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- Player View (/play): read-only projector screen — party HP bars + conditions, active-encounter initiative with current turn; enemy HP hidden behind a Healthy/Bloodied/Down status band; Fullscreen button - SyncAdapter seam (src/lib/sync): local-first default via Dexie liveQuery; documents where a future networked (WebSocket/CRDT) backend plugs in - Dashboard + routes get a Player View entry - Robustness: encountersRepo.mutate() does transactional read-modify-write so rapid combat mutations can't overwrite each other (old C19 race); tracker uses it New player-view e2e. Networked multiplayer backend intentionally deferred. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>