895807d6c9
Layout: - CombatantRow: action controls (damage/AC/move/remove) grouped into one right-aligned wrapper so they wrap together instead of scattering on narrow widths. - top bar: the campaign switcher now shrinks/truncates instead of overflowing on tablet widths. - character sheet header: stat coins go full-width grid on mobile; the name truncates and scales down on small screens. UX consistency: - player Cast and resource Spend/Regain no longer fail silently — Cast shows the reason, resource −/+ disable at their bounds. - the AI encounter builder now catches load failures and reports them; level-up advisor shows the human error message, not the error-kind enum. - section headers standardized on the .smallcaps design token across 16 files (replacing an ad-hoc uppercase class). - player HP bar uses the shared Meter primitive. pf2e depth: condition-effects table gains drained, dazzled, enfeebled, fatigued. FeatCard: dropped a dead text-xl wrapper left from the emoji purge. Left as documented (functional, off-theme, refactor-risky): the native confirm/prompt in Settings cloud-conflict and the session-password flow. Gate: 293 unit + 35 e2e + 2 realtime; tsc + build clean. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
243 lines
12 KiB
TypeScript
243 lines
12 KiB
TypeScript
import { useEffect, useRef, useState } from 'react';
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import { Link, Outlet, useRouterState } from '@tanstack/react-router';
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import {
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Crown, LayoutDashboard, UserRound, Swords, Map as MapIcon, Dices, BookOpenText, RadioTower,
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LibraryBig, Settings as SettingsIcon, Search, PanelLeftClose, PanelLeftOpen, Sun, Moon, PanelRight,
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ScrollText, Drama, Target, CalendarDays, FlaskConical, Sparkles,
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type LucideIcon,
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} from 'lucide-react';
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import { useUiStore } from '@/stores/uiStore';
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import { CommandPalette } from '@/components/CommandPalette';
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import { useActiveCampaign, useCampaigns } from '@/features/campaigns/hooks';
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import { cn } from '@/lib/cn';
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import { ErrorBoundary } from '@/components/ui/ErrorBoundary';
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import { RollTray } from '@/components/ui/RollTray';
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import { Select } from '@/components/ui/Input';
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import { Button } from '@/components/ui/Button';
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import { SessionControl } from '@/features/play/SessionControl';
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import { HandoutControl } from '@/features/play/HandoutControl';
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import { useSessionBroadcaster } from '@/features/play/useSessionBroadcaster';
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import { usePlayerConnection } from '@/features/play/usePlayerConnection';
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import { useCloudAutosave } from '@/features/cloud/useCloudAutosave';
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import { PlayerSessionBadge } from '@/features/play/PlayerConnection';
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import { SignalsBell } from '@/features/assistant/SignalsBell';
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import { SyncStatusIndicator } from '@/features/cloud/SyncStatusIndicator';
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import { SessionSidebar } from '@/features/play/SessionSidebar';
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import { useSessionStore } from '@/stores/sessionStore';
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type NavItem = { to: string; label: string; icon: LucideIcon; exact: boolean; group: 'top' | 'play' | 'world' | 'reference' };
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const NAV: NavItem[] = [
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{ to: '/', label: 'Campaigns', icon: LibraryBig, exact: true, group: 'top' },
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{ to: '/dashboard', label: 'Dashboard', icon: LayoutDashboard, exact: false, group: 'play' },
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{ to: '/characters', label: 'Characters', icon: UserRound, exact: false, group: 'play' },
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{ to: '/combat', label: 'Combat', icon: Swords, exact: false, group: 'play' },
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{ to: '/maps', label: 'Battle Map', icon: MapIcon, exact: false, group: 'play' },
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{ to: '/dice', label: 'Dice', icon: Dices, exact: false, group: 'play' },
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{ to: '/notes', label: 'Notes', icon: ScrollText, exact: false, group: 'world' },
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{ to: '/npcs', label: 'NPCs', icon: Drama, exact: false, group: 'world' },
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{ to: '/quests', label: 'Quests', icon: Target, exact: false, group: 'world' },
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{ to: '/calendar', label: 'Calendar', icon: CalendarDays, exact: false, group: 'world' },
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{ to: '/compendium', label: 'Compendium', icon: BookOpenText, exact: false, group: 'reference' },
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{ to: '/homebrew', label: 'Homebrew', icon: FlaskConical, exact: false, group: 'reference' },
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{ to: '/assistant', label: 'Assistant', icon: Sparkles, exact: false, group: 'reference' },
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{ to: '/play', label: 'Live Session', icon: RadioTower, exact: false, group: 'reference' },
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];
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const GROUPS: { id: NavItem['group']; label: string | null }[] = [
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{ id: 'top', label: null },
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{ id: 'play', label: 'At the Table' },
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{ id: 'world', label: 'World' },
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{ id: 'reference', label: 'Reference' },
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];
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function CampaignSwitcher() {
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const campaigns = useCampaigns();
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const active = useActiveCampaign();
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const setActive = useUiStore((s) => s.setActiveCampaign);
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if (campaigns.length === 0) {
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return <span className="text-xs text-muted">No campaigns yet</span>;
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}
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return (
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<Select
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aria-label="Active campaign"
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className="w-auto min-w-0 max-w-[34vw] shrink truncate sm:min-w-44"
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value={active?.id ?? ''}
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onChange={(e) => setActive(e.target.value || null)}
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>
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<option value="">— Select campaign —</option>
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{campaigns.map((c) => (
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<option key={c.id} value={c.id}>
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{c.name} ({c.system === '5e' ? 'D&D 5e' : 'PF2e'})
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</option>
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))}
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</Select>
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);
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}
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function ThemeToggle() {
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const theme = useUiStore((s) => s.theme);
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const toggle = useUiStore((s) => s.toggleTheme);
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return (
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<Button size="icon" variant="ghost" onClick={toggle} aria-label="Toggle light/dark theme" title="Toggle theme">
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{theme === 'dark' ? <Sun size={18} aria-hidden /> : <Moon size={18} aria-hidden />}
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</Button>
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);
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}
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export function RootLayout() {
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const pathname = useRouterState({ select: (s) => s.location.pathname });
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const [paletteOpen, setPaletteOpen] = useState(false);
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const sessionDockOpen = useUiStore((s) => s.sessionDockOpen);
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const setSessionDock = useUiStore((s) => s.setSessionDock);
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const railCollapsed = useUiStore((s) => s.railCollapsed);
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const toggleRail = useUiStore((s) => s.toggleRail);
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const sessionConnected = useSessionStore((s) => s.status === 'connected');
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const sessionRole = useSessionStore((s) => s.role);
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const joinIntent = useSessionStore((s) => s.joinIntent);
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const activeCampaign = useActiveCampaign();
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// While the GM is hosting, mirror state to players (inert unless hosting).
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useSessionBroadcaster(activeCampaign ?? null);
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usePlayerConnection();
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useCloudAutosave();
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// Global Ctrl/Cmd+K opens the command palette.
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useEffect(() => {
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const onKey = (e: KeyboardEvent) => {
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if ((e.metaKey || e.ctrlKey) && e.key.toLowerCase() === 'k') {
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e.preventDefault();
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setPaletteOpen((v) => !v);
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}
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};
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window.addEventListener('keydown', onKey);
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return () => window.removeEventListener('keydown', onKey);
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}, []);
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// Players get the session panel docked open by default (once) — they live in it.
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const autoOpenedRef = useRef(false);
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useEffect(() => {
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if (!autoOpenedRef.current && joinIntent && sessionRole === 'player') {
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autoOpenedRef.current = true;
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setSessionDock(true);
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}
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}, [joinIntent, sessionRole, setSessionDock]);
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// Labels show only when expanded AND on >= sm; the rail is an icon strip (68px)
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// on phones and when collapsed, so a single nav serves every size.
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const showLabel = !railCollapsed;
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return (
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<>
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<div className="grid h-full grid-cols-[auto_1fr]">
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{/* ---- Left nav rail (single, responsive: icon strip on phones / collapsed) ---- */}
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<aside className={cn('paper-grain relative z-20 flex flex-col border-r border-line bg-panel transition-[width] duration-200 print:hidden', railCollapsed ? 'w-[68px]' : 'w-[68px] sm:w-60')}>
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<div className="relative z-[1] flex h-full flex-col">
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<Link to="/" className={cn('flex h-[60px] flex-none items-center gap-3 border-b border-line px-4', railCollapsed ? 'justify-center px-0' : 'justify-center px-0 sm:justify-start sm:px-4')} title="TTRPG Manager">
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<span className="grid h-9 w-9 flex-none place-items-center rounded-lg bg-gradient-to-b from-accent-soft to-accent text-accent-ink shadow-[inset_0_1px_0_rgba(255,255,255,0.3)]">
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<Crown size={19} strokeWidth={2} aria-hidden />
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</span>
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{showLabel && (
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<span className="hidden min-w-0 leading-tight sm:block">
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<span className="block truncate font-display text-base font-semibold text-ink">TTRPG Manager</span>
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<span className="smallcaps block" style={{ fontSize: 9, letterSpacing: '0.22em' }}>The Living Codex</span>
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</span>
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)}
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</Link>
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<nav aria-label="Primary" className="flex-1 overflow-y-auto py-2">
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{GROUPS.map((group) => (
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<div key={group.id}>
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{group.label && showLabel && <div className="smallcaps hidden px-6 pt-4 pb-1.5 sm:block" style={{ fontSize: 9.5 }}>{group.label}</div>}
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{NAV.filter((n) => n.group === group.id).map((item) => {
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const active = item.exact ? pathname === item.to : pathname.startsWith(item.to);
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const Ico = item.icon;
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return (
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<Link
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key={item.to}
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to={item.to}
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title={item.label}
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className={cn(
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'relative mx-2.5 my-px flex h-[42px] items-center gap-3 rounded-[10px] text-[14.5px] font-medium transition-colors',
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'justify-center px-0',
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showLabel && 'sm:justify-start sm:px-3.5',
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active ? 'bg-accent-glow font-semibold text-accent-deep' : 'text-muted hover:bg-elevated hover:text-ink',
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)}
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>
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{active && <span className="absolute -left-2.5 top-2 bottom-2 w-[3px] rounded-r bg-accent" aria-hidden />}
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<Ico size={19} strokeWidth={active ? 2 : 1.7} aria-hidden className="flex-none" />
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{showLabel && <span className="hidden sm:inline">{item.label}</span>}
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</Link>
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);
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})}
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</div>
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))}
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</nav>
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<div className="hidden flex-none border-t border-line p-2.5 sm:block">
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<button
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onClick={toggleRail}
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className={cn('flex h-[42px] w-full items-center gap-3 rounded-[10px] text-[14.5px] font-medium text-muted transition-colors hover:bg-elevated hover:text-ink', railCollapsed ? 'justify-center px-0' : 'justify-start px-3.5')}
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title={railCollapsed ? 'Expand navigation' : 'Collapse navigation'}
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aria-label={railCollapsed ? 'Expand navigation' : 'Collapse navigation'}
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>
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{railCollapsed ? <PanelLeftOpen size={18} aria-hidden /> : <PanelLeftClose size={18} aria-hidden />}
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{!railCollapsed && <span>Collapse</span>}
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</button>
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</div>
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</div>
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</aside>
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{/* ---- Workarea: top context bar + canvas ---- */}
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<div className="flex min-w-0 flex-col">
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<header className="paper-grain relative z-10 flex h-[60px] flex-none items-center gap-2 border-b border-line bg-panel px-3 sm:px-5">
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<div className="relative z-[1] flex w-full items-center gap-2">
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<CampaignSwitcher />
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<div className="flex-1" />
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<button
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onClick={() => setPaletteOpen(true)}
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aria-label="Open command palette"
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title="Command palette (Ctrl/Cmd+K)"
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className="hidden h-[38px] min-w-44 items-center gap-2 rounded-full border border-line bg-surface px-3 text-muted transition-[border-color,box-shadow] hover:border-accent focus-visible:border-accent focus-visible:outline-none focus-visible:ring-[3px] focus-visible:ring-accent-glow md:flex"
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>
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<Search size={16} aria-hidden />
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<span className="flex-1 text-left text-sm text-faint">Search the codex…</span>
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<kbd className="rounded border border-line px-1.5 font-mono text-[10.5px] text-faint">⌘K</kbd>
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</button>
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<Button size="icon" variant="ghost" className="md:hidden" onClick={() => setPaletteOpen(true)} aria-label="Open command palette" title="Command palette">
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<Search size={18} aria-hidden />
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</Button>
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<PlayerSessionBadge />
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<Button size="sm" variant="subtle" onClick={() => setSessionDock(true)} title="Session panel — who's here, rolls, chat" aria-label="Open session panel">
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<PanelRight size={15} aria-hidden />
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<span className="hidden sm:inline">Session</span>
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{sessionConnected && <span className="inline-block h-1.5 w-1.5 rounded-full bg-success align-middle" />}
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</Button>
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{activeCampaign && <HandoutControl />}
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<SessionControl />
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<SyncStatusIndicator />
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<SignalsBell />
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<ThemeToggle />
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<Link to="/settings" className="grid h-9 w-9 flex-none place-items-center rounded-md text-muted hover:bg-elevated hover:text-ink" title="Settings" aria-label="Settings">
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<SettingsIcon size={18} aria-hidden />
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</Link>
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</div>
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</header>
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<div className="flex min-h-0 flex-1">
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<main className="flex-1 overflow-auto">
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<ErrorBoundary resetKey={pathname}>
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<Outlet />
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</ErrorBoundary>
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</main>
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<SessionSidebar open={sessionDockOpen} onClose={() => setSessionDock(false)} />
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</div>
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</div>
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</div>
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<RollTray />
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{paletteOpen && <CommandPalette onClose={() => setPaletteOpen(false)} />}
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</>
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);
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}
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