45d74ce5d7
- pf2e classes now show the defining 1st-level choice (instinct / doctrine / bloodline / mystery / racket / implement / thesis / …) in the wizard's subclass picker, like 5e. Curated PF2E_SUBCLASSES in pf2e/progression.ts, merged into the class during the wizard's pf2e enrich step. - replaced every remaining native dialog with a themed Modal: - PlayerView session-password prompt → password Modal - Settings cloud-conflict confirm → "Use cloud / Keep this device" Modal - SessionControl host-password prompt → host Modal (optional password) - MapEditor text-label prompt → label Modal (captures the click point) No window.confirm / window.prompt / window.alert remain in the app. Realtime e2e updated for the host Modal (Host → Start hosting). Gate: 293 unit + 35 e2e + 2 realtime; tsc + app/server build clean. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
86 lines
4.5 KiB
TypeScript
86 lines
4.5 KiB
TypeScript
import { test, expect, type BrowserContext } from '@playwright/test';
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async function fresh(ctx: BrowserContext) {
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const page = await ctx.newPage();
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await page.goto('/');
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await page.evaluate(() => { indexedDB.deleteDatabase('ttrpg-manager'); localStorage.clear(); });
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await page.reload();
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return page;
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}
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test('GM hosts a session; a player on another device sees live combat', async ({ browser }) => {
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const gmCtx = await browser.newContext();
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const playerCtx = await browser.newContext();
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// GM: load the sample campaign and host a session (hosting requires a signed-in GM).
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const gm = await fresh(gmCtx);
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await gm.evaluate(() => localStorage.setItem('ttrpg-cloud-user', 'GM'));
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gm.on('dialog', (d) => d.dismiss()); // dismiss the optional-password prompt
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await gm.getByLabel('Settings').click();
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await gm.getByRole('button', { name: 'Load sample campaign' }).click();
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await expect(gm.getByRole('heading', { name: 'Sample: Lost Mine' })).toBeVisible();
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await gm.getByRole('button', { name: 'Host' }).click();
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await gm.getByRole('button', { name: 'Start hosting' }).click();
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const code = (await gm.getByTestId('join-code').textContent())?.replace(/[^A-Z0-9]/g, '') ?? '';
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expect(code).toHaveLength(6);
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// Player: join via the room code on a separate context (device).
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const player = await playerCtx.newPage();
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await player.goto(`/play?room=${code}`);
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await expect(player.getByRole('heading', { name: 'Sample: Lost Mine' })).toBeVisible();
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await expect(player.getByText('Lia the Brave').first()).toBeVisible(); // party synced (also shown on the seat-claim screen)
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// GM starts the seeded encounter → player sees initiative live, enemy HP masked.
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await gm.getByLabel('Primary').getByRole('link', { name: 'Combat' }).click();
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await gm.getByText('Goblin Ambush').click();
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await gm.getByRole('button', { name: 'Start combat' }).click();
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await expect(player.getByText(/Round \d+/)).toBeVisible();
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await expect(player.getByText('Goblin').first()).toBeVisible();
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// enemy exact HP must NOT be shown to players
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await expect(player.getByText('7/7')).toHaveCount(0);
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// Player navigates away — the live connection persists (badge stays) and
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// returning still shows the synced table.
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await player.getByLabel('Primary').getByRole('link', { name: 'Dice' }).click();
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await expect(player.getByTestId('player-live')).toBeVisible();
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await expect(player.getByTestId('player-live')).toContainText(code);
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await player.getByTestId('player-live').getByRole('link').click();
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await expect(player.getByText('Lia the Brave').first()).toBeVisible();
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// GM rolls publicly on the Dice page → the player sees it in the table feed.
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await gm.getByLabel('Primary').getByRole('link', { name: 'Dice' }).click();
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await gm.getByRole('button', { name: 'Roll', exact: true }).click();
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await expect(player.getByText('Table rolls')).toBeVisible();
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await expect(player.getByText('GM').first()).toBeVisible();
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// Session sidebar: both the GM and the player see who's in the session.
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await gm.getByRole('button', { name: 'Open session panel' }).click();
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await expect(gm.getByText(/Who's here \(2\)/)).toBeVisible(); // GM + 1 player
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await player.getByRole('button', { name: 'Open session panel' }).click();
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await expect(player.getByText(/Who's here \(2\)/)).toBeVisible(); // host + player visible to everyone
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// Guest name: the player names themselves; the GM's roster updates (share button is per-name).
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await player.getByLabel('Your display name').fill('Alice');
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await player.getByLabel('Your display name').blur();
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await expect(gm.getByRole('button', { name: 'Share with Alice' })).toBeVisible({ timeout: 8000 });
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// Chat: a GM table message reaches the player; the player's reply reaches the GM.
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await gm.getByLabel('Chat message').fill('Welcome adventurers');
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await gm.getByRole('button', { name: 'Send' }).click();
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await expect(player.getByText('Welcome adventurers')).toBeVisible();
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await player.getByLabel('Chat message').fill('Hello GM');
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await player.getByRole('button', { name: 'Send' }).click();
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await expect(gm.getByText('Hello GM')).toBeVisible();
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// Targeted share: the GM sends a private note to the player; only they see it.
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await gm.getByRole('button', { name: /Share with/ }).click();
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await gm.getByLabel('Share title').fill('Secret passage');
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await gm.getByRole('button', { name: /Send to/ }).click();
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await expect(player.getByText('Just for you')).toBeVisible();
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await expect(player.getByText('Secret passage')).toBeVisible();
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await gmCtx.close();
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await playerCtx.close();
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});
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