Files
ttrpg_manager/playwright.realtime.config.ts
T
NilsBriggen a8cb7d65f4 Phase 18: internet realtime collaboration (GM-authoritative) + server
- Shared Zod wire protocol (src/lib/sync/messages.ts): hosted/joined/snapshot/
  mapImage/error; player-safe projections only (enemy HP masked on the GM before
  broadcast via src/lib/combat/playerProjection.ts).
- wsSync adapter (src/lib/sync/wsSync.ts) behind the existing SyncAdapter seam:
  GM hostSession + debounced snapshot broadcast (useSessionBroadcaster), player
  joinSession into an ephemeral playerSessionStore, exponential-backoff reconnect
  with seamless room resume (GM secret). localSync remains the offline default.
- buildSnapshot (src/lib/sync/snapshot.ts) reuses the same projection as the local
  /play view, guaranteeing parity. Player view refactored into shared PlayerBoards;
  /play?room=CODE = networked read-only mode.
- SessionControl in the header: Host (optional password) → shareable room code/link.
- Server (server/): Fastify + @fastify/websocket + @fastify/static, in-memory
  GM-authoritative rooms (crypto room id/secret hashed, optional join password,
  TTL sweep, players strictly read-only), origin allowlist, per-frame size cap +
  rate limit, Zod validation. esbuild bundle (server/build.mjs), tsconfig.server.json.
- Dockerfile (multi-stage) + deploy/ttrpg.compose.yml (own project on external
  'proxy' net, Traefik labels for ttrpg.briggen.dev, non-root, no-new-privileges).
  CSP connect-src now allows same-origin wss:.

Tests: protocol round-trip, room hub (auth/password/resume/TTL/read-only), enemy
masking, Fastify+ws integration (host→join→snapshot, player push rejected), and a
two-context Playwright realtime spec (separate config) — GM hosts, player device
sees live combat with masked enemy HP.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-08 10:49:31 +02:00

20 lines
669 B
TypeScript

import { defineConfig, devices } from '@playwright/test';
/**
* Realtime e2e against the BUILT server (serves dist + /ws on one origin).
* Run: bun run build && bun run build:server && bunx playwright test -c playwright.realtime.config.ts
*/
export default defineConfig({
testDir: './e2e-realtime',
fullyParallel: false,
reporter: 'line',
use: { baseURL: 'http://localhost:8799', trace: 'off' },
projects: [{ name: 'chromium', use: { ...devices['Desktop Chrome'] } }],
webServer: {
command: 'STATIC_DIR=dist PORT=8799 node server/dist/index.js',
url: 'http://localhost:8799/healthz',
reuseExistingServer: true,
timeout: 30_000,
},
});