal Range touch Target 1 willing creature Duration 1 minute --- The target leaves behind a trail of shifting rubble that typically consists of stones, but you could choose another earthen material, such as loose sand or soil. For 2 rounds, when the target willingly moves out of a space, and if the target is in contact with the ground, the ground in that space becomes difficult terrain. The difficult terrain remains for the spell's duration. --- Heightened (4th) The target leaves difficult terrain behind for 1 minute instead of two rounds, and the spell's duration is 10 minutes.","tradition":["Arcane","Primal"],"element":["Earth"],"skill_mod":{},"summary":"Have an ally leave rubble as it moves.","primary_source":"Rage of Elements","trait_group":["Mechanics","Elemental","Planar","Monster"],"level":2,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=1339","target":"1 willing creature","name":"Rubble Step","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"common","slug":"spell-1339"},{"primary_source_category":"Rulebooks","heighten":["5th","7th"],"range":0,"source":["Rage of Elements"],"type":"Spell","speed":{},"duration":600,"weakness":{},"heighten_level":[3,5,7],"spell_type":"Spell","heighten_group":["3rd rank","Heightened 5th rank","Heightened 7th rank"],"trait":["Concentrate","Earth","Manipulate"],"id":"spell-1340","text":"\nSand Form Two Actions Source Rage of Elements pg. 96 Traditions Arcane, Primal Range touch Target 1 willing creature Duration 10 minutes --- You grant the target's body and gear aspects of sand. The target gains resistance 5 to piercing and slashing damage, has no scent, and can't bleed. In sandy terrain, even when out in the open, the target has enough concealment to attempt to Hide. Each time the target takes damage to which sand form grants resistance, reduce the duration of the spell by 1 minute. --- Heightened (5th) The resistance is 10. Heightened (7th) The resistance is 15.","tradition":["Arcane","Primal"],"element":["Earth"],"skill_mod":{},"summary":"Turn a creature’s body and gear into sand.","primary_source":"Rage of Elements","trait_group":["Mechanics","Elemental","Planar","Monster"],"level":3,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=1340","target":"1 willing creature","name":"Sand Form","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"common","slug":"spell-1340"},{"primary_source_category":"Rulebooks","heighten":["+2"],"range":120,"source":["Rage of Elements"],"type":"Spell","speed":{},"duration":600,"weakness":{},"heighten_level":[4,6,8,10],"spell_type":"Spell","heighten_group":["4th rank","Heightened 6th rank","Heightened 8th rank","Heightened 10th rank"],"trait":["Concentrate","Earth","Manipulate"],"id":"spell-1341","text":"\nSliding Blocks Three Actions Source Rage of Elements pg. 96 Traditions Arcane, Primal Range 120 feet Duration sustained up to 10 minutes --- You conjure up to six 5-foot stone cubes you can gently move with a gesture. Each cube appears in any space within range, and they're capable of levitating. If you conjure a cube in an occupied space or in a space that can't accommodate it, it fails to appear. Each 5-foot cube can be Climbed with a successful DC 10 Athletics check and has AC 10, Hardness 10, and 40 Hit Points. If any of the cubes is ever farther away from you than the range of this spell, it immediately crumbles into dust. Each time you Sustain this spell, you can move up to two of the conjured cubes up to 10 feet each in any direction, including vertically. You can choose different cubes to move each time you Sustain. --- Heightened (+2) The cubes have 10 additional Hit Points, and you can move the chosen cubes an additional 5 feet each time you Sustain this Spell.","tradition":["Arcane","Primal"],"element":["Earth"],"skill_mod":{},"summary":"Make cubes of stone and repeatedly move them around.","primary_source":"Rage of Elements","trait_group":["Mechanics","Elemental","Planar","Monster"],"level":4,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=1341","name":"Sliding Blocks","actions_number":6,"category":"spell","pfs":"Standard","actions":"Three Actions","rarity":"common","slug":"spell-1341"},{"primary_source_category":"Rulebooks","heighten":["4th"],"range":120,"source":["Rage of Elements"],"type":"Spell","speed":{},"weakness":{},"heighten_level":[1,4],"spell_type":"Cantrip","heighten_group":["1st rank","Heightened 4th rank"],"trait":["Cantrip","Earth","Manipulate","Subtle"],"id":"spell-1342","text":"\nTremor Signs Single Action Source Rage of Elements pg. 97 Traditions Arcane, Divine, Occult, Primal Range 120 feet Target 1 creature --- You send a series of tremors, no longer than a short sentence of speech, toward your target. If the target is within range and connected to the same body of earth as you, the vibrations reach the target through the ground. You need neither line of sight nor line of effect, so a target on another floor of a building is a valid target. The target can give a brief, vibrational response as a reaction, or as a free action on their next turn, but they must be within range to do so. If they respond, their response is delivered to you through tremors you feel, as with the original message. The tremors impart a clear meaning only if you and the target know that meaning, such as three tremors for a specific warning, two for another. Neither of you can impart a nuanced or new meaning using this spell. A creature that has tremorsense can feel the vibrations from this spell if the creature is within range of the vibrations at any point during their journey to any target. --- Heightened (4th) The spell can target up to 5 creatures.","tradition":["Arcane","Divine","Occult","Primal"],"element":["Earth"],"skill_mod":{},"summary":"Send a sentence through stone.","primary_source":"Rage of Elements","trait_group":["Mechanics","Elemental","Planar","Monster"],"level":1,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=1342","target":"1 creature","name":"Tremor Signs","actions_number":2,"category":"spell","pfs":"Standard","actions":"Single Action","rarity":"common","slug":"spell-1342"},{"primary_source_category":"Rulebooks","heighten":["3rd","5th"],"source":["Rage of Elements"],"type":"Spell","speed":{},"duration":600,"weakness":{},"heighten_level":[2,3,5],"spell_type":"Spell","heighten_group":["2nd rank","Heightened 3rd rank","Heightened 5th rank"],"trait":["Concentrate","Earth","Manipulate"],"id":"spell-1343","text":"\nTremorsense Two Actions Source Rage of Elements pg. 97 Traditions Arcane, Occult, Primal Duration 10 minutes --- You become aware of vibrations in the ground around you. You gain tremorsense as an imprecise sense with a range of 30 feet. As normal for tremorsense, you can detect a creature only if it's on the same surface as you and only if the subject is moving along (or burrowing through) the surface. --- Heightened (3rd) The spell's duration is 1 hour. Heightened (5th) The spell's duration is 8 hours.","tradition":["Arcane","Occult","Primal"],"element":["Earth"],"skill_mod":{},"summary":"Sense vibrations in the ground.","primary_source":"Rage of Elements","trait_group":["Mechanics","Elemental","Planar","Monster"],"level":2,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=1343","name":"Tremorsense","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"common","slug":"spell-1343"},{"primary_source_category":"Rulebooks","heighten":["+1"],"range":60,"source":["Rage of Elements"],"type":"Spell","speed":{},"weakness":{},"saving_throw":"Reflex","heighten_level":[6,7,8,9,10],"spell_type":"Spell","heighten_group":["6th rank","Heightened 7th rank","Heightened 8th rank","Heightened 9th rank","Heightened 10th rank"],"trait":["Concentrate","Earth","Manipulate"],"id":"spell-1344","text":"\nVitrifying Blast Two Actions Source Rage of Elements pg. 97 Traditions Arcane, Primal Range 60 feet Area 15-foot cone Defense Reflex Duration varies --- You launch a cone of glass shards, which embed in creatures to turn them partially to glass. The shards deal 8d6 piercing damage to creatures in the area, based on each creature's saving throw. Critical Success The target is unaffected. Success The target takes half damage and gains weakness 3 to sonic and bludgeoning damage for 1 round. Failure The target takes full damage, is slowed 1, and gains weakness to sonic and bludgeoning damage. The weakness is equal to 3 × the slowed value it has from this spell. The target must attempt a Fortitude save at the end of each of its turns; this ongoing save has the incapacitation trait. On a failed save, the creature's slowed value increases by 1 (or by 2 on a critical failure), to a maximum of slowed 3. A successful save reduces the creature's slowed value by 1 (or by 2 on a critical success). If the creature ends its turn with a slowed value of 0, the effect ends. Critical Failure As failure, but the target is initially slowed 2. --- Heightened (+1) The damage increases by 1d6.","tradition":["Arcane","Primal"],"element":["Earth"],"area":[15],"skill_mod":{},"summary":"Glass shards cut creatures and turn them glass-like.","primary_source":"Rage of Elements","trait_group":["Mechanics","Elemental","Planar","Monster"],"level":6,"source_category":["Rulebooks"],"area_type":["cone"],"resistance":{},"url":"/Spells.aspx?ID=1344","name":"Vitrifying Blast","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"common","slug":"spell-1344"},{"primary_source_category":"Rulebooks","heighten":["+2"],"range":0,"source":["Rage of Elements"],"type":"Spell","speed":{},"duration":60,"weakness":{},"saving_throw":"Fortitude","heighten_level":[1,3,5,7,9],"spell_type":"Spell","heighten_group":["1st rank","Heightened 3rd rank","Heightened 5th rank","Heightened 7th rank","Heightened 9th rank"],"trait":["Concentrate","Earth","Manipulate"],"id":"spell-1345","text":"\nWeaken Earth Two Actions Source Rage of Elements pg. 97 Traditions Arcane, Primal Range touch Target 1 creature, unattended object, or hazard or structure made of stone or earth Defense Fortitude Duration 1 minute --- You weaken the bonds that hold earth and stone together. If your target has Hardness, you can affect one contiguous object, up to a 5-foot cube, or one creature, decreasing the Hardness by 5, to a minimum of 0. If the target lacks Hardness, it gains weakness 3 to physical damage. A target with a Fortitude modifier can attempt a Fortitude saving throw, negating the effect on a success. --- Heightened (+2) Hardness decreases by 5, the size of a contiguous object increases by one 5-foot cube, and the weakness increases by 3.","tradition":["Arcane","Primal"],"element":["Earth"],"skill_mod":{},"summary":"Reduce the durability of something made of earth.","primary_source":"Rage of Elements","trait_group":["Mechanics","Elemental","Planar","Monster"],"level":1,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=1345","target":"1 creature, unattended object, or hazard or structure made of stone or earth","name":"Weaken Earth","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"common","slug":"spell-1345"},{"primary_source_category":"Rulebooks","range":30,"source":["Rage of Elements"],"type":"Spell","speed":{},"weakness":{},"heighten_level":[1],"spell_type":"Focus","heighten_group":["1st rank"],"trait":["Focus","Manipulate","Uncommon"],"id":"spell-1346","text":"\nPractice Makes Perfect Reaction Source Rage of Elements pg. 97 Domain Toil Trigger You or an ally within range fails a skill check for a skill in which you or they are trained. Range 30 feet Target the triggering creature --- The target gains a +2 status bonus to the triggering check, or a +3 bonus if the target has master or better proficiency in the skill. This bonus can change the outcome of the target's check.","skill_mod":{},"summary":"The target gains a +2 status bonus to the triggering check, or a +3 bonus if the target has master or better proficiency in the skill.","primary_source":"Rage of Elements","trait_group":["Mechanics","Rarity"],"level":1,"source_category":["Rulebooks"],"trigger":"You or an ally within range fails a skill check for a skill in which you or they are trained.","resistance":{},"url":"/Spells.aspx?ID=1346","target":"the triggering creature","domain":["Toil"],"name":"Practice Makes Perfect","actions_number":1,"category":"spell","pfs":"Standard","actions":"Reaction","rarity":"uncommon","slug":"spell-1346"},{"primary_source_category":"Rulebooks","range":30,"source":["Rage of Elements"],"type":"Spell","speed":{},"duration":60,"weakness":{},"heighten_level":[4],"spell_type":"Focus","heighten_group":["4th rank"],"trait":["Concentrate","Focus","Healing","Manipulate"],"id":"spell-1347","text":"\nTireless Worker Two Actions Source Rage of Elements pg. 97 Domain Toil Range 30 feet Target 1 creature Duration sustained up to 1 minute --- You suppress your choice of one of the following conditions that's affecting the target: clumsy, encumbered, enfeebled, or fatigued. If you don't remove the effect that caused the condition, the condition returns after the spell's duration expires.","skill_mod":{},"summary":"You suppress your choice of one of the following conditions that's affecting the target: clumsy , encumbered , enfeebled , or fatigued .","primary_source":"Rage of Elements","trait_group":["Mechanics"],"level":4,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=1347","target":"1 creature","domain":["Toil"],"name":"Tireless Worker","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"common","slug":"spell-1347"},{"primary_source_category":"Rulebooks","heighten":["4th","6th","8th","10th"],"range":30,"source":["Rage of Elements"],"type":"Spell","speed":{},"duration":300,"weakness":{},"heighten_level":[2,4,6,8,10],"spell_type":"Spell","heighten_group":["2nd rank","Heightened 4th rank","Heightened 6th rank","Heightened 8th rank","Heightened 10th rank"],"trait":["Concentrate","Fire","Manipulate"],"id":"spell-1348","text":"\nBlazing Armory Two Actions Source Rage of Elements pg. 118 Traditions Arcane, Divine, Primal Range 30 feet Target 1 willing creature Duration 5 minutes --- As long as you have magic, you're never unarmed. You materialize a flaming simulacrum of any common simple or martial weapon into the target's grasp. The target must have a free hand to hold the weapon, or else the weapon falls to the ground in the target's space. The blazing weapon functions as a +1 striking weapon, and its damage type changes to fire. The damage type can't be changed using the versatile trait, modular trait, or similar methods. A thrown weapon rematerializes in the target's hand after the Strike is complete. If you choose a ranged weapon that uses ammunition, the wielder must still reload the weapon using the normal number of actions, though this generates ammunition automatically; this functions as normal ammunition, and the blazing weapon can't use other types of ammunition. Any creature other than you or the target that attempts to touch, make a Strike with, or Disarm the weapon takes 1d6 fire damage each time. --- Heightened (4th) You can target up to 5 willing creatures and can choose a different weapon for each target. The weapons function as +1 striking flaming weapons. Heightened (6th) As 4th, but the weapons function as +2 greater striking flaming weapons. Heightened (8th) As 4th, but the weapons function as +3 greater striking greater flaming weapons. Heightened (10th) As 4th, but the weapons function as +3 superior striking greater flaming weapons.","tradition":["Arcane","Divine","Primal"],"element":["Fire"],"skill_mod":{},"summary":"Create a weapon made of fire.","primary_source":"Rage of Elements","trait_group":["Mechanics","Energy","Elemental","Planar","Monster"],"level":2,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=1348","target":"1 willing creature","name":"Blazing Armory","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"common","slug":"spell-1348"},{"primary_source_category":"Rulebooks","range":60,"source":["Rage of Elements"],"type":"Spell","speed":{},"duration":60,"weakness":{},"heighten_level":[2],"spell_type":"Spell","heighten_group":["2nd rank"],"trait":["Concentrate","Fire","Healing","Manipulate"],"id":"spell-1349","text":"\nCauterize Wounds Two Actions Source Rage of Elements pg. 118 Traditions Arcane, Divine, Primal Range 60 feet Target up to 5 willing creatures Duration 1 minute --- You seal bleeding wounds with fire. Any target that has persistent bleed damage can choose to take 1 fire damage. If it does, it can attempt to recover from its persistent bleed damage, with the lower DC for particularly effective assistance. During the spell's duration, you can use a single action, which has the concentrate trait, to repeat this effect for one target of the spell.","tradition":["Arcane","Divine","Primal"],"element":["Fire"],"skill_mod":{},"summary":"Seal bleeding wounds with flame.","primary_source":"Rage of Elements","trait_group":["Mechanics","Energy","Elemental","Planar","Monster"],"level":2,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=1349","target":"up to 5 willing creatures","name":"Cauterize Wounds","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"common","slug":"spell-1349"},{"primary_source_category":"Rulebooks","heighten":["+1"],"range":60,"source":["Rage of Elements"],"type":"Spell","speed":{},"duration":60,"weakness":{},"saving_throw":"Fortitude or basic Reflex (see text)","heighten_level":[4,5,6,7,8,9,10],"spell_type":"Spell","heighten_group":["4th rank","Heightened 5th rank","Heightened 6th rank","Heightened 7th rank","Heightened 8th rank","Heightened 9th rank","Heightened 10th rank"],"trait":["Concentrate","Fire","Manipulate"],"id":"spell-1350","text":"\nCinder Swarm Two Actions Source Rage of Elements pg. 118 Traditions Arcane, Primal Range 60 feet Target 1 creature Defense Fortitude or basic Reflex (see text) Duration sustained up to 1 minute --- You breathe life into a mass of fiery critters. They swarm the target and create an aura around it in a 5-foot emanation. The target and enemies in the aura are subject to an effect depending on the insects you choose. On subsequent rounds, the first time you Sustain this spell each round, you repeat the effect on the target and all your enemies in the insect aura. Pick a type of insect to determine the effects. - Fire Ants You create fiery flying ants that deal 3d6 piercing damage plus 2d6 persistent fire damage with a basic Reflex save. A creature that fails its save must move 5 feet in a direction of your choice as it tries to escape the biting ants; this happens after all the creatures attempt their saves and can't add new creatures to the aura if the main target moves. - Fireflies (incapacitation) You create a flurry of fireflies that deal 3d6 fire damage and can dazzle or blind, depending on the target's Fortitude save. Critical Success The creature takes no damage. Success The creature takes half damage and is dazzled for 1 round. Failure The creature takes full damage and is blinded for 1 round. It's then temporarily immune to being blinded by cinder swarm for 24 hours. Critical Failure As failure, but double damage and blinded for 1 minute. --- Heightened (+1) Increase the ants' piercing damage and fireflies' fire damage by 2d6.","tradition":["Arcane","Primal"],"element":["Fire"],"skill_mod":{},"summary":"Create insects made of fire.","primary_source":"Rage of Elements","trait_group":["Mechanics","Energy","Elemental","Planar","Monster"],"level":4,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=1350","target":"1 creature","name":"Cinder Swarm","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"common","slug":"spell-1350"},{"primary_source_category":"Rulebooks","heighten":["+2"],"range":30,"source":["Rage of Elements"],"type":"Spell","speed":{},"duration":60,"weakness":{},"saving_throw":"Fortitude (see text)","heighten_level":[1,3,5,7,9],"spell_type":"Spell","heighten_group":["1st rank","Heightened 3rd rank","Heightened 5th rank","Heightened 7th rank","Heightened 9th rank"],"trait":["Concentrate","Fire","Manipulate"],"id":"spell-1351","text":"\nDehydrate Two Actions Source Rage of Elements pg. 118 Traditions Arcane, Primal Range 30 feet Area 5-foot burst Defense Fortitude (see text) Duration 1 minute --- You stir the inner fire of all things within the area, driving out moisture. All creatures in the area take 1d6 persistent fire damage with a basic Fortitude save; creatures with the water or plant traits get a result one degree of success worse than they rolled. The spell ends for a creature when its persistent damage ends. A creature affected by dehydrate attempts an additional Fortitude save at the end of each of its turns, before rolling to recover from the persistent damage. It can forgo this additional save if it consumed water or a similar hydrating liquid within the last round (drinking typically requires a single action). Success The creature takes no additional effect. Failure The creature is enfeebled 1 until the end of its next turn. Critical Failure The creature is enfeebled 2 until the end of its next turn. --- Heightened (+2) The range increases by 10 feet, the burst increases by 5 feet, and the persistent fire damage increases by 3d6.","tradition":["Arcane","Primal"],"element":["Fire"],"area":[5],"skill_mod":{},"summary":"Make creatures parched, damaging and enfeebling them.","primary_source":"Rage of Elements","trait_group":["Mechanics","Energy","Elemental","Planar","Monster"],"level":1,"source_category":["Rulebooks"],"area_type":["burst"],"resistance":{},"url":"/Spells.aspx?ID=1351","name":"Dehydrate","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"common","slug":"spell-1351"},{"primary_source_category":"Rulebooks","heighten":["+3"],"source":["Rage of Elements"],"type":"Spell","speed":{},"weakness":{},"heighten_level":[1,4,7,10],"spell_type":"Cantrip","heighten_group":["1st rank","Heightened 4th rank","Heightened 7th rank","Heightened 10th rank"],"trait":["Cantrip","Fire","Manipulate"],"id":"spell-1352","text":"\nEat Fire Reaction Source Rage of Elements pg. 119 Traditions Arcane, Occult, Primal Trigger You would take fire damage. Duration until the end of your next turn --- You consume and ingest fire, making it less harmful to you. You gain resistance 5 to fire damage until the end of the current turn. During the remaining duration of the spell, you can use the Belch Smoke action. The spell ends if you fall unconscious, inhale, or exhale (this includes speaking). Belch Smoke Single Action You exhale what remains of the smoke, ending the spell and creating a smoke cloud in a 5-foot burst within 20 feet. All creatures within the smoke cloud are concealed, and all other creatures are concealed to them. The smoke lasts for 1 minute or until dispersed by a strong wind. --- Heightened (+3) The resistance increases by 5.","tradition":["Arcane","Occult","Primal"],"element":["Fire"],"skill_mod":{},"summary":"React to eat flame then belch the smoke out.","primary_source":"Rage of Elements","trait_group":["Mechanics","Energy","Elemental","Planar","Monster"],"level":1,"source_category":["Rulebooks"],"trigger":"You would take fire damage.","resistance":{},"url":"/Spells.aspx?ID=1352","name":"Eat Fire","actions_number":1,"category":"spell","pfs":"Standard","actions":"Reaction","rarity":"common","slug":"spell-1352"},{"primary_source_category":"Rulebooks","heighten":["4th"],"range":60,"source":["Rage of Elements"],"type":"Spell","speed":{},"duration":28800,"weakness":{},"heighten_level":[2,4],"spell_type":"Spell","heighten_group":["2nd rank","Heightened 4th rank"],"school":"illusion","trait":["Concentrate","Fire","Illusion","Manipulate"],"id":"spell-1353","text":"\nFalsify Heat Two Actions Source Rage of Elements pg. 119 Traditions Arcane, Primal Range 60 feet Target 1 willing creature or object Duration 8 hours --- You veil the signs of the fires of vitality, altering the target's apparent body temperature. This illusion applies to all senses, and a creature that touches the target can attempt to disbelieve the illusion. You can Dismiss the spell. Choose an illusory body temperature when you cast the spell. - Moderate The target's body temperature appears the same as the surrounding environment, giving the target a +2 circumstance bonus to Deception checks to Impersonate an undead, a cold-blooded creature, or an inanimate object (such as a corpse). The target is also invisible to heatvision and other abilities that sense heat similarly. - Warm The target appears to emit substantial body heat, gaining a +2 circumstance bonus to Deception checks to Impersonate a warm-blooded creature. --- Heightened (4th) You can target up to 10 creatures, and you can choose a different body temperature for each of them.","tradition":["Arcane","Primal"],"element":["Fire"],"skill_mod":{},"summary":"Make a creature’s body heat seem different.","primary_source":"Rage of Elements","trait_group":["Mechanics","Energy","Elemental","Planar","Monster","School"],"level":2,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=1353","target":"1 willing creature or object","name":"Falsify Heat","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"common","slug":"spell-1353"},{"primary_source_category":"Rulebooks","heighten":["6th","8th","9th"],"source":["Rage of Elements"],"type":"Spell","speed":{},"weakness":{},"heighten_level":[5,6,8,9],"spell_type":"Spell","heighten_group":["5th rank","Heightened 6th rank","Heightened 8th rank","Heightened 9th rank"],"trait":["Concentrate","Fire","Manipulate","Teleportation","Uncommon"],"id":"spell-1354","text":"\nFire's Pathway Source Rage of Elements pg. 119 Traditions Arcane, Primal Cast 1 minute --- You step into a blazing fire that's big enough for you to fit inside and instantly teleport to any other fire within 5 miles that also has a sufficiently large size. Once you enter the first fire, you instantly know the rough locations of other sufficiently large fires within range and can exit from the original fire, if you prefer. You can't carry extradimensional spaces with you; if you attempt to do so, the spell fails. --- Heightened (6th) The fire you exit can be up to 50 miles away. Heightened (8th) The fire you exit can be up to 500 miles away. Heightened (9th) The fire you exit can be anywhere on the same planet.","tradition":["Arcane","Primal"],"element":["Fire"],"skill_mod":{},"summary":"Teleport from fire to fire.","primary_source":"Rage of Elements","trait_group":["Mechanics","Energy","Elemental","Planar","Monster","Rarity"],"level":5,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=1354","component":["1 minute"],"name":"Fire's Pathway","actions_number":60,"category":"spell","pfs":"Limited","actions":"1 minute","rarity":"uncommon","slug":"spell-1354"},{"primary_source_category":"Rulebooks","heighten":["4th","6th"],"range":0,"source":["Rage of Elements"],"type":"Spell","speed":{},"duration":3600,"weakness":{},"heighten_level":[2,4,6],"spell_type":"Spell","heighten_group":["2nd rank","Heightened 4th rank","Heightened 6th rank"],"trait":["Concentrate","Fire","Manipulate"],"id":"spell-1355","text":"\nFireproof Source Rage of Elements pg. 119 Traditions Arcane, Divine, Primal Cast 1 minute Range touch Target 1 object up to 10 Bulk Duration 1 hour --- You prevent the target item from conducting heat or catching fire for the spell's duration. The item gains fire resistance 10. In addition, effects with the fire trait that target the item must first succeed at a counteract check against your spell DC. --- Heightened (4th) The duration is 24 hours. Heightened (6th) The duration is unlimited.","tradition":["Arcane","Divine","Primal"],"element":["Fire"],"skill_mod":{},"summary":"Protect an object against catching fire.","primary_source":"Rage of Elements","trait_group":["Mechanics","Energy","Elemental","Planar","Monster"],"level":2,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=1355","target":"1 object up to 10 Bulk","component":["1 minute"],"name":"Fireproof","actions_number":60,"category":"spell","pfs":"Standard","actions":"1 minute","rarity":"common","slug":"spell-1355"},{"primary_source_category":"Rulebooks","heighten":["7th"],"range":60,"source":["Rage of Elements"],"type":"Spell","speed":{},"duration":60,"weakness":{},"heighten_level":[5,7],"spell_type":"Spell","heighten_group":["5th rank","Heightened 7th rank"],"trait":["Concentrate","Fire","Manipulate"],"id":"spell-1356","text":"\nFlame Dancer Two Actions Source Rage of Elements pg. 119 Traditions Arcane, Occult, Primal Range 60 feet Target 1 willing creature Duration 1 minute --- Fire encircles the target's hands and feet, and its eyes and hair catch ablaze. The target's unarmed Strikes deal an additional 2d6 fire damage. Critical hits with these Strikes also deal 2d4 persistent fire damage. Additionally, when the target attempts to Demoralize a foe, they can use Performance instead of Intimidation; when using Performance to Demoralize, the action loses the auditory trait but gains the visual trait, and the target doesn't take a penalty when attempting to Demoralize a creature that doesn't understand its language. --- Heightened (7th) The fire damage increases to 3d6, and the persistent fire damage increases to 3d4. If the target gets a critical success on a Demoralize check using Performance, the target of the Demoralize check becomes fleeing from the target of flame dancer for 1 round.","tradition":["Arcane","Occult","Primal"],"element":["Fire"],"skill_mod":{},"summary":"Encircle a creature in flames to inflame its strikes and give it an intimidating dance.","primary_source":"Rage of Elements","trait_group":["Mechanics","Energy","Elemental","Planar","Monster"],"level":5,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=1356","target":"1 willing creature","name":"Flame Dancer","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"common","slug":"spell-1356"},{"primary_source_category":"Rulebooks","range":120,"source":["Rage of Elements"],"type":"Spell","speed":{},"weakness":{},"saving_throw":"Will","heighten_level":[5],"spell_type":"Spell","heighten_group":["5th rank"],"trait":["Concentrate","Fire","Incapacitation","Light","Manipulate","Mental"],"id":"spell-1357","text":"\nFlames of Ego Two Actions Source Rage of Elements pg. 119 Traditions Arcane, Occult, Primal Range 120 feet Target 1 creature Defense Will Duration varies --- Elegant flames of incredible beauty coruscate across the target's body, creating overconfidence and carelessness. The target attempts a Will save. Critical Success The target is unaffected. Success The target sheds bright light in a 20-foot emanation (and dim light to the next 40 feet) and becomes fascinated with itself for 1 round. It must spend at least 1 action on its turn on a taunting display of arrogance or overconfidence. Using actions that include such a display—such as using Perform to show off—count toward this requirement. Failure As success, but the duration is 1 minute and the target can't act hostile toward a creature until that creature acts hostile toward the target. Critical Failure As failure, except the target must spend at least 2 actions on its turn on a taunting display of arrogance or overconfidence.","tradition":["Arcane","Occult","Primal"],"element":["Fire"],"skill_mod":{},"summary":"Light up a creature and make it fascinated with itself.","primary_source":"Rage of Elements","trait_group":["Mechanics","Energy","Elemental","Planar","Monster"],"level":5,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=1357","target":"1 creature","name":"Flames of Ego","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"common","slug":"spell-1357"},{"primary_source_category":"Rulebooks","heighten":["6th"],"range":0,"source":["Rage of Elements"],"type":"Spell","speed":{},"duration":3600,"weakness":{},"heighten_level":[3,6],"spell_type":"Spell","heighten_group":["3rd rank","Heightened 6th rank"],"trait":["Concentrate","Fire","Manipulate","Uncommon"],"id":"spell-1358","text":"\nHeatvision Two Actions Source Rage of Elements pg. 120 Traditions Arcane, Divine, Occult, Primal Range touch Target 1 willing creature Duration 1 hour --- The target visually senses the heat energy emitted by the creatures and objects around it, gaining infrared vision at a range of 60 feet as a precise sense. This vision can detect any warm-blooded creature or source of heat not completely covered behind a solid object, such as a wall; this bypasses any concealement granted by smoke or darkness. It can similarly detect especially cold creatures and sources of cold. Almost all creatures with the cold or fire trait can be detected with heatvision . Undead and constructs are typically the same temperature as their environment and can't be detected with heatvision . The GM decides in other cases. --- Heightened (6th) The duration lasts until you next make your daily preparations, and the range increases to 120 feet.","tradition":["Arcane","Divine","Occult","Primal"],"element":["Fire"],"skill_mod":{},"summary":"Let a creature see heat.","primary_source":"Rage of Elements","trait_group":["Mechanics","Energy","Elemental","Planar","Monster","Rarity"],"level":3,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=1358","target":"1 willing creature","name":"Heatvision","actions_number":4,"category":"spell","pfs":"Limited","actions":"Two Actions","rarity":"uncommon","slug":"spell-1358"},{"primary_source_category":"Rulebooks","heighten":["+1"],"source":["Rage of Elements"],"type":"Spell","speed":{},"weakness":{},"heighten_level":[1,2,3,4,5,6,7,8,9,10],"spell_type":"Cantrip","heighten_group":["1st rank","Heightened 2nd rank","Heightened 3rd rank","Heightened 4th rank","Heightened 5th rank","Heightened 6th rank","Heightened 7th rank","Heightened 8th rank","Heightened 9th rank","Heightened 10th rank"],"trait":["Cantrip","Fire","Manipulate"],"id":"spell-1359","text":"\nIlluminate Single Action Source Rage of Elements pg. 120 Traditions Arcane, Divine, Occult, Primal Area 30-foot emanation (see text) --- You light all non-magical light sources in the area that use fire to provide their light—such as candles, lamps, and sconces. You can choose to make the emanation smaller than its maximum, to any distance of your choice. If a light source is attended by an unwilling creature, that creature can attempt a Reflex save to snuff the light out before it becomes noticeable. --- Heightened (+1) The maximum area increases by 10 feet.","tradition":["Arcane","Divine","Occult","Primal"],"element":["Fire"],"area":[30],"skill_mod":{},"summary":"Kindle all light sources around you.","primary_source":"Rage of Elements","trait_group":["Mechanics","Energy","Elemental","Planar","Monster"],"level":1,"source_category":["Rulebooks"],"area_type":["emanation"],"resistance":{},"url":"/Spells.aspx?ID=1359","name":"Illuminate","actions_number":2,"category":"spell","pfs":"Standard","actions":"Single Action","rarity":"common","slug":"spell-1359"},{"primary_source_category":"Rulebooks","heighten":["+1"],"source":["Rage of Elements"],"type":"Spell","speed":{},"duration":60,"weakness":{},"heighten_level":[4,5,6,7,8,9,10],"spell_type":"Spell","heighten_group":["4th rank","Heightened 5th rank","Heightened 6th rank","Heightened 7th rank","Heightened 8th rank","Heightened 9th rank","Heightened 10th rank"],"trait":["Concentrate","Fire","Manipulate"],"id":"spell-1360","text":"\nPhoenix Ward Two Actions Source Rage of Elements pg. 120 Traditions Divine, Primal Duration 1 minute --- You raise a fiery shield around yourself, gaining resistance 10 to fire. If you take fire damage that would reduce you to 0 Hit Points, the phoenix ward absorbs any damage beyond the amount that would bring you to 1 Hit Point. The ward then heals you in a brilliant display of flames in the shape of a phoenix's wings and envelop you in light. You regain Hit Points equal to 4d8 + the absorbed damage; this is a healing vitality effect. The phoenix ward then ends, and you can't cast it again for 24 hours. --- Heightened (+1) The healing increases by 1d8.","tradition":["Divine","Primal"],"element":["Fire"],"skill_mod":{},"summary":"Protect yourself from dying from fire.","primary_source":"Rage of Elements","trait_group":["Mechanics","Energy","Elemental","Planar","Monster"],"level":4,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=1360","name":"Phoenix Ward","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"common","slug":"spell-1360"},{"primary_source_category":"Rulebooks","range":500,"source":["Rage of Elements"],"type":"Spell","speed":{},"duration":60,"weakness":{},"saving_throw":"basic Reflex","heighten_level":[8],"spell_type":"Spell","heighten_group":["8th rank"],"trait":["Concentrate","Fire","Incapacitation","Light","Manipulate"],"id":"spell-1361","text":"\nRainbow Fumarole Three Actions Source Rage of Elements pg. 121 Traditions Arcane, Primal Range 500 feet Area 20-foot radius, 60-foot-tall cylinder Defense basic Reflex Duration 1 minute --- Multi-hued flames break through cracks in the ground, reaching high into the sky and giving off dangerous fumes. When you cast the spell, roll 1d8 on the table below to determine the effects of the fumarole. Any creature caught inside the area of rainbow fumarole when you cast it takes the indicated damage with a basic Reflex save and, on a failure, takes any added effect listed. Creatures must also attempt a saving throw when they move through the spell's area or end their turn in it. Squares within the area of the rainbow fumarole are difficult terrain. ## 1d8 Color Damage Added Effect 1 Red 50 fire plus 2d6 persistent fire — 2 Orange 50 fire Knocked prone 3 Yellow 30 fire plus 20 bludgeoning Pushed 10 feet 4 Green 20 fire plus 20 acid Sickened 2 5 Blue 30 fire Paralyzed for 1 round 6 Indigo 30 fire Confused for 1 minute 7 Violet 30 fire Slowed 1 for 1 minute 8 All Choose the color for each affected creature and use that color's damage and added effect; if a creature is affected again, you can choose a different color. — ","tradition":["Arcane","Primal"],"element":["Fire"],"area":[20,60],"skill_mod":{},"summary":"Vent multicolored gases to burn and debilitate.","primary_source":"Rage of Elements","trait_group":["Mechanics","Energy","Elemental","Planar","Monster"],"level":8,"source_category":["Rulebooks"],"area_type":["cylinder"],"resistance":{},"url":"/Spells.aspx?ID=1361","name":"Rainbow Fumarole","actions_number":6,"category":"spell","pfs":"Standard","actions":"Three Actions","rarity":"common","slug":"spell-1361"},{"primary_source_category":"Rulebooks","heighten":["+1"],"range":1000,"source":["Rage of Elements"],"type":"Spell","speed":{},"weakness":{},"heighten_level":[1,2,3,4,5,6,7,8,9,10],"spell_type":"Spell","heighten_group":["1st rank","Heightened 2nd rank","Heightened 3rd rank","Heightened 4th rank","Heightened 5th rank","Heightened 6th rank","Heightened 7th rank","Heightened 8th rank","Heightened 9th rank","Heightened 10th rank"],"trait":["Concentrate","Fire","Manipulate","Sonic"],"id":"spell-1362","text":"\nSignal Skyrocket Three Actions Source Rage of Elements pg. 121 Traditions Arcane, Occult, Primal Range 1,000 feet Area 30-foot burst --- With a pinch of metallic powder and gunpowder, you call forth blistering red energy that shoots straight upward into the air and explodes, unleashing a crackling boom. Over time, you might even customize your own pattern and color for the skyrocket as you refine the spell. You can't change the direction or distance of the rocket—it must go straight up, continuing up to the maximum range if possible. If the rocket explodes at its maximum height, the bright light can be seen up to 10 miles away, and the sound of the explosion can be heard up to 1 mile away under clear weather conditions. If the rocket explodes in an enclosed space smaller than the full size of the burst, each creature in the area takes 1d10 sonic damage depending on the result of its Reflex save. Critical Success The creature is unaffected. Success The creature takes half damage. Failure The creature takes full damage and is dazzled for 1 round. Critical Failure The creature takes double damage and is blinded for 1 round. --- Heightened (+1) The sonic damage increases by 1d10.","tradition":["Arcane","Occult","Primal"],"element":["Fire"],"area":[30],"skill_mod":{},"summary":"Send an exploding firework straight up into the sky.","primary_source":"Rage of Elements","trait_group":["Mechanics","Energy","Elemental","Planar","Monster"],"level":1,"source_category":["Rulebooks"],"area_type":["burst"],"resistance":{},"url":"/Spells.aspx?ID=1362","name":"Signal Skyrocket","actions_number":6,"category":"spell","pfs":"Standard","actions":"Three Actions","rarity":"common","slug":"spell-1362"},{"primary_source_category":"Rulebooks","heighten":["4th","7th"],"range":0,"source":["Rage of Elements"],"type":"Spell","speed":{},"duration":3600,"weakness":{},"heighten_level":[2,4,7],"spell_type":"Spell","heighten_group":["2nd rank","Heightened 4th rank","Heightened 7th rank"],"trait":["Concentrate","Fire","Manipulate"],"id":"spell-1363","text":"\nThermal Remedy Source Rage of Elements pg. 121 Traditions Arcane, Divine, Primal Cast 1 minute Range touch Target up to 1 gallon of non-magical liquid or up to 5 pounds of food Duration 1 hour --- You adjust the delicate levels of bitter ingredients in food and drink to draw out their full restorative and fortifying properties. Choose one of the benefits listed below. Any creature that consumes the targeted drink or food gains that benefit. Up to 10 creatures can partake in the meal, and a creature gets no extra benefit for consuming more than one portion. Gain 5 temporary Hit Points. Gain resistance 2 to fire. Gain a +1 circumstance bonus to saves against disease. --- Heightened (4th) Your remedy provides two benefits of your choice instead of one. The temporary Hit Points increase to 10, the resistance to fire increases to 3, the bonus against disease increases to +2, and the duration is 2 hours. Heightened (7th) The remedy provides all three benefits. The temporary Hit Points increase to 15, the resistance to fire increases to 5, the bonus against disease increases to +3, and the duration is 8 hours.","tradition":["Arcane","Divine","Primal"],"element":["Fire"],"skill_mod":{},"summary":"Adjust ingredients in food and drink for health benefits.","primary_source":"Rage of Elements","trait_group":["Mechanics","Energy","Elemental","Planar","Monster"],"level":2,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=1363","target":"up to 1 gallon of non-magical liquid or up to 5 pounds of food","component":["1 minute"],"name":"Thermal Remedy","actions_number":60,"category":"spell","pfs":"Standard","actions":"1 minute","rarity":"common","slug":"spell-1363"},{"primary_source_category":"Rulebooks","heighten":["+1"],"range":0,"source":["Rage of Elements"],"type":"Spell","speed":{},"weakness":{},"saving_throw":"Fortitude","heighten_level":[4,5,6,7,8,9,10],"spell_type":"Spell","heighten_group":["4th rank","Heightened 5th rank","Heightened 6th rank","Heightened 7th rank","Heightened 8th rank","Heightened 9th rank","Heightened 10th rank"],"trait":["Concentrate","Curse","Detection","Fire","Manipulate"],"id":"spell-1364","text":"\nYmeri's Mark Two Actions Source Rage of Elements pg. 121 Traditions Arcane, Divine, Primal Range touch Target 1 creature Defense Fortitude Duration varies --- You place the fiery mark of the Queen of the Inferno on the target, burning into the creature's very essence. The mark gives off a heat that only you can sense; as long as you're on the same plane as the target, you can sense the direction it's in. The target is fatigued and can't reduce the value of this condition normally. You can detonate the mark at any point during its duration by Dismissing the spell. The rune explodes in a 10-foot emanation centered on the target that deals 5d6 fire damage with a basic Reflex save. You choose whether the mark's target is included in the explosion. When you cast the spell, the target attempts a Fortitude save to determine how long the mark lasts. If the spell's duration elapses, the rune doesn't detonate. Critical Success The target is unaffected. Success The duration is 1 minute. Failure The duration is 1 week. Critical Failure The duration is unlimited. --- Heightened (+1) The damage increases by 2d6.","tradition":["Arcane","Divine","Primal"],"element":["Fire"],"skill_mod":{},"summary":"Curse a creature with the Queen of the Inferno’s mark to track it or make it explode.","primary_source":"Rage of Elements","trait_group":["Mechanics","Affliction","Energy","Elemental","Planar","Monster"],"level":4,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=1364","target":"1 creature","name":"Ymeri's Mark","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"common","slug":"spell-1364"},{"primary_source_category":"Rulebooks","heighten":["+1"],"source":["Rage of Elements"],"type":"Spell","speed":{},"weakness":{},"saving_throw":"Reflex","heighten_level":[7,8,9,10],"spell_type":"Spell","heighten_group":["7th rank","Heightened 8th rank","Heightened 9th rank","Heightened 10th rank"],"trait":["Concentrate","Manipulate","Metal"],"id":"spell-1365","text":"\nBeheading Buzz Saw Two Actions Source Rage of Elements pg. 142 Tradition Arcane Area 60-foot line Defense Reflex --- You compress molten scraps pulled from the Plane of Metal into a spinning disc with gruesome blades protruding from its edges. It wheels forward, slicing through anyone in its path. Each creature in the area takes 5d10 slashing damage and 4d6 persistent bleed damage, with a Reflex save. Success The creature is unaffected. Failure The creature takes full damage. Critical Failure The creature takes double damage. If the creature has a head, it must succeed at a Fortitude save or be decapitated; this kills any creature except ones that don't require a head to live. For creatures with multiple heads, this usually kills the creature only if you sever its last head. This second save has the death and incapacitation traits. --- Heightened (+1) The slashing damage increases by 1d10, and the persistent bleed damage increases by 1d6.","tradition":["Arcane"],"element":["Metal"],"area":[60],"skill_mod":{},"summary":"Lop heads off with a flying buzz saw.","primary_source":"Rage of Elements","trait_group":["Mechanics","Elemental"],"level":7,"source_category":["Rulebooks"],"area_type":["line"],"resistance":{},"url":"/Spells.aspx?ID=1365","name":"Beheading Buzz Saw","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"common","slug":"spell-1365"},{"primary_source_category":"Rulebooks","heighten":["+1"],"range":0,"source":["Rage of Elements"],"type":"Spell","speed":{},"duration":60,"weakness":{},"heighten_level":[2,3,4,5,6,7,8,9,10],"spell_type":"Spell","heighten_group":["2nd rank","Heightened 3rd rank","Heightened 4th rank","Heightened 5th rank","Heightened 6th rank","Heightened 7th rank","Heightened 8th rank","Heightened 9th rank","Heightened 10th rank"],"trait":["Concentrate","Manipulate","Metal"],"id":"spell-1366","text":"\nClad in Metal Two Actions Source Rage of Elements pg. 142 Traditions Arcane, Divine, Primal Range touch Target 1 metal object of 5 Bulk or less that's unattended or attended by a willing creature Duration 1 minute --- You briefly swap the outer surface of the metal in an object with a suitable amount of a common precious metal from the Plane of Metal. You can instead choose an uncommon or rare metal if you have access to it or the GM has given you access to it. The object functions as an item of that metal, provided the item would be 2nd level or lower. For example, you could make a dagger into a cold iron or silver dagger (2nd-level items) but couldn't make full plate into cold iron armor or silver armor (5th-level items). This imparts any special properties of the precious metal—a weapon clad in cold iron activates weaknesses to cold iron, for example—and suppresses any special properties of the original metal of which the item was made. The spell neither changes the structural integrity of the item nor damages it. The object can pass a cursory inspection, but the magical effect is obvious to anyone who studies the item closely, so it doesn't alter the Price of the item if you attempt to sell it. --- Heightened (+1) The maximum level of the precious metal increases by 2.","tradition":["Arcane","Divine","Primal"],"element":["Metal"],"skill_mod":{},"summary":"Coat an item in a metal of your choice.","primary_source":"Rage of Elements","trait_group":["Mechanics","Elemental"],"level":2,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=1366","target":"1 metal object of 5 Bulk or less that's unattended or attended by a willing creature","name":"Clad in Metal","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"common","slug":"spell-1366"},{"primary_source_category":"Rulebooks","range":0,"source":["Rage of Elements"],"type":"Spell","speed":{},"duration":60,"weakness":{},"heighten_level":[1],"spell_type":"Spell","heighten_group":["1st rank"],"trait":["Concentrate","Electricity","Manipulate","Metal"],"id":"spell-1367","text":"\nConductive Weapon Two Actions Source Rage of Elements pg. 142 Traditions Arcane, Primal Deities Cixyron, Ferrumnestra Range touch Target 1 metal weapon that is unattended or attended by a willing creature Duration 1 minute --- You channel powerful electric current through the metal of a weapon, zapping anyone the item hits. The target becomes a +1 shock weapon. If any target of an attack with the weapon is wearing metal armor or is primarily made of metal, the electricity damage die from the shock rune is 1d12.","tradition":["Arcane","Primal"],"element":["Metal"],"skill_mod":{},"summary":"Charge a metal weapon with electricity.","primary_source":"Rage of Elements","trait_group":["Mechanics","Energy","Monster","Elemental"],"level":1,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=1367","target":"1 metal weapon that is unattended or attended by a willing creature","name":"Conductive Weapon","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","deity":["Cixyron","Ferrumnestra"],"rarity":"common","slug":"spell-1367"},{"primary_source_category":"Rulebooks","heighten":["3rd"],"source":["Rage of Elements"],"type":"Spell","speed":{},"weakness":{},"heighten_level":[1,3],"spell_type":"Cantrip","heighten_group":["1st rank","Heightened 3rd rank"],"trait":["Cantrip","Concentrate","Detection","Manipulate","Metal"],"id":"spell-1368","text":"\nDetect Metal Two Actions Source Rage of Elements pg. 142 Traditions Arcane, Divine, Occult, Primal Area 30-foot emanation --- You attune yourself to magnetic fields, becoming aware of the presence or absence of metallic objects, veins, and deposits within the area. You can choose to ignore metal you're fully aware of, such as the gear you and your allies wear and carry. You detect metal hidden by illusions (such as invisibility ) only if the illusion has a lower rank than your detect metal spell. Against deceptive illusions, detect metal always notices an absence of metal when a non-metallic object is disguised as metallic. However, if the deception involves disguising one metallic object as another, such as pretending a copper coin is made of gold, detect metal registers only the presence of metal, not its type, even if the rank of your detect metal spell exceeds that of the illusion effect. --- Heightened (3rd) You can discern all types of metal you detected. Your spell can overcome deceptive illusory spells hiding one metal as another if the magic effect's rank is lower than that of your detect metal spell.","tradition":["Arcane","Divine","Occult","Primal"],"element":["Metal"],"area":[30],"skill_mod":{},"summary":"Sense whether metal is nearby.","primary_source":"Rage of Elements","trait_group":["Mechanics","Elemental"],"level":1,"source_category":["Rulebooks"],"area_type":["emanation"],"resistance":{},"url":"/Spells.aspx?ID=1368","name":"Detect Metal","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"common","slug":"spell-1368"},{"primary_source_category":"Rulebooks","heighten":["9th"],"source":["Rage of Elements"],"type":"Spell","speed":{},"duration":3600,"weakness":{},"heighten_level":[8,9],"spell_type":"Spell","heighten_group":["8th rank","Heightened 9th rank"],"trait":["Concentrate","Manipulate","Metal","Polymorph"],"id":"spell-1369","text":"\nFerrous Form Two Actions Source Rage of Elements pg. 142 Traditions Arcane, Primal Deities Ptah, Shapes of the Fading Luster Duration 1 hour --- Your body transforms entirely into flexible iron. You gain resistance 10 to physical damage, except adamantine. You're immune to death effects, disease, drained, fatigued, healing, nonlethal attacks, paralyzed, poison, sickened, vitality, and void; any of those conditions you had when the spell is cast are suspended until the spell ends, then return with their remaining duration when the spell ends. While made of iron, you're subject to rusting effects like the rust cloud spell. Your fist Strikes have a 1d10 damage die, and your metal spells deal one additional die of damage (of the same damage die and damage type the spell uses). You can cast needle darts as an innate spell; the casting is reduced from 2 actions to 1. In this form, you don't need to breathe. Your Bulk doubles (to 6 if you're Small or 12 if you're Medium), and you become too dense to Swim in water, automatically sinking to the bottom. You can Dismiss the spell. --- Heightened (9th) The resistance increases to 15.","tradition":["Arcane","Primal"],"element":["Metal"],"skill_mod":{},"summary":"Turn your body into iron.","primary_source":"Rage of Elements","trait_group":["Mechanics","Elemental"],"level":8,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=1369","name":"Ferrous Form","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","deity":["Ptah","Shapes of the Fading Luster"],"rarity":"common","slug":"spell-1369"},{"primary_source_category":"Rulebooks","heighten":["+1"],"range":60,"source":["Rage of Elements"],"type":"Spell","speed":{},"duration":60,"weakness":{},"saving_throw":"basic Reflex","heighten_level":[6,7,8,9,10],"spell_type":"Spell","heighten_group":["6th rank","Heightened 7th rank","Heightened 8th rank","Heightened 9th rank","Heightened 10th rank"],"trait":["Concentrate","Manipulate","Metal"],"id":"spell-1370","text":"\nField of Razors Three Actions Source Rage of Elements pg. 143 PFS Note Any spells which require metal to function require the PC to be holding at least one chunk of that metal or an item made of that metal. Traditions Arcane, Primal Range 60 feet Area 20-foot burst Defense basic Reflex Duration 1 minute --- You grind a chunk of your choice of metal to fine dust between your hands and blow it into the air, where it grows into a tangle of wires covered in razor-sharp prongs. The metal must be of a type you currently have in your possession. The covered area is difficult terrain. A creature that moves through the area takes 5 slashing damage per square traversed. If a creature takes slashing, piercing, or persistent bleed damage while inside the thicket, you can spend a reaction to grow the iron in the shed blood into additional wires, expanding the burst by 5 feet. You can grow the area four times in this way, to a maximum of a 40-foot burst. The barbed wires are made of the metal you chose and activate resistances, weaknesses, and the like normally. The metal reforms in your possession when the spell ends. --- Heightened (+1) The damage per square increases by 2.","tradition":["Arcane","Primal"],"element":["Metal"],"area":[20],"skill_mod":{},"summary":"Fill an area with a tangle of razor wire.","primary_source":"Rage of Elements","trait_group":["Mechanics","Elemental"],"level":6,"source_category":["Rulebooks"],"area_type":["burst"],"resistance":{},"url":"/Spells.aspx?ID=1370","name":"Field of Razors","actions_number":6,"category":"spell","pfs":"Standard","actions":"Three Actions","rarity":"common","slug":"spell-1370"},{"primary_source_category":"Rulebooks","heighten":["3rd"],"range":0,"source":["Rage of Elements"],"type":"Spell","speed":{},"duration":600,"weakness":{},"heighten_level":[1,3],"spell_type":"Spell","heighten_group":["1st rank","Heightened 3rd rank"],"trait":["Concentrate","Manipulate","Metal"],"id":"spell-1371","text":"\nFold Metal Two Actions Source Rage of Elements pg. 143 PFS Note For the purposes of the fold metal spell in Pathfinder Society play, objects which are part of a structure (such as a door, or a lock on a window) are not considered \"unattended.\" Tradition Arcane Deities Inna, Laudinmio, Shapes of the Fading Luster Range touch Target 1 unattended metallic object up to 5 Bulk Duration 10 minutes --- You bend the target object into a smooth metallic ball no larger than an egg. The target reverts to its original shape only when you Dismiss the spell, the duration expires, or if the ball touches water or fire, whichever comes first. Creatures that see the reshaped object can attempt a Perception check against your spell DC to notice the ball might not actually be what it seems. If the object is magical, it retains its magical auras but can't be worn, affixed, or Activated. --- Heightened (3rd) The spell duration becomes 1 hour.","tradition":["Arcane"],"element":["Metal"],"skill_mod":{},"summary":"Bend a metal object into a ball.","primary_source":"Rage of Elements","trait_group":["Mechanics","Elemental"],"level":1,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=1371","target":"1 unattended metallic object up to 5 Bulk","name":"Fold Metal","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","deity":["Inna","Laudinmio","Shapes of the Fading Luster"],"rarity":"common","slug":"spell-1371"},{"primary_source_category":"Rulebooks","source":["Rage of Elements"],"type":"Spell","speed":{},"duration":60,"weakness":{},"saving_throw":"Reflex","heighten_level":[9],"spell_type":"Spell","heighten_group":["9th rank"],"trait":["Concentrate","Manipulate","Metal"],"id":"spell-1372","text":"\nMagnetic Dominion Three Actions Source Rage of Elements pg. 143 PFS Note Movement caused by the magnetic dominion spell is forced movement. Traditions Arcane, Primal Area 100-foot emanation Target any number of creatures wearing metal armor, creatures made of metal, creatures that have the metal trait, and unattended metal objects Defense Reflex Duration sustained up to 1 minute --- The roiling magnetic fields of the Plane of Metal radiate from you as you channel and reshape them at your merest thought. When you Cast this Spell, you can relocate each affected target to any other unoccupied space within the emanation. You can't move yourself in this way. An unwilling target can resist being moved with a successful Reflex save. The creatures move all at once—after you know the results of all the saves, you determine which target occupies each space in whatever order you choose. You can move a creature into a space that was previously occupied by another creature so long as you also relocate the first creature elsewhere as part of the movement. If you move a target into the air, it descends to the ground harmlessly after being moved unless it chooses not to. You can choose to be affected by an 8th-rank magnetic repulsion spell that lasts for the duration of magnetic dominion . Each time you Sustain the spell, you can move one creature in the emanation, with the same targeting restrictions and stipulations as above.","tradition":["Arcane","Primal"],"element":["Metal"],"area":[100],"skill_mod":{},"summary":"Reposition metal creatures and creatures in metal armor.","primary_source":"Rage of Elements","trait_group":["Mechanics","Elemental"],"level":9,"source_category":["Rulebooks"],"area_type":["emanation"],"resistance":{},"url":"/Spells.aspx?ID=1372","target":"any number of creatures wearing metal armor, creatures made of metal, creatures that have the metal trait, and unattended metal objects","name":"Magnetic Dominion","actions_number":6,"category":"spell","pfs":"Standard","actions":"Three Actions","rarity":"common","slug":"spell-1372"},{"primary_source_category":"Rulebooks","source":["Rage of Elements"],"type":"Spell","speed":{},"duration":60,"weakness":{},"heighten_level":[5],"spell_type":"Spell","heighten_group":["5th rank"],"trait":["Concentrate","Manipulate","Metal","Morph"],"id":"spell-1373","text":"\nMantle of the Melting Heart Two Actions Source Rage of Elements pg. 143 Traditions Arcane, Primal Duration 1 minute --- You bathe yourself in a mantle of liquid metal, gilding your skin and armor with an oily sheen. Upon Casting this Spell, pick two of the options below. As a single action, which has the concentrate trait, you can change one of your chosen abilities to a different option from the list. - Copper Core You draw electricity toward you, then disperse it. You gain resistance 10 to electricity. All electricity effects within 30 feet of you must succeed at a counteract check against your spell DC or target you and only you. - Golden Flesh Your body gains the chemical inertness of gold, barely reacting to substances that would otherwise greatly disturb your physiology. You become immune to poison and disease and gain a +2 circumstance bonus to your checks against any poison and disease effects currently affecting you. - Reactive Touch Your touch reacts easily with other metals. Any metal that touches you or that you touch takes 2d6 acid damage that bypasses Hardness. - Weighted Grasp Your arms become long cables, your fists heavy as anchors. You gain a cabled fist unarmed attack with the disarm, finesse, reach, and trip traits and that's in the flail group. Your cabled fist deals 1d4 bludgeoning damage plus an additional 1d6 poison damage and Grab.","tradition":["Arcane","Primal"],"element":["Metal"],"skill_mod":{},"summary":"Morph your body with metal, which you can change during the spell.","primary_source":"Rage of Elements","trait_group":["Mechanics","Elemental"],"level":5,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=1373","name":"Mantle of the Melting Heart","actions_number":4,"category":"spell","pfs":"Restricted","actions":"Two Actions","rarity":"common","slug":"spell-1373"},{"primary_source_category":"Rulebooks","heighten":["+1"],"source":["Rage of Elements"],"type":"Spell","speed":{},"weakness":{},"saving_throw":"Fortitude","heighten_level":[4,5,6,7,8,9,10],"spell_type":"Spell","heighten_group":["4th rank","Heightened 5th rank","Heightened 6th rank","Heightened 7th rank","Heightened 8th rank","Heightened 9th rank","Heightened 10th rank"],"trait":["Concentrate","Manipulate","Metal","Poison"],"id":"spell-1374","text":"\nMercurial Stride Two Actions Source Rage of Elements pg. 144 Traditions Arcane, Occult Defense Fortitude --- Your form ripples as you take on the fluidity and toxicity of quicksilver. You partially shift into a liquid metal form and Stride up to twice your speed. During this movement, you can pass through one creature's space—without needing to attempt a check to Tumble Through—by splitting into droplets of mercury and reforming on the other side, though you can't end your turn in such a space. Passing through a creature's space in this way exposes it to mercury poisoning, with a Fortitude save. Critical Success The target is unaffected. Success The target becomes sickened 1. Failure The target becomes sickened 2 and takes 6d6 poison damage. Critical Failure The target becomes sickened 2 and takes 12d6 poison damage. --- Heightened (+1) The damage increases by 1d6 on a failure and 2d6 on a critical failure.","tradition":["Arcane","Occult"],"element":["Metal"],"skill_mod":{},"summary":"Turn to quicksilver and move through creatures.","primary_source":"Rage of Elements","trait_group":["Mechanics","Elemental","Poison","Affliction"],"level":4,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=1374","name":"Mercurial Stride","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"common","slug":"spell-1374"},{"primary_source_category":"Rulebooks","heighten":["+1"],"range":60,"source":["Rage of Elements"],"type":"Spell","speed":{},"weakness":{},"saving_throw":"AC","heighten_level":[1,2,3,4,5,6,7,8,9,10],"spell_type":"Cantrip","heighten_group":["1st rank","Heightened 2nd rank","Heightened 3rd rank","Heightened 4th rank","Heightened 5th rank","Heightened 6th rank","Heightened 7th rank","Heightened 8th rank","Heightened 9th rank","Heightened 10th rank"],"trait":["Attack","Cantrip","Concentrate","Manipulate","Metal"],"id":"spell-1375","text":"\nNeedle Darts Two Actions Source Rage of Elements pg. 144 PFS Note Any spells which require metal to function require the PC to be in possession of at least one chunk of that metal or an item made of that metal. Traditions Arcane, Divine, Occult, Primal Range 60 feet Target 1 creature Defense AC --- You shape three needles out of a piece of metal in your possession and send them flying in a tight group toward one target. Make a spell attack roll against your target's AC. The needles deal 3d4 piercing damage and might cause bleeding. The needles impart any special properties of the metal that forms them; for instance, cold iron needles deal additional damage to creatures with weakness to cold iron. All the needles are made of the same metal, and the metal returns to you after the attack. Critical Success The target takes double damage and 1 persistent bleed damage. Success The target takes full damage. --- Heightened (+1) You send one additional needle, increasing the regular damage by 1d4 and increasing the persistent bleed damage on a critical hit by 1.","tradition":["Arcane","Divine","Occult","Primal"],"element":["Metal"],"skill_mod":{},"summary":"Turn a piece of metal into needles and shoot them at a foe.","primary_source":"Rage of Elements","trait_group":["Mechanics","Elemental"],"level":1,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=1375","target":"1 creature","name":"Needle Darts","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"common","slug":"spell-1375"},{"primary_source_category":"Rulebooks","heighten":["+1"],"range":60,"source":["Rage of Elements"],"type":"Spell","speed":{},"weakness":{},"saving_throw":"basic Fortitude","heighten_level":[3,4,5,6,7,8,9,10],"spell_type":"Spell","heighten_group":["3rd rank","Heightened 4th rank","Heightened 5th rank","Heightened 6th rank","Heightened 7th rank","Heightened 8th rank","Heightened 9th rank","Heightened 10th rank"],"trait":["Concentrate","Manipulate","Metal","Poison"],"id":"spell-1376","text":"\nNoxious Metals Two Actions Source Rage of Elements pg. 145 Tradition Arcane Deity Ferrumnestra Range 60 feet Area 20-foot burst Defense basic Fortitude --- This spell forces toxic metal to coalesce on the skin or surface of all living creatures in the area, dealing 4d6 poison damage with a basic Fortitude save. Any creature that has the plant trait, has the wood trait, or has an anathema toward metal, takes the following effects depending on the result of that Fortitude save. Critical Success The creature suffers no additional effects. Success The creature takes 1 persistent poison damage and is sickened 1 as long as it takes this persistent damage. Failure As success, except 1d4 persistent poison damage and sickened 2. Critical Failure As success, except 1d8 persistent poison damage and sickened 3. --- Heightened (+1) The initial poison damage increases by 2d6.","tradition":["Arcane"],"element":["Metal"],"area":[20],"skill_mod":{},"summary":"Coat creatures in toxic metal.","primary_source":"Rage of Elements","trait_group":["Mechanics","Elemental","Poison","Affliction"],"level":3,"source_category":["Rulebooks"],"area_type":["burst"],"resistance":{},"url":"/Spells.aspx?ID=1376","name":"Noxious Metals","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","deity":["Ferrumnestra"],"rarity":"common","slug":"spell-1376"},{"primary_source_category":"Rulebooks","heighten":["+2"],"range":120,"source":["Rage of Elements"],"type":"Spell","speed":{},"duration":60,"weakness":{},"saving_throw":"basic Fortitude","heighten_level":[4,6,8,10],"spell_type":"Spell","heighten_group":["4th rank","Heightened 6th rank","Heightened 8th rank","Heightened 10th rank"],"trait":["Concentrate","Manipulate","Metal"],"id":"spell-1377","text":"\nRust Cloud Three Actions Source Rage of Elements pg. 145 Traditions Arcane, Primal Deity Ferrumnestra Range 120 feet Area 20-foot burst Defense basic Fortitude Duration 1 minute --- Red-blown flecks of rust jitter in the air, forming a cloud of agitated particles. All creatures within the cloud become concealed, and all creatures outside the cloud become concealed to creatures within it. The cloud deals 5d10 slashing damage to any creature that starts its turn in the area, with a basic Fortitude save. Metal that rusts off of a creature adds to the cloud. When a metal creature takes damage from the cloud, the cloud's area increases by 5 feet (to a maximum of a 40-foot burst), and the creature starts to rust, taking 1d4 persistent slashing damage. You can Dismiss the cloud. --- Heightened (+2) The cloud's slashing damage increases by 1d10 and the persistent damage increases by 1d4.","tradition":["Arcane","Primal"],"element":["Metal"],"area":[20],"skill_mod":{},"summary":"Make a cloud of rusty flecks that cuts creatures and rusts metal.","primary_source":"Rage of Elements","trait_group":["Mechanics","Elemental"],"level":4,"source_category":["Rulebooks"],"area_type":["burst"],"resistance":{},"url":"/Spells.aspx?ID=1377","name":"Rust Cloud","actions_number":6,"category":"spell","pfs":"Standard","actions":"Three Actions","deity":["Ferrumnestra"],"rarity":"common","slug":"spell-1377"},{"primary_source_category":"Rulebooks","heighten":["+2"],"range":0,"source":["Rage of Elements"],"type":"Spell","speed":{},"duration":60,"weakness":{},"heighten_level":[1,3,5,7,9],"spell_type":"Spell","heighten_group":["1st rank","Heightened 3rd rank","Heightened 5th rank","Heightened 7th rank","Heightened 9th rank"],"trait":["Concentrate","Manipulate","Metal"],"id":"spell-1378","text":"\nShielded Arm Two Actions Source Rage of Elements pg. 145 Traditions Arcane, Divine, Primal Range touch Target 1 willing creature Duration 1 minute or until expended --- Reinforcing veins of ore run through the target's arm, letting it ward off blows with its bare skin. It can use the Raise a Shield action to instead raise its arm, gaining a +2 circumstance bonus to AC. It can Shield Block with its Raised arm as well; when it does, the target reduces the damage as if it had a shield with Hardness 4 and 15 Hit Points. This shield doesn't have a Broken Threshold, and the spell ends if the shield's Hit Points are expended. This spell doesn't modify the target's unarmed attacks and can't be used to make a shield bash Strike. Casting or coming under the effects of this spell also counts as using a metallic item with regards to anathema. --- Heightened (+2) The Hardness increases by 4, and the Hit Points increase by 15.","tradition":["Arcane","Divine","Primal"],"element":["Metal"],"skill_mod":{},"summary":"Reinforce a creature’s arm with metal that lets it use its arm as a shield.","primary_source":"Rage of Elements","trait_group":["Mechanics","Elemental"],"level":1,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=1378","target":"1 willing creature","name":"Shielded Arm","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"common","slug":"spell-1378"},{"primary_source_category":"Rulebooks","heighten":["7th","8th","9th","10th"],"range":120,"source":["Rage of Elements"],"type":"Spell","speed":{},"duration":60,"weakness":{},"heighten_level":[6,7,8,9,10],"spell_type":"Spell","heighten_group":["6th rank","Heightened 7th rank","Heightened 8th rank","Heightened 9th rank","Heightened 10th rank"],"trait":["Concentrate","Manipulate","Metal"],"id":"spell-1379","text":"\nWall of Metal Three Actions Source Rage of Elements pg. 145 Traditions Arcane, Primal Deity Ptah Range 120 feet Duration 1 minute --- You call forth a sheet of metal, forming a wall of iron, low-grade cold iron, or standard-grade silver up to 60 feet long, 30 feet high, and 1/4 inch thick. The wall doesn't need to stand vertically but must form a straight line in an unbroken open space so it doesn't pass through any creatures or objects, or the spell is lost. Each 10-foot-by-10- foot section of the wall has AC 10 and is immune to critical hits and precision damage. The wall's Hardness, HP, and BT use the statistics of a structure of the material you chose. Creatures can move through a section of the wall that's broken. --- Heightened (7th) The wall is high-grade silver or standard-grade dawnsilver. Heightened (8th) The wall is standard-grade cold iron. Heightened (9th) The wall is high-grade dawnsilver. Heightened (10th) The wall is high-grade cold iron or standard-grade adamantine.","tradition":["Arcane","Primal"],"element":["Metal"],"skill_mod":{},"summary":"Shape a wall made of a particular metal.","primary_source":"Rage of Elements","trait_group":["Mechanics","Elemental"],"level":6,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=1379","name":"Wall of Metal","actions_number":6,"category":"spell","pfs":"Standard","actions":"Three Actions","deity":["Ptah"],"rarity":"common","slug":"spell-1379"},{"primary_source_category":"Rulebooks","heighten":["+2"],"range":0,"source":["Rage of Elements"],"type":"Spell","speed":{},"weakness":{},"heighten_level":[1,3,5,7,9],"spell_type":"Focus","heighten_group":["1st rank","Heightened 3rd rank","Heightened 5th rank","Heightened 7th rank","Heightened 9th rank"],"trait":["Focus","Manipulate","Metal","Uncommon"],"id":"spell-1380","text":"\nSerrate Single Action Source Rage of Elements pg. 145 Domain Metal Range touch Target 1 metal weapon --- With a pinch, the metal of a weapon twists, adding numerous jagged blades along its surface. Strikes with the target weapon deal an additional 1d4 slashing damage until the start of your next turn. --- Heightened (+2) The extra damage increases by 1d4.","element":["Metal"],"skill_mod":{},"summary":"With a pinch, the metal of a weapon twists, adding numerous jagged blades along its surface.","primary_source":"Rage of Elements","trait_group":["Mechanics","Elemental","Rarity"],"level":1,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=1380","target":"1 metal weapon","domain":["Metal"],"name":"Serrate","actions_number":2,"category":"spell","pfs":"Standard","actions":"Single Action","rarity":"uncommon","slug":"spell-1380"},{"primary_source_category":"Rulebooks","range":60,"source":["Rage of Elements"],"type":"Spell","speed":{},"weakness":{},"heighten_level":[4],"spell_type":"Focus","heighten_group":["4th rank"],"trait":["Focus","Manipulate","Metal","Uncommon"],"id":"spell-1381","text":"\nRepel Metal Reaction Source Rage of Elements pg. 145 Domain Metal Trigger A Strike with a metallic weapon or projectile would hit you or an ally within range Range 60 feet Target the creature targeted by the triggering Strike --- You call forth a repelling field. The target gains a +2 circumstance bonus to AC against the triggering attack. If the attack then misses, you direct the Strike back at the attacker, who compares the attack roll to their own AC. The target then becomes immune to this spell for 10 minutes.","element":["Metal"],"skill_mod":{},"summary":"You call forth a repelling field.","primary_source":"Rage of Elements","trait_group":["Mechanics","Elemental","Rarity"],"level":4,"source_category":["Rulebooks"],"trigger":"A Strike with a metallic weapon or projectile would hit you or an ally within range","resistance":{},"url":"/Spells.aspx?ID=1381","target":"the creature targeted by the triggering Strike ","domain":["Metal"],"name":"Repel Metal","actions_number":1,"category":"spell","pfs":"Standard","actions":"Reaction","rarity":"uncommon","slug":"spell-1381"},{"primary_source_category":"Rulebooks","heighten":["+2"],"range":30,"source":["Rage of Elements"],"type":"Spell","speed":{},"weakness":{},"heighten_level":[2,4,6,8,10],"spell_type":"Spell","heighten_group":["2nd rank","Heightened 4th rank","Heightened 6th rank","Heightened 8th rank","Heightened 10th rank"],"trait":["Acid","Concentrate","Water"],"id":"spell-1382","text":"\nBrine Dragon Bile Reaction Source Rage of Elements pg. 172 Traditions Arcane, Primal Deity Ragadahn Trigger A creature within range takes damage from a slashing or piercing attack, or one that inflicts persistent bleed damage. Range 30 feet Target the creature that took damage --- You spit a glob of caustic saltwater that stings the wounds of the creature. Make a ranged spell attack against the triggering creature's AC. On a hit, salt scours its open wound, dealing 2d6 persistent acid damage. --- Heightened (+2) The persistent damage increases by 2d6.","tradition":["Arcane","Primal"],"element":["Water"],"skill_mod":{},"summary":"React to spit saltwater into a cut.","primary_source":"Rage of Elements","trait_group":["Energy","Monster","Mechanics","Elemental","Planar"],"level":2,"source_category":["Rulebooks"],"trigger":"A creature within range takes damage from a slashing or piercing attack, or one that inflicts persistent bleed damage .","resistance":{},"url":"/Spells.aspx?ID=1382","target":"the creature that took damage","name":"Brine Dragon Bile","actions_number":1,"category":"spell","pfs":"Standard","actions":"Reaction","deity":["Ragadahn"],"rarity":"common","slug":"spell-1382"},{"primary_source_category":"Rulebooks","heighten":["4th"],"range":30,"source":["Rage of Elements"],"type":"Spell","speed":{},"duration":60,"weakness":{},"heighten_level":[1,4],"spell_type":"Spell","heighten_group":["1st rank","Heightened 4th rank"],"trait":["Concentrate","Water"],"id":"spell-1383","text":"\nBuoyant Bubbles Single Action Source Rage of Elements pg. 172 Traditions Arcane, Primal Range 30 feet Target 1 creature Duration 1 minute --- You create a thin layer of foamy bubbles that adhere to the target, causing it to float in water and similar liquids. The target doesn't sink, even if it hasn't succeeded at a Swim check this round; an already-sinking target resurfaces with the bubbles' help over the course of 1 round. If on a plane where the water or liquid has a surface, the bubbles also prevent the target from diving beneath that surface unless it succeeds at a Fortitude save against your spell DC. --- Heightened (4th) You can target up to 5 creatures.","tradition":["Arcane","Primal"],"element":["Water"],"skill_mod":{},"summary":"Create bubbles that make a creature buoyant.","primary_source":"Rage of Elements","trait_group":["Mechanics","Elemental","Planar","Monster"],"level":1,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=1383","target":"1 creature","name":"Buoyant Bubbles","actions_number":2,"category":"spell","pfs":"Standard","actions":"Single Action","rarity":"common","slug":"spell-1383"},{"primary_source_category":"Rulebooks","range":30,"source":["Rage of Elements"],"type":"Spell","speed":{},"duration":60,"weakness":{},"saving_throw":"Reflex","heighten_level":[3],"spell_type":"Spell","heighten_group":["3rd rank"],"trait":["Concentrate","Incapacitation","Manipulate","Water"],"id":"spell-1384","text":"\nCoral Scourge Two Actions Source Rage of Elements pg. 172 Traditions Arcane, Primal Deity Ytildos Range 30 feet Target 1 creature Defense Reflex Duration 1 minute --- Barnacles, coral, and other rough aquatic creatures grow on the target's body, getting in between their joints and stiffening their movement. This impedes the target's movement depending on the result of its saving throw. Critical Success The target is unaffected. Success The target is clumsy 1. The target can Interact to scrape the coral growths from its body, decreasing the clumsy condition to 0 and ending the spell. Failure The target is clumsy 2. Each round at the beginning of its turn, the target becomes clumsy 1 or increases its clumsy condition by 1, to a maximum of 4. The target can Interact to scrape the coral growths from its body, decreasing the clumsy condition to 0 and ending the spell. If the target's clumsy condition caused by coral scourge reaches 4, the growths spread to cover the target's entire body, and the target becomes paralyzed. Critical Failure As failure, but when the target Interacts to scrape the coral growths from its body, it reduces its clumsy condition by 1, instead of decreasing it to 0, and decreasing the clumsy condition to 0 doesn't end the spell.","tradition":["Arcane","Primal"],"element":["Water"],"skill_mod":{},"summary":"Fill a creature’s joints with stiffening coral growths.","primary_source":"Rage of Elements","trait_group":["Mechanics","Elemental","Planar","Monster"],"level":3,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=1384","target":"1 creature","name":"Coral Scourge","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","deity":["Ytildos"],"rarity":"common","slug":"spell-1384"},{"primary_source_category":"Rulebooks","source":["Rage of Elements"],"type":"Spell","speed":{},"duration":60,"weakness":{},"heighten_level":[7],"spell_type":"Spell","heighten_group":["7th rank"],"trait":["Concentrate","Manipulate","Water"],"id":"spell-1385","text":"\nDancing Fountain Three Actions Source Rage of Elements pg. 172 Traditions Arcane, Primal Area 30-foot burst centered on you Duration sustained up to 1 minute --- Tapping the ground, you create a shallow pool of water that spreads over the affected area, and majestic sprays, jets, and mists of water erupt forth in a dazzling water show. When you Cast the Spell, and the first time each round you Sustain the spell, you can command the fountain to use one of the following displays, which is accompanied by a loud burst of music. The dancing fountain is somewhat fickle in its desire for novelty, meaning it can't be commanded to use the same display on two consecutive turns. - Chasing Jets A series of vertical jets shoot up in a chase sequence, forcing one creature within the fountain to move 15 feet in a direction of your choice unless it succeeds at a Reflex save against your spell DC. The fountain can't make a creature move outside its area. - Flashing Spray Diffuse fog fills the area of the emanation. All creatures within the fountain become concealed, and all creatures outside the fountain become concealed to creatures within it. The spray persists until the beginning of your next turn. - Power Rings The fountain blasts a series of rings of water into the air that land with a crash in a 10-foot burst centered on a location of your choice within the fountain. The falling torrent deals 10d6 bludgeoning damage to all creatures within the burst (basic Reflex).","tradition":["Arcane","Primal"],"element":["Water"],"area":[30],"skill_mod":{},"summary":"Tap a splendid fountain with majestic displays you command.","primary_source":"Rage of Elements","trait_group":["Mechanics","Elemental","Planar","Monster"],"level":7,"source_category":["Rulebooks"],"area_type":["burst"],"resistance":{},"url":"/Spells.aspx?ID=1385","name":"Dancing Fountain","actions_number":6,"category":"spell","pfs":"Standard","actions":"Three Actions","rarity":"common","slug":"spell-1385"},{"primary_source_category":"Rulebooks","heighten":["+1"],"source":["Rage of Elements"],"type":"Spell","speed":{},"weakness":{},"saving_throw":"basic Reflex","heighten_level":[3,4,5,6,7,8,9,10],"spell_type":"Spell","heighten_group":["3rd rank","Heightened 4th rank","Heightened 5th rank","Heightened 6th rank","Heightened 7th rank","Heightened 8th rank","Heightened 9th rank","Heightened 10th rank"],"trait":["Concentrate","Manipulate","Teleportation","Water"],"id":"spell-1386","text":"\nDive and Breach Two Actions Source Rage of Elements pg. 172 Traditions Arcane, Primal Defense basic Reflex --- You make the briefest of dives through the Plane of Water. You Leap 10 feet, and where you would land on the ground, you instead disappear in a splash of water, your body entering the surface like a diver entering a pool. You then exit from an unoccupied surface within 40 feet, appearing in another splash of water as you Leap out, landing 10 feet away from where you exited. Each splash deals 3d10 bludgeoning damage to all creatures in a 5-foot emanation; creatures in multiple splash zones take damage only once. --- Heightened (+1) The damage dealt by each splash increases by 1d10.","tradition":["Arcane","Primal"],"element":["Water"],"skill_mod":{},"summary":"Teleport with splashes of water.","primary_source":"Rage of Elements","trait_group":["Mechanics","Elemental","Planar","Monster"],"level":3,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=1386","name":"Dive and Breach","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"common","slug":"spell-1386"},{"primary_source_category":"Rulebooks","range":10,"source":["Rage of Elements"],"type":"Spell","speed":{},"weakness":{},"heighten_level":[1],"spell_type":"Cantrip","heighten_group":["1st rank"],"trait":["Cantrip","Concentrate","Manipulate","Water"],"id":"spell-1387","text":"\nDraw Moisture Two Actions Source Rage of Elements pg. 173 Traditions Arcane, Divine, Primal Range 10 feet Target 1 object up to 10 Bulk --- You draw water out of an object, possibly to clean up spills or quickly dry a soaked book or shirt. You draw up to a pint of water from the object; this dries objects of less than 1 Bulk. The water collects in a globule floating in your hand, which you can direct into a nearby container as part of Casting the Spell; otherwise, it splashes to the ground. Repeated applications of draw moisture can be used to dry larger objects, although doing so might take significant time. You can use this spell in especially humid environments to condense drinkable water from the air, though typically, you can't draw more than a few cups before depleting the ambient moisture.","tradition":["Arcane","Divine","Primal"],"element":["Water"],"skill_mod":{},"summary":"Dry out an object and collect the water.","primary_source":"Rage of Elements","trait_group":["Mechanics","Elemental","Planar","Monster"],"level":1,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=1387","target":"1 object up to 10 Bulk","name":"Draw Moisture","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"common","slug":"spell-1387"},{"primary_source_category":"Rulebooks","heighten":["+1"],"range":120,"source":["Rage of Elements"],"type":"Spell","speed":{},"duration":600,"weakness":{},"saving_throw":"Reflex (see text)","heighten_level":[5,6,7,8,9,10],"spell_type":"Spell","heighten_group":["5th rank","Heightened 6th rank","Heightened 7th rank","Heightened 8th rank","Heightened 9th rank","Heightened 10th rank"],"trait":["Cold","Concentrate","Manipulate","Water"],"id":"spell-1388","text":"\nFreezing Rain Three Actions Source Rage of Elements pg. 173 Traditions Arcane, Primal Range 120 feet Area 20-foot burst Defense Reflex (see text) Duration sustained up to 10 minutes --- Intense cold rain comes from nowhere, a microcosm of a sudden downpour, and a magical tweak can turn the rain to freezing sleet. The driving rain and pooling water make the area difficult terrain and extinguish non-magical fires. On subsequent rounds, the first time you Sustain the spell each round, you can move the area up to 20 feet and can also freeze the rain. If you freeze the rain, each creature in the area takes 4d6 cold damage and might be slowed, depending on result of its Reflex save. Critical Success The creature is unaffected. Success The creature takes half damage. Failure The creature takes full damage and is slowed 1 for 1 round. Critical Failure The creature takes double damage and is slowed 2 for 1 round. --- Heightened (+1) The damage increases by 1d6.","tradition":["Arcane","Primal"],"element":["Water"],"area":[20],"skill_mod":{},"summary":"Chill and slow creatures with cold rain.","primary_source":"Rage of Elements","trait_group":["Energy","Monster","Mechanics","Elemental","Planar"],"level":5,"source_category":["Rulebooks"],"area_type":["burst"],"resistance":{},"url":"/Spells.aspx?ID=1388","name":"Freezing Rain","actions_number":6,"category":"spell","pfs":"Standard","actions":"Three Actions","rarity":"common","slug":"spell-1388"},{"primary_source_category":"Rulebooks","range":30,"source":["Rage of Elements"],"type":"Spell","speed":{},"duration":60,"weakness":{},"saving_throw":"Reflex","heighten_level":[6],"spell_type":"Spell","heighten_group":["6th rank"],"trait":["Cold","Concentrate","Manipulate","Water"],"id":"spell-1389","text":"\nFrost Pillar Two Actions Source Rage of Elements pg. 173 Traditions Arcane, Primal Range 30 feet Target 1 creature Defense Reflex Duration sustained up to 1 minute --- Ice crystallizes around a creature, imprisoning it within an icy pillar. On a successful saving throw, the creature is pushed to an adjacent space of its choice; otherwise, it's frozen inside the pillar and becomes restrained as its body can barely move within the ice. The ice has AC 10, Hardness 10, and 60 Hit Point; it's immune to critical hits, cold damage, and precision damage, and it has weakness 15 to fire. If the ice is destroyed, the creature within is freed and the spell immediately ends.","tradition":["Arcane","Primal"],"element":["Water"],"skill_mod":{},"summary":"Freeze a creature in a pillar of ice.","primary_source":"Rage of Elements","trait_group":["Energy","Monster","Mechanics","Elemental","Planar"],"level":6,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=1389","target":"1 creature","name":"Frost Pillar","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"common","slug":"spell-1389"},{"primary_source_category":"Rulebooks","heighten":["6th"],"range":60,"source":["Rage of Elements"],"type":"Spell","speed":{},"duration":60,"weakness":{},"saving_throw":"Will","heighten_level":[4,6],"spell_type":"Spell","heighten_group":["4th rank","Heightened 6th rank"],"trait":["Concentrate","Manipulate","Mental","Water"],"id":"spell-1390","text":"\nGrasp of the Deep Two Actions Source Rage of Elements pg. 173 Traditions Arcane, Primal Range 60 feet Target 1 creature Defense Will Duration 1 minute --- You grip one target with the phantasmal pressure of the deep sea, disorienting and crushing its lungs and joints. The target takes 6d6 bludgeoning damage and other effects, depending on its Will saving throw. Critical Success The creature is unaffected. Success The target takes half damage. Failure The target takes full damage, and feels as though it's being crushed. The target becomes grabbed but it can attempt to Escape with an Escape DC equal to your spell DC. Critical Failure As failure, but the target takes double damage. --- Heightened (6th) You can target up to 5 creatures.","tradition":["Arcane","Primal"],"element":["Water"],"skill_mod":{},"summary":"Make a creature feel like it’s being crushed underwater.","primary_source":"Rage of Elements","trait_group":["Mechanics","Elemental","Planar","Monster"],"level":4,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=1390","target":"1 creature","name":"Grasp of the Deep","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"common","slug":"spell-1390"},{"primary_source_category":"Rulebooks","heighten":["9th"],"range":120,"source":["Rage of Elements"],"type":"Spell","speed":{},"duration":60,"weakness":{},"saving_throw":"basic Reflex","heighten_level":[7,9],"spell_type":"Spell","heighten_group":["7th rank","Heightened 9th rank"],"trait":["Concentrate","Manipulate","Void","Water","Negative"],"id":"spell-1391","text":"\nHungry Depths Three Actions Source Rage of Elements pg. 173 Traditions Arcane, Primal Range 120 feet Area 5-foot burst (see text) Defense basic Reflex Duration sustained up to 1 minute --- A spiral of dark, corrupted water appears in the ground, plunging open a door to the depths that seems to descend for miles. Disembodied glowing eyes and gnashing teeth spin within the vortex, consuming anything that crosses their path. All creatures in the area take 4d8 piercing damage plus 4d4 void damage (basic Reflex save). Each time you Sustain the spell, you can increase the vortex's radius by 5 feet, to a maximum of 15 feet, or you can move the vortex up to 10 feet in a straight line. Each creature the vortex moves through takes the damage with a basic Reflex save.A creature can take damage from hungry depths only once per round. If cast underwater, hungry depths instead fills a 40-foot-tall cylinder with a 5-foot radius. --- Heightened (9th) The vortex deals 5d8 piercing damage and 5d4 void damage.","tradition":["Arcane","Primal"],"element":["Water"],"area":[5],"skill_mod":{},"summary":"Open a door to corrupted water that damages and consumes.","primary_source":"Rage of Elements","trait_group":["Mechanics","Energy","Planar","Creature Type","Elemental","Monster"],"level":7,"source_category":["Rulebooks"],"area_type":["burst"],"resistance":{},"url":"/Spells.aspx?ID=1391","name":"Hungry Depths","actions_number":6,"category":"spell","pfs":"Standard","actions":"Three Actions","rarity":"common","slug":"spell-1391"},{"primary_source_category":"Rulebooks","source":["Rage of Elements"],"type":"Spell","speed":{},"duration":600,"weakness":{},"heighten_level":[4],"spell_type":"Spell","heighten_group":["4th rank"],"trait":["Concentrate","Manipulate","Uncommon","Water"],"id":"spell-1392","text":"\nMisty Memory Source Rage of Elements pg. 173 Traditions Arcane, Divine, Primal Cast 1 minute Target 1 body of water of at least 5 square feet Duration sustained up to 10 minutes --- Some say water holds memories or impressions of the past, and you can raise those memories to the surface to glimpse recent events. When you Cast the Spell, you fix your mind on an amount of time in the past, up to 24 hours ago. A mist rises from the target body of water, filling a 30-foot burst and coalescing into a misty scene of the events that took place at that time within 60 feet of the water. Any creature who can see the area can observe the images produced, which are a translucent white color and detailed enough to show a silhouette, outline, or contour of creatures and objects that passed through the area and the motions they took. Fine details, such as facial features or written letters, are too precise for the mist to form, and the scene is silent. You can Sustain the spell to cause the mist to play events backward or forward, with each minute spent Sustaining corresponding to a minute of playback. Strong winds from a magical source can disrupt this spell if the effect succeeds at a counteract check against your spell DC.","tradition":["Arcane","Divine","Primal"],"element":["Water"],"skill_mod":{},"summary":"Replay a scene from the past through the medium of water.","primary_source":"Rage of Elements","trait_group":["Mechanics","Rarity","Elemental","Planar","Monster"],"level":4,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=1392","target":"1 body of water of at least 5 square feet","component":["1 minute"],"name":"Misty Memory","actions_number":60,"category":"spell","pfs":"Standard","actions":"1 minute","rarity":"uncommon","slug":"spell-1392"},{"primary_source_category":"Rulebooks","source":["Rage of Elements"],"type":"Spell","speed":{},"duration":60,"weakness":{},"heighten_level":[6],"spell_type":"Spell","heighten_group":["6th rank"],"trait":["Concentrate","Manipulate","Water"],"id":"spell-1393","text":"\nPersonal Ocean Two Actions Source Rage of Elements pg. 174 Traditions Arcane, Primal Duration 1 minute --- You surround yourself in a bubble-like shroud of seawater that fills your space completely and moves with you. You can breathe, speak, and perceive normally while within your personal ocean , and you gain a swim Speed equal to your land Speed if you don't have one. The rules of aquatic combat apply to you, attacks targeting you, or attacks passing through your square. For instance, a bludgeoning or slashing melee attack targeting you would take a –2 circumstance penalty, and you can't cast fire spells or use actions with the fire trait. Each time you move, you extinguish non-magical fires in spaces you pass through and can attempt to counteract magical fires you move through. If you successfully counteract a fire larger than the spaces you moved through, you merely push it out of the spaces along your path. If you fail to counteract a given fire, you can't counteract that fire for the duration of the spell. You can Dismiss the spell.","tradition":["Arcane","Primal"],"element":["Water"],"skill_mod":{},"summary":"Surround yourself in a bubble of water.","primary_source":"Rage of Elements","trait_group":["Mechanics","Elemental","Planar","Monster"],"level":6,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=1393","name":"Personal Ocean","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"common","slug":"spell-1393"},{"primary_source_category":"Rulebooks","range":120,"source":["Rage of Elements","Pathfinder #152: Legacy of the Lost God"],"type":"Spell","speed":{},"duration":60,"weakness":{},"heighten_level":[3],"spell_type":"Spell","heighten_group":["3rd rank"],"trait":["Concentrate","Manipulate","Water"],"id":"spell-1394","text":"\nPillar of Water Three Actions Source Rage of Elements pg. 174, Pathfinder #152: Legacy of the Lost God pg. 77 Traditions Arcane, Primal Range 120 feet Duration 1 minute --- You create a large, self-contained cylinder of still, clear fresh water. You choose the radius and height of the pillar, to a maximum radius of 15 feet and a maximum height of 60 feet. Creatures inside the pillar can Swim through the water as normal (Athletics DC 10), or if the spell was cast on solid ground, walk along the bottom (which is difficult terrain). Any creature that exits the pillar falls or lands accordingly.","tradition":["Arcane","Primal"],"element":["Water"],"skill_mod":{},"summary":"Create a column of water creatures can swim through.","primary_source":"Rage of Elements","trait_group":["Mechanics","Elemental","Planar","Monster"],"level":3,"source_category":["Rulebooks","Adventure Paths"],"resistance":{},"url":"/Spells.aspx?ID=1394","source_group":["Extinction Curse"],"name":"Pillar of Water","actions_number":6,"category":"spell","pfs":"Standard","actions":"Three Actions","rarity":"common","slug":"spell-1394"},{"primary_source_category":"Rulebooks","heighten":["+1"],"range":60,"source":["Rage of Elements"],"type":"Spell","speed":{},"weakness":{},"heighten_level":[1,2,3,4,5,6,7,8,9,10],"spell_type":"Cantrip","heighten_group":["1st rank","Heightened 2nd rank","Heightened 3rd rank","Heightened 4th rank","Heightened 5th rank","Heightened 6th rank","Heightened 7th rank","Heightened 8th rank","Heightened 9th rank","Heightened 10th rank"],"trait":["Cantrip","Concentrate","Manipulate","Water"],"id":"spell-1395","text":"\nRousing Splash Two Actions Source Rage of Elements pg. 174 Traditions Divine, Primal Range 60 feet Target 1 creature --- You cause a splash of cold water to descend on an ally's head, granting some temporary vigor. The target gains 1d4 temporary Hit Points, which last for 1 minute. The target is then temporarily immune to the temporary Hit Points from rousing splash for 10 minutes. The target can also attempt an immediate flat check to recover from a single source of persistent acid or fire damage, with the DC reduction from appropriate assistance. --- Heightened (+1) The amount of temporary Hit Points granted increases by 1d4.","tradition":["Divine","Primal"],"element":["Water"],"skill_mod":{},"summary":"Splash a creature to invigorate it and wash away acid and fire.","primary_source":"Rage of Elements","trait_group":["Mechanics","Elemental","Planar","Monster"],"level":1,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=1395","target":"1 creature","name":"Rousing Splash","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"common","slug":"spell-1395"},{"primary_source_category":"Rulebooks","heighten":["5th"],"range":0,"source":["Rage of Elements"],"type":"Spell","speed":{},"duration":600,"weakness":{},"heighten_level":[3,5],"spell_type":"Spell","heighten_group":["3rd rank","Heightened 5th rank"],"trait":["Concentrate","Manipulate","Scrying","Water"],"id":"spell-1396","text":"\nScrying Ripples Source Rage of Elements pg. 175 Traditions Arcane, Divine, Occult, Primal Cast 1 minute Range touch Target 1 gallon of water or more Duration sustained up to 10 minutes --- You touch the water's surface, and as the ripples spread out, so do your senses. When you Cast this Spell, you automatically know the location of any unoccupied, flowing water with a surface area of at least 1 square within 500 feet. You can pick any one of these streams to see and hear out of for the duration of the spell, though your field of vision is perpendicular to the flowing surface. For example, you could look normally out of a waterfall but would look straight up from out of a river. Each time you Sustain the spell, you can change to a different water source or move elsewhere along the same one. If the water you're scrying through ceases flowing, such as by a faucet turning off, a river damming, or a waterfall freezing over, this spell ends. Additionally, your face appears as a faint reflection in the water's surface as you peek through. A creature that Seeks and succeeds at their Perception check against your spell DC detects your presence in the water. --- Heightened (5th) You know the location of and can scry through flowing water within 1 mile.","tradition":["Arcane","Divine","Occult","Primal"],"element":["Water"],"skill_mod":{},"summary":"Scry from one body of water into another.","primary_source":"Rage of Elements","trait_group":["Mechanics","Elemental","Planar","Monster"],"level":3,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=1396","target":"1 gallon of water or more","component":["1 minute"],"name":"Scrying Ripples","actions_number":60,"category":"spell","pfs":"Standard","actions":"1 minute","rarity":"common","slug":"spell-1396"},{"primary_source_category":"Rulebooks","heighten":["4th","8th"],"range":0,"source":["Rage of Elements"],"type":"Spell","speed":{},"duration":3600,"weakness":{},"heighten_level":[2,4,8],"spell_type":"Spell","heighten_group":["2nd rank","Heightened 4th rank","Heightened 8th rank"],"trait":["Concentrate","Manipulate","Water"],"id":"spell-1397","text":"\nWaterproof Two Actions Source Rage of Elements pg. 175 Traditions Arcane, Primal Range touch Target 1 object up to 10 Bulk Duration 1 hour --- You prevent the target item from taking on water or becoming wet for the duration of the spell. The hydrophobic properties of the spell also grant resistance 10 to acid and a +2 bonus to saves and DCs against damaging effects with the water or acid traits. --- Heightened (4th) The duration is 1 day. Heightened (8th) The duration is unlimited.","tradition":["Arcane","Primal"],"element":["Water"],"skill_mod":{},"summary":"Protect an object against becoming wet.","primary_source":"Rage of Elements","trait_group":["Mechanics","Elemental","Planar","Monster"],"level":2,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=1397","target":"1 object up to 10 Bulk","name":"Waterproof","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"common","slug":"spell-1397"},{"primary_source_category":"Rulebooks","heighten":["+1"],"range":500,"source":["Rage of Elements"],"type":"Spell","speed":{},"duration":60,"weakness":{},"saving_throw":"Reflex","heighten_level":[8,9,10],"spell_type":"Spell","heighten_group":["8th rank","Heightened 9th rank","Heightened 10th rank"],"trait":["Concentrate","Manipulate","Water"],"id":"spell-1398","text":"\nWhirlpool Three Actions Source Rage of Elements pg. 175 Traditions Arcane, Primal Deity Ytildos Range 500 feet Area 25-foot radius, 20-foot tall cylinder Defense Reflex Duration sustained up to 1 minute --- With a spin of your hand, you create a large swirling vortex of storming waves. All squares in the whirlpool are difficult terrain. The constant churning of the fierce waves means that creatures are constantly tossed between areas of air and water, allowing both air- and water-breathing creatures to breathe within the vortex. Any creature with a swim Speed can Swim instead of Stride to move within the whirlpool ; the DC to Swim within it is equal to your spell DC. All creatures in the area take 6d10 bludgeoning damage as the waves crash into them. On subsequent rounds, the first time you Sustain the spell each round, the waves crash again with the same effect. Critical Success The creature is unaffected. Success The creature takes half damage. Failure The creature takes full damage and is drawn 10 feet toward the center of the whirlpool . Critical Failure The creature takes double damage and is drawn to the center of the whirlpool . --- Heightened (+1) The bludgeoning damage increases by 1d10.","tradition":["Arcane","Primal"],"element":["Water"],"area":[25,20],"skill_mod":{},"summary":"Create a vortex of waves.","primary_source":"Rage of Elements","trait_group":["Mechanics","Elemental","Planar","Monster"],"level":8,"source_category":["Rulebooks"],"area_type":["cylinder"],"resistance":{},"url":"/Spells.aspx?ID=1398","name":"Whirlpool","actions_number":6,"category":"spell","pfs":"Standard","actions":"Three Actions","deity":["Ytildos"],"rarity":"common","slug":"spell-1398"},{"primary_source_category":"Rulebooks","heighten":["+1"],"range":100,"source":["Rage of Elements"],"type":"Spell","speed":{},"weakness":{},"saving_throw":"basic Reflex","heighten_level":[6,7,8,9,10],"spell_type":"Spell","heighten_group":["6th rank","Heightened 7th rank","Heightened 8th rank","Heightened 9th rank","Heightened 10th rank"],"trait":["Concentrate","Manipulate","Wood"],"id":"spell-1399","text":"\nArrow Salvo Two Actions Source Rage of Elements pg. 196 Traditions Arcane, Primal Deity Neith Range 100 feet Area 30-foot burst Defense basic Reflex --- You conjure an immense wooden bow that launches a salvo of massive arrows at all nearby enemies. All creatures in the affected area take 8d10 piercing damage, with a basic Reflex save. On a critical failure, the target is knocked prone from the force of the impact. --- Heightened (+1) Increase the damage by 1d10.","tradition":["Arcane","Primal"],"element":["Wood"],"area":[30],"skill_mod":{},"summary":"Fling massive arrows that can damage and knock down foes.","primary_source":"Rage of Elements","trait_group":["Mechanics","Elemental"],"level":6,"source_category":["Rulebooks"],"area_type":["burst"],"resistance":{},"url":"/Spells.aspx?ID=1399","name":"Arrow Salvo","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","deity":["Neith"],"rarity":"common","slug":"spell-1399"},{"primary_source_category":"Rulebooks","heighten":["7th","9th"],"source":["Rage of Elements"],"type":"Spell","speed":{},"duration":600,"weakness":{},"heighten_level":[5,7,9],"spell_type":"Spell","heighten_group":["5th rank","Heightened 7th rank","Heightened 9th rank"],"trait":["Concentrate","Manipulate","Wood"],"id":"spell-1400","text":"\nEntwined Roots Source Rage of Elements pg. 196 Traditions Arcane, Primal Cast 1 minute Area 20-foot burst Target up to 5 willing living creatures Duration 10 minutes --- Slithering roots gird you and your allies in layers of flexible wooden protection. Each affected creature gains resistance 5 to bludgeoning and piercing damage. Whenever a creature protected by these roots is targeted by a ranged weapon attack but takes no damage (such as if the attack missed or the damage was reduced to 0 by resistance), the roots snatch up the ammunition or thrown weapon and hold it. The protected creature can retrieve the thrown weapon or ammunition as an Interact action. --- Heightened (7th) The resistances increase to 10. Heightened (9th) The resistances increase to 15.","tradition":["Arcane","Primal"],"element":["Wood"],"area":[20],"skill_mod":{},"summary":"Protect creatures with durable roots that can catch ranged weapons.","primary_source":"Rage of Elements","trait_group":["Mechanics","Elemental"],"level":5,"source_category":["Rulebooks"],"area_type":["burst"],"resistance":{},"url":"/Spells.aspx?ID=1400","target":"up to 5 willing living creatures","component":["1 minute"],"name":"Entwined Roots","actions_number":60,"category":"spell","pfs":"Standard","actions":"1 minute","rarity":"common","slug":"spell-1400"},{"primary_source_category":"Rulebooks","heighten":["+1"],"range":30,"source":["Rage of Elements"],"type":"Spell","speed":{},"weakness":{},"saving_throw":"basic Reflex","heighten_level":[1,2,3,4,5,6,7,8,9,10],"spell_type":"Spell","heighten_group":["1st rank","Heightened 2nd rank","Heightened 3rd rank","Heightened 4th rank","Heightened 5th rank","Heightened 6th rank","Heightened 7th rank","Heightened 8th rank","Heightened 9th rank","Heightened 10th rank"],"trait":["Concentrate","Manipulate","Plant","Wood"],"id":"spell-1401","text":"\nFlourishing Flora Two Actions Source Rage of Elements pg. 196 Traditions Arcane, Primal Deities Blooms of the Spreading Weald, Khepri, Zibik Range 30 feet Area 5-foot burst Defense basic Reflex --- Plants rapidly grow up from the ground. All creatures in the target area take 2d4 damage. The type of damage depends on the type of plant you choose to grow. On a critical failure, targets experience additional effects, also depending on what you choose to grow. The type of plant and its effects are chosen when you Cast the Spell. - Cacti Piercing damage, and 1 persistent bleed damage on a critical failure. - Flowers Poison damage, and dazzled for 2 rounds on a critical failure. - Fruits Bludgeoning damage, and clumsy 1 for 2 rounds on a critical failure. - Roots Bludgeoning damage, and the affected creatures fall prone on a critical failure. --- Heightened (+1) The damage increases by 1d4, and the persistent bleed damage from cacti increases by 1.","tradition":["Arcane","Primal"],"element":["Wood"],"area":[5],"skill_mod":{},"summary":"Grow a patch of cacti, flowers, fruits, or roots to hurt your enemies.","primary_source":"Rage of Elements","trait_group":["Mechanics","Creature Type","Elemental"],"level":1,"source_category":["Rulebooks"],"area_type":["burst"],"resistance":{},"url":"/Spells.aspx?ID=1401","name":"Flourishing Flora","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","deity":["Blooms of the Spreading Weald","Khepri","Zibik"],"rarity":"common","slug":"spell-1401"},{"primary_source_category":"Rulebooks","range":30,"source":["Rage of Elements"],"type":"Spell","speed":{},"duration":60,"weakness":{},"heighten_level":[2],"spell_type":"Spell","heighten_group":["2nd rank"],"trait":["Concentrate","Manipulate","Wood"],"id":"spell-1402","text":"\nHelpful Wood Spirits Two Actions Source Rage of Elements pg. 196 Traditions Arcane, Primal Range 30 feet Area 5-foot burst Duration sustained up to 1 minute --- Upon casting this spell, a cluster of little wood spirits tumbles into the area. They perform a simple task each round. These spirits are a magical echo of the true spirits that live on the Plane of Wood and can't be attacked, damaged, or otherwise interfered with. These spirits often look like kodama but can appear in any of the countless varieties of wood spirits that inhabit the Plane of Wood. Choose the kind of aid your wood spirits supply from the list below when you Cast the Spell. The first time each round you Sustain the spell, you can move the area occupied by the apparitions up to 10 feet and you can choose the kind of aid they provide this round. - Chores The wood spirits perform a minor manual task of your choice, such as cleaning, opening a door, picking up an unattended object, or carrying an object from one location to another. The spirits can't pick up or carry an object of greater than 2 Bulk. - Distract The wood spirits distract your foes, clambering all over their feet and bodies and being a nuisance. Creatures in the area are off-guard unless they succeed at a Reflex save. - Obstacle The wood spirits fill the area as a chaotic, bouncing mass. The area they occupy is difficult terrain. - Search The wood spirits Seek in the area they occupy, using your Perception check as their own. You learn anything they do from Seeking in this way.","tradition":["Arcane","Primal"],"element":["Wood"],"area":[5],"skill_mod":{},"summary":"Make a gaggle of wood spirits carry out a small task.","primary_source":"Rage of Elements","trait_group":["Mechanics","Elemental"],"level":2,"source_category":["Rulebooks"],"area_type":["burst"],"resistance":{},"url":"/Spells.aspx?ID=1402","name":"Helpful Wood Spirits","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"common","slug":"spell-1402"},{"primary_source_category":"Rulebooks","heighten":["+1"],"source":["Rage of Elements"],"type":"Spell","speed":{},"weakness":{},"saving_throw":"basic Reflex","heighten_level":[4,5,6,7,8,9,10],"spell_type":"Spell","heighten_group":["4th rank","Heightened 5th rank","Heightened 6th rank","Heightened 7th rank","Heightened 8th rank","Heightened 9th rank","Heightened 10th rank"],"trait":["Concentrate","Manipulate","Plant","Wood"],"id":"spell-1403","text":"\nLife-Draining Roots Two Actions Source Rage of Elements pg. 196 Traditions Arcane, Primal Deity Zibik Area 30-foot line Defense basic Reflex --- Thorny roots erupt from your hands in a tangled cascade, puncturing creatures in the way of their growth and revitalizing you. You deal 8d6 piercing damage to creatures in the line (basic Reflex save). You gain 1d4 temporary Hit Points for every living creature in the line, as the roots transfer nutrients from those damaged into you. The temporary Hit Points last for 1 minute. --- Heightened (+1) The damage increases by 2d6.","tradition":["Arcane","Primal"],"element":["Wood"],"area":[30],"skill_mod":{},"summary":"Roots hurt creatures in a line and transfer their vitality to you.","primary_source":"Rage of Elements","trait_group":["Mechanics","Creature Type","Elemental"],"level":4,"source_category":["Rulebooks"],"area_type":["line"],"resistance":{},"url":"/Spells.aspx?ID=1403","name":"Life-Draining Roots","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","deity":["Zibik"],"rarity":"common","slug":"spell-1403"},{"primary_source_category":"Rulebooks","range":120,"source":["Rage of Elements"],"type":"Spell","speed":{},"weakness":{},"saving_throw":"Fortitude","heighten_level":[6],"spell_type":"Spell","heighten_group":["6th rank"],"trait":["Concentrate","Manipulate","Plant","Wood"],"id":"spell-1404","text":"\nLignify Two Actions Source Rage of Elements pg. 197 Traditions Arcane, Primal Range 120 feet Target 1 creature made of flesh Defense Fortitude Duration varies --- You turn the target's flesh slowly into wood. The target must attempt a Fortitude save. Creatures with the plant trait have a +2 circumstance bonus to saves against this spell. Critical Success The target is unaffected. Success The target is slowed 1 for 1 round. Failure The target is slowed 1 and must attempt a Fortitude save at the end of each of its turns; this ongoing save has the incapacitation trait. On a failed save, the slowed condition increases by 1 (or 2 on a critical failure). A successful save reduces the slowed condition by 1. When a creature is unable to act due to the slowed condition from lignify , the creature is permanently non-magically petrified, though it's turned to wood instead of stone. The spell ends if the creature is magically petrified or the slowed condition is removed. Critical Failure As failure, but the target is initially slowed 2.","tradition":["Arcane","Primal"],"element":["Wood"],"skill_mod":{},"summary":"Turn a creature to wood.","primary_source":"Rage of Elements","trait_group":["Mechanics","Creature Type","Elemental"],"level":6,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=1404","target":"1 creature made of flesh","name":"Lignify","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"common","slug":"spell-1404"},{"primary_source_category":"Rulebooks","heighten":["4th","6th"],"source":["Rage of Elements"],"type":"Spell","speed":{},"duration":60,"weakness":{},"heighten_level":[3,4,6],"spell_type":"Spell","heighten_group":["3rd rank","Heightened 4th rank","Heightened 6th rank"],"trait":["Concentrate","Manipulate","Plant","Wood"],"id":"spell-1405","text":"\nLotus Walk Two Actions Source Rage of Elements pg. 197 Traditions Arcane, Divine, Primal Duration 1 minute --- Lotuses, water lilies, and other watery plants bloom at your feet, allowing you to walk on the surface of water and other liquids. You can go underwater if you wish, but in that case, you must Swim normally. As you Stride or Step on water, you leave a trail of oversized lily pads, lotus leaves, or spatterdock that fill the squares' surfaces in your wake. Each square of this trail can withstand the weight of 1 Medium creature and lasts until the end of your next turn. You can Dismiss this spell early. --- Heightened (4th) The duration of this spell increases to 10 minutes. The trail lasts until the spell ends or you Dismiss the spell on you, whichever comes first. Heightened (6th) The duration increases to 1 hour. Your trail is permanent even if you Dismiss the spell on you, although if the water can't support such plants, they'll die in a week. The trail can be removed by dispel magic or a similar spell.","tradition":["Arcane","Divine","Primal"],"element":["Wood"],"skill_mod":{},"summary":"Bloom water plants that let you and others walk on water.","primary_source":"Rage of Elements","trait_group":["Mechanics","Creature Type","Elemental"],"level":3,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=1405","name":"Lotus Walk","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"common","slug":"spell-1405"},{"primary_source_category":"Rulebooks","source":["Rage of Elements"],"type":"Spell","speed":{},"duration":60,"weakness":{},"heighten_level":[5],"spell_type":"Spell","heighten_group":["5th rank"],"trait":["Concentrate","Manipulate","Morph","Plant","Wood"],"id":"spell-1406","text":"\nMantle of the Unwavering Heart Two Actions Source Rage of Elements pg. 197 Traditions Arcane, Primal Duration 1 minute --- Vines and branches envelop you in an instant, growing a wild bloom of colors that open to reveal your new form. Upon Casting this Spell, pick two of the options below. As a single action, which has the concentrate trait, you can change one of your chosen abilities to a different option from the list. - Evergreen Vitality You gain fast healing 3 and a +2 bonus to saves against poison and disease. This effect has the healing and vitality traits. - Overwhelming Perfume (aura, olfactory) A cloud of potent floral scent surrounds you in a 15-foot emanation. Creatures in the aura can't benefit from the scent ability and are sickened 1 as long as they remain in the aura. The sickness is a disease effect. - Towering Trunk You grow to a considerable height. Increase your size to Large. You're clumsy 1. Your reach increases by 5 feet (or by 10 feet if you started out Tiny), and you gain a grasping branch unarmed attack; this attack is in the brawling weapon group and deals 2d8 bludgeoning damage plus Grab. - Unyielding Will Your mind becomes incredibly resilient to change. You're immune to being fascinated, and you get a +1 bonus to saves and DCs against mental effects.","tradition":["Arcane","Primal"],"element":["Wood"],"skill_mod":{},"summary":"Morph your body with wood, which you can change during the spell.","primary_source":"Rage of Elements","trait_group":["Mechanics","Creature Type","Elemental"],"level":5,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=1406","name":"Mantle of the Unwavering Heart","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"common","slug":"spell-1406"},{"primary_source_category":"Rulebooks","heighten":["+1"],"range":100,"source":["Rage of Elements"],"type":"Spell","speed":{},"duration":43200,"weakness":{},"heighten_level":[7,8,9,10],"spell_type":"Spell","heighten_group":["7th rank","Heightened 8th rank","Heightened 9th rank","Heightened 10th rank"],"trait":["Concentrate","Manipulate","Plant","Wood"],"id":"spell-1407","text":"\nPollen Pods Two Actions Source Rage of Elements pg. 197 Traditions Arcane, Primal Range 100 feet Area four unoccupied 5-foot squares, each of which is at least 20 feet apart Duration 12 hours --- You cultivate four wooden bulbs, each filled with toxic pollen and sensitive to motion. When a creature enters a space adjacent to a bulb, or when a bulb is touched or damaged (each bulb has AC 5), the bulb blossoms and releases pollen in a 15-foot emanation. Creatures in the area take 8d8 poison damage and must attempt a Fortitude save with the following results. Critical Success The creature is unaffected. Success The creature takes half damage and becomes dazzled for 1 round. Failure The creature takes full damage, becomes dazzled for 1 round, and becomes stupefied 1 for 1 minute. Critical Failure The creature takes double damage, is dazzled for 1 round, and becomes stupefied 2 for 1 minute. --- Heightened (+1) The damage increases by 2d8.","tradition":["Arcane","Primal"],"element":["Wood"],"area":[5,20],"skill_mod":{},"summary":"Cultivate trap-like pollen bulbs that explode.","primary_source":"Rage of Elements","trait_group":["Mechanics","Creature Type","Elemental"],"level":7,"source_category":["Rulebooks"],"area_type":["square"],"resistance":{},"url":"/Spells.aspx?ID=1407","name":"Pollen Pods","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"common","slug":"spell-1407"},{"primary_source_category":"Rulebooks","heighten":["6th"],"source":["Rage of Elements"],"type":"Spell","speed":{},"duration":60,"weakness":{},"heighten_level":[4,6],"spell_type":"Spell","heighten_group":["4th rank","Heightened 6th rank"],"trait":["Concentrate","Manipulate","Wood"],"id":"spell-1408","text":"\nRigid Form Single Action Source Rage of Elements pg. 197 Traditions Arcane, Primal Duration 1 minute --- You utilize wood's rigidity to prevent harmful shapechanging effects. For the duration of this spell, whenever you're targeted by a harmful polymorph effect, you can use your reaction to attempt to counteract the effect. --- Heightened (6th) The duration increases to 10 minutes.","tradition":["Arcane","Primal"],"element":["Wood"],"skill_mod":{},"summary":"Protect against polymorph effects.","primary_source":"Rage of Elements","trait_group":["Mechanics","Elemental"],"level":4,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=1408","name":"Rigid Form","actions_number":2,"category":"spell","pfs":"Standard","actions":"Single Action","rarity":"common","slug":"spell-1408"},{"primary_source_category":"Rulebooks","source":["Rage of Elements"],"type":"Spell","speed":{},"weakness":{},"heighten_level":[1],"spell_type":"Cantrip","heighten_group":["1st rank"],"trait":["Cantrip","Concentrate","Manipulate","Wood"],"id":"spell-1409","text":"\nRoot Reading Two Actions Source Rage of Elements pg. 197 Traditions Arcane, Primal Area 30-foot emanation --- You gain general insights into the immediate vicinity by sending your sense through the root systems of trees and bushes. If there are any unnoticed Medium or larger creatures in the area, you learn of their presence and they're undetected to you. You can immediately attempt to Seek an undetected creature, and you gain a +1 status bonus to this attempt and any of your other attempts to Seek hidden or undetected creatures until the end of your next turn. You also learn if any such creatures passed through this area in the last hour, although you get only the vaguest sense of direction from the spell. If you begin to Track a creature detected in this way, you gain a +1 status bonus to the initial check.","tradition":["Arcane","Primal"],"element":["Wood"],"area":[30],"skill_mod":{},"summary":"Learn about an area using root systems.","primary_source":"Rage of Elements","trait_group":["Mechanics","Elemental"],"level":1,"source_category":["Rulebooks"],"area_type":["emanation"],"resistance":{},"url":"/Spells.aspx?ID=1409","name":"Root Reading","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"common","slug":"spell-1409"},{"primary_source_category":"Rulebooks","heighten":["+2"],"range":60,"source":["Rage of Elements"],"type":"Spell","speed":{},"weakness":{},"saving_throw":"AC","heighten_level":[2,4,6,8,10],"spell_type":"Spell","heighten_group":["2nd rank","Heightened 4th rank","Heightened 6th rank","Heightened 8th rank","Heightened 10th rank"],"trait":["Concentrate","Manipulate","Wood"],"id":"spell-1410","text":"\nSplinter Volley Two Actions Source Rage of Elements pg. 198 Traditions Arcane, Primal Range 60 feet Target 1 or 2 creatures Defense AC --- You launch a volley of splinters at your foes. Make a spell attack roll against a single creature. On a hit, the splinters deal 4d6 piercing damage. The splinters deal double damage on a critical hit and 1 persistent bleed damage. You can spend a third action while casting this spell to fire splinters at two different targets instead of one. These attacks each increase your multiple attack penalty, but you don't increase your multiple attack penalty until after you make both spell attack rolls for splinter volley . --- Heightened (+2) Increase the damage dealt to each target by 4d6 and the persistent bleed damage by 1.","tradition":["Arcane","Primal"],"element":["Wood"],"skill_mod":{},"summary":"Fling sharp splinters at one or more enemies.","primary_source":"Rage of Elements","trait_group":["Mechanics","Elemental"],"level":2,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=1410","target":"1 or 2 creatures","name":"Splinter Volley","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"common","slug":"spell-1410"},{"primary_source_category":"Rulebooks","range":30,"source":["Rage of Elements"],"type":"Spell","speed":{},"duration":6,"weakness":{},"heighten_level":[1],"spell_type":"Cantrip","heighten_group":["1st rank"],"trait":["Cantrip","Manipulate","Plant","Wood"],"id":"spell-1411","text":"\nTake Root Single Action Source Rage of Elements pg. 198 Traditions Arcane, Primal Range 30 feet Target 1 willing creature Duration 1 round --- Roots sprout from the flesh of the target and coil across the floor or around objects, reinforcing their stance or grip. The targeted creature gains a +1 circumstance bonus to their Fortitude DC against attempts to Shove them and a +1 circumstance bonus to their Reflex DC against attempts to Disarm or Trip them. This bonus also applies to saving throws against spells or effects that would attempt to remove a held item from their grasp.","tradition":["Arcane","Primal"],"element":["Wood"],"skill_mod":{},"summary":"Reinforce a creature’s stance or grip with roots.","primary_source":"Rage of Elements","trait_group":["Mechanics","Creature Type","Elemental"],"level":1,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=1411","target":"1 willing creature","name":"Take Root","actions_number":2,"category":"spell","pfs":"Standard","actions":"Single Action","rarity":"common","slug":"spell-1411"},{"primary_source_category":"Rulebooks","heighten":["+1"],"source":["Rage of Elements"],"type":"Spell","speed":{},"weakness":{},"saving_throw":"basic Reflex","heighten_level":[1,2,3,4,5,6,7,8,9,10],"spell_type":"Cantrip","heighten_group":["1st rank","Heightened 2nd rank","Heightened 3rd rank","Heightened 4th rank","Heightened 5th rank","Heightened 6th rank","Heightened 7th rank","Heightened 8th rank","Heightened 9th rank","Heightened 10th rank"],"trait":["Cantrip","Concentrate","Manipulate","Wood"],"id":"spell-1412","text":"\nTimber Two Actions Source Rage of Elements pg. 198 Traditions Arcane, Primal Area 15-foot line Defense basic Reflex --- You create a small dead tree in your space that falls over on anyone in its path, then immediately decomposes. Any creature in the area takes 2d4 bludgeoning damage, with a basic Reflex saving throw. A creature that critically fails its save is knocked for a loop, making it dazzled until the end of its next turn. --- Heightened (+1) The initial damage increases by 1d4.","tradition":["Arcane","Primal"],"element":["Wood"],"area":[15],"skill_mod":{},"summary":"Drop a tree on someone.","primary_source":"Rage of Elements","trait_group":["Mechanics","Elemental"],"level":1,"source_category":["Rulebooks"],"area_type":["line"],"resistance":{},"url":"/Spells.aspx?ID=1412","name":"Timber","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"common","slug":"spell-1412"},{"primary_source_category":"Rulebooks","heighten":["+1"],"range":30,"source":["Rage of Elements","Pathfinder #151: The Show Must Go On"],"type":"Spell","speed":{},"weakness":{},"heighten_level":[1,2,3,4,5,6,7,8,9,10],"spell_type":"Spell","heighten_group":["1st rank","Heightened 2nd rank","Heightened 3rd rank","Heightened 4th rank","Heightened 5th rank","Heightened 6th rank","Heightened 7th rank","Heightened 8th rank","Heightened 9th rank","Heightened 10th rank"],"trait":["Concentrate","Manipulate","Plant","Wood"],"id":"spell-1413","text":"\nVerdant Sprout Three Actions Source Rage of Elements pg. 199, Pathfinder #151: The Show Must Go On pg. 79 Tradition Primal Range 30 feet --- You create a single plant seed imbued with primal energy and throw it onto a surface, where it gradually sprouts into a Medium plant. After 10 minutes, the plant is sturdy enough to provide standard cover, and its space is difficult terrain. The plant is laden with nutritious nuts or fruit sufficient to feed one Medium creature for a day. The plant has AC 10, Hardness 5, and 20 Hit Points. --- Heightened (+1) You create and throw an additional seed, which grows into an additional plant within range.","tradition":["Primal"],"element":["Wood"],"skill_mod":{},"summary":"Make a plant seed grow rapidly.","primary_source":"Rage of Elements","trait_group":["Mechanics","Creature Type","Elemental"],"level":1,"source_category":["Rulebooks","Adventure Paths"],"resistance":{},"url":"/Spells.aspx?ID=1413","source_group":["Extinction Curse"],"name":"Verdant Sprout","actions_number":6,"category":"spell","pfs":"Standard","actions":"Three Actions","rarity":"common","slug":"spell-1413"},{"primary_source_category":"Rulebooks","heighten":["3rd","5th"],"range":120,"source":["Rage of Elements"],"type":"Spell","speed":{},"duration":60,"weakness":{},"heighten_level":[1,3,5],"spell_type":"Spell","heighten_group":["1st rank","Heightened 3rd rank","Heightened 5th rank"],"trait":["Concentrate","Manipulate","Plant","Wood"],"id":"spell-1414","text":"\nWall of Shrubs Three Actions Source Rage of Elements pg. 199 Traditions Arcane, Primal Range 120 feet Duration 1 minute --- You call forth a line of bushes native to the region to spring from the ground. The wall of shrubs stands in a line 60 feet long, is less than 5 feet tall, and is a foot thick, providing lesser cover. --- Heightened (3rd) The shrubs are 10 feet tall and 5 feet thick, provide standard cover, are difficult terrain, and have a Climb DC of 15. The duration increases to 10 minutes. Heightened (5th) As 3rd rank, but the shrubs provide greater cover and the duration is 1 hour. You can choose to form a ring of shrubs with a diameter of up to 30 feet instead of a line.","tradition":["Arcane","Primal"],"element":["Wood"],"skill_mod":{},"summary":"Create a wall of shrubs that provide cover.","primary_source":"Rage of Elements","trait_group":["Mechanics","Creature Type","Elemental"],"level":1,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=1414","name":"Wall of Shrubs","actions_number":6,"category":"spell","pfs":"Standard","actions":"Three Actions","rarity":"common","slug":"spell-1414"},{"primary_source_category":"Rulebooks","heighten":["+1"],"range":0,"source":["Rage of Elements"],"type":"Spell","speed":{},"weakness":{},"heighten_level":[1,2,3,4,5,6,7,8,9,10],"spell_type":"Spell","heighten_group":["1st rank","Heightened 2nd rank","Heightened 3rd rank","Heightened 4th rank","Heightened 5th rank","Heightened 6th rank","Heightened 7th rank","Heightened 8th rank","Heightened 9th rank","Heightened 10th rank"],"trait":["Concentrate","Manipulate","Wood"],"id":"spell-1415","text":"\nWeave Wood Source Rage of Elements pg. 199 Traditions Primal, Arcane Deity Shumunue Cast 1 minute Range touch Target 1 piece of unprocessed wood, reeds, or plant fiber of 1 Bulk or less --- With a touch, you cause the target to break into fibrous strands that then weave themselves into a woven mundane object of the same Bulk or less, such as a basket, hat, shield, or mat. You can create up to 4 objects with one casting of this spell, providing their total Bulk doesn't exceed the Bulk of your target. The objects have Hardness 2 and 8 Hit Points. --- Heightened (+1) Increase the maximum Bulk that you can target by 1 and the maximum number of objects you can create by 2.","tradition":["Primal","Arcane"],"element":["Wood"],"skill_mod":{},"summary":"Break plant fiber into strands and magically weave them.","primary_source":"Rage of Elements","trait_group":["Mechanics","Elemental"],"level":1,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=1415","target":"1 piece of unprocessed wood, reeds, or plant fiber of 1 Bulk or less","component":["1 minute"],"name":"Weave Wood","actions_number":60,"category":"spell","pfs":"Standard","actions":"1 minute","deity":["Shumunue"],"rarity":"common","slug":"spell-1415"},{"primary_source_category":"Rulebooks","heighten":["+1"],"source":["Rage of Elements"],"type":"Spell","speed":{},"weakness":{},"heighten_level":[3,4,5,6,7,8,9,10],"spell_type":"Spell","heighten_group":["3rd rank","Heightened 4th rank","Heightened 5th rank","Heightened 6th rank","Heightened 7th rank","Heightened 8th rank","Heightened 9th rank","Heightened 10th rank"],"trait":["Manipulate","Wood"],"id":"spell-1416","text":"\nWooden Double Reaction Source Rage of Elements pg. 199 Traditions Arcane, Occult, Primal Trigger You're critically hit by a damage-dealing effect or Strike --- A wooden double appears out of nowhere and takes the blow in your place. Take a Step action. A wooden block of your size and roughly shaped like you appears in the space you left and absorbs the hit. This block has Hardness 5 and 20 Hit Points. If the wooden block is destroyed, you take any excess damage that the block didn't absorb. After taking the blow, the wooden block collapses into a pile of splinters and dust. --- Heightened (+1) The block's Hit Points increase by 10.","tradition":["Arcane","Occult","Primal"],"element":["Wood"],"skill_mod":{},"summary":"React to leave a wooden double of yourself to take a hit for you.","primary_source":"Rage of Elements","trait_group":["Mechanics","Elemental"],"level":3,"source_category":["Rulebooks"],"trigger":"You're critically hit by a damage-dealing effect or Strike","resistance":{},"url":"/Spells.aspx?ID=1416","name":"Wooden Double","actions_number":1,"category":"spell","pfs":"Standard","actions":"Reaction","rarity":"common","slug":"spell-1416"},{"primary_source_category":"Rulebooks","heighten":["3rd","7th","9th"],"source":["Rage of Elements"],"type":"Spell","speed":{},"duration":60,"weakness":{},"heighten_level":[1,3,7,9],"spell_type":"Spell","heighten_group":["1st rank","Heightened 3rd rank","Heightened 7th rank","Heightened 9th rank"],"trait":["Concentrate","Manipulate","Morph","Wood"],"id":"spell-1417","text":"\nWooden Fists Two Actions Source Rage of Elements pg. 199 Traditions Arcane, Primal Duration 1 minute --- Your arms and hands swell with new growth, transforming into tree trunks twice as big as their current size. Your fists deal 1d6 bludgeoning damage, lose the nonlethal trait, and have reach. --- Heightened (3rd) Your fists gain the magical trait and become a striking weapon, increasing the damage your fists deal to 2d6 bludgeoning. Heightened (7th) Your fists gain the magical trait and become a greater striking weapon, increasing the damage your fists deal to 3d6 bludgeoning. The duration is 10 minutes. Heightened (9th) Your fists gain the magical trait and become a major striking weapon, increasing the damage your fists deal to 4d6 bludgeoning. The duration is 1 hour.","tradition":["Arcane","Primal"],"element":["Wood"],"skill_mod":{},"summary":"Turn your hands into tree trunks.","primary_source":"Rage of Elements","trait_group":["Mechanics","Elemental"],"level":1,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=1417","name":"Wooden Fists","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"common","slug":"spell-1417"},{"remaster_name":["Arms Of Nature"],"primary_source_category":"Rulebooks","heighten":["3rd","5th","7th"],"range":0,"source":["Rage of Elements"],"type":"Spell","speed":{},"duration":60,"weakness":{},"heighten_level":[1,3,5,7],"spell_type":"Focus","heighten_group":["1st rank","Heightened 3rd rank","Heightened 5th rank","Heightened 7th rank"],"trait":["Concentrate","Druid","Focus","Manipulate","Uncommon","Wood"],"id":"spell-1418","text":"\nArms of Nature Two Actions Source Rage of Elements pg. 199 Domain Wood Range touch Target 1 wooden object or plant of at least 4 Bulk Duration 1 minute --- All wood, dead or alive, is your armory. When you cast this spell, you draw forth a +1 weapon of your choice from the target. The weapon must be 2 Bulk or less. This weapon is of the same material as the target. --- Heightened (3rd) The weapon is a +1 striking weapon. Heightened (5th) The weapon is a +2 striking weapon. Heightened (7th) The weapon is a +3 greater striking weapon.","element":["Wood"],"skill_mod":{},"summary":"All wood, dead or alive, is your armory.","primary_source":"Rage of Elements","trait_group":["Mechanics","Class","Rarity","Elemental"],"level":1,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=1418","target":"1 wooden object or plant of at least 4 Bulk","domain":["Wood"],"name":"Arms of Nature","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"uncommon","slug":"spell-1418"},{"primary_source_category":"Rulebooks","heighten":["8th"],"source":["Rage of Elements"],"type":"Spell","speed":{},"duration":60,"weakness":{},"heighten_level":[4,8],"spell_type":"Focus","heighten_group":["4th rank","Heightened 8th rank"],"trait":["Concentrate","Druid","Focus","Manipulate","Uncommon","Wood"],"id":"spell-1419","text":"\nWood Walk Two Actions Source Rage of Elements pg. 199 Domain Wood Duration sustained up to 1 minute --- Wood shapes itself according to your will readily, making staircases appear as you climb up the side of a tree, automatically weaving vines into ladders, or lowering branches to lift you up to the top. Move up to your Speed in any direction or along any surface, so long as there are living plants or trees of size Large or larger within 15 feet of you. The wood allows you to move but doesn't protect you from hazardous terrain or other dangers. Each time you Sustain this spell, you can move again in the same way. --- Heightened (8th) The duration of this spell becomes 10 minutes. You no longer need to Sustain the spell to extend its duration, but you can Sustain it to move as described.","element":["Wood"],"skill_mod":{},"summary":"Wood shapes itself according to your will readily, making staircases appear as you climb up the side of a tree, automatically weaving vines into ladders, or lowering branches to lift you up to the top.","primary_source":"Rage of Elements","trait_group":["Mechanics","Class","Rarity","Elemental"],"level":4,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=1419","domain":["Wood"],"name":"Wood Walk","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"uncommon","slug":"spell-1419"},{"primary_source_category":"Rulebooks","heighten":["+1"],"source":["Rage of Elements"],"type":"Spell","speed":{},"weakness":{},"saving_throw":"basic Reflex","heighten_level":[5,6,7,8,9,10],"spell_type":"Spell","heighten_group":["5th rank","Heightened 6th rank","Heightened 7th rank","Heightened 8th rank","Heightened 9th rank","Heightened 10th rank"],"trait":["Concentrate","Manipulate"],"id":"spell-1420","text":"\nElemental Breath Two Actions or Three Actions Source Rage of Elements pg. 222 Traditions Arcane, Primal Spell Lists Elemental Area 60-foot cone Defense basic Reflex --- You open a miniature portal to an elemental plane within your mouth, then exhale a powerful explosion of the plane's element. Roll 1d6 to determine the element. If you used 3 actions to Cast this Spell, you can choose the element instead. This spell gains the trait matching the element. Each creature in the cone must attempt a basic Reflex save. Air Strong winds and lightning strikes buffet creatures in the cone, dealing 6d10 electricity damage. A creature that fails its save is also pushed 10 feet. Earth A cone of mud deals 5d10 bludgeoning damage to creatures in the area. A creature on the ground that fails its save slips and falls prone. Fire A surging cone of fire deals 7d10 fire damage. Metal A cone of rust slices flesh and damages metal. Each creature in the area takes 5d10 slashing damage. A creature made of metal gets a result one degree of success worse than it rolled, and an unattended metal object gets a critical failure. Water A torrent of chilled water deals 3d10 cold damage and 3d10 bludgeoning damage. Wood Branches rip through creatures, dealing 3d10 piercing damage and 3d10 slashing damage. Ground in the area becomes difficult terrain for 1 minute. --- Heightened (+1) The damage increases by 1d10. For water and wood, you can choose which damage type increases for each rank the spell is heightened.","tradition":["Arcane","Primal","Elemental"],"element":["Universal"],"area":[60],"skill_mod":{},"summary":"Breathe out elemental energy.","primary_source":"Rage of Elements","trait_group":["Mechanics"],"level":5,"source_category":["Rulebooks"],"area_type":["cone"],"resistance":{},"url":"/Spells.aspx?ID=1420","name":"Elemental Breath","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions or Three Actions","rarity":"common","slug":"spell-1420"},{"primary_source_category":"Rulebooks","source":["Rage of Elements"],"type":"Spell","speed":{},"weakness":{},"heighten_level":[1],"spell_type":"Cantrip","heighten_group":["1st rank"],"trait":["Cantrip","Concentrate","Uncommon"],"id":"spell-1421","text":"\nElemental Counter Reaction Source Rage of Elements pg. 222 Traditions Arcane, Primal Spell Lists Elemental Trigger You or a creature within 60 feet rolls a saving throw against a spell with the earth, fire, metal, plant, water, or wood trait, or are targeted by a spell attack with such a trait. Requirements You have a spell slot from which you could Cast a Spell of the triggering spell's countering element; see text. --- Each element in the elemental cycle counters another, and you can use your elemental spells to protect against elements they counter. You lose your spell slot as if you had cast the triggering spell. You then attempt to counteract the triggering spell, using the rank of the spell you lost for the counteract rank. You can lose a plant or wood spell to counter earth, an earth spell to counter water, a water spell to counter fire, a fire spell to counter metal, or a metal spell to counter plant or wood.","tradition":["Arcane","Primal","Elemental"],"element":["Universal"],"skill_mod":{},"summary":"Use a countering element to protect against a spell.","primary_source":"Rage of Elements","trait_group":["Mechanics","Rarity"],"level":1,"source_category":["Rulebooks"],"requirement":"You have a spell slot from which you could Cast a Spell of the triggering spell's countering element; see text.","trigger":"You or a creature within 60 feet rolls a saving throw against a spell with the earth , fire , metal , plant , water , or wood trait, or are targeted by a spell attack with such a trait.","resistance":{},"url":"/Spells.aspx?ID=1421","name":"Elemental Counter","actions_number":1,"category":"spell","pfs":"Standard","actions":"Reaction","rarity":"uncommon","slug":"spell-1421"},{"primary_source_category":"Rulebooks","heighten":["6th"],"source":["Rage of Elements"],"type":"Spell","speed":{},"duration":600,"weakness":{},"heighten_level":[4,6],"spell_type":"Spell","heighten_group":["4th rank","Heightened 6th rank"],"trait":["Concentrate","Manipulate","Revelation"],"id":"spell-1422","text":"\nElemental Sense Two Actions Source Rage of Elements pg. 222 Traditions Arcane, Primal Spell Lists Elemental Duration 10 minutes --- The elements grant you sensory enhancements. Choose one of the options below. The spell gains the listed trait or traits. - Aquatic Echolocation (water) You use your hearing as a precise sense when underwater. - Heatsense (fire) You can sense creatures with a temperature of 90º Fahrenheit or higher within 30 feet as an imprecise sense. - Magnetoreception (metal) You can sense creatures carrying metal items with a total of 1 Bulk or greater; this is an imprecise sense with a range of 30 feet. If a creature is made of metal or has the metal trait, you can detect it as though magnetoreception were a precise sense. In addition, you continuously know which direction is north. - Mechanoreception (air) You can see invisible creatures and objects. They appear to you as translucent shapes, and they are concealed to you. - Tremorsense (earth) You gain tremorsense (imprecise) with a range of 30 feet. - Woodsense (plant, wood) You can sense creatures carrying wood items with a total of 1 Bulk or greater; this is an imprecise sense with a range of 30 feet. If a creature is made of wood or has the plant or wood trait, you can detect it as though woodsense were a precise sense. --- Heightened (6th) The duration increases to 8 hours, and you can take 1 minute to recalibrate the sense, switching from your current elemental sense to a different one.","tradition":["Arcane","Primal","Elemental"],"element":["Universal"],"skill_mod":{},"summary":"Gain a sense related to an element you choose.","primary_source":"Rage of Elements","trait_group":["Mechanics"],"level":4,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=1422","name":"Elemental Sense","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"common","slug":"spell-1422"},{"primary_source_category":"Rulebooks","range":100,"source":["Rage of Elements"],"type":"Spell","speed":{},"weakness":{},"heighten_level":[8],"spell_type":"Spell","heighten_group":["8th rank"],"trait":["Concentrate","Incarnate","Manipulate"],"id":"spell-1423","text":"\nSummon Elemental Herald Three Actions Source Rage of Elements pg. 222 Traditions Arcane, Divine, Primal Spell Lists Elemental Range 100 feet Duration until the end of your next turn --- Your meditation into the different elemental planes connects you to them deeply, and this connection allows you to summon a herald of an elemental lord. The herald arrives in the form of a natural disaster centralized on your enemies. The herald occupies the space of a Huge creature. When you Cast this Spell, choose one of the elemental heralds below to summon; if you're a divine spellcaster who worships an elemental lord, you must choose the option matching your deity's element. This spell gains the trait (air, earth, fire, metal, water, or wood) matching your choice. - Air Speed fly 60 feet; Arrive (air) Supercell Front The herald of air arrives in the form of a twisting tornado, with high-speed winds slamming into your enemies. Each enemy in a 100-foot emanation takes 10d8 bludgeoning damage with a basic Fortitude save; Depart (air) Twister Downdraft Each enemy in a 60-foot line must attempt a Fortitude save. A creature that fails is knocked prone if it's on the ground or descends 40 feet if it's in the air. A creature that descends takes falling damage if this forced movement brings it to the ground. - Earth Speed 50 feet, burrow 30 feet; Arrive (earth) Tectonic Rise The herald of earth erupts from the ground, splitting it open in a 50-foot emanation. Each enemy in the emanation takes 10d6 slashing damage from the flying debris with a basic Reflex save. Enemies who critically fail fall 30 feet into the crevasse, taking falling damage (the sides of the fissure require successful DC 15 Athletics checks to Climb); Depart (sonic) Plate Crash The herald of earth sinks back into the ground, and the sides of the crevasse slam together with a deafening blow, dealing 5d10 sonic damage with a basic Fortitude save to all enemies in a 30-foot emanation. An enemy that critically fails is deafened for 10 minutes. - Fire Speed 60 feet, fly 40 feet; Arrive (fire) Magma Flow The herald of fire flows into the area as living magma, dealing 10d6 fire damage and 3d6 persistent fire damage to all enemies in a 60-foot emanation with a basic Reflex save; Depart (fire) Flame Vortex Each enemy in a 60-foot line takes 6d6 fire damage and 3d6 persistent fire damage with a basic Reflex save as the fire herald whips into a fire pillar before vanishing. - Metal Speed 50 feet, fly 50 feet; Arrive (metal) Shard Cloud The herald of metal arrives as a cloud of metal shards and static electricity, dealing 4d8 slashing damage and 4d12 electricity damage to all enemies in a 50-foot emanation with a basic Reflex save; Depart (metal) Rust Mist The shards in the cloud rapidly rust and cling to enemies in the 50-foot emanation, dealing 10d6 damage to metal creatures and objects in the area with a basic Reflex save, ignoring Hardness. Unattended objects automatically critically fail this save. - Water Speed 40 feet, swim 60 feet; Arrive (cold, water) Hurricane Formation The herald of water forms as a miniature hurricane. Each enemy in a 60-foot emanation takes 4d10 bludgeoning damage from the slamming rains and 4d10 cold damage from the falling hail with a basic Fortitude save; Depart (cold, water) Cataclysmic Deluge The hurricane collapses into a rushing flood, dealing 6d8 bludgeoning damage to all enemies in a 120-foot cone with a basic Fortitude save. A creature that fails its save is pushed 20 feet away from the herald (or 40 feet on a critical failure). - Wood Speed 50 feet, burrow 30 feet; Arrive (plant, wood) Advantageous Roots The herald of wood bursts forth from the ground as a complex root system. Each enemy in a 50-foot emanation takes 6d10 piercing damage with a basic Reflex save as the roots skewer its limbs and body. Each enemy that fails its save takes a –10-foot status penalty to its Speeds until the herald departs; Depart (plant, wood) Retreat to Soil The roots retreat into the ground, dealing 6d10 piercing damage to each enemy in a 50-foot emanation with a basic Reflex save. Any creature with a penalty to Speeds from its initial save automatically takes 2d6 persistent bleed damage. The ground in the emanation is difficult terrain after the roots retreat.","tradition":["Arcane","Divine","Primal","Elemental"],"element":["Universal"],"skill_mod":{},"summary":"Summon an incarnate elemental to create a natural disaster.","primary_source":"Rage of Elements","trait_group":["Mechanics"],"level":8,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=1423","name":"Summon Elemental Herald","actions_number":6,"category":"spell","pfs":"Standard","actions":"Three Actions","rarity":"common","slug":"spell-1423"},{"primary_source_category":"Comics","heighten":["+1"],"range":30,"source":["Wake the Dead #2"],"type":"Spell","speed":{},"weakness":{},"heighten_level":[3,4,5,6,7,8,9,10],"spell_type":"Focus","heighten_group":["3rd rank","Heightened 4th rank","Heightened 5th rank","Heightened 6th rank","Heightened 7th rank","Heightened 8th rank","Heightened 9th rank","Heightened 10th rank"],"school":"divination","trait":["Divination","Monk","Rare","Focus"],"id":"spell-1424","text":"\nKi Cutting Sight Single Action Source Wake the Dead #2 pg. 29 Range 30 feet Target 1 creature --- Ki flows through everything in existence—animals and plants, living and dead, mortals and spirits. Strike at just the right place, in just the right way, and the flow is stopped with dire consequences. When you Cast the Spell, make a Perception check against the target's Fortitude DC. If you succeed, the next time you deal damage to the target with a Strike or ki spell, you deal 4d10 additional slashing damage. --- Heightened (+1) The precision damage increases by 1d10","skill_mod":{},"summary":"Ki flows through everything. Strike at just the right place with dire consequences","primary_source":"Wake the Dead #2","trait_group":["School","Class","Weapon","Rarity","Mechanics"],"level":3,"source_category":["Comics"],"resistance":{},"url":"/Spells.aspx?ID=1424","target":"1 creature","name":"Ki Cutting Sight","actions_number":2,"category":"spell","actions":"Single Action","rarity":"rare","slug":"spell-1424"},{"primary_source_category":"Adventure Paths","heighten":["+1"],"range":0,"source":["Pathfinder #194: Cult of the Cave Worm"],"type":"Spell","speed":{},"weakness":{},"heighten_level":[2,3,4,5,6,7,8,9,10],"spell_type":"Spell","primary_source_group":"Sky King's Tomb","heighten_group":["2nd rank","Heightened 3rd rank","Heightened 4th rank","Heightened 5th rank","Heightened 6th rank","Heightened 7th rank","Heightened 8th rank","Heightened 9th rank","Heightened 10th rank"],"school":"transmutation","trait":["Transmutation","Uncommon"],"id":"spell-1425","text":"\nAllfood May contain spoilers from Sky King's Tomb Source Pathfinder #194: Cult of the Cave Worm pg. 79 Traditions Arcane, Divine, Primal Cast 1 minute (somatic, verbal) Range touch Target 1 unattended non-magical object of 1 Bulk or less --- You transform one object into an edible substance that any living creature can chew, swallow, and safely digest. This allfood always has a bland taste and slightly gooey consistency, regardless of its original nature. One bulk of allfood provides enough sustenance to feed one Medium creature for a day. After 1 day, if no one has eaten the allfood , it reverts to its original form. Most Small creatures eat one-quarter as much as a Medium creature and most Tiny creatures eat one-sixteenth as much, while most Large creatures eat 10 times as much, Huge creatures need 100 times as much, and so on. --- Heightened (+1) Double the maximum bulk (to a maximum of 256 bulk at 10th level).","tradition":["Arcane","Divine","Primal"],"skill_mod":{},"summary":"You transform one object into an edible substance that any living creature can chew, swallow, and safely digest.","primary_source":"Pathfinder #194: Cult of the Cave Worm","trait_group":["School","Rarity"],"level":2,"source_category":["Adventure Paths"],"resistance":{},"url":"/Spells.aspx?ID=1425","target":"1 unattended non-magical object of 1 Bulk or less","component":["somatic","verbal"],"source_group":["Sky King's Tomb"],"spoilers":"Sky King's Tomb","name":"Allfood","actions_number":60,"category":"spell","pfs":"Limited","actions":"1 minute","rarity":"uncommon","slug":"spell-1425"},{"primary_source_category":"Adventure Paths","heighten":["7th"],"source":["Pathfinder #194: Cult of the Cave Worm"],"type":"Spell","speed":{},"duration":3600,"weakness":{},"heighten_level":[3,7],"spell_type":"Spell","primary_source_group":"Sky King's Tomb","heighten_group":["3rd rank","Heightened 7th rank"],"school":"divination","trait":["Divination","Rare"],"id":"spell-1426","text":"\nDeep Sight Two Actions May contain spoilers from Sky King's Tomb Source Pathfinder #194: Cult of the Cave Worm pg. 79 Traditions Arcane, Divine, Occult, Primal Cast somatic, verbal Duration 1 hour --- Your eyes darken until they become entirely pitch black. You grant yourself the ability to see in the darkness. You gain darkvision. If you already have darkvision, you gain greater darkvision. --- Heightened (7th) The duration is until the next time you make daily preparations.","tradition":["Arcane","Divine","Occult","Primal"],"skill_mod":{},"summary":"Your eyes darken until they become entirely pitch black.","primary_source":"Pathfinder #194: Cult of the Cave Worm","trait_group":["School","Rarity"],"level":3,"source_category":["Adventure Paths"],"resistance":{},"url":"/Spells.aspx?ID=1426","component":["somatic","verbal"],"source_group":["Sky King's Tomb"],"spoilers":"Sky King's Tomb","name":"Deep Sight","actions_number":4,"category":"spell","actions":"Two Actions","rarity":"rare","slug":"spell-1426"},{"primary_source_category":"Adventure Paths","heighten":["6th"],"range":0,"source":["Pathfinder #194: Cult of the Cave Worm"],"type":"Spell","speed":{},"weakness":{},"saving_throw":"Will","heighten_level":[3,6],"spell_type":"Spell","primary_source_group":"Sky King's Tomb","heighten_group":["3rd rank","Heightened 6th rank"],"school":"necromancy","trait":["Necromancy","Rare"],"id":"spell-1427","text":"\nFate's Travels May contain spoilers from Sky King's Tomb Source Pathfinder #194: Cult of the Cave Worm pg. 79 Traditions Divine, Occult Cast 1 minute (material, somatic, verbal) Range touch Target 1 corpse Saving Throw Will --- You get a vision of the creature when it was alive, and its last 10 minutes of travel. This vision gives you a clear impression of the route it took and locations it visited, if any, but not any creatures or hazards in those areas. This information is enough to automatically succeed at Tracking the creature over that distance. --- Heightened (6th) Your vision covers the creature's last hour of travel, and you gain an impression of the hazards, creature types, and number of creatures it encountered along the way, as well as a clear impression of how it died.","tradition":["Divine","Occult"],"skill_mod":{},"summary":"You get a vision of the creature when it was alive, and its last 10 minutes of travel.","primary_source":"Pathfinder #194: Cult of the Cave Worm","trait_group":["School","Rarity"],"level":3,"source_category":["Adventure Paths"],"resistance":{},"url":"/Spells.aspx?ID=1427","target":"1 corpse","component":["material","somatic","verbal"],"source_group":["Sky King's Tomb"],"spoilers":"Sky King's Tomb","name":"Fate's Travels","actions_number":60,"category":"spell","actions":"1 minute","rarity":"rare","slug":"spell-1427"},{"primary_source_category":"Adventure Paths","heighten":["3rd","5th","7th","9th"],"source":["Pathfinder #194: Cult of the Cave Worm"],"type":"Spell","speed":{},"duration":3600,"weakness":{},"heighten_level":[1,3,5,7,9],"spell_type":"Spell","primary_source_group":"Sky King's Tomb","heighten_group":["1st rank","Heightened 3rd rank","Heightened 5th rank","Heightened 7th rank","Heightened 9th rank"],"school":"transmutation","trait":["Transmutation","Uncommon"],"id":"spell-1428","text":"\nGlowing Trail Two Actions May contain spoilers from Sky King's Tomb Source Pathfinder #194: Cult of the Cave Worm pg. 79 Traditions Arcane, Divine, Occult, Primal Cast somatic, verbal Duration 1 hour --- Your movements leave a vague glowing path behind you, like a misty echo of your presence. While your form is not discernible, your size is. This path hangs in space and is not anchored to any surface, so it tracks your movement through the air. The path fades after 10 minutes. You can Dismiss this spell at any time, but the path fades normally. The path can be visible or invisible. While visible, it appears as a faintly glowing mist in a color of your choosing but sheds no light beyond its area. While invisible, you can still detect the path, but it gives off no light. --- Heightened (3rd) The glowing trail fades after 1 day. Heightened (5th) The glowing trail fades after 1 week. Heightened (7th) The glowing trail fades after 1 month. Heightened (9th) The glowing trail fades after 1 year.","tradition":["Arcane","Divine","Occult","Primal"],"skill_mod":{},"summary":"Your movements leave a vague glowing path behind you, like a misty echo of your presence.","primary_source":"Pathfinder #194: Cult of the Cave Worm","trait_group":["School","Rarity"],"level":1,"source_category":["Adventure Paths"],"resistance":{},"url":"/Spells.aspx?ID=1428","component":["somatic","verbal"],"source_group":["Sky King's Tomb"],"spoilers":"Sky King's Tomb","name":"Glowing Trail","actions_number":4,"category":"spell","pfs":"Limited","actions":"Two Actions","rarity":"uncommon","slug":"spell-1428"},{"primary_source_category":"Adventure Paths","heighten":["3rd","5th","7th"],"range":5280,"source":["Pathfinder #194: Cult of the Cave Worm"],"type":"Spell","speed":{},"weakness":{},"heighten_level":[1,3,5,7],"spell_type":"Spell","primary_source_group":"Sky King's Tomb","heighten_group":["1st rank","Heightened 3rd rank","Heightened 5th rank","Heightened 7th rank"],"school":"divination","trait":["Detection","Divination","Rare"],"id":"spell-1429","text":"\nKnow Location May contain spoilers from Sky King's Tomb Source Pathfinder #194: Cult of the Cave Worm pg. 79 Traditions Divine, Occult, Primal Cast 1 minute (somatic, verbal) Range 1 mile Duration until the next time you make your daily preparations --- You create an invisible anchor at a location within range (even if it's outside your line of sight or line of effect), as long as you can identify the location by its appearance (or other identifying features). You innately know the direction towards that location, including relative depth, but not the distance. Incorrect knowledge of the location's appearance usually causes the spell to fail, but it could instead lead to an unwanted location or some other unusual mishap determined by the GM. This spell doesn't help you find a suitable route to the location nor assist you in overcoming obstacles on the way there. --- Heightened (3rd) The range is 10 miles. Heightened (5th) The range is 100 miles. Heightened (7th) The range is planetary and you can create an anchor at a location you've viewed with scrying or similar effects.","tradition":["Divine","Occult","Primal"],"skill_mod":{},"summary":"You create an invisible anchor at a location within range (even if it's outside your line of sight or line of effect), as long as you can identify the location by its appearance (or other identifying features).","primary_source":"Pathfinder #194: Cult of the Cave Worm","trait_group":["Mechanics","School","Rarity"],"level":1,"source_category":["Adventure Paths"],"resistance":{},"url":"/Spells.aspx?ID=1429","component":["somatic","verbal"],"source_group":["Sky King's Tomb"],"spoilers":"Sky King's Tomb","name":"Know Location","actions_number":60,"category":"spell","actions":"1 minute","rarity":"rare","slug":"spell-1429"},{"primary_source_category":"Adventure Paths","source":["Pathfinder #194: Cult of the Cave Worm"],"type":"Spell","speed":{},"duration":60,"weakness":{},"heighten_level":[4],"spell_type":"Spell","primary_source_group":"Sky King's Tomb","heighten_group":["4th rank"],"school":"divination","trait":["Divination","Rare"],"id":"spell-1430","text":"\nStonesense Three Actions May contain spoilers from Sky King's Tomb Source Pathfinder #194: Cult of the Cave Worm pg. 79 Traditions Arcane, Divine, Primal Cast somatic, verbal Duration sustained up to 1 minute --- You gain tremorsense as an imprecise sense to a range of 100 feet, but you can only sense vibrations through natural stone (not masonry, adobe, or any other manufactured edifice).","tradition":["Arcane","Divine","Primal"],"skill_mod":{},"summary":"You can tremorsense","primary_source":"Pathfinder #194: Cult of the Cave Worm","trait_group":["School","Rarity"],"level":4,"source_category":["Adventure Paths"],"resistance":{},"url":"/Spells.aspx?ID=1430","component":["somatic","verbal"],"source_group":["Sky King's Tomb"],"spoilers":"Sky King's Tomb","name":"Stonesense","actions_number":6,"category":"spell","actions":"Three Actions","rarity":"rare","slug":"spell-1430"},{"primary_source_category":"Adventure Paths","heighten":["5th"],"range":100,"source":["Pathfinder #195: Heavy is the Crown"],"type":"Spell","speed":{},"weakness":{},"saving_throw":"Fortitude","heighten_level":[2,5],"spell_type":"Spell","primary_source_group":"Sky King's Tomb","heighten_group":["2nd rank","Heightened 5th rank"],"school":"evocation","trait":["Evocation","Force","Rare"],"id":"spell-1431","text":"\nBinding Muzzle Two Actions May contain spoilers from Sky King's Tomb Source Pathfinder #195: Heavy is the Crown pg. 81 Traditions Arcane, Occult Cast somatic, verbal Range 100 feet Target 1 creature Saving Throw Fortitude --- A shimmering muzzle of pure magical force clamps the target's mouth shut. The target can attempt a Fortitude save to resist the muzzle. For targets with more than one mouth, the caster must target a single mouth. Critical Success The target is unaffected. Success For 1 round, the target can't use jaws Strikes, Breath Weapons, or any other attack that originates from the mouth, nor can they imbibe anything, including potions, mutagens, and elixirs. Failure As success, but the effect lasts 1 minute, and they must succeed at a DC 11 flat check to Cast a Spell with verbal components. Critical Failure As success, but the effect lasts 1 minute and the target can't speak. --- Heightened (5th) You can target up to 5 creatures.","tradition":["Arcane","Occult"],"skill_mod":{},"summary":"A shimmering muzzle of pure magical force clamps the target's mouth shut.","primary_source":"Pathfinder #195: Heavy is the Crown","trait_group":["School","Energy","Rarity"],"level":2,"source_category":["Adventure Paths"],"resistance":{},"url":"/Spells.aspx?ID=1431","target":"1 creature","component":["somatic","verbal"],"source_group":["Sky King's Tomb"],"spoilers":"Sky King's Tomb","name":"Binding Muzzle","actions_number":4,"category":"spell","actions":"Two Actions","rarity":"rare","slug":"spell-1431"},{"primary_source_category":"Adventure Paths","heighten":["4th"],"range":100,"source":["Pathfinder #195: Heavy is the Crown"],"type":"Spell","speed":{},"duration":60,"weakness":{},"heighten_level":[2,4],"spell_type":"Spell","primary_source_group":"Sky King's Tomb","heighten_group":["2nd rank","Heightened 4th rank"],"school":"evocation","trait":["Air","Evocation","Rare"],"id":"spell-1433","text":"\nBlast of the Bellows Two Actions May contain spoilers from Sky King's Tomb Source Pathfinder #195: Heavy is the Crown pg. 81 Traditions Arcane, Divine, Primal Cast somatic, verbal Range 100 feet Area 20-foot burst Duration 1 minute --- You create a churning eddy of warm air that makes it difficult to fly within the area. This area is difficult terrain for flying creatures. Each time a flying creature enters the area or ends its turn there, it must attempt an Acrobatics check to Maneuver in Flight. Success The creature is unaffected. Failure The creature descends 30 feet. Critical Failure The creature descends 60 feet. --- Heightened (4th) The duration increases to 10 minutes","tradition":["Arcane","Divine","Primal"],"element":["Air"],"area":[20],"skill_mod":{},"summary":"You create a churning eddy of warm air that makes it difficult to fly within the area.","primary_source":"Pathfinder #195: Heavy is the Crown","trait_group":["Elemental","Planar","Monster","School","Rarity"],"level":2,"source_category":["Adventure Paths"],"area_type":["burst"],"resistance":{},"url":"/Spells.aspx?ID=1433","component":["somatic","verbal"],"source_group":["Sky King's Tomb"],"spoilers":"Sky King's Tomb","name":"Blast of the Bellows","actions_number":4,"category":"spell","actions":"Two Actions","rarity":"rare","slug":"spell-1433"},{"primary_source_category":"Comics","range":100,"source":["Wake the Dead #3"],"type":"Spell","speed":{},"weakness":{},"heighten_level":[9],"spell_type":"Spell","heighten_group":["9th rank"],"school":"necromancy","trait":["Incarnate","Necromancy","Rare"],"id":"spell-1434","text":"\nCall Fluxwraith Three Actions Source Wake the Dead #3 pg. 25 Traditions Arcane, Divine, Occult Cast material, somatic, verbal Range 100 feet Duration until the end of your next turn --- You break a mirror and cast the shards into the air. Between their thousand fractured reflections, the fluxwraith appears—a thing of broken glass, broken time and broken lives. This undead creature occupies the space of a Medium creature that has a fly Speed of 60 feet. Arrive (transmutation) Interrupted Lives Each enemy within a 10-foot emanation must attempt a Will save. If a creature fails its save, it is shunted into the future, vanishing now but automatically reappearing in the same location after 1d4 rounds. A creature can attempt an additional Will save at the end of each of its turns to end the duration. If its original space is occupied when it returns, the creature appears in the nearest unoccupied space. Since the creature is shunted forward in time, it doesn't experience any of the intervening time. Likewise, any effects on the creature with a duration don't decrease their duration, resuming when the creature reappears. Depart (divination, fear, mental, prediction) Dire Foresight Each enemy within a 60-foot emanation must attempt a Will save. On a failed save, the creature recieves a brief vision of a deeply traumatic event that lurks among the many possibilities of its future. The creature is frightened 2 (frightened 4 on a critical failure) and slowed 1 while they are frightened.","tradition":["Arcane","Divine","Occult"],"skill_mod":{},"summary":"You break a mirror and cast the shards into the air.","primary_source":"Wake the Dead #3","trait_group":["Mechanics","School","Rarity"],"level":9,"source_category":["Comics"],"resistance":{},"url":"/Spells.aspx?ID=1434","component":["material","somatic","verbal"],"name":"Call Fluxwraith","actions_number":6,"category":"spell","actions":"Three Actions","rarity":"rare","slug":"spell-1434"},{"primary_source_category":"Comics","range":30,"source":["Wake the Dead #3"],"type":"Spell","speed":{},"weakness":{},"saving_throw":"Will","heighten_level":[6],"spell_type":"Spell","heighten_group":["6th rank"],"school":"divination","trait":["Curse","Divination","Incapacitation","Mental","Prediction","Uncommon"],"id":"spell-1435","text":"\nHeinous Future Two Actions Source Wake the Dead #3 pg. 25 Traditions Divine, Occult Cast material, somatic Range 30 feet Target 1 creature Saving Throw Will --- You hold up a fractured mirror to the target, and in that mirror it sees a thing that may yet come to pass—a ghastly fortelling that the target instinctively knows is eerily possible. It's not a guaranteed thing, just a dreadful possibility, but it haunts the targets's thoughts all the same. Critical Success The target is unaffected. Success The target is slowed 1 and stupefied 1 for 1 round. Failure The target is slowed 1 and stupefied 1 until it next gets eight hours of rest. Critical Failure The target is slowed 2 and stupefied 2, decreasing these conditions by 1 for each eight hours of rest it gets.","tradition":["Divine","Occult"],"skill_mod":{},"summary":"You hold up fractured mirror to the target, and in that mirror it sees a thing that may yet come to pass.","primary_source":"Wake the Dead #3","trait_group":["Affliction","School","Mechanics","Rarity"],"level":6,"source_category":["Comics"],"resistance":{},"url":"/Spells.aspx?ID=1435","target":"1 creature","component":["material","somatic"],"name":"Heinous Future","actions_number":4,"category":"spell","pfs":"Limited","actions":"Two Actions","rarity":"uncommon","slug":"spell-1435"},{"legacy_name":["Acid Arrow"],"primary_source_category":"Rulebooks","heighten":["+2"],"range":120,"source":["Player Core"],"type":"Spell","speed":{},"weakness":{},"saving_throw":"Reflex","heighten_level":[2,4,6,8,10],"spell_type":"Spell","heighten_group":["2nd rank","Heightened 4th rank","Heightened 6th rank","Heightened 8th rank","Heightened 10th rank"],"legacy_id":["spell-2"],"trait":["Acid","Concentrate","Manipulate"],"id":"spell-1436","text":"\nAcid Grip Two Actions Source Player Core pg. 314 Traditions Arcane, Primal Deities Telvrys, The Devourer Range 120 feet Target 1 creature Defense Reflex --- An ephemeral, taloned hand grips the target, burning it with magical acid. The target takes 2d8 acid damage plus 1d6 persistent acid damage depending on its Reflex save. A creature taking persistent damage from this spell takes a –10-foot status penalty to its Speeds. Critical Success The creature is unaffected. Success The creature takes half damage and no persistent damage, and the claw moves it up to 5 feet in a direction of your choice. Failure The creature takes full damage and persistent damage, and the claw moves it up to 10 feet in a direction of your choice. Critical Failure The creature takes double damage and full persistent damage, and the claw moves it up to 20 feet in a direction of your choice. --- Heightened (+2) The initial damage increases by 2d8, and the persistent acid damage increases by 1d6.","tradition":["Arcane","Primal"],"skill_mod":{},"summary":"Move and harm foes with a hand of acid.","primary_source":"Player Core","trait_group":["Energy","Monster","Mechanics"],"level":2,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=1436","target":"1 creature","name":"Acid Grip","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","deity":["Telvrys","The Devourer"],"rarity":"common","slug":"spell-1436"},{"primary_source_category":"Rulebooks","heighten":["5th","6th"],"source":["Player Core"],"type":"Spell","speed":{},"duration":60,"weakness":{},"heighten_level":[4,5,6],"spell_type":"Spell","heighten_group":["4th rank","Heightened 5th rank","Heightened 6th rank"],"legacy_id":["spell-4"],"trait":["Concentrate","Manipulate","Polymorph"],"id":"spell-1437","text":"\nAerial Form Two Actions Source Player Core pg. 314 Traditions Arcane, Primal Deities Andoletta, Horus, Mother Vulture, Nephthys, Pazuzu, Ranginori, Tanagaar, Tjasse, Uvuko, Ylimancha Duration 1 minute --- You harness your mastery of the sky to reshape your body into a Medium flying animal battle form. When you Cast this Spell, choose a listed battle form. You can decide the specific type of animal (such as an owl or eagle for bird), but this has no effect on the form's Size or statistics. While in this form, you gain the animal trait. You can Dismiss the spell. You gain specific abilities based on the animal you choose: AC = 18 + your level. Ignore your armor's check penalty and Speed reduction. 5 temporary Hit Points. Low-light vision. One or more unarmed melee attacks specific to the battle form you choose, which are the only attacks you can Strike with. You're trained with them. Your attack modifier is +16, and your damage bonus is +5. These attacks are Dexterity based (for the purpose of the clumsy condition, for example). If your attack modifier for Dexterity-based unarmed attacks is higher, you can use it instead. Acrobatics modifier of +16, unless your own is higher. You also gain specific abilities based on the form you choose: - Bat Speed 20 feet, fly 30 feet; precise echolocation 40 feet; Melee Single Action fangs, Damage 2d8 piercing; Melee Single Action wing (agile), Damage 2d6 bludgeoning. - Bird Speed 10 feet, fly 50 feet; Melee Single Action beak, Damage 2d8 piercing; Melee Single Action talon (agile), Damage 1d10 slashing. - Pterosaur Speed 10 feet, fly 40 feet; imprecise scent 30 feet; Melee Single Action beak, Damage 3d6 piercing. - Wasp Speed 20 feet, fly 40 feet; Melee Single Action stinger, Damage 1d8 piercing plus 1d6 persistent poison. --- Heightened (5th) Your battle form is Large and your fly Speed gains a +10-foot status bonus. You instead gain 10 temporary HP, attack modifier +18, damage bonus +8, and Acrobatics +20. Heightened (6th) Your battle form is Huge, your fly Speed gains a +15-foot status bonus, and your attacks have 10-foot reach. You instead gain AC = 21 + your level, 15 temporary HP, attack modifier +21, damage bonus +4 and double damage dice (including persistent damage), and Acrobatics +23.","tradition":["Arcane","Primal"],"skill_mod":{},"summary":"Turn into a flying combatant.","primary_source":"Player Core","trait_group":["Mechanics"],"level":4,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=1437","name":"Aerial Form","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","deity":["Andoletta","Horus","Mother Vulture","Nephthys","Pazuzu","Ranginori","Tanagaar","Tjasse","Uvuko","Ylimancha"],"rarity":"common","slug":"spell-1437"},{"primary_source_category":"Rulebooks","range":60,"source":["Player Core"],"type":"Spell","speed":{},"duration":60,"weakness":{},"heighten_level":[1],"spell_type":"Spell","heighten_group":["1st rank"],"legacy_id":["spell-5"],"trait":["Air","Concentrate"],"id":"spell-1438","text":"\nAir Bubble Reaction Source Player Core pg. 314 Traditions Arcane, Divine, Primal Trigger A creature within range enters an environment where it can't breathe. Range 60 feet Target the triggering creature Duration 1 minute --- A bubble of pure air appears around the target's head, allowing it to breathe normally. The effect ends as soon as the target returns to an environment where it can breathe normally.","tradition":["Arcane","Divine","Primal"],"element":["Air"],"skill_mod":{},"summary":"React to create air for a creature to breathe.","primary_source":"Player Core","trait_group":["Elemental","Planar","Monster","Mechanics"],"level":1,"source_category":["Rulebooks"],"trigger":"A creature within range enters an environment where it can't breathe.","resistance":{},"url":"/Spells.aspx?ID=1438","target":"the triggering creature","name":"Air Bubble","actions_number":1,"category":"spell","pfs":"Standard","actions":"Reaction","rarity":"common","slug":"spell-1438"},{"primary_source_category":"Rulebooks","heighten":["3rd"],"range":0,"source":["Player Core"],"type":"Spell","speed":{},"duration":28800,"weakness":{},"heighten_level":[1,3],"spell_type":"Spell","heighten_group":["1st rank","Heightened 3rd rank"],"legacy_id":["spell-7"],"trait":["Concentrate","Manipulate"],"id":"spell-1439","text":"\nAlarm Source Player Core pg. 314 Traditions Arcane, Divine, Occult, Primal Cast 10 minutes Range touch Area 20-foot burst Duration 8 hours --- You ward an area to alert you when creatures enter without your permission. When you cast alarm, select a password. Whenever a Small or larger corporeal creature enters the spell's area without speaking the password, alarm sends your choice of a mental alert (in which case the spell gains the mental trait) or an audible alarm with the sound and volume of a hand bell (in which case the spell gains the auditory trait). Either option automatically awakens you, and the bell allows each creature in the area to attempt a DC 15 Perception check to wake up. A creature aware of the alarm must succeed at a Stealth check against the spell's DC or trigger the spell when moving into the area. --- Heightened (3rd) You can specify a trigger for which types of creatures sound the alarm spell, as described in Setting Triggers on page 303.","tradition":["Arcane","Divine","Occult","Primal"],"area":[20],"skill_mod":{},"summary":"Be alerted if a creature enters a warded area.","primary_source":"Player Core","trait_group":["Mechanics"],"level":1,"source_category":["Rulebooks"],"area_type":["burst"],"resistance":{},"url":"/Spells.aspx?ID=1439","component":["10 minutes"],"name":"Alarm","actions_number":600,"category":"spell","pfs":"Standard","actions":"10 minutes","rarity":"common","slug":"spell-1439"},{"primary_source_category":"Rulebooks","heighten":["3rd","4th","5th"],"source":["Player Core"],"type":"Spell","speed":{},"duration":60,"weakness":{},"heighten_level":[2,3,4,5],"spell_type":"Spell","heighten_group":["2nd rank","Heightened 3rd rank","Heightened 4th rank","Heightened 5th rank"],"legacy_id":["spell-10"],"trait":["Concentrate","Manipulate","Polymorph"],"id":"spell-1440","text":"\nAnimal Form Two Actions Source Player Core pg. 315 Tradition Primal Deities Ananshea, Angazhan, Cernunnos, Drokalion, Geryon, Kagia, Kazutal, Lamashtu, Ravithra, Rowdrosh, Stag Mother of the Forest of Stones, Wadjet, Yrmidar Duration 1 minute --- You call upon primal energy to transform yourself into a Medium animal battle form. When you Cast this Spell, choose a listed battle form. You can decide the specific type of animal (such as lion or snow leopard for cat), but this has no effect on the form's Size or statistics. While in this form, you gain the animal trait. You can Dismiss the spell. You gain the following statistics and abilities regardless of which animal you choose: AC = 16 + your level. Ignore your armor's check penalty and Speed reduction. 5 temporary Hit Points. Low-light vision and imprecise scent 30 feet. One or more unarmed melee attacks specific to your battle form, which are the only attacks you can Strike with. You're trained with them. Your attack modifier is +9, and your damage bonus is +1. These attacks are Strength based (for the purpose of the enfeebled condition, for example). If your unarmed attack bonus is higher, you can use it instead. Athletics modifier of +9, unless your own is higher. You also gain specific abilities based on the animal you choose: Player Core - Ape Speed 25 feet, climb 20 feet; Melee Single Action fist, Damage 2d6 bludgeoning. - Bear Speed 30 feet; Melee Single Action jaws, Damage 2d8 piercing; Melee Single Action claw (agile), Damage 1d8 slashing. - Bull Speed 30 feet; Melee Single Action horn, Damage 2d8 piercing. - Canine Speed 40 feet; Melee Single Action jaws, Damage 2d8 piercing. - Cat Speed 40 feet; Melee Single Action jaws, Damage 2d6 piercing; Melee Single Action claw (agile), Damage 1d10 slashing. - Deer Speed 50 feet; Melee Single Action antler, Damage 2d6 piercing. - Frog Speed 25 feet, swim 25 feet; Melee Single Actionjaws, Damage 2d6 bludgeoning; Melee Single Action tongue (reach 15 feet), Damage 2d4 bludgeoning. - Shark swim 35 feet; Melee Single Action jaws, Damage 2d8 piercing; breathe underwater but not in air. - Snake Speed 20 feet, climb 20 feet, swim 20 feet; Melee Single Action fangs, Damage 2d4 piercing plus 1d6 poison. Howl of the Wild - Crab Speed 25 feet, swim Speed 15 ft; Melee Single Action big claw, Damage 2d8 piercing; Melee Single Action little claw (agile), Damage 2d4 piercing; can breathe in water and in air. - Crocodile Speed 25 feet, swim Speed 30 feet; Melee Single Action jaws, Damage 2d8 piercing; Melee Single Action tail (agile), Damage 1d8 bludgeoning; can hold your breath for the duration of the transformation. - Orca swim Speed 35 feet; Melee Single Action jaws, Damage 2d8 piercing; can hold your breath for the duration of the transformation. - Seal Speed 20 feet, swim Speed 30 feet; Melee Single Action jaws (grapple), Damage 2d6 piercing; can hold your breath for the duration of the transformation. --- Heightened (3rd) You instead gain 10 temporary HP, AC = 17 + your level, attack modifier +14, damage bonus +5, and Athletics +14. Heightened (4th) Your battle form is Large and your attacks have 10-foot reach. You instead gain 15 temporary HP, AC = 18 + your level, attack modifier +16, damage bonus +9, and Athletics +16. Heightened (5th) Your battle form is Huge and your attacks have 15-foot reach. You instead gain 20 temporary HP, AC = 18 + your level, attack modifier +18, damage bonus +7 and double the number of damage dice, and Athletics +20.","tradition":["Primal"],"skill_mod":{},"summary":"Turn into a dangerous animal.","primary_source":"Player Core","trait_group":["Mechanics"],"level":2,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=1440","name":"Animal Form","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","deity":["Ananshea","Angazhan","Cernunnos","Drokalion","Geryon","Kagia","Kazutal","Lamashtu","Ravithra","Rowdrosh","Stag Mother of the Forest of Stones","Wadjet","Yrmidar"],"rarity":"common","slug":"spell-1440"},{"primary_source_category":"Rulebooks","range":120,"source":["Player Core"],"type":"Spell","speed":{},"weakness":{},"heighten_level":[2],"spell_type":"Spell","heighten_group":["2nd rank"],"legacy_id":["spell-11"],"trait":["Concentrate","Manipulate","Mental"],"id":"spell-1441","text":"\nAnimal Messenger Source Player Core pg. 315 Tradition Primal Deity Zeaki Cast 1 minute Range 120 feet Duration see text --- You offer food, and an ordinary Tiny animal within range approaches to eat it. You imprint the image, direction, and distance of an obvious place or landmark well known to you within the animal. You can also attach a small object or note up to light Bulk to it. The animal does its best to reach the destination; if it makes it there, it waits nearby and allows nonhostile creatures to approach and remove the attached object. The spell ends after the message is delivered or after 24 hours, whichever comes first. If there are no Tiny wild animals in range, the spell is lost.","tradition":["Primal"],"skill_mod":{},"summary":"Send a Tiny animal to deliver a message.","primary_source":"Player Core","trait_group":["Mechanics"],"level":2,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=1441","component":["1 minute"],"name":"Animal Messenger","actions_number":60,"category":"spell","pfs":"Standard","actions":"1 minute","deity":["Zeaki"],"rarity":"common","slug":"spell-1441"},{"primary_source_category":"Rulebooks","range":0,"source":["Player Core"],"type":"Spell","speed":{},"duration":28800,"weakness":{},"heighten_level":[1],"spell_type":"Spell","heighten_group":["1st rank"],"legacy_id":["spell-13"],"trait":["Concentrate","Manipulate"],"id":"spell-1442","text":"\nAnt Haul Two Actions Source Player Core pg. 315 Traditions Arcane, Primal Deities Aakriti, Balumbdar, Belech, Dolok Darkfur, Droskar, Hearth and Harvest, Jukha, Kurgess, Stone's Blood Range touch Target 1 creature Duration 8 hours --- You reinforce the target's musculoskeletal system to bear more weight. The target can carry 3 more Bulk than normal before becoming encumbered and up to a maximum of 6 more Bulk.","tradition":["Arcane","Primal"],"skill_mod":{},"summary":"Target can carry more.","primary_source":"Player Core","trait_group":["Mechanics"],"level":1,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=1442","target":"1 creature","name":"Ant Haul","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","deity":["Aakriti","Balumbdar","Belech","Dolok Darkfur","Droskar","Hearth and Harvest","Jukha","Kurgess","Stone's Blood"],"rarity":"common","slug":"spell-1442"},{"primary_source_category":"Rulebooks","range":60,"source":["Player Core"],"type":"Spell","speed":{},"duration":60,"weakness":{},"saving_throw":"Reflex","heighten_level":[3],"spell_type":"Spell","heighten_group":["3rd rank"],"legacy_id":["spell-669"],"trait":["Concentrate","Manipulate","Water"],"id":"spell-1443","text":"\nAqueous Orb Two Actions Source Player Core pg. 315 Traditions Arcane, Primal Deities Aegirran, Gogunta, Hanspur, Hataam, Lysianassa, Obari, Ristrentho, Waves of the Boundless Sea Range 60 feet Defense Reflex Duration sustained up to 1 minute --- A sphere of water 10 feet in diameter forms in an unoccupied space in range, either on the ground or on the surface of a liquid. When you Cast this Spell and each time you Sustain it, you can roll the orb, moving it up to 10 feet along the ground or the surface of a liquid. The orb can move through the spaces of any creatures or obstacles that wouldn't stop the flow of water. It extinguishes non-magical fires it moves through of its size or smaller, and it attempts to counteract any magical fires it moves through. If it fails to counteract a given fire, it can't counteract that fire for the duration of the spell. The orb can engulf Large or smaller creatures it moves through, and it can contain as many creatures as fit in its space. The orb can try to engulf the same creature only once per turn, even if you roll it onto a creature's space more than once. Any Large or smaller creature whose space the orb tries to move through can attempt a Reflex save. Success The creature can either let the orb pass (remaining in its space or moving out of the orb's path into a space of the creature's choice) or allow itself to be pushed in front of the orb to the end of the orb's movement. Failure The creature is engulfed in the orb. It moves along with the orb and must hold its breath or begin suffocating (unless it can breathe in water). An engulfed Medium or smaller creature and anyone trying to affect that creature follow the normal rules for aquatic battles. An engulfed Large creature is usually big enough that parts of it stick out from the water, and it can reach out of the water. The creature can get free either by Swimming with a successful DC 10 Athletics check or by Escaping against your spell DC. A freed creature exits the orb's space and can immediately breathe. Critical Failure As failure, but the creature can't Swim to get free.","tradition":["Arcane","Primal"],"element":["Water"],"skill_mod":{},"summary":"Roll a ball of water to put out fires and engulf creatures.","primary_source":"Player Core","trait_group":["Mechanics","Elemental","Planar","Monster"],"level":3,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=1443","name":"Aqueous Orb","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","deity":["Aegirran","Gogunta","Hanspur","Hataam","Lysianassa","Obari","Ristrentho","Waves of the Boundless Sea"],"rarity":"common","slug":"spell-1443"},{"legacy_name":["Polar Ray"],"primary_source_category":"Rulebooks","heighten":["+1"],"source":["Player Core"],"type":"Spell","speed":{},"weakness":{},"saving_throw":"Fortitude","heighten_level":[8,9,10],"spell_type":"Spell","heighten_group":["8th rank","Heightened 9th rank","Heightened 10th rank"],"legacy_id":["spell-224"],"trait":["Cold","Concentrate","Manipulate"],"id":"spell-1444","text":"\nArctic Rift Two Actions Source Player Core pg. 316 Traditions Arcane, Primal Area 120-foot line Defense Fortitude --- A jagged crack opens in the air, dealing 12d8 cold damage as it draws away warmth. Each creature along the rift must attempt a Fortitude save. Critical Success The creature is unaffected. Success The creature takes half damage. Failure The creature takes full damage and is slowed 1 until the start of your next turn. Critical Failure The creature takes double damage, is immobilized by a layer of ice, and is slowed 1 as long as its immobilized. The ice is an object with 60 Hit Points, Hardness 5, immunity to cold damage, and vulnerability 10 to fire. It has object immunities (page 269) and is destroyed if the target Escapes. --- Heightened (+1) The damage increases by 1d8 and the ice's Hit Points increase by 5.","tradition":["Arcane","Primal"],"area":[120],"skill_mod":{},"summary":"Bitter cold damages and freezes a creature.","primary_source":"Player Core","trait_group":["Energy","Monster","Mechanics"],"level":8,"source_category":["Rulebooks"],"area_type":["line"],"resistance":{},"url":"/Spells.aspx?ID=1444","name":"Arctic Rift","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"common","slug":"spell-1444"},{"primary_source_category":"Rulebooks","source":["Player Core"],"type":"Spell","speed":{},"weakness":{},"heighten_level":[2],"spell_type":"Spell","heighten_group":["2nd rank"],"legacy_id":["spell-15"],"trait":["Concentrate","Manipulate","Prediction"],"id":"spell-1445","text":"\nAugury Source Player Core pg. 316 Traditions Divine, Occult Cast 10 minutes --- You gain a vague glimpse of the future. During the casting of this spell, ask about the results of a particular course of action. The spell can predict results up to 30 minutes into the future and reveal the GM's best guess among the following outcomes: good, bad, mixed (the results will be a mix of good and bad), and nothing (there won't be particularly good or bad results). The GM rolls a secret DC 6 flat check. On a failure, the result is always “nothing.” This makes it impossible to tell whether a “nothing” result is accurate. If anyone asks about the same topic as the first casting of augury during an additional casting, the GM uses the secret roll result from the first casting. If circumstances change, though, it's possible to get a different result.","tradition":["Divine","Occult"],"skill_mod":{},"summary":"Predict whether a course of action brings good fortune.","primary_source":"Player Core","trait_group":["Mechanics"],"level":2,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=1445","component":["10 minutes"],"name":"Augury","actions_number":600,"category":"spell","pfs":"Standard","actions":"10 minutes","rarity":"common","slug":"spell-1445"},{"primary_source_category":"Rulebooks","source":["Player Core"],"type":"Spell","speed":{},"duration":60,"weakness":{},"heighten_level":[10],"spell_type":"Spell","heighten_group":["10th rank"],"legacy_id":["spell-16"],"trait":["Concentrate","Manipulate","Polymorph"],"id":"spell-1446","text":"\nAvatar Two Actions Source Player Core pg. 316 Tradition Divine Duration 1 minute --- You transform into an avatar of your deity, assuming a Huge battle form. You have hands in this battle form and can take manipulate actions. You can Dismiss this spell. You gain the following statistics and abilities regardless of which deity's battle form you assume: AC = 25 + your level. Ignore your armor's check penalty and Speed reduction. 30 temporary Hit Points. Darkvision. One or more attacks specific to your deity's battle form, which are the only attacks you can Strike with. You're trained with them. Your attack modifier is +33, and you use the listed damage. Melee attacks are Strength based (for the purposes of the enfeebled condition, for example) unless they have the finesse trait, and all ranged attacks are Dexterity based. Athletics modifier of +35, unless your own is higher. You also gain the specific abilities listed for your deity below: Player Core - Abadar Speed 50 feet, burrow 30 feet, immune to immobilized; Ranged Single Action crossbow (range increment 120 feet, reload 1), Damage 6d10+3 piercing. - Asmodeus Speed 70 feet, fly 70 feet; Melee Single Action mace (reach 15 feet), Damage 6d10+6 bludgeoning; Ranged Single Action hellfire (range 120 feet), Damage 6d6+3 fire. - Calistria Speed 30 feet, fly 70 feet; Melee Single Action whip (disarm, finesse, nonlethal, reach 20 feet), Damage 6d4+6 slashing; Ranged Single Action savored sting (range 60 feet), Damage 6d6+3 poison. - Cayden Cailean Speed 70 feet, fly 70 feet, ignore difficult terrain and greater difficult terrain; Melee Single Action rapier (deadly 3d8, reach 15 feet), Damage 6d6+6 piercing; Ranged Single Action ale splash (range 120 feet), Damage 6d6+3 poison. - Desna Speed 30 feet, fly 70 feet; Melee Single Action starknife (agile, deadly 3d4, finesse, reach 15 feet, silver, thrown 60 feet), Damage 6d4+6 piercing; Ranged Single Action moonbeam (range 120 feet, silver), Damage 6d6+3 fire. - Erastil Speed 70 feet, fly 70 feet, ignore difficult terrain and greater difficult terrain; Ranged Single Action longbow (deadly 3d8, range increment 150 feet), Damage 6d8+3 piercing. - Gorum Speed 70 feet, immune to immobilized; Melee Single Action greatsword (versatile P, reach 15 feet), Damage 6d12+6 slashing. - Gozreh no land Speed, fly 70 feet, swim 70 feet, ignore difficult terrain and greater difficult terrain; Melee Single Action waves (reach 15 feet, shove, thrown 20 feet), Damage 6d8+6 bludgeoning; Ranged Single Action wind (versatile electricity, range 120 feet), Damage 6d6+3 bludgeoning. - Iomedae Speed 70 feet, fly 70 feet; shield (Hardness 15, can't be damaged); Melee Single Action longsword (versatile P, reach 15 feet), Damage 6d8+6 slashing. - Irori Speed 80 feet, fly 80 feet; Melee Single Action unfettered strike (agile, versatile P or S, finesse, reach 15 feet), Damage 6d8+6 bludgeoning; Ranged Single Action wind strike (range 60 feet), Damage 6d4+6 bludgeoning. - Lamashtu Speed 30 feet, fly 70 feet; Melee Single Action falchion (forceful, reach 15 feet), Damage 6d10+6 slashing; Ranged Single Action waters of Lamashtu (range 120 feet), Damage 6d6+3 poison. - Nethys Speed 70 feet, fly; Ranged Single Action raw magic (range 120 feet; versatile cold, electricity, or fire), Damage 6d6 force. - Norgorber Speed 70 feet, fly 70 feet, ignore difficult terrain and greater difficult terrain; Melee Single Action shortsword (agile, finesse, versatile S, reach 15 feet), Damage 6d6+6 piercing; Ranged Single Action blackfinger toss (range 120 feet), Damage 6d6+3 poison. - Pharasma Speed 70 feet, fly 70 feet; Melee Single Action dagger (agile, finesse, reach 15 feet, thrown 40 feet), Damage 6d6+6 slashing; Ranged Single Action spiral blast (range 120 feet, damages only undead), Damage 6d8+3 vitality. - Rovagug Speed 50 feet, burrow 30 feet, immune to immobilized; Melee Single Action jaws (reach 15 feet), Damage 6d12+6 piercing; Melee Single Action leg (agile, versatile P, reach 15 feet), Damage 6d8+6 bludgeoning. - Sarenrae Speed 30 feet, fly 70 feet; Melee Single Action scimitar (forceful, nonlethal, reach 15 feet), Damage 6d6+6 slashing; Ranged Single Action everflame (nonlethal, range 120 feet), Damage 6d6+3 fire. - Shelyn Speed 70 feet, fly 70 feet, ignore difficult terrain and greater difficult terrain; Melee Single Action glaive (deadly 3d8, nonlethal, reach 20 feet), Damage 6d8+6 slashing; Ranged Single Action melody of inner beauty, (nonlethal, range 120 feet), Damage 6d6+3 sonic. - Torag Speed 50 feet, burrow 30 feet, immune to immobilized; shield (Hardness 15, can't be damaged); Melee Single Action warhammer (reach 15 feet, shove), Damage 6d8+6 bludgeoning. - Urgathoa Speed 70 feet, fly 70 feet; Melee Single Action scythe (deadly 3d10, trip, reach 15 feet), Damage 6d10+6 slashing; Ranged Single Action pallid plague (range 120 feet), Damage 6d6+3 void. - Zon-Kuthon Speed 70 feet, fly 70 feet, ignore difficult terrain and greater difficult terrain; Melee Single Action spiked chain (disarm, trip, reach 15 feet), Damage 6d8+6 slashing; Ranged Single Action midnight pain (mental, nonlethal, range 120 feet), Damage 6d6+3 mental. Gods & Magic - Achaekek Speed 70 feet, climb Speed 50 feet, ignore difficult terrain and greater difficult terrain; Melee Single Action mantis claw (agile, backswing, finesse, reach 15 feet, versatile P), Damage 6d8+6 slashing; Ranged Single Action spine volley (range 60 feet), Damage 6d6+3 piercing. - Alseta Speed 40 feet, dimensional Speed 60 feet; Melee Single Action dagger (agile, finesse, reach 15 feet, thrown 40 feet, versatile P), Damage 6d6+6 piercing; Ranged Single Action portal toss (range 60 feet), Damage 6d6+3 bludgeoning. When casting the avatar spell, a worshipper of Alseta gains the following additional abilities. The dimensional Speed allows the avatar of Alseta to cast dimension door at will as a divine innate spell, spending a single action to move up to 60 feet. The portal toss Strike causes the creature to fall through a series of portals before landing in the same spot and taking damage. - Arazni Speed 70 feet, air walk , immune to immobilized; Melee Single Action rapier (deadly 3d8, reach 15 feet), Damage 6d8+6 piercing; Ranged Single Action call blood (range 120 feet), Damage 6d6 persistent bleed damage. - Besmara Speed 40 feet, swim Speed 70 feet, immune to immobilized; Melee Single Action rapier (deadly 3d8, disarm, finesse, reach 15 feet), Damage 6d6+6 piercing; Ranged Single Action ship’s cannon (range 120 feet), Damage 6d6+3 bludgeoning. - Brigh Speed 60 feet, immune to immobilized, air walk ; Melee Single Action light hammer (agile, reach 15 feet, thrown 40 feet), Damage 6d6+6 bludgeoning; Ranged Single Action bolt of molten bronze (range 120 feet), Damage 6d8+3 fire. - Casandalee Speed 70 feet, air walk , ignore difficult terrain and greater difficult terrain; Melee Single Action polytool (reach 15 feet), Damage 6d6+6 slashing; Ranged Single Action logic blast (range 120 feet), Damage 6d6+3 mental. - Chaldira Speed 70 feet, air walk , immune to immobilized; Melee Single Action shortsword (agile, finesse, reach 15 feet, versatile S), Damage 6d6+6 piercing; Ranged Single Action fistful of buttons (nonlethal, range 120 feet), Damage 6d6+3 bludgeoning. - Ghlaunder Speed 30 feet, fly Speed 70 feet; Melee Single Action proboscis (agile, reach 20 feet), Damage 6d6+6 piercing plus 3d6 persistent bleed. - Grandmother Spider Speed 70 feet, climb Speed 70 feet, immune to immobilized; Melee Single Action leg (deadly 3d8, finesse, reach 15 feet, versatile P), Damage 6d6+6 bludgeoning; Ranged Single Action venom web (range 120 feet), Damage 6d6+3 poison. - Groetus Speed 70 feet, air walk , ignore difficult terrain and greater difficult terrain; Melee Single Action war flail (disarm, reach 15 feet, sweep, trip), Damage 6d10+6 bludgeoning; Ranged Single Action dreadful thought (range 120 feet), Damage 6d6+3 mental. - Gruhastha Speed 50 feet, fly Speed 70 feet; Melee Single Action fist (agile, finesse, nonlethal, reach 15 feet), Damage 6d6+6 bludgeoning; Ranged Single Action arrow of enlightenment (deadly 3d10, range increment 120 feet), Damage 6d6+3 piercing. - Hei Feng Speed 70 feet, air walk , ignore difficult terrain and greater difficult terrain; Melee Single Action drunken sword (forceful, reach 15 feet), Damage 4d6+6 slashing plus 1d6 electricity splash damage; Ranged Single Action storm surge (range 120 feet, air, water), Damage 4d6+3 bludgeoning plus 1d6 electricity splash damage. The caster is immune to this splash damage. - Kazutal Speed 60 feet, ignore difficult terrain; Melee Single Action machete (agile, reach 15 feet), Damage 6d6+6 slashing; Ranged Single Action jaguar pounce (range 60 feet); Damage 5d6+3 piercing plus 1d6 persistent bleed. - Kurgess Speed 70 feet, climb Speed 50 feet, swim Speed 50 feet, immune to immobilized; Melee Single Action lashing chain (disarm, reach 20 feet, trip), Damage 6d6+6 bludgeoning; Ranged Single Action javelin (range increment 60 feet, thrown), Damage 6d6+3 piercing. - Milani Speed 50 feet, fly Speed 70 feet; shield (15 Hardness, can’t be damaged); Melee Single Action morningstar (versatile P, reach 15 feet), Damage 6d8+6 bludgeoning. - Nivi Rhombodazzle Speed 50 feet, burrow Speed 30 feet, immune to immobilized; Melee Single Action returning light hammer (agile, thrown 40 feet), Damage 6d6+6 bludgeoning. - Nocticula Speed 70 feet, fly Speed 70 feet; Melee Single Action tail stinger (agile, finesse, reach 15 feet, trip), Damage 6d6+6 slashing; Ranged Single Action magnanimous smile (nonlethal, range 120 feet, visual), Damage 6d6+3 mental. - Sivanah Speed 70 feet, air walk , ignore difficult terrain and greater difficult terrain; Melee Single Action bladed scarf (disarm, finesse, reach 15 feet, trip), Damage 6d8+6 slashing; Ranged Single Action illusory assault (range 120 feet), Damage 6d6+3 mental. - Shizuru Speed 70 feet, air walk , ignore difficult terrain and greater difficult terrain; Melee Single Action katana (deadly 3d8, two-hand d10, reach 15 feet, versatile P), Damage 6d6+6 slashing; Ranged Single Action sunbolt arrow (range 120 feet), Damage 6d6+3 fire. - Tsukiyo Speed 70 feet, air walk , ignore difficult terrain and greater difficult terrain; Melee Single Action longspear (reach 20 feet), Damage 6d10+6 piercing; Ranged Single Action moonbeam (nonlethal, range 120 feet, silver), Damage 6d6+3 mental. The Mwangi Expanse - Adanye Speed 70 feet, climb speed 70 feet, immune to immobilized; Melee Single Action claw (agile, finesse, reach 15 feet), Damage 6d10+6 slashing; Ranged Single Action hearth ember (range 120 feet), Damage 4d6+3 fire and 2d6 persistent fire - Angazhan Speed 60 feet, climb speed 60 feet; Melee Single Action fist (agile, reach 15 feet), Damage 6d8+6 bludgeoning; Ranged Single Action Bellowing Roar (range increment 100 feet), Damage 6d6+3 mental - Balumbdar Speed 70 feet, climb 50 feet, immune to immobilized; Melee Single Action slam (reach 15 feet), Damage 6d12+4 bludgeoning; Ranged Single Action overbearing pressure (range 120 feet), Damage 6d6+3 bludgeoning - Chohar Speed 70 feet, air walk ; Melee Single Action jaws (agile, reach 15 feet), Damage 5d6+6 piercing plus 1d6 fire damage; Ranged Single Action sunbeam (range 120 feet), Damage 6d6+6 fire - Kalekot Speed 70 feet, ignore difficult terrain; Melee Single Action ivory fangs (fatal d10, reach 10 feet), Damage 6d6+6 piercing; Ranged Single Action whisper of unmaking (range 120 feet), Damage 6d6+3 slashing - Lubaiko Speed 30 feet, fly speed 70 feet; Melee Single Action longspear (reach 20 feet), Damage 6d12+6 piercing; Ranged Single Action flaming lightning (versatile fire, range 120 feet), Damage 6d6+3 electricity - Luhar Speed 70 feet, ignore difficult terrain and greater difficult terrain; Melee Single Action spiked chain (disarm, finesse, trip, reach 15 feet), Damage 6d8+6 slashing; Ranged Single Action touch of mercy (range increment 120 feet), Damage 6d6+3 negative - Mazludeh Speed 70 feet, climb 50 feet, shield (15 hardness, can't be damaged); Melee Single Action viper strike (reach 15 feet), Damage 6d10+6 piercing; Ranged Single Action stone rain (range 120 feet), Damage 6d6+3 bludgeoning - Tlehar Speed 50 feet, fly speed 70 feet, cannot be immobilized; Melee Single Action morningstar (versatile piercing, reach 15 feet), Damage 6d6+6 bludgeoning; Ranged Single Action morning light (range increment 120 feet), Damage 3d6+3 fire and 3d6+3 positive - Uvuko Speed 30 feet, fly speed 70 feet, immune to immobilized; Melee Single Action maul (shove, reach 15 feet), Damage 6d12+6 bludgeoning; Ranged Single Action breath of lightning (range increment 120 feet), Damage 6d6+3 electricity - Walkena Speed 60 feet, air walk ; Melee Single Action holy spear (reach 20 feet; versatile fire), Damage 6d12+6 piercing; Ranged Single Action sunfire (range increment 120 feet), Damage 6d6+6 fire Pathfinder #176: Lost Mammoth Valley - Alglenweis Speed 70 feet, air walk , immune to difficult terrain and greater difficult terrain; Melee Single Action icicle (agile, reach 15 feet), Damage 4d6+6 piercing plus 2d6 cold; Ranged Single Action blizzard blast (range 120 feet), Damage 6d6 cold - Bergelmir Speed 60 feet, air walk ; Melee Single Action staff (reach 15 feet, two-handed d8), Damage 6d6+6 bludgeoning; Ranged Single Action resonating wisdom (nonlethal, range 120 feet), Damage 6d6+3 mental - Fandarra Speed 70 feet, immune to immobilized, ignore difficult terrain and greater difficult terrain; Melee Single Action dagger (agile, finesse, reach 15 feet, thrown 40 feet, versatile P), Damage 6d6+6 piercing; Ranged Single Action life blast (range 60 feet, versatile positive), Damage 6d6+3 negative - Immonhiel Speed 50 feet, fly Speed 70 feet; Melee Single Action hatchet (agile, reach 15 feet, sweep, thrown 40 feet), Damage 6d6+6 slashing; Ranged Single Action harmful vapors (range 60 feet), Damage 5d6 poison plus 1d6 poison splash damage. The caster is immune to this splash damage. - Ng Speed 70 feet, air walk , immune to immobilized, ignore difficult and greater difficult terrain; Melee Single Action gauntlet (agile, free-hand, reach 15 feet), Damage 6d4+6 bludgeoning; Ranged Single Action seasonal blast (range 120 feet, versatile cold, fire, or slashing), Damage 6d6+3 bludgeoning - Rowdrosh Speed 70 feet, ignore difficult terrain and greater difficult terrain; Melee Single Action crook (reach 15 feet,trip, two-handed d8), Damage 6d6+6 bludgeoning plus Grab; Ranged Single Action sheep stampede (range 120 feet), Damage 6d6+3 bludgeoning - Skode Speed 70 feet, air walk , ignore difficult terrain and greater difficult terrain; Melee Single Action spear (reach 15 feet, thrown 40 feet), Damage 6d6+6 piercing; Ranged Single Action longbow (deadly 3d10, range increment 150 feet), Damage 6d8+3 piercing - Tanagaar Speed 50 feet, fly Speed 70 feet, immune to immobilized; Melee Single Action beak (reach 15 feet), Damage 6d8+6 piercing; Melee Single Action talons (agile, cold iron, finesse, reach 15 feet), Damage 6d6+6 slashing; Ranged Single Action hurled pinion (agile, cold iron, range 120 feet), Damage 6d6+3 piercing Knights of Lastwall - Arqueros When casting the avatar spell, a worshipper of Arqueros typically becomes a resplendent figure clad head to toe in gleaming golden armor, gripping a diamond-bladed spear in a gauntleted hand and a mighty shield in the other. They gain the following additional abilities. Arqueros Speed 60 feet, immune to immobilized; shield (15 Hardness, can't be damaged); Melee Single Action spear (reach 15 feet), Damage 6d8+6 piercing; Ranged Single Action gaze of the stalwart guardian (range 60 feet, visual), Damage 6d6+3 mental - Falayna When casting the avatar spell, a worshipper of Falayna is typically girded in a silver breastplate and fashionable attire. They clutch a razor-edged longsword in hands bedecked in jeweled rings. They gain the following additional abilities. Falayna Speed 70 feet, air walk ; Melee Single Action longsword (reach 15 feet, versatile piercing), Damage 6d8+6 slashing; Ranged Single Action ring salvo (range 120 feet), Damage 6d6+3 bludgeoning - Gendowyn When casting the avatar spell, a worshipper of Gendowyn typically becomes a being of earth and living flora, with furry, hooved legs and control over nature. They gain the following additional abilities. Gendowyn Speed 60 feet, burrow 30 feet, climb 30 feet; Melee Single Action whip of lashing vines (disarm, finesse, nonlethal, reach 20 feet, trip), Damage 6d4+6 slashing; Ranged Single Action nature's wrath unbound (range 60 feet, ranged trip, versatile piercing, versatile slashing), Damage 6d6+3 bludgeoning - Ragathiel When casting the avatar spell, a worshipper of Ragathiel typically grows five wings of flame upon their back and wields a flaming bastard sword. They gain the following additional abilities. Ragathiel Speed 30 feet, fly 70 feet; Melee Single Action bastard sword (reach 15 feet, silver, two-handed d12), Damage 5d8+6 slashing plus 1d8 fire; Ranged Single Action flames of righteous vengeance (range 60 feet), Damage 4d6+3 fire plus 1d6 fire splash damage. The caster is immune to this splash damage. - Suyuddha When casting the avatar spell, a worshipper of Suyuddha typically has shining golden eyes, tiger-like markings upon their flesh, and wears armor composed of fractal angles. They gain the following additional abilities. Suyuddha Speed 70 feet, air walk ; Melee Single Action tekko-kagi (agile, disarm, finesse, parry, reach 15 feet, trip), Damage 6d4+6 slashing; Ranged Single Action calculated countermeasures (range 60 feet, versatile bludgeoning, versatile slashing), Damage 6d6+3 piercing - Vildeis When casting the avatar spell, a worshipper of Vildeis typically sprouts blood-soaked wings from their back. Celestial sigils carved into their flesh recount every worthy sacrifice they've ever made. They gain the following additional abilities. Vildeis Speed 30 feet, fly 70 feet; Melee Single Action dagger (agile, finesse, reach 15 feet, thrown 40 feet, versatile slashing), Damage 5d4+6 piercing plus 1d6 persistent bleed damage; Ranged Single Action cry of the martyred (range 120 feet), Damage 5d6+3 sonic plus 1d6 persistent mental Impossible Lands - Aakriti Speed 70 feet, ignore difficult terrain and greater difficult terrain, immune to immobilized; Melee Single Action tendril whip (disarm, finesse, nonlethal, reach 20 feet, trip), Damage 6d4+6 slashing; Ranged thorns Single Action (range 100 feet), Damage 6d6+6 piercing - Arundhat Speed 70 feet, air walk , immune to immobilized; Melee Single Action thorned blossom (agile, finesse, nonlethal, reach 15 feet), Damage 6d6+6 piercing damage; Ranged Single Action ten thousand petals (nonlethal, range 120 feet), Damage 6d6+3 mental damage - Chamidu Speed 50 feet, fly Speed 70 feet; Melee Single Action spear (reach 15 feet), Damage 6d10+6 piercing; Ranged Single Action call beast (range 120 feet), Damage 6d6+3 slashing; Ranged Single Action lightning strike (electricity, range 120 feet), Damage 6d6+3 electricity - Diomazul Speed 70 feet, swim Speed 40 feet, burrow Speed 40 feet; Melee Single Action eighty-blade war dance (forceful, reach 15 feet, versatile P), Damage 6d8+6 slashing; Ranged Single Action principle of retribution (damages only creatures who have previously attacked you, range 120 feet), Damage 6d6+3 - Likha Speed 70 feet, immune to immobilized; Melee Single Action trunk (disarm, reach 20 feet), Damage 6d6+6 bludgeoning plus grasping trunk; Grasping Trunk A Large or smaller creature hit by the avatar's trunk is grabbed. If the avatar moves, it can bring the grabbed creature along with it. - Mahathallah Speed 30 feet, fly Speed 70 feet, automatically succeeds at all flat checks to attack a hidden or concealed creature; Ranged Single Action hideous vision (range 120 feet, visual), Damage 6d6+3 mental - Ragdya Speed 70 feet, climb Speed 50 feet, immune to immobilized; Melee gada Single Action (reach 15 feet), Damage 6d10+6 bludgeoning; Ranged Single Action mountain gust (air, range 120 feet), Damage 6d4+3 bludgeoning plus pushed 5 feet in any direction - Ravithra Speed 50 feet, ignore difficult terrain and greater difficult terrain, immune to immobilized; Melee Single Action jaws (reach 15 feet), Damage 6d10+6 piercing; Melee Single Action tail swipe (disarm, reach 15 feet, trip), Damage 6d8+6 bludgeoning - Vineshvakhi Speed 70 feet, air walk ; shield (Hardness 15, can't be damaged); Melee Single Action longsword (reach 15 feet, versatile P), Damage 6d8+6 slashing - Arazni Speed 70 feet, air walk , immune to immobilized; Melee Single Action rapier (deadly 3d8, reach 15 feet), Damage 6d8+6 piercing; Ranged Single Action call blood (range 120 feet), Damage 6d6 persistent bleed damage. Pathfinder #186: Ghost King's Rage - Narakaas When casting the avatar spell, a worshipper of Narakaas transforms into a creature with four stag-like legs and bone antlers. Their face becomes featureless, and their body is composed of thousands of shattered pieces of themselves, bound together with radiant gold light. They gain the following additional abilities. Narakaas Speed 70 feet, air walk ; Melee Single Action greataxe (reach 15 feet, sweep), Damage 5d12+6 slashing; Ranged Single Action shattering introspection (range 120 feet), Damage 5d6+3 mental plus 1d6 persistent mental Pathfinder #189: Dreamers of the Nameless Spires - Findeladlara When casting the avatar spell, a worshiper of Findeladlara transforms into a towering and beautiful elven woman armed with a staff. They gain the following additional abilities Findeladlara Speed 70 feet, air walk ; Melee one-action] staff ([two-hand d8), Damage 6d4+6 bludgeoning; Ranged one-action] whirling snowflakes ([range 120 feet), Damage 6d6+3 cold Firebrands - Arshea When casting the avatar spell, a worshipper of Arshea becomes a fluid, shifting humanoid that changes appearance, gender, and form moment by moment, though the caster can choose one specific form if desired. Dressed in gossamer sashes, scarves, and veils, each form wields a flail and possesses magnificent, wispy wings of gray and silver feathers. They gain the following additional abilities. Arshea Speed 30 feet, fly 70 feet, immune to forced movement, immune to immobilized; Melee Single Action flail (disarm, reach 15 feet, sweep, trip), Damage 6d6+6 bludgeoning; Melee Single Action gossamer veil (disarm, finesse, grapple, nonlethal, reach 20 feet, trip), Damage 6d4+6 slashing; Ranged Single Action gaze of abandon (nonlethal, range 120 feet, visual), Damage 6d6+3 mental. - Jin Li When casting the avatar spell, a worshipper of Jin Li becomes a glorious dragon carp. With three gills on each side of their neck, they gain billowing orange and yellow fins, bulging eyes, and shimmering golden scales. Capable of breathing above and below water, swimming through the water, and flopping across the ground, their body is muscular and constantly moving. They gain the following additional abilities. Jin Li Speed 30 feet, swim 60 feet, ignore difficult terrain and greater difficult terrain; can breathe underwater; Melee Single Action smashing flop (backswing, reach 15 feet, shove), Damage 6d8+6 bludgeoning; Ranged Single Action mighty splash (range 60 feet), Damage 4d6+3 bludgeoning plus 1d6 bludgeoning splash. The caster is immune to this splash damage. - Marishi When casting the avatar spell, a worshipper of Marishi becomes stronger and more muscular, with powerful arm and leg muscles to propel them across the battlefield. To enable that mobility, they gain colorful, comfortable attire that's close-fitting to the body (to stay out of the way), and they boast a collar of colorful ribbons, woven together like the ribbons of the maypole that symbolizes Marishi's worship. They wear spiked gauntlets on their hands and a wide leather belt around their waist. They gain the following additional abilities. Marishi Speed 70 feet, climb 50 feet, swim 50 feet, air walk; Melee Single Action spiked gauntlet (agile, free-hand, reach 15 feet), Damage 6d4+6 piercing; Ranged Single Action strain of exertion (nonlethal, range 120 feet), Damage 6d6+3 mental - Picoperi When casting the avatar spell, a worshipper of Picoperi becomes youthful in appearance with overlarge sparkling eyes, a wide smile, dimpled cheeks, and a messy mop of hair. They wear a colorful yellow and green vest, and their movements trail sparkles or produce comical sounds. They often display signs of mischief and raucous play, such as dirt smears across their cheeks, grass stains on their clothes, worn fabric, or scuffed knees. Their pockets are filled with innocent tools of mischief like water balloons, sticks, stones, or elastics. They gain the following additional abilities. Picoperi Speed 70 feet, immune to immobilized, air walk ; Melee Single Action cunning prank (finesse, nonlethal, reach 15 feet, versatile P or S), Damage 6d4+6 bludgeoning; Ranged Single Action uncontrollable laughter (nonlethal, range 60 feet), Damage 6d6+3 mental - Thisamet When casting the avatar spell, a worshipper of Thisamet becomes middle-aged and nondescript, with festive but understated attire, deep laugh lines, and eyes that sparkle with mirth. They carry a serving platter overflowing with the bounty of a feast, including ripe fruits, slow-roasted meats, spiced vegetables, rich stews, and a multitude of fresh-baked pies. The food carried on this platter doesn't weigh down the caster, never spills, and never empties. They gain the following additional abilities. Thisamet Speed 60 feet, ignore difficult terrain and greater difficult terrain, air walk ; serving platter shield (15 Hardness, can't be damaged); Melee Single Action serving platter (nonlethal, reach 15 feet, shove, two-hand d6), Damage 6d4+6 bludgeoning; Ranged Single Action fresh-baked pie (range 60 feet), Damage 4d4+3 bludgeoning plus 2d4 fire - Yelayne When casting the avatar spell, a worshipper of Yelayne becomes dressed in fashionable attire of exquisite craftsmanship and entirely unique design, tailored to their personal tastes. These clothes usually include detailed embroidery, colorful ribbons, intricate beadwork, or artful pleating, along with a flowing cloak, robe, or skirt. The patterning of the fabrics and decorative details showcases the caster's achievements and life events. Their hair, if possible, and their attire billow in a constant and playful breeze. They gain the following additional abilities. Yelayne Speed 60 feet, fly 70 feet; Melee Single Action whip of entangling threads (disarm, finesse, nonlethal, reach 20 feet, trip), Damage 6d4+6 slashing plus Grab; Ranged Single Action gust of captivated wind (range 120 feet, versatile S), Damage 6d6+3 bludgeoning plus Push Highhelm - Angradd When casting the avatar spell, a worshipper of Angradd typically becomes clad in full-plate made of pure flame, emitting a comfortable heat for the caster and their allies while feeling like a roaring inferno to foes. They gain the following additional abilities. Angradd Speed 40 feet, immune to fire; Melee Single Action greataxe (reach 15 feet, sweep), Damage 6d12+6 slashing; Ranged Single Action flaming salvo (range 60 feet), Damage 4d6+3 fire plus 2d6 persistent fire damage. - Bolka When casting the avatar spell, a worshipper of Bolka's skin typically turns golden brown and grows long ringlets of blonde hair. They gain the following additional abilities. Bolka Speed 60 feet, immune to mental; Melee Single Action light mace (agile, finesse, reach 15 feet, shove), Damage 6d6+6 bludgeoning; Ranged Single Action wedding bell (auditory, nonlethal, range 120 feet), Damage 6d6+3 sonic - Dranngvit When casting the avatar spell, a worshipper of Dranngvit's eyes turn white, with a gaze that seems to judge every broken promise. They gain the following additional abilities. Dranngvit Speed 50 feet, immune to mental; Melee Single Action light pick (agile, fatal d8, reach 15 feet), Damage 6d4+6 piercing; Ranged Single Action collector's toll (range 80 feet), Damage 6d6+3 mental - Droskar When casting the avatar spell, a worshipper of Droskar has their skin turn the grimy gray of forge ash and sweat. They gain the following additional abilities. The Taskmaster's Grasp causes the target to become immobilized for 1 round unless they succeed at a Reflex saving throw. Droskar Speed 50 feet, immune to immobilized; Melee Single Action hammer of toil (agile, reach 15 feet, thrown 40 feet), Damage 6d6+6 bludgeoning; Ranged Single Action taskmaster manacles (range 120 feet), Damage 5d6+3 bludgeoning plus Taskmaster's Grasp - Folgrit When casting the avatar spell, a worshipper of Folgrit gains an ageless appearance, seeming both youthful and worldly at the same time. They gain the following additional abilities. The chastising shout Strike causes the target to become enfeebled unless they succeed at a Will saving throw. Folgrit Speed 60 feet, immune to negative; Melee Single Action matriarch staff (reach 15 feet, two-hand d8), Damage 6d6+6 bludgeoning; Ranged Single Action chastising shout (120 feet), Damage 5d6+6 mental and enfeebled 1 - Grundinnar When casting the avatar spell, a worshipper of Grundinnar becomes cleansed of all grime and speaks in a voice that cuts through even the loudest din of combat. They gain the following abilities. The demand for peace Strike causes the target to become stupefied unless they succeed at a Will saving throw. Grundinnar Speed 60 feet, immune to flat-footed; Melee Single Action light hammer (agile, reach 15 feet, thrown 40 feet), Damage 6d6+6 bludgeoning; Ranged Single Action demand for peace (120 feet), Damage 5d6+6 mental damage and stupefied 1 - Kols When casting the avatar spell, a worshipper of Kols typically becomes a living embodiment of justice, with a tome of laws to protect the innocent, a gavel to subdue the guilty, and the wisdom and courage to discern which is which. They gain the following additional abilities. Kols Speed 50 feet, ignore difficult terrain and greater difficult terrain, immune to immobilized; Melee Single Action decisive gavel (agile, reach 15 feet, thrown 40 feet), Damage 6d6+6 bludgeoning; Ranged Single Action pronounce judgment (nonlethal, range 120 feet), Damage 6d6+3 sonic - Magrim When casting the avatar spell, a worshipper of Magrim gains a dour expression, lacking any mirth, and their skin turns a pallid, corpse-like color. They gain the following abilities. Magrim Speed 60 feet, immune to drained and fatigue; Melee Single Action worker's hammer (shove, reach 15 feet), Damage 6d6+6 bludgeoning; Ranged Single Action soul blast (range 60 feet), Damage 6d6 force - Trudd When casting the avatar spell, a worshipper of Trudd gains dark, loam-colored skin, their muscles accentuated with steel blue light. They gain the following additional abilities. The crushing hammer Strike causes the target to become clumsy unless they succeed at a Fortitude saving throw. Trudd Speed 55 feet, immune to mental; shield (15 hardness, can't be damaged); Melee Single Action crushing hammer (reach 15 feet, shove), Damage 5d8+6 bludgeoning and clumsy 1; Ranged Single Action shield toss (range 60 feet), Damage 6d6+6 bludgeoning Rage of Elements - Hshurha The imperceptible form ability allows the caster to spend a single action casting invisibility at will as a divine innate spell. Hshurha no land speed, fly Speed 70 feet, imperceptible form; Melee Single Action twisting gale (agile, shove, thrown 20 feet, versatile S), Damage 4d6+6 bludgeoning plus Grab; Ranged Single Action cruel outburst (air, range 120 feet), Damage 4d6+3 bludgeoning plus 2d6 sonic splash damage - Ranginori Speed 30 feet, fly Speed 70 feet, immune to forced movement, immune to immobilized; Melee Single Action crackling jaws (reach 20 feet), Damage 4d6+6 piercing plus 2d6 electricity; Melee Single Action hundred raking claws (agile, reach 15 feet), Damage 4d6+6 slashing plus 1d6 persistent bleed; Ranged Single Action lightning bolt (electricity, range 120 feet), Damage 6d6+3 electricity - Ayrzul Speed 50 feet, burrow Speed 30 feet, immune to petrified; Melee Single Action fossilized jaw (reach 20 feet), Damage 6d8+6 piercing; Ranged Single Action radioactive ray (range increment 120 feet), Damage 4d6+3 poison plus 2d6 persistent poison - Sairazul Speed 50 feet, burrow Speed 30 feet, immune to petrified; shield (15 Hardness, can't be damaged); Melee Single Action pick (fatal d10, reach 15 feet), Damage 6d6+6 piercing; Ranged Single Action returning gemstones (agile, nonlethal, thrown 60 feet, versatile bludgeoning), Damage 6d6+6 piercing - Atreia Speed 40 feet, fly Speed 70 feet; Melee Single Action sickle beaks (agile, finesse, reach 15 feet), Damage 6d8+6 piercing; Ranged Single Action fire feather (range 120 feet), Damage 6d4+3 fire - Ymeri 50 feet, fly Speed 70 feet; Melee Single Action longsword (reach 15 feet, versatile P), Damage 5d8+6 slashing plus 1d8 fire; Ranged Single Action eruption (range 120 feet), Damage 5d6+3 fire plus 1d6 persistent fire - Ferrumnestra Speed 50 feet, burrow Speed 30 feet, ignore difficult terrain and greater difficult terrain; Melee Single Action mandibles (reach 15 feet), Damage 6d10+6 piercing; Ranged Single Action deteriorating spit (range increment 60 feet), Damage 4d6+3 acid plus 2d6 persistent acid - Laudinmio The avatar of Laudinmio manifests with a shard bomb in each hand but must Interact to draw a new one. The avatar is immune to the shard bomb's splash damage. Speed 60 feet, ignore difficult terrain and greater difficult terrain; Ranged Single Action shard bomb (range 120 feet, splash), Damage 4d6+3 slashing plus 3 slashing splash damage - Kelizandri Speed 40 feet, fly Speed 30 feet, can breathe underwater, swim Speed 70 feet; Melee Single Action brine claw (reach 20 feet), Damage 5d6+6 slashing plus 1d6 acid; Ranged Single Action brackish breath (range 120 feet, water), Damage 3d6+3 bludgeoning plus 3d6+3 acid - Lysianassa Speed 70 feet, swim Speed 70 feet, can breathe underwater, immune to immobilized, ignore underwater difficult terrain and greater difficult terrain; Melee Single Action wave (reach 15 feet, shove), Damage 6d6+6 bludgeoning (6d10+6 underwater); Ranged Single Action boundless torrent (range 120 feet), Damage 6d6 bludgeoning (6d8 underwater) - Shumunue Speed 70 feet, fly Speed 70 feet; Melee Single Action hand of wood (reach 15 feet), Damage 6d6+6 bludgeoning Damage ; Ranged Single Action splinter shot (range 120 feet), Damage 6d6+3 piercing - Verilorn Speed 50 feet, burrow Speed 30 feet, ignore difficult terrain and greater difficult terrain; Melee Single Action reaping sickle (agile, finesse, reach 15 feet, trip), Damage 6d4+6 slashing; Ranged Single Action leaf swarm (range 120 feet), Damage 6d6+3 slashing Tian Xia World Guide - Baekho Speed 70 feet, fly 70 feet, ignore difficult terrain and greater difficult terrain; Melee Single Action katana (deadly 3d8, two-hand d10, reach 15 feet, versatile P), Damage 6d8+6 slashing; Ranged Single Action tiger's piercing gaze (range 120 feet, mental), Damage 6d6+3 mental - Mugura and Nrithu Speed 60, fly 70 feet; Melee Single Action sweeping leg (agile, finesse, reach 15 feet), Damage 6d8+6 bludgeoning; Ranged Single Action echo of bells (range 120), Damage 6d6+6 sonic - Phi Deva Speed 60 feet, fly 60 feet; Melee Single Action thousand grasping hands (deadly d8, reach 15 feet), Damage 6d6+6 bludgeoning; Ranged Single Action grudge of the downtrodden (range 120 feet), Damage 6d6+3 mental - Srikalis, Sritaming, and Sribaril Speed 60 feet, swim 120 feet, immune to immobilized; Melee Single Action six-part weapon (agile, deadly 1d10, reach 30 feet, versatile B, P), Damage 6d10+5 slashing - The Lady of the North Star Speed 70 feet, fly 70 feet, ignore difficult terrain and greater difficult terrain; Melee Single Action glaive (deadly d8, reach 20 feet), Damage 6d8+6 slashing; Ranged Single Action chilling revelation (range 120 feet, versatile cold), Damage 6d6+3 mental - Daikitsu Speed 60 feet, ignore difficult terrain, immune to immobilized; Melee Single Action flail (reach 15 feet), Damage 6d8+6 bludgeoning; Ranged Single Action spectral foxfire (range 120 feet), Damage 6d6+6 mental - Fumeiyoshi Speed 60 feet, burrow 40 feet, fly 60 feet; Melee Single Action vengeful naginata (deadly 1d8, reach 20 feet, versatile P), Damage 6d8+6 slashing; Ranged Single Action life-draining stare (range 120 feet), Damage 6d6 void + caster gains 5 temporary Hit Points - General Susumu Speed 50 feet, fly 50 feet (when mounted); Melee Single Action katana (deadly 3d8, two-hand d10, reach 15 feet, versatile P), Damage 6d8+8 slashing; Ranged Single Action longbow (range 120 ft), Damage 6d6+3 piercing - Jin Li Speed 30 feet, swim 60 feet, ignore difficult terrain and greater difficult terrain, can breathe underwater; Melee Single Action smashing flop (backswing, reach 15 feet, shove), Damage 6d8+6 bludgeoning; Ranged Single Action mighty splash (range 60 feet), Damage 4d6+3 bludgeoning plus 1d6 bludgeoning splash damage. The caster is immune to this splash damage. - Kofusachi Speed 70 feet, fly 70 feet, ignore difficult terrain and greater difficult terrain; Melee Single Action walking staff (reach 15 feet, two-handed d8), Damage 6d4+6 bludgeoning; Ranged Single Action springing jindo bite (range 60 feet), Damage 5d6+3 piercing plus 1d6 persistent bleed - Lady Jingxi Speed 50 feet, fly 50 feet, ignore difficult terrain and greater difficult terrain; Melee Single Action lotus fan (deadly 3d6, finesse, nonlethal, reach 15 feet), Damage 6d6+6 slashing; Ranged Single Action cascading twilight curtain (nonlethal, range 120 feet), Damage 6d6+3 mental - Lady Nanbyo Speed 70 feet, fly 70 feet, ignore difficult terrain and greater difficult terrain; Melee Single Action destructive warhammer (disarm, reach 15 feet, sweep, trip), Damage 6d8+6 bludgeoning; Ranged Single Action sufferable storm surge (air, electricity, range 120 feet, water), Damage 4d6 bludgeoning plus 1d6 electricity splash damage. The caster is immune to this splash damage. - Lao Shu Po Speed 70 feet, climb 70 feet, immune to frightened; Melee Single Action bite (reach 15 feet), Damage 6d8+6 piercing; Ranged Single Action nightmare rat swarm (range 120 feet), Damage 3d6+2 piercing plus 3d6+2 mental - Nalinivati Speed 70 feet; Melee Single Action tail swipe (finesse, reach 15 feet), Damage 6d8 bludgeoning; Ranged Single Action venom spit (range 30 feet), Damage 5d6 poison plus 1d6 persistent poison - Qi Zhong Speed 50 feet, ignore difficult terrain; Melee Single Action mace (nonlethal, reach 15), Damage 6d6 + 6 bludgeoning; Ranged Single Action acupoint strike (nonlethal, range 120 ft), Damage 6d6+3 piercing - Sun Wukong Speed 70 feet, fly 60 feet, ignore difficult terrain and greater difficult terrain; Melee Single Action Ruyi Bang, the Extending Cudgel (backswing, finesse, forceful, reach 30 feet, sweep), Damage 6d8+8 bludgeoning - Yaezhing Speed 70 feet, immune to immobilized; Melee Single Action hidden blade (agile, reach 15 feet, versatile P), Damage 4d6 slashing plus 2d6 persistent bleed; Ranged Single Action bo-shuriken (reach 50 feet, versatile P), Damage 6d6+3 slashing - Yamatsumi Speed 50 feet; Melee Single Action greatclub (backswing, reach 15), Damage 6d6+8 bludgeoning; Ranged Single Action molten boulder (range 80 feet), Damage 3d6+3 bludgeoning and 3d6 fire Prey for Death - Achaekek Speed 70 feet, climb Speed 50 feet, ignore difficult and greater difficult terrain; Melee Single Action mantis claw (agile, backswing, finesse, reach 15 feet, versatile P), Damage 6d8+6 slashing; Ranged Single Action spine volley (range 60 feet), Damage 6d6+3 piercing Pathfinder #205: Singer, Stalker, Skinsaw Man - Arshea Speed 50 feet, fly 70 feet; Melee Single Action flail (disarm, sweep, trip), Damage 6d6+6 bludgeoning; Ranged Single Action gaze of abandon (nonlethal, range 120 feet, visual), Damage 6d6+3 mental Pathfinder #211: The Secret of Deathstalk Tower - Treerazer Speed 50 feet, fly speed 70 feet; Melee Single Action jaws (agile, reach 15 feet), Damage 6d6+6 slashing; Ranged Single Action corrupting pulse (range increment 120 feet), Damage 6d6+3 poison (plants have weakness 10 to this damage) Pathfinder #213: Thirst for Blood - Camazotz Speed 30 feet, fly 70 feet; Melee Single Action bloody fangs (reach 15 feet), Damage 6d8+6 piercing plus 3d6 persistent bleed Pathfinder #214: The Broken Palace - Zura Speed 30 feet, fly 70 feet; Melee Single Action jaws (deadly 3d8), Damage 6d6 piercing plus 2d6 persistent bleed; Ranged Single Action blood ribbon lash (range 60 feet), Damage 6d4 slashing plus 2d4 persistent bleed Pathfinder #215: To Blot Out the Sun - Nin Speed 70 feet, fly 70 feet, ignore difficult terrain and greater difficult terrain; Melee Single Action shadow claw (agile, reach 15 feet), Damage 6d6+6 slashing plus 1d6 persistent bleed; Ranged Single Action equation of unmaking (range 120 feet), Damage 6d6+3 mental Divine Mysteries - Achaekek Speed 70 feet, climb Speed 50 feet, ignore difficult terrain and greater difficult terrain; Melee Single Action mantis claw (agile, finesse, reach 15 feet, versatile P), Damage 6d8+6 slashing; Ranged Single Action spine volley (range 60 feet), damage 6d6+3 piercing. - Ah Pook Speed 70 feet, fly Speed 70 feet, Melee Single Action macuahuitl (backswing, reach 15 feet, tearing, versatile B), Damage 6d6+6 slashing; Ranged Single Action tormenting glance (range 120 feet, visual), Damage 6d6+3 mental. - Aleth Speed 30 feet, fly Speed 70 feet, automatically succeeds at all flat checks to attack a hidden or concealed creature; Melee Single Action dark embrace (grapple, reach 15 feet, versatile B), Damage 6d8+6 cold; Ranged Single Action shroud of mystery (nonlethal, range 120 feet), Damage 6d6+3 mental - Alseta Speed 40 feet, dimensional Speed 60 feet; Melee Single Action dagger (agile, finesse, reach 15 feet, thrown 40 feet, versatile P), Damage 6d6+6 piercing, Ranged Single Action portal toss (range 120 feet), Damage 6d6+3 bludgeoning. - Apsu Speed 50 feet, fly Speed 70 feet, Melee Single Action claw (agile, reach 10 feet), Damage 6d10+6 slashing; Ranged Single Action destructive breath (range 60 feet), Damage 6d6+3 force. - Arazni Speed 70 feet, fly Speed 70 feet; Melee Single Action rapier (deadly 3d8, reach 15 feet), Damage 6d8+6 piercing, Ranged Single Action call blood (range 120 feet), Damage 6d6 persistent bleed damage. - Atrogine Speed 30 feet, fly Speed 70 feet; Melee Single Action hair and claws (agile, finesse, reach 15 feet, versatile B or S), Damage 6d6+3 poison; Ranged Single Action dream-borne scream (agile, range 120 feet), Damage 6d6+6 mental. - Besmara Speed 40 feet, swim Speed 70 feet, immune to immobilized; Melee Single Action rapier (deadly 3d8, disarm, finesse, reach 15 feet), Damage 6d6+6 piercing; Ranged Single Action ship’s cannon (range 120 feet), Damage 6d6+3 bludgeoning. - Brigh Speed 60 feet, fly Speed 60 feet, immune to immobilized; Melee Single Action light hammer (agile, reach 15 feet,thrown 40 feet), Damage 6d6+6 bludgeoning; Ranged Single Action bolt of molten bronze (range 120 feet), Damage 6d6+3 fire. - Camazotz Speed 30 feet, fly Speed 70 feet, echolocation 60 feet; Melee Single Action bloody fangs (reach 15 feet), Damage 6d8+6 piercing plus 3d6 persistent bleed. - Casandalee Speed 70 feet, fly Speed 70 feet, ignore difficult terrain and greater difficult terrain; Melee Single Action polytool (agile; modular B, P, or S; reach 15 feet), Damage 6d6+6 slashing; Ranged Single Action logic blast (range 120 feet), Damage 6d6+3 mental. - Chaldira Speed 70 feet, fly Speed 70 feet, immune to immobilized; Melee Single Action shortsword (agile, finesse, reach 15 feet, versatile S), Damage 6d6+6 piercing; Ranged Single Action fistful of buttons (nonlethal, range 120 feet), Damage 6d6+3 bludgeoning. - Dahak Speed 50 feet, fly Speed 70 feet, Melee burning claws (agile, reach 10 feet), Damage 6d6+6 slashing plus 1d6 persistent fire; Ranged column of dragon’s fire (range 120 feet), Damage 5d6+3 fire plus 1d6 persistent fire. - Dajermube Speed 70 feet, fly Speed 70 feet; Melee Single Action lion shadow jaws (reach 15 feet), Damage 6d8+6 piercing; Ranged Single Action eclipse blast (range 120 feet), 3d6+3 fire plus 3d6+3 cold. - The Devourer Speed 50 feet, fly Speed 50 feet, ignore difficult terrain and greater difficult terrain; Melee Single Action obliterating touch (agile, reach 15 feet), Damage 6d8+6 force; Ranged Single Action event horizon (range 120 feet), Damage 6d6+3 force. - Embaral Speed 70 feet, immune to immobilized, water walk ; Melee Single Action water knife (agile, reach 15 feet, thrown 60 feet, versatile S, water), Damage 6d4+6 piercing; Ranged Single Action crushing stillness (range 120 feet), Damage 6d6+3 bludgeoning. - Emmeton Galardaria Speed 60 feet, fly Speed 60 feet; Melee Single Action mighty pan (fatal d8, reach 15 feet), Damage 6d6+6 bludgeoning; Ranged Single Action communal impact (range 60 feet), Damage 6d6+3 bludgeoning. - Genzaeri Speed 60 feet, fly Speed 60 feet; Melee Single Action bladed gauntlet (agile; finesse; free-hand; modular B, P, or S; reach 15 feet), Damage 6d4+6 bludgeoning; Ranged Single Action tactical barrage (range 120 feet), Damage 5d6 acid, cold, electricity, fire, or sonic plus 6 splash damage of the chosen type. - Ghlaunder Speed 30 feet, fly Speed 70 feet; Melee Single Action proboscis (agile, reach 20 feet), Damage 6d6+6 piercing plus 3d6 persistent bleed damage. - Grandmother Spider Speed 70 feet, climb Speed 70 feet, immune to immobilized; Melee Single Action leg (deadly 3d8, finesse, reach 15 feet, versatile P), Damage 6d6+6 bludgeoning; Ranged Single Action venom web (range 120 feet), Damage 6d6+3 poison. - Groetus Speed 70 feet, fly Speed 70 feet, ignore difficult terrain and greater difficult terrain; Melee Single Action war flail (disarm, reach 15 feet, sweep, trip), Damage 6d10+6 bludgeoning; Ranged Single Action dreadful thought (range 120 feet), Damage 6d6+3 mental. - Gruhastha Speed 50 feet, fly Speed 70 feet; Melee Single Action fist (agile, finesse, nonlethal, reach 15 feet), Damage 6d6+6 bludgeoning; Ranged Single Action arrow of enlightenment (deadly 3d10, range increment 120 feet), Damage 6d6+3 piercing. - Hanspur Speed 70 feet, water walk , immune to immobilized; Melee Single Action trident of the currents (thrown 40 feet, water), Damage 6d8+6 cold; Ranged Single Action flood of rats (range 120 feet); Damage 5d6+3 piercing plus 1d6 persistent bleed. - Hei Feng Speed 70 feet, fly Speed 70 feet, ignore difficult terrain and greater difficult terrain; Melee Single Action drunken sword (reach 15 feet, sweep), Damage 4d6+6 slashing plus 1d6 electricity splash damage; Ranged Single Action storm surge (air, range 120 feet, water), Damage 4d6+3 bludgeoning plus 1d6 electricity splash damage. The caster is immune to this splash damage. - Izuyaku Speed 60 feet; immune to fatigue, water walk ; vaporsight; Melee Single Action vital strike (forceful, nonlethal, reach 15 feet), Damage 6d6+6 bludgeoning; Ranged Single Action geyser (range 120 feet, water), Damage 3d6+3 bludgeoning plus 3d6 fire. - Kaldemash Speed 70 feet, ignore difficult terrain and greater difficult terrain; Melee Single Action long arm of the law (reach 20 feet), Damage 6d6+6 bludgeoning; Ranged Single Action star gun (fatal d8, range 240 feet, reload 0), Damage 6d6+3 force. - Kazutal Speed 70 feet, ignore difficult terrain and greater difficult terrain; Melee Single Action machete (deadly 3d8, reach 15 feet, sweep), Damage 6d6+6 slashing; Ranged Single Action jaguar pounce (range 60 feet), Damage 5d6+3 piercing plus 1d6 persistent bleed. - Kurgess Speed 70 feet, climb Speed 50 feet, swim Speed 50 feet, immune to immobilized; Melee Single Action lashing chain (disarm, reach 20 feet, trip), Damage 6d6+6 bludgeoning; Ranged Single Action javelin (range increment 60 feet, thrown); Damage 6d6+3 piercing. - Milani Speed 50 feet, fly Speed 70 feet; shield (15 Hardness, can’t be damaged); Melee Single Action morningstar (reach 15 feet, versatile P), Damage 6d8+6 bludgeoning. - Nin Speed 50 feet, fly Speed 70 feet; Melee Single Action vampire fangs (fatal d8, grapple, reach 15 feet, unarmed), Damage 6d6+6 piercing; Ranged Single Action swarming bats (fatal d8, range 60 feet), Damage 6d6+3 piercing. - Nivi Rhombodazzle Speed 60 feet, burrow Speed 30 feet, immune to immobilized; Melee Single Action returning light hammer (agile, thrown 60 feet), Damage 6d6+6 bludgeoning. - Nocticula Speed 30 feet, fly Speed 70 feet; Melee Single Action tail blades (agile, finesse, reach 15 feet), Damage 6d6+6 slashing; Ranged Single Action magnanimous smile (nonlethal, range 120 feet, visual), Damage 6d8+3 mental. - Obari Speed 50 feet, swim Speed 70 feet, ignores difficult and greater difficult terrain in water; Melee Single Action crashing wave (razing, reach 15 feet, shove, water), Damage 6d6+6 bludgeoning; Ranged Single Action sudden storm (range 120 feet), Damage 5d6+3 slashing plus 6 electricity splash damage. The caster is immune to this splash damage. - Shizuru Speed 70 feet, fly Speed 70 feet, ignore difficult terrain and greater difficult terrain; Melee Single Action katana (deadly 3d8, reach 15 feet, two-hand d10, versatile P), Damage 6d6+6 slashing; Ranged Single Action sunbolt arrow (range 120 feet), Damage 6d6+3 fire. - Sivanah Speed 70 feet, fly Speed 70 feet, ignore difficult terrain and greater difficult terrain; Melee Single Action bladed scarf (disarm, finesse, reach 15 feet, trip), Damage 6d8+6 slashing; Ranged Single Action mirror shards (range 120 feet), Damage 6d6+3 piercing. - Treerazer Speed 50 feet, fly Speed 70 feet; Melee Single Action jaws (agile, reach 15 feet), Damage 6d8+6 piercing; Ranged Single Action corrupting pulse (range increment 120 feet); Damage 6d6+3 poison. - Tsukiyo Speed 70 feet, fly Speed 70 feet, ignore difficult terrain and greater difficult terrain; Melee Single Action longspear (reach 20 feet), Damage 6d8+6 piercing; Ranged Single Action moonbeam (nonlethal, range 120 feet, silver), Damage 6d6+3 mental. - Vudravati Speed 70 feet, ignore difficult terrain and greater difficult terrain; Melee Single Action embracing arms (grapple, reach 15 feet), Damage 6d8+6 bludgeoning; Ranged Single Action stunning glare (mental, nonlethal, range 120 feet), Damage 6d6+3 mental. - Zjar-Tovan Speed 50 feet, fly Speed 70 feet; Melee Single Action everyweapon (fatal d8, versatile P or S, reach 15 feet), Damage 6d6+6 bludgeoning; Ranged Single Action everyweapon (fatal d8, range 120 feet, reload 0, versatile P or S), Damage 6d6+3 bludgeoning. - Zyphus Speed 60 feet, fly Speed 60 feet; Melee Single Action scythe (deadly 3d10, reach 15 feet, trip), Damage 4d6+6 slashing plus 2d6 persistent bleed; Ranged Single Action deadly accident (range increment 120 feet, versatile P or S); Damage 6d6+3 bludgeoning (in the form of a sudden and unexpected fall, toppling objects, collisions, or the like). Draconic Codex - Brixori Speed 50 feet, fly Speed 50 feet; Melee Single Action starknife (agile, deadly 3d4, finesse, reach 15 feet, silver, thrown 60 feet), Damage 6d4+6 piercing; Ranged Single Action wrath of the wyrd (range 60 feet), Damage 6d6+3 void - Gaasham Speed 50 feet, fly Speed 70 feet; Melee Single Action claw (agile, reach 10 feet), Damage 6d10+6 slashing; Ranged Single Action masonry launch (range 60 feet), Damage 6d6+3 bludgeoning - Garhaazh Speed 50 feet, fly Speed 70 feet, ignore difficult terrain and greater difficult terrain; Melee Single Action claw (agile, reach 10 feet), Damage 6d10+6 slashing; Ranged Single Action tail spike (range 60 feet), Damage 6d6+3 piercing - Otilaz Speed 70 feet, fly Speed 50 feet; Melee Single Action touch of nihilism (agile, reach 10 feet), Damage 6d10+6 void; Ranged Single Action glimpse of unmaking (range 60 feet), Damage 6d6+3 spirit - Sarshallatu Speed 60 feet, fly 70 feet, immune to immobilized; Ranged Single Action song of all triumphs and tragedy (range 120 feet), Damage 6d10+3 spirit - Turvu Speed 60 feet; Melee Single Action claws (reach 10 feet), Damage 6d10+6 slashing; Ranged Single Action spirit siphon (range 60 feet), Damage 6d6+3 spirit - Yluma Speed 70 feet, fly 70 feet; Melee Single Action khakkara (reach 15 feet, shove, two-hand d10, versatile P), Damage 6d6+6 bludgeoning; Ranged Single Action arcane blast (range 120 feet), Damage 6d6+3 force","tradition":["Divine"],"skill_mod":{},"summary":"Transform into a battle form with benefits determined by your deity.","primary_source":"Player Core","trait_group":["Mechanics"],"level":10,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=1446","name":"Avatar","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"common","slug":"spell-1446"},{"primary_source_category":"Rulebooks","source":["Player Core"],"type":"Spell","speed":{},"duration":60,"weakness":{},"saving_throw":"Will","heighten_level":[1],"spell_type":"Spell","heighten_group":["1st rank"],"legacy_id":["spell-18"],"trait":["Aura","Concentrate","Manipulate","Mental"],"id":"spell-1447","text":"\nBane Two Actions Source Player Core pg. 317 Traditions Divine, Occult Area 10-foot emanation Defense Will Duration 1 minute --- You fill the minds of your enemies with doubt. Enemies in the area must succeed at a Will save or take a –1 status penalty to attack rolls as long as they are in the area. Once per round on subsequent turns, you can Sustain the spell to increase the emanation's radius by 10 feet and force enemies in the area that weren't yet affected to attempt another saving throw. Bane can counteract bless .","tradition":["Divine","Occult"],"area":[10],"skill_mod":{},"summary":"Weaken enemies' attacks in an aura around you.","primary_source":"Player Core","trait_group":["Mechanics"],"level":1,"source_category":["Rulebooks"],"area_type":["emanation"],"resistance":{},"url":"/Spells.aspx?ID=1447","name":"Bane","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"common","slug":"spell-1447"},{"primary_source_category":"Rulebooks","heighten":["9th"],"range":30,"source":["Player Core"],"type":"Spell","speed":{},"weakness":{},"saving_throw":"Will","heighten_level":[5,9],"spell_type":"Spell","heighten_group":["5th rank","Heightened 9th rank"],"legacy_id":["spell-19"],"trait":["Concentrate","Incapacitation","Manipulate"],"id":"spell-1448","text":"\nBanishment Two Actions Source Player Core pg. 317 Traditions Arcane, Divine, Occult, Primal Spell Lists Elemental Range 30 feet Target 1 creature that isn't on its home plane Defense Will --- You send the target back to its home plane. The target must attempt a Will save. You can spend an extra action while Casting this Spell and add a cost to the spell to give the creature a –2 circumstance penalty to its save. The cost must be a specially gathered object that is anathema to the creature. This spell fails if you aren't on your home plane when you cast it. Critical Success The target resists being banished and you are stunned 1. Success The target resists being banished. Failure The target is banished. Critical Failure The target is banished and can't return by any means to the plane it's banished from for 1 week. --- Heightened (9th) You can target up to 10 creatures. The extra cost affects targets to which it is anathema.","tradition":["Arcane","Divine","Occult","Primal","Elemental"],"element":["Universal"],"skill_mod":{},"summary":"Send a creature back to its home plane.","primary_source":"Player Core","trait_group":["Mechanics"],"level":5,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=1448","target":"1 creature that isn't on its home plane","name":"Banishment","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"common","slug":"spell-1448"},{"primary_source_category":"Rulebooks","range":30,"source":["Player Core"],"bloodline":["Undead"],"type":"Spell","speed":{},"duration":86400,"weakness":{},"heighten_level":[3],"spell_type":"Spell","heighten_group":["3rd rank"],"legacy_id":["spell-22"],"trait":["Concentrate","Manipulate"],"id":"spell-1449","text":"\nBind Undead Two Actions Source Player Core pg. 318 Traditions Arcane, Divine, Occult Bloodline Undead Range 30 feet Target 1 mindless undead creature with a level no greater than bind undead ’s spell rank Duration 1 day --- With a word of power, you seize control of the target. It gains the minion trait. If you or an ally uses any hostile actions against the target, the spell ends.","tradition":["Arcane","Divine","Occult"],"skill_mod":{},"summary":"Take control of a mindless undead.","primary_source":"Player Core","trait_group":["Mechanics"],"level":3,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=1449","target":"1 mindless undead creature with a level no greater than bind undead ’s spell rank","name":"Bind Undead","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"common","slug":"spell-1449"},{"legacy_name":["Scorching Ray"],"primary_source_category":"Rulebooks","heighten":["+1"],"range":60,"source":["Player Core"],"type":"Spell","speed":{},"weakness":{},"saving_throw":"AC","heighten_level":[2,3,4,5,6,7,8,9,10],"spell_type":"Spell","heighten_group":["2nd rank","Heightened 3rd rank","Heightened 4th rank","Heightened 5th rank","Heightened 6th rank","Heightened 7th rank","Heightened 8th rank","Heightened 9th rank","Heightened 10th rank"],"legacy_id":["spell-992"],"trait":["Attack","Concentrate","Fire","Manipulate"],"id":"spell-1450","text":"\nBlazing Bolt Single Action to Three Actions Source Player Core pg. 318 Traditions Arcane, Primal Range 60 feet Target 1 or more creatures Defense AC --- You fire a ray of heat and flame. Make a spell attack roll against a single creature. On a hit, the target takes 2d6 fire damage, and on a critical hit, the target takes double damage. For each additional action you use when Casting the Spell, you can fire an additional ray at a different target, to a maximum of three rays targeting three different targets for 3 actions. These attacks each increase your multiple attack penalty, but you don't increase your multiple attack penalty until after you make all the spell attack rolls for blazing bolt. If you spend 2 or more actions Casting the Spell, the damage increases to 4d6 fire damage on a hit, and it still deals double damage on a critical hit. --- Heightened (+1) The damage to each target increases by 1d6 for the 1-action version, or by 2d6 for the 2- and 3-action versions.","tradition":["Arcane","Primal"],"element":["Fire"],"skill_mod":{},"summary":"Fire one to three flaming bolts at different foes.","primary_source":"Player Core","trait_group":["Mechanics","Energy","Elemental","Planar","Monster"],"level":2,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=1450","target":"1 or more creatures","name":"Blazing Bolt","actions_number":2,"category":"spell","pfs":"Standard","actions":"Single Action to Three Actions","rarity":"common","slug":"spell-1450"},{"primary_source_category":"Rulebooks","source":["Player Core"],"type":"Spell","speed":{},"duration":60,"weakness":{},"heighten_level":[1],"spell_type":"Spell","heighten_group":["1st rank"],"legacy_id":["spell-25"],"trait":["Aura","Concentrate","Manipulate","Mental"],"id":"spell-1451","text":"\nBless Two Actions Source Player Core pg. 318 Traditions Divine, Occult Area 15-foot emanation Duration 1 minute --- Blessings from beyond help your companions strike true. You and your allies gain a +1 status bonus to attack rolls while within the emanation. Once per round on subsequent turns, you can Sustain the spell to increase the emanation's radius by 10 feet. Bless can counteract bane .","tradition":["Divine","Occult"],"area":[15],"skill_mod":{},"summary":"Strengthen allies' attacks in an aura around you.","primary_source":"Player Core","trait_group":["Mechanics"],"level":1,"source_category":["Rulebooks"],"area_type":["emanation"],"resistance":{},"url":"/Spells.aspx?ID=1451","name":"Bless","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"common","slug":"spell-1451"},{"legacy_name":["Blade Barrier"],"primary_source_category":"Rulebooks","heighten":["+1"],"range":120,"source":["Player Core"],"bloodline":["Angelic"],"type":"Spell","speed":{},"duration":60,"weakness":{},"saving_throw":"Reflex","heighten_level":[6,7,8,9,10],"spell_type":"Spell","heighten_group":["6th rank","Heightened 7th rank","Heightened 8th rank","Heightened 9th rank","Heightened 10th rank"],"legacy_id":["spell-24"],"trait":["Concentrate","Force","Manipulate","Sanctified"],"id":"spell-1452","text":"\nBlessed Boundary Three Actions Source Player Core pg. 318 Tradition Divine Bloodline Angelic Range 120 feet Area up to a 60-foot burst Defense Reflex Duration 1 minute --- Manifestations of divine force appear in the hundreds, swirling in a massive, protective sphere. These typically look like spiky fragments, but often take on an appearance themed to the deity of the caster. The sphere is hollow, with the manifestations forming a shell 2 inches deep on the outer edge. You can choose to make the burst smaller, in 5-foot increments, when you cast it. The shell provides cover and can intersect solid terrain without affecting it. The shell deals 7d8 force damage to each creature who intersects with the shell when the sphere's created, or who attempts to move through the shell. The creature also takes the damage at the end of its turn, but only if it didn't already take damage from the shell that turn. The effects are determined by a creature's Reflex save. Critical Success The creature is unaffected. Success The creature takes half damage. Failure The creature takes full damage, is pushed up to 10 feet in the direction of your choice, and ends its movement. Critical Failure The creature takes double damage, is pushed up to 20 feet in the direction of your choice, and ends its movement. --- Heightened (+1) The damage increases by 1d8.","tradition":["Divine"],"area":[60],"skill_mod":{},"summary":"Manifest divine force in a protective sphere.","primary_source":"Player Core","trait_group":["Mechanics","Energy"],"level":6,"source_category":["Rulebooks"],"area_type":["burst"],"resistance":{},"url":"/Spells.aspx?ID=1452","name":"Blessed Boundary","actions_number":6,"category":"spell","pfs":"Standard","actions":"Three Actions","rarity":"common","slug":"spell-1452"},{"primary_source_category":"Rulebooks","range":30,"source":["Player Core"],"bloodline":["Hag"],"type":"Spell","speed":{},"weakness":{},"saving_throw":"Fortitude","heighten_level":[3],"spell_type":"Spell","heighten_group":["3rd rank"],"legacy_id":["spell-26"],"trait":["Concentrate","Incapacitation","Manipulate"],"id":"spell-1453","text":"\nBlindness Two Actions Source Player Core pg. 318 Traditions Arcane, Divine, Occult, Primal Bloodline Hag Range 30 feet Target 1 creature Defense Fortitude --- You blind the target. The effect is determined by the target's Fortitude save. The target then becomes temporarily immune for 1 minute. Critical Success The target is unaffected. Success The target is blinded until its next turn begins. Failure The target is blinded for 1 minute. Critical Failure The target is blinded permanently.","tradition":["Arcane","Divine","Occult","Primal"],"skill_mod":{},"summary":"Strike a target blind.","primary_source":"Player Core","trait_group":["Mechanics"],"level":3,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=1453","target":"1 creature","name":"Blindness","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"common","slug":"spell-1453"},{"primary_source_category":"Rulebooks","heighten":["+2"],"range":30,"source":["Player Core"],"type":"Spell","speed":{},"weakness":{},"saving_throw":"Will","heighten_level":[2,4,6,8,10],"spell_type":"Spell","heighten_group":["2nd rank","Heightened 4th rank","Heightened 6th rank","Heightened 8th rank","Heightened 10th rank"],"legacy_id":["spell-675"],"trait":["Curse"],"id":"spell-1454","text":"\nBlood Vendetta Reaction Source Player Core pg. 318 Traditions Arcane, Divine, Occult Trigger A creature deals piercing, slashing, or persistent bleed damage to you Requirements You can bleed Range 30 feet Target the triggering creature Defense Will Duration varies --- You curse the target, punishing it for having the audacity to spill your blood. The target takes 2d6 persistent bleed damage and must attempt a Will save. Critical Success The target is unaffected. Success The target takes half the persistent bleed damage. Failure The target takes the full persistent bleed damage. Until the bleeding stops, the target has weakness 1 to piercing and slashing damage. Critical Failure As failure, but the target takes double the persistent bleed damage. --- Heightened (+2) The persistent bleed damage increases by 2d6.","tradition":["Arcane","Divine","Occult"],"skill_mod":{},"summary":"Cause a creature that attacks you to start bleeding.","primary_source":"Player Core","trait_group":["Affliction"],"level":2,"source_category":["Rulebooks"],"requirement":"You can bleed","trigger":"A creature deals piercing, slashing, or persistent bleed damage to you","resistance":{},"url":"/Spells.aspx?ID=1454","target":"the triggering creature","name":"Blood Vendetta","actions_number":1,"category":"spell","pfs":"Standard","actions":"Reaction","rarity":"common","slug":"spell-1454"},{"primary_source_category":"Rulebooks","range":0,"source":["Player Core"],"type":"Spell","speed":{},"duration":60,"weakness":{},"heighten_level":[2],"spell_type":"Spell","heighten_group":["2nd rank"],"school":"illusion","legacy_id":["spell-28"],"trait":["Concentrate","Illusion","Manipulate","Visual"],"id":"spell-1455","text":"\nBlur Two Actions Source Player Core pg. 318 Traditions Arcane, Occult Deities Black Butterfly, Mahathallah, Nyarlathotep (The Veiled Voice), Sivanah Range touch Target 1 creature Duration 1 minute --- The target's form appears blurry. It becomes concealed. As the nature of this effect still leaves the target's location obvious, the target can't use this concealment to Hide or Sneak.","tradition":["Arcane","Occult"],"skill_mod":{},"summary":"Target's form becomes blurry and hard to hit.","primary_source":"Player Core","trait_group":["Mechanics","School","Monster","Sense"],"level":2,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=1455","target":"1 creature","name":"Blur","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","deity":["Black Butterfly","Mahathallah","Nyarlathotep (The Veiled Voice)","Sivanah"],"rarity":"common","slug":"spell-1455"},{"primary_source_category":"Rulebooks","heighten":["+2"],"range":60,"source":["Player Core"],"type":"Spell","speed":{},"weakness":{},"heighten_level":[5,7,9],"spell_type":"Spell","heighten_group":["5th rank","Heightened 7th rank","Heightened 9th rank"],"legacy_id":["spell-29"],"trait":["Concentrate","Healing","Vitality","Positive"],"id":"spell-1456","text":"\nBreath of Life Reaction Source Player Core pg. 319 Tradition Divine Trigger A living creature within range would die Range 60 feet Target the triggering creature --- Your blessing revives a creature at the moment of its death. You prevent the target from dying and restore 5d8 Hit Points to the target. You can't use breath of life if the triggering effect was a death effect or an effect that leaves no remains, such as disintegrate . --- Heightened (+2) The healing increases by 1d8.","tradition":["Divine"],"skill_mod":{},"summary":"React to revive a character at the moment of its death.","primary_source":"Player Core","trait_group":["Mechanics","Energy","Planar","Creature Type"],"level":5,"source_category":["Rulebooks"],"trigger":"A living creature within range would die","resistance":{},"url":"/Spells.aspx?ID=1456","target":"the triggering creature","name":"Breath of Life","actions_number":1,"category":"spell","pfs":"Standard","actions":"Reaction","rarity":"common","slug":"spell-1456"},{"legacy_name":["Burning Hands"],"primary_source_category":"Rulebooks","heighten":["+1"],"source":["Player Core"],"type":"Spell","speed":{},"weakness":{},"saving_throw":"basic Reflex","heighten_level":[1,2,3,4,5,6,7,8,9,10],"spell_type":"Spell","heighten_group":["1st rank","Heightened 2nd rank","Heightened 3rd rank","Heightened 4th rank","Heightened 5th rank","Heightened 6th rank","Heightened 7th rank","Heightened 8th rank","Heightened 9th rank","Heightened 10th rank"],"legacy_id":["spell-30"],"trait":["Concentrate","Fire","Manipulate"],"id":"spell-1457","text":"\nBreathe Fire Two Actions Source Player Core pg. 319 Traditions Arcane, Primal Deities Angradd, Chavazvug, Chohar, Dahak, Lady Nanbyo, Light of the Everlasting Flame, Mahja Firehair, Moloch, Nephthys, Nurgal, Ra, Rovagug, Sarenrae, Szuriel, Walkena, Ymeri, Zelishkar, Zursvaater Area 15-foot cone Defense basic Reflex --- A gout of flame sprays from your mouth. You deal 2d6 fire damage to creatures in the area with a basic Reflex save. --- Heightened (+1) The damage increases by 2d6.","tradition":["Arcane","Primal"],"element":["Fire"],"area":[15],"skill_mod":{},"summary":"Release a small cone of flame from your mouth.","primary_source":"Player Core","trait_group":["Mechanics","Energy","Elemental","Planar","Monster"],"level":1,"source_category":["Rulebooks"],"area_type":["cone"],"resistance":{},"url":"/Spells.aspx?ID=1457","name":"Breathe Fire","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","deity":["Angradd","Chavazvug","Chohar","Dahak","Lady Nanbyo","Light of the Everlasting Flame","Mahja Firehair","Moloch","Nephthys","Nurgal","Ra","Rovagug","Sarenrae","Szuriel","Walkena","Ymeri","Zelishkar","Zursvaater"],"rarity":"common","slug":"spell-1457"},{"legacy_name":["Calm Emotions"],"primary_source_category":"Rulebooks","range":120,"source":["Player Core"],"type":"Spell","speed":{},"duration":60,"weakness":{},"saving_throw":"Will","heighten_level":[2],"spell_type":"Spell","heighten_group":["2nd rank"],"legacy_id":["spell-31"],"trait":["Concentrate","Emotion","Incapacitation","Manipulate","Mental"],"id":"spell-1458","text":"\nCalm Two Actions Source Player Core pg. 319 Traditions Divine, Occult Range 120 feet Area 10-foot burst Defense Will Duration sustained up to 1 minute --- You forcibly calm creatures in the area, soothing them into a nonviolent state; each creature must attempt a Will save. Critical Success The creature is unaffected. Success Calming urges impose a –1 status penalty to the creature's attack rolls. Failure Any emotion effects that would affect the creature are suppressed and the creature can't use hostile actions. If the target is subject to hostility from any other creature, it ceases to be affected by calm . Critical Failure As failure, but hostility doesn't end the effect.","tradition":["Divine","Occult"],"area":[10],"skill_mod":{},"summary":"Suppress strong emotions and hostility.","primary_source":"Player Core","trait_group":["Mechanics"],"level":2,"source_category":["Rulebooks"],"area_type":["burst"],"resistance":{},"url":"/Spells.aspx?ID=1458","name":"Calm","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"common","slug":"spell-1458"},{"primary_source_category":"Rulebooks","range":120,"source":["Player Core"],"bloodline":["Demonic","Undead"],"type":"Spell","speed":{},"weakness":{},"saving_throw":"Will","heighten_level":[8],"spell_type":"Spell","heighten_group":["8th rank"],"legacy_id":["spell-879"],"trait":["Auditory","Concentrate","Curse","Emotion","Fear","Manipulate","Mental"],"id":"spell-1459","text":"\nCanticle of Everlasting Grief Two Actions Source Player Core pg. 319 Traditions Divine, Occult Bloodlines Demonic, Undead Deity Otilaz Range 120 feet Target 1 creature Defense Will Duration varies --- You create a melody distilled from pure grief, conveying the inevitable loss of everything your target cherishes, audible to only them. The target takes 10d6 mental damage depending on its Will save. A creature cursed by this spell can't benefit from circumstance or status bonuses, for the duration noted in the degree of success. Critical Success The target is unaffected. Success The target takes half damage, is frightened 1, and is cursed for 1 round. Failure The target takes full damage, is frightened 3, and is cursed for 1 week. Critical Failure The target takes double damage, is frightened 4, and is cursed for an unlimited duration. While the curse remains, the target's allies are also affected by the curse while within 15 feet of the creature.","tradition":["Divine","Occult"],"skill_mod":{},"summary":"Sing a mournful dirge that frightens and mentally damages a foe, preventing its bonuses.","primary_source":"Player Core","trait_group":["Sense","Mechanics","Affliction"],"level":8,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=1459","target":"1 creature","name":"Canticle of Everlasting Grief","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","deity":["Otilaz"],"rarity":"common","slug":"spell-1459"},{"primary_source_category":"Rulebooks","range":1000,"source":["Player Core"],"type":"Spell","speed":{},"weakness":{},"saving_throw":"basic Reflex","heighten_level":[10],"spell_type":"Spell","heighten_group":["10th rank"],"legacy_id":["spell-32"],"trait":["Acid","Air","Cold","Concentrate","Earth","Electricity","Fire","Manipulate","Water"],"id":"spell-1460","text":"\nCataclysm Two Actions Source Player Core pg. 319 Traditions Arcane, Primal Spell Lists Elemental Range 1,000 feet Area 60-foot burst Defense basic Reflex --- You call upon the unimaginable power of world-ending cataclysms, ripping a small piece of each cataclysm and combining them together into one horrifically powerful attack. The following effects come down upon all creatures in the area. Treat the resistances of creatures in the area as if they were 10 lower for the purpose of determining the cataclysm's damage. Each creature attempts one basic Reflex save that applies to all five types of damage. Flesh-dissolving acid rain deals 3d10 acid damage. A roaring earthquake shakes and bludgeons creatures on the ground, dealing 3d10 bludgeoning damage. A blast of freezing wind deals 3d10 cold damage. Incredible lightning lashes the area, dealing 3d10 electricity damage. Beating winds churn across the sky, dealing 3d10 bludgeoning damage to creatures flying in the area. An instant tsunami sweeps over creatures in the area, dealing 3d10 bludgeoning damage (doubled for creatures swimming in the area). A massive wildfire burns in a sudden inferno, dealing 3d10 fire damage. ","tradition":["Arcane","Primal","Elemental"],"element":["Air","Earth","Fire","Water"],"area":[60],"skill_mod":{},"summary":"Call an instant, devastating cataclysm.","primary_source":"Player Core","trait_group":["Energy","Monster","Elemental","Planar","Mechanics"],"level":10,"source_category":["Rulebooks"],"area_type":["burst"],"resistance":{},"url":"/Spells.aspx?ID=1460","name":"Cataclysm","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"common","slug":"spell-1460"},{"legacy_name":["Acid Splash"],"primary_source_category":"Rulebooks","heighten":["+2"],"range":30,"source":["Player Core"],"bloodline":["Demonic"],"type":"Spell","speed":{},"weakness":{},"saving_throw":"basic Reflex","heighten_level":[1,3,5,7,9],"spell_type":"Cantrip","heighten_group":["1st rank","Heightened 3rd rank","Heightened 5th rank","Heightened 7th rank","Heightened 9th rank"],"legacy_id":["spell-3"],"trait":["Acid","Cantrip","Concentrate","Manipulate"],"id":"spell-1461","text":"\nCaustic Blast Two Actions Source Player Core pg. 319 Traditions Arcane, Primal Bloodline Demonic Mystery Blight Range 30 feet Area 5-foot burst Defense basic Reflex --- You fling a large glob of acid that immediately detonates, spraying nearby creatures. Creatures in the area take 1d8 acid damage with a basic Reflex save; on a critical failure, the creature also takes 1 persistent acid damage. --- Heightened (+2) The initial damage increases by 1d8, and the persistent damage on a critical failure increases by 1.","tradition":["Arcane","Primal"],"area":[5],"skill_mod":{},"summary":"Fling a glob of acid that splashes a small area.","primary_source":"Player Core","trait_group":["Energy","Monster","Mechanics"],"level":1,"source_category":["Rulebooks"],"area_type":["burst"],"resistance":{},"url":"/Spells.aspx?ID=1461","mystery":["Blight"],"name":"Caustic Blast","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"common","slug":"spell-1461"},{"primary_source_category":"Rulebooks","heighten":["+1"],"range":500,"source":["Player Core"],"type":"Spell","speed":{},"weakness":{},"saving_throw":"basic Reflex","heighten_level":[6,7,8,9,10],"spell_type":"Spell","heighten_group":["6th rank","Heightened 7th rank","Heightened 8th rank","Heightened 9th rank","Heightened 10th rank"],"legacy_id":["spell-33"],"trait":["Concentrate","Electricity","Manipulate"],"id":"spell-1462","text":"\nChain Lightning Two Actions Source Player Core pg. 319 Traditions Arcane, Primal Deities Anras, Cixyron, Dagon, Hei Feng, Ranginori, Rull, Vineshvakhi, Weight of the World Range 500 feet Target 1 creature, plus any number of additional creatures Defense basic Reflex --- You discharge a powerful bolt of lightning at the target, dealing 8d12 electricity damage. The target must attempt a basic Reflex save. The electricity then arcs to another creature within 30 feet of the first target, jumps to another creature within 30 feet of that target, and so on. You can end the chain at any point. You can't target the same creature more than once, and you must have line of effect to all targets. Roll the damage only once and apply it to each target (halving or doubling as appropriate for its saving throw outcome). The chain ends if any one of the targets critically succeeds at its save. --- Heightened (+1) The damage increases by 1d12.","tradition":["Arcane","Primal"],"skill_mod":{},"summary":"An arc of lightning jumps from creature to creature.","primary_source":"Player Core","trait_group":["Mechanics","Energy","Monster"],"level":6,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=1462","target":"1 creature, plus any number of additional creatures","name":"Chain Lightning","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","deity":["Anras","Cixyron","Dagon","Hei Feng","Ranginori","Rull","Vineshvakhi","Weight of the World"],"rarity":"common","slug":"spell-1462"},{"primary_source_category":"Rulebooks","heighten":["4th","8th"],"range":30,"source":["Player Core"],"bloodline":["Diabolic","Fey"],"type":"Spell","speed":{},"duration":3600,"weakness":{},"saving_throw":"Will","heighten_level":[1,4,8],"spell_type":"Spell","heighten_group":["1st rank","Heightened 4th rank","Heightened 8th rank"],"legacy_id":["spell-34"],"trait":["Concentrate","Emotion","Incapacitation","Manipulate","Mental","Subtle"],"id":"spell-1463","text":"\nCharm Two Actions Source Player Core pg. 320 Traditions Arcane, Occult, Primal Bloodlines Diabolic, Fey Deities Ardad Lili, Asmodeus, Belial, Calistria, Conqueror Worm, Corosbel, Hathor, Kugaptee, Nalinivati, Nyarlathotep (The Faceless Sphinx), Ozranvial, Ravithra, Razmir, Sturovenen, The Green Mother, Ussharassim, Velgaas, Zura Range 30 feet Target 1 creature Defense Will Duration 1 hour --- To the target, your words are honey and your visage seems bathed in a dreamy haze. It must attempt a Will save, with a +4 circumstance bonus if you or your allies recently threatened it or used hostile actions against it. You can Dismiss the spell. If you use hostile actions against the target, the spell ends. When the spell ends, the target doesn't necessarily realize it was charmed unless its friendship with you or the actions you convinced it to take clash with its expectations, meaning you could potentially convince the target to continue being your friend via mundane means. Critical Success The target is unaffected and aware you tried to charm it. Success The target is unaffected but thinks your spell was something harmless instead of charm , unless it identifies the spell. Failure The target's attitude becomes friendly toward you. If it was friendly, it becomes helpful. It can't use hostile actions against you. Critical Failure The target's attitude becomes helpful toward you, and it can't use hostile actions against you. --- Heightened (4th) The duration lasts until your next daily preparations. Heightened (8th) The duration lasts until your next daily preparations, and you can target up to 10 creatures.","tradition":["Arcane","Occult","Primal"],"skill_mod":{},"summary":"A creature becomes more friendly to you.","primary_source":"Player Core","trait_group":["Mechanics"],"level":1,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=1463","target":"1 creature","name":"Charm","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","deity":["Ardad Lili","Asmodeus","Belial","Calistria","Conqueror Worm","Corosbel","Hathor","Kugaptee","Nalinivati","Nyarlathotep (The Faceless Sphinx)","Ozranvial","Ravithra","Razmir","Sturovenen","The Green Mother","Ussharassim","Velgaas","Zura"],"rarity":"common","slug":"spell-1463"},{"primary_source_category":"Rulebooks","heighten":["+1"],"range":120,"source":["Player Core"],"type":"Spell","speed":{},"weakness":{},"saving_throw":"AC","heighten_level":[3,4,5,6,7,8,9,10],"spell_type":"Spell","heighten_group":["3rd rank","Heightened 4th rank","Heightened 5th rank","Heightened 6th rank","Heightened 7th rank","Heightened 8th rank","Heightened 9th rank","Heightened 10th rank"],"legacy_id":["spell-36"],"trait":["Attack","Cold","Concentrate","Darkness","Manipulate","Unholy"],"id":"spell-1464","text":"\nChilling Darkness Two Actions Source Player Core pg. 320 Tradition Divine Lesson Lesson of Shadow Range 120 feet Target 1 creature Defense AC --- You shoot an utterly cold ray of darkness tinged with unholy energy. Make a ranged spell attack. The ray deals 5d6 cold damage. If the target has the holy trait, you deal an extra 5d6 spirit damage. Critical Success The target takes double damage. Success The target takes full damage. If the ray passes through an area of magical light or targets a creature affected by magical light, chilling darkness attempts to counteract the light. If you need to determine whether the ray passes through an area of light, draw a line between yourself and the spell's target. --- Heightened (+1) The cold damage increases by 2d6, and the spirit damage against holy creatures increases by 2d6.","tradition":["Divine"],"skill_mod":{},"summary":"Ray of unholy darkness deals cold damage, dispels light, and harms holy targets.","primary_source":"Player Core","trait_group":["Mechanics","Energy","Monster"],"level":3,"lesson":["Lesson of Shadow"],"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=1464","target":"1 creature","name":"Chilling Darkness","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"common","slug":"spell-1464"},{"primary_source_category":"Rulebooks","range":500,"source":["Player Core"],"type":"Spell","speed":{},"duration":600,"weakness":{},"heighten_level":[3],"spell_type":"Spell","heighten_group":["3rd rank"],"legacy_id":["spell-39"],"trait":["Concentrate","Manipulate","Scrying"],"id":"spell-1465","text":"\nClairaudience Source Player Core pg. 320 Traditions Arcane, Occult Deity Nameless Cast 1 minute Range 500 feet Duration 10 minutes --- You create an invisible floating ear at a location within range (even if it's outside your line of sight or line of effect). It can't move, but you can hear through the ear as if using your normal auditory senses.","tradition":["Arcane","Occult"],"skill_mod":{},"summary":"Hear through an invisible magical sensor.","primary_source":"Player Core","trait_group":["Mechanics"],"level":3,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=1465","component":["1 minute"],"name":"Clairaudience","actions_number":60,"category":"spell","pfs":"Standard","actions":"1 minute","deity":["Nameless"],"rarity":"common","slug":"spell-1465"},{"primary_source_category":"Rulebooks","range":500,"source":["Player Core"],"type":"Spell","speed":{},"duration":600,"weakness":{},"heighten_level":[4],"spell_type":"Spell","heighten_group":["4th rank"],"legacy_id":["spell-40"],"trait":["Concentrate","Manipulate","Scrying"],"id":"spell-1466","text":"\nClairvoyance Source Player Core pg. 320 Traditions Arcane, Occult Deities Barbatos, Followers of Fate, Kaldemash, Ravithra, Shadow Cabinet Cast 1 minute Range 500 feet Duration 10 minutes --- You create an invisible floating eye at a location within range (even if it's outside your line of sight or line of effect). The eye can't move, but you can see in all directions from that point as if using your normal visual senses.","tradition":["Arcane","Occult"],"skill_mod":{},"summary":"See through an invisible magical sensor.","primary_source":"Player Core","trait_group":["Mechanics"],"level":4,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=1466","component":["1 minute"],"name":"Clairvoyance","actions_number":60,"category":"spell","pfs":"Standard","actions":"1 minute","deity":["Barbatos","Followers of Fate","Kaldemash","Ravithra","Shadow Cabinet"],"rarity":"common","slug":"spell-1466"},{"legacy_name":["Neutralize Poison","Remove Disease","Remove Curse"],"primary_source_category":"Rulebooks","heighten":["3rd","4th"],"range":0,"source":["Player Core"],"type":"Spell","speed":{},"weakness":{},"heighten_level":[2,3,4],"spell_type":"Spell","heighten_group":["2nd rank","Heightened 3rd rank","Heightened 4th rank"],"legacy_id":["spell-207","spell-251","spell-250"],"trait":["Concentrate","Healing","Manipulate"],"id":"spell-1467","text":"\nCleanse Affliction Two Actions Source Player Core pg. 320 Traditions Divine, Occult, Primal Range touch Target 1 willing creature --- Gentle restorative magic pushes back the effects of toxins and more complex maladies. Choose an affliction on the target, such as a curse, disease, or poison. If it has advanced past stage one, reduce the stage by one. This reduction can be applied only once to a given case of an affliction, with the case ending when it's completely cured. Although the reduction can't occur again, heightened versions of this spell attempt to counteract with each casting. --- Heightened (3rd) Attempt to counteract the affliction if it is a disease or poison. Heightened (4th) Attempt to counteract the affliction if it is a curse, disease, or poison.","tradition":["Divine","Occult","Primal"],"skill_mod":{},"summary":"Treat a curse, disease, or poison.","primary_source":"Player Core","trait_group":["Mechanics"],"level":2,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=1467","target":"1 willing creature","name":"Cleanse Affliction","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"common","slug":"spell-1467"},{"legacy_name":["Purify Food and Drink"],"primary_source_category":"Rulebooks","heighten":["+2"],"range":10,"source":["Player Core"],"type":"Spell","speed":{},"weakness":{},"heighten_level":[1,3,5,7,9],"spell_type":"Spell","heighten_group":["1st rank","Heightened 3rd rank","Heightened 5th rank","Heightened 7th rank","Heightened 9th rank"],"legacy_id":["spell-241"],"trait":["Concentrate","Manipulate"],"id":"spell-1468","text":"\nCleanse Cuisine Two Actions Source Player Core pg. 320 Traditions Divine, Primal Range 10 feet Area 1 cubic foot --- You transform all food and beverages in the area into delicious fare, changing water into wine or another fine beverage, or enhancing the food's taste and ingredients to make it a gourmet treat. You can also choose to remove all toxins and contaminations from the food. This spell doesn't prevent future contamination, natural decay, or spoilage, nor does it make the food any more nutritious. --- Heightened (+2) Add another cubic foot to the area, which must be contiguous with the rest.","tradition":["Divine","Primal"],"area":[1],"skill_mod":{},"summary":"Make food and drink safe and delicious.","primary_source":"Player Core","trait_group":["Mechanics"],"level":1,"source_category":["Rulebooks"],"area_type":["cube"],"resistance":{},"url":"/Spells.aspx?ID=1468","name":"Cleanse Cuisine","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"common","slug":"spell-1468"},{"legacy_name":["Remove Fear"],"primary_source_category":"Rulebooks","heighten":["4th","6th","8th"],"range":0,"source":["Player Core"],"type":"Spell","speed":{},"weakness":{},"heighten_level":[2,4,6,8],"spell_type":"Spell","heighten_group":["2nd rank","Heightened 4th rank","Heightened 6th rank","Heightened 8th rank"],"legacy_id":["spell-252"],"trait":["Concentrate","Healing","Manipulate","Mental"],"id":"spell-1469","text":"\nClear Mind Two Actions Source Player Core pg. 320 Traditions Divine, Occult, Primal Range touch Target 1 willing creature --- You drive mental contamination from the target's mind. Attempt to counteract an effect of your choice imposing one of these conditions on the target: fleeing, frightened, and stupefied. If you failed to counteract the effect but you would have if its counteract rank were 2 lower, instead suppress the effect until the beginning of your next turn. The effect's duration doesn't elapse while it's suppressed. This spell can't counteract or suppress conditions that are part of curses, diseases, or a natural state of the target. --- Heightened (4th) Add confused, controlled, and slowed to the list of conditions. Heightened (6th) As 4th rank, plus add doomed. Heightened (8th) As 4th rank, plus add doomed and stunned.","tradition":["Divine","Occult","Primal"],"skill_mod":{},"summary":"Counteract fleeing, frightened, stupefied, and related conditions.","primary_source":"Player Core","trait_group":["Mechanics"],"level":2,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=1469","target":"1 willing creature","name":"Clear Mind","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"common","slug":"spell-1469"},{"primary_source_category":"Rulebooks","heighten":["5th"],"range":30,"source":["Player Core"],"type":"Spell","speed":{},"weakness":{},"saving_throw":"Will","heighten_level":[1,5],"spell_type":"Spell","heighten_group":["1st rank","Heightened 5th rank"],"legacy_id":["spell-45"],"trait":["Auditory","Concentrate","Linguistic","Manipulate","Mental"],"id":"spell-1470","text":"\nCommand Two Actions Source Player Core pg. 321 Traditions Arcane, Divine, Occult Patron Themes Faith's Flamekeeper, The Unseen Broker, The Unseen Broker Range 30 feet Target 1 creature Defense Will Duration until the end of the target's next turn --- You shout a command that's hard to ignore. You can command the target to approach you, run away (as if it had the fleeing condition), release what it's holding, drop prone, or stand in place. It can't Delay or take any reactions until it has obeyed your command. The effects depend on the target's Will save. Success The creature is unaffected. Failure The creature must spend the first action on its next turn to obey your command. Critical Failure The target must use all its actions on its next turn to obey your command. --- Heightened (5th) You can target up to 10 creatures.","tradition":["Arcane","Divine","Occult"],"skill_mod":{},"summary":"Bid a creature approach, run, drop something, lie prone, or stand up.","primary_source":"Player Core","trait_group":["Sense","Mechanics"],"level":1,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=1470","target":"1 creature","name":"Command","patron_theme":["Faith's Flamekeeper","The Unseen Broker","The Unseen Broker"],"actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"common","slug":"spell-1470"},{"primary_source_category":"Rulebooks","heighten":["8th"],"range":30,"source":["Player Core"],"bloodline":["Aberrant"],"type":"Spell","speed":{},"duration":60,"weakness":{},"saving_throw":"Will","heighten_level":[4,8],"spell_type":"Spell","heighten_group":["4th rank","Heightened 8th rank"],"legacy_id":["spell-48"],"trait":["Concentrate","Emotion","Manipulate","Mental"],"id":"spell-1471","text":"\nConfusion Two Actions Source Player Core pg. 321 Traditions Arcane, Occult Bloodline Aberrant Deities Hastur, Lahkgya, Musagani, Narriseminek Range 30 feet Target 1 creature Defense Will Duration 1 minute --- You befuddle your target with strange impulses, causing it to act randomly. The effects are determined by the target's Will save. You can Dismiss the spell. Critical Success The target is unaffected. Success The target babbles incoherently and is stunned 1. Failure The target is confused for 1 minute. It can attempt a new save at the end of each of its turns to end the confusion. Critical Failure The target is confused for 1 minute, with no save to end early. --- Heightened (8th) You can target up to 10 creatures.","tradition":["Arcane","Occult"],"skill_mod":{},"summary":"Befuddle a creature, making it act randomly.","primary_source":"Player Core","trait_group":["Mechanics"],"level":4,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=1471","target":"1 creature","name":"Confusion","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","deity":["Hastur","Lahkgya","Musagani","Narriseminek"],"rarity":"common","slug":"spell-1471"},{"primary_source_category":"Rulebooks","heighten":["8th","9th","10th"],"source":["Player Core"],"type":"Spell","speed":{},"weakness":{},"heighten_level":[7,8,9,10],"spell_type":"Spell","heighten_group":["7th rank","Heightened 8th rank","Heightened 9th rank","Heightened 10th rank"],"legacy_id":["spell-49"],"trait":["Concentrate","Manipulate"],"id":"spell-1472","text":"\nContingency Source Player Core pg. 321 Tradition Arcane Deities Abraxas, Aerekostes, Aroden, Dalenydra, Nalinivati, Nyarlathotep (The Veiled Voice), Valmallos Cast 10 minutes Duration until your next daily preparations --- You prepare a spell that will trigger later. While casting contingency, you also cast another spell of 4th rank or lower with a casting time of no more than 3 actions. This companion spell must be one that can affect you. You must make any decisions for the spell when you cast contingency, such as choosing a damage type for resist energy . During the casting, choose a trigger under which the spell will be cast, using the same restrictions as for the trigger of a Ready action. Once contingency is cast, you can cause the companion spell to come into effect as a reaction with that trigger. It affects only you, even if it would affect more creatures. If you define complicated conditions, as determined by the GM, the trigger might fail. If you cast contingency again, the newer casting supersedes the older. --- Heightened (8th) You can choose a spell of 5th rank or lower. Heightened (9th) You can choose a spell of 6th rank or lower. Heightened (10th) You can choose a spell of 7th rank or lower.","tradition":["Arcane"],"skill_mod":{},"summary":"Set up a spell to trigger later under your choice of circumstances.","primary_source":"Player Core","trait_group":["Mechanics"],"level":7,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=1472","component":["10 minutes"],"name":"Contingency","actions_number":600,"category":"spell","pfs":"Standard","actions":"10 minutes","deity":["Abraxas","Aerekostes","Aroden","Dalenydra","Nalinivati","Nyarlathotep (The Veiled Voice)","Valmallos"],"rarity":"common","slug":"spell-1472"},{"primary_source_category":"Rulebooks","range":500,"source":["Player Core"],"type":"Spell","speed":{},"duration":3600,"weakness":{},"saving_throw":"Fortitude (see text)","heighten_level":[5],"spell_type":"Spell","heighten_group":["5th rank"],"legacy_id":["spell-51"],"trait":["Concentrate","Manipulate","Water"],"id":"spell-1473","text":"\nControl Water Two Actions Source Player Core pg. 321 Traditions Arcane, Primal Deities Aminara, Bokrug, Embaral, Gozreh, Hanspur, Hataam, Isis, Lady Nanbyo, Lysianassa, Neith, Oaur-Ooung, Orgesh, Pharimia, Seafarer's Hope, Srikalis, Sritaming, and Sribaril, Waves of the Boundless Sea, Zogmugot Range 500 feet Area 50 feet long by 50 feet wide Defense Fortitude (see text) Duration 1 hour --- By imposing your will upon the water, you can raise or lower the level of water in the chosen area by 10 feet. Creatures that have the water trait and that are in the area when you Cast the Spell must attempt a Fortitude save, with the effects of the slow spell.","tradition":["Arcane","Primal"],"element":["Water"],"area":[50,50],"skill_mod":{},"summary":"Raise or lower water in a large area.","primary_source":"Player Core","trait_group":["Mechanics","Elemental","Planar","Monster"],"level":5,"source_category":["Rulebooks"],"area_type":["square"],"resistance":{},"url":"/Spells.aspx?ID=1473","name":"Control Water","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","deity":["Aminara","Bokrug","Embaral","Gozreh","Hanspur","Hataam","Isis","Lady Nanbyo","Lysianassa","Neith","Oaur-Ooung","Orgesh","Pharimia","Seafarer's Hope","Srikalis, Sritaming, and Sribaril","Waves of the Boundless Sea","Zogmugot"],"rarity":"common","slug":"spell-1473"},{"primary_source_category":"Rulebooks","range":30,"source":["Player Core"],"type":"Spell","speed":{},"duration":43200,"weakness":{},"heighten_level":[3],"spell_type":"Spell","heighten_group":["3rd rank"],"legacy_id":["spell-681"],"trait":["Concentrate","Manipulate","Wood"],"id":"spell-1474","text":"\nCozy Cabin Source Player Core pg. 321 Traditions Arcane, Occult Deities Aminara, Elion, Emmeton Galardaria, Good Neighbors, Immonhiel, Malthus, The Offering Plate, The Spirit Wall, Uskyeria, Yelayne Cast 1 minute Range 30 feet Duration 12 hours --- You shape a cabin 20 feet on each side and 10 feet high. This cabin has the structure trait and the same restrictions as magic items that create structures. The walls of the hut are simple and wooden, with small, square glass windows, and it has one wooden door. It doesn't include its own lock, but it has a fastener to which a lock can be applied. The interior contains three cots, one chamber pot, and a small fireplace holding a magical fire. The interior is lit with a small magical light that you can light or extinguish at will using a Sustain action. The climate inside the hut is comfortable and allows creatures inside it to withstand most hostile weather conditions, but incredible heat or cold, powerful storms, and winds of hurricane force or greater destroy the hut. Other creatures can freely enter and exit the hut without damaging it, but if you exit the hut, the spell ends. You can Dismiss the spell.","tradition":["Arcane","Occult"],"element":["Wood"],"skill_mod":{},"summary":"Conjure a temporary cabin sheltered from the elements.","primary_source":"Player Core","trait_group":["Mechanics","Elemental"],"level":3,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=1474","component":["1 minute"],"name":"Cozy Cabin","actions_number":60,"category":"spell","pfs":"Standard","actions":"1 minute","deity":["Aminara","Elion","Emmeton Galardaria","Good Neighbors","Immonhiel","Malthus","The Offering Plate","The Spirit Wall","Uskyeria","Yelayne"],"rarity":"common","slug":"spell-1474"},{"primary_source_category":"Rulebooks","heighten":["4th","6th","8th"],"range":30,"source":["Player Core"],"type":"Spell","speed":{},"weakness":{},"heighten_level":[2,4,6,8],"spell_type":"Spell","heighten_group":["2nd rank","Heightened 4th rank","Heightened 6th rank","Heightened 8th rank"],"legacy_id":["spell-52"],"trait":["Concentrate","Manipulate"],"id":"spell-1475","text":"\nCreate Food Source Player Core pg. 321 Traditions Arcane, Divine, Primal Cast 1 hour Range 30 feet --- You create enough food to feed six Medium creatures for a day. This food is bland and unappealing, but it is nourishing. After 1 day, if no one has eaten the food, it decays and becomes inedible. Most Small creatures eat one-quarter as much as a Medium creature (one-sixteenth as much for most Tiny creatures), and most Large creatures eat 10 times as much (100 times as much for Huge creatures and so on). --- Heightened (4th) You can feed 12 Medium creatures. Heightened (6th) You can feed 50 Medium creatures. Heightened (8th) You can feed 200 Medium creatures.","tradition":["Arcane","Divine","Primal"],"skill_mod":{},"summary":"Feed multiple creatures with conjured food.","primary_source":"Player Core","trait_group":["Mechanics"],"level":2,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=1475","component":["1 hour"],"name":"Create Food","actions_number":3600,"category":"spell","pfs":"Standard","actions":"1 hour","rarity":"common","slug":"spell-1475"},{"primary_source_category":"Rulebooks","range":0,"source":["Player Core"],"type":"Spell","speed":{},"weakness":{},"heighten_level":[1],"spell_type":"Spell","heighten_group":["1st rank"],"legacy_id":["spell-53"],"trait":["Concentrate","Manipulate","Water"],"id":"spell-1476","text":"\nCreate Water Two Actions Source Player Core pg. 322 Traditions Arcane, Divine, Primal Range 0 feet --- As you cup your hands, water begins to flow forth from them. You create 2 gallons of water. If no one drinks it, it evaporates after 1 day.","tradition":["Arcane","Divine","Primal"],"element":["Water"],"skill_mod":{},"summary":"Conjure 2 gallons of water.","primary_source":"Player Core","trait_group":["Mechanics","Elemental","Planar","Monster"],"level":1,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=1476","name":"Create Water","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"common","slug":"spell-1476"},{"primary_source_category":"Rulebooks","heighten":["5th"],"range":0,"source":["Player Core"],"type":"Spell","speed":{},"duration":3600,"weakness":{},"heighten_level":[4,5],"spell_type":"Spell","heighten_group":["4th rank","Heightened 5th rank"],"legacy_id":["spell-54"],"trait":["Concentrate","Manipulate"],"id":"spell-1477","text":"\nCreation Source Player Core pg. 322 Traditions Arcane, Primal Deities Abadar, Aesocar, Alglenweis, Apsu, Bharnarol, Bolka, Brigh, Demon Bringers, Inna, Isis, Liisglan, Mammon, Nocticula, Radiant Prism, Shelyn, Stone's Blood, Sun Wukong, The Endless Road, The Laborer's Bastion, Torag, Varg, Wheels of Innovation, Wulgren, Zogmugot Cast 1 minute Range 0 feet Duration 1 hour --- You conjure a temporary object from magical energy. It must consist of earthen or plant-derived matter (such as wood, paper, brick, or stone) and be 5 cubic feet or smaller. It can't rely on intricate artistry or complex moving parts, never fulfills a cost or the like, and can't be made of precious materials or materials with a rarity of uncommon or higher. It is obviously temporarily conjured, and thus can't be sold or passed off as a genuine item. The spell gains the appropriate trait for the item created, typically earth, plant, or wood. --- Heightened (5th) The item is metal and can include common minerals, like feldspar or quartz. The spell gains the metal trait if used to create a metal object.","tradition":["Arcane","Primal"],"skill_mod":{},"summary":"Make a temporary object.","primary_source":"Player Core","trait_group":["Mechanics"],"level":4,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=1477","component":["1 minute"],"name":"Creation","actions_number":60,"category":"spell","pfs":"Standard","actions":"1 minute","deity":["Abadar","Aesocar","Alglenweis","Apsu","Bharnarol","Bolka","Brigh","Demon Bringers","Inna","Isis","Liisglan","Mammon","Nocticula","Radiant Prism","Shelyn","Stone's Blood","Sun Wukong","The Endless Road","The Laborer's Bastion","Torag","Varg","Wheels of Innovation","Wulgren","Zogmugot"],"rarity":"common","slug":"spell-1477"},{"primary_source_category":"Rulebooks","heighten":["+1"],"range":30,"source":["Player Core"],"type":"Spell","speed":{},"weakness":{},"saving_throw":"Will","heighten_level":[3,4,5,6,7,8,9,10],"spell_type":"Spell","heighten_group":["3rd rank","Heightened 4th rank","Heightened 5th rank","Heightened 6th rank","Heightened 7th rank","Heightened 8th rank","Heightened 9th rank","Heightened 10th rank"],"legacy_id":["spell-55"],"trait":["Concentrate","Manipulate","Mental"],"id":"spell-1478","text":"\nCrisis of Faith Two Actions Source Player Core pg. 322 Tradition Divine Range 30 feet Target 1 creature Defense Will --- You assault the target's faith, riddling the creature with doubt and mental turmoil that deal 6d6 mental damage, or 6d8 mental damage if it can cast divine spells. The effects are determined by its Will save. Critical Success The target is unaffected. Success The target takes half damage. Failure The target takes full damage; if the target can cast divine spells, it's stupefied 1 for 1 round. Critical Failure The target takes double damage, is stupefied 1 for 1 round, and can't cast divine spells for 1 round. To many deities, casting this spell on a follower of your own deity without significant cause is anathema. --- Heightened (+1) The damage increases by 2d6 (or by 2d8 if the target is a divine spellcaster).","tradition":["Divine"],"skill_mod":{},"summary":"Cause mental damage and possibly make a worshiper unable to cast spells.","primary_source":"Player Core","trait_group":["Mechanics"],"level":3,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=1478","target":"1 creature","name":"Crisis of Faith","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"common","slug":"spell-1478"},{"legacy_name":["Baleful Polymorph"],"primary_source_category":"Rulebooks","range":30,"source":["Player Core"],"bloodline":["Hag"],"type":"Spell","speed":{},"weakness":{},"saving_throw":"Fortitude","heighten_level":[6],"spell_type":"Spell","heighten_group":["6th rank"],"legacy_id":["spell-17"],"trait":["Concentrate","Curse","Incapacitation","Manipulate","Polymorph"],"id":"spell-1479","text":"\nCursed Metamorphosis Two Actions Source Player Core pg. 322 Traditions Arcane, Occult, Primal Bloodline Hag Deities Mestama, Mother Vulture, The Lantern King, Venkelvore, Yig, Zeaki Range 30 feet Target 1 creature Defense Fortitude Duration varies --- You transform the target creature into a harmless animal appropriate to the area, with effects based on its Fortitude save. Critical Success The target is unaffected. Success The target's body gains minor features of the harmless animal. Its insides churn as they partially transform, causing it to be sickened 1. When it recovers from the sickened condition, its features revert to normal. Failure The target transforms for 1 minute but keeps its mind. If it spends all its actions on its turn concentrating on its original form, it can attempt a Will save to end the effect immediately. Critical Failure The target is transformed into the chosen harmless animal, body and mind, for an unlimited duration.","tradition":["Arcane","Occult","Primal"],"skill_mod":{},"summary":"Transform the target into a harmless animal.","primary_source":"Player Core","trait_group":["Mechanics","Affliction"],"level":6,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=1479","target":"1 creature","name":"Cursed Metamorphosis","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","deity":["Mestama","Mother Vulture","The Lantern King","Venkelvore","Yig","Zeaki"],"rarity":"common","slug":"spell-1479"},{"primary_source_category":"Rulebooks","heighten":["4th"],"range":120,"source":["Player Core"],"type":"Spell","speed":{},"duration":60,"weakness":{},"heighten_level":[2,4],"spell_type":"Spell","heighten_group":["2nd rank","Heightened 4th rank"],"legacy_id":["spell-59"],"trait":["Concentrate","Darkness","Manipulate"],"id":"spell-1480","text":"\nDarkness Three Actions Source Player Core pg. 322 Traditions Arcane, Divine, Occult, Primal Range 120 feet Area 20-foot burst Duration 1 minute --- You create a shroud of darkness that prevents light from penetrating or emanating within the area. Light does not enter the area and any non-magical light sources, such as a torch or lantern, do not emanate any light while inside the area, even if their light radius would extend beyond the darkness. This also suppresses magical light of your darkness spell's rank or lower. Light can't pass through, so creatures in the area can't see outside. From outside, it appears as a globe of pure darkness. --- Heightened (4th) Even creatures with darkvision (but not greater darkvision) can barely see through the darkness. They treat targets seen through the darkness as concealed.","tradition":["Arcane","Divine","Occult","Primal"],"area":[20],"skill_mod":{},"summary":"Suppress all light in an area.","primary_source":"Player Core","trait_group":["Mechanics"],"level":2,"source_category":["Rulebooks"],"area_type":["burst"],"resistance":{},"url":"/Spells.aspx?ID=1480","name":"Darkness","actions_number":6,"category":"spell","pfs":"Standard","actions":"Three Actions","rarity":"common","slug":"spell-1480"},{"primary_source_category":"Rulebooks","heighten":["3rd","5th"],"source":["Player Core"],"type":"Spell","speed":{},"duration":3600,"weakness":{},"heighten_level":[2,3,5],"spell_type":"Spell","heighten_group":["2nd rank","Heightened 3rd rank","Heightened 5th rank"],"legacy_id":["spell-60"],"trait":["Concentrate","Manipulate"],"id":"spell-1481","text":"\nDarkvision Two Actions Source Player Core pg. 322 Traditions Arcane, Divine, Occult, Primal Spell Lists Elemental Duration 1 hour --- You grant yourself supernatural sight in areas of darkness. You gain darkvision. --- Heightened (3rd) The spell's range is touch and it targets 1 willing creature. Heightened (5th) The spell's range is touch and it targets 1 willing creature. The duration is until your next daily preparations.","tradition":["Arcane","Divine","Occult","Primal","Elemental"],"element":["Universal"],"skill_mod":{},"summary":"See in the dark.","primary_source":"Player Core","trait_group":["Mechanics"],"level":2,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=1481","name":"Darkvision","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"common","slug":"spell-1481"},{"primary_source_category":"Rulebooks","heighten":["+2"],"range":60,"source":["Player Core"],"bloodline":["Aberrant","Hag"],"type":"Spell","speed":{},"duration":6,"weakness":{},"saving_throw":"Will","heighten_level":[1,3,5,7,9],"spell_type":"Cantrip","heighten_group":["1st rank","Heightened 3rd rank","Heightened 5th rank","Heightened 7th rank","Heightened 9th rank"],"legacy_id":["spell-61"],"trait":["Cantrip","Concentrate","Manipulate","Mental","Nonlethal"],"id":"spell-1482","text":"\nDaze Two Actions Source Player Core pg. 322 Traditions Arcane, Divine, Occult Bloodlines Aberrant, Hag Range 60 feet Target 1 creature Defense Will Duration 1 round --- You push into the target's mind and daze it with a mental jolt. The jolt deals 1d6 mental damage, with a basic Will save. If the target critically fails the save, it is also stunned 1. --- Heightened (+2) The damage increases by 1d6.","tradition":["Arcane","Divine","Occult"],"skill_mod":{},"summary":"Cloud a creature's mind and possibly stun it.","primary_source":"Player Core","trait_group":["Mechanics","Weapon"],"level":1,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=1482","target":"1 creature","name":"Daze","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"common","slug":"spell-1482"},{"primary_source_category":"Rulebooks","range":30,"source":["Player Core"],"type":"Spell","speed":{},"weakness":{},"saving_throw":"Fortitude","heighten_level":[2],"spell_type":"Spell","heighten_group":["2nd rank"],"legacy_id":["spell-62"],"trait":["Concentrate","Manipulate"],"id":"spell-1483","text":"\nDeafness Two Actions Source Player Core pg. 322 Traditions Arcane, Divine, Occult, Primal Range 30 feet Target 1 creature Defense Fortitude --- The target loses its hearing. It must attempt a Fortitude save, and it is then temporarily immune for 1 minute. Critical Success The target is unaffected. Success The target is deafened for 1 round. Failure The target is deafened for 10 minutes. Critical Failure The target is deafened permanently.","tradition":["Arcane","Divine","Occult","Primal"],"skill_mod":{},"summary":"Make a creature deaf.","primary_source":"Player Core","trait_group":["Mechanics"],"level":2,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=1483","target":"1 creature","name":"Deafness","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"common","slug":"spell-1483"},{"legacy_name":["Horrid Wilting"],"primary_source_category":"Rulebooks","heighten":["+1"],"range":500,"source":["Player Core"],"type":"Spell","speed":{},"weakness":{},"saving_throw":"basic Fortitude","heighten_level":[8,9,10],"spell_type":"Spell","heighten_group":["8th rank","Heightened 9th rank","Heightened 10th rank"],"legacy_id":["spell-152"],"trait":["Concentrate","Manipulate","Void","Negative"],"id":"spell-1484","text":"\nDesiccate Two Actions Source Player Core pg. 323 Traditions Arcane, Primal Deity Tresmalvos Range 500 feet Target any number of living creatures Defense basic Fortitude --- You pull the moisture from the targets' bodies, dealing 10d10 void damage. Creatures made of water (such as water elementals) and plant creatures use the outcome for one degree of success worse than the result of their saving throw. Creatures whose bodies contain no significant moisture (such as earth elementals) are immune to desiccate . --- Heightened (+1) The damage increases by 1d10.","tradition":["Arcane","Primal"],"skill_mod":{},"summary":"Pull moisture from creatures, damaging them.","primary_source":"Player Core","trait_group":["Mechanics","Energy","Planar","Creature Type"],"level":8,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=1484","target":"any number of living creatures","name":"Desiccate","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","deity":["Tresmalvos"],"rarity":"common","slug":"spell-1484"},{"primary_source_category":"Rulebooks","heighten":["3rd","4th"],"source":["Player Core"],"bloodline":["Imperial"],"type":"Spell","speed":{},"weakness":{},"heighten_level":[1,3,4],"spell_type":"Cantrip","heighten_group":["1st rank","Heightened 3rd rank","Heightened 4th rank"],"legacy_id":["spell-66"],"trait":["Cantrip","Concentrate","Detection","Manipulate"],"id":"spell-1485","text":"\nDetect Magic Two Actions Source Player Core pg. 323 Traditions Arcane, Divine, Occult, Primal Spell Lists Elemental Bloodline Imperial Area 30-foot emanation --- You send out a pulse that registers the presence of magic. You receive no information beyond the presence or absence of magic. You can choose to ignore magic you're fully aware of, such as the magic items and ongoing spells of you and your allies. You detect illusion magic only if that magic's effect has a lower rank than the rank of your detect magic spell. However, items that have an illusion aura but aren't deceptive in appearance (such as an invisibility potion ) typically are detected normally. --- Heightened (3rd) You learn the rank or level of the most powerful magical effect the spell detects, as determined by the GM. Heightened (4th) As 3rd rank, but you also pinpoint the source of the highest-rank magic. Like for an imprecise sense, you don't learn the exact location, but can narrow down the source to within a 5-foot cube (or the nearest if larger than that).","tradition":["Arcane","Divine","Occult","Primal","Elemental"],"element":["Universal"],"area":[30],"skill_mod":{},"summary":"Sense whether magic is nearby.","primary_source":"Player Core","trait_group":["Mechanics"],"level":1,"source_category":["Rulebooks"],"area_type":["emanation"],"resistance":{},"url":"/Spells.aspx?ID=1485","name":"Detect Magic","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"common","slug":"spell-1485"},{"primary_source_category":"Rulebooks","heighten":["2nd"],"range":30,"source":["Player Core"],"type":"Spell","speed":{},"weakness":{},"heighten_level":[1,2],"spell_type":"Spell","heighten_group":["1st rank","Heightened 2nd rank"],"legacy_id":["spell-67"],"trait":["Concentrate","Detection","Manipulate","Uncommon"],"id":"spell-1486","text":"\nDetect Poison Two Actions Source Player Core pg. 323 Traditions Divine, Primal Range 30 feet Target 1 object or creature --- You detect whether a creature is venomous or poisonous, or if an object is poison or has been poisoned. You do not ascertain whether the target is poisonous in multiple ways, nor do you learn the type or types of poison. Certain substances, like lead and alcohol, are poisons and so mask other poisons. --- Heightened (2nd) You learn the number and types of poison.","tradition":["Divine","Primal"],"skill_mod":{},"summary":"Determine whether an object or creature is poisonous or venomous.","primary_source":"Player Core","trait_group":["Mechanics","Rarity"],"level":1,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=1486","target":"1 object or creature","name":"Detect Poison","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"uncommon","slug":"spell-1486"},{"primary_source_category":"Rulebooks","heighten":["6th"],"source":["Player Core"],"type":"Spell","speed":{},"duration":3600,"weakness":{},"heighten_level":[4,6],"spell_type":"Spell","heighten_group":["4th rank","Heightened 6th rank"],"legacy_id":["spell-68"],"trait":["Concentrate","Detection","Manipulate","Uncommon"],"id":"spell-1487","text":"\nDetect Scrying Two Actions Source Player Core pg. 324 Traditions Arcane, Occult Area 30-foot emanation Duration 1 hour --- By reading trace auras, you detect the presence of scrying effects in the area. If detect scrying is higher rank than a scrying effect, you gain a glimpse of the scrying creature and learn its approximate distance and direction. --- Heightened (6th) The duration is until your next daily preparations.","tradition":["Arcane","Occult"],"area":[30],"skill_mod":{},"summary":"Find out whether scrying effects are in the area.","primary_source":"Player Core","trait_group":["Mechanics","Rarity"],"level":4,"source_category":["Rulebooks"],"area_type":["emanation"],"resistance":{},"url":"/Spells.aspx?ID=1487","name":"Detect Scrying","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"uncommon","slug":"spell-1487"},{"legacy_name":["Disjunction"],"primary_source_category":"Rulebooks","range":120,"source":["Player Core"],"type":"Spell","speed":{},"weakness":{},"saving_throw":"basic Reflex (see text)","heighten_level":[9],"spell_type":"Spell","heighten_group":["9th rank"],"legacy_id":["spell-77"],"trait":["Concentrate","Manipulate","Uncommon"],"id":"spell-1488","text":"\nDetonate Magic Two Actions Source Player Core pg. 324 Traditions Arcane, Primal Deities Abraxas, Groetus, Liisglan, Nethys, Wards of the Pharaoh Range 120 feet Target 1 magic item or spell effect Defense basic Reflex (see text) --- You cause the magic within the target to dissipate in a destructive explosion. You attempt to counteract the target. If the attempt succeeds, an explosion of magical force deals 8d6 force damage with a basic Reflex save. If you successfully counteract the magic of an item, it's deactivated for 1 week (or destroyed on a critical success) and the explosion is a 5-foot emanation from the item. If you successfully counteract a spell, the effect ends and the explosion affects either all creatures in the spells' area or the target of the spell and all creatures in a 5-foot emanation around it.","tradition":["Arcane","Primal"],"skill_mod":{},"summary":"Cause a spell or item to explode.","primary_source":"Player Core","trait_group":["Mechanics","Rarity"],"level":9,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=1488","target":"1 magic item or spell effect","name":"Detonate Magic","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","deity":["Abraxas","Groetus","Liisglan","Nethys","Wards of the Pharaoh"],"rarity":"uncommon","slug":"spell-1488"},{"primary_source_category":"Rulebooks","heighten":["5th","7th"],"source":["Player Core"],"type":"Spell","speed":{},"duration":60,"weakness":{},"heighten_level":[4,5,7],"spell_type":"Spell","heighten_group":["4th rank","Heightened 5th rank","Heightened 7th rank"],"legacy_id":["spell-72"],"trait":["Concentrate","Manipulate","Polymorph"],"id":"spell-1489","text":"\nDinosaur Form Two Actions Source Player Core pg. 324 Tradition Primal Deities Balumbdar, Sobek, Valani, Zevgavizeb Duration 1 minute --- You channel the primal forces of nature to transform into a Large animal battle form, specifically that of a powerful and terrifying dinosaur. When you Cast this Spell, choose a listed battle form. You can decide the specific type of animal, but this has no effect on the form's Size or statistics. While in this form, you gain the animal and dinosaur traits. You can Dismiss the spell. You gain the following statistics and abilities regardless of which battle form you choose: AC = 18 + your level. Ignore your armor's check penalty and Speed reduction. 15 temporary Hit Points. Low-light vision and imprecise scent 30 feet. One or more unarmed melee attacks specific to the battle form you choose, which are the only attacks you can Strike with. You're trained with them. Your attack modifier is +16, and your damage bonus is +9. These attacks are Strength based (for the purpose of the enfeebled condition, for example). If your unarmed attack modifier is higher, you can use it instead. Athletics modifier of +18, unless your own is higher. You also gain specific abilities based on the form you choose: - Ankylosaurus Speed 25 feet; Melee Single Action tail (backswing, reach 10 feet), Damage 2d6 bludgeoning; Melee Single Action foot, Damage 2d6 bludgeoning. - Brontosaurus Speed 25 feet; Melee Single Action tail (reach 15 feet), Damage 2d6 bludgeoning; Melee Single Action foot, Damage 2d8 bludgeoning. - Deinonychus Speed 40 feet; Melee Single Action talon (agile), Damage 2d4 piercing plus 1 persistent bleed; Melee Single Action jaws, Damage 1d10 piercing. - Stegosaurus Speed 30 feet; Melee Single Action tail (reach 10 feet), Damage 2d8 piercing. - Triceratops Speed 30 feet; Melee Single Action horn, Damage 2d8 piercing, plus 1d6 persistent bleed on a critical hit; Melee Single Action foot, Damage 2d6 bludgeoning. - Tyrannosaurus Speed 30 feet; Melee Single Action jaws (deadly d12, reach 10 feet), Damage 1d12 piercing; Melee Single Action tail (reach 10 feet), Damage 1d10 bludgeoning. --- Heightened (5th) Your battle form is Huge and your attacks have 15-foot reach, or 20-foot reach if they started with 15-foot reach. You instead gain 20 temporary HP, an attack modifier of +18, a damage bonus of +6, double the damage dice, and Athletics +21. Heightened (7th) Your battle form is Gargantuan and your attacks have 20-foot reach, or 25-foot reach if they started with 15-foot reach. You instead gain AC = 21 + your level, 25 temporary HP, an attack modifier of +25, a damage bonus of +15, double the damage dice, and Athletics +25.","tradition":["Primal"],"skill_mod":{},"summary":"Turn into a dinosaur.","primary_source":"Player Core","trait_group":["Mechanics"],"level":4,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=1489","name":"Dinosaur Form","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","deity":["Balumbdar","Sobek","Valani","Zevgavizeb"],"rarity":"common","slug":"spell-1489"},{"primary_source_category":"Rulebooks","range":0,"source":["Player Core"],"type":"Spell","speed":{},"duration":600,"weakness":{},"heighten_level":[8],"spell_type":"Spell","heighten_group":["8th rank"],"school":"illusion","legacy_id":["spell-73"],"trait":["Illusion","Manipulate","Subtle"],"id":"spell-1490","text":"\nDisappearance Two Actions Source Player Core pg. 324 Traditions Arcane, Occult Deity Nyarlathotep (The Veiled Voice) Range touch Target 1 target Duration 10 minutes --- You shroud a creature from others' senses. The target becomes invisible, but not merely to vision. The invisibility granted by disappearance applies to all precise senses an observer might have. It's still possible for a creature to find the target by Seeking using various senses, looking for disturbed dust, hearing gaps in the sound spectrum, or finding some other way to discover the presence of a creature that is otherwise undetectable.","tradition":["Arcane","Occult"],"skill_mod":{},"summary":"Make a creature invisible, silent, and undetectable by special senses.","primary_source":"Player Core","trait_group":["School","Monster","Mechanics"],"level":8,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=1490","target":"1 target","name":"Disappearance","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","deity":["Nyarlathotep (The Veiled Voice)"],"rarity":"common","slug":"spell-1490"},{"legacy_name":["Magic Aura"],"primary_source_category":"Rulebooks","heighten":["2nd"],"range":30,"source":["Player Core"],"type":"Spell","speed":{},"weakness":{},"heighten_level":[1,2],"spell_type":"Spell","heighten_group":["1st rank","Heightened 2nd rank"],"school":"illusion","legacy_id":["spell-178"],"trait":["Concentrate","Illusion","Manipulate"],"id":"spell-1491","text":"\nDisguise Magic Source Player Core pg. 324 Traditions Arcane, Occult Deity Adanye Cast 1 minute Range 30 feet Target 1 item or spell effect Duration until your next daily preparations --- You alter how an item's or spell's magical aura appears to effects like detect magic . You can hide the auras entirely, have an item register as a common item of lower level, or make a spell register as a common spell of the same or lower rank. You can Dismiss the spell. A caster using detect magic or read aura of a higher rank than disguise magic can attempt to disbelieve the illusion using the skill matching the tradition of the spell (Arcana for arcane, Religion for divine, Occultism for occult, or Nature for primal). Further attempts by the same caster get the same result as the initial check to disbelieve. --- Heightened (2nd) You can Cast this Spell on a creature, disguising all items and spell effects on it.","tradition":["Arcane","Occult"],"skill_mod":{},"summary":"Mask the aura of a spell or item.","primary_source":"Player Core","trait_group":["Mechanics","School","Monster"],"level":1,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=1491","target":"1 item or spell effect","component":["1 minute"],"name":"Disguise Magic","actions_number":60,"category":"spell","pfs":"Standard","actions":"1 minute","deity":["Adanye"],"rarity":"common","slug":"spell-1491"},{"primary_source_category":"Rulebooks","heighten":["+1"],"range":120,"source":["Player Core"],"bloodline":["Demonic","Imperial"],"type":"Spell","speed":{},"weakness":{},"saving_throw":"AC and basic Fortitude","heighten_level":[6,7,8,9,10],"spell_type":"Spell","heighten_group":["6th rank","Heightened 7th rank","Heightened 8th rank","Heightened 9th rank","Heightened 10th rank"],"legacy_id":["spell-76"],"trait":["Attack","Concentrate","Manipulate"],"id":"spell-1492","text":"\nDisintegrate Two Actions Source Player Core pg. 325 Tradition Arcane Bloodlines Demonic, Imperial Deities Kerkamoth, Ongalte, Pahti Coatl, Rovagug, Set, Smiad, Sorrow's Sword, The Devourer Range 120 feet Target 1 creature, unattended object, or force construct Defense AC and basic Fortitude --- A black tracer bolt flies toward your target, and upon making contact intensifies into a powerful destructive beam. Make a spell attack against the target. If you hit an object or force construct (such as a wall of force ), it's destroyed with no save unless it's an artifact or similarly powerful. A single casting can destroy no more than a 10-foot cube of matter. If you hit a creature, it takes 12d10 damage (no damage type) with a basic Fortitude save. If you critically hit, the target gets a result one degree of success worse than the outcome of its Fortitude save. A creature reduced to 0 HP is blasted to fine powder; its gear remains. --- Heightened (+1) The damage increases by 2d10.","tradition":["Arcane"],"skill_mod":{},"summary":"Reduce a creature or object to dust.","primary_source":"Player Core","trait_group":["Mechanics"],"level":6,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=1492","target":"1 creature, unattended object, or force construct","name":"Disintegrate","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","deity":["Kerkamoth","Ongalte","Pahti Coatl","Rovagug","Set","Smiad","Sorrow's Sword","The Devourer"],"rarity":"common","slug":"spell-1492"},{"primary_source_category":"Rulebooks","range":120,"source":["Player Core"],"bloodline":["Imperial"],"type":"Spell","speed":{},"weakness":{},"heighten_level":[2],"spell_type":"Spell","heighten_group":["2nd rank"],"legacy_id":["spell-78"],"trait":["Concentrate","Manipulate"],"id":"spell-1493","text":"\nDispel Magic Two Actions Source Player Core pg. 325 Traditions Arcane, Divine, Occult, Primal Spell Lists Elemental Bloodline Imperial Range 120 feet Target 1 spell effect or unattended magic item --- You unravel the magic behind a spell or effect. Attempt a counteract check against the target. If you successfully counteract a magic item, it becomes a mundane item of its type for 10 minutes. This doesn't change the item's non-magical properties. If the target is an artifact or similar item, you automatically fail.","tradition":["Arcane","Divine","Occult","Primal","Elemental"],"element":["Universal"],"skill_mod":{},"summary":"End a spell or suppress an item's magic.","primary_source":"Player Core","trait_group":["Mechanics"],"level":2,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=1493","target":"1 spell effect or unattended magic item","name":"Dispel Magic","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"common","slug":"spell-1493"},{"legacy_name":["Globe of Invulnerability"],"primary_source_category":"Rulebooks","source":["Player Core"],"type":"Spell","speed":{},"duration":600,"weakness":{},"heighten_level":[4],"spell_type":"Spell","heighten_group":["4th rank"],"legacy_id":["spell-137"],"trait":["Concentrate","Manipulate","Uncommon"],"id":"spell-1494","text":"\nDispelling Globe Two Actions Source Player Core pg. 325 Traditions Arcane, Divine, Occult Area 10-foot burst centered on one corner of your space Duration 10 minutes --- You create an immobile globe around yourself. It attempts to counteract any spell from outside the globe whose area or targets enter into it, as if the globe were a dispel magic spell 1 rank lower than its actual spell rank. If the counteract attempt succeeds, it prevents only the portion of the spell that would have entered the globe (so if the spell also has targets outside the globe, or part of its area is beyond the globe, those targets or that area are affected normally). You must form the sphere in an unbroken open space, so its edges don't pass through any creatures or objects, or the spell is lost (though creatures can enter the globe after the spell is cast).","tradition":["Arcane","Divine","Occult"],"area":[10],"skill_mod":{},"summary":"Counteract magic that enters this sphere.","primary_source":"Player Core","trait_group":["Mechanics","Rarity"],"level":4,"source_category":["Rulebooks"],"area_type":["burst"],"resistance":{},"url":"/Spells.aspx?ID=1494","name":"Dispelling Globe","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"uncommon","slug":"spell-1494"},{"primary_source_category":"Rulebooks","heighten":["+1"],"source":["Player Core"],"bloodline":["Angelic","Demonic","Diabolic"],"type":"Spell","speed":{},"weakness":{},"saving_throw":"Fortitude","heighten_level":[7,8,9,10],"spell_type":"Spell","heighten_group":["7th rank","Heightened 8th rank","Heightened 9th rank","Heightened 10th rank"],"legacy_id":["spell-82"],"trait":["Concentrate","Manipulate","Sanctified","Spirit"],"id":"spell-1495","text":"\nDivine Decree Two Actions Source Player Core pg. 325 Tradition Divine Bloodlines Angelic, Demonic, Diabolic Area 40-foot emanation Defense Fortitude Duration varies --- You utter a potent litany from your faith, a mandate that harms those who oppose your ideals. You deal 7d10 spirit damage to your enemies in the area; each enemy must attempt a Fortitude save. Critical Success The creature is unaffected. Success The creature takes half damage. Failure The creature takes full damage and is enfeebled 2 for 1 minute. Critical Failure The creature takes double damage and is enfeebled 2 for 1 minute. If you're on your home plane and the creature is not, the creature is sent back to its home plane. A creature of 10th level or lower must also succeed at a Will save or be paralyzed for 1 minute; if it critically fails, it dies (this is a death effect). --- Heightened (+1) The damage increases by 1d10, and the level of creatures that must attempt a second save on a critical failure increases by 2.","tradition":["Divine"],"area":[40],"skill_mod":{},"summary":"Creatures opposing your deity's will are damaged, enfeebled, or banished.","primary_source":"Player Core","trait_group":["Mechanics","Creature Type"],"level":7,"source_category":["Rulebooks"],"area_type":["emanation"],"resistance":{},"url":"/Spells.aspx?ID=1495","name":"Divine Decree","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"common","slug":"spell-1495"},{"legacy_name":["Flame Strike"],"primary_source_category":"Rulebooks","heighten":["+1"],"range":120,"source":["Player Core"],"bloodline":["Angelic"],"type":"Spell","speed":{},"weakness":{},"saving_throw":"Reflex","heighten_level":[5,6,7,8,9,10],"spell_type":"Spell","heighten_group":["5th rank","Heightened 6th rank","Heightened 7th rank","Heightened 8th rank","Heightened 9th rank","Heightened 10th rank"],"legacy_id":["spell-120"],"trait":["Concentrate","Fire","Manipulate","Sanctified","Spirit"],"id":"spell-1496","text":"\nDivine Immolation Two Actions Source Player Core pg. 325 Tradition Divine Bloodline Angelic Range 120 feet Area 20-foot burst Defense Reflex --- Divine flames scour creatures within the area. Creatures take 6d6 fire damage and 2d6 persistent fire damage. The divine power within the flames scorches the spirit as well; a creature takes spirit damage instead of fire damage from divine immolation if that would be more detrimental to the creature (as determined by the GM). Critical Success The creature is unaffected. Success The creature takes half damage and no persistent damage. Failure The creature takes full damage and persistent damage. Critical Failure The creature takes double damage and double persistent damage. --- Heightened (+1) The damage increases by 1d6 and persistent damage increases by 1d6.","tradition":["Divine"],"element":["Fire"],"area":[20],"skill_mod":{},"summary":"Call divine fire from the sky.","primary_source":"Player Core","trait_group":["Mechanics","Energy","Elemental","Planar","Monster","Creature Type"],"level":5,"source_category":["Rulebooks"],"area_type":["burst"],"resistance":{},"url":"/Spells.aspx?ID=1496","name":"Divine Immolation","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"common","slug":"spell-1496"},{"primary_source_category":"Rulebooks","range":0,"source":["Player Core"],"bloodline":["Diabolic"],"type":"Spell","speed":{},"weakness":{},"heighten_level":[8],"spell_type":"Spell","heighten_group":["8th rank"],"legacy_id":["spell-83"],"trait":["Concentrate","Manipulate","Mental"],"id":"spell-1497","text":"\nDivine Inspiration Two Actions Source Player Core pg. 325 Tradition Divine Bloodline Diabolic Range touch Target 1 willing creature --- You infuse a target with spiritual energy, refreshing its magic. If it prepares spells, it recovers one 6th-rank or lower spell it previously cast today and can cast that spell again. If it spontaneously casts spells, it recovers one of its 6th-rank or lower spell slots. If it has a focus pool, it regains its Focus Points, as if it had Refocused.","tradition":["Divine"],"skill_mod":{},"summary":"Spiritual energy recovers a creature's expended spell.","primary_source":"Player Core","trait_group":["Mechanics"],"level":8,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=1497","target":"1 willing creature","name":"Divine Inspiration","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"common","slug":"spell-1497"},{"primary_source_category":"Rulebooks","heighten":["+1"],"range":60,"source":["Player Core"],"type":"Spell","speed":{},"weakness":{},"saving_throw":"AC","heighten_level":[1,2,3,4,5,6,7,8,9,10],"spell_type":"Cantrip","heighten_group":["1st rank","Heightened 2nd rank","Heightened 3rd rank","Heightened 4th rank","Heightened 5th rank","Heightened 6th rank","Heightened 7th rank","Heightened 8th rank","Heightened 9th rank","Heightened 10th rank"],"legacy_id":["spell-84"],"trait":["Attack","Cantrip","Concentrate","Manipulate","Sanctified","Spirit"],"id":"spell-1498","text":"\nDivine Lance Two Actions Source Player Core pg. 325 Tradition Divine Range 60 feet Target 1 creature Defense AC --- You unleash a beam of divine energy. Make a ranged spell attack against the target's AC. On a hit, the target takes 2d4 spirit damage (double damage on a critical hit). --- Heightened (+1) The damage increases by 1d4.","tradition":["Divine"],"skill_mod":{},"summary":"Throw divine energy that deals spirit damage.","primary_source":"Player Core","trait_group":["Mechanics","Creature Type"],"level":1,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=1498","target":"1 creature","name":"Divine Lance","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"common","slug":"spell-1498"},{"primary_source_category":"Rulebooks","heighten":["+1"],"range":120,"source":["Player Core"],"bloodline":["Angelic","Demonic"],"type":"Spell","speed":{},"weakness":{},"saving_throw":"Fortitude","heighten_level":[4,5,6,7,8,9,10],"spell_type":"Spell","heighten_group":["4th rank","Heightened 5th rank","Heightened 6th rank","Heightened 7th rank","Heightened 8th rank","Heightened 9th rank","Heightened 10th rank"],"legacy_id":["spell-86"],"trait":["Concentrate","Manipulate","Sanctified","Spirit"],"id":"spell-1499","text":"\nDivine Wrath Two Actions Source Player Core pg. 326 Tradition Divine Bloodlines Angelic, Demonic Range 120 feet Area 20-foot burst Defense Fortitude --- You channel the fury of divinity against your foes. You deal 4d10 spirit damage to enemies in the area, depending on their Fortitude save. Critical Success The creature is unaffected. Success The creature takes half damage. Failure The creature takes full damage and is sickened 1. Critical Failure The creature takes full damage and is sickened 2; while it's sickened, it's also slowed 1. --- Heightened (+1) The damage increases by 1d10.","tradition":["Divine"],"area":[20],"skill_mod":{},"summary":"Damage and hinder creatures opposing your deity's will.","primary_source":"Player Core","trait_group":["Mechanics","Creature Type"],"level":4,"source_category":["Rulebooks"],"area_type":["burst"],"resistance":{},"url":"/Spells.aspx?ID=1499","name":"Divine Wrath","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"common","slug":"spell-1499"},{"legacy_name":["Color Spray"],"primary_source_category":"Rulebooks","source":["Player Core"],"type":"Spell","speed":{},"weakness":{},"saving_throw":"Will","heighten_level":[1],"spell_type":"Spell","heighten_group":["1st rank"],"school":"illusion","legacy_id":["spell-44"],"trait":["Concentrate","Illusion","Incapacitation","Manipulate","Visual"],"id":"spell-1500","text":"\nDizzying Colors Two Actions Source Player Core pg. 326 Traditions Arcane, Occult Deities Lady Jingxi, Lalaci, Pulura, Shelyn, Thisamet Area 15-foot cone Defense Will Duration 1 or more rounds (see below) --- You unleash a swirling multitude of colors that overwhelms creatures based on their Will saves. Critical Success The creature is unaffected. Success The creature is dazzled for 1 round. Failure The creature is stunned 1, blinded for 1 round, and dazzled for 1 minute. Critical Failure The creature is stunned for 1 round and blinded for 1 minute.","tradition":["Arcane","Occult"],"area":[15],"skill_mod":{},"summary":"Swirling colors blind, dazzle, or stun creatures.","primary_source":"Player Core","trait_group":["Mechanics","School","Monster","Sense"],"level":1,"source_category":["Rulebooks"],"area_type":["cone"],"resistance":{},"url":"/Spells.aspx?ID=1500","name":"Dizzying Colors","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","deity":["Lady Jingxi","Lalaci","Pulura","Shelyn","Thisamet"],"rarity":"common","slug":"spell-1500"},{"primary_source_category":"Rulebooks","heighten":["10th"],"range":30,"source":["Player Core"],"type":"Spell","speed":{},"weakness":{},"saving_throw":"Will","heighten_level":[6,10],"spell_type":"Spell","heighten_group":["6th rank","Heightened 10th rank"],"legacy_id":["spell-87"],"trait":["Concentrate","Incapacitation","Manipulate","Mental","Uncommon"],"id":"spell-1501","text":"\nDominate Two Actions Source Player Core pg. 326 Traditions Arcane, Divine, Occult Deity The Godclaw Range 30 feet Target 1 creature Defense Will Duration until your next daily preparations --- You take command of the target, forcing it to obey you. If you issue an obviously self-destructive order, the target doesn't act until you issue a new order. The effect depends on its Will save. Critical Success The target is unaffected. Success The target is stunned 1 as it fights off your commands. Failure You control the target. It gains the controlled condition, but it can attempt a Will save at the end of each of its turns. On a success, the spell ends. Critical Failure As a failure, but the target receives a new save only if you give it a new order that is against its nature, such as killing its allies. --- Heightened (10th) The duration is unlimited.","tradition":["Arcane","Divine","Occult"],"skill_mod":{},"summary":"A creature must obey your orders.","primary_source":"Player Core","trait_group":["Mechanics","Rarity"],"level":6,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=1501","target":"1 creature","name":"Dominate","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","deity":["The Godclaw"],"rarity":"uncommon","slug":"spell-1501"},{"primary_source_category":"Rulebooks","heighten":["8th"],"source":["Player Core"],"bloodline":["Draconic"],"type":"Spell","speed":{},"duration":60,"weakness":{},"heighten_level":[6,8],"spell_type":"Spell","heighten_group":["6th rank","Heightened 8th rank"],"legacy_id":["spell-88"],"trait":["Concentrate","Manipulate","Polymorph"],"id":"spell-1502","text":"\nDragon Form Two Actions Source Player Core pg. 326 Traditions Arcane, Divine, Occult, Primal Bloodline Draconic Duration 1 minute --- Calling upon powerful magic, you gain a Large dragon battle form. When you Cast this Spell, choose one type of common dragon or another type to which your GM allows access. While in this form, you gain the dragon trait. You have hands in this battle form and can take manipulate actions. You can Dismiss the spell. You gain the following statistics and abilities regardless of which battle form you choose: AC = 18 + your level. Ignore your armor's check penalty and Speed reduction. 10 temporary Hit Points. Speed 40 feet, fly 100 feet. You gain any of the following Speeds the chosen dragon has, but with the listed amount: burrow 20 feet, climb 40 feet, swim 60 feet. Resistance 10 against the damage type of your Dragon Breath (see below). Darkvision and imprecise scent 60 feet. The following unarmed melee attacks, which are the only attacks you can Strike with. You're trained with them. Your attack modifier is +22, and your damage bonus is +6. These attacks are Strength based (for the purpose of the enfeebled condition, for example). If your unarmed attack modifier is higher, you can use it instead. See below for more on these attacks. Melee Single Action jaws, Damage 2d12 piercing plus 2d6 damage of the same damage type as your Dragon Breath (see below); Melee Single Action claw (agile), Damage 3d10 slashing; Melee Single Action tail (reach 10 feet), Damage 3d10 bludgeoning. Athletics modifier of +23, unless your own is higher. Dragon Breath Two Actions You exhale deadly magical energy in an area, dealing 10d6 damage to each creature in the area with a basic save against your spell DC. The shape, damage type, and save type match that of your chosen dragon's breath. If the chosen dragon's breath can deal more than one type of damage, choose one when you cast dragon form . The shape is a 30-foot cone or a 100- foot line. Once activated, Dragon Breath can't be used again for 1d4 rounds. Dragon Breath has the tradition trait matching the type of dragon and the damage trait matching the type of damage it deals, if applicable. Tradition Resistance If the dragon's magical tradition matches that of your dragon form spell, you gain the listed ability. Arcane resistance 5 against damage from spells; divine resistance 10 to spirit, vitality, and void; occult resistance 10 to mental; primal resistance 5 to physical damage. --- Heightened (8th) Your battle form is Huge, you gain a +20-foot status bonus to your fly Speed, and your attacks have 10-foot reach (or 15-foot reach if they previously had 10-foot reach). You instead gain AC = 21 + your level, 15 temporary HP, an attack modifier of +28, a damage bonus of +12, and Athletics +28. Your Dragon Breath deals an additional 4d6 damage. Monster Core Dragons The dragons from Lost Omens: Draconic Codex use the following specifications for dragon form. ## Dragon Form Dragon Tradition Speeds Dragon Breath Saving Throw Adamantine Primal Burrow Cone of bludgeoning Reflex Barrage Arcane — Cone of force Reflex Bog Primal Swim Cone of acid Reflex Brine Primal Swim Line of bludgeoning Reflex Cinder Primal — Cone of fire Reflex Cloud Primal — Cone of electricity Reflex Conspirator Occult Climb Cone of poison Fortitude Coral Primal Swim Line of bludgeoning Reflex Crystal Primal — Cone of piercing Reflex Delight Divine — Cone of spirit Reflex Despair Occult — Cone of sonic Will Diabolic Divine — Cone of fire Reflex Empyreal Divine — Cone of spirit Reflex Executor Divine — Cone of sonic Reflex Forest Primal — Cone of piercing Reflex Fortune Arcane — Cone of force Reflex Horned Primal Swim Cone of poison Fortitude Magma Primal Burrow Cone of fire Reflex Mirage Arcane Climb Cone of mental Will Mocking Occult — Cone of bludgeoning Reflex Oath Divine — Cone of spirit Will Omen Occult — Cone of mental Will Phase Arcane — Cone of force Reflex Requiem Divine Swim Line of spirit Will Resurrection Divine — Cone of void Fortitude Rime Primal Swim Cone of cold Reflex Rune Arcane — Cone of fire Reflex Sage Occult — Cone of mental Will Sea Arcane Swim Cone of bludgeoning Reflex Sky Divine — Cone of electricity Reflex Sovereign Occult — Cone of mental Reflex Stormcrown Primal — Line of electricity Reflex Time Arcane — Cone of force Will Umbral Occult — Cone of void Reflex Underworld Arcane Burrow Cone of fire Reflex Vizir Occult Swim Cone of fire Reflex Vorpal Arcane — Cone of void Will Wailing Arcane — Cone of sonic Fortitude Whisper Occult — Cone of mental Will Wish Arcane Climb Cone of mental Will ","tradition":["Arcane","Divine","Occult","Primal"],"skill_mod":{},"summary":"Turn into a dragon.","primary_source":"Player Core","trait_group":["Mechanics"],"level":6,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=1502","name":"Dragon Form","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"common","slug":"spell-1502"},{"primary_source_category":"Rulebooks","heighten":["4th"],"range":10000000,"source":["Player Core"],"type":"Spell","speed":{},"weakness":{},"heighten_level":[3,4],"spell_type":"Spell","heighten_group":["3rd rank","Heightened 4th rank"],"legacy_id":["spell-90"],"trait":["Concentrate","Manipulate","Mental"],"id":"spell-1503","text":"\nDream Message Source Player Core pg. 326 Traditions Arcane, Divine, Occult Cast 10 minutes Range planetary Target 1 creature you know by name and have met in person Duration until your next daily preparations --- You send a message to your target's dream. The message is one-way, up to 1 minute of speech (roughly 150 words). If the target is asleep, they receive the message instantly. If not, they receive it the next time they sleep. As soon as they receive it, the spell ends, and you know the message was sent. --- Heightened (4th) You can target up to 10 creatures you know by name and have met in person. You must send the same message to all of them; the spell ends for each creature individually.","tradition":["Arcane","Divine","Occult"],"skill_mod":{},"summary":"Send a message that arrives in a dream.","primary_source":"Player Core","trait_group":["Mechanics"],"level":3,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=1503","target":"1 creature you know by name and have met in person","component":["10 minutes"],"name":"Dream Message","actions_number":600,"category":"spell","pfs":"Standard","actions":"10 minutes","rarity":"common","slug":"spell-1503"},{"primary_source_category":"Rulebooks","range":0,"source":["Player Core"],"type":"Spell","speed":{},"duration":28800,"weakness":{},"heighten_level":[5],"spell_type":"Spell","heighten_group":["5th rank"],"legacy_id":["spell-91"],"trait":["Concentrate","Manipulate","Mental"],"id":"spell-1504","text":"\nDreaming Potential Source Player Core pg. 327 Tradition Occult Deities Aegirran, Arshea, Bharnarol, Desna, Granduncle Taproot, Saloc, Shei, The Anointing of Kings, Tlehar Cast 10 minutes Range touch Target 1 willing sleeping creature Duration 8 hours --- You draw the target into a lucid dream where it can explore the endless possibilities of its own potential within the everchanging backdrop of its dreamscape. If it sleeps the full 8 hours uninterrupted, when it wakes, it counts as having spent a day of downtime retraining, though it can't use dreaming potential for any retraining that would require either an instructor or specialized knowledge it can't access within the dream.","tradition":["Occult"],"skill_mod":{},"summary":"The target retrains in its dreams.","primary_source":"Player Core","trait_group":["Mechanics"],"level":5,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=1504","target":"1 willing sleeping creature","component":["10 minutes"],"name":"Dreaming Potential","actions_number":600,"category":"spell","pfs":"Limited","actions":"10 minutes","deity":["Aegirran","Arshea","Bharnarol","Desna","Granduncle Taproot","Saloc","Shei","The Anointing of Kings","Tlehar"],"rarity":"common","slug":"spell-1504"},{"primary_source_category":"Rulebooks","heighten":["+1"],"range":30,"source":["Player Core"],"type":"Spell","speed":{},"duration":60,"weakness":{},"saving_throw":"Fortitude","heighten_level":[7,8,9,10],"spell_type":"Spell","heighten_group":["7th rank","Heightened 8th rank","Heightened 9th rank","Heightened 10th rank"],"legacy_id":["spell-93"],"trait":["Concentrate","Manipulate"],"id":"spell-1505","text":"\nDuplicate Foe Three Actions Source Player Core pg. 327 Traditions Arcane, Occult Deities Brigh, Imbrex Range 30 feet Target 1 enemy of level 15 or lower Defense Fortitude Duration sustained up to 1 minute --- You create a temporary duplicate of an enemy to fight on your behalf. The target can attempt a Fortitude save to disrupt the spell. The duplicate appears in an unoccupied space adjacent to the target and has the target's attack modifier, AC, saving throw modifiers, Perception, and skill modifiers, but it has only 70 Hit Points and lacks the target's special abilities, including immunities, resistances, and weaknesses. It has no magic items except weapon potency runes. The duplicate gains the minion trait, and it can only Stride and Strike. Its Strikes deal the target's normal damage but don't apply added effects, since it doesn't have special abilities. The spell automatically ends if the duplicate's Hit Points drop to 0. The duplicate attacks your enemies to the best of its abilities. You can also try to give it additional instructions; when you Sustain the spell, you can also Command a Minion as part of your action, but the GM determines whether the duplicate follows your command. The duplicate is unstable, so each turn after it takes its actions, it loses 4d6 Hit Points. It's not a living creature, and it can never regain its lost Hit Points in any way. Critical Success You fail to create a duplicate. Success The duplicate deals half damage with its Strikes and the duration is reduced to a maximum of 2 rounds. Failure The duplicate works as described. --- Heightened (+1) The level of creature you can target increases by 2. The duplicate has 10 more HP.","tradition":["Arcane","Occult"],"skill_mod":{},"summary":"Create a temporary duplicate of an enemy to fight for you.","primary_source":"Player Core","trait_group":["Mechanics"],"level":7,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=1505","target":"1 enemy of level 15 or lower","name":"Duplicate Foe","actions_number":6,"category":"spell","pfs":"Standard","actions":"Three Actions","deity":["Brigh","Imbrex"],"rarity":"common","slug":"spell-1505"},{"primary_source_category":"Rulebooks","range":120,"source":["Player Core"],"type":"Spell","speed":{},"weakness":{},"saving_throw":"Fortitude","heighten_level":[3],"spell_type":"Spell","heighten_group":["3rd rank"],"legacy_id":["spell-94"],"trait":["Concentrate","Earth","Manipulate"],"id":"spell-1506","text":"\nEarthbind Two Actions Source Player Core pg. 327 Traditions Arcane, Primal Deities Doloras, Jukha, Torag, Treasures of the Eternal Delve Range 120 feet Target 1 flying creature Defense Fortitude Duration varies --- Using the weight of earth, you hamper a target's flight, with effects based on its Fortitude save. If the creature reaches the ground safely, it doesn't take falling damage. Critical Success The target is unaffected. Success The target falls safely up to 120 feet. Failure The target falls safely up to 120 feet. If it hits the ground, it can't Fly, levitate , or otherwise leave the ground for 1 round. Critical Failure The target falls safely up to 120 feet. If it hits the ground, it can't Fly, levitate , or otherwise leave the ground for 1 minute.","tradition":["Arcane","Primal"],"element":["Earth"],"skill_mod":{},"summary":"Bring a flying creature to the ground.","primary_source":"Player Core","trait_group":["Mechanics","Elemental","Planar","Monster"],"level":3,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=1506","target":"1 flying creature","name":"Earthbind","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","deity":["Doloras","Jukha","Torag","Treasures of the Eternal Delve"],"rarity":"common","slug":"spell-1506"},{"primary_source_category":"Rulebooks","heighten":["10th"],"range":500,"source":["Player Core"],"bloodline":["Elemental"],"type":"Spell","speed":{},"duration":6,"weakness":{},"heighten_level":[8,10],"spell_type":"Spell","heighten_group":["8th rank","Heightened 10th rank"],"legacy_id":["spell-95"],"trait":["Concentrate","Earth","Manipulate"],"id":"spell-1507","text":"\nEarthquake Two Actions Source Player Core pg. 327 Traditions Arcane, Primal Bloodline Elemental Deities Magrim, Treasures of the Eternal Delve, Zevgavizeb Range 500 feet Area 60-foot burst Duration 1 round --- You shake the ground, topple creatures into fissures, and collapse structures. The GM might add additional effects in certain areas. Cliffs might collapse, causing creatures to fall, or a lake might drain as fissures open up below its surface, leaving a morass of quicksand. Shaking Ground The ground is difficult terrain, and creatures on it take a –2 circumstance penalty to attack rolls, AC, and skill checks. Fissures Each creature on the ground must attempt a Reflex save at the start of its turn to keep its footing and avoid falling into 40-foot-deep fissures that open beneath it. The fissures are permanent, and their sides require successful DC 15 Athletics checks to Climb. Collapse Structures and ceilings might collapse. The GM rolls a flat check for each (DC 16 for a sturdy structure, DC 14 for an average structure and most natural formations, DC 9 for a shoddy structure, all adjusted higher or lower as the GM sees fit). A collapse deals 11d6 bludgeoning damage to each creature caught in it with a basic Reflex save. A creature falls prone unless it critically succeeds and falls into a fissure if it critically fails. --- Heightened (10th) You create a massive earthquake that can devastate a settlement. The range increases to half a mile and the area to a quarter-mile burst.","tradition":["Arcane","Primal"],"element":["Earth"],"area":[60],"skill_mod":{},"summary":"Shake the ground with a devastating earthquake.","primary_source":"Player Core","trait_group":["Mechanics","Elemental","Planar","Monster"],"level":8,"source_category":["Rulebooks"],"area_type":["burst"],"resistance":{},"url":"/Spells.aspx?ID=1507","name":"Earthquake","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","deity":["Magrim","Treasures of the Eternal Delve","Zevgavizeb"],"rarity":"common","slug":"spell-1507"},{"primary_source_category":"Rulebooks","heighten":["+1"],"range":500,"source":["Player Core"],"type":"Spell","speed":{},"weakness":{},"saving_throw":"Reflex","heighten_level":[7,8,9,10],"spell_type":"Spell","heighten_group":["7th rank","Heightened 8th rank","Heightened 9th rank","Heightened 10th rank"],"legacy_id":["spell-96"],"trait":["Cold","Concentrate","Darkness","Manipulate","Void","Negative"],"id":"spell-1508","text":"\nEclipse Burst Two Actions Source Player Core pg. 328 Traditions Arcane, Divine, Primal Range 500 feet Area 60-foot burst Defense Reflex --- A globe of freezing darkness explodes in the area, dealing 8d10 cold damage to creatures in the area, plus an additional 8d4 void damage to living creatures. Each creature in the area must attempt a Reflex save. If the globe overlaps with an area of magical light or affects a creature affected by magical light, eclipse burst attempts to counteract the light effect. Critical Success The creature is unaffected. Success The creature takes half damage. Failure The creature takes full damage. Critical Failure The creature takes double damage and becomes blinded by the darkness for an unlimited duration. --- Heightened (+1) The cold damage increases by 1d10 and the void damage against the living increases by 1d4.","tradition":["Arcane","Divine","Primal"],"area":[60],"skill_mod":{},"summary":"Explode a globe of darkness that deals cold damage, hurts the living, and overcomes light.","primary_source":"Player Core","trait_group":["Energy","Monster","Mechanics","Planar","Creature Type"],"level":7,"source_category":["Rulebooks"],"area_type":["burst"],"resistance":{},"url":"/Spells.aspx?ID=1508","name":"Eclipse Burst","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"common","slug":"spell-1508"},{"primary_source_category":"Rulebooks","heighten":["+1"],"range":30,"source":["Player Core"],"type":"Spell","speed":{},"weakness":{},"saving_throw":"basic Reflex","heighten_level":[1,2,3,4,5,6,7,8,9,10],"spell_type":"Cantrip","heighten_group":["1st rank","Heightened 2nd rank","Heightened 3rd rank","Heightened 4th rank","Heightened 5th rank","Heightened 6th rank","Heightened 7th rank","Heightened 8th rank","Heightened 9th rank","Heightened 10th rank"],"legacy_id":["spell-97"],"trait":["Cantrip","Concentrate","Electricity","Manipulate"],"id":"spell-1509","text":"\nElectric Arc Two Actions Source Player Core pg. 328 Traditions Arcane, Primal Mystery Tempest Range 30 feet Target 1 or 2 creatures Defense basic Reflex --- An arc of lightning leaps from one target to another. Each target takes 2d4 electricity damage with a basic Reflex save. --- Heightened (+1) The damage increases by 1d4.","tradition":["Arcane","Primal"],"skill_mod":{},"summary":"Zap one or two creatures with lightning.","primary_source":"Player Core","trait_group":["Mechanics","Energy","Monster"],"level":1,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=1509","target":"1 or 2 creatures","mystery":["Tempest"],"name":"Electric Arc","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"common","slug":"spell-1509"},{"primary_source_category":"Rulebooks","heighten":["6th","7th"],"source":["Player Core"],"bloodline":["Elemental"],"type":"Spell","speed":{},"duration":60,"weakness":{},"heighten_level":[5,6,7],"spell_type":"Spell","heighten_group":["5th rank","Heightened 6th rank","Heightened 7th rank"],"legacy_id":["spell-98"],"trait":["Concentrate","Manipulate","Polymorph"],"id":"spell-1510","text":"\nElemental Form Two Actions Source Player Core pg. 328 Traditions Arcane, Primal Spell Lists Elemental Bloodline Elemental Deities Onos, Ristrentho, Zursvaater Duration 1 minute --- You call upon the power of the planes to transform into a Medium elemental battle form. When you Cast this Spell, choose a listed element. While in this form, you gain the corresponding trait and the elemental trait. You have hands in this battle form and can take manipulate actions. You can Dismiss the spell. You gain the following statistics and abilities regardless of which battle form you choose: AC = 19 + your level. Ignore your armor's check penalty and Speed reduction. 10 temporary Hit Points. Darkvision. One or more unarmed melee attacks specific to the battle form you choose, which are the only attacks you can Strike with. You're trained with them. Your attack modifier is +18, and your damage bonus is +9. These are Dexterity based (air, fire, or metal) or Strength based (earth, water, or wood). If your corresponding unarmed attack modifier is higher, you can use it instead. Acrobatics (air, fire, or metal) or Athletics (earth, water, or wood) modifier of +20; ignore this change if your own modifier is higher. You gain specific abilities based on the element you choose: - Air fly 80 feet, movement doesn't trigger reactions; Melee Single Action gust, Damage 1d4 bludgeoning. - Earth Speed 20 feet, burrow 20 feet; Melee Single Action boulder, Damage 2d10 bludgeoning. - Fire Speed 50 feet; fire resistance 10, weakness 5 to cold and 5 to water; Melee Single Action tendril, Damage 1d8 fire plus 1d4 persistent fire. - Metal Speed 40 feet, fly 20 feet; Melee Single Action blade (versatile piercing), Damage 1d8 slashing plus 1d4 electricity. - Water Speed 20 feet, swim 60 feet; fire resistance 5; Melee Single Action wave, Damage 1d12 bludgeoning, and you can spend an action immediately after a hit to push the target 5 feet with the effects of a successful Shove. - Wood Speed 20 feet, climb 30 feet; Melee Single Action branch, Damage 2d10 bludgeoning. --- Heightened (6th) Your battle form is Large and your attacks have 10-foot reach. You instead gain AC = 22 + your level, 15 temporary HP, an attack modifier of +23, a damage bonus of +13, and Acrobatics or Athletics +23. Heightened (7th) Your battle form is Huge and your attacks have 15-foot reach. You instead gain AC = 22 + your level, 20 temporary HP, an attack modifier of +25, a damage bonus of +11, double the number of damage dice (including persistent damage), and Acrobatics or Athletics +25.","tradition":["Arcane","Primal","Elemental"],"element":["Universal"],"skill_mod":{},"summary":"Turn into an elemental.","primary_source":"Player Core","trait_group":["Mechanics"],"level":5,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=1510","name":"Elemental Form","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","deity":["Onos","Ristrentho","Zursvaater"],"rarity":"common","slug":"spell-1510"},{"legacy_name":["Magic Mouth"],"primary_source_category":"Rulebooks","heighten":["4th","6th"],"range":0,"source":["Player Core"],"type":"Spell","speed":{},"weakness":{},"heighten_level":[2,4,6],"spell_type":"Spell","heighten_group":["2nd rank","Heightened 4th rank","Heightened 6th rank"],"school":"illusion","legacy_id":["spell-181"],"trait":["Concentrate","Illusion","Manipulate"],"id":"spell-1511","text":"\nEmbed Message Two Actions Source Player Core pg. 328 Traditions Arcane, Occult Deities Ceyannan, Eritrice, Nethys, Teki Stronggut Range touch Target 1 object or willing creature Duration unlimited --- You specify a trigger and a message up to 25 words long. When the specified trigger occurs within 30 feet of the target, illusory text of your message circles the target accompanied by a disembodied voice. You can choose a language you know for the text and speech, and can choose what the voice sounds like. Once the message is completed, the spell ends. --- Heightened (4th) You can add a simple sensory component to emphasize the message, such as an odor, visual effect, or physical sensation. This addition is obviously illusory and part of the message, lasting only while the message is being read. Heightened (6th) As 4th rank, but you can choose how many times the spell repeats the message before it ends; there is no limit to the number of repetitions.","tradition":["Arcane","Occult"],"skill_mod":{},"summary":"Leave an illusory message to be triggered at a later date.","primary_source":"Player Core","trait_group":["Mechanics","School","Monster"],"level":2,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=1511","target":"1 object or willing creature","name":"Embed Message","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","deity":["Ceyannan","Eritrice","Nethys","Teki Stronggut"],"rarity":"common","slug":"spell-1511"},{"primary_source_category":"Rulebooks","heighten":["9th"],"range":0,"source":["Player Core"],"bloodline":["Elemental"],"type":"Spell","speed":{},"weakness":{},"heighten_level":[7,9],"spell_type":"Spell","heighten_group":["7th rank","Heightened 9th rank"],"legacy_id":["spell-100"],"trait":["Concentrate","Manipulate"],"id":"spell-1512","text":"\nEnergy Aegis Source Player Core pg. 328 Traditions Arcane, Divine, Occult, Primal Spell Lists Elemental Bloodline Elemental Cast 1 minute Range touch Target 1 creature Duration until your next daily preparations --- You protect the target with a powerful, long-lasting energy barrier. The target gains resistance 5 to acid, cold, electricity, fire, force, sonic, vitality, and void damage. --- Heightened (9th) The resistances increase to 10.","tradition":["Arcane","Divine","Occult","Primal","Elemental"],"element":["Universal"],"skill_mod":{},"summary":"A creature gains resistance to acid, cold, electricity, fire, force, sonic, vitality and void damage.","primary_source":"Player Core","trait_group":["Mechanics"],"level":7,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=1512","target":"1 creature","component":["1 minute"],"name":"Energy Aegis","actions_number":60,"category":"spell","pfs":"Standard","actions":"1 minute","rarity":"common","slug":"spell-1512"},{"legacy_name":["Ray of Enfeeblement"],"primary_source_category":"Rulebooks","range":30,"source":["Player Core"],"type":"Spell","speed":{},"weakness":{},"saving_throw":"Fortitude","heighten_level":[1],"spell_type":"Spell","heighten_group":["1st rank"],"legacy_id":["spell-244"],"trait":["Concentrate","Manipulate"],"id":"spell-1513","text":"\nEnfeeble Two Actions Source Player Core pg. 329 Traditions Arcane, Divine, Occult Patron Themes Devourer of Decay, The Resentment Range 30 feet Target 1 creature Defense Fortitude Duration varies --- You sap the target's strength, depending on its Fortitude save. Critical Success The target is unaffected. Success The target is enfeebled 1 until the start of your next turn. Failure The target is enfeebled 2 for 1 minute. Critical Failure The target is enfeebled 3 for 1 minute.","tradition":["Arcane","Divine","Occult"],"skill_mod":{},"summary":"Sap a creature's strength.","primary_source":"Player Core","trait_group":["Mechanics"],"level":1,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=1513","target":"1 creature","name":"Enfeeble","patron_theme":["Devourer of Decay","The Resentment"],"actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"common","slug":"spell-1513"},{"primary_source_category":"Rulebooks","heighten":["4th","6th"],"range":30,"source":["Player Core"],"bloodline":["Demonic"],"type":"Spell","speed":{},"duration":300,"weakness":{},"heighten_level":[2,4,6],"spell_type":"Spell","heighten_group":["2nd rank","Heightened 4th rank","Heightened 6th rank"],"legacy_id":["spell-102"],"trait":["Concentrate","Manipulate","Polymorph"],"id":"spell-1514","text":"\nEnlarge Two Actions Source Player Core pg. 329 Traditions Arcane, Primal Bloodline Demonic Deities Balumbdar, Baphomet, Belech, Dolok Darkfur, Gorum, Iomedae, Keepers of the Hearth, Kostchtchie, Kurgess, Musagani, Rovagug, The Laborer's Bastion, Vineshvakhi Range 30 feet Target 1 willing creature Duration 5 minutes --- Bolstered by magical power, the target grows to size Large. Its equipment grows with it but returns to natural size if removed. The creature is clumsy 1. Its reach increases by 5 feet (or by 10 feet if it started out Tiny), and it gains a +2 status bonus to damage rolls on melee Strikes. This spell has no effect on a Large or larger creature. --- Heightened (4th) The creature instead grows to size Huge. The status bonus to melee damage is +4 and the creature's reach increases by 10 feet (or 15 feet if the creature started out Tiny). The spell has no effect on a Huge or larger creature. Heightened (6th) Choose either the 2nd-rank or 4th-rank version of this spell and apply its effects to up to 10 willing creatures.","tradition":["Arcane","Primal"],"skill_mod":{},"summary":"Cause a creature to grow in size.","primary_source":"Player Core","trait_group":["Mechanics"],"level":2,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=1514","target":"1 willing creature","name":"Enlarge","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","deity":["Balumbdar","Baphomet","Belech","Dolok Darkfur","Gorum","Iomedae","Keepers of the Hearth","Kostchtchie","Kurgess","Musagani","Rovagug","The Laborer's Bastion","Vineshvakhi"],"rarity":"common","slug":"spell-1514"},{"legacy_name":["Entangle"],"primary_source_category":"Rulebooks","range":120,"source":["Player Core"],"type":"Spell","speed":{},"duration":60,"weakness":{},"heighten_level":[2],"spell_type":"Spell","heighten_group":["2nd rank"],"legacy_id":["spell-103"],"trait":["Concentrate","Manipulate","Plant","Wood"],"id":"spell-1515","text":"\nEntangling Flora Two Actions Source Player Core pg. 329 Traditions Arcane, Primal Deities Green Man, Immaculate Growth, Kzininn, Nhimbaloth, Sicva Range 120 feet Area all squares in a 20-foot burst Duration 1 minute --- Plants and fungi burst out or quickly grow, entangling creatures. All surfaces in the area are difficult terrain. Each round that a creature starts its turn in the area, it must attempt a Reflex save. On a failure, it takes a –10-foot circumstance penalty to its Speeds until it leaves the area, and on a critical failure, it's also immobilized for 1 round. Creatures can attempt to Escape to remove these effects.","tradition":["Arcane","Primal"],"element":["Wood"],"area":[20],"skill_mod":{},"summary":"Sprout plants to hinder movement in an area.","primary_source":"Player Core","trait_group":["Mechanics","Creature Type","Elemental"],"level":2,"source_category":["Rulebooks"],"area_type":["burst","square"],"resistance":{},"url":"/Spells.aspx?ID=1515","name":"Entangling Flora","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","deity":["Green Man","Immaculate Growth","Kzininn","Nhimbaloth","Sicva"],"rarity":"common","slug":"spell-1515"},{"primary_source_category":"Rulebooks","range":120,"source":["Player Core"],"bloodline":["Diabolic","Fey"],"type":"Spell","speed":{},"weakness":{},"saving_throw":"Will","heighten_level":[3],"spell_type":"Spell","heighten_group":["3rd rank"],"legacy_id":["spell-104"],"trait":["Auditory","Concentrate","Emotion","Manipulate"],"id":"spell-1516","text":"\nEnthrall Two Actions Source Player Core pg. 329 Traditions Arcane, Occult Bloodlines Diabolic, Fey Deities Ardad Lili, Belial, Bes, Calistria, Deshto, Eritrice, Grask Uldeth, Lady Jingxi, Laivatiniel, Likha, Lissala, Milani, Nyarlathotep (The Crawling Chaos), Nyarlathotep (The Faceless Sphinx), Ozranvial, Sarshallatu, Shelyn, The Anointing of Kings, Thisamet, Tlehar Range 120 feet Target all creatures in range Defense Will Duration sustained --- Your words fascinate your targets. You speak or sing without interruption throughout the casting and duration. Targets who notice your speech or song might give their undivided attention; each target must attempt a Will save. The GM might grant a circumstance bonus (to a maximum of +4) if the target is of an opposing religion, ancestry, or political leaning, or is otherwise unlikely to agree with what you're saying. Each creature that comes within range has to attempt a save when you Sustain the spell. If you're speaking, enthrall gains the linguistic trait. Critical Success The target is unaffected and notices that you tried to use magic. Success The target needn't pay attention but doesn't notice you tried to use magic (it might notice others are enthralled). Failure The target is fascinated with you. It can attempt another Will save if it witnesses actions or speech with which it disagrees. If it succeeds, it's no longer fascinated and is temporarily immune for 1 hour. If the target is subject to a hostile act, or if another creature succeeds at a Diplomacy or Intimidation check against it, the fascination ends immediately. Critical Failure As failure, but the target can't attempt a save to end the fascination if it disagrees with you.","tradition":["Arcane","Occult"],"skill_mod":{},"summary":"Your speech makes creatures fascinated with you.","primary_source":"Player Core","trait_group":["Sense","Mechanics"],"level":3,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=1516","target":"all creatures in range","name":"Enthrall","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","deity":["Ardad Lili","Belial","Bes","Calistria","Deshto","Eritrice","Grask Uldeth","Lady Jingxi","Laivatiniel","Likha","Lissala","Milani","Nyarlathotep (The Crawling Chaos)","Nyarlathotep (The Faceless Sphinx)","Ozranvial","Sarshallatu","Shelyn","The Anointing of Kings","Thisamet","Tlehar"],"rarity":"common","slug":"spell-1516"},{"legacy_name":["Endure Elements"],"primary_source_category":"Rulebooks","heighten":["3rd","5th"],"range":0,"source":["Player Core"],"type":"Spell","speed":{},"weakness":{},"heighten_level":[2,3,5],"spell_type":"Spell","heighten_group":["2nd rank","Heightened 3rd rank","Heightened 5th rank"],"legacy_id":["spell-99"],"trait":["Concentrate","Manipulate"],"id":"spell-1517","text":"\nEnvironmental Endurance Source Player Core pg. 329 Traditions Arcane, Divine, Primal Spell Lists Elemental Cast 10 minutes Range touch Target 1 willing creature Duration until your next daily preparations --- You shield the target against dangerous temperatures. Choose severe cold or heat. The target is protected from the temperature you chose (but not extreme cold or heat). --- Heightened (3rd) The target is protected from severe cold and severe heat. Heightened (5th) The target is protected from severe cold, severe heat, extreme cold, and extreme heat.","tradition":["Arcane","Divine","Primal","Elemental"],"element":["Universal"],"skill_mod":{},"summary":"Protect a creature from severe cold or heat.","primary_source":"Player Core","trait_group":["Mechanics"],"level":2,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=1517","target":"1 willing creature","component":["10 minutes"],"name":"Environmental Endurance","actions_number":600,"category":"spell","pfs":"Standard","actions":"10 minutes","rarity":"common","slug":"spell-1517"},{"legacy_name":["Continual Flame"],"primary_source_category":"Rulebooks","range":0,"source":["Player Core"],"type":"Spell","speed":{},"weakness":{},"heighten_level":[2],"spell_type":"Spell","heighten_group":["2nd rank"],"legacy_id":["spell-50"],"trait":["Concentrate","Light","Manipulate"],"id":"spell-1518","text":"\nEverlight Three Actions Source Player Core pg. 329 Traditions Arcane, Divine, Occult, Primal Range touch Target a gemstone worth 6 gp or more Duration unlimited --- The gemstone you touch glows, spreading bright light with a color of your choice in a 20-foot radius (and dim light for the next 20 feet). The spell ends immediately if the gemstone is broken.","tradition":["Arcane","Divine","Occult","Primal"],"skill_mod":{},"summary":"Cause a gem to glow eternally.","primary_source":"Player Core","trait_group":["Mechanics"],"level":2,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=1518","target":"a gemstone worth 6 gp or more","name":"Everlight","actions_number":6,"category":"spell","pfs":"Standard","actions":"Three Actions","rarity":"common","slug":"spell-1518"},{"legacy_name":["Finger of Death"],"primary_source_category":"Rulebooks","heighten":["+1"],"range":30,"source":["Player Core"],"bloodline":["Undead","Aesir"],"type":"Spell","speed":{},"weakness":{},"saving_throw":"basic Fortitude","heighten_level":[7,8,9,10],"spell_type":"Spell","heighten_group":["7th rank","Heightened 8th rank","Heightened 9th rank","Heightened 10th rank"],"legacy_id":["spell-116"],"trait":["Concentrate","Death","Manipulate","Void","Negative"],"id":"spell-1519","text":"\nExecute Two Actions Source Player Core pg. 329 Traditions Divine, Primal Bloodlines Undead, Aesir Range 30 feet Target 1 creature Defense basic Fortitude --- You point at a creature and invoke the demise of all things. The target takes 70 void damage with a basic Fortitude save. If the target is undead or otherwise has void healing, the spell loses the death and void traits and gains the vitality trait, and the target takes 70 vitality damage with a basic Fortitude save. --- Heightened (+1) The damage increases by 10.","tradition":["Divine","Primal"],"skill_mod":{},"summary":"Pull a living creature toward death or an undead creature toward destruction.","primary_source":"Player Core","trait_group":["Mechanics","Energy","Planar","Creature Type"],"level":7,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=1519","target":"1 creature","name":"Execute","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"common","slug":"spell-1519"},{"primary_source_category":"Rulebooks","range":100,"source":["Player Core"],"type":"Spell","speed":{},"weakness":{},"saving_throw":"Will","heighten_level":[10],"spell_type":"Spell","heighten_group":["10th rank"],"legacy_id":["spell-106"],"trait":["Concentrate","Incapacitation","Manipulate","Mental"],"id":"spell-1520","text":"\nFabricated Truth Three Actions Source Player Core pg. 330 Tradition Occult Range 100 feet Target up to 5 creatures Defense Will Duration varies --- Choose a single statement you want the targets to believe. The fact could be narrow, such as “a dragon is circling overhead and wants to kill me”; wide-reaching, such as “all humanoids are disguised abominations”; or conceptual, such as “if I don't live a kinder life, I'll be punished in the afterlife.” The targets' experiences color how they react to this “truth” and how their behavior changes. If the statement changes what they perceive, they treat the change as a sudden revelation. The effect of the spell depends on the targets' Will saves. If a target is already affected by fabricated truth , your spell tries to counteract it. If the counteract check fails, the outcome of the target's saving throw can't be worse than a success. Critical Success The target doesn't believe the statement, and it knows you tried to trick it. Success The target doesn't believe the statement or realize you tried to trick it. Failure The target believes the statement for 1 week. Critical Failure The target believes the statement with unlimited duration.","tradition":["Occult"],"skill_mod":{},"summary":"Make creatures believe something is factual.","primary_source":"Player Core","trait_group":["Mechanics"],"level":10,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=1520","target":"up to 5 creatures","name":"Fabricated Truth","actions_number":6,"category":"spell","pfs":"Standard","actions":"Three Actions","rarity":"common","slug":"spell-1520"},{"legacy_name":["Meteor Swarm"],"primary_source_category":"Rulebooks","heighten":["+1"],"range":500,"source":["Player Core"],"bloodline":["Diabolic"],"type":"Spell","speed":{},"weakness":{},"saving_throw":"basic Reflex","heighten_level":[9,10],"spell_type":"Spell","heighten_group":["9th rank","Heightened 10th rank"],"legacy_id":["spell-191"],"trait":["Concentrate","Manipulate"],"id":"spell-1521","text":"\nFalling Stars Two Actions Source Player Core pg. 330 Traditions Arcane, Primal Bloodline Diabolic Deities Apsu, Cosmic Caravan Range 500 feet Area 4 40-foot bursts Defense basic Reflex --- You reach into the skies and call down an array of falling stars that explode upon colliding with the ground. Choose for the falling stars to be airbursts (sonic), asteroids (fire), comets (cold), or plasma (electricity). The spell gains the trait of the falling star type you chose. The four stars' central 10-foot bursts can't overlap. Each falling star deals 6d10 bludgeoning damage to each creature in the 10-foot burst at the center of its area of effect before exploding, dealing 14d6 energy damage of the type you chose to each creature in its 40-foot burst. A creature in any of the areas attempts one basic Reflex save against the spell no matter how many overlapping explosions it's caught in and can take each type of damage only once. --- Heightened (+1) The bludgeoning damage increases by 1d10, and the energy damage increases by 2d6.","tradition":["Arcane","Primal"],"area":[40],"skill_mod":{},"summary":"Call down four pieces of the heavens to deal bludgeoning and elemental damage.","primary_source":"Player Core","trait_group":["Mechanics"],"level":9,"source_category":["Rulebooks"],"area_type":["burst"],"resistance":{},"url":"/Spells.aspx?ID=1521","name":"Falling Stars","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","deity":["Apsu","Cosmic Caravan"],"rarity":"common","slug":"spell-1521"},{"primary_source_category":"Rulebooks","range":0,"source":["Player Core"],"type":"Spell","speed":{},"weakness":{},"heighten_level":[5],"spell_type":"Spell","heighten_group":["5th rank"],"school":"illusion","legacy_id":["spell-109"],"trait":["Concentrate","Illusion","Manipulate","Uncommon"],"id":"spell-1522","text":"\nFalse Vision Source Player Core pg. 330 Traditions Arcane, Occult Deities Bifrons, Pavnuri Cast 10 minutes Range touch Area 100-foot burst Duration until your next daily preparations --- You create a false image that fools any attempts to scry on an area. Any scrying spell sees, hears, smells, and otherwise detects whatever you wish within the area, rather than what is actually in the area. You can Sustain the spell each round to change the illusion as you desire, including playing out a complex scene. If the scrying spell is of a higher rank than false vision , the scryer can attempt a Perception check to disbelieve the illusion, though even if they're successful, they can't learn what's truly going on in the area.","tradition":["Arcane","Occult"],"area":[100],"skill_mod":{},"summary":"Trick a scrying spell.","primary_source":"Player Core","trait_group":["Mechanics","School","Monster","Rarity"],"level":5,"source_category":["Rulebooks"],"area_type":["burst"],"resistance":{},"url":"/Spells.aspx?ID=1522","component":["10 minutes"],"name":"False Vision","actions_number":600,"category":"spell","pfs":"Standard","actions":"10 minutes","deity":["Bifrons","Pavnuri"],"rarity":"uncommon","slug":"spell-1522"},{"legacy_name":["False Life"],"primary_source_category":"Rulebooks","heighten":["+1"],"source":["Player Core"],"type":"Spell","speed":{},"duration":28800,"weakness":{},"heighten_level":[2,3,4,5,6,7,8,9,10],"spell_type":"Spell","heighten_group":["2nd rank","Heightened 3rd rank","Heightened 4th rank","Heightened 5th rank","Heightened 6th rank","Heightened 7th rank","Heightened 8th rank","Heightened 9th rank","Heightened 10th rank"],"legacy_id":["spell-108"],"trait":["Concentrate","Manipulate"],"id":"spell-1523","text":"\nFalse Vitality Two Actions Source Player Core pg. 331 Traditions Arcane, Occult Deities Aesocar, Oathos, Osiris, Qi Zhong, Touch of the Sun, Urgathoa Duration 8 hours --- You augment your flesh with the energies typically used to manipulate the undead. You gain 10 temporary Hit Points. --- Heightened (+1) The temporary Hit Points increase by 3.","tradition":["Arcane","Occult"],"skill_mod":{},"summary":"Gain temporary Hit Points.","primary_source":"Player Core","trait_group":["Mechanics"],"level":2,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=1523","name":"False Vitality","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","deity":["Aesocar","Oathos","Osiris","Qi Zhong","Touch of the Sun","Urgathoa"],"rarity":"common","slug":"spell-1523"},{"primary_source_category":"Rulebooks","heighten":["3rd"],"range":30,"source":["Player Core"],"bloodline":["Demonic","Draconic"],"type":"Spell","speed":{},"weakness":{},"saving_throw":"Will","heighten_level":[1,3],"spell_type":"Spell","heighten_group":["1st rank","Heightened 3rd rank"],"legacy_id":["spell-110"],"trait":["Concentrate","Emotion","Fear","Manipulate","Mental"],"id":"spell-1524","text":"\nFear Two Actions Source Player Core pg. 331 Traditions Arcane, Divine, Occult, Primal Bloodlines Demonic, Draconic Deity Dhalavei Patron Theme Starless Shadow Range 30 feet Target 1 creature Defense Will Duration varies --- You plant fear in the target; it must attempt a Will save. Critical Success The target is unaffected. Success The target is frightened 1. Failure The target is frightened 2. Critical Failure The target is frightened 3 and fleeing for 1 round. --- Heightened (3rd) You can target up to five creatures.","tradition":["Arcane","Divine","Occult","Primal"],"skill_mod":{},"summary":"Frighten a creature, possibly making it flee.","primary_source":"Player Core","trait_group":["Mechanics"],"level":1,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=1524","target":"1 creature","name":"Fear","patron_theme":["Starless Shadow"],"actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","deity":["Dhalavei"],"rarity":"common","slug":"spell-1524"},{"primary_source_category":"Rulebooks","heighten":["6th"],"range":0,"source":["Player Core"],"type":"Spell","speed":{},"duration":600,"weakness":{},"heighten_level":[3,6],"spell_type":"Spell","heighten_group":["3rd rank","Heightened 6th rank"],"legacy_id":["spell-113"],"trait":["Concentrate","Manipulate","Morph"],"id":"spell-1525","text":"\nFeet to Fins Two Actions Source Player Core pg. 331 Traditions Arcane, Primal Deities Besmara, Dagon, Jin Li, Picoperi, Ragadahn, Seafarer's Hope, Sobek, Telastmar, Ylimancha, Zeaki Lesson Lesson of the Shark Range touch Target 1 willing creature Duration 10 minutes --- The target's feet transform into fins, improving mobility in the water but reducing it on land. The target gains a swim Speed equal to its normal land Speed, but its land Speed becomes 5 feet. --- Heightened (6th) The spell lasts until your next daily preparations.","tradition":["Arcane","Primal"],"skill_mod":{},"summary":"Turn a creature's feet into fins, enabling it to swim but slowing it on land.","primary_source":"Player Core","trait_group":["Mechanics"],"level":3,"lesson":["Lesson of the Shark"],"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=1525","target":"1 willing creature","name":"Feet to Fins","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","deity":["Besmara","Dagon","Jin Li","Picoperi","Ragadahn","Seafarer's Hope","Sobek","Telastmar","Ylimancha","Zeaki"],"rarity":"common","slug":"spell-1525"},{"primary_source_category":"Rulebooks","heighten":["8th","9th"],"range":30,"source":["Player Core"],"type":"Spell","speed":{},"duration":60,"weakness":{},"heighten_level":[6,8,9],"spell_type":"Spell","heighten_group":["6th rank","Heightened 8th rank","Heightened 9th rank"],"legacy_id":["spell-114"],"trait":["Concentrate","Healing","Manipulate","Vitality","Positive"],"id":"spell-1526","text":"\nField of Life Two Actions Source Player Core pg. 331 Traditions Divine, Primal Lesson Lesson of Renewal Range 30 feet Area 20-foot burst Duration sustained up to 1 minute --- A field of life energy fills the area, exuding warmth and rejuvenating those within. Each living creature that starts its turn in the area regains 1d8 Hit Points, and any undead creature that starts its turn in the area takes 1d8 vitality damage. --- Heightened (8th) The healing and damage increase to 1d10. Heightened (9th) The healing and damage increase to 1d12.","tradition":["Divine","Primal"],"area":[20],"skill_mod":{},"summary":"Create a vital energy field that heals those who remain within.","primary_source":"Player Core","trait_group":["Mechanics","Energy","Planar","Creature Type"],"level":6,"lesson":["Lesson of Renewal"],"source_category":["Rulebooks"],"area_type":["burst"],"resistance":{},"url":"/Spells.aspx?ID=1526","name":"Field of Life","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"common","slug":"spell-1526"},{"primary_source_category":"Rulebooks","heighten":["9th"],"source":["Player Core"],"type":"Spell","speed":{},"duration":60,"weakness":{},"heighten_level":[7,9],"spell_type":"Spell","heighten_group":["7th rank","Heightened 9th rank"],"legacy_id":["spell-115"],"trait":["Concentrate","Fire","Manipulate","Polymorph"],"id":"spell-1527","text":"\nFiery Body Two Actions Source Player Core pg. 331 Traditions Arcane, Primal Deities Lubaiko, Moloch, Touch of the Sun, Zelishkar Duration 1 minute --- You become living flame, giving you fire immunity, resistance 10 to precision damage, and weakness 5 to cold and to water. Any creature that touches you or damages you with an unarmed attack or non-reach melee weapon takes 3d6 fire damage. Your unarmed attacks deal an additional 1d4 fire damage, and your fire spells deal one additional die of fire damage (of the same damage die the spell uses). You can cast ignition as an innate spell; the casting is reduced from 2 actions to 1. In fire form, you have a fly Speed of 40 feet and don't need to breathe. --- Heightened (9th) Creatures touching you take 4d6 fire damage instead of 3d6, your unarmed attacks deal an additional 2d4 fire damage, and you have a fly Speed of 60 feet.","tradition":["Arcane","Primal"],"element":["Fire"],"skill_mod":{},"summary":"Turn your body into living flame.","primary_source":"Player Core","trait_group":["Mechanics","Energy","Elemental","Planar","Monster"],"level":7,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=1527","name":"Fiery Body","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","deity":["Lubaiko","Moloch","Touch of the Sun","Zelishkar"],"rarity":"common","slug":"spell-1527"},{"legacy_name":["Ghost Sound"],"primary_source_category":"Rulebooks","range":30,"source":["Player Core"],"bloodline":["Fey"],"type":"Spell","speed":{},"weakness":{},"heighten_level":[1],"spell_type":"Cantrip","heighten_group":["1st rank"],"school":"illusion","legacy_id":["spell-132"],"trait":["Cantrip","Concentrate","Illusion","Manipulate","Subtle"],"id":"spell-1528","text":"\nFigment Two Actions Source Player Core pg. 331 PFS Note If a visual figment occupies the entirety of a 5x5 cube, it can provide cover or concealment, but not both, for a medium or smaller creature. It does not block line of sight. Traditions Arcane, Occult Bloodline Fey Range 30 feet Duration sustained --- You create a simple illusory sound or vision. A sound adds the auditory trait to the spell and the sound can't include intelligible words or elaborate music. A vision adds the visual trait, can be no larger than a 5-foot cube, and is clearly crude and undetailed if viewed from within 15 feet. When you Cast or Sustain the Spell, you can attempt to Create a Diversion with the illusion, gaining a +2 circumstance bonus to your Deception check. If the attempt fails against a creature, that creature disbelieves the figment.","tradition":["Arcane","Occult"],"skill_mod":{},"summary":"Create a simple auditory or visual illusion.","primary_source":"Player Core","trait_group":["Mechanics","School","Monster"],"level":1,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=1528","name":"Figment","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"common","slug":"spell-1528"},{"primary_source_category":"Rulebooks","heighten":["+2"],"source":["Player Core"],"type":"Spell","speed":{},"duration":60,"weakness":{},"heighten_level":[4,6,8,10],"spell_type":"Spell","heighten_group":["4th rank","Heightened 6th rank","Heightened 8th rank","Heightened 10th rank"],"legacy_id":["spell-118"],"trait":["Concentrate","Fire","Manipulate"],"id":"spell-1529","text":"\nFire Shield Two Actions Source Player Core pg. 331 Traditions Arcane, Primal Deities Atreia, Chohar, Folgrit, Iomedae, Milani, Ragathiel, Smiad, Sorrow's Sword, The Godclaw, Zelishkar Duration 1 minute --- You create a hovering shield made of fire. As long as the shield persists, its heat grants you cold resistance 5 and makes you immune to mild and severe environmental cold. You can Raise a Shield with the fire shield as a normal shield to gain a +1 circumstance bonus to AC. You can use the Shield Block reaction with the fire shield, which has Hardness 10, is immune to fire, and has 40 HP (with no Broken Threshold), and its Hardness is halved against effects that have the water trait. If you Shield Block a melee attack that is either an unarmed attack or made by an adjacent attacker, the attacker takes 2d6 fire damage. --- Heightened (+2) The cold resistance increases by 5, the HP increase by 10, and the fire damage increases by 1d6.","tradition":["Arcane","Primal"],"element":["Fire"],"skill_mod":{},"summary":"Flames protect you from cold and harm those that touch you.","primary_source":"Player Core","trait_group":["Mechanics","Energy","Elemental","Planar","Monster"],"level":4,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=1529","name":"Fire Shield","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","deity":["Atreia","Chohar","Folgrit","Iomedae","Milani","Ragathiel","Smiad","Sorrow's Sword","The Godclaw","Zelishkar"],"rarity":"common","slug":"spell-1529"},{"primary_source_category":"Rulebooks","heighten":["+1"],"range":500,"source":["Player Core"],"type":"Spell","speed":{},"weakness":{},"saving_throw":"basic Reflex","heighten_level":[3,4,5,6,7,8,9,10],"spell_type":"Spell","heighten_group":["3rd rank","Heightened 4th rank","Heightened 5th rank","Heightened 6th rank","Heightened 7th rank","Heightened 8th rank","Heightened 9th rank","Heightened 10th rank"],"legacy_id":["spell-119"],"trait":["Concentrate","Fire","Manipulate"],"id":"spell-1530","text":"\nFireball Two Actions Source Player Core pg. 331 Traditions Arcane, Primal Deities Angradd, Chohar, Dahak, Eiseth, Furcas, Inna, Radiant Prism, Sarenrae, The Freeing Flame, Walkena, Zarongel Range 500 feet Area 20-foot burst Defense basic Reflex --- A roaring blast of fire detonates at a spot you designate, dealing 6d6 fire damage. --- Heightened (+1) The damage increases by 2d6.","tradition":["Arcane","Primal"],"element":["Fire"],"area":[20],"skill_mod":{},"summary":"An explosion of fire in an area burns creatures.","primary_source":"Player Core","trait_group":["Mechanics","Energy","Elemental","Planar","Monster"],"level":3,"source_category":["Rulebooks"],"area_type":["burst"],"resistance":{},"url":"/Spells.aspx?ID=1530","name":"Fireball","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","deity":["Angradd","Chohar","Dahak","Eiseth","Furcas","Inna","Radiant Prism","Sarenrae","The Freeing Flame","Walkena","Zarongel"],"rarity":"common","slug":"spell-1530"},{"primary_source_category":"Rulebooks","source":["Player Core"],"type":"Spell","speed":{},"duration":60,"weakness":{},"heighten_level":[1],"spell_type":"Spell","heighten_group":["1st rank"],"legacy_id":["spell-122"],"trait":["Concentrate","Manipulate"],"id":"spell-1531","text":"\nFleet Step Two Actions Source Player Core pg. 332 Traditions Arcane, Primal Deities Aroden, Baalzebul, Cayden Cailean, Chaldira, Drokalion, Guardians of the Sacred Self, Hadregash, Jezelda, Lahkgya, Rokoga Gin, The Laborer's Bastion, Uvuko, Yog-Sothoth, Yrmidar Duration 1 minute --- You gain a +30-foot status bonus to your Speed.","tradition":["Arcane","Primal"],"skill_mod":{},"summary":"Make your Speed much faster.","primary_source":"Player Core","trait_group":["Mechanics"],"level":1,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=1531","name":"Fleet Step","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","deity":["Aroden","Baalzebul","Cayden Cailean","Chaldira","Drokalion","Guardians of the Sacred Self","Hadregash","Jezelda","Lahkgya","Rokoga Gin","The Laborer's Bastion","Uvuko","Yog-Sothoth","Yrmidar"],"rarity":"common","slug":"spell-1531"},{"legacy_name":["Blink"],"primary_source_category":"Rulebooks","heighten":["+2"],"source":["Player Core"],"type":"Spell","speed":{},"duration":60,"weakness":{},"heighten_level":[4,6,8,10],"spell_type":"Spell","heighten_group":["4th rank","Heightened 6th rank","Heightened 8th rank","Heightened 10th rank"],"legacy_id":["spell-27"],"trait":["Concentrate","Manipulate","Teleportation"],"id":"spell-1532","text":"\nFlicker Two Actions Source Player Core pg. 332 Traditions Arcane, Occult Deities Black Butterfly, Guardians of the Sacred Self, Nethys, Ng, Phi Deva Duration 1 minute --- You flicker quickly between your current plane and another. You gain resistance 5 to all damage, except force. At the end of each of your turns, you automatically teleport 10 feet in a random direction, as determined by the GM. You can Sustain the spell to teleport in this way. --- Heightened (+2) The resistance increases by 3.","tradition":["Arcane","Occult"],"skill_mod":{},"summary":"Protect yourself from most damage as you teleport erratically.","primary_source":"Player Core","trait_group":["Mechanics"],"level":4,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=1532","name":"Flicker","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","deity":["Black Butterfly","Guardians of the Sacred Self","Nethys","Ng","Phi Deva"],"rarity":"common","slug":"spell-1532"},{"legacy_name":["Flaming Sphere"],"primary_source_category":"Rulebooks","heighten":["+1"],"range":30,"source":["Player Core"],"bloodline":["Diabolic"],"type":"Spell","speed":{},"duration":60,"weakness":{},"saving_throw":"Reflex","heighten_level":[2,3,4,5,6,7,8,9,10],"spell_type":"Spell","heighten_group":["2nd rank","Heightened 3rd rank","Heightened 4th rank","Heightened 5th rank","Heightened 6th rank","Heightened 7th rank","Heightened 8th rank","Heightened 9th rank","Heightened 10th rank"],"legacy_id":["spell-121"],"trait":["Concentrate","Fire","Manipulate"],"id":"spell-1533","text":"\nFloating Flame Two Actions Source Player Core pg. 332 Traditions Arcane, Primal Bloodline Diabolic Deities Khepri, Lubaiko, Nurgal, Pharimia, Ra, The Path of the Heavens Range 30 feet Area 1 5-foot square Defense Reflex Duration sustained up to 1 minute --- You create a fire that burns without fuel and moves to your commands. The flame deals 3d6 fire damage to each creature in the square in which it appears, with a basic Reflex save. When you Sustain this spell, you can levitate the flame up to 10 feet. It then deals damage to each creature whose space it shared at any point during its flight. This uses the same damage and save, and you roll the damage once each time you Sustain. A given creature can take damage from floating flame only once per round. --- Heightened (+1) The damage increases by 1d6.","tradition":["Arcane","Primal"],"element":["Fire"],"area":[5],"skill_mod":{},"summary":"Summoned fire moves at your command.","primary_source":"Player Core","trait_group":["Mechanics","Energy","Elemental","Planar","Monster"],"level":2,"source_category":["Rulebooks"],"area_type":["square"],"resistance":{},"url":"/Spells.aspx?ID=1533","name":"Floating Flame","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","deity":["Khepri","Lubaiko","Nurgal","Pharimia","Ra","The Path of the Heavens"],"rarity":"common","slug":"spell-1533"},{"primary_source_category":"Rulebooks","heighten":["7th"],"range":0,"source":["Player Core"],"bloodline":["Draconic"],"type":"Spell","speed":{},"duration":300,"weakness":{},"heighten_level":[4,7],"spell_type":"Spell","heighten_group":["4th rank","Heightened 7th rank"],"legacy_id":["spell-125"],"trait":["Concentrate","Manipulate"],"id":"spell-1534","text":"\nFly Two Actions Source Player Core pg. 332 Traditions Arcane, Divine, Occult, Primal Spell Lists Elemental Bloodline Draconic Deity Sky Keepers Range touch Target 1 creature Duration 5 minutes --- The target can soar through the air, gaining a fly Speed equal to its Speed or 20 feet, whichever is greater. --- Heightened (7th) The duration increases to 1 hour.","tradition":["Arcane","Divine","Occult","Primal","Elemental"],"element":["Universal"],"skill_mod":{},"summary":"Grant the target a fly Speed.","primary_source":"Player Core","trait_group":["Mechanics"],"level":4,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=1534","target":"1 creature","name":"Fly","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","deity":["Sky Keepers"],"rarity":"common","slug":"spell-1534"},{"primary_source_category":"Rulebooks","heighten":["6th"],"range":30,"source":["Player Core"],"type":"Spell","speed":{},"duration":60,"weakness":{},"heighten_level":[1,6],"spell_type":"Cantrip","heighten_group":["1st rank","Heightened 6th rank"],"legacy_id":["spell-126"],"trait":["Cantrip","Concentrate","Manipulate"],"id":"spell-1535","text":"\nForbidding Ward Two Actions Source Player Core pg. 332 Traditions Divine, Occult Range 30 feet Target 1 ally and 1 enemy Duration sustained up to 1 minute --- You ward an ally against the attacks and hostile spells from the target enemy. The target ally gains a +1 status bonus to Armor Class and saving throws against the target enemy's attacks, spells, and other effects. --- Heightened (6th) The status bonus increases to +2.","tradition":["Divine","Occult"],"skill_mod":{},"summary":"Protect an ally against one specific enemy.","primary_source":"Player Core","trait_group":["Mechanics"],"level":1,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=1535","target":"1 ally and 1 enemy","name":"Forbidding Ward","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"common","slug":"spell-1535"},{"legacy_name":["Magic Missile"],"primary_source_category":"Rulebooks","heighten":["+2"],"range":120,"source":["Player Core"],"bloodline":["Imperial"],"type":"Spell","speed":{},"weakness":{},"heighten_level":[1,3,5,7,9],"spell_type":"Spell","heighten_group":["1st rank","Heightened 3rd rank","Heightened 5th rank","Heightened 7th rank","Heightened 9th rank"],"legacy_id":["spell-180"],"trait":["Concentrate","Force","Manipulate"],"id":"spell-1536","text":"\nForce Barrage Single Action to Three Actions Source Player Core pg. 332 Traditions Arcane, Occult Bloodline Imperial Deities Gravelady's Guard, Lorthact, Nethys Range 120 feet Target 1 creature --- You fire a shard of solidified magic toward a creature that you can see. It automatically hits and deals 1d4+1 force damage. For each additional action you use when Casting the Spell, increase the number of shards you shoot by one, to a maximum of three shards for 3 actions. You choose the target for each shard individually. If you shoot more than one shard at the same target, combine the damage before applying bonuses or penalties to damage, resistances, weaknesses, and so forth. --- Heightened (+2) You fire one additional shard with each action you spend.","tradition":["Arcane","Occult"],"skill_mod":{},"summary":"Pelt creatures with unerring shards of magical force.","primary_source":"Player Core","trait_group":["Mechanics","Energy"],"level":1,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=1536","target":"1 creature","name":"Force Barrage","actions_number":2,"category":"spell","pfs":"Standard","actions":"Single Action to Three Actions","deity":["Gravelady's Guard","Lorthact","Nethys"],"rarity":"common","slug":"spell-1536"},{"primary_source_category":"Rulebooks","range":0,"source":["Player Core"],"bloodline":["Angelic"],"type":"Spell","speed":{},"duration":3600,"weakness":{},"heighten_level":[9],"spell_type":"Spell","heighten_group":["9th rank"],"legacy_id":["spell-127"],"trait":["Concentrate","Manipulate","Mental","Prediction"],"id":"spell-1537","text":"\nForesight Two Actions Source Player Core pg. 332 Traditions Arcane, Divine, Occult Bloodline Angelic Range touch Target 1 creature Duration 1 hour --- You gain a sixth sense that warns you of danger that might befall the target of the spell. If you choose a creature other than yourself as the target, you create a psychic link through which you can inform the target of danger. This link is a mental effect. Due to the amount of information this spell requires you to process, you can't have more than one foresight spell in effect at a time. Casting foresight again ends the previous foresight . While foresight is in effect, the target gains a +2 status bonus to initiative rolls and isn't off-guard against undetected creatures or when flanked. In addition, you gain the following reaction. Foresight Reaction Trigger The target of foresight defends against a hostile creature or other danger; Effect If the hostile creature or danger forces the target to roll dice (a saving throw, for example), the target rolls twice and uses the higher result, and this spell gains the fortune trait. But if the hostile creature or danger is rolling against the target (an attack roll or skill check, for example), that hostile creature or danger rolls twice and uses the lower result, and this spell gains the misfortune trait.","tradition":["Arcane","Divine","Occult"],"skill_mod":{},"summary":"Danger sense warns you when a creature is in danger and protects it with good fortune.","primary_source":"Player Core","trait_group":["Mechanics"],"level":9,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=1537","target":"1 creature","name":"Foresight","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"common","slug":"spell-1537"},{"legacy_name":["Time Stop"],"primary_source_category":"Rulebooks","source":["Player Core"],"type":"Spell","speed":{},"weakness":{},"heighten_level":[10],"spell_type":"Spell","heighten_group":["10th rank"],"legacy_id":["spell-339"],"trait":["Concentrate","Manipulate"],"id":"spell-1538","text":"\nFreeze Time Three Actions Source Player Core pg. 332 Traditions Arcane, Occult --- You temporarily stop time for everything but yourself, allowing you to use several actions in what appears to others to be no time at all. Immediately after casting freeze time , you can use up to 9 actions in 3 sets of up to 3 actions each. After each set of actions, 1 round passes, but for only you, effects specifically targeting or affecting you, and effects that you create during the stoppage. All other creatures and objects are invulnerable to your attacks, and you can't target or affect them with anything. Once you have finished your actions, time begins to flow again for the rest of the world. If you created an effect with a duration that extends beyond freeze time's duration, such as wall of fire , it immediately affects others again, but it doesn't have any of the effects that happen only when you first Cast the Spell.","tradition":["Arcane","Occult"],"skill_mod":{},"summary":"Briefly stop time for everything but you.","primary_source":"Player Core","trait_group":["Mechanics"],"level":10,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=1538","name":"Freeze Time","actions_number":6,"category":"spell","pfs":"Standard","actions":"Three Actions","rarity":"common","slug":"spell-1538"},{"legacy_name":["Ray of Frost"],"primary_source_category":"Rulebooks","heighten":["+1"],"range":60,"source":["Player Core"],"type":"Spell","speed":{},"weakness":{},"saving_throw":"basic Fortitude","heighten_level":[1,2,3,4,5,6,7,8,9,10],"spell_type":"Cantrip","heighten_group":["1st rank","Heightened 2nd rank","Heightened 3rd rank","Heightened 4th rank","Heightened 5th rank","Heightened 6th rank","Heightened 7th rank","Heightened 8th rank","Heightened 9th rank","Heightened 10th rank"],"legacy_id":["spell-245"],"trait":["Cantrip","Cold","Concentrate","Manipulate"],"id":"spell-1539","text":"\nFrostbite Two Actions Source Player Core pg. 332 Traditions Arcane, Primal Range 60 feet Target 1 creature Defense basic Fortitude --- An orb of biting cold coalesces around your target, freezing its body. The target takes 2d4 cold damage with a basic Fortitude save. On a critical failure, the target also gains weakness 1 to bludgeoning until the start of your next turn. --- Heightened (+1) The damage increases by 1d4 and the weakness on a critical failure increases by 1.","tradition":["Arcane","Primal"],"skill_mod":{},"summary":"Damage a creature with bitter cold.","primary_source":"Player Core","trait_group":["Mechanics","Energy","Monster"],"level":1,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=1539","target":"1 creature","name":"Frostbite","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"common","slug":"spell-1539"},{"primary_source_category":"Rulebooks","range":120,"source":["Player Core"],"type":"Spell","speed":{},"duration":60,"weakness":{},"heighten_level":[10],"spell_type":"Spell","heighten_group":["10th rank"],"legacy_id":["spell-130"],"trait":["Concentrate","Manipulate","Teleportation","Uncommon"],"id":"spell-1540","text":"\nGate Two Actions Source Player Core pg. 333 Traditions Arcane, Divine, Occult Spell Lists Elemental Range 120 feet Duration sustained up to 1 minute --- You tear open a rift to another plane, creating a portal that creatures can travel through in either direction. This portal is vertical and circular, with a radius of 40 feet. The portal appears at a location of your choice on the destination plane, assuming you have a clear idea of both the destination's location on the plane and what the destination looks like. If you attempt to create a gate into or out of the realm of a deity or another similarly powerful being, that being can prevent the gate from forming.","tradition":["Arcane","Divine","Occult","Elemental"],"element":["Universal"],"skill_mod":{},"summary":"Tear open a portal to another plane.","primary_source":"Player Core","trait_group":["Mechanics","Rarity"],"level":10,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=1540","name":"Gate","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"uncommon","slug":"spell-1540"},{"legacy_name":["Spider Climb"],"primary_source_category":"Rulebooks","heighten":["5th"],"range":0,"source":["Player Core"],"type":"Spell","speed":{},"duration":600,"weakness":{},"heighten_level":[2,5],"spell_type":"Spell","heighten_group":["2nd rank","Heightened 5th rank"],"legacy_id":["spell-299"],"trait":["Concentrate","Manipulate"],"id":"spell-1541","text":"\nGecko Grip Two Actions Source Player Core pg. 333 Traditions Arcane, Primal Deities Chinostes (Nightwarden), Chinostes (Redeemer) Range touch Target 1 creature Duration 10 minutes --- Tiny clinging hairs sprout across the creature's hands and feet, offering purchase on nearly any surface. The target gains a climb Speed equal to its Speed. --- Heightened (5th) The duration increases to 1 hour.","tradition":["Arcane","Primal"],"skill_mod":{},"summary":"Give a creature a climb Speed.","primary_source":"Player Core","trait_group":["Mechanics"],"level":2,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=1541","target":"1 creature","name":"Gecko Grip","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","deity":["Chinostes (Nightwarden)","Chinostes (Redeemer)"],"rarity":"common","slug":"spell-1541"},{"legacy_name":["Feather Fall"],"primary_source_category":"Rulebooks","range":60,"source":["Player Core"],"type":"Spell","speed":{},"duration":60,"weakness":{},"heighten_level":[1],"spell_type":"Spell","heighten_group":["1st rank"],"legacy_id":["spell-111"],"trait":["Air","Concentrate"],"id":"spell-1542","text":"\nGentle Landing Reaction Source Player Core pg. 333 Traditions Arcane, Primal Deities Adanye, Andoletta, Ma'at, Ma’at, Malthus, Ylimancha Patron Theme Whisper of Wings Trigger A creature within range is falling Range 60 feet Target 1 falling creature Duration 1 minute --- You raise a magical updraft to arrest a fall. The target's fall slows to 60 feet per round, and the portion of the fall during the spell's duration doesn't count when calculating falling damage. If the target reaches the ground while the spell is in effect, it takes no damage from the fall. The spell ends as soon as the target lands.","tradition":["Arcane","Primal"],"element":["Air"],"skill_mod":{},"summary":"React to save a falling creature.","primary_source":"Player Core","trait_group":["Elemental","Planar","Monster","Mechanics"],"level":1,"source_category":["Rulebooks"],"trigger":"A creature within range is falling","resistance":{},"url":"/Spells.aspx?ID=1542","target":"1 falling creature","name":"Gentle Landing","patron_theme":["Whisper of Wings"],"actions_number":1,"category":"spell","pfs":"Standard","actions":"Reaction","deity":["Adanye","Andoletta","Ma'at","Ma’at","Malthus","Ylimancha"],"rarity":"common","slug":"spell-1542"},{"legacy_name":["Spectral Hand"],"primary_source_category":"Rulebooks","range":120,"source":["Player Core"],"type":"Spell","speed":{},"duration":60,"weakness":{},"heighten_level":[2],"spell_type":"Spell","heighten_group":["2nd rank"],"legacy_id":["spell-295"],"trait":["Concentrate","Manipulate"],"id":"spell-1543","text":"\nGhostly Carrier Two Actions Source Player Core pg. 333 PFS Note The figure created by ghostly carrier counts as a creature for any abilities that target creatures, such as Reactive Strike. Traditions Arcane, Occult Deities Abraxas, Monad Range 120 feet Duration 1 minute --- You create a Tiny, semi-corporeal figure with a form you choose. It hovers near you for the duration. When you Cast a Spell that has a range of touch, you can have the carrier move within range, deliver the spell to a creature there, and return to you. If the carrier must attempt a spell attack roll, it uses your normal bonuses. The carrier has your AC and saves, but it is destroyed by any damage.","tradition":["Arcane","Occult"],"skill_mod":{},"summary":"Create a semicorporeal figure that carries your touch spells to targets.","primary_source":"Player Core","trait_group":["Mechanics"],"level":2,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=1543","name":"Ghostly Carrier","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","deity":["Abraxas","Monad"],"rarity":"common","slug":"spell-1543"},{"primary_source_category":"Rulebooks","range":0,"source":["Player Core"],"type":"Spell","speed":{},"duration":300,"weakness":{},"heighten_level":[3],"spell_type":"Spell","heighten_group":["3rd rank"],"legacy_id":["spell-133"],"trait":["Concentrate","Manipulate"],"id":"spell-1544","text":"\nGhostly Weapon Two Actions Source Player Core pg. 333 Traditions Arcane, Occult Deities Atreia, Falayna, Gravelady's Guard, Minderhal, Pharasma, The Pale Horse, Zjar-Tovan Range touch Target 1 weapon that is either unattended or wielded by you or a willing ally Duration 5 minutes --- The target weapon becomes translucent and ghostly, and it can affect material and incorporeal creatures and objects. It gains the effects of the ghost touch property rune, meaning it is magical if it wasn't already, is especially effective against incorporeal creatures, and can be wielded by a corporeal or incorporeal creature.","tradition":["Arcane","Occult"],"skill_mod":{},"summary":"Make a weapon affect incorporeal creatures.","primary_source":"Player Core","trait_group":["Mechanics"],"level":3,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=1544","target":"1 weapon that is either unattended or wielded by you or a willing ally","name":"Ghostly Weapon","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","deity":["Atreia","Falayna","Gravelady's Guard","Minderhal","Pharasma","The Pale Horse","Zjar-Tovan"],"rarity":"common","slug":"spell-1544"},{"primary_source_category":"Rulebooks","range":0,"source":["Player Core"],"type":"Spell","speed":{},"weakness":{},"saving_throw":"Fortitude","heighten_level":[1],"spell_type":"Spell","heighten_group":["1st rank"],"legacy_id":["spell-139"],"trait":["Concentrate","Disease","Manipulate"],"id":"spell-1545","text":"\nGoblin Pox Two Actions Source Player Core pg. 333 Traditions Arcane, Primal Deities Apollyon, Ghlaunder, Isph-Aun-Vuln, Kzininn, Urgathoa, Xsistaid Range touch Target 1 creature Defense Fortitude --- Your touch afflicts the target with goblin pox, an irritating allergenic rash. The target must attempt a Fortitude save. Critical Success The target is unaffected. Success The target is sickened 1. Failure The target is afflicted with goblin pox at stage 1. Critical Failure The target is afflicted with goblin pox at stage 2. Goblin Pox (disease) Level 1; Creatures that have the goblin trait and goblin dogs are immune; Stage 1 sickened 1 (1 round); Stage 2 sickened 1 and slowed 1 (1 round); Stage 3 sickened 1 and the creature can't reduce its sickened value below 1 (1 day)","tradition":["Arcane","Primal"],"skill_mod":{},"summary":"Infect a creature with goblin pox.","primary_source":"Player Core","trait_group":["Mechanics","Affliction"],"level":1,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=1545","target":"1 creature","name":"Goblin Pox","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","deity":["Apollyon","Ghlaunder","Isph-Aun-Vuln","Kzininn","Urgathoa","Xsistaid"],"rarity":"common","slug":"spell-1545"},{"primary_source_category":"Rulebooks","heighten":["+1"],"range":0,"source":["Player Core"],"type":"Spell","speed":{},"weakness":{},"saving_throw":"AC","heighten_level":[1,2,3,4,5,6,7,8,9,10],"spell_type":"Cantrip","heighten_group":["1st rank","Heightened 2nd rank","Heightened 3rd rank","Heightened 4th rank","Heightened 5th rank","Heightened 6th rank","Heightened 7th rank","Heightened 8th rank","Heightened 9th rank","Heightened 10th rank"],"legacy_id":["spell-920"],"trait":["Attack","Cantrip","Concentrate","Manipulate","Morph"],"id":"spell-1546","text":"\nGouging Claw Two Actions Source Player Core pg. 333 Traditions Arcane, Primal Range touch Target 1 creature Defense AC --- You temporarily morph your limb into a clawed appendage. Make a melee spell attack roll against your target's AC. If you hit, you deal your choice of 2d6 slashing damage or 2d6 piercing damage, plus 2 persistent bleed damage. On a critical success, you deal double damage and double bleed damage. --- Heightened (+1) The damage increases by 1d6 and the persistent bleed damage increases by 1.","tradition":["Arcane","Primal"],"skill_mod":{},"summary":"Morph your limb into a claw and attack with it.","primary_source":"Player Core","trait_group":["Mechanics"],"level":1,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=1546","target":"1 creature","name":"Gouging Claw","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"common","slug":"spell-1546"},{"primary_source_category":"Rulebooks","range":30,"source":["Player Core"],"type":"Spell","speed":{},"duration":60,"weakness":{},"heighten_level":[1],"spell_type":"Spell","heighten_group":["1st rank"],"legacy_id":["spell-140"],"trait":["Concentrate","Manipulate"],"id":"spell-1547","text":"\nGrease Two Actions Source Player Core pg. 333 Traditions Arcane, Primal Deities Cong, Lurlup, Picoperi, The Perplexing Jest, Trelmarixian Range 30 feet Area 4 contiguous 5-foot squares or Target 1 object of 1 Bulk or less Duration 1 minute --- You conjure grease, choosing an area or target. Area All solid ground in the area is covered with grease. Each creature standing on the greasy surface must succeed at a Reflex save or an Acrobatics check against your spell DC or fall prone. Creatures using an action to move onto the greasy surface during the spell's duration must attempt either a Reflex save or an Acrobatics check to Balance. A creature that Steps or Crawls doesn't have to attempt a check or save. Target If you Cast the Spell on an unattended object, anyone trying to pick up the object must succeed at an Acrobatics check or Reflex save against your spell DC to do so. If you target an attended object, the creature that has the object must attempt an Acrobatics check or Reflex save. On a failure, the holder or wielder takes a –2 circumstance penalty to all checks that involve using the object; on a critical failure, the holder or wielder releases the item. The object lands in an adjacent square of the GM's choice. If you Cast this Spell on a worn object, the wearer gains a +2 circumstance bonus to Fortitude saves against attempts to grapple them. ","tradition":["Arcane","Primal"],"area":[5],"skill_mod":{},"summary":"Cover a target or an area with slippery grease.","primary_source":"Player Core","trait_group":["Mechanics"],"level":1,"source_category":["Rulebooks"],"area_type":["square"],"resistance":{},"url":"/Spells.aspx?ID=1547","target":"1 object of 1 Bulk or less","name":"Grease","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","deity":["Cong","Lurlup","Picoperi","The Perplexing Jest","Trelmarixian"],"rarity":"common","slug":"spell-1547"},{"primary_source_category":"Rulebooks","heighten":["+1"],"source":["Player Core"],"type":"Spell","speed":{},"weakness":{},"saving_throw":"Fortitude","heighten_level":[1,2,3,4,5,6,7,8,9,10],"spell_type":"Spell","heighten_group":["1st rank","Heightened 2nd rank","Heightened 3rd rank","Heightened 4th rank","Heightened 5th rank","Heightened 6th rank","Heightened 7th rank","Heightened 8th rank","Heightened 9th rank","Heightened 10th rank"],"legacy_id":["spell-141"],"trait":["Concentrate","Manipulate","Void","Negative"],"id":"spell-1548","text":"\nGrim Tendrils Two Actions Source Player Core pg. 334 Traditions Arcane, Occult Deities Ah Pook, Aonaurious, Apep, Charon, Cthulhu, Dajermube, Fumeiyoshi, Iggeret, Neshen, Nhimbaloth, Nulgreth, Nyarlathotep (Haunter in the Dark), Orcus, Treerazer Area 30-foot line Defense Fortitude --- Tendrils of darkness curl out from your fingertips and race through the air. You deal 2d4 void damage and 1 persistent bleed damage to living creatures in the line. Each living creature in the line must attempt a Fortitude save. Critical Success The creature is unaffected. Success The creature takes half the void damage and no persistent bleed damage. Failure The creature takes full damage. Critical Failure The creature takes double void damage and double persistent bleed damage. --- Heightened (+1) The void damage increases by 2d4, and the persistent bleed damage increases by 1.","tradition":["Arcane","Occult"],"area":[30],"skill_mod":{},"summary":"Creatures in a line take void damage and start to bleed.","primary_source":"Player Core","trait_group":["Mechanics","Energy","Planar","Creature Type"],"level":1,"source_category":["Rulebooks"],"area_type":["line"],"resistance":{},"url":"/Spells.aspx?ID=1548","name":"Grim Tendrils","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","deity":["Ah Pook","Aonaurious","Apep","Charon","Cthulhu","Dajermube","Fumeiyoshi","Iggeret","Neshen","Nhimbaloth","Nulgreth","Nyarlathotep (Haunter in the Dark)","Orcus","Treerazer"],"rarity":"common","slug":"spell-1548"},{"primary_source_category":"Rulebooks","range":30,"source":["Player Core"],"type":"Spell","speed":{},"weakness":{},"heighten_level":[1],"spell_type":"Cantrip","heighten_group":["1st rank"],"legacy_id":["spell-142"],"trait":["Cantrip","Concentrate"],"id":"spell-1549","text":"\nGuidance Single Action Source Player Core pg. 334 Traditions Divine, Occult, Primal Mystery Ancestors Range 30 feet Target 1 creature Duration until the start of your next turn --- You ask for the guidance of supernatural entities, granting the target a +1 status bonus to one attack roll, Perception check, saving throw, or skill check the target attempts before the duration ends. The target chooses which roll to use the bonus on before rolling. If the target uses the bonus, the spell ends. Either way, the target is then temporarily immune for 1 hour.","tradition":["Divine","Occult","Primal"],"skill_mod":{},"summary":"Divine guidance improves one roll.","primary_source":"Player Core","trait_group":["Mechanics"],"level":1,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=1549","target":"1 creature","mystery":["Ancestors"],"name":"Guidance","actions_number":2,"category":"spell","pfs":"Standard","actions":"Single Action","rarity":"common","slug":"spell-1549"},{"primary_source_category":"Rulebooks","source":["Player Core"],"type":"Spell","speed":{},"weakness":{},"saving_throw":"Fortitude","heighten_level":[1],"spell_type":"Spell","heighten_group":["1st rank"],"legacy_id":["spell-143"],"trait":["Air","Concentrate","Manipulate"],"id":"spell-1550","text":"\nGust of Wind Two Actions Source Player Core pg. 334 Traditions Arcane, Primal Deities Aegirran, Breath of the Endless Sky, Gozreh, Hei Feng, Hshurha, Onos, Pazuzu, Seafarer's Hope, Sky Keepers, Umarik, Weight of the World, Xiquiripat Patron Theme Silence in Snow Area 60-foot line Defense Fortitude Duration until the start of your next turn --- A violent wind issues forth from your palm, blowing from the point where you are when you Cast the Spell to the line's opposite end. The wind extinguishes small non-magical fires, disperses fog and mist, blows objects of light Bulk or less around, and pushes larger objects. Large or smaller creatures in the area must attempt a Fortitude save. Large or smaller creatures that later move into the gust must attempt the save on entering. Critical Success The creature is unaffected. Success The creature can't move against the wind. Failure The creature is knocked prone. If it was flying, it takes the effects of critical failure instead. Critical Failure The creature is pushed 30 feet in the wind's direction, knocked prone, and takes 2d6 bludgeoning damage.","tradition":["Arcane","Primal"],"element":["Air"],"area":[60],"skill_mod":{},"summary":"Wind blows out fires and knocks back objects and creatures.","primary_source":"Player Core","trait_group":["Elemental","Planar","Monster","Mechanics"],"level":1,"source_category":["Rulebooks"],"area_type":["line"],"resistance":{},"url":"/Spells.aspx?ID=1550","name":"Gust of Wind","patron_theme":["Silence in Snow"],"actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","deity":["Aegirran","Breath of the Endless Sky","Gozreh","Hei Feng","Hshurha","Onos","Pazuzu","Seafarer's Hope","Sky Keepers","Umarik","Weight of the World","Xiquiripat"],"rarity":"common","slug":"spell-1550"},{"primary_source_category":"Rulebooks","heighten":["6th","8th"],"range":30,"source":["Player Core"],"bloodline":["Fey"],"type":"Spell","speed":{},"duration":3600,"weakness":{},"heighten_level":[5,6,8],"spell_type":"Spell","heighten_group":["5th rank","Heightened 6th rank","Heightened 8th rank"],"school":"illusion","legacy_id":["spell-144"],"trait":["Illusion","Incapacitation","Manipulate","Mental","Subtle"],"id":"spell-1551","text":"\nHallucination Two Actions Source Player Core pg. 334 Traditions Arcane, Occult Bloodline Fey Deities Cayden Cailean, Dachzerul, Hastur, Seramaydiel, Tsukiyo Range 30 feet Target 1 creature Duration 1 hour --- The target consistently detects one thing as another, can't detect something that's there, or detects something that's not there, though it doesn't alter their beliefs. You choose which of these effects applies, and you determine the specifics of the hallucination. For example, you could make the target see all elves as humans, be unable to detect the presence of their brother, see their beloved good luck charm on their person even when it isn't, or see a tower in the center of town. The target can attempt an initial Will save, with effects below. They also receive a Will save to disbelieve the hallucination every time they Seek or directly interact with the hallucination. For example, the target could attempt to disbelieve the hallucination each time they interacted with an elf, bumped into their brother accidentally, tried to check their charm, or studied the tower. The target can attempt to disbelieve with a large circumstance bonus in situations determined by the GM, such as if the target attempted to climb the nonexistent tower. Critical Success The creature is unaffected. Success The creature perceives what you chose until it disbelieves, but it knows what the hallucination is. Failure The creature perceives what you chose until it disbelieves. Critical Failure The creature perceives what you chose until it disbelieves, and it trusts its false senses, taking a –4 circumstance penalty to saves to disbelieve. --- Heightened (6th) Choose to either target up to 10 creatures or change the spell's duration to until your next daily preparations. Heightened (8th) Choose to either target any number of creatures or change the spell's duration to unlimited.","tradition":["Arcane","Occult"],"skill_mod":{},"summary":"Cause a creature to believe one thing is another, to notice something that isn't there, or to be unable to detect something.","primary_source":"Player Core","trait_group":["School","Monster","Mechanics"],"level":5,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=1551","target":"1 creature","name":"Hallucination","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","deity":["Cayden Cailean","Dachzerul","Hastur","Seramaydiel","Tsukiyo"],"rarity":"common","slug":"spell-1551"},{"primary_source_category":"Rulebooks","heighten":["+1"],"source":["Player Core"],"bloodline":["Undead"],"type":"Spell","speed":{},"weakness":{},"heighten_level":[1,2,3,4,5,6,7,8,9,10],"spell_type":"Spell","heighten_group":["1st rank","Heightened 2nd rank","Heightened 3rd rank","Heightened 4th rank","Heightened 5th rank","Heightened 6th rank","Heightened 7th rank","Heightened 8th rank","Heightened 9th rank","Heightened 10th rank"],"legacy_id":["spell-146"],"trait":["Manipulate","Void","Negative"],"id":"spell-1552","text":"\nHarm Single Action to Three Actions Source Player Core pg. 334 Tradition Divine Bloodline Undead Range varies Target 1 living creature or 1 willing undead creature --- You channel void energy to harm the living or heal the undead. If the target is a living creature, you deal 1d8 void damage to it, and it gets a basic Fortitude save. If the target is a willing undead creature, you restore that amount of Hit Points. The number of actions you spend when Casting this Spell determines its targets, range, area, and other parameters. Single Action The spell has a range of touch. Two Actions(concentrate) The spell has a range of 30 feet. If you're healing an undead creature, increase the Hit Points restored by 8. Three Actions (concentrate) You disperse void energy in a 30-foot emanation. This targets all living and undead creatures in the area. --- Heightened (+1) The amount of healing or damage increases by 1d8, and the extra healing for the 2-action version increases by 8.","tradition":["Divine"],"skill_mod":{},"summary":"Void energy harms the living or heals the undead, either a single creature or all in a burst.","primary_source":"Player Core","trait_group":["Mechanics","Energy","Planar","Creature Type"],"level":1,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=1552","target":"1 living creature or 1 willing undead creature","name":"Harm","actions_number":2,"category":"spell","pfs":"Standard","actions":"Single Action to Three Actions","rarity":"common","slug":"spell-1552"},{"primary_source_category":"Rulebooks","heighten":["7th"],"range":30,"source":["Player Core"],"bloodline":["Draconic","Imperial"],"type":"Spell","speed":{},"duration":60,"weakness":{},"heighten_level":[3,7],"spell_type":"Spell","heighten_group":["3rd rank","Heightened 7th rank"],"legacy_id":["spell-147"],"trait":["Concentrate","Manipulate"],"id":"spell-1553","text":"\nHaste Two Actions Source Player Core pg. 335 Traditions Arcane, Occult, Primal Bloodlines Draconic, Imperial Deities Aonaurious, Droskar, Garhaazh, Irori, Izuyaku, Jaidz, Kurgess, Ragathiel, Rokoga Gin, Shax, Shyka, Skode, Srikalis, Sritaming, and Sribaril, Szuriel, The Divine Dare, Tjasse, Trudd, Uvuko Range 30 feet Target 1 creature Duration 1 minute --- Magic empowers the target to act faster. It gains the quickened condition and can use the extra action each round for only Strike and Stride actions. --- Heightened (7th) You can target up to 6 creatures.","tradition":["Arcane","Occult","Primal"],"skill_mod":{},"summary":"Speed up a creature so it can attack or move more often.","primary_source":"Player Core","trait_group":["Mechanics"],"level":3,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=1553","target":"1 creature","name":"Haste","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","deity":["Aonaurious","Droskar","Garhaazh","Irori","Izuyaku","Jaidz","Kurgess","Ragathiel","Rokoga Gin","Shax","Shyka","Skode","Srikalis, Sritaming, and Sribaril","Szuriel","The Divine Dare","Tjasse","Trudd","Uvuko"],"rarity":"common","slug":"spell-1553"},{"primary_source_category":"Rulebooks","heighten":["+1"],"source":["Player Core"],"bloodline":["Angelic"],"type":"Spell","speed":{},"weakness":{},"heighten_level":[1,2,3,4,5,6,7,8,9,10],"spell_type":"Spell","heighten_group":["1st rank","Heightened 2nd rank","Heightened 3rd rank","Heightened 4th rank","Heightened 5th rank","Heightened 6th rank","Heightened 7th rank","Heightened 8th rank","Heightened 9th rank","Heightened 10th rank"],"legacy_id":["spell-148"],"trait":["Healing","Manipulate","Vitality","Positive"],"id":"spell-1554","text":"\nHeal Single Action to Three Actions Source Player Core pg. 335 Traditions Divine, Primal Bloodline Angelic Range varies Target 1 willing living creature or 1 undead creature --- You channel vital energy to heal the living or damage the undead. If the target is a willing living creature, you restore 1d8 Hit Points. If the target is undead, you deal that amount of vitality damage to it, and it gets a basic Fortitude save. The number of actions you spend when Casting this Spell determines its targets, range, area, and other parameters. Single Action The spell has a range of touch. Two Actions (concentrate) The spell has a range of 30 feet. If you're healing a living creature, increase the Hit Points restored by 8. Three Actions (concentrate) You disperse vital energy in a 30-foot emanation. This targets all living and undead creatures in the burst. --- Heightened (+1) The amount of healing or damage increases by 1d8, and the extra healing for the 2-action version increases by 8.","tradition":["Divine","Primal"],"skill_mod":{},"summary":"Vital energy heals the living or harms the undead, either a single creature or all in a burst.","primary_source":"Player Core","trait_group":["Mechanics","Energy","Planar","Creature Type"],"level":1,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=1554","target":"1 willing living creature or 1 undead creature","name":"Heal","actions_number":2,"category":"spell","pfs":"Standard","actions":"Single Action to Three Actions","rarity":"common","slug":"spell-1554"},{"primary_source_category":"Rulebooks","heighten":["6th","9th"],"range":0,"source":["Player Core"],"bloodline":["Aesir"],"type":"Spell","speed":{},"duration":600,"weakness":{},"heighten_level":[3,6,9],"spell_type":"Spell","heighten_group":["3rd rank","Heightened 6th rank","Heightened 9th rank"],"legacy_id":["spell-149"],"trait":["Concentrate","Manipulate","Mental"],"id":"spell-1555","text":"\nHeroism Two Actions Source Player Core pg. 335 Traditions Divine, Occult Bloodline Aesir Range touch Target 1 creature Duration 10 minutes --- You unlock the target's inner heroism, granting it a +1 status bonus to attack rolls, Perception checks, saving throws, and skill checks. --- Heightened (6th) The status bonus increases to +2. Heightened (9th) The status bonus increases to +3.","tradition":["Divine","Occult"],"skill_mod":{},"summary":"Stoke a creature's inner heroism to make it more competent.","primary_source":"Player Core","trait_group":["Mechanics"],"level":3,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=1555","target":"1 creature","name":"Heroism","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"common","slug":"spell-1555"},{"legacy_name":["Mind Blank"],"primary_source_category":"Rulebooks","range":30,"source":["Player Core"],"type":"Spell","speed":{},"weakness":{},"heighten_level":[8],"spell_type":"Spell","heighten_group":["8th rank"],"legacy_id":["spell-192"],"trait":["Concentrate","Manipulate","Uncommon"],"id":"spell-1556","text":"\nHidden Mind Two Actions Source Player Core pg. 335 Traditions Arcane, Occult Deity Nyarlathotep (The Faceless Sphinx) Range 30 feet Target 1 creature Duration until your next daily preparations --- Powerful wards hide a creature from magic that would spy on it or affect its mind. The target gains a +4 status bonus to saves against mental effects. Hidden mind attempts to counteract any detection, revelation, and scrying effects as if its spell rank were 1 higher than its actual rank. On a success, the effect functions normally except that it detects nothing about the target and its possessions. For instance, detect magic would still detect other magic in the area, but not any magic on the target.","tradition":["Arcane","Occult"],"skill_mod":{},"summary":"Protect a creature from mental magic and effects that pry into its secrets.","primary_source":"Player Core","trait_group":["Mechanics","Rarity"],"level":8,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=1556","target":"1 creature","name":"Hidden Mind","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","deity":["Nyarlathotep (The Faceless Sphinx)"],"rarity":"uncommon","slug":"spell-1556"},{"legacy_name":["Searing Light"],"primary_source_category":"Rulebooks","heighten":["+1"],"range":120,"source":["Player Core"],"bloodline":["Angelic"],"type":"Spell","speed":{},"weakness":{},"saving_throw":"AC","heighten_level":[3,4,5,6,7,8,9,10],"spell_type":"Spell","heighten_group":["3rd rank","Heightened 4th rank","Heightened 5th rank","Heightened 6th rank","Heightened 7th rank","Heightened 8th rank","Heightened 9th rank","Heightened 10th rank"],"legacy_id":["spell-269"],"trait":["Attack","Concentrate","Fire","Holy","Light","Manipulate"],"id":"spell-1557","text":"\nHoly Light Two Actions Source Player Core pg. 335 Traditions Divine, Primal Bloodline Angelic Range 120 feet Target 1 creature Defense AC --- You shine a blazing ray of light tinged with holy energy. Make a ranged spell attack. The ray deals 5d6 fire damage. If the target has the unholy trait, you deal an extra 5d6 spirit damage. Critical Success The target takes double damage. Success The target takes full damage. If the light passes through an area of magical darkness or targets a creature affected by magical darkness, holy light attempts to counteract the darkness. If you need to determine whether the light passes through an area of darkness, draw a line between yourself and the spell's target. --- Heightened (+1) The fire damage increases by 2d6, and the spirit damage against unholy creatures increases by 2d6.","tradition":["Divine","Primal"],"element":["Fire"],"skill_mod":{},"summary":"A ray of burning light deals extra damage to fiends and other unholy creatures.","primary_source":"Player Core","trait_group":["Mechanics","Energy","Elemental","Planar","Monster"],"level":3,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=1557","target":"1 creature","name":"Holy Light","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"common","slug":"spell-1557"},{"legacy_name":["Glibness"],"primary_source_category":"Rulebooks","source":["Player Core"],"type":"Spell","speed":{},"duration":600,"weakness":{},"heighten_level":[4],"spell_type":"Spell","heighten_group":["4th rank"],"legacy_id":["spell-135"],"trait":["Concentrate","Manipulate","Mental"],"id":"spell-1558","text":"\nHoneyed Words Two Actions Source Player Core pg. 335 Tradition Occult Deities Abrogail, Cormigus, Cormion, Dhalavei, Grandmother Spider, Ussharassim, Vulot, Ydajisk Duration 10 minutes --- Falsehoods pass your lips as smoothly as silk. You gain a +4 status bonus to Deception checks to Lie and against Perception checks to discern if you are telling the truth, and you add your level even if untrained. If the implausibility of your lies prompts a circumstance penalty or a DC increase, reduce that penalty by half or increase it by half.","tradition":["Occult"],"skill_mod":{},"summary":"Make even the most unlikely lies more believable.","primary_source":"Player Core","trait_group":["Mechanics"],"level":4,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=1558","name":"Honeyed Words","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","deity":["Abrogail","Cormigus","Cormion","Dhalavei","Grandmother Spider","Ussharassim","Vulot","Ydajisk"],"rarity":"common","slug":"spell-1558"},{"legacy_name":["Cone of Cold"],"primary_source_category":"Rulebooks","heighten":["+1"],"source":["Player Core"],"type":"Spell","speed":{},"weakness":{},"saving_throw":"basic Reflex","heighten_level":[5,6,7,8,9,10],"spell_type":"Spell","heighten_group":["5th rank","Heightened 6th rank","Heightened 7th rank","Heightened 8th rank","Heightened 9th rank","Heightened 10th rank"],"legacy_id":["spell-47"],"trait":["Air","Cold","Concentrate","Manipulate"],"id":"spell-1559","text":"\nHowling Blizzard Two Actions or Three Actions Source Player Core pg. 335 Traditions Arcane, Primal Deities Alglenweis, Kostchtchie, Sithhud, Umarik, Weight of the World Area varies Defense basic Reflex --- Freezing winds extend from your hands, pushing away from you with great force. If you Cast this Spell with 2 actions, it has an area of a 60-foot cone; if you Cast this Spell with 3 actions, it has a range of 500 feet and an area of a 30-foot burst. Each creature in the area takes 10d6 cold damage with a basic Reflex save. Snowdrifts and icy gales fill the area until the start of your next turn, making the area difficult terrain. --- Heightened (+1) The damage increases by 2d6.","tradition":["Arcane","Primal"],"element":["Air"],"area":[0],"skill_mod":{},"summary":"Fill a cone or burst with cold winds and snowdrifts.","primary_source":"Player Core","trait_group":["Elemental","Planar","Monster","Energy","Mechanics"],"level":5,"source_category":["Rulebooks"],"area_type":["varies"],"resistance":{},"url":"/Spells.aspx?ID=1559","name":"Howling Blizzard","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions or Three Actions","deity":["Alglenweis","Kostchtchie","Sithhud","Umarik","Weight of the World"],"rarity":"common","slug":"spell-1559"},{"primary_source_category":"Rulebooks","heighten":["3rd","5th"],"source":["Player Core"],"type":"Spell","speed":{},"duration":600,"weakness":{},"heighten_level":[2,3,5],"spell_type":"Spell","heighten_group":["2nd rank","Heightened 3rd rank","Heightened 5th rank"],"legacy_id":["spell-153"],"trait":["Concentrate","Manipulate","Polymorph"],"id":"spell-1560","text":"\nHumanoid Form Two Actions Source Player Core pg. 335 Traditions Arcane, Occult, Primal Deities Arshea, Belial, Daikitsu, Haagenti, Isis, Nyarlathotep (The Crawling Chaos) Duration 10 minutes --- You transform your appearance to that of a Small or Medium humanoid, such as a dwarf, elf, goblin, halfling, human, or orc. You gain the humanoid trait in addition to your other traits while in this form, as well as any trait related to the creature's kind (such as goblin or human). If this transformation reduces your size, it reduces your reach accordingly (typically to 5 feet). This transformation doesn't change your statistics in any way, and you don't gain any special abilities of the humanoid form you assume. You can still wear and use your gear, which changes size (if necessary) to match your new form. If items leave your person, they return to their usual size. Humanoid form grants you a +4 status bonus to Deception checks to pass as a generic member of the chosen ancestry, and you add your level even if you're untrained, but you can't make yourself look like a specific person. If you want to Impersonate an individual, you still need to create a disguise, though the GM won't factor in the difference in ancestry when determining the DC of your Deception check. You can Dismiss this spell. --- Heightened (3rd) You gain darkvision or low-light vision if the form you assume has that ability. Heightened (5th) You can take on the appearance of a Large humanoid. If this increases your size, you gain the effects of the enlarge spell.","tradition":["Arcane","Occult","Primal"],"skill_mod":{},"summary":"Take the shape of a humanoid.","primary_source":"Player Core","trait_group":["Mechanics"],"level":2,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=1560","name":"Humanoid Form","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","deity":["Arshea","Belial","Daikitsu","Haagenti","Isis","Nyarlathotep (The Crawling Chaos)"],"rarity":"common","slug":"spell-1560"},{"primary_source_category":"Rulebooks","heighten":["+1"],"range":60,"source":["Player Core"],"type":"Spell","speed":{},"weakness":{},"saving_throw":"AC","heighten_level":[1,2,3,4,5,6,7,8,9,10],"spell_type":"Spell","heighten_group":["1st rank","Heightened 2nd rank","Heightened 3rd rank","Heightened 4th rank","Heightened 5th rank","Heightened 6th rank","Heightened 7th rank","Heightened 8th rank","Heightened 9th rank","Heightened 10th rank"],"legacy_id":["spell-154"],"trait":["Attack","Concentrate","Manipulate","Water"],"id":"spell-1561","text":"\nHydraulic Push Two Actions Source Player Core pg. 336 Traditions Arcane, Primal Deities Besmara, Bokrug, Dagon, Hanspur, Hataam, Kelizandri, Lysianassa, Ragadahn, Sobek, Wadjet, Waves of the Boundless Sea, Ytildos Range 60 feet Target 1 creature or unattended object Defense AC --- You call forth a powerful blast of pressurized water that bludgeons the target and knocks it back. Make a ranged spell attack roll. Critical Success The target takes 6d6 bludgeoning damage and is knocked back 10 feet. Success The target takes 3d6 bludgeoning damage and is knocked back 5 feet. --- Heightened (+1) The bludgeoning damage increases by 2d6.","tradition":["Arcane","Primal"],"element":["Water"],"skill_mod":{},"summary":"Damage and push a creature with a blast of water.","primary_source":"Player Core","trait_group":["Mechanics","Elemental","Planar","Monster"],"level":1,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=1561","target":"1 creature or unattended object","name":"Hydraulic Push","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","deity":["Besmara","Bokrug","Dagon","Hanspur","Hataam","Kelizandri","Lysianassa","Ragadahn","Sobek","Wadjet","Waves of the Boundless Sea","Ytildos"],"rarity":"common","slug":"spell-1561"},{"primary_source_category":"Rulebooks","heighten":["+1"],"source":["Player Core"],"type":"Spell","speed":{},"weakness":{},"saving_throw":"Fortitude","heighten_level":[4,5,6,7,8,9,10],"spell_type":"Spell","heighten_group":["4th rank","Heightened 5th rank","Heightened 6th rank","Heightened 7th rank","Heightened 8th rank","Heightened 9th rank","Heightened 10th rank"],"legacy_id":["spell-155"],"trait":["Concentrate","Manipulate","Water"],"id":"spell-1562","text":"\nHydraulic Torrent Two Actions Source Player Core pg. 336 Tradition Primal Deities Apep, Hei Feng, Jin Li, Kelizandri, Matravash, Obari, Tresmalvos Area 60-foot line Defense Fortitude --- A swirling torrent of water manifests along a straight line, battering creatures and unattended objects in its path and possibly pushing them away from you. The torrent deals 8d6 bludgeoning damage. Each creature in the area must attempt a basic Fortitude save; unattended objects automatically fail. Creatures and objects that fail are also knocked back 5 feet (10 feet on a critical failure). --- Heightened (+1) The damage increases by 2d6.","tradition":["Primal"],"element":["Water"],"area":[60],"skill_mod":{},"summary":"Force creatures back with a damaging line of water.","primary_source":"Player Core","trait_group":["Mechanics","Elemental","Planar","Monster"],"level":4,"source_category":["Rulebooks"],"area_type":["line"],"resistance":{},"url":"/Spells.aspx?ID=1562","name":"Hydraulic Torrent","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","deity":["Apep","Hei Feng","Jin Li","Kelizandri","Matravash","Obari","Tresmalvos"],"rarity":"common","slug":"spell-1562"},{"primary_source_category":"Rulebooks","source":["Player Core"],"type":"Spell","speed":{},"weakness":{},"heighten_level":[3],"spell_type":"Spell","heighten_group":["3rd rank"],"legacy_id":["spell-156"],"trait":["Concentrate"],"id":"spell-1563","text":"\nHypercognition Single Action Source Player Core pg. 336 Tradition Occult Deities Abraxas, Aroden, Bergelmir, Casandalee, Essence Dancers, Genzaeri, Geryon, Gruhastha, Nyarlathotep (The Veiled Voice), Pahti Coatl, Pillars of Knowledge, Saloc, Shei, Tolte Coatl, Vale, Zohls Lesson Lesson of Memory --- You rapidly catalog and collate information relevant to your current situation. You can instantly use up to 6 Recall Knowledge actions as part of Casting this Spell. For these actions, you can't use any special abilities, reactions, or free actions that trigger when you Recall Knowledge.","tradition":["Occult"],"skill_mod":{},"summary":"Recall massive amounts of information in an instant.","primary_source":"Player Core","trait_group":["Mechanics"],"level":3,"lesson":["Lesson of Memory"],"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=1563","name":"Hypercognition","actions_number":2,"category":"spell","pfs":"Standard","actions":"Single Action","deity":["Abraxas","Aroden","Bergelmir","Casandalee","Essence Dancers","Genzaeri","Geryon","Gruhastha","Nyarlathotep (The Veiled Voice)","Pahti Coatl","Pillars of Knowledge","Saloc","Shei","Tolte Coatl","Vale","Zohls"],"rarity":"common","slug":"spell-1563"},{"legacy_name":["Hypnotic Pattern"],"primary_source_category":"Rulebooks","range":120,"source":["Player Core"],"type":"Spell","speed":{},"duration":60,"weakness":{},"saving_throw":"Will","heighten_level":[3],"spell_type":"Spell","heighten_group":["3rd rank"],"school":"illusion","legacy_id":["spell-157"],"trait":["Illusion","Manipulate","Subtle","Visual"],"id":"spell-1564","text":"\nHypnotize Two Actions Source Player Core pg. 336 Traditions Arcane, Occult Deities Charg, Lalaci, Mugura and Nrithu, The Pandemonia Range 120 feet Area 10-foot burst Defense Will Duration sustained up to 1 minute --- You create a cloud of mesmerizing patterns and colors that hovers in the air. Creatures are dazzled while inside the cloud. In addition, a creature must attempt a Will saving throw if it is inside the cloud when you cast it, when it enters the cloud, when it ends its turn within the cloud, or if it uses a Seek or Interact action on the cloud. A creature currently fascinated by hypnotize doesn't attempt new saves. Success The target is unaffected. Failure The target is fascinated by the cloud. Critical Failure The target is fascinated by the cloud. While it remains fascinated, it can't use reactions.","tradition":["Arcane","Occult"],"area":[10],"skill_mod":{},"summary":"Shifting colors dazzle and fascinate creatures.","primary_source":"Player Core","trait_group":["School","Monster","Mechanics","Sense"],"level":3,"source_category":["Rulebooks"],"area_type":["burst"],"resistance":{},"url":"/Spells.aspx?ID=1564","name":"Hypnotize","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","deity":["Charg","Lalaci","Mugura and Nrithu","The Pandemonia"],"rarity":"common","slug":"spell-1564"},{"legacy_name":["Produce Flame"],"primary_source_category":"Rulebooks","heighten":["+1"],"range":30,"source":["Player Core"],"bloodline":["Diabolic"],"type":"Spell","speed":{},"weakness":{},"saving_throw":"AC","heighten_level":[1,2,3,4,5,6,7,8,9,10],"spell_type":"Cantrip","heighten_group":["1st rank","Heightened 2nd rank","Heightened 3rd rank","Heightened 4th rank","Heightened 5th rank","Heightened 6th rank","Heightened 7th rank","Heightened 8th rank","Heightened 9th rank","Heightened 10th rank"],"legacy_id":["spell-236"],"trait":["Attack","Cantrip","Concentrate","Fire","Manipulate"],"id":"spell-1565","text":"\nIgnition Two Actions Source Player Core pg. 336 Traditions Arcane, Primal Bloodline Diabolic Mysteries Ash, Flames Range 30 feet Target 1 creature Defense AC --- You snap your fingers and point at a target, which begins to smolder. Make a spell attack roll against the target's AC, dealing 2d4 fire damage on a hit. If the target is within your melee reach, you can choose to make a melee spell attack with the flame instead of a ranged spell attack, which increases all the spell's damage dice to d6s. Critical Success The target takes double damage and 1d4 persistent fire damage. Success The target takes full damage. --- Heightened (+1) The initial damage increases by 1d4 and the persistent fire damage on a critical hit increases by 1d4.","tradition":["Arcane","Primal"],"element":["Fire"],"skill_mod":{},"summary":"Burn a creature up close or at range.","primary_source":"Player Core","trait_group":["Mechanics","Energy","Elemental","Planar","Monster"],"level":1,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=1565","target":"1 creature","mystery":["Ash","Flames"],"name":"Ignition","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"common","slug":"spell-1565"},{"primary_source_category":"Rulebooks","range":30,"source":["Player Core","Gods & Magic"],"type":"Spell","speed":{},"duration":6,"weakness":{},"saving_throw":"Will","heighten_level":[1],"spell_type":"Spell","heighten_group":["1st rank"],"legacy_id":["spell-696"],"trait":["Concentrate","Curse","Manipulate","Misfortune"],"id":"spell-1566","text":"\nIll Omen Two Actions Source Player Core pg. 336, Gods & Magic pg. 108 Tradition Occult Deities Ahriman, Azathoth, Bifrons, Chamiaholom, Dammar, Fortune's Fate, Gyronna, Imot, Lubaiko, Mestama, Sifkesh, The Tides of Chaos, Zeaki, Zyphus Range 30 feet Target 1 creature Defense Will Duration 1 round --- The target is struck with misfortune, which throws it off balance. The target must attempt a Will save. Success The target is unaffected. Failure The first time during the duration that the target attempts an attack roll or skill check, it must roll twice and use the worse result. Critical Failure Every time during the duration that the target attempts an attack roll or skill check, it must roll twice and use the worse result.","tradition":["Occult"],"skill_mod":{},"summary":"Curse a creature with misfortune.","primary_source":"Player Core","trait_group":["Mechanics","Affliction"],"level":1,"source_category":["Rulebooks","Lost Omens"],"resistance":{},"url":"/Spells.aspx?ID=1566","target":"1 creature","name":"Ill Omen","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","deity":["Ahriman","Azathoth","Bifrons","Chamiaholom","Dammar","Fortune's Fate","Gyronna","Imot","Lubaiko","Mestama","Sifkesh","The Tides of Chaos","Zeaki","Zyphus"],"rarity":"common","slug":"spell-1566"},{"primary_source_category":"Rulebooks","heighten":["+1"],"range":500,"source":["Player Core"],"type":"Spell","speed":{},"weakness":{},"heighten_level":[2,3,4,5,6,7,8,9,10],"spell_type":"Spell","heighten_group":["2nd rank","Heightened 3rd rank","Heightened 4th rank","Heightened 5th rank","Heightened 6th rank","Heightened 7th rank","Heightened 8th rank","Heightened 9th rank","Heightened 10th rank"],"school":"illusion","legacy_id":["spell-158"],"trait":["Auditory","Concentrate","Illusion","Manipulate","Olfactory","Visual"],"id":"spell-1567","text":"\nIllusory Creature Two Actions Source Player Core pg. 336 Traditions Arcane, Occult Range 500 feet Duration sustained --- You create an illusory image of a Large or smaller creature. It generates the appropriate sounds, smells, and feels believable to the touch. If you and the image are ever farther than 500 feet apart, the spell ends. The image can't speak, but you can use your actions to speak through the creature, with the spell disguising your voice as appropriate. You might need to attempt a Deception or Performance check to mimic the creature, as determined by the GM. This is especially likely if you're trying to imitate a specific person and engage with someone that person knows. In combat, the illusion can use 2 actions per turn, which it uses when you Sustain the spell. It uses your spell attack modifier for attack rolls and your spell DC for its AC. Its saving throw modifiers are equal to your spell DC – 10. It is substantial enough that it can flank other creatures. If the image is hit by an attack or fails a save, the spell ends. The illusion can cause damage by making the target believe the illusion's attacks are real, but it cannot otherwise directly affect the physical world. If the illusory creature hits with a Strike, the target takes 3d4 mental damage. The illusion's Strikes are nonlethal. If the damage doesn't correspond to the image of the monster—for example, if an illusory Large dragon deals only 5 damage—the GM might allow the target to attempt an immediate Perception check to disbelieve the spell. Any relevant resistances and weaknesses apply if the target thinks they do, as judged by the GM. For example, if the illusion wields a warhammer and attacks a creature resistant to bludgeoning damage, the creature would take less mental damage. However, illusory damage does not deactivate regeneration or trigger other effects that require a certain damage type. The GM should track illusory damage dealt by the illusion. Any creature that touches the image or uses the Seek action to examine it can attempt to disbelieve your illusion. When a creature disbelieves the illusion, it recovers from half the damage it had taken from it (if any) and doesn't take any further damage from it. --- Heightened (+1) The damage of the image's Strikes increases by 1d4, and the maximum size of creature you can create increases by one (to a maximum of Gargantuan).","tradition":["Arcane","Occult"],"skill_mod":{},"summary":"Form a convincing illusion of a creature.","primary_source":"Player Core","trait_group":["Sense","Mechanics","School","Monster"],"level":2,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=1567","name":"Illusory Creature","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"common","slug":"spell-1567"},{"legacy_name":["Veil"],"primary_source_category":"Rulebooks","heighten":["3rd","4th","7th"],"range":30,"source":["Player Core"],"bloodline":["Hag"],"type":"Spell","speed":{},"duration":3600,"weakness":{},"heighten_level":[1,3,4,7],"spell_type":"Spell","heighten_group":["1st rank","Heightened 3rd rank","Heightened 4th rank","Heightened 7th rank"],"school":"illusion","legacy_id":["spell-159","spell-355"],"trait":["Concentrate","Illusion","Manipulate","Visual"],"id":"spell-1568","text":"\nIllusory Disguise Two Actions Source Player Core pg. 337 Traditions Arcane, Occult Bloodline Hag Deities Children of the Night, Cormion, Hastur, Likha, Mahathallah, Musagani, Nivi Rhombodazzle, Norgorber, Shadow Cabinet, Sivanah, Skrymir, The Lantern King, Turvu, Venkelvore Range 30 feet Target 1 willing creature Duration 1 hour --- You create an illusion that causes the target to appear as another creature of the same body shape, and with roughly similar height (within 6 inches) and weight (within 50 pounds). The disguise is typically good enough to hide their identity, but not to impersonate a specific individual. The spell changes their appearance and voice, but not mannerisms. You can change the appearance of its clothing and worn items, such as making its armor look like a dress. Held items are unaffected, and any worn item removed from the creature returns to its true appearance. Casting illusory disguise counts as setting up a disguise for the Impersonate use of Deception; it ignores any circumstance penalties the target might take for disguising itself as a dissimilar creature, gives a +4 status bonus to Deception checks to prevent others from seeing through the disguise, and lets the target add its level to such Deception checks even if untrained. You can Dismiss this spell. --- Heightened (3rd) The target can appear as any creature of the same size, even a specific individual. You must have seen an individual to replicate its appearance, and must have heard its voice to replicate its voice. Heightened (4th) You can target up to 10 willing creatures. If you target multiple creatures, you can choose a different disguise for each target, but none can impersonate a specific individual. You can Dismiss each disguise individually or all collectively. Heightened (7th) As 4th, but you can choose disguises that impersonate specific individuals. You must have seen an individual to replicate its appearance, and must have heard its voice to replicate its voice.","tradition":["Arcane","Occult"],"skill_mod":{},"summary":"Make yourself look like a different creature.","primary_source":"Player Core","trait_group":["Mechanics","School","Monster","Sense"],"level":1,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=1568","target":"1 willing creature","name":"Illusory Disguise","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","deity":["Children of the Night","Cormion","Hastur","Likha","Mahathallah","Musagani","Nivi Rhombodazzle","Norgorber","Shadow Cabinet","Sivanah","Skrymir","The Lantern King","Turvu","Venkelvore"],"rarity":"common","slug":"spell-1568"},{"primary_source_category":"Rulebooks","heighten":["2nd","5th"],"range":500,"source":["Player Core"],"type":"Spell","speed":{},"duration":600,"weakness":{},"heighten_level":[1,2,5],"spell_type":"Spell","heighten_group":["1st rank","Heightened 2nd rank","Heightened 5th rank"],"school":"illusion","legacy_id":["spell-160"],"trait":["Concentrate","Illusion","Manipulate","Visual"],"id":"spell-1569","text":"\nIllusory Object Two Actions Source Player Core pg. 337 Traditions Arcane, Occult Deities Abadar, Phlegyas, Vapula Range 500 feet Area 20-foot burst Duration 10 minutes --- You create an illusory visual image of a stationary object. The entire image must fit within the spell's area. The object appears to animate naturally, but it doesn't make sounds or generate smells. For example, water would appear to pour down an illusory waterfall, but it would be silent. Any creature that touches the image or uses the Seek action to examine it can attempt to disbelieve your illusion. --- Heightened (2nd) Your image makes appropriate sounds, generates normal smells, and feels right to the touch. The spell gains the auditory and olfactory traits. The duration increases to 1 hour. Heightened (5th) As the 2nd-rank version, but the duration is unlimited.","tradition":["Arcane","Occult"],"area":[20],"skill_mod":{},"summary":"Form a convincing illusion of an object.","primary_source":"Player Core","trait_group":["Mechanics","School","Monster","Sense"],"level":1,"source_category":["Rulebooks"],"area_type":["burst"],"resistance":{},"url":"/Spells.aspx?ID=1569","name":"Illusory Object","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","deity":["Abadar","Phlegyas","Vapula"],"rarity":"common","slug":"spell-1569"},{"primary_source_category":"Rulebooks","heighten":["6th","8th"],"range":500,"source":["Player Core"],"type":"Spell","speed":{},"duration":3600,"weakness":{},"heighten_level":[5,6,8],"spell_type":"Spell","heighten_group":["5th rank","Heightened 6th rank","Heightened 8th rank"],"school":"illusion","legacy_id":["spell-161"],"trait":["Auditory","Concentrate","Illusion","Manipulate","Olfactory","Visual"],"id":"spell-1570","text":"\nIllusory Scene Source Player Core pg. 337 Traditions Arcane, Occult Deities Daikitsu, Likha, Mahathallah, Neshen, Shawnari, Skrymir, Zugero Cast 10 minutes Range 500 feet Area 30-foot burst Duration 1 hour --- You craft an imaginary scene that includes up to 10 discrete creatures or objects of various sizes, all of which must be within the spell's area. These elements generate appropriate sounds and smells, and they feel right to the touch. Elements of an illusory scene are incapable of speech. Unlike with the illusory creature spell, creatures in your scene lack combat abilities and statistics. Your scene doesn't include changes to the environment around it, though you can place your scene within the illusory environment of a mirage spell. When you create the scene, you can choose to have it be static or follow a program. Though a static scene is stationary, it includes basic natural movement. For example, wind blowing on an illusory piece of paper would rustle it. A program can be up to 1 minute long and repeats when finished. For instance, you could create a scene of two orcs fighting each other, and the fight would go the same way for each repetition. If you create a loop, the two fighters end up in the same place at the start of the scene and at the end of it, but you can smooth the program so it's hard to tell when the loop ends and begins. Anyone observing the scene for more than a few minutes almost always notices it looping. You're unable to alter the program after you create the illusion. Any creature that touches any part of the image or uses the Seek action to examine it can attempt to disbelieve your illusion. If they interact with a portion of the illusion, they disbelieve only that portion. They disbelieve the entire scene only on a critical success. --- Heightened (6th) Creatures or objects in your scene can speak. You must speak the specific lines for each actor when creating your program. The spell disguises your voice for each actor. Heightened (8th) As the 6th-rank version, and the duration is unlimited.","tradition":["Arcane","Occult"],"area":[30],"skill_mod":{},"summary":"Create an imaginary scene containing multiple creatures and objects.","primary_source":"Player Core","trait_group":["Sense","Mechanics","School","Monster"],"level":5,"source_category":["Rulebooks"],"area_type":["burst"],"resistance":{},"url":"/Spells.aspx?ID=1570","component":["10 minutes"],"name":"Illusory Scene","actions_number":600,"category":"spell","pfs":"Standard","actions":"10 minutes","deity":["Daikitsu","Likha","Mahathallah","Neshen","Shawnari","Skrymir","Zugero"],"rarity":"common","slug":"spell-1570"},{"primary_source_category":"Rulebooks","heighten":["+1"],"range":30,"source":["Player Core"],"type":"Spell","speed":{},"duration":60,"weakness":{},"saving_throw":"Reflex","heighten_level":[5,6,7,8,9,10],"spell_type":"Spell","heighten_group":["5th rank","Heightened 6th rank","Heightened 7th rank","Heightened 8th rank","Heightened 9th rank","Heightened 10th rank"],"legacy_id":["spell-697"],"trait":["Concentrate","Manipulate","Metal"],"id":"spell-1571","text":"\nImpaling Spike Two Actions Source Player Core pg. 338 Traditions Arcane, Primal Deities Garhaazh, Laudinmio, Shapes of the Fading Luster, Varg, Xiquiripat Range 30 feet Target 1 creature Defense Reflex Duration 1 minute --- You conjure a spike that thrusts up from the earth beneath a target creature, potentially impaling it. The spike is made of cold iron and deals 8d6 piercing damage. The target must attempt a Reflex save. Critical Success The target dodges the spike and is unaffected. Success The target is struck by the spike and takes half damage. Failure The target is impaled through a leg or another non-vital body part. The creature takes full damage and, if it's standing on solid ground, becomes immobilized. It can attempt to Escape (the DC is your spell DC). While it remains impaled, it takes damage from any weakness to cold iron it has at the end of each of its turns. Critical Failure As failure, but the creature is impaled through a vital organ or its center of mass, taking double damage, and it is off-guard as long as it's impaled. --- Heightened (+1) The damage increases by 2d6.","tradition":["Arcane","Primal"],"element":["Metal"],"skill_mod":{},"summary":"Skewer a creature with a cold iron spike.","primary_source":"Player Core","trait_group":["Mechanics","Elemental"],"level":5,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=1571","target":"1 creature","name":"Impaling Spike","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","deity":["Garhaazh","Laudinmio","Shapes of the Fading Luster","Varg","Xiquiripat"],"rarity":"common","slug":"spell-1571"},{"primary_source_category":"Rulebooks","heighten":["+1"],"range":30,"source":["Player Core"],"bloodline":["Demonic","Imperial"],"type":"Spell","speed":{},"duration":60,"weakness":{},"saving_throw":"basic Fortitude","heighten_level":[9,10],"spell_type":"Spell","heighten_group":["9th rank","Heightened 10th rank"],"legacy_id":["spell-162"],"trait":["Concentrate","Manipulate"],"id":"spell-1572","text":"\nImplosion Two Actions Source Player Core pg. 338 Traditions Arcane, Primal Bloodlines Demonic, Imperial Deities Dahak, Nulgreth Range 30 feet Target 1 corporeal creature Defense basic Fortitude Duration sustained up to 1 minute --- You crush the target by causing it to collapse in on itself, dealing 75 damage. The first time each round you Sustain the spell, you must choose a new target to be subject to the same effect; the same creature can never be targeted more than once with a single casting of this spell. You also can't affect more than one creature per turn with implosion . You can't target a creature that's incorporeal, gaseous, or liquid, or otherwise lacking a solid form. --- Heightened (+1) The damage increases by 10.","tradition":["Arcane","Primal"],"skill_mod":{},"summary":"Make a creature collapse in on itself.","primary_source":"Player Core","trait_group":["Mechanics"],"level":9,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=1572","target":"1 corporeal creature","name":"Implosion","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","deity":["Dahak","Nulgreth"],"rarity":"common","slug":"spell-1572"},{"primary_source_category":"Rulebooks","source":["Player Core"],"type":"Spell","speed":{},"weakness":{},"heighten_level":[10],"spell_type":"Spell","heighten_group":["10th rank"],"legacy_id":["spell-699"],"trait":["Concentrate","Manipulate"],"id":"spell-1573","text":"\nIndestructibility Two Actions Source Player Core pg. 338 Traditions Arcane, Divine, Occult, Primal Spell Lists Elemental Duration until the start of your next turn --- You sever yourself from cause and effect. For the duration of the spell, you are immune to any effect or damage that would harm you, excluding effects caused by artifacts, deific power, and similarly powerful sources. You can selectively allow yourself to be affected by anything you're willing to have affect you.","tradition":["Arcane","Divine","Occult","Primal","Elemental"],"element":["Universal"],"skill_mod":{},"summary":"Become briefly immune to everything.","primary_source":"Player Core","trait_group":["Mechanics"],"level":10,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=1573","name":"Indestructibility","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"common","slug":"spell-1573"},{"legacy_name":["Disrupting Weapons"],"primary_source_category":"Rulebooks","heighten":["3rd","5th"],"range":30,"source":["Player Core"],"type":"Spell","speed":{},"duration":60,"weakness":{},"heighten_level":[1,3,5],"spell_type":"Spell","heighten_group":["1st rank","Heightened 3rd rank","Heightened 5th rank"],"legacy_id":["spell-80"],"trait":["Concentrate","Manipulate","Vitality","Positive"],"id":"spell-1574","text":"\nInfuse Vitality Single Action to Three Actions Source Player Core pg. 338 Tradition Divine Range 30 feet Target 1 to 3 willing creatures Duration 1 minute --- You empower attacks with vital energy. The number of targets is equal to the number of actions you spent casting this spell. Each target's unarmed and weapon Strikes deal an extra 1d4 vitality damage. (This damage typically damages only undead.) If you have the holy trait, you can add that trait to this spell and to the Strikes affected by the spell. --- Heightened (3rd) The damage increases to 2d4 damage. Heightened (5th) The damage increases to 3d4 damage.","tradition":["Divine"],"skill_mod":{},"summary":"Empower attacks with vital energy to damage the undead.","primary_source":"Player Core","trait_group":["Mechanics","Energy","Planar","Creature Type"],"level":1,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=1574","target":"1 to 3 willing creatures","name":"Infuse Vitality","actions_number":2,"category":"spell","pfs":"Standard","actions":"Single Action to Three Actions","rarity":"common","slug":"spell-1574"},{"primary_source_category":"Rulebooks","heighten":["4th","5th"],"source":["Player Core"],"type":"Spell","speed":{},"duration":60,"weakness":{},"heighten_level":[3,4,5],"spell_type":"Spell","heighten_group":["3rd rank","Heightened 4th rank","Heightened 5th rank"],"legacy_id":["spell-163"],"trait":["Concentrate","Manipulate","Polymorph"],"id":"spell-1575","text":"\nInsect Form Two Actions Source Player Core pg. 338 Traditions Arcane, Primal Deities Aakriti, Dammar, Ghlaunder, Kitumu, Sigek Lesson Lesson of Decay Duration 1 minute --- You envision a simple bug and transform into a Medium animal battle form. When you Cast this Spell, choose a listed battle form. You can decide the specific type of animal (such as such as a ladybug or scarab for beetle), but this has no effect on the form's Size or statistics. While in this form, you gain the animal trait. You can Dismiss this spell. You gain the following statistics and abilities regardless of which battle form you choose: AC = 18 + your level. Ignore your armor's check penalty and Speed reduction. 10 temporary Hit Points. Low-light vision. One or more attacks specific to the battle form you choose, which are the only attacks you can Strike with. You're trained with them. Your attack modifier is +13, and your damage bonus is +2. These attacks are Strength based (for the purpose of the enfeebled condition). If your unarmed attack modifier is higher, you can use it instead. Athletics modifier of +13, unless your own is higher. You gain specific abilities based on the form you choose: - Beetle Speed 25 feet; Melee Single Action mandibles, Damage 2d10 bludgeoning. - Centipede Speed 25 feet, climb 25 feet; darkvision; Melee Single Action mandibles, Damage 1d8 piercing plus 1d4 persistent poison. - Mantis Speed 40 feet; imprecise scent 30 feet; Melee Single Action foreleg, Damage 2d8 piercing. - Scorpion Speed 40 feet; darkvision, imprecise tremorsense 60 feet; Melee Single Action stinger, Damage 1d8 piercing plus 1d4 persistent poison; Melee Single Action pincer (agile), Damage 1d6 bludgeoning. - Spider Speed 25 feet, climb 25 feet; darkvision; Melee Single Action fangs, Damage 1d6 piercing plus 1d4 persistent poison; Ranged Single Action web (range increment 20 feet), Damage immobilizes the target for 1 round or until it Escapes. - Ant Speed 30 feet, climb 30 feet; Melee Single Action mandibles, Damage 2d6 bludgeoning. --- Heightened (4th) Your battle form is Large, and your attacks have 10-foot reach. You instead gain 15 temporary HP, attack modifier +16, damage bonus +6, and Athletics +16. Heightened (5th) Your battle form is Huge, and your attacks have 15-foot reach. You instead gain 20 temporary HP, attack modifier +18, damage bonus +2 and double damage dice (including persistent damage), and Athletics +20.","tradition":["Arcane","Primal"],"skill_mod":{},"summary":"Turn into a dangerous giant insect.","primary_source":"Player Core","trait_group":["Mechanics"],"level":3,"lesson":["Lesson of Decay"],"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=1575","name":"Insect Form","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","deity":["Aakriti","Dammar","Ghlaunder","Kitumu","Sigek"],"rarity":"common","slug":"spell-1575"},{"legacy_name":["Plane Shift"],"primary_source_category":"Rulebooks","range":5,"source":["Player Core"],"type":"Spell","speed":{},"weakness":{},"heighten_level":[7],"spell_type":"Spell","heighten_group":["7th rank"],"legacy_id":["spell-222"],"trait":["Concentrate","Manipulate","Teleportation","Uncommon"],"id":"spell-1576","text":"\nInterplanar Teleport Source Player Core pg. 339 Traditions Arcane, Divine, Occult, Primal Spell Lists Elemental Cast 10 minutes Requirements You have a planar key for the destination plane, used as a locus Range 5 feet Target up to 8 willing creatures --- You and your allies traverse the barriers between planes of existence. The targets move to another plane, such as the Plane of Fire, the Netherworld, or the Outer Rifts. You must know the destination plane exists and use a magic planar key created from material from that plane as a locus for the spell. While the planar keys for most prominent planes are uncommon, just like the spell interplanar teleport , more obscure planes and demiplanes often have rare or possibly even unique planar keys. The spell is highly imprecise, and you appear 1d20×25 miles from the last place one of the targets (of your choice) was located the last time that target traveled to the plane. If it's the first time traveling to a particular plane for all targets, you appear at a random location on the plane. Interplanar teleport doesn't provide a means of return travel, though casting interplanar teleport again allows you to return to your previous plane unless there are extenuating circumstances.","tradition":["Arcane","Divine","Occult","Primal","Elemental"],"element":["Universal"],"skill_mod":{},"summary":"Transport creatures to another plane in the Multiverse.","primary_source":"Player Core","trait_group":["Mechanics","Rarity"],"level":7,"source_category":["Rulebooks"],"requirement":"You have a planar key for the destination plane, used as a locus","resistance":{},"url":"/Spells.aspx?ID=1576","target":"up to 8 willing creatures","component":["10 minutes"],"name":"Interplanar Teleport","actions_number":600,"category":"spell","pfs":"Standard","actions":"10 minutes","rarity":"uncommon","slug":"spell-1576"},{"primary_source_category":"Rulebooks","heighten":["4th"],"range":0,"source":["Player Core"],"type":"Spell","speed":{},"duration":600,"weakness":{},"heighten_level":[2,4],"spell_type":"Spell","heighten_group":["2nd rank","Heightened 4th rank"],"school":"illusion","legacy_id":["spell-164"],"trait":["Illusion","Manipulate","Subtle"],"id":"spell-1577","text":"\nInvisibility Two Actions Source Player Core pg. 339 Traditions Arcane, Occult Deities Achaekek, Erecura, Fortune's Fate, Ketephys, Nalinivati, Ng, Nivi Rhombodazzle, Norgorber, Raumya, Shax, The Tides of Chaos, Yaezhing, Zugero Range touch Target 1 creature Duration 10 minutes --- Illusions bend light around the target, rendering it invisible. This makes it undetected to all creatures, though the creatures can attempt to find the target, making it hidden to them instead. If the target uses a hostile action, the spell ends after that hostile action is completed. --- Heightened (4th) The spell lasts 1 minute, but it doesn't end if the target uses a hostile action.","tradition":["Arcane","Occult"],"skill_mod":{},"summary":"A creature can't be seen until it attacks.","primary_source":"Player Core","trait_group":["School","Monster","Mechanics"],"level":2,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=1577","target":"1 creature","name":"Invisibility","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","deity":["Achaekek","Erecura","Fortune's Fate","Ketephys","Nalinivati","Ng","Nivi Rhombodazzle","Norgorber","Raumya","Shax","The Tides of Chaos","Yaezhing","Zugero"],"rarity":"common","slug":"spell-1577"},{"primary_source_category":"Rulebooks","heighten":["+2"],"range":120,"source":["Player Core"],"bloodline":["Undead","Aesir"],"type":"Spell","speed":{},"duration":60,"weakness":{},"saving_throw":"Will","heighten_level":[5,7,9],"spell_type":"Spell","heighten_group":["5th rank","Heightened 7th rank","Heightened 9th rank"],"legacy_id":["spell-937"],"trait":["Concentrate","Emotion","Fear","Manipulate","Mental","Void","Negative"],"id":"spell-1578","text":"\nInvoke Spirits Two Actions Source Player Core pg. 340 Traditions Arcane, Divine, Occult Bloodlines Undead, Aesir Range 120 feet Area 10-foot burst Defense Will Duration sustained up to 1 minute --- Ragged apparitions of the dead rise to stalk the living. They deal 2d4 mental damage and 2d4 void damage to each living creature in the area, with a basic Will save. Additionally, creatures that critically fail the save are frightened 2 and are fleeing for 1 round. On subsequent rounds, the first time you Sustain the spell each round, you can move the area up to 30 feet within the range of the spell. Living creatures in the new area must attempt saves with the same effects as above, except that critically failing doesn't make them flee. --- Heightened (+2) The mental damage and void damage each increase by 1d4.","tradition":["Arcane","Divine","Occult"],"area":[10],"skill_mod":{},"summary":"Call a group of ghostly apparitions to attack your foes.","primary_source":"Player Core","trait_group":["Mechanics","Energy","Planar","Creature Type"],"level":5,"source_category":["Rulebooks"],"area_type":["burst"],"resistance":{},"url":"/Spells.aspx?ID=1578","name":"Invoke Spirits","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"common","slug":"spell-1578"},{"primary_source_category":"Rulebooks","heighten":["2nd","3rd"],"range":0,"source":["Player Core"],"type":"Spell","speed":{},"duration":3600,"weakness":{},"heighten_level":[1,2,3],"spell_type":"Spell","heighten_group":["1st rank","Heightened 2nd rank","Heightened 3rd rank"],"school":"illusion","legacy_id":["spell-166"],"trait":["Concentrate","Illusion","Manipulate","Visual"],"id":"spell-1579","text":"\nItem Facade Two Actions Source Player Core pg. 340 Traditions Arcane, Occult Range touch Target 1 object no more than 10 feet by 10 feet by 10 feet Duration 1 hour --- You make the target object look and feel as though it were in much better or worse physical condition. When you Cast this Spell, decide whether you want to make the object look decrepit or perfect. An item made to look decrepit appears broken and shoddy. An intact item made to look better appears as though it's brand new and highly polished or well maintained. A broken item appears to be intact and functional. Destroyed items can't be affected by this spell. A creature that Interacts with the item can attempt to disbelieve the illusion. --- Heightened (2nd) The duration is 24 hours. Heightened (3rd) The duration is unlimited.","tradition":["Arcane","Occult"],"skill_mod":{},"summary":"Disguise an item to look perfect or shoddy.","primary_source":"Player Core","trait_group":["Mechanics","School","Monster","Sense"],"level":1,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=1579","target":"1 object no more than 10 feet by 10 feet by 10 feet","name":"Item Facade","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"common","slug":"spell-1579"},{"primary_source_category":"Rulebooks","heighten":["3rd"],"source":["Player Core"],"type":"Spell","speed":{},"weakness":{},"heighten_level":[1,3],"spell_type":"Spell","heighten_group":["1st rank","Heightened 3rd rank"],"legacy_id":["spell-167"],"trait":["Manipulate","Move"],"id":"spell-1580","text":"\nJump Single Action Source Player Core pg. 340 Traditions Arcane, Primal Deities Arshea, Chinostes (Nightwarden), Chinostes (Redeemer), Faith in the Fallen, Gogunta, Irori, Jin Li, Kabriri, Sun Wukong, The Divine Dare --- Your legs surge with strength, ready to leap high and far. You jump 30 feet in any direction without touching the ground. You must land on a space of solid ground within 30 feet of you, or else you fall after using your next action. --- Heightened (3rd) The range becomes touch, the target changes to one touched creature, and the duration becomes 1 minute, allowing the target to jump as described whenever it takes the Leap action.","tradition":["Arcane","Primal"],"skill_mod":{},"summary":"Make an impressive leap.","primary_source":"Player Core","trait_group":["Mechanics"],"level":1,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=1580","name":"Jump","actions_number":2,"category":"spell","pfs":"Standard","actions":"Single Action","deity":["Arshea","Chinostes (Nightwarden)","Chinostes (Redeemer)","Faith in the Fallen","Gogunta","Irori","Jin Li","Kabriri","Sun Wukong","The Divine Dare"],"rarity":"common","slug":"spell-1580"},{"primary_source_category":"Rulebooks","range":30,"source":["Player Core"],"type":"Spell","speed":{},"duration":60,"weakness":{},"heighten_level":[2],"spell_type":"Spell","heighten_group":["2nd rank"],"legacy_id":["spell-168"],"trait":["Concentrate","Manipulate"],"id":"spell-1581","text":"\nKnock Two Actions Source Player Core pg. 340 Traditions Arcane, Occult Deities Alseta, Barzahk, Dranngvit, Lao Shu Po, The Deliberate Journey, Urban Prosperity Range 30 feet Target 1 door, lock, or container Duration 1 minute --- You make the target easier to open. Knock grants a +4 status bonus to any creature that tries to open the target door, lock, or container with an Athletics or a Thievery check. You can attempt a Thievery check to open the target as part of casting knock , and you add your level even if you're untrained. Knock counteracts lock .","tradition":["Arcane","Occult"],"skill_mod":{},"summary":"Make a door, lock, or container easier to open, and possibly open it immediately.","primary_source":"Player Core","trait_group":["Mechanics"],"level":2,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=1581","target":"1 door, lock, or container","name":"Knock","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","deity":["Alseta","Barzahk","Dranngvit","Lao Shu Po","The Deliberate Journey","Urban Prosperity"],"rarity":"common","slug":"spell-1581"},{"legacy_name":["Know Direction"],"primary_source_category":"Rulebooks","heighten":["3rd","7th"],"source":["Player Core"],"type":"Spell","speed":{},"weakness":{},"heighten_level":[1,3,7],"spell_type":"Cantrip","heighten_group":["1st rank","Heightened 3rd rank","Heightened 7th rank"],"legacy_id":["spell-169"],"trait":["Cantrip","Concentrate","Detection","Manipulate"],"id":"spell-1582","text":"\nKnow the Way Two Actions Source Player Core pg. 340 Traditions Divine, Occult, Primal --- In your mind's eye, you magically reorient yourself. You immediately know which direction is north (if it exists at your current location), and you can choose a location you were at within the last 24 hours and learn what direction it lies. --- Heightened (3rd) You can choose a location you were at within the last week. Heightened (7th) You can choose a location you were at regardless of how long ago you were there.","tradition":["Divine","Occult","Primal"],"skill_mod":{},"summary":"Learn true north and the direction to another location.","primary_source":"Player Core","trait_group":["Mechanics"],"level":1,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=1582","name":"Know the Way","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"common","slug":"spell-1582"},{"legacy_name":["Hideous Laughter"],"primary_source_category":"Rulebooks","range":30,"source":["Player Core"],"bloodline":["Fey"],"type":"Spell","speed":{},"weakness":{},"saving_throw":"Will","heighten_level":[2],"spell_type":"Spell","heighten_group":["2nd rank"],"legacy_id":["spell-150"],"trait":["Concentrate","Emotion","Manipulate","Mental"],"id":"spell-1583","text":"\nLaughing Fit Two Actions Source Player Core pg. 340 Traditions Arcane, Occult Bloodline Fey Deities Bes, Chaldira, Cong, Kofusachi, The Lantern King, The Perplexing Jest, Upion and Warrik Range 30 feet Target 1 living creature Defense Will Duration sustained --- The target is overtaken with uncontrollable laughter. It must attempt a Will save. Critical Success The target is unaffected. Success The target is plagued with uncontrollable laughter. It can't use reactions. Failure The target is slowed 1 and can't use reactions. Critical Failure The target falls prone and can't use actions or reactions for 1 round. It then takes the effects of a failure.","tradition":["Arcane","Occult"],"skill_mod":{},"summary":"Laughter impedes a creature's actions.","primary_source":"Player Core","trait_group":["Mechanics"],"level":2,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=1583","target":"1 living creature","name":"Laughing Fit","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","deity":["Bes","Chaldira","Cong","Kofusachi","The Lantern King","The Perplexing Jest","Upion and Warrik"],"rarity":"common","slug":"spell-1583"},{"primary_source_category":"Rulebooks","range":0,"source":["Player Core"],"type":"Spell","speed":{},"duration":300,"weakness":{},"heighten_level":[3],"spell_type":"Spell","heighten_group":["3rd rank"],"legacy_id":["spell-170"],"trait":["Concentrate","Manipulate"],"id":"spell-1584","text":"\nLevitate Two Actions Source Player Core pg. 340 Traditions Arcane, Occult Spell Lists Elemental Deity Nethys Lesson Lesson of the Flock Range touch Target 1 unattended object or willing creature Duration 5 minutes --- You defy gravity and levitate the target 5 feet off the ground. You can Sustain the spell to move the target up or down 10 feet. A creature floating in the air from levitate takes a –2 circumstance penalty to attack rolls. A floating creature can spend an Interact action to stabilize itself and negate this penalty for the remainder of its turn. If the target is adjacent to a fixed object or terrain of suitable stability, it can move across the surface by climbing (if the surface is vertical, like a wall) or crawling (if the surface is horizontal, such as a ceiling). The GM determines which surfaces can be climbed or crawled across.","tradition":["Arcane","Occult","Elemental"],"element":["Universal"],"skill_mod":{},"summary":"Float an object or creature a few feet off the ground.","primary_source":"Player Core","trait_group":["Mechanics"],"level":3,"lesson":["Lesson of the Flock"],"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=1584","target":"1 unattended object or willing creature","name":"Levitate","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","deity":["Nethys"],"rarity":"common","slug":"spell-1584"},{"legacy_name":["Dancing Lights"],"primary_source_category":"Rulebooks","heighten":["4th"],"range":120,"source":["Player Core"],"bloodline":["Angelic"],"type":"Spell","speed":{},"weakness":{},"heighten_level":[1,4],"spell_type":"Cantrip","heighten_group":["1st rank","Heightened 4th rank"],"legacy_id":["spell-171","spell-58"],"trait":["Cantrip","Concentrate","Light","Manipulate"],"id":"spell-1585","text":"\nLight Two Actions Source Player Core pg. 340 Traditions Arcane, Divine, Occult, Primal Spell Lists Elemental Bloodline Angelic Mystery Cosmos Range 120 feet Duration until your next daily preparations --- You create an orb of light that sheds bright light in a 20-foot radius (and dim light for the next 20 feet) in a color you choose. If you create the light in the same space as a willing creature, you can attach the light to the creature, causing it to float near that creature as it moves. You can Sustain the spell to move the light up to 60 feet; you can attach or detach it from a creature as part of this movement. You can Dismiss the spell. If you Cast the Spell while you already have four light spells active, you must choose one of the existing spells to end. --- Heightened (4th) The orb sheds light in a 60-foot radius (and dim light for the next 60 feet).","tradition":["Arcane","Divine","Occult","Primal","Elemental"],"element":["Universal"],"skill_mod":{},"summary":"Make an object glow.","primary_source":"Player Core","trait_group":["Mechanics"],"level":1,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=1585","mystery":["Cosmos"],"name":"Light","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"common","slug":"spell-1585"},{"primary_source_category":"Rulebooks","heighten":["+1"],"source":["Player Core"],"type":"Spell","speed":{},"weakness":{},"saving_throw":"basic Reflex","heighten_level":[3,4,5,6,7,8,9,10],"spell_type":"Spell","heighten_group":["3rd rank","Heightened 4th rank","Heightened 5th rank","Heightened 6th rank","Heightened 7th rank","Heightened 8th rank","Heightened 9th rank","Heightened 10th rank"],"legacy_id":["spell-172"],"trait":["Concentrate","Electricity","Manipulate"],"id":"spell-1586","text":"\nLightning Bolt Two Actions Source Player Core pg. 341 Traditions Arcane, Primal Deities Cernunnos, Chamidu, Gozreh, Nalinivati, Rull Area 120-foot line Defense basic Reflex --- A bolt of lightning strikes outward from your hand, dealing 4d12 electricity damage with a basic Reflex save. --- Heightened (+1) The damage increases by 1d12.","tradition":["Arcane","Primal"],"area":[120],"skill_mod":{},"summary":"Lightning strikes all creatures in a line.","primary_source":"Player Core","trait_group":["Mechanics","Energy","Monster"],"level":3,"source_category":["Rulebooks"],"area_type":["line"],"resistance":{},"url":"/Spells.aspx?ID=1586","name":"Lightning Bolt","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","deity":["Cernunnos","Chamidu","Gozreh","Nalinivati","Rull"],"rarity":"common","slug":"spell-1586"},{"legacy_name":["Rope Trick"],"primary_source_category":"Rulebooks","range":0,"source":["Player Core"],"type":"Spell","speed":{},"duration":28800,"weakness":{},"heighten_level":[4],"spell_type":"Spell","heighten_group":["4th rank"],"legacy_id":["spell-264"],"trait":["Concentrate","Extradimensional","Manipulate","Uncommon"],"id":"spell-1587","text":"\nLiminal Doorway Source Player Core pg. 341 Traditions Arcane, Occult Deities Dalenydra, Nivi Rhombodazzle, Vapula Cast 10 minutes Range touch Duration 8 hours --- You draw a chalk doorway on an unbroken surface, which opens into an extradimensional space. Any creature treating the drawing as an actual door can Interact to touch the doorknob and pass through. The warped, chalk-drawn room beyond the door is 20 feet in width, depth, and height. The space is unadorned and empty, with chalk lines indicating the corners of the walls. If the drawing is scrubbed away, the underlying surface is broken, or a creature attempts to enter the space that would put it over capacity, the space begins to collapse. The space ejects one creature at random each round, depositing it on the nearest open ground, until all creatures are returned outside.","tradition":["Arcane","Occult"],"skill_mod":{},"summary":"A chalk door opens to an extradimensional hiding place.","primary_source":"Player Core","trait_group":["Mechanics","Rarity"],"level":4,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=1587","component":["10 minutes"],"name":"Liminal Doorway","actions_number":600,"category":"spell","pfs":"Standard","actions":"10 minutes","deity":["Dalenydra","Nivi Rhombodazzle","Vapula"],"rarity":"uncommon","slug":"spell-1587"},{"primary_source_category":"Rulebooks","heighten":["5th"],"range":500,"source":["Player Core"],"type":"Spell","speed":{},"weakness":{},"heighten_level":[3,5],"spell_type":"Spell","heighten_group":["3rd rank","Heightened 5th rank"],"legacy_id":["spell-173"],"trait":["Concentrate","Detection","Manipulate","Uncommon"],"id":"spell-1588","text":"\nLocate Source Player Core pg. 341 Traditions Arcane, Divine, Occult Cast 10 minutes Range 500 feet Target 1 specific object or type of object Duration sustained --- You learn the direction to the target (if you picked a specific object, such as “my mother's sword”) or the nearest target (if you picked a type of object, such as “swords”). If the target is a specific object, you must have observed it directly with your own senses. If it's a type of object, you still need to have an accurate mental image of the type of object. If there's lead or running water between you and the target, this spell can't locate the object. This means you might find a type of object farther away if the nearest one is behind lead or running water. --- Heightened (5th) You can target a specific creature or ancestry instead of an object, but you must have met or seen up close the creature or ancestry you want to target.","tradition":["Arcane","Divine","Occult"],"skill_mod":{},"summary":"Learn the direction to an object.","primary_source":"Player Core","trait_group":["Mechanics","Rarity"],"level":3,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=1588","target":"1 specific object or type of object","component":["10 minutes"],"name":"Locate","actions_number":600,"category":"spell","pfs":"Standard","actions":"10 minutes","rarity":"uncommon","slug":"spell-1588"},{"primary_source_category":"Rulebooks","heighten":["2nd"],"range":0,"source":["Player Core"],"type":"Spell","speed":{},"weakness":{},"heighten_level":[1,2],"spell_type":"Spell","heighten_group":["1st rank","Heightened 2nd rank"],"legacy_id":["spell-174"],"trait":["Concentrate","Manipulate"],"id":"spell-1589","text":"\nLock Two Actions Source Player Core pg. 341 Traditions Arcane, Divine, Occult Range touch Target 1 lock, or a door or container with a latch Duration until your next daily preparations --- The target's latch mechanism clinks shut, held fast by unseen magical wards. When you magically lock a target, you set an Athletics and Thievery DC to open it equal to your spell DC or the base lock DC with a +4 status bonus, whichever is higher. Any key or combination that once opened a lock affected by this spell does not do so for the duration of the spell, though the key or combination does grant a +4 circumstance bonus to checks to open the door. If the target is opened, the spell ends. Assuming the target is not barred or locked in some additional way, you can unlock and open it with an Interact action during which you touch the target. This does not end the spell. You can Dismiss this spell at any time and from any distance. --- Heightened (2nd) The duration is unlimited, but you must expend 6 gp worth of precious metals as an additional cost.","tradition":["Arcane","Divine","Occult"],"skill_mod":{},"summary":"Make a lock much harder to open.","primary_source":"Player Core","trait_group":["Mechanics"],"level":1,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=1589","target":"1 lock, or a door or container with a latch","name":"Lock","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"common","slug":"spell-1589"},{"primary_source_category":"Rulebooks","range":30,"source":["Player Core"],"type":"Spell","speed":{},"duration":60,"weakness":{},"heighten_level":[3],"spell_type":"Spell","heighten_group":["3rd rank"],"legacy_id":["spell-702"],"trait":["Concentrate","Manipulate"],"id":"spell-1590","text":"\nMad Monkeys Two Actions Source Player Core pg. 341 Tradition Primal Deities Cong, Lahkgya, Ragdya, Sun Wukong Lesson Lesson of Mischief Range 30 feet Area 5-foot burst Duration sustained up to 1 minute --- Magical monkey spirits fill the area as they pile and climb on top of one another. Because the monkeys are magical spirits, they can't be attacked or hurt. Casting calm or a similar effect over the monkeys makes them docile, causing them to cease making mischief for the duration of mad monkeys . Choose the kind of mischief your monkeys make when you Cast the Spell. They produce the effect listed for that mischief when you Cast the Spell and the first time each round when you Sustain the spell. The first time each round when you Sustain the spell, you can move the area of the monkeys by 5 feet. - Flagrant Burglary The monkeys try to Steal any one item from one creature in the area. Use your spell DC – 10 as the monkeys' Thievery modifier. Their attempt relies more on distraction than subtlety, so the victim knows what item the monkeys were trying to take and whether it was taken. Getting a stolen item from the monkeys— even for the caster—requires Stealing it from them or Disarming them, using your spell DC. When the spell ends, any stolen items fall to the ground in any square of the spell's area you choose. - Raucous Din The monkeys screech loudly, potentially deafening creatures in the spell's area. Each creature in the spell's area must attempt a Fortitude save. Critical Success The creature is unaffected and is temporarily immune for 10 minutes. Success The creature is unaffected. Failure The creature is deafened for 1 round. Critical Failure The creature is deafened for 1 minute. - Tumultuous Gymnastics The monkeys jump and climb all over creatures in the spell's area, interfering with complex movements. Each creature in the spell's area must attempt a Reflex save. Critical Success The creature is unaffected and is temporarily immune for 10 minutes. Success The creature is unaffected. Failure For 1 round, the creature must succeed at a DC 5 flat check whenever it attempts a manipulate action. If it fails this check, the action is disrupted. Critical Failure As failure, but the monkeys cling to the creature tenaciously, and the effect lasts until the spell ends, even if the creature leaves the spell's area.","tradition":["Primal"],"area":[5],"skill_mod":{},"summary":"Summon magical monkey spirits to make mischief.","primary_source":"Player Core","trait_group":["Mechanics"],"level":3,"lesson":["Lesson of Mischief"],"source_category":["Rulebooks"],"area_type":["burst"],"resistance":{},"url":"/Spells.aspx?ID=1590","name":"Mad Monkeys","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","deity":["Cong","Lahkgya","Ragdya","Sun Wukong"],"rarity":"common","slug":"spell-1590"},{"legacy_name":["Passwall"],"primary_source_category":"Rulebooks","heighten":["7th"],"range":0,"source":["Player Core"],"type":"Spell","speed":{},"duration":3600,"weakness":{},"heighten_level":[5,7],"spell_type":"Spell","heighten_group":["5th rank","Heightened 7th rank"],"legacy_id":["spell-216"],"trait":["Concentrate","Earth","Manipulate","Uncommon"],"id":"spell-1591","text":"\nMagic Passage Two Actions Source Player Core pg. 342 Traditions Arcane, Primal Deities Dramindyr, Dranngvit Range touch Area 5-foot-wide, 10-foot-tall, 10-foot-deep section of wooden, plaster, or stone wall Duration 1 hour --- You create a visible tunnel through the wall in the chosen area, replacing the area with empty space. If the wall is thicker than 10 feet, the tunnel ends 10 feet in. Even a small layer of metal in the wall prevents this spell from functioning. This spell doesn't reduce the integrity of the structure. When the spell ends, anyone inside the tunnel is shunted to the nearest exit. --- Heightened (7th) The tunnel can be up to 20 feet deep. The areas of the wall that contain your tunnel's entrance appear completely normal (unless viewed with truesight or a similar effect), despite the tunnel's existence. The tunnel's entrance functions as a solid wall, but you can specify a password or a trigger (page 303), allowing creatures to enter freely.","tradition":["Arcane","Primal"],"element":["Earth"],"area":[5,10,10],"skill_mod":{},"summary":"Open a temporary passage through a surface.","primary_source":"Player Core","trait_group":["Mechanics","Elemental","Planar","Monster","Rarity"],"level":5,"source_category":["Rulebooks"],"area_type":["cuboid"],"resistance":{},"url":"/Spells.aspx?ID=1591","name":"Magic Passage","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","deity":["Dramindyr","Dranngvit"],"rarity":"uncommon","slug":"spell-1591"},{"legacy_name":["Alter Reality","Miracle","Primal Phenomenon","Wish"],"primary_source_category":"Rulebooks","source":["Player Core"],"type":"Spell","speed":{},"weakness":{},"heighten_level":[10],"spell_type":"Spell","heighten_group":["10th rank"],"legacy_id":["spell-8","spell-196","spell-231","spell-377"],"trait":["Concentrate","Manipulate"],"id":"spell-1592","text":"\nManifestation Three Actions Source Player Core pg. 342 Traditions Arcane, Divine, Occult, Primal --- You spin secrets from the fundaments of magic, shaping them into a power with nearly unlimited potential. You duplicate a spell of 9th rank or lower of the tradition from which you cast manifestation, or a spell of 7th rank or lower from any tradition. Though you can normally choose only spells that are common or to which you have access, the GM might allow broader options.","tradition":["Arcane","Divine","Occult","Primal"],"skill_mod":{},"summary":"Flexibly cast a 9th-rank spell from your tradition.","primary_source":"Player Core","trait_group":["Mechanics"],"level":10,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=1592","name":"Manifestation","actions_number":6,"category":"spell","pfs":"Standard","actions":"Three Actions","rarity":"common","slug":"spell-1592"},{"primary_source_category":"Rulebooks","range":0,"source":["Player Core"],"bloodline":["Hag"],"type":"Spell","speed":{},"weakness":{},"saving_throw":"Will","heighten_level":[5],"spell_type":"Spell","heighten_group":["5th rank"],"legacy_id":["spell-184"],"trait":["Concentrate","Curse","Manipulate"],"id":"spell-1593","text":"\nMariner's Curse Two Actions Source Player Core pg. 342 Traditions Arcane, Occult, Primal Bloodline Hag Deities Besmara, Deshto Range touch Target 1 creature Defense Will --- You afflict the target with the curse of the roiling, unforgiving sea. The target must attempt a Will save. Critical Success The target is unaffected. Success The target becomes sickened 1. Reducing its sickened condition to 0 ends the curse. Failure The target becomes sickened 1 and can't reduce its sickened condition below 1 while the curse remains. The curse can be lifted by 4th-rank cleanse affliction or similar magic. Whenever the target is sickened and on the water at least a mile from shore, it is also slowed 1. Critical Failure As failure, but the target becomes sickened 2.","tradition":["Arcane","Occult","Primal"],"skill_mod":{},"summary":"Infect a creature with the curse of the rolling sea.","primary_source":"Player Core","trait_group":["Mechanics","Affliction"],"level":5,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=1593","target":"1 creature","name":"Mariner's Curse","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","deity":["Besmara","Deshto"],"rarity":"common","slug":"spell-1593"},{"legacy_name":["Phantom Steed"],"primary_source_category":"Rulebooks","heighten":["3rd","4th","5th","6th"],"range":30,"source":["Player Core"],"type":"Spell","speed":{},"duration":28800,"weakness":{},"heighten_level":[2,3,4,5,6],"spell_type":"Spell","heighten_group":["2nd rank","Heightened 3rd rank","Heightened 4th rank","Heightened 5th rank","Heightened 6th rank"],"legacy_id":["spell-221"],"trait":["Concentrate","Manipulate"],"id":"spell-1594","text":"\nMarvelous Mount Source Player Core pg. 342 Traditions Arcane, Divine, Occult, Primal Cast 10 minutes Range 30 feet Target 1 creature Duration 8 hours --- You conjure a Large fantastical creature to serve as a mount for the target. The mount is the target's minion, has a Speed of 40 feet, and can bear the target with any carried possessions. It can't carry any other creature. The mount uses the target's AC and saves, but it's destroyed if it takes more than 10 damage at one time, ending the spell. --- Heightened (3rd) The mount can walk on water, but it must end its turn on solid ground or sink. Heightened (4th) The mount has a Speed of 60 feet and can walk on water. Heightened (5th) The mount has a Speed of 60 feet and can walk on water. It also has a fly Speed of 60 feet, but it must end its turn on a surface or fall. Heightened (6th) The mount has a Speed and fly Speed of 80 feet.","tradition":["Arcane","Divine","Occult","Primal"],"skill_mod":{},"summary":"Conjure a fantastical mount.","primary_source":"Player Core","trait_group":["Mechanics"],"level":2,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=1594","target":"1 creature","component":["10 minutes"],"name":"Marvelous Mount","actions_number":600,"category":"spell","pfs":"Standard","actions":"10 minutes","rarity":"common","slug":"spell-1594"},{"primary_source_category":"Rulebooks","heighten":["8th"],"range":30,"source":["Player Core"],"bloodline":["Draconic"],"type":"Spell","speed":{},"duration":60,"weakness":{},"heighten_level":[7,8],"spell_type":"Spell","heighten_group":["7th rank","Heightened 8th rank"],"school":"illusion","legacy_id":["spell-185"],"trait":["Concentrate","Emotion","Fear","Illusion","Manipulate","Mental","Visual"],"id":"spell-1595","text":"\nMask of Terror Two Actions Source Player Core pg. 342 Traditions Arcane, Occult, Primal Bloodline Draconic Deities Grask Uldeth, Jaidz, Urgathoa, Yamasoth, Ydersius, Zura Range 30 feet Target 1 creature Duration 1 minute --- The target appears to be a gruesome and terrifying creature. The effect is unique to each observer, so a human viewing the target might see a demon with bloody fangs, but a demon observing the target might see a glowing angelic visage. When any creature attempts a hostile action against the target, the creature must attempt a Will save. It is then temporarily immune until the end of its next turn. Success The creature is unaffected. Failure The creature becomes frightened 2 before using its action. Critical Failure The creature becomes frightened 2, and its action fails and is wasted. --- Heightened (8th) You can target up to 5 creatures. If a creature uses a hostile action or reaction that affects multiple targets simultaneously, it needs to attempt only one save against mask of terror .","tradition":["Arcane","Occult","Primal"],"skill_mod":{},"summary":"A creature's fearsome illusory appearance frightens observers.","primary_source":"Player Core","trait_group":["Mechanics","School","Monster","Sense"],"level":7,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=1595","target":"1 creature","name":"Mask of Terror","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","deity":["Grask Uldeth","Jaidz","Urgathoa","Yamasoth","Ydersius","Zura"],"rarity":"common","slug":"spell-1595"},{"primary_source_category":"Rulebooks","heighten":["10th"],"source":["Player Core"],"bloodline":["Aesir"],"type":"Spell","speed":{},"weakness":{},"saving_throw":"Fortitude","heighten_level":[9,10],"spell_type":"Spell","heighten_group":["9th rank","Heightened 10th rank"],"legacy_id":["spell-186"],"trait":["Concentrate","Death","Manipulate","Void","Negative"],"id":"spell-1596","text":"\nMassacre Two Actions Source Player Core pg. 342 Traditions Arcane, Divine, Primal Bloodline Aesir Area 60-foot line Defense Fortitude --- You unleash a wave of death to snuff out the life force of those in its path. Each living creature of 17th level or lower in the line must attempt a Fortitude save. If the damage from massacre reduces a creature to 0 Hit Points, that creature dies instantly. If massacre doesn't kill even a single creature, the void energy hungrily turns backward toward you, dealing an additional 30 void damage to every living creature in the line (even those above 17th level) and 30 void damage to you. Critical Success The creature is unaffected. Success The creature takes 9d6 void damage. Failure The creature takes 100 void damage. Critical Failure The creature dies. --- Heightened (10th) The spell can affect living creatures up to 19th level. Increase the damage to 10d6 on a success, and to 115 on a failure.","tradition":["Arcane","Divine","Primal"],"area":[60],"skill_mod":{},"summary":"Instantly kill multiple creatures","primary_source":"Player Core","trait_group":["Mechanics","Energy","Planar","Creature Type"],"level":9,"source_category":["Rulebooks"],"area_type":["line"],"resistance":{},"url":"/Spells.aspx?ID=1596","name":"Massacre","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"common","slug":"spell-1596"},{"primary_source_category":"Rulebooks","heighten":["2nd","3rd"],"range":0,"source":["Player Core"],"type":"Spell","speed":{},"weakness":{},"heighten_level":[1,2,3],"spell_type":"Spell","heighten_group":["1st rank","Heightened 2nd rank","Heightened 3rd rank"],"legacy_id":["spell-189"],"trait":["Concentrate","Manipulate"],"id":"spell-1597","text":"\nMending Source Player Core pg. 343 Traditions Arcane, Divine, Occult, Primal Spell Lists Elemental Cast 10 minutes Range touch Target non-magical object of light Bulk or less --- You repair the target item. You restore 5 Hit Points per spell rank to the target, potentially removing the broken condition if this repairs it past the item's Broken Threshold. You can't replace lost pieces or repair an object that's been completely destroyed. --- Heightened (2nd) You can target a non-magical object of 1 Bulk or less. Heightened (3rd) You can target a non-magical object of 2 Bulk or less, or a magical object of 1 Bulk or less.","tradition":["Arcane","Divine","Occult","Primal","Elemental"],"element":["Universal"],"skill_mod":{},"summary":"Repair one non-magical item.","primary_source":"Player Core","trait_group":["Mechanics"],"level":1,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=1597","target":"non-magical object of light Bulk or less","component":["10 minutes"],"name":"Mending","actions_number":600,"category":"spell","pfs":"Standard","actions":"10 minutes","rarity":"common","slug":"spell-1597"},{"primary_source_category":"Rulebooks","heighten":["3rd"],"range":120,"source":["Player Core"],"type":"Spell","speed":{},"weakness":{},"heighten_level":[1,3],"spell_type":"Cantrip","heighten_group":["1st rank","Heightened 3rd rank"],"school":"illusion","legacy_id":["spell-190"],"trait":["Auditory","Cantrip","Concentrate","Illusion","Linguistic","Mental","Subtle"],"id":"spell-1598","text":"\nMessage Single Action Source Player Core pg. 343 Traditions Arcane, Divine, Occult Spell Lists Elemental Range 120 feet Target 1 creature Duration see below --- You mouth words quietly, but instead of coming out of your mouth, they're transferred directly to the ears of the target. While others can't hear your words any better than if you normally mouthed them, the target can hear your words as if they were standing next to you. The target can give a brief response as a reaction, or as a free action on their next turn if they wish, but they must be able to see you and be within range to do so. If they respond, their response is delivered directly to your ear, just like the original message. --- Heightened (3rd) The spell's range increases to 500 feet.","tradition":["Arcane","Divine","Occult","Elemental"],"element":["Universal"],"skill_mod":{},"summary":"Speak a message to a distant creature, who can reply.","primary_source":"Player Core","trait_group":["Sense","Mechanics","School","Monster"],"level":1,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=1598","target":"1 creature","name":"Message","actions_number":2,"category":"spell","pfs":"Standard","actions":"Single Action","rarity":"common","slug":"spell-1598"},{"legacy_name":["Shapechange"],"primary_source_category":"Rulebooks","source":["Player Core"],"bloodline":["Fey"],"type":"Spell","speed":{},"duration":60,"weakness":{},"heighten_level":[9],"spell_type":"Spell","heighten_group":["9th rank"],"legacy_id":["spell-278"],"trait":["Concentrate","Manipulate","Polymorph"],"id":"spell-1599","text":"\nMetamorphosis Two Actions Source Player Core pg. 343 Traditions Arcane, Primal Bloodline Fey Deities Aakriti, Isis, Wheels of Innovation, Zeaki Duration 1 minute --- Harnessing your mastery of transformative magic, you hide forms within forms. You transform yourself into any form you could choose with a polymorph spell in your spell repertoire or that you could prepare of 8th-rank or lower (including any 8th-rank or lower heightened versions of spells you know). You gain 40 temporary Hit Points rather than the amount normally granted by the form. You can Sustain the spell to enter a new form you haven't used during this metamorphosis . This replenishes your temporary Hit Points from this spell.","tradition":["Arcane","Primal"],"skill_mod":{},"summary":"Fluidly change between different forms.","primary_source":"Player Core","trait_group":["Mechanics"],"level":9,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=1599","name":"Metamorphosis","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","deity":["Aakriti","Isis","Wheels of Innovation","Zeaki"],"rarity":"common","slug":"spell-1599"},{"legacy_name":["Wind Walk"],"primary_source_category":"Rulebooks","range":20,"source":["Player Core"],"type":"Spell","speed":{},"duration":28800,"weakness":{},"heighten_level":[8],"spell_type":"Spell","heighten_group":["8th rank"],"legacy_id":["spell-376"],"trait":["Concentrate","Manipulate","Polymorph"],"id":"spell-1600","text":"\nMigration Source Player Core pg. 343 Tradition Primal Deities Isis, Pazuzu, Zeaki Cast 10 minutes Range 20 feet Target you and up to 5 willing creatures Duration 8 hours --- The targets naturally take on animal forms most fitting their movement and environment. Each target gains a land, burrow, climb, fly, and swim Speed of 40 feet, and can transform into a Tiny or Small animal most appropriate for a given movement and environment. It also gains immunity to mild, severe, and extreme cold and heat, along with any other immunities common to the local wildlife, at the GM's discretion. In exploration mode, a target can move much faster, at a travel Speed of 20 miles per hour. A target can't Strike, cast spells, or use most manipulate actions in animal form, but it can resume its normal shape by Sustaining the spell. It can Sustain the spell again to resume animal form.","tradition":["Primal"],"skill_mod":{},"summary":"Turn creatures into swift-moving animals.","primary_source":"Player Core","trait_group":["Mechanics"],"level":8,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=1600","target":"you and up to 5 willing creatures","component":["10 minutes"],"name":"Migration","actions_number":600,"category":"spell","pfs":"Standard","actions":"10 minutes","deity":["Isis","Pazuzu","Zeaki"],"rarity":"common","slug":"spell-1600"},{"primary_source_category":"Rulebooks","range":30,"source":["Player Core"],"type":"Spell","speed":{},"duration":60,"weakness":{},"saving_throw":"Will","heighten_level":[5],"spell_type":"Spell","heighten_group":["5th rank"],"legacy_id":["spell-193"],"trait":["Concentrate","Linguistic","Manipulate","Mental","Uncommon"],"id":"spell-1601","text":"\nMind Probe Source Player Core pg. 343 Traditions Arcane, Occult Deities Conqueror Worm, Ma'at, Ma’at, Nin Cast 1 minute Range 30 feet Target 1 creature Defense Will Duration sustained up to 1 minute --- You cast your thoughts through a creature's mind, sifting for information. You access the target's memories and knowledge unless it fends you off with a Will save. Success The target is unaffected. Failure Each round of the spell's duration, you can Sustain the spell to ask a different question and attempt to uncover the answer. For each question, the target can attempt a Deception check against your spell DC; if the target succeeds, you don't learn the answer, and on a critical success, the target gives you a false answer that you believe is truthful. Once you've asked the target a given question, asking it again, even with a separate casting of mind probe , produces the same result. Critical Failure As failure, and the target takes a –4 circumstance penalty to Deception checks against your questions","tradition":["Arcane","Occult"],"skill_mod":{},"summary":"Uncover knowledge and memories in a creature's mind.","primary_source":"Player Core","trait_group":["Mechanics","Rarity"],"level":5,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=1601","target":"1 creature","component":["1 minute"],"name":"Mind Probe","actions_number":60,"category":"spell","pfs":"Standard","actions":"1 minute","deity":["Conqueror Worm","Ma'at","Ma’at","Nin"],"rarity":"uncommon","slug":"spell-1601"},{"primary_source_category":"Rulebooks","range":30,"source":["Player Core"],"type":"Spell","speed":{},"duration":6,"weakness":{},"saving_throw":"Will","heighten_level":[3],"spell_type":"Spell","heighten_group":["3rd rank"],"legacy_id":["spell-194"],"trait":["Concentrate","Detection","Manipulate","Mental","Uncommon"],"id":"spell-1602","text":"\nMind Reading Two Actions Source Player Core pg. 343 Traditions Arcane, Occult Deities Enkaar, Eyes That Watch, Grasping Iovett, Husk, Razmir, Reshmit of the Heavy Voice Range 30 feet Target 1 creature Defense Will Duration 1 round or sustained up to 1 minute --- With a cursory mental touch, you attempt to read the target's mind. It must attempt a Will save. The target then becomes temporarily immune to your mind reading for 1 hour. Critical Success The target perceives vague surface thoughts from you when you Cast the Spell. Success You find out whether the target's Intelligence modifier is higher than, equal to, or lower than yours. Failure You perceive vague surface thoughts from the target when you Cast the Spell, and you find out whether its Intelligence is higher than, equal to, or lower than yours. Critical Failure As failure, and for the duration of the spell, you can Sustain the spell to detect the target's surface thoughts again. The target doesn't receive any additional saves.","tradition":["Arcane","Occult"],"skill_mod":{},"summary":"Read a creature's surface thoughts.","primary_source":"Player Core","trait_group":["Mechanics","Rarity"],"level":3,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=1602","target":"1 creature","name":"Mind Reading","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","deity":["Enkaar","Eyes That Watch","Grasping Iovett","Husk","Razmir","Reshmit of the Heavy Voice"],"rarity":"uncommon","slug":"spell-1602"},{"primary_source_category":"Rulebooks","range":0,"source":["Player Core"],"type":"Spell","speed":{},"weakness":{},"heighten_level":[1],"spell_type":"Spell","heighten_group":["1st rank"],"legacy_id":["spell-195"],"trait":["Concentrate","Manipulate","Mental"],"id":"spell-1603","text":"\nMindlink Two Actions Source Player Core pg. 344 Traditions Arcane, Occult Deities Eritrice, Esoteric Order Of The Palatine Eye, Essence Dancers, Followers of Fate, Imbrex, Lissala, Narriseminek, Pharasma, Sarshallatu, Suyuddha, Titivilus, Torag, Upion and Warrik Range touch Target 1 willing creature --- You link your mind to the target's mind and mentally impart to that target an amount of information in an instant that could otherwise be communicated in 10 minutes.","tradition":["Arcane","Occult"],"skill_mod":{},"summary":"Mentally impart 10 minutes worth of information in an instant.","primary_source":"Player Core","trait_group":["Mechanics"],"level":1,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=1603","target":"1 willing creature","name":"Mindlink","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","deity":["Eritrice","Esoteric Order Of The Palatine Eye","Essence Dancers","Followers of Fate","Imbrex","Lissala","Narriseminek","Pharasma","Sarshallatu","Suyuddha","Titivilus","Torag","Upion and Warrik"],"rarity":"common","slug":"spell-1603"},{"legacy_name":["Hallucinatory Terrain"],"primary_source_category":"Rulebooks","heighten":["5th"],"range":500,"source":["Player Core"],"type":"Spell","speed":{},"weakness":{},"heighten_level":[4,5],"spell_type":"Spell","heighten_group":["4th rank","Heightened 5th rank"],"school":"illusion","legacy_id":["spell-145"],"trait":["Concentrate","Illusion","Manipulate","Uncommon"],"id":"spell-1604","text":"\nMirage Source Player Core pg. 344 Traditions Arcane, Occult, Primal Cast 10 minutes Range 500 feet Area 50-foot burst Duration until your next daily preparations --- You create an illusion that causes natural terrain to look, sound, feel, and smell like a different kind of terrain. This doesn't disguise any structures or creatures in the area. Any creature that touches the illusion or uses the Seek action to examine it can attempt to disbelieve your illusion. --- Heightened (5th) Your image can also disguise structures or create illusory structures (but still doesn't disguise creatures).","tradition":["Arcane","Occult","Primal"],"area":[50],"skill_mod":{},"summary":"Disguise one natural environment as another.","primary_source":"Player Core","trait_group":["Mechanics","School","Monster","Rarity"],"level":4,"source_category":["Rulebooks"],"area_type":["burst"],"resistance":{},"url":"/Spells.aspx?ID=1604","component":["10 minutes"],"name":"Mirage","actions_number":600,"category":"spell","pfs":"Standard","actions":"10 minutes","rarity":"uncommon","slug":"spell-1604"},{"primary_source_category":"Rulebooks","source":["Player Core"],"bloodline":["Fey"],"type":"Spell","speed":{},"duration":60,"weakness":{},"heighten_level":[6],"spell_type":"Spell","heighten_group":["6th rank"],"school":"illusion","legacy_id":["spell-199"],"trait":["Concentrate","Illusion","Manipulate"],"id":"spell-1605","text":"\nMislead Two Actions Source Player Core pg. 344 Traditions Arcane, Occult Bloodline Fey Deities Asmodeus, Baalzebul, Calistria, Dhalavei, Kelinahat, Nalinivati, Nyarlathotep (The Crawling Chaos), Nyarlathotep (The Faceless Sphinx), Picoperi, Shadow Cabinet, Sivanah, Thamir, The Freeing Flame, Yaezhing Duration sustained up to 1 minute --- You turn yourself invisible and create an illusory duplicate of yourself. When you Sustain the spell, you can mentally dictate a course of action for your duplicate to follow that round. Your duplicate acts as though it had your full number of actions, though it can't actually affect anything in the environment. Both the duplicate and your invisibility persist for the spell's duration. Performing a hostile action doesn't end mislead's invisibility, just like a 4th-rank invisibility spell. A creature that determines the duplicate is an illusion doesn't necessarily know you're invisible, and one that can see your invisible form doesn't necessarily know your duplicate is an illusion. If you Cast a Spell, attack, or otherwise interact with another creature, as a part of that action you can attempt a Deception check against observers' Perception DCs to convince them your duplicate used that action. This doesn't fool anyone who's aware your duplicate is an illusion, nor does it work if the attack obviously couldn't have come from the duplicate. For instance, if you fired a ray, you could make it look like it came from the duplicate as long as the duplicate was positioned appropriately, but if you attacked with a sword and your duplicate was across the room from the target, your Deception check would automatically fail.","tradition":["Arcane","Occult"],"skill_mod":{},"summary":"Turn invisible and create a duplicate of yourself who acts like you.","primary_source":"Player Core","trait_group":["Mechanics","School","Monster"],"level":6,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=1605","name":"Mislead","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","deity":["Asmodeus","Baalzebul","Calistria","Dhalavei","Kelinahat","Nalinivati","Nyarlathotep (The Crawling Chaos)","Nyarlathotep (The Faceless Sphinx)","Picoperi","Shadow Cabinet","Sivanah","Thamir","The Freeing Flame","Yaezhing"],"rarity":"common","slug":"spell-1605"},{"legacy_name":["Obscuring Mist"],"primary_source_category":"Rulebooks","range":120,"source":["Player Core"],"type":"Spell","speed":{},"duration":60,"weakness":{},"heighten_level":[2],"spell_type":"Spell","heighten_group":["2nd rank"],"legacy_id":["spell-210"],"trait":["Concentrate","Manipulate","Water"],"id":"spell-1606","text":"\nMist Three Actions Source Player Core pg. 344 Traditions Arcane, Primal Range 120 feet Area 20-foot burst Duration 1 minute --- You call forth a cloud of mist. All creatures within the mist become concealed, and all creatures outside the mist become concealed to creatures within it. You can Dismiss the cloud.","tradition":["Arcane","Primal"],"element":["Water"],"area":[20],"skill_mod":{},"summary":"Conceal creatures with a cloud of mist.","primary_source":"Player Core","trait_group":["Mechanics","Elemental","Planar","Monster"],"level":2,"source_category":["Rulebooks"],"area_type":["burst"],"resistance":{},"url":"/Spells.aspx?ID=1606","name":"Mist","actions_number":6,"category":"spell","pfs":"Standard","actions":"Three Actions","rarity":"common","slug":"spell-1606"},{"primary_source_category":"Rulebooks","range":0,"source":["Player Core"],"bloodline":["Angelic"],"type":"Spell","speed":{},"weakness":{},"heighten_level":[8],"spell_type":"Spell","heighten_group":["8th rank"],"legacy_id":["spell-201"],"trait":["Concentrate","Healing","Manipulate"],"id":"spell-1607","text":"\nMoment of Renewal Two Actions Source Player Core pg. 344 Traditions Divine, Primal Bloodline Angelic Range touch Target up to 6 creatures --- The targets experience a day's worth of recovery in an instant. Any detrimental effects that would be gone after 24 hours end, though this doesn't shorten the duration of any active spells affecting the targets. The targets regain Hit Points and recover from conditions as if they had taken 24 hours of rest, but they do not make their daily preparations again or gain any benefits of rest other than healing. The targets are then temporarily immune for 1 day.","tradition":["Divine","Primal"],"skill_mod":{},"summary":"Give a creature a day's worth of recovery in an instant.","primary_source":"Player Core","trait_group":["Mechanics"],"level":8,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=1607","target":"up to 6 creatures","name":"Moment of Renewal","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"common","slug":"spell-1607"},{"primary_source_category":"Rulebooks","heighten":["9th"],"source":["Player Core"],"type":"Spell","speed":{},"duration":60,"weakness":{},"heighten_level":[8,9],"spell_type":"Spell","heighten_group":["8th rank","Heightened 9th rank"],"legacy_id":["spell-202"],"trait":["Concentrate","Manipulate","Polymorph"],"id":"spell-1608","text":"\nMonstrosity Form Two Actions Source Player Core pg. 344 Traditions Arcane, Primal Deities Apep, Hadregash, Iapholi, Oaur-Ooung, Vorasha Duration 1 minute --- You transform into the shape of a legendary monster, assuming a Huge battle form. When you Cast this Spell, choose phoenix, cave worm, or sea serpent. While in this form, you gain the beast trait (for phoenix) or the animal trait (for cave worm or sea serpent). You can Dismiss the spell. You gain the following statistics and abilities regardless of which battle form you choose: AC = 20 + your level. Ignore your armor's check penalty and Speed reduction. 20 temporary Hit Points. Darkvision. One or more unarmed melee attacks specific to the battle form you choose, which are the only attacks you can Strike with. You're trained with them. Your attack modifier is +28, and you use the listed damage. These attacks are Strength based (for the purpose of the enfeebled condition, for example). If your unarmed attack modifier is higher, you can use it instead. Athletics modifier of +30, unless your own is higher. You gain specific abilities based on the monster you choose: - Phoenix Speed 30 feet, fly 90 feet; Melee Single Action beak (reach 15 feet), Damage 2d6+12 piercing plus 2d4 fire and 2d4 persistent fire; Melee Single Action talon (agile, reach 15 feet), Damage 2d8+12 slashing; Shroud of Flame (aura, fire, primal) 20 feet. You gain an aura of fire that extends out from you. A creature that enters or ends its turn within the aura takes 2d6 fire damage. A creature can take this damage only once per turn. You can activate or deactivate this aura with a Sustain action. - Cave Worm Speed 40 feet, burrow 30 feet, swim 20 feet; Melee Single Action jaws (reach 10 feet), Damage 2d12+20 piercing; Melee Single Action stinger (agile, reach 10 feet), Damage 2d8+15 piercing plus 2d6 persistent poison; Melee Single Action body (reach 10 feet) Damage 2d8+20 bludgeoning; Inexorable You automatically recover from the paralyzed, slowed, and stunned conditions at the end of each of your turns. You're also immune to being immobilized and ignore difficult terrain and greater difficult terrain. - Sea Serpent Speed 20 feet, swim 90 feet; Melee Single Action jaws (reach 15 feet), Damage 2d12+20 piercing; Melee Single Action tail (reach 25 feet), Damage 2d8+20 bludgeoning; Spine Rake Two Actions (move) You extend your spines and Swim or Stride. Each creature you're adjacent to at any point during your movement takes 4d8+10 slashing damage (basic Reflex against your spell DC). --- Heightened (9th) You instead gain AC = 22 + your level, 25 temporary HP, attack modifier +31, increase damage by one damage die, and Athletics +33.","tradition":["Arcane","Primal"],"skill_mod":{},"summary":"Turn into a powerful monster.","primary_source":"Player Core","trait_group":["Mechanics"],"level":8,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=1608","name":"Monstrosity Form","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","deity":["Apep","Hadregash","Iapholi","Oaur-Ooung","Vorasha"],"rarity":"common","slug":"spell-1608"},{"primary_source_category":"Rulebooks","heighten":["6th","10th"],"range":30,"source":["Player Core"],"type":"Spell","speed":{},"duration":60,"weakness":{},"heighten_level":[5,6,10],"spell_type":"Spell","heighten_group":["5th rank","Heightened 6th rank","Heightened 10th rank"],"legacy_id":["spell-203"],"trait":["Concentrate","Manipulate","Morph"],"id":"spell-1609","text":"\nMoon Frenzy Two Actions Source Player Core pg. 345 Tradition Primal Deities Ah Pook, Ananshea, Angazhan, Aonaurious, Chamidu, Dajermube, Dolok Darkfur, Jezelda, Sekhmet, Thoth, Yrmidar, Zeaki Range 30 feet Target up to 5 willing creatures Duration 1 minute --- A feral aspect overcomes the targets, filling them with strength and ferocity. Targets gain 5 temporary Hit Points, a +10-foot status bonus to their Speeds, and weakness 5 to silver. They also grow vicious fangs and claws, which are unarmed attacks. The fangs deal 2d8 piercing damage; the claws deal 2d6 slashing damage and have the agile and finesse traits. The targets use their highest weapon or unarmed attack proficiency with these attacks, and if they have weapon specialization or greater weapon specialization, they add this damage as well. On a critical hit with one of these unarmed attacks, the creature struck takes 1d4 persistent bleed damage. The targets can't use concentrate actions unless those actions also have the rage trait, with the exception of Seek. A creature can attempt to end the spell's effect on itself by using a single action, which has the rage trait, to attempt a Will save against your spell DC; on a success, it ends the spell's effect on itself. If a target is in the light of a full moon, it also grows by one size if it were Medium or smaller. This increases the reach of a Medium or Tiny creature by 5 feet. --- Heightened (6th) The temporary Hit Points increase to 10, the silver weakness to 10, and the damage dealt by the attacks to three dice. Heightened (10th) The temporary Hit Points increase to 20, the silver weakness to 20, and the damage dealt by the attacks to four dice.","tradition":["Primal"],"skill_mod":{},"summary":"Give willing creatures fangs and claws, and send them into a frenzy.","primary_source":"Player Core","trait_group":["Mechanics"],"level":5,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=1609","target":"up to 5 willing creatures","name":"Moon Frenzy","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","deity":["Ah Pook","Ananshea","Angazhan","Aonaurious","Chamidu","Dajermube","Dolok Darkfur","Jezelda","Sekhmet","Thoth","Yrmidar","Zeaki"],"rarity":"common","slug":"spell-1609"},{"legacy_name":["Stoneskin"],"primary_source_category":"Rulebooks","heighten":["6th","8th","10th"],"range":0,"source":["Player Core"],"type":"Spell","speed":{},"duration":1200,"weakness":{},"heighten_level":[4,6,8,10],"spell_type":"Spell","heighten_group":["4th rank","Heightened 6th rank","Heightened 8th rank","Heightened 10th rank"],"legacy_id":["spell-312"],"trait":["Concentrate","Earth","Manipulate"],"id":"spell-1610","text":"\nMountain Resilience Two Actions Source Player Core pg. 346 Traditions Arcane, Primal Deities Arqueros, Belech, Cihua Coatl, Dammerich, Imbrex, Irori, Kazutal, Keepers of the Hearth, Myr, Sairazul, Soralyon, Talons of the Godclaw, Trudd, Urazra, Vavaalrav, Xoveron Range touch Target 1 creature Duration 20 minutes --- The target's skin hardens like the stone of a mountain face. It gains resistance 5 to physical damage, except adamantine. Each time the target is hit by a bludgeoning, piercing, or slashing attack, mountain resilience's duration decreases by 1 minute. --- Heightened (6th) The resistance increases to 10. Heightened (8th) The resistance increases to 15. Heightened (10th) The resistance increases to 20.","tradition":["Arcane","Primal"],"element":["Earth"],"skill_mod":{},"summary":"Harden a creature to resist physical attacks.","primary_source":"Player Core","trait_group":["Mechanics","Elemental","Planar","Monster"],"level":4,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=1610","target":"1 creature","name":"Mountain Resilience","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","deity":["Arqueros","Belech","Cihua Coatl","Dammerich","Imbrex","Irori","Kazutal","Keepers of the Hearth","Myr","Sairazul","Soralyon","Talons of the Godclaw","Trudd","Urazra","Vavaalrav","Xoveron"],"rarity":"common","slug":"spell-1610"},{"legacy_name":["Mage Armor"],"primary_source_category":"Rulebooks","heighten":["4th","6th","8th","10th"],"source":["Player Core"],"bloodline":["Aesir"],"type":"Spell","speed":{},"weakness":{},"heighten_level":[1,4,6,8,10],"spell_type":"Spell","heighten_group":["1st rank","Heightened 4th rank","Heightened 6th rank","Heightened 8th rank","Heightened 10th rank"],"legacy_id":["spell-176"],"trait":["Concentrate","Manipulate"],"id":"spell-1611","text":"\nMystic Armor Two Actions Source Player Core pg. 346 Traditions Arcane, Divine, Occult, Primal Spell Lists Elemental Bloodline Aesir Deities Demon Bringers, Keepers of the Hearth, Valmallos Lesson Lesson of Protection Duration until your next daily preparations --- You ward yourself with shimmering magical energy, gaining a +1 item bonus to AC and a maximum Dexterity modifier of +5. While wearing mystic armor , you use your unarmored proficiency to calculate your AC. --- Heightened (4th) You gain a +1 item bonus to saving throws. Heightened (6th) The item bonus to AC increases to +2, and you gain a +1 item bonus to saving throws. Heightened (8th) The item bonus to AC increases to +2, and you gain a +2 item bonus to saving throws. Heightened (10th) The item bonus to AC increases to +3, and you gain a +3 item bonus to saving throws.","tradition":["Arcane","Divine","Occult","Primal","Elemental"],"element":["Universal"],"skill_mod":{},"summary":"Ward yourself with magical armor.","primary_source":"Player Core","trait_group":["Mechanics"],"level":1,"lesson":["Lesson of Protection"],"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=1611","name":"Mystic Armor","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","deity":["Demon Bringers","Keepers of the Hearth","Valmallos"],"rarity":"common","slug":"spell-1611"},{"primary_source_category":"Rulebooks","source":["Player Core"],"type":"Spell","speed":{},"duration":60,"weakness":{},"heighten_level":[10],"spell_type":"Spell","heighten_group":["10th rank"],"legacy_id":["spell-204"],"trait":["Concentrate","Manipulate","Polymorph"],"id":"spell-1612","text":"\nNature Incarnate Two Actions Source Player Core pg. 346 Tradition Primal Duration 1 minute --- The primal power of the world flows through you. You transform into an incarnation of nature, either a green man or a kaiju. Your battle form is Medium for a green man or Gargantuan (30-foot-by-30-foot space) for a kaiju. While in this form, you gain the plant trait (for a green man) or the beast trait (for a kaiju). You can Dismiss the spell. You gain the following statistics and abilities regardless of which battle form you choose: AC = 25 + your level. Ignore your armor's check penalty and Speed reduction. 30 temporary Hit Points. Darkvision. One or more attacks specific to the battle form you choose, which are the only attacks you can Strike with. You're trained with them. Your attack modifier is +34, and you use the listed damage. These attacks are Strength based (for the purpose of the enfeebled condition, for example). If your unarmed attack modifier is higher, you can use it instead. Athletics modifier of +36, unless your own is higher. You gain specific abilities based on the incarnation you choose: - Green Man Speed 40 feet, climb 40 feet; Melee Single Action vines (reach 30 feet, versatile P), Damage 6d8+12 bludgeoning; Ranged Single Action thorns (range 100 feet), Damage 6d6+6 piercing; Green Caress (aura, primal) 60 feet. Enemies other than plants must succeed at a Fortitude save against your spell DC or become clumsy 1 for 1 round (clumsy 2 on a critical failure). - Kaiju Speed 50 feet; resistance 5 to physical damage; Melee Single Action jaws (reach 30 feet), Damage 6d10+10 piercing; Melee Single Action claws (agile, reach 30 feet), Damage 6d8+8 slashing; Melee Single Action foot (agile, reach 15 feet), Damage 6d6+10 bludgeoning; Unstoppable You are immune to being immobilized and ignore difficult terrain and greater difficult terrain; Trample Three Actions You move up to double your Speed and move through the spaces of Huge or smaller creatures, trampling each creature whose space you enter. A trampled creature takes foot damage with a basic Reflex save against your spell DC.","tradition":["Primal"],"skill_mod":{},"summary":"Turn into a massive avatar of nature.","primary_source":"Player Core","trait_group":["Mechanics"],"level":10,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=1612","name":"Nature Incarnate","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"common","slug":"spell-1612"},{"legacy_name":["Tree Stride"],"primary_source_category":"Rulebooks","heighten":["6th","8th","9th"],"source":["Player Core"],"type":"Spell","speed":{},"weakness":{},"heighten_level":[5,6,8,9],"spell_type":"Spell","heighten_group":["5th rank","Heightened 6th rank","Heightened 8th rank","Heightened 9th rank"],"legacy_id":["spell-343"],"trait":["Concentrate","Manipulate","Mental","Plant","Teleportation","Uncommon"],"id":"spell-1613","text":"\nNature's Pathway Source Player Core pg. 346 Tradition Primal Deities Blooms of the Spreading Weald, Erastil, Gendowyn, Jaidi, Keltheald, Sovyrian Conclave, Yuelral Cast 1 minute --- You step into a living tree with a trunk big enough for you to fit inside it and instantly teleport to any tree within 5 miles that also has a sufficiently large trunk. Once you enter the first tree, you instantly know the rough locations of other sufficiently large trees within range and can exit from the original tree, if you prefer. You can't carry extradimensional spaces with you; if you attempt to do so, the spell fails. --- Heightened (6th) The tree you exit can be up to 50 miles away. Heightened (8th) The tree you exit can be up to 500 miles away. Heightened (9th) The tree you exit can be anywhere on the same planet.","tradition":["Primal"],"skill_mod":{},"summary":"Teleport from tree to tree.","primary_source":"Player Core","trait_group":["Mechanics","Creature Type","Rarity"],"level":5,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=1613","component":["1 minute"],"name":"Nature's Pathway","actions_number":60,"category":"spell","pfs":"Standard","actions":"1 minute","deity":["Blooms of the Spreading Weald","Erastil","Gendowyn","Jaidi","Keltheald","Sovyrian Conclave","Yuelral"],"rarity":"uncommon","slug":"spell-1613"},{"legacy_name":["Feeblemind"],"primary_source_category":"Rulebooks","range":30,"source":["Player Core"],"bloodline":["Aberrant"],"type":"Spell","speed":{},"weakness":{},"saving_throw":"Will","heighten_level":[6],"spell_type":"Spell","heighten_group":["6th rank"],"legacy_id":["spell-112"],"trait":["Concentrate","Curse","Incapacitation","Manipulate","Mental"],"id":"spell-1614","text":"\nNever Mind Two Actions Source Player Core pg. 346 Traditions Arcane, Occult Bloodline Aberrant Deities Abraxas, Arazni, Areshkagal, Gyronna, Lissala, Lorthact, Nyarlathotep (The Veiled Voice), Valmallos Range 30 feet Target 1 creature Defense Will Duration varies --- You drastically reduce the target's mental faculties. The target must attempt a Will save. The effects of this curse can be removed only through effects that target curses. Critical Success The target is unaffected. Success The target is stupefied 2 for 1 round. Failure The target is stupefied 4 with an unlimited duration. Critical Failure The target's intellect is permanently reduced below that of an animal, and it treats its Charisma, Intelligence, and Wisdom modifiers as –5. It loses all class abilities that require mental faculties, including all spellcasting. If the target is a PC, they become an NPC under the GM's control.","tradition":["Arcane","Occult"],"skill_mod":{},"summary":"Stupefy a creature permanently.","primary_source":"Player Core","trait_group":["Mechanics","Affliction"],"level":6,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=1614","target":"1 creature","name":"Never Mind","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","deity":["Abraxas","Arazni","Areshkagal","Gyronna","Lissala","Lorthact","Nyarlathotep (The Veiled Voice)","Valmallos"],"rarity":"common","slug":"spell-1614"},{"primary_source_category":"Rulebooks","range":10000000,"source":["Player Core"],"type":"Spell","speed":{},"duration":86400,"weakness":{},"saving_throw":"Will","heighten_level":[4],"spell_type":"Spell","heighten_group":["4th rank"],"school":"illusion","legacy_id":["spell-208"],"trait":["Concentrate","Illusion","Manipulate","Mental"],"id":"spell-1615","text":"\nNightmare Source Player Core pg. 346 Traditions Arcane, Occult Deities Alazhra, Corosbel, Cthulhu, Lamashtu, Nyarlathotep (Haunter in the Dark) Cast 10 minutes Range planetary Target 1 creature you know by name Defense Will Duration 1 day --- You send disturbing nightmares to your target. The next time the target falls asleep, it must attempt a Will save. If you know the target only by name and have never met them, the target gets a +4 circumstance bonus to the Will save. Critical Success The target is unaffected and is temporarily immune for 1 week. Success The target has the nightmares but has no adverse effects other than unpleasant memories. Failure The target has the nightmares and awakens fatigued. Critical Failure The target has the nightmares, awakens fatigued, and is drained 2 until it is no longer fatigued.","tradition":["Arcane","Occult"],"skill_mod":{},"summary":"Plague a creature's dreams with disturbing nightmares.","primary_source":"Player Core","trait_group":["Mechanics","School","Monster"],"level":4,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=1615","target":"1 creature you know by name","component":["10 minutes"],"name":"Nightmare","actions_number":600,"category":"spell","pfs":"Standard","actions":"10 minutes","deity":["Alazhra","Corosbel","Cthulhu","Lamashtu","Nyarlathotep (Haunter in the Dark)"],"rarity":"common","slug":"spell-1615"},{"legacy_name":["Sound Burst"],"primary_source_category":"Rulebooks","heighten":["+1"],"range":30,"source":["Player Core"],"type":"Spell","speed":{},"weakness":{},"saving_throw":"Fortitude","heighten_level":[2,3,4,5,6,7,8,9,10],"spell_type":"Spell","heighten_group":["2nd rank","Heightened 3rd rank","Heightened 4th rank","Heightened 5th rank","Heightened 6th rank","Heightened 7th rank","Heightened 8th rank","Heightened 9th rank","Heightened 10th rank"],"legacy_id":["spell-292"],"trait":["Concentrate","Manipulate","Sonic"],"id":"spell-1616","text":"\nNoise Blast Two Actions Source Player Core pg. 347 Traditions Arcane, Divine, Occult Range 30 feet Area 10-foot burst Defense Fortitude --- A cacophonous noise blasts out, dealing 2d10 sonic damage. Each creature must attempt a Fortitude save. Critical Success The creature is unaffected. Success The creature takes half damage. Failure The creature takes full damage and is deafened for 1 round. Critical Failure The creature takes double damage and is deafened for 1 minute, and stunned 1. --- Heightened (+1) The damage increases by 1d10.","tradition":["Arcane","Divine","Occult"],"area":[10],"skill_mod":{},"summary":"Damage and deafen creatures with a powerful din.","primary_source":"Player Core","trait_group":["Mechanics","Energy","Monster"],"level":2,"source_category":["Rulebooks"],"area_type":["burst"],"resistance":{},"url":"/Spells.aspx?ID=1616","name":"Noise Blast","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"common","slug":"spell-1616"},{"legacy_name":["Barkskin"],"primary_source_category":"Rulebooks","heighten":["+2"],"range":0,"source":["Player Core"],"type":"Spell","speed":{},"duration":600,"weakness":{},"heighten_level":[2,4,6,8,10],"spell_type":"Spell","heighten_group":["2nd rank","Heightened 4th rank","Heightened 6th rank","Heightened 8th rank","Heightened 10th rank"],"legacy_id":["spell-20"],"trait":["Concentrate","Manipulate","Plant","Wood"],"id":"spell-1617","text":"\nOaken Resilience Two Actions Source Player Core pg. 347 Traditions Arcane, Primal Deities Blooms of the Spreading Weald, Gendowyn, Uirch, Verilorn Range touch Target 1 willing creature Duration 10 minutes --- The target's skin becomes tough, with a consistency like bark or wood. The target gains resistance 2 to bludgeoning and piercing damage and weakness 3 to fire. After the target takes fire damage, it can Dismiss the spell as a free action triggered by taking the damage; doing so doesn't reduce the fire damage the target was dealt. --- Heightened (+2) The resistances increase by 2, and the weakness increases by 3.","tradition":["Arcane","Primal"],"element":["Wood"],"skill_mod":{},"summary":"Confer a tree's resilience and flammability.","primary_source":"Player Core","trait_group":["Mechanics","Creature Type","Elemental"],"level":2,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=1617","target":"1 willing creature","name":"Oaken Resilience","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","deity":["Blooms of the Spreading Weald","Gendowyn","Uirch","Verilorn"],"rarity":"common","slug":"spell-1617"},{"legacy_name":["Tree Shape"],"primary_source_category":"Rulebooks","source":["Player Core"],"type":"Spell","speed":{},"duration":600,"weakness":{},"heighten_level":[2],"spell_type":"Spell","heighten_group":["2nd rank"],"legacy_id":["spell-342"],"trait":["Concentrate","Manipulate","Plant","Polymorph","Wood"],"id":"spell-1618","text":"\nOne with Plants Two Actions Source Player Core pg. 347 Tradition Primal Deities Arundhat, Hathor Duration 10 minutes or 8 hours --- You can either transform into a plant or merge with plant matter. While transformed, you can't move or affect anything outside the plant, but you can cast spells as long as they don't require line of effect beyond the plant. You can Dismiss this spell. - Merge with Plants The spell's duration is 10 minutes. While casting the spell, you must touch a plant with enough volume to fit you and your possessions or the spell is disrupted. While merged, you can hear, but not see, what's going on outside the plant. If the plant takes damage while you're inside it, you're expelled from the plant and take 10d6 damage. Magic passage expels you without dealing damage. The spell ends if you're ever outside the plant. - Turn into a Plant The spell's duration is 8 hours. You become a Large plant—typically a tree. Perception checks don't reveal your true nature, but a successful Nature or Survival check against your spell DC reveals that you appear to be a plant that is strangely new to the area. While in this form, you can observe everything around you, using your normal senses. As a plant, your AC is 20, and only status bonuses, status penalties, circumstance bonuses, and circumstance penalties affect you. Any successes and critical successes you roll on Reflex saves are failures.","tradition":["Primal"],"element":["Wood"],"skill_mod":{},"summary":"Meld into or turn into a plant.","primary_source":"Player Core","trait_group":["Mechanics","Creature Type","Elemental"],"level":2,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=1618","name":"One with Plants","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","deity":["Arundhat","Hathor"],"rarity":"common","slug":"spell-1618"},{"legacy_name":["Meld into Stone"],"primary_source_category":"Rulebooks","source":["Player Core"],"type":"Spell","speed":{},"duration":600,"weakness":{},"heighten_level":[3],"spell_type":"Spell","heighten_group":["3rd rank"],"legacy_id":["spell-188"],"trait":["Concentrate","Earth","Manipulate","Polymorph"],"id":"spell-1619","text":"\nOne with Stone Two Actions Source Player Core pg. 347 Traditions Arcane, Primal Deities Granduncle Taproot, Onos, Rhan-Tegoth, Soralyon, Yuelral Duration 10 minutes or 8 hours --- You can either transform into a stone or merge with stone. This spell has the same effects as one with plants , but lets you merge with or turn into stone. A stone you turn into has AC 23. You can Dismiss this spell.","tradition":["Arcane","Primal"],"element":["Earth"],"skill_mod":{},"summary":"Meld into or turn into a stone.","primary_source":"Player Core","trait_group":["Mechanics","Elemental","Planar","Monster"],"level":3,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=1619","name":"One with Stone","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","deity":["Granduncle Taproot","Onos","Rhan-Tegoth","Soralyon","Yuelral"],"rarity":"common","slug":"spell-1619"},{"primary_source_category":"Rulebooks","range":0,"source":["Player Core"],"bloodline":["Hag"],"type":"Spell","speed":{},"weakness":{},"saving_throw":"Will","heighten_level":[4],"spell_type":"Spell","heighten_group":["4th rank"],"legacy_id":["spell-211"],"trait":["Concentrate","Curse","Manipulate","Mental","Misfortune"],"id":"spell-1620","text":"\nOutcast's Curse Two Actions Source Player Core pg. 347 Traditions Arcane, Divine, Occult Bloodline Hag Range touch Target 1 creature Defense Will --- You afflict the target with a curse that makes its presence abrasive and off-putting. The target must attempt a Will save. Critical Success The target is unaffected. Success For 10 minutes, the target must roll twice and use the worse result whenever attempting a Deception, Diplomacy, Intimidation, or Performance check, and creatures they encounter have an initial attitude toward them of one step worse (for instance, unfriendly instead of indifferent). Failure As success, but the effect is permanent. Critical Failure As failure, and creatures that the target encounters have an initial attitude toward them of two steps worse.","tradition":["Arcane","Divine","Occult"],"skill_mod":{},"summary":"Curse a creature to be off-putting and abrasive.","primary_source":"Player Core","trait_group":["Mechanics","Affliction"],"level":4,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=1620","target":"1 creature","name":"Outcast's Curse","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"common","slug":"spell-1620"},{"primary_source_category":"Rulebooks","source":["Player Core"],"bloodline":["Draconic"],"type":"Spell","speed":{},"weakness":{},"saving_throw":"Will","heighten_level":[9],"spell_type":"Spell","heighten_group":["9th rank"],"legacy_id":["spell-212"],"trait":["Auditory","Concentrate","Incapacitation","Manipulate","Mental","Visual"],"id":"spell-1621","text":"\nOverwhelming Presence Two Actions Source Player Core pg. 347 Traditions Divine, Occult Bloodline Draconic Area 40-foot burst Target any number of creatures Defense Will Duration until full tribute is paid --- You surround yourself with supernatural splendor, appearing to be a god or similarly majestic being, with an appearance, regalia, and iconography of your choice. Targets must attempt a Will save. Regardless of the outcome, the target is then temporarily immune for 1 minute. Critical Success The target is unaffected. Success The target must pay tribute to you two times. Paying tribute requires that the target spend a single action, which has either the move trait (as they bow) or manipulate trait (as they offer up a token in their hands). They must pay tribute at least once on each of their turns, if possible. While affected, the target is fascinated by you and can't use hostile actions against you. Failure As success, but the target must pay tribute a total of six times. Critical Failure As failure, but the target must spend all its actions paying tribute, and they cannot take other actions until the tribute is fully paid.","tradition":["Divine","Occult"],"area":[40],"skill_mod":{},"summary":"Assume the majesty of a god.","primary_source":"Player Core","trait_group":["Sense","Mechanics"],"level":9,"source_category":["Rulebooks"],"area_type":["burst"],"resistance":{},"url":"/Spells.aspx?ID=1621","target":"any number of creatures","name":"Overwhelming Presence","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"common","slug":"spell-1621"},{"primary_source_category":"Rulebooks","heighten":["7th"],"range":30,"source":["Player Core"],"type":"Spell","speed":{},"weakness":{},"saving_throw":"Will","heighten_level":[3,7],"spell_type":"Spell","heighten_group":["3rd rank","Heightened 7th rank"],"legacy_id":["spell-213"],"trait":["Concentrate","Incapacitation","Manipulate","Mental"],"id":"spell-1622","text":"\nParalyze Two Actions Source Player Core pg. 348 Traditions Arcane, Occult Deities Barbatos, Chamiaholom, Dammerich, Kabriri, Kalekot, Selket Range 30 feet Target 1 creature Defense Will Duration varies --- You block the target's motor impulses before they can leave its mind, freezing target in place. The target must attempt a Will save. Critical Success The target is unaffected. Success The target is stunned 1. Failure The target is paralyzed for 1 round. Critical Failure The target is paralyzed for 4 rounds. At the end of each of its turns, it can attempt a new Will save to reduce the remaining duration by 1 round, or end it entirely on a critical success. --- Heightened (7th) You can target up to 10 creatures.","tradition":["Arcane","Occult"],"skill_mod":{},"summary":"Freeze a creature in place.","primary_source":"Player Core","trait_group":["Mechanics"],"level":3,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=1622","target":"1 creature","name":"Paralyze","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","deity":["Barbatos","Chamiaholom","Dammerich","Kabriri","Kalekot","Selket"],"rarity":"common","slug":"spell-1622"},{"primary_source_category":"Rulebooks","heighten":["6th"],"range":30,"source":["Player Core"],"type":"Spell","speed":{},"duration":60,"weakness":{},"saving_throw":"Will","heighten_level":[2,6],"spell_type":"Spell","heighten_group":["2nd rank","Heightened 6th rank"],"school":"illusion","legacy_id":["spell-214"],"trait":["Concentrate","Illusion","Manipulate","Mental"],"id":"spell-1623","text":"\nParanoia Two Actions Source Player Core pg. 348 Tradition Occult Deities Gyronna, Imot, Ongalte, Ulon Range 30 feet Target 1 creature Defense Will Duration 1 minute --- You cause the target to see all other creatures as dire threats. The target is stricken by intense paranoia toward all creatures around it and must attempt a Will save. Critical Success The target is unaffected. Success The target believes everyone it sees is a potential threat. It becomes unfriendly to all creatures to which it wasn't already hostile, even those that were previously allies. It treats no one as an ally. The spell ends after 1 round. Failure As success, but the effect lasts 1 minute. Critical Failure As failure, except the target believes that everyone it sees is a mortal enemy. It uses its reactions and free actions against everyone, regardless of whether they were previously its allies, as determined by the GM. It otherwise acts as rationally as it normally does and likely prefers to attack creatures that are actively attacking or hindering it over those leaving it alone. --- Heightened (6th) You can target up to 5 creatures.","tradition":["Occult"],"skill_mod":{},"summary":"Make a creature believe everyone is a threat.","primary_source":"Player Core","trait_group":["Mechanics","School","Monster"],"level":2,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=1623","target":"1 creature","name":"Paranoia","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","deity":["Gyronna","Imot","Ongalte","Ulon"],"rarity":"common","slug":"spell-1623"},{"legacy_name":["Private Sanctum"],"primary_source_category":"Rulebooks","range":0,"source":["Player Core"],"type":"Spell","speed":{},"duration":86400,"weakness":{},"heighten_level":[4],"spell_type":"Spell","heighten_group":["4th rank"],"legacy_id":["spell-235"],"trait":["Concentrate","Manipulate","Uncommon"],"id":"spell-1624","text":"\nPeaceful Bubble Source Player Core pg. 348 Traditions Arcane, Occult Deities Bastet, Count Ranalc, Lalaci, Oathos, Tsukiyo Cast 10 minutes Range touch Area 100-foot burst Duration 24 hours --- An opaque shell of drifting, iridescent runes covers the area, creating a bubble. You can choose to make the burst smaller, in 10-foot increments. The runes don't block travel, but those inside the bubble can't perceive those outside it and vice versa. Detection and scrying effects are likewise blocked. Creatures sleeping within the bubble are immune to dreams sent by spells. Those sleeping 8 hours reduce their doomed condition by 2 instead of 1.","tradition":["Arcane","Occult"],"area":[100],"skill_mod":{},"summary":"Opaque bubble prevents detection, dreams, perception, and scrying.","primary_source":"Player Core","trait_group":["Mechanics","Rarity"],"level":4,"source_category":["Rulebooks"],"area_type":["burst"],"resistance":{},"url":"/Spells.aspx?ID=1624","component":["10 minutes"],"name":"Peaceful Bubble","actions_number":600,"category":"spell","pfs":"Standard","actions":"10 minutes","deity":["Bastet","Count Ranalc","Lalaci","Oathos","Tsukiyo"],"rarity":"uncommon","slug":"spell-1624"},{"legacy_name":["Gentle Repose"],"primary_source_category":"Rulebooks","heighten":["5th"],"range":0,"source":["Player Core"],"type":"Spell","speed":{},"weakness":{},"heighten_level":[2,5],"spell_type":"Spell","heighten_group":["2nd rank","Heightened 5th rank"],"legacy_id":["spell-131"],"trait":["Concentrate","Manipulate"],"id":"spell-1625","text":"\nPeaceful Rest Two Actions Source Player Core pg. 348 Traditions Arcane, Divine, Occult, Primal Spell Lists Elemental Range touch Target 1 corpse Duration until your next daily preparations --- The targeted corpse doesn't decay, nor can it be transformed into an undead. If the corpse is subject to a spell that requires the corpse to have died within a certain amount of time (for example, raise dead ), do not count the duration of peaceful rest against that time. This spell also prevents ordinary bugs and pests (such as maggots) from consuming the body. --- Heightened (5th) The spell's duration is unlimited, but the spell takes one more action to cast and requires a cost (embalming fluid worth 6 gp).","tradition":["Arcane","Divine","Occult","Primal","Elemental"],"element":["Universal"],"skill_mod":{},"summary":"A corpse doesn't decay and can't become undead.","primary_source":"Player Core","trait_group":["Mechanics"],"level":2,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=1625","target":"1 corpse","name":"Peaceful Rest","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"common","slug":"spell-1625"},{"primary_source_category":"Rulebooks","heighten":["4th"],"source":["Player Core"],"type":"Spell","speed":{},"duration":600,"weakness":{},"heighten_level":[1,4],"spell_type":"Spell","heighten_group":["1st rank","Heightened 4th rank"],"legacy_id":["spell-217"],"trait":["Concentrate","Manipulate","Polymorph"],"id":"spell-1626","text":"\nPest Form Two Actions Source Player Core pg. 348 Traditions Arcane, Primal Deities Bastet, Daikitsu, Grandmother Spider, Sigek, Ydersius, Zevgavizeb Patron Theme Mosquito Witch Duration 10 minutes --- You transform into the battle form of a Tiny animal, such as a cat, insect, lizard, or rat. You can decide the specific type of animal (such as a rat or praying mantis), but this has no effect on your Size or statistics. While in this form, you gain the animal trait, and you can't make Strikes. You can Dismiss the spell. You gain the following statistics and abilities: AC = 15 + your level. Ignore your armor's check penalty and Speed reduction. Speed 20 feet. Weakness 5 to physical damage. (If you take physical damage in this form, you take 5 additional damage.) Low-light vision and imprecise scent 30 feet. Acrobatics and Stealth modifiers of +10, unless your own is higher; Athletics modifier –4. --- Heightened (4th) You can turn into a flying creature, such as a bird, which grants you a fly Speed of 20 feet.","tradition":["Arcane","Primal"],"skill_mod":{},"summary":"Turn into a nonthreatening animal.","primary_source":"Player Core","trait_group":["Mechanics"],"level":1,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=1626","name":"Pest Form","patron_theme":["Mosquito Witch"],"actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","deity":["Bastet","Daikitsu","Grandmother Spider","Sigek","Ydersius","Zevgavizeb"],"rarity":"common","slug":"spell-1626"},{"primary_source_category":"Rulebooks","range":0,"source":["Player Core"],"type":"Spell","speed":{},"duration":28800,"weakness":{},"heighten_level":[1],"spell_type":"Spell","heighten_group":["1st rank"],"legacy_id":["spell-706"],"trait":["Extradimensional","Manipulate"],"id":"spell-1627","text":"\nPet Cache Single Action Source Player Core pg. 348 Traditions Arcane, Divine, Occult, Primal Spell Lists Elemental Range touch Target 1 willing creature that is your companion Duration 8 hours --- You open your cloak or create a gap with your hands, drawing the target into a pocket dimension just large enough for its basic comfort. No other creature can enter this extradimensional space, and the target can bring along objects only if they were designed to be worn by a creature of its kind. The space has enough air, food, and water to sustain the target for the duration. You can Dismiss the spell. The spell also ends if you die or enter an extradimensional space. When the spell ends, the target reappears in the nearest unoccupied space (outside of any extradimensional space you may have entered).","tradition":["Arcane","Divine","Occult","Primal","Elemental"],"element":["Universal"],"skill_mod":{},"summary":"Hide a familiar or animal companion in a pocket dimension.","primary_source":"Player Core","trait_group":["Mechanics"],"level":1,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=1627","target":"1 willing creature that is your companion","name":"Pet Cache","actions_number":2,"category":"spell","pfs":"Standard","actions":"Single Action","rarity":"common","slug":"spell-1627"},{"legacy_name":["Flesh to Stone"],"primary_source_category":"Rulebooks","range":120,"source":["Player Core"],"type":"Spell","speed":{},"weakness":{},"saving_throw":"Fortitude","heighten_level":[6],"spell_type":"Spell","heighten_group":["6th rank"],"legacy_id":["spell-123"],"trait":["Concentrate","Earth","Manipulate"],"id":"spell-1628","text":"\nPetrify Two Actions Source Player Core pg. 349 Traditions Arcane, Primal Deities Ayrzul, Dispater, Stag Mother of the Forest of Stones Range 120 feet Target 1 creature made of organic material Defense Fortitude Duration varies --- The target's body slowly turns into a stone statue. The target must attempt a Fortitude save. Critical Success The target is unaffected. Success The target is slowed 1 for 1 round as stone begins to form on their body. Failure The target is slowed 1 and must attempt a Fortitude save at the end of each of its turns; this ongoing save has the incapacitation trait. On a failed save, the slowed condition increases by 1 (or 2 on a critical failure) as stone growths creep across their body. A successful save reduces the slowed condition by 1. When a creature becomes fully unable to act due to the slowed condition from petrify, the spell then ends in a flash of gray light, leaving the target petrified permanently as they become a statue. The spell also ends if the slowed condition is removed, which causes the stone to break off harmlessly. Critical Failure As failure, but the target is initially slowed 2.","tradition":["Arcane","Primal"],"element":["Earth"],"skill_mod":{},"summary":"Turn a creature into a stone statue.","primary_source":"Player Core","trait_group":["Mechanics","Elemental","Planar","Monster"],"level":6,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=1628","target":"1 creature made of organic material","name":"Petrify","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","deity":["Ayrzul","Dispater","Stag Mother of the Forest of Stones"],"rarity":"common","slug":"spell-1628"},{"legacy_name":["Weird"],"primary_source_category":"Rulebooks","range":120,"source":["Player Core"],"bloodline":["Hag"],"type":"Spell","speed":{},"weakness":{},"saving_throw":"Will","heighten_level":[9],"spell_type":"Spell","heighten_group":["9th rank"],"school":"illusion","legacy_id":["spell-375"],"trait":["Concentrate","Death","Illusion","Manipulate","Mental"],"id":"spell-1629","text":"\nPhantasmagoria Two Actions Source Player Core pg. 349 Traditions Arcane, Occult Bloodline Hag Deities Charon, Nyarlathotep (The Crawling Chaos), Nyarlathotep (The Faceless Sphinx), Nyarlathotep (The Veiled Voice) Range 120 feet Target any number of creatures Defense Will --- You fill the targets' minds with endless images, like countless dreams and lives colliding with each other. The onrushing information deals 16d6 mental damage to each target, depending on its Will save. Critical Success The target is unaffected. Success The target takes half damage and can't use reactions until the start of your next turn. Failure The target takes full damage and is confused until the start of your next turn. Critical Failure The target takes double damage and is confused for 1 minute.","tradition":["Arcane","Occult"],"skill_mod":{},"summary":"You fill the targets' minds with endless images, like countless dreams and lives colliding with each other.","primary_source":"Player Core","trait_group":["Mechanics","School","Monster"],"level":9,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=1629","target":"any number of creatures","name":"Phantasmagoria","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","deity":["Charon","Nyarlathotep (The Crawling Chaos)","Nyarlathotep (The Faceless Sphinx)","Nyarlathotep (The Veiled Voice)"],"rarity":"common","slug":"spell-1629"},{"primary_source_category":"Rulebooks","heighten":["+1"],"range":500,"source":["Player Core"],"type":"Spell","speed":{},"weakness":{},"saving_throw":"Will","heighten_level":[6,7,8,9,10],"spell_type":"Spell","heighten_group":["6th rank","Heightened 7th rank","Heightened 8th rank","Heightened 9th rank","Heightened 10th rank"],"school":"illusion","legacy_id":["spell-218"],"trait":["Concentrate","Illusion","Manipulate","Mental"],"id":"spell-1630","text":"\nPhantasmal Calamity Two Actions Source Player Core pg. 349 Traditions Arcane, Occult Deities Imot, Lady Nanbyo, Rhan-Tegoth, Scal, Wulgren, Zyphus Range 500 feet Area 30-foot burst Defense Will --- A vision of apocalyptic destruction fills the mind of each creature in the area. The vision deals 11d6 mental damage (basic Will save). On a critical failure, the creature must also succeed at a Reflex save or believe it's trapped (stuck in a fissure, adrift at sea, or some other fate in keeping with its vision). If it fails the second save, it's also stunned for 1 minute. It can attempt a new Will save at the end of each of its turns, and on a success, it disbelieves the illusion and recovers from the stunned condition. --- Heightened (+1) The damage increases by 2d6.","tradition":["Arcane","Occult"],"area":[30],"skill_mod":{},"summary":"Create visions of an apocalypse to damage creatures mentally.","primary_source":"Player Core","trait_group":["Mechanics","School","Monster"],"level":6,"source_category":["Rulebooks"],"area_type":["burst"],"resistance":{},"url":"/Spells.aspx?ID=1630","name":"Phantasmal Calamity","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","deity":["Imot","Lady Nanbyo","Rhan-Tegoth","Scal","Wulgren","Zyphus"],"rarity":"common","slug":"spell-1630"},{"legacy_name":["Unseen Servant"],"primary_source_category":"Rulebooks","range":60,"source":["Player Core"],"type":"Spell","speed":{},"weakness":{},"heighten_level":[1],"spell_type":"Spell","heighten_group":["1st rank"],"legacy_id":["spell-352"],"trait":["Concentrate","Manipulate","Summon"],"id":"spell-1631","text":"\nPhantasmal Minion Three Actions Source Player Core pg. 349 Traditions Arcane, Occult Deities Anubis, Good Neighbors, Kols, Monad, Yelayne, Yluma Range 60 feet Duration sustained --- You summon a phantasmal minion. The minion is roughly the shape of a humanoid. You can choose to have it be invisible or have an ephemeral appearance, but it's obviously a magical effect, not a real creature.","tradition":["Arcane","Occult"],"skill_mod":{},"summary":"Create a creature of force to perform minor tasks.","primary_source":"Player Core","trait_group":["Mechanics"],"level":1,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=1631","name":"Phantasmal Minion","actions_number":6,"category":"spell","pfs":"Standard","actions":"Three Actions","deity":["Anubis","Good Neighbors","Kols","Monad","Yelayne","Yluma"],"rarity":"common","slug":"spell-1631"},{"primary_source_category":"Rulebooks","heighten":["+1"],"range":30,"source":["Player Core"],"bloodline":["Aberrant"],"type":"Spell","speed":{},"duration":60,"weakness":{},"saving_throw":"Will","heighten_level":[1,2,3,4,5,6,7,8,9,10],"spell_type":"Spell","heighten_group":["1st rank","Heightened 2nd rank","Heightened 3rd rank","Heightened 4th rank","Heightened 5th rank","Heightened 6th rank","Heightened 7th rank","Heightened 8th rank","Heightened 9th rank","Heightened 10th rank"],"school":"illusion","legacy_id":["spell-220"],"trait":["Concentrate","Illusion","Manipulate","Mental","Nonlethal"],"id":"spell-1632","text":"\nPhantom Pain Two Actions Source Player Core pg. 349 Tradition Occult Bloodline Aberrant Deities Camazotz, Diomazul, Doloras, Enkaar, Eyes That Watch, Grasping Iovett, Groetus, Husk, Lady Razor, Nergal, Otilaz, Reshmit of the Heavy Voice, Shax, Stag Mother of the Forest of Stones, Thalaphyrr, The Godclaw, The Pale Horse, Venkelvore, Vildeis, Zon-Kuthon Lesson Lesson of Vengeance Range 30 feet Target 1 creature Defense Will Duration 1 minute --- Illusory pain wracks the target, dealing 2d4 mental damage and 1d4 persistent mental damage with a Will save. Critical Success The target is unaffected. Success The target takes full initial damage but no persistent damage, and the spell ends immediately. Failure The target takes full initial and persistent damage, and the target is sickened 1. If the target recovers from being sickened, the persistent damage ends and the spell ends. Critical Failure As failure, but the target is sickened 2. --- Heightened (+1) The damage increases by 2d4 and the persistent damage by 1d4.","tradition":["Occult"],"skill_mod":{},"summary":"Cause a creature ongoing pain that sickens it.","primary_source":"Player Core","trait_group":["Mechanics","School","Monster","Weapon"],"level":1,"lesson":["Lesson of Vengeance"],"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=1632","target":"1 creature","name":"Phantom Pain","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","deity":["Camazotz","Diomazul","Doloras","Enkaar","Eyes That Watch","Grasping Iovett","Groetus","Husk","Lady Razor","Nergal","Otilaz","Reshmit of the Heavy Voice","Shax","Stag Mother of the Forest of Stones","Thalaphyrr","The Godclaw","The Pale Horse","Venkelvore","Vildeis","Zon-Kuthon"],"rarity":"common","slug":"spell-1632"},{"legacy_name":["Discern Location"],"primary_source_category":"Rulebooks","range":100000000,"source":["Player Core"],"type":"Spell","speed":{},"weakness":{},"heighten_level":[8],"spell_type":"Spell","heighten_group":["8th rank"],"legacy_id":["spell-75"],"trait":["Concentrate","Detection","Manipulate","Uncommon"],"id":"spell-1633","text":"\nPinpoint Source Player Core pg. 349 Traditions Arcane, Divine, Occult Cast 10 minutes Range unlimited Target 1 creature or object --- You learn the name of the target's exact location (including the building, community, and country) and plane of existence. You can target a creature only if you've seen it in person, have one of its significant belongings, or have a piece of its body, such as a lock of hair. To target an object, you must have touched it or have a fragment of it. Pinpoint automatically overcomes protections against detection effects of lower rank than this spell, even if they would normally have a chance to block it.","tradition":["Arcane","Divine","Occult"],"skill_mod":{},"summary":"Learn the exact location of a creature or object.","primary_source":"Player Core","trait_group":["Mechanics","Rarity"],"level":8,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=1633","target":"1 creature or object","component":["10 minutes"],"name":"Pinpoint","actions_number":600,"category":"spell","pfs":"Standard","actions":"10 minutes","rarity":"uncommon","slug":"spell-1633"},{"legacy_name":["Magnificent Mansion"],"primary_source_category":"Rulebooks","range":30,"source":["Player Core"],"type":"Spell","speed":{},"weakness":{},"heighten_level":[7],"spell_type":"Spell","heighten_group":["7th rank"],"legacy_id":["spell-183"],"trait":["Concentrate","Extradimensional","Manipulate","Uncommon"],"id":"spell-1634","text":"\nPlanar Palace Source Player Core pg. 350 Traditions Arcane, Occult Deities Abadar, Adanye, Findeladlara, Isis, Lurlup, Mammon, Shizuru, Vudravati Cast 1 minute Range 30 feet Duration until your next daily preparations --- You grow an extradimensional demiplane consisting of a spacious dwelling with a single entrance. The entrance connects to the plane where you Cast the Spell, appearing anywhere within the spell's range as a faint, shimmering, vertical rectangle 5 feet wide and 10 feet high. You designate who can enter when you Cast the Spell. Once inside, you can shut the entrance, making it invisible. You and the creatures you designated can reopen the door at will. Inside, the demiplane appears to be a mansion featuring a magnificent foyer and numerous opulent chambers. The mansion can have any floor plan you imagine as you Cast the Spell, provided it fits within a space 40 feet wide, 40 feet deep, and 30 feet tall. While the entrance to the mansion is closed, effects from outside the mansion fail to penetrate it, and vice versa, except for interplanar teleport , which can be used to enter the mansion. You can use scrying magic and similar effects to observe the outside only if they're capable of crossing planes. A staff of up to 24 servants attends to anyone within the mansion. These are like the servant created by the phantasmal minion spell, though they're visible, with an appearance you determine during casting. The mansion is stocked with enough food to serve a nine-course banquet to 150 people.","tradition":["Arcane","Occult"],"skill_mod":{},"summary":"Conjure a secure dwelling in a demiplane.","primary_source":"Player Core","trait_group":["Mechanics","Rarity"],"level":7,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=1634","component":["1 minute"],"name":"Planar Palace","actions_number":60,"category":"spell","pfs":"Standard","actions":"1 minute","deity":["Abadar","Adanye","Findeladlara","Isis","Lurlup","Mammon","Shizuru","Vudravati"],"rarity":"uncommon","slug":"spell-1634"},{"legacy_name":["Dimensional Lock"],"primary_source_category":"Rulebooks","range":120,"source":["Player Core"],"type":"Spell","speed":{},"weakness":{},"heighten_level":[7],"spell_type":"Spell","heighten_group":["7th rank"],"legacy_id":["spell-71"],"trait":["Concentrate","Manipulate","Uncommon"],"id":"spell-1635","text":"\nPlanar Seal Two Actions Source Player Core pg. 350 Traditions Arcane, Divine, Occult Spell Lists Elemental Range 120 feet Area 60-foot burst Duration until your next daily preparations --- You create a visible magical barrier that attempts to counteract teleportation effects and planar travel into or out of the area, including items that allow access to extradimensional spaces. Planar seal tries to counteract any attempt to summon a creature into the area but doesn't stop the creature from departing when the summoning ends.","tradition":["Arcane","Divine","Occult","Elemental"],"element":["Universal"],"area":[60],"skill_mod":{},"summary":"Raise a barrier against teleportation and summoning.","primary_source":"Player Core","trait_group":["Mechanics","Rarity"],"level":7,"source_category":["Rulebooks"],"area_type":["burst"],"resistance":{},"url":"/Spells.aspx?ID=1635","name":"Planar Seal","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"uncommon","slug":"spell-1635"},{"legacy_name":["Dimensional Anchor"],"primary_source_category":"Rulebooks","range":30,"source":["Player Core"],"type":"Spell","speed":{},"weakness":{},"saving_throw":"Will","heighten_level":[4],"spell_type":"Spell","heighten_group":["4th rank"],"legacy_id":["spell-70"],"trait":["Concentrate","Manipulate"],"id":"spell-1636","text":"\nPlanar Tether Two Actions Source Player Core pg. 350 Traditions Arcane, Divine, Occult Range 30 feet Target 1 creature Defense Will Duration varies --- You stitch the target to its current plane. While the target is affected by planar tether , the spell attempts to counteract any teleportation effect that would move the target, or any effect that would transport it to a different plane. Planar tether's duration is determined by the target's Will save. Critical Success The target is unaffected. Success The duration is 1 minute. Failure The duration is 10 minutes. Critical Failure The duration is 1 hour.","tradition":["Arcane","Divine","Occult"],"skill_mod":{},"summary":"Keep a creature on its current plane.","primary_source":"Player Core","trait_group":["Mechanics"],"level":4,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=1636","target":"1 creature","name":"Planar Tether","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"common","slug":"spell-1636"},{"primary_source_category":"Rulebooks","heighten":["6th"],"source":["Player Core"],"type":"Spell","speed":{},"duration":60,"weakness":{},"heighten_level":[5,6],"spell_type":"Spell","heighten_group":["5th rank","Heightened 6th rank"],"legacy_id":["spell-223"],"trait":["Concentrate","Manipulate","Plant","Polymorph","Wood"],"id":"spell-1637","text":"\nPlant Form Two Actions Source Player Core pg. 350 Tradition Primal Deities Cyth-V’sug, Furcas, Halcamora, Immonhiel, Shumunue, The Green Mother, Vermilion Mother Duration 1 minute --- Taking inspiration from verdant creatures, you transform into a Large plant battle form. When you Cast this Spell, choose a listed battle form. You can substitute a similar specific plant to turn into (such as a pitcher plant instead of a flytrap), but this has no effect on the form's Size or statistics. While in this form, you gain the plant trait. You can Dismiss the spell. You gain the following statistics and abilities regardless of which battle form you choose: AC = 19 + your level. Ignore your armor's check penalty and Speed reduction. 12 temporary Hit Points. Resistance 10 to poison. Low-light vision. One or more unarmed melee attacks specific to the battle form you choose, which are the only attacks you can Strike with. You're trained with them. Your attack modifier is +17, and your damage bonus is +11. These attacks are Strength based (for the purpose of the enfeebled condition, for example). If your unarmed attack modifier is higher, you can use it instead. Athletics modifier of +19, unless your own is higher. You gain specific abilities based on the plant you choose: - Arboreal Speed 30 feet; Melee Single Action branch (reach 15 feet), Damage 2d10 bludgeoning; Melee Single Action foot, Damage 2d8 bludgeoning; you can speak in this form. - Flytrap Speed 15 feet; resistance 10 to acid; Melee Single Action leaf (reach 10 feet), Damage 2d8 piercing, and you can spend an action after a hit to Grab the target. --- Heightened (6th) Your battle form is Huge, and the reach of your attacks increases by 5 feet. You instead gain AC = 22 + your level, 24 temporary HP, attack modifier +21, damage bonus +16, and Athletics +22.","tradition":["Primal"],"element":["Wood"],"skill_mod":{},"summary":"Turn into a dangerous plant creature.","primary_source":"Player Core","trait_group":["Mechanics","Creature Type","Elemental"],"level":5,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=1637","name":"Plant Form","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","deity":["Cyth-V’sug","Furcas","Halcamora","Immonhiel","Shumunue","The Green Mother","Vermilion Mother"],"rarity":"common","slug":"spell-1637"},{"primary_source_category":"Rulebooks","heighten":["9th"],"range":30,"source":["Player Core"],"type":"Spell","speed":{},"duration":60,"weakness":{},"saving_throw":"Will","heighten_level":[7,9],"spell_type":"Spell","heighten_group":["7th rank","Heightened 9th rank"],"legacy_id":["spell-225"],"trait":["Concentrate","Incapacitation","Manipulate","Mental","Possession","Uncommon"],"id":"spell-1638","text":"\nPossession Two Actions Source Player Core pg. 350 Tradition Occult Deities Fumeiyoshi, Il’Surrish Range 30 feet Target 1 living creature Defense Will Duration 1 minute --- You send your mind and soul into the target's body, attempting to take control. The target must attempt a Will save. If you want to exert less control over the target, you can choose to use the effects of any degree of success more favorable to the target. While you're possessing a target, your own body is unconscious and can't wake up normally. You can sense everything the possessed target does. You can Dismiss this spell. If the possessed body dies, the spell ends and you must succeed at a Fortitude save against your spell DC or be paralyzed for 1 hour, or 24 hours on a critical failure. If the spell ends during an encounter, you act just before the possessed creature's initiative. Critical Success The target is unaffected. Success You possess the target but can't control it. You ride along in the body while the spell lasts. Failure You possess the target and take partial control of it. You no longer have a separate turn; instead, you might control the target. At the start of each of the target's turns, it attempts another Will save. If it fails, it's controlled by you on that turn; if it succeeds, it chooses its own actions; and if it critically succeeds, it forces you out and the spell ends. Critical Failure You possess the target fully, and it can only watch as you manipulate it like a puppet. The target is controlled by you. --- Heightened (9th) The duration is 10 minutes, and you can physically enter the creature's body, protecting your physical body while the spell lasts.","tradition":["Occult"],"skill_mod":{},"summary":"Send your mind and soul into another creature's body.","primary_source":"Player Core","trait_group":["Mechanics","Rarity"],"level":7,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=1638","target":"1 living creature","name":"Possession","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","deity":["Fumeiyoshi","Il’Surrish"],"rarity":"uncommon","slug":"spell-1638"},{"primary_source_category":"Rulebooks","range":10,"source":["Player Core"],"type":"Spell","speed":{},"weakness":{},"heighten_level":[1],"spell_type":"Cantrip","heighten_group":["1st rank"],"legacy_id":["spell-229"],"trait":["Cantrip","Concentrate","Manipulate"],"id":"spell-1639","text":"\nPrestidigitation Two Actions Source Player Core pg. 351 Traditions Arcane, Divine, Occult, Primal Spell Lists Elemental Range 10 feet Target 1 object (cook, lift, or tidy only) Duration sustained --- The simplest magic does your bidding. You can perform simple magical effects for as long as you Sustain the spell. Each time you Sustain the spell, you can choose one of four options. Cook Cool, warm, or flavor 1 pound of nonliving material. Lift Slowly lift an unattended object of light Bulk or less 1 foot off the ground. Make Create a temporary object of negligible Bulk, made of congealed magical substance. The object looks crude and artificial and is extremely fragile—it can't be used as a tool, weapon, or locus or cost for a spell. Tidy Color, clean, or soil an object of light Bulk or less. You can affect an object of 1 Bulk with 10 rounds of concentration, and a larger object a 1 minute per Bulk. Prestidigitation can't deal damage or cause adverse conditions. Any actual change to an object (beyond what is noted above) persists only as long as you Sustain the spell.","tradition":["Arcane","Divine","Occult","Primal","Elemental"],"element":["Universal"],"skill_mod":{},"summary":"Perform a minor magical trick.","primary_source":"Player Core","trait_group":["Mechanics"],"level":1,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=1639","target":"1 object (cook, lift, or tidy only)","name":"Prestidigitation","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"common","slug":"spell-1639"},{"primary_source_category":"Rulebooks","heighten":["+2"],"range":30,"source":["Player Core"],"type":"Spell","speed":{},"duration":60,"weakness":{},"heighten_level":[7,9],"spell_type":"Spell","heighten_group":["7th rank","Heightened 9th rank"],"school":"illusion","legacy_id":["spell-237"],"trait":["Concentrate","Illusion","Manipulate","Mental"],"id":"spell-1640","text":"\nProject Image Two Actions Source Player Core pg. 351 Traditions Arcane, Occult Deities Iggeret, Lady Jingxi, Nyarlathotep (The Crawling Chaos), Phi Deva Range 30 feet Duration sustained up to 1 minute --- You project an illusory image of yourself. You must stay within range of the image, and if at any point you can't see the image, the spell ends. Whenever you Cast a Spell other than one whose area is an emanation, you can cause the spell effect to originate from either yourself or the image. Because the image is an illusion, it can't benefit from spells, though visual manifestations of the spell appear. The image has the same AC and saves as you. If it is hit by an attack or fails a save, the spell ends. --- Heightened (+2) The maximum duration you can Sustain the spell increases to 10 minutes.","tradition":["Arcane","Occult"],"skill_mod":{},"summary":"Make an illusion of yourself you can cast spells through.","primary_source":"Player Core","trait_group":["Mechanics","School","Monster"],"level":7,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=1640","name":"Project Image","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","deity":["Iggeret","Lady Jingxi","Nyarlathotep (The Crawling Chaos)","Phi Deva"],"rarity":"common","slug":"spell-1640"},{"primary_source_category":"Rulebooks","heighten":["3rd"],"range":0,"source":["Player Core"],"type":"Spell","speed":{},"duration":60,"weakness":{},"heighten_level":[1,3],"spell_type":"Spell","heighten_group":["1st rank","Heightened 3rd rank"],"legacy_id":["spell-238"],"trait":["Concentrate","Manipulate"],"id":"spell-1641","text":"\nProtection Two Actions Source Player Core pg. 351 Traditions Divine, Occult Range touch Target 1 willing creature Duration 1 minute --- You ward a creature against harm. The target gains a +1 status bonus to Armor Class and saving throws. --- Heightened (3rd) You can choose to have the benefits also affect all your allies in a 10-foot emanation around the target.","tradition":["Divine","Occult"],"skill_mod":{},"summary":"Raise a creature's AC.","primary_source":"Player Core","trait_group":["Mechanics"],"level":1,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=1641","target":"1 willing creature","name":"Protection","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"common","slug":"spell-1641"},{"primary_source_category":"Rulebooks","heighten":["+1"],"source":["Player Core"],"type":"Spell","speed":{},"weakness":{},"saving_throw":"Reflex","heighten_level":[1,2,3,4,5,6,7,8,9,10],"spell_type":"Spell","heighten_group":["1st rank","Heightened 2nd rank","Heightened 3rd rank","Heightened 4th rank","Heightened 5th rank","Heightened 6th rank","Heightened 7th rank","Heightened 8th rank","Heightened 9th rank","Heightened 10th rank"],"legacy_id":["spell-708"],"trait":["Concentrate","Earth","Manipulate"],"id":"spell-1642","text":"\nPummeling Rubble Two Actions Source Player Core pg. 351 Traditions Arcane, Primal Deities Rivethun, The Devourer, Treasures of the Eternal Delve, Xoveron Area 15-foot cone Defense Reflex --- A spray of heavy rocks flies through the air in front of you. The rubble deals 2d4 bludgeoning damage to each creature in the area. Each creature must attempt a Reflex save. Critical Success The creature is unaffected. Success The creature takes half damage. Failure The creature takes full damage and is pushed 5 feet away from you. Critical Failure The creature takes double damage and is pushed 10 feet away from you. --- Heightened (+1) The damage increases by 2d4.","tradition":["Arcane","Primal"],"element":["Earth"],"area":[15],"skill_mod":{},"summary":"Hurl a cone of rocks to batter creatures.","primary_source":"Player Core","trait_group":["Mechanics","Elemental","Planar","Monster"],"level":1,"source_category":["Rulebooks"],"area_type":["cone"],"resistance":{},"url":"/Spells.aspx?ID=1642","name":"Pummeling Rubble","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","deity":["Rivethun","The Devourer","Treasures of the Eternal Delve","Xoveron"],"rarity":"common","slug":"spell-1642"},{"primary_source_category":"Rulebooks","range":100,"source":["Player Core"],"type":"Spell","speed":{},"duration":60,"weakness":{},"heighten_level":[8],"spell_type":"Spell","heighten_group":["8th rank"],"legacy_id":["spell-240"],"trait":["Air","Concentrate","Manipulate"],"id":"spell-1643","text":"\nPunishing Winds Three Actions Source Player Core pg. 351 Tradition Primal Deities Breath of the Endless Sky, Umarik Range 100 feet Area 30-foot radius, 100-foot-tall cylinder Duration sustained up to 1 minute --- Violent winds and a powerful downdraft fill the area, forming a cyclone. All flying creatures in the area descend 40 feet. The entire area is greater difficult terrain for Flying creatures, and difficult terrain for creatures on the ground or Climbing. Any creature that ends its turn Flying within the area descends 20 feet. Any creature pushed into a surface by this spell's winds takes bludgeoning damage as though it had fallen. The squares at the outside vertical edges of the cylinder prevent creatures from leaving. These squares are greater difficult terrain, and a creature attempting to push through must succeed at an Athletics check or Acrobatics check to Maneuver in Flight against your spell DC to get through. A creature that fails ends its current action but can try again.","tradition":["Primal"],"element":["Air"],"area":[30,100],"skill_mod":{},"summary":"A cyclone inhibits flight and traps creatures.","primary_source":"Player Core","trait_group":["Elemental","Planar","Monster","Mechanics"],"level":8,"source_category":["Rulebooks"],"area_type":["cylinder"],"resistance":{},"url":"/Spells.aspx?ID=1643","name":"Punishing Winds","actions_number":6,"category":"spell","pfs":"Standard","actions":"Three Actions","deity":["Breath of the Endless Sky","Umarik"],"rarity":"common","slug":"spell-1643"},{"legacy_name":["Maze"],"primary_source_category":"Rulebooks","range":30,"source":["Player Core"],"bloodline":["Hag","Imperial"],"type":"Spell","speed":{},"weakness":{},"heighten_level":[8],"spell_type":"Spell","heighten_group":["8th rank"],"legacy_id":["spell-187"],"trait":["Concentrate","Extradimensional","Manipulate","Teleportation"],"id":"spell-1644","text":"\nQuandary Two Actions Source Player Core pg. 351 Traditions Arcane, Occult Bloodlines Hag, Imperial Deities Abrogail, Baphomet, Brixori, Essence Dancers, Nethys, Tolte Coatl Range 30 feet Target 1 creature Duration sustained --- You transport the target into an extraplanar puzzle room of mysterious origin, locking them there. Once each turn as a single action, the target can attempt an Occultism check, Perception check, or Thievery check against your spell DC to solve the puzzle. Teleportation effects can't carry the target outside the puzzle room unless they can also traverse the planes, such as interplanar teleport . When the spell ends, the target returns to the space it occupied when it was banished, or to the nearest space if the original is now filled. Critical Success The target solves the puzzle and escapes. Success The target is on the right path to the solution. If it was already on the right path, it solves the puzzle and escapes. Failure The target makes no progress toward a solution. Critical Failure The target makes no progress and, if it was on the right path, it no longer is.","tradition":["Arcane","Occult"],"skill_mod":{},"summary":"Trap a creature in an extradimensional puzzle.","primary_source":"Player Core","trait_group":["Mechanics"],"level":8,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=1644","target":"1 creature","name":"Quandary","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","deity":["Abrogail","Baphomet","Brixori","Essence Dancers","Nethys","Tolte Coatl"],"rarity":"common","slug":"spell-1644"},{"primary_source_category":"Rulebooks","heighten":["7th","8th","9th","10th"],"range":10,"source":["Player Core"],"type":"Spell","speed":{},"weakness":{},"heighten_level":[6,7,8,9,10],"spell_type":"Spell","heighten_group":["6th rank","Heightened 7th rank","Heightened 8th rank","Heightened 9th rank","Heightened 10th rank"],"legacy_id":["spell-243"],"trait":["Concentrate","Healing","Manipulate","Uncommon"],"id":"spell-1645","text":"\nRaise Dead Source Player Core pg. 352 PFS Note All Pathfinder agents have access this spell Tradition Divine Lesson Lesson of Death Cast 10 minutes Cost gemstones worth a total value of the target’s level (minimum 1) × 200 gp Range 10 feet Target 1 dead creature of 13th level or lower --- You attempt to call forth the dead creature's soul, requiring the creature's body to be present and relatively intact. The creature must have died within the past 3 days. If Pharasma has decided that the creature's time has come (at the GM's discretion), or if the creature doesn't wish to return to life, this spell automatically fails, but the cost isn't consumed in the casting. If the spell is successful, the creature returns to life with 1 Hit Point, no spells prepared or spell slots available, no points in any pools or any other daily resources, and still with any long-term debilitations of the old body. The time spent in the Boneyard leaves the target temporarily debilitated, making it clumsy 2, drained 2, and enfeebled 2 for 1 week; these conditions can't be removed or reduced by any means until the week has passed. The creature is also permanently changed by its time in the afterlife, such as a slight personality shift, a streak of white in the hair, or a strange new birthmark. --- Heightened (7th) The maximum level of the target increases to 15. The cost increases to the target's level (minimum 1) × 400 gp. Heightened (8th) The maximum level of the target increases to 17. The cost increases to the target's level (minimum 1) × 800 gp. Heightened (9th) The maximum level of the target increases to 19. The cost increases to the target's level (minimum 1) × 1,600 gp. Heightened (10th) The maximum level of the target increases to 21. The cost increases to the target's level (minimum 1) × 3,200 gp.","tradition":["Divine"],"skill_mod":{},"summary":"Return a dead creature to life.","primary_source":"Player Core","trait_group":["Mechanics","Rarity"],"cost":"gemstones worth a total value of the target’s level (minimum 1) × 200 gp","level":6,"lesson":["Lesson of Death"],"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=1645","target":"1 dead creature of 13th level or lower","component":["10 minutes"],"name":"Raise Dead","actions_number":600,"category":"spell","pfs":"Standard","actions":"10 minutes","rarity":"uncommon","slug":"spell-1645"},{"primary_source_category":"Rulebooks","heighten":["3rd","6th"],"range":30,"source":["Player Core"],"type":"Spell","speed":{},"weakness":{},"heighten_level":[1,3,6],"spell_type":"Cantrip","heighten_group":["1st rank","Heightened 3rd rank","Heightened 6th rank"],"legacy_id":["spell-246"],"trait":["Cantrip","Concentrate","Detection","Manipulate"],"id":"spell-1646","text":"\nRead Aura Source Player Core pg. 352 Traditions Arcane, Divine, Occult, Primal Spell Lists Elemental Mystery Lore Cast 1 minute Range 30 feet Target 1 object --- You focus on the target object, opening your mind to perceive magical auras. When the casting is complete, you know whether that item is magical. You or anyone you advise about the aura gains a +2 circumstance bonus to Identify Magic on the item. If the object is illusory, you detect this only if the effect's rank is lower than the rank of your read aura spell. --- Heightened (3rd) You can target up to 10 objects. Heightened (6th) You can target any number of objects.","tradition":["Arcane","Divine","Occult","Primal","Elemental"],"element":["Universal"],"skill_mod":{},"summary":"Detect if an object is magical.","primary_source":"Player Core","trait_group":["Mechanics"],"level":1,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=1646","target":"1 object","component":["1 minute"],"mystery":["Lore"],"name":"Read Aura","actions_number":60,"category":"spell","pfs":"Standard","actions":"1 minute","rarity":"common","slug":"spell-1646"},{"primary_source_category":"Rulebooks","source":["Player Core"],"type":"Spell","speed":{},"weakness":{},"heighten_level":[4],"spell_type":"Spell","heighten_group":["4th rank"],"legacy_id":["spell-247"],"trait":["Concentrate","Manipulate","Prediction","Uncommon"],"id":"spell-1647","text":"\nRead Omens Source Player Core pg. 352 Traditions Divine, Occult Cast 10 minutes --- You peek into the future. Choose a particular goal or activity you plan to engage in within 1 week, or an event you expect might happen within 1 week. You learn a cryptic clue or piece of advice that could help with the chosen event, often in the form of a rhyme or omen.","tradition":["Divine","Occult"],"skill_mod":{},"summary":"Get a piece of advice about an upcoming event.","primary_source":"Player Core","trait_group":["Mechanics","Rarity"],"level":4,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=1647","component":["10 minutes"],"name":"Read Omens","actions_number":600,"category":"spell","pfs":"Standard","actions":"10 minutes","rarity":"uncommon","slug":"spell-1647"},{"primary_source_category":"Rulebooks","heighten":["9th"],"range":0,"source":["Player Core"],"type":"Spell","speed":{},"duration":60,"weakness":{},"heighten_level":[7,9],"spell_type":"Spell","heighten_group":["7th rank","Heightened 9th rank"],"legacy_id":["spell-248"],"trait":["Concentrate","Healing","Manipulate","Vitality","Positive"],"id":"spell-1648","text":"\nRegenerate Two Actions Source Player Core pg. 352 Traditions Divine, Primal Range touch Target 1 willing living creature Duration 1 minute --- An infusion of vital energy grants a creature continuous healing. The target temporarily gains regeneration 15, which restores 15 Hit Points to it at the start of each of its turns. While it has regeneration, the target can't die from taking Hit Point damage and its dying condition can't increase to a value that would kill it (this stops most creatures' dying condition at dying 3), though if its wounded value becomes 4 or higher, it stays unconscious until its wounds are treated. If the target takes acid or fire damage, its regeneration deactivates until after the end of its next turn. Each time the creature regains Hit Points from regeneration, it also regrows one damaged or ruined organ (if any). During the spell's duration, the creature can also reattach severed body parts by spending an Interact action to hold the body part to the area it was severed from. --- Heightened (9th) The regeneration increases to 20.","tradition":["Divine","Primal"],"skill_mod":{},"summary":"Creature heals over time, regrows organs, and reattaches body parts.","primary_source":"Player Core","trait_group":["Mechanics","Energy","Planar","Creature Type"],"level":7,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=1648","target":"1 willing living creature","name":"Regenerate","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"common","slug":"spell-1648"},{"primary_source_category":"Rulebooks","range":5,"source":["Player Core"],"type":"Spell","speed":{},"weakness":{},"heighten_level":[10],"spell_type":"Spell","heighten_group":["10th rank"],"legacy_id":["spell-249"],"trait":["Concentrate","Manipulate","Uncommon"],"id":"spell-1649","text":"\nRemake Source Player Core pg. 352 Traditions Arcane, Divine, Occult, Primal Spell Lists Elemental Cast 1 hour Cost a remnant of the item Range 5 feet --- You fully re-create an object from nothing, even if the object was destroyed. To do so, you must be able to picture the object in your mind. The remnant of the item can be small or insignificant (even a speck of dust that remains from disintegrate is enough). The spell fails if your imagination relied on too much guesswork; if the object would be too large to fit in a 5-foot cube; if the object still exists and you were simply not aware of it; or if the object is an artifact, has a level over 20, or has similar vast magical power. The item reassembles in perfect condition. Even if your mental image was of a damaged or weathered object, the new one is in this perfected form. If the object was magical, this spell typically restores its constant magical properties, but not any temporary ones, such as charges or one-time uses. An item with charges or uses per day has all of its uses expended when remade, but it replenishes them normally thereafter.","tradition":["Arcane","Divine","Occult","Primal","Elemental"],"element":["Universal"],"skill_mod":{},"summary":"Recreate a destroyed object.","primary_source":"Player Core","trait_group":["Mechanics","Rarity"],"cost":"a remnant of the item","level":10,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=1649","component":["1 hour"],"name":"Remake","actions_number":3600,"category":"spell","pfs":"Standard","actions":"1 hour","rarity":"uncommon","slug":"spell-1649"},{"primary_source_category":"Rulebooks","source":["Player Core"],"type":"Spell","speed":{},"duration":60,"weakness":{},"saving_throw":"Will","heighten_level":[6],"spell_type":"Spell","heighten_group":["6th rank"],"legacy_id":["spell-254"],"trait":["Aura","Concentrate","Manipulate","Mental"],"id":"spell-1650","text":"\nRepulsion Two Actions Source Player Core pg. 353 Traditions Arcane, Divine, Occult Area emanation up to 40 feet Defense Will Duration 1 minute --- You manifest an aura that prevents creatures from approaching you. When casting the spell, you can make the area any radius you choose, up to 40 feet. A creature must attempt a Will save if it's within the area when you Cast the Spell or as soon as it enters the area while the spell is in effect. Once a creature has attempted the save, it uses the same result for that casting of repulsion . Any restrictions on a creature's movement apply only if it voluntarily moves toward you; if you move closer to a creature, it doesn't then need to move away. Critical Success The creature's movement is not restricted. Success The creature treats each square in the area as difficult terrain when moving closer to you. Failure The creature can't move closer to you within the area.","tradition":["Arcane","Divine","Occult"],"area":[40],"skill_mod":{},"summary":"Prevent creatures from approaching you.","primary_source":"Player Core","trait_group":["Mechanics"],"level":6,"source_category":["Rulebooks"],"area_type":["emanation"],"resistance":{},"url":"/Spells.aspx?ID=1650","name":"Repulsion","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"common","slug":"spell-1650"},{"primary_source_category":"Rulebooks","heighten":["4th","7th"],"range":0,"source":["Player Core"],"bloodline":["Elemental"],"type":"Spell","speed":{},"duration":600,"weakness":{},"heighten_level":[2,4,7],"spell_type":"Spell","heighten_group":["2nd rank","Heightened 4th rank","Heightened 7th rank"],"legacy_id":["spell-256"],"trait":["Concentrate","Manipulate"],"id":"spell-1651","text":"\nResist Energy Two Actions Source Player Core pg. 353 Traditions Arcane, Divine, Occult, Primal Spell Lists Elemental Bloodline Elemental Range touch Target 1 creature Duration 10 minutes --- A shield of elemental energy protects a creature against one type of energy damage. Choose acid, cold, electricity, fire, or sonic damage. The target and its gear gain resistance 5 against the damage type you chose. --- Heightened (4th) The resistance increases to 10, and you can target up to two creatures. Heightened (7th) The resistance increases to 15, and you can target up to five creatures.","tradition":["Arcane","Divine","Occult","Primal","Elemental"],"element":["Universal"],"skill_mod":{},"summary":"Protect a creature from one type of energy damage.","primary_source":"Player Core","trait_group":["Mechanics"],"level":2,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=1651","target":"1 creature","name":"Resist Energy","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"common","slug":"spell-1651"},{"primary_source_category":"Rulebooks","heighten":["8th","9th"],"source":["Player Core"],"bloodline":["Imperial"],"type":"Spell","speed":{},"weakness":{},"heighten_level":[7,8,9],"spell_type":"Spell","heighten_group":["7th rank","Heightened 8th rank","Heightened 9th rank"],"legacy_id":["spell-260"],"trait":["Concentrate","Manipulate"],"id":"spell-1652","text":"\nRetrocognition Source Player Core pg. 353 Traditions Arcane, Occult Bloodline Imperial Deities Amaznen, Atrogine, Phlegyas, Pillars of Knowledge, Rivethun, Stone's Blood, Teki Stronggut, Yluma, Zohls Cast 1 minute Duration sustained --- Opening your mind to mental echoes, you gain impressions from past events that occurred in your current location. Retrocognition reveals psychic impressions from events that occurred over the course of the last day throughout the first minute of the duration, followed by impressions from the next day back the next minute, and so on. These echoes don't play out like a vision but instead reveal impressions of emotions and metaphors that provide cryptic clues and details of the past. If you witness a traumatic or turbulent event through an impression, the spell ends unless you succeed at a Will save with a DC of at least 30 and possibly as much as 50, depending on the severity of the event. The GM determines whether an event is traumatic and chooses the DC. --- Heightened (8th) You gain impressions of events that occurred over the previous year for each minute you concentrate, instead of the previous day, though the details diminish, making it harder to distinguish impressions from all but the most major events. Heightened (9th) You gain impressions of events that occurred over the previous century for each minute you concentrate, instead of the previous day, though the details diminish, making it almost impossible to distinguish impressions from all but the most major events.","tradition":["Arcane","Occult"],"skill_mod":{},"summary":"Sense impressions of past events at your location.","primary_source":"Player Core","trait_group":["Mechanics"],"level":7,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=1652","component":["1 minute"],"name":"Retrocognition","actions_number":60,"category":"spell","pfs":"Standard","actions":"1 minute","deity":["Amaznen","Atrogine","Phlegyas","Pillars of Knowledge","Rivethun","Stone's Blood","Teki Stronggut","Yluma","Zohls"],"rarity":"common","slug":"spell-1652"},{"legacy_name":["Glitterdust","Faerie Fire"],"primary_source_category":"Rulebooks","range":120,"source":["Player Core"],"type":"Spell","speed":{},"weakness":{},"saving_throw":"Reflex","heighten_level":[2],"spell_type":"Spell","heighten_group":["2nd rank"],"legacy_id":["spell-136","spell-107"],"trait":["Concentrate","Light","Manipulate"],"id":"spell-1653","text":"\nRevealing Light Two Actions Source Player Core pg. 353 Traditions Arcane, Divine, Occult, Primal Spell Lists Elemental Range 120 feet Area 10-foot burst Defense Reflex Duration varies --- A wave of magical light washes over the area. You choose the appearance of the light, such as colorful, heatless flames or sparkling motes. A creature affected by revealing light is dazzled. If the creature was invisible, it becomes concealed instead. If the creature was already concealed for any other reason, it is no longer concealed. Critical Success The target is unaffected. Success The light affects the creature for 2 rounds. Failure The light affects the creature for 1 minute. Critical Failure The light affects the creature for 10 minutes.","tradition":["Arcane","Divine","Occult","Primal","Elemental"],"element":["Universal"],"area":[10],"skill_mod":{},"summary":"Dazzling light counters invisibility and concealment.","primary_source":"Player Core","trait_group":["Mechanics"],"level":2,"source_category":["Rulebooks"],"area_type":["burst"],"resistance":{},"url":"/Spells.aspx?ID=1653","name":"Revealing Light","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"common","slug":"spell-1653"},{"primary_source_category":"Rulebooks","range":30,"source":["Player Core"],"type":"Spell","speed":{},"duration":60,"weakness":{},"heighten_level":[10],"spell_type":"Spell","heighten_group":["10th rank"],"legacy_id":["spell-262"],"trait":["Concentrate","Healing","Manipulate","Vitality","Positive"],"id":"spell-1654","text":"\nRevival Two Actions Source Player Core pg. 353 Traditions Divine, Primal Range 30 feet Target dead creatures and living creatures of your choice within range Duration sustained up to 1 minute --- A burst of healing energy soothes living creatures and temporarily rouses those recently slain. All living targets regain 10d8+40 Hit Points. You return any number of dead targets to life temporarily, with the same effects and limitations as raise dead . The raised creatures have a number of temporary Hit Points equal to the Hit Points you gave living creatures, but no normal Hit Points. The raised creatures can't regain Hit Points or gain temporary Hit Points in other ways, and once revival's duration ends, they lose all temporary Hit Points and die. Revival can't resurrect creatures killed by disintegrate or a death effect. It has no effect on undead.","tradition":["Divine","Primal"],"skill_mod":{},"summary":"Heal creatures in an area and return the dead to life temporarily.","primary_source":"Player Core","trait_group":["Mechanics","Energy","Planar","Creature Type"],"level":10,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=1654","target":"dead creatures and living creatures of your choice within range","name":"Revival","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"common","slug":"spell-1654"},{"legacy_name":["Modify Memory"],"primary_source_category":"Rulebooks","heighten":["6th"],"range":30,"source":["Player Core"],"type":"Spell","speed":{},"weakness":{},"saving_throw":"Will","heighten_level":[4,6],"spell_type":"Spell","heighten_group":["4th rank","Heightened 6th rank"],"legacy_id":["spell-200"],"trait":["Concentrate","Manipulate","Mental","Uncommon"],"id":"spell-1655","text":"\nRewrite Memory Two Actions Source Player Core pg. 353 Tradition Occult Deities Bergelmir, Narakaas, The Lost Prince Range 30 feet Target 1 creature Defense Will Duration unlimited --- You alter the target's memories by erasing a memory, enhancing a memory's clarity, altering a memory, or adding a false memory. The target can attempt a Will save to resist the spell. Critical Success The target is unaffected and realizes you tried to alter its memory. Success The target is unaffected but thinks your spell was something harmless instead of rewrite memory , unless it identifies the spell. Failure During the first 5 minutes of the spell's duration, you can Sustain the spell to modify a memory once each round. When you do, you imagine up to 6 seconds of memory to modify, to a maximum of 5 continuous minutes of memory. Any memories you've altered remain changed as long as the spell is active. If the target moves out of range before the 5 minutes is up, you can't alter any further memories. --- Heightened (6th) You can Cast the Spell on a willing target to suppress all memory of a particular topic, detailed in 50 words or fewer. The effect is permanent, and it patches these omissions with an indistinct haze.","tradition":["Occult"],"skill_mod":{},"summary":"Alter, erase, or implant memories.","primary_source":"Player Core","trait_group":["Mechanics","Rarity"],"level":4,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=1655","target":"1 creature","name":"Rewrite Memory","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","deity":["Bergelmir","Narakaas","The Lost Prince"],"rarity":"uncommon","slug":"spell-1655"},{"legacy_name":["Zone of Truth"],"primary_source_category":"Rulebooks","range":30,"source":["Player Core"],"type":"Spell","speed":{},"duration":600,"weakness":{},"saving_throw":"Will","heighten_level":[3],"spell_type":"Spell","heighten_group":["3rd rank"],"legacy_id":["spell-379"],"trait":["Concentrate","Detection","Manipulate","Mental","Uncommon"],"id":"spell-1656","text":"\nRing of Truth Two Actions Source Player Core pg. 354 Traditions Divine, Occult Lesson Lesson of Vows Range 30 feet Area 20-foot burst Defense Will Duration 10 minutes --- You designate an area in which lies are revealed. Creatures in the area also take a –2 status penalty to Deception checks. Each time a creature in the area speaks a true statement, the soft ring of a bell sounds in the area. Creatures are aware of the magic; therefore, they can avoid answering questions to which they would normally respond with a lie, or they can be evasive as long as they remain within the boundaries of the truth. If a creature is in the area when the spell is cast or later enters the area, that creature attempts a Will save. It uses the results of this initial save if it leaves and reenters the area. Critical Success The target is so convincing that the bell rings even if they lie. Success If the target lies and succeeds at their Deception check against all targets, the bell still rings. Failure The bell accurately sees through their deception and will never ring if they lie.","tradition":["Divine","Occult"],"area":[20],"skill_mod":{},"summary":"Ring a bell when the truth is spoken.","primary_source":"Player Core","trait_group":["Mechanics","Rarity"],"level":3,"lesson":["Lesson of Vows"],"source_category":["Rulebooks"],"area_type":["burst"],"resistance":{},"url":"/Spells.aspx?ID=1656","name":"Ring of Truth","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"uncommon","slug":"spell-1656"},{"legacy_name":["Magic Fang"],"primary_source_category":"Rulebooks","heighten":["6th","9th"],"range":0,"source":["Player Core"],"type":"Spell","speed":{},"duration":60,"weakness":{},"heighten_level":[1,6,9],"spell_type":"Spell","heighten_group":["1st rank","Heightened 6th rank","Heightened 9th rank"],"legacy_id":["spell-179"],"trait":["Concentrate","Manipulate"],"id":"spell-1657","text":"\nRunic Body Two Actions Source Player Core pg. 354 Traditions Arcane, Divine, Occult, Primal Range touch Target 1 willing creature Duration 1 minute --- Glowing runes appear on the target's body. All its unarmed attacks become +1 striking unarmed attacks, gaining a +1 item bonus to attack rolls and increasing the number of damage dice to two. --- Heightened (6th) The unarmed attacks are +2 greater striking . Heightened (9th) The unarmed attacks are +3 major striking .","tradition":["Arcane","Divine","Occult","Primal"],"skill_mod":{},"summary":"Temporarily apply magical runes to a creature's unarmed attacks.","primary_source":"Player Core","trait_group":["Mechanics"],"level":1,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=1657","target":"1 willing creature","name":"Runic Body","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"common","slug":"spell-1657"},{"legacy_name":["Magic Weapon"],"primary_source_category":"Rulebooks","heighten":["6th","9th"],"range":0,"source":["Player Core"],"type":"Spell","speed":{},"duration":60,"weakness":{},"heighten_level":[1,6,9],"spell_type":"Spell","heighten_group":["1st rank","Heightened 6th rank","Heightened 9th rank"],"legacy_id":["spell-182"],"trait":["Concentrate","Manipulate"],"id":"spell-1658","text":"\nRunic Weapon Two Actions Source Player Core pg. 354 Traditions Arcane, Divine, Occult, Primal Spell Lists Elemental Patron Theme The Inscribed One Range touch Target 1 weapon that is unattended or wielded by a willing creature Duration 1 minute --- The weapon glimmers with magic as temporary runes carve down its length. The target becomes a +1 striking weapon, gaining a +1 item bonus to attack rolls and increasing the number of weapon damage dice to two. --- Heightened (6th) The weapon is +2 greater striking . Heightened (9th) The weapon is +3 major striking .","tradition":["Arcane","Divine","Occult","Primal","Elemental"],"element":["Universal"],"skill_mod":{},"summary":"Temporarily apply magical runes to a weapon.","primary_source":"Player Core","trait_group":["Mechanics"],"level":1,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=1658","target":"1 weapon that is unattended or wielded by a willing creature","name":"Runic Weapon","patron_theme":["The Inscribed One"],"actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"common","slug":"spell-1658"},{"primary_source_category":"Rulebooks","heighten":["5th","8th"],"range":0,"source":["Player Core"],"type":"Spell","speed":{},"duration":60,"weakness":{},"heighten_level":[3,5,8],"spell_type":"Spell","heighten_group":["3rd rank","Heightened 5th rank","Heightened 8th rank"],"legacy_id":["spell-712"],"trait":["Concentrate","Manipulate"],"id":"spell-1659","text":"\nSafe Passage Three Actions Source Player Core pg. 355 Traditions Arcane, Divine, Primal Spell Lists Elemental Range touch Area 10-foot-wide, 10-foot-tall 60-foot-long section of terrain Duration sustained up to 1 minute --- You make passage through the area safe for a brief amount of time. Anyone passing through the area gains the following benefits against harmful effects of the terrain and environment, including environmental damage, hazardous terrain, and hazards in the area. The spell grants a +2 status bonus to AC and saves against such effects, and resistance 5 to all damage from such effects. Furthermore, the spell prevents anything in the area that's prone to collapse, such as a rickety bridge or an unstable ceiling, from collapsing, except under extreme strain that would collapse a normal structure of its type. Safe passage protects only against harm, not inconvenience, and it doesn't reduce difficult terrain, remove the concealed condition caused by precipitation, or the like, nor does it protect against creatures within the spell's area. --- Heightened (5th) The granted resistance increases to 10, and the area can be 120 feet long. Heightened (8th) The granted resistance increases to 15, and the area can be 500 feet long.","tradition":["Arcane","Divine","Primal","Elemental"],"element":["Universal"],"area":[10,10,60],"skill_mod":{},"summary":"Make an area safe to move through.","primary_source":"Player Core","trait_group":["Mechanics"],"level":3,"source_category":["Rulebooks"],"area_type":["cuboid"],"resistance":{},"url":"/Spells.aspx?ID=1659","name":"Safe Passage","actions_number":6,"category":"spell","pfs":"Standard","actions":"Three Actions","rarity":"common","slug":"spell-1659"},{"primary_source_category":"Rulebooks","range":0,"source":["Player Core"],"type":"Spell","speed":{},"duration":60,"weakness":{},"heighten_level":[1],"spell_type":"Spell","heighten_group":["1st rank"],"legacy_id":["spell-266"],"trait":["Concentrate","Manipulate"],"id":"spell-1660","text":"\nSanctuary Two Actions Source Player Core pg. 355 Traditions Divine, Occult Range touch Target 1 creature Duration 1 minute --- You ward a creature with protective energy that deters attacks. Creatures attempting to attack the target must attempt a Will save each time. If the target uses a hostile action, the spell ends. Critical Success Sanctuary ends. Success The creature can attempt its attack and any other attacks against the target this turn. Failure The creature can't attack the target and wastes the action. It can't attempt further attacks against the target this turn. Critical Failure The creature wastes the action and can't attempt to attack the target for the rest of sanctuary's duration.","tradition":["Divine","Occult"],"skill_mod":{},"summary":"Protect a creature from being attacked.","primary_source":"Player Core","trait_group":["Mechanics"],"level":1,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=1660","target":"1 creature","name":"Sanctuary","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"common","slug":"spell-1660"},{"legacy_name":["Prying Eye"],"primary_source_category":"Rulebooks","source":["Player Core"],"bloodline":["Imperial"],"type":"Spell","speed":{},"weakness":{},"heighten_level":[5],"spell_type":"Spell","heighten_group":["5th rank"],"legacy_id":["spell-239"],"trait":["Concentrate","Manipulate","Scrying"],"id":"spell-1661","text":"\nScouting Eye Source Player Core pg. 355 Traditions Arcane, Divine, Occult Bloodline Imperial Cast 1 minute Range see text Duration sustained --- You create an invisible, floating eye, 1 inch in diameter, at a location you can see within 500 feet. It sees in all directions with your normal visual senses and continuously transmits what it sees to you. The first time you Sustain the spell each round, you can either move the eye up to 30 feet, seeing only things in front of the eye, or move it up to 10 feet, seeing everything in all directions around it. There is no limit to how far from you the eye can move, but the spell ends immediately if you and the eye ever cease to be on the same plane of existence. You can attempt Seek actions through the eye if you want to attempt Perception checks with it. Any damage dealt to the eye destroys it and ends the spell.","tradition":["Arcane","Divine","Occult"],"skill_mod":{},"summary":"Invisible eye transmits what it sees to you.","primary_source":"Player Core","trait_group":["Mechanics"],"level":5,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=1661","component":["1 minute"],"name":"Scouting Eye","actions_number":60,"category":"spell","pfs":"Standard","actions":"1 minute","rarity":"common","slug":"spell-1661"},{"primary_source_category":"Rulebooks","range":10000000,"source":["Player Core"],"type":"Spell","speed":{},"duration":600,"weakness":{},"saving_throw":"Will","heighten_level":[6],"spell_type":"Spell","heighten_group":["6th rank"],"legacy_id":["spell-268"],"trait":["Concentrate","Manipulate","Scrying","Uncommon"],"id":"spell-1662","text":"\nScrying Source Player Core pg. 355 Traditions Arcane, Occult Deity Magdh Cast 10 minutes Range planetary Target 1 creature Defense Will Duration sustained up to 10 minutes --- You magically spy on a creature of your choice. Scrying works like clairvoyance , except that the image you receive is less precise, insufficient for teleport and similar spells. Instead of creating an eye in a set location within 500 feet, you instead create an eye that manifests just above the target. You can choose a target either by name or by touching one of its possessions or a piece of its body. If you haven't met the target in person, scrying's DC is 2 lower, and if you are unaware of the target's identity (perhaps because you found an unknown creature's fang at a crime scene), the DC is instead 10 lower. The effect of scrying depends on the target's Will save. Critical Success The spell fails and the target is temporarily immune for 1 week. The target also gains a glimpse of you and learns its rough distance and direction from you. Success The spell fails and the target is temporarily immune for 1 day. Failure The spell succeeds. Critical Failure The spell succeeds, and the eye follows the target if it moves, traveling up to 60 feet per round.","tradition":["Arcane","Occult"],"skill_mod":{},"summary":"Spy on a creature you choose.","primary_source":"Player Core","trait_group":["Mechanics","Rarity"],"level":6,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=1662","target":"1 creature","component":["10 minutes"],"name":"Scrying","actions_number":600,"category":"spell","pfs":"Standard","actions":"10 minutes","deity":["Magdh"],"rarity":"uncommon","slug":"spell-1662"},{"legacy_name":["See Invisibility"],"primary_source_category":"Rulebooks","heighten":["5th"],"source":["Player Core"],"bloodline":["Undead"],"type":"Spell","speed":{},"duration":600,"weakness":{},"heighten_level":[2,5],"spell_type":"Spell","heighten_group":["2nd rank","Heightened 5th rank"],"legacy_id":["spell-271"],"trait":["Concentrate","Manipulate","Revelation"],"id":"spell-1663","text":"\nSee the Unseen Two Actions Source Player Core pg. 355 Traditions Arcane, Divine, Occult Bloodline Undead Duration 10 minutes --- Your gaze pierces through illusions and finds invisible creatures and spirits. You can see invisible creatures as though they weren't invisible, although their features are blurred, making them concealed and difficult to identify. You can also see incorporeal creatures, like ghosts, phased through an object from within 10 feet of an object's surface as blurry shapes seen through those objects. Subtler clues also grant you a +2 status bonus to checks you make to disbelieve illusions. --- Heightened (5th) This spell has a duration of 8 hours.","tradition":["Arcane","Divine","Occult"],"skill_mod":{},"summary":"Reveal invisible creatures to your sight.","primary_source":"Player Core","trait_group":["Mechanics"],"level":2,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=1663","name":"See the Unseen","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"common","slug":"spell-1663"},{"legacy_name":["Bind Soul"],"primary_source_category":"Rulebooks","range":30,"source":["Player Core"],"type":"Spell","speed":{},"weakness":{},"heighten_level":[9],"spell_type":"Spell","heighten_group":["9th rank"],"legacy_id":["spell-21"],"trait":["Concentrate","Manipulate","Uncommon","Unholy"],"id":"spell-1664","text":"\nSeize Soul Two Actions Source Player Core pg. 355 Traditions Divine, Occult Requirements item worth at least the target's level × 100 gp Range 30 feet Target 1 creature that died within the last minute Duration unlimited --- You trap the target's soul in the item before the soul can pass on to the afterlife. The item used to contain the soul can be anything as long as it's of the appropriate value. The item has AC 16 and its normal Hardness and HP. Destroying (not just breaking) an item or counteracting seize soul releases the soul to the afterlife. While the soul is in the item, the target can't be returned to life through any means, even powerful magic such as a wish ritual. If the item is destroyed or seize soul is counteracted on the item, the soul is freed. An item can't hold more than one soul, and any attempt wastes the spell. You can also target an item that has had a soul trapped in it with a second casting of seize soul , which destroys the item and either releases the soul or relocates it to a different item, whichever you choose. This fails if the target is an artifact or the trapped soul is a creature of 19th level or higher.","tradition":["Divine","Occult"],"skill_mod":{},"summary":"Trap a soul in an item.","primary_source":"Player Core","trait_group":["Mechanics","Rarity"],"level":9,"source_category":["Rulebooks"],"requirement":"item worth at least the target's level × 100 gp","resistance":{},"url":"/Spells.aspx?ID=1664","target":"1 creature that died within the last minute","name":"Seize Soul","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"uncommon","slug":"spell-1664"},{"primary_source_category":"Rulebooks","range":10000000,"source":["Player Core"],"type":"Spell","speed":{},"weakness":{},"heighten_level":[5],"spell_type":"Spell","heighten_group":["5th rank"],"legacy_id":["spell-272"],"trait":["Concentrate","Manipulate","Mental"],"id":"spell-1665","text":"\nSending Three Actions Source Player Core pg. 356 Traditions Arcane, Divine, Occult Range planetary Target 1 creature you know well --- You send the creature a mental message of 25 words or fewer, and it can respond immediately with its own message of 25 words or fewer.","tradition":["Arcane","Divine","Occult"],"skill_mod":{},"summary":"Send a message to a creature anywhere on the planet and get a reply.","primary_source":"Player Core","trait_group":["Mechanics"],"level":5,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=1665","target":"1 creature you know well","name":"Sending","actions_number":6,"category":"spell","pfs":"Standard","actions":"Three Actions","rarity":"common","slug":"spell-1665"},{"primary_source_category":"Rulebooks","heighten":["+1"],"source":["Player Core"],"type":"Spell","speed":{},"weakness":{},"heighten_level":[5,6,7,8,9,10],"spell_type":"Spell","heighten_group":["5th rank","Heightened 6th rank","Heightened 7th rank","Heightened 8th rank","Heightened 9th rank","Heightened 10th rank"],"legacy_id":["spell-273"],"trait":["Concentrate","Manipulate","Shadow"],"id":"spell-1666","text":"\nShadow Blast Two Actions Source Player Core pg. 356 Traditions Divine, Occult Range varies Area varies Target basic Reflex or Will (target's choice) --- You shape the shadow substance of the Netherworld into a blast. Choose acid, bludgeoning, cold, electricity, fire, force, piercing, slashing, sonic, or spirit damage, and choose a 30-foot cone, a 15-foot burst within 120 feet, or a 50-foot line. The blast deals 6d8 damage of the type you chose to each creature in the area. --- Heightened (+1) The damage increases by 1d8.","tradition":["Divine","Occult"],"area":[0],"skill_mod":{},"summary":"Shape a damaging cone of shadow substance to deal damage of a type you choose.","primary_source":"Player Core","trait_group":["Mechanics","Planar"],"level":5,"source_category":["Rulebooks"],"area_type":["varies"],"resistance":{},"url":"/Spells.aspx?ID=1666","target":"basic Reflex or Will (target's choice)","name":"Shadow Blast","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"common","slug":"spell-1666"},{"primary_source_category":"Rulebooks","range":0,"source":["Player Core"],"type":"Spell","speed":{},"weakness":{},"heighten_level":[4],"spell_type":"Spell","heighten_group":["4th rank"],"legacy_id":["spell-276"],"trait":["Concentrate","Earth","Manipulate"],"id":"spell-1667","text":"\nShape Stone Two Actions Source Player Core pg. 356 Traditions Arcane, Primal Deities Ashukharma, Findeladlara, Mazludeh, Vudravati, Yuelral Range touch Target cube of stone 10 feet across or smaller --- You shape the stone into a rough shape of your choice. The shaping process is too crude to produce intricate parts, fine details, moving pieces, or the like. Any creatures standing atop the stone when you reshape it must each attempt a Reflex save or Acrobatics check. Success The creature is unaffected. Failure The creature falls prone atop the stone. Critical Failure The creature falls off the stone (if applicable) and lands prone.","tradition":["Arcane","Primal"],"element":["Earth"],"skill_mod":{},"summary":"Reshape a cube of stone.","primary_source":"Player Core","trait_group":["Mechanics","Elemental","Planar","Monster"],"level":4,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=1667","target":"cube of stone 10 feet across or smaller","name":"Shape Stone","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","deity":["Ashukharma","Findeladlara","Mazludeh","Vudravati","Yuelral"],"rarity":"common","slug":"spell-1667"},{"primary_source_category":"Rulebooks","range":0,"source":["Player Core"],"type":"Spell","speed":{},"weakness":{},"heighten_level":[2],"spell_type":"Spell","heighten_group":["2nd rank"],"legacy_id":["spell-277"],"trait":["Concentrate","Manipulate","Plant","Wood"],"id":"spell-1668","text":"\nShape Wood Two Actions Source Player Core pg. 356 Traditions Arcane, Primal Deities Hearth and Harvest, Sovyrian Conclave, Yuelral Range touch Target an unworked piece of wood up to 20 cubic feet in volume --- You shape the wood into a rough shape of your choice. The shaping power is too crude to produce with intricate parts, fine details, moving pieces, or the like. You can't use this spell to enhance the value of the wooden object you are shaping.","tradition":["Arcane","Primal"],"element":["Wood"],"skill_mod":{},"summary":"Transform unworked wood into a shape of your choice.","primary_source":"Player Core","trait_group":["Mechanics","Creature Type","Elemental"],"level":2,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=1668","target":"an unworked piece of wood up to 20 cubic feet in volume","name":"Shape Wood","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","deity":["Hearth and Harvest","Sovyrian Conclave","Yuelral"],"rarity":"common","slug":"spell-1668"},{"legacy_name":["Shield Other"],"primary_source_category":"Rulebooks","range":30,"source":["Player Core"],"type":"Spell","speed":{},"duration":600,"weakness":{},"heighten_level":[2],"spell_type":"Spell","heighten_group":["2nd rank"],"legacy_id":["spell-281"],"trait":["Concentrate","Manipulate"],"id":"spell-1669","text":"\nShare Life Two Actions Source Player Core pg. 356 Tradition Divine Range 30 feet Target 1 creature Duration 10 minutes --- You forge a temporary link between the target's life essence and your own. The target takes half damage from all effects that deal Hit Point damage, and you take the remainder of the damage. When you take damage through this link, you don't apply any resistances, weaknesses, or other abilities you have to that damage; you simply take that amount of damage. The spell ends if the target is ever more than 30 feet away from you. If either you or the target is reduced to 0 Hit Points, any damage from this spell is resolved and then the spell ends.","tradition":["Divine"],"skill_mod":{},"summary":"Absorb half the damage another would take.","primary_source":"Player Core","trait_group":["Mechanics"],"level":2,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=1669","target":"1 creature","name":"Share Life","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"common","slug":"spell-1669"},{"primary_source_category":"Rulebooks","heighten":["+1"],"range":30,"source":["Player Core"],"type":"Spell","speed":{},"weakness":{},"heighten_level":[2,3,4,5,6,7,8,9,10],"spell_type":"Spell","heighten_group":["2nd rank","Heightened 3rd rank","Heightened 4th rank","Heightened 5th rank","Heightened 6th rank","Heightened 7th rank","Heightened 8th rank","Heightened 9th rank","Heightened 10th rank"],"legacy_id":["spell-279"],"trait":["Concentrate","Manipulate","Sonic"],"id":"spell-1670","text":"\nShatter Two Actions Source Player Core pg. 356 Traditions Occult, Primal Deities Ahriman, Hadregash, Zyphus Range 30 feet Target 1 unattended object --- A high-frequency sonic attack shatters a nearby object. You deal 2d10 sonic damage to the object, ignoring the object's Hardness if it is 4 or lower. --- Heightened (+1) The damage increases by 1d10, and the Hardness the spell ignores increases by 2.","tradition":["Occult","Primal"],"skill_mod":{},"summary":"Shatter an object with a high-frequency sonic attack.","primary_source":"Player Core","trait_group":["Mechanics","Energy","Monster"],"level":2,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=1670","target":"1 unattended object","name":"Shatter","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","deity":["Ahriman","Hadregash","Zyphus"],"rarity":"common","slug":"spell-1670"},{"primary_source_category":"Rulebooks","heighten":["+2"],"source":["Player Core"],"bloodline":["Draconic","Aesir"],"type":"Spell","speed":{},"weakness":{},"heighten_level":[1,3,5,7,9],"spell_type":"Cantrip","heighten_group":["1st rank","Heightened 3rd rank","Heightened 5th rank","Heightened 7th rank","Heightened 9th rank"],"legacy_id":["spell-280"],"trait":["Cantrip","Concentrate","Force"],"id":"spell-1671","text":"\nShield Single Action Source Player Core pg. 356 Traditions Arcane, Divine, Occult Spell Lists Elemental Bloodlines Draconic, Aesir Mystery Battle Duration until the start of your next turn --- You raise a magical shield of force. This counts as using the Raise a Shield action, giving you a +1 circumstance bonus to AC until the start of your next turn, but it doesn't require a hand to use. While the spell is in effect, you can use the Shield Block reaction with your magic shield. The shield has Hardness 5. You can use the spell's reaction to reduce damage from any spell or magical effect, even if it doesn't deal physical damage. After you use Shield Block, the spell ends and you can't cast it again for 10 minutes. --- Heightened (+2) The shield's Hardness increases by 5.","tradition":["Arcane","Divine","Occult","Elemental"],"element":["Universal"],"skill_mod":{},"summary":"A shield of magical force blocks attacks and spells.","primary_source":"Player Core","trait_group":["Mechanics","Energy"],"level":1,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=1671","mystery":["Battle"],"name":"Shield","actions_number":2,"category":"spell","pfs":"Standard","actions":"Single Action","rarity":"common","slug":"spell-1671"},{"primary_source_category":"Rulebooks","heighten":["6th"],"range":30,"source":["Player Core"],"type":"Spell","speed":{},"duration":300,"weakness":{},"heighten_level":[2,6],"spell_type":"Spell","heighten_group":["2nd rank","Heightened 6th rank"],"legacy_id":["spell-284"],"trait":["Concentrate","Manipulate","Polymorph"],"id":"spell-1672","text":"\nShrink Two Actions Source Player Core pg. 356 Traditions Arcane, Primal Deity Atropos Range 30 feet Target 1 willing creature Duration 5 minutes --- You warp space to make a creature smaller. The target shrinks to become Tiny in size. Its equipment shrinks with it but returns to its original size if removed. The creature's reach changes to 0 feet. This spell has no effect on a Tiny creature. --- Heightened (6th) The spell can target up to 10 creatures.","tradition":["Arcane","Primal"],"skill_mod":{},"summary":"Reduce a willing creature to Tiny size.","primary_source":"Player Core","trait_group":["Mechanics"],"level":2,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=1672","target":"1 willing creature","name":"Shrink","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","deity":["Atropos"],"rarity":"common","slug":"spell-1672"},{"primary_source_category":"Rulebooks","heighten":["3rd","5th","7th"],"range":0,"source":["Player Core"],"type":"Spell","speed":{},"weakness":{},"heighten_level":[1,3,5,7],"spell_type":"Cantrip","heighten_group":["1st rank","Heightened 3rd rank","Heightened 5th rank","Heightened 7th rank"],"legacy_id":["spell-286"],"trait":["Cantrip","Concentrate","Manipulate"],"id":"spell-1673","text":"\nSigil Two Actions Source Player Core pg. 357 Traditions Arcane, Divine, Occult, Primal Spell Lists Elemental Range touch Target 1 creature or object Duration unlimited (see below) --- You harmlessly place your unique magical sigil, which is about 1 square inch in size, on the targeted creature or object. The mark can be visible or invisible, and you can change it from one state to another by using an Interact action to touch the target. The mark can be scrubbed or scraped off with 5 minutes of work. If it's on a creature, it fades naturally over the course of a week. The time before the mark fades increases depending on your heightened rank. --- Heightened (3rd) The sigil instead fades after 1 month. Heightened (5th) The sigil instead fades after 1 year. Heightened (7th) The sigil never fades.","tradition":["Arcane","Divine","Occult","Primal","Elemental"],"element":["Universal"],"skill_mod":{},"summary":"Leave a magical mark.","primary_source":"Player Core","trait_group":["Mechanics"],"level":1,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=1673","target":"1 creature or object","name":"Sigil","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"common","slug":"spell-1673"},{"primary_source_category":"Rulebooks","heighten":["4th"],"range":0,"source":["Player Core"],"type":"Spell","speed":{},"duration":60,"weakness":{},"heighten_level":[2,4],"spell_type":"Spell","heighten_group":["2nd rank","Heightened 4th rank"],"school":"illusion","legacy_id":["spell-287"],"trait":["Illusion","Manipulate","Subtle"],"id":"spell-1674","text":"\nSilence Two Actions Source Player Core pg. 357 Traditions Divine, Occult Range touch Target 1 willing creature Duration 1 minute --- The target makes no sound, preventing creatures from noticing it using hearing alone. The target can't use sonic attacks, nor can it use auditory actions. This also prevents the target from casting spells due to the magical words involved in casting, with the exception of subtle spells. --- Heightened (4th) The spell creates an aura in a 10-foot emanation around the touched creature, silencing all sound in or passing through it. While within the aura, creatures are subject to the same effects as the target. Depending upon the position of the effect, a creature might notice the lack of sound reaching it (blocking off the noise coming from a party, for example).","tradition":["Divine","Occult"],"skill_mod":{},"summary":"Mute all sound from a willing creature.","primary_source":"Player Core","trait_group":["School","Monster","Mechanics"],"level":2,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=1674","target":"1 willing creature","name":"Silence","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"common","slug":"spell-1674"},{"primary_source_category":"Rulebooks","heighten":["4th"],"range":30,"source":["Player Core"],"type":"Spell","speed":{},"weakness":{},"saving_throw":"Will","heighten_level":[1,4],"spell_type":"Spell","heighten_group":["1st rank","Heightened 4th rank"],"legacy_id":["spell-288"],"trait":["Concentrate","Incapacitation","Manipulate","Mental","Sleep"],"id":"spell-1675","text":"\nSleep Two Actions Source Player Core pg. 357 Traditions Arcane, Occult Deities Atropos, Bes, Charg, Desna, Kagia, Kitumu, Luhar, Radiant Prism, Rhan-Tegoth, Thremyr, Vavaalrav, Vudravati, Zugero Lesson Lesson of Dreams Patron Theme Paradox of Opposites Range 30 feet Area 5-foot burst Defense Will --- Each creature in the area becomes drowsy, possibly nodding off. A creature that falls unconscious from this spell doesn't fall prone or release what it's holding. This spell doesn't prevent creatures from waking up due to a successful Perception check, limiting its utility in combat. Critical Success The creature is unaffected. Success The creature takes a –1 status penalty to Perception checks for 1 round. Failure The creature falls unconscious. If it's still unconscious after 1 minute, it wakes up automatically. Critical Failure The creature falls unconscious. If it's still unconscious after 1 hour, it wakes up automatically. --- Heightened (4th) The creatures fall unconscious for 1 round on a failure or 1 minute on a critical failure. They fall prone and release what they're holding, and they can't attempt Perception checks to wake up. When the duration ends, the creature is sleeping normally instead of automatically waking up.","tradition":["Arcane","Occult"],"area":[5],"skill_mod":{},"summary":"Put creatures in a small area to sleep.","primary_source":"Player Core","trait_group":["Mechanics"],"level":1,"lesson":["Lesson of Dreams"],"source_category":["Rulebooks"],"area_type":["burst"],"resistance":{},"url":"/Spells.aspx?ID=1675","name":"Sleep","patron_theme":["Paradox of Opposites"],"actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","deity":["Atropos","Bes","Charg","Desna","Kagia","Kitumu","Luhar","Radiant Prism","Rhan-Tegoth","Thremyr","Vavaalrav","Vudravati","Zugero"],"rarity":"common","slug":"spell-1675"},{"legacy_name":["Black Tentacles"],"primary_source_category":"Rulebooks","heighten":["+2"],"range":120,"source":["Player Core"],"bloodline":["Aberrant"],"type":"Spell","speed":{},"duration":60,"weakness":{},"saving_throw":"Reflex","heighten_level":[5,7,9],"spell_type":"Spell","heighten_group":["5th rank","Heightened 7th rank","Heightened 9th rank"],"legacy_id":["spell-23"],"trait":["Concentrate","Manipulate","Shadow"],"id":"spell-1676","text":"\nSlither Three Actions Source Player Core pg. 357 Traditions Arcane, Occult Bloodline Aberrant Deities Abraxas, Etaris, Gogunta, Shivaska, Yog-Sothoth Range 120 feet Area 20-foot burst Defense Reflex Duration 1 minute --- A mass of snakes made of shadow rise up to capture creatures in the area. Each creature in the area when you Cast the Spell takes 3d6 piercing damage and 1d6 persistent poison damage from a biting snake, and it's grabbed or restrained depending on its Reflex save. A creature that ends its turn in the area must also attempt this save, even if it's already grabbed or restrained by the snakes. You can Dismiss the spell. Success The creature is unaffected. Failure The creature takes full damage and is grabbed by a snake. The snakes' Escape DC is equal to your spell DC. A creature can attack a snake to release the creature. A snake's AC is equal to your spell DC, and it's destroyed if it takes 12 or more damage at once. New snakes continually regrow as long as the spell lasts, so destroying snakes doesn't prevent slither from capturing more creatures. Critical Failure As failure, but the creature takes double damage and is restrained by a snake. --- Heightened (+2) The persistent poison damage increases by 1d6 and snake HP increases by 6.","tradition":["Arcane","Occult"],"area":[20],"skill_mod":{},"summary":"Shadowy snakes bite and capture creatures.","primary_source":"Player Core","trait_group":["Mechanics","Planar"],"level":5,"source_category":["Rulebooks"],"area_type":["burst"],"resistance":{},"url":"/Spells.aspx?ID=1676","name":"Slither","actions_number":6,"category":"spell","pfs":"Standard","actions":"Three Actions","deity":["Abraxas","Etaris","Gogunta","Shivaska","Yog-Sothoth"],"rarity":"common","slug":"spell-1676"},{"primary_source_category":"Rulebooks","heighten":["6th"],"range":30,"source":["Player Core"],"bloodline":["Demonic"],"type":"Spell","speed":{},"weakness":{},"saving_throw":"Fortitude","heighten_level":[3,6],"spell_type":"Spell","heighten_group":["3rd rank","Heightened 6th rank"],"legacy_id":["spell-289"],"trait":["Concentrate","Manipulate"],"id":"spell-1677","text":"\nSlow Two Actions Source Player Core pg. 357 Traditions Arcane, Occult, Primal Bloodline Demonic Deities Embaral, Korada, Lorthact, Matravash, Sithhud, Thalaphyrr Range 30 feet Target 1 creature Defense Fortitude Duration varies --- You dilate the flow of time around the target, slowing its actions. Critical Success The target is unaffected. Success The target is slowed 1 for 1 round. Failure The target is slowed 1 for 1 minute. Critical Failure The target is slowed 2 for 1 minute. --- Heightened (6th) You can target up to 10 creatures.","tradition":["Arcane","Occult","Primal"],"skill_mod":{},"summary":"Make a creature slower, reducing its actions.","primary_source":"Player Core","trait_group":["Mechanics"],"level":3,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=1677","target":"1 creature","name":"Slow","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","deity":["Embaral","Korada","Lorthact","Matravash","Sithhud","Thalaphyrr"],"rarity":"common","slug":"spell-1677"},{"primary_source_category":"Rulebooks","heighten":["+1"],"range":30,"source":["Player Core"],"type":"Spell","speed":{},"duration":60,"weakness":{},"heighten_level":[1,2,3,4,5,6,7,8,9,10],"spell_type":"Spell","heighten_group":["1st rank","Heightened 2nd rank","Heightened 3rd rank","Heightened 4th rank","Heightened 5th rank","Heightened 6th rank","Heightened 7th rank","Heightened 8th rank","Heightened 9th rank","Heightened 10th rank"],"legacy_id":["spell-291"],"trait":["Concentrate","Emotion","Healing","Manipulate","Mental"],"id":"spell-1678","text":"\nSoothe Two Actions Source Player Core pg. 357 Tradition Occult Deities Aesocar, Ashava, Atreia, Bolka, Dalenydra, Immonhiel, Isis, Kofusachi, Korada, Mother Vulture, Mrtyu, Myr, Naderi, Oathos, Osiris, Phi Deva, Qi Zhong, Selket, The Lost Prince, The Offering Plate, Tlehar, Touch of the Sun, Tsukiyo, Wards of the Pharaoh Range 30 feet Target 1 willing creature Duration 1 minute --- You grace the target's mind, boosting its mental defenses and healing its wounds. The target regains 1d10+4 Hit Points when you Cast the Spell and gains a +2 status bonus to saves against mental effects for the duration. --- Heightened (+1) The amount of healing increases by 1d10+4.","tradition":["Occult"],"skill_mod":{},"summary":"Heal the target and bolster them against mental attacks.","primary_source":"Player Core","trait_group":["Mechanics"],"level":1,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=1678","target":"1 willing creature","name":"Soothe","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","deity":["Aesocar","Ashava","Atreia","Bolka","Dalenydra","Immonhiel","Isis","Kofusachi","Korada","Mother Vulture","Mrtyu","Myr","Naderi","Oathos","Osiris","Phi Deva","Qi Zhong","Selket","The Lost Prince","The Offering Plate","Tlehar","Touch of the Sun","Tsukiyo","Wards of the Pharaoh"],"rarity":"common","slug":"spell-1678"},{"legacy_name":["Restore Senses"],"primary_source_category":"Rulebooks","heighten":["4th","6th","8th"],"range":0,"source":["Player Core"],"type":"Spell","speed":{},"weakness":{},"heighten_level":[2,4,6,8],"spell_type":"Spell","heighten_group":["2nd rank","Heightened 4th rank","Heightened 6th rank","Heightened 8th rank"],"legacy_id":["spell-259"],"trait":["Concentrate","Healing","Manipulate","Vitality","Positive"],"id":"spell-1679","text":"\nSound Body Two Actions Source Player Core pg. 357 Traditions Divine, Occult, Primal Range touch Target 1 willing creature --- You send a surge of healing energy to restore the target's body. Attempt to counteract an effect of your choice imposing one of these conditions on the target: blinded, dazzled, deafened, enfeebled, or sickened. If you didn't counteract the effect, but you would have if its counteract rank were 2 lower, instead suppress the effect until the beginning of your next turn. The effect's duration doesn't elapse while it's suppressed. This spell can't counteract or suppress curses, diseases, or conditions that are part of the target's normal state. --- Heightened (4th) Add drained and slowed to the list of conditions. Heightened (6th) As 4th rank, plus add petrified. Heightened (8th) As 4th rank, plus add petrified and stunned.","tradition":["Divine","Occult","Primal"],"skill_mod":{},"summary":"Counteract blinded, dazzled, deafened, enfeebled, sickened, and related conditions.","primary_source":"Player Core","trait_group":["Mechanics","Energy","Planar","Creature Type"],"level":2,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=1679","target":"1 willing creature","name":"Sound Body","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"common","slug":"spell-1679"},{"primary_source_category":"Rulebooks","source":["Player Core"],"type":"Spell","speed":{},"duration":3600,"weakness":{},"heighten_level":[2],"spell_type":"Spell","heighten_group":["2nd rank"],"legacy_id":["spell-293"],"trait":["Concentrate","Manipulate"],"id":"spell-1680","text":"\nSpeak with Animals Two Actions Source Player Core pg. 358 Tradition Primal Deities Etaris, Green Faith, Rowdrosh Duration 1 hour --- You can ask questions of, receive answers from, and use the Diplomacy skill with animals. The spell doesn't make them more friendly than normal. Cunning animals are likely to be terse and evasive, while less intelligent ones often make inane comments.","tradition":["Primal"],"skill_mod":{},"summary":"Communicate with animals.","primary_source":"Player Core","trait_group":["Mechanics"],"level":2,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=1680","name":"Speak with Animals","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","deity":["Etaris","Green Faith","Rowdrosh"],"rarity":"common","slug":"spell-1680"},{"primary_source_category":"Rulebooks","heighten":["4th"],"source":["Player Core"],"type":"Spell","speed":{},"duration":3600,"weakness":{},"heighten_level":[3,4],"spell_type":"Spell","heighten_group":["3rd rank","Heightened 4th rank"],"legacy_id":["spell-294"],"trait":["Concentrate","Manipulate","Plant","Wood"],"id":"spell-1681","text":"\nSpeak with Plants Two Actions Source Player Core pg. 358 Traditions Divine, Occult, Primal Deity Hearth and Harvest Duration 1 hour --- You can ask questions of and receive answers from plants and fungi, but the spell doesn't make them more friendly or intelligent than normal. Most normal plants and fungi have a distinctive view of the world around them, so they don't recognize details about creatures or know anything about the world beyond their immediate vicinity. Cunning plant or fungus monsters are likely to be terse and evasive, while less intelligent ones often make inane comments. --- Heightened (4th) The duration is 8 hours.","tradition":["Divine","Occult","Primal"],"element":["Wood"],"skill_mod":{},"summary":"Communicate with plants and plant creatures.","primary_source":"Player Core","trait_group":["Mechanics","Creature Type","Elemental"],"level":3,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=1681","name":"Speak with Plants","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","deity":["Hearth and Harvest"],"rarity":"common","slug":"spell-1681"},{"legacy_name":["Stone Tell"],"primary_source_category":"Rulebooks","heighten":["6th"],"source":["Player Core"],"type":"Spell","speed":{},"duration":3600,"weakness":{},"heighten_level":[5,6],"spell_type":"Spell","heighten_group":["5th rank","Heightened 6th rank"],"legacy_id":["spell-310"],"trait":["Concentrate","Earth","Manipulate"],"id":"spell-1682","text":"\nSpeak with Stones Two Actions Source Player Core pg. 358 Traditions Divine, Occult, Primal Duration 1 hour --- You can ask questions of and receive answers from natural or worked stone. While stone is not intelligent, you speak with the natural spirits of the stone, which have a personality colored by the type of stone, as well as by the type of structure the stone is part of, for worked stone. A stone's perspective, perception, and knowledge give it a worldview different enough from a human's that it doesn't consider the same details important. Stones can mostly answer questions about creatures that touched them in the past and what is concealed beneath or behind them. --- Heightened (6th) The duration is 8 hours.","tradition":["Divine","Occult","Primal"],"element":["Earth"],"skill_mod":{},"summary":"Communicate with natural and worked stone.","primary_source":"Player Core","trait_group":["Mechanics","Elemental","Planar","Monster"],"level":5,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=1682","name":"Speak with Stones","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"common","slug":"spell-1682"},{"primary_source_category":"Rulebooks","range":30,"source":["Player Core"],"type":"Spell","speed":{},"weakness":{},"saving_throw":"Will","heighten_level":[6],"spell_type":"Spell","heighten_group":["6th rank"],"legacy_id":["spell-298"],"trait":["Concentrate","Curse","Force","Manipulate"],"id":"spell-1683","text":"\nSpellwrack Two Actions Source Player Core pg. 358 Traditions Arcane, Divine, Occult Range 30 feet Target 1 creature Defense Will --- You cause any spells cast on the target to spill out their energy in harmful surges. The target must attempt a Will save. Critical Success The target is unaffected. Success Whenever the target becomes affected by a spell with a duration, the target takes 2d12 persistent force damage. Each time it takes persistent force damage from spellwrack , it reduces the remaining duration of spells affecting it by 1 round. Only a successful Arcana check against your spell DC can help the target recover from the persistent damage; the curse and the persistent damage end after 1 minute. Failure As success, but the curse and persistent damage do not end on their own. Critical Failure As failure, but the persistent force damage is 4d12.","tradition":["Arcane","Divine","Occult"],"skill_mod":{},"summary":"Curse a creature to be harmed when a spell is cast on it and lower the duration of its spells.","primary_source":"Player Core","trait_group":["Mechanics","Affliction","Energy"],"level":6,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=1683","target":"1 creature","name":"Spellwrack","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"common","slug":"spell-1683"},{"primary_source_category":"Rulebooks","range":0,"source":["Player Core"],"type":"Spell","speed":{},"weakness":{},"saving_throw":"Fortitude","heighten_level":[1],"spell_type":"Spell","heighten_group":["1st rank"],"legacy_id":["spell-300"],"trait":["Concentrate","Manipulate","Poison"],"id":"spell-1684","text":"\nSpider Sting Two Actions Source Player Core pg. 358 Traditions Arcane, Primal Deities Barbatos, Lamashtu, Teshallas, Vorasha Range touch Target 1 creature Defense Fortitude --- You magically duplicate a spider's venomous sting. You deal 1d4 piercing damage to the touched creature and afflict it with spider venom. The target must attempt a Fortitude save. Critical Success The target is unaffected. Success The target takes 1d4 poison damage. Failure The target is afflicted with spider venom at stage 1. Critical Failure The target is afflicted with spider venom at stage 2. Spider Venom (poison) Level 1; Maximum Duration 4 rounds; Stage 1 1d4 poison damage and enfeebled 1 (1 round); Stage 2 1d4 poison damage and enfeebled 2 (1 round)","tradition":["Arcane","Primal"],"skill_mod":{},"summary":"Damage a creature and afflict it with spider venom.","primary_source":"Player Core","trait_group":["Mechanics","Poison","Affliction"],"level":1,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=1684","target":"1 creature","name":"Spider Sting","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","deity":["Barbatos","Lamashtu","Teshallas","Vorasha"],"rarity":"common","slug":"spell-1684"},{"primary_source_category":"Rulebooks","heighten":["+1"],"range":30,"source":["Player Core"],"type":"Spell","speed":{},"weakness":{},"saving_throw":"basic Fortitude","heighten_level":[6,7,8,9,10],"spell_type":"Spell","heighten_group":["6th rank","Heightened 7th rank","Heightened 8th rank","Heightened 9th rank","Heightened 10th rank"],"legacy_id":["spell-301"],"trait":["Concentrate","Manipulate","Spirit"],"id":"spell-1685","text":"\nSpirit Blast Two Actions Source Player Core pg. 358 Traditions Divine, Occult Range 30 feet Target 1 creature Defense basic Fortitude --- You concentrate ethereal energy and attack a creature's spirit, dealing 16d6 spirit damage with a basic Fortitude save. --- Heightened (+1) The damage increases by 2d6.","tradition":["Divine","Occult"],"skill_mod":{},"summary":"Damage a creature's spiritual essence.","primary_source":"Player Core","trait_group":["Mechanics","Creature Type"],"level":6,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=1685","target":"1 creature","name":"Spirit Blast","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"common","slug":"spell-1685"},{"primary_source_category":"Rulebooks","heighten":["+1"],"range":30,"source":["Player Core"],"type":"Spell","speed":{},"duration":600,"weakness":{},"heighten_level":[1,2,3,4,5,6,7,8,9,10],"spell_type":"Spell","heighten_group":["1st rank","Heightened 2nd rank","Heightened 3rd rank","Heightened 4th rank","Heightened 5th rank","Heightened 6th rank","Heightened 7th rank","Heightened 8th rank","Heightened 9th rank","Heightened 10th rank"],"legacy_id":["spell-302"],"trait":["Concentrate","Healing","Manipulate","Spirit"],"id":"spell-1686","text":"\nSpirit Link Two Actions Source Player Core pg. 358 Traditions Divine, Occult Lesson Lesson of Life Range 30 feet Target 1 willing creature Duration 10 minutes --- You form a spiritual link with another creature, taking in its pain. When you Cast this Spell and at the start of each of your turns, if the target is below maximum Hit Points, it regains 2 Hit Points (or the difference between its current and maximum Hit Points, if that's lower). You lose as many Hit Points as the target regained. This is a spiritual transfer, so no effects apply that would increase the Hit Points the target regains or decrease the Hit Points you lose. This transfer also ignores any temporary Hit Points you or the target have. Since this effect doesn't involve vitality or void energy, spirit link works even if you or the target is undead. While the duration persists, you gain no benefit from regeneration or fast healing. You can Dismiss this spell, and if you're ever at 0 Hit Points, spirit link ends automatically. --- Heightened (+1) The number of Hit Points transferred each time increases by 2.","tradition":["Divine","Occult"],"skill_mod":{},"summary":"Continually transfer your health to someone else.","primary_source":"Player Core","trait_group":["Mechanics","Creature Type"],"level":1,"lesson":["Lesson of Life"],"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=1686","target":"1 willing creature","name":"Spirit Link","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"common","slug":"spell-1686"},{"legacy_name":["Spiritual Weapon"],"primary_source_category":"Rulebooks","heighten":["+2"],"range":120,"source":["Player Core"],"bloodline":["Angelic","Aesir"],"type":"Spell","speed":{},"duration":60,"weakness":{},"saving_throw":"AC","heighten_level":[2,4,6,8,10],"spell_type":"Spell","heighten_group":["2nd rank","Heightened 4th rank","Heightened 6th rank","Heightened 8th rank","Heightened 10th rank"],"legacy_id":["spell-306"],"trait":["Concentrate","Manipulate","Sanctified","Spirit"],"id":"spell-1687","text":"\nSpiritual Armament Two Actions Source Player Core pg. 359 Traditions Divine, Occult Bloodlines Angelic, Aesir Range 120 feet Target 1 target Defense AC Duration sustained up to 1 minute --- You create a ghostly, magical echo of one weapon you're wielding or wearing and fling it. Attempt a spell attack roll against the target's AC, dealing 2d8 damage on a hit (or double damage on a critical hit). The damage type is the same as the chosen weapon (or any of its types for a versatile weapon). The attack deals spirit damage instead if that would be more detrimental to the creature (as determined by the GM). This attack uses and contributes to your multiple attack penalty. After the attack, the weapon returns to your side. If you sanctify the spell, the attacks are sanctified as well. Each time you Sustain the spell, you can repeat the attack against any creature within 120 feet. --- Heightened (+2) The damage increases by 1d8.","tradition":["Divine","Occult"],"skill_mod":{},"summary":"Project a weapon imbued with spiritual power.","primary_source":"Player Core","trait_group":["Mechanics","Creature Type"],"level":2,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=1687","target":"1 target","name":"Spiritual Armament","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"common","slug":"spell-1687"},{"primary_source_category":"Rulebooks","heighten":["+2"],"range":120,"source":["Player Core"],"type":"Spell","speed":{},"duration":60,"weakness":{},"heighten_level":[5,7,9],"spell_type":"Spell","heighten_group":["5th rank","Heightened 7th rank","Heightened 9th rank"],"legacy_id":["spell-305"],"trait":["Concentrate","Manipulate","Sanctified","Spirit"],"id":"spell-1688","text":"\nSpiritual Guardian Two Actions Source Player Core pg. 359 Tradition Divine Range 120 feet Duration sustained up to 1 minute --- A Medium guardian made of magical force appears in an unoccupied space in range. The spiritual guardian is translucent and wields a ghostly echo of one weapon you're wielding or wearing. If you have a deity, the guardian takes the form of one of your deity's attendants or servitors. If you sanctify the spell, the guardian's attacks are sanctified as well. Creatures can move through the guardian's space but can't end their movement in it. You and your allies can flank with the guardian. The guardian doesn't have any other attributes a creature would normally have, aside from 50 Hit Points that it can't recover by any means and that it can lose only when protecting a creature (see below). When you Cast the Spell and each time you Sustain it, you can have the guardian move to any unoccupied space within 120 feet of you and either attack or protect. Attack The guardian makes a melee spell attack against an adjacent creature, dealing 3d8 damage on a hit (or double damage on a critical hit). The damage type is the same as the chosen weapon (or any of its types for a versatile weapon). The attack deals spirit damage instead if that would be more detrimental to the creature (as determined by the GM). This attack uses and contributes to your multiple attack penalty. Protect The guardian protects a creature of your choice. Each time the chosen creature would take damage and the guardian is adjacent to it, the guardian takes the first 10 damage instead of the ally. This protection lasts until you command the guardian to attack or to protect a different creature, or the guardian is destroyed. --- Heightened (+2) The guardian's damage increases by 1d8, and its Hit Points increase by 20.","tradition":["Divine"],"skill_mod":{},"summary":"Create a magical guardian to attack at your command and take damage for your allies.","primary_source":"Player Core","trait_group":["Mechanics","Creature Type"],"level":5,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=1688","name":"Spiritual Guardian","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"common","slug":"spell-1688"},{"primary_source_category":"Rulebooks","range":30,"source":["Player Core"],"type":"Spell","speed":{},"weakness":{},"heighten_level":[1],"spell_type":"Cantrip","heighten_group":["1st rank"],"legacy_id":["spell-307"],"trait":["Cantrip","Concentrate","Healing","Manipulate","Vitality","Positive"],"id":"spell-1689","text":"\nStabilize Two Actions Source Player Core pg. 359 Traditions Divine, Primal Range 30 feet Target 1 dying creature --- Life energy shuts death's door. The target loses the dying condition, though it remains unconscious at 0 Hit Points.","tradition":["Divine","Primal"],"skill_mod":{},"summary":"Stabilize a dying creature.","primary_source":"Player Core","trait_group":["Mechanics","Energy","Planar","Creature Type"],"level":1,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=1689","target":"1 dying creature","name":"Stabilize","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"common","slug":"spell-1689"},{"primary_source_category":"Rulebooks","heighten":["4th"],"range":0,"source":["Player Core"],"type":"Spell","speed":{},"weakness":{},"heighten_level":[2,4],"spell_type":"Spell","heighten_group":["2nd rank","Heightened 4th rank"],"legacy_id":["spell-308"],"trait":["Concentrate","Detection","Manipulate"],"id":"spell-1690","text":"\nStatus Two Actions Source Player Core pg. 359 Traditions Divine, Occult, Primal Range touch Target 1 willing living creature Duration until your next daily preparations --- As long as you and the target are on the same plane of existence and both alive, you remain aware of its present state. You know the target's direction from you, distance from you, and any conditions affecting it. --- Heightened (4th) The spell's range increases to 30 feet, and you can target up to 10 creatures.","tradition":["Divine","Occult","Primal"],"skill_mod":{},"summary":"Keep track of a willing creature's location and wellbeing.","primary_source":"Player Core","trait_group":["Mechanics"],"level":2,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=1690","target":"1 willing living creature","name":"Status","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"common","slug":"spell-1690"},{"legacy_name":["Touch of Idiocy"],"primary_source_category":"Rulebooks","range":30,"source":["Player Core"],"bloodline":["Aberrant","Hag"],"type":"Spell","speed":{},"weakness":{},"saving_throw":"Will","heighten_level":[2],"spell_type":"Spell","heighten_group":["2nd rank"],"legacy_id":["spell-341"],"trait":["Concentrate","Manipulate","Mental"],"id":"spell-1691","text":"\nStupefy Two Actions Source Player Core pg. 359 Traditions Arcane, Occult Bloodlines Aberrant, Hag Deities Cayden Cailean, Halcamora, Razmir, The Lady of the North Star Range 30 feet Target 1 creature Defense Will Duration varies --- You dull the target's mind, depending on its Will save. Critical Success The target is unaffected. Success The target is stupefied 1 until the start of your next turn. Failure The target is stupefied 2 for 1 minute. Critical Failure The target is stupefied 3 for 1 minute.","tradition":["Arcane","Occult"],"skill_mod":{},"summary":"Dull a target's mind and make spell casting unreliable.","primary_source":"Player Core","trait_group":["Mechanics"],"level":2,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=1691","target":"1 creature","name":"Stupefy","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","deity":["Cayden Cailean","Halcamora","Razmir","The Lady of the North Star"],"rarity":"common","slug":"spell-1691"},{"primary_source_category":"Rulebooks","heighten":["9th"],"range":30,"source":["Player Core"],"type":"Spell","speed":{},"weakness":{},"saving_throw":"Will","heighten_level":[5,9],"spell_type":"Spell","heighten_group":["5th rank","Heightened 9th rank"],"legacy_id":["spell-314"],"trait":["Concentrate","Incapacitation","Linguistic","Manipulate","Mental","Subtle"],"id":"spell-1692","text":"\nSubconscious Suggestion Two Actions Source Player Core pg. 359 Traditions Arcane, Occult Deities Cormion, Corosbel, Droskar, Erecura, Lissala, Mephistopheles, Nalinivati, Nyarlathotep (The Veiled Voice), The Tides of Chaos, Titivilus, Velgaas Lesson Lesson of Bargains Range 30 feet Target 1 creature Defense Will Duration varies --- You implant a subconscious suggestion deep within the target's mind for them to follow when a trigger you specify occurs (as described on page 303). You suggest a course of action to the target. Your directive must be phrased in such a way as to seem like a logical course of action to the target, and it can't be self-destructive or obviously against the target's self-interest. The target must attempt a Will save. Critical Success The target is unaffected and knows you tried to control it. Success The target is unaffected and thinks you were talking to them normally, not casting a spell on them. Failure The suggestion remains in the target's subconscious until the next time you prepare. If the trigger occurs before then, the target immediately follows your suggestion. The effect has a duration of 1 minute, or until the target has completed a finite suggestion or the suggestion becomes self-destructive or has other obvious negative effects. Critical Failure As failure, but the duration is 1 hour. --- Heightened (9th) You can target up to 10 creatures.","tradition":["Arcane","Occult"],"skill_mod":{},"summary":"Plant a suggestion in a creature's mind that is must follow when a trigger occurs.","primary_source":"Player Core","trait_group":["Mechanics"],"level":5,"lesson":["Lesson of Bargains"],"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=1692","target":"1 creature","name":"Subconscious Suggestion","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","deity":["Cormion","Corosbel","Droskar","Erecura","Lissala","Mephistopheles","Nalinivati","Nyarlathotep (The Veiled Voice)","The Tides of Chaos","Titivilus","Velgaas"],"rarity":"common","slug":"spell-1692"},{"primary_source_category":"Rulebooks","heighten":["8th"],"range":30,"source":["Player Core"],"bloodline":["Diabolic","Fey"],"type":"Spell","speed":{},"weakness":{},"saving_throw":"Will","heighten_level":[4,8],"spell_type":"Spell","heighten_group":["4th rank","Heightened 8th rank"],"legacy_id":["spell-315"],"trait":["Concentrate","Incapacitation","Linguistic","Manipulate","Mental","Subtle"],"id":"spell-1693","text":"\nSuggestion Two Actions Source Player Core pg. 360 Traditions Arcane, Occult Bloodlines Diabolic, Fey Deities Ardad Lili, Asmodeus, Dispater, Kols, Nyarlathotep (The Crawling Chaos), Nyarlathotep (The Faceless Sphinx), Olheon, Sifkesh, The Green Mother, Ulon Range 30 feet Target 1 creature Defense Will Duration varies --- Your honeyed words are difficult for creatures to resist. You suggest a course of action to the target, which must be phrased in such a way as to seem like a logical course of action to the target and can't be self-destructive or obviously against the target's self-interest. The target must attempt a Will save. Critical Success The target is unaffected and knows you tried to control it using a spell. Success The target is unaffected. Failure The target immediately follows your suggestion. The spell has a duration of 1 minute, or until the target has completed a finite suggestion or the suggestion becomes self-destructive or has other obvious negative effects. Critical Failure As failure, but the base duration is 1 hour. --- Heightened (8th) You can target up to 10 creatures.","tradition":["Arcane","Occult"],"skill_mod":{},"summary":"Suggest a course of action a creature must follow.","primary_source":"Player Core","trait_group":["Mechanics"],"level":4,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=1693","target":"1 creature","name":"Suggestion","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","deity":["Ardad Lili","Asmodeus","Dispater","Kols","Nyarlathotep (The Crawling Chaos)","Nyarlathotep (The Faceless Sphinx)","Olheon","Sifkesh","The Green Mother","Ulon"],"rarity":"common","slug":"spell-1693"},{"primary_source_category":"Rulebooks","heighten":["2nd","3rd","4th","5th","6th","7th","8th","9th","10th"],"range":30,"source":["Player Core"],"type":"Spell","speed":{},"duration":60,"weakness":{},"heighten_level":[1,2,3,4,5,6,7,8,9,10],"spell_type":"Spell","heighten_group":["1st rank","Heightened 2nd rank","Heightened 3rd rank","Heightened 4th rank","Heightened 5th rank","Heightened 6th rank","Heightened 7th rank","Heightened 8th rank","Heightened 9th rank","Heightened 10th rank"],"legacy_id":["spell-316"],"trait":["Concentrate","Manipulate","Summon"],"id":"spell-1694","text":"\nSummon Animal Three Actions Source Player Core pg. 360 Traditions Arcane, Primal Deities Anogetz, Atrogine, Baphomet, Chamidu, Etaris, Green Faith, Lao Shu Po, Rowdrosh, Sicva Range 30 feet Duration sustained up to 1 minute --- You summon a creature that has the animal trait and whose level is –1 to fight for you. --- Heightened (2nd) Level 1. Heightened (3rd) Level 2. Heightened (4th) Level 3. Heightened (5th) Level 5. Heightened (6th) Level 7. Heightened (7th) Level 9. Heightened (8th) Level 11. Heightened (9th) Level 13. Heightened (10th) Level 15. ","tradition":["Arcane","Primal"],"skill_mod":{},"summary":"Conjure an animal to fight for you.","primary_source":"Player Core","trait_group":["Mechanics"],"level":1,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=1694","name":"Summon Animal","actions_number":6,"category":"spell","pfs":"Standard","actions":"Three Actions","deity":["Anogetz","Atrogine","Baphomet","Chamidu","Etaris","Green Faith","Lao Shu Po","Rowdrosh","Sicva"],"rarity":"common","slug":"spell-1694"},{"primary_source_category":"Rulebooks","heighten":["6th","7th","8th","9th","10th"],"range":30,"source":["Player Core"],"type":"Spell","speed":{},"duration":60,"weakness":{},"heighten_level":[5,6,7,8,9,10],"spell_type":"Spell","heighten_group":["5th rank","Heightened 6th rank","Heightened 7th rank","Heightened 8th rank","Heightened 9th rank","Heightened 10th rank"],"legacy_id":["spell-317"],"trait":["Concentrate","Holy","Manipulate","Summon"],"id":"spell-1695","text":"\nSummon Celestial Three Actions Source Player Core pg. 360 Tradition Divine Range 30 feet Duration sustained up to 1 minute --- You summon a creature that has the celestial trait and whose level is 5 or lower to fight for you. The GM might determine your deity restricts the specific types of celestials you can summon in certain cases. For instance, Calistria doesn't typically allow her followers to summon aeons. --- Heightened (6th) Level 7. Heightened (7th) Level 9. Heightened (8th) Level 11. Heightened (9th) Level 13. Heightened (10th) Level 15. ","tradition":["Divine"],"skill_mod":{},"summary":"Conjure a celestial to fight for you.","primary_source":"Player Core","trait_group":["Mechanics"],"level":5,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=1695","name":"Summon Celestial","actions_number":6,"category":"spell","pfs":"Standard","actions":"Three Actions","rarity":"common","slug":"spell-1695"},{"primary_source_category":"Rulebooks","heighten":["2nd","3rd","4th","5th","6th","7th","8th","9th","10th"],"range":30,"source":["Player Core"],"type":"Spell","speed":{},"duration":60,"weakness":{},"heighten_level":[1,2,3,4,5,6,7,8,9,10],"spell_type":"Spell","heighten_group":["1st rank","Heightened 2nd rank","Heightened 3rd rank","Heightened 4th rank","Heightened 5th rank","Heightened 6th rank","Heightened 7th rank","Heightened 8th rank","Heightened 9th rank","Heightened 10th rank"],"legacy_id":["spell-318"],"trait":["Concentrate","Manipulate","Summon"],"id":"spell-1696","text":"\nSummon Construct Three Actions Source Player Core pg. 360 Tradition Arcane Deities Haagenti, Minderhal, Soralyon Range 30 feet Duration sustained up to 1 minute --- You summon a creature that has the construct trait and whose level is –1 to fight for you. --- Heightened (2nd) Level 1. Heightened (3rd) Level 2. Heightened (4th) Level 3. Heightened (5th) Level 5. Heightened (6th) Level 7. Heightened (7th) Level 9. Heightened (8th) Level 11. Heightened (9th) Level 13. Heightened (10th) Level 15. ","tradition":["Arcane"],"skill_mod":{},"summary":"Conjure a construct to fight on your behalf.","primary_source":"Player Core","trait_group":["Mechanics"],"level":1,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=1696","name":"Summon Construct","actions_number":6,"category":"spell","pfs":"Standard","actions":"Three Actions","deity":["Haagenti","Minderhal","Soralyon"],"rarity":"common","slug":"spell-1696"},{"primary_source_category":"Rulebooks","heighten":["6th","7th","8th","9th","10th"],"range":30,"source":["Player Core"],"type":"Spell","speed":{},"duration":60,"weakness":{},"heighten_level":[5,6,7,8,9,10],"spell_type":"Spell","heighten_group":["5th rank","Heightened 6th rank","Heightened 7th rank","Heightened 8th rank","Heightened 9th rank","Heightened 10th rank"],"legacy_id":["spell-319"],"trait":["Concentrate","Manipulate","Summon"],"id":"spell-1697","text":"\nSummon Dragon Three Actions Source Player Core pg. 360 Traditions Arcane, Divine, Occult, Primal Deities Apsu, Brixori, Dahak, Essence Dancers, Sarshallatu Range 30 feet Duration sustained up to 1 minute --- You summon a creature that has the dragon trait and whose level is 5 or lower to fight for you. If the dragon has a magical tradition trait (arcane, divine, occult, or primal), you can summon it only if you're using that tradition to cast summon dragon. --- Heightened (6th) Level 7. Heightened (7th) Level 9. Heightened (8th) Level 11. Heightened (9th) Level 13. Heightened (10th) Level 15. ","tradition":["Arcane","Divine","Occult","Primal"],"skill_mod":{},"summary":"Conjure a dragon to fight on your behalf.","primary_source":"Player Core","trait_group":["Mechanics"],"level":5,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=1697","name":"Summon Dragon","actions_number":6,"category":"spell","pfs":"Standard","actions":"Three Actions","deity":["Apsu","Brixori","Dahak","Essence Dancers","Sarshallatu"],"rarity":"common","slug":"spell-1697"},{"primary_source_category":"Rulebooks","heighten":["3rd","4th","5th","6th","7th","8th","9th","10th"],"range":30,"source":["Player Core"],"type":"Spell","speed":{},"duration":60,"weakness":{},"heighten_level":[2,3,4,5,6,7,8,9,10],"spell_type":"Spell","heighten_group":["2nd rank","Heightened 3rd rank","Heightened 4th rank","Heightened 5th rank","Heightened 6th rank","Heightened 7th rank","Heightened 8th rank","Heightened 9th rank","Heightened 10th rank"],"legacy_id":["spell-320"],"trait":["Concentrate","Manipulate","Summon"],"id":"spell-1698","text":"\nSummon Elemental Three Actions Source Player Core pg. 360 Traditions Arcane, Primal Spell Lists Elemental Deities Ayrzul, Hshurha, Kelizandri, Laudinmio, Rivethun, Shumunue, Ymeri Range 30 feet Duration sustained up to 1 minute --- You summon a creature that has the elemental trait and whose level is 1 or lower to fight for you. --- Heightened (3rd) Level 2. Heightened (4th) Level 3. Heightened (5th) Level 5. Heightened (6th) Level 7. Heightened (7th) Level 9. Heightened (8th) Level 11. Heightened (9th) Level 13. Heightened (10th) Level 15. <%SUMMON#57%1%> ","tradition":["Arcane","Primal","Elemental"],"element":["Universal"],"skill_mod":{},"summary":"Conjure an elemental to fight on your behalf.","primary_source":"Player Core","trait_group":["Mechanics"],"level":2,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=1698","name":"Summon Elemental","actions_number":6,"category":"spell","pfs":"Standard","actions":"Three Actions","deity":["Ayrzul","Hshurha","Kelizandri","Laudinmio","Rivethun","Shumunue","Ymeri"],"rarity":"common","slug":"spell-1698"},{"primary_source_category":"Rulebooks","heighten":["6th","7th","8th","9th","10th"],"range":30,"source":["Player Core"],"type":"Spell","speed":{},"duration":60,"weakness":{},"heighten_level":[5,6,7,8,9,10],"spell_type":"Spell","heighten_group":["5th rank","Heightened 6th rank","Heightened 7th rank","Heightened 8th rank","Heightened 9th rank","Heightened 10th rank"],"legacy_id":["spell-321"],"trait":["Concentrate","Manipulate","Summon"],"id":"spell-1699","text":"\nSummon Entity Three Actions Source Player Core pg. 360 Tradition Occult Deities Nyarlathotep (Haunter in the Dark), Nyarlathotep (The Crawling Chaos) Range 30 feet Duration sustained up to 1 minute --- You summon a creature that has the aberration trait and whose level is 5 or lower to fight for you. --- Heightened (6th) Level 7. Heightened (7th) Level 9. Heightened (8th) Level 11. Heightened (9th) Level 13. Heightened (10th) Level 15. ","tradition":["Occult"],"skill_mod":{},"summary":"Conjure an aberration to fight on your behalf.","primary_source":"Player Core","trait_group":["Mechanics"],"level":5,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=1699","name":"Summon Entity","actions_number":6,"category":"spell","pfs":"Standard","actions":"Three Actions","deity":["Nyarlathotep (Haunter in the Dark)","Nyarlathotep (The Crawling Chaos)"],"rarity":"common","slug":"spell-1699"},{"primary_source_category":"Rulebooks","heighten":["2nd","3rd","4th","5th","6th","7th","8th","9th","10th"],"range":30,"source":["Player Core"],"type":"Spell","speed":{},"duration":60,"weakness":{},"heighten_level":[1,2,3,4,5,6,7,8,9,10],"spell_type":"Spell","heighten_group":["1st rank","Heightened 2nd rank","Heightened 3rd rank","Heightened 4th rank","Heightened 5th rank","Heightened 6th rank","Heightened 7th rank","Heightened 8th rank","Heightened 9th rank","Heightened 10th rank"],"legacy_id":["spell-322"],"trait":["Concentrate","Manipulate","Summon"],"id":"spell-1700","text":"\nSummon Fey Three Actions Source Player Core pg. 360 Traditions Occult, Primal Deity Gendowyn Range 30 feet Duration sustained up to 1 minute --- You summon a creature that has the fey trait and whose level is –1 to fight for you. --- Heightened (2nd) Level 1. Heightened (3rd) Level 2. Heightened (4th) Level 3. Heightened (5th) Level 5. Heightened (6th) Level 7. Heightened (7th) Level 9. Heightened (8th) Level 11. Heightened (9th) Level 13. Heightened (10th) Level 15. ","tradition":["Occult","Primal"],"skill_mod":{},"summary":"Conjure a fey to fight on your behalf.","primary_source":"Player Core","trait_group":["Mechanics"],"level":1,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=1700","name":"Summon Fey","actions_number":6,"category":"spell","pfs":"Standard","actions":"Three Actions","deity":["Gendowyn"],"rarity":"common","slug":"spell-1700"},{"primary_source_category":"Rulebooks","heighten":["6th","7th","8th","9th","10th"],"range":30,"source":["Player Core"],"type":"Spell","speed":{},"duration":60,"weakness":{},"heighten_level":[5,6,7,8,9,10],"spell_type":"Spell","heighten_group":["5th rank","Heightened 6th rank","Heightened 7th rank","Heightened 8th rank","Heightened 9th rank","Heightened 10th rank"],"legacy_id":["spell-323"],"trait":["Concentrate","Manipulate","Summon","Unholy"],"id":"spell-1701","text":"\nSummon Fiend Three Actions Source Player Core pg. 361 Tradition Divine Range 30 feet Duration sustained up to 1 minute --- You summon a creature that has the fiend trait and whose level is 5 or lower to fight for you. The GM might determine your deity restricts the specific types of fiends you can summon in certain cases. For instance, archdevils typically allow their followers to summon devils, but not other fiends. --- Heightened (6th) Level 7. Heightened (7th) Level 9. Heightened (8th) Level 11. Heightened (9th) Level 13. Heightened (10th) Level 15. ","tradition":["Divine"],"skill_mod":{},"summary":"Conjure a fiend to fight on your behalf.","primary_source":"Player Core","trait_group":["Mechanics"],"level":5,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=1701","name":"Summon Fiend","actions_number":6,"category":"spell","pfs":"Standard","actions":"Three Actions","rarity":"common","slug":"spell-1701"},{"primary_source_category":"Rulebooks","heighten":["6th","7th","8th","9th","10th"],"range":30,"source":["Player Core"],"type":"Spell","speed":{},"duration":60,"weakness":{},"heighten_level":[5,6,7,8,9,10],"spell_type":"Spell","heighten_group":["5th rank","Heightened 6th rank","Heightened 7th rank","Heightened 8th rank","Heightened 9th rank","Heightened 10th rank"],"legacy_id":["spell-324"],"trait":["Concentrate","Manipulate","Summon"],"id":"spell-1702","text":"\nSummon Giant Three Actions Source Player Core pg. 361 Tradition Primal Spell Lists Elemental Range 30 feet Duration sustained up to 1 minute --- You summon a creature that has the giant trait and whose level is 5 or lower to fight for you. --- Heightened (6th) Level 7. Heightened (7th) Level 9. Heightened (8th) Level 11. Heightened (9th) Level 13. Heightened (10th) Level 15. ","tradition":["Primal","Elemental"],"element":["Universal"],"skill_mod":{},"summary":"Conjure a giant to fight on your behalf.","primary_source":"Player Core","trait_group":["Mechanics"],"level":5,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=1702","name":"Summon Giant","actions_number":6,"category":"spell","pfs":"Standard","actions":"Three Actions","rarity":"common","slug":"spell-1702"},{"primary_source_category":"Rulebooks","heighten":["5th"],"source":["Player Core"],"type":"Spell","speed":{},"duration":3600,"weakness":{},"heighten_level":[1,5],"spell_type":"Cantrip","heighten_group":["1st rank","Heightened 5th rank"],"legacy_id":["spell-721"],"trait":["Cantrip","Concentrate","Manipulate"],"id":"spell-1703","text":"\nSummon Instrument Three Actions Source Player Core pg. 361 Traditions Arcane, Divine, Occult Duration 1 hour --- You materialize a handheld musical instrument in your grasp. The instrument is typical for its type, but it plays for only you. It vanishes when the spell ends. If you cast summon instrument again, any instrument you previously summoned disappears. --- Heightened (5th) The instrument is instead a virtuoso handheld instrument.","tradition":["Arcane","Divine","Occult"],"skill_mod":{},"summary":"Call an instrument that only you can play.","primary_source":"Player Core","trait_group":["Mechanics"],"level":1,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=1703","name":"Summon Instrument","actions_number":6,"category":"spell","pfs":"Standard","actions":"Three Actions","rarity":"common","slug":"spell-1703"},{"primary_source_category":"Rulebooks","heighten":["6th","7th","8th","9th","10th"],"range":30,"source":["Player Core"],"type":"Spell","speed":{},"duration":60,"weakness":{},"heighten_level":[5,6,7,8,9,10],"spell_type":"Spell","heighten_group":["5th rank","Heightened 6th rank","Heightened 7th rank","Heightened 8th rank","Heightened 9th rank","Heightened 10th rank"],"trait":["Concentrate","Manipulate","Summon"],"id":"spell-1704","text":"\nSummon Monitor Three Actions Source Player Core pg. 361 Tradition Divine Range 30 feet Duration sustained up to 1 minute --- You summon a creature that has the monitor trait and whose level is 5 or lower to fight for you. The GM might determine your deity restricts the specific types of monitors you can summon in certain cases. For instance, Urgathoa typically doesn't allow her followers to summon psychopomps. --- Heightened (6th) Level 7. Heightened (7th) Level 9. Heightened (8th) Level 11. Heightened (9th) Level 13. Heightened (10th) Level 15. ","tradition":["Divine"],"skill_mod":{},"summary":"Conjure a planar monitor to fight on your behalf.","primary_source":"Player Core","trait_group":["Mechanics"],"level":5,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=1704","name":"Summon Monitor","actions_number":6,"category":"spell","pfs":"Standard","actions":"Three Actions","rarity":"common","slug":"spell-1704"},{"primary_source_category":"Rulebooks","heighten":["2nd","3rd","4th","5th","6th","7th","8th","9th","10th"],"range":30,"source":["Player Core"],"type":"Spell","speed":{},"duration":60,"weakness":{},"heighten_level":[1,2,3,4,5,6,7,8,9,10],"spell_type":"Spell","heighten_group":["1st rank","Heightened 2nd rank","Heightened 3rd rank","Heightened 4th rank","Heightened 5th rank","Heightened 6th rank","Heightened 7th rank","Heightened 8th rank","Heightened 9th rank","Heightened 10th rank"],"legacy_id":["spell-325"],"trait":["Concentrate","Manipulate","Summon"],"id":"spell-1705","text":"\nSummon Plant or Fungus Three Actions Source Player Core pg. 361 Tradition Primal Deities Aminara, Arundhat, Cyth-V’sug, Furcas, Granduncle Taproot, Green Man, Halcamora, Telvrys, Vermilion Mother, Xhamen-Dor Range 30 feet Duration sustained up to 1 minute --- You summon a creature that has the plant or fungus trait and whose level is –1 to fight for you. --- Heightened (2nd) Level 1. Heightened (3rd) Level 2. Heightened (4th) Level 3. Heightened (5th) Level 5. Heightened (6th) Level 7. Heightened (7th) Level 9. Heightened (8th) Level 11. Heightened (9th) Level 13. Heightened (10th) Level 15. ","tradition":["Primal"],"skill_mod":{},"summary":"Conjure a plant or fungus to fight on your behalf.","primary_source":"Player Core","trait_group":["Mechanics"],"level":1,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=1705","name":"Summon Plant or Fungus","actions_number":6,"category":"spell","pfs":"Standard","actions":"Three Actions","deity":["Aminara","Arundhat","Cyth-V’sug","Furcas","Granduncle Taproot","Green Man","Halcamora","Telvrys","Vermilion Mother","Xhamen-Dor"],"rarity":"common","slug":"spell-1705"},{"legacy_name":["Animate Dead"],"primary_source_category":"Rulebooks","heighten":["2nd","3rd","4th","5th","6th","7th","8th","9th","10th"],"range":30,"source":["Player Core"],"type":"Spell","speed":{},"duration":60,"weakness":{},"heighten_level":[1,2,3,4,5,6,7,8,9,10],"spell_type":"Spell","heighten_group":["1st rank","Heightened 2nd rank","Heightened 3rd rank","Heightened 4th rank","Heightened 5th rank","Heightened 6th rank","Heightened 7th rank","Heightened 8th rank","Heightened 9th rank","Heightened 10th rank"],"legacy_id":["spell-666"],"trait":["Concentrate","Manipulate","Summon"],"id":"spell-1706","text":"\nSummon Undead Three Actions Source Player Core pg. 361 Traditions Arcane, Divine, Occult Range 30 feet Duration sustained up to 1 minute --- You summon a creature that has the undead trait and whose level is –1 to fight for you. --- Heightened (2nd) Level 1. Heightened (3rd) Level 2. Heightened (4th) Level 3. Heightened (5th) Level 5. Heightened (6th) Level 7. Heightened (7th) Level 9. Heightened (8th) Level 11. Heightened (9th) Level 13. Heightened (10th) Level 15. ","tradition":["Arcane","Divine","Occult"],"skill_mod":{},"summary":"Conjure an undead to fight on your behalf.","primary_source":"Player Core","trait_group":["Mechanics"],"level":1,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=1706","name":"Summon Undead","actions_number":6,"category":"spell","pfs":"Standard","actions":"Three Actions","rarity":"common","slug":"spell-1706"},{"primary_source_category":"Rulebooks","heighten":["+1"],"range":500,"source":["Player Core"],"type":"Spell","speed":{},"weakness":{},"saving_throw":"Reflex","heighten_level":[7,8,9,10],"spell_type":"Spell","heighten_group":["7th rank","Heightened 8th rank","Heightened 9th rank","Heightened 10th rank"],"legacy_id":["spell-326"],"trait":["Concentrate","Fire","Light","Manipulate","Vitality","Positive"],"id":"spell-1707","text":"\nSunburst Two Actions Source Player Core pg. 361 Traditions Divine, Primal Range 500 feet Area 60-foot burst Defense Reflex --- A powerful globe of searing sunlight explodes in the area, dealing 8d10 fire damage to all creatures in the area, plus an additional 8d10 vitality damage to undead creatures. Each creature in the area must attempt a Reflex save. Critical Success The creature is unaffected. Success The creature takes half damage. Failure The creature takes full damage. Critical Failure The creature takes full damage and becomes blinded permanently. If the globe overlaps with an area of magical darkness, sunburst attempts to counteract the darkness effect. --- Heightened (+1) The fire damage increases by 1d10, and the vitality damage against undead increases by 1d10.","tradition":["Divine","Primal"],"element":["Fire"],"area":[60],"skill_mod":{},"summary":"A globe of sunlight deals fire damage, hurts undead, and overcomes darkness.","primary_source":"Player Core","trait_group":["Mechanics","Energy","Elemental","Planar","Monster","Creature Type"],"level":7,"source_category":["Rulebooks"],"area_type":["burst"],"resistance":{},"url":"/Spells.aspx?ID=1707","name":"Sunburst","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"common","slug":"spell-1707"},{"legacy_name":["Remove Paralysis"],"primary_source_category":"Rulebooks","heighten":["4th","6th","8th"],"range":0,"source":["Player Core"],"type":"Spell","speed":{},"weakness":{},"heighten_level":[2,4,6,8],"spell_type":"Spell","heighten_group":["2nd rank","Heightened 4th rank","Heightened 6th rank","Heightened 8th rank"],"legacy_id":["spell-253"],"trait":["Concentrate","Healing","Manipulate"],"id":"spell-1708","text":"\nSure Footing Two Actions Source Player Core pg. 361 Traditions Divine, Occult, Primal Range touch Target 1 willing creature --- You free the target's limbs from ailments that impede mobility. Attempt to counteract an effect of your choice imposing one of these conditions on the target: clumsy, grabbed, or paralyzed. If you didn't counteract the effect, but you would have if its counteract rank were 2 lower, instead suppress the effect until the beginning of your next turn. The effect's duration doesn't elapse while it's suppressed. This spell can't counteract or suppress curses, diseases, or conditions that are part of the target's normal state. --- Heightened (4th) Add immobilized, restrained, and slowed to the list of conditions. Heightened (6th) As 4th rank, plus add petrified. Heightened (8th) As 4th rank, plus add petrified and stunned.","tradition":["Divine","Occult","Primal"],"skill_mod":{},"summary":"Counteract clumsy, grabbed, paralyzed, or related conditions.","primary_source":"Player Core","trait_group":["Mechanics"],"level":2,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=1708","target":"1 willing creature","name":"Sure Footing","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"common","slug":"spell-1708"},{"legacy_name":["True Strike"],"primary_source_category":"Rulebooks","source":["Player Core"],"type":"Spell","speed":{},"weakness":{},"heighten_level":[1],"spell_type":"Spell","heighten_group":["1st rank"],"legacy_id":["spell-345"],"trait":["Concentrate","Fortune"],"id":"spell-1709","text":"\nSure Strike Single Action Source Player Core pg. 361 Traditions Arcane, Occult Deities Achaekek, Ananshea, Angazhan, Cernunnos, Cihua Coatl, Dammerich, Eiseth, Erastil, Falayna, General Susumu, Genzaeri, Gorum, Iapholi, Iomedae, Kaldemash, Kazutal, Milani, Neith, Ongalte, Otolmens, Pahti Coatl, Ragathiel, Raumya, Sekhmet, Shizuru, Smiad, Sorrow's Sword, Srikalis, Sritaming, and Sribaril, Talons of the Godclaw, The Anointing of Kings, Wulgren, Yaezhing, Zjar-Tovan Patron Theme Spinner of Threads Duration until the end of your turn --- The next time you make an attack roll before the end of your turn, roll it twice and use the better result. The attack ignores circumstance penalties to the attack roll and any flat check required due to the target being concealed or hidden. You are then temporarily immune to sure strike for 10 minutes.","tradition":["Arcane","Occult"],"skill_mod":{},"summary":"Your next attack is especially accurate.","primary_source":"Player Core","trait_group":["Mechanics"],"level":1,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=1709","name":"Sure Strike","patron_theme":["Spinner of Threads"],"actions_number":2,"category":"spell","pfs":"Standard","actions":"Single Action","deity":["Achaekek","Ananshea","Angazhan","Cernunnos","Cihua Coatl","Dammerich","Eiseth","Erastil","Falayna","General Susumu","Genzaeri","Gorum","Iapholi","Iomedae","Kaldemash","Kazutal","Milani","Neith","Ongalte","Otolmens","Pahti Coatl","Ragathiel","Raumya","Sekhmet","Shizuru","Smiad","Sorrow's Sword","Srikalis, Sritaming, and Sribaril","Talons of the Godclaw","The Anointing of Kings","Wulgren","Yaezhing","Zjar-Tovan"],"rarity":"common","slug":"spell-1709"},{"primary_source_category":"Rulebooks","source":["Player Core"],"type":"Spell","speed":{},"duration":6,"weakness":{},"saving_throw":"Will","heighten_level":[5],"spell_type":"Spell","heighten_group":["5th rank"],"legacy_id":["spell-327"],"trait":["Concentrate","Incapacitation","Manipulate","Mental"],"id":"spell-1710","text":"\nSynaptic Pulse Two Actions Source Player Core pg. 362 Tradition Occult Deities Azathoth, Doloras, Esoteric Order Of The Palatine Eye, Nameless, Ssila’meshnik, Vildeis Area 30-foot emanation Defense Will Duration 1 round --- You emit a pulsating mental blast that penetrates the minds of all enemies in the area. Each enemy in the area must attempt a Will save. Critical Success The creature is unaffected. Success The creature is stunned 1. Failure The creature is stunned 2. Critical Failure The creature is stunned for 1 round.","tradition":["Occult"],"area":[30],"skill_mod":{},"summary":"Slow creatures with a mental blast.","primary_source":"Player Core","trait_group":["Mechanics"],"level":5,"source_category":["Rulebooks"],"area_type":["emanation"],"resistance":{},"url":"/Spells.aspx?ID=1710","name":"Synaptic Pulse","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","deity":["Azathoth","Doloras","Esoteric Order Of The Palatine Eye","Nameless","Ssila’meshnik","Vildeis"],"rarity":"common","slug":"spell-1710"},{"legacy_name":["Longstrider"],"primary_source_category":"Rulebooks","heighten":["2nd"],"source":["Player Core"],"type":"Spell","speed":{},"duration":3600,"weakness":{},"heighten_level":[1,2],"spell_type":"Spell","heighten_group":["1st rank","Heightened 2nd rank"],"legacy_id":["spell-175"],"trait":["Air","Concentrate","Manipulate"],"id":"spell-1711","text":"\nTailwind Two Actions Source Player Core pg. 362 Traditions Arcane, Primal Deities Alazhra, Barzahk, Ceyannan, Deshto, Dranngvit, Elion, Jaidz, Marishi, Obari, Pharimia, Reymenda, Sovyrian Conclave, Teki Stronggut, The Deliberate Journey, The Path of the Heavens, Tolte Coatl Duration 1 hour --- The wind at your back pushes you to find new horizons. You gain a +10-foot status bonus to your Speed. --- Heightened (2nd) The duration increases to 8 hours.","tradition":["Arcane","Primal"],"element":["Air"],"skill_mod":{},"summary":"Increase your speed for an hour.","primary_source":"Player Core","trait_group":["Elemental","Planar","Monster","Mechanics"],"level":1,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=1711","name":"Tailwind","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","deity":["Alazhra","Barzahk","Ceyannan","Deshto","Dranngvit","Elion","Jaidz","Marishi","Obari","Pharimia","Reymenda","Sovyrian Conclave","Teki Stronggut","The Deliberate Journey","The Path of the Heavens","Tolte Coatl"],"rarity":"common","slug":"spell-1711"},{"primary_source_category":"Rulebooks","range":0,"source":["Player Core"],"bloodline":["Undead"],"type":"Spell","speed":{},"duration":600,"weakness":{},"saving_throw":"Will","heighten_level":[4],"spell_type":"Spell","heighten_group":["4th rank"],"legacy_id":["spell-329"],"trait":["Concentrate","Manipulate","Uncommon"],"id":"spell-1712","text":"\nTalking Corpse Source Player Core pg. 362 Traditions Divine, Occult Bloodline Undead Cast 10 minutes Range touch Target 1 corpse Defense Will Duration 10 minutes --- You grant the target corpse a semblance of life, which it uses to speak the answers to three questions posed to it. This spell calls on the physical body's latent memories rather than summoning back the deceased's spirit, so the corpse must be mostly intact for the spell to function. The more damage the corpse has taken, the more inaccurate or patchwork its answers are, and it must have a throat and mouth to speak at all. If anyone has previously cast this spell on the corpse in the last week, the spell automatically fails. The corpse can attempt a Will save to resist answering the questions using the statistics of the original creature at its time of death, with the following effects. Critical Success The target can lie or refuse to answer, and the target's spirit haunts you for 24 hours, bothering you and causing you to be unable to gain any rest for that time. Success The target can provide false information or refuse to answer your questions. Failure The target must answer truthfully, but its answers can be brief, cryptic, and repetitive. It can still mislead you or attempt to stall so that the spell's duration runs out before you can ask all your questions. Critical Failure As failure, but the target's answers are more direct and less repetitive, though still cryptic. It takes a –2 status penalty to Deception checks to deceive or mislead you.","tradition":["Divine","Occult"],"skill_mod":{},"summary":"Have a corpse answer three questions.","primary_source":"Player Core","trait_group":["Mechanics","Rarity"],"level":4,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=1712","target":"1 corpse","component":["10 minutes"],"name":"Talking Corpse","actions_number":600,"category":"spell","pfs":"Standard","actions":"10 minutes","rarity":"uncommon","slug":"spell-1712"},{"legacy_name":["Tanglefoot"],"primary_source_category":"Rulebooks","heighten":["2nd","4th"],"range":30,"source":["Player Core"],"type":"Spell","speed":{},"weakness":{},"saving_throw":"AC","heighten_level":[1,2,4],"spell_type":"Cantrip","heighten_group":["1st rank","Heightened 2nd rank","Heightened 4th rank"],"legacy_id":["spell-330"],"trait":["Attack","Cantrip","Concentrate","Manipulate","Plant","Wood"],"id":"spell-1713","text":"\nTangle Vine Two Actions Source Player Core pg. 362 Traditions Arcane, Primal Range 30 feet Target 1 creature Defense AC --- A vine appears from thin air, flicking from your hand and lashing itself to the target. Attempt a spell attack roll against the target. Critical Success The target gains the immobilized condition and takes a –10-foot circumstance penalty to its Speeds for 1 round. It can attempt to Escape against your spell DC to remove the penalty and the immobilized condition. Success The target takes a –10-foot circumstance penalty to its Speeds for 1 round. It can attempt to Escape against your spell DC to remove the penalty. Failure The target is unaffected. --- Heightened (2nd) The effects last for 2 rounds. Heightened (4th) The effects last for 1 minute.","tradition":["Arcane","Primal"],"element":["Wood"],"skill_mod":{},"summary":"Conjure a vine to entangle a creature.","primary_source":"Player Core","trait_group":["Mechanics","Creature Type","Elemental"],"level":1,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=1713","target":"1 creature","name":"Tangle Vine","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"common","slug":"spell-1713"},{"primary_source_category":"Rulebooks","range":500,"source":["Player Core"],"type":"Spell","speed":{},"duration":600,"weakness":{},"heighten_level":[6],"spell_type":"Spell","heighten_group":["6th rank"],"legacy_id":["spell-331"],"trait":["Concentrate","Manipulate","Plant","Wood"],"id":"spell-1714","text":"\nTangling Creepers Three Actions Source Player Core pg. 362 Traditions Arcane, Primal Deities Green Man, Immaculate Growth, Kagia, Osiris, Telvrys, Treerazer, Yuelral, Zibik Range 500 feet Area 40-foot burst Duration 10 minutes --- Dense, twitching creepers sprout from every surface and fill any bodies of water in the area. Any creature moving on the land, or Climbing or Swimming within the creepers, takes a –10-foot circumstance penalty to its Speeds while in the area. Once per round, you can Sustain the spell to make a vine lash out from any square within the expanse of creepers. This vine has a 15- foot reach. Make a melee spell attack roll against the target; on a success, the vine pulls the target into the creepers and makes it immobilized for 1 round or until the creature Escapes (against your spell DC), whichever comes first.","tradition":["Arcane","Primal"],"element":["Wood"],"area":[40],"skill_mod":{},"summary":"Entangle creatures in a burst and concentrate to lash out with immobilizing vines.","primary_source":"Player Core","trait_group":["Mechanics","Creature Type","Elemental"],"level":6,"source_category":["Rulebooks"],"area_type":["burst"],"resistance":{},"url":"/Spells.aspx?ID=1714","name":"Tangling Creepers","actions_number":6,"category":"spell","pfs":"Standard","actions":"Three Actions","deity":["Green Man","Immaculate Growth","Kagia","Osiris","Telvrys","Treerazer","Yuelral","Zibik"],"rarity":"common","slug":"spell-1714"},{"legacy_name":["Mage Hand"],"primary_source_category":"Rulebooks","heighten":["3rd","5th","7th"],"range":30,"source":["Player Core"],"type":"Spell","speed":{},"weakness":{},"heighten_level":[1,3,5,7],"spell_type":"Cantrip","heighten_group":["1st rank","Heightened 3rd rank","Heightened 5th rank","Heightened 7th rank"],"legacy_id":["spell-177"],"trait":["Cantrip","Concentrate","Manipulate"],"id":"spell-1715","text":"\nTelekinetic Hand Two Actions Source Player Core pg. 362 Traditions Arcane, Occult Spell Lists Elemental Range 30 feet Target 1 unattended object of Light bulk or less Duration sustained --- You create a floating, magical hand, either invisible or ghostlike, that grasps the target object and levitates it slowly up to 20 feet in any direction. When you Sustain the spell, you can move the object an additional 20 feet. If the object is in the air when the spell ends, the object falls. --- Heightened (3rd) You can target an unattended object with a Bulk of 1 or less. Heightened (5th) The range increases to 60 feet, and you can target an unattended object with a Bulk of 1 or less. Heightened (7th) The range increases to 60 feet, and you can target an unattended object with a Bulk of 2 or less.","tradition":["Arcane","Occult","Elemental"],"element":["Universal"],"skill_mod":{},"summary":"Move an object with a floating hand.","primary_source":"Player Core","trait_group":["Mechanics"],"level":1,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=1715","target":"1 unattended object of Light bulk or less","name":"Telekinetic Hand","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"common","slug":"spell-1715"},{"primary_source_category":"Rulebooks","range":120,"source":["Player Core"],"type":"Spell","speed":{},"duration":60,"weakness":{},"heighten_level":[5],"spell_type":"Spell","heighten_group":["5th rank"],"legacy_id":["spell-332"],"trait":["Concentrate","Manipulate"],"id":"spell-1716","text":"\nTelekinetic Haul Two Actions Source Player Core pg. 362 Traditions Arcane, Occult Deities Good Neighbors, Nethys, Zipacna Range 120 feet Target 1 unattended object of up to 80 Bulk with no dimension longer than 20 feet Duration sustained up to 1 minute --- You move the target up to 20 feet, potentially suspending it in midair. When you Sustain the spell, you can do so again, or you can shift your telekinetic focus to a different eligible target within range, moving it instead.","tradition":["Arcane","Occult"],"skill_mod":{},"summary":"Move a large object.","primary_source":"Player Core","trait_group":["Mechanics"],"level":5,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=1716","target":"1 unattended object of up to 80 Bulk with no dimension longer than 20 feet","name":"Telekinetic Haul","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","deity":["Good Neighbors","Nethys","Zipacna"],"rarity":"common","slug":"spell-1716"},{"primary_source_category":"Rulebooks","range":60,"source":["Player Core"],"type":"Spell","speed":{},"weakness":{},"heighten_level":[2],"spell_type":"Spell","heighten_group":["2nd rank"],"legacy_id":["spell-333"],"trait":["Attack","Concentrate","Force","Manipulate"],"id":"spell-1717","text":"\nTelekinetic Maneuver Two Actions Source Player Core pg. 363 Traditions Arcane, Occult Deity Yluma Range 60 feet Target 1 creature --- With a rush of telekinetic power, you move a foe or something they carry. You can attempt to Disarm, Reposition, Shove, or Trip the target using a spell attack roll instead of an Athletics check.","tradition":["Arcane","Occult"],"skill_mod":{},"summary":"Disarm, Reposition, Shove, or Trip a creature telekinetically.","primary_source":"Player Core","trait_group":["Mechanics","Energy"],"level":2,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=1717","target":"1 creature","name":"Telekinetic Maneuver","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","deity":["Yluma"],"rarity":"common","slug":"spell-1717"},{"primary_source_category":"Rulebooks","heighten":["+1"],"range":30,"source":["Player Core"],"type":"Spell","speed":{},"weakness":{},"saving_throw":"AC","heighten_level":[1,2,3,4,5,6,7,8,9,10],"spell_type":"Cantrip","heighten_group":["1st rank","Heightened 2nd rank","Heightened 3rd rank","Heightened 4th rank","Heightened 5th rank","Heightened 6th rank","Heightened 7th rank","Heightened 8th rank","Heightened 9th rank","Heightened 10th rank"],"legacy_id":["spell-334"],"trait":["Attack","Cantrip","Concentrate","Manipulate"],"id":"spell-1718","text":"\nTelekinetic Projectile Two Actions Source Player Core pg. 363 Traditions Arcane, Occult Range 30 feet Target 1 creature Defense AC --- You hurl a loose, unattended object that is within range and that has 1 Bulk or less at the target. Make a spell attack roll against the target's AC. If you hit, you deal 2d6 bludgeoning, piercing, or slashing damage—as appropriate for the object you hurled. No specific traits or magic properties of the hurled item affect the attack or the damage. Critical Success You deal double damage. Success You deal full damage. --- Heightened (+1) The damage increases by 1d6.","tradition":["Arcane","Occult"],"skill_mod":{},"summary":"Fling an object at a creature.","primary_source":"Player Core","trait_group":["Mechanics"],"level":1,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=1718","target":"1 creature","name":"Telekinetic Projectile","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"common","slug":"spell-1718"},{"primary_source_category":"Rulebooks","heighten":["6th"],"source":["Player Core"],"type":"Spell","speed":{},"duration":600,"weakness":{},"heighten_level":[4,6],"spell_type":"Spell","heighten_group":["4th rank","Heightened 6th rank"],"legacy_id":["spell-337"],"trait":["Concentrate","Linguistic","Manipulate","Mental"],"id":"spell-1719","text":"\nTelepathy Two Actions Source Player Core pg. 363 Traditions Arcane, Occult Deities Gruhastha, Nin, The Readied Strike Duration 10 minutes --- You can communicate telepathically with creatures within 30 feet. Once you establish a connection by communicating with a creature, the communication is two-way. You can communicate with only creatures that share a language with you. --- Heightened (6th) You can communicate telepathically with creatures using shared mental imagery even if you don't share a language; telepathy loses the linguistic trait.","tradition":["Arcane","Occult"],"skill_mod":{},"summary":"Communicate telepathically with any creatures near you.","primary_source":"Player Core","trait_group":["Mechanics"],"level":4,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=1719","name":"Telepathy","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","deity":["Gruhastha","Nin","The Readied Strike"],"rarity":"common","slug":"spell-1719"},{"primary_source_category":"Rulebooks","heighten":["7th","8th","9th","10th"],"range":528000,"source":["Player Core"],"type":"Spell","speed":{},"weakness":{},"heighten_level":[6,7,8,9,10],"spell_type":"Spell","heighten_group":["6th rank","Heightened 7th rank","Heightened 8th rank","Heightened 9th rank","Heightened 10th rank"],"legacy_id":["spell-338"],"trait":["Concentrate","Manipulate","Teleportation","Uncommon"],"id":"spell-1720","text":"\nTeleport Source Player Core pg. 363 Traditions Arcane, Occult Spell Lists Elemental Deities Barzahk, Pulura Cast 10 minutes Range 100 miles Target you and up to 4 targets touched, either willing creatures or objects roughly the size of a creature --- You and the targets are instantly transported to any location within range, as long as you can identify the location precisely both by its position relative to your starting position and by its appearance (or other identifying features). Incorrect knowledge of the location's appearance usually causes the spell to fail, but it could instead lead to teleporting to an unwanted location or some other unusual mishap determined by the GM. Teleport is not precise over great distances. The targets appear at a distance from the intended destination equal to roughly 1 percent of the total distance traveled, in a direction determined by the GM. For short journeys, this lack of precision is irrelevant, but for long distances this could be up to 1 mile. --- Heightened (7th) You and the other targets can travel to any location within 1,000 miles. Heightened (8th) You and the other targets can travel to any location on the same planet. If you travel more than 1,000 miles, you arrive only 10 miles off target. Heightened (9th) You and the other targets can travel to any location on another planet within the same solar system. If you have accurate knowledge of the location's position and appearance, you arrive on the new planet 100 miles off target. Heightened (10th) As the 9th-rank version, but you and the other targets can travel to any planet within the same galaxy.","tradition":["Arcane","Occult","Elemental"],"element":["Universal"],"skill_mod":{},"summary":"Transport you and willing creatures a great distance.","primary_source":"Player Core","trait_group":["Mechanics","Rarity"],"level":6,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=1720","target":"you and up to 4 targets touched, either willing creatures or objects roughly the size of a creature","component":["10 minutes"],"name":"Teleport","actions_number":600,"category":"spell","pfs":"Standard","actions":"10 minutes","deity":["Barzahk","Pulura"],"rarity":"uncommon","slug":"spell-1720"},{"legacy_name":["Shocking Grasp"],"primary_source_category":"Rulebooks","heighten":["+1"],"range":120,"source":["Player Core"],"type":"Spell","speed":{},"weakness":{},"saving_throw":"basic Reflex","heighten_level":[1,2,3,4,5,6,7,8,9,10],"spell_type":"Spell","heighten_group":["1st rank","Heightened 2nd rank","Heightened 3rd rank","Heightened 4th rank","Heightened 5th rank","Heightened 6th rank","Heightened 7th rank","Heightened 8th rank","Heightened 9th rank","Heightened 10th rank"],"legacy_id":["spell-283"],"trait":["Concentrate","Electricity","Manipulate","Sonic"],"id":"spell-1721","text":"\nThunderstrike Two Actions Source Player Core pg. 363 Traditions Arcane, Primal Deities Anras, Baekho, Haborym, Rull, Valani Range 120 feet Target 1 creature Defense basic Reflex --- You call down a tendril of lightning that cracks with thunder, dealing 1d12 electricity damage and 1d4 sonic damage to the target with a basic Reflex save. A target wearing metal armor or made of metal takes a –1 circumstance bonus to its save, and if damaged by the spell is clumsy 1 for 1 round. --- Heightened (+1) The damage increases by 1d12 electricity and 1d4 sonic.","tradition":["Arcane","Primal"],"skill_mod":{},"summary":"Call down a thunderbolt.","primary_source":"Player Core","trait_group":["Mechanics","Energy","Monster"],"level":1,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=1721","target":"1 creature","name":"Thunderstrike","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","deity":["Anras","Baekho","Haborym","Rull","Valani"],"rarity":"common","slug":"spell-1721"},{"legacy_name":["Cloudkill"],"primary_source_category":"Rulebooks","heighten":["+1"],"range":120,"source":["Player Core"],"type":"Spell","speed":{},"duration":60,"weakness":{},"saving_throw":"basic Fortitude","heighten_level":[5,6,7,8,9,10],"spell_type":"Spell","heighten_group":["5th rank","Heightened 6th rank","Heightened 7th rank","Heightened 8th rank","Heightened 9th rank","Heightened 10th rank"],"legacy_id":["spell-42"],"trait":["Concentrate","Death","Manipulate","Poison"],"id":"spell-1722","text":"\nToxic Cloud Three Actions Source Player Core pg. 363 Traditions Arcane, Primal Deities Apollyon, Cixyron, Isph-Aun-Vuln, Nergal, Nhimbaloth, Sicva, Vorasha, Ydersius Range 120 feet Area 20-foot burst Defense basic Fortitude Duration 1 minute --- You conjure a poisonous fog. This functions as mist , except the area moves 10 feet away from you each round. A breathing creature that starts its turn in the area takes 6d8 poison damage with a basic Fortitude save. You can Dismiss the spell. --- Heightened (+1) The damage increases by 1d8.","tradition":["Arcane","Primal"],"area":[20],"skill_mod":{},"summary":"A bank of poison fog rolls away from you.","primary_source":"Player Core","trait_group":["Mechanics","Poison","Affliction"],"level":5,"source_category":["Rulebooks"],"area_type":["burst"],"resistance":{},"url":"/Spells.aspx?ID=1722","name":"Toxic Cloud","actions_number":6,"category":"spell","pfs":"Standard","actions":"Three Actions","deity":["Apollyon","Cixyron","Isph-Aun-Vuln","Nergal","Nhimbaloth","Sicva","Vorasha","Ydersius"],"rarity":"common","slug":"spell-1722"},{"legacy_name":["Comprehend Language"],"primary_source_category":"Rulebooks","heighten":["3rd","4th"],"range":30,"source":["Player Core"],"type":"Spell","speed":{},"duration":3600,"weakness":{},"heighten_level":[2,3,4],"spell_type":"Spell","heighten_group":["2nd rank","Heightened 3rd rank","Heightened 4th rank"],"legacy_id":["spell-46"],"trait":["Concentrate","Manipulate"],"id":"spell-1723","text":"\nTranslate Two Actions Source Player Core pg. 363 Traditions Arcane, Divine, Occult Range 30 feet Target 1 creature Duration 1 hour --- The target can understand the meaning of a single language it is hearing or reading when you Cast the Spell. This doesn't let it understand codes, language couched in metaphor, and the like (subject to GM discretion). If the target can hear multiple languages and knows that, it can choose which language to understand; otherwise, choose one of the languages randomly. --- Heightened (3rd) The target can also speak the language. Heightened (4th) You can target up to 10 creatures, and targets can also speak the language.","tradition":["Arcane","Divine","Occult"],"skill_mod":{},"summary":"Grant understanding of a language to one creature.","primary_source":"Player Core","trait_group":["Mechanics"],"level":2,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=1723","target":"1 creature","name":"Translate","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"common","slug":"spell-1723"},{"legacy_name":["Dimension Door"],"primary_source_category":"Rulebooks","heighten":["5th"],"range":120,"source":["Player Core"],"bloodline":["Imperial"],"type":"Spell","speed":{},"weakness":{},"heighten_level":[4,5],"spell_type":"Spell","heighten_group":["4th rank","Heightened 5th rank"],"legacy_id":["spell-69"],"trait":["Concentrate","Manipulate","Teleportation"],"id":"spell-1724","text":"\nTranslocate Two Actions Source Player Core pg. 363 Traditions Arcane, Occult Bloodline Imperial Deities Alseta, Areshkagal, Cosmic Caravan, Desna, Eiseth, Faith in the Fallen, Suyuddha, Turvu Range 120 feet --- You instantly transport yourself and any items you're wearing and holding from your current space to an unoccupied space within range you can see. If this would bring another creature with you—even if you're carrying it in an extradimensional container—the spell is lost. --- Heightened (5th) The range increases to 1 mile. You don't need to be able to see your destination, as long as you have been there in the past and know its relative location and distance from you. You are then temporarily immune for 1 hour.","tradition":["Arcane","Occult"],"skill_mod":{},"summary":"Teleport a moderate distance.","primary_source":"Player Core","trait_group":["Mechanics"],"level":4,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=1724","name":"Translocate","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","deity":["Alseta","Areshkagal","Cosmic Caravan","Desna","Eiseth","Faith in the Fallen","Suyuddha","Turvu"],"rarity":"common","slug":"spell-1724"},{"legacy_name":["Fire Seeds"],"primary_source_category":"Rulebooks","heighten":["+1"],"range":60,"source":["Player Core"],"type":"Spell","speed":{},"duration":60,"weakness":{},"heighten_level":[6,7,8,9,10],"spell_type":"Spell","heighten_group":["6th rank","Heightened 7th rank","Heightened 8th rank","Heightened 9th rank","Heightened 10th rank"],"legacy_id":["spell-117"],"trait":["Concentrate","Manipulate","Plant","Wood"],"id":"spell-1725","text":"\nTree of Seasons Two Actions Source Player Core pg. 364 Tradition Primal Deities Amaznen, Baekho, Kugaptee Range 60 feet Duration 1 minute --- You cause a Small tree to instantly sprout in an unoccupied space on the ground. Four seedpods grow from the tree, each filled with the magic of a different one of the four seasons. A creature can Interact to pluck one of the pods, and can then either throw it up to 30 feet as part of the same action or do so with a separate Interact action later. When thrown, a pod explodes in a 5-foot burst, dealing 6d6 damage with a basic Reflex save against your spell DC. The damage type depends on the season of the pod: electricity for spring, fire for summer, poison for autumn, or cold for winter. When the spell ends, the tree withers away and any remaining pods rot, leaving behind non-magical seeds. --- Heightened (+1) The burst's damage increases by 1d6.","tradition":["Primal"],"element":["Wood"],"skill_mod":{},"summary":"Grow a tree with four explosive seedpods.","primary_source":"Player Core","trait_group":["Mechanics","Creature Type","Elemental"],"level":6,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=1725","name":"Tree of Seasons","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","deity":["Amaznen","Baekho","Kugaptee"],"rarity":"common","slug":"spell-1725"},{"primary_source_category":"Rulebooks","range":60,"source":["Player Core"],"type":"Spell","speed":{},"weakness":{},"heighten_level":[7],"spell_type":"Spell","heighten_group":["7th rank"],"legacy_id":["spell-346"],"trait":["Concentrate","Fortune","Prediction"],"id":"spell-1726","text":"\nTrue Target Single Action Source Player Core pg. 364 Traditions Arcane, Occult Deities Bifrons, Chinostes (Nightwarden), Chinostes (Redeemer), Cihua Coatl, Demon Bringers, Fortune's Fate, Kaldemash, Reymenda, Rokoga Gin, Skrymir Range 60 feet Target 4 creatures Duration until the start of your next turn --- You delve into the possible futures of the next few seconds to understand all the ways your foe might avoid harm, then cast out that vision to those around you. Designate a creature. The first time each target makes an attack roll against that creature during true target's duration, the attacker rolls twice and uses the better result. The attacker also ignores circumstance penalties to the attack roll and any flat check required due to the designated creature being concealed or hidden.","tradition":["Arcane","Occult"],"skill_mod":{},"summary":"Make multiple attacks against a creature especially accurate.","primary_source":"Player Core","trait_group":["Mechanics"],"level":7,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=1726","target":"4 creatures","name":"True Target","actions_number":2,"category":"spell","pfs":"Standard","actions":"Single Action","deity":["Bifrons","Chinostes (Nightwarden)","Chinostes (Redeemer)","Cihua Coatl","Demon Bringers","Fortune's Fate","Kaldemash","Reymenda","Rokoga Gin","Skrymir"],"rarity":"common","slug":"spell-1726"},{"legacy_name":["True Seeing"],"primary_source_category":"Rulebooks","source":["Player Core"],"bloodline":["Diabolic"],"type":"Spell","speed":{},"duration":600,"weakness":{},"heighten_level":[6],"spell_type":"Spell","heighten_group":["6th rank"],"legacy_id":["spell-344"],"trait":["Concentrate","Manipulate","Revelation"],"id":"spell-1727","text":"\nTruesight Two Actions Source Player Core pg. 364 Traditions Arcane, Divine, Occult, Primal Spell Lists Elemental Bloodline Diabolic Duration 10 minutes --- You see things within 60 feet as they actually are. The GM rolls a secret counteract check against any illusion, morph, or polymorph effect in the area, but only for the purpose of determining whether you see through it (for instance, if the check succeeds against a polymorph spell, you can see the creature's true form, but you don't end the polymorph spell).","tradition":["Arcane","Divine","Occult","Primal","Elemental"],"element":["Universal"],"skill_mod":{},"summary":"See through illusions and physical transformations.","primary_source":"Player Core","trait_group":["Mechanics"],"level":6,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=1727","name":"Truesight","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"common","slug":"spell-1727"},{"legacy_name":["Tongues"],"primary_source_category":"Rulebooks","heighten":["7th"],"range":0,"source":["Player Core"],"type":"Spell","speed":{},"duration":3600,"weakness":{},"heighten_level":[5,7],"spell_type":"Spell","heighten_group":["5th rank","Heightened 7th rank"],"legacy_id":["spell-340"],"trait":["Concentrate","Manipulate","Uncommon"],"id":"spell-1728","text":"\nTruespeech Two Actions Source Player Core pg. 364 Traditions Arcane, Divine, Occult Range touch Target 1 creature Duration 1 hour --- The target can understand all words regardless of language and also speak the languages of other creatures. When in a mixed group of creatures, each time the target speaks, it can choose a creature and speak in a language that creature understands, even if the target doesn't know what language that is. --- Heightened (7th) The duration is 8 hours.","tradition":["Arcane","Divine","Occult"],"skill_mod":{},"summary":"Let a creature understand and speak all languages.","primary_source":"Player Core","trait_group":["Mechanics","Rarity"],"level":5,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=1728","target":"1 creature","name":"Truespeech","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"uncommon","slug":"spell-1728"},{"legacy_name":["Shadow Walk"],"primary_source_category":"Rulebooks","range":0,"source":["Player Core"],"type":"Spell","speed":{},"duration":28800,"weakness":{},"heighten_level":[5],"spell_type":"Spell","heighten_group":["5th rank"],"legacy_id":["spell-275"],"trait":["Concentrate","Manipulate","Shadow","Teleportation","Uncommon"],"id":"spell-1729","text":"\nUmbral Journey Source Player Core pg. 364 Traditions Arcane, Occult Deities Camazotz, Count Ranalc, Enkaar, Eyes That Watch, Grasping Iovett, Husk, Lady Razor, Luhar, Reshmit of the Heavy Voice, Thalaphyrr, Zon-Kuthon Cast 1 minute Range touch Target you and up to 10 willing creatures touched Duration 8 hours --- You move partially into the Netherworld, using its warped nature to speed your travels. Each hour, you cover roughly as much ground as you normally would in 3 days. The landmarks are vague and symbolic rather than concrete, leaving you within a mile of your intended destination when you Dismiss the spell or its duration ends.","tradition":["Arcane","Occult"],"skill_mod":{},"summary":"Travel rapidly via the Netherworld.","primary_source":"Player Core","trait_group":["Mechanics","Planar","Rarity"],"level":5,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=1729","target":"you and up to 10 willing creatures touched","component":["1 minute"],"name":"Umbral Journey","actions_number":60,"category":"spell","pfs":"Limited","actions":"1 minute","deity":["Camazotz","Count Ranalc","Enkaar","Eyes That Watch","Grasping Iovett","Husk","Lady Razor","Luhar","Reshmit of the Heavy Voice","Thalaphyrr","Zon-Kuthon"],"rarity":"uncommon","slug":"spell-1729"},{"primary_source_category":"Rulebooks","range":0,"source":["Player Core"],"bloodline":["Aberrant","Fey"],"type":"Spell","speed":{},"weakness":{},"saving_throw":"Will","heighten_level":[8],"spell_type":"Spell","heighten_group":["8th rank"],"legacy_id":["spell-347"],"trait":["Concentrate","Incapacitation","Manipulate","Mental"],"id":"spell-1730","text":"\nUncontrollable Dance Two Actions Source Player Core pg. 364 Traditions Arcane, Occult Bloodlines Aberrant, Fey Deities Ashava, Hathor, Kofusachi, The Perplexing Jest Range touch Target 1 creature Defense Will Duration varies --- The target is overcome with an all-consuming urge to dance. For the duration of the spell, the target is off-guard and can't use reactions. It also can't use move actions except to dance, using the Stride action to move up to half its Speed. Critical Success The target is unaffected. Success The spell's duration is 3 rounds, and the target must spend at least 1 action each turn dancing. Failure The spell's duration is 1 minute, and the target must spend at least 2 actions each turn dancing. Critical Failure The spell's duration is 1 minute, and the target must spend all its actions each turn dancing.","tradition":["Arcane","Occult"],"skill_mod":{},"summary":"Overcome a target with an allconsuming urge to dance.","primary_source":"Player Core","trait_group":["Mechanics"],"level":8,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=1730","target":"1 creature","name":"Uncontrollable Dance","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","deity":["Ashava","Hathor","Kofusachi","The Perplexing Jest"],"rarity":"common","slug":"spell-1730"},{"primary_source_category":"Rulebooks","range":120,"source":["Player Core"],"bloodline":["Aberrant"],"type":"Spell","speed":{},"duration":60,"weakness":{},"saving_throw":"Will","heighten_level":[9],"spell_type":"Spell","heighten_group":["9th rank"],"legacy_id":["spell-349"],"trait":["Auditory","Concentrate","Emotion","Fear","Incapacitation","Manipulate","Mental"],"id":"spell-1731","text":"\nUnfathomable Song Two Actions Source Player Core pg. 364 Tradition Occult Bloodline Aberrant Deities Azathoth, Cormigus, Sarshallatu Range 120 feet Target up to 5 creatures Defense Will Duration sustained up to 1 minute --- Fleeting notes of a strange and unnatural song fill the air, overtaking the mind. Each target must attempt a Will save when you Cast the Spell, and again the first time you Sustain the spell each round. A creature needs to attempt only one save against the song each round, and you have to keep the same targets when you Sustain the spell. Critical Success The target is unaffected, can't be affected on subsequent rounds, and is temporarily immune for 1 minute. Success The target is unaffected this round, but it can be affected on subsequent rounds. Failure Roll 1d4 on the following table. Critical Failure Roll 1d4+1 on the following table. ## Unfathomable Song Result Effect 1 The target is frightened 2. 2 The target is confused for 1 round. 3 The target is stupefied 4 for 1 round. 4 The target is blinded for 1 round. 5 The target is stunned for 1 round and stupefied 1 for an unlimited duration. ","tradition":["Occult"],"skill_mod":{},"summary":"Song debilitates creatures in weird and powerful ways.","primary_source":"Player Core","trait_group":["Sense","Mechanics"],"level":9,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=1731","target":"up to 5 creatures","name":"Unfathomable Song","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","deity":["Azathoth","Cormigus","Sarshallatu"],"rarity":"common","slug":"spell-1731"},{"legacy_name":["Freedom of Movement"],"primary_source_category":"Rulebooks","range":0,"source":["Player Core"],"bloodline":["Elemental"],"type":"Spell","speed":{},"duration":600,"weakness":{},"heighten_level":[4],"spell_type":"Spell","heighten_group":["4th rank"],"legacy_id":["spell-128"],"trait":["Concentrate","Manipulate"],"id":"spell-1732","text":"\nUnfettered Movement Two Actions Source Player Core pg. 365 Traditions Arcane, Divine, Primal Bloodline Elemental Range touch Target 1 creature touched Duration 10 minutes --- You repel hindrances that would affect a creature. While under this spell's effect, the target ignores effects that would give them a circumstance penalty to Speed. When they attempt to Escape an effect that has them immobilized, grabbed, or restrained, they automatically succeed unless the effect is magical and of a higher rank than the unfettered movement spell.","tradition":["Arcane","Divine","Primal"],"skill_mod":{},"summary":"Repel effects that would hold a creature in place.","primary_source":"Player Core","trait_group":["Mechanics"],"level":4,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=1732","target":"1 creature touched","name":"Unfettered Movement","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"common","slug":"spell-1732"},{"primary_source_category":"Rulebooks","heighten":["9th"],"range":30,"source":["Player Core"],"type":"Spell","speed":{},"duration":3600,"weakness":{},"heighten_level":[7,9],"spell_type":"Spell","heighten_group":["7th rank","Heightened 9th rank"],"legacy_id":["spell-350"],"trait":["Concentrate","Manipulate"],"id":"spell-1733","text":"\nUnfettered Pack Two Actions Source Player Core pg. 365 Tradition Primal Spell Lists Elemental Deities Anogetz, Jukha, The Endless Road, Yuelral, Zarongel Range 30 feet Target up to 10 creatures Duration 1 hour --- You free those who travel alongside you from environmental hindrances. Targets don't take circumstance penalties to Speed from vegetation, rubble, winds, or other properties of the environment, and they ignore difficult terrain from such environmental properties. --- Heightened (9th) The targets also ignore greater difficult terrain from environmental properties.","tradition":["Primal","Elemental"],"element":["Universal"],"skill_mod":{},"summary":"Let creatures avoid environmental hindrances.","primary_source":"Player Core","trait_group":["Mechanics"],"level":7,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=1733","target":"up to 10 creatures","name":"Unfettered Pack","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","deity":["Anogetz","Jukha","The Endless Road","Yuelral","Zarongel"],"rarity":"common","slug":"spell-1733"},{"primary_source_category":"Rulebooks","range":100,"source":["Player Core"],"type":"Spell","speed":{},"weakness":{},"heighten_level":[8],"spell_type":"Spell","heighten_group":["8th rank"],"legacy_id":["spell-351"],"trait":["Concentrate","Manipulate","Scrying"],"id":"spell-1734","text":"\nUnrelenting Observation Two Actions Source Player Core pg. 365 Traditions Arcane, Occult Deities Abraxas, Kols Range 100 feet Area 20-foot burst Target 1 creature of object tracked and up to 5 other willing creatures Duration varies --- This spell grants perfect sight based on scrying, allowing several willing targets to track the exact movements or position of one creature or object. Choose one target creature or object in the area to be tracked. It becomes the sensor for the spell. Up to five willing creatures of your choice in the area can see a ghostly image of this creature or object when it's out of their sight. They can perceive the creature or object perfectly, allowing them to ignore the concealed or invisible condition, though physical barriers still provide cover. The tracking creatures can see the tracked creature or object through all barriers other than lead or running water, which block their vision. Distance doesn't matter, though the creature or object might move so far away it becomes too small to perceive. The tracking creatures don't see any of the environment around the target, though they do see any gear a creature is wearing or holding, and they can tell if it removes objects from its person. If the target to be tracked is willing, the duration is 1 hour. If they're unwilling, the target must attempt a Will save. Critical Success The creature or object is unaffected. Success As described, and the duration is 1 minute. Failure As described, and the duration is 1 hour.","tradition":["Arcane","Occult"],"area":[20],"skill_mod":{},"summary":"You and other creatures track a subject exactly using scrying.","primary_source":"Player Core","trait_group":["Mechanics"],"level":8,"source_category":["Rulebooks"],"area_type":["burst"],"resistance":{},"url":"/Spells.aspx?ID=1734","target":"1 creature of object tracked and up to 5 other willing creatures","name":"Unrelenting Observation","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","deity":["Abraxas","Kols"],"rarity":"common","slug":"spell-1734"},{"primary_source_category":"Rulebooks","heighten":["+1"],"source":["Player Core"],"bloodline":["Undead"],"type":"Spell","speed":{},"weakness":{},"saving_throw":"basic Fortitude","heighten_level":[6,7,8,9,10],"spell_type":"Spell","heighten_group":["6th rank","Heightened 7th rank","Heightened 8th rank","Heightened 9th rank","Heightened 10th rank"],"legacy_id":["spell-353"],"trait":["Concentrate","Death","Manipulate","Void","Negative"],"id":"spell-1735","text":"\nVampiric Exsanguination Two Actions Source Player Core pg. 365 Traditions Arcane, Divine, Occult Bloodline Undead Area 30-foot cone Defense basic Fortitude --- You draw in the blood and life force of other creatures through your outstretched arms. You deal 12d6 void damage to living creatures in the area with a basic Fortitude save. You gain temporary Hit Points equal to half the damage a single creature takes from this spell; calculate these temporary Hit Points using the creature that took the most damage. You lose any remaining temporary Hit Points after 1 minute. --- Heightened (+1) The damage increases by 2d6.","tradition":["Arcane","Divine","Occult"],"area":[30],"skill_mod":{},"summary":"Draw blood and life force from creatures in a cone, harming them and healing yourself.","primary_source":"Player Core","trait_group":["Mechanics","Energy","Planar","Creature Type"],"level":6,"source_category":["Rulebooks"],"area_type":["cone"],"resistance":{},"url":"/Spells.aspx?ID=1735","name":"Vampiric Exsanguination","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"common","slug":"spell-1735"},{"legacy_name":["Vampiric Touch"],"primary_source_category":"Rulebooks","heighten":["+1"],"range":0,"source":["Player Core"],"bloodline":["Aberrant"],"type":"Spell","speed":{},"weakness":{},"saving_throw":"basic Fortitude","heighten_level":[3,4,5,6,7,8,9,10],"spell_type":"Spell","heighten_group":["3rd rank","Heightened 4th rank","Heightened 5th rank","Heightened 6th rank","Heightened 7th rank","Heightened 8th rank","Heightened 9th rank","Heightened 10th rank"],"legacy_id":["spell-354"],"trait":["Concentrate","Death","Manipulate","Void","Negative"],"id":"spell-1736","text":"\nVampiric Feast Two Actions Source Player Core pg. 365 Traditions Arcane, Divine, Occult Bloodline Aberrant Range touch Target 1 living creature Defense basic Fortitude --- Your touch leeches the lifeblood out of a target to empower yourself. You deal 6d6 void damage to the target. You gain temporary Hit Points equal to half the void damage the target takes (after applying resistances and the like). You lose any remaining temporary Hit Points after 1 minute. --- Heightened (+1) The damage increases by 2d6.","tradition":["Arcane","Divine","Occult"],"skill_mod":{},"summary":"Deal void damage and gain temporary Hit Points with a touch.","primary_source":"Player Core","trait_group":["Mechanics","Energy","Planar","Creature Type"],"level":3,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=1736","target":"1 living creature","name":"Vampiric Feast","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"common","slug":"spell-1736"},{"legacy_name":["Pass Without Trace"],"primary_source_category":"Rulebooks","heighten":["2nd","4th"],"source":["Player Core"],"type":"Spell","speed":{},"duration":3600,"weakness":{},"heighten_level":[1,2,4],"spell_type":"Spell","heighten_group":["1st rank","Heightened 2nd rank","Heightened 4th rank"],"legacy_id":["spell-215"],"trait":["Concentrate","Manipulate"],"id":"spell-1737","text":"\nVanishing Tracks Two Actions Source Player Core pg. 365 Tradition Primal Deities Dachzerul, Kalekot, Kelinahat, Ketephys, Ng, Skode, Tanagaar, Ulon, Zarongel Duration 1 hour --- You obscure the tracks you leave behind. The DC of checks to Track you gains a +4 status bonus or is equal to your spell DC, whichever results in a higher DC. --- Heightened (2nd) The duration increases to 8 hours. Heightened (4th) The duration increases to 8 hours. The spell has a range of 20 feet and targets up to 10 creatures.","tradition":["Primal"],"skill_mod":{},"summary":"Obscure your tracks.","primary_source":"Player Core","trait_group":["Mechanics"],"level":1,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=1737","name":"Vanishing Tracks","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","deity":["Dachzerul","Kalekot","Kelinahat","Ketephys","Ng","Skode","Tanagaar","Ulon","Zarongel"],"rarity":"common","slug":"spell-1737"},{"legacy_name":["Gaseous Form"],"primary_source_category":"Rulebooks","range":0,"source":["Player Core"],"type":"Spell","speed":{},"duration":300,"weakness":{},"heighten_level":[4],"spell_type":"Spell","heighten_group":["4th rank"],"legacy_id":["spell-129"],"trait":["Air","Concentrate","Manipulate","Polymorph"],"id":"spell-1738","text":"\nVapor Form Two Actions Source Player Core pg. 365 Traditions Arcane, Occult, Primal Deities Ashava, Hshurha, Il’Surrish, Monad, Nyarlathotep (The Veiled Voice), Ragdya, Zura Range touch Target 1 willing creature Duration 5 minutes --- The target transforms into a vaporous state. In this state, the target is amorphous. It loses any item bonus to AC and all other effects and bonuses from armor, and it uses its proficiency modifier for unarmored defense. It gains resistance 8 to physical damage and is immune to precision damage. It can't cast spells, activate items, or use actions that have the attack or manipulate trait. It gains a fly Speed of 10 feet and can slip through tiny cracks. The target can Dismiss the spell.","tradition":["Arcane","Occult","Primal"],"element":["Air"],"skill_mod":{},"summary":"Transform your body into vapor.","primary_source":"Player Core","trait_group":["Elemental","Planar","Monster","Mechanics"],"level":4,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=1738","target":"1 willing creature","name":"Vapor Form","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","deity":["Ashava","Hshurha","Il’Surrish","Monad","Nyarlathotep (The Veiled Voice)","Ragdya","Zura"],"rarity":"common","slug":"spell-1738"},{"legacy_name":["Nondetection"],"primary_source_category":"Rulebooks","range":0,"source":["Player Core"],"type":"Spell","speed":{},"duration":28800,"weakness":{},"heighten_level":[3],"spell_type":"Spell","heighten_group":["3rd rank"],"legacy_id":["spell-209"],"trait":["Concentrate","Manipulate","Uncommon"],"id":"spell-1739","text":"\nVeil of Privacy Source Player Core pg. 366 Traditions Arcane, Occult, Primal Deities Lao Shu Po, Naderi, Nocticula, Winlas Cast 10 minutes Range touch Target 1 creature or object Duration 8 hours --- You erect protective wards that make the target difficult to detect via magic. Veil of privacy attempts to counteract all detection, revelation, and scrying effects used against the target or the target's gear throughout the duration, counting cantrips as 1st-rank spells for this purpose. Successfully counteracting a spell that targets an area or multiple targets negates the effects for only veil of privacy's target.","tradition":["Arcane","Occult","Primal"],"skill_mod":{},"summary":"Protect a creature or object from magical detection.","primary_source":"Player Core","trait_group":["Mechanics","Rarity"],"level":3,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=1739","target":"1 creature or object","component":["10 minutes"],"name":"Veil of Privacy","actions_number":600,"category":"spell","pfs":"Standard","actions":"10 minutes","deity":["Lao Shu Po","Naderi","Nocticula","Winlas"],"rarity":"uncommon","slug":"spell-1739"},{"primary_source_category":"Rulebooks","heighten":["2nd"],"source":["Player Core"],"type":"Spell","speed":{},"duration":600,"weakness":{},"heighten_level":[1,2],"spell_type":"Spell","heighten_group":["1st rank","Heightened 2nd rank"],"school":"illusion","legacy_id":["spell-356"],"trait":["Auditory","Concentrate","Illusion","Manipulate"],"id":"spell-1740","text":"\nVentriloquism Two Actions Source Player Core pg. 366 Traditions Arcane, Divine, Occult, Primal Spell Lists Elemental Duration 10 minutes --- Whenever you speak or make any other sound vocally, you can make your vocalization seem to originate from somewhere else within 60 feet, and you can change that apparent location freely as you vocalize. Any creature that hears the sound can attempt to disbelieve your illusion. --- Heightened (2nd) The spell's duration increases to 1 hour, and you can also change the tone, quality, and other aspects of your voice. Before a creature can attempt to disbelieve your illusion, it must actively attempt a Perception check or otherwise use actions to interact with the sound.","tradition":["Arcane","Divine","Occult","Primal","Elemental"],"element":["Universal"],"skill_mod":{},"summary":"Throw your voice.","primary_source":"Player Core","trait_group":["Sense","Mechanics","School","Monster"],"level":1,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=1740","name":"Ventriloquism","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"common","slug":"spell-1740"},{"primary_source_category":"Rulebooks","range":120,"source":["Player Core"],"type":"Spell","speed":{},"duration":60,"weakness":{},"saving_throw":"Will","heighten_level":[6],"spell_type":"Spell","heighten_group":["6th rank"],"school":"illusion","legacy_id":["spell-357"],"trait":["Illusion","Incapacitation","Manipulate","Subtle","Visual"],"id":"spell-1741","text":"\nVibrant Pattern Two Actions Source Player Core pg. 366 Traditions Arcane, Occult Deities Neshen, The Pandemonia, Yelayne Range 120 feet Area 10-foot burst Defense Will Duration sustained up to 1 minute --- You create a pattern of lights that pulses with intensity. Creatures are dazzled while inside the pattern. In addition, a creature must attempt a Will saving throw if it's inside the pattern when you cast it, enters the pattern, ends its turn within the pattern, or uses a Seek or Interact action on the pattern. A creature currently blinded by the pattern doesn't need to attempt new saving throws. Success The creature is unaffected. Failure The creature is blinded by the pattern. If it exits the pattern, it can attempt a new save to recover from the blinded condition at the end of each of its turns, to a maximum duration of 1 minute. Critical Failure The creature is blinded for 1 minute.","tradition":["Arcane","Occult"],"area":[10],"skill_mod":{},"summary":"Make a pattern of lights that dazzles and blinds creatures who enter the area.","primary_source":"Player Core","trait_group":["School","Monster","Mechanics","Sense"],"level":6,"source_category":["Rulebooks"],"area_type":["burst"],"resistance":{},"url":"/Spells.aspx?ID=1741","name":"Vibrant Pattern","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","deity":["Neshen","The Pandemonia","Yelayne"],"rarity":"common","slug":"spell-1741"},{"legacy_name":["Phantasmal Killer"],"primary_source_category":"Rulebooks","heighten":["+1"],"range":120,"source":["Player Core"],"type":"Spell","speed":{},"weakness":{},"saving_throw":"Will","heighten_level":[4,5,6,7,8,9,10],"spell_type":"Spell","heighten_group":["4th rank","Heightened 5th rank","Heightened 6th rank","Heightened 7th rank","Heightened 8th rank","Heightened 9th rank","Heightened 10th rank"],"legacy_id":["spell-219"],"trait":["Concentrate","Death","Emotion","Fear","Manipulate","Mental"],"id":"spell-1742","text":"\nVision of Death Two Actions Source Player Core pg. 366 Traditions Arcane, Occult Deities Achaekek, Iggeret, Kalekot, Norgorber, Pharasma, Reymenda Range 120 feet Target 1 living creature Defense Will --- You force the target to see a vision of its own death. It takes 8d6 mental damage with a Will save. If the target is reduced to 0 HP by this spell, its vision becomes reality and kills it instantly. Critical Success The target is unaffected. Success The target takes half damage and is frightened 1. Failure The target takes full damage and is frightened 2. Critical Failure The target takes double damage, is frightened 4, and is fleeing for as long as it's frightened. --- Heightened (+1) The damage increases by 2d6.","tradition":["Arcane","Occult"],"skill_mod":{},"summary":"Show the target a vision of their own death, causing fear and mental damage.","primary_source":"Player Core","trait_group":["Mechanics"],"level":4,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=1742","target":"1 living creature","name":"Vision of Death","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","deity":["Achaekek","Iggeret","Kalekot","Norgorber","Pharasma","Reymenda"],"rarity":"common","slug":"spell-1742"},{"primary_source_category":"Rulebooks","heighten":["+1"],"source":["Player Core"],"type":"Spell","speed":{},"weakness":{},"heighten_level":[4,5,6,7,8,9,10],"spell_type":"Spell","heighten_group":["4th rank","Heightened 5th rank","Heightened 6th rank","Heightened 7th rank","Heightened 8th rank","Heightened 9th rank","Heightened 10th rank"],"legacy_id":["spell-359"],"trait":["Concentrate","Healing","Manipulate","Vitality","Positive"],"id":"spell-1743","text":"\nVital Beacon Source Player Core pg. 366 Traditions Divine, Primal Cast 1 minute Duration until your next daily preparations --- Vitality radiates outward from you, allowing others to supplicate and receive healing. Once per round, either you or an ally can use an Interact action to supplicate and lay hands upon you to regain Hit Points. Each time the beacon heals someone, it decreases in strength. It restores 4d10 Hit Points to the first creature, 4d8 Hit Points to the second, 4d6 Hit Points to the third, and 4d4 Hit Points to the fourth, after which the spell ends. You can have only one vital beacon active at a time. --- Heightened (+1) The beacon restores one additional die of HP each time it heals, using the normal die size for that step.","tradition":["Divine","Primal"],"skill_mod":{},"summary":"Radiate vitality that heals creatures that touch you.","primary_source":"Player Core","trait_group":["Mechanics","Energy","Planar","Creature Type"],"level":4,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=1743","component":["1 minute"],"name":"Vital Beacon","actions_number":60,"category":"spell","pfs":"Standard","actions":"1 minute","rarity":"common","slug":"spell-1743"},{"legacy_name":["Disrupt Undead"],"primary_source_category":"Rulebooks","heighten":["+1"],"range":30,"source":["Player Core"],"type":"Spell","speed":{},"weakness":{},"saving_throw":"basic Fortitude","heighten_level":[1,2,3,4,5,6,7,8,9,10],"spell_type":"Cantrip","heighten_group":["1st rank","Heightened 2nd rank","Heightened 3rd rank","Heightened 4th rank","Heightened 5th rank","Heightened 6th rank","Heightened 7th rank","Heightened 8th rank","Heightened 9th rank","Heightened 10th rank"],"legacy_id":["spell-79"],"trait":["Cantrip","Concentrate","Manipulate","Vitality","Positive"],"id":"spell-1744","text":"\nVitality Lash Two Actions Source Player Core pg. 366 Traditions Divine, Primal Mystery Life Range 30 feet Target 1 creature that is undead or otherwise has void healing Defense basic Fortitude --- You demolish the target's corrupted essence with energy from Creation's Forge. You deal 2d6 vitality damage with a basic Fortitude save. If the creature critically fails the save, it is also enfeebled 1 until the start of your next turn. --- Heightened (+1) The damage increases by 1d6.","tradition":["Divine","Primal"],"skill_mod":{},"summary":"Damage and weaken the undead with vital energy.","primary_source":"Player Core","trait_group":["Mechanics","Energy","Planar","Creature Type"],"level":1,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=1744","target":"1 creature that is undead or otherwise has void healing","mystery":["Life"],"name":"Vitality Lash","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"common","slug":"spell-1744"},{"legacy_name":["Chill Touch"],"primary_source_category":"Rulebooks","heighten":["+1"],"range":30,"source":["Player Core"],"bloodline":["Undead"],"type":"Spell","speed":{},"weakness":{},"saving_throw":"basic Fortitude","heighten_level":[1,2,3,4,5,6,7,8,9,10],"spell_type":"Cantrip","heighten_group":["1st rank","Heightened 2nd rank","Heightened 3rd rank","Heightened 4th rank","Heightened 5th rank","Heightened 6th rank","Heightened 7th rank","Heightened 8th rank","Heightened 9th rank","Heightened 10th rank"],"legacy_id":["spell-35"],"trait":["Cantrip","Concentrate","Manipulate","Void","Negative"],"id":"spell-1745","text":"\nVoid Warp Two Actions Source Player Core pg. 366 Traditions Arcane, Divine, Occult Bloodline Undead Mystery Bones Range 30 feet Target 1 living creature Defense basic Fortitude --- You call upon the Void to harm life force. The target takes 2d4 void damage with a basic Fortitude save. On a critical failure, the target is also enfeebled 1 until the start of your next turn. --- Heightened (+1) The damage increases by 1d4.","tradition":["Arcane","Divine","Occult"],"skill_mod":{},"summary":"Damage and weaken the living with void energy.","primary_source":"Player Core","trait_group":["Mechanics","Energy","Planar","Creature Type"],"level":1,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=1745","target":"1 living creature","mystery":["Bones"],"name":"Void Warp","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"common","slug":"spell-1745"},{"primary_source_category":"Rulebooks","heighten":["+1"],"range":120,"source":["Player Core"],"type":"Spell","speed":{},"weakness":{},"saving_throw":"Reflex","heighten_level":[7,8,9,10],"spell_type":"Spell","heighten_group":["7th rank","Heightened 8th rank","Heightened 9th rank","Heightened 10th rank"],"legacy_id":["spell-360"],"trait":["Concentrate","Fire","Manipulate"],"id":"spell-1746","text":"\nVolcanic Eruption Two Actions Source Player Core pg. 366 Tradition Primal Deities Chavazvug, Light of the Everlasting Flame, Mhar, Yamatsumi Range 120 feet Area 5-foot radius, 80-foot-tall cylinder Defense Reflex --- The ground opens up, spraying a column of lava high into the air in a vertical cylinder, dealing 14d6 fire damage to creatures in the area. The lava rapidly cools and encases creatures in the area. A creature encased in rock is clumsy 1 and takes a –10-foot status penalty to its Speeds. All normal terrain is difficult terrain to a flying creature, and such creatures immediately descend 20 feet the moment they're encased, but they don't take damage from this fall. A creature encased in rock can attempt to Escape against your spell DC to end the effect. Otherwise, the creature remains encased until it takes a total of 50 damage, freeing it from the rock. Additionally, creatures in the area and those within 5 feet of the lava column automatically take 3d6 fire damage from the intense heat, regardless of the results of their saving throws. Critical Success The creature is unaffected. Success The creature takes half damage. Failure The creature takes full damage and is encased. Critical Failure The creature takes double damage and is encased. --- Heightened (+1) The damage in the area increases by 2d6, and the damage from the intense heat increases by 1d6.","tradition":["Primal"],"element":["Fire"],"area":[5,80],"skill_mod":{},"summary":"Cause massive lava sprays that burn creatures and encase them in rock.","primary_source":"Player Core","trait_group":["Mechanics","Energy","Elemental","Planar","Monster"],"level":7,"source_category":["Rulebooks"],"area_type":["cylinder"],"resistance":{},"url":"/Spells.aspx?ID=1746","name":"Volcanic Eruption","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","deity":["Chavazvug","Light of the Everlasting Flame","Mhar","Yamatsumi"],"rarity":"common","slug":"spell-1746"},{"legacy_name":["Wail of the Banshee"],"primary_source_category":"Rulebooks","source":["Player Core"],"bloodline":["Undead"],"type":"Spell","speed":{},"weakness":{},"saving_throw":"Fortitude","heighten_level":[9],"spell_type":"Spell","heighten_group":["9th rank"],"legacy_id":["spell-361"],"trait":["Auditory","Concentrate","Death","Manipulate","Void","Negative"],"id":"spell-1747","text":"\nWails of the Damned Two Actions Source Player Core pg. 367 Traditions Divine, Occult Bloodline Undead Area 40-foot emanation Defense Fortitude --- You howl a lament of damned souls. Each living enemy in the area takes 8d10 void damage depending on its Fortitude save. Critical Success The creature is unaffected. Success The creature takes full damage. Failure The creature takes full damage and is drained 1d4. Critical Failure The creature takes double damage and is drained 4.","tradition":["Divine","Occult"],"area":[40],"skill_mod":{},"summary":"Scream, draining the living and causing void damage.","primary_source":"Player Core","trait_group":["Sense","Mechanics","Energy","Planar","Creature Type"],"level":9,"source_category":["Rulebooks"],"area_type":["emanation"],"resistance":{},"url":"/Spells.aspx?ID=1747","name":"Wails of the Damned","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"common","slug":"spell-1747"},{"primary_source_category":"Rulebooks","heighten":["+1"],"range":120,"source":["Player Core"],"type":"Spell","speed":{},"duration":60,"weakness":{},"heighten_level":[4,5,6,7,8,9,10],"spell_type":"Spell","heighten_group":["4th rank","Heightened 5th rank","Heightened 6th rank","Heightened 7th rank","Heightened 8th rank","Heightened 9th rank","Heightened 10th rank"],"legacy_id":["spell-362"],"trait":["Concentrate","Fire","Manipulate"],"id":"spell-1748","text":"\nWall of Fire Three Actions Source Player Core pg. 367 Traditions Arcane, Primal Deities Chavazvug, Light of the Everlasting Flame, Sarenrae, Sekhmet, Uirch, Walkena, Ymeri Range 120 feet Duration 1 minute --- You raise a blazing wall that burns creatures passing through it. You create either a 5-foot-thick wall of flame in a straight line up to 60 feet long and 10 feet high, or a 5-foot-thick, 10-foot-radius ring of flame with the same height. The wall stands vertically in either form; if you wish, the wall can be of a shorter length or height. Everything on each side of the wall is concealed from creatures on the opposite side. Any creature that crosses the wall or is occupying the wall's area at the start of its turn takes 4d6 fire damage. --- Heightened (+1) The fire damage increases by 1d6.","tradition":["Arcane","Primal"],"element":["Fire"],"skill_mod":{},"summary":"Create a blazing wall that burns creatures that pass through.","primary_source":"Player Core","trait_group":["Mechanics","Energy","Elemental","Planar","Monster"],"level":4,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=1748","name":"Wall of Fire","actions_number":6,"category":"spell","pfs":"Standard","actions":"Three Actions","deity":["Chavazvug","Light of the Everlasting Flame","Sarenrae","Sekhmet","Uirch","Walkena","Ymeri"],"rarity":"common","slug":"spell-1748"},{"primary_source_category":"Rulebooks","heighten":["+2"],"range":30,"source":["Player Core"],"type":"Spell","speed":{},"duration":60,"weakness":{},"heighten_level":[6,8,10],"spell_type":"Spell","heighten_group":["6th rank","Heightened 8th rank","Heightened 10th rank"],"legacy_id":["spell-363"],"trait":["Concentrate","Force","Manipulate"],"id":"spell-1749","text":"\nWall of Force Three Actions Source Player Core pg. 367 Traditions Arcane, Occult Deities Acavna, Casandalee, Emmeton Galardaria, Gravelady's Guard, Grundinnar, Isis, Nethys, The Spirit Wall, Upion and Warrik Range 30 feet Duration 1 minute --- You form an invisible wall of pure magical force up to 50 feet long and up to 20 feet high. The wall has no discernible thickness. You must create the wall in an unbroken open space so its edges don't pass through any creatures or objects, or the spell is lost. The wall has AC 10, Hardness 30, and 60 Hit Points, and it's immune to critical hits and precision damage. The wall blocks physical effects from passing through it, and because it's made of force, it blocks incorporeal and ethereal creatures as well. Teleportation effects can pass through the barrier, as can visual effects (since the wall is invisible). Wall of force is immune to effects of its rank or lower that attempt to counteract it. The wall is automatically destroyed by a disintegrate spell of any rank. --- Heightened (+2) The Hit Points of the wall increases by 20.","tradition":["Arcane","Occult"],"skill_mod":{},"summary":"Create an invisible and durable plane of magical force.","primary_source":"Player Core","trait_group":["Mechanics","Energy"],"level":6,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=1749","name":"Wall of Force","actions_number":6,"category":"spell","pfs":"Standard","actions":"Three Actions","deity":["Acavna","Casandalee","Emmeton Galardaria","Gravelady's Guard","Grundinnar","Isis","Nethys","The Spirit Wall","Upion and Warrik"],"rarity":"common","slug":"spell-1749"},{"primary_source_category":"Rulebooks","heighten":["+2"],"range":120,"source":["Player Core"],"type":"Spell","speed":{},"duration":60,"weakness":{},"heighten_level":[5,7,9],"spell_type":"Spell","heighten_group":["5th rank","Heightened 7th rank","Heightened 9th rank"],"legacy_id":["spell-364"],"trait":["Cold","Concentrate","Manipulate","Water"],"id":"spell-1750","text":"\nWall of Ice Three Actions Source Player Core pg. 367 Traditions Arcane, Primal Range 120 feet Duration 1 minute --- You sculpt an ice barrier that blocks sight and, once shattered, freezes foes. You create either a 1-foot-thick wall of ice in a straight line up to 60 feet long and 10 feet high (the wall doesn't have to be vertical, but it must be anchored on both sides to a solid surface) or a 1-foot-thick, 10-foot radius hemisphere of ice. The ice that makes up the wall is opaque. If you wish, the wall can be of a smaller length, height, or radius. You must create the wall in an unbroken open space so its edges don't pass through any creatures or objects, or the spell is lost. Each 10-foot-by-10-foot section of the wall has AC 10, Hardness 10, and 40 Hit Points, and it's immune to critical hits, cold damage, and precision damage. A section also has weakness to fire 15; a section of the wall destroyed by fire melts, evaporating into water and steam. A section destroyed by means other than fire leaves behind a chilling mass of ice that is difficult terrain and deals 2d6 cold damage to any creature passing through it. --- Heightened (+2) The Hit Points of each section of the wall increase by 10, and the cold damage dealt to creatures crossing a destroyed section increases by 1d6.","tradition":["Arcane","Primal"],"element":["Water"],"skill_mod":{},"summary":"Sculpt a foot-thick wall of ice that blocks sight and can chill creatures.","primary_source":"Player Core","trait_group":["Energy","Monster","Mechanics","Elemental","Planar"],"level":5,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=1750","name":"Wall of Ice","actions_number":6,"category":"spell","pfs":"Standard","actions":"Three Actions","rarity":"common","slug":"spell-1750"},{"primary_source_category":"Rulebooks","heighten":["+2"],"range":120,"source":["Player Core"],"type":"Spell","speed":{},"weakness":{},"heighten_level":[5,7,9],"spell_type":"Spell","heighten_group":["5th rank","Heightened 7th rank","Heightened 9th rank"],"legacy_id":["spell-365"],"trait":["Concentrate","Earth","Manipulate"],"id":"spell-1751","text":"\nWall of Stone Three Actions Source Player Core pg. 367 Traditions Arcane, Primal Deities Anubis, Arqueros, Ashukharma, Mazludeh Range 120 feet --- You shape a wall of solid stone. You create a 1-inch-thick wall of stone up to 120 feet long, and 20 feet high. You can shape the wall's path, placing each 5 feet of the wall on the border between squares. The wall doesn't need to stand vertically, so you can use it to form a bridge or set of stairs, for example. You must conjure the wall in an unbroken open space so its edges don't pass through any creatures or objects, or the spell is lost. Each 10-foot-by-10-foot section of the wall has AC 10, Hardness 14, and 50 Hit Points, and it's immune to critical hits and precision damage. A destroyed section of the wall can be moved through, but the rubble created from it is difficult terrain. --- Heightened (+2) The Hit Points of each section of the wall increase by 15.","tradition":["Arcane","Primal"],"element":["Earth"],"skill_mod":{},"summary":"Shape a wall of stone.","primary_source":"Player Core","trait_group":["Mechanics","Elemental","Planar","Monster"],"level":5,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=1751","name":"Wall of Stone","actions_number":6,"category":"spell","pfs":"Standard","actions":"Three Actions","deity":["Anubis","Arqueros","Ashukharma","Mazludeh"],"rarity":"common","slug":"spell-1751"},{"primary_source_category":"Rulebooks","heighten":["+1"],"range":60,"source":["Player Core"],"type":"Spell","speed":{},"duration":60,"weakness":{},"heighten_level":[3,4,5,6,7,8,9,10],"spell_type":"Spell","heighten_group":["3rd rank","Heightened 4th rank","Heightened 5th rank","Heightened 6th rank","Heightened 7th rank","Heightened 8th rank","Heightened 9th rank","Heightened 10th rank"],"legacy_id":["spell-366"],"trait":["Concentrate","Manipulate","Plant","Wood"],"id":"spell-1752","text":"\nWall of Thorns Three Actions Source Player Core pg. 367 Traditions Arcane, Primal Deities Erastil, Fandarra, Green Faith, Jaidi, Kzininn, Treerazer, Vermilion Mother, Xhamen-Dor, Zon-Kuthon Range 60 feet Duration 1 minute --- You grow a wall of thorny brambles from the ground. You create a 5-foot-thick wall of brambles and thorns in a straight line up to 60 feet long and 10 feet high. You must create the wall in an unbroken open space so its edges don't pass through any creatures or objects, or the spell is lost. The wall stands vertically. If you wish, the wall can be of a shorter length or height. Everything on each side of the wall has cover from creatures on the opposite side, and the wall's spaces are difficult terrain. For every move action a creature uses to enter at least one of the wall's spaces, that creature takes 3d4 piercing damage. Each 10-foot-by-10-foot section of the wall has AC 10, Hardness 10, and 20 Hit Points. It's immune to critical hits and precision damage. A destroyed section can be moved through freely. --- Heightened (+1) The Hit Points of each section of the wall increase by 5, and the piercing damage increases by 1d4.","tradition":["Arcane","Primal"],"element":["Wood"],"skill_mod":{},"summary":"Grow a wall of brambles.","primary_source":"Player Core","trait_group":["Mechanics","Creature Type","Elemental"],"level":3,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=1752","name":"Wall of Thorns","actions_number":6,"category":"spell","pfs":"Standard","actions":"Three Actions","deity":["Erastil","Fandarra","Green Faith","Jaidi","Kzininn","Treerazer","Vermilion Mother","Xhamen-Dor","Zon-Kuthon"],"rarity":"common","slug":"spell-1752"},{"primary_source_category":"Rulebooks","range":120,"source":["Player Core"],"type":"Spell","speed":{},"duration":60,"weakness":{},"heighten_level":[3],"spell_type":"Spell","heighten_group":["3rd rank"],"legacy_id":["spell-367"],"trait":["Air","Concentrate","Manipulate"],"id":"spell-1753","text":"\nWall of Wind Three Actions Source Player Core pg. 368 Traditions Arcane, Primal Deities Anras, Breath of the Endless Sky, General Susumu, Horus Lesson Lesson of Snow Range 120 feet Duration 1 minute --- You create a barrier of gusting winds that hinders anything moving through it. The wall of swirling winds is 5 feet thick, 60 feet long, and 30 feet high. The wall stands vertically, but you can shape its path. Though the wall of wind distorts the air, it does not hamper sight. The wall has the following effects. Ammunition from physical ranged attacks—such as arrows, bolts, sling bullets, and other objects of similar size—can't pass through the wall. Attacks with bigger ranged weapons, such as javelins, take a –2 circumstance penalty to their attack rolls if their paths pass through the wall. Massive ranged weapons and spell effects that don't create physical objects pass through the wall with no penalty. The wall is difficult terrain to creatures attempting to move overland through it. Gases, including creatures in vapor form , can't pass through the wall. A creature that attempts to fly through the wall using a move action must attempt a Fortitude save. Critical Success The creature can move through the wall normally this turn. Success The flying creature can move through the wall this turn, but the wall is difficult terrain. Failure The wall stops the movement of the flying creature, and any remaining movement from its current action is wasted. Critical Failure As failure, and the creature is pushed 10 feet away from the wall.","tradition":["Arcane","Primal"],"element":["Air"],"skill_mod":{},"summary":"Create a wall of gusting winds that hinders movement and ranged attacks.","primary_source":"Player Core","trait_group":["Elemental","Planar","Monster","Mechanics"],"level":3,"lesson":["Lesson of Snow"],"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=1753","name":"Wall of Wind","actions_number":6,"category":"spell","pfs":"Standard","actions":"Three Actions","deity":["Anras","Breath of the Endless Sky","General Susumu","Horus"],"rarity":"common","slug":"spell-1753"},{"primary_source_category":"Rulebooks","range":120,"source":["Player Core"],"bloodline":["Aberrant","Hag"],"type":"Spell","speed":{},"weakness":{},"saving_throw":"Will","heighten_level":[7],"spell_type":"Spell","heighten_group":["7th rank"],"legacy_id":["spell-369"],"trait":["Concentrate","Emotion","Incapacitation","Manipulate","Mental"],"id":"spell-1754","text":"\nWarp Mind Two Actions Source Player Core pg. 368 Traditions Arcane, Occult Bloodlines Aberrant, Hag Deities Conqueror Worm, Isph-Aun-Vuln, Laivatiniel, Nethys, Nyarlathotep (The Faceless Sphinx), Nyuo-Ogh, Xhamen-Dor, Zeaki Range 120 feet Target 1 creature Defense Will --- You scramble a creature's mental faculties and sensory input. The target must attempt a Will saving throw. Regardless of the result of that save, the target is then temporarily immune for 10 minutes. Warp mind's effects happen instantly, so dispel magic and other effects that counteract spells can't counteract them. However, wish rituals and abilities that can remove non-magical effects can still counteract the effects. Critical Success The target is unaffected. Success The target spends the first action on its next turn with the confused condition. Failure The target is confused for 1 minute. Critical Failure The target is confused permanently.","tradition":["Arcane","Occult"],"skill_mod":{},"summary":"Confuse a creature, possibly permanently.","primary_source":"Player Core","trait_group":["Mechanics"],"level":7,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=1754","target":"1 creature","name":"Warp Mind","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","deity":["Conqueror Worm","Isph-Aun-Vuln","Laivatiniel","Nethys","Nyarlathotep (The Faceless Sphinx)","Nyuo-Ogh","Xhamen-Dor","Zeaki"],"rarity":"common","slug":"spell-1754"},{"primary_source_category":"Rulebooks","heighten":["3rd","4th"],"range":30,"source":["Player Core"],"type":"Spell","speed":{},"duration":3600,"weakness":{},"heighten_level":[2,3,4],"spell_type":"Spell","heighten_group":["2nd rank","Heightened 3rd rank","Heightened 4th rank"],"legacy_id":["spell-370"],"trait":["Concentrate","Manipulate","Water"],"id":"spell-1755","text":"\nWater Breathing Source Player Core pg. 369 Traditions Arcane, Divine, Primal Cast 1 minute Range 30 feet Target up to 5 creatures Duration 1 hour --- The targets can breathe underwater. --- Heightened (3rd) The duration is 8 hours. Heightened (4th) The duration is until your next daily preparations.","tradition":["Arcane","Divine","Primal"],"element":["Water"],"skill_mod":{},"summary":"Allow creatures to breathe underwater.","primary_source":"Player Core","trait_group":["Mechanics","Elemental","Planar","Monster"],"level":2,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=1755","target":"up to 5 creatures","component":["1 minute"],"name":"Water Breathing","actions_number":60,"category":"spell","pfs":"Standard","actions":"1 minute","rarity":"common","slug":"spell-1755"},{"primary_source_category":"Rulebooks","heighten":["4th"],"range":0,"source":["Player Core"],"type":"Spell","speed":{},"duration":600,"weakness":{},"heighten_level":[2,4],"spell_type":"Spell","heighten_group":["2nd rank","Heightened 4th rank"],"legacy_id":["spell-371"],"trait":["Concentrate","Manipulate","Water"],"id":"spell-1756","text":"\nWater Walk Two Actions Source Player Core pg. 369 Traditions Arcane, Divine, Primal Range touch Target 1 creature Duration 10 minutes --- The target can walk on the surface of water and other liquids without falling through. It can go underwater if it wishes, but in that case it must Swim normally. This spell doesn't grant the ability to breathe underwater. --- Heightened (4th) The spell's range increases to 30 feet, the duration increases to 1 hour, and you can target up to 10 creatures.","tradition":["Arcane","Divine","Primal"],"element":["Water"],"skill_mod":{},"summary":"Buoy a creature so it can walk on water.","primary_source":"Player Core","trait_group":["Mechanics","Elemental","Planar","Monster"],"level":2,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=1756","target":"1 creature","name":"Water Walk","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"common","slug":"spell-1756"},{"legacy_name":["Crushing Despair"],"primary_source_category":"Rulebooks","heighten":["7th"],"source":["Player Core"],"bloodline":["Diabolic"],"type":"Spell","speed":{},"weakness":{},"saving_throw":"Will","heighten_level":[5,7],"spell_type":"Spell","heighten_group":["5th rank","Heightened 7th rank"],"legacy_id":["spell-57"],"trait":["Concentrate","Emotion","Manipulate","Mental"],"id":"spell-1757","text":"\nWave of Despair Two Actions Source Player Core pg. 369 Traditions Arcane, Occult Bloodline Diabolic Deities Ahriman, Chamiaholom, Charon, Gaasham, Groetus, Haborym, Mrtyu, Nyarlathotep (The Faceless Sphinx), Ozranvial, Sifkesh, The Lost Prince Area 30-foot cone Defense Will Duration 1 or more rounds --- You inflict despair on creatures in the area. The effects for each creature are determined by its Will save. Critical Success The creature is unaffected. Success For 1 round, the creature can't use reactions and must attempt another save at the start of its turn; on a failure, it is slowed 1 for that turn as it sobs uncontrollably. Failure As success, but the duration is 1 minute. Critical Failure As failure, and the creature is automatically slowed 1 for 1 minute. --- Heightened (7th) The area increases to a 60-foot cone.","tradition":["Arcane","Occult"],"area":[30],"skill_mod":{},"summary":"Drive creatures in an area to despair.","primary_source":"Player Core","trait_group":["Mechanics"],"level":5,"source_category":["Rulebooks"],"area_type":["cone"],"resistance":{},"url":"/Spells.aspx?ID=1757","name":"Wave of Despair","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","deity":["Ahriman","Chamiaholom","Charon","Gaasham","Groetus","Haborym","Mrtyu","Nyarlathotep (The Faceless Sphinx)","Ozranvial","Sifkesh","The Lost Prince"],"rarity":"common","slug":"spell-1757"},{"primary_source_category":"Rulebooks","heighten":["+1"],"source":["Player Core"],"type":"Spell","speed":{},"weakness":{},"saving_throw":"Reflex","heighten_level":[4,5,6,7,8,9,10],"spell_type":"Spell","heighten_group":["4th rank","Heightened 5th rank","Heightened 6th rank","Heightened 7th rank","Heightened 8th rank","Heightened 9th rank","Heightened 10th rank"],"legacy_id":["spell-373"],"trait":["Concentrate","Manipulate"],"id":"spell-1758","text":"\nWeapon Storm Two Actions Source Player Core pg. 369 Traditions Arcane, Primal Deities Diomazul, General Susumu, Genzaeri, Gorum, Lady Razor, Malthus, Mrtyu, Raumya, Scal, Skode, Szuriel, Zjar-Tovan Area 30-foot cone or 10-foot emanation Defense Reflex --- You swing a weapon you're holding, and the weapon magically multiplies into duplicates that swipe at all creatures in either a cone or an emanation. This flurry deals four dice of damage to creatures in the area. This damage has the same type as the weapon and uses the same die size. Determine the die size as if you were attacking with the weapon; for instance, if you were wielding a two-hand weapon in both hands, you'd use its two-hand damage die. Critical Success The creature is unaffected. Success The target takes half damage. Failure The target takes full damage. Critical Failure The target takes double damage and is subject to the weapon's critical specialization effect. --- Heightened (+1) Add another damage die.","tradition":["Arcane","Primal"],"area":[30,10],"skill_mod":{},"summary":"Multiply a weapon you hold and attack many creatures with it.","primary_source":"Player Core","trait_group":["Mechanics"],"level":4,"source_category":["Rulebooks"],"area_type":["cone","emanation"],"resistance":{},"url":"/Spells.aspx?ID=1758","name":"Weapon Storm","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","deity":["Diomazul","General Susumu","Genzaeri","Gorum","Lady Razor","Malthus","Mrtyu","Raumya","Scal","Skode","Szuriel","Zjar-Tovan"],"rarity":"common","slug":"spell-1758"},{"legacy_name":["Storm of Vengeance"],"primary_source_category":"Rulebooks","heighten":["10th"],"range":800,"source":["Player Core"],"bloodline":["Elemental"],"type":"Spell","speed":{},"duration":60,"weakness":{},"heighten_level":[9,10],"spell_type":"Spell","heighten_group":["9th rank","Heightened 10th rank"],"legacy_id":["spell-313"],"trait":["Air","Cold","Electricity","Manipulate"],"id":"spell-1759","text":"\nWrathful Storm Three Actions Source Player Core pg. 369 Tradition Primal Spell Lists Elemental Bloodline Elemental Deities Bokrug, Nalinivati, Sky Keepers Range 800 feet Area 400-foot burst Duration sustained up to 1 minute --- A massive storm cloud forms in the air above the area, spreading rain and gales. The wind imposes a –4 circumstance penalty to physical ranged attacks. The air in the area is greater difficult terrain for flying creatures. When you Cast this Spell and the first time each round you Sustain it on subsequent rounds, you can choose one of the following storm effects. You can't choose the same effect twice in a row. Blizzard The driving snow deals 4d8 cold damage to each creature in or below the storm with no save. Everything in or beneath the cloud is concealed by driving snow and any ground is difficult terrain. Hail Each creature in or below the storm takes 4d10 bludgeoning damage with a basic Fortitude save. Lightning Choose up to 10 creatures in or below the storm to be struck by lightning. Each of them takes 7d6 electricity damage with a basic Reflex save. Tornado A roughly cylindrical whirlwind appears in or below the cloud in a 30-foot radius. Each creature in the whirlwind is thrown 40 feet upward. --- Heightened (10th) The range increases to 2,000 feet and the cloud is a 1,000-foot burst.","tradition":["Primal","Elemental"],"element":["Air"],"area":[400],"skill_mod":{},"summary":"Create and control a massive storm.","primary_source":"Player Core","trait_group":["Elemental","Planar","Monster","Energy","Mechanics"],"level":9,"source_category":["Rulebooks"],"area_type":["burst"],"resistance":{},"url":"/Spells.aspx?ID=1759","name":"Wrathful Storm","actions_number":6,"category":"spell","pfs":"Standard","actions":"Three Actions","deity":["Bokrug","Nalinivati","Sky Keepers"],"rarity":"common","slug":"spell-1759"},{"primary_source_category":"Rulebooks","heighten":["9th"],"range":30,"source":["Player Core"],"type":"Spell","speed":{},"duration":600,"weakness":{},"heighten_level":[6,9],"spell_type":"Spell","heighten_group":["6th rank","Heightened 9th rank"],"legacy_id":["spell-378"],"trait":["Concentrate","Emotion","Manipulate","Mental"],"id":"spell-1760","text":"\nZealous Conviction Two Actions Source Player Core pg. 369 Traditions Divine, Occult Range 30 feet Target up to 10 willing creatures Duration 10 minutes --- You bypass your targets' rational minds, instilling them with unshakable conviction and zeal. The targets each gain 12 temporary Hit Points and a +2 status bonus to Will saves against mental effects, as their faith overrides the signals from their own bodies and minds. If you tell a target to do something, it must comply with your request, though if it would normally find the task repugnant, it can attempt a Will save at the end of its turn each round due to the cognitive dissonance. On a success, it ends the spell's effects on itself entirely. --- Heightened (9th) The temporary Hit Points increase to 18, and the status bonus to Will saves increases to +3.","tradition":["Divine","Occult"],"skill_mod":{},"summary":"Instill unshakable conviction and zeal in willing creatures.","primary_source":"Player Core","trait_group":["Mechanics"],"level":6,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=1760","target":"up to 10 willing creatures","name":"Zealous Conviction","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"common","slug":"spell-1760"},{"primary_source_category":"Rulebooks","range":30,"source":["Player Core"],"type":"Spell","speed":{},"duration":6,"weakness":{},"heighten_level":[7],"spell_type":"Cantrip","heighten_group":["7th rank"],"legacy_id":["spell-380"],"trait":["Bard","Cantrip","Composition","Concentrate","Emotion","Mental","Uncommon"],"id":"spell-1761","text":"\nAllegro Single Action Source Player Core pg. 370 Range 30 feet Target 1 ally Duration 1 round --- You perform rapidly, speeding up your ally. The ally becomes quickened and can use the additional action to Strike, Stride, or Step.","skill_mod":{},"summary":"You perform rapidly, speeding up your ally.","primary_source":"Player Core","trait_group":["Class","Mechanics","Class-Specific","Rarity"],"level":7,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=1761","target":"1 ally","name":"Allegro","actions_number":2,"category":"spell","pfs":"Standard","actions":"Single Action","rarity":"uncommon","slug":"spell-1761"},{"primary_source_category":"Rulebooks","source":["Player Core"],"type":"Spell","speed":{},"weakness":{},"heighten_level":[1],"spell_type":"Focus","heighten_group":["1st rank"],"legacy_id":["spell-381"],"trait":["Bard","Composition","Concentrate","Focus","Fortune","Mental","Uncommon"],"id":"spell-1762","text":"\nCounter Performance Reaction Source Player Core pg. 370 Trigger You or an ally within 60 feet rolls a saving throw against an auditory or visual effect Area 60-foot emanation --- Your performance protects you and your allies. Roll a Performance check for a type you know—it must be an auditory performance if the trigger was auditory or a visual one for a visual trigger, and this action gains the traits for the type of performance. You and allies in the area can use the better result between your Performance check and the saving throw.","area":[60],"skill_mod":{},"summary":"Your performance protects you and your allies.","primary_source":"Player Core","trait_group":["Class","Class-Specific","Mechanics","Rarity"],"level":1,"source_category":["Rulebooks"],"trigger":"You or an ally within 60 feet rolls a saving throw against an auditory or visual effect","area_type":["emanation"],"resistance":{},"url":"/Spells.aspx?ID=1762","name":"Counter Performance","actions_number":1,"category":"spell","pfs":"Standard","actions":"Reaction","rarity":"uncommon","slug":"spell-1762"},{"legacy_name":["Inspire Courage"],"primary_source_category":"Rulebooks","source":["Player Core"],"type":"Spell","speed":{},"duration":6,"weakness":{},"heighten_level":[1],"spell_type":"Cantrip","heighten_group":["1st rank"],"legacy_id":["spell-386"],"trait":["Bard","Cantrip","Composition","Concentrate","Emotion","Mental","Uncommon"],"id":"spell-1763","text":"\nCourageous Anthem Single Action Source Player Core pg. 370 Area 60-foot emanation Duration 1 round --- You inspire yourself and your allies with words or tunes of encouragement. You and all allies in the area gain a +1 status bonus to attack rolls, damage rolls, and saves against fear effects.","area":[60],"skill_mod":{},"summary":"You inspire yourself and your allies with words or tunes of encouragement.","primary_source":"Player Core","trait_group":["Class","Mechanics","Class-Specific","Rarity"],"level":1,"source_category":["Rulebooks"],"area_type":["emanation"],"resistance":{},"url":"/Spells.aspx?ID=1763","name":"Courageous Anthem","actions_number":2,"category":"spell","pfs":"Standard","actions":"Single Action","rarity":"uncommon","slug":"spell-1763"},{"primary_source_category":"Rulebooks","source":["Player Core"],"type":"Spell","speed":{},"duration":6,"weakness":{},"heighten_level":[3],"spell_type":"Cantrip","heighten_group":["3rd rank"],"legacy_id":["spell-382"],"trait":["Bard","Cantrip","Composition","Concentrate","Emotion","Fear","Mental","Uncommon"],"id":"spell-1764","text":"\nDirge of Doom Single Action Source Player Core pg. 370 Area 30-foot emanation Duration 1 round --- Enemies within the area are frightened 1. They can't reduce their frightened value below 1 while they remain in the area.","area":[30],"skill_mod":{},"summary":"Enemies within the area are frightened 1 .","primary_source":"Player Core","trait_group":["Class","Mechanics","Class-Specific","Rarity"],"level":3,"source_category":["Rulebooks"],"area_type":["emanation"],"resistance":{},"url":"/Spells.aspx?ID=1764","name":"Dirge of Doom","actions_number":2,"category":"spell","pfs":"Standard","actions":"Single Action","rarity":"uncommon","slug":"spell-1764"},{"primary_source_category":"Rulebooks","range":30,"source":["Player Core"],"type":"Spell","speed":{},"weakness":{},"heighten_level":[10],"spell_type":"Focus","heighten_group":["10th rank"],"legacy_id":["spell-383"],"trait":["Bard","Composition","Concentrate","Death","Emotion","Focus","Mental","Uncommon"],"id":"spell-1765","text":"\nFatal Aria Single Action Source Player Core pg. 370 Range 30 feet Target 1 creature --- You perform music so perfect that the target may die of joy or sorrow. Once targeted, the creature becomes temporarily immune for 1 minute. The effect of the spell depends on the target's level and current Hit Points. 16th or Lower The target dies instantly. 17th If the target has 50 Hit Points or fewer, it dies instantly; otherwise, it drops to 0 Hit Points and becomes dying 1. 18th or Higher The target takes 50 damage. If this brings it to 0 Hit Points, it dies instantly.","skill_mod":{},"summary":"You perform music so perfect that the target may die of joy or sorrow.","primary_source":"Player Core","trait_group":["Class","Class-Specific","Mechanics","Rarity"],"level":10,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=1765","target":"1 creature","name":"Fatal Aria","actions_number":2,"category":"spell","pfs":"Standard","actions":"Single Action","rarity":"uncommon","slug":"spell-1765"},{"legacy_name":["Inspire Heroics"],"primary_source_category":"Rulebooks","source":["Player Core"],"type":"Spell","speed":{},"weakness":{},"heighten_level":[4],"spell_type":"Focus","heighten_group":["4th rank"],"legacy_id":["spell-388"],"trait":["Bard","Concentrate","Focus","Spellshape","Uncommon","Metamagic"],"id":"spell-1766","text":"\nFortissimo Composition Free Action Source Player Core pg. 370 --- You call upon your muse to greatly increase the benefits you provide with your courageous anthem, rallying anthem, or song of strength composition. If your next action is to cast one of these compositions, attempt a Performance check. The DC is usually the highest Will DC of the composition's targets, but the GM can assign a different DC based on the circumstances. The effect of your composition depends on the result of your check. Critical Success The status bonus from your composition increases to +3. Success The status bonus from your composition increases to +2. Failure Your composition provides only its normal bonus of +1, but you don't spend the Focus Point for casting this spell.","skill_mod":{},"summary":"You call upon your muse to greatly increase the benefits you provide with your courageous anthem, rallying anthem, or song of strength composition.","primary_source":"Player Core","trait_group":["Class","Mechanics","Rarity"],"level":4,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=1766","name":"Fortissimo Composition","actions_number":0,"category":"spell","pfs":"Standard","actions":"Free Action","rarity":"uncommon","slug":"spell-1766"},{"primary_source_category":"Rulebooks","source":["Player Core"],"type":"Spell","speed":{},"duration":6,"weakness":{},"heighten_level":[5],"spell_type":"Cantrip","heighten_group":["5th rank"],"school":"illusion","legacy_id":["spell-384"],"trait":["Bard","Cantrip","Composition","Illusion","Manipulate","Uncommon","Visual"],"id":"spell-1767","text":"\nHouse of Imaginary Walls Single Action Source Player Core pg. 370 Duration 1 round --- You mime an invisible 10-foot-by-10-foot wall adjacent to you and within your reach. The wall is solid to those creatures that don't disbelieve it, even incorporeal creatures. You and your allies can voluntarily believe the wall exists to continue to treat it as solid, for instance to climb onto it. A creature that disbelieves the illusion is temporarily immune to your house of imaginary walls for 1 minute. The wall doesn't block creatures that didn't see your visual performance, nor does it block objects. The wall has AC 10, Hardness equal to double the spell's rank, and HP equal to quadruple the spell's rank.","skill_mod":{},"summary":"You mime an invisible 10-foot-by-10-foot wall adjacent to you and within your reach.","primary_source":"Player Core","trait_group":["Class","Mechanics","Class-Specific","School","Monster","Rarity","Sense"],"level":5,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=1767","name":"House of Imaginary Walls","actions_number":2,"category":"spell","pfs":"Standard","actions":"Single Action","rarity":"uncommon","slug":"spell-1767"},{"primary_source_category":"Rulebooks","heighten":["+1"],"range":30,"source":["Player Core"],"type":"Spell","speed":{},"duration":24,"weakness":{},"heighten_level":[1,2,3,4,5,6,7,8,9,10],"spell_type":"Focus","heighten_group":["1st rank","Heightened 2nd rank","Heightened 3rd rank","Heightened 4th rank","Heightened 5th rank","Heightened 6th rank","Heightened 7th rank","Heightened 8th rank","Heightened 9th rank","Heightened 10th rank"],"legacy_id":["spell-728"],"trait":["Bard","Composition","Concentrate","Focus","Healing","Uncommon","Vitality","Positive"],"id":"spell-1768","text":"\nHymn of Healing Two Actions Source Player Core pg. 370 Range 30 feet Target you or 1 ally Duration sustained up to 4 rounds --- Your glorious singing mends wounds and provides a temporary respite from harm. The target gains fast healing 2. When you Cast the Spell and the first time each round you Sustain the Spell, the target gains 2 temporary Hit Points, which last for 1 round. --- Heightened (+1) The fast healing and temporary Hit Points each increase by 2","skill_mod":{},"summary":"Your glorious singing mends wounds and provides a temporary respite from harm.","primary_source":"Player Core","trait_group":["Class","Class-Specific","Mechanics","Rarity","Energy","Planar","Creature Type"],"level":1,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=1768","target":"you or 1 ally","name":"Hymn of Healing","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"uncommon","slug":"spell-1768"},{"primary_source_category":"Rulebooks","source":["Player Core"],"type":"Spell","speed":{},"weakness":{},"heighten_level":[1],"spell_type":"Focus","heighten_group":["1st rank"],"legacy_id":["spell-389"],"trait":["Bard","Concentrate","Focus","Spellshape","Uncommon","Metamagic"],"id":"spell-1769","text":"\nLingering Composition Free Action Source Player Core pg. 371 --- You add a flourish to your composition to extend its benefits. If your next action is to cast a cantrip composition with a duration of 1 round, attempt a Performance check. The DC is usually a standard-difficulty DC of a level equal to the highest-level target of your composition, but the GM can assign a different DC based on the circumstances. The effect depends on the result of your check. Critical Success The composition lasts 4 rounds. Success The composition lasts 3 rounds. Failure The composition lasts 1 round, but you don't spend the Focus Point for casting this spell.","skill_mod":{},"summary":"You add a flourish to your composition to extend its benefits.","primary_source":"Player Core","trait_group":["Class","Mechanics","Rarity"],"level":1,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=1769","name":"Lingering Composition","actions_number":0,"category":"spell","pfs":"Standard","actions":"Free Action","rarity":"uncommon","slug":"spell-1769"},{"primary_source_category":"Rulebooks","range":30,"source":["Player Core"],"type":"Spell","speed":{},"weakness":{},"heighten_level":[1],"spell_type":"Focus","heighten_group":["1st rank"],"legacy_id":["spell-390"],"trait":["Bard","Composition","Focus","Fortune","Manipulate","Uncommon"],"id":"spell-1770","text":"\nLoremaster's Etude Free Action Source Player Core pg. 371 Trigger You or an ally within range attempts a skill check to Recall Knowledge Range 30 feet Target you or the triggering ally --- You call upon your muse's deep mysteries, granting the target a greater ability to think and recall information. Roll the triggering Recall Knowledge skill check twice and use the higher result.","skill_mod":{},"summary":"You call upon your muse's deep mysteries, granting the target a greater ability to think and recall information.","primary_source":"Player Core","trait_group":["Class","Class-Specific","Mechanics","Rarity"],"level":1,"source_category":["Rulebooks"],"trigger":"You or an ally within range attempts a skill check to Recall Knowledge","resistance":{},"url":"/Spells.aspx?ID=1770","target":"you or the triggering ally","name":"Loremaster's Etude","actions_number":0,"category":"spell","pfs":"Standard","actions":"Free Action","rarity":"uncommon","slug":"spell-1770"},{"primary_source_category":"Rulebooks","range":60,"source":["Player Core"],"type":"Spell","speed":{},"weakness":{},"heighten_level":[5],"spell_type":"Focus","heighten_group":["5th rank"],"legacy_id":["spell-729"],"trait":["Bard","Composition","Concentrate","Focus","Uncommon"],"id":"spell-1771","text":"\nOde to Ouroboros Reaction Source Player Core pg. 371 Trigger A creature’s dying condition would reach the value at which they would die Range 60 feet Target the triggering creature --- Your ode staves off death. The target's dying condition remains 1 below the value at which it dies. This doesn't help prevent death from effects that kill the target without increasing its dying condition, such as disintegrate and death effects.","skill_mod":{},"summary":"Your ode staves off death.","primary_source":"Player Core","trait_group":["Class","Class-Specific","Mechanics","Rarity"],"level":5,"source_category":["Rulebooks"],"trigger":"A creature’s dying condition would reach the value at which they would die","resistance":{},"url":"/Spells.aspx?ID=1771","target":"the triggering creature","name":"Ode to Ouroboros","actions_number":1,"category":"spell","pfs":"Standard","actions":"Reaction","rarity":"uncommon","slug":"spell-1771"},{"primary_source_category":"Rulebooks","source":["Player Core"],"type":"Spell","speed":{},"duration":60,"weakness":{},"saving_throw":"Will","heighten_level":[10],"spell_type":"Focus","heighten_group":["10th rank"],"legacy_id":["spell-730"],"trait":["Bard","Composition","Concentrate","Focus","Incapacitation","Mental","Sonic","Uncommon"],"id":"spell-1772","text":"\nPied Piping Two Actions Source Player Core pg. 371 Area 5-foot emanation Defense Will Duration 1 minute --- Your performance enraptures listeners, compelling them to follow you. Each creature within the emanation must attempt a Will save when you Cast the Spell or the first time they enter the area, after which they become temporarily immune for 1 day. Once per turn, you can Sustain the composition to increase the emanation's radius by 5 feet. You can Dismiss the spell. Critical Success The creature is unaffected. Success The creature is fascinated with you. Failure The creature is fascinated by you and uses all its actions to move toward you and compliment your performance. This effect ends if a hostile action is used against the affected creature. Critical Failure The target gains the minion trait and is controlled by you. This effect ends if a hostile action is used against the affected creature, or if you direct the creature to use any action that causes it harm.","area":[5],"skill_mod":{},"summary":"Your performance enraptures listeners, compelling them to follow you.","primary_source":"Player Core","trait_group":["Class","Class-Specific","Mechanics","Energy","Monster","Rarity"],"level":10,"source_category":["Rulebooks"],"area_type":["emanation"],"resistance":{},"url":"/Spells.aspx?ID=1772","name":"Pied Piping","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"uncommon","slug":"spell-1772"},{"legacy_name":["Inspire Defense"],"primary_source_category":"Rulebooks","source":["Player Core"],"type":"Spell","speed":{},"duration":6,"weakness":{},"heighten_level":[2],"spell_type":"Cantrip","heighten_group":["2nd rank"],"legacy_id":["spell-387"],"trait":["Bard","Cantrip","Composition","Concentrate","Emotion","Mental","Uncommon"],"id":"spell-1773","text":"\nRallying Anthem Single Action Source Player Core pg. 371 Area 60-foot emanation Duration 1 round --- Your song moves allies to protect themselves more effectively. You and all allies in the area gain a +1 status bonus to AC and saving throws, as well as resistance equal to half the spell's rank to physical damage.","area":[60],"skill_mod":{},"summary":"Your song moves allies to protect themselves more effectively.","primary_source":"Player Core","trait_group":["Class","Mechanics","Class-Specific","Rarity"],"level":2,"source_category":["Rulebooks"],"area_type":["emanation"],"resistance":{},"url":"/Spells.aspx?ID=1773","name":"Rallying Anthem","actions_number":2,"category":"spell","pfs":"Standard","actions":"Single Action","rarity":"uncommon","slug":"spell-1773"},{"primary_source_category":"Rulebooks","heighten":["6th","9th"],"source":["Player Core"],"type":"Spell","speed":{},"duration":3600,"weakness":{},"heighten_level":[3,6,9],"spell_type":"Cantrip","heighten_group":["3rd rank","Heightened 6th rank","Heightened 9th rank"],"legacy_id":["spell-731"],"trait":["Bard","Cantrip","Composition","Concentrate","Mental","Uncommon"],"id":"spell-1774","text":"\nSong of Marching Single Action Source Player Core pg. 371 Area 60-foot emanation Duration sustained up to 1 hour --- You maintain a brisk performance that keeps allies on the move. You and your allies in the area can Hustle for the spell's duration, in addition to your other exploration activities (your exploration activity is Sustaining this spell). You and your allies then become temporarily immune for 1 day. If you enter an encounter while performing this song, you can use your Performance modifier for the initiative roll. You and your affected allies also receive a +1 status bonus to that initiative roll. --- Heightened (6th) You can Sustain the Spell for up to 2 hours. Heightened (9th) You can Sustain the Spell for up to 4 hours.","area":[60],"skill_mod":{},"summary":"You maintain a brisk performance that keeps allies on the move.","primary_source":"Player Core","trait_group":["Class","Mechanics","Class-Specific","Rarity"],"level":3,"source_category":["Rulebooks"],"area_type":["emanation"],"resistance":{},"url":"/Spells.aspx?ID=1774","name":"Song of Marching","actions_number":2,"category":"spell","pfs":"Standard","actions":"Single Action","rarity":"uncommon","slug":"spell-1774"},{"primary_source_category":"Rulebooks","source":["Player Core"],"type":"Spell","speed":{},"duration":6,"weakness":{},"heighten_level":[1],"spell_type":"Cantrip","heighten_group":["1st rank"],"legacy_id":["spell-732"],"trait":["Bard","Cantrip","Composition","Concentrate","Emotion","Mental","Uncommon"],"id":"spell-1775","text":"\nSong of Strength Single Action Source Player Core pg. 371 Area 60-foot emanation Duration 1 round --- You bolster your allies' physical strength with a hearty exhortation. You and your allies gain a +1 status bonus to Athletics checks and to their DCs against Athletics skill actions such as Disarm, Reposition, Shove, and Trip.","area":[60],"skill_mod":{},"summary":"You bolster your allies' physical strength with a hearty exhortation.","primary_source":"Player Core","trait_group":["Class","Mechanics","Class-Specific","Rarity"],"level":1,"source_category":["Rulebooks"],"area_type":["emanation"],"resistance":{},"url":"/Spells.aspx?ID=1775","name":"Song of Strength","actions_number":2,"category":"spell","pfs":"Standard","actions":"Single Action","rarity":"uncommon","slug":"spell-1775"},{"primary_source_category":"Rulebooks","heighten":["+1"],"range":30,"source":["Player Core"],"type":"Spell","speed":{},"weakness":{},"heighten_level":[7,8,9,10],"spell_type":"Focus","heighten_group":["7th rank","Heightened 8th rank","Heightened 9th rank","Heightened 10th rank"],"legacy_id":["spell-391"],"trait":["Bard","Composition","Concentrate","Emotion","Focus","Healing","Manipulate","Mental","Uncommon"],"id":"spell-1776","text":"\nSoothing Ballad Two Actions Source Player Core pg. 371 Range 30 feet Target you and up to 9 allies --- You draw upon your muse to soothe your allies. Choose one of the following three effects: The spell attempts to counteract fear effects on the targets. The spell attempts to counteract effects imposing paralysis on the targets. The spell restores 7d8 Hit Points to the targets. --- Heightened (+1) When used to heal, soothing ballad restores 1d8 more Hit Points.","skill_mod":{},"summary":"You draw upon your muse to soothe your allies.","primary_source":"Player Core","trait_group":["Class","Class-Specific","Mechanics","Rarity"],"level":7,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=1776","target":"you and up to 9 allies","name":"Soothing Ballad","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"uncommon","slug":"spell-1776"},{"primary_source_category":"Rulebooks","heighten":["9th"],"range":30,"source":["Player Core"],"type":"Spell","speed":{},"weakness":{},"heighten_level":[5,9],"spell_type":"Focus","heighten_group":["5th rank","Heightened 9th rank"],"legacy_id":["spell-733"],"trait":["Bard","Composition","Concentrate","Focus","Uncommon"],"id":"spell-1777","text":"\nSymphony of the Unfettered Heart Two Actions Source Player Core pg. 371 Range 30 feet Target you or 1 ally --- Your symphony lifts listeners from their worldly concerns. Attempt a Performance check to counteract an effect applying one of the following conditions to the target: grabbed, immobilized, paralyzed, restrained, slowed, or stunned. If you fail, you can't target the same effect on the target for 1 day. Use the condition's source to determine the counteract DC (for example, the Escape DC for grabbed). --- Heightened (9th) You can target up to four creatures.","skill_mod":{},"summary":"Your symphony lifts listeners from their worldly concerns.","primary_source":"Player Core","trait_group":["Class","Class-Specific","Mechanics","Rarity"],"level":5,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=1777","target":"you or 1 ally","name":"Symphony of the Unfettered Heart","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"uncommon","slug":"spell-1777"},{"primary_source_category":"Rulebooks","source":["Player Core"],"type":"Spell","speed":{},"duration":6,"weakness":{},"heighten_level":[2],"spell_type":"Cantrip","heighten_group":["2nd rank"],"legacy_id":["spell-392"],"trait":["Bard","Cantrip","Composition","Emotion","Manipulate","Mental","Uncommon"],"id":"spell-1778","text":"\nTriple Time Single Action Source Player Core pg. 372 Area 60-foot emanation Duration 1 round --- Your music sets a fast pace. You and all allies in the area gain a +10-foot status bonus to all Speeds for 1 round.","area":[60],"skill_mod":{},"summary":"Your music sets a fast pace.","primary_source":"Player Core","trait_group":["Class","Mechanics","Class-Specific","Rarity"],"level":2,"source_category":["Rulebooks"],"area_type":["emanation"],"resistance":{},"url":"/Spells.aspx?ID=1778","name":"Triple Time","actions_number":2,"category":"spell","pfs":"Standard","actions":"Single Action","rarity":"uncommon","slug":"spell-1778"},{"legacy_name":["Inspire Competence"],"primary_source_category":"Rulebooks","range":60,"source":["Player Core"],"type":"Spell","speed":{},"duration":6,"weakness":{},"heighten_level":[1],"spell_type":"Cantrip","heighten_group":["1st rank"],"legacy_id":["spell-385"],"trait":["Bard","Cantrip","Composition","Concentrate","Emotion","Mental","Uncommon"],"id":"spell-1779","text":"\nUplifting Overture Single Action Source Player Core pg. 372 Range 60 feet Target 1 ally Duration 1 round --- Your performance makes allies feel they can succeed at anything. This counts as having prepared to Aid your ally on a skill check of your choice. When you later use the Aid reaction, you can roll Performance instead of the normal skill check, and if you roll a failure, you get a success instead. If you are legendary in Performance, you automatically critically succeed. The GM might rule that you can't use this ability if the act of encouraging your ally would interfere with the skill check (such as a check to Sneak quietly or maintain a disguise).","skill_mod":{},"summary":"Your performance makes allies feel they can succeed at anything.","primary_source":"Player Core","trait_group":["Class","Mechanics","Class-Specific","Rarity"],"level":1,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=1779","target":"1 ally","name":"Uplifting Overture","actions_number":2,"category":"spell","pfs":"Standard","actions":"Single Action","rarity":"uncommon","slug":"spell-1779"},{"primary_source_category":"Rulebooks","range":500,"source":["Player Core"],"type":"Spell","speed":{},"weakness":{},"saving_throw":"Fortitude","heighten_level":[1],"spell_type":"Focus","heighten_group":["1st rank"],"legacy_id":["spell-444"],"trait":["Air","Cleric","Concentrate","Focus","Manipulate","Uncommon"],"id":"spell-1780","text":"\nPushing Gust Two Actions Source Player Core pg. 372 Domain Air Range 500 feet Target 1 creature Defense Fortitude --- Giving the air a push, you buffet the target with a powerful gust of wind; it must attempt a Fortitude save. Critical Success The target is unaffected. Success The target is pushed 5 feet away from you. Failure The target is pushed 10 feet away from you. Critical Failure The target is pushed 10 feet away from you and knocked prone.","element":["Air"],"skill_mod":{},"summary":"Giving the air a push, you buffet the target with a powerful gust of wind; it must attempt a Fortitude save.","primary_source":"Player Core","trait_group":["Elemental","Planar","Monster","Class","Mechanics","Rarity"],"level":1,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=1780","target":"1 creature","domain":["Air"],"name":"Pushing Gust","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"uncommon","slug":"spell-1780"},{"primary_source_category":"Rulebooks","source":["Player Core"],"type":"Spell","speed":{},"weakness":{},"heighten_level":[4],"spell_type":"Focus","heighten_group":["4th rank"],"legacy_id":["spell-416"],"trait":["Air","Cleric","Focus","Manipulate","Polymorph","Uncommon"],"id":"spell-1781","text":"\nDisperse into Air Reaction Source Player Core pg. 372 Domain Air Trigger You take damage from an enemy or a hazard --- After taking the triggering damage, you transform into air. Until the end of the current turn, you can't be attacked or targeted, you don't take up space, you can't act, and any auras or emanations you have are suppressed. At the end of the turn, you re-form in any space you can occupy within 15 feet of where you were when you dispersed. Any auras or emanations you had are restored as long as their duration didn't run out while you were dispersed.","element":["Air"],"skill_mod":{},"summary":"After taking the triggering damage, you transform into air.","primary_source":"Player Core","trait_group":["Elemental","Planar","Monster","Class","Mechanics","Rarity"],"level":4,"source_category":["Rulebooks"],"trigger":"You take damage from an enemy or a hazard","resistance":{},"url":"/Spells.aspx?ID=1781","domain":["Air"],"name":"Disperse into Air","actions_number":1,"category":"spell","pfs":"Standard","actions":"Reaction","rarity":"uncommon","slug":"spell-1781"},{"legacy_name":["Blind Ambition"],"primary_source_category":"Rulebooks","range":60,"source":["Player Core"],"type":"Spell","speed":{},"weakness":{},"saving_throw":"Will","heighten_level":[1],"spell_type":"Focus","heighten_group":["1st rank"],"legacy_id":["spell-404"],"trait":["Cleric","Concentrate","Emotion","Focus","Mental","Subtle","Uncommon"],"id":"spell-1782","text":"\nIgnite Ambition Reaction Source Player Core pg. 372 Domain Ambition Trigger You or an ally in range attempt to use a mental effect to convince a creature to do something (such as a Coerce, Request, or a suggestion spell) Range 60 feet Target one creature being influenced Defense Will --- You strengthen the target's ambition, increase its resentment of its allies, and make its allegiances more susceptible to change. It must attempt a Will save. Critical Success The target is unaffected and realized you attempted to influence its reaction with magic. Success The target takes a –1 status penalty to its defenses against the triggering effect. This penalty is –2 if the target is being encouraged to advance its own ambitions. The target doesn't realize you Cast the Spell on it. Failure As success, but the status penalty is –4 if the target is being encouraged to advance its own ambitions. Critical Failure As success, but the creature automatically follows a suggestion that advances its own ambitions.","skill_mod":{},"summary":"You strengthen the target's ambition, increase its resentment of its allies, and make its allegiances more susceptible to change.","primary_source":"Player Core","trait_group":["Class","Mechanics","Rarity"],"level":1,"source_category":["Rulebooks"],"trigger":"You or an ally in range attempt to use a mental effect to convince a creature to do something (such as a Coerce, Request, or a suggestion spell)","resistance":{},"url":"/Spells.aspx?ID=1782","target":"one creature being influenced","domain":["Ambition"],"name":"Ignite Ambition","actions_number":1,"category":"spell","pfs":"Standard","actions":"Reaction","rarity":"uncommon","slug":"spell-1782"},{"primary_source_category":"Rulebooks","heighten":["7th"],"source":["Player Core"],"type":"Spell","speed":{},"duration":60,"weakness":{},"heighten_level":[4,7],"spell_type":"Focus","heighten_group":["4th rank","Heightened 7th rank"],"legacy_id":["spell-409"],"trait":["Cleric","Concentrate","Emotion","Focus","Mental","Uncommon"],"id":"spell-1783","text":"\nCompetitive Edge Single Action Source Player Core pg. 372 Domain Ambition Duration sustained up to 1 minute --- Your competitiveness drives you to prove yourself against the opposition. You gain a +1 status bonus to attack rolls and skill checks. If an enemy within 20 feet critically succeeds at an attack roll or skill check, your status bonus increases to +3 for attack rolls or that specific skill check (whichever the foe critically succeeded at) for 1 round. --- Heightened (7th) Increase the base bonus to +2 and the increased bonus after an enemy critically succeeds to +4.","skill_mod":{},"summary":"Your competitiveness drives you to prove yourself against the opposition.","primary_source":"Player Core","trait_group":["Class","Mechanics","Rarity"],"level":4,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=1783","domain":["Ambition"],"name":"Competitive Edge","actions_number":2,"category":"spell","pfs":"Standard","actions":"Single Action","rarity":"uncommon","slug":"spell-1783"},{"primary_source_category":"Rulebooks","heighten":["3rd"],"source":["Player Core"],"type":"Spell","speed":{},"duration":60,"weakness":{},"heighten_level":[1,3],"spell_type":"Focus","heighten_group":["1st rank","Heightened 3rd rank"],"legacy_id":["spell-421"],"trait":["Cleric","Focus","Manipulate","Uncommon","Visual"],"id":"spell-1784","text":"\nFace in the Crowd Single Action Source Player Core pg. 372 Domain Cities Duration 1 minute --- While in a crowd of roughly similar creatures, your appearance becomes bland and nondescript. You gain a +2 status bonus to Deception and Stealth checks to go incognito among the crowd, and you ignore difficult terrain caused by the crowd. This counts as setting up a disguise for the Impersonate use of Deception and you add your level even if you're untrained. --- Heightened (3rd) The spell gains a range of 10 feet and can target up to 10 creatures.","skill_mod":{},"summary":"While in a crowd of roughly similar creatures, your appearance becomes bland and nondescript.","primary_source":"Player Core","trait_group":["Class","Mechanics","Rarity","Sense"],"level":1,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=1784","domain":["Cities"],"name":"Face in the Crowd","actions_number":2,"category":"spell","pfs":"Standard","actions":"Single Action","rarity":"uncommon","slug":"spell-1784"},{"legacy_name":["Pulse of the City"],"primary_source_category":"Rulebooks","heighten":["5th","7th"],"range":132000,"source":["Player Core"],"type":"Spell","speed":{},"duration":28800,"weakness":{},"heighten_level":[4,5,7],"spell_type":"Focus","heighten_group":["4th rank","Heightened 5th rank","Heightened 7th rank"],"legacy_id":["spell-443"],"trait":["Cleric","Concentrate","Focus","Manipulate","Scrying","Uncommon"],"id":"spell-1785","text":"\nPulse of Civilization Two Actions Source Player Core pg. 372 Domain Cities Range 25 miles Duration 8 hours --- You tap into the zeitgeist of any settlements in range. You learn the names of the settlements. On all Lore checks to Recall Knowledge about those settlements or to Gather Information in or about those settlements, you gain a +2 status bonus and use your level as your proficiency bonus even if you're untrained. When you Cast the Spell, you can immediately Recall Knowledge about one of the settlements using its Lore skill (such as Absalom Lore), which benefits from the bonus. If you cast pulse of civilization again, any previous casting ends. --- Heightened (5th) The range is 100 miles. Heightened (7th) The range is 500 miles and the bonus is +3.","skill_mod":{},"summary":"You tap into the zeitgeist of any settlements in range.","primary_source":"Player Core","trait_group":["Class","Mechanics","Rarity"],"level":4,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=1785","domain":["Cities"],"name":"Pulse of Civilization","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"uncommon","slug":"spell-1785"},{"primary_source_category":"Rulebooks","source":["Player Core"],"type":"Spell","speed":{},"duration":60,"weakness":{},"heighten_level":[1],"spell_type":"Focus","heighten_group":["1st rank"],"legacy_id":["spell-466"],"trait":["Cleric","Concentrate","Focus","Mental","Uncommon"],"id":"spell-1786","text":"\nVeil of Confidence Single Action Source Player Core pg. 373 Domain Confidence Duration 1 minute --- You surround yourself in confidence. You reduce your current frightened condition by 1, and whenever you would become frightened during the duration, reduce the amount by 1. If you critically fail a save against a fear effect, veil of confidence reduces your frightened value from that effect, and then ends.","skill_mod":{},"summary":"You surround yourself in confidence.","primary_source":"Player Core","trait_group":["Class","Mechanics","Rarity"],"level":1,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=1786","domain":["Confidence"],"name":"Veil of Confidence","actions_number":2,"category":"spell","pfs":"Standard","actions":"Single Action","rarity":"uncommon","slug":"spell-1786"},{"primary_source_category":"Rulebooks","range":30,"source":["Player Core"],"type":"Spell","speed":{},"weakness":{},"saving_throw":"Will","heighten_level":[4],"spell_type":"Focus","heighten_group":["4th rank"],"legacy_id":["spell-414"],"trait":["Cleric","Concentrate","Emotion","Focus","Manipulate","Mental","Uncommon"],"id":"spell-1787","text":"\nDelusional Pride Two Actions Source Player Core pg. 373 Domain Confidence Range 30 feet Target 1 creature Defense Will Duration varies --- You make the target overconfident, leading it to ascribe failure to external factors. The target attempts a Will save to determine the spell's duration and is temporarily immune for 24 hours regardless of the save's result. Critical Success The target is unaffected. Success The duration is 1 round. If the target fails at an attack roll or skill check, it takes a –1 status penalty to attack rolls and skill checks until the end of its turn (or the end of its next turn, if it attempted the roll outside its turn). If the creature fails a second time while taking this penalty, the penalty increases to –2. Failure As success, but the duration is 10 minutes. Critical Failure As success, but the duration is 24 hours.","skill_mod":{},"summary":"You make the target overconfident, leading it to ascribe failure to external factors.","primary_source":"Player Core","trait_group":["Class","Mechanics","Rarity"],"level":4,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=1787","target":"1 creature","domain":["Confidence"],"name":"Delusional Pride","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"uncommon","slug":"spell-1787"},{"legacy_name":["Splash of Art"],"primary_source_category":"Rulebooks","range":30,"source":["Player Core"],"type":"Spell","speed":{},"weakness":{},"saving_throw":"Will","heighten_level":[1],"spell_type":"Focus","heighten_group":["1st rank"],"school":"illusion","legacy_id":["spell-453"],"trait":["Cleric","Concentrate","Focus","Illusion","Manipulate","Uncommon","Visual"],"id":"spell-1788","text":"\nCreative Splash Two Actions Source Player Core pg. 373 Domain Creation Range 30 feet Area 5-foot burst Defense Will Duration varies --- A deluge of paint or colorful illusions descend on the area, reflecting your personal creative specialty. Roll 1d4 to determine the color of the illusion. Each creature in the area must succeed at a Will save or take the effect listed on the table for the color. ## Creative Splash 1d4 Color Failure Critical Failure 1 White Dazzled 1 round Dazzled 1 minute 2 Red Enfeebled 1 for 1 round Enfeebled 2 for 1 round 3 Yellow Frightened 1 Frightened 2 4 Blue Clumsy 1 for 1 round Clumsy 2 for 1 round ","area":[5],"skill_mod":{},"summary":"A deluge of paint or colorful illusions descend on the area, reflecting your personal creative specialty.","primary_source":"Player Core","trait_group":["Class","Mechanics","School","Monster","Rarity","Sense"],"level":1,"source_category":["Rulebooks"],"area_type":["burst"],"resistance":{},"url":"/Spells.aspx?ID=1788","domain":["Creation"],"name":"Creative Splash","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"uncommon","slug":"spell-1788"},{"primary_source_category":"Rulebooks","heighten":["7th","10th"],"range":15,"source":["Player Core"],"type":"Spell","speed":{},"duration":600,"weakness":{},"heighten_level":[4,7,10],"spell_type":"Focus","heighten_group":["4th rank","Heightened 7th rank","Heightened 10th rank"],"legacy_id":["spell-401"],"trait":["Cleric","Concentrate","Focus","Manipulate","Uncommon"],"id":"spell-1789","text":"\nArtistic Flourish Two Actions Source Player Core pg. 373 Domain Creation Range 15 feet Target 1 item or work of art that fits entirely within the range Duration 10 minutes --- You transform the target into a form that more closes matches your creative vision. It's clearly the same item, but with aesthetic details you choose. The target is a beautiful and impressive piece for its new quality, but the effect is obviously magical and temporary, so its monetary value doesn't change. If you're an expert in Crafting, the item grants a +1 item bonus to attack rolls if it's a weapon or skill checks if it's a skill tool. When you Cast this Spell, any previous casting ends. --- Heightened (7th) If you're a master in Crafting, the item grants a +2 item bonus. Heightened (10th) If you're legendary in Crafting, the item grants a +3 item bonus.","skill_mod":{},"summary":"You transform the target into a form that more closes matches your creative vision.","primary_source":"Player Core","trait_group":["Class","Mechanics","Rarity"],"level":4,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=1789","target":"1 item or work of art that fits entirely within the range","domain":["Creation"],"name":"Artistic Flourish","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"uncommon","slug":"spell-1789"},{"primary_source_category":"Rulebooks","range":0,"source":["Player Core"],"type":"Spell","speed":{},"duration":60,"weakness":{},"heighten_level":[1],"spell_type":"Focus","heighten_group":["1st rank"],"legacy_id":["spell-407"],"trait":["Aura","Cleric","Darkness","Focus","Manipulate","Shadow","Uncommon"],"id":"spell-1790","text":"\nCloak of Shadow Single Action Source Player Core pg. 373 Domain Darkness Range touch Target 1 willing creature Duration 1 minute --- You drape the target in a mantle of swirling shadows that make it harder to see. The cloak reduces bright light within a 20-foot emanation to dim light. This is a form of magical darkness and can therefore overcome non-magical light or attempt to counteract magical light as described on page 431. The target can use concealed condition gained from the shadows to Hide, though observant creatures can still follow the moving aura of shadow, making it difficult for the target to become completely undetected. The target can use an Interact action to remove the cloak and leave it behind as a decoy, where it remains, reducing light for the rest of the spell's duration. If anyone picks up the cloak after it's been removed by the original target, the cloak evaporates and the spell ends.","skill_mod":{},"summary":"You drape the target in a mantle of swirling shadows that make it harder to see.","primary_source":"Player Core","trait_group":["Mechanics","Class","Planar","Rarity"],"level":1,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=1790","target":"1 willing creature","domain":["Darkness"],"name":"Cloak of Shadow","actions_number":2,"category":"spell","pfs":"Standard","actions":"Single Action","rarity":"uncommon","slug":"spell-1790"},{"legacy_name":["Darkened Eyes"],"primary_source_category":"Rulebooks","range":60,"source":["Player Core"],"type":"Spell","speed":{},"duration":60,"weakness":{},"heighten_level":[4],"spell_type":"Focus","heighten_group":["4th rank"],"legacy_id":["spell-411"],"trait":["Cleric","Concentrate","Darkness","Focus","Manipulate","Uncommon"],"id":"spell-1791","text":"\nDarkened Sight Two Actions Source Player Core pg. 373 Domain Darkness Range 60 feet Target 1 creature Duration 1 minute --- You infuse a creature's vision with darkness. It receives greater darkvision, allowing it to see even in magical darkness.","skill_mod":{},"summary":"You infuse a creature's vision with darkness.","primary_source":"Player Core","trait_group":["Class","Mechanics","Rarity"],"level":4,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=1791","target":"1 creature","domain":["Darkness"],"name":"Darkened Sight","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"uncommon","slug":"spell-1791"},{"primary_source_category":"Rulebooks","source":["Player Core"],"type":"Spell","speed":{},"duration":60,"weakness":{},"heighten_level":[1],"spell_type":"Focus","heighten_group":["1st rank"],"legacy_id":["spell-413"],"trait":["Cleric","Concentrate","Focus","Uncommon"],"id":"spell-1792","text":"\nDeath's Call Reaction Source Player Core pg. 373 Domain Death Trigger A living creature within 20 feet of you dies, or an undead creature within 20 feet of you is destroyed Duration 1 minute --- Seeing another pass from this world invigorates you. You gain temporary Hit Points equal to the triggering creature's level plus your spellcasting attribute modifier. If the triggering creature was undead, double the number of temporary Hit Points you gain. These last for the duration of the spell, and the spell ends if all the temporary Hit Points are depleted earlier.","skill_mod":{},"summary":"Seeing another pass from this world invigorates you.","primary_source":"Player Core","trait_group":["Class","Mechanics","Rarity"],"level":1,"source_category":["Rulebooks"],"trigger":"A living creature within 20 feet of you dies, or an undead creature within 20 feet of you is destroyed","resistance":{},"url":"/Spells.aspx?ID=1792","domain":["Death"],"name":"Death's Call","actions_number":1,"category":"spell","pfs":"Standard","actions":"Reaction","rarity":"uncommon","slug":"spell-1792"},{"primary_source_category":"Rulebooks","heighten":["+1"],"source":["Player Core"],"type":"Spell","speed":{},"weakness":{},"saving_throw":"basic Fortitude","heighten_level":[4,5,6,7,8,9,10],"spell_type":"Focus","heighten_group":["4th rank","Heightened 5th rank","Heightened 6th rank","Heightened 7th rank","Heightened 8th rank","Heightened 9th rank","Heightened 10th rank"],"legacy_id":["spell-420"],"trait":["Cleric","Concentrate","Focus","Manipulate","Uncommon","Vitality","Positive"],"id":"spell-1793","text":"\nEradicate Undeath Two Actions Source Player Core pg. 374 Domain Death Area 30-foot cone Defense basic Fortitude --- A massive deluge of life energy causes the undead to fall apart. Each undead creature in the area takes 4d12 vitality damage. --- Heightened (+1) The damage increases by 1d12.","area":[30],"skill_mod":{},"summary":"A massive deluge of life energy causes the undead to fall apart.","primary_source":"Player Core","trait_group":["Class","Mechanics","Rarity","Energy","Planar","Creature Type"],"level":4,"source_category":["Rulebooks"],"area_type":["cone"],"resistance":{},"url":"/Spells.aspx?ID=1793","domain":["Death"],"name":"Eradicate Undeath","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"uncommon","slug":"spell-1793"},{"primary_source_category":"Rulebooks","heighten":["+1"],"source":["Player Core"],"type":"Spell","speed":{},"weakness":{},"saving_throw":"basic Fortitude","heighten_level":[1,2,3,4,5,6,7,8,9,10],"spell_type":"Focus","heighten_group":["1st rank","Heightened 2nd rank","Heightened 3rd rank","Heightened 4th rank","Heightened 5th rank","Heightened 6th rank","Heightened 7th rank","Heightened 8th rank","Heightened 9th rank","Heightened 10th rank"],"legacy_id":["spell-410"],"trait":["Cleric","Concentrate","Focus","Manipulate","Sonic","Uncommon"],"id":"spell-1794","text":"\nCry of Destruction Two Actions Source Player Core pg. 374 Domain Destruction Area 15-foot cone Defense basic Fortitude --- Your voice booms, smashing what's in front of you. Each creature and unattended object in the area takes 1d8 sonic damage. If you already dealt damage to an enemy this turn with a Strike or spell, increase the damage dice from this spell to d12s. --- Heightened (+1) The damage increases by 1d8.","area":[15],"skill_mod":{},"summary":"Your voice booms, smashing what's in front of you.","primary_source":"Player Core","trait_group":["Class","Mechanics","Energy","Monster","Rarity"],"level":1,"source_category":["Rulebooks"],"area_type":["cone"],"resistance":{},"url":"/Spells.aspx?ID=1794","domain":["Destruction"],"name":"Cry of Destruction","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"uncommon","slug":"spell-1794"},{"primary_source_category":"Rulebooks","heighten":["+2"],"source":["Player Core"],"type":"Spell","speed":{},"duration":60,"weakness":{},"heighten_level":[4,6,8,10],"spell_type":"Focus","heighten_group":["4th rank","Heightened 6th rank","Heightened 8th rank","Heightened 10th rank"],"legacy_id":["spell-415"],"trait":["Aura","Cleric","Concentrate","Focus","Manipulate","Uncommon"],"id":"spell-1795","text":"\nDestructive Aura Two Actions Source Player Core pg. 374 Domain Destruction Area 15-foot emanation Duration 1 minute --- Swirling sands of divine devastation surround you, weakening the defenses of all they touch. Reduce the resistances of yourself and creatures in the area by 2. --- Heightened (+2) Reduce the resistances by an additional 2.","area":[15],"skill_mod":{},"summary":"Swirling sands of divine devastation surround you, weakening the defenses of all they touch.","primary_source":"Player Core","trait_group":["Mechanics","Class","Rarity"],"level":4,"source_category":["Rulebooks"],"area_type":["emanation"],"resistance":{},"url":"/Spells.aspx?ID=1795","domain":["Destruction"],"name":"Destructive Aura","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"uncommon","slug":"spell-1795"},{"primary_source_category":"Rulebooks","heighten":["4th","7th"],"range":30,"source":["Player Core"],"type":"Spell","speed":{},"duration":3600,"weakness":{},"heighten_level":[1,4,7],"spell_type":"Focus","heighten_group":["1st rank","Heightened 4th rank","Heightened 7th rank"],"legacy_id":["spell-455"],"trait":["Auditory","Cleric","Concentrate","Focus","Linguistic","Manipulate","Mental","Sleep","Uncommon"],"id":"spell-1796","text":"\nSweet Dream Two Actions Source Player Core pg. 374 Domain Dreams Range 30 feet Target 1 willing creature Duration 1 hour --- With soothing words, you lull the target into an enchanting dream. When you Cast the Spell, the target falls unconscious if it wasn't already. While unconscious, it experiences a dream of your choice, though lucidly enough it can wake when it pleases. If it wakes up before 1 minute of sleep has passed, the spell ends. Dream of Insight +1 status bonus to Intelligence-based skill checks Dream of Glamor +1 status bonus to Charisma-based skill checks Dream of Voyaging +5-foot status bonus to Speed. If you Cast this Spell again, any previous sweet dream you cast ends. --- Heightened (4th) The bonus for a dream of insight or glamor is +2. Heightened (7th) The bonus for a dream of insight or glamor is +3.","skill_mod":{},"summary":"With soothing words, you lull the target into an enchanting dream.","primary_source":"Player Core","trait_group":["Sense","Class","Mechanics","Rarity"],"level":1,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=1796","target":"1 willing creature","domain":["Dreams"],"name":"Sweet Dream","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"uncommon","slug":"spell-1796"},{"primary_source_category":"Rulebooks","range":30,"source":["Player Core"],"type":"Spell","speed":{},"weakness":{},"saving_throw":"Will","heighten_level":[4],"spell_type":"Focus","heighten_group":["4th rank"],"school":"illusion","legacy_id":["spell-418"],"trait":["Cleric","Concentrate","Focus","Illusion","Incapacitation","Manipulate","Mental","Uncommon"],"id":"spell-1797","text":"\nDreamer's Call Two Actions Source Player Core pg. 374 Domain Dreams Range 30 feet Target 1 creature Defense Will Duration until the end of the target's next turn --- You create a vivid, illusory daydream drawn from the images of the target's dreams. The daydream appears in an unoccupied space in range, and you attempt to draw the target toward it. Critical Success The target is unaffected. Success The target's attention wavers. It becomes fascinated by the daydream. Failure The target is fascinated with the daydream and pursues a course of action you choose as its first action after you Cast the Spell: approach the daydream, run away from it (as the fleeing condition), Release what it's holding as an offering, or Drop Prone in obeisance. Critical Failure As failure, but the target follows the course of action for as many actions as possible for the spell's duration, and does nothing else.","skill_mod":{},"summary":"You create a vivid, illusory daydream drawn from the images of the target's dreams.","primary_source":"Player Core","trait_group":["Class","Mechanics","School","Monster","Rarity"],"level":4,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=1797","target":"1 creature","domain":["Dreams"],"name":"Dreamer's Call","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"uncommon","slug":"spell-1797"},{"primary_source_category":"Rulebooks","heighten":["+1"],"range":60,"source":["Player Core"],"type":"Spell","speed":{},"weakness":{},"saving_throw":"AC","heighten_level":[1,2,3,4,5,6,7,8,9,10],"spell_type":"Focus","heighten_group":["1st rank","Heightened 2nd rank","Heightened 3rd rank","Heightened 4th rank","Heightened 5th rank","Heightened 6th rank","Heightened 7th rank","Heightened 8th rank","Heightened 9th rank","Heightened 10th rank"],"legacy_id":["spell-427"],"trait":["Attack","Cleric","Earth","Focus","Manipulate","Uncommon"],"id":"spell-1798","text":"\nHurtling Stone Single Action Source Player Core pg. 374 Domain Earth Range 60 feet Target 1 creature Defense AC --- You evoke a magical stone and throw it, with divine guide to your aim. The stone deals 2d6 bludgeoning damage depending on your spell attack roll against the target's AC. Critical Success The target takes double damage and you can push it up to 10 feet. Success The target takes full damage and you can push it up to 5 feet. --- Heightened (+1) The stone's damage increases by 1d6.","element":["Earth"],"skill_mod":{},"summary":"You evoke a magical stone and throw it, with divine guide to your aim.","primary_source":"Player Core","trait_group":["Mechanics","Class","Elemental","Planar","Monster","Rarity"],"level":1,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=1798","target":"1 creature","domain":["Earth"],"name":"Hurtling Stone","actions_number":2,"category":"spell","pfs":"Standard","actions":"Single Action","rarity":"uncommon","slug":"spell-1798"},{"primary_source_category":"Rulebooks","heighten":["+1"],"source":["Player Core"],"type":"Spell","speed":{},"weakness":{},"saving_throw":"basic Reflex","heighten_level":[4,5,6,7,8,9,10],"spell_type":"Focus","heighten_group":["4th rank","Heightened 5th rank","Heightened 6th rank","Heightened 7th rank","Heightened 8th rank","Heightened 9th rank","Heightened 10th rank"],"legacy_id":["spell-429"],"trait":["Cleric","Concentrate","Earth","Focus","Manipulate","Uncommon"],"id":"spell-1799","text":"\nLocalized Quake Two Actions Source Player Core pg. 374 Domain Earth Area 15-foot emanation or 15-foot cone Defense basic Reflex --- You shake the earth, toppling nearby creatures. Choose whether the spell's area is a 15-foot emanation or a 15-foot cone when you cast it. Each creature in the area standing on solid ground takes 4d6 bludgeoning damage with a basic Reflex saving throw. A creature that fails its save also falls prone. --- Heightened (+1) Increase the damage by 2d6.","element":["Earth"],"area":[15,15],"skill_mod":{},"summary":"You shake the earth, toppling nearby creatures.","primary_source":"Player Core","trait_group":["Class","Mechanics","Elemental","Planar","Monster","Rarity"],"level":4,"source_category":["Rulebooks"],"area_type":["cone","emanation"],"resistance":{},"url":"/Spells.aspx?ID=1799","domain":["Earth"],"name":"Localized Quake","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"uncommon","slug":"spell-1799"},{"primary_source_category":"Rulebooks","heighten":["5th"],"range":30,"source":["Player Core"],"type":"Spell","speed":{},"duration":60,"weakness":{},"heighten_level":[1,5],"spell_type":"Focus","heighten_group":["1st rank","Heightened 5th rank"],"legacy_id":["spell-452"],"trait":["Cleric","Concentrate","Emotion","Focus","Mental","Uncommon"],"id":"spell-1800","text":"\nSoothing Words Single Action Source Player Core pg. 374 Domain Family Range 30 feet Target 1 ally Duration 1 minute --- You attempt to calm the target by uttering soothing words in a calm and even tone. The target gains a +1 status bonus to Will saving throws. This bonus increases to +2 against emotion effects. In addition, when you Cast this Spell, you can attempt to counteract one emotion effect on the target. --- Heightened (5th) The bonus to saves increases to +2, or +3 against emotion effects.","skill_mod":{},"summary":"You attempt to calm the target by uttering soothing words in a calm and even tone.","primary_source":"Player Core","trait_group":["Class","Mechanics","Rarity"],"level":1,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=1800","target":"1 ally","domain":["Family"],"name":"Soothing Words","actions_number":2,"category":"spell","pfs":"Standard","actions":"Single Action","rarity":"uncommon","slug":"spell-1800"},{"primary_source_category":"Rulebooks","range":30,"source":["Player Core"],"type":"Spell","speed":{},"weakness":{},"heighten_level":[4],"spell_type":"Focus","heighten_group":["4th rank"],"legacy_id":["spell-465"],"trait":["Cleric","Concentrate","Focus","Fortune","Uncommon"],"id":"spell-1801","text":"\nUnity Reaction Source Player Core pg. 375 Domain Family Trigger You and 1 or more allies within range are targeted by a spell or ability that allows a saving throw Range 30 feet Target each ally targeted by the triggering spell --- You put up a united defense. Each ally can use your saving throw modifier instead of its own against the triggering spell. Each ally decides individually which modifier to use.","skill_mod":{},"summary":"You put up a united defense.","primary_source":"Player Core","trait_group":["Class","Mechanics","Rarity"],"level":4,"source_category":["Rulebooks"],"trigger":"You and 1 or more allies within range are targeted by a spell or ability that allows a saving throw","resistance":{},"url":"/Spells.aspx?ID=1801","target":"each ally targeted by the triggering spell","domain":["Family"],"name":"Unity","actions_number":1,"category":"spell","pfs":"Standard","actions":"Reaction","rarity":"uncommon","slug":"spell-1801"},{"primary_source_category":"Rulebooks","range":30,"source":["Player Core"],"type":"Spell","speed":{},"weakness":{},"heighten_level":[1],"spell_type":"Focus","heighten_group":["1st rank"],"legacy_id":["spell-445"],"trait":["Cleric","Concentrate","Focus","Manipulate","Prediction","Uncommon"],"id":"spell-1802","text":"\nRead Fate Two Actions Source Player Core pg. 375 Domain Fate Range 30 feet Target 1 creature other than you --- You attempt to learn more about the target's fate in the short term, usually within the next day for most prosaic creatures, or the next hour or less for someone likely to have multiple rapid experiences, such as someone actively adventuring. You learn a single enigmatic word connected to the creature's fate in that time frame. Fate is notoriously inscrutable, and the word isn't necessarily meant to be taken at face value, so the meaning is often clear only in hindsight. The GM rolls a secret DC 6 flat check. If the creature's fate is too uncertain, or on a failed flat check, the spell yields the word “inconclusive.” Either way, the creature is then temporarily immune for 24 hours.","skill_mod":{},"summary":"You attempt to learn more about the target's fate in the short term, usually within the next day for most prosaic creatures, or the next hour or less for someone likely to have multiple rapid experiences, such as someone actively adventuring.","primary_source":"Player Core","trait_group":["Class","Mechanics","Rarity"],"level":1,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=1802","target":"1 creature other than you","domain":["Fate"],"name":"Read Fate","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"uncommon","slug":"spell-1802"},{"primary_source_category":"Rulebooks","heighten":["8th"],"range":120,"source":["Player Core"],"type":"Spell","speed":{},"weakness":{},"heighten_level":[4,8],"spell_type":"Focus","heighten_group":["4th rank","Heightened 8th rank"],"legacy_id":["spell-457"],"trait":["Cleric","Focus","Fortune","Manipulate","Uncommon"],"id":"spell-1803","text":"\nTempt Fate Reaction Source Player Core pg. 375 Domain Fate Trigger You or an ally within range attempts a saving throw Range 120 feet Target the triggering creature --- You twist the forces of fate to make a moment dire or uneventful, with no in-between. The target gains a +1 status bonus to the triggering saving throw. If the saving throw's result is a success, it becomes a critical success. If it's a failure, it becomes a critical failure, and the critical failure can't be reduced by abilities that usually reduce critical failure. If the triggering ability did not have both a critical success and critical failure condition, tempt fate fails, but you don't expend the Focus Point for Casting this Spell. --- Heightened (8th) The bonus on the saving throw is +2.","skill_mod":{},"summary":"You twist the forces of fate to make a moment dire or uneventful, with no in-between.","primary_source":"Player Core","trait_group":["Class","Mechanics","Rarity"],"level":4,"source_category":["Rulebooks"],"trigger":"You or an ally within range attempts a saving throw","resistance":{},"url":"/Spells.aspx?ID=1803","target":"the triggering creature","domain":["Fate"],"name":"Tempt Fate","actions_number":1,"category":"spell","pfs":"Standard","actions":"Reaction","rarity":"uncommon","slug":"spell-1803"},{"primary_source_category":"Rulebooks","heighten":["+1"],"range":60,"source":["Player Core"],"type":"Spell","speed":{},"weakness":{},"saving_throw":"AC","heighten_level":[1,2,3,4,5,6,7,8,9,10],"spell_type":"Focus","heighten_group":["1st rank","Heightened 2nd rank","Heightened 3rd rank","Heightened 4th rank","Heightened 5th rank","Heightened 6th rank","Heightened 7th rank","Heightened 8th rank","Heightened 9th rank","Heightened 10th rank"],"legacy_id":["spell-422"],"trait":["Attack","Cleric","Concentrate","Fire","Focus","Manipulate","Uncommon"],"id":"spell-1804","text":"\nFire Ray Two Actions Source Player Core pg. 375 Domain Fire Range 60 feet Target 1 creature Defense AC Duration until the end of the target's next turn --- A blazing band of fire arcs through the air, lighting your opponent and the ground they stand upon on fire. Make a spell attack roll against the target's AC. The ray deals 2d6 fire damage on a hit (or double damage on a critical hit). On any result other than a critical failure, the ground in the target's space catches fire, dealing 1d6 fire damage to each creature that ends its turn in one of the squares. --- Heightened (+1) The ray's initial damage increases by 2d6, and the fire damage dealt by the burning space increases by 1d6.","element":["Fire"],"skill_mod":{},"summary":"A blazing band of fire arcs through the air, lighting your opponent and the ground they stand upon on fire.","primary_source":"Player Core","trait_group":["Mechanics","Class","Energy","Elemental","Planar","Monster","Rarity"],"level":1,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=1804","target":"1 creature","domain":["Fire"],"name":"Fire Ray","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"uncommon","slug":"spell-1804"},{"primary_source_category":"Rulebooks","heighten":["+2"],"range":60,"source":["Player Core"],"type":"Spell","speed":{},"weakness":{},"heighten_level":[4,6,8,10],"spell_type":"Focus","heighten_group":["4th rank","Heightened 6th rank","Heightened 8th rank","Heightened 10th rank"],"legacy_id":["spell-423"],"trait":["Cleric","Concentrate","Focus","Uncommon"],"id":"spell-1805","text":"\nFlame Barrier Reaction Source Player Core pg. 375 Domain Fire Trigger An effect would deal fire damage to you or an ally within range Range 60 feet Target one creature that would take fire damage from the triggering effect --- You swiftly deflect incoming flames. The target gains fire resistance 15 against the triggering effect. --- Heightened (+2) The resistance increases by 5.","skill_mod":{},"summary":"You swiftly deflect incoming flames.","primary_source":"Player Core","trait_group":["Class","Mechanics","Rarity"],"level":4,"source_category":["Rulebooks"],"trigger":"An effect would deal fire damage to you or an ally within range","resistance":{},"url":"/Spells.aspx?ID=1805","target":"one creature that would take fire damage from the triggering effect","domain":["Fire"],"name":"Flame Barrier","actions_number":1,"category":"spell","pfs":"Standard","actions":"Reaction","rarity":"uncommon","slug":"spell-1805"},{"primary_source_category":"Rulebooks","source":["Player Core"],"type":"Spell","speed":{},"weakness":{},"heighten_level":[1],"spell_type":"Focus","heighten_group":["1st rank"],"legacy_id":["spell-464"],"trait":["Cleric","Focus","Manipulate","Uncommon"],"id":"spell-1806","text":"\nUnimpeded Stride Single Action Source Player Core pg. 375 Domain Freedom --- Divine grace ensure that nothing can keep you prisoner or hold you back. You immediately escape from every magical effect that has you immobilized or grabbed unless the effect is of a higher rank than your unimpeded stride spell. You then Stride. During this movement, you ignore difficult terrain and any circumstance or status penalties to your Speed.","skill_mod":{},"summary":"Divine grace ensure that nothing can keep you prisoner or hold you back.","primary_source":"Player Core","trait_group":["Class","Mechanics","Rarity"],"level":1,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=1806","domain":["Freedom"],"name":"Unimpeded Stride","actions_number":2,"category":"spell","pfs":"Standard","actions":"Single Action","rarity":"uncommon","slug":"spell-1806"},{"primary_source_category":"Rulebooks","range":30,"source":["Player Core"],"type":"Spell","speed":{},"duration":6,"weakness":{},"heighten_level":[4],"spell_type":"Focus","heighten_group":["4th rank"],"legacy_id":["spell-470"],"trait":["Cleric","Concentrate","Focus","Mental","Uncommon"],"id":"spell-1807","text":"\nWord of Freedom Single Action Source Player Core pg. 375 Domain Freedom Range 30 feet Target 1 creature Duration 1 round --- You utter a liberating word of power that frees a creature. You suppress one of the following conditions of your choice: confused, frightened, grabbed, paralyzed, or restrained. The target isn't affected by the chosen condition, and if you suppress the grabbed or restrained condition, the target automatically breaks free from the grab or restraint when you Cast the Spell. If you don't remove the effect that provided the condition, the condition returns after the spell ends. For example, if a spell was making the target confused for 1 minute, word of freedom would let the target act normally for a round, but the confused condition would return afterward.","skill_mod":{},"summary":"You utter a liberating word of power that frees a creature.","primary_source":"Player Core","trait_group":["Class","Mechanics","Rarity"],"level":4,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=1807","target":"1 creature","domain":["Freedom"],"name":"Word of Freedom","actions_number":2,"category":"spell","pfs":"Standard","actions":"Single Action","rarity":"uncommon","slug":"spell-1807"},{"primary_source_category":"Rulebooks","heighten":["+1"],"range":30,"source":["Player Core"],"type":"Spell","speed":{},"duration":60,"weakness":{},"heighten_level":[1,2,3,4,5,6,7,8,9,10],"spell_type":"Focus","heighten_group":["1st rank","Heightened 2nd rank","Heightened 3rd rank","Heightened 4th rank","Heightened 5th rank","Heightened 6th rank","Heightened 7th rank","Heightened 8th rank","Heightened 9th rank","Heightened 10th rank"],"legacy_id":["spell-426"],"trait":["Cleric","Concentrate","Focus","Uncommon"],"id":"spell-1808","text":"\nHealer's Blessing Single Action Source Player Core pg. 375 Domain Healing Range 30 feet Target 1 willing living creature Duration 1 minute --- Your words bless a creature with an enhanced connection to vital energy. When the target regains Hit Points from a healing vitality spell, it regains 2 additional Hit Points. The target regains additional Hit Points from healer's blessing only the first time it regains HP from a given healing spell, so a spell that heals the creature repeatedly over a duration would restore additional Hit Points only once, when they are first healed. --- Heightened (+1) The additional healing increases by 2 HP.","skill_mod":{},"summary":"Your words bless a creature with an enhanced connection to vital energy.","primary_source":"Player Core","trait_group":["Class","Mechanics","Rarity"],"level":1,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=1808","target":"1 willing living creature","domain":["Healing"],"name":"Healer's Blessing","actions_number":2,"category":"spell","pfs":"Standard","actions":"Single Action","rarity":"uncommon","slug":"spell-1808"},{"primary_source_category":"Rulebooks","heighten":["+1"],"source":["Player Core"],"type":"Spell","speed":{},"weakness":{},"heighten_level":[4,5,6,7,8,9,10],"spell_type":"Focus","heighten_group":["4th rank","Heightened 5th rank","Heightened 6th rank","Heightened 7th rank","Heightened 8th rank","Heightened 9th rank","Heightened 10th rank"],"legacy_id":["spell-446"],"trait":["Cleric","Concentrate","Focus","Healing","Manipulate","Uncommon","Vitality","Positive"],"id":"spell-1809","text":"\nRebuke Death Single Action to Three Actions Source Player Core pg. 376 Domain Healing Area 20-foot emanation Target 1 living creature per action spent to Cast this spell --- You snatch creatures from the jaws of death, restoring them without the strain of a typical close call. You can spend 1 to 3 actions Casting this Spell, and you can target a number of creatures equal to the actions spent. Each target regains 3d6 Hit Points. If the target had the dying condition, coming back from dying due to this healing doesn't increase its wounded condition. --- Heightened (+1) Increase the healing by 1d6.","area":[20],"skill_mod":{},"summary":"You snatch creatures from the jaws of death, restoring them without the strain of a typical close call.","primary_source":"Player Core","trait_group":["Class","Mechanics","Rarity","Energy","Planar","Creature Type"],"level":4,"source_category":["Rulebooks"],"area_type":["emanation"],"resistance":{},"url":"/Spells.aspx?ID=1809","target":"1 living creature per action spent to Cast this spell","domain":["Healing"],"name":"Rebuke Death","actions_number":2,"category":"spell","pfs":"Standard","actions":"Single Action to Three Actions","rarity":"uncommon","slug":"spell-1809"},{"primary_source_category":"Rulebooks","range":30,"source":["Player Core"],"type":"Spell","speed":{},"weakness":{},"saving_throw":"Fortitude","heighten_level":[1],"spell_type":"Focus","heighten_group":["1st rank"],"legacy_id":["spell-436"],"trait":["Cleric","Concentrate","Focus","Manipulate","Uncommon"],"id":"spell-1810","text":"\nOverstuff Two Actions Source Player Core pg. 376 Domain Indulgence Range 30 feet Target 1 living creature Defense Fortitude --- Huge amounts of food and drink fill the target. It receives a full meal's worth of nourishment and must attempt a Fortitude save. A target sickened by this spell takes a –10-foot status penalty to its Speed until it's no longer sickened. Critical Success The target is unaffected. Success The target is sickened 1, but if it spends an action to end the condition, it succeeds automatically. Failure The target is sickened 1. Critical Failure The target is sickened 2.","skill_mod":{},"summary":"Huge amounts of food and drink fill the target.","primary_source":"Player Core","trait_group":["Class","Mechanics","Rarity"],"level":1,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=1810","target":"1 living creature","domain":["Indulgence"],"name":"Overstuff","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"uncommon","slug":"spell-1810"},{"primary_source_category":"Rulebooks","heighten":["7th"],"range":0,"source":["Player Core"],"type":"Spell","speed":{},"weakness":{},"saving_throw":"Will","heighten_level":[4,7],"spell_type":"Focus","heighten_group":["4th rank","Heightened 7th rank"],"legacy_id":["spell-456"],"trait":["Cleric","Concentrate","Focus","Fortune","Uncommon"],"id":"spell-1811","text":"\nTake its Course Two Actions Source Player Core pg. 376 Domain Indulgence Range touch Target 1 creature Defense Will --- When someone has overindulged, you can hasten them past the worst of their affliction or intensify their misery. This spell attempts to progress a disease affliction, a poison affliction, or persistent poison damage affecting the target. If the target is affected by more than one of these, choose from among those you are aware of; otherwise, the GM chooses randomly. An unwilling target can attempt a Will save to negate take its course. The effect of this spell depends on whether you're attempting to end an affliction or persistent poison damage, and whether you are attempting to help or hinder the target's recovery. Affliction The target immediately attempts its next saving throw against the affliction. You can grant the creature your choice of a +2 status bonus or a –2 status penalty to its saving throw against the affliction. Persistent Poison You can cause the target to take the persistent poison damage immediately when you Cast this Spell (in addition to taking it at the end of its next turn). Whether or not you do so, the target attempts an additional flat check against the persistent poison damage. You can set the DC of that flat check to 5 or 20 instead of the normal DC. --- Heightened (7th) You can attempt to progress any number of the target's eligible afflictions and persistent poison damage.","skill_mod":{},"summary":"When someone has overindulged, you can hasten them past the worst of their affliction or intensify their misery.","primary_source":"Player Core","trait_group":["Class","Mechanics","Rarity"],"level":4,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=1811","target":"1 creature","domain":["Indulgence"],"name":"Take its Course","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"uncommon","slug":"spell-1811"},{"primary_source_category":"Rulebooks","source":["Player Core"],"type":"Spell","speed":{},"weakness":{},"heighten_level":[1],"spell_type":"Focus","heighten_group":["1st rank"],"legacy_id":["spell-450"],"trait":["Cleric","Focus","Fortune","Uncommon"],"id":"spell-1812","text":"\nScholarly Recollection Reaction Source Player Core pg. 376 Domain Knowledge Trigger You attempt a Perception check to Seek, or you attempt a skill check to Recall Knowledge with a skill you’re trained in --- Speaking a short prayer as you gather your thoughts, you're blessed to find yourself pointed in the right direction. The GM rolls the triggering check twice and uses the better result.","skill_mod":{},"summary":"Speaking a short prayer as you gather your thoughts, you're blessed to find yourself pointed in the right direction.","primary_source":"Player Core","trait_group":["Class","Mechanics","Rarity"],"level":1,"source_category":["Rulebooks"],"trigger":"You attempt a Perception check to Seek, or you attempt a skill check to Recall Knowledge with a skill you’re trained in","resistance":{},"url":"/Spells.aspx?ID=1812","domain":["Knowledge"],"name":"Scholarly Recollection","actions_number":1,"category":"spell","pfs":"Standard","actions":"Reaction","rarity":"uncommon","slug":"spell-1812"},{"primary_source_category":"Rulebooks","source":["Player Core"],"type":"Spell","speed":{},"weakness":{},"heighten_level":[4],"spell_type":"Focus","heighten_group":["4th rank"],"legacy_id":["spell-428"],"trait":["Cleric","Focus","Fortune","Manipulate","Uncommon"],"id":"spell-1813","text":"\nKnow the Enemy Reaction Source Player Core pg. 376 Domain Knowledge Trigger You roll initiative and can see a creature, you succeed at an attack roll against a creature, or a creature fails a saving throw against one of your spells --- You quickly remind yourself of useful information. Use a Recall Knowledge action, rolling the appropriate skill check to identify the triggering creature's abilities. You can roll your check twice and use the better result.","skill_mod":{},"summary":"You quickly remind yourself of useful information.","primary_source":"Player Core","trait_group":["Class","Mechanics","Rarity"],"level":4,"source_category":["Rulebooks"],"trigger":"You roll initiative and can see a creature, you succeed at an attack roll against a creature, or a creature fails a saving throw against one of your spells","resistance":{},"url":"/Spells.aspx?ID=1813","domain":["Knowledge"],"name":"Know the Enemy","actions_number":1,"category":"spell","pfs":"Standard","actions":"Reaction","rarity":"uncommon","slug":"spell-1813"},{"primary_source_category":"Rulebooks","range":30,"source":["Player Core"],"type":"Spell","speed":{},"duration":60,"weakness":{},"heighten_level":[1],"spell_type":"Focus","heighten_group":["1st rank"],"legacy_id":["spell-403"],"trait":["Cleric","Concentrate","Focus","Fortune","Manipulate","Uncommon"],"id":"spell-1814","text":"\nBit of Luck Two Actions Source Player Core pg. 376 Domain Luck Range 30 feet Target 1 willing creature Duration 1 minute --- You tilt the scales of luck slightly to protect a creature from disaster. When the target would attempt a saving throw, it can roll twice and use the better result. Once it does this, the spell ends. If you cast bit of luck again, any previous bit of luck you cast that's still in effect ends. After a creature has been targeted with bit of luck , it becomes temporarily immune for 24 hours.","skill_mod":{},"summary":"You tilt the scales of luck slightly to protect a creature from disaster.","primary_source":"Player Core","trait_group":["Class","Mechanics","Rarity"],"level":1,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=1814","target":"1 willing creature","domain":["Luck"],"name":"Bit of Luck","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"uncommon","slug":"spell-1814"},{"primary_source_category":"Rulebooks","source":["Player Core"],"type":"Spell","speed":{},"weakness":{},"heighten_level":[4],"spell_type":"Focus","heighten_group":["4th rank"],"legacy_id":["spell-430"],"trait":["Cleric","Concentrate","Focus","Fortune","Uncommon"],"id":"spell-1815","text":"\nLucky Break Reaction Source Player Core pg. 376 Domain Luck Trigger You fail, but don’t critically fail, a saving throw --- Reroll the saving throw and use the better result. You then become temporarily immune for 10 minutes.","skill_mod":{},"summary":"Reroll the saving throw and use the better result.","primary_source":"Player Core","trait_group":["Class","Mechanics","Rarity"],"level":4,"source_category":["Rulebooks"],"trigger":"You fail, but don’t critically fail, a saving throw","resistance":{},"url":"/Spells.aspx?ID=1815","domain":["Luck"],"name":"Lucky Break","actions_number":1,"category":"spell","pfs":"Standard","actions":"Reaction","rarity":"uncommon","slug":"spell-1815"},{"primary_source_category":"Rulebooks","range":0,"source":["Player Core"],"type":"Spell","speed":{},"duration":60,"weakness":{},"heighten_level":[1],"spell_type":"Focus","heighten_group":["1st rank"],"legacy_id":["spell-431"],"trait":["Cleric","Focus","Manipulate","Uncommon"],"id":"spell-1816","text":"\nMagic's Vessel Single Action Source Player Core pg. 376 Domain Magic Range touch Target 1 creature Duration sustained up to 1 minute --- A creature becomes a divine receptacle for pure magical energy. The target gains a +1 status bonus to saving throws. Each time you Cast a Spell from your spell slots, you automatically Sustain this spell and grant its target resistance to damage from spells equal to the spell's rank, until the start of your next turn.","skill_mod":{},"summary":"A creature becomes a divine receptacle for pure magical energy.","primary_source":"Player Core","trait_group":["Class","Mechanics","Rarity"],"level":1,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=1816","target":"1 creature","domain":["Magic"],"name":"Magic's Vessel","actions_number":2,"category":"spell","pfs":"Standard","actions":"Single Action","rarity":"uncommon","slug":"spell-1816"},{"primary_source_category":"Rulebooks","range":30,"source":["Player Core"],"type":"Spell","speed":{},"weakness":{},"heighten_level":[4],"spell_type":"Focus","heighten_group":["4th rank"],"legacy_id":["spell-434"],"trait":["Cleric","Focus","Manipulate","Uncommon"],"id":"spell-1817","text":"\nMystic Beacon Single Action Source Player Core pg. 377 Domain Magic Range 30 feet Target 1 willing creature Duration until the start of your next turn --- The next damaging or healing spell the target casts before the start of your next turn deals damage or restores Hit Points as if the spell were heightened 1 rank higher than its actual rank. This applies only to initial healing or damage when the spell is cast, not any ongoing effects. The spell otherwise functions at its actual rank. Once the target casts the spell, mystic beacon ends.","skill_mod":{},"summary":"The next damaging or healing spell the target casts before the start of your next turn deals damage or restores Hit Points as if the spell were heightened 1 rank higher than its actual rank.","primary_source":"Player Core","trait_group":["Class","Mechanics","Rarity"],"level":4,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=1817","target":"1 willing creature","domain":["Magic"],"name":"Mystic Beacon","actions_number":2,"category":"spell","pfs":"Standard","actions":"Single Action","rarity":"uncommon","slug":"spell-1817"},{"primary_source_category":"Rulebooks","source":["Player Core"],"type":"Spell","speed":{},"duration":6,"weakness":{},"heighten_level":[1],"spell_type":"Focus","heighten_group":["1st rank"],"legacy_id":["spell-402"],"trait":["Cleric","Focus","Manipulate","Uncommon"],"id":"spell-1818","text":"\nAthletic Rush Single Action Source Player Core pg. 377 Domain Might Duration 1 round --- Your body fills with physical power and skill. You gain a +10- foot status bonus to Speed and a +2 status bonus to Athletics checks. As a part of Casting this Spell, you can use a Stride, Leap, Climb, or Swim action. The spell's bonuses apply during that action.","skill_mod":{},"summary":"Your body fills with physical power and skill.","primary_source":"Player Core","trait_group":["Class","Mechanics","Rarity"],"level":1,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=1818","domain":["Might"],"name":"Athletic Rush","actions_number":2,"category":"spell","pfs":"Standard","actions":"Single Action","rarity":"uncommon","slug":"spell-1818"},{"primary_source_category":"Rulebooks","heighten":["+1"],"source":["Player Core"],"type":"Spell","speed":{},"weakness":{},"heighten_level":[4,5,6,7,8,9,10],"spell_type":"Focus","heighten_group":["4th rank","Heightened 5th rank","Heightened 6th rank","Heightened 7th rank","Heightened 8th rank","Heightened 9th rank","Heightened 10th rank"],"legacy_id":["spell-419"],"trait":["Cleric","Focus","Manipulate","Uncommon"],"id":"spell-1819","text":"\nEnduring Might Reaction Source Player Core pg. 377 Domain Might Trigger An attack or effect would deal damage to you --- Your own might mingles with divine power to protect you from harm. You gain resistance equal to 8 plus your Strength modifier against all damage from the triggering attack or effect. --- Heightened (+1) The resistance increases by 2.","skill_mod":{},"summary":"Your own might mingles with divine power to protect you from harm.","primary_source":"Player Core","trait_group":["Class","Mechanics","Rarity"],"level":4,"source_category":["Rulebooks"],"trigger":"An attack or effect would deal damage to you","resistance":{},"url":"/Spells.aspx?ID=1819","domain":["Might"],"name":"Enduring Might","actions_number":1,"category":"spell","pfs":"Standard","actions":"Reaction","rarity":"uncommon","slug":"spell-1819"},{"primary_source_category":"Rulebooks","heighten":["+1"],"range":120,"source":["Player Core"],"type":"Spell","speed":{},"weakness":{},"saving_throw":"AC","heighten_level":[1,2,3,4,5,6,7,8,9,10],"spell_type":"Focus","heighten_group":["1st rank","Heightened 2nd rank","Heightened 3rd rank","Heightened 4th rank","Heightened 5th rank","Heightened 6th rank","Heightened 7th rank","Heightened 8th rank","Heightened 9th rank","Heightened 10th rank"],"legacy_id":["spell-433"],"trait":["Attack","Cleric","Concentrate","Fire","Focus","Light","Manipulate","Uncommon"],"id":"spell-1820","text":"\nMoonbeam Two Actions Source Player Core pg. 377 Domain Moon Range 120 feet Target 1 creature Defense AC --- You shine a ray of moonlight. Make a spell attack roll. The beam of light deals 2d6 fire damage. This is silver damage for the purposes of weaknesses, resistances, and the like. Critical Success The beam deals double damage, and the target is dazzled for 1 minute. Success The beam deals full damage, and the target is dazzled for 1 round. --- Heightened (+1) The ray's damage increases by 1d6.","element":["Fire"],"skill_mod":{},"summary":"You shine a ray of moonlight.","primary_source":"Player Core","trait_group":["Mechanics","Class","Energy","Elemental","Planar","Monster","Rarity"],"level":1,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=1820","target":"1 creature","domain":["Moon"],"name":"Moonbeam","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"uncommon","slug":"spell-1820"},{"primary_source_category":"Rulebooks","range":0,"source":["Player Core"],"type":"Spell","speed":{},"duration":60,"weakness":{},"heighten_level":[4],"spell_type":"Focus","heighten_group":["4th rank"],"legacy_id":["spell-460"],"trait":["Cleric","Focus","Light","Manipulate","Uncommon"],"id":"spell-1821","text":"\nTouch of the Moon Single Action Source Player Core pg. 377 Domain Moon Range touch Target 1 creature Duration 1 minute --- When you touch the target, a symbol of the moon appears on its forehead, glowing with soft moonlight. The target glows with dim light in a 20-foot radius. It also gets a benefit based on a phase of the moon, starting with the new moon and changing to the next phase at the end of each of its turns. New Moon The target receives no benefit. Waxing Moon The target gains a +1 status bonus to attack rolls and a +4 status bonus to damage rolls. Full Moon The target gains a +1 status bonus to attack rolls, AC, and saves, and a +4 status bonus to damage. Waning Moon The target gains a +1 status bonus to AC and saving throws. After this phase, return to the new moon. ","skill_mod":{},"summary":"When you touch the target, a symbol of the moon appears on its forehead, glowing with soft moonlight.","primary_source":"Player Core","trait_group":["Class","Mechanics","Rarity"],"level":4,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=1821","target":"1 creature","domain":["Moon"],"name":"Touch of the Moon","actions_number":2,"category":"spell","pfs":"Standard","actions":"Single Action","rarity":"uncommon","slug":"spell-1821"},{"primary_source_category":"Rulebooks","heighten":["+1"],"source":["Player Core"],"type":"Spell","speed":{},"duration":60,"weakness":{},"heighten_level":[1,2,3,4,5,6,7,8,9,10],"spell_type":"Focus","heighten_group":["1st rank","Heightened 2nd rank","Heightened 3rd rank","Heightened 4th rank","Heightened 5th rank","Heightened 6th rank","Heightened 7th rank","Heightened 8th rank","Heightened 9th rank","Heightened 10th rank"],"legacy_id":["spell-467"],"trait":["Cleric","Focus","Manipulate","Morph","Plant","Uncommon","Wood"],"id":"spell-1822","text":"\nVibrant Thorns Single Action Source Player Core pg. 377 Domain Nature Duration 1 minute --- Your body sprouts brambly thorns that thrive on life magic. Adjacent creatures that hit you with a melee attack, as well as creatures that hit you with unarmed attacks, take 1 piercing damage each time they do. Anytime you cast a vitality spell, the thorns' damage increases to 1d6 until the start of your next turn. --- Heightened (+1) The damage increases by 1, or 1d6 after you cast a vitality spell.","element":["Wood"],"skill_mod":{},"summary":"Your body sprouts brambly thorns that thrive on life magic.","primary_source":"Player Core","trait_group":["Class","Mechanics","Creature Type","Rarity","Elemental"],"level":1,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=1822","domain":["Nature"],"name":"Vibrant Thorns","actions_number":2,"category":"spell","pfs":"Standard","actions":"Single Action","rarity":"uncommon","slug":"spell-1822"},{"primary_source_category":"Rulebooks","heighten":["+1"],"source":["Player Core"],"type":"Spell","speed":{},"weakness":{},"heighten_level":[4,5,6,7,8,9,10],"spell_type":"Focus","heighten_group":["4th rank","Heightened 5th rank","Heightened 6th rank","Heightened 7th rank","Heightened 8th rank","Heightened 9th rank","Heightened 10th rank"],"legacy_id":["spell-435"],"trait":["Cleric","Focus","Manipulate","Plant","Uncommon","Vitality","Positive"],"id":"spell-1823","text":"\nNature's Bounty Single Action Source Player Core pg. 377 Domain Nature Requirements You have a free hand --- A palm-sized raw fruit or vegetable of your choice appears in your open hand. A creature can consume the food with an Interact action to regain 3d10+12 Hit Points and be nourished as if it had eaten a meal. If uneaten, the food crumbles to dust after 1 minute. --- Heightened (+1) The Hit Points restored increase by 6.","skill_mod":{},"summary":"A palm-sized raw fruit or vegetable of your choice appears in your open hand.","primary_source":"Player Core","trait_group":["Class","Mechanics","Creature Type","Rarity","Energy","Planar"],"level":4,"source_category":["Rulebooks"],"requirement":"You have a free hand","resistance":{},"url":"/Spells.aspx?ID=1823","domain":["Nature"],"name":"Nature's Bounty","actions_number":2,"category":"spell","pfs":"Standard","actions":"Single Action","rarity":"uncommon","slug":"spell-1823"},{"primary_source_category":"Rulebooks","heighten":["+1"],"range":30,"source":["Player Core"],"type":"Spell","speed":{},"weakness":{},"saving_throw":"Will","heighten_level":[1,2,3,4,5,6,7,8,9,10],"spell_type":"Focus","heighten_group":["1st rank","Heightened 2nd rank","Heightened 3rd rank","Heightened 4th rank","Heightened 5th rank","Heightened 6th rank","Heightened 7th rank","Heightened 8th rank","Heightened 9th rank","Heightened 10th rank"],"legacy_id":["spell-468"],"trait":["Cleric","Concentrate","Emotion","Fear","Focus","Manipulate","Mental","Uncommon"],"id":"spell-1824","text":"\nWaking Nightmare Two Actions Source Player Core pg. 377 Domain Nightmares Range 30 feet Target 1 creature Defense Will Duration varies --- You fill the creature's mind with a terrifying vision. The target must attempt a Will save. A creature frightened by this spell takes 1 additional mental damage each time it's hit by a Strike. Critical Success The target is unaffected. Success The target is frightened 1. Failure The target is frightened 2. If it's asleep, it wakes up and is paralyzed for 1 round. Critical Failure As failure, but frightened 3. --- Heightened (+1) The mental damage increases by 1.","skill_mod":{},"summary":"You fill the creature's mind with a terrifying vision.","primary_source":"Player Core","trait_group":["Class","Mechanics","Rarity"],"level":1,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=1824","target":"1 creature","domain":["Nightmares"],"name":"Waking Nightmare","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"uncommon","slug":"spell-1824"},{"primary_source_category":"Rulebooks","range":30,"source":["Player Core"],"type":"Spell","speed":{},"weakness":{},"saving_throw":"Will","heighten_level":[4],"spell_type":"Focus","heighten_group":["4th rank"],"legacy_id":["spell-451"],"trait":["Cleric","Concentrate","Emotion","Focus","Incapacitation","Manipulate","Mental","Uncommon"],"id":"spell-1825","text":"\nShared Nightmare Two Actions Source Player Core pg. 377 Domain Nightmares Range 30 feet Target 1 creature Defense Will Duration varies --- Merging minds with the target, you swap distressing visions. One of you will become confused, based on the target's Will save. Critical Success You are confused for 1 round. Success At the start of your next turn, you spend your first action with the confused condition, then act normally. Failure The target spends the first action of each of its turns confused. The duration is 1 minute. Critical Failure The target is confused. The duration is 1 minute.","skill_mod":{},"summary":"Merging minds with the target, you swap distressing visions.","primary_source":"Player Core","trait_group":["Class","Mechanics","Rarity"],"level":4,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=1825","target":"1 creature","domain":["Nightmares"],"name":"Shared Nightmare","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"uncommon","slug":"spell-1825"},{"primary_source_category":"Rulebooks","heighten":["+1"],"range":0,"source":["Player Core"],"type":"Spell","speed":{},"weakness":{},"saving_throw":"Will","heighten_level":[1,2,3,4,5,6,7,8,9,10],"spell_type":"Focus","heighten_group":["1st rank","Heightened 2nd rank","Heightened 3rd rank","Heightened 4th rank","Heightened 5th rank","Heightened 6th rank","Heightened 7th rank","Heightened 8th rank","Heightened 9th rank","Heightened 10th rank"],"legacy_id":["spell-449"],"trait":["Cleric","Focus","Manipulate","Mental","Nonlethal","Uncommon"],"id":"spell-1826","text":"\nSavor the Sting Single Action Source Player Core pg. 378 Domain Pain Range touch Target 1 creature Defense Will --- You inflict pain upon the target and revel in their anguish. This deals 1d4 mental damage and 1d4 persistent mental damage; the target must attempt a Will save. As long as the target is taking persistent damage from this spell, you gain a +1 status bonus to attack rolls and skill checks against the target. Critical Success The target is unaffected. Success The target takes half damage and no persistent damage. Failure The target takes full initial and persistent damage. Critical Failure The target takes double initial and persistent damage. --- Heightened (+1) The initial damage increases by 1d4 and the persistent damage increases by 1d4.","skill_mod":{},"summary":"You inflict pain upon the target and revel in their anguish.","primary_source":"Player Core","trait_group":["Class","Mechanics","Weapon","Rarity"],"level":1,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=1826","target":"1 creature","domain":["Pain"],"name":"Savor the Sting","actions_number":2,"category":"spell","pfs":"Standard","actions":"Single Action","rarity":"uncommon","slug":"spell-1826"},{"primary_source_category":"Rulebooks","range":30,"source":["Player Core"],"type":"Spell","speed":{},"weakness":{},"saving_throw":"basic Fortitude","heighten_level":[4],"spell_type":"Focus","heighten_group":["4th rank"],"legacy_id":["spell-447"],"trait":["Cleric","Focus","Manipulate","Mental","Nonlethal","Uncommon"],"id":"spell-1827","text":"\nRetributive Pain Reaction Source Player Core pg. 378 Domain Pain Trigger A creature in range damages you Range 30 feet Target the triggering creature Defense basic Fortitude --- You vengefully reflect your pain upon your tormentor. The target takes mental damage equal to half the triggering damage.","skill_mod":{},"summary":"You vengefully reflect your pain upon your tormentor.","primary_source":"Player Core","trait_group":["Class","Mechanics","Weapon","Rarity"],"level":4,"source_category":["Rulebooks"],"trigger":"A creature in range damages you","resistance":{},"url":"/Spells.aspx?ID=1827","target":"the triggering creature","domain":["Pain"],"name":"Retributive Pain","actions_number":1,"category":"spell","pfs":"Standard","actions":"Reaction","rarity":"uncommon","slug":"spell-1827"},{"primary_source_category":"Rulebooks","range":0,"source":["Player Core"],"type":"Spell","speed":{},"duration":600,"weakness":{},"saving_throw":"Will","heighten_level":[1],"spell_type":"Focus","heighten_group":["1st rank"],"legacy_id":["spell-406"],"trait":["Cleric","Emotion","Focus","Incapacitation","Manipulate","Mental","Subtle","Uncommon"],"id":"spell-1828","text":"\nCharming Touch Single Action Source Player Core pg. 378 Domain Passion Range touch Target 1 creature that could find you attractive Defense Will Duration 10 minutes --- You infuse your target with attraction, causing it to act friendlier toward you. The target attempts a Will save. It gains a +4 circumstance bonus to this save if you or your allies recently threatened or were hostile to it. Critical Success The target is unaffected and aware you tried to charm it. Success The target is unaffected but thinks your spell was something harmless instead of charming touch, unless it identifies the spell (see Identifying Spells on page 303). Failure The target's attitude becomes friendly toward you. If it was friendly, it becomes helpful. It can't use hostile actions against you. If you use a hostile action against the target, the spell ends. You can Dismiss the spell. After the spell ends, the target doesn't necessarily realize it was charmed unless its friendship with you or the actions you convinced it to take clash with its expectations. If it doesn't realize you charmed it, you could potentially convince it to continue being your friend via mundane means. Critical Failure As failure, but the target is helpful.","skill_mod":{},"summary":"You infuse your target with attraction, causing it to act friendlier toward you.","primary_source":"Player Core","trait_group":["Class","Mechanics","Rarity"],"level":1,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=1828","target":"1 creature that could find you attractive","domain":["Passion"],"name":"Charming Touch","actions_number":2,"category":"spell","pfs":"Standard","actions":"Single Action","rarity":"uncommon","slug":"spell-1828"},{"primary_source_category":"Rulebooks","heighten":["+1"],"source":["Player Core"],"type":"Spell","speed":{},"duration":60,"weakness":{},"saving_throw":"Will","heighten_level":[4,5,6,7,8,9,10],"spell_type":"Focus","heighten_group":["4th rank","Heightened 5th rank","Heightened 6th rank","Heightened 7th rank","Heightened 8th rank","Heightened 9th rank","Heightened 10th rank"],"legacy_id":["spell-405"],"trait":["Aura","Cleric","Concentrate","Emotion","Focus","Manipulate","Mental","Uncommon","Visual"],"id":"spell-1829","text":"\nCaptivating Adoration Two Actions Source Player Core pg. 378 Domain Passion Area 15-foot emanation Defense Will Duration 1 minute --- You become intensely entrancing, and creatures are distracted by you as long as they remain within the area. You can exclude any creatures you choose from the effects. If a creature is in the aura when you Cast the Spell or when it enters the aura for the first time, it must attempt a Will saving throw. If a creature leaves and reenters, it uses the results of its original save. Critical Success The creature is unaffected and temporarily immune for 1 hour. Success The creature is fascinated with you for its next action, then is temporarily immune for 1 hour. Failure The creature is fascinated with you. Critical Failure The creature is fascinated with you, and its attitude toward you improves by one step. --- Heightened (+1) Increase the size of the emanation by 15 feet.","area":[15],"skill_mod":{},"summary":"You become intensely entrancing, and creatures are distracted by you as long as they remain within the area.","primary_source":"Player Core","trait_group":["Mechanics","Class","Rarity","Sense"],"level":4,"source_category":["Rulebooks"],"area_type":["emanation"],"resistance":{},"url":"/Spells.aspx?ID=1829","domain":["Passion"],"name":"Captivating Adoration","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"uncommon","slug":"spell-1829"},{"primary_source_category":"Rulebooks","source":["Player Core"],"type":"Spell","speed":{},"weakness":{},"heighten_level":[1],"spell_type":"Focus","heighten_group":["1st rank"],"legacy_id":["spell-438"],"trait":["Cleric","Concentrate","Focus","Uncommon"],"id":"spell-1830","text":"\nPerfected Mind Single Action Source Player Core pg. 378 Domain Perfection --- You meditate upon perfection to remove all distractions from your mind. Attempt a new Will save against one mental effect currently affecting you that required a Will save. Use the result of this new save to determine the outcome of the mental effect, unless the new save would have a worse result than the original save, in which case nothing happens. You can use perfected mind against a given effect only once.","skill_mod":{},"summary":"You meditate upon perfection to remove all distractions from your mind.","primary_source":"Player Core","trait_group":["Class","Mechanics","Rarity"],"level":1,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=1830","domain":["Perfection"],"name":"Perfected Mind","actions_number":2,"category":"spell","pfs":"Standard","actions":"Single Action","rarity":"uncommon","slug":"spell-1830"},{"legacy_name":["Perfected Form"],"primary_source_category":"Rulebooks","source":["Player Core"],"type":"Spell","speed":{},"weakness":{},"heighten_level":[4],"spell_type":"Focus","heighten_group":["4th rank"],"legacy_id":["spell-437"],"trait":["Cleric","Concentrate","Focus","Uncommon"],"id":"spell-1831","text":"\nPerfected Body Reaction Source Player Core pg. 378 Domain Perfection Trigger You fail or critically fail a saving throw against an effect that has the morph, poison, or polymorph trait, or that would make you clumsy, doomed, enfeebled, petrified, or sickened --- Your body's perfection keeps you just a little bit healthier than most. You get a failure if you rolled a critical failure or a success if you rolled a failure.","skill_mod":{},"summary":"Your body's perfection keeps you just a little bit healthier than most.","primary_source":"Player Core","trait_group":["Class","Mechanics","Rarity"],"level":4,"source_category":["Rulebooks"],"trigger":"You fail or critically fail a saving throw against an effect that has the morph, poison, or polymorph trait, or that would make you clumsy, doomed, enfeebled, petrified, or sickened","resistance":{},"url":"/Spells.aspx?ID=1831","domain":["Perfection"],"name":"Perfected Body","actions_number":1,"category":"spell","pfs":"Standard","actions":"Reaction","rarity":"uncommon","slug":"spell-1831"},{"primary_source_category":"Rulebooks","heighten":["+1"],"range":30,"source":["Player Core"],"type":"Spell","speed":{},"weakness":{},"heighten_level":[1,2,3,4,5,6,7,8,9,10],"spell_type":"Focus","heighten_group":["1st rank","Heightened 2nd rank","Heightened 3rd rank","Heightened 4th rank","Heightened 5th rank","Heightened 6th rank","Heightened 7th rank","Heightened 8th rank","Heightened 9th rank","Heightened 10th rank"],"legacy_id":["spell-441"],"trait":["Cleric","Focus","Manipulate","Uncommon"],"id":"spell-1832","text":"\nProtector's Sacrifice Reaction Source Player Core pg. 378 Domain Protection Trigger An ally within 30 feet takes damage Range 30 feet --- You protect your ally by suffering in their stead. Reduce the damage the ally would take by 3. You redirect this damage to yourself, but your immunities, weaknesses, resistances and so on do not apply You aren't subject to any conditions or other effects of whatever damaged your ally (such as poison from a venomous bite). Your ally is still subject to those effects even if you redirect all of the triggering damage to yourself. --- Heightened (+1) The damage you redirect increases by 3.","skill_mod":{},"summary":"You protect your ally by suffering in their stead.","primary_source":"Player Core","trait_group":["Class","Mechanics","Rarity"],"level":1,"source_category":["Rulebooks"],"trigger":"An ally within 30 feet takes damage","resistance":{},"url":"/Spells.aspx?ID=1832","domain":["Protection"],"name":"Protector's Sacrifice","actions_number":1,"category":"spell","pfs":"Standard","actions":"Reaction","rarity":"uncommon","slug":"spell-1832"},{"primary_source_category":"Rulebooks","heighten":["+1"],"source":["Player Core"],"type":"Spell","speed":{},"duration":60,"weakness":{},"heighten_level":[4,5,6,7,8,9,10],"spell_type":"Focus","heighten_group":["4th rank","Heightened 5th rank","Heightened 6th rank","Heightened 7th rank","Heightened 8th rank","Heightened 9th rank","Heightened 10th rank"],"legacy_id":["spell-442"],"trait":["Aura","Cleric","Concentrate","Focus","Manipulate","Uncommon"],"id":"spell-1833","text":"\nProtector's Sphere Two Actions Source Player Core pg. 379 Domain Protection Area 15-foot emanation Duration sustained up to 1 minute --- A protective aura emanates out from you, safeguarding you and your allies. You gain resistance 3 to all damage. Your allies also gain this resistance while in the aura. --- Heightened (+1) The resistance increases by 1.","area":[15],"skill_mod":{},"summary":"A protective aura emanates out from you, safeguarding you and your allies.","primary_source":"Player Core","trait_group":["Mechanics","Class","Rarity"],"level":4,"source_category":["Rulebooks"],"area_type":["emanation"],"resistance":{},"url":"/Spells.aspx?ID=1833","domain":["Protection"],"name":"Protector's Sphere","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"uncommon","slug":"spell-1833"},{"legacy_name":["Forced Quiet"],"primary_source_category":"Rulebooks","range":60,"source":["Player Core"],"type":"Spell","speed":{},"duration":60,"weakness":{},"heighten_level":[1],"spell_type":"Focus","heighten_group":["1st rank"],"legacy_id":["spell-424"],"trait":["Cleric","Focus","Manipulate","Sonic","Uncommon"],"id":"spell-1834","text":"\nWhispering Quiet Two Actions Source Player Core pg. 379 Domain Secrecy Range 60 feet Area 15-foot burst Duration 1 minute --- You suppress sound in an area, preventing anyone from giving away valuable secrets. This doesn't prevent those in the area from talking or Casting a Spell, but no creature more than 5 feet away can hear its voice without succeeding at a Perception check against your spell DC, which might interfere with auditory or linguistic effects as well as communication. Other sounds created in the area are muffled to a similar volume unless that sound is created by an effect with the sonic trait.","area":[15],"skill_mod":{},"summary":"You suppress sound in an area, preventing anyone from giving away valuable secrets.","primary_source":"Player Core","trait_group":["Class","Mechanics","Energy","Monster","Rarity"],"level":1,"source_category":["Rulebooks"],"area_type":["burst"],"resistance":{},"url":"/Spells.aspx?ID=1834","domain":["Secrecy"],"name":"Whispering Quiet","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"uncommon","slug":"spell-1834"},{"primary_source_category":"Rulebooks","range":30,"source":["Player Core"],"type":"Spell","speed":{},"duration":3600,"weakness":{},"heighten_level":[4],"spell_type":"Focus","heighten_group":["4th rank"],"legacy_id":["spell-448"],"trait":["Cleric","Concentrate","Focus","Manipulate","Mental","Uncommon"],"id":"spell-1835","text":"\nSafeguard Secret Two Actions Source Player Core pg. 379 Domain Secrecy Range 30 feet Target you and any number of willing allies Duration 1 hour --- You ensure a secret remains safe from prying spies. Choose one piece of information that at least some of the targets know, such as “the location of the stolen treasure” or “the password to enter the guild house.” The spell grants those who know the piece of knowledge you have chosen a +4 status bonus to skill checks (typically Deception checks) to conceal this knowledge, to saving throws against spells that specifically attempt to obtain this knowledge from them, and to effects that would force them to reveal it. If you Cast this Spell again, any previous safeguard secret you had cast ends.","skill_mod":{},"summary":"You ensure a secret remains safe from prying spies.","primary_source":"Player Core","trait_group":["Class","Mechanics","Rarity"],"level":4,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=1835","target":"you and any number of willing allies","domain":["Secrecy"],"name":"Safeguard Secret","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"uncommon","slug":"spell-1835"},{"primary_source_category":"Rulebooks","heighten":["3rd"],"source":["Player Core"],"type":"Spell","speed":{},"weakness":{},"saving_throw":"Fortitude","heighten_level":[1,3],"spell_type":"Focus","heighten_group":["1st rank","Heightened 3rd rank"],"legacy_id":["spell-412"],"trait":["Cleric","Concentrate","Focus","Light","Manipulate","Uncommon","Visual"],"id":"spell-1836","text":"\nDazzling Flash Two Actions Source Player Core pg. 379 Domain Sun Area 15-foot cone Defense Fortitude --- You raise your religious symbol and create a blinding flash of light. Each creature in the area must attempt a Fortitude save. Critical Success The creature is unaffected. Success The creature is dazzled for 1 round. Failure The creature is blinded for 1 round and dazzled for 1 minute. The creature can spend an Interact action rubbing its eyes to end the blinded condition. Critical Failure The creature is blinded for 1 round and dazzled for 1 hour. --- Heightened (3rd) The area increases to a 30-foot cone.","area":[15],"skill_mod":{},"summary":"You raise your religious symbol and create a blinding flash of light.","primary_source":"Player Core","trait_group":["Class","Mechanics","Rarity","Sense"],"level":1,"source_category":["Rulebooks"],"area_type":["cone"],"resistance":{},"url":"/Spells.aspx?ID=1836","domain":["Sun"],"name":"Dazzling Flash","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"uncommon","slug":"spell-1836"},{"legacy_name":["Positive Luminance"],"primary_source_category":"Rulebooks","heighten":["+1"],"source":["Player Core"],"type":"Spell","speed":{},"duration":60,"weakness":{},"heighten_level":[4,5,6,7,8,9,10],"spell_type":"Focus","heighten_group":["4th rank","Heightened 5th rank","Heightened 6th rank","Heightened 7th rank","Heightened 8th rank","Heightened 9th rank","Heightened 10th rank"],"legacy_id":["spell-439"],"trait":["Aura","Cleric","Focus","Light","Manipulate","Uncommon","Vitality","Positive"],"id":"spell-1837","text":"\nVital Luminance Single Action Source Player Core pg. 379 Domain Sun Duration 1 minute --- Drawing life force into yourself, you become a beacon of vitality. You glow with bright light in a 30-foot emanation (and dim light to the next 30 feet), and you gain an internal pool of light called a luminance reservoir, which begins with a value of 4. At the start of each of your turns, increase your reservoir by 4. If an undead creature damages you with an attack or spell while it's within the bright light of your aura, that creature takes vitality damage equal to half your luminance reservoir value. It takes this damage only the first time it damages you in a round. You can Dismiss this Spell. When you do, you can target a creature within your light and direct the vitality energy into it. The target must be a willing living creature or an undead creature. This heals a living target or deals vitality damage to an undead target equal to your luminance reservoir's value. If you Cast this Spell again, any previous casting ends. --- Heightened (+1) Both the initial value of your luminance reservoir and the amount it increases each turn increase by 1.","skill_mod":{},"summary":"Drawing life force into yourself, you become a beacon of vitality.","primary_source":"Player Core","trait_group":["Mechanics","Class","Rarity","Energy","Planar","Creature Type"],"level":4,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=1837","domain":["Sun"],"name":"Vital Luminance","actions_number":2,"category":"spell","pfs":"Standard","actions":"Single Action","rarity":"uncommon","slug":"spell-1837"},{"primary_source_category":"Rulebooks","source":["Player Core"],"type":"Spell","speed":{},"weakness":{},"heighten_level":[1],"spell_type":"Focus","heighten_group":["1st rank"],"legacy_id":["spell-399"],"trait":["Cleric","Focus","Manipulate","Uncommon"],"id":"spell-1838","text":"\nAgile Feet Single Action Source Player Core pg. 379 Domain Travel Duration until the end of the current turn --- The blessings of your god make your feet faster and your movements more fluid. You gain a +5-foot status bonus to your Speed and ignore difficult terrain. As part of casting agile feet, you can Step, Stride, or Tumble Through; you can instead Burrow, Climb, Fly, or Swim if you have the appropriate Speed.","skill_mod":{},"summary":"The blessings of your god make your feet faster and your movements more fluid.","primary_source":"Player Core","trait_group":["Class","Mechanics","Rarity"],"level":1,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=1838","domain":["Travel"],"name":"Agile Feet","actions_number":2,"category":"spell","pfs":"Standard","actions":"Single Action","rarity":"uncommon","slug":"spell-1838"},{"primary_source_category":"Rulebooks","heighten":["5th"],"source":["Player Core"],"type":"Spell","speed":{},"duration":300,"weakness":{},"heighten_level":[4,5],"spell_type":"Focus","heighten_group":["4th rank","Heightened 5th rank"],"legacy_id":["spell-462"],"trait":["Cleric","Concentrate","Focus","Manipulate","Uncommon"],"id":"spell-1839","text":"\nTraveler's Transit Two Actions Source Player Core pg. 379 Domain Travel Duration 5 minutes --- You add power to your muscles, allowing you to swim or climb walls with ease. When you Cast this Spell, you gain either a climb Speed or a swim Speed. The Speed is equal to your land Speed. --- Heightened (5th) You can choose to gain a fly Speed.","skill_mod":{},"summary":"You add power to your muscles, allowing you to swim or climb walls with ease.","primary_source":"Player Core","trait_group":["Class","Mechanics","Rarity"],"level":4,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=1839","domain":["Travel"],"name":"Traveler's Transit","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"uncommon","slug":"spell-1839"},{"primary_source_category":"Rulebooks","source":["Player Core"],"type":"Spell","speed":{},"weakness":{},"heighten_level":[1],"spell_type":"Focus","heighten_group":["1st rank"],"legacy_id":["spell-454"],"trait":["Cleric","Focus","Manipulate","Uncommon"],"id":"spell-1840","text":"\nSudden Shift Reaction Source Player Core pg. 379 Domain Trickery Trigger An enemy misses you with a melee attack Duration until the end of your next turn --- You swiftly move from a dangerous spot and veil yourself. You Step and become concealed.","skill_mod":{},"summary":"You swiftly move from a dangerous spot and veil yourself.","primary_source":"Player Core","trait_group":["Class","Mechanics","Rarity"],"level":1,"source_category":["Rulebooks"],"trigger":"An enemy misses you with a melee attack","resistance":{},"url":"/Spells.aspx?ID=1840","domain":["Trickery"],"name":"Sudden Shift","actions_number":1,"category":"spell","pfs":"Standard","actions":"Reaction","rarity":"uncommon","slug":"spell-1840"},{"primary_source_category":"Rulebooks","range":30,"source":["Player Core"],"type":"Spell","speed":{},"duration":60,"weakness":{},"saving_throw":"Will","heighten_level":[4],"spell_type":"Focus","heighten_group":["4th rank"],"school":"illusion","legacy_id":["spell-463"],"trait":["Cleric","Concentrate","Focus","Illusion","Manipulate","Uncommon","Visual"],"id":"spell-1841","text":"\nTrickster's Twin Two Actions Source Player Core pg. 380 Domain Trickery Range 30 feet Target 1 creature Defense Will Duration 1 minute --- You rarely settle for being in just one place. Choose a location within 100 feet of the target that the target can see. You create an illusion of yourself there that only it can see and that mimics all your actions. The target must attempt a Will save. Critical Success The target is unaffected. Success The target believes you're in the designated location and can't see you in your actual location. The target automatically disbelieves the illusion when you use an action that doesn't make sense in the illusion's position, or if the target attacks, touches, Seeks, or otherwise engages with the illusion. If you use a hostile action against the target, the spell ends. Failure As success, but the target must succeed at a Will save to disbelieve the illusion when one of the listed events occurs. Critical Failure As success, but the target must critically succeed at a Will save to disbelieve when one of the listed events occurs.","skill_mod":{},"summary":"You rarely settle for being in just one place.","primary_source":"Player Core","trait_group":["Class","Mechanics","School","Monster","Rarity","Sense"],"level":4,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=1841","target":"1 creature","domain":["Trickery"],"name":"Trickster's Twin","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"uncommon","slug":"spell-1841"},{"primary_source_category":"Rulebooks","source":["Player Core"],"type":"Spell","speed":{},"duration":60,"weakness":{},"heighten_level":[1],"spell_type":"Focus","heighten_group":["1st rank"],"legacy_id":["spell-471"],"trait":["Cleric","Concentrate","Focus","Uncommon"],"id":"spell-1842","text":"\nWord of Truth Single Action Source Player Core pg. 380 Domain Truth Duration sustained up to 1 minute --- You speak a statement that you believe to be true and that is free of any attempt to deceive through twisting words, omission, and so on. The statement must be 25 words or fewer. A symbol of your deity glows above your head and lasts for the spell's duration, and anyone who sees you and hears you speak knows instinctively that you believe what you say is true. This assurance of honesty grants you a +2 status bonus to Diplomacy checks as long as the symbol persists. You can Dismiss the spell, and if you say something that you don't believe is entirely true, the spell ends before you complete your statement.","skill_mod":{},"summary":"You speak a statement that you believe to be true and that is free of any attempt to deceive through twisting words, omission, and so on.","primary_source":"Player Core","trait_group":["Class","Mechanics","Rarity"],"level":1,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=1842","domain":["Truth"],"name":"Word of Truth","actions_number":2,"category":"spell","pfs":"Standard","actions":"Single Action","rarity":"uncommon","slug":"spell-1842"},{"primary_source_category":"Rulebooks","heighten":["7th"],"source":["Player Core"],"type":"Spell","speed":{},"duration":6,"weakness":{},"heighten_level":[4,7],"spell_type":"Focus","heighten_group":["4th rank","Heightened 7th rank"],"legacy_id":["spell-425"],"trait":["Aura","Cleric","Focus","Manipulate","Revelation","Uncommon"],"id":"spell-1843","text":"\nGlimpse the Truth Single Action Source Player Core pg. 380 Domain Truth Area 30-foot emanation Duration 1 round --- Divine insight lets you see things as they are, unveiled by attempts to magically cloak the truth. The GM attempts a secret counteract check against each illusion that is at least partially within the area. Instead of counteracting the illusion, you see through it (for instance, if the check succeeds against an illusory disguise spell, you see the creature's true form but illusory disguise doesn't end). Each time a new illusion comes into the aura during the duration of the spell, the GM attempts a secret counteract check for that illusion. --- Heightened (7th) You can allow everyone within range of the emanation to see through any illusions you succeed against, not just yourself.","area":[30],"skill_mod":{},"summary":"Divine insight lets you see things as they are, unveiled by attempts to magically cloak the truth.","primary_source":"Player Core","trait_group":["Mechanics","Class","Rarity"],"level":4,"source_category":["Rulebooks"],"area_type":["emanation"],"resistance":{},"url":"/Spells.aspx?ID=1843","domain":["Truth"],"name":"Glimpse the Truth","actions_number":2,"category":"spell","pfs":"Standard","actions":"Single Action","rarity":"uncommon","slug":"spell-1843"},{"primary_source_category":"Rulebooks","range":0,"source":["Player Core"],"type":"Spell","speed":{},"weakness":{},"saving_throw":"Will","heighten_level":[1],"spell_type":"Focus","heighten_group":["1st rank"],"legacy_id":["spell-459"],"trait":["Cleric","Focus","Manipulate","Mental","Uncommon"],"id":"spell-1844","text":"\nTouch of Obedience Single Action Source Player Core pg. 380 Domain Tyranny Range touch Target 1 living creature Defense Will Duration varies --- Your imperious touch erodes the target's willpower, making it easier to control. The target attempts a Will save. Regardless of the result, it's then temporarily immune for 1 hour. Critical Success The target is unaffected. Success The target is stupefied 1 until the end of your next turn. Failure The target is stupefied 2 until the end of your next turn. Critical Failure The target is stupefied 2 for 1 minute and is forced to its knees, becoming prone.","skill_mod":{},"summary":"Your imperious touch erodes the target's willpower, making it easier to control.","primary_source":"Player Core","trait_group":["Class","Mechanics","Rarity"],"level":1,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=1844","target":"1 living creature","domain":["Tyranny"],"name":"Touch of Obedience","actions_number":2,"category":"spell","pfs":"Standard","actions":"Single Action","rarity":"uncommon","slug":"spell-1844"},{"primary_source_category":"Rulebooks","range":100,"source":["Player Core"],"type":"Spell","speed":{},"weakness":{},"saving_throw":"Will","heighten_level":[4],"spell_type":"Focus","heighten_group":["4th rank"],"legacy_id":["spell-408"],"trait":["Cleric","Concentrate","Focus","Linguistic","Manipulate","Mental","Uncommon"],"id":"spell-1845","text":"\nCommanding Lash Single Action Source Player Core pg. 380 Domain Tyranny Requirements Your most recent action dealt damage to a target Range 100 feet Target a creature you dealt damage to on your most recent action Defense Will Duration until the end of the target's next turn --- With the threat of more pain, you compel a creature you've recently harmed. You issue a command to the target, with the effects of the spell command . If the target is frightened, stupefied, or taking persistent damage, it takes a –2 circumstance penalty to the save. Regardless of the result, the target is then temporarily immune for 1 hour.","skill_mod":{},"summary":"With the threat of more pain, you compel a creature you've recently harmed.","primary_source":"Player Core","trait_group":["Class","Mechanics","Rarity"],"level":4,"source_category":["Rulebooks"],"requirement":"Your most recent action dealt damage to a target","resistance":{},"url":"/Spells.aspx?ID=1845","target":"a creature you dealt damage to on your most recent action","domain":["Tyranny"],"name":"Commanding Lash","actions_number":2,"category":"spell","pfs":"Standard","actions":"Single Action","rarity":"uncommon","slug":"spell-1845"},{"primary_source_category":"Rulebooks","heighten":["+1"],"range":0,"source":["Player Core"],"type":"Spell","speed":{},"weakness":{},"saving_throw":"Fortitude","heighten_level":[1,2,3,4,5,6,7,8,9,10],"spell_type":"Focus","heighten_group":["1st rank","Heightened 2nd rank","Heightened 3rd rank","Heightened 4th rank","Heightened 5th rank","Heightened 6th rank","Heightened 7th rank","Heightened 8th rank","Heightened 9th rank","Heightened 10th rank"],"legacy_id":["spell-461"],"trait":["Cleric","Focus","Manipulate","Uncommon","Void","Negative"],"id":"spell-1846","text":"\nTouch of Undeath Single Action Source Player Core pg. 380 Domain Undeath Range touch Target 1 living creature Defense Fortitude Duration varies --- You attack the target's life force with undeath, dealing 1d6 void damage. The target must attempt a Fortitude save. Critical Success The target is unaffected. Success The target takes half damage. Failure The target takes full damage, and vitality effects heal it only half as much as normal for 1 round. Critical Failure The target takes double damage, and vitality effects heal it only half as much as normal for 1 minute. --- Heightened (+1) The damage increases by 1d6.","skill_mod":{},"summary":"You attack the target's life force with undeath, dealing 1d6 void damage.","primary_source":"Player Core","trait_group":["Class","Mechanics","Rarity","Energy","Planar","Creature Type"],"level":1,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=1846","target":"1 living creature","domain":["Undeath"],"name":"Touch of Undeath","actions_number":2,"category":"spell","pfs":"Standard","actions":"Single Action","rarity":"uncommon","slug":"spell-1846"},{"primary_source_category":"Rulebooks","heighten":["+1"],"range":0,"source":["Player Core"],"type":"Spell","speed":{},"duration":60,"weakness":{},"heighten_level":[4,5,6,7,8,9,10],"spell_type":"Focus","heighten_group":["4th rank","Heightened 5th rank","Heightened 6th rank","Heightened 7th rank","Heightened 8th rank","Heightened 9th rank","Heightened 10th rank"],"legacy_id":["spell-432"],"trait":["Cleric","Concentrate","Focus","Manipulate","Uncommon","Void","Negative"],"id":"spell-1847","text":"\nMalignant Sustenance Two Actions Source Player Core pg. 380 Domain Undeath Range touch Target 1 willing undead creature Duration 1 minute --- You embed a seed of void energy in an undead creature, restoring its unnatural vigor over time. The target gains fast healing 7. --- Heightened (+1) The fast healing increases by 2.","skill_mod":{},"summary":"You embed a seed of void energy in an undead creature, restoring its unnatural vigor over time.","primary_source":"Player Core","trait_group":["Class","Mechanics","Rarity","Energy","Planar","Creature Type"],"level":4,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=1847","target":"1 willing undead creature","domain":["Undeath"],"name":"Malignant Sustenance","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"uncommon","slug":"spell-1847"},{"primary_source_category":"Rulebooks","range":60,"source":["Player Core"],"type":"Spell","speed":{},"weakness":{},"heighten_level":[1],"spell_type":"Focus","heighten_group":["1st rank"],"legacy_id":["spell-458"],"trait":["Cleric","Focus","Manipulate","Uncommon","Water"],"id":"spell-1848","text":"\nTidal Surge Single Action Source Player Core pg. 381 Domain Water Range 60 feet Target 1 creature --- You call forth a tremendous wave to move the target either in a body of water or on the ground. You move the target up to 10 feet in any direction along the ground or 20 feet through a body of water. An unwilling target can attempt a Fortitude save, and it avoids being moved if it succeeds.","element":["Water"],"skill_mod":{},"summary":"You call forth a tremendous wave to move the target either in a body of water or on the ground.","primary_source":"Player Core","trait_group":["Class","Mechanics","Rarity","Elemental","Planar","Monster"],"level":1,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=1848","target":"1 creature","domain":["Water"],"name":"Tidal Surge","actions_number":2,"category":"spell","pfs":"Standard","actions":"Single Action","rarity":"uncommon","slug":"spell-1848"},{"primary_source_category":"Rulebooks","heighten":["+1"],"range":120,"source":["Player Core"],"type":"Spell","speed":{},"duration":60,"weakness":{},"heighten_level":[4,5,6,7,8,9,10],"spell_type":"Focus","heighten_group":["4th rank","Heightened 5th rank","Heightened 6th rank","Heightened 7th rank","Heightened 8th rank","Heightened 9th rank","Heightened 10th rank"],"legacy_id":["spell-417"],"trait":["Cleric","Concentrate","Focus","Manipulate","Uncommon","Water"],"id":"spell-1849","text":"\nDownpour Two Actions Source Player Core pg. 381 Domain Water Range 120 feet Area 30-foot burst Duration 1 minute --- You call forth a torrential downpour, which extinguishes non-magical flames. Creatures in the area are concealed and gain fire resistance 10. Creatures outside the area are concealed to those inside the area. If a creature with weakness to water ends its turn in the area, the downpour triggers its weakness. --- Heightened (+1) The fire resistance increases by 2.","element":["Water"],"area":[30],"skill_mod":{},"summary":"You call forth a torrential downpour, which extinguishes non-magical flames.","primary_source":"Player Core","trait_group":["Class","Mechanics","Rarity","Elemental","Planar","Monster"],"level":4,"source_category":["Rulebooks"],"area_type":["burst"],"resistance":{},"url":"/Spells.aspx?ID=1849","domain":["Water"],"name":"Downpour","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"uncommon","slug":"spell-1849"},{"primary_source_category":"Rulebooks","range":30,"source":["Player Core"],"type":"Spell","speed":{},"duration":60,"weakness":{},"saving_throw":"Will","heighten_level":[1],"spell_type":"Focus","heighten_group":["1st rank"],"school":"illusion","legacy_id":["spell-400"],"trait":["Cleric","Concentrate","Focus","Illusion","Manipulate","Uncommon"],"id":"spell-1850","text":"\nAppearance of Wealth Two Actions Source Player Core pg. 381 Domain Wealth Range 30 feet Area 5-foot burst Defense Will Duration sustained up to 1 minute --- You create a brief vision of immense wealth filling the spell's area. Each creature within 20 feet of the area that could be enticed by material wealth must attempt a Will saving throw. A creature that enters the area automatically disbelieves the illusion, and disbelieving the illusion ends any fascinated condition imposed by the spell. As long as you Sustain the spell, other creatures react to the treasure like they would any other illusion, but they are not at risk of becoming fascinated. Critical Success The creature disbelieves the illusion and is unaffected by it. Success The creature is fascinated by the wealth until it has completed its first action on its next turn. Failure The creature is fascinated by the illusion.","area":[5],"skill_mod":{},"summary":"You create a brief vision of immense wealth filling the spell's area.","primary_source":"Player Core","trait_group":["Class","Mechanics","School","Monster","Rarity"],"level":1,"source_category":["Rulebooks"],"area_type":["burst"],"resistance":{},"url":"/Spells.aspx?ID=1850","domain":["Wealth"],"name":"Appearance of Wealth","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"uncommon","slug":"spell-1850"},{"primary_source_category":"Rulebooks","heighten":["+1"],"range":0,"source":["Player Core"],"type":"Spell","speed":{},"duration":60,"weakness":{},"heighten_level":[4,5,6,7,8,9,10],"spell_type":"Focus","heighten_group":["4th rank","Heightened 5th rank","Heightened 6th rank","Heightened 7th rank","Heightened 8th rank","Heightened 9th rank","Heightened 10th rank"],"legacy_id":["spell-440"],"trait":["Cleric","Focus","Manipulate","Metal","Uncommon"],"id":"spell-1851","text":"\nPrecious Metals Single Action Source Player Core pg. 381 Domain Wealth Range touch Target 1 metal shield or weapon, 1 suit of metal armor, or up to 1 Bulk of metal material (such as coins or metal-tipped ammunition) Duration 1 minute --- Your deity blesses base metals to transform them into precious materials. The metal in the target transforms from its normal metal into cold iron, copper, gold, iron, silver, or steel. If the spell's rank is 8th or higher, add adamantine and dawnsilver to the options. If you transform an object into copper, gold, or silver, its Hardness is reduced to 1. Otherwise, its Hardness is increased to 10 if it was lower. An item transmuted in this way deals damage according to its new material. For example, a steel sword transmuted to cold iron would deal additional damage to a creature with a weakness to cold iron. It can have other effects of the new material at the GM's discretion. This change is clearly magical and temporary, so the item's monetary value doesn't change; you couldn't transmute copper coins to gold and use them to purchase something. --- Heightened (+1) If you increase the Hardness of the object, the new Hardness is 2 higher.","element":["Metal"],"skill_mod":{},"summary":"Your deity blesses base metals to transform them into precious materials.","primary_source":"Player Core","trait_group":["Class","Mechanics","Elemental","Rarity"],"level":4,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=1851","target":"1 metal shield or weapon, 1 suit of metal armor, or up to 1 Bulk of metal material (such as coins or metal-tipped ammunition)","domain":["Wealth"],"name":"Precious Metals","actions_number":2,"category":"spell","pfs":"Standard","actions":"Single Action","rarity":"uncommon","slug":"spell-1851"},{"primary_source_category":"Rulebooks","heighten":["5th","9th"],"range":0,"source":["Player Core"],"type":"Spell","speed":{},"weakness":{},"heighten_level":[1,5,9],"spell_type":"Focus","heighten_group":["1st rank","Heightened 5th rank","Heightened 9th rank"],"legacy_id":["spell-469"],"trait":["Cleric","Focus","Manipulate","Sanctified","Uncommon"],"id":"spell-1852","text":"\nWeapon Surge Single Action Source Player Core pg. 381 Domain Zeal Range touch Target 1 weapon you're wielding Duration until the start of your next turn --- Holding your weapon aloft, you fill it with divine energy. On your next Strike with that weapon before the start of your next turn, you gain a +1 status bonus to the attack roll, the weapon deals an additional 1d6 spirit damage, and the Strike gains the sanctified trait. Weapon surge ends once you complete this Strike or the weapon leaves your possession. --- Heightened (5th) The attack deals 2d6 additional spirit damage. Heightened (9th) The attack deals 3d6 additional spirit damage.","skill_mod":{},"summary":"Holding your weapon aloft, you fill it with divine energy.","primary_source":"Player Core","trait_group":["Class","Mechanics","Rarity"],"level":1,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=1852","target":"1 weapon you're wielding","domain":["Zeal"],"name":"Weapon Surge","actions_number":2,"category":"spell","pfs":"Standard","actions":"Single Action","rarity":"uncommon","slug":"spell-1852"},{"primary_source_category":"Rulebooks","range":10,"source":["Player Core"],"type":"Spell","speed":{},"weakness":{},"heighten_level":[4],"spell_type":"Focus","heighten_group":["4th rank"],"legacy_id":["spell-472"],"trait":["Cleric","Concentrate","Emotion","Focus","Fortune","Mental","Uncommon"],"id":"spell-1853","text":"\nZeal for Battle Reaction Source Player Core pg. 381 Domain Zeal Trigger You and at least 1 ally are about to roll initiative Range 10 feet Target you and the triggering ally --- You stoke the righteous anger within yourself and an ally. You and the target ally each roll a d20 and use the higher result for both your initiative rolls. You each still use your own Perception modifier or other statistic to determine your results.","skill_mod":{},"summary":"You stoke the righteous anger within yourself and an ally.","primary_source":"Player Core","trait_group":["Class","Mechanics","Rarity"],"level":4,"source_category":["Rulebooks"],"trigger":"You and at least 1 ally are about to roll initiative","resistance":{},"url":"/Spells.aspx?ID=1853","target":"you and the triggering ally","domain":["Zeal"],"name":"Zeal for Battle","actions_number":1,"category":"spell","pfs":"Standard","actions":"Reaction","rarity":"uncommon","slug":"spell-1853"},{"primary_source_category":"Rulebooks","source":["Player Core"],"type":"Spell","speed":{},"weakness":{},"heighten_level":[6],"spell_type":"Focus","heighten_group":["6th rank"],"legacy_id":["spell-476"],"trait":["Concentrate","Druid","Focus","Uncommon"],"id":"spell-1854","text":"\nPrimal Summons Free Action Source Player Core pg. 381 --- You enhance a summoned creature with the power of the elements. If your next action is to cast either summon animal or summon plant or fungus , choose air, earth, fire, metal, water, or wood; the creature you summon gains the corresponding abilities. - Air The creature gains a fly Speed of 60 feet. - Earth The creature gains a burrow Speed of 20 feet, reduces its land Speed by 10 feet (minimum 5 feet), and gains resistance 5 to physical damage. - Fire The creature's Strikes deal 1d6 extra fire damage, and it gains resistance 10 to fire and weakness 5 to cold and water. - Metal The creature's Strikes deal 1d6 extra electricity damage, and it gains resistance 5 to electricity. - Water The creature gains a swim Speed of 60 feet, can spend 1 action after a melee attack to attempt a Shove (ignoring multiple attack penalty), and gains resistance 5 to fire. - Wood The creature gains a climb Speed of 30 feet and resistance 2 to bludgeoning and piercing damage.","skill_mod":{},"summary":"You enhance a summoned creature with the power of the elements.","primary_source":"Player Core","trait_group":["Mechanics","Class","Rarity"],"level":6,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=1854","name":"Primal Summons","actions_number":0,"category":"spell","pfs":"Standard","actions":"Free Action","rarity":"uncommon","slug":"spell-1854"},{"primary_source_category":"Rulebooks","heighten":["+1"],"range":30,"source":["Player Core"],"type":"Spell","speed":{},"weakness":{},"heighten_level":[1,2,3,4,5,6,7,8,9,10],"spell_type":"Focus","heighten_group":["1st rank","Heightened 2nd rank","Heightened 3rd rank","Heightened 4th rank","Heightened 5th rank","Heightened 6th rank","Heightened 7th rank","Heightened 8th rank","Heightened 9th rank","Heightened 10th rank"],"legacy_id":["spell-474"],"trait":["Druid","Focus","Healing","Manipulate","Uncommon","Vitality","Positive"],"id":"spell-1855","text":"\nHeal Animal Single Action to Two Actions Source Player Core pg. 382 Range touch or 30 feet (see text) Target 1 willing living animal --- You heal an animal's wounds, restoring 1d8 Hit Points to the target. The number of actions spent Casting this Spell determines its effect. Single Action The spell has a range of touch. Two Actions (concentrate) The spell has a range of 30 feet and restores an additional 8 Hit Points to the target. --- Heightened (+1) The amount of healing increases by 1d8, and the additional healing for the 2-action version increases by 8.","skill_mod":{},"summary":"You heal an animal's wounds, restoring 1d8 Hit Points to the target.","primary_source":"Player Core","trait_group":["Class","Mechanics","Rarity","Energy","Planar","Creature Type"],"level":1,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=1855","target":"1 willing living animal","name":"Heal Animal","actions_number":2,"category":"spell","pfs":"Standard","actions":"Single Action to Two Actions","rarity":"uncommon","slug":"spell-1855"},{"legacy_name":["Goodberry"],"primary_source_category":"Rulebooks","heighten":["+1"],"source":["Player Core"],"type":"Spell","speed":{},"duration":600,"weakness":{},"heighten_level":[1,2,3,4,5,6,7,8,9,10],"spell_type":"Focus","heighten_group":["1st rank","Heightened 2nd rank","Heightened 3rd rank","Heightened 4th rank","Heightened 5th rank","Heightened 6th rank","Heightened 7th rank","Heightened 8th rank","Heightened 9th rank","Heightened 10th rank"],"legacy_id":["spell-473"],"trait":["Concentrate","Druid","Focus","Healing","Manipulate","Plant","Uncommon","Vitality","Positive"],"id":"spell-1856","text":"\nCornucopia Two Actions Source Player Core pg. 382 Duration 10 minutes --- Vines twine into a wicker horn in your hands, and out spills a single fruit, nut, or similar small bit of produce. A creature who eats the produce with an Interact action regains 1d6+4 HP. The cornucopia, as well as any unconsumed pieces of fruit, wither away at the end of the duration. --- Heightened (+1) The cornucopia produces an additional piece of food. A creature can consume any amount of food from the same casting with a single Interact action. Eating six pieces of produce from the cornucopia gives as much nourishment as one square meal for a typical human.","skill_mod":{},"summary":"Vines twine into a wicker horn in your hands, and out spills a single fruit, nut, or similar small bit of produce.","primary_source":"Player Core","trait_group":["Mechanics","Class","Creature Type","Rarity","Energy","Planar"],"level":1,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=1856","name":"Cornucopia","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"uncommon","slug":"spell-1856"},{"primary_source_category":"Rulebooks","source":["Player Core"],"type":"Spell","speed":{},"duration":60,"weakness":{},"heighten_level":[8],"spell_type":"Focus","heighten_group":["8th rank"],"legacy_id":["spell-475"],"trait":["Concentrate","Druid","Focus","Manipulate","Plant","Uncommon","Wood"],"id":"spell-1857","text":"\nImpaling Briars Three Actions Source Player Core pg. 382 Area ground within a 100-foot emanation Duration sustained up to 1 minute --- The ground within the area transforms into a mass of dangerous briars that assault and impede your foes. When you Cast the Spell and the first time you Sustain it each turn on subsequent rounds, select one of the following effects to occur in the area. Ensnare The briars clump around your foes, attempting to hold them in place. A foe within the area (or flying at most 20 feet above the area) must attempt a Reflex save. On a failure, it takes a –10-foot circumstance penalty to all Speeds for 1 round, and on a critical failure, it is immobilized for 1 round unless it Escapes. Impede The briars twist and writhe, making the entire area difficult terrain. Wall A wall of thorns appears in the area, lasting for 1 round. The wall is greater difficult terrain instead of difficult terrain. In addition, once per round you can direct the briars to impale any target in the area (or flying up to 20 feet above the area) that you can see by using a single action, which has the concentrate and manipulate traits. Make a spell attack roll. On a success, the target takes 10d6 piercing damage and takes a –10- foot circumstance penalty to all Speeds for 1 round; on a critical success, the target is immobilized for 1 round unless it Escapes.","element":["Wood"],"area":[100],"skill_mod":{},"summary":"The ground within the area transforms into a mass of dangerous briars that assault and impede your foes.","primary_source":"Player Core","trait_group":["Mechanics","Class","Creature Type","Rarity","Elemental"],"level":8,"source_category":["Rulebooks"],"area_type":["emanation"],"resistance":{},"url":"/Spells.aspx?ID=1857","name":"Impaling Briars","actions_number":6,"category":"spell","pfs":"Standard","actions":"Three Actions","rarity":"uncommon","slug":"spell-1857"},{"primary_source_category":"Rulebooks","source":["Player Core"],"type":"Spell","speed":{},"duration":60,"weakness":{},"heighten_level":[9],"spell_type":"Focus","heighten_group":["9th rank"],"legacy_id":["spell-477"],"trait":["Air","Concentrate","Druid","Electricity","Focus","Manipulate","Uncommon"],"id":"spell-1858","text":"\nStorm Lord Two Actions Source Player Core pg. 382 Requirements You are outdoors and aboveground Area 100-foot emanation, which includes you Duration sustained up to 1 minute --- The sky above you darkens in a matter of moments, swirling with ominous clouds punctuated by flashes of lighting. When you Cast the Spell and the first time you Sustain it each turn on subsequent rounds, select one of the following effects to occur in the area. Calm No additional effect. Fog Heavy fog rolls in, with the effects of mist . Rain Torrential rain falls from the sky, dousing ordinary flames. Creatures in the area take a –2 circumstance penalty to Acrobatics and Perception checks. Wind Powerful winds buffet the area in all directions. Ranged attacks take a –4 circumstance penalty, and the area is difficult terrain for flying creatures. In addition, once per round you can use a single action, which has the concentrate and manipulate traits, to call down a bolt of lightning, striking any target in range that you can see. You deal 10d6 electricity damage to the target; it must attempt a basic Reflex save. On a failure, it is also deafened for 1 round.","element":["Air"],"area":[100],"skill_mod":{},"summary":"The sky above you darkens in a matter of moments, swirling with ominous clouds punctuated by flashes of lighting.","primary_source":"Player Core","trait_group":["Elemental","Planar","Monster","Mechanics","Class","Energy","Rarity"],"level":9,"source_category":["Rulebooks"],"requirement":"You are outdoors and aboveground","area_type":["emanation"],"resistance":{},"url":"/Spells.aspx?ID=1858","name":"Storm Lord","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"uncommon","slug":"spell-1858"},{"primary_source_category":"Rulebooks","heighten":["6th"],"source":["Player Core"],"type":"Spell","speed":{},"duration":60,"weakness":{},"heighten_level":[4,6],"spell_type":"Focus","heighten_group":["4th rank","Heightened 6th rank"],"legacy_id":["spell-478"],"trait":["Air","Concentrate","Druid","Focus","Manipulate","Uncommon"],"id":"spell-1859","text":"\nStormwind Flight Two Actions Source Player Core pg. 382 Duration 1 minute --- Powerful winds carry you through the air, giving you a fly Speed equal to your Speed. When this spell's duration would end, if you're still flying, you float to the ground, as gentle landing . --- Heightened (6th) When you fly using stormwind flight , you ignore difficult terrain from wind.","element":["Air"],"skill_mod":{},"summary":"Powerful winds carry you through the air, giving you a fly Speed equal to your Speed.","primary_source":"Player Core","trait_group":["Elemental","Planar","Monster","Mechanics","Class","Rarity"],"level":4,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=1859","name":"Stormwind Flight","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"uncommon","slug":"spell-1859"},{"primary_source_category":"Rulebooks","heighten":["+1"],"range":30,"source":["Player Core"],"type":"Spell","speed":{},"weakness":{},"saving_throw":"basic Reflex","heighten_level":[1,2,3,4,5,6,7,8,9,10],"spell_type":"Focus","heighten_group":["1st rank","Heightened 2nd rank","Heightened 3rd rank","Heightened 4th rank","Heightened 5th rank","Heightened 6th rank","Heightened 7th rank","Heightened 8th rank","Heightened 9th rank","Heightened 10th rank"],"legacy_id":["spell-479"],"trait":["Air","Concentrate","Druid","Electricity","Focus","Manipulate","Uncommon"],"id":"spell-1860","text":"\nTempest Surge Two Actions Source Player Core pg. 382 Range 30 feet Target 1 creature Defense basic Reflex --- You surround a foe in a swirling storm of violent winds, roiling clouds, and crackling lightning. The storm deals 1d12 electricity damage to the target with a basic Reflex save. On a failure, the target also is clumsy 2 for 1 round. --- Heightened (+1) The initial damage increases by 1d12.","element":["Air"],"skill_mod":{},"summary":"You surround a foe in a swirling storm of violent winds, roiling clouds, and crackling lightning.","primary_source":"Player Core","trait_group":["Elemental","Planar","Monster","Mechanics","Class","Energy","Rarity"],"level":1,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=1860","target":"1 creature","name":"Tempest Surge","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"uncommon","slug":"spell-1860"},{"legacy_name":["Wild Shape"],"primary_source_category":"Rulebooks","heighten":["2nd"],"source":["Player Core"],"type":"Spell","speed":{},"weakness":{},"heighten_level":[1,2],"spell_type":"Focus","heighten_group":["1st rank","Heightened 2nd rank"],"legacy_id":["spell-481"],"trait":["Concentrate","Druid","Focus","Manipulate","Polymorph","Uncommon"],"id":"spell-1861","text":"\nUntamed Form Two Actions Source Player Core pg. 382 Duration varies --- You reach within for a different part of yourself, and you set it free, transforming your body into another form. You polymorph into any form listed in pest form , which lasts 10 minutes. All other untamed form shapes last 1 minute. You can add more shapes to your untamed form list with druid feats; your feat might grant you some or all of the shapes from a given polymorph spell. When you transform into a shape granted by a spell, you gain all the effects of the shape you chose from a version of the spell heightened to untamed form' s rank. Untamed form allows you to use your own shapeshifting training more easily than most polymorph spells. When you choose to use your own attack modifier while polymorphed instead of the form's default attack modifier, you gain a +2 status bonus to your attack rolls. --- Heightened (2nd) You can transform into shapes listed in animal form .","skill_mod":{},"summary":"You reach within for a different part of yourself, and you set it free, transforming your body into another form.","primary_source":"Player Core","trait_group":["Mechanics","Class","Rarity"],"level":1,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=1861","name":"Untamed Form","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"uncommon","slug":"spell-1861"},{"legacy_name":["Wild Morph"],"primary_source_category":"Rulebooks","heighten":["6th","10th"],"source":["Player Core"],"type":"Spell","speed":{},"duration":60,"weakness":{},"heighten_level":[1,6,10],"spell_type":"Focus","heighten_group":["1st rank","Heightened 6th rank","Heightened 10th rank"],"legacy_id":["spell-480"],"trait":["Concentrate","Druid","Focus","Manipulate","Morph","Uncommon"],"id":"spell-1862","text":"\nUntamed Shift Single Action to Two Actions Source Player Core pg. 383 Duration 1 minute --- You transform just a part of your body. Choose any one effect that matches an untamed order feat you have. Untamed Form Your hands transform into incredibly sharp claws. Untamed claws are an unarmed attack, have the agile and finesse traits, and deal 1d6 slashing damage. You can still hold and use items with your hands while they're transformed by this spell, but you must have a hand free to attack with it. Insect Shape Your mouth becomes deadly jaws. Untamed jaws are an unarmed attack that deal 1d8 piercing damage. Elemental Shape You shift your body to be partially composed of elemental matter, granting you resistance 5 to critical hits and precision damage. Plant Shape Your arms become long vines, increasing your reach to 10 feet (or 15 feet with a reach weapon). Soaring Shape You must cast untamed shift using 2 actions for this benefit. You grow wings from your back, gaining a fly Speed of 30 feet. --- Heightened (6th) You can choose up to two effects from the list. Untamed claws leave terrible, ragged wounds that also deal 2d6 persistent bleed damage on a hit, and untamed jaws are envenomed, also dealing 2d6 persistent poison damage on a hit. Heightened (10th) You can choose up to three effects from the list. Untamed claws deal 4d6 persistent bleed damage on a hit, and untamed jaws deal 4d6 persistent poison damage on a hit.","skill_mod":{},"summary":"You transform just a part of your body.","primary_source":"Player Core","trait_group":["Mechanics","Class","Rarity"],"level":1,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=1862","name":"Untamed Shift","actions_number":2,"category":"spell","pfs":"Standard","actions":"Single Action to Two Actions","rarity":"uncommon","slug":"spell-1862"},{"primary_source_category":"Rulebooks","source":["Player Core"],"type":"Spell","speed":{},"duration":60,"weakness":{},"heighten_level":[1],"spell_type":"Focus","heighten_group":["1st rank"],"legacy_id":["spell-770"],"trait":["Focus","Ranger","Uncommon"],"id":"spell-1863","text":"\nGravity Weapon Single Action Source Player Core pg. 383 Duration 1 minute --- You build up gravitational force and funnel it into your blows, leading to more powerful attacks with blade and bow alike. On your first weapon Strike each round, you gain a status bonus to damage equal to twice the number of weapon damage dice.","skill_mod":{},"summary":"You build up gravitational force and funnel it into your blows, leading to more powerful attacks with blade and bow alike.","primary_source":"Player Core","trait_group":["Mechanics","Class","Rarity"],"level":1,"source_category":["Rulebooks"],"warden_spell_tier":"Initiate","resistance":{},"url":"/Spells.aspx?ID=1863","name":"Gravity Weapon","actions_number":2,"category":"spell","pfs":"Standard","actions":"Single Action","rarity":"uncommon","slug":"spell-1863"},{"primary_source_category":"Rulebooks","heighten":["+1"],"range":30,"source":["Player Core"],"type":"Spell","speed":{},"weakness":{},"heighten_level":[1,2,3,4,5,6,7,8,9,10],"spell_type":"Focus","heighten_group":["1st rank","Heightened 2nd rank","Heightened 3rd rank","Heightened 4th rank","Heightened 5th rank","Heightened 6th rank","Heightened 7th rank","Heightened 8th rank","Heightened 9th rank","Heightened 10th rank"],"legacy_id":["spell-771"],"trait":["Focus","Healing","Ranger","Uncommon","Vitality","Positive"],"id":"spell-1864","text":"\nHeal Companion Single Action or Two Actions Source Player Core pg. 383 Range touch or 30 feet Target your animal companion --- You heal your animal companion's wounds. You restore 1d10 Hit Points to your animal companion. The number of actions you spend Casting this Spell determines range and other parameters. Single Action (manipulate) The spell has a range of touch. Two Actions (concentrate, manipulate) The spell has a range of 30 feet and restores an additional 8 Hit Points to the target. --- Heightened (+1) The amount of healing increases by 1d10, and the additional healing for the 2-action version increases by 8.","skill_mod":{},"summary":"You heal your animal companion's wounds.","primary_source":"Player Core","trait_group":["Mechanics","Class","Rarity","Energy","Planar","Creature Type"],"level":1,"source_category":["Rulebooks"],"warden_spell_tier":"Initiate","resistance":{},"url":"/Spells.aspx?ID=1864","target":"your animal companion","name":"Heal Companion","actions_number":2,"category":"spell","pfs":"Standard","actions":"Single Action or Two Actions","rarity":"uncommon","slug":"spell-1864"},{"primary_source_category":"Rulebooks","range":30,"source":["Player Core"],"type":"Spell","speed":{},"duration":60,"weakness":{},"heighten_level":[1],"spell_type":"Focus","heighten_group":["1st rank"],"legacy_id":["spell-774"],"trait":["Focus","Manipulate","Ranger","Uncommon"],"id":"spell-1865","text":"\nMagic Hide Single Action Source Player Core pg. 383 Range 30 feet Target your animal companion Duration 1 minute --- Your animal companion grows a thicker hide, matted fur, or a harder shell, granting it a +1 status bonus to AC.","skill_mod":{},"summary":"Your animal companion grows a thicker hide, matted fur, or a harder shell, granting it a +1 status bonus to AC.","primary_source":"Player Core","trait_group":["Mechanics","Class","Rarity"],"level":1,"source_category":["Rulebooks"],"warden_spell_tier":"Initiate","resistance":{},"url":"/Spells.aspx?ID=1865","target":"your animal companion","name":"Magic Hide","actions_number":2,"category":"spell","pfs":"Standard","actions":"Single Action","rarity":"uncommon","slug":"spell-1865"},{"primary_source_category":"Rulebooks","heighten":["4th"],"source":["Player Core"],"type":"Spell","speed":{},"duration":60,"weakness":{},"heighten_level":[2,4],"spell_type":"Focus","heighten_group":["2nd rank","Heightened 4th rank"],"legacy_id":["spell-767"],"trait":["Concentrate","Focus","Manipulate","Morph","Ranger","Uncommon"],"id":"spell-1866","text":"\nAnimal Feature Single Action Source Player Core pg. 383 Duration 1 minute --- Without fully transforming your body, you gain one animalistic feature, which you select from the list below each time you Cast the Spell. Cat Eyes You gain low-light vision. Claws You gain a claw attack that deals 1d6 slashing damage and has the agile, finesse, and unarmed traits. Jaws You gain a jaws attack that deals 1d8 piercing damage and has the unarmed trait. --- Heightened (4th) Add the following options to the list. Fish Tail You gain a swim Speed equal to your land Speed. Owl Eyes You gain darkvision. Wings You gain a fly Speed equal to your land Speed. ","skill_mod":{},"summary":"Without fully transforming your body, you gain one animalistic feature, which you select from the list below each time you Cast the Spell.","primary_source":"Player Core","trait_group":["Mechanics","Class","Rarity"],"level":2,"source_category":["Rulebooks"],"warden_spell_tier":"Advanced","resistance":{},"url":"/Spells.aspx?ID=1866","name":"Animal Feature","actions_number":2,"category":"spell","pfs":"Standard","actions":"Single Action","rarity":"uncommon","slug":"spell-1866"},{"primary_source_category":"Rulebooks","heighten":["4th"],"range":30,"source":["Player Core"],"type":"Spell","speed":{},"duration":60,"weakness":{},"heighten_level":[2,4],"spell_type":"Focus","heighten_group":["2nd rank","Heightened 4th rank"],"legacy_id":["spell-768"],"trait":["Concentrate","Focus","Manipulate","Polymorph","Ranger","Uncommon"],"id":"spell-1867","text":"\nEnlarge Companion Two Actions Source Player Core pg. 383 Range 30 feet Target your animal companion Duration 1 minute --- Your animal companion grows much larger, towering over its foes in battle. Your animal companion becomes Large, gaining the effects of a 2nd-rank enlarge spell. --- Heightened (4th) Your animal companion instead becomes Huge, gaining the benefits of a 4th-rank enlarge spell.","skill_mod":{},"summary":"Your animal companion grows much larger, towering over its foes in battle.","primary_source":"Player Core","trait_group":["Mechanics","Class","Rarity"],"level":2,"source_category":["Rulebooks"],"warden_spell_tier":"Advanced","resistance":{},"url":"/Spells.aspx?ID=1867","target":"your animal companion","name":"Enlarge Companion","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"uncommon","slug":"spell-1867"},{"primary_source_category":"Rulebooks","source":["Player Core"],"type":"Spell","speed":{},"weakness":{},"heighten_level":[2],"spell_type":"Focus","heighten_group":["2nd rank"],"legacy_id":["spell-772"],"trait":["Concentrate","Focus","Fortune","Ranger","Uncommon"],"id":"spell-1868","text":"\nHunter's Luck Free Action Source Player Core pg. 383 Trigger You attempt a check to Recall Knowledge about a creature, but you haven’t rolled yet --- You have a preternatural ability to remember details about your foes. Roll the triggering check twice and use the better result.","skill_mod":{},"summary":"You have a preternatural ability to remember details about your foes.","primary_source":"Player Core","trait_group":["Mechanics","Class","Rarity"],"level":2,"source_category":["Rulebooks"],"warden_spell_tier":"Advanced","trigger":"You attempt a check to Recall Knowledge about a creature, but you haven’t rolled yet","resistance":{},"url":"/Spells.aspx?ID=1868","name":"Hunter's Luck","actions_number":0,"category":"spell","pfs":"Standard","actions":"Free Action","rarity":"uncommon","slug":"spell-1868"},{"primary_source_category":"Rulebooks","heighten":["+1"],"range":30,"source":["Player Core"],"type":"Spell","speed":{},"weakness":{},"heighten_level":[2,3,4,5,6,7,8,9,10],"spell_type":"Focus","heighten_group":["2nd rank","Heightened 3rd rank","Heightened 4th rank","Heightened 5th rank","Heightened 6th rank","Heightened 7th rank","Heightened 8th rank","Heightened 9th rank","Heightened 10th rank"],"legacy_id":["spell-777"],"trait":["Concentrate","Focus","Healing","Manipulate","Ranger","Uncommon","Vitality","Positive"],"id":"spell-1869","text":"\nSoothing Mist Two Actions Source Player Core pg. 383 Range 30 feet Target 1 willing living creature or 1 undead creature --- You call forth a magical mist that envelops a creature. The mist restores 2d8 Hit Points to a target living creature and ends one source of persistent acid, bleed, fire, poison, or void damage affecting it. If the creature is taking persistent damage from multiple sources, you select which one is removed. Against an undead target, you deal 2d8 vitality damage (basic Fortitude save); if it fails the save, it also takes 2 persistent vitality damage. --- Heightened (+1) The amount of healing (or damage to an undead target) increases by 1d8, and the persistent vitality damage to an undead creature increases by 1.","skill_mod":{},"summary":"You call forth a magical mist that envelops a creature.","primary_source":"Player Core","trait_group":["Mechanics","Class","Rarity","Energy","Planar","Creature Type"],"level":2,"source_category":["Rulebooks"],"warden_spell_tier":"Advanced","resistance":{},"url":"/Spells.aspx?ID=1869","target":"1 willing living creature or 1 undead creature","name":"Soothing Mist","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"uncommon","slug":"spell-1869"},{"primary_source_category":"Rulebooks","source":["Player Core"],"type":"Spell","speed":{},"duration":3600,"weakness":{},"heighten_level":[3],"spell_type":"Focus","heighten_group":["3rd rank"],"legacy_id":["spell-769"],"trait":["Concentrate","Focus","Manipulate","Ranger","Uncommon"],"id":"spell-1870","text":"\nEphemeral Tracking Two Actions Source Player Core pg. 384 Duration 1 hour --- You can look at currents in the air and water and see tracks that you can follow just as you would on land. You can use Survival to Track through both air and water, noticing aerial or aquatic “tracks” of all creatures who passed nearby in the last hour. It's more difficult to Track in this way: the DC to Track through air or water is always at least 30, or higher after precipitation or wind (in the air) or heavy tides or currents (in the water). It's possible to Cover Tracks against this spell, but creatures might not realize they need to do so.","skill_mod":{},"summary":"You can look at currents in the air and water and see tracks that you can follow just as you would on land.","primary_source":"Player Core","trait_group":["Mechanics","Class","Rarity"],"level":3,"source_category":["Rulebooks"],"warden_spell_tier":"Master","resistance":{},"url":"/Spells.aspx?ID=1870","name":"Ephemeral Tracking","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"uncommon","slug":"spell-1870"},{"primary_source_category":"Rulebooks","heighten":["+1"],"range":100,"source":["Player Core"],"type":"Spell","speed":{},"duration":60,"weakness":{},"heighten_level":[3,4,5,6,7,8,9,10],"spell_type":"Focus","heighten_group":["3rd rank","Heightened 4th rank","Heightened 5th rank","Heightened 6th rank","Heightened 7th rank","Heightened 8th rank","Heightened 9th rank","Heightened 10th rank"],"legacy_id":["spell-775"],"trait":["Concentrate","Focus","Manipulate","Plant","Ranger","Uncommon"],"id":"spell-1871","text":"\nRanger's Bramble Two Actions Source Player Core pg. 384 Range 100 feet Area all squares that contain plants in a 5-foot burst Duration 1 minute --- You cause plants in the area to entangle your foes, with the effects of entangling flora . A creature that critically fails the save takes 2d4 persistent bleed damage in addition to being immobilized. Escaping your bramble doesn't end the bleed damage. --- Heightened (+1) The bleed damage on a critical failure increases by 1d4.","area":[5],"skill_mod":{},"summary":"You cause plants in the area to entangle your foes, with the effects of entangling flora .","primary_source":"Player Core","trait_group":["Mechanics","Creature Type","Class","Rarity"],"level":3,"source_category":["Rulebooks"],"warden_spell_tier":"Master","area_type":["burst","square"],"resistance":{},"url":"/Spells.aspx?ID=1871","name":"Ranger's Bramble","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"uncommon","slug":"spell-1871"},{"primary_source_category":"Rulebooks","range":30,"source":["Player Core"],"type":"Spell","speed":{},"duration":600,"weakness":{},"heighten_level":[5],"spell_type":"Focus","heighten_group":["5th rank"],"legacy_id":["spell-773"],"trait":["Concentrate","Focus","Ranger","Uncommon"],"id":"spell-1872","text":"\nHunter's Vision Single Action Source Player Core pg. 384 Range 30 feet Target 1 hunted prey Duration 10 minutes --- Your target glows with a magical aura visible only to you and those who follow your lead. Your target is visible to you and others sharing your Hunt Prey benefits even if it wouldn't normally be due to lighting or the concealed or invisible conditions, though cover from opaque objects still blocks your sight. You ignore the flat check against the target due to the concealed condition, and the target isn't automatically hidden from you due to darkness or being invisible.","skill_mod":{},"summary":"Your target glows with a magical aura visible only to you and those who follow your lead.","primary_source":"Player Core","trait_group":["Mechanics","Class","Rarity"],"level":5,"source_category":["Rulebooks"],"warden_spell_tier":"Peerless","resistance":{},"url":"/Spells.aspx?ID=1872","target":"1 hunted prey","name":"Hunter's Vision","actions_number":2,"category":"spell","pfs":"Standard","actions":"Single Action","rarity":"uncommon","slug":"spell-1872"},{"primary_source_category":"Rulebooks","range":90,"source":["Player Core"],"type":"Spell","speed":{},"weakness":{},"heighten_level":[5],"spell_type":"Focus","heighten_group":["5th rank"],"legacy_id":["spell-778"],"trait":["Concentrate","Focus","Manipulate","Ranger","Teleportation","Uncommon"],"id":"spell-1873","text":"\nTerrain Transposition Two Actions Source Player Core pg. 384 Range 90 feet --- You mystically transpose your current location with another. While in a wilderness environment, you transport yourself and items you're holding to a clear space you can see within range. If you have Favored Terrain and both your starting and ending position are in your favored terrain, the range increases to 180 feet. If you have an animal companion and it is adjacent to you, you can transport it along with you to an adjacent open space, but if this spell would bring any other creature with you, even in an extradimensional container, the spell is lost.","skill_mod":{},"summary":"You mystically transpose your current location with another.","primary_source":"Player Core","trait_group":["Mechanics","Class","Rarity"],"level":5,"source_category":["Rulebooks"],"warden_spell_tier":"Peerless","resistance":{},"url":"/Spells.aspx?ID=1873","name":"Terrain Transposition","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"uncommon","slug":"spell-1873"},{"primary_source_category":"Rulebooks","heighten":["5th"],"range":30,"source":["Player Core"],"type":"Spell","speed":{},"duration":60,"weakness":{},"heighten_level":[1,5],"spell_type":"Focus","heighten_group":["1st rank","Heightened 5th rank"],"legacy_id":["spell-791"],"trait":["Focus","Hex","Manipulate","Uncommon","Witch"],"id":"spell-1874","text":"\nBlood Ward Single Action Source Player Core pg. 384 Lesson Lesson of Protection Range 30 feet Target 1 creature Duration sustained up to 1 minute --- Your patron's aegis descends to shield a target from harm. Designate one of the following creature traits: aberration, animal, beast, celestial, construct, dragon, elemental, fey, fiend, fungus, monitor, ooze, plant, or undead. The target gains a +1 status bonus to its saving throws and AC against creatures with that trait. --- Heightened (5th) The status bonus increases to +2.","skill_mod":{},"summary":"Your patron's aegis descends to shield a target from harm.","primary_source":"Player Core","trait_group":["Mechanics","Class-Specific","Rarity","Class"],"level":1,"lesson":["Lesson of Protection"],"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=1874","target":"1 creature","name":"Blood Ward","actions_number":2,"category":"spell","pfs":"Standard","actions":"Single Action","rarity":"uncommon","slug":"spell-1874"},{"primary_source_category":"Rulebooks","source":["Player Core"],"type":"Spell","speed":{},"weakness":{},"heighten_level":[1],"spell_type":"Focus","heighten_group":["1st rank"],"legacy_id":["spell-792"],"trait":["Concentrate","Focus","Hex","Uncommon","Witch"],"id":"spell-1875","text":"\nCackle Free Action Source Player Core pg. 384 --- With a quick burst of laughter, you prolong a magical effect you created. You Sustain a spell.","skill_mod":{},"summary":"With a quick burst of laughter, you prolong a magical effect you created.","primary_source":"Player Core","trait_group":["Mechanics","Class-Specific","Rarity","Class"],"level":1,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=1875","name":"Cackle","actions_number":0,"category":"spell","pfs":"Standard","actions":"Free Action","rarity":"uncommon","slug":"spell-1875"},{"primary_source_category":"Rulebooks","heighten":["+1"],"range":30,"source":["Player Core"],"type":"Spell","speed":{},"duration":60,"weakness":{},"saving_throw":"Fortitude","heighten_level":[5,6,7,8,9,10],"spell_type":"Focus","heighten_group":["5th rank","Heightened 6th rank","Heightened 7th rank","Heightened 8th rank","Heightened 9th rank","Heightened 10th rank"],"legacy_id":["spell-794"],"trait":["Concentrate","Curse","Death","Focus","Hex","Manipulate","Uncommon","Void","Witch","Negative"],"id":"spell-1876","text":"\nCurse of Death Two Actions Source Player Core pg. 384 Lesson Lesson of Death Range 30 feet Target 1 creature Defense Fortitude Duration sustained up to 1 minute --- Your patron wraps a hand around your target's heart. The target must attempt a Fortitude saving throw. Regardless of the result, the target is temporarily immune to all curses of death for 1 day. Critical Success The target is unaffected. Success The target is afflicted with the curse of death at stage 1, and the stage of the curse can't increase beyond stage 1. Failure The target is afflicted with the curse of death at stage 1. Critical Failure The target is afflicted with the curse of death at stage 2. Curse of Death (curse, death, void) This curse ends when the spell ends; Stage 1 4d6 void damage and fatigued (1 round); Stage 2 8d6 void damage and fatigued (1 round); Stage 3 12d6 void damage and fatigued (1 round); Stage 4 death --- Heightened (+1) Increase the void damage taken on a success and during the first three stages of the curse by 1d6.","skill_mod":{},"summary":"Your patron wraps a hand around your target's heart.","primary_source":"Player Core","trait_group":["Mechanics","Affliction","Class-Specific","Rarity","Energy","Planar","Creature Type","Class"],"level":5,"lesson":["Lesson of Death"],"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=1876","target":"1 creature","name":"Curse of Death","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"uncommon","slug":"spell-1876"},{"primary_source_category":"Rulebooks","heighten":["6th"],"source":["Player Core"],"type":"Spell","speed":{},"duration":3600,"weakness":{},"heighten_level":[3,6],"spell_type":"Focus","heighten_group":["3rd rank","Heightened 6th rank"],"school":"illusion","legacy_id":["spell-795"],"trait":["Concentrate","Focus","Hex","Illusion","Manipulate","Uncommon","Witch"],"id":"spell-1877","text":"\nDeceiver's Cloak Two Actions Source Player Core pg. 384 Lesson Lesson of Mischief Duration 1 hour --- Your patron drapes a cloak of illusion about you, making you appear as another creature of the same body shape with roughly similar height and weight as yourself. This has the effects of 3rd-rank illusory disguise . --- Heightened (6th) You can appear as any creature of the same size, even with a completely different body shape.","skill_mod":{},"summary":"Your patron drapes a cloak of illusion about you, making you appear as another creature of the same body shape with roughly similar height and weight as yourself.","primary_source":"Player Core","trait_group":["Mechanics","Class-Specific","School","Monster","Rarity","Class"],"level":3,"lesson":["Lesson of Mischief"],"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=1877","name":"Deceiver's Cloak","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"uncommon","slug":"spell-1877"},{"primary_source_category":"Rulebooks","heighten":["+2"],"range":30,"source":["Player Core"],"type":"Spell","speed":{},"duration":60,"weakness":{},"heighten_level":[1,3,5,7,9],"spell_type":"Focus","heighten_group":["1st rank","Heightened 3rd rank","Heightened 5th rank","Heightened 7th rank","Heightened 9th rank"],"legacy_id":["spell-797"],"trait":["Concentrate","Focus","Hex","Uncommon","Witch"],"id":"spell-1878","text":"\nElemental Betrayal Single Action Source Player Core pg. 385 Lesson Lesson of the Elements Range 30 feet Target 1 creature Duration sustained up to 1 minute --- Your patron uses its superior command of the elements, empowering them to undermine your foe. When you Cast this Spell, choose air, earth, metal, fire, water, or wood. The target gains weakness 2 to that trait. --- Heightened (+2) Increase the weakness by 1.","skill_mod":{},"summary":"Your patron uses its superior command of the elements, empowering them to undermine your foe.","primary_source":"Player Core","trait_group":["Mechanics","Class-Specific","Rarity","Class"],"level":1,"lesson":["Lesson of the Elements"],"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=1878","target":"1 creature","name":"Elemental Betrayal","actions_number":2,"category":"spell","pfs":"Standard","actions":"Single Action","rarity":"uncommon","slug":"spell-1878"},{"primary_source_category":"Rulebooks","heighten":["+1"],"range":30,"source":["Player Core"],"type":"Spell","speed":{},"duration":24,"weakness":{},"heighten_level":[1,2,3,4,5,6,7,8,9,10],"spell_type":"Focus","heighten_group":["1st rank","Heightened 2nd rank","Heightened 3rd rank","Heightened 4th rank","Heightened 5th rank","Heightened 6th rank","Heightened 7th rank","Heightened 8th rank","Heightened 9th rank","Heightened 10th rank"],"legacy_id":["spell-799"],"trait":["Focus","Healing","Hex","Manipulate","Uncommon","Vitality","Witch","Positive"],"id":"spell-1879","text":"\nLife Boost Single Action Source Player Core pg. 385 Lesson Lesson of Life Range 30 feet Target 1 creature Duration 4 rounds --- Life force from your patron floods into the target, ensuring they can continue doing your patron's will for just a little longer. The target gains fast healing 2. --- Heightened (+1) The fast healing increases by 2.","skill_mod":{},"summary":"Life force from your patron floods into the target, ensuring they can continue doing your patron's will for just a little longer.","primary_source":"Player Core","trait_group":["Mechanics","Class-Specific","Rarity","Energy","Planar","Creature Type","Class"],"level":1,"lesson":["Lesson of Life"],"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=1879","target":"1 creature","name":"Life Boost","actions_number":2,"category":"spell","pfs":"Standard","actions":"Single Action","rarity":"uncommon","slug":"spell-1879"},{"primary_source_category":"Rulebooks","heighten":["+2"],"range":30,"source":["Player Core"],"type":"Spell","speed":{},"duration":60,"weakness":{},"saving_throw":"AC","heighten_level":[3,5,7,9],"spell_type":"Focus","heighten_group":["3rd rank","Heightened 5th rank","Heightened 7th rank","Heightened 9th rank"],"legacy_id":["spell-800"],"trait":["Concentrate","Focus","Hex","Manipulate","Shadow","Uncommon","Witch"],"id":"spell-1880","text":"\nMalicious Shadow Two Actions Source Player Core pg. 385 Lesson Lesson of Shadow Range 30 feet Target 1 creature Defense AC Duration sustained up to 1 minute --- Your patron warps the target's shadow into a deadly form, such as strangling hands, a dangerous weapon, harrying runes, or the like. The shadow moves along with the target, always remaining within reach. When you Cast the Spell, and each time you Sustain it, the shadow Strikes the target. The shadow's Strikes are melee spell attacks that deal 2d10 damage. You choose the type of damage (bludgeoning, piercing, or slashing) when you Cast the Spell. The shadow uses and contributes to your multiple attack penalty. The shadow doesn't take up space, grant flanking, or have any other attributes a creature would. The shadow can't make any attacks other than its Strike. The shadow vanishes if the target ceases to cast a shadow (usually if it moves into complete darkness or light). If another effect is controlling the target's shadow when you cast malicious shadow , you can attempt to counteract that effect to temporarily take control of the shadow for malicious shadow's duration. --- Heightened (+2) The Strike damage increases by 1d10.","skill_mod":{},"summary":"Your patron warps the target's shadow into a deadly form, such as strangling hands, a dangerous weapon, harrying runes, or the like.","primary_source":"Player Core","trait_group":["Mechanics","Class-Specific","Planar","Rarity","Class"],"level":3,"lesson":["Lesson of Shadow"],"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=1880","target":"1 creature","name":"Malicious Shadow","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"uncommon","slug":"spell-1880"},{"primary_source_category":"Rulebooks","heighten":["+1"],"range":30,"source":["Player Core"],"type":"Spell","speed":{},"duration":60,"weakness":{},"saving_throw":"basic Will","heighten_level":[1,2,3,4,5,6,7,8,9,10],"spell_type":"Focus","heighten_group":["1st rank","Heightened 2nd rank","Heightened 3rd rank","Heightened 4th rank","Heightened 5th rank","Heightened 6th rank","Heightened 7th rank","Heightened 8th rank","Heightened 9th rank","Heightened 10th rank"],"legacy_id":["spell-801"],"trait":["Focus","Hex","Manipulate","Mental","Uncommon","Witch"],"id":"spell-1881","text":"\nNeedle of Vengeance Single Action Source Player Core pg. 385 Lesson Lesson of Vengeance Range 30 feet Target 1 enemy Defense basic Will Duration sustained up to 1 minute --- A long, jagged needle jabs into the target foe's psyche whenever it tries to attack a creature your patron holds in special regard. Name yourself or one of your allies. The target takes 2 mental damage any time it uses a hostile action against the named creature, with a basic Will save. --- Heightened (+1) Increase the damage by 2.","skill_mod":{},"summary":"A long, jagged needle jabs into the target foe's psyche whenever it tries to attack a creature your patron holds in special regard.","primary_source":"Player Core","trait_group":["Mechanics","Class-Specific","Rarity","Class"],"level":1,"lesson":["Lesson of Vengeance"],"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=1881","target":"1 enemy","name":"Needle of Vengeance","actions_number":2,"category":"spell","pfs":"Standard","actions":"Single Action","rarity":"uncommon","slug":"spell-1881"},{"primary_source_category":"Rulebooks","source":["Player Core"],"type":"Spell","speed":{},"weakness":{},"heighten_level":[1],"spell_type":"Focus","heighten_group":["1st rank"],"trait":["Focus","Hex","Uncommon","Witch"],"id":"spell-1882","text":"\nPatron's Puppet Free Action Source Player Core pg. 385 Trigger Your turn begins --- At your unspoken plea, your patron temporarily assumes control over your familiar. You Command your familiar, allowing it to take its normal actions this turn. Your Command does not have the auditory or concentrate traits; your patron simply moves its agent directly.","skill_mod":{},"summary":"At your unspoken plea, your patron temporarily assumes control over your familiar.","primary_source":"Player Core","trait_group":["Mechanics","Class-Specific","Rarity","Class"],"level":1,"source_category":["Rulebooks"],"trigger":"Your turn begins","resistance":{},"url":"/Spells.aspx?ID=1882","name":"Patron's Puppet","actions_number":0,"category":"spell","pfs":"Standard","actions":"Free Action","rarity":"uncommon","slug":"spell-1882"},{"primary_source_category":"Rulebooks","heighten":["+1"],"range":30,"source":["Player Core"],"type":"Spell","speed":{},"duration":60,"weakness":{},"saving_throw":"Fortitude","heighten_level":[3,4,5,6,7,8,9,10],"spell_type":"Focus","heighten_group":["3rd rank","Heightened 4th rank","Heightened 5th rank","Heightened 6th rank","Heightened 7th rank","Heightened 8th rank","Heightened 9th rank","Heightened 10th rank"],"legacy_id":["spell-803"],"trait":["Cold","Focus","Hex","Uncommon","Witch"],"id":"spell-1883","text":"\nPersonal Blizzard Single Action Source Player Core pg. 385 Lesson Lesson of Snow Range 30 feet Target 1 creature Defense Fortitude Duration sustained up to 1 minute --- Your patron's breath becomes a blizzard of obscuring, scouring ice that follows your target. The target attempts a Fortitude save. Critical Success The target is unaffected. Success The target takes 1d6 cold damage, and the spell ends. Failure The target takes 1d6 cold damage and 1d6 persistent cold damage. The persistent damage automatically ends when the spell ends. It is concealed to other creatures, and other creatures are concealed to it. Critical Failure As failure, but both the cold damage and the persistent cold damage are 2d6. --- Heightened (+1) The cold damage and persistent cold damage increase by 1 (2 on a critical failure).","skill_mod":{},"summary":"Your patron's breath becomes a blizzard of obscuring, scouring ice that follows your target.","primary_source":"Player Core","trait_group":["Energy","Monster","Mechanics","Class-Specific","Rarity","Class"],"level":3,"lesson":["Lesson of Snow"],"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=1883","target":"1 creature","name":"Personal Blizzard","actions_number":2,"category":"spell","pfs":"Standard","actions":"Single Action","rarity":"uncommon","slug":"spell-1883"},{"primary_source_category":"Rulebooks","heighten":["+1"],"range":60,"source":["Player Core"],"type":"Spell","speed":{},"weakness":{},"heighten_level":[1,2,3,4,5,6,7,8,9,10],"spell_type":"Focus","heighten_group":["1st rank","Heightened 2nd rank","Heightened 3rd rank","Heightened 4th rank","Heightened 5th rank","Heightened 6th rank","Heightened 7th rank","Heightened 8th rank","Heightened 9th rank","Heightened 10th rank"],"legacy_id":["spell-804"],"trait":["Focus","Hex","Manipulate","Uncommon","Witch"],"id":"spell-1884","text":"\nPhase Familiar Reaction Source Player Core pg. 385 Trigger Your familiar would take damage Range 60 feet Target your familiar --- Your patron momentarily recalls your familiar to the ether, shifting it from its solid, physical form into a ghostly version of itself. Against the triggering damage, your familiar gains resistance 5 to all damage and is immune to precision damage. --- Heightened (+1) Increase the resistance by 2.","skill_mod":{},"summary":"Your patron momentarily recalls your familiar to the ether, shifting it from its solid, physical form into a ghostly version of itself.","primary_source":"Player Core","trait_group":["Mechanics","Class-Specific","Rarity","Class"],"level":1,"source_category":["Rulebooks"],"trigger":"Your familiar would take damage","resistance":{},"url":"/Spells.aspx?ID=1884","target":"your familiar","name":"Phase Familiar","actions_number":1,"category":"spell","pfs":"Standard","actions":"Reaction","rarity":"uncommon","slug":"spell-1884"},{"primary_source_category":"Rulebooks","range":30,"source":["Player Core"],"type":"Spell","speed":{},"weakness":{},"heighten_level":[5],"spell_type":"Focus","heighten_group":["5th rank"],"legacy_id":["spell-805"],"trait":["Concentrate","Focus","Hex","Manipulate","Uncommon","Witch"],"id":"spell-1885","text":"\nRestorative Moment Two Actions Source Player Core pg. 385 Lesson Lesson of Renewal Range 30 feet Target 1 creature --- Your patron weaves the threads of time around the target, giving them some of the benefits of a day's passage. The target decreases the values of any doomed and drained conditions it has by 1 and can immediately attempt one saving throw against each affliction it has with a stage length of 1 day or less. The target is then temporarily immune for 1 day.","skill_mod":{},"summary":"Your patron weaves the threads of time around the target, giving them some of the benefits of a day's passage.","primary_source":"Player Core","trait_group":["Mechanics","Class-Specific","Rarity","Class"],"level":5,"lesson":["Lesson of Renewal"],"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=1885","target":"1 creature","name":"Restorative Moment","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"uncommon","slug":"spell-1885"},{"primary_source_category":"Rulebooks","range":30,"source":["Player Core"],"type":"Spell","speed":{},"duration":60,"weakness":{},"saving_throw":"Will","heighten_level":[1],"spell_type":"Focus","heighten_group":["1st rank"],"legacy_id":["spell-808"],"trait":["Focus","Hex","Manipulate","Mental","Uncommon","Witch"],"id":"spell-1886","text":"\nVeil of Dreams Single Action Source Player Core pg. 386 Lesson Lesson of Dreams Range 30 feet Target 1 creature Defense Will Duration sustained up to 1 minute --- Your patron draws the target into a drowsy state, causing daydreams and sluggishness. The target must attempt a Will save. Critical Success The target is unaffected. Success The target takes a –1 status penalty to Perception, attack rolls, and Will saves. This penalty increases to –2 for Will saves against sleep effects. Failure As success, and any time the target uses a concentrate action, it must succeed at a DC 5 flat check or the action is disrupted.","skill_mod":{},"summary":"Your patron draws the target into a drowsy state, causing daydreams and sluggishness.","primary_source":"Player Core","trait_group":["Mechanics","Class-Specific","Rarity","Class"],"level":1,"lesson":["Lesson of Dreams"],"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=1886","target":"1 creature","name":"Veil of Dreams","actions_number":2,"category":"spell","pfs":"Standard","actions":"Single Action","rarity":"uncommon","slug":"spell-1886"},{"primary_source_category":"Rulebooks","heighten":["+1"],"range":30,"source":["Player Core"],"type":"Spell","speed":{},"duration":60,"weakness":{},"saving_throw":"Reflex","heighten_level":[1,2,3,4,5,6,7,8,9,10],"spell_type":"Cantrip","heighten_group":["1st rank","Heightened 2nd rank","Heightened 3rd rank","Heightened 4th rank","Heightened 5th rank","Heightened 6th rank","Heightened 7th rank","Heightened 8th rank","Heightened 9th rank","Heightened 10th rank"],"legacy_id":["spell-793"],"trait":["Cantrip","Cold","Hex","Manipulate","Uncommon","Witch"],"id":"spell-1887","text":"\nClinging Ice Single Action Source Player Core pg. 386 Patron Theme Silence in Snow Range 30 feet Target 1 creature Defense Reflex Duration sustained up to 1 minute --- Freezing sleet and heavy snowfall collect on the target's feet and legs, dealing 1d4 cold damage and other effects depending on its Reflex save. Critical Success The target is unaffected. Success The target takes half damage. Failure The target takes full damage and a –5-foot circumstance penalty to its Speeds until the spell ends. Critical Failure The target takes double damage and a –10-foot circumstance penalty to its Speeds until the spell ends. --- Heightened (+1) The damage increases by 1d4.","skill_mod":{},"summary":"Freezing sleet and heavy snowfall collect on the target's feet and legs, dealing 1d4 cold damage and other effects depending on its Reflex save.","primary_source":"Player Core","trait_group":["Mechanics","Energy","Monster","Class-Specific","Rarity","Class"],"level":1,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=1887","target":"1 creature","name":"Clinging Ice","patron_theme":["Silence in Snow"],"actions_number":2,"category":"spell","pfs":"Standard","actions":"Single Action","rarity":"uncommon","slug":"spell-1887"},{"primary_source_category":"Rulebooks","heighten":["5th"],"range":30,"source":["Player Core"],"type":"Spell","speed":{},"duration":60,"weakness":{},"heighten_level":[1,5],"spell_type":"Cantrip","heighten_group":["1st rank","Heightened 5th rank"],"legacy_id":["spell-796"],"trait":["Cantrip","Hex","Manipulate","Uncommon","Witch"],"id":"spell-1888","text":"\nDiscern Secrets Single Action Source Player Core pg. 386 Patron Theme The Inscribed One Range 30 feet Target 1 creature Duration sustained up to 1 minute --- Your patron deigns to whisper a few secrets. The target can Recall Knowledge, Seek, or Sense Motive as a free action. The target gains a +1 status bonus to the statistic used for the roll (a skill or Perception) on the roll and as long as you Sustain the spell. The target is temporarily immune to discern secrets for 1 minute. --- Heightened (5th) You can target two creatures instead of one.","skill_mod":{},"summary":"Your patron deigns to whisper a few secrets.","primary_source":"Player Core","trait_group":["Mechanics","Class-Specific","Rarity","Class"],"level":1,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=1888","target":"1 creature","name":"Discern Secrets","patron_theme":["The Inscribed One"],"actions_number":2,"category":"spell","pfs":"Standard","actions":"Single Action","rarity":"uncommon","slug":"spell-1888"},{"primary_source_category":"Rulebooks","range":30,"source":["Player Core"],"type":"Spell","speed":{},"duration":60,"weakness":{},"saving_throw":"Will","heighten_level":[1],"spell_type":"Cantrip","heighten_group":["1st rank"],"legacy_id":["spell-798"],"trait":["Cantrip","Curse","Hex","Manipulate","Uncommon","Witch"],"id":"spell-1889","text":"\nEvil Eye Single Action Source Player Core pg. 386 Patron Theme The Resentment Range 30 feet Target 1 creature Defense Will Duration sustained up to 1 minute --- Your patron's resentment manifests in a baleful, envious gaze. The target becomes sickened 1 if it fails a Will save (or sickened 2 on a critical failure). This condition value can't be reduced below 1 while the spell is active and you can see the target.","skill_mod":{},"summary":"Your patron's resentment manifests in a baleful, envious gaze.","primary_source":"Player Core","trait_group":["Mechanics","Affliction","Class-Specific","Rarity","Class"],"level":1,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=1889","target":"1 creature","name":"Evil Eye","patron_theme":["The Resentment"],"actions_number":2,"category":"spell","pfs":"Standard","actions":"Single Action","rarity":"uncommon","slug":"spell-1889"},{"primary_source_category":"Rulebooks","range":30,"source":["Player Core"],"type":"Spell","speed":{},"duration":60,"weakness":{},"heighten_level":[1],"spell_type":"Cantrip","heighten_group":["1st rank"],"legacy_id":["spell-802"],"trait":["Cantrip","Concentrate","Hex","Uncommon","Witch"],"id":"spell-1890","text":"\nNudge Fate Single Action Source Player Core pg. 387 Patron Theme Spinner of Threads Range 30 feet Target 1 creature Duration 1 minute --- The barest spin of your patron's spool is enough to alter fate. When the target fails an attack roll, skill check, or saving throw and a +1 status bonus would turn a critical failure into a failure, or failure into a success, you grant the target a +1 status bonus to the check retroactively, changing the outcome appropriately. The spell then ends. If you cast nudge fate while a previous casting of this hex is still in effect, the previous effect ends.","skill_mod":{},"summary":"The barest spin of your patron's spool is enough to alter fate.","primary_source":"Player Core","trait_group":["Mechanics","Class-Specific","Rarity","Class"],"level":1,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=1890","target":"1 creature","name":"Nudge Fate","patron_theme":["Spinner of Threads"],"actions_number":2,"category":"spell","pfs":"Standard","actions":"Single Action","rarity":"uncommon","slug":"spell-1890"},{"primary_source_category":"Rulebooks","range":30,"source":["Player Core"],"type":"Spell","speed":{},"duration":60,"weakness":{},"saving_throw":"Will","heighten_level":[1],"spell_type":"Cantrip","heighten_group":["1st rank"],"legacy_id":["spell-806"],"trait":["Cantrip","Darkness","Hex","Manipulate","Uncommon","Witch"],"id":"spell-1891","text":"\nShroud of Night Single Action Source Player Core pg. 387 Patron Theme Starless Shadow Range 30 feet Target 1 creature Defense Will Duration sustained up to 1 minute --- Your patron blankets the target's eyes in darkness. If you cast this hex on a willing ally (for instance, one with light blindness), the ally can choose which result it gets without rolling. Success The target is unaffected. Failure The target is shrouded in murky darkness. It treats bright light as dim light, and unless it has greater darkvision, all creatures are concealed to it.","skill_mod":{},"summary":"Your patron blankets the target's eyes in darkness.","primary_source":"Player Core","trait_group":["Mechanics","Class-Specific","Rarity","Class"],"level":1,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=1891","target":"1 creature","name":"Shroud of Night","patron_theme":["Starless Shadow"],"actions_number":2,"category":"spell","pfs":"Standard","actions":"Single Action","rarity":"uncommon","slug":"spell-1891"},{"primary_source_category":"Rulebooks","heighten":["+2"],"range":30,"source":["Player Core"],"type":"Spell","speed":{},"duration":60,"weakness":{},"heighten_level":[1,3,5,7,9],"spell_type":"Cantrip","heighten_group":["1st rank","Heightened 3rd rank","Heightened 5th rank","Heightened 7th rank","Heightened 9th rank"],"legacy_id":["spell-807"],"trait":["Cantrip","Concentrate","Emotion","Hex","Uncommon","Witch"],"id":"spell-1892","text":"\nStoke the Heart Single Action Source Player Core pg. 387 Patron Theme Faith's Flamekeeper Range 30 feet Target 1 creature Duration sustained up to 1 minute --- Your patron fills a creature with fervor, empowering their blows. The target gains a +2 status bonus to damage rolls. --- Heightened (+2) The status bonus to damage increases by 1.","skill_mod":{},"summary":"Your patron fills a creature with fervor, empowering their blows.","primary_source":"Player Core","trait_group":["Mechanics","Class-Specific","Rarity","Class"],"level":1,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=1892","target":"1 creature","name":"Stoke the Heart","patron_theme":["Faith's Flamekeeper"],"actions_number":2,"category":"spell","pfs":"Standard","actions":"Single Action","rarity":"uncommon","slug":"spell-1892"},{"primary_source_category":"Rulebooks","range":30,"source":["Player Core"],"type":"Spell","speed":{},"duration":60,"weakness":{},"saving_throw":"Will","heighten_level":[1],"spell_type":"Cantrip","heighten_group":["1st rank"],"legacy_id":["spell-809"],"trait":["Cantrip","Hex","Mental","Uncommon","Witch"],"id":"spell-1893","text":"\nWilding Word Single Action Source Player Core pg. 387 Patron Theme Wilding Steward Range 30 feet Target 1 creature Defense Will Duration sustained up to 1 minute --- Your patron's majesty—or their displeasure—comes in a growl from your throat, making other creatures reluctant to harm you. The target must attempt a Will save; if the creature is an animal, fungus, or plant, it takes a –1 circumstance penalty to its save. Critical Success The target is unaffected. Success When the target attempts an attack roll or skill check that would harm you, it takes a –2 status penalty to its roll. Failure As success, but the target also becomes sickened 1 each time it damages you. Critical Failure As failure, but the sickened value is 2.","skill_mod":{},"summary":"Your patron's majesty—or their displeasure—comes in a growl from your throat, making other creatures reluctant to harm you.","primary_source":"Player Core","trait_group":["Mechanics","Class-Specific","Rarity","Class"],"level":1,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=1893","target":"1 creature","name":"Wilding Word","patron_theme":["Wilding Steward"],"actions_number":2,"category":"spell","pfs":"Standard","actions":"Single Action","rarity":"uncommon","slug":"spell-1893"},{"legacy_name":["Protective Ward"],"primary_source_category":"Rulebooks","source":["Player Core"],"type":"Spell","speed":{},"duration":60,"weakness":{},"heighten_level":[1],"spell_type":"Focus","heighten_group":["1st rank"],"legacy_id":["spell-534"],"trait":["Aura","Focus","Manipulate","Uncommon","Wizard"],"id":"spell-1894","text":"\nProtective Wards Single Action Source Player Core pg. 387 Area 5-foot emanation centered on you Duration sustained up to 1 minute --- You expand a ring of glyphs that shields your allies. You and any allies in the area gain a +1 status bonus to AC. Each time you Sustain the spell, the emanation's radius increases by 5 feet, to a maximum of 30 feet.","area":[5],"skill_mod":{},"summary":"You expand a ring of glyphs that shields your allies.","primary_source":"Player Core","trait_group":["Mechanics","Rarity","Class"],"level":1,"source_category":["Rulebooks"],"area_type":["emanation"],"resistance":{},"url":"/Spells.aspx?ID=1894","name":"Protective Wards","actions_number":2,"category":"spell","pfs":"Standard","actions":"Single Action","rarity":"uncommon","slug":"spell-1894"},{"legacy_name":["Vigilant Eye"],"primary_source_category":"Rulebooks","source":["Player Core"],"type":"Spell","speed":{},"duration":3600,"weakness":{},"heighten_level":[4],"spell_type":"Focus","heighten_group":["4th rank"],"legacy_id":["spell-536"],"trait":["Concentrate","Focus","Uncommon","Wizard"],"id":"spell-1895","text":"\nRune of Observation Single Action Source Player Core pg. 387 Duration 1 hour --- You inscribe an invisible eye-shaped rune in the air, creating a sensor as clairvoyance . When created, this eye must be in your line of sight. Each time the spell's duration ends, you can spend 1 Focus Point as a free action to extend the duration for another hour, though as normal, it ends immediately during your next daily preparations.","skill_mod":{},"summary":"You inscribe an invisible eye-shaped rune in the air, creating a sensor as clairvoyance .","primary_source":"Player Core","trait_group":["Mechanics","Rarity","Class"],"level":4,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=1895","name":"Rune of Observation","actions_number":2,"category":"spell","pfs":"Standard","actions":"Single Action","rarity":"uncommon","slug":"spell-1895"},{"primary_source_category":"Rulebooks","heighten":["+2"],"range":30,"source":["Player Core"],"type":"Spell","speed":{},"weakness":{},"heighten_level":[1,3,5,7,9],"spell_type":"Focus","heighten_group":["1st rank","Heightened 3rd rank","Heightened 5th rank","Heightened 7th rank","Heightened 9th rank"],"legacy_id":["spell-529"],"trait":["Focus","Force","Manipulate","Uncommon","Wizard"],"id":"spell-1896","text":"\nForce Bolt Single Action Source Player Core pg. 387 Range 30 feet Target 1 creature --- You fire an arrow-shaped bolt of force, one of the most common and reliable forms of battle magic. It automatically hits and deals 1d4+1 force damage to the target. --- Heightened (+2) The damage increases by 1d4+1.","skill_mod":{},"summary":"You fire an arrow-shaped bolt of force, one of the most common and reliable forms of battle magic.","primary_source":"Player Core","trait_group":["Mechanics","Energy","Rarity","Class"],"level":1,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=1896","target":"1 creature","name":"Force Bolt","actions_number":2,"category":"spell","pfs":"Standard","actions":"Single Action","rarity":"uncommon","slug":"spell-1896"},{"primary_source_category":"Rulebooks","heighten":["+1"],"source":["Player Core"],"type":"Spell","speed":{},"weakness":{},"heighten_level":[4,5,6,7,8,9,10],"spell_type":"Focus","heighten_group":["4th rank","Heightened 5th rank","Heightened 6th rank","Heightened 7th rank","Heightened 8th rank","Heightened 9th rank","Heightened 10th rank"],"legacy_id":["spell-528"],"trait":["Focus","Uncommon","Wizard"],"id":"spell-1897","text":"\nEnergy Absorption Reaction Source Player Core pg. 387 Trigger An effect would deal acid, cold, electricity, or fire damage to you --- You're used to mitigating the damage done by bombs, siege engines, and magical artillery. You gain resistance 15 to your choice of acid, cold, electricity, or fire damage from the triggering effect. The resistance applies only to the triggering effect's initial damage. --- Heightened (+1) The resistance increases by 5.","skill_mod":{},"summary":"You're used to mitigating the damage done by bombs, siege engines, and magical artillery.","primary_source":"Player Core","trait_group":["Mechanics","Rarity","Class"],"level":4,"source_category":["Rulebooks"],"trigger":"An effect would deal acid, cold, electricity, or fire damage to you","resistance":{},"url":"/Spells.aspx?ID=1897","name":"Energy Absorption","actions_number":1,"category":"spell","pfs":"Standard","actions":"Reaction","rarity":"uncommon","slug":"spell-1897"},{"legacy_name":["Augment Summoning"],"primary_source_category":"Rulebooks","range":30,"source":["Player Core"],"type":"Spell","speed":{},"weakness":{},"heighten_level":[1],"spell_type":"Focus","heighten_group":["1st rank"],"legacy_id":["spell-521"],"trait":["Concentrate","Focus","Uncommon","Wizard"],"id":"spell-1898","text":"\nFortify Summoning Single Action Source Player Core pg. 387 Range 30 feet Target 1 creature you summoned --- As you call a creature to your side, your magic transforms its body, heightening its ferocity and fortifying its resilience. The target gains a +1 status bonus to all checks and DCs (including its AC) for the duration of its summoning, up to 1 minute.","skill_mod":{},"summary":"As you call a creature to your side, your magic transforms its body, heightening its ferocity and fortifying its resilience.","primary_source":"Player Core","trait_group":["Mechanics","Rarity","Class"],"level":1,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=1898","target":"1 creature you summoned","name":"Fortify Summoning","actions_number":2,"category":"spell","pfs":"Standard","actions":"Single Action","rarity":"uncommon","slug":"spell-1898"},{"primary_source_category":"Rulebooks","source":["Player Core"],"type":"Spell","speed":{},"duration":60,"weakness":{},"heighten_level":[4],"spell_type":"Focus","heighten_group":["4th rank"],"trait":["Aura","Concentrate","Emotion","Fear","Focus","Manipulate","Mental","Uncommon","Wizard"],"id":"spell-1899","text":"\nSpiral of Horrors Two Actions Source Player Core pg. 388 Area 30-foot emanation Duration sustained up to 1 minute --- Shades and spirits howl and whirl around you in a display that strikes fear into the hearts of all who witness it. Enemies in the area are frightened 1 and can't reduce their frightened value below 1 for the spell's duration.","area":[30],"skill_mod":{},"summary":"Shades and spirits howl and whirl around you in a display that strikes fear into the hearts of all who witness it.","primary_source":"Player Core","trait_group":["Mechanics","Rarity","Class"],"level":4,"source_category":["Rulebooks"],"area_type":["emanation"],"resistance":{},"url":"/Spells.aspx?ID=1899","name":"Spiral of Horrors","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"uncommon","slug":"spell-1899"},{"primary_source_category":"Rulebooks","heighten":["4th"],"range":60,"source":["Player Core"],"type":"Spell","speed":{},"duration":60,"weakness":{},"heighten_level":[1,4],"spell_type":"Focus","heighten_group":["1st rank","Heightened 4th rank"],"trait":["Concentrate","Earth","Focus","Manipulate","Uncommon","Wizard"],"id":"spell-1900","text":"\nEarthworks Single Action to Three Actions Source Player Core pg. 388 Range 60 feet Area 5-foot burst or more Duration 1 minute --- With a ripple of earth, you raise small barriers from the ground. The ground in the area becomes difficult terrain. The spell's area is a 5-foot burst if you spent 1 action to cast it, a 10-foot burst if you spent 2 actions, or a 15-foot burst if you spent 3 actions. A creature can Interact to clear the barriers from one 5-foot square adjacent to it. --- Heightened (4th) You pull the barriers to float in the air, causing the spell to function as difficult terrain for flying creatures.","element":["Earth"],"area":[5],"skill_mod":{},"summary":"With a ripple of earth, you raise small barriers from the ground.","primary_source":"Player Core","trait_group":["Mechanics","Elemental","Planar","Monster","Rarity","Class"],"level":1,"source_category":["Rulebooks"],"area_type":["burst"],"resistance":{},"url":"/Spells.aspx?ID=1900","name":"Earthworks","actions_number":2,"category":"spell","pfs":"Standard","actions":"Single Action to Three Actions","rarity":"uncommon","slug":"spell-1900"},{"primary_source_category":"Rulebooks","source":["Player Core"],"type":"Spell","speed":{},"weakness":{},"heighten_level":[4],"spell_type":"Focus","heighten_group":["4th rank"],"trait":["Concentrate","Focus","Healing","Uncommon","Wizard"],"id":"spell-1901","text":"\nCommunity Restoration Reaction Source Player Core pg. 388 Trigger You Cast a Spell from a wizard spell slot, and the spell affects one or more willing allies without damaging them --- When you use your magic to support your allies, shared strength bolsters you all. You gain 2 temporary Hit Points per rank of the triggering spell, and can grant an equal number divided as you choose among allies affected by the triggering spell. These temporary Hit Points last for 1 minute.","skill_mod":{},"summary":"When you use your magic to support your allies, shared strength bolsters you all.","primary_source":"Player Core","trait_group":["Mechanics","Rarity","Class"],"level":4,"source_category":["Rulebooks"],"trigger":"You Cast a Spell from a wizard spell slot, and the spell affects one or more willing allies without damaging them","resistance":{},"url":"/Spells.aspx?ID=1901","name":"Community Restoration","actions_number":1,"category":"spell","pfs":"Standard","actions":"Reaction","rarity":"uncommon","slug":"spell-1901"},{"legacy_name":["Charming Words"],"primary_source_category":"Rulebooks","range":30,"source":["Player Core"],"type":"Spell","speed":{},"weakness":{},"saving_throw":"Will","heighten_level":[1],"spell_type":"Focus","heighten_group":["1st rank"],"legacy_id":["spell-523"],"trait":["Concentrate","Focus","Incapacitation","Mental","Uncommon","Wizard"],"id":"spell-1902","text":"\nCharming Push Single Action Source Player Core pg. 388 Range 30 feet Target 1 creature Defense Will Duration until the start of your next turn --- You push at the target's mind to deflect their ire. The target must attempt a Will save. Critical Success The target is unaffected. Success The target takes a –1 circumstance penalty to attack rolls and damage rolls against you. Failure The target can't use hostile actions against you. Critical Failure The target is stunned 1 and can't use hostile actions against you.","skill_mod":{},"summary":"You push at the target's mind to deflect their ire.","primary_source":"Player Core","trait_group":["Mechanics","Rarity","Class"],"level":1,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=1902","target":"1 creature","name":"Charming Push","actions_number":2,"category":"spell","pfs":"Standard","actions":"Single Action","rarity":"uncommon","slug":"spell-1902"},{"primary_source_category":"Rulebooks","heighten":["6th","8th"],"source":["Player Core"],"type":"Spell","speed":{},"duration":60,"weakness":{},"heighten_level":[4,6,8],"spell_type":"Focus","heighten_group":["4th rank","Heightened 6th rank","Heightened 8th rank"],"school":"illusion","legacy_id":["spell-531"],"trait":["Focus","Illusion","Manipulate","Uncommon","Wizard"],"id":"spell-1903","text":"\nInvisibility Cloak Two Actions Source Player Core pg. 388 Duration 1 minute --- You become invisible, with the same restrictions as the 2nd-rank invisibility spell. --- Heightened (6th) The duration increases to 10 minutes. Heightened (8th) The duration increases to 1 hour.","skill_mod":{},"summary":"You become invisible, with the same restrictions as the 2nd-rank invisibility spell.","primary_source":"Player Core","trait_group":["Mechanics","School","Monster","Rarity","Class"],"level":4,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=1903","name":"Invisibility Cloak","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"uncommon","slug":"spell-1903"},{"legacy_name":["Call of the Grave"],"primary_source_category":"Rulebooks","range":30,"source":["Player Core"],"type":"Spell","speed":{},"weakness":{},"saving_throw":"Fortitude","heighten_level":[1],"spell_type":"Focus","heighten_group":["1st rank"],"legacy_id":["spell-522"],"trait":["Concentrate","Focus","Manipulate","Uncommon","Wizard"],"id":"spell-1904","text":"\nScramble Body Two Actions Source Player Core pg. 388 Range 30 feet Target 1 living creature Defense Fortitude --- Your magic throws the creature's biology into disarray, inducing nausea, fever, and other unpleasant conditions. Success The target is unaffected. Failure The target becomes sickened 1. Critical Failure The target becomes sickened 2 and slowed 1 as long as it's sickened.","skill_mod":{},"summary":"Your magic throws the creature's biology into disarray, inducing nausea, fever, and other unpleasant conditions.","primary_source":"Player Core","trait_group":["Mechanics","Rarity","Class"],"level":1,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=1904","target":"1 living creature","name":"Scramble Body","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"uncommon","slug":"spell-1904"},{"primary_source_category":"Rulebooks","source":["Player Core"],"type":"Spell","speed":{},"duration":60,"weakness":{},"heighten_level":[4],"spell_type":"Focus","heighten_group":["4th rank"],"legacy_id":["spell-535"],"trait":["Concentrate","Focus","Morph","Uncommon","Wizard"],"id":"spell-1905","text":"\nShifting Form Single Action Source Player Core pg. 388 Duration 1 minute --- You change your body to better suit the moment. You gain one of the following abilities of your choice. You can Dismiss this spell. You gain a 20-foot status bonus to your Speed. You gain a climb or swim Speed equal to half your Speed. You gain darkvision. You gain a pair of claws. These are agile finesse unarmed attacks that deal 1d8 slashing damage. You gain scent 60 feet (imprecise). ","skill_mod":{},"summary":"You change your body to better suit the moment.","primary_source":"Player Core","trait_group":["Mechanics","Rarity","Class"],"level":4,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=1905","name":"Shifting Form","actions_number":2,"category":"spell","pfs":"Standard","actions":"Single Action","rarity":"uncommon","slug":"spell-1905"},{"primary_source_category":"Rulebooks","range":500,"source":["Player Core"],"type":"Spell","speed":{},"weakness":{},"saving_throw":"AC","heighten_level":[1],"spell_type":"Focus","heighten_group":["1st rank"],"legacy_id":["spell-530"],"trait":["Attack","Focus","Manipulate","Uncommon","Wizard"],"id":"spell-1906","text":"\nHand of the Apprentice Single Action Source Player Core pg. 388 Range 500 feet Target 1 creature Defense AC --- You take advantage of one of the most fundamental lessons of magic to levitate and propel your weapon. You hurl a held melee weapon with which you are trained at the target, making a spell attack roll. On a success, you deal the weapon's damage as if you had hit with a melee Strike, but add your spellcasting attribute modifier to damage, rather than your Strength modifier. On a critical success, you deal double damage, and you add the weapon's critical specialization effect. Regardless of the outcome, the weapon flies back to you and returns to your hand.","skill_mod":{},"summary":"You take advantage of one of the most fundamental lessons of magic to levitate and propel your weapon.","primary_source":"Player Core","trait_group":["Mechanics","Rarity","Class"],"level":1,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=1906","target":"1 creature","name":"Hand of the Apprentice","actions_number":2,"category":"spell","pfs":"Standard","actions":"Single Action","rarity":"uncommon","slug":"spell-1906"},{"primary_source_category":"Rulebooks","source":["Player Core"],"type":"Spell","speed":{},"weakness":{},"heighten_level":[4],"spell_type":"Focus","heighten_group":["4th rank"],"trait":["Concentrate","Focus","Uncommon","Wizard"],"id":"spell-1907","text":"\nInterdisciplinary Incantation Reaction Source Player Core pg. 388 Trigger A creature within 30 feet casts an arcane spell --- You gather the embers of another caster's spell, using your understanding of unified magic to pick apart their formulas and incantations well enough to imitate the spell yourself, if only for a short time. Until the end of your next turn, you can Cast the triggering Spell by expending a wizard spell slot of the same rank. That caster's spells can't trigger your interdisciplinary incantation again for 24 hours.","skill_mod":{},"summary":"You gather the embers of another caster's spell, using your understanding of unified magic to pick apart their formulas and incantations well enough to imitate the spell yourself, if only for a short time.","primary_source":"Player Core","trait_group":["Mechanics","Rarity","Class"],"level":4,"source_category":["Rulebooks"],"trigger":"A creature within 30 feet casts an arcane spell","resistance":{},"url":"/Spells.aspx?ID=1907","name":"Interdisciplinary Incantation","actions_number":1,"category":"spell","pfs":"Standard","actions":"Reaction","rarity":"uncommon","slug":"spell-1907"},{"primary_source_category":"Comics","heighten":["+1"],"range":5,"source":["Wake the Dead #4"],"type":"Spell","speed":{},"duration":60,"weakness":{},"heighten_level":[3,4,5,6,7,8,9,10],"spell_type":"Spell","heighten_group":["3rd rank","Heightened 4th rank","Heightened 5th rank","Heightened 6th rank","Heightened 7th rank","Heightened 8th rank","Heightened 9th rank","Heightened 10th rank"],"school":"necromancy","trait":["Necromancy","Rare"],"id":"spell-1908","text":"\nBonewall Bulwark Two Actions Source Wake the Dead #4 pg. 29 Traditions Arcane, Occult Cast material, somatic Range 5 feet Duration 1 minute --- You create a miniature replica of the infamous Bonewall of Yled, a jumble of bones with threatening limbs reaching from it. The bulwark is 10 feet high, 10 feet long, and 1 foot thick. The bulwark has an AC of 10 and 30 Hit Points. You must create the bulwark in an unbroken open space so it doesn’t pass through any creatures or objects, or the bulwark's dimensions are reduced to fit the smaller space. It must pass within 5 feet of you. The bonewall bulwark grants cover from creatures on the opposite side. At the beginning of your turn, you may have the limbs attack a single creature you're aware of within 5 feet of the wall using your spell attack modifier and dealing 3d10 bludgeoning damage. This ignores cover and concealment provided by the bonewall bulwark . --- Heightened (+1) The bludgeoning damage increases by 1d10 and the HP of the wall increases by 10.","tradition":["Arcane","Occult"],"skill_mod":{},"summary":"You create a miniature replica of the infamouse Bonewall of Yled.","primary_source":"Wake the Dead #4","trait_group":["School","Rarity"],"level":3,"source_category":["Comics"],"resistance":{},"url":"/Spells.aspx?ID=1908","component":["material","somatic"],"name":"Bonewall Bulwark","actions_number":4,"category":"spell","actions":"Two Actions","rarity":"rare","slug":"spell-1908"},{"primary_source_category":"Comics","range":30,"source":["Wake the Dead #4"],"type":"Spell","speed":{},"duration":60,"weakness":{},"saving_throw":"Reflex","heighten_level":[2],"spell_type":"Spell","heighten_group":["2nd rank"],"school":"conjuration","trait":["Conjuration","Negative","Uncommon","Void"],"id":"spell-1909","text":"\nCarrion Mire Three Actions Source Wake the Dead #4 pg. 29 Traditions Arcane, Divine, Occult Cast material, somatic, verbal Range 30 feet Area 15-foot burst Saving Throw Reflex Duration sustained up to 1 minute --- The ground opens into a seemingly endless mass of corpse limbs, grasping at all creatures within the area to drag them down. Creatures in the area when the spell is cast or beginning their turn in the area must succeed at a Reflex save or fall prone. When a creature in the spell's areas would be healed by a vitality effect, the carrion mire attempts to counteract that effect, preventing that healing but not otherwise prevent the effect if it's counteracted.","tradition":["Arcane","Divine","Occult"],"area":[15],"skill_mod":{},"summary":"The ground opens into a seemingly endless mass of corpse limbs.","primary_source":"Wake the Dead #4","trait_group":["School","Energy","Planar","Creature Type","Rarity"],"level":2,"source_category":["Comics"],"area_type":["burst"],"resistance":{},"url":"/Spells.aspx?ID=1909","component":["material","somatic","verbal"],"name":"Carrion Mire","actions_number":6,"category":"spell","pfs":"Limited","actions":"Three Actions","rarity":"uncommon","slug":"spell-1909"},{"primary_source_category":"Comics","source":["Wake the Dead #4"],"type":"Spell","speed":{},"weakness":{},"saving_throw":"Will","heighten_level":[4],"spell_type":"Spell","heighten_group":["4th rank"],"school":"enchantment","trait":["Auditory","Enchantment","Rare"],"id":"spell-1910","text":"\nDeathless March Two Actions Source Wake the Dead #4 pg. 29 Traditions Arcane, Occult, Primal Cast somatic, verbal Area 20-foot emanation Saving Throw Will --- You chant a marching song of Yled to empower the undead and terrify the living. Undead creatures within the area gain the quickened condition for 1 minute, which they can use only to Stride. Living creatures in the area must attempt a Will save. This gains the emotion, fear , and mental traits for living creatures. Critical Success The creature is unaffected. Success The creature is frightened 1. Failure The creature is frightened 2. Critical Failure The creature is frightened 3 and paralyzed for 1 round.","tradition":["Arcane","Occult","Primal"],"area":[20],"skill_mod":{},"summary":"You chant a marching song of Yled to empower the undead and terrify the living.","primary_source":"Wake the Dead #4","trait_group":["Sense","School","Rarity"],"level":4,"source_category":["Comics"],"area_type":["emanation"],"resistance":{},"url":"/Spells.aspx?ID=1910","component":["somatic","verbal"],"name":"Deathless March","actions_number":4,"category":"spell","actions":"Two Actions","rarity":"rare","slug":"spell-1910"},{"primary_source_category":"Comics","heighten":["+2"],"range":30,"source":["Wake the Dead #4"],"type":"Spell","speed":{},"duration":60,"weakness":{},"saving_throw":"Reflex","heighten_level":[2,4,6,8,10],"spell_type":"Spell","heighten_group":["2nd rank","Heightened 4th rank","Heightened 6th rank","Heightened 8th rank","Heightened 10th rank"],"trait":["Negative","Uncommon","Void"],"id":"spell-1911","text":"\nOsseous Cage Two Actions Source Wake the Dead #4 pg. 29 Traditions Arcane, Occult Cast somatic, verbal Range 30 feet Area 1 5-foot cube Saving Throw Reflex Duration sustained up to 1 minute --- You conjure a prison made of bone. Creatures in the space where you create the cage can attempt a Reflex save; if they fail or dont attempt the save, they're trapped within it. The spell automatically fails if the space contains a creature larger than the spell's area. A creature inside the cage is immobilized until it Escapes, uses an effect that can pass through solid objects, or destroys the cage. The cage has AC 10, Hardness 5, and 10 Hit Points, and it's immune to critical hits and precisions damage. The osseus cage provides lesser cover from attacks that pass through the cage, either from the outside to the inside, or vice versa --- Heightened (+2) The spell's area grows by 5 feet on aside and it's Hit Points increase by 20.","tradition":["Arcane","Occult"],"area":[5],"skill_mod":{},"summary":"You conjure a prison made of bone.","primary_source":"Wake the Dead #4","trait_group":["Energy","Planar","Creature Type","Rarity"],"level":2,"source_category":["Comics"],"area_type":["cube"],"resistance":{},"url":"/Spells.aspx?ID=1911","component":["somatic","verbal"],"name":"Osseous Cage","actions_number":4,"category":"spell","actions":"Two Actions","rarity":"uncommon","slug":"spell-1911"},{"primary_source_category":"Adventure Paths","heighten":["+1"],"range":0,"source":["Pathfinder #197: Let the Leaves Fall"],"type":"Spell","speed":{},"duration":60,"weakness":{},"heighten_level":[1,2,3,4,5,6,7,8,9,10],"spell_type":"Spell","primary_source_group":"Season of Ghosts","heighten_group":["1st rank","Heightened 2nd rank","Heightened 3rd rank","Heightened 4th rank","Heightened 5th rank","Heightened 6th rank","Heightened 7th rank","Heightened 8th rank","Heightened 9th rank","Heightened 10th rank"],"school":"enchantment","trait":["Enchantment","Mental","Uncommon"],"id":"spell-1919","text":"\nCycle of Retribution Two Actions May contain spoilers from Season of Ghosts Source Pathfinder #197: Let the Leaves Fall pg. 71 Traditions Divine, Occult Cast somatic, verbal Range touch Target 1 creature Duration sustained up to 1 minute --- An understanding of how violence begets more violence fills your target, causing it mental anguish when it attempts to take violent actions. The target must attempt a Will saving throw. Critical Success The target is unaffected. Success The next time the target takes a hostile action, the target takes 1d4 mental damage; the spell's duration then ends. Failure The first time in a round when the target takes a hostile action, the target takes 1d4 mental damage. Critical Failure Each time the target takes a hostile action, the target takes 1d4 mental damage. --- Heightened (+1) The mental damage increases by 1d4.","tradition":["Divine","Occult"],"skill_mod":{},"summary":"An understanding of how violence begets more violence fills your target, causing it mental anguish ","primary_source":"Pathfinder #197: Let the Leaves Fall","trait_group":["School","Mechanics","Rarity"],"level":1,"source_category":["Adventure Paths"],"resistance":{},"url":"/Spells.aspx?ID=1919","target":"1 creature","component":["somatic","verbal"],"source_group":["Season of Ghosts"],"spoilers":"Season of Ghosts","name":"Cycle of Retribution","actions_number":4,"category":"spell","pfs":"Limited","actions":"Two Actions","rarity":"uncommon","slug":"spell-1919"},{"primary_source_category":"Adventure Paths","range":30,"source":["Pathfinder #197: Let the Leaves Fall"],"type":"Spell","speed":{},"duration":60,"weakness":{},"heighten_level":[6],"spell_type":"Spell","primary_source_group":"Season of Ghosts","heighten_group":["6th rank"],"school":"enchantment","trait":["Aura","Enchantment","Incapacitation","Mental","Uncommon"],"id":"spell-1920","text":"\nFateful Condemnation Two Actions May contain spoilers from Season of Ghosts Source Pathfinder #197: Let the Leaves Fall pg. 71 Traditions Divine, Occult Cast somatic, verbal Range 30 feet Target 1 living creature Duration 1 minute --- You draw upon the target's negative fate to afflict it and its nearby allies with the unintended consequences of its past lives. Spiritual echoes of the target's past lives instill overwhelming feelings of doubt, regret, and despair into the minds of the target and its nearby allies. The effects depend on the target's Will save. Critical Success The creature is unaffected. Success The creature takes 4d6 mental damage, and then an aura of shimmering mist with a 10-foot emanation surrounds the creature. This mist isn't dense enough to affect sight, but it does cause the creature and any of its allies in the aura to take a –1 status penalty to all skill checks. Failure As success, but the creature takes an initial 8d6 mental damage and is then slowed 1 for the duration of the effect. Critical Failure As success, but the creature takes an initial 16d6 mental damage, then is slowed 1 for the duration of the effect. Any of the target's allies who begin their turn in the 10-foot emanation is slowed 1 for 1 round.","tradition":["Divine","Occult"],"skill_mod":{},"summary":"You draw upon the target's negative fate to afflict it and its nearby allies","primary_source":"Pathfinder #197: Let the Leaves Fall","trait_group":["Mechanics","School","Rarity"],"level":6,"source_category":["Adventure Paths"],"resistance":{},"url":"/Spells.aspx?ID=1920","target":"1 living creature","component":["somatic","verbal"],"source_group":["Season of Ghosts"],"spoilers":"Season of Ghosts","name":"Fateful Condemnation","actions_number":4,"category":"spell","pfs":"Limited","actions":"Two Actions","rarity":"uncommon","slug":"spell-1920"},{"primary_source_category":"Adventure Paths","heighten":["+1"],"range":30,"source":["Pathfinder #197: Let the Leaves Fall"],"type":"Spell","speed":{},"duration":30,"weakness":{},"heighten_level":[1,2,3,4,5,6,7,8,9,10],"spell_type":"Spell","primary_source_group":"Season of Ghosts","heighten_group":["1st rank","Heightened 2nd rank","Heightened 3rd rank","Heightened 4th rank","Heightened 5th rank","Heightened 6th rank","Heightened 7th rank","Heightened 8th rank","Heightened 9th rank","Heightened 10th rank"],"school":"enchantment","trait":["Enchantment","Linguistic","Mental","Uncommon"],"id":"spell-1921","text":"\nFated Healing Two Actions May contain spoilers from Season of Ghosts Source Pathfinder #197: Let the Leaves Fall pg. 71 Traditions Divine, Occult Cast somatic, verbal Range 30 feet Target 2 creature who are hostile toward each other Duration 5 rounds --- You speak about the consequences of actions people take against each other and how it's possible to break cycles of violence simply by making a different choice. The targets regain 1d4 Hit Points at the end of their own turns while the spell is in effect. If a target uses a hostile action against the other target, the spell ends for the target that used the hostile action. --- Heightened (+1) The targets regain an additional 1d4 Hit Points at the end of their own turns.","tradition":["Divine","Occult"],"skill_mod":{},"summary":"You speak about the consequences of actions people take against each other","primary_source":"Pathfinder #197: Let the Leaves Fall","trait_group":["School","Mechanics","Rarity"],"level":1,"source_category":["Adventure Paths"],"resistance":{},"url":"/Spells.aspx?ID=1921","target":"2 creature who are hostile toward each other","component":["somatic","verbal"],"source_group":["Season of Ghosts"],"spoilers":"Season of Ghosts","name":"Fated Healing","actions_number":4,"category":"spell","pfs":"Limited","actions":"Two Actions","rarity":"uncommon","slug":"spell-1921"},{"primary_source_category":"Adventure Paths","range":30,"source":["Pathfinder #197: Let the Leaves Fall"],"type":"Spell","speed":{},"duration":18,"weakness":{},"saving_throw":"Will","heighten_level":[4],"spell_type":"Spell","primary_source_group":"Season of Ghosts","heighten_group":["4th rank"],"school":"divination","trait":["Divination","Mental","Rare"],"id":"spell-1922","text":"\nEntangle Fate Two Actions May contain spoilers from Season of Ghosts Source Pathfinder #197: Let the Leaves Fall pg. 75 Traditions Arcane, Occult Cast somatic, verbal Range 30 feet Target 2 to 4 creatures in range Saving Throw Will Duration 3 rounds --- You cause a swirl of energy to entangle the fates of all caught within the blast. Each creature in the area must attempt a Will save. Critical Success The creature is unaffected. Success The creature's fate becomes distorted, and momentary conflicting glimpses of the immediate future cause the creature to become flat-footed until the start of its next turn. Failure As success, but the creature is flat-footed for the duration of the spell. If more than one of the targets failed to resist this spell, the creature also becomes stupefied 1 for the duration of the spell as its fate and those of the other creatures continue to clash and strain against each other. Critical Failure As failure, but any creature that becomes stupefied 1 for the duration of the spell also becomes enfeebled 1 and clumsy 1 for the spell's duration.","tradition":["Arcane","Occult"],"skill_mod":{},"summary":"You cause a swirl of energy to entangle the fates of all caught within the blast","primary_source":"Pathfinder #197: Let the Leaves Fall","trait_group":["School","Mechanics","Rarity"],"level":4,"source_category":["Adventure Paths"],"resistance":{},"url":"/Spells.aspx?ID=1922","target":"2 to 4 creatures in range","component":["somatic","verbal"],"source_group":["Season of Ghosts"],"spoilers":"Season of Ghosts","name":"Entangle Fate","actions_number":4,"category":"spell","actions":"Two Actions","rarity":"rare","slug":"spell-1922"},{"primary_source_category":"Adventure Paths","heighten":["7th","10th"],"range":30,"source":["Pathfinder #197: Let the Leaves Fall"],"type":"Spell","speed":{},"duration":30,"weakness":{},"heighten_level":[4,7,10],"spell_type":"Spell","primary_source_group":"Season of Ghosts","heighten_group":["4th rank","Heightened 7th rank","Heightened 10th rank"],"school":"necromancy","trait":["Healing","Necromancy","Positive","Rare","Vitality"],"id":"spell-1923","text":"\nLife's Fresh Bloom Two Actions May contain spoilers from Season of Ghosts Source Pathfinder #197: Let the Leaves Fall pg. 75 Traditions Divine, Primal Cast somatic, verbal Range 30 feet Area 20-foot burst Duration sustained up to 5 rounds --- The ground around you blooms with life, sprouting sparkling grass, flowers, and small shrubs. Each living and non-nindoru creature that starts its turn standing on the ground in the area recovers 1d6 Hit Points and gains a +5-foot status bonus to its Speed until the end of its next turn. Nindoru fiends and undead that start their turn in the area of life's fresh bloom instead become sickened 1 unless they succeed at a Fortitude saving throw. --- Heightened (7th) Increase the Hit Points restored to 1d8 and the sickened condition value to 2. Heightened (10th) Increase the Hit Points restored to 1d10 and the sickened condition value to 3.","tradition":["Divine","Primal"],"area":[20],"skill_mod":{},"summary":"The ground around you blooms with life, sprouting sparkling grass, flowers, and small shrubs","primary_source":"Pathfinder #197: Let the Leaves Fall","trait_group":["Mechanics","School","Energy","Planar","Creature Type","Rarity"],"level":4,"source_category":["Adventure Paths"],"area_type":["burst"],"resistance":{},"url":"/Spells.aspx?ID=1923","component":["somatic","verbal"],"source_group":["Season of Ghosts"],"spoilers":"Season of Ghosts","name":"Life's Fresh Bloom","actions_number":4,"category":"spell","actions":"Two Actions","rarity":"rare","slug":"spell-1923"},{"primary_source_category":"Adventure Paths","heighten":["6th","9th"],"range":60,"source":["Pathfinder #197: Let the Leaves Fall"],"type":"Spell","speed":{},"duration":600,"weakness":{},"heighten_level":[4,6,9],"spell_type":"Spell","primary_source_group":"Season of Ghosts","heighten_group":["4th rank","Heightened 6th rank","Heightened 9th rank"],"school":"divination","trait":["Divination","Fortune","Misfortune","Rare"],"id":"spell-1924","text":"\nProphet's Luck Reaction May contain spoilers from Season of Ghosts Source Pathfinder #197: Let the Leaves Fall pg. 76 Traditions Arcane, Divine Cast verbal Trigger You or a creature within range attempts a saving throw against an obvious threat. Range 60 feet Target 1 creature Duration 10 minutes --- You prophesize the result of the triggering saving throw as either a success (including a critical success) or a failure (including a critical failure). The target gains a +1 status bonus to the save if you predict success or a –1 status penalty if you predict failure. If you predict the result correctly, fortune favors you, and you gain a +1 status bonus to saving throws. If you predict incorrectly, fortune spurns the target, imparting a –1 status penalty to its saving throws. --- Heightened (6th) The save bonus or penalty increases to +2 or –2. Heightened (9th) The save bonus or penalty increases to +3 or –3.","tradition":["Arcane","Divine"],"skill_mod":{},"summary":"You prophesize the result of the triggering saving throw","primary_source":"Pathfinder #197: Let the Leaves Fall","trait_group":["School","Mechanics","Rarity"],"level":4,"source_category":["Adventure Paths"],"trigger":"You or a creature within range attempts a saving throw against an obvious threat.","resistance":{},"url":"/Spells.aspx?ID=1924","target":"1 creature","component":["verbal"],"source_group":["Season of Ghosts"],"spoilers":"Season of Ghosts","name":"Prophet's Luck","actions_number":1,"category":"spell","actions":"Reaction","rarity":"rare","slug":"spell-1924"},{"primary_source_category":"Adventure Paths","heighten":["+1"],"range":30,"source":["Pathfinder #197: Let the Leaves Fall"],"type":"Spell","speed":{},"duration":60,"weakness":{},"saving_throw":"Reflex","heighten_level":[4,5,6,7,8,9,10],"spell_type":"Spell","primary_source_group":"Season of Ghosts","heighten_group":["4th rank","Heightened 5th rank","Heightened 6th rank","Heightened 7th rank","Heightened 8th rank","Heightened 9th rank","Heightened 10th rank"],"school":"conjuration","trait":["Conjuration","Good","Rare"],"id":"spell-1925","text":"\nSacred Nimbus Two Actions May contain spoilers from Season of Ghosts Source Pathfinder #197: Let the Leaves Fall pg. 76 Traditions Divine, Primal Cast somatic, verbal Range 30 feet Area 10-foot square Saving Throw Reflex Duration sustained up to 1 minute --- You summon a small, fluffy white nimbus cloud that floats 10 feet above the ground and rains down pleasantly warm sanctified water. The rain deals 5d6 good damage to fiends, undead, and creatures that have a weakness to good damage in the area at the end of your turn. When you Sustain the Spell, you can move the cloud at a fly speed of 15 feet to anywhere in the spell's range. The water dissipates as it makes contact with any creatures or surfaces, leaving only a bit of humidity in its place. --- Heightened (+1) The damage increaes by 1d6","tradition":["Divine","Primal"],"area":[10],"skill_mod":{},"summary":"You summon a small, fluffy white nimbus cloud","primary_source":"Pathfinder #197: Let the Leaves Fall","trait_group":["School","Alignment","Rarity"],"level":4,"source_category":["Adventure Paths"],"area_type":["square"],"resistance":{},"url":"/Spells.aspx?ID=1925","component":["somatic","verbal"],"source_group":["Season of Ghosts"],"spoilers":"Season of Ghosts","name":"Sacred Nimbus","actions_number":4,"category":"spell","actions":"Two Actions","rarity":"rare","slug":"spell-1925"},{"primary_source_category":"Adventure Paths","heighten":["6th","8th"],"source":["Pathfinder #197: Let the Leaves Fall"],"type":"Spell","speed":{},"duration":60,"weakness":{},"heighten_level":[4,6,8],"spell_type":"Spell","primary_source_group":"Season of Ghosts","heighten_group":["4th rank","Heightened 6th rank","Heightened 8th rank"],"school":"abjuration","trait":["Abjuration","Light","Rare"],"id":"spell-1926","text":"\nTomorrow's Dawn Two Actions May contain spoilers from Season of Ghosts Source Pathfinder #197: Let the Leaves Fall pg. 76 Traditions Occult, Primal Cast somatic, verbal Duration sustained up to 1 minute --- The golden light of a new dawn and the promise of life beyond death radiates from your body. You cast bright light in a 20-foot radius (and dim light for the next 20 feet) and gain mental resistance 5. Any nindoru fiend or undead that begins its turn adjacent to you must attempt a Will save with the following results. Critical Success The creature is unaffected and immune to this spell's effects for the remainder of the spell's duration. Success The creature is sickened 1 until the end of its turn. Failure The creature is sickened 1. In addition, it becomes slowed 1 until the end of its next turn. Critical Failure As failure, but sickened 2 and the creature remains slowed 1 for the rest of the spell's duration. --- Heightened (6th) You gain mental resistance 10 Heightened (8th) You gain mental resistance 15","tradition":["Occult","Primal"],"skill_mod":{},"summary":"The golden light of a new dawn and the promise of life beyond death radiates from your body.","primary_source":"Pathfinder #197: Let the Leaves Fall","trait_group":["School","Mechanics","Rarity"],"level":4,"source_category":["Adventure Paths"],"resistance":{},"url":"/Spells.aspx?ID=1926","component":["somatic","verbal"],"source_group":["Season of Ghosts"],"spoilers":"Season of Ghosts","name":"Tomorrow's Dawn","actions_number":4,"category":"spell","actions":"Two Actions","rarity":"rare","slug":"spell-1926"},{"primary_source_category":"Adventure Paths","heighten":["+1"],"range":120,"source":["Pathfinder #197: Let the Leaves Fall"],"type":"Spell","speed":{},"weakness":{},"heighten_level":[4,5,6,7,8,9,10],"spell_type":"Spell","primary_source_group":"Season of Ghosts","heighten_group":["4th rank","Heightened 5th rank","Heightened 6th rank","Heightened 7th rank","Heightened 8th rank","Heightened 9th rank","Heightened 10th rank"],"school":"conjuration","trait":["Conjuration","Rare"],"id":"spell-1927","text":"\nWall of Mirrors Two Actions May contain spoilers from Season of Ghosts Source Pathfinder #197: Let the Leaves Fall pg. 76 Traditions Arcane, Occult Cast somatic, verbal Range 120 feet --- You create a solid wall of shimmering reflective glass up to 50 feet long and 20 feet high. The wall is an inch thick and stands vertically. You must create the wall in an unbroken open space so its edges don't pass through any creatures or objects, or the spell is lost. Each 10-foot-by-10-foot section of the wall has AC 10, Hardness 10, and 40 Hit Points, and it's immune to critical hits and precision damage. Everything on each side of the wall is concealed from creatures on the opposite side. If a creature Strikes the wall, the wall causes the creature to endure the mental anguish of that attack's pain as well; the creature takes 4d4 mental damage and can resist this damage with a basic Will save. --- Heightened (+1) The Hit Points of each section of the wall increase by 10.","tradition":["Arcane","Occult"],"skill_mod":{},"summary":"You create a solid wall of shimmering reflective glass","primary_source":"Pathfinder #197: Let the Leaves Fall","trait_group":["School","Rarity"],"level":4,"source_category":["Adventure Paths"],"resistance":{},"url":"/Spells.aspx?ID=1927","component":["somatic","verbal"],"source_group":["Season of Ghosts"],"spoilers":"Season of Ghosts","name":"Wall of Mirrors","actions_number":4,"category":"spell","actions":"Two Actions","rarity":"rare","slug":"spell-1927"},{"primary_source_category":"Rulebooks","range":10,"source":["Howl of the Wild"],"type":"Spell","speed":{},"weakness":{},"saving_throw":"Will","heighten_level":[1],"spell_type":"Focus","heighten_group":["1st rank"],"trait":["Concentrate","Focus","Ranger","Uncommon","Visual"],"id":"spell-1928","text":"\nDistracting Decoy Single Action Source Howl of the Wild pg. 59 Range 10 feet Target 1 creature Defense Will --- You conjure a colorful, fast-moving shape, such as a small bird or other animal that draws your target’s eye. They must attempt a Will save. Success The creature is unaffected. Failure The creature is off-guard until the start of your next turn. Critical Failure As failure, but the creature also takes a –2 circumstance penalty to attacks while it’s off-guard.","skill_mod":{},"summary":"You conjure a colorful, fast-moving shape, such as a small bird or other animal that draws your target’s eye.","primary_source":"Howl of the Wild","trait_group":["Mechanics","Class","Rarity","Sense"],"level":1,"source_category":["Rulebooks"],"warden_spell_tier":"Initiate","resistance":{},"url":"/Spells.aspx?ID=1928","target":"1 creature","name":"Distracting Decoy","actions_number":2,"category":"spell","pfs":"Standard","actions":"Single Action","rarity":"uncommon","slug":"spell-1928"},{"primary_source_category":"Rulebooks","heighten":["3rd"],"source":["Howl of the Wild"],"type":"Spell","speed":{},"duration":60,"weakness":{},"heighten_level":[1,3],"spell_type":"Focus","heighten_group":["1st rank","Heightened 3rd rank"],"trait":["Concentrate","Focus","Manipulate","Morph","Ranger","Uncommon"],"id":"spell-1929","text":"\nKeen Smell Two Actions Source Howl of the Wild pg. 59 Duration 1 minute --- Your nose becomes more sensitive to the scents of the wild, the better for you to track your quarry. For the spell’s duration, you gain scent as an imprecise sense with a range of 30 feet. Your hunted prey can’t be undetected by you as long as it’s within your scent range. --- Heightened (3rd) Your scent range increases to 60 feet.","skill_mod":{},"summary":"Your nose becomes more sensitive to the scents of the wild, the better for you to track your quarry.","primary_source":"Howl of the Wild","trait_group":["Mechanics","Class","Rarity"],"level":1,"source_category":["Rulebooks"],"warden_spell_tier":"Initiate","resistance":{},"url":"/Spells.aspx?ID=1929","name":"Keen Smell","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"uncommon","slug":"spell-1929"},{"primary_source_category":"Rulebooks","heighten":["+1"],"range":30,"source":["Howl of the Wild"],"type":"Spell","speed":{},"weakness":{},"saving_throw":"Reflex","heighten_level":[1,2,3,4,5,6,7,8,9,10],"spell_type":"Focus","heighten_group":["1st rank","Heightened 2nd rank","Heightened 3rd rank","Heightened 4th rank","Heightened 5th rank","Heightened 6th rank","Heightened 7th rank","Heightened 8th rank","Heightened 9th rank","Heightened 10th rank"],"trait":["Concentrate","Focus","Manipulate","Poison","Ranger","Uncommon"],"id":"spell-1930","text":"\nSlime Spit Two Actions Source Howl of the Wild pg. 59 Range 30 feet Target 1 creature Defense Reflex --- You spit toxic goo that coats your target’s face and eyes, dealing 2d6 poison damage. It must attempt a Reflex save. Critical Success The target takes no damage. Success The target takes half damage and is dazzled for 1 round, though it can Interact to wipe its eyes and remove the condition. Failure The target takes full damage and is dazzled until the end of your next turn. Critical Failure The target takes double damage, is blinded for 1 round, and is dazzled until it uses an Interact action to wipe its eyes. --- Heightened (+1) The damage increases by 2d6.","skill_mod":{},"summary":"You spit toxic goo that coats your target’s face and eyes, dealing 2d6 poison damage.","primary_source":"Howl of the Wild","trait_group":["Mechanics","Poison","Affliction","Class","Rarity"],"level":1,"source_category":["Rulebooks"],"warden_spell_tier":"Initiate","resistance":{},"url":"/Spells.aspx?ID=1930","target":"1 creature","name":"Slime Spit","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"uncommon","slug":"spell-1930"},{"primary_source_category":"Rulebooks","heighten":["5th"],"range":0,"source":["Howl of the Wild"],"type":"Spell","speed":{},"duration":600,"weakness":{},"heighten_level":[2,5],"spell_type":"Focus","heighten_group":["2nd rank","Heightened 5th rank"],"trait":["Concentrate","Focus","Manipulate","Morph","Ranger","Uncommon"],"id":"spell-1931","text":"\nCanopy Crawler Two Actions Source Howl of the Wild pg. 59 Range touch Target yourself or your animal companion Duration 10 minutes --- The target grows a prehensile tail, or gains prehensile qualities in their existing tail, to help them climb with ease. For the duration of the spell, they gain a climb Speed equal to their highest Speed. The target can Climb with a hand occupied (or two hands occupied if they have the Combat Climber feat). --- Heightened (5th) The spell’s duration increases to 1 hour, and you can target both yourself and your animal companion with a single casting.","skill_mod":{},"summary":"The target grows a prehensile tail, or gains prehensile qualities in their existing tail, to help them climb with ease.","primary_source":"Howl of the Wild","trait_group":["Mechanics","Class","Rarity"],"level":2,"source_category":["Rulebooks"],"warden_spell_tier":"Advanced","resistance":{},"url":"/Spells.aspx?ID=1931","target":"yourself or your animal companion","name":"Canopy Crawler","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"uncommon","slug":"spell-1931"},{"primary_source_category":"Rulebooks","heighten":["5th"],"range":30,"source":["Howl of the Wild"],"type":"Spell","speed":{},"duration":3600,"weakness":{},"heighten_level":[2,5],"spell_type":"Focus","heighten_group":["2nd rank","Heightened 5th rank"],"school":"illusion","trait":["Concentrate","Focus","Illusion","Manipulate","Ranger","Uncommon"],"id":"spell-1932","text":"\nImitate Fauna Two Actions Source Howl of the Wild pg. 59 Range 30 feet Target 1 willing animal Duration 1 hour --- You use your knowledge of nature to pass the target off as a common animal of the same size, representing a species chosen when the spell is cast. This covers the target’s visual appearance, scent, and voice. The target can communicate with other members of the species as though they shared a language but can’t speak other languages while the spell persists. Casting imitate fauna counts as setting up a disguise for the purpose of the Impersonate action. It allows the target to ignore any circumstance penalties they might take for being disguised as dissimilar creatures, and it gives the target a +4 status bonus to Deception checks to prevent other animals from seeing through their disguise. You can Dismiss this spell. --- Heightened (5th) You can target up to six willing animals.","skill_mod":{},"summary":"You use your knowledge of nature to pass the target off as a common animal of the same size, representing a species chosen when the spell is cast.","primary_source":"Howl of the Wild","trait_group":["Mechanics","School","Monster","Class","Rarity"],"level":2,"source_category":["Rulebooks"],"warden_spell_tier":"Advanced","resistance":{},"url":"/Spells.aspx?ID=1932","target":"1 willing animal ","name":"Imitate Fauna","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"uncommon","slug":"spell-1932"},{"primary_source_category":"Rulebooks","source":["Howl of the Wild"],"type":"Spell","speed":{},"weakness":{},"saving_throw":"Will","heighten_level":[3],"spell_type":"Focus","heighten_group":["3rd rank"],"school":"illusion","trait":["Concentrate","Emotion","Fear","Focus","Illusion","Manipulate","Mental","Ranger","Uncommon"],"id":"spell-1933","text":"\nThreatening Mimicry Two Actions Source Howl of the Wild pg. 60 Area 10-foot emanation Defense Will --- You appear larger and stronger to nearby creatures, appearing to possess threatening features like antlers, claws, or poison to their senses. Each non-allied creature in the area must attempt a Will save. Critical Success The creature is unaffected. Success The creature is frightened 1. This condition doesn’t decrease at the end of its turn if it damaged you during that turn. Failure As success, but frightened 2. Critical Failure As success, but frightened 3.","area":[10],"skill_mod":{},"summary":"You appear larger and stronger to nearby creatures, appearing to possess threatening features like antlers, claws, or poison to their senses.","primary_source":"Howl of the Wild","trait_group":["Mechanics","School","Monster","Class","Rarity"],"level":3,"source_category":["Rulebooks"],"warden_spell_tier":"Master","area_type":["emanation"],"resistance":{},"url":"/Spells.aspx?ID=1933","name":"Threatening Mimicry","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"uncommon","slug":"spell-1933"},{"primary_source_category":"Rulebooks","heighten":["+2"],"source":["Howl of the Wild"],"type":"Spell","speed":{},"duration":60,"weakness":{},"heighten_level":[3,5,7,9],"spell_type":"Focus","heighten_group":["3rd rank","Heightened 5th rank","Heightened 7th rank","Heightened 9th rank"],"trait":["Concentrate","Focus","Morph","Poison","Ranger","Uncommon"],"id":"spell-1934","text":"\nWarning Stripes Single Action Source Howl of the Wild pg. 60 Duration 1 minute --- Your skin becomes painted with vivid stripes or bright aposematic swirls, warning other creatures of its toxic qualities. Any creature that touches you or hits you with an unarmed melee attack takes 2d8 poison damage. If you have an animal companion, you can cast this spell on them instead, with a range of 30 feet. --- Heightened (+2) The poison damage increases by 1d8.","skill_mod":{},"summary":"Your skin becomes painted with vivid stripes or bright aposematic swirls, warning other creatures of its toxic qualities.","primary_source":"Howl of the Wild","trait_group":["Mechanics","Poison","Affliction","Class","Rarity"],"level":3,"source_category":["Rulebooks"],"warden_spell_tier":"Master","resistance":{},"url":"/Spells.aspx?ID=1934","name":"Warning Stripes","actions_number":2,"category":"spell","pfs":"Standard","actions":"Single Action","rarity":"uncommon","slug":"spell-1934"},{"primary_source_category":"Rulebooks","heighten":["+1"],"range":120,"source":["Howl of the Wild"],"type":"Spell","speed":{},"duration":60,"weakness":{},"heighten_level":[5,6,7,8,9,10],"spell_type":"Focus","heighten_group":["5th rank","Heightened 6th rank","Heightened 7th rank","Heightened 8th rank","Heightened 9th rank","Heightened 10th rank"],"trait":["Concentrate","Focus","Manipulate","Plant","Ranger","Uncommon"],"id":"spell-1935","text":"\nGluttonous Growth Two Actions Source Howl of the Wild pg. 60 Range 120 feet Area all squares that contain plants in a 20-foot burst Duration sustained up to 1 minute --- Plants in the area grow rapidly, taking on carnivorous characteristics as they seek to consume prey. All affected squares are difficult terrain, both on the ground and for flying creatures. Each creature that begins its turn in the area must attempt a Reflex save unless it's already grabbed or restrained. Critical Success The creature is unaffected. Success The creature is grabbed until the beginning of its next turn or it Escapes. Failure The creature is grabbed until the spell ends or it Escapes. Critical Failure The creature is restrained until the spell ends or it Escapes. When you Sustain this spell, each creature grabbed or restrained by the plants takes 4d6 piercing damage . --- Heightened (+1) The damage dealt by the plants when you Sustain the spell increases by 2d6.","area":[20],"skill_mod":{},"summary":"Plants in the area grow rapidly, taking on carnivorous characteristics as they seek to consume prey.","primary_source":"Howl of the Wild","trait_group":["Mechanics","Creature Type","Class","Rarity"],"level":5,"source_category":["Rulebooks"],"warden_spell_tier":"Peerless","area_type":["burst","square"],"resistance":{},"url":"/Spells.aspx?ID=1935","name":"Gluttonous Growth","actions_number":4,"category":"spell","pfs":"Restricted","actions":"Two Actions","rarity":"uncommon","slug":"spell-1935"},{"primary_source_category":"Rulebooks","range":30,"source":["Howl of the Wild"],"type":"Spell","speed":{},"duration":60,"weakness":{},"saving_throw":"Will","heighten_level":[5],"spell_type":"Focus","heighten_group":["5th rank"],"trait":["Concentrate","Focus","Manipulate","Mental","Ranger","Uncommon"],"id":"spell-1936","text":"\nPack Breaker Two Actions Source Howl of the Wild pg. 60 Range 30 feet Target 1 creature Defense Will Duration 1 minute --- You can deceive creatures by changing their perception of their allies’ behavior. Each affected creature suspects their allies have changed allegiance, depending on the outcome of their Will save. Regardless of the effects of the saving throw, the creature is then temporarily immune to pack breaker for 1 hour. Critical Success The creature is unaffected. Success The creature becomes unfriendly to all creatures to which it wasn’t already hostile, even those that were previously allies. It treats no one as an ally for 1 minute. Each of its former allies within its reach must attempt a save against pack breaker . Failure As success, but the creature is also confused for 1 round. Critical Failure As success, but the creature is confused for 1 minute.","skill_mod":{},"summary":"You can deceive creatures by changing their perception of their allies’ behavior.","primary_source":"Howl of the Wild","trait_group":["Mechanics","Class","Rarity"],"level":5,"source_category":["Rulebooks"],"warden_spell_tier":"Peerless","resistance":{},"url":"/Spells.aspx?ID=1936","target":"1 creature","name":"Pack Breaker","actions_number":4,"category":"spell","pfs":"Restricted","actions":"Two Actions","rarity":"uncommon","slug":"spell-1936"},{"primary_source_category":"Rulebooks","heighten":["+1"],"source":["Howl of the Wild"],"type":"Spell","speed":{},"weakness":{},"saving_throw":"AC and basic Fortitude (see text)","heighten_level":[5,6,7,8,9,10],"spell_type":"Focus","heighten_group":["5th rank","Heightened 6th rank","Heightened 7th rank","Heightened 8th rank","Heightened 9th rank","Heightened 10th rank"],"trait":["Attack","Concentrate","Focus","Manipulate","Ranger","Sonic","Uncommon"],"id":"spell-1937","text":"\nPulverizing Wake Two Actions Source Howl of the Wild pg. 60 Area 15-foot cone Target 1 creature within reach Defense AC and basic Fortitude (see text) --- Imitating raptorial creatures, you attack with such speed it drives a sonic shockwave. Make a melee Strike against a creature in your reach; if you hit, you deal an additional 3d8 sonic damage. Regardless of the result of your Strike, that creature becomes the point of origin of a 15-foot cone, aimed directly away from you. All creatures in that cone take 6d8 sonic damage (basic Fortitude save). --- Heightened (+1) The damage of the cone increases by 1d8.","area":[15],"skill_mod":{},"summary":"Imitating raptorial creatures, you attack with such speed it drives a sonic shockwave.","primary_source":"Howl of the Wild","trait_group":["Mechanics","Class","Energy","Monster","Rarity"],"level":5,"source_category":["Rulebooks"],"warden_spell_tier":"Peerless","area_type":["cone"],"resistance":{},"url":"/Spells.aspx?ID=1937","target":"1 creature within reach","name":"Pulverizing Wake","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"uncommon","slug":"spell-1937"},{"primary_source_category":"Rulebooks","heighten":["+2"],"range":30,"source":["Howl of the Wild"],"type":"Spell","speed":{},"duration":60,"weakness":{},"saving_throw":"Will","heighten_level":[1,3,5,7,9],"spell_type":"Cantrip","heighten_group":["1st rank","Heightened 3rd rank","Heightened 5th rank","Heightened 7th rank","Heightened 9th rank"],"trait":["Auditory","Cantrip","Concentrate","Fear","Hex","Mental","Uncommon","Witch"],"id":"spell-1938","text":"\nScrounger's Glee Single Action Source Howl of the Wild pg. 61 Patron Theme Devourer of Decay Range 30 feet Target 1 creature Defense Will Duration sustained up to 1 minute --- With a cruel laugh and a flash of your canines, you make a target understand that death is coming to claim it and that its demise will serve to strengthen another. The target becomes frightened 1 if it fails a Will save (or frightened 2 on a critical failure). This condition can't be reduced below 1 while the spell is active and the target can hear you. You can Dismiss the spell as a reaction when an ally critically succeeds at a Strike against the target, restoring 1d4 Hit Points to that ally. --- Heightened (+2) The number of Hit Points restored when you Dismiss the spell increases by 1d4.","skill_mod":{},"summary":"With a cruel laugh and a flash of your canines, you make a target understand that death is coming to claim it and that its demise will serve to strengthen another.","primary_source":"Howl of the Wild","trait_group":["Sense","Mechanics","Class-Specific","Rarity","Class"],"level":1,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=1938","target":"1 creature","name":"Scrounger's Glee","patron_theme":["Devourer of Decay"],"actions_number":2,"category":"spell","pfs":"Standard","actions":"Single Action","rarity":"uncommon","slug":"spell-1938"},{"primary_source_category":"Rulebooks","range":30,"source":["Howl of the Wild"],"type":"Spell","speed":{},"duration":60,"weakness":{},"saving_throw":"Fortitude","heighten_level":[1],"spell_type":"Cantrip","heighten_group":["1st rank"],"trait":["Cantrip","Concentrate","Hex","Uncommon","Witch"],"id":"spell-1939","text":"\nSting of the Sea Single Action Source Howl of the Wild pg. 61 Patron Theme Ripple in the Deep Range 30 feet Target 1 creature Defense Fortitude Duration sustained up to 1 minute --- A long tentacle like that belonging to an octopus, anemone, or man-of-war, dripping with briny water, appears from a glowing blue portal to wrap around the target’s face, blocking its vision. For the duration of the spell, the target must attempt a Fortitude save at the beginning of its turn. The portal follows the target around, and the tentacle can’t be targeted or harmed. Critical Success The target is unaffected. Success The target takes a –2 penalty to Perception checks involving vision until the end of its turn. Failure The target is dazzled until the end of its turn. Critical Failure The target is blinded until the end of its turn.","skill_mod":{},"summary":"A long tentacle like that belonging to an octopus, anemone, or man-of-war, dripping with briny water, appears from a glowing blue portal to wrap around the target’s face, blocking its vision.","primary_source":"Howl of the Wild","trait_group":["Mechanics","Class-Specific","Rarity","Class"],"level":1,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=1939","target":"1 creature","name":"Sting of the Sea","patron_theme":["Ripple in the Deep"],"actions_number":2,"category":"spell","pfs":"Standard","actions":"Single Action","rarity":"uncommon","slug":"spell-1939"},{"primary_source_category":"Rulebooks","heighten":["+1"],"range":30,"source":["Howl of the Wild"],"type":"Spell","speed":{},"duration":60,"weakness":{},"saving_throw":"Will","heighten_level":[1,2,3,4,5,6,7,8,9,10],"spell_type":"Cantrip","heighten_group":["1st rank","Heightened 2nd rank","Heightened 3rd rank","Heightened 4th rank","Heightened 5th rank","Heightened 6th rank","Heightened 7th rank","Heightened 8th rank","Heightened 9th rank","Heightened 10th rank"],"trait":["Cantrip","Concentrate","Hex","Sonic","Uncommon","Witch"],"id":"spell-1940","text":"\nMurmuration Single Action Source Howl of the Wild pg. 61 Patron Theme Whisper of Wings Range 30 feet Target 1 creature Defense Will Duration sustained up to 1 minute --- The target feels the brush of feathers against its skin and hears screeches in its ears, warning it to keep away from a creature you designate that’s within 30 feet of you when you Cast this Spell (which can include yourself). Once per round, if the target moves closer to the designated creature, it must attempt a Will save or take 1d4 piercing or sonic damage. Critical Success The target is unaffected. Success The target takes half damage. Failure The target takes full damage. Critical Failure The target takes 1d4 sonic and 1d4 piercing damage, and if it attempts an attack roll or hostile skill check this round, it takes a –2 status penalty to the roll. --- Heightened (+1) The damage increases by 1d4, or by 2d4 on a critical failure (1d4 of which is sonic and 1d4 of which is piercing)","skill_mod":{},"summary":"The target feels the brush of feathers against its skin and hears screeches in its ears, warning it to keep away from a creature you designate.","primary_source":"Howl of the Wild","trait_group":["Mechanics","Class-Specific","Energy","Monster","Rarity","Class"],"level":1,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=1940","target":"1 creature","name":"Murmuration","patron_theme":["Whisper of Wings"],"actions_number":2,"category":"spell","pfs":"Standard","actions":"Single Action","rarity":"uncommon","slug":"spell-1940"},{"primary_source_category":"Rulebooks","heighten":["+2"],"range":30,"source":["Howl of the Wild"],"type":"Spell","speed":{},"duration":60,"weakness":{},"saving_throw":"basic Reflex","heighten_level":[3,5,7,9],"spell_type":"Focus","heighten_group":["3rd rank","Heightened 5th rank","Heightened 7th rank","Heightened 9th rank"],"trait":["Concentrate","Focus","Hex","Manipulate","Spirit","Uncommon","Witch"],"id":"spell-1941","text":"\nBlood in the Water Two Actions Source Howl of the Wild pg. 61 Lesson Lesson of the Shark Requirements The target is taking persistent bleed damage or your last action dealt slashing damage to the target. Range 30 feet Target 1 creature that can bleed Defense basic Reflex Duration sustained up to 1 minute --- Predators are drawn to the scent of blood, and blood can disperse shockingly far in the water. You summon the spirits of aquatic predators to appear as a spectral swarm around the target. When you Cast or Sustain this Spell, the target takes 2d6 spirit damage (basic Reflex save). If the target takes any damage from the spell, it treats all water as difficult terrain for 1 round as the predators try to drag them down. The spectral predators don’t take up space, grant flanking, or have any other attributes a creature would. If you deal slashing damage to the target while the spell is active, you automatically Sustain this Spell. If you cast blood in the water while a previous casting of this hex is still in effect, the previous effect ends. --- Heightened (+2) The damage dealt increases by 2d6.","skill_mod":{},"summary":"Predators are drawn to the scent of blood, and blood can disperse shockingly far in the water.","primary_source":"Howl of the Wild","trait_group":["Mechanics","Class-Specific","Creature Type","Rarity","Class"],"level":3,"lesson":["Lesson of the Shark"],"source_category":["Rulebooks"],"requirement":"The target is taking persistent bleed damage or your last action dealt slashing damage to the target.\r\n","resistance":{},"url":"/Spells.aspx?ID=1941","target":"1 creature that can bleed","name":"Blood in the Water","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"uncommon","slug":"spell-1941"},{"primary_source_category":"Rulebooks","range":0,"source":["Howl of the Wild"],"type":"Spell","speed":{},"duration":60,"weakness":{},"saving_throw":"Fortitude","heighten_level":[3],"spell_type":"Focus","heighten_group":["3rd rank"],"trait":["Concentrate","Disease","Focus","Hex","Manipulate","Uncommon","Witch"],"id":"spell-1942","text":"\nMycological Malady Two Actions Source Howl of the Wild pg. 61 Lesson Lesson of Decay Range touch Target 1 creature Defense Fortitude Duration sustained up to 1 minute --- You infect your target with fungal spores to hasten the cycle of decay. The target must attempt a Fortitude saving throw. Undead that aren’t incorporeal, such as skeletons and zombies, don’t have their normal immunity to this disease, as the spores can still colonize their remaining flesh and bone. This might also apply to other non-living creatures made of organic material at the GM’s discretion. Critical Success The target is unaffected. Success The target sprouts mushrooms and is enfeebled 2 for 1 round. Failure The target is afflicted with voidcap spores at stage 1. Critical Failure The target is afflicted with voidcap spores at stage 2. Voidcap Spores (disease) This disease ends when the spell ends Stage 1 enfeebled 2 (1 round) Stage 2 enfeebled 2 and slowed 1 (1 round) Stage 3 enfeebled 2, slowed 1, and stupefied 2 (1 round)","skill_mod":{},"summary":"You infect your target with fungal spores to hasten the cycle of decay.","primary_source":"Howl of the Wild","trait_group":["Mechanics","Affliction","Class-Specific","Rarity","Class"],"level":3,"lesson":["Lesson of Decay"],"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=1942","target":"1 creature","name":"Mycological Malady","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"uncommon","slug":"spell-1942"},{"primary_source_category":"Rulebooks","range":15,"source":["Howl of the Wild"],"type":"Spell","speed":{},"weakness":{},"heighten_level":[3],"spell_type":"Focus","heighten_group":["3rd rank"],"trait":["Focus","Hex","Manipulate","Uncommon","Witch"],"id":"spell-1943","text":"\nSheltering Wings Reaction Source Howl of the Wild pg. 61 Lesson Lesson of the Flock Trigger An ally moves through a square within 15 feet of you or uses an action that has the move trait. Range 15 feet Target 1 ally --- Like migratory birds, you know everyone flies farther together. You cause immense wings to sprout from your familiar. Your familiar Flies up to 30 feet, though it must move toward the triggering ally. If your familiar ends this movement adjacent to the triggering ally, it lands on their back; until the beginning of your next turn, the familiar automatically is carried by the ally, and its wings provide them cover. When the spell ends, the familiar hops off your ally into an adjacent square.","skill_mod":{},"summary":"Like migratory birds, you know everyone flies farther together.","primary_source":"Howl of the Wild","trait_group":["Mechanics","Class-Specific","Rarity","Class"],"level":3,"lesson":["Lesson of the Flock"],"source_category":["Rulebooks"],"trigger":"An ally moves through a square within 15 feet of you or uses an action that has the move trait.","resistance":{},"url":"/Spells.aspx?ID=1943","target":"1 ally","name":"Sheltering Wings","actions_number":1,"category":"spell","pfs":"Standard","actions":"Reaction","rarity":"uncommon","slug":"spell-1943"},{"primary_source_category":"Rulebooks","heighten":["+2"],"source":["Howl of the Wild"],"type":"Spell","speed":{},"duration":60,"weakness":{},"saving_throw":"basic Reflex","heighten_level":[4,6,8,10],"spell_type":"Focus","heighten_group":["4th rank","Heightened 6th rank","Heightened 8th rank","Heightened 10th rank"],"trait":["Aura","Bard","Composition","Concentrate","Uncommon","Focus"],"id":"spell-1944","text":"\nSongbird's Call Two Actions Source Howl of the Wild pg. 65 Area 15-foot emanation centered on you Defense basic Reflex Duration sustained up to 1 minute --- Your voice calls a storm of songbirds that whirl around you and peck at your enemies. All creatures within the area of whirling birds become concealed, and all creatures outside the area become concealed to creatures within it. A creature other than you that enters or ends its turn in the area takes 1d6 piercing damage as the birds peck at it. --- Heightened (+2) The damage increases by 1d6.","area":[15],"skill_mod":{},"summary":"Your voice calls a storm of songbirds that whirl around you and peck at your enemies.","primary_source":"Howl of the Wild","trait_group":["Mechanics","Class","Class-Specific","Rarity"],"level":4,"source_category":["Rulebooks"],"area_type":["emanation"],"resistance":{},"url":"/Spells.aspx?ID=1944","name":"Songbird's Call","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"uncommon","slug":"spell-1944"},{"primary_source_category":"Rulebooks","heighten":["5th","8th"],"range":30,"source":["Howl of the Wild"],"type":"Spell","speed":{},"duration":60,"weakness":{},"heighten_level":[2,5,8],"spell_type":"Focus","heighten_group":["2nd rank","Heightened 5th rank","Heightened 8th rank"],"trait":["Concentrate","Flourish","Focus","Morph","Primal","Uncommon"],"id":"spell-1945","text":"\nSpirit of the Beast Single Action Source Howl of the Wild pg. 67 Range 30 feet Target your animal companion Duration 1 minute --- You bring out the spirit of another animal that lives within your companion. Its body morphs slightly to take on an aspect of the animal you choose to have it emulate—for example, it might grow a pair of horns if the spirit is a bull or a tail if the spirit is a monkey. When you Cast this Spell, select from one of the following aspects. - Aspect of Might Your companion gains a +1 status bonus to Athletics checks, Intimidation checks to Demoralize, and Fortitude saves. - Aspect of Swiftness Your companion gains a +1 status bonus to Acrobatics checks, Stealth checks to Hide or Sneak, and Reflex saves. - Aspect of Insight Your companion gains a +1 status bonus to Perception checks to Seek, Survival checks to Sense Direction or Track, and Will saves. --- Heightened (5th) The status bonuses increase to +2. Heightened (8th) The status bonuses increase to +3.","skill_mod":{},"summary":"You bring out the spirit of another animal that lives within your companion.","primary_source":"Howl of the Wild","trait_group":["Mechanics","Tradition","Monster","Rarity"],"level":2,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=1945","target":"your animal companion","name":"Spirit of the Beast","actions_number":2,"category":"spell","pfs":"Standard","actions":"Single Action","rarity":"uncommon","slug":"spell-1945"},{"primary_source_category":"Rulebooks","range":30,"source":["Howl of the Wild"],"type":"Spell","speed":{},"duration":60,"weakness":{},"saving_throw":"Will","heighten_level":[2],"spell_type":"Spell","heighten_group":["2nd rank"],"trait":["Concentrate","Manipulate","Misfortune"],"id":"spell-1946","text":"\nAlbatross Curse Two Actions Source Howl of the Wild pg. 84 Traditions Occult, Primal Range 30 feet Target 1 creature Defense Will Duration 1 minute (see text) --- You create a spectral albatross, a guiding bird for sailors, to hover around the target. You and allies within 30 feet of the target gain a +1 circumstance bonus to attacks against the target. The target creature can spend an action to Strike the albatross, which automatically succeeds and kills it. The target must then attempt a Will save against your spell DC. Critical Success The target is unaffected. Success The guilt of slaughtering a bird of good fortune weighs on the target’s mind. The target is stupefied 1 for 1 round. Failure The albatross hangs around a cord from the target’s neck (or closest equivalent) for 1 minute, cursing them for their transgression. During this time, the target must roll twice and take the worse result on their next Will save, after which the albatross disappears. Critical Failure As failure, but the duration is 1 hour.","tradition":["Occult","Primal"],"skill_mod":{},"summary":"You create a spectral albatross, a guiding bird for sailors, to hover around the target.","primary_source":"Howl of the Wild","trait_group":["Mechanics"],"level":2,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=1946","target":"1 creature","name":"Albatross Curse","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"common","slug":"spell-1946"},{"primary_source_category":"Rulebooks","heighten":["+2"],"range":120,"source":["Howl of the Wild"],"type":"Spell","speed":{},"duration":60,"weakness":{},"saving_throw":"Reflex","heighten_level":[3,5,7,9],"spell_type":"Spell","heighten_group":["3rd rank","Heightened 5th rank","Heightened 7th rank","Heightened 9th rank"],"trait":["Concentrate","Earth","Manipulate"],"id":"spell-1947","text":"\nAntlion Trap Three Actions Source Howl of the Wild pg. 84 Tradition Primal Range 120 feet Area 15-foot-radius burst Defense Reflex Duration 1 minute --- You transmute the ground into a conical pit trap of loose sand that becomes difficult terrain for the duration. A creature or unsecured object that enters the sand or starts its turn in the sand is moved toward the center, depending on the result of its Reflex save. This is forced movement. If there isn’t enough space near the center of the pit, affected creatures and objects move as far as they can without being blocked, up to the amount set by their saving throw outcomes. Critical Success The creature is unaffected. Success The creature moves 5 feet toward the center. Failure The creature moves 10 feet toward the center. Critical Failure As failure, and the creature becomes immobilized in the pit. It can attempt to Escape against your spell DC. --- Heightened (+2) Increase the area of the spell and the amount a creature moves on a failure by 5 feet.","tradition":["Primal"],"element":["Earth"],"area":[15],"skill_mod":{},"summary":"You transmute the ground into a conical pit trap of loose sand that becomes difficult terrain for the duration.","primary_source":"Howl of the Wild","trait_group":["Mechanics","Elemental","Planar","Monster"],"level":3,"source_category":["Rulebooks"],"area_type":["burst"],"resistance":{},"url":"/Spells.aspx?ID=1947","name":"Antlion Trap","actions_number":6,"category":"spell","pfs":"Standard","actions":"Three Actions","rarity":"common","slug":"spell-1947"},{"primary_source_category":"Rulebooks","heighten":["+1"],"source":["Howl of the Wild"],"type":"Spell","speed":{},"duration":60,"weakness":{},"saving_throw":"AC","heighten_level":[1,2,3,4,5,6,7,8,9,10],"spell_type":"Spell","heighten_group":["1st rank","Heightened 2nd rank","Heightened 3rd rank","Heightened 4th rank","Heightened 5th rank","Heightened 6th rank","Heightened 7th rank","Heightened 8th rank","Heightened 9th rank","Heightened 10th rank"],"trait":["Acid","Attack","Concentrate","Manipulate","Morph"],"id":"spell-1948","text":"\nCamel Spit Two Actions Source Howl of the Wild pg. 84 Traditions Arcane, Primal Defense AC Duration 1 minute --- You alter your stomach, esophagus, and tongue to be able to spit partially digested food with force. You can spit at a foe once you finish Casting the Spell and can repeat the attack once on each of your subsequent turns by taking a single action, which has the acid, attack, and concentrate traits. After your third spit attack, the spell ends. When you attack with camel spit, make a ranged spell attack roll against a creature within 15 feet, dealing 1d6 acid damage and causing the target to be dazzled for 1 round if you hit. On a critical hit, you deal double damage and the target takes 1 persistent acid damage. --- Heightened (+1) The damage increases by 1d6, and the persistent damage on a critical hit is increased by 1.","tradition":["Arcane","Primal"],"skill_mod":{},"summary":"You alter your stomach, esophagus, and tongue to be able to spit partially digested food with force.","primary_source":"Howl of the Wild","trait_group":["Energy","Monster","Mechanics"],"level":1,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=1948","name":"Camel Spit","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"common","slug":"spell-1948"},{"primary_source_category":"Rulebooks","heighten":["+3"],"source":["Howl of the Wild"],"type":"Spell","speed":{},"duration":3600,"weakness":{},"heighten_level":[2,5,8],"spell_type":"Spell","heighten_group":["2nd rank","Heightened 5th rank","Heightened 8th rank"],"trait":["Cold","Concentrate","Manipulate"],"id":"spell-1949","text":"\nClaws of the Otter Two Actions Source Howl of the Wild pg. 84 Traditions Divine, Primal Duration 1 hour --- Webbing grows between your fingers and your nails extend into vicious claws. For the spell's duration, you gain a +1 status bonus to Athletics checks to Swim and you gain a claws unarmed attack. They're an agile, finesse, unarmed attack that deals 1d4 slashing damage and an additional 1d6 cold damage. --- Heightened (+3) The additional cold damage increases by 1d6.","tradition":["Divine","Primal"],"skill_mod":{},"summary":"Webbing grows between your fingers and your nails extend into vicious claws.","primary_source":"Howl of the Wild","trait_group":["Energy","Monster","Mechanics"],"level":2,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=1949","name":"Claws of the Otter","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"common","slug":"spell-1949"},{"primary_source_category":"Rulebooks","source":["Howl of the Wild"],"type":"Spell","speed":{},"duration":60,"weakness":{},"saving_throw":"Will","heighten_level":[5],"spell_type":"Spell","heighten_group":["5th rank"],"trait":["Auditory","Concentrate","Emotion","Incapacitation","Manipulate","Mental"],"id":"spell-1950","text":"\nConfusing Cry Two Actions Source Howl of the Wild pg. 84 Traditions Divine, Primal Area 20-foot emanation Defense Will Duration 1 minute --- You give an unsettling, warbling cry that causes nearby creatures to lash out without control. Each creature in the area that can hear must attempt a Will save. Critical Success The target is unaffected and immune to this spell for 1 minute. Success The target is stunned 1. Failure The target is confused for 1 minute. It can attempt a new save at the end of each of its turns to end the confusion. Critical Failure As failure, and the creature immediately attacks itself. This Strike doesn’t give the creature a flat check to recover from the confusion.","tradition":["Divine","Primal"],"area":[20],"skill_mod":{},"summary":"You give an unsettling, warbling cry that causes nearby creatures to lash out without control.","primary_source":"Howl of the Wild","trait_group":["Sense","Mechanics"],"level":5,"source_category":["Rulebooks"],"area_type":["emanation"],"resistance":{},"url":"/Spells.aspx?ID=1950","name":"Confusing Cry","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"common","slug":"spell-1950"},{"primary_source_category":"Rulebooks","heighten":["+1"],"range":30,"source":["Howl of the Wild"],"type":"Spell","speed":{},"duration":60,"weakness":{},"saving_throw":"Fortitude","heighten_level":[3,4,5,6,7,8,9,10],"spell_type":"Spell","heighten_group":["3rd rank","Heightened 4th rank","Heightened 5th rank","Heightened 6th rank","Heightened 7th rank","Heightened 8th rank","Heightened 9th rank","Heightened 10th rank"],"trait":["Concentrate","Curse","Manipulate","Morph"],"id":"spell-1951","text":"\nCroak Voice Two Actions Source Howl of the Wild pg. 84 Traditions Arcane, Primal Range 30 feet Target 1 creature Defense Fortitude Duration 1 minute --- You cause the target creature’s vocal chords to swell like those of a frog. The target must attempt a Fortitude save. Critical Success The target is unaffected. Success The target's voice becomes hoarse, and speaking becomes painful. Whenever it uses an action that has the auditory trait or attempts to Cast a Spell that doesn't have the subtle trait, it must succeed at a DC 5 flat check or the action is lost. Once per round, the target can spend an Interact action to massage its throat, attempting a Fortitude save against your spell DC. On a success, the spell ends. Failure As success, but using an action with the auditory trait also deals 2d10 mental damage to the target as the sound of its distorted voice grates on its ears. Critical Failure As failure, but the damage for using an action with the auditory trait is doubled, and the target can't use an Interact action to attempt a Fortitude save to end the effect early. --- Heightened (+1) The damage for using an action with the auditory trait increases by 1d10.","tradition":["Arcane","Primal"],"skill_mod":{},"summary":"You cause the target creature’s vocal chords to swell like those of a frog.","primary_source":"Howl of the Wild","trait_group":["Mechanics","Affliction"],"level":3,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=1951","target":"1 creature","name":"Croak Voice","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"common","slug":"spell-1951"},{"primary_source_category":"Rulebooks","heighten":["3rd","5th"],"source":["Howl of the Wild"],"type":"Spell","speed":{},"duration":600,"weakness":{},"heighten_level":[1,3,5],"spell_type":"Spell","heighten_group":["1st rank","Heightened 3rd rank","Heightened 5th rank"],"trait":["Concentrate","Manipulate"],"id":"spell-1952","text":"\nForaging Friends Source Howl of the Wild pg. 85 Tradition Primal Cast 10 minutes Duration 10 minutes --- Giving a cheerful whistle, you call forth a handful of small animals, such as birds or mice, to collect food for you and your allies. The animals return 1 hour later with enough foraged goods to feed four Medium creatures for 1 day, then return to their normal behavior. If you’re in a particularly strange environment, as determined by your GM, you might need a minimum proficiency with primal spell DCs, equivalent to the minimum proficiency required to Subsist in strange environments. --- Heightened (3rd) The animals bring back enough food for eight Medium creatures for 1 day. Heightened (5th) The animals bring back enough food for 30 Medium creatures for 1 day.","tradition":["Primal"],"skill_mod":{},"summary":"Giving a cheerful whistle, you call forth a handful of small animals, such as birds or mice, to collect food for you and your allies.","primary_source":"Howl of the Wild","trait_group":["Mechanics"],"level":1,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=1952","component":["10 minutes"],"name":"Foraging Friends","actions_number":600,"category":"spell","pfs":"Standard","actions":"10 minutes","rarity":"common","slug":"spell-1952"},{"primary_source_category":"Rulebooks","heighten":["+1"],"range":30,"source":["Howl of the Wild"],"type":"Spell","speed":{},"duration":60,"weakness":{},"saving_throw":"basic Reflex","heighten_level":[2,3,4,5,6,7,8,9,10],"spell_type":"Spell","heighten_group":["2nd rank","Heightened 3rd rank","Heightened 4th rank","Heightened 5th rank","Heightened 6th rank","Heightened 7th rank","Heightened 8th rank","Heightened 9th rank","Heightened 10th rank"],"trait":["Concentrate","Manipulate"],"id":"spell-1953","text":"\nFrog Tongue Two Actions Source Howl of the Wild pg. 85 Tradition Primal Range 30 feet Target 1 creature Defense basic Reflex Duration 1 minute --- Your tongue extends unnaturally, flicking out toward a creature within range and dealing 2d8 bludgeoning damage (basic Reflex save). On a failure, the creature is also stuck to the end of the tongue. It is off-guard and can't move beyond the reach of your tongue. A creature can sever the tongue with a Strike that deals at least 10 slashing damage or attempt to Escape against your spell DC. The AC of the tongue is equal to your spell DC. Severing the tongue in this way deals no damage to you but ends the spell. While a creature is stuck to the end of your tongue, actions you take with the auditory trait take a –2 circumstance penalty. If you move so that the affected creature is outside of the tongue's reach, the spell ends. --- Heightened (+1) The damage increases by 2d8.","tradition":["Primal"],"skill_mod":{},"summary":"Your tongue extends unnaturally, flicking out toward a creature within range and dealing bludgeoning damage.","primary_source":"Howl of the Wild","trait_group":["Mechanics"],"level":2,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=1953","target":"1 creature","name":"Frog Tongue","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"common","slug":"spell-1953"},{"primary_source_category":"Rulebooks","heighten":["+2"],"range":60,"source":["Howl of the Wild"],"type":"Spell","speed":{},"duration":6,"weakness":{},"heighten_level":[2,4,6,8,10],"spell_type":"Spell","heighten_group":["2nd rank","Heightened 4th rank","Heightened 6th rank","Heightened 8th rank","Heightened 10th rank"],"trait":["Concentrate","Manipulate"],"id":"spell-1954","text":"\nHidebound Reaction Source Howl of the Wild pg. 85 Traditions Arcane, Primal Deity Iapholi Trigger A creature within range is hit with a Strike that deals physical damage. Range 60 feet Target 1 creature Duration 1 round --- The target's skin erupts in thick hide or dense scales. It gains resistance 5 to physical damage, except adamantine, until the beginning of its next turn. --- Heightened (+2) The resistance increases by 3.","tradition":["Arcane","Primal"],"skill_mod":{},"summary":"The target’s skin erupts in thick hide or dense scales.","primary_source":"Howl of the Wild","trait_group":["Mechanics"],"level":2,"source_category":["Rulebooks"],"trigger":"A creature within range is hit with a Strike that deals physical damage.","resistance":{},"url":"/Spells.aspx?ID=1954","target":"1 creature","name":"Hidebound","actions_number":1,"category":"spell","pfs":"Standard","actions":"Reaction","deity":["Iapholi"],"rarity":"common","slug":"spell-1954"},{"primary_source_category":"Rulebooks","heighten":["+1"],"range":10,"source":["Howl of the Wild"],"type":"Spell","speed":{},"weakness":{},"saving_throw":"AC","heighten_level":[1,2,3,4,5,6,7,8,9,10],"spell_type":"Spell","heighten_group":["1st rank","Heightened 2nd rank","Heightened 3rd rank","Heightened 4th rank","Heightened 5th rank","Heightened 6th rank","Heightened 7th rank","Heightened 8th rank","Heightened 9th rank","Heightened 10th rank"],"trait":["Attack","Concentrate","Manipulate","Morph"],"id":"spell-1955","text":"\nHippocampus Retreat Two Actions Source Howl of the Wild pg. 86 Traditions Arcane, Primal Requirements You’re mostly or totally submerged in water Range 10 feet Target 1 creature Defense AC --- You temporarily shape your lower limbs into the tail of a hippocampus in order to swim away from a nearby foe after dealing a parting blow. Attempt a melee spell attack roll against the target’s AC, dealing 2d6 bludgeoning damage on a hit (or double damage on a critical hit). Then, Swim up to 30 feet; if you already have a swim Speed, you can Swim up to your Speed with a +10-foot circumstance bonus. You gain a +2 circumstance bonus to your AC against reactions triggered by this movement. At the end of the movement, your lower limbs return to normal. --- Heightened (+1) The damage increases by 1d6.","tradition":["Arcane","Primal"],"skill_mod":{},"summary":"You temporarily shape your lower limbs into the tail of a hippocampus in order to swim away from a nearby foe after dealing a parting blow.","primary_source":"Howl of the Wild","trait_group":["Mechanics"],"level":1,"source_category":["Rulebooks"],"requirement":"You’re mostly or totally submerged in water","resistance":{},"url":"/Spells.aspx?ID=1955","target":"1 creature","name":"Hippocampus Retreat","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"common","slug":"spell-1955"},{"primary_source_category":"Rulebooks","source":["Howl of the Wild"],"type":"Spell","speed":{},"duration":60,"weakness":{},"saving_throw":"Will","heighten_level":[4],"spell_type":"Spell","heighten_group":["4th rank"],"trait":["Auditory","Concentrate","Incapacitation","Manipulate","Mental"],"id":"spell-1956","text":"\nLuring Wail Two Actions Source Howl of the Wild pg. 86 Traditions Occult, Primal Area 60-foot emanation Defense Will Duration sustained up to 1 minute --- You emit a plaintive cry to lure your enemies closer. Each creature in the emanation that can hear you must attempt a Will save. If you speak a creature's name as part of the casting of the spell, that creature takes a –2 circumstance penalty to its saving throw. Each creature that enters the area on its turn must attempt a save. If you attack or take a hostile action, the fascinated condition ends only for the creature that's attacked. Critical Success The creature is unaffected. Success The creature is slowed 1 for 1 round. Failure The creature becomes fascinated and compelled to move toward the sound of your cry on its turn. As long as it is in the emanation and can hear, it must spend at least one of its actions on each of its turns to move closer to you. Critical Failure As failure, but the creature must spend all its actions moving toward the sound. Additionally, the creature is off-guard.","tradition":["Occult","Primal"],"area":[60],"skill_mod":{},"summary":"You emit a plaintive cry to lure your enemies closer.","primary_source":"Howl of the Wild","trait_group":["Sense","Mechanics"],"level":4,"source_category":["Rulebooks"],"area_type":["emanation"],"resistance":{},"url":"/Spells.aspx?ID=1956","name":"Luring Wail","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"common","slug":"spell-1956"},{"primary_source_category":"Rulebooks","heighten":["+2"],"source":["Howl of the Wild"],"type":"Spell","speed":{},"weakness":{},"heighten_level":[3,5,7,9],"spell_type":"Spell","heighten_group":["3rd rank","Heightened 5th rank","Heightened 7th rank","Heightened 9th rank"],"trait":["Auditory","Concentrate","Manipulate","Mental"],"id":"spell-1957","text":"\nPrimal Chorus Three Actions Source Howl of the Wild pg. 86 Tradition Primal Area 1-mile burst Duration until your next daily preparations --- You let loose a primal howl that incites animals and beasts to join in the chorus. Doing so gives you a general idea of how many creatures with the animal or beast trait are within the range of the spell, but significant creatures can attempt a Will save against your spell DC to resist responding to your call. You gain a +1 status bonus to your next Initiative roll in an encounter with an enemy creature that replies to your call. For purposes of using Coerce during exploration mode, you can communicate with a creature that responds to your call for the duration of the spell. You can only make simple commands, such as approach or hide, and only understand simple ideas, such as compliance with the order or the presence of natural hazards. --- Heightened (+2) The status bonus increases by 1.","tradition":["Primal"],"area":[5280],"skill_mod":{},"summary":"You let loose a primal howl that incites animals and beasts to join in the chorus.","primary_source":"Howl of the Wild","trait_group":["Sense","Mechanics"],"level":3,"source_category":["Rulebooks"],"area_type":["burst"],"resistance":{},"url":"/Spells.aspx?ID=1957","name":"Primal Chorus","actions_number":6,"category":"spell","pfs":"Restricted","actions":"Three Actions","rarity":"common","slug":"spell-1957"},{"primary_source_category":"Rulebooks","heighten":["+1"],"range":30,"source":["Howl of the Wild"],"type":"Spell","speed":{},"weakness":{},"saving_throw":"basic Reflex","heighten_level":[1,2,3,4,5,6,7,8,9,10],"spell_type":"Spell","heighten_group":["1st rank","Heightened 2nd rank","Heightened 3rd rank","Heightened 4th rank","Heightened 5th rank","Heightened 6th rank","Heightened 7th rank","Heightened 8th rank","Heightened 9th rank","Heightened 10th rank"],"trait":["Concentrate","Manipulate"],"id":"spell-1958","text":"\nSacred Beasts Two Actions Source Howl of the Wild pg. 86 Traditions Divine, Primal Requirements You worship a deity Range 30 feet Area 5-foot burst Defense basic Reflex --- You call out to the creatures of the wild favored by your deity. You quickly summon your deity’s sacred animal (or a small swarm of them if the animal is usually Tiny). For example, you would call forth a lion if you worship Iomedae or a swarm of spiders if you worship Norgorber. If your deity doesn’t have a known sacred animal, work with the GM to find a thematic one. The animal or swarm assaults all creatures in the area, dealing 2d6 damage. The damage is either bludgeoning, piercing, or slashing based on the animal that was conjured, as determined by the GM. After their attacks, the animals return to your deity’s plane. --- Heightened (+1) The damage increases by 2d6.","tradition":["Divine","Primal"],"area":[5],"skill_mod":{},"summary":"You call out to the creatures of the wild favored by your deity.","primary_source":"Howl of the Wild","trait_group":["Mechanics"],"level":1,"source_category":["Rulebooks"],"requirement":"You worship a deity","area_type":["burst"],"resistance":{},"url":"/Spells.aspx?ID=1958","name":"Sacred Beasts","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"common","slug":"spell-1958"},{"primary_source_category":"Rulebooks","heighten":["+3"],"source":["Howl of the Wild"],"type":"Spell","speed":{},"duration":60,"weakness":{},"heighten_level":[4,7,10],"spell_type":"Spell","heighten_group":["4th rank","Heightened 7th rank","Heightened 10th rank"],"trait":["Concentrate","Manipulate","Morph"],"id":"spell-1959","text":"\nSnake Fangs Two Actions Source Howl of the Wild pg. 86 Tradition Primal Duration 1 minute --- Your jaw unhinges as your teeth extend into wicked fangs. For the spell's duration, you gain a fangs unarmed attack. They're a finesse, grapple, unarmed attack that deals 1d8 piercing damage and an extra 2d10 poison damage. If you have a creature at least one size smaller than you grabbed with your fangs, you can use the Swallow Whole ability that deals 4d6 bludgeoning damage and has a Rupture value of 17. A swallowed creature is transported to an extraplanar space that resembles the inside of a snake's stomach, so when it gets free, it appears in a space adjacent to you. If you're killed or the spell ends, the swallowed creature is immediately freed. --- Heightened (+3) The extra poison damage of your fangs unarmed attack increases by 1d10, the damage dealt by the Swallow Whole ability increases by 6d6, and the Rupture value increases by 9.","tradition":["Primal"],"skill_mod":{},"summary":"Your jaw unhinges as your teeth extend into wicked fangs.","primary_source":"Howl of the Wild","trait_group":["Mechanics"],"level":4,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=1959","name":"Snake Fangs","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"common","slug":"spell-1959"},{"primary_source_category":"Rulebooks","range":120,"source":["Howl of the Wild"],"type":"Spell","speed":{},"weakness":{},"saving_throw":"Will and basic Reflex (see text)","heighten_level":[7],"spell_type":"Spell","heighten_group":["7th rank"],"trait":["Concentrate","Incarnate","Manipulate"],"id":"spell-1960","text":"\nSummon Stampede Three Actions Source Howl of the Wild pg. 87 Tradition Primal Range 120 feet Defense Will and basic Reflex (see text) Duration until the end of your next turn --- You summon an unstoppable stampede of panicking beasts. Whether you conjure wild beasts or tamed cattle, the stampede is a force of nature that leaves behind nothing in its wake. The stampede occupies the space of a Gargantuan creature and has a Speed of 60 feet. Arrive (emotion, fear, mental) Foreboding Tremors The sheer energy of a stampede can cause even apex predators to panic. Each creature within a 60-foot emanation must attempt a Will save with the following effects. Critical Success The creature is unaffected. Success The creature is frightened 1. Failure The creature is frightened 2. Critical Failure The creature is frightened 3 and fleeing for 1 round. Depart Flatten the Earth The stampede Strides up to double its Speed, trampling each Large or smaller creature, hazard, and structure whose space it enters, dealing 8d8 bludgeoning damage (basic Reflex save). The stampede ignores and attempts to counteract all difficult terrain it enters caused by debris, overgrowth, rubble, or thick ground cover.","tradition":["Primal"],"skill_mod":{},"summary":"You summon an unstoppable stampede of panicking beasts.","primary_source":"Howl of the Wild","trait_group":["Mechanics"],"level":7,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=1960","name":"Summon Stampede","actions_number":6,"category":"spell","pfs":"Limited","actions":"Three Actions","rarity":"common","slug":"spell-1960"},{"primary_source_category":"Rulebooks","range":100,"source":["Howl of the Wild"],"type":"Spell","speed":{},"weakness":{},"saving_throw":"see text","heighten_level":[8],"spell_type":"Spell","heighten_group":["8th rank"],"trait":["Concentrate","Incarnate","Manipulate","Rare"],"id":"spell-1961","text":"\nSummon Warden of the Wild Three Actions Source Howl of the Wild pg. 87 Tradition Primal Range 100 feet Defense see text Duration until the end of your next turn --- You briefly call forth the spirit of one of the Wardens of the Wild, the legendary guardians of nature. The warden occupies the space of a Gargantuan creature. When you Cast this Spell, you summon a warden depending on the biome in which the spell is cast (for instance, summoning the Warden of Caverns and Burrows if summoned in a cave, canyon, or other underground environment). In an unnatural environment, the warden summoned depends on the region's most recent or similar natural biome, as decided by the GM. - Warden of Caverns and Burrows Speed 60 feet, burrow 100 feet. Arrive (earth) Obsidian Cage Obsidian stalagmites burst from the earth as the warden surfaces, impaling enemies and trapping them in stalagmites. Enemies on the ground within 40 feet take 6d6 piercing damage (basic Reflex save). Creatures that fail their save become immobilized until they Escape (the DC is your spell DC). Depart (earth) Blessing of the Depths The squares occupied by the warden remain disheveled and broken, becoming difficult terrain. The warden affects you and all your allies within 60 feet with a mountain resilience and unfettered pack . The duration for both spells is reduced to 3 rounds, but the duration of mountain resilience isn't reduced when an affected target is hit by a bludgeoning, piercing, or slashing attack. - Warden of Forests and Meadows Speed 120 feet. Arrive (illusion, mental) Idyllic Panorama The warden's presence unpredictably warps the appearances and perceived distances of creatures and obstacles around it. Each time an enemy within 40 feet of the warden attempts a Strike or Stride action, it takes 4d6 mental damage (basic Will save). On a critical failure, the creature Strikes a random target within reach or Strides in a random direction. On a critical success, the creature becomes temporarily immune for 1 round. Depart Fox's Insightful Trickery The warden affects you and all your allies within 60 feet with blur and truesight . The duration for both spells is reduced to 3 rounds. - Warden of Oceans and Rivers Speed 60 feet, swim 120 feet. Arrive I Am the Tide If the warden is summoned in a body of water, it creates a churning whirlpool that deals 10d6 bludgeoning damage to all creatures within 30 feet (basic Reflex save). A creature that fails this save is pulled 15 feet closer to the warden (30 feet on a critical failure). If the warden is summoned outside of a body of water, it creates a wave of water that deals 8d6 bludgeoning damage to all creatures within 30 feet (basic Reflex save). A creature that fails this save is pushed 10 feet away from the warden. Depart Acclimation to the Deep The warden affects you and your allies within 60 feet with feet to fins and water breathing . The duration for both spells is reduced to 3 rounds, but a creature affected by feet to fins retains its normal land Speed. - Warden of Peaks and Skies Speed 60 feet, fly 240 feet. Arrive Precipice Plummet The warden appears, flying downward from the sky and sends a shockwave where she lands. Creatures within 20 feet take 10d6 sonic damage (basic Fortitude save). Creatures that critically fail their saves are sickened 1. Depart (auditory) Song of the Skies The warden affects you and all your allies within 60 feet with fly and unfettered movement . The duration for both spells is reduced to 3 rounds.","tradition":["Primal"],"skill_mod":{},"summary":"You briefly call forth the spirit of one of the Wardens of the Wild, the legendary guardians of nature.","primary_source":"Howl of the Wild","trait_group":["Mechanics","Rarity"],"level":8,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=1961","name":"Summon Warden of the Wild","actions_number":6,"category":"spell","pfs":"Standard","actions":"Three Actions","rarity":"rare","slug":"spell-1961"},{"primary_source_category":"Rulebooks","heighten":["6th","8th"],"range":5280,"source":["Player Core 2"],"type":"Spell","speed":{},"duration":60,"weakness":{},"heighten_level":[3,6,8],"spell_type":"Focus","heighten_group":["3rd rank","Heightened 6th rank","Heightened 8th rank"],"legacy_id":["spell-661"],"trait":["Archetype","Concentrate","Focus","Manipulate","Mental","Uncommon"],"id":"spell-1962","text":"\nBeastmaster Trance Three Actions Source Player Core 2 pg. 189 Range 1 mile Target one animal companion you can perceive Duration sustained up to 1 minute --- You enter a trance that allows you to see through the senses of the target companion. You attempt Perception checks using your own Perception, but you share special senses the target has, such as low-light vision. This spell grants no special method of communication with the chosen animal. For the duration of the trance, your own senses are muted. This lack of awareness makes you off-guard. You can't take actions with the attack or move traits. --- Heightened (6th) Increase the range to 100 miles and the duration of sustained up to 10 minutes. The target can hear you through the spell, allowing you to Command the Animal or use other actions that have the auditory trait. Heightened (8th) Increase the range to planetary and the duration of sustained up to 1 hour. You can communicate telepathically with the target for the duration of the trance.","skill_mod":{},"summary":"You enter a trance that allows you to see through the senses of the target companion.","primary_source":"Player Core 2","trait_group":["Feat","Mechanics","Rarity"],"level":3,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=1962","target":"one animal companion you can perceive","name":"Beastmaster Trance","actions_number":6,"category":"spell","pfs":"Standard","actions":"Three Actions","rarity":"uncommon","slug":"spell-1962"},{"primary_source_category":"Rulebooks","range":120,"source":["Player Core 2"],"type":"Spell","speed":{},"duration":3600,"weakness":{},"heighten_level":[3],"spell_type":"Spell","heighten_group":["3rd rank"],"legacy_id":["spell-12"],"trait":["Concentrate","Manipulate","Mental"],"id":"spell-1963","text":"\nAnimal Vision Source Player Core 2 pg. 240 Tradition Primal Deities Baekho, Bastet, Isis, Ketephys, Tanagaar Cast 1 minute Range 120 Feet Target 1 animal Duration 1 hour --- You tap into the target's senses, allowing you to sense whatever it senses for the spell's duration. If the target wishes to prevent you from doing so, it can attempt a Will save, negating the spell on a success, but most animals don't bother to do so. While tapping into the target's senses, you can't use your own body's senses, but you can change back and forth from your body's senses to the target's senses using a Sustain action.","tradition":["Primal"],"skill_mod":{},"summary":"Project your senses through an animal.","primary_source":"Player Core 2","trait_group":["Mechanics"],"level":3,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=1963","target":"1 animal","component":["1 minute"],"name":"Animal Vision","actions_number":60,"category":"spell","pfs":"Standard","actions":"1 minute","deity":["Baekho","Bastet","Isis","Ketephys","Tanagaar"],"rarity":"common","slug":"spell-1963"},{"primary_source_category":"Rulebooks","heighten":["+2"],"range":120,"source":["Player Core 2"],"type":"Spell","speed":{},"duration":60,"weakness":{},"saving_throw":"basic Reflex","heighten_level":[2,4,6,8,10],"spell_type":"Spell","heighten_group":["2nd rank","Heightened 4th rank","Heightened 6th rank","Heightened 8th rank","Heightened 10th rank"],"legacy_id":["spell-668"],"trait":["Concentrate","Manipulate"],"id":"spell-1964","text":"\nAnimated Assault Two Actions Source Player Core 2 pg. 240 Traditions Arcane, Occult Deity Aerekostes Range 120 Feet Area 10-foot burst Defense basic Reflex Duration sustained up to 1 minute --- You use your mind to manipulate unattended objects in the area, temporarily animating them to attack. The objects hover in the air, then hurl themselves at nearby creatures in a chaotic flurry of debris. This assault deals 2d10 bludgeoning damage (basic Reflex save) to each creature in the area. On subsequent rounds, the first time each round you Sustain this spell, it deals 1d10 bludgeoning damage (basic Reflex save) to each creature in the area. --- Heightened (+2) The initial damage increases by 2d10, and the subsequent damage increases by 1d10.","tradition":["Arcane","Occult"],"area":[10],"skill_mod":{},"summary":"Temporarily animate small objects to attack.","primary_source":"Player Core 2","trait_group":["Mechanics"],"level":2,"source_category":["Rulebooks"],"area_type":["burst"],"resistance":{},"url":"/Spells.aspx?ID=1964","name":"Animated Assault","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","deity":["Aerekostes"],"rarity":"common","slug":"spell-1964"},{"legacy_name":["Sanctified Ground"],"primary_source_category":"Rulebooks","source":["Player Core 2"],"type":"Spell","speed":{},"weakness":{},"heighten_level":[3],"spell_type":"Spell","heighten_group":["3rd rank"],"legacy_id":["spell-265"],"trait":["Concentrate","Consecration","Manipulate"],"id":"spell-1965","text":"\nAnointed Ground Source Player Core 2 pg. 240 Tradition Divine Cast 1 minute Cost 3 gp worth of oil Area 30-foot burst centered on you Duration until the next time you make daily preparations --- You sanctify the area, sprinkling it with certain oils and warding it against your foes. Choose aberrations, celestials, dragons, fiends, monitors, or undead. All creatures in the area gain a +1 status bonus to AC, attack rolls, damage rolls, and saving throws against the chosen creatures.","tradition":["Divine"],"area":[30],"skill_mod":{},"summary":"Create a 24-hour area of protection against aberrations, celestials, dragons, fiends, monitors, or undead.","primary_source":"Player Core 2","trait_group":["Mechanics"],"cost":"3 gp worth of oil","level":3,"source_category":["Rulebooks"],"area_type":["burst"],"resistance":{},"url":"/Spells.aspx?ID=1965","component":["1 minute"],"name":"Anointed Ground","actions_number":60,"category":"spell","pfs":"Standard","actions":"1 minute","rarity":"common","slug":"spell-1965"},{"primary_source_category":"Rulebooks","range":0,"source":["Player Core 2"],"type":"Spell","speed":{},"weakness":{},"saving_throw":"Fortitude","heighten_level":[4],"spell_type":"Spell","heighten_group":["4th rank"],"legacy_id":["spell-670"],"trait":["Concentrate","Curse","Manipulate","Polymorph"],"id":"spell-1966","text":"\nBestial Curse Two Actions Source Player Core 2 pg. 240 Traditions Arcane, Occult, Primal Deities Haagenti, Kugaptee, Yamasoth, Zeaki Range touch Target 1 living humanoid Defense Fortitude Duration varies --- You tap into the target's inner being and curse it to become a bestial version of itself. The effect is based on its Fortitude save. Critical Success The target is unaffected. Success The target's body gains minor bestial features. Its insides churn as they partially transform, causing it to be clumsy 1 for 1 round. When it recovers from the clumsy condition, its features revert to normal, and the spell ends. Failure The target transforms into a bestial form for 1 hour. The target becomes clumsy 1 and gains weakness 1 to silver. It gains a claw, hoof, horn, or jaws Strike (your choice) that uses the target's unarmed Strike statistics except that the damage type changes to bludgeoning, piercing, or slashing, as appropriate. Whenever the target attempts to use any manipulate action, it must succeed at a DC 5 flat check or the action is lost. Critical Failure As failure, but the duration is unlimited.","tradition":["Arcane","Occult","Primal"],"skill_mod":{},"summary":"Make a humanoid take on features of a beast.","primary_source":"Player Core 2","trait_group":["Mechanics","Affliction"],"level":4,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=1966","target":"1 living humanoid","name":"Bestial Curse","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","deity":["Haagenti","Kugaptee","Yamasoth","Zeaki"],"rarity":"common","slug":"spell-1966"},{"primary_source_category":"Rulebooks","source":["Player Core 2"],"type":"Spell","speed":{},"duration":600,"weakness":{},"saving_throw":"Will","heighten_level":[6],"spell_type":"Spell","heighten_group":["6th rank"],"school":"illusion","legacy_id":["spell-671"],"trait":["Concentrate","Illusion","Manipulate"],"id":"spell-1967","text":"\nBlanket of Stars Two Actions Source Player Core 2 pg. 241 Traditions Occult, Primal Deity The Lady of the North Star Defense Will Duration 10 minutes --- A flowing cloak of utter darkness drapes over you, filled with pinpricks of light like distant stars. It imparts the stillness of the cosmos to you, granting you a +2 status bonus to Stealth checks to Hide and Sneak. While outside under a starry night sky, you're also invisible as long as you remain still. When moving under a starry night sky, you're concealed instead. Gazing too closely into the stars is disorienting. Any creature that ends its turn adjacent to you must attempt a Will save; this is a mental, visual effect. Success The creature is unaffected. Failure The creature is dazzled until the end of its next turn. Critical Failure The creature is confused and dazzled until the end of its next turn.","tradition":["Occult","Primal"],"skill_mod":{},"summary":"A cloak of darkness hides you in the dark.","primary_source":"Player Core 2","trait_group":["Mechanics","School","Monster"],"level":6,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=1967","name":"Blanket of Stars","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","deity":["The Lady of the North Star"],"rarity":"common","slug":"spell-1967"},{"primary_source_category":"Rulebooks","range":60,"source":["Player Core 2"],"bloodline":["Aesir"],"type":"Spell","speed":{},"weakness":{},"saving_throw":"Will","heighten_level":[6],"spell_type":"Spell","heighten_group":["6th rank"],"legacy_id":["spell-672"],"trait":["Concentrate","Curse","Emotion","Incapacitation","Mental"],"id":"spell-1968","text":"\nBlinding Fury Reaction Source Player Core 2 pg. 241 Traditions Divine, Occult, Primal Bloodline Aesir Trigger A creature damages you. Range 60 feet Target the triggering creature Defense Will Duration varies --- You curse the target with your outrage at being attacked. The effect is determined by the target's Will save. Critical Success The target is unaffected. Success The target can't observe you until the end of its turn, and if you're currently observed by it, you become hidden to it. Failure As success, and for 1 minute, every time the target damages you, it can't observe you until the end of its turn. Critical Failure As success, and for an unlimited duration, the first time each round the target damages a creature, it can't observe that creature until the end of its turn. If it damages several creatures at once, the creature it can't perceive is chosen randomly among those creatures.","tradition":["Divine","Occult","Primal"],"skill_mod":{},"summary":"Curse a creature to be unable to see its victims.","primary_source":"Player Core 2","trait_group":["Mechanics","Affliction"],"level":6,"source_category":["Rulebooks"],"trigger":"A creature damages you.","resistance":{},"url":"/Spells.aspx?ID=1968","target":"the triggering creature","name":"Blinding Fury","actions_number":1,"category":"spell","pfs":"Standard","actions":"Reaction","rarity":"common","slug":"spell-1968"},{"primary_source_category":"Rulebooks","heighten":["+1"],"range":60,"source":["Player Core 2"],"bloodline":["Demonic"],"type":"Spell","speed":{},"duration":60,"weakness":{},"saving_throw":"Fortitude","heighten_level":[5,6,7,8,9,10],"spell_type":"Spell","heighten_group":["5th rank","Heightened 6th rank","Heightened 7th rank","Heightened 8th rank","Heightened 9th rank","Heightened 10th rank"],"legacy_id":["spell-673"],"trait":["Concentrate","Manipulate"],"id":"spell-1969","text":"\nBlister Two Actions Source Player Core 2 pg. 241 Traditions Arcane, Occult, Primal Bloodline Demonic Deity Fandarra Range 60 feet Target 1 creature Defense Fortitude Duration 1 minute --- You point at a target in range, and its skin grows searing blisters filled with caustic fluid. The target must attempt a Fortitude save. Critical Success The target is unaffected. Success The target grows one blister. You can spend a single action, which has the concentrate trait, to pop a blister. The target and each creature in a 15-foot cone originating from the target takes 7d6 acid damage (basic Fortitude save). You choose the direction of the cone, which can't include the target. When no blisters are left, the spell ends. Failure As success, but the target grows two blisters. Critical Failure As success, but the target grows four blisters. --- Heightened (+1) The damage of a popped blister increases by 1d6.","tradition":["Arcane","Occult","Primal"],"skill_mod":{},"summary":"Grow blisters on a creature and pop them to spray acid.","primary_source":"Player Core 2","trait_group":["Mechanics"],"level":5,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=1969","target":"1 creature","name":"Blister","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","deity":["Fandarra"],"rarity":"common","slug":"spell-1969"},{"primary_source_category":"Rulebooks","heighten":["+2"],"range":30,"source":["Player Core 2"],"type":"Spell","speed":{},"weakness":{},"saving_throw":"Will","heighten_level":[2,4,6,8,10],"spell_type":"Spell","heighten_group":["2nd rank","Heightened 4th rank","Heightened 6th rank","Heightened 8th rank","Heightened 10th rank"],"legacy_id":["spell-674"],"trait":["Auditory","Concentrate","Emotion","Fear","Manipulate","Mental"],"id":"spell-1970","text":"\nBlistering Invective Two Actions Source Player Core 2 pg. 241 Tradition Occult Deities Angradd, Mephistopheles, Ydajisk Range 30 feet Target 1 creature Defense Will --- A heap of insults and invectives spew from your mouth—words so devastating your foes burn from the intensity of your diatribe. Your words deal 2d6 persistent fire damage, and the target must attempt a Will save. If the target doesn't understand the language or you're not speaking a language, it gains a +4 circumstance bonus to its save. Critical Success The target is unaffected. Success The target takes half the persistent fire damage. Failure The target becomes frightened 1 and takes the full persistent fire damage. Critical Failure The target becomes frightened 2 and takes double the persistent fire damage. --- Heightened (+2) You can target two additional creatures, and the persistent damage increases by 2d6.","tradition":["Occult"],"skill_mod":{},"summary":"Light a creature on fire with harsh words.","primary_source":"Player Core 2","trait_group":["Sense","Mechanics"],"level":2,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=1970","target":"1 creature","name":"Blistering Invective","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","deity":["Angradd","Mephistopheles","Ydajisk"],"rarity":"common","slug":"spell-1970"},{"primary_source_category":"Rulebooks","heighten":["5th","7th"],"source":["Player Core 2"],"type":"Spell","speed":{},"duration":600,"weakness":{},"heighten_level":[1,5,7],"spell_type":"Cantrip","heighten_group":["1st rank","Heightened 5th rank","Heightened 7th rank"],"school":"illusion","legacy_id":["spell-877"],"trait":["Auditory","Cantrip","Concentrate","Illusion","Manipulate"],"id":"spell-1971","text":"\nBullhorn Two Actions Source Player Core 2 pg. 241 Traditions Arcane, Divine, Occult Duration 10 minutes --- You amplify your voice, loud enough for you to be heard easily at a great distance. For the duration, your voice can be heard loudly and clearly by all listeners within 500 feet, even if other ambient noise would otherwise block the sound. Despite the volume, this doesn't make your voice jarring or distracting. This doesn't increase the range or area of other auditory or linguistic effects, and physical barriers such as walls and doors still block or muffle your voice as normal. Your loud voice makes it easier to Coerce others, and the acoustics assist in Performing at a large venue. You gain a +1 status bonus to checks to Coerce and auditory Performance checks to Perform at a large venue. You can Dismiss the spell. --- Heightened (5th) Your voice can be heard clearly up to 1,200 feet away. Heightened (7th) Your voice can be heard clearly up to 1 mile away","tradition":["Arcane","Divine","Occult"],"skill_mod":{},"summary":"Magnify your voice to be heard at a distance.","primary_source":"Player Core 2","trait_group":["Sense","Mechanics","School","Monster"],"level":1,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=1971","name":"Bullhorn","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"common","slug":"spell-1971"},{"legacy_name":["Floating Disk"],"primary_source_category":"Rulebooks","heighten":["4th"],"source":["Player Core 2"],"type":"Spell","speed":{},"duration":28800,"weakness":{},"heighten_level":[1,4],"spell_type":"Spell","heighten_group":["1st rank","Heightened 4th rank"],"legacy_id":["spell-124"],"trait":["Concentrate","Force","Manipulate"],"id":"spell-1972","text":"\nCarryall Two Actions Source Player Core 2 pg. 242 Traditions Arcane, Occult Deities Casandalee, Horus Duration 8 hours --- A small platform of magical force materializes adjacent to you to carry cargo. It is invisible or has a ghostly appearance, is 2 feet in diameter, and follows 5 feet behind you, floating just above the ground. It holds up to 5 Bulk of objects (if they can fit on it). Any objects atop the platform fall to the ground when the spell ends. You can Sustain the spell to move the platform up to 30 feet along the ground, to make it stay in place, or to have it return to you and resume following you. The spell ends if a creature tries to ride atop the platform, if the platform is overloaded, if anyone tries to lift or force the platform higher above the ground, or if you move more than 60 feet away from the platform. --- Heightened (4th) The platform can carry 10 Bulk, creatures can ride atop it, and it can hover in the air, not just on the ground.","tradition":["Arcane","Occult"],"skill_mod":{},"summary":"A floating platform follows you, carrying objects.","primary_source":"Player Core 2","trait_group":["Mechanics","Energy"],"level":1,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=1972","name":"Carryall","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","deity":["Casandalee","Horus"],"rarity":"common","slug":"spell-1972"},{"primary_source_category":"Rulebooks","heighten":["6th","8th"],"range":15,"source":["Player Core 2"],"type":"Spell","speed":{},"duration":600,"weakness":{},"heighten_level":[5,6,8],"spell_type":"Spell","heighten_group":["5th rank","Heightened 6th rank","Heightened 8th rank"],"school":"illusion","legacy_id":["spell-676"],"trait":["Concentrate","Illusion","Manipulate"],"id":"spell-1973","text":"\nChameleon Coat Three Actions Source Player Core 2 pg. 242 Tradition Primal Deity Drokalion Range 15 feet Target up to 8 creatures Duration 10 minutes --- You shift the colors of the targets' outermost layer of clothing and gear to be closer to their environment when they remain still. Creatures affected by the spell gain a +3 status bonus to Stealth checks to Hide. The changed color granted by the spell always shifts to match the environment, even if there are drastic changes. If any piece of gear or clothing affected by the spell is removed from a creature, the spell ends for that creature. --- Heightened (6th) If a creature affected by this spell rolls a critical failure on its Stealth check to Sneak within 30 feet of a creature that would spot it, it instead only fails its check, as the spell mildly hypnotizes the spotter. Heightened (8th) As 6th rank, and the status bonus is +4.","tradition":["Primal"],"skill_mod":{},"summary":"Camouflage creatures to their environment.","primary_source":"Player Core 2","trait_group":["Mechanics","School","Monster"],"level":5,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=1973","target":"up to 8 creatures","name":"Chameleon Coat","actions_number":6,"category":"spell","pfs":"Standard","actions":"Three Actions","deity":["Drokalion"],"rarity":"common","slug":"spell-1973"},{"primary_source_category":"Rulebooks","range":30,"source":["Player Core 2"],"type":"Spell","speed":{},"weakness":{},"saving_throw":"Will","heighten_level":[2],"spell_type":"Spell","heighten_group":["2nd rank"],"legacy_id":["spell-677"],"trait":["Concentrate","Incapacitation","Manipulate","Mental"],"id":"spell-1974","text":"\nCharitable Urge Two Actions Source Player Core 2 pg. 242 Traditions Arcane, Divine, Occult Range 30 feet Target 1 creature Defense Will Duration varies --- You speak on the virtue of charity, compelling the target to give away its possessions. The target must attempt a Will save. If the target has no items on its person, the spell fails. Critical Success The target is unaffected. Success The target is stunned 1 as it wrestles with the urge. Failure On its next turn, before it does anything else, the target must present the nearest creature with an item in its possession; the target chooses which item to give, and if the only item it has is one that it's currently using to defend itself, such as a weapon during a combat encounter, it can choose to be stunned for 1 round instead of giving up the item. This might require the target to Interact to retrieve an item or move to reach the nearest creature, and passing the item off requires an Interact action as normal. Critical Failure As failure, except the duration is 4 rounds, and the target must repeat the effects of a failure on each of its turns. At the end of each of its turns, the target can attempt a new Will save to reduce the remaining duration by 1 round, ending the effects entirely on a critical success.","tradition":["Arcane","Divine","Occult"],"skill_mod":{},"summary":"Make a creature give away an object.","primary_source":"Player Core 2","trait_group":["Mechanics"],"level":2,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=1974","target":"1 creature","name":"Charitable Urge","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"common","slug":"spell-1974"},{"primary_source_category":"Rulebooks","heighten":["+1"],"source":["Player Core 2","Gods & Magic"],"type":"Spell","speed":{},"weakness":{},"saving_throw":"Reflex","heighten_level":[1,2,3,4,5,6,7,8,9,10],"spell_type":"Spell","heighten_group":["1st rank","Heightened 2nd rank","Heightened 3rd rank","Heightened 4th rank","Heightened 5th rank","Heightened 6th rank","Heightened 7th rank","Heightened 8th rank","Heightened 9th rank","Heightened 10th rank"],"legacy_id":["spell-678"],"trait":["Cold","Concentrate","Manipulate"],"id":"spell-1975","text":"\nChilling Spray Two Actions Source Player Core 2 pg. 242, Gods & Magic pg. 107 Traditions Arcane, Primal Deities Kostchtchie, Sithhud Patron Theme Baba Yaga Area 15-foot cone Defense Reflex --- A cone of icy shards bursts from your spread hands and coats the targets in a layer of frost. You deal 2d4 cold damage to creatures in the area; they must each attempt a Reflex save. Critical Success The creature is unaffected. Success The creature takes half damage. Failure The creature takes full damage and takes a –5-foot status penalty to its Speeds for 2 rounds. Critical Failure The creature takes double damage and takes a –10-foot status penalty to its Speeds for 2 rounds. --- Heightened (+1) The damage increases by 2d4.","tradition":["Arcane","Primal"],"area":[15],"skill_mod":{},"summary":"Icy shards fly out from you in a cone.","primary_source":"Player Core 2","trait_group":["Energy","Monster","Mechanics"],"level":1,"source_category":["Rulebooks","Lost Omens"],"area_type":["cone"],"resistance":{},"url":"/Spells.aspx?ID=1975","name":"Chilling Spray","patron_theme":["Baba Yaga"],"actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","deity":["Kostchtchie","Sithhud"],"rarity":"common","slug":"spell-1975"},{"primary_source_category":"Rulebooks","range":0,"source":["Player Core 2"],"type":"Spell","speed":{},"weakness":{},"saving_throw":"Fortitude","heighten_level":[4],"spell_type":"Spell","heighten_group":["4th rank"],"legacy_id":["spell-679"],"trait":["Concentrate","Manipulate"],"id":"spell-1976","text":"\nChroma Leach Two Actions Source Player Core 2 pg. 242 Tradition Occult Range touch Target 1 living creature Defense Fortitude --- Your hand glows with impossible colors from beyond the stars, and your touch saps both color and vitality from the living. The target must attempt a Fortitude save; creatures with the gnome trait take a –2 circumstance penalty to this save. Critical Success The target is unaffected. Success The target is enfeebled 2 for 1 round. Failure The target is enfeebled 2 for 1 minute and drained 1. The target is also filled with listlessness and ennui. For 1 round, if the target tries to use a move action, it must succeed at a Will save against your spell DC or the action is lost; this effect has the mental and emotion traits. Critical Failure As failure, but the creature is permanently enfeebled 2 and drained 2 (although magic such as sound body can remove these conditions).","tradition":["Occult"],"skill_mod":{},"summary":"Sap the color and vitality from a living creature.","primary_source":"Player Core 2","trait_group":["Mechanics"],"level":4,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=1976","target":"1 living creature","name":"Chroma Leach","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"common","slug":"spell-1976"},{"primary_source_category":"Rulebooks","range":30,"source":["Player Core 2"],"type":"Spell","speed":{},"duration":60,"weakness":{},"heighten_level":[5],"spell_type":"Spell","heighten_group":["5th rank"],"legacy_id":["spell-41"],"trait":["Concentrate","Manipulate","Visual"],"id":"spell-1977","text":"\nCloak of Colors Two Actions Source Player Core 2 pg. 242 Traditions Arcane, Occult Deities Chaldira, Falayna, Pulura, Sturovenen, The Resplendent Court, Thisamet, Turvu, Ussharassim Range 30 feet Target 1 creature Duration 1 minute --- A cloak of swirling colors shrouds the target. Creatures are dazzled while adjacent to it, and attacking the target causes a brilliant flash of light. A creature that hits the target with a melee attack must attempt a Will save. The creature is then temporarily immune until the end of its turn; this effect has the incapacitation trait. Success The attacker is unaffected. Failure The attacker is blinded for 1 round. Critical Failure The attacker is stunned for 1 round.","tradition":["Arcane","Occult"],"skill_mod":{},"summary":"Bright colors dazzle and blind creatures.","primary_source":"Player Core 2","trait_group":["Mechanics","Sense"],"level":5,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=1977","target":"1 creature","name":"Cloak of Colors","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","deity":["Chaldira","Falayna","Pulura","Sturovenen","The Resplendent Court","Thisamet","Turvu","Ussharassim"],"rarity":"common","slug":"spell-1977"},{"primary_source_category":"Rulebooks","heighten":["+1"],"source":["Player Core 2"],"type":"Spell","speed":{},"weakness":{},"saving_throw":"Will","heighten_level":[6,7,8,9,10],"spell_type":"Spell","heighten_group":["6th rank","Heightened 7th rank","Heightened 8th rank","Heightened 9th rank","Heightened 10th rank"],"legacy_id":["spell-43"],"trait":["Concentrate","Manipulate","Teleportation"],"id":"spell-1978","text":"\nCollective Transposition Two Actions Source Player Core 2 pg. 243 Traditions Arcane, Occult Deities Andoletta, Bolka, Lorris, The Readied Strike Area 30-foot emanation Target up to 2 creatures Defense Will --- You teleport the targets to new positions within the area. The creatures must each be able to fit in their new space, and their positions must be unoccupied, entirely within the area, and in your line of sight. Unwilling creatures can attempt a Will save. Critical Success The target can teleport if it wants, but it chooses the destination within range. Success The target is unaffected. Failure You teleport the target and choose its destination. --- Heightened (+1) The number of targets increases by 1.","tradition":["Arcane","Occult"],"area":[30],"skill_mod":{},"summary":"Teleport up to two creatures to new positions near you.","primary_source":"Player Core 2","trait_group":["Mechanics"],"level":6,"source_category":["Rulebooks"],"area_type":["emanation"],"resistance":{},"url":"/Spells.aspx?ID=1978","target":"up to 2 creatures","name":"Collective Transposition","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","deity":["Andoletta","Bolka","Lorris","The Readied Strike"],"rarity":"common","slug":"spell-1978"},{"primary_source_category":"Rulebooks","heighten":["+1"],"range":30,"source":["Player Core 2"],"type":"Spell","speed":{},"weakness":{},"saving_throw":"basic Fortitude","heighten_level":[1,2,3,4,5,6,7,8,9,10],"spell_type":"Spell","heighten_group":["1st rank","Heightened 2nd rank","Heightened 3rd rank","Heightened 4th rank","Heightened 5th rank","Heightened 6th rank","Heightened 7th rank","Heightened 8th rank","Heightened 9th rank","Heightened 10th rank"],"legacy_id":["spell-886"],"trait":["Concentrate","Sonic"],"id":"spell-1979","text":"\nConcordant Choir Single Action to Three Actions Source Player Core 2 pg. 243 Traditions Divine, Occult Range 30 feet Target varies Defense basic Fortitude --- You unleash a dangerous consonance of reverberating sound, focusing on a single target or spreading out to damage many foes. The number of actions you spend Casting this Spell determines its targets, range, area, and other parameters. Single Action The spell deals 1d4 sonic damage to a single enemy, with a basic Fortitude save. Two Actions (manipulate) The spell deals 2d4 sonic damage to all creatures in a 10-foot burst, with a basic Fortitude save. Three Actions (manipulate) The spell deals 2d4 sonic damage to all creatures in a 30-foot emanation, with a basic Fortitude save --- Heightened (+1) The damage increases by 1d4 for the 1-action version, or 2d4 for the other versions.","tradition":["Divine","Occult"],"skill_mod":{},"summary":"Damage foes with music.","primary_source":"Player Core 2","trait_group":["Mechanics","Energy","Monster"],"level":1,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=1979","target":"varies","name":"Concordant Choir","actions_number":2,"category":"spell","pfs":"Standard","actions":"Single Action to Three Actions","rarity":"common","slug":"spell-1979"},{"legacy_name":["Scintillating Pattern"],"primary_source_category":"Rulebooks","range":120,"source":["Player Core 2"],"type":"Spell","speed":{},"duration":60,"weakness":{},"saving_throw":"Will","heighten_level":[8],"spell_type":"Spell","heighten_group":["8th rank"],"school":"illusion","legacy_id":["spell-267"],"trait":["Illusion","Incapacitation","Manipulate","Subtle","Visual"],"id":"spell-1980","text":"\nConfusing Colors Two Actions Source Player Core 2 pg. 243 Traditions Arcane, Occult Deity Nalinivati Range 120 feet Area 20-foot burst Defense Will Duration sustained up to 1 minute --- A cloud of cascading, ever-changing colors manifests in the air. Creatures are dazzled while inside the cloud, as are those within 20 feet of the cloud's area. A creature must attempt a Will save if it is inside the cloud when you cast it, enters the cloud, ends its turn within the cloud, or uses a Seek or Interact action on the cloud. A creature currently affected by the cloud doesn't need to attempt new saves. Success The creature is unaffected. Failure The creature is confused for 1d4 rounds. Critical Failure The creature is stunned for 1d4 rounds. After the stunned condition ends, the creature is confused for the remaining duration of the spell.","tradition":["Arcane","Occult"],"area":[20],"skill_mod":{},"summary":"Dazzle, confuse, or stun creatures in a cloud.","primary_source":"Player Core 2","trait_group":["School","Monster","Mechanics","Sense"],"level":8,"source_category":["Rulebooks"],"area_type":["burst"],"resistance":{},"url":"/Spells.aspx?ID=1980","name":"Confusing Colors","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","deity":["Nalinivati"],"rarity":"common","slug":"spell-1980"},{"legacy_name":["Resilient Sphere"],"primary_source_category":"Rulebooks","heighten":["+1"],"range":30,"source":["Player Core 2"],"type":"Spell","speed":{},"duration":60,"weakness":{},"saving_throw":"Reflex","heighten_level":[4,5,6,7,8,9,10],"spell_type":"Spell","heighten_group":["4th rank","Heightened 5th rank","Heightened 6th rank","Heightened 7th rank","Heightened 8th rank","Heightened 9th rank","Heightened 10th rank"],"legacy_id":["spell-255"],"trait":["Concentrate","Force","Manipulate"],"id":"spell-1981","text":"\nContainment Two Actions Source Player Core 2 pg. 243 Traditions Arcane, Occult Deities Acavna, Dramindyr, Grundinnar, Korada, Lymnieris, Ma'at, Ma’at, Qi Zhong, The Last Breath, Urban Prosperity, Wards of the Pharaoh Range 30 feet Target 1 creature Defense Reflex Duration 1 minute --- You wrap a creature in an immobile force field, whether to protect it or those around it. The field blocks attacks, effects, and creatures that would pass through it, including the target. The field has Hardness 10, 40 Hit Points, and immunity to critical hits and precision damage. If the target of containment is unwilling, the effects depend on the target's Reflex save. Critical Success The target escapes from the field as it's forming, causing it to collapse. Success The field partially forms with 10 Hit Points instead of 40. Failure The field has its normal effect. --- Heightened (+1) The field's Hit Points are 5 higher on a success or 15 higher on a failure.","tradition":["Arcane","Occult"],"skill_mod":{},"summary":"Seal a creature in a sphere to contain or protect it.","primary_source":"Player Core 2","trait_group":["Mechanics","Energy"],"level":4,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=1981","target":"1 creature","name":"Containment","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","deity":["Acavna","Dramindyr","Grundinnar","Korada","Lymnieris","Ma'at","Ma’at","Qi Zhong","The Last Breath","Urban Prosperity","Wards of the Pharaoh"],"rarity":"common","slug":"spell-1981"},{"primary_source_category":"Rulebooks","heighten":["+2"],"range":120,"source":["Player Core 2"],"type":"Spell","speed":{},"duration":60,"weakness":{},"heighten_level":[5,7,9],"spell_type":"Spell","heighten_group":["5th rank","Heightened 7th rank","Heightened 9th rank"],"trait":["Acid","Concentrate","Manipulate"],"id":"spell-1982","text":"\nCorrosive Muck Two Actions Source Player Core 2 pg. 243 Traditions Arcane, Primal Range 120 feet Area all squares in two 10-foot bursts Duration 1 minute --- You create two puddles of acidic slime that hinder the movement of anyone who walks through them. The area of each pool becomes greater difficult terrain. Each round that a creature starts its turn in one of the pools or enters a pool during a move action it's using, it takes 8d6 acid damage with a basic Reflex save. A creature that critically fails its saving throw also takes 1d6 persistent acid damage. As normal, if a Large or larger creature starts its turn in both pools, it takes the damage only once. --- Heightened (+2) Create an additional 10-foot burst.","tradition":["Arcane","Primal"],"area":[10],"skill_mod":{},"summary":"Create two puddles of acidic slime.","primary_source":"Player Core 2","trait_group":["Energy","Monster","Mechanics"],"level":5,"source_category":["Rulebooks"],"area_type":["burst","square"],"resistance":{},"url":"/Spells.aspx?ID=1982","name":"Corrosive Muck","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"common","slug":"spell-1982"},{"primary_source_category":"Rulebooks","range":0,"source":["Player Core 2"],"type":"Spell","speed":{},"duration":60,"weakness":{},"heighten_level":[4],"spell_type":"Spell","heighten_group":["4th rank"],"legacy_id":["spell-680"],"trait":["Concentrate","Manipulate"],"id":"spell-1983","text":"\nCountless Eyes Two Actions Source Player Core 2 pg. 243 Traditions Arcane, Occult, Primal Range touch Target 1 creature Duration 1 minute --- Eyes form across the touched creature's body, allowing it to see in all directions at once. The subject can't be flanked for the spell's duration. In addition, when the subject succeeds when Seeking, it critically succeeds instead.","tradition":["Arcane","Occult","Primal"],"skill_mod":{},"summary":"Spawn magical eyes all over a creature’s body.","primary_source":"Player Core 2","trait_group":["Mechanics"],"level":4,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=1983","target":"1 creature","name":"Countless Eyes","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"common","slug":"spell-1983"},{"primary_source_category":"Rulebooks","heighten":["+1"],"source":["Player Core 2"],"type":"Spell","speed":{},"weakness":{},"saving_throw":"basic Reflex","heighten_level":[3,4,5,6,7,8,9,10],"spell_type":"Spell","heighten_group":["3rd rank","Heightened 4th rank","Heightened 5th rank","Heightened 6th rank","Heightened 7th rank","Heightened 8th rank","Heightened 9th rank","Heightened 10th rank"],"legacy_id":["spell-682"],"trait":["Concentrate","Manipulate","Water"],"id":"spell-1984","text":"\nCrashing Wave Two Actions Source Player Core 2 pg. 243 Traditions Arcane, Primal Area 30-foot cone Defense basic Reflex --- You summon a crashing wave that sweeps away from you. You deal 6d6 bludgeoning damage to creatures in the area. The water also extinguishes non-magical fires in the area. --- Heightened (+1) The damage increases by 2d6.","tradition":["Arcane","Primal"],"element":["Water"],"area":[30],"skill_mod":{},"summary":"Smash a cone of water against foes.","primary_source":"Player Core 2","trait_group":["Mechanics","Elemental","Planar","Monster"],"level":3,"source_category":["Rulebooks"],"area_type":["cone"],"resistance":{},"url":"/Spells.aspx?ID=1984","name":"Crashing Wave","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"common","slug":"spell-1984"},{"primary_source_category":"Rulebooks","heighten":["+1"],"range":0,"source":["Player Core 2"],"type":"Spell","speed":{},"weakness":{},"saving_throw":"Fortitude","heighten_level":[3,4,5,6,7,8,9,10],"spell_type":"Spell","heighten_group":["3rd rank","Heightened 4th rank","Heightened 5th rank","Heightened 6th rank","Heightened 7th rank","Heightened 8th rank","Heightened 9th rank","Heightened 10th rank"],"legacy_id":["spell-683"],"trait":["Concentrate","Curse","Manipulate","Void","Negative"],"id":"spell-1985","text":"\nCurse of Lost Time Two Actions Source Player Core 2 pg. 243 Traditions Arcane, Occult, Primal Deities Otilaz, Shawnari Range touch Target 1 Large or smaller object, construct , or living creature Defense Fortitude Duration varies --- You curse the target with rapid aging or erosion. The effect depends on whether the target is an object, a construct, or a living creature. Artifact, along with objects and constructs made of precious materials (as determined by the GM), are immune. - Object If the object is attended, its bearer can attempt a Fortitude save. If the bearer fails or the object is unattended, the object immediately takes 4d6 damage (applying Hardness normally), and the item is cursed with an unlimited duration. Until the curse ends, the item becomes shoddy and can't be Repaired, and the curse attempts to counteract any spell that would restore the object's Hit Points. Cleanse affliction can target an item affected by this spell. - Construct The construct takes 4d6 damage (basic Fortitude save). On a failure, for 1 hour, the construct is clumsy 1, is enfeebled 1, and can't be Repaired, and the curse attempts to counteract any spell that would restore the construct's Hit Points. On a critical failure, these effects have an unlimited duration. - Living Creature The living creature must attempt a Fortitude save. Ageless creatures are immune. Critical Success The living creature is unaffected. Success The living creature briefly ages, becoming clumsy 1 and enfeebled 1 for 1 round. Failure As success, with a duration of 1 hour. Critical Failure As success, with an unlimited duration. --- Heightened (+1) The damage increases by 1d6.","tradition":["Arcane","Occult","Primal"],"skill_mod":{},"summary":"Artificially erode or age a target.","primary_source":"Player Core 2","trait_group":["Mechanics","Affliction","Energy","Planar","Creature Type"],"level":3,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=1985","target":"1 Large or smaller object, construct , or living creature","name":"Curse of Lost Time","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","deity":["Otilaz","Shawnari"],"rarity":"common","slug":"spell-1985"},{"primary_source_category":"Rulebooks","range":100,"source":["Player Core 2"],"type":"Spell","speed":{},"duration":12,"weakness":{},"saving_throw":"Will","heighten_level":[1],"spell_type":"Spell","heighten_group":["1st rank"],"legacy_id":["spell-684"],"trait":["Concentrate","Incapacitation","Manipulate","Mental"],"id":"spell-1986","text":"\nDéjà Vu Two Actions Source Player Core 2 pg. 244 Traditions Arcane, Occult Deities Bergelmir, Brixori, Yhidothrus Patron Theme Cobyslarni Range 100 feet Target 1 creature Defense Will Duration 2 rounds --- You loop a thought process in the target's mind, forcing it to repeat a moment's worth of actions. The target must attempt a Will save. If the target fails, whatever actions the target uses on its next turn, it must repeat on its following turn. The actions must be repeated in the same order and as close to the same specifics as possible. For example, if the target makes an attack, it must repeat the attack against the same creature, if possible, and if the target moves, it must move the same distance and direction, if possible, on its next turn. If the target can't repeat an action, such as Casting a Spell that has been exhausted or needing to target a creature that has died, it can act as it chooses for that action but becomes stupefied 1 until the end of its turn.","tradition":["Arcane","Occult"],"skill_mod":{},"summary":"Make a creature do the same thing repeatedly.","primary_source":"Player Core 2","trait_group":["Mechanics"],"level":1,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=1986","target":"1 creature","name":"Déjà Vu","patron_theme":["Cobyslarni"],"actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","deity":["Bergelmir","Brixori","Yhidothrus"],"rarity":"common","slug":"spell-1986"},{"primary_source_category":"Rulebooks","heighten":["4th","6th"],"range":0,"source":["Player Core 2"],"type":"Spell","speed":{},"duration":60,"weakness":{},"heighten_level":[2,4,6],"spell_type":"Spell","heighten_group":["2nd rank","Heightened 4th rank","Heightened 6th rank"],"legacy_id":["spell-685"],"trait":["Concentrate","Manipulate"],"id":"spell-1987","text":"\nDismantle Two Actions Source Player Core 2 pg. 244 Traditions Arcane, Primal Range touch Target 1 non-magical object in your possession of 1 Bulk or less Duration 1 minute --- You touch an object, and it immediately disassembles itself into its component pieces. The spell fails if the target lacks component pieces (such as a statue carved from one block of stone), and using it on a dangerous object like a snare or trap typically triggers it. The object gains the broken condition, and the component pieces become small enough to be hidden under normal clothing and armor. You can Dismiss the spell. When the spell ends, the object reassembles itself into its original form, appearing in your hand or hands if you have them free, or on the ground in front of you otherwise. Once reassembled, the object loses the broken condition, and its Hit Points return to the value the object had when you Cast the Spell. --- Heightened (4th) The spell lasts for 10 minutes. Heightened (6th) The spell lasts until your next daily preparations.","tradition":["Arcane","Primal"],"skill_mod":{},"summary":"Disassemble an object temporarily.","primary_source":"Player Core 2","trait_group":["Mechanics"],"level":2,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=1987","target":"1 non-magical object in your possession of 1 Bulk or less","name":"Dismantle","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"common","slug":"spell-1987"},{"primary_source_category":"Rulebooks","range":10000000,"source":["Player Core 2"],"type":"Spell","speed":{},"duration":3600,"weakness":{},"heighten_level":[8],"spell_type":"Spell","heighten_group":["8th rank"],"school":"illusion","legacy_id":["spell-89"],"trait":["Concentrate","Illusion","Manipulate","Mental","Sleep"],"id":"spell-1988","text":"\nDream Council Source Player Core 2 pg. 244 Traditions Arcane, Occult Deities Alazhra, Naderi, Nyarlathotep (The Crawling Chaos) Cast 10 minutes Range planetary Target up to 12 creatures you know by name and have met in person Duration 1 hour --- When you Cast this Spell, any targets—including you—can choose to immediately fall asleep. The spell ends for any creatures that don't choose to fall asleep. Sleepers join a shared dream, where they can communicate with one another as though they were in the same room. Individual targets leave this shared dream upon awakening, and if all the targets awaken, the spell ends.","tradition":["Arcane","Occult"],"skill_mod":{},"summary":"Communicate through a shared dream.","primary_source":"Player Core 2","trait_group":["Mechanics","School","Monster"],"level":8,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=1988","target":"up to 12 creatures you know by name and have met in person","component":["10 minutes"],"name":"Dream Council","actions_number":600,"category":"spell","pfs":"Standard","actions":"10 minutes","deity":["Alazhra","Naderi","Nyarlathotep (The Crawling Chaos)"],"rarity":"common","slug":"spell-1988"},{"primary_source_category":"Rulebooks","heighten":["7th"],"range":120,"source":["Player Core 2"],"type":"Spell","speed":{},"duration":60,"weakness":{},"heighten_level":[5,7],"spell_type":"Spell","heighten_group":["5th rank","Heightened 7th rank"],"school":"illusion","legacy_id":["spell-92"],"trait":["Illusion","Manipulate","Subtle","Uncommon","Visual"],"id":"spell-1989","text":"\nDrop Dead Reaction Source Player Core 2 pg. 244 Traditions Arcane, Divine, Occult Trigger A creature within range is hit by an attack from an enemy. Range 120 feet Target 1 creature Duration sustained up to 1 minute --- The target appears to fall down dead, though it actually turns invisible. Its illusory corpse remains where it fell, complete with a believable fatal wound. This illusion looks and feels like a dead body. If the target's death seems absurd—for instance, a barbarian at full health appears to be slain by 2 damage—the GM can grant the attacker an immediate Perception check to disbelieve the illusion. If the target uses hostile actions, the spell ends. This ends the entire spell, so the illusory corpse disappears too. --- Heightened (7th) The spell doesn't end if the target uses a hostile action.","tradition":["Arcane","Divine","Occult"],"skill_mod":{},"summary":"The target appears to die, but turns invisible.","primary_source":"Player Core 2","trait_group":["School","Monster","Mechanics","Rarity","Sense"],"level":5,"source_category":["Rulebooks"],"trigger":"A creature within range is hit by an attack from an enemy.","resistance":{},"url":"/Spells.aspx?ID=1989","target":"1 creature","name":"Drop Dead","actions_number":1,"category":"spell","pfs":"Standard","actions":"Reaction","rarity":"uncommon","slug":"spell-1989"},{"primary_source_category":"Rulebooks","range":120,"source":["Player Core 2"],"type":"Spell","speed":{},"weakness":{},"saving_throw":"Will","heighten_level":[4],"spell_type":"Spell","heighten_group":["4th rank"],"legacy_id":["spell-686"],"trait":["Concentrate","Curse","Manipulate","Mental","Misfortune"],"id":"spell-1990","text":"\nDull Ambition Two Actions Source Player Core 2 pg. 244 Traditions Arcane, Divine, Occult Range 120 feet Target 1 creature Defense Will Duration varies --- You curse the target to fail in all avenues of its life that require drive and ambition, as it inadvertently undermines its own goals at every turn. The effect is based on the target's Will save. Critical Success The target is unaffected. Success For 1 hour, the target rolls twice and uses the lower result on initiative rolls. Failure For 1 day, the target rolls twice and uses the lower result on initiative rolls and any check to determine the success of a downtime activity. Critical Failure As failure, but the duration is unlimited.","tradition":["Arcane","Divine","Occult"],"skill_mod":{},"summary":"Curse a creature with a lack of ambition.","primary_source":"Player Core 2","trait_group":["Mechanics","Affliction"],"level":4,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=1990","target":"1 creature","name":"Dull Ambition","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"common","slug":"spell-1990"},{"legacy_name":["Familiar's Face"],"primary_source_category":"Rulebooks","range":5280,"source":["Player Core 2"],"type":"Spell","speed":{},"weakness":{},"heighten_level":[3],"spell_type":"Spell","heighten_group":["3rd rank"],"legacy_id":["spell-688"],"trait":["Concentrate","Manipulate","Scrying"],"id":"spell-1991","text":"\nFamiliar’s Face Two Actions Source Player Core 2 pg. 245 Traditions Arcane, Divine, Occult, Primal Range 1 mile Target 1 willing creature that’s your animal companion or familiar Duration sustained --- The target becomes a scrying sensor, allowing you to see through its eyes, smell what it smells, and similarly use its other senses. If you Cast a Spell with the revelation trait that affects your senses, such as see the unseen , while this spell is active, you gain the benefit of the spell through the target's senses instead of your own. You can also speak through the target with a voice much like yours, though it takes on some of the timbre and character of the target's growls or squawks. You can use Command an Animal on the target as part of Sustaining this spell. You don't need line of sight or line of effect to your target when you Cast this Spell.","tradition":["Arcane","Divine","Occult","Primal"],"skill_mod":{},"summary":"Implant your senses and voice in your companion.","primary_source":"Player Core 2","trait_group":["Mechanics"],"level":3,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=1991","target":"1 willing creature that’s your animal companion or familiar","name":"Familiar’s Face","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"common","slug":"spell-1991"},{"primary_source_category":"Rulebooks","heighten":["+1"],"range":120,"source":["Player Core 2"],"type":"Spell","speed":{},"weakness":{},"saving_throw":"basic Reflex","heighten_level":[2,3,4,5,6,7,8,9,10],"spell_type":"Spell","heighten_group":["2nd rank","Heightened 3rd rank","Heightened 4th rank","Heightened 5th rank","Heightened 6th rank","Heightened 7th rank","Heightened 8th rank","Heightened 9th rank","Heightened 10th rank"],"legacy_id":["spell-689"],"trait":["Concentrate","Fire","Manipulate"],"id":"spell-1992","text":"\nFinal Sacrifice Two Actions Source Player Core 2 pg. 245 Traditions Arcane, Divine, Occult, Primal Range 120 feet Target 1 creature with the minion trait that you summoned or permanently control Defense basic Reflex --- You channel disruptive energies through the bond between you and your minion, causing it to violently explode. The target is immediately slain, and the explosion deals 6d6 fire damage to creatures within 20 feet of it with a basic Reflex save. If the target has the cold or water trait, the spell deals cold damage and has the cold trait instead of the fire trait. Attempting to cast this spell targeting a creature that you temporarily seized control of, such as an undead commanded by bind undead , automatically fails and breaks the controlling effect. --- Heightened (+1) The damage increases by 2d6.","tradition":["Arcane","Divine","Occult","Primal"],"element":["Fire"],"skill_mod":{},"summary":"Channel energy to blow up your minion.","primary_source":"Player Core 2","trait_group":["Mechanics","Energy","Elemental","Planar","Monster"],"level":2,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=1992","target":"1 creature with the minion trait that you summoned or permanently control","name":"Final Sacrifice","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"common","slug":"spell-1992"},{"primary_source_category":"Rulebooks","heighten":["+2"],"range":0,"source":["Player Core 2"],"type":"Spell","speed":{},"weakness":{},"saving_throw":"Fortitude","heighten_level":[2,4,6,8,10],"spell_type":"Spell","heighten_group":["2nd rank","Heightened 4th rank","Heightened 6th rank","Heightened 8th rank","Heightened 10th rank"],"legacy_id":["spell-691"],"trait":["Concentrate","Fungus","Manipulate","Poison"],"id":"spell-1993","text":"\nFungal Infestation Two Actions Source Player Core 2 pg. 245 Tradition Primal Range touch Area 15-foot cone Defense Fortitude --- Toxic spores swarm over creatures in the area, causing them to erupt in grotesque fungal growths. These noxious growths deal 2d6 persistent poison damage, and each creature must attempt a Fortitude save. Critical Success The creature is unaffected. Success The target takes half the persistent poison damage. Failure The target takes the full persistent poison damage. While it's taking this persistent poison damage, it has weakness 1 to fire and weakness 1 to slashing. Critical Failure As failure, but double the persistent poison damage. While it's taking this persistent poison damage, it has weakness 2 to fire and weakness 2 to slashing. --- Heightened (+2) The persistent damage increases by 2d6, and the weakness increases by 1, or by 2 on a critical failure.","tradition":["Primal"],"area":[15],"skill_mod":{},"summary":"Plant poisonous fungal growths in a creature.","primary_source":"Player Core 2","trait_group":["Mechanics","Creature Type","Poison","Affliction"],"level":2,"source_category":["Rulebooks"],"area_type":["cone"],"resistance":{},"url":"/Spells.aspx?ID=1993","name":"Fungal Infestation","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"common","slug":"spell-1993"},{"primary_source_category":"Rulebooks","heighten":["+1"],"source":["Player Core 2"],"type":"Spell","speed":{},"weakness":{},"saving_throw":"Fortitude","heighten_level":[1,2,3,4,5,6,7,8,9,10],"spell_type":"Cantrip","heighten_group":["1st rank","Heightened 2nd rank","Heightened 3rd rank","Heightened 4th rank","Heightened 5th rank","Heightened 6th rank","Heightened 7th rank","Heightened 8th rank","Heightened 9th rank","Heightened 10th rank"],"legacy_id":["spell-917"],"trait":["Air","Cantrip","Concentrate","Manipulate"],"id":"spell-1994","text":"\nGale Blast Two Actions Source Player Core 2 pg. 246 Traditions Arcane, Primal Area 5-foot emanation Defense Fortitude --- Wind flows from your outstretched hands and whirls around you in a 5-foot emanation. Each creature in the area takes 1d6 bludgeoning damage, with a Fortitude save. Critical Success The creature is unaffected. Success The creature takes half damage. Failure The creature takes full damage and is pushed 5 feet away from you. Critical Failure The creature takes double damage and is pushed 10 feet away from you. --- Heightened (+1) The damage increases by 1d6.","tradition":["Arcane","Primal"],"element":["Air"],"area":[5],"skill_mod":{},"summary":"Damage and push adjacent creatures with air.","primary_source":"Player Core 2","trait_group":["Elemental","Planar","Monster","Mechanics"],"level":1,"source_category":["Rulebooks"],"area_type":["emanation"],"resistance":{},"url":"/Spells.aspx?ID=1994","name":"Gale Blast","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"common","slug":"spell-1994"},{"primary_source_category":"Rulebooks","source":["Player Core 2"],"type":"Spell","speed":{},"duration":600,"weakness":{},"heighten_level":[4],"spell_type":"Spell","heighten_group":["4th rank"],"legacy_id":["spell-692"],"trait":["Concentrate","Manipulate","Spirit","Uncommon"],"id":"spell-1995","text":"\nGhostly Tragedy Source Player Core 2 pg. 246 Traditions Divine, Occult Cast 1 minute Area 60-foot emanation Duration 10 minutes --- This spell compels local spirits to reenact a violent event of the recent past that you're aware of and name as you Cast the Spell. You take the role of the primary victim. The reenactment plays out the final 9 minutes leading up to the death or injury of the victim and the minute after. The spirits don't change form, so this doesn't help determine perpetrators by their looks. Spiritual forms of missing creatures necessary for the event manifest as needed, and missing items appear as shadowy outlines. Once the scene ends, you take 2d6 void damage for each ghostly apparition that participated in the scene (typically equal to the number of creatures involved other than the victim). Any creature that observed the ghostly recreation, including you, can attempt checks to investigate the event to discover new clues and information.","tradition":["Divine","Occult"],"area":[60],"skill_mod":{},"summary":"Have spirits re-enact a violent event.","primary_source":"Player Core 2","trait_group":["Mechanics","Creature Type","Rarity"],"level":4,"source_category":["Rulebooks"],"area_type":["emanation"],"resistance":{},"url":"/Spells.aspx?ID=1995","component":["1 minute"],"name":"Ghostly Tragedy","actions_number":60,"category":"spell","pfs":"Standard","actions":"1 minute","rarity":"uncommon","slug":"spell-1995"},{"primary_source_category":"Rulebooks","range":0,"source":["Player Core 2"],"type":"Spell","speed":{},"weakness":{},"saving_throw":"Will","heighten_level":[2],"spell_type":"Spell","heighten_group":["2nd rank"],"legacy_id":["spell-134"],"trait":["Concentrate","Curse","Manipulate","Mental"],"id":"spell-1996","text":"\nGhoulish Cravings Two Actions Source Player Core 2 pg. 246 Traditions Divine, Occult Range touch Target 1 creature Defense Will Duration varies --- You touch the target to afflict it with the overwhelming desire to eat raw meat. The target must attempt a Will save. Critical Success The target is unaffected. Success The target is sickened 1 by its unbidden hunger. Failure The target is sickened 2 and can't reduce this condition below sickened 1 until it first consumes some raw meat; if the creature doesn't have access to raw meat, it can take a bite out of a corpse within reach as an Interact action. Critical Failure As failure, but the target can't reduce the condition below sickened 2 until it consumes raw meat.","tradition":["Divine","Occult"],"skill_mod":{},"summary":"Afflict a creature with a craving for raw meat.","primary_source":"Player Core 2","trait_group":["Mechanics","Affliction"],"level":2,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=1996","target":"1 creature","name":"Ghoulish Cravings","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"common","slug":"spell-1996"},{"primary_source_category":"Rulebooks","range":120,"source":["Player Core 2"],"type":"Spell","speed":{},"weakness":{},"saving_throw":"Reflex","heighten_level":[3],"spell_type":"Spell","heighten_group":["3rd rank"],"legacy_id":["spell-577"],"trait":["Concentrate","Manipulate"],"id":"spell-1997","text":"\nGravity Well Two Actions Source Player Core 2 pg. 246 Traditions Arcane, Occult Deities Otolmens, The Path of the Heavens Range 120 feet Area 30-foot burst Defense Reflex --- You create a sphere of altered gravity. All creatures and unsecured objects in the area move toward the center, depending on their Reflex saving throws. This follows the rules for forced movement. If there's not enough space near the center of the sphere, creatures and objects nearer to the center move first, and others move as far as they can without being blocked, up to the amount set by their saving throw outcomes. Critical Success The creature is unaffected. Success The creature moves 5 feet toward the center. Failure The creature moves 15 feet toward the center. Critical Failure The creature moves 30 feet toward the center.","tradition":["Arcane","Occult"],"area":[30],"skill_mod":{},"summary":"Pull all creatures towards the center of a sphere of altered gravity.","primary_source":"Player Core 2","trait_group":["Mechanics"],"level":3,"source_category":["Rulebooks"],"area_type":["burst"],"resistance":{},"url":"/Spells.aspx?ID=1997","name":"Gravity Well","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","deity":["Otolmens","The Path of the Heavens"],"rarity":"common","slug":"spell-1997"},{"primary_source_category":"Rulebooks","heighten":["+1"],"range":60,"source":["Player Core 2"],"type":"Spell","speed":{},"weakness":{},"saving_throw":"basic Fortitude","heighten_level":[5,6,7,8,9,10],"spell_type":"Spell","heighten_group":["5th rank","Heightened 6th rank","Heightened 7th rank","Heightened 8th rank","Heightened 9th rank","Heightened 10th rank"],"legacy_id":["spell-693"],"trait":["Concentrate","Manipulate"],"id":"spell-1998","text":"\nGrisly Growths Two Actions Source Player Core 2 pg. 246 Traditions Arcane, Primal Deity Sigek Range 60 feet Target 1 corporeal creature Defense basic Fortitude --- This gruesome spell causes the target to grow excess limbs and organs, whether it be fingers multiplying until hands resemble bushes, eyes popping open in bizarre places, legs sprouting from the side of the body, or some other result. The target takes 10d6 piercing damage (basic Fortitude save) as the new features erupt. This spell has no effect on a target with a mutable anatomy or no limbs, such as an ooze or a protean. The growths rot rapidly and fall away after 1 round. In addition, unless the initial target critically succeeds, creatures within 30 feet of the target, including the target, must attempt Will saves, after which they're temporarily immune to this secondary effect of grisly growths for 1 hour. This additional effect is a mental and visual effect. Success The creature is unaffected. Failure The creature is sickened 1. Critical Failure The creature is sickened 2. --- Heightened (+1) The damage increases by 2d6.","tradition":["Arcane","Primal"],"skill_mod":{},"summary":"A creature grows sickening limbs and organs.","primary_source":"Player Core 2","trait_group":["Mechanics"],"level":5,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=1998","target":"1 corporeal creature","name":"Grisly Growths","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","deity":["Sigek"],"rarity":"common","slug":"spell-1998"},{"primary_source_category":"Rulebooks","heighten":["+2"],"source":["Player Core 2"],"type":"Spell","speed":{},"weakness":{},"saving_throw":"basic Fortitude","heighten_level":[1,3,5,7,9],"spell_type":"Cantrip","heighten_group":["1st rank","Heightened 3rd rank","Heightened 5th rank","Heightened 7th rank","Heightened 9th rank"],"legacy_id":["spell-924"],"trait":["Auditory","Cantrip","Concentrate","Manipulate","Sonic"],"id":"spell-1999","text":"\nHaunting Hymn Two Actions Source Player Core 2 pg. 246 Traditions Divine, Occult Area 15-foot cone Defense basic Fortitude --- You echo a jarring hymn that only creatures in the area can hear. The hymn deals 1d8 sonic damage, with a basic Fortitude save. If a target critically fails the save, it's also deafened for 1 minute. --- Heightened (+2) The damage increases by 1d8.","tradition":["Divine","Occult"],"area":[15],"skill_mod":{},"summary":"A powerful hymn harms and deafens.","primary_source":"Player Core 2","trait_group":["Sense","Mechanics","Energy","Monster"],"level":1,"source_category":["Rulebooks"],"area_type":["cone"],"resistance":{},"url":"/Spells.aspx?ID=1999","name":"Haunting Hymn","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"common","slug":"spell-1999"},{"primary_source_category":"Rulebooks","heighten":["+1"],"range":500,"source":["Player Core 2"],"type":"Spell","speed":{},"weakness":{},"saving_throw":"basic Reflex","heighten_level":[4,5,6,7,8,9,10],"spell_type":"Spell","heighten_group":["4th rank","Heightened 5th rank","Heightened 6th rank","Heightened 7th rank","Heightened 8th rank","Heightened 9th rank","Heightened 10th rank"],"legacy_id":["spell-151"],"trait":["Concentrate","Holy","Manipulate","Water"],"id":"spell-2000","text":"\nHoly Cascade Two Actions Source Player Core 2 pg. 246 Tradition Divine Cost One vial of holy water Range 500 feet Area 20-foot burst Defense basic Reflex --- You call upon sacred energy to amplify a vial of holy water, tossing it an incredible distance. It explodes in an enormous burst that deals 3d6 bludgeoning damage to creatures in the area from the cascade of water. The water deals an additional 6d6 spirit damage to creatures with the unholy trait in the area. --- Heightened (+1) The bludgeoning damage increases by 1d6, and the additional spirit damage increases by 2d6.","tradition":["Divine"],"element":["Water"],"area":[20],"skill_mod":{},"summary":"Make an explosion of holy water.","primary_source":"Player Core 2","trait_group":["Mechanics","Elemental","Planar","Monster"],"cost":"One vial of <%TREASURE%3001%%>holy water<%END>","level":4,"source_category":["Rulebooks"],"area_type":["burst"],"resistance":{},"url":"/Spells.aspx?ID=2000","name":"Holy Cascade","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"common","slug":"spell-2000"},{"primary_source_category":"Rulebooks","heighten":["+2"],"range":120,"source":["Player Core 2"],"type":"Spell","speed":{},"duration":60,"weakness":{},"saving_throw":"basic Reflex","heighten_level":[4,6,8,10],"spell_type":"Spell","heighten_group":["4th rank","Heightened 6th rank","Heightened 8th rank","Heightened 10th rank"],"legacy_id":["spell-695"],"trait":["Cold","Concentrate","Manipulate"],"id":"spell-2001","text":"\nIce Storm Three Actions Source Player Core 2 pg. 247 Traditions Arcane, Primal Range 120 feet Area 20-foot burst Defense basic Reflex Duration sustained up to 1 minute --- You create a gray storm cloud that pelts creatures with an icy deluge. When you Cast the Spell, a burst of magical hail deals 2d8 bludgeoning damage and 2d8 cold damage to each creature in the area below the cloud (basic Reflex save). Snow and sleet continue to rain down in the area for the remainder of the spell's duration, making the area difficult terrain. Any creature that ends its turn in the storm takes 2 cold damage. If you Cast this Spell outdoors, you can create two nonoverlapping clouds instead of one. As normal, if a Large or larger creature is in both clouds, it still only takes the initial damage once and the continuing damage once per turn. --- Heightened (+2) The initial bludgeoning damage and cold damage increase by 1d8 each, and the cold damage creatures take at the end of their turns increases by 1.","tradition":["Arcane","Primal"],"area":[20],"skill_mod":{},"summary":"Call a storm cloud that pelts creatures with hail.","primary_source":"Player Core 2","trait_group":["Energy","Monster","Mechanics"],"level":4,"source_category":["Rulebooks"],"area_type":["burst"],"resistance":{},"url":"/Spells.aspx?ID=2001","name":"Ice Storm","actions_number":6,"category":"spell","pfs":"Standard","actions":"Three Actions","rarity":"common","slug":"spell-2001"},{"legacy_name":["Secret Chest"],"primary_source_category":"Rulebooks","range":0,"source":["Player Core 2"],"type":"Spell","speed":{},"weakness":{},"heighten_level":[5],"spell_type":"Spell","heighten_group":["5th rank"],"legacy_id":["spell-716"],"trait":["Concentrate","Manipulate","Mental"],"id":"spell-2002","text":"\nImaginary Lockbox Source Player Core 2 pg. 247 Traditions Arcane, Occult Deity The Offering Plate Cast 1 minute Range touch Target 1 container and its contents, totaling 10 Bulk or less Duration until the next time you make your daily preparations --- You turn a container and its contents into an imaginary form stored in your mind that only you can see and interact with. The container's physical properties—the material from which it's made, any locks, or other features—are irrelevant to the casting of this spell, but the container can't contain any creatures. The container has no Bulk, and you can visualize everything inside it. You can retrieve an item from the lockbox as an activity that takes 3 actions and has the concentrate and manipulate traits. Putting items back isn't possible. You can Dismiss the spell. When the spell ends, the container returns to its normal state, either appearing in your hands if it can fit there or on the ground adjacent to you if not.","tradition":["Arcane","Occult"],"skill_mod":{},"summary":"Hide items in a mental compartment.","primary_source":"Player Core 2","trait_group":["Mechanics"],"level":5,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=2002","target":"1 container and its contents, totaling 10 Bulk or less","component":["1 minute"],"name":"Imaginary Lockbox","actions_number":60,"category":"spell","pfs":"Standard","actions":"1 minute","deity":["The Offering Plate"],"rarity":"common","slug":"spell-2002"},{"primary_source_category":"Rulebooks","range":0,"source":["Player Core 2","Pathfinder #147: Tomorrow Must Burn"],"type":"Spell","speed":{},"weakness":{},"heighten_level":[1],"spell_type":"Spell","heighten_group":["1st rank"],"legacy_id":["spell-698"],"trait":["Concentrate","Manipulate"],"id":"spell-2003","text":"\nImprint Message Two Actions Source Player Core 2 pg. 247, Pathfinder #147: Tomorrow Must Burn pg. 74 Tradition Occult Range touch Target 1 object --- You project psychic vibrations onto the target object, imprinting it with a short message or emotional theme of your design. This imprinted sensation is revealed to a creature who casts object reading on the target object, replacing any emotional events the item was present for. If the object is in the area of a retrocognition spell, the imprinted messages appear as major events in the timeline, but they don't interfere with any other visions. If the object is targeted with read aura of a higher spell rank than imprint message , the caster learns that the object has been magically modified. When you Cast this Spell, any prior vibrations placed on an object by previous castings of imprint message fade.","tradition":["Occult"],"skill_mod":{},"summary":"Put a false psychic imprint in an object.","primary_source":"Player Core 2","trait_group":["Mechanics"],"level":1,"source_category":["Rulebooks","Adventure Paths"],"resistance":{},"url":"/Spells.aspx?ID=2003","target":"1 object","source_group":["Age of Ashes"],"name":"Imprint Message","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"common","slug":"spell-2003"},{"primary_source_category":"Rulebooks","heighten":["3rd","7th"],"range":0,"source":["Player Core 2"],"type":"Spell","speed":{},"duration":3600,"weakness":{},"heighten_level":[1,3,7],"spell_type":"Spell","heighten_group":["1st rank","Heightened 3rd rank","Heightened 7th rank"],"school":"illusion","legacy_id":["spell-700"],"trait":["Concentrate","Illusion","Manipulate"],"id":"spell-2004","text":"\nInvisible Item Two Actions Source Player Core 2 pg. 247 Traditions Arcane, Occult Range touch Target 1 object Duration 1 hour --- You make the object invisible. This makes it undetected to all creatures, though the creatures can attempt to find the target, making it hidden to them instead if they succeed. If the item is used as part of a hostile action, the spell ends after that hostile action is completed. Making a weapon invisible typically doesn't give any advantage to the attack, except that an invisible thrown weapon or piece of ammunition can be used for an attack without necessarily giving information about the attacker's hiding place unless the weapon returns to the attacker. --- Heightened (3rd) The duration is until the next time you make your daily preparations. Heightened (7th) The duration is unlimited.","tradition":["Arcane","Occult"],"skill_mod":{},"summary":"Make an item disappear.","primary_source":"Player Core 2","trait_group":["Mechanics","School","Monster"],"level":1,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=2004","target":"1 object","name":"Invisible Item","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"common","slug":"spell-2004"},{"primary_source_category":"Rulebooks","heighten":["+1"],"range":30,"source":["Player Core 2"],"type":"Spell","speed":{},"duration":60,"weakness":{},"saving_throw":"Fortitude","heighten_level":[1,2,3,4,5,6,7,8,9,10],"spell_type":"Spell","heighten_group":["1st rank","Heightened 2nd rank","Heightened 3rd rank","Heightened 4th rank","Heightened 5th rank","Heightened 6th rank","Heightened 7th rank","Heightened 8th rank","Heightened 9th rank","Heightened 10th rank"],"trait":["Concentrate","Manipulate","Metal","Morph"],"id":"spell-2005","text":"\nLeaden Steps Two Actions Source Player Core 2 pg. 247 Traditions Arcane, Primal Deities Lymnieris, Vineshvakhi Range 30 feet Target 1 creature Defense Fortitude Duration sustained up to 1 minute --- You partially transform a foe's feet into unwieldy slabs of metal, slowing their steps. The target attempts a Fortitude saving throw. Critical Success The target is unaffected. Success The target is encumbered and has weakness 2 to electricity until the end of your next turn. The spell can't be sustained. Failure The target is encumbered and has weakness 2 to electricity. Critical Failure The target is encumbered and has weakness 3 to electricity. --- Heightened (+1) The weakness increases by 1.","tradition":["Arcane","Primal"],"element":["Metal"],"skill_mod":{},"summary":"Make creatures heavy and weak to electricity.","primary_source":"Player Core 2","trait_group":["Mechanics","Elemental"],"level":1,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=2005","target":"1 creature","name":"Leaden Steps","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","deity":["Lymnieris","Vineshvakhi"],"rarity":"common","slug":"spell-2005"},{"legacy_name":["Force Cage"],"primary_source_category":"Rulebooks","range":30,"source":["Player Core 2"],"type":"Spell","speed":{},"duration":60,"weakness":{},"saving_throw":"Reflex","heighten_level":[7],"spell_type":"Spell","heighten_group":["7th rank"],"legacy_id":["spell-690"],"trait":["Concentrate","Manipulate","Vitality","Wood","Positive"],"id":"spell-2006","text":"\nLifewood Cage Three Actions Source Player Core 2 pg. 247 Traditions Arcane, Primal Range 30 feet Area 1 cube 20 feet on each side Defense Reflex Duration sustained up to 1 minute --- You create an immobile, invisible prison of hardened wood suffused with vital energy from the Forge of Creation. The cage is a 20-foot cube made of wooden branches, each a half inch thick and a half inch apart. Each creature in the area where you create the cage must attempt a Reflex save. If such a creature fails, it becomes trapped inside the cage. If it succeeds, it's pushed outside the cage into a space of its choice. If a creature in the area is too big to fit inside the prison, the spell automatically fails. The cage has AC 10, Hardness 20, and 40 Hit Points, and it's immune to critical hits and precision damage, though it has weakness 5 to void damage. A creature capable of passing through the space between the bars (typically a Tiny creature) can leave; all others are confined within. The vitality energy suffusing the wood prevents incorporeal undead creatures from passing through the beams. Attacks with a weapon too large to fit between the bars can't pass through the cage, and the bars provide standard cover even against attacks that can pass through the gaps. Spells and most area effects (such as dragon breath ) can pass through the cage uninhibited.","tradition":["Arcane","Primal"],"element":["Wood"],"area":[20],"skill_mod":{},"summary":"Trap a creature in a wooden cage.","primary_source":"Player Core 2","trait_group":["Mechanics","Energy","Planar","Creature Type","Elemental"],"level":7,"source_category":["Rulebooks"],"area_type":["cube"],"resistance":{},"url":"/Spells.aspx?ID=2006","name":"Lifewood Cage","actions_number":6,"category":"spell","pfs":"Standard","actions":"Three Actions","rarity":"common","slug":"spell-2006"},{"primary_source_category":"Rulebooks","heighten":["+2"],"range":120,"source":["Player Core 2"],"type":"Spell","speed":{},"duration":60,"weakness":{},"saving_throw":"basic Reflex","heighten_level":[5,7,9],"spell_type":"Spell","heighten_group":["5th rank","Heightened 7th rank","Heightened 9th rank"],"legacy_id":["spell-701"],"trait":["Concentrate","Electricity","Manipulate"],"id":"spell-2007","text":"\nLightning Storm Three Actions Source Player Core 2 pg. 248 Tradition Primal Range 120 feet Area 20-foot burst Defense basic Reflex Duration sustained up to 1 minute --- You create a black, rumbling storm cloud and call down one lightning bolt within the spell's area. The bolt is a vertical line from the top of the storm cloud to the ground below, dealing 4d12 electricity damage to creatures in the line (basic Reflex save). On subsequent rounds, the first time you Sustain the spell each round, you can call another lightning bolt within the area. If you Cast this Spell outdoors, you can create two nonoverlapping clouds instead of one, though you can still call down only one bolt per turn. --- Heightened (+2) The damage of each bolt increases by 1d12.","tradition":["Primal"],"area":[20],"skill_mod":{},"summary":"Create clouds and call down lightning.","primary_source":"Player Core 2","trait_group":["Mechanics","Energy","Monster"],"level":5,"source_category":["Rulebooks"],"area_type":["burst"],"resistance":{},"url":"/Spells.aspx?ID=2007","name":"Lightning Storm","actions_number":6,"category":"spell","pfs":"Standard","actions":"Three Actions","rarity":"common","slug":"spell-2007"},{"primary_source_category":"Rulebooks","heighten":["+2"],"range":30,"source":["Player Core 2"],"type":"Spell","speed":{},"weakness":{},"saving_throw":"AC","heighten_level":[1,3,5,7,9],"spell_type":"Cantrip","heighten_group":["1st rank","Heightened 3rd rank","Heightened 5th rank","Heightened 7th rank","Heightened 9th rank"],"trait":["Attack","Cantrip","Concentrate","Electricity","Manipulate","Metal"],"id":"spell-2008","text":"\nLive Wire Two Actions Source Player Core 2 pg. 248 Traditions Arcane, Primal Range 30 feet Target 1 creature Defense AC --- You conjure up a length of sharp copper filament humming with electrical current that strikes out at your foe. The wire deals 1d4 slashing damage and 1d4 electricity damage, depending on your spell attack roll against the target's AC. Critical Success The target takes double damage and 1d4 persistent electricity damage. Success The target takes full damage. Failure The target takes the electricity damage, but not the slashing damage. Critical Failure The target is unaffected. --- Heightened (+2) The slashing damage, initial electricity damage, and persistent electricity damage on a critical hit each increase by 1d4.","tradition":["Arcane","Primal"],"element":["Metal"],"skill_mod":{},"summary":"Slash and shock a creature with an electrified filament.","primary_source":"Player Core 2","trait_group":["Mechanics","Energy","Monster","Elemental"],"level":1,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=2008","target":"1 creature","name":"Live Wire","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"common","slug":"spell-2008"},{"primary_source_category":"Rulebooks","range":60,"source":["Player Core 2"],"type":"Spell","speed":{},"duration":60,"weakness":{},"heighten_level":[1],"spell_type":"Spell","heighten_group":["1st rank"],"legacy_id":["spell-952"],"trait":["Concentrate","Earth","Manipulate","Water"],"id":"spell-2009","text":"\nMud Pit Three Actions Source Player Core 2 pg. 248 Traditions Arcane, Primal Deity Keltheald Range 60 feet Area squares on the ground in a 15-foot burst Duration 1 minute --- Thick, clinging mud covers the ground, 1 foot deep. The mud is difficult terrain.","tradition":["Arcane","Primal"],"element":["Earth","Water"],"area":[15],"skill_mod":{},"summary":"Conjure mud to slow movement.","primary_source":"Player Core 2","trait_group":["Mechanics","Elemental","Planar","Monster"],"level":1,"source_category":["Rulebooks"],"area_type":["burst","square"],"resistance":{},"url":"/Spells.aspx?ID=2009","name":"Mud Pit","actions_number":6,"category":"spell","pfs":"Standard","actions":"Three Actions","deity":["Keltheald"],"rarity":"common","slug":"spell-2009"},{"legacy_name":["Nature's Enmity"],"primary_source_category":"Rulebooks","range":120,"source":["Player Core 2"],"type":"Spell","speed":{},"duration":600,"weakness":{},"heighten_level":[9],"spell_type":"Spell","heighten_group":["9th rank"],"legacy_id":["spell-205"],"trait":["Concentrate","Manipulate","Plant","Wood"],"id":"spell-2010","text":"\nNature’s Enmity Two Actions Source Player Core 2 pg. 248 Tradition Primal Deity Yuelral Range 120 feet Area 500-foot burst Target up to 5 creatures Duration 10 minutes --- Animals, plants, and fungi in the area turn against the targets. Each target suffers from the following effects as long as it remains in the area. Vegetation springs up from every surface, giving each target a –10-foot circumstance penalty to its Speed any time it's adjacent to the plants and fungi. Aggressive animals attack unpredictably. At the start of its turn, each target rolls a DC 8 flat check. On a failure, it's attacked by creatures that deal 2d10 slashing damage. The target attempts a basic Reflex save and is off-guard for 1 round on any outcome other than a critical success. The target loses any connection to nature or natural creatures. The target must succeed at a DC 5 flat check when casting any primal spell or the spell fails. Furthermore, animal, fungus, and plant creatures become hostile to it, even one with a strong bond to the target, such as an animal companion. The GM might decide that you can't subject some creatures, such as an emissary of a nature deity, to the ire of nature.","tradition":["Primal"],"element":["Wood"],"area":[500],"skill_mod":{},"summary":"Turn animals, plants, and weather against foes.","primary_source":"Player Core 2","trait_group":["Mechanics","Creature Type","Elemental"],"level":9,"source_category":["Rulebooks"],"area_type":["burst"],"resistance":{},"url":"/Spells.aspx?ID=2010","target":"up to 5 creatures","name":"Nature’s Enmity","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","deity":["Yuelral"],"rarity":"common","slug":"spell-2010"},{"primary_source_category":"Rulebooks","heighten":["+1"],"source":["Player Core 2"],"type":"Spell","speed":{},"duration":6,"weakness":{},"saving_throw":"basic Fortitude","heighten_level":[1,2,3,4,5,6,7,8,9,10],"spell_type":"Spell","heighten_group":["1st rank","Heightened 2nd rank","Heightened 3rd rank","Heightened 4th rank","Heightened 5th rank","Heightened 6th rank","Heightened 7th rank","Heightened 8th rank","Heightened 9th rank","Heightened 10th rank"],"legacy_id":["spell-704"],"trait":["Concentrate","Manipulate","Poison"],"id":"spell-2011","text":"\nNoxious Vapors Two Actions Source Player Core 2 pg. 248 Traditions Arcane, Primal Deity Garhaazh Area 10-foot emanation Defense basic Fortitude Duration 1 round --- You emit a cloud of toxic smoke that temporarily obscures you from sight. Each creature except you in the area when you Cast the Spell takes 1d6 poison damage (basic Fortitude save). A creature that critically fails the saving throw also becomes sickened 1. All creatures in the area become concealed, and all creatures outside the smoke become concealed to creatures within it. This smoke can be dispersed by a strong wind. --- Heightened (+1) The damage increases by 1d6.","tradition":["Arcane","Primal"],"area":[10],"skill_mod":{},"summary":"Form a toxic cloud that poisons and sickens.","primary_source":"Player Core 2","trait_group":["Mechanics","Poison","Affliction"],"level":1,"source_category":["Rulebooks"],"area_type":["emanation"],"resistance":{},"url":"/Spells.aspx?ID=2011","name":"Noxious Vapors","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","deity":["Garhaazh"],"rarity":"common","slug":"spell-2011"},{"primary_source_category":"Rulebooks","heighten":["2nd","4th","6th","8th","9th"],"range":0,"source":["Player Core 2","Pathfinder #147: Tomorrow Must Burn"],"type":"Spell","speed":{},"weakness":{},"heighten_level":[1,2,4,6,8,9],"spell_type":"Spell","heighten_group":["1st rank","Heightened 2nd rank","Heightened 4th rank","Heightened 6th rank","Heightened 8th rank","Heightened 9th rank"],"legacy_id":["spell-705"],"trait":["Concentrate","Manipulate"],"id":"spell-2012","text":"\nObject Reading Two Actions Source Player Core 2 pg. 248, Pathfinder #147: Tomorrow Must Burn pg. 74 Tradition Occult Deities Aerekostes, Gaasham Range touch Target 1 object --- You place a hand on an object to learn a piece of information about an emotional event that occurred involving the object within the past week, determined by the GM. If you cast object reading on the same item multiple times, you can either concentrate on a single event to gain additional pieces of information about that event or gain a piece of information about another emotional event in the applicable time frame. --- Heightened (2nd) You can learn about an event that occurred within the last month. Heightened (4th) You can learn about an event that occurred within the last year. Heightened (6th) You can learn about an event that occurred within the last decade. Heightened (8th) You can learn about an event that occurred within the last century. Heightened (9th) You can learn about an event that occurred within the entirety of the object's history.","tradition":["Occult"],"skill_mod":{},"summary":"Get psychic impressions from an object.","primary_source":"Player Core 2","trait_group":["Mechanics"],"level":1,"source_category":["Rulebooks","Adventure Paths"],"resistance":{},"url":"/Spells.aspx?ID=2012","target":"1 object","source_group":["Age of Ashes"],"name":"Object Reading","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","deity":["Aerekostes","Gaasham"],"rarity":"common","slug":"spell-2012"},{"primary_source_category":"Rulebooks","range":60,"source":["Player Core 2"],"type":"Spell","speed":{},"weakness":{},"saving_throw":"Will","heighten_level":[2],"spell_type":"Spell","heighten_group":["2nd rank"],"school":"illusion","legacy_id":["spell-707"],"trait":["Concentrate","Emotion","Illusion","Manipulate","Mental"],"id":"spell-2013","text":"\nPhantasmal Treasure Two Actions Source Player Core 2 pg. 249 Traditions Arcane, Occult Range 60 feet Target 1 living creature Defense Will Duration varies --- A phantasmal image of the most precious thing imaginable to the target appears in a location of your choice within the spell's range. Only the spell's target can see the treasure, though you can see the vague shape of the treasure—be it a pile of items, a deific avatar, or a cherished loved one or hero. The target's response to the treasure is based on the outcome of the target's Will save. Critical Success The target is unaffected. Success The target becomes fascinated with the treasure, and the duration is until the end of its turn. The target can also try to disbelieve the illusion if it touches the treasure, Seeks to examine it, or speaks to it if the illusion appears to be a person or the like. If the target disbelieves the illusion, the spell ends. Failure As success, but the duration is 1 minute. Critical Failure As success, but the duration is 1 minute. The target finds the treasure so appealing that until the spell ends, it must spend each action focused on it. This can include moving toward the treasure if the target isn't next to it and Interacting with the treasure if the target is next to it. (If the illusion appears to be a person or the like, the target can also Interact to converse with it.)","tradition":["Arcane","Occult"],"skill_mod":{},"summary":"Tempt a creature with an illusory reward.","primary_source":"Player Core 2","trait_group":["Mechanics","School","Monster"],"level":2,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=2013","target":"1 living creature","name":"Phantasmal Treasure","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"common","slug":"spell-2013"},{"primary_source_category":"Rulebooks","range":30,"source":["Player Core 2"],"type":"Spell","speed":{},"duration":60,"weakness":{},"heighten_level":[10],"spell_type":"Spell","heighten_group":["10th rank"],"legacy_id":["spell-230"],"trait":["Concentrate","Manipulate","Polymorph"],"id":"spell-2014","text":"\nPrimal Herd Two Actions Source Player Core 2 pg. 249 Tradition Primal Range 30 feet Target you and up to 5 willing targets Duration 1 minute --- Summoning the power of the natural world, you transform the targets into a herd of mammoths, and they each assume a Huge battle form. Each target must have enough space to expand into or the spell fails for that target. Each target gains the animal trait. Each target can Dismiss the spell's effects on itself. Each target gains the following while transformed. AC = 22 + the target's level. Ignore any armor check penalty and Speed reduction. 20 temporary Hit Points. Speed 40 feet. Low-light vision. The following unarmed melee attacks, which are the only attacks the target can use to Strike. When Striking with these attacks, the target uses their attack modifier with the proficiency and item bonuses of their most favorable weapon or unarmed Strike, and the damage is listed for each attack. These attacks are Strength based (for the purpose of the enfeebled condition, for example). Melee Single Action tusk (reach 15 feet), Damage 4d8+19 piercing; Melee Single Action trunk (agile, reach 15 feet), Damage 4d6+16 bludgeoning; Melee Single Action foot (agile, reach 15 feet), Damage 4d6+13 bludgeoning. Athletics modifier of +30, unless the target's own modifier is higher. Each target can use the Trample action. Trample Three Actions You move up to twice your Speed and move through the space of Large or smaller creatures, trampling each creature whose space you enter. A trampled creature takes damage from your foot Strike based on a basic Reflex save (DC = 19 + your level). ","tradition":["Primal"],"skill_mod":{},"summary":"Transform willing creatures into a herd of mammoths.","primary_source":"Player Core 2","trait_group":["Mechanics"],"level":10,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=2014","target":"you and up to 5 willing targets","name":"Primal Herd","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"common","slug":"spell-2014"},{"primary_source_category":"Rulebooks","heighten":["+1"],"range":30,"source":["Player Core 2"],"type":"Spell","speed":{},"duration":60,"weakness":{},"heighten_level":[1,2,3,4,5,6,7,8,9,10],"spell_type":"Spell","heighten_group":["1st rank","Heightened 2nd rank","Heightened 3rd rank","Heightened 4th rank","Heightened 5th rank","Heightened 6th rank","Heightened 7th rank","Heightened 8th rank","Heightened 9th rank","Heightened 10th rank"],"legacy_id":["spell-976"],"trait":["Concentrate","Manipulate","Plant","Wood"],"id":"spell-2015","text":"\nProtector Tree Two Actions Source Player Core 2 pg. 249 Tradition Primal Deities Acavna, Jaidi, Uirch, Verilorn Range 30 feet Duration 1 minute --- A Medium tree suddenly grows in an unoccupied square within range. The tree has AC 10 and 10 Hit Points. Whenever an ally adjacent to the tree is hit by a Strike, the tree interposes its branches and takes the damage first. Any additional damage beyond what it takes to reduce the tree to 0 Hit Points is dealt to the original target. The tree isn't large enough to impede movement through its square. If the tree is in soil and survives to the end of the spell's duration, it remains as an ordinary, non-magical tree and continues to grow and thrive. The GM might determine that the tree disappears immediately in certain inhospitable situations. --- Heightened (+1) The tree has an additional 10 Hit Points.","tradition":["Primal"],"element":["Wood"],"skill_mod":{},"summary":"Conjure a tree that guards allies.","primary_source":"Player Core 2","trait_group":["Mechanics","Creature Type","Elemental"],"level":1,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=2015","name":"Protector Tree","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","deity":["Acavna","Jaidi","Uirch","Verilorn"],"rarity":"common","slug":"spell-2015"},{"primary_source_category":"Rulebooks","heighten":["+2"],"range":10,"source":["Player Core 2"],"type":"Spell","speed":{},"weakness":{},"saving_throw":"Fortitude","heighten_level":[1,3,5,7,9],"spell_type":"Cantrip","heighten_group":["1st rank","Heightened 3rd rank","Heightened 5th rank","Heightened 7th rank","Heightened 9th rank"],"legacy_id":["spell-977"],"trait":["Cantrip","Concentrate","Manipulate","Poison"],"id":"spell-2016","text":"\nPuff of Poison Two Actions Source Player Core 2 pg. 249 Traditions Arcane, Primal Range 10 feet Target 1 creature Defense Fortitude --- You exhale a shimmering cloud of toxic breath at an enemy's face. The target takes 1d4 poison damage and 1d4 persistent poison damage, depending on its Fortitude save. Critical Success The creature is unaffected. Success The target takes half initial damage and no persistent damage. Failure The target takes full initial and persistent damage. Critical Failure The target takes double initial and persistent damage. --- Heightened (+2) The initial poison damage increases by 1d4, and the persistent poison damage increases by 1d4.","tradition":["Arcane","Primal"],"skill_mod":{},"summary":"Exhale toxins to poison a foe.","primary_source":"Player Core 2","trait_group":["Mechanics","Poison","Affliction"],"level":1,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=2016","target":"1 creature","name":"Puff of Poison","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"common","slug":"spell-2016"},{"legacy_name":["Reaper's Lantern"],"primary_source_category":"Rulebooks","source":["Player Core 2"],"type":"Spell","speed":{},"duration":60,"weakness":{},"saving_throw":"Fortitude","heighten_level":[2],"spell_type":"Spell","heighten_group":["2nd rank"],"legacy_id":["spell-710"],"trait":["Aura","Concentrate","Death","Light","Manipulate"],"id":"spell-2017","text":"\nReaper’s Lantern Two Actions Source Player Core 2 pg. 249 Traditions Divine, Occult, Primal Area 5-foot emanation Defense Fortitude Duration 1 minute --- You call forth a ghostly lantern that guides the living toward death and the undead toward true death. It sheds bright light in the spell's area and dim light to twice that area. The lantern is insubstantial and floats near you, suspended from an ephemeral, skeletal hand. Living creatures and undead in the area when you Cast the Spell, or that enter the area later, must attempt Fortitude saves. Living creatures that fail their Fortitude saves gain only half the normal benefit from healing effects while within the area. Undead targets that fail their Fortitude saves become enfeebled 1 while within the area. Once a creature attempts a save against reaper's lantern, it uses the same outcome if it leaves the area and enters it again. Once per turn, starting on the round after you cast reaper's lantern , you can Sustain the spell to increase the emanation's radius by 5 feet. When you do so, you force creatures in the area that haven't yet attempted a save against reaper's lantern to attempt one.","tradition":["Divine","Occult","Primal"],"area":[5],"skill_mod":{},"summary":"A ghostly lantern diminishes healing for the living and weakens the undead.","primary_source":"Player Core 2","trait_group":["Mechanics"],"level":2,"source_category":["Rulebooks"],"area_type":["emanation"],"resistance":{},"url":"/Spells.aspx?ID=2017","name":"Reaper’s Lantern","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"common","slug":"spell-2017"},{"primary_source_category":"Rulebooks","range":500,"source":["Player Core 2"],"type":"Spell","speed":{},"weakness":{},"heighten_level":[9],"spell_type":"Spell","heighten_group":["9th rank"],"legacy_id":["spell-257"],"trait":["Concentrate","Manipulate","Structure"],"id":"spell-2018","text":"\nResplendent Mansion Source Player Core 2 pg. 250 Traditions Arcane, Occult Deities Folgrit, Gaasham, The Deliberate Journey Cast 1 minute Range 500 feet Duration until your next daily preparations --- You conjure a towering mansion up to four stories tall and up to 300 feet on a side. While Casting the Spell, you hold an image of the mansion and its desired appearance in your mind. The mansion can contain as many or as few rooms as you desire, and it's decorated as you imagine it. You can imagine a purpose for each room of the mansion, and the proper accouterments appear within. Any furniture or other mundane fixtures function normally for anyone inside the mansion, but they cease to exist if taken beyond its walls. No fixture created with this spell can create magical effects, but magical devices brought into the mansion function normally. Your mansion contains the same types and quantities of foodstuffs and servants as created by the planar palace spell. Each of the mansion's exterior doorways and windows are protected by alarm spells. You choose whether each alarm is audible or mental as you Cast the Spell, and each has a different sound (for an audible alarm) or sensation (for a mental one), allowing you to instantly determine which portal has been used.","tradition":["Arcane","Occult"],"skill_mod":{},"summary":"Conjure a towering mansion.","primary_source":"Player Core 2","trait_group":["Mechanics","Equipment"],"level":9,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=2018","component":["1 minute"],"name":"Resplendent Mansion","actions_number":60,"category":"spell","pfs":"Standard","actions":"1 minute","deity":["Folgrit","Gaasham","The Deliberate Journey"],"rarity":"common","slug":"spell-2018"},{"primary_source_category":"Rulebooks","heighten":["+2"],"range":60,"source":["Player Core 2"],"type":"Spell","speed":{},"duration":60,"weakness":{},"saving_throw":"Reflex","heighten_level":[3,5,7,9],"spell_type":"Spell","heighten_group":["3rd rank","Heightened 5th rank","Heightened 7th rank","Heightened 9th rank"],"legacy_id":["spell-988"],"trait":["Concentrate","Manipulate"],"id":"spell-2019","text":"\nRouse Skeletons Two Actions Source Player Core 2 pg. 250 Traditions Arcane, Divine, Occult Range 60 feet Area 10-foot burst Defense Reflex Duration sustained up to 1 minute --- Misshapen skeletal forms erupt from a solid surface, such as a stone floor, and fill the burst. The area they fill is difficult terrain. Their grasping claws deal 2d6 slashing damage to creatures on the ground in the area when the skeletons first appear with a basic Reflex save. On subsequent rounds, the first time you Sustain the Spell each round, you can move the area of skeletons up to 20 feet within the range of the spell and deal 2d6 slashing damage with a basic Reflex save to each creature in the new area. Damaging or destroying the skeletons is irrelevant, as new bones pull forth from the ground to repair and replace any that are obliterated. --- Heightened (+2) The damage increases by 1d6.","tradition":["Arcane","Divine","Occult"],"area":[10],"skill_mod":{},"summary":"Rouse a squadron of skeletons to claw foes.","primary_source":"Player Core 2","trait_group":["Mechanics"],"level":3,"source_category":["Rulebooks"],"area_type":["burst"],"resistance":{},"url":"/Spells.aspx?ID=2019","name":"Rouse Skeletons","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"common","slug":"spell-2019"},{"legacy_name":["Righteous Might"],"primary_source_category":"Rulebooks","heighten":["8th"],"source":["Player Core 2"],"type":"Spell","speed":{},"duration":60,"weakness":{},"heighten_level":[6,8],"spell_type":"Spell","heighten_group":["6th rank","Heightened 8th rank"],"legacy_id":["spell-263"],"trait":["Concentrate","Manipulate","Polymorph"],"id":"spell-2020","text":"\nSacred Form Two Actions Source Player Core 2 pg. 250 Tradition Divine Duration 1 minute --- You focus all your divine energy and transform yourself into a battle form, similar to your normal form and of the same size as you, but wielding powerful divine armaments. While in this form, you gain the statistics and abilities listed below. You have hands in this battle form and can use manipulate actions. You can Dismiss the spell. You gain the following statistics and abilities. AC = 20 + your level. Ignore your armor's check penalty and Speed reduction. 10 temporary Hit Points. Speed 40 feet. Resistance 3 against physical damage. Darkvision. A special attack with a sacred armament, which is the only attack you can use. Your attack modifier with the sacred armament is +21, and your damage bonus is +8 (or +6 for a ranged attack). The damage dice for Strikes with the weapon are 3d6 bludgeoning damage plus 1d6 spirit damage. If you have a deity, you can have the weapon take the form of your deity's favored weapon and use its damage die size, damage type, and traits. If the favored weapon is a simple weapon with 1d4 or 1d6 damage die, the weapon damage dice are one size larger than normal, though the spirit damage is unchanged. You can also use your attack modifier with this favored weapon if it's higher than that given by the spell. Athletics modifier of +23, unless your own is higher. --- Heightened (8th) You instead gain AC = 21 + your level, 15 temporary Hit Points, resistance 4 against physical damage, attack modifier +28, damage bonus +15 (+12 for a ranged attack), and Athletics +29. If you're Medium or smaller, your battle form is Large, and your attacks also have 10-foot reach, or 15-foot reach if you're using a favored weapon with reach.","tradition":["Divine"],"skill_mod":{},"summary":"Transform into a battle form with sacred armaments.","primary_source":"Player Core 2","trait_group":["Mechanics"],"level":6,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=2020","name":"Sacred Form","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"common","slug":"spell-2020"},{"primary_source_category":"Rulebooks","heighten":["+1"],"range":30,"source":["Player Core 2"],"type":"Spell","speed":{},"duration":60,"weakness":{},"saving_throw":"basic Reflex","heighten_level":[1,2,3,4,5,6,7,8,9,10],"spell_type":"Cantrip","heighten_group":["1st rank","Heightened 2nd rank","Heightened 3rd rank","Heightened 4th rank","Heightened 5th rank","Heightened 6th rank","Heightened 7th rank","Heightened 8th rank","Heightened 9th rank","Heightened 10th rank"],"legacy_id":["spell-990"],"trait":["Cantrip","Concentrate","Earth","Manipulate"],"id":"spell-2021","text":"\nScatter Scree Two Actions Source Player Core 2 pg. 250 Traditions Arcane, Primal Range 30 feet Area two contiguous 5-foot cubes Defense basic Reflex Duration 1 minute --- A jumble of rocks cascades into the area. The scattering rocks deal 2d4 bludgeoning damage (basic Reflex save). The ground in the area becomes difficult terrain for the duration of the spell. A creature can Interact to clear a square of this scree. If you cast this spell again, any previous scatter scree you've cast ends. --- Heightened (+1) The damage increases by 1d4.","tradition":["Arcane","Primal"],"element":["Earth"],"area":[5],"skill_mod":{},"summary":"Evoke rocks to bludgeon and create difficult terrain.","primary_source":"Player Core 2","trait_group":["Mechanics","Elemental","Planar","Monster"],"level":1,"source_category":["Rulebooks"],"area_type":["cube"],"resistance":{},"url":"/Spells.aspx?ID=2021","name":"Scatter Scree","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"common","slug":"spell-2021"},{"primary_source_category":"Rulebooks","range":30,"source":["Player Core 2"],"type":"Spell","speed":{},"weakness":{},"saving_throw":"Will","heighten_level":[1],"spell_type":"Spell","heighten_group":["1st rank"],"legacy_id":["spell-991"],"trait":["Concentrate","Emotion","Mental"],"id":"spell-2022","text":"\nSchadenfreude Reaction Source Player Core 2 pg. 250 Traditions Arcane, Divine, Occult Trigger You critically fail a saving throw against a foe’s effect. Range 30 feet Target the triggering foe Defense Will --- You distract your enemy with their feeling of smug pleasure when you fail catastrophically. It must attempt a Will save. Critical Success The creature is unaffected. Success The creature is distracted by its amusement and takes a –1 status penalty on Perception checks and Will saves for 1 round. Failure The creature is overcome by its amusement and is stupefied 1 for 1 round. Critical Failure The creature is lost in its amusement and is stupefied 2 for 1 round and stunned 1.","tradition":["Arcane","Divine","Occult"],"skill_mod":{},"summary":"Distract foes with their exultation at your failure.","primary_source":"Player Core 2","trait_group":["Mechanics"],"level":1,"source_category":["Rulebooks"],"trigger":"You critically fail a saving throw against a foe’s effect.","resistance":{},"url":"/Spells.aspx?ID=2022","target":"the triggering foe","name":"Schadenfreude","actions_number":1,"category":"spell","pfs":"Standard","actions":"Reaction","rarity":"common","slug":"spell-2022"},{"primary_source_category":"Rulebooks","heighten":["+1"],"range":30,"source":["Player Core 2"],"type":"Spell","speed":{},"weakness":{},"heighten_level":[6,7,8,9,10],"spell_type":"Spell","heighten_group":["6th rank","Heightened 7th rank","Heightened 8th rank","Heightened 9th rank","Heightened 10th rank"],"legacy_id":["spell-713"],"trait":["Manipulate"],"id":"spell-2023","text":"\nScintillating Safeguard Reaction Source Player Core 2 pg. 251 Traditions Divine, Occult, Primal Trigger An effect would deal physical or energy damage to you or a creature in range Range 30 feet Target up to 5 willing creatures who would be harmed by the triggering effect --- A sparkling magical barrier envelops each target, shielding them against the triggering effect. Choose one type of physical or energy damage the triggering effect deals. Each target gains resistance 10 against that damage type for the triggering effect. The resistance applies only against the initial damage, not against any persistent damage or other lingering effects. --- Heightened (+1) The resistance increases by 1.","tradition":["Divine","Occult","Primal"],"skill_mod":{},"summary":"Reactively form a protective barrier.","primary_source":"Player Core 2","trait_group":["Mechanics"],"level":6,"source_category":["Rulebooks"],"trigger":"An effect would deal physical or energy damage to you or a creature in range","resistance":{},"url":"/Spells.aspx?ID=2023","target":"up to 5 willing creatures who would be harmed by the triggering effect","name":"Scintillating Safeguard","actions_number":1,"category":"spell","pfs":"Standard","actions":"Reaction","rarity":"common","slug":"spell-2023"},{"primary_source_category":"Rulebooks","heighten":["+2"],"range":0,"source":["Player Core 2"],"bloodline":["Aesir"],"type":"Spell","speed":{},"weakness":{},"saving_throw":"Fortitude","heighten_level":[4,6,8,10],"spell_type":"Spell","heighten_group":["4th rank","Heightened 6th rank","Heightened 8th rank","Heightened 10th rank"],"legacy_id":["spell-715"],"trait":["Concentrate","Curse","Death","Manipulate"],"id":"spell-2024","text":"\nSeal Fate Two Actions Source Player Core 2 pg. 251 Traditions Arcane, Divine, Occult Bloodline Aesir Range touch Target 1 living creature Defense Fortitude Duration varies --- You utter a curse that a creature will meet a certain end—a death by freezing, stabbing, or another means you devise. Choose one type of damage from the following list: acid, bludgeoning, cold, electricity, fire, piercing, slashing, sonic, or void. The effect is based on the target's Fortitude save. Critical Success The target is unaffected. Success The target gains weakness 2 to the chosen damage type until the end of your next turn. Failure As success, but the duration is 1 minute. If the creature is reduced to 0 Hit Points by the chosen damage and its level is 7 or less, it dies. Critical Failure As failure, but the duration is unlimited. --- Heightened (+2) The weakness increases by 1, and the maximum level of creature that can be automatically killed increases by 4.","tradition":["Arcane","Divine","Occult"],"skill_mod":{},"summary":"Curse a creature to be harmed by a type of damage.","primary_source":"Player Core 2","trait_group":["Mechanics","Affliction"],"level":4,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=2024","target":"1 living creature","name":"Seal Fate","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"common","slug":"spell-2024"},{"legacy_name":["Invisibility Sphere"],"primary_source_category":"Rulebooks","heighten":["5th"],"source":["Player Core 2"],"type":"Spell","speed":{},"duration":600,"weakness":{},"heighten_level":[3,5],"spell_type":"Spell","heighten_group":["3rd rank","Heightened 5th rank"],"school":"illusion","legacy_id":["spell-165"],"trait":["Aura","Illusion","Manipulate","Subtle"],"id":"spell-2025","text":"\nShared Invisibility Two Actions Source Player Core 2 pg. 251 Traditions Arcane, Occult Deities Luhar, Thamir Area 30-foot emanation Target you and up to 5 willing creatures Duration 10 minutes --- You and all targets are invisible except to each other as long as the targets remain within the emanation. If a creature made invisible by this spell leaves the spell's area, it becomes visible and remains so even if it returns to the spell's area. If any creature made invisible by this spell uses a hostile action, the spell ends after the hostile action is completed. --- Heightened (5th) The targets increase to you and up to 10 willing creatures. The duration increases to 1 hour.","tradition":["Arcane","Occult"],"area":[30],"skill_mod":{},"summary":"You and nearby creatures become invisible.","primary_source":"Player Core 2","trait_group":["Mechanics","School","Monster"],"level":3,"source_category":["Rulebooks"],"area_type":["emanation"],"resistance":{},"url":"/Spells.aspx?ID=2025","target":"you and up to 5 willing creatures","name":"Shared Invisibility","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","deity":["Luhar","Thamir"],"rarity":"common","slug":"spell-2025"},{"primary_source_category":"Rulebooks","range":0,"source":["Player Core 2"],"type":"Spell","speed":{},"weakness":{},"heighten_level":[3],"spell_type":"Spell","heighten_group":["3rd rank"],"legacy_id":["spell-285"],"trait":["Concentrate","Manipulate","Polymorph"],"id":"spell-2026","text":"\nShrink Item Source Player Core 2 pg. 252 Tradition Arcane Cast 10 minutes Range touch Target 1 non-magical object up to 20 cubic feet in volume and up to 80 Bulk Duration until your next daily preparations --- You shrink the target to roughly the size of a coin with negligible Bulk. You can Dismiss the spell, and the spell ends if you toss the object onto a solid surface. The object can't be used to attack or cause damage during the process of it returning to normal size. If there isn't room for the object to return to normal size when the spell ends, the spell's duration continues until the object is in a location large enough to accommodate its normal size.","tradition":["Arcane"],"skill_mod":{},"summary":"Reduce an object to the size of a coin.","primary_source":"Player Core 2","trait_group":["Mechanics"],"level":3,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=2026","target":"1 non-magical object up to 20 cubic feet in volume and up to 80 Bulk","component":["10 minutes"],"name":"Shrink Item","actions_number":600,"category":"spell","pfs":"Standard","actions":"10 minutes","rarity":"common","slug":"spell-2026"},{"legacy_name":["Spell Turning"],"primary_source_category":"Rulebooks","source":["Player Core 2"],"type":"Spell","speed":{},"weakness":{},"heighten_level":[7],"spell_type":"Spell","heighten_group":["7th rank"],"legacy_id":["spell-297"],"trait":["Manipulate","Uncommon"],"id":"spell-2027","text":"\nSpell Riposte Reaction Source Player Core 2 pg. 252 Traditions Arcane, Divine, Occult Trigger You’re the target of a spell you’re aware of. --- You attempt to counteract the triggering spell. If the spell would be counteracted, it instead continues with the caster as a target instead of you. Spell riposte can't affect spells that aren't targeted (such as area spells).","tradition":["Arcane","Divine","Occult"],"skill_mod":{},"summary":"Reflect a spell targeted at you.","primary_source":"Player Core 2","trait_group":["Mechanics","Rarity"],"level":7,"source_category":["Rulebooks"],"trigger":"You’re the target of a spell you’re aware of.","resistance":{},"url":"/Spells.aspx?ID=2027","name":"Spell Riposte","actions_number":1,"category":"spell","pfs":"Standard","actions":"Reaction","rarity":"uncommon","slug":"spell-2027"},{"primary_source_category":"Rulebooks","heighten":["6th"],"source":["Player Core 2"],"type":"Spell","speed":{},"duration":600,"weakness":{},"heighten_level":[2,6],"spell_type":"Spell","heighten_group":["2nd rank","Heightened 6th rank"],"legacy_id":["spell-718"],"trait":["Concentrate","Detection","Manipulate","Mental"],"id":"spell-2028","text":"\nSpirit Sense Two Actions Source Player Core 2 pg. 252 Traditions Divine, Occult Area 30-foot emanation Duration 10 minutes --- You open your mind to the metaphysical, enabling you to sense nearby spirits. Even if you aren't Searching, you get a check to find haunts and spirits in the area. You gain a +1 status bonus to the following checks regarding haunts or spirits: Perception checks to Seek, attempts to Recall Knowledge, skill checks to determine the reason for their existence, and skill checks to disable a haunt. You also gain a +1 status bonus to AC and saving throws against haunts and spirits. --- Heightened (6th) The spell's duration lasts until the next time you make your daily preparations.","tradition":["Divine","Occult"],"area":[30],"skill_mod":{},"summary":"Detect spirits and haunts.","primary_source":"Player Core 2","trait_group":["Mechanics"],"level":2,"source_category":["Rulebooks"],"area_type":["emanation"],"resistance":{},"url":"/Spells.aspx?ID=2028","name":"Spirit Sense","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"common","slug":"spell-2028"},{"primary_source_category":"Rulebooks","heighten":["+1"],"source":["Player Core 2"],"bloodline":["Aesir"],"type":"Spell","speed":{},"weakness":{},"saving_throw":"Fortitude","heighten_level":[8,9,10],"spell_type":"Spell","heighten_group":["8th rank","Heightened 9th rank","Heightened 10th rank"],"legacy_id":["spell-303"],"trait":["Concentrate","Manipulate","Spirit"],"id":"spell-2029","text":"\nSpirit Song Two Actions Source Player Core 2 pg. 252 Traditions Divine, Occult Bloodline Aesir Area 60-foot cone Defense Fortitude --- Your eldritch song sends pulsing waves of ethereal energy to attack creatures' spirits in the area, dealing 14d6 spirit damage that causes their bodies to momentarily freeze up from the hypnotic nature of the tune, depending on the result of their Fortitude save. The vibrating waves of spirit song penetrate into, but not through, solid barriers, damaging incorporeal creatures hiding in solid objects in the area but not passing onward to damage creatures in other rooms. Critical Success The creature takes no damage. Success The creature takes half damage and can't use reactions until the beginning of its turn. Failure The creature takes full damage, can't use reactions until the beginning of its turn, and is stunned 1. Critical Failure The creature takes double damage, can't use reactions until the beginning of its turn, and is stunned 2. --- Heightened (+1) The damage increases by 2d6.","tradition":["Divine","Occult"],"area":[60],"skill_mod":{},"summary":"Sing a song that damages any creature with a spirit.","primary_source":"Player Core 2","trait_group":["Mechanics","Creature Type"],"level":8,"source_category":["Rulebooks"],"area_type":["cone"],"resistance":{},"url":"/Spells.aspx?ID=2029","name":"Spirit Song","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"common","slug":"spell-2029"},{"primary_source_category":"Rulebooks","range":120,"source":["Player Core 2"],"type":"Spell","speed":{},"weakness":{},"saving_throw":"Will","heighten_level":[8],"spell_type":"Spell","heighten_group":["8th rank"],"legacy_id":["spell-304"],"trait":["Concentrate","Curse","Manipulate","Spirit"],"id":"spell-2030","text":"\nSpiritual Epidemic Two Actions Source Player Core 2 pg. 252 Traditions Divine, Occult Range 120 feet Target 1 creature Defense Will Duration varies --- You curse the target, sapping its spirit and leaving a contagious trap in its essence. The target must attempt a Will save. Any creature that casts a divine or occult spell on the target while it's affected is targeted by spiritual epidemic and must also attempt a Will save. The curse continues to spread in this way. Critical Success The target is unaffected. Success The target is enfeebled 2 and stupefied 2 for 1 round. Failure The target is enfeebled 2 and stupefied 2 for 1 minute and enfeebled 1 and stupefied 1 permanently. Critical Failure The target is enfeebled 3 and stupefied 3 for 1 minute and enfeebled 2 and stupefied 2 permanently.","tradition":["Divine","Occult"],"skill_mod":{},"summary":"Weaken a target with a communicable curse.","primary_source":"Player Core 2","trait_group":["Mechanics","Affliction","Creature Type"],"level":8,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=2030","target":"1 creature","name":"Spiritual Epidemic","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"common","slug":"spell-2030"},{"primary_source_category":"Rulebooks","heighten":["+1"],"range":30,"source":["Player Core 2"],"type":"Spell","speed":{},"weakness":{},"saving_throw":"basic Reflex","heighten_level":[1,2,3,4,5,6,7,8,9,10],"spell_type":"Cantrip","heighten_group":["1st rank","Heightened 2nd rank","Heightened 3rd rank","Heightened 4th rank","Heightened 5th rank","Heightened 6th rank","Heightened 7th rank","Heightened 8th rank","Heightened 9th rank","Heightened 10th rank"],"legacy_id":["spell-1002"],"trait":["Cantrip","Concentrate","Manipulate","Water"],"id":"spell-2031","text":"\nSpout Two Actions Source Player Core 2 pg. 252 Traditions Arcane, Primal Range 30 feet Area a 5-foot cube Defense basic Reflex --- Water blasts upward, coming out of the ground, rising from a pool, or even manifesting from thin air. Any creatures in the area take 2d4 bludgeoning damage, with a basic Reflex saving throw. A creature that critically fails its save is disoriented by the explosion of water, becoming off-guard until the end of your next turn. You can change this spell's area to a 5-foot burst, provided you center the burst in a body of water. This body of water can be as small as a pond or creek, but not as small as a puddle or bathtub. --- Heightened (+1) The damage increases by 1d4.","tradition":["Arcane","Primal"],"element":["Water"],"area":[5],"skill_mod":{},"summary":"Batter creatures with a water blast.","primary_source":"Player Core 2","trait_group":["Mechanics","Elemental","Planar","Monster"],"level":1,"source_category":["Rulebooks"],"area_type":["cube"],"resistance":{},"url":"/Spells.aspx?ID=2031","name":"Spout","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"common","slug":"spell-2031"},{"primary_source_category":"Rulebooks","range":60,"source":["Player Core 2"],"type":"Spell","speed":{},"duration":60,"weakness":{},"saving_throw":"Will","heighten_level":[5],"spell_type":"Spell","heighten_group":["5th rank"],"school":"illusion","legacy_id":["spell-719"],"trait":["Concentrate","Illusion","Manipulate"],"id":"spell-2032","text":"\nStrange Geometry Three Actions Source Player Core 2 pg. 252 Tradition Occult Deities Cthulhu, Suyuddha, The Enlightened Scholar's Path Range 60 feet Area 4 cubes, each 10 feet on a side Defense Will Duration 1 minute --- You cause the areas to appear to swell, bend, and break, twisting together in a bizarre spatial geometry. The cubes of the spell's area can't be adjacent to one another. A creature must attempt a Will save if it's in one of the cubes when you Cast the Spell, or if it later enters one of the areas, with the following effects. A creature interacting with the illusion can also attempt a Will save to disbelieve the illusion, as normal. Success The creature disbelieves the illusion. Failure All terrain in the cubes is difficult terrain for the creature, including the air if the creature is flying, walls if it's climbing, and so on. When the creature would exit one of the cubes, it exits from one randomly determined by the GM. This is a teleportation effect. It can exit from any edge of that cube it chooses. When selecting a random cube, the GM excludes any that don't match the creature's terrain; for instance, if the creature were exiting along the ground, the GM would exclude any cube that didn't have an exit on the ground.","tradition":["Occult"],"area":[10],"skill_mod":{},"summary":"Confoundingly warp spatial geometry, making passage difficult and destinations unpredictable.","primary_source":"Player Core 2","trait_group":["Mechanics","School","Monster"],"level":5,"source_category":["Rulebooks"],"area_type":["cube"],"resistance":{},"url":"/Spells.aspx?ID=2032","name":"Strange Geometry","actions_number":6,"category":"spell","pfs":"Standard","actions":"Three Actions","deity":["Cthulhu","Suyuddha","The Enlightened Scholar's Path"],"rarity":"common","slug":"spell-2032"},{"primary_source_category":"Rulebooks","heighten":["+1"],"range":120,"source":["Player Core 2"],"type":"Spell","speed":{},"weakness":{},"saving_throw":"basic Fortitude","heighten_level":[2,3,4,5,6,7,8,9,10],"spell_type":"Spell","heighten_group":["2nd rank","Heightened 3rd rank","Heightened 4th rank","Heightened 5th rank","Heightened 6th rank","Heightened 7th rank","Heightened 8th rank","Heightened 9th rank","Heightened 10th rank"],"legacy_id":["spell-720"],"trait":["Concentrate","Manipulate","Void","Negative"],"id":"spell-2033","text":"\nSudden Blight Two Actions Source Player Core 2 pg. 253 Traditions Divine, Primal Range 120 feet Area 20-foot burst Defense basic Fortitude --- You accelerate the processes of decay in the area. Each living creature in the area takes 2d10 void damage with a basic Fortitude save. A creature afflicted by a disease takes a –2 circumstance penalty to this save. You can also direct the blight to rot all Small and Tiny non-creature plants in the area, eliminating non-magical undergrowth and any resulting difficult terrain, cover, and concealment. Sudden blight attempts to counteract any magical effect on the plants before withering them. --- Heightened (+1) The damage increases by 1d10.","tradition":["Divine","Primal"],"area":[20],"skill_mod":{},"summary":"Decay living creatures and plants.","primary_source":"Player Core 2","trait_group":["Mechanics","Energy","Planar","Creature Type"],"level":2,"source_category":["Rulebooks"],"area_type":["burst"],"resistance":{},"url":"/Spells.aspx?ID=2033","name":"Sudden Blight","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"common","slug":"spell-2033"},{"primary_source_category":"Rulebooks","heighten":["2nd","3rd","4th"],"range":30,"source":["Player Core 2"],"type":"Spell","speed":{},"duration":60,"weakness":{},"heighten_level":[1,2,3,4],"spell_type":"Spell","heighten_group":["1st rank","Heightened 2nd rank","Heightened 3rd rank","Heightened 4th rank"],"legacy_id":["spell-1010"],"trait":["Concentrate","Manipulate","Summon"],"id":"spell-2034","text":"\nSummon Lesser Servitor Three Actions Source Player Core 2 pg. 253 PFS Note spell may be used, but imps may not be summoned Tradition Divine Range 30 feet Duration sustained up to 1 minute --- While deities jealously guard their most powerful servants from the summoning spells of those who aren't steeped in the faith, this spell allows you to conjure an inhabitant of the Outer Sphere with or without the deity's permission. You summon a common celestial, fiend, or monitor of level –1. You can choose to instead summon an animal of level –1 that hails from the Outer Sphere; you can choose for this animal to gain the celestial and holy traits, the fiend and unholy traits, or the monitor trait. It's anathema to summon a servitor if it has a holy or unholy trait that isn't allowed for your deity's sanctification. For example, Sarenrae's sanctification is “can choose holy,” so you couldn't summon an unholy creature, and Pharasma's is “none,” so you couldn't summon a holy or unholy creature. The GM might determine that your deity restricts specific types of creatures further, making it anathema to summon them as well. --- Heightened (2nd) The creature can be level 1 or lower. Heightened (3rd) The creature can be level 2 or lower. Heightened (4th) The creature can be level 3 or lower. ","tradition":["Divine"],"skill_mod":{},"summary":"Summon a minor celestial, monitor, or fiend.","primary_source":"Player Core 2","trait_group":["Mechanics"],"level":1,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=2034","name":"Summon Lesser Servitor","actions_number":6,"category":"spell","pfs":"Limited","actions":"Three Actions","rarity":"common","slug":"spell-2034"},{"primary_source_category":"Rulebooks","heighten":["9th"],"range":30,"source":["Player Core 2"],"type":"Spell","speed":{},"weakness":{},"saving_throw":"Will","heighten_level":[5,9],"spell_type":"Spell","heighten_group":["5th rank","Heightened 9th rank"],"legacy_id":["spell-328"],"trait":["Concentrate","Manipulate","Mental"],"id":"spell-2035","text":"\nSynesthesia Two Actions Source Player Core 2 pg. 253 Tradition Occult Deity Narriseminek Range 30 feet Target 1 creature Defense Will Duration varies --- The target's senses are suddenly rewired in unexpected ways, causing them to process noises as bursts of color, smells as sounds, and so on. This has three effects, and the target must attempt a Will save. Due to the distraction, the target must succeed at a DC 5 flat check each time it uses a concentrate action, or the action fails and is wasted. The target's difficulty processing visual input makes all creatures and objects concealed from it. The creature has trouble moving, making it clumsy 3 and giving it a –10-foot status penalty to its Speeds. Critical Success The target is unaffected. Success The target is affected for 1 round. Failure The target is affected for 1 minute. Critical Failure As failure, and the target is stunned 2 as it attempts to process the sensory shifts. --- Heightened (9th) You can target up to five creatures.","tradition":["Occult"],"skill_mod":{},"summary":"Rewire a creature’s senses.","primary_source":"Player Core 2","trait_group":["Mechanics"],"level":5,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=2035","target":"1 creature","name":"Synesthesia","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","deity":["Narriseminek"],"rarity":"common","slug":"spell-2035"},{"primary_source_category":"Rulebooks","range":10000000,"source":["Player Core 2"],"type":"Spell","speed":{},"weakness":{},"saving_throw":"Will","heighten_level":[9],"spell_type":"Spell","heighten_group":["9th rank"],"legacy_id":["spell-336"],"trait":["Concentrate","Incapacitation","Linguistic","Manipulate","Mental"],"id":"spell-2036","text":"\nTelepathic Demand Three Actions Source Player Core 2 pg. 253 Traditions Arcane, Divine, Occult Range planetary Target 1 creature you’ve telepathically contacted before Defense Will Duration varies --- You send the target a message of 25 words or fewer, and it can respond immediately with its own message of 25 words or fewer. Your message is insidious and has the effect of a suggestion spell, with the message substituting for the spoken suggestion. On a successful save, the target is temporarily immune for 1 day, and on a critical success, the target is temporarily immune for 1 month. You can target a creature only if you've previously been in telepathic contact with it before, such as via the telepathy spell.","tradition":["Arcane","Divine","Occult"],"skill_mod":{},"summary":"Impel a creature with a mental message.","primary_source":"Player Core 2","trait_group":["Mechanics"],"level":9,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=2036","target":"1 creature you’ve telepathically contacted before","name":"Telepathic Demand","actions_number":6,"category":"spell","pfs":"Standard","actions":"Three Actions","rarity":"common","slug":"spell-2036"},{"primary_source_category":"Rulebooks","heighten":["3rd","5th"],"range":120,"source":["Player Core 2"],"type":"Spell","speed":{},"weakness":{},"heighten_level":[1,3,5],"spell_type":"Spell","heighten_group":["1st rank","Heightened 3rd rank","Heightened 5th rank"],"legacy_id":["spell-722"],"trait":["Manipulate","Teleportation"],"id":"spell-2037","text":"\nThoughtful Gift Single Action Source Player Core 2 pg. 253 Traditions Arcane, Divine, Occult Range 120 feet Target 1 willing creature --- You teleport one object of light or negligible Bulk held in your hand to the target. The object appears instantly in the target's hand if they have a free hand, or at their feet if they don't. The target knows what object you're attempting to send them. If the target is unconscious or refuses to accept your gift, or if the spell would teleport a creature (even if the creature is inside an extradimensional container), the spell fails. --- Heightened (3rd) The spell's range increases to 500 feet. Heightened (5th) As 3rd rank, and the object's maximum Bulk increases to 1. You can Cast the Spell with 3 actions instead of 1; doing so increases the range to 1 mile, and you don't need line of sight to the target, but you must be extremely familiar with the target.","tradition":["Arcane","Divine","Occult"],"skill_mod":{},"summary":"Teleport an item to an ally’s grasp.","primary_source":"Player Core 2","trait_group":["Mechanics"],"level":1,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=2037","target":"1 willing creature","name":"Thoughtful Gift","actions_number":2,"category":"spell","pfs":"Standard","actions":"Single Action","rarity":"common","slug":"spell-2037"},{"primary_source_category":"Rulebooks","source":["Player Core 2"],"type":"Spell","speed":{},"weakness":{},"heighten_level":[3],"spell_type":"Spell","heighten_group":["3rd rank"],"legacy_id":["spell-723"],"trait":["Concentrate","Manipulate","Polymorph"],"id":"spell-2038","text":"\nThreefold Aspect Source Player Core 2 pg. 254 Traditions Occult, Primal Deities Brixori, Guardians of the Sacred Self, Lymnieris, Magdh, Mestama, Phlegyas, Ra Cast 1 minute Duration until the next time you make your daily preparations --- This spell allows you to change between three versions of yourself of different ages: a maiden (young adult), a mother (adult), or a matriarch (elderly). Choose one when you Cast the Spell. While the spell lasts, you can change the age to any of the three or to your natural age by Sustaining the spell. Your form always looks like you regardless of the age, and creatures who know you still recognize you and can tell your age is different. Threefold aspect alters your physical appearance and personality to present an authentic version of yourself at various ages. This grants you a +4 status bonus to Deception checks to pass as the chosen age, and you can add your level as a proficiency bonus to these checks even if you're untrained. Furthermore, unless a creature specifically uses a Seek action or otherwise carefully examines you, it doesn't get a chance to notice that you aren't at your true age. You can Dismiss this spell.","tradition":["Occult","Primal"],"skill_mod":{},"summary":"Shift yourself between three ages.","primary_source":"Player Core 2","trait_group":["Mechanics"],"level":3,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=2038","component":["1 minute"],"name":"Threefold Aspect","actions_number":60,"category":"spell","pfs":"Standard","actions":"1 minute","deity":["Brixori","Guardians of the Sacred Self","Lymnieris","Magdh","Mestama","Phlegyas","Ra"],"rarity":"common","slug":"spell-2038"},{"primary_source_category":"Rulebooks","heighten":["+1"],"range":30,"source":["Player Core 2"],"type":"Spell","speed":{},"weakness":{},"saving_throw":"Fortitude","heighten_level":[4,5,6,7,8,9,10],"spell_type":"Spell","heighten_group":["4th rank","Heightened 5th rank","Heightened 6th rank","Heightened 7th rank","Heightened 8th rank","Heightened 9th rank","Heightened 10th rank"],"legacy_id":["spell-725"],"trait":["Concentrate","Manipulate","Void","Negative"],"id":"spell-2039","text":"\nVampiric Maiden Two Actions Source Player Core 2 pg. 254 Traditions Arcane, Divine, Occult Range 30 feet Target 1 creature Defense Fortitude --- A ghostly iron maiden snaps shut on the target and drains its vitality for your gain. This deals 4d4 piercing damage and 4d4 void damage, and the target must attempt a Fortitude save. You gain temporary Hit Points equal to the void damage the target takes (after applying resistances, weaknesses, and the like). You lose any remaining temporary Hit Points after 1 minute. Critical Success The target is unaffected. Success The target takes half damage. Failure The target is briefly trapped within the vampiric maiden. The target takes full damage and is immobilized by the iron maiden for 1 round or until it uses an Interact action to extricate itself, whichever comes first. Critical Failure The target takes double damage and is immobilized by the vampiric maiden for 1 round or until it Escapes (the DC is your spell DC), whichever comes first. --- Heightened (+1) The piercing and void damage increase by 1d4 each.","tradition":["Arcane","Divine","Occult"],"skill_mod":{},"summary":"An iron maiden steals a creature’s vitality.","primary_source":"Player Core 2","trait_group":["Mechanics","Energy","Planar","Creature Type"],"level":4,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=2039","target":"1 creature","name":"Vampiric Maiden","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"common","slug":"spell-2039"},{"primary_source_category":"Rulebooks","heighten":["+1"],"range":500,"source":["Player Core 2"],"bloodline":["Fey"],"type":"Spell","speed":{},"duration":60,"weakness":{},"saving_throw":"basic Will","heighten_level":[7,8,9,10],"spell_type":"Spell","heighten_group":["7th rank","Heightened 8th rank","Heightened 9th rank","Heightened 10th rank"],"school":"illusion","legacy_id":["spell-358"],"trait":["Auditory","Concentrate","Illusion","Manipulate","Visual"],"id":"spell-2040","text":"\nVisions of Danger Three Actions Source Player Core 2 pg. 254 Tradition Occult Bloodline Fey Range 500 feet Area 30-foot burst Defense basic Will Duration 1 minute --- An illusion of horrific creatures fills the spell's area. The creatures look like Tiny swarming monsters with a specific appearance of your choice, such as fiendish flies or animated saw blades. The burst deals 8d8 mental damage with a basic Will save to each creature that's inside the burst when it's created, enters the burst, or starts its turn inside the burst. A creature that critically succeeds at its Will save can immediately attempt to disbelieve the illusion. A creature that tries to Interact with the monsters or observes one with a Seek action can attempt to disbelieve the illusion. Creatures that disbelieve the illusion take no damage from the illusion thereafter. --- Heightened (+1) The mental damage increases by 1d8.","tradition":["Occult"],"area":[30],"skill_mod":{},"summary":"A vision of a swarm deals mental damage.","primary_source":"Player Core 2","trait_group":["Sense","Mechanics","School","Monster"],"level":7,"source_category":["Rulebooks"],"area_type":["burst"],"resistance":{},"url":"/Spells.aspx?ID=2040","name":"Visions of Danger","actions_number":6,"category":"spell","pfs":"Standard","actions":"Three Actions","rarity":"common","slug":"spell-2040"},{"primary_source_category":"Rulebooks","heighten":["+1"],"source":["Player Core 2"],"type":"Spell","speed":{},"weakness":{},"saving_throw":"basic Reflex","heighten_level":[2,3,4,5,6,7,8,9,10],"spell_type":"Spell","heighten_group":["2nd rank","Heightened 3rd rank","Heightened 4th rank","Heightened 5th rank","Heightened 6th rank","Heightened 7th rank","Heightened 8th rank","Heightened 9th rank","Heightened 10th rank"],"legacy_id":["spell-726"],"trait":["Concentrate","Manipulate"],"id":"spell-2041","text":"\nVomit Swarm Two Actions Source Player Core 2 pg. 254 Traditions Arcane, Occult, Primal Deities Apollyon, Baalzebul, Ghlaunder, Kitumu, Selket, Xsistaid Area 30-foot cone Defense basic Reflex --- You belch forth a swarm of magical vermin. You evoke and shape the creatures from your own imagination, allowing you to change the appearance of the creatures (typically a mix of centipedes, roaches, wasps, and worms), but this doesn't change the effect of the spell. The vermin swarm over anyone in the area, their bites and stings dealing 2d8 piercing damage (basic Reflex save). A creature that fails its saving throw also becomes sickened 1. Once the spell ends, the swarm disappears. --- Heightened (+1) The damage increases by 1d8.","tradition":["Arcane","Occult","Primal"],"area":[30],"skill_mod":{},"summary":"Vermin erupt in a cone from your mouth.","primary_source":"Player Core 2","trait_group":["Mechanics"],"level":2,"source_category":["Rulebooks"],"area_type":["cone"],"resistance":{},"url":"/Spells.aspx?ID=2041","name":"Vomit Swarm","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","deity":["Apollyon","Baalzebul","Ghlaunder","Kitumu","Selket","Xsistaid"],"rarity":"common","slug":"spell-2041"},{"primary_source_category":"Rulebooks","heighten":["+2"],"range":60,"source":["Player Core 2"],"type":"Spell","speed":{},"duration":60,"weakness":{},"heighten_level":[5,7,9],"spell_type":"Spell","heighten_group":["5th rank","Heightened 7th rank","Heightened 9th rank"],"legacy_id":["spell-727"],"trait":["Concentrate","Manipulate"],"id":"spell-2042","text":"\nWall of Flesh Two Actions Source Player Core 2 pg. 254 Traditions Divine, Occult, Primal Range 60 feet Duration 1 minute --- You craft a 20-foot-tall wall of living flesh in a straight line up to 30 feet long. The wall is 3 feet thick, and each 5-foot-long section has AC 10 and 75 Hit Points. If you wish, the wall can be of a smaller length or height. You must create the wall in an unbroken open space so its edges don't pass through any creatures or objects, or the spell is lost. The wall can't be Repaired but can be healed by vitality, and healing spells and abilities. When you Cast the Spell, choose one of the following features for your wall. - Mouths The wall has countless toothy mouths along its surface. The mouths Strike any creature that ends its turn within 5 feet of the wall, using your spell attack modifier for these Strikes and dealing 2d6 piercing damage. The mouths are capable of consuming potions; since the wall is alive, it can recover Hit Points from a healing potion , but it can't benefit from any effect that would give it the ability to move. Otherwise, the GM determines which potions can affect the wall. - Eyes The wall sprouts hundreds of unblinking eyes. You can see through these eyes, gaining a +2 circumstance bonus to visual Perception checks within the wall's line of sight. You can also use the eyes for determining line of sight for ranged attacks and spells, but you don't have line of effect through the wall. - Arms The wall is a mass of grasping arms. Any creature that ends its turn within 5 feet of the wall must attempt a Reflex save. Success The creature is unaffected. Failure The creature is grabbed by the wall for 1 round or until it Escape against your spell DC, whichever comes first. Critical Failure The creature is restrained by the wall for 1 round or until it Escapes against your spell DC, whichever comes first. --- Heightened (+2) The Hit Points of each section of the wall increase by 10, and the piercing damage dealt by the wall's mouths increases by 1d6.","tradition":["Divine","Occult","Primal"],"skill_mod":{},"summary":"Spawn a wall of living flesh.","primary_source":"Player Core 2","trait_group":["Mechanics"],"level":5,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=2042","name":"Wall of Flesh","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"common","slug":"spell-2042"},{"legacy_name":["Wanderer's Guide"],"primary_source_category":"Rulebooks","source":["Player Core 2"],"type":"Spell","speed":{},"weakness":{},"heighten_level":[3],"spell_type":"Spell","heighten_group":["3rd rank"],"legacy_id":["spell-368"],"trait":["Concentrate","Manipulate"],"id":"spell-2043","text":"\nWanderer’s Guide Source Player Core 2 pg. 255 Traditions Divine, Occult Cast 1 minute Duration until your next daily preparations --- You call upon the beyond to guide your route. When you Cast this Spell, choose a destination; you receive an inspired route to that destination, allowing you and allies who travel overland with you to reduce the movement penalty from difficult terrain by half for the duration, as long as you don't deviate from the inspired route. This doesn't have any effect on movement during encounters. If you use this ability again before the duration is over, this effect ends and is replaced by that of the new route.","tradition":["Divine","Occult"],"skill_mod":{},"summary":"Find an ideal route to a location.","primary_source":"Player Core 2","trait_group":["Mechanics"],"level":3,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=2043","component":["1 minute"],"name":"Wanderer’s Guide","actions_number":60,"category":"spell","pfs":"Standard","actions":"1 minute","rarity":"common","slug":"spell-2043"},{"primary_source_category":"Rulebooks","heighten":["+1"],"range":100,"source":["Player Core 2"],"type":"Spell","speed":{},"duration":60,"weakness":{},"heighten_level":[9,10],"spell_type":"Spell","heighten_group":["9th rank","Heightened 10th rank"],"legacy_id":["spell-372"],"trait":["Concentrate","Manipulate","Sanctified","Spirit"],"id":"spell-2044","text":"\nWeapon of Judgment Two Actions Source Player Core 2 pg. 255 Tradition Divine Requirements You have a deity. Range 100 feet Target 1 creature Duration 1 minute --- An immense weapon of spiritual energy appears, hovering in the air above the target. The weapon has the ghostly visual appearance of your deity's favored weapon. Name war or peace when you cast this spell. If you name “war,” mentally choose one creature. This must be a creature both you and the target can see. The target instinctively knows which creature this is. At the end of each of the target's turns, if the target didn't use a hostile action against the creature you chose during that turn, the weapon Strikes the target. If you name “peace,” mentally choose up to five allies. The target instinctively knows who those allies are. The weapon Strikes the target each time the target uses a hostile action against you or one of the chosen allies. The weapon Strikes only once per action, even if the action targets multiple allies (such as for a fireball or a Whirlwind Strike). Strikes with the weapon are melee weapon attacks, but they use your spell attack modifier. Regardless of its appearance, the weapon deals 4d10 damage. The damage type is the same as the chosen weapon (or any of its types for a versatile weapon). The attack deals spirit damage instead if that would be more detrimental to the creature (as determined by the GM). No other statistics or attributes of the weapon apply, and even a ranged weapon attacks adjacent creatures only. The weapon takes a multiple attack penalty, which increases throughout the target's turn, but its penalty is separate from yours. A weapon of judgment is a weapon for the purposes of triggers, resistances, and so forth. The weapon doesn't take up space, grant flanking, or have any other attributes a creature would. The weapon can't make any attack other than its Strike, and feats or spells that affect weapons don't apply to this weapon. --- Heightened (+1) The damage increases by 1d10.","tradition":["Divine"],"skill_mod":{},"summary":"Form a divine weapon of war or peace.","primary_source":"Player Core 2","trait_group":["Mechanics","Creature Type"],"level":9,"source_category":["Rulebooks"],"requirement":"You have a deity.","resistance":{},"url":"/Spells.aspx?ID=2044","target":"1 creature","name":"Weapon of Judgment","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"common","slug":"spell-2044"},{"primary_source_category":"Rulebooks","heighten":["4th"],"range":30,"source":["Player Core 2"],"type":"Spell","speed":{},"duration":60,"weakness":{},"heighten_level":[2,4],"spell_type":"Spell","heighten_group":["2nd rank","Heightened 4th rank"],"legacy_id":["spell-374"],"trait":["Concentrate","Manipulate"],"id":"spell-2045","text":"\nWeb Three Actions Source Player Core 2 pg. 255 Traditions Arcane, Primal Deities Followers of Fate, Grandmother Spider Range 30 feet Area 10-foot burst Duration 1 minute --- You create a sticky web in the area that impedes creatures' movement. Squares filled with the web are difficult terrain. Each time a creature in the web begins to use a move action or enters the web during a move action it's using, it must attempt an Athletics check or Reflex save against your spell DC to avoid taking a circumstance penalty to its Speeds or becoming immobilized. A creature that gets out of the web ceases to take a circumstance penalty to its Speed from the web. Each square can be cleared of the web by a single attack or effect that deals at least 5 slashing damage or 1 fire damage. A square has AC 5, and it automatically fails its saving throws. Critical Success The creature is unaffected, and it doesn't need to attempt further Athletics checks or saving throws against the web this turn. If it used an Athletics check, it clears the web from every square it leaves during its movement. Success The creature is unaffected during its action. If it used an Athletics check, it clears the web from every square it leaves during its movement. Failure The creature takes a –10-foot circumstance penalty to its Speeds until the start of its next turn. Critical Failure The creature is immobilized until the start of its next turn, after which it takes a –10-foot circumstance penalty to its Speeds for 1 round. It can attempt to Escape to remove its immobilized condition. --- Heightened (4th) The spell's area increases to a 20-foot burst, and its range increases to 60 feet.","tradition":["Arcane","Primal"],"area":[10],"skill_mod":{},"summary":"Form a web that keeps creatures from moving.","primary_source":"Player Core 2","trait_group":["Mechanics"],"level":2,"source_category":["Rulebooks"],"area_type":["burst"],"resistance":{},"url":"/Spells.aspx?ID=2045","name":"Web","actions_number":6,"category":"spell","pfs":"Standard","actions":"Three Actions","deity":["Followers of Fate","Grandmother Spider"],"rarity":"common","slug":"spell-2045"},{"legacy_name":["Enervation"],"primary_source_category":"Rulebooks","heighten":["+2"],"range":60,"source":["Player Core 2"],"type":"Spell","speed":{},"weakness":{},"saving_throw":"Fortitude","heighten_level":[4,6,8,10],"spell_type":"Spell","heighten_group":["4th rank","Heightened 6th rank","Heightened 8th rank","Heightened 10th rank"],"legacy_id":["spell-687"],"trait":["Auditory","Concentrate","Manipulate","Void","Negative"],"id":"spell-2046","text":"\nWhispers of the Void Two Actions Source Player Core 2 pg. 255 Traditions Divine, Occult Range 60 feet Area 10-foot burst Defense Fortitude --- You whisper baleful secrets that transcend language and carry magically to the ears of your foes. The words take physical form, weakening the life force of the targets, each of which must attempt a Fortitude save. Critical Success The creature is unaffected. Success The creature takes 2d8 persistent void damage. Failure The creature takes 4d8 persistent void damage and becomes drained 1. Critical Failure The creature takes 4d8 persistent void damage and becomes drained 2 and doomed 1. --- Heightened (+2) The persistent void damage increases by 1d8 on a success, or by 2d8 on a failure or critical failure.","tradition":["Divine","Occult"],"area":[10],"skill_mod":{},"summary":"Drain creatures’ vigor with void energy.","primary_source":"Player Core 2","trait_group":["Sense","Mechanics","Energy","Planar","Creature Type"],"level":4,"source_category":["Rulebooks"],"area_type":["burst"],"resistance":{},"url":"/Spells.aspx?ID=2046","name":"Whispers of the Void","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"common","slug":"spell-2046"},{"primary_source_category":"Rulebooks","heighten":["+1"],"range":0,"source":["Player Core 2"],"type":"Spell","speed":{},"weakness":{},"heighten_level":[1,2,3,4,5,6,7,8,9,10],"spell_type":"Focus","heighten_group":["1st rank","Heightened 2nd rank","Heightened 3rd rank","Heightened 4th rank","Heightened 5th rank","Heightened 6th rank","Heightened 7th rank","Heightened 8th rank","Heightened 9th rank","Heightened 10th rank"],"legacy_id":["spell-395"],"trait":["Champion","Focus","Healing","Manipulate","Uncommon","Vitality","Positive"],"id":"spell-2047","text":"\nLay on Hands Single Action Source Player Core 2 pg. 255 Range touch Target 1 willing living creature or 1 undead creature --- Your hands become infused with powerful vitality, capable of healing a living creature or damaging an undead creature with a touch. Willing Living Creature The target regains 6 Hit Points. If the target is someone other than yourself, it also gains a +2 status bonus to AC for 1 round. Undead Creature The target takes 1d6 vitality damage with a basic Fortitude save; on a failure, the target also takes a –2 status penalty to AC for 1 round. --- Heightened (+1) The amount of healing increases by 6, and the damage to an undead target increases by 1d6.","skill_mod":{},"summary":"Your hands become infused with powerful vitality, capable of healing a living creature or damaging an undead creature with a touch.","primary_source":"Player Core 2","trait_group":["Class","Mechanics","Rarity","Energy","Planar","Creature Type"],"level":1,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=2047","target":"1 willing living creature or 1 undead creature","name":"Lay on Hands","actions_number":2,"category":"spell","pfs":"Standard","actions":"Single Action","rarity":"uncommon","slug":"spell-2047"},{"legacy_name":["Touch of Corruption"],"primary_source_category":"Rulebooks","heighten":["+1"],"range":0,"source":["Player Core 2"],"type":"Spell","speed":{},"weakness":{},"heighten_level":[1,2,3,4,5,6,7,8,9,10],"spell_type":"Focus","heighten_group":["1st rank","Heightened 2nd rank","Heightened 3rd rank","Heightened 4th rank","Heightened 5th rank","Heightened 6th rank","Heightened 7th rank","Heightened 8th rank","Heightened 9th rank","Heightened 10th rank"],"legacy_id":["spell-819"],"trait":["Champion","Focus","Manipulate","Uncommon","Void","Negative"],"id":"spell-2048","text":"\nTouch of the Void Single Action Source Player Core 2 pg. 255 Range touch Target 1 willing undead creature or 1 living creature --- You infuse the target with void energy, healing undead or damaging a living creature. Willing Undead Creature The target regains 6 Hit Points. If the target is yourself, you also gain a +2 status bonus to damage rolls for 1 round. Living Creature The target takes 1d6 void damage with a basic Fortitude save; on a failure, the target also takes a –2 status penalty to AC for 1 round. --- Heightened (+1) The amount of healing increases by 6, and the damage to a living target increases by 1d6.","skill_mod":{},"summary":"You infuse the target with void energy, healing undead or damaging a living creature.","primary_source":"Player Core 2","trait_group":["Class","Mechanics","Rarity","Energy","Planar","Creature Type"],"level":1,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=2048","target":"1 willing undead creature or 1 living creature","name":"Touch of the Void","actions_number":2,"category":"spell","pfs":"Standard","actions":"Single Action","rarity":"uncommon","slug":"spell-2048"},{"primary_source_category":"Rulebooks","heighten":["+2"],"source":["Player Core 2"],"type":"Spell","speed":{},"weakness":{},"heighten_level":[1,3,5,7,9],"spell_type":"Focus","heighten_group":["1st rank","Heightened 3rd rank","Heightened 5th rank","Heightened 7th rank","Heightened 9th rank"],"trait":["Champion","Concentrate","Focus","Sanctified","Spirit","Uncommon"],"id":"spell-2049","text":"\nShields of the Spirit Single Action Source Player Core 2 pg. 255 Requirements You are wielding a shield. --- You Raise your Shield, causing ephemeral spirit shields to float within your champion's aura. The shields last until the start of your next turn or until you're no longer raising your shield, whichever comes first. While one of your allies is in your champion's aura, the shields grant them a +1 status bonus to AC, and each time an enemy makes an attack against the ally, the enemy takes 1d4 spirit damage (even if it misses). The benefit applies only while an ally is in your aura, ending for any ally that leaves and applying to any that enters later. As normal, you don't count as your own ally and therefore don't get the benefits of the spirit shields yourself. --- Heightened (+2) The damage increases by 1d4.","skill_mod":{},"summary":"You Raise your Shield , causing ephemeral spirit shields to float within your champion's aura.","primary_source":"Player Core 2","trait_group":["Class","Mechanics","Creature Type","Rarity"],"level":1,"source_category":["Rulebooks"],"requirement":"You are wielding a shield.","resistance":{},"url":"/Spells.aspx?ID=2049","name":"Shields of the Spirit","actions_number":2,"category":"spell","pfs":"Standard","actions":"Single Action","rarity":"uncommon","slug":"spell-2049"},{"primary_source_category":"Rulebooks","range":30,"source":["Player Core 2"],"type":"Spell","speed":{},"weakness":{},"heighten_level":[6],"spell_type":"Focus","heighten_group":["6th rank"],"legacy_id":["spell-393"],"trait":["Champion","Focus","Manipulate","Uncommon"],"id":"spell-2050","text":"\nChampion's Sacrifice Reaction Source Player Core 2 pg. 256 Trigger An ally is hit by a Strike or fails a saving throw against an effect that doesn’t affect you. Range 30 feet Target the triggering ally --- You form a link with an ally, allowing you to take harm in their stead. All the effects of the hit or failed save are applied to you instead of the target. For example, if the target critically fails a saving throw against a fireball , you would take double damage. These effects ignore any resistances, immunities, or other abilities you have that might mitigate them in any way, although those of the target apply before you take the effect.","skill_mod":{},"summary":"You form a link with an ally, allowing you to take harm in their stead.","primary_source":"Player Core 2","trait_group":["Class","Mechanics","Rarity"],"level":6,"source_category":["Rulebooks"],"trigger":"An ally is hit by a Strike or fails a saving throw against an effect that doesn’t affect you.","resistance":{},"url":"/Spells.aspx?ID=2050","target":"the triggering ally","name":"Champion's Sacrifice","actions_number":1,"category":"spell","pfs":"Standard","actions":"Reaction","rarity":"uncommon","slug":"spell-2050"},{"primary_source_category":"Rulebooks","source":["Player Core 2"],"type":"Spell","speed":{},"weakness":{},"heighten_level":[10],"spell_type":"Focus","heighten_group":["10th rank"],"legacy_id":["spell-394"],"trait":["Champion","Concentrate","Focus","Healing","Uncommon","Vitality","Positive"],"id":"spell-2051","text":"\nHero's Defiance Free Action Source Player Core 2 pg. 256 Trigger An attack would bring you to 0 Hit Points. --- You shout in defiance and are filled with a burst of healing. Just before applying the attack's damage, you recover 6d8+20 Hit Points. If this is enough to prevent the attack from bringing you to 0 Hit Points, you don't become unconscious or dying. Either way, cheating death is difficult, and you can't use hero's defiance again until you Refocus or make your daily preparations. Hero's defiance can't be used against effects with the death trait or that would leave no remains, such as disintegrate .","skill_mod":{},"summary":"You shout in defiance and are filled with a burst of healing.","primary_source":"Player Core 2","trait_group":["Class","Mechanics","Rarity","Energy","Planar","Creature Type"],"level":10,"source_category":["Rulebooks"],"trigger":"An attack would bring you to 0 Hit Points.","resistance":{},"url":"/Spells.aspx?ID=2051","name":"Hero's Defiance","actions_number":0,"category":"spell","pfs":"Standard","actions":"Free Action","rarity":"uncommon","slug":"spell-2051"},{"primary_source_category":"Rulebooks","source":["Player Core 2"],"type":"Spell","speed":{},"weakness":{},"heighten_level":[5],"spell_type":"Focus","heighten_group":["5th rank"],"trait":["Champion","Concentrate","Focus","Polymorph","Spirit","Uncommon"],"id":"spell-2052","text":"\nSpectral Advance Single Action or Two Actions Source Player Core 2 pg. 256 --- Taking on a spiritual form, you flash across the battlefield to engage an enemy. You Stride to a space adjacent to an enemy. If you cast the spell using 2 actions, you can Stride twice instead of once. If you have a fly Speed, you can Fly instead of Striding. If you're mounted, you can have your mount move instead of you. Movement from spectral advance doesn't trigger reactions and ignores difficult terrain and greater difficult terrain. During the movement, you (or your mount) have resistance equal to your level to all damage.","skill_mod":{},"summary":"Taking on a spiritual form, you flash across the battlefield to engage an enemy.","primary_source":"Player Core 2","trait_group":["Class","Mechanics","Creature Type","Rarity"],"level":5,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=2052","name":"Spectral Advance","actions_number":2,"category":"spell","pfs":"Standard","actions":"Single Action or Two Actions","rarity":"uncommon","slug":"spell-2052"},{"legacy_name":["Ki Strike"],"primary_source_category":"Rulebooks","heighten":["+4"],"source":["Player Core 2"],"type":"Spell","speed":{},"weakness":{},"heighten_level":[1,5,9],"spell_type":"Focus","heighten_group":["1st rank","Heightened 5th rank","Heightened 9th rank"],"legacy_id":["spell-486"],"trait":["Concentrate","Focus","Monk","Uncommon"],"id":"spell-2053","text":"\nInner Upheaval Single Action Source Player Core 2 pg. 256 --- You focus your qi into devastating magical attacks. Make an unarmed Strike or Flurry of Blows (this doesn't change the limit on using only one flourish per turn). You gain a +1 status bonus to your attack rolls with the Strikes, and the Strikes deal 1d6 extra damage. This damage can be any of the following types of your choice, chosen each time you Strike: force, spirit, vitality, or void. --- Heightened (+4) The extra damage increases by 1d6.","skill_mod":{},"summary":"You focus your qi into devastating magical attacks.","primary_source":"Player Core 2","trait_group":["Mechanics","Class","Weapon","Rarity"],"level":1,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=2053","name":"Inner Upheaval","actions_number":2,"category":"spell","pfs":"Standard","actions":"Single Action","rarity":"uncommon","slug":"spell-2053"},{"legacy_name":["Ki Rush"],"primary_source_category":"Rulebooks","source":["Player Core 2"],"type":"Spell","speed":{},"weakness":{},"heighten_level":[1],"spell_type":"Focus","heighten_group":["1st rank"],"legacy_id":["spell-485"],"trait":["Concentrate","Focus","Monk","Uncommon"],"id":"spell-2054","text":"\nQi Rush Single Action Source Player Core 2 pg. 256 --- Accelerated by your qi, you move with such speed you become a blur. Move two times: two Strides, two Steps, or one Stride and one Step (in either order). You gain the concealed condition during this movement and until the start of your next turn.","skill_mod":{},"summary":"Accelerated by your qi, you move with such speed you become a blur.","primary_source":"Player Core 2","trait_group":["Mechanics","Class","Weapon","Rarity"],"level":1,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=2054","name":"Qi Rush","actions_number":2,"category":"spell","pfs":"Standard","actions":"Single Action","rarity":"uncommon","slug":"spell-2054"},{"legacy_name":["Ki Blast"],"primary_source_category":"Rulebooks","heighten":["+1"],"source":["Player Core 2"],"type":"Spell","speed":{},"weakness":{},"saving_throw":"Fortitude","heighten_level":[3,4,5,6,7,8,9,10],"spell_type":"Focus","heighten_group":["3rd rank","Heightened 4th rank","Heightened 5th rank","Heightened 6th rank","Heightened 7th rank","Heightened 8th rank","Heightened 9th rank","Heightened 10th rank"],"legacy_id":["spell-484"],"trait":["Concentrate","Focus","Force","Manipulate","Monk","Uncommon"],"id":"spell-2055","text":"\nQi Blast Single Action to Three Actions Source Player Core 2 pg. 256 Area 15-foot cone or more Defense Fortitude --- You unleash your qi as a powerful blast that deals 2d6 force damage. If you use 2 actions to cast qi blast , increase the size of the cone to 30 feet and the damage to 3d6. If you use 3 actions to cast qi blast , increase the cone to 60 feet and the damage to 4d6. Each creature in the area must attempt a Fortitude save. Critical Success The creature is unaffected. Success The creature takes half damage. Failure The creature takes full damage and is pushed 5 feet. Critical Failure The creature takes double damage and is pushed 10 feet. --- Heightened (+1) The damage increases by 1d6, or by 2d6 if you use 2 or 3 actions.","area":[15],"skill_mod":{},"summary":"You unleash your qi as a powerful blast that deals 2d6 force damage.","primary_source":"Player Core 2","trait_group":["Mechanics","Energy","Class","Weapon","Rarity"],"level":3,"source_category":["Rulebooks"],"area_type":["cone"],"resistance":{},"url":"/Spells.aspx?ID=2055","name":"Qi Blast","actions_number":2,"category":"spell","pfs":"Standard","actions":"Single Action to Three Actions","rarity":"uncommon","slug":"spell-2055"},{"legacy_name":["Abundant Step"],"primary_source_category":"Rulebooks","source":["Player Core 2"],"type":"Spell","speed":{},"weakness":{},"heighten_level":[3],"spell_type":"Focus","heighten_group":["3rd rank"],"legacy_id":["spell-482"],"trait":["Focus","Manipulate","Monk","Teleportation","Uncommon"],"id":"spell-2056","text":"\nShrink the Span Single Action Source Player Core 2 pg. 256 Range See Below --- The world seems to shrink before your footfalls. You teleport up to a distance equal to your Speed within your line of sight.","skill_mod":{},"summary":"The world seems to shrink before your footfalls.","primary_source":"Player Core 2","trait_group":["Mechanics","Class","Weapon","Rarity"],"level":3,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=2056","name":"Shrink the Span","actions_number":2,"category":"spell","pfs":"Standard","actions":"Single Action","rarity":"uncommon","slug":"spell-2056"},{"primary_source_category":"Rulebooks","source":["Player Core 2"],"type":"Spell","speed":{},"weakness":{},"heighten_level":[8],"spell_type":"Focus","heighten_group":["8th rank"],"legacy_id":["spell-739"],"trait":["Concentrate","Focus","Manipulate","Monk","Uncommon"],"id":"spell-2057","text":"\nMedusa's Wrath Two Actions Source Player Core 2 pg. 256 --- You make an attack filled with a medusa's petrifying power. Make an unarmed Strike with the following additional effects. Critical Success The target is slowed 2 and must attempt a Fortitude save at the end of each of its turns; this ongoing save has the incapacitation trait. On a failed save, the slowed condition increases by 1 (2 on a critical failure). A successful save reduces the slowed condition by 1. When a creature is unable to act due to the slowed condition from medusa's wrath, it is petrified permanently. The spell ends if the creature is petrified or the slowed condition is removed. Success As critical success, but the target is initially slowed 1.","skill_mod":{},"summary":"You make an attack filled with a medusa's petrifying power.","primary_source":"Player Core 2","trait_group":["Mechanics","Class","Weapon","Rarity"],"level":8,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=2057","name":"Medusa's Wrath","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"uncommon","slug":"spell-2057"},{"legacy_name":["Quivering Palm"],"primary_source_category":"Rulebooks","heighten":["+1"],"source":["Player Core 2"],"type":"Spell","speed":{},"duration":2592000,"weakness":{},"saving_throw":"Fortitude","heighten_level":[8,9,10],"spell_type":"Focus","heighten_group":["8th rank","Heightened 9th rank","Heightened 10th rank"],"legacy_id":["spell-487"],"trait":["Concentrate","Focus","Incapacitation","Manipulate","Monk","Uncommon"],"id":"spell-2058","text":"\nTouch of Death Two Actions Source Player Core 2 pg. 256 Defense Fortitude Duration 1 month --- Make a melee unarmed Strike. If you hit and the target is alive, anytime during the duration, you can spend a single action, which has the auditory and concentrate traits, to speak a word of death that could instantly slay it. The target must attempt a Fortitude save. Critical Success The target survives, the spell ends, and the target is then temporarily immune for 24 hours. Success The target is stunned 1 and takes 40 damage, the spell ends, and the target is then temporarily immune for 24 hours. Failure The target is stunned 3 and takes 80 damage. The spell's duration continues, but the target is then temporarily immune for 24 hours against being killed by touch of death . Critical Failure The target dies. If you cast touch of death again, the effects of any touch of death you had previously cast end. --- Heightened (+1) The damage increases by 10 on a failure, or 5 on a success.","skill_mod":{},"summary":"Make a melee unarmed Strike.","primary_source":"Player Core 2","trait_group":["Mechanics","Class","Weapon","Rarity"],"level":8,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=2058","name":"Touch of Death","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"uncommon","slug":"spell-2058"},{"legacy_name":["Empty Body"],"primary_source_category":"Rulebooks","source":["Player Core 2"],"type":"Spell","speed":{},"duration":60,"weakness":{},"heighten_level":[9],"spell_type":"Focus","heighten_group":["9th rank"],"legacy_id":["spell-483"],"trait":["Concentrate","Focus","Manipulate","Monk","Uncommon"],"id":"spell-2059","text":"\nEmbrace Nothingness Two Actions Source Player Core 2 pg. 257 Duration 1 minute --- You empty your body of substance, becoming one with nothingness. You gain resistance to physical damage equal to your level. You move at half your normal Speed, but can move in any direction (including up and down). While moving, you have concealment. When it is not your turn and during your turn until you take an action with the move trait, you are invisible. You can pass through solid inanimate objects as long as they are no more than 2 feet thick.","skill_mod":{},"summary":"You empty your body of substance, becoming one with nothingness.","primary_source":"Player Core 2","trait_group":["Mechanics","Class","Weapon","Rarity"],"level":9,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=2059","name":"Embrace Nothingness","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"uncommon","slug":"spell-2059"},{"legacy_name":["Ki Form"],"primary_source_category":"Rulebooks","source":["Player Core 2"],"type":"Spell","speed":{},"duration":60,"weakness":{},"heighten_level":[9],"spell_type":"Focus","heighten_group":["9th rank"],"legacy_id":["spell-738"],"trait":["Concentrate","Focus","Monk","Polymorph","Uncommon"],"id":"spell-2060","text":"\nQi Form Single Action Source Player Core 2 pg. 257 Duration 1 minute --- Drawing from deep wells of spiritual power, you take on a special qi form. In your qi form, your hair, feathers, skin, or scales change color and begin to glow. In this form, you gain a fly Speed equal to your land Speed. Choose force, spirit, vitality, or void damage. All your Strikes deal 1d6 additional damage of the chosen type. Your entire body is also surrounded by a glowing corona of the same color as your inner qi; this is a light effect. Your corona is an aura in a 5-foot emanation that deals 2d6 damage of the chosen type to creatures who start their turn within the emanation. If the emanation overlaps with a darkness effect, the corona's glow attempts to counteract the darkness. Regardless of the outcome, the corona can't attempt to counteract that effect again for 1 day. You can Sustain to flare your corona out to become a 30-foot emanation or return the corona to a 5-foot emanation. In your qi form, your emotions surge to the forefront, and it's difficult to moderate your attacks. Your weapons and unarmed attacks lose the nonlethal trait. You take a –2 status penalty to saves against emotion effects but gain a +2 status bonus to saves against all other mental effects.","skill_mod":{},"summary":"Drawing from deep wells of spiritual power, you take on a special qi form.","primary_source":"Player Core 2","trait_group":["Mechanics","Class","Weapon","Rarity"],"level":9,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=2060","name":"Qi Form","actions_number":2,"category":"spell","pfs":"Standard","actions":"Single Action","rarity":"uncommon","slug":"spell-2060"},{"primary_source_category":"Rulebooks","source":["Player Core 2"],"type":"Spell","speed":{},"weakness":{},"heighten_level":[4],"spell_type":"Focus","heighten_group":["4th rank"],"legacy_id":["spell-737"],"trait":["Focus","Manipulate","Monk","Shadow","Stance","Uncommon"],"id":"spell-2061","text":"\nClinging Shadows Stance Single Action Source Player Core 2 pg. 257 Duration until you leave the stance --- You adopt the stance of clinging shadows. You can make shadow grasp Strikes. These deal 1d4 void damage; are in the brawling group; and have the agile, grapple, reach, and unarmed traits. While in clinging shadows stance, you gain a +2 circumstance bonus to Athletics checks to Grapple, and to the DC for creatures to Escape from you.","skill_mod":{},"summary":"You adopt the stance of clinging shadows.","primary_source":"Player Core 2","trait_group":["Mechanics","Class","Weapon","Planar","Class-Specific","Rarity"],"level":4,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=2061","name":"Clinging Shadows Stance","actions_number":2,"category":"spell","pfs":"Standard","actions":"Single Action","rarity":"uncommon","slug":"spell-2061"},{"primary_source_category":"Rulebooks","source":["Player Core 2"],"type":"Spell","speed":{},"weakness":{},"heighten_level":[4],"spell_type":"Focus","heighten_group":["4th rank"],"legacy_id":["spell-489"],"trait":["Air","Focus","Manipulate","Monk","Stance","Uncommon"],"id":"spell-2062","text":"\nWild Winds Stance Single Action Source Player Core 2 pg. 257 Duration until you leave the stance --- You take on the stance of the flowing winds, sending out waves of energy at a distance. You can make wind crash unarmed Strikes as ranged Strikes against targets within 30 feet. These deal 1d6 bludgeoning damage; are in the brawling group; and have the agile, nonlethal, propulsive, and unarmed traits. Wind crash Strikes ignore concealment and all cover. While in wild winds stance, you gain a +2 circumstance bonus to AC against ranged attacks.","element":["Air"],"skill_mod":{},"summary":"You take on the stance of the flowing winds, sending out waves of energy at a distance.","primary_source":"Player Core 2","trait_group":["Elemental","Planar","Monster","Mechanics","Class","Weapon","Class-Specific","Rarity"],"level":4,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=2062","name":"Wild Winds Stance","actions_number":2,"category":"spell","pfs":"Standard","actions":"Single Action","rarity":"uncommon","slug":"spell-2062"},{"primary_source_category":"Rulebooks","heighten":["+1"],"range":30,"source":["Player Core 2"],"type":"Spell","speed":{},"weakness":{},"saving_throw":"Fortitude","heighten_level":[7,8,9,10],"spell_type":"Focus","heighten_group":["7th rank","Heightened 8th rank","Heightened 9th rank","Heightened 10th rank"],"legacy_id":["spell-740"],"trait":["Concentrate","Focus","Manipulate","Monk","Uncommon"],"id":"spell-2063","text":"\nShadow's Web Two Actions Source Player Core 2 pg. 257 Requirements You are in clinging shadows stance . Range 30-foot emanation Defense Fortitude --- Grasping darkness surges from you, dealing 14d4 void damage. Each creature in the area must attempt a Fortitude save. Critical Success The creature is unaffected. Success The creature takes half damage and is enfeebled 1 for 1 round. Failure The creature takes full damage and is enfeebled 2 for 1 round. Critical Failure The creature takes double damage, is stunned 1, and enfeebled 2 for 1 round, and immobilized for 1 round or until it Escapes, whichever comes first. --- Heightened (+1) The void damage increases by 2d4.","skill_mod":{},"summary":"Grasping darkness surges from you, dealing 14d4 void damage.","primary_source":"Player Core 2","trait_group":["Mechanics","Class","Weapon","Rarity"],"level":7,"source_category":["Rulebooks"],"requirement":"You are in clinging shadows stance .","resistance":{},"url":"/Spells.aspx?ID=2063","name":"Shadow's Web","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"uncommon","slug":"spell-2063"},{"legacy_name":["Wholeness of Body"],"primary_source_category":"Rulebooks","heighten":["+1"],"source":["Player Core 2"],"type":"Spell","speed":{},"weakness":{},"heighten_level":[2,3,4,5,6,7,8,9,10],"spell_type":"Focus","heighten_group":["2nd rank","Heightened 3rd rank","Heightened 4th rank","Heightened 5th rank","Heightened 6th rank","Heightened 7th rank","Heightened 8th rank","Heightened 9th rank","Heightened 10th rank"],"legacy_id":["spell-488"],"trait":["Concentrate","Focus","Healing","Monk","Uncommon","Vitality","Positive"],"id":"spell-2064","text":"\nHarmonize Self Single Action Source Player Core 2 pg. 257 --- You heal yourself in one of the following ways, chosen by you when you cast the spell. You regain 8 Hit Points. You attempt to cure one poison or disease afflicting you; attempt to counteract the affliction. --- Heightened (+1) If you choose to regain Hit Points, the Hit Points regained increase by 8.","skill_mod":{},"summary":"You heal yourself in one of the following ways, chosen by you when you cast the spell.","primary_source":"Player Core 2","trait_group":["Mechanics","Class","Weapon","Rarity","Energy","Planar","Creature Type"],"level":2,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=2064","name":"Harmonize Self","actions_number":2,"category":"spell","pfs":"Standard","actions":"Single Action","rarity":"uncommon","slug":"spell-2064"},{"primary_source_category":"Rulebooks","heighten":["6th"],"source":["Player Core 2"],"type":"Spell","speed":{},"duration":60,"weakness":{},"heighten_level":[5,6],"spell_type":"Focus","heighten_group":["5th rank","Heightened 6th rank"],"legacy_id":["spell-490"],"trait":["Air","Concentrate","Focus","Monk","Uncommon"],"id":"spell-2065","text":"\nWind Jump Single Action Source Player Core 2 pg. 257 Duration 1 minute --- You gain a fly Speed equal to your Speed. You must end your turn on solid ground, or you fall. --- Heightened (6th) At the end of your turn, you can attempt a DC 30 Acrobatics check to find purchase in midair. If you succeed, you don't fall.","element":["Air"],"skill_mod":{},"summary":"You gain a fly Speed equal to your Speed.","primary_source":"Player Core 2","trait_group":["Elemental","Planar","Monster","Mechanics","Class","Weapon","Rarity"],"level":5,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=2065","name":"Wind Jump","actions_number":2,"category":"spell","pfs":"Standard","actions":"Single Action","rarity":"uncommon","slug":"spell-2065"},{"primary_source_category":"Rulebooks","heighten":["+1"],"range":0,"source":["Player Core 2"],"type":"Spell","speed":{},"weakness":{},"saving_throw":"Will","heighten_level":[1,2,3,4,5,6,7,8,9,10],"spell_type":"Focus","heighten_group":["1st rank","Heightened 2nd rank","Heightened 3rd rank","Heightened 4th rank","Heightened 5th rank","Heightened 6th rank","Heightened 7th rank","Heightened 8th rank","Heightened 9th rank","Heightened 10th rank"],"legacy_id":["spell-744"],"trait":["Emotion","Fear","Focus","Manipulate","Mental","Oracle","Uncommon"],"id":"spell-2066","text":"\nAncestral Touch Single Action Source Player Core 2 pg. 258 Mystery Ancestors Range touch Target 1 living creature Defense Will --- You touch a creature and force them to see and feel the ancestors surrounding you. The target takes 2d4 mental damage, with results depending on a Will save. Critical Success The target is unaffected. Success The target takes half damage. Failure The target is frightened 1 and takes full damage. Critical Failure The target is frightened 2 and takes double damage. --- Heightened (+1) The mental damage increases by 1d4.","skill_mod":{},"summary":"You touch a creature and force them to see and feel the ancestors surrounding you.","primary_source":"Player Core 2","trait_group":["Mechanics","Class","Rarity"],"level":1,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=2066","target":"1 living creature","mystery":["Ancestors"],"name":"Ancestral Touch","actions_number":2,"category":"spell","pfs":"Standard","actions":"Single Action","rarity":"uncommon","slug":"spell-2066"},{"primary_source_category":"Rulebooks","source":["Player Core 2"],"type":"Spell","speed":{},"weakness":{},"heighten_level":[3],"spell_type":"Focus","heighten_group":["3rd rank"],"legacy_id":["spell-742"],"trait":["Focus","Fortune","Manipulate","Mental","Oracle","Uncommon"],"id":"spell-2067","text":"\nAncestral Defense Reaction Source Player Core 2 pg. 258 Mystery Ancestors Trigger You are about to attempt a Will save. --- Your ancestor protects you against those who would bend your will. You roll the triggering save twice and use the better result.","skill_mod":{},"summary":"Your ancestor protects you against those who would bend your will.","primary_source":"Player Core 2","trait_group":["Mechanics","Class","Rarity"],"level":3,"source_category":["Rulebooks"],"trigger":"You are about to attempt a Will save.","resistance":{},"url":"/Spells.aspx?ID=2067","mystery":["Ancestors"],"name":"Ancestral Defense","actions_number":1,"category":"spell","pfs":"Standard","actions":"Reaction","rarity":"uncommon","slug":"spell-2067"},{"primary_source_category":"Rulebooks","heighten":["+2"],"source":["Player Core 2"],"type":"Spell","speed":{},"duration":60,"weakness":{},"heighten_level":[6,8,10],"spell_type":"Focus","heighten_group":["6th rank","Heightened 8th rank","Heightened 10th rank"],"legacy_id":["spell-743"],"trait":["Concentrate","Focus","Oracle","Uncommon"],"id":"spell-2068","text":"\nAncestral Form Two Actions Source Player Core 2 pg. 258 Mystery Ancestors Duration sustained up to 1 minute --- You take the form of your ancestral spirits, becoming invisible and quasi-corporeal. You gain resistance 10 to all damage (except force, spirit, and damage from Strikes with the ghost touch property rune), and this resistance is doubled against non-magical damage or Strikes that includes precision damage. You gain a fly Speed equal to your land Speed; when Flying, moving upward isn't difficult terrain for you. You can't move through solid objects, but you can float through tiny gaps. You can't Cast Spells (but you can Sustain spells), activate items, or use actions that have the attack or manipulate trait. --- Heightened (+2) The resistance increases by 5.","skill_mod":{},"summary":"You take the form of your ancestral spirits, becoming invisible and quasi-corporeal.","primary_source":"Player Core 2","trait_group":["Mechanics","Class","Rarity"],"level":6,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=2068","mystery":["Ancestors"],"name":"Ancestral Form","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"uncommon","slug":"spell-2068"},{"primary_source_category":"Rulebooks","source":["Player Core 2"],"type":"Spell","speed":{},"duration":60,"weakness":{},"heighten_level":[1],"spell_type":"Focus","heighten_group":["1st rank"],"trait":["Concentrate","Focus","Oracle","Uncommon"],"id":"spell-2069","text":"\nWeapon Trance Single Action Source Player Core 2 pg. 258 Mystery Battle Duration 1 minute --- The serenity of violence fills your mind, giving you a heightened sense of knowing exactly where your weapons need to be. For the duration, your proficiency with martial weapons is equal to your proficiency with simple weapons.","skill_mod":{},"summary":"The serenity of violence fills your mind, giving you a heightened sense of knowing exactly where your weapons need to be.","primary_source":"Player Core 2","trait_group":["Mechanics","Class","Rarity"],"level":1,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=2069","mystery":["Battle"],"name":"Weapon Trance","actions_number":2,"category":"spell","pfs":"Standard","actions":"Single Action","rarity":"uncommon","slug":"spell-2069"},{"primary_source_category":"Rulebooks","source":["Player Core 2"],"type":"Spell","speed":{},"weakness":{},"heighten_level":[3],"spell_type":"Focus","heighten_group":["3rd rank"],"legacy_id":["spell-746"],"trait":["Concentrate","Focus","Oracle","Uncommon"],"id":"spell-2070","text":"\nBattlefield Persistence Reaction Source Player Core 2 pg. 258 Mystery Battle Trigger You are about to attempt a saving throw, but you haven’t rolled yet. --- You're difficult to deter in battle. You gain a +2 status bonus to the triggering save, and if the triggering save is against an incapacitation effect, it treats you as if you were 2 levels higher.","skill_mod":{},"summary":"You're difficult to deter in battle.","primary_source":"Player Core 2","trait_group":["Mechanics","Class","Rarity"],"level":3,"source_category":["Rulebooks"],"trigger":"You are about to attempt a saving throw, but you haven’t rolled yet.","resistance":{},"url":"/Spells.aspx?ID=2070","mystery":["Battle"],"name":"Battlefield Persistence","actions_number":1,"category":"spell","pfs":"Standard","actions":"Reaction","rarity":"uncommon","slug":"spell-2070"},{"primary_source_category":"Rulebooks","heighten":["+1"],"source":["Player Core 2"],"type":"Spell","speed":{},"duration":60,"weakness":{},"heighten_level":[6,7,8,9,10],"spell_type":"Focus","heighten_group":["6th rank","Heightened 7th rank","Heightened 8th rank","Heightened 9th rank","Heightened 10th rank"],"trait":["Concentrate","Focus","Manipulate","Mental","Oracle","Uncommon"],"id":"spell-2071","text":"\nRevel in Retribution Single Action Source Player Core 2 pg. 258 Mystery Battle Duration 1 minute --- Time seems to slow for you, allowing you to strike your opponents mid-move. You gain the Reactive Strike ability, and you immediately gain a second reaction that you can use only to use Reactive Strike. At the start of each of your subsequent turns when you regain your actions, you gain an additional reaction that can be used only to attempt a Reactive Strike. Lashing out at a defenseless enemy invigorates you with the thrill of combat, granting you 5 temporary Hit Points whenever you successfully hit with a Reactive Strike. The temporary Hit Points last for the spell's duration. --- Heightened (+1) The temporary Hit Points you gain from a successful Reactive Strike increase by 1.","skill_mod":{},"summary":"Time seems to slow for you, allowing you to strike your opponents mid-move.","primary_source":"Player Core 2","trait_group":["Mechanics","Class","Rarity"],"level":6,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=2071","mystery":["Battle"],"name":"Revel in Retribution","actions_number":2,"category":"spell","pfs":"Standard","actions":"Single Action","rarity":"uncommon","slug":"spell-2071"},{"primary_source_category":"Rulebooks","heighten":["+1"],"range":30,"source":["Player Core 2"],"type":"Spell","speed":{},"weakness":{},"saving_throw":"Fortitude","heighten_level":[1,2,3,4,5,6,7,8,9,10],"spell_type":"Focus","heighten_group":["1st rank","Heightened 2nd rank","Heightened 3rd rank","Heightened 4th rank","Heightened 5th rank","Heightened 6th rank","Heightened 7th rank","Heightened 8th rank","Heightened 9th rank","Heightened 10th rank"],"legacy_id":["spell-760"],"trait":["Focus","Manipulate","Oracle","Uncommon","Void","Negative"],"id":"spell-2072","text":"\nSoul Siphon Single Action Source Player Core 2 pg. 258 Mystery Bones Range 30 feet Target 1 living creature Defense Fortitude --- You siphon off a portion of the target's soul to bolster your own vitality. The target must attempt a Fortitude save or take 1d4 void damage. You gain temporary Hit Points equal to the total amount of HP the target loses, including the HP lost from becoming drained. Critical Success The creature is unaffected. Success The creature takes half damage. Failure The creature takes full damage and becomes drained 1. Critical Failure The creature takes double damage and becomes drained 2. --- Heightened (+1) The damage increases by 1d4.","skill_mod":{},"summary":"You siphon off a portion of the target's soul to bolster your own vitality.","primary_source":"Player Core 2","trait_group":["Mechanics","Class","Rarity","Energy","Planar","Creature Type"],"level":1,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=2072","target":"1 living creature","mystery":["Bones"],"name":"Soul Siphon","actions_number":2,"category":"spell","pfs":"Standard","actions":"Single Action","rarity":"uncommon","slug":"spell-2072"},{"primary_source_category":"Rulebooks","heighten":["+1"],"source":["Player Core 2"],"type":"Spell","speed":{},"duration":60,"weakness":{},"heighten_level":[3,4,5,6,7,8,9,10],"spell_type":"Focus","heighten_group":["3rd rank","Heightened 4th rank","Heightened 5th rank","Heightened 6th rank","Heightened 7th rank","Heightened 8th rank","Heightened 9th rank","Heightened 10th rank"],"legacy_id":["spell-745"],"trait":["Focus","Manipulate","Oracle","Uncommon"],"id":"spell-2073","text":"\nArmor of Bones Single Action Source Player Core 2 pg. 258 Mystery Bones Duration 1 minute --- You ossify your physical form, mimicking the durability of bone. You gain resistance 3 to cold, electricity, fire, piercing, and slashing damage. --- Heightened (+1) The resistance increases by 1.","skill_mod":{},"summary":"You ossify your physical form, mimicking the durability of bone.","primary_source":"Player Core 2","trait_group":["Mechanics","Class","Rarity"],"level":3,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=2073","mystery":["Bones"],"name":"Armor of Bones","actions_number":2,"category":"spell","pfs":"Standard","actions":"Single Action","rarity":"uncommon","slug":"spell-2073"},{"primary_source_category":"Rulebooks","range":30,"source":["Player Core 2"],"type":"Spell","speed":{},"duration":600,"weakness":{},"saving_throw":"Will","heighten_level":[6],"spell_type":"Focus","heighten_group":["6th rank"],"legacy_id":["spell-749"],"trait":["Concentrate","Focus","Incapacitation","Manipulate","Oracle","Uncommon"],"id":"spell-2074","text":"\nClaim Undead Two Actions Source Player Core 2 pg. 258 Mystery Bones Range 30 feet Target 1 undead creature Defense Will Duration 10 minutes --- You attempt to wrest control of a target undead or force it to recognize you as its master. If the target is controlled by another creature, that controller attempts a Will saving throw to retain control; otherwise, the target must attempt a Will save. Critical Success The target is unaffected. Success The target is stunned 1 and confused for 1 round as it fights off your commands. Failure The target becomes controlled by you and follows your orders. It (or the creature previously controlling it) can attempt a new Will save at the end of each of its turns; on a success, the spell ends, and the creature becomes stunned 1 and confused for 1 round. If you issue an obviously self-destructive order, the target doesn't act until you issue a new order. Critical Failure As failure, but the target (or the creature previously controlling it) receives a new save only if you give it a new order that is against its nature.","skill_mod":{},"summary":"You attempt to wrest control of a target undead or force it to recognize you as its master.","primary_source":"Player Core 2","trait_group":["Mechanics","Class","Rarity"],"level":6,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=2074","target":"1 undead creature","mystery":["Bones"],"name":"Claim Undead","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"uncommon","slug":"spell-2074"},{"primary_source_category":"Rulebooks","heighten":["+1"],"source":["Player Core 2"],"type":"Spell","speed":{},"weakness":{},"saving_throw":"Reflex","heighten_level":[1,2,3,4,5,6,7,8,9,10],"spell_type":"Focus","heighten_group":["1st rank","Heightened 2nd rank","Heightened 3rd rank","Heightened 4th rank","Heightened 5th rank","Heightened 6th rank","Heightened 7th rank","Heightened 8th rank","Heightened 9th rank","Heightened 10th rank"],"legacy_id":["spell-761"],"trait":["Concentrate","Fire","Focus","Light","Manipulate","Oracle","Uncommon"],"id":"spell-2075","text":"\nSpray of Stars Two Actions Source Player Core 2 pg. 260 Mystery Cosmos Area 15-foot cone Defense Reflex --- You fling a spray of tiny shooting stars, dealing 2d4 fire damage. Each creature in the area must attempt a Reflex save. Critical Success The creature is unaffected. Success The creature takes half damage and is dazzled for 1 round. Failure The creature takes full damage and is dazzled for 3 rounds. Critical Failure The creature takes double damage and is dazzled for 1 minute. --- Heightened (+1) The damage increases by 1d4.","element":["Fire"],"area":[15],"skill_mod":{},"summary":"You fling a spray of tiny shooting stars, dealing 2d4 fire damage.","primary_source":"Player Core 2","trait_group":["Mechanics","Energy","Elemental","Planar","Monster","Class","Rarity"],"level":1,"source_category":["Rulebooks"],"area_type":["cone"],"resistance":{},"url":"/Spells.aspx?ID=2075","mystery":["Cosmos"],"name":"Spray of Stars","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"uncommon","slug":"spell-2075"},{"primary_source_category":"Rulebooks","heighten":["+1"],"range":30,"source":["Player Core 2"],"type":"Spell","speed":{},"duration":60,"weakness":{},"saving_throw":"Fortitude","heighten_level":[3,4,5,6,7,8,9,10],"spell_type":"Focus","heighten_group":["3rd rank","Heightened 4th rank","Heightened 5th rank","Heightened 6th rank","Heightened 7th rank","Heightened 8th rank","Heightened 9th rank","Heightened 10th rank"],"legacy_id":["spell-756"],"trait":["Cold","Concentrate","Focus","Manipulate","Oracle","Uncommon"],"id":"spell-2076","text":"\nInterstellar Void Two Actions Source Player Core 2 pg. 260 Mystery Cosmos Range 30 feet Target 1 creature Defense Fortitude Duration sustained up to 1 minute --- You call upon the frigid depths of outer space to bring a terrible chill to your enemy. The target is cloaked in the freezing void, which deals 3d6 cold damage immediately and the first time each round you Sustain the spell on future turns, with a basic Fortitude save. The target is fatigued for as long as the effect persists. --- Heightened (+1) The cold damage increases by 1d6.","skill_mod":{},"summary":"You call upon the frigid depths of outer space to bring a terrible chill to your enemy.","primary_source":"Player Core 2","trait_group":["Energy","Monster","Mechanics","Class","Rarity"],"level":3,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=2076","target":"1 creature","mystery":["Cosmos"],"name":"Interstellar Void","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"uncommon","slug":"spell-2076"},{"primary_source_category":"Rulebooks","heighten":["+1"],"range":30,"source":["Player Core 2"],"type":"Spell","speed":{},"duration":600,"weakness":{},"heighten_level":[6,7,8,9,10],"spell_type":"Focus","heighten_group":["6th rank","Heightened 7th rank","Heightened 8th rank","Heightened 9th rank","Heightened 10th rank"],"legacy_id":["spell-759"],"trait":["Concentrate","Focus","Light","Manipulate","Oracle","Uncommon"],"id":"spell-2077","text":"\nMoonlight Bridge Two Actions Source Player Core 2 pg. 260 Mystery Cosmos Range 30 feet Duration 10 minutes --- You summon a bridge of radiant, shimmering moonlight. The 10-foot-wide span must start at the ground on a point within range, and it extends as a horizontal plane, either in a straight line or at any angle up to 45 degrees upward or downward, for up to 120 feet. This bridge has AC 10, Hardness 30, and 60 Hit Points, and it's immune to all damage (except force, spirit, and damage from Strikes with the ghost touch property rune). You and your allies can cross the bridge normally, but other creatures simply pass through it if they try to do so. The bridge blocks physical, ethereal, and incorporeal attacks from crossing through it, whether from above or below. You can Dismiss the spell. --- Heightened (+1) The length of the bridge increases by 20 feet, its Hit Points increase by 20, and you can increase the width of the span by up to an additional 5 feet.","skill_mod":{},"summary":"You summon a bridge of radiant, shimmering moonlight.","primary_source":"Player Core 2","trait_group":["Mechanics","Class","Rarity"],"level":6,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=2077","mystery":["Cosmos"],"name":"Moonlight Bridge","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"uncommon","slug":"spell-2077"},{"primary_source_category":"Rulebooks","heighten":["+2"],"source":["Player Core 2"],"type":"Spell","speed":{},"duration":60,"weakness":{},"heighten_level":[1,3,5,7,9],"spell_type":"Focus","heighten_group":["1st rank","Heightened 3rd rank","Heightened 5th rank","Heightened 7th rank","Heightened 9th rank"],"legacy_id":["spell-755"],"trait":["Aura","Concentrate","Fire","Focus","Manipulate","Oracle","Uncommon"],"id":"spell-2078","text":"\nIncendiary Aura Two Actions Source Player Core 2 pg. 260 Mystery Flames Area 10-foot emanation Duration 1 minute --- You surround yourself with a combustible aura. Each time a creature within the emanation takes fire damage, it catches on fire, taking 2d4 persistent fire damage. --- Heightened (+2) The persistent damage increases by 1d4 and the radius of the emanation increases by 5 feet.","element":["Fire"],"area":[10],"skill_mod":{},"summary":"You surround yourself with a combustible aura.","primary_source":"Player Core 2","trait_group":["Mechanics","Energy","Elemental","Planar","Monster","Class","Rarity"],"level":1,"source_category":["Rulebooks"],"area_type":["emanation"],"resistance":{},"url":"/Spells.aspx?ID=2078","mystery":["Flames"],"name":"Incendiary Aura","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"uncommon","slug":"spell-2078"},{"primary_source_category":"Rulebooks","heighten":["+2"],"range":30,"source":["Player Core 2"],"type":"Spell","speed":{},"weakness":{},"saving_throw":"basic Reflex","heighten_level":[3,5,7,9],"spell_type":"Focus","heighten_group":["3rd rank","Heightened 5th rank","Heightened 7th rank","Heightened 9th rank"],"legacy_id":["spell-766"],"trait":["Fire","Focus","Manipulate","Oracle","Uncommon"],"id":"spell-2079","text":"\nWhirling Flames Two Actions Source Player Core 2 pg. 260 Mystery Flames Range 30 feet Area up to two 5-foot bursts that don’t overlap Defense basic Reflex --- You call forth a storm of whirling flames, engulfing all creatures in that area and dealing 5d6 fire damage with a basic Reflex save. --- Heightened (+2) The damage increases by 3d6, and you can add another nonoverlapping 5-foot burst to the area.","element":["Fire"],"area":[5],"skill_mod":{},"summary":"You call forth a storm of whirling flames, engulfing all creatures in that area and dealing 5d6 fire damage with a basic Reflex save.","primary_source":"Player Core 2","trait_group":["Energy","Elemental","Planar","Monster","Mechanics","Class","Rarity"],"level":3,"source_category":["Rulebooks"],"area_type":["burst"],"resistance":{},"url":"/Spells.aspx?ID=2079","mystery":["Flames"],"name":"Whirling Flames","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"uncommon","slug":"spell-2079"},{"primary_source_category":"Rulebooks","heighten":["9th"],"source":["Player Core 2"],"type":"Spell","speed":{},"duration":60,"weakness":{},"heighten_level":[6,9],"spell_type":"Focus","heighten_group":["6th rank","Heightened 9th rank"],"legacy_id":["spell-753"],"trait":["Concentrate","Fire","Focus","Manipulate","Oracle","Uncommon"],"id":"spell-2080","text":"\nFlaming Fusillade Two Actions Source Player Core 2 pg. 260 Mystery Flames Duration 1 minute --- You call upon an endless barrage of flames, a series of explosions bursting around you like miniature suns. You cast ignition as part of casting flaming fusillade . For the duration of flaming fusillade , ignition's casting time is reduced from 2 actions to 1. --- Heightened (9th) For the duration, you also gain a status bonus to damage dealt by ignition equal to flaming fusillade's spell rank.","element":["Fire"],"skill_mod":{},"summary":"You call upon an endless barrage of flames, a series of explosions bursting around you like miniature suns.","primary_source":"Player Core 2","trait_group":["Mechanics","Energy","Elemental","Planar","Monster","Class","Rarity"],"level":6,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=2080","mystery":["Flames"],"name":"Flaming Fusillade","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"uncommon","slug":"spell-2080"},{"primary_source_category":"Rulebooks","heighten":["3rd","6th","9th"],"range":30,"source":["Player Core 2"],"type":"Spell","speed":{},"duration":60,"weakness":{},"heighten_level":[1,3,6,9],"spell_type":"Focus","heighten_group":["1st rank","Heightened 3rd rank","Heightened 6th rank","Heightened 9th rank"],"legacy_id":["spell-758"],"trait":["Focus","Healing","Manipulate","Oracle","Uncommon","Vitality","Positive"],"id":"spell-2081","text":"\nLife Link Single Action Source Player Core 2 pg. 260 Mystery Life Range 30 feet Target 1 creature other than you Duration 1 minute --- You forge a connection of life energy between you and your target, distributing harm between both of you. When you first Cast the Spell, the target recovers 1d4 Hit Points. The first time each round that the target takes damage, reduce the damage it takes by 3 (to a minimum of 0 damage). You lose 3 Hit Points each time, or the total damage dealt, if less than 3; this damage ignores any immunities or resistances you have and can't otherwise be mitigated in any way. The spell ends immediately if you fall unconscious. You can Dismiss the spell. --- Heightened (3rd) You can target 2 creatures other than you. The initial healing increases to 3d4, and the maximum damage reduced and Hit Points lost increases to 5. Heightened (6th) You can target 3 creatures other than you. The initial healing increases to 6d4, and the maximum damage reduced and Hit Points lost increases to 10. Heightened (9th) You can target 4 creatures other than you. The initial healing increases to 9d4, and the maximum damage reduced and Hit Points lost increases to 15.","skill_mod":{},"summary":"You forge a connection of life energy between you and your target, distributing harm between both of you.","primary_source":"Player Core 2","trait_group":["Mechanics","Class","Rarity","Energy","Planar","Creature Type"],"level":1,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=2081","target":"1 creature other than you","mystery":["Life"],"name":"Life Link","actions_number":2,"category":"spell","pfs":"Standard","actions":"Single Action","rarity":"uncommon","slug":"spell-2081"},{"primary_source_category":"Rulebooks","heighten":["+1"],"range":30,"source":["Player Core 2"],"type":"Spell","speed":{},"weakness":{},"heighten_level":[3,4,5,6,7,8,9,10],"spell_type":"Focus","heighten_group":["3rd rank","Heightened 4th rank","Heightened 5th rank","Heightened 6th rank","Heightened 7th rank","Heightened 8th rank","Heightened 9th rank","Heightened 10th rank"],"legacy_id":["spell-751"],"trait":["Concentrate","Focus","Healing","Manipulate","Oracle","Uncommon","Vitality","Positive"],"id":"spell-2082","text":"\nDelay Affliction Two Actions Source Player Core 2 pg. 261 Mystery Life Range 30 feet Target 1 creature --- With a surge of healing energy, you push back against an affliction threatening the target and grant a small amount of healing. The target recovers 3d8 Hit Points. You attempt to counteract any one affliction you are aware the target has, suspending its effects for 1 hour on a success rather than removing it. The target is then temporarily immune to delay affliction for 1 day. You don't need to have identified the name of the specific affliction, but you do need to be aware of it; for instance, you couldn't delay an ingested poison during its onset period unless you were aware of the poison. --- Heightened (+1) The target recovers an additional 1d8 Hit Points, and you can attempt to suspend an additional affliction.","skill_mod":{},"summary":"With a surge of healing energy, you push back against an affliction threatening the target and grant a small amount of healing.","primary_source":"Player Core 2","trait_group":["Mechanics","Class","Rarity","Energy","Planar","Creature Type"],"level":3,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=2082","target":"1 creature","mystery":["Life"],"name":"Delay Affliction","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"uncommon","slug":"spell-2082"},{"primary_source_category":"Rulebooks","heighten":["+1"],"source":["Player Core 2"],"type":"Spell","speed":{},"duration":60,"weakness":{},"heighten_level":[6,7,8,9,10],"spell_type":"Focus","heighten_group":["6th rank","Heightened 7th rank","Heightened 8th rank","Heightened 9th rank","Heightened 10th rank"],"legacy_id":["spell-757"],"trait":["Concentrate","Focus","Healing","Light","Manipulate","Oracle","Uncommon","Vitality","Positive"],"id":"spell-2083","text":"\nLife-Giving Form Two Actions Source Player Core 2 pg. 261 Mystery Life Duration 1 minute --- You transcend your physical form, becoming a beacon of healing energy. Your body exudes bright light like a torch. You gain resistance 5 to precision damage and weakness 5 to void damage, and your unarmed Strikes deal an extra 1d4 vitality damage. You can touch a living creature with an Interact action to restore 6d8 Hit Points to it, and when a creature touches you with an Interact action you can allow it to gain the same healing; either way, the creature becomes temporarily immune to life-giving form's healing for 1 minute. This is a vitality healing effect. You can't heal yourself with life-giving form. A creature harmed by vitality damage (such as an undead) that touches you or damages you with an unarmed attack or non-reach melee weapon instead takes 3d4 vitality damage, and it doesn't become temporarily immune. You can Dismiss this spell. --- Heightened (+1) The Hit Points restored with an Interact action increases by 1d8, the vitality damage increases by 1, and the resistance and weakness increases by 1.","skill_mod":{},"summary":"You transcend your physical form, becoming a beacon of healing energy.","primary_source":"Player Core 2","trait_group":["Mechanics","Class","Rarity","Energy","Planar","Creature Type"],"level":6,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=2083","mystery":["Life"],"name":"Life-Giving Form","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"uncommon","slug":"spell-2083"},{"primary_source_category":"Rulebooks","heighten":["+1"],"range":30,"source":["Player Core 2"],"type":"Spell","speed":{},"weakness":{},"saving_throw":"Will","heighten_level":[1,2,3,4,5,6,7,8,9,10],"spell_type":"Focus","heighten_group":["1st rank","Heightened 2nd rank","Heightened 3rd rank","Heightened 4th rank","Heightened 5th rank","Heightened 6th rank","Heightened 7th rank","Heightened 8th rank","Heightened 9th rank","Heightened 10th rank"],"legacy_id":["spell-747"],"trait":["Concentrate","Focus","Manipulate","Mental","Oracle","Uncommon"],"id":"spell-2084","text":"\nBrain Drain Two Actions Source Player Core 2 pg. 261 Mystery Lore Range 30 feet Target 1 creature Defense Will --- You probe the target's mind to glean knowledge. This deals 1d8 mental damage with a basic Will save. If the target fails the save, you sort through the stolen memories to attempt a single check to Recall Knowledge. Choose a skill that has the Recall Knowledge action, and use the target's skill modifier for the check. --- Heightened (+1) The mental damage increases by 1d8.","skill_mod":{},"summary":"You probe the target's mind to glean knowledge.","primary_source":"Player Core 2","trait_group":["Mechanics","Class","Rarity"],"level":1,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=2084","target":"1 creature","mystery":["Lore"],"name":"Brain Drain","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"uncommon","slug":"spell-2084"},{"primary_source_category":"Rulebooks","source":["Player Core 2"],"type":"Spell","speed":{},"duration":60,"weakness":{},"heighten_level":[3],"spell_type":"Focus","heighten_group":["3rd rank"],"legacy_id":["spell-741"],"trait":["Focus","Fortune","Manipulate","Oracle","Uncommon"],"id":"spell-2085","text":"\nAccess Lore Single Action Source Player Core 2 pg. 261 Mystery Lore Duration 1 minute --- You sift through the multiverse's divine knowledge, seeking out tidbits related to a particular subject. Choose one Lore skill. You temporarily gain the same proficiency rank in that Lore skill as your proficiency rank for your oracle spellcasting.","skill_mod":{},"summary":"You sift through the multiverse's divine knowledge, seeking out tidbits related to a particular subject.","primary_source":"Player Core 2","trait_group":["Mechanics","Class","Rarity"],"level":3,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=2085","mystery":["Lore"],"name":"Access Lore","actions_number":2,"category":"spell","pfs":"Standard","actions":"Single Action","rarity":"uncommon","slug":"spell-2085"},{"primary_source_category":"Rulebooks","range":60,"source":["Player Core 2"],"type":"Spell","speed":{},"weakness":{},"saving_throw":"Will","heighten_level":[6],"spell_type":"Focus","heighten_group":["6th rank"],"legacy_id":["spell-752"],"trait":["Concentrate","Emotion","Fear","Focus","Manipulate","Mental","Oracle","Uncommon"],"id":"spell-2086","text":"\nDread Secret Two Actions Source Player Core 2 pg. 261 Mystery Lore Range 60 feet Target up to 6 creatures Defense Will Duration until the end of your next turn --- You utter a powerful secret at odds with the fundamental nature of the target creatures. Choose a specific resistance or weakness with a numerical value that you believe one or more of the targets have due to Recall Knowledge or previous experience with the targets, such as resistance to fire or weakness to silver. If the information is incorrect for a given target, the spell has no effect on that target. Affected targets must attempt a Will saving throw. Critical Success The creature is unaffected. Success The creature takes 1 damage that matches the type or trait of weakness you chose (thus triggering the creature's weakness) if you chose a weakness, or loses its resistance until the end of your next turn if you chose a resistance. Failure As success, and the creature becomes frightened 1 from the revelation of its dread secret. Critical Failure As failure, except the creature is frightened 3.","skill_mod":{},"summary":"You utter a powerful secret at odds with the fundamental nature of the target creatures.","primary_source":"Player Core 2","trait_group":["Mechanics","Class","Rarity"],"level":6,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=2086","target":"up to 6 creatures","mystery":["Lore"],"name":"Dread Secret","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"uncommon","slug":"spell-2086"},{"primary_source_category":"Rulebooks","heighten":["+1"],"range":0,"source":["Player Core 2"],"type":"Spell","speed":{},"weakness":{},"saving_throw":"Fortitude","heighten_level":[1,2,3,4,5,6,7,8,9,10],"spell_type":"Focus","heighten_group":["1st rank","Heightened 2nd rank","Heightened 3rd rank","Heightened 4th rank","Heightened 5th rank","Heightened 6th rank","Heightened 7th rank","Heightened 8th rank","Heightened 9th rank","Heightened 10th rank"],"legacy_id":["spell-763"],"trait":["Cold","Focus","Manipulate","Oracle","Uncommon","Water"],"id":"spell-2087","text":"\nTempest Touch Single Action Source Player Core 2 pg. 261 Mystery Tempest Range touch Target 1 creature Defense Fortitude --- Your touch calls forth a churning mass of icy water that clings to your target, dealing 1d4 bludgeoning damage and 1d4 cold damage. The target must attempt a Fortitude save. Critical Success The target is unaffected. Success The target takes half damage and a –5-foot circumstance penalty to its Speeds until the end of your next turn. Failure The target takes full damage and a –10-foot circumstance penalty to its Speeds until the end of your next turn. Critical Failure As failure, but the target takes double damage. --- Heightened (+1) The bludgeoning and cold damage each increase by 1d4.","element":["Water"],"skill_mod":{},"summary":"Your touch calls forth a churning mass of icy water that clings to your target, dealing 1d4 bludgeoning damage and 1d4 cold damage.","primary_source":"Player Core 2","trait_group":["Energy","Monster","Mechanics","Class","Rarity","Elemental","Planar"],"level":1,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=2087","target":"1 creature","mystery":["Tempest"],"name":"Tempest Touch","actions_number":2,"category":"spell","pfs":"Standard","actions":"Single Action","rarity":"uncommon","slug":"spell-2087"},{"primary_source_category":"Rulebooks","heighten":["+2"],"range":100,"source":["Player Core 2"],"type":"Spell","speed":{},"weakness":{},"saving_throw":"Fortitude","heighten_level":[3,5,7,9],"spell_type":"Focus","heighten_group":["3rd rank","Heightened 5th rank","Heightened 7th rank","Heightened 9th rank"],"legacy_id":["spell-764"],"trait":["Air","Concentrate","Focus","Manipulate","Oracle","Sonic","Uncommon"],"id":"spell-2088","text":"\nThunderburst Two Actions Source Player Core 2 pg. 261 Mystery Tempest Range 100 feet Area 20-foot burst Defense Fortitude --- You create a powerful blast of air and a loud peal of thunder, dealing 2d6 bludgeoning damage and 2d6 sonic damage. Each creature in the area must attempt a Fortitude save. Critical Success The creature is unaffected. Success The creature takes half damage. Failure The creature takes full damage and is deafened for 1 minute. Critical Failure The creature takes double damage and is deafened for 1 hour. --- Heightened (+2) Each type of damage increases by 2d6, and the area increases by 5 feet.","element":["Air"],"area":[20],"skill_mod":{},"summary":"You create a powerful blast of air and a loud peal of thunder, dealing 2d6 bludgeoning damage and 2d6 sonic damage.","primary_source":"Player Core 2","trait_group":["Elemental","Planar","Monster","Mechanics","Class","Energy","Rarity"],"level":3,"source_category":["Rulebooks"],"area_type":["burst"],"resistance":{},"url":"/Spells.aspx?ID=2088","mystery":["Tempest"],"name":"Thunderburst","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"uncommon","slug":"spell-2088"},{"primary_source_category":"Rulebooks","heighten":["+2"],"source":["Player Core 2"],"type":"Spell","speed":{},"duration":60,"weakness":{},"heighten_level":[6,8,10],"spell_type":"Focus","heighten_group":["6th rank","Heightened 8th rank","Heightened 10th rank"],"legacy_id":["spell-762"],"trait":["Concentrate","Focus","Manipulate","Oracle","Polymorph","Uncommon"],"id":"spell-2089","text":"\nTempest Form Two Actions Source Player Core 2 pg. 262 Mystery Tempest Duration sustained up to 1 minute --- Your body becomes fluid. Choose whether to become air, water, or mist. The spell gains the air trait if you choose air or mist, and the water trait if you choose water or mist. You become amorphous, as does your armor. You lose any item bonus to AC and use your proficiency bonus for unarmored defense to determine your AC. You also gain resistance 10 to physical damage and become immune to precision damage. You can slip through tiny cracks and don't need to breathe. You can't cast spells, activate items, or use actions that have the attack or manipulate trait, except those granted by this spell. You also gain the following effects based on your form. - Air You gain a fly Speed of 20 feet and become invisible while you are in the air. You can create the effects of a gust of wind from your space as a 2-action activity, which has the manipulate trait. - Mist You gain a fly Speed of 20 feet, and it becomes hard to see through you. Any creature on one side of your space who is targeted by a creature on the opposite side is concealed to the targeting creature. - Water You gain a swim Speed of 20 feet and become invisible while you are in the water. You can electrically charge yourself by taking a single action, which has the manipulate trait. If you do, you are no longer invisible in the water due to electricity indicating your location, but any creature that makes a melee attack against you takes 1d6 electricity damage. --- Heightened (+2) The resistance increases by 5, and the electricity damage from the charged water form increases by 1.","skill_mod":{},"summary":"Your body becomes fluid.","primary_source":"Player Core 2","trait_group":["Mechanics","Class","Rarity"],"level":6,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=2089","mystery":["Tempest"],"name":"Tempest Form","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"uncommon","slug":"spell-2089"},{"primary_source_category":"Rulebooks","heighten":["+2"],"source":["Player Core 2"],"bloodline":["Aberrant"],"type":"Spell","speed":{},"duration":60,"weakness":{},"heighten_level":[1,3,5,7,9],"spell_type":"Focus","heighten_group":["1st rank","Heightened 3rd rank","Heightened 5th rank","Heightened 7th rank","Heightened 9th rank"],"legacy_id":["spell-517"],"trait":["Focus","Manipulate","Morph","Sorcerer","Uncommon"],"id":"spell-2090","text":"\nTentacular Limbs Single Action Source Player Core 2 pg. 262 Bloodline Aberrant Duration 1 minute --- Your arms turn into long, pliable tentacles, increasing your reach when you're delivering touch range spells and making unarmed Strikes with your arms (such as fist and claw Strikes) to 10 feet. This doesn't change the reach of your melee weapon attacks. During the duration, whenever you Cast a Spell, you can add an additional action to that spell's casting to temporarily extend your reach to 20 feet to deliver that spell. --- Heightened (+2) When you add an additional action to a spell to temporarily extend your reach, your reach increases by an additional 10 feet to deliver that spell.","skill_mod":{},"summary":"Your arms turn into long, pliable tentacles, increasing your reach when you're delivering touch range spells and making unarmed Strikes with your arms (such as fist and claw Strikes) to 10 feet.","primary_source":"Player Core 2","trait_group":["Mechanics","Class","Rarity"],"level":1,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=2090","name":"Tentacular Limbs","actions_number":2,"category":"spell","pfs":"Standard","actions":"Single Action","rarity":"uncommon","slug":"spell-2090"},{"primary_source_category":"Rulebooks","heighten":["+3"],"source":["Player Core 2"],"bloodline":["Aberrant"],"type":"Spell","speed":{},"duration":6,"weakness":{},"saving_throw":"Will","heighten_level":[3,6,9],"spell_type":"Focus","heighten_group":["3rd rank","Heightened 6th rank","Heightened 9th rank"],"legacy_id":["spell-491"],"trait":["Auditory","Concentrate","Focus","Mental","Sorcerer","Uncommon"],"id":"spell-2091","text":"\nAberrant Whispers Single Action to Three Actions Source Player Core 2 pg. 262 Bloodline Aberrant Area 5-foot emanation or more Target each foe in the area Defense Will Duration 1 round --- You utter phrases in an unknown tongue, assaulting the minds of those nearby. Each target must attempt a Will save. Regardless of the result of its save, each target is then temporarily immune for 1 minute. For each additional action you use when Casting the Spell, increase the emanation's radius by 5 feet. Success The target is unaffected. Failure The target is stupefied 2. Critical Failure The target is confused. --- Heightened (+3) The initial radius increases by 5 feet.","area":[5],"skill_mod":{},"summary":"You utter phrases in an unknown tongue, assaulting the minds of those nearby.","primary_source":"Player Core 2","trait_group":["Sense","Mechanics","Class","Rarity"],"level":3,"source_category":["Rulebooks"],"area_type":["emanation"],"resistance":{},"url":"/Spells.aspx?ID=2091","target":"each foe in the area","name":"Aberrant Whispers","actions_number":2,"category":"spell","pfs":"Standard","actions":"Single Action to Three Actions","rarity":"uncommon","slug":"spell-2091"},{"primary_source_category":"Rulebooks","heighten":["+2"],"source":["Player Core 2"],"bloodline":["Aberrant"],"type":"Spell","speed":{},"duration":60,"weakness":{},"heighten_level":[5,7,9],"spell_type":"Focus","heighten_group":["5th rank","Heightened 7th rank","Heightened 9th rank"],"legacy_id":["spell-519"],"trait":["Focus","Manipulate","Polymorph","Sorcerer","Uncommon"],"id":"spell-2092","text":"\nUnusual Anatomy Single Action Source Player Core 2 pg. 262 Bloodline Aberrant Duration 1 minute --- You transform your flesh and organs into a bizarre amalgam of glistening skin, rough scales, tufts of hair, and tumorous protuberances. This has the following effects. You gain resistance 10 to precision damage and resistance 10 to extra damage from critical hits. If the resistance is greater than the extra damage, it reduces the extra damage to 0 but doesn't reduce the attack's normal damage. You gain darkvision. Acid oozes from your skin. Any creature that hits you with an unarmed attack or with a non-reach melee weapon takes 2d6 acid damage. --- Heightened (+2) The resistances increase by 5, and the acid damage increases by 1d6.","skill_mod":{},"summary":"You transform your flesh and organs into a bizarre amalgam of glistening skin, rough scales, tufts of hair, and tumorous protuberances.","primary_source":"Player Core 2","trait_group":["Mechanics","Class","Rarity"],"level":5,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=2092","name":"Unusual Anatomy","actions_number":2,"category":"spell","pfs":"Standard","actions":"Single Action","rarity":"uncommon","slug":"spell-2092"},{"primary_source_category":"Rulebooks","source":["Player Core 2"],"bloodline":["Angelic"],"type":"Spell","speed":{},"duration":60,"weakness":{},"heighten_level":[1],"spell_type":"Focus","heighten_group":["1st rank"],"legacy_id":["spell-494"],"trait":["Aura","Concentrate","Focus","Holy","Sorcerer","Uncommon"],"id":"spell-2093","text":"\nAngelic Halo Single Action Source Player Core 2 pg. 262 Bloodline Angelic Area 15-foot emanation Duration 1 minute --- You gain an angelic halo with an aura that increases allies' healing from the heal spell. Allies in your halo's emanation who are healed by a heal spell gain a status bonus to Hit Points regained equal to double the heal spell's rank.","area":[15],"skill_mod":{},"summary":"You gain an angelic halo with an aura that increases allies' healing from the heal spell.","primary_source":"Player Core 2","trait_group":["Mechanics","Class","Rarity"],"level":1,"source_category":["Rulebooks"],"area_type":["emanation"],"resistance":{},"url":"/Spells.aspx?ID=2093","name":"Angelic Halo","actions_number":2,"category":"spell","pfs":"Standard","actions":"Single Action","rarity":"uncommon","slug":"spell-2093"},{"primary_source_category":"Rulebooks","heighten":["5th"],"source":["Player Core 2"],"bloodline":["Angelic"],"type":"Spell","speed":{},"duration":18,"weakness":{},"heighten_level":[3,5],"spell_type":"Focus","heighten_group":["3rd rank","Heightened 5th rank"],"legacy_id":["spell-495"],"trait":["Concentrate","Focus","Light","Manipulate","Sorcerer","Uncommon"],"id":"spell-2094","text":"\nAngelic Wings Two Actions Source Player Core 2 pg. 262 Bloodline Angelic Duration 3 rounds --- Wings of pure light spread out from your back, granting you a fly Speed equal to your Speed. Your wings cast bright light in a 30-foot radius. When this spell's duration would end, if you're still flying, you float to the ground, as gentle landing . --- Heightened (5th) The duration increases to 1 minute.","skill_mod":{},"summary":"Wings of pure light spread out from your back, granting you a fly Speed equal to your Speed.","primary_source":"Player Core 2","trait_group":["Mechanics","Class","Rarity"],"level":3,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=2094","name":"Angelic Wings","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"uncommon","slug":"spell-2094"},{"primary_source_category":"Rulebooks","heighten":["+1"],"range":30,"source":["Player Core 2"],"bloodline":["Angelic"],"type":"Spell","speed":{},"duration":6,"weakness":{},"heighten_level":[5,6,7,8,9,10],"spell_type":"Focus","heighten_group":["5th rank","Heightened 6th rank","Heightened 7th rank","Heightened 8th rank","Heightened 9th rank","Heightened 10th rank"],"legacy_id":["spell-497"],"trait":["Curse","Focus","Manipulate","Sorcerer","Uncommon"],"id":"spell-2095","text":"\nCelestial Brand Single Action Source Player Core 2 pg. 262 Bloodline Angelic Range 30 feet Target 1 unholy creature Duration 1 round --- A blazing symbol appears on the target, cursing it to face divine justice. You and your allies receive a +1 status bonus to your attack rolls and skill checks against it. Anytime a holy creature damages it, the holy creature deals an additional 1d4 spirit damage. The target is then temporarily immune for 1 minute. --- Heightened (+1) The spirit damage increases by 1.","skill_mod":{},"summary":"A blazing symbol appears on the target, cursing it to face divine justice.","primary_source":"Player Core 2","trait_group":["Affliction","Mechanics","Class","Rarity"],"level":5,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=2095","target":"1 unholy creature","name":"Celestial Brand","actions_number":2,"category":"spell","pfs":"Standard","actions":"Single Action","rarity":"uncommon","slug":"spell-2095"},{"legacy_name":["Glutton's Jaw"],"primary_source_category":"Rulebooks","heighten":["+1"],"range":30,"source":["Player Core 2"],"bloodline":["Demonic"],"type":"Spell","speed":{},"weakness":{},"saving_throw":"AC","heighten_level":[1,2,3,4,5,6,7,8,9,10],"spell_type":"Focus","heighten_group":["1st rank","Heightened 2nd rank","Heightened 3rd rank","Heightened 4th rank","Heightened 5th rank","Heightened 6th rank","Heightened 7th rank","Heightened 8th rank","Heightened 9th rank","Heightened 10th rank"],"legacy_id":["spell-511"],"trait":["Attack","Concentrate","Focus","Manipulate","Sorcerer","Uncommon"],"id":"spell-2096","text":"\nGlutton's Jaws Two Actions Source Player Core 2 pg. 263 Bloodline Demonic Range 30 feet Target 1 creature Defense AC --- A slavering maw opens beneath a target and tries to take a bite out of them. Make a spell attack roll. On a hit, the mouth deals 2d6 piercing damage, and you gain 1d4 temporary Hit Points that last until the beginning of your next turn. --- Heightened (+1) The damage increases by 2d6, and the temporary Hit Points increase by 1d4.","skill_mod":{},"summary":"A slavering maw opens beneath a target and tries to take a bite out of them.","primary_source":"Player Core 2","trait_group":["Mechanics","Class","Rarity"],"level":1,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=2096","target":"1 creature","name":"Glutton's Jaws","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"uncommon","slug":"spell-2096"},{"primary_source_category":"Rulebooks","heighten":["+2"],"range":120,"source":["Player Core 2"],"bloodline":["Demonic"],"type":"Spell","speed":{},"duration":60,"weakness":{},"saving_throw":"basic Fortitude","heighten_level":[3,5,7,9],"spell_type":"Focus","heighten_group":["3rd rank","Heightened 5th rank","Heightened 7th rank","Heightened 9th rank"],"legacy_id":["spell-516"],"trait":["Concentrate","Focus","Manipulate","Olfactory","Sorcerer","Uncommon"],"id":"spell-2097","text":"\nSwamp of Sloth Single Action to Three Actions Source Player Core 2 pg. 263 Bloodline Demonic Range 120 feet Area 5-foot burst or more Defense basic Fortitude Duration 1 minute --- Ground in the area turns swampy and fetid. The area is difficult terrain. The sludge at the bottom of the morass animates into diminutive sludge beasts that have a demonic appearance. These don't function as normal creatures, but they swarm over creatures in the swamp and exude a noxious stench. The swamp deals 1d6 poison damage to creatures that end their turn in the area (basic Fortitude save). For each additional action you use when Casting the Spell, increase the burst's radius by 5 feet. --- Heightened (+2) The damage increases by 1d6, and the initial radius increases by 5 feet.","area":[5],"skill_mod":{},"summary":"Ground in the area turns swampy and fetid.","primary_source":"Player Core 2","trait_group":["Mechanics","Sense","Class","Rarity"],"level":3,"source_category":["Rulebooks"],"area_type":["burst"],"resistance":{},"url":"/Spells.aspx?ID=2097","name":"Swamp of Sloth","actions_number":2,"category":"spell","pfs":"Standard","actions":"Single Action to Three Actions","rarity":"uncommon","slug":"spell-2097"},{"legacy_name":["Abyssal Wrath"],"primary_source_category":"Rulebooks","heighten":["+1"],"source":["Player Core 2"],"bloodline":["Demonic"],"type":"Spell","speed":{},"weakness":{},"saving_throw":"basic Reflex","heighten_level":[5,6,7,8,9,10],"spell_type":"Focus","heighten_group":["5th rank","Heightened 6th rank","Heightened 7th rank","Heightened 8th rank","Heightened 9th rank","Heightened 10th rank"],"legacy_id":["spell-492"],"trait":["Concentrate","Focus","Manipulate","Sorcerer","Uncommon"],"id":"spell-2098","text":"\nChthonian Wrath Two Actions Source Player Core 2 pg. 263 Bloodline Demonic Area 60-foot cone Defense basic Reflex --- You evoke the energy of a part of the Outer Rifts. The damage types of the spell (one energy and one physical) are based on the result of rolling on the table below. You deal 4d6 damage of each of the corresponding damage types to each creature in the cone (8d6 total damage). ## 1d4 Realm Manifestation Damage Type 1 Skies Bolts of lightning and flying debris Bludgeoning and electricity 2 Depths Acid and demonic shells Acid and slashing 3 Frozen Frigid air and ice Bludgeoning and cold 4 Volcanic Jagged volcanic rocks and magma Fire and piercing --- Heightened (+1) The damage for each type increases by 1d6.","area":[60],"skill_mod":{},"summary":"You evoke the energy of a part of the Outer Rifts.","primary_source":"Player Core 2","trait_group":["Mechanics","Class","Rarity"],"level":5,"source_category":["Rulebooks"],"area_type":["cone"],"resistance":{},"url":"/Spells.aspx?ID=2098","name":"Chthonian Wrath","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"uncommon","slug":"spell-2098"},{"primary_source_category":"Rulebooks","range":30,"source":["Player Core 2"],"bloodline":["Diabolic"],"type":"Spell","speed":{},"duration":6,"weakness":{},"heighten_level":[1],"spell_type":"Focus","heighten_group":["1st rank"],"legacy_id":["spell-498"],"trait":["Concentrate","Focus","Sorcerer","Uncommon"],"id":"spell-2099","text":"\nDiabolic Edict Single Action Source Player Core 2 pg. 263 Bloodline Diabolic Range 30 feet Target 1 willing living creature Duration 1 round --- You issue a diabolic edict, demanding the target perform a particular task and offering rewards for its fulfillment. It gains a +1 status bonus to attack rolls and skill checks related to performing the task. If it refuses to perform the task you proclaimed, it instead takes a –1 status penalty to all its attack rolls and skill checks.","skill_mod":{},"summary":"You issue a diabolic edict, demanding the target perform a particular task and offering rewards for its fulfillment.","primary_source":"Player Core 2","trait_group":["Mechanics","Class","Rarity"],"level":1,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=2099","target":"1 willing living creature","name":"Diabolic Edict","actions_number":2,"category":"spell","pfs":"Standard","actions":"Single Action","rarity":"uncommon","slug":"spell-2099"},{"primary_source_category":"Rulebooks","heighten":["+2"],"source":["Player Core 2"],"bloodline":["Diabolic"],"type":"Spell","speed":{},"duration":60,"weakness":{},"heighten_level":[3,5,7,9],"spell_type":"Focus","heighten_group":["3rd rank","Heightened 5th rank","Heightened 7th rank","Heightened 9th rank"],"legacy_id":["spell-506"],"trait":["Concentrate","Focus","Morph","Sorcerer","Uncommon"],"id":"spell-2100","text":"\nEmbrace the Pit Single Action Source Player Core 2 pg. 263 Bloodline Diabolic Duration 1 minute --- Devil horns grow from your skull, and your skin takes on features of the devil responsible for your diabolic bloodline. You gain resistance 5 to fire and poison, and resistance 1 to physical damage (except silver). --- Heightened (+2) The resistance to fire and poison increase by 5, and the resistance to physical damage (except silver) by 2.","skill_mod":{},"summary":"Devil horns grow from your skull, and your skin takes on features of the devil responsible for your diabolic bloodline.","primary_source":"Player Core 2","trait_group":["Mechanics","Class","Rarity"],"level":3,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=2100","name":"Embrace the Pit","actions_number":2,"category":"spell","pfs":"Standard","actions":"Single Action","rarity":"uncommon","slug":"spell-2100"},{"primary_source_category":"Rulebooks","heighten":["+1"],"range":60,"source":["Player Core 2"],"bloodline":["Diabolic"],"type":"Spell","speed":{},"weakness":{},"saving_throw":"basic Reflex","heighten_level":[5,6,7,8,9,10],"spell_type":"Focus","heighten_group":["5th rank","Heightened 6th rank","Heightened 7th rank","Heightened 8th rank","Heightened 9th rank","Heightened 10th rank"],"legacy_id":["spell-513"],"trait":["Concentrate","Fire","Focus","Manipulate","Sorcerer","Spirit","Uncommon"],"id":"spell-2101","text":"\nHellfire Plume Two Actions Source Player Core 2 pg. 263 Bloodline Diabolic Range 60 feet Area 10-foot radius, 60-foot-tall cylinder Defense basic Reflex --- You call forth a plume of hellfire that erupts from below, dealing 4d6 fire damage and 4d6 spirit damage. --- Heightened (+1) The fire and spirit damage each increase by 1d6.","element":["Fire"],"area":[10,60],"skill_mod":{},"summary":"You call forth a plume of hellfire that erupts from below","primary_source":"Player Core 2","trait_group":["Mechanics","Energy","Elemental","Planar","Monster","Class","Creature Type","Rarity"],"level":5,"source_category":["Rulebooks"],"area_type":["cylinder"],"resistance":{},"url":"/Spells.aspx?ID=2101","name":"Hellfire Plume","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"uncommon","slug":"spell-2101"},{"primary_source_category":"Rulebooks","heighten":["+1"],"range":30,"source":["Player Core 2"],"bloodline":["Draconic"],"type":"Spell","speed":{},"weakness":{},"saving_throw":"AC","heighten_level":[1,2,3,4,5,6,7,8,9,10],"spell_type":"Focus","heighten_group":["1st rank","Heightened 2nd rank","Heightened 3rd rank","Heightened 4th rank","Heightened 5th rank","Heightened 6th rank","Heightened 7th rank","Heightened 8th rank","Heightened 9th rank","Heightened 10th rank"],"trait":["Attack","Concentrate","Focus","Manipulate","Sorcerer","Uncommon"],"id":"spell-2102","text":"\nFlurry of Claws Two Actions Source Player Core 2 pg. 263 Bloodline Draconic Range 30 feet Target 2 creatures no more than 10 feet from each other Defense AC --- Vicious dragon claws appear and slash at two nearby foes. Make a spell attack roll against each creature. This counts as two attacks for your multiple attack penalty, but the penalty doesn't increase until you've made both attacks. On a hit, the creatures takes 1d8 slashing plus 1d4 additional damage of a type determined by the magical tradition related to the dragon that influenced your bloodline: arcane force, divine spirit, occult mental, primal fire , or your specfic Draconic Exemplar --- Heightened (+1) The initial damage increases by 1d8 and the additional damage increases by 1d4.","skill_mod":{},"summary":"Vicious dragon claws appear and slash at two nearby foes.","primary_source":"Player Core 2","trait_group":["Mechanics","Class","Rarity"],"level":1,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=2102","target":"2 creatures no more than 10 feet from each other","name":"Flurry of Claws","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"uncommon","slug":"spell-2102"},{"primary_source_category":"Rulebooks","heighten":["+1"],"source":["Player Core 2"],"bloodline":["Draconic"],"type":"Spell","speed":{},"weakness":{},"saving_throw":"basic Reflex","heighten_level":[3,4,5,6,7,8,9,10],"spell_type":"Focus","heighten_group":["3rd rank","Heightened 4th rank","Heightened 5th rank","Heightened 6th rank","Heightened 7th rank","Heightened 8th rank","Heightened 9th rank","Heightened 10th rank"],"legacy_id":["spell-499"],"trait":["Concentrate","Focus","Manipulate","Sorcerer","Uncommon"],"id":"spell-2103","text":"\nDragon Breath Two Actions Source Player Core 2 pg. 263 Bloodline Draconic Area 30-foot cone Defense basic Reflex --- You spew energy from your mouth, dealing 5d6 damage with a basic Reflex save. The damage type depends on the magical tradition related to the dragon that influenced your bloodline: arcane force, divine spirit, occult mental, or primal fire, or your specfic Draconic Exemplar --- Heightened (+1) The damage increases by 2d6.","area":[30],"skill_mod":{},"summary":"You spew energy from your mouth, dealing 5d6 damage with a basic Reflex save.","primary_source":"Player Core 2","trait_group":["Mechanics","Class","Rarity"],"level":3,"source_category":["Rulebooks"],"area_type":["cone"],"resistance":{},"url":"/Spells.aspx?ID=2103","name":"Dragon Breath","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"uncommon","slug":"spell-2103"},{"primary_source_category":"Rulebooks","heighten":["8th"],"source":["Player Core 2"],"bloodline":["Draconic"],"type":"Spell","speed":{},"duration":60,"weakness":{},"heighten_level":[5,8],"spell_type":"Focus","heighten_group":["5th rank","Heightened 8th rank"],"legacy_id":["spell-501"],"trait":["Concentrate","Focus","Manipulate","Morph","Sorcerer","Uncommon"],"id":"spell-2104","text":"\nDragon Wings Two Actions Source Player Core 2 pg. 264 Bloodline Draconic Duration 1 minute --- Leathery wings sprout from your back, giving you a fly Speed of 60 feet or your Speed, whichever is faster. If you're still flying when this spell's duration would end, you float to the ground, with the effects of gentle landing . --- Heightened (8th) The duration increases to 10 minutes.","skill_mod":{},"summary":"Leathery wings sprout from your back, giving you a fly Speed of 60 feet or your Speed, whichever is faster.","primary_source":"Player Core 2","trait_group":["Mechanics","Class","Rarity"],"level":5,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=2104","name":"Dragon Wings","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"uncommon","slug":"spell-2104"},{"primary_source_category":"Rulebooks","heighten":["+1"],"range":30,"source":["Player Core 2"],"bloodline":["Elemental"],"type":"Spell","speed":{},"weakness":{},"saving_throw":"AC","heighten_level":[1,2,3,4,5,6,7,8,9,10],"spell_type":"Focus","heighten_group":["1st rank","Heightened 2nd rank","Heightened 3rd rank","Heightened 4th rank","Heightened 5th rank","Heightened 6th rank","Heightened 7th rank","Heightened 8th rank","Heightened 9th rank","Heightened 10th rank"],"legacy_id":["spell-505"],"trait":["Attack","Focus","Manipulate","Sorcerer","Uncommon"],"id":"spell-2105","text":"\nElemental Toss Single Action Source Player Core 2 pg. 264 Bloodline Elemental Range 30 feet Target 1 creature Defense AC --- With a flick of your wrist, you fling a chunk of your elemental matter at your foe. Make a ranged spell attack roll, dealing 1d8 damage on a success and double damage on a critical success. This spell deals damage according to your elemental influence (for instance, slashing for air or fire for fire) and has your element's trait. --- Heightened (+1) The damage increases by 1d8.","skill_mod":{},"summary":"With a flick of your wrist, you fling a chunk of your elemental matter at your foe.","primary_source":"Player Core 2","trait_group":["Mechanics","Class","Rarity"],"level":1,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=2105","target":"1 creature","name":"Elemental Toss","actions_number":2,"category":"spell","pfs":"Standard","actions":"Single Action","rarity":"uncommon","slug":"spell-2105"},{"primary_source_category":"Rulebooks","heighten":["6th","9th"],"source":["Player Core 2"],"bloodline":["Elemental"],"type":"Spell","speed":{},"duration":60,"weakness":{},"heighten_level":[3,6,9],"spell_type":"Focus","heighten_group":["3rd rank","Heightened 6th rank","Heightened 9th rank"],"legacy_id":["spell-504"],"trait":["Concentrate","Focus","Manipulate","Sorcerer","Uncommon"],"id":"spell-2106","text":"\nElemental Motion Two Actions Source Player Core 2 pg. 264 Bloodline Elemental Duration 1 minute --- You call upon your element to propel you, improving your Speed depending on your element. This spell has your element's trait. Air You gain a fly Speed equal to your Speed. Earth You gain a burrow Speed of 10 feet. Fire You gain a fly Speed equal to your Speed. Metal You gain a burrow Speed of 10 feet. Water You gain a swim Speed equal to your Speed and can breathe underwater. Wood You gain a climb Speed equal to your Speed. --- Heightened (6th) You also gain a +10-foot status bonus to your Speeds. Heightened (9th) The status bonus increases to +20 feet.","skill_mod":{},"summary":"You call upon your element to propel you, improving your Speed depending on your element.","primary_source":"Player Core 2","trait_group":["Mechanics","Class","Rarity"],"level":3,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=2106","name":"Elemental Motion","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"uncommon","slug":"spell-2106"},{"primary_source_category":"Rulebooks","heighten":["+1"],"range":30,"source":["Player Core 2"],"bloodline":["Elemental"],"type":"Spell","speed":{},"weakness":{},"saving_throw":"basic Reflex","heighten_level":[5,6,7,8,9,10],"spell_type":"Focus","heighten_group":["5th rank","Heightened 6th rank","Heightened 7th rank","Heightened 8th rank","Heightened 9th rank","Heightened 10th rank"],"legacy_id":["spell-503"],"trait":["Concentrate","Focus","Manipulate","Sorcerer","Uncommon"],"id":"spell-2107","text":"\nElemental Blast Two Actions Source Player Core 2 pg. 264 Bloodline Elemental Range 30 feet (burst only) Area 10-foot-radius burst, 30-foot cone, or 60-foot line Defense basic Reflex --- You gather elemental energy and blast your foes in one of the various listed shapes of your choosing, dealing 8d6 damage. This spell deals damage according to your elemental influence (for instance, slashing for air or fire for fire) and has your element's trait. --- Heightened (+1) The damage increases by 2d6.","area":[10,30,60],"skill_mod":{},"summary":"You gather elemental energy and blast your foes in one of the various listed shapes of your choosing, dealing 8d6 damage.","primary_source":"Player Core 2","trait_group":["Mechanics","Class","Rarity"],"level":5,"source_category":["Rulebooks"],"area_type":["burst","cone","line"],"resistance":{},"url":"/Spells.aspx?ID=2107","name":"Elemental Blast","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"uncommon","slug":"spell-2107"},{"primary_source_category":"Rulebooks","heighten":["+3"],"range":30,"source":["Player Core 2"],"bloodline":["Fey"],"type":"Spell","speed":{},"duration":6,"weakness":{},"saving_throw":"Will","heighten_level":[1,4,7,10],"spell_type":"Focus","heighten_group":["1st rank","Heightened 4th rank","Heightened 7th rank","Heightened 10th rank"],"legacy_id":["spell-508"],"trait":["Concentrate","Focus","Manipulate","Mental","Sorcerer","Uncommon"],"id":"spell-2108","text":"\nFaerie Dust Single Action to Three Actions Source Player Core 2 pg. 264 Bloodline Fey Range 30 feet Area 5-foot burst or more Defense Will Duration 1 round --- You sprinkle magical dust in the spell's area, making those within easier to trick. Each creature in the area must attempt a Will save. For each additional action you use when Casting the Spell, increase the burst's radius by 5 feet. Success The creature is unaffected. Failure The creature can't use reactions and takes a –2 status penalty to Perception checks and Will saves. Critical Failure As failure, and the creature also takes a –1 status penalty to Perception checks and Will saves for 1 minute. --- Heightened (+3) The initial radius increases by 5 feet.","area":[5],"skill_mod":{},"summary":"You sprinkle magical dust in the spell's area, making those within easier to trick.","primary_source":"Player Core 2","trait_group":["Mechanics","Class","Rarity"],"level":1,"source_category":["Rulebooks"],"area_type":["burst"],"resistance":{},"url":"/Spells.aspx?ID=2108","name":"Faerie Dust","actions_number":2,"category":"spell","pfs":"Standard","actions":"Single Action to Three Actions","rarity":"uncommon","slug":"spell-2108"},{"primary_source_category":"Rulebooks","heighten":["5th"],"source":["Player Core 2"],"bloodline":["Fey"],"type":"Spell","speed":{},"weakness":{},"heighten_level":[3,5],"spell_type":"Focus","heighten_group":["3rd rank","Heightened 5th rank"],"legacy_id":["spell-509"],"trait":["Focus","Manipulate","Sorcerer","Uncommon"],"id":"spell-2109","text":"\nFey Disappearance Single Action Source Player Core 2 pg. 264 Bloodline Fey Duration until the end of your next turn --- You become invisible and ignore natural difficult terrain (such as underbrush). Any hostile action you use ends this invisibility, but you still ignore natural difficult terrain. --- Heightened (5th) If you use a hostile action, the invisibility doesn't end.","skill_mod":{},"summary":"You become invisible and ignore natural difficult terrain (such as underbrush).","primary_source":"Player Core 2","trait_group":["Mechanics","Class","Rarity"],"level":3,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=2109","name":"Fey Disappearance","actions_number":2,"category":"spell","pfs":"Standard","actions":"Single Action","rarity":"uncommon","slug":"spell-2109"},{"primary_source_category":"Rulebooks","range":30,"source":["Player Core 2"],"bloodline":["Fey"],"type":"Spell","speed":{},"duration":600,"weakness":{},"heighten_level":[5],"spell_type":"Focus","heighten_group":["5th rank"],"school":"illusion","legacy_id":["spell-510"],"trait":["Concentrate","Focus","Illusion","Manipulate","Sorcerer","Uncommon"],"id":"spell-2110","text":"\nFey Glamour Two Actions Source Player Core 2 pg. 264 Bloodline Fey Range 30 feet Area 30-foot burst or Target up to 10 willing creatures Duration 10 minutes --- You call upon fey glamours to cloak an area or the targets in illusion. This has the effect of either illusory scene on the area or illusory disguise on the creatures, as if heightened to a rank 1 rank lower than fey glamour , and using fey glamour's range and duration.","area":[30],"skill_mod":{},"summary":"You call upon fey glamours to cloak an area or the targets in illusion.","primary_source":"Player Core 2","trait_group":["Mechanics","School","Monster","Class","Rarity"],"level":5,"source_category":["Rulebooks"],"area_type":["burst"],"resistance":{},"url":"/Spells.aspx?ID=2110","target":"up to 10 willing creatures","name":"Fey Glamour","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"uncommon","slug":"spell-2110"},{"primary_source_category":"Rulebooks","range":30,"source":["Player Core 2"],"bloodline":["Hag"],"type":"Spell","speed":{},"duration":60,"weakness":{},"saving_throw":"Will","heighten_level":[1],"spell_type":"Focus","heighten_group":["1st rank"],"legacy_id":["spell-515"],"trait":["Concentrate","Curse","Focus","Sorcerer","Uncommon"],"id":"spell-2111","text":"\nJealous Hex Single Action Source Player Core 2 pg. 264 Bloodline Hag Range 30 feet Target 1 creature Defense Will Duration 1 minute --- You draw forth a hag's innate jealousy to deny a target its greatest attribute. The target is cursed with an adverse condition depending on its highest attribute modifier: Strength (enfeebled); Dexterity (clumsy); Constitution (drained); or Intelligence, Wisdom, or Charisma (stupefied). On a tie, the creature decides which of the conditions associated with the tied attributes to take. The target must attempt a Will save. At the start of each of your turns, the target can attempt another Will save, ending the effect on a success. Success The target is unaffected. Failure The condition's value is 1. Critical Failure The condition's value is 2.","skill_mod":{},"summary":"You draw forth a hag's innate jealousy to deny a target its greatest attribute.","primary_source":"Player Core 2","trait_group":["Mechanics","Affliction","Class","Rarity"],"level":1,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=2111","target":"1 creature","name":"Jealous Hex","actions_number":2,"category":"spell","pfs":"Standard","actions":"Single Action","rarity":"uncommon","slug":"spell-2111"},{"primary_source_category":"Rulebooks","heighten":["5th"],"source":["Player Core 2"],"bloodline":["Hag"],"type":"Spell","speed":{},"weakness":{},"saving_throw":"Will","heighten_level":[3,5],"spell_type":"Focus","heighten_group":["3rd rank","Heightened 5th rank"],"school":"illusion","legacy_id":["spell-514"],"trait":["Concentrate","Emotion","Fear","Focus","Illusion","Manipulate","Mental","Sorcerer","Uncommon","Visual"],"id":"spell-2112","text":"\nHorrific Visage Two Actions Source Player Core 2 pg. 264 Bloodline Hag Area 30-foot-radius emanation Defense Will --- You briefly transform your features into the horrific visage of a hag, striking fear into your enemies. Foes in the area must attempt a Will save. Success The foe is unaffected. Failure The foe is frightened 1. Critical Failure The foe is frightened 2. --- Heightened (5th) Foes in the area are frightened 1 on a success, frightened 2 on a failure, and frightened 3 and fleeing for 1 round on a critical failure. They are still unaffected on a critical success.","area":[30],"skill_mod":{},"summary":"You briefly transform your features into the horrific visage of a hag, striking fear into your enemies.","primary_source":"Player Core 2","trait_group":["Mechanics","School","Monster","Class","Rarity","Sense"],"level":3,"source_category":["Rulebooks"],"area_type":["emanation"],"resistance":{},"url":"/Spells.aspx?ID=2112","name":"Horrific Visage","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"uncommon","slug":"spell-2112"},{"primary_source_category":"Rulebooks","heighten":["7th"],"range":30,"source":["Player Core 2"],"bloodline":["Hag"],"type":"Spell","speed":{},"duration":6,"weakness":{},"saving_throw":"Will","heighten_level":[5,7],"spell_type":"Focus","heighten_group":["5th rank","Heightened 7th rank"],"legacy_id":["spell-520"],"trait":["Concentrate","Emotion","Focus","Incapacitation","Manipulate","Mental","Sorcerer","Uncommon"],"id":"spell-2113","text":"\nYou're Mine Two Actions Source Player Core 2 pg. 265 Bloodline Hag Range 30 feet Target 1 creature Defense Will Duration 1 round --- You manipulate the target's emotions, potentially allowing you to control it for a brief instant. The target must attempt a Will save. Critical Success The target is unaffected. Success The target is stunned 1. Failure On the target's next turn, it's stunned 1, and you partially control it, causing it to take a single action of your choice. If it has actions left, it can act normally. Critical Failure The target is controlled for 1 round. --- Heightened (7th) On a failure, the target is controlled for 1 round. On a critical failure, the target is controlled for up to 1 minute; it receives a new Will save at the end of each of its turns, and on a success, the spell ends.","skill_mod":{},"summary":"You manipulate the target's emotions, potentially allowing you to control it for a brief instant.","primary_source":"Player Core 2","trait_group":["Mechanics","Class","Rarity"],"level":5,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=2113","target":"1 creature","name":"You're Mine","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"uncommon","slug":"spell-2113"},{"primary_source_category":"Rulebooks","heighten":["5th","8th"],"source":["Player Core 2"],"bloodline":["Imperial"],"type":"Spell","speed":{},"weakness":{},"heighten_level":[1,5,8],"spell_type":"Focus","heighten_group":["1st rank","Heightened 5th rank","Heightened 8th rank"],"legacy_id":["spell-493"],"trait":["Concentrate","Focus","Sorcerer","Uncommon"],"id":"spell-2114","text":"\nAncestral Memories Single Action Source Player Core 2 pg. 265 Bloodline Imperial --- The memories of long-dead spellcasters grant you their knowledge, making your spells more formidable. You gain either a +1 status bonus to the next spell attack roll you attempt before the end of your turn or an enemy within 60 feet takes a –1 status penalty to the next saving throw they attempt against a spell you cast before the end of your turn. --- Heightened (5th) The bonus increases to +2 or the penalty increases to –2. Heightened (8th) The bonus increases to +3 or the penalty increases to –3.","skill_mod":{},"summary":"The memories of long-dead spellcasters grant you their knowledge, making your spells more formidable.","primary_source":"Player Core 2","trait_group":["Mechanics","Class","Rarity"],"level":1,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=2114","name":"Ancestral Memories","actions_number":2,"category":"spell","pfs":"Standard","actions":"Single Action","rarity":"uncommon","slug":"spell-2114"},{"primary_source_category":"Rulebooks","source":["Player Core 2"],"bloodline":["Imperial"],"type":"Spell","speed":{},"weakness":{},"heighten_level":[3],"spell_type":"Focus","heighten_group":["3rd rank"],"trait":["Concentrate","Focus","Sorcerer","Spellshape","Uncommon","Metamagic"],"id":"spell-2115","text":"\nExtend Blood Magic Single Action Source Player Core 2 pg. 265 Bloodline Imperial --- You call upon the arcane energy coursing through your blood to extend the magic it grants. If your next action is to Cast a Spell that grants you a blood magic effect that lasts for at least 1 round, you or a target gain the blood magic effect for an additional round. You can have only one extended blood magic effect at a time.","skill_mod":{},"summary":"You call upon the arcane energy coursing through your blood to extend the magic it grants.","primary_source":"Player Core 2","trait_group":["Mechanics","Class","Rarity"],"level":3,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=2115","name":"Extend Blood Magic","actions_number":2,"category":"spell","pfs":"Standard","actions":"Single Action","rarity":"uncommon","slug":"spell-2115"},{"primary_source_category":"Rulebooks","range":120,"source":["Player Core 2"],"bloodline":["Imperial"],"type":"Spell","speed":{},"weakness":{},"heighten_level":[5],"spell_type":"Focus","heighten_group":["5th rank"],"legacy_id":["spell-496"],"trait":["Focus","Manipulate","Sorcerer","Uncommon"],"id":"spell-2116","text":"\nArcane Countermeasure Reaction Source Player Core 2 pg. 265 Bloodline Imperial Trigger A creature within range that you can see Casts a Spell. Range 120 feet Target the spell cast by the triggering creature --- You undermine the target spell, making it easier to defend against. You reduce the spell's rank by 1, and targets of the spell gain a +2 status bonus to any saving throws, skill checks, AC, or DC against it. You can't reduce the spell's rank below its minimum. For example, a 5th-rank howling blizzard would remain 5th-rank, but a 5th-rank fireball would become 4th-rank. Targets still gain all the other benefits, even if you don't reduce the spell's rank.","skill_mod":{},"summary":"You undermine the target spell, making it easier to defend against.","primary_source":"Player Core 2","trait_group":["Mechanics","Class","Rarity"],"level":5,"source_category":["Rulebooks"],"trigger":"A creature within range that you can see Casts a Spell.","resistance":{},"url":"/Spells.aspx?ID=2116","target":"the spell cast by the triggering creature","name":"Arcane Countermeasure","actions_number":1,"category":"spell","pfs":"Standard","actions":"Reaction","rarity":"uncommon","slug":"spell-2116"},{"primary_source_category":"Rulebooks","heighten":["+1"],"range":0,"source":["Player Core 2"],"bloodline":["Undead"],"type":"Spell","speed":{},"duration":60,"weakness":{},"saving_throw":"Will","heighten_level":[1,2,3,4,5,6,7,8,9,10],"spell_type":"Focus","heighten_group":["1st rank","Heightened 2nd rank","Heightened 3rd rank","Heightened 4th rank","Heightened 5th rank","Heightened 6th rank","Heightened 7th rank","Heightened 8th rank","Heightened 9th rank","Heightened 10th rank"],"legacy_id":["spell-518"],"trait":["Focus","Manipulate","Sorcerer","Uncommon","Void","Negative"],"id":"spell-2117","text":"\nUndeath's Blessing Single Action Source Player Core 2 pg. 265 Bloodline Undead Range touch Target 1 living creature Defense Will Duration 1 minute --- You instill within a creature the touch of the grave. For the duration, harm and heal spells treat the creature as undead. In addition, harm spells gain a +2 status bonus to the Hit Points restored to the target. An unwilling target can attempt a Will save to reduce the effects. Critical Success The target is unaffected. Success The target heals half as much from heal and takes half as much damage from harm for 1 round. Failure Effects as described above. --- Heightened (+1) The status bonus to the Hit Points restored increases by 2.","skill_mod":{},"summary":"You instill within a creature the touch of the grave.","primary_source":"Player Core 2","trait_group":["Mechanics","Class","Rarity","Energy","Planar","Creature Type"],"level":1,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=2117","target":"1 living creature","name":"Undeath's Blessing","actions_number":2,"category":"spell","pfs":"Standard","actions":"Single Action","rarity":"uncommon","slug":"spell-2117"},{"primary_source_category":"Rulebooks","heighten":["+1"],"range":30,"source":["Player Core 2"],"bloodline":["Undead"],"type":"Spell","speed":{},"weakness":{},"saving_throw":"basic Fortitude","heighten_level":[3,4,5,6,7,8,9,10],"spell_type":"Focus","heighten_group":["3rd rank","Heightened 4th rank","Heightened 5th rank","Heightened 6th rank","Heightened 7th rank","Heightened 8th rank","Heightened 9th rank","Heightened 10th rank"],"legacy_id":["spell-502"],"trait":["Focus","Manipulate","Sorcerer","Uncommon","Void","Negative"],"id":"spell-2118","text":"\nDrain Life Single Action Source Player Core 2 pg. 265 Bloodline Undead Range 30 feet Target 1 living creature Defense basic Fortitude --- You close your hand and pull life energy from another creature into yourself. This deals 3d4 void damage; the target must attempt a basic Fortitude save. You gain temporary Hit Points equal to the damage the target takes, after resolving its save and applying a blood magic effect if applicable. If the target's Hit Points were lower than the damage you dealt, you gain temporary Hit Points equal to their remaining Hit Points instead. The temporary Hit Points last for 1 minute. --- Heightened (+1) The damage increases by 1d4.","skill_mod":{},"summary":"You close your hand and pull life energy from another creature into yourself.","primary_source":"Player Core 2","trait_group":["Mechanics","Class","Rarity","Energy","Planar","Creature Type"],"level":3,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=2118","target":"1 living creature","name":"Drain Life","actions_number":2,"category":"spell","pfs":"Standard","actions":"Single Action","rarity":"uncommon","slug":"spell-2118"},{"primary_source_category":"Rulebooks","heighten":["+1"],"range":60,"source":["Player Core 2"],"bloodline":["Undead"],"type":"Spell","speed":{},"weakness":{},"saving_throw":"Reflex","heighten_level":[5,6,7,8,9,10],"spell_type":"Focus","heighten_group":["5th rank","Heightened 6th rank","Heightened 7th rank","Heightened 8th rank","Heightened 9th rank","Heightened 10th rank"],"legacy_id":["spell-512"],"trait":["Concentrate","Focus","Manipulate","Sorcerer","Uncommon"],"id":"spell-2119","text":"\nGrasping Grave Two Actions Source Player Core 2 pg. 265 Bloodline Undead Range 60 feet Area 20-foot radius on the ground Defense Reflex --- Hundreds of skeletal arms erupt from the ground in the area, clawing at creatures within and attempting to hold them in place. The skeletal arms deal 6d6 slashing damage. Each creature in the area must attempt a Reflex save. Critical Success The creature is unaffected. Success The creature takes half damage. Failure The creature takes full damage and a –10-foot circumstance penalty to its Speeds for 1 round. Critical Failure The creature takes double damage and is immobilized for 1 round or until it Escapes. --- Heightened (+1) The damage increases by 2d6.","area":[20],"skill_mod":{},"summary":"Hundreds of skeletal arms erupt from the ground in the area, clawing at creatures within and attempting to hold them in place.","primary_source":"Player Core 2","trait_group":["Mechanics","Class","Rarity"],"level":5,"source_category":["Rulebooks"],"area_type":["circle"],"resistance":{},"url":"/Spells.aspx?ID=2119","name":"Grasping Grave","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"uncommon","slug":"spell-2119"},{"primary_source_category":"Adventure Paths","heighten":["+1"],"range":120,"source":["Pathfinder #197: Let the Leaves Fall"],"type":"Spell","speed":{},"duration":60,"weakness":{},"heighten_level":[4,5,6,7,8,9,10],"spell_type":"Spell","primary_source_group":"Season of Ghosts","heighten_group":["4th rank","Heightened 5th rank","Heightened 6th rank","Heightened 7th rank","Heightened 8th rank","Heightened 9th rank","Heightened 10th rank"],"school":"evocation","trait":["Evocation","Uncommon"],"id":"spell-2120","text":"\nLife's Flowing River Three Actions May contain spoilers from Season of Ghosts Source Pathfinder #197: Let the Leaves Fall pg. 71 Tradition Occult Cast material, somatic, verbal Range 120 feet Duration 1 minute --- You create a volume of faint shimmering light that resembles a flowing river and sheds dim light for 10 feet on each side. The river begins in an adjacent square to you and extends in a straight 5-foot path to its maximum range or until it hits a solid wall, whichever comes first. A creature that begins its turn in the river or enters one of the river's spaces must attempt a Will save. Critical Success The creature ignores the river's effects until the start of its next turn. Success The creature treats all squares occupied by the river as difficult terrain until the start of its next turn. If the creature is undead or a nindoru fiend, it takes 2d6 mental damage. Failure As success, but the creature is also knocked prone. If the creature is undead or a nindoru fiend, it takes 4d6 mental damage. Critical Failure As failure, but the creature is pushed 20 feet along the river's path in the direction of flow. If the creature is undead or a nindoru fiend, it takes 8d6 mental damage. --- Heightened (+1) The mental damage increases by 1d6.","tradition":["Occult"],"skill_mod":{},"summary":"You create a volume of faint shimmering light that resembles a flowing river.","primary_source":"Pathfinder #197: Let the Leaves Fall","trait_group":["School","Rarity"],"level":4,"source_category":["Adventure Paths"],"resistance":{},"url":"/Spells.aspx?ID=2120","component":["material","somatic","verbal"],"source_group":["Season of Ghosts"],"spoilers":"Season of Ghosts","name":"Life's Flowing River","actions_number":6,"category":"spell","pfs":"Standard","actions":"Three Actions","rarity":"uncommon","slug":"spell-2120"},{"primary_source_category":"Adventures","heighten":["+2"],"range":0,"source":["Prey for Death"],"type":"Spell","speed":{},"duration":60,"weakness":{},"heighten_level":[3,5,7,9],"spell_type":"Spell","primary_source_group":"Prey for Death","heighten_group":["3rd rank","Heightened 5th rank","Heightened 7th rank","Heightened 9th rank"],"trait":["Concentrate","Manipulate","Rare"],"id":"spell-2123","text":"\nBone Flense Two Actions May contain spoilers from Prey for Death Source Prey for Death pg. 99 Traditions Arcane, Divine, Primal Range touch Target 1 weapon that is either wielded by a member of the Red Mantis or is a praying mantis’s leg Strike Duration 1 minute --- The target weapon becomes imbued with Achaekek's power and glows softly with crimson light akin to that shed by a candle. When a creature with a skeleton or exoskeleton takes damage from a Strike delivered by this weapon, the creature's bones nearest to the wound instantly sprout jagged, razor-sharp spurs that flense the muscle and flesh from inside out. The creature takes an additional 1d6 persistent bleed damage from the Strike. You can use the Erupting Spurs reaction. --- Heightened (+2) The persistent bleed damage increases by 1d6. The damage from Erupting Spurs increases by 4d6.","tradition":["Arcane","Divine","Primal"],"skill_mod":{},"summary":"The target weapon becomes imbued with Achaekek’s power","primary_source":"Prey for Death","trait_group":["Mechanics","Rarity"],"level":3,"source_category":["Adventures"],"resistance":{},"url":"/Spells.aspx?ID=2123","target":"1 weapon that is either wielded by a member of the Red Mantis or is a praying mantis’s leg Strike","source_group":["Prey for Death"],"spoilers":"Prey for Death","name":"Bone Flense","actions_number":4,"category":"spell","actions":"Two Actions","rarity":"rare","slug":"spell-2123"},{"primary_source_category":"Adventures","range":0,"source":["Prey for Death"],"type":"Spell","speed":{},"weakness":{},"saving_throw":"Fortitude","heighten_level":[6],"spell_type":"Spell","primary_source_group":"Prey for Death","heighten_group":["6th rank"],"trait":["Manipulate","Poison","Rare"],"id":"spell-2124","text":"\nCrimson Breath Two Actions May contain spoilers from Prey for Death Source Prey for Death pg. 99 Traditions Arcane, Divine, Primal Range touch Target 1 creature Defense Fortitude --- You turn a creature toward you and exhale a blast of crimson mist from your mouth, exposing the target to a toxic miasma. The effects are determined by the creature’s Fortitude save. Critical Success The target is unaffected. Success The target takes 8d6 poison damage. Failure The target is afflicted with breath of the mantis god poison at stage 1. Critical Failure The target is afflicted with breath of the mantis god poison at stage 2.","tradition":["Arcane","Divine","Primal"],"skill_mod":{},"summary":"You turn a creature toward you and exhale a blast of crimson mist from your mouth","primary_source":"Prey for Death","trait_group":["Mechanics","Poison","Affliction","Rarity"],"level":6,"source_category":["Adventures"],"resistance":{},"url":"/Spells.aspx?ID=2124","target":"1 creature","source_group":["Prey for Death"],"spoilers":"Prey for Death","name":"Crimson Breath","actions_number":4,"category":"spell","actions":"Two Actions","rarity":"rare","slug":"spell-2124"},{"primary_source_category":"Adventures","heighten":["7th"],"range":120,"source":["Prey for Death"],"type":"Spell","speed":{},"weakness":{},"saving_throw":"Reflex","heighten_level":[4,7],"spell_type":"Spell","primary_source_group":"Prey for Death","heighten_group":["4th rank","Heightened 7th rank"],"trait":["Concentrate","Force","Manipulate","Rare"],"id":"spell-2125","text":"\nMantis's Grasp Two Actions May contain spoilers from Prey for Death Source Prey for Death pg. 99 Traditions Arcane, Divine Range 120 feet Target 1 creature Defense Reflex --- You cause red, ghostly mantis arms to sprout from a nearby surface and crush a creature, dealing 8d6 force damage and attempting to pin the target in place. The effects are determined by the creature's Reflex save. Critical Success The target is unaffected. Success The target takes half damage. Failure The target takes full damage and is immobilized for 1 round. Critical Failure The target takes double damage and is immobilized for 1 minute. At the end of each of its turns, the target can attempt to Escape. The Escape DC is equal to your spell DC. --- Heightened (7th) You can target up to 5 creatures.","tradition":["Arcane","Divine"],"skill_mod":{},"summary":"You cause red, ghostly mantis arms to sprout from a nearby surface.","primary_source":"Prey for Death","trait_group":["Mechanics","Energy","Rarity"],"level":4,"source_category":["Adventures"],"resistance":{},"url":"/Spells.aspx?ID=2125","target":"1 creature","source_group":["Prey for Death"],"spoilers":"Prey for Death","name":"Mantis's Grasp","actions_number":4,"category":"spell","actions":"Two Actions","rarity":"rare","slug":"spell-2125"},{"primary_source_category":"Adventures","range":0,"source":["Prey for Death"],"type":"Spell","speed":{},"duration":60,"weakness":{},"saving_throw":"Will","heighten_level":[2],"spell_type":"Spell","primary_source_group":"Prey for Death","heighten_group":["2nd rank"],"trait":["Curse","Manipulate","Rare"],"id":"spell-2126","text":"\nMark of Blood Two Actions May contain spoilers from Prey for Death Source Prey for Death pg. 100 Traditions Arcane, Divine, Occult Range touch Target 1 piercing or slashing weapon you’re wielding Defense Will Duration 1 minute --- You place a drop of your blood on a weapon and charge it with magic so that you transfer a small amount of your life essence with your attack. The next creature you successfully Strike with the weapon during the spell's duration takes damage as normal from the attack and must then attempt a Will save; regardless of the outcome of this saving throw, the duration of mark of blood ends. You can have up to one creature cursed by mark of blood at any one time. If you use this spell to mark a different creature, the curse afflicting the previous creature ends. Critical Success The creature is unaffected. Success The creature gains a softly glowing mark that resembles Achaekek's symbol somewhere on their body (such as the forehead or back of the hand). This mark can be concealed by clothing, but is otherwise permanent until the curse is removed. Failure As success, but you can Seek to attempt to know the direction and general distance (within a mile) to the marked creature if the creature is alive and both you and the creature are on the same plane of existence. When you Seek in this way, you attempt a Perception check against the marked creature's Will DC. On a success, you gain the information, which is accurate at the moment that you Seek. On a critical failure, the curse ends, and the creature's mark vanishes. Critical Failure As failure, but your Perception checks to Seek the marked creature are automatically successful.","tradition":["Arcane","Divine","Occult"],"skill_mod":{},"summary":"You place a drop of your blood on a weapon and charge it with magic","primary_source":"Prey for Death","trait_group":["Affliction","Mechanics","Rarity"],"level":2,"source_category":["Adventures"],"resistance":{},"url":"/Spells.aspx?ID=2126","target":"1 piercing or slashing weapon you’re wielding","source_group":["Prey for Death"],"spoilers":"Prey for Death","name":"Mark of Blood","actions_number":4,"category":"spell","actions":"Two Actions","rarity":"rare","slug":"spell-2126"},{"primary_source_category":"Adventures","heighten":["+2"],"range":30,"source":["Prey for Death"],"type":"Spell","speed":{},"duration":60,"weakness":{},"heighten_level":[5,7,9],"spell_type":"Spell","primary_source_group":"Prey for Death","heighten_group":["5th rank","Heightened 7th rank","Heightened 9th rank"],"trait":["Concentrate","Earth","Manipulate","Rare"],"id":"spell-2127","text":"\nSawtooth Terrain Three Actions May contain spoilers from Prey for Death Source Prey for Death pg. 100 Traditions Arcane, Divine, Primal Range 30 feet Area 20-foot burst Duration 1 minute --- You cause long, serrated mantis limbs to appear, swiping at and obstructing creatures in the area. The area is difficult terrain. Each creature in the area when the spell is cast and who end their turn within the area take 3d6 slashing damage and 2d6 persistent bleed damage, as determined by its Reflex save. Critical Success The creature is unaffected. Success The creature takes half damage and no persistent damage. Failure The creature takes full damage and a –10-foot circumstance penalty to their Speed until they receive magical healing or benefit from a successful Medicine check against your spell DC to administer First Aid. Critical Failure The creature takes double damage and a –15-foot circumstance penalty to their Speed until they receive magical healing or benefit from a successful Medicine check against your spell DC to administer First Aid. --- Heightened (+2) the damage increases by 3d6, and the persistent bleed damage increases by 1d6.","tradition":["Arcane","Divine","Primal"],"element":["Earth"],"area":[20],"skill_mod":{},"summary":"You cause long, serrated mantis limbs to appear.","primary_source":"Prey for Death","trait_group":["Mechanics","Elemental","Planar","Monster","Rarity"],"level":5,"source_category":["Adventures"],"area_type":["burst"],"resistance":{},"url":"/Spells.aspx?ID=2127","source_group":["Prey for Death"],"spoilers":"Prey for Death","name":"Sawtooth Terrain","actions_number":6,"category":"spell","actions":"Three Actions","rarity":"rare","slug":"spell-2127"},{"primary_source_category":"Adventures","range":30,"source":["Prey for Death"],"type":"Spell","speed":{},"weakness":{},"saving_throw":"Will","heighten_level":[4],"spell_type":"Focus","primary_source_group":"Prey for Death","heighten_group":["4th rank"],"legacy_id":["spell-814"],"trait":["Concentrate","Curse","Death","Focus","Manipulate","Rare"],"id":"spell-2128","text":"\nAchaekek's Clutch Two Actions May contain spoilers from Prey for Death Source Prey for Death pg. 109 Range 30 feet Target 1 creature Defense Will --- You mark the holy symbol of Achaekek in a visible location on the target’s body. Critical Success The target is unaffected. Success The target is marked by Achaekek's symbol. For 1 minute, the first time per round that the target gains persistent bleed damage, they immediately take that amount of slashing damage as the mantis claws grow off the symbol and rake them. Failure As success, but the curse has an unlimited duration. Critical Failure As failure, but the DC on the target's flat check to remove persistent bleed damage increases to 20 (15 with particularly effective assistance).","skill_mod":{},"summary":"You mark the holy symbol of Achaekek in a visible location on the target’s body.","primary_source":"Prey for Death","trait_group":["Mechanics","Affliction","Rarity"],"level":4,"source_category":["Adventures"],"resistance":{},"url":"/Spells.aspx?ID=2128","target":"1 creature","source_group":["Prey for Death"],"spoilers":"Prey for Death","name":"Achaekek's Clutch","actions_number":4,"category":"spell","pfs":"Limited","actions":"Two Actions","rarity":"rare","slug":"spell-2128"},{"primary_source_category":"Adventures","source":["Prey for Death"],"type":"Spell","speed":{},"duration":60,"weakness":{},"heighten_level":[4],"spell_type":"Focus","primary_source_group":"Prey for Death","heighten_group":["4th rank"],"legacy_id":["spell-541"],"trait":["Concentrate","Focus","Manipulate","Polymorph","Uncommon"],"id":"spell-2129","text":"\nMantis Form Two Actions May contain spoilers from Prey for Death Source Prey for Death pg. 109 Duration 1 minute --- You become a mantis. You gain the effects of insect form , heightened to mantis form's level, and you can only transform into a mantis.","skill_mod":{},"summary":"You become a mantis.","primary_source":"Prey for Death","trait_group":["Mechanics","Rarity"],"level":4,"source_category":["Adventures"],"resistance":{},"url":"/Spells.aspx?ID=2129","source_group":["Prey for Death"],"spoilers":"Prey for Death","name":"Mantis Form","actions_number":4,"category":"spell","pfs":"Limited","actions":"Two Actions","rarity":"uncommon","slug":"spell-2129"},{"primary_source_category":"Adventures","range":30,"source":["Prey for Death"],"type":"Spell","speed":{},"weakness":{},"saving_throw":"Will","heighten_level":[1],"spell_type":"Focus","primary_source_group":"Prey for Death","heighten_group":["1st rank"],"trait":["Concentrate","Fear","Focus","Incapacitation","Mental","Uncommon","Wizard"],"id":"spell-2130","text":"\nDebilitating Terror Single Action May contain spoilers from Prey for Death Source Prey for Death pg. 100 Range 30 feet Target 1 creature Defense Will Duration until the start of your next turn --- You fill the target’s mind with terrifying images to disrupt their combat focus. The target must attempt a Will save. Critical Success The target is unaffected. Success The target takes a –1 circumstance penalty to attack and damage rolls against you. Failure The target can't use hostile actions against you. Critical Failure The target is stunned 1 and can't use hostile actions against you.","skill_mod":{},"summary":"You fill the target’s mind with terrifying images to disrupt their combat focus.","primary_source":"Prey for Death","trait_group":["Mechanics","Rarity","Class"],"level":1,"source_category":["Adventures"],"resistance":{},"url":"/Spells.aspx?ID=2130","target":"1 creature","source_group":["Prey for Death"],"spoilers":"Prey for Death","name":"Debilitating Terror","actions_number":2,"category":"spell","pfs":"Limited","actions":"Single Action","rarity":"uncommon","slug":"spell-2130"},{"primary_source_category":"Adventures","heighten":["6th","8th"],"source":["Prey for Death"],"type":"Spell","speed":{},"duration":60,"weakness":{},"heighten_level":[4,6,8],"spell_type":"Focus","primary_source_group":"Prey for Death","heighten_group":["4th rank","Heightened 6th rank","Heightened 8th rank"],"school":"illusion","trait":["Focus","Illusion","Manipulate","Uncommon","Wizard"],"id":"spell-2131","text":"\nShroud of the Mantis Two Actions May contain spoilers from Prey for Death Source Prey for Death pg. 100 Duration 1 minute --- You wrap yourself in a crimson cloak that renders you invisible, with the same restrictions as a 2nd-rank invisibility spell. --- Heightened (6th) The duration increases to 10 minutes. Heightened (8th) The duration increases to 1 hour.","skill_mod":{},"summary":"You wrap yourself in a crimson cloak that renders you invisible.","primary_source":"Prey for Death","trait_group":["Mechanics","School","Monster","Rarity","Class"],"level":4,"source_category":["Adventures"],"resistance":{},"url":"/Spells.aspx?ID=2131","source_group":["Prey for Death"],"spoilers":"Prey for Death","name":"Shroud of the Mantis","actions_number":4,"category":"spell","pfs":"Limited","actions":"Two Actions","rarity":"uncommon","slug":"spell-2131"},{"primary_source_category":"Lost Omens","heighten":["+1"],"range":30,"source":["Tian Xia Character Guide"],"type":"Spell","speed":{},"weakness":{},"heighten_level":[2,3,4,5,6,7,8,9,10],"spell_type":"Focus","heighten_group":["2nd rank","Heightened 3rd rank","Heightened 4th rank","Heightened 5th rank","Heightened 6th rank","Heightened 7th rank","Heightened 8th rank","Heightened 9th rank","Heightened 10th rank"],"trait":["Concentrate","Healing","Manipulate","Rare","Spirit","Focus"],"id":"spell-2132","text":"\nLuminous Stardust Healing Two Actions Source Tian Xia Character Guide pg. 95 Range 30 feet Target 1 creature --- You scatter twinkling sparks from your sentinel weapon, replenishing your allies’ fighting spirit and driving out evil. The target regains 16 Hit Points. If they were affected by a possession effect, you attempt to counteract the effect, casting out the possessing entity on a success and preventing them from possessing the target again for 1 week. If you fail, the entity is immune to being cast out by this spell for 1 week, though you can still heal the target as normal. --- Heightened (+1) The amount of healing increases by 8.","skill_mod":{},"summary":"You scatter twinkling sparks from your sentinel weapon, replenishing your allies’ fighting spirit and driving out evil.","primary_source":"Tian Xia Character Guide","trait_group":["Mechanics","Rarity","Creature Type"],"level":2,"source_category":["Lost Omens"],"resistance":{},"url":"/Spells.aspx?ID=2132","target":"1 creature","name":"Luminous Stardust Healing","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"rare","slug":"spell-2132"},{"primary_source_category":"Lost Omens","heighten":["+1"],"source":["Tian Xia Character Guide"],"type":"Spell","speed":{},"weakness":{},"heighten_level":[2,3,4,5,6,7,8,9,10],"spell_type":"Focus","heighten_group":["2nd rank","Heightened 3rd rank","Heightened 4th rank","Heightened 5th rank","Heightened 6th rank","Heightened 7th rank","Heightened 8th rank","Heightened 9th rank","Heightened 10th rank"],"trait":["Concentrate","Manipulate","Rare","Focus"],"id":"spell-2133","text":"\nShining Starlight Attack Two Actions Source Tian Xia Character Guide pg. 95 Area varies (see below) --- You brandish your sentinel weapon, summoning the image of your constellation above your head. The constellation then releases a powerful blast that deals 2d10 damage to all enemies in either a 30-foot line or 15-foot cone, with a basic save against your arcane spell DC. Enemies that critically fail are dazzled until the start of your next turn. The damage type, traits, area, and saving throw are determined by your zodiac constellation (see below). ## Constellation Attack (Area, Save, Damage Type; Traits) Underworld Dragon Volcanic Vents (line, Reflex, fire) Ogre Wild club swing (cone, Fortitude, bludgeoning) Swordswoman Falling blades of light (line, Reflex, piercing) Forest Dragon Swarm of Insects (cone, Fortitude, poison) Sea Dragon Pressurized seawater (line, Reflex, piercing; water trait) Blossom Storming petals and pollen (line, Fortitude; poison, plant, wood) Swallow Wind gust (cone, Reflex, slashing; air) Dog A biting dog (line, Reflex, slashing) Ox A trampling ox (line, Reflex, bludgeoning) Sky Dragon Draconic lightning (line, Reflex, electricity) Sovereign Dragon Psychic roar (cone, Will, mental) Archer Hail of silver Arrows (piercing, cone, Reflex) --- Heightened (+1) The damage increases by 1d10.","area":[0],"skill_mod":{},"summary":"You brandish your sentinel weapon, summoning the image of your constellation above your head.","primary_source":"Tian Xia Character Guide","trait_group":["Mechanics","Rarity"],"level":2,"source_category":["Lost Omens"],"area_type":["varies"],"resistance":{},"url":"/Spells.aspx?ID=2133","name":"Shining Starlight Attack","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"rare","slug":"spell-2133"},{"primary_source_category":"Lost Omens","source":["Tian Xia Character Guide"],"type":"Spell","speed":{},"weakness":{},"heighten_level":[1],"spell_type":"Focus","heighten_group":["1st rank"],"trait":["Magus","Manipulate","Uncommon","Focus"],"id":"spell-2134","text":"\nHome Among Mulberry Leaves Single Action Source Tian Xia Character Guide pg. 112 Requirements You're wielding qi-infused fabric --- Qi-formed threads unravel from your fabric on conjured needles as your attack makes contact with an enemy and wraps it in place like an insect in its cocoon. Make a melee Strike with your qi-infused fabric. On a success, the target is immobilized until the start of your next turn, though it can attempt to Escape against your spell DC. On a critical success, your needles anchor in the target’s nerve centers after the threads bind it, making it your choice of clumsy 1 or enfeebled 1 until the start of your next turn, in addition to immobilizing it.","skill_mod":{},"summary":"Qi-formed threads unravel from your fabric on conjured needles as your attack makes contact with an enemy and wraps it in place like an insect in its cocoon.","primary_source":"Tian Xia Character Guide","trait_group":["Class","Mechanics","Rarity"],"level":1,"source_category":["Lost Omens"],"requirement":"You're wielding qi-infused fabric ","resistance":{},"url":"/Spells.aspx?ID=2134","name":"Home Among Mulberry Leaves","actions_number":2,"category":"spell","pfs":"Standard","actions":"Single Action","rarity":"uncommon","slug":"spell-2134"},{"primary_source_category":"Lost Omens","source":["Tian Xia Character Guide"],"type":"Spell","speed":{},"weakness":{},"heighten_level":[1],"spell_type":"Focus","heighten_group":["1st rank"],"trait":["Magus","Manipulate","Uncommon","Focus"],"id":"spell-2135","text":"\nSky Laughs at Waves Single Action Source Tian Xia Character Guide pg. 112 Requirements You’re wielding a one-handed weapon in the sword group. --- You soar and leave the world’s squabbles behind before your violent intentions ground you once more. Fly up to your Speed, then make a Strike with your sword against an adjacent creature at the end of your movement. If you don’t have any other means of flying, you fall after the Strike. If you can’t end your movement adjacent to an enemy, this spell is disrupted.","skill_mod":{},"summary":"You soar and leave the world’s squabbles behind before your violent intentions ground you once more.","primary_source":"Tian Xia Character Guide","trait_group":["Class","Mechanics","Rarity"],"level":1,"source_category":["Lost Omens"],"requirement":"You’re wielding a one-handed weapon in the sword group .","resistance":{},"url":"/Spells.aspx?ID=2135","name":"Sky Laughs at Waves","actions_number":2,"category":"spell","pfs":"Standard","actions":"Single Action","rarity":"uncommon","slug":"spell-2135"},{"primary_source_category":"Rulebooks","heighten":["3rd","5th","9th"],"source":["War of Immortals"],"type":"Spell","speed":{},"duration":60,"weakness":{},"heighten_level":[1,3,5,9],"spell_type":"Focus","heighten_group":["1st rank","Heightened 3rd rank","Heightened 5th rank","Heightened 9th rank"],"trait":["Animist","Focus","Manipulate","Uncommon"],"id":"spell-2137","text":"\nTraveling Workshop Single Action Source War of Immortals pg. 17 Duration sustained up to 1 minute, or 8 hours --- Your apparition guides you through complex procedures while using your magic to provide you with whatever tools you need. For the duration of this spell, you are trained in Crafting and Thievery. When you Cast the Spell and as long as you Sustain it, your apparition provides you with an array of simple tools, granting you use of an alchemist's toolkit, a repair kit, and a thieves' toolkit; these tools are made of ephemeral magic and disappear if they leave your possession. You can cast this spell as an exploration or downtime activity with a casting time of 10 minutes; when you do, its duration increases to 8 hours (enough to complete 1 day of work), and you also gain an alchemist's lab and functioning forge. You are always treated as having spent a day of work setting up when using this spell to help you Craft an item and have whatever materials you need to Repair an item in your possession. You can't use a traveling workshop to Earn Income and any item you Craft using it disappears moments after it leaves your possession, making it unwise to Craft anything other than consumable items you intend to use yourself. A crafter in the vault is extremely proud of work you do together when using the spell in this way and demands to see the results of your work together. When you cast traveling workshop as an exploration or downtime activity, you must continue to choose crafter in the vault as one of your attuned apparitions during your next daily preparations until such time as you've used any Crafted items in combat. --- Heightened (3rd) Your proficiency in Crafting and Thievery is expert. Heightened (5th) Your proficiency in Crafting and Thievery is master. Heightened (9th) Your proficiency in Crafting and Thievery is legendary.","skill_mod":{},"summary":"Your apparition guides you through complex procedures while using your magic to provide you with whatever tools you need.","primary_source":"War of Immortals","trait_group":["Class","Mechanics","Rarity"],"level":1,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=2137","name":"Traveling Workshop","actions_number":2,"category":"spell","pfs":"Standard","actions":"Single Action","rarity":"uncommon","slug":"spell-2137"},{"primary_source_category":"Rulebooks","source":["War of Immortals"],"type":"Spell","speed":{},"duration":60,"weakness":{},"heighten_level":[1],"spell_type":"Focus","heighten_group":["1st rank"],"trait":["Animist","Focus","Uncommon"],"id":"spell-2138","text":"\nStore Time Single Action Source War of Immortals pg. 18 Duration sustained up to 1 minute --- You store time for later use. When you Cast this Spell and the first time you Sustain it each round, you gain a bonus reaction that you can use for any animist or apparition reaction you have. As normal, this reaction is lost if you do not use it before you regain your actions at the start of your next turn.","skill_mod":{},"summary":"You store time for later use.","primary_source":"War of Immortals","trait_group":["Class","Mechanics","Rarity"],"level":1,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=2138","name":"Store Time","actions_number":2,"category":"spell","pfs":"Standard","actions":"Single Action","rarity":"uncommon","slug":"spell-2138"},{"primary_source_category":"Rulebooks","heighten":["+2"],"source":["War of Immortals"],"type":"Spell","speed":{},"duration":60,"weakness":{},"saving_throw":"Will","heighten_level":[1,3,5,7,9],"spell_type":"Focus","heighten_group":["1st rank","Heightened 3rd rank","Heightened 5th rank","Heightened 7th rank","Heightened 9th rank"],"trait":["Animist","Aura","Focus","Misfortune","Uncommon","Void","Negative"],"id":"spell-2139","text":"\nDiscomfiting Whisper Single Action Source War of Immortals pg. 18 Area 5-foot emanation Saving Throw Will Duration sustained up to 1 minute --- You are surrounded by an aura of spiteful murmurings that incite bad luck and punish failure. Each creature that starts their turn within the area of this spell must succeed at a Will save or roll twice on their first attack roll that round and take the lower result. If an attack roll modified in this way results in a failure, the creature that rolled the failed attack takes 1d6 void damage. --- Heightened (+2) The void damage dealt on a failure increases by 1d6.","area":[5],"skill_mod":{},"summary":"You are surrounded by an aura of spiteful murmurings that incite bad luck and punish failure.","primary_source":"War of Immortals","trait_group":["Class","Mechanics","Rarity","Energy","Planar","Creature Type"],"level":1,"source_category":["Rulebooks"],"area_type":["emanation"],"resistance":{},"url":"/Spells.aspx?ID=2139","name":"Discomfiting Whisper","actions_number":2,"category":"spell","pfs":"Standard","actions":"Single Action","rarity":"uncommon","slug":"spell-2139"},{"primary_source_category":"Rulebooks","heighten":["2nd","5th"],"source":["War of Immortals"],"type":"Spell","speed":{},"duration":60,"weakness":{},"heighten_level":[1,2,5],"spell_type":"Focus","heighten_group":["1st rank","Heightened 2nd rank","Heightened 5th rank"],"trait":["Animist","Focus","Morph","Uncommon"],"id":"spell-2140","text":"\nDevouring Dark Form Single Action Source War of Immortals pg. 19 Duration sustained up to 1 minute --- Your apparition's dark power blends with your physical body, allowing you to take on terrifying characteristics of creatures that lurk in dark places. Your arms and legs transform into twisting tentacles. You gain a tentacle unarmed attack with 10-foot reach that deals 1d8 bludgeoning damage and has the grapple trait. The first time you Sustain this spell each round, you can attempt a single Grapple check with your tentacle against a creature within its reach. --- Heightened (2nd) You can choose to take on the shark battle form from animal form instead of gaining a tentacle unarmed attack, heightened to the same level as this vessel spell. When you do, this spell loses the morph trait and gains the polymorph trait. You can attempt a jaws unarmed Strike against a creature within your reach each time you Sustain this spell. Heightened (5th) You can choose to take on the water elemental battle form from elemental form instead of gaining a tentacle unarmed attack, heightened to the same level as this vessel spell. When you do, this spell loses the morph trait and gains the polymorph trait. You can attempt an unarmed attack Strike against a creature within your reach each time you Sustain this spell.","skill_mod":{},"summary":"Your apparition's dark power blends with your physical body, allowing you to take on terrifying characteristics of creatures that lurk in dark places.","primary_source":"War of Immortals","trait_group":["Class","Mechanics","Rarity"],"level":1,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=2140","name":"Devouring Dark Form","actions_number":2,"category":"spell","pfs":"Standard","actions":"Single Action","rarity":"uncommon","slug":"spell-2140"},{"primary_source_category":"Rulebooks","source":["War of Immortals"],"type":"Spell","speed":{},"duration":60,"weakness":{},"saving_throw":"Will","heighten_level":[1],"spell_type":"Focus","heighten_group":["1st rank"],"trait":["Animist","Aura","Emotion","Focus","Incapacitation","Mental","Uncommon","Visual"],"id":"spell-2141","text":"\nNymph's Grace Single Action Source War of Immortals pg. 19 Area 10-foot emanation Saving Throw Will Duration sustained up to 1 minute --- Your apparition manifests as a mask of unearthly beauty that bewilders your enemies. The first time an enemy enters the aura each round, or if they start their turn within the aura, they must succeed at a Will saving throw or become confused for 1 round. While confused by this effect, the creature's confused actions never include harming you.","area":[10],"skill_mod":{},"summary":"Your apparition manifests as a mask of unearthly beauty that bewilders your enemies.","primary_source":"War of Immortals","trait_group":["Class","Mechanics","Rarity","Sense"],"level":1,"source_category":["Rulebooks"],"area_type":["emanation"],"resistance":{},"url":"/Spells.aspx?ID=2141","name":"Nymph's Grace","actions_number":2,"category":"spell","pfs":"Standard","actions":"Single Action","rarity":"uncommon","slug":"spell-2141"},{"primary_source_category":"Rulebooks","heighten":["+1"],"source":["War of Immortals"],"type":"Spell","speed":{},"duration":60,"weakness":{},"saving_throw":"basic Will","heighten_level":[1,2,3,4,5,6,7,8,9,10],"spell_type":"Focus","heighten_group":["1st rank","Heightened 2nd rank","Heightened 3rd rank","Heightened 4th rank","Heightened 5th rank","Heightened 6th rank","Heightened 7th rank","Heightened 8th rank","Heightened 9th rank","Heightened 10th rank"],"school":"illusion","trait":["Animist","Focus","Illusion","Mental","Uncommon","Visual"],"id":"spell-2142","text":"\nTrickster's Mirrors Single Action Source War of Immortals pg. 19 PFS Note For the purposes of trickster's mirrors, attackers within 5 feet must make a save every time a mirror is destroyed, regardless of how it was destroyed. Saving Throw basic Will Duration sustained up to 1 minute --- You are surrounded by up to 3 mirrors that reflect twisted and distorted images of you, making it hard to tell where you actually are within your space and potentially causing those who attack you to hit one of the mirrors instead. You start with 1 mirror and gain an additional mirror each time you Sustain this spell, up to a maximum of 3 mirrors. Any attack that would hit you has a random chance of hitting one of your mirrors instead of you. With one mirror, the chances are 1 in 2 (1–3 on 1d6). With two mirrors, there is a 1 in 3 chance of hitting you (1–2 on 1d6). With three mirrors, there is a 1 in 4 chance of hitting you (1 on 1d4). Once an image is hit, it is destroyed. If an attack roll fails to hit your AC but doesn't critically fail, it destroys a mirror. If the attacker was within 5 feet, they must succeed at a basic Will save or take 1d4 mental damage as they believe themselves cut by a shower of glass shards from the breaking mirror. A damaging effect that affects all targets within your space (such as caustic blast ) destroys all of the mirrors. --- Heightened (+1) The mental damage dealt by a broken mirror increases by 1d4.","skill_mod":{},"summary":"You are surrounded by up to 3 mirrors that reflect twisted and distorted images of you, making it hard to tell where you actually are within your space and potentially causing those who attack you to hit one of the mirrors instead.","primary_source":"War of Immortals","trait_group":["Class","Mechanics","School","Monster","Rarity","Sense"],"level":1,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=2142","name":"Trickster's Mirrors","actions_number":2,"category":"spell","pfs":"Standard","actions":"Single Action","rarity":"uncommon","slug":"spell-2142"},{"primary_source_category":"Rulebooks","heighten":["2nd","5th"],"source":["War of Immortals"],"type":"Spell","speed":{},"duration":60,"weakness":{},"heighten_level":[1,2,5],"spell_type":"Focus","heighten_group":["1st rank","Heightened 2nd rank","Heightened 5th rank"],"trait":["Animist","Focus","Polymorph","Uncommon"],"id":"spell-2143","text":"\nDarkened Forest Form Single Action Source War of Immortals pg. 20 Duration sustained up to 1 minute --- Your apparition casts a feral shadow over your form. You can polymorph into any form listed in pest form . When you transform into a form granted by a spell, you gain all the effects of the form you chose from a version of the spell heightened to darkened forest form's rank. Each time you Sustain this Spell, you can choose to change to a different shape from those available via any of the associated spells. --- Heightened (2nd) You can also transform into the forms listed in animal form . Heightened (5th) You can also transform into the forms listed in elemental form .","skill_mod":{},"summary":"Your apparition casts a feral shadow over your form.","primary_source":"War of Immortals","trait_group":["Class","Mechanics","Rarity"],"level":1,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=2143","name":"Darkened Forest Form","actions_number":2,"category":"spell","pfs":"Standard","actions":"Single Action","rarity":"uncommon","slug":"spell-2143"},{"primary_source_category":"Rulebooks","heighten":["+2"],"range":30,"source":["War of Immortals"],"type":"Spell","speed":{},"duration":60,"weakness":{},"saving_throw":"basic Reflex","heighten_level":[1,3,5,7,9],"spell_type":"Focus","heighten_group":["1st rank","Heightened 3rd rank","Heightened 5th rank","Heightened 7th rank","Heightened 9th rank"],"trait":["Animist","Earth","Fire","Focus","Uncommon"],"id":"spell-2144","text":"\nEarth's Bile Single Action Source War of Immortals pg. 21 Range 30 feet Area 10-foot burst Saving Throw basic Reflex Duration sustained up to 1 minute --- Your apparition is the will of lava and magma made manifest, the earth's molten blood unleashing devastating bursts of liquid stone and unquenchable fire at your command. When you Cast this Spell and the first time you Sustain it each round thereafter, choose an area within range. Each creature in the area takes 1d4 fire damage, 1d4 bludgeoning damage, and 1 persistent fire damage (the persistent fire damage is negated on a successful save). --- Heightened (+2) The fire and bludgeoning damage each increase by 1d4, and the persistent fire damage increases by 1.","element":["Earth","Fire"],"area":[10],"skill_mod":{},"summary":"Your apparition is the will of lava and magma made manifest, the earth's molten blood unleashing devastating bursts of liquid stone and unquenchable fire at your command.","primary_source":"War of Immortals","trait_group":["Class","Elemental","Planar","Monster","Energy","Mechanics","Rarity"],"level":1,"source_category":["Rulebooks"],"area_type":["burst"],"resistance":{},"url":"/Spells.aspx?ID=2144","name":"Earth's Bile","actions_number":2,"category":"spell","pfs":"Standard","actions":"Single Action","rarity":"uncommon","slug":"spell-2144"},{"primary_source_category":"Rulebooks","source":["War of Immortals"],"type":"Spell","speed":{},"duration":60,"weakness":{},"heighten_level":[1],"spell_type":"Focus","heighten_group":["1st rank"],"trait":["Animist","Focus","Uncommon","Water"],"id":"spell-2145","text":"\nRiver Carving Mountains Single Action Source War of Immortals pg. 21 Duration sustained up to 1 minute --- Your apparition solidifies around you into roaring water and spraying mist. For the duration of this spell, you have lesser cover against ranged attacks and gain a +10-foot status bonus to each Speed you have. When you first cast this spell and each time you Sustain it, you can Stride up to your speed while your apparition fills each square you pass through with the lingering energy of a coursing river. These squares become difficult terrain until the start of your next turn. You can use river carving mountains while Burrowing, Climbing, Flying, or Swimming instead of Striding if you have the corresponding movement type.","element":["Water"],"skill_mod":{},"summary":"Your apparition solidifies around you into roaring water and spraying mist.","primary_source":"War of Immortals","trait_group":["Class","Mechanics","Rarity","Elemental","Planar","Monster"],"level":1,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=2145","name":"River Carving Mountains","actions_number":2,"category":"spell","pfs":"Standard","actions":"Single Action","rarity":"uncommon","slug":"spell-2145"},{"primary_source_category":"Rulebooks","heighten":["4th","7th"],"source":["War of Immortals"],"type":"Spell","speed":{},"duration":60,"weakness":{},"heighten_level":[1,4,7],"spell_type":"Focus","heighten_group":["1st rank","Heightened 4th rank","Heightened 7th rank"],"trait":["Animist","Focus","Uncommon"],"id":"spell-2146","text":"\nEmbodiment of Battle Single Action Source War of Immortals pg. 21 Duration sustained up to 1 minute --- Your apparition guides your attacks and imparts its skill to your movements. For the duration, your proficiency with martial weapons is equal to your proficiency with simple weapons, you gain a +1 status bonus to attack and damage rolls made with weapons or unarmed attacks, and you gain the Reactive Strike reaction; this reaction gains the apparition trait. The instincts of an apparition of battle run contrary to the use of magic; for the duration of this spell, you take a –2 status penalty to your spell attack modifiers and your spell DCs. --- Heightened (4th) The status bonus to attack and damage rolls granted by this spell is increased to +2 Heightened (7th) The status bonus to attack and damage rolls granted by this spell is increased to +3.","skill_mod":{},"summary":"Your apparition guides your attacks and imparts its skill to your movements.","primary_source":"War of Immortals","trait_group":["Class","Mechanics","Rarity"],"level":1,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=2146","name":"Embodiment of Battle","actions_number":2,"category":"spell","pfs":"Standard","actions":"Single Action","rarity":"uncommon","slug":"spell-2146"},{"primary_source_category":"Rulebooks","heighten":["+1"],"source":["War of Immortals"],"type":"Spell","speed":{},"duration":60,"weakness":{},"saving_throw":"basic Reflex","heighten_level":[1,2,3,4,5,6,7,8,9,10],"spell_type":"Cantrip","heighten_group":["1st rank","Heightened 2nd rank","Heightened 3rd rank","Heightened 4th rank","Heightened 5th rank","Heightened 6th rank","Heightened 7th rank","Heightened 8th rank","Heightened 9th rank","Heightened 10th rank"],"trait":["Aura","Cantrip","Concentrate","Hex","Rare","Subtle","Witch"],"id":"spell-2147","text":"\nManifest Will Single Action Source War of Immortals pg. 63 Area 10-foot emanation Saving Throw basic Reflex Duration sustained up to 1 minute --- You unleash energy from the broken connection to your patron. You are concealed from creatures beyond the edge of the emanation but can't use that concealment to Hide. Any creature that begins its turn in the emanation is affected based on your patron's tradition. Arcane Raw energy and magical formulae circulate around you. A creature that begins its turn in the emanation gains weakness 1 to spell damage for 1 round. Divine Divine power crashes in a cycle of life and death. A living or undead creature that begins its turn in the emanation gains 2 temporary Hit Points for 1 round. This effect has the spirit trait. Occult Esoteric symbology etches the air. An allied creature that begins its turn in the emanation has lesser cover while inside the emanation, and for 1 round after it leaves. Primal Plants and fungus symbolic of your patron constantly grow and wither in the emanation. A creature that begins its turn in the emanation has a –10-foot status penalty to all its Speeds for 1 round or until it Escapes. This effect has the fungus, plant, and wood traits. --- Heightened (+1) An arcane manifestation increases its weakness by 1 and a divine manifestation increases its temporary Hit Points by 2.","area":[10],"skill_mod":{},"summary":"You unleash energy from the broken connection to your patron.","primary_source":"War of Immortals","trait_group":["Mechanics","Class-Specific","Rarity","Class"],"level":1,"source_category":["Rulebooks"],"area_type":["emanation"],"resistance":{},"url":"/Spells.aspx?ID=2147","name":"Manifest Will","actions_number":2,"category":"spell","pfs":"Standard","actions":"Single Action","rarity":"rare","slug":"spell-2147"},{"primary_source_category":"Rulebooks","heighten":["+2"],"range":60,"source":["War of Immortals"],"type":"Spell","speed":{},"duration":60,"weakness":{},"saving_throw":"AC","heighten_level":[1,3,5,7,9],"spell_type":"Focus","heighten_group":["1st rank","Heightened 3rd rank","Heightened 5th rank","Heightened 7th rank","Heightened 9th rank"],"trait":["Manipulate","Sanctified","Uncommon","Focus"],"id":"spell-2148","text":"\nVindicator's Mark Two Actions Source War of Immortals pg. 65 Range 60 feet Target your hunted prey Saving Throw AC Duration 1 minute --- You launch a magical dart at your hunted prey, which marks them with a nimbus only you can detect. Make a spell attack against the target. On a hit, you deal 2d4 spirit damage and the target is marked by a glowing nimbus of energy that only you can see. For the duration of your spell, the marked target takes an additional +2 damage from all your weapon or unarmed attacks. Invisible targets marked by your vindicator's mark are concealed to you, rather than undetected. You can Dismiss the spell on your turn if your last action dealt damage to the target with a weapon or unarmed attack, instantly dealing an additional 2d6 spirit damage to it. --- Heightened (+2) The initial damage increases by 2d4, the additional damage you deal increases by 1, and the damage dealt when the spell is Dismissed increases by 1d6.","skill_mod":{},"summary":"You launch a magical dart at your hunted prey, which marks them with a nimbus only you can detect.","primary_source":"War of Immortals","trait_group":["Mechanics","Rarity"],"level":1,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=2148","target":"your hunted prey ","name":"Vindicator's Mark","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"uncommon","slug":"spell-2148"},{"primary_source_category":"Rulebooks","heighten":["7th","9th"],"range":60,"source":["War of Immortals"],"type":"Spell","speed":{},"duration":60,"weakness":{},"saving_throw":"Fortitude","heighten_level":[5,7,9],"spell_type":"Focus","heighten_group":["5th rank","Heightened 7th rank","Heightened 9th rank"],"trait":["Manipulate","Uncommon","Focus"],"id":"spell-2149","text":"\nVindicator's Judgement Single Action Source War of Immortals pg. 65 Range 60 feet Target your hunted prey Saving Throw Fortitude Duration 1 minute --- You pronounce a terrible judgment upon your quarry that causes all of your attacks and divine spells to strike with deadly efficacy. The target takes extra damage from your attacks, depending on the result of its Fortitude save. The spell ends immediately if the target is no longer your hunted prey. Critical Success The target is unaffected. Success The target has weakness 5 to the next Strike you make against it or damaging divine spell you cast that includes it as a target before the end of your next turn. Failure The target has weakness 5 to all Strikes you make against it or damaging divine spells you cast that includes it as a target for the duration of the spell. Critical Failure As failure, but the target is off-guard against the first Strike or divine spell attack you make against it each round for the duration of the spell. --- Heightened (7th) The weakness is 10. Heightened (9th) The weakness is 15.","skill_mod":{},"summary":"You pronounce a terrible judgment upon your quarry that causes all of your attacks and divine spells to strike with deadly efficacy.","primary_source":"War of Immortals","trait_group":["Mechanics","Rarity"],"level":5,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=2149","target":"your hunted prey ","name":"Vindicator's Judgement","actions_number":2,"category":"spell","pfs":"Standard","actions":"Single Action","rarity":"uncommon","slug":"spell-2149"},{"primary_source_category":"Rulebooks","source":["War of Immortals"],"type":"Spell","speed":{},"duration":60,"weakness":{},"heighten_level":[6],"spell_type":"Focus","heighten_group":["6th rank"],"trait":["Archetype","Concentrate","Mythic","Uncommon","Focus"],"id":"spell-2150","text":"\nSpellsurge Two Actions Source War of Immortals pg. 141 Area 10-foot emanation Duration 1 minute --- Magic surges to life around you, feeding on the raw power you radiate. Choose one of the following abilities to affect creatures in your aura. You can choose a different effect, ending the previous one, by Sustaining the spell. You can Dismiss the aura. Interference The excess magic surrounding you creates a mental static. All saving throws against mental effects gain a +2 circumstance bonus. Mana Well You become a source of pure magic that allows spells to be cast more freely. Allied creatures that would normally be required to attempt a flat check to Cast a Spell (such as from the stupefied condition) automatically succeed. Overpower Resistance Surging magic penetrates most defenses. Any time a spell affects a creature within the aura, that spell ignores an amount of the creature's resistance equal to your level. This applies to all damage the spell deals, including persistent damage and damage caused by an ongoing effect of the spell. This doesn't cause the spell to ignore immunities. Ward Stray magical energy diffuses damaging spells. Any time a spell affects a creature within the aura, the damage dealt by the spell is reduced by an amount equal to your level. This applies to all damage the spell deals, including persistent damage and damage caused by an ongoing effect of the spell. ","area":[10],"skill_mod":{},"summary":"Magic surges to life around you, feeding on the raw power you radiate.","primary_source":"War of Immortals","trait_group":["Feat","Mechanics","Mythic","Rarity"],"level":6,"source_category":["Rulebooks"],"area_type":["emanation"],"resistance":{},"url":"/MythicSpells.aspx?ID=2150","name":"Spellsurge","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"uncommon","slug":"spell-2150"},{"primary_source_category":"Rulebooks","source":["War of Immortals"],"type":"Spell","speed":{},"weakness":{},"saving_throw":"Fortitude","heighten_level":[9],"spell_type":"Focus","heighten_group":["9th rank"],"trait":["Concentrate","Force","Manipulate","Mythic","Uncommon","Focus"],"id":"spell-2151","text":"\nArcane Explosion Two Actions Source War of Immortals pg. 141 Area 30-foot emanation Saving Throw Fortitude --- Your body is temporarily converted into a ball of pure magic, rapidly exploding outward and reforming as a glowing sphere, after which you eventually regain your normal form. All creatures and objects in the emanation take 16d6 force damage (basic Fortitude saving throw). Creatures that fail are also pushed 10 feet directly away from you; creatures that can't complete this forced movement are knocked prone (but creatures who reduce this movement, such as with an ability or feat, don't fall prone). You become unfiltered magic; you gain the incorporeal trait, are immune to disease, poison, and precision damage, and gain resistance to all damage equal to your level (except force damage, spirit damage, and damage from Strikes with the ghost touch property rune), with double the resistance against non-magical damage. While incorporeal, you can't Strike, Cast a Spell, or take any actions with the manipulate trait. Any creature that ends its turn adjacent to you while you're in this state takes 6d6 force damage. You remain as pure magic until you Dismiss your new form, returning to your normal state at maximum Hit Points.","area":[30],"skill_mod":{},"summary":"Your body is temporarily converted into a ball of pure magic, rapidly exploding outward and reforming as a glowing sphere, after which you eventually regain your normal form.","primary_source":"War of Immortals","trait_group":["Mechanics","Energy","Mythic","Rarity"],"level":9,"source_category":["Rulebooks"],"area_type":["emanation"],"resistance":{},"url":"/MythicSpells.aspx?ID=2151","name":"Arcane Explosion","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"uncommon","slug":"spell-2151"},{"primary_source_category":"Rulebooks","heighten":["4th","6th","8th"],"range":0,"source":["War of Immortals"],"type":"Spell","speed":{},"weakness":{},"saving_throw":"AC","heighten_level":[2,4,6,8],"spell_type":"Spell","heighten_group":["2nd rank","Heightened 4th rank","Heightened 6th rank","Heightened 8th rank"],"trait":["Attack","Concentrate","Manipulate","Mythic","Rare"],"id":"spell-2152","text":"\nBanishing Touch Single Action to Three Actions Source War of Immortals pg. 154 Range touch Target 1 creature Saving Throw AC --- Your touch projects a surge of magic that launches your target safely away. Make a melee spell attack at mythic proficiency against your target's AC. If you hit, you deal 1d6 bludgeoning damage, and you launch the target into the air and away from you; the target takes falling damage as normal. The number of actions you spend while Casting the Spell determines the damage dealt by your touch and how far the target is launched. Single Action The target is launched 10 feet into the air and knocked back 10 feet. Two Actions Your touch deals 2d6 bludgeoning damage instead. The target is launched 20 feet into the air and pushed back 10 feet. Three Actions Your touch deals 2d6 bludgeoning damage instead. The target is launched 30 feet into the air and pushed back 20 feet. --- Heightened (4th) The initial damage increases by 1d6, and all distances increase by 10 feet for the 1-action version or 20 feet for the 2- and 3-action versions. Heightened (6th) The initial damage increases by 2d6, and all distances increase by 20 feet for the 1-action version or 60 feet for the 2- and 3-action versions. Heightened (8th) The initial damage increases by 3d6, and all distances increase by 30 feet for the 1-action version or 100 feet for the 2- and 3-action versions.","skill_mod":{},"summary":"Your touch projects a surge of magic that launches your target safely away.","primary_source":"War of Immortals","trait_group":["Mechanics","Mythic","Rarity"],"level":2,"source_category":["Rulebooks"],"resistance":{},"url":"/MythicSpells.aspx?ID=2152","target":"1 creature","name":"Banishing Touch","actions_number":2,"category":"spell","pfs":"Standard","actions":"Single Action to Three Actions","rarity":"rare","slug":"spell-2152"},{"primary_source_category":"Rulebooks","range":100,"source":["War of Immortals"],"type":"Spell","speed":{},"weakness":{},"heighten_level":[9],"spell_type":"Spell","heighten_group":["9th rank"],"trait":["Concentrate","Incarnate","Manipulate","Mythic","Rare"],"id":"spell-2153","text":"\nBeseech Arcanotheign Three Actions Source War of Immortals pg. 154 Traditions Arcane, Divine, Occult, Primal Range 100 feet Duration until the end of your next turn --- With a whispered prayer or arcane sending, you conjure Arcanotheign, herald of Nethys. She's a storm of magic, half white and half black, roiling in a vaguely humanoid shape. She occupies the space of a Medium creature and has a Speed of 40 feet and a fly Speed of 60 feet. Arrive (sonic) Storm's Unbridled Destruction Arcanotheign arrives with a flash of light and a cacophonous crash of colliding magic. All enemies in a 60-foot emanation take 8d12 sonic damage with a basic Reflex save. A creature that critically fails is additionally deafened for 10 minutes. Depart (electricity, healing) Flash of Brilliance Arcanotheign fires a powerful arcane blast at one target within 100 feet, dealing 5d12 electricity damage with a basic Reflex save, and a powerful divine blast at one ally, healing 5d12 Hit Points. Then, Arcanotheign asks for payment in the form of a fond memory. If you pay this cost, you lose this memory, Arcanotheign gains this memory, and Arcanotheign whispers a secret into your mind; you can immediately Recall Knowledge on any subject at mythic proficiency.","tradition":["Arcane","Divine","Occult","Primal"],"skill_mod":{},"summary":"With a whispered prayer or arcane sending, you conjure Arcanotheign, herald of Nethys .","primary_source":"War of Immortals","trait_group":["Mechanics","Mythic","Rarity"],"level":9,"source_category":["Rulebooks"],"resistance":{},"url":"/MythicSpells.aspx?ID=2153","name":"Beseech Arcanotheign","actions_number":6,"category":"spell","pfs":"Standard","actions":"Three Actions","rarity":"rare","slug":"spell-2153"},{"primary_source_category":"Rulebooks","heighten":["+2"],"source":["War of Immortals"],"type":"Spell","speed":{},"duration":60,"weakness":{},"heighten_level":[6,8,10],"spell_type":"Spell","heighten_group":["6th rank","Heightened 8th rank","Heightened 10th rank"],"trait":["Concentrate","Healing","Manipulate","Mythic","Rare"],"id":"spell-2154","text":"\nBounty of The Sky Two Actions Source War of Immortals pg. 155 Traditions Divine, Primal Area 30-foot emanation Duration 1 minute --- You call forth a flock of geese that drop restorative fruits and breads from the sky as they fly overhead. You or an ally in the area can Interact to collect one of these gifts, and can then either consume it as part of the same action or do so with a separate Interact action later in the spell's duration. Enemies who attempt to pick up one of these gifts find that it turns to ash in their hands. Each time a character consumes one of these gifts, they can select one of the following benefits. The character regains 4d6 Hit Points. The character reduces the stage of one poison or disease they suffer from by one stage. This can't reduce the stage below 1 or cure the affliction. The character reduces the value of their clumsy, drained, enfeebled, or stupefied condition by 2, or reduces two of the listed conditions by 1 each. --- Heightened (+2) The amount of Hit Points a character regains from consuming a gift increases by 2d6.","tradition":["Divine","Primal"],"area":[30],"skill_mod":{},"summary":"You call forth a flock of geese that drop restorative fruits and breads from the sky as they fly overhead.","primary_source":"War of Immortals","trait_group":["Mechanics","Mythic","Rarity"],"level":6,"source_category":["Rulebooks"],"area_type":["emanation"],"resistance":{},"url":"/MythicSpells.aspx?ID=2154","name":"Bounty of The Sky","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"rare","slug":"spell-2154"},{"primary_source_category":"Rulebooks","range":500,"source":["War of Immortals"],"type":"Spell","speed":{},"weakness":{},"heighten_level":[7],"spell_type":"Spell","heighten_group":["7th rank"],"trait":["Concentrate","Incarnate","Manipulate","Mythic","Rare"],"id":"spell-2155","text":"\nFinal Fate of The Locust Host Three Actions Source War of Immortals pg. 155 Traditions Arcane, Divine, Occult, Primal Range 500 feet Duration until the end of your next turn --- You conjure the rotting corpse of Deskari, previously Lord of the Locust Hosts, to the battlefield. Deskari's corpse occupies the space of a Gargantuan creature. The corpse is riddled with vermin, including countless locusts, whose collective movement grants the corpse a Speed of 60 feet and a fly Speed of 60 feet. Arrive Behold the Rotten Lord Deskari's corpse is unspeakably foul, emitting a putrid stench, and constantly twitches thanks to the movement of the millions of insects and vermin that consume it. A loud, persistent buzzing is created by the clouds of locusts surrounding it like a haze. Each living enemy creature within a 60-foot emanation must attempt a Fortitude save with the following effects. Critical Success The creature is unaffected. Success The creature is sickened 2. Failure The creature is sickened 3 and deafened for the duration. Critical Failure The creature is sickened 4, stunned 1, and deafened for the duration. Depart (poison) Feast of the Locust Host The millions of insects and vermin feasting on Deskari pour out of its corpse and surge across the battlefield, consuming your enemies. This swarm deals 5d8 piercing damage and 5d8 poison damage to enemy creatures in a 60-foot emanation with a basic Reflex save. A creature that critically fails is additionally drained 2.","tradition":["Arcane","Divine","Occult","Primal"],"skill_mod":{},"summary":"You conjure the rotting corpse of Deskari, previously Lord of the Locust Hosts, to the battlefield.","primary_source":"War of Immortals","trait_group":["Mechanics","Mythic","Rarity"],"level":7,"source_category":["Rulebooks"],"resistance":{},"url":"/MythicSpells.aspx?ID=2155","name":"Final Fate of The Locust Host","actions_number":6,"category":"spell","pfs":"Standard","actions":"Three Actions","rarity":"rare","slug":"spell-2155"},{"primary_source_category":"Rulebooks","range":100,"source":["War of Immortals"],"type":"Spell","speed":{},"weakness":{},"heighten_level":[10],"spell_type":"Spell","heighten_group":["10th rank"],"trait":["Concentrate","Incarnate","Manipulate","Mythic","Rare"],"id":"spell-2156","text":"\nGarden Of The Green Man's Growth Three Actions Source War of Immortals pg. 155 Traditions Divine, Primal Range 100 feet Duration until the end of your next turn --- You cast your magic into the earth, calling out to a powerful green man, a verdant lesser deity of nature, to come to your aid. They occupy the space of a Medium creature, have a Speed of 40 feet, and a climb Speed of 40 feet. Arrive (plant) Verdant Bloom The green man erupts from the ground in a burst of lush growth, dealing 10d8 bludgeoning damage to creatures in a 60-foot emanation with a basic Reflex save. Creatures that fail this save are pushed 30 feet away from the green man and are knocked prone. The area becomes greater difficult terrain for 24 hours. Depart (plant) Forest of Grasping Vines The green man casts out their arms, causing vines to rise from the ground, lash at up to six different creatures, and coil them up. Each of these vines targets a different enemy within 100 feet of the green man and deals 12d6 slashing damage with a basic Reflex save. A creature that fails is grabbed until it Escapes (on a critical failure it is restrained until it Escapes). The Escape DC is your spell DC. Each creature that begins its turn grabbed or immobilized by these vines takes an additional 4d6 bludgeoning damage, as the vines continue to squeeze the life from it.","tradition":["Divine","Primal"],"skill_mod":{},"summary":"You cast your magic into the earth, calling out to a powerful green man , a verdant lesser deity of nature, to come to your aid.","primary_source":"War of Immortals","trait_group":["Mechanics","Mythic","Rarity"],"level":10,"source_category":["Rulebooks"],"resistance":{},"url":"/MythicSpells.aspx?ID=2156","name":"Garden Of The Green Man's Growth","actions_number":6,"category":"spell","pfs":"Standard","actions":"Three Actions","rarity":"rare","slug":"spell-2156"},{"primary_source_category":"Rulebooks","source":["War of Immortals"],"type":"Spell","speed":{},"weakness":{},"heighten_level":[4],"spell_type":"Spell","heighten_group":["4th rank"],"trait":["Concentrate","Mythic","Prediction","Rare"],"id":"spell-2157","text":"\nIt Is Written Single Action Source War of Immortals pg. 156 Traditions Arcane, Divine, Occult Duration until the end of your next turn --- You envision a future for yourself, confident in the certainty that this vision is your destiny. Before the duration ends, if you would attempt an attack roll, Perception check, saving throw, or skill check that would aid in the fulfillment of this destiny, you can attempt this roll at mythic proficiency You choose which roll to use this benefit on before rolling. If you use this benefit, the spell ends. Either way, you're then temporarily immune to it is written for 1 hour.","tradition":["Arcane","Divine","Occult"],"skill_mod":{},"summary":"You envision a future for yourself, confident in the certainty that this vision is your destiny.","primary_source":"War of Immortals","trait_group":["Mechanics","Mythic","Rarity"],"level":4,"source_category":["Rulebooks"],"resistance":{},"url":"/MythicSpells.aspx?ID=2157","name":"It Is Written","actions_number":2,"category":"spell","pfs":"Standard","actions":"Single Action","rarity":"rare","slug":"spell-2157"},{"primary_source_category":"Rulebooks","range":30,"source":["War of Immortals"],"type":"Spell","speed":{},"duration":600,"weakness":{},"heighten_level":[8],"spell_type":"Spell","heighten_group":["8th rank"],"trait":["Concentrate","Exploration","Extradimensional","Healing","Manipulate","Mythic","Rare"],"id":"spell-2158","text":"\nPart the Mists To Paradise Source War of Immortals pg. 156 Traditions Arcane, Divine, Occult, Primal Cast 1 Minute Range 30 feet Target you and up to 6 willing creatures Duration 10 minutes --- You conjure a pathway to paradise, visible only to you and your allies through a dense cloud of magical mist. You and the other targets within range are transported through this mist to an extradimensional paradise of idyllic geographical features. Creatures within this paradise don't need to eat or drink. For each minute you spend within this paradise, all creatures within experience the benefits of 24 hours passing, gaining the healing benefits of a full night's rest, as well as the elapse of any afflictions or spells with day-long intervals. However, for any afflictions or spells with intervals measured in shorter periods of time, only one of those intervals passes for every minute spent within the paradise. This means that at the end of a minute, a creature can attempt a saving throw against a disease whose interval is 1 day, a poison whose interval is 1 minute, and a harmful spell that allows a saving throw each round. Each saving throw attempted while within the paradise gains a +4 status bonus. You and your allies can act normally while within the paradise and can use the time to cast spells, Refocus, or perform other exploration activities that take less than 10 minutes. When the spell ends, you and all other targets depart the paradise, returning through the mists to your previous locations or in the nearest unoccupied spaces. You can Dismiss this spell.","tradition":["Arcane","Divine","Occult","Primal"],"skill_mod":{},"summary":"You conjure a pathway to paradise, visible only to you and your allies through a dense cloud of magical mist.","primary_source":"War of Immortals","trait_group":["Mechanics","Mythic","Rarity"],"level":8,"source_category":["Rulebooks"],"resistance":{},"url":"/MythicSpells.aspx?ID=2158","target":"you and up to 6 willing creatures","component":["1 Minute"],"name":"Part the Mists To Paradise","category":"spell","pfs":"Standard","actions":"1 Minute","rarity":"rare","slug":"spell-2158"},{"primary_source_category":"Rulebooks","source":["War of Immortals"],"type":"Spell","speed":{},"duration":60,"weakness":{},"heighten_level":[3],"spell_type":"Spell","heighten_group":["3rd rank"],"trait":["Concentrate","Fortune","Mythic","Prediction","Rare"],"id":"spell-2159","text":"\nPerceive the Threads of Fate Single Action Source War of Immortals pg. 156 Traditions Arcane, Divine, Occult Duration 1 minute --- You open your mind to the grand design of existence, enabling you to view the threads of fate in all their complex, tangled glory. You attempt Perception checks and Reflex saving throws at mythic proficiency for the duration. You can Sustain the spell once per round to untangle these threads. When you do, if your next action requires you to attempt an attack roll or skill check, you roll this check twice and use the higher result. You can untangle the threads of fate up to three times. After the third time, the spell ends.","tradition":["Arcane","Divine","Occult"],"skill_mod":{},"summary":"You open your mind to the grand design of existence, enabling you to view the threads of fate in all their complex, tangled glory.","primary_source":"War of Immortals","trait_group":["Mechanics","Mythic","Rarity"],"level":3,"source_category":["Rulebooks"],"resistance":{},"url":"/MythicSpells.aspx?ID=2159","name":"Perceive the Threads of Fate","actions_number":2,"category":"spell","pfs":"Standard","actions":"Single Action","rarity":"rare","slug":"spell-2159"},{"primary_source_category":"Rulebooks","heighten":["+2"],"range":60,"source":["War of Immortals"],"type":"Spell","speed":{},"duration":60,"weakness":{},"saving_throw":"basic Fortitude","heighten_level":[1,3,5,7,9],"spell_type":"Spell","heighten_group":["1st rank","Heightened 3rd rank","Heightened 5th rank","Heightened 7th rank","Heightened 9th rank"],"trait":["Concentrate","Light","Manipulate","Mythic","Rare","Spirit"],"id":"spell-2160","text":"\nRainbow's End Two Actions Source War of Immortals pg. 156 Traditions Arcane, Divine, Occult, Primal Range 60 feet Area 10-foot emanation Saving Throw basic Fortitude Duration sustained up to 1 minute --- You reach upward to wrest down a rainbow and harness its power to connect this world to the heavens. Each creature in the area takes 1d4 spirit damage with a basic Fortitude save. Any creature that fails this save is additionally dazzled for 1 round. For the spell's duration, an ally who's adjacent to you can Interact and be instantly teleported to an unoccupied space in the spell's area, as long as they don't travel more than 60 feet. This effect has the teleportation trait. --- Heightened (+2) The damage increases by 2d4, the duration of the dazzled condition on a failed save increases by 1 round, and the maximum distance an ally can use the rainbow to teleport increases by 10 feet","tradition":["Arcane","Divine","Occult","Primal"],"area":[10],"skill_mod":{},"summary":"You reach upward to wrest down a rainbow and harness its power to connect this world to the heavens.","primary_source":"War of Immortals","trait_group":["Mechanics","Mythic","Rarity","Creature Type"],"level":1,"source_category":["Rulebooks"],"area_type":["emanation"],"resistance":{},"url":"/MythicSpells.aspx?ID=2160","name":"Rainbow's End","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"rare","slug":"spell-2160"},{"primary_source_category":"Rulebooks","heighten":["9th"],"range":30,"source":["War of Immortals"],"type":"Spell","speed":{},"duration":60,"weakness":{},"saving_throw":"Will","heighten_level":[6,9],"spell_type":"Spell","heighten_group":["6th rank","Heightened 9th rank"],"school":"illusion","trait":["Concentrate","Illusion","Manipulate","Mental","Mythic","Rare","Visual"],"id":"spell-2161","text":"\nSeize Identity Two Actions Source War of Immortals pg. 156 Traditions Arcane, Occult Range 30 feet Target 1 intelligent creature Saving Throw Will Duration sustained up to 1 minute --- With a gleeful cackle, you seize an individual's voice and swallow it. For the duration, you look and sound like the target, and the target can't speak. The effects depend on the result of the target's Will saving throw. Critical Success The creature is unaffected. Success You take on the target’s appearance, with the same effects of a 3rd-rank illusory disguise spell, and the target can’t speak, with the same effects of a 2nd-rank silence spell. Failure As success, but the target also takes 4d6 mental damage from the transformation. Critical Failure As success, but the target also takes 8d6 mental damage from the transformation. The first time each round you Sustain this spell after you cast this spell, the target ages rapidly, taking 2d8 void> damage (basic Will save). On a failure, the target also becomes enfeebled 1 or increases the value of its enfeebled condition by 1. --- Heightened (9th) The mental damage increases by 4d6, and the void damage increases by 1d8.","tradition":["Arcane","Occult"],"skill_mod":{},"summary":"With a gleeful cackle, you seize an individual's voice and swallow it.","primary_source":"War of Immortals","trait_group":["Mechanics","School","Monster","Mythic","Rarity","Sense"],"level":6,"source_category":["Rulebooks"],"resistance":{},"url":"/MythicSpells.aspx?ID=2161","target":"1 intelligent creature","name":"Seize Identity","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"rare","slug":"spell-2161"},{"primary_source_category":"Rulebooks","range":500,"source":["War of Immortals"],"type":"Spell","speed":{},"weakness":{},"heighten_level":[10],"spell_type":"Spell","heighten_group":["10th rank"],"trait":["Concentrate","Incarnate","Manipulate","Mythic","Rare"],"id":"spell-2162","text":"\nSummon Oliphaunt Of Jandelay Three Actions Source War of Immortals pg. 157 Traditions Arcane, Occult Range 500 feet Duration until the end of your next turn --- You briefly summon the mythical Oliphaunt of Jandelay, unleashing a manifestation of pure destruction that obliterates everything unfortunate enough to stand in its path. The summoned Oliphaunt occupies the space of a Gargantuan creature. It has a Speed of 200 feet. Arrive (force) Devastating Displacement Using hidden magics and long-lost techniques, you conjure an immense gate to Jandelay, compelling the Oliphaunt to step through. The Oliphaunt arrives in a 60-foot burst. Each creature in the area takes 8d10 force damage (basic Reflex save). On a failure, the creature is also pushed 60 feet away from the Oliphaunt. Depart Annihilating Trample The Oliphaunt becomes aware that it has been summoned to a world that isn't on the verge of annihilation. It summons another enormous gate to Jandelay 200 feet in front of it. The Oliphaunt then rages forward through the gate, crushing everything in its path, before closing the gate behind it and disappearing. The Oliphaunt creates an 80-foot-wide path of devastation that extends 200 feet. Each creature and vehicle in the area takes 8d8 bludgeoning damage (basic Fortitude save). A creature or vehicle reduced to 0 Hit Points is smashed into fine powder; its gear, passengers, and cargo remain. An unattended object in the area is destroyed unless it succeeds at a Fortitude save, regardless of Hardness, or unless it's an artifact or similarly hard to destroy. This trample automatically destroys any force effect, such as a wall of force .","tradition":["Arcane","Occult"],"skill_mod":{},"summary":"You briefly summon the mythical Oliphaunt of Jandelay, unleashing a manifestation of pure destruction that obliterates everything unfortunate enough to stand in its path.","primary_source":"War of Immortals","trait_group":["Mechanics","Mythic","Rarity"],"level":10,"source_category":["Rulebooks"],"resistance":{},"url":"/MythicSpells.aspx?ID=2162","name":"Summon Oliphaunt Of Jandelay","actions_number":6,"category":"spell","pfs":"Standard","actions":"Three Actions","rarity":"rare","slug":"spell-2162"},{"primary_source_category":"Rulebooks","heighten":["+2"],"source":["War of Immortals"],"type":"Spell","speed":{},"duration":60,"weakness":{},"heighten_level":[5,7,9],"spell_type":"Spell","heighten_group":["5th rank","Heightened 7th rank","Heightened 9th rank"],"trait":["Concentrate","Light","Manipulate","Mythic","Rare","Sanctified"],"id":"spell-2163","text":"\nDiadem of Divine Radiance Two Actions Source War of Immortals pg. 157 Traditions Arcane, Divine, Occult, Primal Duration 1 minute --- You don a diadem of radiant light, which sheds bright light to a range of 60 feet and dim light to a further 60 feet. When you Cast the Spell and when you Sustain it during the duration, you can draw a disc of spiraling light from the diadem and throw it at a creature within 120 feet. Make a ranged spell attack at mythic proficiency against the target's AC. This action has the attack and spirit traits. On a hit, you deal 4d8 spirit damage, 1d4 persistent spirit damage, and the target is dazzled for 1 round (3 rounds on a critical hit). The persistent damage isn't doubled on a critical hit. If the disc passes through an area of magical darkness or targets a creature affected by magical darkness, the disc's glow attempts to counteract the darkness using your Religion or Occultism skill modifier as the counteract check modifier and half your level as the counteract rank. --- Heightened (+2) The disc’s divine damage increases by 2d8, and the persistent damage increases by 1d4.","tradition":["Arcane","Divine","Occult","Primal"],"skill_mod":{},"summary":"You don a diadem of radiant light, which sheds bright light to a range of 60 feet and dim light to a further 60 feet.","primary_source":"War of Immortals","trait_group":["Mechanics","Mythic","Rarity"],"level":5,"source_category":["Rulebooks"],"resistance":{},"url":"/MythicSpells.aspx?ID=2163","name":"Diadem of Divine Radiance","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"rare","slug":"spell-2163"},{"primary_source_category":"Rulebooks","heighten":["5th","7th","9th"],"range":60,"source":["War of Immortals"],"type":"Spell","speed":{},"duration":3600,"weakness":{},"heighten_level":[3,5,7,9],"spell_type":"Spell","heighten_group":["3rd rank","Heightened 5th rank","Heightened 7th rank","Heightened 9th rank"],"trait":["Concentrate","Manipulate","Mythic","Rare"],"id":"spell-2164","text":"\nTravel by Turtle Three Actions Source War of Immortals pg. 157 Traditions Arcane, Primal Range 60 feet Duration 1 hour --- You conjure an intelligent sea turtle, who agrees to carry you upon its shell on a water journey. This turtle must be conjured into a large body of water within range, such as a lake or broad river. The turtle conjured is Large, is capable of carrying one Medium creature or up to four Small creatures, and has a swim Speed of 30 feet. The turtle doesn't engage in combat and doesn't put itself intentionally into harm's way, but it does convey you to a destination of your choice and follows your suggestions. The turtle otherwise functions as a boat, save that it controls itself and doesn't need to be piloted. --- Heightened (5th) The turtle’s size increases to Huge, making it capable of carrying one Large creature, up to four Medium creatures, or up to 16 Small creatures. Its swim Speed increases to 40 feet, and the duration increases to 1 day. Heightened (7th) The turtle’s size increases to Gargantuan, making it capable of carrying one Huge creature, up to four Large creatures, up to 16 Medium creatures, or up to 32 Small creatures. Its swim Speed increases to 50 feet, and the duration increases to 1 week. Heightened (9th) The turtle’s size increases to Gargantuan, making it capable of carrying two Huge creatures, up to eight Large creatures, up to 32 Medium creatures, or up to 64 Small creatures. Its swim Speed increases to 60 feet, and the duration increases to 1 month.","tradition":["Arcane","Primal"],"skill_mod":{},"summary":"You conjure an intelligent sea turtle, who agrees to carry you upon its shell on a water journey.","primary_source":"War of Immortals","trait_group":["Mechanics","Mythic","Rarity"],"level":3,"source_category":["Rulebooks"],"resistance":{},"url":"/MythicSpells.aspx?ID=2164","name":"Travel by Turtle","actions_number":6,"category":"spell","pfs":"Standard","actions":"Three Actions","rarity":"rare","slug":"spell-2164"},{"primary_source_category":"Rulebooks","source":["War of Immortals"],"type":"Spell","speed":{},"duration":86400,"weakness":{},"heighten_level":[4],"spell_type":"Spell","heighten_group":["4th rank"],"school":"illusion","trait":["Concentrate","Illusion","Illusion","Manipulate","Mythic","Rare"],"id":"spell-2165","text":"\nTrickster's Feathers Two Actions Source War of Immortals pg. 157 Traditions Arcane, Divine, Occult, Primal Duration 24 hours --- You conjure four magic feathers, each with the potential to hold a single illusory guise. These feathers have negligible Bulk and remain potent for the duration. As an Interact action, you can place one of these feathers into your hair or cap, or remove an already donned feather. When worn in this way, the feather causes you to appear as another creature of the same body shape, and with roughly similar height (within 6 inches) and weight (within 50 pounds), as yourself. The disguise is typically good enough to hide your identity but not to impersonate a specific individual. This disguise also changes your voice and scent, but it doesn't disguise your mannerisms or behavior. You can change the appearance of your clothing and worn items, such as making your armor look like a dress. Held items are unaffected, and any worn item you remove returns to its true appearance. When you don a feather for the first time, you determine the illusory appearance that feather grants you, selecting the ancestry, age, gender, attire, and other visual features. For the duration, this feather is linked to that disguise. Wearing it in your hair or hat always imparts the linked appearance. Selecting a feather's appearance for the first time counts as setting up a disguise for the Impersonate use of Deception; attempt this Deception check at mythic proficiency. You can only wear one feather at a time. When you remove a feather, you revert to your true appearance. If you give a feather to another creature, it can no longer impart a disguise.","tradition":["Arcane","Divine","Occult","Primal"],"skill_mod":{},"summary":"You conjure four magic feathers, each with the potential to hold a single illusory guise.","primary_source":"War of Immortals","trait_group":["Mechanics","School","Monster","Mythic","Rarity"],"level":4,"source_category":["Rulebooks"],"resistance":{},"url":"/MythicSpells.aspx?ID=2165","name":"Trickster's Feathers","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"rare","slug":"spell-2165"},{"primary_source_category":"Rulebooks","heighten":["+1"],"source":["War of Immortals"],"type":"Spell","speed":{},"duration":60,"weakness":{},"heighten_level":[1,2,3,4,5,6,7,8,9,10],"spell_type":"Focus","heighten_group":["1st rank","Heightened 2nd rank","Heightened 3rd rank","Heightened 4th rank","Heightened 5th rank","Heightened 6th rank","Heightened 7th rank","Heightened 8th rank","Heightened 9th rank","Heightened 10th rank"],"trait":["Animist","Aura","Emotion","Focus","Healing","Mental","Uncommon"],"id":"spell-2166","text":"\nGarden of Healing Single Action Source War of Immortals pg. 18 Area 10-foot emanation Duration sustained up to 1 minute --- Spirits of comfort and respite swirl around you, trailing visions of growing grass and blooming blossoms. When you cast this spell and the first time you Sustain it on each subsequent round, you generate a pulse of renewing energy that heals each creature within the emanation for 1d4 Hit Points. The calm of this effect lingers; once this spell ends, any creature that has been affected by its healing gains a +1 circumstance bonus to saves against emotion effects for 10 minutes but does not receive any healing from additional castings of the spell while the bonus persists. --- Heightened (+1) The healing granted by the spell’s pulse increases by 1d4 Hit Points.","area":[10],"skill_mod":{},"summary":"Spirits of comfort and respite swirl around you, trailing visions of growing grass and blooming blossoms.","primary_source":"War of Immortals","trait_group":["Class","Mechanics","Rarity"],"level":1,"source_category":["Rulebooks"],"area_type":["emanation"],"resistance":{},"url":"/Spells.aspx?ID=2166","name":"Garden of Healing","actions_number":2,"category":"spell","pfs":"Standard","actions":"Single Action","rarity":"uncommon","slug":"spell-2166"},{"primary_source_category":"Lost Omens","heighten":["3rd","6th","9th"],"source":["Rival Academies"],"type":"Spell","speed":{},"duration":86400,"weakness":{},"heighten_level":[1,3,6,9],"spell_type":"Spell","primary_source_group":"Convocation","heighten_group":["1st rank","Heightened 3rd rank","Heightened 6th rank","Heightened 9th rank"],"legacy_id":["spell-970"],"trait":["Concentrate","Extradimensional","Manipulate","Rare"],"id":"spell-2291","text":"\nPocket Library Three Actions May contain spoilers from Convocation Source Rival Academies pg. 31 PFS Note All Pathfinders have access to the pocket library spell. Traditions Arcane, Occult Duration 24 hours --- Like Vil Seral, you collect information from all around you and store it in book form in an extradimensional library. When you Cast this Spell, choose any skill in which you are at least trained that has the Recall Knowledge action. During the duration of this spell, you can call forth a tome from the extradimensional library when attempting a Recall Knowledge check using your chosen skill. This is part of the action to Recall Knowledge. You must have a hand free to do so. The tome appears in your hand, open to an appropriate page. This grants you a +1 status bonus to the Recall Knowledge check. If you roll a critical failure on this check, you get a failure instead. If the roll is successful and the subject is a creature, you gain additional information or context about the creature. Once you reference a book from your pocket library , the spell ends. --- Heightened (3rd) The status bonus increases to +2 and you can reference your pocket library twice before the spell ends. Heightened (6th) The status bonus increases to +3 and you can reference your pocket library three times before the spell ends. Heightened (9th) The status bonus increases to +4 and you can reference your pocket library four times before the spell ends.","tradition":["Arcane","Occult"],"skill_mod":{},"summary":"Like Vil Seral, you collect information from all around you and store it in book form in an extradimensional library","primary_source":"Rival Academies","trait_group":["Mechanics","Rarity"],"level":1,"source_category":["Lost Omens"],"resistance":{},"url":"/Spells.aspx?ID=2291","source_group":["Convocation"],"spoilers":"Convocation","name":"Pocket Library","actions_number":6,"category":"spell","pfs":"Standard","actions":"Three Actions","rarity":"rare","slug":"spell-2291"},{"primary_source_category":"Lost Omens","range":60,"source":["Rival Academies"],"type":"Spell","speed":{},"duration":60,"weakness":{},"saving_throw":"Reflex","heighten_level":[1],"spell_type":"Focus","primary_source_group":"Convocation","heighten_group":["1st rank"],"trait":["Concentrate","Focus","Manipulate","Plant","Uncommon","Wizard","Wood"],"id":"spell-2292","text":"\nGrasping Vine Two Actions May contain spoilers from Convocation Source Rival Academies pg. 32 Range 60 feet Target 1 unattended object of up to 8 Bulk, or Medium or smaller creature that is currently on the ground Defense Reflex Duration sustained up to 1 minute (see text) --- A thick, curling vine erupts from the ground beneath you and stretches to the target, allowing you to move it around. If the target is an item, you can move it 10 feet in any direction within range when you Cast the Spell and the first time you Sustain it each round. If the target is a creature, they must attempt a Reflex save. Critical Success The target is unaffected and the spell ends. Success The target is grabbed until the end of your next turn unless it Escapes (the vine’s Escape DC is equal to your spell DC) or destroys the vine (the vine has AC 15 and 10 Hit Points), at which point the spell ends. Failure The target is grabbed until it Escapes or destroys the vine, at which point the spell ends. The first time each round you Sustain this spell, you can Reposition the grabbed target up to 5 feet. Critical Failure As failure, and you can immediately Reposition the target up to 10 feet.","element":["Wood"],"skill_mod":{},"summary":"A thick, curling vine erupts from the ground beneath you and stretches to the target, allowing you to move it around.","primary_source":"Rival Academies","trait_group":["Mechanics","Creature Type","Rarity","Class","Elemental"],"level":1,"source_category":["Lost Omens"],"resistance":{},"url":"/Spells.aspx?ID=2292","target":"1 unattended object of up to 8 Bulk, or Medium or smaller creature that is currently on the ground","source_group":["Convocation"],"spoilers":"Convocation","name":"Grasping Vine","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"uncommon","slug":"spell-2292"},{"primary_source_category":"Lost Omens","range":30,"source":["Rival Academies"],"type":"Spell","speed":{},"weakness":{},"saving_throw":"Will","heighten_level":[4],"spell_type":"Focus","primary_source_group":"Convocation","heighten_group":["4th rank"],"trait":["Concentrate","Focus","Linguistic","Mental","Uncommon","Wood"],"id":"spell-2293","text":"\nUnsettling Knowledge Single Action May contain spoilers from Convocation Source Rival Academies pg. 32 Range 30 feet Target 1 creature Saving Throw Will Duration varies --- You share a piece of hidden knowledge with a creature that is both upsetting and intriguing. When you Cast this Spell, choose Arcana, Nature, Occultism, Religion, or Society as the focus of this knowledge. The target must attempt a Will save. Critical Success The target is unaffected. Success The target is fascinated by the knowledge you shared for 1 round. Failure The target is fascinated by the knowledge for 1 minute. The target can end this fascination early by attempting a skill check to Recall Knowledge to understand the knowledge using the chosen skill (using your spell DC as the DC); regardless of the result, the target becomes frightened 2, but if they failed the check, they can’t reduce their frightened condition below 1 for the remainder of the spell’s duration. Critical Failure As failure, but the target becomes frightened 3 if they attempt to Recall Knowledge.","element":["Wood"],"skill_mod":{},"summary":"You share a piece of hidden knowledge with a creature that is both upsetting and intriguing.","primary_source":"Rival Academies","trait_group":["Mechanics","Rarity","Elemental"],"level":4,"source_category":["Lost Omens"],"resistance":{},"url":"/Spells.aspx?ID=2293","target":"1 creature","source_group":["Convocation"],"spoilers":"Convocation","name":"Unsettling Knowledge","actions_number":2,"category":"spell","pfs":"Standard","actions":"Single Action","rarity":"uncommon","slug":"spell-2293"},{"primary_source_category":"Lost Omens","heighten":["+1"],"range":60,"source":["Rival Academies"],"type":"Spell","speed":{},"duration":600,"weakness":{},"heighten_level":[4,5,6,7,8,9,10],"spell_type":"Spell","primary_source_group":"Convocation","heighten_group":["4th rank","Heightened 5th rank","Heightened 6th rank","Heightened 7th rank","Heightened 8th rank","Heightened 9th rank","Heightened 10th rank"],"trait":["Concentrate","Manipulate","Plant","Uncommon","Wood"],"id":"spell-2294","text":"\nBridge of Vines Three Actions May contain spoilers from Convocation Source Rival Academies pg. 32 Traditions Arcane, Primal Range 60 feet Duration 10 minutes --- Vines sprout beneath your feet and extend away from you in a straight line up to 60 feet, forming a 10-foot-wide bridge that can cross over difficult terrain and low obstacles, as well as reach higher ground. The bridge has an AC equal to your spell DC, Hardness 10, and 20 Hit Points. It is immune to critical hits and precision damage. The bridge lasts either for the duration of the spell, until it is destroyed, or until you Dismiss the spell. While the spell is active, you and your allies can use the bridge normally. If any other creatures attempt to use the bridge, the vines attempt to trip and entangle them. They must attempt a Reflex save against your spell DC. Critical Success The target is unaffected. Success The target treats the length of the bridge as difficult terrain. Failure As success, and the target is knocked prone. Critical Failure As success, and the target is knocked prone and grabbed until it Escapes (with a DC equal to your spell DC) or the spell ends. --- Heightened (+1) The bridge’s Hit Points increase by 10.","tradition":["Arcane","Primal"],"element":["Wood"],"skill_mod":{},"summary":"Vines sprout beneath your feet and extend away from you in a straight line.","primary_source":"Rival Academies","trait_group":["Mechanics","Creature Type","Rarity","Elemental"],"level":4,"source_category":["Lost Omens"],"resistance":{},"url":"/Spells.aspx?ID=2294","source_group":["Convocation"],"spoilers":"Convocation","name":"Bridge of Vines","actions_number":6,"category":"spell","pfs":"Standard","actions":"Three Actions","rarity":"uncommon","slug":"spell-2294"},{"primary_source_category":"Lost Omens","range":0,"source":["Rival Academies"],"type":"Spell","speed":{},"duration":86400,"weakness":{},"saving_throw":"Will","heighten_level":[2],"spell_type":"Spell","primary_source_group":"Convocation","heighten_group":["2nd rank"],"trait":["Concentrate","Mental","Uncommon"],"id":"spell-2295","text":"\nMental Map Two Actions May contain spoilers from Convocation Source Rival Academies pg. 32 Traditions Arcane, Occult Range touch Target 1 creature Saving Throw Will Duration 24 hours --- You glean detailed information about a specific place visited by a creature directly from its mind, unless it fends you off with a Will save. The target can choose to fail the save. Success The target is unaffected. Failure You gain critical information about the place in question, granting you a +2 circumstance bonus to Survival checks while in the location and any skill checks to Recall Knowledge about the location for the next 24 hours. Critical Failure As failure, but you can erase all knowledge of the location from the target for 24 hours if desired.","tradition":["Arcane","Occult"],"skill_mod":{},"summary":"You glean detailed information about a specific place visited by a creature directly from its mind.","primary_source":"Rival Academies","trait_group":["Mechanics","Rarity"],"level":2,"source_category":["Lost Omens"],"resistance":{},"url":"/Spells.aspx?ID=2295","target":"1 creature","source_group":["Convocation"],"spoilers":"Convocation","name":"Mental Map","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"uncommon","slug":"spell-2295"},{"primary_source_category":"Lost Omens","range":30,"source":["Rival Academies"],"type":"Spell","speed":{},"duration":60,"weakness":{},"saving_throw":"Will","heighten_level":[3],"spell_type":"Spell","primary_source_group":"Convocation","heighten_group":["3rd rank"],"trait":["Concentrate","Emotion","Manipulate","Mental","Uncommon"],"id":"spell-2296","text":"\nOverwhelming Memory Two Actions May contain spoilers from Convocation Source Rival Academies pg. 33 Traditions Arcane, Occult Range 30 feet Target 1 creature Saving Throw Will Duration sustained up to 1 minute --- You cause the target to recall a specific type of memory you choose from the list below, bringing it to the forefront of their mind with perfect clarity. Gleeful The memory makes the target laugh uncontrollably. They can't use reactions. Romantic The creature is consumed with their love for another. They are fascinated by the memory. Terrifying The creature is filled with terror and is frightened 1. Tragic The creature is overwhelmed with sorrow. They are dazzled from the tears in their eyes. The target must attempt a Will save. Critical Success The target is unaffected. Success The target is affected by the memory until the beginning of your next turn. Failure The target is affected by the memory until the beginning of your next turn and stupefied 2 for the spell’s duration. Critical Failure As failure, but the target is stupefied 3 for the spell’s duration.","tradition":["Arcane","Occult"],"skill_mod":{},"summary":"You cause the target to recall a specific type of memory.","primary_source":"Rival Academies","trait_group":["Mechanics","Rarity"],"level":3,"source_category":["Lost Omens"],"resistance":{},"url":"/Spells.aspx?ID=2296","target":"1 creature","source_group":["Convocation"],"spoilers":"Convocation","name":"Overwhelming Memory","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"uncommon","slug":"spell-2296"},{"primary_source_category":"Lost Omens","range":120,"source":["Rival Academies"],"type":"Spell","speed":{},"weakness":{},"heighten_level":[7],"spell_type":"Spell","primary_source_group":"Convocation","heighten_group":["7th rank"],"trait":["Concentrate","Earth","Manipulate","Uncommon"],"id":"spell-2297","text":"\nRestore Ground Two Actions May contain spoilers from Convocation Source Rival Academies pg. 33 Traditions Arcane, Primal Range 120 feet Area 30-foot burst Duration varies --- You sense that this place yearns to throw off the shackles of civilization. You attempt to restore the area within the burst to a natural state, removing all artificial objects and buildings and encouraging the growth of plants on the ground that remains. Creatures are unaffected unless caught in a structural collapse. Ground All ground within the area becomes greater difficult terrain for 1 round. Objects Any unattended object of Bulk 4 or less is destroyed, regardless of Hardness, unless it's an artifact or similarly hard to destroy. Plants Plants in the area become healthier and more fruitful for 1 year. Structures Structures within range are shaken and may collapse, as if affected by earthquake . ","tradition":["Arcane","Primal"],"element":["Earth"],"area":[30],"skill_mod":{},"summary":"You sense that this place yearns to throw off the shackles of civilization.","primary_source":"Rival Academies","trait_group":["Mechanics","Elemental","Planar","Monster","Rarity"],"level":7,"source_category":["Lost Omens"],"area_type":["burst"],"resistance":{},"url":"/Spells.aspx?ID=2297","source_group":["Convocation"],"spoilers":"Convocation","name":"Restore Ground","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"uncommon","slug":"spell-2297"},{"primary_source_category":"Lost Omens","range":120,"source":["Rival Academies"],"type":"Spell","speed":{},"weakness":{},"heighten_level":[8],"spell_type":"Spell","primary_source_group":"Convocation","heighten_group":["8th rank"],"trait":["Concentrate","Manipulate","Rare"],"id":"spell-2298","text":"\nMimic Spell Reaction May contain spoilers from Convocation Source Rival Academies pg. 33 Traditions Arcane, Occult Trigger A creature you’re aware of within range Casts a Spell of the same tradition as mimic spell and of the same or lower rank. Range 120 feet --- You learn the secrets of a spell just by watching someone else cast it. Attempt to counteract the spell cast by the triggering creature. If the spell would be counteracted, you instead gain the ability to Cast that Spell without expending a slot. On your next turn, you spend the same number of actions to Cast the Spell as the triggering creature, but you choose the targets (if any) and use your spell attack modifier or spell DC as appropriate. The spell is heightened to the same rank as mimic spell . The mimicked spell is of the same tradition as the spells you normally cast. If you don’t Cast the mimicked Spell by the end of your next turn, it is lost, unless you Sustain the knowledge of it. You can Sustain this knowledge for up to 1 minute, after which it is lost.","tradition":["Arcane","Occult"],"skill_mod":{},"summary":"You learn the secrets of a spell just by watching someone else cast it.","primary_source":"Rival Academies","trait_group":["Mechanics","Rarity"],"level":8,"source_category":["Lost Omens"],"trigger":"A creature you’re aware of within range Casts a Spell of the same tradition as mimic spell and of the same or lower rank.","resistance":{},"url":"/Spells.aspx?ID=2298","source_group":["Convocation"],"spoilers":"Convocation","name":"Mimic Spell","actions_number":1,"category":"spell","pfs":"Standard","actions":"Reaction","rarity":"rare","slug":"spell-2298"},{"primary_source_category":"Lost Omens","range":0,"source":["Rival Academies"],"type":"Spell","speed":{},"weakness":{},"heighten_level":[7],"spell_type":"Spell","primary_source_group":"Convocation","heighten_group":["7th rank"],"trait":["Concentrate","Manipulate","Mental","Rare"],"id":"spell-2299","text":"\nRecall Legacy Three Actions May contain spoilers from Convocation Source Rival Academies pg. 42 Traditions Arcane, Occult Range touch Target 1 willing creature Duration Until the target’s next daily preparations --- You establish a mental link with the target, focusing on a piece of knowledge important to their culture, family (by birth or choice), or home settlement. Both you and the target must be aware this knowledge exists, even if you don’t know the exact details. As your magic connects them to this legacy, the target gains a non-lineage ancestry feat from their ancestry. The feat must be of a level no higher than twice recall legacy’s rank and the target must meet any prerequisites for the feat. The target is then immune to any further castings of recall legacy until their next daily preparations.","tradition":["Arcane","Occult"],"skill_mod":{},"summary":"You establish a mental link with the target, focusing on a piece of knowledge important to their culture, family (by birth or choice), or home settlement.","primary_source":"Rival Academies","trait_group":["Mechanics","Rarity"],"level":7,"source_category":["Lost Omens"],"resistance":{},"url":"/Spells.aspx?ID=2299","target":"1 willing creature","source_group":["Convocation"],"spoilers":"Convocation","name":"Recall Legacy","actions_number":6,"category":"spell","pfs":"Standard","actions":"Three Actions","rarity":"rare","slug":"spell-2299"},{"primary_source_category":"Lost Omens","range":30,"source":["Rival Academies"],"type":"Spell","speed":{},"duration":60,"weakness":{},"saving_throw":"Will","heighten_level":[1],"spell_type":"Cantrip","primary_source_group":"Convocation","heighten_group":["1st rank"],"trait":["Cantrip","Concentrate","Hex","Mental","Rare","Witch"],"id":"spell-2300","text":"\nInformation Overload Single Action May contain spoilers from Convocation Source Rival Academies pg. 44 Patron Theme Cobyslarni Range 30 feet Target 1 creature Defense Will Duration sustained up to 1 minute --- You call on Cobyslarni to open the target’s mind to knowledge—too much knowledge. The target’s thoughts flood with irrelevant and confusing information, causing it to become stupefied 1 if it fails a Will save (or stupefied 2 on a critical failure).","skill_mod":{},"summary":"You call on Cobyslarni to open the target’s mind to knowledge—too much knowledge","primary_source":"Rival Academies","trait_group":["Mechanics","Class-Specific","Rarity","Class"],"level":1,"source_category":["Lost Omens"],"resistance":{},"url":"/Spells.aspx?ID=2300","target":"1 creature","source_group":["Convocation"],"spoilers":"Convocation","name":"Information Overload","patron_theme":["Cobyslarni"],"actions_number":2,"category":"spell","pfs":"Standard","actions":"Single Action","rarity":"rare","slug":"spell-2300"},{"primary_source_category":"Lost Omens","heighten":["+1"],"range":30,"source":["Rival Academies"],"type":"Spell","speed":{},"duration":60,"weakness":{},"saving_throw":"Will","heighten_level":[3,4,5,6,7,8,9,10],"spell_type":"Focus","primary_source_group":"Convocation","heighten_group":["3rd rank","Heightened 4th rank","Heightened 5th rank","Heightened 6th rank","Heightened 7th rank","Heightened 8th rank","Heightened 9th rank","Heightened 10th rank"],"trait":["Concentrate","Focus","Hex","Manipulate","Mental","Uncommon","Witch"],"id":"spell-2301","text":"\nUnravel Knowledge Two Actions May contain spoilers from Convocation Source Rival Academies pg. 45 Lesson Lesson of Memory Range 30 feet Target 1 creature Defense Will Duration sustained up to 1 minute --- Your patron reaches into the target’s mind, plucking out their past training like pulling a thread from a cloth. Choose a single action, activity, or spell you know the target can use, such as from seeing it previously or identifying the creature’s capabilities with a Recall Knowledge check. You could select, for example, the Strike action, the Disarm action, a dragon’s breath, or the haste spell if you were aware the target could use them. The target attempts a Will save. Success The target is unaffected. Failure The target’s memories of their ability grow foggy. The first time they use the chosen ability each round, they take 3d8 mental damage. This ability is less effective if you choose an ability almost anyone can use; the target takes 3d4 mental damage instead if you choose a basic action (such as Strike, Stride, or Raise a Shield) or a skill action that can be used untrained (such as Demoralize or Hide). Critical Failure As failure, and the target takes a –2 status penalty to any check or DC for the ability the first time they use it each round. --- Heightened (+1) The damage increases by 1d8, or by 1d4 for a basic action or untrained skill action.","skill_mod":{},"summary":"Your patron reaches into the target’s mind, plucking out their past training like pulling a thread from a cloth.","primary_source":"Rival Academies","trait_group":["Mechanics","Class-Specific","Rarity","Class"],"level":3,"lesson":["Lesson of Memory"],"source_category":["Lost Omens"],"resistance":{},"url":"/Spells.aspx?ID=2301","target":"1 creature","source_group":["Convocation"],"spoilers":"Convocation","name":"Unravel Knowledge","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"uncommon","slug":"spell-2301"},{"primary_source_category":"Lost Omens","range":30,"source":["Rival Academies"],"type":"Spell","speed":{},"weakness":{},"saving_throw":"Fortitude","heighten_level":[3],"spell_type":"Focus","primary_source_group":"Convocation","heighten_group":["3rd rank"],"trait":["Concentrate","Curse","Focus","Hex","Manipulate","Uncommon","Witch"],"id":"spell-2302","text":"\nCensure Falsehoods Two Actions May contain spoilers from Convocation Source Rival Academies pg. 45 Lesson Lesson of Vows Range 30 feet Target 1 creature Defense Fortitude --- You call on your patron to reprimand a creature that has attempted a Deception or Stealth check against you or an ally within the past month. You must be aware they did so. Whenever the target speaks, toads and serpents fall from their lips. The target attempts a Fortitude saving throw. The spell lasts as long as the target remains sickened by it. Critical Success A few animals fall from their lips, but they’re otherwise unaffected. Success The target is sickened 1. Failure The target is sickened 2 and if they perform an action that has the auditory trait or attempt to Cast a Spell, they must succeed at a DC 5 flat check, or the action is disrupted as they choke on an animal. Critical Failure As failure, and if the target attempts a Deception or Stealth check, their sickened value increases by 1 (to a maximum of sickened 4).","skill_mod":{},"summary":"You call on your patron to reprimand a creature that has attempted a Deception or Stealth check against you.","primary_source":"Rival Academies","trait_group":["Mechanics","Affliction","Class-Specific","Rarity","Class"],"level":3,"lesson":["Lesson of Vows"],"source_category":["Lost Omens"],"resistance":{},"url":"/Spells.aspx?ID=2302","target":"1 creature","source_group":["Convocation"],"spoilers":"Convocation","name":"Censure Falsehoods","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"uncommon","slug":"spell-2302"},{"primary_source_category":"Lost Omens","heighten":["+1"],"range":30,"source":["Rival Academies"],"type":"Spell","speed":{},"weakness":{},"heighten_level":[1,2,3,4,5,6,7,8,9,10],"spell_type":"Focus","primary_source_group":"Convocation","heighten_group":["1st rank","Heightened 2nd rank","Heightened 3rd rank","Heightened 4th rank","Heightened 5th rank","Heightened 6th rank","Heightened 7th rank","Heightened 8th rank","Heightened 9th rank","Heightened 10th rank"],"trait":["Concentrate","Focus","Manipulate","Uncommon","Water"],"id":"spell-2303","text":"\nHalcyon Mists Two Actions May contain spoilers from Convocation Source Rival Academies pg. 68 Range 30 feet Target 1 willing living creature --- In a moment of dire need, you call upon ancestral power to strengthen and sustain. A soothing mist gathers around the target, granting 1d8 temporary Hit Points and ending one source of persistent acid, bleed, fire, poison, or void damage affecting it. If the creature has persistent damage from more than one of these sources, you choose the one that ends. The mists linger around the target, making them concealed until the beginning of their next turn, though this obvious concealment can’t be used to Hide. --- Heightened (+1) The temporary Hit Points increase by 1d8.","element":["Water"],"skill_mod":{},"summary":"In a moment of dire need, you call upon ancestral power to strengthen and sustain.","primary_source":"Rival Academies","trait_group":["Mechanics","Rarity","Elemental","Planar","Monster"],"level":1,"source_category":["Lost Omens"],"resistance":{},"url":"/Spells.aspx?ID=2303","target":"1 willing living creature","source_group":["Convocation"],"spoilers":"Convocation","name":"Halcyon Mists","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"uncommon","slug":"spell-2303"},{"primary_source_category":"Lost Omens","heighten":["+2"],"range":30,"source":["Rival Academies"],"type":"Spell","speed":{},"weakness":{},"heighten_level":[4,6,8,10],"spell_type":"Focus","primary_source_group":"Convocation","heighten_group":["4th rank","Heightened 6th rank","Heightened 8th rank","Heightened 10th rank"],"trait":["Concentrate","Focus","Manipulate","Uncommon"],"id":"spell-2304","text":"\nCall the Ten Three Actions May contain spoilers from Convocation Source Rival Academies pg. 68 Range 30 feet Target up to 10 creatures, including yourself --- The Ten Magic Warriors were the first of the Magaambya’s students, and they come to your aid even now. An indistinct spirit appears near each target, each wearing a different mask of the Ten Magic Warriors. The spirits then either strike their designated targets with magical energy, dealing each one 4d6 spirit damage with a basic Fortitude save, or shield them, granting their target resistance 3 to physical and spirit damage until the beginning of your next turn. You designate which targets are attacked and which are shielded. --- Heightened (+2) The amount of damage increases by 1d6 and the amount of resistance increases by 2.","skill_mod":{},"summary":"The Ten Magic Warriors were the first of the Magaambya’s students, and they come to your aid even now.","primary_source":"Rival Academies","trait_group":["Mechanics","Rarity"],"level":4,"source_category":["Lost Omens"],"resistance":{},"url":"/Spells.aspx?ID=2304","target":"up to 10 creatures, including yourself","source_group":["Convocation"],"spoilers":"Convocation","name":"Call the Ten","actions_number":6,"category":"spell","pfs":"Standard","actions":"Three Actions","rarity":"uncommon","slug":"spell-2304"},{"primary_source_category":"Lost Omens","range":120,"source":["Rival Academies"],"type":"Spell","speed":{},"duration":60,"weakness":{},"heighten_level":[5],"spell_type":"Spell","primary_source_group":"Convocation","heighten_group":["5th rank"],"trait":["Auditory","Concentrate","Linguistic","Manipulate","Uncommon","Water"],"id":"spell-2305","text":"\nDomora's Defense Two Actions May contain spoilers from Convocation Source Rival Academies pg. 70 Traditions Arcane, Primal, Divine Range 120 feet Target up to 3 creatures Duration sustained up to 1 minute --- Domora Hume is considered by most to be the first god caller, conjuring a god from the Plane of Water named Dyzad to protect his town from Mammoth Lord raiders. A lost story of this defense claims that Dyzad appeared to be in three places at once, blocking the raiders’ spears, swords, and torches. The intended lesson is that Dyzad will overcome any barrier to protect the people of Sarkoris. This spell gives that intention physical form, allowing the caster to protect their people. When you Cast this Spell, a watery replica of the eidolon Dyzad appears in front of each of the targets, granting them a +1 circumstance bonus to AC and fire resistance 5. While the replica persists, a target can use the Shield Block reaction with the replica. The replica has Hardness 15 (or Hardness 20 against fire damage). They can use this reaction to reduce damage from any spell or magical effect, even if it doesn’t deal physical damage. After a target uses Shield Block, the replica dissipates. The spell ends when you no longer Sustain it or if all three replicas have dissipated, whichever happens first.","tradition":["Arcane","Primal","Divine"],"element":["Water"],"skill_mod":{},"summary":"When you Cast this Spell, a watery replica of the eidolon Dyzad appears in front of each of the targets.","primary_source":"Rival Academies","trait_group":["Sense","Mechanics","Rarity","Elemental","Planar","Monster"],"level":5,"source_category":["Lost Omens"],"resistance":{},"url":"/Spells.aspx?ID=2305","target":"up to 3 creatures","source_group":["Convocation"],"spoilers":"Convocation","name":"Domora's Defense","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"uncommon","slug":"spell-2305"},{"primary_source_category":"Lost Omens","source":["Rival Academies"],"type":"Spell","speed":{},"weakness":{},"heighten_level":[3],"spell_type":"Spell","primary_source_group":"Convocation","heighten_group":["3rd rank"],"trait":["Auditory","Concentrate","Linguistic","Manipulate","Uncommon"],"id":"spell-2306","text":"\nThe Four Hunters Single Action to Three Actions May contain spoilers from Convocation Source Rival Academies pg. 70 Traditions Occult, Primal Range varies Target 1 or more creatures --- This is a story of four evenly matched hunters who sought to capture a falling star. Each hunter was known by the region they came from, and this spell focuses on one of their attributes. When you cast this spell, you must choose East, North, South, or West. East was steady and optimistic. The target gains 5 temporary Hit Points and a +1 status bonus to Athletics for 1 round. North was careful and cautious. The target can Step as a free action and gains a +1 status bonus to Survival for 1 round. South was clever and cunning. The target becomes concealed and gains a +1 status bonus to Stealth for 1 round. West was bold and competitive. The target gains a +10-foot status bonus to their land Speed and a +1 status bonus to Acrobatics for 1 round. Single Action You quickly remind yourself of the story, granting only yourself the benefit. Two Actions You tell a trusted ally within 30 feet this story, granting them the benefit. Three Actions You impart this tale on all of your allies within 30 feet, granting them the benefit","tradition":["Occult","Primal"],"skill_mod":{},"summary":"This is a story of four evenly matched hunters who sought to capture a falling star.","primary_source":"Rival Academies","trait_group":["Sense","Mechanics","Rarity"],"level":3,"source_category":["Lost Omens"],"resistance":{},"url":"/Spells.aspx?ID=2306","target":"1 or more creatures","source_group":["Convocation"],"spoilers":"Convocation","name":"The Four Hunters","actions_number":2,"category":"spell","pfs":"Standard","actions":"Single Action to Three Actions","rarity":"uncommon","slug":"spell-2306"},{"primary_source_category":"Lost Omens","heighten":["+1"],"source":["Rival Academies"],"type":"Spell","speed":{},"weakness":{},"heighten_level":[3,4,5,6,7,8,9,10],"spell_type":"Spell","primary_source_group":"Convocation","heighten_group":["3rd rank","Heightened 4th rank","Heightened 5th rank","Heightened 6th rank","Heightened 7th rank","Heightened 8th rank","Heightened 9th rank","Heightened 10th rank"],"trait":["Auditory","Concentrate","Linguistic","Manipulate","Uncommon"],"id":"spell-2307","text":"\nIbex's Harvest Single Action to Three Actions May contain spoilers from Convocation Source Rival Academies pg. 70 Traditions Arcane, Primal Range varies Target 1 or more creatures --- In the tale “Ibex’s Harvest,” Ibex turns from the path of a warrior to the path of a farmer, building up their community by working hard and sharing a bountiful harvest not just with their humanoid neighbors but also with their animal neighbors. Ibex initially focuses on distributing equally among the animals but learns that true equality requires knowing what each being needs. The number of actions you spend when Casting this Spell and telling the story determine its targets and effects. Single Action You give a brief description of Ibex’s first bounty. One willing target you can touch gains 10 temporary Hit Points that last 1 minute. Two Actions You tell the tale of how Ibex shared their harvest equally between Hippo and Ant. Two willing targets within 20 feet each gain 10 temporary Hit Points that last 1 minute. Three Actions You impart Ibex’s lesson about how to prevent others from taking advantage of generosity. All creatures within a 10-foot emanation are affected by the tale. Choose one creature in the emanation to take 2d8 mental damage (basic Will save), while each other creature in the emanation gains 5 temporary Hit Points that last 1 minute. --- Heightened (+1) The temporary Hit Points increase by 3 and the mental damage for the 3-action version increases by 1d8.","tradition":["Arcane","Primal"],"skill_mod":{},"summary":"In the tale “Ibex’s Harvest,” Ibex turns from the path of a warrior to the path of a farmer, building up their community by working hard and sharing a bountiful harvest not just with their humanoid neighbors but also with their animal neighbors.","primary_source":"Rival Academies","trait_group":["Sense","Mechanics","Rarity"],"level":3,"source_category":["Lost Omens"],"resistance":{},"url":"/Spells.aspx?ID=2307","target":"1 or more creatures","source_group":["Convocation"],"spoilers":"Convocation","name":"Ibex's Harvest","actions_number":2,"category":"spell","pfs":"Standard","actions":"Single Action to Three Actions","rarity":"uncommon","slug":"spell-2307"},{"primary_source_category":"Lost Omens","range":30,"source":["Rival Academies"],"type":"Spell","speed":{},"duration":60,"weakness":{},"heighten_level":[2],"spell_type":"Spell","primary_source_group":"Convocation","heighten_group":["2nd rank"],"trait":["Auditory","Concentrate","Linguistic","Manipulate","Uncommon"],"id":"spell-2308","text":"\nKgalaserke's Axes Single Action to Two Actions May contain spoilers from Convocation Source Rival Academies pg. 71 PFS Note In the last sentence of the spell Kgalaserke’s axes, change the final instance of “that target” to “that creature”. Traditions Arcane, Occult Range 30 feet Target 1 creature Duration 1 minute --- The folklore and tales surrounding the legendary hero Kgalaserke are so widespread and well known that a hundred lifetimes would not be enough to have accomplished everything she is reputed to have done. Nevertheless, the stories all contain a unifying theme of her martial prowess despite the odds being stacked against her. Single Action You briefly describe Kgalaserke’s signature axes and how she came to receive them. The target gains a +1 status bonus to attack rolls for the spell’s duration. Two Actions You revel in a tale of Kgalaserke striking down a foe after a struggle. For the spell’s duration, when the target is damaged by a creature’s attack, the target gains a +2 circumstance bonus to damage against that target for 1 round.","tradition":["Arcane","Occult"],"skill_mod":{},"summary":"The folklore and tales surrounding the legendary hero Kgalaserke are so widespread and well known that a hundred lifetimes would not be enough to have accomplished everything she is reputed to have done.","primary_source":"Rival Academies","trait_group":["Sense","Mechanics","Rarity"],"level":2,"source_category":["Lost Omens"],"resistance":{},"url":"/Spells.aspx?ID=2308","target":"1 creature","source_group":["Convocation"],"spoilers":"Convocation","name":"Kgalaserke's Axes","actions_number":2,"category":"spell","pfs":"Standard","actions":"Single Action to Two Actions","rarity":"uncommon","slug":"spell-2308"},{"primary_source_category":"Lost Omens","range":30,"source":["Rival Academies"],"type":"Spell","speed":{},"weakness":{},"saving_throw":"Will","heighten_level":[2],"spell_type":"Spell","primary_source_group":"Convocation","heighten_group":["2nd rank"],"trait":["Auditory","Concentrate","Manipulate","Uncommon"],"id":"spell-2309","text":"\nThe Parrot's Whisper Two Actions May contain spoilers from Convocation Source Rival Academies pg. 71 PFS Note On a critical failure for the parrot’s whisper, the question asked must be about the target creature Traditions Occult, Divine Range 30 feet Target 1 creature Defense Will --- You call forth an echo of the gossiping parrot from the tale of the Witch and the Weaver to whisper the secrets of a creature you can see within range. The garrulous parrot is known to chatter on for some time while deciphering the information you seek. The target must attempt a Will saving throw. Critical Success The parrot chatters about various random topics for 1 round and reveals no relevant information. Success The parrot tells you the target’s highest weakness at the start of your next turn. In the meantime, the parrot chatters about various random topics. Failure The parrot tells you the target’s highest weakness immediately, but sticks around for 1 round to chatter. Critical Failure The parrot tells you the target’s highest weakness immediately, and you can ask the parrot one question. You might need to collaborate with the GM to narrow down the question. At the start of your next turn, the parrot answers the question truthfully.","tradition":["Occult","Divine"],"skill_mod":{},"summary":"You call forth an echo of the gossiping parrot from the tale of the Witch and the Weave.","primary_source":"Rival Academies","trait_group":["Sense","Mechanics","Rarity"],"level":2,"source_category":["Lost Omens"],"resistance":{},"url":"/Spells.aspx?ID=2309","target":"1 creature","source_group":["Convocation"],"spoilers":"Convocation","name":"The Parrot's Whisper","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"uncommon","slug":"spell-2309"},{"primary_source_category":"Lost Omens","range":30,"source":["Rival Academies"],"type":"Spell","speed":{},"weakness":{},"saving_throw":"Fortitude","heighten_level":[4],"spell_type":"Spell","primary_source_group":"Convocation","heighten_group":["4th rank"],"trait":["Auditory","Concentrate","Earth","Linguistic","Manipulate","Plant","Uncommon","Wood"],"id":"spell-2310","text":"\nRanage's Circle Two Actions May contain spoilers from Convocation Source Rival Academies pg. 71 Traditions Arcane, Primal Range 30 feet Target 1 creature Defense Fortitude Duration varies --- Many stories tell of a clearing deep in the Mwangi jungle, surrounded by ancient cypress trees. At the center stands an ancient baobab tree growing around a large sphere of black basalt. Legends say that two spirit brothers, Ranage and Golokango, dwelled there long ago until Golokango’s evil ways forced the virtuous Ranage to encase his brother in stone. Ranage then transformed himself into a tree to surround and protect the rock for all time. By telling this tale, you condemn an enemy to a stony fate similar to Golokango’s and summon plants to surround them. When you Cast this Spell, every square adjacent to the target becomes difficult terrain from the sudden eruption of plant life for 1 minute. The target also attempts a Fortitude save. Critical Success The target is unaffected. Success The target is clumsy 1 as their feet are bound within stone. This condition lasts until they move from their current position. Failure The target is clumsy 2 and immobilized as their legs are encased in rock. The clumsy condition lasts until they move from their current position, and they can Escape from being immobilized with a check against your spell DC. Critical Failure The target is clumsy 2 and restrained as nearly their entire body is covered in basalt. The clumsy condition lasts until they move from their current position, and they can Escape from being restrained with a successful check against your spell DC.","tradition":["Arcane","Primal"],"element":["Earth","Wood"],"skill_mod":{},"summary":"Many stories tell of a clearing deep in the Mwangi jungle, surrounded by ancient cypress trees","primary_source":"Rival Academies","trait_group":["Sense","Mechanics","Elemental","Planar","Monster","Creature Type","Rarity"],"level":4,"source_category":["Lost Omens"],"resistance":{},"url":"/Spells.aspx?ID=2310","target":"1 creature","source_group":["Convocation"],"spoilers":"Convocation","name":"Ranage's Circle","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"uncommon","slug":"spell-2310"},{"primary_source_category":"Lost Omens","source":["Rival Academies"],"type":"Spell","speed":{},"weakness":{},"heighten_level":[1],"spell_type":"Focus","primary_source_group":"Convocation","heighten_group":["1st rank"],"trait":["Concentrate","Focus","Magus","Uncommon","Water"],"id":"spell-2311","text":"\nTurbulent Tide Single Action May contain spoilers from Convocation Source Rival Academies pg. 82 Requirements You’re wielding an improvised weapon. --- You cause the sheath of water and the improvised weapon it surrounds to surge outward with stupendous force as you attack. Make a melee Strike with your improvised weapon. The weapon then breaks, and each creature adjacent to you must succeed at a Fortitude saving throw against your spell DC or be pushed 5 feet away from you (10 feet on a critical failure). You can Stride after the target of your Strike if they are pushed but you must move the same distance and in the same direction. If the item has a Hardness greater than your level, or if it’s an artifact, cursed item, or other item that’s difficult to break or destroy, it doesn’t break and adjacent creatures don’t need to attempt Fortitude saves.","element":["Water"],"skill_mod":{},"summary":"You cause the sheath of water and the improvised weapon it surrounds to surge outward with stupendous force as you attack.","primary_source":"Rival Academies","trait_group":["Mechanics","Class","Rarity","Elemental","Planar","Monster"],"level":1,"source_category":["Lost Omens"],"requirement":"You’re wielding an improvised weapon.","resistance":{},"url":"/Spells.aspx?ID=2311","source_group":["Convocation"],"spoilers":"Convocation","name":"Turbulent Tide","actions_number":2,"category":"spell","pfs":"Standard","actions":"Single Action","rarity":"uncommon","slug":"spell-2311"},{"primary_source_category":"Lost Omens","heighten":["+1"],"range":0,"source":["Rival Academies"],"type":"Spell","speed":{},"weakness":{},"saving_throw":"AC","heighten_level":[1,2,3,4,5,6,7,8,9,10],"spell_type":"Spell","primary_source_group":"Convocation","heighten_group":["1st rank","Heightened 2nd rank","Heightened 3rd rank","Heightened 4th rank","Heightened 5th rank","Heightened 6th rank","Heightened 7th rank","Heightened 8th rank","Heightened 9th rank","Heightened 10th rank"],"trait":["Attack","Concentrate","Manipulate","Morph","Uncommon","Water"],"id":"spell-2312","text":"\nThreefold Limb Two Actions May contain spoilers from Convocation Source Rival Academies pg. 83 Traditions Arcane, Primal Range touch Target 1 creature Defense AC --- You temporarily transform one of your limbs into water, taking the form of ice, liquid water, or steam as you desire. Make a melee spell attack roll. On a hit, the target takes 2d6 damage; the type of damage dealt and any additional effect depends on the form you choose. On a critical hit, double the damage. Ice The limb deals cold damage, and the target takes a –10-foot status penalty to its Speeds until the start of your next turn. This spell gains the cold trait. Liquid Water The limb deals bludgeoning damage and you can Reposition the target up to 10 feet. Steam The limb deals fire damage and steam clings to the target, making all creatures concealed to them until the start of your next turn or they perform an Interact action to wave the steam away. This spell gains the fire trait. --- Heightened (+1) The damage increases by 2d6.","tradition":["Arcane","Primal"],"element":["Water"],"skill_mod":{},"summary":"You temporarily transform one of your limbs into water, taking the form of ice, liquid water, or steam as you desire.","primary_source":"Rival Academies","trait_group":["Mechanics","Rarity","Elemental","Planar","Monster"],"level":1,"source_category":["Lost Omens"],"resistance":{},"url":"/Spells.aspx?ID=2312","target":"1 creature","source_group":["Convocation"],"spoilers":"Convocation","name":"Threefold Limb","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"uncommon","slug":"spell-2312"},{"primary_source_category":"Lost Omens","range":0,"source":["Rival Academies"],"type":"Spell","speed":{},"duration":3600,"weakness":{},"heighten_level":[1],"spell_type":"Spell","primary_source_group":"Convocation","heighten_group":["1st rank"],"trait":["Concentrate","Manipulate","Nonlethal","Uncommon"],"id":"spell-2313","text":"\nUnbroken Panoply Two Actions May contain spoilers from Convocation Source Rival Academies pg. 83 Traditions Arcane, Occult Range touch Target 1 broken weapon that is unattended or held by a willing creature Duration 1 hour --- As tools of violence undone by violence, broken weapons contain potent symbolic magic that faydhaans often call upon when forming alliances. Images of similar legendary weapons overlay the target, and the weapon’s broken condition is suppressed for the duration. The weapon gains the nonlethal trait during this time. The weapon’s wielder can apply the weapon’s item bonus to attack rolls, if any, to their Diplomacy checks. If the weapon would be damaged or broken again, this spell ends.","tradition":["Arcane","Occult"],"skill_mod":{},"summary":"As tools of violence undone by violence, broken weapons contain potent symbolic magic that faydhaans often call upon when forming alliances.","primary_source":"Rival Academies","trait_group":["Mechanics","Weapon","Rarity"],"level":1,"source_category":["Lost Omens"],"resistance":{},"url":"/Spells.aspx?ID=2313","target":"1 broken weapon that is unattended or held by a willing creature","source_group":["Convocation"],"spoilers":"Convocation","name":"Unbroken Panoply","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"uncommon","slug":"spell-2313"},{"primary_source_category":"Lost Omens","heighten":["4th","7th"],"range":30,"source":["Rival Academies"],"type":"Spell","speed":{},"duration":600,"weakness":{},"heighten_level":[1,4,7],"spell_type":"Spell","primary_source_group":"Convocation","heighten_group":["1st rank","Heightened 4th rank","Heightened 7th rank"],"trait":["Concentrate","Manipulate","Rare"],"id":"spell-2314","text":"\nBeseech the Sphinx Two Actions May contain spoilers from Convocation Source Rival Academies pg. 100 Traditions Occult, Divine Range 30 feet Target 1 creature other than yourself Duration 10 minutes --- You look to the great Sphinx constellation, wisest of all cosmic guides and favored of Phimater, asking them to lend their insight to the target. Choose one skill and one type of saving throw (Fortitude, Reflex, or Will). The target gains a +1 status bonus to those skill checks and saving throws for the duration. --- Heightened (4th) The status bonus increases to +2. Heightened (7th) The status bonus increases to +3.","tradition":["Occult","Divine"],"skill_mod":{},"summary":"You look to the great Sphinx constellation, wisest of all cosmic guides and favored of Phimater, asking them to lend their insight to the target.","primary_source":"Rival Academies","trait_group":["Mechanics","Rarity"],"level":1,"source_category":["Lost Omens"],"resistance":{},"url":"/Spells.aspx?ID=2314","target":"1 creature other than yourself","source_group":["Convocation"],"spoilers":"Convocation","name":"Beseech the Sphinx","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"rare","slug":"spell-2314"},{"primary_source_category":"Lost Omens","range":30,"source":["Rival Academies"],"type":"Spell","speed":{},"duration":60,"weakness":{},"heighten_level":[2],"spell_type":"Spell","primary_source_group":"Convocation","heighten_group":["2nd rank"],"trait":["Concentrate","Manipulate","Rare"],"id":"spell-2315","text":"\nBuzzing Servants Three Actions May contain spoilers from Convocation Source Rival Academies pg. 102 Traditions Arcane, Primal, Divine Range 30 feet Target one unoccupied 5-foot square Duration sustained up to 1 minute --- You summon a swarm of bees from the city of Axis that rapidly constructs geometric shapes from wax. The bees appear in an unoccupied square, building a structure of hexagons, squares, and decagons that fill the space. The wax shape has a Hardness of 10 and 40 Hit Points but also decays over 24 hours. When you Sustain the spell, you can choose another unoccupied square in range that the bees move to and fill with wax shapes. Any amount of area or splash damage to the square they’re present in kills the bees, ending further construction.","tradition":["Arcane","Primal","Divine"],"skill_mod":{},"summary":"You summon a swarm of bees from the city of Axis that rapidly constructs geometric shapes from wax.","primary_source":"Rival Academies","trait_group":["Mechanics","Rarity"],"level":2,"source_category":["Lost Omens"],"resistance":{},"url":"/Spells.aspx?ID=2315","target":"one unoccupied 5-foot square","source_group":["Convocation"],"spoilers":"Convocation","name":"Buzzing Servants","actions_number":6,"category":"spell","pfs":"Standard","actions":"Three Actions","rarity":"rare","slug":"spell-2315"},{"primary_source_category":"Lost Omens","source":["Rival Academies"],"type":"Spell","speed":{},"duration":60,"weakness":{},"heighten_level":[2],"spell_type":"Spell","primary_source_group":"Convocation","heighten_group":["2nd rank"],"trait":["Concentrate","Holy","Manipulate","Rare"],"id":"spell-2316","text":"\nCoiling Dance Two Actions May contain spoilers from Convocation Source Rival Academies pg. 109 Traditions Occult, Divine Area 30-foot emanation Duration sustained up to 1 minute --- You perform a dance that seeks to pass on the knowledge and wisdom of a naga. Your allies in the area are filled with sacred energy, making their spells and attacks holy. Creatures or effects that would be unholy don’t gain this benefit. When you cast or Sustain this spell, you can choose an ally in the area that’s grabbed, immobilized, or restrained. They can immediately use a reaction to Escape; they can use your Occultism or Religion modifier for the check instead of their unarmed attack, Acrobatics, or Athletics modifier if that would be better.","tradition":["Occult","Divine"],"area":[30],"skill_mod":{},"summary":"You perform a dance that seeks to pass on the knowledge and wisdom of a naga.","primary_source":"Rival Academies","trait_group":["Mechanics","Rarity"],"level":2,"source_category":["Lost Omens"],"area_type":["emanation"],"resistance":{},"url":"/Spells.aspx?ID=2316","source_group":["Convocation"],"spoilers":"Convocation","name":"Coiling Dance","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"rare","slug":"spell-2316"},{"primary_source_category":"Lost Omens","source":["Rival Academies"],"type":"Spell","speed":{},"weakness":{},"saving_throw":"Will","heighten_level":[3],"spell_type":"Spell","primary_source_group":"Convocation","heighten_group":["3rd rank"],"trait":["Concentrate","Manipulate","Rare","Teleportation","Visual"],"id":"spell-2317","text":"\nDisruptive Transfer Two Actions May contain spoilers from Convocation Source Rival Academies pg. 110 Traditions Arcane, Occult Range your speed Defense Will --- Using Venorium Blorm’s formulas, you calculate a path through space. Teleport to an empty square you can see within range. Creatures adjacent to your initial location witness an array of overlapping destinations. Each of them must succeed at a Will save or become dazzled for 1 minute.","tradition":["Arcane","Occult"],"skill_mod":{},"summary":"Using Venorium Blorm’s formulas, you calculate a path through space.","primary_source":"Rival Academies","trait_group":["Mechanics","Rarity","Sense"],"level":3,"source_category":["Lost Omens"],"resistance":{},"url":"/Spells.aspx?ID=2317","source_group":["Convocation"],"spoilers":"Convocation","name":"Disruptive Transfer","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"rare","slug":"spell-2317"},{"primary_source_category":"Lost Omens","heighten":["+1"],"range":30,"source":["Rival Academies"],"type":"Spell","speed":{},"weakness":{},"saving_throw":"basic Fortitude","heighten_level":[1,2,3,4,5,6,7,8,9,10],"spell_type":"Focus","primary_source_group":"Convocation","heighten_group":["1st rank","Heightened 2nd rank","Heightened 3rd rank","Heightened 4th rank","Heightened 5th rank","Heightened 6th rank","Heightened 7th rank","Heightened 8th rank","Heightened 9th rank","Heightened 10th rank"],"trait":["Death","Focus","Manipulate","Uncommon","Void","Wizard","Negative"],"id":"spell-2318","text":"\nAll-Encompassing Hunger Single Action May contain spoilers from Convocation Source Rival Academies pg. 117 Range 30 feet Target 1 living creature Defense basic Fortitude --- Sin: gluttony You reach out to devour a life, regardless of whether you need it for sustenance. The target takes 1d6 void damage, with a basic Fortitude save. If the creature is reduced to 0 Hit Points, it dies, and you gain temporary Hit Points equal to the damage dealt. These temporary Hit Points last for 1 minute. --- Heightened (+1) The damage increases by 1d6.","skill_mod":{},"summary":"You reach out to devour a life, regardless of whether you need it for sustenance.","primary_source":"Rival Academies","trait_group":["Mechanics","Rarity","Energy","Planar","Creature Type","Class"],"level":1,"source_category":["Lost Omens"],"resistance":{},"url":"/Spells.aspx?ID=2318","target":"1 living creature","source_group":["Convocation"],"spoilers":"Convocation","name":"All-Encompassing Hunger","actions_number":2,"category":"spell","pfs":"Standard","actions":"Single Action","rarity":"uncommon","slug":"spell-2318"},{"primary_source_category":"Lost Omens","source":["Rival Academies"],"type":"Spell","speed":{},"weakness":{},"heighten_level":[1],"spell_type":"Focus","primary_source_group":"Convocation","heighten_group":["1st rank"],"trait":["Emotion","Fear","Focus","Manipulate","Mental","Uncommon","Visual","Wizard"],"id":"spell-2319","text":"\nCrescent Scepter Single Action May contain spoilers from Convocation Source Rival Academies pg. 117 Duration until the beginning of your next turn --- Sin: pride You hold up any object, which takes on the appearance of glowing regalia in the eyes of those who look on you, representing the political or religious institute most feared by each creature. If a creature attempts to attack you during the spell’s duration, it must attempt a Will save. Critical Success The creature is unaffected. Success The creature becomes frightened 1, the penalty applying to its attack roll. Failure As success, but frightened 2.","skill_mod":{},"summary":"You hold up any object, which takes on the appearance of glowing regalia in the eyes of those who look on you.","primary_source":"Rival Academies","trait_group":["Mechanics","Rarity","Sense","Class"],"level":1,"source_category":["Lost Omens"],"resistance":{},"url":"/Spells.aspx?ID=2319","source_group":["Convocation"],"spoilers":"Convocation","name":"Crescent Scepter","actions_number":2,"category":"spell","pfs":"Standard","actions":"Single Action","rarity":"uncommon","slug":"spell-2319"},{"primary_source_category":"Lost Omens","source":["Rival Academies"],"type":"Spell","speed":{},"weakness":{},"heighten_level":[1],"spell_type":"Focus","primary_source_group":"Convocation","heighten_group":["1st rank"],"trait":["Concentrate","Concentrate","Focus","Manipulate","Uncommon","Wizard"],"id":"spell-2320","text":"\nCutting Eye Reaction May contain spoilers from Convocation Source Rival Academies pg. 117 Trigger You are the target of an attack or must attempt a saving throw against a spell. Requirements You’re aware of the attack or spell. --- Sin: envy Your eyes open enviously, stealing the power of an opponent for yourself. You are not off-guard to the attacker or spellcaster until the beginning of your next turn. You gain a +2 circumstance bonus to your AC against the triggering attack or a +2 circumstance bonus to the triggering save.","skill_mod":{},"summary":"Your eyes open enviously, stealing the power of an opponent for yourself.","primary_source":"Rival Academies","trait_group":["Mechanics","Rarity","Class"],"level":1,"source_category":["Lost Omens"],"requirement":"You’re aware of the attack or spell.","trigger":"You are the target of an attack or must attempt a saving throw against a spell.","resistance":{},"url":"/Spells.aspx?ID=2320","source_group":["Convocation"],"spoilers":"Convocation","name":"Cutting Eye","actions_number":1,"category":"spell","pfs":"Standard","actions":"Reaction","rarity":"uncommon","slug":"spell-2320"},{"primary_source_category":"Lost Omens","range":120,"source":["Rival Academies"],"type":"Spell","speed":{},"weakness":{},"heighten_level":[1],"spell_type":"Focus","primary_source_group":"Convocation","heighten_group":["1st rank"],"trait":["Concentrate","Emotion","Focus","Manipulate","Mental","Uncommon","Wizard"],"id":"spell-2321","text":"\nHeart's Hook Two Actions May contain spoilers from Convocation Source Rival Academies pg. 117 Range 120 feet Target two creatures --- Sin: lust You drive two creatures toward a fated meeting. Each will be compelled toward the other, but you can elect to have one automatically succeed on its saving throw. Success The creature is unaffected. Failure The creature must spend the first action on its next turn to approach its partner. It can’t Delay or take any reactions until it has obeyed this urge. Critical Failure As failure, but the target must use all its actions on its next turn.","skill_mod":{},"summary":"You drive two creatures toward a fated meeting","primary_source":"Rival Academies","trait_group":["Mechanics","Rarity","Class"],"level":1,"source_category":["Lost Omens"],"resistance":{},"url":"/Spells.aspx?ID=2321","target":"two creatures","source_group":["Convocation"],"spoilers":"Convocation","name":"Heart's Hook","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"uncommon","slug":"spell-2321"},{"primary_source_category":"Lost Omens","heighten":["+1"],"range":60,"source":["Rival Academies"],"type":"Spell","speed":{},"weakness":{},"heighten_level":[1,2,3,4,5,6,7,8,9,10],"spell_type":"Focus","primary_source_group":"Convocation","heighten_group":["1st rank","Heightened 2nd rank","Heightened 3rd rank","Heightened 4th rank","Heightened 5th rank","Heightened 6th rank","Heightened 7th rank","Heightened 8th rank","Heightened 9th rank","Heightened 10th rank"],"trait":["Concentrate","Focus","Manipulate","Mental","Uncommon","Wizard"],"id":"spell-2322","text":"\nPrecious Gleam Single Action May contain spoilers from Convocation Source Rival Academies pg. 117 Range 60 feet Target 1 weapon that is unattended or wielded by a willing creature Duration until the beginning of your next turn --- Sin: greed You temporarily enhance a weapon, replacing it with finer materials. On the next successful attack with that weapon during the spell’s duration, the attack deals an additional 1d6 precision damage. You can choose for the metal to become your choice of cold iron, silver, or steel, causing the attack to bypass resistances accordingly. --- Heightened (+1) The damage increases by 1d6.","skill_mod":{},"summary":"You temporarily enhance a weapon, replacing it with finer materials.","primary_source":"Rival Academies","trait_group":["Mechanics","Rarity","Class"],"level":1,"source_category":["Lost Omens"],"resistance":{},"url":"/Spells.aspx?ID=2322","target":"1 weapon that is unattended or wielded by a willing creature","source_group":["Convocation"],"spoilers":"Convocation","name":"Precious Gleam","actions_number":2,"category":"spell","pfs":"Standard","actions":"Single Action","rarity":"uncommon","slug":"spell-2322"},{"primary_source_category":"Lost Omens","heighten":["3rd","5th","7th"],"range":60,"source":["Rival Academies"],"type":"Spell","speed":{},"weakness":{},"heighten_level":[1,3,5,7],"spell_type":"Focus","primary_source_group":"Convocation","heighten_group":["1st rank","Heightened 3rd rank","Heightened 5th rank","Heightened 7th rank"],"trait":["Concentrate","Focus","Manipulate","Teleportation","Uncommon","Wizard"],"id":"spell-2323","text":"\nReclined Apport Single Action May contain spoilers from Convocation Source Rival Academies pg. 117 Range 60 feet Target 1 unattended object of light Bulk or less --- Sin: sloth Walking over to an item to pick it up is so much effort. Whether it’s your spellbook, a reagent, or a glass of wine, it’s simply more efficient to call it to your hand. You teleport the target into your open hand. If you don’t have a hand free, it falls to the ground at your feet. --- Heightened (3rd) You can target an unattended object with a Bulk of 1 or less. Heightened (5th) The range increases to 120 feet, and you can target an unattended object with a Bulk of 1 or less. Heightened (7th) The range increases to 120 feet, and you can target an unattended object with a Bulk of 2 or less.","skill_mod":{},"summary":"Walking over to an item to pick it up is so much effort.","primary_source":"Rival Academies","trait_group":["Mechanics","Rarity","Class"],"level":1,"source_category":["Lost Omens"],"resistance":{},"url":"/Spells.aspx?ID=2323","target":"1 unattended object of light Bulk or less","source_group":["Convocation"],"spoilers":"Convocation","name":"Reclined Apport","actions_number":2,"category":"spell","pfs":"Standard","actions":"Single Action","rarity":"uncommon","slug":"spell-2323"},{"primary_source_category":"Lost Omens","heighten":["+1"],"range":30,"source":["Rival Academies"],"type":"Spell","speed":{},"weakness":{},"saving_throw":"Fortitude","heighten_level":[1,2,3,4,5,6,7,8,9,10],"spell_type":"Focus","primary_source_group":"Convocation","heighten_group":["1st rank","Heightened 2nd rank","Heightened 3rd rank","Heightened 4th rank","Heightened 5th rank","Heightened 6th rank","Heightened 7th rank","Heightened 8th rank","Heightened 9th rank","Heightened 10th rank"],"trait":["Concentrate","Focus","Uncommon","Wizard"],"id":"spell-2324","text":"\nVengeful Glare Single Action May contain spoilers from Convocation Source Rival Academies pg. 118 Range 30 feet Target one creature you can see Defense Fortitude --- Sin: wrath Your gaze falls on a creature, filled with icy vengeance or fiery wrath. The gaze deals 1d4 damage (basic Fortitude save). It deals your choice of cold damage or fire damage and gains the appropriate trait. If you already dealt damage to the creature earlier this turn, it also takes 1 persistent damage of the gaze’s type. --- Heightened (+1) The initial damage increases by 1d4 and persistent damage by 1.","skill_mod":{},"summary":"Your gaze falls on a creature, filled with icy vengeance or fiery wrath","primary_source":"Rival Academies","trait_group":["Mechanics","Rarity","Class"],"level":1,"source_category":["Lost Omens"],"resistance":{},"url":"/Spells.aspx?ID=2324","target":"one creature you can see","source_group":["Convocation"],"spoilers":"Convocation","name":"Vengeful Glare","actions_number":2,"category":"spell","pfs":"Standard","actions":"Single Action","rarity":"uncommon","slug":"spell-2324"},{"primary_source_category":"Lost Omens","heighten":["+1"],"range":30,"source":["Rival Academies"],"type":"Spell","speed":{},"duration":60,"weakness":{},"heighten_level":[4,5,6,7,8,9,10],"spell_type":"Focus","primary_source_group":"Convocation","heighten_group":["4th rank","Heightened 5th rank","Heightened 6th rank","Heightened 7th rank","Heightened 8th rank","Heightened 9th rank","Heightened 10th rank"],"trait":["Concentrate","Focus","Manipulate","Uncommon","Wizard"],"id":"spell-2325","text":"\nPersonal Runewell Two Actions May contain spoilers from Convocation Source Rival Academies pg. 118 PFS Note Within the area of a personal runewell spell, the caster chooses the effect each time a spell is cast. This can be a different effect for different spells. Range 30 feet Area 15-foot radius, 30-foot-tall cylinder Duration 1 minute --- Sin: all The runelords of Thassilon pioneered the creation of runewells , magical artifacts that could extract and store the power of sin magic from mortal souls. A circle of light carves its way across the ground as you create your very own runewell , your personal rune flaring to life within it as you add your own sin to those seven revered in the past. Whenever any creature Casts a Spell within your personal runewell , the well resonates, with your choice of effects. The runewell amplifies the power of your spells, as well as those of your allies. If the spell deals damage and doesn’t have a duration, the well adds a status bonus to damage equal to the spell’s rank. The runewell punishes enemies foolish enough to attempt magic in your seat of power, firing arcane bolts at the spell’s caster that deal 4d6 force damage, with a basic Reflex save. If you cast personal runewell a second time, your previous personal runewell vanishes. You can Dismiss the spell. --- Heightened (+1) The amount of damage dealt by the runewell’s bolts increases by 1d6.","area":[15,30],"skill_mod":{},"summary":"The runelords of Thassilon pioneered the creation of runewells, magical artifacts that could extract and store the power of sin magic from mortal souls.","primary_source":"Rival Academies","trait_group":["Mechanics","Rarity","Class"],"level":4,"source_category":["Lost Omens"],"area_type":["cylinder"],"resistance":{},"url":"/Spells.aspx?ID=2325","source_group":["Convocation"],"spoilers":"Convocation","name":"Personal Runewell","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"uncommon","slug":"spell-2325"},{"primary_source_category":"Lost Omens","range":30,"source":["Rival Academies"],"type":"Spell","speed":{},"duration":60,"weakness":{},"saving_throw":"Will","heighten_level":[7],"spell_type":"Spell","primary_source_group":"Convocation","heighten_group":["7th rank"],"trait":["Concentrate","Curse","Manipulate","Uncommon"],"id":"spell-2326","text":"\nChrysopoetic Curse Two Actions May contain spoilers from Convocation Source Rival Academies pg. 119 Traditions Arcane, Divine Range 30 feet Target one creature Defense Will Duration 1 minute --- You grant the target the gift of riches, giving them the power to turn anything they touch to gold. The target must attempt a Will save. Critical Success The target is unaffected. Success The target’s skin turns their armor and clothing partially to gold. If the target is wearing any armor or clothing, they become encumbered. Failure As success, but the curse extends to the target’s held weapons and other gear. If the target is holding any weapons or other objects, they become clumsy 3, and the objects’ Hardness is reduced by 5. Critical Failure The curse becomes even stronger, extending to the surrounding terrain. As failure, and if the creature is standing on a solid surface, the ground in their space transmutes itself into a quagmire of liquid gold. The gold is greater difficult terrain. If the creature leaves its square (or when the curse ends), any affected terrain returns to its original shape and substance and the terrain in the new square transmutes to gold. Any objects that were turned to gold return to their previous form and original shape when they leave the target's possession or the spell ends. As long as the target did not critically succeed on their saving throw, 2d6 gp worth of gold flakes and dust are left behind as the curse recedes.","tradition":["Arcane","Divine"],"skill_mod":{},"summary":"You grant the target the gift of riches, giving them the power to turn anything they touch to gold","primary_source":"Rival Academies","trait_group":["Mechanics","Affliction","Rarity"],"level":7,"source_category":["Lost Omens"],"resistance":{},"url":"/Spells.aspx?ID=2326","target":"one creature","source_group":["Convocation"],"spoilers":"Convocation","name":"Chrysopoetic Curse","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"uncommon","slug":"spell-2326"},{"primary_source_category":"Lost Omens","heighten":["+1"],"range":120,"source":["Rival Academies"],"type":"Spell","speed":{},"duration":60,"weakness":{},"heighten_level":[7,8,9,10],"spell_type":"Spell","primary_source_group":"Convocation","heighten_group":["7th rank","Heightened 8th rank","Heightened 9th rank","Heightened 10th rank"],"trait":["Concentrate","Manipulate","Uncommon","Void","Negative"],"id":"spell-2327","text":"\nDevouring Void Three Actions May contain spoilers from Convocation Source Rival Academies pg. 119 Traditions Arcane, Divine, Occult Range 120 feet Area 30-foot burst Duration sustained up to 1 minute --- Countless tears in space appear in the area, like hungry mouths. When the spell is cast and the first time each round it’s sustained, living creatures in its area take 7d8 void damage (basic Fortitude save). A living creature using a move action to leave the area must succeed at a Reflex save or their action is disrupted at the edge of the area. --- Heightened (+1) The void damage increases by 1d8.","tradition":["Arcane","Divine","Occult"],"area":[30],"skill_mod":{},"summary":"Countless tears in space appear in the area, like hungry mouths.","primary_source":"Rival Academies","trait_group":["Mechanics","Rarity","Energy","Planar","Creature Type"],"level":7,"source_category":["Lost Omens"],"area_type":["burst"],"resistance":{},"url":"/Spells.aspx?ID=2327","source_group":["Convocation"],"spoilers":"Convocation","name":"Devouring Void","actions_number":6,"category":"spell","pfs":"Standard","actions":"Three Actions","rarity":"uncommon","slug":"spell-2327"},{"primary_source_category":"Lost Omens","heighten":["+1"],"range":120,"source":["Rival Academies"],"type":"Spell","speed":{},"duration":60,"weakness":{},"saving_throw":"Will","heighten_level":[7,8,9,10],"spell_type":"Spell","primary_source_group":"Convocation","heighten_group":["7th rank","Heightened 8th rank","Heightened 9th rank","Heightened 10th rank"],"trait":["Concentrate","Incapacitation","Manipulate","Mental","Sleep","Uncommon"],"id":"spell-2328","text":"\nIndolent Haze Three Actions May contain spoilers from Convocation Source Rival Academies pg. 119 Traditions Arcane, Occult Range 120 feet Area 20-foot burst Defense Will Duration 1 minute --- The faint scent of poppies and a soothing calm fill the area, urging creatures to lay down and take a rest, to do nothing at all, ever again. Creatures in the area when you Cast the Spell must attempt a Will save. Creatures who end their turn in the area must also attempt the save. You can Dismiss the spell. Critical Success The target is unaffected. Success The creature lies down to rest, becoming prone. If they were already prone, they instead drift off to sleep, becoming unconscious. Failure As success, except that the creature is so happy lying down that they cannot attempt to Stand or otherwise maneuver themself off of the ground on their next turn, though they can Crawl (potentially to escape the spell's area). Critical Failure The creature immediately lies down and drifts off to sleep, becoming prone and unconscious.Any creature in the area who is already unconscious when you Cast the Spell (or whose turn ends in the spell’s area while they are unconscious) takes 6d4 spirit damage as their life force is drained away through their dreams. This damage does not automatically wake them. --- Heightened (+1) The spirit damage increases by 2d4.","tradition":["Arcane","Occult"],"area":[20],"skill_mod":{},"summary":"The faint scent of poppies and a soothing calm fill the area, urging creatures to lay down and take a rest.","primary_source":"Rival Academies","trait_group":["Mechanics","Rarity"],"level":7,"source_category":["Lost Omens"],"area_type":["burst"],"resistance":{},"url":"/Spells.aspx?ID=2328","source_group":["Convocation"],"spoilers":"Convocation","name":"Indolent Haze","actions_number":6,"category":"spell","pfs":"Standard","actions":"Three Actions","rarity":"uncommon","slug":"spell-2328"},{"primary_source_category":"Lost Omens","range":30,"source":["Rival Academies"],"type":"Spell","speed":{},"weakness":{},"saving_throw":"Will","heighten_level":[7],"spell_type":"Spell","primary_source_group":"Convocation","heighten_group":["7th rank"],"trait":["Concentrate","Emotion","Manipulate","Mental","Uncommon"],"id":"spell-2329","text":"\nLove's Sacrifice Reaction May contain spoilers from Convocation Source Rival Academies pg. 119 Traditions Arcane, Divine Trigger You take damage that would reduce you to 0 Hit Points. Range 30 feet Target one creature Defense Will --- You cry out for aid, and a creature near you feels compelled to throw itself in front of the threat as the ultimate expression of their love. A target that genuinely loves the caster without magical compulsion, at their player’s or the GM’s discretion, fails the save. Critical Success The target is unaffected. Success The creature moves adjacent to you, moving further than its Speed if necessary as the magic compels it to exceed its limits. It takes half the damage you would have taken, while you take the rest. If you would be reduced to 0 Hit Points, you’re reduced to 1 instead. Failure As success, except they take the full damage. If the damage reduces them to 0 Hit Points, they immediately die; this is a death effect.","tradition":["Arcane","Divine"],"skill_mod":{},"summary":"You cry out for aid, and a creature near you feels compelled to\r\nthrow itself in front of the threat as the ultimate expression\r\nof their love.","primary_source":"Rival Academies","trait_group":["Mechanics","Rarity"],"level":7,"source_category":["Lost Omens"],"trigger":"You take damage that would reduce you to 0 Hit Points.","resistance":{},"url":"/Spells.aspx?ID=2329","target":"one creature","source_group":["Convocation"],"spoilers":"Convocation","name":"Love's Sacrifice","actions_number":1,"category":"spell","pfs":"Standard","actions":"Reaction","rarity":"uncommon","slug":"spell-2329"},{"primary_source_category":"Lost Omens","range":30,"source":["Rival Academies"],"type":"Spell","speed":{},"weakness":{},"heighten_level":[3],"spell_type":"Spell","primary_source_group":"Convocation","heighten_group":["3rd rank"],"trait":["Concentrate","Manipulate","Uncommon"],"id":"spell-2330","text":"\nThief of Fortune Two Actions May contain spoilers from Convocation Source Rival Academies pg. 119 Traditions Arcane, Divine Range 30 feet Target one beneficial spell effect currently affecting a creature, with a duration of 10 minutes or less --- Seeing another creature improve themself with magic, you reach out and seize its benefits for yourself. Attempt a counteract check against the target spell effect. If you successfully counteract the effect, the effect does not end. Instead, you gain the effect of the target spell as well. If you would not be a valid target for the spell, you do not gain any of its benefits. The spell’s duration is halved as you siphon off its magical energy for yourself. Each round that both you and the original creature are affected by the spell counts for two rounds when determining the spell’s duration. You can Dismiss the spell.","tradition":["Arcane","Divine"],"skill_mod":{},"summary":"Seeing another creature improve themself with magic, you reach out and seize its benefits for yourself.","primary_source":"Rival Academies","trait_group":["Mechanics","Rarity"],"level":3,"source_category":["Lost Omens"],"resistance":{},"url":"/Spells.aspx?ID=2330","target":"one beneficial spell effect currently affecting a creature, with a duration of 10 minutes or less","source_group":["Convocation"],"spoilers":"Convocation","name":"Thief of Fortune","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"uncommon","slug":"spell-2330"},{"primary_source_category":"Lost Omens","source":["Rival Academies"],"type":"Spell","speed":{},"duration":60,"weakness":{},"saving_throw":"Fortitude","heighten_level":[2],"spell_type":"Spell","primary_source_group":"Convocation","heighten_group":["2nd rank"],"trait":["Auditory","Concentrate","Manipulate","Uncommon"],"id":"spell-2332","text":"\nThe Queen's Rainbow Three Actions May contain spoilers from Convocation Source Rival Academies pg. 71 PFS Note Add the linguistic trait to the Queen’s rainbow. Traditions Arcane, Occult, Primal Area 60-foot line Defense Fortitude Duration 1 minute --- You tell the story of the Queen of Bees and her retinue trying to pass through a rainbow on their way to visit the King of Spiders. You conjure forth a large, transparent rainbow. Creatures who enter or begin their turn in the rainbow’s space must succeed at a Fortitude saving throw or become dazzled for 1 round (or blinded for 1 round on a critical failure).","tradition":["Arcane","Occult","Primal"],"area":[60],"skill_mod":{},"summary":"You tell the story of the Queen of Bees and her retinue trying\r\nto pass through a rainbow on their way to visit the King\r\nof Spiders.","primary_source":"Rival Academies","trait_group":["Sense","Mechanics","Rarity"],"level":2,"source_category":["Lost Omens"],"area_type":["line"],"resistance":{},"url":"/Spells.aspx?ID=2332","source_group":["Convocation"],"spoilers":"Convocation","name":"The Queen's Rainbow","actions_number":6,"category":"spell","pfs":"Standard","actions":"Three Actions","rarity":"uncommon","slug":"spell-2332"},{"primary_source_category":"Lost Omens","source":["Rival Academies"],"type":"Spell","speed":{},"duration":600,"weakness":{},"saving_throw":"Will","heighten_level":[3],"spell_type":"Spell","primary_source_group":"Convocation","heighten_group":["3rd rank"],"trait":["Auditory","Concentrate","Mental","Rare"],"id":"spell-2334","text":"\nAnnunciation of the Outer Gate Two Actions May contain spoilers from Convocation Source Rival Academies pg. 90 Traditions Occult, Divine Area 30-feet emanation Defense Will Duration 10 minutes (see text) --- You announce yourself in the name of certain grim pacts that predate mortal life. This is not a compulsion, but rather an invitation of sorts. The invitation is understood by creatures in the area with telepathy and any who understand Aklo, Chthonian, Empyrean, Fey, or Utopian. Those who accept the invitation cannot take hostile action against others who agreed until 10 minutes pass and can communicate telepathically with them during that time. This effect ends immediately if any hostile action is taken against a creature that agreed. Those creatures who decline the choice or do not understand it must attempt a Will save. Critical Success Nothing happens. Success The creature is frightened 1. If it understood the invitation, its frightened status doesn’t decrease at the end of any turn in which it damaged a creature that agreed to the invitation. Failure As success, but the creature is frightened 2. Critical Failure As success, but the creature is frightened 3.","tradition":["Occult","Divine"],"area":[30],"skill_mod":{},"summary":"You announce yourself in the name of certain\r\ngrim pacts that predate mortal life. ","primary_source":"Rival Academies","trait_group":["Sense","Mechanics","Rarity"],"level":3,"source_category":["Lost Omens"],"area_type":["emanation"],"resistance":{},"url":"/Spells.aspx?ID=2334","source_group":["Convocation"],"spoilers":"Convocation","name":"Annunciation of the Outer Gate","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"rare","slug":"spell-2334"},{"primary_source_category":"Rulebooks","range":30,"source":["NPC Core"],"type":"Spell","speed":{},"duration":6,"weakness":{},"heighten_level":[1],"spell_type":"Spell","heighten_group":["1st rank"],"trait":["Concentrate","Manipulate","Rare"],"id":"spell-2335","text":"\n500 Toads Two Actions Source NPC Core pg. 26 Traditions Arcane, Primal Range 30 feet Area 15-foot burst Duration 1 round --- You conjure hundreds of magical toads to fill the area and hop around. The vast quantity of hopping toads provides enough weight and height for the creatures to trigger any potential trap in the area that could be triggered by the weight, movement, or position of a Medium creature. The area is difficult terrain, and the magic reconstructs any toads destroyed by traps to keep the area full of toads for the duration of the spell.","tradition":["Arcane","Primal"],"area":[15],"skill_mod":{},"summary":"You conjure hundreds of magical toads to fill the area and hop around.","primary_source":"NPC Core","trait_group":["Mechanics","Rarity"],"level":1,"source_category":["Rulebooks"],"area_type":["burst"],"resistance":{},"url":"/Spells.aspx?ID=2335","name":"500 Toads","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"rare","slug":"spell-2335"},{"primary_source_category":"Rulebooks","heighten":["5th"],"range":60,"source":["NPC Core"],"type":"Spell","speed":{},"duration":600,"weakness":{},"heighten_level":[3,5],"spell_type":"Spell","heighten_group":["3rd rank","Heightened 5th rank"],"school":"illusion","trait":["Illusion","Manipulate","Rare","Subtle"],"id":"spell-2336","text":"\nBurglar's Blind Two Actions Source NPC Core pg. 26 Tradition Occult Range 60 feet Target 1 willing creature Duration sustained up to 10 minutes --- The only thing thieves love more than being silent and stealthy is the piles of gold they win with that silence and stealth. You mask the target with multiple illusions combined in a perfect mix, affecting them with both the invisibility and silence spells. If the target takes a hostile action, burglar's blind and both the spells it grants end after the hostile action is completed. --- Heightened (5th) You can target up to 5 willing creatures. The spells end for all targets if any one of them takes a hostile action.","tradition":["Occult"],"skill_mod":{},"summary":"The only thing thieves love more than being silent and stealthy is the piles of gold they win with that silence and stealth.","primary_source":"NPC Core","trait_group":["School","Monster","Mechanics","Rarity"],"level":3,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=2336","target":"1 willing creature","name":"Burglar's Blind","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"rare","slug":"spell-2336"},{"primary_source_category":"Rulebooks","heighten":["3rd","5th","7th"],"range":60,"source":["NPC Core"],"type":"Spell","speed":{},"weakness":{},"heighten_level":[2,3,5,7],"spell_type":"Spell","heighten_group":["2nd rank","Heightened 3rd rank","Heightened 5th rank","Heightened 7th rank"],"trait":["Manipulate","Rare","Subtle","Teleportation"],"id":"spell-2337","text":"\nFar-Flung Fetch Single Action Source NPC Core pg. 26 Traditions Arcane, Divine, Occult Range 60 feet Target 1 unattended object of light Bulk or less --- You can pilfer an object even if it's outside the reach of your fingers. You teleport the target into one of your open hand. If you don't have a hand free, it falls to the ground at your feet. --- Heightened (3rd) The range increases to 120 feet. Heightened (5th) The range increases to 120 feet, and you can target an unattended object with a Bulk of 1 or less. Heightened (7th) As 5th rank, and when you Cast the Spell you can spend 3 actions instead of 1 to increase the range to planetary. If you do, you don't need line of sight to the target, but you must be extremely familiar with the target.","tradition":["Arcane","Divine","Occult"],"skill_mod":{},"summary":"You can pilfer an object even if it's outside the reach of your fingers.","primary_source":"NPC Core","trait_group":["Mechanics","Rarity"],"level":2,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=2337","target":"1 unattended object of light Bulk or less","name":"Far-Flung Fetch","actions_number":2,"category":"spell","pfs":"Standard","actions":"Single Action","rarity":"rare","slug":"spell-2337"},{"primary_source_category":"Rulebooks","heighten":["6th"],"range":60,"source":["NPC Core"],"type":"Spell","speed":{},"duration":60,"weakness":{},"heighten_level":[4,6],"spell_type":"Spell","heighten_group":["4th rank","Heightened 6th rank"],"trait":["Concentrate","Manipulate","Rare","Teleportation"],"id":"spell-2338","text":"\nInfiltrator's Tunnel Two Actions Source NPC Core pg. 26 Traditions Arcane, Occult Range 60 feet (see text) Duration 1 minute --- It's best to know the ingress and egress points for any location you plan to rob. But it's even better to make your own! You create two portals. One appears on a flat surface you can touch, and the other appears on a different flat surface in range that you can see. You can move through the portals as though they were adjacent to each other. Any other creature attempting to move through the portals must succeed at a Will saving throw or be teleported up to 30 feet away from their starting point to a random safe space determined by the GM. --- Heightened (6th) When you Cast the Spell, you can designate up to 5 other creatures to freely move between the portals.","tradition":["Arcane","Occult"],"skill_mod":{},"summary":"It's best to know the ingress and egress points for any location you plan to rob.","primary_source":"NPC Core","trait_group":["Mechanics","Rarity"],"level":4,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=2338","name":"Infiltrator's Tunnel","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"rare","slug":"spell-2338"},{"primary_source_category":"Lost Omens","heighten":["+2"],"range":120,"source":["Divine Mysteries"],"type":"Spell","speed":{},"duration":60,"weakness":{},"saving_throw":"basic reflex","heighten_level":[5,7,9],"spell_type":"Spell","heighten_group":["5th rank","Heightened 7th rank","Heightened 9th rank"],"legacy_id":["spell-564"],"trait":["Acid","Concentrate","Manipulate"],"id":"spell-2339","text":"\nAcid Storm Two Actions Source Divine Mysteries pg. 256 Traditions Arcane, Primal Deities Moloch, Thuskchoon, Trelmarixian Range 120 feet Area 20-foot burst Defense basic reflex Duration 1 minute --- You evoke a storm of acid rain that pelts the area for the spell’s duration. A creature that begins its turn in the area takes 3d8 acid damage (basic Reflex save). --- Heightened (+2) The damage increases by 1d8.","tradition":["Arcane","Primal"],"area":[20],"skill_mod":{},"summary":"You evoke a storm of acid rain that pelts the area for the spell’s duration.","primary_source":"Divine Mysteries","trait_group":["Energy","Monster","Mechanics"],"level":5,"source_category":["Lost Omens"],"area_type":["burst"],"resistance":{},"url":"/Spells.aspx?ID=2339","name":"Acid Storm","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","deity":["Moloch","Thuskchoon","Trelmarixian"],"rarity":"common","slug":"spell-2339"},{"primary_source_category":"Lost Omens","heighten":["+1"],"source":["Divine Mysteries"],"type":"Spell","speed":{},"weakness":{},"saving_throw":"basic reflex","heighten_level":[1,2,3,4,5,6,7,8,9,10],"spell_type":"Spell","heighten_group":["1st rank","Heightened 2nd rank","Heightened 3rd rank","Heightened 4th rank","Heightened 5th rank","Heightened 6th rank","Heightened 7th rank","Heightened 8th rank","Heightened 9th rank","Heightened 10th rank"],"legacy_id":["spell-565"],"trait":["Acid","Concentrate","Manipulate"],"id":"spell-2340","text":"\nAcidic Burst Two Actions Source Divine Mysteries pg. 256 Traditions Arcane, Primal Deities Geryon, Oaur-Ooung Area 5-foot emanation Defense basic reflex --- You create a shell of acid around yourself that immediately bursts outward, dealing 2d6 acid damage to each creature in the area with a basic Reflex save. --- Heightened (+1) The damage increases by 2d6.","tradition":["Arcane","Primal"],"area":[5],"skill_mod":{},"summary":"You create a shell of acid around yourself that immediately bursts outward","primary_source":"Divine Mysteries","trait_group":["Energy","Monster","Mechanics"],"level":1,"source_category":["Lost Omens"],"area_type":["emanation"],"resistance":{},"url":"/Spells.aspx?ID=2340","name":"Acidic Burst","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","deity":["Geryon","Oaur-Ooung"],"rarity":"common","slug":"spell-2340"},{"primary_source_category":"Lost Omens","heighten":["+1"],"range":30,"source":["Divine Mysteries"],"type":"Spell","speed":{},"weakness":{},"saving_throw":"Will","heighten_level":[1,2,3,4,5,6,7,8,9,10],"spell_type":"Spell","heighten_group":["1st rank","Heightened 2nd rank","Heightened 3rd rank","Heightened 4th rank","Heightened 5th rank","Heightened 6th rank","Heightened 7th rank","Heightened 8th rank","Heightened 9th rank","Heightened 10th rank"],"legacy_id":["spell-566"],"trait":["Concentrate","Manipulate","Mental","Nonlethal"],"id":"spell-2341","text":"\nAgitate Two Actions Source Divine Mysteries pg. 256 Traditions Arcane, Occult Deities Alglenweis, Laivatiniel Range 30 feet Target 1 creature Defense Will --- You send the target’s mind and body into overdrive, forcing it to become restless and hyperactive. During the duration, the target must Stride, Fly, or Swim at least once each turn or take 2d8 mental damage at the end of its turn. The GM might decide to add additional move actions to the list for creatures that possess only a more unusual form of movement. The duration of this effect depends on the target’s Will save. Critical Success The spell has no effect. Success The duration is 1 round. Failure The duration is 2 rounds. Critical Failure The duration is 4 rounds. --- Heightened (+1) The damage increases by 2d8.","tradition":["Arcane","Occult"],"skill_mod":{},"summary":"You send the target’s mind and body into overdrive, forcing it to become restless and hyperactive.","primary_source":"Divine Mysteries","trait_group":["Mechanics","Weapon"],"level":1,"source_category":["Lost Omens"],"resistance":{},"url":"/Spells.aspx?ID=2341","target":"1 creature","name":"Agitate","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","deity":["Alglenweis","Laivatiniel"],"rarity":"common","slug":"spell-2341"},{"primary_source_category":"Lost Omens","heighten":["+1"],"source":["Divine Mysteries"],"type":"Spell","speed":{},"duration":3600,"weakness":{},"saving_throw":"Will","heighten_level":[2,3,4,5,6,7,8,9,10],"spell_type":"Spell","heighten_group":["2nd rank","Heightened 3rd rank","Heightened 4th rank","Heightened 5th rank","Heightened 6th rank","Heightened 7th rank","Heightened 8th rank","Heightened 9th rank","Heightened 10th rank"],"legacy_id":["spell-567"],"trait":["Concentrate","Manipulate","Mental"],"id":"spell-2342","text":"\nAnimus Mine Two Actions Source Divine Mysteries pg. 256 Tradition Occult Deities Arazni, Lissala, Nyarlathotep (The Faceless Sphinx) Defense Will Duration 1 hour --- You implant a mental mine within your psyche that detonates against anyone attempting to magically manipulate your thoughts. You can Sustain the spell to suppress the effects of the mine for 1 round to allow someone to safely use a mental effect on you. You can Dismiss the spell. The first creature that uses a magical mental effect against you triggers the animus mine, causing the spell to end. The animus mine deals 4d8 mental damage to the triggering creature, which must attempt a Will save. Critical Success The creature is unaffected. Success The creature takes half damage. Failure The creature takes full damage and is stunned 1. Critical Failure The creature takes double damage and is stunned 1. You’re unaffected by the triggering mental effect. --- Heightened (+1) The damage increases by 2d8.","tradition":["Occult"],"skill_mod":{},"summary":"You implant a mental mine within your psyche that detonates against anyone attempting to magically manipulate your thoughts.","primary_source":"Divine Mysteries","trait_group":["Mechanics"],"level":2,"source_category":["Lost Omens"],"resistance":{},"url":"/Spells.aspx?ID=2342","name":"Animus Mine","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","deity":["Arazni","Lissala","Nyarlathotep (The Faceless Sphinx)"],"rarity":"common","slug":"spell-2342"},{"primary_source_category":"Lost Omens","heighten":["+2"],"range":30,"source":["Divine Mysteries"],"type":"Spell","speed":{},"duration":600,"weakness":{},"heighten_level":[1,3,5,7,9],"spell_type":"Spell","heighten_group":["1st rank","Heightened 3rd rank","Heightened 5th rank","Heightened 7th rank","Heightened 9th rank"],"legacy_id":["spell-568"],"trait":["Concentrate","Manipulate","Prediction"],"id":"spell-2343","text":"\nAnticipate Peril Two Actions Source Divine Mysteries pg. 256 Traditions Arcane, Occult Deities Alseta, Apsu, Emmeton Galardaria, Erecura, Grundinnar, Irez, Magdh, Shyka, The Freeing Flame, The Readied Strike, The Spirit Wall, Urban Prosperity, Varg Range 30 feet Target 1 creature Duration 10 minutes --- You grant the target brief foresight. The target gains a +1 status bonus to its next initiative roll, after which the spell ends. --- Heightened (+2) The status bonus increases by 1, to a maximum of +4 at 7th rank.","tradition":["Arcane","Occult"],"skill_mod":{},"summary":"You grant the target brief foresight.","primary_source":"Divine Mysteries","trait_group":["Mechanics"],"level":1,"source_category":["Lost Omens"],"resistance":{},"url":"/Spells.aspx?ID=2343","target":"1 creature","name":"Anticipate Peril","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","deity":["Alseta","Apsu","Emmeton Galardaria","Erecura","Grundinnar","Irez","Magdh","Shyka","The Freeing Flame","The Readied Strike","The Spirit Wall","Urban Prosperity","Varg"],"rarity":"common","slug":"spell-2343"},{"primary_source_category":"Lost Omens","range":30,"source":["Divine Mysteries"],"type":"Spell","speed":{},"duration":6,"weakness":{},"saving_throw":"Will","heighten_level":[1],"spell_type":"Spell","heighten_group":["1st rank"],"legacy_id":["spell-569"],"trait":["Concentrate","Emotion","Manipulate","Mental"],"id":"spell-2344","text":"\nBefuddle Two Actions Source Divine Mysteries pg. 256 Traditions Arcane, Occult Deities Areshkagal, Nyuo-Ogh, The Pandemonia, Vulot Range 30 feet Target 1 creature Defense Will Duration 1 round --- You sow seeds of confusion in your target’s mind, causing its actions and thoughts to become clumsy. Critical Success The target is unaffected. Success The target is clumsy 1 and stupefied 1. Failure The target is clumsy 2 and stupefied 2. Critical Failure The target is clumsy 3, stupefied 3, and confused.","tradition":["Arcane","Occult"],"skill_mod":{},"summary":"You sow seeds of confusion in your target’s mind.","primary_source":"Divine Mysteries","trait_group":["Mechanics"],"level":1,"source_category":["Lost Omens"],"resistance":{},"url":"/Spells.aspx?ID=2344","target":"1 creature","name":"Befuddle","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","deity":["Areshkagal","Nyuo-Ogh","The Pandemonia","Vulot"],"rarity":"common","slug":"spell-2344"},{"primary_source_category":"Lost Omens","source":["Divine Mysteries"],"type":"Spell","speed":{},"duration":60,"weakness":{},"heighten_level":[1],"spell_type":"Spell","heighten_group":["1st rank"],"trait":["Aura","Concentrate","Manipulate","Mental"],"id":"spell-2345","text":"\nBenediction Two Actions Source Divine Mysteries pg. 256 Tradition Divine Area 15-foot emanation Duration 1 minute --- Divine protection helps protect your companions. You and your allies gain a +1 status bonus to AC while within the emanation. Once per round on subsequent turns, you can Sustain the spell to increase the emanation’s radius by 10 feet. Benediction can counteract malediction .","tradition":["Divine"],"area":[15],"skill_mod":{},"summary":"Divine protection helps protect your companions.","primary_source":"Divine Mysteries","trait_group":["Mechanics"],"level":1,"source_category":["Lost Omens"],"area_type":["emanation"],"resistance":{},"url":"/Spells.aspx?ID=2345","name":"Benediction","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"common","slug":"spell-2345"},{"primary_source_category":"Lost Omens","heighten":["+2"],"source":["Divine Mysteries"],"type":"Spell","speed":{},"duration":60,"weakness":{},"heighten_level":[4,6,8,10],"spell_type":"Spell","heighten_group":["4th rank","Heightened 6th rank","Heightened 8th rank","Heightened 10th rank"],"legacy_id":["spell-1079"],"trait":["Concentrate","Healing","Light","Manipulate","Vitality","Positive"],"id":"spell-2346","text":"\nCloak of Light Two Actions Source Divine Mysteries pg. 256 Traditions Divine, Primal Duration sustained for up to 1 minute --- You surround yourself in holy light that restores the living and rebuffs undead. You glow with bright light in a 30-foot radius and dim light to the next 30 feet. Living creatures that begin their turn adjacent to you recover 4d6 Hit Points. Undead creatures that begin their turn adjacent to you take 4d6 vitality damage (basic Fortitude save). --- Heightened (+2) The healing increases by 2d6, and the damage to undead increases by 2d6.","tradition":["Divine","Primal"],"skill_mod":{},"summary":"You surround yourself in holy light that restores the living and rebuffs undead.","primary_source":"Divine Mysteries","trait_group":["Mechanics","Energy","Planar","Creature Type"],"level":4,"source_category":["Lost Omens"],"resistance":{},"url":"/Spells.aspx?ID=2346","name":"Cloak of Light","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"common","slug":"spell-2346"},{"primary_source_category":"Lost Omens","heighten":["+3"],"range":30,"source":["Divine Mysteries"],"type":"Spell","speed":{},"duration":86400,"weakness":{},"saving_throw":"Fortitude","heighten_level":[3,6,9],"spell_type":"Spell","heighten_group":["3rd rank","Heightened 6th rank","Heightened 9th rank"],"legacy_id":["spell-572"],"trait":["Concentrate","Curse","Manipulate"],"id":"spell-2347","text":"\nCup of Dust Two Actions Source Divine Mysteries pg. 257 Traditions Arcane, Occult, Primal Deities Camazotz, Nurgal, Set Range 30 feet Target 1 living creature Defense Fortitude Duration 1 day --- You curse the target with a thirst no drink can quench. You can Dismiss the spell. The target must attempt a Fortitude save. Critical Success The creature is unaffected and is temporarily immune for 1 hour. Success The creature is fatigued for 1 round. Failure The creature is immediately afflicted by thirst as if it hadn’t had a drink in days. It becomes fatigued and takes 1d4 damage each hour that can’t be healed until it quenches its thirst. No amount of drinking can quench the creature’s thirst during the spell’s duration. Critical Failure As failure, but the creature takes 2d4 damage each hour. --- Heightened (+3) The thirst becomes more unbearable, increasing the damage each hour by 1d4, or by 2d4 on a critical failure.","tradition":["Arcane","Occult","Primal"],"skill_mod":{},"summary":"You curse the target with a thirst no drink can quench.","primary_source":"Divine Mysteries","trait_group":["Mechanics","Affliction"],"level":3,"source_category":["Lost Omens"],"resistance":{},"url":"/Spells.aspx?ID=2347","target":"1 living creature","name":"Cup of Dust","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","deity":["Camazotz","Nurgal","Set"],"rarity":"common","slug":"spell-2347"},{"primary_source_category":"Lost Omens","heighten":["+1"],"range":0,"source":["Divine Mysteries"],"type":"Spell","speed":{},"duration":60,"weakness":{},"heighten_level":[1,2,3,4,5,6,7,8,9,10],"spell_type":"Spell","heighten_group":["1st rank","Heightened 2nd rank","Heightened 3rd rank","Heightened 4th rank","Heightened 5th rank","Heightened 6th rank","Heightened 7th rank","Heightened 8th rank","Heightened 9th rank","Heightened 10th rank"],"legacy_id":["spell-573"],"trait":["Concentrate","Manipulate"],"id":"spell-2348","text":"\nEndure Single Action Source Divine Mysteries pg. 257 Traditions Arcane, Occult Deities Arazni, Arqueros, Embaral, Fandarra, Folgrit, Grask Uldeth, Haggakal, Immaculate Growth, Izuyaku, Lorris, Narakaas, The Last Breath, Thuskchoon, Trudd, Vonymos Range touch Target 1 creature Duration 1 minute --- You invigorate the touched creature’s mind and urge it to press on. You grant the touched creature 5 temporary Hit Points that last for 1 minute. --- Heightened (+1) The temporary Hit Points increase by 5.","tradition":["Arcane","Occult"],"skill_mod":{},"summary":"You invigorate the touched creature’s mind and urge it to press on.","primary_source":"Divine Mysteries","trait_group":["Mechanics"],"level":1,"source_category":["Lost Omens"],"resistance":{},"url":"/Spells.aspx?ID=2348","target":"1 creature","name":"Endure","actions_number":2,"category":"spell","pfs":"Standard","actions":"Single Action","deity":["Arazni","Arqueros","Embaral","Fandarra","Folgrit","Grask Uldeth","Haggakal","Immaculate Growth","Izuyaku","Lorris","Narakaas","The Last Breath","Thuskchoon","Trudd","Vonymos"],"rarity":"common","slug":"spell-2348"},{"primary_source_category":"Lost Omens","heighten":["+2"],"range":0,"source":["Divine Mysteries"],"type":"Spell","speed":{},"weakness":{},"heighten_level":[2,4,6,8,10],"spell_type":"Spell","heighten_group":["2nd rank","Heightened 4th rank","Heightened 6th rank","Heightened 8th rank","Heightened 10th rank"],"legacy_id":["spell-574"],"trait":["Concentrate","Earth","Manipulate"],"id":"spell-2349","text":"\nExpeditious Excavation Two Actions Source Divine Mysteries pg. 257 Traditions Arcane, Primal Deities Kabriri, Magrim, Sairazul Range touch Area cube of dirt 5 feet across or smaller --- You remove loose dirt, dust, gravel, sand, and the like (though not solid stone) up to the size of a 5-foot cube. Any Medium or smaller creature standing atop the earth when the spell is cast must attempt a Reflex save or Acrobatics check. Success The creature is unaffected and can choose to either descend the pit without damage or move to the nearest available space of its choice. Failure The creature falls prone in the nearest available space of its choice or falls into the pit if it prefers. Critical Failure The creature falls into the pit excavated by the spell and lands prone, taking falling damage as normal. --- Heightened (+2) The spell can excavate an additional 5-foot cube of earth. If you excavate all four 5-foot cubes beneath a Large creature, it must attempt a Reflex save or Acrobatics check, as above.","tradition":["Arcane","Primal"],"element":["Earth"],"area":[5],"skill_mod":{},"summary":"You remove loose dirt, dust, gravel, sand, and the like (though not solid stone) up to the size of a 5-foot cube.","primary_source":"Divine Mysteries","trait_group":["Mechanics","Elemental","Planar","Monster"],"level":2,"source_category":["Lost Omens"],"area_type":["cube"],"resistance":{},"url":"/Spells.aspx?ID=2349","name":"Expeditious Excavation","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","deity":["Kabriri","Magrim","Sairazul"],"rarity":"common","slug":"spell-2349"},{"primary_source_category":"Lost Omens","heighten":["6th"],"range":30,"source":["Divine Mysteries"],"type":"Spell","speed":{},"weakness":{},"saving_throw":"Fortitude","heighten_level":[2,6],"spell_type":"Spell","heighten_group":["2nd rank","Heightened 6th rank"],"legacy_id":["spell-1080"],"trait":["Concentrate","Manipulate"],"id":"spell-2350","text":"\nFear the Sun Two Actions Source Divine Mysteries pg. 257 Traditions Arcane, Divine, Occult, Primal Range 30 feet Target 1 creature Defense Fortitude --- You cause the creature’s vision to become particularly sensitive. The creature must attempt a Fortitude save. The creature is then temporarily immune for 1 minute. Critical Success The creature is unaffected Success The creature is dazzled for 1 round. Failure The creature is dazzled for 1 minute. Critical Failure The creature gains light blindness for 1 minute. If the creature is already exposed to bright light, it immediately becomes blinded until the end of its next turn, as it isn’t acclimated to its newly acquired light blindness. --- Heightened (6th) You can target up to 10 creatures.","tradition":["Arcane","Divine","Occult","Primal"],"skill_mod":{},"summary":"You cause the creature’s vision to become particularly sensitive.","primary_source":"Divine Mysteries","trait_group":["Mechanics"],"level":2,"source_category":["Lost Omens"],"resistance":{},"url":"/Spells.aspx?ID=2350","target":"1 creature","name":"Fear the Sun","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"common","slug":"spell-2350"},{"primary_source_category":"Lost Omens","heighten":["+1"],"range":30,"source":["Divine Mysteries"],"type":"Spell","speed":{},"duration":604800,"weakness":{},"saving_throw":"Fortitude","heighten_level":[2,3,4,5,6,7,8,9,10],"spell_type":"Spell","heighten_group":["2nd rank","Heightened 3rd rank","Heightened 4th rank","Heightened 5th rank","Heightened 6th rank","Heightened 7th rank","Heightened 8th rank","Heightened 9th rank","Heightened 10th rank"],"legacy_id":["spell-575"],"trait":["Concentrate","Curse","Manipulate"],"id":"spell-2351","text":"\nFeast of Ashes Three Actions Source Divine Mysteries pg. 257 Traditions Arcane, Occult, Primal Deities Fumeiyoshi, Pavnuri, Thuskchoon, Trelmarixian, Xoveron Range 30 feet Target 1 living creature Defense Fortitude Duration 1 week --- You curse the target with a hunger no food can sate. You can Dismiss the spell. The target must attempt a Fortitude save. Critical Success The creature is unaffected and is temporarily immune for 1 hour. Success The creature is fatigued for 1 round. Failure The creature is immediately afflicted by hunger as if it hadn’t eaten food in days. It becomes fatigued and takes 1d4 damage each day that can’t be healed until it sates its hunger. No amount of eating can sate the creature’s hunger during the spell’s duration. Critical Failure As failure, but the creature takes 2d4 damage each day from unbearable hunger. --- Heightened (+1) The hunger becomes more intolerable, increasing the damage each day by 1d4, or by 2d4 on a critical failure.","tradition":["Arcane","Occult","Primal"],"skill_mod":{},"summary":"You curse the target with a hunger no food can sate.","primary_source":"Divine Mysteries","trait_group":["Mechanics","Affliction"],"level":2,"source_category":["Lost Omens"],"resistance":{},"url":"/Spells.aspx?ID=2351","target":"1 living creature","name":"Feast of Ashes","actions_number":6,"category":"spell","pfs":"Standard","actions":"Three Actions","deity":["Fumeiyoshi","Pavnuri","Thuskchoon","Trelmarixian","Xoveron"],"rarity":"common","slug":"spell-2351"},{"primary_source_category":"Lost Omens","heighten":["4th","6th"],"source":["Divine Mysteries"],"type":"Spell","speed":{},"duration":60,"weakness":{},"heighten_level":[2,4,6],"spell_type":"Spell","heighten_group":["2nd rank","Heightened 4th rank","Heightened 6th rank"],"legacy_id":["spell-576"],"trait":["Concentrate","Fungus","Manipulate"],"id":"spell-2352","text":"\nFungal Hyphae Two Actions Source Divine Mysteries pg. 257 Tradition Primal Deity Cyth-V’sug Duration 1 minute --- Thin hyphae grow from your feet and plunge into the earth, creating a symbiotic fungal network that attaches to plants within 30 feet and connects you to their root systems. You gain an imprecise tremorsense, allowing you to sense anything directly touching plants within that distance. If you move, the hyphae snap, and the spell ends. --- Heightened (4th) You can control plants in the area to a small degree, allowing you to make Strikes with tree branches, exposed roots, or similarly solid plants. To do so, you use a Strike action, but you can Strike any creature you can detect with your tremorsense. These are spell attacks that deal 3d8 bludgeoning damage. Unusual plants, such as thorny vines, might deal a different type of damage at the GM’s discretion. You can’t make any other attacks through these plants, or take any other actions through them, other than these Strikes. Heightened (6th) As 4th rank, but you can use other simple manipulate actions through the plants, including having a branch pick an object up or open a door, though more complex actions, such as picking a lock or disabling a trap, remain impossible.","tradition":["Primal"],"skill_mod":{},"summary":"Thin hyphae grow from your feet and plunge into the earth, creating a symbiotic fungal network that attaches to plants within 30 feet and connects you to their root systems.","primary_source":"Divine Mysteries","trait_group":["Mechanics","Creature Type"],"level":2,"source_category":["Lost Omens"],"resistance":{},"url":"/Spells.aspx?ID=2352","name":"Fungal Hyphae","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","deity":["Cyth-V’sug"],"rarity":"common","slug":"spell-2352"},{"primary_source_category":"Lost Omens","source":["Divine Mysteries"],"type":"Spell","speed":{},"duration":3600,"weakness":{},"heighten_level":[1],"spell_type":"Cantrip","heighten_group":["1st rank"],"trait":["Cantrip","Concentrate","Manipulate"],"id":"spell-2353","text":"\nGlamorize Two Actions Source Divine Mysteries pg. 258 Traditions Arcane, Divine, Occult, Primal Duration 1 hour --- Using simple magical gestures, you alter a minor detail of your appearance (add or remove highlights to your hair color, apply or remove cosmetics, add polish or accessories to your nails, etc.) or create a small environmental effect that’s confined to your person (adjust surrounding lighting to favor your good side, cause a brief wind to make your hair blow dramatically, make a small chime occur as you smile, etc.). While the spell is active, you can Sustain it to make further adjustments. The changes persist until the spell’s duration ends. At the GM’s discretion, such alterations might grant a +1 status bonus to certain tasks, such as Impersonate or Perform.","tradition":["Arcane","Divine","Occult","Primal"],"skill_mod":{},"summary":"Using simple magical gestures, you alter a minor detail of your appearance.","primary_source":"Divine Mysteries","trait_group":["Mechanics"],"level":1,"source_category":["Lost Omens"],"resistance":{},"url":"/Spells.aspx?ID=2353","name":"Glamorize","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"common","slug":"spell-2353"},{"primary_source_category":"Lost Omens","range":60,"source":["Divine Mysteries"],"type":"Spell","speed":{},"weakness":{},"heighten_level":[1],"spell_type":"Spell","heighten_group":["1st rank"],"legacy_id":["spell-580"],"trait":["Auditory","Concentrate","Manipulate"],"id":"spell-2354","text":"\nLiberating Command Single Action Source Divine Mysteries pg. 258 Tradition Occult Deities Nameless, Ranginori, Ristrentho, Scal, Shei, Ssila’meshnik Range 60 feet Target 1 creature --- You call out a liberating cry, urging an ally to break free of an effect that holds them in place. If the target is grabbed, immobilized, or restrained, it can immediately use a reaction to attempt to Escape.","tradition":["Occult"],"skill_mod":{},"summary":"You call out a liberating cry, urging an ally to break free of an effect that holds them in place.","primary_source":"Divine Mysteries","trait_group":["Sense","Mechanics"],"level":1,"source_category":["Lost Omens"],"resistance":{},"url":"/Spells.aspx?ID=2354","target":"1 creature","name":"Liberating Command","actions_number":2,"category":"spell","pfs":"Standard","actions":"Single Action","deity":["Nameless","Ranginori","Ristrentho","Scal","Shei","Ssila’meshnik"],"rarity":"common","slug":"spell-2354"},{"primary_source_category":"Lost Omens","source":["Divine Mysteries"],"type":"Spell","speed":{},"duration":60,"weakness":{},"saving_throw":"Will","heighten_level":[1],"spell_type":"Spell","heighten_group":["1st rank"],"trait":["Aura","Concentrate","Manipulate","Mental"],"id":"spell-2355","text":"\nMalediction Two Actions Source Divine Mysteries pg. 258 Tradition Divine Area 10-foot emanation Defense Will Duration 1 minute --- You incite distress in the minds of your enemies, making it more difficult for them to defend themselves. Enemies in the area must succeed at a Will save or take a –1 status penalty to AC as long as they’re in the area. Once per round on subsequent turns, you can Sustain the spell to increase the emanation’s radius by 10 feet and force enemies in the area that weren’t yet affected to attempt a saving throw. Malediction can counteract benediction .","tradition":["Divine"],"area":[10],"skill_mod":{},"summary":"You incite distress in the minds of your enemies, making it more difficult for them to defend themselves.","primary_source":"Divine Mysteries","trait_group":["Mechanics"],"level":1,"source_category":["Lost Omens"],"area_type":["emanation"],"resistance":{},"url":"/Spells.aspx?ID=2355","name":"Malediction","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"common","slug":"spell-2355"},{"primary_source_category":"Lost Omens","heighten":["+2"],"range":0,"source":["Divine Mysteries"],"type":"Spell","speed":{},"duration":86400,"weakness":{},"heighten_level":[1,3,5,7,9],"spell_type":"Spell","heighten_group":["1st rank","Heightened 3rd rank","Heightened 5th rank","Heightened 7th rank","Heightened 9th rank"],"legacy_id":["spell-581"],"trait":["Concentrate","Linguistic","Manipulate","Mental"],"id":"spell-2356","text":"\nMessage Rune Source Divine Mysteries pg. 258 Traditions Arcane, Occult Deities Cormigus, Lissala, Mephistopheles, Nyarlathotep (The Crawling Chaos), Nyarlathotep (The Veiled Voice), Pavnuri, Pillars of Knowledge, Thoth, Ydajisk Cast 5 minutes Range touch Target 1 flat unattended surface or a non-magical object of light Bulk Duration 1 day --- You record a message up to 5 minutes long and inscribe a special rune on any flat unattended surface or small object within reach. The nature of the rune’s appearance is up to you, but it’s visible to everyone, and it must be no smaller than 2 inches in diameter. You also specify a trigger that creatures must meet to activate the rune. For the duration of the spell, creatures that meet the criteria of the trigger can touch the rune to hear the recorded message in their head as though you were speaking to them telepathically. You know when someone is listening to the message, but you don’t know who’s listening to it. You can Dismiss the spell. --- Heightened (+2) The duration increases for every 2 ranks, becoming 1 week, 1 month, 1 year, or unlimited respectively.","tradition":["Arcane","Occult"],"skill_mod":{},"summary":"You record a message up to 5 minutes long and inscribe a special rune on any flat unattended surface or small object within reach.","primary_source":"Divine Mysteries","trait_group":["Mechanics"],"level":1,"source_category":["Lost Omens"],"resistance":{},"url":"/Spells.aspx?ID=2356","target":"1 flat unattended surface or a non-magical object of light Bulk","component":["5 minutes"],"name":"Message Rune","actions_number":300,"category":"spell","pfs":"Standard","actions":"5 minutes","deity":["Cormigus","Lissala","Mephistopheles","Nyarlathotep (The Crawling Chaos)","Nyarlathotep (The Veiled Voice)","Pavnuri","Pillars of Knowledge","Thoth","Ydajisk"],"rarity":"common","slug":"spell-2356"},{"primary_source_category":"Lost Omens","heighten":["+1"],"range":500,"source":["Divine Mysteries"],"type":"Spell","speed":{},"weakness":{},"saving_throw":"Reflex","heighten_level":[7,8,9,10],"spell_type":"Spell","heighten_group":["7th rank","Heightened 8th rank","Heightened 9th rank","Heightened 10th rank"],"legacy_id":["spell-1081"],"trait":["Cold","Concentrate","Light","Manipulate","Vitality","Positive"],"id":"spell-2357","text":"\nMoonburst Two Actions Source Divine Mysteries pg. 258 Traditions Divine, Primal Range 500 feet Area 60-foot burst Defense Reflex --- A powerful globe of chilling moonlight explodes in the area, dealing 8d10 cold damage to all creatures in the area, plus an additional 8d10 vitality damage to undead creatures. Moonburst’s cold damage is silver damage for the purposes of weaknesses, resistances, and the like. Each creature and object in the area must attempt a Reflex save. Critical Success The creature is unaffected. Success The creature takes half damage. Failure The creature takes full damage. Critical Failure The creature takes full damage and becomes blinded permanently. If the globe overlaps with an area of magical darkness, moonburst attempts to counteract the darkness effect. --- Heightened (+1) The cold damage increases by 1d10, and the vitality damage against undead increases by 1d10.","tradition":["Divine","Primal"],"area":[60],"skill_mod":{},"summary":"A powerful globe of chilling moonlight explodes in the area, dealing 8d10 cold damage to all creatures in the area, plus an additional 8d10 vitality damage to undead creatures.","primary_source":"Divine Mysteries","trait_group":["Energy","Monster","Mechanics","Planar","Creature Type"],"level":7,"source_category":["Lost Omens"],"area_type":["burst"],"resistance":{},"url":"/Spells.aspx?ID=2357","name":"Moonburst","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"common","slug":"spell-2357"},{"primary_source_category":"Lost Omens","heighten":["+1"],"range":120,"source":["Divine Mysteries"],"type":"Spell","speed":{},"weakness":{},"saving_throw":"AC","heighten_level":[3,4,5,6,7,8,9,10],"spell_type":"Spell","heighten_group":["3rd rank","Heightened 4th rank","Heightened 5th rank","Heightened 6th rank","Heightened 7th rank","Heightened 8th rank","Heightened 9th rank","Heightened 10th rank"],"legacy_id":["spell-1082"],"trait":["Attack","Cold","Concentrate","Holy","Light","Manipulate"],"id":"spell-2358","text":"\nMoonlight Ray Two Actions Source Divine Mysteries pg. 258 Traditions Divine, Primal Range 120 feet Target 1 creature Defense AC --- You unleash a holy beam of freezing moonlight. Make a ranged spell attack. The ray deals 5d6 cold damage. If the target has the unholy trait, you deal an extra 5d6 spirit damage. Moonlight ray’s cold damage is silver damage for the purposes of weaknesses, resistances, and the like. Critical Success The target takes double damage. Success The target takes full damage. If the light passes through an area of magical darkness or targets a creature affected by magical darkness, moonlight ray attempts to counteract the darkness. If you need to determine whether the light passes through an area of darkness, draw a line between yourself and the spell’s target. --- Heightened (+1) The cold damage increases by 2d6, and the spirit damage against unholy creatures increases by 2d6.","tradition":["Divine","Primal"],"skill_mod":{},"summary":"You unleash a holy beam of freezing moonlight.","primary_source":"Divine Mysteries","trait_group":["Mechanics","Energy","Monster"],"level":3,"source_category":["Lost Omens"],"resistance":{},"url":"/Spells.aspx?ID=2358","target":"1 creature","name":"Moonlight Ray","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"common","slug":"spell-2358"},{"primary_source_category":"Lost Omens","heighten":["4th","6th","8th"],"range":0,"source":["Divine Mysteries"],"type":"Spell","speed":{},"duration":600,"weakness":{},"heighten_level":[2,4,6,8],"spell_type":"Spell","heighten_group":["2nd rank","Heightened 4th rank","Heightened 6th rank","Heightened 8th rank"],"legacy_id":["spell-1083"],"trait":["Concentrate","Darkness","Manipulate","Shadow"],"id":"spell-2359","text":"\nPenumbral Disguise Two Actions Source Divine Mysteries pg. 258 Traditions Arcane, Occult Deity Dajermube Range touch Target 1 willing creature Duration 10 minutes --- You wrap the target in shadows, granting it a +1 status bonus to Stealth checks to Hide while in dim light or darkness. In addition, the shadows mask the target’s features. While the target is in dim light or darkness, other creatures must succeed at a Seek action against the spell’s DC to discern details about its appearance. For example, without using Seek, other creatures can determine the target’s general shape (such as humanoid), but they must Seek to determine the target’s precise appearance. Creatures with darkvision can still see the target and its features normally. The target’s normal appearance is revealed in bright light. --- Heightened (4th) The status bonus is +2. Creatures with darkvision can no longer discern details about the target while the target is in dim light or darkness without Seeking, though creatures with greater darkvision can still determine these details. Heightened (6th) As 4th rank, except the status bonus is +3, and creatures without darkvision can’t determine even general details about the target while the target is in dim light or darkness unless they successfully Seek the target; these creatures see a vague shadow instead. Even on a successful Seek, they only determine general features, though they can see details on a critical success. Heightened (8th) As 6th rank, except the status bonus is +4, and even creatures with greater darkvision must Seek to discern details about the target while the target is in dim light or darkness.","tradition":["Arcane","Occult"],"skill_mod":{},"summary":"You wrap the target in shadows, granting it a +1 status bonus to Stealth checks to Hide while in dim light or darkness .","primary_source":"Divine Mysteries","trait_group":["Mechanics","Planar"],"level":2,"source_category":["Lost Omens"],"resistance":{},"url":"/Spells.aspx?ID=2359","target":"1 willing creature","name":"Penumbral Disguise","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","deity":["Dajermube"],"rarity":"common","slug":"spell-2359"},{"primary_source_category":"Lost Omens","range":30,"source":["Divine Mysteries"],"type":"Spell","speed":{},"duration":600,"weakness":{},"saving_throw":"Reflex","heighten_level":[1],"spell_type":"Spell","heighten_group":["1st rank"],"legacy_id":["spell-582"],"trait":["Concentrate","Darkness","Manipulate","Shadow"],"id":"spell-2360","text":"\nPenumbral Shroud Two Actions Source Divine Mysteries pg. 259 Traditions Arcane, Occult Deities Aleth, Black Butterfly, Cosmic Caravan, Count Ranalc, Kerkamoth, Nocticula, Set, Shawnari, Thamir, The Lady of the North Star Range 30 feet Target 1 creature Defense Reflex Duration 10 minutes --- You envelop the target in a shroud of shadow. The target perceives light as one step lower than it actually is (bright light becomes dim light, for example), affecting their ability to sense creatures and objects accordingly. The shroud also provides the target a +1 status bonus to saving throws against light effects. This effect is helpful to creatures sensitive to light, and a creature can willingly choose to be subject to the failure effect of the spell. Critical Success The target is unaffected. Success The effect lasts for 1 round. Failure The effect lasts its normal duration.","tradition":["Arcane","Occult"],"skill_mod":{},"summary":"You envelop the target in a shroud of shadow.","primary_source":"Divine Mysteries","trait_group":["Mechanics","Planar"],"level":1,"source_category":["Lost Omens"],"resistance":{},"url":"/Spells.aspx?ID=2360","target":"1 creature","name":"Penumbral Shroud","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","deity":["Aleth","Black Butterfly","Cosmic Caravan","Count Ranalc","Kerkamoth","Nocticula","Set","Shawnari","Thamir","The Lady of the North Star"],"rarity":"common","slug":"spell-2360"},{"primary_source_category":"Lost Omens","heighten":["4th"],"range":120,"source":["Divine Mysteries"],"type":"Spell","speed":{},"duration":60,"weakness":{},"saving_throw":"Fortitude","heighten_level":[2,4],"spell_type":"Spell","heighten_group":["2nd rank","Heightened 4th rank"],"legacy_id":["spell-1084"],"trait":["Concentrate","Light","Manipulate"],"id":"spell-2361","text":"\nRadiant Field Three Actions Source Divine Mysteries pg. 259 Traditions Arcane, Divine, Occult, Primal Range 120 feet Area 20-foot burst Defense Fortitude Duration 1 minute --- You create an area of bright light. Creatures with light blindness that are blinded by radiant field and remain in the area must attempt a Fortitude save at the start of their turns. On a failure, a creature remains blinded for 1 round; this is an incapacitation effect. This spell also suppresses magical darkness of your radiant field spell’s rank or lower. --- Heightened (4th) Creatures seen through the area are concealed to creatures outside the area. Creatures with light blindness can continue to be blinded by the field as long as the field is visible, even when outside of the field.","tradition":["Arcane","Divine","Occult","Primal"],"area":[20],"skill_mod":{},"summary":"You create an area of bright light .","primary_source":"Divine Mysteries","trait_group":["Mechanics"],"level":2,"source_category":["Lost Omens"],"area_type":["burst"],"resistance":{},"url":"/Spells.aspx?ID=2361","name":"Radiant Field","actions_number":6,"category":"spell","pfs":"Standard","actions":"Three Actions","rarity":"common","slug":"spell-2361"},{"primary_source_category":"Lost Omens","heighten":["+2"],"source":["Divine Mysteries"],"type":"Spell","speed":{},"duration":60,"weakness":{},"heighten_level":[4,6,8,10],"spell_type":"Spell","heighten_group":["4th rank","Heightened 6th rank","Heightened 8th rank","Heightened 10th rank"],"legacy_id":["spell-583"],"trait":["Concentrate","Manipulate"],"id":"spell-2362","text":"\nReflective Scales Two Actions Source Divine Mysteries pg. 259 Traditions Arcane, Primal Deities Abraxas, Anogetz, Irez, Nalinivati, Shizuru, Wadjet Duration 1 minute --- You grow a set of colored, glowing scales or scaled armor that stores energy before releasing it in a final burst. When you cast this spell, choose acid, cold, fire, electricity, or poison damage. You gain resistance 5 against that type of damage. The scales’ color depends on the damage type you chose, such as red or orange for fire damage. The scales store up energy as they protect you. Keep track of how much damage the scales have prevented. As a 2-action activity that has the concentrate and manipulate traits, you can explode your scales outward in a 20-foot emanation, dealing 1d6 damage of the chosen type to all creatures in the area for every 10 damage the scales have prevented, to a maximum of 10d6 damage (after preventing 100 damage). Each creature in the area must attempt a basic Reflex save. Once you do so, the spell ends. --- Heightened (+2) The resistance increases by 5, and the maximum damage from the scale explosion increases by 5d6.","tradition":["Arcane","Primal"],"skill_mod":{},"summary":"You grow a set of colored, glowing scales or scaled armor that stores energy before releasing it in a final burst.","primary_source":"Divine Mysteries","trait_group":["Mechanics"],"level":4,"source_category":["Lost Omens"],"resistance":{},"url":"/Spells.aspx?ID=2362","name":"Reflective Scales","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","deity":["Abraxas","Anogetz","Irez","Nalinivati","Shizuru","Wadjet"],"rarity":"common","slug":"spell-2362"},{"primary_source_category":"Lost Omens","heighten":["3rd","5th"],"range":0,"source":["Divine Mysteries"],"type":"Spell","speed":{},"duration":600,"weakness":{},"heighten_level":[1,3,5],"spell_type":"Spell","heighten_group":["1st rank","Heightened 3rd rank","Heightened 5th rank"],"legacy_id":["spell-584"],"trait":["Concentrate","Manipulate","Mental"],"id":"spell-2363","text":"\nShare Lore Source Divine Mysteries pg. 259 Traditions Arcane, Occult Deities Abraxas, Gruhastha, Matravash, Mazludeh, Nin, Saloc, The Endless Road, The Enlightened Scholar's Path, Vale, Winlas, Zohls Patron Theme Choir Politic Cast 1 minute Range touch Target up to 3 creatures Duration 10 minutes --- You share your knowledge with the touched creatures. Choose one Lore skill in which you’re trained. The targets become trained in that Lore skill for the duration of the spell. --- Heightened (3rd) The duration of the spell is 1 hour, and you can target up to five creatures. Heightened (5th) The duration of the spell is 8 hours, you can target up to five creatures, and you can share up to two Lore skills in which you’re trained.","tradition":["Arcane","Occult"],"skill_mod":{},"summary":"You share your knowledge with the touched creatures.","primary_source":"Divine Mysteries","trait_group":["Mechanics"],"level":1,"source_category":["Lost Omens"],"resistance":{},"url":"/Spells.aspx?ID=2363","target":"up to 3 creatures","component":["1 minute"],"name":"Share Lore","patron_theme":["Choir Politic"],"actions_number":60,"category":"spell","pfs":"Standard","actions":"1 minute","deity":["Abraxas","Gruhastha","Matravash","Mazludeh","Nin","Saloc","The Endless Road","The Enlightened Scholar's Path","Vale","Winlas","Zohls"],"rarity":"common","slug":"spell-2363"},{"primary_source_category":"Lost Omens","heighten":["+1"],"range":0,"source":["Divine Mysteries"],"type":"Spell","speed":{},"duration":60,"weakness":{},"heighten_level":[1,2,3,4,5,6,7,8,9,10],"spell_type":"Spell","heighten_group":["1st rank","Heightened 2nd rank","Heightened 3rd rank","Heightened 4th rank","Heightened 5th rank","Heightened 6th rank","Heightened 7th rank","Heightened 8th rank","Heightened 9th rank","Heightened 10th rank"],"legacy_id":["spell-585"],"trait":["Concentrate","Earth","Manipulate"],"id":"spell-2364","text":"\nShattering Gem Two Actions Source Divine Mysteries pg. 259 Traditions Arcane, Primal Deities Ashukharma, Mammon, Sairazul, The Resplendent Court, Yuelral Range touch Target 1 creature Duration 1 minute --- A large gem floats around the target in an erratic pattern. The gem has 5 Hit Points. Each time a creature Strikes the target, the target attempts a DC 11 flat check. On a success, the gem blocks the attack, so the attack first damages the gem and then applies any remaining damage to the target. If the gem is reduced to 0 Hit Points, it shatters, immediately dealing 1d8 slashing damage (basic Reflex save) to the creature that destroyed it, as long as that creature is within 10 feet of the target. --- Heightened (+1) The gem has 5 additional Hit Points, and the damage dealt by its detonation increases by 1d8.","tradition":["Arcane","Primal"],"element":["Earth"],"skill_mod":{},"summary":"A large gem floats around the target in an erratic pattern.","primary_source":"Divine Mysteries","trait_group":["Mechanics","Elemental","Planar","Monster"],"level":1,"source_category":["Lost Omens"],"resistance":{},"url":"/Spells.aspx?ID=2364","target":"1 creature","name":"Shattering Gem","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","deity":["Ashukharma","Mammon","Sairazul","The Resplendent Court","Yuelral"],"rarity":"common","slug":"spell-2364"},{"primary_source_category":"Lost Omens","heighten":["5th","7th","9th"],"range":30,"source":["Divine Mysteries"],"type":"Spell","speed":{},"duration":60,"weakness":{},"saving_throw":"Reflex","heighten_level":[3,5,7,9],"spell_type":"Spell","heighten_group":["3rd rank","Heightened 5th rank","Heightened 7th rank","Heightened 9th rank"],"legacy_id":["spell-586"],"trait":["Concentrate","Earth","Manipulate"],"id":"spell-2365","text":"\nShifting Sand Three Actions Source Divine Mysteries pg. 259 Traditions Arcane, Primal Deities Anubis, Yamatsumi, Zipacna Range 30 feet Area a horizontal earthen or sandy surface within a 20-foot burst Defense Reflex Duration sustained up to 1 minute --- You cause the surface to heave. The area becomes difficult terrain, and any tracks in the area are destroyed by the churning ground. Creatures standing in the area take a –1 status penalty to Acrobatics checks to Balance and Tumble Through and Athletics checks to High Jump and Long Jump. The first time each round you Sustain the Spell, you can move the churning area up to 20 feet in any direction. Creatures immobilized by the spell are carried along with the shifting sand in the same direction, if possible. Creatures that enter or begin their turn standing in the shifting sand must attempt a Reflex save. Critical Success The creature is unaffected and ignores the area’s difficult terrain and penalty to skill checks until the end of its turn. Success The creature ignores the area’s penalty to skill checks until the end of its turn. Failure The creature is affected normally by the spell this turn. Critical Failure The creature becomes immobilized within the spell’s area until it Escapes. If the creature was already immobilized by shifting sand, it also falls prone. --- Heightened (5th) The status penalty increases to –2, and the spell’s range increases to 60 feet. Heightened (7th) The status penalty increases to –3, the spell’s range increases to 60 feet, and the spell’s area increases to a 30-foot burst. Heightened (9th) The status penalty increases to –4, the spell’s range increases to 60 feet, and the spell’s area increases to a 40-foot burst","tradition":["Arcane","Primal"],"element":["Earth"],"area":[20],"skill_mod":{},"summary":"You cause the surface to heave.","primary_source":"Divine Mysteries","trait_group":["Mechanics","Elemental","Planar","Monster"],"level":3,"source_category":["Lost Omens"],"area_type":["burst"],"resistance":{},"url":"/Spells.aspx?ID=2365","name":"Shifting Sand","actions_number":6,"category":"spell","pfs":"Standard","actions":"Three Actions","deity":["Anubis","Yamatsumi","Zipacna"],"rarity":"common","slug":"spell-2365"},{"primary_source_category":"Lost Omens","heighten":["+1"],"source":["Divine Mysteries"],"type":"Spell","speed":{},"weakness":{},"saving_throw":"Reflex","heighten_level":[1,2,3,4,5,6,7,8,9,10],"spell_type":"Spell","heighten_group":["1st rank","Heightened 2nd rank","Heightened 3rd rank","Heightened 4th rank","Heightened 5th rank","Heightened 6th rank","Heightened 7th rank","Heightened 8th rank","Heightened 9th rank","Heightened 10th rank"],"legacy_id":["spell-587"],"trait":["Concentrate","Earth","Manipulate"],"id":"spell-2366","text":"\nShockwave Two Actions Source Divine Mysteries pg. 260 Traditions Arcane, Primal Deities Ayrzul, Mhar, Mugura and Nrithu, Orgesh, Ragdya, Yamatsumi, Zipacna Area 15-foot cone Defense Reflex --- You create a wave of energy that ripples through the earth. Terrestrial creatures in the affected area must attempt a Reflex save to avoid stumbling as the shockwave shakes the ground. Critical Success The creature is unaffected. Success The creature is off-guard until the start of its next turn. Failure The creature falls prone. Critical Failure As failure, plus the creature takes 1d6 bludgeoning damage. --- Heightened (+1) The area increases by 5 feet (to a 20-foot cone at 2nd rank, and so on).","tradition":["Arcane","Primal"],"element":["Earth"],"area":[15],"skill_mod":{},"summary":"You create a wave of energy that ripples through the earth.","primary_source":"Divine Mysteries","trait_group":["Mechanics","Elemental","Planar","Monster"],"level":1,"source_category":["Lost Omens"],"area_type":["cone"],"resistance":{},"url":"/Spells.aspx?ID=2366","name":"Shockwave","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","deity":["Ayrzul","Mhar","Mugura and Nrithu","Orgesh","Ragdya","Yamatsumi","Zipacna"],"rarity":"common","slug":"spell-2366"},{"legacy_name":["Show the Way"],"primary_source_category":"Lost Omens","heighten":["6th"],"source":["Divine Mysteries"],"type":"Spell","speed":{},"duration":28800,"weakness":{},"heighten_level":[3,6],"spell_type":"Spell","heighten_group":["3rd rank","Heightened 6th rank"],"legacy_id":["spell-588"],"trait":["Concentrate","Detection","Manipulate"],"id":"spell-2367","text":"\nShow The Way Source Divine Mysteries pg. 260 Traditions Divine, Primal Cast 10 minutes Area 20-foot emanation Duration 8 hours --- You and allies in the area gain preternatural knowledge of the path ahead, allowing you to intuit the best way forward and avoid potential obstacles, such as difficult or confusing terrain. For the purpose of long-distance overland travel during exploration mode, traveling through difficult terrain reduces you to only three-quarters your travel Speed instead of half, and traveling through greater difficult terrain reduces your travel Speed to only half your travel Speed instead of one-third. Show the way doesn’t prevent you from falling into traps or encountering other artificial obstacles and hazards. --- Heightened (6th) For the purpose of long-distance overland travel during exploration mode, traveling through difficult terrain doesn’t reduce your travel Speed at all, and traveling through greater difficult terrain reduces your travel Speed to only three-quarters of its normal value instead of one-third.","tradition":["Divine","Primal"],"area":[20],"skill_mod":{},"summary":"You and allies in the area gain preternatural knowledge of the path ahead, allowing you to intuit the best way forward and avoid potential obstacles, such as difficult or confusing terrain.","primary_source":"Divine Mysteries","trait_group":["Mechanics"],"level":3,"source_category":["Lost Omens"],"area_type":["emanation"],"resistance":{},"url":"/Spells.aspx?ID=2367","component":["10 minutes"],"name":"Show The Way","actions_number":600,"category":"spell","pfs":"Standard","actions":"10 minutes","rarity":"common","slug":"spell-2367"},{"primary_source_category":"Lost Omens","source":["Divine Mysteries"],"type":"Spell","speed":{},"duration":3600,"weakness":{},"heighten_level":[2],"spell_type":"Spell","heighten_group":["2nd rank"],"legacy_id":["spell-589"],"trait":["Concentrate","Manipulate"],"id":"spell-2368","text":"\nSlough Skin Two Actions Source Divine Mysteries pg. 260 Traditions Arcane, Primal Deities Diomazul, Narakaas, Urazra, Vildeis, Yig Duration 1 hour --- You continually and harmlessly slough off the top layer of your skin while new skin regenerates immediately, quickly moving damaging substances away from your body. The flat check to remove persistent damage from effects that coat your skin (such as most persistent acid damage) is reduced to 5, and you gain a +2 status bonus to your initial save against contact poison (but not to further saves since, by that point, the toxin has already entered your system). If you’re affected by an effect other than persistent damage that depends on continuous contact with your skin, and if that effect allows a saving throw, you receive a new saving throw against that effect at the end of each turn when you attempt your flat checks against persistent damage, and you also receive a +2 status bonus to those saving throws. While affected by this spell, your continually shedding skin makes you much easier to Track. Anyone Tracking you gains a +2 circumstance bonus to do so, and you can’t Hide Your Tracks.","tradition":["Arcane","Primal"],"skill_mod":{},"summary":"You continually and harmlessly slough off the top layer of your skin while new skin regenerates immediately, quickly moving damaging substances away from your body.","primary_source":"Divine Mysteries","trait_group":["Mechanics"],"level":2,"source_category":["Lost Omens"],"resistance":{},"url":"/Spells.aspx?ID=2368","name":"Slough Skin","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","deity":["Diomazul","Narakaas","Urazra","Vildeis","Yig"],"rarity":"common","slug":"spell-2368"},{"primary_source_category":"Lost Omens","source":["Divine Mysteries"],"type":"Spell","speed":{},"duration":60,"weakness":{},"heighten_level":[1],"spell_type":"Spell","heighten_group":["1st rank"],"legacy_id":["spell-590"],"trait":["Concentrate","Manipulate"],"id":"spell-2369","text":"\nTemporary Tool Source Divine Mysteries pg. 260 Tradition Arcane Deities Amaznen, Bharnarol, Brigh, Findeladlara, Magrim, Ptah, Wheels of Innovation, Zogmugot Cast 1 minute Duration 1 minute or until used --- You conjure a temporary simple tool, such as a shovel or rope into your hands. It lasts until it’s used for a single activity or for 1 minute, whichever comes first, after which it disappears. The tool is obviously temporarily conjured and thus can’t be sold or passed off as a genuine item.","tradition":["Arcane"],"skill_mod":{},"summary":"You conjure a temporary simple tool , such as a shovel or rope into your hands.","primary_source":"Divine Mysteries","trait_group":["Mechanics"],"level":1,"source_category":["Lost Omens"],"resistance":{},"url":"/Spells.aspx?ID=2369","component":["1 minute"],"name":"Temporary Tool","actions_number":60,"category":"spell","pfs":"Standard","actions":"1 minute","deity":["Amaznen","Bharnarol","Brigh","Findeladlara","Magrim","Ptah","Wheels of Innovation","Zogmugot"],"rarity":"common","slug":"spell-2369"},{"primary_source_category":"Lost Omens","heighten":["+1"],"range":30,"source":["Divine Mysteries"],"type":"Spell","speed":{},"duration":60,"weakness":{},"saving_throw":"Reflex","heighten_level":[1,2,3,4,5,6,7,8,9,10],"spell_type":"Spell","heighten_group":["1st rank","Heightened 2nd rank","Heightened 3rd rank","Heightened 4th rank","Heightened 5th rank","Heightened 6th rank","Heightened 7th rank","Heightened 8th rank","Heightened 9th rank","Heightened 10th rank"],"legacy_id":["spell-591"],"trait":["Concentrate","Manipulate"],"id":"spell-2370","text":"\nTether Two Actions Source Divine Mysteries pg. 260 Traditions Arcane, Primal Deities Dispater, Shivaska Range 30 feet Target 1 creature Defense Reflex Duration 1 minute --- You use magical chains, vines, or other tethers to bind your target to you. The creature can still try to Escape, and it or others can break the tethers by attacking them (the tethers have AC 15 and 10 Hit Points). You must stay within 30 feet of the target while it’s tethered; moving more than 30 feet away from your target ends the spell. The target must attempt a Reflex save. You can Dismiss the spell. Critical Success The target is unaffected. Success The target takes a –5-foot circumstance penalty to its Speed as long as it’s within 30 feet of you. Failure The target takes a –10-foot circumstance penalty to its Speed and can’t move more than 30 feet away from you until it Escapes or the spell ends. Critical Failure The target is immobilized until it Escapes or the spell ends. --- Heightened (+1) The tethers’ AC increases by 3, and their Hit Points increase by 10.","tradition":["Arcane","Primal"],"skill_mod":{},"summary":"You use magical chains, vines, or other tethers to bind your target to you.","primary_source":"Divine Mysteries","trait_group":["Mechanics"],"level":1,"source_category":["Lost Omens"],"resistance":{},"url":"/Spells.aspx?ID=2370","target":"1 creature","name":"Tether","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","deity":["Dispater","Shivaska"],"rarity":"common","slug":"spell-2370"},{"primary_source_category":"Lost Omens","source":["Divine Mysteries","Dark Archives (Remastered)"],"type":"Spell","speed":{},"weakness":{},"heighten_level":[7],"spell_type":"Spell","heighten_group":["7th rank"],"legacy_id":["spell-592"],"trait":["Manipulate"],"id":"spell-2371","text":"\nTime Beacon Single Action There is a more recent version of this, click here to view. Source Divine Mysteries pg. 260, Dark Archives (Remastered) pg. 183 PFS Note Organized play does not allow this spell. Instead, substitute true target . Traditions Arcane, Occult Deities Shyka, Yog-Sothoth Duration until the end of your turn --- You create a beacon in time to return to it if things go wrong. You can cast time beacon only on your turn. Keep careful track of everything that happens this turn after you cast time beacon. At the end of your turn, you can choose to rewind time back to just after you cast time beacon , removing all effects of your turn since then. Curses, traps, and other harmful effects that happen during your turn might prevent you from returning to the beacon if they’re powerful enough. If you were affected by any harmful effects during your turn after casting time beacon , in order to return to your beacon, time beacon attempts a counteract check against each such effect. If it fails at any of these checks, you can’t return. After returning to the time beacon , the spell ends.","tradition":["Arcane","Occult"],"skill_mod":{},"summary":"You create a beacon in time to return to it if things go wrong.","primary_source":"Divine Mysteries","trait_group":["Mechanics"],"level":7,"source_category":["Lost Omens","Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=2371","name":"Time Beacon","actions_number":2,"category":"spell","pfs":"Restricted","actions":"Single Action","deity":["Shyka","Yog-Sothoth"],"rarity":"common","slug":"spell-2371"},{"primary_source_category":"Lost Omens","heighten":["4th"],"range":30,"source":["Divine Mysteries"],"type":"Spell","speed":{},"duration":60,"weakness":{},"saving_throw":"Fortitude","heighten_level":[3,4],"spell_type":"Spell","heighten_group":["3rd rank","Heightened 4th rank"],"legacy_id":["spell-1085"],"trait":["Concentrate","Fire","Light","Manipulate"],"id":"spell-2372","text":"\nWall of Radiance Three Actions Source Divine Mysteries pg. 261 Traditions Arcane, Primal Deity Sturovenen Range 30 feet Defense Fortitude Duration 1 minute --- You create a thin wall of brilliant light in a straight line up to 60 feet long and 10 feet high. You must create the wall in an unbroken open space so its edges don’t pass through any creatures or objects, or the spell is lost. The wall stands vertically and, if you wish, can be of a shorter length or height. Creatures adjacent to the wall are dazzled. Creatures that move through the wall take 2d6 fire damage (basic Fortitude save) as the concentrated light burns them. --- Heightened (4th) The light makes it difficult to discern creatures on the other side. Creatures are concealed to other creatures on the opposite side of the wall from them. The fire damage increases to 3d6.","tradition":["Arcane","Primal"],"element":["Fire"],"skill_mod":{},"summary":"You create a thin wall of brilliant light in a straight line up to 60 feet long and 10 feet high.","primary_source":"Divine Mysteries","trait_group":["Mechanics","Energy","Elemental","Planar","Monster"],"level":3,"source_category":["Lost Omens"],"resistance":{},"url":"/Spells.aspx?ID=2372","name":"Wall of Radiance","actions_number":6,"category":"spell","pfs":"Standard","actions":"Three Actions","deity":["Sturovenen"],"rarity":"common","slug":"spell-2372"},{"primary_source_category":"Lost Omens","heighten":["5th","7th"],"range":30,"source":["Divine Mysteries"],"type":"Spell","speed":{},"duration":60,"weakness":{},"heighten_level":[3,5,7],"spell_type":"Spell","heighten_group":["3rd rank","Heightened 5th rank","Heightened 7th rank"],"legacy_id":["spell-1086"],"trait":["Concentrate","Darkness","Manipulate"],"id":"spell-2373","text":"\nWall of Shadow Three Actions Source Divine Mysteries pg. 261 Traditions Arcane, Occult Deities Aleth, Children of the Night Range 30 feet Duration 1 minute --- You form a wall of pure darkness in a straight line up to 60 feet long and 10 feet high. You must create the wall in an unbroken open space so its edges don’t pass through any creatures or objects, or the spell is lost. The wall stands vertically and, if you wish, can be of a shorter length or height. The wall prevents light from passing through and appears as a sheet of pure darkness to creatures observing it. Creatures without darkvision or those unable to see through darkness can’t see creatures on the other side of the wall. The wall is too thin for creatures to Hide in the darkness itself, but creatures can Hide from creatures on the other side of the wall as normal. --- Heightened (5th) Creatures with darkvision (but not greater darkvision) can barely see through the wall. They treat targets seen through the wall as concealed. Heightened (7th) Creatures with greater darkvision can barely see through the darkness. They treat targets seen through the wall as concealed. All other creatures are unable to see through the darkness at all.","tradition":["Arcane","Occult"],"skill_mod":{},"summary":"You form a wall of pure darkness in a straight line up to 60 feet long and 10 feet high.","primary_source":"Divine Mysteries","trait_group":["Mechanics"],"level":3,"source_category":["Lost Omens"],"resistance":{},"url":"/Spells.aspx?ID=2373","name":"Wall of Shadow","actions_number":6,"category":"spell","pfs":"Standard","actions":"Three Actions","deity":["Aleth","Children of the Night"],"rarity":"common","slug":"spell-2373"},{"primary_source_category":"Lost Omens","heighten":["+2"],"source":["Divine Mysteries"],"type":"Spell","speed":{},"duration":60,"weakness":{},"heighten_level":[3,5,7,9],"spell_type":"Spell","heighten_group":["3rd rank","Heightened 5th rank","Heightened 7th rank","Heightened 9th rank"],"legacy_id":["spell-593"],"trait":["Concentrate","Force","Manipulate"],"id":"spell-2374","text":"\nWhirling Scarves Two Actions Source Divine Mysteries pg. 261 Traditions Divine, Occult Duration 1 minute --- You surround yourself in a vortex of whirling colorful scarves of force that obfuscate you and disorient your foes. You gain the benefits of the concealed condition, but only against ranged and melee attacks. When a melee attack fails to hit you because of the flat check for the concealed condition, the scarves snag the weapon or unarmed attack, and the creature takes a –1 circumstance penalty to further attacks with that weapon or unarmed attack until the end of its turn (or the end of its next turn, if it wasn’t the creature’s turn). The timing of the scarves’ movement is harder to predict for ranged attackers, so the flat check for the concealed condition against ranged attacks increases from DC 5 to DC 6. You can Dismiss this spell. --- Heightened (+2) The circumstance penalty to further attacks with a melee weapon or unarmed attack the scarves snag increases by 1. The DC of the flat check for the concealed condition against ranged attacks increases by 1.","tradition":["Divine","Occult"],"skill_mod":{},"summary":"You surround yourself in a vortex of whirling colorful scarves of force that obfuscate you and disorient your foes.","primary_source":"Divine Mysteries","trait_group":["Mechanics","Energy"],"level":3,"source_category":["Lost Omens"],"resistance":{},"url":"/Spells.aspx?ID=2374","name":"Whirling Scarves","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"common","slug":"spell-2374"},{"primary_source_category":"Lost Omens","heighten":["+2"],"source":["Divine Mysteries"],"type":"Spell","speed":{},"weakness":{},"saving_throw":"Will","heighten_level":[1,3,5,7,9],"spell_type":"Focus","heighten_group":["1st rank","Heightened 3rd rank","Heightened 5th rank","Heightened 7th rank","Heightened 9th rank"],"legacy_id":["spell-842"],"trait":["Cleric","Concentrate","Fear","Focus","Manipulate","Uncommon","Visual"],"id":"spell-2375","text":"\nLift Nature's Caul Two Actions Source Divine Mysteries pg. 262 Domain Abomination Area 5-foot emanation Defense Will Duration varies --- With a wave of the hand, you cause all creatures in the area to see the world around them as if a gauzy film had been lifted away to expose the truth that lies below their perceived reality. Natural features they can see grow twisted and horrendous, structures appear distorted and ruined, and objects seem warped and alien. This alternate vision fades quickly, but the glimpse beyond the natural world lingers for the spell’s duration. Aberrations or worshippers of Outer Gods or Great Old Ones are bolstered by this vision of warped reality and gain a +1 status bonus to Will saving throws and attack rolls for 1 minute, while all other creatures must attempt a Will saving throw. Critical Success The creature is unaffected and temporarily immune for 1 hour. Success The creature is sickened 1. Failure The creature is stupefied 1 for 1 minute and frightened 1. Critical Failure The creature is stupefied 1 for 1 minute and frightened 2. It can’t reduce the value of its frightened condition below 1 as long as it remains stupefied by this spell. --- Heightened (+2) The area increases by 5 feet.","area":[5],"skill_mod":{},"summary":"With a wave of the hand, you cause all creatures in the area to see the world around them as if a gauzy film had been lifted away to expose the truth that lies below their perceived reality.","primary_source":"Divine Mysteries","trait_group":["Class","Mechanics","Rarity","Sense"],"level":1,"source_category":["Lost Omens"],"area_type":["emanation"],"resistance":{},"url":"/Spells.aspx?ID=2375","domain":["Abomination"],"name":"Lift Nature's Caul","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"uncommon","slug":"spell-2375"},{"primary_source_category":"Lost Omens","heighten":["+1"],"range":30,"source":["Divine Mysteries","Pathfinder #165: Eyes of Empty Death"],"type":"Spell","speed":{},"weakness":{},"saving_throw":"Will","heighten_level":[4,5,6,7,8,9,10],"spell_type":"Focus","heighten_group":["4th rank","Heightened 5th rank","Heightened 6th rank","Heightened 7th rank","Heightened 8th rank","Heightened 9th rank","Heightened 10th rank"],"legacy_id":["spell-1258"],"trait":["Cleric","Fear","Focus","Manipulate","Mental","Uncommon"],"id":"spell-2376","text":"\nFearful Feast Reaction Source Divine Mysteries pg. 262, Pathfinder #165: Eyes of Empty Death pg. 65 Domain Abomination Trigger A creature within range becomes frightened. Range 30 feet Target the triggering creature Defense Will Duration varies --- You open your mouth wide and inhale sharply; you draw in the bravery, self-confidence, and hope to which the frightened target clings and then strip away the target’s false assumption that these fragile emotions can save them from the oblivion of terror. You deal 6d4 mental damage to the creature, which must attempt a Will saving throw. Critical Success The creature is unaffected. Success The creature takes half damage. Failure The creature takes full damage; you regain Hit Points equal to half the damage the target takes. Critical Failure The creature’s frightened condition increases by 1 (to a maximum of frightened 4) and it takes double damage; you regain Hit Points equal to half the damage the target takes. --- Heightened (+1) The damage increases by 1d4.","skill_mod":{},"summary":"You open your mouth wide and inhale sharply; you draw in the bravery, self-confidence, and hope to which the frightened target clings and then strip away the target’s false assumption that these fragile emotions can save them from the oblivion of terror.","primary_source":"Divine Mysteries","trait_group":["Class","Mechanics","Rarity"],"level":4,"source_category":["Lost Omens","Adventure Paths"],"trigger":"A creature within range becomes frightened .","resistance":{},"url":"/Spells.aspx?ID=2376","target":"the triggering creature","source_group":["Abomination Vaults"],"domain":["Abomination"],"name":"Fearful Feast","actions_number":1,"category":"spell","pfs":"Standard","actions":"Reaction","rarity":"uncommon","slug":"spell-2376"},{"primary_source_category":"Lost Omens","source":["Divine Mysteries"],"type":"Spell","speed":{},"duration":60,"weakness":{},"heighten_level":[1],"spell_type":"Focus","heighten_group":["1st rank"],"legacy_id":["spell-594"],"trait":["Cleric","Concentrate","Focus","Manipulate","Morph","Uncommon"],"id":"spell-2377","text":"\nAdapt Self Two Actions Source Divine Mysteries pg. 262 Domain Change Duration 1 minute --- You make subtle changes to your body to adapt to the situation. Choose one of the following options that applies to you. If you are in water, you gain a swim Speed equal to half your Speed. If you are in water, you become able to breathe water. If it’s too dark for you to see, you gain darkvision. If you are in an environment of severe heat or severe cold, you are protected from the effects of severe heat or severe cold, and the spell lasts 10 minutes. ","skill_mod":{},"summary":"You make subtle changes to your body to adapt to the situation.","primary_source":"Divine Mysteries","trait_group":["Class","Mechanics","Rarity"],"level":1,"source_category":["Lost Omens"],"resistance":{},"url":"/Spells.aspx?ID=2377","domain":["Change"],"name":"Adapt Self","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"uncommon","slug":"spell-2377"},{"primary_source_category":"Lost Omens","heighten":["+2"],"source":["Divine Mysteries"],"type":"Spell","speed":{},"duration":60,"weakness":{},"heighten_level":[4,6,8,10],"spell_type":"Focus","heighten_group":["4th rank","Heightened 6th rank","Heightened 8th rank","Heightened 10th rank"],"legacy_id":["spell-595"],"trait":["Cleric","Concentrate","Focus","Uncommon"],"id":"spell-2378","text":"\nAdaptive Ablation Reaction Source Divine Mysteries pg. 262 Domain Change Trigger You take acid, cold, electricity, fire, or sonic damage. Duration 1 minute --- You shift yourself to adapt to the mystical wavelengths of the energy damage, protecting yourself from further harm. You gain resistance 5 to the triggering energy type; you gain this resistance after you take the triggering damage, so it applies only to future damage you take during the duration. --- Heightened (+2) The resistance increases by 5.","skill_mod":{},"summary":"You shift yourself to adapt to the mystical wavelengths of the energy damage, protecting yourself from further harm.","primary_source":"Divine Mysteries","trait_group":["Class","Mechanics","Rarity"],"level":4,"source_category":["Lost Omens"],"trigger":"You take acid , cold , electricity , fire , or sonic damage.","resistance":{},"url":"/Spells.aspx?ID=2378","domain":["Change"],"name":"Adaptive Ablation","actions_number":1,"category":"spell","pfs":"Standard","actions":"Reaction","rarity":"uncommon","slug":"spell-2378"},{"primary_source_category":"Lost Omens","heighten":["+1"],"range":60,"source":["Divine Mysteries"],"type":"Spell","speed":{},"weakness":{},"saving_throw":"AC","heighten_level":[1,2,3,4,5,6,7,8,9,10],"spell_type":"Focus","heighten_group":["1st rank","Heightened 2nd rank","Heightened 3rd rank","Heightened 4th rank","Heightened 5th rank","Heightened 6th rank","Heightened 7th rank","Heightened 8th rank","Heightened 9th rank","Heightened 10th rank"],"legacy_id":["spell-596"],"trait":["Attack","Cleric","Cold","Concentrate","Focus","Manipulate","Uncommon"],"id":"spell-2379","text":"\nWinter Bolt Two Actions Source Divine Mysteries pg. 263 Domain Cold Range 60 feet Target 1 creature Defense AC --- You fling a hollow icicle filled with winter’s wrath. Make a spell attack against the target’s AC. The bolt deals 1d8 piercing damage and lodges in the target. At the end of the target’s next turn, the bolt shatters, releasing a whirl of snow and ice that deals 1d12 cold damage to the target and all adjacent creatures. The bolt can be removed with an Interact action, which causes it to melt harmlessly without detonating. Critical Success The initial bolt deals full damage and is especially well anchored, taking 2 Interact actions to remove. The bolt’s explosion deals double damage. Success The bolt and its explosion deal full damage. --- Heightened (+1) The bolt’s initial damage increases by 1d8 and the explosion damage increases by 1d12.","skill_mod":{},"summary":"You fling a hollow icicle filled with winter’s wrath.","primary_source":"Divine Mysteries","trait_group":["Mechanics","Class","Energy","Monster","Rarity"],"level":1,"source_category":["Lost Omens"],"resistance":{},"url":"/Spells.aspx?ID=2379","target":"1 creature","domain":["Cold"],"name":"Winter Bolt","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"uncommon","slug":"spell-2379"},{"primary_source_category":"Lost Omens","heighten":["+2"],"source":["Divine Mysteries"],"type":"Spell","speed":{},"duration":60,"weakness":{},"saving_throw":"basic fortitude","heighten_level":[4,6,8,10],"spell_type":"Focus","heighten_group":["4th rank","Heightened 6th rank","Heightened 8th rank","Heightened 10th rank"],"legacy_id":["spell-597"],"trait":["Aura","Cleric","Cold","Concentrate","Focus","Manipulate","Uncommon"],"id":"spell-2380","text":"\nDiamond Dust Two Actions Source Divine Mysteries pg. 263 Domain Cold Area 15-foot emanation Defense basic fortitude Duration 1 minute --- You supercool the nearby air, forming a cloud of dancing ice crystals in an emanation around you. A creature other than you that enters the area or ends its turn within the area takes 2d6 cold damage. A creature can take this damage only once per turn. The crystals scatter and refract light; if a light effect enters diamond dust’s area, any creatures targeted by that effect gain a +2 status bonus to AC and saves against it. While the spell persists, you can activate or deactivate this aura by Sustaining the spell. You can Dismiss this spell. --- Heightened (+2) The damage increases by 1d6.","area":[15],"skill_mod":{},"summary":"You supercool the nearby air, forming a cloud of dancing ice crystals in an emanation around you.","primary_source":"Divine Mysteries","trait_group":["Mechanics","Class","Energy","Monster","Rarity"],"level":4,"source_category":["Lost Omens"],"area_type":["emanation"],"resistance":{},"url":"/Spells.aspx?ID=2380","domain":["Cold"],"name":"Diamond Dust","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"uncommon","slug":"spell-2380"},{"primary_source_category":"Lost Omens","heighten":["+1"],"range":0,"source":["Divine Mysteries"],"type":"Spell","speed":{},"weakness":{},"saving_throw":"AC","heighten_level":[1,2,3,4,5,6,7,8,9,10],"spell_type":"Focus","heighten_group":["1st rank","Heightened 2nd rank","Heightened 3rd rank","Heightened 4th rank","Heightened 5th rank","Heightened 6th rank","Heightened 7th rank","Heightened 8th rank","Heightened 9th rank","Heightened 10th rank"],"legacy_id":["spell-598"],"trait":["Attack","Cleric","Concentrate","Focus","Manipulate","Uncommon","Void","Negative"],"id":"spell-2381","text":"\nWithering Grasp Two Actions Source Divine Mysteries pg. 263 Domain Decay Range touch Target 1 creature or object Defense AC --- Your touch rots organic material and decays objects. Make a spell attack against the target’s AC. Your touch deals 1d12 void damage plus 1d4 persistent void damage. If a creature uses an item to block withering grasp, such as with the Shield Block reaction, the item is automatically affected, but the creature doesn’t take damage (even if there is damage left over after the shield’s Hardness). Unlike normal void damage, the void damage from withering grasp damages objects, constructs, and the like by eroding away their substance. Critical Success Your touch deals double damage (both initial and persistent). If you target an object, lower its Hardness by 4 for 1 minute. Success Your touch deals full damage. If you target an object, lower its Hardness by 2 for 1 minute. --- Heightened (+1) The damage increases by 1d12 and the persistent damage increases by 1. If you target an object, lower its Hardness by an additional 1 point on both a success and a critical success.","skill_mod":{},"summary":"Your touch rots organic material and decays objects.","primary_source":"Divine Mysteries","trait_group":["Mechanics","Class","Rarity","Energy","Planar","Creature Type"],"level":1,"source_category":["Lost Omens"],"resistance":{},"url":"/Spells.aspx?ID=2381","target":"1 creature or object","domain":["Decay"],"name":"Withering Grasp","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"uncommon","slug":"spell-2381"},{"primary_source_category":"Lost Omens","range":60,"source":["Divine Mysteries"],"type":"Spell","speed":{},"duration":60,"weakness":{},"saving_throw":"Will","heighten_level":[4],"spell_type":"Focus","heighten_group":["4th rank"],"legacy_id":["spell-599"],"trait":["Cleric","Concentrate","Focus","Manipulate","Uncommon","Void","Negative"],"id":"spell-2382","text":"\nFallow Field Two Actions Source Divine Mysteries pg. 263 Domain Decay Range 60 feet Area 15-foot burst Defense Will Duration sustained up to 1 minute --- A sickly yellow light fills the area as entropic forces prevent healing. When a creature within the area would regain Hit Points, such as from a healing effect or an ability like fast healing or regeneration, it must attempt a Will save. Critical Success The creature regains the full number of Hit Points that would be restored by the healing effect and is temporarily immune for 1 minute. Success The creature regains the full number of Hit Points that would be restored. Failure The creature regains only half the number of Hit Points that would be restored. Critical Failure The creature doesn’t regain Hit Points from the healing effect.","area":[15],"skill_mod":{},"summary":"A sickly yellow light fills the area as entropic forces prevent healing .","primary_source":"Divine Mysteries","trait_group":["Class","Mechanics","Rarity","Energy","Planar","Creature Type"],"level":4,"source_category":["Lost Omens"],"area_type":["burst"],"resistance":{},"url":"/Spells.aspx?ID=2382","domain":["Decay"],"name":"Fallow Field","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"uncommon","slug":"spell-2382"},{"legacy_name":["Hyperfocus"],"primary_source_category":"Lost Omens","heighten":["3rd","6th"],"range":30,"source":["Divine Mysteries"],"type":"Spell","speed":{},"weakness":{},"saving_throw":"Will","heighten_level":[1,3,6],"spell_type":"Focus","heighten_group":["1st rank","Heightened 3rd rank","Heightened 6th rank"],"legacy_id":["spell-600"],"trait":["Cleric","Concentrate","Focus","Manipulate","Uncommon"],"id":"spell-2383","text":"\nClouded Focus Two Actions Source Divine Mysteries pg. 264 Domain Disorientation Range 30 feet Target 1 creature Defense Will Duration varies --- You sharpen a creature’s senses, though more distant objects become hazy, indistinct, or muted to it. The target gains a +1 status bonus to Perception checks attempted with any of its precise senses. Furthermore, any imprecise senses the target has are sharpened to precise senses (though they don’t receive the status bonus). However, the target can’t perceive anything beyond a range of 20 feet with any of its senses. The duration is determined by the target’s Will save. You can allow allies to choose the outcome instead of attempting a saving throw. Critical Success The target is unaffected. Success The target is affected for 1 round. Failure The target is affected for 1 minute. Critical Failure As failure, but the target can’t perceive anything beyond a range of 10 feet. --- Heightened (3rd) You can target up to 2 creatures. Heightened (6th) You can target up to 4 creatures.","skill_mod":{},"summary":"You sharpen a creature’s senses, though more distant objects become hazy, indistinct, or muted to it.","primary_source":"Divine Mysteries","trait_group":["Class","Mechanics","Rarity"],"level":1,"source_category":["Lost Omens"],"resistance":{},"url":"/Spells.aspx?ID=2383","target":"1 creature","domain":["Disorientation"],"name":"Clouded Focus","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"uncommon","slug":"spell-2383"},{"primary_source_category":"Lost Omens","heighten":["+1"],"range":60,"source":["Divine Mysteries"],"type":"Spell","speed":{},"duration":60,"weakness":{},"heighten_level":[4,5,6,7,8,9,10],"spell_type":"Focus","heighten_group":["4th rank","Heightened 5th rank","Heightened 6th rank","Heightened 7th rank","Heightened 8th rank","Heightened 9th rank","Heightened 10th rank"],"school":"illusion","legacy_id":["spell-601"],"trait":["Cleric","Concentrate","Focus","Illusion","Manipulate","Mental","Uncommon","Visual"],"id":"spell-2384","text":"\nEphemeral Hazards Three Actions Source Divine Mysteries pg. 264 Domain Disorientation Range 60 feet Area four 10-foot-by–10-foot spaces Duration 1 minute --- You create illusory hazards, such as spinning blades or a puddle of acid, in four 10-foot-by–10-foot spaces within range. The hazards are merely a mental projection, and a creature receives a Will save each time it touches a hazard or is occupying one’s space at the start of its turn. Depending on the result, the creature takes 4d6 mental damage and might have difficulty moving through the area. A creature can take this damage only once per turn, even if it moves through several hazards. Choose bludgeoning, slashing, piercing, acid, cold, electricity, fire, or sonic damage when you Cast ephemeral hazards; resistances and weaknesses to those damage types apply if the target thinks they do, as judged by the GM. You can freely choose the appearance and damage type of each hazard as long as its appearance reflects the type of damage it deals (for instance, a hazard that deals piercing damage might take the form of sharpened spikes). Critical Success The creature is unaffected by the hazards and no longer needs to attempt Will saves against them. Success The creature realizes the hazards aren’t real but still takes half damage from them; on future Will saves against the hazards, the creature continues to use this result unless it rolls a critical success. Failure The target takes full damage and treats the square as difficult terrain. Critical Failure The target takes double damage and can’t pass through a square containing a hazard. --- Heightened (+1) The damage increases by 1d6.","area":[10,10],"skill_mod":{},"summary":"You create illusory hazards, such as spinning blades or a puddle of acid, in four 10-foot-by–10-foot spaces within range.","primary_source":"Divine Mysteries","trait_group":["Class","Mechanics","School","Monster","Rarity","Sense"],"level":4,"source_category":["Lost Omens"],"area_type":["square"],"resistance":{},"url":"/Spells.aspx?ID=2384","domain":["Disorientation"],"name":"Ephemeral Hazards","actions_number":6,"category":"spell","pfs":"Standard","actions":"Three Actions","rarity":"uncommon","slug":"spell-2384"},{"primary_source_category":"Lost Omens","heighten":["+1"],"source":["Divine Mysteries"],"type":"Spell","speed":{},"duration":60,"weakness":{},"heighten_level":[1,2,3,4,5,6,7,8,9,10],"spell_type":"Focus","heighten_group":["1st rank","Heightened 2nd rank","Heightened 3rd rank","Heightened 4th rank","Heightened 5th rank","Heightened 6th rank","Heightened 7th rank","Heightened 8th rank","Heightened 9th rank","Heightened 10th rank"],"legacy_id":["spell-628"],"trait":["Cleric","Concentrate","Focus","Manipulate","Uncommon"],"id":"spell-2385","text":"\nDraconic Barrage Two Actions Source Divine Mysteries pg. 264 Domain Dragon Duration 1 minute --- You shape energy into a small group of tiny dragons (or other serpentine creatures) that flit around you. Choose fire, force, mental, or spirit damage when you Cast the Spell. For the duration of the spell, your Strikes with weapons or unarmed attacks deal 1 additional damage of the chosen type, as the dragons add their energy to your attacks. You can Sustain the spell to change the damage type. In addition, you can Sustain the spell to have the dragons fly off to bombard a creature within 60 feet. That creature takes 2d4 damage of the chosen type (basic Reflex save). Once the dragons have been used in this way, they wink out of existence and the spell ends. --- Heightened (+1) The additional amount of damage from the dragons increases by 1 and the damage dealt by the dragons' bombardment increases by 2d4.","skill_mod":{},"summary":"You shape energy into a small group of tiny dragons (or other serpentine creatures) that flit around you.","primary_source":"Divine Mysteries","trait_group":["Class","Mechanics","Rarity"],"level":1,"source_category":["Lost Omens"],"resistance":{},"url":"/Spells.aspx?ID=2385","domain":["Dragon"],"name":"Draconic Barrage","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"uncommon","slug":"spell-2385"},{"legacy_name":["Roar of the Wyrm"],"primary_source_category":"Lost Omens","source":["Divine Mysteries"],"type":"Spell","speed":{},"weakness":{},"saving_throw":"Will","heighten_level":[4],"spell_type":"Focus","heighten_group":["4th rank"],"legacy_id":["spell-629"],"trait":["Auditory","Cleric","Concentrate","Emotion","Focus","Manipulate","Mental","Uncommon"],"id":"spell-2386","text":"\nRoar of the Dragon Two Actions Source Divine Mysteries pg. 265 Domain Dragon Area 30-foot emanation Defense Will Duration varies --- You channel the might of dragons into your voice, letting out a roar that engenders respect in dragonkind but that instills fear in most other creatures. The impressive roar grants you a +2 circumstance bonus to Diplomacy checks for 10 minutes against dragons that were in the area at the time of casting. Roar of the dragon affects non-dragon creatures with deep ties to dragonkind (such as a barbarian with the draconic instinct, a sorcerer with the draconic bloodline, or a member of a culture that reveres dragons) as if they had the dragon trait. The GM decides if a creature is aligned enough with dragonkind to be affected in this way. All enemies within the area other than dragons must attempt a Will save; to these enemies, roar of the dragon is a fear effect. Critical Success The creature is unaffected. Success The creature is frightened 1. Failure The creature is frightened 2. Critical Failure The creature is frightened 3 and fleeing for 1 round.","area":[30],"skill_mod":{},"summary":"You channel the might of dragons into your voice, letting out a roar that engenders respect in dragonkind but that instills fear in most other creatures.","primary_source":"Divine Mysteries","trait_group":["Sense","Class","Mechanics","Rarity"],"level":4,"source_category":["Lost Omens"],"area_type":["emanation"],"resistance":{},"url":"/Spells.aspx?ID=2386","domain":["Dragon"],"name":"Roar of the Dragon","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"uncommon","slug":"spell-2386"},{"primary_source_category":"Lost Omens","heighten":["4th"],"range":60,"source":["Divine Mysteries"],"type":"Spell","speed":{},"weakness":{},"saving_throw":"Fortitude","heighten_level":[1,4],"spell_type":"Focus","heighten_group":["1st rank","Heightened 4th rank"],"legacy_id":["spell-602"],"trait":["Air","Cleric","Concentrate","Focus","Manipulate","Uncommon"],"id":"spell-2387","text":"\nParch Two Actions Source Divine Mysteries pg. 265 Domain Dust Range 60 feet Target 1 creature Defense Fortitude Duration varies --- Dry winds dehydrate a creature. The target must attempt a Fortitude save; if used on a creature that has the water trait or a creature made primarily of liquid (such as many oozes), the creature uses the outcome for one degree of success worse than the result. Creatures whose bodies contain no significant moisture (such as earth elementals) are immune to parch. If a creature affected by parch drinks a liquid, such as a swig of water or a potion, the spell ends. Affected creatures that have the water trait or are made primarily of liquid, as well as affected creatures that can’t drink, can end the effect as a two-action activity, which has the concentrate trait. Critical Success The target is unaffected. Success The target takes a –1 status penalty to its checks and DCs for 1 round. Failure The target takes a –1 status penalty to its checks and DCs for 1 minute. Critical Failure The target takes a –2 status penalty to its checks and DCs for 1 minute and is dazzled as long as it has this penalty. --- Heightened (4th) You can target up to 4 creatures.","element":["Air"],"skill_mod":{},"summary":"Dry winds dehydrate a creature.","primary_source":"Divine Mysteries","trait_group":["Elemental","Planar","Monster","Class","Mechanics","Rarity"],"level":1,"source_category":["Lost Omens"],"resistance":{},"url":"/Spells.aspx?ID=2387","target":"1 creature","domain":["Dust"],"name":"Parch","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"uncommon","slug":"spell-2387"},{"primary_source_category":"Lost Omens","heighten":["+2"],"range":120,"source":["Divine Mysteries"],"type":"Spell","speed":{},"duration":60,"weakness":{},"heighten_level":[4,6,8,10],"spell_type":"Focus","heighten_group":["4th rank","Heightened 6th rank","Heightened 8th rank","Heightened 10th rank"],"legacy_id":["spell-603"],"trait":["Air","Cleric","Concentrate","Focus","Manipulate","Nonlethal","Uncommon"],"id":"spell-2388","text":"\nDust Storm Two Actions Source Divine Mysteries pg. 265 Domain Dust Range 120 feet Area 20-foot burst Duration 1 minute --- You call forth a swirling storm of dust. The dust storm obscures vision, as the effects of mist. The dust also makes the air unbreathable; creatures in the area must hold their breath, though wearing a scarf or similar clothing over the mouth increases the time the creature can hold its breath by 5 rounds. Creatures entering or starting their turn in the dust storm take 1d6 slashing damage. Creatures that have the water trait or that are made primarily of liquid take double damage. --- Heightened (+2) The damage increases by 1d6.","element":["Air"],"area":[20],"skill_mod":{},"summary":"You call forth a swirling storm of dust.","primary_source":"Divine Mysteries","trait_group":["Elemental","Planar","Monster","Class","Mechanics","Weapon","Rarity"],"level":4,"source_category":["Lost Omens"],"area_type":["burst"],"resistance":{},"url":"/Spells.aspx?ID=2388","domain":["Dust"],"name":"Dust Storm","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"uncommon","slug":"spell-2388"},{"primary_source_category":"Lost Omens","heighten":["5th","9th"],"source":["Divine Mysteries"],"type":"Spell","speed":{},"weakness":{},"heighten_level":[1,5,9],"spell_type":"Focus","heighten_group":["1st rank","Heightened 5th rank","Heightened 9th rank"],"trait":["Cleric","Concentrate","Focus","Uncommon"],"id":"spell-2389","text":"\nSwear Oath Single Action or Two Actions Source Divine Mysteries pg. 265 Domain Duty Duration until the end of your next turn --- You loudly and firmly state a course of action that you swear to fulfill. When you Cast this Spell, Ready a single action or free action you can use. If the action is in line with your personal edicts or the edicts presented by your religion, you can Cast this Spell as a single action. If the trigger you designate occurs and you can use the chosen action as a reaction, you gain a +1 status bonus to any attack roll or skill check required. If the trigger you designate doesn’t occur, you can Sustain the spell on your next turn to regain the Focus Point spent for this spell. --- Heightened (5th) The status bonus is +2. Heightened (9th) The status bonus is +3.","skill_mod":{},"summary":"You loudly and firmly state a course of action that you swear to fulfill.","primary_source":"Divine Mysteries","trait_group":["Class","Mechanics","Rarity"],"level":1,"source_category":["Lost Omens"],"resistance":{},"url":"/Spells.aspx?ID=2389","domain":["Duty"],"name":"Swear Oath","actions_number":2,"category":"spell","pfs":"Standard","actions":"Single Action or Two Actions","rarity":"uncommon","slug":"spell-2389"},{"primary_source_category":"Lost Omens","heighten":["+3"],"range":30,"source":["Divine Mysteries"],"type":"Spell","speed":{},"duration":60,"weakness":{},"saving_throw":"Will","heighten_level":[4,7,10],"spell_type":"Focus","heighten_group":["4th rank","Heightened 7th rank","Heightened 10th rank"],"legacy_id":["spell-605"],"trait":["Cleric","Concentrate","Focus","Manipulate","Uncommon"],"id":"spell-2390","text":"\nDutiful Challenge Two Actions Source Divine Mysteries pg. 265 Domain Duty Range 30 feet Target 1 creature Defense Will Duration 1 minute --- As you challenge an enemy, you take some of its attention away from your allies. The target takes a –1 status penalty to attack rolls, damage rolls, and skill checks against creatures other than you, and you take a –1 status penalty to attack rolls, damage rolls, and skill checks against creatures other than the target. Each time a creature other than you uses a hostile action that affects the challenged enemy, the enemy can attempt a Will save. On a success, the enemy no longer takes the penalty against that creature. You can Dismiss the spell, and it ends automatically if you or the target is defeated --- Heightened (+3) The status penalties increase by 1.","skill_mod":{},"summary":"As you challenge an enemy, you take some of its attention away from your allies.","primary_source":"Divine Mysteries","trait_group":["Class","Mechanics","Rarity"],"level":4,"source_category":["Lost Omens"],"resistance":{},"url":"/Spells.aspx?ID=2390","target":"1 creature","domain":["Duty"],"name":"Dutiful Challenge","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"uncommon","slug":"spell-2390"},{"primary_source_category":"Lost Omens","heighten":["3rd","4th"],"range":30,"source":["Divine Mysteries"],"type":"Spell","speed":{},"duration":86400,"weakness":{},"heighten_level":[1,3,4],"spell_type":"Focus","heighten_group":["1st rank","Heightened 3rd rank","Heightened 4th rank"],"legacy_id":["spell-606"],"trait":["Cleric","Concentrate","Focus","Manipulate","Uncommon"],"id":"spell-2391","text":"\nRedact Two Actions Source Divine Mysteries pg. 266 Domain Glyph Range 30 feet Target unattended written materials of up to 1 Bulk Duration 1 day --- You strike mention of a specific name from one or more documents. When you Cast the Spell, give one proper name, be it a creature, location, or object. Any mention of that name within the document becomes blurred, smudged, or otherwise completely illegible. Epithets and unambiguous references to the name are redacted as well; for instance, redacting the name of the goddess Sarenrae from a book would also remove references to her title “the Dawnflower.” Attempts to use this reference material to Recall Knowledge about the given proper name automatically fail. --- Heightened (3rd) Instead of striking out a given name, you can replace it with a different name you choose. Epithets and references are substituted with similar ones relating to the replacement name. Anyone reading the text can attempt a Perception or Society check against your spell DC to notice the altered text, though that doesn’t tell them what the original said. Heightened (4th) At your choice, the duration is unlimited.","skill_mod":{},"summary":"You strike mention of a specific name from one or more documents.","primary_source":"Divine Mysteries","trait_group":["Class","Mechanics","Rarity"],"level":1,"source_category":["Lost Omens"],"resistance":{},"url":"/Spells.aspx?ID=2391","target":"unattended written materials of up to 1 Bulk","domain":["Glyph"],"name":"Redact","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"uncommon","slug":"spell-2391"},{"primary_source_category":"Lost Omens","range":30,"source":["Divine Mysteries"],"type":"Spell","speed":{},"duration":60,"weakness":{},"heighten_level":[4],"spell_type":"Focus","heighten_group":["4th rank"],"legacy_id":["spell-607"],"trait":["Cleric","Concentrate","Focus","Manipulate","Uncommon","Visual"],"id":"spell-2392","text":"\nGhostly Transcription Two Actions Source Divine Mysteries pg. 266 Domain Glyph Range 30 feet Target 1 creature Duration 1 minute --- Glowing letters assemble in the air, providing a transcription of the target’s speech in all languages you speak. For the spell’s duration, any words spoken aloud by the target are spelled out in letters in front of them. When you Cast the Spell, you can choose whether these letters are visible to all creatures or only certain creatures you specify. Any words the target mouths silently are similarly spelled out, allowing the target to communicate silently or in areas where sound doesn’t carry. This even allows the target to utter the incantations necessary for spells in such areas, but only if you choose to make the letters visible to all creatures. Furthermore, any of the target’s auditory abilities can affect creatures even in areas where sound doesn’t carry as long as you have made the glyphs visible to them and they have line of sight to the target; in this case, they gain the visual trait. You can Dismiss the spell.","skill_mod":{},"summary":"Glowing letters assemble in the air, providing a transcription of the target’s speech in all languages you speak.","primary_source":"Divine Mysteries","trait_group":["Class","Mechanics","Rarity","Sense"],"level":4,"source_category":["Lost Omens"],"resistance":{},"url":"/Spells.aspx?ID=2392","target":"1 creature","domain":["Glyph"],"name":"Ghostly Transcription","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"uncommon","slug":"spell-2392"},{"primary_source_category":"Lost Omens","heighten":["4th"],"range":30,"source":["Divine Mysteries"],"type":"Spell","speed":{},"duration":60,"weakness":{},"heighten_level":[1,4],"spell_type":"Focus","heighten_group":["1st rank","Heightened 4th rank"],"legacy_id":["spell-1259"],"trait":["Cleric","Concentrate","Focus","Manipulate","Mental","Uncommon"],"id":"spell-2393","text":"\nGuided Introspection Two Actions Source Divine Mysteries pg. 266 Domain Introspection Range 30 feet Target 1 willing creature Duration 1 minute --- You guide the target in examining their innermost feelings, their behaviors, and the motivations behind their actions, granting them clarity and insight. The target gains a +1 status bonus to saving throws against emotion and fear. If the target would become confused during the spell’s duration, they reduce the duration of the confused condition by 1 round, to a minimum of 1 round. If the target would become frightened or stupefied, they reduce the value of the frightened or stupefied condition by 1, to a minimum of 1. Once any of these conditions occur, the spell ends. --- Heightened (4th) The status bonus increases to +2.","skill_mod":{},"summary":"You guide the target in examining their innermost feelings, their behaviors, and the motivations behind their actions, granting them clarity and insight.","primary_source":"Divine Mysteries","trait_group":["Class","Mechanics","Rarity"],"level":1,"source_category":["Lost Omens"],"resistance":{},"url":"/Spells.aspx?ID=2393","target":"1 willing creature","domain":["Introspection"],"name":"Guided Introspection","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"uncommon","slug":"spell-2393"},{"primary_source_category":"Lost Omens","heighten":["+1"],"range":30,"source":["Divine Mysteries"],"type":"Spell","speed":{},"duration":60,"weakness":{},"saving_throw":"basic will","heighten_level":[4,5,6,7,8,9,10],"spell_type":"Focus","heighten_group":["4th rank","Heightened 5th rank","Heightened 6th rank","Heightened 7th rank","Heightened 8th rank","Heightened 9th rank","Heightened 10th rank"],"legacy_id":["spell-1260"],"trait":["Cleric","Concentrate","Focus","Manipulate","Mental","Uncommon"],"id":"spell-2394","text":"\nConfront Selves Two Actions Source Divine Mysteries pg. 266 Domain Introspection Range 30 feet Target 1 creature Defense basic will Duration sustained up to 1 minute --- You show the target the spiraling web of actions and consequences that is their life and the changes wrought by these decisions upon themselves and those around them. These events swirl around the target like shards of broken pottery. When you Cast or Sustain this Spell, you force the target to confront an alternate permutation of themselves, witnessing the events of their life as if they’d chosen another path. They take 4d6 mental damage (basic Will save) and are clumsy 1 until the beginning of your next turn. On a critical success, the spell ends. --- Heightened (+1) The damage increases by 1d6.","skill_mod":{},"summary":"You show the target the spiraling web of actions and consequences that is their life and the changes wrought by these decisions upon themselves and those around them.","primary_source":"Divine Mysteries","trait_group":["Class","Mechanics","Rarity"],"level":4,"source_category":["Lost Omens"],"resistance":{},"url":"/Spells.aspx?ID=2394","target":"1 creature","domain":["Introspection"],"name":"Confront Selves","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"uncommon","slug":"spell-2394"},{"primary_source_category":"Lost Omens","heighten":["+1"],"range":60,"source":["Divine Mysteries"],"type":"Spell","speed":{},"weakness":{},"saving_throw":"AC","heighten_level":[1,2,3,4,5,6,7,8,9,10],"spell_type":"Focus","heighten_group":["1st rank","Heightened 2nd rank","Heightened 3rd rank","Heightened 4th rank","Heightened 5th rank","Heightened 6th rank","Heightened 7th rank","Heightened 8th rank","Heightened 9th rank","Heightened 10th rank"],"legacy_id":["spell-608"],"trait":["Attack","Cleric","Concentrate","Electricity","Focus","Manipulate","Uncommon"],"id":"spell-2395","text":"\nCharged Javelin Two Actions Source Divine Mysteries pg. 267 Domain Lightning Range 60 feet Target 1 creature Defense AC --- You fire a javelin of electricity that leaves a charged field around its target. Make a spell attack against the target’s AC. The javelin deals 1d6 electricity damage and 1 persistent electricity damage. As long as the target is taking persistent damage from this spell, creatures gain a +1 status bonus to attack rolls with metal weapons or electricity effects against the target, and the target takes a –1 status penalty to saves against electricity effects. Critical Success The javelin deals double damage, both initial and persistent. Success The javelin deals full damage. --- Heightened (+1) The initial damage increases by 1d6, and the persistent damage increases by 1.","skill_mod":{},"summary":"You fire a javelin of electricity that leaves a charged field around its target.","primary_source":"Divine Mysteries","trait_group":["Mechanics","Class","Energy","Monster","Rarity"],"level":1,"source_category":["Lost Omens"],"resistance":{},"url":"/Spells.aspx?ID=2395","target":"1 creature","domain":["Lightning"],"name":"Charged Javelin","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"uncommon","slug":"spell-2395"},{"primary_source_category":"Lost Omens","heighten":["7th","10th"],"source":["Divine Mysteries"],"type":"Spell","speed":{},"weakness":{},"heighten_level":[4,7,10],"spell_type":"Focus","heighten_group":["4th rank","Heightened 7th rank","Heightened 10th rank"],"legacy_id":["spell-609"],"trait":["Cleric","Electricity","Focus","Manipulate","Uncommon"],"id":"spell-2396","text":"\nBottle the Storm Reaction Source Divine Mysteries pg. 267 Domain Lightning Trigger You would take electricity damage. --- When lightning is turned against you, you store the charge safely within yourself, unleashing it when the time is right. You gain electricity resistance 10 against the triggering effect. If you successfully prevent damage in this way, at any time during the spell’s duration, you can spend a single action, which has the attack trait, to expend the charge and make a spell attack against the AC of a target within 60 feet. This attack deals electricity damage equal to the damage prevented by bottle the storm. If you Cast bottle the storm a second time before the original duration elapses, or if you do not make this attack within 1 minute, the stored charge dissipates harmlessly. --- Heightened (7th) The resistance increases to 15, and you can immediately make the spell attack granted by bottle the storm as part of the reaction used to Cast the Spell. Heightened (10th) The resistance increases to 20, and you can immediately make the spell attack granted by bottle the storm as part of the reaction used to Cast the Spell.","skill_mod":{},"summary":"When lightning is turned against you, you store the charge safely within yourself, unleashing it when the time is right.","primary_source":"Divine Mysteries","trait_group":["Class","Energy","Monster","Mechanics","Rarity"],"level":4,"source_category":["Lost Omens"],"trigger":"You would take electricity damage.","resistance":{},"url":"/Spells.aspx?ID=2396","domain":["Lightning"],"name":"Bottle the Storm","actions_number":1,"category":"spell","pfs":"Standard","actions":"Reaction","rarity":"uncommon","slug":"spell-2396"},{"primary_source_category":"Lost Omens","heighten":["+2"],"range":0,"source":["Divine Mysteries"],"type":"Spell","speed":{},"weakness":{},"heighten_level":[1,3,5,7,9],"spell_type":"Focus","heighten_group":["1st rank","Heightened 3rd rank","Heightened 5th rank","Heightened 7th rank","Heightened 9th rank"],"legacy_id":["spell-1380"],"trait":["Cleric","Focus","Manipulate","Metal","Uncommon"],"id":"spell-2397","text":"\nSerrate Single Action Source Divine Mysteries pg. 267 Domain Metal Range touch Target 1 metal weapon --- With a pinch, the metal of a weapon twists, adding numerous jagged blades along its surface. Strikes with the target weapon deal an additional 1d4 slashing damage until the start of your next turn. --- Heightened (+2) The extra damage increases by 1d4.","element":["Metal"],"skill_mod":{},"summary":"With a pinch, the metal of a weapon twists, adding numerous jagged blades along its surface.","primary_source":"Divine Mysteries","trait_group":["Class","Mechanics","Elemental","Rarity"],"level":1,"source_category":["Lost Omens"],"resistance":{},"url":"/Spells.aspx?ID=2397","target":"1 metal weapon","domain":["Metal"],"name":"Serrate","actions_number":2,"category":"spell","pfs":"Standard","actions":"Single Action","rarity":"uncommon","slug":"spell-2397"},{"primary_source_category":"Lost Omens","range":60,"source":["Divine Mysteries"],"type":"Spell","speed":{},"weakness":{},"heighten_level":[4],"spell_type":"Focus","heighten_group":["4th rank"],"legacy_id":["spell-1381"],"trait":["Cleric","Concentrate","Focus","Manipulate","Metal","Uncommon"],"id":"spell-2398","text":"\nRepel Metal Reaction Source Divine Mysteries pg. 267 Domain Metal Trigger A Strike with a metallic weapon or projectile would hit you or an ally within range. Range 60 feet Target the creature targeted by the triggering Strike --- You call forth a repelling field. The target gains a +2 circumstance bonus to AC against the triggering attack. If the attack then misses, you direct the Strike back at the attacker, who compares the attack roll to their own AC. The target then becomes immune to this spell for 10 minutes.","element":["Metal"],"skill_mod":{},"summary":"You call forth a repelling field.","primary_source":"Divine Mysteries","trait_group":["Class","Mechanics","Elemental","Rarity"],"level":4,"source_category":["Lost Omens"],"trigger":"A Strike with a metallic weapon or projectile would hit you or an ally within range.","resistance":{},"url":"/Spells.aspx?ID=2398","target":"the creature targeted by the triggering Strike","domain":["Metal"],"name":"Repel Metal","actions_number":1,"category":"spell","pfs":"Standard","actions":"Reaction","rarity":"uncommon","slug":"spell-2398"},{"primary_source_category":"Lost Omens","heighten":["+1"],"range":30,"source":["Divine Mysteries"],"type":"Spell","speed":{},"weakness":{},"saving_throw":"Will","heighten_level":[1,2,3,4,5,6,7,8,9,10],"spell_type":"Focus","heighten_group":["1st rank","Heightened 2nd rank","Heightened 3rd rank","Heightened 4th rank","Heightened 5th rank","Heightened 6th rank","Heightened 7th rank","Heightened 8th rank","Heightened 9th rank","Heightened 10th rank"],"trait":["Cleric","Concentrate","Focus","Mental","Uncommon"],"id":"spell-2399","text":"\nChastising Retort Reaction Source Divine Mysteries pg. 267 Domain Naga Trigger A creature within range attempts a Deception check to Lie or Feint. Range 30 feet Target the triggering creature Defense Will --- You unleash some choice words empowered with divine might. The creature takes 2d6 mental damage and must attempt a Will save. Critical Success The creature is unaffected. Success The creature takes half damage. Failure The creature takes full damage and is stupefied 1 for 1d4 rounds. Critical Failure As failure, but the creature takes double damage and is stupefied 2 for 1d4 rounds. The creature can immediately choose to reveal the truth about its deception as a free action to immediately recover Hit Points equal to the mental damage it took and lose the stupefied condition from the spell. If it does, it quickly notes that its words and actions were lies, though it might need more time to explain the proper truth. If the creature used Deception to successfully Feint and it reveals the truth in this way, the target of the creature’s Feint is no longer off-guard due to the successful Feint. --- Heightened (+1) The damage increases by 2d6.","skill_mod":{},"summary":"You unleash some choice words empowered with divine might.","primary_source":"Divine Mysteries","trait_group":["Class","Mechanics","Rarity"],"level":1,"source_category":["Lost Omens"],"trigger":"A creature within range attempts a Deception check\r\nto Lie or Feint.","resistance":{},"url":"/Spells.aspx?ID=2399","target":"the triggering creature","domain":["Naga"],"name":"Chastising Retort","actions_number":1,"category":"spell","pfs":"Standard","actions":"Reaction","rarity":"uncommon","slug":"spell-2399"},{"primary_source_category":"Lost Omens","heighten":["7th","10th"],"range":30,"source":["Divine Mysteries"],"type":"Spell","speed":{},"duration":60,"weakness":{},"heighten_level":[4,7,10],"spell_type":"Focus","heighten_group":["4th rank","Heightened 7th rank","Heightened 10th rank"],"trait":["Cleric","Concentrate","Focus","Fortune","Manipulate","Uncommon"],"id":"spell-2400","text":"\nShow the Path Two Actions Source Divine Mysteries pg. 267 Domain Naga Range 30 feet Target 1 willing creature Duration 1 minute --- You grant the target insight on things to come, guiding them toward a fate they find most fitting and encouraging them to continue this journey. The creature rolls a d20 at the start of each of its turns. The creature can use the result of the roll instead of rolling for any check before the start of their next turn. If the creature does substitute the roll in this way, they gain a +1 status bonus to whatever check they substitute on the following turn. Repeated substitutions increase the status bonus by 1, up to a total of +2. If the creature begins their turn without having substituted a roll in the previous round, the spell ends. --- Heightened (7th) The status bonus can increase up to a total of +3. Heightened (10th) The status bonus can increase up to a total of +4.","skill_mod":{},"summary":"You grant the target insight on things to come, guiding them toward a fate they find most fitting and encouraging them to continue this journey.","primary_source":"Divine Mysteries","trait_group":["Class","Mechanics","Rarity"],"level":4,"source_category":["Lost Omens"],"resistance":{},"url":"/Spells.aspx?ID=2400","target":"1 willing creature","domain":["Naga"],"name":"Show the Path","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"uncommon","slug":"spell-2400"},{"primary_source_category":"Lost Omens","heighten":["5th"],"source":["Divine Mysteries"],"type":"Spell","speed":{},"weakness":{},"heighten_level":[1,5],"spell_type":"Focus","heighten_group":["1st rank","Heightened 5th rank"],"legacy_id":["spell-626"],"trait":["Cleric","Concentrate","Focus","Mental","Uncommon"],"id":"spell-2401","text":"\nEmpty Inside Single Action Source Divine Mysteries pg. 268 Domain Nothingness --- You inject a sliver of the void into your mind, momentarily remaking it into a bleak and empty place. Attempt a counteract check against one emotion effect affecting you. --- Heightened (5th) You can attempt counteract checks against any number of emotion effects affecting you.","skill_mod":{},"summary":"You inject a sliver of the void into your mind, momentarily remaking it into a bleak and empty place.","primary_source":"Divine Mysteries","trait_group":["Class","Mechanics","Rarity"],"level":1,"source_category":["Lost Omens"],"resistance":{},"url":"/Spells.aspx?ID=2401","domain":["Nothingness"],"name":"Empty Inside","actions_number":2,"category":"spell","pfs":"Standard","actions":"Single Action","rarity":"uncommon","slug":"spell-2401"},{"primary_source_category":"Lost Omens","heighten":["+1"],"range":5,"source":["Divine Mysteries"],"type":"Spell","speed":{},"duration":60,"weakness":{},"saving_throw":"Fortitude","heighten_level":[4,5,6,7,8,9,10],"spell_type":"Focus","heighten_group":["4th rank","Heightened 5th rank","Heightened 6th rank","Heightened 7th rank","Heightened 8th rank","Heightened 9th rank","Heightened 10th rank"],"legacy_id":["spell-627"],"trait":["Cleric","Concentrate","Focus","Uncommon"],"id":"spell-2402","text":"\nDoor to Beyond Two Actions Source Divine Mysteries pg. 268 Domain Nothingness Range 5 feet Area 20-foot burst Defense Fortitude Duration 1 minute --- Striking at thin air, you create hairline cracks in an unoccupied adjacent space that lead somewhere outside reality. Air rushes through the cracks, drawing Large or smaller creatures and objects of light Bulk or less toward the center. Large or smaller creatures in the area must attempt a Fortitude save at the start of their turn; creatures that move into the area must attempt the save upon entering. The cracks of the door to beyond are too thin for anything to fully slip through, but decompressive effects deal 4d6 slashing damage to any creature or object that ends its turn adjacent to the door. You are unaffected by your own door to beyond. You can Dismiss the spell. Success The creature is unaffected. Failure The creature is pulled 10 feet toward the door. Critical Failure The creature is pulled 20 feet toward the door. --- Heightened (+1) The damage increases by 1d6.","area":[20],"skill_mod":{},"summary":"Striking at thin air, you create hairline cracks in an unoccupied adjacent space that lead somewhere outside reality.","primary_source":"Divine Mysteries","trait_group":["Class","Mechanics","Rarity"],"level":4,"source_category":["Lost Omens"],"area_type":["burst"],"resistance":{},"url":"/Spells.aspx?ID=2402","domain":["Nothingness"],"name":"Door to Beyond","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"uncommon","slug":"spell-2402"},{"primary_source_category":"Lost Omens","heighten":["5th"],"range":15,"source":["Divine Mysteries"],"type":"Spell","speed":{},"weakness":{},"saving_throw":"Fortitude","heighten_level":[1,5],"spell_type":"Focus","heighten_group":["1st rank","Heightened 5th rank"],"legacy_id":["spell-610"],"trait":["Cleric","Concentrate","Disease","Focus","Manipulate","Uncommon"],"id":"spell-2403","text":"\nDivine Plagues Two Actions Source Divine Mysteries pg. 268 Domain Plague Range 15 feet Target 1 creature Defense Fortitude --- Your deity sends wracking plagues. The target must attempt a Fortitude save. When you Cast the Spell, decide whether the disease inflicts the clumsy, enfeebled, or stupefied condition. Success The target is unaffected. Failure The target is afflicted with stage 1 divine plague. Critical Failure The target is afflicted with stage 2 divine plague. Divine Plague (disease) Level 1 ; Stage 1 clumsy 1, enfeebled 1, or stupefied 1 (1 round); Stage 2 slowed 1 and clumsy 1, enfeebled 1, or stupefied 1 (1 round); Stage 3 clumsy 1, enfeebled 1, or stupefied 1 and the target can’t recover from the condition until they are cured (1 day) --- Heightened (5th) The divine plague disease gains the virulent trait. The condition value for the clumsy, enfeebled, or stupefied condition is 2 instead of 1.","skill_mod":{},"summary":"Your deity sends wracking plagues.","primary_source":"Divine Mysteries","trait_group":["Class","Mechanics","Affliction","Rarity"],"level":1,"source_category":["Lost Omens"],"resistance":{},"url":"/Spells.aspx?ID=2403","target":"1 creature","domain":["Plague"],"name":"Divine Plagues","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"uncommon","slug":"spell-2403"},{"primary_source_category":"Lost Omens","range":30,"source":["Divine Mysteries"],"type":"Spell","speed":{},"duration":60,"weakness":{},"saving_throw":"Will","heighten_level":[4],"spell_type":"Focus","heighten_group":["4th rank"],"legacy_id":["spell-611"],"trait":["Cleric","Concentrate","Disease","Focus","Manipulate","Uncommon"],"id":"spell-2404","text":"\nFoul Miasma Two Actions Source Divine Mysteries pg. 268 Domain Plague Range 30 feet Target 1 creature affected by a disease Defense Will Duration 1 minute --- You multiply the disease within a creature, drawing it into an infectious mist outside their body where it can spread to other creatures. The target must attempt a Will save. If the target is willing, it can choose to take the effects of critical failure. Critical Success The target receives the benefit of a successful save against the lowest-level disease affecting it. Success The target is unaffected. Failure One randomly chosen disease affecting the target fills the air in a 15-foot emanation centered on the target. For the spell’s duration, any creature that enters or ends its turn within the area is exposed to that disease. Critical Failure As failure, except the miasma contains all the diseases affecting the target.","skill_mod":{},"summary":"You multiply the disease within a creature, drawing it into an infectious mist outside their body where it can spread to other creatures.","primary_source":"Divine Mysteries","trait_group":["Class","Mechanics","Affliction","Rarity"],"level":4,"source_category":["Lost Omens"],"resistance":{},"url":"/Spells.aspx?ID=2404","target":"1 creature affected by a disease ","domain":["Plague"],"name":"Foul Miasma","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"uncommon","slug":"spell-2404"},{"primary_source_category":"Lost Omens","range":30,"source":["Divine Mysteries"],"type":"Spell","speed":{},"weakness":{},"heighten_level":[1],"spell_type":"Focus","heighten_group":["1st rank"],"legacy_id":["spell-612"],"trait":["Cleric","Focus","Manipulate","Mental","Uncommon"],"id":"spell-2405","text":"\nShare Burden Reaction Source Divine Mysteries pg. 268 Domain Repose Trigger An ally within range is about to attempt a saving throw against a harmful emotion effect, and you would not otherwise have to save against the effect. Range 30 feet Target you and the triggering ally --- You shoulder some of your ally’s pain. Both you and your ally use the outcome one degree of success better than the result of your ally’s saving throw, even if the triggering effect usually affects only one target.","skill_mod":{},"summary":"You shoulder some of your ally’s pain.","primary_source":"Divine Mysteries","trait_group":["Class","Mechanics","Rarity"],"level":1,"source_category":["Lost Omens"],"trigger":"An ally within range is about to attempt a saving throw against a harmful emotion effect, and you would not otherwise have to save against the effect.","resistance":{},"url":"/Spells.aspx?ID=2405","target":"you and the triggering ally","domain":["Repose"],"name":"Share Burden","actions_number":1,"category":"spell","pfs":"Standard","actions":"Reaction","rarity":"uncommon","slug":"spell-2405"},{"primary_source_category":"Lost Omens","heighten":["+4"],"range":30,"source":["Divine Mysteries"],"type":"Spell","speed":{},"duration":60,"weakness":{},"heighten_level":[4,8],"spell_type":"Focus","heighten_group":["4th rank","Heightened 8th rank"],"legacy_id":["spell-613"],"trait":["Cleric","Concentrate","Emotion","Focus","Manipulate","Mental","Uncommon"],"id":"spell-2406","text":"\nFont of Serenity Two Actions Source Divine Mysteries pg. 268 Domain Repose Range 30 feet Area 15-foot burst Duration 1 minute --- A divine beacon radiates serenity, soothing nearby allies. Allies within the area gain a +1 status bonus to saving throws against emotion effects. An ally can touch the font at the center of the burst as an Interact action; if they do so, the spell attempts to counteract one emotion effect affecting the ally of the ally’s choice, after which that emotion effect is temporarily immune for 1 day. If the spell succeeds at the counteract check, it removes the emotion effect from your ally, though not from any other creatures the effect might be affecting. --- Heightened (+4) The bonus increases by 1.","area":[15],"skill_mod":{},"summary":"A divine beacon radiates serenity, soothing nearby allies.","primary_source":"Divine Mysteries","trait_group":["Class","Mechanics","Rarity"],"level":4,"source_category":["Lost Omens"],"area_type":["burst"],"resistance":{},"url":"/Spells.aspx?ID=2406","domain":["Repose"],"name":"Font of Serenity","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"uncommon","slug":"spell-2406"},{"primary_source_category":"Lost Omens","heighten":["+1"],"range":302386,"source":["Divine Mysteries"],"type":"Spell","speed":{},"weakness":{},"saving_throw":"basic will","heighten_level":[1,2,3,4,5,6,7,8,9,10],"spell_type":"Focus","heighten_group":["1st rank","Heightened 2nd rank","Heightened 3rd rank","Heightened 4th rank","Heightened 5th rank","Heightened 6th rank","Heightened 7th rank","Heightened 8th rank","Heightened 9th rank","Heightened 10th rank"],"legacy_id":["spell-614"],"trait":["Auditory","Cleric","Concentrate","Emotion","Focus","Manipulate","Mental","Uncommon"],"id":"spell-2407","text":"\nLament Two Actions Source Divine Mysteries pg. 269 Domain Sorrow Range 30-foot cone Defense basic will --- You let out your negative emotions in a guttural wail that shakes your enemies’ hearts and deals 1d8 mental damage (basic Will save) to each creature in the area. If you have any harmful conditions imposed by emotion effects, lament deals additional mental damage equal to the counteract rank of the highest-level effect. --- Heightened (+1) The damage increases by 1d8.","skill_mod":{},"summary":"You let out your negative emotions in a guttural wail that shakes your enemies’ hearts and deals 1d8 mental damage (basic Will save) to each creature in the area.","primary_source":"Divine Mysteries","trait_group":["Sense","Class","Mechanics","Rarity"],"level":1,"source_category":["Lost Omens"],"resistance":{},"url":"/Spells.aspx?ID=2407","domain":["Sorrow"],"name":"Lament","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"uncommon","slug":"spell-2407"},{"primary_source_category":"Lost Omens","heighten":["+2"],"source":["Divine Mysteries"],"type":"Spell","speed":{},"duration":60,"weakness":{},"saving_throw":"Will","heighten_level":[4,6,8,10],"spell_type":"Focus","heighten_group":["4th rank","Heightened 6th rank","Heightened 8th rank","Heightened 10th rank"],"legacy_id":["spell-615"],"trait":["Aura","Cleric","Concentrate","Emotion","Focus","Incapacitation","Manipulate","Mental","Uncommon"],"id":"spell-2408","text":"\nOverflowing Sorrow Two Actions Source Divine Mysteries pg. 269 Domain Sorrow Area 15-foot emanation Defense Will Duration sustained up to 1 minute --- Sadness flows out of you into nearby creatures, blotting out any other thoughts they had. The first time a creature begins its turn in the area or enters the area, it must attempt a Will save. If it later leaves and reenters the area, it uses the same effect as before. Critical Success The creature is unaffected. Success The creature takes a –1 status penalty to skill checks and Perception checks as long as it remains in the area. Failure While the creature is in the area, any emotion effects of lower counteract rank than overflowing sorrow are suppressed, and whenever the creature attempts to use an emotion action or cast an emotion spell, it must succeed at a DC 11 flat check or the action or spell is disrupted. Critical Failure As failure, but the creature can’t use emotion actions or spells. --- Heightened (+2) When you Cast the Spell, you can choose to increase the area by 5 feet.","area":[15],"skill_mod":{},"summary":"Sadness flows out of you into nearby creatures, blotting out any other thoughts they had.","primary_source":"Divine Mysteries","trait_group":["Mechanics","Class","Rarity"],"level":4,"source_category":["Lost Omens"],"area_type":["emanation"],"resistance":{},"url":"/Spells.aspx?ID=2408","domain":["Sorrow"],"name":"Overflowing Sorrow","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"uncommon","slug":"spell-2408"},{"primary_source_category":"Lost Omens","heighten":["+3"],"range":0,"source":["Divine Mysteries"],"type":"Spell","speed":{},"weakness":{},"saving_throw":"Fortitude","heighten_level":[1,4,7,10],"spell_type":"Focus","heighten_group":["1st rank","Heightened 4th rank","Heightened 7th rank","Heightened 10th rank"],"legacy_id":["spell-616"],"trait":["Cleric","Concentrate","Focus","Incapacitation","Manipulate","Uncommon"],"id":"spell-2409","text":"\nEject Soul Two Actions Source Divine Mysteries pg. 269 Domain Soul Range touch Target 1 living creature that has a soul Defense Fortitude --- Your touch disrupts the connection between body and soul, possibly forcing the soul out of the body altogether. The target must attempt a Fortitude save. You can allow allies to choose the degree of success instead of rolling a saving throw. Success The target is unaffected. Failure The target is stunned 1 as its soul briefly loses its connection to their body. Critical Failure The target’s soul exits its body and the target’s body becomes stunned for 1 round. While their body is stunned in this way, the target remains fully aware in soul form; they simply can’t consciously move their body (though the body makes basic instinctual defensive movements). The target’s soul has the incorporeal trait, is invisible, and has a fly Speed of 60 feet. It can’t attack, cast spells, or attempt any skill checks that require a physical body, and it must always maintain line of effect to the target’s body. When the target’s body ceases being stunned, the target’s soul instantly returns to their body as the target wakes. --- Heightened (+3) If a willing ally chooses to critically fail, they can stay in soul form for 1 additional round.","skill_mod":{},"summary":"Your touch disrupts the connection between body and soul, possibly forcing the soul out of the body altogether.","primary_source":"Divine Mysteries","trait_group":["Class","Mechanics","Rarity"],"level":1,"source_category":["Lost Omens"],"resistance":{},"url":"/Spells.aspx?ID=2409","target":"1 living creature that has a soul","domain":["Soul"],"name":"Eject Soul","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"uncommon","slug":"spell-2409"},{"primary_source_category":"Lost Omens","range":30,"source":["Divine Mysteries"],"type":"Spell","speed":{},"duration":60,"weakness":{},"heighten_level":[4],"spell_type":"Focus","heighten_group":["4th rank"],"legacy_id":["spell-617"],"trait":["Cleric","Concentrate","Focus","Manipulate","Uncommon"],"id":"spell-2410","text":"\nEctoplasmic Interstice Two Actions Source Divine Mysteries pg. 269 Domain Soul Range 30 feet Area 15-foot burst Duration sustained up to 1 minute --- You force the mortal Universe and Ethereal Planes to partially merge, creating a zone that causes incorporeal and spiritual entities to take on many of the aspects of corporeal creatures. Within the area of effect, incorporeal creatures can’t pass through solid objects or corporeal creatures, and they can manipulate and attempt Strength-based checks against physical creatures and objects. An incorporeal PC or other creature with a normal Strength modifier simply uses that modifier, but if the creature had a Strength modifier of –5, like most incorporeal monsters, it uses a +4 modifier instead, increasing its Athletics modifier by 9 accordingly. Attacks against creatures that are within the area overcome resistances as if they were by ghost touch weapons.","area":[15],"skill_mod":{},"summary":"You force the mortal Universe and Ethereal Planes to partially merge, creating a zone that causes incorporeal and spiritual entities to take on many of the aspects of corporeal creatures.","primary_source":"Divine Mysteries","trait_group":["Class","Mechanics","Rarity"],"level":4,"source_category":["Lost Omens"],"area_type":["burst"],"resistance":{},"url":"/Spells.aspx?ID=2410","domain":["Soul"],"name":"Ectoplasmic Interstice","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"uncommon","slug":"spell-2410"},{"primary_source_category":"Lost Omens","heighten":["+1","4th"],"range":60,"source":["Divine Mysteries"],"type":"Spell","speed":{},"duration":86400,"weakness":{},"saving_throw":"Fortitude","heighten_level":[1,2,3,4,5,6,7,8,9,10,4],"spell_type":"Focus","heighten_group":["1st rank","Heightened 2nd rank","Heightened 3rd rank","Heightened 4th rank","Heightened 5th rank","Heightened 6th rank","Heightened 7th rank","Heightened 8th rank","Heightened 9th rank","Heightened 10th rank","Heightened 4th rank"],"legacy_id":["spell-618"],"trait":["Cleric","Concentrate","Focus","Light","Manipulate","Uncommon"],"id":"spell-2411","text":"\nZenith Star Two Actions Source Divine Mysteries pg. 269 Domain Star Range 60 feet Target 1 creature Defense Fortitude Duration 1 day --- You call a tiny star to orbit a creature in a sparkling halo before shooting up into the heavens, where it marks the creature’s rough location. The target must attempt a Fortitude save. Critical Success The target is unaffected. Success The target is dazzled for 1 round. Failure The target is dazzled for 1 round. While the spell persists, as long as you can see the night sky and the target is visible from the same night sky, you can sense the approximate direction and distance to the creature by Sustaining the spell. This is enough to track the creature, but not pinpoint their exact square (for instance, to make an attack). You can set a number of zenith stars equal to your Wisdom modifier; if you exceed this number, your oldest zenith star is automatically Dismissed. Critical Failure As failure, but the target is blinded for 1 round. --- Heightened (+1) The duration increases by 1 day. Heightened (4th) You ignore the concealed condition against targets marked by zenith star.","skill_mod":{},"summary":"You call a tiny star to orbit a creature in a sparkling halo before shooting up into the heavens, where it marks the creature’s rough location.","primary_source":"Divine Mysteries","trait_group":["Class","Mechanics","Rarity"],"level":1,"source_category":["Lost Omens"],"resistance":{},"url":"/Spells.aspx?ID=2411","target":"1 creature","domain":["Star"],"name":"Zenith Star","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"uncommon","slug":"spell-2411"},{"primary_source_category":"Lost Omens","heighten":["+1"],"range":150,"source":["Divine Mysteries"],"type":"Spell","speed":{},"duration":60,"weakness":{},"saving_throw":"basic reflex","heighten_level":[4,5,6,7,8,9,10],"spell_type":"Focus","heighten_group":["4th rank","Heightened 5th rank","Heightened 6th rank","Heightened 7th rank","Heightened 8th rank","Heightened 9th rank","Heightened 10th rank"],"legacy_id":["spell-619"],"trait":["Cleric","Concentrate","Fire","Focus","Light","Manipulate","Uncommon"],"id":"spell-2412","text":"\nAsterism Three Actions Source Divine Mysteries pg. 269 Domain Star Range 150 feet Area five 30-foot lines Defense basic reflex Duration 1 minute --- Lines of burning starlight form a constellation around you. Draw five lines, one at a time; each line must anchor at you or a creature or object already connected to a previous line, and it must end at a creature or object within 30 feet of its anchor (possibly allowing the asterism to extend to its full 150-foot range). A creature that begins its turn in one of these lines or enters one of these lines on its turn takes 4d6 fire damage (basic Reflex save). A creature can take this damage only once per turn, even if it moves through several lines. Targets that are part of the asterism do not take damage from it. If the distance between two targets (or you and a target) ever exceeds 30 feet, the line of starlight between the two breaks, and any lines that now no longer have a direct path back to you also break. You can Dismiss the spell. --- Heightened (+1) The damage increases by 1d6.","element":["Fire"],"area":[30],"skill_mod":{},"summary":"Lines of burning starlight form a constellation around you.","primary_source":"Divine Mysteries","trait_group":["Class","Mechanics","Energy","Elemental","Planar","Monster","Rarity"],"level":4,"source_category":["Lost Omens"],"area_type":["line"],"resistance":{},"url":"/Spells.aspx?ID=2412","domain":["Star"],"name":"Asterism","actions_number":6,"category":"spell","pfs":"Standard","actions":"Three Actions","rarity":"uncommon","slug":"spell-2412"},{"primary_source_category":"Lost Omens","heighten":["3rd","5th","7th"],"source":["Divine Mysteries"],"type":"Spell","speed":{},"weakness":{},"heighten_level":[1,3,5,7],"spell_type":"Focus","heighten_group":["1st rank","Heightened 3rd rank","Heightened 5th rank","Heightened 7th rank"],"legacy_id":["spell-620"],"trait":["Cleric","Concentrate","Focus","Manipulate","Uncommon"],"id":"spell-2413","text":"\nSwarmsense Three Actions Source Divine Mysteries pg. 270 Domain Swarm Duration sustained --- You extend your senses through a multitude of crawling and flying creatures. You create a crawling swarm in your square. You can hear through the swarm as if using your normal auditory senses. When you Cast this Spell and the first time you Sustain it each round, you can move the swarm 10 feet along the ground in any direction. The swarm has AC 15 and a +0 bonus to its saves. Any damage dealt to the swarm destroys it and ends the spell. --- Heightened (3rd) The swarm has a climb Speed of 10 feet. Heightened (5th) The swarm has a fly Speed of 10 feet. You can see through the swarm using your visual senses. Heightened (7th) The swarm gains a 10-foot status bonus to its Speeds.","skill_mod":{},"summary":"You extend your senses through a multitude of crawling and flying creatures.","primary_source":"Divine Mysteries","trait_group":["Class","Mechanics","Rarity"],"level":1,"source_category":["Lost Omens"],"resistance":{},"url":"/Spells.aspx?ID=2413","domain":["Swarm"],"name":"Swarmsense","actions_number":6,"category":"spell","pfs":"Standard","actions":"Three Actions","rarity":"uncommon","slug":"spell-2413"},{"primary_source_category":"Lost Omens","heighten":["+2"],"source":["Divine Mysteries"],"type":"Spell","speed":{},"duration":300,"weakness":{},"heighten_level":[4,6,8,10],"spell_type":"Focus","heighten_group":["4th rank","Heightened 6th rank","Heightened 8th rank","Heightened 10th rank"],"legacy_id":["spell-621"],"trait":["Cleric","Concentrate","Focus","Manipulate","Polymorph","Uncommon"],"id":"spell-2414","text":"\nSwarm Form Two Actions Source Divine Mysteries pg. 270 Domain Swarm Duration 5 minutes --- You discorporate into a swarm of Tiny creatures. While in swarm form, you are the same size, you have the swarm trait and you gain resistance 5 to slashing and piercing damage and weakness 5 to area and splash damage. You can fit into spaces only a few inches wide, moving your constituent creatures through the gap, and you can share a space with another creature. You don’t gain the swarm mind ability, so you are still affected normally by mental effects. As a swarm, you can’t speak, cast spells, use manipulate actions requiring your hands, activate your magic items, or make any of your Strikes with your normal body. While in swarm form, you can crawl all over any creature that shares your space as a single action. That creature must attempt a Fortitude save against your spell DC or become sickened 1 (sickened 2 on a critical failure). You can Dismiss the Spell. --- Heightened (+2) Your resistances and weaknesses each increase by 5.","skill_mod":{},"summary":"You discorporate into a swarm of Tiny creatures.","primary_source":"Divine Mysteries","trait_group":["Class","Mechanics","Rarity"],"level":4,"source_category":["Lost Omens"],"resistance":{},"url":"/Spells.aspx?ID=2414","domain":["Swarm"],"name":"Swarm Form","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"uncommon","slug":"spell-2414"},{"primary_source_category":"Lost Omens","range":30,"source":["Divine Mysteries"],"type":"Spell","speed":{},"duration":6,"weakness":{},"heighten_level":[1],"spell_type":"Focus","heighten_group":["1st rank"],"legacy_id":["spell-622"],"trait":["Cleric","Focus","Manipulate","Uncommon"],"id":"spell-2415","text":"\nDelay Consequence Reaction Source Divine Mysteries pg. 270 Domain Time Trigger A creature or object within range is hit by an attack. Range 30 feet Target the triggering creature or object Duration 1 round --- You transpose the moment that the target would be injured to a point later in its timestream. Roll damage normally, but do not reduce Hit Points or apply any other effects of the attack until the spell’s duration has elapsed. When the spell ends, the target is immediately affected by the attack, taking damage and being affected by any additional effects. You can Dismiss this spell.","skill_mod":{},"summary":"You transpose the moment that the target would be injured to a point later in its timestream.","primary_source":"Divine Mysteries","trait_group":["Class","Mechanics","Rarity"],"level":1,"source_category":["Lost Omens"],"trigger":"A creature or object within range is hit by an attack .","resistance":{},"url":"/Spells.aspx?ID=2415","target":"the triggering creature or object","domain":["Time"],"name":"Delay Consequence","actions_number":1,"category":"spell","pfs":"Standard","actions":"Reaction","rarity":"uncommon","slug":"spell-2415"},{"primary_source_category":"Lost Omens","range":30,"source":["Divine Mysteries"],"type":"Spell","speed":{},"weakness":{},"saving_throw":"Will","heighten_level":[4],"spell_type":"Focus","heighten_group":["4th rank"],"legacy_id":["spell-623"],"trait":["Cleric","Concentrate","Focus","Incapacitation","Manipulate","Uncommon"],"id":"spell-2416","text":"\nStasis Two Actions Source Divine Mysteries pg. 270 Domain Time Range 30 feet Target 1 creature or up to 1 Bulk of objects Defense Will Duration varies --- The flow of time congeals around an object or creature, holding it in place. The target must attempt a Will save (an unattended object automatically critically fails its save). Critical Success The target is unaffected. Success The target is stunned 1 as time thickens around it. Failure Time ceases to pass for the target for 1 round. It is invulnerable to all damage, it can’t be targeted or affected by anything, and no rounds elapse for any timed durations, conditions, afflictions, and other effects it has. While in stasis, the target can’t be moved, and it remains fixed in place, defying gravity if need be. Critical Failure As failure, but the target is held in stasis for 3 rounds. At the end of each of its turns, it can attempt a Will save to reduce the remaining duration by 1 round or end it entirely on a critical success.","skill_mod":{},"summary":"The flow of time congeals around an object or creature, holding it in place.","primary_source":"Divine Mysteries","trait_group":["Class","Mechanics","Rarity"],"level":4,"source_category":["Lost Omens"],"resistance":{},"url":"/Spells.aspx?ID=2416","target":"1 creature or up to 1 Bulk of objects","domain":["Time"],"name":"Stasis","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"uncommon","slug":"spell-2416"},{"primary_source_category":"Lost Omens","range":30,"source":["Divine Mysteries","Pathfinder #148: Fires of the Haunted City"],"type":"Spell","speed":{},"weakness":{},"heighten_level":[1],"spell_type":"Focus","heighten_group":["1st rank"],"legacy_id":["spell-1346"],"trait":["Cleric","Focus","Manipulate","Uncommon"],"id":"spell-2417","text":"\nPractice Makes Perfect Reaction Source Divine Mysteries pg. 271, Pathfinder #148: Fires of the Haunted City pg. 65 Domain Toil Trigger You or an ally within range fails a skill check for a skill in which you or they are trained. Range 30 feet Target the triggering creature --- The target gains a +2 status bonus to the triggering check, or a +3 bonus if the target has master or better proficiency in the skill. This bonus can change the outcome of the target’s skill check.","skill_mod":{},"summary":"The target gains a +2 status bonus to the triggering check, or a +3 bonus if the target has master or better proficiency in the skill.","primary_source":"Divine Mysteries","trait_group":["Class","Mechanics","Rarity"],"level":1,"source_category":["Lost Omens","Adventure Paths"],"trigger":"You or an ally within range fails a skill check for a skill in which you or they are trained.","resistance":{},"url":"/Spells.aspx?ID=2417","target":"the triggering creature","source_group":["Age of Ashes"],"domain":["Toil"],"name":"Practice Makes Perfect","actions_number":1,"category":"spell","pfs":"Standard","actions":"Reaction","rarity":"uncommon","slug":"spell-2417"},{"primary_source_category":"Lost Omens","range":30,"source":["Divine Mysteries","Pathfinder #148: Fires of the Haunted City"],"type":"Spell","speed":{},"duration":60,"weakness":{},"heighten_level":[4],"spell_type":"Focus","heighten_group":["4th rank"],"legacy_id":["spell-1347"],"trait":["Cleric","Concentrate","Focus","Healing","Manipulate","Uncommon"],"id":"spell-2418","text":"\nTireless Worker Two Actions Source Divine Mysteries pg. 271, Pathfinder #148: Fires of the Haunted City pg. 65 Domain Toil Range 30 feet Target 1 creature Duration sustained up to 1 minute --- You suppress your choice of one of the following conditions that’s affecting the target: clumsy, encumbered, enfeebled, or fatigued. The duration of the condition doesn’t elapse while it is suppressed, so if you don’t remove the effect that caused the condition, the condition returns after the spell’s duration expires.","skill_mod":{},"summary":"You suppress your choice of one of the following conditions that’s affecting the target: clumsy , encumbered , enfeebled , or fatigued .","primary_source":"Divine Mysteries","trait_group":["Class","Mechanics","Rarity"],"level":4,"source_category":["Lost Omens","Adventure Paths"],"resistance":{},"url":"/Spells.aspx?ID=2418","target":"1 creature","source_group":["Age of Ashes"],"domain":["Toil"],"name":"Tireless Worker","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"uncommon","slug":"spell-2418"},{"primary_source_category":"Lost Omens","heighten":["6th"],"source":["Divine Mysteries"],"type":"Spell","speed":{},"duration":60,"weakness":{},"heighten_level":[1,6],"spell_type":"Focus","heighten_group":["1st rank","Heightened 6th rank"],"legacy_id":["spell-624"],"trait":["Cleric","Concentrate","Focus","Manipulate","Uncommon"],"id":"spell-2419","text":"\nObject Memory Two Actions Source Divine Mysteries pg. 271 Domain Vigil Target 1 weapon or tool Duration 1 minute --- By touching an object, you draw forth the experience of those who created and used it. If you touch a weapon, your proficiency rank with that weapon temporarily increases to trained (if it is not already trained or better). If you touch a tool, your proficiency rank with the next skill check you attempt with that tool (such as a Crafting check with a blacksmith’s hammer) within the spell’s duration temporarily increases to trained (if it is not already trained or better). This spell has no benefit for activities that take longer than a minute to complete. --- Heightened (6th) Your proficiency rank increases to expert instead of trained.","skill_mod":{},"summary":"By touching an object, you draw forth the experience of those who created and used it.","primary_source":"Divine Mysteries","trait_group":["Class","Mechanics","Rarity"],"level":1,"source_category":["Lost Omens"],"resistance":{},"url":"/Spells.aspx?ID=2419","target":"1 weapon or tool","domain":["Vigil"],"name":"Object Memory","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"uncommon","slug":"spell-2419"},{"primary_source_category":"Lost Omens","heighten":["+1"],"source":["Divine Mysteries"],"type":"Spell","speed":{},"weakness":{},"heighten_level":[4,5,6,7,8,9,10],"spell_type":"Focus","heighten_group":["4th rank","Heightened 5th rank","Heightened 6th rank","Heightened 7th rank","Heightened 8th rank","Heightened 9th rank","Heightened 10th rank"],"legacy_id":["spell-625"],"trait":["Cleric","Concentrate","Focus","Manipulate","Mental","Uncommon"],"id":"spell-2420","text":"\nRemember the Lost Two Actions Source Divine Mysteries pg. 271 Domain Vigil Area 30-foot emanation --- You call upon the lost and forgotten, assailing your foes’ minds with the memories of those who died with a grievance toward them. Enemies in the area take 6d6 mental damage (basic Will save) and are frightened 1 on a critical failure. If you know the names of anyone murdered or grievously wronged by an enemy in the area, you can chant those victims’ names when you Cast the Spell to improve the clarity of the visions, increasing the damage to the corresponding enemy from 6d6 to 6d10; you can do so for multiple enemies if you know specific victims of each enemy. The visions are personal to each foe in the area, and you can’t use this spell to discern a murderer by guessing a name. A creature that truly knows no one who died with any sort of grievance to that creature is immune to this effect. --- Heightened (+1) The damage increases by 2d6 (or 2d10 to an enemy when you name a specific victim).","area":[30],"skill_mod":{},"summary":"You call upon the lost and forgotten, assailing your foes’ minds with the memories of those who died with a grievance toward them.","primary_source":"Divine Mysteries","trait_group":["Class","Mechanics","Rarity"],"level":4,"source_category":["Lost Omens"],"area_type":["emanation"],"resistance":{},"url":"/Spells.aspx?ID=2420","domain":["Vigil"],"name":"Remember the Lost","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"uncommon","slug":"spell-2420"},{"legacy_name":["Arms of Nature"],"primary_source_category":"Lost Omens","heighten":["3rd","5th","7th"],"range":0,"source":["Divine Mysteries"],"type":"Spell","speed":{},"duration":60,"weakness":{},"heighten_level":[1,3,5,7],"spell_type":"Focus","heighten_group":["1st rank","Heightened 3rd rank","Heightened 5th rank","Heightened 7th rank"],"legacy_id":["spell-1418"],"trait":["Cleric","Concentrate","Focus","Manipulate","Uncommon","Wood"],"id":"spell-2421","text":"\nArms Of Nature Two Actions Source Divine Mysteries pg. 271 Domain Wood Range touch Target wooden object or plant of at least 4 Bulk Duration 1 minute --- All wood, dead or alive, is your armory. When you Cast this Spell, you draw forth a +1 weapon of your choice from the target. The weapon must be 2 Bulk or less. This weapon is of the same material as the target. --- Heightened (3rd) The weapon is a +1 striking weapon. Heightened (5th) The weapon is a +2 striking weapon. Heightened (7th) The weapon is a +3 greater striking weapon.","element":["Wood"],"skill_mod":{},"summary":"All wood , dead or alive, is your armory.","primary_source":"Divine Mysteries","trait_group":["Class","Mechanics","Rarity","Elemental"],"level":1,"source_category":["Lost Omens"],"resistance":{},"url":"/Spells.aspx?ID=2421","target":"wooden object or plant of at least 4 Bulk","domain":["Wood"],"name":"Arms Of Nature","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"uncommon","slug":"spell-2421"},{"primary_source_category":"Lost Omens","heighten":["8th"],"source":["Divine Mysteries"],"type":"Spell","speed":{},"duration":60,"weakness":{},"heighten_level":[4,8],"spell_type":"Focus","heighten_group":["4th rank","Heightened 8th rank"],"legacy_id":["spell-1419"],"trait":["Cleric","Concentrate","Focus","Manipulate","Uncommon","Wood"],"id":"spell-2422","text":"\nWood Walk Two Actions Source Divine Mysteries pg. 271 Domain Wood Duration 1 minute --- Wood shapes itself according to your will readily, making staircases appear as you climb up the side of a tree, automatically weaving vines into ladders, or lowering branches to lift you up to the top. When you Cast this Spell, move up to your Speed in any direction or along any surface, so long as there are living plants or trees of size Large or larger within 15 feet of you. The wood allows you to move but doesn’t protect you from hazardous terrain or other dangers. Each time you Sustain this spell, you can move again in the same way. --- Heightened (8th) The duration of this spell becomes 10 minutes. You no longer need to Sustain the spell to extend its duration, but you can Sustain it to move as described.","element":["Wood"],"skill_mod":{},"summary":"Wood shapes itself according to your will readily, making staircases appear as you climb up the side of a tree, automatically weaving vines into ladders, or lowering branches to lift you up to the top.","primary_source":"Divine Mysteries","trait_group":["Class","Mechanics","Rarity","Elemental"],"level":4,"source_category":["Lost Omens"],"resistance":{},"url":"/Spells.aspx?ID=2422","domain":["Wood"],"name":"Wood Walk","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"uncommon","slug":"spell-2422"},{"primary_source_category":"Lost Omens","range":120,"source":["Divine Mysteries"],"type":"Spell","speed":{},"weakness":{},"saving_throw":"Fortitude","heighten_level":[1],"spell_type":"Focus","heighten_group":["1st rank"],"legacy_id":["spell-1242"],"trait":["Concentrate","Focus","Manipulate","Oracle","Uncommon"],"id":"spell-2423","text":"\nAshen Wind Two Actions Source Divine Mysteries pg. 286 Range 120 feet Area 10-foot burst Defense Fortitude --- You conjure a swirling wind of ashes that blows through the area. Each creature in the area must attempt a Fortitude save or get the choking ash in its lungs. Success The creature is unaffected. Failure The creature is sickened 1. Critical Failure The creature is sickened 2.","area":[10],"skill_mod":{},"summary":"You conjure a swirling wind of ashes that blows through the area.","primary_source":"Divine Mysteries","trait_group":["Mechanics","Class","Rarity"],"level":1,"source_category":["Lost Omens"],"area_type":["burst"],"resistance":{},"url":"/Spells.aspx?ID=2423","name":"Ashen Wind","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"uncommon","slug":"spell-2423"},{"primary_source_category":"Lost Omens","heighten":["+1"],"range":120,"source":["Divine Mysteries"],"type":"Spell","speed":{},"weakness":{},"saving_throw":"Fortitude","heighten_level":[3,4,5,6,7,8,9,10],"spell_type":"Focus","heighten_group":["3rd rank","Heightened 4th rank","Heightened 5th rank","Heightened 6th rank","Heightened 7th rank","Heightened 8th rank","Heightened 9th rank","Heightened 10th rank"],"legacy_id":["spell-1243"],"trait":["Concentrate","Fire","Focus","Manipulate","Oracle","Uncommon"],"id":"spell-2424","text":"\nIncendiary Ashes Two Actions Source Divine Mysteries pg. 286 Range 120 feet Area 20-foot burst Defense Fortitude --- A cloud of magical ashes descends upon creatures in the area. The ashes scour flesh and linger in the wounds, igniting upon the slightest flicker of flame. Creatures in the area take 4d6 slashing damage and must attempt a Fortitude save. Critical Success The creature is unaffected. Success The creature takes half damage and has weakness to fire 3 until the start of its next turn. Failure The creature takes full damage and has weakness to fire 3 for 1 minute. If the creature is killed by fire during this time it’s reduced to ashes, though its gear remains. Critical Failure As failure, except the creature takes double damage. --- Heightened (+1) The slashing damage increases by 2d6 and weakness to fire increases by 1.","element":["Fire"],"area":[20],"skill_mod":{},"summary":"A cloud of magical ashes descends upon creatures in the area.","primary_source":"Divine Mysteries","trait_group":["Mechanics","Energy","Elemental","Planar","Monster","Class","Rarity"],"level":3,"source_category":["Lost Omens"],"area_type":["burst"],"resistance":{},"url":"/Spells.aspx?ID=2424","name":"Incendiary Ashes","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"uncommon","slug":"spell-2424"},{"primary_source_category":"Lost Omens","heighten":["9th"],"source":["Divine Mysteries"],"type":"Spell","speed":{},"duration":60,"weakness":{},"heighten_level":[6,9],"spell_type":"Focus","heighten_group":["6th rank","Heightened 9th rank"],"legacy_id":["spell-1241"],"trait":["Concentrate","Focus","Manipulate","Oracle","Polymorph","Uncommon"],"id":"spell-2425","text":"\nAsh Form Two Actions Source Divine Mysteries pg. 287 Duration 1 minute --- You take the form of a cloud of minuscule ash particles. You gain fast healing 3, resistance 10 to piercing and slashing damage, and immunity to bleed, falling damage, and precision damage. You can’t move through solid objects, but you can stream through tiny gaps as if they were difficult terrain. Any ability with the air trait that involves blowing or shifting wind (such as gust of wind ) deals you 1d6 bludgeoning damage per rank of the spell each round you are in its area, in addition to its normal effects. --- Heightened (9th) The resistance increases to 15.","skill_mod":{},"summary":"You take the form of a cloud of minuscule ash particles.","primary_source":"Divine Mysteries","trait_group":["Mechanics","Class","Rarity"],"level":6,"source_category":["Lost Omens"],"resistance":{},"url":"/Spells.aspx?ID=2425","name":"Ash Form","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"uncommon","slug":"spell-2425"},{"primary_source_category":"Lost Omens","heighten":["+2"],"range":30,"source":["Divine Mysteries"],"type":"Spell","speed":{},"weakness":{},"saving_throw":"Fortitude","heighten_level":[1,3,5,7,9],"spell_type":"Focus","heighten_group":["1st rank","Heightened 3rd rank","Heightened 5th rank","Heightened 7th rank","Heightened 9th rank"],"trait":["Concentrate","Manipulate","Oracle","Poison","Uncommon","Void","Focus","Negative"],"id":"spell-2426","text":"\nUlcerous Canker Two Actions Source Divine Mysteries pg. 287 Mystery Blight Range 30 feet Target 1 living creature Defense Fortitude --- Weeping sores open on the target as you expose it to decay, dealing 1d4 void damage and 1d4 poison damage plus 1 persistent bleed damage. The target must attempt a Fortitude save. Critical Success The target is unaffected. Success The target takes half the initial damage and no persistent bleed damage. Failure The target takes full damage. Critical Failure The creature takes double initial damage and double persistent bleed damage. --- Heightened (+2) The void damage and poison damage each increase by 1d4, and the persistent bleed damage increases by 2.","skill_mod":{},"summary":"Weeping sores open on the target as you expose it to decay, dealing 1d4 void damage and 1d4 poison damage plus 1 persistent bleed damage .","primary_source":"Divine Mysteries","trait_group":["Mechanics","Class","Poison","Affliction","Rarity","Energy","Planar","Creature Type"],"level":1,"source_category":["Lost Omens"],"resistance":{},"url":"/Spells.aspx?ID=2426","target":"1 living creature","mystery":["Blight"],"name":"Ulcerous Canker","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"uncommon","slug":"spell-2426"},{"primary_source_category":"Lost Omens","heighten":["5th"],"range":30,"source":["Divine Mysteries"],"type":"Spell","speed":{},"weakness":{},"heighten_level":[3,5],"spell_type":"Focus","heighten_group":["3rd rank","Heightened 5th rank"],"trait":["Concentrate","Manipulate","Oracle","Poison","Uncommon","Focus"],"id":"spell-2427","text":"\nPurging Toxins Two Actions Source Divine Mysteries pg. 287 Mystery Blight Range 30 feet Target 1 willing creature --- In the right dose, a scourge can become a cure. Deal poison damage equal to the spell’s level to the target, then attempt a counteract check against one disease or poison afflicting the target. The target is then temporarily immune for 24 hours. If the target is immune to poison, this spell has no effect. --- Heightened (5th) You can attempt counteract checks against any number of poisons or diseases afflicting the target.","skill_mod":{},"summary":"In the right dose, a scourge can become a cure.","primary_source":"Divine Mysteries","trait_group":["Mechanics","Class","Poison","Affliction","Rarity"],"level":3,"source_category":["Lost Omens"],"resistance":{},"url":"/Spells.aspx?ID=2427","target":"1 willing creature","mystery":["Blight"],"name":"Purging Toxins","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"uncommon","slug":"spell-2427"},{"primary_source_category":"Lost Omens","heighten":["+1"],"range":30,"source":["Divine Mysteries"],"type":"Spell","speed":{},"weakness":{},"saving_throw":"Fortitude","heighten_level":[6,7,8,9,10],"spell_type":"Focus","heighten_group":["6th rank","Heightened 7th rank","Heightened 8th rank","Heightened 9th rank","Heightened 10th rank"],"trait":["Concentrate","Manipulate","Oracle","Uncommon","Void","Focus","Negative"],"id":"spell-2428","text":"\nAccelerated Decomposition Two Actions Source Divine Mysteries pg. 287 Mystery Blight Range 30 feet Target 1 creature Defense Fortitude --- You speed the natural process of a creature’s decline and debilitation. As its body withers, the target takes 9d6 void damage and must attempt a Fortitude save. Critical Success The target is unaffected. Success The target takes half damage and is your choice of clumsy 1, drained 1, or enfeebled 1 for 1 round. Failure The target takes full damage and is clumsy 1, drained 1, and enfeebled 1 for 1 round. Critical Failure The creature takes double damage and is clumsy 1, drained 1, and enfeebled 1 for 1 minute. --- Heightened (+1) The void damage increases by 1d6.","skill_mod":{},"summary":"You speed the natural process of a creature’s decline and debilitation.","primary_source":"Divine Mysteries","trait_group":["Mechanics","Class","Rarity","Energy","Planar","Creature Type"],"level":6,"source_category":["Lost Omens"],"resistance":{},"url":"/Spells.aspx?ID=2428","target":"1 creature","mystery":["Blight"],"name":"Accelerated Decomposition","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"uncommon","slug":"spell-2428"},{"primary_source_category":"Lost Omens","range":30,"source":["Divine Mysteries","Dark Archives (Remastered)"],"type":"Spell","speed":{},"weakness":{},"saving_throw":"Will","heighten_level":[1],"spell_type":"Focus","heighten_group":["1st rank"],"legacy_id":["spell-1195"],"trait":["Concentrate","Oracle","Uncommon","Focus"],"id":"spell-2429","text":"\nTemporal Distortion Single Action There is a more recent version of this, click here to view. Source Divine Mysteries pg. 287, Dark Archives (Remastered) pg. 189 Mystery Time Range 30 feet Target 1 creature Defense Will --- You share some of your own temporal distortions with a foe, altering their mind and body unpredictably as they’re thrown backward or forward in time. Roll 1d4. On a 1, the foe becomes clumsy; on a 2, it becomes enfeebled; on a 3, it becomes stupefied; and on a 4, you choose which condition applies. Critical Success The target is unaffected. Success The target is either clumsy 1, enfeebled 1, or stupefied 1 for 1 round, depending on the result of the d4. Failure The target is either clumsy 1, enfeebled 1, or stupefied 1 for 4 rounds, depending on the result of the d4. Critical Failure As failure, but the time warp is stronger, increasing the condition’s effects but making it run its course faster. The condition’s value is 3, and the condition lasts for 2 rounds.","skill_mod":{},"summary":"You share some of your own temporal distortions with a foe, altering their mind and body unpredictably as they’re thrown backward or forward in time.","primary_source":"Divine Mysteries","trait_group":["Mechanics","Class","Rarity"],"level":1,"source_category":["Lost Omens","Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=2429","target":"1 creature","mystery":["Time"],"name":"Temporal Distortion","actions_number":2,"category":"spell","pfs":"Standard","actions":"Single Action","rarity":"uncommon","slug":"spell-2429"},{"primary_source_category":"Lost Omens","heighten":["6th"],"range":30,"source":["Divine Mysteries","Dark Archives (Remastered)"],"type":"Spell","speed":{},"weakness":{},"heighten_level":[3,6],"spell_type":"Focus","heighten_group":["3rd rank","Heightened 6th rank"],"legacy_id":["spell-1196"],"trait":["Concentrate","Oracle","Uncommon","Focus"],"id":"spell-2430","text":"\nTime Skip Single Action There is a more recent version of this, click here to view. Source Divine Mysteries pg. 287, Dark Archives (Remastered) pg. 189 Mystery Time Range 30 feet Target 1 willing creature other than yourself --- You manipulate time around your ally, pushing them forward a few moments in time. The target is quickened on its next turn and can use the action only to Step, Stride, or Strike. --- Heightened (6th) You can affect up to four willing creatures other than yourself within range.","skill_mod":{},"summary":"You manipulate time around your ally, pushing them forward a few moments in time.","primary_source":"Divine Mysteries","trait_group":["Mechanics","Class","Rarity"],"level":3,"source_category":["Lost Omens","Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=2430","target":"1 willing creature other than yourself","mystery":["Time"],"name":"Time Skip","actions_number":2,"category":"spell","pfs":"Standard","actions":"Single Action","rarity":"uncommon","slug":"spell-2430"},{"primary_source_category":"Lost Omens","heighten":["+1"],"range":30,"source":["Divine Mysteries","Dark Archives (Remastered)"],"type":"Spell","speed":{},"weakness":{},"saving_throw":"Will","heighten_level":[6,7,8,9,10],"spell_type":"Focus","heighten_group":["6th rank","Heightened 7th rank","Heightened 8th rank","Heightened 9th rank","Heightened 10th rank"],"legacy_id":["spell-1197"],"trait":["Concentrate","Emotion","Manipulate","Mental","Oracle","Uncommon","Focus"],"id":"spell-2431","text":"\nManifold Lives Two Actions There is a more recent version of this, click here to view. Source Divine Mysteries pg. 287, Dark Archives (Remastered) pg. 189 Mystery Time Range 30 feet Target 1 creature Defense Will Duration varies --- You cast a creature’s mind back through time, forcing them to take other paths and make other choices, experiencing countless alternate lives in an instant. The creature becomes overwhelmed with regret over paths untraveled, lives unlived, and times unrealized. The creature takes 6d6 mental damage and must attempt a Will save. After the effect is resolved, the target is then temporarily immune for 1 day. Critical Success The creature is unaffected. Success The creature takes half damage and is stupefied 2 for 1 round. Failure The creature takes full damage and is stupefied 2 for 1 minute. While affected, the creature must attempt another save at the start of its turn; on a failure, it’s slowed 1 for that turn as it sobs uncontrollably. Critical Failure The creature takes double damage and for 1 minute, it’s stupefied 4 and slowed 1 as it sobs uncontrollably. --- Heightened (+1) The mental damage increases by 1d6.","skill_mod":{},"summary":"You cast a creature’s mind back through time, forcing them to take other paths and make other choices, experiencing countless alternate lives in an instant.","primary_source":"Divine Mysteries","trait_group":["Mechanics","Class","Rarity"],"level":6,"source_category":["Lost Omens","Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=2431","target":"1 creature","mystery":["Time"],"name":"Manifold Lives","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"uncommon","slug":"spell-2431"},{"primary_source_category":"Lost Omens","heighten":["4th","8th"],"source":["Divine Mysteries"],"type":"Spell","speed":{},"duration":60,"weakness":{},"heighten_level":[1,4,8],"spell_type":"Focus","heighten_group":["1st rank","Heightened 4th rank","Heightened 8th rank"],"trait":["Concentrate","Focus","Manipulate","Uncommon"],"id":"spell-2432","text":"\nEntreat Spirit Single Action Source Divine Mysteries pg. 295 Requirements You must be Bonded with a Spirit Duration 1 minute --- You invite a spirit you’ve bonded with to bolster your mind. You gain a +1 status bonus to an Intelligence-, Wisdom-, or Charisma-based skill of your choice. Additionally, you gain a +1 status bonus to saving throws against curse, death, emotion, and fear effects. --- Heightened (4th) The status bonus to the skill and your saving throws increases to +2. Heightened (8th) The status bonus to the skill and your saving throws increases to +3.","skill_mod":{},"summary":"You invite a spirit you’ve bonded with to bolster your mind.","primary_source":"Divine Mysteries","trait_group":["Mechanics","Rarity"],"level":1,"source_category":["Lost Omens"],"requirement":"You must be Bonded with a Spirit","resistance":{},"url":"/Spells.aspx?ID=2432","name":"Entreat Spirit","actions_number":2,"category":"spell","pfs":"Standard","actions":"Single Action","rarity":"uncommon","slug":"spell-2432"},{"primary_source_category":"Lost Omens","heighten":["+1"],"source":["Divine Mysteries"],"type":"Spell","speed":{},"weakness":{},"heighten_level":[6,7,8,9,10],"spell_type":"Focus","heighten_group":["6th rank","Heightened 7th rank","Heightened 8th rank","Heightened 9th rank","Heightened 10th rank"],"trait":["Concentrate","Focus","Manipulate","Uncommon"],"id":"spell-2433","text":"\nEntreat the Many Two Actions Source Divine Mysteries pg. 295 Area 10-foot emanation --- You manifest echoes of all the spirits you’ve ever bonded with at once, in a spiraling cyclone of colorful forms. They deal 8d8 force damage to each enemy in the area, with a basic Fortitude save. Additionally, creatures that critically fail the save are knocked prone. --- Heightened (+1) The damage increases by 1d8.","area":[10],"skill_mod":{},"summary":"You manifest echoes of all the spirits you’ve ever bonded with at once, in a spiraling cyclone of colorful forms.","primary_source":"Divine Mysteries","trait_group":["Mechanics","Rarity"],"level":6,"source_category":["Lost Omens"],"area_type":["emanation"],"resistance":{},"url":"/Spells.aspx?ID=2433","name":"Entreat the Many","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"uncommon","slug":"spell-2433"},{"primary_source_category":"Lost Omens","range":30,"source":["Divine Mysteries"],"type":"Spell","speed":{},"duration":600,"weakness":{},"heighten_level":[1],"spell_type":"Cantrip","heighten_group":["1st rank"],"trait":["Cantrip","Concentrate","Hex","Uncommon","Witch"],"id":"spell-2434","text":"\nShare Vision Single Action Source Divine Mysteries pg. 297 Patron Theme Choir Politic Range 30 feet Target 1 willing creature Duration 10 minutes --- Your patron temporarily links your vision with that of another, causing both of you to be able to see through each other’s eyes. For the duration of the hex, the two of you share any vision-based senses (such as darkvision or low-light vision) and gain a +2 status bonus to Perception checks, but if either of you are blinded or dazzled, you both are. If you cast share vision while a previous casting of this hex is still in effect, the previous effect ends.","skill_mod":{},"summary":"Your patron temporarily links your vision with that of another, causing both of you to be able to see through each other’s eyes.","primary_source":"Divine Mysteries","trait_group":["Mechanics","Class-Specific","Rarity","Class"],"level":1,"source_category":["Lost Omens"],"resistance":{},"url":"/Spells.aspx?ID=2434","target":"1 willing creature","name":"Share Vision","patron_theme":["Choir Politic"],"actions_number":2,"category":"spell","pfs":"Standard","actions":"Single Action","rarity":"uncommon","slug":"spell-2434"},{"primary_source_category":"Lost Omens","heighten":["+1"],"range":30,"source":["Divine Mysteries"],"type":"Spell","speed":{},"duration":60,"weakness":{},"saving_throw":"Fortitude","heighten_level":[1,2,3,4,5,6,7,8,9,10],"spell_type":"Cantrip","heighten_group":["1st rank","Heightened 2nd rank","Heightened 3rd rank","Heightened 4th rank","Heightened 5th rank","Heightened 6th rank","Heightened 7th rank","Heightened 8th rank","Heightened 9th rank","Heightened 10th rank"],"trait":["Cantrip","Healing","Hex","Manipulate","Uncommon","Witch"],"id":"spell-2435","text":"\nTrade Death for Life Single Action Source Divine Mysteries pg. 297 Patron Theme Paradox of Opposites Range 30 feet Target 1 creature Defense Fortitude Duration sustained up to 1 minute --- Your patron steals life from one of your enemies to grant it to another. The target takes 1d4 void damage (basic Fortitude save). If the target takes damage, a willing creature within the hex’s range gains fast healing 1 for as long as you Sustain the hex. The target takes damage only once from this spell, whether or not you Sustain it. --- Heightened (+1) The damage increases by 1d4 and the fast healing increases by 1.","skill_mod":{},"summary":"Your patron steals life from one of your enemies to grant it to another.","primary_source":"Divine Mysteries","trait_group":["Mechanics","Class-Specific","Rarity","Class"],"level":1,"source_category":["Lost Omens"],"resistance":{},"url":"/Spells.aspx?ID=2435","target":"1 creature","name":"Trade Death for Life","patron_theme":["Paradox of Opposites"],"actions_number":2,"category":"spell","pfs":"Standard","actions":"Single Action","rarity":"uncommon","slug":"spell-2435"},{"primary_source_category":"Lost Omens","heighten":["+1"],"range":30,"source":["Divine Mysteries","Dark Archives (Remastered)"],"type":"Spell","speed":{},"duration":60,"weakness":{},"saving_throw":"Will","heighten_level":[1,2,3,4,5,6,7,8,9,10],"spell_type":"Cantrip","heighten_group":["1st rank","Heightened 2nd rank","Heightened 3rd rank","Heightened 4th rank","Heightened 5th rank","Heightened 6th rank","Heightened 7th rank","Heightened 8th rank","Heightened 9th rank","Heightened 10th rank"],"legacy_id":["spell-1180"],"trait":["Auditory","Cantrip","Concentrate","Hex","Linguistic","Mental","Uncommon","Witch"],"id":"spell-2436","text":"\nPact Broker Single Action There is a more recent version of this, click here to view. Source Divine Mysteries pg. 298, Dark Archives (Remastered) pg. 159 Patron Theme The Unseen Broker Range 30 feet Target 1 creature Defense Will Duration sustained up to 1 minute --- You offer to broker a pact of peace. If the target accepts and doesn’t take hostile actions against you and your allies during the hex’s duration, you take a –1 status penalty to Deception checks to Lie to them. If they refuse and take a hostile action against you or an ally during the hex’s duration, they must first attempt a Will save. If they accepted the offer and then take a hostile action against you or an ally during the hex’s duration, they must first attempt a Will save and treat the result as one category worse. Regardless of the outcome, the target is then temporarily immune for 1 minute. Success The target is unaffected. Failure The target takes 2d4 mental damage and a –1 status penalty to attack and damage rolls against you and your allies for the hex’s duration. Critical Failure As failure, but the penalty is –2. --- Heightened (+1) The damage increases by 1d4.","skill_mod":{},"summary":"You offer to broker a pact of peace.","primary_source":"Divine Mysteries","trait_group":["Sense","Mechanics","Class-Specific","Rarity","Class"],"level":1,"source_category":["Lost Omens","Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=2436","target":"1 creature","name":"Pact Broker","patron_theme":["The Unseen Broker"],"actions_number":2,"category":"spell","pfs":"Standard","actions":"Single Action","rarity":"uncommon","slug":"spell-2436"},{"primary_source_category":"Lost Omens","heighten":["+1"],"range":30,"source":["Divine Mysteries"],"type":"Spell","speed":{},"duration":60,"weakness":{},"heighten_level":[1,2,3,4,5,6,7,8,9,10],"spell_type":"Cantrip","heighten_group":["1st rank","Heightened 2nd rank","Heightened 3rd rank","Heightened 4th rank","Heightened 5th rank","Heightened 6th rank","Heightened 7th rank","Heightened 8th rank","Heightened 9th rank","Heightened 10th rank"],"legacy_id":["spell-810"],"trait":["Cantrip","Hex","Manipulate","Rare","Witch"],"id":"spell-2437","text":"\nSpirit Object Single Action Source Divine Mysteries pg. 299 Patron Theme Baba Yaga Range 30 feet Target 1 unattended object up to 1 Bulk Duration 1 minute --- Using a sliver of Baba Yaga’s power, you briefly bring a nearby object to life. The object gains a means of locomotion if it does not already have one, such as sprouting chicken legs, and Strides up to 25 feet to a space you decide within range. Once per round, you can Sustain the spell to command the object further, either prompting it to move again or to Strike. If prompted to move, the object Strides up to 25 feet again to a space within 30 feet of you. If prompted to Strike, the object attacks one creature of your choice adjacent to its space. Make a melee spell attack roll against the creature. On a success, the creature takes 2d4 damage. The damage is either bludgeoning, piercing, or slashing damage, as appropriate for the object. The object doesn’t do anything if it doesn’t receive further commands from you. If you cast spirit object again, any previously affected object reverts back to normal. You can Dismiss the spell. --- Heightened (+1) Increase the maximum Bulk of the target by 1 and the damage by 2d4.","skill_mod":{},"summary":"Using a sliver of Baba Yaga ’s power, you briefly bring a nearby object to life.","primary_source":"Divine Mysteries","trait_group":["Mechanics","Class-Specific","Rarity","Class"],"level":1,"source_category":["Lost Omens"],"resistance":{},"url":"/Spells.aspx?ID=2437","target":"1 unattended object up to 1 Bulk","name":"Spirit Object","patron_theme":["Baba Yaga"],"actions_number":2,"category":"spell","pfs":"Standard","actions":"Single Action","rarity":"rare","slug":"spell-2437"},{"primary_source_category":"Lost Omens","heighten":["+1"],"range":30,"source":["Divine Mysteries"],"type":"Spell","speed":{},"duration":60,"weakness":{},"saving_throw":"Fortitude","heighten_level":[1,2,3,4,5,6,7,8,9,10],"spell_type":"Cantrip","heighten_group":["1st rank","Heightened 2nd rank","Heightened 3rd rank","Heightened 4th rank","Heightened 5th rank","Heightened 6th rank","Heightened 7th rank","Heightened 8th rank","Heightened 9th rank","Heightened 10th rank"],"legacy_id":["spell-1089"],"trait":["Cantrip","Hex","Manipulate","Rare","Witch"],"id":"spell-2438","text":"\nBuzzing Bites Single Action Source Divine Mysteries pg. 299 Patron Theme Mosquito Witch Range 30 feet Target 1 creature Defense Fortitude Duration sustained up to 1 minute --- You evoke buzzing and crawling insects to climb onto a foe’s body and bite, dealing 1d4 piercing damage and potentially sickening the foe, depending on its Fortitude save. Once this spell ends, the target becomes temporarily immune for 1 minute. Critical Success The target is unaffected. Success The target takes half damage. Failure The target takes full damage. Critical Failure The target takes double damage and is sickened 1 by the crawling insects. The sickened value can’t be reduced below 1 while the spell is active. --- Heightened (+1) The damage increases by 1d4.","skill_mod":{},"summary":"You evoke buzzing and crawling insects to climb onto a foe’s body and bite, dealing 1d4 piercing damage and potentially sickening the foe, depending on its Fortitude save.","primary_source":"Divine Mysteries","trait_group":["Mechanics","Class-Specific","Rarity","Class"],"level":1,"source_category":["Lost Omens"],"resistance":{},"url":"/Spells.aspx?ID=2438","target":"1 creature","name":"Buzzing Bites","patron_theme":["Mosquito Witch"],"actions_number":2,"category":"spell","pfs":"Standard","actions":"Single Action","rarity":"rare","slug":"spell-2438"},{"primary_source_category":"Adventure Paths","heighten":["4th","7th","9th"],"range":5002387,"source":["Pathfinder #201: Pactbreaker"],"type":"Spell","speed":{},"weakness":{},"heighten_level":[2,4,7,9],"spell_type":"Spell","primary_source_group":"Wardens of Wildwood","heighten_group":["2nd rank","Heightened 4th rank","Heightened 7th rank","Heightened 9th rank"],"trait":["Auditory","Concentrate","Linguistic","Mental","Rare"],"id":"spell-2439","text":"\nBee-Man's Summons Two Actions May contain spoilers from Wardens of Wildwood Source Pathfinder #201: Pactbreaker pg. 80 Traditions Arcane, Occult, Primal Range 500-foot-radius emanation centered on you Duration until the next time you make your daily preparations or until discharged --- You recreate the Bee-Man’s infamous ability to sense when someone utters their name. During the spell’s duration, you mentally sense whenever someone (referred to as a speaker) speaks your full name while within the spell’s area. You gain a vague sense of the speaker’s identity, such as “a local farmer” or “a halfling in distress,” unless the speaker is someone you have met and interacted with before, in which case you recognize the speaker specifically. As a reaction within 1 minute of the speaker’s utterance, you can send the speaker a telepathic prompt, asking if they intend to summon you. If they respond affirmatively, the spell’s remaining duration decreases to sustained (up to 10 minutes), during which time you know the direction to where the speaker named you and how far away they are. --- Heightened (4th) The emanation’s radius increases to 1,000 feet. Heightened (7th) The emanation’s radius increases to 1 mile, and instead of locating the speaker, you can instead converse with the speaker for 5 minutes. This otherwise works as sending . Heightened (9th) As 7th, except the emanation’s radius increases to 5 miles, and the duration of the conversation is 10 minutes.","tradition":["Arcane","Occult","Primal"],"skill_mod":{},"summary":"You recreate the Bee-Man’s infamous ability to sense when someone utters their name.","primary_source":"Pathfinder #201: Pactbreaker","trait_group":["Sense","Mechanics","Rarity"],"level":2,"source_category":["Adventure Paths"],"resistance":{},"url":"/Spells.aspx?ID=2439","source_group":["Wardens of Wildwood"],"spoilers":"Wardens of Wildwood","name":"Bee-Man's Summons","actions_number":4,"category":"spell","pfs":"Limited","actions":"Two Actions","rarity":"rare","slug":"spell-2439"},{"primary_source_category":"Adventure Paths","heighten":["+1"],"source":["Pathfinder #202: Severed at the Root"],"type":"Spell","speed":{},"weakness":{},"saving_throw":"basic Reflex","heighten_level":[3,4,5,6,7,8,9,10],"spell_type":"Focus","primary_source_group":"Wardens of Wildwood","heighten_group":["3rd rank","Heightened 4th rank","Heightened 5th rank","Heightened 6th rank","Heightened 7th rank","Heightened 8th rank","Heightened 9th rank","Heightened 10th rank"],"trait":["Druid","Focus","Fungus","Uncommon"],"id":"spell-2440","text":"\nFungal Exhalation Two Actions May contain spoilers from Wardens of Wildwood Source Pathfinder #202: Severed at the Root pg. 72 Tradition Primal Cast somatic, verbal Area 15-foot cone Target Saving Throw basic Reflex --- You exhale toxic mold spores that fill the area. You deal 6d4 poison damage to creatures in the area. On a failure, a creature is also sickened 1, or sickened 2 on a critical failure. A creature that doesn’t breathe is immune to this effect. --- Heightened (+1) The damage increases by 2d4.","tradition":["Primal"],"area":[15],"skill_mod":{},"summary":"You exhale toxic mold spores that fill the area.","primary_source":"Pathfinder #202: Severed at the Root","trait_group":["Class","Mechanics","Creature Type","Rarity"],"level":3,"source_category":["Adventure Paths"],"area_type":["cone"],"resistance":{},"url":"/Spells.aspx?ID=2440","target":"","component":["somatic","verbal"],"source_group":["Wardens of Wildwood"],"spoilers":"Wardens of Wildwood","name":"Fungal Exhalation","actions_number":4,"category":"spell","pfs":"Limited","actions":"Two Actions","rarity":"uncommon","slug":"spell-2440"},{"primary_source_category":"Adventure Paths","heighten":["4th","5th","6th","7th","8th","9th"],"range":30,"source":["Pathfinder #202: Severed at the Root"],"type":"Spell","speed":{},"duration":60,"weakness":{},"saving_throw":"Reflex","heighten_level":[3,4,5,6,7,8,9],"spell_type":"Focus","primary_source_group":"Wardens of Wildwood","heighten_group":["3rd rank","Heightened 4th rank","Heightened 5th rank","Heightened 6th rank","Heightened 7th rank","Heightened 8th rank","Heightened 9th rank"],"trait":["Druid","Focus","Plant","Uncommon"],"id":"spell-2441","text":"\nHedge Prison Two Actions May contain spoilers from Wardens of Wildwood Source Pathfinder #202: Severed at the Root pg. 72 Tradition Primal Cast somatic, verbal Range 30 feet Target 1 Medium or smaller creature Saving Throw Reflex Duration sustained up to 1 minute --- You conjure an intricate hedge prison to trap a creature, encasing them completely in a hollow cube of dense bushes. The hedge has AC 5, Hardness 5, and 20 Hit Points. It’s immune to critical hits and precision damage. Critical Success The creature escapes the hedge before it fully forms. Success The creature is trapped inside the hedge, but the hedge’s Hit Points are reduced by half. Failure The creature is trapped inside the hedge. Critical Failure The creature is trapped inside the hedge, and the hedge’s Hit Points are increased by half. --- Heightened (4th) The hedge’s hardness increases to 7 and it’s Hit Points increase to 30. Heightened (5th) The hedge’s hardness increases to 9 and it’s Hit Points increase to 40. You can target a creature of Large size or smaller. Heightened (6th) The hedge’s hardness increases to 11 and its Hit Points increase to 50. You can target a creature of Large size or smaller. Heightened (7th) The hedge’s hardness increases to 13 and its Hit Points increase to 60. You can target a creature of Huge size or smaller Heightened (8th) The hedge’s hardness increases to 15 and its Hit Points increase to 70. You can target a creature of Huge size or smaller. Heightened (9th) The hedge’s hardness increases to 17 and its Hit Points increase to 80. You can target a creature of Huge size or smaller.","tradition":["Primal"],"skill_mod":{},"summary":"You conjure an intricate hedge prison to trap a creature, encasing them completely in a hollow cube of dense bushes.","primary_source":"Pathfinder #202: Severed at the Root","trait_group":["Class","Mechanics","Creature Type","Rarity"],"level":3,"source_category":["Adventure Paths"],"resistance":{},"url":"/Spells.aspx?ID=2441","target":"1 Medium or smaller creature","component":["somatic","verbal"],"source_group":["Wardens of Wildwood"],"spoilers":"Wardens of Wildwood","name":"Hedge Prison","actions_number":4,"category":"spell","pfs":"Limited","actions":"Two Actions","rarity":"uncommon","slug":"spell-2441"},{"primary_source_category":"Adventure Paths","heighten":["3rd","6th","9th"],"range":60,"source":["Pathfinder #202: Severed at the Root"],"type":"Spell","speed":{},"duration":60,"weakness":{},"heighten_level":[1,3,6,9],"spell_type":"Focus","primary_source_group":"Wardens of Wildwood","heighten_group":["1st rank","Heightened 3rd rank","Heightened 6th rank","Heightened 9th rank"],"trait":["Druid","Focus","Fungus","Uncommon"],"id":"spell-2442","text":"\nMushroom Patch Two Actions May contain spoilers from Wardens of Wildwood Source Pathfinder #202: Severed at the Root pg. 73 Tradition Primal Cast somatic, verbal Range 60 feet Target 10-foot-radius burst Duration 1 minute --- You cause mushrooms to sprout in the area. The area becomes difficult terrain. When the spell is cast and at the beginning of each round, the mushroom’s release a cloud of irritating spores. Creatures in the area must attempt a Fortitude save. Critical Success The creature is unaffected. Success The creature is dazzled for 1 round. If the creature moves to outside area, they can spend 1 action to rub their eyes, removing the dazzled condition. Failure The creature becomes dazzled for 1 round. Critical Failure The creature becomes dazzled and slowed 1 for 1 round. --- Heightened (3rd) The range increases to 90 feet and the area increases to a 20-foot-radius burst. Heightened (6th) The range increases to 120 feet and the area increases to a 30-foot-radius burst. Heightened (9th) The range increases to 150 feet, the area increases to a 40-foot-radius burst, and when a creature would become dazzled, they become blinded instead.","tradition":["Primal"],"skill_mod":{},"summary":"You cause mushrooms to sprout in the area.","primary_source":"Pathfinder #202: Severed at the Root","trait_group":["Class","Mechanics","Creature Type","Rarity"],"level":1,"source_category":["Adventure Paths"],"resistance":{},"url":"/Spells.aspx?ID=2442","target":"10-foot-radius burst ","component":["somatic","verbal"],"source_group":["Wardens of Wildwood"],"spoilers":"Wardens of Wildwood","name":"Mushroom Patch","actions_number":4,"category":"spell","pfs":"Limited","actions":"Two Actions","rarity":"uncommon","slug":"spell-2442"},{"primary_source_category":"Adventure Paths","heighten":["7th","9th"],"range":100,"source":["Pathfinder #203 Shepherd of Decay"],"type":"Spell","speed":{},"weakness":{},"heighten_level":[5,7,9],"spell_type":"Spell","primary_source_group":"Wardens of Wildwood","heighten_group":["5th rank","Heightened 7th rank","Heightened 9th rank"],"trait":["Concentrate","Manipulate","Plant","Uncommon","Wood"],"id":"spell-2443","text":"\nBoomerang Shot Two Actions May contain spoilers from Wardens of Wildwood Source Pathfinder #203 Shepherd of Decay pg. 78 Traditions Arcane, Primal Range 100 feet Target 1 creature --- You launch a curved length of wood at a foe that arcs around objects and obstacles to strike from an unexpected direction. Make a spell attack roll against the target’s AC. This attack ignores the target’s concealed condition and ignores all cover except greater cover. If you hit, the projectile deals 7d10 bludgeoning damage. --- Heightened (7th) The damage increases to 9d10. Heightened (9th) The damage increases to 12d10, and the attack ignores cover completely. ","tradition":["Arcane","Primal"],"element":["Wood"],"skill_mod":{},"summary":"You launch a curved length of wood at a foe that arcs around objects and obstacles to strike from an unexpected direction.","primary_source":"Pathfinder #203 Shepherd of Decay","trait_group":["Mechanics","Creature Type","Rarity","Elemental"],"level":5,"source_category":["Adventure Paths"],"resistance":{},"url":"/Spells.aspx?ID=2443","target":"1 creature","source_group":["Wardens of Wildwood"],"spoilers":"Wardens of Wildwood","name":"Boomerang Shot","actions_number":4,"category":"spell","pfs":"Limited","actions":"Two Actions","rarity":"uncommon","slug":"spell-2443"},{"primary_source_category":"Adventure Paths","heighten":["+2"],"range":30,"source":["Pathfinder #203 Shepherd of Decay"],"type":"Spell","speed":{},"weakness":{},"saving_throw":"basic Reflex","heighten_level":[1,3,5,7,9],"spell_type":"Cantrip","primary_source_group":"Wardens of Wildwood","heighten_group":["1st rank","Heightened 3rd rank","Heightened 5th rank","Heightened 7th rank","Heightened 9th rank"],"trait":["Cantrip","Concentrate","Manipulate","Plant","Uncommon","Wood"],"id":"spell-2444","text":"\nBramble Bush Two Actions May contain spoilers from Wardens of Wildwood Source Pathfinder #203 Shepherd of Decay pg. 78 Traditions Arcane, Primal Range 30 feet Area 5-foot cube Saving Throw basic Reflex --- In a sudden burst of growth, you cause a thorned bush to sprout from the ground, lash around, and wither. Any creature in the area takes 1d4 piercing damage with a basic Reflex saving throw. Until the start of your next turn, the area is difficult terrain and hazardous terrain. Any creature entering the square takes 1d4 piercing damage with a basic Reflex saving throw. --- Heightened (+2) The initial damage increases by 1d4, and the damage dealt by hazardous terrain increases by 1.","tradition":["Arcane","Primal"],"element":["Wood"],"area":[5],"skill_mod":{},"summary":"In a sudden burst of growth, you cause a thorned bush to sprout from the ground, lash around, and wither.","primary_source":"Pathfinder #203 Shepherd of Decay","trait_group":["Mechanics","Creature Type","Rarity","Elemental"],"level":1,"source_category":["Adventure Paths"],"area_type":["cube"],"resistance":{},"url":"/Spells.aspx?ID=2444","source_group":["Wardens of Wildwood"],"spoilers":"Wardens of Wildwood","name":"Bramble Bush","actions_number":4,"category":"spell","pfs":"Limited","actions":"Two Actions","rarity":"uncommon","slug":"spell-2444"},{"primary_source_category":"Adventure Paths","heighten":["+1"],"range":30,"source":["Pathfinder #203 Shepherd of Decay"],"type":"Spell","speed":{},"duration":3600,"weakness":{},"heighten_level":[3,4,5,6,7,8,9,10],"spell_type":"Spell","primary_source_group":"Wardens of Wildwood","heighten_group":["3rd rank","Heightened 4th rank","Heightened 5th rank","Heightened 6th rank","Heightened 7th rank","Heightened 8th rank","Heightened 9th rank","Heightened 10th rank"],"trait":["Concentrate","Manipulate","Plant","Uncommon","Wood"],"id":"spell-2445","text":"\nConjured Conveyance Three Actions May contain spoilers from Wardens of Wildwood Source Pathfinder #203 Shepherd of Decay pg. 78 Traditions Arcane, Primal Range 30 feet Duration 1 hour --- You conjure an intricate vehicle, carved entirely from wood, to serve as a method of conveyance. The vehicle appears in an unoccupied area of your choice within range. The vehicle can be piloted using Arcana, Driving Lore, or Nature skill checks. The DC to pilot the vehicle and the DC of the vehicle’s collision are equal to your spell DC. The vehicle’s remaining statistics are presented below. When you Cast this Spell, choose whether to create a Large skiff, a Large wagon, or a Medium cycle. With the GM’s permission, you might instead summon a different vehicle of your choice with a maximum level of 1; this vehicle must be made primarily of plant matter, have common rarity, and be Large or smaller. Large Skiff—Space 15 feet long, 5 feet wide, 3 feet high; Crew 1 pilot; Passengers 3; Speed swim 30 feet (magical) Large Wagon—Space 10 feet long, 10 feet wide, 7 feet high; Crew 1 pilot; Passengers 3; Speed 35 feet (magical) Medium Cycle—Space 5 feet long, 3 feet wide, 3 feet high; Crew 1 pilot; Passengers 0; Speed 40 feet (magical) AC 13; Fortitude +8 Hardness 5, HP 40 (BT 20); Immunities critical hits, object immunities, precision damage; Weaknesses fire 5, slashing 5 Collision 2d6 --- Heightened (+1) The vehicle’s AC increases by 2, Fortitude bonus increases by 2, Hardness increases by 1, HP increases by 20, and the collision damage increases by 1d6. In addition, the maximum level of vehicle you can summon with GM permission increases by 2. The duration increases by 1 hour.","tradition":["Arcane","Primal"],"element":["Wood"],"skill_mod":{},"summary":"You conjure an intricate vehicle, carved entirely from wood, to serve as a method of conveyance.","primary_source":"Pathfinder #203 Shepherd of Decay","trait_group":["Mechanics","Creature Type","Rarity","Elemental"],"level":3,"source_category":["Adventure Paths"],"resistance":{},"url":"/Spells.aspx?ID=2445","source_group":["Wardens of Wildwood"],"spoilers":"Wardens of Wildwood","name":"Conjured Conveyance","actions_number":6,"category":"spell","pfs":"Limited","actions":"Three Actions","rarity":"uncommon","slug":"spell-2445"},{"primary_source_category":"Adventure Paths","range":30,"source":["Pathfinder #203 Shepherd of Decay"],"type":"Spell","speed":{},"weakness":{},"saving_throw":"Fortitude","heighten_level":[3],"spell_type":"Spell","primary_source_group":"Wardens of Wildwood","heighten_group":["3rd rank"],"trait":["Concentrate","Fungus","Incapacitation","Manipulate","Poison","Uncommon"],"id":"spell-2446","text":"\nCordyceps Command May contain spoilers from Wardens of Wildwood Source Pathfinder #203 Shepherd of Decay pg. 79 Tradition Primal Cast Range 30 feet Saving Throw Fortitude --- Nethys Note: This spell was not printed with an action type. You conjure a mote of cordyceps spores uniquely tailored to the target before whisking it at them. When you Cast this Spell, choose one of the following behaviors that the fungus compels: ascend, consume, descend, or lure. While the target is controlled by the cordyceps toxin’s stage 3 effects, it performs that behavior. This control might include risky behavior (such as climbing down a precarious cliff or weaving between armed foes), but it doesn’t compel outright lethal actions (such as leaping off the top of that same cliff). If the behavior directly leads to harm (such as falling off the cliff) or hostile actions (such as being attacked by creatures that can now reach the descending creature), the target gains a +4 bonus to their next saving throw against the poison. Ascend: The creature tries to reach higher altitudes by any reasonable means, such as Climbing, seeking stairs, or even stacking debris to jump atop of in an attempt to be as high up as possible. Consume: The creature greedily eats or drinks whatever is nearby, using actions to draw and consume elixirs, food, or other consumable items. If the creature has a jaws Strike, fangs Strike, or similar unarmed Strike, the creature can instead chase after and use that Strike against edible targets. If no other food or drink is accessible, the creature attempts to steal or seek nearby nutrition. Descend: The creature tries to reach lower altitudes by any reasonable means, such as Climbing, descending while flying, or even falling prone and attempting to burrow into the ground. Lure: The creature moves toward an exposed location and attempts to get bystanders’ attention, such as by gesticulating, Performing, or igniting light sources. The target is off-guard while controlled in this way. Success The target is unaffected. Failure The target is afflicted with cordyceps toxin at stage 1. Critical Failure The target is afflicted with cordyceps toxin at stage 2. Cordyceps Toxin (poison) Saving Throw DC 28 Fortitude; Maximum Duration 6 rounds; Stage 1 stupefied 1 (1 round); Stage 2 confused (1 round); Stage 3 controlled (1 round)","tradition":["Primal"],"skill_mod":{},"summary":"You conjure a mote of cordyceps spores uniquely tailored to the target before whisking it at them.","primary_source":"Pathfinder #203 Shepherd of Decay","trait_group":["Mechanics","Creature Type","Poison","Affliction","Rarity"],"level":3,"source_category":["Adventure Paths"],"resistance":{},"url":"/Spells.aspx?ID=2446","source_group":["Wardens of Wildwood"],"spoilers":"Wardens of Wildwood","name":"Cordyceps Command","category":"spell","pfs":"Limited","rarity":"uncommon","slug":"spell-2446"},{"primary_source_category":"Adventure Paths","heighten":["3rd"],"source":["Pathfinder #203 Shepherd of Decay"],"type":"Spell","speed":{},"duration":3600,"weakness":{},"heighten_level":[1,3],"spell_type":"Spell","primary_source_group":"Wardens of Wildwood","heighten_group":["1st rank","Heightened 3rd rank"],"trait":["Concentrate","Manipulate","Plant","Uncommon","Wood"],"id":"spell-2447","text":"\nReed Whistle Two Actions May contain spoilers from Wardens of Wildwood Source Pathfinder #203 Shepherd of Decay pg. 79 Traditions Arcane, Occult, Primal Duration 1 hour or until expended --- You enchant a blade of grass that you can easily hold in your mouth without inhibiting your speech or other actions. As a reaction, you can reduce the spell’s remaining duration by 1 hour to Point Out a creature you detect as you sharply whistle through the reed. You and your allies also gain a +2 circumstance bonus to Perception checks to Seek the creature for 1d4 rounds. --- Heightened (3rd) The spell’s duration becomes 4 hours.","tradition":["Arcane","Occult","Primal"],"element":["Wood"],"skill_mod":{},"summary":"You enchant a blade of grass that you can easily hold in your mouth without inhibiting your speech or other actions.","primary_source":"Pathfinder #203 Shepherd of Decay","trait_group":["Mechanics","Creature Type","Rarity","Elemental"],"level":1,"source_category":["Adventure Paths"],"resistance":{},"url":"/Spells.aspx?ID=2447","source_group":["Wardens of Wildwood"],"spoilers":"Wardens of Wildwood","name":"Reed Whistle","actions_number":4,"category":"spell","pfs":"Limited","actions":"Two Actions","rarity":"uncommon","slug":"spell-2447"},{"primary_source_category":"Adventure Paths","source":["Pathfinder #205: Singer, Stalker, Skinsaw Man"],"type":"Spell","speed":{},"duration":3600,"weakness":{},"heighten_level":[4],"spell_type":"Spell","primary_source_group":"Curtain Call","heighten_group":["4th rank"],"school":"illusion","trait":["Concentrate","Illusion","Manipulate","Uncommon","Visual"],"id":"spell-2448","text":"\nReflected Beauty Two Actions May contain spoilers from Curtain Call Source Pathfinder #205: Singer, Stalker, Skinsaw Man pg. 81 Traditions Divine, Occult Duration 1 hour --- When you cast reflected beauty , choose a willing creature that’s the same size as you and that you can see within 30 feet. The spell then disguises you with a realistic illusion, as if via illusory disguise heightened to 3rd rank, but includes tactile and olfactory sensation in addition to visual and voice. The appearance of the illusion that disguises you includes any changes to sex characteristics or other aspects needed to match the target creature’s heart’s desire, allowing you to interact with them as the person they could be. If you’re ever more than 30 feet from the subject you’re reflecting, reflected beauty immediately ends. You can Dismiss this spell.","tradition":["Divine","Occult"],"skill_mod":{},"summary":"When you cast reflected beauty , choose a willing creature that’s the same size as you and that you can see within 30 feet.","primary_source":"Pathfinder #205: Singer, Stalker, Skinsaw Man","trait_group":["Mechanics","School","Monster","Rarity","Sense"],"level":4,"source_category":["Adventure Paths"],"resistance":{},"url":"/Spells.aspx?ID=2448","source_group":["Curtain Call"],"spoilers":"Curtain Call","name":"Reflected Beauty","actions_number":4,"category":"spell","pfs":"Limited","actions":"Two Actions","rarity":"uncommon","slug":"spell-2448"},{"primary_source_category":"Adventure Paths","heighten":["+1"],"range":30,"source":["Pathfinder #205: Singer, Stalker, Skinsaw Man"],"type":"Spell","speed":{},"weakness":{},"saving_throw":"Will","heighten_level":[6,7,8,9,10],"spell_type":"Spell","primary_source_group":"Curtain Call","heighten_group":["6th rank","Heightened 7th rank","Heightened 8th rank","Heightened 9th rank","Heightened 10th rank"],"trait":["Concentrate","Emotion","Fear","Manipulate","Mental","Rare"],"id":"spell-2449","text":"\nMissed Cue Two Actions May contain spoilers from Curtain Call Source Pathfinder #205: Singer, Stalker, Skinsaw Man pg. 83 Traditions Arcane, Occult Range 30 feet Target 1 creature Defense Will --- You make the spell’s target believe they had something incredibly important to say but forgot to say it, and now they’ve missed their opportunity. Sensations of overwhelming panic akin to stage fright flood the target’s mind, causing them to suffer excruciating mental anguish and take 12d6 mental damage. The target might even become filled with the conviction that they’ve doomed themselves by missing their cue. The target must attempt a Will save. Critical Success The conviction of a missed cue is only a fleeting notion that passes quickly without any effect on the target. Success The target takes half damage and is frightened 1. Failure The target takes full damage and becomes frightened 2. In addition, the target is slowed 1 for as long as they remain frightened. Critical Failure The target takes double damage and becomes frightened 3. In addition, the target is slowed 1 for as long as they remain frightened. --- Heightened (+1) The damage increases by 2d6.","tradition":["Arcane","Occult"],"skill_mod":{},"summary":"You make the spell’s target believe they had something incredibly important to say but forgot to say it, and now they’ve missed their opportunity.","primary_source":"Pathfinder #205: Singer, Stalker, Skinsaw Man","trait_group":["Mechanics","Rarity"],"level":6,"source_category":["Adventure Paths"],"resistance":{},"url":"/Spells.aspx?ID=2449","target":"1 creature","source_group":["Curtain Call"],"spoilers":"Curtain Call","name":"Missed Cue","actions_number":4,"category":"spell","pfs":"Limited","actions":"Two Actions","rarity":"rare","slug":"spell-2449"},{"primary_source_category":"Adventure Paths","range":202387,"source":["Pathfinder #205: Singer, Stalker, Skinsaw Man"],"type":"Spell","speed":{},"duration":60,"weakness":{},"heighten_level":[8],"spell_type":"Spell","primary_source_group":"Curtain Call","heighten_group":["8th rank"],"trait":["Auditory","Concentrate","Manipulate","Rare"],"id":"spell-2450","text":"\nMusical Shift Two Actions May contain spoilers from Curtain Call Source Pathfinder #205: Singer, Stalker, Skinsaw Man pg. 83 Traditions Divine, Occult Range 20-foot emanation Duration sustained (up to 1 minute) --- With a quick series of wrist flicks, music fills the air. While the music can be heard as if it were performed normally at a distance, creatures in the spell’s area become affected in more significant ways. When you cast musical shift , select a key signature (to affect enemies) and a time signature (to affect allies) from the options below; all creatures within the area are affected as indicated. You can change the key signature or time signature as part of the action you take when you Sustain the spell. Flat (key signature) Whenever an enemy critically fails at a Strike, saving throw, or skill check, they fall prone in addition to other effects from the critical failure. Natural (key signature) Enemies take a –2 status penalty to attack rolls. Sharp (key signature) Whenever an enemy takes piercing or slashing damage, they also take 2d6 persistent bleed damage. Double (time signature) You and your allies become quickened and can use the extra action each round only for Leap, Stand, Step, or Stride actions. Quadruple (time signature) You and your allies gain a +2 status bonus to attack rolls. Triple (time signature) You and your allies gain a +2 status bonus to Armor Class and Reflex saving throws.","tradition":["Divine","Occult"],"skill_mod":{},"summary":"With a quick series of wrist flicks, music fills the air.","primary_source":"Pathfinder #205: Singer, Stalker, Skinsaw Man","trait_group":["Sense","Mechanics","Rarity"],"level":8,"source_category":["Adventure Paths"],"resistance":{},"url":"/Spells.aspx?ID=2450","source_group":["Curtain Call"],"spoilers":"Curtain Call","name":"Musical Shift","actions_number":4,"category":"spell","pfs":"Limited","actions":"Two Actions","rarity":"rare","slug":"spell-2450"},{"primary_source_category":"Adventure Paths","range":60,"source":["Pathfinder #205: Singer, Stalker, Skinsaw Man"],"type":"Spell","speed":{},"weakness":{},"heighten_level":[8],"spell_type":"Spell","primary_source_group":"Curtain Call","heighten_group":["8th rank"],"trait":["Auditory","Concentrate","Linguistic","Manipulate","Rare","Teleportation"],"id":"spell-2451","text":"\nTake Your Places Two Actions May contain spoilers from Curtain Call Source Pathfinder #205: Singer, Stalker, Skinsaw Man pg. 83 Traditions Arcane, Occult Range 60 feet Target up to 4 willing creatures --- The scene would play out exactly as you envisioned it, if only the actors would respect their blocking. You instantly transport the targeted creatures and any items they’re wearing and holding from their current space to an unoccupied space within range. You don’t need to be able to see the destinations as long as you’ve been there in the past and know its relative location and distance from each target. Creatures affected by take your places are then temporarily immune to this spell for 1 minute.","tradition":["Arcane","Occult"],"skill_mod":{},"summary":"The scene would play out exactly as you envisioned it, if only the actors would respect their blocking.","primary_source":"Pathfinder #205: Singer, Stalker, Skinsaw Man","trait_group":["Sense","Mechanics","Rarity"],"level":8,"source_category":["Adventure Paths"],"resistance":{},"url":"/Spells.aspx?ID=2451","target":"up to 4 willing creatures","source_group":["Curtain Call"],"spoilers":"Curtain Call","name":"Take Your Places","actions_number":4,"category":"spell","pfs":"Limited","actions":"Two Actions","rarity":"rare","slug":"spell-2451"},{"primary_source_category":"Adventure Paths","heighten":["+1"],"source":["Pathfinder #205: Singer, Stalker, Skinsaw Man"],"type":"Spell","speed":{},"duration":60,"weakness":{},"saving_throw":"Will","heighten_level":[7,8,9,10],"spell_type":"Spell","primary_source_group":"Curtain Call","heighten_group":["7th rank","Heightened 8th rank","Heightened 9th rank","Heightened 10th rank"],"trait":["Auditory","Aura","Concentrate","Manipulate","Rare","Sonic"],"id":"spell-2452","text":"\nVibrant Vibrato Two Actions May contain spoilers from Curtain Call Source Pathfinder #205: Singer, Stalker, Skinsaw Man pg. 83 Traditions Divine, Occult Area emanation up to 40 feet Defense Will Duration sustained (up to 1 minute) --- Your voice trills in perfect vibrato. When casting the spell, you can make the area any radius you choose, up to 40 feet. The reverberations of your voice continue to shimmer and hang in the air as long as you Sustain the spell but can’t be heard at all outside of the area. A creature must attempt a Will save if it’s within the area when you Cast the Spell or as soon as it enters the area while the spell is in effect. Once a creature has attempted the save, it uses the same result for that casting of vibrant vibrato . Critical Success The creature is unaffected. Success The creature takes 5d10 persistent sonic damage at the end of their turn as long as they remain within the aura’s area of effect. Failure As success, but if the creature leaves the area, or if you move far enough from the creature that they’re no longer in the area, the creature hears a shattering sound and takes 5d10 sonic damage and is stunned 1. The creature is then deafened for the rest of the spell’s duration. Critical Failure As failure, but the creature takes double the sonic damage and is stunned 3. --- Heightened (+1) The damage on a failed save increases by 1d10.","tradition":["Divine","Occult"],"area":[40],"skill_mod":{},"summary":"Your voice trills in perfect vibrato.","primary_source":"Pathfinder #205: Singer, Stalker, Skinsaw Man","trait_group":["Sense","Mechanics","Rarity","Energy","Monster"],"level":7,"source_category":["Adventure Paths"],"area_type":["emanation"],"resistance":{},"url":"/Spells.aspx?ID=2452","source_group":["Curtain Call"],"spoilers":"Curtain Call","name":"Vibrant Vibrato","actions_number":4,"category":"spell","pfs":"Limited","actions":"Two Actions","rarity":"rare","slug":"spell-2452"},{"primary_source_category":"Adventure Paths","range":120,"source":["Pathfinder #209: Destroyer's Doom"],"type":"Spell","speed":{},"duration":60,"weakness":{},"saving_throw":"Will","heighten_level":[5],"spell_type":"Spell","primary_source_group":"Triumph of the Tusk","heighten_group":["5th rank"],"trait":["Concentrate","Emotion","Fear","Manipulate","Mental","Uncommon","Void","Negative"],"id":"spell-2453","text":"\nAncestral Winds Two Actions May contain spoilers from Triumph of the Tusk Source Pathfinder #209: Destroyer's Doom pg. 82 Traditions Arcane, Divine, Occult Range 120 feet Area 20-foot-radius burst Defense Will Duration sustained up to 1 minute --- You call on the same energies that manifest ancestor storms, summoning wailing spirits to terrorize your foes. Living creatures in the area take 5d6 void damage and 1d6 mental damage and must attempt a Will save. Nonliving creatures are immune to this spell’s effect. Critical Success The creature is unaffected. Success The creature takes half damage and is frightened 1. Failure The creature takes full damage and is frightened 2. Critical Failure As failure, but the creature takes double damage and is stunned 1. The first time each round you Sustain the spell, you can move the area up to 30 feet within the range of the spell. Living creatures in the new area must attempt saves with the same effects as above.","tradition":["Arcane","Divine","Occult"],"area":[20],"skill_mod":{},"summary":"You call on the same energies that manifest ancestor storms, summoning wailing spirits to terrorize your foes.","primary_source":"Pathfinder #209: Destroyer's Doom","trait_group":["Mechanics","Rarity","Energy","Planar","Creature Type"],"level":5,"source_category":["Adventure Paths"],"area_type":["burst"],"resistance":{},"url":"/Spells.aspx?ID=2453","source_group":["Triumph of the Tusk"],"spoilers":"Triumph of the Tusk","name":"Ancestral Winds","actions_number":4,"category":"spell","pfs":"Limited","actions":"Two Actions","rarity":"uncommon","slug":"spell-2453"},{"primary_source_category":"Adventure Paths","heighten":["+1"],"range":40,"source":["Pathfinder #209: Destroyer's Doom"],"type":"Spell","speed":{},"weakness":{},"saving_throw":"basic Fortitude","heighten_level":[4,5,6,7,8,9,10],"spell_type":"Spell","primary_source_group":"Triumph of the Tusk","heighten_group":["4th rank","Heightened 5th rank","Heightened 6th rank","Heightened 7th rank","Heightened 8th rank","Heightened 9th rank","Heightened 10th rank"],"trait":["Manipulate","Uncommon"],"id":"spell-2454","text":"\nMutilate Two Actions or Three Actions May contain spoilers from Triumph of the Tusk Source Pathfinder #209: Destroyer's Doom pg. 82 Traditions Arcane, Occult, Primal Range 40 feet Target 1 creature in line of sight Defense basic Fortitude --- You cut your own body in a ritualistic manner, causing similar damage to a creature in your line of sight. These cuts are superficial and cause 1d4 slashing damage to you; however, the wounds that open up on our target’s body are far deeper. The targeted creature takes 5d8 slashing damage; a creature that critically fails this saving throw also takes 1d8 persistent bleed damage. If you cast this as a three-action spell, the spell instead affects a 5-foot burst. --- Heightened (+1) Increase the damage dealt to the target by 1d8, and increase the persistent bleed damage by 1.","tradition":["Arcane","Occult","Primal"],"skill_mod":{},"summary":"You cut your own body in a ritualistic manner, causing similar damage to a creature in your line of sight.","primary_source":"Pathfinder #209: Destroyer's Doom","trait_group":["Mechanics","Rarity"],"level":4,"source_category":["Adventure Paths"],"resistance":{},"url":"/Spells.aspx?ID=2454","target":"1 creature in line of sight ","source_group":["Triumph of the Tusk"],"spoilers":"Triumph of the Tusk","name":"Mutilate","actions_number":4,"category":"spell","pfs":"Limited","actions":"Two Actions or Three Actions","rarity":"uncommon","slug":"spell-2454"},{"primary_source_category":"Adventure Paths","range":0,"source":["Pathfinder #209: Destroyer's Doom"],"type":"Spell","speed":{},"duration":600,"weakness":{},"heighten_level":[3],"spell_type":"Spell","primary_source_group":"Triumph of the Tusk","heighten_group":["3rd rank"],"trait":["Concentrate","Mental","Uncommon"],"id":"spell-2455","text":"\nStrength of Mind Single Action May contain spoilers from Triumph of the Tusk Source Pathfinder #209: Destroyer's Doom pg. 82 Traditions Divine, Occult, Primal Range touch Target 1 willing creature Duration 10 minutes --- You bolster your ally with reminders of their physical prowess, granting them additional defenses against harmful mental effects. The target gains a +1 status bonus to saving throws against mental effects and against effects that hinder movement (including those that reduce Speed or apply the grabbed, immobilized, or restrained conditions). This bonus increases to +2 if the source of the effect has the fear trait.","tradition":["Divine","Occult","Primal"],"skill_mod":{},"summary":"You bolster your ally with reminders of their physical prowess, granting them additional defenses against harmful mental effects.","primary_source":"Pathfinder #209: Destroyer's Doom","trait_group":["Mechanics","Rarity"],"level":3,"source_category":["Adventure Paths"],"resistance":{},"url":"/Spells.aspx?ID=2455","target":"1 willing creature","source_group":["Triumph of the Tusk"],"spoilers":"Triumph of the Tusk","name":"Strength of Mind","actions_number":2,"category":"spell","pfs":"Limited","actions":"Single Action","rarity":"uncommon","slug":"spell-2455"},{"primary_source_category":"Adventure Paths","heighten":["+1"],"range":120,"source":["Pathfinder #209: Destroyer's Doom"],"type":"Spell","speed":{},"weakness":{},"saving_throw":"Fortitude","heighten_level":[6,7,8,9,10],"spell_type":"Spell","primary_source_group":"Triumph of the Tusk","heighten_group":["6th rank","Heightened 7th rank","Heightened 8th rank","Heightened 9th rank","Heightened 10th rank"],"trait":["Death","Sonic","Uncommon","Void","Negative"],"id":"spell-2456","text":"\nUtter Destruction Two Actions May contain spoilers from Triumph of the Tusk Source Pathfinder #209: Destroyer's Doom pg. 82 Traditions Arcane, Occult, Primal Range 120 feet Area 30-foot cone Defense Fortitude --- You screech with an unearthly voice made of destructive energy, smashing everything that lies before you. Creatures in the area take 4d8 sonic damage and 4d8 void damage. Each creature must attempt a Fortitude save. Unattended objects of Hardness 5 or less in the area of effect are destroyed. Critical Success The creature takes half damage. Success The creature takes half damage and is deafened for 1 round. Failure The creature takes full damage and is deafened for 1 minute. Critical Failure The creature takes double damage and is permanently deafened. --- Heightened (+1) The sonic and void damage each increase by 1d8. The Hardness threshold of items destroyed by the spell increases by 1.","tradition":["Arcane","Occult","Primal"],"area":[30],"skill_mod":{},"summary":"You screech with an unearthly voice made of destructive energy, smashing everything that lies before you.","primary_source":"Pathfinder #209: Destroyer's Doom","trait_group":["Mechanics","Energy","Monster","Rarity","Planar","Creature Type"],"level":6,"source_category":["Adventure Paths"],"area_type":["cone"],"resistance":{},"url":"/Spells.aspx?ID=2456","source_group":["Triumph of the Tusk"],"spoilers":"Triumph of the Tusk","name":"Utter Destruction","actions_number":4,"category":"spell","pfs":"Limited","actions":"Two Actions","rarity":"uncommon","slug":"spell-2456"},{"primary_source_category":"Adventure Paths","range":30,"source":["Pathfinder #211: The Secret of Deathstalk Tower"],"type":"Spell","speed":{},"weakness":{},"saving_throw":"Will","heighten_level":[6],"spell_type":"Spell","primary_source_group":"Spore War","heighten_group":["6th rank"],"trait":["Concentrate","Curse","Fungus","Manipulate","Rare"],"id":"spell-2457","text":"\nTanglecurse Two Actions May contain spoilers from Spore War Source Pathfinder #211: The Secret of Deathstalk Tower pg. 75 Traditions Divine, Primal Range 30 feet Target 1 creature Defense Will --- Tanglebriar has been called a “curse on the land,” which has inspired Treerazer’s cult to develop this notorious spell. The target must attempt a Will save. Critical Success The target is unaffected. Success A fungal bloom springs up from the ground in a 5-foot emanation around the target. This area is difficult terrain for creatures that enter the area. The target treats all terrain as difficult terrain since this swath of fungus moves with them as they do, transforming into a tangle of spores and floating tendrils if the target flies or a thick swath of stringy floating algae if the target swims. This effect ends after 1 minute or as soon as the curse is lifted, whichever comes first. Failure As success, but the fungal bloom increases to 10 feet. It persists until the curse is lifted. In addition, the target is also affected by the spores exuded by the fungal bloom—roll 1d4 and consult the results below to see how the spores affect them. This affect reactivates automatically every 24 hours, replacing the previous result. 1: The spores cause atrophy; the target is enfeebled 1. 2: The spores cause fibrous fungal growths to sprout from the target; the target is clumsy 1. 3: The spores settle in the target’s blood and flesh and cause great pain; the target is drained 1. 4: The spores intrude upon the mind and cause hallucinations; the target is stupefied 1. Critical Failure As failure, but the emanation increases to 15 feet, and the condition value caused by the spores increases to 2.","tradition":["Divine","Primal"],"skill_mod":{},"summary":"Tanglebriar has been called a “curse on the land,” which has inspired Treerazer’s cult to develop this notorious spell.","primary_source":"Pathfinder #211: The Secret of Deathstalk Tower","trait_group":["Mechanics","Affliction","Creature Type","Rarity"],"level":6,"source_category":["Adventure Paths"],"resistance":{},"url":"/Spells.aspx?ID=2457","target":"1 creature","source_group":["Spore War"],"spoilers":"Spore War","name":"Tanglecurse","actions_number":4,"category":"spell","pfs":"Limited","actions":"Two Actions","rarity":"rare","slug":"spell-2457"},{"primary_source_category":"Adventure Paths","heighten":["+1"],"range":60,"source":["Pathfinder #211: The Secret of Deathstalk Tower"],"type":"Spell","speed":{},"weakness":{},"saving_throw":"AC and basic Fortitude","heighten_level":[7,8,9,10],"spell_type":"Spell","primary_source_group":"Spore War","heighten_group":["7th rank","Heightened 8th rank","Heightened 9th rank","Heightened 10th rank"],"trait":["Concentrate","Fungus","Manipulate","Poison","Rare"],"id":"spell-2458","text":"\nRay of Corruption Two Actions May contain spoilers from Spore War Source Pathfinder #211: The Secret of Deathstalk Tower pg. 75 Traditions Divine, Primal Range 60 feet Target one creature or object Defense AC and basic Fortitude --- You unleash a sickly gray beam of toxic spores at your target. Make a spell attack against the target. If you hit a non-magical object that’s made of organic material (such as a tree, wooden house, or massive skull), it melts away into a foul-smelling sludge. A single casting can destroy no more than a 10-foot cube of matter. If you hit a creature, it takes 6d12 poison damage and 6d12 spirit damage with a basic Fortitude save. If you critically hit, the target gets a result one degree of success worse than the outcome of its Fortitude save. Critical Success The target is unaffected. Success The target takes half damage. Failure The target takes full damage. Fungal tendrils swiftly digest the body and reduce it to sludge—the target takes 2d12 persistent acid damage. Critical Failure As failure, but the target takes double damage, plus 4d12 persistent acid damage. --- Heightened (+1) The poison damage and spirit damage each increase by 1d12.","tradition":["Divine","Primal"],"skill_mod":{},"summary":"You unleash a sickly gray beam of toxic spores at your target.","primary_source":"Pathfinder #211: The Secret of Deathstalk Tower","trait_group":["Mechanics","Creature Type","Poison","Affliction","Rarity"],"level":7,"source_category":["Adventure Paths"],"resistance":{},"url":"/Spells.aspx?ID=2458","target":"one creature or object","source_group":["Spore War"],"spoilers":"Spore War","name":"Ray of Corruption","actions_number":4,"category":"spell","pfs":"Limited","actions":"Two Actions","rarity":"rare","slug":"spell-2458"},{"primary_source_category":"Adventure Paths","heighten":["10th"],"range":120,"source":["Pathfinder #212: A Voice in the Blight"],"type":"Spell","speed":{},"weakness":{},"saving_throw":"basic Will","heighten_level":[9,10],"spell_type":"Spell","primary_source_group":"Spore War","heighten_group":["9th rank","Heightened 10th rank"],"trait":["Concentrate","Manipulate","Rare","Teleportation"],"id":"spell-2459","text":"\nDimensional Excision Two Actions May contain spoilers from Spore War Source Pathfinder #212: A Voice in the Blight pg. 78 Traditions Arcane, Divine, Occult Range 120 feet Target 1 creature Defense basic Will --- You manipulate the boundaries between planes like a scalpel, using it to cut away portions of a creature’s essence and banishing those portions to other realities and dimensions, afflicting the target deep lacerations or even severed appendages. The creature takes 14d10 damage (no damage type) and 2d10 persistent bleed damage and must attempt a Will save. If the target is not on its home plane, it takes a –4 status penalty to this save. A creature reduced to 0 HP has their entire body sectioned out and banished across multiple planes and dimensions, leaving nothing behind but their gear. --- Heightened (10th) The base damage increases by 2d10, and the persistent bleed damage by 1d10.","tradition":["Arcane","Divine","Occult"],"skill_mod":{},"summary":"You manipulate the boundaries between planes like a scalpel, using it to cut away portions of a creature’s essence and banishing those portions to other realities and dimensions, afflicting the target deep lacerations or even severed appendages.","primary_source":"Pathfinder #212: A Voice in the Blight","trait_group":["Mechanics","Rarity"],"level":9,"source_category":["Adventure Paths"],"resistance":{},"url":"/Spells.aspx?ID=2459","target":"1 creature","source_group":["Spore War"],"spoilers":"Spore War","name":"Dimensional Excision","actions_number":4,"category":"spell","pfs":"Limited","actions":"Two Actions","rarity":"rare","slug":"spell-2459"},{"primary_source_category":"Adventure Paths","heighten":["10th"],"range":602386,"source":["Pathfinder #212: A Voice in the Blight"],"type":"Spell","speed":{},"weakness":{},"saving_throw":"Fortitude","heighten_level":[9,10],"spell_type":"Spell","primary_source_group":"Spore War","heighten_group":["9th rank","Heightened 10th rank"],"trait":["Concentrate","Manipulate","Rare"],"id":"spell-2460","text":"\nTrim the Blight Two Actions May contain spoilers from Spore War Source Pathfinder #212: A Voice in the Blight pg. 78 Traditions Arcane, Primal Range 60-foot cone Defense Fortitude Duration varies --- You create a cone of shimmering energy that attempts to banish the influence of invasive, supernatural blight, such as that found in Tanglebriar. Blighted difficult terrain in the area becomes regular terrain, while blighted greater difficult terrain becomes difficult terrain; hazardous terrain in the area becomes nonhazardous. These effects persist for 1 hour. Creatures in the area that carry features of this blight (as determined by the GM, but automatically including all creatures with the fiend trait in this adventure) are trimmed as well, their supernatural infusion of blight being drained. These creatures take 12d10 spirit damage and must attempt a Fortitude save. Critical Success The creature is unaffected. Success The creature takes half damage. Failure The creature’s reach with attacks is reduced by 5 feet (to a minimum of 5 feet) for 1 hour, they are sickened 1 and slowed 1 for 1 round. Critical Failure The creature’s reach is reduced to 5 feet for 1 hour, they are sickened 2 and slowed 1 for 1 minute. --- Heightened (10th) The spirit damage increases by 2d10, and 1 hour durations increase to 24 hours.","tradition":["Arcane","Primal"],"skill_mod":{},"summary":"You create a cone of shimmering energy that attempts to banish the influence of invasive, supernatural blight, such as that found in Tanglebriar.","primary_source":"Pathfinder #212: A Voice in the Blight","trait_group":["Mechanics","Rarity"],"level":9,"source_category":["Adventure Paths"],"resistance":{},"url":"/Spells.aspx?ID=2460","source_group":["Spore War"],"spoilers":"Spore War","name":"Trim the Blight","actions_number":4,"category":"spell","pfs":"Limited","actions":"Two Actions","rarity":"rare","slug":"spell-2460"},{"primary_source_category":"Lost Omens","heighten":["+2"],"range":60,"source":["Shining Kingdoms"],"type":"Spell","speed":{},"duration":60,"weakness":{},"heighten_level":[2,4,6,8,10],"spell_type":"Spell","heighten_group":["2nd rank","Heightened 4th rank","Heightened 6th rank","Heightened 8th rank","Heightened 10th rank"],"trait":["Concentrate","Manipulate","Plant","Uncommon","Wood"],"id":"spell-2461","text":"\nAvenging Wildwood Three Actions Source Shining Kingdoms pg. 53 PFS Note Characters from Andoran have access to this option. Tradition Primal Range 60 feet Duration sustained up to 1 minute --- Medium tree sprouts in an unoccupied square within range, its branches capable of striking out at your foes. This animated tree uses your spell attack modifier for its attack rolls and your spell DC for its AC. Its saving throw modifiers are equal to your spell DC – 10, and it has 20 Hit Points. Other creatures can’t occupy its space, but allies can pass through its space. When you Cast the Spell and each time you Sustain it, you can have the tree make a branches Strike against a creature within 15 feet of it, dealing 2d8 bludgeoning, piercing, or slashing damage. You choose the damage type each time. If the tree is in soil and survives to the end of the spell’s duration, it remains as an ordinary, non-magical tree and continues to grow and thrive. The GM might determine that the tree disappears immediately in certain inhospitable situations. --- Heightened (+2) The animated tree has 10 additional Hit Points, and its branches Strike deals 1d8 additional damage.","tradition":["Primal"],"element":["Wood"],"skill_mod":{},"summary":"Medium tree sprouts in an unoccupied square within range, its branches capable of striking out at your foes.","primary_source":"Shining Kingdoms","trait_group":["Mechanics","Creature Type","Rarity","Elemental"],"level":2,"source_category":["Lost Omens"],"resistance":{},"url":"/Spells.aspx?ID=2461","name":"Avenging Wildwood","actions_number":6,"category":"spell","pfs":"Standard","actions":"Three Actions","rarity":"uncommon","slug":"spell-2461"},{"primary_source_category":"Lost Omens","heighten":["+2"],"source":["Shining Kingdoms"],"type":"Spell","speed":{},"weakness":{},"saving_throw":"Fortitude","heighten_level":[3,5,7,9],"spell_type":"Spell","heighten_group":["3rd rank","Heightened 5th rank","Heightened 7th rank","Heightened 9th rank"],"trait":["Auditory","Concentrate","Manipulate","Sonic","Uncommon"],"id":"spell-2462","text":"\nEagle's Cry Two Actions Source Shining Kingdoms pg. 53 PFS Note Characters from Andoran have access to this option. Traditions Arcane, Primal Area 30-foot cone Defense Fortitude --- You let out the mighty cry of a majestic eagle that pierces eardrums. This cry deals 4d8 sonic damage. Each creature in the area must attempt a Fortitude saving throw. Critical Success The creature is unaffected. Success The creature takes half damage and is frightened 1. Failure The creature takes full damage and is frightened 2. Critical Failure The creature takes double damage, is frightened 2, and is fleeing for 1 round. --- Heightened (+2) The damage increases by 3d8.","tradition":["Arcane","Primal"],"area":[30],"skill_mod":{},"summary":"You let out the mighty cry of a majestic eagle that pierces eardrums.","primary_source":"Shining Kingdoms","trait_group":["Sense","Mechanics","Energy","Monster","Rarity"],"level":3,"source_category":["Lost Omens"],"area_type":["cone"],"resistance":{},"url":"/Spells.aspx?ID=2462","name":"Eagle's Cry","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"uncommon","slug":"spell-2462"},{"primary_source_category":"Lost Omens","range":30,"source":["Shining Kingdoms"],"type":"Spell","speed":{},"weakness":{},"saving_throw":"Will","heighten_level":[1],"spell_type":"Spell","heighten_group":["1st rank"],"trait":["Concentrate","Curse","Manipulate","Uncommon"],"id":"spell-2463","text":"\nEqual Footing Two Actions Source Shining Kingdoms pg. 53 PFS Note Characters from Andoran have access to this option. Traditions Arcane, Occult, Primal Range 30 feet Target 1 creature with a land Speed greater than yours Defense Will Duration varies --- You level the field between yourself and another creature, hampering its movements if it’s quicker than you. The target attempts a Will save. Critical Success The target is unaffected. Success The target is clumsy 1 and takes a –10-foot status penalty to all its Speeds until the end of your next turn. Failure The target is clumsy 1 and takes a –15-foot status penalty to all its Speeds for 1 minute. During this time, it can’t benefit from bonuses to its Speeds or take other penalties to its Speeds. Critical Failure The target is clumsy 2 and takes a –15-foot status penalty to all its Speeds for 1 minute. During this time, it can’t benefit from bonuses to its Speeds or take other penalties to its Speeds.","tradition":["Arcane","Occult","Primal"],"skill_mod":{},"summary":"You level the field between yourself and another creature, hampering its movements if it’s quicker than you.","primary_source":"Shining Kingdoms","trait_group":["Mechanics","Affliction","Rarity"],"level":1,"source_category":["Lost Omens"],"resistance":{},"url":"/Spells.aspx?ID=2463","target":"1 creature with a land Speed greater than yours","name":"Equal Footing","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"uncommon","slug":"spell-2463"},{"primary_source_category":"Lost Omens","range":120,"source":["Shining Kingdoms"],"type":"Spell","speed":{},"duration":60,"weakness":{},"saving_throw":"Fortitude","heighten_level":[3],"spell_type":"Spell","heighten_group":["3rd rank"],"trait":["Concentrate","Light","Manipulate","Uncommon"],"id":"spell-2464","text":"\nRadiant Globe Three Actions Source Shining Kingdoms pg. 53 PFS Note Characters from Andoran have access to this option. Traditions Arcane, Divine Range 120 feet Area 10-foot burst Defense Fortitude Duration sustained up to 1 minute --- You create a dome of brilliant light that destroys projectiles attempting to pass through it. Ammunition from physical ranged attacks—such as arrows, bolts, sling bullets, and other objects of similar size—is destroyed in a flash of light when it passes into or out of the globe’s area. Attackers targeting creatures or objects through the globe’s surface with physical ranged attacks must succeed at a Fortitude save or become dazzled for 1 round (blinded for 1 round on a critical failure).","tradition":["Arcane","Divine"],"area":[10],"skill_mod":{},"summary":"You create a dome of brilliant light that destroys projectiles attempting to pass through it.","primary_source":"Shining Kingdoms","trait_group":["Mechanics","Rarity"],"level":3,"source_category":["Lost Omens"],"area_type":["burst"],"resistance":{},"url":"/Spells.aspx?ID=2464","name":"Radiant Globe","actions_number":6,"category":"spell","pfs":"Standard","actions":"Three Actions","rarity":"uncommon","slug":"spell-2464"},{"primary_source_category":"Lost Omens","range":30,"source":["Shining Kingdoms"],"type":"Spell","speed":{},"duration":60,"weakness":{},"saving_throw":"Fortitude","heighten_level":[1],"spell_type":"Focus","heighten_group":["1st rank"],"trait":["Concentrate","Focus","Manipulate","Metal","Uncommon","Wizard"],"id":"spell-2465","text":"\nUnexpected Windfall Two Actions Source Shining Kingdoms pg. 75 Range 30 feet Target 1 creature Defense Fortitude Duration sustained up to 1 minute --- Coins, trinkets carved from heavy stone, and other cumbersome treasures rain down upon a foe. The target must attempt a Fortitude save. Critical Success The target is unaffected. Success The target is encumbered for 1 round. Failure The target is encumbered for the duration of the spell. Critical Failure As failure, but the extra weight also knocks the target prone.","element":["Metal"],"skill_mod":{},"summary":"Coins, trinkets carved from heavy stone, and other cumbersome treasures rain down upon a foe.","primary_source":"Shining Kingdoms","trait_group":["Mechanics","Elemental","Rarity","Class"],"level":1,"source_category":["Lost Omens"],"resistance":{},"url":"/Spells.aspx?ID=2465","target":"1 creature","name":"Unexpected Windfall","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"uncommon","slug":"spell-2465"},{"primary_source_category":"Lost Omens","heighten":["+1"],"source":["Shining Kingdoms"],"type":"Spell","speed":{},"weakness":{},"heighten_level":[4,5,6,7,8,9,10],"spell_type":"Focus","heighten_group":["4th rank","Heightened 5th rank","Heightened 6th rank","Heightened 7th rank","Heightened 8th rank","Heightened 9th rank","Heightened 10th rank"],"trait":["Concentrate","Focus","Uncommon","Wizard"],"id":"spell-2466","text":"\nCapital Dividend Reaction Source Shining Kingdoms pg. 75 Trigger You would be reduced to 0 Hit Points but not immediately killed. --- Through diet and other strict regimens, you’ve fortified your body as Kalistrade’s teachings have fortified your mind. You remain at 1 Hit Point, and your skin takes on a slight warm glow. For the next minute, any time you would regain Hit Points from a healing effect, this magic amplifies the effect, and you regain an additional 8 Hit Points. --- Heightened (+1) The additional healing increases by 2 Hit Points.","skill_mod":{},"summary":"Through diet and other strict regimens, you’ve fortified your body as Kalistrade’s teachings have fortified your mind.","primary_source":"Shining Kingdoms","trait_group":["Mechanics","Rarity","Class"],"level":4,"source_category":["Lost Omens"],"trigger":"You would be reduced to 0 Hit Points but not immediately killed.","resistance":{},"url":"/Spells.aspx?ID=2466","name":"Capital Dividend","actions_number":1,"category":"spell","pfs":"Standard","actions":"Reaction","rarity":"uncommon","slug":"spell-2466"},{"primary_source_category":"Lost Omens","heighten":["+1"],"range":30,"source":["Shining Kingdoms"],"type":"Spell","speed":{},"weakness":{},"saving_throw":"Will","heighten_level":[7,8,9,10],"spell_type":"Spell","heighten_group":["7th rank","Heightened 8th rank","Heightened 9th rank","Heightened 10th rank"],"trait":["Concentrate","Manipulate","Spirit","Uncommon"],"id":"spell-2467","text":"\nAttacked From Within Two Actions Source Shining Kingdoms pg. 98 Traditions Divine, Occult Range 30 feet Target 1 creature Defense Will Duration varies --- You assert your power over the target’s own spirit as you reach deep into its soul in order to discover a moment of excruciating anguish, debilitating humiliation, or abject despair. The target takes 12d8 spirit damage and must attempt a Will save. Critical Success The target takes no damage, with a brief sensation of pain followed by a pleasant memory. Success The target takes half damage and is frightened 1. Failure The target takes full damage and is frightened 2. Critical Failure The target takes double damage and is frightened 2 and off-guard for 1 round. --- Heightened (+1) The damage increases by 2d8.","tradition":["Divine","Occult"],"skill_mod":{},"summary":"You assert your power over the target’s own spirit as you reach deep into its soul in order to discover a moment of excruciating anguish, debilitating humiliation, or abject despair.","primary_source":"Shining Kingdoms","trait_group":["Mechanics","Creature Type","Rarity"],"level":7,"source_category":["Lost Omens"],"resistance":{},"url":"/Spells.aspx?ID=2467","target":"1 creature","name":"Attacked From Within","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"uncommon","slug":"spell-2467"},{"primary_source_category":"Lost Omens","heighten":["+2"],"range":30,"source":["Shining Kingdoms"],"type":"Spell","speed":{},"duration":60,"weakness":{},"heighten_level":[1,3,5,7,9],"spell_type":"Spell","heighten_group":["1st rank","Heightened 3rd rank","Heightened 5th rank","Heightened 7th rank","Heightened 9th rank"],"trait":["Concentrate","Manipulate","Spirit","Uncommon"],"id":"spell-2468","text":"\nDefended By Spirits Two Actions Source Shining Kingdoms pg. 98 Traditions Divine, Occult Range 30 feet Target 1 ally and 1 enemy Duration sustained up to 1 minute --- You entreat a spirit or the spiritual energies in your location to surround and protect an ally from an certain foe. Each time the enemy attacks and damages the ally, the enemy takes 1d6 spirit damage. The enemy is aware of these spirits and has a general sense that attacking the ally will draw the spirits’ ire. --- Heightened (+2) The damage increases by 1d6.","tradition":["Divine","Occult"],"skill_mod":{},"summary":"You entreat a spirit or the spiritual energies in your location to surround and protect an ally from an certain foe.","primary_source":"Shining Kingdoms","trait_group":["Mechanics","Creature Type","Rarity"],"level":1,"source_category":["Lost Omens"],"resistance":{},"url":"/Spells.aspx?ID=2468","target":"1 ally and 1 enemy","name":"Defended By Spirits","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"uncommon","slug":"spell-2468"},{"primary_source_category":"Lost Omens","heighten":["6th"],"range":30,"source":["Shining Kingdoms"],"type":"Spell","speed":{},"weakness":{},"saving_throw":"Will","heighten_level":[2,6],"spell_type":"Spell","heighten_group":["2nd rank","Heightened 6th rank"],"trait":["Concentrate","Manipulate","Mental","Uncommon"],"id":"spell-2469","text":"\nManifestation Of Spirits Two Actions Source Shining Kingdoms pg. 98 PFS Note This option is limited for PFS play due to its powerful effect even on a successful save. Traditions Divine, Primal Range 30 feet Target 1 creature Defense Will Duration varies --- You open the target’s eyes to the plethora of spirits surrounding it—and it sees all these spirits as menacing and powerful. The target must attempt a Will save. Critical Success The target is unaffected. Success The target believes every spirit it sees is an imminent threat. It’s stupefied 3 for 1 round. Failure As success, but the effect lasts 1 minute. Critical Failure As failure, and the target becomes confused for 1 round. --- Heightened (6th) You can target up to 5 creatures.","tradition":["Divine","Primal"],"skill_mod":{},"summary":"You open the target’s eyes to the plethora of spirits surrounding it—and it sees all these spirits as menacing and powerful.","primary_source":"Shining Kingdoms","trait_group":["Mechanics","Rarity"],"level":2,"source_category":["Lost Omens"],"resistance":{},"url":"/Spells.aspx?ID=2469","target":"1 creature","name":"Manifestation Of Spirits","actions_number":4,"category":"spell","pfs":"Limited","actions":"Two Actions","rarity":"uncommon","slug":"spell-2469"},{"primary_source_category":"Lost Omens","heighten":["+1"],"range":120,"source":["Shining Kingdoms"],"type":"Spell","speed":{},"weakness":{},"saving_throw":"basic Will","heighten_level":[6,7,8,9,10],"spell_type":"Spell","heighten_group":["6th rank","Heightened 7th rank","Heightened 8th rank","Heightened 9th rank","Heightened 10th rank"],"trait":["Concentrate","Manipulate","Spirit","Uncommon"],"id":"spell-2470","text":"\nPain Of Ages Two Actions Source Shining Kingdoms pg. 99 Tradition Divine Range 120 feet Area 30-foot burst Defense basic Will --- You sense a spiritual resonance of deep anguish in the earth beneath your feet, the walls surrounding you, or the fragments of souls left behind in a place of calamity. You draw on this reservoir of pain and unleash its force against your enemies, dealing 8d8 spirit damage. On a critical failure, the creature is also stunned for 1 round as it reels from the impact of so much anguish. --- Heightened (+1) The damage increases by 2d8.","tradition":["Divine"],"area":[30],"skill_mod":{},"summary":"You sense a spiritual resonance of deep anguish in the earth beneath your feet, the walls surrounding you, or the fragments of souls left behind in a place of calamity.","primary_source":"Shining Kingdoms","trait_group":["Mechanics","Creature Type","Rarity"],"level":6,"source_category":["Lost Omens"],"area_type":["burst"],"resistance":{},"url":"/Spells.aspx?ID=2470","name":"Pain Of Ages","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"uncommon","slug":"spell-2470"},{"primary_source_category":"Lost Omens","source":["Shining Kingdoms"],"type":"Spell","speed":{},"duration":60,"weakness":{},"heighten_level":[1],"spell_type":"Spell","heighten_group":["1st rank"],"trait":["Manipulate","Uncommon"],"id":"spell-2471","text":"\nSpirit Ward Single Action to Three Actions Source Shining Kingdoms pg. 99 Traditions Divine, Occult Range varies Target 1 creature Duration sustained up to 1 minute --- You draw on nearby spiritual energy or on echoes of the spirits you’ve invoked throughout your life to temporarily ward living flesh against dangerous spirits. You grant the target a +1 status bonus to saving throws against spells and effects caused by creatures that have the spirit trait and haunts. The number of actions you spend when Casting this Spell determines its targets, range, area, and other parameters. Single Action The spell has a range of touch. Two Actions (concentrate) The spell has a range of 30 feet. If you target a living creature, the bonus increases to +2. Three Actions (concentrate) You create a ward in a 30-foot emanation. This targets you and all your allies in the burst.","tradition":["Divine","Occult"],"skill_mod":{},"summary":"You draw on nearby spiritual energy or on echoes of the spirits you’ve invoked throughout your life to temporarily ward living flesh against dangerous spirits.","primary_source":"Shining Kingdoms","trait_group":["Mechanics","Rarity"],"level":1,"source_category":["Lost Omens"],"resistance":{},"url":"/Spells.aspx?ID=2471","target":"1 creature","name":"Spirit Ward","actions_number":2,"category":"spell","pfs":"Standard","actions":"Single Action to Three Actions","rarity":"uncommon","slug":"spell-2471"},{"primary_source_category":"Lost Omens","heighten":["+1"],"range":2238,"source":["Shining Kingdoms"],"type":"Spell","speed":{},"duration":24,"weakness":{},"heighten_level":[4,5,6,7,8,9,10],"spell_type":"Spell","heighten_group":["4th rank","Heightened 5th rank","Heightened 6th rank","Heightened 7th rank","Heightened 8th rank","Heightened 9th rank","Heightened 10th rank"],"trait":["Concentrate","Healing","Manipulate","Uncommon","Vitality","Positive"],"id":"spell-2472","text":"\nSpiritual Renewal Two Actions Source Shining Kingdoms pg. 99 Tradition Divine Range touch Target 1 living creature Duration 4 rounds --- You draw upon the restorative power of the spirits around you. The target gains fast healing 8. --- Heightened (+1) The fast healing increases by 2.","tradition":["Divine"],"skill_mod":{},"summary":"You draw upon the restorative power of the spirits around you.","primary_source":"Shining Kingdoms","trait_group":["Mechanics","Rarity","Energy","Planar","Creature Type"],"level":4,"source_category":["Lost Omens"],"resistance":{},"url":"/Spells.aspx?ID=2472","target":"1 living creature","name":"Spiritual Renewal","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"uncommon","slug":"spell-2472"},{"primary_source_category":"Lost Omens","heighten":["7th"],"range":240,"source":["Shining Kingdoms"],"type":"Spell","speed":{},"weakness":{},"heighten_level":[5,7],"spell_type":"Spell","heighten_group":["5th rank","Heightened 7th rank"],"trait":["Concentrate","Manipulate","Teleportation","Uncommon"],"id":"spell-2473","text":"\nSpiritual Transport Two Actions Source Shining Kingdoms pg. 99 Tradition Divine Range 240 feet --- You call upon the spiritual energies surrounding you to teleport you to an unoccupied space within range that you can see. Any items you’re wearing and holding come with you. Your familiar or animal companion, if you have one that’s sharing your space or adjacent to your space, is transported with you, but any other creature sharing your space remains in that space. --- Heightened (7th) The range increases to 1 mile. You don’t need to be able to see your destination, as long as you have been there in the past and know its relative direction from you.","tradition":["Divine"],"skill_mod":{},"summary":"You call upon the spiritual energies surrounding you to teleport you to an unoccupied space within range that you can see.","primary_source":"Shining Kingdoms","trait_group":["Mechanics","Rarity"],"level":5,"source_category":["Lost Omens"],"resistance":{},"url":"/Spells.aspx?ID=2473","name":"Spiritual Transport","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"uncommon","slug":"spell-2473"},{"primary_source_category":"Lost Omens","range":120,"source":["Shining Kingdoms"],"type":"Spell","speed":{},"duration":60,"weakness":{},"saving_throw":"Reflex","heighten_level":[2],"spell_type":"Spell","heighten_group":["2nd rank"],"trait":["Concentrate","Manipulate","Spirit","Uncommon"],"id":"spell-2474","text":"\nVeil Of Spirits Three Actions Source Shining Kingdoms pg. 99 Traditions Arcane, Divine, Occult Range 120 feet Area 20-foot burst Defense Reflex Duration 1 minute --- You draw on the essence of spiritual energy surrounding you to manifest a misty veil. When a creature that isn’t immune to spirit damage begins its turn within the area, it must attempt a Reflex save. You can Dismiss the veil. Critical Success The creature is unaffected. Success The creature is dazzled until the beginning of its next turn. Failure The creature is dazzled and gains a weakness to spirit damage equal to half your level until the beginning of its next turn as spiritual energy clings to it. A creature with spiritsense can’t use that imprecise sense while it’s dazzled in this way. Critical Failure As failure, but the weakness is equal to your level.","tradition":["Arcane","Divine","Occult"],"area":[20],"skill_mod":{},"summary":"You draw on the essence of spiritual energy surrounding you to manifest a misty veil.","primary_source":"Shining Kingdoms","trait_group":["Mechanics","Creature Type","Rarity"],"level":2,"source_category":["Lost Omens"],"area_type":["burst"],"resistance":{},"url":"/Spells.aspx?ID=2474","name":"Veil Of Spirits","actions_number":6,"category":"spell","pfs":"Standard","actions":"Three Actions","rarity":"uncommon","slug":"spell-2474"},{"primary_source_category":"Lost Omens","range":302387,"source":["Shining Kingdoms"],"type":"Spell","speed":{},"duration":6,"weakness":{},"heighten_level":[2],"spell_type":"Focus","heighten_group":["2nd rank"],"trait":["Archetype","Auditory","Concentrate","Emotion","Focus","Mental","Uncommon"],"id":"spell-2475","text":"\nMenacing Lament Single Action Source Shining Kingdoms pg. 147 Range 30-foot emanation Duration 1 round --- You wail a dirge for your enemies. Enemies in the area are off-guard against your attacks and gain no benefits from flanking you for the duration.","skill_mod":{},"summary":"You wail a dirge for your enemies.","primary_source":"Shining Kingdoms","trait_group":["Feat","Sense","Mechanics","Rarity"],"level":2,"source_category":["Lost Omens"],"resistance":{},"url":"/Spells.aspx?ID=2475","name":"Menacing Lament","actions_number":2,"category":"spell","pfs":"Standard","actions":"Single Action","rarity":"uncommon","slug":"spell-2475"},{"primary_source_category":"Lost Omens","range":302387,"source":["Shining Kingdoms"],"type":"Spell","speed":{},"duration":6,"weakness":{},"heighten_level":[2],"spell_type":"Focus","heighten_group":["2nd rank"],"trait":["Archetype","Auditory","Concentrate","Emotion","Focus","Mental","Uncommon"],"id":"spell-2476","text":"\nValiant Anthem Single Action Source Shining Kingdoms pg. 147 Range 30-foot emanation Duration 1 round --- You chant a rallying cry to bolster your allies. Your allies in the area gain a +10-foot status bonus to all Speeds and a +1 status bonus to attack rolls.","skill_mod":{},"summary":"You chant a rallying cry to bolster your allies.","primary_source":"Shining Kingdoms","trait_group":["Feat","Sense","Mechanics","Rarity"],"level":2,"source_category":["Lost Omens"],"resistance":{},"url":"/Spells.aspx?ID=2476","name":"Valiant Anthem","actions_number":2,"category":"spell","pfs":"Standard","actions":"Single Action","rarity":"uncommon","slug":"spell-2476"},{"primary_source_category":"Lost Omens","heighten":["+2"],"source":["Shining Kingdoms"],"type":"Spell","speed":{},"duration":60,"weakness":{},"heighten_level":[4,6,8,10],"spell_type":"Focus","heighten_group":["4th rank","Heightened 6th rank","Heightened 8th rank","Heightened 10th rank"],"trait":["Archetype","Concentrate","Focus","Mental","Uncommon"],"id":"spell-2477","text":"\nElemental Sheath Two Actions Source Shining Kingdoms pg. 147 Duration 1 minute --- You coat yourself in nature’s power. Choose air, earth, fire, metal, water, or wood; the spell gains that trait. You become completely covered by armor formed from that element, gaining a +1 circumstance bonus to AC and resistance 5 to two types of damage based on the element you choose. Air bludgeoning and electricity; Earth bludgeoning and poison; Fire fire and slashing; Metal acid and slashing; Water cold and piercing; Wood piercing and void. --- Heightened (+2) The resistance increases by 5.","skill_mod":{},"summary":"You coat yourself in nature’s power.","primary_source":"Shining Kingdoms","trait_group":["Feat","Mechanics","Rarity"],"level":4,"source_category":["Lost Omens"],"resistance":{},"url":"/Spells.aspx?ID=2477","name":"Elemental Sheath","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"uncommon","slug":"spell-2477"},{"primary_source_category":"Lost Omens","source":["Shining Kingdoms"],"type":"Spell","speed":{},"duration":60,"weakness":{},"heighten_level":[4],"spell_type":"Focus","heighten_group":["4th rank"],"trait":["Archetype","Concentrate","Focus","Uncommon"],"id":"spell-2478","text":"\nVicious Howl Single Action Source Shining Kingdoms pg. 147 Duration 1 minute --- You howl with passion for your cause, empowering yourself to push beyond your limits. You gain a number of temporary Hit Points equal to your level and a +4 circumstance bonus to damage. If you reduce a fiend to 0 Hit Points during this duration, you regain a number of Hit Points equal to the creature’s level.","skill_mod":{},"summary":"You howl with passion for your cause, empowering yourself to push beyond your limits.","primary_source":"Shining Kingdoms","trait_group":["Feat","Mechanics","Rarity"],"level":4,"source_category":["Lost Omens"],"resistance":{},"url":"/Spells.aspx?ID=2478","name":"Vicious Howl","actions_number":2,"category":"spell","pfs":"Standard","actions":"Single Action","rarity":"uncommon","slug":"spell-2478"},{"primary_source_category":"Lost Omens","heighten":["4th","7th"],"range":60,"source":["Shining Kingdoms"],"type":"Spell","speed":{},"duration":60,"weakness":{},"heighten_level":[1,4,7],"spell_type":"Focus","heighten_group":["1st rank","Heightened 4th rank","Heightened 7th rank"],"trait":["Concentrate","Focus","Manipulate","Uncommon","Wizard"],"id":"spell-2479","text":"\nFriendly Push Single Action Source Shining Kingdoms pg. 148 Range 60 feet Target 1 willing creature Duration sustained up to 1 minute --- You exert magical force to propel a willing creature up to 10 feet in a straight line, including upward, though if they aren’t on solid ground or have another way to maintain their height (such as a fly Speed) when the movement ends, they fall. When you Sustain the spell, you can move them again or choose a new target within range and move them instead.You can cast this spell on an unconscious ally, and if you do, the movement from this spell doesn’t trigger reactions. --- Heightened (4th) The distance increases to 20 feet. Heightened (7th) The distance increases to 30 feet.","skill_mod":{},"summary":"You exert magical force to propel a willing creature up to 10 feet in a straight line , including upward, though if they aren’t on solid ground or have another way to maintain their height (such as a fly Speed ) when the movement ends, they fall. ","primary_source":"Shining Kingdoms","trait_group":["Mechanics","Rarity","Class"],"level":1,"source_category":["Lost Omens"],"resistance":{},"url":"/Spells.aspx?ID=2479","target":"1 willing creature","name":"Friendly Push","actions_number":2,"category":"spell","pfs":"Standard","actions":"Single Action","rarity":"uncommon","slug":"spell-2479"},{"primary_source_category":"Lost Omens","range":20,"source":["Shining Kingdoms"],"type":"Spell","speed":{},"weakness":{},"heighten_level":[4],"spell_type":"Focus","heighten_group":["4th rank"],"trait":["Focus","Teleportation","Uncommon","Wizard"],"id":"spell-2480","text":"\nRapid Retreat Reaction Source Shining Kingdoms pg. 148 Trigger You take damage from an attack or spell Range 20 feet --- You know how to swiftly escape from harm. You instantly teleport out of danger into an unoccupied space within range, and you gain resistance to all damage against the triggering damage equal to your level. You can’t Cast this Spell if there’s no space to move into.","skill_mod":{},"summary":"You know how to swiftly escape from harm. ","primary_source":"Shining Kingdoms","trait_group":["Mechanics","Rarity","Class"],"level":4,"source_category":["Lost Omens"],"trigger":"You take damage from an attack or spell","resistance":{},"url":"/Spells.aspx?ID=2480","name":"Rapid Retreat","actions_number":1,"category":"spell","pfs":"Standard","actions":"Reaction","rarity":"uncommon","slug":"spell-2480"},{"primary_source_category":"Lost Omens","heighten":["+2"],"range":30,"source":["Shining Kingdoms"],"type":"Spell","speed":{},"weakness":{},"saving_throw":"basic Reflex","heighten_level":[3,5,7,9],"spell_type":"Spell","heighten_group":["3rd rank","Heightened 5th rank","Heightened 7th rank","Heightened 9th rank"],"trait":["Concentrate","Force","Manipulate","Teleportation","Uncommon"],"id":"spell-2481","text":"\nEcho Jump Two Actions Source Shining Kingdoms pg. 148 PFS Note Characters from Kyonin have access to this option. Traditions Arcane, Occult Range 30 feet Area 10-foot emanation Defense basic Reflex --- You teleport to an unoccupied space within range, leaving behind a faint echo of your form that explodes with magical force. Each creature within a 10-foot emanation from your previous location takes 4d8 force damage. --- Heightened (+2) The range increases by 10 feet, and the damage increases by 3d8.","tradition":["Arcane","Occult"],"area":[10],"skill_mod":{},"summary":"You teleport to an unoccupied space within range, leaving behind a faint echo of your form that explodes with magical force. ","primary_source":"Shining Kingdoms","trait_group":["Mechanics","Energy","Rarity"],"level":3,"source_category":["Lost Omens"],"area_type":["emanation"],"resistance":{},"url":"/Spells.aspx?ID=2481","name":"Echo Jump","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"uncommon","slug":"spell-2481"},{"primary_source_category":"Lost Omens","range":5280000,"source":["Shining Kingdoms"],"type":"Spell","speed":{},"duration":3600,"weakness":{},"heighten_level":[9],"spell_type":"Spell","heighten_group":["9th rank"],"trait":["Concentrate","Manipulate","Teleportation","Uncommon"],"id":"spell-2482","text":"\nForest of Gates Source Shining Kingdoms pg. 148 PFS Note Characters from Kyonin have access to this option. Traditions Arcane, Primal Cast 10 minutes Range 1,000 miles Target you and up to 6 willing creatures touched Duration 1 hour --- You transport yourself and your allies to a peaceful extraplanar realm of towering trees, each of which holds a misty gateway to another location. When you Cast this Spell, you choose a specific destination within 1,000 miles that you can identify by its position relative to your starting position and by its appearance (or other identifying features). Incorrect knowledge of the location causes the spell to fail. You and your allies walk for 1 hour through the forest, and each of you regains Hit Points and reduces the value of any doomed or drained condition as if you’d taken a full night’s rest. At the end of the journey, you attempt a DC 40 Arcana or Nature check to find the correct gate to your desired location. Critical Success You and your allies arrive within 1,000 feet of your desired location. Success You and your allies arrive within 1 mile of your desired location. Failure You and your allies arrive within 10 miles of your desired location. Critical Failure You and your allies exit the forest within 1 mile of your original location.","tradition":["Arcane","Primal"],"skill_mod":{},"summary":"You transport yourself and your allies to a peaceful extraplanar realm of towering trees, each of which holds a misty gateway to another location.","primary_source":"Shining Kingdoms","trait_group":["Mechanics","Rarity"],"level":9,"source_category":["Lost Omens"],"resistance":{},"url":"/Spells.aspx?ID=2482","target":"you and up to 6 willing creatures touched","component":["10 minutes"],"name":"Forest of Gates","actions_number":600,"category":"spell","pfs":"Standard","actions":"10 minutes","rarity":"uncommon","slug":"spell-2482"},{"primary_source_category":"Lost Omens","range":60,"source":["Shining Kingdoms"],"type":"Spell","speed":{},"weakness":{},"heighten_level":[5],"spell_type":"Spell","heighten_group":["5th rank"],"trait":["Concentrate","Manipulate","Teleportation","Uncommon"],"id":"spell-2483","text":"\nKing's Castle Two Actions Source Shining Kingdoms pg. 149 PFS Note Characters from Kyonin have access to this option. Traditions Arcane, Divine, Occult Range 60 feet Target 1 willing creature --- You and a willing creature swap places. You appear in the target’s former space, and the target appears in your former space. You and your target must each be able to fit in the new spaces within range; otherwise, the spell fails.","tradition":["Arcane","Divine","Occult"],"skill_mod":{},"summary":"You and a willing creature swap places. ","primary_source":"Shining Kingdoms","trait_group":["Mechanics","Rarity"],"level":5,"source_category":["Lost Omens"],"resistance":{},"url":"/Spells.aspx?ID=2483","target":"1 willing creature","name":"King's Castle","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"uncommon","slug":"spell-2483"},{"primary_source_category":"Lost Omens","source":["Shining Kingdoms"],"type":"Spell","speed":{},"weakness":{},"saving_throw":"Fortitude","heighten_level":[8],"spell_type":"Spell","heighten_group":["8th rank"],"trait":["Concentrate","Manipulate","Teleportation","Uncommon"],"id":"spell-2484","text":"\nSudden Transposition Two Actions Source Shining Kingdoms pg. 149 PFS Note Characters from Kyonin have access to this option. Traditions Arcane, Occult Area 60-foot emanation Target up to 2 creatures Defense Fortitude --- You wrench the targets off their feet, forcefully teleporting them within the area. The creatures must each be able to fit in their new space, and their positions must be unoccupied, entirely within the area, and in your line of sight. Each target attempts a Fortitude save. Critical Success The target can teleport if it wants, but it chooses the destination within the area. Success The target is unaffected. Failure You teleport the target and choose its destination; the target takes 10d10 bludgeoning damage. Critical Failure You teleport the target and choose its destination; the target takes 20d10 bludgeoning damage and is knocked prone.","tradition":["Arcane","Occult"],"area":[60],"skill_mod":{},"summary":"You wrench the targets off their feet, forcefully teleporting them within the area. ","primary_source":"Shining Kingdoms","trait_group":["Mechanics","Rarity"],"level":8,"source_category":["Lost Omens"],"area_type":["emanation"],"resistance":{},"url":"/Spells.aspx?ID=2484","target":"up to 2 creatures","name":"Sudden Transposition","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"uncommon","slug":"spell-2484"},{"primary_source_category":"Lost Omens","heighten":["5th"],"range":60,"source":["Shining Kingdoms"],"type":"Spell","speed":{},"weakness":{},"saving_throw":"Reflex","heighten_level":[3,5],"spell_type":"Spell","heighten_group":["3rd rank","Heightened 5th rank"],"trait":["Concentrate","Manipulate","Teleportation","Uncommon"],"id":"spell-2485","text":"\nTrade Items Two Actions Source Shining Kingdoms pg. 149 PFS Note Characters from Kyonin have access to this option. Traditions Arcane, Divine, Occult Range 60 feet Target 1 item you’re holding and 1 item in another creature’s possession you can see, each no more than light Bulk Defense Reflex --- You magically swap an item you’re holding for another that someone else has. The second item appears in the hand you were holding the first item (or it falls to the ground in your square if you’re unable to hold it), and the first item appears in the same place on the other creature’s possession where the second item was (held in a hand or attached to a belt, for instance). If the second item is in the possession of a creature unwilling to relinquish it, they can prevent the transposition with a successful Reflex save. --- Heightened (5th) Each object’s maximum Bulk increases to 1. If one of the items is 1 Bulk and the other isn’t, an unwilling creature gains a +2 circumstance bonus to their saving throw.","tradition":["Arcane","Divine","Occult"],"skill_mod":{},"summary":"You magically swap an item you’re holding for another that someone else has.","primary_source":"Shining Kingdoms","trait_group":["Mechanics","Rarity"],"level":3,"source_category":["Lost Omens"],"resistance":{},"url":"/Spells.aspx?ID=2485","target":"1 item you’re holding and 1 item in another creature’s possession you can see, each no more than light Bulk","name":"Trade Items","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"uncommon","slug":"spell-2485"},{"primary_source_category":"Lost Omens","heighten":["+2"],"range":30,"source":["Shining Kingdoms"],"type":"Spell","speed":{},"weakness":{},"heighten_level":[2,4,6,8,10],"spell_type":"Spell","heighten_group":["2nd rank","Heightened 4th rank","Heightened 6th rank","Heightened 8th rank","Heightened 10th rank"],"trait":["Concentrate","Manipulate","Teleportation","Uncommon"],"id":"spell-2486","text":"\nWarping Pull Reaction Source Shining Kingdoms pg. 149 PFS Note Characters from Kyonin have access to this option. Tradition Arcane Trigger An effect would deal damage to an ally within range. Range 30 feet Target 1 willing creature that would take damage from the triggering effect --- You get an ally out of danger with a teleporting pull. You teleport the target to an unoccupied square up to 10 feet closer to you. The target gains resistance 5 to all damage against the triggering effect. --- Heightened (+2) The resistance increases by 5.","tradition":["Arcane"],"skill_mod":{},"summary":"You get an ally out of danger with a teleporting pull.","primary_source":"Shining Kingdoms","trait_group":["Mechanics","Rarity"],"level":2,"source_category":["Lost Omens"],"trigger":"An effect would deal damage to an ally within range.","resistance":{},"url":"/Spells.aspx?ID=2486","target":"1 willing creature that would take damage from the triggering effect","name":"Warping Pull","actions_number":1,"category":"spell","pfs":"Standard","actions":"Reaction","rarity":"uncommon","slug":"spell-2486"},{"primary_source_category":"Adventure Paths","heighten":["+2"],"range":60,"source":["Pathfinder #215: To Blot Out the Sun"],"type":"Spell","speed":{},"duration":60,"weakness":{},"saving_throw":"basic Reflex","heighten_level":[4,6,8,10],"spell_type":"Focus","primary_source_group":"Shades of Blood","heighten_group":["4th rank","Heightened 6th rank","Heightened 8th rank","Heightened 10th rank"],"trait":["Concentrate","Focus","Manipulate","Uncommon","Wizard"],"id":"spell-2487","text":"\nConjured Clockwork Two Actions May contain spoilers from Shades of Blood Source Pathfinder #215: To Blot Out the Sun pg. 81 Range 60 feet Area 10-foot burst Defense basic Reflex Duration sustained up to 1 minute --- You conjure a complex clockwork device on the ground and cause it to slowly spread across the battlefield. The area is difficult terrain. Each creature that enters or ends its turn in the area takes 2d8 slashing damage with a basic Reflex save. A creature can take this damage only once per turn. On subsequent rounds, the first time you Sustain the spell each round, you can expand the radius of the clockwork device by 5 feet. --- Heightened (+2) The damage increases by 1d8.","area":[10],"skill_mod":{},"summary":"You conjure a complex clockwork device on the ground and cause it to slowly spread across the battlefield.","primary_source":"Pathfinder #215: To Blot Out the Sun","trait_group":["Mechanics","Rarity","Class"],"level":4,"source_category":["Adventure Paths"],"area_type":["burst"],"resistance":{},"url":"/Spells.aspx?ID=2487","source_group":["Shades of Blood"],"spoilers":"Shades of Blood","name":"Conjured Clockwork","actions_number":4,"category":"spell","pfs":"Limited","actions":"Two Actions","rarity":"uncommon","slug":"spell-2487"},{"primary_source_category":"Adventure Paths","heighten":["3rd","5th","7th","9th"],"source":["Pathfinder #215: To Blot Out the Sun"],"type":"Spell","speed":{},"duration":60,"weakness":{},"heighten_level":[1,3,5,7,9],"spell_type":"Focus","primary_source_group":"Shades of Blood","heighten_group":["1st rank","Heightened 3rd rank","Heightened 5th rank","Heightened 7th rank","Heightened 9th rank"],"trait":["Concentrate","Focus","Manipulate","Uncommon","Wizard"],"id":"spell-2488","text":"\nAugmented Body Single Action May contain spoilers from Shades of Blood Source Pathfinder #215: To Blot Out the Sun pg. 81 Duration 1 minute --- You magically augment your body with clockwork parts and magitech innovations. Choose any one effect of your choice. You can Dismiss the spell. Ablative Plating You coat your body with metal plates that protect your vital organs. You gain resistance 1 to physical damage. Clockwork Arm You transform one of your arms into a clockwork arm powered by gears, springs, and pneumatic actuators. You gain a clockwork fist unarmed attack, which has the agile, finesse, and free-hand traits and deals 1d6 bludgeoning damage. Spined Fingertips Your fingers sprout microscopic metal spines that enable you to cling to surfaces like a spider. You gain a climb Speed of 20 feet. Spring-Loaded Legs Your leg muscles are augmented with powerful springs. You gain a +10-foot status bonus to your Speed and double the distance you Leap. --- Heightened (3rd) The ablative plating’s resistance increases to 2. The clockwork fist is a +1 striking weapon. Heightened (5th) The ablative plating’s resistance increases to 3, and the clockwork fist is a +2 striking weapon. Heightened (7th) The ablative plating’s resistance increases to 4, and the clockwork fist is a +2 greater striking weapon. Heightened (9th) The ablative plating’s resistance increases to 5 and the clockwork fist is a +3 major striking weapon.","skill_mod":{},"summary":"You magically augment your body with clockwork parts and magitech innovations.","primary_source":"Pathfinder #215: To Blot Out the Sun","trait_group":["Mechanics","Rarity","Class"],"level":1,"source_category":["Adventure Paths"],"resistance":{},"url":"/Spells.aspx?ID=2488","source_group":["Shades of Blood"],"spoilers":"Shades of Blood","name":"Augmented Body","actions_number":2,"category":"spell","pfs":"Limited","actions":"Single Action","rarity":"uncommon","slug":"spell-2488"},{"primary_source_category":"Rulebooks","range":302387,"source":["Battlecry!"],"type":"Spell","speed":{},"duration":60,"weakness":{},"heighten_level":[4],"spell_type":"Focus","heighten_group":["4th rank"],"trait":["Concentrate","Focus","Force","Manipulate","Uncommon","Wizard"],"id":"spell-2489","text":"\nShielding Formation Two Actions Source Battlecry! pg. 69 Range 30-foot emanation Duration sustained up to 1 minute --- You conjure magical shields of force to protect your allies around you. You and each ally who ends their turn within the emanation gain a +1 circumstance bonus to AC until they leave the emanation or the spell ends, whichever comes first. If an ally takes physical damage or damage from a spell or magical effect while being granted this bonus, they can choose to end the bonus for themselves as a free action to gain resistance 10 to all damage against the triggering damage. If they do, they become temporarily immune to the effects of shielding formation for 10 minutes. You can do the same by spending your reaction; if you do, you can’t cast shielding formation again for 10 minutes, though you can continue Sustaining the benefits for others.","skill_mod":{},"summary":"You conjure magical shields of force to protect your allies around you. ","primary_source":"Battlecry!","trait_group":["Mechanics","Energy","Rarity","Class"],"level":4,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=2489","name":"Shielding Formation","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"uncommon","slug":"spell-2489"},{"primary_source_category":"Rulebooks","heighten":["+1"],"range":30,"source":["Battlecry!"],"bloodline":["Aesir"],"type":"Spell","speed":{},"weakness":{},"saving_throw":"AC","heighten_level":[1,2,3,4,5,6,7,8,9,10],"spell_type":"Focus","heighten_group":["1st rank","Heightened 2nd rank","Heightened 3rd rank","Heightened 4th rank","Heightened 5th rank","Heightened 6th rank","Heightened 7th rank","Heightened 8th rank","Heightened 9th rank","Heightened 10th rank"],"trait":["Attack","Concentrate","Focus","Manipulate","Sorcerer","Uncommon"],"id":"spell-2490","text":"\nBarbed Spear Two Actions Source Battlecry! pg. 71 Bloodline Aesir Range 30 feet Target 1 creature Defense AC Duration varies --- You conjure a vicious barbed spear and hurl it at a foe. Make a ranged spell attack roll, dealing 1d8 piercing damage on a success and double damage on a critical success. The spear remains lodged within a creature it hits, making the target clumsy 1 (or increasing its clumsy condition by 1 if it is already clumsy) for 1 minute or until the spear is removed with a successful Athletics check against your spell DC as an Interact action, whichever comes first. --- Heightened (+1) The initial damage increases by 1d8.","skill_mod":{},"summary":"You conjure a vicious barbed spear and hurl it at a foe.","primary_source":"Battlecry!","trait_group":["Mechanics","Class","Rarity"],"level":1,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=2490","target":"1 creature","name":"Barbed Spear","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"uncommon","slug":"spell-2490"},{"primary_source_category":"Rulebooks","heighten":["5th"],"source":["Battlecry!"],"bloodline":["Aesir"],"type":"Spell","speed":{},"duration":18,"weakness":{},"heighten_level":[3,5],"spell_type":"Focus","heighten_group":["3rd rank","Heightened 5th rank"],"trait":["Concentrate","Focus","Manipulate","Sorcerer","Uncommon"],"id":"spell-2491","text":"\nWings of the Valkyrie Two Actions Source Battlecry! pg. 71 Bloodline Aesir Duration 3 rounds --- Powerful feathered wings—usually vibrant white or jet black— emerge from your back, granting you a fly Speed equal to your Speed. You can use these wings to attempt to Shove a creature; you don’t need a free hand to do so, and you can roll using your spell attack modifier instead of your Athletics skill for the check. When this spell’s duration ends, if you’re still flying, you float to the ground, as gentle landing . --- Heightened (5th) The duration increases to 1 minute.","skill_mod":{},"summary":"Powerful feathered wings—usually vibrant white or jet black— emerge from your back, granting you a fly Speed equal to your Speed.","primary_source":"Battlecry!","trait_group":["Mechanics","Class","Rarity"],"level":3,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=2491","name":"Wings of the Valkyrie","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"uncommon","slug":"spell-2491"},{"primary_source_category":"Rulebooks","heighten":["+1"],"source":["Battlecry!"],"bloodline":["Aesir"],"type":"Spell","speed":{},"weakness":{},"heighten_level":[5,6,7,8,9,10],"spell_type":"Focus","heighten_group":["5th rank","Heightened 6th rank","Heightened 7th rank","Heightened 8th rank","Heightened 9th rank","Heightened 10th rank"],"trait":["Concentrate","Focus","Healing","Manipulate","Sorcerer","Uncommon"],"id":"spell-2492","text":"\nLet not the Fallen Rest Three Actions Source Battlecry! pg. 72 PFS Note This spell affects unconscious allies with a dying value of 2 or less, in addition conscious allies with the dying 1 or 2 condition. Conscious characters are not considered to have the dying 0 condition and are unaffected. Bloodline Aesir Area 30-foot-radius emanation --- You exhort your fallen comrades to return to the battle. Each allied creature within the emanation whose dying value is 2 or less regains 4d10 Hit Points and can Stand as a free action, which doesn’t provoke reactions. --- Heightened (+1) The amount of healing increases by 1d10.","area":[30],"skill_mod":{},"summary":"You exhort your fallen comrades to return to the battle.","primary_source":"Battlecry!","trait_group":["Mechanics","Class","Rarity"],"level":5,"source_category":["Rulebooks"],"area_type":["emanation"],"resistance":{},"url":"/Spells.aspx?ID=2492","name":"Let not the Fallen Rest","actions_number":6,"category":"spell","pfs":"Standard","actions":"Three Actions","rarity":"uncommon","slug":"spell-2492"},{"primary_source_category":"Rulebooks","range":100,"source":["Battlecry!"],"type":"Spell","speed":{},"weakness":{},"saving_throw":"Fortitude","heighten_level":[5],"spell_type":"Spell","heighten_group":["5th rank"],"trait":["Concentrate","Manipulate","Poison"],"id":"spell-2493","text":"\nBlinding Bottle Two Actions Source Battlecry! pg. 84 PFS Note The poison inflicted by this spell has the incapacitation trait, but the spell itself does not. This means that a creature which fails the save against the spell begins at stage 1 for the poison. Traditions Arcane, Occult Range 100 feet Area 30-foot burst Defense Fortitude --- You conjure an exploding glass container filled with a sightstealing poison and hurl it across enemy lines. Upon impact, the bottle bursts and exposes all creatures in the area to the toxin within. Each creature in the area must attempt a Fortitude save. Critical Success The creature is unaffected. Success The creature takes 3d6 poison damage. Failure The creature is afflicted with blinding poison at stage 1. Critical Failure The creature is afflicted with blinding poison at stage 2. Blinding Poison (incapacitation, poison) Level 9; Maximum Duration 4 rounds; Stage 1 3d6 poison damage and blinded for 1 round (1 round); Stage 2 4d6 poison damage and blinded for 1 round (1 round); Stage 3 5d6 poison damage and blinded for 1 round (1 round); Stage 4 6d6 poison damage and blinded for 1 minute (1 round)","tradition":["Arcane","Occult"],"area":[30],"skill_mod":{},"summary":"You conjure an exploding glass container filled with a sightstealing poison and hurl it across enemy lines.","primary_source":"Battlecry!","trait_group":["Mechanics","Poison","Affliction"],"level":5,"source_category":["Rulebooks"],"area_type":["burst"],"resistance":{},"url":"/Spells.aspx?ID=2493","name":"Blinding Bottle","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"common","slug":"spell-2493"},{"primary_source_category":"Rulebooks","range":100,"source":["Battlecry!"],"type":"Spell","speed":{},"weakness":{},"saving_throw":"Fortitude","heighten_level":[3],"spell_type":"Spell","heighten_group":["3rd rank"],"trait":["Concentrate","Disease","Manipulate"],"id":"spell-2494","text":"\nBlister Bomb Two Actions Source Battlecry! pg. 84 PFS Note This spell is thematically appropriate for warfare, but not for Pathfinder Society. Traditions Arcane, Primal Range 100 feet Area 5-foot burst Defense Fortitude --- You launch a small bomb enchanted with a fast-acting skin disease at your foes, causing their skin to break out in horrible bleeding sores. All creatures in the area of the burst must attempt a Fortitude save. Critical Success The creature is unaffected and immune to blister pox for 1 week. Success The creature is sickened 2. Failure The creature is afflicted with blister pox at stage 1. Critical Failure The creature is afflicted with blister pox at stage 2. Blister Pox (disease) Level 5; A creature can’t reduce its sickened value below 1 while it’s taking persistent bleed damage from blister pox; Stage 1 sickened 2 (1 round); Stage 2 sickened 2 and 1d6 persistent bleed damage (1 round); Stage 3 sickened 2 and 2d6 persistent bleed damage (1 round); Stage 4 sickened 3 and 2d6 persistent bleed damage (1 day)","tradition":["Arcane","Primal"],"area":[5],"skill_mod":{},"summary":"You launch a small bomb enchanted with a fast-acting skin disease at your foes, causing their skin to break out in horrible bleeding sores. ","primary_source":"Battlecry!","trait_group":["Mechanics","Affliction"],"level":3,"source_category":["Rulebooks"],"area_type":["burst"],"resistance":{},"url":"/Spells.aspx?ID=2494","name":"Blister Bomb","actions_number":4,"category":"spell","pfs":"Restricted","actions":"Two Actions","rarity":"common","slug":"spell-2494"},{"primary_source_category":"Rulebooks","heighten":["8th"],"range":100,"source":["Battlecry!"],"type":"Spell","speed":{},"weakness":{},"saving_throw":"Will","heighten_level":[6,8],"spell_type":"Spell","heighten_group":["6th rank","Heightened 8th rank"],"school":"illusion","trait":["Auditory","Concentrate","Illusion","Manipulate","Visual"],"id":"spell-2495","text":"\nBoots on the Ground Three Actions Source Battlecry! pg. 84 Traditions Arcane, Occult Range 100 feet Defense Will Duration until you next make your daily preparations --- You craft the illusion of your army being much bigger than it actually is, hoping to overwhelm the opposing forces and shatter their hopes. Your illusion can create up to three illusory Gargantuan duplicates of troops within range. You can give the illusion a basic task to perform, such as standing in formation, marching, mimicking guard movements, or unloading illusory boxes; however, the illusion can’t perform any actual tasks and can’t create intelligible sounds, such as music or clear speech. If you and any of the illusory troops are ever farther than 500 feet apart, the spell ends. An illusory troop’s AC is equal to your spell DC. Its saving throws modifiers are equal to your spell DC – 10. If an illusory troop is hit by an attack or fails a save, you must attempt a DC 11 flat check. On success, the illusion of that troop is destroyed. On failure, the entire illusion shatters, and all illusory troops are destroyed. --- Heightened (8th) The DC of the flat check is lowered to 8, and you can create up to five illusory troops.","tradition":["Arcane","Occult"],"skill_mod":{},"summary":"You craft the illusion of your army being much bigger than it actually is, hoping to overwhelm the opposing forces and shatter their hopes.","primary_source":"Battlecry!","trait_group":["Sense","Mechanics","School","Monster"],"level":6,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=2495","name":"Boots on the Ground","actions_number":6,"category":"spell","pfs":"Standard","actions":"Three Actions","rarity":"common","slug":"spell-2495"},{"primary_source_category":"Rulebooks","range":100,"source":["Battlecry!"],"type":"Spell","speed":{},"weakness":{},"heighten_level":[8],"spell_type":"Spell","heighten_group":["8th rank"],"trait":["Concentrate","Incarnate","Manipulate","Uncommon"],"id":"spell-2496","text":"\nClockwork Devotion Three Actions Source Battlecry! pg. 84 Tradition Arcane Range 100 feet Duration until the end of your next turn --- You toss a handful of magical cogs before you, summoning a battalion of clockwork soldiers to fight your enemies. The clockwork soldiers occupy the space of a Huge creature and have a Speed of 60 feet. Arrive Clockwork Assault Clockwork soldiers slash at your enemies with their halberds, dealing 4d10 slashing damage (basic Reflex save) to all enemy creatures in its location or within 15 feet. Depart (fire) Ticking Bomb The clockwork soldiers freeze abruptly before exploding into a mass of flying cogs and metal shrapnel, dealing 4d8 slashing damage and 4d8 fire damage in a 30-foot emanation (basic Reflex save). On a critical failure, a creature takes an additional 2d8 persistent fire damage.","tradition":["Arcane"],"skill_mod":{},"summary":"You toss a handful of magical cogs before you, summoning a battalion of clockwork soldiers to fight your enemies. ","primary_source":"Battlecry!","trait_group":["Mechanics","Rarity"],"level":8,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=2496","name":"Clockwork Devotion","actions_number":6,"category":"spell","pfs":"Standard","actions":"Three Actions","rarity":"uncommon","slug":"spell-2496"},{"primary_source_category":"Rulebooks","range":500,"source":["Battlecry!"],"type":"Spell","speed":{},"weakness":{},"heighten_level":[10],"spell_type":"Spell","heighten_group":["10th rank"],"trait":["Concentrate","Incarnate","Manipulate","Uncommon"],"id":"spell-2497","text":"\nConquering Soldiers Three Actions Source Battlecry! pg. 85 Traditions Arcane, Divine Range 500 feet Duration until the end of your next turn --- You tap into the glories of the armies of old, bringing forth their might to your battlefield and making their strength and power your own. This army manifests as glimmering forms of a conquering military of old, replete with banners and colors of their nation. The army occupies the space of a Gargantuan creature and has a Speed of 80 feet. Arrive (auditory, emotion, fear, mental) Banner’s Call The conquering army manifests before you and your allies, letting out a battle cry of victory and devotion. Each enemy within an 80-foot emanation must attempt a Will save. Critical Success The creature is unaffected. Success The creature is frightened 2. Failure The creature takes 6d12 mental damage and is frightened 3. Critical Failure The creature takes 12d12 mental damage, is frightened 4, and is fleeing for 1 round. Depart (emotion, healing, mental) Trumpets of War As the conquering soldiers begin to fade, their military musicians play one more triumphant song in your honor. You and all allies within 100 feet of the soldiers immediately reduce the value of any clumsy, drained, enfeebled, frightened, sickened, and stupefied conditions by 2 and gain a +2 status bonus to all attacks, saving throws, skill checks, and DCs for 3 rounds.","tradition":["Arcane","Divine"],"skill_mod":{},"summary":"You tap into the glories of the armies of old, bringing forth their might to your battlefield and making their strength and power your own. ","primary_source":"Battlecry!","trait_group":["Mechanics","Rarity"],"level":10,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=2497","name":"Conquering Soldiers","actions_number":6,"category":"spell","pfs":"Standard","actions":"Three Actions","rarity":"uncommon","slug":"spell-2497"},{"primary_source_category":"Rulebooks","range":120,"source":["Battlecry!"],"type":"Spell","speed":{},"duration":6,"weakness":{},"saving_throw":"Will","heighten_level":[1],"spell_type":"Spell","heighten_group":["1st rank"],"trait":["Concentrate","Curse"],"id":"spell-2498","text":"\nCurse of Recoil Reaction Source Battlecry! pg. 85 Traditions Divine, Occult Trigger An enemy you can see is about to make a ranged attack. Range 120 feet Target 1 creature Defense Will Duration 1 round --- You curse an enemy to suffer a kickback as they make a ranged attack, potentially causing them to miss. The triggering enemy attempts a Will save. Critical Success The target is unaffected. Success The recoil from their ranged attack causes the target to be off-guard until the beginning of their next turn. Failure The recoil imposes a –1 status penalty to the ranged attack and renders the target off-guard until the beginning of their next turn. Critical Failure The recoil imposes a –2 status penalty to the ranged attack and renders the target off-guard until the beginning of their next turn. Until the start of their next turn, any additional ranged attacks made with the same weapon, spell, or ability take the same penalty.","tradition":["Divine","Occult"],"skill_mod":{},"summary":"You curse an enemy to suffer a kickback as they make a ranged attack, potentially causing them to miss.","primary_source":"Battlecry!","trait_group":["Mechanics","Affliction"],"level":1,"source_category":["Rulebooks"],"trigger":"An enemy you can see is about to make a ranged attack.","resistance":{},"url":"/Spells.aspx?ID=2498","target":"1 creature","name":"Curse of Recoil","actions_number":1,"category":"spell","pfs":"Standard","actions":"Reaction","rarity":"common","slug":"spell-2498"},{"primary_source_category":"Rulebooks","heighten":["4th"],"range":60,"source":["Battlecry!"],"type":"Spell","speed":{},"duration":60,"weakness":{},"heighten_level":[2,4],"spell_type":"Spell","heighten_group":["2nd rank","Heightened 4th rank"],"legacy_id":["spell-1111"],"trait":["Concentrate","Manipulate"],"id":"spell-2499","text":"\nDancing Shield Two Actions Source Battlecry! pg. 85 Traditions Arcane, Divine, Occult, Primal Range 60 feet Target 1 touched shield (unattended or in your possession) and 1 willing creature Duration sustained up to 1 minute --- You levitate the touched shield and send it to orbit around a creature. When you Cast the Spell and Sustain it, the shield uses the Raise a Shield action to protect the target creature. --- Heightened (4th) If you have the Shield Block reaction, you can use your reaction to have the target shield use Shield Block when the target creature would take damage from a physical attack, in addition to the usual trigger. In this case, Shield Block protects the target creature, rather than you. Since the shield is using Shield Block and not you, additional effects or abilities that normally apply when you Shield Block don’t apply.","tradition":["Arcane","Divine","Occult","Primal"],"skill_mod":{},"summary":"You levitate the touched shield and send it to orbit around a creature.","primary_source":"Battlecry!","trait_group":["Mechanics"],"level":2,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=2499","target":"1 touched shield (unattended or in your possession) and 1 willing creature","name":"Dancing Shield","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"common","slug":"spell-2499"},{"primary_source_category":"Rulebooks","range":60,"source":["Battlecry!"],"type":"Spell","speed":{},"weakness":{},"heighten_level":[5],"spell_type":"Spell","heighten_group":["5th rank"],"legacy_id":["spell-1112"],"trait":["Concentrate"],"id":"spell-2500","text":"\nDesperate Repair Reaction Source Battlecry! pg. 86 Traditions Arcane, Primal Trigger A shield within range would be reduced to 0 Hit Points by a damaging effect Requirements The triggering shield had more than 1 Hit Point before taking damage. Range 60 feet Target 1 shield --- You hold a shield together with the power of your magic, forcing wood and steel to fuse back together. The shield remains at 1 Hit Point and isn’t destroyed. Its construction is weakened until someone takes the time to repair it, preventing desperate repair or a similar ability from saving the same shield until your next daily preparations.","tradition":["Arcane","Primal"],"skill_mod":{},"summary":"You hold a shield together with the power of your magic, forcing wood and steel to fuse back together. ","primary_source":"Battlecry!","trait_group":["Mechanics"],"level":5,"source_category":["Rulebooks"],"requirement":"The triggering shield had more than 1 Hit Point before taking damage.","trigger":"A shield within range would be reduced to 0 Hit Points by a damaging effect","resistance":{},"url":"/Spells.aspx?ID=2500","target":"1 shield","name":"Desperate Repair","actions_number":1,"category":"spell","pfs":"Standard","actions":"Reaction","rarity":"common","slug":"spell-2500"},{"primary_source_category":"Rulebooks","heighten":["+2"],"range":120,"source":["Battlecry!"],"type":"Spell","speed":{},"duration":60,"weakness":{},"heighten_level":[3,5,7,9],"spell_type":"Spell","heighten_group":["3rd rank","Heightened 5th rank","Heightened 7th rank","Heightened 9th rank"],"legacy_id":["spell-1114"],"trait":["Concentrate","Earth","Manipulate"],"id":"spell-2501","text":"\nDividing Trench Three Actions Source Battlecry! pg. 86 Traditions Arcane, Primal Range 120 feet Duration 1 minute --- You dig an earthen trench across the surrounding terrain, which must be soil, clay, sand, or other soft earth, but not flooring or stone. The trench is 5 feet wide, 5 feet deep, and up to 15 feet long. You can shape the trench’s path, but it must be one continuous line. You must conjure the trench in an open space so it doesn’t pass through any creatures or objects. Creatures inside the trench have cover from creatures outside the trench, and creatures outside the trench have cover from creatures inside the trench. Small or smaller creatures in the trench might have greater cover against other creatures who aren’t close to the trench’s edge, and in turn, those creatures might have more cover against small creatures in the trench; the GM determines the amount of additional cover, if any. Entering or leaving the trench requires an additional 5 feet of movement but doesn’t require any kind of check and isn’t considered difficult terrain. At the end of the spell’s duration, the trench disappears, and all creatures in the trench remain in their spaces on solid ground. --- Heightened (+2) The trench’s maximum length increases by 15 feet.","tradition":["Arcane","Primal"],"element":["Earth"],"skill_mod":{},"summary":"You dig an earthen trench across the surrounding terrain, which must be soil, clay, sand, or other soft earth, but not flooring or stone. ","primary_source":"Battlecry!","trait_group":["Mechanics","Elemental","Planar","Monster"],"level":3,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=2501","name":"Dividing Trench","actions_number":6,"category":"spell","pfs":"Standard","actions":"Three Actions","rarity":"common","slug":"spell-2501"},{"primary_source_category":"Rulebooks","heighten":["+1"],"range":100,"source":["Battlecry!"],"type":"Spell","speed":{},"weakness":{},"saving_throw":"basic fortitude","heighten_level":[6,7,8,9,10],"spell_type":"Spell","heighten_group":["6th rank","Heightened 7th rank","Heightened 8th rank","Heightened 9th rank","Heightened 10th rank"],"trait":["Concentrate","Fire","Manipulate","Sonic"],"id":"spell-2502","text":"\nExplosive Barrage Two Actions Source Battlecry! pg. 86 Traditions Arcane, Primal Range 100 feet Area 20-foot burst plus additional 5-foot bursts Defense basic fortitude --- You fire a booming, fiery explosion followed by a salvo of smaller blasts, each cracking the air with the sound of thunder. You create a 20-foot burst and 1d4 additional 5-foot bursts each within the range and within 20 feet of another burst. None of the bursts can intersect. Each creature caught in at least one of these bursts takes 6d8 fire damage and 6d4 sonic damage (basic Fortitude save). On a failed save, a creature is also deafened for 1 minute. --- Heightened (+1) The fire damage increases by 1d8 and the sonic damage increases by 1d4.","tradition":["Arcane","Primal"],"element":["Fire"],"area":[20,5],"skill_mod":{},"summary":"You fire a booming, fiery explosion followed by a salvo of smaller blasts, each cracking the air with the sound of thunder. ","primary_source":"Battlecry!","trait_group":["Mechanics","Energy","Elemental","Planar","Monster"],"level":6,"source_category":["Rulebooks"],"area_type":["burst"],"resistance":{},"url":"/Spells.aspx?ID=2502","name":"Explosive Barrage","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"common","slug":"spell-2502"},{"primary_source_category":"Rulebooks","heighten":["6th"],"range":100,"source":["Battlecry!"],"type":"Spell","speed":{},"duration":60,"weakness":{},"saving_throw":"Will","heighten_level":[4,6],"spell_type":"Spell","heighten_group":["4th rank","Heightened 6th rank"],"school":"illusion","trait":["Concentrate","Illusion","Manipulate","Mental","Rare","Visual"],"id":"spell-2503","text":"\nFallen Soldier's Lament Two Actions Source Battlecry! pg. 86 Traditions Divine, Occult Range 100 feet Target 1 corpse of a Medium or smaller creature that has died within the past 8 hours Defense Will Duration sustained up to 1 minute --- You raise an illusion in the space of a fallen foe, crafting it to resemble a ghost of your target before parading it across the battlefield. Whenever you Cast this Spell or Sustain this spell, you move the illusion up to 30 feet and cause each enemy in a 30-foot emanation of the spirit to attempt a Will save against your spell DC. Enemies who fail become frightened 1 (or frightened 2 on a critical failure). --- Heightened (6th) You can target a corpse of any size that has died within the past 8 hours.","tradition":["Divine","Occult"],"skill_mod":{},"summary":"You raise an illusion in the space of a fallen foe, crafting it to resemble a ghost of your target before parading it across the battlefield.","primary_source":"Battlecry!","trait_group":["Mechanics","School","Monster","Rarity","Sense"],"level":4,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=2503","target":"1 corpse of a Medium or smaller creature that has died within the past 8 hours","name":"Fallen Soldier's Lament","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"rare","slug":"spell-2503"},{"primary_source_category":"Rulebooks","source":["Battlecry!"],"type":"Spell","speed":{},"duration":60,"weakness":{},"heighten_level":[4],"spell_type":"Spell","heighten_group":["4th rank"],"trait":["Air","Concentrate","Manipulate","Subtle"],"id":"spell-2504","text":"\nFilter Air Reaction Source Battlecry! pg. 86 Traditions Arcane, Divine, Primal Trigger You’re exposed to a poison or disease that has the inhaled trait, and you’re aware of the exposure Requirements You breathe air. Duration 1 minute --- You suck in a rough breath of air, and your body automatically filters out the harmful molecules that would infest your lungs. As you breathe for the duration of the spell, you get the outcome one degree of success higher on your saving throws against inhaled poisons and diseases.","tradition":["Arcane","Divine","Primal"],"element":["Air"],"skill_mod":{},"summary":"You suck in a rough breath of air, and your body automatically filters out the harmful molecules that would infest your lungs.","primary_source":"Battlecry!","trait_group":["Elemental","Planar","Monster","Mechanics"],"level":4,"source_category":["Rulebooks"],"requirement":"You breathe air.","trigger":"You’re exposed to a poison or disease that has the inhaled trait, and you’re aware of the exposure","resistance":{},"url":"/Spells.aspx?ID=2504","name":"Filter Air","actions_number":1,"category":"spell","pfs":"Standard","actions":"Reaction","rarity":"common","slug":"spell-2504"},{"primary_source_category":"Rulebooks","heighten":["4th"],"range":30,"source":["Battlecry!"],"type":"Spell","speed":{},"weakness":{},"saving_throw":"Will","heighten_level":[1,4],"spell_type":"Spell","heighten_group":["1st rank","Heightened 4th rank"],"legacy_id":["spell-1118"],"trait":["Concentrate","Emotion","Manipulate","Mental"],"id":"spell-2505","text":"\nForced Mercy Two Actions Source Battlecry! pg. 86 Traditions Divine, Occult Range 30 feet Target 1 creature Defense Will Duration varies --- You soften the target’s blows, ensuring they avoid vital areas and cause no lasting harm. All physical damage dealt by the target to living creatures becomes nonlethal and all persistent bleed damage dealt by the target is reduced to 0. This effect doesn’t incur the typical –2 circumstance penalty for nonlethal attacks with a lethal weapon or attack. An unwilling target must attempt a Will save. A willing target can choose to critically fail their saving throw. Critical Success The creature is unaffected. Success The creature is affected for 1 round. Failure The creature is affected for 1d4 rounds. Critical Failure The creature is affected for 1 minute. --- Heightened (4th) The range increases to 100 feet, and you can target up to 8 creatures.","tradition":["Divine","Occult"],"skill_mod":{},"summary":"You soften the target’s blows, ensuring they avoid vital areas and cause no lasting harm. ","primary_source":"Battlecry!","trait_group":["Mechanics"],"level":1,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=2505","target":"1 creature","name":"Forced Mercy","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"common","slug":"spell-2505"},{"primary_source_category":"Rulebooks","heighten":["+2"],"range":120,"source":["Battlecry!"],"type":"Spell","speed":{},"duration":60,"weakness":{},"saving_throw":"basic fortitude","heighten_level":[6,8,10],"spell_type":"Spell","heighten_group":["6th rank","Heightened 8th rank","Heightened 10th rank"],"trait":["Cold","Concentrate","Manipulate"],"id":"spell-2506","text":"\nFrozen Fog Two Actions Source Battlecry! pg. 86 Traditions Arcane, Primal Range 120 feet Area 20-foot burst Defense basic fortitude Duration 1 minute --- You conjure a chilling mist that settles into the bones and makes it difficult to move. This has the effects of mist , except that you can Sustain the spell once per round to move the fog up to 10 feet. A creature that starts its turn in the area takes 6d8 cold damage with a basic Fortitude save. A creature that fails its save is also clumsy 1 for 1 minute (clumsy 2 on a critical failure) and takes a –10-foot status penalty to Speeds for as long as it’s clumsy. --- Heightened (+2) The damage increases by 3d8.","tradition":["Arcane","Primal"],"area":[20],"skill_mod":{},"summary":"You conjure a chilling mist that settles into the bones and makes it difficult to move.","primary_source":"Battlecry!","trait_group":["Energy","Monster","Mechanics"],"level":6,"source_category":["Rulebooks"],"area_type":["burst"],"resistance":{},"url":"/Spells.aspx?ID=2506","name":"Frozen Fog","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"common","slug":"spell-2506"},{"primary_source_category":"Rulebooks","heighten":["4th","6th","8th"],"range":30,"source":["Battlecry!"],"type":"Spell","speed":{},"weakness":{},"heighten_level":[2,4,6,8],"spell_type":"Spell","heighten_group":["2nd rank","Heightened 4th rank","Heightened 6th rank","Heightened 8th rank"],"trait":["Concentrate","Manipulate"],"id":"spell-2507","text":"\nHelpful Reload Reaction Source Battlecry! pg. 87 Traditions Arcane, Divine, Occult Trigger One of your allies makes a ranged Strike with a weapon with a reload of 1 or less Requirements Your ally has more ammunition for their ranged weapon available. Range 30 feet Target the triggering creature --- With a quick gesture, you reload your ally’s weapon, allowing them to focus on fighting the enemy. You reload their weapon with a piece of mundane ammunition from the triggering creature’s inventory. --- Heightened (4th) You reload your ally’s weapon and grant them a +1 status bonus to their next Strike with this weapon. Heightened (6th) You reload your ally’s weapon with the ammunition of their choice from their inventory. Your ally gains a +1 status bonus to their next Strike with this weapon. Heightened (8th) The spell no longer requires your ally to have appropriate ammunition available. You summon a single piece of common magical ammunition of 10th level or lower to reload your ally’s weapon with. Your ally gains a +1 status bonus to their next Strike with this weapon.","tradition":["Arcane","Divine","Occult"],"skill_mod":{},"summary":"With a quick gesture, you reload your ally’s weapon, allowing them to focus on fighting the enemy. ","primary_source":"Battlecry!","trait_group":["Mechanics"],"level":2,"source_category":["Rulebooks"],"requirement":"Your ally has more ammunition for their ranged weapon available.","trigger":"One of your allies makes a ranged Strike with a weapon with a reload of 1 or less","resistance":{},"url":"/Spells.aspx?ID=2507","target":"the triggering creature","name":"Helpful Reload","actions_number":1,"category":"spell","pfs":"Standard","actions":"Reaction","rarity":"common","slug":"spell-2507"},{"primary_source_category":"Rulebooks","range":100,"source":["Battlecry!"],"type":"Spell","speed":{},"weakness":{},"heighten_level":[8],"spell_type":"Spell","heighten_group":["8th rank"],"trait":["Concentrate","Holy","Incarnate","Manipulate"],"id":"spell-2508","text":"\nHoly Host Three Actions Source Battlecry! pg. 87 Traditions Divine, Occult Range 100 feet Duration until the end of your next turn --- In stories, armies with just and righteous causes win with little difficulty, conquering unholy legions. However, many holy armies know that an extra hand never hurts in the fight to exterminate cruelty and unholy forces, and they might call upon the assistance of a holy army. The holy army occupies the space of a Huge creature. When you Cast this Spell, choose one of the holy militaries below to summon. Agathions Speed 30 feet; Arrive (fire) Pranks for All A squadron of procyals arrives, eager to see your enemies learn their lesson in this fight. All enemies in a 60-foot cone take 8d6 fire damage (basic Reflex save) as the procyals bombard them with popping firecrackers; Depart Parting Lesson (emotion, mental) The procyals laugh uproariously as they leave, each throwing out a piece of unrelated advice to a nearby enemy. Enemies in a 20-foot emanationtake 4d6 mental damage (basic Will save). On a failure, a creature is also stunned 1. On a critical failure, they're stunned 2. Angels Speed 30 feet, fly 40 feet; Arrive (spirit) FlamingTruth A legion of balisses arrive in a burst of holy flame, dealing 8d6 spirit damage to all creatures in a 20-foot emanation with a basic Fortitude save. On a critical failure, a creature is also blinded for 1 round; Depart Hidden Departure With a plume of smoke, the balisses vanish, spreading a thick cloud of smoke in a 10-foot emanation. All creatures within the smoke are concealed. Unholy creatures within the smoke are enfeebled 2, and holy creatures within the smoke gain the effects of truesight and ignore the concealment granted by the smoke. Archons Speed 30 feet, fly 60 feet; Arrive (spirit) Justice Prevails battalion of aesras, also known as legion archons, swoop in to provide assistance. Enemies within a 60-foot cone take 8d6 spirit damage (basic Reflex save); Depart (fire) Eyes of Judgment With one final examination of the battlefield, the aesras take their leave, but not before bringing down their fiery swords to create a corridor of sacred flame. Enemies in a 60-foot line take 4d6 slashing damage and 2d6 persistent fire damage (basic Reflex save). Azatas Speed 30 feet, fly 80 feet; Arrive (auditory, sonic) Inspiring Song Kanya muses arrive to embolden your allies while pushing back your foes. Enemies in a 20-foot emanation take 6d6 sonic damage (basic Fortitude save). A creature that fails the save is also pushed 10 feet away from the kanyas. Allies in the emanation gain a +2 status bonus to attack rolls and saving throws, as well as +4 status bonus to damage rolls for the duration of the spell; Depart (emotion, fear, mental) Booming Finale With a thunderous chord that stirs the hearts of your forces, the kanyas depart. Enemies in a 60-foot cone must attempt a Will save. On a failure, they're frightened 2, and on a critical failure, they're frightened 3 and deafened for 1 round. Allies in this cone regain 4d10+16 Hit Points. Garudas Speed 25 feet, fly 60 feet; Arrive Swooping Dive A battalion of garudas sweep through enemy lines, dealing 6d10 slashing damage to enemies in a 120-foot line (basic Reflex save); Depart Winds of Freedom The garudas flap their wings in tandem, focusing on a 20-foot burst within 60 feet of them. All allies in that area gain a +1 circumstance bonus to all skill checks and DCs for 1 round, and enemies must succeed a Reflex save or be knocked prone. ","tradition":["Divine","Occult"],"skill_mod":{},"summary":"In stories, armies with just and righteous causes win with little difficulty, conquering unholy legions. ","primary_source":"Battlecry!","trait_group":["Mechanics"],"level":8,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=2508","name":"Holy Host","actions_number":6,"category":"spell","pfs":"Standard","actions":"Three Actions","rarity":"common","slug":"spell-2508"},{"primary_source_category":"Rulebooks","heighten":["+1"],"range":100,"source":["Battlecry!"],"type":"Spell","speed":{},"duration":600,"weakness":{},"heighten_level":[5,6,7,8,9,10],"spell_type":"Spell","heighten_group":["5th rank","Heightened 6th rank","Heightened 7th rank","Heightened 8th rank","Heightened 9th rank","Heightened 10th rank"],"school":"illusion","trait":["Fire","Illusion","Manipulate","Subtle"],"id":"spell-2509","text":"\nInstant Minefield Three Actions Source Battlecry! pg. 88 Traditions Arcane, Occult Range 100 feet Duration 10 minutes --- You create several hidden mines throughout the area that explode when stepped on. Choose up to 6 unoccupied squares within range. A mine appears in each chosen square, visible only to you and your allies. A mine can’t be targeted and isn’t affected by area effects, but if it hasn’t been triggered by the end of the spell’s duration, it dissipates harmlessly. A creature that can see invisible creatures and objects can see the mines. A creature can also attempt a Perception check against your spell DC to Seek to find an invisible mine. A creature who enters a square with an invisible mine triggers it, causing an explosion that deals 3d6 fire damage and 3d6 piercing damage (basic Reflex save) to the creature and every creature in a 5-foot emanation from the mine’s square. --- Heightened (+1) The fire damage and piercing damage dealt by a mine each increase by 1d6.","tradition":["Arcane","Occult"],"element":["Fire"],"skill_mod":{},"summary":"You create several hidden mines throughout the area that explode when stepped on.","primary_source":"Battlecry!","trait_group":["Energy","Elemental","Planar","Monster","School","Mechanics"],"level":5,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=2509","name":"Instant Minefield","actions_number":6,"category":"spell","pfs":"Standard","actions":"Three Actions","rarity":"common","slug":"spell-2509"},{"primary_source_category":"Rulebooks","range":500,"source":["Battlecry!"],"type":"Spell","speed":{},"weakness":{},"heighten_level":[10],"spell_type":"Spell","heighten_group":["10th rank"],"trait":["Concentrate","Incarnate","Manipulate","Rare"],"id":"spell-2510","text":"\nJassim's Allegiance Three Actions Source Battlecry! pg. 88 Traditions Arcane, Occult Range 500 feet Duration until the end of your next turn --- You bartered for this spell in some strange market or perhaps gained it while wandering the desert, hopelessly lost and surrounded by nothing but the remnants of time and fallen empires. With a gesture and words of a language not spoken since the fall of the Hanging City of Teskra, you summon Jassim the Wanderer. Jassim, a true Jistkan automaton, occupies the space of a Gargantuan creature and has a Speed of 60 feet. Arrive (fire) Eyes of Fire Jassim emerges from the ground and glares at your enemies, a fearsome look forming on a face of ancient metal and glass. He shoots an energy beam in a 60-foot line, dealing 5d12 fire damage and 5d12 piercing damage (basic Reflex save). Enemies that critically fail are drained 2. Depart (metal) Heart of Rust Jassim takes a metal piece from his chest and holds it out, crushing it in his fist and allowing the powder to spread across a 60-foot emanation. These particles deal 10d6 slashing damage to all creatures and unattended objects within the area (basic Fortitude save). A metal creature that fails its save also takes 2d8 persistent slashing damage. A non-metal creature that fails this save is also sickened 2.","tradition":["Arcane","Occult"],"skill_mod":{},"summary":"You bartered for this spell in some strange market or perhaps gained it while wandering the desert, hopelessly lost and surrounded by nothing but the remnants of time and fallen empires.","primary_source":"Battlecry!","trait_group":["Mechanics","Rarity"],"level":10,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=2510","name":"Jassim's Allegiance","actions_number":6,"category":"spell","pfs":"Standard","actions":"Three Actions","rarity":"rare","slug":"spell-2510"},{"primary_source_category":"Rulebooks","heighten":["+2"],"range":30,"source":["Battlecry!"],"type":"Spell","speed":{},"weakness":{},"saving_throw":"Reflex","heighten_level":[2,4,6,8,10],"spell_type":"Spell","heighten_group":["2nd rank","Heightened 4th rank","Heightened 6th rank","Heightened 8th rank","Heightened 10th rank"],"legacy_id":["spell-1120"],"trait":["Concentrate","Manipulate"],"id":"spell-2511","text":"\nLock Item Two Actions Source Battlecry! pg. 88 Traditions Arcane, Primal Range 30 feet Target one object held by one creature and the creature holding it Defense Reflex Duration varies --- One object held by a creature becomes fused to that creature’s hand and can’t be put down. To Disarm or Steal the item, the result of the skill check must exceed the spell’s DC or the normal DC, whichever is higher. To voluntarily drop the weapon, the target must spend an Interact action rather than a free action, and then succeed at a Reflex save; the target must also attempt a Reflex save to Interact to put away or swap the object. On a failed save, the action is wasted, but on a success, they drop the item and the spell ends. An unwilling creature must attempt an initial Reflex save against lock item . A willing creature can choose to critically fail the saving throw. Critical Success The creature is unaffected. Success The creature is affected for 1 round. Failure The creature is affected for 4 rounds. Critical Failure The creature is affected for 1 minute. --- Heightened (+2) You can target either one additional object held by the same creature or one additional object held by one additional creature.","tradition":["Arcane","Primal"],"skill_mod":{},"summary":"One object held by a creature becomes fused to that creature’s hand and can’t be put down. ","primary_source":"Battlecry!","trait_group":["Mechanics"],"level":2,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=2511","target":"one object held by one creature and the creature holding it","name":"Lock Item","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"common","slug":"spell-2511"},{"primary_source_category":"Rulebooks","range":30,"source":["Battlecry!"],"type":"Spell","speed":{},"weakness":{},"heighten_level":[4],"spell_type":"Spell","heighten_group":["4th rank"],"trait":["Concentrate","Incarnate","Manipulate","Uncommon"],"id":"spell-2512","text":"\nPest Swarm Three Actions Source Battlecry! pg. 89 Traditions Arcane, Occult, Primal Range 30 feet Duration until the end of your next turn --- Sometimes the most common irritations can band together and become threats to your enemies. You reach out to the pests and nuisances around you, forming a small squadron of them to harass and occupy your opponents. They swarm from the forests, the air, and even the dirt beneath your feet. The pest squadron occupies the space of a Large creature, and like a swarm, they can occupy the same space as other creatures. When you Cast this Spell, choose one of the pest squadrons below to summon. Cockroaches Speed 30 feet, climb 30 feet; Arrive Scurrying Swarm The swarm of cockroaches scuttles toward the enemy, swarming them and climbing up the bodies of any enemy touching the ground. They deal 4d6 piercing damage (basic Reflex save) to all enemies within their space and in a 5-foot emanation. On a critical failure, a creature can't use concentrate actions for 1 round as they try and brush away the insects; Depart Farewell Dirt The cockroaches disperse, climbing down from the creatures and leaving behind their debris and dirt. All enemies in their space must attempt a Fortitude save. On a failure, a creature is sickened 2 (sickened 3 on a critical failure). Mosquitoes Speed 30 feet, fly 50 feet; Arrive Biting Flight The mosquitoes arrive in a hazy cloud, landing on the exposed skin of your opponents and dealing 4d6 piercing damage to enemies in their space (basic Reflex save); Depart Parting Gift The swarm attempts to drain their opponents before flying off. All enemies in their space and in a 5-foot emanation must succeed at a Fortitude save or become drained 1 (drained 2 on a critical failure). Pigeons Speed 20 feet, fly 40 feet; Arrive Dive Bomb The swarm of pigeons dives into the crowd of enemies and attacks with beaks and talons. Each enemy within their space takes 2d8 piercing and 2d4 slashing damage (basic Reflex save). On a critical failure, a creature is dazzled for 1 round; Depart (sonic) Wing Snap The pigeon swarm snaps their wingtips together to startle their opponents before leaving. Each enemy within their space takes 4d6 sonic damage (basic Fortitude save). Rats Speed 30 feet, burrow 20 feet; Arrive Chittering Race Rats swarm the legs of your enemies, biting at them and digging their sharp nails into whatever exposed flesh reveals itself. Each enemy in their space takes 4d6 piercing damage (basic Reflex save); Depart Underfoot The rats scurry underfoot, tripping up enemies and burrowing underground to make a swift getaway. Each enemy in their space must succeed a Reflex save or be knocked prone and take 2d6 bludgeoning damage. The area the rat swarm was in becomes difficult terrain for 1 round. Skunks Speed 30 feet, climb 20 feet; Arrive Mustelid Charge Skunks race to the scene, and each enemy within their space and within a 5-foot emanation take 4d6 piercing damage (basic Reflex save) as the skunks snarl and bite; Depart (acid) Stink Bomb Before leaving, the skunks launch a final offensive maneuver and release their stink glands in a 15-foot cone. All creatures in the area take 2d6 acid damage (basic Fortitude save). On a failure, a creature is also sickened 1 (sickened 2 on a critical failure). Spiders Speed 30 feet, climb 30 feet; Arrive (poison) Venomous Swarm horde of violin spiders crawls up from the ground, climbing onto enemies within their space and in a 5-foot emanation and biting them. Each enemy takes 3d6 piercing damage (basic Fortitude save). Enemies who fail are exposed to violin spider venom; Depart Spinning Webs As the violin spiders depart, they spray sticky webs at their enemies in a 30-foot cone. All creatures in this cone must attempt a Reflex save. On a failure, a creature takes a –10-foot circumstance penalty to their Speeds (–20-foot circumstance penalty on a critical failure) for 1 minute; a creature can remove this penalty with a successful Escape against your spell DC. The area of the cone is also difficult terrain for 1 round. Violin Spider Venom (poison) Saving Throw DC 24 Fortitude; Maximum Duration 6 rounds; Stage 1 1d6 poison (1 round); Stage 2 2d6 poison and clumsy 1 (1 round); Stage 3 2d6 poison, 1d6 persistent bleed, and clumsy 1 (1 round); Stage 4 2d6 poison, 2d6 persistent bleed, and clumsy 1 (1 round) ","tradition":["Arcane","Occult","Primal"],"skill_mod":{},"summary":"Sometimes the most common irritations can band together and become threats to your enemies.","primary_source":"Battlecry!","trait_group":["Mechanics","Rarity"],"level":4,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=2512","name":"Pest Swarm","actions_number":6,"category":"spell","pfs":"Standard","actions":"Three Actions","rarity":"uncommon","slug":"spell-2512"},{"primary_source_category":"Rulebooks","range":100,"source":["Battlecry!"],"type":"Spell","speed":{},"duration":6,"weakness":{},"saving_throw":"Will","heighten_level":[5],"spell_type":"Spell","heighten_group":["5th rank"],"school":"illusion","trait":["Auditory","Concentrate","Emotion","Fear","Illusion","Manipulate","Mental","Visual"],"id":"spell-2513","text":"\nShock and Awe Three Actions Source Battlecry! pg. 89 Traditions Arcane, Occult Range 100 feet Area 50-foot burst Defense Will Duration 1 round --- You create the illusion of cannons exploding, bullets and arrows flying, and magical ballistics firing, as an overwhelming torrent of information, both visual and auditory. Enemies in the area must attempt a Will save. Critical Success The target is unaffected. Success The target is frightened 1. Failure The enemy is frightened 2 and stunned 1. Critical Failure The enemy is frightened 3 and stunned 2.","tradition":["Arcane","Occult"],"area":[50],"skill_mod":{},"summary":"You create the illusion of cannons exploding, bullets and arrows flying, and magical ballistics firing, as an overwhelming torrent of information, both visual and auditory. ","primary_source":"Battlecry!","trait_group":["Sense","Mechanics","School","Monster"],"level":5,"source_category":["Rulebooks"],"area_type":["burst"],"resistance":{},"url":"/Spells.aspx?ID=2513","name":"Shock and Awe","actions_number":6,"category":"spell","pfs":"Standard","actions":"Three Actions","rarity":"common","slug":"spell-2513"},{"primary_source_category":"Rulebooks","heighten":["9th"],"range":0,"source":["Battlecry!"],"type":"Spell","speed":{},"duration":60,"weakness":{},"heighten_level":[6,9],"spell_type":"Spell","heighten_group":["6th rank","Heightened 9th rank"],"trait":["Concentrate","Manipulate","Uncommon"],"id":"spell-2514","text":"\nSiege Weapon's Blessing Three Actions Source Battlecry! pg. 89 Traditions Arcane, Divine, Occult Range touch Target one mounted siege weapon Duration 1 minute --- You trace a magic rune onto the body of a siege weapon, calling upon fate or your faith to guide the attacks your allies make with this machine. For the spell’s duration, any skill checks attempted to Load the siege weapon can be rolled twice, taking the better result; these skill checks gain the fortune trait. In addition, any saving throws attempted by creatures caught in the siege weapon’s Launch area must be rolled twice, taking the worse result; these saving throws gain the misfortune trait. --- Heightened (9th) The duration is 8 hours.","tradition":["Arcane","Divine","Occult"],"skill_mod":{},"summary":"You trace a magic rune onto the body of a siege weapon, calling upon fate or your faith to guide the attacks your allies make with this machine.","primary_source":"Battlecry!","trait_group":["Mechanics","Rarity"],"level":6,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=2514","target":"one mounted siege weapon","name":"Siege Weapon's Blessing","actions_number":6,"category":"spell","pfs":"Standard","actions":"Three Actions","rarity":"uncommon","slug":"spell-2514"},{"primary_source_category":"Rulebooks","range":100,"source":["Battlecry!"],"type":"Spell","speed":{},"weakness":{},"heighten_level":[6],"spell_type":"Spell","heighten_group":["6th rank"],"trait":["Concentrate","Incarnate","Manipulate"],"id":"spell-2515","text":"\nSkeleton Army Three Actions Source Battlecry! pg. 90 Traditions Arcane, Divine, Occult Range 100 feet Duration until the end of your next turn --- With a fistful of compressed bones, you summon a legion of skeletal hulks to fight in your war, refusing to let them rest until they’ve given up their last inches of usefulness to your cause. The undead army occupies the space of a Huge creature and has a Speed of 40 feet. Arrive Bone March The skeletal hulks rise from the dirt, slashing through your enemies and attacking with their dirt-encrusted, bony hands. Enemies within a 20-foot emanation take 4d8 slashing damage (basic Reflex save). On a critical failure, a creature also take 2d8 persistent bleed damage. Depart Tossed Heads Before crumpling into a pile of bones, the skeleton army removes their skulls and throws them at the enemy lines, chattering and howling, dealing 6d6 piercing damage to enemies in a 20-foot burst (basic Reflex save) within 30 feet. On a critical failure, a creature is also frightened 2.","tradition":["Arcane","Divine","Occult"],"skill_mod":{},"summary":"With a fistful of compressed bones, you summon a legion of skeletal hulks to fight in your war, refusing to let them rest until they’ve given up their last inches of usefulness to your cause.","primary_source":"Battlecry!","trait_group":["Mechanics"],"level":6,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=2515","name":"Skeleton Army","actions_number":6,"category":"spell","pfs":"Standard","actions":"Three Actions","rarity":"common","slug":"spell-2515"},{"primary_source_category":"Rulebooks","range":120,"source":["Battlecry!"],"type":"Spell","speed":{},"duration":600,"weakness":{},"heighten_level":[2],"spell_type":"Spell","heighten_group":["2nd rank"],"trait":["Concentrate","Manipulate","Metal"],"id":"spell-2516","text":"\nSteel Fortifications Three Actions Source Battlecry! pg. 90 Traditions Arcane, Primal Range 120 feet Duration 10 minutes --- You conjure several metal structures that consist of angled beams attached to one another at a central point, which can help block attacks. You create up to three Large structures within range in unoccupied squares; each fortification is 8 feet long, 8 feet wide, and 8 feet tall. There must be enough room for a fortification in order to conjure it. A single fortification has an AC of 10 and is immune to critical hits and precision damage. It has Hardness 9, 60 Hit Points, and a BT of 30. Once a fortification is broken, it crumbles into sharp metal bits. Any creature adjacent to or sharing a space with a fortification when it is broken must attempt a Reflex save or take 2d6 persistent bleed damage. Creatures can pass through the spaces of a fortification, though Medium and larger creatures treat these spaces as difficult terrain. A Small or smaller creature can occupy the same spaces as a fortification; doing so grants them standard cover. Similarly, a prone Medium creature can occupy the same spaces as a fortification, gaining standard cover in the process. A Medium or smaller creature can climb a fortification with a successful DC 15 Athletics check.","tradition":["Arcane","Primal"],"element":["Metal"],"skill_mod":{},"summary":"You conjure several metal structures that consist of angled beams attached to one another at a central point, which can help block attacks.","primary_source":"Battlecry!","trait_group":["Mechanics","Elemental"],"level":2,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=2516","name":"Steel Fortifications","actions_number":6,"category":"spell","pfs":"Standard","actions":"Three Actions","rarity":"common","slug":"spell-2516"},{"primary_source_category":"Rulebooks","heighten":["+2"],"range":60,"source":["Battlecry!"],"type":"Spell","speed":{},"weakness":{},"saving_throw":"AC","heighten_level":[2,4,6,8,10],"spell_type":"Spell","heighten_group":["2nd rank","Heightened 4th rank","Heightened 6th rank","Heightened 8th rank","Heightened 10th rank"],"trait":["Attack","Concentrate","Fire","Manipulate"],"id":"spell-2517","text":"\nSticky Fire Two Actions Source Battlecry! pg. 91 Traditions Arcane, Primal Range 60 feet Target 1 creature Defense AC --- You send a bubble of viscous liquid that sparks into flame. Make a spell attack roll against the target’s AC, dealing 1d8 fire damage and 1d8 persistent fire damage on a hit. The target is enfeebled 1 until they recover from their persistent fire damage. --- Heightened (+2) The initial and persistent fire damage increase by 1d8.","tradition":["Arcane","Primal"],"element":["Fire"],"skill_mod":{},"summary":"You send a bubble of viscous liquid that sparks into flame.","primary_source":"Battlecry!","trait_group":["Mechanics","Energy","Elemental","Planar","Monster"],"level":2,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=2517","target":"1 creature","name":"Sticky Fire","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"common","slug":"spell-2517"},{"primary_source_category":"Rulebooks","range":100,"source":["Battlecry!"],"type":"Spell","speed":{},"weakness":{},"heighten_level":[8],"spell_type":"Spell","heighten_group":["8th rank"],"trait":["Concentrate","Incarnate","Manipulate","Unholy"],"id":"spell-2518","text":"\nUnholy Army Three Actions Source Battlecry! pg. 91 Traditions Divine, Occult Range 100 feet Duration until the end of your next turn --- Reaching out to the legions of the wicked, you call upon them for assistance. They emerge, bubbling up from the ground, and stand to face your enemies, malevolent and ready for bloodshed. The unholy army occupies the space of a Huge creature. When you Cast this Spell, choose one of the unholy squadrons below to summon. Asuras Speed 40 feet; Arrive Dance of Duality A legion of adhukaits arrive on the field, dancing and scurrying in and among your enemy's front line. All enemies in a 10-foot emanation take 10d6 slashing damage (basic Reflex save) as the adhukaits slash at them with their kukris; Depart Split Remembrance As the adhukaits begin to retreat, they argue about who did the most damage and decide to see which half is stronger. All enemies in a 20-foot emanation take 6d6 bludgeoning damage (basic Fortitude save) as they're violently yanked by adhukaits. On a failure, a creature is clumsy 1 for 1 minute (clumsy 2 on a critical failure). Daemons Speed 25 feet, fly 40 feet; Arrive (disease) Winds of Pestilence Leukodaemons fly into position, their wings beating with the dust of a thousand diseases of a thousand years. Enemies in a 60-foot cone take 8d8 piercing damage (basic Fortitude save). On a failure, a creature is also sickened 1 (sickened 2 on a critical failure); Depart (disease) Remember Me The leukodaemons claw at your enemies with their infected nails. All enemies in a 10-foot emanation take 6d6 slashing damage (basic Reflex save). On a failure, a creature is also drained 1 (drained 2 on a critical failure). Demons Speed 25 feet; Arrive (fire) Fuming Entrance A legion of brimoraks arrive in clouds of thick black smoke. The army's space and every square in a 20-foot emanation is choked with burning ash and smog, making all creatures outside the smoke concealed to creatures within it and all creatures within the smoke concealed to creatures outside the smoke and other creatures within it. This smoke lasts for 1 minute, and a creature who enters or begins its turn within the smoke must attempt a Fortitude save or take 2d6 persistent fire damage and become sickened 1 (3d6 persistent fire damage and sickened 2 on a critical failure); Depart (fire) Swords of Flame The arson demons swing their flaming swords through your enemies' ranks. All enemies in a 10-foot emanation take 4d8 slashing damage and 3d6 fire damage (basic Reflex save). On a critical failure, a creature also takes 2d8 persistent fire damage. Devils Speed 25 feet; Arrive (spirit) Diabolic Infantry A legion of vordines swarm the battlefield. All enemies in a 20-foot emanation take 4d10 piercing damage and 2d6 spirit damage (basic Reflex save) as the vordines impale them with their tridents; Depart (nonlethal) Whipped and Tripped The devils' whips lengthen impossibly to flense flesh from soul. Enemies in two non-intersecting 40-foot lines take 6d8 nonlethal bludgeoning damage (basic Reflex save). On a failure, a creature is also knocked prone. On a critical failure, it's also knocked prone and immobilized for 1 round. Divs Speed 35 feet; Arrive (mental) Deceptive Delight A battalion of sepids arrives to torment your enemies. Enemies in a 60-foot cone take 6d6 mental damage (basic Will save). On a failure, a creature is confused for 1 round; Depart (spirit) Battle Debris The sepids slam their falchions into the remnants of the chaos of battle, shattering bones, which explode out in a 30-foot emanation. All non-fiends in the area take 8d6 slashing damage and 3d6 spirit damage from debris (basic Reflex save). Qlippoths Speed 40 feet, climb 40 feet, fly 40 feet; Arrive (visual) Terrifying Scuttle A horde of gongorinans opens their maws to reveal the horror inside. All enemies in a 60-foot cone must succeed at a Will save or be sickened 2 (sickened 2 and blinded for 1 round on a critical failure); Depart Pincer Assault The gongorinans lash out at everyone. All enemies in a 20-foot emanation take 6d12 slashing damage (basic Reflex save). Velstracs Speed 25 feet; Arrive Chains of Pain A legion of sacristans emerges from the shadows, their barbed chains wrapping around enemy limbs to prevent all escape. Enemies in a 20-foot emanation must attempt a Reflex save. On a failure, they take a –10-foot circumstance penalty to their Speeds and 2d6 persistent bleed damage. On a critical failure they take a –20-foot circumstance penalty to their Speeds and 4d6 persistent bleed damage. This penalty to Speeds lasts until they recover from their persistent bleed damage; Depart Pleasant Screams The sacristans rip their chains from their victims, screaming in unison with their pain. Any enemies who failed the initial Reflex save during the sacristans' arrival take 4d8 piercing damage (basic Fortitude save). In addition, everyone in a 60-foot cone must attempt a Will save. On a failure, they're frightened 2 and deafened for 1 minute (frightened 3 and deafened for 1 minute on a critical failure); this effect has the auditory, emotion, fear, and mental traits. ","tradition":["Divine","Occult"],"skill_mod":{},"summary":"Reaching out to the legions of the wicked, you call upon them for assistance. ","primary_source":"Battlecry!","trait_group":["Mechanics"],"level":8,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=2518","name":"Unholy Army","actions_number":6,"category":"spell","pfs":"Standard","actions":"Three Actions","rarity":"common","slug":"spell-2518"},{"primary_source_category":"Adventure Paths","heighten":["+2"],"range":0,"source":["Pathfinder #216: The Acropolis Pyre"],"type":"Spell","speed":{},"duration":60,"weakness":{},"heighten_level":[1,3,5,7,9],"spell_type":"Spell","primary_source_group":"Myth-Speaker","heighten_group":["1st rank","Heightened 3rd rank","Heightened 5th rank","Heightened 7th rank","Heightened 9th rank"],"trait":["Concentrate","Fire","Manipulate","Uncommon"],"id":"spell-2519","text":"\nFuneral Flames Two Actions May contain spoilers from Myth-Speaker Source Pathfinder #216: The Acropolis Pyre pg. 82 Traditions Divine, Primal Range touch Target one club or staff you're wielding Duration 1 minute --- You transform a bludgeon into a fearsome torch suited to casting undead into the afterlife. One end of the weapon ignites, becoming wreathed in blue flame. While you wield the target weapon, it becomes a +1 weapon, gains the versatile fire trait, and sheds light as brightly as a torch. Whenever you successfully Strike a creature with the weapon, you can Dismiss the spell as a free action to deal 1d6 persistent fire damage to the target; if the target is undead, increase the persistent damage dice to d8s. --- Heightened (+2) The persistent fire damage increases by 1d6.","tradition":["Divine","Primal"],"element":["Fire"],"skill_mod":{},"summary":"You transform a bludgeon into a fearsome torch suited to casting undead into the afterlife.","primary_source":"Pathfinder #216: The Acropolis Pyre","trait_group":["Mechanics","Energy","Elemental","Planar","Monster","Rarity"],"level":1,"source_category":["Adventure Paths"],"resistance":{},"url":"/Spells.aspx?ID=2519","target":"one club or staff you're wielding","source_group":["Myth-Speaker"],"spoilers":"Myth-Speaker","name":"Funeral Flames","actions_number":4,"category":"spell","pfs":"Limited","actions":"Two Actions","rarity":"uncommon","slug":"spell-2519"},{"primary_source_category":"Adventure Paths","heighten":["+2"],"source":["Pathfinder #216: The Acropolis Pyre"],"type":"Spell","speed":{},"weakness":{},"saving_throw":"basic Reflex","heighten_level":[2,4,6,8,10],"spell_type":"Spell","primary_source_group":"Myth-Speaker","heighten_group":["2nd rank","Heightened 4th rank","Heightened 6th rank","Heightened 8th rank","Heightened 10th rank"],"trait":["Fire","Manipulate","Move","Uncommon"],"id":"spell-2520","text":"\nPyrefowl Rebuke Reaction May contain spoilers from Myth-Speaker Source Pathfinder #216: The Acropolis Pyre pg. 82 Traditions Arcane, Primal Trigger A creature within 10 feet of you Strikes and deals damage to you Saving Throw basic Reflex --- Fiery wings briefly envelop your arms, and with a swift wingbeat, you flutter away from your attacker in a shower of searing sparks. You deal 1d6 fire damage to the triggering creature, with a basic Reflex save, and Fly up to 10 feet in a straight line directly away from it. If the creature critically fails its saving throw, your movement does not provoke reactions from it, and it's dazzled until the end of its next turn. --- Heightened (+2) The damage increases by 1d6, and the maximum distance you can Fly increases by 5 feet.","tradition":["Arcane","Primal"],"element":["Fire"],"skill_mod":{},"summary":"Fiery wings briefly envelop your arms, and with a swift wingbeat, you flutter away from your attacker in a shower of searing sparks.","primary_source":"Pathfinder #216: The Acropolis Pyre","trait_group":["Energy","Elemental","Planar","Monster","Mechanics","Rarity"],"level":2,"source_category":["Adventure Paths"],"trigger":"A creature within 10 feet of you Strikes and deals damage to you","resistance":{},"url":"/Spells.aspx?ID=2520","source_group":["Myth-Speaker"],"spoilers":"Myth-Speaker","name":"Pyrefowl Rebuke","actions_number":1,"category":"spell","pfs":"Limited","actions":"Reaction","rarity":"uncommon","slug":"spell-2520"},{"primary_source_category":"Adventure Paths","heighten":["+1"],"source":["Pathfinder #216: The Acropolis Pyre"],"type":"Spell","speed":{},"duration":60,"weakness":{},"saving_throw":"Fortitude","heighten_level":[1,2,3,4,5,6,7,8,9,10],"spell_type":"Focus","primary_source_group":"Myth-Speaker","heighten_group":["1st rank","Heightened 2nd rank","Heightened 3rd rank","Heightened 4th rank","Heightened 5th rank","Heightened 6th rank","Heightened 7th rank","Heightened 8th rank","Heightened 9th rank","Heightened 10th rank"],"trait":["Animist","Focus","Morph","Uncommon"],"id":"spell-2521","text":"\nCrown of Prophets Single Action May contain spoilers from Myth-Speaker Source Pathfinder #216: The Acropolis Pyre pg. 83 Saving Throw Fortitude Duration sustained up to 1 minute --- Serpents sprout from your head, equally ready to bite your foes or offer you counsel. You gain a fangs unarmed attack that deals 1d6 piercing damage and has the agile, finesse, and versatile poison traits. The first time you Cast or Sustain this spell each round, you can perform one of the following as a free action. - Serpentine Advice The snakes compete to offer you counsel. You gain the Dubious Knowledge feat until the end of your turn, then you Recall Knowledge. - Toxic Prophacy (poison) Requirements A creature within 15 feet damaged you since the end of your last turn; Effect The snakes spit toxic curses at the required creature, dealing 2d4 poison damage (basic Fortitude save). --- Heightened (+1) The poison damage dealt by Toxic Prophecy increases by 1d4.","skill_mod":{},"summary":"Serpents sprout from your head, equally ready to bite your foes or offer you counsel.","primary_source":"Pathfinder #216: The Acropolis Pyre","trait_group":["Class","Mechanics","Rarity"],"level":1,"source_category":["Adventure Paths"],"resistance":{},"url":"/Spells.aspx?ID=2521","source_group":["Myth-Speaker"],"spoilers":"Myth-Speaker","name":"Crown of Prophets","actions_number":2,"category":"spell","actions":"Single Action","rarity":"uncommon","slug":"spell-2521"},{"primary_source_category":"Adventure Paths","source":["Pathfinder #216: The Acropolis Pyre"],"type":"Spell","speed":{},"duration":60,"weakness":{},"saving_throw":"Reflex","heighten_level":[1],"spell_type":"Focus","primary_source_group":"Myth-Speaker","heighten_group":["1st rank"],"trait":["Air","Animist","Aura","Focus","Uncommon"],"id":"spell-2522","text":"\nGift of the Anemos Single Action May contain spoilers from Myth-Speaker Source Pathfinder #216: The Acropolis Pyre pg. 83 Area 10-foot emanation Saving Throw Reflex Duration sustained up to 1 minute --- Your apparition envelops you in gusting winds that can speed your steps or buffet your foes. When an enemy in the aura critically fails a Strike against you, they must succeed at a Reflex save or become off-guard until the end of your next turn. When you cast or sustain this spell, you can either Step, Shove a creature in the aura using your spell attack modifier in place of your Athletics modifier, or jump 10 feet in any direction (you must land on solid ground, or else you fall).","element":["Air"],"area":[10],"skill_mod":{},"summary":"Your apparition envelops you in gusting winds that can speed your steps or buffet your foes.\r\n","primary_source":"Pathfinder #216: The Acropolis Pyre","trait_group":["Elemental","Planar","Monster","Class","Mechanics","Rarity"],"level":1,"source_category":["Adventure Paths"],"area_type":["emanation"],"resistance":{},"url":"/Spells.aspx?ID=2522","source_group":["Myth-Speaker"],"spoilers":"Myth-Speaker","name":"Gift of the Anemos","actions_number":2,"category":"spell","actions":"Single Action","rarity":"uncommon","slug":"spell-2522"},{"primary_source_category":"Lost Omens","heighten":["+2"],"source":["Draconic Codex\r\n"],"type":"Spell","speed":{},"duration":60,"weakness":{},"heighten_level":[1,3,5,7,9],"spell_type":"Spell","heighten_group":["1st rank","Heightened 3rd rank","Heightened 5th rank","Heightened 7th rank","Heightened 9th rank"],"trait":["Concentrate","Manipulate","Morph","Uncommon"],"id":"spell-2524","text":"\nArmor of Thorn and Claw Two Actions Source [Draconic Codex ](/Sources.aspx?ID=277) pg. 224 Tradition Primal Duration 1 minute --- Razor-sharp thorns and claws erupt from your skin or scales. Whenever a creature touches you or hits you with a melee unarmed attack, it takes 1 piercing damage. Additionally, if you become grabbed, restrained, or otherwise held immobilized in a creature’s grasp, such as by being engulfed or swallowed, the creature takes 1d4 persistent bleed damage. --- Heightened (+2) The piercing damage increases by 2, and the persistent bleed damage increases by 1d4.","tradition":["Primal"],"skill_mod":{},"summary":"Razor-sharp thorns and claws erupt from your skin or scales.","primary_source":"Draconic Codex\r\n","trait_group":["Mechanics","Rarity"],"level":1,"source_category":["Lost Omens"],"resistance":{},"url":"/Spells.aspx?ID=2524","name":"Armor of Thorn and Claw","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"uncommon","slug":"spell-2524"},{"primary_source_category":"Lost Omens","heighten":["+1"],"source":["Draconic Codex\r\n"],"type":"Spell","speed":{},"weakness":{},"saving_throw":"basic Fortitude","heighten_level":[5,6,7,8,9,10],"spell_type":"Spell","heighten_group":["5th rank","Heightened 6th rank","Heightened 7th rank","Heightened 8th rank","Heightened 9th rank","Heightened 10th rank"],"trait":["Concentrate","Healing","Manipulate","Uncommon","Vitality","Void","Positive","Negative"],"id":"spell-2525","text":"\nBlood-Feasting Breath Three Actions Source [Draconic Codex ](/Sources.aspx?ID=277) pg. 224 Traditions Divine, Occult Area two 30-foot cones Defense basic Fortitude --- Like a vorpal dragon, you absorb life with an inhale and release it with an exhale. All living creatures in the first cone take 5d6 void damage with a basic Fortitude save. You and all living creatures in the second cone regain Hit Points equal to the greatest damage a single creature took from the first cone. --- Heightened (+1) The damage and healing increase by 1d6.","tradition":["Divine","Occult"],"area":[30],"skill_mod":{},"summary":"Like a vorpal dragon, you absorb life with an inhale and release it with an exhale.","primary_source":"Draconic Codex\r\n","trait_group":["Mechanics","Rarity","Energy","Planar","Creature Type"],"level":5,"source_category":["Lost Omens"],"area_type":["cone"],"resistance":{},"url":"/Spells.aspx?ID=2525","name":"Blood-Feasting Breath","actions_number":6,"category":"spell","pfs":"Standard","actions":"Three Actions","rarity":"uncommon","slug":"spell-2525"},{"primary_source_category":"Lost Omens","heighten":["+1"],"range":30,"source":["Draconic Codex\r\n"],"type":"Spell","speed":{},"weakness":{},"saving_throw":"Will","heighten_level":[4,5,6,7,8,9,10],"spell_type":"Spell","heighten_group":["4th rank","Heightened 5th rank","Heightened 6th rank","Heightened 7th rank","Heightened 8th rank","Heightened 9th rank","Heightened 10th rank"],"trait":["Concentrate","Manipulate","Mental","Uncommon"],"id":"spell-2526","text":"\nChannel Arrogance Single Action or Three Actions Source [Draconic Codex ](/Sources.aspx?ID=277) pg. 224 Traditions Arcane, Occult Range 30 feet Target 1 creature Defense Will --- You channel your heightened sense of self-worth into a creature, forcing them to acknowledge your true worth. You can Cast this Spell using 1 action if you know the target isn’t worthy of you spending your time to generate the full force of this spell, or using 3 actions if you can’t possibly hold back the majesty of your presence and must flood the target with your full attention. The target takes 5d10 mental damage and other effects depending on its Will saving throw. If you Cast the Spell using 1 action, the target gets a result one degree of success better than it rolled. Critical Success The creature is unaffected. Success The target takes half damage and is fascinated with you for 1 round. Failure The target takes full damage and is fascinated with you for 1 round. While fascinated with you, the target must succeed at a DC 5 flat check when attempting to Cast a Spell or use an action with the auditory trait. On a failure, the action is disrupted as the target blurts praise for you instead of saying what it intended. Critical Failure As failure, but double damage and the effect lasts for 1 minute. --- Heightened (+1) The damage increases by 1d10.","tradition":["Arcane","Occult"],"skill_mod":{},"summary":"You channel your heightened sense of self-worth into a creature, forcing them to acknowledge your true worth.","primary_source":"Draconic Codex\r\n","trait_group":["Mechanics","Rarity"],"level":4,"source_category":["Lost Omens"],"resistance":{},"url":"/Spells.aspx?ID=2526","target":"1 creature","name":"Channel Arrogance","actions_number":2,"category":"spell","pfs":"Standard","actions":"Single Action or Three Actions","rarity":"uncommon","slug":"spell-2526"},{"primary_source_category":"Lost Omens","heighten":["5th","8th"],"range":500,"source":["Draconic Codex\r\n"],"type":"Spell","speed":{},"duration":3600,"weakness":{},"heighten_level":[4,5,8],"spell_type":"Spell","heighten_group":["4th rank","Heightened 5th rank","Heightened 8th rank"],"trait":["Air","Concentrate","Manipulate","Uncommon","Water"],"id":"spell-2527","text":"\nCloud Current Source [Draconic Codex ](/Sources.aspx?ID=277) pg. 224 Traditions Arcane, Primal Cast 1 minute Range 500 feet Duration 1 hour --- Air and water vapor combine into a great cloud that funnels a powerful current within it. The eddies make the cloud appear from a distance to be a group of cloud dragons tumbling through the sky. The cloud is up to 30 feet wide, 30 feet tall, and 10 miles long. It runs parallel to the ground, and the nearest end of it must be within range and at least 100 feet above the ground. The current travels in a direction you choose when you Cast the Spell, and the travel Speed of creatures flying through the cloud in that direction is doubled. You can Dismiss the cloud. --- Heightened (5th) The duration is 8 hours, and the cloud can be up to 50 feet wide and 100 miles long. Heightened (8th) As 6th, and travel speed is quadrupled.","tradition":["Arcane","Primal"],"element":["Air","Water"],"skill_mod":{},"summary":"Air and water vapor combine into a great cloud that funnels a powerful current within it.","primary_source":"Draconic Codex\r\n","trait_group":["Elemental","Planar","Monster","Mechanics","Rarity"],"level":4,"source_category":["Lost Omens"],"resistance":{},"url":"/Spells.aspx?ID=2527","component":["1 minute"],"name":"Cloud Current","actions_number":60,"category":"spell","pfs":"Standard","actions":"1 minute","rarity":"uncommon","slug":"spell-2527"},{"primary_source_category":"Lost Omens","heighten":["+1"],"range":0,"source":["Draconic Codex\r\n"],"type":"Spell","speed":{},"duration":86400,"weakness":{},"heighten_level":[5,6,7,8,9,10],"spell_type":"Spell","heighten_group":["5th rank","Heightened 6th rank","Heightened 7th rank","Heightened 8th rank","Heightened 9th rank","Heightened 10th rank"],"trait":["Concentrate","Contingency","Manipulate","Sanctified","Spirit","Uncommon"],"id":"spell-2528","text":"\nDivine Dragon's Watch Source [Draconic Codex ](/Sources.aspx?ID=277) pg. 224 Tradition Divine Cast 10 minutes Range touch Target 1 creature Duration 24 hours --- You summon an invisible divine draconic spirit to watch over your target. When the spell is complete, you gain the Dragon’s Protection reaction; once you use the reaction, the spell ends. Dragon’s Protection Reaction (concentrate, sanctified, spirit) Trigger An enemy you can see would reduce this spell’s target to 0 Hit Points; Effect The dragon intercepts, preventing the spell’s target from being knocked out; the spell’s target remains at 1 Hit Point. As the dragon disappears, it flies over the triggering enemy and releases its retributive breath, dealing 5d4 spirit damage to it with a basic Reflex save. --- Heightened (+1) The damage increases by 1d4.","tradition":["Divine"],"skill_mod":{},"summary":"You summon an invisible divine draconic spirit to watch over your target.","primary_source":"Draconic Codex\r\n","trait_group":["Mechanics","Creature Type","Rarity"],"level":5,"source_category":["Lost Omens"],"resistance":{},"url":"/Spells.aspx?ID=2528","target":"1 creature","component":["10 minutes"],"name":"Divine Dragon's Watch","actions_number":600,"category":"spell","pfs":"Standard","actions":"10 minutes","rarity":"uncommon","slug":"spell-2528"},{"primary_source_category":"Lost Omens","range":500,"source":["Draconic Codex\r\n"],"type":"Spell","speed":{},"duration":600,"weakness":{},"heighten_level":[10],"spell_type":"Spell","heighten_group":["10th rank"],"trait":["Concentrate","Manipulate","Uncommon"],"id":"spell-2529","text":"\nDragon Turret Three Actions Source [Draconic Codex ](/Sources.aspx?ID=277) pg. 225 Traditions Arcane, Divine, Occult, Primal Range 500 feet Area an empty 10-foot radius, 50-foot-tall cylinder Duration sustained for up to 10 minutes --- You conjure forth a massive tower with a large dragon that’s bound to crawl its length. The dragon and the tower share the same space, and the dragon intercepts any attack targeting the tower. When the dragon dies, the tower crumbles. The dragon is immune to all conditions, has an AC of 40, a +30 modifier for all saving throws, and 250 Hit Points. When you Cast the Spell, and once per round when you Sustain it, the dragon unleashes its breath in a 60-foot cone, dealing 13d8 damage (basic Reflex save). The damage type depends on the tradition used to cast this spell: arcane force, divine spirit, occult mental, primal fire.","tradition":["Arcane","Divine","Occult","Primal"],"area":[10,50],"skill_mod":{},"summary":"You conjure forth a massive tower with a large dragon that’s bound to crawl its length.","primary_source":"Draconic Codex\r\n","trait_group":["Mechanics","Rarity"],"level":10,"source_category":["Lost Omens"],"area_type":["cylinder"],"resistance":{},"url":"/Spells.aspx?ID=2529","name":"Dragon Turret","actions_number":6,"category":"spell","pfs":"Standard","actions":"Three Actions","rarity":"uncommon","slug":"spell-2529"},{"primary_source_category":"Lost Omens","source":["Draconic Codex\r\n"],"type":"Spell","speed":{},"weakness":{},"saving_throw":"Fortitude","heighten_level":[6],"spell_type":"Spell","heighten_group":["6th rank"],"trait":["Air","Concentrate","Earth","Manipulate","Uncommon"],"id":"spell-2530","text":"\nEarth and Sky Two Actions Source [Draconic Codex ](/Sources.aspx?ID=277) pg. 225 PFS Note Damage is too high for a spell of its rank. Traditions Arcane, Primal Area 20-foot emanation Defense Fortitude --- You erupt into the air with the force of a dragon taking flight, launching nearby creatures into the sky with you. This spell has no effect unless you’re on solid ground when you cast it. You fly directly upward, up to 100 feet into the air. When the spell ends, you safely float to the ground, as gentle landing . Every other creature in the area when you Cast this Spell must attempt a Fortitude saving throw. Critical Success The creature is unaffected. Success The creature is launched the same distance into the air as you, then falls. Failure The creature is launched the same distance into the air as you, then falls and can’t Arrest its Fall. Critical Failure As failure, but the creature takes twice as much damage from falling.","tradition":["Arcane","Primal"],"element":["Air","Earth"],"area":[20],"skill_mod":{},"summary":"You erupt into the air with the force of a dragon taking flight, launching nearby creatures into the sky with you.","primary_source":"Draconic Codex\r\n","trait_group":["Elemental","Planar","Monster","Mechanics","Rarity"],"level":6,"source_category":["Lost Omens"],"area_type":["emanation"],"resistance":{},"url":"/Spells.aspx?ID=2530","name":"Earth and Sky","actions_number":4,"category":"spell","pfs":"Restricted","actions":"Two Actions","rarity":"uncommon","slug":"spell-2530"},{"primary_source_category":"Lost Omens","heighten":["+1"],"source":["Draconic Codex\r\n"],"type":"Spell","speed":{},"duration":60,"weakness":{},"heighten_level":[3,4,5,6,7,8,9,10],"spell_type":"Spell","heighten_group":["3rd rank","Heightened 4th rank","Heightened 5th rank","Heightened 6th rank","Heightened 7th rank","Heightened 8th rank","Heightened 9th rank","Heightened 10th rank"],"trait":["Concentrate","Manipulate","Rare"],"id":"spell-2531","text":"\nHorde of Underlings Three Actions Source [Draconic Codex ](/Sources.aspx?ID=277) pg. 225 Traditions Arcane, Divine, Occult, Primal Area 30-foot cone Duration sustained up to 1 minute --- You summon six underlings, such as skeletons or kobolds. When you cast this spell, you decide what kind of creatures they are, if they’re Small or Medium, and whether they deal bludgeoning, piercing, or slashing damage (choose once and applying it to all underlings). Each underling has 1 Hit Point, 5 AC, and automatically fails all saving throws. Each underling appears in an unoccupied square of your choice within the area. The underlings don’t block movement, but they are difficult terrain for creatures other than you. Each underling attacks one enemy adjacent to it (if any), automatically dealing 1d4 damage of the chosen type. The First time you Sustain the spell on each subsequent round, each underling moves 20 feet toward the nearest enemy. If an underling ends its movement adjacent to an enemy, it damages that enemy as described above. --- Heightened (+1) The number of underlings increases by 2.","tradition":["Arcane","Divine","Occult","Primal"],"area":[30],"skill_mod":{},"summary":"You summon six underlings, such as skeletons or kobolds . ","primary_source":"Draconic Codex\r\n","trait_group":["Mechanics","Rarity"],"level":3,"source_category":["Lost Omens"],"area_type":["cone"],"resistance":{},"url":"/Spells.aspx?ID=2531","name":"Horde of Underlings","actions_number":6,"category":"spell","pfs":"Standard","actions":"Three Actions","rarity":"rare","slug":"spell-2531"},{"primary_source_category":"Lost Omens","range":15,"source":["Draconic Codex\r\n"],"type":"Spell","speed":{},"duration":60,"weakness":{},"saving_throw":"Will","heighten_level":[7],"spell_type":"Spell","heighten_group":["7th rank"],"trait":["Concentrate","Manipulate","Mental"],"id":"spell-2532","text":"\nOrb of Twisting Fate Two Actions Source [Draconic Codex ](/Sources.aspx?ID=277) pg. 225 Tradition Occult Range 15 feet Target 1 creature Defense Will Duration up to 1 minute --- The glass orb of an omen dragon erupts from your target’s forehead, overwhelming their mind with alternative options. Critical Success The creature is unaffected. Success At the start of its turn, the target must decide whether to spend its first action to Stride in a random direction or to spend its first action doing nothing. The spell then ends. Failure As success, but instead of ending automatically, the target attempts a new save at the end of each of its turns, ending the effect on a success. Critical Failure As success, but instead of ending automatically, the spell lasts for the full duration.","tradition":["Occult"],"skill_mod":{},"summary":"The glass orb of an omen dragon erupts from your target’s forehead, overwhelming their mind with alternative options.","primary_source":"Draconic Codex\r\n","trait_group":["Mechanics"],"level":7,"source_category":["Lost Omens"],"resistance":{},"url":"/Spells.aspx?ID=2532","target":"1 creature","name":"Orb of Twisting Fate","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"common","slug":"spell-2532"},{"primary_source_category":"Adventure Paths","heighten":["6th","8th"],"source":["Gatewalkers (Hardcover)"],"type":"Spell","speed":{},"duration":28800,"weakness":{},"heighten_level":[5,6,8],"spell_type":"Spell","primary_source_group":"Gatewalkers","heighten_group":["5th rank","Heightened 6th rank","Heightened 8th rank"],"legacy_id":["spell-1273"],"trait":["Air","Concentrate","Uncommon"],"id":"spell-2533","text":"\nLashunta's Life Bubble Single Action May contain spoilers from Gatewalkers Source Gatewalkers (Hardcover) pg. 231 Traditions Arcane, Divine, Primal Target 1 creature Duration 8 hours --- You create a replenishing protective bubble of fresh, temperate air around the target. The shell of air enables the target to breathe even underwater or in a vacuum, protects from severe cold and heat, and grants a +1 status bonus to the target’s saves against inhaled dangers such as inhaled poisons and toxic cloud . --- Heightened (6th) The bubble lasts until your next preparation. Heightened (8th) The bubble lasts until your next preparation, protects against extreme cold and heat, and grants a +2 status bonus instead of +1.","tradition":["Arcane","Divine","Primal"],"element":["Air"],"skill_mod":{},"summary":"You create a replenishing protective bubble of fresh, temperate air around the target.","primary_source":"Gatewalkers (Hardcover)","trait_group":["Elemental","Planar","Monster","Mechanics","Rarity"],"level":5,"source_category":["Adventure Paths"],"resistance":{},"url":"/Spells.aspx?ID=2533","target":"1 creature","source_group":["Gatewalkers"],"spoilers":"Gatewalkers","name":"Lashunta's Life Bubble","actions_number":2,"category":"spell","pfs":"Limited","actions":"Single Action","rarity":"uncommon","slug":"spell-2533"},{"primary_source_category":"Adventure Paths","range":0,"source":["Gatewalkers (Hardcover)"],"type":"Spell","speed":{},"weakness":{},"saving_throw":"Fortitude","heighten_level":[2],"spell_type":"Spell","primary_source_group":"Gatewalkers","heighten_group":["2nd rank"],"legacy_id":["spell-1275"],"trait":["Concentrate","Disease","Manipulate"],"id":"spell-2534","text":"\nAdvanced Scurvy Two Actions Source Gatewalkers (Hardcover) pg. 233 Traditions Divine, Primal Range touch Target 1 creature Defense Fortitude --- Your touch afflicts the target with an advanced form of scurvy, a mariner’s disease stemming from improper nutrition. The symptoms of scurvy include fatigue, joint pain, loose teeth, and internal hemorrhaging. Critical Success The target is unaffected. Success The target is enfeebled 1 for 1 minute. Failure The target is afflicted with advanced scurvy at stage 1. Critical Failure The target is afflicted with advanced scurvy at stage 2. Advanced Scurvy (disease) Level 4; for 1 day after eating fresh fruit, a creature gains a +2 circumstance bonus to their next saving throw against this affliction; Stage 1 enfeebled 1 and the damage dealt by persistent bleed effects is increased by 1 (1 day); Stage 2 enfeebled 1, fatigued, and the damage dealt by persistent bleed effects is increased by 1d4 (2 days); Stage 3 enfeebled 2, fatigued, and the damage dealt by persistent bleed effects is increased by 1d6 (4 days)","tradition":["Divine","Primal"],"skill_mod":{},"summary":"Your touch afflicts the target with an advanced form of scurvy, a mariner’s disease stemming from improper nutrition.","primary_source":"Gatewalkers (Hardcover)","trait_group":["Mechanics","Affliction"],"level":2,"source_category":["Adventure Paths"],"resistance":{},"url":"/Spells.aspx?ID=2534","target":"1 creature","source_group":["Gatewalkers"],"name":"Advanced Scurvy","actions_number":4,"category":"spell","pfs":"Limited","actions":"Two Actions","rarity":"common","slug":"spell-2534"},{"primary_source_category":"Adventure Paths","heighten":["+1"],"range":60,"source":["Gatewalkers (Hardcover)"],"type":"Spell","speed":{},"weakness":{},"saving_throw":"AC","heighten_level":[1,2,3,4,5,6,7,8,9,10],"spell_type":"Spell","primary_source_group":"Gatewalkers","heighten_group":["1st rank","Heightened 2nd rank","Heightened 3rd rank","Heightened 4th rank","Heightened 5th rank","Heightened 6th rank","Heightened 7th rank","Heightened 8th rank","Heightened 9th rank","Heightened 10th rank"],"legacy_id":["spell-1276"],"trait":["Attack","Concentrate","Manipulate","Water"],"id":"spell-2535","text":"\nBriny Bolt Two Actions Source Gatewalkers (Hardcover) pg. 233 Traditions Arcane, Primal Range 60 feet Target 1 creature Defense AC --- You hurl a bolt of salt water from your extended hand. Make a ranged spell attack against a target within range. Critical Success The creature takes 4d6 bludgeoning damage and is blinded for 1 round and dazzled for 1 minute as salt water sprays into its eyes. The creature can spend an Interact action to rub its eyes and end the blinded condition, but not the dazzled condition. Success The creature takes 2d6 bludgeoning damage and is blinded for 1 round. The creature can spend an Interact action wiping the salt water from its eyes to end the blinded condition. --- Heightened (+1) The damage increases by 2d6.","tradition":["Arcane","Primal"],"element":["Water"],"skill_mod":{},"summary":"You hurl a bolt of salt water from your extended hand.","primary_source":"Gatewalkers (Hardcover)","trait_group":["Mechanics","Elemental","Planar","Monster"],"level":1,"source_category":["Adventure Paths"],"resistance":{},"url":"/Spells.aspx?ID=2535","target":"1 creature","source_group":["Gatewalkers"],"name":"Briny Bolt","actions_number":4,"category":"spell","pfs":"Limited","actions":"Two Actions","rarity":"common","slug":"spell-2535"},{"primary_source_category":"Adventure Paths","heighten":["+2"],"range":50,"source":["Gatewalkers (Hardcover)"],"type":"Spell","speed":{},"duration":60,"weakness":{},"heighten_level":[3,5,7,9],"spell_type":"Spell","primary_source_group":"Gatewalkers","heighten_group":["3rd rank","Heightened 5th rank","Heightened 7th rank","Heightened 9th rank"],"legacy_id":["spell-1277"],"trait":["Concentrate","Manipulate"],"id":"spell-2536","text":"\nLashing Rope Two Actions Source Gatewalkers (Hardcover) pg. 234 Traditions Arcane, Occult Range 50 feet Target up to 50 feet of unattended rope or an inanimate rope-like object Duration sustained up to 1 minute --- You cause a section of rope or a rope-like object to animate, slither to your square, and encircle you, wreathing you in twisting, lashing fibers. When you Cast the Spell and each time you Sustain the Spell, you can make a melee Strike with the rope, which uses and contributes to your multiple attack penalty. These rope Strikes are melee spell attacks; have the magical, reach, and trip weapon traits; and deal 3d6 slashing damage. If you critically fail a check to Trip using the rope, you can’t make any more Strikes with it this turn, nor can you use it to make a Reactive Strike until the beginning of your next turn. This replaces the usual results of a critical failure to Trip. --- Heightened (+2) The damage from your rope Strikes increases by 2d6.","tradition":["Arcane","Occult"],"skill_mod":{},"summary":"You cause a section of rope or a rope-like object to animate, slither to your square, and encircle you, wreathing you in twisting, lashing fibers.","primary_source":"Gatewalkers (Hardcover)","trait_group":["Mechanics"],"level":3,"source_category":["Adventure Paths"],"resistance":{},"url":"/Spells.aspx?ID=2536","target":"up to 50 feet of unattended rope or an inanimate rope-like object","source_group":["Gatewalkers"],"name":"Lashing Rope","actions_number":4,"category":"spell","pfs":"Limited","actions":"Two Actions","rarity":"common","slug":"spell-2536"},{"primary_source_category":"Adventure Paths","heighten":["+1"],"range":0,"source":["Season of Ghosts (Hardcover)"],"type":"Spell","speed":{},"duration":60,"weakness":{},"saving_throw":"Will","heighten_level":[1,2,3,4,5,6,7,8,9,10],"spell_type":"Spell","primary_source_group":"Season of Ghosts","heighten_group":["1st rank","Heightened 2nd rank","Heightened 3rd rank","Heightened 4th rank","Heightened 5th rank","Heightened 6th rank","Heightened 7th rank","Heightened 8th rank","Heightened 9th rank","Heightened 10th rank"],"legacy_id":["spell-1919"],"trait":["Concentrate","Manipulate","Mental","Uncommon"],"id":"spell-2537","text":"\nCycle of Retribution Two Actions May contain spoilers from Season of Ghosts Source Season of Ghosts (Hardcover) pg. 287 PFS Note Characters must have the appropriate Season of Ghosts boon to access this option. Traditions Divine, Occult Range touch Target 1 creature Defense Will Duration sustained up to 1 minute --- An understanding of how violence begets more violence fills your target, causing it mental anguish in the form of splitting headaches when it attempts to take violent actions. The target must attempt a Will saving throw, with the following results. Critical Success The target is unaffected. Success The next time the target takes a hostile action, the target takes 1d4 mental damage; the spell’s duration then ends. Failure The first time in a round when the target takes a hostile action, the target takes 1d4 mental damage. Critical Failure Each time the target takes a hostile action, the target takes 1d4 mental damage. --- Heightened (+1) The mental damage increases by 1d4.","tradition":["Divine","Occult"],"skill_mod":{},"summary":"An understanding of how violence begets more violence fills your target, causing it mental anguish in the form of splitting headaches when it attempts to take violent actions.","primary_source":"Season of Ghosts (Hardcover)","trait_group":["Mechanics","Rarity"],"level":1,"source_category":["Adventure Paths"],"resistance":{},"url":"/Spells.aspx?ID=2537","target":"1 creature","source_group":["Season of Ghosts"],"spoilers":"Season of Ghosts","name":"Cycle of Retribution","actions_number":4,"category":"spell","pfs":"Limited","actions":"Two Actions","rarity":"uncommon","slug":"spell-2537"},{"primary_source_category":"Adventure Paths","range":30,"source":["Season of Ghosts (Hardcover)"],"type":"Spell","speed":{},"duration":60,"weakness":{},"saving_throw":"Will","heighten_level":[6],"spell_type":"Spell","primary_source_group":"Season of Ghosts","heighten_group":["6th rank"],"legacy_id":["spell-1920"],"trait":["Aura","Concentrate","Incapacitation","Manipulate","Mental","Uncommon"],"id":"spell-2538","text":"\nFateful Condemnation Two Actions May contain spoilers from Season of Ghosts Source Season of Ghosts (Hardcover) pg. 287 PFS Note Characters must have the appropriate Season of Ghosts boon to access this option. Traditions Divine, Occult Range 30 feet Target 1 living creature Defense Will Duration 1 minute --- You draw upon the target’s negative fate, causing this lingering destiny to afflict it and its nearby allies with the unintended consequences of its past lives. Spiritual echoes of the target’s past lives instill overwhelming feelings of doubt, regret, and despair into the minds of the target and its nearby allies. The effects depend on the target’s Will save, with the following results. Critical Success The creature is unaffected. Success The creature takes 4d6 mental damage, and then an aura of shimmering mist with a 10-foot emanation surrounds the creature. This mist isn’t dense enough to affect sight, but it does cause the creature and any of its allies in the aura to take a –1 status penalty to all skill checks. Failure As success, but the creature takes an initial 8d6 mental damage and is then slowed 1 for the duration of the effect. Critical Failure As success, but the creature takes an initial 16d6 mental damage, then is slowed 1 for the duration of the effect. Any of the target’s allies who begin their turn in the 10-foot emanation is slowed 1 for 1 round.","tradition":["Divine","Occult"],"skill_mod":{},"summary":"You draw upon the target’s negative fate, causing this lingering destiny to afflict it and its nearby allies with the unintended consequences of its past lives.","primary_source":"Season of Ghosts (Hardcover)","trait_group":["Mechanics","Rarity"],"level":6,"source_category":["Adventure Paths"],"resistance":{},"url":"/Spells.aspx?ID=2538","target":"1 living creature","source_group":["Season of Ghosts"],"spoilers":"Season of Ghosts","name":"Fateful Condemnation","actions_number":4,"category":"spell","pfs":"Limited","actions":"Two Actions","rarity":"uncommon","slug":"spell-2538"},{"primary_source_category":"Adventure Paths","heighten":["+1"],"range":30,"source":["Season of Ghosts (Hardcover)"],"type":"Spell","speed":{},"duration":30,"weakness":{},"heighten_level":[1,2,3,4,5,6,7,8,9,10],"spell_type":"Spell","primary_source_group":"Season of Ghosts","heighten_group":["1st rank","Heightened 2nd rank","Heightened 3rd rank","Heightened 4th rank","Heightened 5th rank","Heightened 6th rank","Heightened 7th rank","Heightened 8th rank","Heightened 9th rank","Heightened 10th rank"],"legacy_id":["spell-1921"],"trait":["Concentrate","Linguistic","Manipulate","Mental","Uncommon"],"id":"spell-2539","text":"\nFated Healing Two Actions May contain spoilers from Season of Ghosts Source Season of Ghosts (Hardcover) pg. 287 PFS Note Characters must have the appropriate Season of Ghosts boon to access this option. Traditions Divine, Occult Range 30 feet Target creatures who are hostile toward each other Duration 5 rounds --- You speak about the consequences of actions people take against each other and how it’s possible to break cycles of violence simply by making a different choice. The targets regain 1d4 Hit Points at the end of each of their own turns while the spell is in effect. If a target uses a hostile action against the other target, the spell ends for the target that used the hostile action. --- Heightened (+1) The targets regain an additional 1d4 Hit Points at the end of their own turns.","tradition":["Divine","Occult"],"skill_mod":{},"summary":"You speak about the consequences of actions people take against each other and how it’s possible to break cycles of violence simply by making a different choice.","primary_source":"Season of Ghosts (Hardcover)","trait_group":["Mechanics","Rarity"],"level":1,"source_category":["Adventure Paths"],"resistance":{},"url":"/Spells.aspx?ID=2539","target":"creatures who are hostile toward each other","source_group":["Season of Ghosts"],"spoilers":"Season of Ghosts","name":"Fated Healing","actions_number":4,"category":"spell","pfs":"Limited","actions":"Two Actions","rarity":"uncommon","slug":"spell-2539"},{"primary_source_category":"Adventure Paths","heighten":["+1"],"range":120,"source":["Season of Ghosts (Hardcover)"],"type":"Spell","speed":{},"duration":60,"weakness":{},"saving_throw":"Will","heighten_level":[4,5,6,7,8,9,10],"spell_type":"Spell","primary_source_group":"Season of Ghosts","heighten_group":["4th rank","Heightened 5th rank","Heightened 6th rank","Heightened 7th rank","Heightened 8th rank","Heightened 9th rank","Heightened 10th rank"],"legacy_id":["spell-2120"],"trait":["Concentrate","Manipulate","Uncommon"],"id":"spell-2540","text":"\nLife's Flowing River Three Actions May contain spoilers from Season of Ghosts Source Season of Ghosts (Hardcover) pg. 287 PFS Note Characters must have the appropriate Season of Ghosts boon to access this option. Tradition Occult Range 120 feet Defense Will Duration 1 minute --- You create a flowing river of ghostly water and that sheds dim light for 10 feet on each side. The river begins in an adjacent square to you and extends in a straight 5-foot path to its maximum range or until it hits a solid barrier, whichever comes first. A creature that begins its turn in the glowing waters of the river or who enters one of the river’s spaces must attempt a Will save. If the creature is undead or a nindoru, it takes 4d6 mental damage, modified by the result of their Will save. Critical Success The creature ignores the river’s effects until the start of its next turn. If the creature is undead or a nindoru, it takes no damage. Success The creature treats all squares occupied by the river as difficult terrain until the start of its next turn. If the creature is undead or a nindoru, it takes half damage. Failure As success, but the creature is also knocked prone. If the creature is undead or a nindoru, it takes full damage. Critical Failure As failure, but the creature is pushed 20 feet along the river’s path in the direction of flow. If the creature is undead or a nindoru, it takes double mental damage. --- Heightened (+1) The mental damage increases by 1d6.","tradition":["Occult"],"skill_mod":{},"summary":"You create a flowing river of ghostly water and that sheds dim light for 10 feet on each side.","primary_source":"Season of Ghosts (Hardcover)","trait_group":["Mechanics","Rarity"],"level":4,"source_category":["Adventure Paths"],"resistance":{},"url":"/Spells.aspx?ID=2540","source_group":["Season of Ghosts"],"spoilers":"Season of Ghosts","name":"Life's Flowing River","actions_number":6,"category":"spell","pfs":"Limited","actions":"Three Actions","rarity":"uncommon","slug":"spell-2540"},{"primary_source_category":"Adventure Paths","range":30,"source":["Season of Ghosts (Hardcover)"],"type":"Spell","speed":{},"duration":18,"weakness":{},"saving_throw":"Will","heighten_level":[4],"spell_type":"Spell","primary_source_group":"Season of Ghosts","heighten_group":["4th rank"],"legacy_id":["spell-1922"],"trait":["Concentrate","Manipulate","Mental","Rare"],"id":"spell-2541","text":"\nEntangle Fate Two Actions May contain spoilers from Season of Ghosts Source Season of Ghosts (Hardcover) pg. 308 Traditions Arcane, Occult Range 30 feet Target 2 to 4 creatures in range Defense Will Duration 3 rounds --- You cause a swirl of energy to entangle the fates of all caught within the blast. Each creature in the area must attempt a Will save. Critical Success The creature is unaffected. Success The creature’s fate becomes distorted, and momentary conflicting glimpses of the immediate future cause the creature to become off-guard until the start of its next turn. Failure As success, but the creature is off-guard for the duration of the spell. If more than one of the targets failed to resist this spell, the creature also becomes stupefied 1 for the duration of the spell as its fate and those of the other creatures continue to clash and strain against each other. Critical Failure As failure, but any creature that becomes stupefied 1 for the duration of the spell also becomes enfeebled 1 and clumsy 1 for the spell’s duration.","tradition":["Arcane","Occult"],"skill_mod":{},"summary":"You cause a swirl of energy to entangle the fates of all caught within the blast.","primary_source":"Season of Ghosts (Hardcover)","trait_group":["Mechanics","Rarity"],"level":4,"source_category":["Adventure Paths"],"resistance":{},"url":"/Spells.aspx?ID=2541","target":"2 to 4 creatures in range","source_group":["Season of Ghosts"],"spoilers":"Season of Ghosts","name":"Entangle Fate","actions_number":4,"category":"spell","pfs":"Limited","actions":"Two Actions","rarity":"rare","slug":"spell-2541"},{"primary_source_category":"Adventure Paths","heighten":["7th","10th"],"range":30,"source":["Season of Ghosts (Hardcover)"],"type":"Spell","speed":{},"duration":30,"weakness":{},"heighten_level":[4,7,10],"spell_type":"Spell","primary_source_group":"Season of Ghosts","heighten_group":["4th rank","Heightened 7th rank","Heightened 10th rank"],"legacy_id":["spell-1923"],"trait":["Concentrate","Healing","Manipulate","Rare","Vitality","Positive"],"id":"spell-2542","text":"\nLife's Fresh Bloom Two Actions May contain spoilers from Season of Ghosts Source Season of Ghosts (Hardcover) pg. 308 Traditions Divine, Primal Range 30 feet Area 20-foot burst Duration sustained up to 5 rounds --- The ground around you blooms with life, sprouting sparkling grass, flowers, and small shrubs. Each living and non-nindoru creature that starts its turn standing on the ground in the area recovers 1d6 Hit Points and gains a +5‑foot status bonus to its Speed until the end of its next turn. Nindoru fiends and undead that start their turn in the area of life’s fresh bloom instead become sickened 1 unless they succeed at a Fortitude saving throw. --- Heightened (7th) Increase the Hit Points restored to 1d8 and the sickened condition value to 2. Heightened (10th) Increase the Hit Points restored to 1d10 and the sickened condition value to 3.","tradition":["Divine","Primal"],"area":[20],"skill_mod":{},"summary":"The ground around you blooms with life, sprouting sparkling grass, flowers, and small shrubs.","primary_source":"Season of Ghosts (Hardcover)","trait_group":["Mechanics","Rarity","Energy","Planar","Creature Type"],"level":4,"source_category":["Adventure Paths"],"area_type":["burst"],"resistance":{},"url":"/Spells.aspx?ID=2542","source_group":["Season of Ghosts"],"spoilers":"Season of Ghosts","name":"Life's Fresh Bloom","actions_number":4,"category":"spell","pfs":"Limited","actions":"Two Actions","rarity":"rare","slug":"spell-2542"},{"primary_source_category":"Adventure Paths","heighten":["6th","9th"],"range":60,"source":["Season of Ghosts (Hardcover)"],"type":"Spell","speed":{},"duration":600,"weakness":{},"heighten_level":[4,6,9],"spell_type":"Spell","primary_source_group":"Season of Ghosts","heighten_group":["4th rank","Heightened 6th rank","Heightened 9th rank"],"legacy_id":["spell-1924"],"trait":["Concentrate","Manipulate","Rare"],"id":"spell-2543","text":"\nProphet's Luck Reaction May contain spoilers from Season of Ghosts Source Season of Ghosts (Hardcover) pg. 309 Traditions Arcane, Divine Trigger You or a creature within range attempts a saving throw against an obvious threat Range 60 feet Target 1 creature Duration 10 minutes --- You prophesize the result of the triggering saving throw as either a success (including a critical success) or a failure (including a critical failure). The target gains a +1 status bonus to the save if you predict success or a –1 status penalty if you predict failure. If you predict the result correctly, fortune favors you, and you gain a +1 status bonus to saving throws. If you predict incorrectly, fortune spurns the target, imparting a –1 status penalty to its saving throws. --- Heightened (6th) The save bonus or penalty increases to +2 or –2. Heightened (9th) The save bonus or penalty increases to +3 or –3.","tradition":["Arcane","Divine"],"skill_mod":{},"summary":"You prophesize the result of the triggering saving throw as either a success (including a critical success) or a failure (including a critical failure).","primary_source":"Season of Ghosts (Hardcover)","trait_group":["Mechanics","Rarity"],"level":4,"source_category":["Adventure Paths"],"trigger":"You or a creature within range attempts a saving throw against an obvious threat","resistance":{},"url":"/Spells.aspx?ID=2543","target":"1 creature","source_group":["Season of Ghosts"],"spoilers":"Season of Ghosts","name":"Prophet's Luck","actions_number":1,"category":"spell","pfs":"Limited","actions":"Reaction","rarity":"rare","slug":"spell-2543"},{"primary_source_category":"Adventure Paths","heighten":["+1"],"range":30,"source":["Season of Ghosts (Hardcover)"],"type":"Spell","speed":{},"duration":60,"weakness":{},"saving_throw":"Reflex","heighten_level":[4,5,6,7,8,9,10],"spell_type":"Spell","primary_source_group":"Season of Ghosts","heighten_group":["4th rank","Heightened 5th rank","Heightened 6th rank","Heightened 7th rank","Heightened 8th rank","Heightened 9th rank","Heightened 10th rank"],"legacy_id":["spell-1925"],"trait":["Concentrate","Holy","Manipulate","Rare"],"id":"spell-2544","text":"\nSacred Nimbus Two Actions May contain spoilers from Season of Ghosts Source Season of Ghosts (Hardcover) pg. 309 PFS Note Sacred nimbus deals 5d6 spirit damage with the holy trait. Traditions Divine, Primal Range 30 feet Area 10-foot square Defense Reflex Duration sustained up to 1 minute --- You summon a small, fluffy white nimbus cloud that floats 10 feet above the ground and rains down pleasantly warm sanctified water. The rain deals 5d6 spirit damage to fiends, undead, and creatures that have a weakness to spirit damage in the area at the end of your turn. When you Sustain the spell, you can move the cloud at a fly speed of 15 feet to anywhere in the spell’s range. The water dissipates as it makes contact with any creatures or surfaces, leaving only a bit of humidity in its place. --- Heightened (+1) The damage increases by 1d6.","tradition":["Divine","Primal"],"area":[10],"skill_mod":{},"summary":"You summon a small, fluffy white nimbus cloud that floats 10 feet above the ground and rains down pleasantly warm sanctified water. ","primary_source":"Season of Ghosts (Hardcover)","trait_group":["Mechanics","Rarity"],"level":4,"source_category":["Adventure Paths"],"area_type":["square"],"resistance":{},"url":"/Spells.aspx?ID=2544","source_group":["Season of Ghosts"],"spoilers":"Season of Ghosts","name":"Sacred Nimbus","actions_number":4,"category":"spell","pfs":"Limited","actions":"Two Actions","rarity":"rare","slug":"spell-2544"},{"primary_source_category":"Adventure Paths","heighten":["6th","8th"],"source":["Season of Ghosts (Hardcover)"],"type":"Spell","speed":{},"duration":60,"weakness":{},"saving_throw":"Will","heighten_level":[4,6,8],"spell_type":"Spell","primary_source_group":"Season of Ghosts","heighten_group":["4th rank","Heightened 6th rank","Heightened 8th rank"],"legacy_id":["spell-1926"],"trait":["Concentrate","Light","Manipulate","Rare"],"id":"spell-2545","text":"\nTomorrow's Dawn Two Actions May contain spoilers from Season of Ghosts Source Season of Ghosts (Hardcover) pg. 309 Traditions Occult, Primal Defense Will Duration sustained up to 1 minute --- The golden light of a new dawn and the promise of life beyond death radiates from your body. You radiate bright light in a 20-foot radius (and dim light for the next 20 feet) and gain mental resistance 5. Any nindoru fiend or undead that begins its turn adjacent to you must attempt a Will save with the following results. Critical Success The creature is unaffected and immune to this spell’s effects for the remainder of the spell’s duration. Success The creature is sickened 1 until the end of its turn. Failure The creature is sickened 1. In addition, it becomes slowed 1 until the end of its next turn. Critical Failure As failure, but sickened 2 and the creature remains slowed 1 for the rest of the spell’s duration. --- Heightened (6th) You gain mental resistance 10. Heightened (8th) You gain mental resistance 15.","tradition":["Occult","Primal"],"skill_mod":{},"summary":"The golden light of a new dawn and the promise of life beyond death radiates from your body.","primary_source":"Season of Ghosts (Hardcover)","trait_group":["Mechanics","Rarity"],"level":4,"source_category":["Adventure Paths"],"resistance":{},"url":"/Spells.aspx?ID=2545","source_group":["Season of Ghosts"],"spoilers":"Season of Ghosts","name":"Tomorrow's Dawn","actions_number":4,"category":"spell","pfs":"Limited","actions":"Two Actions","rarity":"rare","slug":"spell-2545"},{"primary_source_category":"Adventure Paths","heighten":["+1"],"range":120,"source":["Season of Ghosts (Hardcover)"],"type":"Spell","speed":{},"weakness":{},"heighten_level":[4,5,6,7,8,9,10],"spell_type":"Spell","primary_source_group":"Season of Ghosts","heighten_group":["4th rank","Heightened 5th rank","Heightened 6th rank","Heightened 7th rank","Heightened 8th rank","Heightened 9th rank","Heightened 10th rank"],"legacy_id":["spell-1927"],"trait":["Concentrate","Manipulate","Rare"],"id":"spell-2546","text":"\nWall of Mirrors Two Actions May contain spoilers from Season of Ghosts Source Season of Ghosts (Hardcover) pg. 309 Traditions Arcane, Occult Range 120 feet --- You create a solid wall of shimmering reflective glass up to 50 feet long and 20 feet high. The wall is an inch thick and stands vertically. You must create the wall in an unbroken open space so its edges don’t pass through any creatures or objects, or the spell is lost. Each 10-foot-by- 10-foot section of the wall has AC 10, Hardness 10, and 40 Hit Points, and it’s immune to critical hits and precision damage. Everything on each side of the wall is concealed from creatures on the opposite side. If a creature Strikes the wall, the wall causes the creature to endure the mental anguish of that attack’s pain as well; the creature takes 4d4 mental damage and can resist this damage with a basic Will save. --- Heightened (+1) The Hit Points of each section of the wall increase by 10.","tradition":["Arcane","Occult"],"skill_mod":{},"summary":"You create a solid wall of shimmering reflective glass up to 50 feet long and 20 feet high.","primary_source":"Season of Ghosts (Hardcover)","trait_group":["Mechanics","Rarity"],"level":4,"source_category":["Adventure Paths"],"resistance":{},"url":"/Spells.aspx?ID=2546","source_group":["Season of Ghosts"],"spoilers":"Season of Ghosts","name":"Wall of Mirrors","actions_number":4,"category":"spell","pfs":"Limited","actions":"Two Actions","rarity":"rare","slug":"spell-2546"},{"primary_source_category":"Rulebooks","heighten":["+2"],"range":60,"source":["Dark Archives (Remastered)"],"type":"Spell","speed":{},"weakness":{},"saving_throw":"basic Fortitude","heighten_level":[1,3,5,7,9],"spell_type":"Cantrip","heighten_group":["1st rank","Heightened 3rd rank","Heightened 5th rank","Heightened 7th rank","Heightened 9th rank"],"legacy_id":["spell-1130"],"trait":["Cantrip","Concentrate","Manipulate","Psychic","Uncommon"],"id":"spell-2547","text":"\nTelekinetic Rend Two Actions Source Dark Archives (Remastered) pg. 17 Range 60 feet Area 2 non-overlapping 5-foot bursts Defense basic Fortitude --- Your mind creates a violent axis of motion in a nearby space that can smash or sever at your will. You deal your choice of 1d6 bludgeoning or 1d6 slashing damage to all creatures in the area, with a basic Fortitude save. A creature large enough to be in more than one of the bursts takes damage only once. --- Heightened (+2) The damage increases by 1d6. --- Amp Your thoughts expand in scope and power. The bursts deal 1d6 bludgeoning damage and 1d6 slashing damage, instead of the usual damage. A creature that critically fails its save is also stunned 1. Amp Heightened (+2) Both types of damage increase by 1d6 instead of just one. Add a third non-overlapping 5-foot burst to the area. ","area":[5],"skill_mod":{},"summary":"Your mind creates a violent axis of motion in a nearby space that can smash or sever at your will.","primary_source":"Dark Archives (Remastered)","trait_group":["Mechanics","Rarity"],"level":1,"source_category":["Rulebooks"],"area_type":["burst"],"resistance":{},"url":"/Spells.aspx?ID=2547","name":"Telekinetic Rend","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"uncommon","slug":"spell-2547"},{"primary_source_category":"Rulebooks","heighten":["5th","6th"],"range":60,"source":["Dark Archives (Remastered)"],"type":"Spell","speed":{},"weakness":{},"heighten_level":[3,5,6],"spell_type":"Cantrip","heighten_group":["3rd rank","Heightened 5th rank","Heightened 6th rank"],"legacy_id":["spell-1131"],"trait":["Cantrip","Concentrate","Manipulate","Psychic","Uncommon"],"id":"spell-2548","text":"\nVector Screen Two Actions Source Dark Archives (Remastered) pg. 17 Range 60 feet Area a 10-foot line --- You set up a transparent, rippling screen of telekinetic energy that seizes small, fast-moving projectiles. Creatures can pass through the screen, but ammunition from physical ranged attacks—such as arrows, bolts, sling bullets, and other objects of similar size—is automatically trapped in the screen, clattering to the ground once the spell ends. Attacks with bigger ranged weapons, such as javelins, take a –2 circumstance penalty to their attack rolls if their paths pass through the screen. Massive ranged weapons and spell effects that don't create physical objects pass through the screen with no penalty. --- Heightened (5th) The screen is 20 feet long. Heightened (6th) The screen is 20 feet long and can interfere even with massless attacks, like magical blasts or gouts of flame. The screen imposes a –2 circumstance penalty to the attack rolls of spell effects even if they don't create physical objects. It also protects against area effects that pass through the screen, granting standard cover to creatures on the opposite side of the screen from the center or origin point of an area. --- Amp Your screen persists for longer, and you can detonate it in an explosive counterattack. The duration of the spell increases to 1 minute. You can Dismiss the spell. If there are any projectiles trapped in the screen, you can cast telekinetic projectile to fire them at one creature as part of Dismissing the spell. Measure the range for the telekinetic projectile from where the vector screen was, instead of from you.\n","area":[10],"skill_mod":{},"summary":"You set up a transparent, rippling screen of telekinetic energy that seizes small, fast-moving projectiles","primary_source":"Dark Archives (Remastered)","trait_group":["Mechanics","Rarity"],"level":3,"source_category":["Rulebooks"],"area_type":["line"],"resistance":{},"url":"/Spells.aspx?ID=2548","name":"Vector Screen","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"uncommon","slug":"spell-2548"},{"primary_source_category":"Rulebooks","heighten":["+2"],"range":30,"source":["Dark Archives (Remastered)"],"type":"Spell","speed":{},"weakness":{},"heighten_level":[5,7,9],"spell_type":"Cantrip","heighten_group":["5th rank","Heightened 7th rank","Heightened 9th rank"],"legacy_id":["spell-1132"],"trait":["Cantrip","Concentrate","Manipulate","Psychic","Uncommon"],"id":"spell-2549","text":"\nDancing Blade Two Actions Source Dark Archives (Remastered) pg. 17 Range 30 feet Target 1 creature --- You telekinetically animate a weapon that's unattended or on your person. It brandishes itself at a foe of your choice as if wielded by an invisible duelist. When you first Cast the Spell, the weapon automatically flies to the target and Strikes. It moves along with its target, always remaining within reach. Each time you Sustain the Spell, the weapon either Changes Partners or Strikes. The weapon's attacks use and contribute to your multiple attack penalty. Change Partners Change the weapon's target to a different creature within 30 feet. The weapon flies to its new target. Strike (attack) The weapon attacks its target using your spell attack modifier. On a hit, the weapon deals 3d6 damage, of a type determined by the weapon (if the weapon has the versatile trait or can otherwise deal multiple types of damage, you choose each time you attack). --- Heightened (+2) The damage increases by 1d6. --- Amp The weapon's attacks increase in strength, and your control is fine enough for advanced technique. The damage dice for the weapon's Strike change from d6s to d10s. When you Cast or Sustain the spell, you can choose from the following options in addition to the standard ones. Guard Rather than attacking, the weapon grants a +2 circumstance bonus to AC against melee attacks to the creature it's following. The bonus lasts until the start of your next turn or until the weapon Changes Partners, whichever comes first. Push (attack) The weapon attempts to Push its target, using your spell attack modifier instead of an Athletics check to determine the results of the Push. ","skill_mod":{},"summary":"You telekinetically animate a weapon that’s unattended or on your person.","primary_source":"Dark Archives (Remastered)","trait_group":["Mechanics","Rarity"],"level":5,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=2549","target":"1 creature","name":"Dancing Blade","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"uncommon","slug":"spell-2549"},{"primary_source_category":"Rulebooks","range":60,"source":["Dark Archives (Remastered)"],"type":"Spell","speed":{},"weakness":{},"heighten_level":[1],"spell_type":"Cantrip","heighten_group":["1st rank"],"legacy_id":["spell-1133"],"trait":["Cantrip","Concentrate","Psychic","Uncommon"],"id":"spell-2550","text":"\nGlimpse Weakness Single Action Source Dark Archives (Remastered) pg. 18 Range 60 feet Target 1 creature --- You glimpse a loose scale, a seam in a foe's armor, or a similar weakness, aiding your allies in landing a precise hit. The first ally that hits the target with a successful Strike deals additional precision damage equal to 1 + this spell's rank, and then the spell ends. --- Amp The additional precision damage is 1d4+1. Amp Heightened (+2) The additional precision damage increases by 1d4+1. ","skill_mod":{},"summary":"You glimpse a loose scale, a seam in a foe's armor, or a similar weakness, aiding your allies in landing a precise hit.","primary_source":"Dark Archives (Remastered)","trait_group":["Mechanics","Rarity"],"level":1,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=2550","target":"1 creature","name":"Glimpse Weakness","actions_number":2,"category":"spell","pfs":"Standard","actions":"Single Action","rarity":"uncommon","slug":"spell-2550"},{"primary_source_category":"Rulebooks","source":["Dark Archives (Remastered)"],"type":"Spell","speed":{},"weakness":{},"heighten_level":[3],"spell_type":"Cantrip","heighten_group":["3rd rank"],"legacy_id":["spell-1134"],"trait":["Cantrip","Concentrate","Psychic","Scrying","Uncommon"],"id":"spell-2551","text":"\nOmnidirectional Scan Single Action Source Dark Archives (Remastered) pg. 18 Area 30-foot emenation Target 1 ally and 1 enemy Duration until the start of your next turn --- You quickly view your surroundings from a variety of angles, your senses constructing an overall mental picture. You can choose to Seek the entire emanation of the spell. Regardless of whether you Seek, target one ally and one enemy in the area; if a target is concealed or hidden from you, you automatically succeed at the flat check to target it with this spell. You prepare to Aid the target ally on an attack roll against the target enemy. If you take this Aid reaction, you use your spell attack modifier and proficiency rank on your check to Aid. If you critically fail the roll to Aid, you get a failure instead. --- Amp Your scans are so minute that you can project your foe's likely strengths and weaknesses. You learn which of the target enemy's saving throws is highest and which is lowest, and you and all allies within 30 feet gain a +1 circumstance bonus to attacks and damage against the creature. If you take the Aid reaction you prepared for and succeed at your roll, these bonuses increase to +2 on the attack you're Aiding. On a critical success, they increase to +3, or to +4 if you have legendary proficiency in spell attack modifier.\n","area":[30],"skill_mod":{},"summary":"You quickly view your surroundings from a variety of angles, your senses constructing an overall mental picture.","primary_source":"Dark Archives (Remastered)","trait_group":["Mechanics","Rarity"],"level":3,"source_category":["Rulebooks"],"area_type":["other"],"resistance":{},"url":"/Spells.aspx?ID=2551","target":"1 ally and 1 enemy","name":"Omnidirectional Scan","actions_number":2,"category":"spell","pfs":"Standard","actions":"Single Action","rarity":"uncommon","slug":"spell-2551"},{"primary_source_category":"Rulebooks","range":60,"source":["Dark Archives (Remastered)"],"type":"Spell","speed":{},"duration":60,"weakness":{},"heighten_level":[5],"spell_type":"Cantrip","heighten_group":["5th rank"],"legacy_id":["spell-1135"],"trait":["Cantrip","Concentrate","Psychic","Uncommon"],"id":"spell-2552","text":"\nForesee the Path Single Action Source Dark Archives (Remastered) pg. 18 Range 60 feet Target 1 ally and 1 enemy Duration sustained up to 1 minute --- You see just a split second into the future and glean how an enemy will move, making it easier for your allies to strike it mid-action. Make a Perception check against the target enemy's Will DC or Deception DC, whichever is higher. The GM may judge a different DC is more appropriate if it's higher; for instance, using the Warfare Lore DC of a military captain. The target is then temporarily immune for 1 minute. Critical Success The target ally gains a reaction that lets it make a melee Strike against the target enemy, triggered if the enemy leaves a square within the ally’s reach. If the ally already has an ability that lets it make melee Strikes as a reaction, such as Reactive Strike, the ally can forgo gaining the temporary reaction to instead gain a +2 statusbonus to melee Strikes it makes as reactions. Success As critical success, but the status bonus an ally gets if it forgoes the reaction is +1. Failure The spell has no effect. --- Amp The spell has the same result on a failure as on a success (but still no effect on a critical failure). Each time you Sustain the Spell, you can choose an additional ally to target, granting them the same benefit as the initial target ally.\n","skill_mod":{},"summary":"You see just a split second into the future and glean how an enemy will move.","primary_source":"Dark Archives (Remastered)","trait_group":["Mechanics","Rarity"],"level":5,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=2552","target":"1 ally and 1 enemy","name":"Foresee the Path","actions_number":2,"category":"spell","pfs":"Standard","actions":"Single Action","rarity":"uncommon","slug":"spell-2552"},{"primary_source_category":"Rulebooks","heighten":["+1"],"range":60,"source":["Dark Archives (Remastered)"],"type":"Spell","speed":{},"weakness":{},"heighten_level":[1,2,3,4,5,6,7,8,9,10],"spell_type":"Cantrip","heighten_group":["1st rank","Heightened 2nd rank","Heightened 3rd rank","Heightened 4th rank","Heightened 5th rank","Heightened 6th rank","Heightened 7th rank","Heightened 8th rank","Heightened 9th rank","Heightened 10th rank"],"legacy_id":["spell-1136"],"trait":["Cantrip","Concentrate","Psychic","Uncommon"],"id":"spell-2553","text":"\nThermal Stasis Single Action Source Dark Archives (Remastered) pg. 20 Range 60 feet Target 1 creature Duration until the start of your next turn --- The same abilities that let you raise or lower thermal energy also let you keep it at a safe medium. The target gains resistance 2 against fire damage and resistance 2 against cold damage. --- Heightened (+1) Each resistance increases by 2. --- Amp The spell’s duration becomes 1 minute.\n","skill_mod":{},"summary":"The same abilities that let you raise or lower thermal energy also let you keep it at a safe medium.","primary_source":"Dark Archives (Remastered)","trait_group":["Mechanics","Rarity"],"level":1,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=2553","target":"1 creature","name":"Thermal Stasis","actions_number":2,"category":"spell","pfs":"Standard","actions":"Single Action","rarity":"uncommon","slug":"spell-2553"},{"primary_source_category":"Rulebooks","source":["Dark Archives (Remastered)"],"type":"Spell","speed":{},"duration":60,"weakness":{},"heighten_level":[3],"spell_type":"Cantrip","heighten_group":["3rd rank"],"legacy_id":["spell-1137"],"trait":["Cantrip","Cold","Concentrate","Fire","Psychic","Uncommon"],"id":"spell-2554","text":"\nEntropic Wheel Reaction Source Dark Archives (Remastered) pg. 20 Trigger You deal cold or fire damage to an enemy. Duration 1 minute --- You stockpile thermal energy in a magical wheel-like construct that lets you burn opponents with cold or freeze their bodies with heat. When you Cast the Spell, the wheel has one mote of thermal energy, and when you use a cold or fire effect or deal cold or fire damage, the wheel spins, siphoning off a bit of energy and gaining another mote. The wheel can't gain motes more than once on a given turn, and the maximum number of motes is equal to entropic wheel's rank. When you Cast a Spell that deals fire damage, the target also takes cold damage equal to the number of motes in the entropic wheel . When you Cast a Spell that deals cold damage, the target also takes fire damage equal to the number of motes in the entropic wheel . This applies only to the initial damage of the spell, not to any persistent damage or ongoing effects. --- Amp You gain two motes instead of one when you Cast the Spell and each time the wheel gains another mote.\n","element":["Fire"],"skill_mod":{},"summary":"You stockpile thermal energy in a magical wheel-like construct that lets you burn opponents with cold or freeze their bodies with heat.","primary_source":"Dark Archives (Remastered)","trait_group":["Mechanics","Energy","Monster","Elemental","Planar","Rarity"],"level":3,"source_category":["Rulebooks"],"trigger":"You deal cold or fire damage to an enemy.","resistance":{},"url":"/Spells.aspx?ID=2554","name":"Entropic Wheel","actions_number":1,"category":"spell","pfs":"Standard","actions":"Reaction","rarity":"uncommon","slug":"spell-2554"},{"primary_source_category":"Rulebooks","heighten":["+1"],"range":60,"source":["Dark Archives (Remastered)"],"type":"Spell","speed":{},"weakness":{},"saving_throw":"basic Fortitude","heighten_level":[5,6,7,8,9,10],"spell_type":"Cantrip","heighten_group":["5th rank","Heightened 6th rank","Heightened 7th rank","Heightened 8th rank","Heightened 9th rank","Heightened 10th rank"],"legacy_id":["spell-1138"],"trait":["Cantrip","Cold","Concentrate","Fire","Manipulate","Psychic","Uncommon"],"id":"spell-2555","text":"\nRedistribute Potential Two Actions Source Dark Archives (Remastered) pg. 20 Range 60 feet Area 2 adjacent 5-foot squares Defense basic Fortitude --- Energy attempts to balance out, but with your magic, you can shunt all the energy in one area to another. Creatures in either area take 4d4 damage with a basic Fortitude save. Choose one of the squares to steal heat, dealing cold damage, and the other to concentrate the stolen heat, dealing fire damage. A creature that fails its save also becomes clumsy 1 from numbness if it's in the area of stolen heat or enfeebled 1 from heat stroke if it's in the area of concentrated heat; these conditions last until the start of your next turn. If a creature is large enough to be in both squares, you choose only one of the areas for it to attempt its save against; it's unaffected by the other area. --- Heightened (+1) The damage increases by 1d4. --- Amp ou can affect the flow of energy on a much grander scale. Instead of two 5-foot squares, you create two 10-foot bursts. They still must be adjacent to one another and can overlap. A creature in both areas can still be affected by only one of your choice. The spell’s damage increases to 6d6. The conditions last for 1 minute. Amp Heightened (+1) Increase the damage by 2d6 instead of 1d4. ","element":["Fire"],"area":[5],"skill_mod":{},"summary":"Energy attempts to balance out, but with your magic, you can shunt all the energy in one area to another.","primary_source":"Dark Archives (Remastered)","trait_group":["Mechanics","Energy","Monster","Elemental","Planar","Rarity"],"level":5,"source_category":["Rulebooks"],"area_type":["square"],"resistance":{},"url":"/Spells.aspx?ID=2555","name":"Redistribute Potential","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"uncommon","slug":"spell-2555"},{"primary_source_category":"Rulebooks","heighten":["+1"],"range":30,"source":["Dark Archives (Remastered)"],"type":"Spell","speed":{},"weakness":{},"saving_throw":"Will","heighten_level":[1,2,3,4,5,6,7,8,9,10],"spell_type":"Cantrip","heighten_group":["1st rank","Heightened 2nd rank","Heightened 3rd rank","Heightened 4th rank","Heightened 5th rank","Heightened 6th rank","Heightened 7th rank","Heightened 8th rank","Heightened 9th rank","Heightened 10th rank"],"legacy_id":["spell-1139"],"trait":["Cantrip","Concentrate","Manipulate","Mental","Psychic","Uncommon"],"id":"spell-2556","text":"\nForbidden Thought Two Actions Source Dark Archives (Remastered) pg. 21 Range 30 feet Target 1 creature Defense Will --- You place a psychic lock in a foe's mind that prevents it from a specific action. Choose “Strike,” “Stride,” “Cast a Spell,” or a specific action you know the creature to have (such as a dragon's magic breath). If the creature attempts that action on its next turn, it must surmount your lock to do so, causing it to take 2d6 mental damage (with a basic Will save). The target is then temporarily immune for 1 minute. --- Heightened (+1) The damage increases by 1d6. --- Amp Your telepathic push is particularly shocking to those who resist it. If the target fails its save, it's also stunned 1.\n","skill_mod":{},"summary":"You place a psychic lock in a foe's mind that prevents it from a specific action.","primary_source":"Dark Archives (Remastered)","trait_group":["Mechanics","Rarity"],"level":1,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=2556","target":"1 creature","name":"Forbidden Thought","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"uncommon","slug":"spell-2556"},{"primary_source_category":"Rulebooks","heighten":["+1"],"source":["Dark Archives (Remastered)"],"type":"Spell","speed":{},"weakness":{},"heighten_level":[3,4,5,6,7,8,9,10],"spell_type":"Cantrip","heighten_group":["3rd rank","Heightened 4th rank","Heightened 5th rank","Heightened 6th rank","Heightened 7th rank","Heightened 8th rank","Heightened 9th rank","Heightened 10th rank"],"legacy_id":["spell-1140"],"trait":["Cantrip","Concentrate","Manipulate","Mental","Psychic","Uncommon"],"id":"spell-2557","text":"\nShatter Mind Two Actions Source Dark Archives (Remastered) pg. 21 Area 15-foot cone --- You telepathically assail the minds of your foes. You deal 3d4 mental damage to all enemies in the area, with a basic Will save. --- Heightened (+1) The damage increases by 1d4. --- Amp You increase the area of the spell to a 30-foot cone or 60- foot cone, and the damage dice for the spell change to d10s. Creatures that fail are stupefied 1 until the start of your next turn (or stupefied 2 on a critical failure).\n","area":[15],"skill_mod":{},"summary":"You telepathically assail the minds of your foes.","primary_source":"Dark Archives (Remastered)","trait_group":["Mechanics","Rarity"],"level":3,"source_category":["Rulebooks"],"area_type":["cone"],"resistance":{},"url":"/Spells.aspx?ID=2557","name":"Shatter Mind","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"uncommon","slug":"spell-2557"},{"primary_source_category":"Rulebooks","heighten":["+1"],"range":30,"source":["Dark Archives (Remastered)"],"type":"Spell","speed":{},"weakness":{},"heighten_level":[5,6,7,8,9,10],"spell_type":"Cantrip","heighten_group":["5th rank","Heightened 6th rank","Heightened 7th rank","Heightened 8th rank","Heightened 9th rank","Heightened 10th rank"],"legacy_id":["spell-1141"],"trait":["Cantrip","Concentrate","Emotion","Manipulate","Mental","Psychic","Uncommon"],"id":"spell-2558","text":"\nContagious Idea Two Actions Source Dark Archives (Remastered) pg. 21 Range 30 feet (see text) Target 1 or 2 creatures other than yourself (see text) --- Nothing is so contagious as a thought. You place either a pleasant thought or a terrifying one in a creature's mind. You can then plant the same thought in a second creature's mind. You can't choose a creature that's already been a target of this casting of contagious idea, nor can you choose yourself. The second target can be beyond the range of the spell, but it must be within 30 feet of the first target. Pleasant Thought The target is soothed by a pleasant memory, gaining 5 temporary Hit Points that last for 1 minute. Terrifying Thought You plant a nameless unease in the target's mind. The target must attempt a Will save. Critical Success The target is unaffected and is temporarily immune for 1 minute. Success The target is frightened 1 and is then temporarily immune for 1 minute. Failure The target becomes frightened 2. Critical Failure The target becomes frightened 3. --- Heightened (+1) The temporary Hit Points for a pleasant thought increase by 1. --- Amp You can choose to spread the thought from the second target to a third target, in the same manner as spreading it from the first target to the second. A pleasant thought grants twice as many temporary Hit Points (10, plus an additional 2 for each rank heightened).\n","skill_mod":{},"summary":"You place either a pleasant thought or a terrifying one in a creature's mind","primary_source":"Dark Archives (Remastered)","trait_group":["Mechanics","Rarity"],"level":5,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=2558","target":"1 or 2 creatures other than yourself (see text)","name":"Contagious Idea","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"uncommon","slug":"spell-2558"},{"primary_source_category":"Rulebooks","heighten":["+1"],"range":0,"source":["Dark Archives (Remastered)"],"type":"Spell","speed":{},"weakness":{},"saving_throw":"AC","heighten_level":[1,2,3,4,5,6,7,8,9,10],"spell_type":"Cantrip","heighten_group":["1st rank","Heightened 2nd rank","Heightened 3rd rank","Heightened 4th rank","Heightened 5th rank","Heightened 6th rank","Heightened 7th rank","Heightened 8th rank","Heightened 9th rank","Heightened 10th rank"],"legacy_id":["spell-1142"],"trait":["Attack","Cantrip","Concentrate","Force","Manipulate","Psychic","Uncommon"],"id":"spell-2559","text":"\nImaginary Weapon Two Actions Source Dark Archives (Remastered) pg. 22 Range touch Target 1 creature Defense AC --- You create a simple weapon of force and lash out, its arc following your hand. Make a melee spell attack roll against your target's AC. If you hit, you deal 2d6 force damage. On a critical success, you deal double damage and can choose to detonate your weapon to push the target 10 feet away from you. --- Heightened (+1) The damage increases by 1d6. --- Amp You form multiple force weapons to lash out at multiple foes. You can target two creatures, making an attack against each. These attacks each increase your multiple attack penalty, but you don't increase your multiple attack penalty until after you make all the spell attack rolls. Amp Heightened (+1) The damage increases by 2d6 instead of 1d6. ","skill_mod":{},"summary":"You create a simple weapon of force and lash out, its arc following your hand.","primary_source":"Dark Archives (Remastered)","trait_group":["Mechanics","Energy","Rarity"],"level":1,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=2559","target":"1 creature","name":"Imaginary Weapon","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"uncommon","slug":"spell-2559"},{"primary_source_category":"Rulebooks","heighten":["+1"],"range":60,"source":["Dark Archives (Remastered)"],"type":"Spell","speed":{},"weakness":{},"saving_throw":"Reflex","heighten_level":[3,4,5,6,7,8,9,10],"spell_type":"Cantrip","heighten_group":["3rd rank","Heightened 4th rank","Heightened 5th rank","Heightened 6th rank","Heightened 7th rank","Heightened 8th rank","Heightened 9th rank","Heightened 10th rank"],"legacy_id":["spell-1143"],"trait":["Cantrip","Concentrate","Force","Manipulate","Psychic","Uncommon"],"id":"spell-2560","text":"\nAstral Rain Two Actions Source Dark Archives (Remastered) pg. 22 Range 60 feet Area one 5-foot cube Defense Reflex --- You fling a mass of furious thoughts into the air, where they expand into numerous blades or other shapes that rain down. Any creature that's in the area or enters the area before the start of your next turn takes 4d4 bludgeoning or piercing damage (your choice), with a basic Reflex saving throw. --- Heightened (+1) The damage increases by 1d4. --- Amp The area changes to a 5-foot burst, and you can Sustain the Spell up to 1 minute. The first time each round that you Sustain the Spell, you can move the burst up to 20 feet.\n","area":[5],"skill_mod":{},"summary":"You fling a mass of furious thoughts into the air, where they expand into numerous blades or other shapes that rain down.","primary_source":"Dark Archives (Remastered)","trait_group":["Mechanics","Energy","Rarity"],"level":3,"source_category":["Rulebooks"],"area_type":["cube"],"resistance":{},"url":"/Spells.aspx?ID=2560","name":"Astral Rain","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"uncommon","slug":"spell-2560"},{"primary_source_category":"Rulebooks","heighten":["7th"],"range":60,"source":["Dark Archives (Remastered)"],"type":"Spell","speed":{},"duration":60,"weakness":{},"heighten_level":[5,7],"spell_type":"Cantrip","heighten_group":["5th rank","Heightened 7th rank"],"school":"illusion","legacy_id":["spell-1144"],"trait":["Cantrip","Concentrate","Illusion","Light","Manipulate","Psychic","Uncommon"],"id":"spell-2561","text":"\nHologram Cage Three Actions Source Dark Archives (Remastered) pg. 22 Range 60 feet Area 1 cube 20 feet on each side Duration 1 minute --- You weave light into a cube of vivid and fantastic patterns. The walls shed bright light for 10 feet (and dim light for the next 20 feet) and completely block line of sight; creatures within the cage can't be seen by creatures outside of it, though they can see each other, and creatures outside of it can't see into it. You can Dismiss the spell, and if you Cast the Spell again, your previous hologram cage ends. --- Heightened (7th) The range of the spell increases to 80 feet, and you can expand the cube to be 25 feet on each side. --- Amp Force walls make the cage's barrier physical as well as visual. Each 10-foot-by-10-foot section of the cage's wall has AC 10, Hardness equal to double the spell's rank, and HP equal to quadruple the spell's rank. The spell is disrupted if any of its walls would pass through a creature when you cast it.\n","area":[20],"skill_mod":{},"summary":"You weave light into a cube of vivid and fantastic patterns.","primary_source":"Dark Archives (Remastered)","trait_group":["Mechanics","School","Monster","Rarity"],"level":5,"source_category":["Rulebooks"],"area_type":["cube"],"resistance":{},"url":"/Spells.aspx?ID=2561","name":"Hologram Cage","actions_number":6,"category":"spell","pfs":"Standard","actions":"Three Actions","rarity":"uncommon","slug":"spell-2561"},{"primary_source_category":"Rulebooks","heighten":["+3"],"range":30,"source":["Dark Archives (Remastered)"],"type":"Spell","speed":{},"duration":60,"weakness":{},"heighten_level":[1,4,7,10],"spell_type":"Cantrip","heighten_group":["1st rank","Heightened 4th rank","Heightened 7th rank","Heightened 10th rank"],"legacy_id":["spell-1145"],"trait":["Cantrip","Concentrate","Psychic","Uncommon"],"id":"spell-2562","text":"\nDistortion Lens Single Action Source Dark Archives (Remastered) pg. 23 Range 30 feet Area 5-foot burst Duration sustained up to 1 minute --- You create a magical lens that distorts space as best suits you. You create the lens in an area in range, even suspended in midair. If your or an ally's ranged attack passes through the lens, the attack gains an additional 10 feet of range; if an enemy's ranged attack would pass through the lens, it requires an additional 10 feet of range to move through, though the enemy knows before using its ability whether the interference puts the target out of range. An ally whose space overlaps the lens can increase the range of its ranged attacks, but an enemy whose space overlaps the lens doesn't reduce the range of its ranged attacks. The first time each round you Sustain the Spell, you can choose to relocate it to another area within range. The lens disappears if you cast distortion lens again. --- Heightened (+3) The lens increases or decreases the range of abilities by an additional 5 feet. --- Amp You can lock the lens in place, allowing it to affect creatures more strongly. The duration of the spell becomes 1 minute, but you cannot Sustain the spell to reposition the lens. Once during a Medium or smaller ally's move action, the ally can move into and out of the lens's area without those spaces counting against the total distance moved. Conversely, the lens is difficult terrain for your enemies.\n","area":[5],"skill_mod":{},"summary":"You create a magical lens that distorts space as best suits you.","primary_source":"Dark Archives (Remastered)","trait_group":["Mechanics","Rarity"],"level":1,"source_category":["Rulebooks"],"area_type":["burst"],"resistance":{},"url":"/Spells.aspx?ID=2562","name":"Distortion Lens","actions_number":2,"category":"spell","pfs":"Standard","actions":"Single Action","rarity":"uncommon","slug":"spell-2562"},{"primary_source_category":"Rulebooks","heighten":["+2"],"range":30,"source":["Dark Archives (Remastered)"],"type":"Spell","speed":{},"duration":60,"weakness":{},"heighten_level":[3,5,7,9],"spell_type":"Cantrip","heighten_group":["3rd rank","Heightened 5th rank","Heightened 7th rank","Heightened 9th rank"],"legacy_id":["spell-1146"],"trait":["Cantrip","Concentrate","Psychic","Uncommon"],"id":"spell-2563","text":"\nGhostly Shift Single Action Source Dark Archives (Remastered) pg. 23 Range 30 feet Target 1 creature Duration sustained up to 1 minute --- You gain resistance 2 to all damage (except force). --- Heightened (+2) The resistance increases by 1. --- Amp Your insubstantiality is complete enough that you can pass through other creatures, causing painful interference effects when you do so. Once each round when you Stride, Burrow, Swim, or Fly, you can pass through one creature's space during that action without needing to attempt a check to Tumble Through, though you can't end your turn in its space. When you pass through a creature's space in this way, you deal 2d6 force damage to that creature, with a basic Fortitude save. Amp Heightened (+2) Increase the damage dealt by phasing through a creature by 1d6. ","skill_mod":{},"summary":"Your body becomes insubstantial as you partially phase out.","primary_source":"Dark Archives (Remastered)","trait_group":["Mechanics","Rarity"],"level":3,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=2563","target":"1 creature","name":"Ghostly Shift","actions_number":2,"category":"spell","pfs":"Standard","actions":"Single Action","rarity":"uncommon","slug":"spell-2563"},{"primary_source_category":"Rulebooks","source":["Dark Archives (Remastered)"],"type":"Spell","speed":{},"duration":60,"weakness":{},"heighten_level":[5],"spell_type":"Cantrip","heighten_group":["5th rank"],"legacy_id":["spell-1147"],"trait":["Cantrip","Concentrate","Manipulate","Psychic","Teleportation","Uncommon"],"id":"spell-2564","text":"\nTesseract Tunnel Two Actions Source Dark Archives (Remastered) pg. 23 Duration sustained up to 1 minute --- You race from point to point, tearing open a tunnel in space. You create a portal in your current space and then Stride, creating another portal in the space you end your Stride. Until the beginning of your next turn, any creature that enters the first portal can immediately transport itself to the exit portal as part of its move action, which adds the teleportation trait to its movement. You can have only one tesseract tunnel open at a time; creating another causes the first to immediately close. You can use tesseract tunnel while Burrowing, Climbing, Flying, or Swimming instead of Striding if you have the corresponding movement type. --- Amp Physical movement is no longer necessary to connect two points in space. When you cast tesseract tunnel , you simply create a tunnel that ends in a square within a range equal to your Speed; you can choose to immediately teleport to the space at the far end of the tunnel. Furthermore, the tunnel can be traversed in both directions, instead of only from entrance to exit. Finally, the spell's duration changes to 1 minute. You can Dismiss the spell.\n","skill_mod":{},"summary":"You race from point to point, tearing open a tunnel in space.","primary_source":"Dark Archives (Remastered)","trait_group":["Mechanics","Rarity"],"level":5,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=2564","name":"Tesseract Tunnel","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"uncommon","slug":"spell-2564"},{"primary_source_category":"Rulebooks","range":0,"source":["Dark Archives (Remastered)"],"type":"Spell","speed":{},"weakness":{},"heighten_level":[4],"spell_type":"Spell","heighten_group":["4th rank"],"school":"illusion","legacy_id":["spell-1148"],"trait":["Concentrate","Illusion","Manipulate","Uncommon"],"id":"spell-2565","text":"\nFalse Nature Three Actions Source Dark Archives (Remastered) pg. 93 Traditions Arcane, Occult Deity Nyuo-Ogh Range touch Target one unattended item or one item you’re holding Duration until your next daily preparations --- You create an illusion that makes an object seem to be something entirely different. When you Cast this Spell, speak aloud a declarative statement that the target is a different, nonspecific object. Your statement can't presuppose any other facts. For instance, you could claim an object is “a stone” or “an antidote,” but not “the Starstone” or “the antidote to the lethal poison you already drank.” Creatures who previously observed the target receive an immediate Will save to disbelieve, but on a failure, the illusion temporarily rewrites their memory that the object was something different. A creature who failed their Will save, or didn't already see the item's original form, must Interact with the illusion as normal to receive a Perception check against the spell DC to disbelieve. When the spell ends, targets remember the object's true nature, even if they never disbelieved the spell.","tradition":["Arcane","Occult"],"skill_mod":{},"summary":"You create an illusion that makes an object seem to be something entirely different.","primary_source":"Dark Archives (Remastered)","trait_group":["Mechanics","School","Monster","Rarity"],"level":4,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=2565","target":"one unattended item or one item you’re holding","name":"False Nature","actions_number":6,"category":"spell","pfs":"Standard","actions":"Three Actions","deity":["Nyuo-Ogh"],"rarity":"uncommon","slug":"spell-2565"},{"primary_source_category":"Rulebooks","source":["Dark Archives (Remastered)"],"type":"Spell","speed":{},"duration":600,"weakness":{},"heighten_level":[9],"spell_type":"Spell","heighten_group":["9th rank"],"legacy_id":["spell-1149"],"trait":["Concentrate","Manipulate"],"id":"spell-2566","text":"\nBilocation Two Actions Source Dark Archives (Remastered) pg. 104 Traditions Arcane, Occult Duration 10 minutes --- You exist in two places at once. When you Cast the Spell, another copy of yourself appears in an adjacent square. During bilocation's duration, whenever you act, you can choose which of your selves does so, and whenever one of you uses a move action, you can both move. Your two selves share Hit Points, and any condition or effect on one affects both. If both of your selves are in the area of the same effect, or targeted by the same multitarget effect, you are only affected once. Even if you are reduced to 0 Hit Points or killed, both selves remain until the duration expires. Your link continues at any distance, even across planar boundaries. You can Dismiss the Spell, and if you do so, you choose which of the selves vanishes and which becomes you, allowing you to extricate one of your selves from a dangerous situation.","tradition":["Arcane","Occult"],"skill_mod":{},"summary":"You exist in two places at once.","primary_source":"Dark Archives (Remastered)","trait_group":["Mechanics"],"level":9,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=2566","name":"Bilocation","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"common","slug":"spell-2566"},{"primary_source_category":"Rulebooks","source":["Dark Archives (Remastered)"],"type":"Spell","speed":{},"duration":60,"weakness":{},"heighten_level":[3],"spell_type":"Spell","heighten_group":["3rd rank"],"legacy_id":["spell-1150"],"trait":["Concentrate","Force","Manipulate"],"id":"spell-2567","text":"\nBracing Tendrils Two Actions Source Dark Archives (Remastered) pg. 104 Traditions Arcane, Occult Duration 1 minute --- Visible tendrils of force anchor your body to the ground, preventing unwanted movement. Whenever you're on the ground and a creature or effect attempts to forcibly move you from your space, you can use your spell DC in place of your Fortitude DC as the DC of the check to move you. If a creature wouldn't normally need a check to move you, it must succeed at an appropriate check (usually an Athletics check for physical movement) against your spell DC or you are unmoved; if an effect wouldn't normally need a check to move you, it must counteract bracing tendrils or you are unmoved. When a creature fails to move you in this way, you can choose to have the tendrils lash back and push them 5 feet away from you. While the tendrils anchor you in place when you come to a stop, they uproot easily to cooperate with your own voluntary movement, so you can still move freely while under the effect of the spell.","tradition":["Arcane","Occult"],"skill_mod":{},"summary":"Visible tendrils of force anchor your body to the ground, preventing unwanted movement. ","primary_source":"Dark Archives (Remastered)","trait_group":["Mechanics","Energy"],"level":3,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=2567","name":"Bracing Tendrils","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"common","slug":"spell-2567"},{"primary_source_category":"Rulebooks","heighten":["4th"],"range":0,"source":["Dark Archives (Remastered)"],"type":"Spell","speed":{},"duration":3600,"weakness":{},"heighten_level":[2,4],"spell_type":"Spell","heighten_group":["2nd rank","Heightened 4th rank"],"school":"illusion","legacy_id":["spell-1151"],"trait":["Illusion","Manipulate","Subtle"],"id":"spell-2568","text":"\nEmpty Pack Two Actions Source Dark Archives (Remastered) pg. 105 Traditions Arcane, Occult Range touch Target 1 container of 2 Bulk or less Duration 1 hour --- You render every item inside the container you touch invisible, although the container itself remains visible. The items within are undetected to all creatures, though a creature can attempt to find an item by reaching into the bag, making an item hidden to them instead if they succeed. Additionally, the spell doesn't prevent the items from making protrusions in the bag, adding weight, making noise when jostling around, and so on. However, the spell prevents anything within the container from falling out if it's upended. Any object removed from the container becomes visible and remains visible even if returned to the container. --- Heightened (4th) The duration is until the next time you make your daily preparations.","tradition":["Arcane","Occult"],"skill_mod":{},"summary":"You render every item inside the container you touch invisible, although the container itself remains visible.","primary_source":"Dark Archives (Remastered)","trait_group":["School","Monster","Mechanics"],"level":2,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=2568","target":"1 container of 2 Bulk or less","name":"Empty Pack","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"common","slug":"spell-2568"},{"primary_source_category":"Rulebooks","heighten":["+2"],"range":60,"source":["Dark Archives (Remastered)"],"type":"Spell","speed":{},"duration":60,"weakness":{},"saving_throw":"basic Reflex","heighten_level":[5,7,9],"spell_type":"Spell","heighten_group":["5th rank","Heightened 7th rank","Heightened 9th rank"],"legacy_id":["spell-1152"],"trait":["Concentrate","Force","Manipulate"],"id":"spell-2569","text":"\nEtheric Shards Two Actions Source Dark Archives (Remastered) pg. 105 Traditions Arcane, Occult Range 60 feet Area 20-foot burst Defense basic Reflex Duration 1 minute --- You reach out and sow glittering splinters of force throughout the area, otherworldly caltrops of will and ectoplasm. The area is difficult terrain, even to flying or incorporeal creatures. Any creature that moves through the area takes 1d4 piercing damage per square traversed, with a basic Reflex save made at the end of each move action they take through the area. --- Heightened (+2) The spell’s area increases by 5 feet, and the piercing damage increases by 1.","tradition":["Arcane","Occult"],"area":[20],"skill_mod":{},"summary":"You reach out and sow glittering splinters of force throughout the area, otherworldly caltrops of will and ectoplasm.","primary_source":"Dark Archives (Remastered)","trait_group":["Mechanics","Energy"],"level":5,"source_category":["Rulebooks"],"area_type":["burst"],"resistance":{},"url":"/Spells.aspx?ID=2569","name":"Etheric Shards","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"common","slug":"spell-2569"},{"primary_source_category":"Rulebooks","range":120,"source":["Dark Archives (Remastered)"],"type":"Spell","speed":{},"weakness":{},"heighten_level":[8],"spell_type":"Spell","heighten_group":["8th rank"],"legacy_id":["spell-1153"],"trait":["Concentrate","Incapacitation","Manipulate"],"id":"spell-2570","text":"\nFalling Sky Two Actions Source Dark Archives (Remastered) pg. 105 Traditions Arcane, Occult Deity Vonymos Range 120 feet Area 60-foot tall, 30-foot radius cylinder --- Extraordinary telekinetic pressure smashes down through the area, battering creatures within it to the ground. All flying creatures in the area descend to the bottom of the spell's area, taking twice as much bludgeoning damage as if they had fallen the distance moved, to a maximum of 60 falling damage if they fall 60 feet. They take this falling damage even if the spell's area is entirely in the air and they don't hit the ground, as they concuss against the bottom of the spell's area at great speed. Creatures on the ground and within the spell's area, including flying creatures forced to the ground, must attempt Fortitude saves. Critical Success The creature is unaffected, and if it was flying, it isn't knocked prone even though it took falling damage. Success The creature is knocked prone. Failure The creature is knocked prone and stunned 2. Critical Failure The creature is knocked prone and stunned for 1 round.","tradition":["Arcane","Occult"],"area":[60,30],"skill_mod":{},"summary":"Extraordinary telekinetic pressure smashes down through the area, battering creatures within it to the ground.","primary_source":"Dark Archives (Remastered)","trait_group":["Mechanics"],"level":8,"source_category":["Rulebooks"],"area_type":["cylinder"],"resistance":{},"url":"/Spells.aspx?ID=2570","name":"Falling Sky","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","deity":["Vonymos"],"rarity":"common","slug":"spell-2570"},{"primary_source_category":"Rulebooks","source":["Dark Archives (Remastered)"],"type":"Spell","speed":{},"duration":60,"weakness":{},"heighten_level":[3],"spell_type":"Spell","heighten_group":["3rd rank"],"legacy_id":["spell-1154"],"trait":["Concentrate","Manipulate"],"id":"spell-2571","text":"\nFocusing Hum Single Action Source Dark Archives (Remastered) pg. 105 Traditions Divine, Occult Area 15-foot emanation centered on you Duration sustained up to 1 minute --- You infuse the air around you with a sustained hum that allows creatures within it to resist distractions. The DC of any flat check to Cast a Spell while stupefied for creatures within the area is 2 lower. Confused creatures in the area don't attack anyone, including themselves, and instead lose the ability to speak coherently. You take a –2 penalty to Stealth checks to Hide and Sneak.","tradition":["Divine","Occult"],"area":[15],"skill_mod":{},"summary":"You infuse the air around you with a sustained hum that allows creatures within it to resist distractions.","primary_source":"Dark Archives (Remastered)","trait_group":["Mechanics"],"level":3,"source_category":["Rulebooks"],"area_type":["emanation"],"resistance":{},"url":"/Spells.aspx?ID=2571","name":"Focusing Hum","actions_number":2,"category":"spell","pfs":"Standard","actions":"Single Action","rarity":"common","slug":"spell-2571"},{"primary_source_category":"Rulebooks","heighten":["+2"],"range":30,"source":["Dark Archives (Remastered)"],"type":"Spell","speed":{},"duration":60,"weakness":{},"saving_throw":"Will","heighten_level":[4,6,8,10],"spell_type":"Spell","heighten_group":["4th rank","Heightened 6th rank","Heightened 8th rank","Heightened 10th rank"],"legacy_id":["spell-1155"],"trait":["Concentrate","Emotion","Fear","Manipulate","Mental"],"id":"spell-2572","text":"\nImplement of Destruction Two Actions Source Dark Archives (Remastered) pg. 105 Traditions Divine, Occult Range 30 feet Target 1 enemy, and 1 weapon that is either unattended or wielded by you or a willing ally Defense Will Duration 1 minute --- You solemnly declare that the target weapon will bring death to a foe, implanting an irrational fear of the weapon into the target enemy's mind. This link echoes at the forefront of the enemy's mind, forming a looming sense of omnipresent dread. The effect is based on the target enemy's Will save. Critical Success The target enemy is unaffected. Success The target weapon deals an additional 2d6 mental damage the first time it hits the target enemy before the end of the spell’s duration. Failure The target weapon deals an additional 2d6 persistent mental damage to the target enemy. If the enemy is critically hit by the weapon, the enemy is doomed 1 for as long as it takes this persistent mental damage. Critical Failure The target weapon deals an additional 4d6 persistent mental damage to the target enemy. If the enemy is critically hit by the weapon, the enemy is doomed 1. --- Heightened (+2) Increase the mental damage by 1d6 on a success, and increase the persistent mental damage by 1d6 on a failure or by 2d6 on a critical failure.","tradition":["Divine","Occult"],"skill_mod":{},"summary":"You solemnly declare that the target weapon will bring death to a foe.","primary_source":"Dark Archives (Remastered)","trait_group":["Mechanics"],"level":4,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=2572","target":"1 enemy, and 1 weapon that is either unattended or wielded by you or a willing ally","name":"Implement of Destruction","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"common","slug":"spell-2572"},{"primary_source_category":"Rulebooks","source":["Dark Archives (Remastered)"],"type":"Spell","speed":{},"weakness":{},"saving_throw":"Fortitude","heighten_level":[1],"spell_type":"Spell","heighten_group":["1st rank"],"legacy_id":["spell-1156"],"trait":["Concentrate","Force"],"id":"spell-2573","text":"\nKinetic Ram Single Action to Three Actions Source Dark Archives (Remastered) pg. 105 Traditions Arcane, Occult Area varies Target 1 or more creatures Defense Fortitude --- Gathering kinetic energy, you either focus it in a straight line or disperse it as an encircling ripple. Any creature targeted by this spell must succeed at a Fortitude saving throw or be pushed 10 feet away from you (or 20 feet on a critical failure). The spell's area or range and how many creatures it affects is based on how many actions you spend when Casting the Spell. Single Action The spell targets one creature within 15 feet. Two Actions The spell targets one creature within 30 feet. The distance the target is pushed if it fails is doubled, and on a critical failure, the target is also knocked prone and takes 1d6 bludgeoning damage. Three Actions The spell targets all creatures in a 5-foot emanation. ","tradition":["Arcane","Occult"],"area":[0],"skill_mod":{},"summary":"Gathering kinetic energy, you either focus it in a straight line or disperse it as an encircling ripple.","primary_source":"Dark Archives (Remastered)","trait_group":["Mechanics","Energy"],"level":1,"source_category":["Rulebooks"],"area_type":["varies"],"resistance":{},"url":"/Spells.aspx?ID=2573","target":"1 or more creatures","name":"Kinetic Ram","actions_number":2,"category":"spell","pfs":"Standard","actions":"Single Action to Three Actions","rarity":"common","slug":"spell-2573"},{"primary_source_category":"Rulebooks","range":60,"source":["Dark Archives (Remastered)"],"type":"Spell","speed":{},"weakness":{},"heighten_level":[7],"spell_type":"Spell","heighten_group":["7th rank"],"legacy_id":["spell-1157"],"trait":["Concentrate","Manipulate","Teleportation"],"id":"spell-2574","text":"\nMomentary Recovery Two Actions Source Dark Archives (Remastered) pg. 106 Traditions Arcane, Occult Deities Elion, Vavaalrav Range 60 feet --- You instantly teleport yourself and any items you're wearing or holding from your current space to a clear space within range that you can see. If this teleportation would bring another creature with you—even if you're carrying it in an extradimensional container—the spell is lost. After you vanish but before you arrive, you can take up to 2 actions (or the number of actions you spent to cast momentary recovery , if it was fewer than 2 actions). You can't target any other creatures or objects with anything during these actions and any effect with a duration that you create during these actions ends immediately when you arrive. After you arrive, you are slowed 1 until the end of your next turn.","tradition":["Arcane","Occult"],"skill_mod":{},"summary":"You instantly teleport yourself and any items you're wearing or holding from your current space to a clear space within range that you can see.","primary_source":"Dark Archives (Remastered)","trait_group":["Mechanics"],"level":7,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=2574","name":"Momentary Recovery","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","deity":["Elion","Vavaalrav"],"rarity":"common","slug":"spell-2574"},{"primary_source_category":"Rulebooks","heighten":["+1"],"source":["Dark Archives (Remastered)"],"type":"Spell","speed":{},"duration":3600,"weakness":{},"heighten_level":[3,4,5,6,7,8,9,10],"spell_type":"Spell","heighten_group":["3rd rank","Heightened 4th rank","Heightened 5th rank","Heightened 6th rank","Heightened 7th rank","Heightened 8th rank","Heightened 9th rank","Heightened 10th rank"],"legacy_id":["spell-1158"],"trait":["Concentrate","Manipulate"],"id":"spell-2575","text":"\nMoth's Supper Two Actions Source Dark Archives (Remastered) pg. 106 Traditions Occult, Primal Deities Ah Pook, Nulgreth Duration 1 hour --- You sigh, and your breath transforms into delicate, black-winged butterflies and huge death's-head hawkmoths. They flutter about you briefly, and then range forth in search of sustenance—fresh-spilled blood, by preference, but rotting corpses, flowering plants, or even left-behind food will do in a pinch. They then return, perching on your hair or shoulders and whispering their secrets into your ears. This has three effects. You heal 2d4 Hit Points every 10 minutes. The first time during the duration when someone successfully Treats your Wounds, you regain an additional 4d4 Hit Points. You gain an imprecise sense out to 30 feet that senses only freshly spilled blood and rotten flesh. --- Heightened (+1) The amount of Hit Points healed every 10 minutes increases by 1d4 and the amount of Hit Points regained from the first Treat Wounds increases by 2d4.","tradition":["Occult","Primal"],"skill_mod":{},"summary":"You sigh, and your breath transforms into delicate, black-winged butterflies and huge death's-head hawkmoths.","primary_source":"Dark Archives (Remastered)","trait_group":["Mechanics"],"level":3,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=2575","name":"Moth's Supper","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","deity":["Ah Pook","Nulgreth"],"rarity":"common","slug":"spell-2575"},{"primary_source_category":"Rulebooks","heighten":["+1"],"range":60,"source":["Dark Archives (Remastered)"],"type":"Spell","speed":{},"weakness":{},"saving_throw":"AC","heighten_level":[1,2,3,4,5,6,7,8,9,10],"spell_type":"Cantrip","heighten_group":["1st rank","Heightened 2nd rank","Heightened 3rd rank","Heightened 4th rank","Heightened 5th rank","Heightened 6th rank","Heightened 7th rank","Heightened 8th rank","Heightened 9th rank","Heightened 10th rank"],"legacy_id":["spell-1159"],"trait":["Attack","Cantrip","Concentrate","Manipulate"],"id":"spell-2576","text":"\nPhase Bolt Two Actions Source Dark Archives (Remastered) pg. 106 Traditions Arcane, Occult Range 60 feet Target 1 creature Defense AC --- You point your finger and project a bolt of magical energy that stutters in and out of phase until it reaches the target. Make a ranged spell attack roll against your target's AC; if the target has any circumstance bonuses to AC (such as from a shield or cover), reduce that bonus by 2 for this attack. On a success, you deal 3d4 piercing damage. Critical Success The target takes double damage. Success The target takes full damage. --- Heightened (+1) The bolt’s damage increases by 1d4.","tradition":["Arcane","Occult"],"skill_mod":{},"summary":"You point your finger and project a bolt of magical energy that stutters in and out of phase until it reaches the target.","primary_source":"Dark Archives (Remastered)","trait_group":["Mechanics"],"level":1,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=2576","target":"1 creature","name":"Phase Bolt","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"common","slug":"spell-2576"},{"primary_source_category":"Rulebooks","heighten":["+1"],"source":["Dark Archives (Remastered)"],"type":"Spell","speed":{},"duration":60,"weakness":{},"saving_throw":"basic Reflex","heighten_level":[6,7,8,9,10],"spell_type":"Spell","heighten_group":["6th rank","Heightened 7th rank","Heightened 8th rank","Heightened 9th rank","Heightened 10th rank"],"legacy_id":["spell-1160"],"trait":["Concentrate","Manipulate"],"id":"spell-2577","text":"\nPoltergeist's Fury Three Actions Source Dark Archives (Remastered) pg. 106 Traditions Arcane, Occult Area 20-foot emanation Defense basic Reflex Duration sustained up to 1 minute --- Your fury spills over in a telekinetic storm of terrifying proportions. Any loose, unattended objects of 1 Bulk or less within range are picked up and begin to orbit you at breathtaking speeds. All creatures in the area take 6d4 piercing damage with a basic Reflex save. Each time you Sustain the spell, you can increase the radius of the storm by 10 feet, to a maximum of 100 feet. The storm moves with you and provides you with lesser cover, though you can't use this cover to Hide or Sneak. Allies within the storm who roll a success on their Reflex save against your poltergeist's fury get a critical success instead, as you attempt to avoid hitting them. --- Heightened (+1) The damage increases by 1d4.","tradition":["Arcane","Occult"],"area":[20],"skill_mod":{},"summary":"Your fury spills over in a telekinetic storm of terrifying proportions.","primary_source":"Dark Archives (Remastered)","trait_group":["Mechanics"],"level":6,"source_category":["Rulebooks"],"area_type":["emanation"],"resistance":{},"url":"/Spells.aspx?ID=2577","name":"Poltergeist's Fury","actions_number":6,"category":"spell","pfs":"Standard","actions":"Three Actions","rarity":"common","slug":"spell-2577"},{"primary_source_category":"Rulebooks","heighten":["7th"],"range":0,"source":["Dark Archives (Remastered)"],"type":"Spell","speed":{},"duration":60,"weakness":{},"heighten_level":[3,7],"spell_type":"Spell","heighten_group":["3rd rank","Heightened 7th rank"],"legacy_id":["spell-1161"],"trait":["Concentrate","Manipulate","Teleportation","Uncommon"],"id":"spell-2578","text":"\nRally Point Two Actions Source Dark Archives (Remastered) pg. 106 Traditions Arcane, Occult Range touch Area one 5-foot square Duration 1 minute --- You mark the area touched as a rally point. During the spell's duration, you can take a single action, which has the concentrate trait, to teleport to the rally point along with items you are wearing or holding. This teleportation fails if the area is occupied, if the rally point is more than 120 feet away, or if you try to bring along any other creature, even if it's in an extradimensional container. Once you teleport to the rally point, the spell's duration ends. --- Heightened (7th) You can designate up to four other creatures within 30 feet, in addition to yourself. Each of these creatures can teleport to the rally point once during the spell's duration by taking a single action, which has the concentrate trait. The spell's duration no longer ends once you teleport to the rally point, though you still can't teleport to the rally point again.","tradition":["Arcane","Occult"],"area":[5],"skill_mod":{},"summary":"You mark the area touched as a rally point.","primary_source":"Dark Archives (Remastered)","trait_group":["Mechanics","Rarity"],"level":3,"source_category":["Rulebooks"],"area_type":["square"],"resistance":{},"url":"/Spells.aspx?ID=2578","name":"Rally Point","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"uncommon","slug":"spell-2578"},{"primary_source_category":"Rulebooks","range":60,"source":["Dark Archives (Remastered)"],"type":"Spell","speed":{},"duration":60,"weakness":{},"saving_throw":"Fortitude","heighten_level":[3],"spell_type":"Spell","heighten_group":["3rd rank"],"legacy_id":["spell-1162"],"trait":["Concentrate","Manipulate"],"id":"spell-2579","text":"\nSea of Thought Two Actions Source Dark Archives (Remastered) pg. 106 Traditions Arcane, Occult Deity Thoth Range 60 feet Area 15-foot burst Defense Fortitude Duration 1 minute --- You cover the area in a sloshing torrent of semi-solidified thought, roughly ankle high. The area becomes difficult terrain, similarly to a shallow bog. Each round that a creature starts its turn in the area, it must attempt a Fortitude save against the shifting waves of thought. On a failure, it takes a –10-foot circumstance penalty to its Speeds until it leaves the area, and on a critical failure, it is also knocked prone.","tradition":["Arcane","Occult"],"area":[15],"skill_mod":{},"summary":"You cover the area in a sloshing torrent of semi-solidified thought, roughly ankle high.","primary_source":"Dark Archives (Remastered)","trait_group":["Mechanics"],"level":3,"source_category":["Rulebooks"],"area_type":["burst"],"resistance":{},"url":"/Spells.aspx?ID=2579","name":"Sea of Thought","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","deity":["Thoth"],"rarity":"common","slug":"spell-2579"},{"primary_source_category":"Rulebooks","range":120,"source":["Dark Archives (Remastered)"],"type":"Spell","speed":{},"weakness":{},"heighten_level":[3],"spell_type":"Spell","heighten_group":["3rd rank"],"legacy_id":["spell-1163"],"trait":["Concentrate","Manipulate"],"id":"spell-2580","text":"\nShadow Spy Source Dark Archives (Remastered) pg. 107 Traditions Occult, Primal Deity Ceyannan Cast 1 minute Range 120 feet Duration until the next time you make your daily preparations --- You mix blood, soil, and shadow together to form a half-real homunculus in the shape of a crow, sparrow, or other bird. You then command the bird to fly to a location within range and observe all around it. The bird has the statistics of a homunculus, save that it has all of your senses and shares your Perception modifier. Once the spell's duration elapses or upon a trigger you set (which must be fairly simple—“at dusk” or “when the judge leaves”), the bird flies to your location. If you wring its neck and drink its blood, you learn all that it saw since its creation.","tradition":["Occult","Primal"],"skill_mod":{},"summary":"You mix blood, soil, and shadow together to form a half-real homunculus in the shape of a crow, sparrow, or other bird.","primary_source":"Dark Archives (Remastered)","trait_group":["Mechanics"],"level":3,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=2580","component":["1 minute"],"name":"Shadow Spy","actions_number":60,"category":"spell","pfs":"Standard","actions":"1 minute","deity":["Ceyannan"],"rarity":"common","slug":"spell-2580"},{"primary_source_category":"Rulebooks","range":5280,"source":["Dark Archives (Remastered)"],"type":"Spell","speed":{},"duration":60,"weakness":{},"heighten_level":[4],"spell_type":"Spell","heighten_group":["4th rank"],"legacy_id":["spell-1164"],"trait":["Concentrate","Manipulate"],"id":"spell-2581","text":"\nSoft Landing Two Actions Source Dark Archives (Remastered) pg. 107 Traditions Arcane, Occult, Primal Deity Lorris Range 1 mile Area 20-foot tall, 60-foot radius cylinder with the ground at the bottom Duration 1 minute --- You create a magical field that buoys any creature or object falling into the area, providing a harmless landing from any height. As you generally fall 1,500 feet per round, you can cast this spell while you are falling to ensure a safe landing, provided you can see your landing point and it's within range.","tradition":["Arcane","Occult","Primal"],"area":[20,60],"skill_mod":{},"summary":"You create a magical field that buoys any creature or object falling into the area.","primary_source":"Dark Archives (Remastered)","trait_group":["Mechanics"],"level":4,"source_category":["Rulebooks"],"area_type":["cylinder"],"resistance":{},"url":"/Spells.aspx?ID=2581","name":"Soft Landing","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","deity":["Lorris"],"rarity":"common","slug":"spell-2581"},{"primary_source_category":"Rulebooks","heighten":["+1"],"range":500,"source":["Dark Archives (Remastered)"],"type":"Spell","speed":{},"weakness":{},"saving_throw":"Reflex","heighten_level":[7,8,9,10],"spell_type":"Spell","heighten_group":["7th rank","Heightened 8th rank","Heightened 9th rank","Heightened 10th rank"],"legacy_id":["spell-1165"],"trait":["Concentrate","Manipulate"],"id":"spell-2582","text":"\nTelekinetic Bombardment Two Actions Source Dark Archives (Remastered) pg. 107 Traditions Arcane, Occult Range 500 feet Area 10-foot burst or 30-foot line Defense Reflex --- You grasp a piece of the landscape—such as a tree, carriage, or piece of masonry—and lob it in your foe's direction. Your missile crashes down in either a 10-foot burst (for most missiles) or a 30-foot line (for something long and tall, like a tree or a ship's mast), dealing 14d6 bludgeoning damage and turning its area into difficult terrain as it breaks into rubble. All creatures in the area must attempt a Reflex save. If the area is a line, it doesn't have to start from your square but can instead start anywhere in range, as long as the entire area remains within range. Critical Success The creature is unaffected. Success The creature takes half damage. Failure The creature takes full damage and is knocked prone. Critical Failure The creature takes double damage, is knocked prone, and is stunned 1. --- Heightened (+1) The damage increases by 2d6.","tradition":["Arcane","Occult"],"area":[10,30],"skill_mod":{},"summary":"You grasp a piece of the landscape—such as a tree, carriage, or piece of masonry—and lob it in your foe's direction.","primary_source":"Dark Archives (Remastered)","trait_group":["Mechanics"],"level":7,"source_category":["Rulebooks"],"area_type":["burst","line"],"resistance":{},"url":"/Spells.aspx?ID=2582","name":"Telekinetic Bombardment","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"common","slug":"spell-2582"},{"primary_source_category":"Rulebooks","source":["Dark Archives (Remastered)"],"type":"Spell","speed":{},"weakness":{},"heighten_level":[1],"spell_type":"Cantrip","heighten_group":["1st rank"],"legacy_id":["spell-1166"],"trait":["Cantrip","Concentrate","Manipulate"],"id":"spell-2583","text":"\nWarp Step Two Actions Source Dark Archives (Remastered) pg. 107 Traditions Arcane, Occult --- When you walk, the earth warps beneath your feet—your steps extend, distance contracts, and everything is just a little bit closer. You gain a +5-foot status bonus to your Speed until the end of your turn. You then Stride twice. You can use warp step to Burrow, Climb, Fly, or Swim instead of Stride if you have the corresponding movement type.","tradition":["Arcane","Occult"],"skill_mod":{},"summary":"When you walk, the earth warps beneath your feet—your steps extend, distance contracts, and everything is just a little bit closer.","primary_source":"Dark Archives (Remastered)","trait_group":["Mechanics"],"level":1,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=2583","name":"Warp Step","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"common","slug":"spell-2583"},{"primary_source_category":"Rulebooks","heighten":["+1"],"source":["Dark Archives (Remastered)"],"type":"Spell","speed":{},"weakness":{},"heighten_level":[1,2,3,4,5,6,7,8,9,10],"spell_type":"Focus","heighten_group":["1st rank","Heightened 2nd rank","Heightened 3rd rank","Heightened 4th rank","Heightened 5th rank","Heightened 6th rank","Heightened 7th rank","Heightened 8th rank","Heightened 9th rank","Heightened 10th rank"],"legacy_id":["spell-1167"],"trait":["Cleric","Concentrate","Manipulate","Prediction","Rare","Focus"],"id":"spell-2584","text":"\nCinder Gaze Source Dark Archives (Remastered) pg. 142 Cast 1 minute --- You've learned to read the future in the patterns of flames and smoke. Though inexact and often symbolic, these readings help prepare you for upcoming events. When Casting this Spell, you must be near a fire (of any size) for the duration. Upon completion, roll 1d4 for your prediction. The benefit lasts for 10 minutes or until expended, whichever comes first. After casting cinder gaze, you can't cast it again for 10 minutes. Terrible Danger You gain a +2 status bonus to your next initiative roll. New Life The next time you take damage, just before taking the damage, you gain 6 temporary Hit Points. Vivid Insight (fortune) The next time you attempt a check to Recall Knowledge, roll twice and take the higher result. Good Fortune (fortune) The next time you attempt a saving throw, roll twice and take the better result. --- Heightened (+1) The number of temporary Hit Points from new life increases by 2.","skill_mod":{},"summary":"You've learned to read the future in the patterns of flames and smoke.","primary_source":"Dark Archives (Remastered)","trait_group":["Class","Mechanics","Rarity"],"level":1,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=2584","component":["1 minute"],"name":"Cinder Gaze","actions_number":60,"category":"spell","pfs":"Limited","actions":"1 minute","rarity":"rare","slug":"spell-2584"},{"primary_source_category":"Rulebooks","heighten":["+1"],"source":["Dark Archives (Remastered)"],"type":"Spell","speed":{},"duration":600,"weakness":{},"heighten_level":[4,5,6,7,8,9,10],"spell_type":"Focus","heighten_group":["4th rank","Heightened 5th rank","Heightened 6th rank","Heightened 7th rank","Heightened 8th rank","Heightened 9th rank","Heightened 10th rank"],"legacy_id":["spell-1168"],"trait":["Cleric","Concentrate","Manipulate","Rare","Focus"],"id":"spell-2585","text":"\nEuphoric Renewal Two Actions Source Dark Archives (Remastered) pg. 142 Duration 10 minutes --- You view death not as an ending but a beginning, and you delight in dancing on its edge. Each time you gain the dying condition and then regain consciousness while under the effect of euphoric renewal , you gain three benefits. You're quickened on your next turn. You can use the extra action only to Stand. You gain a +1 circumstance bonus to saves for 1 minute. You gain 8 temporary Hit Points that last for 1 minute. --- Heightened (+1) The number of temporary HP increases by 2.","skill_mod":{},"summary":"You view death not as an ending but a beginning, and you delight in dancing on its edge.","primary_source":"Dark Archives (Remastered)","trait_group":["Class","Mechanics","Rarity"],"level":4,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=2585","name":"Euphoric Renewal","actions_number":4,"category":"spell","pfs":"Limited","actions":"Two Actions","rarity":"rare","slug":"spell-2585"},{"primary_source_category":"Rulebooks","heighten":["4th","7th"],"source":["Dark Archives (Remastered)"],"type":"Spell","speed":{},"duration":60,"weakness":{},"heighten_level":[1,4,7],"spell_type":"Focus","heighten_group":["1st rank","Heightened 4th rank","Heightened 7th rank"],"legacy_id":["spell-1169"],"trait":["Cleric","Concentrate","Emotion","Manipulate","Mental","Rare","Focus"],"id":"spell-2586","text":"\nFrenzied Revelry Two Actions Source Dark Archives (Remastered) pg. 142 Area 5-foot emanation Target you and allies in the area Duration 1 minute --- You recall memories of hedonistic rites to send yourself into an infectious frenzy, dancing and howling wildly to encourage your companions to join in. You and your allies gain a +1 status bonus to saving throws against mental effects while in the area. Whenever someone benefiting from this bonus critically succeeds at a saving throw against an enemy's mental effect, its revelry increases, granting it a +1 status bonus to attack rolls and damage rolls for 1 round. --- Heightened (4th) The emanation’s radius is 10 feet, and the status bonus to saves is +2. Heightened (7th) The emanation’s radius is 15 feet, and the status bonus to saves is +3.","area":[5],"skill_mod":{},"summary":"You recall memories of hedonistic rites to send yourself into an infectious frenzy, dancing and howling wildly to encourage your companions to join in.","primary_source":"Dark Archives (Remastered)","trait_group":["Class","Mechanics","Rarity"],"level":1,"source_category":["Rulebooks"],"area_type":["emanation"],"resistance":{},"url":"/Spells.aspx?ID=2586","target":"you and allies in the area","name":"Frenzied Revelry","actions_number":4,"category":"spell","pfs":"Limited","actions":"Two Actions","rarity":"rare","slug":"spell-2586"},{"primary_source_category":"Rulebooks","range":30,"source":["Dark Archives (Remastered)"],"type":"Spell","speed":{},"weakness":{},"saving_throw":"Will","heighten_level":[1],"spell_type":"Focus","heighten_group":["1st rank"],"legacy_id":["spell-1170"],"trait":["Cleric","Concentrate","Emotion","Fear","Manipulate","Mental","Rare","Focus"],"id":"spell-2587","text":"\nHollow Heart Two Actions Source Dark Archives (Remastered) pg. 142 Range 30 feet Target 1 creature Defense Will Duration varies --- You stoke the target's ambition beyond reason, until it believes no one is capable of helping it, or that others aren't to be trusted. The target attempts a Will saving throw. Critical Success The target is unaffected. Success The target treats no other creature as an ally for 1 round. Failure The target treats no other creature as an ally for 3 rounds. Critical Failure As failure, and the target is frightened 1 as it realizes it can't rely on anyone but itself.","skill_mod":{},"summary":"You stoke the target's ambition beyond reason, until it believes no one is capable of helping it.","primary_source":"Dark Archives (Remastered)","trait_group":["Class","Mechanics","Rarity"],"level":1,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=2587","target":"1 creature","name":"Hollow Heart","actions_number":4,"category":"spell","pfs":"Limited","actions":"Two Actions","rarity":"rare","slug":"spell-2587"},{"primary_source_category":"Rulebooks","range":30,"source":["Dark Archives (Remastered)"],"type":"Spell","speed":{},"duration":18,"weakness":{},"saving_throw":"Will","heighten_level":[4],"spell_type":"Focus","heighten_group":["4th rank"],"school":"illusion","legacy_id":["spell-1171"],"trait":["Cleric","Concentrate","Illusion","Manipulate","Rare","Focus"],"id":"spell-2588","text":"\nIsolation Two Actions Source Dark Archives (Remastered) pg. 143 Range 30 feet Target 1 creature Defense Will Duration 3 rounds --- You summon a tangible manifestation of loneliness to cloak the target from view as surely as if it were wreathed in darkness. The target attempts a Will saving throw. Critical Success The target is unaffected. Success The target becomes invisible, but only to its allies. Any creature not allied with the target can see it normally. Effects such as see the unseen enable an ally to see the target. The target's allies still know the target is present and can still see all the effects of the target's actions. Failure As success, except the target also becomes inaudible to its allies and imperceptible to them through any other senses.","skill_mod":{},"summary":"You summon a tangible manifestation of loneliness to cloak the target from view as surely as if it were wreathed in darkness. ","primary_source":"Dark Archives (Remastered)","trait_group":["Class","Mechanics","School","Monster","Rarity"],"level":4,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=2588","target":"1 creature","name":"Isolation","actions_number":4,"category":"spell","pfs":"Limited","actions":"Two Actions","rarity":"rare","slug":"spell-2588"},{"primary_source_category":"Rulebooks","range":30,"source":["Dark Archives (Remastered)"],"type":"Spell","speed":{},"duration":12,"weakness":{},"heighten_level":[4],"spell_type":"Focus","heighten_group":["4th rank"],"legacy_id":["spell-1172"],"trait":["Cleric","Concentrate","Manipulate","Rare","Focus"],"id":"spell-2589","text":"\nInevitable Destination Two Actions Source Dark Archives (Remastered) pg. 143 Range 30 feet Target you and 1 enemy Duration 2 rounds --- You twist the paths of the target, ensuring that each one leads to you. The target attempts a Will saving throw. Critical Success The spell has no effect. Success Your pull hampers the target’s footsteps. It takes a –10-foot circumstance penalty to its Speeds until the end of its next turn. Failure The target can't move any farther from you than it was when you Cast the Spell, though it can move in such a way that it maintains an equal distance. If you move farther away from the target than the initial distance, the spell ends. The targeted foe can attempt to Escape against your spell DC. If it succeeds, the spell ends. Critical Failure As failure, plus the target is pulled 10 feet closer to you and falls prone, tripping in its haste to move toward you.","skill_mod":{},"summary":"You twist the paths of the target, ensuring that each one leads to you.","primary_source":"Dark Archives (Remastered)","trait_group":["Class","Mechanics","Rarity"],"level":4,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=2589","target":"you and 1 enemy","name":"Inevitable Destination","actions_number":4,"category":"spell","pfs":"Limited","actions":"Two Actions","rarity":"rare","slug":"spell-2589"},{"primary_source_category":"Rulebooks","heighten":["+1"],"range":60,"source":["Dark Archives (Remastered)"],"type":"Spell","speed":{},"duration":60,"weakness":{},"heighten_level":[4,5,6,7,8,9,10],"spell_type":"Focus","heighten_group":["4th rank","Heightened 5th rank","Heightened 6th rank","Heightened 7th rank","Heightened 8th rank","Heightened 9th rank","Heightened 10th rank"],"legacy_id":["spell-1173"],"trait":["Cleric","Concentrate","Holy","Manipulate","Rare","Spirit","Water","Focus"],"id":"spell-2590","text":"\nPurifying Veil Two Actions Source Dark Archives (Remastered) pg. 143 Range 60 feet Target 1 Large or smaller creature Duration 1 minute --- Drawing on the purifying powers of water, you call forth a veil of fine water droplets suffused with holy energy. The veil surrounds the target. Everything on each side of the veil is concealed from creatures on the opposite side, but the water doesn't impede attacks or movement across the veil. If the target moves through the veil, it takes 4d6 spirit damage with a basic Will save. If the target leaves the veil, the spell ends. --- Heightened (+1) The damage increases by 1d6.","element":["Water"],"skill_mod":{},"summary":"Drawing on the purifying powers of water, you call forth a veil of fine water droplets suffused with holy energy.","primary_source":"Dark Archives (Remastered)","trait_group":["Class","Mechanics","Rarity","Creature Type","Elemental","Planar","Monster"],"level":4,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=2590","target":"1 Large or smaller creature","name":"Purifying Veil","actions_number":4,"category":"spell","pfs":"Limited","actions":"Two Actions","rarity":"rare","slug":"spell-2590"},{"primary_source_category":"Rulebooks","source":["Dark Archives (Remastered)"],"type":"Spell","speed":{},"weakness":{},"saving_throw":"Will","heighten_level":[4],"spell_type":"Focus","heighten_group":["4th rank"],"legacy_id":["spell-1174"],"trait":["Cleric","Concentrate","Emotion","Manipulate","Mental","Rare","Focus"],"id":"spell-2591","text":"\nShaken Confidence Reaction Source Dark Archives (Remastered) pg. 143 Trigger An enemy within 30 feet of you critically fails an attack roll, Perception check, or skill check. Defense Will Duration varies --- You mock the target for all its failings, twisting its self- confidence into doubt. The enemy attempts a Will saving throw. Success The target is unaffected. Failure The target is briefly shaken and unsure of its abilities. It must roll twice and take the worse result on the next roll of the same type as the critical failure that triggered the spell (such as the target's next Acrobatics check if the spell's trigger was a critical failure on an Acrobatics check). If the target doesn't attempt any qualifying checks, the spell ends at the end of the target's next turn.","skill_mod":{},"summary":"You mock the target for all its failings, twisting its self- confidence into doubt.","primary_source":"Dark Archives (Remastered)","trait_group":["Class","Mechanics","Rarity"],"level":4,"source_category":["Rulebooks"],"trigger":"An enemy within 30 feet of you critically fails an attack roll, Perception check, or skill check.","resistance":{},"url":"/Spells.aspx?ID=2591","name":"Shaken Confidence","actions_number":1,"category":"spell","pfs":"Limited","actions":"Reaction","rarity":"rare","slug":"spell-2591"},{"primary_source_category":"Rulebooks","range":60,"source":["Dark Archives (Remastered)"],"type":"Spell","speed":{},"duration":60,"weakness":{},"heighten_level":[1],"spell_type":"Focus","heighten_group":["1st rank"],"legacy_id":["spell-1175"],"trait":["Cleric","Fortune","Manipulate","Rare","Focus"],"id":"spell-2592","text":"\nString of Fate Single Action Source Dark Archives (Remastered) pg. 143 Range 60 feet Target you and 1 ally Duration sustained up to 1 minute --- You bond yourself to a cherished friend, vowing to share their fate for good or for ill. Whenever an effect would require both you and the target to attempt a saving throw, if one of you succeeds at your saving throw and the other critically fails, you can choose to both fail instead. You and the ally must agree to fail; otherwise, use your normal save results instead.","skill_mod":{},"summary":"You bond yourself to a cherished friend, vowing to share their fate for good or for ill.","primary_source":"Dark Archives (Remastered)","trait_group":["Class","Mechanics","Rarity"],"level":1,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=2592","target":"you and 1 ally","name":"String of Fate","actions_number":2,"category":"spell","pfs":"Limited","actions":"Single Action","rarity":"rare","slug":"spell-2592"},{"primary_source_category":"Rulebooks","heighten":["+2"],"range":30,"source":["Dark Archives (Remastered)"],"type":"Spell","speed":{},"weakness":{},"heighten_level":[1,3,5,7,9],"spell_type":"Focus","heighten_group":["1st rank","Heightened 3rd rank","Heightened 5th rank","Heightened 7th rank","Heightened 9th rank"],"legacy_id":["spell-1176"],"trait":["Cleric","Concentrate","Rare","Sonic","Focus"],"id":"spell-2593","text":"\nVictory Cry Reaction Source Dark Archives (Remastered) pg. 143 Trigger An ally within range critically succeeds at a melee Strike Range 30 feet Target the triggering ally --- Your true might comes from your bonds with your allies, and you glory in their achievements. The weapon used to make the Strike deals an additional 1d6 sonic damage (not doubled due to the critical hit), and the ally can immediately attempt to Shove the creature struck, even if the ally's hands are full. Your ally can use its item bonus to the triggering attack roll on the Athletics check, if any, and it gains a +1 status bonus to the Athletics check if the triggering Strike was with a weapon that has the trip trait or an unarmed attack that has the trip trait. --- Heightened (+2) The sonic damage increases by 1d6.","skill_mod":{},"summary":"Your true might comes from your bonds with your allies, and you glory in their achievements.","primary_source":"Dark Archives (Remastered)","trait_group":["Class","Mechanics","Rarity","Energy","Monster"],"level":1,"source_category":["Rulebooks"],"trigger":"An ally within range critically succeeds at a melee Strike","resistance":{},"url":"/Spells.aspx?ID=2593","target":"the triggering ally","name":"Victory Cry","actions_number":1,"category":"spell","pfs":"Limited","actions":"Reaction","rarity":"rare","slug":"spell-2593"},{"primary_source_category":"Rulebooks","heighten":["+1"],"range":60,"source":["Dark Archives (Remastered)"],"type":"Spell","speed":{},"duration":60,"weakness":{},"saving_throw":"Will","heighten_level":[4,5,6,7,8,9,10],"spell_type":"Focus","heighten_group":["4th rank","Heightened 5th rank","Heightened 6th rank","Heightened 7th rank","Heightened 8th rank","Heightened 9th rank","Heightened 10th rank"],"legacy_id":["spell-1177"],"trait":["Cleric","Concentrate","Manipulate","Mental","Rare","Focus"],"id":"spell-2594","text":"\nWeaponize Secret Two Actions Source Dark Archives (Remastered) pg. 143 Range 60 feet Target up to 3 creatures Defense Will Duration 1 minute or until discharged --- You understand that holding a secret is in itself a kind of power. Each target must attempt a Will save. Success The target is unaffected. Failure A rune symbolizing a secret the target is keeping (at the GM's discretion) appears floating in front of you. If that creature attempts a Strike or spell attack against you while you hold their secret, you can discharge the rune as a reaction to deal 7d6 mental damage to the creature. Critical Failure As failure, but the target becomes convinced you know their secret and takes 1d6 persistent mental damage from worry. If the rune with the secret is discharged while the creature is still taking the persistent mental damage, the persistent mental damage immediately ends. --- Heightened (+1) The mental damage increases by 2d6, and the persistent mental damage on a critical failure increases by 1.","skill_mod":{},"summary":"You understand that holding a secret is in itself a kind of power.","primary_source":"Dark Archives (Remastered)","trait_group":["Class","Mechanics","Rarity"],"level":4,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=2594","target":"up to 3 creatures","name":"Weaponize Secret","actions_number":4,"category":"spell","pfs":"Limited","actions":"Two Actions","rarity":"rare","slug":"spell-2594"},{"primary_source_category":"Rulebooks","range":5280,"source":["Dark Archives (Remastered)"],"type":"Spell","speed":{},"weakness":{},"heighten_level":[4],"spell_type":"Focus","heighten_group":["4th rank"],"legacy_id":["spell-1178"],"trait":["Cleric","Concentrate","Linguistic","Manipulate","Mental","Rare","Focus"],"id":"spell-2595","text":"\nWind Whispers Source Dark Archives (Remastered) pg. 144 Cast 1 hour Range 1 mile --- You call forth numerous breezes in which you weave gossip, whispering subtly into the ears of those around. Choose a rumor or information you wish to spread, which may or may not be true, about a single subject. Those within range of the spell overhear the rumor at some point over the next hour, though they'll be unable to pin it down to a source. Attempt a check with a modifier equal to your spell DC – 10 against a hard DC for your level. The GM might modify the DC depending on how plausible the rumor is. Repeated castings to spread the same rumor or information have no effect unless circumstances have substantially changed, as determined by the GM. Critical Success Your rumor spreads far and wide, and it's at the tip of people's tongues. For 1 week, anyone who succeeds at a check to Gather Information on the specific subject learns your rumor in preference to other rumors about the subject. Skill checks to convince people that the rumor is true get a +2 circumstance bonus. Success Enough people take note of the rumor that it begins to spread, though those who heard the rumor aren't necessarily convinced. For 1 week, anyone who succeeds at a check to Gather Information on the specific subject adds your rumor to the list of rumors they could learn about the subject, and skill checks to convince people that the rumor is true get a +1 circumstance bonus. Failure Most in the area dismiss the rumor as wild gossip and pay it little mind, granting no effect. Critical Failure The winds’ gossip is misinterpreted and spreads information contradictory to the rumor you were attempting to spread. A contradictory rumor spreads, and skill checks to convince others that your original rumor is true take a –2 circumstance penalty.","skill_mod":{},"summary":"You call forth numerous breezes in which you weave gossip, whispering subtly into the ears of those around.","primary_source":"Dark Archives (Remastered)","trait_group":["Class","Mechanics","Rarity"],"level":4,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=2595","component":["1 hour"],"name":"Wind Whispers","actions_number":3600,"category":"spell","pfs":"Limited","actions":"1 hour","rarity":"rare","slug":"spell-2595"},{"primary_source_category":"Rulebooks","range":0,"source":["Dark Archives (Remastered)"],"type":"Spell","speed":{},"weakness":{},"heighten_level":[4],"spell_type":"Focus","heighten_group":["4th rank"],"legacy_id":["spell-1179"],"trait":["Cleric","Concentrate","Manipulate","Rare","Focus"],"id":"spell-2596","text":"\nWordsmith Three Actions Source Dark Archives (Remastered) pg. 144 Range touch Target 1 document written by a single author and comprised of written text in a single language Duration until the next time you Refocus --- You're a devotee of knowledge with an unmatched command of the language used to spread that knowledge, and you can reshape the written word into a form more understandable to your audience. The language of the target's written text shifts to a language you know. This shift doesn't change the text's contents beyond minor translation differences, nor does it grant the reader any understanding of the original language.","skill_mod":{},"summary":"You're a devotee of knowledge with an unmatched command of the language used to spread that knowledge.","primary_source":"Dark Archives (Remastered)","trait_group":["Class","Mechanics","Rarity"],"level":4,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=2596","target":"1 document written by a single author and comprised of written text in a single language","name":"Wordsmith","actions_number":6,"category":"spell","pfs":"Limited","actions":"Three Actions","rarity":"rare","slug":"spell-2596"},{"primary_source_category":"Rulebooks","heighten":["+1"],"range":30,"source":["Dark Archives (Remastered)","Divine Mysteries"],"type":"Spell","speed":{},"duration":60,"weakness":{},"saving_throw":"Will","heighten_level":[1,2,3,4,5,6,7,8,9,10],"spell_type":"Cantrip","heighten_group":["1st rank","Heightened 2nd rank","Heightened 3rd rank","Heightened 4th rank","Heightened 5th rank","Heightened 6th rank","Heightened 7th rank","Heightened 8th rank","Heightened 9th rank","Heightened 10th rank"],"legacy_id":["spell-1180"],"trait":["Auditory","Cantrip","Concentrate","Hex","Linguistic","Mental","Uncommon","Witch"],"id":"spell-2597","text":"\nPact Broker Single Action Source Dark Archives (Remastered) pg. 159, Divine Mysteries pg. 298 Range 30 feet Target 1 creature Defense Will Duration sustained up to 1 minute --- You offer to broker a pact of peace. If the target accepts and doesn't take hostile actions against you and your allies, you take a –1 status penalty to Deception checks to Lie to them. If they refuse and take a hostile action against you or an ally, they must first attempt a Will save. If they accepted the offer and then take a hostile action against you or an ally during the hex's duration, they must first attempt a Will save and treat the result as one category worse. Regardless of the outcome, the target is then temporarily immune for 1 minute. Success The target is unaffected. Failure The target takes 2d4 mental damage and a –1 status penalty to attack and damage rolls against you and your allies for the hex’s duration. Critical Failure As failure, but the penalty is –2. --- Heightened (+1) The damage increases by 1d4.","skill_mod":{},"summary":"You offer to broker a pact of peace.","primary_source":"Dark Archives (Remastered)","trait_group":["Sense","Mechanics","Class-Specific","Rarity","Class"],"level":1,"source_category":["Rulebooks","Lost Omens"],"resistance":{},"url":"/Spells.aspx?ID=2597","target":"1 creature","name":"Pact Broker","actions_number":2,"category":"spell","pfs":"Standard","actions":"Single Action","rarity":"uncommon","slug":"spell-2597"},{"primary_source_category":"Rulebooks","heighten":["+1"],"range":30,"source":["Dark Archives (Remastered)"],"type":"Spell","speed":{},"weakness":{},"heighten_level":[3,4,5,6,7,8,9,10],"spell_type":"Focus","heighten_group":["3rd rank","Heightened 4th rank","Heightened 5th rank","Heightened 6th rank","Heightened 7th rank","Heightened 8th rank","Heightened 9th rank","Heightened 10th rank"],"legacy_id":["spell-1181"],"trait":["Focus","Hex","Manipulate","Uncommon","Witch"],"id":"spell-2598","text":"\nReturn the Favor Reaction Source Dark Archives (Remastered) pg. 159 Lesson Lesson of Favors Trigger An ally uses a reaction to grant you a beneficial effect during a combat encounter Range 30 feet Target 1 ally --- You're unable to leave any debts unpaid. When an ally supports you in a fight, you offer assistance in turn for the favor. The triggering ally gains 12 temporary Hit Points for 1 minute. --- Heightened (+1) The temporary Hit Points increase by 4.","skill_mod":{},"summary":"You're unable to leave any debts unpaid.","primary_source":"Dark Archives (Remastered)","trait_group":["Mechanics","Class-Specific","Rarity","Class"],"level":3,"lesson":["Lesson of Favors"],"source_category":["Rulebooks"],"trigger":"An ally uses a reaction to grant you a beneficial effect during a combat encounter","resistance":{},"url":"/Spells.aspx?ID=2598","target":"1 ally","name":"Return the Favor","actions_number":1,"category":"spell","pfs":"Standard","actions":"Reaction","rarity":"uncommon","slug":"spell-2598"},{"primary_source_category":"Rulebooks","heighten":["9th"],"range":120,"source":["Dark Archives (Remastered)"],"type":"Spell","speed":{},"weakness":{},"saving_throw":"Will","heighten_level":[5,9],"spell_type":"Focus","heighten_group":["5th rank","Heightened 9th rank"],"legacy_id":["spell-1182"],"trait":["Concentrate","Focus","Hex","Manipulate","Mental","Uncommon","Witch"],"id":"spell-2599","text":"\nOver the Coals Two Actions Source Dark Archives (Remastered) pg. 159 Lesson Lesson of Bargains Range 120 feet Target 1 creature Defense Will Duration varies --- You accuse the target of breaking its word to you and invoke the wrath of your patron to claim what's due, demanding the target pay you in currency, fulfill an order, or stand down. The demand can't be obviously self-destructive, or the spell fails. If the target resists, you take your payment from its life force. The target must attempt a Will save. Regardless of the result of its save, the target is temporarily immune for 1 day. Critical Success The target is unaffected and is immune to your pact broker cantrips for 1 day. Success If the target doesn't comply with your request by the end of its next turn, it takes 3d8 persistent void damage. If it later complies, the spell automatically ends. Failure As success, but if the target doesn’t comply, it is drained 1 and takes 6d8 persistent void damage. Critical Failure As success, but if the target doesn't comply, it is drained 2 and doomed 1, and takes 6d8 persistent void damage. Even if the target completes your commands later, the spell doesn't end until all the conditions end. --- Heightened (9th) You can target up to two creatures.","skill_mod":{},"summary":"You accuse the target of breaking its word to you and invoke the wrath of your patron to claim what's due, demanding the target pay you in currency, fulfill an order, or stand down.","primary_source":"Dark Archives (Remastered)","trait_group":["Mechanics","Class-Specific","Rarity","Class"],"level":5,"lesson":["Lesson of Bargains"],"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=2599","target":"1 creature","name":"Over the Coals","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"uncommon","slug":"spell-2599"},{"primary_source_category":"Rulebooks","heighten":["+1"],"range":120,"source":["Dark Archives (Remastered)"],"type":"Spell","speed":{},"duration":60,"weakness":{},"saving_throw":"basic Fortitude","heighten_level":[6,7,8,9,10],"spell_type":"Spell","heighten_group":["6th rank","Heightened 7th rank","Heightened 8th rank","Heightened 9th rank","Heightened 10th rank"],"legacy_id":["spell-1183"],"trait":["Concentrate","Manipulate"],"id":"spell-2600","text":"\nAwaken Entropy Three Actions Source Dark Archives (Remastered) pg. 181 Traditions Arcane, Divine, Occult Range 120 feet Area 10-foot burst Defense basic Fortitude Duration sustained up to 1 minute --- All things age, all things die, and at the end of days, even the universe will grow quiet and still. You awaken the cosmic principle of entropy, accelerating time in an area—flesh falters, plants shrivel, and even stone begins to crumble. Any creature that enters or begins its turn in the area takes 8d6 void damage with a basic Fortitude save, or 8d6 force damage if the creature normally doesn't take void damage, such as if the creature is a construct or undead. Even beings such as fiends with unlimited lifespans can be worn away by entropy. The first time you Sustain the Spell on each subsequent turn, the entropic zone grows stronger in addition to having its duration increased. The radius of the burst increases by 10 feet (to a maximum of 40 feet), and the size of the damage dice increases by one step (from d6 to d8, then to d10, and finally to d12). --- Heightened (+1) The damage increases by 1d6.","tradition":["Arcane","Divine","Occult"],"area":[10],"skill_mod":{},"summary":"All things age, all things die, and at the end of days, even the universe will grow quiet and still.","primary_source":"Dark Archives (Remastered)","trait_group":["Mechanics"],"level":6,"source_category":["Rulebooks"],"area_type":["burst"],"resistance":{},"url":"/Spells.aspx?ID=2600","name":"Awaken Entropy","actions_number":6,"category":"spell","pfs":"Standard","actions":"Three Actions","rarity":"common","slug":"spell-2600"},{"primary_source_category":"Rulebooks","heighten":["7th"],"range":30,"source":["Dark Archives (Remastered)"],"type":"Spell","speed":{},"duration":6,"weakness":{},"saving_throw":"Will","heighten_level":[3,7],"spell_type":"Spell","heighten_group":["3rd rank","Heightened 7th rank"],"legacy_id":["spell-1184"],"trait":["Concentrate","Incapacitation","Manipulate","Prediction"],"id":"spell-2601","text":"\nBehold the Weave Two Actions Source Dark Archives (Remastered) pg. 181 Traditions Divine, Occult Range 30 feet Target 1 creature Defense Will Duration 1 round --- You behold the many timelines that weave around a creature, and in so doing, you make one more likely to occur. The target must attempt a Will save. Critical Success You can make neither heads nor tails of the target’s timeline, and the target is unaffected. Success The target must commit to a single action that it will take at some point during its next turn: “Stride toward Valeros,” “Cast shield ,” “Strike Amiri with your jaws.” That action is now locked in, and the creature must attempt it, even if the situation has changed—if the creature stated that it would Strike at Amiri with its jaws, it must try to do so. If the creature is entirely unable to fulfill the action it committed to—for instance, if it had only 1 action left and Amiri was out of the range of its jaws Strike—it loses the last action of its turn as it reels in a temporal paradox. The creature can choose to lock in a 2- or 3-action activity if it prefers to do so, but if it does, it loses all the associated actions if it can't perform the activity on its turn. If the situation changes oddly (perhaps the creature is forcibly teleported away and has no idea which direction is “toward Valeros” any longer), the GM determines what happens. Failure As success, but the creature must commit at least two of its actions for the next turn—“I will Stride toward Valeros and then Strike with my claws.” All of these actions are similarly locked in and can’t be changed, but the creature can take them in any order. Critical Failure As failure, but the creature must commit all of its actions for the next turn. --- Heightened (7th) Instead of affecting a single target, the spell affects all enemies within a 30-foot emanation.","tradition":["Divine","Occult"],"skill_mod":{},"summary":"You behold the many timelines that weave around a creature, and in so doing, you make one more likely to occur.","primary_source":"Dark Archives (Remastered)","trait_group":["Mechanics"],"level":3,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=2601","target":"1 creature","name":"Behold the Weave","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"common","slug":"spell-2601"},{"primary_source_category":"Rulebooks","range":30,"source":["Dark Archives (Remastered)"],"type":"Spell","speed":{},"weakness":{},"heighten_level":[2],"spell_type":"Spell","heighten_group":["2nd rank"],"legacy_id":["spell-1185"],"trait":["Concentrate","Manipulate"],"id":"spell-2602","text":"\nLoose Time's Arrow Two Actions Source Dark Archives (Remastered) pg. 182 Traditions Arcane, Occult, Primal Range 30 feet Target up to 6 creatures Duration until the end of your next turn --- You pluck the time stream like a bow—pull one string back, release, and watch a creature fly. All affected targets are quickened. They can use the extra action only to Step or Stride.","tradition":["Arcane","Occult","Primal"],"skill_mod":{},"summary":"You pluck the time stream like a bow—pull one string back, release, and watch a creature fly.","primary_source":"Dark Archives (Remastered)","trait_group":["Mechanics"],"level":2,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=2602","target":"up to 6 creatures","name":"Loose Time's Arrow","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"common","slug":"spell-2602"},{"primary_source_category":"Rulebooks","source":["Dark Archives (Remastered)"],"type":"Spell","speed":{},"duration":60,"weakness":{},"heighten_level":[4],"spell_type":"Spell","heighten_group":["4th rank"],"legacy_id":["spell-1186"],"trait":["Aura","Concentrate","Manipulate"],"id":"spell-2603","text":"\nMorass of Ages Two Actions Source Dark Archives (Remastered) pg. 182 Traditions Arcane, Occult Deity Yhidothrus Area 5-foot emanation Duration sustained up to 1 minute --- You surround yourself in temporal eddies that draw out time for those around you, making every step feel like an eternity endured. A creature in the emanation, or that later enters the emanation, must attempt a Fortitude save. The creature attempts this save only once and uses the same effect for the duration of the spell. Each time you Sustain the Spell, you can choose to increase the emanation's radius by 5 feet, to a maximum of 60 feet. Critical Success The creature is unaffected. Success Squares in the area are difficult terrain for the creature. Failure Squares in the area are difficult terrain for the creature, and the creature is slowed 1 when it starts its turn in the area. Critical Failure As failure, plus the creature also becomes restrained. The creature can attempt to Escape against your spell DC to remove the restrained condition.","tradition":["Arcane","Occult"],"area":[5],"skill_mod":{},"summary":"You surround yourself in temporal eddies that draw out time for those around you, making every step feel like an eternity endured.","primary_source":"Dark Archives (Remastered)","trait_group":["Mechanics"],"level":4,"source_category":["Rulebooks"],"area_type":["emanation"],"resistance":{},"url":"/Spells.aspx?ID=2603","name":"Morass of Ages","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","deity":["Yhidothrus"],"rarity":"common","slug":"spell-2603"},{"primary_source_category":"Rulebooks","range":120,"source":["Dark Archives (Remastered)"],"type":"Spell","speed":{},"duration":60,"weakness":{},"heighten_level":[5],"spell_type":"Spell","heighten_group":["5th rank"],"legacy_id":["spell-1187"],"trait":["Concentrate","Manipulate"],"id":"spell-2604","text":"\nQuicken Time Two Actions Source Dark Archives (Remastered) pg. 182 Traditions Arcane, Occult Range 120 feet Area 20-foot burst Duration 1 minute --- You speed up the time stream in an area, stretching and pulling it until time flows swift and wild. Any creature that begins its turn in the area is quickened until the end of its turn and can use the extra action only to Stride or Strike. Unfortunately, speeding up time is much more difficult than slowing it down, and the effect is uneven and jittery, making accuracy between times painfully difficult; creatures inside the area are concealed to those outside it, and vice versa.","tradition":["Arcane","Occult"],"area":[20],"skill_mod":{},"summary":"You speed up the time stream in an area, stretching and pulling it until time flows swift and wild.","primary_source":"Dark Archives (Remastered)","trait_group":["Mechanics"],"level":5,"source_category":["Rulebooks"],"area_type":["burst"],"resistance":{},"url":"/Spells.aspx?ID=2604","name":"Quicken Time","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"common","slug":"spell-2604"},{"primary_source_category":"Rulebooks","range":120,"source":["Dark Archives (Remastered)"],"type":"Spell","speed":{},"duration":60,"weakness":{},"heighten_level":[5],"spell_type":"Spell","heighten_group":["5th rank"],"legacy_id":["spell-1188"],"trait":["Concentrate","Manipulate"],"id":"spell-2605","text":"\nStagnate Time Two Actions Source Dark Archives (Remastered) pg. 182 Traditions Arcane, Occult Deities Atropos, Charg Range 120 feet Area 20-foot burst Duration 1 minute --- You examine the time stream in a particular area, then proceed to stick a few metaphorical pins into it, thickening and slowing down the flow of time until it rumbles along like a river of molasses. Any creature that begins its turn in the area must attempt a Will save. Success The creature is unaffected. Failure The creature is slowed 1 this turn. Critical Failure The creature is slowed 2 this turn.","tradition":["Arcane","Occult"],"area":[20],"skill_mod":{},"summary":"You examine the time stream in a particular area, then proceed to stick a few metaphorical pins into it, thickening and slowing down the flow of time until it rumbles along like a river of molasses.","primary_source":"Dark Archives (Remastered)","trait_group":["Mechanics"],"level":5,"source_category":["Rulebooks"],"area_type":["burst"],"resistance":{},"url":"/Spells.aspx?ID=2605","name":"Stagnate Time","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","deity":["Atropos","Charg"],"rarity":"common","slug":"spell-2605"},{"primary_source_category":"Rulebooks","range":100,"source":["Dark Archives (Remastered)"],"type":"Spell","speed":{},"weakness":{},"heighten_level":[8],"spell_type":"Spell","heighten_group":["8th rank"],"legacy_id":["spell-1189"],"trait":["Concentrate","Incarnate","Manipulate","Rare"],"id":"spell-2606","text":"\nSummon Irii Three Actions Source Dark Archives (Remastered) pg. 182 Traditions Arcane, Occult Range 100 feet Duration until the end of your next turn --- You cast your spell, whisper your words of power, and find that an irii is already here—indeed, they've always been here, and always were, and always will be. The temporal being occupies the space of a Medium creature and has a Speed of 60 feet and a fly Speed of 60 feet. When you Cast this Spell, choose whether it summons a fate irii or a fortune irii. - Fate The fate stands before you with its stained-glass wings and animal-headed gaze, floating eyes circling about it; Arrive (fortune, prediction) Decree the Immutability of Time While within 30 feet of the fate, you and your allies who roll below 10 on a d20 for an attack roll, Perception check, saving throw, or skill check get a 10 instead; Depart (misfortune, prediction) Observe the Inevitability of Destiny Each enemy within a 30-foot emanation must attempt a Will save. If a creature fails its save, until the end of its next turn, any time it rolls above 10 on a d20 for an attack roll, Perception check, saving throw, or skill check, it gets a 10 instead. - Fortune The fortune stands before you with its golden horns and moth-scale wings, a sly smirk on its elfin face; Arrive (fortune, prediction) Decree the Chaos of Infinity While within 30 feet of the fortune, you and your allies roll twice and take the higher roll on all damage rolls, Perception checks, and saving throws; Depart (misfortune, prediction) Sunder Eternity's Authority Each enemy within a 30-foot emanation must attempt a Will save. A creature that fails its save must roll twice and take the lower result on all damage rolls, Perception checks, and saving throws until the end of its next turn. Iriis These denizens of the Dimension of Time are powerful guardians who ward the timeline against outside meddling, even as they war with each other over their divergent philosophies of time. An irii can be either a fate, with the view that time is immutable, or a fortune, with the opinion that time is fluid. Among practitioners of temporal magic, iriis are famed for their ability to see consequences before they occur, sidestepping them at their leisure.","tradition":["Arcane","Occult"],"skill_mod":{},"summary":"You cast your spell, whisper your words of power, and find that an irii is already here.","primary_source":"Dark Archives (Remastered)","trait_group":["Mechanics","Rarity"],"level":8,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=2606","name":"Summon Irii","actions_number":6,"category":"spell","pfs":"Standard","actions":"Three Actions","rarity":"rare","slug":"spell-2606"},{"primary_source_category":"Rulebooks","heighten":["+1"],"range":60,"source":["Dark Archives (Remastered)"],"type":"Spell","speed":{},"duration":60,"weakness":{},"saving_throw":"basic Reflex","heighten_level":[6,7,8,9,10],"spell_type":"Spell","heighten_group":["6th rank","Heightened 7th rank","Heightened 8th rank","Heightened 9th rank","Heightened 10th rank"],"legacy_id":["spell-1190"],"trait":["Concentrate","Curse","Manipulate","Mental","Prediction"],"id":"spell-2607","text":"\nSuspended Retribution Two Actions Source Dark Archives (Remastered) pg. 183 Traditions Divine, Occult Range 60 feet Target 1 creature Defense basic Reflex Duration 1 minute --- All life dances one step from the precipice, one heartbeat from disaster. You open your eyes wide and see doom waiting in the wings, then invite it to step forward. A spectral omen of disaster appears above the target's head—traditionally, this is a downward-pointing sword, but some spellcasters report seeing a hangman's noose or a grinning skull instead. When you Cast this Spell, pick one of the following triggers. The target moves more than its Speed in a single round. The target makes more than one Strike in a single round. The target Casts a Spell. The target uses a specific skill you name. The target uses a specific ability you name. If the target takes the triggering action, the portent of doom activates—the sword strikes down, the noose loops around the target's neck, the skull bares its fangs—and the target takes 70 mental damage with a basic Reflex save. The target instinctively knows which action will trigger the omen and can ward off the omen by spending a total of 3 actions, which have the concentrate trait, to pray, make signs against doom, or similar apotropaic actions. These actions need not be consecutive. After the creature spends the actions, the spell ends. --- Heightened (+1) The damage increases by 10.","tradition":["Divine","Occult"],"skill_mod":{},"summary":"All life dances one step from the precipice, one heartbeat from disaster.","primary_source":"Dark Archives (Remastered)","trait_group":["Mechanics","Affliction"],"level":6,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=2607","target":"1 creature","name":"Suspended Retribution","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"common","slug":"spell-2607"},{"primary_source_category":"Rulebooks","range":30,"source":["Dark Archives (Remastered)"],"type":"Spell","speed":{},"weakness":{},"heighten_level":[3],"spell_type":"Spell","heighten_group":["3rd rank"],"legacy_id":["spell-1191"],"trait":["Concentrate","Manipulate","Uncommon"],"id":"spell-2608","text":"\nTemporal Twin Two Actions Source Dark Archives (Remastered) pg. 183 Traditions Arcane, Occult Range 30 feet Target one willing ally Duration until the end of your next turn --- You pull a fleeting duplicate of your ally from the recent past. The duplicate appears in an unoccupied space of your choice within 30 feet of you and repeats a basic single action the target took since the end of your last turn, such as making a Strike or Interacting to pull a lever. Because the other basic single actions don't produce much of a result on their own, this is typically used for Strike and Interact, though occasionally it could be useful to have a temporal twin Stride through a potentially dangerous area to expose a hazard. Immediately after you cast this spell, the target ally spends a reaction to create the duplicate, makes any decisions, and rolls for the repeated action, such as choosing a target for a Strike and making the attack roll. If the ally doesn't have a reaction to spend, temporal twin fails. Use the duplicate's location for determining flanking, cover, and the like. Using this spell requires remembering what your ally did, and if you don't remember the details, the GM might not allow you to cast temporal twin . This action can't be used for anything but a basic single action, nor can it use limited resources. The action can have a different target than the original action but must be very similar in form. For example, if the original action were to Interact to pull a lever, the time duplicate could pull a different lever but couldn't turn a doorknob or pick up an item from a table. Being pulled through time to create a twin destabilizes the target's timeline. Once an ally has been the target of temporal twin , they're temporarily immune for 1 day.","tradition":["Arcane","Occult"],"skill_mod":{},"summary":"You pull a fleeting duplicate of your ally from the recent past","primary_source":"Dark Archives (Remastered)","trait_group":["Mechanics","Rarity"],"level":3,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=2608","target":"one willing ally","name":"Temporal Twin","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"uncommon","slug":"spell-2608"},{"primary_source_category":"Rulebooks","source":["Dark Archives (Remastered)","Divine Mysteries"],"type":"Spell","speed":{},"weakness":{},"heighten_level":[7],"spell_type":"Spell","heighten_group":["7th rank"],"trait":["Manipulate"],"id":"spell-2609","text":"\nTime Beacon Single Action Source Dark Archives (Remastered) pg. 183, Divine Mysteries pg. 260 Traditions Arcane, Occult Duration until the end of your turn --- You create a beacon in time to return to it if things go wrong. You can cast time beacon only on your turn. Keep careful track of everything that happens this turn after you cast time beacon . At the end of your turn, you can choose to rewind time back to just after you cast time beacon , removing all effects of your turn since then. Curses, traps, and other harmful effects that happen during your turn might prevent you from returning to the beacon if they're powerful enough. If you were affected by any harmful effects during your turn after casting time beacon , in order to return to your beacon, time beacon attempts a counteract check against each such effect. If it fails at any of these checks, you can't return. After returning to the time beacon , the spell ends.","tradition":["Arcane","Occult"],"skill_mod":{},"summary":"You create a beacon in time to return to it if things go wrong","primary_source":"Dark Archives (Remastered)","trait_group":["Mechanics"],"level":7,"source_category":["Rulebooks","Lost Omens"],"resistance":{},"url":"/Spells.aspx?ID=2609","name":"Time Beacon","actions_number":2,"category":"spell","pfs":"Restricted","actions":"Single Action","rarity":"common","slug":"spell-2609"},{"primary_source_category":"Rulebooks","range":0,"source":["Dark Archives (Remastered)"],"type":"Spell","speed":{},"weakness":{},"heighten_level":[3],"spell_type":"Spell","heighten_group":["3rd rank"],"legacy_id":["spell-1192"],"trait":["Concentrate","Manipulate"],"id":"spell-2610","text":"\nTime Pocket Source Dark Archives (Remastered) pg. 183 Traditions Arcane, Occult Deity Esoteric Order Of The Palatine Eye Cast 1 minute Range touch Target one item of 1 Bulk or less that a willing creature is holding Duration until your next daily preparations --- You fling the target item forward in time and link it to the future of the creature holding it. The item disappears. When the spell ends, the item reappears with the creature that was holding it when you Cast the Spell. If the creature has enough hands free to hold the item, it appears in their hands. Otherwise, it falls to the ground in the creature's space. You can Dismiss the spell, and it automatically ends if you're reduced to 0 Hit Points or cast time pocket again.","tradition":["Arcane","Occult"],"skill_mod":{},"summary":"You fling the target item forward in time and link it to the future of the creature holding it.","primary_source":"Dark Archives (Remastered)","trait_group":["Mechanics"],"level":3,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=2610","target":"one item of 1 Bulk or less that a willing creature is holding","component":["1 minute"],"name":"Time Pocket","actions_number":60,"category":"spell","pfs":"Restricted","actions":"1 minute","deity":["Esoteric Order Of The Palatine Eye"],"rarity":"common","slug":"spell-2610"},{"primary_source_category":"Rulebooks","source":["Dark Archives (Remastered)"],"type":"Spell","speed":{},"weakness":{},"heighten_level":[1],"spell_type":"Cantrip","heighten_group":["1st rank"],"legacy_id":["spell-1193"],"trait":["Cantrip","Concentrate"],"id":"spell-2611","text":"\nTime Sense Single Action Source Dark Archives (Remastered) pg. 183 Traditions Arcane, Occult Mystery Time --- When you Cast the Spell, you gain a perfect sense of time. You can learn exactly what time it is, down to the second. You can instead choose to gain a perfect sense of the calendar if you have knowledge in that area—if you're trained in Nature, you can learn exactly how long it is until sunrise and how many days until the next solstice. If you're trained in Astronomy Lore, you can learn precisely when any known predictable astronomical conjunction will begin and end, and so on. You can gain a +1 status bonus to one attack roll, Perception check, saving throw, or skill check you take on the same turn you cast time sense that requires extremely precise timing. If you choose to gain this bonus, you can't gain it again for 1 hour.","tradition":["Arcane","Occult"],"skill_mod":{},"summary":"When you Cast the Spell, you gain a perfect sense of time.","primary_source":"Dark Archives (Remastered)","trait_group":["Mechanics"],"level":1,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=2611","mystery":["Time"],"name":"Time Sense","actions_number":2,"category":"spell","pfs":"Standard","actions":"Single Action","rarity":"common","slug":"spell-2611"},{"primary_source_category":"Rulebooks","source":["Dark Archives (Remastered)"],"type":"Spell","speed":{},"weakness":{},"heighten_level":[4],"spell_type":"Focus","heighten_group":["4th rank"],"legacy_id":["spell-1194"],"trait":["Concentrate","Focus","Uncommon"],"id":"spell-2612","text":"\nPath of Least Resistance Single Action Source Dark Archives (Remastered) pg. 185 --- You trace several possible routes, quickly resetting the timeline until you find the safest one. Choose three spaces you could reach with two Stride actions. Each must be at least 20 feet from the other two. You Stride twice to one of the spaces, determined randomly by the GM from among the paths you chose. If some of the paths contain a hidden danger, such as a trap that you would trigger by walking into the trap's affected area, the GM doesn't consider this path when randomly determining which one you take, but if all options have a hidden danger, the GM randomly chooses between all three paths. This movement doesn't trigger reactions.","skill_mod":{},"summary":"You trace several possible routes, quickly resetting the timeline until you find the safest one.","primary_source":"Dark Archives (Remastered)","trait_group":["Mechanics","Rarity"],"level":4,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=2612","name":"Path of Least Resistance","actions_number":2,"category":"spell","pfs":"Standard","actions":"Single Action","rarity":"uncommon","slug":"spell-2612"},{"primary_source_category":"Rulebooks","range":30,"source":["Dark Archives (Remastered)","Divine Mysteries"],"type":"Spell","speed":{},"weakness":{},"saving_throw":"Will","heighten_level":[1],"spell_type":"Focus","heighten_group":["1st rank"],"legacy_id":["spell-1195"],"trait":["Concentrate","Focus","Uncommon"],"id":"spell-2613","text":"\nTemporal Distortion Single Action Source Dark Archives (Remastered) pg. 189, Divine Mysteries pg. 287 Range 30 feet Target 1 creature Defense Will --- You share some of your own temporal distortions with a foe, altering their mind and body unpredictably as they're thrown backward or forward in time. Roll 1d4. On a 1, the foe becomes clumsy; on a 2, it becomes enfeebled; on a 3, it becomes stupefied; and on a 4, you choose which condition applies. Critical Success The target is unaffected. Success The target is either clumsy 1, enfeebled 1, or stupefied 1 for 1 round, depending on the result of the d4. Failure The target is either clumsy 1, enfeebled 1, or stupefied 1 for 4 rounds, depending on the result of the d4. Critical Failure As failure, but the time warp is stronger, increasing the condition’s effects but making it run its course faster. The condition’s value is 3, and the condition lasts for 2 rounds.","skill_mod":{},"summary":"You share some of your own temporal distortions with a foe, altering their mind and body unpredictably as they're thrown backward or forward in time.","primary_source":"Dark Archives (Remastered)","trait_group":["Mechanics","Rarity"],"level":1,"source_category":["Rulebooks","Lost Omens"],"resistance":{},"url":"/Spells.aspx?ID=2613","target":"1 creature","name":"Temporal Distortion","actions_number":2,"category":"spell","pfs":"Standard","actions":"Single Action","rarity":"uncommon","slug":"spell-2613"},{"primary_source_category":"Rulebooks","heighten":["6th"],"range":30,"source":["Dark Archives (Remastered)","Divine Mysteries"],"type":"Spell","speed":{},"duration":6,"weakness":{},"heighten_level":[3,6],"spell_type":"Focus","heighten_group":["3rd rank","Heightened 6th rank"],"legacy_id":["spell-1196"],"trait":["Concentrate","Focus","Uncommon"],"id":"spell-2614","text":"\nTime Skip Single Action Source Dark Archives (Remastered) pg. 189, Divine Mysteries pg. 287 Range 30 feet Target 1 willing creature other than yourself Duration 1 round --- You manipulate time around your ally, pushing them forward a few moments in time. The target is quickened on its next turn and can use the action only to Step, Stride, or Strike. --- Heightened (6th) You can affect up to four willing creatures other than yourself within range.","skill_mod":{},"summary":"You manipulate time around your ally, pushing them forward a few moments in time.","primary_source":"Dark Archives (Remastered)","trait_group":["Mechanics","Rarity"],"level":3,"source_category":["Rulebooks","Lost Omens"],"resistance":{},"url":"/Spells.aspx?ID=2614","target":"1 willing creature other than yourself","name":"Time Skip","actions_number":2,"category":"spell","pfs":"Standard","actions":"Single Action","rarity":"uncommon","slug":"spell-2614"},{"primary_source_category":"Rulebooks","heighten":["+1"],"range":30,"source":["Dark Archives (Remastered)","Divine Mysteries"],"type":"Spell","speed":{},"weakness":{},"saving_throw":"Will","heighten_level":[6,7,8,9,10],"spell_type":"Focus","heighten_group":["6th rank","Heightened 7th rank","Heightened 8th rank","Heightened 9th rank","Heightened 10th rank"],"legacy_id":["spell-1197"],"trait":["Concentrate","Emotion","Focus","Manipulate","Mental","Uncommon"],"id":"spell-2615","text":"\nManifold Lives Two Actions Source Dark Archives (Remastered) pg. 189, Divine Mysteries pg. 287 Range 30 feet Target 1 creature Defense Will Duration varies --- You cast a creature's mind back through time, forcing them to take other paths and make other choices, experiencing countless alternate lives in an instant. The creature becomes overwhelmed with regret over paths untraveled, lives unlived, and times unrealized. The creature takes 6d6 mental damage and must attempt a Will save. After the effect is resolved, the target is then temporarily immune for 1 day. Critical Success The creature is unaffected. Success The creature takes half damage and is stupefied 2 for 1 round. Failure The creature takes full damage and is stupefied 2 for 1 minute. While affected, the creature must attempt another save at the start of its turn; on a failure, it's slowed 1 for that turn as it sobs uncontrollably. Critical Failure The creature takes double damage and for 1 minute, it’s stupefied 4 and slowed 1 as it sobs uncontrollably. --- Heightened (+1) The mental damage increases by 1d6.","skill_mod":{},"summary":"You cast a creature's mind back through time, forcing them to take other paths and make other choices, experiencing countless alternate lives in an instant.","primary_source":"Dark Archives (Remastered)","trait_group":["Mechanics","Rarity"],"level":6,"source_category":["Rulebooks","Lost Omens"],"resistance":{},"url":"/Spells.aspx?ID=2615","target":"1 creature","name":"Manifold Lives","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"uncommon","slug":"spell-2615"},{"primary_source_category":"Rulebooks","range":60,"source":["Dark Archives (Remastered)"],"type":"Spell","speed":{},"duration":60,"weakness":{},"saving_throw":"Will","heighten_level":[4],"spell_type":"Focus","heighten_group":["4th rank"],"legacy_id":["spell-1198"],"trait":["Concentrate","Manipulate","Mental","Focus"],"id":"spell-2616","text":"\nWaking Dream Two Actions Source Dark Archives (Remastered) pg. 207 Range 60 feet Target 1 creature Defense Will Duration sustained up to 1 minute --- You cloud the target's mind with vivid, dreamlike imagery, so they have difficulty distinguishing real threats from imagined ones. Critical Success The target is unaffected. Success The target is distracted by the visions and treats all other creatures as concealed for 1 round, and you can't Sustain the Spell to increase the duration. Failure The target is confused. In addition to the creatures present, the target might also attack wildly at thin air, attempting to fend off the dreams. It can attempt a new save at the end of each of its turns to end the confusion. Even if the confused effect ends early, the target treats all other creatures as concealed for 1 round. Critical Failure As failure, but the target gets no save to end the effect early.","skill_mod":{},"summary":"You cloud the target's mind with vivid, dreamlike imagery, so they have difficulty distinguishing real threats from imagined ones.","primary_source":"Dark Archives (Remastered)","trait_group":["Mechanics"],"level":4,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=2616","target":"1 creature","name":"Waking Dream","actions_number":4,"category":"spell","pfs":"Standard","actions":"Two Actions","rarity":"common","slug":"spell-2616"},{"primary_source_category":"Adventure Paths","source":["Pathfinder #158: Sixty Feet Under","Impossible Lands"],"type":"Spell","speed":{},"duration":6,"weakness":{},"heighten_level":[6],"spell_type":"Focus","primary_source_group":"Agents of Edgewatch","heighten_group":["6th rank"],"school":"divination","trait":["Air","Divination","Uncommon","Focus"],"id":"spell-2617","text":"\nSpeaking Sky Two Actions May contain spoilers from Agents of Edgewatch There is a more recent version of this, click here to view. Source Pathfinder #158: Sixty Feet Under pg. 79, Impossible Lands pg. 225 Cast somatic, verbal Duration 1 round --- The air speaks to you. You can precisely sense any motion within 60 feet through vibration and air movement.","element":["Air"],"skill_mod":{},"summary":"The air speaks to you.","primary_source":"Pathfinder #158: Sixty Feet Under","trait_group":["Elemental","Planar","Monster","School","Rarity","Mechanics"],"level":6,"source_category":["Adventure Paths","Lost Omens"],"resistance":{},"url":"/Spells.aspx?ID=2617","component":["somatic","verbal"],"source_group":["Agents of Edgewatch"],"spoilers":"Agents of Edgewatch","name":"Speaking Sky","actions_number":4,"category":"spell","actions":"Two Actions","rarity":"uncommon","slug":"spell-2617"},{"primary_source_category":"Adventure Paths","heighten":["+1"],"source":["Pathfinder #158: Sixty Feet Under","Impossible Lands"],"type":"Spell","speed":{},"weakness":{},"saving_throw":"Fortitude","heighten_level":[5,6,7,8,9,10],"spell_type":"Focus","primary_source_group":"Agents of Edgewatch","heighten_group":["5th rank","Heightened 6th rank","Heightened 7th rank","Heightened 8th rank","Heightened 9th rank","Heightened 10th rank"],"school":"evocation","trait":["Air","Evocation","Uncommon","Focus"],"id":"spell-2618","text":"\nSteal the Sky Reaction May contain spoilers from Agents of Edgewatch There is a more recent version of this, click here to view. Source Pathfinder #158: Sixty Feet Under pg. 79, Impossible Lands pg. 225 Cast verbal Trigger You make a successful unarmed Strike against a flying creature. Target the creature you hit Saving Throw Fortitude --- You deny a flying creature the support of the air. Critical Success The creature is unaffected. Success The target descends 60 feet. If it hits a surface, it takes bludgeoning damage as if it had fallen. Failure As success, and if the target hits a surface, it falls prone and can't Fly, levitate , or otherwise leave the ground for 1 minute. Critical Failure As failure, and the creature takes double damage from hitting a surface. --- Heightened (+1) Increase the distance the creature must descend by 20 feet.","element":["Air"],"skill_mod":{},"summary":"You deny a flying creature the support of the air.","primary_source":"Pathfinder #158: Sixty Feet Under","trait_group":["Elemental","Planar","Monster","School","Rarity","Mechanics"],"level":5,"source_category":["Adventure Paths","Lost Omens"],"trigger":"You make a successful unarmed Strike against a flying creature.","resistance":{},"url":"/Spells.aspx?ID=2618","target":"the creature you hit","component":["verbal"],"source_group":["Agents of Edgewatch"],"spoilers":"Agents of Edgewatch","name":"Steal the Sky","actions_number":1,"category":"spell","actions":"Reaction","rarity":"uncommon","slug":"spell-2618"},{"primary_source_category":"Rulebooks","heighten":["3rd","5th","7th","9th"],"range":30,"source":["Treasure Vault"],"type":"Spell","speed":{},"weakness":{},"heighten_level":[1,3,5,7,9],"spell_type":"Cantrip","heighten_group":["1st rank","Heightened 3rd rank","Heightened 5th rank","Heightened 7th rank","Heightened 9th rank"],"school":"conjuration","trait":["Arcane","Cantrip","Cold","Conjuration","Rare"],"id":"spell-2619","text":"\nFrost's Touch Single Action Source Treasure Vault pg. 185 Range 30 feet Target 1 object --- Your gelid shard drinks down nearby heat in a futile attempt to sate itself and achieve a level of frigid cold unheard of on the Material Plane. This allows you to cool a drink, make a hot pot safe to handle, or other, similar minor effects. Once cooled, the object’s temperature is subject to its environment as usual. You can also solidify ambient moisture into a solid object; this temporary object is of negligible Bulk, made of non-magical ice. The object looks crude and artificial and is extremely fragile—it can’t be used as a tool, weapon, or spell component. Once created, it melts as normal for ice for the ambient conditions. --- Heightened (3rd) You can create simple objects of ice with up to 1 Bulk and of a level not exceeding 1. Such objects must be rigid. You can only have one such object created at a time; if you create another, the previous object melts instantly. Heightened (5th) Items you create can be up to 4 Bulk and 4th level. Heightened (7th) Items you create can be up to 8 Bulk and 8th level. Heightened (9th) Items you create can be up to 20 Bulk and 12th level.","skill_mod":{},"summary":"Your gelid shard drinks down nearby heat in a futile attempt to sate itself and achieve a level of frigid cold unheard of on the Material Plane .","primary_source":"Treasure Vault","trait_group":["Tradition","Monster","Mechanics","Energy","School","Rarity"],"level":1,"source_category":["Rulebooks"],"resistance":{},"url":"/Spells.aspx?ID=2619","target":"1 object","name":"Frost's Touch","actions_number":2,"category":"spell","actions":"Single Action","rarity":"rare","slug":"spell-2619"},{"primary_source_category":"Adventures","heighten":["4th","7th"],"source":["Pathfinder #223: Hell's Destiny"],"type":"Spell","speed":{},"duration":60,"weakness":{},"heighten_level":[1,4,7],"spell_type":"Focus","primary_source_group":"Hell's Destiny","heighten_group":["1st rank","Heightened 4th rank","Heightened 7th rank"],"trait":["Animist","Focus","Uncommon"],"id":"spell-2620","text":"\nWish Market Single Action May contain spoilers from Hell's Destiny Source Pathfinder #223: Hell's Destiny pg. 227 Duration sustained up to 1 minute --- You signal your willingness to make a deal, attracting ghostly merchants that eagerly and silently wave contracts for your consideration while demanding an esoteric price. When you Cast this Spell, you accept an offer from the merchants. You gain a +1 status bonus to Perception checks and your choice of Acrobatics, Athletics, Nature, Occultism, or Religion checks for the spell’s duration, and you can either Recall Knowledge or Seek as a free action. However, you also pay a random price; roll 1d4 on the table below. The first time each round you Sustain the spell, you can either Recall Knowledge or Seek as a free action or haggle with the merchant to suppress the price’s penalty for 1 round. ## Market Price 1d4 Effect 1 Your Social Graces: For the spell’s duration, you take a –2 status penalty to Diplomacy and Society checks. 2 Your Guile: For the spell’s duration, you take a –2 status penalty to Deception and Stealth checks. 3 Your Manual Dexterity: For the spell’s duration, you take a –2 status penalty to Crafting and Thievery checks. 4 Your Higher Reasoning: For the spell’s duration, you take a –2 status penalty to Arcana and Medicine checks. --- Heightened (4th) The status bonus increases to +2. Heightened (7th) The status bonus increases to +3.","skill_mod":{},"summary":"You signal your willingness to make a deal, attracting ghostly merchants that eagerly and silently wave contracts for your consideration while demanding an esoteric price.","primary_source":"Pathfinder #223: Hell's Destiny","trait_group":["Class","Mechanics","Rarity"],"level":1,"source_category":["Adventures"],"resistance":{},"url":"/Spells.aspx?ID=2620","source_group":["Hell's Destiny"],"spoilers":"Hell's Destiny","name":"Wish Market","actions_number":2,"category":"spell","pfs":"Limited","actions":"Single Action","rarity":"uncommon","slug":"spell-2620"}] |