3f524ce82c
- Player view: a Quest log now syncs to players (snapshot += quests; broadcaster passes campaign quests; PlayerBoards renders titles + objective checkboxes). - AI (DeepSeek etc.): robust JSON extraction — strip code fences anywhere + a brace-balanced scanner that ignores prose/braces in strings. Fixes "AI unavailable (parse)" with OpenAI-compatible providers. +4 tests. - Encounter advisor: now bidirectional — for an over-tuned (too-hard) fight it suggests REMOVING/swapping monsters instead of only ever adding. +3 tests. - Character share: works on iPad — native share sheet → clipboard → a copyable link modal fallback (was a silently-failing clipboard write). 230 unit + 34 e2e + 2 realtime green. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
200 lines
8.7 KiB
TypeScript
200 lines
8.7 KiB
TypeScript
import { describe, it, expect } from 'vitest';
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import { RoomHub, type Sender } from './rooms';
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import type { ServerMessage, Snapshot } from '@/lib/sync/messages';
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import { characterSchema, type Character } from '@/lib/schemas';
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function fake(): Sender & { msgs: ServerMessage[] } {
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const msgs: ServerMessage[] = [];
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return { msgs, send: (m) => msgs.push(m) };
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}
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const snap: Snapshot = { campaignName: 'C', calendarDay: null, party: [], encounter: null, map: null, mapImageId: null, quests: [] };
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const char: Character = characterSchema.parse({
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id: 'ch1', campaignId: 'cmp1', system: '5e', name: 'Lia',
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abilities: { str: 10, dex: 12, con: 14, int: 10, wis: 13, cha: 8 },
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hp: { current: 18, max: 24, temp: 0 }, createdAt: 't', updatedAt: 't',
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});
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function lastOf<T extends ServerMessage['t']>(s: ReturnType<typeof fake>, t: T): Extract<ServerMessage, { t: T }> | undefined {
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return [...s.msgs].reverse().find((m): m is Extract<ServerMessage, { t: T }> => m.t === t);
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}
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function hostAndJoin(hub: RoomHub) {
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const gm = fake(); hub.host(gm);
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const hosted = lastOf(gm, 'hosted') as Extract<ServerMessage, { t: 'hosted' }>;
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const player = fake(); hub.join(player, hosted.joinCode);
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return { gm, player, secret: hosted.gmSecret };
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}
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describe('RoomHub', () => {
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it('hosts a room and lets a player join + receive snapshots; GM is authoritative', () => {
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const hub = new RoomHub();
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const gm = fake();
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hub.host(gm);
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const hosted = lastOf(gm, 'hosted')!;
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expect(hosted).toBeTruthy();
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const code = (hosted as Extract<ServerMessage, { t: 'hosted' }>).joinCode;
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const secret = (hosted as Extract<ServerMessage, { t: 'hosted' }>).gmSecret;
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const player = fake();
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hub.join(player, code);
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expect(lastOf(player, 'joined')).toBeTruthy();
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hub.state(gm, secret, snap);
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expect(lastOf(player, 'snapshot')).toMatchObject({ snapshot: { campaignName: 'C' } });
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});
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it('rejects state from a non-GM and from a wrong secret', () => {
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const hub = new RoomHub();
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const gm = fake(); hub.host(gm);
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const player = fake();
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const code = (lastOf(gm, 'hosted') as Extract<ServerMessage, { t: 'hosted' }>).joinCode;
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hub.join(player, code);
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hub.state(player, 'whatever', snap);
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expect(lastOf(player, 'error')?.code).toBe('forbidden');
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hub.state(gm, 'wrong-secret', snap);
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expect(lastOf(gm, 'error')?.code).toBe('forbidden');
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});
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it('enforces an optional join password', () => {
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const hub = new RoomHub();
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const gm = fake(); hub.host(gm, 'sesame');
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const code = (lastOf(gm, 'hosted') as Extract<ServerMessage, { t: 'hosted' }>).joinCode;
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const p1 = fake(); hub.join(p1, code, 'nope');
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expect(lastOf(p1, 'error')?.code).toBe('bad-password');
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const p2 = fake(); hub.join(p2, code, 'sesame');
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expect(lastOf(p2, 'joined')).toBeTruthy();
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});
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it('reports no-room for a bad code, and resumes a room by GM secret', () => {
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const hub = new RoomHub();
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const stray = fake(); hub.join(stray, 'ZZZZZZ');
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expect(lastOf(stray, 'error')?.code).toBe('no-room');
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const gm = fake(); hub.host(gm);
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const hosted = lastOf(gm, 'hosted') as Extract<ServerMessage, { t: 'hosted' }>;
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const gm2 = fake(); hub.host(gm2, undefined, hosted.gmSecret);
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const resumed = lastOf(gm2, 'hosted') as Extract<ServerMessage, { t: 'hosted' }>;
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expect(resumed.roomId).toBe(hosted.roomId);
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expect(hub.roomCount()).toBe(1);
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});
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it('caches + serves images and evicts idle rooms on sweep', () => {
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let t = 0;
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const hub = new RoomHub(() => t);
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const gm = fake(); hub.host(gm);
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const hosted = lastOf(gm, 'hosted') as Extract<ServerMessage, { t: 'hosted' }>;
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hub.image(gm, hosted.gmSecret, 'map1', 'data:abc');
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const player = fake(); hub.join(player, hosted.joinCode);
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hub.requestImage(player, 'map1');
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expect(lastOf(player, 'mapImage')).toMatchObject({ id: 'map1', dataUrl: 'data:abc' });
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t += 7 * 60 * 60 * 1000; // past TTL
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hub.sweep();
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expect(hub.roomCount()).toBe(0);
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});
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it('routes a seat claim → GM grant → player gets their sheet', () => {
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const hub = new RoomHub();
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const { gm, player, secret } = hostAndJoin(hub);
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hub.claimSeat(player, 'ch1', char);
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const req = lastOf(gm, 'seatRequest')!;
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expect(req).toMatchObject({ characterId: 'ch1' });
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expect(req.offlineSnapshot?.name).toBe('Lia');
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hub.seatGrant(gm, secret, req.playerId, char);
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expect(lastOf(player, 'seatGranted')).toMatchObject({ character: { id: 'ch1' } });
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});
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it('forwards a seated player patch/roll, and drops them from non-seated sockets', () => {
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const hub = new RoomHub();
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const { gm, player, secret } = hostAndJoin(hub);
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// Not seated yet → patch is dropped.
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hub.playerPatch(player, 'ch1', { hp: { current: 1, max: 24, temp: 0 } });
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expect(lastOf(gm, 'playerPatched')).toBeUndefined();
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hub.claimSeat(player, 'ch1');
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hub.seatGrant(gm, secret, lastOf(gm, 'seatRequest')!.playerId, char);
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hub.playerPatch(player, 'ch1', { hp: { current: 7, max: 24, temp: 0 } });
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expect(lastOf(gm, 'playerPatched')).toMatchObject({ characterId: 'ch1', diff: { hp: { current: 7 } } });
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hub.playerRoll(player, 'ch1', 'Sword', '1d20+5', 18, '[13]+5');
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expect(lastOf(gm, 'rollBroadcast')).toMatchObject({ playerName: 'Lia', total: 18 });
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// A patch for a character the player doesn't hold is rejected.
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const before = gm.msgs.filter((m) => m.t === 'playerPatched').length;
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hub.playerPatch(player, 'someone-else', { hp: { current: 0, max: 24, temp: 0 } });
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expect(gm.msgs.filter((m) => m.t === 'playerPatched').length).toBe(before);
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});
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it('broadcasts a roster (GM + players) to everyone', () => {
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const hub = new RoomHub();
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const { gm, player } = hostAndJoin(hub);
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const roster = lastOf(gm, 'roster');
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expect(roster?.players.map((p) => p.name)).toContain('GM');
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expect(roster?.players).toHaveLength(2); // GM + 1 player
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expect(lastOf(player, 'roster')?.players).toHaveLength(2); // players see the roster too
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});
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it('routes a private handout to the target player ONLY', () => {
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const hub = new RoomHub();
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const gm = fake(); hub.host(gm);
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const hosted = lastOf(gm, 'hosted') as Extract<ServerMessage, { t: 'hosted' }>;
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const p1 = fake(); hub.join(p1, hosted.joinCode);
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const p2 = fake(); hub.join(p2, hosted.joinCode);
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const roster = lastOf(gm, 'roster')!;
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const targetId = roster.players.find((p) => p.playerId !== 'gm')!.playerId; // first player (insertion order)
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hub.privateState(gm, hosted.gmSecret, targetId, { title: 'Secret', body: 'just for you' });
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expect(lastOf(p1, 'privateHandout')).toMatchObject({ handout: { title: 'Secret' } });
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expect(lastOf(p2, 'privateHandout')).toBeUndefined(); // a non-recipient never receives it
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});
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it('rejects privateState from a non-GM', () => {
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const hub = new RoomHub();
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const { player } = hostAndJoin(hub);
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hub.privateState(player, 'not-the-secret', 'gm', { title: 'x', body: 'y' });
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expect(lastOf(player, 'error')?.code).toBe('forbidden');
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});
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it('lets a player set a display name shown in the roster', () => {
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const hub = new RoomHub();
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const { gm, player } = hostAndJoin(hub);
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hub.setName(player, 'Alice');
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expect(lastOf(gm, 'roster')!.players.find((p) => p.name === 'Alice')).toBeTruthy();
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});
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it('routes chat: table to all, whisper to the target only', () => {
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const hub = new RoomHub();
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const gm = fake(); hub.host(gm);
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const hosted = lastOf(gm, 'hosted') as Extract<ServerMessage, { t: 'hosted' }>;
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const p1 = fake(); hub.join(p1, hosted.joinCode);
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const p2 = fake(); hub.join(p2, hosted.joinCode);
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const p1id = lastOf(gm, 'roster')!.players.filter((p) => p.playerId !== 'gm')[0]!.playerId;
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const chatCount = (s: ReturnType<typeof fake>) => s.msgs.filter((m) => m.t === 'chat').length;
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// GM table → both players
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hub.chat(gm, 'hello table');
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expect(lastOf(p1, 'chat')).toMatchObject({ from: 'GM', body: 'hello table', scope: 'table' });
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expect(lastOf(p2, 'chat')).toMatchObject({ scope: 'table' });
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// GM whisper to p1 → only p1
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const p2c = chatCount(p2);
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hub.chat(gm, 'psst', p1id);
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expect(lastOf(p1, 'chat')).toMatchObject({ from: 'GM', body: 'psst', scope: 'whisper' });
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expect(chatCount(p2)).toBe(p2c);
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// Player table → GM + the other player (not the sender)
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hub.chat(p1, 'hi all');
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expect(lastOf(gm, 'chat')).toMatchObject({ body: 'hi all', scope: 'table' });
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expect(lastOf(p2, 'chat')).toMatchObject({ body: 'hi all', scope: 'table' });
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// Player whisper → GM only
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const p2c2 = chatCount(p2);
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hub.chat(p1, 'private q', 'gm');
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expect(lastOf(gm, 'chat')).toMatchObject({ body: 'private q', scope: 'whisper' });
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expect(chatCount(p2)).toBe(p2c2);
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});
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});
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