Files
ttrpg_manager/e2e/worldbuilding.spec.ts
T
NilsBriggen dc0e8f701c V2 Phase 5+6: connectivity, presence, navigation & friction
Phase 5 — live-session & multi-device hardening:
- connectivityStore + SyncStatusIndicator in the shell: shows "Offline" when the
  browser is offline and the cloud autosave state (saving / saved / failed) when
  signed in; useCloudAutosave now reports its status. Owns online/offline events.
- server presence heartbeat: protocol-level ping/pong per socket terminates a
  vanished connection (~30s), so a player who closes their laptop drops out of
  the GM's roster instead of lingering. No client changes needed.

Phase 6 — onboarding & friction:
- navigation: surfaced the previously orphaned routes in the rail — a new
  "World" group (Notes, NPCs, Quests, Calendar) and Homebrew + Assistant under
  Reference. (Empty-state hints and map rename already existed.)
- combat keyboard control: n/→ next turn, p/← previous turn, guarded so it never
  fires while typing; button tooltips document it.

Test hygiene: scoped now-ambiguous nav links in e2e to the Primary landmark, and
fixed pre-existing stale emoji selectors in the realtime suite (📡 Host → Host,
📨 Just for you → Just for you) left over from the Living Codex emoji purge.

Gate green: tsc + 277 unit + 34 e2e + 2 realtime. App + server build clean.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-09 08:51:03 +02:00

51 lines
2.4 KiB
TypeScript

import { test, expect } from '@playwright/test';
test.beforeEach(async ({ page }) => {
await page.goto('/');
await page.evaluate(async () => {
indexedDB.deleteDatabase('ttrpg-manager');
localStorage.clear();
});
await page.reload();
});
test('worldbuilding: dashboard, note with wiki link, npc, quest, calendar', async ({ page }) => {
// Create campaign, then open its dashboard
await page.getByRole('button', { name: '+ New campaign' }).first().click();
await page.locator('input[data-autofocus]').fill('Barovia');
await page.getByRole('button', { name: 'Create' }).click();
await page.getByRole('link', { name: 'Dashboard' }).click();
await expect(page.getByRole('heading', { name: 'Barovia' })).toBeVisible();
// Notes: create two and link them
await page.getByRole('link', { name: 'Notes & Wiki' }).click();
await page.getByRole('button', { name: '+ New note' }).first().click();
await page.getByLabel('Note title').fill('Strahd');
await page.getByPlaceholder(/Write here/).fill('Lord of [[Castle Ravenloft]].');
// The link is "missing" until created; click it to create the target note
await page.getByRole('button', { name: 'Castle Ravenloft' }).click();
await expect(page.getByLabel('Note title')).toHaveValue('Castle Ravenloft');
// Backlink from Strahd should appear
await expect(page.getByText('Linked from')).toBeVisible();
// NPC
await page.getByRole('link', { name: 'Dashboard' }).click();
await page.getByLabel('Primary').getByRole('link', { name: 'NPCs' }).click();
await page.getByRole('button', { name: '+ New NPC' }).first().click();
await expect(page.getByLabel('NPC name')).toBeVisible();
// Quest with an objective
await page.getByRole('link', { name: 'Dashboard' }).click();
await page.getByLabel('Primary').getByRole('link', { name: 'Quests' }).click();
await page.getByRole('button', { name: '+ New quest' }).first().click();
await page.getByPlaceholder('Add objective…').fill('Find the Tome');
await page.getByRole('button', { name: 'Add', exact: true }).click();
await expect(page.locator('input[value="Find the Tome"]')).toBeVisible();
// Calendar advances days
await page.getByRole('link', { name: 'Dashboard' }).click();
await page.getByLabel('Primary').getByRole('link', { name: 'Calendar' }).click();
await page.getByRole('button', { name: '+1 week' }).click();
await expect(page.getByText('7', { exact: true })).toBeVisible();
});