99c7657f96
Ported all 9 screens to the prototype layout (visual only; all data wiring, text, aria-labels, and testids preserved) via parallel agents + central verification: - Dashboard: editorial hero, party roster w/ HP meters + avatars, quests, threats, rolls. - Campaigns: cover-art deck cards + gilt rule + footer. - Character sheet + roster: hero header, StatCoin abilities, prof rows; grimoire cards. - Combat: glowing initiative rows (PC gilt / foe ember), condition badges, log. - Dice: die-pool glyphs, adv/dis segmented toggle, crit/fumble stage, history. - Compendium: Spectral stat blocks (ember headers, ability row). - Settings: grouped icon-tile cards. Live Session: room-code card, seat grid, player board. - Battle Map: carded list + tooled editor chrome (canvas untouched). Regression fixes after the ports: dice die-buttons aria-label `d4` not `Roll 1d4` (was colliding with the primary Roll button); map "Open player view" link uses an ExternalLink icon (test updated, ↗ glyph removed); seat-claim card gets a stable data-testid="seat-option" (redesign moved rounded-lg→rounded-xl). 223 unit + 34 e2e + 2 realtime green; tsc + eslint + build clean. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
53 lines
2.4 KiB
TypeScript
53 lines
2.4 KiB
TypeScript
import { test, expect, type BrowserContext } from '@playwright/test';
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async function fresh(ctx: BrowserContext) {
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const page = await ctx.newPage();
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await page.goto('/');
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await page.evaluate(() => { indexedDB.deleteDatabase('ttrpg-manager'); localStorage.clear(); });
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await page.reload();
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return page;
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}
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test('a player claims a seat and manages their character; edits round-trip to the GM', async ({ browser }) => {
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const gmCtx = await browser.newContext();
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const playerCtx = await browser.newContext();
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// GM: sample campaign + host (hosting requires a signed-in GM).
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const gm = await fresh(gmCtx);
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await gm.evaluate(() => localStorage.setItem('ttrpg-cloud-user', 'GM'));
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gm.on('dialog', (d) => d.dismiss()); // optional-password prompt
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await gm.getByLabel('Settings').click();
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await gm.getByRole('button', { name: 'Load sample campaign' }).click();
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await expect(gm.getByRole('heading', { name: 'Sample: Lost Mine' })).toBeVisible();
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await gm.getByRole('button', { name: '📡 Host' }).click();
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const code = (await gm.getByTestId('join-code').textContent())?.replace(/[^A-Z0-9]/g, '') ?? '';
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expect(code).toHaveLength(6);
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// Player: join → seat-claim screen → claim Lia.
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const player = await playerCtx.newPage();
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await player.goto(`/play?room=${code}`);
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await expect(player.getByRole('heading', { name: 'Which character is yours?' })).toBeVisible();
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await player.getByTestId('seat-option').filter({ hasText: 'Lia the Brave' }).getByRole('button', { name: 'This is me' }).click();
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// GM: approve the seat request.
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await gm.getByTestId('seat-requests').click();
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await gm.getByRole('button', { name: 'Grant', exact: true }).click();
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// Player: now drives an interactive sheet.
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await expect(player.getByTestId('my-character')).toBeVisible();
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const hp = await player.getByTestId('my-hp').textContent();
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const cur = Number((hp ?? '0/0').split('/')[0]);
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expect(cur).toBeGreaterThan(5);
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// Spend HP → optimistic update on the panel…
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await player.getByRole('button', { name: '−5' }).click();
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await expect(player.getByTestId('my-hp')).toHaveText(new RegExp(`^${cur - 5}/`));
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// …and it round-trips: GM persists it and re-broadcasts to the party board.
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const party = player.locator('section').filter({ has: player.getByRole('heading', { name: 'Party' }) });
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await expect(party.getByText(`${cur - 5}/`)).toBeVisible({ timeout: 8000 });
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await gmCtx.close();
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await playerCtx.close();
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});
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