dc0e8f701c
Phase 5 — live-session & multi-device hardening: - connectivityStore + SyncStatusIndicator in the shell: shows "Offline" when the browser is offline and the cloud autosave state (saving / saved / failed) when signed in; useCloudAutosave now reports its status. Owns online/offline events. - server presence heartbeat: protocol-level ping/pong per socket terminates a vanished connection (~30s), so a player who closes their laptop drops out of the GM's roster instead of lingering. No client changes needed. Phase 6 — onboarding & friction: - navigation: surfaced the previously orphaned routes in the rail — a new "World" group (Notes, NPCs, Quests, Calendar) and Homebrew + Assistant under Reference. (Empty-state hints and map rename already existed.) - combat keyboard control: n/→ next turn, p/← previous turn, guarded so it never fires while typing; button tooltips document it. Test hygiene: scoped now-ambiguous nav links in e2e to the Primary landmark, and fixed pre-existing stale emoji selectors in the realtime suite (📡 Host → Host, 📨 Just for you → Just for you) left over from the Living Codex emoji purge. Gate green: tsc + 277 unit + 34 e2e + 2 realtime. App + server build clean. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
53 lines
2.4 KiB
TypeScript
53 lines
2.4 KiB
TypeScript
import { test, expect, type BrowserContext } from '@playwright/test';
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async function fresh(ctx: BrowserContext) {
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const page = await ctx.newPage();
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await page.goto('/');
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await page.evaluate(() => { indexedDB.deleteDatabase('ttrpg-manager'); localStorage.clear(); });
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await page.reload();
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return page;
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}
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test('a player claims a seat and manages their character; edits round-trip to the GM', async ({ browser }) => {
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const gmCtx = await browser.newContext();
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const playerCtx = await browser.newContext();
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// GM: sample campaign + host (hosting requires a signed-in GM).
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const gm = await fresh(gmCtx);
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await gm.evaluate(() => localStorage.setItem('ttrpg-cloud-user', 'GM'));
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gm.on('dialog', (d) => d.dismiss()); // optional-password prompt
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await gm.getByLabel('Settings').click();
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await gm.getByRole('button', { name: 'Load sample campaign' }).click();
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await expect(gm.getByRole('heading', { name: 'Sample: Lost Mine' })).toBeVisible();
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await gm.getByRole('button', { name: 'Host' }).click();
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const code = (await gm.getByTestId('join-code').textContent())?.replace(/[^A-Z0-9]/g, '') ?? '';
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expect(code).toHaveLength(6);
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// Player: join → seat-claim screen → claim Lia.
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const player = await playerCtx.newPage();
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await player.goto(`/play?room=${code}`);
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await expect(player.getByRole('heading', { name: 'Which character is yours?' })).toBeVisible();
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await player.getByTestId('seat-option').filter({ hasText: 'Lia the Brave' }).getByRole('button', { name: 'This is me' }).click();
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// GM: approve the seat request.
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await gm.getByTestId('seat-requests').click();
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await gm.getByRole('button', { name: 'Grant', exact: true }).click();
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// Player: now drives an interactive sheet.
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await expect(player.getByTestId('my-character')).toBeVisible();
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const hp = await player.getByTestId('my-hp').textContent();
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const cur = Number((hp ?? '0/0').split('/')[0]);
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expect(cur).toBeGreaterThan(5);
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// Spend HP → optimistic update on the panel…
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await player.getByRole('button', { name: '−5' }).click();
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await expect(player.getByTestId('my-hp')).toHaveText(new RegExp(`^${cur - 5}/`));
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// …and it round-trips: GM persists it and re-broadcasts to the party board.
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const party = player.locator('section').filter({ has: player.getByRole('heading', { name: 'Party' }) });
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await expect(party.getByText(`${cur - 5}/`)).toBeVisible({ timeout: 8000 });
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await gmCtx.close();
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await playerCtx.close();
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});
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