Files
ttrpg_manager/e2e/fixtures/sample.dd2vtt
T
NilsBriggen 36f0ea66b3 Phase 3: Universal VTT (.dd2vtt/.uvtt) import + export
- src/lib/vtt/uvtt.ts: pure, tested parser converting UVTT grid-unit geometry to
  image pixels (pixels_per_grid → gridSize), extracting the base64 image, walls
  (line_of_sight), doors (portals) and lights; plus toUvtt() for export.
- BattleMap gains walls/doors/lights (Dexie v11, backfilled). mapsRepo.createFromVtt.
- MapsPage "+ Add map" now accepts .dd2vtt/.uvtt/.df2vtt (text) and images, and a
  per-map "Export .uvtt" (image dims → map_size). downloadText() helper.
- Walls render faintly for the GM (CanvasView.walls / drawScene) so imported
  line-of-sight is visible; Phase 4 will turn walls into dynamic vision.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-08 14:51:56 +02:00

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{
"format": 0.3,
"resolution": { "map_origin": { "x": 0, "y": 0 }, "map_size": { "x": 4, "y": 3 }, "pixels_per_grid": 100 },
"line_of_sight": [[{ "x": 1, "y": 1 }, { "x": 3, "y": 1 }, { "x": 3, "y": 2 }]],
"portals": [{ "position": { "x": 3, "y": 1.5 }, "bounds": [{ "x": 3, "y": 1 }, { "x": 3, "y": 2 }], "closed": true }],
"lights": [{ "position": { "x": 2, "y": 2 }, "range": 4, "color": "ffd9a0", "intensity": 0.6 }],
"image": "iVBORw0KGgoAAAANSUhEUgAAAAEAAAABCAQAAAC1HAwCAAAAC0lEQVR42mNkYPhfDwAChwGA60e6kgAAAABJRU5ErkJggg=="
}