Files
ttrpg_manager/src/features/world/MapsPage.tsx
T
NilsBriggen 99c7657f96 UI overhaul "Living Codex" E: per-screen layouts
Ported all 9 screens to the prototype layout (visual only; all data wiring, text,
aria-labels, and testids preserved) via parallel agents + central verification:
- Dashboard: editorial hero, party roster w/ HP meters + avatars, quests, threats, rolls.
- Campaigns: cover-art deck cards + gilt rule + footer.
- Character sheet + roster: hero header, StatCoin abilities, prof rows; grimoire cards.
- Combat: glowing initiative rows (PC gilt / foe ember), condition badges, log.
- Dice: die-pool glyphs, adv/dis segmented toggle, crit/fumble stage, history.
- Compendium: Spectral stat blocks (ember headers, ability row).
- Settings: grouped icon-tile cards. Live Session: room-code card, seat grid, player board.
- Battle Map: carded list + tooled editor chrome (canvas untouched).

Regression fixes after the ports: dice die-buttons aria-label `d4` not `Roll 1d4`
(was colliding with the primary Roll button); map "Open player view" link uses an
ExternalLink icon (test updated, ↗ glyph removed); seat-claim card gets a stable
data-testid="seat-option" (redesign moved rounded-lg→rounded-xl).

223 unit + 34 e2e + 2 realtime green; tsc + eslint + build clean.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-08 21:37:00 +02:00

128 lines
6.3 KiB
TypeScript

import { useRef, useState } from 'react';
import { Link } from '@tanstack/react-router';
import { Map as MapIcon, Cast, Download, ExternalLink, X } from 'lucide-react';
import type { BattleMap, Campaign } from '@/lib/schemas';
import { mapsRepo } from '@/lib/db/repositories';
import { parseUvtt, toUvtt } from '@/lib/vtt/uvtt';
import { downloadText, safeFilename } from '@/lib/io/file';
import { imageSize } from '@/lib/img/resize';
import { useUiStore } from '@/stores/uiStore';
import { useMaps } from './hooks';
import { Page, PageHeader, EmptyState, RequireCampaign } from '@/components/ui/Page';
import { Button } from '@/components/ui/Button';
import { cn } from '@/lib/cn';
import { MapEditor } from './map/MapEditor';
const MAX_FILE_BYTES = 24 * 1024 * 1024;
const VTT_RE = /\.(dd2vtt|uvtt|df2vtt)$/i;
export function MapsPage() {
return <RequireCampaign>{(c) => <Maps campaign={c} />}</RequireCampaign>;
}
function Maps({ campaign }: { campaign: Campaign }) {
const maps = useMaps(campaign.id);
const [selectedId, setSelectedId] = useState<string | null>(null);
const [error, setError] = useState<string | null>(null);
const fileRef = useRef<HTMLInputElement>(null);
const activeMapId = useUiStore((s) => s.activeMapId);
const setActiveMap = useUiStore((s) => s.setActiveMap);
const selected = maps.find((m) => m.id === selectedId) ?? null;
const importFile = (file: File) => {
setError(null);
if (file.size > MAX_FILE_BYTES) { setError('File is larger than 24 MB.'); return; }
const isVtt = VTT_RE.test(file.name);
const name = file.name.replace(/\.[^.]+$/, '');
const reader = new FileReader();
reader.onload = async () => {
const result = reader.result;
if (typeof result !== 'string') return;
try {
if (isVtt) {
const vtt = parseUvtt(result);
if (!vtt) { setError('Could not read that .dd2vtt / .uvtt file.'); return; }
const map = await mapsRepo.createFromVtt(campaign.id, name, vtt);
setSelectedId(map.id);
} else {
const map = await mapsRepo.create(campaign.id, name, result);
setSelectedId(map.id);
}
} catch {
setError('Import failed.');
}
};
if (isVtt) reader.readAsText(file); else reader.readAsDataURL(file);
};
const exportUvtt = async (map: BattleMap) => {
const { w, h } = await imageSize(map.image);
const cols = Math.max(0, Math.round(w / map.gridSize));
const rows = Math.max(0, Math.round(h / map.gridSize));
const obj = toUvtt({
image: map.image, gridSize: map.gridSize, cols, rows,
walls: map.walls ?? [], doors: map.doors ?? [], lights: map.lights ?? [],
});
downloadText(`${safeFilename(map.name)}.uvtt`, JSON.stringify(obj));
};
return (
<Page>
<PageHeader
eyebrow="The cartographer's table"
title="Maps"
subtitle={campaign.name}
actions={<Button variant="primary" onClick={() => fileRef.current?.click()}>+ Add map</Button>}
/>
<input ref={fileRef} type="file" accept=".dd2vtt,.uvtt,.df2vtt,image/*" className="hidden"
onChange={(e) => { const f = e.target.files?.[0]; if (f) importFile(f); e.target.value = ''; }} />
{error && <p className="mb-3 text-sm text-danger">{error}</p>}
{maps.length === 0 ? (
<EmptyState title="No maps yet" hint="Upload an image or import a Universal VTT (.dd2vtt / .uvtt) map — walls, doors and lights come across — then add a grid, fog, tokens, and show it to players." action={<Button variant="primary" onClick={() => fileRef.current?.click()}>+ Add map</Button>} />
) : (
<div className="grid gap-4 lg:grid-cols-[230px_1fr]">
<ul className="space-y-1.5">
{maps.map((mp) => {
const active = selected?.id === mp.id;
return (
<li key={mp.id} className={cn('group flex items-center gap-1 rounded-xl border bg-panel transition-colors', active ? 'border-accent bg-accent-glow' : 'border-line hover:border-line-strong')}>
<button className={cn('flex min-w-0 flex-1 items-center gap-2 px-3 py-2 text-left text-sm', active ? 'text-accent-deep' : 'text-ink')} onClick={() => setSelectedId(mp.id)}>
<MapIcon size={15} className={active ? 'text-accent-deep' : 'text-muted'} aria-hidden />
<span className="truncate font-display font-medium">{mp.name}</span>
{activeMapId === mp.id && <Cast size={13} className="ml-auto shrink-0 text-accent-deep" aria-hidden />}
</button>
<button className="px-2 text-muted opacity-0 hover:text-danger group-hover:opacity-100" onClick={async () => { await mapsRepo.remove(mp.id); if (selectedId === mp.id) setSelectedId(null); if (activeMapId === mp.id) setActiveMap(null); }} aria-label={`Delete ${mp.name}`}>
<X size={14} aria-hidden />
</button>
</li>
);
})}
</ul>
{selected ? (
<div>
<div className="mb-2 flex flex-wrap items-center gap-2 rounded-xl border border-line bg-panel p-2">
<Button size="sm" variant={activeMapId === selected.id ? 'primary' : 'secondary'} onClick={() => setActiveMap(activeMapId === selected.id ? null : selected.id)}>
<Cast size={15} aria-hidden />
{activeMapId === selected.id ? 'Showing to players' : 'Show to players'}
</Button>
<Link to="/play" className="inline-flex items-center gap-1 text-sm text-accent hover:text-accent-deep hover:underline">Open player view <ExternalLink size={13} aria-hidden /></Link>
<Button size="sm" variant="ghost" className="ml-auto" onClick={() => void exportUvtt(selected)} title="Export as Universal VTT (.uvtt)">
<Download size={15} aria-hidden />
Export .uvtt
</Button>
</div>
<MapEditor key={selected.id} map={selected} campaign={campaign} />
</div>
) : (
<div className="grid place-items-center rounded-xl border border-dashed border-line bg-panel/50 p-10 text-center text-sm text-muted">
<MapIcon size={26} className="mb-2 text-faint" aria-hidden />
Select a map.
</div>
)}
</div>
)}
</Page>
);
}