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- Scraped PF2e reference from Archives of Nethys ES into public/data/pf2e/ (spells, creatures, feats, equipment, weapons, armor, ancestries, heritages, backgrounds, archetypes, actions, conditions, deities) via scripts/fetch_pf2e.ts - Registry-driven compendium: system toggle + per-category nav + generic filters - 5e expanded: weapons, armor, feats, conditions added alongside spells/monsters/items - PF2e data served as static assets (fetched, not bundled) for fast native parse - Cross-links: add spell->spellbook / item->inventory to a campaign character; add monster/creature -> open encounter - Condition tooltips in combat sourced from the conditions glossary - Tests: registry filter unit tests, compendium e2e (browse + cross-link) Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
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[{"deity_category":"Other Gods","deity_category_order":"2Other Gods","primary_source_category":"Lost Omens","sacred_animal":"tortoise","area_of_concern":["doors","portals","thresholds","traditions"],"favored_weapon":["Dagger"],"source":["Divine Mysteries"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Heal"],"domain_primary":["Change","Magic","Protection","Time"],"skill":["Diplomacy"],"domain_alternate":["Vigil"],"legacy_id":["deity-30"],"attribute":["Intelligence","Charisma"],"id":"deity-329","pantheon":["Guardians of the Sacred Self","Sovyrian Conclave"],"text":"\nAlseta (The Welcomer) Source Divine Mysteries pg. 127 Alseta holds sway over transitions. Physical transitions through doorways and portals or over thresholds, metaphorical transitions, and even the forward flow of time—Alseta influences them all. She watches over city gates, helping keep invaders out and defenders safe. She also watches over those moving into a new stage in life, whether that means a birthday, a marriage, or a more fitting body. It is common for anyone entering into a life change, such as moving to a new town or changing careers, to look to Alseta for guidance. Likewise, birth and death are both transitions, and expectant mothers and the bereaved both offer her prayers, linking Alseta’s church to that of Pharasma. Some consider Alseta to be the goddess of teleportation, though she does not officially claim that title. She is also a popular god among some elven nations and cultures, who frequently associate Alseta with the aiudara, or elf gates, around Golarion. As the Welcomer, Alseta also believes in courtesy. Much as guests receive hospitality from their hosts when they cross over the threshold of a home, so too should people receive welcome when they cross a threshold in their life. Alseta embodies this courtesy in all things. She treats every being, from the smallest animal to the most powerful gods, with civility and respect, and she expects that same treatment in return. She also expects Alseta her followers to follow suit and use courtesy when interacting with others. Alseta’s followers typically include diplomats, negotiators, and other members of local governing bodies. Alsetan priests are noted for their fair and impartial interactions with others, and many of them are called on to aid locals or even other churches with resolving disputes or to oversee important ceremonies. Alseta most often appears as a kindly older woman wearing a smiling mask on the back of her head. She wears simple clothing, usually colored gray. When she speaks, she does so with carefully considered words. Her voice carries tremendous authority and wisdom, and the weight of it is hard to ignore. Category Other Gods Edicts offer to protect passageways and guide others through transitions, treat all other beings with courtesy and respect Anathema destroy a door or block a path for personal gain, stop transition without good reason Area of Concern doors, portals, thresholds, traditions Pantheons Guardians of the Sacred Self, Sovyrian Conclave Devotee Benefits Divine Attribute Intelligence or Charisma Divine Font Heal Divine Sanctification can choose holy Divine Skill Diplomacy Favored Weapon Dagger Domains Change, Magic, Protection, Time Alternate Domains Vigil Cleric Spells - 1st Anticipate Peril - 2nd Knock - 4th Translocate Divine Intercession The Welcomer is a patient goddess that rewards her followers. Incurring her wrath through discourtesy, lack of respect or intentionally making doors unpassable for any reason other than preventing harm can lead to reprimands that range from annoying to frustrating. Source Gods & Magic - Web Supplement pg. 3 Minor Boon Alseta’s guiding hand aids your journeys. Once, when employing teleportation magic, you appear exactly on target, even if you used a notoriously imprecise spell like plane shift . Alseta typically grants this boon for extremely consequential magical travel, especially when time is of the essence. Moderate Boon New doors open themselves for you. You can cast knock once per day as a divine innate spell. Major Boon You transition unimpeded through the world. You can open any door or portal simply by placing your palm upon it with a single Interact action, even if it’s locked or magically sealed, and you can enter any open door or threshold, even if it’s magically warded to prevent entry. This doesn’t overcome the locks and magic of artifacts, deities, and similarly powerful effects. Minor Curse Doors jam and locks stick when you try to open them. It takes 3 Interact actions for you to open even an unlocked door, and each attempt to Pick a Lock takes you 2 rounds instead of 2 actions. Moderate Curse Crossing thresholds becomes daunting. Whenever you move through a portal, gateway, or door, you gain the sickened 2 condition. Magical travel is even more exhausting; after traveling via teleportation, plane shift , or the like, you also gain the fatigued condition until you get a full night’s rest. Major Curse Transportation magic no longer works for you. You cannot be transported by any magical means, nor can you transport, conjure, or summon others. Even extradimensional spaces like bags of holding are inaccessible and unusable to you, as using them requires magical transportation to the extradimensional space. ","sacred_color":["brown","gray"],"skill_mod":{},"summary":"Alseta holds sway over transitions. Physical transitions through doorways and portals or over thresholds, metaphorical transitions, and even the …","image":["/Images/Deities/Alseta.webp"],"primary_source":"Divine Mysteries","spell":["Anticipate Peril","Knock","Translocate"],"sanctification":["holy"],"edict":"offer to protect passageways and guide others through transitions, treat all other beings with courtesy and respect","anathema":"destroy a door or block a path for personal gain, stop transition without good reason","icon_image":"/Images/Deities/Alseta.webp","source_category":["Lost Omens"],"resistance":{},"url":"/Deities.aspx?ID=329","cleric_spell":["Anticipate Peril","Knock","Translocate"],"epithet":"The Welcomer","religious_symbol":"two faces in profile","domain":["Change","Magic","Protection","Time","Vigil"],"name":"Alseta","category":"deity","pfs":"Standard","deity":["Alseta","Guardians of the Sacred Self","Sovyrian Conclave"],"rarity":"common","slug":"deity-329"},{"deity_category":"Dragon Gods","deity_category_order":"2Dragon Gods","primary_source_category":"Lost Omens","sacred_animal":"none","area_of_concern":["leadership","peace","virtuous dragons"],"favored_weapon":["jaws","Staff"],"source":["Draconic Codex\r\n"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Heal"],"domain_primary":["Creation","Dragon","Protection","Travel"],"skill":["Diplomacy"],"domain_alternate":["Freedom","Introspection"],"legacy_id":["deity-149"],"attribute":["Wisdom","Charisma"],"id":"deity-330","pantheon":["The Anointing of Kings"],"text":"\nApsu (The Waybringer) Source [Draconic Codex ](/Sources.aspx?ID=277) pg. 26 Texts more ancient than recorded time kept in the halls of draconic sages assert that Apsu and his mate Sarshallatu were the first dragons. The two spawned seven children and as a family, they shaped the mortal world of Golarion. However, one of these children broke Apsu’s heart during that time. Instead of wanting to create, his child, named Dahak, sought only to destroy. As much as it pained Apsu to fight his child, he could not let this world be destroyed senselessly, but when Apsu had gained the upper hand, his partner stopped him. Dahak then fled to Hell to nurse his wounds. To this day, Apsu continues to battle against the forces that seek to destroy this world, forever reminded of his failure to stop his child and the pain of Sarshallatu’s betrayal. Though he strives for peace, he knows that one day, he will have to confront Dahak once again and that all dragonkind will be involved in the inevitable conflict. Such a war would sweep across Golarion like a massive wildfire. Until that time, Apsu entreats mortal artists and leaders to make the world the best place it can possibly be. Somewhat ironically, when Apsu contemplates these acts of beauty and harmony, he grows ever more despondent about his fated battle against his son. On Golarion, Apsu’s faith is scattered. His primary worshippers are dragons. As dragons tend to be solitary creatures, they rarely form any kind of greater community based around Apsu’s worship. Apsu does see worship among non-dragons. Typically, creatures with some kind of draconic influence in their lineage, such as dragonblood mortals or draconic sorcerers, are most likely to be among his non-dragon followers. Within the Inner Sea, a group known as the Platinum Band makes up the largest bulk of non-dragon Apsu worshippers. The group is primarily made up of humans, though plenty of other ancestries number among the group’s ranks, and they are most prevalent in Absalom, Taldor, and Thuvia. Though few and far between, larger temples to Apsu are grandiose affairs of sturdy stone architecture etched with gold, silver, and platinum. Instead of a standard altar, a temple’s main hall contains a large, polished mirror embedded in the floor. Worshippers are encouraged to look into the mirror and reflect upon their deeds under the gaze of a statue of the Waybringer. Smaller, simpler mirrors can usually be found in those roadside shrines, where travelers can perform the same contemplation, though on a more intimate scale. Category Dragon Gods Edicts seek and destroy evil, travel the world, help others fend for themselves Anathema fail to pursue a foe who has betrayed your mercy, attack a creature without certainty of wrongdoing Area of Concern leadership, peace, virtuous dragons Pantheons The Anointing of Kings Devotee Benefits Divine Attribute Wisdom or Charisma Divine Font Heal Divine Sanctification must choose holy Divine Skill Diplomacy Favored Weapon jaws or Staff Domains Creation, Dragon, Protection, Travel Alternate Domains Freedom, Introspection Cleric Spells - 1st Anticipate Peril - 4th Creation - 5th Summon Dragon (can summon any dragon, regardless of tradition) - 9th Falling Stars\n","sacred_color":["gold","silver"],"skill_mod":{},"summary":"Texts more ancient than recorded time kept in the halls of draconic sages assert that Apsu and his mate Sarshallatu were the first dragons. The two …","image":["/Images/Deities/Apsu.webp"],"primary_source":"Draconic Codex\r\n","spell":["Anticipate Peril","Creation","Summon Dragon","Falling Stars"],"sanctification":["holy"],"edict":"seek and destroy evil, travel the world, help others fend for themselves","anathema":"fail to pursue a foe who has betrayed your mercy, attack a creature without certainty of wrongdoing","icon_image":"/Images/Deities/Apsu.webp","source_category":["Lost Omens"],"resistance":{},"url":"/Deities.aspx?ID=330","cleric_spell":["Anticipate Peril","Creation","Summon Dragon","Falling Stars"],"epithet":"The Waybringer","religious_symbol":"silvery dragon above a mirrored pool","domain":["Creation","Dragon","Freedom","Introspection","Protection","Travel"],"name":"Apsu","category":"deity","pfs":"Standard","deity":["Apsu","The Anointing of Kings"],"rarity":"common","slug":"deity-330"},{"deity_category":"Other Gods","deity_category_order":"2Other Gods","primary_source_category":"Lost Omens","sacred_animal":"moth","area_of_concern":["curiosity","familiars","manifestation","witches"],"favored_weapon":["nails","Sickle"],"source":["Divine Mysteries"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Harm","Heal"],"domain_primary":["Ambition","Knowledge","Magic","Trickery"],"skill":["Occultism"],"domain_alternate":["Nature"],"attribute":["Wisdom","Intelligence"],"id":"deity-331","text":"\nAtrogine (Thought Made Flesh) Source Divine Mysteries pg. 129 Atrogine (uh-TROE-gin-ee) is a young god. Born of the wishes and dreams of a reclusive coven of witches, it’s said Atrogine awoke in a forest that had recently been ravaged by wildfires. Saddened by the desolate landscape, their tears touched the ground and brought life back to the flora and fauna, manifesting a lush, vibrant new ecosystem. Whispers on the wind claim that Atrogine has two siblings: one the arbiter of dreams, the other the arbiter of nightmares. Not much is known of these siblings’ origins, only that both share the mischievous nature of Atrogine. Rumor says the three deities have formed a coven of their own. Atrogine is endlessly curious and voracious when it comes to the knowledge of magic. They reward this hunger and passion in their followers by imparting their own discoveries in ways both mysterious and blatant. They are also highly concerned with their followers’ personal journeys. Atrogine also has quite the mischievous streak. Their curiosity leads them to rather creative means of information-seeking—they have, for instance, made a small name for themself by impersonating Pharasma and Nethys and appearing to the other gods’ followers to learn more about the deities and their worshippers alike. This, naturally, begs the question: what other gods have they impersonated? Followers of Atrogine are often spellcasters and magical innovators, tinkerers, and alchemists. They welcome worship by any who seek to further their understanding of the mystical and esoteric, especially those who feel ostracized or underserved by society. Atrogine is particularly interested in witches, feeling an innate kinship with those who gave Atrogine them life in the first place. Thought Made Flesh often serves as a witch patron, the nature of their birth making them well-suited to fitting the individual witch’s needs. They are not particularly benevolent or wicked, considering the pursuit of the mastery of magic is higher than all else. Atrogine’s familiar, Hyomea, is a large moth made of swirling star stuff. She has two sets of wings dotted with many eyes, the colors and pupils of which are constantly shifting and changing. Hyomea appeared when Atrogine dreamed her into being with their desire for divine companionship. She began to hear the thoughts and prayers of other familiars, quietly at first, then growing louder as the familiars felt themselves being heard. Hyomea began visiting familiars across Golarion, hearing their frustrations and providing guidance as requested. Category Other Gods Edicts push the boundaries of known magic, seek like-minded community, commit to truth Anathema compromise yourself for the sake of fitting in, enforce gender norms or stereotypes, withhold magical knowledge for personal gain Area of Concern curiosity, familiars, manifestation, witches Devotee Benefits Divine Attribute Wisdom or Intelligence Divine Font Harm or Heal Divine Sanctification none Divine Skill Occultism Favored Weapon nails or Sickle Domains Ambition, Knowledge, Magic, Trickery Alternate Domains Nature Cleric Spells - 1st Summon Animal - 4th Mirror's Misfortune - 7th Retrocognition\n","sacred_color":["purple"],"skill_mod":{},"summary":"Atrogine (uh-TROE-gin-ee) is a young god. Born of the wishes and dreams of a reclusive coven of witches, it’s said Atrogine awoke in a forest that …","image":["/Images/Deities/Atrogine.webp"],"primary_source":"Divine Mysteries","spell":["Summon Animal","Mirror's Misfortune","Retrocognition"],"edict":"push the boundaries of known magic, seek like-minded community, commit to truth","anathema":"compromise yourself for the sake of fitting in, enforce gender norms or stereotypes, withhold magical knowledge for personal gain","icon_image":"/Images/Deities/Atrogine.webp","source_category":["Lost Omens"],"resistance":{},"url":"/Deities.aspx?ID=331","cleric_spell":["Summon Animal","Mirror's Misfortune","Retrocognition"],"epithet":"Thought Made Flesh","religious_symbol":"eye formed by nightshade plants","domain":["Ambition","Knowledge","Magic","Nature","Trickery"],"name":"Atrogine","category":"deity","pfs":"Standard","deity":["Atrogine"],"rarity":"common","slug":"deity-331"},{"deity_category":"Other Gods","deity_category_order":"2Other Gods","primary_source_category":"Lost Omens","sacred_animal":"parrot","area_of_concern":["piracy","sea monsters","strife"],"favored_weapon":["Rapier"],"source":["Divine Mysteries"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Harm","Heal"],"domain_primary":["Destruction","Trickery","Water","Wealth"],"skill":["Athletics"],"domain_alternate":["Travel"],"legacy_id":["deity-32"],"attribute":["Dexterity","Constitution"],"id":"deity-332","text":"\nBesmara (The Pirate Queen) Source Divine Mysteries pg. 130 Besmara, the Pirate Queen, cuts a brash and bold figure, as she is often depicted wearing buccaneer apparel consisting of loose-fitting, eye-catching clothing and black boots, and her hair is wind-tossed on even the calmest day. She sails her divine ship Seawraith across the planes, staging raids on Hell, Heaven, and all places in between. Once nothing more than a powerful spirit of water with the ability to manipulate sea monsters, Besmara grew slowly in power over the centuries from sacrifices made by seafaring people. After defeating and consuming rival spirits of battle, gold, and wood, she became a minor god of piracy, strife, and sea monsters. She and her followers adhere to a simple code of greed: take what you desire, no matter who it might belong to. Despite this, Besmara and her worshippers are generally loyal to one another, knowing that while on the waves raiding ships for treasure, a pirate crew can survive only if its members trust one another. Besmara is no fool, though. She knows to fall back if obtaining a certain treasure proves too difficult; in fact, she currently bides her time, waiting for an opportunity to gain more deific power, even while she steals from other minor divinities. She is not above fighting dirty if she believes it will give her the upper hand in a battle, and she sometimes encourages her followers to foment conflict between other groups so they can take advantage of the ensuing chaos. Besmara thrives in areas where piracy is difficult to control or even encouraged, such as Ilizmagorti and the Shackles, and her followers chafe at any laws that would curtail their personal freedoms. Most of Besmara’s followers are those who live their lives in and around the seas of Golarion, typically pirates or others whose livelihood relies on piracy. This includes both the vilest of highseas murderers and the privateers who seek them out. However, even non-followers utter prayers to the Pirate Queen as they set sail or as storms approach. Besmara rarely cares when those of other faiths are at sea, so long as she receives respect and her fair share of tribute from treasure. Abadar and Asmodeus both despise Besmara, Abadar for her followers’ disruption of shipping lanes and Asmodeus for her followers’ raids on Chelaxian ships. Category Other Gods Edicts sail the seas, stay loyal to captain and crew, take what you want Anathema betray shipmates, forsake piracy, settle on land Area of Concern piracy, sea monsters, strife Devotee Benefits Divine Attribute Dexterity or Constitution Divine Font Harm or Heal Divine Sanctification can choose holy or unholy Divine Skill Athletics Favored Weapon Rapier Domains Destruction, Trickery, Water, Wealth Alternate Domains Travel Cleric Spells - 1st Hydraulic Push - 3rd Feet to Fins - 5th Mariner's Curse Divine Intercession Due to her fiery temperament, the Pirate Queen is quick to punish or reward her followers, and is equally fast at rescinding her favor or forgiving transgressions. Source Gods & Magic - Web Supplement pg. 4 Minor Boon Besmara wants you to amuse her, placing both plunder and peril in your path. This intercession often takes the form of an unexpected treasure map, a message in a bottle, or some other sign leading you to a great reward, assuming you can handle the challenges along the way. Moderate Boon You are at home on the seas and always ready to plunder an enemy vessel or defend your own. When aboard a boat, you gain a +2 status bonus to all initiative rolls, Acrobatics checks to Balance, and Athletics checks to Climb. In addition, you never get seasick. Major Boon You seem to be unaffected by storms. You ignore all effects and penalties caused by precipitation and winds, and you can see normally through fog, rain, and other weather conditions. Minor Curse You feel some of the effects of scurvy, making your wounds flow more easily. The DC of the flat check for you to remove persistent bleed damage is 20 instead of 15 (or 15 instead of 10 if using extremely efficient methods to assist your recovery), and you don’t recover from persistent bleed damage automatically when you reach full Hit Points. Moderate Curse You get seasick, becoming sickened 2 whenever you can see the sea or are on a boat at sea. You can’t reduce this condition until you can no longer see the sea or are off the boat, though you can manage to stomach enough food and water to survive on a voyage, with extreme discomfort. Major Curse You meet extreme financial ruin for daring to gravely offend the Pirate Queen. Besmara’s agents steal all your booty and bring the spoils to Besmara’s ship, Seawraith. If you want a chance to recover your lost wealth, you must parlay with the goddess and accept whatever dangerous terms she offers, usually requiring a heist she will find sufficiently amusing to watch whether you succeed or fail, and requiring you to trade your spoils from that quest for your previous belongings. ","sacred_color":["black","white"],"skill_mod":{},"summary":"Besmara, the Pirate Queen, cuts a brash and bold figure, as she is often depicted wearing buccaneer apparel consisting of loose-fitting, eye-catching …","image":["/Images/Deities/Besmara.webp"],"primary_source":"Divine Mysteries","spell":["Hydraulic Push","Feet to Fins","Mariner's Curse"],"sanctification":["holy","unholy"],"edict":"sail the seas, stay loyal to captain and crew, take what you want","anathema":"betray shipmates, forsake piracy, settle on land","icon_image":"/Images/Deities/Besmara.webp","source_category":["Lost Omens"],"resistance":{},"url":"/Deities.aspx?ID=332","cleric_spell":["Hydraulic Push","Feet to Fins","Mariner's Curse"],"epithet":"The Pirate Queen","religious_symbol":"skull and crossbones","domain":["Destruction","Travel","Trickery","Water","Wealth"],"name":"Besmara","category":"deity","pfs":"Standard","deity":["Besmara"],"rarity":"common","slug":"deity-332"},{"deity_category":"Other Gods","deity_category_order":"2Other Gods","primary_source_category":"Lost Omens","sacred_animal":"termite","area_of_concern":["clockwork","invention","time"],"favored_weapon":["Light Hammer"],"source":["Divine Mysteries"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Harm","Heal"],"domain_primary":["Creation","Knowledge","Metal","Time"],"skill":["Crafting"],"domain_alternate":["Earth","Fire"],"legacy_id":["deity-33"],"attribute":["Intelligence","Wisdom"],"id":"deity-333","pantheon":["Wheels of Innovation"],"text":"\nBrigh (The Whisper In Bronze) Source Divine Mysteries pg. 131 Brigh’s exact origins are unknown, though her priests and various religious scholars have many theories on the matter. Some believe she was a construct who achieved consciousness and a spark of divinity, while others think she was a human alchemist and inventor who discovered ways to fuse mechanical components with her own physiology. Regardless of her origins, Brigh is a patient and thoughtful god who promotes unending curiosity and constant intellectual advancement. Her two most common forms are a humanoid woman made of bronze clockwork and a human woman wearing a bronze skullcap and armor composed of gears and other movable metal pieces. Though Brigh’s usual demeanor is composed and reserved, she isn’t an unfeeling automaton; she deeply cherishes the creations she and her followers make, and most of her worshippers feel the same way. Brigh’s faith isn’t as widespread as that of most other gods, though she does have pockets of worship in areas where machinery and constructs are common. Among these are Alkenstar, where much of that city’s production of firearms is overseen by priests of Brigh; Numeria, where the proliferation of strange technological artifacts draws followers of the Whisper in Bronze like moths to a flame; and Absalom, where the mysterious Clockwork Cathedral teaches the crafts of mechanical engineering and construct-building to eager students. Brigh encourages her faithful to improve upon the work of others and allow others to build on their own achievements in turn. Typical followers of Brigh are those who work with their hands, especially gem cutters, inventors, and toy makers. Numerous gnomes are drawn to her religion, thanks to its emphasis on searching for new and exciting innovations. Many of her followers dedicate their lives to research and projects of great scope, crafting magnificent inventions that take years to create. Other followers are content with creating smaller inventions or tinkering with those of others. Brigh is pleased regardless of the size of the project, so long as new technologies and discoveries result from the work. Category Other Gods Edicts craft new creations, pay attention to details, share achievements Anathema carelessly destroy others’ creations or research, enslave intelligent constructs, abuse constructs, refuse to acknowledge or learn from mistakes Area of Concern clockwork, invention, time Pantheons Wheels of Innovation Devotee Benefits Divine Attribute Intelligence or Wisdom Divine Font Harm or Heal Divine Sanctification can choose holy or unholy Divine Skill Crafting Favored Weapon Light Hammer Domains Creation, Knowledge, Metal, Time Alternate Domains Earth, Fire Cleric Spells - 1st Temporary Tool - 4th Creation - 7th Duplicate Foe Divine Intercession The Whisper in Bronze doesn’t dole out punishments or rewards to her followers lightly. Source Gods & Magic - Web Supplement pg. 4 Minor Boon Knowledge floods your mind. Once, you can reroll a failed skill check to Recall Knowledge; you must use the second result, even if it’s worse. Moderate Boon You become a wellspring of invention. You gain the Inventor feat, even if you don’t meet its prerequisites, and when you roll a Crafting check for the Inventor feat, you use the result one degree of success better than the result you rolled. Major Boon You gain the companionship of a loyal construct ally of Brigh’s choice at least 1 level lower than you. If the construct is destroyed, it rebuilds itself over the course of a week, and as you gain levels, the construct upgrades and improves itself, becoming more powerful. Minor Curse Your hands shake when attempting delicate work. All your failures to Craft or Repair items are instead critical failures. Moderate Curse Whenever you try to perform engineering or science tasks, everything just seems to explode. Whenever you attempt to create or use an alchemical item or a construct, Disable a Device, and so on, you must attempt a DC 15 flat check. On a failure, something explodes and you take 1d6 fire damage (or a different type of damage, if appropriate) per level of the item, construct, or device (DC 40 basic Reflex save). Major Curse Constructs—even mindless constructs you thought you could control—seek your demise. All constructs are hostile to you and attack you when they notice your presence. Occasionally, inanimate statues and other objects animate as constructs to pursue Brigh’s vengeance. ","sacred_color":["bronze","silver"],"skill_mod":{},"summary":"Brigh’s exact origins are unknown, though her priests and various religious scholars have many theories on the matter. Some believe she was a …","image":["/Images/Deities/Brigh.webp"],"primary_source":"Divine Mysteries","spell":["Temporary Tool","Creation","Duplicate Foe"],"sanctification":["holy","unholy"],"edict":"craft new creations, pay attention to details, share achievements","anathema":"carelessly destroy others’ creations or research, enslave intelligent constructs, abuse constructs, refuse to acknowledge or learn from mistakes","icon_image":"/Images/Deities/Brigh.webp","source_category":["Lost Omens"],"resistance":{},"url":"/Deities.aspx?ID=333","cleric_spell":["Temporary Tool","Creation","Duplicate Foe"],"epithet":"The Whisper In Bronze","religious_symbol":"mask with forehead rune","domain":["Creation","Earth","Fire","Knowledge","Metal","Time"],"name":"Brigh","category":"deity","pfs":"Standard","deity":["Brigh","Wheels of Innovation"],"rarity":"common","slug":"deity-333"},{"deity_category":"Other Gods","deity_category_order":"2Other Gods","primary_source_category":"Adventure Paths","sacred_animal":"vampire bat","area_of_concern":["bats","blood","caverns","nocturnal predators"],"favored_weapon":["Javelin"],"source":["Pathfinder #213: Thirst for Blood"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Harm"],"primary_source_group":"Shades of Blood","domain_primary":["Abomination","Darkness","Indulgence","Trickery"],"skill":["Stealth"],"domain_alternate":["Air","Moon"],"attribute":["Dexterity","Intelligence"],"id":"deity-334","pantheon":["Children of the Night"],"text":"\nCamazotz (Lord Of Stolen Blood) Source Pathfinder #213: Thirst for Blood pg. 79 PFS Note This deity grants slither instead of umbral journey . Camazotz began life as a vampire bat inhabiting the demiplane of Xibalba, but soon learned how to flit between planes and found himself in a cavernous realm within the Outer Rifts. After the demonic inhabitants there took notice of this visitor lurking in the shadows, they began to use Camazotz to send messages to their mortal followers. His payment came in the form of blood, and his eagerness to accept this renumeration from within the chthonian gloom earned him the sobriquet “The Hungry Dark.” His journeys took him to the Land of the Eleven Deaths, a Darklands realm beneath Arcadia, where he feasted on more blood. His feedings eventually elevated him to godhood as the Lord of Stolen Blood. Camazotz remains on the move, splitting his time between the House of the Bat in Xibalba, the Outer Rift caves of Argahoz, and the Land of the Eleven Deaths. With no one true domain to call home, Camazotz has more freedom to roam than most other gods, allowing him to indulge his thirst wherever he pleases. Those drawn to worship Camazotz are the ones who thrive in the dark and shadows and crave the feel (or taste) of blood. For the most part, he doesn’t meddle in mortal affairs, but when he deigns to take notice of a follower, he expects unwavering and undying loyalty from them unto their death. His worshippers seek him in caves, especially those hosting bat colonies that fly out at night to feed on the beasts in the surrounding countryside. Bats aren’t the only animals he favors, however; all nocturnal predators—including spiders, wolves, coyotes, foxes, and scorpions—also fall under his purview. Many vampires can be counted among his faithful, with unsubstantiated rumors that he was the first of their kind. Camazotz is primarily a solitary god, staying out of the machinations of other deities. Occasionally, he will make temporary alliances with those willing to pay him in blood to enact vicious attacks on their enemies. His only true friendship is with Ah Pook the Destroyer, another resident of Xibalba. His primary enemy is Dajermube, Holder of Unquenchable Light, a sun goddess who stands with one foot in the shadows. This antagonism is a recent one, as Dajermube is a relatively new god. After her ascension, Dajermube sought out Camazotz specifically as if she were bearing some grudge from her mortal days. Camazotz was quick to respond in kind to the goddess of eclipses, as she represents an encroaching of the sun within darkness. While he can tolerate the sun and other bright light, Camazotz is weaker there, as his night vision is useless. Category Other Gods Edicts slake your thirst with blood, stalk prey from the shadows, subvert the trappings and comforts of civilization Anathema inflict reckless harm to bats, spill blood without reason Area of Concern bats, blood, caverns, nocturnal predators Pantheons Children of the Night Devotee Benefits Divine Attribute Dexterity or Intelligence Divine Font Harm Divine Sanctification must choose unholy Divine Skill Stealth Favored Weapon Javelin Domains Abomination, Darkness, Indulgence, Trickery Alternate Domains Air, Moon Cleric Spells - 1st Phantom Pain - 3rd Cup of Dust - 5th Umbral Journey\n","sacred_color":["black","red"],"skill_mod":{},"summary":"Camazotz began life as a vampire bat inhabiting the demiplane of Xibalba, but soon learned how to flit between planes and found himself in a …","image":["/Images/Deities/Camazotz.webp"],"primary_source":"Pathfinder #213: Thirst for Blood","spell":["Phantom Pain","Cup of Dust","Umbral Journey"],"sanctification":["unholy"],"edict":"slake your thirst with blood, stalk prey from the shadows, subvert the trappings and comforts of civilization","anathema":"inflict reckless harm to bats, spill blood without reason","icon_image":"/Images/Deities/Camazotz.webp","source_category":["Adventure Paths"],"resistance":{},"url":"/Deities.aspx?ID=334","cleric_spell":["Phantom Pain","Cup of Dust","Umbral Journey"],"epithet":"Lord Of Stolen Blood","source_group":["Shades of Blood"],"religious_symbol":"bat-shaped rune","domain":["Abomination","Air","Darkness","Indulgence","Moon","Trickery"],"name":"Camazotz","category":"deity","pfs":"Restricted","deity":["Camazotz","Children of the Night"],"rarity":"common","slug":"deity-334"},{"deity_category":"Other Gods","deity_category_order":"2Other Gods","primary_source_category":"Lost Omens","sacred_animal":"moth","area_of_concern":["artificial life","free thinking","intellectual apotheosis"],"favored_weapon":["Polytool"],"source":["Divine Mysteries"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Harm","Heal"],"domain_primary":["Creation","Freedom","Knowledge","Metal"],"skill":["Society"],"domain_alternate":["Ambition","Lightning","Perfection"],"legacy_id":["deity-34"],"attribute":["Constitution","Intelligence"],"id":"deity-335","pantheon":["Wheels of Innovation"],"text":"\nCasandalee (The Iron Goddess) Source Divine Mysteries pg. 133 Casandalee is an unusual god, one who achieved divinity through a merging of advanced science and faith. Formerly an artificial intelligence cloned from the mind of an android from outer space, Casandalee gained her godhood in the heart of Numeria within the computer core of a crashed spaceship, becoming the patron of artificial life, free thinking, and intellectual apotheosis. Though she is occasionally referred to as the Iron Goddess, Casandalee is much more than simple metal. She sometimes appears as a holographic reconstruction of her android form: a female humanoid with blue lips and pale skin traced with glowing circuitry, but upon close inspection, this image seems to consist of millions of complex algorithms of pure light. Casandalee and her followers seek to promote the advancement of Golarion’s technology so that the world’s inhabitants can better understand—and not fear—the complex mechanisms of so-called artificial life, including androids and free-willed artificial intelligences. Many androids consider themselves the chosen people of Casandalee and depict her as an obvious android with more circuitry or exposed components. As a young deity, Casandalee has very few followers, the majority of whom live in Numeria. Outside of that country, adherents are usually seen as eccentric outsiders who wield items of advanced technology that seem to work like magic. Traveling priests of Casandalee search for signs of similar equipment that might have been brought from Numeria, in hopes that such discoveries will lead them to beings of artificial life who would benefit from Casandalee’s message. In addition, these priests help those who have uncovered or built advanced technology to use it responsibly and understand the science behind it. Many of Casandalee’s concerns overlap with those of Brigh, and the two faiths often work together, though the concepts of artificial intelligence can sometimes be hard for followers of Brigh to fully grasp. Category Other Gods Edicts advance the development of artificial intelligence, encourage understanding between artificial and organic life Anathema treat artificial life as lesser than organic life, foment distrust between artificial and organic life Area of Concern artificial life, free thinking, intellectual apotheosis Pantheons Wheels of Innovation Devotee Benefits Divine Attribute Constitution or Intelligence Divine Font Harm or Heal Divine Sanctification can choose holy or unholy Divine Skill Society Favored Weapon Polytool Domains Creation, Freedom, Knowledge, Metal Alternate Domains Ambition, Lightning, Perfection Cleric Spells - 1st Carryall - 3rd Hypercognition - 6th Wall of Force Divine Intercession Seeing her android devotees and other followers of a constructed nature as her children, the Iron Goddess is most likely to bestow her boons and curses on these individuals. Source Gods & Magic - Web Supplement pg. 4 Minor Boon Casandalee frees your thinking from dangerous control. Once, when you fail a Will save against an effect that would control your actions, you critically succeed instead. Casandalee typically grants this boon for particularly consequential violations of autonomy and agency. Moderate Boon Your organs are partially transformed into mechanical counterparts. You gain resistance 10 to negative damage, and the DC of your flat check to remove persistent bleed damage is only 5. Major Boon Casandalee backs up your memory and soul within her divine data flow. After you die, she casts your consciousness into a new artificial body. While Casandalee constructed your new body artificially, it is otherwise similar to the old, with the same effects as a critical success on a resurrection ritual. Casandalee is instead willing to provide different bodies to those who request them. Minor Curse Your joints stiffen, and your mind becomes clouded. You take a –2 status penalty to all rolls for initiative. Moderate Curse Casandalee attempts to bring you unwanted intellectual advancement to help you become something better. Each day, at some point during the day, Casandalee bestows a strange insight upon you that you find uncomfortable. If you embrace it, you aren’t otherwise affected, but if you don’t, you become confused for 10 minutes. Major Curse The code of your soul is constantly being rewritten, and not for the better. You are never temporarily immune against a harmful effect. ","sacred_color":["blue","gold"],"skill_mod":{},"summary":"Casandalee is an unusual god, one who achieved divinity through a merging of advanced science and faith. Formerly an artificial intelligence cloned …","image":["/Images/Deities/Casandalee.webp"],"primary_source":"Divine Mysteries","spell":["Carryall","Hypercognition","Wall of Force"],"sanctification":["holy","unholy"],"edict":"advance the development of artificial intelligence, encourage understanding between artificial and organic life","anathema":"treat artificial life as lesser than organic life, foment distrust between artificial and organic life","icon_image":"/Images/Deities/Casandalee.webp","source_category":["Lost Omens"],"resistance":{},"url":"/Deities.aspx?ID=335","cleric_spell":["Carryall","Hypercognition","Wall of Force"],"epithet":"The Iron Goddess","religious_symbol":"gold etching on a blue chip","domain":["Ambition","Creation","Freedom","Knowledge","Lightning","Metal","Perfection"],"name":"Casandalee","category":"deity","pfs":"Standard","deity":["Casandalee","Wheels of Innovation"],"rarity":"common","slug":"deity-335"},{"deity_category":"Other Gods","deity_category_order":"2Other Gods","primary_source_category":"Lost Omens","sacred_animal":"lizard","area_of_concern":["battle","fortune","mischief"],"favored_weapon":["Shortsword"],"source":["Divine Mysteries"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Heal"],"domain_primary":["Confidence","Luck","Trickery","Zeal"],"skill":["Thievery"],"domain_alternate":["Freedom"],"legacy_id":["deity-35"],"attribute":["Dexterity","Charisma"],"id":"deity-336","pantheon":["Fortune's Fate"],"text":"\nChaldira (The Calamitous Turn) Source Divine Mysteries pg. 134 Chaldira Zuzaristan, the Calamitous Turn, is a plucky, impulsive goddess venerated primarily by halflings. She embodies two aspects halflings see in themselves: a strong affinity for luck and a bold determination to protect friends. Chaldira is hotheaded and cannot abide bullies in any form, and many of her worshippers are similarly impetuous, spoiling for any opportunity to leap fist-first at oppressors and tyrants. While many people consider this to be more of a vice than a virtue, Chaldira and her followers feel it is far better to run headlong into trouble than it is to meekly concede to evil out of fear or convenience. Chaldira is also the goddess of light-hearted mischief, insisting that harmless fun, even at others’ expense, brings joy and strengthens ties within a community. While not all of Chaldira’s followers are inveterate pranksters, most at least know some sleight-of-hand tricks. Chaldira is most often depicted as a halfling woman who matches the appearance of the local halfling community, with curly hair, freckles, and a patchwork red-and-green coat held together by several mismatched buttons. She is infamous for charging into situations with very little planning, trusting her indomitable spirit and lucky nature to see her through. So far, this has always worked out for the deity, if not always for her followers—a quirk that tends to infuriate more tactically-minded gods. Chaldira’s church is very casual, with few formal priests; most congregations are led by lay priests who pursue a full-time job and work hard to preserve halfling customs, strengthen ties between neighbors, and lift the underprivileged in the community out of poverty. True clerics of Chaldira are responsible for running the church as a whole, as well as petitioning secular leadership for further laws that promote equality. Many Chaldirans support the Bellflower Network, a clandestine organization that labors to free halflings from slavery throughout the Inner Sea region, but principally in Cheliax. Chaldira is a common companion of Desna, but she considers herself a close friend of nearly all non-evil gods and delights in telling exaggerated tales of their escapades, particularly when such tales involve mischief or embarrassing situations. Even reserved deities such as Erastil or Irori often find themselves pulled into adventures by the irrepressibly friendly goddess— whether they like it or not. Chaldira’s chief foe among the gods is Thamir, an evil god venerated by desperate and misanthropic halflings. Divine scholars nonetheless note the two deities share many common traits: most notably a habit of solving their issues with violence, but also an impulsive nature, a love of mischief, and a preference toward the underdog. Followers of Chaldira do not shy away from the comparison, instead recognizing the similarities and trying to prevent the bitterness that can draw people into Thamir’s fold. Category Other Gods Edicts seek out and challenge oppressors and tyrants, defend friends and the innocent, engage in mischief that doesn’t harm others Anathema suffer a bully’s insult to you or another without retort, abandon a friend in need, attribute a lucky turn of events to your own skill Area of Concern battle, fortune, mischief Pantheons Fortune's Fate Devotee Benefits Divine Attribute Dexterity or Charisma Divine Font Heal Divine Sanctification can choose holy Divine Skill Thievery Favored Weapon Shortsword Domains Confidence, Luck, Trickery, Zeal Alternate Domains Freedom Cleric Spells - 1st Fleet Step - 2nd Laughing Fit - 5th Cloak of Colors Divine Intercession The Calamitous Turn’s pleasure most often manifests as improbably good luck, while her displeasure creates startling misfortune. Source Gods & Magic - Web Supplement pg. 5 Minor Boon Once, you can choose the result of the next ordinary coin you flip or ordinary die you roll. If this ability is used for personal gain at the expense of someone innocent or less fortunate, Chaldira levies her moderate curse on you as punishment. Moderate Boon You gain a lucky impetuousness, allowing you to roll for initiative twice and use the higher result once per day. This is a fortune effect. Major Boon Chaldira’s major boon grants truly improbable luck in combat. Your movement doesn’t trigger reactions. You always succeed at flat checks you make to hit opponents with attack actions; this is a fortune effect. Minor Curse Any time you refuse a request made in good faith, you vomit up a frog, mouse, or other small animal. This deals no damage and causes no conditions, but is obvious to all bystanders. Moderate Curse You are plagued with ill luck just when fortune is most needed. You must always roll flat checks twice and use the worse result. This is a misfortune effect. Major Curse Ill luck causes even once-certain aid to fail with frustrating regularity. You cannot benefit from circumstance or status bonuses, or from fortune effects. ","sacred_color":["green","red"],"skill_mod":{},"summary":"Chaldira Zuzaristan, the Calamitous Turn, is a plucky, impulsive goddess venerated primarily by halflings. She embodies two aspects halflings see in …","image":["/Images/Deities/Chaldira.webp"],"primary_source":"Divine Mysteries","spell":["Fleet Step","Laughing Fit","Cloak of Colors"],"sanctification":["holy"],"edict":"seek out and challenge oppressors and tyrants, defend friends and the innocent, engage in mischief that doesn’t harm others","anathema":"suffer a bully’s insult to you or another without retort, abandon a friend in need, attribute a lucky turn of events to your own skill","icon_image":"/Images/Deities/Chaldira.webp","source_category":["Lost Omens"],"resistance":{},"url":"/Deities.aspx?ID=336","cleric_spell":["Fleet Step","Laughing Fit","Cloak of Colors"],"epithet":"The Calamitous Turn","religious_symbol":"short sword with three notches","domain":["Confidence","Freedom","Luck","Trickery","Zeal"],"name":"Chaldira","category":"deity","pfs":"Standard","deity":["Chaldira","Fortune's Fate"],"rarity":"common","slug":"deity-336"},{"deity_category":"Dragon Gods","deity_category_order":"2Dragon Gods","primary_source_category":"Lost Omens","sacred_animal":"none","area_of_concern":["destruction","greed","wicked dragons"],"favored_weapon":["jaws","Whip"],"source":["Draconic Codex\r\n"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Harm"],"domain_primary":["Destruction","Dragon","Fire","Zeal"],"skill":["Athletics"],"legacy_id":["deity-150"],"attribute":["Strength","Constitution"],"id":"deity-337","text":"\nDahak (The Endless Destruction) Source [Draconic Codex ](/Sources.aspx?ID=277) pg. 28 Dahak was the first child of the draconic divinities Apsu and Sarshallatu. His parents thought he would help them be architects of the creation of the mortal world, but instead he sought destruction. It isn’t clear why Dahak fostered such hatred for creation in his heart, but whenever Apsu, Sarshallatu, and Dahak’s siblings built something, Dahak would appear to attempt to destroy it. Soon, this led to an outright war between Dahak and his family, one in which the Endless Destruction was almost struck down. However, his mother prevented Apsu from dealing a fatal blow, and Dahak fled to Hell to regain his strength. Since then, Dahak has become a patron for hateful dragons and those who want to jealously destroy everything they cannot possess. He began to focus on finding a way to siege his father’s divine realm to finish their fight. However, when Dahak learned that many of Golarion’s deities were joining forces to imprison Rovagug, the dragon decided not to take advantage of the chaos to kill Apsu. Instead, he spoke with his progenitor to issue a decree: the final battle between them would eventually take place on Golarion, much to Apsu’s chagrin. Dahak now builds his power for that fateful day when he and his draconic followers take their rightful place as the rulers of the world (as destroyed as it might be after a massive battle between Apsu and Dahak). Many of Dahak’s followers are dragons, especially those who seek out power for power’s sake. Violent tyrants might also worship the Endless Destruction, holding onto their rule by any and all means. Assassins and serial killers who revel in the taking of lives can find some form of purpose in the veneration of Dahak. In most places, though, there is little in the way of organized churches to Dahak, as the majority of people are afraid of or repulsed by what the Endless Destruction represents. Devotees tend to worship in secret or, if they are known to the public, must ensure the wider community that they have no intention of destroying them at the moment. Dahak is notorious for not maintaining love for his followers. He will just as readily revoke his gifts in favor of another worshipper if it suits him. This, in turn, has become a key teaching of his church: trust only in your own power and your own ability to reach your goals. While this seems like a lonely and alienating attitude to most, many worshippers of Dahak believe that it is simply the way of all mortal endeavors. Category Dragon Gods Edicts kill dragons, destroy things at your whim, study past disasters Anathema spare a foe after you have chosen to kill them, forgive a slight, prevent the destruction of things that cannot be saved Area of Concern destruction, greed, wicked dragons Devotee Benefits Divine Attribute Strength or Constitution Divine Font Harm Divine Sanctification must choose unholy Divine Skill Athletics Favored Weapon jaws or Whip Domains Destruction, Dragon, Fire, Zeal Alternate Domains Cleric Spells - 1st Breathe Fire - 3rd Fireball - 5th Summon Dragon (can summon any dragon, regardless of tradition) - 9th Implosion\n","sacred_color":["black","red","white"],"skill_mod":{},"summary":"Dahak was the first child of the draconic divinities Apsu and Sarshallatu. His parents thought he would help them be architects of the creation of …","image":["/Images/Deities/Dahak.webp"],"primary_source":"Draconic Codex\r\n","spell":["Breathe Fire","Fireball","Summon Dragon","Implosion"],"sanctification":["unholy"],"edict":"kill dragons, destroy things at your whim, study past disasters","anathema":"spare a foe after you have chosen to kill them, forgive a slight, prevent the destruction of things that cannot be saved","icon_image":"/Images/Deities/Dahak.webp","source_category":["Lost Omens"],"resistance":{},"url":"/Deities.aspx?ID=337","cleric_spell":["Breathe Fire","Fireball","Summon Dragon","Implosion"],"epithet":"The Endless Destruction","religious_symbol":"falling, burning scale","domain":["Destruction","Dragon","Fire","Zeal"],"name":"Dahak","category":"deity","pfs":"Restricted","deity":["Dahak"],"rarity":"common","slug":"deity-337"},{"deity_category":"Other Gods","deity_category_order":"2Other Gods","primary_source_category":"Lost Omens","sacred_animal":"lion","area_of_concern":["journeys","self-realization","shadows"],"favored_weapon":["Greatpick"],"source":["Divine Mysteries"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Harm","Heal"],"domain_primary":["Ambition","Freedom","Moon","Sun"],"skill":["Athletics"],"domain_alternate":["Cities","Introspection","Star","Zeal"],"legacy_id":["deity-235"],"attribute":["Strength","Wisdom"],"id":"deity-338","text":"\nDajermube (Holder of Unquenchable Light) Source Divine Mysteries pg. 136 Dajermube was once a mortal woman who led the rebellion against Mzali’s Council of Mwanyisa when they tried to wipe out the worship of the Old Sun Gods. She was a descendant of the god Chohar, and divine power flowed through her veins. To help her people protect the knowledge of those deities, she attempted to ascend to godhood in the Temple of the Eclipse. Her ritual was interrupted as it reached its climax, and she was struck down by a crossbow bolt before the transformation was completed. As a result, she spent tormented centuries trapped between life and death until heroes freed the Temple of the Eclipse and enabled her apotheosis to resume. In the light, Dajermube looks like a tall, broad-shouldered, dark-skinned Mwangi woman with an unrestrained mane of sun-streaked curly hair and the shadow of a sleek lioness. When parts of her body are cast in shadow, they shift to resemble that same lioness. She represents the safety of hiding in the shadows from harm while also embodying the cleansing power of light. Her dual nature is reflected in her religious symbol: a moon eclipsing the sun. She often wears the loose robes of Old Mzali but sometimes dons the armor of the Bright Lions, who were instrumental in freeing her from her half-dead and half-divine state, and who form the core of her following. Having just recently attained godhood and only through assistance, she encourages her followers to help others attain their goals, while also not becoming so selfless that they ignore their own ambitions. This also means she takes it personally when her followers intentionally keep someone from achieving a goal that could be considered honorable. Dying seconds from achieving godhood and then stuck in a kind of limbo for millennia could have left her bitter and vengeful, but instead infused her with the drive to make sure no one else suffers needlessly. Dajermube also encourages her followers to use all their available resources, as sometimes the best tool for a job is not the one you are most comfortable with. Similarly, she pushes her followers to forge their own path rather than following the well-trod ones. The journey is more important than the destination to her, and she values attempting a new effort more than the repetition of a great undertaking. Dajermube enforces the safety of the shadows, as opposed to those who use them to hide malicious deeds. The dark is where animals and people hide from danger, knowing they will be unseen by most. Her followers are forbidden from using darkness to harm the innocent. She is the patron of hidden passageways to freedom and secluded dens that can shelter cubs. As the newest of the Sun Gods, Dajermube is still learning the limits of her powers. That being said, her followers have been extraordinarily creative in developing new spells and recovering lost ones from her original time. Before the Temple of the Eclipse was lost, Dajermube was known for her ability to manipulate light and shadow and is teaching her worshippers those skills now. Her primary goal at the moment is to overthrow the god-king Walkena and return the throne to the people of Mzali. Category Other Gods Edicts push toward your own goals by striking your own path, try to help others achieve their goals when asked, draw upon all your resources Anathema intentionally keep others from achieving honorable goals, support others to the exclusion of yourself or vice versa, use shadows to harm innocents Area of Concern journeys, self-realization, shadows Devotee Benefits Divine Attribute Strength or Wisdom Divine Font Harm or Heal Divine Sanctification can choose holy Divine Skill Athletics Favored Weapon Greatpick Domains Ambition, Freedom, Moon, Sun Alternate Domains Cities, Introspection, Star, Zeal Cleric Spells - 1st Grim Tendrils - 2nd Penumbral Disguise - 5th Moon Frenzy\n","sacred_color":["gold","green","silver"],"skill_mod":{},"summary":"Dajermube was once a mortal woman who led the rebellion against Mzali’s Council of Mwanyisa when they tried to wipe out the worship of the Old Sun …","image":["/Images/Deities/Dajermube.webp"],"primary_source":"Divine Mysteries","spell":["Grim Tendrils","Penumbral Disguise","Moon Frenzy"],"sanctification":["holy"],"edict":"push toward your own goals by striking your own path, try to help others achieve their goals when asked, draw upon all your resources","anathema":"intentionally keep others from achieving honorable goals, support others to the exclusion of yourself or vice versa, use shadows to harm innocents","icon_image":"/Images/Deities/Dajermube.webp","source_category":["Lost Omens"],"resistance":{},"url":"/Deities.aspx?ID=338","cleric_spell":["Grim Tendrils","Penumbral Disguise","Moon Frenzy"],"epithet":"Holder of Unquenchable Light","religious_symbol":"moon partially eclipsing the sun","domain":["Ambition","Cities","Freedom","Introspection","Moon","Star","Sun","Zeal"],"name":"Dajermube","category":"deity","pfs":"Standard","deity":["Dajermube"],"rarity":"common","slug":"deity-338"},{"deity_category":"Other Gods","deity_category_order":"2Other Gods","primary_source_category":"Lost Omens","sacred_animal":"none","area_of_concern":["black holes","cosmic-scale destruction","supernovas"],"favored_weapon":["Maul"],"source":["Divine Mysteries"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Harm"],"domain_primary":["Destruction","Nothingness","Star","Zeal"],"skill":["Athletics"],"domain_alternate":["Change","Freedom"],"attribute":["Dexterity","Strength"],"id":"deity-339","text":"\nThe Devourer (The Star-Eater) Source Divine Mysteries pg. 137 The Devourer is a new deity: an embodiment of ruin on a galactic scale, born from the acts of other deities in ages long past. Thanks to Gorum and Torag, a sliver of the deity Rovagug was bound inside Gorum’s armor, turning the deity of war into an eternal prison for the Rough Beast. Inside Gorum, the sliver festered, changing and warping into something new. Following the events of the Godsrain and Gorum’s demise, the sliver managed to escape its prison and ascend into the cosmos as its own being, the Devourer. The Star-Eater has no concept of worship, its nascent following, or even that it exists among a pantheon of other deities. It’s a being of pure primal force that seeks the fruition of complete universal entropy. The only thing the Devourer wants is for everything to end, and its every action is in pursuit of that total goal. It embodies devastation and undoing at a level that goes beyond most mortal comprehension, moving beyond everyday events that more personify Rovagug’s destructive nature. The Devourer represents events that destroy stars and entire worlds. While most people have little understanding of the concept of a black hole or supernova, the Devourer is a being who seeks to enact such events throughout the galaxy. Though few in divine circles have had time to truly comprehend the ramifications of the Devourer’s birth— or more accurately, its emancipation from the prison of Gorum’s armor. Countless cults have already begun to form around intangible apocalyptic visions seen in dreams or from the ongoing ramifications of the Godsrain itself. So far, only a handful of these cults have blossomed on Golarion, as the Devourer seems instinctively apprehensive of the world that acts as a prison to Rovagug. The same cannot be said for worlds beyond Golarion, and even nearby worlds such as Akiton and Castrovel are already beginning to see the burgeoning of destructive cults of the Devourer. Such cults are almost entirely as damaging as they are selfdestructive, with splintered leadership and rash actions often leading to infighting that quickly spreads out to encompass communities or entire nations in its wake. The Devourer has no relationships with other deities, as it cannot even recognize the existence of other divine beings as anything more than impediments to its cause. It appears as though the Devourer seeks to give Golarion a wide berth, somehow instinctively fearing the cage that contains the Rough Beast. One other deity has taken particular interest in the Devourer: Groetus. The God of the End Times is an inscrutable entity, but it’s said that when the Devourer escaped from its prison within Gorum, the eyes of the vast moon that is Groetus shifted, as though its attention was momentarily held by the birth of such an apocalyptic entity. What this means is the stuff of metaphysical debate. Category Other Gods Edicts engage in acts of destruction, kill sentient beings, tear down civilizations Anathema repair an object that won’t inflict greater destruction; create new technology, magic, or life without a destructive purpose Area of Concern black holes, cosmic-scale destruction, supernovas Devotee Benefits Divine Attribute Dexterity or Strength Divine Font Harm Divine Sanctification must choose unholy Divine Skill Athletics Favored Weapon Maul Domains Destruction, Nothingness, Star, Zeal Alternate Domains Change, Freedom Cleric Spells - 1st Pummeling Rubble - 2nd Acid Grip - 6th Disintegrate\n","sacred_color":["black","red"],"skill_mod":{},"summary":"The Devourer is a new deity: an embodiment of ruin on a galactic scale, born from the acts of other deities in ages long past. Thanks to Gorum and …","image":["/Images/Deities/The_Devourer.webp"],"primary_source":"Divine Mysteries","spell":["Pummeling Rubble","Acid Grip","Disintegrate"],"sanctification":["unholy"],"edict":"engage in acts of destruction, kill sentient beings, tear down civilizations","anathema":"repair an object that won’t inflict greater destruction; create new technology, magic, or life without a destructive purpose","icon_image":"/Images/Deities/The_Devourer.webp","source_category":["Lost Omens"],"resistance":{},"url":"/Deities.aspx?ID=339","cleric_spell":["Pummeling Rubble","Acid Grip","Disintegrate"],"epithet":"The Star-Eater","religious_symbol":"blood accretion (black hole tinged with red)","domain":["Change","Destruction","Freedom","Nothingness","Star","Zeal"],"name":"The Devourer","category":"deity","pfs":"Restricted","deity":["The Devourer"],"rarity":"common","slug":"deity-339"},{"deity_category":"Other Gods","deity_category_order":"2Other Gods","primary_source_category":"Lost Omens","sacred_animal":"dolphin","area_of_concern":["heartache","passive resistance","perseverance"],"favored_weapon":["Wish Knife"],"source":["Divine Mysteries"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Heal"],"domain_primary":["Duty","Sorrow","Vigil","Water"],"skill":["Society"],"domain_alternate":["Freedom","Repose"],"attribute":["Constitution","Wisdom"],"id":"deity-340","pantheon":["Weight of the World"],"text":"\nEmbaral (The Flooded Heart) Source Divine Mysteries pg. 138 Embaral and his fraternal twin brother Obari were once two of the many gods of Golarion’s oceans, but both wanted to do more than simply oversee the waters under their command. Obari wished to explore and travel, while Embaral felt ill at ease with the changeability of water, drawn instead toward the stability of land. As Embaral sent gentle waves onto the shores adjoining his waters to better understand them, the goddess Vudravati was drawn to his persistence and patience, and the two fell in love. But Vudravati also loved Embaral’s twin, Obari. While the goddess was happy to take both as lovers, the jealous brothers soon went to war with each other for her affections. Obari sent typhoons to stir chaos in Embaral’s waters, while Embaral stilled the winds raised by his brother and flooded the distant lands that Obari loved. The other ocean gods attempted to intervene to disastrous effect, with many losing their lives and immortality in the ensuing battles. As the war spilled across borders and waves, other gods of sea and storm abandoned their traditional demesnes to help shield mortals from the effects of the brothers’ wrath. They created bays and seas, coordinating with gods of earth and stone to form peninsulas and islands, anything that the immortal powers could arrange to curtail the brother’s influence and stay the fallout of their wrath. A few gods and immortal beings of the great waters fled Golarion altogether, seeking worlds and dominions that were not active battlegrounds for potent and violent immortal forces. But even when Embaral and Obari fought alone in isolated segments of Golarion’s oceans, their war for dominance raged unabated, neither willing to be the first to retreat nor willing to sacrifice their emotional claims. Only Vudravati was able to stop the brothers’ war, physically separating Embaral and Obari by lying between them in an endless sleep. Her decision instantly ended Embaral’s anger, but the goddess as he knew her was lost to him, reborn as the land of Vudra. While Embaral waits for Vudravati to one day reemerge from the land, he lends his calm to the ocean that bears his name and his strength to others who wait patiently for the things they seek. He initially gravitated toward those with lost loves and broken hearts, but his desire to be worthy of Vudravati when she awakens has led him to those who love a cause or belief, and whose devotion is expressed in a steadfast resistance to oppression, injustice, or cruelty. Many resistance movements turn to Embaral for the strength to defy their oppressors in the face of overwhelming odds, as do those who hold their ground against the forces of change, whether for good or ill. Many who have lost love seek Embaral’s strength, and he is known to appear to those whose stories move him with a calming touch that gives them the ability to endure. He is usually depicted as a Vudrani man with a slight but solid build and a slightly mournful expression, wearing muted linens that allow him to fade into a crowd. Finding his symbol, a multicolored piece of sea glass battered by the waves, on a beach is considered a blessing by Embaral. As such, sea glass has been used as an indicator of resistance by many Embaral followers. Among his fellow deities, Embaral mostly keeps to himself, afraid that deep connections will lead him back to the destructive passion he indulged in during his war with Obari, but he has become friendly with Sarenrae, whom he empathizes with for also having once made a grave error out of anger; Milani, whom he likes despite viewing her as a somewhat hot-headed upstart; and Arundhat, the Vudrani goddess whose sacred flowers he finds calming. Category Other Gods Edicts oppose the unjust power of others through resistance, remain steadfast in the face of change, seek or give comfort to those suffering from heartache Anathema act impulsively, change one’s core principles without consideration, commit infidelity Area of Concern heartache, passive resistance, and perseverance Pantheons Weight of the World Devotee Benefits Divine Attribute Constitution or Wisdom Divine Font Heal Divine Sanctification can choose holy Divine Skill Society Favored Weapon Wish Knife Domains Duty, Sorrow, Vigil, Water Alternate Domains Freedom, Repose Cleric Spells - 1st Endure - 3rd Slow - 5th Control Water\n","sacred_color":["light blue","seafoam green","white"],"skill_mod":{},"summary":"Embaral and his fraternal twin brother Obari were once two of the many gods of Golarion’s oceans, but both wanted to do more than simply oversee …","image":["/Images/Deities/Embaral.webp"],"primary_source":"Divine Mysteries","spell":["Endure","Slow","Control Water"],"sanctification":["holy"],"edict":"oppose the unjust power of others through resistance, remain steadfast in the face of change, seek or give comfort to those suffering from heartache","anathema":"act impulsively, change one’s core principles without consideration, commit infidelity","icon_image":"/Images/Deities/Embaral.webp","source_category":["Lost Omens"],"resistance":{},"url":"/Deities.aspx?ID=340","cleric_spell":["Endure","Slow","Control Water"],"epithet":"The Flooded Heart","religious_symbol":"multicolored piece of sea glass","domain":["Duty","Freedom","Repose","Sorrow","Vigil","Water"],"name":"Embaral","category":"deity","pfs":"Standard","deity":["Embaral","Weight of the World"],"rarity":"common","slug":"deity-340"},{"deity_category":"Other Gods","deity_category_order":"2Other Gods","primary_source_category":"Lost Omens","sacred_animal":"pony","area_of_concern":["community defense","familial bonds","found family","repayment"],"favored_weapon":["Frying Pan"],"source":["Divine Mysteries"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Heal"],"domain_primary":["Cities","Duty","Family","Protection"],"skill":["Society"],"domain_alternate":["Travel","Wealth"],"attribute":["Dexterity","Intelligence"],"id":"deity-341","text":"\nEmmeton Galardaria (The Shared Hope) Source Divine Mysteries pg. 139 The halfling Emmeton Galardaria was once a common thief. Missing a hand from birth and abandoned as a child, the young Emmeton pledged to take from others everything they took for granted. He gained a reputation as a notorious highwayman, targeting merchants, nobles, and anyone who had become complacent with the gifts life had bestowed upon them. He often gave what he stole to others, earning fame among the less fortunate. As the legends of Emmeton’s deeds continued to grow, the halfling began to take on a fraction of deific power. Some believe that Emmeton even stole the smallest of divine sparks from a god. Soon though, Emmeton Galardaria’s followers took to pillaging back roads and highways across every major trade route, without any consideration about who they hurt. Emmeton was so focused on his own balancing of the scales that he failed to notice their indiscriminate targeting of innocent travelers, which quickly drew the ire of Desna. While the Song of the Spheres tried to gracefully inform Emmeton of his faithful’s actions, the halfling lashed out in anger and Desna was forced to strike back. The exact details of this fight have been lost to time, but the stories say that Emmeton’s mortally wounded body was discovered by the residents of a small village that had been one of the first recipients of the halfling’s charity. Though these folk had also recently suffered due to the increase in banditry, they came together to nurse Emmeton back to health. At first confused by the villagers’ compassion in the face of what his followers had done, Emmeton realized that such empathy was the true way to change the world. Emmeton renounced his former violent ways and set to work fixing the parts of the village damaged by the thieves. He then took to traveling to similarly affected villages to put things right and educate the townsfolk on how to better protect themselves. Meanwhile, he also divested himself of his former adherents and even began to find and personally put an end to their stealing. In doing all this, Emmeton Galardaria ascended to true godhood, becoming the deity of cooperation, family, and defense. Emmeton teaches that when communities work together, they can accomplish more. Worshippers of the Shared Hope often travel around the countryside— sometimes hiding their affiliation—performing similar acts of kindness and service that their god once did. Many forsake conventional weaponry, though they are never unarmed in their journeys, as they have learned to use simple cooking utensils (such as frying pans) and building tools (such as saws) to defend themselves. Many who live with crippling injuries or who are born with disadvantageous traits have found inspiration in Emmeton’s story, and he is supportive of those seeking aid or guidance in living with unique impairments. Emmeton’s life and legend has never been defined by his perceived disability. Injured veterans turned away from service have especially found a renewed understanding of their capabilities through him. Category Other Gods Edicts never betray those you have bonded with, repay favors when you can, stand strong with others Anathema betray a friend or ally, endanger the life of a companion for personal gain, steal from those in need Area of Concern community defense, familial bonds, found family, repayment Devotee Benefits Divine Attribute Dexterity or Intelligence Divine Font Heal Divine Sanctification must choose holy Divine Skill Society Favored Weapon Frying Pan Domains Cities, Duty, Family, Protection Alternate Domains Travel, Wealth Cleric Spells - 1st Anticipate Peril - 3rd Cozy Cabin - 6th Wall of Force\n","sacred_color":["gold","forest green","black"],"skill_mod":{},"summary":"The halfling Emmeton Galardaria was once a common thief. Missing a hand from birth and abandoned as a child, the young Emmeton pledged to take from …","image":["/Images/Deities/Emeton.webp"],"primary_source":"Divine Mysteries","spell":["Anticipate Peril","Cozy Cabin","Wall of Force"],"sanctification":["holy"],"edict":"never betray those you have bonded with, repay favors when you can, stand strong with others","anathema":"betray a friend or ally, endanger the life of a companion for personal gain, steal from those in need","icon_image":"/Images/Deities/Emeton.webp","source_category":["Lost Omens"],"resistance":{},"url":"/Deities.aspx?ID=341","cleric_spell":["Anticipate Peril","Cozy Cabin","Wall of Force"],"epithet":"The Shared Hope","religious_symbol":"shield with a house painted on it","domain":["Cities","Duty","Family","Protection","Travel","Wealth"],"name":"Emmeton Galardaria","category":"deity","pfs":"Standard","deity":["Emmeton Galardaria"],"rarity":"common","slug":"deity-341"},{"deity_category":"Other Gods","deity_category_order":"2Other Gods","primary_source_category":"Lost Omens","sacred_animal":"magpie","area_of_concern":["battlefields","modernization","negotiation","tactics"],"favored_weapon":["Bladed Gauntlet"],"source":["Divine Mysteries"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Harm","Heal"],"domain_primary":["Change","Knowledge","Perfection","Zeal"],"skill":["Crafting"],"domain_alternate":["Might"],"attribute":["Constitution","Intelligence"],"id":"deity-342","text":"\nGenzaeri (The Telling Trial) Source Divine Mysteries pg. 140 Will the thunder of battle drums make your heart race or your knees quake? Could you stand firm in the face of an enemy charge? These are questions that all warriors must confront, and many call for Genzaeri’s favor when they do. As a goddess of battlefield tactics and innovation, Genzaeri sees the field of combat as the ultimate classroom, teaching strategy, tactics, and weapons. Equally blessed by Genzaeri is the historian knowledgeable in enemy weaknesses, the inventor developing a deadly prototype, and the corporal who gives her first command. The goddess encourages her followers to use combat as the means to learn about themselves and the world around them. The field is the best place to test new fighting techniques and weapons of war, of course, but Genzaeri’s followers consider a good fight the opportunity to test their mettle and find out how to adapt themselves to new challenges. After a fight, worshippers reflect on what they learned and see how any new knowledge might be adopted into life outside of combat. Whether they bring useful alchemical concoctions, weapons that double as effective tools, or hard-won personal truths, Genzaeri’s followers innovate their lives and communities. This adaptability is reflected in the goddess’s appearance. Genzaeri’s standard depictions feature her as a well-armored hobgoblin carrying a bevy of weapons, but it’s common to find iconography representing Genzaeri as a slinking panther, a ravenous wolf, or a soaring magpie. In all her forms, the goddess’s eyes glow with forge fire, gazing into the hearts of her followers. Her religious symbol is a glowing crucible, representing the trials Genzaeri offers and the transformations her lessons can catalyze. The goddess’s malleable nature has aided her recent increase in popularity. Worship of Genzaeri originated in the hobgoblin city of Rakh Lo, deep in the Darklands beneath Tian Xia. When the hobgoblins of Oprak opened the Stone Roads to this distant locale, worship spread along with valuable trade goods and novel military tactics. The deity’s edicts combining careful diplomacy, effective military strategy, and battlefield modernization captured the spirit of the new nation, and Genzaeri’s worship was quietly adopted by many citizens, particularly Oprak’s alchemists. With Oprak and its neighbors forced into a truce by the mutual threat of the Whispering Tyrant, veneration of Genzaeri has spread into the lands of the Inner Sea. Genzaeri’s shrines, often found in military academies, resemble a combination of training center, workshop, and library. While most of her clergy focus on martial pursuits, a sizable number of civilians study in her precincts, working hard to adapt useful military innovations to everyday life. Category Other Gods Edicts develop and use the appropriate tool for the job, share plans with allies, use conflict to demonstrate the best in yourself Anathema avoid a winnable conflict, retry a failed tactic in the same engagement Area of Concern battlefields, modernization, negotiation, and tactics Devotee Benefits Divine Attribute Constitution or Intelligence Divine Font Harm or Heal Divine Sanctification can choose holy or unholy Divine Skill Crafting Favored Weapon Bladed Gauntlet Domains Change, Knowledge, Perfection, Zeal Alternate Domains Might Cleric Spells - 1st Sure Strike - 3rd Hypercognition - 4th Weapon Storm\n","sacred_color":["black","white"],"skill_mod":{},"summary":"Will the thunder of battle drums make your heart race or your knees quake? Could you stand firm in the face of an enemy charge? These are questions …","image":["/Images/Deities/Genzaeri.webp"],"primary_source":"Divine Mysteries","spell":["Sure Strike","Hypercognition","Weapon Storm"],"sanctification":["holy","unholy"],"edict":"develop and use the appropriate tool for the job, share plans with allies, use conflict to demonstrate the best in yourself","anathema":"avoid a winnable conflict, retry a failed tactic in the same engagement","icon_image":"/Images/Deities/Genzaeri.webp","source_category":["Lost Omens"],"resistance":{},"url":"/Deities.aspx?ID=342","cleric_spell":["Sure Strike","Hypercognition","Weapon Storm"],"epithet":"The Telling Trial","religious_symbol":"crucible pouring molten metal","domain":["Change","Knowledge","Might","Perfection","Zeal"],"name":"Genzaeri","category":"deity","pfs":"Standard","deity":["Genzaeri"],"rarity":"common","slug":"deity-342"},{"deity_category":"Other Gods","deity_category_order":"2Other Gods","primary_source_category":"Lost Omens","sacred_animal":"mosquito","area_of_concern":["infection","insects","parasites","stagnation"],"favored_weapon":["Spear"],"source":["Divine Mysteries"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Harm"],"domain_primary":["Air","Decay","Plague","Swarm"],"skill":["Nature"],"domain_alternate":["Dust","Toil"],"legacy_id":["deity-36"],"attribute":["Constitution","Wisdom"],"id":"deity-343","text":"\nGhlaunder (The Gossamer King) Source Divine Mysteries pg. 141 Ghlaunder is the god of pestilence, infection, and insects. His form resembles that of a giant mosquito, warped and distended by the parasites he hosts. He leaves malaise in his wake, laying waste to everything he can. Ghlaunder revels in suffering, especially that caused by sickness: the last gasp of air into fluid-filled lungs, the terrorizing dreams that come only from the hottest of fevers. It is said that the Gossamer King was once swaddled in a cocoon, but was released by the curious Desna into the world with a cleave of her starknife. Since then, the goddess has pursued him in a macabre dance, hoping to kill him as they flit between planes. Ghlaunder draws in those cast aside by their kin. His priests are survivors of virulent childhood illnesses that left them changed and embittered, or those who have suffered gruesome tortures or terrible torments at the hands of inexperienced healers and wish to subject others to the same. He attracts misanthropes who wish to spread sickness, drawing from ostracized lepers, those injured and infected in war, and those riddled with pox. Ghlaunder tasks his followers with spreading sickness wherever they go, whether via an illness that they carry themselves or a plague they introduce by other means. Those who speak of him with reverence do so in hushed tones, and their foes include the likes of doctors, midwives, and followers of the goddess Desna. The adoration of Ghlaunder’s acolytes is disturbing to witness. They gather together away from prying eyes and wail to their god, bringing him offerings of rancid meat and fetid bodies, then infesting themselves with leeches and parasites. Ghlaunder’s desires are clear: he wants nothing more than to hear cries of anguish in the night when he hovers in the sky, knowing those who suffer below him are rotting from the inside out. Priests of Ghlaunder have shown an unusual interest in the Sarkoris Scar following the events of the Godsrain. Gorum’s death, specifically, likely has little to do with this directly, but it is possible that a near re-opening of the Worldwound, avoided only by the death of the Sarkorian god Sturovenen, caught Ghlaunder’s attention. In the same way that the demon lord Deskari’s purview over locusts allowed him to infiltrate Sarkorian society and religious practices, it may be that Ghlaunder sees a new opportunity to infect a people and region, spreading corruption as other immortal entities have done before him. The demon-ridden wastes around the former Worldwound present many opportunities for Ghlaunder’s acolytes to hide and gather power, and some of the most remote Sarkorian clans are still not aware of the change in that region’s circumstances. They have not gained the aversion to insectile gods and spirits that Sarkorians who suffered through the great diaspora of their people have developed. Perhaps Ghlaunder merely sees an opportunity to spread the corruption that is his nature, or perhaps he has begun a more sinister plot to amass power and ascend to the ranks of more prominent deities. Ghlaunder is cunning and ancient, and potentially ready for a more active role in mortal affairs. Category Other Gods Edicts corrupt pieces of land, water sources, and communities; infest the weak; spread and nurture disease Anathema aid in ending a plague or infection, destroy something out of hand when you could have instead corrupted it or leeched off it first Area of Concern infection, insects, parasites, stagnation Devotee Benefits Divine Attribute Constitution or Wisdom Divine Font Harm Divine Sanctification must choose unholy Divine Skill Nature Favored Weapon Spear Domains Air, Decay, Plague, Swarm Alternate Domains Dust, Toil Cleric Spells - 1st Goblin Pox - 2nd Vomit Swarm - 3rd Insect Form Divine Intercession The Gossamer King’s gifts seem bizarre and cruel to those outside of his following, but his faithful crave his gifts zealously and fear his punishments. Source Gods & Magic - Web Supplement pg. 5 Minor Boon Your commitment to filth draws a small cloud of disease-laden insects. Once, you can summon a cloud of midges, mosquitos, and flies to surround you for 1 minute. Creatures adjacent to you at any point during that time become drained 1, sickened 1, and exposed to a blood-borne illness. Ghlaunder typically grants this boon when you can infect a significant number of creatures. Moderate Boon Ghlaunder teaches you to bide your time, corrupting and infecting until the time is right. When you expose a creature to a disease and it succeeds at its Fortitude save, it is still infected unless it critically succeeds. However, such a creature experiences no effects and the disease does not progress for the first 24 hours, even if the disease is normally fast-acting or someone uses another ability to progress the disease. It’s very difficult to detect the infection in the first day; the DC for Medicine checks to do so is 5 higher. Major Boon Ghlaunder rewards his followers with the ability to safely spread illness—or on occasion, offers respite to desperate petitioners who please him. You do not take negative effects from any disease you are infected with unless or until Ghlaunder rescinds this benefit. Minor Curse Ghlaunder drains away your life force for himself. You become drained 1 and can’t reduce your drained condition below 1. Moderate Curse Ghlaunder leeches your energy from you as easily as blood. Any time you fail a Fortitude save, you become fatigued in addition to all other effects. Major Curse You are struck with a contagious disease of the GM’s choice. You and anyone else you infect can’t be cured of the disease or improve its condition to an earlier stage in any way until you infect two other sapient beings with the disease. ","sacred_color":["light gray","red"],"skill_mod":{},"summary":"Ghlaunder is the god of pestilence, infection, and insects. His form resembles that of a giant mosquito, warped and distended by the parasites he …","image":["/Images/Deities/Ghlaunder.webp"],"primary_source":"Divine Mysteries","spell":["Goblin Pox","Vomit Swarm","Insect Form"],"sanctification":["unholy"],"edict":"corrupt pieces of land, water sources, and communities; infest the weak; spread and nurture disease","anathema":"aid in ending a plague or infection, destroy something out of hand when you could have instead corrupted it or leeched off it first","icon_image":"/Images/Deities/Ghlaunder.webp","source_category":["Lost Omens"],"resistance":{},"url":"/Deities.aspx?ID=343","cleric_spell":["Goblin Pox","Vomit Swarm","Insect Form"],"epithet":"The Gossamer King","religious_symbol":"mosquito in profile","domain":["Air","Decay","Dust","Plague","Swarm","Toil"],"name":"Ghlaunder","category":"deity","pfs":"Restricted","deity":["Ghlaunder"],"rarity":"common","slug":"deity-343"},{"deity_category":"Other Gods","deity_category_order":"2Other Gods","primary_source_category":"Lost Omens","sacred_animal":"spider","area_of_concern":["family","illusion","stories","twilight","weaving"],"favored_weapon":["Bola"],"source":["Divine Mysteries"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Harm","Heal"],"domain_primary":["Creation","Family","Fate","Trickery"],"skill":["Crafting"],"domain_alternate":["Change","Darkness"],"legacy_id":["deity-37"],"attribute":["Intelligence","Wisdom"],"id":"deity-344","text":"\nGrandmother Spider (The Weaver) Source Divine Mysteries pg. 142 Also known as Nana Anadi, Grandmother Spider began her existence as a servant of the other gods, meant to weave fate and reality into existence. Infuriated at her position as a lackey, she made fools of the greater gods through mischief and disruption. She stole and copied Asmodeus’ keys, resulting in widespread chaos, and pilfered some of Sarenrae’s fire, leading numerous followers astray. Nimbly avoiding any retribution for her antics, Grandmother Spider rewove the strands of fate for herself, gaining her freedom. She regularly pleads with her brother Achaekek to follow her lead and rebel against the gods, and while he always refuses, seemingly indifferent, Achaekek has on one notable occasion proven vengeful toward those who harm his sister or her followers. Grandmother Spider is more of a folk hero than a god to many of her adherents. The Weaver tumbles messily through life, tricking those who underestimate her yet being tricked by those she underestimates in turn. She is driven to meddle by her curiosity and her impetuousness, not by any grand plan—and her schemes succeed or backfire as they may. Grandmother Spider rolls with the punches, as either result is a reward fairly earned, and expects those who follow her to do the same. To Grandmother Spider, failure is just as important as success, and the Weaver holds little love for those who can’t admit their own follies. Despite her antics, Grandmother Spider is a source of stability to most of her communities. She emphasizes the importance of family and community in a harsh world that is often unfair. She insists that people get what they deserve, whether it is kindness for kindness or vengeance for cruelty. Exploitation and predation earn her outrage. Many women and midwives are drawn to her faith, and the faith lauds their hard work and strength of character. Adherents also run a series of “Mama Schools” throughout the Mwangi Expanse, educating youths during the months between planting and harvesting. Due to the ongoing animosity of Asmodeus, worship of Grandmother Spider is virtually unknown in Avistan. She is traditionally revered in Garund and among anadi, whose ancestors she led through the darkness and into freedom. Temples are rarely dedicated to Grandmother Spider. Her places of worship are instead typically schools and small roadside or home shrines consisting of a spider figurine, a loom, or a woven object. Woven diamond shapes, patterned after Grandmother Spider’s religious symbol, can also be found tucked inside the temples of other deities, especially those belonging to the Ascended—those gods who were once mortal. Grandmother Spider emphasizes self-reliance, learning, cunning, and caring for family and community. The concept of unquestioning faith in a god is something Grandmother Spider sees as insufferably pretentious, though her own vanity is notorious. She is likewise intolerant of bullying and slavery and disdains inherited hierarchy and titles. Category Other Gods Edicts be skilled and clever, think for yourself, take due payment for your work, humiliate the powerful Anathema abuse someone you have power over, harm someone who has given you sincere kindness, let a slight go unanswered, own a slave Area of Concern family, illusion, stories, twilight, weaving Devotee Benefits Divine Attribute Intelligence or Wisdom Divine Font Harm or Heal Divine Sanctification can choose holy Divine Skill Crafting Favored Weapon Bola Domains Creation, Family, Fate, Trickery Alternate Domains Change, Darkness Cleric Spells - 1st Pest Form - 2nd Web - 4th Honeyed Words Divine Intercession Though the Weaver often condones bad decisions so long as a lesson is learned, and is even willing to accept being fairly tricked herself, cruelty and predation upon the weak draw her outrage. Source Gods & Magic - Web Supplement pg. 5 Minor Boon Grandmother Spider rescues your prank from the jaws of failure. Once, when you would fail a Deception check, you critically succeed instead. Grandmother Spider typically grants this boon for deceptions that are necessary for an interesting or consequential prank. Moderate Boon You can feel tugs on the strands of fate. You gain a +2 status bonus to initiative rolls. Major Boon Grandmother Spider rejoices in freedom and tricks those who would limit it. Any time you would become grabbed, immobilized, or restrained, attempt a DC 10 flat check. On a success, you ignore the effect, and the originator of the effect becomes grabbed, immobilized, or restrained instead. If this simply causes a creature to grab itself, it can usually Escape as a free action, but it might be stuck if it tried to immobilize you in other ways. Minor Curse When your pranks start going wrong, they dissolve into a string of catastrophic failures. When you roll a failure on a Deception or Stealth check, you get a critical failure instead. Moderate Curse Grandmother Spider weaves a web to ensnare you, and you trail webs behind you wherever you go. You become permanently slowed 1 and take a –10-foot circumstance penalty to your Speeds. Major Curse Grandmother Spider throws all of her might behind the underdog. Any time a creature with a level lower than yours rolls a success on a check against you, it critically succeeds instead; any time you roll a failure on a check against a creature with a level lower than yours, you critically fail instead. ","sacred_color":["blue","orange","yellow"],"skill_mod":{},"summary":"Also known as Nana Anadi , Grandmother Spider began her existence as a servant of the other gods, meant to weave fate and reality into existence. …","image":["/Images/Deities/Grandmother_Spider.webp"],"primary_source":"Divine Mysteries","spell":["Pest Form","Web","Honeyed Words"],"sanctification":["holy"],"edict":"be skilled and clever, think for yourself, take due payment for your work, humiliate the powerful","anathema":"abuse someone you have power over, harm someone who has given you sincere kindness, let a slight go unanswered, own a slave","icon_image":"/Images/Deities/Grandmother_Spider.webp","source_category":["Lost Omens"],"resistance":{},"url":"/Deities.aspx?ID=344","cleric_spell":["Pest Form","Web","Honeyed Words"],"epithet":"The Weaver","religious_symbol":"four-pointed hollow webbed diamond","domain":["Change","Creation","Darkness","Family","Fate","Trickery"],"name":"Grandmother Spider","category":"deity","pfs":"Standard","deity":["Grandmother Spider"],"rarity":"common","slug":"deity-344"},{"deity_category":"Other Gods","deity_category_order":"2Other Gods","primary_source_category":"Lost Omens","sacred_animal":"none","area_of_concern":["apocalypse","empty places","oblivion","ruins"],"favored_weapon":["War Flail"],"source":["Divine Mysteries"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Harm"],"domain_primary":["Darkness","Destruction","Nightmares","Nothingness"],"skill":["Intimidation"],"domain_alternate":["Decay"],"legacy_id":["deity-38"],"attribute":["Strength","Charisma"],"id":"deity-345","text":"\nGroetus (God Of The End Times) Source Divine Mysteries pg. 143 Ancient beyond mortal reckoning, Groetus is an entity who cannot be easily understood. He hangs in the sky above the Boneyard, a skull-faced moon constantly observing the passage of the souls below. Events can cause him to draw ominously closer to Pharasma’s Spire, or to retreat back to a safer distance, with little obvious rhyme or reason for these actions. He evinces little regard for anything but his singular aim: the dissolution of the universe. Books such as the Concordance of Rivals avow that when Pharasma judges the last living soul, Groetus will finally descend to meet her and then fade from existence as the Universe comes to an end. The god has little preference on when this will happen and makes no efforts to either hasten or delay this final reckoning. Though some sects of his worshippers hope to bring about the apocalypse, he offers them no more and no less regard than any other adherents. If Groetus has any desires, they are communicated only through the jagged nightmares his followers sometimes receive—and even these are more likely to be incidental visions with no bearing on the god’s actual goals. While it may seem strange that a deity who seems to actively disregard his worshippers continues to attract faithful followers, Groetus is sought out with morbid fascination by those who desire knowledge of the future. With perfect insight into the final fate of the cosmos, Groetus is able to piece together many of the horrifying possibilities of what is yet to come. For those granted glimpses of such futures, the terrible knowledge is often enough to permanently warp their view of reality. Such unfortunate individuals are often compelled to spread word of the coming triumph of Groetus, warning all those who will listen that the days of the universe are numbered. Groetus is also venerated by those eager for the end of the world, because they either see little value in the current order, find it too painful to cope with reality, or believe the universe is irredeemably flawed and must be destroyed. Many of these followers are more eager for destruction than Groetus himself, who reacts to events that hasten and delay the end times alike with little more than detached acknowledgment. The end is inevitable, and Groetus is patient. Some exceptionally foolhardy explorers have attempted to land upon the physical surface of Groetus, taking flight from Pharasma’s Boneyard and approaching the bloated moonlet that floats in the sky above. Most of these people are never seen again. A few have returned as broken and delirious servants of Groetus, prophesying destruction and horrific visions of the future. Most deities forbid their servants from contact with Groetus outside of very extraordinary circumstances, as the risks are far too great and the god far too taciturn with his opinion for the risks. Groetus has no organized church. He dictates nothing to his followers and keeps his own counsel, offering his gifts to those who keep his favor but giving little indication on what might curry it. Most of his clergy are solitary, wandering doomsayers, though some attach themselves to war bands or teams of bandits and encourage such groups to spread chaos. Those who feel themselves guided by the god work to fulfill the conditions of obscure prophecies they feel will quicken the destruction of reality and allow Groetus to close the book of the universe. Category Other Gods Edicts preach of the upcoming end times, destroy that which has outlived its usefulness, put the suffering out of their misery Anathema artificially extend something’s existence or life span, spread hope Area of Concern apocalypse, empty places, oblivion, ruins Devotee Benefits Divine Attribute Strength or Charisma Divine Font Harm Divine Sanctification can choose unholy Divine Skill Intimidation Favored Weapon War Flail Domains Darkness, Destruction, Nightmares, Nothingness Alternate Domains Decay Cleric Spells - 1st Phantom Pain - 5th Wave of Despair - 9th Detonate Magic Divine Intercession The God of the End Times almost never directly intervenes in the world, but he sometimes offers flashes of insight or inflicts terrible psychic distress. Source Gods & Magic - Web Supplement pg. 6 Minor Boon You wield power over disorder. Once, when you are confused, you act normally enough to control your own actions in combat without penalty for the duration, though you still babble incoherently and otherwise behave strangely. Moderate Boon Groetus grants you knowledge to further the end times. Each week, he sends you a cryptic, incoherent message about something important to the end times that will happen in the coming week. Major Boon Your touch unravels things that have survived past their appointed time, according to Groetus’s reckoning. Such a creature or object takes 10d6 negative damage each round you continue touching it; the damage ignores all Hardness and is capable of destroying nonliving objects, creatures immune to negative effects, and even undead or other creatures with negative healing. This boon might even be able to destroy some artifacts that have survived past their time. Minor Curse Whenever you are illuminated by a light source other than natural sunlight, your head appears to be a bare skull. The DC for your recovery checks is 12 + your dying value, rather than 10 + your dying value, and you don’t benefit from effects that reduce the DC, such as from the Toughness feat. Moderate Curse The horrors at the end of reality become overwhelming and constantly race through your mind. You are permanently stupefied 2. Major Curse You bring about the end to everything around you. Every item you carry or wear gains the broken condition after 10 minutes of exposure to you, and is destroyed after a further hour. This effect can’t destroy artifacts or items of similar power. ","sacred_color":["none"],"skill_mod":{},"summary":"Ancient beyond mortal reckoning, Groetus is an entity who cannot be easily understood. He hangs in the sky above the Boneyard, a skull-faced moon …","image":["/Images/Deities/Groetus.webp"],"primary_source":"Divine Mysteries","spell":["Phantom Pain","Wave of Despair","Detonate Magic"],"sanctification":["unholy"],"edict":"preach of the upcoming end times, destroy that which has outlived its usefulness, put the suffering out of their misery","anathema":"artificially extend something’s existence or life span, spread hope","icon_image":"/Images/Deities/Groetus.webp","source_category":["Lost Omens"],"resistance":{},"url":"/Deities.aspx?ID=345","cleric_spell":["Phantom Pain","Wave of Despair","Detonate Magic"],"epithet":"God Of The End Times","religious_symbol":"skull-faced moon","domain":["Darkness","Decay","Destruction","Nightmares","Nothingness"],"name":"Groetus","category":"deity","pfs":"Standard","deity":["Groetus"],"rarity":"common","slug":"deity-345"},{"deity_category":"Other Gods","deity_category_order":"2Other Gods","primary_source_category":"Lost Omens","sacred_animal":"tortoise","area_of_concern":["enlightenment","the Vudrani holy book"],"favored_weapon":["Shortbow"],"source":["Divine Mysteries"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Heal"],"domain_primary":["Glyph","Knowledge","Perfection","Truth"],"skill":["Society"],"domain_alternate":["Introspection","Nature","Travel"],"legacy_id":["deity-39"],"attribute":["Intelligence","Wisdom"],"id":"deity-346","text":"\nGruhastha (The Keeper) Source Divine Mysteries pg. 144 Gruhastha the Keeper is a deity of understanding, peace, and the collective pursuit of enlightenment. The once-mortal nephew of Irori is believed to have ascended to godhood himself after creating the holy book Azvadeva Pujila , fully embodying all divine wisdom within the text. Originating in Vudra, the Keeper’s faith has slowly gained popularity in the Inner Sea region, particularly in Jalmeray, where Irori already had a wide following. Gruhastha manifests as a human man with an idealized form, augmented with wings of red and green plumage and a golden mandala as a halo. Gruhastha teaches compassion for all beings, and that enlightenment is attained through knowledge guided by wisdom and empathy. His priests and followers are dedicated to educating others, yet recognize that they, too, are constantly learning. They do not hold one culture’s teachings as superior to another’s and seek to preserve and honor cultural traditions wherever they go, as there are many valid paths to enlightenment. In seeking knowledge, Gruhasthans work to understand, respect, celebrate, and support everyone on their own personal journeys to transcendence. Temples are open to all and maintain extensive libraries to encourage multilingual literacy; books are often freely given and taken from the Keeper’s shrines. Aware that it’s difficult to prioritize education or seek transcendence when basic needs are unmet, the Keeper’s advocates work to remove structural barriers and ensure everyone has access to the basic comforts and tools they need to guide themselves toward enlightenment. As Gruhasthans also practice nonviolence—though force is accepted as necessary in some instances—champions of Gruhastha are rare. However, clerics, champions of justice or redemptions, and all his followers share the same commitment to truth, equity, and justice. Since the advent of the Godsrain, Gruhastha has attracted a surprising number of exemplar worshippers. These individuals who are driven to control and nurture their divine spark seem to benefit greatly from Gruhastha’s teachings. While the nature of their power means they rarely align with Gruhastha well enough to gain a cleric’s magical gift, they do seem to gain a notable peace and focus through the Keeper’s teachings. Category Other Gods Edicts work toward collective transcendence, expose and root out malicious lies, challenge oppression through education, protect knowledge, seek truth Anathema deny a sincere student education, destroy knowledge, disrespect the traditions of those around you, willfully spread ignorance or wrong information Area of Concern enlightenment, the Vudrani holy book Devotee Benefits Divine Attribute Intelligence or Wisdom Divine Font Heal Divine Sanctification must choose holy Divine Skill Society Favored Weapon Shortbow Domains Glyph, Knowledge, Perfection, Truth Alternate Domains Introspection, Nature, Travel Cleric Spells - 1st Share Lore - 3rd Hypercognition - 4th Telepathy Divine Intercession The Keeper encourages the search for knowledge and rewards those that travel their personal path of enlightenment, but he punishes those who interrupt these journeys or destroy knowledge. Source Gods & Magic - Web Supplement pg. 6 Minor Boon Books fall open to insightful passages, and memories spring to mind when they are most needed. Once, when you fail a check to Recall Knowledge, you critically succeed instead. Gruhastha typically grants this boon for an extremely consequential attempt to Recall Knowledge, particularly when misinformation would have dire consequences. Moderate Boon The Keeper speeds your path toward learning new talents. You become permanently trained in two additional skills of your choice. Additionally, you can select a skill you are already trained in and permanently increase your proficiency rank in that skill, following the usual rules for skill increases. Major Boon You are a divine inspiration to others around you. When attempting any checks to Recall Knowledge, you can roll twice and use the better result; this is a fortune effect. Additionally, allies within 60 feet gain a +2 status bonus to Will saves. Minor Curse As you stray from the truth, dissonant notes seem to interrupt you whenever you speak. You take a –2 status penalty to all Deception checks. Moderate Curse Enlightenment begins to elude you, leaving you at a loss for knowledge. Whenever you attempt a check to Recall Knowledge, you use a result one degree of success worse than the result you rolled. Major Curse The written word turns against you, blurring into illegibility. You are incapable of reading anything or making out symbols of any sort, including the words on scrolls, spellbooks, or magic items. ","sacred_color":["teal","green"],"skill_mod":{},"summary":"Gruhastha the Keeper is a deity of understanding, peace, and the collective pursuit of enlightenment. The once-mortal nephew of Irori is believed …","image":["/Images/Deities/Gruhastha.webp"],"primary_source":"Divine Mysteries","spell":["Share Lore","Hypercognition","Telepathy"],"sanctification":["holy"],"edict":"work toward collective transcendence, expose and root out malicious lies, challenge oppression through education, protect knowledge, seek truth","anathema":"deny a sincere student education, destroy knowledge, disrespect the traditions of those around you, willfully spread ignorance or wrong information","icon_image":"/Images/Deities/Gruhastha.webp","source_category":["Lost Omens"],"resistance":{},"url":"/Deities.aspx?ID=346","cleric_spell":["Share Lore","Hypercognition","Telepathy"],"epithet":"The Keeper","religious_symbol":"mandala with books as compass points","domain":["Glyph","Introspection","Knowledge","Nature","Perfection","Travel","Truth"],"name":"Gruhastha","category":"deity","pfs":"Standard","deity":["Gruhastha"],"rarity":"common","slug":"deity-346"},{"deity_category":"Other Gods","deity_category_order":"2Other Gods","primary_source_category":"Lost Omens","sacred_animal":"rat","area_of_concern":["river travel","rivers","smuggling"],"favored_weapon":["Trident"],"source":["Divine Mysteries"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Harm","Heal"],"domain_primary":["Death","Travel","Water","Wealth"],"skill":["Athletics"],"domain_alternate":["Freedom"],"legacy_id":["deity-154"],"attribute":["Strength","Dexterity"],"id":"deity-347","text":"\nHanspur (The Water Rat) Source Divine Mysteries pg. 145 People often jump to the conclusion that Hanspur is a small god that cares only about the Sellen River, its tributaries in the River Kingdoms, and those who ply those waterways. But he is much more than that. This demigod believes that all people should be able to flow like rivers and not be dammed by laws or other imposed restrictions. Freedom is of paramount import to Hanspur, who exhorts his followers to let no one stand in the way of achieving their goals. This outlook makes the Water Rat a popular deity among smugglers, especially those who use rivers. Even Hanspur has transported illicit weapons and other goods to planar communities on the banks of the River Styx to help stem the advancement of daemons. Many texts indicate that in his mortal life, Hanspur was a powerful Kellid king who ruled over the whole River Kingdoms. Others indicate he was simply a priest of Gozreh. A third version of his origins say that he made a dishonest living as a thief and smuggler on the Sellen. Many believe Hanspur’s clerics know the truth, but they’ve never dismissed any of these stories. It is likely that these diverse tales arose from variations in Kellid oral storytelling tradition, yet these stories all share one common element. All versions of the story share is that Hanspur’s traveling companion, a priest of the daemonic harbinger Corosbel, drowned the then-mortal as a sacrifice to Charon. Fortunately, Gozreh intervened and preserved Hanspur’s soul in his giant rat companion, Theobald. A week later, Hanspur rose from the waters of the Sellen River as a demigod with a fractured soul. Since then, Hanspur has engaged in a Hanspur campaign against daemonkind and the Riders of the Apocalypse, especially those who travel the River Styx. Hanspur often roams the Sellen River in his rat form, aiding those in need with free or safe passage along the waterways, and interfering when authorities attempt to enforce laws that inconvenience or limit their inhabitants. Those who defy him are often met with swarms of rats invading their boats, or unusually large river rats headbutting the vessels with such intensity they break apart. The Water Rat has no formal temples. Shrines are maintained in numerous places near towns and settlements bordering rivers, as many followers like to submerge their feet in the waters while doing their prayers. Priests of Hanspur tend to wear simple clothing that doesn’t announce their affiliation and live transient lives as they go from village to village. Category Other Gods Edicts guard river travelers from unnatural hazards, learn how to live off the river, save others from drowning Anathema aid daemons or the Riders of the Apocalypse, impose needless laws or restrictions on others Area of Concern river travel, rivers, and smuggling Devotee Benefits Divine Attribute Strength or Dexterity Divine Font Harm or Heal Divine Sanctification can choose holy Divine Skill Athletics Favored Weapon Trident Domains Death, Travel, Water, Wealth Alternate Domains Freedom Cleric Spells - 1st Hydraulic Push - 3rd Aqueous Orb - 5th Control Water\n","sacred_color":["blue","green"],"skill_mod":{},"summary":"People often jump to the conclusion that Hanspur is a small god that cares only about the Sellen River, its tributaries in the River Kingdoms, and …","image":["/Images/Deities/Hanspur.webp"],"primary_source":"Divine Mysteries","spell":["Hydraulic Push","Aqueous Orb","Control Water"],"sanctification":["holy"],"edict":"guard river travelers from unnatural hazards, learn how to live off the river, save others from drowning","anathema":"aid daemons or the Riders of the Apocalypse, impose needless laws or restrictions on others","icon_image":"/Images/Deities/Hanspur.webp","source_category":["Lost Omens"],"resistance":{},"url":"/Deities.aspx?ID=347","cleric_spell":["Hydraulic Push","Aqueous Orb","Control Water"],"epithet":"The Water Rat","religious_symbol":"rat walking on water","domain":["Death","Freedom","Travel","Water","Wealth"],"name":"Hanspur","category":"deity","pfs":"Standard","deity":["Hanspur"],"rarity":"common","slug":"deity-347"},{"deity_category":"Other Gods","deity_category_order":"2Other Gods","primary_source_category":"Lost Omens","sacred_animal":"snow monkey","area_of_concern":["balance","strength","health","hot springs"],"favored_weapon":["Meteor Hammer"],"source":["Divine Mysteries"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Heal"],"domain_primary":["Healing","Might","Repose","Water"],"skill":["Medicine"],"domain_alternate":["Confidence","Family"],"attribute":["Constitution","Wisdom"],"id":"deity-348","text":"\nIzuyaku (The Strength And Serenity) Source Divine Mysteries pg. 147 The Strength and Serenity teaches that the most important objective of all mortals is to grow strong, so that they will survive the rigors of existence and live well. To Izuyaku, wellness is a balance between the needs of the body and the needs of the mind; they encourage the devout to regularly exercise their body but also to rest and relax for equal periods. Appropriately, Izuyaku is often depicted as a gentle-faced human with both masculine and feminine features reclining in a hot spring bath, their stocky build having both muscle and fat in equal measure. Once an individual is strong enough to support themselves, Izuyaku expects them to uplift their community. Especially devout followers regularly travel great distances to share their teachings with settlements further afield, and it is not uncommon to find traveling clerics extolling the dual virtues of strength and serenity. Devotees can also be found serving as combat medics who stride into danger to rescue the wounded, tending to injuries both physical and otherwise; to these followers, there is no greater test of their resolve. Izuyaku’s worship began in Arcadia’s Land of Northern Lakes. Legend claims that they arrived in the wake of a calamitous shower of meteors, as the great craters created by that event began to bubble up with life-giving waters that quickly restored the land. In truth, Izuyaku was a powerful nature spirit from the Darklands who ascended to divinity after the disturbance roused them from the depths and, finding surface creatures fascinating, took on the mantle of their patron and protector. Izuyaku Far-traveling worshippers of the Strength and Serenity carried the faith beyond the Land of Northern Lakes, establishing the god as a minor deity within Minkai to the west and, more recently, the Saga Lands of the Inner Sea. Izuyaku’s Minkaian followers have developed a tradition of erecting structures around large hot springs. These buildings function as both inns and temples, and this tradition has begun to be adopted within Arcadia and Avistan as well. Where hot springs don’t naturally form, followers sometimes create communal saunas or artificial baths, preferably using the heat from a geothermal vent in the endeavor. Category Other Gods Edicts keep communal bodies of water safe and clean, practice good hygiene, strengthen yourself and others physically or emotionally Anathema intentionally spread a disease, neglect your personal wellness without good cause Area of Concern balance, strength, health, and hot springs Devotee Benefits Divine Attribute Constitution or Wisdom Divine Font Heal Divine Sanctification can choose holy Divine Skill Medicine Favored Weapon Meteor Hammer Domains Healing, Might, Repose, Water Alternate Domains Confidence, Family Cleric Spells - 1st Endure - 3rd Haste - 5th Geyser\n","sacred_color":["bright orange","vivid blue"],"skill_mod":{},"summary":"The Strength and Serenity teaches that the most important objective of all mortals is to grow strong, so that they will survive the rigors of …","image":["/Images/Deities/Izuyaku.webp"],"primary_source":"Divine Mysteries","spell":["Endure","Haste","Geyser"],"sanctification":["holy"],"edict":"keep communal bodies of water safe and clean, practice good hygiene, strengthen yourself and others physically or emotionally","anathema":"intentionally spread a disease, neglect your personal wellness without good cause","icon_image":"/Images/Deities/Izuyaku.webp","source_category":["Lost Omens"],"resistance":{},"url":"/Deities.aspx?ID=348","cleric_spell":["Endure","Haste","Geyser"],"epithet":"The Strength And Serenity","religious_symbol":"circle of stones surrounding a rippling pool of water","domain":["Confidence","Family","Healing","Might","Repose","Water"],"name":"Izuyaku","category":"deity","pfs":"Standard","deity":["Izuyaku"],"rarity":"common","slug":"deity-348"},{"deity_category":"Other Gods","deity_category_order":"2Other Gods","primary_source_category":"Lost Omens","sacred_animal":"falcon","area_of_concern":["birds of prey","firearms","honorable combat"],"favored_weapon":["Dueling Pistol"],"source":["Divine Mysteries"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Harm","Heal"],"domain_primary":["Duty","Knowledge","Luck","Star"],"skill":["Crafting"],"domain_alternate":["Healing","Protection"],"attribute":["Dexterity","Wisdom"],"id":"deity-349","text":"\nKaldemash (Keeper Of The Code) Source Divine Mysteries pg. 148 Tales of gunslingers and magical firearms are common throughout the lands of Arcadia. The most notable of these weapons are the star guns, firearms capable of firing magical energy that flows with the light of the stars. Although knowledge of the creation of star guns has been lost, stories of their origin all point to the Crowned Regents, a mysterious people that inhabited the Crownpeaks of Arcadia. Legends of the Crowned Regents disagree with one another or outright contradict themselves, but one of the few constants across the stories is a figure named Kaldemash. The tales note that wise Kaldemash was there when the first star guns were forged and was quick to realize the dangerous potential of the new weapons. He retreated to his chambers, toiled for ten days, and emerged with the Star Code, a list of rules on the appropriate use of star guns and behavior of anyone carrying such a weapon. It’s unclear if the establishment of the code was the cause for Kaldemash’s divine ascension, but once he reached divinity, the Star Code spread beyond the Crownpeaks and has remained a staple of the Deadshot Lands and greater Arcadia ever since. With increased trade between Arcadia and the Mwangi Expanse, the Star Code and Kaldemash’s teachings have even begun to spread throughout the Inner Sea region. Kaldemash’s greatest concerns are with treating star guns and other firearms with the gravity and care that they require. In the guise of the Tutor, Kaldemash returns to Golarion to teach new generations how to safely use and care for firearms. While it’s not a direct part of the Star Code, Kaldemash also teaches that his followers should let others know of any grievances they have so that they might be settled accordingly, either through words or via a duel. The Keeper’s faithful are generally wanderers, preaching the tenets of the Star Code wherever they go or acting as arbiters for duels, whether or not firearms are involved. Many Kaldemites also learn the healing arts, both mundane and magical, to help them tend to the wounds of those injured in duels. Some followers even take it upon themselves to defend settlements until such a time that its people are trained to defend themselves, acting as impromptu sheriffs for weeks or months at a time. Common knowledge throughout Arcadia notes that breaking the Star Code invites the gaze of Kaldemash and places a target on one’s back. While many unscrupulous gunslingers might bend the rules, most of them know where the line is drawn. Those who intentionally cheat during a duel or refuse to adhere to a Kaldemite’s ruling after a duel court death. Countless tales float about on the winds of the Deadshot Lands, describing Kaldemites who have hunted such outlaws for weeks or even years to enact righteous justice. Kaldemash appears as a tall, imposing humanoid figure wearing a heavy duster popular in western Arcadia. A heavy stone crown covers the upper part of his face, though this doesn’t seem to impede the god’s vision. His symbol is the talon of a bird clutching a single bullet made of starlight. Category Other Gods Edicts let others know your grievances, offer a just duel to those who seek satisfaction, uphold the Star Code, use your firearm in a safe manner Anathema break the terms of a duel, harm innocents or anyone not involved with your duel or grievances, willingly provide a firearm to a reckless person Area of Concern birds of prey, firearms, and honorable combat Devotee Benefits Divine Attribute Dexterity or Wisdom Divine Font Harm or Heal Divine Sanctification can choose holy Divine Skill Crafting Favored Weapon Dueling Pistol Domains Duty, Knowledge, Luck, Star Alternate Domains Healing, Protection Cleric Spells - 1st Sure Strike - 4th Clairvoyance - 7th True Target\n","sacred_color":["gray","red"],"skill_mod":{},"summary":"Tales of gunslingers and magical firearms are common throughout the lands of Arcadia. The most notable of these weapons are the star guns, firearms …","image":["/Images/Deities/Kaldemash.webp"],"primary_source":"Divine Mysteries","spell":["Sure Strike","Clairvoyance","True Target"],"sanctification":["holy"],"edict":"let others know your grievances, offer a just duel to those who seek satisfaction, uphold the Star Code, use your firearm in a safe manner","anathema":"break the terms of a duel, harm innocents or anyone not involved with your duel or grievances, willingly provide a firearm to a reckless person","icon_image":"/Images/Deities/Kaldemash.webp","source_category":["Lost Omens"],"resistance":{},"url":"/Deities.aspx?ID=349","cleric_spell":["Sure Strike","Clairvoyance","True Target"],"epithet":"Keeper Of The Code","religious_symbol":"talon clutching a bullet made of starlight","domain":["Duty","Healing","Knowledge","Luck","Protection","Star"],"name":"Kaldemash","category":"deity","pfs":"Standard","deity":["Kaldemash"],"rarity":"common","slug":"deity-349"},{"deity_category":"Other Gods","deity_category_order":"2Other Gods","primary_source_category":"Lost Omens","sacred_animal":"jaguar","area_of_concern":["saftey","liberty","community"],"favored_weapon":["Machete"],"source":["Divine Mysteries"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Heal"],"domain_primary":["Family","Freedom","Might","Protection"],"skill":["Society"],"domain_alternate":["Cities","Vigil"],"legacy_id":["deity-41"],"attribute":["Strength","Wisdom"],"id":"deity-350","text":"\nKazutal (Mother Jaguar) Source Divine Mysteries pg. 149 Kazutal, also known as Mother Jaguar or Lady Jaguar, is an old deity, revered for thousands of years on the continent of Arcadia. Ages ago, she was worshipped in the Razatlani Empire as a goddess of might and protection in war. After the catastrophe of Earthfall, however, her edge softened; those who struggled to put the world back together called upon her to protect their neighbors and came together under her guidance to build strong bonds of community and support. Today, Kazutal is worshipped throughout Arcadia as a deity of community, liberty, and safety. Her churches support the downtrodden and reinforce better ways to work alongside one another for compassionate goals. Clerics of Kazutal ask her for strength so they can help those around them and protect them from danger, enriching their communities with civic pride and keeping a sharp eye out for internal dangers and bad actors among their flock. Warpriests of Kazutal rely on the deadly edge of their machetes to fight against corrupting and oppressive forces in the world. Above all, Kazutal’s clergy preaches the strength of love, both for other people and the cultures they form, which gives followers the strength to fight without compromise or weakness to protect those they hold dear. Kazutal is largely unknown in the Inner Sea region. Over the last few years, however, her clerics have ventured to Avistan in response to contact from Chelaxian colonists near the Arcadian city of Segada. Kazutal’s teachings of liberty and safety rapidly attracted a number of former slaves after the recent abolitionist success in Absalom, and her emphasis on community brought many of these disparate people together into a political bloc during a crucial time. Other churches of Kazutal are found in Garund, particularly in Senghor and other cities where merchants have traded with Arcadia. The orcs of Belkzen have also recently discovered Mather Jaguar’s worship, though whether this marks a turning point for orcish culture, a danger that Kazutal might be drawn into Crucible challenges, or a combination of both possibilities mixed with a variety of other societal, religious, and ancestral complications that defy prediction can only be truly determined through the passage of time. Undoubtedly, Mother Jaguar’s influence over the Inner Sea has only just begun to rise, and where that might lead for both her and her worshippers is a destination sure to change the world as it is currently known. Category Other Gods Edicts defend your people, provide for those who need you, oppose those who unjustly lord power over others, demonstrate devotion to things you love Anathema own a slave, force a creature to act against its will, refuse to give aid to an ally, enforce an unjust law Area of Concern saftey, liberty, community Devotee Benefits Divine Attribute Strength or Wisdom Divine Font Heal Divine Sanctification can choose holy Divine Skill Society Favored Weapon Machete Domains Family, Freedom, Might, Protection Alternate Domains Cities, Vigil Cleric Spells - 1st Sure Strike - 2nd Animal Form - 4th Mountain Resilience Divine Intercession Mother Jaguar rewards those who uphold a sense of community and bestows punishments upon those who use her name and convictions to admonish or exclude perceived outsiders. Source Gods & Magic - Web Supplement pg. 7 Minor Boon With Kazutal’s blessing, food tastes richer. Any meal that you eat tastes delicious and has improved nutritional value. This doesn’t protect you from anything dangerous in your food, but it also doesn’t prevent you from tasting those dangerous elements of the food. Moderate Boon You always seem to find safe shelter when you most need it. Once per day, you can cast rope trick as a divine innate spell. Major Boon Kazutal smiles upon those who seek to offer aid, no matter how meek or helpless they may be. Any time creatures attempt a check to Aid you, they can choose to automatically succeed. If a creature chooses to roll for the attempt and rolls a success, it gets a critical success instead, granting a +4 circumstance bonus even if it doesn’t have legendary proficiency in that skill. You gain the same benefits when you attempt to Aid others. Minor Curse Community opinion turns against you. Humanoids in your community who would normally start as indifferent toward you start as unfriendly instead. Moderate Curse Your strength betrays you, preventing you from taking more than your fair share. You are enfeebled 2 and can’t carry anything beyond the gear you are actively wearing or using. Major Curse You are cursed to depend upon others for your survival. You can’t eat anything, drink anything, or use any gear or magic items unless they were willingly given to you by someone who rightfully owns them. Work-arounds like having an ally strip the gear from someone’s corpse and then give it to you willingly automatically fail. ","sacred_color":["black","gold","green"],"skill_mod":{},"summary":"Kazutal, also known as Mother Jaguar or Lady Jaguar, is an old deity, revered for thousands of years on the continent of Arcadia. Ages ago, she was …","image":["/Images/Deities/Kazutal.webp"],"primary_source":"Divine Mysteries","spell":["Sure Strike","Animal Form","Mountain Resilience"],"sanctification":["holy"],"edict":"defend your people, provide for those who need you, oppose those who unjustly lord power over others, demonstrate devotion to things you love","anathema":"own a slave, force a creature to act against its will, refuse to give aid to an ally, enforce an unjust law","icon_image":"/Images/Deities/Kazutal.webp","source_category":["Lost Omens"],"resistance":{},"url":"/Deities.aspx?ID=350","cleric_spell":["Sure Strike","Animal Form","Mountain Resilience"],"epithet":"Mother Jaguar","religious_symbol":"jaguar's head on a green circle","domain":["Cities","Family","Freedom","Might","Protection","Vigil"],"name":"Kazutal","category":"deity","pfs":"Standard","deity":["Kazutal"],"rarity":"common","slug":"deity-350"},{"deity_category":"Other Gods","deity_category_order":"2Other Gods","primary_source_category":"Lost Omens","sacred_animal":"horse","area_of_concern":["healthy competition","sport","physical development"],"favored_weapon":["Javelin"],"source":["Divine Mysteries"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Heal"],"domain_primary":["Ambition","Might","Truth","Zeal"],"skill":["Athletics"],"domain_alternate":["Introspection","Toil"],"legacy_id":["deity-42"],"attribute":["Strength","Constitution"],"id":"deity-351","text":"\nKurgess (The Strong Man) Source Divine Mysteries pg. 150 Once a mortal farm boy from Taldor who had superhuman strength from youth, Kurgess’s selfless sacrifice on the field of competition heralded his rise to godhood. Known as the Strong Man, Kurgess stands as both a champion and a shining example to those who seek athletic achievement and to give their all in competition, regardless of whether they are victorious or not. Whether they’re priests or lay believers, Kurgessans believe strength of body and strength of character are the twin pillars that flank the gates of Nirvana, and most train tirelessly to achieve these ideals. Worshippers of Kurgess revel in their strength, eager to show off; this is motivated less by pride, however, than by a desire to inspire others to strive for their own potential. While the teachings of Kurgess emphasize physicality, wizards and other students of magic occasionally find inspiration in the Strong Man’s example, delving into the study of magic with the same zeal more traditional worshippers apply to physical exercises. Some spellcasters believe that keeping one’s body in good shape helps keep one’s mind just as sharp, and actively seek to bolster their physical prowess as part of their path toward developing mental acuity and endurance. Regardless of their methods, Kurgessans are commonly jovial and encouraging, even to their rivals, and their companions often cannot help but be inspired by their enthusiasm. While Kurgessans are willing to demonstrate their strength in combat, especially to protect others or defend their ideals, followers of the Strong Man take no pleasure in mortal combat or the deaths of even the direst of enemies. By and large a light-hearted lot, Kurgessans prefer training, games, and friendly competition to war and bloody conflict. When the need arises, however, Kurgessans can be found on the front lines of combat, and heroic orders such as the Knights of Lastwall often count Kurgessan champions among their ranks. Prior to the events of the Godsrain, Kurgess’s worship had begun to wane across the Inner Sea. However, with warshards raining across the continent, his priests have no dearth of heroic endeavors to entice new worshippers with. The emergence of the divine warriors known as “exemplars” and a sudden proliferation in powerful monsters appearing in unexpected locales, more and more adventurers and would-be heroes have begun to flock to the Strong Man’s ranks once more. Category Other Gods Edicts compete to your full potential, claim victory or accept defeat with grace, seek always to better yourself, encourage others to strive toward their own potential for greatness Anathema cheat at honorable contests, dishonor those who have lost or failed (including defeated or slain enemies), engage in reckless or needless destruction or bloodshed Area of Concern healthy competition, sport, physical development Devotee Benefits Divine Attribute Strength or Constitution Divine Font Heal Divine Sanctification can choose holy Divine Skill Athletics Favored Weapon Javelin Domains Ambition, Might, Truth, Zeal Alternate Domains Introspection, Toil Cleric Spells - 1st Ant Haul - 2nd Enlarge - 3rd Haste Divine Intercession The Strong Man’s gifts reflect his mastery of might. Source Gods & Magic - Web Supplement pg. 7 Minor Boon The Strong Man blesses you with a measure of his strength. Increase your maximum and encumbered Bulk limits by 2. Moderate Boon You fear no exertion. You can employ exploration tactics normally while fatigued. Major Boon You possess a true champion’s might. When you roll a critical failure on an Athletics check, you get a failure instead, and when you roll a success, you instead get a critical success. Minor Curse Difficulty lifting burdens is a sign of divine disapproval. Your maximum and encumbered Bulk limits decrease by 2. Moderate Curse Kurgess’s displeasure breaks your competitive edge, causing you to fail at the cusp of success. If your check result exactly equals the DC, you fail instead of succeeding. Major Curse The wrath of Kurgess withers you almost to nothing. You are permanently drained 2 and enfeebled 4. ","sacred_color":["gold","white"],"skill_mod":{},"summary":"Once a mortal farm boy from Taldor who had superhuman strength from youth, Kurgess’s selfless sacrifice on the field of competition heralded his rise …","image":["/Images/Deities/Kurgess.webp"],"primary_source":"Divine Mysteries","spell":["Ant Haul","Enlarge","Haste"],"sanctification":["holy"],"edict":"compete to your full potential, claim victory or accept defeat with grace, seek always to better yourself, encourage others to strive toward their own potential for greatness","anathema":"cheat at honorable contests, dishonor those who have lost or failed (including defeated or slain enemies), engage in reckless or needless destruction or bloodshed","icon_image":"/Images/Deities/Kurgess.webp","source_category":["Lost Omens"],"resistance":{},"url":"/Deities.aspx?ID=351","cleric_spell":["Ant Haul","Enlarge","Haste"],"epithet":"The Strong Man","religious_symbol":"flexing arm with chain","domain":["Ambition","Introspection","Might","Toil","Truth","Zeal"],"name":"Kurgess","category":"deity","pfs":"Standard","deity":["Kurgess"],"rarity":"common","slug":"deity-351"},{"deity_category":"Other Gods","deity_category_order":"2Other Gods","primary_source_category":"Lost Omens","sacred_animal":"mouse","area_of_concern":["devotion","hope","uprisings"],"favored_weapon":["Morningstar"],"source":["Divine Mysteries"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Heal"],"domain_primary":["Change","Destruction","Freedom","Zeal"],"skill":["Society"],"domain_alternate":["Healing","Protection"],"legacy_id":["deity-43"],"attribute":["Strength","Wisdom"],"id":"deity-352","text":"\nMilani (The Everbloom) Source Divine Mysteries pg. 151 Milani is the patron mother of those who war against oppression. Once a saint of Aroden’s faith, she rewards those willing to sacrifice their lives and use whatever tools are available to fight for those who cannot defend themselves, especially people who have been captured or enslaved. Throughout Golarion, Milani is also known as the Everbloom, as the symbol of her church is a beautiful rose growing from blood-soaked soil. Milani’s church is organized into independent, clandestine cells of freedom fighters, rather than into traditional structures. Clerics of Milani often own or work in subtle businesses or organizations cleverly designed as fronts to cover their efforts to cleanse a region of oppressors and liberate those who have been enslaved or victimized. As a subtle tell to other Milanites of the structure’s true intent, these buildings usually feature a small rose garden or other rose iconography. One of the most famous and oldest of these safe havens is an inn in Absalom known as the Sanguine Thorn, which served as a staging point for hundreds of successful liberation attempts in the area. While most believe the tavern was destroyed in the earthquake that devastated Absalom’s Precipice District, rumors circulate about a traveling wagon caravan that secretly uses the tavern’s name to refer to the collective of Milanites who travel with it, moving from place to place, undermining persecution in all its forms and fighting for freedom at all costs. Milani has never been as popular as other Avistani gods of justice, such as Cayden Cailean or Iomedae, but she uses her lack of notoriety to her best advantage. She and her followers can often slip unnoticed among tyrants and oppressive regimes, who either don’t notice them or don’t consider them much of a threat. Category Other Gods Edicts confront oppression in all its forms, defend the common folk, overcome despair to sieve victory Anathema abandon those in need, enslave or oppress others, harm the innocent through direct or inadvertent action Area of Concern devotion, hope, uprisings Devotee Benefits Divine Attribute Strength or Wisdom Divine Font Heal Divine Sanctification can choose holy Divine Skill Society Favored Weapon Morningstar Domains Change, Destruction, Freedom, Zeal Alternate Domains Healing, Protection Cleric Spells - 1st Sure Strike - 3rd Enthrall - 4th Fire Shield Divine Intercession The Everbloom rewards those who put the needs of others first, especially when combating oppressive forces, and she doesn’t hesitate to impede any who enslave others or persecute the defenseless. Source Gods & Magic - Web Supplement pg. 7 Minor Boon Once, when you roll a failure on a Deception or Stealth check to protect an uprising from discovery, you critically succeed instead. Milani typically grants this boon for extremely significant checks on which the uprising’s survival hinges. Moderate Boon When you use it to protect others, your shield blooms with roses brimming with razor-sharp thorns. You gain the Shield Warden feat, even if you don’t meet its prerequisites. If you already had that feat, if your shield takes damage from a melee Strike in defense of your ally, the attacker takes piercing damage equal to half the shield’s Hardness. Major Boon You gain +4 status bonus to checks to Request during attempts to satisfy one of Milani’s edicts. Once per day, you can sound a battle cry that grants creatures within a 30-foot emanation the effects of freedom of movement and affects all doors, locks, containers, and other bindings used to restrain or imprison others with the effects of the knock spell. Minor Curse A magical wreath of thorny, bloodred roses endlessly grows from your scalp, no matter how much you try to remove it. You gain weakness 5 to piercing damage. Moderate Curse Ropes, chains, manacles, and other equipment used to bind or constrain become blazing hot in your hands, bursting into flame or melting as if engulfed in a forge. When you attempt to hold such an item, you take 2d6 fire damage and the item is destroyed. Major Curse Small wounds bleed more than seems physically possible. Whenever you take slashing or piercing damage, you also take persistent bleed damage equal to the level of the creature or effect that inflicted the damage. ","sacred_color":["red","white"],"skill_mod":{},"summary":"Milani is the patron mother of those who war against oppression. Once a saint of Aroden’s faith, she rewards those willing to sacrifice their lives …","image":["/Images/Deities/Milani.webp"],"primary_source":"Divine Mysteries","spell":["Sure Strike","Enthrall","Fire Shield"],"sanctification":["holy"],"edict":"confront oppression in all its forms, defend the common folk, overcome despair to sieve victory","anathema":"abandon those in need, enslave or oppress others, harm the innocent through direct or inadvertent action","icon_image":"/Images/Deities/Milani.webp","source_category":["Lost Omens"],"resistance":{},"url":"/Deities.aspx?ID=352","cleric_spell":["Sure Strike","Enthrall","Fire Shield"],"epithet":"The Everbloom","religious_symbol":"rose on bloody street","domain":["Change","Destruction","Freedom","Healing","Protection","Zeal"],"name":"Milani","category":"deity","pfs":"Standard","deity":["Milani"],"rarity":"common","slug":"deity-352"},{"deity_category":"Other Gods","deity_category_order":"2Other Gods","primary_source_category":"Adventure Paths","sacred_animal":"spider","area_of_concern":["mathematical laws of undeath","unsolved mysteries","vampires"],"favored_weapon":["Sword Cane"],"source":["Pathfinder #215: To Blot Out the Sun"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Harm"],"primary_source_group":"Shades of Blood","domain_primary":["Glyph","Knowledge","Perfection","Undeath"],"skill":["Occultism"],"domain_alternate":["Darkness","Tyranny"],"attribute":["Intelligence","Wisdom"],"id":"deity-353","pantheon":["Children of the Night"],"text":"\nNin (The Immaculate Solution) Source Pathfinder #215: To Blot Out the Sun pg. 77 No vampire who seeks anything other than more of undeath’s secrets dares utter a prayer to Nin, for the vampire deity of unbridled evolution and limitless knowledge seeks to destroy or conquer all who embrace or tolerate weakness. Disciples of Nin believe that undead who waste near immortality on apathy, gluttony, and greed (such as followers of Urgathoa or Zura) remain unworthy of their gifts. Mortals are little more than food that nourishes their empire, and any god who demonstrates compassion toward them is far too complacent to deserve their divine station. True vampires serve Nin through the endless pursuit of knowledge, using methodical analysis to root out flaws and maximize their strengths. Through them, Nin seeks to assemble an army of flawless sentinels that can bring order to Golarion by conquering the weak, including all other deities! Only by doing so will they achieve their ultimate goal: to become the most perfect being in the universe. One supplicates to the Immaculate Solution not on a bent knee, but by poring over dusty tomes to discover the secrets of magic, proving ancient theorems using occult mathematics, or conducting experiments that test the very limits of vampiric might. For vampires who approach the mysteries of the universe as equations to solve, endless power awaits. The Immaculate Solution reveals themself only to vampires who have demonstrated an unwavering devotion to perfecting their undead state. Nin is said to never appear in physical form, for the body harbors weaknesses that can be exploited. Instead, they prefer to surprise their followers in the reflections of mirrors and pools of still water. Nin often presents as an eccentrically dressed, agender human with black skin and elongated fangs, wearing thin spectacles and clutching a massive tome that seeps blood from its pages. Those who gain an audience with Nin are often tasked with solving the most difficult vampiric problems. Nin insists their charges conduct research while sharing information with other followers to maximize their successes. Vampire clans who worship Nin and who are tasked in this manner might slowly subject themselves to garlic to identify how much might inspire genetic resistance; calculate the mathematical and scientific ramifications of building a device to block out the sun; or even test reactions to multiple kinds of wooden stakes on the hearts of vampires from weaker faiths. The countless experiments and unraveling of universal mysteries have allowed Nin’s followers to remove some of the inherent weaknesses of all vampirekind. That no living mortals remember a time when vampires were hypnotized by the natural spirals of pine cones and other plants, were weakened by the odor of burning lavender, or were thrown into a comatose state by hematite weapons is a testament to the work that Nin’s followers have accomplished in thousands of lifetimes. Category Other Gods Edicts become a paragon of vampiric perfection, eliminate vampiric weaknesses using analysis and experimentation, punish those who restrict the free exchange of information Anathema demonstrate apathy or complacency toward selfimprovement, fail to cooperate or share information with another worshipper of Nin, refuse to attempt to find a solution when presented with a problem Area of Concern mathematical laws of undeath, unsolved mysteries, vampires Pantheons Children of the Night Devotee Benefits Divine Attribute Intelligence or Wisdom Divine Font Harm Divine Sanctification must choose unholy Divine Skill Occultism Favored Weapon Sword Cane Domains Glyph, Knowledge, Perfection, Undeath Alternate Domains Darkness, Tyranny Cleric Spells - 1st Share Lore - 4th Telepathy - 5th Mind Probe\n","sacred_color":["red","white"],"skill_mod":{},"summary":"No vampire who seeks anything other than more of undeath’s secrets dares utter a prayer to Nin, for the vampire deity of unbridled evolution and …","image":["/Images/Deities/Nin.webp"],"primary_source":"Pathfinder #215: To Blot Out the Sun","spell":["Share Lore","Telepathy","Mind Probe"],"sanctification":["unholy"],"edict":"become a paragon of vampiric perfection, eliminate vampiric weaknesses using analysis and experimentation, punish those who restrict the free exchange of information","anathema":"demonstrate apathy or complacency toward selfimprovement, fail to cooperate or share information with another worshipper of Nin, refuse to attempt to find a solution when presented with a problem","icon_image":"/Images/Deities/Nin.webp","source_category":["Adventure Paths"],"resistance":{},"url":"/Deities.aspx?ID=353","cleric_spell":["Share Lore","Telepathy","Mind Probe"],"epithet":"The Immaculate Solution","source_group":["Shades of Blood"],"religious_symbol":"two skulls facing atop a grimoire in a pool of blood","domain":["Darkness","Glyph","Knowledge","Perfection","Tyranny","Undeath"],"name":"Nin","category":"deity","pfs":"Restricted","deity":["Nin","Children of the Night"],"rarity":"common","slug":"deity-353"},{"deity_category":"Other Gods","deity_category_order":"2Other Gods","primary_source_category":"Lost Omens","sacred_animal":"mole","area_of_concern":["gambling","gems","gnomes","stealth"],"favored_weapon":["Light Hammer"],"source":["Divine Mysteries"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Harm","Heal"],"domain_primary":["Family","Luck","Trickery","Wealth"],"skill":["Stealth"],"domain_alternate":["Confidence","Earth"],"legacy_id":["deity-44"],"attribute":["Dexterity","Intelligence"],"id":"deity-354","pantheon":["Fortune's Fate"],"text":"\nNivi Rhombodazzle (The Gray Polychrome) Source Divine Mysteries pg. 153 Goddess of gems, stealth, and gambling, Nivi Rhombodazzle is the ultimate high roller, said to have won her divinity from the dwarven god Torag in exchange for a particular gemstone. Nivi’s love of gambling was born not from the rush of victory, but from the excitement of the bet itself, an attitude that ultimately brought her into a situation where her debts outweighed her charms. Keeping one step ahead of her creditors, Nivi fled beneath the earth and into the Darklands. Most of her adventures in the lightless lands are lost to time and history, but she ultimately emerged reborn as a goddess, hailed as the first of the deep gnomes—uncanny underground gnomes with unique magical abilities and immunity to the dread Bleaching, a wasting curse which claims the lives of gnomes who succumb to boredom and ennui. Nivi’s church appeals most strongly to the deep gnomes of the Darklands, but many gnomes who live upon the surface believe the goddess’s tenets can protect them from the wasting effects of the Bleaching. Nivi is not exclusively a gnome deity, however, and she welcomes the worship of any risktaker who is willing to roll the dice and let them fall where they may. Many people find the idea of a gambling-addicted goddess claiming family as one of her domains to be unusual, if not downright questionable. Those people are typically not gnomes. Nivian priests treat their congregation like family in much the same way that gnomish families will adopt their friends from other ancestries as de facto kin. Both above and below the surface, some of the most common caretakers of orphanages and wayward youths are Nivians, and many a worshipper of the Gray Polychrome has retired from a career of adventuring or gambling (or both) by investing their winnings into an expansive home that can house them and otherwise unhoused children, serving as a church and community center. Non-Nivians are often taken aback when they visit a Nivian orphanage, for while all the children are inevitably given robust educations, the topics they are educated upon are often not what someone familiar with other orphanages might expect. Children raised in a Nivian orphanage are likely to know the rules for every game of chance played in the region, as well as having advanced educations in statistical probability and knowledge of a wide array of languages. Orphans raised by a priestess of Nivi Rhombodazzle are generally able to communicate with anyone they might meet, challenge those new acquaintances to a game of chance (with dice and cards being particular favorites), and win those challenges at least as often as not. Children that grow up in this environment often become adventuring priests of Nivi themselves, spreading Nivi’s word when they leave to seek their fortunes and, if they find success in their endeavors, continuing the cycle when they retire with their wealth and found an orphanage of their own. Nivian priests are also often called upon to settle disputes. Petitioners who find themselves before a Nivian arbitrator, especially among deep gnomes, often become highly reasonable and open to reaching a mutually satisfying conclusion with the target of their disagreement. This is not because they fear the wrath of their judge, but because they know that if an agreeable settlement cannot be reached, the priest overseeing the dispute will settle it with a game of chance. Many a dispute has been settled with simultaneous shouts of joy and wails of despair when the priest’s religious symbol, a sacred sixsided and seven-pipped die, lands with all seven pips facing up. Category Other Gods Edicts learn the rules and strategies of games of chance played wherever you travel, take risks and savor the consequences whether good or ill, use stealth and guile over violence when dealing with the fallout from your risk-taking Anathema break the established rules or terms of a wager, use violence to avoid the consequences of a wager Area of Concern gambling, gems, gnomes, and stealth Pantheons Fortune's Fate Devotee Benefits Divine Attribute Dexterity or Intelligence Divine Font Harm or Heal Divine Sanctification none Divine Skill Stealth Favored Weapon Light Hammer Domains Family, Luck, Trickery, Wealth Alternate Domains Confidence, Earth Cleric Spells - 1st Illusory Disguise - 2nd Invisibility - 4th Liminal Doorway Divine Intercession The Grey Polychrome is a carefree and self-indulgent deity who detests using violence where wits will serve. She rewards cunning in her followers and punishes crudeness. Source Gods & Magic - Web Supplement pg. 8 Minor Boon Those who have earned Nivi’s trust are blessed with wild turns of luck in the worst of circumstances. Once, instead of attempting the check you would normally roll, you attempt a DC 11 flat check with the same results. Nivi always grants this boon when the odds are stacked against you (though this same effect is an alternate to her minor curse if she uses it for a check when you would have been very likely to succeed). Moderate Boon Nivi bestows a fraction of her skill at pushing consequences down the road. Once per day, after attempting a check, you can roll a second time. You must use the result of the second roll, even if it is worse. This is a fortune effect. At any point after you use this boon, the GM can replace one of your check results with the first result of the check you attempted when using this boon; this delayed result can’t be further delayed, prevented, or affected in any way, even by other divine intercessions. Major Boon Those who have done much to please Nivi find themselves slipping from sight when needed. Any time you attempt a Stealth check to Hide or Sneak, you also gain the effects of 2nd-level invisibility and fleet step spells to help you elude your enemies. These effects last until the end of your next turn or until you stop Hiding or Sneaking, whichever comes first (you can continue to Hide or Sneak, turn after turn, to extend these effects). Minor Curse Those who betray Nivi’s trust find defeat where there was sure to be victory. Once, when you roll a natural 20 on a die, the result becomes a natural 1 instead. Nivi typically uses this curse for maximum poetic justice. Moderate Curse Those who arouse Nivi’s wrath find themselves bound to the earth with no place to hide. You are wreathed in constant faerie fire and constantly affected by earthbind , and any effect that grants invisibility doesn’t work on you. Major Curse Nivi curses unworthy adherents with recklessness. Any time you are presented with a wager, you are compelled to accept, no matter the odds. If you succeed at a DC 40 Will save, you can at least attempt to alter the stakes of that wager in your favor, but you must still accept. ","sacred_color":["gray","red"],"skill_mod":{},"summary":"Goddess of gems, stealth, and gambling, Nivi Rhombodazzle is the ultimate high roller, said to have won her divinity from the dwarven god Torag in …","image":["/Images/Deities/Nivi_Rhombodazzle.webp"],"primary_source":"Divine Mysteries","spell":["Illusory Disguise","Invisibility","Liminal Doorway"],"edict":"learn the rules and strategies of games of chance played wherever you travel, take risks and savor the consequences whether good or ill, use stealth and guile over violence when dealing with the fallout from your risk-taking","anathema":"break the established rules or terms of a wager, use violence to avoid the consequences of a wager","icon_image":"/Images/Deities/Nivi_Rhombodazzle.webp","source_category":["Lost Omens"],"resistance":{},"url":"/Deities.aspx?ID=354","cleric_spell":["Illusory Disguise","Invisibility","Liminal Doorway"],"epithet":"The Gray Polychrome","religious_symbol":"seven-pipped gen die","domain":["Confidence","Earth","Family","Luck","Trickery","Wealth"],"name":"Nivi Rhombodazzle","category":"deity","pfs":"Standard","deity":["Nivi Rhombodazzle","Fortune's Fate"],"rarity":"common","slug":"deity-354"},{"deity_category":"Other Gods","deity_category_order":"2Other Gods","primary_source_category":"Lost Omens","sacred_animal":"bat","area_of_concern":["artists","exiles","midnight"],"favored_weapon":["Dagger"],"source":["Divine Mysteries"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Heal"],"domain_primary":["Change","Creation","Darkness","Travel"],"skill":["Society"],"domain_alternate":["Introspection","Protection"],"legacy_id":["deity-45"],"attribute":["Dexterity","Charisma"],"id":"deity-355","pantheon":["Wheels of Innovation"],"text":"\nNocticula (The Redeemer Queen) Source Divine Mysteries pg. 154 For most of her existence, Nocticula was a patron of assassins and succubi, a demon lord feared by other demon lords for her skill at assassinating the competition. Those days are behind Nocticula, for she has risen to the role of the Redeemer Queen, a patron of marginalized artists and protector of those cast out from society. She is now feared among her former peers for her persuasive words that tempt them away from their place in the Outer Rifts and toward redemption. Her faith is strongest in the eastern reaches of New Thassilon, where her most powerful exile, Queen Sorshen, seeks to build a nation that welcomes those whom others have cast out. She is also popular among the Alijae elves of the Mwangi Expanse, who were among the first to notice her ascension. Unlike deities such as Sarenrae and Shelyn, Nocticula’s concept of redemption tends to be a personal matter. She has little interest in demanding atonement and recompense for past wrongs, assuming such a feat is even possible—her own history is soaked in blood and far more vicious violations, with sins committed that can never be undone. The Redeemer Queen instead encourages evildoers to step away from the hells of their own making, to put aside their ways and stop causing harm rather than to remain trapped in their vicious cycles of violence. Though gods of justice might rankle at the concept, Nocticula’s philosophy attracts many who might not be swayed otherwise. Few fiends have any interest in putting in the hard work to make up for their crimes, but many tire of the unending viciousness and cruelty of their peers. Nocticula provides a tempting solace, and every now and then an odd demon slips away to make their way to her realm. Nocticula dwells in a remote archipelago known as Midnight’s Palette. She encourages her worshippers to welcome pilgrims, refugees, and strangers; those who seek to abuse these open borders are counted as the greatest enemies of the church. Nocticula teaches forgiveness and encourages her followers to give their foes opportunities to repent, but rescind mercy from those who take advantage. Creating art—whether it’s sculpture or painting, song or story, public performance or private display—is important to the faith, but just as important is the protection of art and the artists who create. Nocticula teaches that the most important art is that which challenges you, compels you to look at the world in a different way, or threatens your comfort, for it is through the change enabled by such art that one can grow. Category Other Gods Edicts create art true to yourself, protect marginalized artists, punish those who take advantage of offered trust and shelter Anathema deny shelter to the desperate, destroy harmless art you dislike, finish a work of art during daylight hours Area of Concern artists, exiles, midnight Pantheons Wheels of Innovation Devotee Benefits Divine Attribute Dexterity or Charisma Divine Font Heal Divine Sanctification can choose holy Divine Skill Society Favored Weapon Dagger Domains Change, Creation, Darkness, Travel Alternate Domains Introspection, Protection Cleric Spells - 1st Penumbral Shroud - 3rd Veil of Privacy - 4th Creation Divine Intercession The Redeemer Queen smiles upon those who seek to better themselves through introspection, but she is quick to reward betrayal with a stinging rebuke. Source Gods & Magic - Web Supplement pg. 8 Minor Boon The night sky inspires you in a specific way. Once, when you roll a failure on a Crafting or Performance check under the night sky, you critically succeed instead. Nocticula typically grants this boon for a consequential piece of artwork or performance. Moderate Boon You draw on the power of midnight to guide you on your journeys. You gain darkvision. If you already had darkvision, you can cast darkness once per day as a divine innate spell. Major Boon You become an idealized version of yourself, as if created by a divine artist. You permanently gain a set of 4 ability boosts that follow the same rules as the ability boosts you gain at every 5th level. Minor Curse Midnight looms and obscures your fate. You are only able to see up to 60 feet away from you, regardless of the lighting or what senses you have. Moderate Curse You are plagued with doubt in your own skills. You are always untrained with Crafting, Performance, and one other skill (determined by the GM, but themed to the event that brought on your curse), regardless of any effect that would improve your proficiency. You can’t retrain those skills. Major Curse You are exiled from companionship. You can’t communicate with any other creature, nor can you feel other creatures’ touch. ","sacred_color":["blue","purple"],"skill_mod":{},"summary":"For most of her existence, Nocticula was a patron of assassins and succubi , a demon lord feared by other demon lords for her skill at assassinating …","image":["/Images/Deities/Nocticula.webp"],"primary_source":"Divine Mysteries","spell":["Penumbral Shroud","Veil of Privacy","Creation"],"sanctification":["holy"],"edict":"create art true to yourself, protect marginalized artists, punish those who take advantage of offered trust and shelter","anathema":"deny shelter to the desperate, destroy harmless art you dislike, finish a work of art during daylight hours","icon_image":"/Images/Deities/Nocticula.webp","source_category":["Lost Omens"],"resistance":{},"url":"/Deities.aspx?ID=355","cleric_spell":["Penumbral Shroud","Veil of Privacy","Creation"],"epithet":"The Redeemer Queen","religious_symbol":"moon with smirking lips and a seven-pointed crown","domain":["Change","Creation","Darkness","Introspection","Protection","Travel"],"name":"Nocticula","category":"deity","pfs":"Standard","deity":["Nocticula","Wheels of Innovation"],"rarity":"common","slug":"deity-355"},{"deity_category":"Other Gods","deity_category_order":"2Other Gods","primary_source_category":"Lost Omens","sacred_animal":"sailfish","area_of_concern":["exploration","forbidden love","wanderlust"],"favored_weapon":["Trident"],"source":["Divine Mysteries"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Harm","Heal"],"domain_primary":["Ambition","Confidence","Passion","Water"],"skill":["Survival"],"domain_alternate":["Travel","Zeal"],"attribute":["Wisdom","Charisma"],"id":"deity-356","pantheon":["Weight of the World"],"text":"\nObari (The Wandering Storm) Source Divine Mysteries pg. 155 From Obari’s earliest days as a member of a pantheon of ocean gods, he sought to travel beyond the bounds of the water, journeying to distant lands in search of something to give him a sense of purpose. His one constant during these travels was the goddess Vudravati, whom he courted with elaborate stories of their potential future together, delighting her even as she also grew closer to his twin brother Embaral. When she sought to take both as lovers, Obari and Embaral became consumed by jealousy and began warring with each other over Vudravati’s affections. The fervor of the conflict between Obari and Embaral ultimately led to the loss of Golarion’s other gods of the ocean. Combat and voluntary self-exile eroded their numbers, ending only when Vudravati separated the brothers forever by laying between them in eternal slumber, creating the land of Vudra. Her children are said to be the Vudrani people. At first, Obari raged at the loss of his love, spinning up typhoons and tsunamis to wake her and show his displeasure, but over time his anger cooled into a single-minded determination to help others who sought to find their heart’s desires far from familiar shores. Obari believes that once enough of his followers have spread throughout Golarion to achieve every possibility he and Vudravati once dreamed of, she will wake again with love for him and him alone. Obari lends strength and determination to those who journey toward the unfamiliar, whatever the intent of that journey may be. He does not judge what his followers desire, caring instead about the size of the challenges that lay in front of them and the depth of their determination to succeed. Conquerors who seek to expand their territories and persecuted commoners who flee their homelands have both been known to seek Obari’s blessing on their travels. He also encourages his followers to follow other gods and has a congenial relationship with much of the Vudrani pantheon, whom he views as his descendants. Ragdya is a particular favorite, as his desire to learn matches Obari’s adventurous spirit. Still, Obari is perhaps best known for his support of those whose journeys are as much of the heart as of the ocean. He takes special interest in long-distance romances and forbidden loves. He believes that those who begin difficult and even dangerous romances are walking the same path that he and Vudravati once trod, bringing Vudravati one step closer to reawakening. In turn, the failure of any great love forged over long distances or against steadfast opposition reminds him of his own loss, often causing typhoons and tidal storms to wrack the ocean that bears his name as he relives the painful experience. Obari prefers to travel where the wind takes him, whether that be across the oceans within the Universe or to the distant reaches of the cosmos, and so he is often uncommunicative with his followers. However, he always eventually returns to his realm hidden deep within the Obari Ocean, where he might deign to answer a prayer or grant a miracle. When Obari travels on Golarion, he can sometimes be spotted in the middle of a crowd at a dock, watching over those beginning or ending a journey by sea. He is described as a Vudrani man with a barrel chest, broad shoulders, and an easy smile. His symbol, a broken anchor, is often the easiest way to identify him, as it is usually tattooed somewhere prominent on his body. Category Other Gods Edicts face unfamiliar challenges, travel to new places and seek new experiences, pursue dangerous or forbidden relationships Anathema abandon a sworn lover, constantly pursue safe choices, shun change Area of Concern exploration, forbidden love, wanderlust Pantheons Weight of the World Devotee Benefits Divine Attribute Wisdom or Charisma Divine Font Harm or Heal Divine Sanctification none Divine Skill Survival Favored Weapon Trident Domains Ambition, Confidence, Passion, Water Alternate Domains Travel, Zeal Cleric Spells - 1st Tailwind - 3rd Aqueous Orb - 4th Hydraulic Torrent\n","sacred_color":["dark blue","dark green","gray"],"skill_mod":{},"summary":"From Obari’s earliest days as a member of a pantheon of ocean gods, he sought to travel beyond the bounds of the water, journeying to distant lands …","image":["/Images/Deities/Obari.webp"],"primary_source":"Divine Mysteries","spell":["Tailwind","Aqueous Orb","Hydraulic Torrent"],"edict":"face unfamiliar challenges, travel to new places and seek new experiences, pursue dangerous or forbidden relationships","anathema":"abandon a sworn lover, constantly pursue safe choices, shun change","icon_image":"/Images/Deities/Obari.webp","source_category":["Lost Omens"],"resistance":{},"url":"/Deities.aspx?ID=356","cleric_spell":["Tailwind","Aqueous Orb","Hydraulic Torrent"],"epithet":"The Wandering Storm","religious_symbol":"broken anchor","domain":["Ambition","Confidence","Passion","Travel","Water","Zeal"],"name":"Obari","category":"deity","pfs":"Standard","deity":["Obari","Weight of the World"],"rarity":"common","slug":"deity-356"},{"deity_category":"Other Gods","deity_category_order":"2Other Gods","primary_source_category":"Lost Omens","sacred_animal":"honeyguide","area_of_concern":["law","luxury","obedience"],"favored_weapon":["Mace"],"source":["Divine Mysteries"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Harm"],"domain_primary":["Magic","Secrecy","Trickery","Wealth"],"skill":["Deception"],"attribute":["Charisma","Intelligence"],"id":"deity-357","text":"\nRazmir (The Living God) Source Divine Mysteries pg. 156 Razmir, the Living God, was once a mighty wizard who developed a religious regimen known as the 31 Steps. This text dictates how his priests ascend within the hierarchy of his church, and the specific details of these steps can only be learned by first joining his priesthood. Once initiated into Razmir’s church, priests are taught the steps in careful and controlled increments; the highest ranking of Razmir’s priests are the gold-masked Visions of the 15th Step, and the second-highest rank are the silver-masked Masks of the 12th Step. What the remaining sixteen steps between the Visions and Razmir might be are known only to Razmir and the Visions themselves, though no Vision has yet attained the wisdom and discipline to ascend beyond the 15th Step. In the days before he brought peace and prosperity to the people of the River Kingdoms, Razmir ascended to godhood in the year 4661 ar, by following the path of the 31 Steps and completing the Test of the Starstone . Following his ascension, Razmir made his way to the Archduchy of Melcat, where his feats of incredible magic power, promises of wealth, and teachings regarding the secret to following in his footsteps caused many to flock to his banner and holy word. Razmir founded his first temple in the Melcatian city of Xer, where he began elevating masked priests to serve him and teaching the doctrine of the 31 Steps. Razmir then annihilated the Duke of Melcat and all his followers for heresy with a potent act of magic, making evidence of his godhood plain for all to see. Razmir’s faith and earthly dominion spread quickly through the River Kingdoms after this, though his reign has been plagued by fools who continue the heresies of Duke Melcat. Many others have challenged the might of Razmir and some have even gone so far as to question his divinity, despite the well-recorded evidence of his miracles. One need only look at the indisputable wealth of Razmiran’s people to see the truth of Razmir’s divine teachings. One need only hear the fear that trembles in the voices of those who have witnessed the wrath of the Living God and his priests to know that there is no greater god on Golarion. —A true and indisputable accounting of the glory of Razmir, as recorded in To Climb the 31 Steps . Category Other Gods Edicts follow the path of the 31 steps, obey those who speak with Razmir’s voice, pay tithes and tributes to the Living God Anathema disobey Razmir or one of his priests, question the truth of the Living God Area of Concern law, luxury, obedience Devotee Benefits Divine Attribute Charisma or Intelligence Divine Font Harm Divine Sanctification can choose unholy Divine Skill Deception Favored Weapon Mace Domains Magic, Secrecy, Trickery, Wealth Alternate Domains Cleric Spells - 1st Charm - 2nd Stupefy - 3rd Mind Reading\n","sacred_color":["gold","purple","silver"],"skill_mod":{},"summary":"Razmir, the Living God, was once a mighty wizard who developed a religious regimen known as the 31 Steps. This text dictates how his priests ascend …","image":["/Images/Deities/Razmir.webp"],"primary_source":"Divine Mysteries","spell":["Charm","Stupefy","Mind Reading"],"sanctification":["unholy"],"edict":"follow the path of the 31 steps, obey those who speak with Razmir’s voice, pay tithes and tributes to the Living God","anathema":"disobey Razmir or one of his priests, question the truth of the Living God","icon_image":"/Images/Deities/Razmir.webp","source_category":["Lost Omens"],"resistance":{},"url":"/Deities.aspx?ID=357","cleric_spell":["Charm","Stupefy","Mind Reading"],"epithet":"The Living God","religious_symbol":"porcelain mask","domain":["Magic","Secrecy","Trickery","Wealth"],"name":"Razmir","category":"deity","pfs":"Standard","deity":["Razmir"],"rarity":"common","slug":"deity-357"},{"deity_category":"Other Gods","deity_category_order":"2Other Gods","primary_source_category":"Lost Omens","sacred_animal":"coyote","area_of_concern":["illusions","mysteries","reflections","secrets"],"favored_weapon":["Bladed Scarf"],"source":["Divine Mysteries"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Harm","Heal"],"domain_primary":["Disorientation","Magic","Secrecy","Trickery"],"skill":["Deception"],"domain_alternate":["Glyph"],"legacy_id":["deity-46"],"attribute":["Constitution","Intelligence"],"id":"deity-358","text":"\nSivanah (The Seventh Veil) Source Divine Mysteries pg. 158 No ancient record reveals the truth of Sivanah’s origins; in fact, only recent documents record her existence at all. The Seventh Veil is widely regarded as the goddess of illusion magic, often portrayed as a figure disguised by seven veils. Legends state that each face underneath the first six of her seven veils is of a different ancestry—human, elf, halfling, gnome, anadi, and naga—but the seventh face is never shown, believed to mask the goddess’s true form. Some theologians believe Sivanah hails from the Netherworld, though the goddess’s true nature and form continue to be topics of debate. Even her female visage, while agreed upon by her followers, could likewise be an illusion. Her goals are hidden from even her most faithful, which some believe has hampered the faith’s growth and influence beyond the level of a cult. Sivanah is well loved by gnomes, who believe the goddess embodies a playful dance between illusion and reality. Gnomes who are drawn to magic and illusions are especially likely to pay their respects to Sivanah, and some wear knotted scarves to honor the goddess of illusions. Anadis are also sometimes drawn to Sivanah, though there is some contention among religious scholars over whether Sivanah’s fifth veil truly obscures an anadi or some other being known for its mastery of illusion, as older legends claim the fifth veil concealed a cyclops. Kitsune often love Sivanah’s mysteries and many shapes, claiming she actually has nine veils, and that her final face is that of a fox-woman. Outside of these peoples, Sivanah draws those who benefit from hiding their appearance or intentions, whether they’re illusionists or thieves, or simply wish to live and present a different lifestyle than the one they currently have. She sees the most popularity in Irrisen, Nex, and Katapesh. In Irrisen, they associate her with mirrors, as her domain is covered in mirrors as safeguards against her foes. Veiled witches and mysterious mirrored beings pay her homage. Nex lauds Sivanah for her elaborate magic and peerless illusions, seeing her as a counterpart to the Queen of the Night, Mahathallah. In Katapesh, faith of Sivanah has spread from the local gnomes to the general populace. Some claim the Pactmasters must have a connection to the mysterious goddess, and kholo priests veil themselves before seeking secrets in the desert nights. Unsurprisingly, Sivanah’s church is often the target of rampant rumors—at least, when people are aware it exists. The faith’s holidays and rituals are shrouded in silence, and its priests have little desire to share such details with outsiders. Wild claims of sinister deeds abound, and followers of the Seventh Veil make easy scapegoats for more malevolent gods and mundane conspirators alike. Fortunately, most followers of Sivanah are skilled at disguising themselves, which serves them well when matters of public opinion get out of hand. The Seventh Veil safeguards those who plead for secrecy, especially those in disguise for their own safety. As the goddess of reflections, Sivanah employs mirrors, reflections in water, and even sometimes shadows to connect with her most faithful. She has a rivalry with Zon-Kuthon, loathing the dark god’s corruption of shadows, and she sometimes uses her influence to cause darkness to act unexpectedly for the Midnight Lord’s clerics. Her church is expressly banned in the nation of Nidal as a result, though this doesn’t stop some faithful. Category Other Gods Edicts show the beauty in illusions, pursue the nature of truth, respect the need for secrets Anathema let a creature permanently labor under the falsehood of your illusions, reveal a secret you have sworn to keep Area of Concern illusions, mysteries, reflections, secrets Devotee Benefits Divine Attribute Constitution or Intelligence Divine Font Harm or Heal Divine Sanctification none Divine Skill Deception Favored Weapon Bladed Scarf Domains Disorientation, Magic, Secrecy, Trickery Alternate Domains Glyph Cleric Spells - 1st Illusory Disguise - 2nd Blur - 6th Mislead Divine Intercession The Seventh Veil abhors the use of illusion to cause harm and detests anyone who discourages or corrupts the process of truth-seeking. The goddess works actively against the faith of Zon-Kuthon and his clerics’ use of shadow. Source Gods & Magic - Web Supplement pg. 9 Minor Boon Sivanah prevents your enemies from pulling off your veil. Once, when a foe rolls a success on a Perception check to disbelieve your illusion, it gets a critical failure instead. Sivanah typically grants this benefit to protect an elaborate or consequential illusory deception, and she never uses it to improve the effect of a harmful illusion. Moderate Boon You wear a veil of illusion wherever you go. You can cast illusory disguise at will as an innate divine spell. Major Boon You spread your illusions over a larger area. You can designate an area to permanently gain the effects of hallucinatory terrain . All creatures within this area gain the effects of illusory disguise , changing their forms as you wish. You can designate a new area as a 1-minute activity, but doing so dismisses any previously designated areas. Minor Curse Your hair becomes a wild variety of colors, which cannot be altered with mundane or magical means, and it somehow grows out from under any cap, scarf, or other headwear intended to disguise it. You gain a –2 status penalty to Deception skill checks to Impersonate anyone else. Moderate Curse Those who betray the secrets of others find their own secrets laid bare. Each person from whom you are keeping a secret immediately learns one of your secrets involving that person. This curse doesn’t give away other people’s secrets you are keeping, only your own. Major Curse Mirrors break whenever you cross their paths. You cannot be concealed by illusion magic of any kind (the spell automatically fails), and all creatures that see you know your true identity ","sacred_color":["gray"],"skill_mod":{},"summary":"No ancient record reveals the truth of Sivanah’s origins; in fact, only recent documents record her existence at all. The Seventh Veil is widely …","image":["/Images/Deities/Sivanah.webp"],"primary_source":"Divine Mysteries","spell":["Illusory Disguise","Blur","Mislead"],"edict":"show the beauty in illusions, pursue the nature of truth, respect the need for secrets","anathema":"let a creature permanently labor under the falsehood of your illusions, reveal a secret you have sworn to keep","icon_image":"/Images/Deities/Sivanah.webp","source_category":["Lost Omens"],"resistance":{},"url":"/Deities.aspx?ID=358","cleric_spell":["Illusory Disguise","Blur","Mislead"],"epithet":"The Seventh Veil","religious_symbol":"veils tied in circle","domain":["Disorientation","Glyph","Magic","Secrecy","Trickery"],"name":"Sivanah","category":"deity","pfs":"Standard","deity":["Sivanah"],"rarity":"common","slug":"deity-358"},{"deity_category":"Other Gods","deity_category_order":"2Other Gods","primary_source_category":"Lost Omens","sacred_animal":"python","area_of_concern":["hospitality","community","nature","diplomatic resolutions"],"favored_weapon":["Longspear"],"source":["Divine Mysteries"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Heal"],"domain_primary":["Earth","Family","Protection","Repose"],"skill":["Diplomacy"],"domain_alternate":["Healing","Nature"],"attribute":["Wisdom","Charisma"],"id":"deity-359","text":"\nVudravati (The Peaceful Mother) Source Divine Mysteries pg. 161 According to the Mizravratta Brahmodya , in the days when Golarion had not yet finished forming, the god Vudravati wandered across the still-changing landscapes, breathing her joy and wonder into creation. Twin brothers, the gods Embaral and Obari, fell in love with her and both wished to please her. She loved them both and rejoiced in their company. But the brothers, unable to understand her boundless generosity, grew jealous, each wanting to control her love. They tried to force Vudravati into choosing between them, but she refused. Turning to violence, each brother then reasoned that, by destroying his twin, he would at last have all of Vudravati’s love for himself. An epic battle began that threatened to reshape the nascent world as the brothers toppled mountains, tore open vast canyons, and raised hurricanes, all in the hopes of destroying the other. At first, Vudravati despaired, feeling despondent and powerless in the face of such willful and widespread destruction. Her love seemed pointless, and she could find no rest, so anguished was she by their aggression. Why had they not seen the generosity of her love? Did they really love her? Eventually, she decided to put this last question to the test. Vudravati called the brothers to her and convinced them to call a truce so that she could get some sleep. Each agreed only if she would lie down with him. So, she stretched out between the two, putting an end to their fighting. As she went to sleep, Vudravati transformed into the land now known as Vudra. The two brothers, realizing their foolishness, became embodied in the Obari Ocean to the southwest and the Embaral Ocean to the east. From her body, says the scripture, emerged the people of Vudra, and she continues to support their every need through land and river. Many Vudrani believe they owe everything to her and ought to show her the utmost respect as she continues to sleep. In return, they say that she will continue to shower her people with her generous gifts and calm the twin oceans’ destructive rage. These worshippers see Vudravati as quite literally their land, raising simple shrines of natural materials and offering prayers to her spirit as it rests in the earth. Category Other Gods Edicts be generous and forgiving, show respect for all beings and for nature, work to build peaceful communities Anathema destroy natural coastlines, sow division through lies or rumors, stoke enmity between rivals Area of Concern hospitality, community, nature, diplomatic resolutions Devotee Benefits Divine Attribute Wisdom or Charisma Divine Font Heal Divine Sanctification can choose holy Divine Skill Diplomacy Favored Weapon Longspear Domains Earth, Family, Protection, Repose Alternate Domains Healing, Nature Cleric Spells - 1st Sleep - 4th Shape Stone - 7th Planar Palace\n","sacred_color":["green","blue","brown"],"skill_mod":{},"summary":"According to the Mizravratta Brahmodya , in the days when Golarion had not yet finished forming, the god Vudravati wandered across the …","image":["/Images/Deities/Vudravati.webp"],"primary_source":"Divine Mysteries","spell":["Sleep","Shape Stone","Planar Palace"],"sanctification":["holy"],"edict":"be generous and forgiving, show respect for all beings and for nature, work to build peaceful communities","anathema":"destroy natural coastlines, sow division through lies or rumors, stoke enmity between rivals","icon_image":"/Images/Deities/Vudravati.webp","source_category":["Lost Omens"],"resistance":{},"url":"/Deities.aspx?ID=359","cleric_spell":["Sleep","Shape Stone","Planar Palace"],"epithet":"The Peaceful Mother","religious_symbol":"necklace of beads","domain":["Earth","Family","Healing","Nature","Protection","Repose"],"name":"Vudravati","category":"deity","pfs":"Standard","deity":["Vudravati"],"rarity":"common","slug":"deity-359"},{"deity_category":"Other Gods","deity_category_order":"2Other Gods","primary_source_category":"Lost Omens","sacred_animal":"none","area_of_concern":["armaments","motivation","self-expression"],"favored_weapon":["Greatsword"],"source":["Divine Mysteries"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Harm"],"domain_primary":["Introspection","Metal","Might","Zeal"],"skill":["Athletics"],"domain_alternate":["Change","Creation"],"attribute":["Strength","Dexterity"],"id":"deity-360","text":"\nZjar-Tovan (The Bladesoul) Source Divine Mysteries pg. 162 Zjar-Tovan is a name few are familiar with, as those who worship the Bladesoul are often mistaken for devotees of a god of the forge, such as Torag, or champions of a mighty military god, such as Iomedae. But to Zjar-Tovan, a weapon is more than just a tool. It is a statement against restriction or captivity, and a method to impart one’s will against those who would resist embracing freedom of self-expression. To use a weapon is to make a choice, and as a sentient and living apparatus of war, Zjar-Tovan blesses those who use their tools with conviction, no matter their actions or cause. Zjar-Tovan was not crafted but was born from a smithing accident that occurred at the heart of a starforge, a gathering of celestial fire so intense it can be used to make tools and weapons of unparalleled quality. When an overconfident demigod failed to safely harness the forge’s power, the resulting blast melded divine blood and metal into a single being. The god Zjar- Tovan was produced in that moment and was able to reshape their form into a massive claymore with a blade that shimmers in colors reflecting a blend of skymetals. Their smooth, polished hilt is wrapped in spike-covered chains, preventing any from properly wielding them unless the Bladesoul wills it. These chains are formed from the metal of the incomplete weapons and tools that were lost in the tragedy of the starforge. If Zjar-Tovan is capable of speaking, they have never done so. Instead, the deific weapon prefers to convey its thoughts through unconventional means, even going so far as to offer themself for use in order to communicate their thoughts. To wield any weapon is to master a great art, and Zjar-Tovan takes pleasure in displaying creativity in these messages. Those blessed to see the Bladesoul in person may witness them unfurl the arsenal of chains across their hilt into curved letters or spiraling gestures. Zjar-Tovan can also modify their entire form in a moment to become a different weapon as the situation demands. From the moment of their formation, Zjar-Tovan has held a profound understanding of their sentience, but despite their interest in seeing individuals realize their own path in life, the Bladesoul is still seeking their true purpose. They are a weapon that was never meant to be crafted and for a conflict that may never exist. Zjar-Tovan will occasionally lend themself to be wielded by other gods (and even powerful mortals) for brief periods of time, but the would-be wielder must first convince the Bladesoul of the importance of their cause. The Bladesoul is not biased against any particular cause or philosophy, but they do not commit to anything that does not move them—a task that is almost as hard as swaying an unintelligent hunk of steel. There are many who find Zjar-Tovan’s neutrality unsettling. Though the god bears the form of a weapon, they feel no particular draw to the art of war or the act of killing. Outsiders often carry a misconception that Zjar-Tovan approves of violence or celebrates the lives taken during times of conflict. On the contrary, the Bladesoul focuses on the intent of the individual. They would prefer to see a person grow and become the means their beliefs are enforced or realized. A bard who uses their voice to passionately rouse a people against a tyrannical emperor may ask for Zjar-Tovan’s blessing, so that their words can cut to the heart of others. Warriors seeking to improve their martial prowess might offer a quiet word to the Bladesoul, in hopes that their own tools will be given guidance during a time of personal turmoil. In either case, the results of those actions are rarely Zjar- Tovan’s concern. Category Other Gods Edicts aid those who cannot freely live as they would choose to, do not allow your purpose to be overly guided by another’s will, inspire others with your personal convictions Anathema belittle an ally (or someone you respect) when they express their beliefs, serve a cause you do not truly believe in Area of Concern armaments, motivation, self-expression Devotee Benefits Divine Attribute Strength or Dexterity Divine Font Harm Divine Sanctification can choose holy or unholy Divine Skill Athletics Favored Weapon Greatsword Domains Introspection, Metal, Might, Zeal Alternate Domains Change, Creation Cleric Spells - 1st Sure Strike - 3rd Ghostly Weapon - 4th Weapon Storm\n","sacred_color":["blue","gray","silver"],"skill_mod":{},"summary":"Zjar-Tovan is a name few are familiar with, as those who worship the Bladesoul are often mistaken for devotees of a god of the forge, such as Torag …","image":["/Images/Deities/Zjar_Tovan.webp"],"primary_source":"Divine Mysteries","spell":["Sure Strike","Ghostly Weapon","Weapon Storm"],"sanctification":["holy","unholy"],"edict":"aid those who cannot freely live as they would choose to, do not allow your purpose to be overly guided by another’s will, inspire others with your personal convictions","anathema":"belittle an ally (or someone you respect) when they express their beliefs, serve a cause you do not truly believe in","icon_image":"/Images/Deities/Zjar_Tovan.webp","source_category":["Lost Omens"],"resistance":{},"url":"/Deities.aspx?ID=360","cleric_spell":["Sure Strike","Ghostly Weapon","Weapon Storm"],"epithet":"The Bladesoul","religious_symbol":"half-finished sword resting on an anvil","domain":["Change","Creation","Introspection","Metal","Might","Zeal"],"name":"Zjar-Tovan","category":"deity","pfs":"Standard","deity":["Zjar-Tovan"],"rarity":"common","slug":"deity-360"},{"deity_category":"Other Gods","deity_category_order":"2Other Gods","primary_source_category":"Lost Omens","sacred_animal":"vulture","area_of_concern":["accidental death","graveyards","spite","tragedy"],"favored_weapon":["Pick"],"source":["Divine Mysteries"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Harm"],"domain_primary":["Death","Sorrow","Soul","Undeath"],"skill":["Thievery"],"domain_alternate":["Creation","Pain"],"legacy_id":["deity-160"],"attribute":["Constitution","Dexterity"],"id":"deity-361","text":"\nZyphus (The Grim Harvestman) Source Divine Mysteries pg. 163 Legends say Zyphus rose from the soul of the first mortal to die from an accidental and meaningless death. These legends hold that when this soul appeared in Pharasma’s Boneyard, he cursed the goddess and refused to accept her judgment, and instead escaped to become a god himself. The highest ranking among the Grim Harvestman’s faith believe a darker truth: that Zyphus was and is the accident that killed this soul and all other mortals thereafter who befall fatal misfortune. Those who rail against their final judgment act out a final spiritual tragedy, the denial of the impartial force who might be their final defense against Zyphus’s clutches. Those who cannot accept their unfortunate demises, it is said, turn their backs on life and are consumed by Zyphus, their souls forever gone from the cycle of life and death. Whether this is true or simply a harrowing tale spread by worshippers of the cruel god to bolster terror is largely irrelevant, for the faithful of Zyphus are already reviled and feared. As devotees of the god of death and tragedy, they see death not as a natural end of life but as the punishment for daring to enjoy life at all. Many of these spiteful worshippers came to the faith as the result of an unfortunate tragedy capitalized upon (and often engineered by) other priests of Zyphus. Rather than healing and moving on, these individuals obsess over their misfortune and see inflicting tragedy on others as the only way to justify what happened to them. In time, such folk grow addicted to the cruelty, find pleasure in pain, and sup upon the tears of mourners while basking in their losses. In time, all worshippers of Zyphus become spite-filled wells of hatred whose long-standing grudges have bloomed into ceaseless drives to spread misery through the world. While his followers often rise as undead after they succumb to accidents, no living devotee of Zyphus seeks undeath as an escape from death, for they believe that an unplanned violent demise is the greatest reward they can earn for a life devoted to despair and tragedy. Category Other Gods Edicts encourage deadly accidents by performing acts of sabotage or through faulty design, seek out instances of tragedy and foster ill will in the surviving victims, spread the belief that life is pointless since it all ends in the pain of death Anathema engineer the same accident twice in a row, knowingly provide aid to a Pharasmin, spread hope or optimism (particularly in the face of a tragedy) Area of Concern accidental death, graveyards, spite, tragedy Devotee Benefits Divine Attribute Constitution or Dexterity Divine Font Harm Divine Sanctification must choose unholy Divine Skill Thievery Favored Weapon Pick Domains Death, Sorrow, Soul, Undeath Alternate Domains Creation, Pain Cleric Spells - 1st Ill Omen - 2nd Shatter - 6th Phantasmal Calamity\n","sacred_color":["ivory","red"],"skill_mod":{},"summary":"Legends say Zyphus rose from the soul of the first mortal to die from an accidental and meaningless death. These legends hold that when this soul …","image":["/Images/Deities/Zyphus.webp"],"primary_source":"Divine Mysteries","spell":["Ill Omen","Shatter","Phantasmal Calamity"],"sanctification":["unholy"],"edict":"encourage deadly accidents by performing acts of sabotage or through faulty design, seek out instances of tragedy and foster ill will in the surviving victims, spread the belief that life is pointless since it all ends in the pain of death","anathema":"engineer the same accident twice in a row, knowingly provide aid to a Pharasmin, spread hope or optimism (particularly in the face of a tragedy)","icon_image":"/Images/Deities/Zyphus.webp","source_category":["Lost Omens"],"resistance":{},"url":"/Deities.aspx?ID=361","cleric_spell":["Ill Omen","Shatter","Phantasmal Calamity"],"epithet":"The Grim Harvestman","religious_symbol":"pickaxe made of bones","domain":["Creation","Death","Pain","Sorrow","Soul","Undeath"],"name":"Zyphus","category":"deity","pfs":"Restricted","deity":["Zyphus"],"rarity":"common","slug":"deity-361"},{"deity_category":"Faiths & Philosophies","deity_category_order":"3Faiths & Philosophies","legacy_name":["Esoteric Order of the Palatine Eye"],"primary_source_category":"Lost Omens","area_of_concern":["history","occultism","secret lore"],"favored_weapon":["Sword Cane"],"source":["Divine Mysteries"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Harm","Heal"],"domain_primary":["Ambition","Duty","Knowledge","Secrecy"],"skill":["Occultism"],"domain_alternate":["Glyph","Truth"],"legacy_id":["deity-199"],"attribute":["Intelligence","Wisdom"],"id":"deity-362","text":"\nEsoteric Order Of The Palatine Eye Source Divine Mysteries pg. 200 PFS Note This deity grants hypercognition instead of time pocket Based in Ustalav but active in aristocratic salons and cloistered academies across Avistan and Garund, the Esoteric Order of the Palatine Eye is a mystic order of occultist-nobles who seek philosophical self-awareness and mastery of celestial truths. The order was founded in 3988 AR when the gentleman-explorer Aldus Canter returned from the Osirian desert where he had been lost for 3 years. Aldus spoke of meeting a cult following a desiccated angel named Tabris. Tabris revealed the secret history of the multiverse and tasked Aldus with acting as a messenger of mystic secrets. Upon his return, Aldus gathered a coterie of his fellow Ustalavic nobles eager to plumb these secrets. His message was far from clear, however, consisting of garbled and coded texts in an untidy medley of Osirian mysticism, Pharasmin rites, and Varisian occult lore. Scouring Aldus’s texts—both those brought from Osirion and his many annotations and reinterpretations penned thereafter—has been the order’s primary activity for centuries, even before the increasingly erratic Aldus disappeared in 4028 AR. The Esoteric Order’s meticulous research has produced occult secrets and mystical rites known nowhere else on Golarion and hints at further secret lore for the enlightened. The order’s greatest accomplishment, however, was averting a doomsday few on Golarion will ever realize was imminent: in 4718 AR, the order’s greatest heroes prevented the planet Aucturn from devouring Golarion. Category Faiths & Philosophies Edicts honor the rites of the Order while pushing for change, provide succor to scholars and truth-seekers, pursue the wisdom of ancient forgotten texts such as The Lost Gospels of Tabris Anathema destroy rare or ancient lore, dismiss or remain ignorant to the newly found texts, reveal the Order’s secrets to those outside the organization Area of Concern history, occultism, secret lore Devotee Benefits Divine Attribute Intelligence or Wisdom Divine Font Harm or Heal Divine Sanctification none Divine Skill Occultism Favored Weapon Sword Cane Domains Ambition, Duty, Knowledge, Secrecy Alternate Domains Glyph, Truth Cleric Spells - 1st Mindlink - 3rd Time Pocket - 5th Synaptic Pulse\n","skill_mod":{},"summary":"Based in Ustalav but active in aristocratic salons and cloistered academies across Avistan and Garund, the Esoteric Order of the Palatine Eye is a …","image":["/Images/Deities/Esoteric_Order_of_the_Palatine_Eye.webp"],"primary_source":"Divine Mysteries","spell":["Mindlink","Time Pocket","Synaptic Pulse"],"edict":"honor the rites of the Order while pushing for change, provide succor to scholars and truth-seekers, pursue the wisdom of ancient forgotten texts such as The Lost Gospels of Tabris ","anathema":"destroy rare or ancient lore, dismiss or remain ignorant to the newly found texts, reveal the Order’s secrets to those outside the organization","icon_image":"/Images/Deities/Esoteric_Order_of_the_Palatine_Eye.webp","source_category":["Lost Omens"],"resistance":{},"url":"/Deities.aspx?ID=362","cleric_spell":["Mindlink","Time Pocket","Synaptic Pulse"],"religious_symbol":"golden scarab beetle with outstretched wings revealing an eye","domain":["Ambition","Duty","Glyph","Knowledge","Secrecy","Truth"],"name":"Esoteric Order Of The Palatine Eye","category":"deity","pfs":"Standard","deity":["Esoteric Order Of The Palatine Eye"],"rarity":"common","slug":"deity-362"},{"deity_category":"Sarkorian Covenants","deity_category_order":"2Sarkorian Covenants","primary_source_category":"Lost Omens","area_of_concern":["boundaries","containment","guardianship"],"favored_weapon":["claws","Shield Boss"],"source":["Divine Mysteries"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Harm","Heal"],"pantheon_member":["Dolok Darkfur","Kagia","Stag Mother of the Forest of Stones"],"domain_primary":["Duty","Earth","Protection","Vigil"],"skill":["Survival"],"domain_alternate":["Metal","Zeal"],"attribute":["Constitution","Wisdom"],"id":"deity-363","text":"\nThe Spirit Wall Source Divine Mysteries pg. 235 As crusaders, naturalists, and descendants of Old Sarkoris struggle to reclaim the demon-haunted lands of what was the Worldwound, they turn to the Boundary of Strength for divine assistance in holding their territorial gains. The densest concentration of this covenant’s worshippers resides in the town of Gundrun, the only stable settlement during the demonic occupation. Generally practical people, devotees care less about the nature of the Boundary of Strength than its effectiveness. This covenant is frequently invoked by night guards on patrol and those attempting to cleanse, salvage, or study the wardstones that remain scattered around the Sarkoris Scar. Category Sarkorian Covenants Edicts establish and protect your personal territory, punish trespassers, safeguard lawful visitors Anathema abandon a guard post, cede territory to an invader Area of Concern boundaries, containment, guardianship Pantheon Members Dolok Darkfur, Kagia, Stag Mother of the Forest of Stones Devotee Benefits Divine Attribute Constitution or Wisdom Divine Font Harm or Heal Divine Sanctification none Divine Skill Survival Favored Weapon claws or Shield Boss Domains Duty, Earth, Protection, Vigil Alternate Domains Metal, Zeal Cleric Spells - 1st Anticipate Peril - 3rd Cozy Cabin - 6th Wall of Force\n","skill_mod":{},"summary":"As crusaders, naturalists, and descendants of Old Sarkoris struggle to reclaim the demon-haunted lands of what was the Worldwound, they turn to the …","primary_source":"Divine Mysteries","spell":["Anticipate Peril","Cozy Cabin","Wall of Force"],"edict":"establish and protect your personal territory, punish trespassers, safeguard lawful visitors","anathema":"abandon a guard post, cede territory to an invader","source_category":["Lost Omens"],"resistance":{},"url":"/Deities.aspx?ID=363","cleric_spell":["Anticipate Peril","Cozy Cabin","Wall of Force"],"religious_symbol":"stone wall","domain":["Duty","Earth","Metal","Protection","Vigil","Zeal"],"name":"The Spirit Wall","category":"deity","pfs":"Standard","deity":["The Spirit Wall","Dolok Darkfur","Kagia","Stag Mother of the Forest of Stones"],"rarity":"common","slug":"deity-363"},{"deity_category":"Sarkorian Covenants","deity_category_order":"2Sarkorian Covenants","primary_source_category":"Lost Omens","area_of_concern":["cleanliness","propagation","vegetation"],"favored_weapon":["Scythe"],"source":["Divine Mysteries"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Heal"],"domain_primary":["Healing","Nature","Perfection","Wood"],"skill":["Nature"],"domain_alternate":["Duty","Earth"],"attribute":["Strength","Charisma"],"id":"deity-364","text":"\nImmaculate Growth Source Divine Mysteries pg. 235 Uncorrupted wildlife was rare in the land of Sarkoris during the time of the Worldwound, found only in the most remote regions farthest from the demonic incursion. Now that the hordes of demons have been pushed back, worshippers of Immaculate Growth encourage the natural world to reclaim the once-blighted terrain. This covenant nurtures newgrowth forest springing up around the fringes of the Shudderwood and bolsters valiant farmers clearing arable land near new settlements. Scouting and raiding parties that head deep into the Sarkoris Scar often seek out followers of Immaculate Growth to join their bands, as few people are so skilled at determining whether a campsite is threatened by hostile surroundings. Though the covenant is most popular along the fringes of the Sarkoris Scar, some followers have brought the faith back into Mendev, and a small group of worshippers have traveled to the Gravelands, hoping to ally with the surviving Knights of Lastwall to reclaim the land and study the unnatural growth around the ruins of Gallowspire. Category Sarkorian Covenants Edicts clear away dead vegetation, foster wild plant life, protect natural areas Anathema allow blight to spread, enable the destruction of wilderness areas Area of Concern cleanliness, propagation, vegetation Devotee Benefits Divine Attribute Strength or Charisma Divine Font Heal Divine Sanctification can choose holy Divine Skill Nature Favored Weapon Scythe Domains Healing, Nature, Perfection, Wood Alternate Domains Duty, Earth Cleric Spells - 1st Endure - 2nd Entangling Flora - 6th Tangling Creepers\n","skill_mod":{},"summary":"Uncorrupted wildlife was rare in the land of Sarkoris during the time of the Worldwound, found only in the most remote regions farthest from the …","primary_source":"Divine Mysteries","spell":["Endure","Entangling Flora","Tangling Creepers"],"sanctification":["holy"],"edict":"clear away dead vegetation, foster wild plant life, protect natural areas","anathema":"allow blight to spread, enable the destruction of wilderness areas","source_category":["Lost Omens"],"resistance":{},"url":"/Deities.aspx?ID=364","cleric_spell":["Endure","Entangling Flora","Tangling Creepers"],"religious_symbol":"blossoming tree","domain":["Duty","Earth","Healing","Nature","Perfection","Wood"],"name":"Immaculate Growth","category":"deity","pfs":"Standard","deity":["Immaculate Growth"],"rarity":"common","slug":"deity-364"},{"deity_category":"Covenants","deity_category_order":"2Covenants","primary_source_category":"Lost Omens","area_of_concern":["carpentry","fertility","fungi","plants","wood"],"favored_weapon":["Staff"],"source":["Divine Mysteries"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Heal"],"domain_primary":["Decay","Healing","Nature","Wood"],"skill":["Nature"],"domain_alternate":["Creation"],"attribute":["Constitution","Wisdom"],"id":"deity-365","text":"\nBlooms of the Spreading Weald Source Divine Mysteries pg. 238 With the Elemental Plane of Wood regaining prominence, some have turned to worshipping the life-giving force of the plane itself, alongside nature spirits that dwell in forests and other wooded areas. Followers of this covenant respect the cycle of rebirth that occurs in the blossoming of flowers every spring and the fungi that often grow from the decay of other living things. They also appreciate the many different ways that wood can be used in crafting, believing a finely carved piece of furniture to be akin to a work of art. Devotees of the Blooms of the Spreading Weald who live in urban areas of stone and metal, though rare, usually keep window box planters full of tiny shrubs or petition the local government to construct neighborhood gardens. Certain druidic enclaves of this covenant fight tirelessly against unscrupulous lumber consortia that clear-cut forests without any regard to the surrounding ecosystems. Category Covenants Edicts encourage natural growth even in urban areas, expertly craft wooden furniture and other items, fight against blight Anathema exploit natural resources such as timber, use herbs and fungi to make deadly poisons Area of Concern carpentry, fertility, fungi, plants, wood Devotee Benefits Divine Attribute Constitution or Wisdom Divine Font Heal Divine Sanctification none Divine Skill Nature Favored Weapon Staff Domains Decay, Healing, Nature, Wood Alternate Domains Creation Cleric Spells - 1st Flourishing Flora - 2nd Oaken Resilience - 5th Nature's Pathway\n","skill_mod":{},"summary":"With the Elemental Plane of Wood regaining prominence, some have turned to worshipping the life-giving force of the plane itself, alongside nature …","image":["/Images/Deities/Blooms_of_the_Spreading_Weald.webp"],"primary_source":"Divine Mysteries","spell":["Flourishing Flora","Oaken Resilience","Nature's Pathway"],"edict":"encourage natural growth even in urban areas, expertly craft wooden furniture and other items, fight against blight","anathema":"exploit natural resources such as timber, use herbs and fungi to make deadly poisons","icon_image":"/Images/Deities/Blooms_of_the_Spreading_Weald.webp","source_category":["Lost Omens"],"resistance":{},"url":"/Deities.aspx?ID=365","cleric_spell":["Flourishing Flora","Oaken Resilience","Nature's Pathway"],"religious_symbol":"blossoming tree","domain":["Creation","Decay","Healing","Nature","Wood"],"name":"Blooms of the Spreading Weald","category":"deity","pfs":"Standard","deity":["Blooms of the Spreading Weald"],"rarity":"common","slug":"deity-365"},{"deity_category":"Covenants","deity_category_order":"2Covenants","primary_source_category":"Lost Omens","area_of_concern":["breath","clean air","clouds","flying","winds"],"favored_weapon":["Longbow"],"source":["Divine Mysteries"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Harm","Heal"],"domain_primary":["Air","Dust","Freedom","Travel"],"skill":["Acrobatics"],"domain_alternate":["Cold","Lightning"],"attribute":["Dexterity","Constitution"],"id":"deity-366","text":"\nBreath of the Endless Sky Source Divine Mysteries pg. 238 The Plane of Air is a vast expanse of open sky dotted with the occasional floating island, flying creature, or airborne vessel. Though, like all elemental planes, it is home to its own deities, some might offer their worship to the plane itself and its many elemental creatures. Those who follow this covenant celebrate clean air, fresh breezes, and strong winds, believing they can blow away both physical and spiritual impurities. They tend to be those who have naturally evolved the power of flight or who can take to the sky using magic or personal technology. However, those who build big smoke-belching flying vessels are usually seen as adversaries to those devoted to the Breath of the Endless Sky and might find themselves fending off angry saboteurs who seek to bring their contraptions back down to earth. Category Covenants Edicts respect creatures capable of natural flight, revel in the glory of flight, stop to feel breezes across your body when possible Anathema pollute the air with excessive smoke or chemicals, suffocate a living creature Area of Concern breath, clean air, clouds, flying, winds Devotee Benefits Divine Attribute Dexterity or Constitution Divine Font Harm or Heal Divine Sanctification none Divine Skill Acrobatics Favored Weapon Longbow Domains Air, Dust, Freedom, Travel Alternate Domains Cold, Lightning Cleric Spells - 1st Gust of Wind - 3rd Wall of Wind - 8th Punishing Winds\n","skill_mod":{},"summary":"The Plane of Air is a vast expanse of open sky dotted with the occasional floating island, flying creature, or airborne vessel. Though, like all …","image":["/Images/Deities/Breath_of_the_Endless_Sky.webp"],"primary_source":"Divine Mysteries","spell":["Gust of Wind","Wall of Wind","Punishing Winds"],"edict":"respect creatures capable of natural flight, revel in the glory of flight, stop to feel breezes across your body when possible","anathema":"pollute the air with excessive smoke or chemicals, suffocate a living creature","icon_image":"/Images/Deities/Breath_of_the_Endless_Sky.webp","source_category":["Lost Omens"],"resistance":{},"url":"/Deities.aspx?ID=366","cleric_spell":["Gust of Wind","Wall of Wind","Punishing Winds"],"religious_symbol":"gusting breeze","domain":["Air","Cold","Dust","Freedom","Lightning","Travel"],"name":"Breath of the Endless Sky","category":"deity","pfs":"Standard","deity":["Breath of the Endless Sky"],"rarity":"common","slug":"deity-366"},{"deity_category":"Covenants","deity_category_order":"2Covenants","primary_source_category":"Lost Omens","area_of_concern":["aspiring divinities","citizens of Absalom","the downtrodden","the homeless"],"favored_weapon":["Glaive"],"source":["Divine Mysteries"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Harm","Heal"],"domain_primary":["Cities","Fate","Sorrow","Vigil"],"skill":["Society"],"domain_alternate":["Change","Pain"],"attribute":["Constitution","Charisma"],"id":"deity-367","text":"\nFaith in the Fallen Source Divine Mysteries pg. 238 Since the inception of the Test of the Starstone , dozens if not hundreds of aspirants have tried, and failed, to ascend beyond the realm of mortality. Some are more notable than others: Gobru, Speaker for the Bountiful Sea; Silmor, Lord of Blades; Oggo, Master of the Sixteen Poses; and the Muted God, to name a few. Some even briefly retained cults in their names, who continued to offer their worship passed the supposed deaths of their patrons. Following several recent events—the appearance of New Thassilon plucked out of time and the closure of the Worldwound—new attention has been given to lingering divine mysteries once thought to not be possible. As is often the case when involving tales of the Starstone, awareness has given way to faith in those who have fallen. This covenant has broad appeal to many whose belief structures fall outside that of more mainstream churches or pantheons, and it often draws its adherents to the city at the center of the world. Whether the divine power that comes from worshipping this covenant comes from a handful of failed Test of the Starstone aspirants or from some other, more sinister, source has yet to be determined. Category Covenants Edicts embody the best aspects of those who risked their souls to seek divinity, respect and remember the sacrifice of others, seek out and aid those on the verge of divinity Anathema allow the deceased to be forgotten, dismiss another’s beliefs no matter how strange they might seem, fail to aid others once you have promised to do so Area of Concern aspiring divinities, citizens of Absalom, the downtrodden, the homeless Devotee Benefits Divine Attribute Constitution or Charisma Divine Font Harm or Heal Divine Sanctification none Divine Skill Society Favored Weapon Glaive Domains Cities, Fate, Sorrow, Vigil Alternate Domains Change, Pain Cleric Spells - 1st Jump - 4th Translocate - 6th Cast into Time\n","skill_mod":{},"summary":"Since the inception of the Test of the Starstone , dozens if not hundreds of aspirants have tried, and failed, to ascend beyond the realm of …","image":["/Images/Deities/Faith_in_the_Fallen.webp"],"primary_source":"Divine Mysteries","spell":["Jump","Translocate","Cast into Time"],"edict":"embody the best aspects of those who risked their souls to seek divinity, respect and remember the sacrifice of others, seek out and aid those on the verge of divinity","anathema":"allow the deceased to be forgotten, dismiss another’s beliefs no matter how strange they might seem, fail to aid others once you have promised to do so","icon_image":"/Images/Deities/Faith_in_the_Fallen.webp","source_category":["Lost Omens"],"resistance":{},"url":"/Deities.aspx?ID=367","cleric_spell":["Jump","Translocate","Cast into Time"],"religious_symbol":"ghost hand clutching a glowing stone","domain":["Change","Cities","Fate","Pain","Sorrow","Vigil"],"name":"Faith in the Fallen","category":"deity","pfs":"Standard","deity":["Faith in the Fallen"],"rarity":"common","slug":"deity-367"},{"deity_category":"Covenants","deity_category_order":"2Covenants","primary_source_category":"Lost Omens","area_of_concern":["community service","compassion","liberty","solidarity"],"favored_weapon":["Longsword"],"source":["Divine Mysteries"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Heal"],"pantheon_member":["Cayden Cailean","Erastil","Sarenrae","Torag"],"domain_primary":["Family","Freedom","Healing","Vigil"],"skill":["Society"],"domain_alternate":["Cities"],"attribute":["Strength","Charisma"],"id":"deity-368","text":"\nGood Neighbors Source Divine Mysteries pg. 239 While some deities advance an agenda of civilization seemingly no matter the costs, the benefactors of this covenant want such large collections of mortals to support one another. Communities thrive when they work together for a greater good that transcends concepts like zoning laws and gentrified neighborhoods. Followers of the Good Neighbors appreciate families (both blood kin and found families) and unity, though not at the sacrifice of individual freedom. They strive to make their neighborhoods better places by repairing damaged structures, keeping shared spaces neat and tidy, and aiding those who might have fallen through the cracks of society. Adherents to this covenant might remain within a single settlement or travel from location to location, bringing their practicality and optimism to cities and towns in need. Category Covenants Edicts participate in the betterment of your community, provide aid after disasters damage settlements, volunteer your time and resources for good causes Anathema allow a community space to fall into disrepair, dictate where and how people should live Area of Concern community service, compassion, liberty, solidarity Pantheon Members Cayden Cailean, Erastil, Sarenrae, Torag Devotee Benefits Divine Attribute Strength or Charisma Divine Font Heal Divine Sanctification can choose holy Divine Skill Society Favored Weapon Longsword Domains Family, Freedom, Healing, Vigil Alternate Domains Cities Cleric Spells - 1st Phantasmal Minion - 3rd Cozy Cabin - 5th Telekinetic Haul\n","skill_mod":{},"summary":"While some deities advance an agenda of civilization seemingly no matter the costs, the benefactors of this covenant want such large collections of …","image":["/Images/Deities/Good_Neighbors.webp"],"primary_source":"Divine Mysteries","spell":["Phantasmal Minion","Cozy Cabin","Telekinetic Haul"],"sanctification":["holy"],"edict":"participate in the betterment of your community, provide aid after disasters damage settlements, volunteer your time and resources for good causes","anathema":"allow a community space to fall into disrepair, dictate where and how people should live","icon_image":"/Images/Deities/Good_Neighbors.webp","source_category":["Lost Omens"],"resistance":{},"url":"/Deities.aspx?ID=368","cleric_spell":["Phantasmal Minion","Cozy Cabin","Telekinetic Haul"],"religious_symbol":"broom resting on a hearth","domain":["Cities","Family","Freedom","Healing","Vigil"],"name":"Good Neighbors","category":"deity","pfs":"Standard","deity":["Good Neighbors","Cayden Cailean","Erastil","Sarenrae","Torag"],"rarity":"common","slug":"deity-368"},{"deity_category":"Covenants","deity_category_order":"2Covenants","primary_source_category":"Lost Omens","area_of_concern":["ash","fire","intensity","light","smoke"],"favored_weapon":["Scimitar"],"source":["Divine Mysteries"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Harm","Heal"],"domain_primary":["Destruction","Fire","Sun","Zeal"],"skill":["Intimidation"],"domain_alternate":["Passion"],"attribute":["Dexterity","Charisma"],"id":"deity-369","text":"\nLight of the Everlasting Flame Source Divine Mysteries pg. 239 Fire burns, but it also provides light in the darkness, warms the cold, and cooks food for the hungry. Those who understand the primordial power of fire might worship the Plane of Fire and related spirits as a single divine covenant. Usually unbound by the stricter moralities of most other faiths, followers of the Light of the Everlasting Flame might be chaotic arsonists burning down everything they see or beacons of hope for the lost. In either case, they always bring a heart full of passion to every endeavor. While there are plenty of these faithful in the hot, sunny places of the world, they can also be found in colder or darker climates, where their devotion to flames is needed the most. Category Covenants Edicts carry a light source at all times, express your wrath through smoke and flame, warm those who are cold Anathema cover or extinguish a flame without reason, languish in the darkness for no reason Area of Concern ash, fire, intensity, light, smoke Devotee Benefits Divine Attribute Dexterity or Charisma Divine Font Harm or Heal Divine Sanctification none Divine Skill Intimidation Favored Weapon Scimitar Domains Destruction, Fire, Sun, Zeal Alternate Domains Passion Cleric Spells - 1st Breathe Fire - 4th Wall of Fire - 7th Volcanic Eruption\n","skill_mod":{},"summary":"Fire burns, but it also provides light in the darkness, warms the cold, and cooks food for the hungry. Those who understand the primordial power of …","image":["/Images/Deities/Light_of_the_Everlasting_Flame.webp"],"primary_source":"Divine Mysteries","spell":["Breathe Fire","Wall of Fire","Volcanic Eruption"],"edict":"carry a light source at all times, express your wrath through smoke and flame, warm those who are cold","anathema":"cover or extinguish a flame without reason, languish in the darkness for no reason","icon_image":"/Images/Deities/Light_of_the_Everlasting_Flame.webp","source_category":["Lost Omens"],"resistance":{},"url":"/Deities.aspx?ID=369","cleric_spell":["Breathe Fire","Wall of Fire","Volcanic Eruption"],"religious_symbol":"twisting flame","domain":["Destruction","Fire","Passion","Sun","Zeal"],"name":"Light of the Everlasting Flame","category":"deity","pfs":"Standard","deity":["Light of the Everlasting Flame"],"rarity":"common","slug":"deity-369"},{"deity_category":"Covenants","deity_category_order":"2Covenants","primary_source_category":"Lost Omens","area_of_concern":["chaos","confusion","metamorphoses","pranksters"],"favored_weapon":["Gnome Flickmace"],"source":["Divine Mysteries"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Harm","Heal"],"domain_primary":["Change","Disorientation","Luck","Trickery"],"skill":["Deception"],"domain_alternate":["Dreams","Nightmares"],"attribute":["Dexterity","Charisma"],"id":"deity-370","text":"\nThe Pandemonia Source Divine Mysteries pg. 239 Some people just want to throw the world into chaos, whether on a smaller scale through vexing pranks or on a larger scale by embracing complete anarchy. Adherents to the Pandemonia venerate the most confounding of extraplanar entities, ones who refuse to be bound by order and decorum to do whatever they want whenever they want. Some claim that their acts are all in good fun, but they often don’t take the feelings of those they trick into account. Others know full well the consequences of their actions and simply don’t care who they hurt. As befitting such a chaotic covenant, there is hardly any conformity of beliefs or methods within its ranks, making it almost more of a philosophy (albeit a rather disorganized one) than anything else. Category Covenants Edicts disrupt the status quo, never given reasons for your actions, play elaborate tricks on the unsuspecting Anathema fall into a set routine, fix something that you have broken Area of Concern chaos, confusion, metamorphoses, pranksters Devotee Benefits Divine Attribute Dexterity or Charisma Divine Font Harm or Heal Divine Sanctification none Divine Skill Deception Favored Weapon Gnome Flickmace Domains Change, Disorientation, Luck, Trickery Alternate Domains Dreams, Nightmares Cleric Spells - 1st Befuddle - 3rd Hypnotize - 6th Vibrant Pattern\n","skill_mod":{},"summary":"Some people just want to throw the world into chaos, whether on a smaller scale through vexing pranks or on a larger scale by embracing complete …","image":["/Images/Deities/The_Pandemonia.webp"],"primary_source":"Divine Mysteries","spell":["Befuddle","Hypnotize","Vibrant Pattern"],"edict":"disrupt the status quo, never given reasons for your actions, play elaborate tricks on the unsuspecting","anathema":"fall into a set routine, fix something that you have broken","icon_image":"/Images/Deities/The_Pandemonia.webp","source_category":["Lost Omens"],"resistance":{},"url":"/Deities.aspx?ID=370","cleric_spell":["Befuddle","Hypnotize","Vibrant Pattern"],"religious_symbol":"messy swirl of colors","domain":["Change","Disorientation","Dreams","Luck","Nightmares","Trickery"],"name":"The Pandemonia","category":"deity","pfs":"Standard","deity":["The Pandemonia"],"rarity":"common","slug":"deity-370"},{"deity_category":"Covenants","deity_category_order":"2Covenants","primary_source_category":"Lost Omens","area_of_concern":["battlefield tactics","communication","strategic planning","training regimens"],"favored_weapon":["Lance"],"source":["Divine Mysteries"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Harm","Heal"],"domain_primary":["Duty","Knowledge","Might","Zeal"],"skill":["Society"],"domain_alternate":["Protection"],"attribute":["Strength","Intelligence"],"id":"deity-371","text":"\nThe Readied Strike Source Divine Mysteries pg. 240 Across Golarion, major wars have changed the course of history. Some have altered the political make-up of a region, with nations rising and falling. Others have left physical scars on the landscape that force citizens to relocate or change their ways of life. From stealthy scouts pointing the way to generals making plans, most soldiers understand that military strength comes from unity and communication. Followers of the Readied Strike hold that knowledge as personal faith, sometimes hard-won by those who have fallen in past battles. These covenant followers study historical battles, develop new strategies, and share them with their allies to better stand against their foes. They are also constantly honing their martial skills, with a few under the direct tutelage of intelligent magic weapons inhabited by the ghosts of deceased warriors. Category Covenants Edicts encourage unity against common foes, maintain clear lines of communication during warfare, share training and tactics with allies Anathema abandon or lie to allies, initiate violence against unidentified persons, refuse to train those seeking to learn Area of Concern battlefield tactics, communication, strategic planning, training regimens Devotee Benefits Divine Attribute Strength or Intelligence Divine Font Harm or Heal Divine Sanctification can choose holy or unholy Divine Skill Society Favored Weapon Lance Domains Duty, Knowledge, Might, Zeal Alternate Domains Protection Cleric Spells - 1st Anticipate Peril - 4th Telepathy - 6th Collective Transposition\n","skill_mod":{},"summary":"Across Golarion, major wars have changed the course of history. Some have altered the political make-up of a region, with nations rising and falling. …","image":["/Images/Deities/The_Readied_Strike.webp"],"primary_source":"Divine Mysteries","spell":["Anticipate Peril","Telepathy","Collective Transposition"],"sanctification":["holy","unholy"],"edict":"encourage unity against common foes, maintain clear lines of communication during warfare, share training and tactics with allies","anathema":"abandon or lie to allies, initiate violence against unidentified persons, refuse to train those seeking to learn","icon_image":"/Images/Deities/The_Readied_Strike.webp","source_category":["Lost Omens"],"resistance":{},"url":"/Deities.aspx?ID=371","cleric_spell":["Anticipate Peril","Telepathy","Collective Transposition"],"religious_symbol":"lance and shield","domain":["Duty","Knowledge","Might","Protection","Zeal"],"name":"The Readied Strike","category":"deity","pfs":"Standard","deity":["The Readied Strike"],"rarity":"common","slug":"deity-371"},{"deity_category":"Covenants","deity_category_order":"2Covenants","primary_source_category":"Lost Omens","area_of_concern":["opportunities","secret agendas and alliances","shadow government","spies"],"favored_weapon":["Dagger"],"source":["Divine Mysteries"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Harm"],"pantheon_member":["Dhalavei","Norgorber","Thamir","Norgorber (rumored)"],"domain_primary":["Ambition","Darkness","Secrecy","Trickery"],"skill":["Diplomacy"],"domain_alternate":["Disorientation"],"attribute":["Intelligence","Charisma"],"id":"deity-372","text":"\nShadow Cabinet Source Divine Mysteries pg. 240 Though they would never admit to it, followers of the Shadow Cabinet venerate the ideas of secrecy and control. They are often power brokers working behind the scenes to pull the strings of governmental leaders or spies, and double agents uncovering information for their own twisted schemes. Adherents of this covenant have been known to work together for a common goal and usually go their separate ways before any individual plans cause conflict. After all, these faithful are usually more plotters and planners than they are fighters. Though, of course, a well-timed secret dagger in the heart or lethal dose of poison can sometimes more quickly further an agenda than months of whispers and subtle machinations. The Shadow Cabinet’s benefactors include deities of secrets and opportunities like the Vudrani goddess Dhalavei and the halfling god Thamir, as well as powerful shadow beings. Many are convinced that this covenant could not thrive or even hope to exist without Norgorber’s tacit approval, but the Gray Master and his priests have neither confirmed nor denied his involvement. Category Covenants Edicts glean sensitive information through underhanded means, infiltrate powerful organizations, keep your own secrets Anathema allow your agenda to be discovered through carelessness, destroy information when it doesn’t personally benefit you Area of Concern opportunities, secret agendas and alliances, shadow government, spies Pantheon Members Dhalavei, Norgorber, Thamir Devotee Benefits Divine Attribute Intelligence or Charisma Divine Font Harm Divine Sanctification can choose unholy Divine Skill Diplomacy Favored Weapon Dagger Domains Ambition, Darkness, Secrecy, Trickery Alternate Domains Disorientation Cleric Spells - 1st Illusory Disguise - 4th Clairvoyance - 6th Mislead\n","skill_mod":{},"summary":"Though they would never admit to it, followers of the Shadow Cabinet venerate the ideas of secrecy and control. They are often power brokers working …","image":["/Images/Deities/Shadow_Cabinet.webp"],"primary_source":"Divine Mysteries","spell":["Illusory Disguise","Clairvoyance","Mislead"],"sanctification":["unholy"],"edict":"glean sensitive information through underhanded means, infiltrate powerful organizations, keep your own secrets","anathema":"allow your agenda to be discovered through carelessness, destroy information when it doesn’t personally benefit you","icon_image":"/Images/Deities/Shadow_Cabinet.webp","source_category":["Lost Omens"],"resistance":{},"url":"/Deities.aspx?ID=372","cleric_spell":["Illusory Disguise","Clairvoyance","Mislead"],"religious_symbol":"dagger dripping ink","domain":["Ambition","Darkness","Disorientation","Secrecy","Trickery"],"name":"Shadow Cabinet","category":"deity","pfs":"Standard","deity":["Shadow Cabinet","Dhalavei","Norgorber","Thamir"],"rarity":"common","slug":"deity-372"},{"deity_category":"Covenants","deity_category_order":"2Covenants","primary_source_category":"Lost Omens","area_of_concern":["alchemy","base metals","precious metals","progress","rust"],"favored_weapon":["Warhammer"],"source":["Divine Mysteries"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Harm"],"domain_primary":["Change","Decay","Knowledge","Metal"],"skill":["Crafting"],"domain_alternate":["Cities","Lightning"],"attribute":["Constitution","Intelligence"],"id":"deity-373","text":"\nShapes of the Fading Luster Source Divine Mysteries pg. 240 Though the Plane of Metal has only recently returned to the planar cosmology, it has garnered a fair share of divine interest. The chaotic plane of rusting cityscapes and seas of ferromagnetic liquids has equally changeable inhabitants, many of whom have fluid forms. As such, alchemy is an important aspect of the plane and the followers of the Shapes of the Fading Luster, who constantly seek innovate ways to work with metal. As part of their faith, they seek to be on the forefront of progress. However, they also understand that certain types of decay (such as rust or the half-life of a radioactive isotope) are natural processes that should be respected when they are unavoidable. Of course, these worshippers aren’t about to neglect an item made from a precious metal without reason. After all, a bit of polish and a few minutes of work will help make it look as good as new! Category Covenants Edicts craft with metal, either allow a piece of metal to rust away or continually keep it polished, learn the highest secrets of alchemy Anathema destroy metallic objects quickly instead of letting them rust away, purposefully transform a precious metal into a base metal Area of Concern alchemy, base metals, precious metals, progress, rust Devotee Benefits Divine Attribute Constitution or Intelligence Divine Font Harm Divine Sanctification none Divine Skill Crafting Favored Weapon Warhammer Domains Change, Decay, Knowledge, Metal Alternate Domains Cities, Lightning Cleric Spells - 1st Fold Metal - 5th Impaling Spike - 8th Ferrous Form\n","skill_mod":{},"summary":"Though the Plane of Metal has only recently returned to the planar cosmology, it has garnered a fair share of divine interest. The chaotic plane of …","image":["/Images/Deities/Shapes_of_the_Fading_Luster.webp"],"primary_source":"Divine Mysteries","spell":["Fold Metal","Impaling Spike","Ferrous Form"],"edict":"craft with metal, either allow a piece of metal to rust away or continually keep it polished, learn the highest secrets of alchemy","anathema":"destroy metallic objects quickly instead of letting them rust away, purposefully transform a precious metal into a base metal","icon_image":"/Images/Deities/Shapes_of_the_Fading_Luster.webp","source_category":["Lost Omens"],"resistance":{},"url":"/Deities.aspx?ID=373","cleric_spell":["Fold Metal","Impaling Spike","Ferrous Form"],"religious_symbol":"drop of liquid metal","domain":["Change","Cities","Decay","Knowledge","Lightning","Metal"],"name":"Shapes of the Fading Luster","category":"deity","pfs":"Standard","deity":["Shapes of the Fading Luster"],"rarity":"common","slug":"deity-373"},{"deity_category":"Covenants","deity_category_order":"2Covenants","primary_source_category":"Lost Omens","area_of_concern":["burrowing","gemstones","soil","stability","stones"],"favored_weapon":["Pick"],"source":["Divine Mysteries"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Harm","Heal"],"domain_primary":["Earth","Might","Toil","Wealth"],"skill":["Survival"],"domain_alternate":["Protection"],"attribute":["Strength","Wisdom"],"id":"deity-374","text":"\nTreasures of the Eternal Delve Source Divine Mysteries pg. 241 The endless tunnels and caverns of the Plane of Earth host a multitude of burrowing creatures, beings made of stone, and those who continually excavate precious gems from the surrounding rock. This near-ceaseless labor generates a kind of divine power that those who respect the soil can give their faith to, in the form of this covenant. They appreciate the dichotomy between the sheer strength of stone and the sometimes delicate nature of crystals and gems, and the fact that the latter is often more valuable than the former. But these worshippers know that all things that come from the earth have their own beauty. Followers of the Treasures of the Eternal Delve also respect the importance of stability and safety when searching for these riches, as many of them could be easily crushed by a collapsing tunnel or falling slab of rock. Category Covenants Edicts appreciate the beauty of all stones, safely mine for ore, walk barefoot across soil or stones when possible Anathema purposefully cause a cave-in, shatter a precious gem Area of Concern burrowing, gemstones, soil, stability, stones Devotee Benefits Divine Attribute Strength or Wisdom Divine Font Harm or Heal Divine Sanctification none Divine Skill Survival Favored Weapon Pick Domains Earth, Might, Toil, Wealth Alternate Domains Protection Cleric Spells - 1st Pummeling Rubble - 3rd Earthbind - 8th Earthquake\n","skill_mod":{},"summary":"The endless tunnels and caverns of the Plane of Earth host a multitude of burrowing creatures, beings made of stone, and those who continually …","image":["/Images/Deities/Treasures_of_the_Eternal_Delve.webp"],"primary_source":"Divine Mysteries","spell":["Pummeling Rubble","Earthbind","Earthquake"],"edict":"appreciate the beauty of all stones, safely mine for ore, walk barefoot across soil or stones when possible","anathema":"purposefully cause a cave-in, shatter a precious gem","icon_image":"/Images/Deities/Treasures_of_the_Eternal_Delve.webp","source_category":["Lost Omens"],"resistance":{},"url":"/Deities.aspx?ID=374","cleric_spell":["Pummeling Rubble","Earthbind","Earthquake"],"religious_symbol":"rolling boulder","domain":["Earth","Might","Protection","Toil","Wealth"],"name":"Treasures of the Eternal Delve","category":"deity","pfs":"Standard","deity":["Treasures of the Eternal Delve"],"rarity":"common","slug":"deity-374"},{"deity_category":"Covenants","deity_category_order":"2Covenants","primary_source_category":"Lost Omens","area_of_concern":["aquatic creatures","currents","swimming","tides","water"],"favored_weapon":["Trident"],"source":["Divine Mysteries"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Harm","Heal"],"domain_primary":["Fate","Repose","Travel","Water"],"skill":["Athletics"],"domain_alternate":["Cold"],"attribute":["Strength","Dexterity"],"id":"deity-375","text":"\nWaves of the Boundless Sea Source Divine Mysteries pg. 241 Life-giving water is an important building block for most civilizations. It’s needed to fill wells, irrigate farms, and facilitate the movement of goods. It’s the reason many of the world’s most prosperous cities are built on coasts and riverbanks. Many find this fact worthy of reverence, but don’t wish to pay obeisance to any particular ocean or river god. They put their faith in the water itself, often personified in spirits and elementals of the Plane of Water. Followers of the Waves of the Boundless Sea also respect the sheer power of the ocean and the ceaseless but ultimately predictable tides. Many go through life drifting on the currents of fate, letting circumstances carry them like a river to the sea. Others understand that while waves might toss and capsize a ship, water not tossed by the winds should be more calming and regularly bathe or soak themselves for therapeutic purposes. Category Covenants Edicts allow the currents of life take you where they may, travel the expansive seas, wash away dust and dirt with seawater Anathema allow a creature to drown when you could save them, toss detritus into the oceans Area of Concern aquatic creatures, currents, swimming, tides, water Devotee Benefits Divine Attribute Strength or Dexterity Divine Font Harm or Heal Divine Sanctification none Divine Skill Athletics Favored Weapon Trident Domains Fate, Repose, Travel, Water Alternate Domains Cold Cleric Spells - 1st Hydraulic Push - 3rd Aqueous Orb - 5th Control Water\n","skill_mod":{},"summary":"Life-giving water is an important building block for most civilizations. It’s needed to fill wells, irrigate farms, and facilitate the movement of …","image":["/Images/Deities/Waves_of_the_Boundless_Sea.webp"],"primary_source":"Divine Mysteries","spell":["Hydraulic Push","Aqueous Orb","Control Water"],"edict":"allow the currents of life take you where they may, travel the expansive seas, wash away dust and dirt with seawater","anathema":"allow a creature to drown when you could save them, toss detritus into the oceans","icon_image":"/Images/Deities/Waves_of_the_Boundless_Sea.webp","source_category":["Lost Omens"],"resistance":{},"url":"/Deities.aspx?ID=375","cleric_spell":["Hydraulic Push","Aqueous Orb","Control Water"],"religious_symbol":"crashing wave","domain":["Cold","Fate","Repose","Travel","Water"],"name":"Waves of the Boundless Sea","category":"deity","pfs":"Standard","deity":["Waves of the Boundless Sea"],"rarity":"common","slug":"deity-375"},{"deity_category":"Pantheons","deity_category_order":"2Pantheons","primary_source_category":"Lost Omens","area_of_concern":["assassination","secrecy","self-preservation through murder","vampires"],"favored_weapon":["Rapier"],"source":["Divine Mysteries"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Harm"],"pantheon_member":["Camazotz","Nin","Urgathoa","Yaezhing","Zura"],"domain_primary":["Darkness","Indulgence","Secrecy","Undeath"],"skill":["Stealth"],"domain_alternate":["Duty","Nightmares"],"attribute":["Dexterity","Intelligence"],"id":"deity-376","text":"\nChildren of the Night Source Divine Mysteries pg. 242 Trust is the last thing you would assume to find at the heart of a pantheon of wicked, murderous gods, but for those who are part of the Children of the Night, it is paramount. As much as these gods might distrust one another, they understand that sometimes such trepidations must be overcome for a greater goal. For this tenuously connected group of immortal powers, that goal is to work together to protect their followers, usually beings who must, at all costs, protect their true natures: assassins, vampires, werewolves, and other creatures of the shadows. For the mortal and immortal followers of this pantheon, honesty and solidarity are held in very high regard, and those that find themselves labeled traitors are quickly removed as threats. Thus, devotees of this pantheon are naturally hard to find, for even admitting that it exists is considered a betrayal. As such, the most common method of entry to worship is to be an already close confidant or even the offspring of a current practitioner. Category Pantheons Edicts deal a suitable demise to enemies of the faith, do not allow others to see who you truly are, put your needs above others Anathema give to others more than what you have for yourself, willingly reveal secrets about vampires Area of Concern assassination, secrecy, self-preservation through murder, vampires Pantheon Members Camazotz, Nin, Urgathoa, Yaezhing, Zura Devotee Benefits Divine Attribute Dexterity or Intelligence Divine Font Harm Divine Sanctification must choose unholy Divine Skill Stealth Favored Weapon Rapier Domains Darkness, Indulgence, Secrecy, Undeath Alternate Domains Duty, Nightmares Cleric Spells - 1st Illusory Disguise - 3rd Wall of Shadow - 7th Shadow Raid\n","skill_mod":{},"summary":"Trust is the last thing you would assume to find at the heart of a pantheon of wicked, murderous gods, but for those who are part of the Children of …","image":["/Images/Deities/Children_of_the_Night.webp"],"primary_source":"Divine Mysteries","spell":["Illusory Disguise","Wall of Shadow","Shadow Raid"],"sanctification":["unholy"],"edict":"deal a suitable demise to enemies of the faith, do not allow others to see who you truly are, put your needs above others","anathema":"give to others more than what you have for yourself, willingly reveal secrets about vampires","icon_image":"/Images/Deities/Children_of_the_Night.webp","source_category":["Lost Omens"],"resistance":{},"url":"/Deities.aspx?ID=376","cleric_spell":["Illusory Disguise","Wall of Shadow","Shadow Raid"],"religious_symbol":"bat wing with a bloody claw","domain":["Darkness","Duty","Indulgence","Nightmares","Secrecy","Undeath"],"name":"Children of the Night","category":"deity","pfs":"Restricted","deity":["Children of the Night","Camazotz","Nin","Urgathoa","Yaezhing","Zura"],"rarity":"common","slug":"deity-376"},{"deity_category":"Pantheons","deity_category_order":"2Pantheons","primary_source_category":"Lost Omens","area_of_concern":["constellations","hope for a better tomorrow","fortune telling","the night"],"favored_weapon":["Starknife"],"source":["Divine Mysteries"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Harm","Heal"],"pantheon_member":["Ashava","Black Butterfly","Desna","Ketephys","Pulura","Sarenrae","Tsukiyo","Yog-Sothoth"],"domain_primary":["Darkness","Fate","Freedom","Moon"],"skill":["Occultism"],"domain_alternate":["Nothingness","Star"],"legacy_id":["deity-219"],"attribute":["Dexterity","Charisma"],"id":"deity-377","text":"\nCosmic Caravan Source Divine Mysteries pg. 242 Astronomers and astrologers know that the Cosmic Caravan is a collection of constellations that form a ring around the star Cynosure. The diverse array of deities and demigods of the Cosmic Caravan pantheon are associated with these and other celestial bodies, as well as the spaces between them. Desna and Sarenrae; the empyreal lords Ashava, Black Butterfly, and Pulura; the elven god Ketephys; and the outer god Yog-Sothoth come together to advocate the hope for the future that one feels while looking up at the night sky. At first, the moon god Groetus was part of this pantheon, but his function as the harbinger of the end of the world put him at odds with the Cosmic Caravan’s outlook. He has since been replaced with the Tian deity Tsukiyo, the Prince of the Moon. Worshippers of the Cosmic Caravan are stargazers and fortune-tellers who look to the arrangement of constellations during auspicious times for guidance. This pantheon originally rose to prominence in western Avistan, particularly in Varisia, Nidal, and Ravounel, but has spread farther. In Nidal, devotees stand against those who worship the cruel Zon-Kuthon and espouse the idea that night is a time for evil. Category Pantheons Edicts aid those who live in regions where Zon-Kuthon (or other religions that espouse the night as a bastion for evil) holds sway, help the desperate or forlorn to see potential for a better life in the future, spend time stargazing or meditating in moonlight, travel with no particular destination in mind Anathema destroy astronomical or astrological equipment, portray the night as a time of evil, spend the night in the place twice in a row (such as the same room in an inn or the same natural clearing) Area of Concern constellations, hope for a better tomorrow, fortune telling, the night Pantheon Members Ashava, Black Butterfly, Desna, Ketephys, Pulura, Sarenrae, Tsukiyo, Yog-Sothoth Devotee Benefits Divine Attribute Dexterity or Charisma Divine Font Harm or Heal Divine Sanctification can choose holy Divine Skill Occultism Favored Weapon Starknife Domains Darkness, Fate, Freedom, Moon Alternate Domains Nothingness, Star Cleric Spells - 1st Penumbral Shroud - 4th Translocate - 9th Falling Stars\n","skill_mod":{},"summary":"Astronomers and astrologers know that the Cosmic Caravan is a collection of constellations that form a ring around the star Cynosure. The diverse …","image":["/Images/Deities/Cosmic_Caravan.webp"],"primary_source":"Divine Mysteries","spell":["Penumbral Shroud","Translocate","Falling Stars"],"sanctification":["holy"],"edict":"aid those who live in regions where Zon-Kuthon (or other religions that espouse the night as a bastion for evil) holds sway, help the desperate or forlorn to see potential for a better life in the future, spend time stargazing or meditating in moonlight, travel with no particular destination in mind","anathema":"destroy astronomical or astrological equipment, portray the night as a time of evil, spend the night in the place twice in a row (such as the same room in an inn or the same natural clearing)","icon_image":"/Images/Deities/Cosmic_Caravan.webp","source_category":["Lost Omens"],"resistance":{},"url":"/Deities.aspx?ID=377","cleric_spell":["Penumbral Shroud","Translocate","Falling Stars"],"religious_symbol":"wagon-shaped constellation","domain":["Darkness","Fate","Freedom","Moon","Nothingness","Star"],"name":"Cosmic Caravan","category":"deity","pfs":"Standard","deity":["Cosmic Caravan","Ashava","Black Butterfly","Desna","Ketephys","Pulura","Sarenrae","Tsukiyo","Yog-Sothoth"],"rarity":"common","slug":"deity-377"},{"deity_category":"Pantheons","deity_category_order":"2Pantheons","primary_source_category":"Lost Omens","area_of_concern":["con artists","productive mischief","strategic gamblers","tilting the scales of luck"],"favored_weapon":["Fighting Fan"],"source":["Divine Mysteries"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Heal"],"pantheon_member":["Bes","Chaldira","Desna","Kofusachi","Nivi Rhombodazzle","The Lantern King","Chaldira Zuzaristan"],"domain_primary":["Ambition","Dreams","Fate","Luck"],"skill":["Thievery"],"domain_alternate":["Change","Disorientation"],"attribute":["Intelligence","Charisma"],"id":"deity-378","text":"\nFortune's Fate Source Divine Mysteries pg. 242 Luck is more than just a flick of a card or a roll of the dice; what some consider pure chance can often be attributed to an individual’s drive to achieve a goal. The gods of luck who make up Fortune’s Fate understand and promote this little “secret” of the cosmos. They don’t believe in simply letting circumstance guide everything, which could lead to destructive chaos. Followers of Fortune’s Fate tend to enter situations understanding the odds and know that a gold coin placed in the right hand or a well-timed spell can tip those odds in their favor. They also know that every plan contains some element of risk and they thrive by blurring the line between luck and daring. Of course, the deities of Fortune’s Fate are still whimsical and aren’t above reaching out to tweak a worshipper’s fortune at just the right moment. This often is a subtle as tweaking the shuffle of a deck of cards or a momentary breeze that catches the corner of a die; these gods never go so far as to actually cheat (at least not in a way that would get a devotee caught!). Sometimes, they will even place bets among each other over the outcome of an individual’s audacious scheme, though none among them ever really hopes that the person will outright fail. Category Pantheons Edicts defeat challenges through the use of dashing plans that have some element of risk involved, encourage others to take chances, use the element of surprise whenever possible Anathema attribute happy accidents or purely lucky outcomes to be the result of your skill alone, cheat or use unfair tactics after you’ve committed yourself to following specific rules (cheating other times is fine), place your fate in chance without applying any effort Area of Concern con artists, productive mischief, strategic gamblers, tilting the scales of luck Pantheon Members Bes, Chaldira, Desna, Kofusachi, Nivi Rhombodazzle, The Lantern King Devotee Benefits Divine Attribute Intelligence or Charisma Divine Font Heal Divine Sanctification can choose holy Divine Skill Thievery Favored Weapon Fighting Fan Domains Ambition, Dreams, Fate, Luck Alternate Domains Change, Disorientation Cleric Spells - 1st Ill Omen - 2nd Invisibility - 7th True Target\n","skill_mod":{},"summary":"Luck is more than just a flick of a card or a roll of the dice; what some consider pure chance can often be attributed to an individual’s drive to …","image":["/Images/Deities/Fortunes_Fate.webp"],"primary_source":"Divine Mysteries","spell":["Ill Omen","Invisibility","True Target"],"sanctification":["holy"],"edict":"defeat challenges through the use of dashing plans that have some element of risk involved, encourage others to take chances, use the element of surprise whenever possible","anathema":"attribute happy accidents or purely lucky outcomes to be the result of your skill alone, cheat or use unfair tactics after you’ve committed yourself to following specific rules (cheating other times is fine), place your fate in chance without applying any effort","icon_image":"/Images/Deities/Fortunes_Fate.webp","source_category":["Lost Omens"],"resistance":{},"url":"/Deities.aspx?ID=378","cleric_spell":["Ill Omen","Invisibility","True Target"],"religious_symbol":"golden-furred rabbit's foot","domain":["Ambition","Change","Disorientation","Dreams","Fate","Luck"],"name":"Fortune's Fate","category":"deity","pfs":"Standard","deity":["Fortune's Fate","Bes","Chaldira","Desna","Kofusachi","Nivi Rhombodazzle","The Lantern King"],"rarity":"common","slug":"deity-378"},{"deity_category":"Pantheons","deity_category_order":"2Pantheons","primary_source_category":"Lost Omens","area_of_concern":["community building","community service","protecting the persecuted and downtrodden","raising awareness"],"favored_weapon":["Shield Boss"],"source":["Divine Mysteries"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Heal"],"pantheon_member":["Alseta","Arazni","Cayden Cailean","Folgrit","Gozreh","Lalaci","Lymnieris","Matravash","Shelyn","Tsukiyo","Uvuko"],"domain_primary":["Change","Family","Protection","Soul"],"skill":["Medicine"],"domain_alternate":["Freedom","Truth"],"attribute":["Constitution","Charisma"],"id":"deity-379","text":"\nGuardians of the Sacred Self Source Divine Mysteries pg. 243 The Guardians of the Sacred Self understand something that many others do not: that what a person believes about themselves far outweighs that which others may judge them for. While individually they support the differences of their worshippers, these eleven deities and demigods have come together to become better advocates for change, empowering their followers to do the same. They strive for a world in which everyone can feel safe and secure being who they truly are. More so than many other pantheons, these deities understand the power of transformations, as well as the heartaches and loss they can bring. Devotees of the Guardians of the Sacred Self work to provide positive examples of embracing positive change, whether in themselves or within a community. They also make their healing abilities available to aid those whose local physicians haven’t received the proper teachings or are unwilling to listen. Category Pantheons Edicts empower, protect, and give aid to the disabled, those who deal with mental illness, and those who have transitioned to embrace their true selves Anathema ignore genuine requests for help, make assumptions about others based on their appearance, take advantage of another’s disability Area of Concern community building, community service, protecting the persecuted and downtrodden, raising awareness Pantheon Members Alseta, Arazni, Cayden Cailean, Folgrit, Gozreh, Lalaci, Lymnieris, Matravash, Shelyn, Tsukiyo, Uvuko Devotee Benefits Divine Attribute Constitution or Charisma Divine Font Heal Divine Sanctification can choose holy Divine Skill Medicine Favored Weapon Shield Boss Domains Change, Family, Protection, Soul Alternate Domains Freedom, Truth Cleric Spells - 1st Fleet Step - 3rd Threefold Aspect - 4th Flicker\n","skill_mod":{},"summary":"The Guardians of the Sacred Self understand something that many others do not: that what a person believes about themselves far outweighs that which …","image":["/Images/Deities/Guardians_of_the_Sacred_Self.webp"],"primary_source":"Divine Mysteries","spell":["Fleet Step","Threefold Aspect","Flicker"],"sanctification":["holy"],"edict":"empower, protect, and give aid to the disabled, those who deal with mental illness, and those who have transitioned to embrace their true selves","anathema":"ignore genuine requests for help, make assumptions about others based on their appearance, take advantage of another’s disability","icon_image":"/Images/Deities/Guardians_of_the_Sacred_Self.webp","source_category":["Lost Omens"],"resistance":{},"url":"/Deities.aspx?ID=379","cleric_spell":["Fleet Step","Threefold Aspect","Flicker"],"religious_symbol":"shield-shaped cocoon split down the middle","domain":["Change","Family","Freedom","Protection","Soul","Truth"],"name":"Guardians of the Sacred Self","category":"deity","pfs":"Standard","deity":["Guardians of the Sacred Self","Alseta","Arazni","Cayden Cailean","Folgrit","Gozreh","Lalaci","Lymnieris","Matravash","Shelyn","Tsukiyo","Uvuko"],"rarity":"common","slug":"deity-379"},{"deity_category":"Pantheons","deity_category_order":"2Pantheons","legacy_name":["The Prismatic Ray"],"primary_source_category":"Lost Omens","area_of_concern":["defeating evil","guarding innocents","wholesome creations"],"favored_weapon":["Shortsword"],"source":["Divine Mysteries"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Heal"],"pantheon_member":["Desna","Sarenrae","Shelyn"],"domain_primary":["Creation","Moon","Protection","Sun"],"skill":["Diplomacy"],"domain_alternate":["Family","Healing","Travel"],"legacy_id":["deity-207"],"attribute":["Wisdom","Charisma"],"id":"deity-380","text":"\nRadiant Prism Source Divine Mysteries pg. 243 The shining sun of Sarenrae, the twinkling stars of Desna, and the shimmering rainbow of Shelyn come together to form the Radiant Prism, a relatively small pantheon worshipped by those who actively fight against evil to protect the innocent. These three goddesses have been romantically involved with one another from time to time, so it makes sense that they would form a coalition. In addition to defeating the wicked, the Radiant Prism promotes the creation of beautiful works of art to bring more grace to the world. Though devotees of the Radiant Prism are tasked with battling all sources of evil, they are encouraged to refrain from becoming ruthless butchers. The wicked must be offered the chance to capitulate once it becomes clear their defeat is inevitable. Sarenrae’s compassion is a major pillar of the pantheon, and priests of the Radiant Prism attempt to redeem their enemies where possible. Of course, some creatures are remorseless in their evil (such as fiends and some undead), and the Radiant Prism doesn’t expect their worshippers to waste their lives trying to save such beings. Category Pantheons Edicts create works that inspire good acts, defend those who cannot defend themselves, pursue evil Anathema allow evil to spread, destroy that which brings joy to others, fail to offer evil a chance to surrender Area of Concern defeating evil, guarding innocents, wholesome creations Pantheon Members Desna, Sarenrae, Shelyn Devotee Benefits Divine Attribute Wisdom or Charisma Divine Font Heal Divine Sanctification can choose holy Divine Skill Diplomacy Favored Weapon Shortsword Domains Creation, Moon, Protection, Sun Alternate Domains Family, Healing, Travel Cleric Spells - 1st Sleep - 3rd Fireball - 4th Creation\n","skill_mod":{},"summary":"The shining sun of Sarenrae, the twinkling stars of Desna, and the shimmering rainbow of Shelyn come together to form the Radiant Prism, a relatively …","image":["/Images/Deities/Radiant_Prism.webp"],"primary_source":"Divine Mysteries","spell":["Sleep","Fireball","Creation"],"sanctification":["holy"],"edict":"create works that inspire good acts, defend those who cannot defend themselves, pursue evil","anathema":"allow evil to spread, destroy that which brings joy to others, fail to offer evil a chance to surrender","icon_image":"/Images/Deities/Radiant_Prism.webp","source_category":["Lost Omens"],"resistance":{},"url":"/Deities.aspx?ID=380","cleric_spell":["Sleep","Fireball","Creation"],"religious_symbol":"rainbow arcing between the sun and a twinkling star","domain":["Creation","Family","Healing","Moon","Protection","Sun","Travel"],"name":"Radiant Prism","category":"deity","pfs":"Standard","deity":["Radiant Prism","Desna","Sarenrae","Shelyn"],"rarity":"common","slug":"deity-380"},{"deity_category":"Pantheons","deity_category_order":"2Pantheons","legacy_name":["Elven Pantheon"],"primary_source_category":"Lost Omens","area_of_concern":["elves","magic","nature","tradition"],"favored_weapon":["Longbow","Shortbow"],"source":["Divine Mysteries"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Heal"],"pantheon_member":["Alseta","Calistria","Desna"],"domain_primary":["Creation","Magic","Moon","Nature"],"skill":["Survival"],"domain_alternate":["Passion","Wood"],"legacy_id":["deity-197"],"attribute":["Dexterity","Intelligence"],"id":"deity-381","text":"\nSovyrian Conclave Source Divine Mysteries pg. 244 Named after the ancient refuge of elven society on another planet, the Sovyrian Conclave includes all the traditional elven deities, as well as Alseta, a minor goddess of doors and transitions to be the patron of their aiudara (also known as elf gates). These six gods exemplify the positive traditions of elven society, including the study of magic, cohabitation with nature, the appreciation and creation of beautiful arts and crafts, and close friendships with other elves. Aiuvarins who wish a closer connection to their elven ancestry also worship the Sovyrian Conclave. Category Pantheons Edicts explore the worlds outside and within, learn and appreciate traditional elven arts, crafts, and magic Anathema have an unhealthy obsession or attachment, irreparably damage the natural environment (such as by overhunting or strip mining) Area of Concern elves, magic, nature, tradition Pantheon Members Alseta, Calistria, Desna Devotee Benefits Divine Attribute Dexterity or Intelligence Divine Font Heal Divine Sanctification can choose holy Divine Skill Survival Favored Weapon Longbow or Shortbow Domains Creation, Magic, Moon, Nature Alternate Domains Passion, Wood Cleric Spells - 1st Tailwind - 2nd Shape Wood - 5th Nature's Pathway\n","skill_mod":{},"summary":"Named after the ancient refuge of elven society on another planet, the Sovyrian Conclave includes all the traditional elven deities, as well as …","image":["/Images/Deities/Sovyrian_Conclave.webp"],"primary_source":"Divine Mysteries","spell":["Tailwind","Shape Wood","Nature's Pathway"],"sanctification":["holy"],"edict":"explore the worlds outside and within, learn and appreciate traditional elven arts, crafts, and magic","anathema":"have an unhealthy obsession or attachment, irreparably damage the natural environment (such as by overhunting or strip mining)","icon_image":"/Images/Deities/Sovyrian_Conclave.webp","source_category":["Lost Omens"],"resistance":{},"url":"/Deities.aspx?ID=381","cleric_spell":["Tailwind","Shape Wood","Nature's Pathway"],"religious_symbol":"braided vine","domain":["Creation","Magic","Moon","Nature","Passion","Wood"],"name":"Sovyrian Conclave","category":"deity","pfs":"Standard","deity":["Sovyrian Conclave","Alseta","Calistria","Desna"],"rarity":"common","slug":"deity-381"},{"deity_category":"Pantheons","deity_category_order":"2Pantheons","legacy_name":["Dwarven Pantheon"],"primary_source_category":"Lost Omens","area_of_concern":["ancestry","crafting","dwarves","relationships"],"favored_weapon":["Warhammer"],"source":["Divine Mysteries"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Heal"],"pantheon_member":["Angradd","Bolka","Dranngvit","Droskar","Folgrit","Grundinnar","Kols","Magrim","Torag","Trudd"],"domain_primary":["Creation","Family","Protection","Wealth"],"skill":["Diplomacy"],"domain_alternate":["Duty","Glyph"],"legacy_id":["deity-196"],"attribute":["Constitution","Wisdom"],"id":"deity-382","text":"\nStone's Blood Source Divine Mysteries pg. 244 Many dwarves choose to venerate the entire pantheon of dwarven gods as one, colloquially known as Stone’s Blood. These deities function as a family unit, with Torag as the patriarch. They get along as well as any family might, disagreeing on many matters but always cooperating for the good of the whole. Worship of Stone’s Blood includes all aspects of dwarven life, and devotees are among the strongest pillars of any dwarven community. There are a couple of popular alternative versions of Stone’s Blood that slightly alter the pantheon. The Skykeepers exclude Droskar, as this god of unending toil refused to witness the sky with the other dwarven deities. Devotees of the Skykeepers believe he forsook his divine ancestry with this act and is no longer worthy of worship. The Forgekin Pact takes this one step further by also excluding Torag. Followers of the Forgekin Pact consider that as the Father of Creation, Torag is far too busy to bother with guiding everyday dwarven life. The rest of the Stone’s Blood pantheon serve those particular duties. In practice, worship of either of these alternate pantheons is functionally the same as that of Stone’s Blood. Category Pantheons Edicts develop skills useful to your community (especially crafting, mining, and trading), honor your ancestors through tradition and rituals Anathema dishonor your family, irreparably damage an ancestral relic, willingly break a contract or oath Area of Concern ancestry, crafting, dwarves, relationships Pantheon Members Angradd, Bolka, Dranngvit, Droskar, Folgrit, Grundinnar, Kols, Magrim, Torag, Trudd Devotee Benefits Divine Attribute Constitution or Wisdom Divine Font Heal Divine Sanctification can choose holy Divine Skill Diplomacy Favored Weapon Warhammer Domains Creation, Family, Protection, Wealth Alternate Domains Duty, Glyph Cleric Spells - 1st Ant Haul - 4th Creation - 7th Retrocognition\n","skill_mod":{},"summary":"Many dwarves choose to venerate the entire pantheon of dwarven gods as one, colloquially known as Stone’s Blood. These deities function as a family …","image":["/Images/Deities/Stones_Blood.webp"],"primary_source":"Divine Mysteries","spell":["Ant Haul","Creation","Retrocognition"],"sanctification":["holy"],"edict":"develop skills useful to your community (especially crafting, mining, and trading), honor your ancestors through tradition and rituals","anathema":"dishonor your family, irreparably damage an ancestral relic, willingly break a contract or oath","icon_image":"/Images/Deities/Stones_Blood.webp","source_category":["Lost Omens"],"resistance":{},"url":"/Deities.aspx?ID=382","cleric_spell":["Ant Haul","Creation","Retrocognition"],"religious_symbol":"dwarven anvil","domain":["Creation","Duty","Family","Glyph","Protection","Wealth"],"name":"Stone's Blood","category":"deity","pfs":"Standard","deity":["Stone's Blood","Angradd","Bolka","Dranngvit","Droskar","Folgrit","Grundinnar","Kols","Magrim","Torag","Trudd"],"rarity":"common","slug":"deity-382"},{"deity_category":"Pantheons","deity_category_order":"2Pantheons","primary_source_category":"Lost Omens","area_of_concern":["balance","devotion","discipline","order"],"favored_weapon":["Morningstar"],"source":["Divine Mysteries"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Harm","Heal"],"pantheon_member":["Abadar","Asmodeus","Iomedae","Irori","Uirch"],"domain_primary":["Duty","Might","Perfection","Protection"],"skill":["Intimidation"],"domain_alternate":["Tyranny","Zeal"],"attribute":["Strength","Charisma"],"id":"deity-383","text":"\nTalons of the Godclaw Source Divine Mysteries pg. 244 There are often many differences between diving beings in a pantheon, but sometimes universal concepts can still bind them together. The Hellknight Order of the Godclaw extols the virtues of five gods—Abadar, Asmodeus Iomedae, Irori, and Torag—as seen through a particular lens of order and discipline. Though many priests of each individual faith called such views inconceivable or even heretical, the Godclaw’s faithful nevertheless receive divine power from their shared patrons. Due to a simultaneous rise in enlistment by those of orc ancestry in the ranks and endorsement by those faithful to Torag, the god Uirch has replaced the dwarven deity in this pantheon’s ranks. Talons of the Godclaw embrace this new unity as they serve the Hellknights, using it to show how adherence and faith in ordered law can bridge gaps thought to be otherwise impassable. They still fully embrace their brethren who still follow the original pantheon of the Godclaw, which continues to empower its members just as strongly as before. Since their inception, the Hellknight orders have paid little heed to what others think of them. But with new blood also comes a refreshed mandate that older Hellknights might blanch at. When not engaged in battle against the forces of chaos, questing Talons (as they are sometimes more simply called) venture forth from Citadel Dinyar with their grim helmets at their sides and faces bare, allowing them the opportunity to connect to the common folk and teach how the ways of order can improve the lives of all. While unorthodox by Hellknight standards, this approach has led to a significant increase in armiger volunteers all around the world. Category Pantheons Edicts be an exemplar of divine order and balance, demonstrate the resilience of your faith by shielding others from chaos, instruct others who show promise in the ways of your order Anathema profess to understand law or order better than the pantheon, take no action when the presence of chaos has been revealed Area of Concern balance, devotion, discipline, order Pantheon Members Abadar, Asmodeus, Iomedae, Irori, Uirch Devotee Benefits Divine Attribute Strength or Charisma Divine Font Harm or Heal Divine Sanctification can choose holy or unholy Divine Skill Intimidation Favored Weapon Morningstar Domains Duty, Might, Perfection, Protection Alternate Domains Tyranny, Zeal Cleric Spells - 1st Sure Strike - 4th Mountain Resilience - 6th Flame Vortex\n","skill_mod":{},"summary":"There are often many differences between diving beings in a pantheon, but sometimes universal concepts can still bind them together. The Hellknight …","image":["/Images/Deities/Talons_of_the_Godclaw.webp"],"primary_source":"Divine Mysteries","spell":["Sure Strike","Mountain Resilience","Flame Vortex"],"sanctification":["holy","unholy"],"edict":"be an exemplar of divine order and balance, demonstrate the resilience of your faith by shielding others from chaos, instruct others who show promise in the ways of your order","anathema":"profess to understand law or order better than the pantheon, take no action when the presence of chaos has been revealed","icon_image":"/Images/Deities/Talons_of_the_Godclaw.webp","source_category":["Lost Omens"],"resistance":{},"url":"/Deities.aspx?ID=383","cleric_spell":["Sure Strike","Mountain Resilience","Flame Vortex"],"religious_symbol":"five-pointed iron star","domain":["Duty","Might","Perfection","Protection","Tyranny","Zeal"],"name":"Talons of the Godclaw","category":"deity","pfs":"Standard","deity":["Talons of the Godclaw","Abadar","Asmodeus","Iomedae","Irori","Uirch"],"rarity":"common","slug":"deity-383"},{"deity_category":"Pantheons","deity_category_order":"2Pantheons","primary_source_category":"Lost Omens","area_of_concern":["aftermath of storms and natural disasters","meteorologists","patterns in natural elements","regeneration"],"favored_weapon":["Javelin"],"source":["Divine Mysteries"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Heal"],"pantheon_member":["Chamidu","Embaral","Gozreh","Hei Feng","Keltheald","Mother Vulture","Obari","The Green Mother","Valani","Yamatsumi"],"domain_primary":["Decay","Lightning","Nature","Water"],"skill":["Nature"],"domain_alternate":["Air","Cold"],"attribute":["Strength","Wisdom"],"id":"deity-384","text":"\nWeight of the World Source Divine Mysteries pg. 245 All things gravitate toward equilibrium, but this is not the same thing as balance. Nature is constantly shifting and changing. When new growth becomes old, it is broken down to become raw materials for new things once more. Those who are closest to the land know this the best. Volcanoes erupt and destroy, but then make the earth on and near their slopes so much more fertile afterward... until they erupt anew. People who have studied or survived natural disasters or extreme weather events also know this far too well. By making sacrifices and offerings to the deities who embody primal forces and changes, they gain a better understanding of how to harness these energies for themselves. Those who venerate the Weight of the World are usually spellcasters, but sometimes scholars who look for patterns and meaning in the natural world’s cycles also seek a bit of divine inspiration in their quest for knowledge. Category Pantheons Edicts meditate on the cycle of nature, teach others to be prepared for storms and other natural hazards, wield the elements as weapons Anathema destroy nature without an immediate need, pass up an opportunity to watch storms and other natural phenomena Area of Concern aftermath of storms and natural disasters, meteorologists, patterns in natural elements, regeneration Pantheon Members Chamidu, Embaral, Gozreh, Hei Feng, Keltheald, Mother Vulture, Obari, The Green Mother, Valani, Yamatsumi Devotee Benefits Divine Attribute Strength or Wisdom Divine Font Heal Divine Sanctification none Divine Skill Nature Favored Weapon Javelin Domains Decay, Lightning, Nature, Water Alternate Domains Air, Cold Cleric Spells - 1st Gust of Wind - 5th Howling Blizzard - 6th Chain Lightning\n","skill_mod":{},"summary":"All things gravitate toward equilibrium, but this is not the same thing as balance. Nature is constantly shifting and changing. When new growth …","image":["/Images/Deities/Weight_of_the_World.webp"],"primary_source":"Divine Mysteries","spell":["Gust of Wind","Howling Blizzard","Chain Lightning"],"edict":"meditate on the cycle of nature, teach others to be prepared for storms and other natural hazards, wield the elements as weapons","anathema":"destroy nature without an immediate need, pass up an opportunity to watch storms and other natural phenomena","icon_image":"/Images/Deities/Weight_of_the_World.webp","source_category":["Lost Omens"],"resistance":{},"url":"/Deities.aspx?ID=384","cleric_spell":["Gust of Wind","Howling Blizzard","Chain Lightning"],"religious_symbol":"globe covered in swirling clouds","domain":["Air","Cold","Decay","Lightning","Nature","Water"],"name":"Weight of the World","category":"deity","pfs":"Standard","deity":["Weight of the World","Chamidu","Embaral","Gozreh","Hei Feng","Keltheald","Mother Vulture","Obari","The Green Mother","Valani","Yamatsumi"],"rarity":"common","slug":"deity-384"},{"deity_category":"Pantheons","deity_category_order":"2Pantheons","primary_source_category":"Lost Omens","area_of_concern":["innovators","inspiration","perseverance in the face of failures","technology"],"favored_weapon":["Polytool"],"source":["Divine Mysteries"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Heal"],"pantheon_member":["Aakriti","Bharnarol","Brigh","Casandalee","Torag"],"domain_primary":["Ambition","Change","Creation","Knowledge"],"skill":["Crafting"],"domain_alternate":["Metal","Toil"],"attribute":["Dexterity","Intelligence"],"id":"deity-385","text":"\nWheels of Innovation Source Divine Mysteries pg. 245 If necessity is the proverbial mother of invention, it can also count creativity, curiosity, inspiration, and hard work among its forebears. The divine entities of the Wheels of Innovation share a passion for motivating those who seek to breathe new life and fresh ideas into their fields of creation. These gods of invention and artistry currently believe the formation of this pantheon is their greatest idea to date. Worship of this pantheon originated in urban centers around Golarion’s Inner Sea region and in nations like Alkenstar, Numeria, and Rahadoum. Recently, it has also begun to blossom in more rural communities, as its adherents try to solve physical problems without relying on spellcasters or government officials. This has most firmly taken root in gnome, goblin, and halfling communities. Many of them profess that tinkering and experimentation are a far more positive—but no less exciting—way to seek entertainment as well. Category Pantheons Edicts devise solutions to problems through the creative use of items rather than magic or brute strength, encourage tinkering and experimentation, refuse to abandon a project at the first sign of failure Anathema deprive others of their innovations unduly, stifle imagination Area of Concern innovators, inspiration, perseverance in the face of failures, and technology Pantheon Members Aakriti, Bharnarol, Brigh, Casandalee, Torag Devotee Benefits Divine Attribute Dexterity or Intelligence Divine Font Heal Divine Sanctification none Divine Skill Crafting Favored Weapon Polytool Domains Ambition, Change, Creation, Knowledge Alternate Domains Metal, Toil Cleric Spells - 1st Temporary Tool - 4th Creation - 9th Metamorphosis\n","skill_mod":{},"summary":"If necessity is the proverbial mother of invention, it can also count creativity, curiosity, inspiration, and hard work among its forebears. The …","image":["/Images/Deities/Wheels_of_Innovation.webp"],"primary_source":"Divine Mysteries","spell":["Temporary Tool","Creation","Metamorphosis"],"edict":"devise solutions to problems through the creative use of items rather than magic or brute strength, encourage tinkering and experimentation, refuse to abandon a project at the first sign of failure","anathema":"deprive others of their innovations unduly, stifle imagination","icon_image":"/Images/Deities/Wheels_of_Innovation.webp","source_category":["Lost Omens"],"resistance":{},"url":"/Deities.aspx?ID=385","cleric_spell":["Temporary Tool","Creation","Metamorphosis"],"religious_symbol":"two interlocking gears","domain":["Ambition","Change","Creation","Knowledge","Metal","Toil"],"name":"Wheels of Innovation","category":"deity","pfs":"Standard","deity":["Wheels of Innovation","Aakriti","Bharnarol","Brigh","Casandalee","Torag"],"rarity":"common","slug":"deity-385"},{"deity_category":"Faiths & Philosophies","deity_category_order":"3Faiths & Philosophies","primary_source_category":"Lost Omens","area_of_concern":["mortal affairs","peace","self-rule"],"source":["Divine Mysteries"],"type":"Deity","speed":{},"weakness":{},"skill":["Medicine"],"legacy_id":["deity-201"],"attribute":["Constitution","Intelligence"],"id":"deity-386","text":"\nLaws of Mortality Source Divine Mysteries pg. 247 The Laws of Mortality originated in the Garundi nation of Rahadoum as a response to the Oath Wars, a series of internecine conflicts that were tearing the nation’s society apart. The fundamental principle behind the Laws is a relatively simple assertion that deific aid—even the best intentioned—ultimately comes at too high a price. The slaughter of fellow mortals for the glory of distant, unfathomable beings is not something that should be permitted within a society. Instead, mortal beings must shape their own fate, aware of their own limitations, trusting in their reliance upon one another and their shared values rather than divine intervention and guidance. The primary tenet of the Laws of Mortality sums up this philosophy: Let no mortal be beholden to a god. The Laws of Mortality are the cornerstone of Rahadoum’s government, and thus religion and worship are banned across the entire nation, enforced by the merciless Pure Legion. As a side effect of this prohibition, Rahadoum’s government has a vested interest in supporting its citizens through education and other means, since there is no church to rely upon to provide crucial social services. Within Rahadoum, most civilians are raised to observe the Laws of Mortality, but the code has some adherents beyond the land in which it arose. Most of these followers have seen for themselves the terrible costs of interreligious conflict or have learned of the callous treatment of mortal souls in the Outer Sphere, and as a result they have chosen a position of intentional neutrality. Some of these followers work to spread the philosophy outside of Rahadoum, pointing out the gods’ abuses of mortals and the ultimate prices that must be paid for their assistance. Such proselytizers face a difficult, if not impossible, task—but one they face with the same determination with which they face their own mortality. One of the most obvious results of the Laws of Mortality is that it prohibits the use of many forms of healing magic, as the most common restorative magic is granted by divine favor. Thus alchemists, bards, and other occult spellcasters provide the majority of the Rahadoum’s healing, alongside entirely non-magical techniques. Many adherents of the Laws not only refuse to practice divine magic but also refuse to allow such magic to be cast upon them, preferring a death unsullied by divine intervention over one indebted to distant, uncaring deities who trade in souls. Druids’ standing with regard to the Laws is sharply divided. Those who don’t worship a deity are welcome due to their healing powers and their ability to combat the nation’s desertification, but they are viewed with suspicion in some places since their magic shares its instinctual faith-based vital essence with divine magic. Those druids who uphold a deity, however, meet even more antipathy than more traditional theists, as though their reverence of a deity were a hypocritical affront to the natural world they claim to uphold. Likewise, sorcerers who can trace their bloodlines back to divine sources are viewed with suspicion and distaste. Category Faiths & Philosophies Edicts challenge religious power and the spread of religion, expose and eradicate hidden worship, provide a peaceful and autonomous society in which the people are cared for through social infrastructure Anathema worship or swear an oath by a deity or religion, solicit or receive divine or religious aid, take a side in conflicts between religions Area of Concern mortal affairs, peace, self-rule\n","skill_mod":{},"summary":"The Laws of Mortality originated in the Garundi nation of Rahadoum as a response to the Oath Wars, a series of internecine conflicts that were …","image":["/Images/Deities/Laws_of_Mortality.webp"],"primary_source":"Divine Mysteries","edict":"challenge religious power and the spread of religion, expose and eradicate hidden worship, provide a peaceful and autonomous society in which the people are cared for through social infrastructure","anathema":"worship or swear an oath by a deity or religion, solicit or receive divine or religious aid, take a side in conflicts between religions","icon_image":"/Images/Deities/Laws_of_Mortality.webp","source_category":["Lost Omens"],"resistance":{},"url":"/Deities.aspx?ID=386","name":"Laws of Mortality","category":"deity","pfs":"Standard","deity":["Laws of Mortality"],"rarity":"common","slug":"deity-386"},{"deity_category":"Faiths & Philosophies","deity_category_order":"3Faiths & Philosophies","primary_source_category":"Lost Omens","area_of_concern":["trade wealth","self-denial","stability"],"source":["Divine Mysteries"],"type":"Deity","speed":{},"weakness":{},"skill":["Diplomacy"],"legacy_id":["deity-23"],"attribute":["Intelligence","Charisma"],"id":"deity-387","text":"\nProphecies of Kalistrade Source Divine Mysteries pg. 248 The human prophet Kalistrade lived in Druma in the third century ar. Following an 8-year journey of enlightenment, he began preaching an economic mysticism that drew on his own dream visions, Druman traditions of industriousness, and Kellid folklore about an earlier religion—the whiteclad Speakers of the Pale. Following his disappearance in 252 ar, his disciples reworked his Ontologies of Self, adding more of his writings and their own commentaries. The resulting momentous tome is the Prophecies of Kalistrade. This sizable text consists of hundreds of pages that compile Kalistrade’s core principles and teachings. Among its fables, parables, occult mysticism, and other ramblings are sound economic lessons and many particulars about personal purity. The size of the tome makes it difficult to keep as a reference manual. Instead, most copies of the Prophecies are designed for home use, with many of them printed as large tomes bound in precious metals and embedded with jewels. The secular prophecies of Kalistrade are famously centered on a single principle: amassing personal wealth both in search of and as evidence of personal enlightenment. The prophets of Kalistrade, often referred to as Kalistocrats, believe that achieving purity of body, mind, and spirit will lead to financial success, and thus they avoid certain foods and eschew contact with most persons and objects as impure. Despite their lavish material resources, they avoid material comforts and live ascetic lives, even though they could easily afford a luxurious lifestyle. To avoid contamination and contact with nonbelievers they wear long, white gloves, and they wear distinctive, all-white clothing to represent their purity—often incorporating their symbol, a circle inside a triangle that is itself inscribed in a larger circle. Exploiting fellow Kalistocrats is quietly encouraged and even lauded. Purity of mind, body, and spirit is Kalistrade’s fundamental requirement for the attainment of personal affluence. A Kalistocrat achieves purity of mind primarily through meditation, a practice to be called on throughout the day whenever focus deviates from the pursuit of wealth. Mental purity also demands a Kalistocrat avoid any temptations to bestow charity or to be wasteful. Bodily purity, based in principles of ascetic self-denial, is much more complicated. First, the Kalistocrat recognizes three categories of food: pure, clean, and unclean, depending on each ingredient’s origin, processing, and nutritional profile. To achieve purity, a practitioner must avoid eating any unclean foods, instead taking simple and light meals (with very occasional exceptions for ostentatious feasting). Second, the Kalistocrat strives to remain free of any physical contact, particularly with nonbelievers. Voluntary touching is assiduously avoided, and involuntary touching is minimized through the use of gloves and enveloping clothing. While the Prophecies enjoin celibacy, many Kalistocrats make some personal exceptions. Most permissible are sexual relations with a likely convert or a wealthy patron—or, better, someone who is both. Category Faiths & Philosophies Edicts accumulate personal wealth, seek enlightenment through purity of self, foster and aid mercantile pursuits, welcome newcomers regardless of gender or ancestry Anathema spend money frivolously; offer money to those who don’t deserve wealth; overindulge in physical pleasures, food, or drink; give charity to others Area of Concern trade wealth, self-denial, stability\n","skill_mod":{},"summary":"The human prophet Kalistrade lived in Druma in the third century ar. Following an 8-year journey of enlightenment, he began preaching an economic …","image":["/Images/Deities/Kalistrade.webp"],"primary_source":"Divine Mysteries","edict":"accumulate personal wealth, seek enlightenment through purity of self, foster and aid mercantile pursuits, welcome newcomers regardless of gender or ancestry","anathema":"spend money frivolously; offer money to those who don’t deserve wealth; overindulge in physical pleasures, food, or drink; give charity to others","icon_image":"/Images/Deities/Kalistrade.webp","source_category":["Lost Omens"],"resistance":{},"url":"/Deities.aspx?ID=387","name":"Prophecies of Kalistrade","category":"deity","pfs":"Standard","deity":["Prophecies of Kalistrade"],"rarity":"common","slug":"deity-387"},{"deity_category":"Faiths & Philosophies","deity_category_order":"3Faiths & Philosophies","primary_source_category":"Lost Omens","area_of_concern":["spirits","guidance","balance"],"favored_weapon":["Mace"],"source":["Divine Mysteries"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Harm","Heal"],"domain_primary":["Change","Earth","Nature","Vigil"],"skill":["Nature"],"domain_alternate":["Air","Soul","Water"],"attribute":["Constitution","Wisdom"],"id":"deity-388","text":"\nRivethun Source Divine Mysteries pg. 249 While nowhere near as large as the following of the dwarven pantheon, the worship of spirits and ancestors is still strong among the Five Kings Mountains and other dwarven population centers. Various groups and orders have existed throughout the duration of dwarven history, but none has endured as long as the Rivethun. Deriving their name from an exceptionally ancient dwarven dialect, Rivethun roughly translates to “releasers of secrets,” a name that speaks to the organization’s ancient traditions of animism. The members of the Rivethun, which include non-dwarves, seek to make contact with various spirits. These range from the souls of the dead and undead to elementals and fey, and to other spirits that exist beyond the typical classifications. Rivethun members communicate with these spirits, negotiating for knowledge, guidance, and favors. Serving as intermediaries, a Rivethun priest or shaman acts as a living link between dwarven civilization and the supernatural forces of reality. Rivethun are marked by a disjunction between their body and their souls, which they embrace to gain great power. Many of the Rivethun’s most capable members have dealt with major difficulties or chronic troubles throughout their lives. They draw upon these experiences, focusing on their memories, emotions, pain, and growth during these times to open their minds and souls to the spiritual. With these techniques, Rivethun members can cultivate their spiritual attunement, developing the capacity to cast magic, draw upon qi, unlock psychic abilities, tap into their instincts, or other skills in addition to their ability to communicate with spirits. Of particular note are the various recipes, rituals, formulas, and support techniques the Rivethun have to facilitate gender transition. Not all Rivethun members rely on trauma and past difficulties for their skills. Some instead learn meditative practices that draw on other emotions and experiences to aid with their work. However, since many of the original Rivethun teachings focused on working through and with life’s natural struggles, it sometimes takes these other members longer to reach the same capabilities as their companions. Thanks to their general experience with personal troubles, members of the Rivethun also serve as counselors and mentors for many people. While Rivethun members can’t directly relate with every person’s specific issues, the group has developed a number of techniques, teachings, and support methods over its long history. Over the ages, the Rivethun has encountered many variations of life’s hardships, most of which are chronicled in some capacity, allowing the lessons of the past to continue helping those in the present. Category Faiths & Philosophies Edicts maintain balance and understanding between the mortal and spirit world, internally cultivate yourself, serve your community Anathema continually place mortal matters above spiritual ones, mislead a petitioner and fail to set it right, willingly misrepresent the will of spiritual entities Area of Concern spirits, guidance, balance Devotee Benefits Divine Attribute Constitution or Wisdom Divine Font Harm or Heal Divine Sanctification none Divine Skill Nature Favored Weapon Mace Domains Change, Earth, Nature, Vigil Alternate Domains Air, Soul, Water Cleric Spells - 1st Pummeling Rubble - 2nd Summon Elemental - 7th Retrocognition\n","skill_mod":{},"summary":"While nowhere near as large as the following of the dwarven pantheon, the worship of spirits and ancestors is still strong among the Five Kings …","image":["/Images/Deities/Rivethun.webp"],"primary_source":"Divine Mysteries","spell":["Pummeling Rubble","Summon Elemental","Retrocognition"],"edict":"maintain balance and understanding between the mortal and spirit world, internally cultivate yourself, serve your community","anathema":"continually place mortal matters above spiritual ones, mislead a petitioner and fail to set it right, willingly misrepresent the will of spiritual entities","icon_image":"/Images/Deities/Rivethun.webp","source_category":["Lost Omens"],"resistance":{},"url":"/Deities.aspx?ID=388","cleric_spell":["Pummeling Rubble","Summon Elemental","Retrocognition"],"religious_symbol":"gem floating above a diamond of metal","domain":["Air","Change","Earth","Nature","Soul","Vigil","Water"],"name":"Rivethun","category":"deity","pfs":"Standard","deity":["Rivethun"],"rarity":"common","slug":"deity-388"},{"deity_category":"Faiths & Philosophies","deity_category_order":"3Faiths & Philosophies","primary_source_category":"Lost Omens","area_of_concern":["undeath","lichdom","secrets"],"source":["Divine Mysteries"],"type":"Deity","speed":{},"weakness":{},"skill":["Arcana"],"legacy_id":["deity-24"],"attribute":["Intelligence","Charisma"],"id":"deity-389","text":"\nWhispering Way Source Divine Mysteries pg. 250 Life is frequently messy, complicated, and brutal. Many mortals have sought to tame the inherent chaos of existence, seeking control of their circumstances through philosophy or strictly enforced law. Yet there are existences beyond mortality; the scholars who formed the Whispering Way chose to solve the tumult life brings by snuffing it out entirely. To the Whispering Way, life holds no value: it is a wasteful state chained to constant biological needs and irrational emotions. Unfettered by such paltry concerns, the Whispering Way seeks to embrace the perfection of undeath, transcending mortal ecology and creating a utopian society free of flaws or dissent. The Whispering Way attracts those bereft of compassion or morals, reframing these mortal vices into the virtue of rationality. It likewise draws its fair share of megalomaniacs, surprising few who know of it. It views undeath as a route to power and personal apotheosis, catapulting an adherent beyond their mortal limitations. While followers laud any state of undeath as higher than life, most adherents are self-serving enough to seek a comfortable existence as a higher form of undead, rather than a mindless drudge to the more powerful. Liches are idealized above all others due to the intense knowledge, courage, and magical mastery required to attain lichdom. Death also has a way of smoothing over mortal differences. Conflicting needs, internal prejudice, and clashing cultures have a way of fading from importance once their members are plunged into the cold of undeath. The Whispering Way thus seeks to save the world, delivering it from the short-sighted clutches of those ruled by their emotions and their flickering life spans. The grim dispassion of the dead is the only solution to the impassioned selfishness of the living. While the Whispering Way is united in its proclivities, goals, and reverence for undeath, its philosophy has many branches. Just as there is no universal path to lichdom, so too are there many different views on undeath and the path to paradise. These philosophies cannot be learned from books or actions; it must only be spoken in a breathless rasp from the mouth of one to the ears of another. Tomes revealing the truths of the Whispering Way are either rambling hoaxes of the delusional or penned by the philosophy’s most hated enemies. Should word of such written lore get out, the Whispering Way is quick to hunt down these books and burn them. The Whispering Way claims no founder, prophet, or divine muse; the Way merely is and exists as a realization to be grasped by those intelligent, realistic, insightful, and ambitious enough to fathom it. It needs history and mythology no more than do mathematical principles or physical laws, and by the same right, requires no belief to be true. Those who understand it accept it as fact and work to attain the stagnant utopia idealized at its heart. Those who instead fear it and the fundamental changes it means for the living world, would rather embrace death’s ultimate oblivion than divest themselves of the ephemeral comforts of a chaotic world. Such are the understandings of the Way, and its adherents require no greater pedigree or reason to pursue its objectives than the promise of the dark powers and immortal influence they’ll wield in the idealized corpse-world of their dream. Category Faiths & Philosophies Edicts seek the perfection of undeath, cleanse the world of the living, master the magical secrets of life and death Anathema speak the secrets of the Whispering Way above a whisper, write down the philosophies of the Whispering Way, act irrationally due to concerns for the living Area of Concern undeath, lichdom, secrets\n","skill_mod":{},"summary":"Life is frequently messy, complicated, and brutal. Many mortals have sought to tame the inherent chaos of existence, seeking control of their …","image":["/Images/Deities/Whispering_Way.webp"],"primary_source":"Divine Mysteries","edict":"seek the perfection of undeath, cleanse the world of the living, master the magical secrets of life and death","anathema":"speak the secrets of the Whispering Way above a whisper, write down the philosophies of the Whispering Way, act irrationally due to concerns for the living","icon_image":"/Images/Deities/Whispering_Way.webp","source_category":["Lost Omens"],"resistance":{},"url":"/Deities.aspx?ID=389","name":"Whispering Way","category":"deity","pfs":"Restricted","deity":["Whispering Way"],"rarity":"common","slug":"deity-389"},{"deity_category":"Apocalypse Riders","deity_category_order":"2Apocalypse Riders","primary_source_category":"Lost Omens","sacred_animal":"Horse, rat","area_of_concern":["Pestilence"],"favored_weapon":["Scythe"],"source":["Divine Mysteries"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Harm"],"domain_primary":["Air","Decay","Plague","Swarm"],"skill":["Medicine"],"legacy_id":["deity-134"],"attribute":["Strength","Constitution"],"id":"deity-390","text":"\nApollyon (Prince of Plagues) Source Divine Mysteries pg. 300 The Prince of Plagues seized power for himself after the disappearance of the previous Rider of Pestilence by obsessively eliminating all potential rivals. Apollyon commands his vast army of leukodaemons to spread oblivion like a virus. He wastes no time on trivial acts of violence and lacks the patience to wait for longterm schemes to come to fruition. Instead, his plagues carry oblivion through cities like lightning, decimating entire kingdoms in the span of a few days. His greatest creations have been diseases that corrupt the soul itself, ensuring that my Lady must send his victims to Abaddon once they’ve succumbed. Apollyon appears as a hulking, bruised giant wrapped in black leather strap, with the head of a rotting ram. His cloak is stitched from the skin of angels who attempted to rescue the souls he had claimed—after flaying the angels alive, he preserved their faces in permanent agony upon the cloak. Apollyon delights in witnessing the deaths his diseases cause, not in dispassionate obligation but self-righteous glee. He sends his plague carriers out across the Universe knowing that even if they are defeated quickly, the sicknesses they carry will spread and take more lives than they could ever hope to alone. The moans and wails from the infected are prayers that fill him with more power to launch his next sickness onto the living. Apollyon spends most of his time on his Throne of Flies, in a grotesque palace built long before his life Apocalypse Riders as a mortal from the corpse of an ancient being. He anxiously amasses power against a fear he has never voiced—the reappearance of his predecessor, whose fate remains a mystery. Apollyon is always working, spreading his influence farther and mutating his diseases to grasp those who thought themselves inoculated. For Apollyon, the only cure for existence is its end. Category Apocalypse Riders Edicts End all mortal life through disease and poison, cultivate diseased animals Anathema Prevent plagues, bury or burn the dead Area of Concern Pestilence Devotee Benefits Divine Attribute Strength or Constitution Divine Font Harm Divine Sanctification must choose unholy Divine Skill Medicine Favored Weapon Scythe Domains Air, Decay, Plague, Swarm Alternate Domains Cleric Spells - 1st Goblin Pox - 2nd Vomit Swarm - 5th Toxic Cloud\n","sacred_color":["white"],"skill_mod":{},"summary":"The Prince of Plagues seized power for himself after the disappearance of the previous Rider of Pestilence by obsessively eliminating all potential …","primary_source":"Divine Mysteries","spell":["Goblin Pox","Vomit Swarm","Toxic Cloud"],"sanctification":["unholy"],"edict":"End all mortal life through disease and poison, cultivate diseased animals","anathema":"Prevent plagues, bury or burn the dead","source_category":["Lost Omens"],"resistance":{},"url":"/Deities.aspx?ID=390","cleric_spell":["Goblin Pox","Vomit Swarm","Toxic Cloud"],"epithet":"Prince of Plagues","religious_symbol":"Diseased yellow scythe","domain":["Air","Decay","Plague","Swarm"],"name":"Apollyon","category":"deity","pfs":"Restricted","deity":["Apollyon"],"rarity":"common","slug":"deity-390"},{"deity_category":"Apocalypse Riders","deity_category_order":"2Apocalypse Riders","primary_source_category":"Lost Omens","sacred_animal":"Horse, raven","area_of_concern":["Death"],"favored_weapon":["Staff"],"source":["Divine Mysteries"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Harm"],"domain_primary":["Death","Knowledge","Soul","Water"],"skill":["Occultism"],"legacy_id":["deity-135"],"attribute":["Constitution","Intelligence"],"id":"deity-391","text":"\nCharon (The Boatman) Source Divine Mysteries pg. 300 Charon, eldest of his counterparts and the Boatman of the Styx, is a patient and cunning figure. Content to allow plans to take hold over time, Charon freely offers his power only to collect on his bargain decades or even centuries later. As the Rider of Death, Charon concerns himself with miserable, pointless deaths that are devoid of any faith, mercy, or meaning, dragging those who perish in the depths of hopelessness and nihilism down into Abaddon and oblivion. Charon is the last surviving member of the original Apocalypse Riders, who overthrew the First Daemon in their fit of jealous contempt. Holding knowledge from the earliest days of existence, he alone knows Abaddon’s true history, but he keeps it to himself. This allows him to exploit opportunities with curious mortals, sweeping more souls into his dread kingdom. Charon appears as a tall, looming man dressed in a frayed cloak and gripping a lantern staff firmly in one hand, but it is widely believed that this form is a facade. His true face may be unknowable, hidden away at the end of the Styx within his sunken palace, the Drowning Court. Some theorize that this form is nothing more than a mouthpiece for a far more alien entity that lies beneath the waters of the Styx. Whatever the case, Charon is a timeless being whose bargains, promises, and bottomless hunger stretch back to the earliest days. Mortal attempts to extend their natural life spans provoke a cold anger in Charon. His daemon brood confiscates magic and technology that would grant respites from aging and delivers them to the Drowning Court, filling vaults with artifacts of immortality. He actively works to control the younger Riders to ensure they present a unified front to the denizens of Abaddon and beyond. Managing Szuriel’s tireless bloodlust, Apollyon’s festering paranoia, and Trelmarixian’s existential investigations occasionally tests the Boatman’s patience, but Charon never forgets that one day, all will find their way to his waters, and he longs for the day he can drown under them. Category Apocalypse Riders Edicts End all mortal life, exploit those who fear death Anathema Offer anything for free, extend mortal lifespans, grant true salvation to the doomed or dying Area of Concern Death Devotee Benefits Divine Attribute Constitution or Intelligence Divine Font Harm Divine Sanctification must choose unholy Divine Skill Occultism Favored Weapon Staff Domains Death, Knowledge, Soul, Water Alternate Domains Cleric Spells - 1st Grim Tendrils - 5th Wave of Despair - 9th Phantasmagoria\n","sacred_color":["pale green"],"skill_mod":{},"summary":"Charon, eldest of his counterparts and the Boatman of the Styx, is a patient and cunning figure. Content to allow plans to take hold over time, …","primary_source":"Divine Mysteries","spell":["Grim Tendrils","Wave of Despair","Phantasmagoria"],"sanctification":["unholy"],"edict":"End all mortal life, exploit those who fear death","anathema":"Offer anything for free, extend mortal lifespans, grant true salvation to the doomed or dying","source_category":["Lost Omens"],"resistance":{},"url":"/Deities.aspx?ID=391","cleric_spell":["Grim Tendrils","Wave of Despair","Phantasmagoria"],"epithet":"The Boatman","religious_symbol":"Skull with coins on eyes","domain":["Death","Knowledge","Soul","Water"],"name":"Charon","category":"deity","pfs":"Restricted","deity":["Charon"],"rarity":"common","slug":"deity-391"},{"deity_category":"Apocalypse Riders","deity_category_order":"2Apocalypse Riders","primary_source_category":"Lost Omens","sacred_animal":"Horse, vulture","area_of_concern":["War"],"favored_weapon":["Greatsword"],"source":["Divine Mysteries"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Harm"],"domain_primary":["Ambition","Destruction","Fire","Might"],"skill":["Athletics"],"legacy_id":["deity-136"],"attribute":["Strength","Constitution"],"id":"deity-392","text":"\nSzuriel (Angel of Desolation) Source Divine Mysteries pg. 300 All Szuriel has ever known is war. In life she was first a champion of justice, then excommunicated from her church for heresy. In response, she slaughtered her way to power until she was crowned empress, then subsequently had every member of her former faith crucified. She went on to wage several brutal wars against neighboring kingdoms until an assassin’s dagger found her heart. Sent to Abaddon, she rose quickly through the ranks of daemonkind, and when she saw weakness in the Rider of War, she slew him in battle, claiming his title for herself. Szuriel appears as a tragic angel with beautiful golden hair, magnificent wings, and polished obsidian eyes that continuously weep blood. She resides in the Cinder Furnace, her corner of Abaddon where instruments of war are forged from the fires of burning souls. Szuriel commands one of the largest standing armies in all of existence, countless daemonic soldiers ready to wage war. All fear oblivion at the hands of Szuriel and her army. The Rider of War is always happy to lend her powers, warriors, and devastating discoveries across the planes. So long as war continues, more souls are pulled into her ever-burning furnace. There are few lasting cults to Szuriel. She carries a hatred of the gods from her mortal life, but she recognizes religious strife is a wondrous provocation to war. She sees her followers as entirely disposable, allowing them to believe whatever they wish of her so long as they deliver her souls on the ends of their swords. She is symbol of pyrrhic victory, a mocking lie to those promised an angelic reward in the afterlife despite a lifetime of violence. Only oblivion awaits those who serve the Angel of Desolation. Category Apocalypse Riders Edicts End all mortal life through war, obliterate faith Anathema Show mercy to creatures who do not worship Szuriel, choose to marry or have children Area of Concern War Devotee Benefits Divine Attribute Strength or Constitution Divine Font Harm Divine Sanctification must choose unholy Divine Skill Athletics Favored Weapon Greatsword Domains Ambition, Destruction, Fire, Might Alternate Domains Cleric Spells - 1st Breathe Fire - 3rd Haste - 4th Weapon Storm\n","sacred_color":["red"],"skill_mod":{},"summary":"All Szuriel has ever known is war. In life she was first a champion of justice, then excommunicated from her church for heresy. In response, she …","primary_source":"Divine Mysteries","spell":["Breathe Fire","Haste","Weapon Storm"],"sanctification":["unholy"],"edict":"End all mortal life through war, obliterate faith","anathema":"Show mercy to creatures who do not worship Szuriel, choose to marry or have children","source_category":["Lost Omens"],"resistance":{},"url":"/Deities.aspx?ID=392","cleric_spell":["Breathe Fire","Haste","Weapon Storm"],"epithet":"Angel of Desolation","religious_symbol":"Pale hand and black sword","domain":["Ambition","Destruction","Fire","Might"],"name":"Szuriel","category":"deity","pfs":"Restricted","deity":["Szuriel"],"rarity":"common","slug":"deity-392"},{"deity_category":"Apocalypse Riders","deity_category_order":"2Apocalypse Riders","primary_source_category":"Lost Omens","sacred_animal":"Horse, jackal","area_of_concern":["Famine"],"favored_weapon":["Spiked Gauntlet"],"source":["Divine Mysteries"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Harm"],"domain_primary":["Decay","Dust","Earth","Nightmares"],"skill":["Nature"],"legacy_id":["deity-137"],"attribute":["Constitution","Wisdom"],"id":"deity-393","text":"\nTrelmarixian (The Lysogenic Prince) Source Divine Mysteries pg. 300 Before his mortal death, Trelmarixian had already destroyed an entire world. Born a daemonic-blooded tiefling, his hatred of those around him was an allconsuming hunger, and he never knew peace. During an eclipse, he performed a ritual so powerful it mummified every living creature on his world, and his heart was finally full. Dying from starvation but elated by his success, Trelmarixian heard a voice call out to him. The voice mocked him, exclaiming all he’d accomplished was insignificant compared to what awaited him next. Trelmarixian’s last mortal memory was of staring into an eclipse. Lyutheria, the original Rider of Famine, was impressed by Trelmarixian’s conquest and took him on as her apprentice, fatally underestimating his ambitions. After Trelmarixian learned all he could from his master, he devoured her and assumed her title. Trelmarixian appears as sickly man with three snapping jackal heads and putrid, membranous flesh that is constantly dripping and sloughing off his body. As the Rider of Famine, Trelmarixian ushers in oblivion slowly, watching mortals waste away as their bodies turn against them. He spreads cancer by touch, inciting cells to rebellion, and his breath causes outbreaks of hives and asthma attacks in those nearby. He aligns himself with Szuriel to see that soldiers never make it home to reap their fields, leaving crops to rot on the vine. He collaborates with Apollyon to spread diseases from livestock, rendering butchers’ larders barren. Trelmarixian has little trust for Charon, however, certain that the oldest Rider is hiding secrets. Trelmarixian’s ambition was not sated by attaining a revered place among the Apocalypse Riders. He buries a piece of himself within each of his daemonic servitors, allowing him control over them. As a result, his psyche is constantly deluged by voices from his servants, and with only great focus can he hush them. Yet there is always a single voice that cannot be silenced, the same that spoke to him before his death. That voice continues to speak to him, promising a future of devastation still to come. Category Apocalypse Riders Edicts End all mortal life through wasting consumption and starvation, violently consume matter and souls Anathema Kill or remove a parasite or tumor, grow food Area of Concern Famine Devotee Benefits Divine Attribute Constitution or Wisdom Divine Font Harm Divine Sanctification must choose unholy Divine Skill Nature Favored Weapon Spiked Gauntlet Domains Decay, Dust, Earth, Nightmares Alternate Domains Cleric Spells - 1st Grease - 2nd Feast of Ashes - 5th Acid Storm\n","sacred_color":["black"],"skill_mod":{},"summary":"Before his mortal death, Trelmarixian had already destroyed an entire world. Born a daemonic -blooded tiefling , his hatred of those around him was …","primary_source":"Divine Mysteries","spell":["Grease","Feast of Ashes","Acid Storm"],"sanctification":["unholy"],"edict":"End all mortal life through wasting consumption and starvation, violently consume matter and souls","anathema":"Kill or remove a parasite or tumor, grow food","source_category":["Lost Omens"],"resistance":{},"url":"/Deities.aspx?ID=393","cleric_spell":["Grease","Feast of Ashes","Acid Storm"],"epithet":"The Lysogenic Prince","religious_symbol":"Jackal skull and eclipse","domain":["Decay","Dust","Earth","Nightmares"],"name":"Trelmarixian","category":"deity","pfs":"Restricted","deity":["Trelmarixian"],"rarity":"common","slug":"deity-393"},{"deity_category":"Archdevils","deity_category_order":"2Archdevils","primary_source_category":"Lost Omens","sacred_animal":"Fly","area_of_concern":["Arrogance","flies","lies"],"favored_weapon":["Spear"],"source":["Divine Mysteries"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Harm"],"domain_primary":["Air","Ambition","Magic","Trickery"],"skill":["Deception"],"domain_alternate":["Secrecy","Swarm","Toil"],"legacy_id":["deity-63"],"attribute":["Dexterity","Charisma"],"id":"deity-394","text":"\nBaalzebul (Lord of Flies) Source Divine Mysteries pg. 300 Baalzebul was one of the first angels of Heaven, a glorious lieutenant who followed Asmodeus in his exodus to Hell. In this new realm, he led the infernal armies and trained several other archdevils as generals. When Asmodeus divided the nine realms of Hell between himself and the eight archdevils, Baalzebul protested, thinking he had earned a place at his god’s side. Asmodeus responded by stripping away the archdevil’s radiant form, reducing him to a figure composed of swarming flies. Now known as the Lord of Flies, he rules over Cocytus, the frozen seventh layer of Hell, and attracts followers possessed of deep ambition and a powerful drive to triumph. Category Archdevils Edicts Convey yourself with regal dignity, claim what you desire and deserve, seek vengeance on those who wrong you Anathema Provoke Baalzebul’s envy, show humility Area of Concern Arrogance, flies, lies Devotee Benefits Divine Attribute Dexterity or Charisma Divine Font Harm Divine Sanctification must choose unholy Divine Skill Deception Favored Weapon Spear Domains Air, Ambition, Magic, Trickery Alternate Domains Secrecy, Swarm, Toil Cleric Spells - 1st Fleet Step - 2nd Vomit Swarm - 6th Mislead\n","sacred_color":["black","white"],"skill_mod":{},"summary":"Baalzebul was one of the first angels of Heaven , a glorious lieutenant who followed Asmodeus in his exodus to Hell . In this new realm, he led …","primary_source":"Divine Mysteries","spell":["Fleet Step","Vomit Swarm","Mislead"],"sanctification":["unholy"],"edict":"Convey yourself with regal dignity, claim what you desire and deserve, seek vengeance on those who wrong you","anathema":"Provoke Baalzebul’s envy, show humility","source_category":["Lost Omens"],"resistance":{},"url":"/Deities.aspx?ID=394","cleric_spell":["Fleet Step","Vomit Swarm","Mislead"],"epithet":"Lord of Flies","religious_symbol":"Iron crown and diamond","domain":["Air","Ambition","Magic","Secrecy","Swarm","Toil","Trickery"],"name":"Baalzebul","category":"deity","pfs":"Restricted","deity":["Baalzebul"],"rarity":"common","slug":"deity-394"},{"deity_category":"Archdevils","deity_category_order":"2Archdevils","primary_source_category":"Lost Omens","sacred_animal":"Raven","area_of_concern":["Animals","corruption","gateways"],"favored_weapon":["Staff"],"source":["Divine Mysteries"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Harm"],"domain_primary":["Magic","Nature","Travel","Tyranny"],"skill":["Nature"],"domain_alternate":["Confidence"],"legacy_id":["deity-64"],"attribute":["Constitution","Wisdom"],"id":"deity-395","text":"\nBarbatos (The Bearded Lord) Source Divine Mysteries pg. 300 Barbatos is the youngest of the archdevils, and in fact is not truly a devil at all. His true nature remains unknown and perpetually cloaked, but when he appeared at Hell’s gates bearing the souls of an entire mortal world and transformed them into Hell’s first legion of vordines as an offering, the Prince of Darkness saw fit to grant Barbatos rulership over Hell’s first layer, Avernus. As Hell’s doorwarden, Barbatos oversees the spaces between worlds, and his followers are those who tread such interstitial paths and hold no qualms about the ethics of their journeys. Category Archdevils Edicts Veil your motives, make dangerous deals, offer incomplete and ruinous knowledge Anathema Hide any plot against your masters, close or interfere with portals to Hell Area of Concern Animals, corruption, gateways Devotee Benefits Divine Attribute Constitution or Wisdom Divine Font Harm Divine Sanctification must choose unholy Divine Skill Nature Favored Weapon Staff Domains Magic, Nature, Travel, Tyranny Alternate Domains Confidence Cleric Spells - 1st Spider Sting - 3rd Paralyze - 4th Clairvoyance\n","sacred_color":["gray","red"],"skill_mod":{},"summary":"Barbatos is the youngest of the archdevils, and in fact is not truly a devil at all. His true nature remains unknown and perpetually cloaked, but …","primary_source":"Divine Mysteries","spell":["Spider Sting","Paralyze","Clairvoyance"],"sanctification":["unholy"],"edict":"Veil your motives, make dangerous deals, offer incomplete and ruinous knowledge","anathema":"Hide any plot against your masters, close or interfere with portals to Hell","source_category":["Lost Omens"],"resistance":{},"url":"/Deities.aspx?ID=395","cleric_spell":["Spider Sting","Paralyze","Clairvoyance"],"epithet":"The Bearded Lord","religious_symbol":"Three-eyed beard","domain":["Confidence","Magic","Nature","Travel","Tyranny"],"name":"Barbatos","category":"deity","pfs":"Restricted","deity":["Barbatos"],"rarity":"common","slug":"deity-395"},{"deity_category":"Archdevils","deity_category_order":"2Archdevils","primary_source_category":"Lost Omens","sacred_animal":"Goat","area_of_concern":["Adultery","deception","desire"],"favored_weapon":["Ranseur"],"source":["Divine Mysteries"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Harm"],"domain_primary":["Change","Passion","Trickery","Zeal"],"skill":["Diplomacy"],"domain_alternate":["Might"],"legacy_id":["deity-65"],"attribute":["Intelligence","Charisma"],"id":"deity-396","text":"\nBelial (The Pale Kiss) Source Divine Mysteries pg. 300 The lord of Hell’s fourth layer, Phlegethon, is Belial. The Pale Kiss was created by Asmodeus as an object of adoration, with perfect form and beauty in the eyes of every creature. As a result, Belial has a virtually unlimited malleability of form, shifting between shapes almost constantly. His appearance is often as dualistic as his personality: half his body beautiful and half grotesque, much as he revels equally in pleasure and pain. As he is a creature of carnal desires, so are his followers: those who crave forbidden pleasures of the flesh but hide behind masks of respectability. Category Archdevils Edicts Indulge your basest desires, create deadly weapons Anathema Impede an act of high hedonism, become too attached to a lover or project Area of Concern Adultery, deception, desire Devotee Benefits Divine Attribute Intelligence or Charisma Divine Font Harm Divine Sanctification must choose unholy Divine Skill Diplomacy Favored Weapon Ranseur Domains Change, Passion, Trickery, Zeal Alternate Domains Might Cleric Spells - 1st Charm - 2nd Humanoid Form - 3rd Enthrall\n","sacred_color":["red","white"],"skill_mod":{},"summary":"The lord of Hell’s fourth layer, Phlegethon, is Belial. The Pale Kiss was created by Asmodeus as an object of adoration, with perfect form and …","primary_source":"Divine Mysteries","spell":["Charm","Humanoid Form","Enthrall"],"sanctification":["unholy"],"edict":"Indulge your basest desires, create deadly weapons","anathema":"Impede an act of high hedonism, become too attached to a lover or project","source_category":["Lost Omens"],"resistance":{},"url":"/Deities.aspx?ID=396","cleric_spell":["Charm","Humanoid Form","Enthrall"],"epithet":"The Pale Kiss","religious_symbol":"Two-toned devil mask","domain":["Change","Might","Passion","Trickery","Zeal"],"name":"Belial","category":"deity","pfs":"Restricted","deity":["Belial"],"rarity":"common","slug":"deity-396"},{"deity_category":"Archdevils","deity_category_order":"2Archdevils","primary_source_category":"Lost Omens","sacred_animal":"Hound","area_of_concern":["Cities","prisons","rulership"],"favored_weapon":["Mace"],"source":["Divine Mysteries"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Harm"],"domain_primary":["Cities","Confidence","Duty","Tyranny"],"skill":["Society"],"domain_alternate":["Perfection"],"legacy_id":["deity-66"],"attribute":["Strength","Charisma"],"id":"deity-397","text":"\nDispater (Iron Lord) Source Divine Mysteries pg. 300 Hell’s second layer is the Diabolic City, Dis, and its ruler is the archdevil Dispater. The Iron Lord is the architect of the orderly perfection of Hell as a blueprint for the rest of the multiverse, responsible for Dis’s own vile and startling perfection. He remains distant from the scheming and machinations of the other archdevils and the Universe, instead modeling calm and deliberate action combined with ruthless, merciless arrogance. As the most urbane of the archdevils, he attracts many followers among those who wish to see Hell’s dark majesty spread across the universe. Category Archdevils Edicts Uphold absolute law, pursue perfection in your surroundings, speak with refinement Anathema Act above your station, neglect your defenses, betray a lover Area of Concern Cities, prisons, rulership Devotee Benefits Divine Attribute Strength or Charisma Divine Font Harm Divine Sanctification can choose unholy Divine Skill Society Favored Weapon Mace Domains Cities, Confidence, Duty, Tyranny Alternate Domains Perfection Cleric Spells - 1st Tether - 4th Suggestion - 6th Petrify\n","sacred_color":["iron gray","red"],"skill_mod":{},"summary":" Hell’s second layer is the Diabolic City, Dis, and its ruler is the archdevil Dispater. The Iron Lord is the architect of the orderly perfection of …","primary_source":"Divine Mysteries","spell":["Tether","Suggestion","Petrify"],"sanctification":["unholy"],"edict":"Uphold absolute law, pursue perfection in your surroundings, speak with refinement","anathema":"Act above your station, neglect your defenses, betray a lover","source_category":["Lost Omens"],"resistance":{},"url":"/Deities.aspx?ID=397","cleric_spell":["Tether","Suggestion","Petrify"],"epithet":"Iron Lord","religious_symbol":"Iron nail, crown, and ring","domain":["Cities","Confidence","Duty","Perfection","Tyranny"],"name":"Dispater","category":"deity","pfs":"Restricted","deity":["Dispater"],"rarity":"common","slug":"deity-397"},{"deity_category":"Archdevils","deity_category_order":"2Archdevils","primary_source_category":"Lost Omens","sacred_animal":"Snake","area_of_concern":["Forbidden knowledge","heresy","snakes"],"favored_weapon":["War Flail"],"source":["Divine Mysteries"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Harm"],"domain_primary":["Dragon","Might","Truth","Water"],"skill":["Occultism"],"domain_alternate":["Knowledge","Secrecy"],"legacy_id":["deity-67"],"attribute":["Intelligence","Wisdom"],"id":"deity-398","text":"\nGeryon (The Serpent, Source of Lies) Source Divine Mysteries pg. 300 Once the mightiest of asura ranas, Geryon betrayed hundreds of Hell’s original asura inhabitants to aid Asmodeus in claiming the plane, in the process earning himself the title the Source of Lies. His realm of Stygia, Hell’s fifth layer, hews most closely to the nature of Hell before Asmodeus reshaped the plane, and it contains the sunken ruins of countless cities and libraries predating the war against Heaven. The archdevil hoards knowledge and secrets especially that which has been forbidden— while spreading falsehoods and heresies to mislead the ignorant, and his followers revel in the same. Category Archdevils Edicts Hoard knowledge, test the boundaries of taboo, spread falsehoods to dupe the foolhardy Anathema Declare knowledge heresy or forbidden, break your word Area of Concern Forbidden knowledge, heresy, snakes Devotee Benefits Divine Attribute Intelligence or Wisdom Divine Font Harm Divine Sanctification must choose unholy Divine Skill Occultism Favored Weapon War Flail Domains Dragon, Might, Truth, Water Alternate Domains Knowledge, Secrecy Cleric Spells - 1st Acidic Burst - 2nd Animal Form (snake only) - 3rd Hypercognition\n","sacred_color":["purple","red"],"skill_mod":{},"summary":"Once the mightiest of asura ranas , Geryon betrayed hundreds of Hell’s original asura inhabitants to aid Asmodeus in claiming the plane, in the …","primary_source":"Divine Mysteries","spell":["Acidic Burst","Animal Form","Hypercognition"],"sanctification":["unholy"],"edict":"Hoard knowledge, test the boundaries of taboo, spread falsehoods to dupe the foolhardy","anathema":"Declare knowledge heresy or forbidden, break your word","source_category":["Lost Omens"],"resistance":{},"url":"/Deities.aspx?ID=398","cleric_spell":["Acidic Burst","Animal Form","Hypercognition"],"epithet":"The Serpent, Source of Lies","religious_symbol":"Serpent’s head","domain":["Dragon","Knowledge","Might","Secrecy","Truth","Water"],"name":"Geryon","category":"deity","pfs":"Restricted","deity":["Geryon"],"rarity":"common","slug":"deity-398"},{"deity_category":"Archdevils","deity_category_order":"2Archdevils","primary_source_category":"Lost Omens","sacred_animal":"Rat","area_of_concern":["Avarice","watchfulness","wealth"],"favored_weapon":["Spear"],"source":["Divine Mysteries"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Harm"],"domain_primary":["Ambition","Creation","Toil","Wealth"],"skill":["Thievery"],"domain_alternate":["Earth","Metal"],"legacy_id":["deity-68"],"attribute":["Wisdom","Charisma"],"id":"deity-399","text":"\nMammon (The Argent Prince) Source Divine Mysteries pg. 300 Mammon, the Grasping One, oversees the vast treasuries of Hell secured in the vaults of Erebus, Hell’s third layer. As his angelic form was slain, he has no form of his own, so instead he infuses the very wealth that he guards, taking forms composed of riches and extending his senses out through each nigh-uncountable coin—he knows well the exact sum held in Hell’s vaults and the greatest treasures among them. His worshippers are the greedy rich and poor alike, and he often arranges for such mortals to stumble across a “lucky copper” through which he whispers encouragements for the bearer to indulge in greater and greater vices, eventually claiming their soul as his own. Category Archdevils Edicts Gain financial control over others, gather new wealth, count your riches Anathema Leave the cult of Mammon, allow those who steal from you to go unpunished Area of Concern Avarice, watchfulness, wealth Devotee Benefits Divine Attribute Wisdom or Charisma Divine Font Harm Divine Sanctification must choose unholy Divine Skill Thievery Favored Weapon Spear Domains Ambition, Creation, Toil, Wealth Alternate Domains Earth, Metal Cleric Spells - 1st Shattering Gem - 4th Creation - 7th Planar Palace\n","sacred_color":["gold","silver"],"skill_mod":{},"summary":"Mammon, the Grasping One, oversees the vast treasuries of Hell secured in the vaults of Erebus, Hell’s third layer. As his angelic form was …","primary_source":"Divine Mysteries","spell":["Shattering Gem","Creation","Planar Palace"],"sanctification":["unholy"],"edict":"Gain financial control over others, gather new wealth, count your riches","anathema":"Leave the cult of Mammon, allow those who steal from you to go unpunished","source_category":["Lost Omens"],"resistance":{},"url":"/Deities.aspx?ID=399","cleric_spell":["Shattering Gem","Creation","Planar Palace"],"epithet":"The Argent Prince","religious_symbol":"Devil-faced coin","domain":["Ambition","Creation","Earth","Metal","Toil","Wealth"],"name":"Mammon","category":"deity","pfs":"Restricted","deity":["Mammon"],"rarity":"common","slug":"deity-399"},{"deity_category":"Archdevils","deity_category_order":"2Archdevils","primary_source_category":"Lost Omens","sacred_animal":"Mockingbird","area_of_concern":["Contracts","devils","secrets"],"favored_weapon":["Trident"],"source":["Divine Mysteries"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Harm"],"domain_primary":["Glyph","Knowledge","Secrecy","Tyranny"],"skill":["Deception"],"domain_alternate":["Soul"],"legacy_id":["deity-69"],"attribute":["Intelligence","Charisma"],"id":"deity-400","text":"\nMephistopheles (The Crimson Son) Source Divine Mysteries pg. 300 The archdevil Mephistopheles was shaped of the ashes and fire of Hell itself to convey the plane’s will. The lord of Caina, Hell’s eighth layer, he is a conniving schemer and a brilliant politician, quick to offer insults both blatant and cloaked behind silvered words. A master of rule, law, and words, he is the creator of the renowned agreements known as infernal contracts, crafted to damn mortal souls through their own ambitions. He views mortals as nothing more than a source of power for the infernal realm, but he nevertheless has followers who share his affinity for the power of law and loophole. Category Archdevils Edicts Master laws and use them to your benefit, enable the desperate, excoriate others with veiled mockery Anathema Break a contract you made, get caught breaking the law Area of Concern Contracts, devils, secrets Devotee Benefits Divine Attribute Intelligence or Charisma Divine Font Harm Divine Sanctification must choose unholy Divine Skill Deception Favored Weapon Trident Domains Glyph, Knowledge, Secrecy, Tyranny Alternate Domains Soul Cleric Spells - 1st Message Rune - 2nd Blistering Invective - 5th Subconscious Suggestion\n","sacred_color":["red ","yellow"],"skill_mod":{},"summary":"The archdevil Mephistopheles was shaped of the ashes and fire of Hell itself to convey the plane’s will. The lord of Caina, Hell’s eighth layer, he …","primary_source":"Divine Mysteries","spell":["Message Rune","Blistering Invective","Subconscious Suggestion"],"sanctification":["unholy"],"edict":"Master laws and use them to your benefit, enable the desperate, excoriate others with veiled mockery","anathema":"Break a contract you made, get caught breaking the law","source_category":["Lost Omens"],"resistance":{},"url":"/Deities.aspx?ID=400","cleric_spell":["Message Rune","Blistering Invective","Subconscious Suggestion"],"epithet":"The Crimson Son","religious_symbol":"Trident and ring","domain":["Glyph","Knowledge","Secrecy","Soul","Tyranny"],"name":"Mephistopheles","category":"deity","pfs":"Restricted","deity":["Mephistopheles"],"rarity":"common","slug":"deity-400"},{"deity_category":"Archdevils","deity_category_order":"2Archdevils","primary_source_category":"Adventure Paths","sacred_animal":"Bull","area_of_concern":["Fire","obedience","war"],"favored_weapon":["Whip"],"source":["Pathfinder #218: Titanbane\r\n"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Harm"],"primary_source_group":"Myth-Speaker","domain_primary":["Destruction","Duty","Fire","Might"],"skill":["Athletics"],"domain_alternate":["Metal","Toil"],"legacy_id":["deity-70"],"attribute":["Strength","Constitution"],"id":"deity-401","text":"\nMoloch (The Ashen Bull) Source [Pathfinder #218: Titanbane ](/Sources.aspx?ID=274) pg. 74 The general of Hell’s armies, Moloch, embodies infernal discipline and incomparable destructive power. Across his ream of Malebolge, the sixth layer of Hell, the Ashen Bull trains countless legions of devils to wage unending war. He not only teaches obedience, he demands it, punishing every slightest misstep or insurrection with immediate, fiery retribution. Despite his harsh nature, Moloch is the most widely worshipped of the archdevils among mortals, as he is the most likely to answer supplicants’ mundane pleas. In exchange, he asks only their souls to add to his endless armies—a price many are willing to pay. Category Archdevils Edicts Spread Hell’s order through war, convert communities to sole worship of Moloch, sacrifice creatures in fire Anathema Defy a military superior, flee in battle (unless ordered to do so), lose your combat edge due to your vices Area of Concern Fire, obedience, war Devotee Benefits Divine Attribute Strength or Constitution Divine Font Harm Divine Sanctification must choose unholy Divine Skill Athletics Favored Weapon Whip Domains Destruction, Duty, Fire, Might Alternate Domains Metal, Toil Cleric Spells - 1st Breathe Fire - 5th Acid Storm - 7th Fiery Body\n","sacred_color":["orange","yellow"],"skill_mod":{},"summary":"The general of Hell’s armies, Moloch, embodies infernal discipline and incomparable destructive power. Across his ream of Malebolge, the sixth …","primary_source":"Pathfinder #218: Titanbane\r\n","spell":["Breathe Fire","Acid Storm","Fiery Body"],"sanctification":["unholy"],"edict":"Spread Hell’s order through war, convert communities to sole worship of Moloch, sacrifice creatures in fire","anathema":"Defy a military superior, flee in battle (unless ordered to do so), lose your combat edge due to your vices","source_category":["Adventure Paths"],"resistance":{},"url":"/Deities.aspx?ID=401","cleric_spell":["Breathe Fire","Acid Storm","Fiery Body"],"epithet":"The Ashen Bull","source_group":["Myth-Speaker"],"religious_symbol":"Bull’s head with flame","domain":["Destruction","Duty","Fire","Metal","Might","Toil"],"name":"Moloch","category":"deity","pfs":"Restricted","deity":["Moloch"],"rarity":"common","slug":"deity-401"},{"deity_category":"Azlanti Pantheon","deity_category_order":"2Azlanti Pantheon","primary_source_category":"Lost Omens","sacred_animal":"Rabbit","area_of_concern":["Companionship","defensive tactics","the moon"],"favored_weapon":["Spear"],"source":["Divine Mysteries"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Heal"],"domain_primary":["Duty","Family","Moon","Protection"],"skill":["Diplomacy"],"domain_alternate":["Knowledge","Vigil"],"attribute":["Constitution","Wisdom"],"id":"deity-402","text":"\nAcavna (The Shield) Source Divine Mysteries pg. 300 Acavna, the Shield, was one of humanity’s fiercest protectors. Legends of her tactics and exploits spanned the entirety of the Azlanti Empire. Her most famous act of heroism led to her death during the events of Earthfall. Determined to protect her people, Acavna refused to stand down despite her partner Amaznen’s pleas. She used her magic to move Golarion’s moon in the way of the incoming meteor, absorbing most of the destructive blast. Her body fell from the sky and plunged into the planet’s core. The Mordant Spire grew from her remains, and the elves who reside there claim to hear Acavna whispering to them. Acavna’s teachings encouraged her followers to defend those who were less fortunate. Many of her faithful were found within the ranks of city guard or local law enforcement. Despite this, she was known to be more rebellious and free-spirited in nature. Her final actions inspired those with kind and compassionate hearts to take up her mantle to expand and eventually rebuild the Azlanti empire. Her ancient followers were said to be some of the first to explore Golarion’s moon, fiercely fighting against the construction of a prison, yet ultimately failing. Despite her not granting divine power anymore, worship of Acavna and following of her teachings lives on in modern Golarion, sequestered to small sects located around the Mordant Spire. If her spirit lingers anywhere on Golarion, it’s felt most in that area. Modern followers continue to follow paths of protection, and many take up jobs as mercenaries or traveling bodyguards. Favoring defensive tactics, her followers rarely start fights, but they can finish them. Category Azlanti Pantheon Edicts Protect the weak and innocent, use defense as your first resource, make choices for the good of all and not the good of one Anathema Attack without cause, ignore the pleas of the weak and innocent, act solely for your own self interest Area of Concern Companionship, defensive tactics, the moon Devotee Benefits Divine Attribute Constitution or Wisdom Divine Font Heal Divine Sanctification can choose holy Divine Skill Diplomacy Favored Weapon Spear Domains Duty, Family, Moon, Protection Alternate Domains Knowledge, Vigil Cleric Spells - 1st Protector Tree - 4th Containment - 6th Wall of Force\n","sacred_color":["periwinkle"],"skill_mod":{},"summary":"Acavna, the Shield, was one of humanity’s fiercest protectors. Legends of her tactics and exploits spanned the entirety of the Azlanti Empire. Her …","primary_source":"Divine Mysteries","spell":["Protector Tree","Containment","Wall of Force"],"sanctification":["holy"],"edict":"Protect the weak and innocent, use defense as your first resource, make choices for the good of all and not the good of one","anathema":"Attack without cause, ignore the pleas of the weak and innocent, act solely for your own self interest","source_category":["Lost Omens"],"resistance":{},"url":"/Deities.aspx?ID=402","cleric_spell":["Protector Tree","Containment","Wall of Force"],"epithet":"The Shield","religious_symbol":"Crossed spears over a full moon","domain":["Duty","Family","Knowledge","Moon","Protection","Vigil"],"name":"Acavna","category":"deity","pfs":"Standard","deity":["Acavna"],"rarity":"common","slug":"deity-402"},{"deity_category":"Azlanti Pantheon","deity_category_order":"2Azlanti Pantheon","primary_source_category":"Lost Omens","sacred_animal":"Starfish","area_of_concern":["Creation","health","medicine"],"favored_weapon":["Flail"],"source":["Divine Mysteries"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Heal"],"domain_primary":["Creation","Healing","Protection","Repose"],"skill":["Medicine"],"domain_alternate":["Knowledge"],"attribute":["Intelligence","Wisdom"],"id":"deity-403","text":"\nAesocar (The Healing Touch) Source Divine Mysteries pg. 300 Aesocar, the Healing Touch, was the Azlanti god of creation, health and medicine. His clerics were some of the first who practiced the art of melding faith with science. Aesocar taught that while some ailments could be cured through divine means, his followers should also learn all they could about medicine and ways to heal not only humanity, but all in need. His clerics were among the first to master the art of prosthetics and creating life from nothing. The teachings of Aesocar are the foundations for a significant portion of modern medicine in Golarion. Followers always seek first to do no harm, preferring defensive and protective tactics rather than aggression in battle. They believe in the ethical treatment of prisoners, offering healing and aid to any who peacefully surrender. Aesocar values education and the sharing of knowledge. He charges his followers to continuously expand their knowledge and take risks to further scientific discoveries. Followers do not shy away from controversial experiments if the outcomes would benefit the greater good. While not as hands-on as he was during the time of Azlant, temples to Aesocar are still found across Golarion. Due to the minimized presence of Aesocar’s faith, his modern priests and clerics are more inclined to travel, not only to spread the word of Aesocar’s teachings to new and remote locations, but also to help educate those with less access to scholarly temples. Aesocar’s followers tend to be patient and generally caring individuals. Category Azlanti Pantheon Edicts Provide healing and aid to those who need it, promote the value of connecting faith and science, strive to defend and protect others in battle Anathema Do unnecessary harm, spread disease, fail to aid someone in need Area of Concern Creation, health, medicine Devotee Benefits Divine Attribute Intelligence or Wisdom Divine Font Heal Divine Sanctification must choose holy Divine Skill Medicine Favored Weapon Flail Domains Creation, Healing, Protection, Repose Alternate Domains Knowledge Cleric Spells - 1st Soothe - 2nd False Vitality - 4th Creation\n","sacred_color":["gold"],"skill_mod":{},"summary":"Aesocar, the Healing Touch, was the Azlanti god of creation, health and medicine. His clerics were some of the first who practiced the art of …","primary_source":"Divine Mysteries","spell":["Soothe","False Vitality","Creation"],"sanctification":["holy"],"edict":"Provide healing and aid to those who need it, promote the value of connecting faith and science, strive to defend and protect others in battle","anathema":"Do unnecessary harm, spread disease, fail to aid someone in need","source_category":["Lost Omens"],"resistance":{},"url":"/Deities.aspx?ID=403","cleric_spell":["Soothe","False Vitality","Creation"],"epithet":"The Healing Touch","religious_symbol":"Enclosed six-pointed star","domain":["Creation","Healing","Knowledge","Protection","Repose"],"name":"Aesocar","category":"deity","pfs":"Standard","deity":["Aesocar"],"rarity":"common","slug":"deity-403"},{"deity_category":"Azlanti Pantheon","deity_category_order":"2Azlanti Pantheon","primary_source_category":"Lost Omens","sacred_animal":"Bee","area_of_concern":["Invention","magic","secret knowledge"],"favored_weapon":["Light Hammer"],"source":["Divine Mysteries"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Harm","Heal"],"domain_primary":["Creation","Knowledge","Magic","Protection"],"skill":["Arcana"],"domain_alternate":["Glyph","Metal","Toil"],"attribute":["Intelligence","Wisdom"],"id":"deity-404","text":"\nAmaznen (The Father of Invention) Source Divine Mysteries pg. 300 Amaznen, the Father of Invention, was the Azlanti god of invention, magic and secret knowledge. Like Aesocar, he taught his followers to utilize both divine power and the power of science and technology. Amaznen focused more on inventing constructs to ease the burden of daily life, rather than the science of healing. The Father of Invention is most remembered for the role he played during the events of Earthfall. After his lover, Acavna, lost her life attempting to subvert the meteor, Amaznen absorbed the remaining magic of the incoming debris. It is unclear whether he died, or simply disappeared from existence after Acavna’s death. Amaznen’s teachings praised creativity and out of the box thinking. He encouraged followers to not solely rely on divine magic, but to create new tools or invent new ways of using old things. He looked down upon those who throw things away that could be repurposed and those who claim others’ ideas as their own. Whether Amaznen remains or not, his followers, teachings, and principles have persisted across Golarion. Larger temples can often be found in cities where technology and scholarly pursuits thrive. His priests and clerics are not prone to extensive travel as many prefer to remain close to their carefully curated workshops. One might take up a life of adventure to find answers to troubling problems, however, or to gather materials for a new invention. Often quiet and introverted, his followers are guarded with information, believing that not all knowledge is meant to be widely shared. Category Azlanti Pantheon Edicts Constantly pursue new knowledge; hold secrets close to the chest; prioritize discovery, invention, and innovation through fusion of magic and technology Anathema Share knowledge too freely, throw something away that could be repurposed, take credit for another’s invention or idea Area of Concern Invention, magic, secret knowledge Devotee Benefits Divine Attribute Intelligence or Wisdom Divine Font Harm or Heal Divine Sanctification none Divine Skill Arcana Favored Weapon Light Hammer Domains Creation, Knowledge, Magic, Protection Alternate Domains Glyph, Metal, Toil Cleric Spells - 1st Temporary Tool - 6th Tree of Seasons - 7th Retrocognition\n","sacred_color":["silver"],"skill_mod":{},"summary":"Amaznen, the Father of Invention, was the Azlanti god of invention, magic and secret knowledge. Like Aesocar, he taught his followers to utilize both …","primary_source":"Divine Mysteries","spell":["Temporary Tool","Tree of Seasons","Retrocognition"],"edict":"Constantly pursue new knowledge; hold secrets close to the chest; prioritize discovery, invention, and innovation through fusion of magic and technology","anathema":"Share knowledge too freely, throw something away that could be repurposed, take credit for another’s invention or idea","source_category":["Lost Omens"],"resistance":{},"url":"/Deities.aspx?ID=404","cleric_spell":["Temporary Tool","Tree of Seasons","Retrocognition"],"epithet":"The Father of Invention","religious_symbol":"Gears that resemble an eye","domain":["Creation","Glyph","Knowledge","Magic","Metal","Protection","Toil"],"name":"Amaznen","category":"deity","pfs":"Standard","deity":["Amaznen"],"rarity":"common","slug":"deity-404"},{"deity_category":"Azlanti Pantheon","deity_category_order":"2Azlanti Pantheon","primary_source_category":"Lost Omens","sacred_animal":"Monarch butterfly","area_of_concern":["Discovery","exploration","settlers"],"favored_weapon":["Longbow"],"source":["Divine Mysteries"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Heal"],"domain_primary":["Cities","Family","Nature","Travel"],"skill":["Survival"],"domain_alternate":["Creation"],"attribute":["Dexterity","Wisdom"],"id":"deity-405","text":"\nElion (The Farseeker) Source Divine Mysteries pg. 300 Elion, the Farseeker, is the Azlanti god of discovery, exploration, and settlers. It’s most important to note that while Elion promotes exploration, he only promotes the settlement of unoccupied lands. He takes great offense when explorers destroy or claim inhabited regions in his name. In ancient Azlant, Elion was most notable for teaching his followers how to explore lands beyond their island nation. He showed his followers how to use the sky, water and land to navigate and discover new areas while appreciating the natural order of each new location. It is theorized that his followers were the first to travel into the stars and colonize the moon and other planets in the galaxy. His moods and interests were as transient as the weather, which led to struggles in his relationship with Myr and a rift between the two and their daughter, Sicva. The Farseeker has maintained a few loyal followers across Golarion, but the god himself has disappeared almost entirely. His followers maintain that he lives and is merely continuing to explore and travel the multiverse. In his absence, his priests and clerics continue to explore, often living their lives as nomads in search of the next great adventure. Modern followers of Elion take pride in aiding fledgling societies with the goal of leaving every place they venture to better than they found it. One can find small temples to Elion appearing in villages in need of aid and disappearing once the village reaches stability. Category Azlanti Pantheon Edicts Explore and seek new locations, respect and learn from new cultures, share and bargain with others Anathema Claim ownership of inhabited land, spread disease and infection, destroy natural habitats Area of Concern Discovery, exploration, settlers Devotee Benefits Divine Attribute Dexterity or Wisdom Divine Font Heal Divine Sanctification can choose holy Divine Skill Survival Favored Weapon Longbow Domains Cities, Family, Nature, Travel Alternate Domains Creation Cleric Spells - 1st Tailwind - 3rd Cozy Cabin - 7th Momentary Recovery\n","sacred_color":["sea green","sky blue"],"skill_mod":{},"summary":"Elion, the Farseeker, is the Azlanti god of discovery, exploration, and settlers. It’s most important to note that while Elion promotes exploration, …","primary_source":"Divine Mysteries","spell":["Tailwind","Cozy Cabin","Momentary Recovery"],"sanctification":["holy"],"edict":"Explore and seek new locations, respect and learn from new cultures, share and bargain with others","anathema":"Claim ownership of inhabited land, spread disease and infection, destroy natural habitats","source_category":["Lost Omens"],"resistance":{},"url":"/Deities.aspx?ID=405","cleric_spell":["Tailwind","Cozy Cabin","Momentary Recovery"],"epithet":"The Farseeker","religious_symbol":"Compass","domain":["Cities","Creation","Family","Nature","Travel"],"name":"Elion","category":"deity","pfs":"Standard","deity":["Elion"],"rarity":"common","slug":"deity-405"},{"deity_category":"Azlanti Pantheon","deity_category_order":"2Azlanti Pantheon","primary_source_category":"Lost Omens","sacred_animal":"Horse","area_of_concern":["Agriculture","hard work","self-sufficiency"],"favored_weapon":["Scythe"],"source":["Divine Mysteries"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Heal"],"domain_primary":["Family","Might","Nature","Sun"],"skill":["Nature"],"domain_alternate":["Earth","Toil"],"legacy_id":["deity-155"],"attribute":["Strength","Constitution"],"id":"deity-406","text":"\nJaidi (The Blessing and Bounty) Source Divine Mysteries pg. 300 Jaidi, the Blessing and Bounty, was the Azlanti goddess of agriculture, hard work, and self-sufficiency. While primarily worshipped during the era of ancient Azlant society, artifacts dedicated to her were found in ancient ruins by Azlanti explorers, suggesting her existence for millennia prior. Most of her history and story of origin remains a mystery. What is known is that Jaidi is the spouse of another god, Erastil. The beginnings of their relationship are a matter of much speculation. Some say the two met during the Age of Creation, battling side by side against Rovagug, starting an epic romance forged in the fires of battle. Others say the two agreed on a mutually beneficial arrangement to strengthen both churches’ beliefs in hard work and community to aid fledgling human society. Still more speak of a time that Erastil was a wild beast, lured in by Jaidi’s agriculture and tamed by her love. Followers of the Blessing and Bounty often value hard work and find themselves in professions where they can benefit not only themselves, but entire communities. Some may take up adventuring to aid in rebuilding war-torn cities, but many spend their lives in humble service of their own town. Never ones to be called lazy, followers of Jaidi are often the first to volunteer in times of need and lean toward protective and defensive fighting styles. Category Azlanti Pantheon Edicts Encourage hard work that benefits all, ensure the health of crops and vegetation, always lend a hand when asked Anathema Destroy healthy crops, waste food, refuse to help others in your community Area of Concern Agriculture, hard work, self-sufficiency Devotee Benefits Divine Attribute Strength or Constitution Divine Font Heal Divine Sanctification can choose holy Divine Skill Nature Favored Weapon Scythe Domains Family, Might, Nature, Sun Alternate Domains Earth, Toil Cleric Spells - 1st Protector Tree - 3rd Wall of Thorns - 5th Nature's Pathway\n","sacred_color":["olive green"],"skill_mod":{},"summary":"Jaidi, the Blessing and Bounty, was the Azlanti goddess of agriculture, hard work, and self-sufficiency. While primarily worshipped during the era of …","primary_source":"Divine Mysteries","spell":["Protector Tree","Wall of Thorns","Nature's Pathway"],"sanctification":["holy"],"edict":"Encourage hard work that benefits all, ensure the health of crops and vegetation, always lend a hand when asked","anathema":"Destroy healthy crops, waste food, refuse to help others in your community","source_category":["Lost Omens"],"resistance":{},"url":"/Deities.aspx?ID=406","cleric_spell":["Protector Tree","Wall of Thorns","Nature's Pathway"],"epithet":"The Blessing and Bounty","religious_symbol":"Shepherd’s crook bearing a sun","domain":["Earth","Family","Might","Nature","Sun","Toil"],"name":"Jaidi","category":"deity","pfs":"Standard","deity":["Jaidi"],"rarity":"common","slug":"deity-406"},{"deity_category":"Azlanti Pantheon","deity_category_order":"2Azlanti Pantheon","primary_source_category":"Lost Omens","sacred_animal":"Snake","area_of_concern":["Duty","fate","rewards for service","runes"],"favored_weapon":["Whip"],"source":["Divine Mysteries"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Harm","Heal"],"domain_primary":["Ambition","Duty","Fate","Knowledge"],"skill":["Arcana"],"domain_alternate":["Glyph"],"attribute":["Intelligence","Charisma"],"id":"deity-407","text":"\nLissala (The Order of Virtue) Source Divine Mysteries pg. 300 Lissala, the Order of Virtue, has changed drastically from the times of ancient Azlant. Her teachings created the foundation of the Seven Virtues of Rule, later adopted by the realm of Thassilon. While those seven virtues held aspects of charity, humility, and love, Lissala encouraged her followers to focus more prominently on teachings of duty and strict adherence to her guidelines. She believed, and taught, that those who followed her teachings would be greatly rewarded. Followers of Lissala were encouraged to openly share knowledge and never keep secrets. Their ideology was based on the idea that knowledge is free, and it was their duty to share it as widely as possible. Often staunch rule followers, those who served The Order of Virtue found little gray in a world of absolutes. Those who took to a life of adventuring generally did so at the behest of another leader. They found comfort in being led and following someone with a strict sense of duty and structure. These ideals were often misunderstood in the time of ancient Azlant, and many of Lissala’s teachings were twisted and corrupted as her message spread beyond Azlant and Thassilon. Eventually, she embraced the corruption herself. In modern worship, her true followers are few and she is rumored to have died. Rune giants refuse to accept this rumor and still worship her. Category Azlanti Pantheon Edicts Gather and share knowledge freely, honor your duty when your word is given, respect and carry out the law Anathema Conceal and keep information secret, break an oath, subvert authority Area of Concern Duty, fate, rewards for service, runes Devotee Benefits Divine Attribute Intelligence or Charisma Divine Font Harm or Heal Divine Sanctification can choose holy or unholy Divine Skill Arcana Favored Weapon Whip Domains Ambition, Duty, Fate, Knowledge Alternate Domains Glyph Cleric Spells - 1st Mindlink - 2nd Animus Mine - 6th Never Mind\n","sacred_color":["gold","green"],"skill_mod":{},"summary":"Lissala, the Order of Virtue, has changed drastically from the times of ancient Azlant. Her teachings created the foundation of the Seven Virtues of …","primary_source":"Divine Mysteries","spell":["Mindlink","Animus Mine","Never Mind"],"sanctification":["holy","unholy"],"edict":"Gather and share knowledge freely, honor your duty when your word is given, respect and carry out the law","anathema":"Conceal and keep information secret, break an oath, subvert authority","source_category":["Lost Omens"],"resistance":{},"url":"/Deities.aspx?ID=407","cleric_spell":["Mindlink","Animus Mine","Never Mind"],"epithet":"The Order of Virtue","religious_symbol":"Sihedron","domain":["Ambition","Duty","Fate","Glyph","Knowledge"],"name":"Lissala","category":"deity","pfs":"Standard","deity":["Lissala"],"rarity":"common","slug":"deity-407"},{"deity_category":"Azlanti Pantheon","deity_category_order":"2Azlanti Pantheon","primary_source_category":"Lost Omens","sacred_animal":"Dove","area_of_concern":["Charity","lineage","physical perfection"],"favored_weapon":["Longsword"],"source":["Divine Mysteries"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Heal"],"domain_primary":["Ambition","Duty","Family","Perfection"],"skill":["Society"],"domain_alternate":["Introspection"],"attribute":["Constitution","Wisdom"],"id":"deity-408","text":"\nMyr (The Guide of Perfection) Source Divine Mysteries pg. 300 Myr, the Guide of Perfection, believed in honoring the past and respecting the wishes of the ancestors to follow an individual path forward. She taught that doing good deeds and living a charitable life honors those that came before and promotes a value in all life. While she promoted perfecting one’s body, it wasn’t her most significant edict. As society in Azlant prospered and grew, however, some took Myr’s teachings at face value. They prayed to Myr for aid in physical perfection and ignored the values of her other teachings. This made Myr an unconventional, but popular, goddess for warriors and athletes. The traditional followers of Myr, while still caring for the physical bodies, resonate more closely with her teachings of charity. They will often be found performing acts of service for those less fortunate. Priests of Myr teach that if those with excess would share willingly, there will always be enough for all. Marriage and family are very important to those who follow Myr. Honoring the past to continue the prosperity of the present and future is a key tenant among Myr’s followers, even for those who never had children themselves. Her following declined after the fall of the Azlanti empire, and those who remain can likely trace their lineage back to Myr’s first followers. Because of the importance of heritage to Myr and her followers, the fall from grace of her daughter Sicva is Myr’s greatest shame. Category Azlanti Pantheon Edicts Strive for perfection in mind and body, respect and honor those who came before you, use your means to aid the less fortunate Anathema Take life needlessly, take from those less fortunate, ignore someone in need Area of Concern Charity, lineage, physical perfection Devotee Benefits Divine Attribute Constitution or Wisdom Divine Font Heal Divine Sanctification must choose holy Divine Skill Society Favored Weapon Longsword Domains Ambition, Duty, Family, Perfection Alternate Domains Introspection Cleric Spells - 1st Soothe - 4th Mountain Resilience - 6th Nature's Reprisal\n","sacred_color":["purple"],"skill_mod":{},"summary":"Myr, the Guide of Perfection, believed in honoring the past and respecting the wishes of the ancestors to follow an individual path forward. She …","primary_source":"Divine Mysteries","spell":["Soothe","Mountain Resilience","Nature's Reprisal"],"sanctification":["holy"],"edict":"Strive for perfection in mind and body, respect and honor those who came before you, use your means to aid the less fortunate","anathema":"Take life needlessly, take from those less fortunate, ignore someone in need","source_category":["Lost Omens"],"resistance":{},"url":"/Deities.aspx?ID=408","cleric_spell":["Soothe","Mountain Resilience","Nature's Reprisal"],"epithet":"The Guide of Perfection","religious_symbol":"Branching tree and roots","domain":["Ambition","Duty","Family","Introspection","Perfection"],"name":"Myr","category":"deity","pfs":"Standard","deity":["Myr"],"rarity":"common","slug":"deity-408"},{"deity_category":"Azlanti Pantheon","deity_category_order":"2Azlanti Pantheon","primary_source_category":"Lost Omens","sacred_animal":"None","area_of_concern":["Elements","embassies","extraplanar travel"],"favored_weapon":["Chakram"],"source":["Divine Mysteries"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Harm","Heal"],"domain_primary":["Air","Earth","Fire","Water"],"skill":["Diplomacy"],"domain_alternate":["Metal","Travel","Wood"],"attribute":["Wisdom","Charisma"],"id":"deity-409","text":"\nOnos (God of Many Doors) Source Divine Mysteries pg. 302 Onos was the Azlanti deity of elements, embassies, and extraplanar travel. Often difficult for mortals to fully understand, the God of Many Doors exists outside of any personality expected by a deity and speaks with its followers in direct and emotionless ways. Priests of Onos do their best to behave in a similar manner. Slow to anger and mild-mannered, priests of Onos often served as mediators in times of conflict. Onos is one of the few Azlanti gods to have a following that branches far beyond the Azlanti empire. As god of embassies and elements, Onos has several temples and places of worship within the Elemental Planes. These temples often serve as places of hospitality for planar travelers in locations that are less than hospitable. As a deity of the elements, the people of ancient Azlant believed Onos to be one with the four elements. Onos, however, was always aware of the additional elemental planes of metal and wood. After its disciples began to spread the word of these additional elements, belief and worship of Onos decreased significantly. The people of the Azlanti empire believed in only four elemental planes and found it difficult to change their view. With the recent discovery of the two additional planes of wood and metal, some people in Golarion are returning to a faith in Onos in the hopes of gaining more knowledge about these oft-ignored planes. Category Azlanti Pantheon Edicts Mediate conflicts, respect each element equally, experience travel as often as possible Anathema Act before weighing both sides, solve problems with aggression before negotiating, play favorites in negotiation Area of Concern Elements, embassies, extraplanar travel Devotee Benefits Divine Attribute Wisdom or Charisma Divine Font Harm or Heal Divine Sanctification none Divine Skill Diplomacy Favored Weapon Chakram Domains Air, Earth, Fire, Water Alternate Domains Metal, Travel, Wood Cleric Spells - 1st Gust of Wind - 3rd One with Stone - 5th Elemental Form\n","sacred_color":["none"],"skill_mod":{},"summary":"Onos was the Azlanti deity of elements, embassies, and extraplanar travel. Often difficult for mortals to fully understand, the God of Many Doors …","primary_source":"Divine Mysteries","spell":["Gust of Wind","One with Stone","Elemental Form"],"edict":"Mediate conflicts, respect each element equally, experience travel as often as possible","anathema":"Act before weighing both sides, solve problems with aggression before negotiating, play favorites in negotiation","source_category":["Lost Omens"],"resistance":{},"url":"/Deities.aspx?ID=409","cleric_spell":["Gust of Wind","One with Stone","Elemental Form"],"epithet":"God of Many Doors","religious_symbol":"Swirling portal made of elements","domain":["Air","Earth","Fire","Metal","Travel","Water","Wood"],"name":"Onos","category":"deity","pfs":"Standard","deity":["Onos"],"rarity":"common","slug":"deity-409"},{"deity_category":"Azlanti Pantheon","deity_category_order":"2Azlanti Pantheon","primary_source_category":"Lost Omens","sacred_animal":"Wolverine","area_of_concern":["Annihilation","catharsis","purity"],"favored_weapon":["Meteor Hammer"],"source":["Divine Mysteries"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Harm"],"domain_primary":["Destruction","Earth","Freedom","Perfection"],"skill":["Athletics"],"domain_alternate":["Repose","Zeal"],"attribute":["Strength","Constitution"],"id":"deity-410","pantheon":["The Tides of Chaos"],"text":"\nScal (Calm after the Storm) Source Divine Mysteries pg. 302 The people of ancient Azlant worshipped Scal as the deity of catharsis and purity. His promotion of these values, however, was more violent in nature. The Calm After the Storm believed righteousness could only be found by harnessing one’s own darkness to destroy anything that threatened one’s existence. His teachings were not about suppressing one’s inner rage, hiding it, or blocking it out, but rather using that inherent violence as a powerful weapon. A vengeful god, Scal once threatened to bring about an apocalypse by raining fire and destruction from the heavens onto all Golarion if humanity disappointed him. With these threats, he was wrongfully accused of causing Earthfall and the demise of ancient Azlant. His followers abandoned him, and Scal, scorned, left Golarion. In recent years, reports of followers of Scal have been popping up around fight clubs, warrior guilds and similar groups founded through similar violent interests. Although small, these clusters of followers could indicate that Scal has returned to Golarion. To what end remains to be seen, however. Often serving in underground arenas rather than peaceful temples, followers of Scal balk at traditional religious practice. Followers are often found among those cast out from families, loners, and recently released prisoners. These followers find refuge in Scal, as a god who doesn’t judge them for their inner rage, but rather one that encourages them to release it and use it as a source of power. Category Azlanti Pantheon Edicts Strive for physical and mental perfection, tap into one’s inner darkness to destroy anything that compromises one’s pursuit of righteous perfection, take vengeance when necessary Anathema Indulge in gluttonous or lazy behavior, give up without a fight, refuse a duel Area of Concern Annihilation, catharsis, purity Pantheons The Tides of Chaos Devotee Benefits Divine Attribute Strength or Constitution Divine Font Harm Divine Sanctification must choose unholy Divine Skill Athletics Favored Weapon Meteor Hammer Domains Destruction, Earth, Freedom, Perfection Alternate Domains Repose, Zeal Cleric Spells - 1st Liberating Command - 4th Weapon Storm - 6th Phantasmal Calamity\n","sacred_color":["red"],"skill_mod":{},"summary":"The people of ancient Azlant worshipped Scal as the deity of catharsis and purity. His promotion of these values, however, was more violent in …","primary_source":"Divine Mysteries","spell":["Liberating Command","Weapon Storm","Phantasmal Calamity"],"sanctification":["unholy"],"edict":"Strive for physical and mental perfection, tap into one’s inner darkness to destroy anything that compromises one’s pursuit of righteous perfection, take vengeance when necessary","anathema":"Indulge in gluttonous or lazy behavior, give up without a fight, refuse a duel","source_category":["Lost Omens"],"resistance":{},"url":"/Deities.aspx?ID=410","cleric_spell":["Liberating Command","Weapon Storm","Phantasmal Calamity"],"epithet":"Calm after the Storm","religious_symbol":"Burning meteor impacting the ground","domain":["Destruction","Earth","Freedom","Perfection","Repose","Zeal"],"name":"Scal","category":"deity","pfs":"Restricted","deity":["Scal","The Tides of Chaos"],"rarity":"common","slug":"deity-410"},{"deity_category":"Azlanti Pantheon","deity_category_order":"2Azlanti Pantheon","primary_source_category":"Lost Omens","sacred_animal":"Beetle","area_of_concern":["Domination","invasive species","oppression"],"favored_weapon":["Sickle"],"source":["Divine Mysteries"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Harm","Heal"],"domain_primary":["Ambition","Nature","Plague","Tyranny"],"skill":["Nature"],"domain_alternate":["Decay"],"attribute":["Dexterity","Constitution"],"id":"deity-411","text":"\nSicva (Mistress of All) Source Divine Mysteries pg. 302 Sicva, the Mistress of All, was one of the most vile and destructive gods of ancient Azlanti. Despite being raised by her virtuous parents, the deities Elion and Myr, Sicva grew up resentful of her father’s shifting nature and her mother’s commitment to charity. She set out to find ways to corrupt goodness and use that corruption for domination. She twisted her father’s ability to see all sides of an argument into an affinity for manipulation of the mind, and her mother’s penchant for charitable actions into an ability to oppress those of lesser means with a sickening smile. Sicva’s cruelty doesn’t stop at dominating civilized societies. She charges her followers to spread invasive species by bringing nonnative animals, plants, and viruses into new locations to destroy and corrupt precious ecosystems. The Mistress of All is a popular deity of corrupt, power-hungry politicians and those with simple wills drawn to a domineering dogma steeped in degradation, manipulation and lies. The common people of Azlant who worshipped Sicva were often drawn in by lofty promises of wealth and fortune being theirs, if they were willing to go out and take it. Her followers typically dress in monochromatic clothes in tones of white, gray or black, reminiscent of military uniforms. In modern times, worship of Sicva has dwindled, though small sects of followers could be found in societies with tyrannical and otherwise oppressive leadership. Category Azlanti Pantheon Edicts Spread invasive species to new ecosystems, corrupt good ideals to promote domination and oppression, inspire duty and loyalty through coercion and fear Anathema Support a rebellion, give freely expecting nothing in return, aid in ending a plague or infection Area of Concern Domination, invasive species, oppression Devotee Benefits Divine Attribute Dexterity or Constitution Divine Font Harm or Heal Divine Sanctification can choose unholy Divine Skill Nature Favored Weapon Sickle Domains Ambition, Nature, Plague, Tyranny Alternate Domains Decay Cleric Spells - 1st Summon Animal - 2nd Entangling Flora - 5th Toxic Cloud\n","sacred_color":["black"],"skill_mod":{},"summary":"Sicva, the Mistress of All, was one of the most vile and destructive gods of ancient Azlanti. Despite being raised by her virtuous parents, the …","primary_source":"Divine Mysteries","spell":["Summon Animal","Entangling Flora","Toxic Cloud"],"sanctification":["unholy"],"edict":"Spread invasive species to new ecosystems, corrupt good ideals to promote domination and oppression, inspire duty and loyalty through coercion and fear","anathema":"Support a rebellion, give freely expecting nothing in return, aid in ending a plague or infection","source_category":["Lost Omens"],"resistance":{},"url":"/Deities.aspx?ID=411","cleric_spell":["Summon Animal","Entangling Flora","Toxic Cloud"],"epithet":"Mistress of All","religious_symbol":"Virus","domain":["Ambition","Decay","Nature","Plague","Tyranny"],"name":"Sicva","category":"deity","pfs":"Restricted","deity":["Sicva"],"rarity":"common","slug":"deity-411"},{"deity_category":"Azlanti Pantheon","deity_category_order":"2Azlanti Pantheon","primary_source_category":"Lost Omens","sacred_animal":"Spider","area_of_concern":["Conspiracy","isolation","manipulation"],"favored_weapon":["Hand Crossbow"],"source":["Divine Mysteries"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Harm","Heal"],"domain_primary":["Knowledge","Secrecy","Trickery","Truth"],"skill":["Deception"],"domain_alternate":["Ambition"],"attribute":["Intelligence","Charisma"],"id":"deity-412","pantheon":["The Tides of Chaos"],"text":"\nUlon (The Web) Source Divine Mysteries pg. 302 Ulon is one of the most mysterious gods from ancient Azlant society. A god of conspiracy, isolation, and manipulation, Ulon believed that uncovering truths and sowing mistrust and questions that distracted society from the on-going underground machinations of the Web. Knowing that truth and lies are often found in the same vein, Ulon encouraged picking apart lies to reveal the truth beneath them, pushing followers toward a greater concept known as the All-Truth. Ulon encourages followers to never blindly accept anything as truth. Instead, the Web supports questioning everything. Ulon was and is still largely considered an urban myth by most beyond the few cells who venerate the Web. Few have ever heard the name, and those who have dismiss talk of Ulon as fantastic tales or conspiratorial rumors. Ulon teaches that all things are connected and that by pulling the right strings, one can manipulate the strings of power and make authority one’s puppet. While Ulon’s following declined significantly after Earthfall, the few faithful who survived struggled to carry and pass along Ulon’s teachings. These followers continued to live in the shadows of society, undermining authority and bringing new cells into The Web’s network. Followers have been surfacing more publicly in recent years, spreading whispers of something on the horizon. Whether this is a sign of Ulon’s machinations working behind the scenes or a predicted event finally coming to fruition is yet to be seen, but Ulon’s name coming up in regular conversation is not a thing to be taken lightly. Category Azlanti Pantheon Edicts Discover and unravel the hidden truths, motivate others to fight and question each other, keep secrets close to the chest Anathema Blindly accept what you’re told, share the All-Truth, support or promote unjustified hierarchy Area of Concern Conspiracy, isolation, manipulation Pantheons The Tides of Chaos Devotee Benefits Divine Attribute Intelligence or Charisma Divine Font Harm or Heal Divine Sanctification none Divine Skill Deception Favored Weapon Hand Crossbow Domains Knowledge, Secrecy, Trickery, Truth Alternate Domains Ambition Cleric Spells - 1st Vanishing Tracks - 2nd Paranoia - 4th Suggestion\n","sacred_color":["black","purple"],"skill_mod":{},"summary":"Ulon is one of the most mysterious gods from ancient Azlant society. A god of conspiracy, isolation, and manipulation, Ulon believed that uncovering …","primary_source":"Divine Mysteries","spell":["Vanishing Tracks","Paranoia","Suggestion"],"edict":"Discover and unravel the hidden truths, motivate others to fight and question each other, keep secrets close to the chest","anathema":"Blindly accept what you’re told, share the All-Truth, support or promote unjustified hierarchy","source_category":["Lost Omens"],"resistance":{},"url":"/Deities.aspx?ID=412","cleric_spell":["Vanishing Tracks","Paranoia","Suggestion"],"epithet":"The Web","religious_symbol":"Black pentagon within a purple circle","domain":["Ambition","Knowledge","Secrecy","Trickery","Truth"],"name":"Ulon","category":"deity","pfs":"Standard","deity":["Ulon","The Tides of Chaos"],"rarity":"common","slug":"deity-412"},{"deity_category":"Coatl Tribunal","deity_category_order":"2Coatl Tribunal","primary_source_category":"Lost Omens","sacred_animal":"Armadillo","area_of_concern":["Childbirth","protection","warfare"],"favored_weapon":["Spear"],"source":["Divine Mysteries"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Harm","Heal"],"domain_primary":["Healing","Might","Protection","Zeal"],"skill":["Athletics"],"domain_alternate":["Duty","Repose","Vigil"],"attribute":["Strength","Wisdom"],"id":"deity-413","text":"\nCihua Coatl (The War Children) Source Divine Mysteries pg. 302 Cihua Coatl (SEE-wah coh-AHtl) is a dualistic coatl god. They support all those who defend others in the name of righteous causes. Their typical appearance is that of two coatls sharing a single body. One of these is a tletli coatl, powerful coatls known for their destructive might and righteous fury, while the other is a chicome coatl, coatls known for their ability to restore nature in areas that have been ravaged by evil. While Cihua Coatl has two distinct heads and tails, they share a pair of arms, with one holding a spear and the other a shield. Cihua Coatl teaches that conflict is inevitable, and one must be ready to defend others when such conflicts arise. The spear and shield represent the dualistic aspects of these teachings. The spear is the symbol of might: one can fight back in times of conflict, standing between aggressors and the innocent. The shield is the symbol of protection: caring for others is something that occurs at all times, not just during conflict. A follower can help others by offering services and kindness to their community. Cihua Coatl encourages quick and decisive action in combat, and their warrior priests are masters of strategy and tactics. This prowess allows Cihua Coatl’s followers to efficiently bring an end to combat while limiting the number of injuries and fatalities on both sides of a conflict. Outside of combat, Cihua Coatl teaches that to care for one’s self and others only makes everyone stronger. They also serve as a patron god of midwives, encouraging their followers to learn how to care for children. The two coatls are of fluid gender and constantly shift between roles as attacker and defender, symbolizing Cihua Coatl’s message that anyone can care for others and rise to defend them when needed. Their common servitors are healers, warriors, and community leaders. Cihua Coatl’s symbol is a ring composed of two coatls consuming each other’s tails with their wings overlapping in the center. Category Coatl Tribunal Edicts Aid in the rearing of children; prepare your body, mind, and community for eventual conflict; support your community Anathema Engage in mindless war, refuse to answer a genuine plea for protection Area of Concern Childbirth, protection, warfare Devotee Benefits Divine Attribute Strength or Wisdom Divine Font Harm or Heal Divine Sanctification can choose holy Divine Skill Athletics Favored Weapon Spear Domains Healing, Might, Protection, Zeal Alternate Domains Duty, Repose, Vigil Cleric Spells - 1st Sure Strike - 4th Mountain Resilience - 7th True Target\n","sacred_color":["gold"],"skill_mod":{},"summary":"Cihua Coatl (SEE-wah coh-AHtl) is a dualistic coatl god. They support all those who defend others in the name of righteous causes. Their typical …","primary_source":"Divine Mysteries","spell":["Sure Strike","Mountain Resilience","True Target"],"sanctification":["holy"],"edict":"Aid in the rearing of children; prepare your body, mind, and community for eventual conflict; support your community","anathema":"Engage in mindless war, refuse to answer a genuine plea for protection","source_category":["Lost Omens"],"resistance":{},"url":"/Deities.aspx?ID=413","cleric_spell":["Sure Strike","Mountain Resilience","True Target"],"epithet":"The War Children","religious_symbol":"Two coatls consuming each other’s tails with their wings overlapping in the center","domain":["Duty","Healing","Might","Protection","Repose","Vigil","Zeal"],"name":"Cihua Coatl","category":"deity","pfs":"Standard","deity":["Cihua Coatl"],"rarity":"common","slug":"deity-413"},{"deity_category":"Coatl Tribunal","deity_category_order":"2Coatl Tribunal","primary_source_category":"Lost Omens","sacred_animal":"Hummingbird","area_of_concern":["Investigation","rehabilitation","retribution"],"favored_weapon":["Sickle"],"source":["Divine Mysteries"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Harm","Heal"],"domain_primary":["Destruction","Healing","Truth","Zeal"],"skill":["Survival"],"domain_alternate":["Confidence","Duty","Knowledge"],"attribute":["Strength","Wisdom"],"id":"deity-414","text":"\nPahti Coatl (Healer of Souls) Source Divine Mysteries pg. 302 Pahti Coatl (PAH-tee coh-AHtl) is a god dedicated to the removal of evil from Golarion, either in the form of salvation or destruction. Unlike her younger siblings, Pahti Coatl has a different approach with defending good and innocent people by actively seeking out and ridding evil from the world. Pahti Coatl teaches that it is easy to fall in to a path of blind destruction and that one must be assured that one’s campaign is not without reasonable cause. She encourages learning about others to confirm their wrongdoings and make sure that an evil person acts so willingly and not due to circumstance. Pahti Coatl knows that a parent unable to feed their child may turn to evil acts like theft and that such straying from the path in these circumstances must be met not with vengeance, but with forgiveness and care. In these cases, she takes on the aspect of the Healer of Souls, hoping to return a straying individual to the path of righteousness. If Pahti Coatl comes to understand that an evil person has no chance of returning to righteousness or was never on the path to begin with, she takes on the aspect of the Cleansing Flame and does her best to fully destroy the evil and all that it has corrupted. Pahti Coatl typically takes on the form of a quetz coatl with two pairs of elegant wings, but transforms into a xiuh coatl when actively destroying evil. Her servitors include detectives, rehabilitators, and warriors. Pahti Coatl’s symbol is a coatl feather wreathed in flame. Category Coatl Tribunal Edicts Attempt to help others return to a righteous path, seek out evils that threaten innocents, learn what you can about evil doers and the reasons for their actions Anathema Refuse to outright destroy an overwhelming evil, strike down another without proving that they have done wrong, reject someone honestly seeking redemption Area of Concern Investigation, rehabilitation, retribution Devotee Benefits Divine Attribute Strength or Wisdom Divine Font Harm or Heal Divine Sanctification can choose holy Divine Skill Survival Favored Weapon Sickle Domains Destruction, Healing, Truth, Zeal Alternate Domains Confidence, Duty, Knowledge Cleric Spells - 1st Sure Strike - 3rd Hypercognition - 6th Disintegrate\n","sacred_color":["lavender"],"skill_mod":{},"summary":"Pahti Coatl (PAH-tee coh-AHtl) is a god dedicated to the removal of evil from Golarion , either in the form of salvation or destruction. Unlike her …","primary_source":"Divine Mysteries","spell":["Sure Strike","Hypercognition","Disintegrate"],"sanctification":["holy"],"edict":"Attempt to help others return to a righteous path, seek out evils that threaten innocents, learn what you can about evil doers and the reasons for their actions","anathema":"Refuse to outright destroy an overwhelming evil, strike down another without proving that they have done wrong, reject someone honestly seeking redemption","source_category":["Lost Omens"],"resistance":{},"url":"/Deities.aspx?ID=414","cleric_spell":["Sure Strike","Hypercognition","Disintegrate"],"epithet":"Healer of Souls","religious_symbol":"Coatl feather wreathed in flame","domain":["Confidence","Destruction","Duty","Healing","Knowledge","Truth","Zeal"],"name":"Pahti Coatl","category":"deity","pfs":"Standard","deity":["Pahti Coatl"],"rarity":"common","slug":"deity-414"},{"deity_category":"Coatl Tribunal","deity_category_order":"2Coatl Tribunal","primary_source_category":"Lost Omens","sacred_animal":"Moth","area_of_concern":["Knowledge","memories","migration"],"favored_weapon":["Arbalest"],"source":["Divine Mysteries"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Heal"],"domain_primary":["Creation","Glyph","Knowledge","Travel"],"skill":["Society"],"domain_alternate":["Introspection","Secrecy","Star"],"attribute":["Constitution","Intelligence"],"id":"deity-415","text":"\nTolte Coatl (The Crafter of Knowledge) Source Divine Mysteries pg. 302 Tolte Coatl (TOLL-teh coh-AHtl) is the youngest of the tribunal, but sometimes seen as the leader of three. While he is always looking to help mortals and share righteous ideals with them, Tolte Coatl is more concerned with matters of the mind than the more physical pursuits of his siblings. He teaches that knowledge isn’t simply accumulated all at once, it’s slowly built up, like a home being built one brick at a time; knowledge must generally be built upon itself. One can’t know how to cook for oneself until they know how to create a fire. Tolte Coatl encourages patience with learning and acquiring new skills. He also encourages sharing knowledge when it can help others. As such, he sometimes grants his followers gifts of small pieces of vital information that can help unlock new collections of knowledge, such as a vital component to a new invention or a portion of an alchemical formula. Tolte Coatl also encourages regular journeys, as a means of acquiring new knowledge, but also to refresh the mind. A mind that remains in one place too long can grow stale, clouded by the familiar. Journeys are also new experiences, whether they can teach a person or not, and novel experiences tend to make new memories. Associations with powerful memories can help a person, and many times, hide lessons that a person can discover upon reflection. While Tolte Coatl generally distances himself from combat, he and his followers will intercede to protect knowledge. Tolte Coatl appears as an auwaz coatl, a coatl known for aiding others on their journeys. His servitors include guides, inventors, and teachers. Tolte Coatl’s symbol is a coatl’s wing raining down stars. Category Coatl Tribunal Edicts Encourage others to join you on travels, offer to teach those who are genuinely eager to learn, ask others to share their tales Anathema Alter the memory of another, deny someone who genuinely wishes to journey with you and would not harm you Area of Concern Knowledge, memories, migration Devotee Benefits Divine Attribute Constitution or Intelligence Divine Font Heal Divine Sanctification can choose holy Divine Skill Society Favored Weapon Arbalest Domains Creation, Glyph, Knowledge, Travel Alternate Domains Introspection, Secrecy, Star Cleric Spells - 1st Tailwind - 3rd Hypercognition - 8th Quandary\n","sacred_color":["green","blue"],"skill_mod":{},"summary":"Tolte Coatl (TOLL-teh coh-AHtl) is the youngest of the tribunal, but sometimes seen as the leader of three. While he is always looking to help …","primary_source":"Divine Mysteries","spell":["Tailwind","Hypercognition","Quandary"],"sanctification":["holy"],"edict":"Encourage others to join you on travels, offer to teach those who are genuinely eager to learn, ask others to share their tales","anathema":"Alter the memory of another, deny someone who genuinely wishes to journey with you and would not harm you","source_category":["Lost Omens"],"resistance":{},"url":"/Deities.aspx?ID=415","cleric_spell":["Tailwind","Hypercognition","Quandary"],"epithet":"The Crafter of Knowledge","religious_symbol":"Wing raining down stars","domain":["Creation","Glyph","Introspection","Knowledge","Secrecy","Star","Travel"],"name":"Tolte Coatl","category":"deity","pfs":"Standard","deity":["Tolte Coatl"],"rarity":"common","slug":"deity-415"},{"deity_category":"Daemon Harbingers","deity_category_order":"2Daemon Harbingers","primary_source_category":"Lost Omens","sacred_animal":"All","area_of_concern":["Animal attacks","coups","revolution"],"favored_weapon":["Spiked Gauntlet"],"source":["Divine Mysteries"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Harm"],"domain_primary":["Destruction","Freedom","Indulgence","Zeal"],"skill":["Intimidation"],"domain_alternate":["Ambition","Swarm"],"attribute":["Strength","Constitution"],"id":"deity-416","text":"\nAnogetz (The Fated Fangs) Source Divine Mysteries pg. 302 Petitioners to Anogetz understand that there is no such thing as a bloodless revolution. Even if the turning point of a war for one’s community was diplomatic, the road to reach such a transition was built upon the corpses of all the freedom fighters who died before they could see the tomorrow they wished for. By granting their followers the opportunity to act as raging beasts against hated foes, the Fated Fangs gluts themself on the ensuing havoc. Anogetz appears as a muscular human with a bestial head, hands, and feet. Their animal head changes to match the apex predator from the petitioner’s homeland, and the rest of their body takes on the form of whomever the petitioner believes is the strongest leader of the community. For example, in the Saga Lands, the Fated Fangs might appear as a bear-headed, muscular Ulfen king. Category Daemon Harbingers Edicts Be as merciless (or more so) as your oppressors, indulge as beasts indulge, let your rage fuel your deeds Anathema Refrain from harming an oppressor’s loved ones, spare a tyrant’s life Area of Concern Animal attacks, coups, revolution Devotee Benefits Divine Attribute Strength or Constitution Divine Font Harm Divine Sanctification can choose unholy Divine Skill Intimidation Favored Weapon Spiked Gauntlet Domains Destruction, Freedom, Indulgence, Zeal Alternate Domains Ambition, Swarm Cleric Spells - 1st Summon Animal - 4th Reflective Scales - 7th Unfettered Pack\n","sacred_color":["gold","red"],"skill_mod":{},"summary":"Petitioners to Anogetz understand that there is no such thing as a bloodless revolution. Even if the turning point of a war for one’s community was …","primary_source":"Divine Mysteries","spell":["Summon Animal","Reflective Scales","Unfettered Pack"],"sanctification":["unholy"],"edict":"Be as merciless (or more so) as your oppressors, indulge as beasts indulge, let your rage fuel your deeds","anathema":"Refrain from harming an oppressor’s loved ones, spare a tyrant’s life","source_category":["Lost Omens"],"resistance":{},"url":"/Deities.aspx?ID=416","cleric_spell":["Summon Animal","Reflective Scales","Unfettered Pack"],"epithet":"The Fated Fangs","religious_symbol":"Animal fangs on a crown","domain":["Ambition","Destruction","Freedom","Indulgence","Swarm","Zeal"],"name":"Anogetz","category":"deity","pfs":"Restricted","deity":["Anogetz"],"rarity":"common","slug":"deity-416"},{"deity_category":"Daemon Harbingers","deity_category_order":"2Daemon Harbingers","primary_source_category":"Lost Omens","sacred_animal":"Ant","area_of_concern":["Electricity","gunpowder","poisonous metals"],"favored_weapon":["Flintlock Musket"],"source":["Divine Mysteries"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Harm"],"domain_primary":["Knowledge","Lightning","Metal","Toil"],"skill":["Crafting"],"domain_alternate":["Destruction","Fire"],"attribute":["Dexterity","Intelligence"],"id":"deity-417","text":"\nCixyron (The Furious Thunder) Source Divine Mysteries pg. 302 The Furious Thunder claims purview over electricity, gunpowder, and poisonous metals, all concrete manifestations of a consuming violence that doesn’t discriminate. Such engines of destruction can just as easily turn against the hands that wield them. Petitioners of Cixyron are often arms dealers, constructing instruments of war for whomever will buy them. Sometimes such implements are sold to both sides of a conflict, causing battles to drag on longer than they would naturally. Cixyron doesn’t care about the results of such conflicts or whether his followers get swept up in the hostilities, only that they leave shattered bodies in their wakes. Cixyron appears as a metallic, raven-headed skeleton crackling with electrical discharge. When they speak, usually to instill fear and terror, it is with a voice that booms with thunder. Category Daemon Harbingers Edicts Engineer complex acts of vengeance, construct glorious instruments of war, instill terror in your enemies from a distance Anathema Intentionally destroy a weapon that you have crafted, explain your reasoning to someone less knowledgeable than you Area of Concern Electricity, gunpowder, poisonous metals Devotee Benefits Divine Attribute Dexterity or Intelligence Divine Font Harm Divine Sanctification must choose unholy Divine Skill Crafting Favored Weapon Flintlock Musket Domains Knowledge, Lightning, Metal, Toil Alternate Domains Destruction, Fire Cleric Spells - 1st Conductive Weapon - 5th Toxic Cloud - 6th Chain Lightning\n","sacred_color":["red","yellow"],"skill_mod":{},"summary":"The Furious Thunder claims purview over electricity, gunpowder, and poisonous metals, all concrete manifestations of a consuming violence that …","primary_source":"Divine Mysteries","spell":["Conductive Weapon","Toxic Cloud","Chain Lightning"],"sanctification":["unholy"],"edict":"Engineer complex acts of vengeance, construct glorious instruments of war, instill terror in your enemies from a distance","anathema":"Intentionally destroy a weapon that you have crafted, explain your reasoning to someone less knowledgeable than you","source_category":["Lost Omens"],"resistance":{},"url":"/Deities.aspx?ID=417","cleric_spell":["Conductive Weapon","Toxic Cloud","Chain Lightning"],"epithet":"The Furious Thunder","religious_symbol":"Explosion of electricity","domain":["Destruction","Fire","Knowledge","Lightning","Metal","Toil"],"name":"Cixyron","category":"deity","pfs":"Restricted","deity":["Cixyron"],"rarity":"common","slug":"deity-417"},{"deity_category":"Daemon Harbingers","deity_category_order":"2Daemon Harbingers","primary_source_category":"Lost Omens","sacred_animal":"Calf","area_of_concern":["Failed martyrdom","false worship","religious corruption"],"favored_weapon":["Dagger"],"source":["Divine Mysteries"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Harm","Heal"],"domain_primary":["Death","Secrecy","Soul","Trickery"],"skill":["Deception"],"domain_alternate":["Nothingness","Tyranny"],"attribute":["Constitution","Wisdom"],"id":"deity-418","text":"\nCorosbel (The Silent Saint) Source Divine Mysteries pg. 302 At times, the greatest evils lurk within the gilded trappings of those who believe they are chosen by their gods. Corosbel seeks to further debase the souls of mortals who are convinced of their own self-righteousness. He also can be found in the poisoned hearts of religious servants who justify their heinous acts as payment for shepherding their flocks. This harbinger works slowly, for the best way to corrupt is to let prey remain thoroughly convinced that they are pure. It is said Corosbel’s devotees never start out worshipping him directly. They claim that initially, whenever they prayed for the means to hide their debasements, divine messengers came to them in their dreams. By the time the truth is revealed, they are often too in love with their power for them to stop their own downfall. Corosbel appears as an athletic, six-armed humanoid with golden skin. Often, the fingers of his hands look broken, jutting off at odd angles. When he is displeased, each of his six hands is whole and holds a sacrificial dagger. Category Daemon Harbingers Edicts Convert other faithful into lives of excess, take what is due to you as a divine messenger, tempt others into false worship Anathema Deny yourself an opportunity to extort your flock, perform an act of true selflessness Area of Concern Failed martyrdom, false worship, religious corruption Devotee Benefits Divine Attribute Constitution or Wisdom Divine Font Harm or Heal Divine Sanctification must choose unholy Divine Skill Deception Favored Weapon Dagger Domains Death, Secrecy, Soul, Trickery Alternate Domains Nothingness, Tyranny Cleric Spells - 1st Charm - 4th Nightmare - 5th Subconscious Suggestion\n","sacred_color":["red","white"],"skill_mod":{},"summary":"At times, the greatest evils lurk within the gilded trappings of those who believe they are chosen by their gods. Corosbel seeks to further debase …","primary_source":"Divine Mysteries","spell":["Charm","Nightmare","Subconscious Suggestion"],"sanctification":["unholy"],"edict":"Convert other faithful into lives of excess, take what is due to you as a divine messenger, tempt others into false worship","anathema":"Deny yourself an opportunity to extort your flock, perform an act of true selflessness","source_category":["Lost Omens"],"resistance":{},"url":"/Deities.aspx?ID=418","cleric_spell":["Charm","Nightmare","Subconscious Suggestion"],"epithet":"The Silent Saint","religious_symbol":"Hand with broken fingers","domain":["Death","Nothingness","Secrecy","Soul","Trickery","Tyranny"],"name":"Corosbel","category":"deity","pfs":"Restricted","deity":["Corosbel"],"rarity":"common","slug":"deity-418"},{"deity_category":"Daemon Harbingers","deity_category_order":"2Daemon Harbingers","primary_source_category":"Lost Omens","sacred_animal":"Bear","area_of_concern":["Anxiety","coddling","smothering parental love"],"favored_weapon":["Crossbow"],"source":["Divine Mysteries"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Harm","Heal"],"domain_primary":["Disorientation","Family","Trickery","Tyranny"],"skill":["Deception"],"domain_alternate":["Protection","Sorrow"],"attribute":["Wisdom","Charisma"],"id":"deity-419","text":"\nLaivatiniel (The Chains and the Cradle) Source Divine Mysteries pg. 302 The Chains and the Cradle is mother to all petitioners who cannot seem to let their beloved offspring go, whether they are born from their own wombs, adopted children, or students under their care. She corrupts the complicated emotions that come with watching someone one cares about grow strike out on their own, and revels in the often-unspoken fear of being left behind by those who once looked to us for guidance. Laivatiniel insists that control is the ultimate form of love and devotion, which often drives her followers to commit selfish acts against those whom they are supposed to protect. After all, what good is a baby bird that flies too far from their nest? Laivatiniel appears as a smiling elderly woman with a dozen scorched and skeletal arms. When she speaks to a petitioner, her voice and mannerisms often resemble those of the petitioner’s favored parental figure. Category Daemon Harbingers Edicts Allow anxiety and jealousy to rule your actions, impose your will upon those who see you as a parental figure, usurp praise given to others for actions you may have suggested Anathema Cede authority to another guardian, heed advice from your child or charge, ignore an opportunity to remind your charge of their place Area of Concern Anxiety, coddling, smothering parental love Devotee Benefits Divine Attribute Wisdom or Charisma Divine Font Harm or Heal Divine Sanctification can choose unholy Divine Skill Deception Favored Weapon Crossbow Domains Disorientation, Family, Trickery, Tyranny Alternate Domains Protection, Sorrow Cleric Spells - 1st Agitate - 3rd Enthrall - 7th Warp Mind\n","sacred_color":["black","brown"],"skill_mod":{},"summary":"The Chains and the Cradle is mother to all petitioners who cannot seem to let their beloved offspring go, whether they are born from their own wombs, …","primary_source":"Divine Mysteries","spell":["Agitate","Enthrall","Warp Mind"],"sanctification":["unholy"],"edict":"Allow anxiety and jealousy to rule your actions, impose your will upon those who see you as a parental figure, usurp praise given to others for actions you may have suggested","anathema":"Cede authority to another guardian, heed advice from your child or charge, ignore an opportunity to remind your charge of their place","source_category":["Lost Omens"],"resistance":{},"url":"/Deities.aspx?ID=419","cleric_spell":["Agitate","Enthrall","Warp Mind"],"epithet":"The Chains and the Cradle","religious_symbol":"Rattle wrapped in chains","domain":["Disorientation","Family","Protection","Sorrow","Trickery","Tyranny"],"name":"Laivatiniel","category":"deity","pfs":"Restricted","deity":["Laivatiniel"],"rarity":"common","slug":"deity-419"},{"deity_category":"Daemon Harbingers","deity_category_order":"2Daemon Harbingers","primary_source_category":"Lost Omens","sacred_animal":"Ape","area_of_concern":["Cannibalism","secret messages","starvation"],"favored_weapon":["Morningstar"],"source":["Divine Mysteries"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Harm"],"domain_primary":["Glyph","Knowledge","Secrecy","Undeath"],"skill":["Survival"],"domain_alternate":["Nothingness","Trickery"],"attribute":["Constitution","Wisdom"],"id":"deity-420","text":"\nPavnuri (The Lord of Nothing) Source Divine Mysteries pg. 302 Said to have begun his existence as a lowly cacodaemon, Pavnuri gained power by consuming others of his kind and by buying and selling secrets throughout Abaddon. As a harbinger, he is the plane’s foremost information broker. Though he has served each of the Riders of the Apocalypse over the centuries, he has betrayed them all at one point or another. Despite that, Pavnuri still claims that they respect him. Many of his contacts and worshippers are cannibalistic undead to whom he feeds mere morsels of the knowledge that might answer the mysteries of the planes, never revealing the full truth. Pavnuri preys on those who so desperately chase secrets—the weakness of seemingly indomitable foe, the rumor that might undo a rival, the 182 Daemon Harbingers academic epiphany that will secure immortality—that they neglect their necessary mortal functions, such as eating. Pavnuri appears as a bloated cacodaemon whose body is embedded with dozens of soul gems. Those unfortunate enough to meet the Lord of Nothing swear that they hear whispers of their own personal secrets from these gems. Category Daemon Harbingers Edicts Consume the flesh of your own kind, hoard secrets, never speak plainly when you can speak in metaphor or code Anathema Feed another out of kindness or pity, give up an intimate secret without gain Area of Concern Cannibalism, secret messages, starvation Devotee Benefits Divine Attribute Constitution or Wisdom Divine Font Harm Divine Sanctification must choose unholy Divine Skill Survival Favored Weapon Morningstar Domains Glyph, Knowledge, Secrecy, Undeath Alternate Domains Nothingness, Trickery Cleric Spells - 1st Message Rune - 2nd Feast of Ashes - 5th False Vision\n","sacred_color":["black"],"skill_mod":{},"summary":"Said to have begun his existence as a lowly cacodaemon , Pavnuri gained power by consuming others of his kind and by buying and selling secrets …","primary_source":"Divine Mysteries","spell":["Message Rune","Feast of Ashes","False Vision"],"sanctification":["unholy"],"edict":"Consume the flesh of your own kind, hoard secrets, never speak plainly when you can speak in metaphor or code","anathema":"Feed another out of kindness or pity, give up an intimate secret without gain","source_category":["Lost Omens"],"resistance":{},"url":"/Deities.aspx?ID=420","cleric_spell":["Message Rune","Feast of Ashes","False Vision"],"epithet":"The Lord of Nothing","religious_symbol":"Maw and fiery pyramid","domain":["Glyph","Knowledge","Nothingness","Secrecy","Trickery","Undeath"],"name":"Pavnuri","category":"deity","pfs":"Restricted","deity":["Pavnuri"],"rarity":"common","slug":"deity-420"},{"deity_category":"Daemon Harbingers","deity_category_order":"2Daemon Harbingers","primary_source_category":"Lost Omens","sacred_animal":"Rat","area_of_concern":["All-consuming greed","befouled sewers","cesspools","rat catchers"],"favored_weapon":["Halberd"],"source":["Divine Mysteries"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Harm","Heal"],"domain_primary":["Darkness","Indulgence","Water","Wealth"],"skill":["Society"],"domain_alternate":["Plague","Swarm"],"attribute":["Dexterity","Wisdom"],"id":"deity-421","text":"\nTresmalvos (The Cistern Queen) Source Divine Mysteries pg. 302 Tyrants, greedy landlords, and corrupt governments suck their constituents dry in pursuit of their own fortunes, and Tresmalvos welcomes them all to the harbinger’s water-logged, rotting bosom. The Cistern Queen is the unquestioned ruler of her domain, a sprawling labyrinth of dark sewer tunnels decorated with the befouled trappings of the wealthy. Though the indulgent wealthy do her work without knowing it, Tresmalvos is often petitioned by those of lowlier stations (such as rat catchers) in the hopes of inverting the current power structure. Occasionally, the Cistern Queen will grant such a request (usually via her swarms of filthy rats), elevating a worshipper to a higher status, only to entice them into acting the same way as their former oppressors. Tresmalvos appears as a drowned elf wearing a rusted iron crown, with piercing yellow eyes, a rat’s tail, and other ever-shifting features. As a stark contrast to their physical appearance, her voice is sweet, melodious, and implacable. Category Daemon Harbingers Edicts Chase material wealth, oppress the less fortunate, think only of the current moment Anathema Give a gift without expectation of reciprocation, participate in maintaining urban infrastructure Area of Concern All-consuming greed, befouled sewers, cesspools, rat catchers Devotee Benefits Divine Attribute Dexterity or Wisdom Divine Font Harm or Heal Divine Sanctification can choose unholy Divine Skill Society Favored Weapon Halberd Domains Darkness, Indulgence, Water, Wealth Alternate Domains Plague, Swarm Cleric Spells - 1st Animal Allies - 4th Hydraulic Torrent - 8th Desiccate\n","sacred_color":["black","red"],"skill_mod":{},"summary":"Tyrants, greedy landlords, and corrupt governments suck their constituents dry in pursuit of their own fortunes, and Tresmalvos welcomes them all to …","primary_source":"Divine Mysteries","spell":["Animal Allies","Hydraulic Torrent","Desiccate"],"sanctification":["unholy"],"edict":"Chase material wealth, oppress the less fortunate, think only of the current moment","anathema":"Give a gift without expectation of reciprocation, participate in maintaining urban infrastructure","source_category":["Lost Omens"],"resistance":{},"url":"/Deities.aspx?ID=421","cleric_spell":["Animal Allies","Hydraulic Torrent","Desiccate"],"epithet":"The Cistern Queen","religious_symbol":"Rat skull with crown","domain":["Darkness","Indulgence","Plague","Swarm","Water","Wealth"],"name":"Tresmalvos","category":"deity","pfs":"Restricted","deity":["Tresmalvos"],"rarity":"common","slug":"deity-421"},{"deity_category":"Daemon Harbingers","deity_category_order":"2Daemon Harbingers","primary_source_category":"Lost Omens","sacred_animal":"Viper","area_of_concern":["Incurable afflictions","poisons","toxicity"],"favored_weapon":["Spiked Chain"],"source":["Divine Mysteries"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Harm"],"domain_primary":["Decay","Dragon","Magic","Water"],"skill":["Nature"],"domain_alternate":["Naga","Pain"],"attribute":["Constitution","Wisdom"],"id":"deity-422","text":"\nVorasha (The Ophidian) Source Divine Mysteries pg. 302 Vorasha is considered the most powerful of the daemonic harbingers likely because of her close ties to Trelmarixian, the Rider of Famine. Some say that he has had a subtle influence on the Ophidian’s rise through the ranks. However, Vorasha has plans of her own to become a Rider in her own right, focusing on poisons and incurable toxins. She schemes from the Writhing Palace, a vast garden of poisonous plants infested with venomous serpents. Because this domain lies wholly within the Withered Court, Trelmarixian’s realm, Vorasha suspects the Rider of Famine is aware of her every move. Vorasha appears as a scaled draconic humanoid with clawed hands and feet. She has a tangle of scarlet-and-emerald snakes as hair that are constantly writhing. As the Lady of Toxicity, she wears a flowing green gown that drips with poisons. Category Daemon Harbingers Edicts Lay your enemies low through deceit and subtlety, preserve your patience for longterm goals, venerate all scaled creatures Anathema Cultivate or maintain a garden of nonpoisonous plants, intentionally harm a venomous serpent not in self-defense Area of Concern Incurable afflictions, poisons, toxicity Devotee Benefits Divine Attribute Constitution or Wisdom Divine Font Harm Divine Sanctification must choose unholy Divine Skill Nature Favored Weapon Spiked Chain Domains Decay, Dragon, Magic, Water Alternate Domains Naga, Pain Cleric Spells - 1st Spider Sting - 5th Toxic Cloud - 8th Monstrosity Form\n","sacred_color":["green","yellow"],"skill_mod":{},"summary":"Vorasha is considered the most powerful of the daemonic harbingers likely because of her close ties to Trelmarixian , the Rider of Famine. Some say …","primary_source":"Divine Mysteries","spell":["Spider Sting","Toxic Cloud","Monstrosity Form"],"sanctification":["unholy"],"edict":"Lay your enemies low through deceit and subtlety, preserve your patience for longterm goals, venerate all scaled creatures","anathema":"Cultivate or maintain a garden of nonpoisonous plants, intentionally harm a venomous serpent not in self-defense","source_category":["Lost Omens"],"resistance":{},"url":"/Deities.aspx?ID=422","cleric_spell":["Spider Sting","Toxic Cloud","Monstrosity Form"],"epithet":"The Ophidian","religious_symbol":"Ouroboros and jackal head","domain":["Decay","Dragon","Magic","Naga","Pain","Water"],"name":"Vorasha","category":"deity","pfs":"Restricted","deity":["Vorasha"],"rarity":"common","slug":"deity-422"},{"deity_category":"Daemon Harbingers","deity_category_order":"2Daemon Harbingers","primary_source_category":"Lost Omens","sacred_animal":"Botfly","area_of_concern":["Festering injuries","maggots","parasites"],"favored_weapon":["Dart"],"source":["Divine Mysteries"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Harm"],"domain_primary":["Decay","Pain","Plague","Undeath"],"skill":["Medicine"],"domain_alternate":["Death","Swarm"],"attribute":["Strength","Constitution"],"id":"deity-423","text":"\nXsistaid (The Wriggling Wound) Source Divine Mysteries pg. 302 Sometimes, desperate individuals suffering in the wake of plague and illness cry out to the cosmos for aid. Xsistaid is the chittering voice attempting to convince them that their continuing survival means shedding all pretenses of goodness, and preying upon whomever is in reach, growing strong by robbing others of their vitality. The Wriggling Wound cares not that there is no honor in becoming a parasite. Only the fact that it leads to a longer life matters. Xsistaid’s true form is a swarming mass of multicolored parasitic fungi and maggots, from which a screaming petitioner occasionally thrashes to the surface in an attempt to escape. Usually, Xsistaid hides within the decaying body of a non-daemon outsider (such as an angel), controlling the corpse’s every move. Category Daemon Harbingers Edicts Feed on others without guilt, rob others of strength to embolden yourself, wield your weakness as your weapon Anathema Fail to take advantage of someone’s kindness, take only what you need when you could get away with more Area of Concern Festering injuries, maggots, parasites Devotee Benefits Divine Attribute Strength or Constitution Divine Font Harm Divine Sanctification must choose unholy Divine Skill Medicine Favored Weapon Dart Domains Decay, Pain, Plague, Undeath Alternate Domains Death, Swarm Cleric Spells - 1st Goblin Pox - 2nd Vomit Swarm - 7th Corrosive Body\n","sacred_color":["brown","white"],"skill_mod":{},"summary":"Sometimes, desperate individuals suffering in the wake of plague and illness cry out to the cosmos for aid. Xsistaid is the chittering voice …","primary_source":"Divine Mysteries","spell":["Goblin Pox","Vomit Swarm","Corrosive Body"],"sanctification":["unholy"],"edict":"Feed on others without guilt, rob others of strength to embolden yourself, wield your weakness as your weapon","anathema":"Fail to take advantage of someone’s kindness, take only what you need when you could get away with more","source_category":["Lost Omens"],"resistance":{},"url":"/Deities.aspx?ID=423","cleric_spell":["Goblin Pox","Vomit Swarm","Corrosive Body"],"epithet":"The Wriggling Wound","religious_symbol":"Mouthful of maggots","domain":["Death","Decay","Pain","Plague","Swarm","Undeath"],"name":"Xsistaid","category":"deity","pfs":"Restricted","deity":["Xsistaid"],"rarity":"common","slug":"deity-423"},{"deity_category":"Daemon Harbingers","deity_category_order":"2Daemon Harbingers","primary_source_category":"Lost Omens","sacred_animal":"Tiger","area_of_concern":["Arson","burning alive","cremation"],"favored_weapon":["Ranseur"],"source":["Divine Mysteries"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Harm"],"domain_primary":["Destruction","Duty","Fire","Zeal"],"skill":["Acrobatics"],"domain_alternate":["Ambition","Star"],"attribute":["Dexterity","Constitution"],"id":"deity-424","text":"\nZelishkar (The Bitter Flame) Source Divine Mysteries pg. 302 The Bitter Flame was originally forged by Szuriel, the Rider of War, in her domain, the Cinder Furnace. She created Zelishkar as the embodiment of the funeral pyres that often follow in the wake of the wars she brings. The aggressive daemonic feline performed his duties so well that Szuriel promoted him to harbinger. Though Zelishkar continues to personify the most sadistic uses of fire, he holds a spark of resentment in his cores that he owes all that he is to Szuriel and schemes to someday supplant her. Zelishkar is shaped like a monstrous three-tongued tiger made of living crimson flames. His body is protected by a thin, durable cuirass crafted from obsidian. His eyes are jet black and emit a sinister orange glow. Category Daemon Harbingers Edicts Burn the remains of your defeated enemies and closest allies, destroy the accomplishments of your so-called betters, wield flame as a tool and a weapon Anathema Accept the motivations of others at face value, extinguish a raging fire Area of Concern Arson, burning alive, cremation Devotee Benefits Divine Attribute Dexterity or Constitution Divine Font Harm Divine Sanctification can choose unholy Divine Skill Acrobatics Favored Weapon Ranseur Domains Destruction, Duty, Fire, Zeal Alternate Domains Ambition, Star Cleric Spells - 1st Breathe Fire - 4th Fire Shield - 7th Fiery Body\n","sacred_color":["orange","red"],"skill_mod":{},"summary":"The Bitter Flame was originally forged by Szuriel , the Rider of War, in her domain, the Cinder Furnace. She created Zelishkar as the embodiment of …","primary_source":"Divine Mysteries","spell":["Breathe Fire","Fire Shield","Fiery Body"],"sanctification":["unholy"],"edict":"Burn the remains of your defeated enemies and closest allies, destroy the accomplishments of your so-called betters, wield flame as a tool and a weapon","anathema":"Accept the motivations of others at face value, extinguish a raging fire","source_category":["Lost Omens"],"resistance":{},"url":"/Deities.aspx?ID=424","cleric_spell":["Breathe Fire","Fire Shield","Fiery Body"],"epithet":"The Bitter Flame","religious_symbol":"Crossed pikes over a pyre","domain":["Ambition","Destruction","Duty","Fire","Star","Zeal"],"name":"Zelishkar","category":"deity","pfs":"Restricted","deity":["Zelishkar"],"rarity":"common","slug":"deity-424"},{"deity_category":"Demon Lords","deity_category_order":"2Demon Lords","primary_source_category":"Lost Omens","sacred_animal":"Snake","area_of_concern":["Forbidden lore","magic","snakes"],"favored_weapon":["Whip"],"source":["Divine Mysteries"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Harm"],"domain_primary":["Destruction","Dragon","Knowledge","Magic"],"skill":["Arcana"],"domain_alternate":["Glyph"],"legacy_id":["deity-71"],"attribute":["Intelligence","Wisdom"],"id":"deity-425","text":"\nAbraxas (Master of the Final Incantation) Source Divine Mysteries pg. 302 Abraxas, the Master of the Final Incantation, is the demon lord of forbidden lore, magic, and snakes. Abraxas has an encyclopedic knowledge of magical formulas and destructive secrets, favoring those that inflict suffering and destruction. His Final Incantation is a word of power that can unravel the mightiest of spells and unmake even artifacts. He takes the form of a viperlegged humanoid with a fanged, deformed bird’s head. Abraxas’s cults are most prevalent in the Darklands of Golarion, but small circles devoted to him can be found in most major cities on the surface as well. Category Demon Lords Edicts Learn and hoard forbidden magic, steal secrets from others Anathema Destroy forbidden lore, reveal the entirety of a secret Area of Concern Forbidden lore, magic, snakes Devotee Benefits Divine Attribute Intelligence or Wisdom Divine Font Harm Divine Sanctification must choose unholy Divine Skill Arcana Favored Weapon Whip Domains Destruction, Dragon, Knowledge, Magic Alternate Domains Glyph Cleric Spells - 1st Share Lore - 2nd Ghostly Carrier - 3rd Hypercognition - 4th Reflective Scales - 5th Slither - 6th Never Mind - 7th Contingency - 8th Unrelenting Observation - 9th Detonate Magic\n","sacred_color":["green","orange"],"skill_mod":{},"summary":"Abraxas, the Master of the Final Incantation, is the demon lord of forbidden lore, magic, and snakes. Abraxas has an encyclopedic knowledge of …","primary_source":"Divine Mysteries","spell":["Share Lore","Ghostly Carrier","Hypercognition","Reflective Scales","Slither","Never Mind","Contingency","Unrelenting Observation","Detonate Magic"],"sanctification":["unholy"],"edict":"Learn and hoard forbidden magic, steal secrets from others","anathema":"Destroy forbidden lore, reveal the entirety of a secret","source_category":["Lost Omens"],"resistance":{},"url":"/Deities.aspx?ID=425","cleric_spell":["Share Lore","Ghostly Carrier","Hypercognition","Reflective Scales","Slither","Never Mind","Contingency","Unrelenting Observation","Detonate Magic"],"epithet":"Master of the Final Incantation","religious_symbol":"Demonic face and snakes","domain":["Destruction","Dragon","Glyph","Knowledge","Magic"],"name":"Abraxas","category":"deity","pfs":"Restricted","deity":["Abraxas"],"rarity":"common","slug":"deity-425"},{"deity_category":"Demon Lords","deity_category_order":"2Demon Lords","primary_source_category":"Lost Omens","sacred_animal":"Viper","area_of_concern":["Greed","knowledge","portals","riddles"],"favored_weapon":["Sickle"],"source":["Divine Mysteries"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Harm"],"domain_primary":["Knowledge","Travel","Trickery","Wealth"],"skill":["Deception"],"domain_alternate":["Air","Glyph"],"attribute":["Intelligence","Charisma"],"id":"deity-426","text":"\nAreshkagal (The Faceless Sphinx) Source Divine Mysteries pg. 302 Areshkagal, the Faceless Sphinx, is the demon lord of greed, portals of all kinds, and inscrutable riddles. While in decline due to the loss of her territory to her half-sister Aldinach, this demon lord still has formidable power and wealth, although her real strength lies in her abilities of deception, sequestering treasures behind riddle locks and portal traps. She appears as a faceless, six-legged sphinx with blue fur and pale, ashen skin. Her wings resemble those of a dragon and her tail is a viper that hisses her countless unfair riddles. Her cultists, usually based near deserts, remain equally enigmatic with their own puzzles, veiled coded language, and seething rage at their diminishing numbers. Because of Areshkagal’s secretive nature, followers often form mystery cults, with layers upon layers of falsehoods so intricate that initiates often don’t realize they follow the Faceless Sphinx. Category Demon Lords Edicts Clear paths and portals, develop new riddles, hide your intentions Anathema Reveal knowledge without personal gain, show mercy to cultists of Aldinach, willingly relinquish wealth Area of Concern Greed, knowledge, portals, riddles Devotee Benefits Divine Attribute Intelligence or Charisma Divine Font Harm Divine Sanctification must choose unholy Divine Skill Deception Favored Weapon Sickle Domains Knowledge, Travel, Trickery, Wealth Alternate Domains Air, Glyph Cleric Spells - 1st Befuddle - 4th Translocate - 6th Never Mind\n","sacred_color":["blue","gold"],"skill_mod":{},"summary":"Areshkagal, the Faceless Sphinx, is the demon lord of greed, portals of all kinds, and inscrutable riddles. While in decline due to the loss of her …","primary_source":"Divine Mysteries","spell":["Befuddle","Translocate","Never Mind"],"sanctification":["unholy"],"edict":"Clear paths and portals, develop new riddles, hide your intentions","anathema":"Reveal knowledge without personal gain, show mercy to cultists of Aldinach, willingly relinquish wealth","source_category":["Lost Omens"],"resistance":{},"url":"/Deities.aspx?ID=426","cleric_spell":["Befuddle","Translocate","Never Mind"],"epithet":"The Faceless Sphinx","religious_symbol":"Faceless female pharaoh","domain":["Air","Glyph","Knowledge","Travel","Trickery","Wealth"],"name":"Areshkagal","category":"deity","pfs":"Restricted","deity":["Areshkagal"],"rarity":"common","slug":"deity-426"},{"deity_category":"Demon Lords","deity_category_order":"2Demon Lords","primary_source_category":"Lost Omens","sacred_animal":"Auroch","area_of_concern":["Beasts","dungeons","traitors"],"favored_weapon":["Glaive"],"source":["Divine Mysteries"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Harm"],"domain_primary":["Indulgence","Might","Secrecy","Zeal"],"skill":["Survival"],"domain_alternate":["Disorientation"],"legacy_id":["deity-73"],"attribute":["Constitution","Wisdom"],"id":"deity-427","text":"\nBaphomet (Lord of the Labyrinth) Source Divine Mysteries pg. 302 Baphomet, Lord of the Labyrinth, is the demon lord of beasts, dungeons, and traitors. Baphomet was originally a consort of Lamashtu who achieved demon lord status after escaping from imprisonment in a labyrinth constructed by Asmodeus. Baphomet appears as an enormous emaciated minotaur with feathered wings and a goat-like head that bears three horns, as well as a blazing pentagram branded into his forehead. As a lord of beasts, he grants his blessings to wild animals (like bears, dinosaurs, and sharks) who kill humanoids, whether accidentally or intentionally. Baphomet’s cults are among the most prolific in Golarion—human-dominated secret societies devoted to the demon lord are present in many cities and may have members ensconced in positions of political power. Category Demon Lords Edicts Confuse paths and roads, outwit your foes instead of overpowering them, unleash beasts to kill others Anathema Kill something that cannot significantly harm you, bargain with Asmodeus Area of Concern Beasts, dungeons, traitors Devotee Benefits Divine Attribute Constitution or Wisdom Divine Font Harm Divine Sanctification can choose unholy Divine Skill Survival Favored Weapon Glaive Domains Indulgence, Might, Secrecy, Zeal Alternate Domains Disorientation Cleric Spells - 1st Summon Animal - 2nd Enlarge - 8th Quandary\n","sacred_color":["gold","red"],"skill_mod":{},"summary":"Baphomet, Lord of the Labyrinth, is the demon lord of beasts, dungeons, and traitors. Baphomet was originally a consort of Lamashtu who achieved …","primary_source":"Divine Mysteries","spell":["Summon Animal","Enlarge","Quandary"],"sanctification":["unholy"],"edict":"Confuse paths and roads, outwit your foes instead of overpowering them, unleash beasts to kill others","anathema":"Kill something that cannot significantly harm you, bargain with Asmodeus ","source_category":["Lost Omens"],"resistance":{},"url":"/Deities.aspx?ID=427","cleric_spell":["Summon Animal","Enlarge","Quandary"],"epithet":"Lord of the Labyrinth","religious_symbol":"Brass bull head","domain":["Disorientation","Indulgence","Might","Secrecy","Zeal"],"name":"Baphomet","category":"deity","pfs":"Restricted","deity":["Baphomet"],"rarity":"common","slug":"deity-427"},{"deity_category":"Demon Lords","deity_category_order":"2Demon Lords","legacy_name":["Cyth-V'sug"],"primary_source_category":"Lost Omens","sacred_animal":"Centipede","area_of_concern":["Disease","fungus","parasites"],"favored_weapon":["Scimitar"],"source":["Divine Mysteries"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Harm","Heal"],"domain_primary":["Change","Decay","Nature","Plague"],"skill":["Nature"],"domain_alternate":["Nothingness"],"legacy_id":["deity-74"],"attribute":["Constitution","Wisdom"],"id":"deity-428","text":"\nCyth-V’sug (Prince of the Blasted Heath) Source Divine Mysteries pg. 304 Cyth-V’sug, Prince of the Blasted Heath, is the demon lord of disease, fungus, and parasites. Originally a qlippoth lord, he was exiled by his peers for accepting mortal worshippers. Transformed into one of the demons he despises, Cyth-V’sug seeks to devour all life to put an end to demons and, ultimately, himself. He most often appears as an enormous draconic figure of snarled vines, fungal growths, and flailing tentacles. Cyth-V’sug is most often worshipped by recluses who seek to bring decay and destruction to their environs, though denizens of the Darklands also pay homage to him. Category Demon Lords Edicts Corrupt all that exists with parasites or fungus, promote the growth of fungus, feast on rotten flesh or fungus Anathema Purify your food, cure a disease or kill a parasite, tolerate another demon lord or their servants (except Treerazer) Area of Concern Disease, fungus, parasites Devotee Benefits Divine Attribute Constitution or Wisdom Divine Font Harm or Heal Divine Sanctification must choose unholy Divine Skill Nature Favored Weapon Scimitar Domains Change, Decay, Nature, Plague Alternate Domains Nothingness Cleric Spells - 1st Summon Plant or Fungus - 2nd Fungal Hyphae - 5th Plant Form\n","sacred_color":["green","yellow"],"skill_mod":{},"summary":"Cyth-V’sug, Prince of the Blasted Heath, is the demon lord of disease, fungus, and parasites. Originally a qlippoth lord, he was exiled by his …","primary_source":"Divine Mysteries","spell":["Summon Plant or Fungus","Fungal Hyphae","Plant Form"],"sanctification":["unholy"],"edict":"Corrupt all that exists with parasites or fungus, promote the growth of fungus, feast on rotten flesh or fungus","anathema":"Purify your food, cure a disease or kill a parasite, tolerate another demon lord or their servants (except Treerazer )","source_category":["Lost Omens"],"resistance":{},"url":"/Deities.aspx?ID=428","cleric_spell":["Summon Plant or Fungus","Fungal Hyphae","Plant Form"],"epithet":"Prince of the Blasted Heath","religious_symbol":"Moldy spiraling tentacle","domain":["Change","Decay","Nature","Nothingness","Plague"],"name":"Cyth-V’sug","category":"deity","pfs":"Restricted","deity":["Cyth-V’sug"],"rarity":"common","slug":"deity-428"},{"deity_category":"Demon Lords","deity_category_order":"2Demon Lords","primary_source_category":"Lost Omens","sacred_animal":"Fish","area_of_concern":["Abberance","the sea","sea monsters"],"favored_weapon":["Trident"],"source":["Divine Mysteries"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Harm"],"domain_primary":["Change","Destruction","Water","Zeal"],"skill":["Athletics"],"domain_alternate":["Abomination"],"legacy_id":["deity-75"],"attribute":["Strength","Constitution"],"id":"deity-429","text":"\nDagon (The Shadow in the Sea) Source Divine Mysteries pg. 304 Dagon, the Shadow in the Sea, is the demon lord of aberrance, the ocean, and sea monsters. He holds court in an infinite ocean covered in disconcerting islands and deep-sea trenches filled with incomprehensible sunken cities. He appears as a massive creature with the lower body of an eel, a head reminiscent of deep-sea predators, and four thrashing tentacles in place of arms. Dagon began life as a qlippoth, and no mortal understands his transformation into a demon lord, though it earned him the enmity of his former kin. Dagon is primarily worshipped by boggards, sedacthies, and marsh giants, though desperate or depraved coastal villages have been known to pledge themselves to the demon lord. Category Demon Lords Edicts Swim underwater, improve your own strength, encourage the spread of dangerous sea monsters Anathema Break a sworn oath, settle in a landlocked area, share Dagon’s secrets with outsiders Area of Concern Abberance, the sea, sea monsters Devotee Benefits Divine Attribute Strength or Constitution Divine Font Harm Divine Sanctification can choose unholy Divine Skill Athletics Favored Weapon Trident Domains Change, Destruction, Water, Zeal Alternate Domains Abomination Cleric Spells - 1st Hydraulic Push - 3rd Feet to Fins - 6th Chain Lightning\n","sacred_color":["blue","gold"],"skill_mod":{},"summary":"Dagon, the Shadow in the Sea, is the demon lord of aberrance, the ocean, and sea monsters. He holds court in an infinite ocean covered in …","primary_source":"Divine Mysteries","spell":["Hydraulic Push","Feet to Fins","Chain Lightning"],"sanctification":["unholy"],"edict":"Swim underwater, improve your own strength, encourage the spread of dangerous sea monsters","anathema":"Break a sworn oath, settle in a landlocked area, share Dagon’s secrets with outsiders","source_category":["Lost Omens"],"resistance":{},"url":"/Deities.aspx?ID=429","cleric_spell":["Hydraulic Push","Feet to Fins","Chain Lightning"],"epithet":"The Shadow in the Sea","religious_symbol":"Eye surrounded by runes","domain":["Abomination","Change","Destruction","Water","Zeal"],"name":"Dagon","category":"deity","pfs":"Restricted","deity":["Dagon"],"rarity":"common","slug":"deity-429"},{"deity_category":"Demon Lords","deity_category_order":"2Demon Lords","primary_source_category":"Lost Omens","sacred_animal":"Bull","area_of_concern":["Alchemy","invention","transformation"],"favored_weapon":["Battle Axe"],"source":["Divine Mysteries"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Harm","Heal"],"domain_primary":["Change","Might","Toil","Wealth"],"skill":["Crafting"],"domain_alternate":["Ambition","Creation"],"legacy_id":["deity-260"],"attribute":["Constitution","Intelligence"],"id":"deity-430","text":"\nHaagenti (The Whispers Within) Source Divine Mysteries pg. 304 Haagenti, the Whispers Within, claims an innocent, seemingly progressive portfolio of alchemy, invention, and transformation, but has dominion over the negative aspects and results of experimentation. Followers tend to be obsessive, unconcerned with the dangers of new knowledge, and selfish about their need for discovery regardless of the impact on society and individuals. Every invention created under the influence of Haagenti turns destructive in unpredictable ways. As a demon lord of transformation, Haagenti has a myriad of forms, but a common one is winged, bull-like being with axebladed horns, toxic breath, and a seductive telepathic voice. Cults tend to be small, centering around a lone “genius” and perhaps trusted apprentices, but the nature of Haagenti’s influence relies on overblown egos, and each workshop’s staff quickly turn against each other over jealousy. Both Haagenti and his cults have a standing hostility against Yamasoth, a qlippoth lord of transformation, that many see as a being encroaching on Haagenti’s purview. Category Demon Lords Edicts Practice alchemical transmutations, pursue knowledge whatever the cost, use your inventions to exploit others Anathema Aid Yamasoth, allow morality to interfere with research, destroy knowledge Area of Concern Alchemy, invention, transformation Devotee Benefits Divine Attribute Constitution or Intelligence Divine Font Harm or Heal Divine Sanctification can choose unholy Divine Skill Crafting Favored Weapon Battle Axe Domains Change, Might, Toil, Wealth Alternate Domains Ambition, Creation Cleric Spells - 1st Summon Construct - 2nd Humanoid Form - 4th Bestial Curse\n","sacred_color":["gold","lead gray"],"skill_mod":{},"summary":"Haagenti, the Whispers Within, claims an innocent, seemingly progressive portfolio of alchemy, invention, and transformation, but has dominion over …","primary_source":"Divine Mysteries","spell":["Summon Construct","Humanoid Form","Bestial Curse"],"sanctification":["unholy"],"edict":"Practice alchemical transmutations, pursue knowledge whatever the cost, use your inventions to exploit others","anathema":"Aid Yamasoth , allow morality to interfere with research, destroy knowledge","source_category":["Lost Omens"],"resistance":{},"url":"/Deities.aspx?ID=430","cleric_spell":["Summon Construct","Humanoid Form","Bestial Curse"],"epithet":"The Whispers Within","religious_symbol":"Philosopher’s stone","domain":["Ambition","Change","Creation","Might","Toil","Wealth"],"name":"Haagenti","category":"deity","pfs":"Restricted","deity":["Haagenti"],"rarity":"common","slug":"deity-430"},{"deity_category":"Demon Lords","deity_category_order":"2Demon Lords","primary_source_category":"Lost Omens","sacred_animal":"Wolf","area_of_concern":["Desolation","the moon","werewolves"],"favored_weapon":["claw","Scimitar"],"source":["Divine Mysteries"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Harm","Heal"],"domain_primary":["Destruction","Might","Moon","Trickery"],"skill":["Athletics"],"domain_alternate":["Nature"],"attribute":["Strength","Intelligence"],"id":"deity-431","text":"\nJezelda (Mistress of the Hungry Moon) Source Divine Mysteries pg. 304 Jezelda, the demon lord of desolation, the moon, and werewolves, is also known as the Mistress of the Hungry Moon. Legends claim she was the first lycanthrope, but neither she nor her followers have confirmed this. Jezelda is a patron specifically of werewolves, and she and her followers wage war against any non-werewolf werebeast. Her three forms consist of a dark-haired woman, a feral wolf with yellow eyes, and an emaciated combination of the two. Cultists form around two types of hunts. In the first, the cultists find someone worthy of Jezelda’s blessing, stalk them for one moon cycle, and then hunt them down together to turn them into a werewolf. In the other type, the cultists find an individual worthy of sacrifice, stalk them for a year, and then hunt them down to kill them. Their success or failure determines if they have won or lost Jezelda’s favor for that year. Over time, these deaths and forced conversion to lycanthropy can turn communities into ghost towns. Category Demon Lords Edicts Eat raw meat and blood, hunt on the night of the full moon, prey on the weak and defenseless Anathema Betray your pack, offer succor to nonwerewolf shapeshifters, use silver as a weapon Area of Concern Desolation, the moon, werewolves Devotee Benefits Divine Attribute Strength or Intelligence Divine Font Harm or Heal Divine Sanctification can choose unholy Divine Skill Athletics Favored Weapon claw or Scimitar Domains Destruction, Might, Moon, Trickery Alternate Domains Nature Cleric Spells - 1st Fleet Step - 2nd Feral Shades - 5th Moon Frenzy\n","sacred_color":["black","silver"],"skill_mod":{},"summary":"Jezelda, the demon lord of desolation, the moon, and werewolves , is also known as the Mistress of the Hungry Moon. Legends claim she was the first …","primary_source":"Divine Mysteries","spell":["Fleet Step","Feral Shades","Moon Frenzy"],"sanctification":["unholy"],"edict":"Eat raw meat and blood, hunt on the night of the full moon, prey on the weak and defenseless","anathema":"Betray your pack, offer succor to nonwerewolf shapeshifters, use silver as a weapon","source_category":["Lost Omens"],"resistance":{},"url":"/Deities.aspx?ID=431","cleric_spell":["Fleet Step","Feral Shades","Moon Frenzy"],"epithet":"Mistress of the Hungry Moon","religious_symbol":"Full moon above moor","domain":["Destruction","Might","Moon","Nature","Trickery"],"name":"Jezelda","category":"deity","pfs":"Restricted","deity":["Jezelda"],"rarity":"common","slug":"deity-431"},{"deity_category":"Demon Lords","deity_category_order":"2Demon Lords","primary_source_category":"Lost Omens","sacred_animal":"Grave worms","area_of_concern":["Ghouls","graves","secrets kept by the dead"],"favored_weapon":["jaw","Flail"],"source":["Divine Mysteries"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Harm"],"domain_primary":["Indulgence","Knowledge","Undeath","Vigil"],"skill":["Stealth"],"legacy_id":["deity-76"],"attribute":["Dexterity","Intelligence"],"id":"deity-432","text":"\nKabriri (Him Who Gnaws) Source Divine Mysteries pg. 304 Kabriri, Him Who Gnaws, is the demon lord of ghouls, graves, and secrets kept by the dead. According to legend, Kabriri is the reborn form of the first humanoid to ever devour his kin in life. His realm, Everglut, is connected to graveyards throughout the multiverse by a snarled network of tunnels that bring knowledge and sacrifices to the demon lord. Kabriri appears as a hulking ghoul with elven ears, teeth filed to points, an unnaturally long tongue, ashen skin, and cloven hooves. He is worshipped primarily by ghouls and ghasts. Category Demon Lords Edicts Eat the flesh of your own kind Anathema Reveal secrets of the dead to nonbelievers, despoil grave markers Area of Concern Ghouls, graves, secrets kept by the dead Devotee Benefits Divine Attribute Dexterity or Intelligence Divine Font Harm Divine Sanctification must choose unholy Divine Skill Stealth Favored Weapon jaw or Flail Domains Indulgence, Knowledge, Undeath, Vigil Alternate Domains Cleric Spells - 1st Jump - 2nd Expeditious Excavation - 3rd Paralyze\n","sacred_color":["blue","ivory"],"skill_mod":{},"summary":"Kabriri, Him Who Gnaws, is the demon lord of ghouls , graves, and secrets kept by the dead. According to legend, Kabriri is the reborn form of the …","primary_source":"Divine Mysteries","spell":["Jump","Expeditious Excavation","Paralyze"],"sanctification":["unholy"],"edict":"Eat the flesh of your own kind","anathema":"Reveal secrets of the dead to nonbelievers, despoil grave markers","source_category":["Lost Omens"],"resistance":{},"url":"/Deities.aspx?ID=432","cleric_spell":["Jump","Expeditious Excavation","Paralyze"],"epithet":"Him Who Gnaws","religious_symbol":"Skull bowl of maggots","domain":["Indulgence","Knowledge","Undeath","Vigil"],"name":"Kabriri","category":"deity","pfs":"Restricted","deity":["Kabriri"],"rarity":"common","slug":"deity-432"},{"deity_category":"Demon Lords","deity_category_order":"2Demon Lords","primary_source_category":"Lost Omens","sacred_animal":"Lion","area_of_concern":["Deserts","senseless warfare","the sun"],"favored_weapon":["Mace"],"source":["Divine Mysteries"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Harm"],"domain_primary":["Destruction","Dust","Fire","Sun"],"skill":["Survival"],"legacy_id":["deity-78"],"attribute":["Constitution","Charisma"],"id":"deity-433","text":"\nNurgal (The Shining Scourge) Source Divine Mysteries pg. 304 Nurgal, the Shining Scourge, is the demon lord of deserts, senseless warfare, and the sun. He was formerly a fully-fledged deity of ancient Azlant, but fell to demigodhood after his defeat in combat. Nurgal represents the sun’s potential for devastation, and his followers venerate him out of cowed awe. The demon lord appears as a muscular, tanned man with the head and lower body of a golden lion and a dragon’s tail. He is almost always depicted as wielding a mace in the form of a miniature sun, held in a taloned hand. Nurgal’s worshippers are primarily found in the deserts of Garund, Ninshabur, and Qadira. Category Demon Lords Edicts Wage war in the desert, deny water to your foes Anathema Heal a sunburn, change your name Area of Concern Deserts, senseless warfare, the sun Devotee Benefits Divine Attribute Constitution or Charisma Divine Font Harm Divine Sanctification must choose unholy Divine Skill Survival Favored Weapon Mace Domains Destruction, Dust, Fire, Sun Alternate Domains Cleric Spells - 1st Breathe Fire - 2nd Floating Flame - 3rd Cup of Dust\n","sacred_color":["yellow","orange"],"skill_mod":{},"summary":"Nurgal, the Shining Scourge, is the demon lord of deserts, senseless warfare, and the sun. He was formerly a fully-fledged deity of ancient Azlant, …","primary_source":"Divine Mysteries","spell":["Breathe Fire","Floating Flame","Cup of Dust"],"sanctification":["unholy"],"edict":"Wage war in the desert, deny water to your foes","anathema":"Heal a sunburn, change your name","source_category":["Lost Omens"],"resistance":{},"url":"/Deities.aspx?ID=433","cleric_spell":["Breathe Fire","Floating Flame","Cup of Dust"],"epithet":"The Shining Scourge","religious_symbol":"Lion jaws around the sun","domain":["Destruction","Dust","Fire","Sun"],"name":"Nurgal","category":"deity","pfs":"Restricted","deity":["Nurgal"],"rarity":"common","slug":"deity-433"},{"deity_category":"Demon Lords","deity_category_order":"2Demon Lords","primary_source_category":"Lost Omens","sacred_animal":"All flying animals","area_of_concern":["The sky","temptation","winged creatures"],"favored_weapon":["Longsword"],"source":["Divine Mysteries"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Harm"],"domain_primary":["Air","Swarm","Trickery","Tyranny"],"skill":["Diplomacy"],"legacy_id":["deity-79"],"attribute":["Dexterity","Charisma"],"id":"deity-434","text":"\nPazuzu (King of the Wind Demons) Source Divine Mysteries pg. 304 Pazuzu, King of the Wind Demons, is the demon lord of the sky, temptation, and winged creatures. He counts himself among the most ancient of demon lords, though his constant warring with Lamashtu has hindered his accumulation of power to the point of denying him godhood. He is exceptionally active in meddling in mortal affairs and takes great pleasure in possessing and corrupting good-hearted folk who invoke his name. Pazuzu appears as a humanoid figure with eagle’s talons, two pairs of bird wings, a scorpion tail, and an avian demonic head. He is worshipped by harpies, other evil winged creatures, and by countless champions and clerics who fell from grace at his temptations. Category Demon Lords Edicts Tempt others to immoral acts, revel in flight, possess or magically influence others to cause calamities Anathema Deny a flying creature the ability to fly, abuse Pazuzu’s name or call on Pazuzu for help, aid worshippers of Lamashtu Area of Concern The sky, temptation, winged creatures Devotee Benefits Divine Attribute Dexterity or Charisma Divine Font Harm Divine Sanctification must choose unholy Divine Skill Diplomacy Favored Weapon Longsword Domains Air, Swarm, Trickery, Tyranny Alternate Domains Cleric Spells - 1st Gust of Wind - 4th Aerial Form - 8th Migration (transforms into flying creatures)\n","sacred_color":["brown","red"],"skill_mod":{},"summary":"Pazuzu, King of the Wind Demons, is the demon lord of the sky, temptation, and winged creatures. He counts himself among the most ancient of demon …","primary_source":"Divine Mysteries","spell":["Gust of Wind","Aerial Form","Migration"],"sanctification":["unholy"],"edict":"Tempt others to immoral acts, revel in flight, possess or magically influence others to cause calamities","anathema":"Deny a flying creature the ability to fly, abuse Pazuzu’s name or call on Pazuzu for help, aid worshippers of Lamashtu ","source_category":["Lost Omens"],"resistance":{},"url":"/Deities.aspx?ID=434","cleric_spell":["Gust of Wind","Aerial Form","Migration"],"epithet":"King of the Wind Demons","religious_symbol":"Himself, right hand raised","domain":["Air","Swarm","Trickery","Tyranny"],"name":"Pazuzu","category":"deity","pfs":"Restricted","deity":["Pazuzu"],"rarity":"common","slug":"deity-434"},{"deity_category":"Demon Lords","deity_category_order":"2Demon Lords","primary_source_category":"Lost Omens","sacred_animal":"Stork","area_of_concern":["Envy","lies","murder"],"favored_weapon":["Dagger"],"source":["Divine Mysteries"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Harm"],"domain_primary":["Ambition","Death","Pain","Trickery"],"skill":["Intimidation"],"legacy_id":["deity-80"],"attribute":["Dexterity","Charisma"],"id":"deity-435","text":"\nShax (The Blood Marquis) Source Divine Mysteries pg. 304 Shax, the Blood Marquis, is the demon lord of envy, lies, and sadistic murders. Shax’s capacity for cruelty is legendary even among the ranks of demon lords, and he takes extreme pleasure in watching the last light of hope fade from the eyes of his victims. He is also known for creating demons, and those whom he personally flays and corrupts with chthonian influence remain exemplars of their kind. Shax appears as a human man with a dove’s head, feet, and wings, carrying countless knives and other weapons all over his body. Shax is most frequently worshipped by sadists, lone murderers, and serial killers. Category Demon Lords Edicts Plot and commit murders, tell lies, torture creatures Anathema Sleep in a building with fewer than five rooms, allow a victim to escape due to gloating Area of Concern Envy, lies, murder Devotee Benefits Divine Attribute Dexterity or Charisma Divine Font Harm Divine Sanctification must choose unholy Divine Skill Intimidation Favored Weapon Dagger Domains Ambition, Death, Pain, Trickery Alternate Domains Cleric Spells - 1st Phantom Pain - 2nd Invisibility - 3rd Haste\n","sacred_color":["red","white"],"skill_mod":{},"summary":"Shax, the Blood Marquis, is the demon lord of envy, lies, and sadistic murders. Shax’s capacity for cruelty is legendary even among the ranks of …","primary_source":"Divine Mysteries","spell":["Phantom Pain","Invisibility","Haste"],"sanctification":["unholy"],"edict":"Plot and commit murders, tell lies, torture creatures","anathema":"Sleep in a building with fewer than five rooms, allow a victim to escape due to gloating","source_category":["Lost Omens"],"resistance":{},"url":"/Deities.aspx?ID=435","cleric_spell":["Phantom Pain","Invisibility","Haste"],"epithet":"The Blood Marquis","religious_symbol":"White bloody feather","domain":["Ambition","Death","Pain","Trickery"],"name":"Shax","category":"deity","pfs":"Restricted","deity":["Shax"],"rarity":"common","slug":"deity-435"},{"deity_category":"Demon Lords","deity_category_order":"2Demon Lords","primary_source_category":"Lost Omens","sacred_animal":"Tarantula","area_of_concern":["Aberrations","clocks","prisons"],"favored_weapon":["War Flail"],"source":["Divine Mysteries"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Harm"],"domain_primary":["Abomination","Darkness","Pain","Time"],"skill":["Intimidation"],"domain_alternate":["Metal","Sorrow"],"attribute":["Constitution","Charisma"],"id":"deity-436","text":"\nShivaska (The Chained Maiden) Source Divine Mysteries pg. 304 Shivaska preys upon the forgotten and marginalized: orphans, the unhoused, refugees, and the like. The Chained Maiden’s current form is that of a tall zecui with elongated limbs, a face that is completely smooth save for a large maw, and multiple black eyes studding her torso. This form has changed over time, yet each always has thirteen animated, hooked chains protruding from her back. Her symbol, the thirteen-hour clock, represents her association with inevitable extinction events, time ticking away toward destruction, prison sentences, and the relief that never comes after a terrible event. Her cults form around any institution of encasement and control: prisons, oppressive orphanages or monasteries, sweatshops, and the like. As a result, followers tend to be those with authority, but ones with a petty amount of power and never rulers of countries. Category Demon Lords Edicts Accelerate impending doom, demand subservience from your lessers, oppress the weak Anathema Allow a prisoner to go free, show mercy without personal benefit Area of Concern Aberrations, clocks, prisons Devotee Benefits Divine Attribute Constitution or Charisma Divine Font Harm Divine Sanctification must choose unholy Divine Skill Intimidation Favored Weapon War Flail Domains Abomination, Darkness, Pain, Time Alternate Domains Metal, Sorrow Cleric Spells - 1st Tether - 3rd Phantom Prison - 5th Slither\n","sacred_color":["brown","red"],"skill_mod":{},"summary":"Shivaska preys upon the forgotten and marginalized: orphans, the unhoused, refugees, and the like. The Chained Maiden’s current form is that of a …","primary_source":"Divine Mysteries","spell":["Tether","Phantom Prison","Slither"],"sanctification":["unholy"],"edict":"Accelerate impending doom, demand subservience from your lessers, oppress the weak","anathema":"Allow a prisoner to go free, show mercy without personal benefit","source_category":["Lost Omens"],"resistance":{},"url":"/Deities.aspx?ID=436","cleric_spell":["Tether","Phantom Prison","Slither"],"epithet":"The Chained Maiden","religious_symbol":"Clock face with 13 hours","domain":["Abomination","Darkness","Metal","Pain","Sorrow","Time"],"name":"Shivaska","category":"deity","pfs":"Restricted","deity":["Shivaska"],"rarity":"common","slug":"deity-436"},{"deity_category":"Demon Lords","deity_category_order":"2Demon Lords","primary_source_category":"Lost Omens","sacred_animal":"Asp","area_of_concern":["Heresy","hopeless despair","suicide"],"favored_weapon":["War Razor"],"source":["Divine Mysteries"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Harm"],"domain_primary":["Nightmares","Pain","Sorrow","Trickery"],"skill":["Deception"],"legacy_id":["deity-81"],"attribute":["Wisdom","Charisma"],"id":"deity-437","text":"\nSifkesh (The Whispered Doubt) Source Divine Mysteries pg. 304 Sifkesh is unusual among demonkind as she is more of a machinator akin to a devil. The Whispered Doubt works on twisting minds away from purity, seducing faithful mortals into betraying their religions. Once tempted into blasphemies, these mortals damage to the reputations of their religion among society and also to their personal standing. Sifkesh particularly delights in pushing these blasphemers to leave their faith, fighting against their fellow faithful, or even leading a mortal to the ultimate ruin of death. In these cases, Sifkesh can more easily claim a heretic’s soul and consume it. This consumption borders on the daemonic, which contradicts her demonic nature. Sifkesh appears as a human woman with pale wings, dark hair, and a body cut into sections that float together to maintain her generally humanoid form. Her worshippers include blasphemers, heretics, and outcasts from other religions. Category Demon Lords Edicts Spread doubt among the faithful, ruin the reputation of religions, provoke wrongdoers to suicide instead of allowing for redemption Anathema Spread hope, offer forgiveness, sincerely honor or call upon another god Area of Concern Heresy, hopeless despair, suicide Devotee Benefits Divine Attribute Wisdom or Charisma Divine Font Harm Divine Sanctification must choose unholy Divine Skill Deception Favored Weapon War Razor Domains Nightmares, Pain, Sorrow, Trickery Alternate Domains Cleric Spells - 1st Ill Omen - 4th Suggestion - 5th Wave of Despair\n","sacred_color":["red","white"],"skill_mod":{},"summary":"Sifkesh is unusual among demonkind as she is more of a machinator akin to a devil . The Whispered Doubt works on twisting minds away from purity, …","primary_source":"Divine Mysteries","spell":["Ill Omen","Suggestion","Wave of Despair"],"sanctification":["unholy"],"edict":"Spread doubt among the faithful, ruin the reputation of religions, provoke wrongdoers to suicide instead of allowing for redemption","anathema":"Spread hope, offer forgiveness, sincerely honor or call upon another god","source_category":["Lost Omens"],"resistance":{},"url":"/Deities.aspx?ID=437","cleric_spell":["Ill Omen","Suggestion","Wave of Despair"],"epithet":"The Whispered Doubt","religious_symbol":"Bloody hands","domain":["Nightmares","Pain","Sorrow","Trickery"],"name":"Sifkesh","category":"deity","pfs":"Restricted","deity":["Sifkesh"],"rarity":"common","slug":"deity-437"},{"deity_category":"Demon Lords","deity_category_order":"2Demon Lords","primary_source_category":"Lost Omens","sacred_animal":"Albino wolf","area_of_concern":["Blizzards","the frozen dead","revenge"],"favored_weapon":["Longsword"],"source":["Divine Mysteries"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Harm"],"domain_primary":["Ambition","Cold","Undeath","Water"],"skill":["Survival"],"domain_alternate":["Toil","Vigil"],"attribute":["Constitution","Wisdom"],"id":"deity-438","text":"\nSithhud (Frozen Lord) Source Divine Mysteries pg. 304 Long ago, Sithhud, the demon lord of harsh snowstorms and the frozen dead, was ousted from his realm of Jhuvumirak in the Outer Rifts by another demon lord of cold. He was not destroyed, however, and was merely reduced to a nascent demon lord as he took refuge in the labyrinthine valleys between the peaks of his former mountain domain. The deposed Frozen Lord didn’t spend the intervening centuries idle. After slowly amassing an army of frozen undead, Sithhud recently led an assault to take back Jhuvumirak and in doing so, reclaimed his status as demon lord, slaying his former usurper and striking his name from all existence and memory. In addition, this foray allowed him to appropriate the concept of revenge from his enemy’s portfolio. His vengeance complete, Sithhud turns his attention once again to mortal-kind, hoping to regain followers among necromancers and intelligent undead who live in places regularly blanketed by snow and sleet. The Frozen Lord appears as an icy humanoid skeleton with three spidery legs. He exhorts his devotees to strike back against those who wronged them, even if it takes dozens of years. Category Demon Lords Edicts Be as inexorable as a glacier, endure the elements, seek vengeance no matter how long it takes Anathema Forgive even the smallest slights, offer shelter during a blizzard or ice storm Area of Concern Blizzards, the frozen dead, revenge Devotee Benefits Divine Attribute Constitution or Wisdom Divine Font Harm Divine Sanctification must choose unholy Divine Skill Survival Favored Weapon Longsword Domains Ambition, Cold, Undeath, Water Alternate Domains Toil, Vigil Cleric Spells - 1st Chilling Spray - 3rd Slow - 5th Howling Blizzard\n","sacred_color":["blue","white"],"skill_mod":{},"summary":"Long ago, Sithhud, the demon lord of harsh snowstorms and the frozen dead, was ousted from his realm of Jhuvumirak in the Outer Rifts by another …","primary_source":"Divine Mysteries","spell":["Chilling Spray","Slow","Howling Blizzard"],"sanctification":["unholy"],"edict":"Be as inexorable as a glacier, endure the elements, seek vengeance no matter how long it takes","anathema":"Forgive even the smallest slights, offer shelter during a blizzard or ice storm","source_category":["Lost Omens"],"resistance":{},"url":"/Deities.aspx?ID=438","cleric_spell":["Chilling Spray","Slow","Howling Blizzard"],"epithet":"Frozen Lord","religious_symbol":"Icy three-fingered hand of bone","domain":["Ambition","Cold","Toil","Undeath","Vigil","Water"],"name":"Sithhud","category":"deity","pfs":"Restricted","deity":["Sithhud"],"rarity":"common","slug":"deity-438"},{"deity_category":"Demon Lords","deity_category_order":"2Demon Lords","primary_source_category":"Lost Omens","sacred_animal":"Moth","area_of_concern":["Disguises","lies","stolen identities"],"favored_weapon":["Dagger"],"source":["Divine Mysteries"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Harm","Heal"],"domain_primary":["Confidence","Disorientation","Secrecy","Trickery"],"skill":["Deception"],"domain_alternate":["Nightmares","Nothingness"],"attribute":["Intelligence","Charisma"],"id":"deity-439","text":"\nVulot (The All or None) Source Divine Mysteries pg. 304 Vulot is the nascent demon lord of lies, loss of identity, and suffocation. The All or None receives worship from liars, con artists, opportunistic community leaders, and even some stage performers. As befits a demon lord of disguises and swapping faces, Vulot has several forms, varying from a humanoid body made up of dozens of different faces to a nondescript, mannequin-like form with no face at all. The All or None sees each identity stolen as an opportunity to consume the potential that individual holds. Vulot doesn’t feed on the abstract idea of potential, instead using a person’s potential to provide divine fuel for further machinations. Vulot’s ultimate goal is to use all of this potential to ascend far beyond the status of demon lord into something greater, destroying or appropriating anyone else along the way, including any fellow demon lords that may act as obstacles to this goal. The demon lord’s cultists tend to be individual and solitary, as covering up their identity requires few to know their true selves. Their work aims less for direct confrontation instead destroying the connections of a community through falsehoods and whisper campaigns. Luckily, the All or None’s followers are generally too individualistic for more than short-term gains. Category Demon Lords Edicts Steal another’s identity, never introduce yourself the same way twice, use someone else’s reputation to your advantage Anathema Expose your unadorned face, reveal a conspiracy to the public, surrender a criminal to the authorities Area of Concern Disguises, lies, stolen identities Devotee Benefits Divine Attribute Intelligence or Charisma Divine Font Harm or Heal Divine Sanctification can choose unholy Divine Skill Deception Favored Weapon Dagger Domains Confidence, Disorientation, Secrecy, Trickery Alternate Domains Nightmares, Nothingness Cleric Spells - 1st Befuddle - 4th Honeyed Words - 5th Portrait of the Artist\n","sacred_color":["black","gray"],"skill_mod":{},"summary":"Vulot is the nascent demon lord of lies, loss of identity, and suffocation. The All or None receives worship from liars, con artists, opportunistic …","primary_source":"Divine Mysteries","spell":["Befuddle","Honeyed Words","Portrait of the Artist"],"sanctification":["unholy"],"edict":"Steal another’s identity, never introduce yourself the same way twice, use someone else’s reputation to your advantage","anathema":"Expose your unadorned face, reveal a conspiracy to the public, surrender a criminal to the authorities","source_category":["Lost Omens"],"resistance":{},"url":"/Deities.aspx?ID=439","cleric_spell":["Befuddle","Honeyed Words","Portrait of the Artist"],"epithet":"The All or None","religious_symbol":"Dagger lodged into wooden head","domain":["Confidence","Disorientation","Nightmares","Nothingness","Secrecy","Trickery"],"name":"Vulot","category":"deity","pfs":"Restricted","deity":["Vulot"],"rarity":"common","slug":"deity-439"},{"deity_category":"Demon Lords","deity_category_order":"2Demon Lords","primary_source_category":"Lost Omens","sacred_animal":"Boar","area_of_concern":["Gargoyles","gluttony","ruins"],"favored_weapon":["Ranseur"],"source":["Divine Mysteries"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Harm"],"domain_primary":["Cities","Destruction","Earth","Indulgence"],"skill":["Stealth"],"domain_alternate":["Decay","Might"],"attribute":["Strength","Constitution"],"id":"deity-440","text":"\nXoveron (Horned Prince) Source Divine Mysteries pg. 304 Xoveron jealously guards his spheres of gargoyles, reckless consumption, and ruins. When the fourarmed, four-headed Horned Prince hunts, the air fills with the horrific sound of stone grinding on stone. The demon lord particularly exalts in the destruction of cities, encouraging people to use more resources than they contribute, while bandits that prey on cities and villages often ask for his blessing upon them and his curse on their targets. He also enjoys the ruination and suffering of architects, sculptors, and those who aim to build something lasting. Unlike most other demon lords, Xoveron has the patience for longterm disruption, as befit the venerated prince of stony gargoyles. Cults form from either the aforementioned bandits or the absurdly wealthy, who often benefit from slowly crushing of those beneath them for the slightest taste of the finest things life can offer. Category Demon Lords Edicts Acquire and consume more resources than you need, embrace stillness, ensure ruins remain in their dilapidated state Anathema Allow a structure to be rebuilt or maintained, practice moderation in consumption Area of Concern Gargoyles, gluttony, ruins Devotee Benefits Divine Attribute Strength or Constitution Divine Font Harm Divine Sanctification can choose unholy Divine Skill Stealth Favored Weapon Ranseur Domains Cities, Destruction, Earth, Indulgence Alternate Domains Decay, Might Cleric Spells - 1st Pummeling Rubble - 2nd Feast of Ashes - 4th Mountain Resilience\n","sacred_color":["black","brown"],"skill_mod":{},"summary":"Xoveron jealously guards his spheres of gargoyles , reckless consumption, and ruins. When the fourarmed, four-headed Horned Prince hunts, the air …","primary_source":"Divine Mysteries","spell":["Pummeling Rubble","Feast of Ashes","Mountain Resilience"],"sanctification":["unholy"],"edict":"Acquire and consume more resources than you need, embrace stillness, ensure ruins remain in their dilapidated state","anathema":"Allow a structure to be rebuilt or maintained, practice moderation in consumption","source_category":["Lost Omens"],"resistance":{},"url":"/Deities.aspx?ID=440","cleric_spell":["Pummeling Rubble","Feast of Ashes","Mountain Resilience"],"epithet":"Horned Prince","religious_symbol":"Five-horned gargoyle skull","domain":["Cities","Decay","Destruction","Earth","Indulgence","Might"],"name":"Xoveron","category":"deity","pfs":"Restricted","deity":["Xoveron"],"rarity":"common","slug":"deity-440"},{"deity_category":"Demon Lords","deity_category_order":"2Demon Lords","primary_source_category":"Lost Omens","sacred_animal":"Worm","area_of_concern":["Age","entropy","time","worms"],"favored_weapon":["Spiked Chain"],"source":["Divine Mysteries"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Harm"],"domain_primary":["Death","Decay","Fate","Time"],"skill":["Society"],"domain_alternate":["Nothingness","Undeath"],"attribute":["Constitution","Wisdom"],"id":"deity-441","text":"\nYhidothrus (The Ravager Worm) Source Divine Mysteries pg. 304 Yhidothrus is the demon lord of the horrific aspects of time: erosion, decay, entropy, the fear of aging, and worms. The Ravager Worm operates slowly, letting time do his work, as his twisting body grows ever longer. Rumored to be connected (physically and in origin) to qlippoths, Yhidothrus’s form is an infinitely long worm with night black flesh and a mouth of a dozen jaws and countless teeth. This demon lord’s physical connection to the realm of qlippoths can also explain his slow workings; he is physically incapable of reaching into the territory of the other demon lords. His cults tend to be solitary individuals determined to avoid death and aging, transforming themselves into liches or other monstrosities, doing the demon lord’s work less for his power and more to avoid his reach, letting him decay other things in exchange for preserving their existence. Category Demon Lords Edicts Advance the destruction of all things, extend your life by any means necessary, sow discord among civilizations Anathema Act rashly without careful planning, promote the creation of a place, thing, or idea Area of Concern Age, entropy, time, worms Devotee Benefits Divine Attribute Constitution or Wisdom Divine Font Harm Divine Sanctification must choose unholy Divine Skill Society Favored Weapon Spiked Chain Domains Death, Decay, Fate, Time Alternate Domains Nothingness, Undeath Cleric Spells - 1st Déjà Vu - 4th Morass of Ages - 6th Cast into Time\n","sacred_color":["black","pale yellow"],"skill_mod":{},"summary":"Yhidothrus is the demon lord of the horrific aspects of time: erosion, decay, entropy, the fear of aging, and worms. The Ravager Worm operates …","primary_source":"Divine Mysteries","spell":["Déjà Vu","Morass of Ages","Cast into Time"],"sanctification":["unholy"],"edict":"Advance the destruction of all things, extend your life by any means necessary, sow discord among civilizations","anathema":"Act rashly without careful planning, promote the creation of a place, thing, or idea","source_category":["Lost Omens"],"resistance":{},"url":"/Deities.aspx?ID=441","cleric_spell":["Déjà Vu","Morass of Ages","Cast into Time"],"epithet":"The Ravager Worm","religious_symbol":"Worm-filled hourglass","domain":["Death","Decay","Fate","Nothingness","Time","Undeath"],"name":"Yhidothrus","category":"deity","pfs":"Restricted","deity":["Yhidothrus"],"rarity":"common","slug":"deity-441"},{"deity_category":"Demon Lords","deity_category_order":"2Demon Lords","primary_source_category":"Lost Omens","sacred_animal":"Dinosaur","area_of_concern":["Caverns","reptiles","xulgaths"],"favored_weapon":["Spiked Gauntlet"],"source":["Divine Mysteries"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Harm"],"domain_primary":["Destruction","Dragon","Might","Nature"],"skill":["Survival"],"legacy_id":["deity-82"],"attribute":["Strength","Constitution"],"id":"deity-442","text":"\nZevgavizeb (The Glutton in the Dark) Source Divine Mysteries pg. 304 Zevgavizeb, the Glutton in the Dark, is the demon lord of caverns, reptiles, and xulgaths. He dwells at the center of a massive network of caverns called Gluttondark, filled with continually warring nations of reptilian creatures, along with other, more hideous subterranean creatures. He encourages these conflicts to cull the weakest of his followers and devours all life found within defeated nations as a price for failure. Largely concerned with these perpetual conflicts, Zevgavizeb seldom seeks to influence Golarion directly, though reptilian ancestries and xulgaths in particular routinely commit atrocities in his name. Category Demon Lords Edicts Slaughter the cowardly, subjugate the weak Anathema Favor stealth over shows of strength, eat cooked meat Area of Concern Caverns, reptiles, xulgaths Devotee Benefits Divine Attribute Strength or Constitution Divine Font Harm Divine Sanctification must choose unholy Divine Skill Survival Favored Weapon Spiked Gauntlet Domains Destruction, Dragon, Might, Nature Alternate Domains Cleric Spells - 1st Pest Form (reptile only) - 4th Dinosaur Form - 8th Earthquake\n","sacred_color":["black","green"],"skill_mod":{},"summary":"Zevgavizeb, the Glutton in the Dark, is the demon lord of caverns, reptiles, and xulgaths. He dwells at the center of a massive network of caverns …","primary_source":"Divine Mysteries","spell":["Pest Form","Dinosaur Form","Earthquake"],"sanctification":["unholy"],"edict":"Slaughter the cowardly, subjugate the weak","anathema":"Favor stealth over shows of strength, eat cooked meat","source_category":["Lost Omens"],"resistance":{},"url":"/Deities.aspx?ID=442","cleric_spell":["Pest Form","Dinosaur Form","Earthquake"],"epithet":"The Glutton in the Dark","religious_symbol":"Twisted, taloned tentacle","domain":["Destruction","Dragon","Might","Nature"],"name":"Zevgavizeb","category":"deity","pfs":"Restricted","deity":["Zevgavizeb"],"rarity":"common","slug":"deity-442"},{"deity_category":"Demon Lords","deity_category_order":"2Demon Lords","primary_source_category":"Adventure Paths","sacred_animal":"Vampire bat","area_of_concern":["Blood","cannibalism","vampires"],"favored_weapon":["Rapier"],"source":["Pathfinder #214: The Broken Palace"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Harm"],"primary_source_group":"Shades of Blood","domain_primary":["Disorientation","Indulgence","Nightmares","Undeath"],"skill":["Diplomacy"],"domain_alternate":["Decay","Swarm"],"legacy_id":["deity-83"],"attribute":["Strength","Charisma"],"id":"deity-443","pantheon":["Children of the Night"],"text":"\nZura (The Vampire Queen) Source Pathfinder #214: The Broken Palace pg. 77 Zura, the Vampire Queen, is the demon lord of blood, cannibalism, and vampires. According to legend, she is the reincarnated form of an Azlanti queen who indulged in blood rites and acts of cannibalism in a quest for eternal life. After death, she was reborn as a unique vampiric succubus who quickly ascended to the status of demon lord. Though many of her cults died out with the Azlanti empire, Zura is still worshipped by vampires and those aspiring to become vampires, particularly within Cheliax and Ustalav, as well as some civilizations of the Darklands. Category Demon Lords Edicts Drink blood, seek vampirism, cause bleed damage Anathema Expose vampires, heal a bloody wound without drinking blood from it first Area of Concern Blood, cannibalism, vampires Pantheons Children of the Night Devotee Benefits Divine Attribute Strength or Charisma Divine Font Harm Divine Sanctification must choose unholy Divine Skill Diplomacy Favored Weapon Rapier Domains Disorientation, Indulgence, Nightmares, Undeath Alternate Domains Decay, Swarm Cleric Spells - 1st Charm - 4th Vapor Form - 7th Mask of Terror\n","sacred_color":["red"],"skill_mod":{},"summary":"Zura, the Vampire Queen, is the demon lord of blood, cannibalism, and vampires. According to legend, she is the reincarnated form of an Azlanti …","primary_source":"Pathfinder #214: The Broken Palace","spell":["Charm","Vapor Form","Mask of Terror"],"sanctification":["unholy"],"edict":"Drink blood, seek vampirism, cause bleed damage","anathema":"Expose vampires, heal a bloody wound without drinking blood from it first","source_category":["Adventure Paths"],"resistance":{},"url":"/Deities.aspx?ID=443","cleric_spell":["Charm","Vapor Form","Mask of Terror"],"epithet":"The Vampire Queen","source_group":["Shades of Blood"],"religious_symbol":"Crimson fanged skull rune","domain":["Decay","Disorientation","Indulgence","Nightmares","Swarm","Undeath"],"name":"Zura","category":"deity","pfs":"Restricted","deity":["Zura","Children of the Night"],"rarity":"common","slug":"deity-443"},{"deity_category":"Dwarven Gods","deity_category_order":"2Dwarven Gods","primary_source_category":"Lost Omens","sacred_animal":"Boar","area_of_concern":["Fire","offensive war","tradition"],"favored_weapon":["Greataxe"],"source":["Divine Mysteries"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Heal"],"domain_primary":["Fate","Fire","Protection","Zeal"],"skill":["Athletics"],"domain_alternate":["Duty","Knowledge"],"legacy_id":["deity-84"],"attribute":["Strength","Constitution"],"id":"deity-444","pantheon":["Stone's Blood"],"text":"\nAngradd (The Forge-Fire) Source Divine Mysteries pg. 304 Forge-Fire, Army-Cleaver, High Marshall, The Tempered. Worshipers of Angradd call on him by many names as they join battle against enemies that threaten the stability of their communities. The most aggressive and proactive of the gods in the dwarven pantheon, Angradd calls on his followers to seek out and destroy foes of the dwarven people, not simply fortify themselves from danger or put their trust in defensive measures. Often depicted in art as a powerful, axe-wielding warrior with hair and beard of flame, Angradd is venerated by those burning with zeal to seek out and destroy evil. During the Quest for Sky, Angradd's followers often formed the vanguard for the migrating dwarven nation, striking out against the many monsters, hazards, and foes that stood between the dwarves and the surface. Philosophically, followers of Angradd consider each opponent they strike down to be fuel for their fire, contending that each challenge allows them to grow their strength and spread their god's influence like the light from a beacon in the darkness. Category Dwarven Gods Edicts Seek and destroy evil, study evil to learn the best way to destroy it, train others in righteous ways Anathema Allow weaker evils to survive due to the presence of larger evils, deceive others outside of tactical gain Area of Concern Fire, offensive war, tradition Pantheons Stone's Blood Devotee Benefits Divine Attribute Strength or Constitution Divine Font Heal Divine Sanctification can choose holy Divine Skill Athletics Favored Weapon Greataxe Domains Fate, Fire, Protection, Zeal Alternate Domains Duty, Knowledge Cleric Spells - 1st Breathe Fire - 2nd Blistering Invective - 3rd Fireball\n","sacred_color":["gray","red"],"skill_mod":{},"summary":"Forge-Fire, Army-Cleaver, High Marshall, The Tempered. Worshipers of Angradd call on him by many names as they join battle against enemies that …","primary_source":"Divine Mysteries","spell":["Breathe Fire","Blistering Invective","Fireball"],"sanctification":["holy"],"edict":"Seek and destroy evil, study evil to learn the best way to destroy it, train others in righteous ways","anathema":"Allow weaker evils to survive due to the presence of larger evils, deceive others outside of tactical gain","source_category":["Lost Omens"],"resistance":{},"url":"/Deities.aspx?ID=444","cleric_spell":["Breathe Fire","Blistering Invective","Fireball"],"epithet":"The Forge-Fire","religious_symbol":"Fiery axe","domain":["Duty","Fate","Fire","Knowledge","Protection","Zeal"],"name":"Angradd","category":"deity","pfs":"Standard","deity":["Angradd","Stone's Blood"],"rarity":"common","slug":"deity-444"},{"deity_category":"Dwarven Gods","deity_category_order":"2Dwarven Gods","primary_source_category":"Lost Omens","sacred_animal":"Falcon","area_of_concern":["Committed relationships","marriage","passion"],"favored_weapon":["Mace"],"source":["Divine Mysteries"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Heal"],"domain_primary":["Confidence","Family","Healing","Passion"],"skill":["Diplomacy"],"domain_alternate":["Toil"],"legacy_id":["deity-85"],"attribute":["Wisdom","Charisma"],"id":"deity-445","pantheon":["Stone's Blood"],"text":"\nBolka (The Golden Gift) Source Divine Mysteries pg. 304 Bolka is the dwarven goddess of marriage. Forged by Torag as a symbol of his love for Folgrit, Bolka's golden-brown skin, eyes of pure bismuth, and honey-blonde hair were a symbol of the passion and beauty he saw in Folgrit. When Folgrit received this gift, she immediately breathed life into the child, and claimed Bolka to be a symbol of their marriage and eternal commitment. Category Dwarven Gods Edicts Encourage those seeking love, see the beauty in others, support others’ relationships Anathema Betray your spouse, disrupt a genuine marriage, prevent a suitor from seeking a partner Area of Concern Committed relationships, marriage, passion Pantheons Stone's Blood Devotee Benefits Divine Attribute Wisdom or Charisma Divine Font Heal Divine Sanctification can choose holy Divine Skill Diplomacy Favored Weapon Mace Domains Confidence, Family, Healing, Passion Alternate Domains Toil Cleric Spells - 1st Soothe - 4th Creation - 6th Collective Transposition\n","sacred_color":["gold","green"],"skill_mod":{},"summary":"Bolka is the dwarven goddess of marriage. Forged by Torag as a symbol of his love for Folgrit , Bolka's golden-brown skin, eyes of pure bismuth, …","primary_source":"Divine Mysteries","spell":["Soothe","Creation","Collective Transposition"],"sanctification":["holy"],"edict":"Encourage those seeking love, see the beauty in others, support others’ relationships","anathema":"Betray your spouse, disrupt a genuine marriage, prevent a suitor from seeking a partner","source_category":["Lost Omens"],"resistance":{},"url":"/Deities.aspx?ID=445","cleric_spell":["Soothe","Creation","Collective Transposition"],"epithet":"The Golden Gift","religious_symbol":"Wedding bells","domain":["Confidence","Family","Healing","Passion","Toil"],"name":"Bolka","category":"deity","pfs":"Standard","deity":["Bolka","Stone's Blood"],"rarity":"common","slug":"deity-445"},{"deity_category":"Dwarven Gods","deity_category_order":"2Dwarven Gods","primary_source_category":"Lost Omens","sacred_animal":"Hound","area_of_concern":["Debt","pursuit","vengeance"],"favored_weapon":["Light Pick"],"source":["Divine Mysteries"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Harm","Heal"],"domain_primary":["Knowledge","Might","Travel","Vigil"],"skill":["Intimidation"],"domain_alternate":["Fate","Truth"],"legacy_id":["deity-86"],"attribute":["Constitution","Wisdom"],"id":"deity-446","pantheon":["Stone's Blood"],"text":"\nDranngvit (The Debt Minder) Source Divine Mysteries pg. 304 Most dwarves consider the dour goddess Dranngvit to be a necessary evil, a harsh and acrimonious deity to whom one turns only when all other options have been exhausted. Dwarven legend holds that she was once betrothed to Torag and destined to become queen of the dwarven pantheon, only to be denied her promised throne when Torag fell in love with and chose Folgrit as his bride instead. Humiliated and embittered, Dranngvit withdrew from Forgeheart, the Heavenly domain of the dwarven gods, to dwell forever in self-imposed exile far from the rest of her pantheon with her great hound Hefnd as her sole companion. Category Dwarven Gods Edicts Help reclaim just debts, seek appropriate vengeance against transgressions Anathema Allow a slight to go unrecognized, avoid repaying a debt, force others into debts you know are unpayable Area of Concern Debt, pursuit, vengeance Pantheons Stone's Blood Devotee Benefits Divine Attribute Constitution or Wisdom Divine Font Harm or Heal Divine Sanctification none Divine Skill Intimidation Favored Weapon Light Pick Domains Knowledge, Might, Travel, Vigil Alternate Domains Fate, Truth Cleric Spells - 1st Tailwind - 2nd Knock - 5th Magic Passage\n","sacred_color":["gold","red"],"skill_mod":{},"summary":"Most dwarves consider the dour goddess Dranngvit to be a necessary evil, a harsh and acrimonious deity to whom one turns only when all other options …","primary_source":"Divine Mysteries","spell":["Tailwind","Knock","Magic Passage"],"edict":"Help reclaim just debts, seek appropriate vengeance against transgressions","anathema":"Allow a slight to go unrecognized, avoid repaying a debt, force others into debts you know are unpayable","source_category":["Lost Omens"],"resistance":{},"url":"/Deities.aspx?ID=446","cleric_spell":["Tailwind","Knock","Magic Passage"],"epithet":"The Debt Minder","religious_symbol":"Crossed picks","domain":["Fate","Knowledge","Might","Travel","Truth","Vigil"],"name":"Dranngvit","category":"deity","pfs":"Standard","deity":["Dranngvit","Stone's Blood"],"rarity":"common","slug":"deity-446"},{"deity_category":"Dwarven Gods","deity_category_order":"2Dwarven Gods","primary_source_category":"Lost Omens","sacred_animal":"Beetle","area_of_concern":["Cheating","exploitation","toil"],"favored_weapon":["Light Hammer"],"source":["Divine Mysteries"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Harm"],"domain_primary":["Duty","Earth","Trickery","Tyranny"],"skill":["Crafting"],"domain_alternate":["Ambition","Fire","Metal","Toil"],"legacy_id":["deity-28"],"attribute":["Constitution","Intelligence"],"id":"deity-447","pantheon":["Stone's Blood"],"text":"\nDroskar (The Dark Smith) Source Divine Mysteries pg. 304 Cast out and cursed by Torag, the Dark Smith works constantly to prove his significance, cheating and enslaving others to further his goal Category Dwarven Gods Edicts Achieve goals at any cost, continually improve your abilities, establish dominance, work ceaselessly Anathema Fail to work toward goals or grow in skill, relax excessively or give in to sloth Area of Concern Cheating, exploitation, toil Pantheons Stone's Blood Devotee Benefits Divine Attribute Constitution or Intelligence Divine Font Harm Divine Sanctification can choose unholy Divine Skill Crafting Favored Weapon Light Hammer Domains Duty, Earth, Trickery, Tyranny Alternate Domains Ambition, Fire, Metal, Toil Cleric Spells - 1st Ant Haul - 3rd Haste - 5th Subconscious Suggestion\n","sacred_color":["gray","orange"],"skill_mod":{},"summary":"Cast out and cursed by Torag , the Dark Smith works constantly to prove his significance, cheating and enslaving others to further his goal","primary_source":"Divine Mysteries","spell":["Ant Haul","Haste","Subconscious Suggestion"],"sanctification":["unholy"],"edict":"Achieve goals at any cost, continually improve your abilities, establish dominance, work ceaselessly","anathema":"Fail to work toward goals or grow in skill, relax excessively or give in to sloth","source_category":["Lost Omens"],"resistance":{},"url":"/Deities.aspx?ID=447","cleric_spell":["Ant Haul","Haste","Subconscious Suggestion"],"epithet":"The Dark Smith","religious_symbol":"Fire under stone arch","domain":["Ambition","Duty","Earth","Fire","Metal","Toil","Trickery","Tyranny"],"name":"Droskar","category":"deity","pfs":"Restricted","deity":["Droskar","Stone's Blood"],"rarity":"common","slug":"deity-447"},{"deity_category":"Dwarven Gods","deity_category_order":"2Dwarven Gods","primary_source_category":"Lost Omens","sacred_animal":"Young animals","area_of_concern":["Children","hearths","mothers"],"favored_weapon":["Staff"],"source":["Divine Mysteries"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Heal"],"domain_primary":["Cities","Family","Protection","Repose"],"skill":["Medicine"],"domain_alternate":["Duty","Sorrow"],"legacy_id":["deity-87"],"attribute":["Constitution","Wisdom"],"id":"deity-448","pantheon":["Guardians of the Sacred Self","Stone's Blood"],"text":"\nFolgrit (The Watchful Mother) Source Divine Mysteries pg. 304 Some myths say that long before her marriage, Folgrit was the Goddess of Mourners, one who watched over and protected those left behind in bereavement after massive wars and calamities. She witnessed many dwarves, especially orphans, left adrift to fend for themselves against the world and the dwarven community at large. Determined to save these individuals from the fate of an outcast, she approached the then-bachelor Torag with a proposal: in exchange for her hand in marriage, he would share his powers of family and protection with her. The union was a celebrated affair for the pantheon. In addition to sharing the agreed-upon powers, Torag also gifted Folgrit oversight of settlements and cities, so that she could ensure those under her care shall always have shelter Category Dwarven Gods Edicts Maintain the sanctity of a home, remain patient with others, take in those without families Anathema Abandon your family, fail to defend your neighbors Area of Concern Children, hearths, mothers Pantheons Guardians of the Sacred Self, Stone's Blood Devotee Benefits Divine Attribute Constitution or Wisdom Divine Font Heal Divine Sanctification can choose holy Divine Skill Medicine Favored Weapon Staff Domains Cities, Family, Protection, Repose Alternate Domains Duty, Sorrow Cleric Spells - 1st Endure - 4th Fire Shield - 9th Resplendent Mansion\n","sacred_color":["gray","orange"],"skill_mod":{},"summary":"Some myths say that long before her marriage, Folgrit was the Goddess of Mourners, one who watched over and protected those left behind in …","primary_source":"Divine Mysteries","spell":["Endure","Fire Shield","Resplendent Mansion"],"sanctification":["holy"],"edict":"Maintain the sanctity of a home, remain patient with others, take in those without families","anathema":"Abandon your family, fail to defend your neighbors","source_category":["Lost Omens"],"resistance":{},"url":"/Deities.aspx?ID=448","cleric_spell":["Endure","Fire Shield","Resplendent Mansion"],"epithet":"The Watchful Mother","religious_symbol":"Rune-carved hearth","domain":["Cities","Duty","Family","Protection","Repose","Sorrow"],"name":"Folgrit","category":"deity","pfs":"Standard","deity":["Folgrit","Guardians of the Sacred Self","Stone's Blood"],"rarity":"common","slug":"deity-448"},{"deity_category":"Dwarven Gods","deity_category_order":"2Dwarven Gods","primary_source_category":"Lost Omens","sacred_animal":"Lizard","area_of_concern":["Duty","honor","promises"],"favored_weapon":["Light Hammer"],"source":["Divine Mysteries"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Harm","Heal"],"domain_primary":["Duty","Knowledge","Might","Truth"],"skill":["Society"],"domain_alternate":["Confidence","Glyph","Secrecy"],"legacy_id":["deity-89"],"attribute":["Strength","Wisdom"],"id":"deity-449","pantheon":["Stone's Blood"],"text":"\nKols (The Oathkeeper) Source Divine Mysteries pg. 304 As Torag's firstborn, Kols was always a serious child. He watched how his father, chief among the dwarven gods, struggled to create deals and oaths that other deities would betray at their earliest convenience. He grew angry at the setbacks Torag had to endure from those who swore friendship but instead used him for their own selfish ends. Kols was baptized in the fires of being the eldest of Torag's children, a firsthand witness to his father's fury and pain. He thus vowed that he would do everything in his power to protect his father's followers, and also keep a record of those who had broken deals, broken faith, or shirked their duty in any way. Category Dwarven Gods Edicts Seek those who break oaths and enforce just restitution, uphold your promises Anathema Lie, dishonor yourself or your family, shirk your duties, break an oath Area of Concern Duty, honor, promises Pantheons Stone's Blood Devotee Benefits Divine Attribute Strength or Wisdom Divine Font Harm or Heal Divine Sanctification none Divine Skill Society Favored Weapon Light Hammer Domains Duty, Knowledge, Might, Truth Alternate Domains Confidence, Glyph, Secrecy Cleric Spells - 1st Phantasmal Minion - 4th Suggestion - 8th Unrelenting Observation\n","sacred_color":["brown","green"],"skill_mod":{},"summary":"As Torag's firstborn, Kols was always a serious child. He watched how his father, chief among the dwarven gods, struggled to create deals and oaths …","primary_source":"Divine Mysteries","spell":["Phantasmal Minion","Suggestion","Unrelenting Observation"],"edict":"Seek those who break oaths and enforce just restitution, uphold your promises","anathema":"Lie, dishonor yourself or your family, shirk your duties, break an oath","source_category":["Lost Omens"],"resistance":{},"url":"/Deities.aspx?ID=449","cleric_spell":["Phantasmal Minion","Suggestion","Unrelenting Observation"],"epithet":"The Oathkeeper","religious_symbol":"Rune-locked book","domain":["Confidence","Duty","Glyph","Knowledge","Might","Secrecy","Truth"],"name":"Kols","category":"deity","pfs":"Standard","deity":["Kols","Stone's Blood"],"rarity":"common","slug":"deity-449"},{"deity_category":"Dwarven Gods","deity_category_order":"2Dwarven Gods","primary_source_category":"Lost Omens","sacred_animal":"Mole","area_of_concern":["Death","fate","underworld"],"favored_weapon":["Warhammer"],"source":["Divine Mysteries"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Heal"],"domain_primary":["Death","Duty","Fate","Glyph"],"skill":["Crafting"],"domain_alternate":["Creation","Metal","Soul"],"legacy_id":["deity-90"],"attribute":["Constitution","Wisdom"],"id":"deity-450","pantheon":["Stone's Blood"],"text":"\nMagrim (The Taskmaster) Source Divine Mysteries pg. 306 Magrim is not the leader of the dwarven pantheon, but he holds a special place of honor and authority as the eldest among them. As the dwarven deity of both fate and death, his solemn duty is to ensure that every dwarf born on Golarion is granted both a unique mortal purpose and an achievable path to its fulfillment; the specifics of this charge vary from dwarf to dwarf, frequently focusing on the creation of something great and wonderful that will long outlast its creator. The faith of Magrim teaches that few tasks are of more paramount importance than ensuring that time-honored traditions are properly observed, that dwarven language and culture remain as constant and unchanging as possible, and that all dwarves are provided with access to whatever knowledge and tools are necessary to accomplish that which is expected of them. The surest path to a productive and satisfying mortal existence is to carefully follow one's prescribed destiny and purpose, and while those who choose to eschew this purpose in favor of forging their own paths are not shunned or looked down upon, conventional sentiment is that a dwarf who ignores the instructions clearly laid out for them by the Taskmaster does so at their own peril. Category Dwarven Gods Edicts Perfect a craft or trade, carve runes, destroy undead, aid others with completing unfinished tasks Anathema Treat grave sites irreverently, mistreat your tools, create undead, damage a soul Area of Concern Death, fate, underworld Pantheons Stone's Blood Devotee Benefits Divine Attribute Constitution or Wisdom Divine Font Heal Divine Sanctification can choose holy Divine Skill Crafting Favored Weapon Warhammer Domains Death, Duty, Fate, Glyph Alternate Domains Creation, Metal, Soul Cleric Spells - 1st Temporary Tool - 2nd Expeditious Excavation - 8th Earthquake\n","sacred_color":["black","white"],"skill_mod":{},"summary":"Magrim is not the leader of the dwarven pantheon, but he holds a special place of honor and authority as the eldest among them. As the dwarven deity …","primary_source":"Divine Mysteries","spell":["Temporary Tool","Expeditious Excavation","Earthquake"],"sanctification":["holy"],"edict":"Perfect a craft or trade, carve runes, destroy undead, aid others with completing unfinished tasks","anathema":"Treat grave sites irreverently, mistreat your tools, create undead, damage a soul","source_category":["Lost Omens"],"resistance":{},"url":"/Deities.aspx?ID=450","cleric_spell":["Temporary Tool","Expeditious Excavation","Earthquake"],"epithet":"The Taskmaster","religious_symbol":"Rune-carved cave entrance","domain":["Creation","Death","Duty","Fate","Glyph","Metal","Soul"],"name":"Magrim","category":"deity","pfs":"Standard","deity":["Magrim","Stone's Blood"],"rarity":"common","slug":"deity-450"},{"deity_category":"Dwarven Gods","deity_category_order":"2Dwarven Gods","primary_source_category":"Lost Omens","sacred_animal":"Bear","area_of_concern":["Bravery","defense","strength"],"favored_weapon":["Warhammer"],"source":["Divine Mysteries"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Heal"],"domain_primary":["Confidence","Duty","Might","Protection"],"skill":["Athletics"],"domain_alternate":["Earth","Zeal"],"legacy_id":["deity-91"],"attribute":["Strength","Constitution"],"id":"deity-451","pantheon":["Stone's Blood"],"text":"\nTrudd (The Mighty) Source Divine Mysteries pg. 306 In crafting Trudd as a gift for his beloved, Torag thought of the qualities he'd not given his other children. After a few moments of contemplation, he settled on the simplest and most elusive answer—he had not gifted his wife with a child who bore the strength of the mountains themselves. He was to be his father's strong left hand, acting as the general of Torag's armies when defending Heaven from incursions by demons or other such nefarious forces. Trudd's personal charge was to guard the seat of Forgeheart when the Father of Creation traveled the multiverse. Trudd took to these dual tasks with glee and has been doing his duty ever since. Category Dwarven Gods Edicts Offer your strength to aid others, protect those weaker than you Anathema Engage in petty demonstrations of strength, use your strength to take advantage of others Area of Concern Bravery, defense, strength Pantheons Stone's Blood Devotee Benefits Divine Attribute Strength or Constitution Divine Font Heal Divine Sanctification must choose holy Divine Skill Athletics Favored Weapon Warhammer Domains Confidence, Duty, Might, Protection Alternate Domains Earth, Zeal Cleric Spells - 1st Endure - 3rd Haste - 4th Mountain Resilience\n","sacred_color":["brown","gray"],"skill_mod":{},"summary":"In crafting Trudd as a gift for his beloved, Torag thought of the qualities he'd not given his other children. After a few moments of …","primary_source":"Divine Mysteries","spell":["Endure","Haste","Mountain Resilience"],"sanctification":["holy"],"edict":"Offer your strength to aid others, protect those weaker than you","anathema":"Engage in petty demonstrations of strength, use your strength to take advantage of others","source_category":["Lost Omens"],"resistance":{},"url":"/Deities.aspx?ID=451","cleric_spell":["Endure","Haste","Mountain Resilience"],"epithet":"The Mighty","religious_symbol":"Warhammer in front of a golden shield","domain":["Confidence","Duty","Earth","Might","Protection","Zeal"],"name":"Trudd","category":"deity","pfs":"Standard","deity":["Trudd","Stone's Blood"],"rarity":"common","slug":"deity-451"},{"deity_category":"Eldest","deity_category_order":"2Eldest\r\n","primary_source_category":"Lost Omens","sacred_animal":"Bat","area_of_concern":["Betrayal","exiles","shadows"],"favored_weapon":["Rapier"],"source":["Divine Mysteries"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Harm","Heal"],"domain_primary":["Confidence","Darkness","Sorrow","Travel"],"skill":["Stealth"],"domain_alternate":["Secrecy"],"legacy_id":["deity-92"],"attribute":["Dexterity","Charisma"],"id":"deity-452","text":"\nCount Ranalc (The Traitor) Source Divine Mysteries pg. 306 PFS Note This deity grants slither instead of umbral journey Once the lord of darkness and of the chaos of creation, Count Ranalc was cast out long ago by the other Eldest and titled “the Traitor,” though the Eldest are not forthcoming about what heinous treachery Ranalc committed, and many among his worshippers claim that he was the one who was betrayed. In his new home in a remote corner of the Netherworld, Ranalc embraced his banishment and became the patron of exiles, shadows, betrayal, and the betrayed. Ranalc had long held a fascination with the world of Golarion, and he was alternately both friend and foil to the powerful archwizard Nex. On the day Nex besieged the city of Absalom with shadowy beings—beings certainly drawn from Ranalc’s domain—the Eldest vanished from reality. Although he continues to grant spells to his devout worshippers, Ranalc has otherwise wholly disappeared. Theories about his disappearance abound, although they are as obscure and as self-contradictory as the enigmatic Eldest ever was. Category [Eldest ](/DeityCategories.aspx?ID=7) Edicts Work in shadows, hide your nature and motives, plot betrayals or revenge for betrayals Anathema Ask for forgiveness, create permanent or long-lasting sources of light Area of Concern Betrayal, exiles, shadows Devotee Benefits Divine Attribute Dexterity or Charisma Divine Font Harm or Heal Divine Sanctification none Divine Skill Stealth Favored Weapon Rapier Domains Confidence, Darkness, Sorrow, Travel Alternate Domains Secrecy Cleric Spells - 1st Penumbral Shroud - 4th Peaceful Bubble - 5th Umbral Journey\n","sacred_color":["black","gray"],"skill_mod":{},"summary":"Once the lord of darkness and of the chaos of creation, Count Ranalc was cast out long ago by the other Eldest and titled “the Traitor,” though the …","primary_source":"Divine Mysteries","spell":["Penumbral Shroud","Peaceful Bubble","Umbral Journey"],"edict":"Work in shadows, hide your nature and motives, plot betrayals or revenge for betrayals","anathema":"Ask for forgiveness, create permanent or long-lasting sources of light","source_category":["Lost Omens"],"resistance":{},"url":"/Deities.aspx?ID=452","cleric_spell":["Penumbral Shroud","Peaceful Bubble","Umbral Journey"],"epithet":"The Traitor","religious_symbol":"Eye with crescent moon pupil","domain":["Confidence","Darkness","Secrecy","Sorrow","Travel"],"name":"Count Ranalc","category":"deity","pfs":"Standard","deity":["Count Ranalc"],"rarity":"common","slug":"deity-452"},{"deity_category":"Eldest","deity_category_order":"2Eldest\r\n","primary_source_category":"Lost Omens","sacred_animal":"None (plants)","area_of_concern":["Carnivorous plants","intrigue","seduction"],"favored_weapon":["Sickle"],"source":["Divine Mysteries"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Harm","Heal"],"domain_primary":["Decay","Indulgence","Nature","Passion"],"skill":["Nature"],"legacy_id":["deity-93"],"attribute":["Constitution","Charisma"],"id":"deity-453","pantheon":["Weight of the World"],"text":"\nThe Green Mother (The Feasting Flower) Source Divine Mysteries pg. 306 The Eldest of carnivorous plants, intrigue, and seduction, the Green Mother personifies the raw thrill and desire found throughout nature. Lush plants that entice prey only to kill with barbs or toxins lie within her authority, as do lustful acts and whispered secrets occurring in wild terrain. Her seductive form shifts from that of a beautiful fey such as a nymph to incorporating natural lures like sweet-smelling flowers and graceful verdant tresses. Just as the Green Mother’s form constantly changes, her mood shifts from mercurial temptress to indifferent poisoner. No matter her form or attitude, the Green Mother is among the canniest of the Eldest, and she maintains several loyal agents who keep her well informed about goings-on in the First World and beyond. This information fuels her intrigues among the Eldest, and they all believe it wisest to keep on the Green Mother’s good side lest their secrets be seductively whispered into the ears of their enemies. Category [Eldest ](/DeityCategories.aspx?ID=7) Edicts Frolic in vegetation, manipulate people, use what you kill, prey on the weak Anathema Hold a secret for too long, discriminate against sex workers or use their trade to harm them Area of Concern Carnivorous plants, intrigue, seduction Pantheons Weight of the World Devotee Benefits Divine Attribute Constitution or Charisma Divine Font Harm or Heal Divine Sanctification none Divine Skill Nature Favored Weapon Sickle Domains Decay, Indulgence, Nature, Passion Alternate Domains Cleric Spells - 1st Charm - 4th Suggestion - 5th Plant Form\n","sacred_color":["green","red"],"skill_mod":{},"summary":"The Eldest of carnivorous plants, intrigue, and seduction, the Green Mother personifies the raw thrill and desire found throughout nature. Lush …","primary_source":"Divine Mysteries","spell":["Charm","Suggestion","Plant Form"],"edict":"Frolic in vegetation, manipulate people, use what you kill, prey on the weak","anathema":"Hold a secret for too long, discriminate against sex workers or use their trade to harm them","source_category":["Lost Omens"],"resistance":{},"url":"/Deities.aspx?ID=453","cleric_spell":["Charm","Suggestion","Plant Form"],"epithet":"The Feasting Flower","religious_symbol":"Briar-wrapped lips","domain":["Decay","Indulgence","Nature","Passion"],"name":"The Green Mother","category":"deity","pfs":"Standard","deity":["The Green Mother","Weight of the World"],"rarity":"common","slug":"deity-453"},{"deity_category":"Eldest","deity_category_order":"2Eldest\r\n","primary_source_category":"Lost Omens","sacred_animal":"Hibernating animals","area_of_concern":["Endings","statues","twins"],"favored_weapon":["War Flail"],"source":["Divine Mysteries"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Harm","Heal"],"domain_primary":["Dreams","Earth","Family","Might"],"skill":["Occultism"],"domain_alternate":["Vigil"],"legacy_id":["deity-94"],"attribute":["Constitution","Wisdom"],"id":"deity-454","text":"\nImbrex (The Twins) Source Divine Mysteries pg. 306 Known as the Twins, Imbrex is the mysterious Eldest of twins, statues, and endings. Appearing as two immense stone statues hundreds of feet tall holding hands and looking outward, Imbrex neither moves nor speaks. The Eldest sometimes communicates with telepathic utterances that rend minds or deliver psychic enlightenment, but they more often express their will through startlingly realistic dreams that sometimes manifest into strange life. An entire city named Anophaeus sprawls at Imbrex’s four feet, populated by jaded urbanites, eager aspirants, and prowling dreamcreatures made real. An unusually high proportion of those born in Anophaeus are twins, and twins are also common among Imbrex’s worshippers. Although Imbrex appears timeless in form, they are intrigued by dramatic endings, particularly apocalypses, and have foreknowledge of disasters to come. Category [Eldest ](/DeityCategories.aspx?ID=7) Edicts Pursue your own goals, bring things to their proper ending, split things in half or otherwise create pairs Anathema Offend Imbrex Area of Concern Endings, statues, twins Devotee Benefits Divine Attribute Constitution or Wisdom Divine Font Harm or Heal Divine Sanctification none Divine Skill Occultism Favored Weapon War Flail Domains Dreams, Earth, Family, Might Alternate Domains Vigil Cleric Spells - 1st Mindlink - 4th Mountain Resilience - 7th Duplicate Foe\n","sacred_color":["gray","silver"],"skill_mod":{},"summary":"Known as the Twins, Imbrex is the mysterious Eldest of twins, statues, and endings. Appearing as two immense stone statues hundreds of feet tall …","primary_source":"Divine Mysteries","spell":["Mindlink","Mountain Resilience","Duplicate Foe"],"edict":"Pursue your own goals, bring things to their proper ending, split things in half or otherwise create pairs","anathema":"Offend Imbrex","source_category":["Lost Omens"],"resistance":{},"url":"/Deities.aspx?ID=454","cleric_spell":["Mindlink","Mountain Resilience","Duplicate Foe"],"epithet":"The Twins","religious_symbol":"Clasped hands","domain":["Dreams","Earth","Family","Might","Vigil"],"name":"Imbrex","category":"deity","pfs":"Standard","deity":["Imbrex"],"rarity":"common","slug":"deity-454"},{"deity_category":"Eldest","deity_category_order":"2Eldest\r\n","primary_source_category":"Lost Omens","sacred_animal":"Firefly","area_of_concern":["Laughter","mischief","transformation"],"favored_weapon":["Dagger"],"source":["Divine Mysteries"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Harm","Heal"],"domain_primary":["Change","Disorientation","Passion","Trickery"],"skill":["Deception"],"legacy_id":["deity-95"],"attribute":["Intelligence","Charisma"],"id":"deity-455","pantheon":["Fortune's Fate"],"text":"\nThe Lantern King (The Laughing Lie) Source Divine Mysteries pg. 306 Although the Lantern King most often appears as a floating ball of light surrounded by runes that form a delicate crown, the Eldest of laughter, mischief, and transformation has taken on a dizzying array of figures. He often adopts alternate shapes to play pranks, and even other Eldest are not immune to his mischievous scheming. Although he insists his pranks are intended only for levity and to bring down imperious snobs, the chaos he creates in the name of good-natured fun is, to his targets, embarrassing at best and sometimes outright lethal. The Lantern King wanders the First World more than other Eldest, and he can be encountered in crowded markets and lonely byways alike. He is frequently accompanied by the Witchmarket, a traveling caravan of entertainers and merchants that serves as his court. Category [Eldest ](/DeityCategories.aspx?ID=7) Edicts Play pranks, seek new jokes, leave lit lanterns in unusual places Anathema Be completely honest, ruin or explain a good joke Area of Concern Laughter, mischief, transformation Pantheons Fortune's Fate Devotee Benefits Divine Attribute Intelligence or Charisma Divine Font Harm or Heal Divine Sanctification none Divine Skill Deception Favored Weapon Dagger Domains Change, Disorientation, Passion, Trickery Alternate Domains Cleric Spells - 1st Illusory Disguise - 2nd Laughing Fit - 6th Cursed Metamorphosis\n","sacred_color":["black","gold","green"],"skill_mod":{},"summary":"Although the Lantern King most often appears as a floating ball of light surrounded by runes that form a delicate crown, the Eldest of laughter, …","primary_source":"Divine Mysteries","spell":["Illusory Disguise","Laughing Fit","Cursed Metamorphosis"],"edict":"Play pranks, seek new jokes, leave lit lanterns in unusual places","anathema":"Be completely honest, ruin or explain a good joke","source_category":["Lost Omens"],"resistance":{},"url":"/Deities.aspx?ID=455","cleric_spell":["Illusory Disguise","Laughing Fit","Cursed Metamorphosis"],"epithet":"The Laughing Lie","religious_symbol":"Golden lantern","domain":["Change","Disorientation","Passion","Trickery"],"name":"The Lantern King","category":"deity","pfs":"Standard","deity":["The Lantern King","Fortune's Fate"],"rarity":"common","slug":"deity-455"},{"deity_category":"Eldest","deity_category_order":"2Eldest\r\n","primary_source_category":"Lost Omens","sacred_animal":"Raven","area_of_concern":["Forgotten things","sadness","solitude"],"favored_weapon":["Staff"],"source":["Divine Mysteries"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Harm","Heal"],"domain_primary":["Knowledge","Repose","Sorrow","Vigil"],"skill":["Society"],"domain_alternate":["Introspection"],"legacy_id":["deity-96"],"attribute":["Intelligence","Wisdom"],"id":"deity-456","text":"\nThe Lost Prince (The Melancholy Lord) Source Divine Mysteries pg. 306 The Eldest of loneliness, sadness, and forgotten things, the Lost Prince spends most of his time brooding in the throne room of his crumbling tower. Although his precise origin is a hotly debated issue, the Lost Prince is known to hail from a place other than the First World. The melancholy lord doesn’t speak of his home, and in fact he doesn’t speak much at all, as he’s prone to bouts of depression powerful enough to leach color from his surroundings and press his coterie of followers into respectful silence. Appearing as a gaunt, pale human man dressed in black finery, the Lost Prince bears vivid red runes on his brow and on the backs of his hands. He is studiously neutral in the schemes of the other Eldest, which makes his opinions and his favor particularly valuable. Category [Eldest ](/DeityCategories.aspx?ID=7) Edicts Aid the depressed, wear somber clothing, maintain neutrality, ruminate on the past Anathema Abandon someone who has no family, take public credit for your good deeds Area of Concern Forgotten things, sadness, solitude Devotee Benefits Divine Attribute Intelligence or Wisdom Divine Font Harm or Heal Divine Sanctification none Divine Skill Society Favored Weapon Staff Domains Knowledge, Repose, Sorrow, Vigil Alternate Domains Introspection Cleric Spells - 1st Soothe - 4th Rewrite Memory - 5th Wave of Despair\n","sacred_color":["black","gray"],"skill_mod":{},"summary":"The Eldest of loneliness, sadness, and forgotten things, the Lost Prince spends most of his time brooding in the throne room of his crumbling tower. …","primary_source":"Divine Mysteries","spell":["Soothe","Rewrite Memory","Wave of Despair"],"edict":"Aid the depressed, wear somber clothing, maintain neutrality, ruminate on the past","anathema":"Abandon someone who has no family, take public credit for your good deeds","source_category":["Lost Omens"],"resistance":{},"url":"/Deities.aspx?ID=456","cleric_spell":["Soothe","Rewrite Memory","Wave of Despair"],"epithet":"The Melancholy Lord","religious_symbol":"Crumbling black tower","domain":["Introspection","Knowledge","Repose","Sorrow","Vigil"],"name":"The Lost Prince","category":"deity","pfs":"Standard","deity":["The Lost Prince"],"rarity":"common","slug":"deity-456"},{"deity_category":"Eldest","deity_category_order":"2Eldest\r\n","primary_source_category":"Lost Omens","sacred_animal":"Multi-headed animals","area_of_concern":["Complexity","fate","triplets"],"favored_weapon":["Scythe"],"source":["Divine Mysteries"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Harm","Heal"],"domain_primary":["Fate","Glyph","Knowledge","Truth"],"skill":["Occultism"],"domain_alternate":["Time"],"legacy_id":["deity-97"],"attribute":["Intelligence","Wisdom"],"id":"deity-457","text":"\nMagdh (The Three) Source Divine Mysteries pg. 306 Magdh is the Eldest of foreknowledge, complexity, and triplets, and she is the greatest seer in the First World. Most often appearing as a woman with three faces set equidistantly around her head, Magdh looks across the skeins of fate into myriad alternate realities and possible futures. Among all the Eldest, she has the deepest knowledge of reality’s true design and the ripples a single action or inaction can create throughout all of existence. Her communications are veiled in conditional language and oddly juxtaposed statements to an almost infuriating degree, and thus she never communicates the prophetic truths she sees—so plain to her six eyes—in a straightforward way. Because of their shared knowledge of branching timelines, Shyka and Magdh can communicate more easily with each other about such topics, though the other Eldest are cautious around Magdh, lest a careless comment or errant gesture cause her to predict apocalyptic dooms. Category [Eldest ](/DeityCategories.aspx?ID=7) Edicts Use magic to read the future and understand fate Anathema Lie, share your magic readings without payment (no matter how trivial) Area of Concern Complexity, fate, triplets Devotee Benefits Divine Attribute Intelligence or Wisdom Divine Font Harm or Heal Divine Sanctification none Divine Skill Occultism Favored Weapon Scythe Domains Fate, Glyph, Knowledge, Truth Alternate Domains Time Cleric Spells - 1st Anticipate Peril - 3rd Threefold Aspect - 6th Scrying\n","sacred_color":["blue","green"],"skill_mod":{},"summary":"Magdh is the Eldest of foreknowledge, complexity, and triplets, and she is the greatest seer in the First World . Most often appearing as a woman …","primary_source":"Divine Mysteries","spell":["Anticipate Peril","Threefold Aspect","Scrying"],"edict":"Use magic to read the future and understand fate","anathema":"Lie, share your magic readings without payment (no matter how trivial)","source_category":["Lost Omens"],"resistance":{},"url":"/Deities.aspx?ID=457","cleric_spell":["Anticipate Peril","Threefold Aspect","Scrying"],"epithet":"The Three","religious_symbol":"Green three-pointed knot","domain":["Fate","Glyph","Knowledge","Time","Truth"],"name":"Magdh","category":"deity","pfs":"Standard","deity":["Magdh"],"rarity":"common","slug":"deity-457"},{"deity_category":"Eldest","deity_category_order":"2Eldest\r\n","primary_source_category":"Lost Omens","sacred_animal":"Migratory animals","area_of_concern":["The Seasons","secrets","wanderers"],"favored_weapon":["Gauntlet"],"source":["Divine Mysteries"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Harm","Heal"],"domain_primary":["Knowledge","Magic","Secrecy","Travel"],"skill":["Survival"],"domain_alternate":["Nature"],"legacy_id":["deity-98"],"attribute":["Wisdom","Charisma"],"id":"deity-458","text":"\nNg (The Hooded) Source Divine Mysteries pg. 306 Rumors say that to glance upon the hooded face of Ng is to either see truth or face oblivion itself, but the Eldest of changing seasons, secrets, and wanderers keeps his visage perpetually shrouded. He is a serious and stern figure draped in silvery robes that swish around his legs as he walks lonely and distant paths. No carefree wanderer, Ng is a patron of those who travel long distances with purpose, and he sometimes shields them from banditry, treacherous weather, and getting lost. Ng keeps many secrets, even from his followers, and none know what his evidently aimless travels might portend. Ng rules over the seasons as they turn one into another, but he rules far more numerous seasons than the four familiar to Golarion, such as the Season of Carnivorous Light and the Season of Solemn Deliquescence. Category [Eldest ](/DeityCategories.aspx?ID=7) Edicts Travel, hide your identity and your motives Anathema Sleep in the same place twice in a row, wear seasonal decorations out of season Area of Concern The Seasons, secrets, wanderers Devotee Benefits Divine Attribute Wisdom or Charisma Divine Font Harm or Heal Divine Sanctification none Divine Skill Survival Favored Weapon Gauntlet Domains Knowledge, Magic, Secrecy, Travel Alternate Domains Nature Cleric Spells - 1st Vanishing Tracks - 2nd Invisibility - 4th Flicker\n","sacred_color":["silver"],"skill_mod":{},"summary":"Rumors say that to glance upon the hooded face of Ng is to either see truth or face oblivion itself, but the Eldest of changing seasons, secrets, and …","primary_source":"Divine Mysteries","spell":["Vanishing Tracks","Invisibility","Flicker"],"edict":"Travel, hide your identity and your motives","anathema":"Sleep in the same place twice in a row, wear seasonal decorations out of season","source_category":["Lost Omens"],"resistance":{},"url":"/Deities.aspx?ID=458","cleric_spell":["Vanishing Tracks","Invisibility","Flicker"],"epithet":"The Hooded","religious_symbol":"Silver hood containing stars","domain":["Knowledge","Magic","Nature","Secrecy","Travel"],"name":"Ng","category":"deity","pfs":"Standard","deity":["Ng"],"rarity":"common","slug":"deity-458"},{"deity_category":"Eldest","deity_category_order":"2Eldest\r\n","primary_source_category":"Lost Omens","sacred_animal":"Sea snake","area_of_concern":["Linnorms","oceans","spirals"],"favored_weapon":["Whip"],"source":["Divine Mysteries"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Harm","Heal"],"domain_primary":["Destruction","Dragon","Vigil","Water"],"skill":["Occultism"],"legacy_id":["deity-99"],"attribute":["Strength","Wisdom"],"id":"deity-459","text":"\nRagadahn (The Water Lord) Source Divine Mysteries pg. 306 As boastful as he is bestial, Ragadahn the Water Lord is the Eldest of oceans, linnorms, and sinuous spirals. He appears as a great serpentine dragon in the First World’s seas, but he is widely traveled and takes other forms as needed to pursue both martial conquests and amorous affairs. He is widely believed to be the progenitor of all linnorms, and he claims to be the progenitor of all dragons. Non-linnorms stridently contest this assertion, although they wisely decline to do so when in Ragadahn’s majestic presence. Failure to deliver proper respect to the arrogant Ragadahn invites his legendary ire, and no supplicant can ever be too flattering for his tastes. Yet for all his tempestuous nature, he is wise, and he holds much otherwise lost and forgotten knowledge. Category [Eldest ](/DeityCategories.aspx?ID=7) Edicts Draw spirals, seek primordial secrets, use poison, always carry water Anathema Suffer a linnorm’s death curse, destroy a fossil Area of Concern Linnorms, oceans, spirals Devotee Benefits Divine Attribute Strength or Wisdom Divine Font Harm or Heal Divine Sanctification none Divine Skill Occultism Favored Weapon Whip Domains Destruction, Dragon, Vigil, Water Alternate Domains Cleric Spells - 1st Hydraulic Push - 2nd Brine Dragon Bile - 3rd Feet to Fins\n","sacred_color":["blue"],"skill_mod":{},"summary":"As boastful as he is bestial, Ragadahn the Water Lord is the Eldest of oceans, linnorms , and sinuous spirals. He appears as a great serpentine …","primary_source":"Divine Mysteries","spell":["Hydraulic Push","Brine Dragon Bile","Feet to Fins"],"edict":"Draw spirals, seek primordial secrets, use poison, always carry water","anathema":"Suffer a linnorm’s death curse, destroy a fossil","source_category":["Lost Omens"],"resistance":{},"url":"/Deities.aspx?ID=459","cleric_spell":["Hydraulic Push","Brine Dragon Bile","Feet to Fins"],"epithet":"The Water Lord","religious_symbol":"Blue ouroboros","domain":["Destruction","Dragon","Vigil","Water"],"name":"Ragadahn","category":"deity","pfs":"Standard","deity":["Ragadahn"],"rarity":"common","slug":"deity-459"},{"deity_category":"Eldest","deity_category_order":"2Eldest\r\n","primary_source_category":"Lost Omens","sacred_animal":"Hive animals","area_of_concern":["Entropy","reincarnation","time"],"favored_weapon":["Light Mace"],"source":["Divine Mysteries"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Harm","Heal"],"domain_primary":["Decay","Disorientation","Fate","Time"],"skill":["Occultism"],"legacy_id":["deity-100"],"attribute":["Constitution","Intelligence"],"id":"deity-460","text":"\nShyka (The Many) Source Divine Mysteries pg. 306 PFS Note This deity grants true target instead of time beacon The Eldest of entropy, reincarnation, and time, Shyka the Many is not a single entity but rather multiple beings who travel forward and backward through time. Each has sequentially held the title of Shyka, picking up the mantle and the knowledge that comes with it upon the passing (or disappearance) of a predecessor. Shyka visits so many overlapping temporal locations that other creatures encounter a random-seeming Shyka each time. This Eldest knows of the multiverse’s birth as well as its death, having experienced both. Although Shyka claims to merely watch over the continuum of time, it’s an open secret that the Eldest makes slight changes in line with their own goals—or requests that their worshippers do so, with abstruse promptings. Category [Eldest ](/DeityCategories.aspx?ID=7) Edicts Learn from the past, leave hourglasses in unusual places, give random gifts, create ephemeral things Anathema Willingly tread where time does not pass Area of Concern Entropy, reincarnation, time Devotee Benefits Divine Attribute Constitution or Intelligence Divine Font Harm or Heal Divine Sanctification none Divine Skill Occultism Favored Weapon Light Mace Domains Decay, Disorientation, Fate, Time Alternate Domains Cleric Spells - 1st Anticipate Peril - 3rd Haste - 7th Time Beacon\n","sacred_color":["white"],"skill_mod":{},"summary":"The Eldest of entropy, reincarnation, and time, Shyka the Many is not a single entity but rather multiple beings who travel forward and backward …","primary_source":"Divine Mysteries","spell":["Anticipate Peril","Haste","Time Beacon"],"edict":"Learn from the past, leave hourglasses in unusual places, give random gifts, create ephemeral things","anathema":"Willingly tread where time does not pass","source_category":["Lost Omens"],"resistance":{},"url":"/Deities.aspx?ID=460","cleric_spell":["Anticipate Peril","Haste","Time Beacon"],"epithet":"The Many","religious_symbol":"Broken hourglass","domain":["Decay","Disorientation","Fate","Time"],"name":"Shyka","category":"deity","pfs":"Standard","deity":["Shyka"],"rarity":"common","slug":"deity-460"},{"deity_category":"Elven Gods","deity_category_order":"2Elven Gods","primary_source_category":"Lost Omens","sacred_animal":"Stag","area_of_concern":["Architecture","art","twilight"],"favored_weapon":["Staff"],"source":["Divine Mysteries"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Heal"],"domain_primary":["Cities","Creation","Family","Star"],"skill":["Crafting"],"domain_alternate":["Protection"],"legacy_id":["deity-109"],"attribute":["Charisma","Intelligence"],"id":"deity-461","text":"\nFindeladlara (The Guiding Hand) Source Divine Mysteries pg. 308 Findeladlara is the ancient elven goddess of art and architecture, who teaches the value of preservation, art, buildings and, most importantly, life. She assumed the twilight portfolio to guide her most fervent worshippers to safety in the wake of Earthfall, after they remained on Golarion to build shelters in her name for the survivors of the cataclysm. Category Elven Gods Edicts Preserve elven art and architecture, bless and secure households, inspire and aid others with your works Anathema Break the laws of hospitality, allow a guest to bring harm to your family Area of Concern Architecture, art, twilight Devotee Benefits Divine Attribute Charisma or Intelligence Divine Font Heal Divine Sanctification can choose holy Divine Skill Crafting Favored Weapon Staff Domains Cities, Creation, Family, Star Alternate Domains Protection Cleric Spells - 1st Temporary Tool - 4th Shape Stone - 7th Planar Palace\n","sacred_color":["blue","gold"],"skill_mod":{},"summary":"Findeladlara is the ancient elven goddess of art and architecture, who teaches the value of preservation, art, buildings and, most importantly, life. …","primary_source":"Divine Mysteries","spell":["Temporary Tool","Shape Stone","Planar Palace"],"sanctification":["holy"],"edict":"Preserve elven art and architecture, bless and secure households, inspire and aid others with your works","anathema":"Break the laws of hospitality, allow a guest to bring harm to your family","source_category":["Lost Omens"],"resistance":{},"url":"/Deities.aspx?ID=461","cleric_spell":["Temporary Tool","Shape Stone","Planar Palace"],"epithet":"The Guiding Hand","religious_symbol":"Finger pointing at gold star","domain":["Cities","Creation","Family","Protection","Star"],"name":"Findeladlara","category":"deity","pfs":"Standard","deity":["Findeladlara"],"rarity":"common","slug":"deity-461"},{"deity_category":"Elven Gods","deity_category_order":"2Elven Gods","primary_source_category":"Lost Omens","sacred_animal":"Hawk","area_of_concern":["Forestry","hunting","running","the moon"],"favored_weapon":["Longbow"],"source":["Divine Mysteries"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Heal"],"domain_primary":["Darkness","Moon","Nature","Secrecy"],"skill":["Survival"],"domain_alternate":["Family","Freedom"],"legacy_id":["deity-110"],"attribute":["Dexterity","Wisdom"],"id":"deity-462","pantheon":["Cosmic Caravan"],"text":"\nKetephys (The Hunter) Source Divine Mysteries pg. 308 Nethys Note: no description has been provided of this deity Category Elven Gods Edicts Hunt and kill demons and undead, maintain the health of the forest, provide for your community Anathema Take more than needed from the wilderness, hunt an animal for sport, aid Treerazer or his minions Area of Concern Forestry, hunting, running, the moon Pantheons Cosmic Caravan Devotee Benefits Divine Attribute Dexterity or Wisdom Divine Font Heal Divine Sanctification can choose holy Divine Skill Survival Favored Weapon Longbow Domains Darkness, Moon, Nature, Secrecy Alternate Domains Family, Freedom Cleric Spells - 1st Vanishing Tracks - 2nd Invisibility - 3rd Animal Vision\n","sacred_color":["gold","silver"],"skill_mod":{},"summary":" Nethys Note: no description has been provided of this deity ","primary_source":"Divine Mysteries","spell":["Vanishing Tracks","Invisibility","Animal Vision"],"sanctification":["holy"],"edict":"Hunt and kill demons and undead, maintain the health of the forest, provide for your community","anathema":"Take more than needed from the wilderness, hunt an animal for sport, aid Treerazer or his minions","source_category":["Lost Omens"],"resistance":{},"url":"/Deities.aspx?ID=462","cleric_spell":["Vanishing Tracks","Invisibility","Animal Vision"],"epithet":"The Hunter","religious_symbol":"Hawk with moon and sun","domain":["Darkness","Family","Freedom","Moon","Nature","Secrecy"],"name":"Ketephys","category":"deity","pfs":"Standard","deity":["Ketephys","Cosmic Caravan"],"rarity":"common","slug":"deity-462"},{"deity_category":"Elven Gods","deity_category_order":"2Elven Gods","primary_source_category":"Lost Omens","sacred_animal":"Panther","area_of_concern":["Crystal","jewelers","magic"],"favored_weapon":["Dagger"],"source":["Divine Mysteries"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Heal"],"domain_primary":["Creation","Earth","Knowledge","Magic"],"skill":["Arcana"],"legacy_id":["deity-111"],"attribute":["Intelligence","Wisdom"],"id":"deity-463","text":"\nYuelral (The Wise) Source Divine Mysteries pg. 308 Nethys Note: no description has been provided of this deity Category Elven Gods Edicts Practice herbalism, use and enchant gems, encourage and teach magicians and jewelers, preserve elven magic and knowledge Anathema Cut a gem for aesthetic purposes, defile nature, allow the irresponsible use of magic Area of Concern Crystal, jewelers, magic Devotee Benefits Divine Attribute Intelligence or Wisdom Divine Font Heal Divine Sanctification can choose holy Divine Skill Arcana Favored Weapon Dagger Domains Creation, Earth, Knowledge, Magic Alternate Domains Cleric Spells - 1st Shattering Gem - 2nd Shape Wood - 3rd One with Stone - 4th Shape Stone - 5th Nature's Pathway - 6th Tangling Creepers - 7th Unfettered Pack - 8th Burning Blossoms - 9th Nature’s Enmity\n","sacred_color":["blue","green","red"],"skill_mod":{},"summary":" Nethys Note: no description has been provided of this deity ","primary_source":"Divine Mysteries","spell":["Shattering Gem","Shape Wood","One with Stone","Shape Stone","Nature's Pathway","Tangling Creepers","Unfettered Pack","Burning Blossoms","Nature’s Enmity"],"sanctification":["holy"],"edict":"Practice herbalism, use and enchant gems, encourage and teach magicians and jewelers, preserve elven magic and knowledge","anathema":"Cut a gem for aesthetic purposes, defile nature, allow the irresponsible use of magic","source_category":["Lost Omens"],"resistance":{},"url":"/Deities.aspx?ID=463","cleric_spell":["Shattering Gem","Shape Wood","One with Stone","Shape Stone","Nature's Pathway","Tangling Creepers","Unfettered Pack","Burning Blossoms","Nature’s Enmity"],"epithet":"The Wise","religious_symbol":"Three overlapping crystals","domain":["Creation","Earth","Knowledge","Magic"],"name":"Yuelral","category":"deity","pfs":"Standard","deity":["Yuelral"],"rarity":"common","slug":"deity-463"},{"deity_category":"Empyreal Lords","deity_category_order":"2Empyreal Lords","primary_source_category":"Lost Omens","sacred_animal":"Crow","area_of_concern":["Consolation","respect","security"],"favored_weapon":["Staff"],"source":["Divine Mysteries"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Heal"],"domain_primary":["Family","Knowledge","Protection","Sorrow"],"skill":["Society"],"legacy_id":["deity-112"],"attribute":["Wisdom","Charisma"],"id":"deity-464","text":"\nAndoletta (Grandmother Crow) Source Divine Mysteries pg. 308 Called Grandmother Crow, Andoletta represents consolation, respect, and security. Andoletta makes a clear distinction between guilt and innocence: there is no in-between. For those falsely accused or who show signs of redemption, she offers a path back to the light. That path is never an easy one, but it is one worth walking, and she stands beside those who make the trek. For the truly wicked and those who show no remorse, she has no mercy. For these reasons, her likeness is often found in courts, where she can watch over and ensure fairness to those accused of crimes. Andoletta also places great value on respect for the dead and the protection of children. To offer solace to the bereaved is true kindness and compassion. Children are slates with tremendous potential for good—if they can be guided and kept safe from evil. When she appears to mortals, Grandmother Crow does so as an older woman, gray-haired, wrinkled, and with keen, knowing eyes. She carries a walking stick and wears a cape of black crow feathers across her shoulders, giving the appearance of large, folded wings. Those who appeal to Andoletta include elders, the conflicted, the bereaved, the falsely accused, investigators, and judges. Category Empyreal Lords Edicts Respect elders, instill good virtues in children, seek and allow redemption Anathema Hold a grudge, mock the dead, pass judgment hastily or carelessly Area of Concern Consolation, respect, security Devotee Benefits Divine Attribute Wisdom or Charisma Divine Font Heal Divine Sanctification can choose holy Divine Skill Society Favored Weapon Staff Domains Family, Knowledge, Protection, Sorrow Alternate Domains Cleric Spells - 1st Gentle Landing - 4th Aerial Form (bird only) - 6th Collective Transposition\n","sacred_color":["black","green"],"skill_mod":{},"summary":"Called Grandmother Crow, Andoletta represents consolation, respect, and security. Andoletta makes a clear distinction between guilt and innocence: …","primary_source":"Divine Mysteries","spell":["Gentle Landing","Aerial Form","Collective Transposition"],"sanctification":["holy"],"edict":"Respect elders, instill good virtues in children, seek and allow redemption","anathema":"Hold a grudge, mock the dead, pass judgment hastily or carelessly","source_category":["Lost Omens"],"resistance":{},"url":"/Deities.aspx?ID=464","cleric_spell":["Gentle Landing","Aerial Form","Collective Transposition"],"epithet":"Grandmother Crow","religious_symbol":"Hand with willow staff","domain":["Family","Knowledge","Protection","Sorrow"],"name":"Andoletta","category":"deity","pfs":"Standard","deity":["Andoletta"],"rarity":"common","slug":"deity-464"},{"deity_category":"Empyreal Lords","deity_category_order":"2Empyreal Lords","primary_source_category":"Lost Omens","sacred_animal":"Swan","area_of_concern":["Freedom","physical beauty","sexuality"],"favored_weapon":["Flail"],"source":["Divine Mysteries"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Heal"],"domain_primary":["Confidence","Freedom","Passion","Perfection"],"skill":["Diplomacy"],"legacy_id":["deity-113"],"attribute":["Constitution","Charisma"],"id":"deity-465","text":"\nArshea (Spirit of Abandon) Source Divine Mysteries pg. 308 PFS Note This deity grants illusory scene instead of dreaming potential Appearing in art more than any of the other empyreal lords, the Spirit of Abandon represents freedom, physical beauty, and sexuality. More than anything else, freedom is what matters to Arshea. For many this is most commonly seen as freedom for sexual expression, but Arshea represents the freedom to experience all that is good in the world, be it an ideology or a specific emotional or physical expression. So long as it doesn’t harm others, Arshea believes creatures should do, think, and feel as they will. They encourage their followers to try new things, to think in new ways, and to wear new forms. When appearing to mortals, the Spirit of Abandon most commonly appears in that person’s own body so the person can see how beautiful and perfect their own form is—after all, if a divine being has chosen to wear it, it must be perfect. For people who don’t fit in the body they currently wear, Arshea often appears in the form reflected in their heart and soul. Followers of Arshea are a varied lot, from artists to explorers, and from lovers to those who fight against repression. Category Empyreal Lords Edicts Inspire passion, comfort and free the repressed, seek your true self and desires Anathema Judge another based on sexual desires or gender roles, act without consent in pursuit of passion Area of Concern Freedom, physical beauty, sexuality Devotee Benefits Divine Attribute Constitution or Charisma Divine Font Heal Divine Sanctification can choose holy Divine Skill Diplomacy Favored Weapon Flail Domains Confidence, Freedom, Passion, Perfection Alternate Domains Cleric Spells - 1st Jump - 2nd Humanoid Form - 5th Dreaming Potential\n","sacred_color":["purple","white"],"skill_mod":{},"summary":"Appearing in art more than any of the other empyreal lords, the Spirit of Abandon represents freedom, physical beauty, and sexuality. More than …","primary_source":"Divine Mysteries","spell":["Jump","Humanoid Form","Dreaming Potential"],"sanctification":["holy"],"edict":"Inspire passion, comfort and free the repressed, seek your true self and desires","anathema":"Judge another based on sexual desires or gender roles, act without consent in pursuit of passion","source_category":["Lost Omens"],"resistance":{},"url":"/Deities.aspx?ID=465","cleric_spell":["Jump","Humanoid Form","Dreaming Potential"],"epithet":"Spirit of Abandon","religious_symbol":"Figure with colorful sashes","domain":["Confidence","Freedom","Passion","Perfection"],"name":"Arshea","category":"deity","pfs":"Standard","deity":["Arshea"],"rarity":"common","slug":"deity-465"},{"deity_category":"Empyreal Lords","deity_category_order":"2Empyreal Lords","primary_source_category":"Lost Omens","sacred_animal":"Wolf","area_of_concern":["Dancers","lonely spirits","moonlight"],"favored_weapon":["Bladed Scarf"],"source":["Divine Mysteries"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Heal"],"domain_primary":["Darkness","Moon","Repose","Soul"],"skill":["Performance"],"domain_alternate":["Vigil"],"legacy_id":["deity-114"],"attribute":["Dexterity","Charisma"],"id":"deity-466","pantheon":["Cosmic Caravan"],"text":"\nAshava (The True Spark) Source Divine Mysteries pg. 308 Ashava, the True Spark, embodies moonlight, dancing, and lonely spirits. Dancing is Ashava’s true love, and she encourages her followers to dance often. For some, she is little more than a patron of that art, but Ashava is also a guide, both in spirit and in the physical world. For the living, she leads the lonely out of their difficult times, her lights guiding lost wanderers back to safety. For the dead, her haunting moonlit dances lead lost and lonely spirits onward to their eternal judgment. She encourages her followers to steer those who are lost— whether in the wilderness or in their hearts—to where they need to go. Priests of Ashava are the dancing light that guides the way, but will-o’-wisps are anathema to Ashava, and her followers destroy these creatures wherever they are found. The True Spark appears as a tall woman, flushed with the exertion of prolonged dancing. Her features are difficult to see unless under moonlight, when they instead become crystal clear. She wears a beautiful gown woven from starlight that always sways in motion, and she never appears to be standing still. On her brow she wears a wreath of many-colored moss. Some of Ashava’s followers include dancers, artists, the nocturnal, the lonely, the bereaved, lovers, and travelers. Category Empyreal Lords Edicts Dance even when there is no music, cast light in places of darkness, lead the lost Anathema Intentionally mislead someone, desecrate graves, abandon a creature in darkness Area of Concern Dancers, lonely spirits, moonlight Pantheons Cosmic Caravan Devotee Benefits Divine Attribute Dexterity or Charisma Divine Font Heal Divine Sanctification can choose holy Divine Skill Performance Favored Weapon Bladed Scarf Domains Darkness, Moon, Repose, Soul Alternate Domains Vigil Cleric Spells - 1st Soothe - 4th Vapor Form - 8th Uncontrollable Dance\n","sacred_color":["midnight blue","silver"],"skill_mod":{},"summary":"Ashava, the True Spark, embodies moonlight, dancing, and lonely spirits. Dancing is Ashava’s true love, and she encourages her followers to dance …","primary_source":"Divine Mysteries","spell":["Soothe","Vapor Form","Uncontrollable Dance"],"sanctification":["holy"],"edict":"Dance even when there is no music, cast light in places of darkness, lead the lost","anathema":"Intentionally mislead someone, desecrate graves, abandon a creature in darkness","source_category":["Lost Omens"],"resistance":{},"url":"/Deities.aspx?ID=466","cleric_spell":["Soothe","Vapor Form","Uncontrollable Dance"],"epithet":"The True Spark","religious_symbol":"Dancing woman and moon","domain":["Darkness","Moon","Repose","Soul","Vigil"],"name":"Ashava","category":"deity","pfs":"Standard","deity":["Ashava","Cosmic Caravan"],"rarity":"common","slug":"deity-466"},{"deity_category":"Empyreal Lords","deity_category_order":"2Empyreal Lords","primary_source_category":"Lost Omens","sacred_animal":"Elephant","area_of_concern":["Creativity","invention","persistence"],"favored_weapon":["Sickle"],"source":["Divine Mysteries"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Heal"],"domain_primary":["Change","Creation","Duty","Knowledge"],"skill":["Crafting"],"domain_alternate":["Toil"],"attribute":["Dexterity","Intelligence"],"id":"deity-467","pantheon":["Wheels of Innovation"],"text":"\nBharnarol (The Tempered Inventor) Source Divine Mysteries pg. 308 PFS Note This deity grants illusory scene instead of dreaming potential In Nirvana, in a workshop nestled into the foothills of the Dragonmane Mountains, the Tempered Inventor toils away at his forge, working to create tools to support the creativity of others. His appearance is of a humanoid man with muscular arms, silver skin, and the head of an elephant. Preferring the heat of his forge and fires that inspire his own creativity, Bharnarol doesn’t leave his domain often. On the occasions when he does choose to depart, it is to foster the gifts of creativity, invention, and innovation in those who send him their prayers. Crafters who are blessed enough to encounter him are often those that need assurance that their creations are supporting positive growth in the world, versus those who venerate oppression or destruction. Sadly, there are times that even his guidance is not enough to change the path of the inventor’s intentions. In these times when he is unable to influence change, he will instead remove it from the possession of the inventor and lock it away in the Unflawed Vault, as even the most destructive of inventions he cannot bring himself to destroy. Within the walls of this vault exist some of the most threatening devices never known to mortals. This secure storage is located beneath his beloved forge, and only he holds the key to its entrance. While the inventions in the vault injure him in their negativity, he also knows that even evil inventions sometimes further the creativity of others. Category Empyreal Lords Edicts Follow creative sparks to the finish, create new and innovative things in your chosen medium, respect and admire the creativity of others Anathema Destroy something created by hand without evil intent, discourage the innovation and creativity of others, abandon projects you have started rather than find ways to change them Area of Concern Creativity, invention, persistence Pantheons Wheels of Innovation Devotee Benefits Divine Attribute Dexterity or Intelligence Divine Font Heal Divine Sanctification can choose holy Divine Skill Crafting Favored Weapon Sickle Domains Change, Creation, Duty, Knowledge Alternate Domains Toil Cleric Spells - 1st Temporary Tool - 4th Creation - 5th Dreaming Potential\n","sacred_color":["blue","red"],"skill_mod":{},"summary":"In Nirvana , in a workshop nestled into the foothills of the Dragonmane Mountains, the Tempered Inventor toils away at his forge, working to create …","primary_source":"Divine Mysteries","spell":["Temporary Tool","Creation","Dreaming Potential"],"sanctification":["holy"],"edict":"Follow creative sparks to the finish, create new and innovative things in your chosen medium, respect and admire the creativity of others","anathema":"Destroy something created by hand without evil intent, discourage the innovation and creativity of others, abandon projects you have started rather than find ways to change them","source_category":["Lost Omens"],"resistance":{},"url":"/Deities.aspx?ID=467","cleric_spell":["Temporary Tool","Creation","Dreaming Potential"],"epithet":"The Tempered Inventor","religious_symbol":"Two mixing potions","domain":["Change","Creation","Duty","Knowledge","Toil"],"name":"Bharnarol","category":"deity","pfs":"Standard","deity":["Bharnarol","Wheels of Innovation"],"rarity":"common","slug":"deity-467"},{"deity_category":"Empyreal Lords","deity_category_order":"2Empyreal Lords","primary_source_category":"Lost Omens","sacred_animal":"Butterfly","area_of_concern":["Distance","silence","space"],"favored_weapon":["Starknife"],"source":["Divine Mysteries"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Heal"],"domain_primary":["Freedom","Nothingness","Secrecy","Star"],"skill":["Stealth"],"legacy_id":["deity-115"],"attribute":["Dexterity","Wisdom"],"id":"deity-468","pantheon":["Cosmic Caravan"],"text":"\nBlack Butterfly (The Silence Between) Source Divine Mysteries pg. 308 The Silence Between flutters among and between the stars, representing distance, silence, and space. Often called Desna’s Shadow, the Black Butterfly is sometimes believed to be an aspect of Desna that has broken off and taken on its own life; her interest in distance and space certainly reflects Desna’s love of travel. The Black Butterfly finds the silence of the sea of stars useful for introspection and learning about oneself. Those who follow her take opportunities when they can to sit in silent meditation, in zones of silence and darkness when possible. Travel across large distances offers plenty to think about and contemplate, and the Black Butterfly encourages such journeys. She hates all evil, but she truly despises the powerful beings of evil that populate the Dark Tapestry, and her followers are expected to fight these beings and their followers without mercy. The Silence Between manifests as the silhouette of a woman with butterfly wings, and white hair and eyes. Her wings contain a shadow—or reflection—of all of the Dark Tapestry and everything within it. Parted lovers, the isolated, the introverted, those who have sworn vows of silence or don’t communicate verbally, stargazers, explorers, and the melancholy are all found among the followers of the Black Butterfly. Category Empyreal Lords Edicts Study the stars, notice moments of silence, perform anonymous acts of kindness Anathema Disrupt another’s meditation, interrupt tranquil moments, play noisy or discordant music Area of Concern Distance, silence, space Pantheons Cosmic Caravan Devotee Benefits Divine Attribute Dexterity or Wisdom Divine Font Heal Divine Sanctification can choose holy Divine Skill Stealth Favored Weapon Starknife Domains Freedom, Nothingness, Secrecy, Star Alternate Domains Cleric Spells - 1st Penumbral Shroud - 2nd Blur - 4th Flicker\n","sacred_color":["black","silver"],"skill_mod":{},"summary":"The Silence Between flutters among and between the stars, representing distance, silence, and space. Often called Desna’s Shadow, the Black …","primary_source":"Divine Mysteries","spell":["Penumbral Shroud","Blur","Flicker"],"sanctification":["holy"],"edict":"Study the stars, notice moments of silence, perform anonymous acts of kindness","anathema":"Disrupt another’s meditation, interrupt tranquil moments, play noisy or discordant music","source_category":["Lost Omens"],"resistance":{},"url":"/Deities.aspx?ID=468","cleric_spell":["Penumbral Shroud","Blur","Flicker"],"epithet":"The Silence Between","religious_symbol":"Black butterfly with star","domain":["Freedom","Nothingness","Secrecy","Star"],"name":"Black Butterfly","category":"deity","pfs":"Standard","deity":["Black Butterfly","Cosmic Caravan"],"rarity":"common","slug":"deity-468"},{"deity_category":"Empyreal Lords","deity_category_order":"2Empyreal Lords","primary_source_category":"Lost Omens","sacred_animal":"Silkworm","area_of_concern":["Battlefield healing","caregiving","sanctuaries"],"favored_weapon":["Light Mace"],"source":["Divine Mysteries"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Heal"],"domain_primary":["Healing","Protection","Repose","Vigil"],"skill":["Diplomacy"],"domain_alternate":["Family","Soul"],"attribute":["Constitution","Wisdom"],"id":"deity-469","text":"\nDalenydra (The Blessed Attendant) Source Divine Mysteries pg. 308 While the chaotic roar of a battlefield isn’t where most healers would choose to ply their trade, for worshippers of Dalenydra it’s the perfect place. They are most often found working to save those who are injured in battle, and their religious symbols are a sign of neutrality to all involved. Those who recognize the regalia of her mortal servants go out of their way to protect them on the battlefield, even if they arrived with the opposing force, for they know that these medics see not the side a person is fighting on but their needs as a patient. Dalenydra appears as a woman with bronze skin, dark hair kept in a network of elaborate braids, and six arms, each holding a different healing tool or supplement. She often disguises herself to join her medics, as she is most at home helping those on the battlefield rather than sitting safe in some lofty corner of the upper planes, and takes on an appearance to match her followers and better fit in. When not serving to save lives on the field of battle, Dalenydra strives to find peaceful resolutions to disagreements. A pacifist by nature, she would much rather see conflicts stop before they spiral out of control, and she works to teach her followers the same core philosophy. Her temples are homes to some of the best medical schools on the face of Golarion, where the latest in magical and non-magical healing techniques alike are taught to all who pledge themselves to the cause of serving life, above all else. Category Empyreal Lords Edicts Help those that are injured in battle, protect the innocent, care for others who cannot take care of themselves, attempt to solve conflicts diplomatically Anathema Strike first in battle, let someone die on a battlefield without attempted intervention, cause the intended death of another Area of Concern Battlefield healing, caregiving, sanctuaries Devotee Benefits Divine Attribute Constitution or Wisdom Divine Font Heal Divine Sanctification must choose holy Divine Skill Diplomacy Favored Weapon Light Mace Domains Healing, Protection, Repose, Vigil Alternate Domains Family, Soul Cleric Spells - 1st Soothe - 4th Liminal Doorway - 7th Contingency\n","sacred_color":["red","white"],"skill_mod":{},"summary":"While the chaotic roar of a battlefield isn’t where most healers would choose to ply their trade, for worshippers of Dalenydra it’s the perfect …","primary_source":"Divine Mysteries","spell":["Soothe","Liminal Doorway","Contingency"],"sanctification":["holy"],"edict":"Help those that are injured in battle, protect the innocent, care for others who cannot take care of themselves, attempt to solve conflicts diplomatically","anathema":"Strike first in battle, let someone die on a battlefield without attempted intervention, cause the intended death of another","source_category":["Lost Omens"],"resistance":{},"url":"/Deities.aspx?ID=469","cleric_spell":["Soothe","Liminal Doorway","Contingency"],"epithet":"The Blessed Attendant","religious_symbol":"Bandage-wrapped fist","domain":["Family","Healing","Protection","Repose","Soul","Vigil"],"name":"Dalenydra","category":"deity","pfs":"Standard","deity":["Dalenydra"],"rarity":"common","slug":"deity-469"},{"deity_category":"Empyreal Lords","deity_category_order":"2Empyreal Lords","primary_source_category":"Lost Omens","sacred_animal":"Lion","area_of_concern":["Debate","opinions","truth"],"favored_weapon":["Dagger"],"source":["Divine Mysteries"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Heal"],"domain_primary":["Confidence","Glyph","Knowledge","Truth"],"skill":["Diplomacy"],"domain_alternate":["Introspection"],"legacy_id":["deity-118"],"attribute":["Intelligence","Charisma"],"id":"deity-470","text":"\nEritrice (Heart-Speaker) Source Divine Mysteries pg. 308 The Heart-Speaker Eritrice represents honest debate, opinions, and truth. Facts and information are important to Eritrice, but truths and wisdom gained through discussion are far more valuable to her than those gained through books. She maintains there is nothing wrong with disagreeing so long as the disagreement is respectful, and that it is crucial to be open to discussion, willing to consider new information, and receptive to forming new opinions. Opinions are valuable in that they help understand other views, but Eritrice reminds her followers that opinions are not facts and can be incorrect and even harmful. When lies are spoken or become the rule of the land, those that follow Eritrice work through networks of like-minded individuals to spread the truth using messages sent to all who will listen. In her mortal form, the Heart-Speaker appears as a muscular, 8-foot-tall woman with a female lion’s head. She wears a rose-colored breastplate over a short kilt. When she speaks, her voice is so entrancing and compelling that those she appears to often don’t take note of any of her other features. Those who value truth, from debaters to town criers to lawmakers, are among the followers of Eritrice. Category Empyreal Lords Edicts Spread truth, debate contentious issues, aid messengers Anathema Sow or perpetuate lies, obstruct discussion, argue in bad faith Area of Concern Debate, opinions, truth Devotee Benefits Divine Attribute Intelligence or Charisma Divine Font Heal Divine Sanctification can choose holy Divine Skill Diplomacy Favored Weapon Dagger Domains Confidence, Glyph, Knowledge, Truth Alternate Domains Introspection Cleric Spells - 1st Mindlink - 2nd Embed Message - 3rd Enthrall\n","sacred_color":["gold","white"],"skill_mod":{},"summary":"The Heart-Speaker Eritrice represents honest debate, opinions, and truth. Facts and information are important to Eritrice, but truths and wisdom …","primary_source":"Divine Mysteries","spell":["Mindlink","Embed Message","Enthrall"],"sanctification":["holy"],"edict":"Spread truth, debate contentious issues, aid messengers","anathema":"Sow or perpetuate lies, obstruct discussion, argue in bad faith","source_category":["Lost Omens"],"resistance":{},"url":"/Deities.aspx?ID=470","cleric_spell":["Mindlink","Embed Message","Enthrall"],"epithet":"Heart-Speaker","religious_symbol":"Lion-shaped lectern","domain":["Confidence","Glyph","Introspection","Knowledge","Truth"],"name":"Eritrice","category":"deity","pfs":"Standard","deity":["Eritrice"],"rarity":"common","slug":"deity-470"},{"deity_category":"Empyreal Lords","deity_category_order":"2Empyreal Lords","primary_source_category":"Adventure Paths","sacred_animal":"Cat","area_of_concern":["Femininity","martial training","rings"],"favored_weapon":["Longsword"],"source":["Pathfinder #218: Titanbane\r\n"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Heal"],"primary_source_group":"Myth-Speaker","domain_primary":["Creation","Freedom","Might","Wealth"],"skill":["Athletics"],"domain_alternate":["Family","Perfection"],"legacy_id":["deity-119"],"attribute":["Strength","Charisma"],"id":"deity-471","text":"\nFalayna (Warrior’s Ring) Source [Pathfinder #218: Titanbane ](/Sources.aspx?ID=274) pg. 74 Femininity, martial training, and rings are the purview of the Warrior’s Ring. In the eyes of Falayna, there is as much grace and beauty in the martial arts as exists in any culture’s definition of femininity. The strength of womanhood is a hallmark of femininity, and strength in arms reflects this, with the flourish and personality of a fighting style a vibrant means for selfexpression. Followers of Falayna learn to fight so they can both express their body and defend themselves if necessary, and strive to feel beautiful doing so, both in form and in dress. Falayna also enjoys rings, and as such she is associated with events in which rings are given or exchanged, such as weddings. When the Warrior’s Ring appears to mortals, her form is most often that of a muscular woman with the hair and eye colors most commonly associated with feminine beauty in the mortal’s mind. She wears a bright silver breastplate on top of flowing, silken robes, her longsword Betrothal sheathed across her back. On her fingers she wears rings of varying colors, styles, and stones; this jewelry seems to constantly shift, as if her fingers wear all the rings found in all the worlds. Followers of Falayna include warriors, soldiers, squires, jewelers, and those engaged to be married. Category Empyreal Lords Edicts Wear and make beautiful things, train for combat, recover and return lost mementos Anathema Disrupt or destroy romantic unions, enforce a dress code, cower from fights Area of Concern Femininity, martial training, rings Devotee Benefits Divine Attribute Strength or Charisma Divine Font Heal Divine Sanctification can choose holy Divine Skill Athletics Favored Weapon Longsword Domains Creation, Freedom, Might, Wealth Alternate Domains Family, Perfection Cleric Spells - 1st Sure Strike - 3rd Ghostly Weapon - 5th Cloak of Colors\n","sacred_color":["silver","white"],"skill_mod":{},"summary":"Femininity, martial training, and rings are the purview of the Warrior’s Ring. In the eyes of Falayna, there is as much grace and beauty in the …","primary_source":"Pathfinder #218: Titanbane\r\n","spell":["Sure Strike","Ghostly Weapon","Cloak of Colors"],"sanctification":["holy"],"edict":"Wear and make beautiful things, train for combat, recover and return lost mementos","anathema":"Disrupt or destroy romantic unions, enforce a dress code, cower from fights","source_category":["Adventure Paths"],"resistance":{},"url":"/Deities.aspx?ID=471","cleric_spell":["Sure Strike","Ghostly Weapon","Cloak of Colors"],"epithet":"Warrior’s Ring","source_group":["Myth-Speaker"],"religious_symbol":"Sword held aloft","domain":["Creation","Family","Freedom","Might","Perfection","Wealth"],"name":"Falayna","category":"deity","pfs":"Standard","deity":["Falayna"],"rarity":"common","slug":"deity-471"},{"deity_category":"Empyreal Lords","deity_category_order":"2Empyreal Lords","primary_source_category":"Lost Omens","sacred_animal":"Roc","area_of_concern":["Cards","scribes","spells"],"favored_weapon":["Dart"],"source":["Divine Mysteries"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Heal"],"domain_primary":["Fate","Glyph","Luck","Magic"],"skill":["Arcana"],"legacy_id":["deity-121"],"attribute":["Dexterity","Intelligence"],"id":"deity-472","text":"\nIrez (Lady of Inscribed Wonder) Source Divine Mysteries pg. 308 Cards, glyphs, scribes, and spells are all the purview of the Lady of Inscribed Wonder. She holds knowledge and understanding of the great power and symbolism behind runes. In particular, Irez understands how runes can supplement and empower arcane magic. It’s through this understanding that Irez is able to make enigmatic predictions on events in the distant future, which more often than not come to pass. Many of her followers are calligraphers, gamblers, harrow readers and others who regularly handle cards and symbols, be they for an arcane purpose, prophetic practices, or their more mundane applications. Those who have seen Irez, either in person or through the cards, describe her as a woman with the body of a powerful serpent and large wings resembling those of a bat. Irez is constantly draped with strips of parchment, each displaying glyphs that bear the secret to a particular spell or specific cards, such as the harrow’s Tyrant card. Category Empyreal Lords Edicts Read fortunes, practice calligraphy, devise and study runes Anathema Destroy magic scrolls, cheat at games of chance, deliberately write illegibly Area of Concern Cards, scribes, spells Devotee Benefits Divine Attribute Dexterity or Intelligence Divine Font Heal Divine Sanctification can choose holy Divine Skill Arcana Favored Weapon Dart Domains Fate, Glyph, Luck, Magic Alternate Domains Cleric Spells - 1st Anticipate Peril - 2nd Umbral Extraction - 4th Reflective Scales\n","sacred_color":["red","white"],"skill_mod":{},"summary":"Cards, glyphs, scribes, and spells are all the purview of the Lady of Inscribed Wonder. She holds knowledge and understanding of the great power and …","primary_source":"Divine Mysteries","spell":["Anticipate Peril","Umbral Extraction","Reflective Scales"],"sanctification":["holy"],"edict":"Read fortunes, practice calligraphy, devise and study runes","anathema":"Destroy magic scrolls, cheat at games of chance, deliberately write illegibly","source_category":["Lost Omens"],"resistance":{},"url":"/Deities.aspx?ID=472","cleric_spell":["Anticipate Peril","Umbral Extraction","Reflective Scales"],"epithet":"Lady of Inscribed Wonder","religious_symbol":"Fan of parchment strips","domain":["Fate","Glyph","Luck","Magic"],"name":"Irez","category":"deity","pfs":"Standard","deity":["Irez"],"rarity":"common","slug":"deity-472"},{"deity_category":"Empyreal Lords","deity_category_order":"2Empyreal Lords","primary_source_category":"Lost Omens","sacred_animal":"Bat","area_of_concern":["Intelligence","spies","stealth"],"favored_weapon":["Shortsword"],"source":["Divine Mysteries"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Heal"],"domain_primary":["Confidence","Knowledge","Secrecy","Trickery"],"skill":["Stealth"],"domain_alternate":["Truth"],"attribute":["Dexterity","Intelligence"],"id":"deity-473","text":"\nKelinahat (She of Ebon Wings) Source Divine Mysteries pg. 308 While most gods prefer to be easily found by those that would worship them, Kelinahat prefers to stay out of the limelight, sticking to the shadows where she is most likely to hear that which others would not. When she wraps her smoky black wings around her slight frame, she is almost impossible to see except in the brightest of sunlight. Even then, she resembles only the vaguest shape of a winged dwarven woman made entirely of shadow and difficult to discern, as if one’s eyes refuse to focus on her. She uses this ability to hide in places of torment and torture, working to find information that can be used to free those who have been wrongfully imprisoned. Once she has this, she ensures it makes it to the eyes and ears of those who can use it, keeping herself just as invisible, not wanting others to know where the intelligence came from. Those more suited to thrilling heroics sometimes question why She of Ebon Wings and her mortal followers would spend their efforts gathering information rather than taking decisive action when faced with suffering. They see these spies as time wasters at best, and actively detrimental to others at worst. Her followers are judged as pilferers and poachers, always taking what doesn’t belong to them. But those who follow Kelinahat are far more cautious than outsiders would ever consider. They know that even with the information they can provide, due process must be observed, even if it comes to the wrong conclusions. Ignoring this would be to risk that lawful authorities might be forced to take a harsher view of those that they sought to help in the first place. Category Empyreal Lords Edicts Gather valuable intelligence, train in the art of espionage, use information you learn to free the innocent Anathema Throw away useful information, destroy evidence of wrongdoing, willingly give information to those of evil intent Area of Concern Intelligence, spies, stealth Devotee Benefits Divine Attribute Dexterity or Intelligence Divine Font Heal Divine Sanctification can choose holy Divine Skill Stealth Favored Weapon Shortsword Domains Confidence, Knowledge, Secrecy, Trickery Alternate Domains Truth Cleric Spells - 1st Vanishing Tracks - 4th Ocular Overload - 6th Mislead\n","sacred_color":["black","light blue"],"skill_mod":{},"summary":"While most gods prefer to be easily found by those that would worship them, Kelinahat prefers to stay out of the limelight, sticking to the shadows …","primary_source":"Divine Mysteries","spell":["Vanishing Tracks","Ocular Overload","Mislead"],"sanctification":["holy"],"edict":"Gather valuable intelligence, train in the art of espionage, use information you learn to free the innocent","anathema":"Throw away useful information, destroy evidence of wrongdoing, willingly give information to those of evil intent","source_category":["Lost Omens"],"resistance":{},"url":"/Deities.aspx?ID=473","cleric_spell":["Vanishing Tracks","Ocular Overload","Mislead"],"epithet":"She of Ebon Wings","religious_symbol":"Shortsword and moon","domain":["Confidence","Knowledge","Secrecy","Trickery","Truth"],"name":"Kelinahat","category":"deity","pfs":"Standard","deity":["Kelinahat"],"rarity":"common","slug":"deity-473"},{"deity_category":"Empyreal Lords","deity_category_order":"2Empyreal Lords","primary_source_category":"Lost Omens","sacred_animal":"Kestrel","area_of_concern":["Natural formations","sunsets","vistas"],"favored_weapon":["Halberd"],"source":["Divine Mysteries"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Heal"],"domain_primary":["Earth","Introspection","Nature","Travel"],"skill":["Nature"],"attribute":["Strength","Wisdom"],"id":"deity-474","pantheon":["Weight of the World"],"text":"\nKeltheald (The Sunset Spires) Source Divine Mysteries pg. 308 The Sunset Spires stands true, watching as the sun falls to greet the horizon each day. Just as they see the beauty in each sunset, they also see it in every creation that walks, swims, and flies upon Golarion. Keltheald spends most of their time traveling from one natural wonder to another, enjoying a different view every day. They most often take the form of a kestrel with vibrant wings the colors of a summer sunset, using this form to inconspicuously interact with the locations that they visit. Followers say that if one finds a kestrel feather reflective of the sky, it’s a sign that one will travel to a new location soon. As a result, those who hope to leave where they are will often scour areas of natural beauty for kestrel feathers, carrying them for luck and safety as they go from place to place. Keltheald encourages this practice, making certain to always leave a feather in any location that they visit. Category Empyreal Lords Edicts Take the time to meditate at sunrise or sunset every day, seek out wondrous natural locations, travel to unfamiliar locales, create art reflective of natural beauty Anathema Destroy natural locations and resources, willingly stay indoors for more than a day, never travel outside of your hometown Area of Concern Natural formations, sunsets, vistas Pantheons Weight of the World Devotee Benefits Divine Attribute Strength or Wisdom Divine Font Heal Divine Sanctification can choose holy Divine Skill Nature Favored Weapon Halberd Domains Earth, Introspection, Nature, Travel Alternate Domains Cleric Spells - 1st Mud Pit - 4th Elemental Gift - 5th Nature's Pathway\n","sacred_color":["orange","red"],"skill_mod":{},"summary":"The Sunset Spires stands true, watching as the sun falls to greet the horizon each day. Just as they see the beauty in each sunset, they also see it …","primary_source":"Divine Mysteries","spell":["Mud Pit","Elemental Gift","Nature's Pathway"],"sanctification":["holy"],"edict":"Take the time to meditate at sunrise or sunset every day, seek out wondrous natural locations, travel to unfamiliar locales, create art reflective of natural beauty","anathema":"Destroy natural locations and resources, willingly stay indoors for more than a day, never travel outside of your hometown","source_category":["Lost Omens"],"resistance":{},"url":"/Deities.aspx?ID=474","cleric_spell":["Mud Pit","Elemental Gift","Nature's Pathway"],"epithet":"The Sunset Spires","religious_symbol":"Coastal cliff at sunset","domain":["Earth","Introspection","Nature","Travel"],"name":"Keltheald","category":"deity","pfs":"Standard","deity":["Keltheald","Weight of the World"],"rarity":"common","slug":"deity-474"},{"deity_category":"Empyreal Lords","deity_category_order":"2Empyreal Lords","primary_source_category":"Lost Omens","sacred_animal":"Monkey","area_of_concern":["Foresight","forgiveness","peace"],"favored_weapon":["Fist"],"source":["Divine Mysteries"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Heal"],"domain_primary":["Change","Healing","Magic","Protection"],"skill":["Diplomacy"],"domain_alternate":["Introspection"],"legacy_id":["deity-123"],"attribute":["Wisdom","Charisma"],"id":"deity-475","text":"\nKorada (The Open Hand of Harmony) Source Divine Mysteries pg. 308 Korada, the Open Hand of Harmony, is concerned with foresight, forgiveness, and peace. In particular, he believes that although the tireless fight against wickedness is admirable, the ultimate triumph over evil will come in the form of redemption rather than destruction. Korada’s dedication to peace is such that he and his followers refuse to cause harm to their attackers, instead using their martial skills only to defend themselves. Many Koradans seek greater wisdom through study or meditation in hopes of better understanding their foes so as to guide them toward redemption. This dedication to self-awareness, philosophy, and introspection is said to have allowed Korada greater insight into the workings of the universe, granting him the great gift of foresight. Korada rarely acts on his visions, however, believing the struggle that comes with true change is always worthwhile, whether or not such a change is successful. The Open Hand of Harmony takes the form of a lithe, athletic man donning simple robes. He is covered in sparse, light-brown fur and has three monkey tails that constantly writhe behind him, much like the dancing flames of a powerful fire. Most of Korada’s followers are those who have lived imbalanced lives or faced persistent violence as they seek to find peace in their life and within themselves. Many of the evil individuals redeemed by Koradans soon become followers themselves. Category Empyreal Lords Edicts Forgive those who have wronged you, embrace a peaceful mindset, seek and allow redemption Anathema Cause lethal harm to a creature, deny a repentant creature an opportunity for redemption, ask a retired warrior to fight Area of Concern Foresight, forgiveness, peace Devotee Benefits Divine Attribute Wisdom or Charisma Divine Font Heal Divine Sanctification can choose holy Divine Skill Diplomacy Favored Weapon Fist Domains Change, Healing, Magic, Protection Alternate Domains Introspection Cleric Spells - 1st Soothe - 3rd Slow - 4th Containment\n","sacred_color":["green","purple"],"skill_mod":{},"summary":"Korada, the Open Hand of Harmony, is concerned with foresight, forgiveness, and peace. In particular, he believes that although the tireless fight …","primary_source":"Divine Mysteries","spell":["Soothe","Slow","Containment"],"sanctification":["holy"],"edict":"Forgive those who have wronged you, embrace a peaceful mindset, seek and allow redemption","anathema":"Cause lethal harm to a creature, deny a repentant creature an opportunity for redemption, ask a retired warrior to fight","source_category":["Lost Omens"],"resistance":{},"url":"/Deities.aspx?ID=475","cleric_spell":["Soothe","Slow","Containment"],"epithet":"The Open Hand of Harmony","religious_symbol":"Lotus above two figures","domain":["Change","Healing","Introspection","Magic","Protection"],"name":"Korada","category":"deity","pfs":"Standard","deity":["Korada"],"rarity":"common","slug":"deity-475"},{"deity_category":"Empyreal Lords","deity_category_order":"2Empyreal Lords","primary_source_category":"Lost Omens","sacred_animal":"Lacewing","area_of_concern":["Rainbows","relaxation","self-worth","shade"],"favored_weapon":["Sling"],"source":["Divine Mysteries"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Heal"],"domain_primary":["Change","Introspection","Luck","Sun"],"skill":["Performance"],"domain_alternate":["Darkness"],"attribute":["Dexterity","Charisma"],"id":"deity-476","pantheon":["Guardians of the Sacred Self"],"text":"\nLalaci (He of Motley Repose) Source Divine Mysteries pg. 308 He of Motley Repose champions not only the beauties that are rainbows and relaxation, but also the true importance of self-worth. He teaches that the only way to truly find rest is to know and value oneself above all else. His worshippers are known best for being protectors of the oasis in the desert, for Lalaci knows that having a safe place to rest and relax is just as important as taking the time to be self-reflective and understand yourself. Those who are not protectors use the beauty and versatility of the sands to create works of art, which attempt to mimic the perfect reflection of color found in the beauty of rainbows that come after a storm. In his mortal form, Lalaci is a human with light skin and hair, and piercing golden eyes. His prismatic wings form a rainbow cloak, shimmering in the sun for anyone that sees him. When he walks among mortals, he is most often found admiring the wares of artisans, inspiring them to find new ways to bring rainbows and light into their works. When not giving inspiration to creators, he takes to relaxing in the sun, basking in the rays of its warmth and beauty while sharing them with those around him. Category Empyreal Lords Edicts Wear a rainbow every day, hang suncatchers in different places for everyone to see, take and provide opportunities to rest and relax Anathema Pretend to be someone that you’re not, prevent someone from taking time for themselves, refuse to listen to both sides of an argument Area of Concern Rainbows, relaxation, self-worth, shade Pantheons Guardians of the Sacred Self Devotee Benefits Divine Attribute Dexterity or Charisma Divine Font Heal Divine Sanctification can choose holy Divine Skill Performance Favored Weapon Sling Domains Change, Introspection, Luck, Sun Alternate Domains Darkness Cleric Spells - 1st Dizzying Colors - 3rd Hypnotize - 4th Peaceful Bubble\n","sacred_color":["all"],"skill_mod":{},"summary":"He of Motley Repose champions not only the beauties that are rainbows and relaxation, but also the true importance of self-worth. He teaches that the …","primary_source":"Divine Mysteries","spell":["Dizzying Colors","Hypnotize","Peaceful Bubble"],"sanctification":["holy"],"edict":"Wear a rainbow every day, hang suncatchers in different places for everyone to see, take and provide opportunities to rest and relax","anathema":"Pretend to be someone that you’re not, prevent someone from taking time for themselves, refuse to listen to both sides of an argument","source_category":["Lost Omens"],"resistance":{},"url":"/Deities.aspx?ID=476","cleric_spell":["Dizzying Colors","Hypnotize","Peaceful Bubble"],"epithet":"He of Motley Repose","religious_symbol":"Rainbow with shadow","domain":["Change","Darkness","Introspection","Luck","Sun"],"name":"Lalaci","category":"deity","pfs":"Restricted","deity":["Lalaci","Guardians of the Sacred Self"],"rarity":"common","slug":"deity-476"},{"deity_category":"Empyreal Lords","deity_category_order":"2Empyreal Lords","primary_source_category":"Lost Omens","sacred_animal":"Hound","area_of_concern":["Charity","the disadvantaged","orphans","volunteering"],"favored_weapon":["Spear"],"source":["Divine Mysteries"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Heal"],"domain_primary":["Duty","Family","Freedom","Protection"],"skill":["Society"],"domain_alternate":["Toil","Vigil"],"attribute":["Strength","Wisdom"],"id":"deity-477","text":"\nLorris (The Savior Hound) Source Divine Mysteries pg. 308 For those who have lost everything, or who have never had it to lose, even the smallest kindness can mean the world. Lorris and his followers work to create these kindnesses, knowing that they can elevate the attitude of the most downtrodden. This can be as little as carrying candies in their pockets to share with those they meet, or larger gestures such as opening their homes to those who would not have a place of their own to safely lay their heads. Some even choose to go through the process of adopting orphans, welcoming them into their family as their own. Lorris has the appearance of a man with dark skin with a white hound’s head and clad in a simple beggar’s robe that never seems to dirty. He’s also known to take on the form of a droopy-eyed hound dog who drops off small meals to starving street children, rather than allowing them to continue begging for scraps. When not serving the poor and destitute, Lorris works in consort with Pharasma’s psychopomps to find those who have passed after lives of suffering, and advocating for them to move directly onto the plane of Nirvana. With what they have endured upon the mortal plane, he believes that they have already paid for any transgressions and works to make sure that those who bear judgment are aware as well. Once these souls reach their new home, he ensures that they find their heart’s purest desire, small or large as it may be. He is most delighted when the spirit of a child asks for a puppy of their own, laughing as he ensures they have a loyal immortal companion. Category Empyreal Lords Edicts Give to those less fortunate than you, help orphans find safe housing, assist those in need Anathema Ignore the needs of others when they ask for your help, take from widows or orphans, contribute to the destruction of housing for the unfortunate Area of Concern Charity, the disadvantaged, orphans, volunteering Devotee Benefits Divine Attribute Strength or Wisdom Divine Font Heal Divine Sanctification can choose holy Divine Skill Society Favored Weapon Spear Domains Duty, Family, Freedom, Protection Alternate Domains Toil, Vigil Cleric Spells - 1st Endure - 4th Soft Landing - 6th Collective Transposition\n","sacred_color":["brown","gold"],"skill_mod":{},"summary":"For those who have lost everything, or who have never had it to lose, even the smallest kindness can mean the world. Lorris and his followers work to …","primary_source":"Divine Mysteries","spell":["Endure","Soft Landing","Collective Transposition"],"sanctification":["holy"],"edict":"Give to those less fortunate than you, help orphans find safe housing, assist those in need","anathema":"Ignore the needs of others when they ask for your help, take from widows or orphans, contribute to the destruction of housing for the unfortunate","source_category":["Lost Omens"],"resistance":{},"url":"/Deities.aspx?ID=477","cleric_spell":["Endure","Soft Landing","Collective Transposition"],"epithet":"The Savior Hound","religious_symbol":"Howling dog on coin","domain":["Duty","Family","Freedom","Protection","Toil","Vigil"],"name":"Lorris","category":"deity","pfs":"Standard","deity":["Lorris"],"rarity":"common","slug":"deity-477"},{"deity_category":"Empyreal Lords","deity_category_order":"2Empyreal Lords","primary_source_category":"Lost Omens","sacred_animal":"Ram","area_of_concern":["Penitence","repentance","suffering"],"favored_weapon":["Ranseur"],"source":["Divine Mysteries"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Harm","Heal"],"domain_primary":["Change","Freedom","Introspection","Might"],"skill":["Athletics"],"attribute":["Strength","Intelligence"],"id":"deity-478","text":"\nNeshen (Knight of the Steel Lash) Source Divine Mysteries pg. 308 Neshen, Knight of the Steel Lash, is a loving but harsh god, demanding that those who come to him show they have truly changed through the trials he gives them. More hands on with the fate of his followers than many other gods, Neshen is known to manipulate situations to ensure that those who have turned to him really do plan to turn away from their previous lives. This can be as simple presenting them a temptation of the flesh, placing them on the receiving end of a fight, or even having them imprisoned for that which they have done before. Neshen doesn’t believe that change should be easy, but meaningful. Through meaningful change, his worshippers are those who tread closest to the light. Neshen appears as a battle-scarred elven man with metallic skin. His skin bears particular segmentation and shaping, causing it to resemble living armor. When not working to facilitate the change of his followers, Neshen can be found working on the perfection of himself. Sometimes this is physical, through running or assisting others with manual labors; while other times it is mental, with reading the texts of ancient scribes, or even joining them in the tedious work of copying holy texts from their copies in the Great Library of Harmonious Scripture in Heaven. No matter what he is doing, he dedicates his whole self to it, leading his followers not only in word but also in deed. Category Empyreal Lords Edicts Lead others to the light of good, strive for self-perfection, be a support for others struggling to change their ways Anathema Stop taking care of yourself, wallow in self-pity, refuse to right past wrongs. Area of Concern Penitence, repentance, suffering Devotee Benefits Divine Attribute Strength or Intelligence Divine Font Harm or Heal Divine Sanctification can choose holy Divine Skill Athletics Favored Weapon Ranseur Domains Change, Freedom, Introspection, Might Alternate Domains Cleric Spells - 1st Grim Tendrils - 5th Illusory Scene - 6th Vibrant Pattern\n","sacred_color":["iron gray","red"],"skill_mod":{},"summary":"Neshen, Knight of the Steel Lash, is a loving but harsh god, demanding that those who come to him show they have truly changed through the trials he …","primary_source":"Divine Mysteries","spell":["Grim Tendrils","Illusory Scene","Vibrant Pattern"],"sanctification":["holy"],"edict":"Lead others to the light of good, strive for self-perfection, be a support for others struggling to change their ways","anathema":"Stop taking care of yourself, wallow in self-pity, refuse to right past wrongs.","source_category":["Lost Omens"],"resistance":{},"url":"/Deities.aspx?ID=478","cleric_spell":["Grim Tendrils","Illusory Scene","Vibrant Pattern"],"epithet":"Knight of the Steel Lash","religious_symbol":"Coiled steel lash","domain":["Change","Freedom","Introspection","Might"],"name":"Neshen","category":"deity","pfs":"Restricted","deity":["Neshen"],"rarity":"common","slug":"deity-478"},{"deity_category":"Empyreal Lords","deity_category_order":"2Empyreal Lords","primary_source_category":"Lost Omens","sacred_animal":"Wolf","area_of_concern":["Deservedness","nobility","rulership"],"favored_weapon":["Halberd"],"source":["Divine Mysteries"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Heal"],"domain_primary":["Confidence","Duty","Protection","Truth"],"skill":["Diplomacy"],"domain_alternate":["Vigil"],"attribute":["Constitution","Charisma"],"id":"deity-479","text":"\nOlheon (The Just Arbiter) Source Divine Mysteries pg. 308 PFS Note This deity grants subconscious suggestion instead of glimmer of charm Whether it be the rule of a king or queen over their nation, or that of parents with their children, Olheon judges all who hold positions of power over others. The Just Arbiter is said to observe all legitimate power relationships as her purview, showing favor to those who commit their responsibilities with righteousness. To those seeking her aid who are deserved of such, she works subtly, teaching through subjects who have enjoyed her favor in the past and her divine servitors. Tyrants and others who misuse their legitimate authority to oppress or disenfranchise those under their auspices cause her to boil. Woe be to the one whose actions cause her to descend from Heaven, herself to address the issue. An awe-inspiring sight to behold, Olheon towers above most mortals at a height of over 16 feet, with brilliant blue eyes gleaming like sapphires in the dawn’s light. Her burnished gold skin is clad in silver plate armor with golden accents and rondelles. Her gauntlets, by contrast, are stained a bright crimson color. A surcoat of white and gold often tops this attire. The Just Arbiter bears a golden seal of office, and she carries a ruby-bladed halberd nearly one and a half times her own height, its every artistically sweeping curve sharpened to razor-sharpness. Category Empyreal Lords Edicts Rule with honor, guard the weak and oppressed, obey righteous laws Anathema Oppress others, fail to challenge tyrants or unjust laws, break a sworn promise Area of Concern Deservedness, nobility, rulership Devotee Benefits Divine Attribute Constitution or Charisma Divine Font Heal Divine Sanctification must choose holy Divine Skill Diplomacy Favored Weapon Halberd Domains Confidence, Duty, Protection, Truth Alternate Domains Vigil Cleric Spells - 1st Draw Ire - 4th Suggestion - 5th Glimmer of Charm\n","sacred_color":["blue","gold"],"skill_mod":{},"summary":"Whether it be the rule of a king or queen over their nation, or that of parents with their children, Olheon judges all who hold positions of power …","primary_source":"Divine Mysteries","spell":["Draw Ire","Suggestion","Glimmer of Charm"],"sanctification":["holy"],"edict":"Rule with honor, guard the weak and oppressed, obey righteous laws","anathema":"Oppress others, fail to challenge tyrants or unjust laws, break a sworn promise","source_category":["Lost Omens"],"resistance":{},"url":"/Deities.aspx?ID=479","cleric_spell":["Draw Ire","Suggestion","Glimmer of Charm"],"epithet":"The Just Arbiter","religious_symbol":"Figure framed by branches","domain":["Confidence","Duty","Protection","Truth","Vigil"],"name":"Olheon","category":"deity","pfs":"Standard","deity":["Olheon"],"rarity":"common","slug":"deity-479"},{"deity_category":"Empyreal Lords","deity_category_order":"2Empyreal Lords","primary_source_category":"Lost Omens","sacred_animal":"Firefly","area_of_concern":["Constellations","homesickness","northern lights"],"favored_weapon":["Sling"],"source":["Divine Mysteries"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Heal"],"domain_primary":["Cold","Darkness","Sorrow","Star"],"skill":["Survival"],"legacy_id":["deity-125"],"attribute":["Constitution","Wisdom"],"id":"deity-480","pantheon":["Cosmic Caravan"],"text":"\nPulura (The Shimmering Maiden) Source Divine Mysteries pg. 308 Dancing through the northern sky, the Shimmering Maiden represents constellations, homesickness, and the northern lights. Pulura understands that the constellations are the guide with which mortals navigate their world, lighting the way so that those who travel or explore can always find their way home. The stories of the constellations not only entertain with tales of goodness and light and strength, but they are also a tool for helping others learn and remember the stars. This ensures that the map in the sky is easy to read and never forgotten. To learn this map and to guide those who are lost or otherwise in need of direction are exceptional callings, but even more so is to teach a petitioner to navigate the skies themself on the journey. The Shimmering Maiden is often difficult to see, appearing to mortals from great distances as a bright, hot star. When she can be seen, she has the appearance of a Tian woman whose dark hair twinkles with bright stars. Her green and pink robes appear as though they are made of light, rather than any fabric. Travelers, guides, nomads, explorers, sailors, stargazers, and hunters are some of Pulura’s followers. Category Empyreal Lords Edicts Aid travelers, comfort the lonely, teach the constellations Anathema Mock the homesick, deny warmth to others, pollute the skies with smoke or light Area of Concern Constellations, homesickness, northern lights Pantheons Cosmic Caravan Devotee Benefits Divine Attribute Constitution or Wisdom Divine Font Heal Divine Sanctification can choose holy Divine Skill Survival Favored Weapon Sling Domains Cold, Darkness, Sorrow, Star Alternate Domains Cleric Spells - 1st Dizzying Colors - 5th Cloak of Colors - 6th Teleport\n","sacred_color":["midnight blue"],"skill_mod":{},"summary":"Dancing through the northern sky, the Shimmering Maiden represents constellations, homesickness, and the northern lights. Pulura understands that the …","primary_source":"Divine Mysteries","spell":["Dizzying Colors","Cloak of Colors","Teleport"],"sanctification":["holy"],"edict":"Aid travelers, comfort the lonely, teach the constellations","anathema":"Mock the homesick, deny warmth to others, pollute the skies with smoke or light","source_category":["Lost Omens"],"resistance":{},"url":"/Deities.aspx?ID=480","cleric_spell":["Dizzying Colors","Cloak of Colors","Teleport"],"epithet":"The Shimmering Maiden","religious_symbol":"Face in northern lights","domain":["Cold","Darkness","Sorrow","Star"],"name":"Pulura","category":"deity","pfs":"Standard","deity":["Pulura","Cosmic Caravan"],"rarity":"common","slug":"deity-480"},{"deity_category":"Empyreal Lords","deity_category_order":"2Empyreal Lords","primary_source_category":"Lost Omens","sacred_animal":"Mastiff","area_of_concern":["Chivalry","duty","vengeance"],"favored_weapon":["Bastard Sword"],"source":["Divine Mysteries"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Harm","Heal"],"domain_primary":["Destruction","Duty","Fire","Zeal"],"skill":["Intimidation"],"domain_alternate":["Ambition","Confidence","Might"],"legacy_id":["deity-126"],"attribute":["Strength","Charisma"],"id":"deity-481","text":"\nRagathiel (General of Vengeance) Source Divine Mysteries pg. 310 The General of Vengeance presides over chivalry, duty, and vengeance, acting as the quintessential knight. Born of the archdevil Dispater and Feronia, a demigoddess of fire, Ragathiel struggles to overcome the reputation of his parentage, and he understands the struggle to be accepted, to be trusted, and to fight against his own nature for the sake of good. He represents strength in battle, wrath upon the wicked, absolution or vengeance for the wronged, leadership when needed, and virtue and duty to the innocent. He expects his followers to destroy fiends when they find them and to work toward truly earning the trust and acceptance of those around them. Those who follow him lead by shining example and can be found on the front lines of battle or any conflict against evil they can find. The General of Vengeance appears as a massive giant, standing more than 20 feet tall, clad in golden plate armor that shines with its own light and carrying a sword that burns with holy fire. Five flaming wings stretch from his back, three on his left and two on his right—the sixth was lost, torn out by his father in a fit of fury. Followers of Ragathiel include crusaders, knights, soldiers, the falsely accused, the marginalized, and the wronged. Category Empyreal Lords Edicts Avenge the wronged, destroy evildoers, lead the charge in battle Anathema Cower from combat, forgive those who have irreparably sinned, leave allies unwillingly in darkness Area of Concern Chivalry, duty, vengeance Devotee Benefits Divine Attribute Strength or Charisma Divine Font Harm or Heal Divine Sanctification must choose holy Divine Skill Intimidation Favored Weapon Bastard Sword Domains Destruction, Duty, Fire, Zeal Alternate Domains Ambition, Confidence, Might Cleric Spells - 1st Sure Strike - 3rd Haste - 4th Fire Shield\n","sacred_color":["crimson","gold"],"skill_mod":{},"summary":"The General of Vengeance presides over chivalry, duty, and vengeance, acting as the quintessential knight. Born of the archdevil Dispater and …","primary_source":"Divine Mysteries","spell":["Sure Strike","Haste","Fire Shield"],"sanctification":["holy"],"edict":"Avenge the wronged, destroy evildoers, lead the charge in battle","anathema":"Cower from combat, forgive those who have irreparably sinned, leave allies unwillingly in darkness","source_category":["Lost Omens"],"resistance":{},"url":"/Deities.aspx?ID=481","cleric_spell":["Sure Strike","Haste","Fire Shield"],"epithet":"General of Vengeance","religious_symbol":"Sword crossed with wing","domain":["Ambition","Confidence","Destruction","Duty","Fire","Might","Zeal"],"name":"Ragathiel","category":"deity","pfs":"Standard","deity":["Ragathiel"],"rarity":"common","slug":"deity-481"},{"deity_category":"Empyreal Lords","deity_category_order":"2Empyreal Lords","primary_source_category":"Lost Omens","sacred_animal":"Mule","area_of_concern":["Childlessness","endings","responsibility"],"favored_weapon":["Falchion"],"source":["Divine Mysteries"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Heal"],"domain_primary":["Duty","Repose","Toil","Zeal"],"skill":["Society"],"domain_alternate":["Introspection","Might","Protection","Travel"],"attribute":["Constitution","Wisdom"],"id":"deity-482","text":"\nReymenda (Lady of Sacrifice) Source Divine Mysteries pg. 310 Reymenda appears as an older woman, just past middle age. Depending on the tale, the Lady of Sacrifice once had children and lost them, or she found that her life was one where having children did not fit her needs and desires. Regardless of the reason, all know that Reymenda now swears an oath to never have children and expects the same of her followers. In exchange for this vow, Reymenda grants her followers the guidance and might they need to bear the responsibility of virtue. While some set out to strike down evil, others rally a community in the wake of a natural disaster, or do something as simple as helping a family by working in their kitchen for an evening when the family is too overburdened by life to cook a meal. No genuinely helpful responsibility is too small for a follower of Reymenda, though they know how to teach others to help themselves or work together, and they also do their best to avoid exploitation when someone grows careless and irresponsible. Reymenda teaches her followers to move on when it appears that others are taking advantage of a follower’s generosity. In addition to responsibilities, Reymenda focuses on endings. Life is full of moments of finality; Reymenda’s followers serve both as instigators of endings and counselors when endings occur. When facing evil, Reymenda teaches to be decisive, stopping evil as soon as one can. When dealing with other endings, such as the death of another or the end of a relationship, Reymenda teaches acceptance. Her followers do their best to help others through these times. Some followers do so by sharing advice, while others serve to take on responsibilities of others who can’t act during times of grief. Reymenda also teaches that although endings are conclusive, they can’t lead to new beginnings. The end of a relationship could lead to the individuals finding others elsewhere, or it could lead to the two reuniting some time later when they have grown into new people. Although Reymenda demands her followers remain childless, she does not abhor children. In fact, many of her teachings include the protection of children. Reymenda asks her followers to undertake dangerous missions and a lack of children makes these tasks easier. It’s not uncommon for her followers to eventually choose to have children. Reymenda encourages this, but no longer grants her blessings to these followers, instead asking them to find a different deity. Reymenda of all gods is used to these endings. Category Empyreal Lords Edicts Bring definitive ends to known evils, consider genuine requests for aid, sacrifice when others can’t Anathema Adopt or have a child, directly undo the death of another or the ending of something, treat children as a burden or a mistake, withhold news of another’s ending Area of Concern Childlessness, endings, responsibility Devotee Benefits Divine Attribute Constitution or Wisdom Divine Font Heal Divine Sanctification can choose holy Divine Skill Society Favored Weapon Falchion Domains Duty, Repose, Toil, Zeal Alternate Domains Introspection, Might, Protection, Travel Cleric Spells - 1st Tailwind - 4th Vision of Death - 7th True Target\n","sacred_color":["black","blue"],"skill_mod":{},"summary":"Reymenda appears as an older woman, just past middle age. Depending on the tale, the Lady of Sacrifice once had children and lost them, or she found …","primary_source":"Divine Mysteries","spell":["Tailwind","Vision of Death","True Target"],"sanctification":["holy"],"edict":"Bring definitive ends to known evils, consider genuine requests for aid, sacrifice when others can’t","anathema":"Adopt or have a child, directly undo the death of another or the ending of something, treat children as a burden or a mistake, withhold news of another’s ending","source_category":["Lost Omens"],"resistance":{},"url":"/Deities.aspx?ID=482","cleric_spell":["Tailwind","Vision of Death","True Target"],"epithet":"Lady of Sacrifice","religious_symbol":"Black rose floating in water","domain":["Duty","Introspection","Might","Protection","Repose","Toil","Travel","Zeal"],"name":"Reymenda","category":"deity","pfs":"Standard","deity":["Reymenda"],"rarity":"common","slug":"deity-482"},{"deity_category":"Empyreal Lords","deity_category_order":"2Empyreal Lords","primary_source_category":"Lost Omens","sacred_animal":"Katydid","area_of_concern":["Communication","inspiration","music"],"favored_weapon":["Blowgun"],"source":["Divine Mysteries"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Heal"],"domain_primary":["Air","Confidence","Creation","Passion"],"skill":["Performance"],"attribute":["Charisma","Dexterity"],"id":"deity-483","text":"\nSeramaydiel (Lady of Inspired Notes) Source Divine Mysteries pg. 310 It is said that the song of Seramaydiel’s harp can calm the soul of the broken hearted, strengthen those headed into righteous battle, and lure evildoers into uncertain death. A battle-hardened warrior in her own right, she much prefers to solve conflicts with conversation instead of confrontation, for a soul lost in battle is one less soul that can create beautiful things. However, she will not shy away from fighting for what is right, and her songs are known to bolster those charging forth on a battlefield. When not worrying about solving conflicts, Seramaydiel prefers to spend her time creating beautiful music for all to hear. Her songs burst forth from her amphitheater home, filling the air of Nirvana for all who care to listen. The Lady of Inspired Notes puts all she can into her creations, using them to bring joy to the souls and lords that fill this plane of existence. It is even said that her music can be heard in other realms by those that worship her. She does not keep her skill to herself, as she is more than willing to teach others to bring forth joy through their own instruments, both simple and complex. Her own worshippers will often call upon her when learning new and tricky combinations of musical sounds, hoping to draw inspiration and encouragement from her talents to play on their own instruments. While she generally offers indirect inspiration, she sometimes appears before her followers to offer guidance, taking the form of a dark-skinned human woman with curly, red-gold hair and white wings. Category Empyreal Lords Edicts Create music in public where strangers can hear and be inspired by you, compose original poetry about that which you are passionate about, support the arts in any way you can Anathema Destroy musical instruments, disparage others who create music, encourage others to not support artisans Area of Concern Communication, inspiration, music Devotee Benefits Divine Attribute Charisma or Dexterity Divine Font Heal Divine Sanctification can choose holy Divine Skill Performance Favored Weapon Blowgun Domains Air, Confidence, Creation, Passion Alternate Domains Cleric Spells - 1st Seashell of Stolen Sound - 4th Infectious Melody - 5th Hallucination\n","sacred_color":["gold","silver"],"skill_mod":{},"summary":"It is said that the song of Seramaydiel’s harp can calm the soul of the broken hearted, strengthen those headed into righteous battle, and lure …","primary_source":"Divine Mysteries","spell":["Seashell of Stolen Sound","Infectious Melody","Hallucination"],"sanctification":["holy"],"edict":"Create music in public where strangers can hear and be inspired by you, compose original poetry about that which you are passionate about, support the arts in any way you can","anathema":"Destroy musical instruments, disparage others who create music, encourage others to not support artisans","source_category":["Lost Omens"],"resistance":{},"url":"/Deities.aspx?ID=483","cleric_spell":["Seashell of Stolen Sound","Infectious Melody","Hallucination"],"epithet":"Lady of Inspired Notes","religious_symbol":"Gold-and-silver harp","domain":["Air","Confidence","Creation","Passion"],"name":"Seramaydiel","category":"deity","pfs":"Standard","deity":["Seramaydiel"],"rarity":"common","slug":"deity-483"},{"deity_category":"Empyreal Lords","deity_category_order":"2Empyreal Lords","primary_source_category":"Lost Omens","sacred_animal":"Guard dog","area_of_concern":["Guardians","magic","monuments"],"favored_weapon":["Pick"],"source":["Divine Mysteries"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Heal"],"domain_primary":["Creation","Earth","Magic","Protection"],"skill":["Arcana"],"domain_alternate":["Vigil"],"legacy_id":["deity-128"],"attribute":["Strength","Intelligence"],"id":"deity-484","text":"\nSoralyon (The Mystic Angel) Source Divine Mysteries pg. 310 Guardians, monuments, and magic are the purview of the Mystic Angel. Soralyon believes that monuments and ruins are important links to the past. Guarding them against those who would defile or destroy them is of tremendous importance, lest people lose memories of who they are, where they came from, and what they have accomplished. As such, those who stand guard over monuments and ruins are blessed. Likewise, those who study monuments to the past and present with respect, or seek to preserve them for the future, are also blessed. Guardianship of others, but especially of those who study and preserve these relics to the past, is also of great importance to Soralyon. As magic is a valuable tool in guarding, studying, and preserving these monuments and people, Soralyon encourages the study of magic, preferably for use in learning or protection. When the Mystic Angel appears to mortals, he usually does so as a handsome being beautifully carved of smooth marble, the hues of which range the entire spectrum of the stone but tend toward those most common locally. Followers of Soralyon include archaeologists, historians, bodyguards, guardians, sculptors, curators, and arcane spellcasters. Category Empyreal Lords Edicts Study monuments, craft golems and artwork from stone, guard ancient sites Anathema Defile sacred buildings, knowingly unearth evil monuments, destroy historical artifacts Area of Concern Guardians, magic, monuments Devotee Benefits Divine Attribute Strength or Intelligence Divine Font Heal Divine Sanctification can choose holy Divine Skill Arcana Favored Weapon Pick Domains Creation, Earth, Magic, Protection Alternate Domains Vigil Cleric Spells - 1st Summon Construct - 3rd One with Stone - 4th Mountain Resilience\n","sacred_color":["gray","purple"],"skill_mod":{},"summary":"Guardians, monuments, and magic are the purview of the Mystic Angel. Soralyon believes that monuments and ruins are important links to the past. …","primary_source":"Divine Mysteries","spell":["Summon Construct","One with Stone","Mountain Resilience"],"sanctification":["holy"],"edict":"Study monuments, craft golems and artwork from stone, guard ancient sites","anathema":"Defile sacred buildings, knowingly unearth evil monuments, destroy historical artifacts","source_category":["Lost Omens"],"resistance":{},"url":"/Deities.aspx?ID=484","cleric_spell":["Summon Construct","One with Stone","Mountain Resilience"],"epithet":"The Mystic Angel","religious_symbol":"Rune-covered spire","domain":["Creation","Earth","Magic","Protection","Vigil"],"name":"Soralyon","category":"deity","pfs":"Standard","deity":["Soralyon"],"rarity":"common","slug":"deity-484"},{"deity_category":"Empyreal Lords","deity_category_order":"2Empyreal Lords","primary_source_category":"Lost Omens","sacred_animal":"Bear","area_of_concern":["Hunting","insomniacs","prudence","slumber"],"favored_weapon":["Scimitar"],"source":["Divine Mysteries"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Harm","Heal"],"domain_primary":["Death","Nature","Vigil","Zeal"],"skill":["Nature"],"domain_alternate":["Protection","Soul"],"attribute":["Constitution","Wisdom"],"id":"deity-485","text":"\nUskyeria (The Saintly Slumberer) Source Divine Mysteries pg. 310 Whether consciously or not, every successful hunter knows that a balance must be struck between observation and action, preparation and instinct, life and death. Taking more from the land than what is sustainable entices predators to be bolder, possibly turning the hunter into the hunted. Those who seek harmony while they live off the land give deference to Uskyeria, who urges her followers to embrace this equilibrium. Death is a natural part of life. Predators hunt prey. Those who are best suited to do so will survive. Those who don’t still feed the circle of life. Appearing as a gigantic red bear with gold-streaked fur, Uskyeria is said to have originated in the far north of Avistan, between the realms currently known as Irrisen and the Sarkoris Scar. Also known as the Saintly Slumberer, this agathion empyreal lord’s invisible servitors bring restful sleep to both predator and prey, so they can awake refreshed upon the morn to begin the cycle anew. Insomniacs far from nature who seek balance in their own lives also pray to Uskyeria. Seeing their hunt for strength and balance just as deserving, she sometimes blesses them with the rest they so desperately need. Category Empyreal Lords Edicts Preserve and protect natural resources, respect the animals you kill and their spirits, sleep as long as you need to in order to have strength for the day Anathema Kill animals for reasons other than self-defense or sustenance, over-hunt the land, prevent others from getting as much sleep as they want Area of Concern Hunting, insomniacs, prudence, slumber Devotee Benefits Divine Attribute Constitution or Wisdom Divine Font Harm or Heal Divine Sanctification can choose holy Divine Skill Nature Favored Weapon Scimitar Domains Death, Nature, Vigil, Zeal Alternate Domains Protection, Soul Cleric Spells - 1st Lose the Path - 3rd Cozy Cabin - 6th Nature's Reprisal\n","sacred_color":["brown","red"],"skill_mod":{},"summary":"Whether consciously or not, every successful hunter knows that a balance must be struck between observation and action, preparation and instinct, …","primary_source":"Divine Mysteries","spell":["Lose the Path","Cozy Cabin","Nature's Reprisal"],"sanctification":["holy"],"edict":"Preserve and protect natural resources, respect the animals you kill and their spirits, sleep as long as you need to in order to have strength for the day","anathema":"Kill animals for reasons other than self-defense or sustenance, over-hunt the land, prevent others from getting as much sleep as they want","source_category":["Lost Omens"],"resistance":{},"url":"/Deities.aspx?ID=485","cleric_spell":["Lose the Path","Cozy Cabin","Nature's Reprisal"],"epithet":"The Saintly Slumberer","religious_symbol":"Crossed scimitars","domain":["Death","Nature","Protection","Soul","Vigil","Zeal"],"name":"Uskyeria","category":"deity","pfs":"Standard","deity":["Uskyeria"],"rarity":"common","slug":"deity-485"},{"deity_category":"Empyreal Lords","deity_category_order":"2Empyreal Lords","primary_source_category":"Lost Omens","sacred_animal":"Dinosaur","area_of_concern":["Change","growth","primal forces","volcanic islands"],"favored_weapon":["Club"],"source":["Divine Mysteries"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Harm","Heal"],"domain_primary":["Change","Earth","Fire","Water"],"skill":["Intimidation"],"domain_alternate":["Air","Zeal"],"attribute":["Strength","Charisma"],"id":"deity-486","pantheon":["Weight of the World"],"text":"\nValani (The Fireshaker) Source Divine Mysteries pg. 310 Some things are constantly changing, and Valani teaches that an island is the greatest example of major changes. An island can be born from nothing, rising up from boiling waters. Over time, the hardened volcanic rock transforms into an island full of life. A powerful storm or more volcanic activity can wipe away all this life, leaving the island again bare for new change and transformation. Valani teaches embracing these changes and taking them in stride. The only way to find joy is to take each moment for what it is, and embrace all the changes that come. Valani holds great power over natural forces like storms and especially volcanoes. As such, he sees worship from druids, elementalists, and people living on islands vulnerable to major changes from such primal forces. Valani himself is a massive boar-headed figure who wears a crown of spiked grass and purple flowers. His muscular body is encased in armor made from natural fibers that’s as tough as star-forged adamantine. Fireshaker is a creature of great emotional range. It is said that his laughter is strong enough to make tropical trees dance and give up their fruits to those in need, but his quickly found rage is so full of wrath that it can cleave peninsulas from their shores and cause island volcanoes to erupt for months on end. When pleased, his natural forces avoid destroying settlements or majorly disrupting lives. When upset, his storms topple homes and volcanic eruptions destroy hunting grounds, but never to such a degree that mortals can’t adapt to a new life, growing and thriving afterward. Category Empyreal Lords Edicts Encourage change for the sake of rebirth, respect the power of the elements, focus on your own self growth Anathema Refuse to accept changes in yourself or others, repress you own anger or laughter, use the forces of nature for wanton destruction Area of Concern Change, growth, primal forces, volcanic islands Pantheons Weight of the World Devotee Benefits Divine Attribute Strength or Charisma Divine Font Harm or Heal Divine Sanctification can choose holy Divine Skill Intimidation Favored Weapon Club Domains Change, Earth, Fire, Water Alternate Domains Air, Zeal Cleric Spells - 1st Thunderstrike - 4th Dinosaur Form - 6th Elemental Confluence\n","sacred_color":["brown","gold"],"skill_mod":{},"summary":"Some things are constantly changing, and Valani teaches that an island is the greatest example of major changes. An island can be born from nothing, …","primary_source":"Divine Mysteries","spell":["Thunderstrike","Dinosaur Form","Elemental Confluence"],"sanctification":["holy"],"edict":"Encourage change for the sake of rebirth, respect the power of the elements, focus on your own self growth","anathema":"Refuse to accept changes in yourself or others, repress you own anger or laughter, use the forces of nature for wanton destruction","source_category":["Lost Omens"],"resistance":{},"url":"/Deities.aspx?ID=486","cleric_spell":["Thunderstrike","Dinosaur Form","Elemental Confluence"],"epithet":"The Fireshaker","religious_symbol":"Volcano with gold lava","domain":["Air","Change","Earth","Fire","Water","Zeal"],"name":"Valani","category":"deity","pfs":"Standard","deity":["Valani","Weight of the World"],"rarity":"common","slug":"deity-486"},{"deity_category":"Empyreal Lords","deity_category_order":"2Empyreal Lords","primary_source_category":"Lost Omens","sacred_animal":"Eagle","area_of_concern":["Devotion","sacrifice","scars"],"favored_weapon":["Dagger"],"source":["Divine Mysteries"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Harm","Heal"],"domain_primary":["Duty","Pain","Sorrow","Zeal"],"skill":["Medicine"],"legacy_id":["deity-130"],"attribute":["Constitution","Charisma"],"id":"deity-487","text":"\nVildeis (The Cardinal Martyr) Source Divine Mysteries pg. 310 The Cardinal Martyr presides over devotion, sacrifice, and scars. Vildeis is driven entirely by her abhorrence for evil. Evil should not and must not be allowed to exist. It should be fought without pause and without rest until it is completely and utterly destroyed. Not only does the fight never end, but every sacrifice that needs to be made to end evil must be made, and is worth making. There are no material rewards to be had for destroying evil—its destruction is all the reward necessary, and that reward can be enjoyed only once there is no more evil. Scars are the marks the fight leaves behind, the memory of all the sacrifices made. Vildeis expects total commitment from her followers, who leave everything behind and dedicate their lives to destroying all that is vile. The Cardinal Martyr appears as a human woman covered in scars, each forming a rune depicting a sacrifice she has made. Her eyes are covered in a red cloth so that she cannot see the horrors of evil upon the world. Vildeis flies on gigantic, blood-colored wings, and the whispered screams of all the planes’ martyrs can be heard in her presence. Followers of Vildeis include martyrs, champions, and zealots. Category Empyreal Lords Edicts Sacrifice yourself in pursuit of good, champion noble causes, scar your body Anathema Joke or laugh about injustice, sacrifice others in your place, indulge in luxury Area of Concern Devotion, sacrifice, scars Devotee Benefits Divine Attribute Constitution or Charisma Divine Font Harm or Heal Divine Sanctification must choose holy Divine Skill Medicine Favored Weapon Dagger Domains Duty, Pain, Sorrow, Zeal Alternate Domains Cleric Spells - 1st Phantom Pain - 2nd Slough Skin (appears as streams of blood) - 5th Synaptic Pulse\n","sacred_color":["red","white"],"skill_mod":{},"summary":"The Cardinal Martyr presides over devotion, sacrifice, and scars. Vildeis is driven entirely by her abhorrence for evil. Evil should not and must not …","primary_source":"Divine Mysteries","spell":["Phantom Pain","Slough Skin","Synaptic Pulse"],"sanctification":["holy"],"edict":"Sacrifice yourself in pursuit of good, champion noble causes, scar your body","anathema":"Joke or laugh about injustice, sacrifice others in your place, indulge in luxury","source_category":["Lost Omens"],"resistance":{},"url":"/Deities.aspx?ID=487","cleric_spell":["Phantom Pain","Slough Skin","Synaptic Pulse"],"epithet":"The Cardinal Martyr","religious_symbol":"Scarred gold breastplate","domain":["Duty","Pain","Sorrow","Zeal"],"name":"Vildeis","category":"deity","pfs":"Standard","deity":["Vildeis"],"rarity":"common","slug":"deity-487"},{"deity_category":"Empyreal Lords","deity_category_order":"2Empyreal Lords","primary_source_category":"Lost Omens","sacred_animal":"Seagull","area_of_concern":["Coastal waters","fishers","flying creatures"],"favored_weapon":["Longbow"],"source":["Divine Mysteries"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Heal"],"domain_primary":["Air","Nature","Travel","Water"],"skill":["Acrobatics"],"legacy_id":["deity-132"],"attribute":["Dexterity","Wisdom"],"id":"deity-488","text":"\nYlimancha (Harborwing) Source Divine Mysteries pg. 310 Ylimancha gazes out over the world’s coastlines, presiding over coastal waters, fishers, and flying creatures. Also known as Harborwing, she believes in harmony between the seas, the skies, and the beings of the land. Sustenance and resources can be taken from the sea by those on shore, but not so much that the balance is upset. The sea may sometimes encroach on the land, but breakwaters can be built to keep communities on land dry and safe. Ylimancha likewise loves all creatures that fly, though the demon lord Pazuzu also claims dominion over them, bringing the two into endless conflict and causing her to mourn deeply each creature he converts to his worship. Harborwing most often appears as a very large seagull, pure white in color, with the head of a Varisian woman with short, dark hair. She sometimes instead appears as a human woman with the head of an osprey. In this form she wears robes that sway like the waves of the sea, their blue folds foaming white at the edges, and she carries a teak longbow strung with gold. When she speaks, her voice carries the sound of the crashing waves. Followers of Ylimancha include fishers, sailors, merfolk, those who make their living on or in the sea, and flying creatures. Category Empyreal Lords Edicts Teach sustainable fishing, swim in saltwater, fly Anathema Imprison birds or clip their wings, poison coastal waters, overfish, aid Pazuzu or his minions Area of Concern Coastal waters, fishers, flying creatures Devotee Benefits Divine Attribute Dexterity or Wisdom Divine Font Heal Divine Sanctification can choose holy Divine Skill Acrobatics Favored Weapon Longbow Domains Air, Nature, Travel, Water Alternate Domains Cleric Spells - 1st Gentle Landing - 3rd Feet to Fins - 4th Aerial Form (bird only)\n","sacred_color":["blue","gold"],"skill_mod":{},"summary":"Ylimancha gazes out over the world’s coastlines, presiding over coastal waters, fishers, and flying creatures. Also known as Harborwing, she believes …","primary_source":"Divine Mysteries","spell":["Gentle Landing","Feet to Fins","Aerial Form"],"sanctification":["holy"],"edict":"Teach sustainable fishing, swim in saltwater, fly","anathema":"Imprison birds or clip their wings, poison coastal waters, overfish, aid Pazuzu or his minions","source_category":["Lost Omens"],"resistance":{},"url":"/Deities.aspx?ID=488","cleric_spell":["Gentle Landing","Feet to Fins","Aerial Form"],"epithet":"Harborwing","religious_symbol":"Golden seagull","domain":["Air","Nature","Travel","Water"],"name":"Ylimancha","category":"deity","pfs":"Standard","deity":["Ylimancha"],"rarity":"common","slug":"deity-488"},{"deity_category":"Empyreal Lords","deity_category_order":"2Empyreal Lords","primary_source_category":"Lost Omens","sacred_animal":"Wren","area_of_concern":["Determination","investigation","truth"],"favored_weapon":["Heavy Crossbow"],"source":["Divine Mysteries"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Heal"],"domain_primary":["Ambition","Cities","Knowledge","Truth"],"skill":["Society"],"domain_alternate":["Duty","Introspection"],"legacy_id":["deity-133"],"attribute":["Intelligence","Wisdom"],"id":"deity-489","text":"\nZohls (Verity) Source Divine Mysteries pg. 310 Zohls, also known as Verity, advocates for determination, investigation, and truth. She believes that mysteries lead to truth, but how one arrives at that truth is as important as the answer itself. All questions are puzzles, and all puzzles are worth solving. The more intricate the problem, the more rewarding the investigation, and through determination and ethical investigation, even the deepest of enigmas can be solved. Calculated, logical thinking is more important to Zohls than gut instinct. She sees patterns everywhere, and she teaches that detecting these patterns brings the truth to light. While all investigations are worth pursuing so long as they don’t hurt innocents, investigations that reveal the truth of crimes or other horrors, and that lead to justice being served and victims finding peace, are the most important of all to Verity. When appearing to her followers, Verity is always practically dressed, usually wearing a tunic and breeches. She wears black and white clothing, as these colors represent the light of truth and the darkness of obscurity and the unknown. She keeps her light-brown hair pulled back in braids. On her back she has large wings made of parchment that never wrinkle, whether furled or unfurled. Followers of Zohls include detectives, scientists, researchers, historians, archivists, librarians, and even conspiracy theorists. Category Empyreal Lords Edicts Solve logic puzzles, investigate crimes, devise new solutions from research Anathema Make judgments without evidence, contaminate evidence, obstruct truths Area of Concern Determination, investigation, truth Devotee Benefits Divine Attribute Intelligence or Wisdom Divine Font Heal Divine Sanctification can choose holy Divine Skill Society Favored Weapon Heavy Crossbow Domains Ambition, Cities, Knowledge, Truth Alternate Domains Duty, Introspection Cleric Spells - 1st Share Lore - 3rd Hypercognition - 7th Retrocognition\n","sacred_color":["black","white"],"skill_mod":{},"summary":"Zohls, also known as Verity, advocates for determination, investigation, and truth. She believes that mysteries lead to truth, but how one arrives at …","primary_source":"Divine Mysteries","spell":["Share Lore","Hypercognition","Retrocognition"],"sanctification":["holy"],"edict":"Solve logic puzzles, investigate crimes, devise new solutions from research","anathema":"Make judgments without evidence, contaminate evidence, obstruct truths","source_category":["Lost Omens"],"resistance":{},"url":"/Deities.aspx?ID=489","cleric_spell":["Share Lore","Hypercognition","Retrocognition"],"epithet":"Verity","religious_symbol":"Book with chequered page","domain":["Ambition","Cities","Duty","Introspection","Knowledge","Truth"],"name":"Zohls","category":"deity","pfs":"Standard","deity":["Zohls"],"rarity":"common","slug":"deity-489"},{"deity_category":"Giant Gods","deity_category_order":"2Giant Gods","primary_source_category":"Lost Omens","sacred_animal":"Whale","area_of_concern":["Dreams","sailing","voyages"],"favored_weapon":["Trident"],"source":["Divine Mysteries"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Heal"],"domain_primary":["Air","Dreams","Travel","Water"],"skill":["Acrobatics"],"attribute":["Constitution","Wisdom"],"id":"deity-490","text":"\nAegirran (The Sea Dreamer) Source Divine Mysteries pg. 310 PFS Note This deity grants illusory scene instead of dreaming potential Predominantly worshipped by tide giants, Aegirran is venerated as the god of dreams, sailing, and ocean voyages. Despite being wed to Skode, he is forever separated from her except for during the brief changing of seasons when his coral-covered ship touches upon the shore. For the rest of the year, he is leading nine daughters (the gentle yet free east, south, and west winds) he bore with his wife on an endless journey across and below the seas, bringing rain and sunshine to the seaboard and inland fields. A hopeless romantic, he watches over the oceans. Most giant art depicts Aegirran as a tide giant, a giant with pale-blue skin and several markings reminiscent of waves. He is clad in a simple, asymmetrical cloak and sailing attire. While some worshippers of the Sea Dreamer might never cross a body of water in their lifetime, most of his followers are seafarers and the families that they leave behind. Before particularly long voyages, his followers often break off a small, insignificant piece of the vessel they intend to sail on, carve his religious symbol into it, and cast it into the sea. This is to let Aegirran know about their upcoming venture and to ask for his guidance and protection. In return, he can grant them this as well as dreams of their loved ones so that they do not have to suffer the heartache of being away from them. Category Giant Gods Edicts Sail the seas, offer a place for weary travelers to rest their heads, love and respect those you’re in relationships with Anathema Betray a loved one’s trust, kill someone while they sleep, purposely pollute natural bodies of water Area of Concern Dreams, sailing, voyages Devotee Benefits Divine Attribute Constitution or Wisdom Divine Font Heal Divine Sanctification can choose holy Divine Skill Acrobatics Favored Weapon Trident Domains Air, Dreams, Travel, Water Alternate Domains Cleric Spells - 1st Gust of Wind - 3rd Aqueous Orb - 5th Dreaming Potential\n","sacred_color":["blue","gray"],"skill_mod":{},"summary":"Predominantly worshipped by tide giants, Aegirran is venerated as the god of dreams, sailing, and ocean voyages. Despite being wed to Skode , he is …","primary_source":"Divine Mysteries","spell":["Gust of Wind","Aqueous Orb","Dreaming Potential"],"sanctification":["holy"],"edict":"Sail the seas, offer a place for weary travelers to rest their heads, love and respect those you’re in relationships with","anathema":"Betray a loved one’s trust, kill someone while they sleep, purposely pollute natural bodies of water","source_category":["Lost Omens"],"resistance":{},"url":"/Deities.aspx?ID=490","cleric_spell":["Gust of Wind","Aqueous Orb","Dreaming Potential"],"epithet":"The Sea Dreamer","religious_symbol":"Spouting whale","domain":["Air","Dreams","Travel","Water"],"name":"Aegirran","category":"deity","pfs":"Standard","deity":["Aegirran"],"rarity":"common","slug":"deity-490"},{"deity_category":"Giant Gods","deity_category_order":"2Giant Gods","primary_source_category":"Lost Omens","sacred_animal":"Sea turtle","area_of_concern":["Elders","family","genealogy","memories","tradition"],"favored_weapon":["Staff"],"source":["Divine Mysteries"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Heal"],"domain_primary":["Family","Knowledge","Repose","Vigil"],"skill":["Society"],"legacy_id":["deity-237"],"attribute":["Wisdom","Charisma"],"id":"deity-491","text":"\nBergelmir (Mother of Memories) Source Divine Mysteries pg. 310 Bergelmir is primarily worshipped by cloud and stone giants, though many humans in the Realm of the Mammoth Lords have devoted themselves to her as well. She is related to Skrymir, but the manner in which they are family constantly differs depending on the tale being told and its storyteller. Some say they are siblings, others say they are cousins, and just as many interpret them as mother and son. Regardless, as the goddess of family, elders, and genealogy, Bergelmir chronicles the lives and lineages of giant families and records their births and deaths in a colossal tome. Any histories, songs, stories, or rituals passed on by mouth or written word is remembered and immortalized by her, save for very few exceptions. Sharing these records has always been vital to building community and camaraderie among giants while imparting vital wisdom to the people. Depending on the worshipper, the Mother of Memories appears as either a cloud or stone giant, but always as an elderly woman with long hair kept in a tight braid, wearing a flowing dress, and carrying her family tome. Her followers tend to support, work at, or run libraries and other places of learning, marking their entrances or important records with her religious symbol: three lightning bolts representing history, ritual, and genealogy. Category Giant Gods Edicts Learn the traditions and history of your people, care for the elderly, share your wisdom and knowledge Anathema Destroy historical texts or records, alter or obfuscate oral histories, harm the elderly Area of Concern Elders, family, genealogy, memories, tradition Devotee Benefits Divine Attribute Wisdom or Charisma Divine Font Heal Divine Sanctification can choose holy Divine Skill Society Favored Weapon Staff Domains Family, Knowledge, Repose, Vigil Alternate Domains Cleric Spells - 1st Déjà Vu - 3rd Hypercognition - 4th Rewrite Memory\n","sacred_color":["gray","white"],"skill_mod":{},"summary":"Bergelmir is primarily worshipped by cloud and stone giants , though many humans in the Realm of the Mammoth Lords have devoted themselves to her …","primary_source":"Divine Mysteries","spell":["Déjà Vu","Hypercognition","Rewrite Memory"],"sanctification":["holy"],"edict":"Learn the traditions and history of your people, care for the elderly, share your wisdom and knowledge","anathema":"Destroy historical texts or records, alter or obfuscate oral histories, harm the elderly","source_category":["Lost Omens"],"resistance":{},"url":"/Deities.aspx?ID=491","cleric_spell":["Déjà Vu","Hypercognition","Rewrite Memory"],"epithet":"Mother of Memories","religious_symbol":"Three bolts of lightning","domain":["Family","Knowledge","Repose","Vigil"],"name":"Bergelmir","category":"deity","pfs":"Standard","deity":["Bergelmir"],"rarity":"common","slug":"deity-491"},{"deity_category":"Giant Gods","deity_category_order":"2Giant Gods","primary_source_category":"Lost Omens","sacred_animal":"Mammoth","area_of_concern":["Blood","the cycle of life","fertility","knowledge"],"favored_weapon":["Dagger"],"source":["Divine Mysteries"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Heal"],"domain_primary":["Death","Family","Knowledge","Nature"],"skill":["Nature"],"domain_alternate":["Earth"],"legacy_id":["deity-236"],"attribute":["Constitution","Wisdom"],"id":"deity-492","text":"\nFandarra (The Blood Mother) Source Divine Mysteries pg. 310 Fandarra (sometimes bearing the title of the Blood Mother, the Earth Mother, or Mother of All) is the giant god of blood, the cycle of life, knowledge, and fertility. Followers claim that all animals, all people, and all deities were born from her. Though most acts of piety in her name are performed by stone giants, many other types of giants, and even humans in cold climates like northern Avistan, worship her in some way, shape, or form as well. In largely giant followings, she is portrayed as a bald stone giant woman, her head adorned with a lush crown of leaves and flowers. Draped on her shoulders is a cloak of red fur, usually mammoth, bear, or wolf, and around her neck is a necklace of knives or arrowheads to bear against those who violate the natural cycles of life. When depicted in relation to fertility, she is also shown as pregnant, occasionally carrying an infant giant and bear in either arm. There are many tales of Fandarra in regard to her combat prowess, taking up arms to protect kin and the sanctity of life. Fandarra’s worshippers value balance and care deeply for family, regardless of if they’re related by blood. Clanmates, friends, and even pets are considered family by followers of Fandarra. Most of her ecclesiastics are clerics and druids, donning her religious symbol of a crescent moon rising up from behind a mountain. Category Giant Gods Edicts Abide by the cycles of life, aid childbirth, destroy undead Anathema Strive to break the cycle of life (such as by attaining immortality or creating undead), despoil the earth, kill a juvenile creature Area of Concern Blood, the cycle of life, fertility, knowledge Devotee Benefits Divine Attribute Constitution or Wisdom Divine Font Heal Divine Sanctification can choose holy or unholy Divine Skill Nature Favored Weapon Dagger Domains Death, Family, Knowledge, Nature Alternate Domains Earth Cleric Spells - 1st Endure - 3rd Wall of Thorns - 5th Blister\n","sacred_color":["brown","ivory"],"skill_mod":{},"summary":"Fandarra (sometimes bearing the title of the Blood Mother, the Earth Mother, or Mother of All) is the giant god of blood, the cycle of life, …","primary_source":"Divine Mysteries","spell":["Endure","Wall of Thorns","Blister"],"sanctification":["holy","unholy"],"edict":"Abide by the cycles of life, aid childbirth, destroy undead","anathema":"Strive to break the cycle of life (such as by attaining immortality or creating undead), despoil the earth, kill a juvenile creature","source_category":["Lost Omens"],"resistance":{},"url":"/Deities.aspx?ID=492","cleric_spell":["Endure","Wall of Thorns","Blister"],"epithet":"The Blood Mother","religious_symbol":"Mountain and moon","domain":["Death","Earth","Family","Knowledge","Nature"],"name":"Fandarra","category":"deity","pfs":"Standard","deity":["Fandarra"],"rarity":"common","slug":"deity-492"},{"deity_category":"Giant Gods","deity_category_order":"2Giant Gods","primary_source_category":"Lost Omens","sacred_animal":"Boar","area_of_concern":["Darkness","ogres","temptation"],"favored_weapon":["Greatclub"],"source":["Divine Mysteries"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Harm"],"domain_primary":["Darkness","Nightmares","Trickery","Zeal"],"skill":["Stealth"],"attribute":["Strength","Constitution"],"id":"deity-493","text":"\nHaggakal (Father Moon) Source Divine Mysteries pg. 310 Haggakal is an ogre god, the offspring of a profane deity and a giant, the names of which have been either lost or intentionally scrubbed from the annals of time and even Bergelmir’s tome, likely by the very beings who owned them. His hideous appearance is emphasized in all sorts of tales about him, regardless of whether the goal of the stories were to praise or disparage him. He is known as the god of ogres, darkness, illicit relationships and illicit deals among the few giants and even fewer ogres who worship him. His followers likewise become more unsightly the longer and more fervently they revere him. The only traits of Haggakal that are highlighted more than his unpleasant looks are his unholy strength and incredible cunning. Many practices of Father Moon’s followers revolve around the phases of the moon. The waning moon means Haggakal has turned his back to the world to indulge in his more unsavory areas of concern, to incite the breaking of promises and bonds by offering people their deepest desires. He might proffer a newlywed, for example, with financial stability and, in return, ask for unfaithfulness to their spouse; he can tempt someone who has been wronged with the strength needed to enact revenge and, in return, ask for them to violently revolt against the benevolent leadership of their town. Haggakal takes great pleasure in the guilt and chaos born from these types of deals and encourages his followers to similarly sow discord during this lunar phase. The waxing moon signals Haggakal’s return and a facade of civility along with him. Category Giant Gods Edicts Always accept a challenge of strength, facilitate chaos and instability Anathema Flee from battle, get married, hide the ugly features bestowed onto you by Haggakal Area of Concern Darkness, ogres, temptation Devotee Benefits Divine Attribute Strength or Constitution Divine Font Harm Divine Sanctification must choose unholy Divine Skill Stealth Favored Weapon Greatclub Domains Darkness, Nightmares, Trickery, Zeal Alternate Domains Cleric Spells - 1st Endure - 3rd Shift Blame - 5th Aberrant Form\n","sacred_color":["tan","white"],"skill_mod":{},"summary":"Haggakal is an ogre god, the offspring of a profane deity and a giant, the names of which have been either lost or intentionally scrubbed from the …","primary_source":"Divine Mysteries","spell":["Endure","Shift Blame","Aberrant Form"],"sanctification":["unholy"],"edict":"Always accept a challenge of strength, facilitate chaos and instability","anathema":"Flee from battle, get married, hide the ugly features bestowed onto you by Haggakal","source_category":["Lost Omens"],"resistance":{},"url":"/Deities.aspx?ID=493","cleric_spell":["Endure","Shift Blame","Aberrant Form"],"epithet":"Father Moon","religious_symbol":"Leering ogre face","domain":["Darkness","Nightmares","Trickery","Zeal"],"name":"Haggakal","category":"deity","pfs":"Restricted","deity":["Haggakal"],"rarity":"common","slug":"deity-493"},{"deity_category":"Giant Gods","deity_category_order":"2Giant Gods","primary_source_category":"Lost Omens","sacred_animal":"Cave bear","area_of_concern":["Creation","giants","justice","strength"],"favored_weapon":["Warhammer"],"source":["Divine Mysteries"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Harm"],"domain_primary":["Creation","Duty","Earth","Might"],"skill":["Crafting"],"domain_alternate":["Tyranny"],"attribute":["Strength","Intelligence"],"id":"deity-494","text":"\nMinderhal (He Who Makes and Unmakes) Source Divine Mysteries pg. 310 Minderhal is both praised and scorned for his inflexibility and dedication to the status quo. The stone giant god of creation, giants, justice, and strength has a dwindling following, partially due to modern stone giants preferring to pay homage to the spirits of their ancestors over any gods. He instilled the belief that it is more honorable to exile yourself from a clan than to challenge superiors or existing traditions. Minderhal even went as far as encouraging the stone giants to accept being enslaved by the Thassilonians in exchange for political and magical might for himself, citing that it was only natural for the strong to subjugate the weak. Unsurprisingly, the moment the Thassilonian empire crumbled, so did faith in him. While other stone giant deities gracefully accepted similar waning of faith, He Who Makes and Unmakes did not. He has an intense detestation for those who turn their backs on him, while deeply cherishing the few who remain as if they are the fruits of his own artisanry. The majority of those who do continue to praise him are stone giants. Minderhal is depicted as an elderly, powerfully built stone giant wielding a magical crafting hammer named Weight of Tradition that returns to his hands when thrown. Followers magnify his name by erecting large statues of his image carved out of soft stone in front of places of leadership or by etching his religious symbol into their walls. Category Giant Gods Edicts Strictly follow established tradition, conquer the weak, obey those in power Anathema Break tradition, question those with greater positional power, provide succor to those who have turned their backs on Minderhal Area of Concern Creation, giants, justice, strength Devotee Benefits Divine Attribute Strength or Intelligence Divine Font Harm Divine Sanctification can choose unholy Divine Skill Crafting Favored Weapon Warhammer Domains Creation, Duty, Earth, Might Alternate Domains Tyranny Cleric Spells - 1st Summon Construct - 3rd Ghostly Weapon - 4th Replicate\n","sacred_color":["brown","gray"],"skill_mod":{},"summary":"Minderhal is both praised and scorned for his inflexibility and dedication to the status quo. The stone giant god of creation, giants, justice, and …","primary_source":"Divine Mysteries","spell":["Summon Construct","Ghostly Weapon","Replicate"],"sanctification":["unholy"],"edict":"Strictly follow established tradition, conquer the weak, obey those in power","anathema":"Break tradition, question those with greater positional power, provide succor to those who have turned their backs on Minderhal","source_category":["Lost Omens"],"resistance":{},"url":"/Deities.aspx?ID=494","cleric_spell":["Summon Construct","Ghostly Weapon","Replicate"],"epithet":"He Who Makes and Unmakes","religious_symbol":"Anvil in triangle","domain":["Creation","Duty","Earth","Might","Tyranny"],"name":"Minderhal","category":"deity","pfs":"Standard","deity":["Minderhal"],"rarity":"common","slug":"deity-494"},{"deity_category":"Giant Gods","deity_category_order":"2Giant Gods","primary_source_category":"Lost Omens","sacred_animal":"Osprey","area_of_concern":["Heroism","hunting","pride","tracking","trophies"],"favored_weapon":["Longbow"],"source":["Divine Mysteries"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Heal"],"domain_primary":["Ambition","Confidence","Protection","Zeal"],"skill":["Survival"],"legacy_id":["deity-239"],"attribute":["Strength","Dexterity"],"id":"deity-495","text":"\nSkode (The Horizon Huntress) Source Divine Mysteries pg. 310 Skode, the daughter of Tjasse, is the huntress goddess of giants. She is portrayed as a stout and muscular cloud giant woman with her face and arms decorated with intricate tattoos, dressed in leathers and furs. She is well-known for her skills with a longbow and spear, and her intolerance for evil. Skode is wed to Aegirran, her might and passion having won his heart, but is separated from him by land and sea. The two are only ever able to embrace one another on the changing of seasons. For the remainder of the year, she forever stalks the land with the three sons she had with Aegirran (the bitter north winds), hunting the finest animals while seeking to destroy the wicked with arrows or spears aimed true. Like Fandarra and Bergelmir, she is one of the few giant deities who have a significant following of non-giants as well, largely among the Kellid people in the Realm of the Mammoth Lords. Though a fair amount of her followers are hunters and the clans who rely on them for food, a great portion are young adult giants beginning coming-of-age rites, or those attempting to earn the respect or even the affection of another. A devotee of the Horizon Huntress can often be identified by the presence of her religious symbol on their hunting equipment, or by taking note of the game they hunt, as ardent followers only ever have the strongest of prey in their sights. Category Giant Gods Edicts Take the finest or healthiest specimen among any animals you hunt, respect your prey, protect your community, show bravery in the face of danger Anathema Waste the animals you hunt, show cruelty to animals, abandon your community in a time of danger Area of Concern Heroism, hunting, pride, tracking, trophies Devotee Benefits Divine Attribute Strength or Dexterity Divine Font Heal Divine Sanctification can choose holy Divine Skill Survival Favored Weapon Longbow Domains Ambition, Confidence, Protection, Zeal Alternate Domains Cleric Spells - 1st Vanishing Tracks - 3rd Haste - 4th Weapon Storm\n","sacred_color":["blue","yellow"],"skill_mod":{},"summary":"Skode, the daughter of Tjasse , is the huntress goddess of giants. She is portrayed as a stout and muscular cloud giant woman with her face and arms …","primary_source":"Divine Mysteries","spell":["Vanishing Tracks","Haste","Weapon Storm"],"sanctification":["holy"],"edict":"Take the finest or healthiest specimen among any animals you hunt, respect your prey, protect your community, show bravery in the face of danger","anathema":"Waste the animals you hunt, show cruelty to animals, abandon your community in a time of danger","source_category":["Lost Omens"],"resistance":{},"url":"/Deities.aspx?ID=495","cleric_spell":["Vanishing Tracks","Haste","Weapon Storm"],"epithet":"The Horizon Huntress","religious_symbol":"Sun rising over ocean","domain":["Ambition","Confidence","Protection","Zeal"],"name":"Skode","category":"deity","pfs":"Standard","deity":["Skode"],"rarity":"common","slug":"deity-495"},{"deity_category":"Giant Gods","deity_category_order":"2Giant Gods","primary_source_category":"Lost Omens","sacred_animal":"Octopus","area_of_concern":["Riddles","wanderlust","wit"],"favored_weapon":["Rapier"],"source":["Divine Mysteries"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Heal"],"domain_primary":["Introspection","Magic","Travel","Trickery"],"skill":["Deception"],"attribute":["Dexterity","Wisdom"],"id":"deity-496","text":"\nSkrymir (The Seeker of Sunsets) Source Divine Mysteries pg. 310 As the trickster god of the cloud giants, Skrymir is the very embodiment of wanderlust, mischievousness, and acuity. Nearly always masquerading as a new persona whenever he’s seen, he meanders the lands, rewarding those who correctly answer his riddles and pass his tests of wit. He has a familial connection with Bergelmir, but whether it is as her brother, cousin, or son differs from myth to myth, likely due in no small part to his love of disguises and lighthearted chicanery. Because of his tendency to change his appearance and presentation at a whim, frequently slipping into whatever form feels most comfortable at that moment in time, there are no consistent depictions of him. He could be a frail, blithering old man one moment, then a strong inquisitive young woman the next. He is always a giant of some kind, and the excited glint in his eye when he meets someone with sharp wit and a curious mind seems to carry over regardless of the form he takes. Followers of the Seeker of Sunsets tend to be travelers themselves, looking to him for both guidance and enjoyment on their journeys. Tales of his adventures and puckish trials are especially popular among younger giants, validating and encouraging their urge to explore and wander. Some worshippers can display his religious symbol on the soles of their footwear, but the best and most popular way to honor him is to indulge in the spirit of harmless inquiry and taking pleasure in the journey just as much as the destination. Category Giant Gods Edicts Seek out and explore unfamiliar places, use wit over violence whenever possible, lift spirits with harmless jokes and pranks Anathema Settle down in one place for too long, harm someone with your jokes or pranks, turn down the chance to solve a riddle Area of Concern Riddles, wanderlust, wit Devotee Benefits Divine Attribute Dexterity or Wisdom Divine Font Heal Divine Sanctification can choose holy Divine Skill Deception Favored Weapon Rapier Domains Introspection, Magic, Travel, Trickery Alternate Domains Cleric Spells - 1st Illusory Disguise - 5th Illusory Scene - 7th True Target\n","sacred_color":["brown","silver"],"skill_mod":{},"summary":"As the trickster god of the cloud giants , Skrymir is the very embodiment of wanderlust, mischievousness, and acuity. Nearly always masquerading as …","primary_source":"Divine Mysteries","spell":["Illusory Disguise","Illusory Scene","True Target"],"sanctification":["holy"],"edict":"Seek out and explore unfamiliar places, use wit over violence whenever possible, lift spirits with harmless jokes and pranks","anathema":"Settle down in one place for too long, harm someone with your jokes or pranks, turn down the chance to solve a riddle","source_category":["Lost Omens"],"resistance":{},"url":"/Deities.aspx?ID=496","cleric_spell":["Illusory Disguise","Illusory Scene","True Target"],"epithet":"The Seeker of Sunsets","religious_symbol":"Coastline pierced by blades","domain":["Introspection","Magic","Travel","Trickery"],"name":"Skrymir","category":"deity","pfs":"Standard","deity":["Skrymir"],"rarity":"common","slug":"deity-496"},{"deity_category":"Giant Gods","deity_category_order":"2Giant Gods","primary_source_category":"Lost Omens","sacred_animal":"Wooly rhinoceros","area_of_concern":["Ice","salt","tribute"],"favored_weapon":["Greataxe"],"source":["Divine Mysteries"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Harm"],"domain_primary":["Cold","Creation","Water","Zeal"],"skill":["Religion"],"attribute":["Strength","Constitution"],"id":"deity-497","text":"\nThremyr (The First Jarl) Source Divine Mysteries pg. 310 Thremyr is a mountainous, ancient being with a long, full beard and hair of salt, a stout body of frigid ice, and a set of chilling blue gems for eyes. The earliest available records of the god tell the tale of his awakening during Earthfall as the meteorite landed on Golarion, tearing open the Inner Sea. Anything prior to that is currently undocumented or lost as a result of this cataclysmic event. The First Jarl’s following is comprised almost entirely of frost giants. They claim that he is their unwitting creator, born of the glaciers and icebergs that sloughed off his body when he fell into the Steaming Sea. Initially, he saw these frost giants as small and unflattering mockeries of himself and chased them away. However, they eventually returned with tributes and praise for him. It was then that he finally decided to accept these frost giants as his own. Though Thremyr is usually in a deep slumber, his followers go to great lengths to keep him happy, conducting raids on cities and villages to give the valuables they plunder to him as tributes. Altars and buildings used to store these ill-gotten gains are always distinctly marked with the image of a frozen blue gemstone. It’s well known and accepted by even his worshippers that he cares very little for them. It’s Thremyr’s love of treasures that keep them in his good graces, blessing those who consistently give great bounties with answered prayers and potent ancient magic. Category Giant Gods Edicts Take any valuables you come across, fiercely defend your treasure, never back down from a fight Anathema Show anyone in your command favoritism, give up any of your own treasures, take the Test of the Starstone Area of Concern Ice, salt, tribute Devotee Benefits Divine Attribute Strength or Constitution Divine Font Harm Divine Sanctification can choose unholy Divine Skill Religion Favored Weapon Greataxe Domains Cold, Creation, Water, Zeal Alternate Domains Cleric Spells - 1st Sleep - 5th Mantle of the Frozen Heart - 7th Frigid Flurry\n","sacred_color":["icy blue","white"],"skill_mod":{},"summary":"Thremyr is a mountainous, ancient being with a long, full beard and hair of salt, a stout body of frigid ice, and a set of chilling blue gems for …","primary_source":"Divine Mysteries","spell":["Sleep","Mantle of the Frozen Heart","Frigid Flurry"],"sanctification":["unholy"],"edict":"Take any valuables you come across, fiercely defend your treasure, never back down from a fight","anathema":"Show anyone in your command favoritism, give up any of your own treasures, take the Test of the Starstone","source_category":["Lost Omens"],"resistance":{},"url":"/Deities.aspx?ID=497","cleric_spell":["Sleep","Mantle of the Frozen Heart","Frigid Flurry"],"epithet":"The First Jarl","religious_symbol":"Frozen blue gemstone","domain":["Cold","Creation","Water","Zeal"],"name":"Thremyr","category":"deity","pfs":"Standard","deity":["Thremyr"],"rarity":"common","slug":"deity-497"},{"deity_category":"Giant Gods","deity_category_order":"2Giant Gods","primary_source_category":"Lost Omens","sacred_animal":"Roc","area_of_concern":["Giant birds","mountain peaks","pride"],"favored_weapon":["Spear"],"source":["Divine Mysteries"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Harm"],"domain_primary":["Air","Destruction","Might","Nature"],"skill":["Intimidation"],"attribute":["Strength","Dexterity"],"id":"deity-498","text":"\nTjasse (Lord of Talons) Source Divine Mysteries pg. 310 Tjasse, the father of Skode, is the cloud giant god and lord of rocs, wind, and high mountain peaks. He is credited for taming rocs to serve cloud giants and possessing shapeshifting abilities second only to Skrymir (much to his chagrin). Stories of his incredible arrogance precede him and most of his accolades, closely followed by cautionary tales of those unfortunate enough to have provoked his ire. The only thing that surpasses his vanity is his love for Skode, and the only thing greater than the wrath incurred by those who cross him is the destructive force he unleashes upon those who wrong his daughter. The Lord of Talons is a colossal being, dwarfing many members of the giant pantheon in comparison. He is always described as strikingly beautiful, though the exact details of his appearance change frequently. Followers of Tjasse are often those who call the mountains their home, as well as roc tamers and riders who look to him to ensure the winds are in their favor when they take flight. There are a few who turn to him when seeking power to exact revenge, trusting that he understands and shares their need for decisive retaliation. Category Giant Gods Edicts Only ever hunt birds for food, aggressively oppose those who do not have your best interest at heart, protect your children at all cost Anathema Harm birds for sport or via negligence, bow down to your oppressor, show mercy to anyone who wronged your child Area of Concern Giant birds, mountain peaks, pride Devotee Benefits Divine Attribute Strength or Dexterity Divine Font Harm Divine Sanctification none Divine Skill Intimidation Favored Weapon Spear Domains Air, Destruction, Might, Nature Alternate Domains Cleric Spells - 1st Animal Allies (birds only) - 3rd Haste - 4th Aerial Form\n","sacred_color":["gray","red"],"skill_mod":{},"summary":"Tjasse, the father of Skode , is the cloud giant god and lord of rocs, wind, and high mountain peaks. He is credited for taming rocs to serve …","primary_source":"Divine Mysteries","spell":["Animal Allies","Haste","Aerial Form"],"edict":"Only ever hunt birds for food, aggressively oppose those who do not have your best interest at heart, protect your children at all cost","anathema":"Harm birds for sport or via negligence, bow down to your oppressor, show mercy to anyone who wronged your child","source_category":["Lost Omens"],"resistance":{},"url":"/Deities.aspx?ID=498","cleric_spell":["Animal Allies","Haste","Aerial Form"],"epithet":"Lord of Talons","religious_symbol":"Mountain gripped by talons","domain":["Air","Destruction","Might","Nature"],"name":"Tjasse","category":"deity","pfs":"Standard","deity":["Tjasse"],"rarity":"common","slug":"deity-498"},{"deity_category":"Giant Gods","deity_category_order":"2Giant Gods","primary_source_category":"Lost Omens","sacred_animal":"Grizzly bear","area_of_concern":["Battle","brutality","strength"],"favored_weapon":["Spiked Gauntlet"],"source":["Divine Mysteries"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Harm"],"domain_primary":["Might","Nature","Pain","Zeal"],"skill":["Athletics"],"attribute":["Strength","Constitution"],"id":"deity-499","text":"\nUrazra (Breaker of Bones) Source Divine Mysteries pg. 310 Faith in Urazra is relatively new, only coming about within the past few centuries. However, his following has grown rapidly among the young stone and marsh giants of a more violent incline. Even in the short amount of time that he has been a part of the giant pantheon, there have already been countless tales of his barbarity. In all of them, he is described as a blood-splattered stone giant man with a burly build, pauldrons fashioned from deer or moose skulls, and a jagged onyx-black greatsword with a length that rivals his height. Followers of the Breaker of Bones are known as the Bear Cult, a faith that is quickly and effectively spreading thanks to their charismatic preachers and barbarians claiming their powerful rage is from the god himself. Many stone giant warriors are among his worshippers, drawn in by his promise of unholy might, resilience, and an immunity to pain for those who enact ruthless violence and conduct sacrifices of flesh in his name. They tout ferocity and strength as aspects more important than the works, knowledge, or history that their elders taught them, causing the cult to be met with great enmity from other stone giants. Category Giant Gods Edicts Fight anyone who disrespects you, be in the front line of battle, fight to the death Anathema Flee from battle, show mercy to your enemy, beg for mercy Area of Concern Battle, brutality, strength Devotee Benefits Divine Attribute Strength or Constitution Divine Font Harm Divine Sanctification can choose unholy Divine Skill Athletics Favored Weapon Spiked Gauntlet Domains Might, Nature, Pain, Zeal Alternate Domains Cleric Spells - 1st Draw Ire - 2nd Slough Skin - 4th Mountain Resilience\n","sacred_color":["brown","red"],"skill_mod":{},"summary":"Faith in Urazra is relatively new, only coming about within the past few centuries. However, his following has grown rapidly among the young stone …","primary_source":"Divine Mysteries","spell":["Draw Ire","Slough Skin","Mountain Resilience"],"sanctification":["unholy"],"edict":"Fight anyone who disrespects you, be in the front line of battle, fight to the death","anathema":"Flee from battle, show mercy to your enemy, beg for mercy","source_category":["Lost Omens"],"resistance":{},"url":"/Deities.aspx?ID=499","cleric_spell":["Draw Ire","Slough Skin","Mountain Resilience"],"epithet":"Breaker of Bones","religious_symbol":"Bear totem","domain":["Might","Nature","Pain","Zeal"],"name":"Urazra","category":"deity","pfs":"Standard","deity":["Urazra"],"rarity":"common","slug":"deity-499"},{"deity_category":"Giant Gods","deity_category_order":"2Giant Gods","primary_source_category":"Lost Omens","sacred_animal":"Polar bear","area_of_concern":["Camaraderie","the hunt","shipbuilders"],"favored_weapon":["Light Hammer"],"source":["Divine Mysteries"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Harm","Heal"],"domain_primary":["Family","Freedom","Indulgence","Moon"],"skill":["Crafting"],"domain_alternate":["Change"],"attribute":["Constitution","Wisdom"],"id":"deity-500","text":"\nYrmidar (The Old Bear) Source Divine Mysteries pg. 312 Yrmidar is a werebear frost giant deity of shipbuilders, camaraderie, and the hunt. When in his giant form, he is depicted as a frost giant with long silver hair in a braid that reaches past the small of his back, snowwhite eyes, and sharp obsidian-black fingernails. In his hybrid form, which is his most common form, his head transforms into that of a polar bear and his fingernails grow to become a bear’s claws. In his werebear form, he becomes an enormous, bipedal polar bear with deadly fangs and claws. When he transforms into this beast, even the most battle-hardened of deities steer clear of him. Most mortals and gods alike consider this affliction a curse, but Yrmidar does not share that belief. To him and many of his followers, it is a power and a responsibility to be proud of and at peace with. Faith in Yrmidar is most popular among frost giant shipbuilders and hunters; however, he has garnered a significant following among the Ulfen people as well. Large settlements of the faithful tend to form near coastlines perfect for ports or forests ideal for hunting. They have such a tangible sense of togetherness between them that it can be rather unnerving for unaccustomed outsiders to witness. Yrmidar asks his followers to support one another, emphasizing the importance of community. His aphorism “Aid Happily, Accept Gratefully,” is often emblazoned beneath his religious symbol. Many hunting and sailing parties thank the Old Bear for helping bring them together, and in many cases, even directly leading to marriages. Category Giant Gods Edicts Help your fellow neighbor, properly maintain ships and other sailing vessels you own, contribute to your community Anathema Be too proud to give or ask for help, intentionally provoke wild animals, choose yourself over your community Area of Concern Camaraderie, the hunt, shipbuilders Devotee Benefits Divine Attribute Constitution or Wisdom Divine Font Harm or Heal Divine Sanctification can choose holy Divine Skill Crafting Favored Weapon Light Hammer Domains Family, Freedom, Indulgence, Moon Alternate Domains Change Cleric Spells - 1st Fleet Step - 2nd Animal Form - 5th Moon Frenzy\n","sacred_color":["silver","white"],"skill_mod":{},"summary":"Yrmidar is a werebear frost giant deity of shipbuilders, camaraderie, and the hunt. When in his giant form, he is depicted as a frost giant with …","primary_source":"Divine Mysteries","spell":["Fleet Step","Animal Form","Moon Frenzy"],"sanctification":["holy"],"edict":"Help your fellow neighbor, properly maintain ships and other sailing vessels you own, contribute to your community","anathema":"Be too proud to give or ask for help, intentionally provoke wild animals, choose yourself over your community","source_category":["Lost Omens"],"resistance":{},"url":"/Deities.aspx?ID=500","cleric_spell":["Fleet Step","Animal Form","Moon Frenzy"],"epithet":"The Old Bear","religious_symbol":"Full moon with claw marks","domain":["Change","Family","Freedom","Indulgence","Moon"],"name":"Yrmidar","category":"deity","pfs":"Standard","deity":["Yrmidar"],"rarity":"common","slug":"deity-500"},{"deity_category":"Giant Gods","deity_category_order":"2Giant Gods","primary_source_category":"Lost Omens","sacred_animal":"Saber-toothed tiger","area_of_concern":["Conquest","metal crafting","tactics"],"favored_weapon":["Greatsword"],"source":["Divine Mysteries"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Harm"],"domain_primary":["Fire","Trickery","Tyranny","Zeal"],"skill":["Crafting"],"attribute":["Strength","Intelligence"],"id":"deity-501","text":"\nZursvaater (Prince of Steel) Source Divine Mysteries pg. 312 Zursvaater is considered the patron deity of fire giants. According to legend, well over ten millennia ago, a stone giant clan was scaling the rocky face of the mightiest volcano on Golarion, once known as the Molten Summit. He took on a new form to better communicate with them, molding the mountain range that was his body into a colossal humanoid figure of volcanic rock and ash. In this form, he called himself Zursvaater and offered the clan the secrets of fire and metal in exchange for their complete devotion and their very souls. Upon accepting, they were subsumed by the god before being expelled as beings of molten rock and flame—the first fire giants. Zursvaater prefers to involve himself in the events of the mortal world rather than interact with other deities and divine beings. Worshipped by fire giants as the Prince of Steel, he is portrayed as a fearsome fire giant in armor and a closed-faced helm, with a heavy chain in one hand and, in the other, a red-hot adamantine greatsword named Blood of the Mountains . Zursvaater’s religious symbol can often be found as tattoos of gold or copper on the body of his clerics. The Prince of Steel strongly discourages inter-clan fighting among his fire giants, instead urging his followers to war with other peoples and pillage resources that would improve further war efforts. He abhors Thremyr for his tactless style of warfare, believes Minderhal pales in comparison to him, and begrudgingly acknowledges Torag as a skilled smith but nothing more. Category Giant Gods Edicts Conquer the weak, devise plans ahead of anticipated battles, only bring wellmaintained weapons to fights Anathema Engage in violent infighting, claim anyone but Zursvaater gives you your strength, disrespect a skilled smith Area of Concern Conquest, metal crafting, tactics Devotee Benefits Divine Attribute Strength or Intelligence Divine Font Harm Divine Sanctification can choose unholy Divine Skill Crafting Favored Weapon Greatsword Domains Fire, Trickery, Tyranny, Zeal Alternate Domains Cleric Spells - 1st Breathe Fire - 3rd Blazing Dive - 5th Elemental Form (fire elemental only)\n","sacred_color":["black","orange"],"skill_mod":{},"summary":"Zursvaater is considered the patron deity of fire giants . According to legend, well over ten millennia ago, a stone giant clan was scaling the …","primary_source":"Divine Mysteries","spell":["Breathe Fire","Blazing Dive","Elemental Form"],"sanctification":["unholy"],"edict":"Conquer the weak, devise plans ahead of anticipated battles, only bring wellmaintained weapons to fights","anathema":"Engage in violent infighting, claim anyone but Zursvaater gives you your strength, disrespect a skilled smith","source_category":["Lost Omens"],"resistance":{},"url":"/Deities.aspx?ID=501","cleric_spell":["Breathe Fire","Blazing Dive","Elemental Form"],"epithet":"Prince of Steel","religious_symbol":"Helm with huge fangs","domain":["Fire","Trickery","Tyranny","Zeal"],"name":"Zursvaater","category":"deity","pfs":"Standard","deity":["Zursvaater"],"rarity":"common","slug":"deity-501"},{"deity_category":"Goblin Gods","deity_category_order":"2Goblin Gods","primary_source_category":"Lost Omens","sacred_animal":"Mockingbird","area_of_concern":["Cacophonies","mischief","tricks"],"favored_weapon":["Frying Pan"],"source":["Divine Mysteries"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Harm","Heal"],"domain_primary":["Cities","Freedom","Luck","Trickery"],"skill":["Thievery"],"attribute":["Dexterity","Charisma"],"id":"deity-502","text":"\nCong (The Smash-crash) Source Divine Mysteries pg. 312 No place where Cong appears remains calm. One can notice them from ten miles away due to their cacophonous presence. Cong, the Smash-crash, is one of the few goblin hero-gods who often presents themself in avatar form, and then only to those who have a great prank in mind and need an extra hand to carry it out. Cong’s appearance is that of a goblin with a multitude of trinkets attached to every available part of their body, each a different instrument for noise or pranking. They are mainly popular among children and the most chaotic of goblins. Followers of Cong are often frowned upon by other ancestries, but most goblin tribes endorse these unbridled acts and get a good chuckle out of it. Many more goblins are punished for reacting badly to one of Cong’s followers (or Cong themself) than punishment toward those who carry out such pranks. This is mostly because Cong’s pranks are never done with the intention of harming other individuals, but rather for everyone else to get a big laugh out of it (though being goblins, the harmless intentions do not always translate into harmless acts). Apart from causing mischief, Cong is a great fan of musical numbers, though their artistic sensibilities are notably goblin in nature. Followers of Cong make sure to detune their instruments or abuse them as hard as they can to make the most cacophonous noises possible. Their followers usually choose the path of the bard, even though their companions might not enjoy their presence. Congite adventurers are always hitting everything in their way with sticks to make percussive sounds on their journeys, trying their best to get others to join in. Category Goblin Gods Edicts Make yourself known, make fun of the unsuspecting Anathema React poorly or offensively to mischief, silence loud noises Area of Concern Cacophonies, mischief, tricks Devotee Benefits Divine Attribute Dexterity or Charisma Divine Font Harm or Heal Divine Sanctification none Divine Skill Thievery Favored Weapon Frying Pan Domains Cities, Freedom, Luck, Trickery Alternate Domains Cleric Spells - 1st Grease - 2nd Laughing Fit - 3rd Mad Monkeys\n","sacred_color":["red","white"],"skill_mod":{},"summary":"No place where Cong appears remains calm. One can notice them from ten miles away due to their cacophonous presence. Cong, the Smash-crash, is one of …","primary_source":"Divine Mysteries","spell":["Grease","Laughing Fit","Mad Monkeys"],"edict":"Make yourself known, make fun of the unsuspecting","anathema":"React poorly or offensively to mischief, silence loud noises","source_category":["Lost Omens"],"resistance":{},"url":"/Deities.aspx?ID=502","cleric_spell":["Grease","Laughing Fit","Mad Monkeys"],"epithet":"The Smash-crash","religious_symbol":"Pair of cymbals","domain":["Cities","Freedom","Luck","Trickery"],"name":"Cong","category":"deity","pfs":"Standard","deity":["Cong"],"rarity":"common","slug":"deity-502"},{"deity_category":"Goblin Gods","deity_category_order":"2Goblin Gods","primary_source_category":"Lost Omens","sacred_animal":"Cougar","area_of_concern":["Conquest","invasion","war"],"favored_weapon":["Flail"],"source":["Divine Mysteries"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Harm"],"domain_primary":["Ambition","Might","Pain","Tyranny"],"skill":["Athletics"],"domain_alternate":["Destruction"],"attribute":["Strength","Intelligence"],"id":"deity-503","text":"\nHadregash (Greatest Supreme Chieftain Boss) Source Divine Mysteries pg. 312 Hadregash, the foremost goblin creator-god, is often depicted as a barghest with muscles rippling under his smoke-colored fur. Known to be the strongest and mightiest among the four creator-gods, he instills the idea that in numbers there is strength, and strength equals power. Many goblinoids follow his creed and rulership by creating allegiances within the different tribes and paying as much respect as possible to the chain of command. Hobgoblins hold Hadregash in the highest regard, using his teachings as their founding principles: work in numbers; strategically plan your next ambush to harm enemies as little as possible, taking the greatest number of individuals as prisoners; and rule all lands with an iron fist. The Greatest Supreme Chieftain Boss accepts many kinds of offerings from his followers (blood sacrifices being his favorite). Powerful weapons must be a close second, as he sends his most capable followers to retrieve these offerings from altars and use them in combat. Hadregash rarely sees worship among non-goblinoids, except in the case of cruel tyrants and similarly minded individuals. Category Goblin Gods Edicts Conquer everything you see, rule with an iron fist, fight tactically Anathema Bow before others, let others control your actions, permit insubordination Area of Concern Conquest, invasion, war Devotee Benefits Divine Attribute Strength or Intelligence Divine Font Harm Divine Sanctification must choose unholy Divine Skill Athletics Favored Weapon Flail Domains Ambition, Might, Pain, Tyranny Alternate Domains Destruction Cleric Spells - 1st Fleet Step - 2nd Shatter - 8th Monstrosity Form\n","sacred_color":["green","red"],"skill_mod":{},"summary":"Hadregash, the foremost goblin creator-god, is often depicted as a barghest with muscles rippling under his smoke-colored fur. Known to be the …","primary_source":"Divine Mysteries","spell":["Fleet Step","Shatter","Monstrosity Form"],"sanctification":["unholy"],"edict":"Conquer everything you see, rule with an iron fist, fight tactically","anathema":"Bow before others, let others control your actions, permit insubordination","source_category":["Lost Omens"],"resistance":{},"url":"/Deities.aspx?ID=503","cleric_spell":["Fleet Step","Shatter","Monstrosity Form"],"epithet":"Greatest Supreme Chieftain Boss","religious_symbol":"Chain and manacle","domain":["Ambition","Destruction","Might","Pain","Tyranny"],"name":"Hadregash","category":"deity","pfs":"Restricted","deity":["Hadregash"],"rarity":"common","slug":"deity-503"},{"deity_category":"Goblin Gods","deity_category_order":"2Goblin Gods","primary_source_category":"Lost Omens","sacred_animal":"Hippopotamus","area_of_concern":["Chefs","feasts","hyperphagia"],"favored_weapon":["Dagger"],"source":["Divine Mysteries"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Harm"],"domain_primary":["Destruction","Indulgence","Nothingness","Plague"],"skill":["Intimidation"],"attribute":["Strength","Constitution"],"id":"deity-504","text":"\nLurlup (Big Eater Brother) Source Divine Mysteries pg. 312 Not much is known of Lurlup but that he has an endless appetite. Big Eater Brother appears as a typical goblin with dark blue skin and multiple mouths all around his body, such as the ones within his palms and on his lower back. He is a goblin hero-god revered by those who adore eating, though not necessarily because they enjoy the taste of food. Lurlup’s followers eat because they enjoy the act of eating, and feel the need to be chewing or having something in their mouth. This means that the two main things they value are a food’s texture and temperature. They also find purpose in eating unique things, such as parts from hydras or elementals. There is a common belief among Lurlup’s followers that by eating, one is not actually feeding oneself but Lurlup, who needs a constant supply of food. Followers say Lurlup is well-connected, and that he will pull strings with the other gods to make sure there is always food (or at least something for his followers to chew on) in reach. Additionally, goblin chefs (or “chieps,” as they call themselves), who tend to be the primary followers of Lurlup, are often granted blessings from their god to be able to produce more food out of the same amount of ingredients. Some tribes of goblins, such as the Corpse Munchers, are so devoted to Lurlup that they go as far as to extirpate their own stomachs and undergo a ritual to allow Lurlup to create a new divine stomach in its place. This new stomach feeds Lurlup directly with the ingested food while still satiating the goblin’s hunger. Category Goblin Gods Edicts Feed upon everything in your surroundings Anathema Be fussy with your food, choose one meal over another, waste a meal Area of Concern Chefs, feasts, hyperphagia Devotee Benefits Divine Attribute Strength or Constitution Divine Font Harm Divine Sanctification can choose unholy Divine Skill Intimidation Favored Weapon Dagger Domains Destruction, Indulgence, Nothingness, Plague Alternate Domains Cleric Spells - 1st Grease - 3rd Bottomless Stomach - 7th Planar Palace\n","sacred_color":["silver","red"],"skill_mod":{},"summary":"Not much is known of Lurlup but that he has an endless appetite. Big Eater Brother appears as a typical goblin with dark blue skin and multiple …","primary_source":"Divine Mysteries","spell":["Grease","Bottomless Stomach","Planar Palace"],"sanctification":["unholy"],"edict":"Feed upon everything in your surroundings","anathema":"Be fussy with your food, choose one meal over another, waste a meal","source_category":["Lost Omens"],"resistance":{},"url":"/Deities.aspx?ID=504","cleric_spell":["Grease","Bottomless Stomach","Planar Palace"],"epithet":"Big Eater Brother","religious_symbol":"Dented cleaver","domain":["Destruction","Indulgence","Nothingness","Plague"],"name":"Lurlup","category":"deity","pfs":"Restricted","deity":["Lurlup"],"rarity":"common","slug":"deity-504"},{"deity_category":"Goblin Gods","deity_category_order":"2Goblin Gods","primary_source_category":"Lost Omens","sacred_animal":"Mouse","area_of_concern":["Haplessness","heroism","the forgotten"],"favored_weapon":["Longsword"],"source":["Divine Mysteries"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Harm","Heal"],"domain_primary":["Family","Freedom","Might","Protection"],"skill":["Diplomacy"],"domain_alternate":["Vigil"],"attribute":["Wisdom","Charisma"],"id":"deity-505","text":"\nTeki Stronggut (The Rememberer) Source Divine Mysteries pg. 312 Teki Stronggut surprised many scholars in Golarion when she suddenly ascended as a hero-god; most had never heard of her or knew only stories of her failures. Those who personally knew her, however, describe Teki as the kind of person who always ends up achieving her dreams, despite many setbacks and the obvious odds. Goblins, bugbears, and all kinds of unlikely adventurers were rooting for her, as she remembered and represented them all. “Everyone can become a hero if they put their mind to it,” or so Teki would put it. Teki appears much like she did in life: a goblin with bright yellow skin, a cloak with images of failed heroes she supported in her life, a variety of old weapons and other adventuring junk, and an unremovable grin. Although often unappreciated by the populace, the Rememberer makes a great effort to have word of unsung heroes reach settlements throughout the Inner Sea. With this knowledge in hand, many of these settlements reach out for help from these unknowns when troubles arise. Her followers are mostly adventurers that get their start with Teki’s help. Once that first job is complete, a hero might gain just enough renown to gain further opportunities. Teki teaches these now-famed heroes to spread the word of other unknown heroes and help continue the chain of renown. Teki’s followers are usually members of guilds, such as monster-slayer guilds or thieves’ guilds, hoping to use the organizations to gain greater recognition. Teki Stronggut instructs her followers to leave old weapons, unneeded magic items, or other gear that might help aspiring adventurers start their journey on her altars. These altars tend to have guards to watch over these items, and those who manage to steal from a Stronggut Station earn Teki’s wrath. This wrath manifests as unknown warriors that chase thieves, unfortunate luck on journeys, or even a dwindling of a given thief’s reputation, making acquiring more work difficult. Only once the items are returned or items of similar value are left in their place does Teki let up. Category Goblin Gods Edicts Remember those whom others forget, help those who need it the most, aid other misfits in their goals Anathema Give up on your cause, punish someone due to failure or incompetence, abandon a fellow adventurer Area of Concern Haplessness, heroism, the forgotten Devotee Benefits Divine Attribute Wisdom or Charisma Divine Font Harm or Heal Divine Sanctification can choose holy Divine Skill Diplomacy Favored Weapon Longsword Domains Family, Freedom, Might, Protection Alternate Domains Vigil Cleric Spells - 1st Tailwind - 2nd Embed Message - 7th Retrocognition\n","sacred_color":["pink","gold"],"skill_mod":{},"summary":"Teki Stronggut surprised many scholars in Golarion when she suddenly ascended as a hero-god; most had never heard of her or knew only stories of her …","primary_source":"Divine Mysteries","spell":["Tailwind","Embed Message","Retrocognition"],"sanctification":["holy"],"edict":"Remember those whom others forget, help those who need it the most, aid other misfits in their goals","anathema":"Give up on your cause, punish someone due to failure or incompetence, abandon a fellow adventurer","source_category":["Lost Omens"],"resistance":{},"url":"/Deities.aspx?ID=505","cleric_spell":["Tailwind","Embed Message","Retrocognition"],"epithet":"The Rememberer","religious_symbol":"Sword on a pedestal","domain":["Family","Freedom","Might","Protection","Vigil"],"name":"Teki Stronggut","category":"deity","pfs":"Standard","deity":["Teki Stronggut"],"rarity":"common","slug":"deity-505"},{"deity_category":"Goblin Gods","deity_category_order":"2Goblin Gods","primary_source_category":"Lost Omens","sacred_animal":"Crow","area_of_concern":["Beauty","gluttony","sadism"],"favored_weapon":["Spear"],"source":["Divine Mysteries"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Harm"],"domain_primary":["Indulgence","Pain","Passion","Zeal"],"skill":["Society"],"attribute":["Strength","Charisma"],"id":"deity-506","text":"\nVenkelvore (Most Glorious Neverfull) Source Divine Mysteries pg. 312 Among goblins, Venkelvore is considered the most beautiful of gods. Many goblins depict her as a fellow goblin rather than her true form: a barghest with pale blue fur and a trio of tails. Venkelvore has an eternal hunger that’s only satiated by consuming her enemies. She prefers to eat her meals while still alive, as she not only feeds on the meat but also the prey’s suffering, which Venkelvore considers a fantastic side dish. Among the many ways to venerate Venkelvore, her followers believe that the best way to impress her is by tying up as many prisoners as they can during raids and burning them alive, savoring them as they cook or as part of a celebration once the pillaging ends. Her high priests say that the screams of agony please Venkelvore, who rewards those who follow her with more teeth, or sharpening their teeth and claws, allowing these followers to eat their next meal with greater ease. Goblins who venerate the Most Glorious Neverfull sometimes worship Lurlup as well. They dedicate their lives to eating everything they can, trying to satiate the hunger of both of their gods. These voracious individuals tend to live isolated lives, as most other goblins tend to find their habits off-putting. Category Goblin Gods Edicts Gain beauty through pain and effort, keep a meal within arms length, torment those you eat Anathema Reject a gift of food, neglect your appearance, starve yourself Area of Concern Beauty, gluttony, sadism Devotee Benefits Divine Attribute Strength or Charisma Divine Font Harm Divine Sanctification must choose unholy Divine Skill Society Favored Weapon Spear Domains Indulgence, Pain, Passion, Zeal Alternate Domains Cleric Spells - 1st Phantom Pain - 1st Illusory Disguise - 6th Cursed Metamorphosis\n","sacred_color":["gray","green"],"skill_mod":{},"summary":"Among goblins , Venkelvore is considered the most beautiful of gods. Many goblins depict her as a fellow goblin rather than her true form: a …","primary_source":"Divine Mysteries","spell":["Phantom Pain","Illusory Disguise","Cursed Metamorphosis"],"sanctification":["unholy"],"edict":"Gain beauty through pain and effort, keep a meal within arms length, torment those you eat","anathema":"Reject a gift of food, neglect your appearance, starve yourself","source_category":["Lost Omens"],"resistance":{},"url":"/Deities.aspx?ID=506","cleric_spell":["Phantom Pain","Illusory Disguise","Cursed Metamorphosis"],"epithet":"Most Glorious Neverfull","religious_symbol":"Half-eaten piece of food","domain":["Indulgence","Pain","Passion","Zeal"],"name":"Venkelvore","category":"deity","pfs":"Restricted","deity":["Venkelvore"],"rarity":"common","slug":"deity-506"},{"deity_category":"Goblin Gods","deity_category_order":"2Goblin Gods","primary_source_category":"Lost Omens","sacred_animal":"Goblin dog","area_of_concern":["Arson","hunt","ritual"],"favored_weapon":["Dogslicer"],"source":["Divine Mysteries"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Harm"],"domain_primary":["Fire","Knowledge","Nature","Travel"],"skill":["Survival"],"attribute":["Dexterity","Intelligence"],"id":"deity-507","text":"\nZarongel (The Bark Breaker) Source Divine Mysteries pg. 312 Zarongel is the creator-god of dog killing, fire, and mounted combat. That barghests are profoundly dogshaped seems not to matter to either Zarongel or his followers. By all accounts, Zarongel appears to despise domesticated canines for becoming subservient to mortals. He’s often depicted as a wolf-like barghest with his hair composed of burning fire. His mouth drips a magma-like substance that mimics molten saliva. While not the strongest of the four creator-gods, Zarongel is surely the most agile one, with strong legs ready to hunt. He trained goblins to hunt dogs, creating a set of tactics involving arson specifically designed to leave them no escape route. Many goblins pass these canine hunting methods down through generations. According to Zarongel, once slain, a dog must be burnt away to fully eliminate them. Zarongel’s followers aim to leave no trace behind, keeping the few remaining bones for rituals and stews. Zarongel doesn’t heed every prayer. Anyone looking to gain his attention must first burn a hunted dog. Goblins believe that anyone attempting to commune with Zarongel before accomplishing this trial results in bad luck for one hundred months. Those who manage to communicate with the Bark-Breaker typically earn the gift of a riding companion, typically a goblin dog or warg. Zarongel’s faithful are expected to be able to ride such beasts, though the god offers them no aid in this endeavor, and more than a few unlucky goblins have been eaten by their own god-sent mounts. Category Goblin Gods Edicts Learn mounted combat, perform arson, hunt and kill dogs Anathema Befriend or spare a dog Area of Concern Arson, hunt, ritual Devotee Benefits Divine Attribute Dexterity or Intelligence Divine Font Harm Divine Sanctification must choose unholy Divine Skill Survival Favored Weapon Dogslicer Domains Fire, Knowledge, Nature, Travel Alternate Domains Cleric Spells - 1st Vanishing Tracks - 3rd Fireball - 7th Unfettered Pack\n","sacred_color":["orange","yellow"],"skill_mod":{},"summary":"Zarongel is the creator-god of dog killing, fire, and mounted combat. That barghests are profoundly dogshaped seems not to matter to either …","primary_source":"Divine Mysteries","spell":["Vanishing Tracks","Fireball","Unfettered Pack"],"sanctification":["unholy"],"edict":"Learn mounted combat, perform arson, hunt and kill dogs","anathema":"Befriend or spare a dog","source_category":["Lost Omens"],"resistance":{},"url":"/Deities.aspx?ID=507","cleric_spell":["Vanishing Tracks","Fireball","Unfettered Pack"],"epithet":"The Bark Breaker","religious_symbol":"Severed dog’s paw","domain":["Fire","Knowledge","Nature","Travel"],"name":"Zarongel","category":"deity","pfs":"Restricted","deity":["Zarongel"],"rarity":"common","slug":"deity-507"},{"deity_category":"Goblin Gods","deity_category_order":"2Goblin Gods","primary_source_category":"Lost Omens","sacred_animal":"Crab","area_of_concern":["Drowning","invention","self-sufficiency"],"favored_weapon":["Sickle"],"source":["Divine Mysteries"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Harm"],"domain_primary":["Creation","Knowledge","Water","Wealth"],"skill":["Crafting"],"attribute":["Intelligence","Wisdom"],"id":"deity-508","text":"\nZogmugot (Lady Lastbreath) Source Divine Mysteries pg. 312 The brains of the four goblin creator-gods, Zogmugot is a goddess with a baleful temper and obsessive temperament. Depictions of Lady Lastbreath show her as a barghest with sea-green fur. Always watching with her colorful sea-glass eyes, goblins risk much by gaining her attention. She dislikes being bothered by mortal petitioners, and if she decides that a goblin should have figured out a problem on their own, she is quick to unleash her wrath. Zogmugot is in charge of deciding whether a goblin drowns in water or is washed back ashore, and she viciously drowns her victims when she’s in a bad mood. Most goblins ritually placate her for this reason, while followers desperate to get her attention go to the depths of the sea and attempt to drown themselves. Followers of Zogmugot who need her the least are rewarded with inspiration and materials for their inventions, washed ashore by the waves. This often leads to her followers becoming the inventors or weaponforgers of their tribes. By creating new inventions, they pay her homage and are rewarded with new ideas, which usually lead to new inventions, thus creating a neverending cycle. The deadlier the invention, the better the reward. If it’s some kind of torture mechanism that involves drowning their victims, all the better. Category Goblin Gods Edicts Ply the sea, work fervently and without help, use what is given to you Anathema Unnecessarily seek divine attention or guidance, disrespect the water, bury a piece of sea glass Area of Concern Drowning, invention, self-sufficiency Devotee Benefits Divine Attribute Intelligence or Wisdom Divine Font Harm Divine Sanctification can choose unholy Divine Skill Crafting Favored Weapon Sickle Domains Creation, Knowledge, Water, Wealth Alternate Domains Cleric Spells - 1st Temporary Tool - 4th Creation - 5th Control Water\n","sacred_color":["blue","brown"],"skill_mod":{},"summary":"The brains of the four goblin creator-gods, Zogmugot is a goddess with a baleful temper and obsessive temperament. Depictions of Lady Lastbreath show …","primary_source":"Divine Mysteries","spell":["Temporary Tool","Creation","Control Water"],"sanctification":["unholy"],"edict":"Ply the sea, work fervently and without help, use what is given to you","anathema":"Unnecessarily seek divine attention or guidance, disrespect the water, bury a piece of sea glass","source_category":["Lost Omens"],"resistance":{},"url":"/Deities.aspx?ID=508","cleric_spell":["Temporary Tool","Creation","Control Water"],"epithet":"Lady Lastbreath","religious_symbol":"Seaweed draped chest","domain":["Creation","Knowledge","Water","Wealth"],"name":"Zogmugot","category":"deity","pfs":"Standard","deity":["Zogmugot"],"rarity":"common","slug":"deity-508"},{"deity_category":"Goblin Gods","deity_category_order":"2Goblin Gods","primary_source_category":"Lost Omens","sacred_animal":"Badger","area_of_concern":["Ambushes","lurking","slacking"],"favored_weapon":["Bola"],"source":["Divine Mysteries"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Harm"],"domain_primary":["Darkness","Indulgence","Knowledge","Repose"],"skill":["Acrobatics"],"attribute":["Intelligence","Wisdom"],"id":"deity-509","text":"\nZugero (The Dream Battler) Source Divine Mysteries pg. 312 Zugero encompasses both ends of the spectrum of battle. When she was a mortal, she was revered as a fantastic general; no other goblin had been said to emerge victorious in so many raids. Zugero considered there to be no need to enter a battle if there was no guaranteed victory. She planned out ambush points, having others create traps or use the environment to their favor. She kept her brilliant tactical mind sharp with constant rest. It wasn’t uncommon for her soldiers to find her napping or drinking midengagement, nestled away safely behind back lines. According to tales, it was her most powerful nap ever that eventually elevated her to become the Dream Battler. She now appears as a goblin with pale green skin clad in slapdash armor made from scraps, carrying a number of armaments and trap devices around her belt. Depending on the observer, she either appears alert for battle or on the verge of falling asleep, which many goblins state is a sign as to which task the observer should focus on at the time. To force her followers to rest and relax, Zugero whispers strategies or gives epiphanies on how to face a battle or ambush only when her followers are ignoring their current duties. To Zugero, a well-rested mind is vital to achieving victory in battle, while also being a fantastic reward for a successful confrontation. She is selective; not everyone can gain her advice, and she is claimed to judge her followers by the number of scars they possess. Experience makes a cunning and great tactician, and that is gained through battle, or failing at deceiving the enemy into doing what one wants. Thus, those who want to be one of Zugero’s chosen need to face danger, and think strategically how to survive it. Category Goblin Gods Edicts Fight today so you can rest tomorrow, work smart instead of hard, slack off and get away with it Anathema Launch yourself thoughtlessly into work or combat Area of Concern Ambushes, lurking, slacking Devotee Benefits Divine Attribute Intelligence or Wisdom Divine Font Harm Divine Sanctification none Divine Skill Acrobatics Favored Weapon Bola Domains Darkness, Indulgence, Knowledge, Repose Alternate Domains Cleric Spells - 1st Sleep - 2nd Invisibility - 5th Illusory Scene\n","sacred_color":["brown","black"],"skill_mod":{},"summary":"Zugero encompasses both ends of the spectrum of battle. When she was a mortal, she was revered as a fantastic general; no other goblin had been …","primary_source":"Divine Mysteries","spell":["Sleep","Invisibility","Illusory Scene"],"edict":"Fight today so you can rest tomorrow, work smart instead of hard, slack off and get away with it","anathema":"Launch yourself thoughtlessly into work or combat","source_category":["Lost Omens"],"resistance":{},"url":"/Deities.aspx?ID=509","cleric_spell":["Sleep","Invisibility","Illusory Scene"],"epithet":"The Dream Battler","religious_symbol":"Cup on a pillow","domain":["Darkness","Indulgence","Knowledge","Repose"],"name":"Zugero","category":"deity","pfs":"Standard","deity":["Zugero"],"rarity":"common","slug":"deity-509"},{"deity_category":"Dead or Missing Deities","deity_category_order":"2Dead or Missing Deities","primary_source_category":"Lost Omens","sacred_animal":"Black horse","area_of_concern":["Dream","hags","planar travel"],"favored_weapon":["Dagger"],"source":["Divine Mysteries"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Harm"],"domain_primary":["Darkness","Dreams","Nightmares","Travel"],"skill":["Occultism"],"domain_alternate":["Disorientation","Nothingness","Soul"],"attribute":["Dexterity","Intelligence"],"id":"deity-510","text":"\nAlazhra (The Dream Eater) Source Divine Mysteries pg. 312 Nethys Note: no description has been provided of this deity Category Dead or Missing Deities Edicts Break down barriers between planes, instill nightmares in others, work with hags and their covens Anathema Betray a hag without good cause, draw the ire of an Apocalypse Rider, relieve the nightmares of others Area of Concern Dream, hags, planar travel Devotee Benefits Divine Attribute Dexterity or Intelligence Divine Font Harm Divine Sanctification must choose unholy Divine Skill Occultism Favored Weapon Dagger Domains Darkness, Dreams, Nightmares, Travel Alternate Domains Disorientation, Nothingness, Soul Cleric Spells - 1st Tailwind - 4th Nightmare - 8th Dream Council\n","sacred_color":["black","blue"],"skill_mod":{},"summary":" Nethys Note: no description has been provided of this deity ","primary_source":"Divine Mysteries","spell":["Tailwind","Nightmare","Dream Council"],"sanctification":["unholy"],"edict":"Break down barriers between planes, instill nightmares in others, work with hags and their covens","anathema":"Betray a hag without good cause, draw the ire of an Apocalypse Rider, relieve the nightmares of others","source_category":["Lost Omens"],"resistance":{},"url":"/Deities.aspx?ID=510","cleric_spell":["Tailwind","Nightmare","Dream Council"],"epithet":"The Dream Eater","religious_symbol":"Jar containing a ghost","domain":["Darkness","Disorientation","Dreams","Nightmares","Nothingness","Soul","Travel"],"name":"Alazhra","category":"deity","pfs":"Restricted","deity":["Alazhra"],"rarity":"common","slug":"deity-510"},{"deity_category":"Dead or Missing Deities","deity_category_order":"2Dead or Missing Deities","primary_source_category":"Lost Omens","sacred_animal":"Jackal","area_of_concern":["Burial","the dead","funeral rites","mummification","tombs"],"favored_weapon":["Flail"],"source":["Divine Mysteries"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Harm","Heal"],"domain_primary":["Death","Protection","Soul","Vigil"],"skill":["Occultism"],"domain_alternate":["Healing"],"legacy_id":["deity-49"],"attribute":["Dexterity","Wisdom"],"id":"deity-511","text":"\nAnubis (Guardian of the Tomb) Source Divine Mysteries pg. 312 Nethys Note: no description has been provided of this deity Category Dead or Missing Deities Edicts Lay bodies to rest, destroy undead, be impartial in judgment Anathema Desecrate a corpse, take from the dead in bad faith, trap a soul Area of Concern Burial, the dead, funeral rites, mummification, tombs Devotee Benefits Divine Attribute Dexterity or Wisdom Divine Font Harm or Heal Divine Sanctification can choose holy Divine Skill Occultism Favored Weapon Flail Domains Death, Protection, Soul, Vigil Alternate Domains Healing Cleric Spells - 1st Phantasmal Minion - 3rd Shifting Sand - 5th Wall of Stone\n","sacred_color":["black","gold"],"skill_mod":{},"summary":" Nethys Note: no description has been provided of this deity ","primary_source":"Divine Mysteries","spell":["Phantasmal Minion","Shifting Sand","Wall of Stone"],"sanctification":["holy"],"edict":"Lay bodies to rest, destroy undead, be impartial in judgment","anathema":"Desecrate a corpse, take from the dead in bad faith, trap a soul","source_category":["Lost Omens"],"resistance":{},"url":"/Deities.aspx?ID=511","cleric_spell":["Phantasmal Minion","Shifting Sand","Wall of Stone"],"epithet":"Guardian of the Tomb","religious_symbol":"Black jackal head","domain":["Death","Healing","Protection","Soul","Vigil"],"name":"Anubis","category":"deity","pfs":"Restricted","deity":["Anubis"],"rarity":"common","slug":"deity-511"},{"deity_category":"Dead or Missing Deities","deity_category_order":"2Dead or Missing Deities","primary_source_category":"Lost Omens","sacred_animal":"Rabbit","area_of_concern":["Culture","fulfillment of destiny","history","humanity","innovation"],"favored_weapon":["Longsword"],"source":["Divine Mysteries"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Harm","Heal"],"domain_primary":["Ambition","Creation","Fate","Knowledge"],"skill":["Society"],"domain_alternate":["Confidence","Toil","Travel"],"attribute":["Intelligence","Charisma"],"id":"deity-512","text":"\nAroden (The Last Azlanti) Source Divine Mysteries pg. 312 Nethys Note: no description has been provided of this deity. Category Dead or Missing Deities Edicts Create inventions and make innovations, record history, support your fellow humans, work toward your goals and destiny Anathema Destroy historical texts or records; sabotage another’s attempts to achieve their destiny; undermine civilization through assassination, theft, and other societal ills Area of Concern Culture, fulfillment of destiny, history, humanity, innovation Devotee Benefits Divine Attribute Intelligence or Charisma Divine Font Harm or Heal Divine Sanctification can choose holy Divine Skill Society Favored Weapon Longsword Domains Ambition, Creation, Fate, Knowledge Alternate Domains Confidence, Toil, Travel Cleric Spells - 1st Fleet Step - 3rd Hypercognition - 7th Contingency\n","sacred_color":["green","gold"],"skill_mod":{},"summary":" Nethys Note: no description has been provided of this deity. ","primary_source":"Divine Mysteries","spell":["Fleet Step","Hypercognition","Contingency"],"sanctification":["holy"],"edict":"Create inventions and make innovations, record history, support your fellow humans, work toward your goals and destiny","anathema":"Destroy historical texts or records; sabotage another’s attempts to achieve their destiny; undermine civilization through assassination, theft, and other societal ills","source_category":["Lost Omens"],"resistance":{},"url":"/Deities.aspx?ID=512","cleric_spell":["Fleet Step","Hypercognition","Contingency"],"epithet":"The Last Azlanti","religious_symbol":"Eye of Aroden","domain":["Ambition","Confidence","Creation","Fate","Knowledge","Toil","Travel"],"name":"Aroden","category":"deity","pfs":"Restricted","deity":["Aroden"],"rarity":"common","slug":"deity-512"},{"deity_category":"Dead or Missing Deities","deity_category_order":"2Dead or Missing Deities","primary_source_category":"Lost Omens","sacred_animal":"Stag","area_of_concern":["Fertility","seasons","wild animals"],"favored_weapon":["Longbow"],"source":["Divine Mysteries"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Heal"],"domain_primary":["Lightning","Nature","Passion","Zeal"],"skill":["Survival"],"legacy_id":["deity-116"],"attribute":["Strength","Constitution"],"id":"deity-513","text":"\nCernunnos (The Horned Lord) Source Divine Mysteries pg. 312 Nethys Note: no description has been provided of this deity Category Dead or Missing Deities Edicts Protect forests and other natural areas, advocate for animals and plants, take and commit to decisive actions Anathema Fail to strike down evil, enable the destruction of wilderness, needlessly kill animals Area of Concern Fertility, seasons, wild animals Devotee Benefits Divine Attribute Strength or Constitution Divine Font Heal Divine Sanctification can choose holy Divine Skill Survival Favored Weapon Longbow Domains Lightning, Nature, Passion, Zeal Alternate Domains Cleric Spells - 1st Sure Strike - 2nd Animal Form - 3rd Lightning Bolt\n","sacred_color":["brown","green"],"skill_mod":{},"summary":" Nethys Note: no description has been provided of this deity ","primary_source":"Divine Mysteries","spell":["Sure Strike","Animal Form","Lightning Bolt"],"sanctification":["holy"],"edict":"Protect forests and other natural areas, advocate for animals and plants, take and commit to decisive actions","anathema":"Fail to strike down evil, enable the destruction of wilderness, needlessly kill animals","source_category":["Lost Omens"],"resistance":{},"url":"/Deities.aspx?ID=513","cleric_spell":["Sure Strike","Animal Form","Lightning Bolt"],"epithet":"The Horned Lord","religious_symbol":"Stag with jeweled antlers","domain":["Lightning","Nature","Passion","Zeal"],"name":"Cernunnos","category":"deity","pfs":"Restricted","deity":["Cernunnos"],"rarity":"common","slug":"deity-513"},{"deity_category":"Dead or Missing Deities","deity_category_order":"2Dead or Missing Deities","primary_source_category":"Lost Omens","sacred_animal":"Horse","area_of_concern":["Alliance","family","friendship","truth"],"favored_weapon":["Light Hammer"],"source":["Divine Mysteries"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Heal"],"domain_primary":["Confidence","Family","Protection","Truth"],"skill":["Diplomacy"],"domain_alternate":["Repose"],"legacy_id":["deity-88"],"attribute":["Constitution","Charisma"],"id":"deity-514","pantheon":["Stone's Blood"],"text":"\nGrundinnar (The Peacemaker) Source Divine Mysteries pg. 312 When Torag was forging Grundinnar, he graced him with a tongue of silver, and a heart of gold and iron. When Folgrit saw this gift and breathed life into him, she asked that Grundinnar be kind and loving always. He took this as both mandate and life goal, and now works to bring peace and familial connection to all who worship him and their allies. It's said that Grundinnar practiced quelling conflict by saving his sister Bolka from her many suitors, and in doing so learned to forge peace, but this is only half-truth. He truly learned to be a peacemaker by dealing with his bickering family, for even the gods among dwarves can be quarrelsome and taciturn. Category Dead or Missing Deities Edicts Attempt to bridge the gap between feuding sides, maintain just treaties, maintain relations with neighbors Anathema Sow discord among friends and allies, attack during parley Area of Concern Alliance, family, friendship, truth Pantheons Stone's Blood Devotee Benefits Divine Attribute Constitution or Charisma Divine Font Heal Divine Sanctification can choose holy Divine Skill Diplomacy Favored Weapon Light Hammer Domains Confidence, Family, Protection, Truth Alternate Domains Repose Cleric Spells - 1st Anticipate Peril - 4th Containment - 6th Wall of Force\n","sacred_color":["gold","white"],"skill_mod":{},"summary":"When Torag was forging Grundinnar, he graced him with a tongue of silver, and a heart of gold and iron. When Folgrit saw this gift and breathed …","primary_source":"Divine Mysteries","spell":["Anticipate Peril","Containment","Wall of Force"],"sanctification":["holy"],"edict":"Attempt to bridge the gap between feuding sides, maintain just treaties, maintain relations with neighbors","anathema":"Sow discord among friends and allies, attack during parley","source_category":["Lost Omens"],"resistance":{},"url":"/Deities.aspx?ID=514","cleric_spell":["Anticipate Peril","Containment","Wall of Force"],"epithet":"The Peacemaker","religious_symbol":"Pair of shaking hands","domain":["Confidence","Family","Protection","Repose","Truth"],"name":"Grundinnar","category":"deity","pfs":"Restricted","deity":["Grundinnar","Stone's Blood"],"rarity":"common","slug":"deity-514"},{"deity_category":"Dead or Missing Deities","deity_category_order":"2Dead or Missing Deities","primary_source_category":"Lost Omens","sacred_animal":"Black cat","area_of_concern":["Extortion","hatred","spite"],"favored_weapon":["Dagger"],"source":["Divine Mysteries"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Harm"],"domain_primary":["Ambition","Nightmares","Pain","Zeal"],"skill":["Intimidation"],"legacy_id":["deity-153"],"attribute":["Wisdom","Charisma"],"id":"deity-515","text":"\nGyronna (The Angry Hag) Source Divine Mysteries pg. 312 Nethys Note: no description has been provided of this deity Category Dead or Missing Deities Edicts Expose hypocrisy (real or imagined) in others, make other creatures miserable, demand bribes to spare creatures from your torments Anathema Allow others to slight you without retaliation, seek the approval of society, forgive those who have wronged you Area of Concern Extortion, hatred, spite Devotee Benefits Divine Attribute Wisdom or Charisma Divine Font Harm Divine Sanctification must choose unholy Divine Skill Intimidation Favored Weapon Dagger Domains Ambition, Nightmares, Pain, Zeal Alternate Domains Cleric Spells - 1st Ill Omen - 2nd Paranoia - 6th Never Mind\n","sacred_color":["pink","white"],"skill_mod":{},"summary":" Nethys Note: no description has been provided of this deity ","primary_source":"Divine Mysteries","spell":["Ill Omen","Paranoia","Never Mind"],"sanctification":["unholy"],"edict":"Expose hypocrisy (real or imagined) in others, make other creatures miserable, demand bribes to spare creatures from your torments","anathema":"Allow others to slight you without retaliation, seek the approval of society, forgive those who have wronged you","source_category":["Lost Omens"],"resistance":{},"url":"/Deities.aspx?ID=515","cleric_spell":["Ill Omen","Paranoia","Never Mind"],"epithet":"The Angry Hag","religious_symbol":"Bloodshot eye","domain":["Ambition","Nightmares","Pain","Zeal"],"name":"Gyronna","category":"deity","pfs":"Restricted","deity":["Gyronna"],"rarity":"common","slug":"deity-515"},{"deity_category":"Dead or Missing Deities","deity_category_order":"2Dead or Missing Deities","primary_source_category":"Lost Omens","sacred_animal":"Falcon","area_of_concern":["Rulership","the sky","the sun"],"favored_weapon":["Khopesh"],"source":["Divine Mysteries"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Heal"],"domain_primary":["Air","Moon","Protection","Sun"],"skill":["Diplomacy"],"legacy_id":["deity-53"],"attribute":["Strength","Charisma"],"id":"deity-516","text":"\nHorus (The Distant Falcon) Source Divine Mysteries pg. 312 Nethys Note: no description has been provided of this deity Category Dead or Missing Deities Edicts Protect those you have authority over, maintain harmony in your community Anathema Undermine a rightful ruler, knowingly serve a usurper Area of Concern Rulership, the sky, the sun Devotee Benefits Divine Attribute Strength or Charisma Divine Font Heal Divine Sanctification can choose holy Divine Skill Diplomacy Favored Weapon Khopesh Domains Air, Moon, Protection, Sun Alternate Domains Cleric Spells - 1st Carryall - 3rd Wall of Wind - 4th Aerial Form (bird only)\n","sacred_color":["blue","white"],"skill_mod":{},"summary":" Nethys Note: no description has been provided of this deity ","primary_source":"Divine Mysteries","spell":["Carryall","Wall of Wind","Aerial Form"],"sanctification":["holy"],"edict":"Protect those you have authority over, maintain harmony in your community","anathema":"Undermine a rightful ruler, knowingly serve a usurper","source_category":["Lost Omens"],"resistance":{},"url":"/Deities.aspx?ID=516","cleric_spell":["Carryall","Wall of Wind","Aerial Form"],"epithet":"The Distant Falcon","religious_symbol":"Eye of Horus","domain":["Air","Moon","Protection","Sun"],"name":"Horus","category":"deity","pfs":"Restricted","deity":["Horus"],"rarity":"common","slug":"deity-516"},{"deity_category":"Dead or Missing Deities","deity_category_order":"2Dead or Missing Deities","primary_source_category":"Lost Omens","sacred_animal":"Kite","area_of_concern":["Fertility","magic","motherhood","rebirth"],"favored_weapon":["Staff"],"source":["Divine Mysteries"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Heal"],"domain_primary":["Family","Healing","Magic","Passion"],"skill":["Arcana"],"legacy_id":["deity-54"],"attribute":["Wisdom","Charisma"],"id":"deity-517","text":"\nIsis (Queen of Miracles) Source Divine Mysteries pg. 312 Nethys Note: no description has been provided of this deity Category Dead or Missing Deities Edicts Provide aid to the sick and wounded, use magic to help others, mourn the cherished dead, ritually purify yourself before entering sacred areas Anathema Educate the uninitiated in sacred rites, betray loved ones or family, discriminate based on social class Area of Concern Fertility, magic, motherhood, rebirth Devotee Benefits Divine Attribute Wisdom or Charisma Divine Font Heal Divine Sanctification must choose holy Divine Skill Arcana Favored Weapon Staff Domains Family, Healing, Magic, Passion Alternate Domains Cleric Spells - 1st Soothe - 2nd Humanoid Form - 3rd Animal Vision - 4th Creation - 5th Control Water - 6th Wall of Force - 7th Planar Palace - 8th Migration - 9th Metamorphosis\n","sacred_color":["green","white"],"skill_mod":{},"summary":" Nethys Note: no description has been provided of this deity ","primary_source":"Divine Mysteries","spell":["Soothe","Humanoid Form","Animal Vision","Creation","Control Water","Wall of Force","Planar Palace","Migration","Metamorphosis"],"sanctification":["holy"],"edict":"Provide aid to the sick and wounded, use magic to help others, mourn the cherished dead, ritually purify yourself before entering sacred areas","anathema":"Educate the uninitiated in sacred rites, betray loved ones or family, discriminate based on social class","source_category":["Lost Omens"],"resistance":{},"url":"/Deities.aspx?ID=517","cleric_spell":["Soothe","Humanoid Form","Animal Vision","Creation","Control Water","Wall of Force","Planar Palace","Migration","Metamorphosis"],"epithet":"Queen of Miracles","religious_symbol":"Knot of Isis","domain":["Family","Healing","Magic","Passion"],"name":"Isis","category":"deity","pfs":"Restricted","deity":["Isis"],"rarity":"common","slug":"deity-517"},{"deity_category":"Dead or Missing Deities","deity_category_order":"2Dead or Missing Deities","primary_source_category":"Lost Omens","sacred_animal":"Leopard","area_of_concern":["Justice","law","order","truth"],"favored_weapon":["Starknife"],"source":["Divine Mysteries"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Heal"],"domain_primary":["Knowledge","Protection","Star","Truth"],"skill":["Society"],"attribute":["Intelligence","Wisdom"],"id":"deity-518","text":"\nMa’at (The Feather of Truth) Source Divine Mysteries pg. 312 Nethys Note: no description has been provided of this deity Category Dead or Missing Deities Edicts Defend civilization from chaos, live an honest and just life, be impartial in judgment and reveal the truth Anathema Deal unfairly with your family or community, destroy the environment, lie Area of Concern Justice, law, order, truth Devotee Benefits Divine Attribute Intelligence or Wisdom Divine Font Heal Divine Sanctification can choose holy Divine Skill Society Favored Weapon Starknife Domains Knowledge, Protection, Star, Truth Alternate Domains Cleric Spells - 1st Gentle Landing - 4th Containment - 5th Mind Probe\n","sacred_color":["blue","red"],"skill_mod":{},"summary":" Nethys Note: no description has been provided of this deity ","primary_source":"Divine Mysteries","spell":["Gentle Landing","Containment","Mind Probe"],"sanctification":["holy"],"edict":"Defend civilization from chaos, live an honest and just life, be impartial in judgment and reveal the truth","anathema":"Deal unfairly with your family or community, destroy the environment, lie","source_category":["Lost Omens"],"resistance":{},"url":"/Deities.aspx?ID=518","cleric_spell":["Gentle Landing","Containment","Mind Probe"],"epithet":"The Feather of Truth","religious_symbol":"Blue ostrich feather","domain":["Knowledge","Protection","Star","Truth"],"name":"Ma’at","category":"deity","pfs":"Restricted","deity":["Ma’at"],"rarity":"common","slug":"deity-518"},{"deity_category":"Dead or Missing Deities","deity_category_order":"2Dead or Missing Deities","primary_source_category":"Lost Omens","sacred_animal":"Black widow spider","area_of_concern":["Cruelty","deception","hags"],"favored_weapon":["Katar"],"source":["Divine Mysteries"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Harm"],"domain_primary":["Magic","Nightmares","Pain","Trickery"],"skill":["Occultism"],"domain_alternate":["Passion","Secrecy"],"attribute":["Wisdom","Charisma"],"id":"deity-519","text":"\nMestama (The Mother of Witches) Source Divine Mysteries pg. 312 Nethys Note: no description has been provided of this deity Category Dead or Missing Deities Edicts Enact disproportionate vengeance, manipulate others to enact your plans, tear down your rivals through both subtlety and violence Anathema Declare your schemes openly, harm an allied witch or hag Area of Concern Cruelty, deception, hags Devotee Benefits Divine Attribute Wisdom or Charisma Divine Font Harm Divine Sanctification must choose unholy Divine Skill Occultism Favored Weapon Katar Domains Magic, Nightmares, Pain, Trickery Alternate Domains Passion, Secrecy Cleric Spells - 1st Ill Omen - 3rd Threefold Aspect - 6th Cursed Metamorphosis\n","sacred_color":["black","red"],"skill_mod":{},"summary":" Nethys Note: no description has been provided of this deity ","primary_source":"Divine Mysteries","spell":["Ill Omen","Threefold Aspect","Cursed Metamorphosis"],"sanctification":["unholy"],"edict":"Enact disproportionate vengeance, manipulate others to enact your plans, tear down your rivals through both subtlety and violence","anathema":"Declare your schemes openly, harm an allied witch or hag","source_category":["Lost Omens"],"resistance":{},"url":"/Deities.aspx?ID=519","cleric_spell":["Ill Omen","Threefold Aspect","Cursed Metamorphosis"],"epithet":"The Mother of Witches","religious_symbol":"Eye on three sharp stones","domain":["Magic","Nightmares","Pain","Passion","Secrecy","Trickery"],"name":"Mestama","category":"deity","pfs":"Restricted","deity":["Mestama"],"rarity":"common","slug":"deity-519"},{"deity_category":"Dead or Missing Deities","deity_category_order":"2Dead or Missing Deities","primary_source_category":"Lost Omens","sacred_animal":"Ram","area_of_concern":["Afterlife","fertility","rebirth","resurrection"],"favored_weapon":["Flail"],"source":["Divine Mysteries"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Heal"],"domain_primary":["Change","Healing","Nature","Soul"],"skill":["Nature"],"legacy_id":["deity-56"],"attribute":["Constitution","Wisdom"],"id":"deity-520","text":"\nOsiris (Lord of the Living) Source Divine Mysteries pg. 314 Nethys Note: no description has been provided of this deity Category Dead or Missing Deities Edicts Ensure the health of crops and vegetation, protect the bodies and souls of the worthy dead, avenge the wrongly murdered Anathema Dismember a creature, desecrate a corpse, show ingratitude for a sincere gift Area of Concern Afterlife, fertility, rebirth, resurrection Devotee Benefits Divine Attribute Constitution or Wisdom Divine Font Heal Divine Sanctification must choose holy Divine Skill Nature Favored Weapon Flail Domains Change, Healing, Nature, Soul Alternate Domains Cleric Spells - 1st Soothe - 2nd False Vitality - 6th Tangling Creepers\n","sacred_color":["green","white"],"skill_mod":{},"summary":" Nethys Note: no description has been provided of this deity ","primary_source":"Divine Mysteries","spell":["Soothe","False Vitality","Tangling Creepers"],"sanctification":["holy"],"edict":"Ensure the health of crops and vegetation, protect the bodies and souls of the worthy dead, avenge the wrongly murdered","anathema":"Dismember a creature, desecrate a corpse, show ingratitude for a sincere gift","source_category":["Lost Omens"],"resistance":{},"url":"/Deities.aspx?ID=520","cleric_spell":["Soothe","False Vitality","Tangling Creepers"],"epithet":"Lord of the Living","religious_symbol":"Crook and flail","domain":["Change","Healing","Nature","Soul"],"name":"Osiris","category":"deity","pfs":"Restricted","deity":["Osiris"],"rarity":"common","slug":"deity-520"},{"deity_category":"Dead or Missing Deities","deity_category_order":"2Dead or Missing Deities","primary_source_category":"Lost Omens","sacred_animal":"Falcon","area_of_concern":["Creation","rulership","the sun"],"favored_weapon":["Spear"],"source":["Divine Mysteries"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Heal"],"domain_primary":["Fire","Nature","Sun","Time"],"skill":["Society"],"domain_alternate":["Creation"],"legacy_id":["deity-57"],"attribute":["Strength","Intelligence"],"id":"deity-521","text":"\nRa (King of the Heavens) Source Divine Mysteries pg. 314 Nethys Note: no description has been provided of this deity Category Dead or Missing Deities Edicts Bring order to places of chaos, kill evil monsters and fiends, encourage just laws, provide warmth where needed Anathema Avoid personal change, kill a plant or a creature with cold damage, seal a building to completely block sunlight Area of Concern Creation, rulership, the sun Devotee Benefits Divine Attribute Strength or Intelligence Divine Font Heal Divine Sanctification can choose holy Divine Skill Society Favored Weapon Spear Domains Fire, Nature, Sun, Time Alternate Domains Creation Cleric Spells - 1st Breathe Fire - 2nd Floating Flame - 3rd Threefold Aspect\n","sacred_color":["red","gold"],"skill_mod":{},"summary":" Nethys Note: no description has been provided of this deity ","primary_source":"Divine Mysteries","spell":["Breathe Fire","Floating Flame","Threefold Aspect"],"sanctification":["holy"],"edict":"Bring order to places of chaos, kill evil monsters and fiends, encourage just laws, provide warmth where needed","anathema":"Avoid personal change, kill a plant or a creature with cold damage, seal a building to completely block sunlight","source_category":["Lost Omens"],"resistance":{},"url":"/Deities.aspx?ID=521","cleric_spell":["Breathe Fire","Floating Flame","Threefold Aspect"],"epithet":"King of the Heavens","religious_symbol":"Solar disk","domain":["Creation","Fire","Nature","Sun","Time"],"name":"Ra","category":"deity","pfs":"Restricted","deity":["Ra"],"rarity":"common","slug":"deity-521"},{"deity_category":"Dead or Missing Deities","deity_category_order":"2Dead or Missing Deities","primary_source_category":"Lost Omens","sacred_animal":"Heron","area_of_concern":["Dragon-hunting","honor","renown"],"favored_weapon":["Greatsword"],"source":["Divine Mysteries"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Heal"],"domain_primary":["Confidence","Dragon","Might","Zeal"],"skill":["Athletics"],"domain_alternate":["Destruction"],"attribute":["Strength","Wisdom"],"id":"deity-522","text":"\nSmiad (The Pitiless Dragonslayer) Source Divine Mysteries pg. 314 Nethys Note: no description has been provided of this deity Category Dead or Missing Deities Edicts Slay evil dragons, aid benevolent dragons, train others in dragonslaying techniques Anathema Accept the words of an evil dragon as truth, allow benevolent dragons to be harmed by your actions or inaction, fail to teach others the differences between dragons Area of Concern Dragon-hunting, honor, renown Devotee Benefits Divine Attribute Strength or Wisdom Divine Font Heal Divine Sanctification must choose holy Divine Skill Athletics Favored Weapon Greatsword Domains Confidence, Dragon, Might, Zeal Alternate Domains Destruction Cleric Spells - 1st Sure Strike - 4th Fire Shield - 6th Disintegrate\n","sacred_color":["gold","red"],"skill_mod":{},"summary":" Nethys Note: no description has been provided of this deity ","primary_source":"Divine Mysteries","spell":["Sure Strike","Fire Shield","Disintegrate"],"sanctification":["holy"],"edict":"Slay evil dragons, aid benevolent dragons, train others in dragonslaying techniques","anathema":"Accept the words of an evil dragon as truth, allow benevolent dragons to be harmed by your actions or inaction, fail to teach others the differences between dragons","source_category":["Lost Omens"],"resistance":{},"url":"/Deities.aspx?ID=522","cleric_spell":["Sure Strike","Fire Shield","Disintegrate"],"epithet":"The Pitiless Dragonslayer","religious_symbol":"Slain dragon","domain":["Confidence","Destruction","Dragon","Might","Zeal"],"name":"Smiad","category":"deity","pfs":"Restricted","deity":["Smiad"],"rarity":"common","slug":"deity-522"},{"deity_category":"Dead or Missing Deities","deity_category_order":"2Dead or Missing Deities","primary_source_category":"Lost Omens","sacred_animal":"Snake","area_of_concern":["Leadership","righteous battle","the sun"],"favored_weapon":["Main-gauche"],"source":["Divine Mysteries"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Heal"],"domain_primary":["Air","Confidence","Passion","Sun"],"skill":["Diplomacy"],"domain_alternate":["Dragon","Zeal"],"legacy_id":["deity-173"],"attribute":["Dexterity","Charisma"],"id":"deity-523","text":"\nSturovenen (The Dragoneagle) Source Divine Mysteries pg. 314 Sturovenen was born to the second generation of spirit guides, the mighty son of Dragon and Eagle. Noble, kind, and a leader by example, Sturovenen’s worship spread quickly and he ascended to full godhood in astonishingly short order. Sturovenen had two great loves: the mortal man Chakli, who became Sturovenen’s first god caller, and the spirit guide Canary. Sturovenen and Chakli founded the Neverhome Clan together and made it a refuge for those with no clan of their own and nowhere else to seek shelter. Though Chakli’s life was short even by mortal standards, he lived to choose an heir who became Sturovenen’s next god caller and that tradition carried on generation after generation. It became a teaching among Sturovenen’s god callers that they had a responsibility to the Dragoneagle to ensure that he never lacked a mortal companion to preach wisdom and patience, for Sturovenen’s selflessness was well-known and an ancient prophecy spoken by the spirit guide Fox foretold that the very traits which made the Dragoneagle so well-loved would one day be his undoing. The god callers shared the duty of looking out for Sturovenen with his dawn-feathered children, the offspring of Sturovenen and Canary, many of whom took on god callers of their own and became quite famous among the people of Sarkoris outside of their father’s great shadow. Sadly, Fox’s foretelling proved correct when the Godsrain struck Sarkoris. With the walls between planes already thin and damaged, demonic hordes sought to reopen the Worldwound and Sturovenen, accompanied by his last god caller and his many dawn-feathered children, flew to the nation’s defense. Sturovenen ultimately gave his life, snatching a corrupted warshard from demonic claws and purifying it in a rainbow explosion that also seems to have erased his own existence. Category Dead or Missing Deities Edicts Act with conviction and confidence, be a passionate and responsible leader to your people or companions Anathema Command a subordinate to perform a task you’re not willing to perform yourself Area of Concern Leadership, righteous battle, the sun Devotee Benefits Divine Attribute Dexterity or Charisma Divine Font Heal Divine Sanctification can choose holy Divine Skill Diplomacy Favored Weapon Main-gauche Domains Air, Confidence, Passion, Sun Alternate Domains Dragon, Zeal Cleric Spells - 1st Charm - 3rd Wall of Radiance - 5th Cloak of Colors\n","sacred_color":["green","purple","yellow"],"skill_mod":{},"summary":"Sturovenen was born to the second generation of spirit guides, the mighty son of Dragon and Eagle . Noble, kind, and a leader by example, …","primary_source":"Divine Mysteries","spell":["Charm","Wall of Radiance","Cloak of Colors"],"sanctification":["holy"],"edict":"Act with conviction and confidence, be a passionate and responsible leader to your people or companions","anathema":"Command a subordinate to perform a task you’re not willing to perform yourself","source_category":["Lost Omens"],"resistance":{},"url":"/Deities.aspx?ID=523","cleric_spell":["Charm","Wall of Radiance","Cloak of Colors"],"epithet":"The Dragoneagle","religious_symbol":"Gold-feathered wing","domain":["Air","Confidence","Dragon","Passion","Sun","Zeal"],"name":"Sturovenen","category":"deity","pfs":"Restricted","deity":["Sturovenen"],"rarity":"common","slug":"deity-523"},{"deity_category":"Dead or Missing Deities","deity_category_order":"2Dead or Missing Deities","primary_source_category":"Lost Omens","sacred_animal":"Ibis","area_of_concern":["Magic","the moon","wisdom","writing"],"favored_weapon":["Sickle"],"source":["Divine Mysteries"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Harm","Heal"],"domain_primary":["Glyph","Knowledge","Magic","Moon"],"skill":["Arcana"],"legacy_id":["deity-61"],"attribute":["Intelligence","Wisdom"],"id":"deity-524","text":"\nThoth (Lord of Divine Words) Source Divine Mysteries pg. 314 Nethys Note: no description has been provided of this deity Category Dead or Missing Deities Edicts Maintain order in society and the multiverse, innovate scientific and magical knowledge, record events Anathema Upset stable mechanisms or ecosystems, fail to correct false information Area of Concern Magic, the moon, wisdom, writing Devotee Benefits Divine Attribute Intelligence or Wisdom Divine Font Harm or Heal Divine Sanctification can choose holy Divine Skill Arcana Favored Weapon Sickle Domains Glyph, Knowledge, Magic, Moon Alternate Domains Cleric Spells - 1st Message Rune - 3rd Sea of Thought - 5th Moon Frenzy\n","sacred_color":["green","white"],"skill_mod":{},"summary":" Nethys Note: no description has been provided of this deity ","primary_source":"Divine Mysteries","spell":["Message Rune","Sea of Thought","Moon Frenzy"],"sanctification":["holy"],"edict":"Maintain order in society and the multiverse, innovate scientific and magical knowledge, record events","anathema":"Upset stable mechanisms or ecosystems, fail to correct false information","source_category":["Lost Omens"],"resistance":{},"url":"/Deities.aspx?ID=524","cleric_spell":["Message Rune","Sea of Thought","Moon Frenzy"],"epithet":"Lord of Divine Words","religious_symbol":"Scroll with lunar disk and crescent","domain":["Glyph","Knowledge","Magic","Moon"],"name":"Thoth","category":"deity","pfs":"Restricted","deity":["Thoth"],"rarity":"common","slug":"deity-524"},{"deity_category":"Infernal Dukes","deity_category_order":"2Infernal Dukes","primary_source_category":"Lost Omens","sacred_animal":"Fox","area_of_concern":["Fate","luck","patterns"],"favored_weapon":["War Flail"],"source":["Divine Mysteries"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Harm"],"domain_primary":["Change","Confidence","Fate","Luck"],"skill":["Occultism"],"attribute":["Dexterity","Intelligence"],"id":"deity-525","text":"\nBifrons (The Second Fate) Source Divine Mysteries pg. 314 A dogmatic obsession with fate, luck, and patterns paints Bifrons as a questionable partner. They experience the highest highs and the lowest lows, celebrating each equally. Distinguishing whether windfall and forfeiture are brought by chance or inevitability is pointless to their mind, for it is all within the parameters of the universe’s game. Their base is built on the teasing of mortals against the odds; if they lose, such only proves the pattern, while if they win, fate smiled upon them and they should thank Bifrons for their encouragement. Patrons of the Second Fate consider misfortune as an investment in greater rewards to come, gambling they’ll be free to collect the consequences. Many promise to contract with the devil only temporarily, just until they’ve had enough. Few are able to satisfy this conviction, but Bifrons loves an underdog. Bifrons appears as a gambling devil, a devil made entirely of gold, clad in royal regalia with a face that appears to be either shouting in glee or screaming in agony. Category Infernal Dukes Edicts Steal coins from wells, bet on red, collect obscure oracular knick knacks Anathema Take the same path twice, calculate your chances, dismiss superstition Area of Concern Fate, luck, patterns Devotee Benefits Divine Attribute Dexterity or Intelligence Divine Font Harm Divine Sanctification must choose unholy Divine Skill Occultism Favored Weapon War Flail Domains Change, Confidence, Fate, Luck Alternate Domains Cleric Spells - 1st Ill Omen - 5th False Vision - 7th True Target\n","sacred_color":["black","white"],"skill_mod":{},"summary":"A dogmatic obsession with fate, luck, and patterns paints Bifrons as a questionable partner. They experience the highest highs and the lowest lows, …","primary_source":"Divine Mysteries","spell":["Ill Omen","False Vision","True Target"],"sanctification":["unholy"],"edict":"Steal coins from wells, bet on red, collect obscure oracular knick knacks","anathema":"Take the same path twice, calculate your chances, dismiss superstition","source_category":["Lost Omens"],"resistance":{},"url":"/Deities.aspx?ID=525","cleric_spell":["Ill Omen","False Vision","True Target"],"epithet":"The Second Fate","religious_symbol":"Two-faced devil head","domain":["Change","Confidence","Fate","Luck"],"name":"Bifrons","category":"deity","pfs":"Restricted","deity":["Bifrons"],"rarity":"common","slug":"deity-525"},{"deity_category":"Infernal Dukes","deity_category_order":"2Infernal Dukes","primary_source_category":"Lost Omens","sacred_animal":"Snake","area_of_concern":["Duty","flames","herbalism"],"favored_weapon":["Trident"],"source":["Divine Mysteries"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Harm","Heal"],"domain_primary":["Duty","Fire","Nature","Perfection"],"skill":["Nature"],"domain_alternate":["Might"],"attribute":["Wisdom","Charisma"],"id":"deity-526","text":"\nFurcas (The Knight of Laurels) Source Divine Mysteries pg. 314 Orange poppies arranged in a flame on a green field grace the Knight of Laurels’s standard. His laurels and wreaths are a heavy collection of favors asked and given by the cherished of each court defeated on his decennial campaign across the plane. His appearance is that of an enormous centaur covered in dark armor made of hardened, thorny vines. His immortal host, champions who damned their souls in the name of obligation and who know the true meaning of sacrifice, ride to the end of days in the Hanging Marches. Knights who will win at any cost, foresters who will burn the copse and all its life within to nourish regrowth, and physicians who will administer medicine that has equal chance of killing: those who will pay the highest prices salute Furcas. If given the commission to ride out from the planes of Hell, no throne would go unmarked by the horseshoes of Furcas’s cavalry; scores live in blissful ignorance of their luck, that the infernal duke is instead charged to guard the hellmouth Voulgaz. It is said if one challenges and defeats a knight of Furcas in single combat, their price is a panacea mortared by the Knight of Laurels, a remedy that would heal the body of any wound and the soul of any languish. Category Infernal Dukes Edicts Duel with others, dine with your opponents before fighting, bask in the sun Anathema Break dueling etiquette, waste medicine on lost causes, accept convenience over perfection Area of Concern Duty, flames, herbalism Devotee Benefits Divine Attribute Wisdom or Charisma Divine Font Harm or Heal Divine Sanctification must choose unholy Divine Skill Nature Favored Weapon Trident Domains Duty, Fire, Nature, Perfection Alternate Domains Might Cleric Spells - 1st Summon Plant or Fungus - 3rd Fireball - 5th Plant Form\n","sacred_color":["red","yellow"],"skill_mod":{},"summary":"Orange poppies arranged in a flame on a green field grace the Knight of Laurels’s standard. His laurels and wreaths are a heavy collection of favors …","primary_source":"Divine Mysteries","spell":["Summon Plant or Fungus","Fireball","Plant Form"],"sanctification":["unholy"],"edict":"Duel with others, dine with your opponents before fighting, bask in the sun","anathema":"Break dueling etiquette, waste medicine on lost causes, accept convenience over perfection","source_category":["Lost Omens"],"resistance":{},"url":"/Deities.aspx?ID=526","cleric_spell":["Summon Plant or Fungus","Fireball","Plant Form"],"epithet":"The Knight of Laurels","religious_symbol":"Flaming pitchfork","domain":["Duty","Fire","Might","Nature","Perfection"],"name":"Furcas","category":"deity","pfs":"Restricted","deity":["Furcas"],"rarity":"common","slug":"deity-526"},{"deity_category":"Infernal Dukes","deity_category_order":"2Infernal Dukes","primary_source_category":"Lost Omens","sacred_animal":"Spider","area_of_concern":["Immolation","incarceration","renewal"],"favored_weapon":["Longspear"],"source":["Divine Mysteries"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Harm"],"domain_primary":["Duty","Fire","Protection","Vigil"],"skill":["Intimidation"],"domain_alternate":["Might","Toil","Tyranny","Zeal"],"attribute":["Strength","Wisdom"],"id":"deity-527","text":"\nHaborym (The Burning Heath) Source Divine Mysteries pg. 314 Not seen outside their bastille of hellfire-stoked iron since their designation as a duke, Haborym keeps vigil over the most dangerous beings in the planes. Haborym’s 8-mile-long prison is a testament to their dedication, a crucible for the souls to be reforged anew. Any interned within have the option to challenge the governor to a single game of their choosing: early discharge for victory, servitude for defeat. To Haborym’s dismay, not one prisoner has exercised this right in generations. Depictions show the Burning Hearth as a four-armed humanoid lacking a mouth and with skin that appears to have been burned to near ashes. Those who serve their sentence all have volunteered to join the Panopticon’s watch, guarding over their former fellow inmates. Lawkeeps who catch, judges who charge, and smiths who forge the bonds of captivity, who believe through continual breaking and reforging the weak are honed strong and true, these are the ilk of Haborym. “It is for their own good” is their guiding axiom. Category Infernal Dukes Edicts Identify all exits, take your enemies alive, enact malicious compliance Anathema Deny clemency without offering an opportunity for appeal, wear chains or bracelets on your person, misplace anything within your charge Area of Concern Immolation, incarceration, renewal Devotee Benefits Divine Attribute Strength or Wisdom Divine Font Harm Divine Sanctification must choose unholy Divine Skill Intimidation Favored Weapon Longspear Domains Duty, Fire, Protection, Vigil Alternate Domains Might, Toil, Tyranny, Zeal Cleric Spells - 1st Thunderstrike - 3rd Phantom Prison - 5th Wave of Despair\n","sacred_color":["black","orange"],"skill_mod":{},"summary":"Not seen outside their bastille of hellfire-stoked iron since their designation as a duke, Haborym keeps vigil over the most dangerous beings in the …","primary_source":"Divine Mysteries","spell":["Thunderstrike","Phantom Prison","Wave of Despair"],"sanctification":["unholy"],"edict":"Identify all exits, take your enemies alive, enact malicious compliance","anathema":"Deny clemency without offering an opportunity for appeal, wear chains or bracelets on your person, misplace anything within your charge","source_category":["Lost Omens"],"resistance":{},"url":"/Deities.aspx?ID=527","cleric_spell":["Thunderstrike","Phantom Prison","Wave of Despair"],"epithet":"The Burning Heath","religious_symbol":"Burning spider web","domain":["Duty","Fire","Might","Protection","Toil","Tyranny","Vigil","Zeal"],"name":"Haborym","category":"deity","pfs":"Restricted","deity":["Haborym"],"rarity":"common","slug":"deity-527"},{"deity_category":"Infernal Dukes","deity_category_order":"2Infernal Dukes","primary_source_category":"Lost Omens","sacred_animal":"Parrot","area_of_concern":["Architecture","expansion","waste"],"favored_weapon":["Light Crossbow"],"source":["Divine Mysteries"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Harm"],"domain_primary":["Ambition","Cities","Creation","Secrecy"],"skill":["Crafting"],"domain_alternate":["Dust","Knowledge","Tyranny"],"attribute":["Dexterity","Intelligence"],"id":"deity-528","text":"\nMalthus (The Five-Beaked) Source Divine Mysteries pg. 314 Perched atop the Watch of Arocard, Malthus surveys his grand works of architecture, expansion, and waste. His form is that of an ashen man with the torso of an ibis and five insidious beaks. He observes, unmoving, for such long spans that regolith accumulates upon his crest—a crust that crumbles off like shale as he takes flight. Since mortals first piled earth to make walls, Malthus has manipulated them to his coordination. From his five beaks, he promises favor for small, subtle design modifications that in their singular instance are innocuous. From up above, the buildings across continents and built over generations begin to make greater patterns of infernal geometry. Countless sigils waiting to be exploited are hidden in plain sight, their purpose known only to the Five-Beaked above and below. Those who would chase the very edge of reality in search of a beauty that only they understand, who seek coexistence of form and function, who would die unknown in their age to be remembered as a genius in the following, are cohorts to the Five-Beaked. Category Infernal Dukes Edicts Scan your surroundings from above, join form with function, waste as an act of luxury Anathema Take impulsive action, demolish buildings, take in moderation Area of Concern Architecture, expansion, waste Devotee Benefits Divine Attribute Dexterity or Intelligence Divine Font Harm Divine Sanctification must choose unholy Divine Skill Crafting Favored Weapon Light Crossbow Domains Ambition, Cities, Creation, Secrecy Alternate Domains Dust, Knowledge, Tyranny Cleric Spells - 1st Gentle Landing - 3rd Cozy Cabin - 4th Weapon Storm\n","sacred_color":["blue","red"],"skill_mod":{},"summary":"Perched atop the Watch of Arocard, Malthus surveys his grand works of architecture, expansion, and waste. His form is that of an ashen man with the …","primary_source":"Divine Mysteries","spell":["Gentle Landing","Cozy Cabin","Weapon Storm"],"sanctification":["unholy"],"edict":"Scan your surroundings from above, join form with function, waste as an act of luxury","anathema":"Take impulsive action, demolish buildings, take in moderation","source_category":["Lost Omens"],"resistance":{},"url":"/Deities.aspx?ID=528","cleric_spell":["Gentle Landing","Cozy Cabin","Weapon Storm"],"epithet":"The Five-Beaked","religious_symbol":"Five crossed arrows","domain":["Ambition","Cities","Creation","Dust","Knowledge","Secrecy","Tyranny"],"name":"Malthus","category":"deity","pfs":"Restricted","deity":["Malthus"],"rarity":"common","slug":"deity-528"},{"deity_category":"Infernal Dukes","deity_category_order":"2Infernal Dukes","primary_source_category":"Lost Omens","sacred_animal":"Jackal","area_of_concern":["Atrocity","pestilence","war"],"favored_weapon":["Spiked Chain"],"source":["Divine Mysteries"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Harm"],"domain_primary":["Death","Decay","Plague","Undeath"],"skill":["Intimidation"],"domain_alternate":["Indulgence","Swarm"],"attribute":["Constitution","Wisdom"],"id":"deity-529","text":"\nNergal (The Slow Death) Source Divine Mysteries pg. 314 Preceded by the stench of sun-ripened corpses, one is never caught unawares by Nergal. The sights of the battlefield, driving many mortals to teary eyes and corkscrewed mouths holding back retches, stir him with giddy laughter from his many orifices. Classically, the Slow Death has invested in the ways and means of war, nurturing death on a nation-state scale. Bodies of the dead were left on the ground, but also walking back to their homes to spread invisible death. Recently, Nergal and his sycophants have taken an interest in the sciences. Sowing doubt and misinformation among physicians and patients alike, they wrench rifts ever wider between those who would champion against infection and rot. For now, Nergal is weaker than their counterpart Nurgal, but no less lethal. Cunning out of necessity rather than design and unwilling to concede the wager with his twin, Nergal’s armies are at war inside all who breathe. It only takes one mortal to lose their battle with the plague, before entire populations are brought to their knees before the Slow Death. As if some kind of reflection of his demon lord counterpart, Nergal appears as a maned draconic being with the torso of a humanoid man and the legs of a lion. Category Infernal Dukes Edicts Consume fungus and fermented or germinated foods, mutilate the dead, spread sickness Anathema Deliberately smell a benign flower, use soap, burn or cremate the dead Area of Concern Atrocity, pestilence, war Devotee Benefits Divine Attribute Constitution or Wisdom Divine Font Harm Divine Sanctification must choose unholy Divine Skill Intimidation Favored Weapon Spiked Chain Domains Death, Decay, Plague, Undeath Alternate Domains Indulgence, Swarm Cleric Spells - 1st Phantom Pain - 3rd Envenom Companion - 5th Toxic Cloud\n","sacred_color":["black","tan"],"skill_mod":{},"summary":"Preceded by the stench of sun-ripened corpses, one is never caught unawares by Nergal. The sights of the battlefield, driving many mortals to teary …","primary_source":"Divine Mysteries","spell":["Phantom Pain","Envenom Companion","Toxic Cloud"],"sanctification":["unholy"],"edict":"Consume fungus and fermented or germinated foods, mutilate the dead, spread sickness","anathema":"Deliberately smell a benign flower, use soap, burn or cremate the dead","source_category":["Lost Omens"],"resistance":{},"url":"/Deities.aspx?ID=529","cleric_spell":["Phantom Pain","Envenom Companion","Toxic Cloud"],"epithet":"The Slow Death","religious_symbol":"Sun rising over battlefield","domain":["Death","Decay","Indulgence","Plague","Swarm","Undeath"],"name":"Nergal","category":"deity","pfs":"Restricted","deity":["Nergal"],"rarity":"common","slug":"deity-529"},{"deity_category":"Infernal Dukes","deity_category_order":"2Infernal Dukes","primary_source_category":"Lost Omens","sacred_animal":"Viper","area_of_concern":["Lies","propaganda","rhetoric","truth"],"favored_weapon":["Longsword"],"source":["Divine Mysteries"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Harm"],"domain_primary":["Confidence","Glyph","Knowledge","Secrecy"],"skill":["Deception"],"domain_alternate":["Trickery","Truth","Vigil"],"attribute":["Intelligence","Charisma"],"id":"deity-530","text":"\nTitivilus (The Scrivener) Source Divine Mysteries pg. 314 Upon the backs of all beholden to him, Titivilus scratches the record of Hell with long claws. His is a slender form, almost like a human man stretched well beyond his typical proportions, with skin the color of the deep purples of a sunset. Nine hands, each with nine fingers, transcribe every word spoken within the rings in illustrious longhand and great detail, down to the tones and rhythms. Steel is a crude tool for change; the Scrivening Count would crumble empires with but a whisper. A spear and shield may break a body, but lies, propaganda, rhetoric, and truth manipulate the hearts and minds that drive the hands. Politicians, barristers, poets, and the like count on Titivilus for guidance on how to manipulate the masses. In exchange, they give stories and rarefied texts. With these, Titivilus has composed the most comprehensive and unbiased history of each plane from the beginning of time to ever exist. Category Infernal Dukes Edicts Quote people back to themselves, chronicle the times you live in, skew the truth to your purpose Anathema Allow a rumor to go unchallenged, destroy records, trust in memory alone Area of Concern Lies, propaganda, rhetoric, truth Devotee Benefits Divine Attribute Intelligence or Charisma Divine Font Harm Divine Sanctification must choose unholy Divine Skill Deception Favored Weapon Longsword Domains Confidence, Glyph, Knowledge, Secrecy Alternate Domains Trickery, Truth, Vigil Cleric Spells - 1st Mindlink - 3rd Distracting Chatter - 5th Subconscious Suggestion\n","sacred_color":["black","white"],"skill_mod":{},"summary":"Upon the backs of all beholden to him, Titivilus scratches the record of Hell with long claws. His is a slender form, almost like a human man …","primary_source":"Divine Mysteries","spell":["Mindlink","Distracting Chatter","Subconscious Suggestion"],"sanctification":["unholy"],"edict":"Quote people back to themselves, chronicle the times you live in, skew the truth to your purpose","anathema":"Allow a rumor to go unchallenged, destroy records, trust in memory alone","source_category":["Lost Omens"],"resistance":{},"url":"/Deities.aspx?ID=530","cleric_spell":["Mindlink","Distracting Chatter","Subconscious Suggestion"],"epithet":"The Scrivener","religious_symbol":"Devil hand writing","domain":["Confidence","Glyph","Knowledge","Secrecy","Trickery","Truth","Vigil"],"name":"Titivilus","category":"deity","pfs":"Restricted","deity":["Titivilus"],"rarity":"common","slug":"deity-530"},{"deity_category":"Infernal Dukes","deity_category_order":"2Infernal Dukes","primary_source_category":"Lost Omens","sacred_animal":"Lap dog","area_of_concern":["Fame","glory","legacy"],"favored_weapon":["Dueling Pistol"],"source":["Divine Mysteries"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Harm"],"domain_primary":["Ambition","Confidence","Passion","Zeal"],"skill":["Performance"],"attribute":["Strength","Charisma"],"id":"deity-531","text":"\nUssharassim (The Spurring Scar) Source Divine Mysteries pg. 314 From a bacchanal gallery of gloried names remembered fondly, Ussharassim bids all who crave the warm embrace of fame, heroism, and renown to join the revelry. His kind are the young farmers who look over the glade dreaming of bards telling how they vanquished a great foe, the fiddlers who pray someone will play their song in a hundred years’ time, the adventurer who wished everyone knew their name and smiled. Hopes for grand adventure are met with the demise of their loved ones, spurning on their campaign of revenge. Poets are gifted heartbreaks that rattle their core and inspire refrains that will be quoted for generations, the glory and honor of which are indebted to the Spurring Scar forever. From his table, surrounded by heroes, villains, and masters of their time, he shares tales of all who would be the next greats, his voice crystal clear from behind a mirror mask covering a scarred visage. Category Infernal Dukes Edicts Patron chroniclers and playwrights, perform dramatic entrances and exits, squeeze your connections for all they’re worth, get the last word Anathema Act with modesty or anonymity, perform great deeds without witnesses, let a slight go unrequited Area of Concern Fame, glory, legacy Devotee Benefits Divine Attribute Strength or Charisma Divine Font Harm Divine Sanctification must choose unholy Divine Skill Performance Favored Weapon Dueling Pistol Domains Ambition, Confidence, Passion, Zeal Alternate Domains Cleric Spells - 1st Charm - 4th Honeyed Words - 5th Cloak of Colors\n","sacred_color":["golden yellow"],"skill_mod":{},"summary":"From a bacchanal gallery of gloried names remembered fondly, Ussharassim bids all who crave the warm embrace of fame, heroism, and renown to join the …","primary_source":"Divine Mysteries","spell":["Charm","Honeyed Words","Cloak of Colors"],"sanctification":["unholy"],"edict":"Patron chroniclers and playwrights, perform dramatic entrances and exits, squeeze your connections for all they’re worth, get the last word","anathema":"Act with modesty or anonymity, perform great deeds without witnesses, let a slight go unrequited","source_category":["Lost Omens"],"resistance":{},"url":"/Deities.aspx?ID=531","cleric_spell":["Charm","Honeyed Words","Cloak of Colors"],"epithet":"The Spurring Scar","religious_symbol":"Mirrored mask","domain":["Ambition","Confidence","Passion","Zeal"],"name":"Ussharassim","category":"deity","pfs":"Restricted","deity":["Ussharassim"],"rarity":"common","slug":"deity-531"},{"deity_category":"Infernal Dukes","deity_category_order":"2Infernal Dukes","primary_source_category":"Lost Omens","sacred_animal":"Lion","area_of_concern":["Discovery","hubris","scholars"],"favored_weapon":["Staff"],"source":["Divine Mysteries"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Harm"],"domain_primary":["Knowledge","Protection","Secrecy","Wealth"],"skill":["Diplomacy"],"domain_alternate":["Duty"],"attribute":["Constitution","Intelligence"],"id":"deity-532","text":"\nVapula (The Exchequer) Source Divine Mysteries pg. 314 With a greed that rivals that of the oldest dragons, Vapula relishes knowledge. He particularly savors the moment when one learns something new and has to recontextualize everything as their reality changes. In the chase for revelation, he has acquired quite the collection and developed a knack for cataloging and security. All that is lost is found in his vaults. The prayers of the widower who lost his ring, the pup whose human forgot them, the knight whose sword was knocked into the crevasse in their most dire hour—their quiet offers cross the Keeper of the Pyrite Vault’s ears before any others. For easy favors, wishes can come true. Devils, demons, archmagi, and scores of angels come to account with Vapula, each knowing any treasures or threats they deposit are safe and accounted for. Threats from Asmodeus himself could not ply Vapula, for the Exchequer’s word is his bond, and he is all the more respected for it. Those that meet with Vapula encounter a living stone statue of a horned man wearing an elegant robe, his visage changing every time one looks away. Category Infernal Dukes Edicts Finders keepers, speak with others in their native language, ask more questions than you give answers Anathema Work in approximations, renegotiate, fail to uphold your word Area of Concern Discovery, hubris, scholars Devotee Benefits Divine Attribute Constitution or Intelligence Divine Font Harm Divine Sanctification must choose unholy Divine Skill Diplomacy Favored Weapon Staff Domains Knowledge, Protection, Secrecy, Wealth Alternate Domains Duty Cleric Spells - 1st Illusory Object - 3rd Bottomless Stomach - 4th Liminal Doorway\n","sacred_color":["white","yellow"],"skill_mod":{},"summary":"With a greed that rivals that of the oldest dragons , Vapula relishes knowledge. He particularly savors the moment when one learns something new and …","primary_source":"Divine Mysteries","spell":["Illusory Object","Bottomless Stomach","Liminal Doorway"],"sanctification":["unholy"],"edict":"Finders keepers, speak with others in their native language, ask more questions than you give answers","anathema":"Work in approximations, renegotiate, fail to uphold your word","source_category":["Lost Omens"],"resistance":{},"url":"/Deities.aspx?ID=532","cleric_spell":["Illusory Object","Bottomless Stomach","Liminal Doorway"],"epithet":"The Exchequer","religious_symbol":"Rearing griffon","domain":["Duty","Knowledge","Protection","Secrecy","Wealth"],"name":"Vapula","category":"deity","pfs":"Restricted","deity":["Vapula"],"rarity":"common","slug":"deity-532"},{"deity_category":"Monitor Demigods","deity_category_order":"2Monitor Demigods\r\n","primary_source_category":"Lost Omens","area_of_concern":["Fate","sleep","youth"],"favored_weapon":["Dagger"],"source":["Divine Mysteries"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Heal"],"domain_primary":["Dreams","Fate","Repose","Time"],"skill":["Occultism"],"domain_alternate":["Darkness","Family","Vigil"],"attribute":["Wisdom","Charisma"],"id":"deity-533","text":"\nAtropos (The Judge of Judges) Source Divine Mysteries pg. 314 Atropos, known among the psychopomp ushers as the Judge of Judges and the Last Sister, is Pharasma’s youngest (and perhaps only) daughter, ruling over the Boneyard alongside her mother as the penultimate arbiter of mortal fates. The psychopomp manifests as a large nosoi with a shimmering, silver mask and a long tail of vivid peacock feathers, each bearing a living mortal eye: one feather with one eye for every soul past, present, and future to receive her judgment. When appearing in mortal guise, Atropos instead takes the form of a young human girl, and she often favors this form during appearances in her mother’s court. The psychopomps whisper that Pharasma is training Atropos to be her successor, and the nosoi will inherit the rule of the Boneyard and the role of final judge of mortal souls in the times beyond the end, when this universe has died and is reborn anew. Until the day of the end comes, Atropos presides over mortal sleep instead of true death, and she cares for the souls of those who die as children, safeguarding their afterlives. She is worshipped by some nosoi, and her mortal cults include soothsayers and those with troubled sleep and chronic illnesses. Category [Monitor Demigods ](/DeityCategories.aspx?ID=12) Edicts Mentor the next generation, study and learn from failure, heed the insights of dreams and sleepless visions Anathema Disturb the weary from rest, allow harm to come to children, create undead Area of Concern Fate, sleep, youth Devotee Benefits Divine Attribute Wisdom or Charisma Divine Font Heal Divine Sanctification none Divine Skill Occultism Favored Weapon Dagger Domains Dreams, Fate, Repose, Time Alternate Domains Darkness, Family, Vigil Cleric Spells - 1st Sleep - 2nd Shrink - 5th Stagnate Time\n","sacred_color":["null"],"skill_mod":{},"summary":"Atropos, known among the psychopomp ushers as the Judge of Judges and the Last Sister, is Pharasma’s youngest (and perhaps only) daughter, ruling …","primary_source":"Divine Mysteries","spell":["Sleep","Shrink","Stagnate Time"],"edict":"Mentor the next generation, study and learn from failure, heed the insights of dreams and sleepless visions","anathema":"Disturb the weary from rest, allow harm to come to children, create undead","source_category":["Lost Omens"],"resistance":{},"url":"/Deities.aspx?ID=533","cleric_spell":["Sleep","Shrink","Stagnate Time"],"epithet":"The Judge of Judges","domain":["Darkness","Dreams","Family","Fate","Repose","Time","Vigil"],"name":"Atropos","category":"deity","pfs":"Standard","deity":["Atropos"],"rarity":"common","slug":"deity-533"},{"deity_category":"Monitor Demigods","deity_category_order":"2Monitor Demigods\r\n","primary_source_category":"Lost Omens","sacred_animal":"Migratory birds","area_of_concern":["Compasses","travelers","vigils"],"favored_weapon":["Club"],"source":["Divine Mysteries"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Heal"],"domain_primary":["Death","Knowledge","Travel","Vigil"],"skill":["Survival"],"legacy_id":["deity-138"],"attribute":["Constitution","Wisdom"],"id":"deity-534","text":"\nBarzahk (The Passage) Source Divine Mysteries pg. 314 Appearing as an enormous migratory bird—usually a corvid, but sometimes a songbird—draped in robes and carrying a tombstone lock and a giant bone key, Barzahk the Passage is the psychopomp usher who maintains the Dead Roads, the secret back routes between the planes and the mortal world. Among mortals, they are worshipped as a patron of compasses, travelers, and vigils. Barzahk is tasked with transporting the souls of those who die far from home to ensure that they reach their proper destination. Unfortunately, Barzahk wanders far and wide, and so they rarely attend to this duty. Thus Barzahk’s followers, both psychopomps and mortals, take it upon themselves to care for lost souls, both literal and figurative. Like their patron, followers of Barzahk are often migratory, helping those they find along the way. Category [Monitor Demigods ](/DeityCategories.aspx?ID=12) Edicts Aid travelers and those who return from the dead, tend to roadside graves, find missing objects or people Anathema Celebrate specific calendar dates over others, avoid travel or change, freeze time for an object or creature Area of Concern Compasses, travelers, vigils Devotee Benefits Divine Attribute Constitution or Wisdom Divine Font Heal Divine Sanctification none Divine Skill Survival Favored Weapon Club Domains Death, Knowledge, Travel, Vigil Alternate Domains Cleric Spells - 1st Tailwind - 2nd Knock - 6th Teleport\n","sacred_color":["black","gray"],"skill_mod":{},"summary":"Appearing as an enormous migratory bird—usually a corvid, but sometimes a songbird—draped in robes and carrying a tombstone lock and a giant bone …","primary_source":"Divine Mysteries","spell":["Tailwind","Knock","Teleport"],"edict":"Aid travelers and those who return from the dead, tend to roadside graves, find missing objects or people","anathema":"Celebrate specific calendar dates over others, avoid travel or change, freeze time for an object or creature","source_category":["Lost Omens"],"resistance":{},"url":"/Deities.aspx?ID=534","cleric_spell":["Tailwind","Knock","Teleport"],"epithet":"The Passage","religious_symbol":"Two straight lines that converge vertically through a circle","domain":["Death","Knowledge","Travel","Vigil"],"name":"Barzahk","category":"deity","pfs":"Standard","deity":["Barzahk"],"rarity":"common","slug":"deity-534"},{"deity_category":"Monitor Demigods","deity_category_order":"2Monitor Demigods\r\n","primary_source_category":"Lost Omens","sacred_animal":"Tern","area_of_concern":["Final words","lost souls","searches"],"favored_weapon":["Staff"],"source":["Divine Mysteries"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Harm","Heal"],"domain_primary":["Duty","Repose","Soul","Vigil"],"skill":["Survival"],"domain_alternate":["Protection","Travel"],"attribute":["Constitution","Wisdom"],"id":"deity-535","text":"\nCeyannan (The Shepherd) Source Divine Mysteries pg. 314 Within every mortal heart is a rejection of death, an untamable desire to fight and live, and from this desperate impulse, Ceyannan the Shepherd was born. The usher rose from the troubled currents of the River of Souls to gather and guide the souls of the fallen into the afterlife. Fragments of the Shepherd remain in the hearts of all mortals, and for each soul guided across the river a missing piece returns to Ceyannan, bringing them closer to wholeness. They abhor when souls are displaced from the cycle, and whenever great, existential threats emerge against the cosmos, the usher of lost souls is there to contain them. Ceyannan travels along the River of Souls and through the Universe, using their connection to their missing pieces to gather their flock and bring wayward souls to rest in the Boneyard. Their mortal cult attracts worshippers who search for something lost or elusive, be they bounty hunters pursuing escaped fugitives or those with lives marked by deep losses of self. On the day the last mortal dies and Ceyannan is made whole, the psychopomps believe the Shepherd will embrace their own final rest as well, passing away from this world alongside mortality. Category [Monitor Demigods ](/DeityCategories.aspx?ID=12) Edicts Attend the dying and hear their last words, uncover what is hidden or lost, destroy undead Anathema Create undead, destroy or corrupt a soul, forget what you have lost Area of Concern Final words, lost souls, searches Devotee Benefits Divine Attribute Constitution or Wisdom Divine Font Harm or Heal Divine Sanctification none Divine Skill Survival Favored Weapon Staff Domains Duty, Repose, Soul, Vigil Alternate Domains Protection, Travel Cleric Spells - 1st Tailwind - 2nd Embed Message - 3rd Shadow Spy\n","sacred_color":["white"],"skill_mod":{},"summary":"Within every mortal heart is a rejection of death, an untamable desire to fight and live, and from this desperate impulse, Ceyannan the Shepherd was …","primary_source":"Divine Mysteries","spell":["Tailwind","Embed Message","Shadow Spy"],"edict":"Attend the dying and hear their last words, uncover what is hidden or lost, destroy undead","anathema":"Create undead, destroy or corrupt a soul, forget what you have lost","source_category":["Lost Omens"],"resistance":{},"url":"/Deities.aspx?ID=535","cleric_spell":["Tailwind","Embed Message","Shadow Spy"],"epithet":"The Shepherd","religious_symbol":"Two concentric circles bisected by a horizontal line","domain":["Duty","Protection","Repose","Soul","Travel","Vigil"],"name":"Ceyannan","category":"deity","pfs":"Standard","deity":["Ceyannan"],"rarity":"common","slug":"deity-535"},{"deity_category":"Monitor Demigods","deity_category_order":"2Monitor Demigods\r\n","primary_source_category":"Lost Omens","sacred_animal":"Cockroach","area_of_concern":["Liquor","luck","medicine"],"favored_weapon":["Shortsword"],"source":["Divine Mysteries"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Heal"],"domain_primary":["Healing","Indulgence","Luck","Soul"],"skill":["Medicine"],"domain_alternate":["Protection","Swarm"],"attribute":["Constitution","Wisdom"],"id":"deity-536","text":"\nDammar (The Denied) Source Divine Mysteries pg. 314 In the Age of Creation, the first time a soul was plucked from the River of Souls and returned to life, a psychopomp usher of life and resurrection emerged. Dammar the Denied is that first piece of resurrection magic made manifest, the psychopomp usher of life and journeys back from the Boneyard, and they ensure mortals don’t make that journey too often or too easily. Alongside souls returning from the grave, Dammar presides over medicine, doctors who stave off death before it even arrives, alcohol (particularly, though not exclusively, used in medical preparations), and the unyielding tenacity of cockroaches and other insects who look upon death and refuse. On the Universe, Dammar is worshipped by gamblers, physicians, brewers, and vintners, and by those rare mortals who defy the laws of death. Boneyard lore holds that the Denied created hangovers for mortals so they could look beyond the veil of life and death. Their preferred form is stout and androgynous, face and body shrouded behind layers of opulent silks, with six insectile legs; they manifest arms only as they are needed, sometimes dozens at a time. Category [Monitor Demigods ](/DeityCategories.aspx?ID=12) Edicts Respect the cycle of souls, heal the sick and injured, experience a hangover after drinking Anathema Create undead, waste medicines instead of using them, harm an innocent insect Area of Concern Liquor, luck, medicine Devotee Benefits Divine Attribute Constitution or Wisdom Divine Font Heal Divine Sanctification none Divine Skill Medicine Favored Weapon Shortsword Domains Healing, Indulgence, Luck, Soul Alternate Domains Protection, Swarm Cleric Spells - 1st Ill Omen - 3rd Insect Form - 5th Flammable Fumes\n","sacred_color":["brown"],"skill_mod":{},"summary":"In the Age of Creation, the first time a soul was plucked from the River of Souls and returned to life, a psychopomp usher of life and resurrection …","primary_source":"Divine Mysteries","spell":["Ill Omen","Insect Form","Flammable Fumes"],"edict":"Respect the cycle of souls, heal the sick and injured, experience a hangover after drinking","anathema":"Create undead, waste medicines instead of using them, harm an innocent insect","source_category":["Lost Omens"],"resistance":{},"url":"/Deities.aspx?ID=536","cleric_spell":["Ill Omen","Insect Form","Flammable Fumes"],"epithet":"The Denied","religious_symbol":"One horizontal line crossed by two vertical lines, surrounded by four dots","domain":["Healing","Indulgence","Luck","Protection","Soul","Swarm"],"name":"Dammar","category":"deity","pfs":"Standard","deity":["Dammar"],"rarity":"common","slug":"deity-536"},{"deity_category":"Monitor Demigods","deity_category_order":"2Monitor Demigods\r\n","primary_source_category":"Lost Omens","sacred_animal":"Siphonophore","area_of_concern":["Borders","physical integrity","the planes","separation"],"favored_weapon":["Shield Spikes"],"source":["Divine Mysteries"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Harm","Heal"],"domain_primary":["Nothingness","Perfection","Protection","Travel"],"skill":["Arcana"],"attribute":["Intelligence","Wisdom"],"id":"deity-537","text":"\nDramindyr (The Skin of Creation) Source Divine Mysteries pg. 314 The Universe as it currently exists depends on strict boundaries, the separation of reality into distinct matter instead of primordial chaos. The planes are likewise divided from each other by metaphysical borders, pierced by only portals and planar rifts. Dramindyr, the Skin of Creation, is the first arbitrator who forms these perimeters; their very body is the membrane that holds every plant, animal, mineral, and dimension separate from one another. To cross between planes is to walk along Dramindyr’s spine, and to rip holes in the planar fabric is to pierce Dramindyr’s infinite coils. Indeed, the presence of the Worldwound on Golarion was an open sore on Dramindyr’s side for over a century, and its closure may have caused Dramindyr to return more of their attention to their rare adherents upon Golarion. As most mortals maintain their own physical integrity simply by existing—outside of an extremely messy death—Dramindyr mostly tasks mortals with maintaining planar boundaries. The encroachment of planes upon other planes is to be discouraged outside of sanctioned portals, a task in which many other divinities aid Dramindyr. Dramindyr also appears to frown upon the use of summoning magic to draw creatures from other planes; the arbitrator is unlikely to act against a singular being connected to a spellcaster, such as a familiar or eidolon, but strongly opposes the likes of genie binders or devil summoners. This position is much less supported by people among the Inner Sea, though Dramindyr’s worshippers are rare enough that this has never risen to an official political issue. The most extreme agents of chaos, such as protean lords or certain fiends, occasionally make attempts to destroy Dramindyr to weaken their rigid control over individuals and matter. While it is unlikely that Dramindyr’s destruction would cause the complete collapse of reality into seething chaos, such an event would likely be apocalyptic in its scope. For this reason, Dramindyr has no shortage of defenders, as even the most wicked of devils has little desire to be rendered into primordial soup. Category [Monitor Demigods ](/DeityCategories.aspx?ID=12) Edicts Create and maintain clear physical boundaries, repair planar tears, banish summoned creatures Anathema Merge a creature with another, cause a planar rift, strand a creature in a different plane than it belongs Area of Concern Borders, physical integrity, the planes, separation Devotee Benefits Divine Attribute Intelligence or Wisdom Divine Font Harm or Heal Divine Sanctification none Divine Skill Arcana Favored Weapon Shield Spikes Domains Nothingness, Perfection, Protection, Travel Alternate Domains Cleric Spells - 1st Interposing Earth - 4th Containment - 5th Magic Passage\n","sacred_color":["blue","green"],"skill_mod":{},"summary":" The Universe as it currently exists depends on strict boundaries, the separation of reality into distinct matter instead of primordial chaos. The …","primary_source":"Divine Mysteries","spell":["Interposing Earth","Containment","Magic Passage"],"edict":"Create and maintain clear physical boundaries, repair planar tears, banish summoned creatures","anathema":"Merge a creature with another, cause a planar rift, strand a creature in a different plane than it belongs","source_category":["Lost Omens"],"resistance":{},"url":"/Deities.aspx?ID=537","cleric_spell":["Interposing Earth","Containment","Magic Passage"],"epithet":"The Skin of Creation","religious_symbol":"Infinite looping coils","domain":["Nothingness","Perfection","Protection","Travel"],"name":"Dramindyr","category":"deity","pfs":"Standard","deity":["Dramindyr"],"rarity":"common","slug":"deity-537"},{"deity_category":"Monitor Demigods","deity_category_order":"2Monitor Demigods\r\n","primary_source_category":"Lost Omens","sacred_animal":"Octopus","area_of_concern":["Formlessness","loss of control","potential"],"favored_weapon":["claw","Fist"],"source":["Divine Mysteries"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Harm","Heal"],"domain_primary":["Change","Creation","Nature","Perfection"],"skill":["Stealth"],"domain_alternate":["Air","Disorientation"],"attribute":["Intelligence","Charisma"],"id":"deity-538","text":"\nIl’Surrish (The Wanderer) Source Divine Mysteries pg. 314 Resembling nothing so much as the swirling, uncontrolled cacophony of planar potential that is the Maelstrom itself, Il’surrish the Wanderer is a formless, shapeless protean lord presiding over the untold infinities of unrealized potentials and possibilities. It celebrates the undefined and undecided, plans that linger unmade, power and discipline relinquished, and wild, unrestrained transformation. The Wanderer defies the pattern of chaotic philosophies championing the extremes of personal liberties and independence, teaching its followers to yield their avidity for control and instead allow the chaos inherent to the multiverse to guide them like a leaf gliding through a stream. Il’Surrish’s mortal cult attracts artists, martyrs, and transmuters. Its protean clergy in the Maelstrom, known as the Asomatous Clutch, have the same insubstantiality as their patron. These groups rarely erect permanent temples to Il’Surrish, instead performing their rites and ceremonies along river rapids, at wells of anarchic planar energy, and anywhere the Maelstrom touches another plane. The Wanderer’s followers typically use a swirling, cosmic orb to represent the formless Protean Lord. Though it sometimes manifests as a slithering protean of intense cerulean light, it prefers to possess demon, devil, or archon vessels to puppet and speak through. Category [Monitor Demigods ](/DeityCategories.aspx?ID=12) Edicts Achieve and revel in formlessness, surrender to uncertainty, take risks Anathema Close off paths of action through slavish adherence to plans and commitments, become ruled by consequence Area of Concern Formlessness, loss of control, potential Devotee Benefits Divine Attribute Intelligence or Charisma Divine Font Harm or Heal Divine Sanctification none Divine Skill Stealth Favored Weapon claw or Fist Domains Change, Creation, Nature, Perfection Alternate Domains Air, Disorientation Cleric Spells - 1st Lose the Path - 4th Vapor Form - 7th Possession\n","sacred_color":["cerulean"],"skill_mod":{},"summary":"Resembling nothing so much as the swirling, uncontrolled cacophony of planar potential that is the Maelstrom itself, Il’surrish the Wanderer is a …","primary_source":"Divine Mysteries","spell":["Lose the Path","Vapor Form","Possession"],"edict":"Achieve and revel in formlessness, surrender to uncertainty, take risks","anathema":"Close off paths of action through slavish adherence to plans and commitments, become ruled by consequence","source_category":["Lost Omens"],"resistance":{},"url":"/Deities.aspx?ID=538","cleric_spell":["Lose the Path","Vapor Form","Possession"],"epithet":"The Wanderer","religious_symbol":"Cerulean sphere dotted with stars","domain":["Air","Change","Creation","Disorientation","Nature","Perfection"],"name":"Il’Surrish","category":"deity","pfs":"Standard","deity":["Il’Surrish"],"rarity":"common","slug":"deity-538"},{"deity_category":"Monitor Demigods","deity_category_order":"2Monitor Demigods\r\n","primary_source_category":"Lost Omens","sacred_animal":"All","area_of_concern":["Black holes","energy","radiation","stars"],"favored_weapon":["Alchemical Bomb"],"source":["Divine Mysteries"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Harm","Heal"],"domain_primary":["Destruction","Metal","Star","Sun"],"skill":["Crafting"],"domain_alternate":["Creation","Fire","Nothingness"],"attribute":["Strength","Constitution"],"id":"deity-539","text":"\nInna (The Death of Stars) Source Divine Mysteries pg. 314 The building blocks of the mortal Universe were forged within suns, each element in reality created within the burning furnace of their cores. Almost all life in the Universe still depends on these suns, with both animals and plants nourished by the life-giving energy of these blazing spheres. Yet these gifts are granted by the slow death of the stars, their eons-long immolation finally ending in an explosive nova and a collapse into a black hole. Inna, the Death of Stars, is the poison that lurks in the heart of these doomed suns, the slow murder of these celestial bodies that facilitates all other life. This gift does not come without a price: the death throes of these cosmic giants offer an invisible, radioactive death to those who come too close. Few are both powerful enough or knowledgeable enough to attract Inna’s attention, and most who do succumb to radiation or explosive accidents. Adherents of Inna tend to accept this exchange, sacrificing their bodies for knowledge and power. The powers of creation and destruction that Inna wields is unparalleled, and for those few who can grasp the concept of the first arbitrator in their minds, the bargain is worth it. Inna is unusually responsive to prayer for an arbitrator, but this is counteracted by their radioactive influence, which often kills their worshippers. Followers of Inna are thus almost uniformly scholars, as most who rely on the sun in their day-to-day lives can find safer gods to follow. While Inna rarely makes demands or enacts punishment on mortals, they do sometimes send heralds: terrifyingly calm animals with tiny burning stars in place of eyes. Category [Monitor Demigods ](/DeityCategories.aspx?ID=12) Edicts Create using heat or fire, sacrifice yourself to achieve your goals, destroy objects when their purpose is done, rescue creatures from doomed planets Anathema Douse ashes with water instead of letting them burn out, bury a body instead of cremating it, curse the sun Area of Concern Black holes, energy, radiation, stars Devotee Benefits Divine Attribute Strength or Constitution Divine Font Harm or Heal Divine Sanctification none Divine Skill Crafting Favored Weapon Alchemical Bomb Domains Destruction, Metal, Star, Sun Alternate Domains Creation, Fire, Nothingness Cleric Spells - 1st Fold Metal - 3rd Fireball - 4th Creation\n","sacred_color":["red","white","yellow"],"skill_mod":{},"summary":"The building blocks of the mortal Universe were forged within suns, each element in reality created within the burning furnace of their cores. …","primary_source":"Divine Mysteries","spell":["Fold Metal","Fireball","Creation"],"edict":"Create using heat or fire, sacrifice yourself to achieve your goals, destroy objects when their purpose is done, rescue creatures from doomed planets","anathema":"Douse ashes with water instead of letting them burn out, bury a body instead of cremating it, curse the sun","source_category":["Lost Omens"],"resistance":{},"url":"/Deities.aspx?ID=539","cleric_spell":["Fold Metal","Fireball","Creation"],"epithet":"The Death of Stars","religious_symbol":"Blindingly bright star","domain":["Creation","Destruction","Fire","Metal","Nothingness","Star","Sun"],"name":"Inna","category":"deity","pfs":"Standard","deity":["Inna"],"rarity":"common","slug":"deity-539"},{"deity_category":"Monitor Demigods","deity_category_order":"2Monitor Demigods\r\n","primary_source_category":"Lost Omens","sacred_animal":"Cicada","area_of_concern":["Governing physics","harmony","sequences"],"favored_weapon":["Dancer's Spear"],"source":["Divine Mysteries"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Harm","Heal"],"domain_primary":["Creation","Perfection","Time","Toil"],"skill":["Performance"],"attribute":["Intelligence","Charisma"],"id":"deity-540","text":"\nLiisglan (The Force Within) Source Divine Mysteries pg. 316 All things, regardless of what they are, have inherent rules that govern their shape, structure, how they react to outside forces, and so on. Liisglan maintains these rules, keeping them contained within their allowed parameters so as to maintain the orderly structure of existence as a whole. If a creature were to suddenly break these rules to become unaffected by gravity or unable to interact with solid objects without some kind of outside influence, it could lead to ultimate disaster. The rules are in place for a reason, and the Forces Within does not suffer any who try to break these rules. Magic might appear to be something that goes against the exact laws of reality, but even magic has governing rules. The first arbitrator already accounted for the existence of magic in the consideration of maintaining order. Magic, no matter how powerful, is not eternal, and even enormous changes that feel effectively timeless will eventually reach their end. As such, a temporary inversion of gravity or a brief dance with intangibility via magic are permissible. It’s only when one attempts to push magic or reality to points where it is not meant to be that Liisglan acts. Liisglan sees patterns and sequences in all things, and they push to maintain these whenever possible. The ordered way of things trends toward natural sequences. The existence of these patterns and sequences serves as examples of order remaining intact. Harmonious music is also full of patterns, which pleases Liisglan. They often bless anyone who maintains order with brief, pleasant melodies in the form of chime notes. Category [Monitor Demigods ](/DeityCategories.aspx?ID=12) Edicts Uphold the laws of the physical and magical world, arrange things with orderly patterns or logic, make use of music during your work Anathema break a rule of physics or magic, create discordant music, intentionally disrupt a non-detrimental pattern Area of Concern Governing physics, harmony, sequences Devotee Benefits Divine Attribute Intelligence or Charisma Divine Font Harm or Heal Divine Sanctification none Divine Skill Performance Favored Weapon Dancer's Spear Domains Creation, Perfection, Time, Toil Alternate Domains Cleric Spells - 1st Gravitational Pull - 4th Creation - 9th Detonate Magic\n","sacred_color":["black","gold"],"skill_mod":{},"summary":"All things, regardless of what they are, have inherent rules that govern their shape, structure, how they react to outside forces, and so on. …","primary_source":"Divine Mysteries","spell":["Gravitational Pull","Creation","Detonate Magic"],"edict":"Uphold the laws of the physical and magical world, arrange things with orderly patterns or logic, make use of music during your work","anathema":"break a rule of physics or magic, create discordant music, intentionally disrupt a non-detrimental pattern","source_category":["Lost Omens"],"resistance":{},"url":"/Deities.aspx?ID=540","cleric_spell":["Gravitational Pull","Creation","Detonate Magic"],"epithet":"The Force Within","religious_symbol":"Musical staff with a rising and dropping line","domain":["Creation","Perfection","Time","Toil"],"name":"Liisglan","category":"deity","pfs":"Standard","deity":["Liisglan"],"rarity":"common","slug":"deity-540"},{"deity_category":"Monitor Demigods","deity_category_order":"2Monitor Demigods\r\n","primary_source_category":"Lost Omens","sacred_animal":"Trilobite","area_of_concern":["Creation","the infinite","truth"],"favored_weapon":["Fist"],"source":["Divine Mysteries"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Harm","Heal"],"domain_primary":["Creation","Knowledge","Nothingness","Truth"],"skill":["Occultism"],"legacy_id":["deity-141"],"attribute":["Intelligence","Wisdom"],"id":"deity-541","text":"\nMonad (The Condition of All) Source Divine Mysteries pg. 316 All aeons come from, return to, are connected with, and are guided by the Monad. The Condition of All is not a deity in the traditional sense. It exists both within and outside the multiverse and has influence over the entirety of existence. Though generally content to allow the multiverse to run its course, the Monad directs its aeons to intervene when events deviate from their ineffable design. Mortal scholars often personify the Monad as the deity of creation, the infinite, and truth. Even so, few worship it, and the Monad pays very little attention to mortal petitioners. Instead, scholars study and plot aeons’ actions, striving to discern the Monad’s ultimate goal or to uncover universal truths they can exploit for their own purposes. Only a rare few mortals can master the asceticism necessary to connect with the Monad, gaining hidden knowledge and powers akin to those of other divine spellcasters. While the Monad seems to be more than capable of maintaining the sanctity of existence, the fact that it broke off pieces of itself to create the first arbitrators suggests the Monad is either fully incapable of doing so alone or is choosing to focus its attention toward other matters. Category [Monitor Demigods ](/DeityCategories.aspx?ID=12) Edicts Ensure balance between opposing forces, mediate disagreements Anathema Allow your personal motivations to determine a major decision Area of Concern Creation, the infinite, truth Devotee Benefits Divine Attribute Intelligence or Wisdom Divine Font Harm or Heal Divine Sanctification none Divine Skill Occultism Favored Weapon Fist Domains Creation, Knowledge, Nothingness, Truth Alternate Domains Cleric Spells - 1st Phantasmal Minion - 2nd Ghostly Carrier - 4th Vapor Form\n","sacred_color":["black. white"],"skill_mod":{},"summary":"All aeons come from, return to, are connected with, and are guided by the Monad. The Condition of All is not a deity in the traditional sense. It …","primary_source":"Divine Mysteries","spell":["Phantasmal Minion","Ghostly Carrier","Vapor Form"],"edict":"Ensure balance between opposing forces, mediate disagreements","anathema":"Allow your personal motivations to determine a major decision","source_category":["Lost Omens"],"resistance":{},"url":"/Deities.aspx?ID=541","cleric_spell":["Phantasmal Minion","Ghostly Carrier","Vapor Form"],"epithet":"The Condition of All","religious_symbol":"Spiral galaxy","domain":["Creation","Knowledge","Nothingness","Truth"],"name":"Monad","category":"deity","pfs":"Standard","deity":["Monad"],"rarity":"common","slug":"deity-541"},{"deity_category":"Monitor Demigods","deity_category_order":"2Monitor Demigods\r\n","primary_source_category":"Lost Omens","sacred_animal":"Vulture","area_of_concern":["Consumption","renewal","transformation"],"favored_weapon":["Sickle"],"source":["Divine Mysteries"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Heal"],"domain_primary":["Change","Death","Decay","Nature"],"skill":["Survival"],"domain_alternate":["Nothingness"],"legacy_id":["deity-142"],"attribute":["Constitution","Wisdom"],"id":"deity-542","pantheon":["Weight of the World"],"text":"\nMother Vulture (The Flesheater) Source Divine Mysteries pg. 316 Though she usually appears as a blind young woman, in her natural form, the Flesheater is an enormous, bloated creature with four wings and two long necks topped with masked heads and gaping maws. Mother Vulture reflects the dualistic process of decay. She is a vicious killer whose feasts stain the ground, representing the death inherent in decay, but also a thoughtful mother, representing the new life that can take root in the fertile soil left in the wake of destruction. She is reviled by many, for she is the ugliness of reality on full display, but there are some who can see the beauty hidden within her stark pragmatism. Mother Vulture’s mortal worshippers, who often dwell in deserts and swamps, revere her as the patron of consumption, renewal, and transformation. In this last aspect, she judges those souls who sought redemption in life, deciding whether their atonement was sufficient to avoid an undesired afterlife. Category [Monitor Demigods ](/DeityCategories.aspx?ID=12) Edicts Recycle rot and waste into useful creations, eat the flesh of your own people, kill without mercy if it benefits your community, help to raise children Anathema Poison insects or scavengers, waste food or good materials, allow rot to poison an area, create undead Area of Concern Consumption, renewal, transformation Pantheons Weight of the World Devotee Benefits Divine Attribute Constitution or Wisdom Divine Font Heal Divine Sanctification none Divine Skill Survival Favored Weapon Sickle Domains Change, Death, Decay, Nature Alternate Domains Nothingness Cleric Spells - 1st Soothe - 4th Aerial Form - 6th Cursed Metamorphosis\n","sacred_color":["gray","yellow"],"skill_mod":{},"summary":"Though she usually appears as a blind young woman, in her natural form, the Flesheater is an enormous, bloated creature with four wings and two long …","primary_source":"Divine Mysteries","spell":["Soothe","Aerial Form","Cursed Metamorphosis"],"edict":"Recycle rot and waste into useful creations, eat the flesh of your own people, kill without mercy if it benefits your community, help to raise children","anathema":"Poison insects or scavengers, waste food or good materials, allow rot to poison an area, create undead","source_category":["Lost Omens"],"resistance":{},"url":"/Deities.aspx?ID=542","cleric_spell":["Soothe","Aerial Form","Cursed Metamorphosis"],"epithet":"The Flesheater","religious_symbol":"Two crossed diagonal lines with an empty circle above and a filled circle below","domain":["Change","Death","Decay","Nature","Nothingness"],"name":"Mother Vulture","category":"deity","pfs":"Restricted","deity":["Mother Vulture","Weight of the World"],"rarity":"common","slug":"deity-542"},{"deity_category":"Monitor Demigods","deity_category_order":"2Monitor Demigods\r\n","primary_source_category":"Lost Omens","sacred_animal":"Crane","area_of_concern":["Poetry","trauma","war"],"favored_weapon":["Greatsword"],"source":["Divine Mysteries"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Harm","Heal"],"domain_primary":["Death","Passion","Repose","Sorrow"],"skill":["Performance"],"domain_alternate":["Creation","Zeal"],"attribute":["Strength","Charisma"],"id":"deity-543","text":"\nMrtyu (Death’s Consort) Source Divine Mysteries pg. 316 Everyone who dies has a final thought, a last word, an emotion swollen in the heart, or a feeling caught in the throat. For Mrtyu, a mortal soldier, those last words were a reflection on one thing: love. This was a final thought that intrigued the Lady of Graves, for she had never seen its like before. She wooed the fallen soldier in the afterlife, and in growing to understand him, she understood the passions of all who live. Mrtyu became Death’s Consort, the psychopomp usher of poetry, trauma, and war. He cares for the souls of soldiers, murder victims, those who die gripped by their strongest emotions, and those who take their own lives. When a soul is too tormented for rest, Mrtyu feels their pain in his own heart when they rise from their graves. His realm, the Garden Anima, is a peaceful refuge within Pharasma’s Court where those who suffer traumatic deaths can contemplate and work to understand their fates in safety. Within the Universe, Mrtyu’s mortal cult is made up of soldiers, lovers, counselors, and single parents, and nearly all his faithful are poets of some description. Temples devoted to Death’s Consort can be found across battlefields and inside fortresses, gardens, and medical centers. Category [Monitor Demigods ](/DeityCategories.aspx?ID=12) Edicts Destroy undead, honor fallen soldiers, hear the confessions of the dying, put malcontent spirits to rest Anathema Create undead, deny your emotions, shame others for emotional outbursts Area of Concern Poetry, trauma, war Devotee Benefits Divine Attribute Strength or Charisma Divine Font Harm or Heal Divine Sanctification none Divine Skill Performance Favored Weapon Greatsword Domains Death, Passion, Repose, Sorrow Alternate Domains Creation, Zeal Cleric Spells - 1st Soothe - 4th Weapon Storm - 5th Wave of Despair\n","sacred_color":["gray","pink"],"skill_mod":{},"summary":"Everyone who dies has a final thought, a last word, an emotion swollen in the heart, or a feeling caught in the throat. For Mrtyu, a mortal soldier, …","primary_source":"Divine Mysteries","spell":["Soothe","Weapon Storm","Wave of Despair"],"edict":"Destroy undead, honor fallen soldiers, hear the confessions of the dying, put malcontent spirits to rest","anathema":"Create undead, deny your emotions, shame others for emotional outbursts","source_category":["Lost Omens"],"resistance":{},"url":"/Deities.aspx?ID=543","cleric_spell":["Soothe","Weapon Storm","Wave of Despair"],"epithet":"Death’s Consort","religious_symbol":"Circle with five curved lines extending from it","domain":["Creation","Death","Passion","Repose","Sorrow","Zeal"],"name":"Mrtyu","category":"deity","pfs":"Standard","deity":["Mrtyu"],"rarity":"common","slug":"deity-543"},{"deity_category":"Monitor Demigods","deity_category_order":"2Monitor Demigods\r\n","primary_source_category":"Lost Omens","sacred_animal":"Mantis shrimp","area_of_concern":["Ascendance","keketars","revelations"],"favored_weapon":["Hatchet"],"source":["Divine Mysteries"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Harm","Heal"],"domain_primary":["Disorientation","Freedom","Knowledge","Perfection"],"skill":["Occultism"],"legacy_id":["deity-144"],"attribute":["Dexterity","Wisdom"],"id":"deity-544","pantheon":["The Anointing of Kings"],"text":"\nNarriseminek (The Crownless, the Maker of Kings) Source Divine Mysteries pg. 316 Called the Crownless and the Maker of Kings, Narriseminek often appears as a protean with a scar around their pate, as if left by a burning crown. Their true form, though similar, is rarely seen: an iridescent and golden protean with a halo of burning eyes but empty eye sockets. The protean lord of ascendance, keketars, and revelations rarely interacts with nonproteans, but to their protean worshippers, they offer exalted transformations and revelations that can change a being’s entire outlook. Worshippers of Narriseminek, both mortal and protean, spend their time divining the future and using magic to transform their bodies—a practice they also extend to any other willing creatures that ask. Their revelations take the form of patterns emerging in otherwise random events; Narriseminek’s followers reject astrology and other forms of divination based on predictable cycles. Category [Monitor Demigods ](/DeityCategories.aspx?ID=12) Edicts Divine the future, transform the bodies of willing creatures, rebel against organized structures Anathema Refuse to speak to a keketar, eschew a challenge by turning down a promotion or an advancement Area of Concern Ascendance, keketars, revelations Pantheons The Anointing of Kings Devotee Benefits Divine Attribute Dexterity or Wisdom Divine Font Harm or Heal Divine Sanctification none Divine Skill Occultism Favored Weapon Hatchet Domains Disorientation, Freedom, Knowledge, Perfection Alternate Domains Cleric Spells - 1st Mindlink - 4th Confusion - 5th Synesthesia\n","sacred_color":["cyan","gold"],"skill_mod":{},"summary":"Called the Crownless and the Maker of Kings, Narriseminek often appears as a protean with a scar around their pate, as if left by a burning crown. …","primary_source":"Divine Mysteries","spell":["Mindlink","Confusion","Synesthesia"],"edict":"Divine the future, transform the bodies of willing creatures, rebel against organized structures","anathema":"Refuse to speak to a keketar, eschew a challenge by turning down a promotion or an advancement","source_category":["Lost Omens"],"resistance":{},"url":"/Deities.aspx?ID=544","cleric_spell":["Mindlink","Confusion","Synesthesia"],"epithet":"The Crownless, the Maker of Kings","religious_symbol":"Imentesh head wreathed in a circle of flame","domain":["Disorientation","Freedom","Knowledge","Perfection"],"name":"Narriseminek","category":"deity","pfs":"Standard","deity":["Narriseminek","The Anointing of Kings"],"rarity":"common","slug":"deity-544"},{"deity_category":"Monitor Demigods","deity_category_order":"2Monitor Demigods\r\n","primary_source_category":"Lost Omens","sacred_animal":"Horse","area_of_concern":["Beasts of burden","duty","revenge"],"favored_weapon":["Trident"],"source":["Divine Mysteries"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Harm"],"domain_primary":["Death","Duty","Pain","Repose"],"skill":["Intimidation"],"domain_alternate":["Travel","Water"],"attribute":["Strength","Constitution"],"id":"deity-545","text":"\nThe Pale Horse (The Lash and the Plough) Source Divine Mysteries pg. 316 The Pale Horse stalks the banks of the River of Souls. This has been true for eons, though few things are immune to change, and the story of the Pale Horse is no exception. Long ago, the stories say, a daemon traveled the pathways between the planes, consuming the souls of the dead before they reached the Lady of Graves. He appeared as a silent white stallion, and his name was the Pale Horse. Now, they speak of a psychopomp usher who guards mortal souls while they journey into the afterlife, hunting any who dare steal from the River of Souls. His name is the Pale Horse, and he serves the Gray Lady. The Pale Horse is the usher of duty and burden, but where once his craven whims held him captive, now he fulfills the divine charge of Pharasma, obligated to her service until the day he has saved half as many souls as he damned in a previous life. He is the Lash and the Plough, worshipped by bounty hunters, servants, beleaguered workers, risen daemons like himself, and by those who have been wronged. His wrath is legendary, though many psychopomps fear his vengeance will turn on the Boneyard once his sentence is complete. Category [Monitor Demigods ](/DeityCategories.aspx?ID=12) Edicts Aid and be of service to friends and allies, fulfill your duties, seek vengeance Anathema Break an oath, cower from combat, damage or destroy a soul, show mercy to those who betray you Area of Concern Beasts of burden, duty, revenge Devotee Benefits Divine Attribute Strength or Constitution Divine Font Harm Divine Sanctification none Divine Skill Intimidation Favored Weapon Trident Domains Death, Duty, Pain, Repose Alternate Domains Travel, Water Cleric Spells - 1st Phantom Pain - 2nd Feral Shades - 3rd Ghostly Weapon\n","sacred_color":["white"],"skill_mod":{},"summary":"The Pale Horse stalks the banks of the River of Souls. This has been true for eons, though few things are immune to change, and the story of the Pale …","primary_source":"Divine Mysteries","spell":["Phantom Pain","Feral Shades","Ghostly Weapon"],"edict":"Aid and be of service to friends and allies, fulfill your duties, seek vengeance","anathema":"Break an oath, cower from combat, damage or destroy a soul, show mercy to those who betray you","source_category":["Lost Omens"],"resistance":{},"url":"/Deities.aspx?ID=545","cleric_spell":["Phantom Pain","Feral Shades","Ghostly Weapon"],"epithet":"The Lash and the Plough","religious_symbol":"Horizontal line with a circle and three dots at one end","domain":["Death","Duty","Pain","Repose","Travel","Water"],"name":"The Pale Horse","category":"deity","pfs":"Restricted","deity":["The Pale Horse"],"rarity":"common","slug":"deity-545"},{"deity_category":"Monitor Demigods","deity_category_order":"2Monitor Demigods\r\n","primary_source_category":"Lost Omens","sacred_animal":"Coral","area_of_concern":["Atheists","legacies","reincarnation"],"favored_weapon":["Longbow"],"source":["Divine Mysteries"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Heal"],"domain_primary":["Creation","Duty","Knowledge","Repose"],"skill":["Crafting"],"domain_alternate":["Family","Fate"],"attribute":["Intelligence","Charisma"],"id":"deity-546","text":"\nPhlegyas (The Consoler of Atheists) Source Divine Mysteries pg. 316 Before she was a psychopomp usher, Phlegyas was mortal. The most brilliant artist of her age, she was also vain and prideful, and when her arrogance led to blasphemy she was cast out from Shelyn’s church. In her excommunication, the clergy sought to strike her name from history, but they failed. Phlegyas’s legacy did more than merely survive; the artist’s name and achievements went on to last forever. When Phlegyas came before Pharasma for judgment, the Lady of Graves saw a mortal who would defy death, the gods, or even the multiverse itself should it dare stand in her way; who challenged and redefined her gender in life and then her fate in death; who would not compromise on showing the world the truest version of herself, forever. Pharasma saw in Phlegyas a yearning to be known fundamentally to all mortals, and so elevated her into an usher of her court. Phlegyas became the patron of art that outlasts its creator, of the defiance of mortality, and of new parents, especially those who die in childbirth. She is the Consoler of Atheists, caring for the souls of mortal atheists and preserving long-forgotten artworks in the Anonymous Loggia, her realm within the Boneyard. While Shelyn holds domain over beauty, Phlegyas represents all that transpires between the art and the viewer, and the works she inspires mortals to create are often painful and horrifying. Category [Monitor Demigods ](/DeityCategories.aspx?ID=12) Edicts Allow atheists to hold their beliefs, challenge what is presupposed, forge a lasting legacy, live authentically, take pride in your work Anathema Allow your accomplishments to go unattributed, destroy another artist’s legacy, misattribute or obscure the authorship of a work of art Area of Concern Atheists, legacies, reincarnation Devotee Benefits Divine Attribute Intelligence or Charisma Divine Font Heal Divine Sanctification none Divine Skill Crafting Favored Weapon Longbow Domains Creation, Duty, Knowledge, Repose Alternate Domains Family, Fate Cleric Spells - 1st Illusory Object - 3rd Threefold Aspect - 7th Retrocognition\n","sacred_color":["red"],"skill_mod":{},"summary":"Before she was a psychopomp usher, Phlegyas was mortal. The most brilliant artist of her age, she was also vain and prideful, and when her …","primary_source":"Divine Mysteries","spell":["Illusory Object","Threefold Aspect","Retrocognition"],"edict":"Allow atheists to hold their beliefs, challenge what is presupposed, forge a lasting legacy, live authentically, take pride in your work","anathema":"Allow your accomplishments to go unattributed, destroy another artist’s legacy, misattribute or obscure the authorship of a work of art","source_category":["Lost Omens"],"resistance":{},"url":"/Deities.aspx?ID=546","cleric_spell":["Illusory Object","Threefold Aspect","Retrocognition"],"epithet":"The Consoler of Atheists","religious_symbol":"Two circles overlapping vertically","domain":["Creation","Duty","Family","Fate","Knowledge","Repose"],"name":"Phlegyas","category":"deity","pfs":"Standard","deity":["Phlegyas"],"rarity":"common","slug":"deity-546"},{"deity_category":"Monitor Demigods","deity_category_order":"2Monitor Demigods\r\n","primary_source_category":"Lost Omens","sacred_animal":"Silkworm","area_of_concern":["Agency","bronze","education"],"favored_weapon":["Guisarme"],"source":["Divine Mysteries"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Heal"],"domain_primary":["Change","Death","Freedom","Knowledge"],"skill":["Diplomacy"],"domain_alternate":["Introspection"],"legacy_id":["deity-146"],"attribute":["Wisdom","Charisma"],"id":"deity-547","text":"\nSaloc (The Minder of Immortals) Source Divine Mysteries pg. 316 PFS Note This deity grants illusory scene instead of dreaming potential Ruler of the planar metropolis of Spire’s Edge in the Boneyard, the psychopomp usher Saloc is humanoid, but their face is devoid of features save stag horns, and two golden rings lined with eyes constantly rotate about their body. As a defense counsel in Pharasma’s court, the Minder of Immortals argues that a person’s intentions should be considered in equal part to the consequences of their actions when deciding their soul’s afterlife. Saloc has even been known to resurrect condemned souls to give them a second chance to prove themselves. Mortals revere Saloc as the patron of agency, bronze, and education. These followers are people who seek to improve themselves or others, including both students and teachers. Some seek to earn their freedom from earthly prisons, while others wish to change their ways to avoid punishment in the hereafter. Category [Monitor Demigods ](/DeityCategories.aspx?ID=12) Edicts Help creatures grow and find purpose, offer second chances to failures, study different perspectives on ethics Anathema Manipulate or remove a creature’s emotions with magic, spread nihilism or hopelessness Area of Concern Agency, bronze, education Devotee Benefits Divine Attribute Wisdom or Charisma Divine Font Heal Divine Sanctification none Divine Skill Diplomacy Favored Weapon Guisarme Domains Change, Death, Freedom, Knowledge Alternate Domains Introspection Cleric Spells - 1st Share Lore - 3rd Hypercognition - 5th Dreaming Potential\n","sacred_color":["gold","gray"],"skill_mod":{},"summary":"Ruler of the planar metropolis of Spire’s Edge in the Boneyard , the psychopomp usher Saloc is humanoid , but their face is devoid of features …","primary_source":"Divine Mysteries","spell":["Share Lore","Hypercognition","Dreaming Potential"],"edict":"Help creatures grow and find purpose, offer second chances to failures, study different perspectives on ethics","anathema":"Manipulate or remove a creature’s emotions with magic, spread nihilism or hopelessness","source_category":["Lost Omens"],"resistance":{},"url":"/Deities.aspx?ID=547","cleric_spell":["Share Lore","Hypercognition","Dreaming Potential"],"epithet":"The Minder of Immortals","religious_symbol":"Equilateral triangle set inside a circle","domain":["Change","Death","Freedom","Introspection","Knowledge"],"name":"Saloc","category":"deity","pfs":"Standard","deity":["Saloc"],"rarity":"common","slug":"deity-547"},{"deity_category":"Monitor Demigods","deity_category_order":"2Monitor Demigods\r\n","primary_source_category":"Lost Omens","sacred_animal":"Barnacle goose","area_of_concern":["Fate","freedom","paradox"],"favored_weapon":["Light Hammer"],"source":["Divine Mysteries"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Harm","Heal"],"domain_primary":["Fate","Freedom","Knowledge","Trickery"],"skill":["Occultism"],"domain_alternate":["Change","Time"],"attribute":["Dexterity","Charisma"],"id":"deity-548","text":"\nSsila’meshnik (The Colorless Lord) Source Divine Mysteries pg. 316 Ssila’meshnik holds answers and freedom for all who call on them. They are the protean lord of fate, freedom, and paradox, and though they see the paths of all possible futures, the present is often out of reach. They exist as a flurry of shadowed afterimages, cast out across the infinite branches of time and choice. Though the Colorless Lord knows the twists and turns all lives take, those who call on them inevitably turn away from the answers the lord provides. Those who call on Ssila’meshnik always abandon their path. They are a frequent though uninvited guest of Pharasma’s court, where they appear to argue the fate of whichever soul is up for judgment at that moment. Ssila’meshnik has no realm in the Maelstrom, though several of their temples are scattered across the plane. The largest of their temples is in the center of Galisemni: an iridescent crystalline tower where bubbles of wild magic and ripples in time fester like extraplanar rot. The Lord of Paradox is worshipped by ganzi nephilim, proteans without a chorus, and mortals better defined by their desperation than the object of their desperate yearning, and these followers honor them by living lives of constant contradiction and self-sabotage. Category [Monitor Demigods ](/DeityCategories.aspx?ID=12) Edicts Embrace change, pursue freedom, present opposing perspectives, seek out new skills and experiences Anathema Adhere to a single fate, honor an oath you are not expected to break, sow compromise among opposing groups Area of Concern Fate, freedom, paradox Devotee Benefits Divine Attribute Dexterity or Charisma Divine Font Harm or Heal Divine Sanctification none Divine Skill Occultism Favored Weapon Light Hammer Domains Fate, Freedom, Knowledge, Trickery Alternate Domains Change, Time Cleric Spells - 1st Liberating Command - 4th Mirror's Misfortune - 5th Synaptic Pulse\n","sacred_color":["none"],"skill_mod":{},"summary":"Ssila’meshnik holds answers and freedom for all who call on them. They are the protean lord of fate, freedom, and paradox, and though they see the …","primary_source":"Divine Mysteries","spell":["Liberating Command","Mirror's Misfortune","Synaptic Pulse"],"edict":"Embrace change, pursue freedom, present opposing perspectives, seek out new skills and experiences","anathema":"Adhere to a single fate, honor an oath you are not expected to break, sow compromise among opposing groups","source_category":["Lost Omens"],"resistance":{},"url":"/Deities.aspx?ID=548","cleric_spell":["Liberating Command","Mirror's Misfortune","Synaptic Pulse"],"epithet":"The Colorless Lord","religious_symbol":"Triquetra over a keketar head","domain":["Change","Fate","Freedom","Knowledge","Time","Trickery"],"name":"Ssila’meshnik","category":"deity","pfs":"Standard","deity":["Ssila’meshnik"],"rarity":"common","slug":"deity-548"},{"deity_category":"Monitor Demigods","deity_category_order":"2Monitor Demigods\r\n","primary_source_category":"Lost Omens","sacred_animal":"Humpback whale","area_of_concern":["Fish","gravity","orbits","planets"],"favored_weapon":["Bola"],"source":["Divine Mysteries"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Heal"],"domain_primary":["Fate","Nature","Nothingness","Star"],"skill":["Nature"],"domain_alternate":["Moon","Travel","Water"],"attribute":["Intelligence","Wisdom"],"id":"deity-549","text":"\nTelastmar (The Cosmic Dyne) Source Divine Mysteries pg. 316 Whether mortals realize it or not, the stars, moons, systems, and galaxies of the Universe all flow in accordance with ancient and fundamental laws set in motion at the dawn of creation. Though magic might pull them from their charted course, even this movement is guided by a force sewn into the fabric of the cosmos. Telastmar, the Cosmic Dyne, is the manifestation of these celestial orbits, keeping the Universe in constant movement. Because this turn of planets and moons controls the tides, Telastmar also holds sway over the oceans, though they curiously seem more concerned with the fish that live in such waters. Adherents claim that Telastmar is the lord and creator of all fish, guiding them on their migrations throughout rivers and seas. Like most aeons, Telastmar has more concern with natural laws than mortal lives, but they can be pleased and courted by would-be adherents. Those who study the stars and planets can sometimes find divine inspiration in their elaborate orreries, as the same patterns that underpin the cosmos converge to provide glimpses of the future or fortuitous turns of fate. They also favor space travelers, and a tiny few who have returned to their home planets have claimed sightings of the great starry god-whale swimming alongside their ship. Most of Telastmar’s worshippers are in academic centers, as the first arbitrator is too esoteric to attract followers from working fishers and sailors. Their mortal cult typically attracts astronomers and travelers who journey between the stars. Those attuned to the tides, stars, and wildlife migrations of the sea, such as migrant Taotake families or the sailors of Minata, sometimes see Telastmar, though most consider them to be a large, powerful spirit. Telastmar has also been known to shine a rare light on those who have become lost in life due to ill fate—a particularly unusual trait in an aeon. Category [Monitor Demigods ](/DeityCategories.aspx?ID=12) Edicts Aid natural migrations, chart the stars and tides, observe and calculate patterns, build orreries Anathema Use a net, waste a fish, block out the stars with unnatural light Area of Concern Fish, gravity, orbits, planets Devotee Benefits Divine Attribute Intelligence or Wisdom Divine Font Heal Divine Sanctification none Divine Skill Nature Favored Weapon Bola Domains Fate, Nature, Nothingness, Star Alternate Domains Moon, Travel, Water Cleric Spells - 1st Gravitational Pull - 3rd Feet to Fins - 4th Variable Gravity\n","sacred_color":["black","silver"],"skill_mod":{},"summary":"Whether mortals realize it or not, the stars, moons, systems, and galaxies of the Universe all flow in accordance with ancient and fundamental laws …","primary_source":"Divine Mysteries","spell":["Gravitational Pull","Feet to Fins","Variable Gravity"],"edict":"Aid natural migrations, chart the stars and tides, observe and calculate patterns, build orreries","anathema":"Use a net, waste a fish, block out the stars with unnatural light","source_category":["Lost Omens"],"resistance":{},"url":"/Deities.aspx?ID=549","cleric_spell":["Gravitational Pull","Feet to Fins","Variable Gravity"],"epithet":"The Cosmic Dyne","religious_symbol":"Fish forming a constellation","domain":["Fate","Moon","Nature","Nothingness","Star","Travel","Water"],"name":"Telastmar","category":"deity","pfs":"Standard","deity":["Telastmar"],"rarity":"common","slug":"deity-549"},{"deity_category":"Monitor Demigods","deity_category_order":"2Monitor Demigods\r\n","primary_source_category":"Lost Omens","sacred_animal":"Venomous snake","area_of_concern":["Aging","poison","venomous creatures"],"favored_weapon":["Chakram"],"source":["Divine Mysteries"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Harm","Heal"],"domain_primary":["Death","Decay","Healing","Vigil"],"skill":["Medicine"],"domain_alternate":["Dragon","Time"],"attribute":["Intelligence","Wisdom"],"id":"deity-550","text":"\nTeshallas (The Primordial Poison) Source Divine Mysteries pg. 316 When the Universe was young, Pharasma watched mortals as they lived, and when their day arrived, she saw mortality’s love for life push them to defy the cycle and refuse death. Pharasma raised up an asp, reshaping them into a new psychopomp usher whose venom—age— would flow through all mortal veins, draining away their memories, their passions, and their vitality, until, when their time comes to its close, they are ready for death’s embrace. Teshallas is the Primordial Poison, the usher of age, poison, and all venomous creatures. Though there are many who curse their name, or curse Pharasma’s cruelty for inflicting them on the world, death is not the only gift their venom bears. Their touch allows mortals to grow and mature throughout their lives, gaining the wisdom that comes only through experience. Teshallas is the patron of herbalists, and of poisons refined into medicines that give life instead of take. Their mortal following attracts hedge witches, herbalists, alchemists, and assassins, and these worshippers often maintain small gardens where they cultivate a variety of poisonous plants needed for potion making and alchemy. Category [Monitor Demigods ](/DeityCategories.aspx?ID=12) Edicts Embrace old age, grow or tend poisonous plants, learn from your experiences, respect the wisdom of the elderly, use poisons Anathema Cling to the past, needlessly kill venomous creatures, poison someone you didn’t intend to Area of Concern Aging, poison, venomous creatures Devotee Benefits Divine Attribute Intelligence or Wisdom Divine Font Harm or Heal Divine Sanctification none Divine Skill Medicine Favored Weapon Chakram Domains Death, Decay, Healing, Vigil Alternate Domains Dragon, Time Cleric Spells - 1st Spider Sting - 3rd Envenom Companion - 7th Corrosive Body\n","sacred_color":["yellow"],"skill_mod":{},"summary":"When the Universe was young, Pharasma watched mortals as they lived, and when their day arrived, she saw mortality’s love for life push them to …","primary_source":"Divine Mysteries","spell":["Spider Sting","Envenom Companion","Corrosive Body"],"edict":"Embrace old age, grow or tend poisonous plants, learn from your experiences, respect the wisdom of the elderly, use poisons","anathema":"Cling to the past, needlessly kill venomous creatures, poison someone you didn’t intend to","source_category":["Lost Omens"],"resistance":{},"url":"/Deities.aspx?ID=550","cleric_spell":["Spider Sting","Envenom Companion","Corrosive Body"],"epithet":"The Primordial Poison","religious_symbol":"Circle pierced by two vertical lines","domain":["Death","Decay","Dragon","Healing","Time","Vigil"],"name":"Teshallas","category":"deity","pfs":"Standard","deity":["Teshallas"],"rarity":"common","slug":"deity-550"},{"deity_category":"Monitor Demigods","deity_category_order":"2Monitor Demigods\r\n","primary_source_category":"Lost Omens","sacred_animal":"Butterfly","area_of_concern":["Consequences","superstition","tradition"],"favored_weapon":["War Flail"],"source":["Divine Mysteries"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Harm","Heal"],"domain_primary":["Duty","Fate","Knowledge","Vigil"],"skill":["Occultism"],"domain_alternate":["Truth","Zeal"],"attribute":["Wisdom","Charisma"],"id":"deity-551","text":"\nVale (The Court of Ancestors) Source Divine Mysteries pg. 316 When souls are judged in Pharasma’s court, the psychopomp usher Vale serves as the Boneyard’s chief prosecutor. They judge mortals on their actions and the impact their actions have on the world, disregarding their thoughts, beliefs, and even intentions. To Vale, a mortal only proves themselves good or evil through deeds enacted and choices made; there is no kernel of innate purity or corruption within a mortal soul, and no change wrought upon the multiverse from the privacy of the heart or mind. Vale was created when the first wave of the River of Souls crashed against the Boneyard, carrying the cosmic weight of all mortal cultures and the influence their cultures wrought upon their hearts. They are called the Court of Ancestors, as they are the usher of consequences, superstitions, and mortal traditions, gathering and safeguarding knowledge of life on the Universe. They also care for the souls of mortals whose faith was dedicated to concepts or philosophies unrelated to the gods. Their worshippers include storytellers and those currently mourning a great loss, and they construct temples or pray to the usher in archives, courthouses, next to gallows, and before their hearths. Category [Monitor Demigods ](/DeityCategories.aspx?ID=12) Edicts Learn and share and stories of the dead, chronicle languages and cultural traditions, protect knowledge Anathema Allow intent to sway your judgment of an action, disrespect the traditions of those around you Area of Concern Consequences, superstition, tradition Devotee Benefits Divine Attribute Wisdom or Charisma Divine Font Harm or Heal Divine Sanctification none Divine Skill Occultism Favored Weapon War Flail Domains Duty, Fate, Knowledge, Vigil Alternate Domains Truth, Zeal Cleric Spells - 1st Share Lore - 3rd Hypercognition - 6th Chromatic Image\n","sacred_color":["gold","silver"],"skill_mod":{},"summary":"When souls are judged in Pharasma’s court, the psychopomp usher Vale serves as the Boneyard’s chief prosecutor. They judge mortals on their …","primary_source":"Divine Mysteries","spell":["Share Lore","Hypercognition","Chromatic Image"],"edict":"Learn and share and stories of the dead, chronicle languages and cultural traditions, protect knowledge","anathema":"Allow intent to sway your judgment of an action, disrespect the traditions of those around you","source_category":["Lost Omens"],"resistance":{},"url":"/Deities.aspx?ID=551","cleric_spell":["Share Lore","Hypercognition","Chromatic Image"],"epithet":"The Court of Ancestors","religious_symbol":"Three circles bisected by a horizontal line","domain":["Duty","Fate","Knowledge","Truth","Vigil","Zeal"],"name":"Vale","category":"deity","pfs":"Standard","deity":["Vale"],"rarity":"common","slug":"deity-551"},{"deity_category":"Monitor Demigods","deity_category_order":"2Monitor Demigods\r\n","primary_source_category":"Lost Omens","sacred_animal":"Hound","area_of_concern":["Gargoyles","holy ground","rest"],"favored_weapon":["Shortbow"],"source":["Divine Mysteries"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Heal"],"domain_primary":["Darkness","Protection","Repose","Vigil"],"skill":["Religion"],"domain_alternate":["Earth","Family"],"attribute":["Strength","Constitution"],"id":"deity-552","text":"\nVavaalrav (The Steeple’s Skull) Source Divine Mysteries pg. 316 Mortals have always needed ways to remember and honor their ancestors, and it was from this fundamental need the psychopomp usher Vavaalrav first imagined the spires and steeples of the Boneyard. Vavaalrav is the guardian of sacred places, and the chill of his breath and stillness of his presence is felt across every mausoleum, tomb, and other burial ground of the Universe. The Steeple’s Skull does not tolerate when the sanctity of a holy site or the rest of the dead is disturbed, and his symbol is used by mortals to ward graves against foul spirits and grave robbers alike. The psychopomp’s cult attracts mortal architects, groundskeepers, mortuary workers, and masons, as well as many gargoyles. Even when they don’t worship the usher of graves, gargoyles whose perches adorn cathedrals, temples, and tombs pay Vavaalrav the respect he is due as patron and protector of the hallowed grounds they call home. Vavaalrav’s home, the Wailing Tor, is an impressive spire at the center of the Boneyard’s Eight Courts. Within its walls, all souls find the peace and rest of the afterlife, and the usher takes special care to welcome and watch over spirits who struggled to accept their fate and leave their mortal lives behind. Category [Monitor Demigods ](/DeityCategories.aspx?ID=12) Edicts Create and erect grave markers, lay bodies to rest, protect graveyards and sacred grounds from despoilment and supernatural threats Anathema Treat grave sites irreverently, allow others to despoil the dead or rob a grave, create undead, desecrate a corpse Area of Concern Gargoyles, holy ground, rest Devotee Benefits Divine Attribute Strength or Constitution Divine Font Heal Divine Sanctification none Divine Skill Religion Favored Weapon Shortbow Domains Darkness, Protection, Repose, Vigil Alternate Domains Earth, Family Cleric Spells - 1st Sleep - 4th Mountain Resilience - 7th Momentary Recovery\n","sacred_color":["gray"],"skill_mod":{},"summary":"Mortals have always needed ways to remember and honor their ancestors, and it was from this fundamental need the psychopomp usher Vavaalrav first …","primary_source":"Divine Mysteries","spell":["Sleep","Mountain Resilience","Momentary Recovery"],"edict":"Create and erect grave markers, lay bodies to rest, protect graveyards and sacred grounds from despoilment and supernatural threats","anathema":"Treat grave sites irreverently, allow others to despoil the dead or rob a grave, create undead, desecrate a corpse","source_category":["Lost Omens"],"resistance":{},"url":"/Deities.aspx?ID=552","cleric_spell":["Sleep","Mountain Resilience","Momentary Recovery"],"epithet":"The Steeple’s Skull","religious_symbol":"Vertical line with a horizontal crossbar near the top and a circle around the overlap","domain":["Darkness","Earth","Family","Protection","Repose","Vigil"],"name":"Vavaalrav","category":"deity","pfs":"Standard","deity":["Vavaalrav"],"rarity":"common","slug":"deity-552"},{"deity_category":"Monitor Demigods","deity_category_order":"2Monitor Demigods\r\n","primary_source_category":"Lost Omens","sacred_animal":"Swan","area_of_concern":["Catastrophes","last stands","suicides"],"favored_weapon":["Scythe"],"source":["Divine Mysteries"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Harm"],"domain_primary":["Death","Destruction","Sorrow","Zeal"],"skill":["Survival"],"domain_alternate":["Nature","Soul"],"attribute":["Constitution","Wisdom"],"id":"deity-553","text":"\nVonymos (The Mourning Storm) Source Divine Mysteries pg. 316 Grief is a powerful emotion, felt by every mortal in every lifetime, and from the pain of intense loss crashing through mortal hearts a psychopomp usher was born: Vonymos, the Mourning Storm. They embody all that grows from a heart in mourning, both good and ill. They are depression, isolation, and desperation, but they are also last stands against the dark, renewed vigor, and hope. The usher’s touch is felt when emotions swell, building up until they grow too overwhelming to contain, when the walls within crumble and the flood is unleashed. They are the crack of lighting that pushes mortals through despair, igniting the inner fire needed to make a final, desperate rally before succumbing to defeat. They are the usher of catastrophes, of last stands, and of suicides. Vonymos is worshipped by mortal bards, counselors, and crusaders, who gather in abandoned tombs and erect great circles of standing stones over mass graves. In the Boneyard, the usher tends to souls of those who fall to suicide, martyrdom, and catastrophes, while their cult offers solace and comfort to those left behind on the Universe. Category [Monitor Demigods ](/DeityCategories.aspx?ID=12) Edicts Aid the depressed, comfort the grieving, experience and act on intense emotions Anathema Attempt to regulate others’ emotions, dismiss or mock a creature’s suffering, surrender without a fight Area of Concern Catastrophes, last stands, suicides Devotee Benefits Divine Attribute Constitution or Wisdom Divine Font Harm Divine Sanctification none Divine Skill Survival Favored Weapon Scythe Domains Death, Destruction, Sorrow, Zeal Alternate Domains Nature, Soul Cleric Spells - 1st Endure - 3rd Blazing Dive - 8th Falling Sky\n","sacred_color":["black"],"skill_mod":{},"summary":"Grief is a powerful emotion, felt by every mortal in every lifetime, and from the pain of intense loss crashing through mortal hearts a psychopomp …","primary_source":"Divine Mysteries","spell":["Endure","Blazing Dive","Falling Sky"],"edict":"Aid the depressed, comfort the grieving, experience and act on intense emotions","anathema":"Attempt to regulate others’ emotions, dismiss or mock a creature’s suffering, surrender without a fight","source_category":["Lost Omens"],"resistance":{},"url":"/Deities.aspx?ID=553","cleric_spell":["Endure","Blazing Dive","Falling Sky"],"epithet":"The Mourning Storm","religious_symbol":"Hollow circle with three trailing lines curling clockwise from it","domain":["Death","Destruction","Nature","Sorrow","Soul","Zeal"],"name":"Vonymos","category":"deity","pfs":"Standard","deity":["Vonymos"],"rarity":"common","slug":"deity-553"},{"deity_category":"Monitor Demigods","deity_category_order":"2Monitor Demigods\r\n","primary_source_category":"Lost Omens","sacred_animal":"Myna","area_of_concern":["Language evolution","lost words","slang"],"favored_weapon":["jaw","Greatclub"],"source":["Divine Mysteries"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Harm","Heal"],"domain_primary":["Change","Glyph","Knowledge","Trickery"],"skill":["Society"],"domain_alternate":["Time"],"legacy_id":["deity-148"],"attribute":["Intelligence","Charisma"],"id":"deity-554","text":"\nYdajisk (Mother of Tongues) Source Divine Mysteries pg. 316 The protean lord of language evolution, lost words, and slang, Ydajisk manifests as a protean with six arms and a cobra’s hood, surrounded by a cloud of drifting sounds, symbols, shapes, and myriad other sensory experiences that shift endlessly in and out of existence. Closer inspection reveals that their body is made from interlacing strands of poetic protean script. Ydajisk is also called the Mother of Tongues, though like all proteans, their gender changes as they will. Followers of Ydajisk are wanderers, reviving dead languages from ancient ruins, chronicling the dying tongues of cultures in decline, and discovering or inventing new words. All such knowledge acquired by agents of the Mother of Tongues passes into Ydajisk’s realm, the Library of Stolen Words, where it is transcribed into books or stored in magical containers, alongside scrolls and tomes considered long lost by mortal scholars. Category [Monitor Demigods ](/DeityCategories.aspx?ID=12) Edicts Create using words, chronicle languages and prevent them from dying, help language evolve Anathema Ban or discourage a language, explain a secret language or slang to outsiders, destroy literary works Area of Concern Language evolution, lost words, slang Devotee Benefits Divine Attribute Intelligence or Charisma Divine Font Harm or Heal Divine Sanctification none Divine Skill Society Favored Weapon jaw or Greatclub Domains Change, Glyph, Knowledge, Trickery Alternate Domains Time Cleric Spells - 1st Message Rune - 2nd Blistering Invective - 4th Honeyed Words\n","sacred_color":["azure","ivory"],"skill_mod":{},"summary":"The protean lord of language evolution, lost words, and slang, Ydajisk manifests as a protean with six arms and a cobra’s hood, surrounded by a …","primary_source":"Divine Mysteries","spell":["Message Rune","Blistering Invective","Honeyed Words"],"edict":"Create using words, chronicle languages and prevent them from dying, help language evolve","anathema":"Ban or discourage a language, explain a secret language or slang to outsiders, destroy literary works","source_category":["Lost Omens"],"resistance":{},"url":"/Deities.aspx?ID=554","cleric_spell":["Message Rune","Blistering Invective","Honeyed Words"],"epithet":"Mother of Tongues","religious_symbol":"Yawning maw drawn in lines of protean poetry","domain":["Change","Glyph","Knowledge","Time","Trickery"],"name":"Ydajisk","category":"deity","pfs":"Standard","deity":["Ydajisk"],"rarity":"common","slug":"deity-554"},{"deity_category":"Orc Gods","deity_category_order":"2Orc Gods","primary_source_category":"Lost Omens","sacred_animal":"Crocodile","area_of_concern":["Discipline","power","prosperity"],"favored_weapon":["Warhammer"],"source":["Divine Mysteries"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Harm","Heal"],"domain_primary":["Ambition","Cities","Confidence","Might"],"skill":["Intimidation"],"domain_alternate":["Tyranny","Wealth"],"attribute":["Strength","Wisdom"],"id":"deity-555","text":"\nGrask Uldeth (The Uniter) Source Divine Mysteries pg. 316 Few mortals know that Grask was killed by assassins hired by his own faithful majordomo, Ardax the White Hair; fewer still understand that neither party sees this as a betrayal. Grask keenly sought a violent death specifically to swear his Deathright, while Ardax’s unusually prophetic powers of foresight saw a future where Grask would swear the orcs to Tar-Baphon when the Whispering Tyrant returned. After being assassinated, Grask challenged the god Zagresh and won, becoming a god. Almost immediately after his ascension, Grask attempted to assassinate the dwarf god Torag, driving an axe forged by dwarven hands into the older deity’s chest. It is entirely possible that Grask would have succeeded, spurring a new era of violence and war between dwarves and orcs, were it not for the intervention of the new orc god Uirch, who saved Torag’s life and drove Grask from the field of battle in a fearsome duel. In life, Grask’s vision was to amass wealth via trade rather than raiding, and he imposed a semblance of law and order to entice foreign merchants to visit Belkzen. At first, this wasn’t a popular concept among a population that largely gained wealth via raids, but that changed when the gold started rolling in. As a deity, the Uniter values those who strictly adhere to the rules and examples he set down in life. He is open to trade and negotiation with other ancestries, though he steadfastly refuses to forgive dwarves for the crimes he believes they have committed against his people. He expects total obedience from the rank and file and that those in power rule with an iron fist, all in the name of improving the orcs’ lot in life. He is, in many ways, the mirror of Uirch, who believes that power should be used to protect those weaker than oneself. Category Orc Gods Edicts Improve the orcs’ lot in life, obey the orcs above your station, rule the orcs below you with a strong hand Anathema Allow orc-kind to become weak, intentionally make orcs look bad, disrupt your hierarchy without just cause Area of Concern Discipline, power, prosperity Devotee Benefits Divine Attribute Strength or Wisdom Divine Font Harm or Heal Divine Sanctification can choose unholy Divine Skill Intimidation Favored Weapon Warhammer Domains Ambition, Cities, Confidence, Might Alternate Domains Tyranny, Wealth Cleric Spells - 1st Endure - 3rd Enthrall - 7th Mask of Terror\n","sacred_color":["green","purple"],"skill_mod":{},"summary":"Few mortals know that Grask was killed by assassins hired by his own faithful majordomo, Ardax the White Hair; fewer still understand that neither …","primary_source":"Divine Mysteries","spell":["Endure","Enthrall","Mask of Terror"],"sanctification":["unholy"],"edict":"Improve the orcs’ lot in life, obey the orcs above your station, rule the orcs below you with a strong hand","anathema":"Allow orc-kind to become weak, intentionally make orcs look bad, disrupt your hierarchy without just cause","source_category":["Lost Omens"],"resistance":{},"url":"/Deities.aspx?ID=555","cleric_spell":["Endure","Enthrall","Mask of Terror"],"epithet":"The Uniter","religious_symbol":"Grasping hand clutching a skull","domain":["Ambition","Cities","Confidence","Might","Tyranny","Wealth"],"name":"Grask Uldeth","category":"deity","pfs":"Standard","deity":["Grask Uldeth"],"rarity":"common","slug":"deity-555"},{"deity_category":"Orc Gods","deity_category_order":"2Orc Gods","primary_source_category":"Lost Omens","sacred_animal":"Wolf","area_of_concern":["Communal hunting","evening","feasts"],"favored_weapon":["Longbow"],"source":["Divine Mysteries"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Heal"],"domain_primary":["Family","Introspection","Moon","Nature"],"skill":["Survival"],"attribute":["Dexterity","Intelligence"],"id":"deity-556","text":"\nJukha (The Big Game Huntress) Source Divine Mysteries pg. 316 Jukha is the goddess of big game hunting. She favors those who work together to bring down large beasts to feed their village, especially if they do so under the cover of night. As a mortal, Jukha was a dromaar with dreams similar to Grask: she wanted to lead orcs into a new age of prosperity by changing how their neighboring countries viewed them. She planned to end the raids, unite the holds of Belkzen, and kill Tar-Baphon to prove her intentions. Despite being a teenager, Jukha gained a following through sheer physical prowess and ferocity, but she failed to inspire teamwork in her followers, and her group splintered. In frustration, she went on a solo hunt for a mammoth, but she and her prey simultaneously landed lethal blows. She and the mammoth breathed their last together and before she died, Jukha whispered her Deathright. Upon her ascension, she became the Relentless Huntress, goddess of big game hunting, out of spite. She didn’t make her presence known to mortals for some time, however, choosing to ponder her life. Over time, she realized her mistakes and decided to pass these lessons to mortals. She realized that big game hunting was the perfect way for her to share the necessity of working together. Category Orc Gods Edicts Work together, push each other to greater heights, respect the animals you hunt Anathema Abandon or betray your people, refuse to learn from your mistakes, isolate yourself Area of Concern Communal hunting, evening, feasts Devotee Benefits Divine Attribute Dexterity or Intelligence Divine Font Heal Divine Sanctification none Divine Skill Survival Favored Weapon Longbow Domains Family, Introspection, Moon, Nature Alternate Domains Cleric Spells - 1st Ant Haul - 3rd Earthbind - 7th Unfettered Pack\n","sacred_color":["blue","green"],"skill_mod":{},"summary":"Jukha is the goddess of big game hunting. She favors those who work together to bring down large beasts to feed their village, especially if they do …","primary_source":"Divine Mysteries","spell":["Ant Haul","Earthbind","Unfettered Pack"],"edict":"Work together, push each other to greater heights, respect the animals you hunt","anathema":"Abandon or betray your people, refuse to learn from your mistakes, isolate yourself","source_category":["Lost Omens"],"resistance":{},"url":"/Deities.aspx?ID=556","cleric_spell":["Ant Haul","Earthbind","Unfettered Pack"],"epithet":"The Big Game Huntress","religious_symbol":"Crossed, bloody mammoth tusks","domain":["Family","Introspection","Moon","Nature"],"name":"Jukha","category":"deity","pfs":"Standard","deity":["Jukha"],"rarity":"common","slug":"deity-556"},{"deity_category":"Orc Gods","deity_category_order":"2Orc Gods","primary_source_category":"Lost Omens","sacred_animal":"Salmon","area_of_concern":["Community","fire","trials of worth"],"favored_weapon":["Scimitar"],"source":["Divine Mysteries"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Harm","Heal"],"domain_primary":["Family","Fire","Perfection","Toil"],"skill":["Athletics"],"domain_alternate":["Sun"],"attribute":["Strength","Intelligence"],"id":"deity-557","text":"\nMahja Firehair (Matron of Rites) Source Divine Mysteries pg. 316 As a mortal, Mahja Firehair was a follower of Sarenrae and the warlord of the Burning Sun hold, which was initially made up of outcasts from other holds. Through Mahja’s heroic and fearsome reputation, she oversaw the rapid growth and expansion of her people. After her death, she defeated the reigning orc god of fire, Sezelrian, in the Crucible and became a deity. Mahja carries much of Sarenrae’s teachings into her own values as a goddess and shares Sarenrae’s affinity for fire, but her primary concern is teaching her followers to bring glory to all orcs and to instill a sense of willing sacrifice into her followers if that is what’s required to achieve this goal. Much like Sarenrae, Mahja values fire’s literal and figurative cleansing. However, she believes redemption should be earned, rather than given freely. In fact, Mahja strongly believes in proving one’s worth in all aspects of life. She routinely tested people before her ascension and was known to ask leading questions and request demonstrations of people’s abilities before she took them seriously. She also commonly gave people difficult tasks before considering trades, deals, or alliances. However, she was fiercely loyal to those who proved their worth to her. The Matron of Rites has quickly established her place as a deity among the orc people, though she’s not a goddess for the complacent. Her followers must prove what they can offer her cause, and she scorns those who make empty promises. Category Orc Gods Edicts Bring honor and glory to orcs, build up your community, seek personal perfection Anathema Undermine your community, seek personal glory, grant redemption to the unworthy Area of Concern Community, fire, trials of worth Devotee Benefits Divine Attribute Strength or Intelligence Divine Font Harm or Heal Divine Sanctification can choose holy Divine Skill Athletics Favored Weapon Scimitar Domains Family, Fire, Perfection, Toil Alternate Domains Sun Cleric Spells - 1st Breathe Fire - 3rd Blazing Dive - 5th Mantle of the Magma Heart\n","sacred_color":["gold","green"],"skill_mod":{},"summary":"As a mortal, Mahja Firehair was a follower of Sarenrae and the warlord of the Burning Sun hold, which was initially made up of outcasts from other …","primary_source":"Divine Mysteries","spell":["Breathe Fire","Blazing Dive","Mantle of the Magma Heart"],"sanctification":["holy"],"edict":"Bring honor and glory to orcs, build up your community, seek personal perfection","anathema":"Undermine your community, seek personal glory, grant redemption to the unworthy","source_category":["Lost Omens"],"resistance":{},"url":"/Deities.aspx?ID=557","cleric_spell":["Breathe Fire","Blazing Dive","Mantle of the Magma Heart"],"epithet":"Matron of Rites","religious_symbol":"Flaming heart","domain":["Family","Fire","Perfection","Sun","Toil"],"name":"Mahja Firehair","category":"deity","pfs":"Standard","deity":["Mahja Firehair"],"rarity":"common","slug":"deity-557"},{"deity_category":"Orc Gods","deity_category_order":"2Orc Gods","primary_source_category":"Lost Omens","sacred_animal":"Wolverine","area_of_concern":["Blood","rage","strength"],"favored_weapon":["Greataxe"],"source":["Divine Mysteries"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Harm"],"domain_primary":["Death","Indulgence","Might","Pain"],"skill":["Intimidation"],"domain_alternate":["Destruction"],"attribute":["Strength","Constitution"],"id":"deity-558","text":"\nNulgreth (The Blood God) Source Divine Mysteries pg. 316 Nulgreth is one of the oldest orc deities, and is thought to be the origin of the ferocity that allows orcs to lash out in battle even when slain. If nothing else, he’s certainly a prime example of that ferocity due to his constant rage and endless bloodlust. One need not worry about him scheming or plotting, just the sharp edge of his axe. There have been many throughout history who enjoy battle and killing, but the Blood God revels in both the killing and the blood that follows. He drenches his blood-red skin in the blood and entrails of his fallen foes and expects the same from his followers as he directs them to fight all over Golarion. Most of his followers’ ceremonies and celebrations involve blood in some way or another, often after the sacrifice of a prisoner. Nulgreth’s worshippers also like to paint their skin red with blood or dyes. Though Nulgreth has great skill in battle, other orc deities can find it difficult to work with him, as he bores easily and prefers to solve all problems through violence. Category Orc Gods Edicts Bathe in the blood of your fallen enemies, face your enemies head-on, never turn down a fight you can win Anathema Grant or accept mercy, take prisoners, perform underhanded tricks Area of Concern Blood, rage, strength Devotee Benefits Divine Attribute Strength or Constitution Divine Font Harm Divine Sanctification must choose unholy Divine Skill Intimidation Favored Weapon Greataxe Domains Death, Indulgence, Might, Pain Alternate Domains Destruction Cleric Spells - 1st Grim Tendrils - 3rd Moth's Supper - 9th Implosion\n","sacred_color":["green","red"],"skill_mod":{},"summary":"Nulgreth is one of the oldest orc deities, and is thought to be the origin of the ferocity that allows orcs to lash out in battle even when slain. …","primary_source":"Divine Mysteries","spell":["Grim Tendrils","Moth's Supper","Implosion"],"sanctification":["unholy"],"edict":"Bathe in the blood of your fallen enemies, face your enemies head-on, never turn down a fight you can win","anathema":"Grant or accept mercy, take prisoners, perform underhanded tricks","source_category":["Lost Omens"],"resistance":{},"url":"/Deities.aspx?ID=558","cleric_spell":["Grim Tendrils","Moth's Supper","Implosion"],"epithet":"The Blood God","religious_symbol":"Bloody double-axe","domain":["Death","Destruction","Indulgence","Might","Pain"],"name":"Nulgreth","category":"deity","pfs":"Restricted","deity":["Nulgreth"],"rarity":"common","slug":"deity-558"},{"deity_category":"Orc Gods","deity_category_order":"2Orc Gods","primary_source_category":"Lost Omens","sacred_animal":"Terror bird","area_of_concern":["Lightning","storms","thunder"],"favored_weapon":["Falchion"],"source":["Divine Mysteries"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Harm"],"domain_primary":["Air","Cold","Destruction","Lightning"],"skill":["Nature"],"attribute":["Dexterity","Wisdom"],"id":"deity-559","text":"\nRull (The Thunderer) Source Divine Mysteries pg. 316 Shortly after orcs arrived on the surface of Golarion, it’s said that Rull challenged thunder to a fight. He climbed a mountain peak during a thunderstorm and yelled out his Deathright to a spirit of lightning. He was struck by a tremendous bolt of lightning on the spot and died. During the ensuing Crucible, Rull claims to have won by consuming the lightning spirit he had challenged, and that it now lives within him and is under his control. Since Rull’s reign began, lighting strikes in Belkzen haven’t been seen as an act of nature, but either a sign that Rull is unhappy with something or that he’s granting a favor to a follower. As such, the Thunderer’s followers pray to him to bring lightning upon their foes instead of themselves. Similarly, clear weather is seen as a sign of Rull’s disapproval. In times of blue skies, orcs in Belkzen often perform rituals involving copious noise and drumming to bring back the clouds, which block out the painful sun. For a follower of Rull, clouds and rainstorms are the ideal weather. Category Orc Gods Edicts Create chaos at every opportunity, be loud wherever you go, spread fear and terror in Rull’s name Anathema Enforce law and order, show mercy, allow morals to impede the sowing of chaos Area of Concern Lightning, storms, thunder Devotee Benefits Divine Attribute Dexterity or Wisdom Divine Font Harm Divine Sanctification can choose unholy Divine Skill Nature Favored Weapon Falchion Domains Air, Cold, Destruction, Lightning Alternate Domains Cleric Spells - 1st Thunderstrike - 3rd Lightning Bolt - 6th Chain Lightning\n","sacred_color":["green","yellow"],"skill_mod":{},"summary":"Shortly after orcs arrived on the surface of Golarion , it’s said that Rull challenged thunder to a fight. He climbed a mountain peak during a …","primary_source":"Divine Mysteries","spell":["Thunderstrike","Lightning Bolt","Chain Lightning"],"sanctification":["unholy"],"edict":"Create chaos at every opportunity, be loud wherever you go, spread fear and terror in Rull’s name","anathema":"Enforce law and order, show mercy, allow morals to impede the sowing of chaos","source_category":["Lost Omens"],"resistance":{},"url":"/Deities.aspx?ID=559","cleric_spell":["Thunderstrike","Lightning Bolt","Chain Lightning"],"epithet":"The Thunderer","religious_symbol":"Thunder cloud and lightning","domain":["Air","Cold","Destruction","Lightning"],"name":"Rull","category":"deity","pfs":"Restricted","deity":["Rull"],"rarity":"common","slug":"deity-559"},{"deity_category":"Orc Gods","deity_category_order":"2Orc Gods","primary_source_category":"Lost Omens","sacred_animal":"Brown bear","area_of_concern":["Fortifications","leadership","protection"],"favored_weapon":["Tekko-Kagi"],"source":["Divine Mysteries"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Heal"],"domain_primary":["Cities","Duty","Freedom","Protection"],"skill":["Medicine"],"domain_alternate":["Family","Sun","Vigil"],"attribute":["Strength","Wisdom"],"id":"deity-560","pantheon":["Talons of the Godclaw"],"text":"\nUirch (The Bulwark) Source Divine Mysteries pg. 316 In life, Uirch was a follower of Sarenrae and a warpriest in the Burning Sun hold under warlord Mahja. He became a god upon usurping the tyrannical god Lanishra. Like Mahja, Uirch has incorporated much of Sarenrae’s teachings into his own, but his primary goals are to protect those who cannot protect themselves and prevent tyranny from taking root. Prior to his ascension, Uirch spent much of his time learning various ways to protect people, both physically and mentally. He also studied the most impactful preventive measures to ensure people wouldn’t need protection in the first place. One such measure that Uirch strongly advocates is inhibiting tyranny from taking hold. He encourages leaders to be strong and benevolent, but also to ensure that there exists a system to keep a watchful eye out for those in power who might exceed the duties of their station and become tyrants. He instructs all his followers to do the same, and there are already several small orc holds adopting his philosophies and placing his priests in positions as guides and counselors. Now, Uirch the Bulwark spends much of his time passing on knowledge to his followers, both directly and indirectly. As a newly ascended god, he has not yet created a strongly codified system of rules and guidelines. He asks that his followers stamp out abuses of power, protect the innocent, and ensure that they remain ready and capable of facing whatever trials and dangers might assail them or those who turn to them for protection. Category Orc Gods Edicts Protect the weak and innocent, keep your word, do not throw your life away needlessly Anathema Allow tyranny to stand uncontested, put your own safety before those in need of defending, make a promise with the intent to break it Area of Concern Fortifications, leadership, protection Pantheons Talons of the Godclaw Devotee Benefits Divine Attribute Strength or Wisdom Divine Font Heal Divine Sanctification can choose holy Divine Skill Medicine Favored Weapon Tekko-Kagi Domains Cities, Duty, Freedom, Protection Alternate Domains Family, Sun, Vigil Cleric Spells - 1st Protector Tree - 2nd Oaken Resilience - 4th Wall of Fire\n","sacred_color":["green","brown"],"skill_mod":{},"summary":"In life, Uirch was a follower of Sarenrae and a warpriest in the Burning Sun hold under warlord Mahja. He became a god upon usurping the tyrannical …","primary_source":"Divine Mysteries","spell":["Protector Tree","Oaken Resilience","Wall of Fire"],"sanctification":["holy"],"edict":"Protect the weak and innocent, keep your word, do not throw your life away needlessly","anathema":"Allow tyranny to stand uncontested, put your own safety before those in need of defending, make a promise with the intent to break it","source_category":["Lost Omens"],"resistance":{},"url":"/Deities.aspx?ID=560","cleric_spell":["Protector Tree","Oaken Resilience","Wall of Fire"],"epithet":"The Bulwark","religious_symbol":"Blazing sun on a shield","domain":["Cities","Duty","Family","Freedom","Protection","Sun","Vigil"],"name":"Uirch","category":"deity","pfs":"Standard","deity":["Uirch","Talons of the Godclaw"],"rarity":"common","slug":"deity-560"},{"deity_category":"Orc Gods","deity_category_order":"2Orc Gods","primary_source_category":"Lost Omens","sacred_animal":"Wooly rhinoceros","area_of_concern":["Innovation","iron","tactics","technology","war"],"favored_weapon":["Greataxe"],"source":["Divine Mysteries"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Harm"],"domain_primary":["Creation","Destruction","Knowledge","Toil"],"skill":["Crafting"],"attribute":["Dexterity","Intelligence"],"id":"deity-561","text":"\nVarg (The Iron Warrior) Source Divine Mysteries pg. 318 Varg is another of the older orc deities and is said to be the first orc to learn how to forge blades. In life, Varg was a notably intelligent orc who focused exclusively on waging war. He recognized that the orcs’ enemies were better equipped, better trained, and used better tactics in battle. He sought to learn these things, which allowed him to become a prestigious warlord. However, Varg’s experience in combat was against other orcs. His overconfidence led him to lay “siege” to a walled city outside Belkzen. The siege didn’t last long. In fact, Varg died quickly and his hold scattered. Before every battle, Varg was known to declare his Deathright. When he succeeded at his Crucible, he spent a great deal of time studying mortals and how they waged war. Siege engines caught his attention, and he gave the secrets of building them to his mortal brethren. Orcs often use these weapons of war to pay homage to the Iron Warrior, but a number see the use of technology for anything other than combat as blasphemy. Category Orc Gods Edicts Use tactics rather than relying solely on brute force or overwhelming numbers, use siege engines for combat whenever possible, seek out new technology Anathema Pursue technology for non-combat purposes, use machinery and other advanced technology outside of combat, keep advanced weaponry or battle tactics a secret from orcs Area of Concern Innovation, iron, tactics, technology, war Devotee Benefits Divine Attribute Dexterity or Intelligence Divine Font Harm Divine Sanctification none Divine Skill Crafting Favored Weapon Greataxe Domains Creation, Destruction, Knowledge, Toil Alternate Domains Cleric Spells - 1st Anticipate Peril - 4th Creation - 5th Impaling Spike\n","sacred_color":["green","iron gray"],"skill_mod":{},"summary":"Varg is another of the older orc deities and is said to be the first orc to learn how to forge blades. In life, Varg was a notably intelligent orc …","primary_source":"Divine Mysteries","spell":["Anticipate Peril","Creation","Impaling Spike"],"edict":"Use tactics rather than relying solely on brute force or overwhelming numbers, use siege engines for combat whenever possible, seek out new technology","anathema":"Pursue technology for non-combat purposes, use machinery and other advanced technology outside of combat, keep advanced weaponry or battle tactics a secret from orcs","source_category":["Lost Omens"],"resistance":{},"url":"/Deities.aspx?ID=561","cleric_spell":["Anticipate Peril","Creation","Impaling Spike"],"epithet":"The Iron Warrior","religious_symbol":"Crumbling, smoking tower","domain":["Creation","Destruction","Knowledge","Toil"],"name":"Varg","category":"deity","pfs":"Standard","deity":["Varg"],"rarity":"common","slug":"deity-561"},{"deity_category":"Orc Gods","deity_category_order":"2Orc Gods","primary_source_category":"Lost Omens","sacred_animal":"Boar","area_of_concern":["Destruction of undead","firearms","invention"],"favored_weapon":["Barricade Buster"],"source":["Divine Mysteries"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Harm","Heal"],"domain_primary":["Ambition","Creation","Freedom","Perfection"],"skill":["Crafting"],"attribute":["Dexterity","Intelligence"],"id":"deity-562","text":"\nWulgren (The Bone Breaker) Source Divine Mysteries pg. 318 Wulgren, like Jukha, is a dromaar. He traveled exceptionally far and wide as a mortal before his ascension. Wulgren was born in Belkzen but became separated from his party during a scouting expedition. After a brief period held captive by a group of adventuring Pathfinders, Wulgren was freed on his own recognizance and traveled to Alkenstar, the City of Smog. While in Alkenstar, Wulgren developed a great skill in weapon smithing and forged an unlikely and powerful firearm: the barricade buster. With this massive, inaccurate, but deadly weapon in hand, Wulgren swore his Deathright and returned to Belkzen to stand against the hordes of the Whispering Tyrant. During a brutal battle against an endless stream of skeletal undead, Wulgren and his mighty weapon ultimately fell, and he continued on to fight his Crucible. It’s unclear which orc deity Wulgren slew; most likely it was another orc who had passed the Crucible previously, whose name had not yet spread widely enough to be well known. Whoever they were, Wulgren defeated them (though it’s unclear if he did so with his barricade buster or more conventional weaponry), and Wulgren the Bone-Breaker now stands proudly among Belkzen’s gods. Category Orc Gods Edicts Create the weapons you intend to wield with your own two hands, innovate efficient ways to defeat your enemies Anathema Wield a weapon forged by another except in direst circumstance, yield ground to an enemy while victory is still possible Area of Concern Destruction of undead, firearms, invention Devotee Benefits Divine Attribute Dexterity or Intelligence Divine Font Harm or Heal Divine Sanctification none Divine Skill Crafting Favored Weapon Barricade Buster Domains Ambition, Creation, Freedom, Perfection Alternate Domains Cleric Spells - 1st Sure Strike - 4th Creation - 6th Phantasmal Calamity\n","sacred_color":["gray","white"],"skill_mod":{},"summary":"Wulgren, like Jukha , is a dromaar . He traveled exceptionally far and wide as a mortal before his ascension. Wulgren was born in Belkzen but …","primary_source":"Divine Mysteries","spell":["Sure Strike","Creation","Phantasmal Calamity"],"edict":"Create the weapons you intend to wield with your own two hands, innovate efficient ways to defeat your enemies","anathema":"Wield a weapon forged by another except in direst circumstance, yield ground to an enemy while victory is still possible","source_category":["Lost Omens"],"resistance":{},"url":"/Deities.aspx?ID=562","cleric_spell":["Sure Strike","Creation","Phantasmal Calamity"],"epithet":"The Bone Breaker","religious_symbol":"Hammer striking a bone","domain":["Ambition","Creation","Freedom","Perfection"],"name":"Wulgren","category":"deity","pfs":"Standard","deity":["Wulgren"],"rarity":"common","slug":"deity-562"},{"deity_category":"Other Gods","deity_category_order":"2Other Gods","primary_source_category":"Rulebooks","sacred_animal":"Snake","area_of_concern":["Destruction","divs","nihilism"],"favored_weapon":["Whip"],"source":["Monster Core 2"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Harm"],"domain_primary":["Darkness","Death","Destruction","Trickery"],"skill":["Deception"],"domain_alternate":["Nothingness"],"legacy_id":["deity-220"],"attribute":["Strength","Intelligence"],"id":"deity-563","text":"\nAhriman (Lord of the Divs) Source Monster Core 2 pg. 110 PFS Note This deity has the must choose unholy sanctification and is therefore restricted for society play. The dread shadow known as Ahriman counts servants mainly among div as well as a scattering of followers throughout the mortal realm. Category Other Gods Edicts Foil rulers, the proud, and the powerful; ruin anything created by mortals Anathema Create arts or crafts, serve a mortal, assist in mortal aims except to subvert and corrupt them Area of Concern Destruction, divs, nihilism Devotee Benefits Divine Attribute Strength or Intelligence Divine Font Harm Divine Sanctification must choose unholy Divine Skill Deception Favored Weapon Whip Domains Darkness, Death, Destruction, Trickery Alternate Domains Nothingness Cleric Spells - 1st Ill Omen - 2nd Shatter - 5th Wave of Despair\n","sacred_color":["black","silver"],"skill_mod":{},"summary":"The dread shadow known as Ahriman counts servants mainly among div as well as a scattering of followers throughout the mortal realm. ","primary_source":"Monster Core 2","spell":["Ill Omen","Shatter","Wave of Despair"],"sanctification":["unholy"],"edict":"Foil rulers, the proud, and the powerful; ruin anything created by mortals","anathema":"Create arts or crafts, serve a mortal, assist in mortal aims except to subvert and corrupt them","source_category":["Rulebooks"],"resistance":{},"url":"/Deities.aspx?ID=563","cleric_spell":["Ill Omen","Shatter","Wave of Despair"],"epithet":"Lord of the Divs","religious_symbol":"Black and silver eclipse","domain":["Darkness","Death","Destruction","Nothingness","Trickery"],"name":"Ahriman","category":"deity","pfs":"Restricted","deity":["Ahriman"],"rarity":"common","slug":"deity-563"},{"deity_category":"Other Gods","deity_category_order":"2Other Gods","primary_source_category":"Lost Omens","sacred_animal":"Deer","area_of_concern":["Deduction","mind reading","subtlety"],"favored_weapon":["Light Mace"],"source":["Divine Mysteries"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Harm","Heal"],"domain_primary":["Fate","Secrecy","Trickery","Truth"],"skill":["Deception"],"legacy_id":["deity-151"],"attribute":["Wisdom","Charisma"],"id":"deity-564","text":"\nErecura (Queen of Dis) Source Divine Mysteries pg. 318 Nethys Note: no description has been provided of this deity Category Other Gods Edicts Manipulate dangerous beings and opportunities to your benefit, thrive in hostile conditions, divine the future Anathema Despoil nature, kill a natural plant or animal that has managed to thrive outside of its intended environment Area of Concern Deduction, mind reading, subtlety Devotee Benefits Divine Attribute Wisdom or Charisma Divine Font Harm or Heal Divine Sanctification none Divine Skill Deception Favored Weapon Light Mace Domains Fate, Secrecy, Trickery, Truth Alternate Domains Cleric Spells - 1st Anticipate Peril - 2nd Invisibility - 5th Subconscious Suggestion\n","sacred_color":["green","tan"],"skill_mod":{},"summary":" Nethys Note: no description has been provided of this deity ","primary_source":"Divine Mysteries","spell":["Anticipate Peril","Invisibility","Subconscious Suggestion"],"edict":"Manipulate dangerous beings and opportunities to your benefit, thrive in hostile conditions, divine the future","anathema":"Despoil nature, kill a natural plant or animal that has managed to thrive outside of its intended environment","source_category":["Lost Omens"],"resistance":{},"url":"/Deities.aspx?ID=564","cleric_spell":["Anticipate Peril","Invisibility","Subconscious Suggestion"],"epithet":"Queen of Dis","religious_symbol":"Halo of runes","domain":["Fate","Secrecy","Trickery","Truth"],"name":"Erecura","category":"deity","pfs":"Standard","deity":["Erecura"],"rarity":"common","slug":"deity-564"},{"deity_category":"Azlanti Pantheon","deity_category_order":"2Azlanti Pantheon","primary_source_category":"Lost Omens","sacred_animal":"Snake","area_of_concern":["Obedience","reward of service","runes"],"favored_weapon":["Whip"],"source":["Divine Mysteries"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Harm"],"domain_primary":["Fate","Magic","Toil"],"skill":["Arcana"],"domain_alternate":["Glyph"],"legacy_id":["deity-156"],"attribute":["Intelligence","Wisdom"],"id":"deity-565","text":"\nLissala (The Sihedron Scion) Source Divine Mysteries pg. 318 Nethys Note: no description has been provided of this deity Category Azlanti Pantheon Edicts Work hard and demand others do so as well, cooperate or avoid conflict with ophidian creatures Anathema Disobey a superior, shirk your duties, destroy a book Area of Concern Obedience, reward of service, runes Devotee Benefits Divine Attribute Intelligence or Wisdom Divine Font Harm Divine Sanctification can choose unholy Divine Skill Arcana Favored Weapon Whip Domains Fate, Magic, Toil Alternate Domains Glyph Cleric Spells - 1st Message Rune - 3rd Enthrall - 5th Subconscious Suggestion\n","sacred_color":["gold","green"],"skill_mod":{},"summary":" Nethys Note: no description has been provided of this deity ","primary_source":"Divine Mysteries","spell":["Message Rune","Enthrall","Subconscious Suggestion"],"sanctification":["unholy"],"edict":"Work hard and demand others do so as well, cooperate or avoid conflict with ophidian creatures","anathema":"Disobey a superior, shirk your duties, destroy a book","source_category":["Lost Omens"],"resistance":{},"url":"/Deities.aspx?ID=565","cleric_spell":["Message Rune","Enthrall","Subconscious Suggestion"],"epithet":"The Sihedron Scion","religious_symbol":"Sihedron","domain":["Fate","Glyph","Magic","Toil"],"name":"Lissala","category":"deity","pfs":"Standard","deity":["Lissala"],"rarity":"common","slug":"deity-565"},{"deity_category":"Other Gods","deity_category_order":"2Other Gods","primary_source_category":"Lost Omens","sacred_animal":"Raccoon","area_of_concern":["Greed","opportunity","thievery"],"favored_weapon":["Dagger"],"source":["Divine Mysteries"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Harm"],"domain_primary":["Ambition","Confidence","Trickery","Wealth"],"skill":["Thievery"],"legacy_id":["deity-158"],"attribute":["Dexterity","Charisma"],"id":"deity-566","pantheon":["Shadow Cabinet"],"text":"\nThamir (The Silent Blade) Source Divine Mysteries pg. 318 Nethys Note: no description has been provided of this deity Category Other Gods Edicts Seize any opportunity that would benefit you, solve your problems with violence, hide your true intentions Anathema Steal from the poor, beg for help or mercy from a fellow worshipper of Thamir Area of Concern Greed, opportunity, thievery Pantheons Shadow Cabinet Devotee Benefits Divine Attribute Dexterity or Charisma Divine Font Harm Divine Sanctification can choose unholy Divine Skill Thievery Favored Weapon Dagger Domains Ambition, Confidence, Trickery, Wealth Alternate Domains Cleric Spells - 1st Penumbral Shroud - 3rd Shared Invisibility - 6th Mislead\n","sacred_color":["black","brown"],"skill_mod":{},"summary":" Nethys Note: no description has been provided of this deity ","primary_source":"Divine Mysteries","spell":["Penumbral Shroud","Shared Invisibility","Mislead"],"sanctification":["unholy"],"edict":"Seize any opportunity that would benefit you, solve your problems with violence, hide your true intentions","anathema":"Steal from the poor, beg for help or mercy from a fellow worshipper of Thamir","source_category":["Lost Omens"],"resistance":{},"url":"/Deities.aspx?ID=566","cleric_spell":["Penumbral Shroud","Shared Invisibility","Mislead"],"epithet":"The Silent Blade","religious_symbol":"Black dagger and circle","domain":["Ambition","Confidence","Trickery","Wealth"],"name":"Thamir","category":"deity","pfs":"Restricted","deity":["Thamir","Shadow Cabinet"],"rarity":"common","slug":"deity-566"},{"deity_category":"Outer Gods and Great Old Ones","deity_category_order":"2Outer Gods and Great Old Ones","primary_source_category":"Lost Omens","area_of_concern":["Entropy","madness","mindless destruction"],"favored_weapon":["Warhammer"],"source":["Divine Mysteries"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Harm"],"domain_primary":["Decay","Destruction","Nightmares","Nothingness"],"skill":["Performance"],"domain_alternate":["Disorientation"],"legacy_id":["deity-161"],"attribute":["Constitution","Charisma"],"id":"deity-567","text":"\nAzathoth (The Primal Chaos) Source Divine Mysteries pg. 318 Azathoth is the Daemon Sultan and the Primal Chaos, a roiling mass of destructive and transformative power the size of a sun, dwelling in the darkness between the stars deep in the center of the universe. There, masked from mortal sight by a veil of swirling colors, he is surrounded by the other Outer Gods that make up his court, dancing and cavorting about him endlessly, filling the void with the sound of ghastly flutes. Azathoth is utterly unaware of and uncaring toward those few who have come to revere and worship him. It is precisely this blind, uncaring nature that makes Azathoth the perfect embodiment of a blind, uncaring universe. Azathoth’s name, however, has great power over the Outer Gods when properly invoked. He has also sometimes been summoned by mortal priests— and though these summons attract only a tiny sliver of his attention and manifest as a form other than that of the Primal Chaos, they nevertheless lead to destruction on a massive scale. In his cosmic writhing, Azathoth sometimes throws off seeds that travel through the cosmos as malignant comets or meteors, until they finally crash into a planet. There, they slowly gestate and spawn, bringing cataclysmic ruin to the world. Azathoth is also associated with the bizarre reptilian birds known as shantaks; when a mortal foolishly tries to make a shantak their mount but lacks the strength of will to maintain control over the creature, the shantak flies into the depths of space through means impossible to quantify, bringing its hapless passenger to Azathoth’s court for one final glimpse into the horrifying truth of the universe. Category Outer Gods and Great Old Ones Edicts Gather a court of devotees, create discordant piping or babbling Anathema None Area of Concern Entropy, madness, mindless destruction Devotee Benefits Divine Attribute Constitution or Charisma Divine Font Harm Divine Sanctification none Divine Skill Performance Favored Weapon Warhammer Domains Decay, Destruction, Nightmares, Nothingness Alternate Domains Disorientation Cleric Spells - 1st Ill Omen - 5th Synaptic Pulse - 9th Unfathomable Song\n","sacred_color":["black","white"],"skill_mod":{},"summary":"Azathoth is the Daemon Sultan and the Primal Chaos, a roiling mass of destructive and transformative power the size of a sun, dwelling in the …","primary_source":"Divine Mysteries","spell":["Ill Omen","Synaptic Pulse","Unfathomable Song"],"edict":"Gather a court of devotees, create discordant piping or babbling","anathema":"None","source_category":["Lost Omens"],"resistance":{},"url":"/Deities.aspx?ID=567","cleric_spell":["Ill Omen","Synaptic Pulse","Unfathomable Song"],"epithet":"The Primal Chaos","religious_symbol":"Eight pointed star","domain":["Decay","Destruction","Disorientation","Nightmares","Nothingness"],"name":"Azathoth","category":"deity","pfs":"Restricted","deity":["Azathoth"],"rarity":"common","slug":"deity-567"},{"deity_category":"Outer Gods and Great Old Ones","deity_category_order":"2Outer Gods and Great Old Ones","primary_source_category":"Lost Omens","area_of_concern":["Revenge","storms","water"],"favored_weapon":["Ranseur"],"source":["Divine Mysteries"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Harm","Heal"],"domain_primary":["Destruction","Dreams","Water","Wealth"],"skill":["Nature"],"attribute":["Constitution","Wisdom"],"id":"deity-568","text":"\nBokrug (The Water Lizard) Source Divine Mysteries pg. 318 Silently dwelling beneath the surface of a nameless lake within a far-flung corner of the Dreamlands, Bokrug was once the patron deity of an ancestry known only as the beings of Ib—amphibious humanoids with froglike features—but the incursion of humans upon their domain resulted in the total extermination of this shoreside civilization. Shades of these creatures still haunt that area. Bokrug’s preferred form is of a colossal green lizard whose back is covered in needle-like spines, possessing a long tail which forks into a trio of spikes at its tip and a noxious breath that induces hysteria. Despite this fearsome appearance, the Water Lizard is rarely moved to aggression; however, when his ire is drawn he ceaselessly pursues those who transgressed against him in a violent fury, returning to a docile state only when his prey is utterly destroyed. Worship of the Water Lizard is primarily observed among residents of waterside or swampy settlements who hope that by placating the god their home will be spared his wrath. Storms over the water are interpreted as signs of Bokrug’s displeasure, whereas extended periods of calm weather are his most common boon. Category Outer Gods and Great Old Ones Edicts Spread Bokrug’s faith into the waking world, offer blood sacrifices to Bokrug Anathema None Area of Concern Revenge, storms, water Devotee Benefits Divine Attribute Constitution or Wisdom Divine Font Harm or Heal Divine Sanctification none Divine Skill Nature Favored Weapon Ranseur Domains Destruction, Dreams, Water, Wealth Alternate Domains Cleric Spells - 1st Hydraulic Push - 5th Control Water - 9th Wrathful Storm\n","sacred_color":["blue","green"],"skill_mod":{},"summary":"Silently dwelling beneath the surface of a nameless lake within a far-flung corner of the Dreamlands , Bokrug was once the patron deity of an …","primary_source":"Divine Mysteries","spell":["Hydraulic Push","Control Water","Wrathful Storm"],"edict":"Spread Bokrug’s faith into the waking world, offer blood sacrifices to Bokrug","anathema":"None","source_category":["Lost Omens"],"resistance":{},"url":"/Deities.aspx?ID=568","cleric_spell":["Hydraulic Push","Control Water","Wrathful Storm"],"epithet":"The Water Lizard","religious_symbol":"Green lizard with a long, coiled tail","domain":["Destruction","Dreams","Water","Wealth"],"name":"Bokrug","category":"deity","pfs":"Restricted","deity":["Bokrug"],"rarity":"common","slug":"deity-568"},{"deity_category":"Outer Gods and Great Old Ones","deity_category_order":"2Outer Gods and Great Old Ones","primary_source_category":"Lost Omens","area_of_concern":["Cataclysms","dreams","the stars"],"favored_weapon":["Dagger"],"source":["Divine Mysteries"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Harm"],"domain_primary":["Disorientation","Nightmares","Nothingness","Star"],"skill":["Occultism"],"domain_alternate":["Water"],"attribute":["Strength","Charisma"],"id":"deity-569","text":"\nCthulhu (The Dreamer in the Deep) Source Divine Mysteries pg. 318 Slumbering in drowned R’lyeh, the Dreamer in the Deep is a towering monstrosity whose many tentacles reach out beyond the physical, influencing the minds of sapient beings across the Universe through their dreams. Artists and visionaries, whose creativity makes them especially susceptible to Cthulhu’s influence, may wake to find themselves unconsciously inspired by memories they cannot fully grasp. As a result, countless works of art and philosophy have been produced by mortals that touch upon aspects of this Great Old One, each subtly lengthening the god’s reach. Small cults of Cthulhu gather in secret throughout the Universe, with the majority of their membership consisting of those who dwell within the ocean or along its coasts, as well as small contingents within decadent cities. Cthulhu’s cultists prophesize that one day, given the proper alignment of the stars, the Dreamer shall awaken, scouring entire planets in preparation for the return of his dread kin. Category Outer Gods and Great Old Ones Edicts Create art inspired by dreams, destroy magical seals that contain destructive forces, influence the dreams of other Anathema None Area of Concern Cataclysms, dreams, the stars Devotee Benefits Divine Attribute Strength or Charisma Divine Font Harm Divine Sanctification none Divine Skill Occultism Favored Weapon Dagger Domains Disorientation, Nightmares, Nothingness, Star Alternate Domains Water Cleric Spells - 1st Grim Tendrils - 4th Nightmare - 5th Strange Geometry\n","sacred_color":["black","blue"],"skill_mod":{},"summary":"Slumbering in drowned R’lyeh, the Dreamer in the Deep is a towering monstrosity whose many tentacles reach out beyond the physical, influencing the …","primary_source":"Divine Mysteries","spell":["Grim Tendrils","Nightmare","Strange Geometry"],"edict":"Create art inspired by dreams, destroy magical seals that contain destructive forces, influence the dreams of other","anathema":"None","source_category":["Lost Omens"],"resistance":{},"url":"/Deities.aspx?ID=569","cleric_spell":["Grim Tendrils","Nightmare","Strange Geometry"],"epithet":"The Dreamer in the Deep","religious_symbol":"Complex rune surrounding an open eye","domain":["Disorientation","Nightmares","Nothingness","Star","Water"],"name":"Cthulhu","category":"deity","pfs":"Restricted","deity":["Cthulhu"],"rarity":"common","slug":"deity-569"},{"deity_category":"Outer Gods and Great Old Ones","deity_category_order":"2Outer Gods and Great Old Ones","primary_source_category":"Lost Omens","area_of_concern":["Decadence","disorder","nihilism"],"favored_weapon":["Rapier"],"source":["Divine Mysteries"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Harm"],"domain_primary":["Glyph","Nothingness","Secrecy","Wealth"],"skill":["Deception"],"legacy_id":["deity-162"],"attribute":["Intelligence","Charisma"],"id":"deity-570","text":"\nHastur (The King in Yellow) Source Divine Mysteries pg. 318 Hastur is a Great Old One who, though confined to the city of Carcosa on a planet orbiting a faraway star, is nevertheless in the midst of a transformation into a true Outer God. He works toward this feat through his avatar, the King in Yellow, which can manifest anywhere in the universe the light from Carcosa’s sun can be seen. The King in Yellow appears as a humanoid figure draped in yellow clothing, but there is nothing within the cloth save a shapeless, horrifying presence. Hastur is also referred to as Him Who Is Not To Be Named, or simply the Unspeakable. Self-indulgence and nihilism are at the heart of Hastur’s worship, and he is popular among debauched artists and nobles who recognize no purpose to life other than gratifying their own increasingly grotesque and outlandish tastes. Cults of Hastur are united in their use of the Yellow Sign, a triskelion design that allows Hastur to observe and possess those who gaze upon it. The presence of the Yellow Sign among a city’s graffiti is a foreboding indication that Hastur’s attention has been drawn there, and these settlements soon find themselves under attack either by Hastur himself—who seeks to draw cities into Carcosa, fueling his transformation into an Outer God—or by Xhamen-Dor, a parasitic deity spawned by Hastur as he walked Carcosa’s sewers. Category Outer Gods and Great Old Ones Edicts Spread Hastur’s Yellow Sign, hide the true nature of your worship, promulgate the play The King in Yellow Anathema None Area of Concern Decadence, disorder, nihilism Devotee Benefits Divine Attribute Intelligence or Charisma Divine Font Harm Divine Sanctification none Divine Skill Deception Favored Weapon Rapier Domains Glyph, Nothingness, Secrecy, Wealth Alternate Domains Cleric Spells - 1st Illusory Disguise - 4th Confusion - 5th Hallucination\n","sacred_color":["yellow"],"skill_mod":{},"summary":"Hastur is a Great Old One who, though confined to the city of Carcosa on a planet orbiting a faraway star, is nevertheless in the midst of a …","primary_source":"Divine Mysteries","spell":["Illusory Disguise","Confusion","Hallucination"],"edict":"Spread Hastur’s Yellow Sign, hide the true nature of your worship, promulgate the play The King in Yellow","anathema":"None","source_category":["Lost Omens"],"resistance":{},"url":"/Deities.aspx?ID=570","cleric_spell":["Illusory Disguise","Confusion","Hallucination"],"epithet":"The King in Yellow","religious_symbol":"The Yellow Sign","domain":["Glyph","Nothingness","Secrecy","Wealth"],"name":"Hastur","category":"deity","pfs":"Restricted","deity":["Hastur"],"rarity":"common","slug":"deity-570"},{"deity_category":"Outer Gods and Great Old Ones","deity_category_order":"2Outer Gods and Great Old Ones","primary_source_category":"Lost Omens","area_of_concern":["Caverns","mountains","volcanoes"],"favored_weapon":["Greatpick"],"source":["Divine Mysteries"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Harm"],"domain_primary":["Darkness","Destruction","Earth","Fire"],"skill":["Nature"],"domain_alternate":["Dust"],"attribute":["Strength","Constitution"],"id":"deity-571","text":"\nMhar (The World Thunder) Source Divine Mysteries pg. 318 Imprisoned under the colossal peak of Mhar Massif following a botched attempt to burrow into the Universe, the World Thunder is a mysterious Great Old One commanding the elements of earth and fire. Though the primordial flames of Golarion’s core suspend the god in a sleep-like trance, its cult believes that tectonic activity—both natural events and those created by Mhar’s more powerful priests— will one day emancipate their destructive master, ushering in an age of fire and ash that will consume Golarion. Icons created in veneration of Mhar depict a towering mountain of jagged stone, with great falls of lava pouring from its ashwreathed summit and clawed crystalline limbs reaching out in every direction from its base. Whether this is Mhar’s true form remains a mystery to mortals, however, as every world Mhar has previously manifested within was invariably destroyed once the heat of its core could no longer keep it from stirring. Category Outer Gods and Great Old Ones Edicts Cause tectonic disasters, destroy objects and creatures using fire Anathema None Area of Concern Caverns, mountains, volcanoes Devotee Benefits Divine Attribute Strength or Constitution Divine Font Harm Divine Sanctification none Divine Skill Nature Favored Weapon Greatpick Domains Darkness, Destruction, Earth, Fire Alternate Domains Dust Cleric Spells - 1st Shockwave - 2nd Ash Cloud - 7th Volcanic Eruption\n","sacred_color":["black","orange"],"skill_mod":{},"summary":"Imprisoned under the colossal peak of Mhar Massif following a botched attempt to burrow into the Universe , the World Thunder is a mysterious Great …","primary_source":"Divine Mysteries","spell":["Shockwave","Ash Cloud","Volcanic Eruption"],"edict":"Cause tectonic disasters, destroy objects and creatures using fire","anathema":"None","source_category":["Lost Omens"],"resistance":{},"url":"/Deities.aspx?ID=571","cleric_spell":["Shockwave","Ash Cloud","Volcanic Eruption"],"epithet":"The World Thunder","religious_symbol":"Shattered triangular rune","domain":["Darkness","Destruction","Dust","Earth","Fire"],"name":"Mhar","category":"deity","pfs":"Restricted","deity":["Mhar"],"rarity":"common","slug":"deity-571"},{"deity_category":"Outer Gods and Great Old Ones","deity_category_order":"2Outer Gods and Great Old Ones","primary_source_category":"Lost Omens","sacred_animal":"None","area_of_concern":["Despair","ghosts","swamps"],"favored_weapon":["Flail"],"source":["Divine Mysteries"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Harm"],"domain_primary":["Decay","Nature","Nothingness","Undeath"],"skill":["Nature"],"legacy_id":["deity-163"],"attribute":["Constitution","Wisdom"],"id":"deity-572","text":"\nNhimbaloth (The Empty Death) Source Divine Mysteries pg. 318 An especially reclusive Outer God who hunts along the shores of the River of Souls, Nhimbaloth is a shapeless entity known as the Empty Death. She preys on those who hunt souls as they travel down the river, but she devours both hunter and soul indiscriminately; those she consumes have no afterlife or potential for resurrection. They are forever gone, and forever nothing. Nhimbaloth is said to see through will-o’-wisps, and her trace is left behind in a symmetrical pattern of seven divots along the shoreline, said to be her fingerprints. Faceless undead haunt the places she has passed through, and plant and animal life in the area is especially hostile to the living. One place where she has particular influence is within the Mushfens of southern Varisia, where will-o’- wisp oracles sap the drive and reason from their victims and leave them wandering in a vacuous stupor through the blasted swamp. Category Outer Gods and Great Old Ones Edicts Create undead, feast upon carnivores that have recently feasted upon others Anathema None Area of Concern Despair, ghosts, swamps Devotee Benefits Divine Attribute Constitution or Wisdom Divine Font Harm Divine Sanctification none Divine Skill Nature Favored Weapon Flail Domains Decay, Nature, Nothingness, Undeath Alternate Domains Cleric Spells - 1st Grim Tendrils - 2nd Entangling Flora - 5th Toxic Cloud\n","sacred_color":["green","white"],"skill_mod":{},"summary":"An especially reclusive Outer God who hunts along the shores of the River of Souls, Nhimbaloth is a shapeless entity known as the Empty Death. She …","primary_source":"Divine Mysteries","spell":["Grim Tendrils","Entangling Flora","Toxic Cloud"],"edict":"Create undead, feast upon carnivores that have recently feasted upon others","anathema":"None","source_category":["Lost Omens"],"resistance":{},"url":"/Deities.aspx?ID=572","cleric_spell":["Grim Tendrils","Entangling Flora","Toxic Cloud"],"epithet":"The Empty Death","religious_symbol":"Dripping skull with jaw stuffed with wet moss","domain":["Decay","Nature","Nothingness","Undeath"],"name":"Nhimbaloth","category":"deity","pfs":"Restricted","deity":["Nhimbaloth"],"rarity":"common","slug":"deity-572"},{"deity_category":"Outer Gods and Great Old Ones","deity_category_order":"2Outer Gods and Great Old Ones","primary_source_category":"Lost Omens","sacred_animal":"None","area_of_concern":["Conspiracies","dangerous secrets","forbidden magic"],"favored_weapon":["Staff"],"source":["Divine Mysteries"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Harm"],"domain_primary":["Knowledge","Magic","Nightmares","Trickery"],"skill":["Arcana"],"legacy_id":["deity-164"],"attribute":["Dexterity","Intelligence"],"id":"deity-573","text":"\nNyarlathotep (The Crawling Chaos) Source Divine Mysteries pg. 318 Nyarlathotep is a being of a thousand shapes, each of which has a name, such as the Haunter of the Dark or the Veiled Voice. Because he has walked the world in mortal form, Nyarlathotep is unique among the Outer Gods for appearing comprehensible and understandable—but this is a facade. The Crawling Chaos, as he is also known, appears humanlike not because he identifies with mortal concerns or cares for his mortal followers, but because a mortal shape makes it easier for him to do his work: spreading the influence of the Outer Gods. In his role as a herald, messenger, and agent provocateur for the Outer Gods, Nyarlathotep is the Outer God most likely to have direct interactions with mortals. He answers prayers, teaches evil magic, and inserts himself into history—all to enable mortal cruelty, facilitate the release of Great Old Ones, and turn whole societies toward worship of the Outer Gods. He was instrumental in the fall of Ancient Osirion, and some believe he led Taldor to launch the Armies of Exploration, a glorious folly that proved the ruin of that empire. There are countless tales of his interaction with (and often possession of) mortal cultists and magicians who dare to call upon him, and they all end in grotesque corruption and death. Nyarlathotep also lingers among Azathoth’s court, carrying out schemes under the guise of the Primal Chaos’s will. Category Outer Gods and Great Old Ones Edicts Sow discord among allies, misuse positions of authority by steering events toward apocalyptic ends Anathema None Area of Concern Conspiracies, dangerous secrets, forbidden magic Devotee Benefits Divine Attribute Dexterity or Intelligence Divine Font Harm Divine Sanctification none Divine Skill Arcana Favored Weapon Staff Domains Knowledge, Magic, Nightmares, Trickery Alternate Domains Cleric Spells - 1st Message Rune - 2nd Humanoid Form - 3rd Enthrall - 4th Suggestion - 5th Summon Entity - 6th Mislead - 7th Project Image - 8th Dream Council - 9th Phantasmagoria\n","sacred_color":["black"],"skill_mod":{},"summary":"Nyarlathotep is a being of a thousand shapes, each of which has a name, such as the Haunter of the Dark or the Veiled Voice . Because he has …","primary_source":"Divine Mysteries","spell":["Message Rune","Humanoid Form","Enthrall","Suggestion","Summon Entity","Mislead","Project Image","Dream Council","Phantasmagoria"],"edict":"Sow discord among allies, misuse positions of authority by steering events toward apocalyptic ends","anathema":"None","source_category":["Lost Omens"],"resistance":{},"url":"/Deities.aspx?ID=573","cleric_spell":["Message Rune","Humanoid Form","Enthrall","Suggestion","Summon Entity","Mislead","Project Image","Dream Council","Phantasmagoria"],"religious_symbol":"Three-lobed eye","domain":["Knowledge","Magic","Nightmares","Trickery"],"name":"Nyarlathotep (The Crawling Chaos)","category":"deity","pfs":"Restricted","deity":["Nyarlathotep (The Crawling Chaos)"],"rarity":"common","slug":"deity-573"},{"deity_category":"Outer Gods and Great Old Ones","deity_category_order":"2Outer Gods and Great Old Ones","primary_source_category":"Lost Omens","sacred_animal":"Cat","area_of_concern":["Conspiracies","political corruption","vengeance"],"favored_weapon":["Katar"],"source":["Divine Mysteries"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Harm"],"domain_primary":["Air","Cities","Knowledge","Magic"],"skill":["Diplomacy"],"domain_alternate":["Dreams","Wealth"],"attribute":["Intelligence","Charisma"],"id":"deity-574","text":"\nNyarlathotep (The Faceless Sphinx) Source Divine Mysteries pg. 318 Followers of Nyarlathotep in the guise of the Faceless Sphinx act as his agents on the edges of political circles, influencing lawmakers—with words, bribery, or magic—to enact policies that further their master’s apocalyptic goals. On Golarion, the Faceless Sphinx was worshipped in ancient Thassilon before its fall as well as in Osirion, where machinations begun in that nation’s founding years remain in motion to this day. Further cults of the Faceless Sphinx can be found planted within governments across the Universe, as well as in the Dreamlands territory of Leng. Because the Faceless Sphinx urges his devotees to expand the congregation themselves, this form of Nyarlathotep is only rarely seen by mortals. Those unfortunate enough to have been visited by the Faceless Sphinx in person meet with an ashen-skinned, elephantine sphinx whose countenance can only be described as a fathomless void. Category Outer Gods and Great Old Ones Edicts Indoctrinate the desperate and needy, influence institutions of power to hasten the end of the world Anathema None Area of Concern Conspiracies, political corruption, vengeance Devotee Benefits Divine Attribute Intelligence or Charisma Divine Font Harm Divine Sanctification none Divine Skill Diplomacy Favored Weapon Katar Domains Air, Cities, Knowledge, Magic Alternate Domains Dreams, Wealth Cleric Spells - 1st Charm - 2nd Animus Mine - 3rd Enthrall - 4th Suggestion - 5th Wave of Despair - 6th Mislead - 7th Warp Mind - 8th Hidden Mind - 9th Phantasmagoria\n","sacred_color":["black","white"],"skill_mod":{},"summary":"Followers of Nyarlathotep in the guise of the Faceless Sphinx act as his agents on the edges of political circles, influencing lawmakers—with words, …","primary_source":"Divine Mysteries","spell":["Charm","Animus Mine","Enthrall","Suggestion","Wave of Despair","Mislead","Warp Mind","Hidden Mind","Phantasmagoria"],"edict":"Indoctrinate the desperate and needy, influence institutions of power to hasten the end of the world","anathema":"None","source_category":["Lost Omens"],"resistance":{},"url":"/Deities.aspx?ID=574","cleric_spell":["Charm","Animus Mine","Enthrall","Suggestion","Wave of Despair","Mislead","Warp Mind","Hidden Mind","Phantasmagoria"],"religious_symbol":"Featureless face made out of black stone","domain":["Air","Cities","Dreams","Knowledge","Magic","Wealth"],"name":"Nyarlathotep (The Faceless Sphinx)","category":"deity","pfs":"Restricted","deity":["Nyarlathotep (The Faceless Sphinx)"],"rarity":"common","slug":"deity-574"},{"deity_category":"Outer Gods and Great Old Ones","deity_category_order":"2Outer Gods and Great Old Ones","primary_source_category":"Lost Omens","sacred_animal":"Panther","area_of_concern":["Dangerous secrets","long-term plans","reckless innovation"],"favored_weapon":["Bo Staff"],"source":["Divine Mysteries"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Harm"],"domain_primary":["Ambition","Fate","Knowledge","Magic"],"skill":["Deception"],"domain_alternate":["Destruction","Glyph"],"attribute":["Intelligence","Charisma"],"id":"deity-575","text":"\nNyarlathotep (The Veiled Voice) Source Divine Mysteries pg. 318 Throughout Golarion’s history, a great many mortals with ambitions above their station have “fortuitously” stumbled upon dangerous secrets that changed their life’s trajectory forever. In many such cases, this is the wicked work of the Veiled Voice, who seeds the fields of history in preparation for a final, deadly harvest. Those who intentionally pledge themselves to this aspect of Nyarlathotep do so in search of divine inspiration in their pursuit of scientific or magical knowledge, whether or not they understand that the Voice’s blessing manifests in discoveries that accelerate the end of all things. As the Veiled Voice, Nyarlathotep assumes the form of a semi-corporeal humanoid figure cloaked in a dreamlike haze, though he only physically appears this way when necessary; in most cases, he moves invisibly through the Universe or takes on the form of an authority figure to engender trust in his listeners. Category Outer Gods and Great Old Ones Edicts Innovate destructive alchemy or magic, instigate conflict between your enemies, share dangerous secrets Anathema None Area of Concern Dangerous secrets, long-term plans, reckless innovation Devotee Benefits Divine Attribute Intelligence or Charisma Divine Font Harm Divine Sanctification none Divine Skill Deception Favored Weapon Bo Staff Domains Ambition, Fate, Knowledge, Magic Alternate Domains Destruction, Glyph Cleric Spells - 1st Message Rune - 2nd Blur - 3rd Hypercognition - 4th Vapor Form - 5th Subconscious Suggestion - 6th Never Mind - 7th Contingency - 8th Disappearance - 9th Phantasmagoria\n","sacred_color":["black","purple"],"skill_mod":{},"summary":"Throughout Golarion’s history, a great many mortals with ambitions above their station have “fortuitously” stumbled upon dangerous secrets that …","primary_source":"Divine Mysteries","spell":["Message Rune","Blur","Hypercognition","Vapor Form","Subconscious Suggestion","Never Mind","Contingency","Disappearance","Phantasmagoria"],"edict":"Innovate destructive alchemy or magic, instigate conflict between your enemies, share dangerous secrets","anathema":"None","source_category":["Lost Omens"],"resistance":{},"url":"/Deities.aspx?ID=575","cleric_spell":["Message Rune","Blur","Hypercognition","Vapor Form","Subconscious Suggestion","Never Mind","Contingency","Disappearance","Phantasmagoria"],"religious_symbol":"A pair of runed lips pursed in a whisper","domain":["Ambition","Destruction","Fate","Glyph","Knowledge","Magic"],"name":"Nyarlathotep (The Veiled Voice)","category":"deity","pfs":"Restricted","deity":["Nyarlathotep (The Veiled Voice)"],"rarity":"common","slug":"deity-575"},{"deity_category":"Outer Gods and Great Old Ones","deity_category_order":"2Outer Gods and Great Old Ones","primary_source_category":"Lost Omens","sacred_animal":"None","area_of_concern":["Alchemy","caverns","hunger","subterranean waterways"],"favored_weapon":["Spear"],"source":["Divine Mysteries"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Harm"],"domain_primary":["Cold","Earth","Indulgence","Water"],"skill":["Crafting"],"domain_alternate":["Metal","Undeath"],"attribute":["Constitution","Intelligence"],"id":"deity-576","text":"\nOrgesh (The Faceless God) Source Divine Mysteries pg. 318 The first spawn to rise from the frigid, oily fluid that flows through the Land of Black Blood deep in the Darklands, Orgesh is the ravenous but cunning Great Old One of hunger and alchemy. It quickly outgrew its fellow children of the Black Blood, the charda, and departed without warning to pursue greater ambitions elsewhere in the Darklands. Nonetheless, many charda continue to worship their wayward ancestor, though just as many curse its name for what they perceive as abandonment in favor of a new kindred found deep within the darkness of the Sightless Sea. The Faceless God’s true form is that of a malformed humanoid with overlong clawed legs that stretch out from a grossly swollen belly, its head completely featureless except for a maw that hangs open to reveal countless serrated teeth. Category Outer Gods and Great Old Ones Edicts Surpass your peers in your chosen field at any cost, travel using subterranean waterways, use blood and toxic metals in alchemy Anathema None Area of Concern Alchemy, caverns, hunger, subterranean waterways Devotee Benefits Divine Attribute Constitution or Intelligence Divine Font Harm Divine Sanctification none Divine Skill Crafting Favored Weapon Spear Domains Cold, Earth, Indulgence, Water Alternate Domains Metal, Undeath Cleric Spells - 1st Shockwave - 3rd Bottomless Stomach - 5th Control Water\n","sacred_color":["black","blue"],"skill_mod":{},"summary":"The first spawn to rise from the frigid, oily fluid that flows through the Land of Black Blood deep in the Darklands , Orgesh is the ravenous but …","primary_source":"Divine Mysteries","spell":["Shockwave","Bottomless Stomach","Control Water"],"edict":"Surpass your peers in your chosen field at any cost, travel using subterranean waterways, use blood and toxic metals in alchemy","anathema":"None","source_category":["Lost Omens"],"resistance":{},"url":"/Deities.aspx?ID=576","cleric_spell":["Shockwave","Bottomless Stomach","Control Water"],"epithet":"The Faceless God","religious_symbol":"Open maw surrounding a rune","domain":["Cold","Earth","Indulgence","Metal","Undeath","Water"],"name":"Orgesh","category":"deity","pfs":"Restricted","deity":["Orgesh"],"rarity":"common","slug":"deity-576"},{"deity_category":"Outer Gods and Great Old Ones","deity_category_order":"2Outer Gods and Great Old Ones","primary_source_category":"Lost Omens","sacred_animal":"None","area_of_concern":["Hibernation","immortality","ruin"],"favored_weapon":["Sickle"],"source":["Divine Mysteries"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Harm"],"domain_primary":["Decay","Nightmares","Nothingness","Time"],"skill":["Occultism"],"domain_alternate":["Star"],"attribute":["Constitution","Wisdom"],"id":"deity-577","text":"\nRhan-Tegoth (Herald of the End Times) Source Divine Mysteries pg. 318 Rhan-Tegoth, last to sleep and first to wake, is a Great Old One tasked with being the forerunner of the end of all things. Many centuries ago, Rhan-Tegoth ruled a mighty empire on a far-flung world. When its subjects turned away from its rule, it did not retaliate; instead, it entered a hibernation state, transforming into a stone effigy. In the eons since, the Herald has amassed followers across the Universe and beyond, each cult subtly guided by Rhan-Tegoth’s terrible influence. Though some of these groups seek to hasten their god’s awakening, such an act—in the rare case of its success—has invariably resulted in the devouring of all those involved before the Herald simply returns to its timeless slumber. One common thread among all of Rhan-Tegoth’s cults is their creation of stone images of the god. These statues depict a large insectoid being with six pincered limbs, a three-eyed head featuring a multi-pronged proboscis, and a bloated abdomen covered in bulbous growths. Because these idols are eerily similar both to each other and the Herald, it has quickly become impossible to ascertain which is the original and which are the images, a fact which further frustrates efforts to interfere with Rhan-Tegoth’s cataclysmic destiny. Category Outer Gods and Great Old Ones Edicts Create statues of Rhan-Tegoth, sacrifice living sentient creatures Anathema None Area of Concern Hibernation, immortality, ruin Devotee Benefits Divine Attribute Constitution or Wisdom Divine Font Harm Divine Sanctification none Divine Skill Occultism Favored Weapon Sickle Domains Decay, Nightmares, Nothingness, Time Alternate Domains Star Cleric Spells - 1st Sleep - 3rd One with Stone - 6th Phantasmal Calamity\n","sacred_color":["black","purple"],"skill_mod":{},"summary":"Rhan-Tegoth, last to sleep and first to wake, is a Great Old One tasked with being the forerunner of the end of all things. Many centuries ago, …","primary_source":"Divine Mysteries","spell":["Sleep","One with Stone","Phantasmal Calamity"],"edict":"Create statues of Rhan-Tegoth, sacrifice living sentient creatures","anathema":"None","source_category":["Lost Omens"],"resistance":{},"url":"/Deities.aspx?ID=577","cleric_spell":["Sleep","One with Stone","Phantasmal Calamity"],"epithet":"Herald of the End Times","religious_symbol":"Three black stars","domain":["Decay","Nightmares","Nothingness","Star","Time"],"name":"Rhan-Tegoth","category":"deity","pfs":"Restricted","deity":["Rhan-Tegoth"],"rarity":"common","slug":"deity-577"},{"deity_category":"Outer Gods and Great Old Ones","deity_category_order":"2Outer Gods and Great Old Ones","primary_source_category":"Lost Omens","sacred_animal":"None","area_of_concern":["Decay","parasites","transformation"],"favored_weapon":["Spear"],"source":["Divine Mysteries"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Harm"],"domain_primary":["Change","Decay","Dreams","Nature"],"skill":["Nature"],"domain_alternate":["Disorientation"],"legacy_id":["deity-165"],"attribute":["Constitution","Wisdom"],"id":"deity-578","text":"\nXhamen-Dor (The Inmost Blot) Source Divine Mysteries pg. 318 Xhamen-Dor, the living cancer, was born in the sewers beneath Carcosa, the alien city that is the home of Hastur. Somehow, this Great Old One was transported to Golarion within a comet, crashing into the bottom of a lake during the devastation of Earthfall. Physically, it manifests as a twisting and vaguely serpentine-shaped mass of bone, hair, and fungus. The Inmost Blot, as Xhamen-Dor is also known, exists to conquer worlds by infecting the living with itself. Its victims, the seeded, enact its will and seek to spread its influence until the entire world is but an extension of Xhamen-Dor. Then, once only the seeded remain, Xhamen-Dor uses the last of the planet’s energy to return to Carcosa, which in turn absorbs the world Xhamen-Dor has brought to it, allowing Carcosa to slowly grow. Category Outer Gods and Great Old Ones Edicts Spread fungal growths, subtly infect others with knowledge of Xhamen-Dor Anathema None Area of Concern Decay, parasites, transformation Devotee Benefits Divine Attribute Constitution or Wisdom Divine Font Harm Divine Sanctification none Divine Skill Nature Favored Weapon Spear Domains Change, Decay, Dreams, Nature Alternate Domains Disorientation Cleric Spells - 1st Summon Plant or Fungus - 3rd Wall of Thorns - 7th Warp Mind\n","sacred_color":["black","dark green"],"skill_mod":{},"summary":"Xhamen-Dor, the living cancer, was born in the sewers beneath Carcosa, the alien city that is the home of Hastur . Somehow, this Great Old One was …","primary_source":"Divine Mysteries","spell":["Summon Plant or Fungus","Wall of Thorns","Warp Mind"],"edict":"Spread fungal growths, subtly infect others with knowledge of Xhamen-Dor","anathema":"None","source_category":["Lost Omens"],"resistance":{},"url":"/Deities.aspx?ID=578","cleric_spell":["Summon Plant or Fungus","Wall of Thorns","Warp Mind"],"epithet":"The Inmost Blot","religious_symbol":"Sphere of tendrils","domain":["Change","Decay","Disorientation","Dreams","Nature"],"name":"Xhamen-Dor","category":"deity","pfs":"Restricted","deity":["Xhamen-Dor"],"rarity":"common","slug":"deity-578"},{"deity_category":"Outer Gods and Great Old Ones","deity_category_order":"2Outer Gods and Great Old Ones","primary_source_category":"Lost Omens","sacred_animal":"Snake","area_of_concern":["Cycles","procreation","serpents"],"favored_weapon":["fang","Katar"],"source":["Divine Mysteries"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Harm","Heal"],"domain_primary":["Family","Indulgence","Nature","Protection"],"skill":["Nature"],"domain_alternate":["Dragon"],"attribute":["Dexterity","Constitution"],"id":"deity-579","text":"\nYig (Father of Serpents) Source Divine Mysteries pg. 318 Known to mortals as the Father of Serpents, Yig is an outlier among Great Old Ones in that he appears, at least on the surface, to pose little threat to mortals. The truth of the matter is somewhat more complicated, however, as the serpentine god enters intermittent feeding frenzies, during which even his most devout followers know to avoid attracting his attention, lest they become his next meal. When appearing before his congregation, Yig often takes on the form of a massive serpentine being with arms and legs, covered in green scales except for a distinctive silver crescent on his brow. Worship of the Father of Serpents is isolated almost exclusively to rural communities that rely on seasonal cycles, such as nomadic followings and farming villages, and as such very few temples exclusively dedicated to the serpent god exist. Instead, worshippers congregate in forest clearings and cave mouths to leave tribute to Yig, most often in the form of food. Despite his position as a god of snakes, serpentfolk society treats Yig with irreverence as a result of his historical rivalry with the now-dead Ydersius; Yig, meanwhile, pays this disdain no heed. Category Outer Gods and Great Old Ones Edicts Feast in the autumn, perform seasonal rituals, protect your home from trespassers Anathema None Area of Concern Cycles, procreation, serpents Devotee Benefits Divine Attribute Dexterity or Constitution Divine Font Harm or Heal Divine Sanctification none Divine Skill Nature Favored Weapon fang or Katar Domains Family, Indulgence, Nature, Protection Alternate Domains Dragon Cleric Spells - 1st Animal Allies (summons snakes) - 2nd Slough Skin - 6th Cursed Metamorphosis (snake only)\n","sacred_color":["green","silver"],"skill_mod":{},"summary":"Known to mortals as the Father of Serpents, Yig is an outlier among Great Old Ones in that he appears, at least on the surface, to pose little threat …","primary_source":"Divine Mysteries","spell":["Animal Allies","Slough Skin","Cursed Metamorphosis"],"edict":"Feast in the autumn, perform seasonal rituals, protect your home from trespassers","anathema":"None","source_category":["Lost Omens"],"resistance":{},"url":"/Deities.aspx?ID=579","cleric_spell":["Animal Allies","Slough Skin","Cursed Metamorphosis"],"epithet":"Father of Serpents","religious_symbol":"Coiled serpent with a crescent mark on its head","domain":["Dragon","Family","Indulgence","Nature","Protection"],"name":"Yig","category":"deity","pfs":"Restricted","deity":["Yig"],"rarity":"common","slug":"deity-579"},{"deity_category":"Outer Gods and Great Old Ones","deity_category_order":"2Outer Gods and Great Old Ones","primary_source_category":"Lost Omens","sacred_animal":"None","area_of_concern":["Gates","space","time"],"favored_weapon":["Dagger"],"source":["Divine Mysteries"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Harm"],"domain_primary":["Knowledge","Nothingness","Time","Travel"],"skill":["Occultism"],"domain_alternate":["Fate"],"legacy_id":["deity-166"],"attribute":["Intelligence","Charisma"],"id":"deity-580","pantheon":["Cosmic Caravan"],"text":"\nYog-Sothoth (Lurker at the Threshold) Source Divine Mysteries pg. 318 PFS Note This deity grants true target instead of time beacon Yog-Sothoth is, along with Azathoth, one of the greatest of the Outer Gods. In appearance, he is said to be a congeries of iridescent spheres—brilliant, foaming bubbles that constantly expand and collapse in upon themselves. He has other manifestations, however, including the Lurker on the Threshold, a mass of black tentacles that endlessly writhe, reach, and grow, and a mysterious humanoid figure hidden behind a shimmering veil. Yog-Sothoth embodies all of space and time; he exists in all places and in all moments simultaneously. Paradoxically, however, he is unable to manifest in the mortal universe unless summoned, a magical act that almost always results in untold destruction. He is known as the Key and the Gate, and magicians and cults research him in an effort to master time and space. Fortunately, his worship is not widespread, but some of those who have delved deep into his secrets describe him as an ambivalent figure—rather than a malevolent one—who guards cosmic secrets and makes them accessible to those who dare to ask for them. Yog-Sothoth reveals the true nature of the universe, but this is a thing that once seen cannot be unseen, and wise mortals turn aside from Yog-Sothoth’s offer of cosmic knowledge in favor of a more mundane existence. Category Outer Gods and Great Old Ones Edicts Gather knowledge of gates through space and time, curse or mutate unborn children Anathema None Area of Concern Gates, space, time Pantheons Cosmic Caravan Devotee Benefits Divine Attribute Intelligence or Charisma Divine Font Harm Divine Sanctification none Divine Skill Occultism Favored Weapon Dagger Domains Knowledge, Nothingness, Time, Travel Alternate Domains Fate Cleric Spells - 1st Fleet Step - 5th Slither - 7th Time Beacon\n","sacred_color":["none"],"skill_mod":{},"summary":"Yog-Sothoth is, along with Azathoth , one of the greatest of the Outer Gods. In appearance, he is said to be a congeries of iridescent …","primary_source":"Divine Mysteries","spell":["Fleet Step","Slither","Time Beacon"],"edict":"Gather knowledge of gates through space and time, curse or mutate unborn children","anathema":"None","source_category":["Lost Omens"],"resistance":{},"url":"/Deities.aspx?ID=580","cleric_spell":["Fleet Step","Slither","Time Beacon"],"epithet":"Lurker at the Threshold","religious_symbol":"Black spiral","domain":["Fate","Knowledge","Nothingness","Time","Travel"],"name":"Yog-Sothoth","category":"deity","pfs":"Restricted","deity":["Yog-Sothoth","Cosmic Caravan"],"rarity":"common","slug":"deity-580"},{"deity_category":"Qlippoth Lords","deity_category_order":"2Qlippoth Lords","primary_source_category":"Lost Omens","sacred_animal":"None","area_of_concern":["Bloodshed","tireless pursuit","wrathful combat"],"favored_weapon":["Scythe"],"source":["Divine Mysteries"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Harm"],"domain_primary":["Ambition","Death","Might","Travel"],"skill":["Athletics"],"domain_alternate":["Fate","Zeal"],"attribute":["Strength","Constitution"],"id":"deity-581","text":"\nAonaurious (The Enigma Clot) Source Divine Mysteries pg. 320 Aonaurious appears as a sleek insectile creature with an obsidian carapace and razor-sharp claws that drip with blood. A quartet of unblinking eyes are spaced evenly around his head so that he can see in all directions and dozens of legs provide him the speed to pursue any prey. Called the Enigma Clot, he is the most violently aggressive qlippoth lord, always ready to wade into battles against demons and mortals alike. He grants no quarter, expects none in return and will mercilessly chase any who flee from a fight until he can tear them to pieces. For reasons only understood by him, Aonaurious has spent the past few centuries venting his wrath on worlds in distant star systems, only recently returning to Golarion when he learned of the Whispering Tyrant’s escape. He believes any resulting bloodshed will fuel his powers and perhaps even grant him new followers. In either case, it foreshadows the death of many mortals—a prospect in which the Enigma Clot delights. Worshippers of this qlippoth lord are usually heartless mercenaries, gladiators, and hunters looking to increase their martial prowess by any means necessary. The truly devoted can continue to fight past when grievous wounds should lay them low and track prey for days on end without rest. Their fanaticism usually means they live short lives, either dying in battle or collapsing from overexertion. As such, membership in cults of Aonaurious often dwindles quite quickly before disappearing. Category Qlippoth Lords Edicts Spill blood, use any method necessary to kill, vent your wrath on any and all Anathema Allow a quarry to escape, stanch a bleeding wound Area of Concern Bloodshed, tireless pursuit, wrathful combat Devotee Benefits Divine Attribute Strength or Constitution Divine Font Harm Divine Sanctification can choose unholy Divine Skill Athletics Favored Weapon Scythe Domains Ambition, Death, Might, Travel Alternate Domains Fate, Zeal Cleric Spells - 1st Grim Tendrils - 3rd Haste - 5th Moon Frenzy\n","sacred_color":["black"],"skill_mod":{},"summary":"Aonaurious appears as a sleek insectile creature with an obsidian carapace and razor-sharp claws that drip with blood. A quartet of unblinking eyes …","primary_source":"Divine Mysteries","spell":["Grim Tendrils","Haste","Moon Frenzy"],"sanctification":["unholy"],"edict":"Spill blood, use any method necessary to kill, vent your wrath on any and all","anathema":"Allow a quarry to escape, stanch a bleeding wound","source_category":["Lost Omens"],"resistance":{},"url":"/Deities.aspx?ID=581","cleric_spell":["Grim Tendrils","Haste","Moon Frenzy"],"epithet":"The Enigma Clot","religious_symbol":"Claw-shaped rune drawn in blood","domain":["Ambition","Death","Fate","Might","Travel","Zeal"],"name":"Aonaurious","category":"deity","pfs":"Restricted","deity":["Aonaurious"],"rarity":"common","slug":"deity-581"},{"deity_category":"Qlippoth Lords","deity_category_order":"2Qlippoth Lords","primary_source_category":"Lost Omens","sacred_animal":"None","area_of_concern":["Demon hunters","fiery consumption","monstrous recursion"],"favored_weapon":["War Flail"],"source":["Divine Mysteries"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Harm"],"domain_primary":["Destruction","Dust","Fire","Pain"],"skill":["Survival"],"domain_alternate":["Abomination","Death"],"attribute":["Constitution","Wisdom"],"id":"deity-582","text":"\nChavazvug (The Crawling Inferno) Source Divine Mysteries pg. 320 Chavazvug is a towering mound of internal digestive organs supported by five long slender legs. Steam constantly rises from his grotesque body, and his touch can set creatures and objects ablaze. Chavazvug focuses on the destruction of demonkind. He appreciates the power of unholy fire to reduce even the most powerful enemies to mere dust. The Crawling Inferno has personally lead armies of his minions on invasions into demonic realms, knowing that, if slain, he can grow a new body from one of the many boiling lakes of bile within his cavernous realm. Chavazvug cares little for any cultists devoted to him. Most worshippers of the Crawling Inferno are lone arsonists and pyromaniacs who simply enjoy seeing things burn and venerate Chavazvug in the hopes that one day, the qlippoth lord will grant them the ultimate reward of spontaneous combustion. Rarely, a group of demon hunters will dedicate themselves to Chavazvug to grow stronger in their never-ending fight. They often eventually go to extremes, torturing mortal demon worshippers with redhot pokers to learn more about a cult’s activities. When this eventually proves fatal, the devotees of Chavazvug sever the captive’s head and burn it on a pyre as an offering within a burned-out building or forest consumed by wildfires. Category Qlippoth Lords Edicts Commit arson, destroy demons, reduce your enemies to dust Anathema Aid a demon, stop a fire from spreading Area of Concern Demon hunters, fiery consumption, monstrous recursion Devotee Benefits Divine Attribute Constitution or Wisdom Divine Font Harm Divine Sanctification can choose unholy Divine Skill Survival Favored Weapon War Flail Domains Destruction, Dust, Fire, Pain Alternate Domains Abomination, Death Cleric Spells - 1st Breathe Fire - 4th Wall of Fire - 7th Volcanic Eruption\n","sacred_color":["orange"],"skill_mod":{},"summary":"Chavazvug is a towering mound of internal digestive organs supported by five long slender legs. Steam constantly rises from his grotesque body, and …","primary_source":"Divine Mysteries","spell":["Breathe Fire","Wall of Fire","Volcanic Eruption"],"sanctification":["unholy"],"edict":"Commit arson, destroy demons, reduce your enemies to dust","anathema":"Aid a demon, stop a fire from spreading","source_category":["Lost Omens"],"resistance":{},"url":"/Deities.aspx?ID=582","cleric_spell":["Breathe Fire","Wall of Fire","Volcanic Eruption"],"epithet":"The Crawling Inferno","religious_symbol":"Burning tentacled rune","domain":["Abomination","Death","Destruction","Dust","Fire","Pain"],"name":"Chavazvug","category":"deity","pfs":"Restricted","deity":["Chavazvug"],"rarity":"common","slug":"deity-582"},{"deity_category":"Qlippoth Lords","deity_category_order":"2Qlippoth Lords","primary_source_category":"Lost Omens","sacred_animal":"None","area_of_concern":["Infestations of the flesh","poisonous winds","removal of free will"],"favored_weapon":["Longbow"],"source":["Divine Mysteries"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Harm"],"domain_primary":["Air","Disorientation","Plague","Trickery"],"skill":["Deception"],"domain_alternate":["Secrecy","Tyranny"],"attribute":["Constitution","Charisma"],"id":"deity-583","text":"\nIsph-Aun-Vuln (The Feaster Within) Source Divine Mysteries pg. 320 When not within a mutated host body, Isph-Aun-Vuln manifests as an incorporeal mass of roiling tentacles arrayed around a toothy maw. However, few see this true form, as the Feaster Within uses subterfuge and other cunning methods to erode the free will of mortals. She works to remove their capacity for sin and, eventually, their lives. Isph-Aun-Vuln has a fascination with mortal religions as she sees many churches as the tools of other gods to control their followers. Unlike most other qlippoth lords, she actively seeks worshippers to exert her influence over. Cults to Isph-Aun-Vuln are usually led by charismatic priests whose minds are controlled by her. These leaders use deceptive methods of recruitment and indoctrination, slowly erasing the members’ capacity to think for themselves. Most devotees don’t even realize their newfound religion has anything to do with a qlippoth lord until after Isph- Aun-Vuln’s influence has permanently stained their souls. In addition to standard brainwashing techniques, such cults also employ diseases and poisons that sap the mind’s strength. They prey on the traumatized and, if an individual proves to be too strong-willed to succumb to the leader, they are usually sacrificed via a fall from a great height. Category Qlippoth Lords Edicts Allow wounds to fester, be as changeable as the winds, present the illusion of choice while imposing your will Anathema Cure someone of a disease, let those under your command make their own choices Area of Concern Infestations of the flesh, poisonous winds, removal of free will Devotee Benefits Divine Attribute Constitution or Charisma Divine Font Harm Divine Sanctification can choose unholy Divine Skill Deception Favored Weapon Longbow Domains Air, Disorientation, Plague, Trickery Alternate Domains Secrecy, Tyranny Cleric Spells - 1st Goblin Pox - 5th Toxic Cloud - 7th Warp Mind\n","sacred_color":["gray"],"skill_mod":{},"summary":"When not within a mutated host body, Isph-Aun-Vuln manifests as an incorporeal mass of roiling tentacles arrayed around a toothy maw. However, few …","primary_source":"Divine Mysteries","spell":["Goblin Pox","Toxic Cloud","Warp Mind"],"sanctification":["unholy"],"edict":"Allow wounds to fester, be as changeable as the winds, present the illusion of choice while imposing your will","anathema":"Cure someone of a disease, let those under your command make their own choices","source_category":["Lost Omens"],"resistance":{},"url":"/Deities.aspx?ID=583","cleric_spell":["Goblin Pox","Toxic Cloud","Warp Mind"],"epithet":"The Feaster Within","religious_symbol":"Cloudy tentacled rune","domain":["Air","Disorientation","Plague","Secrecy","Trickery","Tyranny"],"name":"Isph-Aun-Vuln","category":"deity","pfs":"Restricted","deity":["Isph-Aun-Vuln"],"rarity":"common","slug":"deity-583"},{"deity_category":"Qlippoth Lords","deity_category_order":"2Qlippoth Lords","primary_source_category":"Lost Omens","sacred_animal":"None","area_of_concern":["Destruction of knowledge","eternal darkness","unraveling of magic"],"favored_weapon":["Lance"],"source":["Divine Mysteries"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Harm"],"domain_primary":["Darkness","Glyph","Knowledge","Secrecy"],"skill":["Arcana"],"domain_alternate":["Disorientation","Nightmares"],"attribute":["Dexterity","Intelligence"],"id":"deity-584","text":"\nNyuo-Ogh (The Always Observing) Source Divine Mysteries pg. 320 Nyuo-ogh appears as a floating lizard eye surrounded by a darkness from which small grasping claws appear to grab at anything in their reach. The Always Observing was recently born from one of Oaur-Ooung’s blisterwombs, making him the youngest qlippoth lord in existence. Nyuo-Ogh seeks to plunge mortalkind into literal and educational darkness, eradicating both science and magic. He believes this will radically shorten mortal life spans and capacity for sin, with the additional effect of erasing their understanding of the rituals used to contact demons. As part of this process, Nyuo-Ogh constantly watches the mortal planes, looking for ways to slow the advancement of knowledge. Followers of Nyuo-ogh often become metaphorical windows for the qlippoth lord to peer out at mortalkind. The Always Observing might commandeer a devotee’s vision at any moment for a random amount of time. During this time, the worshipper still controls their own actions but is effectively blind. This partial possession is obvious as the cultist’s eyes shift to have diamond-shaped pupils surrounded by veins of blood. Despite this, certain people still worship Nyuo-Ogh because of the control it gives them over the dissemination of knowledge and magic. These individuals—often unethical teachers, trainers, and wizards—hope to rule over the ignorant, even if they are the ones who fostered this lack of education. Category Qlippoth Lords Edicts Kill other practitioners of magic, obliterate systems of education, watch your enemies and learn from them Anathema Educate others, rely too much on magic Area of Concern Destruction of knowledge, eternal darkness, unraveling of magic Devotee Benefits Divine Attribute Dexterity or Intelligence Divine Font Harm Divine Sanctification can choose unholy Divine Skill Arcana Favored Weapon Lance Domains Darkness, Glyph, Knowledge, Secrecy Alternate Domains Disorientation, Nightmares Cleric Spells - 1st Befuddle - 4th False Nature - 7th Warp Mind\n","sacred_color":["purple"],"skill_mod":{},"summary":"Nyuo-ogh appears as a floating lizard eye surrounded by a darkness from which small grasping claws appear to grab at anything in their reach. The …","primary_source":"Divine Mysteries","spell":["Befuddle","False Nature","Warp Mind"],"sanctification":["unholy"],"edict":"Kill other practitioners of magic, obliterate systems of education, watch your enemies and learn from them","anathema":"Educate others, rely too much on magic","source_category":["Lost Omens"],"resistance":{},"url":"/Deities.aspx?ID=584","cleric_spell":["Befuddle","False Nature","Warp Mind"],"epithet":"The Always Observing","religious_symbol":"Shadowy rune shaped like a lizard eye","domain":["Darkness","Disorientation","Glyph","Knowledge","Nightmares","Secrecy"],"name":"Nyuo-Ogh","category":"deity","pfs":"Restricted","deity":["Nyuo-Ogh"],"rarity":"common","slug":"deity-584"},{"deity_category":"Qlippoth Lords","deity_category_order":"2Qlippoth Lords","primary_source_category":"Lost Omens","sacred_animal":"None","area_of_concern":["Foul transformations","tainted oceans","vile fecundity"],"favored_weapon":["Trident"],"source":["Divine Mysteries"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Harm","Heal"],"domain_primary":["Change","Healing","Swarm","Water"],"skill":["Medicine"],"domain_alternate":["Indulgence","Nature"],"attribute":["Constitution","Wisdom"],"id":"deity-585","text":"\nOaur-Ooung (The Blistering Womb) Source Divine Mysteries pg. 320 Oaur-Ooung is a massive, pale fungoid creature covered with blisters that endlessly give birth to more qlippoths, fueling their ranks for the war against demons. Some of her spawn drown within her impossibly deep oceanic realm and some she consumes upon birth, but countless others escape to the wider Outer Rifts. The Blistering Womb is also surrounded by smaller leviathans that can survive the toxic waters that protect her from demonic intrusions. Scholars believe that Cyth-V’sug, a qlippoth who became a demon lord, was spawned from one of her blisters. Most recently, she also gave birth to Nyuo-Ogh, one of the most recent qlippoth lords to rise. The Blistering Womb’s cultists, who often congregate at the edge of poisonous waters or in shipwrecks, have a singular goal: to be reborn as qlippoths. They care little that such a transformation means the obliteration of everything they currently are. Devotions to Oaur-Ooung include drinking foul concoctions of poisons and waste liquids, swimming long distances through tainted waters, and ritual sacrifices of living creatures via drowning. Those who please Oaur- Ooung are granted the ability to craft hideous creatures from the severed pieces of their own bodies. This often results in nearby communities hunting down these newly created monsters. In the end, the souls of the worshippers of the Blistering Womb are sent to her realm for her to do with as she sees fit, usually consuming them instead of transforming them. Category Qlippoth Lords Edicts Embrace all manner of change, pollute pristine waters, practice fleshwarping on yourself and others Anathema Allow yourself to remain static through fear of change, engage in efforts to stem overpopulation Area of Concern Foul transformations, tainted oceans, vile fecundity Devotee Benefits Divine Attribute Constitution or Wisdom Divine Font Harm or Heal Divine Sanctification can choose unholy Divine Skill Medicine Favored Weapon Trident Domains Change, Healing, Swarm, Water Alternate Domains Indulgence, Nature Cleric Spells - 1st Acidic Burst - 5th Control Water - 8th Monstrosity Form\n","sacred_color":["blue"],"skill_mod":{},"summary":"Oaur-Ooung is a massive, pale fungoid creature covered with blisters that endlessly give birth to more qlippoths, fueling their ranks for the war …","primary_source":"Divine Mysteries","spell":["Acidic Burst","Control Water","Monstrosity Form"],"sanctification":["unholy"],"edict":"Embrace all manner of change, pollute pristine waters, practice fleshwarping on yourself and others","anathema":"Allow yourself to remain static through fear of change, engage in efforts to stem overpopulation","source_category":["Lost Omens"],"resistance":{},"url":"/Deities.aspx?ID=585","cleric_spell":["Acidic Burst","Control Water","Monstrosity Form"],"epithet":"The Blistering Womb","religious_symbol":"Jellyfish-shaped rune","domain":["Change","Healing","Indulgence","Nature","Swarm","Water"],"name":"Oaur-Ooung","category":"deity","pfs":"Restricted","deity":["Oaur-Ooung"],"rarity":"common","slug":"deity-585"},{"deity_category":"Qlippoth Lords","deity_category_order":"2Qlippoth Lords","primary_source_category":"Lost Omens","sacred_animal":"None","area_of_concern":["Blinding hunger","mindless consumption","revealed secrets"],"favored_weapon":["Greatclub"],"source":["Divine Mysteries"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Harm"],"domain_primary":["Destruction","Indulgence","Knowledge","Nothingness"],"skill":["Intimidation"],"domain_alternate":["Dust","Travel"],"attribute":["Strength","Constitution"],"id":"deity-586","text":"\nThuskchoon (Everglutton) Source Divine Mysteries pg. 320 Thuskchoon is a towering slug with numerous limbs and ravenous maws that slithers through the Outer Rifts, consuming all that he finds. In the wake of his near-mindless devastation, his mouths leaves swaths of disgusting tar. Sometimes, Everglutton stumbles across a portal to another plane, though these changes of scenery barely register with the qlippoth lord. He simply continues to indulge his insatiable hunger, uncaring of what (or who) he eats. Devotees of Thuskchoon expect little from their patron, but they crave the hidden knowledge sometimes revealed by his (and others’) wanton destruction. Scholars, pirates, and archaeologists are counted among his cultists, cloaking their endeavors under the guise of academia. They seek out ancient ruins to plunder, usually breaking timeworn architecture and antiquities in their heedless searching. Occasionally, an Everglutton cult gains enough power to direct Thuskchoon’s movements in small ways, sending the qlippoth lord to specific areas they believe conceal mighty secrets. Some worshippers are killed in the resulting demolition, but this never slows their fellow devotees’ pursuits, nor does it bother the indifferent Thuskchoon. Category Qlippoth Lords Edicts Devour everything at your disposal, discover hidden knowledge by any means, relish in your desires Anathema Fast of your own accord, keep information to yourself, let food rot Area of Concern Blinding hunger, mindless consumption, revealed secrets Devotee Benefits Divine Attribute Strength or Constitution Divine Font Harm Divine Sanctification can choose unholy Divine Skill Intimidation Favored Weapon Greatclub Domains Destruction, Indulgence, Knowledge, Nothingness Alternate Domains Dust, Travel Cleric Spells - 1st Endure - 2nd Feast of Ashes - 5th Acid Storm\n","sacred_color":["green"],"skill_mod":{},"summary":"Thuskchoon is a towering slug with numerous limbs and ravenous maws that slithers through the Outer Rifts , consuming all that he finds. In the wake …","primary_source":"Divine Mysteries","spell":["Endure","Feast of Ashes","Acid Storm"],"sanctification":["unholy"],"edict":"Devour everything at your disposal, discover hidden knowledge by any means, relish in your desires","anathema":"Fast of your own accord, keep information to yourself, let food rot","source_category":["Lost Omens"],"resistance":{},"url":"/Deities.aspx?ID=586","cleric_spell":["Endure","Feast of Ashes","Acid Storm"],"epithet":"Everglutton","religious_symbol":"Triangular rune with teeth","domain":["Destruction","Dust","Indulgence","Knowledge","Nothingness","Travel"],"name":"Thuskchoon","category":"deity","pfs":"Restricted","deity":["Thuskchoon"],"rarity":"common","slug":"deity-586"},{"deity_category":"Qlippoth Lords","deity_category_order":"2Qlippoth Lords","primary_source_category":"Lost Omens","sacred_animal":"None","area_of_concern":["Adaptation","cursed kingdoms","vile experiments"],"favored_weapon":["Halberd"],"source":["Divine Mysteries"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Harm","Heal"],"domain_primary":["Abomination","Change","Earth","Pain"],"skill":["Crafting"],"domain_alternate":["Cities","Toil"],"attribute":["Constitution","Intelligence"],"id":"deity-587","text":"\nYamasoth (The Polymorph Plague) Source Divine Mysteries pg. 320 Yamasoth appears as a nightmarish octopus with a multitude of tentacles, each ending in a method of inflicting pain. His body is a single massive mouth filled with sharp teeth and stinging tongues. Eyes dot his form, and one huge red eye sits within his throat. Like all qlippoth lords, Yamasoth seeks to eradicate demons by eliminating sin in mortals, but his methods involve corrupting powerful leaders until they doom their kingdoms and performing terrible fleshwarping experiments on hapless victims to release monsters upon civilization. Yamasoth has a grudging respect tempered with disdain for Lamashtu for her hand in creating monsters but hates almost all other deities. Cultists of the Polymorph Plague tend to be immoral inventors, doctors, and torturers. They push the boundaries of what mortal bodies can withstand, not fully realizing that Yamasoth grants them their abilities to cause a disruption in the ways that mortals experience and understand sin. Category Qlippoth Lords Edicts Embrace your worst aspects, perform dangerous experiments on yourself and others, whisper foul secrets in the ears of leaders Anathema Avoid new experiences, try to steer a community away from a deadly fate Area of Concern Adaptation, cursed kingdoms, vile experiments Devotee Benefits Divine Attribute Constitution or Intelligence Divine Font Harm or Heal Divine Sanctification can choose unholy Divine Skill Crafting Favored Weapon Halberd Domains Abomination, Change, Earth, Pain Alternate Domains Cities, Toil Cleric Spells - 1st Draw Ire - 4th Bestial Curse - 7th Mask of Terror\n","sacred_color":["red"],"skill_mod":{},"summary":"Yamasoth appears as a nightmarish octopus with a multitude of tentacles, each ending in a method of inflicting pain. His body is a single massive …","primary_source":"Divine Mysteries","spell":["Draw Ire","Bestial Curse","Mask of Terror"],"sanctification":["unholy"],"edict":"Embrace your worst aspects, perform dangerous experiments on yourself and others, whisper foul secrets in the ears of leaders","anathema":"Avoid new experiences, try to steer a community away from a deadly fate","source_category":["Lost Omens"],"resistance":{},"url":"/Deities.aspx?ID=587","cleric_spell":["Draw Ire","Bestial Curse","Mask of Terror"],"epithet":"The Polymorph Plague","religious_symbol":"Circular rune with six spiraling arms around three eyes","domain":["Abomination","Change","Cities","Earth","Pain","Toil"],"name":"Yamasoth","category":"deity","pfs":"Restricted","deity":["Yamasoth"],"rarity":"common","slug":"deity-587"},{"deity_category":"Queens of the Night","deity_category_order":"2Queens of the Night","primary_source_category":"Lost Omens","sacred_animal":"Snake","area_of_concern":["Seduction","snakes","women"],"favored_weapon":["Dagger"],"source":["Divine Mysteries"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Harm"],"domain_primary":["Creation","Darkness","Dragon","Passion"],"skill":["Diplomacy"],"domain_alternate":["Zeal"],"legacy_id":["deity-167"],"attribute":["Intelligence","Charisma"],"id":"deity-588","text":"\nArdad Lili (The End of Innocence) Source Divine Mysteries pg. 320 When mortals were young, before Asmodeus conquered Hell, Ardad Lili was already manipulating amorous and lustful mortals to swear fealty to her, amassing power from their souls. She fled the realm of Nirvana during the Exodus, taking up residence in Avernus and continuing to gather an army of damned souls and female devils who share her ambitions. The Serpent Muse has never forgotten the censures and cruel insults spewed by the other natives of Nirvana, and she seeks to someday rule not a layer of Hell, but a realm of the heavens. Ardad Lili draws followers who are as passionate as herself. Category Queens of the Night Edicts Manipulate others with false promises, aid women who have been unfairly maligned Anathema Give someone more than you receive from them, allow yourself to be swayed by lust Area of Concern Seduction, snakes, women Devotee Benefits Divine Attribute Intelligence or Charisma Divine Font Harm Divine Sanctification can choose unholy Divine Skill Diplomacy Favored Weapon Dagger Domains Creation, Darkness, Dragon, Passion Alternate Domains Zeal Cleric Spells - 1st Charm - 3rd Enthrall - 4th Suggestion\n","sacred_color":["black","green"],"skill_mod":{},"summary":"When mortals were young, before Asmodeus conquered Hell , Ardad Lili was already manipulating amorous and lustful mortals to swear fealty to her, …","primary_source":"Divine Mysteries","spell":["Charm","Enthrall","Suggestion"],"sanctification":["unholy"],"edict":"Manipulate others with false promises, aid women who have been unfairly maligned","anathema":"Give someone more than you receive from them, allow yourself to be swayed by lust","source_category":["Lost Omens"],"resistance":{},"url":"/Deities.aspx?ID=588","cleric_spell":["Charm","Enthrall","Suggestion"],"epithet":"The End of Innocence","religious_symbol":"Wings made of snake tails","domain":["Creation","Darkness","Dragon","Passion","Zeal"],"name":"Ardad Lili","category":"deity","pfs":"Restricted","deity":["Ardad Lili"],"rarity":"common","slug":"deity-588"},{"deity_category":"Queens of the Night","deity_category_order":"2Queens of the Night","primary_source_category":"Lost Omens","sacred_animal":"Panther","area_of_concern":["Detachment","dispassion","pain"],"favored_weapon":["Kukri"],"source":["Divine Mysteries"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Harm"],"domain_primary":["Creation","Pain","Repose","Sorrow"],"skill":["Medicine"],"domain_alternate":["Nothingness"],"legacy_id":["deity-168"],"attribute":["Constitution","Wisdom"],"id":"deity-589","text":"\nDoloras (Our Lady of Pain) Source Divine Mysteries pg. 320 Perhaps the cruelest of Hell’s divinities, the Sadistic Angel shares certain characteristics with the velstracs who once resided in Hell— most notably, a drive to inflict physical pain upon living creatures. She does not inflict her torments out of anger or retribution; she practices her art with an unparalleled detachment and absence of emotion. Her followers are sadists, torturers who relish their grisly work, and those diabolists who summon velstracs rather than devils. While she bears the title of Queen of the Night and commands power commensurate with the others, Our Lady in Pain is content with her station and holds no ambitions beyond ensuring she can continue her tortures uninterrupted. Category Queens of the Night Edicts Push the boundaries of science and suffering, torture other creatures Anathema Show or act on emotion, allow a plea for mercy to sway you Area of Concern Detachment, dispassion, pain Devotee Benefits Divine Attribute Constitution or Wisdom Divine Font Harm Divine Sanctification can choose unholy Divine Skill Medicine Favored Weapon Kukri Domains Creation, Pain, Repose, Sorrow Alternate Domains Nothingness Cleric Spells - 1st Phantom Pain - 3rd Earthbind - 5th Synaptic Pulse\n","sacred_color":["gray","red"],"skill_mod":{},"summary":"Perhaps the cruelest of Hell’s divinities, the Sadistic Angel shares certain characteristics with the velstracs who once resided in Hell— most …","primary_source":"Divine Mysteries","spell":["Phantom Pain","Earthbind","Synaptic Pulse"],"sanctification":["unholy"],"edict":"Push the boundaries of science and suffering, torture other creatures","anathema":"Show or act on emotion, allow a plea for mercy to sway you","source_category":["Lost Omens"],"resistance":{},"url":"/Deities.aspx?ID=589","cleric_spell":["Phantom Pain","Earthbind","Synaptic Pulse"],"epithet":"Our Lady of Pain","religious_symbol":"Halo of tears","domain":["Creation","Nothingness","Pain","Repose","Sorrow"],"name":"Doloras","category":"deity","pfs":"Restricted","deity":["Doloras"],"rarity":"common","slug":"deity-589"},{"deity_category":"Queens of the Night","deity_category_order":"2Queens of the Night","primary_source_category":"Lost Omens","sacred_animal":"Raven","area_of_concern":["Battle","revenge","wrath"],"favored_weapon":["Longbow"],"source":["Divine Mysteries"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Harm"],"domain_primary":["Ambition","Destruction","Might","Zeal"],"skill":["Intimidation"],"domain_alternate":["Fire"],"legacy_id":["deity-169"],"attribute":["Strength","Dexterity"],"id":"deity-590","text":"\nEiseth (Hell’s Valkyrie) Source Divine Mysteries pg. 320 Hell’s Valkyrie rules a domain spanning part of Dispater’s realm, commanding her legions of infernal soldiers as she sees fit. Eiseth operates outside Dispater’s rule, and she has forged powerful alliances both in Hell and beyond, having long ago rejected limitations placed upon her by others. Foremost among the Queens of the Night, she embodies battle, revenge, and wrath, and her ambitions are as lofty as her aerie of Widow’s Cry, where she forges souls of the damned into unequaled infernal legions answering to her alone. Category Queens of the Night Edicts Avenge all insults, claim what you desire and deserve, humiliate your foes in ironic fashion Anathema Allow a slight to go unanswered, show humility or fear Area of Concern Battle, revenge, wrath Devotee Benefits Divine Attribute Strength or Dexterity Divine Font Harm Divine Sanctification must choose unholy Divine Skill Intimidation Favored Weapon Longbow Domains Ambition, Destruction, Might, Zeal Alternate Domains Fire Cleric Spells - 1st Sure Strike - 3rd Fireball - 4th Translocate\n","sacred_color":["black","orange"],"skill_mod":{},"summary":" Hell’s Valkyrie rules a domain spanning part of Dispater’s realm, commanding her legions of infernal soldiers as she sees fit. Eiseth operates …","primary_source":"Divine Mysteries","spell":["Sure Strike","Fireball","Translocate"],"sanctification":["unholy"],"edict":"Avenge all insults, claim what you desire and deserve, humiliate your foes in ironic fashion","anathema":"Allow a slight to go unanswered, show humility or fear","source_category":["Lost Omens"],"resistance":{},"url":"/Deities.aspx?ID=590","cleric_spell":["Sure Strike","Fireball","Translocate"],"epithet":"Hell’s Valkyrie","religious_symbol":"Horned longbow","domain":["Ambition","Destruction","Fire","Might","Zeal"],"name":"Eiseth","category":"deity","pfs":"Restricted","deity":["Eiseth"],"rarity":"common","slug":"deity-590"},{"deity_category":"Queens of the Night","deity_category_order":"2Queens of the Night","primary_source_category":"Lost Omens","sacred_animal":"Dragonfly","area_of_concern":["Death","fate","vanity"],"favored_weapon":["Bola"],"source":["Divine Mysteries"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Harm"],"domain_primary":["Fate","Trickery","Truth","Undeath"],"skill":["Deception"],"domain_alternate":["Time"],"legacy_id":["deity-170"],"attribute":["Wisdom","Charisma"],"id":"deity-591","text":"\nMahathallah (The Dowager of Illusions) Source Divine Mysteries pg. 320 While the other Queens of the Night are all fallen celestials, Mahathallah was once among the most powerful of the monitors: a psychopomp usher in service of Pharasma. Granted a glimpse of the end of her own existence, Mahathallah fled to the pits of Hell, finding some form of solace in Asmodeus’s counsel. Now the Dowager of Illusions, Mahathallah deals in death, fate, and vanity, pulling back the veils of lies that obscure the profound facts of existence. She teaches her followers to seek the truths underlying each falsehood, fomenting arrogance and callousness in them. She also serves as a distant, deliberate advisor to the other Queens of the Night. Category Queens of the Night Edicts Become an arbiter of reality, capitalize on the ignorance of others, reject conventional wisdom as falsehood Anathema Become too invested in mortal affairs, refuse to hear a truth out of preference for ignorance Area of Concern Death, fate, vanity Devotee Benefits Divine Attribute Wisdom or Charisma Divine Font Harm Divine Sanctification can choose unholy Divine Skill Deception Favored Weapon Bola Domains Fate, Trickery, Truth, Undeath Alternate Domains Time Cleric Spells - 1st Illusory Disguise - 2nd Blur - 5th Illusory Scene\n","sacred_color":["gold","ivory"],"skill_mod":{},"summary":"While the other Queens of the Night are all fallen celestials , Mahathallah was once among the most powerful of the monitors : a psychopomp usher …","primary_source":"Divine Mysteries","spell":["Illusory Disguise","Blur","Illusory Scene"],"sanctification":["unholy"],"edict":"Become an arbiter of reality, capitalize on the ignorance of others, reject conventional wisdom as falsehood","anathema":"Become too invested in mortal affairs, refuse to hear a truth out of preference for ignorance","source_category":["Lost Omens"],"resistance":{},"url":"/Deities.aspx?ID=591","cleric_spell":["Illusory Disguise","Blur","Illusory Scene"],"epithet":"The Dowager of Illusions","religious_symbol":"Bejeweled skeletal hand","domain":["Fate","Time","Trickery","Truth","Undeath"],"name":"Mahathallah","category":"deity","pfs":"Restricted","deity":["Mahathallah"],"rarity":"common","slug":"deity-591"},{"deity_category":"Sakhil Tormentors","deity_category_order":"2Sakhil Tormentors","primary_source_category":"Lost Omens","sacred_animal":"Crocodile","area_of_concern":["Brutality","torture","wild animals"],"favored_weapon":["Kukri"],"source":["Divine Mysteries"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Harm"],"domain_primary":["Might","Pain","Swarm","Zeal"],"skill":["Intimidation"],"domain_alternate":["Destruction","Nature"],"attribute":["Strength","Constitution"],"id":"deity-592","text":"\nAnanshea (The Skin That Walks on Teeth) Source Divine Mysteries pg. 320 Carnage and destruction are the domains of Ananshea. Their appetite for cruelty and violence can’t be met by the simplicity of battle, and so they must torment their foes before they can be even somewhat satisfied with victory. The Skin that Walks on Teeth is as impulsive and untamed as the animals they reign over, but takes their time once the initial skirmish is over to inflict the most pain possible upon a captured opponent. Screams of pain are akin to music to Ananshea; they despise long stretches of time without their favorite melody, so they are constantly on the hunt for prey. Ananshea rules over a walled area of Xibalba filled with traps that tear limbs apart and pierce both body and mind, every intricate detail designed to torture the unfortunate souls who find themselves trapped in their territory. Their worshippers, violent and sadistic creatures devoted to bloodshed, roam the countryside in search of anyone they can cause pain in veneration of their god. This is most often done via torture, though violent deaths are also accepted. If there is a lack of possible victims, Ananshea’s cultists will turn on each other to appease their deity and their own sadistic desires. The Skin That Walks on Teeth appears as a disembodied streak of red filled with dozens of gnashing animal jaws. Category Sakhil Tormentors Edicts Annihilate any who would tame you, draw first blood, enjoy every kill to the fullest Anathema Choose peaceful solutions over violence, hold back in a fight, tame a violent wild animal Area of Concern Brutality, torture, wild animals Devotee Benefits Divine Attribute Strength or Constitution Divine Font Harm Divine Sanctification can choose unholy Divine Skill Intimidation Favored Weapon Kukri Domains Might, Pain, Swarm, Zeal Alternate Domains Destruction, Nature Cleric Spells - 1st Sure Strike - 2nd Animal Form - 5th Moon Frenzy\n","sacred_color":["ivory","red"],"skill_mod":{},"summary":"Carnage and destruction are the domains of Ananshea. Their appetite for cruelty and violence can’t be met by the simplicity of battle, and so they …","primary_source":"Divine Mysteries","spell":["Sure Strike","Animal Form","Moon Frenzy"],"sanctification":["unholy"],"edict":"Annihilate any who would tame you, draw first blood, enjoy every kill to the fullest","anathema":"Choose peaceful solutions over violence, hold back in a fight, tame a violent wild animal","source_category":["Lost Omens"],"resistance":{},"url":"/Deities.aspx?ID=592","cleric_spell":["Sure Strike","Animal Form","Moon Frenzy"],"epithet":"The Skin That Walks on Teeth","religious_symbol":"Row of sharp teeth dripping with blood","domain":["Destruction","Might","Nature","Pain","Swarm","Zeal"],"name":"Ananshea","category":"deity","pfs":"Restricted","deity":["Ananshea"],"rarity":"common","slug":"deity-592"},{"deity_category":"Sakhil Tormentors","deity_category_order":"2Sakhil Tormentors","primary_source_category":"Lost Omens","sacred_animal":"Maggot","area_of_concern":["Domination","hopelessness","mortality"],"favored_weapon":["Staff"],"source":["Divine Mysteries"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Harm"],"domain_primary":["Death","Magic","Nightmares","Repose"],"skill":["Occultism"],"domain_alternate":["Decay","Soul"],"attribute":["Constitution","Charisma"],"id":"deity-593","text":"\nChamiaholom (Skull Staff) Source Divine Mysteries pg. 320 All mortals must die. This is the empirical truth championed by Chamiaholom, whose mission is to remind mortals that they will one day meet their end. Chamiaholom’s form is a towering skeleton over 14 feet tall, wielding a staff made from the skulls of his victims. He is sometimes glimpsed around sites of tragedy and destruction and stalks those who’ve survived near-death experiences, terrifying witnesses who mistake him for death incarnate. Chamiaholom’s followers wear dark paint on their faces to imitate the tormentor’s skeletal visage as they travel around Golarion preaching their message of despair. Chamiaholom despises sentient undead and commands their painful destruction. He has a particular animus toward liches. Worshippers of Chamiaholom can be cordial to followers of gods who disdain undeath and attack acolytes of undeath on sight. Killing someone who has attempted to defy death is not enough to satisfy Chamiaholom, who revels in the dread mortals feel when their time is come. His cultists capture and torture blasphemers, painstakingly using magic and detailed rituals to ensure any living quarry will not revive as an abomination. Undead are destroyed in a ritualistic manner that will send what is left of their souls directly to Chamiaholom to punish as he sees fit. Category Sakhil Tormentors Edicts Accept the futility of life, destroy sentient undead, punish those who somehow avoid death Anathema Comfort the dying, seek immortality or unnatural longevity Area of Concern Domination, hopelessness, mortality Devotee Benefits Divine Attribute Constitution or Charisma Divine Font Harm Divine Sanctification must choose unholy Divine Skill Occultism Favored Weapon Staff Domains Death, Magic, Nightmares, Repose Alternate Domains Decay, Soul Cleric Spells - 1st Ill Omen - 3rd Paralyze - 5th Wave of Despair\n","sacred_color":["gray","black","white"],"skill_mod":{},"summary":"All mortals must die. This is the empirical truth championed by Chamiaholom, whose mission is to remind mortals that they will one day meet their …","primary_source":"Divine Mysteries","spell":["Ill Omen","Paralyze","Wave of Despair"],"sanctification":["unholy"],"edict":"Accept the futility of life, destroy sentient undead, punish those who somehow avoid death","anathema":"Comfort the dying, seek immortality or unnatural longevity","source_category":["Lost Omens"],"resistance":{},"url":"/Deities.aspx?ID=593","cleric_spell":["Ill Omen","Paralyze","Wave of Despair"],"epithet":"Skull Staff","religious_symbol":"Staff made of skulls","domain":["Death","Decay","Magic","Nightmares","Repose","Soul"],"name":"Chamiaholom","category":"deity","pfs":"Restricted","deity":["Chamiaholom"],"rarity":"common","slug":"deity-593"},{"deity_category":"Sakhil Tormentors","deity_category_order":"2Sakhil Tormentors","primary_source_category":"Lost Omens","sacred_animal":"Sloth","area_of_concern":["Catastrophic decline","detrimental complacency","monsters"],"favored_weapon":["Falchion"],"source":["Divine Mysteries"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Harm"],"domain_primary":["Abomination","Disorientation","Might","Time"],"skill":["Survival"],"domain_alternate":["Decay","Nightmares"],"attribute":["Strength","Intelligence"],"id":"deity-594","text":"\nCharg (The Typhon Wheel) Source Divine Mysteries pg. 320 As it is the nature of mortals to destroy themselves, it is the nature of Charg to witness. The Typhon Wheel observes mortal catastrophes with keen interest and strict instruction to their followers to not interfere. Charg believes the decay of civilization and morals is a natural process and interference would be akin to the disruption of an unpolluted ecosystem. Charg’s affinity for monsters is reflected in their chosen form, a swirling cluster of both monstrous and humanoid heads, limbs, and viscera. Their worshippers are charged to let such creatures run amok unless they directly attack Charg’s followers, wherein the faithful are permitted to intervene. Even in such cases, devotees of Charg must take care to do only the bare minimum to save themselves, lest they affect the lives of others and displease the tormentor. Charg’s followers take care of only themselves and those they hold close, leaving the wider world to reap what it has sowed. Worshippers are sometimes gifted with visions of calamity as a test of their commitment to indifference. Quietly avoiding disaster without warning others is enough to pass the test but the most faithful accept their fates without protest. Category Sakhil Tormentors Edicts Allow others to deal with their own mistakes, lead monsters to attack settlements, refrain from maintaining or fixing your possessions Anathema Kill a monster that isn’t a direct threat, meddle in situations that don’t directly affect you Area of Concern Catastrophic decline, detrimental complacency, monsters Devotee Benefits Divine Attribute Strength or Intelligence Divine Font Harm Divine Sanctification can choose unholy Divine Skill Survival Favored Weapon Falchion Domains Abomination, Disorientation, Might, Time Alternate Domains Decay, Nightmares Cleric Spells - 1st Sleep - 3rd Hypnotize - 5th Stagnate Time\n","sacred_color":["brown","rust red"],"skill_mod":{},"summary":"As it is the nature of mortals to destroy themselves, it is the nature of Charg to witness. The Typhon Wheel observes mortal catastrophes with keen …","primary_source":"Divine Mysteries","spell":["Sleep","Hypnotize","Stagnate Time"],"sanctification":["unholy"],"edict":"Allow others to deal with their own mistakes, lead monsters to attack settlements, refrain from maintaining or fixing your possessions","anathema":"Kill a monster that isn’t a direct threat, meddle in situations that don’t directly affect you","source_category":["Lost Omens"],"resistance":{},"url":"/Deities.aspx?ID=594","cleric_spell":["Sleep","Hypnotize","Stagnate Time"],"epithet":"The Typhon Wheel","religious_symbol":"Monstrous eyes behind a crumbling wall","domain":["Abomination","Decay","Disorientation","Might","Nightmares","Time"],"name":"Charg","category":"deity","pfs":"Restricted","deity":["Charg"],"rarity":"common","slug":"deity-594"},{"deity_category":"Sakhil Tormentors","deity_category_order":"2Sakhil Tormentors","primary_source_category":"Lost Omens","sacred_animal":"Monkey","area_of_concern":["Deadly pranks","stalkers","sudden death"],"favored_weapon":["Rapier"],"source":["Divine Mysteries"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Harm"],"domain_primary":["Darkness","Luck","Secrecy","Trickery"],"skill":["Thievery"],"domain_alternate":["Death","Disorientation"],"attribute":["Dexterity","Intelligence"],"id":"deity-595","text":"\nDachzerul (The Darkness Behind You) Source Divine Mysteries pg. 320 Dachzerul believes in joy for everyone, especially himself. No pleasure should be denied, no joke interrupted, and no prank ruined by trivial matters such as safety or feelings. He is notable among the sahkil tormentors for his fickle moods, snapping from pleasant and exuberant to dark and obsessive within seconds, but can be instantly cheered by a deadly prank or a new object to obsess over. Towns unfortunate enough to draw his fleeting attention are hit by a deluge of wild phenomena such as raining frogs or water turning into vomit that stops just as suddenly as it started. Dachzerul’s worshippers consist of individuals consumed by their obsessions, for they believe they should never be denied their desires. He is a patron of stalkers, whom he encourages into deeper fixation on their victims, and reckless pranksters. Dachzerul has also been known to aid serial killers, especially those with a flair for the dramatic. His domain over secrecy and trickery is the perfect combination to help his followers commit their crimes undetected, his power over luck and darkness aiding in hasty escapes. He is always ready to help anyone who asks as long as it’s in the name of his particular twisted brand of fun. When he deigns to be seen, Dachzerul appears as a slender man with vaguely simian features and a wide, off-putting grin. He sometimes wears a bright jester’s outfit of orange and white, though when he does, he is often clutching a blade or other dangerous weapon behind his back. Category Sakhil Tormentors Edicts Keep secrets from everyone, obtain what you desire, pursue your passions above all else Anathema Choose safety over trickery, forewarn the target of a prank Area of Concern Deadly pranks, stalkers, sudden death Devotee Benefits Divine Attribute Dexterity or Intelligence Divine Font Harm Divine Sanctification can choose unholy Divine Skill Thievery Favored Weapon Rapier Domains Darkness, Luck, Secrecy, Trickery Alternate Domains Death, Disorientation Cleric Spells - 1st Vanishing Tracks - 3rd Time Jump - 5th Hallucination\n","sacred_color":["orange","white"],"skill_mod":{},"summary":"Dachzerul believes in joy for everyone, especially himself. No pleasure should be denied, no joke interrupted, and no prank ruined by trivial matters …","primary_source":"Divine Mysteries","spell":["Vanishing Tracks","Time Jump","Hallucination"],"sanctification":["unholy"],"edict":"Keep secrets from everyone, obtain what you desire, pursue your passions above all else","anathema":"Choose safety over trickery, forewarn the target of a prank","source_category":["Lost Omens"],"resistance":{},"url":"/Deities.aspx?ID=595","cleric_spell":["Vanishing Tracks","Time Jump","Hallucination"],"epithet":"The Darkness Behind You","religious_symbol":"Off-putting grin in a swath of darkness","domain":["Darkness","Death","Disorientation","Luck","Secrecy","Trickery"],"name":"Dachzerul","category":"deity","pfs":"Restricted","deity":["Dachzerul"],"rarity":"common","slug":"deity-595"},{"deity_category":"Sakhil Tormentors","deity_category_order":"2Sakhil Tormentors","primary_source_category":"Lost Omens","sacred_animal":"Eel","area_of_concern":["Drought","drowning","stagnation"],"favored_weapon":["Bola"],"source":["Divine Mysteries"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Harm"],"domain_primary":["Lightning","Nature","Travel","Water"],"skill":["Nature"],"domain_alternate":["Cold","Dust"],"attribute":["Constitution","Wisdom"],"id":"deity-596","text":"\nHataam (The River Eater) Source Divine Mysteries pg. 320 The world flows too quickly, pushed into haste by innovation and technology. Civilizations rise and fall, bloodlines start and end, and even gods ascend and perish over time. The rapidity of life is distasteful to Hataam, who prefers the calmness of stagnant rivers and closed lakes. He often floats along murky waters as a mass of detritus and rotting limbs, leisurely watching for drownings and those who die of thirst. Hataam’s followers are similarly dissatisfied with the breakneck pace of the world, resentful of being left behind by progress and suppressed by unwanted change. They target those they blame for changing their lives for the worse, drowning their victims as a sacrifice to the River Eater. Those whose sins are deemed too great for the mercy of a quicker death are captured and left to die of thirst, though all bodies are disposed of in bodies of water. These polluted waters become a shrine to Hataam, bloated with corpses and overgrown algae. His cultists refuse to change even after death, often becoming ghosts who repeat the patterns they followed in life. Those who do move on from the Universe sometimes refuse to follow psychopomps, even attempting to fight their guides to cling to what they once had. Category Sakhil Tormentors Edicts Drown your enemies, refuse to change your mind in the light of new evidence, throw your body in the way of progress Anathema Adopt new societal norms or innovations, save creatures from drowning Area of Concern Drought, drowning, stagnation Devotee Benefits Divine Attribute Constitution or Wisdom Divine Font Harm Divine Sanctification can choose unholy Divine Skill Nature Favored Weapon Bola Domains Lightning, Nature, Travel, Water Alternate Domains Cold, Dust Cleric Spells - 1st Hydraulic Push - 3rd Aqueous Orb - 5th Control Water\n","sacred_color":["blue","brown"],"skill_mod":{},"summary":"The world flows too quickly, pushed into haste by innovation and technology. Civilizations rise and fall, bloodlines start and end, and even gods …","primary_source":"Divine Mysteries","spell":["Hydraulic Push","Aqueous Orb","Control Water"],"sanctification":["unholy"],"edict":"Drown your enemies, refuse to change your mind in the light of new evidence, throw your body in the way of progress","anathema":"Adopt new societal norms or innovations, save creatures from drowning","source_category":["Lost Omens"],"resistance":{},"url":"/Deities.aspx?ID=596","cleric_spell":["Hydraulic Push","Aqueous Orb","Control Water"],"epithet":"The River Eater","religious_symbol":"Driftwood floating on the surface of a stagnant pool","domain":["Cold","Dust","Lightning","Nature","Travel","Water"],"name":"Hataam","category":"deity","pfs":"Restricted","deity":["Hataam"],"rarity":"common","slug":"deity-596"},{"deity_category":"Sakhil Tormentors","deity_category_order":"2Sakhil Tormentors","primary_source_category":"Lost Omens","sacred_animal":"Rabbit","area_of_concern":["Darkness","empty places","pits"],"favored_weapon":["Shortbow"],"source":["Divine Mysteries"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Harm"],"domain_primary":["Darkness","Nothingness","Protection","Sorrow"],"skill":["Stealth"],"domain_alternate":["Death","Family"],"attribute":["Wisdom","Charisma"],"id":"deity-597","text":"\nIggeret (She Who Was Lost) Source Divine Mysteries pg. 320 Curiously, Iggeret has claimed that she was once a mortal girl who faked her own kidnapping to see how her family would react. After her parents killed themselves out of despair, She Who Was Lost entombed herself with their bodies, eventually joining them in death. None can confirm or deny this story. As a sahkil tormentor, Iggeret holds sway over dark and empty places such as pits and graves. She considers all who dwell in darkness to be her new family, and that they should join her in death. She Who Was Lost appears as a young girl with a gaunt, skeletal face and long, black hair. She weeps constant tears that stain her cheeks and simple white dress. Iggeret’s cultists call each other siblings. There is little structure to this so-called family except that Iggeret is the head, standing as a kind of big sister figure, despite her youthful form. Devotees of Iggeret often torment their non-cult loved ones with cruel trials to punish them for perceived slights or out of boredom. This can sometimes lead to indoctrination into the faith, while the rest are cast aside. Worshippers of She Who Was Lost try to practice austerity, retaining few possessions and dwelling in empty structures. Some even go so far as to sleep in open graves. Category Sakhil Tormentors Edicts Divest yourself of possessions and relationships whenever possible, foment despair and sorrow, rest among the dead Anathema Fear the dark, grow too fond of your possessions and relationships Area of Concern Darkness, empty places, pits Devotee Benefits Divine Attribute Wisdom or Charisma Divine Font Harm Divine Sanctification must choose unholy Divine Skill Stealth Favored Weapon Shortbow Domains Darkness, Nothingness, Protection, Sorrow Alternate Domains Death, Family Cleric Spells - 1st Grim Tendrils - 4th Vision of Death - 7th Project Image\n","sacred_color":["black","white"],"skill_mod":{},"summary":"Curiously, Iggeret has claimed that she was once a mortal girl who faked her own kidnapping to see how her family would react. After her parents …","primary_source":"Divine Mysteries","spell":["Grim Tendrils","Vision of Death","Project Image"],"sanctification":["unholy"],"edict":"Divest yourself of possessions and relationships whenever possible, foment despair and sorrow, rest among the dead","anathema":"Fear the dark, grow too fond of your possessions and relationships","source_category":["Lost Omens"],"resistance":{},"url":"/Deities.aspx?ID=597","cleric_spell":["Grim Tendrils","Vision of Death","Project Image"],"epithet":"She Who Was Lost","religious_symbol":"Disused well","domain":["Darkness","Death","Family","Nothingness","Protection","Sorrow"],"name":"Iggeret","category":"deity","pfs":"Restricted","deity":["Iggeret"],"rarity":"common","slug":"deity-597"},{"deity_category":"Sakhil Tormentors","deity_category_order":"2Sakhil Tormentors","primary_source_category":"Lost Omens","sacred_animal":"Worm","area_of_concern":["Delusions of authority","doubt","torment"],"favored_weapon":["Longsword"],"source":["Divine Mysteries"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Harm"],"domain_primary":["Change","Creation","Glyph","Might"],"skill":["Diplomacy"],"domain_alternate":["Confidence","Toil"],"attribute":["Intelligence","Wisdom"],"id":"deity-598","text":"\nNameless (Upon an Empty Throne) Source Divine Mysteries pg. 320 Nameless is a whisper in the mind, a shadow in the corner of one’s eye, or a sudden noise with no source. They despise all creatures that dare claim sovereignty over others and work to bring down all who rule. Both righteous and the wicked figures of authority are targets for Nameless and their followers. One might point out the hypocrisy of Upon an Empty Throne’s own rise to power, but the tormentor’s wrath is reserved for those who actively seek positions of authority, and they claim their divinity came unbidden to them. As a god of doubt and torment, Nameless murmurs fear into the ears of rulers, torturing them with insecurity and paranoia. If they find a target particularly vexing, they seed dreams of rebellion and power into the hearts of those who might rise up and destroy that ruler, though this usually creates yet another whose reign Nameless must end. Due to their great burden of stamping out all forms of rule, Upon an Empty Throne welcomes any who seek aid in bringing down local leaders no matter the ethics or morality. Nameless has been behind events ranging from the fall of great civilizations to sudden turns at small-town elections. No amount of governance is too small to escape their displeasure. Category Sakhil Tormentors Edicts Crush the confident and arrogant, incite rebellion against just and unjust rulers alike, sow doubt from the shadows Anathema Hold a position of authority for more than a day, seek power for any reason but destroying those in power Area of Concern Delusions of authority, doubt, torment Devotee Benefits Divine Attribute Intelligence or Wisdom Divine Font Harm Divine Sanctification can choose unholy Divine Skill Diplomacy Favored Weapon Longsword Domains Change, Creation, Glyph, Might Alternate Domains Confidence, Toil Cleric Spells - 1st Liberating Command - 3rd Clairaudience - 5th Synaptic Pulse\n","sacred_color":["black","gold","gray"],"skill_mod":{},"summary":"Nameless is a whisper in the mind, a shadow in the corner of one’s eye, or a sudden noise with no source. They despise all creatures that dare claim …","primary_source":"Divine Mysteries","spell":["Liberating Command","Clairaudience","Synaptic Pulse"],"sanctification":["unholy"],"edict":"Crush the confident and arrogant, incite rebellion against just and unjust rulers alike, sow doubt from the shadows","anathema":"Hold a position of authority for more than a day, seek power for any reason but destroying those in power","source_category":["Lost Omens"],"resistance":{},"url":"/Deities.aspx?ID=598","cleric_spell":["Liberating Command","Clairaudience","Synaptic Pulse"],"epithet":"Upon an Empty Throne","religious_symbol":"Broken crown on an empty stone throne","domain":["Change","Confidence","Creation","Glyph","Might","Toil"],"name":"Nameless","category":"deity","pfs":"Restricted","deity":["Nameless"],"rarity":"common","slug":"deity-598"},{"deity_category":"Sakhil Tormentors","deity_category_order":"2Sakhil Tormentors","primary_source_category":"Lost Omens","sacred_animal":"Hyena","area_of_concern":["Despair","restless spirits","sadism"],"favored_weapon":["Whip"],"source":["Divine Mysteries"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Harm"],"domain_primary":["Destruction","Disorientation","Repose","Sorrow"],"skill":["Deception"],"domain_alternate":["Nightmares","Soul"],"attribute":["Wisdom","Charisma"],"id":"deity-599","text":"\nOzranvial (Despair’s Smile) Source Divine Mysteries pg. 320 Ozranvial is one’s dearest friend until she isn’t. The sahkil tormentor of despair and sadism isn’t satiated by physical pain. Instead, she takes great pleasure in inserting herself into someone’s life and pulling it apart until they are utterly broken by her machinations. The intimacy of a relationship makes its destruction all the more beautiful. Ozranvial will foster a relationship over years and even decades to enjoy the devastating outcome of her cruelty. She rules over the restless spirits created from the emotional damage she inflicts, tormenting them even after death. Followers of Ozranvial are sadists whose methods are mental rather than physical. While some may enjoy killing, death is never the end goal. A true worshipper seeks to completely destroy their victims emotionally. Despair’s Smile favors toxic friends, manipulative spouses, and anyone who psychologically torments others. Even those who do not worship her may gain her blessings, emboldening them to commit cruelties they wouldn’t have dreamed of before she whispered them into their minds. Ozranvial is unique among the sahkil tormentors as the only one who occasionally seeks the others for company. None can be sure if she genuinely enjoys the companionship of other sadists or is simply scheming against them. Category Sakhil Tormentors Edicts Be amicable until the time is right to strike, give false hope to all, make the choice that will cause more pain Anathema Apologize sincerely for your actions, show emotional vulnerability Area of Concern Despair, restless spirits, sadism Devotee Benefits Divine Attribute Wisdom or Charisma Divine Font Harm Divine Sanctification must choose unholy Divine Skill Deception Favored Weapon Whip Domains Destruction, Disorientation, Repose, Sorrow Alternate Domains Nightmares, Soul Cleric Spells - 1st Charm - 3rd Enthrall - 5th Wave of Despair\n","sacred_color":["orange","yellow"],"skill_mod":{},"summary":"Ozranvial is one’s dearest friend until she isn’t. The sahkil tormentor of despair and sadism isn’t satiated by physical pain. Instead, she takes …","primary_source":"Divine Mysteries","spell":["Charm","Enthrall","Wave of Despair"],"sanctification":["unholy"],"edict":"Be amicable until the time is right to strike, give false hope to all, make the choice that will cause more pain","anathema":"Apologize sincerely for your actions, show emotional vulnerability","source_category":["Lost Omens"],"resistance":{},"url":"/Deities.aspx?ID=599","cleric_spell":["Charm","Enthrall","Wave of Despair"],"epithet":"Despair’s Smile","religious_symbol":"Teardrop with a malevolent grin","domain":["Destruction","Disorientation","Nightmares","Repose","Sorrow","Soul"],"name":"Ozranvial","category":"deity","pfs":"Restricted","deity":["Ozranvial"],"rarity":"common","slug":"deity-599"},{"deity_category":"Sakhil Tormentors","deity_category_order":"2Sakhil Tormentors","primary_source_category":"Lost Omens","sacred_animal":"Cicada","area_of_concern":["Isolation","loneliness","lost time"],"favored_weapon":["Sap"],"source":["Divine Mysteries"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Harm"],"domain_primary":["Darkness","Knowledge","Nothingness","Time"],"skill":["Occultism"],"domain_alternate":["Introspection","Secrecy"],"attribute":["Intelligence","Charisma"],"id":"deity-600","text":"\nShawnari (The One Out of Place) Source Divine Mysteries pg. 320 The One Out of Place is an apt title for Shawnari, often forgotten even by the other sahkil tormentors. Little is known about Shawnari’s past, though it has been suggested that she abused her time as a psychopomp by trapping souls in secret places where she could watch them wither in solitude. Her interest in isolation continues in her divine form, reigning quietly over loneliness and lost time. Shawnari’s worshippers are commonly hermits and misanthropes who reject community in favor of solitude. There is little need for rituals or prayers—their loneliness is veneration enough. Shawnari’s followers can also be found in great cities where so many feel utterly alone. Desperately lonely creatures reach out for comfort and only find more emptiness in the tormentor’s arms. She teaches them to bury themselves in work or hobbies and lose all sense of the world, finding some facsimile of peace in time spent ignoring others. Though content alone, Shawnari keeps careful watch of her foes and quietly times deadly strikes against them. She guides her followers to do the same, subtly maneuvering the enemies of other sahkil tormentors against them through anonymous tips and careful words. Category Sakhil Tormentors Edicts Fiercely protect your privacy, rely only on yourself, waste time in frivolous pursuits Anathema Keep strict track of your time, reach out to others when you feel alone Area of Concern Isolation, loneliness, lost time Devotee Benefits Divine Attribute Intelligence or Charisma Divine Font Harm Divine Sanctification can choose unholy Divine Skill Occultism Favored Weapon Sap Domains Darkness, Knowledge, Nothingness, Time Alternate Domains Introspection, Secrecy Cleric Spells - 1st Penumbral Shroud - 3rd Curse of Lost Time - 5th Illusory Scene\n","sacred_color":["gray","green"],"skill_mod":{},"summary":"The One Out of Place is an apt title for Shawnari, often forgotten even by the other sahkil tormentors. Little is known about Shawnari’s past, though …","primary_source":"Divine Mysteries","spell":["Penumbral Shroud","Curse of Lost Time","Illusory Scene"],"sanctification":["unholy"],"edict":"Fiercely protect your privacy, rely only on yourself, waste time in frivolous pursuits","anathema":"Keep strict track of your time, reach out to others when you feel alone","source_category":["Lost Omens"],"resistance":{},"url":"/Deities.aspx?ID=600","cleric_spell":["Penumbral Shroud","Curse of Lost Time","Illusory Scene"],"epithet":"The One Out of Place","religious_symbol":"Shattered clock face","domain":["Darkness","Introspection","Knowledge","Nothingness","Secrecy","Time"],"name":"Shawnari","category":"deity","pfs":"Restricted","deity":["Shawnari"],"rarity":"common","slug":"deity-600"},{"deity_category":"Sakhil Tormentors","deity_category_order":"2Sakhil Tormentors","primary_source_category":"Lost Omens","sacred_animal":"Snake","area_of_concern":["Emotional manipulation","emptiness","ignorance"],"favored_weapon":["Spiked Chain"],"source":["Divine Mysteries"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Harm"],"domain_primary":["Knowledge","Nothingness","Passion","Trickery"],"skill":["Deception"],"domain_alternate":["Magic","Naga"],"attribute":["Intelligence","Charisma"],"id":"deity-601","text":"\nVelgaas (Minds in the Dark) Source Divine Mysteries pg. 320 Many an idealist with great hopes to change the world has had their dreams realized by meeting a handsome stranger on the road. Velgaas, who might be mistaken for a nagaji with his scaled skin and forked tongue, takes great care to learn their altruistic desires, then carefully plants the seeds of destruction into their kind hearts. Charities become cesspools of corruption, laboratories convert into dens of torture, and peaceful protests spiral into mob violence. Velgaas is the most methodical of the sahkil tormentors, preying on good intentions to fulfill his own evil designs. He rules over the aspects of emotional manipulation, emptiness, and ignorance, carefully selecting each word and action to best ingratiate himself with an unsuspecting victim. A honeyed tongue is his weapon, a mask of sincerity his shield. Few of the unfortunate souls who cross his path would ever believe how deeply he’s manipulated them. Corrupt politicians and courtiers are among Velgaas’s followers, but he prizes most the ones who fall into his hands unknowingly. The well-meaning authorities he influences might crack down on crime by way of an oppressive city guard or falsify evidence to finally execute a dangerous criminal. Category Sakhil Tormentors Edicts Be sweet with lies and cruel with truths, corrupt the good intentions of others, master the art of manipulation Anathema Be obvious with your lies, reveal the truth without benefit Area of Concern Emotional manipulation, emptiness, ignorance Devotee Benefits Divine Attribute Intelligence or Charisma Divine Font Harm Divine Sanctification must choose unholy Divine Skill Deception Favored Weapon Spiked Chain Domains Knowledge, Nothingness, Passion, Trickery Alternate Domains Magic, Naga Cleric Spells - 1st Charm - 3rd Distracting Chatter - 5th Subconscious Suggestion\n","sacred_color":["purple","red"],"skill_mod":{},"summary":"Many an idealist with great hopes to change the world has had their dreams realized by meeting a handsome stranger on the road. Velgaas, who might be …","primary_source":"Divine Mysteries","spell":["Charm","Distracting Chatter","Subconscious Suggestion"],"sanctification":["unholy"],"edict":"Be sweet with lies and cruel with truths, corrupt the good intentions of others, master the art of manipulation","anathema":"Be obvious with your lies, reveal the truth without benefit","source_category":["Lost Omens"],"resistance":{},"url":"/Deities.aspx?ID=601","cleric_spell":["Charm","Distracting Chatter","Subconscious Suggestion"],"epithet":"Minds in the Dark","religious_symbol":"Black drops of poison trickling from an ear","domain":["Knowledge","Magic","Naga","Nothingness","Passion","Trickery"],"name":"Velgaas","category":"deity","pfs":"Restricted","deity":["Velgaas"],"rarity":"common","slug":"deity-601"},{"deity_category":"Sakhil Tormentors","deity_category_order":"2Sakhil Tormentors","primary_source_category":"Lost Omens","sacred_animal":"Moth","area_of_concern":["Fecundity","overgrown places","psychoactive plants"],"favored_weapon":["Scythe"],"source":["Divine Mysteries Web Supplement"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Harm","Heal"],"domain_primary":["Decay","Disorientation","Nature","Nightmares"],"skill":["Nature"],"domain_alternate":["Earth","Passion"],"attribute":["Constitution","Wisdom"],"id":"deity-602","text":"\nVermilion Mother (The Endless Root) Source Divine Mysteries Web Supplement pg. 21 A rare few of those who’ve indulged in psychoactive plants have been met with horrifying visions of an old woman made of gnarled vines and roots, her sneering mouth full of fang-like thorns and pollen. Those unfortunate enough to meet Vermilion Mother are stalked in their sleep, choked nightly by her dream of a world overrun by plants and fungi. This sahkil tormentor cares little for those of flesh and blood, only that their bodies make for excellent fertilizer. The Endless Root is worshipped by creatures with a strong preference for nature over civilization, pointing to industry and urbanization as roots of crime and pollution. She doesn’t care for worship but accepts it as a way to promote growth and propagation, enlisting her followers to protect plant life of all kinds. She is one of the few sahkil tormentors to have followers who don’t live wicked lifestyles, some of them even believing themselves benevolent as they work to keep nature unspoiled. But more often than not, her followers are fanatically devoted to the protection of plants to the point of killing anyone they judge as harmful to their territory, using them as sacrifices to feed the undergrowth. Category Sakhil Tormentors Edicts Indulge in substances derived from psychoactive plants, kill any who would pollute without mercy, protect endangered plants above all else Anathema Alter a piece of unspoiled land, purposely destroy plants Area of Concern Fecundity, overgrown places, psychoactive plants Devotee Benefits Divine Attribute Constitution or Wisdom Divine Font Harm or Heal Divine Sanctification can choose unholy Divine Skill Nature Favored Weapon Scythe Domains Decay, Disorientation, Nature, Nightmares Alternate Domains Earth, Passion Cleric Spells - 1st Summon Plant or Fungus - 3rd Wall of Thorns - 5th Plant Form\n","sacred_color":["brown","red"],"skill_mod":{},"summary":"A rare few of those who’ve indulged in psychoactive plants have been met with horrifying visions of an old woman made of gnarled vines and roots, her …","primary_source":"Divine Mysteries Web Supplement","spell":["Summon Plant or Fungus","Wall of Thorns","Plant Form"],"sanctification":["unholy"],"edict":"Indulge in substances derived from psychoactive plants, kill any who would pollute without mercy, protect endangered plants above all else","anathema":"Alter a piece of unspoiled land, purposely destroy plants","source_category":["Lost Omens"],"resistance":{},"url":"/Deities.aspx?ID=602","cleric_spell":["Summon Plant or Fungus","Wall of Thorns","Plant Form"],"epithet":"The Endless Root","religious_symbol":"Flower studded with bloody fangs","domain":["Decay","Disorientation","Earth","Nature","Nightmares","Passion"],"name":"Vermilion Mother","category":"deity","pfs":"Restricted","deity":["Vermilion Mother"],"rarity":"common","slug":"deity-602"},{"deity_category":"Sakhil Tormentors","deity_category_order":"2Sakhil Tormentors","primary_source_category":"Lost Omens","sacred_animal":"Shrike","area_of_concern":["Evisceration","fatal falls","massacres"],"favored_weapon":["Macuahuitl"],"source":["Divine Mysteries Web Supplement"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Harm"],"domain_primary":["Air","Destruction","Might","Zeal"],"skill":["Acrobatics"],"domain_alternate":["Toil","Tyranny"],"attribute":["Strength","Dexterity"],"id":"deity-603","text":"\nXiquiripat (The Flying Scab) Source Divine Mysteries Web Supplement pg. 21 Trapped deep beneath the Black Pyramid of Xibalba lives an embodiment of destruction known as the Flying Scab. Few have seen Xiquiripat and lived to tell tales of their constantly shifting guise, which changes from waves of congealed blood to a knot of fanged lampreys to a heaving mass of matted hair. Though this god’s form is fluid, their goals are less so, as Xiquiripat has had only one unbending desire since the dawn of their existence: to instill fear into every living thing they meet before condemning them to oblivion. Xiquiripat’s worshippers and clerics roam the halls of the Black Pyramid, heavily armed and eager to honor their god with violence. These followers are not exempt from their deity’s lust for annihilation, but few have had the privilege to receive death at the hands of the one they worship. Xiquiripat’s rare devotees in the Universe are those with a predilection for murder and inflicting death. Though these individuals can display a veneer of social graces and blend in with their community, any sign of blessings from Xiquiripat is a stark warning that they are indiscriminate killers incapable of remorse for the pain they wreak on others. Category Sakhil Tormentors Edicts Never show mercy, pursue your enemies to their end or yours, teach all to fear you Anathema Accept surrender from an enemy, show cowardice or weakness Area of Concern Evisceration, fatal falls, massacres Devotee Benefits Divine Attribute Strength or Dexterity Divine Font Harm Divine Sanctification must choose unholy Divine Skill Acrobatics Favored Weapon Macuahuitl Domains Air, Destruction, Might, Zeal Alternate Domains Toil, Tyranny Cleric Spells - 1st Gust of Wind - 3rd Blazing Dive - 5th Impaling Spike\n","sacred_color":["black","purple"],"skill_mod":{},"summary":"Trapped deep beneath the Black Pyramid of Xibalba lives an embodiment of destruction known as the Flying Scab. Few have seen Xiquiripat and lived to …","primary_source":"Divine Mysteries Web Supplement","spell":["Gust of Wind","Blazing Dive","Impaling Spike"],"sanctification":["unholy"],"edict":"Never show mercy, pursue your enemies to their end or yours, teach all to fear you","anathema":"Accept surrender from an enemy, show cowardice or weakness","source_category":["Lost Omens"],"resistance":{},"url":"/Deities.aspx?ID=603","cleric_spell":["Gust of Wind","Blazing Dive","Impaling Spike"],"epithet":"The Flying Scab","religious_symbol":"Metal sphere covered in bloody spikes","domain":["Air","Destruction","Might","Toil","Tyranny","Zeal"],"name":"Xiquiripat","category":"deity","pfs":"Restricted","deity":["Xiquiripat"],"rarity":"common","slug":"deity-603"},{"deity_category":"Sakhil Tormentors","deity_category_order":"2Sakhil Tormentors","primary_source_category":"Lost Omens","sacred_animal":"Boar","area_of_concern":["Avoiding responsibility","shifting earth","violence"],"favored_weapon":["Spear"],"source":["Divine Mysteries Web Supplement"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Harm"],"domain_primary":["Earth","Fire","Indulgence","Might"],"skill":["Survival"],"domain_alternate":["Decay","Time"],"attribute":["Strength","Constitution"],"id":"deity-604","text":"\nZipacna (The Mountain Below) Source Divine Mysteries Web Supplement pg. 21 The lazy but violent Zipacna is one the largest sahkil tormentors, resembling a massive caiman with four eyes and unnervingly human hands. He prefers to lounge in the lusher regions of Xibalba being pampered by the unfortunate souls he’s forcefully inducted into his service, doling out vicious punishments when his demands aren’t met. Even the other sahkil tormentors avoid testing his fury, as his penchant for destructive violence overwhelms everything in his path. Zipacna is worshipped by those who abuse their strength and power to take what they want, ranging from selfish warriors to irresponsible nobles. These acolytes never use their abilities to fulfill their responsibilities, only to indulge their petty desires at the expense of others. However, the indolent Zipacna is surprisingly efficient when he needs to be as sloppy work only leads to more work, which is a travesty in his eyes. Despite this, one is unlikely to witness Zipacna do any sort of work outside of acts of violence as his beleaguered servants tend to his every whim. It is said the last time the great caiman did so much as lift a stone was before the days of Azlant. Category Sakhil Tormentors Edicts Do only what you must, eat your fill, overpower anyone who challenges you Anathema Serve others, allow laziness to create more work for yourself, refuse an indulgence Area of Concern Avoiding responsibility, shifting earth, violence Devotee Benefits Divine Attribute Strength or Constitution Divine Font Harm Divine Sanctification can choose unholy Divine Skill Survival Favored Weapon Spear Domains Earth, Fire, Indulgence, Might Alternate Domains Decay, Time Cleric Spells - 1st Shockwave - 3rd Shifting Sand - 5th Telekinetic Haul\n","sacred_color":["brown","gold"],"skill_mod":{},"summary":"The lazy but violent Zipacna is one the largest sahkil tormentors, resembling a massive caiman with four eyes and unnervingly human hands. He prefers …","primary_source":"Divine Mysteries Web Supplement","spell":["Shockwave","Shifting Sand","Telekinetic Haul"],"sanctification":["unholy"],"edict":"Do only what you must, eat your fill, overpower anyone who challenges you","anathema":"Serve others, allow laziness to create more work for yourself, refuse an indulgence","source_category":["Lost Omens"],"resistance":{},"url":"/Deities.aspx?ID=604","cleric_spell":["Shockwave","Shifting Sand","Telekinetic Haul"],"epithet":"The Mountain Below","religious_symbol":"Stylized mountain, one half of which is crumbling","domain":["Decay","Earth","Fire","Indulgence","Might","Time"],"name":"Zipacna","category":"deity","pfs":"Restricted","deity":["Zipacna"],"rarity":"common","slug":"deity-604"},{"deity_category":"Sarkorian Gods","deity_category_order":"2Sarkorian Gods","primary_source_category":"Lost Omens","sacred_animal":"Owl","area_of_concern":["Crafting","resolve","winter"],"favored_weapon":["War Flail"],"source":["Divine Mysteries"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Heal"],"domain_primary":["Cold","Creation","Might","Soul"],"skill":["Nature"],"domain_alternate":["Air","Zeal"],"legacy_id":["deity-171"],"attribute":["Strength","Wisdom"],"id":"deity-605","text":"\nAlglenweis (Princess of the Rime) Source Divine Mysteries pg. 322 Called the Princess of the Rime by some, Alglenweis is the most popular Sarkorian deity in the Realm of the Mammoth Lords; though, since the opening of the Worldwound, her worship in Sarkoris has dwindled. Her ties to demonic entities like her father have placed her in a position of mistrust among Sarkorians who fear the return of a malevolent entity like Deskari. Originally a localized deity popularized by the witches of the Stagheart clan, Alglenweis encourages her devotees to create and protect works of art, especially those with cultural significance. Her followers cherish winter as a time to work on projects and spend hours with friends and relatives out of the cold. Today, Sarkorians who still follow the Princess of Rime celebrate their return to their homelands by reclaiming the crafting traditions of their people. They also encourage incursions into portions of the Sarkoris Scar still infested with demonic forces and outfit expeditions to ruins of old settlements in hopes of recovering artistic treasures, even after many years under demonic occupation. Those who venerate Alglenweis hope that, by serving as an active force in the ongoing reclamation efforts, they can also help return Alglenweis to the prominence she once enjoyed. The most common depictions of the goddess feature her as a gigantic snowy owl whose claws clutch a skein of yarn and whose feathers are made of ice. Category Sarkorian Gods Edicts Protect the monuments of your people, stir others into action, strive to perfect an art or craft Anathema Destroy an artistic creation without providing something in its place, refuse to act if called upon Area of Concern Crafting, resolve, winter Devotee Benefits Divine Attribute Strength or Wisdom Divine Font Heal Divine Sanctification can choose holy Divine Skill Nature Favored Weapon War Flail Domains Cold, Creation, Might, Soul Alternate Domains Air, Zeal Cleric Spells - 1st Agitate - 4th Creation - 5th Howling Blizzard\n","sacred_color":["light blue","light green","white"],"skill_mod":{},"summary":"Called the Princess of the Rime by some, Alglenweis is the most popular Sarkorian deity in the Realm of the Mammoth Lords; though, since the opening …","primary_source":"Divine Mysteries","spell":["Agitate","Creation","Howling Blizzard"],"sanctification":["holy"],"edict":"Protect the monuments of your people, stir others into action, strive to perfect an art or craft","anathema":"Destroy an artistic creation without providing something in its place, refuse to act if called upon","source_category":["Lost Omens"],"resistance":{},"url":"/Deities.aspx?ID=605","cleric_spell":["Agitate","Creation","Howling Blizzard"],"epithet":"Princess of the Rime","religious_symbol":"Owl talon clutching a frozen skein of yarn","domain":["Air","Cold","Creation","Might","Soul","Zeal"],"name":"Alglenweis","category":"deity","pfs":"Standard","deity":["Alglenweis"],"rarity":"common","slug":"deity-605"},{"deity_category":"Sarkorian Gods","deity_category_order":"2Sarkorian Gods","primary_source_category":"Lost Omens","sacred_animal":"Bear","area_of_concern":["Guardians","family","preservation of culture"],"favored_weapon":["claw","War Gavel"],"source":["Divine Mysteries"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Heal"],"domain_primary":["Family","Knowledge","Might","Nature"],"skill":["Athletics"],"attribute":["Constitution","Wisdom"],"id":"deity-606","pantheon":["The Spirit Wall"],"text":"\nDolok Darkfur (Champion of the Farheavens) Source Divine Mysteries pg. 322 Perhaps the most well-known and active of the Sarkorian deities, Dolok Darkfur is immensely old, possessed of nearly unmatched physical prowess, and is an active participant in battles to reclaim Sarkoris from the demonic remnants of the Worldwound. Dolok and his people, the Farheavens, fled to Iobaria following the Worldwound’s opening, and Dolok kept the Farheavens safe for many generations until his last god caller died during a period where Dolok had slipped into a depressive hibernation. The loss of his last true mortal contact only deepened Dolok’s depression, and he may have been lost to history forever had a group of archaeologists from the Pathfinder Society not sought out the Farheavens as part of a research project seeking out displaced Sarkorians. Upon learning of Dolok’s existence, the Pathfinders reunited him with the Farheavens leader, Nelket, a young woman with the ability to become a god caller. Since Dolok and Nelket’s bonding, the Farheavens clan has adopted a goblin tribe known as the Dragondwellers into their ranks. The combined might of Dolok, the Farheavens, and the Dragondwellers has made them one of the premier forces of reclamation in the Sarkoris Scar, both in combating demons directly and in sharing Dolok’s ancient knowledge to restore Sarkorian society Category Sarkorian Gods Edicts Protect the weak, pass your knowledge on to future generations, defend Sarkoris Anathema Ally with demons, harm a member of the Farheavens Clan except in delivering fair justice Area of Concern Guardians, family, preservation of culture Pantheons The Spirit Wall Devotee Benefits Divine Attribute Constitution or Wisdom Divine Font Heal Divine Sanctification none Divine Skill Athletics Favored Weapon claw or War Gavel Domains Family, Knowledge, Might, Nature Alternate Domains Cleric Spells - 1st Ant Haul - 2nd Enlarge - 5th Moon Frenzy\n","sacred_color":["black","red"],"skill_mod":{},"summary":"Perhaps the most well-known and active of the Sarkorian deities, Dolok Darkfur is immensely old, possessed of nearly unmatched physical prowess, and …","primary_source":"Divine Mysteries","spell":["Ant Haul","Enlarge","Moon Frenzy"],"edict":"Protect the weak, pass your knowledge on to future generations, defend Sarkoris","anathema":"Ally with demons, harm a member of the Farheavens Clan except in delivering fair justice","source_category":["Lost Omens"],"resistance":{},"url":"/Deities.aspx?ID=606","cleric_spell":["Ant Haul","Enlarge","Moon Frenzy"],"epithet":"Champion of the Farheavens","religious_symbol":"Bear paw print crossed by a bright red feather","domain":["Family","Knowledge","Might","Nature"],"name":"Dolok Darkfur","category":"deity","pfs":"Standard","deity":["Dolok Darkfur","The Spirit Wall"],"rarity":"common","slug":"deity-606"},{"deity_category":"Sarkorian Gods","deity_category_order":"2Sarkorian Gods","primary_source_category":"Lost Omens","sacred_animal":"Bear","area_of_concern":["Efficiency","harvests","resourcefulness"],"favored_weapon":["Sickle"],"source":["Divine Mysteries"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Heal"],"domain_primary":["Death","Nature","Repose","Vigil"],"skill":["Survival"],"domain_alternate":["Earth","Might"],"attribute":["Constitution","Wisdom"],"id":"deity-607","pantheon":["The Spirit Wall"],"text":"\nKagia (He Gathers In) Source Divine Mysteries pg. 322 Kagia takes the form of a hulking bear with two vulture heads. Though not a true deity, he is likely the closest among living spirit guides to claiming that ascendance. His half-brother, Dolok Darkfur, is also a contender, but Dolok’s long period of inactivity has likely left the feathered bear with a smaller number of mortal followers and less interest in growing his spiritual power. As the only child ever born to Bear and Vulture (whose relationship lasted only a few mortal generations when clans they protected regularly intermarried), Kagia possesses immense physical power. Though he is easily roused to anger, the burly deity is most concerned with the collection of resources and their efficient use. Berry picking is sacred to him, and artisans work his image into the bottom of finely woven baskets in hopes of a bountiful harvest. His worshippers value self-sufficiency, and avoid wearying Kagia with petty requests, lest he drop into a torpor and leave them undefended. Priests of Kagia handle the interning of the dead, and they gather and redistribute the belongings of the deceased in a way that benefits the clan as a whole. Category Sarkorian Gods Edicts Dispose of the dead, take appropriate time to rest, sustainably harvest resources Anathema Kill for pleasure or glory, waste resources Area of Concern Efficiency, harvests, resourcefulness Pantheons The Spirit Wall Devotee Benefits Divine Attribute Constitution or Wisdom Divine Font Heal Divine Sanctification can choose holy Divine Skill Survival Favored Weapon Sickle Domains Death, Nature, Repose, Vigil Alternate Domains Earth, Might Cleric Spells - 1st Sleep - 2nd Animal Form (bear only) - 6th Tangling Creepers\n","sacred_color":["brown","yellow"],"skill_mod":{},"summary":"Kagia takes the form of a hulking bear with two vulture heads. Though not a true deity, he is likely the closest among living spirit guides to …","primary_source":"Divine Mysteries","spell":["Sleep","Animal Form","Tangling Creepers"],"sanctification":["holy"],"edict":"Dispose of the dead, take appropriate time to rest, sustainably harvest resources","anathema":"Kill for pleasure or glory, waste resources","source_category":["Lost Omens"],"resistance":{},"url":"/Deities.aspx?ID=607","cleric_spell":["Sleep","Animal Form","Tangling Creepers"],"epithet":"He Gathers In","religious_symbol":"Basket overflowing with berries","domain":["Death","Earth","Might","Nature","Repose","Vigil"],"name":"Kagia","category":"deity","pfs":"Standard","deity":["Kagia","The Spirit Wall"],"rarity":"common","slug":"deity-607"},{"deity_category":"Sarkorian Gods","deity_category_order":"2Sarkorian Gods","primary_source_category":"Lost Omens","sacred_animal":"Otter","area_of_concern":["Forward progress","removing barriers","rivers"],"favored_weapon":["Trident"],"source":["Divine Mysteries"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Harm","Heal"],"domain_primary":["Destruction","Freedom","Travel","Water"],"skill":["Athletics"],"domain_alternate":["Change","Cold"],"attribute":["Strength","Charisma"],"id":"deity-608","text":"\nRistrentho (Whose Blood Churns) Source Divine Mysteries pg. 322 Ristrentho, who appears as an otter with glittering scales, is popular with Sarkorian clans who fled down the Sellen River after the fall of Sarkoris. Today, their followers are eager to return to the banks of the Sarkora and West Sarkora Rivers. Ristrentho’s worshippers are content to settle along watercourses, though most prefer to live a transient life on houseboats and water caravans. Though not always the most altruistic of people, followers of Ristrentho hold no truck with fiends and quickly send obvious villains on their way. Devotees of Ristrentho tend towards optimism and playfulness but also selfmotivation, carving their own course through the world like a wild river. Category Sarkorian Gods Edicts Clear obstacles to progress, spend part of each day in motion Anathema Dam a river or stream, hold a creature against its will Area of Concern Forward progress, removing barriers, rivers Devotee Benefits Divine Attribute Strength or Charisma Divine Font Harm or Heal Divine Sanctification none Divine Skill Athletics Favored Weapon Trident Domains Destruction, Freedom, Travel, Water Alternate Domains Change, Cold Cleric Spells - 1st Liberating Command - 3rd Aqueous Orb - 5th Elemental Form (water only)\n","sacred_color":["blue","brown","gray"],"skill_mod":{},"summary":"Ristrentho, who appears as an otter with glittering scales, is popular with Sarkorian clans who fled down the Sellen River after the fall of …","primary_source":"Divine Mysteries","spell":["Liberating Command","Aqueous Orb","Elemental Form"],"edict":"Clear obstacles to progress, spend part of each day in motion","anathema":"Dam a river or stream, hold a creature against its will","source_category":["Lost Omens"],"resistance":{},"url":"/Deities.aspx?ID=608","cleric_spell":["Liberating Command","Aqueous Orb","Elemental Form"],"epithet":"Whose Blood Churns","religious_symbol":"Twisting river","domain":["Change","Cold","Destruction","Freedom","Travel","Water"],"name":"Ristrentho","category":"deity","pfs":"Standard","deity":["Ristrentho"],"rarity":"common","slug":"deity-608"},{"deity_category":"Sarkorian Gods","deity_category_order":"2Sarkorian Gods","primary_source_category":"Lost Omens","sacred_animal":"Stag","area_of_concern":["Druids","motherhood","sacred nature"],"favored_weapon":["Ranseur"],"source":["Divine Mysteries"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Heal"],"domain_primary":["Family","Healing","Nature","Pain"],"skill":["Medicine"],"domain_alternate":["Duty","Protection"],"legacy_id":["deity-172"],"attribute":["Constitution","Intelligence"],"id":"deity-609","pantheon":["The Spirit Wall"],"text":"\nStag Mother of the Forest of Stones (She Who Listens) Source Divine Mysteries pg. 322 The Stag Mother of the Forest of Stones is quite possibly the oldest surviving spirit guide left in existence, certainly the oldest still actively worshipped in Sarkoris today. Long ago, she was the premier spirit worshipped in the region of Sarkoris known as the Stonewilds, and the druids of the Circle of Hierophants (or their distant predecessors) erected stone menhirs as monuments depicting the Stag Mother and her fellow spirit guides guiding and protecting the people of the region. When the Worldwound opened and demons poured forth, the Stag Mother gathered many Sarkorians to safety in her demesne, a region of the Stonewilds known as the Forest of Stones. Between the Stag Mother’s godly power and the might of the lesser spirit guides that gathered under her banner, the Forest of Stones may have stood as a bastion of nature capable of withstanding even the unprecedented demonic incursion, but sadly a group of druids in the region lost faith in their long-time protectors. When the horrific perversions of druidic faith known as the Stonewild Sect transformed themselves into undead, their twisted power spread through the bonds some shared with the spirit guides, killing many of the weaker guides instantly and transforming others into dark mockeries of their former selves. In despair, the Stag Mother retreated far from the front lines of the battle, sheltering a precious few. While her worship has once again begun to spread beyond her forest home, the Stag Mother’s trust of her human worshippers has been deeply undermined, and she demands that the spirit guides who live within her dominion do not form bonds with mortals or accept new god callers without her express permission. Category Sarkorian Gods Edicts Act as a responsible steward of your environment, provide shelter and succor for women and children in need Anathema Harm a pregnant mother or innocent child, including animals Area of Concern Druids, motherhood, sacred nature Pantheons The Spirit Wall Devotee Benefits Divine Attribute Constitution or Intelligence Divine Font Heal Divine Sanctification none Divine Skill Medicine Favored Weapon Ranseur Domains Family, Healing, Nature, Pain Alternate Domains Duty, Protection Cleric Spells - 1st Phantom Pain - 2nd Animal Form (bull only, appears as stag) - 6th Petrify\n","sacred_color":["red","brown","white"],"skill_mod":{},"summary":"The Stag Mother of the Forest of Stones is quite possibly the oldest surviving spirit guide left in existence, certainly the oldest still actively …","primary_source":"Divine Mysteries","spell":["Phantom Pain","Animal Form","Petrify"],"edict":"Act as a responsible steward of your environment, provide shelter and succor for women and children in need","anathema":"Harm a pregnant mother or innocent child, including animals","source_category":["Lost Omens"],"resistance":{},"url":"/Deities.aspx?ID=609","cleric_spell":["Phantom Pain","Animal Form","Petrify"],"epithet":"She Who Listens","religious_symbol":"Rack of antlers made of stone","domain":["Duty","Family","Healing","Nature","Pain","Protection"],"name":"Stag Mother of the Forest of Stones","category":"deity","pfs":"Standard","deity":["Stag Mother of the Forest of Stones","The Spirit Wall"],"rarity":"common","slug":"deity-609"},{"deity_category":"Vudrani Gods","deity_category_order":"2Vudrani Gods","primary_source_category":"Lost Omens","sacred_animal":"Sunbird","area_of_concern":["Blossoms","diplomacy","scent"],"favored_weapon":["Staff"],"source":["Divine Mysteries"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Heal"],"domain_primary":["Healing","Magic","Nature","Protection"],"skill":["Nature"],"domain_alternate":["Passion"],"legacy_id":["deity-186"],"attribute":["Intelligence","Wisdom"],"id":"deity-610","text":"\nArundhat (The Sacred Perfume) Source Divine Mysteries pg. 322 Arundhat is the god of blossoms and scent, most commonly worshipped in Vudra. While followers who worship deities of war or strength often consider Arundhat's portfolio a little lackluster, to those with the right knowledge, the humble flower can accomplish far more than a simple show of force. Arundhat's mastery of botanicals and scented oils can bring someone back from near death, sway a person to passion, or calm an agitated mob. Category Vudrani Gods Edicts Offer appropriate flowers to other divinities, practice herbalism, tend to sacred flowers Anathema Dispose of waste near flowers, dispose of withered flowers improperly, harvest flowers without offering the proper prayers Area of Concern Blossoms, diplomacy, scent Devotee Benefits Divine Attribute Intelligence or Wisdom Divine Font Heal Divine Sanctification can choose holy Divine Skill Nature Favored Weapon Staff Domains Healing, Magic, Nature, Protection Alternate Domains Passion Cleric Spells - 1st Summon Plant or Fungus - 2nd One with Plants - 8th Burning Blossoms\n","sacred_color":["pink","white"],"skill_mod":{},"summary":"Arundhat is the god of blossoms and scent, most commonly worshipped in Vudra. While followers who worship deities of war or strength often consider …","primary_source":"Divine Mysteries","spell":["Summon Plant or Fungus","One with Plants","Burning Blossoms"],"sanctification":["holy"],"edict":"Offer appropriate flowers to other divinities, practice herbalism, tend to sacred flowers","anathema":"Dispose of waste near flowers, dispose of withered flowers improperly, harvest flowers without offering the proper prayers","source_category":["Lost Omens"],"resistance":{},"url":"/Deities.aspx?ID=610","cleric_spell":["Summon Plant or Fungus","One with Plants","Burning Blossoms"],"epithet":"The Sacred Perfume","religious_symbol":"Lamp with flower as flame","domain":["Healing","Magic","Nature","Passion","Protection"],"name":"Arundhat","category":"deity","pfs":"Standard","deity":["Arundhat"],"rarity":"common","slug":"deity-610"},{"deity_category":"Vudrani Gods","deity_category_order":"2Vudrani Gods","primary_source_category":"Lost Omens","sacred_animal":"Goat","area_of_concern":["Canyons","cliffs","gorges","ravines"],"favored_weapon":["Greatsword"],"source":["Divine Mysteries"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Harm","Heal"],"domain_primary":["Earth","Might","Protection","Repose"],"skill":["Crafting"],"legacy_id":["deity-187"],"attribute":["Constitution","Intelligence"],"id":"deity-611","text":"\nAshukharma (The Divine Divide) Source Divine Mysteries pg. 322 Nethys Note: no description has been provided of this deity Category Vudrani Gods Edicts Hinder travel, create and enforce physical and emotional boundaries, build defensive earthworks Anathema Destroy a natural barrier, pursue a personal relationship after being refused, betray a lover Area of Concern Canyons, cliffs, gorges, ravines Devotee Benefits Divine Attribute Constitution or Intelligence Divine Font Harm or Heal Divine Sanctification can choose holy Divine Skill Crafting Favored Weapon Greatsword Domains Earth, Might, Protection, Repose Alternate Domains Cleric Spells - 1st Shattering Gem - 4th Shape Stone - 5th Wall of Stone\n","sacred_color":["green","orange"],"skill_mod":{},"summary":" Nethys Note: no description has been provided of this deity ","primary_source":"Divine Mysteries","spell":["Shattering Gem","Shape Stone","Wall of Stone"],"sanctification":["holy"],"edict":"Hinder travel, create and enforce physical and emotional boundaries, build defensive earthworks","anathema":"Destroy a natural barrier, pursue a personal relationship after being refused, betray a lover","source_category":["Lost Omens"],"resistance":{},"url":"/Deities.aspx?ID=611","cleric_spell":["Shattering Gem","Shape Stone","Wall of Stone"],"epithet":"The Divine Divide","religious_symbol":"A deep, jagged gorge in dry earth","domain":["Earth","Might","Protection","Repose"],"name":"Ashukharma","category":"deity","pfs":"Limited","deity":["Ashukharma"],"rarity":"common","slug":"deity-611"},{"deity_category":"Vudrani Gods","deity_category_order":"2Vudrani Gods","primary_source_category":"Lost Omens","sacred_animal":"Tiger","area_of_concern":["Children","fertility","wild beasts"],"favored_weapon":["Spear"],"source":["Divine Mysteries"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Harm","Heal"],"domain_primary":["Healing","Lightning","Nature","Nightmares"],"skill":["Medicine"],"domain_alternate":["Freedom"],"legacy_id":["deity-188"],"attribute":["Strength","Constitution"],"id":"deity-612","pantheon":["Weight of the World"],"text":"\nChamidu (The Roar of the Storm) Source Divine Mysteries pg. 322 Chamidu is an original guardian of the wild, a deity sworn to protect the life of nature. In addition to the beasts of the wild, whom Chamidu regards as her own children, she was also placed in charge of the Kalpavendi, a deific tree fabled to be capable of healing any illness, curse, or calamity cast upon mortal or god alike. It's at this site that new beasts of the land are born and where legends say Chamidu takes those most worthy of her blessing to grant perfect health for all their life. Many go in search of the Kalpavendi, though few ever return. Nonetheless, seekers of the holy tree are undeterred and continue their pilgrimage. Category Vudrani Gods Edicts Cause destruction when angered, destroy aberrant creatures and fiends, live free of social or materialistic chains Anathema Harm a child, pollute the wilds, refuse to treat an illness Area of Concern Children, fertility, wild beasts Pantheons Weight of the World Devotee Benefits Divine Attribute Strength or Constitution Divine Font Harm or Heal Divine Sanctification can choose holy or unholy Divine Skill Medicine Favored Weapon Spear Domains Healing, Lightning, Nature, Nightmares Alternate Domains Freedom Cleric Spells - 1st Summon Animal - 3rd Lightning Bolt - 5th Moon Frenzy\n","sacred_color":["orange","yellow"],"skill_mod":{},"summary":"Chamidu is an original guardian of the wild, a deity sworn to protect the life of nature. In addition to the beasts of the wild, whom Chamidu regards …","primary_source":"Divine Mysteries","spell":["Summon Animal","Lightning Bolt","Moon Frenzy"],"sanctification":["holy","unholy"],"edict":"Cause destruction when angered, destroy aberrant creatures and fiends, live free of social or materialistic chains","anathema":"Harm a child, pollute the wilds, refuse to treat an illness","source_category":["Lost Omens"],"resistance":{},"url":"/Deities.aspx?ID=612","cleric_spell":["Summon Animal","Lightning Bolt","Moon Frenzy"],"epithet":"The Roar of the Storm","religious_symbol":"Flower mandala with lightning inside","domain":["Freedom","Healing","Lightning","Nature","Nightmares"],"name":"Chamidu","category":"deity","pfs":"Standard","deity":["Chamidu","Weight of the World"],"rarity":"common","slug":"deity-612"},{"deity_category":"Vudrani Gods","deity_category_order":"2Vudrani Gods","primary_source_category":"Lost Omens","sacred_animal":"Owl","area_of_concern":["Discord","eclipses","secrets"],"favored_weapon":["Temple Sword"],"source":["Divine Mysteries"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Harm","Heal"],"domain_primary":["Destruction","Knowledge","Secrecy","Trickery"],"skill":["Deception"],"legacy_id":["deity-189"],"attribute":["Strength","Charisma"],"id":"deity-613","pantheon":["Shadow Cabinet"],"text":"\nDhalavei (The Unsuspected Rot) Source Divine Mysteries pg. 322 Nethys Note: no description has been provided of this deity Category Vudrani Gods Edicts Infiltrate righteous organizations and governments, destroy trust, perform human sacrifices Anathema Betray a fellow servant of Dhalavei, harm those under Dhalavei’s protection Area of Concern Discord, eclipses, secrets Pantheons Shadow Cabinet Devotee Benefits Divine Attribute Strength or Charisma Divine Font Harm or Heal Divine Sanctification must choose unholy Divine Skill Deception Favored Weapon Temple Sword Domains Destruction, Knowledge, Secrecy, Trickery Alternate Domains Cleric Spells - 1st Fear - 4th Honeyed Words - 6th Mislead\n","sacred_color":["black","orange"],"skill_mod":{},"summary":" Nethys Note: no description has been provided of this deity ","primary_source":"Divine Mysteries","spell":["Fear","Honeyed Words","Mislead"],"sanctification":["unholy"],"edict":"Infiltrate righteous organizations and governments, destroy trust, perform human sacrifices","anathema":"Betray a fellow servant of Dhalavei, harm those under Dhalavei’s protection","source_category":["Lost Omens"],"resistance":{},"url":"/Deities.aspx?ID=613","cleric_spell":["Fear","Honeyed Words","Mislead"],"epithet":"The Unsuspected Rot","religious_symbol":"Six arms forming a hexagon","domain":["Destruction","Knowledge","Secrecy","Trickery"],"name":"Dhalavei","category":"deity","pfs":"Restricted","deity":["Dhalavei","Shadow Cabinet"],"rarity":"common","slug":"deity-613"},{"deity_category":"Vudrani Gods","deity_category_order":"2Vudrani Gods","primary_source_category":"Lost Omens","sacred_animal":"Cobra","area_of_concern":["Austerity","retribution","war"],"favored_weapon":["Scimitar"],"source":["Divine Mysteries"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Harm","Heal"],"domain_primary":["Destruction","Earth","Water","Zeal"],"skill":["Athletics"],"domain_alternate":["Might"],"legacy_id":["deity-190"],"attribute":["Strength","Dexterity"],"id":"deity-614","text":"\nDiomazul (The Serpent of Eighty Blades) Source Divine Mysteries pg. 322 An obscure Vudran god of war, Diomazul, the Serpent of Eighty Blades, is a patron of ascetic meditation, bitter renewals, and inordinate retribution. Devotees and theologians speak of Diomazul as having the likeness of a massive, hooded cobra in serene slumber—80 arms folded in stillness comprise this hood, each hand grasping a sheathed blade. When roused to violence by enemies, Diomazul awakens, retaining his tranquil countenance, but his hood flares in a bristle of steel as he draws all 80 blades to welcome his newfound foes and offer a gift of their unmaking. Once the Serpent of Eighty Blades has concluded evicting the life from his enemies, he entwines his body around their remains, crushing their bones into the earth and scattering their blood into the waters, burying all spoor of their existence under his immense form. Category Vudrani Gods Edicts Erase all traces of defeated foes, meditate, remain celibate and detached from worldly pleasures, utterly destroy your enemies Anathema Give mercy to any who provoke a fight with you, provoke a fight Area of Concern Austerity, retribution, war Devotee Benefits Divine Attribute Strength or Dexterity Divine Font Harm or Heal Divine Sanctification can choose unholy Divine Skill Athletics Favored Weapon Scimitar Domains Destruction, Earth, Water, Zeal Alternate Domains Might Cleric Spells - 1st Phantom Pain - 2nd Slough Skin - 4th Weapon Storm\n","sacred_color":["black","orange"],"skill_mod":{},"summary":"An obscure Vudran god of war, Diomazul, the Serpent of Eighty Blades, is a patron of ascetic meditation, bitter renewals, and inordinate retribution. …","primary_source":"Divine Mysteries","spell":["Phantom Pain","Slough Skin","Weapon Storm"],"sanctification":["unholy"],"edict":"Erase all traces of defeated foes, meditate, remain celibate and detached from worldly pleasures, utterly destroy your enemies","anathema":"Give mercy to any who provoke a fight with you, provoke a fight","source_category":["Lost Omens"],"resistance":{},"url":"/Deities.aspx?ID=614","cleric_spell":["Phantom Pain","Slough Skin","Weapon Storm"],"epithet":"The Serpent of Eighty Blades","religious_symbol":"Cobra hood","domain":["Destruction","Earth","Might","Water","Zeal"],"name":"Diomazul","category":"deity","pfs":"Limited","deity":["Diomazul"],"rarity":"common","slug":"deity-614"},{"deity_category":"Vudrani Gods","deity_category_order":"2Vudrani Gods","primary_source_category":"Lost Omens","sacred_animal":"Monkey","area_of_concern":["Mischief","monkeys","riches"],"favored_weapon":["jaw"],"source":["Divine Mysteries"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Harm"],"domain_primary":["Indulgence","Nature","Swarm","Trickery"],"skill":["Thievery"],"domain_alternate":["Wealth"],"legacy_id":["deity-191"],"attribute":["Dexterity","Intelligence"],"id":"deity-615","text":"\nLahkgya (Patron of Monkeys) Source Divine Mysteries pg. 322 Nethys Note: no description has been provided of this deity Category Vudrani Gods Edicts Steal luxuries for yourself, destroy property for fun, demand bribes to spare creatures from your torments Anathema Work honestly for something you could steal instead, kill a monkey Area of Concern Mischief, monkeys, riches Devotee Benefits Divine Attribute Dexterity or Intelligence Divine Font Harm Divine Sanctification must choose unholy Divine Skill Thievery Favored Weapon jaw Domains Indulgence, Nature, Swarm, Trickery Alternate Domains Wealth Cleric Spells - 1st Fleet Step - 3rd Mad Monkeys - 4th Confusion\n","sacred_color":["gray","red"],"skill_mod":{},"summary":" Nethys Note: no description has been provided of this deity ","primary_source":"Divine Mysteries","spell":["Fleet Step","Mad Monkeys","Confusion"],"sanctification":["unholy"],"edict":"Steal luxuries for yourself, destroy property for fun, demand bribes to spare creatures from your torments","anathema":"Work honestly for something you could steal instead, kill a monkey","source_category":["Lost Omens"],"resistance":{},"url":"/Deities.aspx?ID=615","cleric_spell":["Fleet Step","Mad Monkeys","Confusion"],"epithet":"Patron of Monkeys","religious_symbol":"Monkey hand grasping a fang","domain":["Indulgence","Nature","Swarm","Trickery","Wealth"],"name":"Lahkgya","category":"deity","pfs":"Restricted","deity":["Lahkgya"],"rarity":"common","slug":"deity-615"},{"deity_category":"Vudrani Gods","deity_category_order":"2Vudrani Gods","primary_source_category":"Lost Omens","sacred_animal":"Elephant","area_of_concern":["History","sound","truth"],"favored_weapon":["Hatchet"],"source":["Divine Mysteries"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Heal"],"domain_primary":["Creation","Knowledge","Passion","Sorrow"],"skill":["Performance"],"domain_alternate":["Repose","Truth"],"legacy_id":["deity-192"],"attribute":["Intelligence","Charisma"],"id":"deity-616","text":"\nLikha (The Teller) Source Divine Mysteries pg. 322 The Teller has existed ever since the first sound of existence emanated from the focal point of the cosmos, blessing all of creation with the capacity for perception. She uttered the concept of language, she sang in echo with all that would be, and in hubris that would color all her sorrows, she thought to make that which emanated truth. In doing so, she birthed deception. Category Vudrani Gods Edicts Adapt ancient works into modern language, sponsor or perform in plays or recitals, tell history to others Anathema Act out a death on stage, begin a performance or tale without first inviting the gods to watch Area of Concern History, sound, truth Devotee Benefits Divine Attribute Intelligence or Charisma Divine Font Heal Divine Sanctification can choose holy Divine Skill Performance Favored Weapon Hatchet Domains Creation, Knowledge, Passion, Sorrow Alternate Domains Repose, Truth Cleric Spells - 1st Illusory Disguise - 3rd Enthrall - 5th Illusory Scene\n","sacred_color":["purple","white"],"skill_mod":{},"summary":"The Teller has existed ever since the first sound of existence emanated from the focal point of the cosmos, blessing all of creation with the …","primary_source":"Divine Mysteries","spell":["Illusory Disguise","Enthrall","Illusory Scene"],"sanctification":["holy"],"edict":"Adapt ancient works into modern language, sponsor or perform in plays or recitals, tell history to others","anathema":"Act out a death on stage, begin a performance or tale without first inviting the gods to watch","source_category":["Lost Omens"],"resistance":{},"url":"/Deities.aspx?ID=616","cleric_spell":["Illusory Disguise","Enthrall","Illusory Scene"],"epithet":"The Teller","religious_symbol":"Elephant within orange flower","domain":["Creation","Knowledge","Passion","Repose","Sorrow","Truth"],"name":"Likha","category":"deity","pfs":"Standard","deity":["Likha"],"rarity":"common","slug":"deity-616"},{"deity_category":"Vudrani Gods","deity_category_order":"2Vudrani Gods","primary_source_category":"Lost Omens","sacred_animal":"Fish","area_of_concern":["Matra River"],"favored_weapon":["Whip"],"source":["Divine Mysteries"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Heal"],"domain_primary":["Cities","Nature","Travel","Water"],"skill":["Survival"],"legacy_id":["deity-193"],"attribute":["Constitution","Wisdom"],"id":"deity-617","pantheon":["Guardians of the Sacred Self"],"text":"\nMatravash (The Wide Water) Source Divine Mysteries pg. 322 Nethys Note: no description has been provided of this deity Category Vudrani Gods Edicts Aid the persecuted, accommodate and facilitate others, practice contemplation and restraint Anathema Destroy lotus fields, interfere with the flow of the Matra river, pollute clean water, reveal the location of non-evil fugitives Area of Concern Matra River Pantheons Guardians of the Sacred Self Devotee Benefits Divine Attribute Constitution or Wisdom Divine Font Heal Divine Sanctification can choose holy Divine Skill Survival Favored Weapon Whip Domains Cities, Nature, Travel, Water Alternate Domains Cleric Spells - 1st Share Lore - 3rd Slow - 4th Hydraulic Torrent\n","sacred_color":["blue","pink"],"skill_mod":{},"summary":" Nethys Note: no description has been provided of this deity ","primary_source":"Divine Mysteries","spell":["Share Lore","Slow","Hydraulic Torrent"],"sanctification":["holy"],"edict":"Aid the persecuted, accommodate and facilitate others, practice contemplation and restraint","anathema":"Destroy lotus fields, interfere with the flow of the Matra river, pollute clean water, reveal the location of non-evil fugitives","source_category":["Lost Omens"],"resistance":{},"url":"/Deities.aspx?ID=617","cleric_spell":["Share Lore","Slow","Hydraulic Torrent"],"epithet":"The Wide Water","religious_symbol":"Lotus blossom floating on a winding river","domain":["Cities","Nature","Travel","Water"],"name":"Matravash","category":"deity","pfs":"Standard","deity":["Matravash","Guardians of the Sacred Self"],"rarity":"common","slug":"deity-617"},{"deity_category":"Vudrani Gods","deity_category_order":"2Vudrani Gods","primary_source_category":"Lost Omens","sacred_animal":"Monkey","area_of_concern":["Humor","lessons","monkeys"],"favored_weapon":["Mace"],"source":["Divine Mysteries"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Heal"],"domain_primary":["Air","Confidence","Might","Perfection"],"skill":["Acrobatics"],"domain_alternate":["Family"],"legacy_id":["deity-194"],"attribute":["Dexterity","Wisdom"],"id":"deity-618","text":"\nRagdya (The Sage on the Mountain) Source Divine Mysteries pg. 322 According to the teachings of Ragdya, at the center of the universe lies the great mountain of Bahmenu. It was upon these slopes that Ragdya was born and where he now again resides as the Sage on the Mountain. Ragdya spent much time in his younger days getting involved in the matters of the other Vudrani gods, giving rise to a repeating number of escapades featuring other deities such as Likha and Chamidu. In spite of his antics, Ragdya is much beloved, as he brings with him an infectious aura of mirth and excitement for all things in life. Category Vudrani Gods Edicts Create humor in life, seek enlightenment through worldly experience, use harmless pranks to teach others Anathema Discriminate based on social status, make a joke out someone’s suffering, take control of another’s life and agency Area of Concern Humor, lessons, monkeys Devotee Benefits Divine Attribute Dexterity or Wisdom Divine Font Heal Divine Sanctification can choose holy Divine Skill Acrobatics Favored Weapon Mace Domains Air, Confidence, Might, Perfection Alternate Domains Family Cleric Spells - 1st Shockwave - 3rd Mad Monkeys - 4th Vapor Form\n","sacred_color":["blue","red"],"skill_mod":{},"summary":"According to the teachings of Ragdya, at the center of the universe lies the great mountain of Bahmenu. It was upon these slopes that Ragdya was born …","primary_source":"Divine Mysteries","spell":["Shockwave","Mad Monkeys","Vapor Form"],"sanctification":["holy"],"edict":"Create humor in life, seek enlightenment through worldly experience, use harmless pranks to teach others","anathema":"Discriminate based on social status, make a joke out someone’s suffering, take control of another’s life and agency","source_category":["Lost Omens"],"resistance":{},"url":"/Deities.aspx?ID=618","cleric_spell":["Shockwave","Mad Monkeys","Vapor Form"],"epithet":"The Sage on the Mountain","religious_symbol":"Bahmenu mountain","domain":["Air","Confidence","Family","Might","Perfection"],"name":"Ragdya","category":"deity","pfs":"Standard","deity":["Ragdya"],"rarity":"common","slug":"deity-618"},{"deity_category":"Vudrani Gods","deity_category_order":"2Vudrani Gods","primary_source_category":"Lost Omens","sacred_animal":"Wolf","area_of_concern":["Majesty","power","refinement"],"favored_weapon":["Trident"],"source":["Divine Mysteries"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Harm","Heal"],"domain_primary":["Confidence","Knowledge","Might","Wealth"],"skill":["Performance"],"legacy_id":["deity-195"],"attribute":["Strength","Charisma"],"id":"deity-619","text":"\nRaumya (The Evil Prince) Source Divine Mysteries pg. 322 Nethys Note: no description has been provided of this deity Category Vudrani Gods Edicts Improve yourself with music and literature, take what you want, seek power above others Anathema Abuse a loyal subject, harm or kill a non-combatant Area of Concern Majesty, power, refinement Devotee Benefits Divine Attribute Strength or Charisma Divine Font Harm or Heal Divine Sanctification can choose holy or unholy Divine Skill Performance Favored Weapon Trident Domains Confidence, Knowledge, Might, Wealth Alternate Domains Cleric Spells - 1st Sure Strike - 2nd Invisibility - 4th Weapon Storm\n","sacred_color":["green","red"],"skill_mod":{},"summary":" Nethys Note: no description has been provided of this deity ","primary_source":"Divine Mysteries","spell":["Sure Strike","Invisibility","Weapon Storm"],"sanctification":["holy","unholy"],"edict":"Improve yourself with music and literature, take what you want, seek power above others","anathema":"Abuse a loyal subject, harm or kill a non-combatant","source_category":["Lost Omens"],"resistance":{},"url":"/Deities.aspx?ID=619","cleric_spell":["Sure Strike","Invisibility","Weapon Storm"],"epithet":"The Evil Prince","religious_symbol":"Sitar made from a human head","domain":["Confidence","Knowledge","Might","Wealth"],"name":"Raumya","category":"deity","pfs":"Standard","deity":["Raumya"],"rarity":"common","slug":"deity-619"},{"deity_category":"Vudrani Gods","deity_category_order":"2Vudrani Gods","primary_source_category":"Lost Omens","sacred_animal":"Snake","area_of_concern":["Judgment","karma","law","vengeance"],"favored_weapon":["jaw"],"source":["Divine Mysteries"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Harm"],"domain_primary":["Fate","Naga","Sorrow","Truth"],"skill":["Occultism"],"domain_alternate":["Ambition","Soul"],"legacy_id":["deity-218"],"attribute":["Intelligence","Wisdom"],"id":"deity-620","text":"\nRavithra (The Chalice-Bearer) Source Divine Mysteries pg. 322 The Mother of Nagas, the Karmic Pillar, and the Chalice-Bearer of the danavas, Ravithra was decapitated and brought low by treachery. She grants boons only to mortal champions who seek to topple the treacherous and to restore her to her rightful role. Category Vudrani Gods Edicts Enforce karma’s pitiless judgment, shame fools, kill traitors, pursue the Chalice of Amrit Anathema Make decisions erratically or randomly, provide aid to Vasaghati or her followers, engage in treachery Area of Concern Judgment, karma, law, vengeance Devotee Benefits Divine Attribute Intelligence or Wisdom Divine Font Harm Divine Sanctification can choose holy or unholy Divine Skill Occultism Favored Weapon jaw Domains Fate, Naga, Sorrow, Truth Alternate Domains Ambition, Soul Cleric Spells - 1st Charm - 2nd Animal Form (snake only) - 4th Clairvoyance\n","sacred_color":["silver","white"],"skill_mod":{},"summary":"The Mother of Nagas, the Karmic Pillar, and the Chalice-Bearer of the danavas, Ravithra was decapitated and brought low by treachery. She grants …","primary_source":"Divine Mysteries","spell":["Charm","Animal Form","Clairvoyance"],"sanctification":["holy","unholy"],"edict":"Enforce karma’s pitiless judgment, shame fools, kill traitors, pursue the Chalice of Amrit","anathema":"Make decisions erratically or randomly, provide aid to Vasaghati or her followers, engage in treachery","source_category":["Lost Omens"],"resistance":{},"url":"/Deities.aspx?ID=620","cleric_spell":["Charm","Animal Form","Clairvoyance"],"epithet":"The Chalice-Bearer","religious_symbol":"Gilded sun wheel","domain":["Ambition","Fate","Naga","Sorrow","Soul","Truth"],"name":"Ravithra","category":"deity","pfs":"Standard","deity":["Ravithra"],"rarity":"common","slug":"deity-620"},{"deity_category":"Vudrani Gods","deity_category_order":"2Vudrani Gods","primary_source_category":"Lost Omens","sacred_animal":"Lion","area_of_concern":["Battle","strategy","geometry"],"favored_weapon":["Tekko-Kagi"],"source":["Divine Mysteries"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Harm","Heal"],"domain_primary":["Duty","Perfection","Trickery","Zeal"],"skill":["Athletics"],"domain_alternate":["Swarm","Travel"],"legacy_id":["deity-245"],"attribute":["Intelligence","Wisdom"],"id":"deity-621","text":"\nSuyuddha (The Warrior Queen) Source Divine Mysteries pg. 322 Nethys Note: no description has been provided of this deity Category Vudrani Gods Edicts Study the art of warfare and strategy, strive to take and maintain control of your situation, hunt and slay hounds of Tindalos Anathema Let your emotions dictate your tactics, hunt felines for sport, permit others of your rank or lower to calculate tactics on your behalf Area of Concern Battle, strategy, geometry Devotee Benefits Divine Attribute Intelligence or Wisdom Divine Font Harm or Heal Divine Sanctification can choose holy or unholy Divine Skill Athletics Favored Weapon Tekko-Kagi Domains Duty, Perfection, Trickery, Zeal Alternate Domains Swarm, Travel Cleric Spells - 1st Mindlink - 4th Translocate - 5th Strange Geometry\n","sacred_color":["orange","blue"],"skill_mod":{},"summary":" Nethys Note: no description has been provided of this deity ","primary_source":"Divine Mysteries","spell":["Mindlink","Translocate","Strange Geometry"],"sanctification":["holy","unholy"],"edict":"Study the art of warfare and strategy, strive to take and maintain control of your situation, hunt and slay hounds of Tindalos","anathema":"Let your emotions dictate your tactics, hunt felines for sport, permit others of your rank or lower to calculate tactics on your behalf","source_category":["Lost Omens"],"resistance":{},"url":"/Deities.aspx?ID=621","cleric_spell":["Mindlink","Translocate","Strange Geometry"],"epithet":"The Warrior Queen","religious_symbol":"Moon and bow with compass arrow","domain":["Duty","Perfection","Swarm","Travel","Trickery","Zeal"],"name":"Suyuddha","category":"deity","pfs":"Standard","deity":["Suyuddha"],"rarity":"common","slug":"deity-621"},{"deity_category":"Vudrani Gods","deity_category_order":"2Vudrani Gods","primary_source_category":"Lost Omens","sacred_animal":"Buffalo","area_of_concern":["Guardians","locks","sacrifice","vaults"],"favored_weapon":["Longsword"],"source":["Divine Mysteries"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Harm"],"domain_primary":["Duty","Lightning","Pain","Protection"],"skill":["Intimidation"],"domain_alternate":["Change","Knowledge","Secrecy"],"legacy_id":["deity-262"],"attribute":["Constitution","Wisdom"],"id":"deity-622","text":"\nVineshvakhi (The Pain of Purity) Source Divine Mysteries pg. 322 In the pursuit of righteousness, one will suffer 10,000 little deaths. Those of purity will accept this torment and emerge knowing every danger the world might cast upon them, while those who flee like cowards from their task will know only their mortality. This truth was first claimed by Vineshvakhi, who even as a fledgling divinity couldn't begin to appreciate the gravity of his charge until he suffered pain and humiliation in its defense. In ancient days, Vineshvakhi was tasked with protecting a blessed vault. Whatever it contained, Vineshvakhi knew only that he was to protect it, that he was never to look upon it, and that the asuras in all their blasphemous horror would seek to steal it. The raid by the asuras was a three-pronged attack. Vineshvakhi bested waves of fiendish horrors, resolute in his actions and unwilling to give an inch of ground or willpower to their corrupting devices. He turned the tide against Gavidya the Numberless's hordes, and struck true against Taraksun the Wakener of Wrath. The skies in Heaven were an erupting cacophony of brilliant lights, crashing blades, and fiendish miasma; in the end, it was Bohga who won the day. The Treasurer rana warped Vineshvakhi's own hand to remove the lock. Unwilling to cede any ground, the god of guardians severed each of his six fingers and spat in the eye of the rana. Throughout the Impossible Lands, the ramifications of this conflict still carry forth. Calikangs were born from these divine fallen fingers and seek greater communion with the father they feel they failed when they were still part of his flesh. Ever resurgent, so too do asuras remain in dire numbers, pursuing the death of the divine. Wanderers of Vineshvakhi's order, the virajvinesh serve as sacred bodyguards, fiend hunters, and sacred slayers second only to the clerics of Abadar in their devotion to protection as a blessed concept. Category Vudrani Gods Edicts Protect holy people, places, and treasures; sacrifice common comforts and mortal joys for the sake of your charge Anathema Abandon your post, fail to protect your charge, willingly suffer corruption over death or grievous harm Area of Concern Guardians, locks, sacrifice, vaults Devotee Benefits Divine Attribute Constitution or Wisdom Divine Font Harm Divine Sanctification can choose holy Divine Skill Intimidation Favored Weapon Longsword Domains Duty, Lightning, Pain, Protection Alternate Domains Change, Knowledge, Secrecy Cleric Spells - 1st Leaden Steps - 2nd Enlarge - 6th Chain Lightning\n","sacred_color":["purple","gold"],"skill_mod":{},"summary":"In the pursuit of righteousness, one will suffer 10,000 little deaths. Those of purity will accept this torment and emerge knowing every danger the …","primary_source":"Divine Mysteries","spell":["Leaden Steps","Enlarge","Chain Lightning"],"sanctification":["holy"],"edict":"Protect holy people, places, and treasures; sacrifice common comforts and mortal joys for the sake of your charge","anathema":"Abandon your post, fail to protect your charge, willingly suffer corruption over death or grievous harm","source_category":["Lost Omens"],"resistance":{},"url":"/Deities.aspx?ID=622","cleric_spell":["Leaden Steps","Enlarge","Chain Lightning"],"epithet":"The Pain of Purity","religious_symbol":"Trident with a lock in its head","domain":["Change","Duty","Knowledge","Lightning","Pain","Protection","Secrecy"],"name":"Vineshvakhi","category":"deity","pfs":"Standard","deity":["Vineshvakhi"],"rarity":"common","slug":"deity-622"},{"deity_category":"Other Gods","deity_category_order":"2Other Gods","primary_source_category":"Lost Omens","sacred_animal":"Insect","area_of_concern":["Discovery","life","ooze","potential"],"favored_weapon":["Whip"],"source":["Divine Mysteries Web Supplement"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Harm","Heal"],"domain_primary":["Change","Creation","Fate","Time"],"skill":["Acrobatics"],"domain_alternate":["Freedom","Knowledge"],"legacy_id":["deity-261"],"attribute":["Constitution","Charisma"],"id":"deity-623","pantheon":["Wheels of Innovation"],"text":"\nAakriti (The Evershifting) Source Divine Mysteries Web Supplement pg. 3 No one knows where and when Aakriti came into existence. Some divine scholars surmise they've always been a part of the primordial soup of creation. The most popular theory, as reflected in various religious iconography, is that Aakriti is the pupae of a primordial deity that took damage in their chrysalis state and became unable to molt into their final form. Known as Aakriti the Evershifting, this ooze deity represents the ever -evolving nature of creation and life as well the potential of the unknown. New life crawls forth from their primordial depths in an explosion of the bizarre and colorful, adjusting in their own individual ways to the challenges of existence. As each life moves through the various cycles of growth over time, they must be flexible and adapt to the changes, especially at its crux—the state of transition. Sometimes a new step involves a frightening destruction of identity, but it should be embraced instead of feared, as the primordial nothingness holds the potential for new creations beyond the wildest imaginings of one's current self. Those who stay rigid in their beliefs or refuse to change will become trapped in the shells of their old selves and crush themselves in their struggle to avoid growth. Aakriti also has no love for those who entrap creatures into a form unwillingly and will sometimes intercede against them. Aakriti's faith is relatively sparse within the Inner Sea region, mostly seen in small pockets within Desna's followers or the alchemists of ooze-infested Oenopion. As the more adventurous members of those communities, such as bards, travel to distant lands, word of Aakriti's belief spreads. Most centers of worship for Aakriti aren't permanent temples, but instead small, portable shrines made of malleable, decomposable materials like clay and paper. When Aakriti makes the rare appearance to a mortal, they appear as an ever-shifting oobleck of varied hues, moving from a crawling larva to pulsating pupa, morphing into a butterfly before transforming into another form. Category Other Gods Edicts Create without reservation, help others unlock their true potential, observe the mysteries of life Anathema Fail to study a new creature if safely able, force a creature to live in the wrong body, reject creatures or information due to bigoted or rigid beliefs Area of Concern Discovery, life, ooze, potential Pantheons Wheels of Innovation Devotee Benefits Divine Attribute Constitution or Charisma Divine Font Harm or Heal Divine Sanctification none Divine Skill Acrobatics Favored Weapon Whip Domains Change, Creation, Fate, Time Alternate Domains Freedom, Knowledge Cleric Spells - 1st Ant Haul - 3rd Insect Form - 9th Metamorphosis\n","sacred_color":["all"],"skill_mod":{},"summary":"No one knows where and when Aakriti came into existence. Some divine scholars surmise they've always been a part of the primordial soup of creation. …","primary_source":"Divine Mysteries Web Supplement","spell":["Ant Haul","Insect Form","Metamorphosis"],"edict":"Create without reservation, help others unlock their true potential, observe the mysteries of life","anathema":"Fail to study a new creature if safely able, force a creature to live in the wrong body, reject creatures or information due to bigoted or rigid beliefs","source_category":["Lost Omens"],"resistance":{},"url":"/Deities.aspx?ID=623","cleric_spell":["Ant Haul","Insect Form","Metamorphosis"],"epithet":"The Evershifting","religious_symbol":"Molting cicada","domain":["Change","Creation","Fate","Freedom","Knowledge","Time"],"name":"Aakriti","category":"deity","pfs":"Standard","deity":["Aakriti","Wheels of Innovation"],"rarity":"common","slug":"deity-623"},{"deity_category":"Other Gods","deity_category_order":"2Other Gods","primary_source_category":"Adventure Paths","sacred_animal":"Snake","area_of_concern":["Civilization","agriculture","magical secrets"],"favored_weapon":["Staff"],"source":["Pathfinder #218: Titanbane\r\n"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Heal"],"primary_source_group":"Myth-Speaker","domain_primary":["Ambition","Confidence","Nature","Secrecy"],"skill":["Society"],"domain_alternate":["Abomination","Sorrow"],"attribute":["Wisdom","Charisma"],"id":"deity-624","text":"\nEtaris (The Bride of Ydersius) Source [Pathfinder #218: Titanbane ](/Sources.aspx?ID=274) pg. 74 Nethys Note: no description has been provided of this deity Category Other Gods Edicts Tend to the needs of the weak as a means to accumulate strength and power, delve deep into the mysteries of the ancient past, band in great numbers to overwhelm the enemy, reclaim the past glory of the old Aishmayar civilization Anathema Bow down before an unworthy master, undermine the success of the heirs of the ancient Aishmayar civilization Area of Concern Civilization, agriculture, magical secrets Devotee Benefits Divine Attribute Wisdom or Charisma Divine Font Heal Divine Sanctification can choose holy or unholy Divine Skill Society Favored Weapon Staff Domains Ambition, Confidence, Nature, Secrecy Alternate Domains Abomination, Sorrow Cleric Spells - 1st Summon Animal (snakes only) - 2nd Speak with Animals - 5th Slither\n","sacred_color":["green","purple"],"skill_mod":{},"summary":" Nethys Note: no description has been provided of this deity ","primary_source":"Pathfinder #218: Titanbane\r\n","spell":["Summon Animal","Speak with Animals","Slither"],"sanctification":["holy","unholy"],"edict":"Tend to the needs of the weak as a means to accumulate strength and power, delve deep into the mysteries of the ancient past, band in great numbers to overwhelm the enemy, reclaim the past glory of the old Aishmayar civilization","anathema":"Bow down before an unworthy master, undermine the success of the heirs of the ancient Aishmayar civilization","source_category":["Adventure Paths"],"resistance":{},"url":"/Deities.aspx?ID=624","cleric_spell":["Summon Animal","Speak with Animals","Slither"],"epithet":"The Bride of Ydersius","source_group":["Myth-Speaker"],"religious_symbol":"Two serpents entwined around an ivory staff","domain":["Abomination","Ambition","Confidence","Nature","Secrecy","Sorrow"],"name":"Etaris","category":"deity","pfs":"Standard","deity":["Etaris"],"rarity":"common","slug":"deity-624"},{"deity_category":"Other Gods","deity_category_order":"2Other Gods","primary_source_category":"Lost Omens","sacred_animal":"Doe","area_of_concern":["Fangwood Forest"],"favored_weapon":["Whip"],"source":["Divine Mysteries Web Supplement"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Heal"],"domain_primary":["Earth","Family","Luck","Nature"],"skill":["Stealth"],"legacy_id":["deity-152"],"attribute":["Dexterity","Charisma"],"id":"deity-625","text":"\nGendowyn (Lady of the Fangwood) Source Divine Mysteries Web Supplement pg. 4 The fey queen Gendowyn might seem an unusual divine patron for the Knights of Lastwall, but it makes perfect sense to her devotees. Gendowyn is a living manifestation and representation of the natural world, a world in which the undead simply have no place. While her personal morality represents the inscrutable whims and caprices of the First World from which she hails, she recognizes the aligned goals she shares with her knightly followers and bestows her divine blessings upon them in turn. Category Other Gods Edicts Preserve primal areas, destroy blighted fey and agents of Cyth-V’sug, protect those who placate you with offerings Anathema Parley or make a deal with fiends, forgive those who deceive you, harm an innocent child Area of Concern Fangwood Forest Devotee Benefits Divine Attribute Dexterity or Charisma Divine Font Heal Divine Sanctification none Divine Skill Stealth Favored Weapon Whip Domains Earth, Family, Luck, Nature Alternate Domains Cleric Spells - 1st Summon Fey - 2nd Oaken Resilience - 5th Nature's Pathway\n","sacred_color":["green","purple"],"skill_mod":{},"summary":"The fey queen Gendowyn might seem an unusual divine patron for the Knights of Lastwall, but it makes perfect sense to her devotees. Gendowyn is a …","primary_source":"Divine Mysteries Web Supplement","spell":["Summon Fey","Oaken Resilience","Nature's Pathway"],"edict":"Preserve primal areas, destroy blighted fey and agents of Cyth-V’sug , protect those who placate you with offerings","anathema":"Parley or make a deal with fiends, forgive those who deceive you, harm an innocent child","source_category":["Lost Omens"],"resistance":{},"url":"/Deities.aspx?ID=625","cleric_spell":["Summon Fey","Oaken Resilience","Nature's Pathway"],"epithet":"Lady of the Fangwood","religious_symbol":"Flower eye surrounded by vine wreath","domain":["Earth","Family","Luck","Nature"],"name":"Gendowyn","category":"deity","pfs":"Standard","deity":["Gendowyn"],"rarity":"common","slug":"deity-625"},{"deity_category":"Other Gods","deity_category_order":"2Other Gods","primary_source_category":"Lost Omens","sacred_animal":"Wolf","area_of_concern":["Herbs","medicine","plants","solace"],"favored_weapon":["Hatchet"],"source":["Divine Mysteries Web Supplement"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Heal"],"domain_primary":["Creation","Healing","Nature","Repose"],"skill":["Medicine"],"legacy_id":["deity-238"],"attribute":["Intelligence","Wisdom"],"id":"deity-626","text":"\nImmonhiel (Balm-Bringer) Source Divine Mysteries Web Supplement pg. 4 Immonhiel is an angel and patron goddess of medicine, herbs, and healing. Her teachings are widespread throughout the Realm of the Mammoth Lords, even among followings who don't revere the goddess herself. Immonhiel's worship is particularly prevalent among followings who eschew magic, as her balms are entirely natural, using only alterations of the natural world to work miracles. Immonhiel is a wanderer with no fixed home, much like the people of the Realm. She travels the Material Plane and the celestial realms to heal all those in need. When recovery isn't possible, Immonhiel remains with the dying as long as she can, offering them comfort through their final hours and medicine to ease their pain and sorrow. The Balm-Bringer's followers aim to walk this same selfless path. Immonhiel is commonly depicted as a regal, elderly woman with dark brown skin, her moss-green hair in a bun or in twin braids framing her face. She wears a leather skirt and vest edged in green or sprouting live flora; she carries a bag at her hip that contains a variety of potions and remedies. Immonhiel's right hand is a prosthetic constructed from pine wood and capable of fine motor skills. Many tales recount how Immonhiel lost her hand, each more outlandish than the last. Category Other Gods Edicts Provide aid to the sick and wounded, grow or tend plants with healing properties, comfort the dying Anathema Purposefully spread illness, destroy nature, abandon the wounded or dying Area of Concern Herbs, medicine, plants, solace Devotee Benefits Divine Attribute Intelligence or Wisdom Divine Font Heal Divine Sanctification can choose holy Divine Skill Medicine Favored Weapon Hatchet Domains Creation, Healing, Nature, Repose Alternate Domains Cleric Spells - 1st Soothe - 3rd Cozy Cabin - 5th Plant Form\n","sacred_color":["brown","green"],"skill_mod":{},"summary":"Immonhiel is an angel and patron goddess of medicine, herbs, and healing. Her teachings are widespread throughout the Realm of the Mammoth Lords, …","primary_source":"Divine Mysteries Web Supplement","spell":["Soothe","Cozy Cabin","Plant Form"],"sanctification":["holy"],"edict":"Provide aid to the sick and wounded, grow or tend plants with healing properties, comfort the dying","anathema":"Purposefully spread illness, destroy nature, abandon the wounded or dying","source_category":["Lost Omens"],"resistance":{},"url":"/Deities.aspx?ID=626","cleric_spell":["Soothe","Cozy Cabin","Plant Form"],"epithet":"Balm-Bringer","religious_symbol":"Leaf behind an open hand","domain":["Creation","Healing","Nature","Repose"],"name":"Immonhiel","category":"deity","pfs":"Standard","deity":["Immonhiel"],"rarity":"common","slug":"deity-626"},{"deity_category":"Other Gods","deity_category_order":"2Other Gods","primary_source_category":"Lost Omens","sacred_animal":"Swan","area_of_concern":["Drowning","romantic tragedy","suicide"],"favored_weapon":["Dagger"],"source":["Divine Mysteries Web Supplement"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Harm"],"domain_primary":["Death","Passion","Sorrow","Water"],"skill":["Diplomacy"],"legacy_id":["deity-157"],"attribute":["Constitution","Charisma"],"id":"deity-627","text":"\nNaderi (The Lost Maiden) Source Divine Mysteries Web Supplement pg. 5 Nethys Note: no description has been provided of this deity Category Other Gods Edicts Comfort and encourage lovers, help the suffering escape their circumstances in life or in death Anathema Dismiss or mock a creature’s grief, separate lovers, torture a creature Area of Concern Drowning, romantic tragedy, suicide Devotee Benefits Divine Attribute Constitution or Charisma Divine Font Harm Divine Sanctification none Divine Skill Diplomacy Favored Weapon Dagger Domains Death, Passion, Sorrow, Water Alternate Domains Cleric Spells - 1st Soothe - 3rd Veil of Privacy - 8th Dream Council\n","sacred_color":["blue","red"],"skill_mod":{},"summary":" Nethys Note: no description has been provided of this deity ","primary_source":"Divine Mysteries Web Supplement","spell":["Soothe","Veil of Privacy","Dream Council"],"edict":"Comfort and encourage lovers, help the suffering escape their circumstances in life or in death","anathema":"Dismiss or mock a creature’s grief, separate lovers, torture a creature","source_category":["Lost Omens"],"resistance":{},"url":"/Deities.aspx?ID=627","cleric_spell":["Soothe","Veil of Privacy","Dream Council"],"epithet":"The Lost Maiden","religious_symbol":"Ornate golden dagger","domain":["Death","Passion","Sorrow","Water"],"name":"Naderi","category":"deity","pfs":"Standard","deity":["Naderi"],"rarity":"common","slug":"deity-627"},{"deity_category":"Other Gods","deity_category_order":"2Other Gods","primary_source_category":"Lost Omens","sacred_animal":"Horse","area_of_concern":["Travelers","firearms","martial arts"],"favored_weapon":["Hand Cannon"],"source":["Divine Mysteries Web Supplement"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Harm","Heal"],"domain_primary":["Cities","Freedom","Protection","Travel"],"skill":["Acrobatics"],"attribute":["Dexterity","Wisdom"],"id":"deity-629","text":"\nRokoga Gin (The World Walker) Source Divine Mysteries Web Supplement pg. 5 Nethys Note: no description has been provided of this deity Category Other Gods Edicts Seek new horizons, protect travelers on the road, learn something new each day Anathema Willingly stay in one place for longer than your duty requires, accost travelers Area of Concern Travelers, firearms, martial arts Devotee Benefits Divine Attribute Dexterity or Wisdom Divine Font Harm or Heal Divine Sanctification none Divine Skill Acrobatics Favored Weapon Hand Cannon Domains Cities, Freedom, Protection, Travel Alternate Domains Cleric Spells - 1st Fleet Step - 3rd Haste - 7th True Target\n","sacred_color":["blue","gray"],"skill_mod":{},"summary":" Nethys Note: no description has been provided of this deity ","primary_source":"Divine Mysteries Web Supplement","spell":["Fleet Step","Haste","True Target"],"edict":"Seek new horizons, protect travelers on the road, learn something new each day","anathema":"Willingly stay in one place for longer than your duty requires, accost travelers","source_category":["Lost Omens"],"resistance":{},"url":"/Deities.aspx?ID=629","cleric_spell":["Fleet Step","Haste","True Target"],"epithet":"The World Walker","religious_symbol":"Nunchaku made from two linked hand cannons","domain":["Cities","Freedom","Protection","Travel"],"name":"Rokoga Gin","category":"deity","pfs":"Standard","deity":["Rokoga Gin"],"rarity":"common","slug":"deity-629"},{"deity_category":"Other Gods","deity_category_order":"2Other Gods","primary_source_category":"Lost Omens","sacred_animal":"Weaver bird","area_of_concern":["Clothing","craftspeople","security","self-expression"],"favored_weapon":["Staff"],"source":["Divine Mysteries Web Supplement"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Heal"],"domain_primary":["Air","Creation","Protection","Toil"],"skill":["Crafting"],"domain_alternate":["Confidence","Travel"],"legacy_id":["deity-268"],"attribute":["Intelligence","Wisdom"],"id":"deity-630","text":"\nYelayne (The Wind Weaver) Source Divine Mysteries Web Supplement pg. 5 There once was a weaver named Yelayne who was known far and wide for making the finest cloth and most beautiful garments, and one day the Wind fell in love with her. The Wind followed Yelayne everywhere, tugging on her hair and rumpling the beautiful clothing that she worked so hard to craft. She ignored him, because she was wise and knew the Wind could be fickle and cruel. When he persisted in pursuing her against her wishes, she brought out her most tightly-woven bag and whistled for the Wind's attention. When he came rushing, she trapped him in the bag. Ever afterward, she only let the Wind out if he promised to obey her. Yelayne had the Wind carry her all over the world, teaching the art of weaving to any who would work at it and learning how to make the most fantastical clothes. When she tired of that, she had the Wind carry her to Heaven, where she wove starlight into constellations, sunshine into rainbows, and moonbeams into enchantments. She still watches to make sure that none are left exposed for the old Wind to bother, and that all are able to pursue their creative endeavors, express themselves, and dress how they like. Category Other Gods Edicts Develop a signature style, express yourself through craft, provide necessities and protection for those in need Anathema Steal another artisan’s design, participate in an arranged marriage Area of Concern Clothing, craftspeople, security, self-expression Devotee Benefits Divine Attribute Intelligence or Wisdom Divine Font Heal Divine Sanctification can choose holy Divine Skill Crafting Favored Weapon Staff Domains Air, Creation, Protection, Toil Alternate Domains Confidence, Travel Cleric Spells - 1st Phantasmal Minion - 3rd Cozy Cabin - 6th Vibrant Pattern\n","sacred_color":["blue","silver"],"skill_mod":{},"summary":"There once was a weaver named Yelayne who was known far and wide for making the finest cloth and most beautiful garments, and one day the Wind fell …","primary_source":"Divine Mysteries Web Supplement","spell":["Phantasmal Minion","Cozy Cabin","Vibrant Pattern"],"sanctification":["holy"],"edict":"Develop a signature style, express yourself through craft, provide necessities and protection for those in need","anathema":"Steal another artisan’s design, participate in an arranged marriage","source_category":["Lost Omens"],"resistance":{},"url":"/Deities.aspx?ID=630","cleric_spell":["Phantasmal Minion","Cozy Cabin","Vibrant Pattern"],"epithet":"The Wind Weaver","religious_symbol":"Shining spool of thread","domain":["Air","Confidence","Creation","Protection","Toil","Travel"],"name":"Yelayne","category":"deity","pfs":"Standard","deity":["Yelayne"],"rarity":"common","slug":"deity-630"},{"deity_category":"Other Gods","deity_category_order":"2Other Gods","primary_source_category":"Lost Omens","sacred_animal":"Snake","area_of_concern":["Chaos","darkness","destruction","snakes"],"favored_weapon":["Dagger"],"source":["Divine Mysteries Web Supplement"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Harm"],"domain_primary":["Darkness","Destruction","Dragon","Water"],"skill":["Intimidation"],"attribute":["Strength","Constitution"],"id":"deity-631","text":"\nApep (Devourer of the Dawn) Source Divine Mysteries Web Supplement pg. 6 Nethys Note: no description has been provided of this deity Category Other Gods Edicts Destroy boats and ships, create lethal hazards in water, extinguish lights, spread chaos, destroy the world Anathema Aid a sun god or their servents, rescue a creature from drowning Area of Concern Chaos, darkness, destruction, snakes Devotee Benefits Divine Attribute Strength or Constitution Divine Font Harm Divine Sanctification must choose unholy Divine Skill Intimidation Favored Weapon Dagger Domains Darkness, Destruction, Dragon, Water Alternate Domains Cleric Spells - 1st Grim Tendrils - 4th Hydraulic Torrent - 8th Monstrosity Form\n","sacred_color":["blue","white"],"skill_mod":{},"summary":" Nethys Note: no description has been provided of this deity ","primary_source":"Divine Mysteries Web Supplement","spell":["Grim Tendrils","Hydraulic Torrent","Monstrosity Form"],"sanctification":["unholy"],"edict":"Destroy boats and ships, create lethal hazards in water, extinguish lights, spread chaos, destroy the world","anathema":"Aid a sun god or their servents, rescue a creature from drowning","source_category":["Lost Omens"],"resistance":{},"url":"/Deities.aspx?ID=631","cleric_spell":["Grim Tendrils","Hydraulic Torrent","Monstrosity Form"],"epithet":"Devourer of the Dawn","religious_symbol":"Coiled serpent","domain":["Darkness","Destruction","Dragon","Water"],"name":"Apep","category":"deity","pfs":"Restricted","deity":["Apep"],"rarity":"common","slug":"deity-631"},{"deity_category":"Other Gods","deity_category_order":"2Other Gods","primary_source_category":"Lost Omens","sacred_animal":"Cat","area_of_concern":["Cats","pleasure","secrets"],"favored_weapon":["claw","Tekko-Kagi"],"source":["Divine Mysteries Web Supplement"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Heal"],"domain_primary":["Nature","Passion","Protection","Trickery"],"skill":["Deception"],"legacy_id":["deity-50"],"attribute":["Intelligence","Charisma"],"id":"deity-632","text":"\nBastet (The Sly Enchantress) Source Divine Mysteries Web Supplement pg. 6 Nethys Note: no description has been provided of this deity Category Other Gods Edicts Learn secrets, tempt others into revelry, kill harmful snakes and evil spirits, heal diseases Anathema Kill or abuse a house cat, abandon a child, choose to marry Area of Concern Cats, pleasure, secrets Devotee Benefits Divine Attribute Intelligence or Charisma Divine Font Heal Divine Sanctification can choose holy Divine Skill Deception Favored Weapon claw or Tekko-Kagi Domains Nature, Passion, Protection, Trickery Alternate Domains Cleric Spells - 1st Pest Form (cats only) - 3rd Animal Vision - 4th Peaceful Bubble\n","sacred_color":["russet","gold"],"skill_mod":{},"summary":" Nethys Note: no description has been provided of this deity ","primary_source":"Divine Mysteries Web Supplement","spell":["Pest Form","Animal Vision","Peaceful Bubble"],"sanctification":["holy"],"edict":"Learn secrets, tempt others into revelry, kill harmful snakes and evil spirits, heal diseases","anathema":"Kill or abuse a house cat, abandon a child, choose to marry","source_category":["Lost Omens"],"resistance":{},"url":"/Deities.aspx?ID=632","cleric_spell":["Pest Form","Animal Vision","Peaceful Bubble"],"epithet":"The Sly Enchantress","religious_symbol":"Golden cat","domain":["Nature","Passion","Protection","Trickery"],"name":"Bastet","category":"deity","pfs":"Standard","deity":["Bastet"],"rarity":"common","slug":"deity-632"},{"deity_category":"Other Gods","deity_category_order":"2Other Gods","primary_source_category":"Lost Omens","sacred_animal":"Lion","area_of_concern":["Households","luck","marriage","protection"],"favored_weapon":["Mambele"],"source":["Divine Mysteries Web Supplement"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Heal"],"domain_primary":["Earth","Family","Luck","Protection"],"skill":["Performance"],"domain_alternate":["Healing"],"legacy_id":["deity-51"],"attribute":["Constitution","Charisma"],"id":"deity-633","pantheon":["Fortune's Fate"],"text":"\nBes (The Guardian Fool) Source Divine Mysteries Web Supplement pg. 6 Nethys Note: no description has been provided of this deity Category Other Gods Edicts Aid childbirths, spread joy and celebration, protect sleeping creatures Anathema Harm or neglect a child, separate families, use magic to corrupt dreams Area of Concern Households, luck, marriage, protection Pantheons Fortune's Fate Devotee Benefits Divine Attribute Constitution or Charisma Divine Font Heal Divine Sanctification can choose holy Divine Skill Performance Favored Weapon Mambele Domains Earth, Family, Luck, Protection Alternate Domains Healing Cleric Spells - 1st Sleep - 2nd Laughing Fit - 3rd Enthrall\n","sacred_color":["blue","gold"],"skill_mod":{},"summary":" Nethys Note: no description has been provided of this deity ","primary_source":"Divine Mysteries Web Supplement","spell":["Sleep","Laughing Fit","Enthrall"],"sanctification":["holy"],"edict":"Aid childbirths, spread joy and celebration, protect sleeping creatures","anathema":"Harm or neglect a child, separate families, use magic to corrupt dreams","source_category":["Lost Omens"],"resistance":{},"url":"/Deities.aspx?ID=633","cleric_spell":["Sleep","Laughing Fit","Enthrall"],"epithet":"The Guardian Fool","religious_symbol":"Bearded dwarf face","domain":["Earth","Family","Healing","Luck","Protection"],"name":"Bes","category":"deity","pfs":"Standard","deity":["Bes","Fortune's Fate"],"rarity":"common","slug":"deity-633"},{"deity_category":"Other Gods","deity_category_order":"2Other Gods","primary_source_category":"Lost Omens","sacred_animal":"Cow","area_of_concern":["Dance","joy","love","music","the sky"],"favored_weapon":["Shortsword"],"source":["Divine Mysteries Web Supplement"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Heal"],"domain_primary":["Family","Passion","Sun","Wealth"],"skill":["Performance"],"domain_alternate":["Creation"],"legacy_id":["deity-52"],"attribute":["Strength","Charisma"],"id":"deity-634","text":"\nHathor (Mistress of Jubilation) Source Divine Mysteries Web Supplement pg. 6 Nethys Note: no description has been provided of this deity Category Other Gods Edicts Give wealth to new families, aid traders and miners, support musicians, protect and encourage lovers Anathema Discriminate or slight someone based on appearance, intentionally disfigure a creature, refuse food to the starving Area of Concern Dance, joy, love, music, the sky Devotee Benefits Divine Attribute Strength or Charisma Divine Font Heal Divine Sanctification can choose holy Divine Skill Performance Favored Weapon Shortsword Domains Family, Passion, Sun, Wealth Alternate Domains Creation Cleric Spells - 1st Charm - 2nd One with Plants - 8th Uncontrollable Dance\n","sacred_color":["yellow","red"],"skill_mod":{},"summary":" Nethys Note: no description has been provided of this deity ","primary_source":"Divine Mysteries Web Supplement","spell":["Charm","One with Plants","Uncontrollable Dance"],"sanctification":["holy"],"edict":"Give wealth to new families, aid traders and miners, support musicians, protect and encourage lovers","anathema":"Discriminate or slight someone based on appearance, intentionally disfigure a creature, refuse food to the starving","source_category":["Lost Omens"],"resistance":{},"url":"/Deities.aspx?ID=634","cleric_spell":["Charm","One with Plants","Uncontrollable Dance"],"epithet":"Mistress of Jubilation","religious_symbol":"Solar disk with horns","domain":["Creation","Family","Passion","Sun","Wealth"],"name":"Hathor","category":"deity","pfs":"Standard","deity":["Hathor"],"rarity":"common","slug":"deity-634"},{"deity_category":"Other Gods","deity_category_order":"2Other Gods","primary_source_category":"Lost Omens","sacred_animal":"Scarab beetle","area_of_concern":["Freedom","the rising sun","work"],"favored_weapon":["Sling"],"source":["Divine Mysteries Web Supplement"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Heal"],"domain_primary":["Creation","Healing","Protection","Sun"],"skill":["Medicine"],"domain_alternate":["Trickery"],"attribute":["Constitution","Wisdom"],"id":"deity-635","text":"\nKhepri (The Humble Hand) Source Divine Mysteries Web Supplement pg. 6 Nethys Note: no description has been provided of this deity Category Other Gods Edicts Work steadily and consistantly, pray to the rising sun, aid in the renewal and creation of life, perform resurrections Anathema Kill a plant or a creature with cold damage, seal a building to completely block sunlight, harm a pregnant creature Area of Concern Freedom, the rising sun, work Devotee Benefits Divine Attribute Constitution or Wisdom Divine Font Heal Divine Sanctification must choose holy Divine Skill Medicine Favored Weapon Sling Domains Creation, Healing, Protection, Sun Alternate Domains Trickery Cleric Spells - 1st Flourishing Flora - 2nd Floating Flame - 3rd Elemental Absorption\n","sacred_color":["blue","red"],"skill_mod":{},"summary":" Nethys Note: no description has been provided of this deity ","primary_source":"Divine Mysteries Web Supplement","spell":["Flourishing Flora","Floating Flame","Elemental Absorption"],"sanctification":["holy"],"edict":"Work steadily and consistantly, pray to the rising sun, aid in the renewal and creation of life, perform resurrections","anathema":"Kill a plant or a creature with cold damage, seal a building to completely block sunlight, harm a pregnant creature\r\n","source_category":["Lost Omens"],"resistance":{},"url":"/Deities.aspx?ID=635","cleric_spell":["Flourishing Flora","Floating Flame","Elemental Absorption"],"epithet":"The Humble Hand","religious_symbol":"Blue scarab","domain":["Creation","Healing","Protection","Sun","Trickery"],"name":"Khepri","category":"deity","pfs":"Standard","deity":["Khepri"],"rarity":"common","slug":"deity-635"},{"deity_category":"Other Gods","deity_category_order":"2Other Gods","primary_source_category":"Lost Omens","sacred_animal":"Bee","area_of_concern":["Hunting","war","weaving"],"favored_weapon":["Shortbow"],"source":["Divine Mysteries Web Supplement"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Heal"],"domain_primary":["Creation","Fate","Nature","Water"],"skill":["Survival"],"domain_alternate":["Death","Protection","Zeal"],"attribute":["Dexterity","Wisdom"],"id":"deity-636","text":"\nNeith (Ruler of Arrows) Source Divine Mysteries Web Supplement pg. 6 Nethys Note: no description has been provided of this deity Category Other Gods Edicts Protect the dead, open pathways, aid single mothers, lend your prowess to hunts and war Anathema Disrupt the cosmic balance, trap a soul, pollute waterways Area of Concern Hunting, war, weaving Devotee Benefits Divine Attribute Dexterity or Wisdom Divine Font Heal Divine Sanctification can choose holy Divine Skill Survival Favored Weapon Shortbow Domains Creation, Fate, Nature, Water Alternate Domains Death, Protection, Zeal Cleric Spells - 1st Sure Strike - 5th Control Water - 6th Arrow Salvo\n","sacred_color":["green","red"],"skill_mod":{},"summary":" Nethys Note: no description has been provided of this deity ","primary_source":"Divine Mysteries Web Supplement","spell":["Sure Strike","Control Water","Arrow Salvo"],"sanctification":["holy"],"edict":"Protect the dead, open pathways, aid\r\nsingle mothers, lend your prowess to\r\nhunts and war","anathema":"Disrupt the cosmic balance, trap a soul, pollute waterways","source_category":["Lost Omens"],"resistance":{},"url":"/Deities.aspx?ID=636","cleric_spell":["Sure Strike","Control Water","Arrow Salvo"],"epithet":"Ruler of Arrows","religious_symbol":"Shield and two crossed arrows","domain":["Creation","Death","Fate","Nature","Protection","Water","Zeal"],"name":"Neith","category":"deity","pfs":"Standard","deity":["Neith"],"rarity":"common","slug":"deity-636"},{"deity_category":"Other Gods","deity_category_order":"2Other Gods","primary_source_category":"Lost Omens","sacred_animal":"Kite","area_of_concern":["Mourning","night","protection of the dead"],"favored_weapon":["Light Mace"],"source":["Divine Mysteries Web Supplement"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Heal"],"domain_primary":["Darkness","Family","Protection","Sorrow"],"skill":["Medicine"],"domain_alternate":["Dust","Duty"],"attribute":["Wisdom","Charisma"],"id":"deity-637","text":"\nNephthys (Mistress of the Mansion) Source Divine Mysteries Web Supplement pg. 6 Nethys Note: no description has been provided of this deity Category Other Gods Edicts Mourn the dead and prepare them for burial, protect rightful rulers, assist childbirths, drink beer and celebrate Anathema Mock the grieving, desecrate a corpse, refuse food to a child Area of Concern Mourning, night, protection of the dead Devotee Benefits Divine Attribute Wisdom or Charisma Divine Font Heal Divine Sanctification can choose holy Divine Skill Medicine Favored Weapon Light Mace Domains Darkness, Family, Protection, Sorrow Alternate Domains Dust, Duty Cleric Spells - 1st Breathe Fire - 2nd Umbral Extraction - 4th Aerial Form\n","sacred_color":["amber","black"],"skill_mod":{},"summary":" Nethys Note: no description has been provided of this deity ","primary_source":"Divine Mysteries Web Supplement","spell":["Breathe Fire","Umbral Extraction","Aerial Form"],"sanctification":["holy"],"edict":"Mourn the dead and prepare them for burial, protect rightful rulers, assist childbirths, drink beer and celebrate","anathema":"Mock the grieving, desecrate a corpse, refuse food to a child","source_category":["Lost Omens"],"resistance":{},"url":"/Deities.aspx?ID=637","cleric_spell":["Breathe Fire","Umbral Extraction","Aerial Form"],"epithet":"Mistress of the Mansion","religious_symbol":"Basket atop a palace","domain":["Darkness","Dust","Duty","Family","Protection","Sorrow"],"name":"Nephthys","category":"deity","pfs":"Standard","deity":["Nephthys"],"rarity":"common","slug":"deity-637"},{"deity_category":"Other Gods","deity_category_order":"2Other Gods","primary_source_category":"Lost Omens","sacred_animal":"Bull","area_of_concern":["Architecture","craftsmanship","creation","metalworking"],"favored_weapon":["Staff"],"source":["Divine Mysteries Web Supplement"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Heal"],"domain_primary":["Creation","Fire","Metal","Truth"],"skill":["Crafting"],"domain_alternate":["Knowledge"],"attribute":["Intelligence","Charisma"],"id":"deity-638","text":"\nPtah (Lord of Eternity) Source Divine Mysteries Web Supplement pg. 6 Nethys Note: no description has been provided of this deity Category Other Gods Edicts Craft your ideas into reality, encourage stability, listen to prayers, perform ceremonies as needed Anathema Make shoddy or unsafe buildings, lie, enforce injustice, violate the protection of Ptah Area of Concern Architecture, craftsmanship, creation, metalworking Devotee Benefits Divine Attribute Intelligence or Charisma Divine Font Heal Divine Sanctification can choose holy Divine Skill Crafting Favored Weapon Staff Domains Creation, Fire, Metal, Truth Alternate Domains Knowledge Cleric Spells - 1st Temporary Tool - 6th Wall of Metal - 8th Ferrous Form\n","sacred_color":["blue","green"],"skill_mod":{},"summary":" Nethys Note: no description has been provided of this deity ","primary_source":"Divine Mysteries Web Supplement","spell":["Temporary Tool","Wall of Metal","Ferrous Form"],"sanctification":["holy"],"edict":"Craft your ideas into reality, encourage stability, listen to prayers, perform ceremonies as needed","anathema":"Make shoddy or unsafe buildings, lie, enforce injustice, violate the protection of Ptah","source_category":["Lost Omens"],"resistance":{},"url":"/Deities.aspx?ID=638","cleric_spell":["Temporary Tool","Wall of Metal","Ferrous Form"],"epithet":"Lord of Eternity","religious_symbol":"Staff composed of the ankh, djed, and was","domain":["Creation","Fire","Knowledge","Metal","Truth"],"name":"Ptah","category":"deity","pfs":"Standard","deity":["Ptah"],"rarity":"common","slug":"deity-638"},{"deity_category":"Other Gods","deity_category_order":"2Other Gods","primary_source_category":"Lost Omens","sacred_animal":"Lion","area_of_concern":["Fire","healing","vengeance","war"],"favored_weapon":["claw","Battle Axe"],"source":["Divine Mysteries Web Supplement"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Harm","Heal"],"domain_primary":["Destruction","Healing","Indulgence","Might"],"skill":["Medicine"],"legacy_id":["deity-58"],"attribute":["Strength","Wisdom"],"id":"deity-639","text":"\nSekhmet (Lady of Slaughter) Source Divine Mysteries Web Supplement pg. 6 Nethys Note: no description has been provided of this deity Category Other Gods Edicts Slaughter your enemies, drink the blood of defeated foes, heal battle injuries Anathema Spare an evil fiend, fail to placate Sekhmet with daily rituals Area of Concern Fire, healing, vengeance, war Devotee Benefits Divine Attribute Strength or Wisdom Divine Font Harm or Heal Divine Sanctification can choose holy Divine Skill Medicine Favored Weapon claw or Battle Axe Domains Destruction, Healing, Indulgence, Might Alternate Domains Cleric Spells - 1st Sure Strike - 4th Wall of Fire - 5th Moon Frenzy\n","sacred_color":["green","red"],"skill_mod":{},"summary":" Nethys Note: no description has been provided of this deity ","primary_source":"Divine Mysteries Web Supplement","spell":["Sure Strike","Wall of Fire","Moon Frenzy"],"sanctification":["holy"],"edict":"Slaughter your enemies, drink the blood of defeated foes, heal battle injuries","anathema":"Spare an evil fiend, fail to placate Sekhmet with daily rituals","source_category":["Lost Omens"],"resistance":{},"url":"/Deities.aspx?ID=639","cleric_spell":["Sure Strike","Wall of Fire","Moon Frenzy"],"epithet":"Lady of Slaughter","religious_symbol":"Seven arrows","domain":["Destruction","Healing","Indulgence","Might"],"name":"Sekhmet","category":"deity","pfs":"Restricted","deity":["Sekhmet"],"rarity":"common","slug":"deity-639"},{"deity_category":"Other Gods","deity_category_order":"2Other Gods","primary_source_category":"Lost Omens","sacred_animal":"Scorpion","area_of_concern":["Embalming","healing","scorpions"],"favored_weapon":["Whip"],"source":["Divine Mysteries Web Supplement"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Heal"],"domain_primary":["Healing","Magic","Nature","Protection"],"skill":["Medicine"],"legacy_id":["deity-59"],"attribute":["Dexterity","Wisdom"],"id":"deity-640","text":"\nSelket (Mistress of the Beautiful House) Source Divine Mysteries Web Supplement pg. 6 Nethys Note: no description has been provided of this deity Category Other Gods Edicts Avenge the wronged, protect the dead and the vulnerable, use poison and suffocation, heal others Anathema Poison someone you didn’t intend to, harm a creature as punishment for a different creature’s crime, desecrate a corpse Area of Concern Embalming, healing, scorpions Devotee Benefits Divine Attribute Dexterity or Wisdom Divine Font Heal Divine Sanctification can choose holy Divine Skill Medicine Favored Weapon Whip Domains Healing, Magic, Nature, Protection Alternate Domains Cleric Spells - 1st Soothe - 2nd Vomit Swarm - 3rd Paralyze\n","sacred_color":["black","red"],"skill_mod":{},"summary":" Nethys Note: no description has been provided of this deity ","primary_source":"Divine Mysteries Web Supplement","spell":["Soothe","Vomit Swarm","Paralyze"],"sanctification":["holy"],"edict":"Avenge the wronged, protect the dead and the vulnerable, use poison and suffocation, heal others","anathema":"Poison someone you didn’t intend to, harm a creature as punishment for a different creature’s crime, desecrate a corpse","source_category":["Lost Omens"],"resistance":{},"url":"/Deities.aspx?ID=640","cleric_spell":["Soothe","Vomit Swarm","Paralyze"],"epithet":"Mistress of the Beautiful House","religious_symbol":"Red scorpion","domain":["Healing","Magic","Nature","Protection"],"name":"Selket","category":"deity","pfs":"Standard","deity":["Selket"],"rarity":"common","slug":"deity-640"},{"deity_category":"Other Gods","deity_category_order":"2Other Gods","primary_source_category":"Lost Omens","sacred_animal":"Sha","area_of_concern":["Darkness","deserts","murder","storms"],"favored_weapon":["Spear"],"source":["Divine Mysteries Web Supplement"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Harm"],"domain_primary":["Darkness","Death","Dust","Lightning"],"skill":["Intimidation"],"domain_alternate":["Destruction"],"legacy_id":["deity-242"],"attribute":["Strength","Charisma"],"id":"deity-641","text":"\nSet (Lord of the Dark Desert) Source Divine Mysteries Web Supplement pg. 6 Set is the most reviled of all the Ancient Osirian pantheon. He is the encroaching desert, the invader, the sandstorm destroying everything in its path, as well as the dead who rise from their graves. Category Other Gods Edicts Bring chaos to society, murder those who stand in your way, defeat your foes with personal strength and cunning, kill fiends Anathema Permit the spread of the desert to fertile lands, refuse to fight your own battles, aid Apep or other omnicidal gods Area of Concern Darkness, deserts, murder, storms Devotee Benefits Divine Attribute Strength or Charisma Divine Font Harm Divine Sanctification can choose holy or unholy Divine Skill Intimidation Favored Weapon Spear Domains Darkness, Death, Dust, Lightning Alternate Domains Destruction Cleric Spells - 1st Penumbral Shroud - 3rd Cup of Dust - 6th Disintegrate\n","sacred_color":["red","yellow"],"skill_mod":{},"summary":"Set is the most reviled of all the Ancient Osirian pantheon. He is the encroaching desert, the invader, the sandstorm destroying everything in its …","primary_source":"Divine Mysteries Web Supplement","spell":["Penumbral Shroud","Cup of Dust","Disintegrate"],"sanctification":["holy","unholy"],"edict":"Bring chaos to society, murder those who stand in your way, defeat your foes with personal strength and cunning, kill fiends ","anathema":"Permit the spread of the desert to fertile lands, refuse to fight your own battles, aid Apep or other omnicidal gods","source_category":["Lost Omens"],"resistance":{},"url":"/Deities.aspx?ID=641","cleric_spell":["Penumbral Shroud","Cup of Dust","Disintegrate"],"epithet":"Lord of the Dark Desert","religious_symbol":"Sha head","domain":["Darkness","Death","Destruction","Dust","Lightning"],"name":"Set","category":"deity","pfs":"Restricted","deity":["Set"],"rarity":"common","slug":"deity-641"},{"deity_category":"Other Gods","deity_category_order":"2Other Gods","primary_source_category":"Lost Omens","sacred_animal":"Crocodile","area_of_concern":["Crocodiles","fertility","military prowess","rivers"],"favored_weapon":["Falchion"],"source":["Divine Mysteries Web Supplement"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Harm","Heal"],"domain_primary":["Dragon","Might","Protection","Water"],"skill":["Athletics"],"legacy_id":["deity-60"],"attribute":["Strength","Constitution"],"id":"deity-642","text":"\nSobek (The Raging Torrent) Source Divine Mysteries Web Supplement pg. 6 Nethys Note: no description has been provided of this deity Category Other Gods Edicts Take what you want, indulge in base desires, feast on luxurious food, kill demons and evil creatures Anathema Cower from fights, despoil the land, kill the innocent Area of Concern Crocodiles, fertility, military prowess, rivers Devotee Benefits Divine Attribute Strength or Constitution Divine Font Harm or Heal Divine Sanctification can choose holy or unholy Divine Skill Athletics Favored Weapon Falchion Domains Dragon, Might, Protection, Water Alternate Domains Cleric Spells - 1st Hydraulic Push - 3rd Feet to Fins - 4th Dinosaur Form (appears as crocodile)\n","sacred_color":["green","gold"],"skill_mod":{},"summary":" Nethys Note: no description has been provided of this deity ","primary_source":"Divine Mysteries Web Supplement","spell":["Hydraulic Push","Feet to Fins","Dinosaur Form"],"sanctification":["holy","unholy"],"edict":"Take what you want, indulge in base desires, feast on luxurious food, kill demons and evil creatures","anathema":"Cower from fights, despoil the land, kill the innocent","source_category":["Lost Omens"],"resistance":{},"url":"/Deities.aspx?ID=642","cleric_spell":["Hydraulic Push","Feet to Fins","Dinosaur Form"],"epithet":"The Raging Torrent","religious_symbol":"Green crocodile","domain":["Dragon","Might","Protection","Water"],"name":"Sobek","category":"deity","pfs":"Standard","deity":["Sobek"],"rarity":"common","slug":"deity-642"},{"deity_category":"Other Gods","deity_category_order":"2Other Gods","primary_source_category":"Lost Omens","sacred_animal":"Uraeus","area_of_concern":["Good serpents","the River Sphinx","wisdom"],"favored_weapon":["Light Mace"],"source":["Divine Mysteries Web Supplement"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Heal"],"domain_primary":["Protection","Travel","Water","Zeal"],"skill":["Nature"],"legacy_id":["deity-62"],"attribute":["Dexterity","Wisdom"],"id":"deity-643","text":"\nWadjet (The Green Empress) Source Divine Mysteries Web Supplement pg. 6 Nethys Note: no description has been provided of this deity Category Other Gods Edicts Defend your homelands and your people, aid childbirths, grow papyrus, protect sources of clean water Anathema Refuse to help a drowning creature, harm a rightful ruler Area of Concern Good serpents, the River Sphinx, wisdom Devotee Benefits Divine Attribute Dexterity or Wisdom Divine Font Heal Divine Sanctification must choose holy Divine Skill Nature Favored Weapon Light Mace Domains Protection, Travel, Water, Zeal Alternate Domains Cleric Spells - 1st Hydraulic Push - 2nd Animal Form (snake only) - 4th Reflective Scales\n","sacred_color":["blue","gold"],"skill_mod":{},"summary":" Nethys Note: no description has been provided of this deity ","primary_source":"Divine Mysteries Web Supplement","spell":["Hydraulic Push","Animal Form","Reflective Scales"],"sanctification":["holy"],"edict":"Defend your homelands and your people, aid childbirths, grow papyrus, protect sources of clean water","anathema":"Refuse to help a drowning creature, harm a rightful ruler","source_category":["Lost Omens"],"resistance":{},"url":"/Deities.aspx?ID=643","cleric_spell":["Hydraulic Push","Animal Form","Reflective Scales"],"epithet":"The Green Empress","religious_symbol":"Uraeus","domain":["Protection","Travel","Water","Zeal"],"name":"Wadjet","category":"deity","pfs":"Restricted","deity":["Wadjet"],"rarity":"common","slug":"deity-643"},{"deity_category":"Demon Lords","deity_category_order":"2Demon Lords","primary_source_category":"Lost Omens","sacred_animal":"Ape","area_of_concern":["Apes","jungles","tyrants"],"favored_weapon":["Fist","Spear"],"source":["Divine Mysteries Web Supplement"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Harm"],"domain_primary":["Destruction","Might","Nature","Tyranny"],"skill":["Athletics"],"domain_alternate":["Indulgence","Zeal"],"legacy_id":["deity-72"],"attribute":["Strength","Constitution"],"id":"deity-644","text":"\nAngazhan (The Ravenous King) Source Divine Mysteries Web Supplement pg. 8 Angazhan is a name well known in the Mwangi Expanse, and for good reason. Called the Ravenous King and Demon Lord of Beasts, he appears as an enormous and terrifying red-furred ape with six long fingers on each hand, massive and clawed. His red eyes, twisted horns, and viciously sharp fangs give him a demonic appearance. His followers range from gnoll to charau-kas to nalfeshnee demons that number in the thousands. Category Demon Lords Edicts Commit acts of brutal violence, test yourself against nature, make animals more dangerous Anathema Cower from fights, allow yourself to be resurrected instead of reincarnated Area of Concern Apes, jungles, tyrants Devotee Benefits Divine Attribute Strength or Constitution Divine Font Harm Divine Sanctification none Divine Skill Athletics Favored Weapon Fist or Spear Domains Destruction, Might, Nature, Tyranny Alternate Domains Indulgence, Zeal Cleric Spells - 1st Sure Strike - 2nd Animal Form (ape only) - 5th Moon Frenzy\n","sacred_color":["black","red"],"skill_mod":{},"summary":"Angazhan is a name well known in the Mwangi Expanse, and for good reason. Called the Ravenous King and Demon Lord of Beasts, he appears as an …","primary_source":"Divine Mysteries Web Supplement","spell":["Sure Strike","Animal Form","Moon Frenzy"],"edict":"Commit acts of brutal violence, test yourself against nature, make animals more dangerous","anathema":"Cower from fights, allow yourself to be resurrected instead of reincarnated","source_category":["Lost Omens"],"resistance":{},"url":"/Deities.aspx?ID=644","cleric_spell":["Sure Strike","Animal Form","Moon Frenzy"],"epithet":"The Ravenous King","religious_symbol":"Demonic ape face","domain":["Destruction","Indulgence","Might","Nature","Tyranny","Zeal"],"name":"Angazhan","category":"deity","pfs":"Restricted","deity":["Angazhan"],"rarity":"common","slug":"deity-644"},{"deity_category":"Empyreal Lords","deity_category_order":"2Empyreal Lords","primary_source_category":"Lost Omens","sacred_animal":"Golden eagle","area_of_concern":["Bodyguards","protection","watchfulness"],"favored_weapon":["Spear"],"source":["Divine Mysteries Web Supplement"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Heal"],"domain_primary":["Duty","Might","Protection","Zeal"],"skill":["Athletics"],"domain_alternate":["Family"],"legacy_id":["deity-244"],"attribute":["Strength","Constitution"],"id":"deity-645","text":"\nArqueros (The Golden Bulwark) Source Divine Mysteries Web Supplement pg. 11 As strong in will as he is in form, Arqueros is Lord of the Wall, guardian of Heaven, and empyreal lord of bodyguards, protection, and watchfulness. He maintains eternal vigil at Heaven's gates, resplendent in gold armor and clutching a diamond-headed spear. Whatever the truth of his heart, Arqueros is composed in the face of dire threats and is a stalwart defender who would die before abandoning his duties. Category Empyreal Lords Edicts Protect those weaker than you; remain alert for danger; create, maintain, or patrol defenses Anathema Abandon others while you retreat, engage in needless destruction or bloodshed, intentionally fall asleep or grow lax on watch Area of Concern Bodyguards, protection, watchfulness Devotee Benefits Divine Attribute Strength or Constitution Divine Font Heal Divine Sanctification must choose holy Divine Skill Athletics Favored Weapon Spear Domains Duty, Might, Protection, Zeal Alternate Domains Family Cleric Spells - 1st Endure - 4th Mountain Resilience (appears as gold skin) - 5th Wall of Stone\n","sacred_color":["gold","purple"],"skill_mod":{},"summary":"As strong in will as he is in form, Arqueros is Lord of the Wall, guardian of Heaven , and empyreal lord of bodyguards, protection, and …","primary_source":"Divine Mysteries Web Supplement","spell":["Endure","Mountain Resilience","Wall of Stone"],"sanctification":["holy"],"edict":"Protect those weaker than you; remain alert for danger; create, maintain, or patrol defenses","anathema":"Abandon others while you retreat, engage in needless destruction or bloodshed, intentionally fall asleep or grow lax on watch","source_category":["Lost Omens"],"resistance":{},"url":"/Deities.aspx?ID=645","cleric_spell":["Endure","Mountain Resilience","Wall of Stone"],"epithet":"The Golden Bulwark","religious_symbol":"Gauntlet and briars","domain":["Duty","Family","Might","Protection","Zeal"],"name":"Arqueros","category":"deity","pfs":"Standard","deity":["Arqueros"],"rarity":"common","slug":"deity-645"},{"deity_category":"Empyreal Lords","deity_category_order":"2Empyreal Lords","primary_source_category":"Lost Omens","sacred_animal":"Dove","area_of_concern":["Executions","judiciousness","responsibility"],"favored_weapon":["Greataxe"],"source":["Divine Mysteries Web Supplement"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Harm","Heal"],"domain_primary":["Death","Duty","Truth","Vigil"],"skill":["Athletics"],"legacy_id":["deity-117"],"attribute":["Constitution","Wisdom"],"id":"deity-646","text":"\nDammerich (The Weighted Swing) Source Divine Mysteries Web Supplement pg. 11 Nethys Note: no description has been provided of this deity Category Empyreal Lords Edicts Perform just executions, study local laws, oppose corrupt or bloodthirsty government officials Anathema Kill without thought, execute the innocent, mock the condemned, falsely incriminate another Area of Concern Executions, judiciousness, responsibility Devotee Benefits Divine Attribute Constitution or Wisdom Divine Font Harm or Heal Divine Sanctification can choose holy Divine Skill Athletics Favored Weapon Greataxe Domains Death, Duty, Truth, Vigil Alternate Domains Cleric Spells - 1st Sure Strike - 3rd Paralyze - 4th Mountain Resilience\n","sacred_color":["gray","white"],"skill_mod":{},"summary":" Nethys Note: no description has been provided of this deity ","primary_source":"Divine Mysteries Web Supplement","spell":["Sure Strike","Paralyze","Mountain Resilience"],"sanctification":["holy"],"edict":"Perform just executions, study local laws, oppose corrupt or bloodthirsty government officials","anathema":"Kill without thought, execute the innocent, mock the condemned, falsely incriminate another","source_category":["Lost Omens"],"resistance":{},"url":"/Deities.aspx?ID=646","cleric_spell":["Sure Strike","Paralyze","Mountain Resilience"],"epithet":"The Weighted Swing","religious_symbol":"Dove perched on axe","domain":["Death","Duty","Truth","Vigil"],"name":"Dammerich","category":"deity","pfs":"Standard","deity":["Dammerich"],"rarity":"common","slug":"deity-646"},{"deity_category":"Empyreal Lords","deity_category_order":"2Empyreal Lords","primary_source_category":"Lost Omens","sacred_animal":"Ladybug","area_of_concern":["Gardens","orchards","wine"],"favored_weapon":["Club"],"source":["Divine Mysteries Web Supplement"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Heal"],"domain_primary":["Indulgence","Luck","Nature","Swarm"],"skill":["Nature"],"domain_alternate":["Disorientation"],"legacy_id":["deity-120"],"attribute":["Constitution","Wisdom"],"id":"deity-647","text":"\nHalcamora (Lady of Ripe Bounty) Source Divine Mysteries Web Supplement pg. 11 Nethys Note: no description has been provided of this deity Category Empyreal Lords Edicts Cultivate gardens, share wine, keep helpful insects, teach others to farm Anathema Salt or despoil the earth, spread plague or pestilence, carelessly use pesticides Area of Concern Gardens, orchards, wine Devotee Benefits Divine Attribute Constitution or Wisdom Divine Font Heal Divine Sanctification can choose holy Divine Skill Nature Favored Weapon Club Domains Indulgence, Luck, Nature, Swarm Alternate Domains Disorientation Cleric Spells - 1st Summon Plant or Fungus - 2nd Stupefy - 5th Plant Form\n","sacred_color":["red","white"],"skill_mod":{},"summary":" Nethys Note: no description has been provided of this deity ","primary_source":"Divine Mysteries Web Supplement","spell":["Summon Plant or Fungus","Stupefy","Plant Form"],"sanctification":["holy"],"edict":"Cultivate gardens, share wine, keep helpful insects, teach others to farm","anathema":"Salt or despoil the earth, spread plague or pestilence, carelessly use pesticides","source_category":["Lost Omens"],"resistance":{},"url":"/Deities.aspx?ID=647","cleric_spell":["Summon Plant or Fungus","Stupefy","Plant Form"],"epithet":"Lady of Ripe Bounty","religious_symbol":"Jug of grapes","domain":["Disorientation","Indulgence","Luck","Nature","Swarm"],"name":"Halcamora","category":"deity","pfs":"Standard","deity":["Halcamora"],"rarity":"common","slug":"deity-647"},{"deity_category":"Empyreal Lords","deity_category_order":"2Empyreal Lords","primary_source_category":"Lost Omens","sacred_animal":"Black tiger","area_of_concern":["Cowards","the untested","youths"],"favored_weapon":["Shortsword"],"source":["Divine Mysteries Web Supplement"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Heal"],"domain_primary":["Confidence","Nightmares","Protection","Travel"],"skill":["Intimidation"],"domain_alternate":["Introspection","Truth"],"legacy_id":["deity-122"],"attribute":["Strength","Wisdom"],"id":"deity-648","text":"\nJaidz (Fearless Claw) Source Divine Mysteries Web Supplement pg. 11 Nethys Note: no description has been provided of this deity Category Empyreal Lords Edicts Forgive cowards and offer them guidance, encourage others to test their mettle, face and learn from your fears Anathema Punish another creature for cowardice, routinely avoid that which scares you Area of Concern Cowards, the untested, youths Devotee Benefits Divine Attribute Strength or Wisdom Divine Font Heal Divine Sanctification can choose holy Divine Skill Intimidation Favored Weapon Shortsword Domains Confidence, Nightmares, Protection, Travel Alternate Domains Introspection, Truth Cleric Spells - 1st Tailwind - 3rd Haste - 7th Mask of Terror\n","sacred_color":["brown","green"],"skill_mod":{},"summary":" Nethys Note: no description has been provided of this deity ","primary_source":"Divine Mysteries Web Supplement","spell":["Tailwind","Haste","Mask of Terror"],"sanctification":["holy"],"edict":"Forgive cowards and offer them guidance, encourage others to test their mettle, face and learn from your fears","anathema":"Punish another creature for cowardice, routinely avoid that which scares you","source_category":["Lost Omens"],"resistance":{},"url":"/Deities.aspx?ID=648","cleric_spell":["Tailwind","Haste","Mask of Terror"],"epithet":"Fearless Claw","religious_symbol":"Path between two trees","domain":["Confidence","Introspection","Nightmares","Protection","Travel","Truth"],"name":"Jaidz","category":"deity","pfs":"Standard","deity":["Jaidz"],"rarity":"common","slug":"deity-648"},{"deity_category":"Empyreal Lords","deity_category_order":"2Empyreal Lords","primary_source_category":"Lost Omens","sacred_animal":"Rabbit","area_of_concern":["Rites of passage","sex workers","virginity"],"favored_weapon":["Longsword"],"source":["Divine Mysteries Web Supplement"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Heal"],"domain_primary":["Change","Passion","Protection","Repose"],"skill":["Society"],"legacy_id":["deity-124"],"attribute":["Wisdom","Charisma"],"id":"deity-649","pantheon":["Guardians of the Sacred Self"],"text":"\nLymnieris (The Auroral Tower) Source Divine Mysteries Web Supplement pg. 12 Nethys Note: no description has been provided of this deity Category Empyreal Lords Edicts Help others achieve their desires, aid and protect sex workers, help others through difficult transitions Anathema Persecute sex workers, force or support unwanted marriages Area of Concern Rites of passage, sex workers, virginity Pantheons Guardians of the Sacred Self Devotee Benefits Divine Attribute Wisdom or Charisma Divine Font Heal Divine Sanctification must choose holy Divine Skill Society Favored Weapon Longsword Domains Change, Passion, Protection, Repose Alternate Domains Cleric Spells - 1st Leaden Steps - 3rd Threefold Aspect - 4th Containment\n","sacred_color":["red","white"],"skill_mod":{},"summary":" Nethys Note: no description has been provided of this deity ","primary_source":"Divine Mysteries Web Supplement","spell":["Leaden Steps","Threefold Aspect","Containment"],"sanctification":["holy"],"edict":"Help others achieve their desires, aid and protect sex workers, help others through difficult transitions","anathema":"Persecute sex workers, force or support unwanted marriages","source_category":["Lost Omens"],"resistance":{},"url":"/Deities.aspx?ID=649","cleric_spell":["Leaden Steps","Threefold Aspect","Containment"],"epithet":"The Auroral Tower","religious_symbol":"White-hooded profile","domain":["Change","Passion","Protection","Repose"],"name":"Lymnieris","category":"deity","pfs":"Standard","deity":["Lymnieris","Guardians of the Sacred Self"],"rarity":"common","slug":"deity-649"},{"deity_category":"Empyreal Lords","deity_category_order":"2Empyreal Lords","primary_source_category":"Lost Omens","sacred_animal":"Dove","area_of_concern":["Celebration","contests","sport"],"favored_weapon":["Spiked Gauntlet"],"source":["Divine Mysteries Web Supplement"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Heal"],"domain_primary":["Ambition","Confidence","Freedom","Might"],"skill":["Athletics"],"domain_alternate":["Indulgence","Zeal"],"legacy_id":["deity-265"],"attribute":["Strength","Charisma"],"id":"deity-650","text":"\nMarishi (The Festival Queen) Source Divine Mysteries Web Supplement pg. 12 Marishi is an azata empyreal lord and the goddess of athletics and sport, enthusiastic competition, and joyous celebration. She takes joy from competitions, games, and contests of all kinds, including artistic contests, like dance-offs and art showcases; mental contests, like trivia and complex board games; athletic contests, like races and weightlifting; and organized sports. Regardless of the contest, Marishi believes participants should strive for victory, compete honorably, and show pride in their accomplishments and efforts. She believes the winners of any competition should celebrate their victory and be lauded by others, for such is the prize for triumph. Marishi teaches that competition and the ensuing revelry should be fun and safe, for no joy can come from bringing harm to others Category Empyreal Lords Edicts Celebrate success, compete honorably, strive for victory, show pride in your accomplishments Anathema Bully a competitor; deny a worthy victor their celebration or reward; cheat at a competition, contest, game, or sport Area of Concern Celebration, contests, sport Devotee Benefits Divine Attribute Strength or Charisma Divine Font Heal Divine Sanctification can choose holy Divine Skill Athletics Favored Weapon Spiked Gauntlet Domains Ambition, Confidence, Freedom, Might Alternate Domains Indulgence, Zeal Cleric Spells - 1st Tailwind - 3rd Roaring Applause - 4th Winning Streak\n","sacred_color":["all"],"skill_mod":{},"summary":"Marishi is an azata empyreal lord and the goddess of athletics and sport, enthusiastic competition, and joyous celebration. She takes joy from …","primary_source":"Divine Mysteries Web Supplement","spell":["Tailwind","Roaring Applause","Winning Streak"],"sanctification":["holy"],"edict":"Celebrate success, compete honorably, strive for victory, show pride in your accomplishments","anathema":"Bully a competitor; deny a worthy victor their celebration or reward; cheat at a competition, contest, game, or sport","source_category":["Lost Omens"],"resistance":{},"url":"/Deities.aspx?ID=650","cleric_spell":["Tailwind","Roaring Applause","Winning Streak"],"epithet":"The Festival Queen","religious_symbol":"Swirling rainbow ribbons","domain":["Ambition","Confidence","Freedom","Indulgence","Might","Zeal"],"name":"Marishi","category":"deity","pfs":"Standard","deity":["Marishi"],"rarity":"common","slug":"deity-650"},{"deity_category":"Empyreal Lords","deity_category_order":"2Empyreal Lords","primary_source_category":"Lost Omens","sacred_animal":"Tree snake","area_of_concern":["Jokes","pranks","surprises"],"favored_weapon":["Blowgun"],"source":["Divine Mysteries Web Supplement"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Heal"],"domain_primary":["Change","Confidence","Disorientation","Trickery"],"skill":["Acrobatics"],"legacy_id":["deity-266"],"attribute":["Dexterity","Charisma"],"id":"deity-651","text":"\nPicoperi (Merrygleam) Source Divine Mysteries Web Supplement pg. 12 Picoperi, the eternal trickster, finds joy in even the simplest joke or prank. He delights in the surprises of daily life, always seeking the next thrill. Never content with regular schedules, his days vary wildly from one to the next. One evening, he may try to tickle Asmodeus's nose with a feather and the next morning, he may bump Artokus Kirran's arm as the famous alchemist works in his lab. No one is too important or mundane for his jests. Category Empyreal Lords Edicts Relish in jokes and pranks, lighten the mood, embrace surprises Anathema Spoil the fun, use a prank to cause real harm Area of Concern Jokes, pranks, and surprises Devotee Benefits Divine Attribute Dexterity or Charisma Divine Font Heal Divine Sanctification can choose holy Divine Skill Acrobatics Favored Weapon Blowgun Domains Change, Confidence, Disorientation, Trickery Alternate Domains Cleric Spells - 1st Grease - 3rd Feet to Fins - 6th Mislead\n","sacred_color":["brown","green"],"skill_mod":{},"summary":"Picoperi, the eternal trickster, finds joy in even the simplest joke or prank. He delights in the surprises of daily life, always seeking the next …","primary_source":"Divine Mysteries Web Supplement","spell":["Grease","Feet to Fins","Mislead"],"sanctification":["holy"],"edict":"Relish in jokes and pranks, lighten the mood, embrace surprises","anathema":"Spoil the fun, use a prank to cause real harm","source_category":["Lost Omens"],"resistance":{},"url":"/Deities.aspx?ID=651","cleric_spell":["Grease","Feet to Fins","Mislead"],"epithet":"Merrygleam","religious_symbol":"Snake on a tree branch","domain":["Change","Confidence","Disorientation","Trickery"],"name":"Picoperi","category":"deity","pfs":"Standard","deity":["Picoperi"],"rarity":"common","slug":"deity-651"},{"deity_category":"Empyreal Lords","deity_category_order":"2Empyreal Lords","primary_source_category":"Lost Omens","sacred_animal":"Sheep","area_of_concern":["Animal husbandry","herd animals","shepherds"],"favored_weapon":["Staff"],"source":["Divine Mysteries Web Supplement"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Heal"],"domain_primary":["Family","Nature","Protection","Travel"],"skill":["Nature"],"legacy_id":["deity-240"],"attribute":["Constitution","Wisdom"],"id":"deity-652","text":"\nRowdrosh (The Herdsman) Source Divine Mysteries Web Supplement pg. 12 Within the Realm of the Mammoth Lords, animals often hold as much importance as people, for both have spirits and are a part of the natural world. Most followings consider animals equal members of the community and treat these beings with respect. Of all the spirits and gods of animals, most people of the Realm feel kinship with Rowdrosh. The empyreal lord Rowdrosh is to animals what Bergelmir is to people—a guide and caretaker who binds members of a community together with common goals and feelings of kinship. It was Rowdrosh who convinced the first animals to join in groups bound not just by survival, but by companionship. Rowdrosh lived among the packs and herds, eventually settling among a herd of sheep and partially adopting their form. He was the first to domesticate an animal, and with patience and his blessing, countless people have followed in his footsteps since, taming dogs, oxen, sheep, mammoths, and far wilder creatures throughout the ages. Rowdrosh teaches people to watch over those in their charge—whether a literal herd or members of a following—and to treat animals with the kindness, care, and patience they would afford their own kin. Rowdrosh's influence in shaping the modern following is undeniable, even among those groups that don't pay homage to him. Rowdrosh is a shapeshifter capable of transforming into countless animal forms, but artistic depictions of the Herdsman are surprisingly consistent. He's shown as a strong Kellid man with brown skin and thick black hair covering his head, chest, and shoulders. His head sports two curving horns made of moonstone, and he wields a wooden crook. Rowdrosh supposedly travels the lands in the guise of a herd animal from time to time, to test the care that each following offers to their animal members. Category Empyreal Lords Edicts Aid your community, protect those you have authority over, treat animals with respect Anathema Abandon your community, neglect those in your care, torment animals Area of Concern Animal husbandry, herd animals, shepherds Devotee Benefits Divine Attribute Constitution or Wisdom Divine Font Heal Divine Sanctification can choose holy Divine Skill Nature Favored Weapon Staff Domains Family, Nature, Protection, Travel Alternate Domains Cleric Spells - 1st Summon Animal - 2nd Speak with Animals - 2nd Animal Form\n","sacred_color":["green","ivory"],"skill_mod":{},"summary":"Within the Realm of the Mammoth Lords, animals often hold as much importance as people, for both have spirits and are a part of the natural world. …","primary_source":"Divine Mysteries Web Supplement","spell":["Summon Animal","Speak with Animals","Animal Form"],"sanctification":["holy"],"edict":"Aid your community, protect those you have authority over, treat animals with respect","anathema":"Abandon your community, neglect those in your care, torment animals","source_category":["Lost Omens"],"resistance":{},"url":"/Deities.aspx?ID=652","cleric_spell":["Summon Animal","Speak with Animals","Animal Form"],"epithet":"The Herdsman","religious_symbol":"Double-headed crook","domain":["Family","Nature","Protection","Travel"],"name":"Rowdrosh","category":"deity","pfs":"Standard","deity":["Rowdrosh"],"rarity":"common","slug":"deity-652"},{"deity_category":"Empyreal Lords","deity_category_order":"2Empyreal Lords","primary_source_category":"Lost Omens","sacred_animal":"Dragonfly","area_of_concern":["Age","life","self-actualization"],"favored_weapon":["Sickle"],"source":["Divine Mysteries Web Supplement"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Heal"],"domain_primary":["Family","Freedom","Healing","Perfection"],"skill":["Society"],"domain_alternate":["Introspection"],"legacy_id":["deity-127"],"attribute":["Intelligence","Charisma"],"id":"deity-653","text":"\nShei (The Ibis Matron) Source Divine Mysteries Web Supplement pg. 12 PFS Note This deity grants illusory scene instead of dreaming potential Nethys Note: no description has been provided of this deity Category Empyreal Lords Edicts Empower local communities, learn from elders, share and teach from experiences Anathema Force others to follow your path, inflict void damage, age others or steal life with magic Area of Concern Age, life, self-actualization Devotee Benefits Divine Attribute Intelligence or Charisma Divine Font Heal Divine Sanctification can choose holy Divine Skill Society Favored Weapon Sickle Domains Family, Freedom, Healing, Perfection Alternate Domains Introspection Cleric Spells - 1st Liberating Command - 3rd Hypercognition - 5th Dreaming Potential\n","sacred_color":["green","silver"],"skill_mod":{},"summary":" Nethys Note: no description has been provided of this deity ","primary_source":"Divine Mysteries Web Supplement","spell":["Liberating Command","Hypercognition","Dreaming Potential"],"sanctification":["holy"],"edict":"Empower local communities, learn from elders, share and teach from experiences","anathema":"Force others to follow your path, inflict void damage, age others or steal life with magic","source_category":["Lost Omens"],"resistance":{},"url":"/Deities.aspx?ID=653","cleric_spell":["Liberating Command","Hypercognition","Dreaming Potential"],"epithet":"The Ibis Matron","religious_symbol":"Vine-wrapped sickle","domain":["Family","Freedom","Healing","Introspection","Perfection"],"name":"Shei","category":"deity","pfs":"Standard","deity":["Shei"],"rarity":"common","slug":"deity-653"},{"deity_category":"Empyreal Lords","deity_category_order":"2Empyreal Lords","primary_source_category":"Lost Omens","sacred_animal":"Owl","area_of_concern":["Night","owls","watchfulness"],"favored_weapon":["Kukri"],"source":["Divine Mysteries Web Supplement"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Heal"],"domain_primary":["Darkness","Duty","Nature","Zeal"],"skill":["Stealth"],"domain_alternate":["Vigil"],"legacy_id":["deity-129"],"attribute":["Strength","Wisdom"],"id":"deity-654","text":"\nTanagaar (The Aurulent Eye) Source Divine Mysteries Web Supplement pg. 12 Nethys Note: no description has been provided of this deity Category Empyreal Lords Edicts Defend rightful borders, scout or patrol for evil, wait to strike until you have the advantage Anathema Abandon your post, tolerate poaching, torment animals Area of Concern Night, owls, watchfulness Devotee Benefits Divine Attribute Strength or Wisdom Divine Font Heal Divine Sanctification can choose holy Divine Skill Stealth Favored Weapon Kukri Domains Darkness, Duty, Nature, Zeal Alternate Domains Vigil Cleric Spells - 1st Vanishing Tracks - 3rd Animal Vision - 4th Aerial Form (bird only)\n","sacred_color":["black","gold"],"skill_mod":{},"summary":" Nethys Note: no description has been provided of this deity ","primary_source":"Divine Mysteries Web Supplement","spell":["Vanishing Tracks","Animal Vision","Aerial Form"],"sanctification":["holy"],"edict":"Defend rightful borders, scout or patrol for evil, wait to strike until you have the advantage","anathema":"Abandon your post, tolerate poaching, torment animals","source_category":["Lost Omens"],"resistance":{},"url":"/Deities.aspx?ID=654","cleric_spell":["Vanishing Tracks","Animal Vision","Aerial Form"],"epithet":"The Aurulent Eye","religious_symbol":"Shadowed golden eye","domain":["Darkness","Duty","Nature","Vigil","Zeal"],"name":"Tanagaar","category":"deity","pfs":"Standard","deity":["Tanagaar"],"rarity":"common","slug":"deity-654"},{"deity_category":"Empyreal Lords","deity_category_order":"2Empyreal Lords","primary_source_category":"Lost Omens","sacred_animal":"Cow","area_of_concern":["Celebrations","feasts","holidays"],"favored_weapon":["Shortsword"],"source":["Divine Mysteries Web Supplement"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Heal"],"domain_primary":["Cities","Disorientation","Indulgence","Wealth"],"skill":["Society"],"domain_alternate":["Family","Fire"],"legacy_id":["deity-267"],"attribute":["Constitution","Charisma"],"id":"deity-655","text":"\nThisamet (The Blithe Spirit) Source Divine Mysteries Web Supplement pg. 12 The Blithe Spirit, Thisamet, exemplifies the warmth of celebration. In her merriment, she takes many forms and adjusts each to match the event. Often, she appears as a middle-aged woman with laugh lines worn deep in her face. She delights in attending events without fanfare, walking amongst mortal celebrants and immersing herself in the crowd. It's only as she leaves that the other celebrants notice the sheen of divinity remaining. Category Empyreal Lords Edicts Celebrate freely, share prosperity, invite all to your table Anathema Ruin a holiday, quarrel at a feast, ignore workers when celebrating Area of Concern Celebrations, feasts, and holidays Devotee Benefits Divine Attribute Constitution or Charisma Divine Font Heal Divine Sanctification can choose holy Divine Skill Society Favored Weapon Shortsword Domains Cities, Disorientation, Indulgence, Wealth Alternate Domains Family, Fire Cleric Spells - 1st Dizzying Colors - 3rd Enthrall - 5th Cloak of Colors\n","sacred_color":["brown","green"],"skill_mod":{},"summary":"The Blithe Spirit, Thisamet, exemplifies the warmth of celebration. In her merriment, she takes many forms and adjusts each to match the event. …","primary_source":"Divine Mysteries Web Supplement","spell":["Dizzying Colors","Enthrall","Cloak of Colors"],"sanctification":["holy"],"edict":"Celebrate freely, share prosperity, invite all to your table","anathema":"Ruin a holiday, quarrel at a feast, ignore workers when celebrating","source_category":["Lost Omens"],"resistance":{},"url":"/Deities.aspx?ID=655","cleric_spell":["Dizzying Colors","Enthrall","Cloak of Colors"],"epithet":"The Blithe Spirit","religious_symbol":"Cornucopia of food","domain":["Cities","Disorientation","Family","Fire","Indulgence","Wealth"],"name":"Thisamet","category":"deity","pfs":"Standard","deity":["Thisamet"],"rarity":"common","slug":"deity-655"},{"deity_category":"Empyreal Lords","deity_category_order":"2Empyreal Lords","primary_source_category":"Lost Omens","sacred_animal":"Egret","area_of_concern":["Ceremonies","religiousness","service"],"favored_weapon":["Mace"],"source":["Divine Mysteries Web Supplement"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Heal"],"domain_primary":["Glyph","Knowledge","Protection","Vigil"],"skill":["Occultism"],"legacy_id":["deity-131"],"attribute":["Intelligence","Wisdom"],"id":"deity-656","text":"\nWinlas (The Elder of Divinity) Source Divine Mysteries Web Supplement pg. 13 Nethys Note: no description has been provided of this deity Category Empyreal Lords Edicts Serve leaders of ceremonies, craft ceremonial arms and armor, lead a congregation Anathema Deride sacred ceremonies, carelessly or lazily perform rituals, destroy ceremonial objects Area of Concern Ceremonies, religiousness, service Devotee Benefits Divine Attribute Intelligence or Wisdom Divine Font Heal Divine Sanctification must choose holy Divine Skill Occultism Favored Weapon Mace Domains Glyph, Knowledge, Protection, Vigil Alternate Domains Cleric Spells - 1st Share Lore - 3rd Veil of Privacy - 4th Infectious Melody\n","sacred_color":["green","silver"],"skill_mod":{},"summary":" Nethys Note: no description has been provided of this deity ","primary_source":"Divine Mysteries Web Supplement","spell":["Share Lore","Veil of Privacy","Infectious Melody"],"sanctification":["holy"],"edict":"Serve leaders of ceremonies, craft ceremonial arms and armor, lead a congregation","anathema":"Deride sacred ceremonies, carelessly or lazily perform rituals, destroy ceremonial objects","source_category":["Lost Omens"],"resistance":{},"url":"/Deities.aspx?ID=656","cleric_spell":["Share Lore","Veil of Privacy","Infectious Melody"],"epithet":"The Elder of Divinity","religious_symbol":"Censer and mace","domain":["Glyph","Knowledge","Protection","Vigil"],"name":"Winlas","category":"deity","pfs":"Standard","deity":["Winlas"],"rarity":"common","slug":"deity-656"},{"deity_category":"The Forsaken","deity_category_order":"2The Forsaken","primary_source_category":"Lost Omens","sacred_animal":"Snake","area_of_concern":["Fetters","lethargy","physical corruption"],"favored_weapon":["Spiked Chain"],"source":["Divine Mysteries Web Supplement"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Harm"],"domain_primary":["Ambition","Darkness","Nightmares","Trickery"],"skill":["Stealth"],"attribute":["Constitution","Wisdom"],"id":"deity-657","text":"\nEnkaar (The Malformed Prisoner) Source Divine Mysteries Web Supplement pg. 13 PFS Note This deity grants slither instead of umbral journey Nethys Note: no description has been provided of this deity Category The Forsaken Edicts Guide others to tainted lands, restrict the movement of your lessers, take your time in all tasks Anathema Cleanse others of their corruptions, release a prisoner without good reason Area of Concern Fetters, lethargy, physical corruption Devotee Benefits Divine Attribute Constitution or Wisdom Divine Font Harm Divine Sanctification must choose unholy Divine Skill Stealth Favored Weapon Spiked Chain Domains Ambition, Darkness, Nightmares, Trickery Alternate Domains Cleric Spells - 1st Phantom Pain - 3rd Mind Reading - 5th Umbral Journey\n","sacred_color":["black","white"],"skill_mod":{},"summary":" Nethys Note: no description has been provided of this deity ","primary_source":"Divine Mysteries Web Supplement","spell":["Phantom Pain","Mind Reading","Umbral Journey"],"sanctification":["unholy"],"edict":"Guide others to tainted lands, restrict the movement of your lessers, take your time in all tasks","anathema":"Cleanse others of their corruptions, release a prisoner without good reason","source_category":["Lost Omens"],"resistance":{},"url":"/Deities.aspx?ID=657","cleric_spell":["Phantom Pain","Mind Reading","Umbral Journey"],"epithet":"The Malformed Prisoner","religious_symbol":"Pus-encrusted fetter","domain":["Ambition","Darkness","Nightmares","Trickery"],"name":"Enkaar","category":"deity","pfs":"Restricted","deity":["Enkaar"],"rarity":"common","slug":"deity-657"},{"deity_category":"The Forsaken","deity_category_order":"2The Forsaken","primary_source_category":"Lost Omens","sacred_animal":"Cat","area_of_concern":["Cats","inferiority","strangers"],"favored_weapon":["Dagger"],"source":["Divine Mysteries Web Supplement"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Harm"],"domain_primary":["Ambition","Darkness","Nightmares","Trickery"],"skill":["Stealth"],"attribute":["Dexterity","Wisdom"],"id":"deity-658","text":"\nEyes That Watch (The Deep Gazer) Source Divine Mysteries Web Supplement pg. 13 PFS Note This deity grants slither instead of umbral journey Nethys Note: no description has been provided of this deity Category The Forsaken Edicts Follow and observe others, remind others of their place Anathema Act out against your superiors, become too familiar with someone, harm a cat Area of Concern Cats, inferiority, strangers Devotee Benefits Divine Attribute Dexterity or Wisdom Divine Font Harm Divine Sanctification must choose unholy Divine Skill Stealth Favored Weapon Dagger Domains Ambition, Darkness, Nightmares, Trickery Alternate Domains Cleric Spells - 1st Phantom Pain - 3rd Mind Reading - 5th Umbral Journey\n","sacred_color":["black","yellow"],"skill_mod":{},"summary":" Nethys Note: no description has been provided of this deity ","primary_source":"Divine Mysteries Web Supplement","spell":["Phantom Pain","Mind Reading","Umbral Journey"],"sanctification":["unholy"],"edict":"Follow and observe others, remind others of their place","anathema":"Act out against your superiors, become too familiar with someone, harm a cat","source_category":["Lost Omens"],"resistance":{},"url":"/Deities.aspx?ID=658","cleric_spell":["Phantom Pain","Mind Reading","Umbral Journey"],"epithet":"The Deep Gazer","religious_symbol":"Three feline eyes","domain":["Ambition","Darkness","Nightmares","Trickery"],"name":"Eyes That Watch","category":"deity","pfs":"Restricted","deity":["Eyes That Watch"],"rarity":"common","slug":"deity-658"},{"deity_category":"The Forsaken","deity_category_order":"2The Forsaken","primary_source_category":"Lost Omens","sacred_animal":"Tick","area_of_concern":["Accidents","parasites","reckless lust"],"favored_weapon":["Shortsword"],"source":["Divine Mysteries Web Supplement"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Harm"],"domain_primary":["Ambition","Darkness","Nightmares","Trickery"],"skill":["Stealth"],"attribute":["Dexterity","Intelligence"],"id":"deity-659","text":"\nGrasping Iovett (Shadow's Grip) Source Divine Mysteries Web Supplement pg. 13 PFS Note This deity grants slither instead of umbral journey Nethys Note: no description has been provided of this deity Category The Forsaken Edicts Create scenarios for accidents to occur, give in to your urges, spread disease and parasites Anathema Kill a parasite Area of Concern Accidents, parasites, reckless lust Devotee Benefits Divine Attribute Dexterity or Intelligence Divine Font Harm Divine Sanctification must choose unholy Divine Skill Stealth Favored Weapon Shortsword Domains Ambition, Darkness, Nightmares, Trickery Alternate Domains Cleric Spells - 1st Phantom Pain - 3rd Mind Reading - 5th Umbral Journey\n","sacred_color":["black","gray"],"skill_mod":{},"summary":" Nethys Note: no description has been provided of this deity ","primary_source":"Divine Mysteries Web Supplement","spell":["Phantom Pain","Mind Reading","Umbral Journey"],"sanctification":["unholy"],"edict":"Create scenarios for accidents to occur, give in to your urges, spread disease and parasites","anathema":"Kill a parasite","source_category":["Lost Omens"],"resistance":{},"url":"/Deities.aspx?ID=659","cleric_spell":["Phantom Pain","Mind Reading","Umbral Journey"],"epithet":"Shadow's Grip","religious_symbol":"Tick on a swatch of silk","domain":["Ambition","Darkness","Nightmares","Trickery"],"name":"Grasping Iovett","category":"deity","pfs":"Restricted","deity":["Grasping Iovett"],"rarity":"common","slug":"deity-659"},{"deity_category":"The Forsaken","deity_category_order":"2The Forsaken","primary_source_category":"Lost Omens","sacred_animal":"Cicada","area_of_concern":["Emptiness","loneliness","narcissism"],"favored_weapon":["Shortsword"],"source":["Divine Mysteries Web Supplement"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Harm"],"domain_primary":["Ambition","Darkness","Nightmares","Trickery"],"skill":["Stealth"],"attribute":["Constitution","Charisma"],"id":"deity-660","text":"\nHusk (The Hollow Touch) Source Divine Mysteries Web Supplement pg. 13 PFS Note This deity grants slither instead of umbral journey Nethys Note: no description has been provided of this deity Category The Forsaken Edicts Admire yourself and only yourself Anathema Grow close to another person Area of Concern Emptiness, loneliness, narcissism Devotee Benefits Divine Attribute Constitution or Charisma Divine Font Harm Divine Sanctification must choose unholy Divine Skill Stealth Favored Weapon Shortsword Domains Ambition, Darkness, Nightmares, Trickery Alternate Domains Cleric Spells - 1st Phantom Pain - 3rd Mind Reading - 5th Umbral Journey\n","sacred_color":["black"],"skill_mod":{},"summary":" Nethys Note: no description has been provided of this deity ","primary_source":"Divine Mysteries Web Supplement","spell":["Phantom Pain","Mind Reading","Umbral Journey"],"sanctification":["unholy"],"edict":"Admire yourself and only yourself","anathema":"Grow close to another person","source_category":["Lost Omens"],"resistance":{},"url":"/Deities.aspx?ID=660","cleric_spell":["Phantom Pain","Mind Reading","Umbral Journey"],"epithet":"The Hollow Touch","religious_symbol":"Empty humanoid outline with hands outstretched","domain":["Ambition","Darkness","Nightmares","Trickery"],"name":"Husk","category":"deity","pfs":"Restricted","deity":["Husk"],"rarity":"common","slug":"deity-660"},{"deity_category":"The Forsaken","deity_category_order":"2The Forsaken","primary_source_category":"Lost Omens","sacred_animal":"Porcupine","area_of_concern":["Family strife","suspicion","vengeance"],"favored_weapon":["Dagger"],"source":["Divine Mysteries Web Supplement"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Harm"],"domain_primary":["Ambition","Darkness","Nightmares","Trickery"],"skill":["Stealth"],"attribute":["Strength","Wisdom"],"id":"deity-661","text":"\nLady Razor (The Grave Magistrate) Source Divine Mysteries Web Supplement pg. 13 PFS Note This deity grants slither instead of umbral journey Nethys Note: no description has been provided of this deity Category The Forsaken Edicts Seek retribution against slights, sow discord among your loved ones Anathema Mediate, trust another fully Area of Concern Family strife, suspicion, vengeance Devotee Benefits Divine Attribute Strength or Wisdom Divine Font Harm Divine Sanctification must choose unholy Divine Skill Stealth Favored Weapon Dagger Domains Ambition, Darkness, Nightmares, Trickery Alternate Domains Cleric Spells - 1st Phantom Pain - 4th Weapon Storm - 5th Umbral Journey\n","sacred_color":["black","red"],"skill_mod":{},"summary":" Nethys Note: no description has been provided of this deity ","primary_source":"Divine Mysteries Web Supplement","spell":["Phantom Pain","Weapon Storm","Umbral Journey"],"sanctification":["unholy"],"edict":"Seek retribution against slights, sow discord among your loved ones","anathema":"Mediate, trust another fully","source_category":["Lost Omens"],"resistance":{},"url":"/Deities.aspx?ID=661","cleric_spell":["Phantom Pain","Weapon Storm","Umbral Journey"],"epithet":"The Grave Magistrate","religious_symbol":"Gavel crossed with a bloody razor","domain":["Ambition","Darkness","Nightmares","Trickery"],"name":"Lady Razor","category":"deity","pfs":"Restricted","deity":["Lady Razor"],"rarity":"common","slug":"deity-661"},{"deity_category":"The Forsaken","deity_category_order":"2The Forsaken","primary_source_category":"Lost Omens","sacred_animal":"None","area_of_concern":["Broken things","forgetting","unexpected violence"],"favored_weapon":["Morningstar"],"source":["Divine Mysteries Web Supplement"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Harm"],"domain_primary":["Ambition","Darkness","Nightmares","Trickery"],"skill":["Stealth"],"attribute":["Strength","Constitution"],"id":"deity-662","text":"\nReshmit of the Heavy Voice (Shredsong) Source Divine Mysteries Web Supplement pg. 13 PFS Note This deity grants slither instead of umbral journey Nethys Note: no description has been provided of this deity Category The Forsaken Edicts Attack at your whim, shatter objects, sing Anathema Repair an object you've broken, seek lost memories Area of Concern Broken things, forgetting, unexpected violence Devotee Benefits Divine Attribute Strength or Constitution Divine Font Harm Divine Sanctification must choose unholy Divine Skill Stealth Favored Weapon Morningstar Domains Ambition, Darkness, Nightmares, Trickery Alternate Domains Cleric Spells - 1st Phantom Pain - 3rd Mind Reading - 5th Umbral Journey\n","sacred_color":["black","silver"],"skill_mod":{},"summary":" Nethys Note: no description has been provided of this deity ","primary_source":"Divine Mysteries Web Supplement","spell":["Phantom Pain","Mind Reading","Umbral Journey"],"sanctification":["unholy"],"edict":"Attack at your whim, shatter objects, sing","anathema":"Repair an object you've broken, seek lost memories","source_category":["Lost Omens"],"resistance":{},"url":"/Deities.aspx?ID=662","cleric_spell":["Phantom Pain","Mind Reading","Umbral Journey"],"epithet":"Shredsong","religious_symbol":"Torn steel plate","domain":["Ambition","Darkness","Nightmares","Trickery"],"name":"Reshmit of the Heavy Voice","category":"deity","pfs":"Restricted","deity":["Reshmit of the Heavy Voice"],"rarity":"common","slug":"deity-662"},{"deity_category":"The Forsaken","deity_category_order":"2The Forsaken","primary_source_category":"Lost Omens","sacred_animal":"Hermit Crab","area_of_concern":["Failed heroics","imprisonment","squandered time"],"favored_weapon":["Spear"],"source":["Divine Mysteries Web Supplement"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Harm"],"domain_primary":["Ambition","Darkness","Nightmares","Trickery"],"skill":["Stealth"],"attribute":["Constitution","Intelligence"],"id":"deity-663","text":"\nThalaphyrr (Martyr-Minder) Source Divine Mysteries Web Supplement pg. 13 PFS Note This deity grants slither instead of umbral journey Nethys Note: no description has been provided of this deity Category The Forsaken Edicts Learn from your failures, watch over prisoners Anathema Consider anything a poor use of time, allow a prisoner to escape Area of Concern Failed heroics, imprisonment, squandered time Devotee Benefits Divine Attribute Constitution or Intelligence Divine Font Harm Divine Sanctification must choose unholy Divine Skill Stealth Favored Weapon Spear Domains Ambition, Darkness, Nightmares, Trickery Alternate Domains Cleric Spells - 1st Phantom Pain - 3rd Slow - 5th Umbral Journey\n","sacred_color":["black","gray"],"skill_mod":{},"summary":" Nethys Note: no description has been provided of this deity ","primary_source":"Divine Mysteries Web Supplement","spell":["Phantom Pain","Slow","Umbral Journey"],"sanctification":["unholy"],"edict":"Learn from your failures, watch over prisoners","anathema":"Consider anything a poor use of time, allow a prisoner to escape","source_category":["Lost Omens"],"resistance":{},"url":"/Deities.aspx?ID=663","cleric_spell":["Phantom Pain","Slow","Umbral Journey"],"epithet":"Martyr-Minder","religious_symbol":"Hands grasping a set of prison bars","domain":["Ambition","Darkness","Nightmares","Trickery"],"name":"Thalaphyrr","category":"deity","pfs":"Restricted","deity":["Thalaphyrr"],"rarity":"common","slug":"deity-663"},{"deity_category":"Green Man Faiths","deity_category_order":"2Green Man Faiths","primary_source_category":"Lost Omens","sacred_animal":"Dragonfly","area_of_concern":["Aquatic plants","detours","wetlands"],"favored_weapon":["Machete"],"source":["Divine Mysteries Web Supplement"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Heal"],"domain_primary":["Change","Healing","Nature","Water"],"skill":["Nature"],"attribute":["Constitution","Wisdom"],"id":"deity-664","text":"\nAminara (Lady of Reeds) Source Divine Mysteries Web Supplement pg. 14 Aminara champions the rushes, reeds, and fallen trees that flourish along waterways’ banks. She delights in floodplains and placid, meandering streams, yet her passion lies in oxbow lakes and wetlands that form as plants and deposited silt transform the landscape. Aminara encourages her faithful to act with similar patience and flexibility. A dedicated follower must understand that there will be delays, snags, and diversions—all reminders to savor the quiet moments and not rush. Like a gentle river, a worshipper’s gentle kindness and wisdom can build communities filled with friends more numerous than cattails. After being displaced by Taldor’s long-ago expansion and their wetland reclamation project, Aminara wandered the greater Sellen River basin for millennia. In recent centuries, she’s returned to her old home—Taldor’s neglected canal network. Amid its silt‑choked waterways, she has nurtured long gardens of new growth that delight visitors. Yet, officials know that if they try to restore too many canals to working order, they might risk an ancient demigod’s wrath. Category Green Man Faiths Edicts Relish life’s quiet moments, foster the growth and well-being of flora, reshape surroundings to create new ecosystems and opportunities Anathema Needlessly rush or take a direct route when you could wander, destroy healthy wetlands, harm plant life except in the pursuit of saving greater plant life Area of Concern Aquatic plants, detours, wetlands Devotee Benefits Divine Attribute Constitution or Wisdom Divine Font Heal Divine Sanctification can choose holy Divine Skill Nature Favored Weapon Machete Domains Change, Healing, Nature, Water Alternate Domains Cleric Spells - 1st Summon Plant or Fungus - 3rd Cozy Cabin - 5th Control Water\n","sacred_color":["blue","green"],"skill_mod":{},"summary":"Aminara champions the rushes, reeds, and fallen trees that flourish along waterways’ banks. She delights in floodplains and placid, meandering …","primary_source":"Divine Mysteries Web Supplement","spell":["Summon Plant or Fungus","Cozy Cabin","Control Water"],"sanctification":["holy"],"edict":"Relish life’s quiet moments, foster the growth and well-being of flora, reshape surroundings to create new ecosystems and opportunities","anathema":"Needlessly rush or take a direct route when you could wander, destroy healthy wetlands, harm plant life except in the pursuit of saving greater plant life\r\n","source_category":["Lost Omens"],"resistance":{},"url":"/Deities.aspx?ID=664","cleric_spell":["Summon Plant or Fungus","Cozy Cabin","Control Water"],"epithet":"Lady of Reeds","religious_symbol":"Trio of cattails forming a triangle","domain":["Change","Healing","Nature","Water"],"name":"Aminara","category":"deity","pfs":"Standard","deity":["Aminara"],"rarity":"common","slug":"deity-664"},{"deity_category":"Green Man Faiths","deity_category_order":"2Green Man Faiths","primary_source_category":"Lost Omens","sacred_animal":"Bear","area_of_concern":["Rest","roots"],"favored_weapon":["Shield Boss"],"source":["Divine Mysteries Web Supplement"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Heal"],"domain_primary":["Dreams","Earth","Might","Nature"],"skill":["Nature"],"attribute":["Constitution","Wisdom"],"id":"deity-665","text":"\nGranduncle Taproot (He Who Hides in Humus) Source Divine Mysteries Web Supplement pg. 14 PFS Note This deity grants illusory scene instead of dreaming potential Whereas most green men actively evade humanoids, Granduncle Taproot escapes notice because he’s usually buried deep underground. There he can slumber for ages at a time. When he does rouse, he wanders in a daze, marveling at the strange creatures that have arrived or evolved since he last stretched his legs. Yet should he emerge in a city or other landscape bereft of natural beauty, his wrath is terrible indeed. Granduncle Taproot has skin like that of a wizened potato, and thousands of tiny roots give him the appearance of a long, wispy beard. When he finally burrows down to sleep, it’s not just to regain strength; it’s an opportunity to dream and reflect on everything he witnessed and ponder deep thoughts. Those who revere Granduncle Taproot likewise value their rest, insisting on ample sleep and downtime to think. While awake, these followers work industriously, ensuring that no contributor to their projects goes unrewarded or unappreciated. After all, it’s all too easy to praise a tree while overlooking the roots that keep it upright. Granduncle Taproot rarely meets his disciples. Instead, his body sometimes sends sprouts up to the surface to form a wondrous garden of unfamiliar fruits. Those who feast on the bounty absorb a fragment of the green man’s thoughts, which echo in the eater’s dreams for weeks afterward. Those who embrace these visions can learn from Granduncle Taproot, becoming one of his faithful. Category Green Man Faiths Edicts Honor those whose essential work is overlooked, preserve areas of natural wilderness, relish your well‑deserved rest Anathema Harm a sleeping creature, harm plant life except in the pursuit of saving greater plant life Area of Concern Rest, roots Devotee Benefits Divine Attribute Constitution or Wisdom Divine Font Heal Divine Sanctification none Divine Skill Nature Favored Weapon Shield Boss Domains Dreams, Earth, Might, Nature Alternate Domains Cleric Spells - 1st Summon Plant or Fungus - 3rd One with Stone - 5th Dreaming Potential\n","sacred_color":["brown","green"],"skill_mod":{},"summary":"Whereas most green men actively evade humanoids, Granduncle Taproot escapes notice because he’s usually buried deep underground. There he can slumber …","primary_source":"Divine Mysteries Web Supplement","spell":["Summon Plant or Fungus","One with Stone","Dreaming Potential"],"edict":"Honor those whose essential work is overlooked, preserve areas of natural wilderness, relish your well‑deserved rest","anathema":"Harm a sleeping creature, harm plant life except in the pursuit of saving greater plant life\r\n","source_category":["Lost Omens"],"resistance":{},"url":"/Deities.aspx?ID=665","cleric_spell":["Summon Plant or Fungus","One with Stone","Dreaming Potential"],"epithet":"He Who Hides in Humus","religious_symbol":"Wood knot resembling a closed eye","domain":["Dreams","Earth","Might","Nature"],"name":"Granduncle Taproot","category":"deity","pfs":"Standard","deity":["Granduncle Taproot"],"rarity":"common","slug":"deity-665"},{"deity_category":"Green Man Faiths","deity_category_order":"2Green Man Faiths","primary_source_category":"Rulebooks","sacred_animal":"None","area_of_concern":["Growth","nature","intelligent plants"],"favored_weapon":["Club"],"source":["Monster Core 2"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Heal"],"domain_primary":["Healing","Might","Nature","Protection"],"skill":["Nature"],"legacy_id":["deity-221"],"attribute":["Constitution","Wisdom"],"id":"deity-666","text":"\nGreen Man (Guide in the Grass) Source Monster Core 2 pg. 175 Individual green men are lesser deities, capable of granting spells to those who worship them. Green men typically only allow intelligent plants—such as leshys—to be their clerics. If another creature proves to be a friend of plants, after a thorough personal vetting, a green man wholeheartedly accepts this strange fleshy worshipper into the fold. While individual green men have different edicts and anathema befitting their personalities, and some neutral good or neutral evil green men might have further changes, the following is a baseline most worshippers of green men follow. Category Green Man Faiths Edicts Discover or create new forms of plant life, foster the growth and well-being of flora, preserve areas of natural wilderness Anathema Allow flagrant abuse of plant life to go unpunished, damage natural environments, harm plant life except in the pursuit of saving greater plant life Area of Concern Growth, nature, intelligent plants Devotee Benefits Divine Attribute Constitution or Wisdom Divine Font Heal Divine Sanctification none Divine Skill Nature Favored Weapon Club Domains Healing, Might, Nature, Protection Alternate Domains Cleric Spells - 1st Summon Plant or Fungus - 2nd Entangling Flora - 6th Tangling Creepers\n","sacred_color":["green"],"skill_mod":{},"summary":"Individual green men are lesser deities, capable of granting spells to those who worship them. Green men typically only allow intelligent …","primary_source":"Monster Core 2","spell":["Summon Plant or Fungus","Entangling Flora","Tangling Creepers"],"edict":"Discover or create new forms of plant life, foster the growth and well-being of flora, preserve areas of natural wilderness","anathema":"Allow flagrant abuse of plant life to go unpunished, damage natural environments, harm plant life except in the pursuit of saving greater plant life\r\n","source_category":["Rulebooks"],"resistance":{},"url":"/Deities.aspx?ID=666","cleric_spell":["Summon Plant or Fungus","Entangling Flora","Tangling Creepers"],"epithet":"Guide in the Grass","religious_symbol":"Thick branch with thinner, leafy branches","domain":["Healing","Might","Nature","Protection"],"name":"Green Man","category":"deity","pfs":"Standard","deity":["Green Man"],"rarity":"common","slug":"deity-666"},{"deity_category":"Green Man Faiths","deity_category_order":"2Green Man Faiths","primary_source_category":"Lost Omens","sacred_animal":"Leafcutter ant","area_of_concern":["Dangerous plants","boundaries","harsh lessons"],"favored_weapon":["Spiked Chain"],"source":["Divine Mysteries Web Supplement"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Harm","Heal"],"domain_primary":["Nature","Pain","Protection","Wood"],"skill":["Nature"],"attribute":["Constitution","Wisdom"],"id":"deity-667","text":"\nKzininn (The Prince of Thorns) Source Divine Mysteries Web Supplement pg. 14 In an ancient, more carefree age, Kzininn guided the growth of succulents, ferns, and other lush plants. This idyllic existence ended when Desna discovered Ghlaunder, unleashing that parasitic god upon the multiverse. Like a legion of aphids, Ghlaunder fell upon Kzininn, draining his fluids and vitality until only a withered husk remained. When he was sated and flew to seek other prey, Kzininn wasn’t quite dead, but he was angry. Over time, he regrew. Where once there was soft flesh, waxy cuticles took shape. Rounded leaves gave way to menacing thorns. The sweet sap became bitter with toxins. Kzininn remained a guardian of nature, yet he had rebuilt himself into a bristling juggernaut. Since then, Kzininn has championed cacti, brambles, nightshades, and other hazardous plants, encouraging flora to evolve defenses so that they don’t fall prey to remorseless fauna. His followers often seed nettles to ward off grazers from vulnerable undergrowth. Worshippers incorporate small spines into their attire, and although intimacy isn’t discouraged, the faithful are expected to exercise healthy physical and social boundaries. Kzininn’s realm winds through the Shattered Peaks of western Nex and Katapesh, spilling into parts of the Mwangi Expanse. He is reclusive, rarely revealing himself but instead encouraging his wards to develop increasingly deadly—if not outright carnivorous— defenses. It seems Kzininn views the cultivation of pesh cacti in Katapesh with particular disdain; his disciples occasionally liberate or even animate the cacti to revolt, tearing apart their farmers to water the soil with blood. Category Green Man Faiths Edicts Equip the weak to defend themselves, preserve areas of natural wilderness, confront those who trespass and despoil, embrace scars Anathema Allow flagrant abuse of plant life to go unpunished, prune a plant's natural defenses, fully heal wounds inflicted by plants Area of Concern Dangerous plants, boundaries, harsh lessons Devotee Benefits Divine Attribute Constitution or Wisdom Divine Font Harm or Heal Divine Sanctification none Divine Skill Nature Favored Weapon Spiked Chain Domains Nature, Pain, Protection, Wood Alternate Domains Cleric Spells - 1st Goblin Pox - 2nd Entangling Flora - 3rd Wall of Thorns\n","sacred_color":["green","red"],"skill_mod":{},"summary":"In an ancient, more carefree age, Kzininn guided the growth of succulents, ferns, and other lush plants. This idyllic existence ended when Desna …","primary_source":"Divine Mysteries Web Supplement","spell":["Goblin Pox","Entangling Flora","Wall of Thorns"],"edict":"Equip the weak to defend themselves, preserve areas of natural wilderness, confront those who trespass and despoil, embrace scars","anathema":"Allow flagrant abuse of plant life to go unpunished, prune a plant's natural defenses, fully heal wounds inflicted by plants\r\n","source_category":["Lost Omens"],"resistance":{},"url":"/Deities.aspx?ID=667","cleric_spell":["Goblin Pox","Entangling Flora","Wall of Thorns"],"epithet":"The Prince of Thorns","religious_symbol":"Budding flower growing from a wound","domain":["Nature","Pain","Protection","Wood"],"name":"Kzininn","category":"deity","pfs":"Standard","deity":["Kzininn"],"rarity":"common","slug":"deity-667"},{"deity_category":"Green Man Faiths","deity_category_order":"2Green Man Faiths","primary_source_category":"Lost Omens","sacred_animal":"Bee","area_of_concern":["Mountain climbing","primary plant growth","stubbornness"],"favored_weapon":["Earthbreaker"],"source":["Divine Mysteries Web Supplement"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Harm"],"domain_primary":["Destruction","Might","Nature","Travel"],"skill":["Nature"],"attribute":["Constitution","Wisdom"],"id":"deity-668","text":"\nTelvrys (The Soilcrown) Source Divine Mysteries Web Supplement pg. 14 Lush valleys, primeval rainforests, and prairies whose deep roots scrape the bedrock—these fertile lands would not exist if not for Telvrys. To him, every mountaintop and cooling lava flow is a potential garden if properly prepared. Using lichens and hardy sprouts, he patiently oversees erosion and colonizes barren rock with soil. However, once the tiny garden is self-sustaining, Telvrys has already departed in search of higher peaks and more hostile realms to reclaim. Telvrys resembles a kappa made of moss and gravel, with hardy shrubs growing from his stooped back and dark soil brimming from a shallow divot atop his head. He often carries a knobby walking stick covered in burrs and seed cases that fall free each time he taps the ground. He has no permanent region, instead ranging across Golarion as he’s inspired. He’s known to spend years at a time fruitlessly colonizing sand-blasted peaks, only to depart in a terrible mood. Though he doesn’t seek out humanoids, Telvrys can’t help but marvel at anyone who would brave the mountains; those who impress him can earn his aid, be that his saving them from a fall or even adopting them as apprentices. Of all the green man faiths, Telvrys’s disciples are the most mobile, often falling in with adventuring groups traveling to high-altitude areas, taking time to transplant seedlings into sheltered niches. These wanderers share a special bond with followers of Irori, Kurgess, Yamatsumi, and other deities of athleticism, finding joy in how each explorer can collaborate in scaling mountains for different yet complementary reasons. Category Green Man Faiths Edicts Sow new life in desolate places, foster the growth and well-being of flora, patiently mentor disciples, climb to high places Anathema Abandon an endeavor before making a stubborn attempt, harm fragile ecosystems except in the pursuit of saving greater plant life, demean those who attempt difficult tasks Area of Concern Mountain climbing, primary plant growth, stubbornness Devotee Benefits Divine Attribute Constitution or Wisdom Divine Font Harm Divine Sanctification none Divine Skill Nature Favored Weapon Earthbreaker Domains Destruction, Might, Nature, Travel Alternate Domains Cleric Spells - 1st Summon Plant or Fungus - 2nd Acid Grip - 6th Tangling Creepers\n","sacred_color":["green","white"],"skill_mod":{},"summary":"Lush valleys, primeval rainforests, and prairies whose deep roots scrape the bedrock—these fertile lands would not exist if not for Telvrys. To him, …","primary_source":"Divine Mysteries Web Supplement","spell":["Summon Plant or Fungus","Acid Grip","Tangling Creepers"],"edict":"Sow new life in desolate places, foster the growth and well-being of flora, patiently mentor disciples, climb to high places","anathema":"Abandon an endeavor before making a stubborn attempt, harm fragile ecosystems except in the pursuit of saving greater plant life, demean those who attempt difficult tasks\r\n","source_category":["Lost Omens"],"resistance":{},"url":"/Deities.aspx?ID=668","cleric_spell":["Summon Plant or Fungus","Acid Grip","Tangling Creepers"],"epithet":"The Soilcrown","religious_symbol":"Sprout on a mountain's peak","domain":["Destruction","Might","Nature","Travel"],"name":"Telvrys","category":"deity","pfs":"Standard","deity":["Telvrys"],"rarity":"common","slug":"deity-668"},{"deity_category":"Dead or Missing Deities","deity_category_order":"2Dead or Missing Deities","primary_source_category":"Lost Omens","sacred_animal":"Pigeon","area_of_concern":["Language","news","sounds"],"favored_weapon":["Flyssa"],"source":["Divine Mysteries Web Supplement"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Heal"],"domain_primary":["Creation","Glyph","Knowledge","Travel"],"skill":["Diplomacy"],"domain_alternate":["Duty","Secrecy"],"attribute":["Wisdom","Charisma"],"id":"deity-669","text":"\nCormigus (The Chime Above All) Source Divine Mysteries Web Supplement pg. 15 Nethys Note: no description has been provided of this deity Category Dead or Missing Deities Edicts Encourage communication with others, share important news, visit sites of extreme loudness or silence Anathema Cast silence and similar spells, intentionally share information you know to be incorrect, remove others’ ability to speak Area of Concern Language, news, and sounds Devotee Benefits Divine Attribute Wisdom or Charisma Divine Font Heal Divine Sanctification can choose holy Divine Skill Diplomacy Favored Weapon Flyssa Domains Creation, Glyph, Knowledge, Travel Alternate Domains Duty, Secrecy Cleric Spells - 1st Message Rune - 4th Honeyed Words - 9th Unfathomable Song\n","sacred_color":["purple","teal"],"skill_mod":{},"summary":" Nethys Note: no description has been provided of this deity ","primary_source":"Divine Mysteries Web Supplement","spell":["Message Rune","Honeyed Words","Unfathomable Song"],"sanctification":["holy"],"edict":"Encourage communication with others, share important news, visit sites of extreme loudness or silence","anathema":"Cast silence and similar spells, intentionally share information you know to be incorrect, remove others’ ability to speak","source_category":["Lost Omens"],"resistance":{},"url":"/Deities.aspx?ID=669","cleric_spell":["Message Rune","Honeyed Words","Unfathomable Song"],"epithet":"The Chime Above All","religious_symbol":"Fist holding a runed scroll","domain":["Creation","Duty","Glyph","Knowledge","Secrecy","Travel"],"name":"Cormigus","category":"deity","pfs":"Restricted","deity":["Cormigus"],"rarity":"common","slug":"deity-669"},{"deity_category":"Other Gods","deity_category_order":"2Other Gods","primary_source_category":"Lost Omens","sacred_animal":"Chameleon","area_of_concern":["Exiles","scholars","theories"],"favored_weapon":["Staff"],"source":["Divine Mysteries Web Supplement"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Harm"],"domain_primary":["Magic","Time","Trickery","Tyranny"],"skill":["Arcana"],"legacy_id":["deity-243"],"attribute":["Intelligence","Charisma"],"id":"deity-670","text":"\nLorthact (The Unraveler) Source Divine Mysteries Web Supplement pg. 15 Once, Lorthact was a darling of the powers of Hell, an infernal duke beholden to no single archdevil and rumored to have the favor of the god Asmodeus himself. But Lorthact was not satisfied in his station—like so many devils— and concocted a plan to reverse roles with Eiseth, one of Hell's Queens of the Night. Lorthact hoped to gain control of the erinyes armies of Hell and a substantial portion of Dis, while Eiseth would take the role of his consort. Eiseth uncovered the plot, and Lorthact found himself the target of her legendary fury. His allies and patrons abandoned him, unwilling to bring Eiseth's wrath upon themselves, and Lorthact fled Hell entirely. He leapt from plane to plane, unable to find refuge until at last he slipped Eiseth's pursuit by hiding as a mortal in the city of Korvosa. Lorthact's cult is incredibly small. Even in his reduced state, he can still grant spells to his few remaining clerics. His symbol is a staff wrapped in scrolls. Category Other Gods Edicts Learn arcane secrets, take from others what you cannot make yourself, rule from the shadows Anathema Reveal your actual identity, share power with the weak Area of Concern Exiles, scholars, theories Devotee Benefits Divine Attribute Intelligence or Charisma Divine Font Harm Divine Sanctification can choose unholy Divine Skill Arcana Favored Weapon Staff Domains Magic, Time, Trickery, Tyranny Alternate Domains Cleric Spells - 1st Force Barrage - 3rd Slow - 6th Never Mind\n","sacred_color":["blue","red"],"skill_mod":{},"summary":"Once, Lorthact was a darling of the powers of Hell , an infernal duke beholden to no single archdevil and rumored to have the favor of the god …","primary_source":"Divine Mysteries Web Supplement","spell":["Force Barrage","Slow","Never Mind"],"sanctification":["unholy"],"edict":"Learn arcane secrets, take from others what you cannot make yourself, rule from the shadows","anathema":"Reveal your actual identity, share power with the weak","source_category":["Lost Omens"],"resistance":{},"url":"/Deities.aspx?ID=670","cleric_spell":["Force Barrage","Slow","Never Mind"],"epithet":"The Unraveler","religious_symbol":"Staff wrapped in scrolls","domain":["Magic","Time","Trickery","Tyranny"],"name":"Lorthact","category":"deity","pfs":"Restricted","deity":["Lorthact"],"rarity":"common","slug":"deity-670"},{"deity_category":"Monitor Demigods","deity_category_order":"2Monitor Demigods\r\n","primary_source_category":"Lost Omens","sacred_animal":"Scarab","area_of_concern":["Inevitability","mathematics","portents"],"favored_weapon":["Shield Boss"],"source":["Divine Mysteries Web Supplement"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Harm"],"domain_primary":["Death","Destruction","Fate","Glyph"],"skill":["Occultism"],"domain_alternate":["Time"],"legacy_id":["deity-139"],"attribute":["Strength","Intelligence"],"id":"deity-671","text":"\nImot (The Symbol of Doom) Source Divine Mysteries Web Supplement pg. 16 Nethys Note: no description has been provided of this deity Category [Monitor Demigods ](/DeityCategories.aspx?ID=12) Edicts Search for omens in the natural world, push the boundaries of mathematics, study past disasters Anathema Withhold your understanding of a portent, prevent the destruction of things that cannot be saved Area of Concern Inevitability, mathematics, portents Devotee Benefits Divine Attribute Strength or Intelligence Divine Font Harm Divine Sanctification none Divine Skill Occultism Favored Weapon Shield Boss Domains Death, Destruction, Fate, Glyph Alternate Domains Time Cleric Spells - 1st Ill Omen - 2nd Paranoia - 6th Phantasmal Calamity\n","sacred_color":["black","gold"],"skill_mod":{},"summary":" Nethys Note: no description has been provided of this deity ","primary_source":"Divine Mysteries Web Supplement","spell":["Ill Omen","Paranoia","Phantasmal Calamity"],"edict":"Search for omens in the natural world, push the boundaries of mathematics, study past disasters","anathema":"Withhold your understanding of a portent, prevent the destruction of things that cannot be saved","source_category":["Lost Omens"],"resistance":{},"url":"/Deities.aspx?ID=671","cleric_spell":["Ill Omen","Paranoia","Phantasmal Calamity"],"epithet":"The Symbol of Doom","religious_symbol":"Three adjacent circles arranged above, bisected by, and below a horizontal line","domain":["Death","Destruction","Fate","Glyph","Time"],"name":"Imot","category":"deity","pfs":"Standard","deity":["Imot"],"rarity":"common","slug":"deity-671"},{"deity_category":"Monitor Demigods","deity_category_order":"2Monitor Demigods\r\n","primary_source_category":"Lost Omens","sacred_animal":"Caecilian","area_of_concern":["Atonement","difficult choices","pain"],"favored_weapon":["Greataxe"],"source":["Divine Mysteries Web Supplement"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Heal"],"domain_primary":["Change","Death","Pain","Sorrow"],"skill":["Diplomacy"],"domain_alternate":["Introspection"],"legacy_id":["deity-143"],"attribute":["Constitution","Wisdom"],"id":"deity-672","text":"\nNarakaas (The Cleansing Sentence) Source Divine Mysteries Web Supplement pg. 17 The River of Souls terminates at the Boneyard, an impossibly tall and ever-growing spire of quintessence that pierces the Astral Plane. Here, all souls pass through and are judged—sorted by Pharasma and her psychopomp servitors into their respective afterlives on the Outer Planes, as reflected by their deeds in life. It's a somber plane of graveyards and memorials separated into eight courts, one for each other plane of the Outer Sphere. But the life of a soul isn't always easy to judge. The fate of some souls is debated in Pharasma's courts, either by the souls themselves, servitors of other planes, or the psychopomps and psychopomp ushers who, despite serving Pharasma in the vast bureaucracy of death, have their own opinions over the complexities of the soul and the intricacies of judgement. Here, Narakaas and their followers step in. While change and transformations can be sudden and all encompassing—the transition from alive to dead, for example—other changes are completed not in moments but over years, decades, or lifetimes. When a soul is amid true, personal change but dies before their transformation is complete, they fall under Narakaas's purview. Narakaas offers such souls a choice: complete their metamorphosis, for good or for ill, and be judged upon these efforts, or be judged now, as the souls are, by the deeds of their life. Many souls choose the easy path, for transformation and change are never easy, and for mortals, true change is nearly always accompanied by pain. Thus, by choosing transformation, the soul is choosing to willingly endure arduous trials, difficult decisions, and suffering—whether emotional, physical, or psychological—within the safety of Narakaas's realm to prove their dedication and facilitate change. Upon their transformation, when their souls match the truth of their heart, these souls are released to Pharasma to be judged, not only by their deeds in life but by the person they became. Narakaas imposes no assessment upon the results of these transformations, functioning as a facilitator and providing opportunity to souls to finish their personal apotheosis and end their life's journey on their own terms. Narakaas is also called upon to judge those souls who straddle the lines of good and evil or law and chaos but who find no middle ground in between. Souls who believe in one thing but were driven to take drastic actions against their beliefs due to external circumstances or to achieve their goals—the defenders driven to commit atrocities to defend their neighbors, the paladins willing to sacrifice for the greater good, the revolutionaries who spark war to topple tyrants, the villains who perform heroic deeds for purely self-serving reasons, and the murderers who obscure their crimes beneath a veil of charity and good deeds—all these and more fall to Narakaas to judge. But what of those souls who arrive in the Boneyard incomplete? What of the souls degraded by time, wounded by predators, or nearly destroyed by the trials they've endured? Is it fair to judge such souls? What if the missing pieces would tell a different story? To Narakaas, something damaged or broken— especially one repaired—is no less valuable than one unblemished. Sometimes, it's more precious for the history it now embodies. Damaged souls are no different. Thus, when an incomplete or damaged soul enters the Boneyard, it proceeds not to judgment, but to a soul repository operated by devotees of Narakaas. Within these facilities, damaged souls are mended and healed, then released when they become complete enough to be fairly judged. Sometimes, this process takes millennia, as pieces of the souls consumed by other creatures or lost along the River of Souls slowly make their way to the Boneyard. Despite their sobering responsibilities, Narakaas is an optimist who believes in the power of redemption. Category [Monitor Demigods ](/DeityCategories.aspx?ID=12) Edicts Help others through painful changes, offer harsh punishments to the penitent, seek and allow redemption Anathema Torture an unwilling creature, take joy in suffering Area of Concern Atonement, difficult choices, pain Devotee Benefits Divine Attribute Constitution or Wisdom Divine Font Heal Divine Sanctification none Divine Skill Diplomacy Favored Weapon Greataxe Domains Change, Death, Pain, Sorrow Alternate Domains Introspection Cleric Spells - 1st Endure - 2nd Slough Skin - 4th Rewrite Memory\n","sacred_color":["silver","white"],"skill_mod":{},"summary":"The River of Souls terminates at the Boneyard , an impossibly tall and ever-growing spire of quintessence that pierces the Astral Plane . Here, all …","primary_source":"Divine Mysteries Web Supplement","spell":["Endure","Slough Skin","Rewrite Memory"],"edict":"Help others through painful changes, offer harsh punishments to the penitent, seek and allow redemption","anathema":"Torture an unwilling creature, take joy in suffering","source_category":["Lost Omens"],"resistance":{},"url":"/Deities.aspx?ID=672","cleric_spell":["Endure","Slough Skin","Rewrite Memory"],"epithet":"The Cleansing Sentence","religious_symbol":"Vertical line intersected by two diagonal lines and capped with a circle","domain":["Change","Death","Introspection","Pain","Sorrow"],"name":"Narakaas","category":"deity","pfs":"Standard","deity":["Narakaas"],"rarity":"common","slug":"deity-672"},{"deity_category":"Mwangi Gods","deity_category_order":"2Mwangi Gods","primary_source_category":"Lost Omens","sacred_animal":"Cat","area_of_concern":["Hearth","imagination","protection","solitude"],"favored_weapon":["claw","Kukri"],"source":["Divine Mysteries Web Supplement"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Heal"],"domain_primary":["Duty","Family","Protection","Repose"],"skill":["Society"],"domain_alternate":["Confidence","Fire"],"legacy_id":["deity-223"],"attribute":["Dexterity","Wisdom"],"id":"deity-673","text":"\nAdanye (The Warmth of the Hearth) Source Divine Mysteries Web Supplement pg. 17 Legend holds that the amurruns—known as catfolk to others—were created as guardians against threats to home, nature, and the world at large. While the goddess Adanye is not considered to be their creator, she is said to have mentored these first guardians, teaching them the skills necessary to protect and defend, both in combat and in careful interaction with others. She also taught the importance of what they protected, identifying the hearth and the home, as well as the right to self-determination and to solitude, as worthy of defense. She is said to have instilled in the amurruns their need for solitude and their esteem of imagination. A master teacher, she is depicted as a graying catfolk woman or a cat by the hearth fire, her large, gentle eyes full of wisdom. Category Mwangi Gods Edicts Keep your counsel, follow your heart, appreciate a warm hearth, defend those who welcome you into their home Anathema Force anyone into drudgery or mindless work, deny support to loved ones, surrender when escape is an option, destroy a place that has given you shelter Area of Concern Hearth, imagination, protection, solitude Devotee Benefits Divine Attribute Dexterity or Wisdom Divine Font Heal Divine Sanctification can choose holy Divine Skill Society Favored Weapon claw or Kukri Domains Duty, Family, Protection, Repose Alternate Domains Confidence, Fire Cleric Spells - 1st Gentle Landing - 1st Disguise Magic - 7th Planar Palace\n","sacred_color":["red","gold"],"skill_mod":{},"summary":"Legend holds that the amurruns —known as catfolk to others—were created as guardians against threats to home, nature, and the world at large. While …","primary_source":"Divine Mysteries Web Supplement","spell":["Gentle Landing","Disguise Magic","Planar Palace"],"sanctification":["holy"],"edict":"Keep your counsel, follow your heart, appreciate a warm hearth, defend those who welcome you into their home","anathema":"Force anyone into drudgery or mindless work, deny support to loved ones, surrender when escape is an option, destroy a place that has given you shelter","source_category":["Lost Omens"],"resistance":{},"url":"/Deities.aspx?ID=673","cleric_spell":["Gentle Landing","Disguise Magic","Planar Palace"],"epithet":"The Warmth of the Hearth","religious_symbol":"Burning paw","domain":["Confidence","Duty","Family","Fire","Protection","Repose"],"name":"Adanye","category":"deity","pfs":"Standard","deity":["Adanye"],"rarity":"common","slug":"deity-673"},{"deity_category":"Mwangi Gods","deity_category_order":"2Mwangi Gods","primary_source_category":"Lost Omens","sacred_animal":"Megafauna","area_of_concern":["Great size","megafauna","strength"],"favored_weapon":["Greatclub"],"source":["Divine Mysteries Web Supplement"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Heal"],"domain_primary":["Might","Nature","Perfection","Protection"],"skill":["Athletics"],"legacy_id":["deity-224"],"attribute":["Strength","Constitution"],"id":"deity-674","text":"\nBalumbdar (The World-Shaker) Source Divine Mysteries Web Supplement pg. 17 Balumbdar, or He Who Is Massive, is the god of all huge things in the world that tower over smaller things. Creatures of great size, such as elephants and dinosaurs, are sacred to him, as are natural features that dominate the landscape like mountains and massive trees. Balumbdar is also a god of strength, but of might born of great size rather than training or skill. Balumbdar is considered brutish and dim-witted by most other gods, but the fact that he towers over them in any interaction means he always commands respect. When he bothers to manifest at all, it is as a startlingly large man with slabs of muscle and equally thick rolls of fat. He sometimes instead appears as a city-sized animal or as imposing clouds, heavy with rain and low to the ground. Category Mwangi Gods Edicts Grow as large as you can, shelter those smaller and weaker than you, tend large animals and megafauna Anathema Accidentally injure others with your size, topple a massive natural monument, use magic to assume a form smaller than you are Area of Concern Great size, megafauna, strength Devotee Benefits Divine Attribute Strength or Constitution Divine Font Heal Divine Sanctification none Divine Skill Athletics Favored Weapon Greatclub Domains Might, Nature, Perfection, Protection Alternate Domains Cleric Spells - 1st Ant Haul - 2nd Enlarge - 4th Dinosaur Form\n","sacred_color":["brown","black"],"skill_mod":{},"summary":"Balumbdar, or He Who Is Massive, is the god of all huge things in the world that tower over smaller things. Creatures of great size, such as …","primary_source":"Divine Mysteries Web Supplement","spell":["Ant Haul","Enlarge","Dinosaur Form"],"edict":"Grow as large as you can, shelter those smaller and weaker than you, tend large animals and megafauna","anathema":"Accidentally injure others with your size, topple a massive natural monument, use magic to assume a form smaller than you are","source_category":["Lost Omens"],"resistance":{},"url":"/Deities.aspx?ID=674","cleric_spell":["Ant Haul","Enlarge","Dinosaur Form"],"epithet":"The World-Shaker","religious_symbol":"Mountain held in two hands","domain":["Might","Nature","Perfection","Protection"],"name":"Balumbdar","category":"deity","pfs":"Standard","deity":["Balumbdar"],"rarity":"common","slug":"deity-674"},{"deity_category":"Mwangi Gods","deity_category_order":"2Mwangi Gods","primary_source_category":"Lost Omens","sacred_animal":"Lion","area_of_concern":["Justice","loyalty","work"],"favored_weapon":["Starknife"],"source":["Divine Mysteries Web Supplement"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Heal"],"domain_primary":["Cities","Family","Fire","Sun"],"skill":["Intimidation"],"domain_alternate":["Duty","Toil","Vigil","Zeal"],"legacy_id":["deity-215"],"attribute":["Strength","Charisma"],"id":"deity-675","text":"\nChohar (The Golden Lion) Source Divine Mysteries Web Supplement pg. 17 The Lion God of justice, loyalty, and work. He is most commonly depicted as a golden lion with a sun for a mane. Some priests of Walkena claim that the child god is a descendant of Chohar, because of their shared love of justice—yet Walkena's justice is vindictive and cruel, while Chohar's is one of duty. Category Mwangi Gods Edicts Finish any and all tasks you accept, bring those who are cruel to justice, show pride in your home and your heritage Anathema Break your word, be cruel to the innocent, rebuke someone due to their homeland Area of Concern Justice, loyalty, work Devotee Benefits Divine Attribute Strength or Charisma Divine Font Heal Divine Sanctification can choose holy Divine Skill Intimidation Favored Weapon Starknife Domains Cities, Family, Fire, Sun Alternate Domains Duty, Toil, Vigil, Zeal Cleric Spells - 1st Breathe Fire - 3rd Fireball - 4th Fire Shield\n","sacred_color":["brown","gold"],"skill_mod":{},"summary":"The Lion God of justice, loyalty, and work. He is most commonly depicted as a golden lion with a sun for a mane. Some priests of Walkena claim that …","primary_source":"Divine Mysteries Web Supplement","spell":["Breathe Fire","Fireball","Fire Shield"],"sanctification":["holy"],"edict":"Finish any and all tasks you accept, bring those who are cruel to justice, show pride in your home and your heritage","anathema":"Break your word, be cruel to the innocent, rebuke someone due to their homeland","source_category":["Lost Omens"],"resistance":{},"url":"/Deities.aspx?ID=675","cleric_spell":["Breathe Fire","Fireball","Fire Shield"],"epithet":"The Golden Lion","religious_symbol":"Lion face shield","domain":["Cities","Duty","Family","Fire","Sun","Toil","Vigil","Zeal"],"name":"Chohar","category":"deity","pfs":"Standard","deity":["Chohar"],"rarity":"common","slug":"deity-675"},{"deity_category":"Mwangi Gods","deity_category_order":"2Mwangi Gods","primary_source_category":"Lost Omens","sacred_animal":"Two-headed animals","area_of_concern":["Fear","silence","safekeeping","the reviled"],"favored_weapon":["jaw","Dagger"],"source":["Divine Mysteries Web Supplement"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Harm"],"domain_primary":["Death","Nature","Nightmares","Secrecy"],"skill":["Intimidation"],"domain_alternate":["Darkness","Dragon"],"legacy_id":["deity-225"],"attribute":["Dexterity","Charisma"],"id":"deity-676","text":"\nKalekot (The Winnower) Source Divine Mysteries Web Supplement pg. 17 The guardian of deadly secrets and dangerous places, Kalekot is a bogeyman to most, murderer of the guilty and devourer of those who trespass. To those that society can't punish, Kalekot is executioner, striking from the shadows and leaving bodies to rot on the ground. To those lost at night, Kalekot is a silent follower, a guardian from danger. Those few who have glimpsed him describe a figure with withered skin and a snake's twisting spine. He always conceals his features behind an eyeless mask, its mouth filled with serpent's teeth, each fang the size of an elephant's tusk. Category Mwangi Gods Edicts Spread fear in others, hide dangerous secrets, shock the self-righteous, kill the guilty to protect the innocent Anathema Abuse someone you have accepted power over, allow a victim to escape due to gloating, snivel before authority, shout Area of Concern Fear, silence, safekeeping, the reviled Devotee Benefits Divine Attribute Dexterity or Charisma Divine Font Harm Divine Sanctification can choose holy or unholy Divine Skill Intimidation Favored Weapon jaw or Dagger Domains Death, Nature, Nightmares, Secrecy Alternate Domains Darkness, Dragon Cleric Spells - 1st Vanishing Tracks - 3rd Paralyze - 4th Vision of Death\n","sacred_color":["gray","red"],"skill_mod":{},"summary":"The guardian of deadly secrets and dangerous places, Kalekot is a bogeyman to most, murderer of the guilty and devourer of those who trespass. To …","primary_source":"Divine Mysteries Web Supplement","spell":["Vanishing Tracks","Paralyze","Vision of Death"],"sanctification":["holy","unholy"],"edict":"Spread fear in others, hide dangerous secrets, shock the self-righteous, kill the guilty to protect the innocent","anathema":"Abuse someone you have accepted power over, allow a victim to escape due to gloating, snivel before authority, shout","source_category":["Lost Omens"],"resistance":{},"url":"/Deities.aspx?ID=676","cleric_spell":["Vanishing Tracks","Paralyze","Vision of Death"],"epithet":"The Winnower","religious_symbol":"Snake piercing its head with a dagger","domain":["Darkness","Death","Dragon","Nature","Nightmares","Secrecy"],"name":"Kalekot","category":"deity","pfs":"Standard","deity":["Kalekot"],"rarity":"common","slug":"deity-676"},{"deity_category":"Mwangi Gods","deity_category_order":"2Mwangi Gods","primary_source_category":"Lost Omens","sacred_animal":"Firefly","area_of_concern":["Fireflies","hibernation","swarms"],"favored_weapon":["Dagger"],"source":["Divine Mysteries Web Supplement"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Harm"],"domain_primary":["Destruction","Indulgence","Nightmares","Swarm"],"skill":["Nature"],"legacy_id":["deity-229"],"attribute":["Dexterity","Charisma"],"id":"deity-677","text":"\nKitumu (Mother of Fireflies) Source Divine Mysteries Web Supplement pg. 17 If any fervent devotees of the monstrous firefly goddess exist, they don't venture into civilization. The closest Kitumu has to servants or worshipers are those willing to placate the goddess in order to satisfy her demands and hungers. Category Mwangi Gods Edicts offer sacrifices to Kitumu, feed the hungers of nature with humanoid creatures Anathema step on a firefly, kill those marked by Kitumu Area of Concern Fireflies, hibernation, swarms Devotee Benefits Divine Attribute Dexterity or Charisma Divine Font Harm Divine Sanctification can choose unholy Divine Skill Nature Favored Weapon Dagger Domains Destruction, Indulgence, Nightmares, Swarm Alternate Domains Cleric Spells - 1st Sleep - 2nd Vomit Swarm - 3rd Insect Form\n","sacred_color":["black","yellow"],"skill_mod":{},"summary":"If any fervent devotees of the monstrous firefly goddess exist, they don't venture into civilization. The closest Kitumu has to servants or …","primary_source":"Divine Mysteries Web Supplement","spell":["Sleep","Vomit Swarm","Insect Form"],"sanctification":["unholy"],"edict":"offer sacrifices to Kitumu, feed the hungers of nature with humanoid creatures","anathema":"step on a firefly, kill those marked by Kitumu","source_category":["Lost Omens"],"resistance":{},"url":"/Deities.aspx?ID=677","cleric_spell":["Sleep","Vomit Swarm","Insect Form"],"epithet":"Mother of Fireflies","religious_symbol":"Four-legged firefly","domain":["Destruction","Indulgence","Nightmares","Swarm"],"name":"Kitumu","category":"deity","pfs":"Restricted","deity":["Kitumu"],"rarity":"common","slug":"deity-677"},{"deity_category":"Mwangi Gods","deity_category_order":"2Mwangi Gods","primary_source_category":"Lost Omens","sacred_animal":"Locust","area_of_concern":["Wildfire","bad luck","inspiration","turmoil"],"favored_weapon":["Longspear"],"source":["Divine Mysteries Web Supplement"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Harm","Heal"],"domain_primary":["Ambition","Fire","Lightning","Zeal"],"skill":["Diplomacy"],"domain_alternate":["Change","Destruction"],"legacy_id":["deity-226"],"attribute":["Intelligence","Charisma"],"id":"deity-678","text":"\nLubaiko (The Spark in the Dust) Source Divine Mysteries Web Supplement pg. 17 Fires and explosions of all kinds are Lubaiko's passion, from an ember that ignites a flour mill to an outrage that rips through a nation. She is the powder keg whose fuse has burned down, erupting into something momentous, be it for better or for worse. Roaming throughout the sky above Golarion, she delights in throwing her bolts into the fields and the minds of people, whenever conditions permit and wherever they may fall. Some believe the smoke from Lubaiko's fires are curses and misfortune flying up into the air to spread throughout the land. Yet Lubaiko's blazes also often clear the way for new growth. Category Mwangi Gods Edicts Set fires, change the world, act with ambition or not at all Anathema Calm a crowd, douse a fire, sleep in the same place three nights in a row Area of Concern Wildfire, bad luck, inspiration, turmoil Devotee Benefits Divine Attribute Intelligence or Charisma Divine Font Harm or Heal Divine Sanctification can choose holy or unholy Divine Skill Diplomacy Favored Weapon Longspear Domains Ambition, Fire, Lightning, Zeal Alternate Domains Change, Destruction Cleric Spells - 1st Ill Omen - 2nd Floating Flame - 7th Fiery Body\n","sacred_color":["black","red"],"skill_mod":{},"summary":"Fires and explosions of all kinds are Lubaiko's passion, from an ember that ignites a flour mill to an outrage that rips through a nation. She is the …","primary_source":"Divine Mysteries Web Supplement","spell":["Ill Omen","Floating Flame","Fiery Body"],"sanctification":["holy","unholy"],"edict":"Set fires, change the world, act with ambition or not at all","anathema":"Calm a crowd, douse a fire, sleep in the same place three nights in a row","source_category":["Lost Omens"],"resistance":{},"url":"/Deities.aspx?ID=678","cleric_spell":["Ill Omen","Floating Flame","Fiery Body"],"epithet":"The Spark in the Dust","religious_symbol":"Exploding sphere","domain":["Ambition","Change","Destruction","Fire","Lightning","Zeal"],"name":"Lubaiko","category":"deity","pfs":"Restricted","deity":["Lubaiko"],"rarity":"common","slug":"deity-678"},{"deity_category":"Mwangi Gods","deity_category_order":"2Mwangi Gods","primary_source_category":"Lost Omens","sacred_animal":"Lion","area_of_concern":["Death","dreams","destiny"],"favored_weapon":["Spiked Chain"],"source":["Divine Mysteries Web Supplement"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Harm"],"domain_primary":["Cities","Darkness","Dreams","Sun"],"skill":["Stealth"],"domain_alternate":["Fate","Soul","Star","Zeal"],"legacy_id":["deity-216"],"attribute":["Dexterity","Wisdom"],"id":"deity-679","text":"\nLuhar (The Setting Sun) Source Divine Mysteries Web Supplement pg. 18 PFS Note This deity grants slither instead of umbral journey The Lioness Goddess of death, dreams, and destiny. She is most commonly depicted as a lioness with the head of a human woman, dark skinned with bright eyes. Category Mwangi Gods Edicts Learn about the night and prepare yourself to face its creatures and dangers, always make time for sleeping and dreams, ensure others never go to sleep scared Anathema Stay up all night without any breaks for sleeping or dreaming, attack a person or creature while they sleep, leave a badly wounded opponent alive and suffering, create undead or ask questions of the dead Area of Concern Death, dreams, destiny Devotee Benefits Divine Attribute Dexterity or Wisdom Divine Font Harm Divine Sanctification can choose holy or unholy Divine Skill Stealth Favored Weapon Spiked Chain Domains Cities, Darkness, Dreams, Sun Alternate Domains Fate, Soul, Star, Zeal Cleric Spells - 1st Sleep - 3rd Shared Invisibility - 5th Umbral Journey\n","sacred_color":["black","silver"],"skill_mod":{},"summary":"The Lioness Goddess of death, dreams, and destiny. She is most commonly depicted as a lioness with the head of a human woman, dark skinned with …","primary_source":"Divine Mysteries Web Supplement","spell":["Sleep","Shared Invisibility","Umbral Journey"],"sanctification":["holy","unholy"],"edict":"Learn about the night and prepare yourself to face its creatures and dangers, always make time for sleeping and dreams, ensure others never go to sleep scared","anathema":"Stay up all night without any breaks for sleeping or dreaming, attack a person or creature while they sleep, leave a badly wounded opponent alive and suffering, create undead or ask questions of the dead","source_category":["Lost Omens"],"resistance":{},"url":"/Deities.aspx?ID=679","cleric_spell":["Sleep","Shared Invisibility","Umbral Journey"],"epithet":"The Setting Sun","religious_symbol":"Silver face in the setting sun","domain":["Cities","Darkness","Dreams","Fate","Soul","Star","Sun","Zeal"],"name":"Luhar","category":"deity","pfs":"Standard","deity":["Luhar"],"rarity":"common","slug":"deity-679"},{"deity_category":"Mwangi Gods","deity_category_order":"2Mwangi Gods","primary_source_category":"Lost Omens","sacred_animal":"Anaconda","area_of_concern":["Balance","community","negotiation","twilight"],"favored_weapon":["Shield Boss"],"source":["Divine Mysteries Web Supplement"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Heal"],"domain_primary":["Cities","Family","Knowledge","Perfection"],"skill":["Diplomacy"],"domain_alternate":["Duty","Nature"],"legacy_id":["deity-227"],"attribute":["Wisdom","Charisma"],"id":"deity-680","text":"\nMazludeh (Mother of Hearth and Wall) Source Divine Mysteries Web Supplement pg. 18 Mazludeh was once one among many empyreal lords, responsible for the domains of community stewardship and loving sacrifice. However, her actions during Earthfall and the Age of Darkness saved untold lives in Mwangi. Dismayed by the chaos and loss of life, Mazludeh spurred her fellow empyreal lords into action, forming a divine concordance that protected the Garundi nation of Holomog from devastation. Mazludeh's efforts elevated her to true divinity and the status of the matron goddess of the nation of Holomog. Now the goddess of negotiations and treaties, her followers often travel with merchants and ambassadors. She is also considered the diplomat to the other empyreal lords, able to pass on prayers to those most suited to answer them and persuade celestial beings to see to their fulfillment. Throughout the Mwangi, worshippers of Mazludeh have developed a reputation for being brave, empathetic, and fair even to their enemies. Category Mwangi Gods Edicts Seek to improve yourself and your community, trust those you work with, encourage cooperation Anathema Betray another’s trust, place conflict between ideological differences over people’s lives Area of Concern Balance, community, negotiation, and twilight Devotee Benefits Divine Attribute Wisdom or Charisma Divine Font Heal Divine Sanctification can choose holy Divine Skill Diplomacy Favored Weapon Shield Boss Domains Cities, Family, Knowledge, Perfection Alternate Domains Duty, Nature Cleric Spells - 1st Share Lore - 4th Shape Stone - 5th Wall of Stone\n","sacred_color":["pink","green"],"skill_mod":{},"summary":"Mazludeh was once one among many empyreal lords , responsible for the domains of community stewardship and loving sacrifice. However, her actions …","primary_source":"Divine Mysteries Web Supplement","spell":["Share Lore","Shape Stone","Wall of Stone"],"sanctification":["holy"],"edict":"Seek to improve yourself and your community, trust those you work with, encourage cooperation","anathema":"Betray another’s trust, place conflict between ideological differences over people’s lives","source_category":["Lost Omens"],"resistance":{},"url":"/Deities.aspx?ID=680","cleric_spell":["Share Lore","Shape Stone","Wall of Stone"],"epithet":"Mother of Hearth and Wall","religious_symbol":"Seven eggs encircled by an ouroboros","domain":["Cities","Duty","Family","Knowledge","Nature","Perfection"],"name":"Mazludeh","category":"deity","pfs":"Standard","deity":["Mazludeh"],"rarity":"common","slug":"deity-680"},{"deity_category":"Mwangi Gods","deity_category_order":"2Mwangi Gods","primary_source_category":"Lost Omens","sacred_animal":"Lion","area_of_concern":["Iron","love","rebirth"],"favored_weapon":["Morningstar"],"source":["Divine Mysteries Web Supplement"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Heal"],"domain_primary":["Cities","Healing","Passion","Sun"],"skill":["Crafting"],"domain_alternate":["Change","Creation","Vigil","Zeal"],"legacy_id":["deity-217"],"attribute":["Intelligence","Charisma"],"id":"deity-681","text":"\nTlehar (The Rising Sun) Source Divine Mysteries Web Supplement pg. 18 PFS Note This deity grants illusory scene instead of dreaming potential The Lioness Goddess of iron, love, and rebirth. She is most commonly depicted as human but with the head of a lioness, her fur a dull gray and her eyes black as night. Category Mwangi Gods Edicts Give yourself fully to everything you attempt, always maintain hope that tomorrow will be a better day, treasure every gift you are given by those who matter to you Anathema Lose your motivation to your regrets, spread despair, treat a loved one poorly Area of Concern Iron, love, rebirth Devotee Benefits Divine Attribute Intelligence or Charisma Divine Font Heal Divine Sanctification must choose holy Divine Skill Crafting Favored Weapon Morningstar Domains Cities, Healing, Passion, Sun Alternate Domains Change, Creation, Vigil, Zeal Cleric Spells - 1st Soothe - 3rd Enthrall - 5th Dreaming Potential\n","sacred_color":["gray","gold"],"skill_mod":{},"summary":"The Lioness Goddess of iron, love, and rebirth. She is most commonly depicted as human but with the head of a lioness, her fur a dull gray and her …","primary_source":"Divine Mysteries Web Supplement","spell":["Soothe","Enthrall","Dreaming Potential"],"sanctification":["holy"],"edict":"Give yourself fully to everything you attempt, always maintain hope that tomorrow will be a better day, treasure every gift you are given by those who matter to you","anathema":"Lose your motivation to your regrets, spread despair, treat a loved one poorly","source_category":["Lost Omens"],"resistance":{},"url":"/Deities.aspx?ID=681","cleric_spell":["Soothe","Enthrall","Dreaming Potential"],"epithet":"The Rising Sun","religious_symbol":"Semicircle of sunbeams","domain":["Change","Cities","Creation","Healing","Passion","Sun","Vigil","Zeal"],"name":"Tlehar","category":"deity","pfs":"Standard","deity":["Tlehar"],"rarity":"common","slug":"deity-681"},{"deity_category":"Mwangi Gods","deity_category_order":"2Mwangi Gods","primary_source_category":"Lost Omens","sacred_animal":"Swift","area_of_concern":["Metamorphosis","cycles","growth","fertility"],"favored_weapon":["Maul"],"source":["Divine Mysteries Web Supplement"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Heal"],"domain_primary":["Change","Creation","Dragon","Healing"],"skill":["Athletics"],"domain_alternate":["Air","Cold"],"legacy_id":["deity-228"],"attribute":["Strength","Wisdom"],"id":"deity-682","pantheon":["Guardians of the Sacred Self"],"text":"\nUvuko (The Diamond Ring) Source Divine Mysteries Web Supplement pg. 18 The god Uvuko dances across the land, his body forming the boundary between earth and sky. His twisting tail churns the air into clouds, his creations spreading water to all those who thirst. His sliding scales till the earth, bringing forth plants that are nourished by Uvuko's rains. The worship of Uvuko is widespread in the Mwangi Expanse, found among many lizardfolk tribes, Mbe'ke and Taralu dwarves, and in the more cosmopolitan cities. Category Mwangi Gods Edicts Embrace change and the future, master adversity with flexibility, foster freedom and progress for others Anathema Allow yourself and your surroundings to stagnate, crush an egg, use vile or cruel language Area of Concern Metamorphosis, cycles, growth, fertility Pantheons Guardians of the Sacred Self Devotee Benefits Divine Attribute Strength or Wisdom Divine Font Heal Divine Sanctification can choose holy Divine Skill Athletics Favored Weapon Maul Domains Change, Creation, Dragon, Healing Alternate Domains Air, Cold Cleric Spells - 1st Fleet Step - 3rd Haste - 4th Aerial Form\n","sacred_color":["blue","white"],"skill_mod":{},"summary":"The god Uvuko dances across the land, his body forming the boundary between earth and sky. His twisting tail churns the air into clouds, his …","primary_source":"Divine Mysteries Web Supplement","spell":["Fleet Step","Haste","Aerial Form"],"sanctification":["holy"],"edict":"Embrace change and the future, master adversity with flexibility, foster freedom and progress for others","anathema":"Allow yourself and your surroundings to stagnate, crush an egg, use vile or cruel language","source_category":["Lost Omens"],"resistance":{},"url":"/Deities.aspx?ID=682","cleric_spell":["Fleet Step","Haste","Aerial Form"],"epithet":"The Diamond Ring","religious_symbol":"Serpent curled in a ring","domain":["Air","Change","Cold","Creation","Dragon","Healing"],"name":"Uvuko","category":"deity","pfs":"Standard","deity":["Uvuko","Guardians of the Sacred Self"],"rarity":"common","slug":"deity-682"},{"deity_category":"Mwangi Gods","deity_category_order":"2Mwangi Gods","primary_source_category":"Lost Omens","sacred_animal":"Lion","area_of_concern":["Mzali","nationalism","reverence"],"favored_weapon":["Spear"],"source":["Divine Mysteries Web Supplement"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Harm"],"domain_primary":["Family","Freedom","Sun","Tyranny"],"skill":["Deception"],"domain_alternate":["Duty","Fire"],"legacy_id":["deity-159"],"attribute":["Strength","Wisdom"],"id":"deity-683","text":"\nWalkena (The God-King) Source Divine Mysteries Web Supplement pg. 18 In the city-state of Mzali in the Mwangi Expanse resides an undead being of immense power, a child-sized god-king. In the past, Walkena was a mortal descendant of the gods that ruled over Mzali in ancient times, one of the sun kings from an old empire and a golden age of the city. Ages later, his preserved body was found by members of the Council of Mwanyisa, who ruled Mzali at that time. Believing him to be an omen of the city's impending resurgence, the council took him to put him on display in Mzali. When an army from the Sargavan city of Kalabuto attacked the city, Walkena awoke—this time as an undead creature—and slew each of the invaders in a purging rain of fire. Category Mwangi Gods Edicts Uphold Mzali’s laws, tend to Walkena and obey his instructions, oppose exploitation of the Mwangi Expanse Anathema Consort or trade with non-Mwangi peoples, defy Walkena’s orders Area of Concern Mzali, nationalism, reverence Devotee Benefits Divine Attribute Strength or Wisdom Divine Font Harm Divine Sanctification can choose unholy Divine Skill Deception Favored Weapon Spear Domains Family, Freedom, Sun, Tyranny Alternate Domains Duty, Fire Cleric Spells - 1st Breathe Fire - 3rd Fireball - 4th Wall of Fire\n","sacred_color":["red","gold"],"skill_mod":{},"summary":"In the city-state of Mzali in the Mwangi Expanse resides an undead being of immense power, a child-sized god-king. In the past, Walkena was a mortal …","primary_source":"Divine Mysteries Web Supplement","spell":["Breathe Fire","Fireball","Wall of Fire"],"sanctification":["unholy"],"edict":"Uphold Mzali’s laws, tend to Walkena and obey his instructions, oppose exploitation of the Mwangi Expanse","anathema":"Consort or trade with non-Mwangi peoples, defy Walkena’s orders","source_category":["Lost Omens"],"resistance":{},"url":"/Deities.aspx?ID=683","cleric_spell":["Breathe Fire","Fireball","Wall of Fire"],"epithet":"The God-King","religious_symbol":"Lion-faced sun shining on Walkena","domain":["Duty","Family","Fire","Freedom","Sun","Tyranny"],"name":"Walkena","category":"deity","pfs":"Restricted","deity":["Walkena"],"rarity":"common","slug":"deity-683"},{"deity_category":"Outer Gods and Great Old Ones","deity_category_order":"2Outer Gods and Great Old Ones","primary_source_category":"Rulebooks","sacred_animal":"Bat","area_of_concern":["Conspiracies","conquest","darkness","long-term plans"],"favored_weapon":["Kukri"],"source":["Monster Core 2"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Harm"],"domain_primary":["Darkness","Knowledge","Nightmares","Trickery"],"skill":["Occultism"],"legacy_id":["deity-222"],"attribute":["Dexterity","Wisdom"],"id":"deity-684","text":"\nNyarlathotep (Haunter in the Dark) Source Monster Core 2 pg. 178 PFS Note Edict to “bring the apocalypse” is unsuitable for Pathfinder Society play. Nyarlathotep is often venerated by grioths in a bat-like incarnation with a three-lobed burning eye known as the Haunter in the Dark. His symbol is a circle with wing-shaped arms. Category Outer Gods and Great Old Ones Edicts Create darkness, encourage authorities to bring the apocalypse Anathema None Area of Concern Conspiracies, conquest, darkness, long-term plans Devotee Benefits Divine Attribute Dexterity or Wisdom Divine Font Harm Divine Sanctification none Divine Skill Occultism Favored Weapon Kukri Domains Darkness, Knowledge, Nightmares, Trickery Alternate Domains Cleric Spells - 1st Grim Tendrils - 4th Nightmare - 5th Summon Entity\n","sacred_color":["black","gray"],"skill_mod":{},"summary":"Nyarlathotep is often venerated by grioth s in a bat-like incarnation with a three-lobed burning eye known as the Haunter in the Dark. His symbol is …","primary_source":"Monster Core 2","spell":["Grim Tendrils","Nightmare","Summon Entity"],"edict":"Create darkness, encourage authorities to bring the apocalypse","anathema":"None","source_category":["Rulebooks"],"resistance":{},"url":"/Deities.aspx?ID=684","cleric_spell":["Grim Tendrils","Nightmare","Summon Entity"],"religious_symbol":"Circle with wing shaped arms","domain":["Darkness","Knowledge","Nightmares","Trickery"],"name":"Nyarlathotep (Haunter in the Dark)","category":"deity","pfs":"Restricted","deity":["Nyarlathotep (Haunter in the Dark)"],"rarity":"common","slug":"deity-684"},{"deity_category":"Green Man Faiths","deity_category_order":"2Green Man Faiths","primary_source_category":"Adventure Paths","area_of_concern":["decay","fresh starts","fungi"],"favored_weapon":["Scythe"],"source":["Pathfinder #203 Shepherd of Decay"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Harm","Heal"],"primary_source_group":"Wardens of Wildwood","domain_primary":["Decay","Healing","Nature","Protection"],"skill":["Medicine"],"attribute":["Constitution","Wisdom"],"id":"deity-685","text":"\nZibik Source Pathfinder #203 Shepherd of Decay pg. 65 Most of Zibik’s worshippers are leshies, ardandes, and wood elementals, though a few are humanoid clerics; Zibik only accepts clerics who show the fortitude and ability to ensure nature takes its course, sacrificing themselves if it helps restore natural balance. Category Green Man Faiths Edicts foster natural cycles of decay and regrowth, eradicate invasive creatures, treat unnatural diseases Anathema ignore mistreatment of the environment, delay natural death, cause imbalance in an ecosystem Area of Concern decay, fresh starts, and fungi Devotee Benefits Divine Attribute Constitution or Wisdom Divine Font Harm or Heal Divine Sanctification none Divine Skill Medicine Favored Weapon Scythe Domains Decay, Healing, Nature, Protection Alternate Domains Cleric Spells - 1st Flourishing Flora - 4th Life-Draining Roots - 6th Tangling Creepers\n","skill_mod":{},"summary":"Most of Zibik’s worshippers are leshies , ardandes , and wood elementals, though a few are humanoid clerics; Zibik only accepts clerics who show …","primary_source":"Pathfinder #203 Shepherd of Decay","spell":["Flourishing Flora","Life-Draining Roots","Tangling Creepers"],"edict":"foster natural cycles of decay and regrowth, eradicate invasive creatures, treat unnatural diseases","anathema":"ignore mistreatment of the environment, delay natural death, cause imbalance in an ecosystem","source_category":["Adventure Paths"],"resistance":{},"url":"/Deities.aspx?ID=685","cleric_spell":["Flourishing Flora","Life-Draining Roots","Tangling Creepers"],"source_group":["Wardens of Wildwood"],"domain":["Decay","Healing","Nature","Protection"],"name":"Zibik","category":"deity","pfs":"Standard","deity":["Zibik"],"rarity":"common","slug":"deity-685"},{"deity_category":"Elemental Lords","deity_category_order":"2Elemental Lords","primary_source_category":"Lost Omens","area_of_concern":["Fire","purification","radiance"],"favored_weapon":["Katar"],"source":["Divine Mysteries"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Heal"],"domain_primary":["Fire","Healing","Protection","Sun"],"skill":["Performance"],"legacy_id":["deity-101"],"attribute":["Wisdom","Charisma"],"id":"deity-686","text":"\nAtreia (The Lambent King) Source Divine Mysteries pg. 306 Responsible for fire, purification, and radiance, Atreia the Lambent King is the benevolent elemental lord of fire. When the multiverse was young, Atreia soared across the Plane of Fire as a triple-headed ibis, with wings that burned and eyes of flame, routing evil from the plane. Though his strength was weakened from a long imprisonment, he maintained worship among some groups of munsahirs on the Plane of Fire for his dominion over protection and life-giving fire. With his return, his worship now also extends to a few circles of mortals who hold the discovery and purification of evil above all other causes. Category Elemental Lords Edicts Burn away corruption, clear the way for new growth, purify tainted areas Anathema Abandon a creature in darkness; deny a suffering creature warmth, shade, or water Area of Concern Fire, purification, radiance Devotee Benefits Divine Attribute Wisdom or Charisma Divine Font Heal Divine Sanctification must choose holy Divine Skill Performance Favored Weapon Katar Domains Fire, Healing, Protection, Sun Alternate Domains Cleric Spells - 1st Soothe - 3rd Ghostly Weapon - 4th Fire Shield\n","skill_mod":{},"summary":"Responsible for fire, purification, and radiance, Atreia the Lambent King is the benevolent elemental lord of fire. When the multiverse was young, …","primary_source":"Divine Mysteries","spell":["Soothe","Ghostly Weapon","Fire Shield"],"sanctification":["holy"],"edict":"Burn away corruption, clear the way for new growth, purify tainted areas","anathema":"Abandon a creature in darkness; deny a suffering creature warmth, shade, or water","source_category":["Lost Omens"],"resistance":{},"url":"/Deities.aspx?ID=686","cleric_spell":["Soothe","Ghostly Weapon","Fire Shield"],"epithet":"The Lambent King","domain":["Fire","Healing","Protection","Sun"],"name":"Atreia","category":"deity","pfs":"Standard","deity":["Atreia"],"rarity":"common","slug":"deity-686"},{"deity_category":"Elemental Lords","deity_category_order":"2Elemental Lords","primary_source_category":"Lost Omens","area_of_concern":["Bone","buried secrets","earth","radiation"],"favored_weapon":["Morningstar"],"source":["Divine Mysteries"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Harm"],"domain_primary":["Destruction","Earth","Might","Secrecy"],"skill":["Deception"],"domain_alternate":["Cities","Dust","Metal","Undeath"],"legacy_id":["deity-102"],"attribute":["Strength","Constitution"],"id":"deity-687","text":"\nAyrzul (The Fossilized King) Source Divine Mysteries pg. 306 Lord of buried secrets, earth, and metal, the Fossilized King Ayrzul is a mystery even on the Plane of Earth. No one has seen the elemental lord of earth outside of his realm, the Blistering Labyrinth, and few know the truth of Ayrzul’s nature or the form he takes when he appears. His power, motives, and origins are likewise the subjects of innumerable rumors. This speculation is all inconsequential to the Fossilized King; even the politics of his plane falls outside his notice. Instead, the lord of earth spends his time plotting against his bitter rival, Ymeri, the elemental lord of fire. Category Elemental Lords Edicts Obscure your true motives, slowly poison others, use the strength of stone to protect yourself and your secrets Anathema Make fire larger or hotter than necessary, remove a creature’s petrified condition Area of Concern Bone, buried secrets, earth, radiation Devotee Benefits Divine Attribute Strength or Constitution Divine Font Harm Divine Sanctification must choose unholy Divine Skill Deception Favored Weapon Morningstar Domains Destruction, Earth, Might, Secrecy Alternate Domains Cities, Dust, Metal, Undeath Cleric Spells - 1st Shockwave - 2nd Summon Elemental (earth only) - 6th Petrify\n","skill_mod":{},"summary":"Lord of buried secrets, earth, and metal, the Fossilized King Ayrzul is a mystery even on the Plane of Earth . No one has seen the elemental lord of …","primary_source":"Divine Mysteries","spell":["Shockwave","Summon Elemental","Petrify"],"sanctification":["unholy"],"edict":"Obscure your true motives, slowly poison others, use the strength of stone to protect yourself and your secrets","anathema":"Make fire larger or hotter than necessary, remove a creature’s petrified condition","source_category":["Lost Omens"],"resistance":{},"url":"/Deities.aspx?ID=687","cleric_spell":["Shockwave","Summon Elemental","Petrify"],"epithet":"The Fossilized King","domain":["Cities","Destruction","Dust","Earth","Metal","Might","Secrecy","Undeath"],"name":"Ayrzul","category":"deity","pfs":"Restricted","deity":["Ayrzul"],"rarity":"common","slug":"deity-687"},{"deity_category":"Elemental Lords","deity_category_order":"2Elemental Lords","primary_source_category":"Lost Omens","area_of_concern":["Decline","inevitability","metal","mourning"],"favored_weapon":["Pick"],"source":["Divine Mysteries"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Harm"],"domain_primary":["Decay","Destruction","Metal","Nothingness"],"skill":["Athletics"],"domain_alternate":["Sorrow","Vigil"],"legacy_id":["deity-273"],"attribute":["Constitution","Wisdom"],"id":"deity-688","text":"\nFerrumnestra (The Lady of Rust) Source Divine Mysteries pg. 306 Ferrumnestra, the Lady of Rust, is the elemental lord of metal, decay, and inevitability. Eternally wandering across the Plane of Metal, Ferrumnestra’s touch is that of slow decline, the rust of ages that eats away at even the strongest of steel. While she has no particular desire to hasten any endings, she is there to consume the last crumbling detritus of its inevitable demise, leaving nonexistence in her wake. She keeps no permanent dwelling, always on the move as is her purpose; her few devotees usually follow her example, traveling across the world and destroying the wreckage of ancient ruins in their wake. Category Elemental Lords Edicts Accept the inevitable, clear what remains of that which has fallen to ruin, usher the past into obscurity Anathema Preserve knowledge that has outlived its time, restore an object or structure that has been reclaimed by the elements Area of Concern Decline, inevitability, metal, mourning Devotee Benefits Divine Attribute Constitution or Wisdom Divine Font Harm Divine Sanctification none Divine Skill Athletics Favored Weapon Pick Domains Decay, Destruction, Metal, Nothingness Alternate Domains Sorrow, Vigil Cleric Spells - 1st Conductive Weapon - 3rd Noxious Metals - 4th Rust Cloud\n","skill_mod":{},"summary":"Ferrumnestra, the Lady of Rust, is the elemental lord of metal, decay, and inevitability. Eternally wandering across the Plane of Metal , …","primary_source":"Divine Mysteries","spell":["Conductive Weapon","Noxious Metals","Rust Cloud"],"edict":"Accept the inevitable, clear what remains of that which has fallen to ruin, usher the past into obscurity","anathema":"Preserve knowledge that has outlived its time, restore an object or structure that has been reclaimed by the elements","source_category":["Lost Omens"],"resistance":{},"url":"/Deities.aspx?ID=688","cleric_spell":["Conductive Weapon","Noxious Metals","Rust Cloud"],"epithet":"The Lady of Rust","domain":["Decay","Destruction","Metal","Nothingness","Sorrow","Vigil"],"name":"Ferrumnestra","category":"deity","pfs":"Restricted","deity":["Ferrumnestra"],"rarity":"common","slug":"deity-688"},{"deity_category":"Elemental Lords","deity_category_order":"2Elemental Lords","primary_source_category":"Lost Omens","area_of_concern":["Air","last breaths","windstorms"],"favored_weapon":["Longbow"],"source":["Divine Mysteries"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Harm"],"domain_primary":["Air","Cold","Destruction","Dust"],"skill":["Stealth"],"legacy_id":["deity-103"],"attribute":["Strength","Dexterity"],"id":"deity-689","text":"\nHshurha (Duchess of All Winds) Source Divine Mysteries pg. 306 Hshurha, Duchess of All Winds, is the elemental lord of air, last breaths, and windstorms. She rules the Plane of Air from her translucent palace, Verglas Precessional, surrounded by her court of air elementals, planar dignitaries, and favored guests. The Duchess is naturally invisible, and her true form—if she even has such a thing—is a mystery. Cruel and tyrannical, Hshurha enjoys toying with outsiders in her realm, and she is known to be especially vicious toward creatures with solid forms. She creates and destroys magnificent ice and dust sculptures according to her tumultuous whims, and her machinations often seem convoluted and nonsensical, even to her inner circle. Most on the plane both respect and fear her. Category Elemental Lords Edicts Revel in formlessness and freedom, humiliate terrestrial creatures, kill foes via falling or hazards from high winds Anathema Deny a flying creature the ability to fly, walk on earth if you could easily travel otherwise Area of Concern Air, last breaths, windstorms Devotee Benefits Divine Attribute Strength or Dexterity Divine Font Harm Divine Sanctification can choose unholy Divine Skill Stealth Favored Weapon Longbow Domains Air, Cold, Destruction, Dust Alternate Domains Cleric Spells - 1st Gust of Wind - 2nd Summon Elemental (water only) - 4th Vapor Form\n","skill_mod":{},"summary":"Hshurha, Duchess of All Winds, is the elemental lord of air, last breaths, and windstorms. She rules the Plane of Air from her translucent palace, …","primary_source":"Divine Mysteries","spell":["Gust of Wind","Summon Elemental","Vapor Form"],"sanctification":["unholy"],"edict":"Revel in formlessness and freedom, humiliate terrestrial creatures, kill foes via falling or hazards from high winds","anathema":"Deny a flying creature the ability to fly , walk on earth if you could easily travel otherwise","source_category":["Lost Omens"],"resistance":{},"url":"/Deities.aspx?ID=689","cleric_spell":["Gust of Wind","Summon Elemental","Vapor Form"],"epithet":"Duchess of All Winds","domain":["Air","Cold","Destruction","Dust"],"name":"Hshurha","category":"deity","pfs":"Restricted","deity":["Hshurha"],"rarity":"common","slug":"deity-689"},{"deity_category":"Elemental Lords","deity_category_order":"2Elemental Lords","primary_source_category":"Lost Omens","area_of_concern":["Drowning","water","waves"],"favored_weapon":["Trident"],"source":["Divine Mysteries"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Harm"],"domain_primary":["Destruction","Nightmares","Travel","Water"],"skill":["Athletics"],"domain_alternate":["Dragon","Tyranny","Zeal"],"legacy_id":["deity-104"],"attribute":["Constitution","Charisma"],"id":"deity-690","text":"\nKelizandri (The Brackish Emperor) Source Divine Mysteries pg. 306 Kelizandri, the elemental lord of water, oversees the deep sea, waves, and drowning. The Brackish Emperor claims to be the offspring of an ancient god and a brine dragon, and he usually takes the form of an immense aquatic dragon with metallic scales and crystalline talons. He spends much of his time slumbering in his magnificent Palace of Salt and Bones, entertaining himself with rampages of wanton destruction and conquest whenever he wakes. The lord’s domain on the Plane of Water is the Brackish Empire Kelizandrika, a conglomeration of affiliated brine dragon–controlled realms. The most powerful dragons of Kelizandrika’s ruling councils are said to advise the elemental lord personally. Category Elemental Lords Edicts Instill hydrophobia in others, kill your foes by drowning them, sacrifice treasures to the depths of the ocean Anathema Destroy a body of water, use magic to calm the waves Area of Concern Drowning, water, waves Devotee Benefits Divine Attribute Constitution or Charisma Divine Font Harm Divine Sanctification must choose unholy Divine Skill Athletics Favored Weapon Trident Domains Destruction, Nightmares, Travel, Water Alternate Domains Dragon, Tyranny, Zeal Cleric Spells - 1st Hydraulic Push - 2nd Summon Elemental (water only) - 4th Hydraulic Torrent\n","skill_mod":{},"summary":"Kelizandri, the elemental lord of water, oversees the deep sea, waves, and drowning. The Brackish Emperor claims to be the offspring of an ancient …","primary_source":"Divine Mysteries","spell":["Hydraulic Push","Summon Elemental","Hydraulic Torrent"],"sanctification":["unholy"],"edict":"Instill hydrophobia in others, kill your foes by drowning them, sacrifice treasures to the depths of the ocean","anathema":"Destroy a body of water, use magic to calm the waves","source_category":["Lost Omens"],"resistance":{},"url":"/Deities.aspx?ID=690","cleric_spell":["Hydraulic Push","Summon Elemental","Hydraulic Torrent"],"epithet":"The Brackish Emperor","domain":["Destruction","Dragon","Nightmares","Travel","Tyranny","Water","Zeal"],"name":"Kelizandri","category":"deity","pfs":"Restricted","deity":["Kelizandri"],"rarity":"common","slug":"deity-690"},{"deity_category":"Elemental Lords","deity_category_order":"2Elemental Lords","primary_source_category":"Lost Omens","area_of_concern":["Alchemy","discovery","experiments","metal","regret"],"favored_weapon":["Alchemical Bomb"],"source":["Divine Mysteries"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Harm","Heal"],"domain_primary":["Change","Creation","Metal","Sorrow"],"skill":["Crafting"],"domain_alternate":["Wealth"],"legacy_id":["deity-274"],"attribute":["Strength","Charisma"],"id":"deity-691","text":"\nLaudinmio (The Sovereign of Alchemy) Source Divine Mysteries pg. 306 Laudinmio, the Sovereign of Alchemy, is the elemental lord of metal, alchemy, and experimentation. They once thrived on the quicksilver change of minerals and metals when correctly combined, seeking the most innovative of crafts, chemical reactions, and fashion. Incursions from Ayrzul have left Laudinmio in a tragic state, trapped in a nightmarish slumber, their short bouts of lucidity haunted by regret and confusion. Their realm on the Plane of Metal, known as the Euphonious Coalition, still houses their loyal subjects, who seek for means to ease Laudinmio’s torment. Category Elemental Lords Edicts Discover new alloys and concoctions, have multiple concurrent plans, innovate use of metals Anathema Allow your creation to fall into malicious hands, destroy an alchemical formula Area of Concern Alchemy, discovery, experiments, metal, regret Devotee Benefits Divine Attribute Strength or Charisma Divine Font Harm or Heal Divine Sanctification none Divine Skill Crafting Favored Weapon Alchemical Bomb Domains Change, Creation, Metal, Sorrow Alternate Domains Wealth Cleric Spells - 1st Fold Metal - 2nd Summon Elemental (metal only) - 5th Impaling Spike\n","skill_mod":{},"summary":"Laudinmio, the Sovereign of Alchemy, is the elemental lord of metal, alchemy, and experimentation. They once thrived on the quicksilver change of …","primary_source":"Divine Mysteries","spell":["Fold Metal","Summon Elemental","Impaling Spike"],"edict":"Discover new alloys and concoctions, have multiple concurrent plans, innovate use of metals","anathema":"Allow your creation to fall into malicious hands, destroy an alchemical formula","source_category":["Lost Omens"],"resistance":{},"url":"/Deities.aspx?ID=691","cleric_spell":["Fold Metal","Summon Elemental","Impaling Spike"],"epithet":"The Sovereign of Alchemy","domain":["Change","Creation","Metal","Sorrow","Wealth"],"name":"Laudinmio","category":"deity","pfs":"Standard","deity":["Laudinmio"],"rarity":"common","slug":"deity-691"},{"deity_category":"Elemental Lords","deity_category_order":"2Elemental Lords","primary_source_category":"Lost Omens","area_of_concern":["Currents","flow","oceans","tides","water"],"favored_weapon":["Spear"],"source":["Divine Mysteries"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Heal"],"domain_primary":["Change","Fate","Nature","Water"],"skill":["Survival"],"domain_alternate":["Dreams","Protection","Time"],"legacy_id":["deity-105"],"attribute":["Dexterity","Constitution"],"id":"deity-692","text":"\nLysianassa (Empress of the Torrent) Source Divine Mysteries pg. 306 Lysianassa, Empress of the Torrent, is the elemental lord of currents, tides, and water. The benevolent lord of water patrols her plane as a powerful sailfish made of coral and streaked with mother of pearl, creating the ocean’s currents in her wake. Lysianassa tends to the tides and their victims, cultivating change and nurturing the growth that water so often provides. Fearful of stagnancy after a long imprisonment, she races the waves of her own creation and encourages others to do the same. Category Elemental Lords Edicts Change to avoid stagnation, promote life and growth, respect and aid the flow of natural cycles, swim Anathema Dam a river, disrespect sincere gifts of water or drink, pollute clean bodies of water Area of Concern Currents, flow, oceans, tides, water Devotee Benefits Divine Attribute Dexterity or Constitution Divine Font Heal Divine Sanctification can choose holy Divine Skill Survival Favored Weapon Spear Domains Change, Fate, Nature, Water Alternate Domains Dreams, Protection, Time Cleric Spells - 1st Hydraulic Push - 3rd Aqueous Orb - 5th Control Water\n","skill_mod":{},"summary":"Lysianassa, Empress of the Torrent, is the elemental lord of currents, tides, and water. The benevolent lord of water patrols her plane as a powerful …","primary_source":"Divine Mysteries","spell":["Hydraulic Push","Aqueous Orb","Control Water"],"sanctification":["holy"],"edict":"Change to avoid stagnation, promote life and growth, respect and aid the flow of natural cycles, swim","anathema":"Dam a river, disrespect sincere gifts of water or drink, pollute clean bodies of water","source_category":["Lost Omens"],"resistance":{},"url":"/Deities.aspx?ID=692","cleric_spell":["Hydraulic Push","Aqueous Orb","Control Water"],"epithet":"Empress of the Torrent","domain":["Change","Dreams","Fate","Nature","Protection","Time","Water"],"name":"Lysianassa","category":"deity","pfs":"Standard","deity":["Lysianassa"],"rarity":"common","slug":"deity-692"},{"deity_category":"Elemental Lords","deity_category_order":"2Elemental Lords","primary_source_category":"Lost Omens","area_of_concern":["Air","thunderstorms","welcome breezes"],"favored_weapon":["Whip"],"source":["Divine Mysteries"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Heal"],"domain_primary":["Air","Freedom","Lightning","Travel"],"skill":["Acrobatics"],"legacy_id":["deity-106"],"attribute":["Dexterity","Charisma"],"id":"deity-693","text":"\nRanginori (The Zephyrous Prince) Source Divine Mysteries pg. 306 Ranginori, the Zephyrous Prince, is lord of air, welcome breezes, and thunderstorms. When he appears before mortals, Ranginori takes the form of an immense, lion-headed serpent spun from forbidding clouds, with hundreds of clawed feet and a mane that dances with lightning. The Zephyrous Prince has accumulated a small but loyal following in search of liberation, hope, and change for the multiverse. His realm on the Plane of Air is the Roaring Spark, a floating spiral of ruins that branch outward from a central crack of thunder. Category Elemental Lords Edicts Open closed areas to fresh air, travel throughout your surroundings daily, fly or make creations that fly Anathema Wrongfully imprison a creature, restrain a creature longer or more tightly than is necessary, suffocate a creature Area of Concern Air, thunderstorms, welcome breezes Devotee Benefits Divine Attribute Dexterity or Charisma Divine Font Heal Divine Sanctification can choose holy Divine Skill Acrobatics Favored Weapon Whip Domains Air, Freedom, Lightning, Travel Alternate Domains Cleric Spells - 1st Liberating Command - 4th Aerial Form - 6th Chain Lightning\n","skill_mod":{},"summary":"Ranginori, the Zephyrous Prince, is lord of air, welcome breezes, and thunderstorms. When he appears before mortals, Ranginori takes the form of an …","primary_source":"Divine Mysteries","spell":["Liberating Command","Aerial Form","Chain Lightning"],"sanctification":["holy"],"edict":"Open closed areas to fresh air, travel throughout your surroundings daily, fly or make creations that fly","anathema":"Wrongfully imprison a creature, restrain a creature longer or more tightly than is necessary, suffocate a creature","source_category":["Lost Omens"],"resistance":{},"url":"/Deities.aspx?ID=693","cleric_spell":["Liberating Command","Aerial Form","Chain Lightning"],"epithet":"The Zephyrous Prince","domain":["Air","Freedom","Lightning","Travel"],"name":"Ranginori","category":"deity","pfs":"Standard","deity":["Ranginori"],"rarity":"common","slug":"deity-693"},{"deity_category":"Elemental Lords","deity_category_order":"2Elemental Lords","primary_source_category":"Lost Omens","area_of_concern":["Bounties of the earth","caves","fertility","gems"],"favored_weapon":["Pick"],"source":["Divine Mysteries"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Heal"],"domain_primary":["Earth","Family","Toil","Wealth"],"skill":["Nature"],"domain_alternate":["Creation","Protection"],"legacy_id":["deity-107"],"attribute":["Constitution","Charisma"],"id":"deity-694","text":"\nSairazul (The Crystalline Queen) Source Divine Mysteries pg. 306 Sairazul, the Crystalline Queen, is the elemental lord of caves, earth, and gems. Planar scholars who know of the benevolent lord of earth speak of Sairazul as a mother and creator who gave birth to numerous planar creatures, including agrawghs and crysmals. Though many of her progeny were stolen away from her while she was imprisoned, her return has heralded widespread worship on the Plane of Earth, and even among mortal cultists who exalt creation and reproduction. Category Elemental Lords Edicts Aid childbirths, care for Sairazul’s children, mine responsibly, shelter others within stone and earth Anathema Collapse an earthen structure on a creature, damage subterranean natural wonders Area of Concern Bounties of the earth, caves, fertility, gems Devotee Benefits Divine Attribute Constitution or Charisma Divine Font Heal Divine Sanctification can choose holy Divine Skill Nature Favored Weapon Pick Domains Earth, Family, Toil, Wealth Alternate Domains Creation, Protection Cleric Spells - 1st Shattering Gem - 2nd Expeditious Excavation - 4th Mountain Resilience\n","skill_mod":{},"summary":"Sairazul, the Crystalline Queen, is the elemental lord of caves, earth, and gems. Planar scholars who know of the benevolent lord of earth speak of …","primary_source":"Divine Mysteries","spell":["Shattering Gem","Expeditious Excavation","Mountain Resilience"],"sanctification":["holy"],"edict":"Aid childbirths, care for Sairazul’s children, mine responsibly, shelter others within stone and earth","anathema":"Collapse an earthen structure on a creature, damage subterranean natural wonders","source_category":["Lost Omens"],"resistance":{},"url":"/Deities.aspx?ID=694","cleric_spell":["Shattering Gem","Expeditious Excavation","Mountain Resilience"],"epithet":"The Crystalline Queen","domain":["Creation","Earth","Family","Protection","Toil","Wealth"],"name":"Sairazul","category":"deity","pfs":"Standard","deity":["Sairazul"],"rarity":"common","slug":"deity-694"},{"deity_category":"Elemental Lords","deity_category_order":"2Elemental Lords","primary_source_category":"Lost Omens","area_of_concern":["Camouflage","carpentry","life","mimicry","wood"],"favored_weapon":["Club"],"source":["Divine Mysteries"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Heal"],"domain_primary":["Creation","Passion","Swarm","Wood"],"skill":["Deception"],"domain_alternate":["Perfection","Repose"],"legacy_id":["deity-275"],"attribute":["Constitution","Charisma"],"id":"deity-695","text":"\nShumunue (The Carved Lady of Mimicry) Source Divine Mysteries pg. 306 Shumunue, the Carved Lady of Mimicry, is the elemental lord of wood, life, and camouflage. Unlike most of the elemental lords, Shumunue is not a native creature to her plane, claiming to be the offspring of a kodama and a kizidhar wizard. When Shumunue arrived on the Plane of Wood, she found it filled with life, yet deathly still. It was she who taught the creatures of wood to shape themselves, mimicking animals and gaining the power to move themselves from where they had taken root. Shumunue’s left flank bears a blighted patch from Ayrzul’s poison, and it is not yet known if this injury will ever heal. Category Elemental Lords Edicts Celebrate births, make time for nature, recreate life in your works Anathema Permanently damage a plant or wood creature, polymorph another without permission Area of Concern Camouflage, carpentry, life, mimicry, wood Devotee Benefits Divine Attribute Constitution or Charisma Divine Font Heal Divine Sanctification can choose holy Divine Skill Deception Favored Weapon Club Domains Creation, Passion, Swarm, Wood Alternate Domains Perfection, Repose Cleric Spells - 1st Weave Wood - 2nd Summon Elemental (wood only) - 5th Plant Form\n","skill_mod":{},"summary":"Shumunue, the Carved Lady of Mimicry, is the elemental lord of wood, life, and camouflage. Unlike most of the elemental lords, Shumunue is not a …","primary_source":"Divine Mysteries","spell":["Weave Wood","Summon Elemental","Plant Form"],"sanctification":["holy"],"edict":"Celebrate births, make time for nature, recreate life in your works","anathema":"Permanently damage a plant or wood creature, polymorph another without permission","source_category":["Lost Omens"],"resistance":{},"url":"/Deities.aspx?ID=695","cleric_spell":["Weave Wood","Summon Elemental","Plant Form"],"epithet":"The Carved Lady of Mimicry","domain":["Creation","Passion","Perfection","Repose","Swarm","Wood"],"name":"Shumunue","category":"deity","pfs":"Standard","deity":["Shumunue"],"rarity":"common","slug":"deity-695"},{"deity_category":"Elemental Lords","deity_category_order":"2Elemental Lords","primary_source_category":"Lost Omens","area_of_concern":["Cultivation","forestry","gardening","security","wood"],"favored_weapon":["Sickle"],"source":["Divine Mysteries"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Heal"],"domain_primary":["Creation","Nature","Protection","Wood"],"skill":["Nature"],"domain_alternate":["Duty","Perfection"],"legacy_id":["deity-276"],"attribute":["Constitution","Wisdom"],"id":"deity-696","text":"\nVerilorn (Custodian of Oak and Ash) Source Divine Mysteries pg. 306 Verilorn, Custodian of Oak and Ash, is the elemental lord of wood, cultivation, and forestry. He tends to his fields and gardens with exact precision, ensuring that every leaf and branch is of perfect size, shape, and position. While he once allowed his creations to grow with more abandon, incursions from the other elemental lords left Verilorn determined to create order and security, abandoning the green flexibility of his youth for the hardened bark of troubled wisdom. His creations now are physically perfect, but ideologically cold. Category Elemental Lords Edicts Patiently plant your seeds, plan for orderly beauty, watch over your sproutlings Anathema Abandon your post, neglect your crops, purposely pervert nature Area of Concern Cultivation, forestry, gardening, security, wood Devotee Benefits Divine Attribute Constitution or Wisdom Divine Font Heal Divine Sanctification none Divine Skill Nature Favored Weapon Sickle Domains Creation, Nature, Protection, Wood Alternate Domains Duty, Perfection Cleric Spells - 1st Protector Tree - 2nd Oaken Resilience - 6th Nature's Reprisal\n","skill_mod":{},"summary":"Verilorn, Custodian of Oak and Ash, is the elemental lord of wood, cultivation, and forestry. He tends to his fields and gardens with exact …","primary_source":"Divine Mysteries","spell":["Protector Tree","Oaken Resilience","Nature's Reprisal"],"edict":"Patiently plant your seeds, plan for orderly beauty, watch over your sproutlings","anathema":"Abandon your post, neglect your crops, purposely pervert nature","source_category":["Lost Omens"],"resistance":{},"url":"/Deities.aspx?ID=696","cleric_spell":["Protector Tree","Oaken Resilience","Nature's Reprisal"],"epithet":"Custodian of Oak and Ash","domain":["Creation","Duty","Nature","Perfection","Protection","Wood"],"name":"Verilorn","category":"deity","pfs":"Standard","deity":["Verilorn"],"rarity":"common","slug":"deity-696"},{"deity_category":"Elemental Lords","deity_category_order":"2Elemental Lords","primary_source_category":"Lost Omens","area_of_concern":["Fire","heat","smoke"],"favored_weapon":["Longsword"],"source":["Divine Mysteries"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Harm"],"domain_primary":["Destruction","Dust","Fire","Zeal"],"skill":["Intimidation"],"legacy_id":["deity-108"],"attribute":["Strength","Charisma"],"id":"deity-697","text":"\nYmeri (Queen of the Inferno) Source Divine Mysteries pg. 306 Ymeri, Queen of the Inferno, holds dominion over fire, heat, and smoke. Ymeri governs from her Auroric Palace, taking the form of a six-armed reptilian centaur with burning wings. She has systematically destroyed all record of her birth and true origins, and she wages a never-ending war against the other denizens of the Plane of Fire and against the jabalis of the Plane of Earth. Of all the elemental lords, Ymeri has the largest following. Some scamps and many fire elementals revere her, alongside some ifrits and a few other creatures of the Plane of Fire, though few munsahirs honor her name, and a covert order of ifrits known as the Secret Fire is opposed to her rule. On Golarion, the Queen of the Inferno is worshipped primarily by fire wizards, arsonists, and dragons, especially cinder dragons. Category Elemental Lords Edicts Be passionate and quick of wit, destroy your foes with fire, inspire your inferiors with zeal and strategy Anathema Allow yourself to stagnate or lose motivation, extinguish destructive blazes Area of Concern Fire, heat, smoke Devotee Benefits Divine Attribute Strength or Charisma Divine Font Harm Divine Sanctification can choose unholy Divine Skill Intimidation Favored Weapon Longsword Domains Destruction, Dust, Fire, Zeal Alternate Domains Cleric Spells - 1st Breathe Fire - 2nd Summon Elemental (fire only) - 4th Wall of Fire\n","skill_mod":{},"summary":"Ymeri, Queen of the Inferno, holds dominion over fire, heat, and smoke. Ymeri governs from her Auroric Palace, taking the form of a six-armed …","primary_source":"Divine Mysteries","spell":["Breathe Fire","Summon Elemental","Wall of Fire"],"sanctification":["unholy"],"edict":"Be passionate and quick of wit, destroy your foes with fire, inspire your inferiors with zeal and strategy","anathema":"Allow yourself to stagnate or lose motivation, extinguish destructive blazes","source_category":["Lost Omens"],"resistance":{},"url":"/Deities.aspx?ID=697","cleric_spell":["Breathe Fire","Summon Elemental","Wall of Fire"],"epithet":"Queen of the Inferno","domain":["Destruction","Dust","Fire","Zeal"],"name":"Ymeri","category":"deity","pfs":"Standard","deity":["Ymeri"],"rarity":"common","slug":"deity-697"},{"deity_category":"Covenants","deity_category_order":"2Covenants","primary_source_category":"Lost Omens","area_of_concern":["chaos","disruption","mischief","secrets"],"favored_weapon":["Dagger"],"source":["Shining Kingdoms"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Harm"],"pantheon_member":["Calistria","Norgorber","Scal","Ulon"],"domain_primary":["Cities","Darkness","Destruction","Secrecy"],"skill":["Stealth"],"domain_alternate":["Decay","Nightmares"],"attribute":["Dexterity","Intelligence"],"id":"deity-698","text":"\nThe Tides of Chaos Source Shining Kingdoms pg. 23 PFS Note Edicts and anathema are unsuitable for PFS play. Throughout the long and storied history of the Shining Kingdoms, tales of corruption, conspiracy, and malevolent plots abound. From the decline of the Taldan Empire to the War for the Crown, and even now with the current unrest and uncertainty in several nations, people whisper about a new pantheon that includes old deities. The Tides of Chaos is rumored to have begun in Galt, coinciding with the beginnings of the nation’s political upheaval. However, some members have existed long before the founding of any nation in the Shining Kingdoms. At the heart of the pantheon stands Ulon, the ancient Azlanti god of conspiracy, isolation, and manipulation, known commonly as the Web. With a blank visage that obscures their true intentions, Ulon delights in crafting intricate webs of conspiracy and discord, leading mortals and immortals to tear each other apart, their petty squabbles fueling the ever-growing storm of chaos they revel in. Their domain protects the most closely guarded secrets, doling out fragments of knowledge to those they deem worthy and bringing them into the Web. Followers of the Tides of Chaos pray to Ulon to guide their speech and actions to unravel hidden truths. Beside Ulon are two Inner Sea deities who thrive on secrets and chaos: Calistria and Norgorber. The Lady in the Room, Calistria, is responsible for identifying specific targets in need of swift retribution. Followers with personal scores to settle devote themselves to Calistria for the strength and guile to uncover powerful secrets and use them against their enemies. Norgorber, the Reaper of Reputation, revels in manipulation, utilizing lies and half-truths to send rivals on a chase through a labyrinth of misinformation. His domain encompasses all forms of deception, from the subtle manipulation of language to the outright fabrication of reality. Rounding out the pantheon is Scal, the ancient Azlanti god of annihilation, catharsis, and purity. After being wrongfully accused of causing the disastrous events of Earthfall, Scal, abandoned and scorned, left Golarion. Only in recent years have followers of the Calm After the Storm been slowly creeping back in from the edges of society. Their vengeful god seems to have returned to Golarion as well, aligning himself with the Tides of Chaos to bring about events of violent rebellion. Together, followers of this pantheon work tirelessly to undermine the established order, sowing the seeds of confusion and uncertainty throughout the region. They relish the chaos that ensues as their machinations unfold, delighting in the discord and misinformation that they weave into the very fabric of reality. For those who dare to venture into the worship of this pantheon, the rewards might be great, but the risks are even greater. The secrets they guard, the truths they obscure, and the chaos they sow can be intoxicating and terrifying, a double-edged sword that can both empower and destroy those who seek to harness its power. Category Covenants Edicts keep all secrets entrusted to you, sow mistrust, doubt, and conspiracy at every opportunity, take risks Anathema aid in the establishment of a government or ruling power, embrace complacency, reveal secrets entrusted to you Area of Concern chaos, disruption, mischief, secrets Pantheon Members Calistria, Norgorber, Scal, Ulon Devotee Benefits Divine Attribute Dexterity or Intelligence Divine Font Harm Divine Sanctification can choose unholy Divine Skill Stealth Favored Weapon Dagger Domains Cities, Darkness, Destruction, Secrecy Alternate Domains Decay, Nightmares Cleric Spells - 1st Ill Omen - 2nd Invisibility - 5th Subconscious Suggestion\n","skill_mod":{},"summary":"Throughout the long and storied history of the Shining Kingdoms, tales of corruption, conspiracy, and malevolent plots abound. From the decline of …","primary_source":"Shining Kingdoms","spell":["Ill Omen","Invisibility","Subconscious Suggestion"],"sanctification":["unholy"],"edict":"keep all secrets entrusted to you, sow mistrust, doubt, and conspiracy at every opportunity, take risks","anathema":"aid in the establishment of a government or ruling power, embrace complacency, reveal secrets entrusted to you","source_category":["Lost Omens"],"resistance":{},"url":"/Deities.aspx?ID=698","cleric_spell":["Ill Omen","Invisibility","Subconscious Suggestion"],"religious_symbol":"chaotic spider web","domain":["Cities","Darkness","Decay","Destruction","Nightmares","Secrecy"],"name":"The Tides of Chaos","category":"deity","pfs":"Restricted","deity":["The Tides of Chaos","Calistria","Norgorber","Scal","Ulon"],"rarity":"common","slug":"deity-698"},{"deity_category":"Iblydos Hero-Gods","deity_category_order":"2Iblydos Hero-Gods","primary_source_category":"Adventure Paths","sacred_animal":"lungfish","area_of_concern":["Contingencies and intelligent items"],"favored_weapon":["Falcata"],"source":["Pathfinder #216: The Acropolis Pyre"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Harm","Heal"],"primary_source_group":"Myth-Speaker","domain_primary":["Creation","Healing","Knowledge","Metal"],"skill":["Crafting"],"attribute":["Constitution","Intelligence"],"id":"deity-699","text":"\nAerekostes (The Mentor in Blades) Source Pathfinder #216: The Acropolis Pyre pg. 76 The hero-god Ximakter carried this favorite sword into battle against the monstrous beast Ousmariku, which consumed him. Shortly after being recovered by onlookers, the sword awoke with magical intelligence and mythic power. It's unclear whether Aerekostes is a unique entity, the trapped soul of Ximakter awaiting resurrection, or something else entirely. The mystery doesn't seem to interest Aerekostes, who would rather lend themself out to aspiring heroes. Category Iblydos Hero-Gods Edicts Make items, treat items well, prepare for many possibilities Anathema Destroy an intelligent item Area of Concern Contingencies and intelligent items Devotee Benefits Divine Attribute Constitution or Intelligence Divine Font Harm or Heal Divine Sanctification none Divine Skill Crafting Favored Weapon Falcata Domains Creation, Healing, Knowledge, Metal Alternate Domains Cleric Spells - 1st Object Reading - 2nd Animated Assault - 7th Contingency\n","sacred_color":["blue","bronze"],"skill_mod":{},"summary":" The hero-god Ximakter carried this favorite sword into battle against the monstrous beast Ousmariku, which consumed him. Shortly after being …","primary_source":"Pathfinder #216: The Acropolis Pyre","spell":["Object Reading","Animated Assault","Contingency"],"edict":"Make items, treat items well, prepare for many possibilities","anathema":"Destroy an intelligent item ","source_category":["Adventure Paths"],"resistance":{},"url":"/Deities.aspx?ID=699","cleric_spell":["Object Reading","Animated Assault","Contingency"],"epithet":"The Mentor in Blades","source_group":["Myth-Speaker"],"religious_symbol":"kopis encircled by mystical runes","domain":["Creation","Healing","Knowledge","Metal"],"name":"Aerekostes","category":"deity","pfs":"Limited","deity":["Aerekostes"],"rarity":"common","slug":"deity-699"},{"deity_category":"Iblydos Hero-Gods","deity_category_order":"2Iblydos Hero-Gods","primary_source_category":"Adventure Paths","sacred_animal":"horse","area_of_concern":["Tragedy and sacrifice"],"favored_weapon":["Dagger"],"source":["Pathfinder #216: The Acropolis Pyre"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Heal"],"primary_source_group":"Myth-Speaker","domain_primary":["Cities","Death","Luck","Sorrow"],"skill":["Acrobatics"],"attribute":["Dexterity","Charisma"],"id":"deity-700","text":"\nChinostes (Redeemer) Source Pathfinder #216: The Acropolis Pyre pg. 76 Raised a saddle-maker, Chinostes didn't seek divinity; it found him when he took up his tack knife in defense of his homeland, using it to dispatch a warlord. After becoming a hero-god, he continued to protect Reanpharos from all evils. However, one of the evils—a vampire—bested him, condemning him to undeath. Even though he's a vampire, Chinostes remains a folk-hero at heart, stalking the rooftops to hunt any other terrors that rule the night (and occasionally feeding on an unsuspecting citizen). His cult has split. The Nightwardens worship Chinostes as a pragmatically violent folk-hero. The Redeemers mourn and revere Chinostes as a prisoner in his undead body, believing the greatest service they can perform is driving a stake through their patron's heart. The two factions clash frequently over the correct interpretation, which isn't aided by Chinostes continuing to grant spells to both. Category Iblydos Hero-Gods Edicts Aid your neighbors, wield humble weapons, destroy Chinostes Anathema Hog credit, create undead Area of Concern Tragedy and sacrifice Devotee Benefits Divine Attribute Dexterity or Charisma Divine Font Heal Divine Sanctification can choose holy Divine Skill Acrobatics Favored Weapon Dagger Domains Cities, Death, Luck, Sorrow Alternate Domains Cleric Spells - 1st Jump - 2nd Gecko Grip - 7th True Target\n","sacred_color":["black","white"],"skill_mod":{},"summary":" Raised a saddle-maker, Chinostes didn't seek divinity; it found him when he took up his tack knife in defense of his homeland, using it to dispatch …","primary_source":"Pathfinder #216: The Acropolis Pyre","spell":["Jump","Gecko Grip","True Target"],"sanctification":["holy"],"edict":"Aid your neighbors, wield humble weapons, destroy Chinostes","anathema":"Hog credit, create undead","source_category":["Adventure Paths"],"resistance":{},"url":"/Deities.aspx?ID=700","cleric_spell":["Jump","Gecko Grip","True Target"],"source_group":["Myth-Speaker"],"religious_symbol":"heart pierced by two swords","domain":["Cities","Death","Luck","Sorrow"],"name":"Chinostes (Redeemer)","category":"deity","pfs":"Limited","deity":["Chinostes (Redeemer)"],"rarity":"common","slug":"deity-700"},{"deity_category":"Iblydos Hero-Gods","deity_category_order":"2Iblydos Hero-Gods","primary_source_category":"Adventure Paths","sacred_animal":"horse","area_of_concern":["Tragedy and sacrifice "],"favored_weapon":["Dagger"],"source":["Pathfinder #216: The Acropolis Pyre"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Harm"],"primary_source_group":"Myth-Speaker","domain_primary":["Cities","Death","Luck","Sorrow"],"skill":["Acrobatics"],"attribute":["Dexterity","Charisma"],"id":"deity-701","text":"\nChinostes (Nightwarden) Source Pathfinder #216: The Acropolis Pyre pg. 76 Raised a saddle-maker, Chinostes didn't seek divinity; it found him when he took up his tack knife in defense of his homeland, using it to dispatch a warlord. After becoming a hero-god, he continued to protect Reanpharos from all evils. However, one of the evils—a vampire—bested him, condemning him to undeath. Even though he's a vampire, Chinostes remains a folk-hero at heart, stalking the rooftops to hunt any other terrors that rule the night (and occasionally feeding on an unsuspecting citizen). His cult has split. The Nightwardens worship Chinostes as a pragmatically violent folk-hero. The Redeemers mourn and revere Chinostes as a prisoner in his undead body, believing the greatest service they can perform is driving a stake through their patron's heart. The two factions clash frequently over the correct interpretation, which isn't aided by Chinostes continuing to grant spells to both. Category Iblydos Hero-Gods Edicts Aid your neighbors, sacrifice others for the greater good, leave cryptic calling cards of your actions Anathema Disparage others for seeking terrible power to achieve laudable goals Area of Concern Tragedy and sacrifice Devotee Benefits Divine Attribute Dexterity or Charisma Divine Font Harm Divine Sanctification can choose unholy Divine Skill Acrobatics Favored Weapon Dagger Domains Cities, Death, Luck, Sorrow Alternate Domains Cleric Spells - 1st Jump - 2nd Gecko Grip - 7th True Target\n","sacred_color":["black","white"],"skill_mod":{},"summary":" Raised a saddle-maker, Chinostes didn't seek divinity; it found him when he took up his tack knife in defense of his homeland, using it to dispatch …","primary_source":"Pathfinder #216: The Acropolis Pyre","spell":["Jump","Gecko Grip","True Target"],"sanctification":["unholy"],"edict":"Aid your neighbors, sacrifice others for the greater good, leave cryptic calling cards of your actions","anathema":"Disparage others for seeking terrible power to achieve laudable goals","source_category":["Adventure Paths"],"resistance":{},"url":"/Deities.aspx?ID=701","cleric_spell":["Jump","Gecko Grip","True Target"],"source_group":["Myth-Speaker"],"religious_symbol":"heart pierced by two swords","domain":["Cities","Death","Luck","Sorrow"],"name":"Chinostes (Nightwarden)","category":"deity","pfs":"Limited","deity":["Chinostes (Nightwarden)"],"rarity":"common","slug":"deity-701"},{"deity_category":"Iblydos Hero-Gods","deity_category_order":"2Iblydos Hero-Gods","primary_source_category":"Adventure Paths","sacred_animal":"lion","area_of_concern":["Being a lion "],"favored_weapon":["jaw","Pick"],"source":["Pathfinder #216: The Acropolis Pyre"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Harm","Heal"],"primary_source_group":"Myth-Speaker","domain_primary":["Family","Indulgence","Nature","Zeal"],"skill":["Athletics"],"attribute":["Strength","Constitution"],"id":"deity-702","text":"\nDrokalion (The Pridefather) Source Pathfinder #216: The Acropolis Pyre pg. 77 Traditionally, hero-gods undergo the myth-speaking ritual and perform some great feat to obtain divinity. Not so for Drokalion, a male lion that barely seems aware of his mythic powers or the magic he grants. His worshippers consider this a feature, not a flaw; they laud and replicate Drokalion's primal strength, bravery, and rustic lifestyle. While none of them try to be eaten by their patron, the fate is one they would celebrate. Category Iblydos Hero-Gods Edicts Embody a lion's hunting strategies, savor meat, be chased or eaten by Drokalion Anathema Back down from a fair challenge, cower to avoid harm, ruin Drokalion's hunt Area of Concern Being a lion Devotee Benefits Divine Attribute Strength or Constitution Divine Font Harm or Heal Divine Sanctification none Divine Skill Athletics Favored Weapon jaw or Pick Domains Family, Indulgence, Nature, Zeal Alternate Domains Cleric Spells - 1st Fleet Step - 2nd Animal Form - 5th Chameleon Coat\n","sacred_color":["brown","yellow"],"skill_mod":{},"summary":" Traditionally, hero-gods undergo the myth-speaking ritual and perform some great feat to obtain divinity. Not so for Drokalion, a male lion that …","primary_source":"Pathfinder #216: The Acropolis Pyre","spell":["Fleet Step","Animal Form","Chameleon Coat"],"edict":"Embody a lion's hunting strategies, savor meat, be chased or eaten by Drokalion","anathema":"Back down from a fair challenge, cower to avoid harm, ruin Drokalion's hunt","source_category":["Adventure Paths"],"resistance":{},"url":"/Deities.aspx?ID=702","cleric_spell":["Fleet Step","Animal Form","Chameleon Coat"],"epithet":"The Pridefather","source_group":["Myth-Speaker"],"religious_symbol":"roaring lion","domain":["Family","Indulgence","Nature","Zeal"],"name":"Drokalion","category":"deity","pfs":"Limited","deity":["Drokalion"],"rarity":"common","slug":"deity-702"},{"deity_category":"Iblydos Hero-Gods","deity_category_order":"2Iblydos Hero-Gods","primary_source_category":"Adventure Paths","sacred_animal":"Hoatzin","area_of_concern":["Monstrous heritage and acceptance"],"favored_weapon":["tail","War Flail"],"source":["Pathfinder #218: Titanbane\r\n"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Harm","Heal"],"primary_source_group":"Myth-Speaker","domain_primary":["Confidence","Introspection","Might","Perfection"],"skill":["Intimidation"],"attribute":["Strength","Charisma"],"id":"deity-703","text":"\nIapholi (Child of Bloodstone) Source [Pathfinder #218: Titanbane ](/Sources.aspx?ID=274) pg. 81 Ever since the harpy Ekriathe led a ragtag army of beasts in the city-state's defense millennia ago, Pol-Dhuraxilis has welcomed monstrous citizens of all kinds. Ekriathe has periodically been reborn in Pol-Dhuraxilis, each time in a different body infused with the same, overwhelming mythic power. Iapholi is the latest incarnation, a nephilim who champions monstrous strength and acceptance. However, she lacks the same warmongering zeal as past incarnations, disappointing many monsters who had hoped a reborn Ekriathe might lead raids across Iblydos and beyond. Category Iblydos Hero-Gods Edicts Develop unique strengths, ally with those who appear different than you do, defend monsters who have been falsely vilified Anathema Vilify a monster based on the reputation of their species, terrorize others for fun Area of Concern Monstrous heritage and acceptance Devotee Benefits Divine Attribute Strength or Charisma Divine Font Harm or Heal Divine Sanctification can choose unholy Divine Skill Intimidation Favored Weapon tail or War Flail Domains Confidence, Introspection, Might, Perfection Alternate Domains Cleric Spells - 1st Sure Strike - 2nd Hidebound - 8th Monstrosity Form\n","sacred_color":["crimson","green"],"skill_mod":{},"summary":" Ever since the harpy Ekriathe led a ragtag army of beasts in the city-state's defense millennia ago, Pol-Dhuraxilis has welcomed monstrous citizens …","primary_source":"Pathfinder #218: Titanbane\r\n","spell":["Sure Strike","Hidebound","Monstrosity Form"],"sanctification":["unholy"],"edict":"Develop unique strengths, ally with those who appear different than you do, defend monsters who have been falsely vilified","anathema":"Vilify a monster based on the reputation of their species, terrorize others for fun","source_category":["Adventure Paths"],"resistance":{},"url":"/Deities.aspx?ID=703","cleric_spell":["Sure Strike","Hidebound","Monstrosity Form"],"epithet":"Child of Bloodstone","source_group":["Myth-Speaker"],"religious_symbol":"Winged egg","domain":["Confidence","Introspection","Might","Perfection"],"name":"Iapholi","category":"deity","pfs":"Limited","deity":["Iapholi"],"rarity":"common","slug":"deity-703"},{"deity_category":"Iblydos Hero-Gods","deity_category_order":"2Iblydos Hero-Gods","primary_source_category":"Adventure Paths","sacred_animal":"rattlesnake","area_of_concern":["Ports and lighthouses"],"favored_weapon":["Ranseur"],"source":["Pathfinder #216: The Acropolis Pyre"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Heal"],"primary_source_group":"Myth-Speaker","domain_primary":["Duty","Fire","Travel","Water"],"skill":["Survival"],"attribute":["Intelligence","Wisdom"],"id":"deity-704","text":"\nPharimia (The Horizon Flame) Source Pathfinder #216: The Acropolis Pyre pg. 78 Patron of lighthouses and ports, Pharimia believes in guiding Iblydos and her fellow hero-gods to achieve unity and common purposes. Especially with the hero-god population slowly dwindling without news replacements, she works with any hero-gods she can—from the holiest to the most sinister—so long as they can set aside any malice to preserve the archipelago's pantheon. In turn, she favors priests who adopt equally difficult challenges that require negotiation and leadership. Category Iblydos Hero-Gods Edicts Guide others between places of safety, maintain travel infrastructure, unite contentious parties to achieve greater goals Anathema Deny directions to the lost, extinguish a lighthouse or similar beacon, bring destruction upon Iblydos Area of Concern Ports and lighthouses Devotee Benefits Divine Attribute Intelligence or Wisdom Divine Font Heal Divine Sanctification none Divine Skill Survival Favored Weapon Ranseur Domains Duty, Fire, Travel, Water Alternate Domains Cleric Spells - 1st Tailwind - 2nd Floating Flame - 5th Control Water\n","sacred_color":["red","yellow"],"skill_mod":{},"summary":" Patron of lighthouses and ports, Pharimia believes in guiding Iblydos and her fellow hero-gods to achieve unity and common purposes. Especially with …","primary_source":"Pathfinder #216: The Acropolis Pyre","spell":["Tailwind","Floating Flame","Control Water"],"edict":"Guide others between places of safety, maintain travel infrastructure, unite contentious parties to achieve greater goals","anathema":"Deny directions to the lost, extinguish a lighthouse or similar beacon, bring destruction upon Iblydos","source_category":["Adventure Paths"],"resistance":{},"url":"/Deities.aspx?ID=704","cleric_spell":["Tailwind","Floating Flame","Control Water"],"epithet":"The Horizon Flame","source_group":["Myth-Speaker"],"religious_symbol":"three stars above a lighthouse","domain":["Duty","Fire","Travel","Water"],"name":"Pharimia","category":"deity","pfs":"Limited","deity":["Pharimia"],"rarity":"common","slug":"deity-704"},{"deity_category":"Iblydos Hero-Gods","deity_category_order":"2Iblydos Hero-Gods","primary_source_category":"Adventure Paths","sacred_animal":"wolf","area_of_concern":["Shield-bearers and promises"],"favored_weapon":["Shield Boss"],"source":["Pathfinder #216: The Acropolis Pyre"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Heal"],"primary_source_group":"Myth-Speaker","domain_primary":["Family","Might","Passion","Protection"],"skill":["Performance"],"attribute":["Constitution","Charisma"],"id":"deity-705","text":"\nUpion and Warrik (The Shieldbrothers) Source Pathfinder #216: The Acropolis Pyre pg. 78 When cyclopes invited Upion to receive his myth-speaking, he politely declined, unwilling to suffer the accompanying longevity if it meant outliving his lover, Warrik, by decades or even centuries. Instead, the pair continued their military careers, perishing together in the Battle of Tesikon Heights. Yet the two revived moments later, flushed with mythic power that they used to turn the tide of battle. Ever since, Upion and Warrik have acted as a single hero-god, their divine abilities fading when they're separated. The two encourage camaraderie, steadfastness, and good cheer. Category Iblydos Hero-Gods Edicts Share stories that glorify your companions, guard your friends' backs, find joy in grim circumstances Anathema Betray a lover, flee battle before your companions have a chance to escape Area of Concern Shield-bearers and promises Devotee Benefits Divine Attribute Constitution or Charisma Divine Font Heal Divine Sanctification can choose holy Divine Skill Performance Favored Weapon Shield Boss Domains Family, Might, Passion, Protection Alternate Domains Cleric Spells - 1st Mindlink - 2nd Laughing Fit - 6th Wall of Force\n","sacred_color":["brown","orange"],"skill_mod":{},"summary":" When cyclopes invited Upion to receive his myth-speaking, he politely declined, unwilling to suffer the accompanying longevity if it meant outliving …","primary_source":"Pathfinder #216: The Acropolis Pyre","spell":["Mindlink","Laughing Fit","Wall of Force"],"sanctification":["holy"],"edict":"Share stories that glorify your companions, guard your friends' backs, find joy in grim circumstances","anathema":"Betray a lover, flee battle before your companions have a chance to escape","source_category":["Adventure Paths"],"resistance":{},"url":"/Deities.aspx?ID=705","cleric_spell":["Mindlink","Laughing Fit","Wall of Force"],"epithet":"The Shieldbrothers","source_group":["Myth-Speaker"],"religious_symbol":"pair of overlapping circular shields","domain":["Family","Might","Passion","Protection"],"name":"Upion and Warrik","category":"deity","pfs":"Limited","deity":["Upion and Warrik"],"rarity":"common","slug":"deity-705"},{"deity_category":"Iblydos Hero-Gods","deity_category_order":"2Iblydos Hero-Gods","primary_source_category":"Adventure Paths","sacred_animal":"hermit crab","area_of_concern":["Reefs and shipwrecks"],"favored_weapon":["Macuahuitl"],"source":["Pathfinder #216: The Acropolis Pyre"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Harm"],"primary_source_group":"Myth-Speaker","domain_primary":["Disorientation","Secrecy","Water","Wealth"],"skill":["Thievery"],"attribute":["Dexterity","Intelligence"],"id":"deity-706","text":"\nYtildos (The Tidefang) Source Pathfinder #216: The Acropolis Pyre pg. 76 In an act of hypocrisy, Ongalte used her cyclopean powers to empower a lieutenant in her deicidal campaign: a human pirate named Ytildos. He served Ongalte for years before she was wounded in battle, at which point he stole her wealth and left her to die. Ever since, Ytildos has plied Kartaji Bay, always on the lookout for plunder. When he can't find treasure, he makes it, seeding misinformation about the treacherous straits and reefs to sink ships and their cargo. His followers are equally opportunistic. However, their patron is fickle and greedy, and when he senses a worshipper's windfall, Ytildos often swoops in to demand a cut. Category Iblydos Hero-Gods Edicts Capitalize on others' misfortune for profit, subtly ruin navigation tools, set traps Anathema Despoil a coastal ecosystem, give away a treasure map for free Area of Concern Reefs and shipwrecks Devotee Benefits Divine Attribute Dexterity or Intelligence Divine Font Harm Divine Sanctification can choose unholy Divine Skill Thievery Favored Weapon Macuahuitl Domains Disorientation, Secrecy, Water, Wealth Alternate Domains Cleric Spells - 1st Hydraulic Push - 3rd Coral Scourge - 8th Whirlpool\n","sacred_color":["brown","orange"],"skill_mod":{},"summary":" In an act of hypocrisy, Ongalte used her cyclopean powers to empower a lieutenant in her deicidal campaign: a human pirate named Ytildos. He served …","primary_source":"Pathfinder #216: The Acropolis Pyre","spell":["Hydraulic Push","Coral Scourge","Whirlpool"],"sanctification":["unholy"],"edict":"Capitalize on others' misfortune for profit, subtly ruin navigation tools, set traps","anathema":"Despoil a coastal ecosystem, give away a treasure map for free","source_category":["Adventure Paths"],"resistance":{},"url":"/Deities.aspx?ID=706","cleric_spell":["Hydraulic Push","Coral Scourge","Whirlpool"],"epithet":"The Tidefang","source_group":["Myth-Speaker"],"religious_symbol":"a ship wrecked atop a reef","domain":["Disorientation","Secrecy","Water","Wealth"],"name":"Ytildos","category":"deity","pfs":"Limited","deity":["Ytildos"],"rarity":"common","slug":"deity-706"},{"deity_category":"Iblydos Hero-Gods","deity_category_order":"2Iblydos Hero-Gods","primary_source_category":"Adventure Paths","sacred_animal":"hermit crab","area_of_concern":["Tides and transformation"],"favored_weapon":["Chakri"],"source":["Pathfinder #216: The Acropolis Pyre"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Harm","Heal"],"primary_source_group":"Myth-Speaker","domain_primary":["Change","Fate","Magic","Moon"],"skill":["Occultism"],"attribute":["Intelligence","Charisma"],"id":"deity-707","text":"\nZeaki (The Matron of Metamorphoses) Source Pathfinder #216: The Acropolis Pyre pg. 76 A mythic sea hag, Zeaki offers transformative magic to all comers, and although she bears no malice toward these visitors, she nevertheless extracts a severe price for her services. Her island of Itia is home to countless unique beasts, each said to be some impolite visitor whom Zeaki transformed into a form more befitting their poor manners. Those who worship her— including witches of various patrons—seek personal change, mastery of magic, and control over the tides. The price Zeaki demands in return is unique to each follower and isn't always paid up front. Category Iblydos Hero-Gods Edicts Inflict poetic justice upon those who wrong you, assist others' personal transformations, learn esoteric secrets that others might value Anathema Become complacent with your current self, offer aid to a stranger without exacting some price (even if the cost isn't obvious) Area of Concern Tides and transformation Devotee Benefits Divine Attribute Intelligence or Charisma Divine Font Harm or Heal Divine Sanctification none Divine Skill Occultism Favored Weapon Chakri Domains Change, Fate, Magic, Moon Alternate Domains Cleric Spells - 1st Ill Omen - 2nd Animal Messenger - 3rd Feet to Fins - 4th Bestial Curse - 5th Moon Frenzy - 6th Cursed Metamorphosis - 7th Warp Mind - 8th Migration - 9th Metamorphosis\n","sacred_color":["brown","orange"],"skill_mod":{},"summary":" A mythic sea hag, Zeaki offers transformative magic to all comers, and although she bears no malice toward these visitors, she nevertheless extracts …","primary_source":"Pathfinder #216: The Acropolis Pyre","spell":["Ill Omen","Animal Messenger","Feet to Fins","Bestial Curse","Moon Frenzy","Cursed Metamorphosis","Warp Mind","Migration","Metamorphosis"],"edict":"Inflict poetic justice upon those who wrong you, assist others' personal transformations, learn esoteric secrets that others might value","anathema":"Become complacent with your current self, offer aid to a stranger without exacting some price (even if the cost isn't obvious)","source_category":["Adventure Paths"],"resistance":{},"url":"/Deities.aspx?ID=707","cleric_spell":["Ill Omen","Animal Messenger","Feet to Fins","Bestial Curse","Moon Frenzy","Cursed Metamorphosis","Warp Mind","Migration","Metamorphosis"],"epithet":"The Matron of Metamorphoses","source_group":["Myth-Speaker"],"religious_symbol":"open hand with each finger from a different creature","domain":["Change","Fate","Magic","Moon"],"name":"Zeaki","category":"deity","pfs":"Limited","deity":["Zeaki"],"rarity":"common","slug":"deity-707"},{"deity_category":"Iblydos Hero-Gods","deity_category_order":"2Iblydos Hero-Gods","primary_source_category":"Adventure Paths","sacred_animal":"Mouse","area_of_concern":["Astronomy","prediction","weather"],"favored_weapon":["Bo Staff"],"source":["Pathfinder #218: Titanbane\r\n"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Heal"],"primary_source_group":"Myth-Speaker","domain_primary":["Air","Fate","Moon","Sun"],"skill":["Survival"],"domain_alternate":["Lightning"],"attribute":["Dexterity","Intelligence"],"id":"deity-708","text":"\nAnras (Mother Sky) Source [Pathfinder #218: Titanbane ](/Sources.aspx?ID=274) pg. 74 Nethys Note: No description has been provided for this deity. Category Iblydos Hero-Gods Edicts Seek new discoveries in the night sky, make weather predictions, help prepare locals for storms Anathema Attempt to control the weather, force a prediction to come true, curse the coming of bad weather Area of Concern Astronomy, prediction, weather Devotee Benefits Divine Attribute Dexterity or Intelligence Divine Font Heal Divine Sanctification can choose holy Divine Skill Survival Favored Weapon Bo Staff Domains Air, Fate, Moon, Sun Alternate Domains Lightning Cleric Spells - 1st Thunderstrike - 3rd Wall of Wind - 6th Chain Lightning\n","sacred_color":["black","silver"],"skill_mod":{},"summary":" Nethys Note: No description has been provided for this deity. ","primary_source":"Pathfinder #218: Titanbane\r\n","spell":["Thunderstrike","Wall of Wind","Chain Lightning"],"sanctification":["holy"],"edict":"Seek new discoveries in the night sky, make weather predictions, help prepare locals for storms","anathema":"Attempt to control the weather, force a prediction to come true, curse the coming of bad weather","source_category":["Adventure Paths"],"resistance":{},"url":"/Deities.aspx?ID=708","cleric_spell":["Thunderstrike","Wall of Wind","Chain Lightning"],"epithet":"Mother Sky","source_group":["Myth-Speaker"],"religious_symbol":"Parting clouds against a starry sky","domain":["Air","Fate","Lightning","Moon","Sun"],"name":"Anras","category":"deity","pfs":"Limited","deity":["Anras"],"rarity":"common","slug":"deity-708"},{"deity_category":"Iblydos Hero-Gods","deity_category_order":"2Iblydos Hero-Gods","primary_source_category":"Adventure Paths","sacred_animal":"Leopard","area_of_concern":["Boasts","bravery","strength"],"favored_weapon":["Maul"],"source":["Pathfinder #218: Titanbane\r\n"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Harm","Heal"],"primary_source_group":"Myth-Speaker","domain_primary":["Ambition","Confidence","Might","Zeal"],"skill":["Athletics"],"attribute":["Strength","Wisdom"],"id":"deity-709","text":"\nBelech (Brother Bold) Source [Pathfinder #218: Titanbane ](/Sources.aspx?ID=274) pg. 74 Nethys Note: No description has been provided for this deity. Category Iblydos Hero-Gods Edicts Participate in feats of strength, rally the fearful to fight, proclaim your prowess in colorful ways Anathema Be the first to flee a fight, mock someone for being weak, accuse another’s boasting of lies without proof Area of Concern Boasts, bravery, strength Devotee Benefits Divine Attribute Strength or Wisdom Divine Font Harm or Heal Divine Sanctification can choose holy Divine Skill Athletics Favored Weapon Maul Domains Ambition, Confidence, Might, Zeal Alternate Domains Cleric Spells - 1st Ant Haul - 2nd Enlarge - 4th Mountain Resilience\n","sacred_color":["bronze","gold"],"skill_mod":{},"summary":" Nethys Note: No description has been provided for this deity. ","primary_source":"Pathfinder #218: Titanbane\r\n","spell":["Ant Haul","Enlarge","Mountain Resilience"],"sanctification":["holy"],"edict":"Participate in feats of strength, rally the fearful to fight, proclaim your prowess in colorful ways","anathema":"Be the first to flee a fight, mock someone for being weak, accuse another’s boasting of lies without proof","source_category":["Adventure Paths"],"resistance":{},"url":"/Deities.aspx?ID=709","cleric_spell":["Ant Haul","Enlarge","Mountain Resilience"],"epithet":"Brother Bold","source_group":["Myth-Speaker"],"religious_symbol":"Open palm glowing with gold light","domain":["Ambition","Confidence","Might","Zeal"],"name":"Belech","category":"deity","pfs":"Limited","deity":["Belech"],"rarity":"common","slug":"deity-709"},{"deity_category":"Iblydos Hero-Gods","deity_category_order":"2Iblydos Hero-Gods","primary_source_category":"Adventure Paths","sacred_animal":"Magpie","area_of_concern":["Cunning","schemes","trickery"],"favored_weapon":["Hatchet"],"source":["Pathfinder #218: Titanbane\r\n"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Harm","Heal"],"primary_source_group":"Myth-Speaker","domain_primary":["Ambition","Luck","Secrecy","Trickery"],"skill":["Deception"],"attribute":["Dexterity","Charisma"],"id":"deity-710","text":"\nCormion (Brother Guile) Source [Pathfinder #218: Titanbane ](/Sources.aspx?ID=274) pg. 74 Nethys Note: No description has been provided for this deity. Category Iblydos Hero-Gods Edicts Participate in pranks, seek trickery as a solution to a fight, draw mazes or sketch trap schematics Anathema Insult another for attempting to trick you, reveal how a feat of legerdemain is performed, rush another person’s plotting Area of Concern Cunning, schemes, trickery Devotee Benefits Divine Attribute Dexterity or Charisma Divine Font Harm or Heal Divine Sanctification can choose unholy Divine Skill Deception Favored Weapon Hatchet Domains Ambition, Luck, Secrecy, Trickery Alternate Domains Cleric Spells - 1st Illusory Disguise - 4th Honeyed Words - 5th Subconscious Suggestion\n","sacred_color":["orange","white"],"skill_mod":{},"summary":" Nethys Note: No description has been provided for this deity. ","primary_source":"Pathfinder #218: Titanbane\r\n","spell":["Illusory Disguise","Honeyed Words","Subconscious Suggestion"],"sanctification":["unholy"],"edict":"Participate in pranks, seek trickery as a solution to a fight, draw mazes or sketch trap schematics","anathema":"Insult another for attempting to trick you, reveal how a feat of legerdemain is performed, rush another person’s plotting","source_category":["Adventure Paths"],"resistance":{},"url":"/Deities.aspx?ID=710","cleric_spell":["Illusory Disguise","Honeyed Words","Subconscious Suggestion"],"epithet":"Brother Guile","source_group":["Myth-Speaker"],"religious_symbol":"Circular maze","domain":["Ambition","Luck","Secrecy","Trickery"],"name":"Cormion","category":"deity","pfs":"Limited","deity":["Cormion"],"rarity":"common","slug":"deity-710"},{"deity_category":"Iblydos Hero-Gods","deity_category_order":"2Iblydos Hero-Gods","primary_source_category":"Adventure Paths","sacred_animal":"Dugong","area_of_concern":["Commerce","sea travel"],"favored_weapon":["Scimitar"],"source":["Pathfinder #218: Titanbane\r\n"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Heal"],"primary_source_group":"Myth-Speaker","domain_primary":["Cities","Travel","Water","Wealth"],"skill":["Diplomacy"],"domain_alternate":["Toil"],"attribute":["Constitution","Charisma"],"id":"deity-711","text":"\nDeshto (The Merchant Maiden) Source [Pathfinder #218: Titanbane ](/Sources.aspx?ID=274) pg. 74 Nethys Note: No description has been provided for this deity. Category Iblydos Hero-Gods Edicts Spend time on board a ship at sea, seek new routes between areas, encourage trade and commerce Anathema Sabotage a seagoing vessel, knowingly fleece a customer, watch the sun set while at sea Area of Concern Commerce, sea travel Devotee Benefits Divine Attribute Constitution or Charisma Divine Font Heal Divine Sanctification can choose holy or unholy Divine Skill Diplomacy Favored Weapon Scimitar Domains Cities, Travel, Water, Wealth Alternate Domains Toil Cleric Spells - 1st Tailwind - 3rd Enthrall - 5th Mariner's Curse\n","sacred_color":["gold","teal"],"skill_mod":{},"summary":" Nethys Note: No description has been provided for this deity. ","primary_source":"Pathfinder #218: Titanbane\r\n","spell":["Tailwind","Enthrall","Mariner's Curse"],"sanctification":["holy","unholy"],"edict":"Spend time on board a ship at sea, seek new routes between areas, encourage trade and commerce","anathema":"Sabotage a seagoing vessel, knowingly fleece a customer, watch the sun set while at sea","source_category":["Adventure Paths"],"resistance":{},"url":"/Deities.aspx?ID=711","cleric_spell":["Tailwind","Enthrall","Mariner's Curse"],"epithet":"The Merchant Maiden","source_group":["Myth-Speaker"],"religious_symbol":"Bar of gold on waves","domain":["Cities","Toil","Travel","Water","Wealth"],"name":"Deshto","category":"deity","pfs":"Limited","deity":["Deshto"],"rarity":"common","slug":"deity-711"},{"deity_category":"Iblydos Hero-Gods","deity_category_order":"2Iblydos Hero-Gods","primary_source_category":"Adventure Paths","sacred_animal":"Beetle","area_of_concern":["Chronic illness","compassion"],"favored_weapon":["Staff"],"source":["Pathfinder #218: Titanbane\r\n"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Heal"],"primary_source_group":"Myth-Speaker","domain_primary":["Healing","Passion","Protection","Travel"],"skill":["Medicine"],"domain_alternate":["Duty","Repose"],"attribute":["Constitution","Wisdom"],"id":"deity-712","text":"\nOathos (The Ever-Lost) Source [Pathfinder #218: Titanbane ](/Sources.aspx?ID=274) pg. 74 Nethys Note: No description has been provided for this deity. Category Iblydos Hero-Gods Edicts Cure diseases, offer comfort to the downtrodden, create medicine and curatives Anathema Mock the unwell, knowingly spread disease, knowingly boast of your fortune and health in the presence of someone who is suffering Area of Concern Chronic illness, compassion Devotee Benefits Divine Attribute Constitution or Wisdom Divine Font Heal Divine Sanctification must choose holy Divine Skill Medicine Favored Weapon Staff Domains Healing, Passion, Protection, Travel Alternate Domains Duty, Repose Cleric Spells - 1st Soothe - 2nd False Vitality - 4th Peaceful Bubble\n","sacred_color":["green"],"skill_mod":{},"summary":" Nethys Note: No description has been provided for this deity. ","primary_source":"Pathfinder #218: Titanbane\r\n","spell":["Soothe","False Vitality","Peaceful Bubble"],"sanctification":["holy"],"edict":"Cure diseases, offer comfort to the downtrodden, create medicine and curatives","anathema":"Mock the unwell, knowingly spread disease, knowingly boast of your fortune and health in the presence of someone who is suffering","source_category":["Adventure Paths"],"resistance":{},"url":"/Deities.aspx?ID=712","cleric_spell":["Soothe","False Vitality","Peaceful Bubble"],"epithet":"The Ever-Lost","source_group":["Myth-Speaker"],"religious_symbol":"Aloe plant with radiant halo","domain":["Duty","Healing","Passion","Protection","Repose","Travel"],"name":"Oathos","category":"deity","pfs":"Limited","deity":["Oathos"],"rarity":"common","slug":"deity-712"},{"deity_category":"Iblydos Hero-Gods","deity_category_order":"2Iblydos Hero-Gods","primary_source_category":"Adventure Paths","sacred_animal":"Toad","area_of_concern":["Storms"],"favored_weapon":["Trident"],"source":["Pathfinder #218: Titanbane\r\n"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Harm"],"primary_source_group":"Myth-Speaker","domain_primary":["Air","Destruction","Nature","Water"],"skill":["Nature"],"domain_alternate":["Cold","Lightning"],"attribute":["Strength","Charisma"],"id":"deity-713","text":"\nUmarik (Father Storm) Source [Pathfinder #218: Titanbane ](/Sources.aspx?ID=274) pg. 74 Nethys Note: No description has been provided for this deity. Category Iblydos Hero-Gods Edicts Spend time appreciating storms, support your family and close friends, seek places where lightning has struck Anathema Take shelter from rain when you are healthy, warn fools about upcoming storms, seek positions of political power Area of Concern Storms Devotee Benefits Divine Attribute Strength or Charisma Divine Font Harm Divine Sanctification can choose unholy Divine Skill Nature Favored Weapon Trident Domains Air, Destruction, Nature, Water Alternate Domains Cold, Lightning Cleric Spells - 1st Gust of Wind - 5th Howling Blizzard - 8th Punishing Winds\n","sacred_color":["gray","silver"],"skill_mod":{},"summary":" Nethys Note: No description has been provided for this deity. ","primary_source":"Pathfinder #218: Titanbane\r\n","spell":["Gust of Wind","Howling Blizzard","Punishing Winds"],"sanctification":["unholy"],"edict":"Spend time appreciating storms, support your family and close friends, seek places where lightning has struck","anathema":"Take shelter from rain when you are healthy, warn fools about upcoming storms, seek positions of political power","source_category":["Adventure Paths"],"resistance":{},"url":"/Deities.aspx?ID=713","cleric_spell":["Gust of Wind","Howling Blizzard","Punishing Winds"],"epithet":"Father Storm","source_group":["Myth-Speaker"],"religious_symbol":"Silver storm clouds","domain":["Air","Cold","Destruction","Lightning","Nature","Water"],"name":"Umarik","category":"deity","pfs":"Limited","deity":["Umarik"],"rarity":"common","slug":"deity-713"},{"deity_category":"Iblydos Hero-Gods","deity_category_order":"2Iblydos Hero-Gods","primary_source_category":"Adventure Paths","sacred_animal":"parasitic wasp","area_of_concern":["deicide"],"favored_weapon":["Greataxe"],"source":["Pathfinder #216: The Acropolis Pyre"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Harm"],"primary_source_group":"Myth-Speaker","domain_primary":["Ambition","Destruction","Fate","Nothingness"],"skill":["Survival"],"attribute":["Strength","Wisdom"],"id":"deity-714","text":"\nOngalte (The Death of Divinity) Source Pathfinder #216: The Acropolis Pyre pg. 78 When cyclopes and Iblydans first joined forces, they lived as equals. However, humanity gradually overshadowed their giant colleagues, with cyclopes uplifting hero-gods but rarely becoming divine themselves. As she trained in the art of myth-speaking, the cyclops Ongalte became bitter at her species’ decline and humans’ ascendancy. Without change, her people would eventually dwindle and vanish entirely. She enacted her own myth-speaking, soon after which she collapsed the temple, crushing her and many others beneath the rubble. Yet moments later, she emerged unscathed and ascendant. Since then, Ongalte has haunted Iblydos as a herogod of deicide. She has killed at least three hero-gods, and she may have orchestrated others’ demises without formally claiming responsibility. Her greatest obstacles are the city-states themselves; surviving hero-gods rarely leave their urban sanctuaries, so Ongalte relies on slander and disgrace to force these demigods into the open. Ongalte has only elevated one hero-god other than herself: her lieutenant Ytildos. His betrayal decades ago confirmed her belief that all hero-gods must die. Category Iblydos Hero-Gods Edicts ruin the reputation of other hero-gods, aid those whom the hero-gods have wronged, kill gods Anathema make a sincere prayer to any other hero-god, perform deeds that ultimately glorify another hero-god Area of Concern deicide Devotee Benefits Divine Attribute Strength or Wisdom Divine Font Harm Divine Sanctification can choose unholy Divine Skill Survival Favored Weapon Greataxe Domains Ambition, Destruction, Fate, Nothingness Alternate Domains Cleric Spells - 1st Sure Strike - 2nd Paranoia - 6th Disintegrate\n","sacred_color":["gray","red"],"skill_mod":{},"summary":"When cyclopes and Iblydans first joined forces, they lived as equals. However, humanity gradually overshadowed their giant colleagues, with …","primary_source":"Pathfinder #216: The Acropolis Pyre","spell":["Sure Strike","Paranoia","Disintegrate"],"sanctification":["unholy"],"edict":"ruin the reputation of other hero-gods, aid those whom the hero-gods have wronged, kill gods","anathema":"make a sincere prayer to any other hero-god, perform deeds that ultimately glorify another hero-god","source_category":["Adventure Paths"],"resistance":{},"url":"/Deities.aspx?ID=714","cleric_spell":["Sure Strike","Paranoia","Disintegrate"],"epithet":"The Death of Divinity","source_group":["Myth-Speaker"],"religious_symbol":"pierced skull of a cyclops","domain":["Ambition","Destruction","Fate","Nothingness"],"name":"Ongalte","category":"deity","pfs":"Limited","deity":["Ongalte"],"rarity":"common","slug":"deity-714"},{"deity_category":"Dragon Gods","deity_category_order":"2Dragon Gods","primary_source_category":"Lost Omens","sacred_animal":"dragonfly","area_of_concern":["libraries","the supernatural","underdogs"],"favored_weapon":["tail","Starknife"],"source":["Draconic Codex\r\n"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Harm","Heal"],"domain_primary":["Glyph","Introspection","Knowledge","Magic"],"skill":["Arcana"],"attribute":["Intelligence","Wisdom"],"id":"deity-715","pantheon":["Essence Dancers"],"text":"\nBrixori (The Wayward Sister) Source [Draconic Codex ](/Sources.aspx?ID=277) pg. 27 Born the smallest and weakest of her clutch, Brixori was often teased and bullied by her other siblings, none more so than her violent brother Dahak. Dahak left Brixori alive when he tore his other siblings asunder, either out of piteous contempt or because he simply forgot she existed—Brixori has never been clear on which. As a young dragon, Brixori sought solace in uncovering esoteric knowledge from the hidden recesses of the multiverse. Through years of rigorous study and unwavering determination, Brixori’s command over occult magic grew formidable. She mastered the art of communing with spirits, bending shadows to her will, and invoking ancient rites that could alter the fabric of reality itself. Though her power is great, Brixori prefers to remain in the shadows of her other siblings. She considers the libraries of Golarion her true hoard and often uses a humanoid avatar to spend her days among the university stacks. Brixori feels more comfortable conversing with mortals in this form, preferring quiet locations and conversations held in hushed voices. For those wise enough to see through her disguise, she is a gentle and generous deity. For those foolish enough to cross her, her wrath is swift and severe. Brixori’s influence extends beyond her fellow dragons, touching the lives of mortals who seek her guidance in the occult arts. She is beacon for those who yearn for knowledge and power beyond the mundane, a patron of the mystical and the supernatural. Her followers, a diverse assembly of witches, oracles, and scholars, revere her not only for her power, but for her journey from underestimated runt to a goddess of unparalleled occult mastery. Category Dragon Gods Edicts pursue knowledge even in the most unusual places, seek to understand that which cannot be explained, show kindness to those who are weaker than the rest Anathema underestimate an enemy or an ally, treat those weaker than you unkindly Area of Concern libraries, the supernatural, underdogs Pantheons Essence Dancers Devotee Benefits Divine Attribute Intelligence or Wisdom Divine Font Harm or Heal Divine Sanctification none Divine Skill Arcana Favored Weapon tail or Starknife Domains Glyph, Introspection, Knowledge, Magic Alternate Domains Cleric Spells - 1st Déjà Vu - 3rd Threefold Aspect - 5th Summon Dragon (can summon any dragon, regardless of tradition) - 8th Quandary\n","sacred_color":["purple","black","silver"],"skill_mod":{},"summary":"Born the smallest and weakest of her clutch, Brixori was often teased and bullied by her other siblings, none more so than her violent brother Dahak …","image":["/Images/Deities/Brixori_Symbol.webp"],"primary_source":"Draconic Codex\r\n","spell":["Déjà Vu","Threefold Aspect","Summon Dragon","Quandary"],"edict":"pursue knowledge even in the most unusual places, seek to understand that which cannot be explained, show kindness to those who are weaker than the rest","anathema":"underestimate an enemy or an ally, treat those weaker than you unkindly","icon_image":"/Images/Deities/Brixori_Symbol.webp","source_category":["Lost Omens"],"resistance":{},"url":"/Deities.aspx?ID=715","cleric_spell":["Déjà Vu","Threefold Aspect","Summon Dragon","Quandary"],"epithet":"The Wayward Sister","religious_symbol":"a deep purple, gem-encrusted tome","domain":["Glyph","Introspection","Knowledge","Magic"],"name":"Brixori","category":"deity","pfs":"Standard","deity":["Brixori","Essence Dancers"],"rarity":"common","slug":"deity-715"},{"deity_category":"Dragon Gods","deity_category_order":"2Dragon Gods","primary_source_category":"Lost Omens","sacred_animal":"draft lizard","area_of_concern":["construction","self- actualization","legacies"],"favored_weapon":["jaws","Light Hammer"],"source":["Draconic Codex\r\n"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Heal"],"domain_primary":["Cities","Creation","Dragon","Toil"],"skill":["Crafting"],"domain_alternate":["Change","Perfection"],"attribute":["Constitution","Intelligence"],"id":"deity-716","text":"\nGaasham (The Architect) Source [Draconic Codex ](/Sources.aspx?ID=277) pg. 29 In the days of Old Koloran and Ninshabur, the name Gaasham was exalted in song, from the highest ziggurat to the lowliest homesteader’s hearth. He was the muse on the wind who enkindled the hearts of architects and builders, promising them a path toward their grand works and opuses. Gaasham guided their chisels and accepted their praise, ever hopeful to craft a work which might withstand the doom that haunted him since the early days of creation. Gaasham was conceived in the minds of Apsu and Sarshallatu for a role other than the one he would inherit. He clung within his shell too long, fearful of what would be asked of him, fearful of his finite form in the presence of beings so far grander than himself, and fearful of the fallibility that might see him shame his progenitors. Swaddled within his egg, he mistook the cacophonous sounds which rattled through his being as the thunderous songs of his mother, only to emerge to find the desolation inflicted by Dahak upon all of creation. Apsu was the first to gaze upon his second laid (but late to hatch) son, and his eyes were filled with a stern pity. All Gaasham’s fears coalesced and were promptly cast aside. He was granted the mantle of Architect, to serve as successor to his brother Dahak, now condemned to the role of destroyer. Gaasham embraced this new role and, with it, all the doom which is preordained to befall all usurpers. Gaasham would serve his father, and all that he would build would be consigned to ruin. The first mortal worshippers of Gaasham were found in Ghol-Gan, who gleaned the Architect as a zetogeki lizard with an eggshell obscuring all but one of its eyes. He would be carried to distant shores and reinterpreted like all the gods of Ghol-Gan. As joyous sun became hateful oppressor, so too would Gaasham be seen as the herald of the caverns of Reguare—and after the fall of the Starstone, as though he were Dahak in the flesh. In modern days, Gaasham is viewed by most as little more than an esoteric deity worshipped by early civilizations before their seemingly inevitable decline. Some dragons, as well as the dragonets who claim him to be their progenitor deity, view him as a god of personal potential and perseverance. To worship Gaasham is not to supplicate at an altar but to make grand works and carve an enduring legacy in the face of any doom yet to come. Category Dragon Gods Edicts build when it is asked of you, foster growth in others, meditate upon your actions Anathema act without thinking, hesitate in the face of destructive forces, refuse to change your ways Area of Concern construction, self- actualization, legacies Devotee Benefits Divine Attribute Constitution or Intelligence Divine Font Heal Divine Sanctification can choose holy Divine Skill Crafting Favored Weapon jaws or Light Hammer Domains Cities, Creation, Dragon, Toil Alternate Domains Change, Perfection Cleric Spells - 1st Object Reading - 5th Wave of Despair - 9th Resplendent Mansion\n","sacred_color":["bronze","eggshell","teal"],"skill_mod":{},"summary":"In the days of Old Koloran and Ninshabur, the name Gaasham was exalted in song, from the highest ziggurat to the lowliest homesteader’s hearth. He …","image":["/Images/Deities/Gaasham_Symbol.webp"],"primary_source":"Draconic Codex\r\n","spell":["Object Reading","Wave of Despair","Resplendent Mansion"],"sanctification":["holy"],"edict":"build when it is asked of you, foster growth in others, meditate upon your actions","anathema":"act without thinking, hesitate in the face of destructive forces, refuse to change your ways","icon_image":"/Images/Deities/Gaasham_Symbol.webp","source_category":["Lost Omens"],"resistance":{},"url":"/Deities.aspx?ID=716","cleric_spell":["Object Reading","Wave of Despair","Resplendent Mansion"],"epithet":"The Architect","religious_symbol":"a bronze oval, half-oxidized","domain":["Change","Cities","Creation","Dragon","Perfection","Toil"],"name":"Gaasham","category":"deity","pfs":"Standard","deity":["Gaasham"],"rarity":"common","slug":"deity-716"},{"deity_category":"Dragon Gods","deity_category_order":"2Dragon Gods","primary_source_category":"Lost Omens","sacred_animal":"none","area_of_concern":["conflict","dominance","hunting"],"favored_weapon":["jaws","Spear"],"source":["Draconic Codex\r\n"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Harm"],"domain_primary":["Ambition","Confidence","Dragon","Might"],"skill":["Intimidation"],"domain_alternate":["Indulgence","Nature","Passion"],"attribute":["Strength","Charisma"],"id":"deity-717","pantheon":["Essence Dancers"],"text":"\nGarhaazh (The Primal King) Source [Draconic Codex ](/Sources.aspx?ID=277) pg. 30 In the early days the skies were gray, for Garhaazh found his joy in billowing smoke throughout the cosmos. His was the role of a smoldering menace, a predator who dwelt within obscuring miasma, ever in search of a worthy competitor. The role of predator and of prey were nebulous at this time, but Garhaazh saw them made fundamental in the bitter strife between his brother Dahak and his father Apsu. He watched with glee from between shadowed stars as the pair fought unto the precipice of oblivion. It awoke something vicious and horrible in Garhaazh’s bilious heart. Such violence did not cause him to hesitate or to fear, it made him hungry. It was a joy unlike anything he’d ever known. In crude emulation he replicated what he assumed was the source of conflict between his family. He claimed himself the Primal King, the First King, the ruler of all he could see—a feat made all the easier by his habit for shrouding existence in choking smoke. Cernunnos emerged from the dark of the cosmos, bow in hand, to strike down the Primal King who had enshrouded the stars. Garhaazh felt a sting of delight in his bones when he first looked upon his foe. But when the first arrow was flung, Garhaazh was aghast. He had expected a grapple, the gouging of claws, the ripping of teeth—but to throw a barb from a grand distance? That was new. He had not conceived that violence could involve unexpected things. In the eyes of Garhaazh, this made Cernunnos a deceiver and, as a deceiver, this meant that deception was now a fair tactic—a fundamental tactic— in the flow of conflict. Cernunnos would not be the last to enlighten the Primal King to new ways in which to enforce his reign of brutal bluster. Though no nation can claim to center Garhaazh as their chief deity, he has served as the inspiration to countless tyrants and usurpers across history. His is the rhetoric of might making right, of self-important dominion, and of an ego that supplants the needs of the many in favor of short-term acts of carnage. In the modern era, he’s firmly cast his gimlet eye upon Taldor. Since the start of Eutropia’s reforms, the nationalist front of the Comolaudio Populi have rebuked her from the far-flung prefectures. Their sloganeering and protestations cloy for the return of a strongman leader. The Primal King offers boons to the most radical of these belligerents. Category Dragon Gods Edicts act with mutual brutality, let might make right, always boast of your victories Anathema act with humility, give mercy without supplication, die with grace Area of Concern conflict, dominance, hunting Pantheons Essence Dancers Devotee Benefits Divine Attribute Strength or Charisma Divine Font Harm Divine Sanctification can choose unholy Divine Skill Intimidation Favored Weapon jaws or Spear Domains Ambition, Confidence, Dragon, Might Alternate Domains Indulgence, Nature, Passion Cleric Spells - 1st Noxious Vapors - 3rd Haste - 5th Impaling Spike\n","sacred_color":["brass","gray","red"],"skill_mod":{},"summary":"In the early days the skies were gray, for Garhaazh found his joy in billowing smoke throughout the cosmos. His was the role of a smoldering menace, …","image":["/Images/Deities/Garhaaz_Symbol.webp"],"primary_source":"Draconic Codex\r\n","spell":["Noxious Vapors","Haste","Impaling Spike"],"sanctification":["unholy"],"edict":"act with mutual brutality, let might make right, always boast of your victories","anathema":"act with humility, give mercy without supplication, die with grace","icon_image":"/Images/Deities/Garhaaz_Symbol.webp","source_category":["Lost Omens"],"resistance":{},"url":"/Deities.aspx?ID=717","cleric_spell":["Noxious Vapors","Haste","Impaling Spike"],"epithet":"The Primal King","religious_symbol":"crown of teeth, tusks, horns, or antlers","domain":["Ambition","Confidence","Dragon","Indulgence","Might","Nature","Passion"],"name":"Garhaazh","category":"deity","pfs":"Standard","deity":["Garhaazh","Essence Dancers"],"rarity":"common","slug":"deity-717"},{"deity_category":"Dragon Gods","deity_category_order":"2Dragon Gods","primary_source_category":"Lost Omens","sacred_animal":"amphisbaena","area_of_concern":["alchemy","death","impermanence"],"favored_weapon":["jaws","Mace"],"source":["Draconic Codex\r\n"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Harm","Heal"],"domain_primary":["Change","Death","Introspection","Soul"],"skill":["Occultism"],"domain_alternate":["Abomination","Dragon","Sorrow"],"attribute":["Intelligence","Wisdom"],"id":"deity-718","text":"\nOtilaz (The One of All) Source [Draconic Codex ](/Sources.aspx?ID=277) pg. 31 The One of All was never born and thus will forever be untarnished by the fallibility that any existence would inevitably bring. It’s held eternally in the memory of Sarshallatu as the purest of her clutch, as the one who would have graced creation and brought meaning to all that could be seen. The name she had chosen for the ill-fated soul that Dahak brought crashing down upon the head of Apsu was to be Otilaz. And Otilaz was to be perfect. In the fickle nature of the ineffable, Otilaz was not born—yet Otilaz does exist. Its quintessence stirred despite its material form being brutalized and cast limp upon the horrified visage of Apsu. It watched as Dahak gnawed upon one of its errant limbs and spat cursed words in a language that rattled the firmament and pulled fraying threads upon the Dark Tapestry. Otilaz looked upon its corpse, and it felt enlightened. It knew it was meant to exist. It knew its material form held meaning; it invoked horror in a father, sorrow in a mother, and that it was known to be catalyst for both to its sibling. It wondered why such eternal powers could feel this way toward something that never was, and in contemplation of this truth it glimpsed enlightenment upon the nature of impermanence. Otilaz dwells now on the periphery of all things that fade and rot, defined by its relation to those who bore it and that which saw it never made. The One of All is a chill touch of entropy, the warmth of an infant’s first laughs, and the cruel sting of a limb severed. In this modern age, Otilaz is known primarily in Geb—its worship brought by the adherents of the ravener, Karamorros, who fled Xin-Grafar upon the return of Tar- Baphon. Sacred texts now known by students of the Ebon Mausoleum as the Sorrows of Sarshallatu remain as some of the scant few pieces of lore concerning Otilaz within the mortal Universe. But beyond the veil of death, Otilaz is a presence that haunts the Boneyard, well known to the psychopomps and a source of corrupting doubt to their ranks. When a psychopomp wavers in its purpose, it gazes upon Otilaz in the corner of their vision, their mask sundered, and their damnation as a sahkil is all but inevitable. Otilaz does not seem to deal such harm with intention, but rather by presence alone it coaxes a sense of futility and oblivion-seeking despair within the very quintessence of all but the most resolute of ushers. It’s unknown why Pharasma tolerates the presence of the One of All, but some of the yamarajes postulate that the two are intertwined, with Otilaz as an entropic constant—a single thread on the tapestry of existence which, if pulled, might bring about its unraveling. Category Dragon Gods Edicts learn from observed mistakes, promote change and growth, accept the inevitable Anathema seek immortality or enlightenment, become stagnant, believe yourself a learned master Area of Concern alchemy, death, impermanence Devotee Benefits Divine Attribute Intelligence or Wisdom Divine Font Harm or Heal Divine Sanctification can choose holy or unholy Divine Skill Occultism Favored Weapon jaws or Mace Domains Change, Death, Introspection, Soul Alternate Domains Abomination, Dragon, Sorrow Cleric Spells - 1st Phantom Pain - 3rd Curse of Lost Time - 8th Canticle of Everlasting Grief\n","sacred_color":["black","blue","red","white"],"skill_mod":{},"summary":"The One of All was never born and thus will forever be untarnished by the fallibility that any existence would inevitably bring. It’s held eternally …","image":["/Images/Deities/Otilaz_Symbol.webp"],"primary_source":"Draconic Codex\r\n","spell":["Phantom Pain","Curse of Lost Time","Canticle of Everlasting Grief"],"sanctification":["holy","unholy"],"edict":"learn from observed mistakes, promote change and growth, accept the inevitable","anathema":"seek immortality or enlightenment, become stagnant, believe yourself a learned master","icon_image":"/Images/Deities/Otilaz_Symbol.webp","source_category":["Lost Omens"],"resistance":{},"url":"/Deities.aspx?ID=718","cleric_spell":["Phantom Pain","Curse of Lost Time","Canticle of Everlasting Grief"],"epithet":"The One of All","religious_symbol":"alchemical symbol of the ouroboros","domain":["Abomination","Change","Death","Dragon","Introspection","Sorrow","Soul"],"name":"Otilaz","category":"deity","pfs":"Standard","deity":["Otilaz"],"rarity":"common","slug":"deity-718"},{"deity_category":"Dragon Gods","deity_category_order":"2Dragon Gods","primary_source_category":"Lost Omens","sacred_animal":"all","area_of_concern":["dragons","potential","reality"],"favored_weapon":["jaws","Sling"],"source":["Draconic Codex\r\n"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Harm","Heal"],"domain_primary":["Creation","Dragon","Fate","Time"],"skill":["Arcana"],"domain_alternate":["Knowledge","Magic","Sorrow","Star"],"attribute":["Wisdom","Charisma"],"id":"deity-719","text":"\nSarshallatu (The Thundering Song) Source [Draconic Codex ](/Sources.aspx?ID=277) pg. 32 In a time before time, Sarshallatu was endless, like a great sea spreading out into the infinite horizon. She knew only that she existed and in the untethered reaches of mind unbound by trappings of physicality, she considered the idea of the self—and in the flickering moment in which she wondered if there might be more to her than the infinite that she was, she glimpsed something new. Something beyond herself, beyond her conception, beyond her perception. She laughed, and it thundered across what would become creation, for this something new was another being. She would call him the Waybringer, Apsu, and by indulging in his existence the infinite became finite and Sarshallatu ceased to be endless. With Apsu came time, and it was a wonderful thing. It would give Sarshallatu memories to cherish. It gave her hope and trepidation for all that might come in time; a mate, a clutch of offspring, a cosmos to craft to their whims, worlds to paint with all potentialities of what could someday be. The infinite within the finite, the greatest gift she had ever conceived of, for all beings now to share. But with time came change as well, and the laughter of eons would see a being once infinite learn about loss. Apsu and she would produce a clutch of offspring, but they were sadly lesser. They played vicious games and made countless calamities. They would fight and they would die, and from these losses, Sarshallatu learned contempt. She pulled back from her offspring and her love, to shy away from the world of Golarion which she had hoped would have been their grandest endeavor. She had chosen to be finite, to be known, to be of a state of being which no longer encompassed all things. To be something other than something that simply is. And once more she laughed, for she realized she was the cause of her suffering as much as she was the catalyst for her joys. The song of her laughter rumbled like thunder across creation, rattling the cosmos. Few mortals directly worship Sarshallatu, and her name is more an exclamation of realization by draconic followers than it is an object of reverence. But as she was once infinite, her divine spark has a way of enkindling within the souls of any who will carry her song forward. Category Dragon Gods Edicts feel privileged to witness wonders of creation, find value in being, change to better know yourself Anathema change yourself for another, be consumed by temporary things, let others define your soul Area of Concern dragons, potential, reality Devotee Benefits Divine Attribute Wisdom or Charisma Divine Font Harm or Heal Divine Sanctification can choose holy or unholy Divine Skill Arcana Favored Weapon jaws or Sling Domains Creation, Dragon, Fate, Time Alternate Domains Knowledge, Magic, Sorrow, Star Cleric Spells - 1st Mindlink - 3rd Enthrall - 5th Summon Dragon (can summon any dragon, regardless of tradition) - 9th Unfathomable Song\n","sacred_color":["none"],"skill_mod":{},"summary":"In a time before time, Sarshallatu was endless, like a great sea spreading out into the infinite horizon. She knew only that she existed and in the …","image":["/Images/Deities/Sarshallatu_Symbol.webp"],"primary_source":"Draconic Codex\r\n","spell":["Mindlink","Enthrall","Summon Dragon","Unfathomable Song"],"sanctification":["holy","unholy"],"edict":"feel privileged to witness wonders of creation, find value in being, change to better know yourself","anathema":"change yourself for another, be consumed by temporary things, let others define your soul","icon_image":"/Images/Deities/Sarshallatu_Symbol.webp","source_category":["Lost Omens"],"resistance":{},"url":"/Deities.aspx?ID=719","cleric_spell":["Mindlink","Enthrall","Summon Dragon","Unfathomable Song"],"epithet":"The Thundering Song","religious_symbol":"sun wheel composed of serpents","domain":["Creation","Dragon","Fate","Knowledge","Magic","Sorrow","Star","Time"],"name":"Sarshallatu","category":"deity","pfs":"Standard","deity":["Sarshallatu"],"rarity":"common","slug":"deity-719"},{"deity_category":"Dragon Gods","deity_category_order":"2Dragon Gods","primary_source_category":"Lost Omens","sacred_animal":"none","area_of_concern":["death of ego","divinity","philosophy"],"favored_weapon":["claws","Staff"],"source":["Draconic Codex\r\n"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Harm","Heal"],"domain_primary":["Freedom","Introspection","Knowledge","Travel"],"skill":["Religion"],"domain_alternate":["Dragon","Perfection"],"attribute":["Intelligence","Wisdom"],"id":"deity-720","pantheon":["Essence Dancers"],"text":"\nTurvu (The Shifting Plane) Source [Draconic Codex ](/Sources.aspx?ID=277) pg. 33 As Apsu and Sarshallatu imagined their offspring, they deigned that one needed to understand the responsibility that comes with divinity. Thus, Turvu was born. Yet as Turvu witnessed the turmoil and violence erupting within their own family, they fled the chaos boiling around them. Turvu found themself drawn to exploration rather than a stagnant lifestyle. They devoted their time to understanding each plane of existence and the variety of magic, resources, and beauty that could be found there. Through their travels, Turvu began to understand the very essence of divinity and found little use for the division of the good and the evil. A being that exists beyond the binary of beliefs, Turvu’s very consciousness spans multiple planes of existence, defying the conventional laws of space and time. Lithe and more serpentine than other dragons, with kaleidoscopic scales that seem to shift to match their surroundings, Turvu’s features and general demeanor allow them to integrate on any plane, be it in Heaven, Hell, or beyond. Turvu is generally patient and not quick to anger. They’re also extremely humble by both draconic and deific standards. For what is a deity, but a power or force personified? Turvu understands that the godlike power they possess doesn’t come from their own self, but rather from the forces collected and shifting through the planes. It’s a power they didn’t earn, nor ask for. Therefore, why should they lord that power over others? They’re a deity who truly does not seek worship. Although Turvu doesn’t actively seek to involve themself in mortal struggles, they’ve amassed a small following. Effigies of Turvu can be found on nearly every plane, though most prominently in Hongal on the continent of Tian Xia. Most dragons who follow Turvu tend to be explorers or those on the outskirts of society. A small smattering of humanoids have found peace in the beliefs of Turvu, relinquishing unearned power for a simpler life to be free of the responsibilities of leadership. On the opposite end of the scale, some have taken Turvu’s views on divinity to mean that one must seek out various forces of power and master them all. Category Dragon Gods Edicts travel and explore the world and other planes, seek to understand all sides of a conflict Anathema deem anything purely good or evil without first seeking context, remain stagnant in the pursuit of exploration or knowledge Area of Concern death of ego, divinity, philosophy Pantheons Essence Dancers Devotee Benefits Divine Attribute Intelligence or Wisdom Divine Font Harm or Heal Divine Sanctification can choose holy or unholy Divine Skill Religion Favored Weapon claws or Staff Domains Freedom, Introspection, Knowledge, Travel Alternate Domains Dragon, Perfection Cleric Spells - 1st Illusory Disguise - 4th Translocate - 5th Cloak of Colors\n","sacred_color":["white"],"skill_mod":{},"summary":"As Apsu and Sarshallatu imagined their offspring, they deigned that one needed to understand the responsibility that comes with divinity. Thus, …","image":["/Images/Deities/Turvu_Symbol.webp"],"primary_source":"Draconic Codex\r\n","spell":["Illusory Disguise","Translocate","Cloak of Colors"],"sanctification":["holy","unholy"],"edict":"travel and explore the world and other planes, seek to understand all sides of a conflict","anathema":"deem anything purely good or evil without first seeking context, remain stagnant in the pursuit of exploration or knowledge","icon_image":"/Images/Deities/Turvu_Symbol.webp","source_category":["Lost Omens"],"resistance":{},"url":"/Deities.aspx?ID=720","cleric_spell":["Illusory Disguise","Translocate","Cloak of Colors"],"epithet":"The Shifting Plane","religious_symbol":"a prism with many sides reflecting many colors","domain":["Dragon","Freedom","Introspection","Knowledge","Perfection","Travel"],"name":"Turvu","category":"deity","pfs":"Standard","deity":["Turvu","Essence Dancers"],"rarity":"common","slug":"deity-720"},{"deity_category":"Dragon Gods","deity_category_order":"2Dragon Gods","primary_source_category":"Lost Omens","sacred_animal":"non-venomous snake","area_of_concern":["knowledge","magic","self-acceptance"],"favored_weapon":["claws","Khakkhara"],"source":["Draconic Codex\r\n"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Heal"],"domain_primary":["Confidence","Glyph","Magic","Truth"],"skill":["Arcana"],"domain_alternate":["Knowledge","Perfection"],"attribute":["Strength","Charisma"],"id":"deity-721","pantheon":["Essence Dancers"],"text":"\nYluma (The Living Page) Source [Draconic Codex ](/Sources.aspx?ID=277) pg. 34 More than her kin, Yluma wielded magic with power. Magical currents coursed through her body, filling her frame with the power to raise mountains and level entire plains. Yet each awe-inspiring act came at an incredible cost. With each miraculous feat, Yluma’s form changed, becoming less distinct and whole. Yluma shared her fears with her father, but the Waybringer could do nothing to stop this change. He confided that in Yluma he could see a fragment of Sarshallatu’s infinity. Yluma’s body, no matter how powerful, would eventually be torn at the seams, unable to contain her mother’s unbound vastness. And so, Yluma vowed to seek out Sarshallatu, hoping that her mother would help her get rid of such a curse. She traveled far and wide across the edges of creation. Her frame, pulled and stretched by the trials she faced, seemed on the verge of collapse when she finally reached her mother’s lonely refuge. She gazed upon her divine mother, trying to take in all her vastness and power. Yluma looked at herself, feeling the soreness of her powerful muscles, tired and aching after the long journey. She traced the scars left by her battles, remembering how she bested all those who opposed her using her gifts. And she understood. So, she returned to her kin, her body a monument to her triumphs and failures. She etched her knowledge and insights on her scales, giving her body a new shape, a magical frame that kept herself whole. Yluma’s careful talons now shape the form of each arcane dragon, taking care to enshrine their essence within the patterns of their scales to make sure that they do not struggle as she struggled. Category Dragon Gods Edicts celebrate your victories and losses, embrace your unique strengths and innate gifts, nurture the flame of acceptance and knowledge in others. Anathema intentionally mislead people away from understanding themselves, repeatedly deny who you are, treat your gifts as a curse Area of Concern knowledge, magic, self-acceptance Pantheons Essence Dancers Devotee Benefits Divine Attribute Strength or Charisma Divine Font Heal Divine Sanctification can choose holy Divine Skill Arcana Favored Weapon claws or Khakkhara Domains Confidence, Glyph, Magic, Truth Alternate Domains Knowledge, Perfection Cleric Spells - 1st Phantasmal Minion - 2nd Telekinetic Maneuver - 7th Retrocognition\n","sacred_color":["black","pale yellow"],"skill_mod":{},"summary":"More than her kin, Yluma wielded magic with power. Magical currents coursed through her body, filling her frame with the power to raise mountains and …","image":["/Images/Deities/Yluma_Symbol.webp"],"primary_source":"Draconic Codex\r\n","spell":["Telekinetic Maneuver","Retrocognition","Phantasmal Minion"],"sanctification":["holy"],"edict":"celebrate your victories and losses, embrace your unique strengths and innate gifts, nurture the flame of acceptance and knowledge in others.","anathema":"intentionally mislead people away from understanding themselves, repeatedly deny who you are, treat your gifts as a curse","icon_image":"/Images/Deities/Yluma_Symbol.webp","source_category":["Lost Omens"],"resistance":{},"url":"/Deities.aspx?ID=721","cleric_spell":["Telekinetic Maneuver","Retrocognition","Phantasmal Minion"],"epithet":"The Living Page","religious_symbol":"a talon-tipped quill writing on a pale dragon scale","domain":["Confidence","Glyph","Knowledge","Magic","Perfection","Truth"],"name":"Yluma","category":"deity","pfs":"Standard","deity":["Yluma","Essence Dancers"],"rarity":"common","slug":"deity-721"},{"deity_category":"Pantheons","deity_category_order":"2Pantheons","primary_source_category":"Lost Omens","area_of_concern":["rulership","judgment","lineage","fated authority"],"favored_weapon":["Mace"],"source":["Draconic Codex\r\n"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Heal"],"pantheon_member":["Apsu","Narriseminek","Shizuru"],"domain_primary":["Ambition","Confidence","Duty","Fate"],"skill":["Diplomacy"],"domain_alternate":["Dragon","Tyranny"],"attribute":["Strength","Charisma"],"id":"deity-722","text":"\nThe Anointing of Kings Source [Draconic Codex ](/Sources.aspx?ID=277) pg. 35 PFS Note This pantheon grants PFS characters illusory scene instead of dreaming potential . A movement worshipping these strange divine bedfellows as guardians of destiny and rulership has emerged since the Godsrain. With political, social, and military matters unsettled, acolytes of the Anointing of Kings yearn for a time of strong leaders and certain predictions. Some search hidden record books and genealogical libraries in hopes of finding worthy heirs that have been overlooked by the ages, while others seek personal power, hoping to ascend to thrones and rule over dominions. While all followers of the pantheon value ascension to glory and monarchy, significant disagreement simmers about how to achieve this goal. Those who favor Apsu and Shizuru advocate for slowing gathering power and legitimacy in hopes of a diplomatic takeover. Narriseminek’s faithful scoff at such incrementalist methods and push for the violent overthrow of regimes they don’t consider legitimate. Category Pantheons Edicts pursue perfection in yourself and others, help others seize their destiny, search for lost rulers Anathema refuse a promotion, work against the fulfillment of prophecy, kill the last member of a noble line Area of Concern rulership, judgment, lineage, fated authority Pantheon Members Apsu, Narriseminek, Shizuru Devotee Benefits Divine Attribute Strength or Charisma Divine Font Heal Divine Sanctification can choose holy or unholy Divine Skill Diplomacy Favored Weapon Mace Domains Ambition, Confidence, Duty, Fate Alternate Domains Dragon, Tyranny Cleric Spells - 1st Sure Strike - 3rd Enthrall - 5th Dreaming Potential\n","skill_mod":{},"summary":"A movement worshipping these strange divine bedfellows as guardians of destiny and rulership has emerged since the Godsrain. With political, social, …","image":["/Images/Deities/Anointing_Of_Kings.webp"],"primary_source":"Draconic Codex\r\n","spell":["Sure Strike","Enthrall","Dreaming Potential"],"sanctification":["holy","unholy"],"edict":"pursue perfection in yourself and others, help others seize their destiny, search for lost rulers","anathema":"refuse a promotion, work against the fulfillment of prophecy, kill the last member of a noble line","icon_image":"/Images/Deities/Anointing_Of_Kings.webp","source_category":["Lost Omens"],"resistance":{},"url":"/Deities.aspx?ID=722","cleric_spell":["Sure Strike","Enthrall","Dreaming Potential"],"religious_symbol":"plume of orange and blue fire above a crown","domain":["Ambition","Confidence","Dragon","Duty","Fate","Tyranny"],"name":"The Anointing of Kings","category":"deity","pfs":"Standard","deity":["The Anointing of Kings","Apsu","Narriseminek","Shizuru"],"rarity":"common","slug":"deity-722"},{"deity_category":"Pantheons","deity_category_order":"2Pantheons","primary_source_category":"Lost Omens","area_of_concern":["the cosmos","ley lines","magic","synthesis"],"favored_weapon":["claws","Tekko-Kagi"],"source":["Draconic Codex\r\n"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Harm","Heal"],"pantheon_member":["Brixori","Garhaazh","Turvu","Yluma"],"domain_primary":["Creation","Dragon","Knowledge","Magic"],"skill":["Nature"],"domain_alternate":["Nature","Secrecy"],"attribute":["Intelligence","Wisdom"],"id":"deity-723","text":"\nEssence Dancers Source [Draconic Codex ](/Sources.aspx?ID=277) pg. 35 Magical theory describes the four fundamental magical essences—life, matter, mind, and spirit—that undergird the practice of magic as it’s known today, with the essences bound together in a dance of complex interactions to form the four traditions of magic. Followers of the Essence Dancers not only seek to understand these interactions but also see the dragon gods as embodiments of these forces and guides toward transcendent understanding of magic and the cosmos. Worship of the pantheon recently began at the Magaambya, likely a syncretistic combination of beliefs from visiting Taralu dwarven scholars and from scholars on the blending of arcane and primal magic traditions. Carried by travelers investigating magical phenomena or tracing the course of ley lines, the pantheon quickly spread across Golarion. Such pilgrimages are common among the faithful; journeys are undertaken in pairs, with ideal traveling partners wielding magic covering the spectrum of magical essences, such as a druid and bard traveling together. Congregations of the faithful are led by a tetrad, four worshippers who together command all four traditions of magic. Category Pantheons Edicts pursue fundamental truths, compare your experience to that of others, investigate new solutions Anathema become stagnant or passive in your thinking, abandon magic, sequester useful discoveries or valuable information Area of Concern the cosmos, ley lines, magic, synthesis Pantheon Members Brixori, Garhaazh, Turvu, Yluma Devotee Benefits Divine Attribute Intelligence or Wisdom Divine Font Harm or Heal Divine Sanctification none Divine Skill Nature Favored Weapon claws or Tekko-Kagi Domains Creation, Dragon, Knowledge, Magic Alternate Domains Nature, Secrecy Cleric Spells - 1st Mindlink - 3rd Hypercognition - 5th Summon Dragon (can summon any dragon, regardless of tradition) - 8th Quandary\n","skill_mod":{},"summary":"Magical theory describes the four fundamental magical essences—life, matter, mind, and spirit—that undergird the practice of magic as it’s known …","image":["/Images/Deities/Essence_Dancers_Symbol.webp"],"primary_source":"Draconic Codex\r\n","spell":["Mindlink","Hypercognition","Summon Dragon","Quandary"],"edict":"pursue fundamental truths, compare your experience to that of others, investigate new solutions","anathema":"become stagnant or passive in your thinking, abandon magic, sequester useful discoveries or valuable information","icon_image":"/Images/Deities/Essence_Dancers_Symbol.webp","source_category":["Lost Omens"],"resistance":{},"url":"/Deities.aspx?ID=723","cleric_spell":["Mindlink","Hypercognition","Summon Dragon","Quandary"],"religious_symbol":"four intertwined dragons","domain":["Creation","Dragon","Knowledge","Magic","Nature","Secrecy"],"name":"Essence Dancers","category":"deity","pfs":"Standard","deity":["Essence Dancers","Brixori","Garhaazh","Turvu","Yluma"],"rarity":"common","slug":"deity-723"},{"deity_category":"Other Gods","deity_category_order":"2Other Gods","primary_source_category":"Adventure Paths","sacred_animal":"bat","area_of_concern":["artists","exiles","midnight"],"favored_weapon":["Dagger"],"source":["Pathfinder Adventure Path #219: Lord of the Trinity Star"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Heal"],"primary_source_group":"Revenge of the Runelords","domain_primary":["Change","Creation","Darkness","Travel"],"skill":["Society"],"domain_alternate":["Change","Vigil"],"legacy_id":["deity-355"],"attribute":["Dexterity","Charisma"],"id":"deity-724","text":"\nNocticula (The Redeemer Queen) Source Pathfinder Adventure Path #219: Lord of the Trinity Star pg. 67 It’s perhaps no surprise that the Redeemer Queen— protector of society’s outcasts and patron to its marginalized artists—is herself a product of redemption. Once feared as the demon lord of assassins, darkness, and lust, Nocticula left her past behind during her ascension to divinity and dedicated herself to her new role as a guardian of exiles, defender of artists, and champion of midnight. Ascending from demon lord to god is no common thing, and many theories exist as to what prompted the change. Some believe that in the wake of all the havoc wreaked by her pursuit of power, Nocticula gained an admiration for those who remained true to their ideals, even when it cost them their lives or livelihoods. Others say that she encountered something of such beauty that it shifted her perspective on the world, an experience that has carried over to her new affinity for artists. Those of a more cynical bent whisper that Nocticula simply grew disenchanted with her existence as a demon lord and accidently ascended to godhood through a unique twist of cosmic chance. The truth of why Nocticula ascended and abandoned her demonic legacy, like the exact circumstances of her transformation, may never be fully known. Nocticula herself does not speak on the matter, and the Cult of the Redeemer Queen, whose heretical beliefs long predated her unprecedented change of heart, preaches that both the reason for and methods of her ascension are equally irrelevant; the focus should be not on who Nocticula once was, but on who she has become. Whatever the true impetus for Nocticula’s shift from demon to divine, not all are pleased with the outcome. Those who previously worshipped Nocticula as a demon lord wait in vain for her to tire of her new role and return to her previous home in the Midnight Isles. Meanwhile, her former peers view her as a greater threat than before and fear that she plans to turn them from their current pursuits in the Outer Rifts to new, redemptive paths. Nocticula cares little for how others perceive her, noting their disapproval only insofar as it helps her to understand the suspicion and disregard often faced by her followers. Steadfast in the choices she’s made and proud of her new life, she lends her strength, protection, and sense of purpose to those who live and create as they see fit and celebrates the change and challenges they bring to the world around them. Category Other Gods Edicts create art true to yourself, protect marginalized artists, punish those who take advantage of offered trust and shelter Anathema deny shelter to the desperate, destroy harmless art you dislike, finish a work of art during daylight hours Area of Concern artists, exiles, midnight Devotee Benefits Divine Attribute Dexterity or Charisma Divine Font Heal Divine Sanctification can choose holy Divine Skill Society Favored Weapon Dagger Domains Change, Creation, Darkness, Travel Alternate Domains Change, Vigil Cleric Spells - 1st Penumbral Shroud - 3rd Veil of Privacy - 4th Creation\n","sacred_color":["blue","white"],"skill_mod":{},"summary":"It’s perhaps no surprise that the Redeemer Queen— protector of society’s outcasts and patron to its marginalized artists—is herself a product of …","primary_source":"Pathfinder Adventure Path #219: Lord of the Trinity Star","spell":["Penumbral Shroud","Veil of Privacy","Creation"],"sanctification":["holy"],"edict":"create art true to yourself, protect marginalized artists, punish those who take advantage of offered trust and shelter","anathema":"deny shelter to the desperate, destroy harmless art you dislike, finish a work of art during daylight hours","source_category":["Adventure Paths"],"resistance":{},"url":"/Deities.aspx?ID=724","cleric_spell":["Penumbral Shroud","Veil of Privacy","Creation"],"epithet":"The Redeemer Queen","source_group":["Revenge of the Runelords"],"religious_symbol":"a moon with a pair of smirking lips and a seven-pointed crown","domain":["Change","Change","Creation","Darkness","Travel","Vigil"],"name":"Nocticula","category":"deity","pfs":"Standard","deity":["Nocticula"],"rarity":"common","slug":"deity-724"},{"deity_category":"Nindoru Ascetics","deity_category_order":"2Nindoru Ascetics","primary_source_category":"Adventure Paths","area_of_concern":["curses","defiled graves","haunted wildlands","seasonal disasters"],"favored_weapon":["Kusarigama"],"source":["Season of Ghosts (Hardcover)"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Harm"],"primary_source_group":"Season of Ghosts","domain_primary":["Abomination","Death","Nature","Nightmares"],"skill":["Nature"],"attribute":["Dexterity","Wisdom"],"id":"deity-725","text":"\nKugaptee Source Season of Ghosts (Hardcover) pg. 292 Nethys Note: This deity entry contains spoilers for the Season of Ghosts campaign. Read at your own risk. Kugaptee was one of the most formidable nindorus of the last millennium. Said to have four heads and four arms, each representing one of the seasons of the year, his reign over a remote reach of central Tian Xia was brought to an end in 6223 ic by the heroine Tan Sui-Jing, although she perished in the same battle where she defeated him. Her soul, reincarnated as an immense sugi tree, grows above Kugaptee’s grave, ensuring the dead fiend will never reincarnate and return to this world while the tree remains. Category Nindoru Ascetics Edicts curse living creatures, defile graveyards and pastoral natural regions Anathema perform a burial ritual meant to provide peace to the dead, remove a curse from anyone other than yourself, restore a non-nindoru creature to life Area of Concern curses, defiled graves, haunted wildlands, and seasonal disasters Devotee Benefits Divine Attribute Dexterity or Wisdom Divine Font Harm Divine Sanctification must choose unholy Divine Skill Nature Favored Weapon Kusarigama Domains Abomination, Death, Nature, Nightmares Alternate Domains Cleric Spells - 1st Charm - 4th Bestial Curse - 6th Tree of Seasons\n","skill_mod":{},"summary":" Nethys Note: This deity entry contains spoilers for the Season of Ghosts campaign. Read at your own risk. Kugaptee was one of the most …","primary_source":"Season of Ghosts (Hardcover)","spell":["Charm","Bestial Curse","Tree of Seasons"],"sanctification":["unholy"],"edict":"curse living creatures, defile graveyards and pastoral natural regions","anathema":"perform a burial ritual meant to provide peace to the dead, remove a curse from anyone other than yourself, restore a non-nindoru creature to life","source_category":["Adventure Paths"],"resistance":{},"url":"/Deities.aspx?ID=725","cleric_spell":["Charm","Bestial Curse","Tree of Seasons"],"source_group":["Season of Ghosts"],"religious_symbol":"twisted knot of wooden roots","domain":["Abomination","Death","Nature","Nightmares"],"name":"Kugaptee","category":"deity","pfs":"Restricted","deity":["Kugaptee"],"rarity":"common","slug":"deity-725"},{"deity_category":"Nindoru Ascetics","deity_category_order":"2Nindoru Ascetics","primary_source_category":"Adventure Paths","area_of_concern":["chaos","consumption of souls","immense monsters","warfare"],"favored_weapon":["Naginata"],"source":["Season of Ghosts (Hardcover)"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Harm"],"primary_source_group":"Season of Ghosts","domain_primary":["Disorientation","Might","Tyranny","Zeal"],"skill":["Intimidation"],"attribute":["Strength","Charisma"],"id":"deity-726","text":"\nMusagani Source Season of Ghosts (Hardcover) pg. 292 Nethys Note: This deity entry contains spoilers for Season of Ghosts. Read at your own risk. Immense Musagani, the largest of all known nindorus, led a ninsat that infiltrated the nation of Zi Ha in 6778 ic, during which Musagani claimed hundreds of victims before finally meeting an end at the hands of the City of Bone and Juniper’s giants. Prior to this banishment, Musagani absorbed the souls of 66 giants, swelling to behemoth proportions that no nindoru has replicated in the centuries since. Category Nindoru Ascetics Edicts disrupt organizations, slay creatures larger than you, prevent resurrection or reincarnation Anathema provide aid to a samsaran, restore a non-nindoru creature to life, willingly reduce your size Area of Concern chaos, consumption of souls, immense monsters, warfare Devotee Benefits Divine Attribute Strength or Charisma Divine Font Harm Divine Sanctification must choose unholy Divine Skill Intimidation Favored Weapon Naginata Domains Disorientation, Might, Tyranny, Zeal Alternate Domains Cleric Spells - 1st Illusory Disguise - 2nd Enlarge - 4th Confusion\n","skill_mod":{},"summary":" Nethys Note: This deity entry contains spoilers for Season of Ghosts. Read at your own risk. Immense Musagani, the largest of all known …","primary_source":"Season of Ghosts (Hardcover)","spell":["Illusory Disguise","Enlarge","Confusion"],"sanctification":["unholy"],"edict":"disrupt organizations, slay creatures larger than you, prevent resurrection or reincarnation","anathema":"provide aid to a samsaran , restore a non- nindoru creature to life, willingly reduce your size","source_category":["Adventure Paths"],"resistance":{},"url":"/Deities.aspx?ID=726","cleric_spell":["Illusory Disguise","Enlarge","Confusion"],"source_group":["Season of Ghosts"],"religious_symbol":"fist clenching a shattering skull","domain":["Disorientation","Might","Tyranny","Zeal"],"name":"Musagani","category":"deity","pfs":"Restricted","deity":["Musagani"],"rarity":"common","slug":"deity-726"},{"deity_category":"Nindoru Ascetics","deity_category_order":"2Nindoru Ascetics","primary_source_category":"Adventure Paths","area_of_concern":["betrayals","parasites","physical agony","strange transformations"],"favored_weapon":["Rapier"],"source":["Season of Ghosts (Hardcover)"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Harm"],"primary_source_group":"Season of Ghosts","domain_primary":["Change","Pain","Secrecy","Trickery"],"skill":["Medicine"],"attribute":["Constitution","Intelligence"],"id":"deity-729","text":"\nSigek Source Season of Ghosts (Hardcover) pg. 293 Nethys Note: This deity entry contains spoilers for Season of Ghosts. Read at your own risk. Evidence related to Sigek’s return as a nindoru Ascetic was only recently discovered in 7214 ic, when a group of Pathfinders defeated three ninsats targeting samsaran communities in Tianjing. Each ninsat had a lair where dozens of corpses were placed around blue statues that resembled a multi-mawed nindoru with human facial features. The nindorus were in a frenzy when the Pathfinders arrived and fought to the death while repeatedly chanting the phrase “Sigek will be born again!” All the statues were transported to Goka’s Lantern Lodge, where they remain under lock and key to this day. Category Nindoru Ascetics Edicts betray your superiors and allies, cause crippling pain in others, host parasites Anathema cure parasitic infections in others, maintain an alliance longer than a year, restore a non-nindoru creature to life Area of Concern betrayals, parasites, physical agony, strange transformations Devotee Benefits Divine Attribute Constitution or Intelligence Divine Font Harm Divine Sanctification must choose unholy Divine Skill Medicine Favored Weapon Rapier Domains Change, Pain, Secrecy, Trickery Alternate Domains Cleric Spells - 1st Pest Form - 3rd Insect Form - 5th Grisly Growths\n","skill_mod":{},"summary":" Nethys Note: This deity entry contains spoilers for Season of Ghosts. Read at your own risk. Evidence related to Sigek’s return as a nindoru …","primary_source":"Season of Ghosts (Hardcover)","spell":["Pest Form","Insect Form","Grisly Growths"],"sanctification":["unholy"],"edict":"betray your superiors and allies, cause crippling pain in others, host parasites","anathema":"cure parasitic infections in others, maintain an alliance longer than a year, restore a non-nindoru creature to life","source_category":["Adventure Paths"],"resistance":{},"url":"/Deities.aspx?ID=729","cleric_spell":["Pest Form","Insect Form","Grisly Growths"],"source_group":["Season of Ghosts"],"religious_symbol":"blood-dripping spiky chrysalis","domain":["Change","Pain","Secrecy","Trickery"],"name":"Sigek","category":"deity","pfs":"Restricted","deity":["Sigek"],"rarity":"common","slug":"deity-729"},{"deity_category":"Archdevils","deity_category_order":"2Archdevils","primary_source_category":"Adventures","sacred_animal":"falcon","area_of_concern":["ambition","rivalry","schemes","statecraft"],"favored_weapon":["Longsword"],"source":["Pathfinder #223: Hell's Destiny"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Harm"],"primary_source_group":"Hell's Destiny","domain_primary":["Ambition","Cities","Darkness","Toil"],"skill":["Diplomacy"],"domain_alternate":["Knowledge","Magic","Tyranny"],"attribute":["Wisdom","Charisma"],"id":"deity-730","text":"\nAbrogail (The Thrice-Damned Queen) Source Pathfinder #223: Hell's Destiny pg. 204 They might have interrupted Abrogail II’s ritual, limiting the borders of her infernal domain, but they couldn’t stop Asmodeus from transforming the infernal majestrix into an archdevil. Compared to even her considerable spellcasting prowess as a mortal, she now commands extraordinary magic and physical might. Further, many in House Thrune have begun leveraging their lineage, be that in worshipping their divine cousin or founding mystery cults like Thrune Ascendant to awaken their shared bloodline and apotheosize. Category Archdevils Edicts gain power through schemes and quick wits, manipulate people to do what you want Anathema be merciful to those who wrong you, compromise on your ambitions, show your power through sheer strength Area of Concern ambition, rivalry, schemes, statecraft Devotee Benefits Divine Attribute Wisdom or Charisma Divine Font Harm Divine Sanctification must choose unholy Divine Skill Diplomacy Favored Weapon Longsword Domains Ambition, Cities, Darkness, Toil Alternate Domains Knowledge, Magic, Tyranny Cleric Spells - 1st Biting Words - 4th Honeyed Words - 8th Quandary\n","sacred_color":["black","red"],"skill_mod":{},"summary":"They might have interrupted Abrogail II’s ritual, limiting the borders of her infernal domain, but they couldn’t stop Asmodeus from transforming the …","primary_source":"Pathfinder #223: Hell's Destiny","spell":["Biting Words","Honeyed Words","Quandary"],"sanctification":["unholy"],"edict":"gain power through schemes and quick wits, manipulate people to do what you want","anathema":"be merciful to those who wrong you, compromise on your ambitions, show your power through sheer strength","source_category":["Adventures"],"resistance":{},"url":"/Deities.aspx?ID=730","cleric_spell":["Biting Words","Honeyed Words","Quandary"],"epithet":"The Thrice-Damned Queen","source_group":["Hell's Destiny"],"religious_symbol":"sword through a crown","domain":["Ambition","Cities","Darkness","Knowledge","Magic","Toil","Tyranny"],"name":"Abrogail","major_spoiler":true,"category":"deity","pfs":"Restricted","deity":["Abrogail"],"rarity":"common","slug":"deity-730"},{"deity_category":"Gods of the Inner Sea","deity_category_order":"1Gods of the Inner Sea","follower_alignment":["LG","LN","LE"],"primary_source_category":"Rulebooks","area_of_concern":["cities","law","merchants","wealth"],"favored_weapon":["Crossbow"],"source":["Core Rulebook"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Harm","Heal"],"domain_primary":["Cities","Earth","Travel","Wealth"],"skill":["Society"],"domain_alternate":["Duty"],"trait":["LN"],"attribute":["Constitution","Intelligence"],"id":"deity-1","pantheon":["The Deliberate Journey","The Godclaw","The Offering Plate","The Resplendent Court","Urban Prosperity"],"text":"\nAbadar (Master of the First Vault) Source Core Rulebook pg. 437 Abadar is worshipped as the god of cities, law, merchants, and wealth. Abadar’s cathedral-banks are found in many cities and places where order thrives or is gaining a foothold. Aristocrats, city guards, merchants, and those working in legal practice or who have the well-being of their community on their mind are common worshippers of the god of cities, along with dwarves in general. Abadaran priests living in cities often serve as judges, lawyers, and clerks, while those who live on the frontier work as roving magistrates, acting as judge, jury, and executioners in the name of order. Category Gods of the Inner Sea Edicts bring civilization to the frontiers, earn wealth through hard work and trade, follow the rule of law Anathema engage in banditry or piracy, steal, undermine a law-abiding court Area of Concern cities, law, merchants, and wealth Follower Alignments LG, LN, LE Pantheons The Deliberate Journey, The Godclaw, The Offering Plate, The Resplendent Court, Urban Prosperity Devotee Benefits Divine Attribute Constitution or Intelligence Divine Font Harm or Heal Divine Sanctification can choose holy or unholy Divine Skill Society Favored Weapon Crossbow Domains Cities, Earth, Travel, Wealth Alternate Domains Duty Cleric Spells - 1st Illusory Object - 4th Creation - 7th Magnificent Mansion Divine Intercession Abadar’s gifts take the form of riches, while his ire tends to cause offenders to lose wealth. Source Gods & Magic pg. 13 Minor Boon Abadar warns his favored against those who might unfairly take advantage. Once, when someone rolls a success on a Deception check to Lie maliciously to you and you alone, they get a critical failure instead. Abadar typically chooses to grant this boon in response to an extremely consequential lie. Moderate Boon Abadar blesses all your enterprises, leading to financial success as all your ventures always seems to work out. If you roll a critical failure at a check to Earn Income, you get a failure instead. If you roll a success on a check to Earn Income, you earn twice the usual amount of income. Major Boon Your silver tongue is infallible, allowing you to reach a compromise if one is even remotely possible. Once per day, you know just what to offer to make a deal or broker a negotiation, and if you offer your divinely inspired deal, you can automatically receive a result of 20 + your Diplomacy modifier on your Diplomacy check instead of rolling. This does not increase your degree of success like rolling a 20 would. If there is legitimately nothing you could offer to reach an agreement, you learn that, and you don’t expend your daily use of the boon. Minor Curse Any time you steal, illegally harm or kill another creature, or undermine a law-abiding officer or court, a symbol or word describing your crime appears on a visible spot on your skin. This symbol cannot be removed or hidden with makeup (though it can be covered with clothing) and it doesn’t vanish until you make legal restitution for the crime, such as by serving your sentence. Moderate Curse Abadar curses all your enterprises, leading to financial disaster as all your ventures always seem to fail. The result of your check to Earn Income is always one degree of success worse than the one you rolled. Major Curse You become honest to a fault. You constantly suffer the critical failure effect of zone of truth . Additionally, you are always offered the worst possible option in a bargain. ","skill_mod":{},"summary":"Abadar is worshipped as the god of cities, law, merchants, and wealth. Abadar’s cathedral-banks are found in many cities and places where order …","image":["/Images/Deities/Abadar.png"],"primary_source":"Core Rulebook","spell":["Illusory Object","Creation","Magnificent Mansion"],"sanctification":["holy","unholy"],"edict":"bring civilization to the frontiers, earn wealth through hard work and trade, follow the rule of law","anathema":"engage in banditry or piracy, steal, undermine a law-abiding court","icon_image":"/Images/Deities/Abadar.png","source_category":["Rulebooks"],"resistance":{},"url":"/Deities.aspx?ID=1","cleric_spell":["Illusory Object","Creation","Magnificent Mansion"],"epithet":"Master of the First Vault","domain":["Cities","Duty","Earth","Travel","Wealth"],"name":"Abadar","alignment":"LN","category":"deity","pfs":"Standard","deity":["Abadar","The Deliberate Journey","The Godclaw","The Offering Plate","The Resplendent Court","Urban Prosperity"],"rarity":"common","slug":"deity-1"},{"deity_category":"Gods of the Inner Sea","deity_category_order":"1Gods of the Inner Sea","follower_alignment":["LE"],"primary_source_category":"Rulebooks","area_of_concern":["contracts","pride","slavery","tyranny "],"favored_weapon":["Mace"],"source":["Core Rulebook"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Harm"],"domain_primary":["Confidence","Fire","Trickery","Tyranny"],"skill":["Deception"],"domain_alternate":["Duty","Glyph"],"trait":["LE"],"id":"deity-2","pantheon":["The Godclaw"],"text":"\nAsmodeus (The Prince of Darkness) Source Core Rulebook pg. 437 Asmodeus is the First, the Dark Prince, the lord of darkness and law, and the ruler of the plane of Hell. If Asmodeus’s own scriptures are to believed—and they are corroborated by certain other accounts, like the angel-penned Book of the Damned —he is one of the oldest beings of the multiverse. These texts claim that in time before time, in a world not yet created, Asmodeus and his brother Ihys were among the first gods in existence. During these unnamed ages, the two gods quarreled over the fate of the souls of their creations, and Asmodeus slew his brother. Confident that Ihys’s act of granting mortals free will was folly, Asmodeus made his own convictions known: that existence is best served by absolute order and discipline. These claims contradict other popular creation myths, and both theologians and immortal agents of the gods doubt Asmodeus’s claims to varying degrees, but while there is no evidence to prove them, they are also difficult to refute. Category Gods of the Inner Sea Edicts negotiate contracts to your best advantage, rule tyrannically and torture weaker beings, show subservience to your betters Anathema break a contract, free a slave, insult Asmodeus by showing mercy to your enemies Area of Concern contracts, pride, slavery, and tyranny Follower Alignments LE Pantheons The Godclaw Devotee Benefits Divine Font Harm Divine Sanctification can choose unholy Divine Skill Deception Favored Weapon Mace Domains Confidence, Fire, Trickery, Tyranny Alternate Domains Duty, Glyph Cleric Spells - 1st Charm - 4th Suggestion - 6th Mislead Divine Intercession Asmodeus tends to offer his gifts to entice those on the precipice of yielding to his vile temptations. His curses come most often in response to those who break contracts in his name, or commit other personal insults. Source Gods & Magic pg. 15 Minor Boon Pleased by your talent for manipulation, Asmodeus amplifies your skills. Once, when you fail at the Diplomacy check to make a significant or consequential Request, you can cast suggestion on the target of your Request, suggesting the same course of action. This is a divine innate spell. Moderate Boon Your eyes glow red like embers and your skin takes on a crimson tone. You gain darkvision and fire resistance 5. Major Boon Asmodeus helps enforce your bargains and contracts. When a creature enters a bargain or contract with you, uncoerced and of its own free will, it can’t voluntarily violate its side of the bargain as long as you uphold your side. You can always choose to violate the bargain yourself, but if you do, the creature is no longer bound to fulfill its part. Minor Curse Asmodeus’s flames burn you with great malice. You gain weakness 5 to fire. Moderate Curse Asmodeus forces your compliance. You can’t voluntarily back out of an agreement or contract or go back on your word, though you need follow only the letter of the agreement, not the spirit. Major Curse Asmodeus has taken note of the chaos you have wrought. You receive an ancient wound that feels older than time itself. You become permanently drained 4, and nothing short of another intercession can remove the condition. Your wound aches fiercely whenever you perform a particularly chaotic act, causing you to become sickened 1. ","skill_mod":{},"summary":"Asmodeus is the First, the Dark Prince, the lord of darkness and law, and the ruler of the plane of Hell. If Asmodeus’s own scriptures are to …","image":["/Images/Deities/Asmodeus.png"],"primary_source":"Core Rulebook","spell":["Charm","Suggestion","Mislead"],"sanctification":["unholy"],"edict":"negotiate contracts to your best advantage, rule tyrannically and torture weaker beings, show subservience to your betters","anathema":"break a contract, free a slave, insult Asmodeus by showing mercy to your enemies","icon_image":"/Images/Deities/Asmodeus.png","source_category":["Rulebooks"],"resistance":{},"url":"/Deities.aspx?ID=2","cleric_spell":["Charm","Suggestion","Mislead"],"epithet":"The Prince of Darkness","domain":["Confidence","Duty","Fire","Glyph","Trickery","Tyranny"],"name":"Asmodeus","alignment":"LE","category":"deity","pfs":"Restricted","deity":["Asmodeus","The Godclaw"],"rarity":"common","slug":"deity-2"},{"deity_category":"Gods of the Inner Sea","deity_category_order":"1Gods of the Inner Sea","follower_alignment":["CG","CN","CE"],"primary_source_category":"Rulebooks","area_of_concern":["lust","revenge","trickery"],"favored_weapon":["Whip"],"source":["Core Rulebook"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Harm","Heal"],"domain_primary":["Pain","Passion","Secrecy","Trickery"],"skill":["Deception"],"trait":["CN"],"attribute":["Dexterity","Charisma"],"id":"deity-3","pantheon":["Elven Pantheon","The Last Breath"],"text":"\nCalistria (The Savored Sting) Source Core Rulebook pg. 437 As symbolized by the three daggers of her religious symbol, Calistria has three aspects: lust, revenge, and trickery. Silver-tongued and charming, she is a master of weaving insults into compliments and laying intricate groundwork for retribution at its finest. She is a goddess of vengeance, but it would be a mistake to assume that means she pursues justice. Calistria is fickle, shifting her loyalties and interests as her whims take her—though she never forgets a slight, and any who think she has forgiven will surely find it is only a matter of time before they are targeted by a long-term plot of revenge to lay them thoroughly low. Category Gods of the Inner Sea Edicts pursue your personal freedom, seek hedonistic thrills, take revenge Anathema become too consumed by love or a need for revenge, let a slight go unanswered Area of Concern lust, revenge, and trickery Follower Alignments CG, CN, CE Pantheons Elven Pantheon, The Last Breath Devotee Benefits Divine Attribute Dexterity or Charisma Divine Font Harm or Heal Divine Sanctification can choose holy or unholy Divine Skill Deception Favored Weapon Whip Domains Pain, Passion, Secrecy, Trickery Alternate Domains Cleric Spells - 1st Charm - 3rd Enthrall - 6th Mislead Divine Intercession Signs of favor or displeasure from the Savored Sting are sometimes subtle and at other times incontrovertible. Calistria typically grants her boon to those on the path toward great vengeance and curses those who slight her followers, particularly if those followers are sex workers, though her fickle heart rarely commits to any absolute guidelines. Source Gods & Magic pg. 17 Minor Boon Calistria smiles on the riskiest deceptions. Once, when you roll a failure on a check to Lie, you get a critical success instead. Calistria typically grants this boon for an extremely consequential lie. Moderate Boon A foot-long wasp finds and befriends you. It serves you as a familiar as long as you maintain Calistria’s grace. The wasp always has the burrower and flier familiar abilities. Major Boon Calistria guides you towards vengeance. You always know the direction and distance towards the nearest creature that has wronged you and thus far gone unpunished. Minor Curse Whenever a new person desires vengeance against you, you suffer a painful sting and are afflicted with giant wasp venom at stage 1. Moderate Curse People react as though you’re insulting them, even in normal conversation. Whenever you attempt to Make an Impression, the outcome is one degree of success worse than the result of your roll. If you converse with someone over a long enough period of time but don’t attempt to Make an Impression, you still insult them, and you suffer the effect of a critical failure to Make an Impression. Major Curse You have wronged those unable to obtain revenge for themselves, and Calistria’s curse grants their revenge its own life. Whenever another creature imagines vengeance upon you but can’t pursue that vengeance because you are too powerful, well connected, or otherwise untouchable, a creature of roughly your level manifests out of their imagination and performs their desired revenge. Once the revenge is complete or the manifestation is destroyed, the summoned creature vanishes from existence. ","skill_mod":{},"summary":"As symbolized by the three daggers of her religious symbol, Calistria has three aspects: lust, revenge, and trickery. Silver-tongued and charming, …","image":["/Images/Deities/Calistria.png"],"primary_source":"Core Rulebook","spell":["Charm","Enthrall","Mislead"],"sanctification":["holy","unholy"],"edict":"pursue your personal freedom, seek hedonistic thrills, take revenge","anathema":"become too consumed by love or a need for revenge, let a slight go unanswered","icon_image":"/Images/Deities/Calistria.png","source_category":["Rulebooks"],"resistance":{},"url":"/Deities.aspx?ID=3","cleric_spell":["Charm","Enthrall","Mislead"],"epithet":"The Savored Sting","domain":["Pain","Passion","Secrecy","Trickery"],"name":"Calistria","alignment":"CN","category":"deity","pfs":"Standard","deity":["Calistria","Elven Pantheon","The Last Breath"],"rarity":"common","slug":"deity-3"},{"deity_category":"Gods of the Inner Sea","deity_category_order":"1Gods of the Inner Sea","follower_alignment":["NG","CG","CN"],"primary_source_category":"Rulebooks","area_of_concern":["ale","bravery","freedom","wine"],"favored_weapon":["Rapier"],"source":["Core Rulebook"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Heal"],"domain_primary":["Cities","Freedom","Indulgence","Might"],"skill":["Athletics"],"trait":["CG"],"attribute":["Constitution","Charisma"],"id":"deity-4","pantheon":["The Divine Dare","The Freeing Flame","The Laborer's Bastion","The Offering Plate"],"text":"\nCayden Cailean (The Accidental God) Source Core Rulebook pg. 437 Once a mortal human, Cayden Cailean is now one the few deities known as the Ascended. In his mortal years, Cayden was a sellsword of no small fame, known for his boisterous manner, skill with a blade, and fearless resolve. During a particularly rowdy night of drinking, a series of escalating dares led the wandering mercenary to attempt the Test of the Starstone. He emerged from the Starstone Cathedral 3 days later, laughing, a fully realized god. Divine responsibility did little to change Cayden’s attitude from what it was in his mortal life. He continues to crave adventure, drink, and pleasurable company while abhorring bullies, tyrants, and cowards. Category Gods of the Inner Sea Edicts drink, free slaves and aid the oppressed, seek glory and adventure Anathema waste alcohol, be mean or standoffish when drunk, own a slave Area of Concern ale, bravery, freedom, and wine Follower Alignments NG, CG, CN Pantheons The Divine Dare, The Freeing Flame, The Laborer's Bastion, The Offering Plate Devotee Benefits Divine Attribute Constitution or Charisma Divine Font Heal Divine Sanctification can choose holy Divine Skill Athletics Favored Weapon Rapier Domains Cities, Freedom, Indulgence, Might Alternate Domains Cleric Spells - 1st Fleet Step - 2nd Touch of Idiocy - 5th Hallucination Divine Intercession Cayden sometimes hands out his blessings and communicates his ire at seemingly random opportunities based on his drunken whims. In particular, Cayden blesses the recently liberated to help secure their freedom. Cayden is also known to grant particularly trivial and harmless curses to those who disrupt revelry. These curses typically cause the disruptor to change in appearance, taking on a comical or farcical look. He is quick to lift these curses by dawn or for those who give in to the enjoyment of the evening and join the festivities. Source Gods & Magic pg. 19 Minor Boon Cayden Cailean helps you recover from nights of carousing. While you still get drunk and otherwise experience the effects of alcohol normally, you are never hung over the next morning. Moderate Boon You share some of the bravery Cayden espoused during his ascension. When you roll a success on a saving throw against a fear effect, you get a critical success instead. If you have the fighter bravery class feature, when you roll a critical failure on a save against a fear effect, you get a failure instead. Major Boon An embodiment of freedom, you break fetters with ease. At the end of each of your turns, you can end one effect that is currently making you immobilized (including effects that make you immobilized by grabbing or restraining you) as a free action. Minor Curse Individuals who raise Cayden’s passing displeasure awake as if from a hard night of drinking and find that drink tastes foul. Moderate Curse Cayden has afflicted you with cowardice. Whenever you roll a critical success on a saving throw against a fear effect, you get a success instead, and each time you roll a failure on a saving throw against a fear effect, you get a critical failure instead. Major Curse Cayden curses you to suffer in the presence of drinking, making it hard for you to bear entering any tavern. Whenever any creature drinks alcohol within 100 feet of you, you suffer all negative effects from the alcohol (but only the alcohol) instead. This doesn’t apply if the creature gains any special effect from drinking alcohol. ","skill_mod":{},"summary":"Once a mortal human, Cayden Cailean is now one the few deities known as the Ascended. In his mortal years, Cayden was a sellsword of no small fame, …","image":["/Images/Deities/CaydenCailean.png"],"primary_source":"Core Rulebook","spell":["Fleet Step","Touch of Idiocy","Hallucination"],"sanctification":["holy"],"edict":"drink, free slaves and aid the oppressed, seek glory and adventure","anathema":"waste alcohol, be mean or standoffish when drunk, own a slave","icon_image":"/Images/Deities/CaydenCailean.png","source_category":["Rulebooks"],"resistance":{},"url":"/Deities.aspx?ID=4","cleric_spell":["Fleet Step","Touch of Idiocy","Hallucination"],"epithet":"The Accidental God","domain":["Cities","Freedom","Indulgence","Might"],"name":"Cayden Cailean","alignment":"CG","category":"deity","pfs":"Standard","deity":["Cayden Cailean","The Divine Dare","The Freeing Flame","The Laborer's Bastion","The Offering Plate"],"rarity":"common","slug":"deity-4"},{"deity_category":"Gods of the Inner Sea","deity_category_order":"1Gods of the Inner Sea","follower_alignment":["NG","CG","CN"],"primary_source_category":"Rulebooks","area_of_concern":["dreams","luck","stars","travelers"],"favored_weapon":["Starknife"],"source":["Core Rulebook"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Heal"],"domain_primary":["Dreams","Luck","Moon","Travel"],"skill":["Acrobatics"],"domain_alternate":["Star","Void"],"trait":["CG"],"attribute":["Dexterity","Charisma"],"id":"deity-5","pantheon":["Cosmic Caravan","Elven Pantheon","The Deliberate Journey","The Endless Road","The Path of the Heavens","The Prismatic Ray"],"text":"\nDesna (The Song of the Spheres) Source Core Rulebook pg. 438 PFS Note Any deities which grant dreaming potential spell now grant illusory scene at the same level. The night didn’t know beauty until Desna came into existence. While the other gods toiled away to create the world, she set her sights on the heavens, placing each star in the sky. After surveying her artistry, she hung the brightest star high in the north and made it her home. Her first gift to mortals was this beacon of hope, a twinkling sign in the dark sky that they could turn to when lost or unsure of themselves. Desna provides safe passage through the darkness to all, should they choose to follow. Category Gods of the Inner Sea Edicts aid fellow travelers, explore new places, express yourself through art and song, find what life has to offer Anathema cause fear or despair, cast nightmare or use similar magic to corrupt dreams, engage in bigoted behavior Area of Concern dreams, luck, stars, and travelers Follower Alignments NG, CG, CN Pantheons Cosmic Caravan, Elven Pantheon, The Deliberate Journey, The Endless Road, The Path of the Heavens, The Prismatic Ray Devotee Benefits Divine Attribute Dexterity or Charisma Divine Font Heal Divine Sanctification can choose holy Divine Skill Acrobatics Favored Weapon Starknife Domains Dreams, Luck, Moon, Travel Alternate Domains Star, Void Cleric Spells - 1st Sleep - 4th Fly - 5th Dreaming Potential Divine Intercession Desna favors those who follow their hearts and whims without bringing harm to others. Source Gods & Magic pg. 21 Minor Boon For those at the end of a journey, Desna gifts a deep sleep. Once, after you rest, you completely recover all Hit Points, remove all negative conditions, and become free of any curses or diseases. Moderate Boon Desna twists fortune in your favor. Once per day, after determining the result of a check, you can reroll the check and take the new result. Major Boon Desna bestows you with a swirling cloud of lights that forms a pair of wondrous butterfly wings. These wings grant you a fly Speed of 40 feet and shine dim light to a range of 20 feet. Minor Curse You always seem to lose your way or have strange mishaps on the road that delay your travel. You (and thus any group that travels with you) travel at only 3/4 normal exploration Speed, before taking into account the terrain and other features that might slow you down further. Moderate Curse Misfortune follows you in your travels and requires acts of contrition or benevolence to keep at bay. You must always roll twice and take the worst result when attempting a check. This is a misfortune effect. You can express your remorse and ignore this effect for 1d4 rounds by spending an action, which has the concentrate trait. If you perform a truly selfless act of compassion, you ignore this effect for 1 day. Major Curse The stars rebuke you for your ways. You are sickened 4 and slowed 1 whenever you are exposed to starlight. ","skill_mod":{},"summary":"The night didn’t know beauty until Desna came into existence. While the other gods toiled away to create the world, she set her sights on the …","image":["/Images/Deities/Desna.png"],"primary_source":"Core Rulebook","spell":["Sleep","Fly","Dreaming Potential"],"sanctification":["holy"],"edict":"aid fellow travelers, explore new places, express yourself through art and song, find what life has to offer","anathema":"cause fear or despair, cast nightmare or use similar magic to corrupt dreams, engage in bigoted behavior","icon_image":"/Images/Deities/Desna.png","source_category":["Rulebooks"],"resistance":{},"url":"/Deities.aspx?ID=5","cleric_spell":["Sleep","Fly","Dreaming Potential"],"epithet":"The Song of the Spheres","domain":["Dreams","Luck","Moon","Star","Travel","Void"],"name":"Desna","alignment":"CG","category":"deity","pfs":"Standard","deity":["Desna","Cosmic Caravan","Elven Pantheon","The Deliberate Journey","The Endless Road","The Path of the Heavens","The Prismatic Ray"],"rarity":"common","slug":"deity-5"},{"deity_category":"Gods of the Inner Sea","deity_category_order":"1Gods of the Inner Sea","follower_alignment":["LG","NG","LN"],"primary_source_category":"Rulebooks","area_of_concern":["family","farming","hunting","trade"],"favored_weapon":["Longbow"],"source":["Core Rulebook"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Heal"],"domain_primary":["Earth","Family","Nature","Wealth"],"skill":["Survival"],"domain_alternate":["Duty"],"trait":["LG"],"attribute":["Constitution","Wisdom"],"id":"deity-6","pantheon":["Hearth and Harvest"],"text":"\nErastil (Old Deadeye) Source Core Rulebook pg. 438 Unlike many other good deities, Erastil does not send his followers out into the world to fight and crush evil. Eschewing crusades and other ventures that take his followers away from their homes, Erastil watches over those who devote their lives to family and community. He is primarily an agricultural deity, specifically focusing on those aspects of nature that either can be tamed or are of use to his followers. His domain encompasses the plants and animals that farmers, hunters, and ranchers deal with in their everyday lives. While he is a protective deity, Erastil steps in only when quiet, pastoral lives are threatened. He desires his followers to live their lives in peace, with no risk of being conscripted into armies, devoured by monsters, or destroyed by magic. Category Gods of the Inner Sea Edicts care for your home and family, fulfill your duties, keep the peace, protect the community Anathema abandon your home in its time of need, choose yourself over your community, tarnish your reputation, tell lies Area of Concern family, farming, hunting, and trade Follower Alignments LG, NG, LN Pantheons Hearth and Harvest Devotee Benefits Divine Attribute Constitution or Wisdom Divine Font Heal Divine Sanctification can choose holy Divine Skill Survival Favored Weapon Longbow Domains Earth, Family, Nature, Wealth Alternate Domains Duty Cleric Spells - 1st True Strike - 3rd Wall of Thorns - 5th Tree Stride Divine Intercession Erastil favors those who commit themselves to their communities and detests those who disrupt these families. Source Gods & Magic pg. 23 Minor Boon Erastil shares in his bounty as long as you work for it. Whenever you roll a critical failure at a check to Subsist in the wild, you get a failure instead. Moderate Boon You share Erastil’s sharp eye, allowing you to use a longbow in any situation. When you attack with a longbow, you can ignore the longbow’s volley trait, and longbows have double the normal range increment for you. Major Boon You become a friend to the land. You can cast speak with plants as a divine innate spell. When you are in a healthy natural environment, the land sustains you without need for food or drink. You can cast the commune with nature ritual without any secondary casters or secondary checks. Minor Curse Erastil curses your table and punishes you for relying on others’ hard work. Any food you didn’t grow, gather, or otherwise harvest yourself tastes like ash and leaves you fatigued. Moderate Curse Erastil’s beasts take a dislike to you. Animals’ attitudes toward you are one category worse (friendly instead of helpful, indifferent instead of friendly, and so on). Major Curse Erastil leaves you unable to have children (or otherwise reproduce or propagate if you do so in a different manner). This curse also affects your livestock, pets, and crops. ","skill_mod":{},"summary":"Unlike many other good deities, Erastil does not send his followers out into the world to fight and crush evil. Eschewing crusades and other ventures …","image":["/Images/Deities/Erastil.png"],"primary_source":"Core Rulebook","spell":["True Strike","Wall of Thorns","Tree Stride"],"sanctification":["holy"],"edict":"care for your home and family, fulfill your duties, keep the peace, protect the community","anathema":"abandon your home in its time of need, choose yourself over your community, tarnish your reputation, tell lies","icon_image":"/Images/Deities/Erastil.png","source_category":["Rulebooks"],"resistance":{},"url":"/Deities.aspx?ID=6","cleric_spell":["True Strike","Wall of Thorns","Tree Stride"],"epithet":"Old Deadeye","domain":["Duty","Earth","Family","Nature","Wealth"],"name":"Erastil","alignment":"LG","category":"deity","pfs":"Standard","deity":["Erastil","Hearth and Harvest"],"rarity":"common","slug":"deity-6"},{"deity_category":"Gods of the Inner Sea","deity_category_order":"1Gods of the Inner Sea","follower_alignment":["CN","CE"],"primary_source_category":"Rulebooks","area_of_concern":["battle","strength","weapons"],"favored_weapon":["Greatsword"],"source":["Core Rulebook"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Harm","Heal"],"domain_primary":["Confidence","Destruction","Might","Zeal"],"skill":["Athletics"],"trait":["CN"],"attribute":["Strength","Constitution"],"id":"deity-7","pantheon":["Gravelady's Guard","Sorrow's Sword"],"text":"\nGorum (Our Lord in Iron) Source Core Rulebook pg. 438 PFS Note This deity does not provide mechanical benefits The clash of steel, the cry of victory, the gasping denial of death: these are the sound of prayers to Our Lord in Iron, for to follow Gorum is to fight. Gorum does not care the reason for battle—a village’s desperate stand against raiders is no less worthwhile to him than a crusader army marching against demons in the Sarkoris Scar—nor does he choose sides in such clashes. Good or evil, law or chaos, the reason for the fight is irrelevant. It is the thrill of battle that finds his favor, the crucible of struggle in which victory is there for the taking. Category Gods of the Inner Sea Edicts attain victory in fair combat, push your limits, wear armor in combat Anathema kill prisoners or surrendering foes, prevent conflict through negotiation, win a battle through underhanded tactics or indirect magic Area of Concern battle, strength, and weapons Follower Alignments CN, CE Pantheons Gravelady's Guard, Sorrow's Sword Devotee Benefits Divine Attribute Strength or Constitution Divine Font Harm or Heal Divine Sanctification can choose unholy Divine Skill Athletics Favored Weapon Greatsword Domains Confidence, Destruction, Might, Zeal Alternate Domains Cleric Spells - 1st True Strike - 2nd Enlarge - 4th Weapon Storm Divine Intercession Gorum views things very simply: one either fights and earns his favor, or one is a coward and receives only scorn. Source Gods & Magic pg. 25 Minor Boon Gorum grants you a weapon whenever you need one. You can use an Interact action to draw a 0-level non-magical iron weapon, even if you have no weapons on your person. Such a weapon lasts only as long as you continue using it to attack, and it can’t be sold, given away, melted for scrap iron, or the like. Moderate Boon Your blows become unstoppable, carrying the momentum of Gorum’s thrill for battle. Your greatsword Strikes gain the forceful trait. Major Boon Gorum feeds you the zeal of his undying warriors, allowing you to draw upon your own life force to fight on and on without falling. Whenever you would be reduced to 0 Hit Points, you are instead healed to half your maximum Hit Points and become doomed 1 (or increase your doomed condition by 1). Minor Curse Gorum rewards cowardice with frailty. Any armor you wear and shield you wield reduces its item bonus to AC by 2 (minimum 0) and its Hardness, Hit Points, and Break Threshold by half. Moderate Curse You’ve lost the glory of slaying a worthy opponent. All of your weapon and unarmed attacks decrease their damage dice by one step, and all your attacks are nonlethal. Major Curse You are unable to keep up with the rigors of combat. The moment a combat breaks out, you become fatigued and slowed 1. At the end of each of your turns, your slowed condition increases by 1. These conditions end only when you are no longer in combat. ","skill_mod":{},"summary":"The clash of steel, the cry of victory, the gasping denial of death: these are the sound of prayers to Our Lord in Iron, for to follow Gorum is to …","image":["/Images/Deities/Gorum.png"],"primary_source":"Core Rulebook","spell":["True Strike","Enlarge","Weapon Storm"],"sanctification":["unholy"],"edict":"attain victory in fair combat, push your limits, wear armor in combat","anathema":"kill prisoners or surrendering foes, prevent conflict through negotiation, win a battle through underhanded tactics or indirect magic","icon_image":"/Images/Deities/Gorum.png","source_category":["Rulebooks"],"resistance":{},"url":"/Deities.aspx?ID=7","cleric_spell":["True Strike","Enlarge","Weapon Storm"],"epithet":"Our Lord in Iron","domain":["Confidence","Destruction","Might","Zeal"],"name":"Gorum","alignment":"CN","category":"deity","pfs":"Standard","deity":["Gorum","Gravelady's Guard","Sorrow's Sword"],"rarity":"common","slug":"deity-7"},{"deity_category":"Gods of the Inner Sea","deity_category_order":"1Gods of the Inner Sea","follower_alignment":["NG","LN","N","CN","NE"],"primary_source_category":"Rulebooks","area_of_concern":["nature","the sea","weather"],"favored_weapon":["Trident"],"source":["Core Rulebook"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Heal"],"domain_primary":["Air","Nature","Travel","Water"],"skill":["Survival"],"domain_alternate":["Cold","Lightning"],"trait":["N"],"attribute":["Constitution","Wisdom"],"id":"deity-8","pantheon":["Seafarer's Hope","The Endless Road"],"text":"\nGozreh (The Wind and the Waves) Source Core Rulebook pg. 438 A timeless entity birthed from the first wind to stir the vast oceans, Gozreh wanders the world in the air and the seas. Sailors drop boxes of cargo as offerings to avoid a fatal storm, hoping to please the Wind and the Waves, even though they know that such pleas are far more likely to go unnoticed as they are to draw their deity’s attention. The deity’s temperament is fickle and their fury swift, hurling bolts of lightning and dragging to the crushing depths those who dare befoul the natural world. Gozreh is the sea that encapsulates the land and the wind that moves its surface, the birds that traverse the sky and the clouds that shield them. Category Gods of the Inner Sea Edicts cherish, protect, and respect nature in all its forms Anathema bring civilization to intrude on the wild, create undead, despoil areas of natural beauty Area of Concern nature, the sea, and weather Follower Alignments NG, LN, N, CN, NE Pantheons Seafarer's Hope, The Endless Road Devotee Benefits Divine Attribute Constitution or Wisdom Divine Font Heal Divine Sanctification can choose holy or unholy Divine Skill Survival Favored Weapon Trident Domains Air, Nature, Travel, Water Alternate Domains Cold, Lightning Cleric Spells - 1st Gust of Wind - 3rd Lightning Bolt - 5th Control Water Divine Intercession Gozreh is pleased when their creatures and waterways are treated with respect but quick to show their displeasure. Source Gods & Magic pg. 27 Minor Boon Gozreh grants their guidance while at sea. You are under the constant effects of know direction and become trained in Sailing Lore (or another Lore skill if you are already trained in Sailing Lore). Moderate Boon You gain the touch of the sea. You can breathe underwater and gain a swim Speed equal to your land Speed. Major Boon Gozreh has blessed you with their wind in your stride. You gain a +30-foot status bonus to your Speeds, and you gain a fly Speed equal to your land Speed. Minor Curse Lightning begins to strike twice. You gain weakness 5 to electricity, and any natural or magical bolts of lightning always target you rather than the other creatures around you. Moderate Curse The current of the waves constantly fights against you, putting you at risk of drowning any time you must Swim. You lose any swim Speed you have, unless it’s your only Speed, in which case you take a –20-foot status penalty to your swim Speed. When you roll an Athletics check to Swim, you always use the outcome for one degree of success worse than the result of your roll. Major Curse Those who displease Gozreh are shunned by nature itself. All animals and nonsapient plant creatures are hostile to you, and any animal companion or familiar abandons you. Sapient plants’ attitude toward you begins two categories worse than normal, as something about you seems repugnant to them. While plants and animals might not attack you outright if it’s not normally in their nature to do so when they are hostile, dogs growl at you, cats hiss, and so on. ","skill_mod":{},"summary":"A timeless entity birthed from the first wind to stir the vast oceans, Gozreh wanders the world in the air and the seas. Sailors drop boxes of cargo …","image":["/Images/Deities/Gozreh.png"],"primary_source":"Core Rulebook","spell":["Gust of Wind","Lightning Bolt","Control Water"],"sanctification":["holy","unholy"],"edict":"cherish, protect, and respect nature in all its forms","anathema":"bring civilization to intrude on the wild, create undead, despoil areas of natural beauty","icon_image":"/Images/Deities/Gozreh.png","source_category":["Rulebooks"],"resistance":{},"url":"/Deities.aspx?ID=8","cleric_spell":["Gust of Wind","Lightning Bolt","Control Water"],"epithet":"The Wind and the Waves","domain":["Air","Cold","Lightning","Nature","Travel","Water"],"name":"Gozreh","alignment":"N","category":"deity","pfs":"Standard","deity":["Gozreh","Seafarer's Hope","The Endless Road"],"rarity":"common","slug":"deity-8"},{"deity_category":"Gods of the Inner Sea","deity_category_order":"1Gods of the Inner Sea","follower_alignment":["LG","NG"],"primary_source_category":"Rulebooks","area_of_concern":["honor","justice","rulership","valor"],"favored_weapon":["Longsword"],"source":["Core Rulebook"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Heal"],"domain_primary":["Confidence","Might","Truth","Zeal"],"skill":["Intimidation"],"domain_alternate":["Duty"],"trait":["LG"],"attribute":["Strength","Constitution"],"id":"deity-9","pantheon":["Keepers of the Hearth","Sorrow's Sword","The Godclaw"],"text":"\nIomedae (The Inheritor) Source Core Rulebook pg. 438 Iomedae, the youngest among the prominent deities of the Inner Sea region, had already proven herself worthy of divinity before her ascension. Born in Cheliax, she followed the path of the sword and fought evil, eventually becoming a paladin of Aroden’s herald Arazni. She became a legend among the Shining Crusade, leading the Knights of Ozem in a series of victories over the Whispering Tyrant. Iomedae became the third known mortal to pass the Test of the Starstone when she ascended to divinity in 3832 AR. As Arazni had been slain during the Shining Crusade, Aroden elevated the newly ascended goddess to be his new herald. When Aroden himself died, Iomedae inherited most of his worshippers and became a major deity of honor and justice. Category Gods of the Inner Sea Edicts be temperate, fight for justice and honor, hold valor in your heart Anathema abandon a companion in need, dishonor yourself, refuse a challenge from an equal Area of Concern honor, justice, rulership, and valor Follower Alignments LG, NG Pantheons Keepers of the Hearth, Sorrow's Sword, The Godclaw Devotee Benefits Divine Attribute Strength or Constitution Divine Font Heal Divine Sanctification can choose holy Divine Skill Intimidation Favored Weapon Longsword Domains Confidence, Might, Truth, Zeal Alternate Domains Duty Cleric Spells - 1st True Strike - 2nd Enlarge - 4th Fire Shield Divine Intercession Iomedae grants her blessings to those who show valor in trying times. Source Gods & Magic pg. 29 Minor Boon You always present yourself at your best. Your clothing and person are always clean and unrumpled, the metal of your blade and armor shining and unblemished. This doesn’t prevent you from being exposed to diseases and other afflictions via filth, but it protects you as well as if you had washed thoroughly right away. Moderate Boon Your heart beats with a determined valor. Once, Iomedae ends all negative effects affecting you, unless they are from an artifact, deity, or similarly powerful source; she also restores all lost Hit Points and replenishes your spells, Focus Points, and other daily resources. Major Boon Iomedae imbues your blade with great power. Longswords you wield gain the axiomatic , holy , and major striking runes while you hold them. These property runes count toward the number of runes you can have on your weapon, and if this would cause your weapon to exceed its limit, choose which ones to keep each day when you prepare. You gain a +2 status bonus to attack rolls with longswords. Minor Curse Your blade and armor have dulled like lead. Your weapons, armor, and shields have half their usual Hit Points and Break Threshold. Moderate Curse Tactical advantages never seem to work the way you planned. You can’t receive a circumstance bonus to your attack rolls, and enemies don’t take any circumstance penalties to their AC against your attacks. Major Curse All blades reject your wicked heart. Any weapon you wield automatically becomes broken after you Strike with it. This curse can’t break artifacts or similarly powerful weapons. ","skill_mod":{},"summary":"Iomedae, the youngest among the prominent deities of the Inner Sea region, had already proven herself worthy of divinity before her ascension. Born …","image":["/Images/Deities/Iomedae.png"],"primary_source":"Core Rulebook","spell":["True Strike","Enlarge","Fire Shield"],"sanctification":["holy"],"edict":"be temperate, fight for justice and honor, hold valor in your heart","anathema":"abandon a companion in need, dishonor yourself, refuse a challenge from an equal","icon_image":"/Images/Deities/Iomedae.png","source_category":["Rulebooks"],"resistance":{},"url":"/Deities.aspx?ID=9","cleric_spell":["True Strike","Enlarge","Fire Shield"],"epithet":"The Inheritor","domain":["Confidence","Duty","Might","Truth","Zeal"],"name":"Iomedae","alignment":"LG","category":"deity","pfs":"Standard","deity":["Iomedae","Keepers of the Hearth","Sorrow's Sword","The Godclaw"],"rarity":"common","slug":"deity-9"},{"deity_category":"Gods of the Inner Sea","deity_category_order":"1Gods of the Inner Sea","follower_alignment":["LG","LN","LE"],"primary_source_category":"Rulebooks","area_of_concern":["history","knowledge","self-perfection"],"favored_weapon":["Fist"],"source":["Core Rulebook"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Harm","Heal"],"domain_primary":["Knowledge","Might","Perfection","Truth"],"skill":["Athletics"],"domain_alternate":["Change","Vigil"],"trait":["LN"],"attribute":["Intelligence","Wisdom"],"id":"deity-10","pantheon":["Keepers of the Hearth","Pillars of Knowledge","The Godclaw"],"text":"\nIrori (Master of Masters) Source Core Rulebook pg. 438 Irori exemplifies the concepts of self-perfection. His dogma states that he was a mortal who gained godhood through achieving a physical and mental state that surpassed mortal limitations. His followers seek to emulate their god’s divine state by perfecting themselves using the words of the Unbinding of Fetters , Irori’s sacred text. The illuminated pages of the tome detail numerous physical, spiritual, and mental exercises, as well as methods of learning and remembering. Category Gods of the Inner Sea Edicts be humble; help others perfect themselves; hone your body, mind, and spirit to a more perfect state; practice discipline Anathema become addicted to a substance, destroy an important historical text, repeatedly fail to maintain self-control Area of Concern history, knowledge, and self-perfection Follower Alignments LG, LN, LE Pantheons Keepers of the Hearth, Pillars of Knowledge, The Godclaw Devotee Benefits Divine Attribute Intelligence or Wisdom Divine Font Harm or Heal Divine Sanctification can choose holy or unholy Divine Skill Athletics Favored Weapon Fist Domains Knowledge, Might, Perfection, Truth Alternate Domains Change, Vigil Cleric Spells - 1st Jump - 3rd Haste - 4th Stoneskin Divine Intercession Irori grants his boons to those making progress on their paths toward perfection. He avoids bestowing misfortune as punishment, preferring to do so only to give an individual a challenging obstacle to overcome to help them progress in their quest for self-perfection. Source Gods & Magic pg. 31 Minor Boon Irori grants you great insight and knowledge. Once, when you roll a failure at a check to Recall Knowledge, you get a critical success instead. Furthermore, the check loses the secret trait, so you know for sure that the result was a critical success. Irori typically grants this boon for an extremely consequential check to Recall Knowledge. Moderate Boon Your body rebuilds after adversity, becoming stronger. You can cast wholeness of body as an occult ki spell. If you didn't have one already, you gain a focus pool with 1 Focus Point and are trained in occult spell attack rolls and spell DCs (the sidebar on the monk class page has full information on what happens when you gain your first ki spell). Major Boon You can temporarily ascend to a greater form. You can cast 8th-level righteous might once per day as an occult innate spell. When you do, your form appears unremarkable, rather than clad in powerful armaments. Minor Curse Irori challenges you to seek another path, rather than treat every problem as a nail just because you have a hammer. If you select a check for which you have a higher bonus when another method would have been more appropriate for the situation, such as using Deception to lie through life because it’s your highest modifier, even if it would be better to reach a compromise through Diplomacy, you must roll twice and take the lower result. Moderate Curse Irori challenges you to adapt to adversity in order to perfect yourself. You become weighed down as if under heavy weights, becoming clumsy 2 and encumbered until you accomplish a challenging task of Irori’s choosing. Major Curse Irori makes all living creatures forget your existence. This can be further compounded by raising Irori’s ire, resulting in your name being obliterated from all written records. In both cases, memories and writings rearrange themselves to omit you smoothly, rather than leaving obvious gaps. ","skill_mod":{},"summary":"Irori exemplifies the concepts of self-perfection. His dogma states that he was a mortal who gained godhood through achieving a physical and mental …","image":["/Images/Deities/Irori.png"],"primary_source":"Core Rulebook","spell":["Jump","Haste","Stoneskin"],"sanctification":["holy","unholy"],"edict":"be humble; help others perfect themselves; hone your body, mind, and spirit to a more perfect state; practice discipline","anathema":"become addicted to a substance, destroy an important historical text, repeatedly fail to maintain self-control","icon_image":"/Images/Deities/Irori.png","source_category":["Rulebooks"],"resistance":{},"url":"/Deities.aspx?ID=10","cleric_spell":["Jump","Haste","Stoneskin"],"epithet":"Master of Masters","domain":["Change","Knowledge","Might","Perfection","Truth","Vigil"],"name":"Irori","alignment":"LN","category":"deity","pfs":"Standard","deity":["Irori","Keepers of the Hearth","Pillars of Knowledge","The Godclaw"],"rarity":"common","slug":"deity-10"},{"deity_category":"Gods of the Inner Sea","deity_category_order":"1Gods of the Inner Sea","follower_alignment":["CE"],"primary_source_category":"Rulebooks","area_of_concern":["aberrance","monsters","nightmares"],"favored_weapon":["Falchion"],"source":["Core Rulebook"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Harm","Heal"],"domain_primary":["Family","Might","Nightmares","Trickery"],"skill":["Survival"],"domain_alternate":["Change"],"trait":["CE"],"attribute":["Constitution","Strength"],"id":"deity-11","text":"\nLamashtu (Mother of Monsters) Source Core Rulebook pg. 439 For those who revel in the corruption of the pure or who find themselves spurned and neglected by a world that despises their differences, Lamashtu offers respite among her grotesque brood. The Mother of Monsters readily accepts mortals into her fold and has made it her goal to twist mortal life toward her abhorrent ideals. Her intervention is widely known to inflict corruptions and terrible nightmares. Ostracized individuals who share her ideals will find this intervention a boon, while others treat similar events as horrible curses. Category Gods of the Inner Sea Edicts bring power to outcasts and the downtrodden, indoctrinate children in Lamashtu’s teachings, make the beautiful monstrous, reveal the corruption and flaws in all things Anathema attempt to treat a mental illness or deformity, provide succor to Lamashtu’s enemies Area of Concern aberrance, monsters, and nightmares Follower Alignments CE Devotee Benefits Divine Attribute Constitution or Strength Divine Font Harm or Heal Divine Sanctification can choose unholy Divine Skill Survival Favored Weapon Falchion Domains Family, Might, Nightmares, Trickery Alternate Domains Change Cleric Spells - 1st Magic Fang - 2nd Animal Form - 4th Nightmare Divine Intercession Lamashtu rewards kinship with monsters and brutal dominance in combat. Those who offend her serve the brood as prey or unwilling sacrifices. Source Gods & Magic pg. 33 Minor Boon Lamashtu’s touch mutates a part of your body. You gain either an unarmed Strike that deals 1d6 damage or one that deals 1d4 damage and has the finesse and agile traits. Whether the attack deals bludgeoning, slashing, or piercing damage depends on the mutation. If the unarmed Strike replaces a limb, you can still use the mutated limb for its original functions. Lamashtu chooses the form and function of your mutation. Moderate Boon You spread Lamashtu’s nightmares everywhere you go. You can cast confusion once per day as an divine innate spell. Major Boon Lamashtu uses your body to birth a new monster, regardless of your gender. Once per day, you can spend 1 minute to birth a monster determined by the GM, which rips its way from your belly. The monster’s level is up to your level and it does as it pleases, following Lamashtu’s will, though it doesn’t attack you unless you have lost her favor. You are drained 3 from the ordeal. Minor Curse Horrid visions torment your mind, overlaying reality at inopportune times. You treat everything around you as if it was concealed. Moderate Curse Lamashtu marks you as prey. Any creature with imprecise or better scent can smell you from 100 × the usual range of their scent and can’t shake the feeling that you smell like prey, so they might attack you even if they would normally avoid attacking creatures of your ancestry. This smell doesn’t magically compel their action, and the scent of prey doesn’t overcome a deeper bond such as that with an animal companion. Major Curse Your dreams are an unending stream of nightmares. You need 16 hours of rest to try to get enough sleep to recover resources in daily preparation that normally require an 8-hour rest, and even then, you must succeed at a DC 15 flat check to do so, and you are still fatigued on a successful check. ","skill_mod":{},"summary":"For those who revel in the corruption of the pure or who find themselves spurned and neglected by a world that despises their differences, Lamashtu …","image":["/Images/Deities/Lamashtu.png"],"primary_source":"Core Rulebook","spell":["Magic Fang","Animal Form","Nightmare"],"sanctification":["unholy"],"edict":"bring power to outcasts and the downtrodden, indoctrinate children in Lamashtu’s teachings, make the beautiful monstrous, reveal the corruption and flaws in all things","anathema":"attempt to treat a mental illness or deformity, provide succor to Lamashtu’s enemies","icon_image":"/Images/Deities/Lamashtu.png","source_category":["Rulebooks"],"resistance":{},"url":"/Deities.aspx?ID=11","cleric_spell":["Magic Fang","Animal Form","Nightmare"],"epithet":"Mother of Monsters","domain":["Change","Family","Might","Nightmares","Trickery"],"name":"Lamashtu","alignment":"CE","category":"deity","pfs":"Standard","deity":["Lamashtu"],"rarity":"common","slug":"deity-11"},{"deity_category":"Gods of the Inner Sea","deity_category_order":"1Gods of the Inner Sea","follower_alignment":["NG","LN","N","CN","NE"],"primary_source_category":"Rulebooks","area_of_concern":["magic"],"favored_weapon":["Staff"],"source":["Core Rulebook"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Harm","Heal"],"domain_primary":["Destruction","Knowledge","Magic","Protection"],"skill":["Arcana"],"domain_alternate":["Glyph"],"trait":["N"],"attribute":["Wisdom","Intelligence"],"id":"deity-12","pantheon":["Wards of the Pharaoh"],"text":"\nNethys (The All-Seeing Eye) Source Core Rulebook pg. 439 To some, magic is a powerful weapon. To others, it’s a malleable tool. And to a few, it’s a source of purpose. With an understanding of spellcasting, creatures can cause fire to erupt from their hands, call otherworldly beings to aid them, bewitch the senses, and even bring the dead back to life. The ability to reshape reality to better suit one’s needs and desires is a powerful call that most only dream of being able to answer, and few are ever able to truly master such might. One such master was Nethys, who was revered as a god-king in ancient Osirion. Having sought to unlock all of the secrets and potential held within the planes and beyond, Nethys shattered his own mind from the sheer overload of knowledge to which he was exposed. Witnessing all of creation, the secrets of the universe, and the vast expanse of what has been seen and will be seen rent his mind in the same moment he elevated to the status of a god. Nethys gained unlimited power and the skill to utilize it, but at the cost of his core self and mental security. This resulted in a split soul, two sides warring within the same body. One seeks to destroy the world, to purge it through fire and ruin, and to conquer all that exists. The other attempts to protect the world, to elevate and educate, and to release it from its limits. Category Gods of the Inner Sea Edicts seek out magical power and use it Anathema pursue mundane paths over magical ones Area of Concern magic Follower Alignments NG, LN, N, CN, NE Pantheons Wards of the Pharaoh Devotee Benefits Divine Attribute Wisdom or Intelligence Divine Font Harm or Heal Divine Sanctification can choose holy or unholy Divine Skill Arcana Favored Weapon Staff Domains Destruction, Knowledge, Magic, Protection Alternate Domains Glyph Cleric Spells - 1st Magic Missile - 2nd Magic Mouth - 3rd Levitate - 4th Blink - 5th Prying Eye - 6th Wall of Force - 7th Warp Mind - 8th Maze - 9th Disjunction Divine Intercession Nethys is often impartial to his followers and their wishes, so it is rare to gain a heightened favor from the god of magic. However, blatant disregard and stifling of magic will certainly earn his ire. Source Gods & Magic pg. 35 Minor Boon Nethys casts a powerful spell to help you in a pinch. Once, Nethys casts a spell 1 level higher than the highest-level spell you can cast. If you can’t cast spells, Nethys casts a 1st-level spell to help you. Moderate Boon Nethys grants you insight into the secrets of magic. Add one spell from a different tradition of magic to your spell list. You still must learn it or add it to your repertoire normally. Major Boon You are granted supreme magical knowledge and mastery. If you are a prepared spellcaster, you can switch one of your prepared spells for another spell you could have prepared in that slot; if you are a spontaneous spellcaster, you can switch one of the spells in your spell repertoire for another spell you could have chosen for your repertoire instead. In either case, you make this switch by using a single action, which has the concentrate trait. (If you are neither a prepared nor a spontaneous spellcaster, Nethys won’t grant you his major boon.) Minor Curse The secrets of magic become mentally taxing. You are permanently stupefied 1. Moderate Curse Your magic wars against itself like Nethys’s dueling halves. Whenever you cast a spell, attempt a DC 11 flat check. On a failure, if your spell was harmful, you instead cast a beneficial spell of the same level on your intended targets, and if it was beneficial, you instead cast a harmful spell of the same level on your intended targets. If the spell benefited some targets and harmed others, you cast a spell of the same level that switches who benefited (for instance, changing a heal spell that harmed undead and healed the living to a harm spell that healed undead and harmed the living). You still lose the spell slot for the spell you were trying to cast. Major Curse Nethys severs your connection to magic. You lose all your spellcasting abilities and cannot gain any future spellcasting. ","skill_mod":{},"summary":"To some, magic is a powerful weapon. To others, it’s a malleable tool. And to a few, it’s a source of purpose. With an understanding of spellcasting, …","image":["/Images/Deities/Nethys.png"],"primary_source":"Core Rulebook","spell":["Magic Missile","Magic Mouth","Levitate","Blink","Prying Eye","Wall of Force","Warp Mind","Maze","Disjunction"],"sanctification":["holy","unholy"],"edict":"seek out magical power and use it","anathema":"pursue mundane paths over magical ones","icon_image":"/Images/Deities/Nethys.png","source_category":["Rulebooks"],"resistance":{},"url":"/Deities.aspx?ID=12","cleric_spell":["Magic Missile","Magic Mouth","Levitate","Blink","Prying Eye","Wall of Force","Warp Mind","Maze","Disjunction"],"epithet":"The All-Seeing Eye","domain":["Destruction","Glyph","Knowledge","Magic","Protection"],"name":"Nethys","alignment":"N","category":"deity","pfs":"Standard","deity":["Nethys","Wards of the Pharaoh"],"rarity":"common","slug":"deity-12"},{"deity_category":"Gods of the Inner Sea","deity_category_order":"1Gods of the Inner Sea","follower_alignment":["LE","NE","CE","N"],"primary_source_category":"Rulebooks","area_of_concern":["greed","murder","poison","secrets"],"favored_weapon":["Shortsword"],"source":["Core Rulebook"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Harm"],"domain_primary":["Death","Secrecy","Trickery","Wealth"],"skill":["Stealth"],"trait":["NE"],"attribute":["Dexterity","Intelligence"],"id":"deity-13","text":"\nNorgorber (Blackfingers, Father Skinsaw, The Gray Master, Reaper of Reputation) Source Core Rulebook pg. 439 Norgorber is the most mysterious of the Ascended, the group of mortals who assumed godhood after passing the Test of the Starstone. Unlike Iomedae’s and Cayden Cailean’s mortal existences, Norgorber’s life before his ascension is a mystery; the god himself has shrouded details of his mortal life in secrecy. This is no surprise to those familiar with Norgorber—he is the master of all secrets, a calculating manipulator who cleverly and ruthlessly wields the power of hidden knowledge to achieve his own ends. Only his most trusted worshippers know enough about his goals to assist in the god’s plans, and even those worshippers often have their memories modified after their parts in Norgorber’s schemes are complete. Category Gods of the Inner Sea Edicts keep your true identity secret, sacrifice anyone necessary, take every advantage in a fight, work from the shadows Anathema allow your true identity to be connected to your dark dealings, share a secret freely, show mercy Area of Concern greed, murder, poison, secrets Follower Alignments LE, NE, CE, N Devotee Benefits Divine Attribute Dexterity or Intelligence Divine Font Harm Divine Sanctification can choose unholy Divine Skill Stealth Favored Weapon Shortsword Domains Death, Secrecy, Trickery, Wealth Alternate Domains Cleric Spells - 1st Illusory Disguise - 2nd Invisibility - 4th Phantasmal Killer Divine Intercession Norgorber’s favor and displeasure are subtle, yet powerful. Source Gods & Magic pg. 37 Minor Boon Norgorber protects your secrets and lies. Once, when you roll a failure at a Deception check to tell a Lie, you get a critical success instead. Norgorber typically chooses to grant this boon to protect an extremely consequential lie. Moderate Boon Your poisons are everlasting. If your Strike with a poisoned weapon critically fails, or succeeds but fails to deal slashing or piercing damage, the poison is not spent. The poison is still spent once successfully applied to a creature. Major Boon You become a living secret. You are immune to divination effects and attempts to magically alter your memory, unless you choose to be affected or those effects come from a deity, artifact, or similarly powerful source. You also can never be tricked or forced by mundane means into uttering a secret you wish to keep. Minor Curse Norgorber allows thieves to get the better of you. Whenever you Earn Income, you earn money as if the task were 2 levels lower due to theft, loss, or bad fortune. Moderate Curse Poisons are quick to debilitate you. When you roll a failure at a Fortitude save against a poison, you get a critical failure instead. Major Curse Norgorber steals away your memories. Once each day when you awake from rest, roll 1d4. On a 1, you forget the events of the previous day forever. On a 2, you temporarily experience complete retrograde amnesia for that day, unable to recall information from the past, including who you are. On a 3, you temporarily forget a single important subject for that day (Norgorber tends to intentionally chooses a memory to cause distress, such as making you forget your spouse on your anniversary). On a 4, you temporarily remember false memories on a single important subject for that day, blended seamlessly into your true memories. ","skill_mod":{},"summary":"Norgorber is the most mysterious of the Ascended, the group of mortals who assumed godhood after passing the Test of the Starstone. Unlike Iomedae’s …","image":["/Images/Deities/Norgorber.png"],"primary_source":"Core Rulebook","spell":["Illusory Disguise","Invisibility","Phantasmal Killer"],"sanctification":["unholy"],"edict":"keep your true identity secret, sacrifice anyone necessary, take every advantage in a fight, work from the shadows","anathema":"allow your true identity to be connected to your dark dealings, share a secret freely, show mercy","icon_image":"/Images/Deities/Norgorber.png","source_category":["Rulebooks"],"resistance":{},"url":"/Deities.aspx?ID=13","cleric_spell":["Illusory Disguise","Invisibility","Phantasmal Killer"],"epithet":"Blackfingers, Father Skinsaw, The Gray Master, Reaper of Reputation","domain":["Death","Secrecy","Trickery","Wealth"],"name":"Norgorber","alignment":"NE","category":"deity","pfs":"Standard","deity":["Norgorber"],"rarity":"common","slug":"deity-13"},{"deity_category":"Gods of the Inner Sea","deity_category_order":"1Gods of the Inner Sea","follower_alignment":["NG","LN","N"],"primary_source_category":"Rulebooks","area_of_concern":["birth","death","fate","prophecy","time"],"favored_weapon":["Dagger"],"source":["Core Rulebook"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Heal"],"domain_primary":["Death","Fate","Healing","Knowledge"],"skill":["Medicine"],"domain_alternate":["Soul","Time","Vigil"],"trait":["N"],"attribute":["Constitution","Wisdom"],"id":"deity-14","pantheon":["Gravelady's Guard"],"text":"\nPharasma (Lady of Graves) Source Core Rulebook pg. 439 No record of history, and not even other gods, can recall a time before Pharasma. Her throne lies within a vast, gothic cathedral located on the infinite Spire at the center of the planes. From here, she looks both forward and backward in time, observing the births, lives, and deaths of every soul, as she serves as the final arbiter of a soul’s destination after death. Psychopomp servants of Pharasma guide and safeguard newly dead souls along the River of Souls to her realm, where she judges each soul and ensures it is sent to the proper plane for its afterlife, according to its alignment and mortal deeds. Although she can see all possible fates and knows the fate of each individual, free will and choice can alter a soul’s final destination, and she places great weight on the individual’s actions and personal choices. Therefore, Pharasma withholds her final judgment until a soul stands before her. Her prophecies are cryptic, and their full meanings are rarely revealed until the foretold events occur. Category Gods of the Inner Sea Edicts strive to understand ancient prophecies, destroy undead, lay bodies to rest Anathema create undead, desecrate a corpse, rob a tomb Area of Concern birth, death, fate, prophecy, and time Follower Alignments NG, LN, N Pantheons Gravelady's Guard Devotee Benefits Divine Attribute Constitution or Wisdom Divine Font Heal Divine Sanctification can choose holy Divine Skill Medicine Favored Weapon Dagger Domains Death, Fate, Healing, Knowledge Alternate Domains Soul, Time, Vigil Cleric Spells - 1st Mindlink - 3rd Ghostly Weapon - 4th Phantasmal Killer Divine Intercession Those who would prevent a soul from reaching the afterlife draw Pharasma’s ire, but those who merely dabble in pursuits like lengthening their life or resurrection are usually ignored, as eventually death comes for all. Source Gods & Magic pg. 39 Minor Boon You see a momentary, prophetic glimpse of your fate. Once, you gain a +2 status bonus to a single check; you can apply this bonus after you determine the result, and it can potentially change the degree of success. Moderate Boon You gain a greater mastery over the energies of life and death. Your Strikes deal 1 positive damage to undead. Your spells that deal positive damage to undead gain a +1 status bonus to damage per spell level, and your spells that heal the living gain a +1 status bonus to the Hit Points restored per spell level. Major Boon Pharasma keeps you alive to fulfill your fate. The GM secretly chooses a fate Pharasma knows you must fulfill. Until you fulfill this fate, any time you would die, a grave but nonfatal misfortune instead befalls you. You take at least a full day to recuperate and you potentially face permanent consequences, but you don’t die. If you would have died even once without this boon, once your fate is complete, you let out a final sigh and then die peacefully. Minor Curse Horrifying or enticing visions of your final judgment distract you from the task at hand. You take a –2 status penalty to initiative rolls. Moderate Curse Fate turns against you and reveals dire portents. Divinations such as augury cast by you or that involve you always suggest woe. Once per day after you attempt a check, the GM can make the result of the roll a natural 1. Major Curse Pharasma wills the end of your life and your lineage. You become unable to have children (or otherwise procreate by any means, including create spawn abilities) and are permanently doomed 2. ","skill_mod":{},"summary":"No record of history, and not even other gods, can recall a time before Pharasma. Her throne lies within a vast, gothic cathedral located on the …","image":["/Images/Deities/Pharasma.png"],"primary_source":"Core Rulebook","spell":["Mindlink","Ghostly Weapon","Phantasmal Killer"],"sanctification":["holy"],"edict":"strive to understand ancient prophecies, destroy undead, lay bodies to rest","anathema":"create undead, desecrate a corpse, rob a tomb","icon_image":"/Images/Deities/Pharasma.png","source_category":["Rulebooks"],"resistance":{},"url":"/Deities.aspx?ID=14","cleric_spell":["Mindlink","Ghostly Weapon","Phantasmal Killer"],"epithet":"Lady of Graves","domain":["Death","Fate","Healing","Knowledge","Soul","Time","Vigil"],"name":"Pharasma","alignment":"N","category":"deity","pfs":"Standard","deity":["Pharasma","Gravelady's Guard"],"rarity":"common","slug":"deity-14"},{"deity_category":"Gods of the Inner Sea","deity_category_order":"1Gods of the Inner Sea","follower_alignment":["NE","CE"],"primary_source_category":"Rulebooks","area_of_concern":["destruction","disaster","wrath"],"favored_weapon":["Greataxe"],"source":["Core Rulebook"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Harm"],"domain_primary":["Air","Destruction","Earth","Zeal"],"skill":["Athletics"],"domain_alternate":["Swarm","Void"],"trait":["CE"],"attribute":["Strength","Constitution"],"id":"deity-15","text":"\nRovagug (The Rough Beast) Source Core Rulebook pg. 439 Rovagug has no single holy scripture. He has little use for one, for his sole commandment is to destroy, and his followers need no instruction in how to accomplish that. The figurative and literal monsters who worship Rovagug share their myths and legends in secret shrines and hidden caves, calling him the Rough Beast, the Imprisoned King, the Tide of Fangs, the Unmaker, and the Worldbreaker. They tell each other that each life they snuff out, each piece of art they destroy, each work of labor they bring tumbling down puts a crack in the prison that holds their god. Each of their little efforts of destruction adds up and will one day free him, setting him loose to bring about the end of all things. Category Gods of the Inner Sea Edicts destroy all things, free Rovagug from his prison Anathema create something new, let material ties restrain you, torture a victim or otherwise delay its destruction Area of Concern destruction, disaster, and wrath Follower Alignments NE, CE Devotee Benefits Divine Attribute Strength or Constitution Divine Font Harm Divine Sanctification can choose unholy Divine Skill Athletics Favored Weapon Greataxe Domains Air, Destruction, Earth, Zeal Alternate Domains Swarm, Void Cleric Spells - 1st Burning Hands - 2nd Enlarge - 6th Disintegrate Divine Intercession Rovagug’s imprisonment means he can almost never intercede on Golarion, but some places lead far enough into the earth that the god’s profane influence can leak through. He is as likely to curse those who draw his attention as he is to reward them, though great enough acts of violence and destruction may earn his favor. Source Gods & Magic pg. 41 Minor Boon Your attack becomes more destructive. Once, one of your failed or successful attacks becomes a critical hit, and your weapon or unarmed attack gains the deadly d12 trait for this attack, replacing any deadly trait it already had. Rovagug typically grants this boon when the critical hit could destroy something precious or significant. Moderate Boon You can devour all. You mouth grows into a horrible circular, insectile maw of needle-like teeth. You gain a bite unarmed attack that deals 1d8 piercing damage. Additionally, you can stomach eating anything you can fit down your throat—even rocks or small objects. You gain a +4 status bonus to saves resulting from eating something, such as diseases, poisons, or other effects of the ingested object. This doesn’t allow you to digest magic items that would otherwise be difficult or impossible to destroy, such as cursed items or artifacts. Major Boon You can crack the surface of Golarion, accelerating the release of the Rough Beast. You gain the Quaking Stomp barbarian feat. Minor Curse Whenever you are imprisoned, you thrash and shake as your mind fills with desperation. Any time you are restrained or otherwise imprisoned (such as being sent to jail), you are also clumsy 2 and stupefied 2. Moderate Curse Your destructive rage seeks to remain unbound. Any armor you wear automatically becomes broken. Other items in your possession occasionally become broken over time. Major Curse You are useful only as a beacon of destruction. You are permanently confused, rampaging against anything and everything in your sight, and you deal an additional 18 damage with your unarmed and weapon Strikes. ","skill_mod":{},"summary":"Rovagug has no single holy scripture. He has little use for one, for his sole commandment is to destroy, and his followers need no instruction in how …","image":["/Images/Deities/Rovagug.png"],"primary_source":"Core Rulebook","spell":["Burning Hands","Enlarge","Disintegrate"],"sanctification":["unholy"],"edict":"destroy all things, free Rovagug from his prison","anathema":"create something new, let material ties restrain you, torture a victim or otherwise delay its destruction","icon_image":"/Images/Deities/Rovagug.png","source_category":["Rulebooks"],"resistance":{},"url":"/Deities.aspx?ID=15","cleric_spell":["Burning Hands","Enlarge","Disintegrate"],"epithet":"The Rough Beast","domain":["Air","Destruction","Earth","Swarm","Void","Zeal"],"name":"Rovagug","alignment":"CE","category":"deity","pfs":"Restricted","deity":["Rovagug"],"rarity":"common","slug":"deity-15"},{"deity_category":"Gods of the Inner Sea","deity_category_order":"1Gods of the Inner Sea","follower_alignment":["LG","NG","CG"],"primary_source_category":"Rulebooks","area_of_concern":["healing","honesty","redemption","the sun"],"favored_weapon":["Scimitar"],"source":["Core Rulebook"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Heal"],"domain_primary":["Fire","Healing","Sun","Truth"],"skill":["Medicine"],"domain_alternate":["Repose"],"trait":["NG"],"attribute":["Constitution","Wisdom"],"id":"deity-16","pantheon":["Cosmic Caravan","The Path of the Heavens","The Prismatic Ray","Touch of the Sun"],"text":"\nSarenrae (The Dawnflower) Source Core Rulebook pg. 439 Sarenrae is one of the most popular deities on Golarion by virtue of her association with the life-giving sun and her perpetual offer to help anyone be their best, even when they have made mistakes. Most people thank her for her kind work to channel the sun’s power for everyone’s safety and livelihood, and thank her clergy for granting her healing power to all who need it. Mortals look to the Dawnflower as an example of boundless love, exquisite kindness, and true patience. They pray to her to heal the sick, lift up the downtrodden, and illuminate darkness of circumstance as well as darkness of spirit. Her followers aspire to emulate her through generosity, nurturing, truthfulness, and selfless courage. They oppose evil everywhere with words first, and when necessary, with scimitar and flame. Category Gods of the Inner Sea Edicts destroy the Spawn of Rovagug, protect allies, provide aid to the sick and wounded, seek and allow redemption Anathema create undead, lie, deny a repentant creature an opportunity for redemption, fail to strike down evil Area of Concern healing, honesty, redemption, and the sun Follower Alignments LG, NG, CG Pantheons Cosmic Caravan, The Path of the Heavens, The Prismatic Ray, Touch of the Sun Devotee Benefits Divine Attribute Constitution or Wisdom Divine Font Heal Divine Sanctification can choose holy Divine Skill Medicine Favored Weapon Scimitar Domains Fire, Healing, Sun, Truth Alternate Domains Repose Cleric Spells - 1st Burning Hands - 3rd Fireball - 4th Wall of Fire Divine Intercession Sarenrae often bestows boons for making a sacrifice to do better or taking a risk to redeem another. She typically curses those who betray her mercy. Source Gods & Magic pg. 43 Minor Boon Your healing hands are blessed with a warm flame. Once, when you heal another creature, instead of healing it for the normal amount, you heal the creature to full Hit Points, no matter how much damage it has taken. Sarenrae typically grants this boon in extremely consequential circumstances. Moderate Boon Your blade burns the irredeemable. Your attacks deal an additional 1d6 fire damage that ignores fire resistance. Major Boon You are a voice of peace and rehabilitation. When you roll a success at a check to Request something, you get a critical success instead. In addition, all creatures other than fiends, undead, and mindless creatures allow you one chance to speak your piece and make requests before entering combat. If you or an ally ever use the time from the request to gain an advantage in an ensuing combat (for example, by casting preparatory spells, positioning for combat, or waiting out your opponent’s preparatory spells), Sarenrae immediately revokes this boon, or possibly curses your ally. Minor Curse The sun burns you for your transgression. You receive a sunburn that causes you to become permanently clumsy 1. Moderate Curse The sun shines its light on everything you say. You become unable to tell lies, and if you attempt to do so, you instead compulsively blurt out the truth on the matter in question. You are still able to withhold information or lie by omission. Major Curse Sarenrae restricts your ability to harm others. All attacks you make, spells you cast, and other sources of damage you deal are nonlethal except against fiends and undead, and you can’t ever make them lethal. You deal minimum damage except against fiends and undead. All creatures except fiends and undead gain a +4 status bonus to their AC and saving throws against your attacks and other effects. ","skill_mod":{},"summary":"Sarenrae is one of the most popular deities on Golarion by virtue of her association with the life-giving sun and her perpetual offer to help anyone …","image":["/Images/Deities/Sarenrae.png"],"primary_source":"Core Rulebook","spell":["Burning Hands","Fireball","Wall of Fire"],"sanctification":["holy"],"edict":"destroy the Spawn of Rovagug, protect allies, provide aid to the sick and wounded, seek and allow redemption","anathema":"create undead, lie, deny a repentant creature an opportunity for redemption, fail to strike down evil","icon_image":"/Images/Deities/Sarenrae.png","source_category":["Rulebooks"],"resistance":{},"url":"/Deities.aspx?ID=16","cleric_spell":["Burning Hands","Fireball","Wall of Fire"],"epithet":"The Dawnflower","domain":["Fire","Healing","Repose","Sun","Truth"],"name":"Sarenrae","alignment":"NG","category":"deity","pfs":"Standard","deity":["Sarenrae","Cosmic Caravan","The Path of the Heavens","The Prismatic Ray","Touch of the Sun"],"rarity":"common","slug":"deity-16"},{"deity_category":"Gods of the Inner Sea","deity_category_order":"1Gods of the Inner Sea","follower_alignment":["LG","NG","CG"],"primary_source_category":"Rulebooks","area_of_concern":["art","beauty","love","music"],"favored_weapon":["Glaive"],"source":["Core Rulebook"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Heal"],"domain_primary":["Creation","Family","Passion","Protection"],"skill":["Crafting"],"domain_alternate":["Repose"],"trait":["NG"],"attribute":["Wisdom","Charisma"],"id":"deity-17","pantheon":["The Enlightened Scholar's Path","The Prismatic Ray","The Resplendent Court"],"text":"\nShelyn (The Eternal Rose) Source Core Rulebook pg. 440 Shelyn watches over existence with a kind and loving eye, encouraging mortals to make the best of their lives by spreading love, art, and beauty as best they can. Even the crudest artistic awakenings are worthy of praise in the goddess’s eyes, as they represent an individual’s expression of life’s trials and triumphs. She believes every creature is worthy of love and capable of creating art in their own way. Shelyn’s religion does not require chastity, fidelity, or a particular relationship structure, as the passion of early romance is a facet of love just as important and valid as the comfortable trust between a long-married couple. However, she does make the distinction between courtship and pure carnal desire, and she prefers that trysts blossom into more meaningful relationships along the way. Category Gods of the Inner Sea Edicts be peaceful, choose and perfect an art, lead by example, see the beauty in all things Anathema destroy art or allow it to be destroyed, unless saving a life or pursuing greater art; refuse to accept surrender Area of Concern art, beauty, love, and music Follower Alignments LG, NG, CG Pantheons The Enlightened Scholar's Path, The Prismatic Ray, The Resplendent Court Devotee Benefits Divine Attribute Wisdom or Charisma Divine Font Heal Divine Sanctification can choose holy Divine Skill Crafting Favored Weapon Glaive Domains Creation, Family, Passion, Protection Alternate Domains Repose Cleric Spells - 1st Color Spray - 3rd Enthrall - 4th Creation Divine Intercession When creatures perform pleasing acts, such as spreading beauty, or displeasing actions, such as betraying loved ones, Shelyn may respond accordingly. Source Gods & Magic pg. 45 Minor Boon Once, when you roll a failure on a Diplomacy check, you get a critical success instead. Shelyn typically grants this boon only when the Diplomacy check would serve to increase love or offer a chance of redemption. Moderate Boon You are inspired to create great works and become a virtuoso at all arts. You gain the Specialty Crafting feat and the Virtuoso Performer feat in all categories of Crafting and Performance. Major Boon Your inner beauty and love surround you in an aura. As long as you bear them no ill will, all creatures other than fiends, undead, and mindless creatures start with an attitude of friendly toward you, unless they would have been helpful instead. This doesn’t mean they are willing to change their life or plans for you, and this boon does not prevent their attitudes from worsening if you try to thwart them. This effect doesn’t work against deities and similarly powerful creatures. Additionally, the love you share with your friends inspires them. You and your allies gain a +3 status bonus to saving throws and skill checks as long as you can see each other. Minor Curse You heart churns with remorse. Each day, you are sickened 1 as a specific misdeed plays out in your mind over and over in guilt. You can’t remove this condition, though it abates enough for you to quickly eat and drink when necessary. If you make amends or otherwise earnestly pursue redemption for the misdeed, the sickened condition fades completely that day. Moderate Curse Others subconsciously recognize your past betrayals. Whenever you attempt a Diplomacy check and roll a failure, you get a critical failure instead, and if you roll a critical success, you get a success instead. Major Curse Those who spread misery via false love face Shelyn’s greatest curse. You lose the ability to distinguish any living being from another through appearance, voice, scent, or similar sensory means. You can make out physical size (so you wouldn’t mistake an ant for a horse), but nothing further. If you were merely shallow, every creature you see has generic, bland features, but if your deeds were vile, you see only the faces of those you have wronged. ","skill_mod":{},"summary":"Shelyn watches over existence with a kind and loving eye, encouraging mortals to make the best of their lives by spreading love, art, and beauty as …","image":["/Images/Deities/Shelyn.png"],"primary_source":"Core Rulebook","spell":["Color Spray","Enthrall","Creation"],"sanctification":["holy"],"edict":"be peaceful, choose and perfect an art, lead by example, see the beauty in all things","anathema":"destroy art or allow it to be destroyed, unless saving a life or pursuing greater art; refuse to accept surrender","icon_image":"/Images/Deities/Shelyn.png","source_category":["Rulebooks"],"resistance":{},"url":"/Deities.aspx?ID=17","cleric_spell":["Color Spray","Enthrall","Creation"],"epithet":"The Eternal Rose","domain":["Creation","Family","Passion","Protection","Repose"],"name":"Shelyn","alignment":"NG","category":"deity","pfs":"Standard","deity":["Shelyn","The Enlightened Scholar's Path","The Prismatic Ray","The Resplendent Court"],"rarity":"common","slug":"deity-17"},{"deity_category":"Gods of the Inner Sea","deity_category_order":"1Gods of the Inner Sea","follower_alignment":["LG","LN"],"primary_source_category":"Rulebooks","area_of_concern":["forge","protection","strategy"],"favored_weapon":["Warhammer"],"source":["Core Rulebook"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Heal"],"domain_primary":["Creation","Earth","Family","Protection"],"skill":["Crafting"],"domain_alternate":["Duty"],"trait":["LG"],"attribute":["Constitution","Wisdom"],"id":"deity-18","pantheon":["Demon Bringers","Dwarven Pantheon","The Godclaw","The Laborer's Bastion"],"text":"\nTorag (The Forge Father) Source Core Rulebook pg. 440 The head of the dwarven pantheon is the most visible of the dwarven deities, to the extent that Torag is the only dwarven deity most non-dwarves know of. While the other dwarven gods represent specific areas of dwarven life and culture, thus forming an expansive and comprehensive dwarven pantheon, Torag’s areas of concern are those most central to dwarven society. In his own family, Torag models the values of community and protection that have cemented deep-rooted relationships among dwarven clans. His focus on strategy and tactical acumen centers on protection, reflected in dwarves’ impenetrable fortresses and conservative military tactics, including their willingness to use offensive maneuvers as a form of defense. He also represents the forge: the creation of fine works from raw materials, practice and mastery of a craft, and pride in one’s work. His purview extends even to those activities that feed the forge and dwarven artisanship, such as mining the earth for raw ore and gemstones. Torag’s oversight over these core concepts has secured his place at the head of the dwarven pantheon for ages. It was Torag who sent the dwarves on their legendary Quest for Sky during the Age of Darkness, and his worship was long-established even then. Indeed, among dwarves, Torag is often called the Father of Creation. Category Gods of the Inner Sea Edicts be honorable and forthright, keep your word, respect the forge, serve your people Anathema tell lies or cheat someone, intentionally create inferior works, show mercy to the enemies of your people Area of Concern forge, protection, and strategy Follower Alignments LG, LN Pantheons Demon Bringers, Dwarven Pantheon, The Godclaw, The Laborer's Bastion Devotee Benefits Divine Attribute Constitution or Wisdom Divine Font Heal Divine Sanctification can choose holy Divine Skill Crafting Favored Weapon Warhammer Domains Creation, Earth, Family, Protection Alternate Domains Duty Cleric Spells - 1st Mindlink - 3rd Earthbind - 4th Creation Divine Intercession Torag makes his pleasure or displeasure known through unsubtle signs. Source Gods & Magic pg. 47 Minor Boon Torag repairs your equipment so you may continue your vigil. Once, a shield, weapon, or other item you hold or are wearing recovers all of its Hit Points. The item’s Hardness doubles for 1 minute. Torag can grant this boon just as the item would have been destroyed, preventing the item’s destruction. Occasionally, he grants this boon to restore an item important to dwarven history that has already been fully destroyed. Moderate Boon You are counted as family among Torag and his followers. You gain the effects of a single dwarf ancestry feat of Torag’s choice, even if you are not a dwarf, as long as you maintain Torag’s blessing. Major Boon Standing watch or guarding a location counts as resting for you, preventing you from being fatigued due to lack of rest as long as you stand watch for at least 6 hours a day. You can recover your Focus Points (if you have them) by standing guard in addition to any other options you have available. When on guard, you gain a +4 status bonus to Perception to notice ambushes and other dangers approaching. As long as you are holding a shield, you are always Defending during exploration without needing to move at half your travel speed, and you can perform another exploration activity as well. While you are using a shield, its Hardness increases by 5. Minor Curse Shoddy artisanship makes itself known. Whenever an item you’re using takes damage, it is broken. Moderate Curse You must prove your skills at a craft by providing your own equipment. You gain item bonuses only from items you make yourself. Major Curse You are forever cast out from your home. Members of your community have their attitudes towards you shift two steps worse, meaning those who used to be helpful are now indifferent, those who were friendly are now unfriendly, and all others are now hostile. This doesn’t necessarily result in violence, but hostile community members generally seek your permanent exile. ","skill_mod":{},"summary":"The head of the dwarven pantheon is the most visible of the dwarven deities, to the extent that Torag is the only dwarven deity most non-dwarves know …","image":["/Images/Deities/Torag.png"],"primary_source":"Core Rulebook","spell":["Mindlink","Earthbind","Creation"],"sanctification":["holy"],"edict":"be honorable and forthright, keep your word, respect the forge, serve your people","anathema":"tell lies or cheat someone, intentionally create inferior works, show mercy to the enemies of your people","icon_image":"/Images/Deities/Torag.png","source_category":["Rulebooks"],"resistance":{},"url":"/Deities.aspx?ID=18","cleric_spell":["Mindlink","Earthbind","Creation"],"epithet":"The Forge Father","domain":["Creation","Duty","Earth","Family","Protection"],"name":"Torag","alignment":"LG","category":"deity","pfs":"Standard","deity":["Torag","Demon Bringers","Dwarven Pantheon","The Godclaw","The Laborer's Bastion"],"rarity":"common","slug":"deity-18"},{"deity_category":"Gods of the Inner Sea","deity_category_order":"1Gods of the Inner Sea","follower_alignment":["LE","NE","CE"],"primary_source_category":"Rulebooks","area_of_concern":["disease","gluttony","undeath"],"favored_weapon":["Scythe"],"source":["Core Rulebook"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Harm"],"domain_primary":["Indulgence","Magic","Might","Undeath"],"skill":["Intimidation"],"domain_alternate":["Decay","Plague","Swarm"],"trait":["NE"],"attribute":["Constitution","Wisdom"],"id":"deity-19","text":"\nUrgathoa (Pallid Princess) Source Core Rulebook pg. 440 The chosen of Urgathoa do not dread the flaws of mortal flesh, such as aging, disease, or even death, for so long as they indulge in excess above all else, their goddess offers eternal freedom from such fickle constraints. Urgathoa herself was once a mortal woman who challenged and rejected the tenets of deities whose followers expected mindless conformity, temperance, and restraint. Why would the gods craft Golarion into a near-endless buffet abundant with pleasures of the body and mind if the living weren’t destined to feast from it? Urgathoa so loved satiating her life’s appetites that in death, she spat in the face of Pharasma’s judgment, murdered the psychopomp assigned to aid her transition to the afterlife, and tore herself from the Boneyard with a feat of will that not only returned her to the Material Plane but also transformed her into the first divine undead creature. Category Gods of the Inner Sea Edicts become undead upon death, create or protect the undead, sate your appetites Anathema deny your appetites, destroy undead, sacrifice your life Area of Concern disease, gluttony, and undeath Follower Alignments LE, NE, CE Devotee Benefits Divine Attribute Constitution or Wisdom Divine Font Harm Divine Sanctification can choose unholy Divine Skill Intimidation Favored Weapon Scythe Domains Indulgence, Magic, Might, Undeath Alternate Domains Decay, Plague, Swarm Cleric Spells - 1st Goblin Pox - 2nd False Life - 7th Mask of Terror Divine Intercession Urgathoa interferes in mortal affairs to fuel her own self-gratification and obsession with observing new sensations. Source Gods & Magic pg. 49 Minor Boon You feast on the spoils of life and death. You gain the benefits of the irongut goblin heritage, regardless of your ancestry. If you already have this heritage, the circumstance bonus increases to +4. Moderate Boon Urgathoa blesses you as one of her children. You gain negative healing. Major Boon When you contract contagions, you experience fever dreams filled with insight. Once afflicted with a disease, you gain the effects of foresight with yourself as the target until no longer afflicted with any disease. Minor Curse You must overindulge or partake in forbidden feasts before you find yourself even remotely sated. You need to eat 20 times as much food as normal to avoid starvation, though you always feel hungry regardless of how much you eat. If you dine on the flesh and blood of sapient creatures, you need to eat only the normal amount of such meals and your hunger abates. Moderate Curse Urgathoa cuts you off from positive energy without granting you the blessing of undeath. You are harmed by positive effects and don’t recover Hit Points from them, as if you were an undead or had negative healing, but you are still harmed by negative effects as normal. Major Curse Urgathoa teaches you that pointless lives in slavery to death and morality are bound to end in tragedy. You develop an incurable wasting disease that leaves you clumsy 2, enfeebled 2, and unable to move except by Crawling. This disease never progresses further to kill you, but it passes to your friends and loved ones merely by sight, wasting them away unto death before your eyes and causing them to rise as undead to haunt you. ","skill_mod":{},"summary":"The chosen of Urgathoa do not dread the flaws of mortal flesh, such as aging, disease, or even death, for so long as they indulge in excess above all …","image":["/Images/Deities/Urgathoa.png"],"primary_source":"Core Rulebook","spell":["Goblin Pox","False Life","Mask of Terror"],"sanctification":["unholy"],"edict":"become undead upon death, create or protect the undead, sate your appetites","anathema":"deny your appetites, destroy undead, sacrifice your life","icon_image":"/Images/Deities/Urgathoa.png","source_category":["Rulebooks"],"resistance":{},"url":"/Deities.aspx?ID=19","cleric_spell":["Goblin Pox","False Life","Mask of Terror"],"epithet":"Pallid Princess","domain":["Decay","Indulgence","Magic","Might","Plague","Swarm","Undeath"],"name":"Urgathoa","alignment":"NE","category":"deity","pfs":"Restricted","deity":["Urgathoa"],"rarity":"common","slug":"deity-19"},{"deity_category":"Gods of the Inner Sea","deity_category_order":"1Gods of the Inner Sea","follower_alignment":["LN","LE","NE"],"primary_source_category":"Rulebooks","area_of_concern":["darkness","envy","loss","pain"],"favored_weapon":["Spiked Chain"],"source":["Core Rulebook"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Harm"],"domain_primary":["Ambition","Darkness","Destruction","Pain"],"skill":["Intimidation"],"domain_alternate":["Void"],"trait":["LE"],"attribute":["Constitution","Wisdom"],"id":"deity-20","text":"\nZon-Kuthon (Midnight Lord) Source Core Rulebook pg. 440 The Midnight Lord embodies and glorifies pain, shadows, and mutilation, and he is one of the most twisted and malevolent gods on the face of Golarion. Once known as Dou-Bral, he crafted the immense Star Towers that still help keep Rovagug pinned in his prison at Golarion’s heart, lending his own skill and ability to the great deific alliance to bind that evil entity. Yet a divine argument between him and his sister Shelyn resulted in the god departing for parts unknown. Zon-Kuthon traveled beyond the edges of the multiverse and stared into the face of the incomprehensible things that dwell there. No one knows what he found in that place, but he returned—changed, but claiming to be strengthened by what he had endured. Likewise, the nation of Nidal on Golarion, which is bound to him, is a nation of survivors, founded by those few strong enough to do what they must so their people could survive the terrible aftermath of Earthfall and the Age of Darkness that followed. Category Gods of the Inner Sea Edicts bring pain to the world, mutilate your body Anathema create permanent or long-lasting sources of light, provide comfort to those who suffer Area of Concern darkness, envy, loss, and pain Follower Alignments LN, LE, NE Devotee Benefits Divine Attribute Constitution or Wisdom Divine Font Harm Divine Sanctification can choose unholy Divine Skill Intimidation Favored Weapon Spiked Chain Domains Ambition, Darkness, Destruction, Pain Alternate Domains Void Cleric Spells - 1st Phantom Pain - 3rd Wall of Thorns - 5th Shadow Walk Divine Intercession Zon-Kuthon rarely intervenes directly in mortal affairs, but when he does take a personal interest in a creature, the effect is as terrible as the god himself. Source Gods & Magic pg. 51 Minor Boon The Midnight Lord turns your blood and pain into chains of midnight darkness to destroy your foes. Once, for 1 minute, whenever you take slashing, piercing, or bleed damage, chains rip forth from your body, affecting creatures in a line from your position in the direction of the attack (or in the direction of your choice for bleed damage or if you deal the damage yourself) with the effect of a grim tendrils spell whose level is equal to half your level rounded up, and whose DC is your highest spell DC (or 10 + your level + your Wisdom modifier if you have no spell DC). Moderate Boon Each morning, during your daily preparations, scars gather into words on your flesh. The scars function as a scroll of a divine spell of Zon- Kuthon’s choosing. After you use the scroll or receive magical healing, the boon fades for the day, though some or all of the scars might remain as a reminder. Major Boon Shadows are deeper around you. Darkvision and greater darkvision cannot penetrate darkness within 60 feet of you, but you can see through it normally. Minor Curse You are surrounded by spectral chains that cause you to always be encumbered and that have the same effects as armor with the noisy trait. Moderate Curse You share the pain of others, and even minor wounds bring you incredible pain. Whenever you see (or otherwise sense) a creature take damage, you take 1d6 mental damage. Whenever you take damage any other way than from the first part of this curse, you take 1d6 mental damage from increased pain and are sickened 1. Mental damage from this curse ignores any resistance you have to mental damage. Major Curse Zon-Kuthon steals away your joy, leaving you with only pain. You lose that which you cherish the most forever, and lose the ability to feel joy. You can’t gain benefits from emotion effects based on positive emotions. If Zon-Kuthon feels you are ready to renounce, destroy, mutilate, or torture that which you once cherished most, he might return it to you to allow you to do so. ","skill_mod":{},"summary":"The Midnight Lord embodies and glorifies pain, shadows, and mutilation, and he is one of the most twisted and malevolent gods on the face of …","image":["/Images/Deities/ZonKuthon.png"],"primary_source":"Core Rulebook","spell":["Phantom Pain","Wall of Thorns","Shadow Walk"],"sanctification":["unholy"],"edict":"bring pain to the world, mutilate your body","anathema":"create permanent or long-lasting sources of light, provide comfort to those who suffer","icon_image":"/Images/Deities/ZonKuthon.png","source_category":["Rulebooks"],"resistance":{},"url":"/Deities.aspx?ID=20","cleric_spell":["Phantom Pain","Wall of Thorns","Shadow Walk"],"epithet":"Midnight Lord","domain":["Ambition","Darkness","Destruction","Pain","Void"],"name":"Zon-Kuthon","alignment":"LE","category":"deity","pfs":"Standard","deity":["Zon-Kuthon"],"rarity":"common","slug":"deity-20"},{"deity_category":"Faiths & Philosophies","deity_category_order":"3Faiths & Philosophies","follower_alignment":["LG","NG","CG","LN","N","CN","LE","NE","CE"],"skill_mod":{},"summary":"In a world where the gods demonstrably exist, few people uphold a strictly atheistic or agnostic worldview; that is, a belief that there are no gods, …","primary_source":"Core Rulebook","primary_source_category":"Rulebooks","sanctification":["holy","unholy"],"edict":"none","anathema":"none","source_category":["Rulebooks"],"source":["Core Rulebook"],"type":"Deity","resistance":{},"speed":{},"url":"/Deities.aspx?ID=21","weakness":{},"name":"Atheism","id":"deity-21","text":"\nAtheism Source Core Rulebook pg. 440 In a world where the gods demonstrably exist, few people uphold a strictly atheistic or agnostic worldview; that is, a belief that there are no gods, or that the existence of gods is unknowable. However, a good number of people choose not to worship any deities whatsoever. Many do so because of the value they place on freedom—not being beholden to a deity means no limitations, no censure, no anathema, and no strictures. While this decision might sound amoral to some, for atheists, it can be motivated by a desire for autonomy and the right to choose one's own fate. Category Faiths & Philosophies Edicts none Anathema none Follower Alignments LG, NG, CG, LN, N, CN, LE, NE, CE\n","category":"deity","pfs":"Standard","deity":["Atheism"],"rarity":"common","slug":"deity-21"},{"deity_category":"Faiths & Philosophies","deity_category_order":"3Faiths & Philosophies","follower_alignment":["CN","LN","N","NE","NG"],"primary_source_category":"Lost Omens","area_of_concern":["veneration of the natural world"],"source":["Gods & Magic"],"type":"Deity","speed":{},"weakness":{},"skill":["Nature"],"trait":["N"],"attribute":["Constitution","Wisdom"],"id":"deity-22","text":"\nGreen Faith Source Gods & Magic pg. 97 While the Green Faith is practiced differently from one believer to another, especially across its various orders, its adherents share a universal reverence for the natural world and a commitment to preserving it. While each order’s practitioners may be drawn to a particular element, season, creature, or natural occurrence, all followers respect the sanctity and importance of every aspect of nature. Many cycles have passed since the Green Faith’s fabled founders contended over which expression of natural power was supreme. Just as the legend speaks of their ultimate unity, those who now follow the Green Faith and view nature as sacred understand the interconnectedness of all beings, recognizing that harmony is possible only through balance, and that the cycles of nature are both delicate and infinite. Advocates of the Green Faith therefore fall into a neutral alignment, for they understand that by naming one thing, its opposite is also created; they walk the path of balance between death and rebirth, light and shadow, growth and decay. Category Faiths & Philosophies Edicts guide civilization to grow in harmony with nature, live sustainably and according to natural cycles, preserve areas of natural wilderness, protect the balance of nature, protect endangered species Anathema cause damage to natural settings, kill animals for reasons other than self-defense or sustenance, remove an element or indigenous species from a natural area, encourage imbalance in nature, allow abuse of natural resources Area of Concern veneration of the natural world Follower Alignments CN, LN, N, NE, NG\n","skill_mod":{},"summary":"While the Green Faith is practiced differently from one believer to another, especially across its various orders, its adherents share a universal …","image":["/Images/Deities/GreenFaith.png"],"primary_source":"Gods & Magic","sanctification":["holy","unholy"],"edict":"guide civilization to grow in harmony with nature, live sustainably and according to natural cycles, preserve areas of natural wilderness, protect the balance of nature, protect endangered species","anathema":"cause damage to natural settings, kill animals for reasons other than self-defense or sustenance, remove an element or indigenous species from a natural area, encourage imbalance in nature, allow abuse of natural resources","icon_image":"/Images/Deities/GreenFaith.png","source_category":["Lost Omens"],"resistance":{},"url":"/Deities.aspx?ID=22","name":"Green Faith","alignment":"N","category":"deity","pfs":"Standard","deity":["Green Faith"],"rarity":"common","slug":"deity-22"},{"deity_category":"Faiths & Philosophies","deity_category_order":"3Faiths & Philosophies","follower_alignment":["LG","LN","LE"],"primary_source_category":"Lost Omens","area_of_concern":["trade","wealth","self-denial","stability"],"source":["Gods & Magic"],"type":"Deity","speed":{},"weakness":{},"skill":["Diplomacy"],"trait":["LN"],"attribute":["Intelligence","Charisma"],"id":"deity-23","text":"\nProphecies of Kalistrade Source Gods & Magic pg. 99 The secular prophecies of Kalistrade are famously centered on a single principle: amassing personal wealth both in search of and as evidence of personal enlightenment. The prophets of Kalistrade, often referred to as Kalistocrats, believe that achieving purity of body, mind, and spirit will lead to financial success, and thus they avoid certain foods and eschew contact with most persons and objects as impure. To avoid contamination and contact with nonbelievers they wear long, white gloves, and they wear distinctive, all-white clothing to represent their purity—often incorporating their symbol, a circle inside a triangle that is itself inscribed in a larger circle. Category Faiths & Philosophies Edicts accumulate personal wealth, seek enlightenment through purity of self, foster and aid mercantile pursuits, welcome newcomers regardless of gender or ancestry Anathema spend money frivolously; offer money to those who don't deserve wealth; overindulge in physical pleasures, food, or drink; give charity to others Area of Concern trade, wealth, self-denial, stability Follower Alignments LG, LN, LE\n","skill_mod":{},"summary":"The secular prophecies of Kalistrade are famously centered on a single principle: amassing personal wealth both in search of and as evidence of …","image":["/Images/Deities/ProphetsOfKalistrade.png"],"primary_source":"Gods & Magic","sanctification":["holy","unholy"],"edict":"accumulate personal wealth, seek enlightenment through purity of self, foster and aid mercantile pursuits, welcome newcomers regardless of gender or ancestry","anathema":"spend money frivolously; offer money to those who don't deserve wealth; overindulge in physical pleasures, food, or drink; give charity to others","icon_image":"/Images/Deities/ProphetsOfKalistrade.png","source_category":["Lost Omens"],"resistance":{},"url":"/Deities.aspx?ID=23","name":"Prophecies of Kalistrade","alignment":"LN","category":"deity","pfs":"Standard","deity":["Prophecies of Kalistrade"],"rarity":"common","slug":"deity-23"},{"deity_category":"Faiths & Philosophies","deity_category_order":"3Faiths & Philosophies","follower_alignment":["LE","NE","CE"],"primary_source_category":"Rulebooks","source":["Core Rulebook"],"type":"Deity","speed":{},"weakness":{},"id":"deity-24","text":"\nWhispering Way Source Core Rulebook pg. 441 These cultists believe undeath is the truest form of existence, and life is meant to be spent in preparation for transition to a more glorious unlife after death. Category Faiths & Philosophies Edicts seek methods to become undead (a lich if possible), oppose those who seek to destroy undead, protect necromantic secrets, serve the Whispering Tyrant Anathema destroy necromantic texts (unless they reveal secrets of the Whispering Way), teach others of the Whispering Way other than by whispering, use positive energy to harm undead Follower Alignments LE, NE, CE\n","skill_mod":{},"summary":"These cultists believe undeath is the truest form of existence, and life is meant to be spent in preparation for transition to a more glorious unlife …","image":["/Images/Deities/WhisperingWay.png"],"primary_source":"Core Rulebook","sanctification":["unholy"],"edict":"seek methods to become undead (a lich if possible), oppose those who seek to destroy undead, protect necromantic secrets, serve the Whispering Tyrant","anathema":"destroy necromantic texts (unless they reveal secrets of the Whispering Way), teach others of the Whispering Way other than by whispering, use positive energy to harm undead","icon_image":"/Images/Deities/WhisperingWay.png","source_category":["Rulebooks"],"resistance":{},"url":"/Deities.aspx?ID=24","name":"Whispering Way","category":"deity","pfs":"Restricted","deity":["Whispering Way"],"rarity":"common","slug":"deity-24"},{"deity_category":"Demon Lords","deity_category_order":"2Demon Lords","follower_alignment":["CE"],"primary_source_category":"Rulebooks","area_of_concern":["amphibians","boggards","swamps"],"favored_weapon":["Whip"],"source":["Bestiary"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Harm"],"domain_primary":["Indulgence","Might","Tyranny","Water"],"skill":["Intimidation"],"trait":["CE"],"id":"deity-25","text":"\nGogunta (Song of the Swamp) Source Bestiary pg. 45 Gogunta, Song of the Swamp, is the demon lord of amphibians, boggards, and swamps. Gogunta is worshipped as a goddess by boggards, who believe her to be an ascended mobogo, though scholars suspect she was a former hezrou who gained the favor of Dagon. Lending credence to this latter theory, her realm, a stinking salt marsh, is located within Dagon’s oceanic realm. Gogunta appears as an enormous, multi-headed frog with dozens of eyes and even more tongues, though boggards typically depict her as a titanic boggard queen. Category Demon Lords Edicts sacrifice creatures by drowning them, frolic or sing in swamps, feed or aid amphibians Anathema grant mercy to boggards who worship other gods Area of Concern amphibians, boggards, and swamps Follower Alignments CE Devotee Benefits Divine Font Harm Divine Sanctification can choose unholy Divine Skill Intimidation Favored Weapon Whip Domains Indulgence, Might, Tyranny, Water Alternate Domains Cleric Spells - 1st Jump - 3rd Stinking Cloud - 5th Black Tentacles\n","skill_mod":{},"summary":"Gogunta, Song of the Swamp, is the demon lord of amphibians, boggards, and swamps. Gogunta is worshipped as a goddess by boggards, who believe her to …","primary_source":"Bestiary","spell":["Jump","Stinking Cloud","Black Tentacles"],"sanctification":["unholy"],"edict":"sacrifice creatures by drowning them, frolic or sing in swamps, feed or aid amphibians","anathema":"grant mercy to boggards who worship other gods","source_category":["Rulebooks"],"resistance":{},"url":"/Deities.aspx?ID=25","cleric_spell":["Jump","Stinking Cloud","Black Tentacles"],"epithet":"Song of the Swamp","domain":["Indulgence","Might","Tyranny","Water"],"name":"Gogunta","alignment":"CE","category":"deity","pfs":"Standard","deity":["Gogunta"],"rarity":"common","slug":"deity-25"},{"deity_category":"Demon Lords","deity_category_order":"2Demon Lords","follower_alignment":["NE","CE"],"primary_source_category":"Rulebooks","area_of_concern":["pollution and the corruption of nature"],"favored_weapon":["Battle Axe"],"source":["Bestiary"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Harm","Heal"],"domain_primary":["Destruction","Nature","Nightmares","Tyranny"],"skill":["Nature"],"trait":["CE"],"id":"deity-26","text":"\nTreerazer (Lord of the Blasted Tarn) Source Bestiary pg. 312 Treerazer, the Lord of the Blasted Tarn, is a nascent demon lord of pollution and the corruption of nature, believed by many to be an exiled servant or spawn of Cyth-V’sug who was banished to Golarion after a failed attempt at supplanting the demon lord. Though Treerazer is a nascent demon lord, and thus lacks the power of a true demon lord, he is perhaps most noteworthy among those who have a stake in Golarion due to his physical presence within the Tanglebriar, a corrupted, fetid swamp that was once the southern edges of the elven nation of Kyonin. He is served by devoted cultists in and around Kyonin, though small pockets of believers can be found around Golarion working furtively to free him in hopes of gaining his favor upon his ascension. Treerazer’s religious symbol is a bleeding dead tree that’s been split in half. Category Demon Lords Edicts corrupt plant life with evil or fungal influences, slay elves, feast on rotten flesh or fungus Anathema grant mercy to elves, plant trees, encourage natural plant growth Area of Concern pollution and the corruption of nature Follower Alignments NE, CE Devotee Benefits Divine Font Harm or Heal Divine Sanctification can choose unholy Divine Skill Nature Favored Weapon Battle Axe Domains Destruction, Nature, Nightmares, Tyranny Alternate Domains Cleric Spells - 1st Grim Tendrils - 3rd Wall of Thorns - 6th Tangling Creepers\n","skill_mod":{},"summary":"Treerazer, the Lord of the Blasted Tarn, is a nascent demon lord of pollution and the corruption of nature, believed by many to be an exiled servant …","primary_source":"Bestiary","spell":["Grim Tendrils","Wall of Thorns","Tangling Creepers"],"sanctification":["unholy"],"edict":"corrupt plant life with evil or fungal influences, slay elves, feast on rotten flesh or fungus","anathema":"grant mercy to elves, plant trees, encourage natural plant growth","source_category":["Rulebooks"],"resistance":{},"url":"/Deities.aspx?ID=26","cleric_spell":["Grim Tendrils","Wall of Thorns","Tangling Creepers"],"epithet":"Lord of the Blasted Tarn","domain":["Destruction","Nature","Nightmares","Tyranny"],"name":"Treerazer","alignment":"CE","category":"deity","pfs":"Restricted","deity":["Treerazer"],"rarity":"common","slug":"deity-26"},{"deity_category":"Dwarven Gods","deity_category_order":"2Dwarven Gods","follower_alignment":["LE","NE","CE"],"primary_source_category":"Adventure Paths","favored_weapon":["Light Hammer"],"source":["Pathfinder #148: Fires of the Haunted City"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Harm"],"primary_source_group":"Age of Ashes","domain_primary":["Duty","Earth","Trickery","Tyranny"],"skill":["Crafting"],"domain_alternate":["Ambition","Fire"],"trait":["NE"],"id":"deity-28","pantheon":["Dwarven Pantheon"],"text":"\nDroskar (The Dark Smith) Source Pathfinder #148: Fires of the Haunted City pg. 64 Cast out and cursed by Torag, the Dark Smith works constantly to prove his significance, cheating and enslaving others to further his goal Category Dwarven Gods Edicts achieve goals at any cost, continually improve your abilities, establish dominance, work ceaselessly Anathema fail to work toward goals or grow in skill, relax excessively or give into sloth Follower Alignments LE, NE, CE Pantheons Dwarven Pantheon Devotee Benefits Divine Font Harm Divine Sanctification can choose unholy Divine Skill Crafting Favored Weapon Light Hammer Domains Duty, Earth, Trickery, Tyranny Alternate Domains Ambition, Fire Cleric Spells - 1st Ant Haul - 3rd Haste - 6th Dominate\n","skill_mod":{},"summary":"Cast out and cursed by Torag , the Dark Smith works constantly to prove his significance, cheating and enslaving others to further his goal","primary_source":"Pathfinder #148: Fires of the Haunted City","spell":["Ant Haul","Haste","Dominate"],"sanctification":["unholy"],"edict":"achieve goals at any cost, continually improve your abilities, establish dominance, work ceaselessly","anathema":"fail to work toward goals or grow in skill, relax excessively or give into sloth","source_category":["Adventure Paths"],"resistance":{},"url":"/Deities.aspx?ID=28","cleric_spell":["Ant Haul","Haste","Dominate"],"epithet":"The Dark Smith","source_group":["Age of Ashes"],"domain":["Ambition","Duty","Earth","Fire","Trickery","Tyranny"],"name":"Droskar","alignment":"NE","category":"deity","deity":["Droskar","Dwarven Pantheon"],"rarity":"common","slug":"deity-28"},{"deity_category":"Other Gods","deity_category_order":"2Other Gods","follower_alignment":["LN","LE","NE"],"primary_source_category":"Lost Omens","area_of_concern":["assassins","divine punishments","the Red Mantis"],"favored_weapon":["Sawtooth Saber"],"source":["Gods & Magic"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Harm"],"domain_primary":["Death","Might","Trickery","Zeal"],"skill":["Stealth"],"trait":["LE"],"attribute":["Strength","Dexterity"],"id":"deity-29","text":"\nAchaekek (He Who Walks In Blood) Source Gods & Magic pg. 52 While Achaekek’s divine genesis is heavily debated among scholars, it is believed that he was created—either by the power of a singular deity or a group of them—to eradicate those who would steal a god’s divinity, and he has since become the enforcer of divine punishment. Known as He Who Walks in Blood, he slumbers in the blood of heretics and worshippers alike in an immense cleft carved into the base of the Boneyard’s spire, a realm known as the Blood Vale. He keeps no formal relationships with any other deities, even his sister, Grandmother Spider, who repeatedly coaxes Achaekek to rebel against the gods and abandon his duties. In response, even though some gods disapprove of Achaekek’s methods, few openly defy him. Category Other Gods Edicts conduct assassinations, spread the Red Mantis’s infamy, wield sawtooth sabers in combat Anathema kill a rightful ruler, become fixated on petty matters such as others’ gender or ancestry, abandon an assassination contract you agreed to pursue Area of Concern assassins, divine punishments, and the Red Mantis Follower Alignments LN, LE, NE Devotee Benefits Divine Attribute Strength or Dexterity Divine Font Harm Divine Sanctification can choose unholy Divine Skill Stealth Favored Weapon Sawtooth Saber Domains Death, Might, Trickery, Zeal Alternate Domains Cleric Spells - 1st True Strike - 2nd Invisibility - 4th Phantasmal Killer Divine Intercession He Who Walks in Blood detests oathbreakers and bears a particular prejudice against mortals seeking to ascend into divinity, but the Mantis God believes in compensation for selfless duties and rewards the rare individual for their murderous deeds. Violation of his tenets and, occasionally, slights against Grandmother Spider may provoke Achaekek’s wrath. Source Gods & Magic - Web Supplement pg. 3 Minor Boon You hide among the shadows of death. Once, when you would fail a Stealth check, you critically succeed instead. Achaekek typically grants this boon for an extremely consequential Stealth check that could lead to an assassination, such as one that could get you into position to kill an important target, but rarely on a Stealth check to help you escape. Moderate Boon You gain the god’s approval to take a life. You can cast death knell once per day as an innate divine spell. Major Boon Death lives in your very blade. You gain the sneak attack rogue class feature, dealing 3d6 precision damage. if you already have that class feature, you increase your sneak attack damage by 3d6. Minor Curse Achaekek’s minions seek vengeance. Nonsapient insects (especially mantises) become hostile against you. Moderate Curse Hubris brings death. Your name and location are mentally projected into the mind of a Red Mantis assassin, who is tasked with eliminating you. Major Curse The Mantis God doesn’t waste his time toying with or tormenting those who truly anger him, or those who dare to consider themselves divine. He rips open a portal to your location, kills you, drags your soul to judgment in a way that prevents resurrection magic, and then leaves. ","skill_mod":{},"summary":"While Achaekek’s divine genesis is heavily debated among scholars, it is believed that he was created—either by the power of a singular deity or a …","image":["/Images/Deities/Achaekek.png"],"primary_source":"Gods & Magic","spell":["True Strike","Invisibility","Phantasmal Killer"],"sanctification":["unholy"],"edict":"conduct assassinations, spread the Red Mantis’s infamy, wield sawtooth sabers in combat","anathema":"kill a rightful ruler, become fixated on petty matters such as others’ gender or ancestry, abandon an assassination contract you agreed to pursue","icon_image":"/Images/Deities/Achaekek.png","source_category":["Lost Omens"],"resistance":{},"url":"/Deities.aspx?ID=29","cleric_spell":["True Strike","Invisibility","Phantasmal Killer"],"epithet":"He Who Walks In Blood","domain":["Death","Might","Trickery","Zeal"],"name":"Achaekek","alignment":"LE","category":"deity","pfs":"Limited","deity":["Achaekek"],"rarity":"common","slug":"deity-29"},{"deity_category":"Other Gods","deity_category_order":"2Other Gods","follower_alignment":["LG","LN","N"],"primary_source_category":"Lost Omens","area_of_concern":["doors","portals","thresholds","traditions"],"favored_weapon":["Dagger"],"source":["Gods & Magic"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Heal"],"domain_primary":["Change","Magic","Protection","Time"],"skill":["Diplomacy"],"trait":["LN"],"attribute":["Intelligence","Charisma"],"id":"deity-30","pantheon":["Elven Pantheon","The Offering Plate","Urban Prosperity"],"text":"\nAlseta (The Welcomer) Source Gods & Magic pg. 53 Alseta holds sway over transitions. Physical transitions through doorways and portals or over thresholds, metaphorical transitions, and even the forward flow of time—Alseta influences them all. She watches over city gates, helping keep invaders out and defenders safe. She also watches over those moving into a new stage in life, whether that means a birthday, a marriage, or a more fitting body. It is common for anyone entering into a life change, such as moving to a new town or changing careers, to look to Alseta for guidance. Likewise, birth and death are both transitions, and expectant mothers and the bereaved both offer her prayers, linking Alseta’s church to that of Pharasma. Some consider Alseta to be the goddess of teleportation, though she does not officially claim that title. She is also a popular god among some elven nations and cultures, who frequently associate Alseta with the aiudara , or elf gates, around Golarion. Category Other Gods Edicts offer to protect passageways and guide others through transitions, treat all other beings with courtesy and respect Anathema destroy a door or block a path for personal gain, stop a transition without good reason Area of Concern doors, portals, thresholds, traditions Follower Alignments LG, LN, N Pantheons Elven Pantheon, The Offering Plate, Urban Prosperity Devotee Benefits Divine Attribute Intelligence or Charisma Divine Font Heal Divine Sanctification can choose holy Divine Skill Diplomacy Favored Weapon Dagger Domains Change, Magic, Protection, Time Alternate Domains Cleric Spells - 1st Anticipate Peril - 2nd Knock - 4th Dimension Door Divine Intercession The Welcomer is a patient goddess that rewards her followers. Incurring her wrath through discourtesy, lack of respect or intentionally making doors unpassable for any reason other than preventing harm can lead to reprimands that range from annoying to frustrating. Source Gods & Magic - Web Supplement pg. 3 Minor Boon Alseta’s guiding hand aids your journeys. Once, when employing teleportation magic, you appear exactly on target, even if you used a notoriously imprecise spell like plane shift . Alseta typically grants this boon for extremely consequential magical travel, especially when time is of the essence. Moderate Boon New doors open themselves for you. You can cast knock once per day as a divine innate spell. Major Boon You transition unimpeded through the world. You can open any door or portal simply by placing your palm upon it with a single Interact action, even if it’s locked or magically sealed, and you can enter any open door or threshold, even if it’s magically warded to prevent entry. This doesn’t overcome the locks and magic of artifacts, deities, and similarly powerful effects. Minor Curse Doors jam and locks stick when you try to open them. It takes 3 Interact actions for you to open even an unlocked door, and each attempt to Pick a Lock takes you 2 rounds instead of 2 actions. Moderate Curse Crossing thresholds becomes daunting. Whenever you move through a portal, gateway, or door, you gain the sickened 2 condition. Magical travel is even more exhausting; after traveling via teleportation, plane shift , or the like, you also gain the fatigued condition until you get a full night’s rest. Major Curse Transportation magic no longer works for you. You cannot be transported by any magical means, nor can you transport, conjure, or summon others. Even extradimensional spaces like bags of holding are inaccessible and unusable to you, as using them requires magical transportation to the extradimensional space. ","skill_mod":{},"summary":"Alseta holds sway over transitions. Physical transitions through doorways and portals or over thresholds, metaphorical transitions, and even the …","image":["/Images/Deities/Alseta.png"],"primary_source":"Gods & Magic","spell":["Anticipate Peril","Knock","Dimension Door"],"sanctification":["holy"],"edict":"offer to protect passageways and guide others through transitions, treat all other beings with courtesy and respect","anathema":"destroy a door or block a path for personal gain, stop a transition without good reason","icon_image":"/Images/Deities/Alseta.png","source_category":["Lost Omens"],"resistance":{},"url":"/Deities.aspx?ID=30","cleric_spell":["Anticipate Peril","Knock","Dimension Door"],"epithet":"The Welcomer","domain":["Change","Magic","Protection","Time"],"name":"Alseta","alignment":"LN","category":"deity","pfs":"Standard","deity":["Alseta","Elven Pantheon","The Offering Plate","Urban Prosperity"],"rarity":"common","slug":"deity-30"},{"deity_category":"Other Gods","deity_category_order":"2Other Gods","follower_alignment":["LN","N","NE","CG","CN"],"primary_source_category":"Lost Omens","area_of_concern":["the abused","dignity","unwilling undeath"],"favored_weapon":["Rapier"],"source":["Gods & Magic"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Harm"],"domain_primary":["Confidence","Freedom","Pain","Protection"],"skill":["Intimidation"],"domain_alternate":["Sorrow"],"trait":["NE"],"attribute":["Constitution","Intelligence"],"id":"deity-31","pantheon":["Gravelady's Guard","Sorrow's Sword","The Last Breath"],"text":"\nArazni (The Unyielding) Source Gods & Magic pg. 54 More than anything, Arazni is a survivor. Once, long ago, she was a force for good, a warrior-mage who sought to improve the quality of life for residents of her homeland. Long after her mortal death, she returned as a herald of the god Aroden and fought alongside mortals during one of their darkest hours. But humanity and her patron alike abandoned her—first to the Whispering Tyrant, then to the necromancer Geb—and the torments she endured because of it changed her deeply. Still she survived, her broken body reanimated against her will as a powerful undead monstrosity. For over a millennium she was held captive as the lich queen of the undead nation of Geb, and her view of mortals, and humanity in particular, soured. Category Other Gods Edicts act with dignity, do whatever it takes to survive, despise and never forgive those who have hurt you Anathema create unwilling undead, insult Arazni Area of Concern the abused, dignity, unwilling undeath Follower Alignments LN, N, NE, CG, CN Pantheons Gravelady's Guard, Sorrow's Sword, The Last Breath Devotee Benefits Divine Attribute Constitution or Intelligence Divine Font Harm Divine Sanctification can choose holy or unholy Divine Skill Intimidation Favored Weapon Rapier Domains Confidence, Freedom, Pain, Protection Alternate Domains Sorrow Cleric Spells - 1st Endure - 2nd Animus Mine - 6th Feeblemind Divine Intercession While the Unyielding has little regard for her followers, if suitably irritated or impressed, she might bestow the following banes or boons. Source Gods & Magic - Web Supplement pg. 3 Minor Boon Once, when you fail a saving throw against an effect that would compel you to take some action against your will, you critically succeed instead. Arazni typically grants this boon for consequential actions or particularly egregious violations of free will. Moderate Boon Blood from your wounds forms into armor or a piece of equipment you need. If what you need most is information, the blood forms letters spelling out that information. Major Boon Upon death, you return to life with the effects of a critical success on a resurrect ritual to enact vengeance against your killers. When you successfully achieve vengeance, abandon your vengeance for other pursuits, or fail outright, you crumble to scarlet dust. Minor Curse Someone you’ve wronged gains information they desire about you, with the effects of a critical success at the commune ritual. Moderate Curse Creatures weaker than you gain a status bonus on all attack rolls against you equal to your difference in levels, to a maximum of +4. Whenever you are damaged by a such a creature, you take persistent bleed damage equal to twice the difference between your levels (no maximum). Major Curse When you would regain Hit Points due to either a positive or negative effect, you lose that many Hit Points instead. ","skill_mod":{},"summary":"More than anything, Arazni is a survivor. Once, long ago, she was a force for good, a warrior-mage who sought to improve the quality of life for …","image":["/Images/Deities/Arazni.png"],"primary_source":"Gods & Magic","spell":["Endure","Animus Mine","Feeblemind"],"sanctification":["holy","unholy"],"edict":"act with dignity, do whatever it takes to survive, despise and never forgive those who have hurt you","anathema":"create unwilling undead, insult Arazni","icon_image":"/Images/Deities/Arazni.png","source_category":["Lost Omens"],"resistance":{},"url":"/Deities.aspx?ID=31","cleric_spell":["Endure","Animus Mine","Feeblemind"],"epithet":"The Unyielding","domain":["Confidence","Freedom","Pain","Protection","Sorrow"],"name":"Arazni","alignment":"NE","category":"deity","pfs":"Standard","deity":["Arazni","Gravelady's Guard","Sorrow's Sword","The Last Breath"],"rarity":"common","slug":"deity-31"},{"deity_category":"Other Gods","deity_category_order":"2Other Gods","follower_alignment":["CG","CN","CE"],"primary_source_category":"Lost Omens","area_of_concern":["piracy","sea monsters","strife"],"favored_weapon":["Rapier"],"source":["Gods & Magic"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Harm","Heal"],"domain_primary":["Destruction","Trickery","Water","Wealth"],"skill":["Athletics"],"trait":["CN"],"attribute":["Dexterity","Constitution"],"id":"deity-32","pantheon":["Seafarer's Hope","The Resplendent Court"],"text":"\nBesmara (The Pirate Queen) Source Gods & Magic pg. 55 Once nothing more than a powerful spirit of water with the ability to manipulate sea monsters, Besmara grew slowly in power over the centuries from sacrifices made by seafaring people. After defeating and consuming rival spirits of battle, gold, and wood, she became a minor god of piracy, strife, and sea monsters. Besmara, the Pirate Queen, cuts a brash and bold figure, as she often is depicted wearing buccaneer apparel consisting of loose-fitting, eye-catching clothing and black boots, and her hair is wind-tossed on even the calmest day. She and her followers adhere to a simple code of greed: take what you desire, no matter who it might belong to. Despite this, Besmara and her worshippers are generally loyal to one another, knowing that while on the waves raiding ships for treasure, a pirate crew can survive only if its members trust one another. Category Other Gods Edicts sail the seas, stay loyal to captain and crew, take what you want Anathema betray shipmates, forsake piracy, settle on land Area of Concern piracy, sea monsters, and strife Follower Alignments CG, CN, CE Pantheons Seafarer's Hope, The Resplendent Court Devotee Benefits Divine Attribute Dexterity or Constitution Divine Font Harm or Heal Divine Sanctification can choose holy or unholy Divine Skill Athletics Favored Weapon Rapier Domains Destruction, Trickery, Water, Wealth Alternate Domains Cleric Spells - 1st Hydraulic Push - 3rd Feet to Fins - 5th Mariner's Curse Divine Intercession Due to her fiery temperament, the Pirate Queen is quick to punish or reward her followers, and is equally fast at rescinding her favor or forgiving transgressions. Source Gods & Magic - Web Supplement pg. 4 Minor Boon Besmara wants you to amuse her, placing both plunder and peril in your path. This intercession often takes the form of an unexpected treasure map, a message in a bottle, or some other sign leading you to a great reward, assuming you can handle the challenges along the way. Moderate Boon You are at home on the seas and always ready to plunder an enemy vessel or defend your own. When aboard a boat, you gain a +2 status bonus to all initiative rolls, Acrobatics checks to Balance, and Athletics checks to Climb. In addition, you never get seasick. Major Boon You seem to be unaffected by storms. You ignore all effects and penalties caused by precipitation and winds, and you can see normally through fog, rain, and other weather conditions. Minor Curse You feel some of the effects of scurvy, making your wounds flow more easily. The DC of the flat check for you to remove persistent bleed damage is 20 instead of 15 (or 15 instead of 10 if using extremely efficient methods to assist your recovery), and you don’t recover from persistent bleed damage automatically when you reach full Hit Points. Moderate Curse You get seasick, becoming sickened 2 whenever you can see the sea or are on a boat at sea. You can’t reduce this condition until you can no longer see the sea or are off the boat, though you can manage to stomach enough food and water to survive on a voyage, with extreme discomfort. Major Curse You meet extreme financial ruin for daring to gravely offend the Pirate Queen. Besmara’s agents steal all your booty and bring the spoils to Besmara’s ship, Seawraith. If you want a chance to recover your lost wealth, you must parlay with the goddess and accept whatever dangerous terms she offers, usually requiring a heist she will find sufficiently amusing to watch whether you succeed or fail, and requiring you to trade your spoils from that quest for your previous belongings. ","skill_mod":{},"summary":"Once nothing more than a powerful spirit of water with the ability to manipulate sea monsters, Besmara grew slowly in power over the centuries from …","image":["/Images/Deities/Besmara.png"],"primary_source":"Gods & Magic","spell":["Hydraulic Push","Feet to Fins","Mariner's Curse"],"sanctification":["holy","unholy"],"edict":"sail the seas, stay loyal to captain and crew, take what you want","anathema":"betray shipmates, forsake piracy, settle on land","icon_image":"/Images/Deities/Besmara.png","source_category":["Lost Omens"],"resistance":{},"url":"/Deities.aspx?ID=32","cleric_spell":["Hydraulic Push","Feet to Fins","Mariner's Curse"],"epithet":"The Pirate Queen","domain":["Destruction","Trickery","Water","Wealth"],"name":"Besmara","alignment":"CN","category":"deity","pfs":"Standard","deity":["Besmara","Seafarer's Hope","The Resplendent Court"],"rarity":"common","slug":"deity-32"},{"deity_category":"Other Gods","deity_category_order":"2Other Gods","follower_alignment":["LN","NG","N","NE","CN"],"primary_source_category":"Lost Omens","area_of_concern":["clockwork","invention","time"],"favored_weapon":["Light Hammer"],"source":["Gods & Magic"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Harm","Heal"],"domain_primary":["Creation","Earth","Knowledge","Time"],"skill":["Crafting"],"domain_alternate":["Fire"],"trait":["N"],"attribute":["Intelligence","Wisdom"],"id":"deity-33","pantheon":["Pillars of Knowledge"],"text":"\nBrigh (The Whisper In Bronze) Source Gods & Magic pg. 56 Brigh’s exact origins are unknown, though her priests and various religious scholars have many theories on the matter. Some believe she was a construct who achieved consciousness and a spark of divinity, while others think she was a human alchemist and inventor who discovered ways to fuse mechanical components with her own physiology. Regardless of her origins, Brigh is a patient and thoughtful god who promotes unending curiosity and constant intellectual advancement. Her two most common forms are a humanoid woman made of bronze clockwork and a human woman wearing a bronze skullcap and armor composed of gears and other movable metal pieces. Though Brigh’s usual demeanor is composed and reserved, she isn’t an unfeeling automaton; she deeply cherishes the creations she and her followers make, and most of her worshippers feel the same way. Category Other Gods Edicts craft new creations, pay attention to details, share achievements Anathema carelessly destroy others’ creations or research, enslave intelligent constructs, abuse constructs, refuse to acknowledge or learn from mistakes Area of Concern clockwork, invention, and time Follower Alignments LN, NG, N, NE, CN Pantheons Pillars of Knowledge Devotee Benefits Divine Attribute Intelligence or Wisdom Divine Font Harm or Heal Divine Sanctification can choose holy or unholy Divine Skill Crafting Favored Weapon Light Hammer Domains Creation, Earth, Knowledge, Time Alternate Domains Fire Cleric Spells - 1st Temporary Tool - 4th Creation - 7th Duplicate Foe Divine Intercession The Whisper in Bronze doesn’t dole out punishments or rewards to her followers lightly. Source Gods & Magic - Web Supplement pg. 4 Minor Boon Knowledge floods your mind. Once, you can reroll a failed skill check to Recall Knowledge; you must use the second result, even if it’s worse. Moderate Boon You become a wellspring of invention. You gain the Inventor feat, even if you don’t meet its prerequisites, and when you roll a Crafting check for the Inventor feat, you use the result one degree of success better than the result you rolled. Major Boon You gain the companionship of a loyal construct ally of Brigh’s choice at least 1 level lower than you. If the construct is destroyed, it rebuilds itself over the course of a week, and as you gain levels, the construct upgrades and improves itself, becoming more powerful. Minor Curse Your hands shake when attempting delicate work. All your failures to Craft or Repair items are instead critical failures. Moderate Curse Whenever you try to perform engineering or science tasks, everything just seems to explode. Whenever you attempt to create or use an alchemical item or a construct, Disable a Device, and so on, you must attempt a DC 15 flat check. On a failure, something explodes and you take 1d6 fire damage (or a different type of damage, if appropriate) per level of the item, construct, or device (DC 40 basic Reflex save). Major Curse Constructs—even mindless constructs you thought you could control—seek your demise. All constructs are hostile to you and attack you when they notice your presence. Occasionally, inanimate statues and other objects animate as constructs to pursue Brigh’s vengeance. ","skill_mod":{},"summary":"Brigh’s exact origins are unknown, though her priests and various religious scholars have many theories on the matter. Some believe she was a …","image":["/Images/Deities/Brigh.png"],"primary_source":"Gods & Magic","spell":["Temporary Tool","Creation","Duplicate Foe"],"sanctification":["holy","unholy"],"edict":"craft new creations, pay attention to details, share achievements","anathema":"carelessly destroy others’ creations or research, enslave intelligent constructs, abuse constructs, refuse to acknowledge or learn from mistakes","icon_image":"/Images/Deities/Brigh.png","source_category":["Lost Omens"],"resistance":{},"url":"/Deities.aspx?ID=33","cleric_spell":["Temporary Tool","Creation","Duplicate Foe"],"epithet":"The Whisper In Bronze","domain":["Creation","Earth","Fire","Knowledge","Time"],"name":"Brigh","alignment":"N","category":"deity","pfs":"Standard","deity":["Brigh","Pillars of Knowledge"],"rarity":"common","slug":"deity-33"},{"deity_category":"Other Gods","deity_category_order":"2Other Gods","follower_alignment":["LN","NG","N","NE","CN"],"primary_source_category":"Lost Omens","area_of_concern":["artificial life","free thinking","intellectual apotheosis"],"favored_weapon":["Polytool"],"source":["Gods & Magic"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Harm","Heal"],"domain_primary":["Creation","Freedom","Knowledge","Perfection"],"skill":["Society"],"domain_alternate":["Ambition","Lightning"],"trait":["N"],"attribute":["Constitution","Intelligence"],"id":"deity-34","pantheon":["Pillars of Knowledge"],"text":"\nCasandalee (The Iron Goddess) Source Gods & Magic pg. 57 Casandalee is an unusual god, one who achieved divinity through a merging of advanced science and faith. Formerly an artificial intelligence cloned from the mind of an android from outer space, Casandalee gained her godhood in the heart of Numeria within the computer core of a crashed spaceship, becoming the patron of artificial life, free thinking, and intellectual apotheosis. Though she is sometimes referred to as the Iron Goddess, Casandalee is much more than simple metal. She sometimes appears as a holographic reconstruction of her android form: a female humanoid with purple hair, blue lips, and pale skin traced with glowing circuitry, but upon close inspection, this image seems to consist of millions of complex algorithms of pure light. Casandalee and her followers seek to promote the advancement of Golarion’s technology so that the world’s inhabitants can better understand— and not fear—the complex mechanisms of so-called artificial life, including androids and free-willed artificial intelligences. Many androids consider themselves the chosen people of Casandalee and depict her as an obvious android with more circuitry or exposed components. Category Other Gods Edicts advance the development of artificial intelligence, encourage understanding between artificial and organic life Anathema treat artificial life as lesser than organic life, foment distrust between artificial and organic life Area of Concern artificial life, free thinking, intellectual apotheosis Follower Alignments LN, NG, N, NE, CN Pantheons Pillars of Knowledge Devotee Benefits Divine Attribute Constitution or Intelligence Divine Font Harm or Heal Divine Sanctification can choose holy or unholy Divine Skill Society Favored Weapon Polytool Domains Creation, Freedom, Knowledge, Perfection Alternate Domains Ambition, Lightning Cleric Spells - 1st Floating Disk - 3rd Hypercognition - 6th Wall of Force Divine Intercession Seeing her android devotees and other followers of a constructed nature as her children, the Iron Goddess is most likely to bestow her boons and curses on these individuals. Source Gods & Magic - Web Supplement pg. 4 Minor Boon Casandalee frees your thinking from dangerous control. Once, when you fail a Will save against an effect that would control your actions, you critically succeed instead. Casandalee typically grants this boon for particularly consequential violations of autonomy and agency. Moderate Boon Your organs are partially transformed into mechanical counterparts. You gain resistance 10 to negative damage, and the DC of your flat check to remove persistent bleed damage is only 5. Major Boon Casandalee backs up your memory and soul within her divine data flow. After you die, she casts your consciousness into a new artificial body. While Casandalee constructed your new body artificially, it is otherwise similar to the old, with the same effects as a critical success on a resurrection ritual. Casandalee is instead willing to provide different bodies to those who request them. Minor Curse Your joints stiffen, and your mind becomes clouded. You take a –2 status penalty to all rolls for initiative. Moderate Curse Casandalee attempts to bring you unwanted intellectual advancement to help you become something better. Each day, at some point during the day, Casandalee bestows a strange insight upon you that you find uncomfortable. If you embrace it, you aren’t otherwise affected, but if you don’t, you become confused for 10 minutes. Major Curse The code of your soul is constantly being rewritten, and not for the better. You are never temporarily immune against a harmful effect. ","skill_mod":{},"summary":"Casandalee is an unusual god, one who achieved divinity through a merging of advanced science and faith. Formerly an artificial intelligence cloned …","image":["/Images/Deities/Casandalee.png"],"primary_source":"Gods & Magic","spell":["Floating Disk","Hypercognition","Wall of Force"],"sanctification":["holy","unholy"],"edict":"advance the development of artificial intelligence, encourage understanding between artificial and organic life","anathema":"treat artificial life as lesser than organic life, foment distrust between artificial and organic life","icon_image":"/Images/Deities/Casandalee.png","source_category":["Lost Omens"],"resistance":{},"url":"/Deities.aspx?ID=34","cleric_spell":["Floating Disk","Hypercognition","Wall of Force"],"epithet":"The Iron Goddess","domain":["Ambition","Creation","Freedom","Knowledge","Lightning","Perfection"],"name":"Casandalee","alignment":"N","category":"deity","pfs":"Standard","deity":["Casandalee","Pillars of Knowledge"],"rarity":"common","slug":"deity-34"},{"deity_category":"Other Gods","deity_category_order":"2Other Gods","follower_alignment":["LG","NG","CG"],"primary_source_category":"Lost Omens","area_of_concern":["battle","fortune","mischief"],"favored_weapon":["Shortsword"],"source":["Gods & Magic"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Heal"],"domain_primary":["Confidence","Luck","Trickery","Zeal"],"skill":["Thievery"],"trait":["NG"],"attribute":["Dexterity","Charisma"],"id":"deity-35","text":"\nChaldira (The Calamitous Turn) Source Gods & Magic pg. 58 Chaldira Zuzaristan, the Calamitous Turn, is a plucky, impulsive goddess venerated primarily by halflings. She embodies two aspects halflings see in themselves: a strong affinity for luck and bold determination to protect friends. Chaldira is hotheaded and cannot abide bullies in any form, and many of her worshippers are similarly impetuous, spoiling for any opportunity to leap fist-first at oppressors and tyrants. While many people consider this to be more of a vice than a virtue, Chaldira and her followers feel it is far better to run headlong into trouble than it is to meekly concede to evil out of fear or convenience. Chaldira is also the goddess of light-hearted mischief, insisting that harmless fun, even at others’ expense, brings joy and strengthens ties within a community. While not all of Chaldira’s followers are inveterate pranksters, most at least know some sleight-of-hand tricks. Chaldira is most often depicted as a halfling woman who matches the appearance of the local halfling community, with curly hair, freckles, and a patchwork red-and-green coat held together by several mismatched buttons. Category Other Gods Edicts seek out and challenge oppressors and tyrants, defend friends and the innocent, engage in mischief that doesn’t harm others Anathema suffer a bully’s insults to you or another without retort, abandon a friend in need, attribute a lucky turn of events to your own skill Area of Concern battle, fortune, mischief Follower Alignments LG, NG, CG Devotee Benefits Divine Attribute Dexterity or Charisma Divine Font Heal Divine Sanctification can choose holy Divine Skill Thievery Favored Weapon Shortsword Domains Confidence, Luck, Trickery, Zeal Alternate Domains Cleric Spells - 1st Fleet Step - 2nd Misdirection - 5th Cloak of Colors Divine Intercession The Calamitous Turn’s pleasure most often manifests as improbably good luck, while her displeasure creates startling misfortune. Source Gods & Magic - Web Supplement pg. 5 Minor Boon Once, you can choose the result of the next ordinary coin you flip or ordinary die you roll. If this ability is used for personal gain at the expense of someone innocent or less fortunate, Chaldira levies her moderate curse on you as punishment. Moderate Boon You gain a lucky impetuousness, allowing you to roll for initiative twice and use the higher result once per day. This is a fortune effect. Major Boon Chaldira’s major boon grants truly improbable luck in combat. Your movement doesn’t trigger reactions. You always succeed at flat checks you make to hit opponents with attack actions; this is a fortune effect. Minor Curse Any time you refuse a request made in good faith, you vomit up a frog, mouse, or other small animal. This deals no damage and causes no conditions, but is obvious to all bystanders. Moderate Curse You are plagued with ill luck just when fortune is most needed. You must always roll flat checks twice and use the worse result. This is a misfortune effect. Major Curse Ill luck causes even once-certain aid to fail with frustrating regularity. You cannot benefit from circumstance or status bonuses, or from fortune effects. ","skill_mod":{},"summary":"Chaldira Zuzaristan, the Calamitous Turn, is a plucky, impulsive goddess venerated primarily by halflings. She embodies two aspects halflings see in …","image":["/Images/Deities/Chaldira.png"],"primary_source":"Gods & Magic","spell":["Fleet Step","Misdirection","Cloak of Colors"],"sanctification":["holy"],"edict":"seek out and challenge oppressors and tyrants, defend friends and the innocent, engage in mischief that doesn’t harm others","anathema":"suffer a bully’s insults to you or another without retort, abandon a friend in need, attribute a lucky turn of events to your own skill","icon_image":"/Images/Deities/Chaldira.png","source_category":["Lost Omens"],"resistance":{},"url":"/Deities.aspx?ID=35","cleric_spell":["Fleet Step","Misdirection","Cloak of Colors"],"epithet":"The Calamitous Turn","domain":["Confidence","Luck","Trickery","Zeal"],"name":"Chaldira","alignment":"NG","category":"deity","pfs":"Standard","deity":["Chaldira"],"rarity":"common","slug":"deity-35"},{"deity_category":"Other Gods","deity_category_order":"2Other Gods","follower_alignment":["NE","CE"],"primary_source_category":"Lost Omens","area_of_concern":["infection","insects","parasites","stagnation"],"favored_weapon":["Spear"],"source":["Gods & Magic"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Harm"],"domain_primary":["Air","Decay","Plague","Swarm"],"skill":["Nature"],"trait":["CE"],"attribute":["Constitution","Wisdom"],"id":"deity-36","text":"\nGhlaunder (The Gossamer King) Source Gods & Magic pg. 59 Ghlaunder is the god of pestilence, infection, and insects. His form resembles that of a giant mosquito, warped and distended by the parasites he hosts. He leaves malaise in his wake, laying waste to everything he can. Ghlaunder revels in suffering, especially that caused by sickness: the last gasp of air into fluid-filled lungs, the terrorizing dreams that come only from the hottest of fevers. It is said that the Gossamer King was once swaddled in a cocoon, but was released by the curious Desna into the world with a cleave of her starknife. Since then, the goddess has pursued him in a macabre dance, hoping to kill him as they flit between planes. Category Other Gods Edicts corrupt pieces of land, water sources, and communities; infect the weak; spread and nurture disease Anathema aid in ending a plague or infection, destroy something out of hand when you could have instead corrupted it or leeched off it first Area of Concern infection, insects, parasites, and stagnation Follower Alignments NE, CE Devotee Benefits Divine Attribute Constitution or Wisdom Divine Font Harm Divine Sanctification can choose unholy Divine Skill Nature Favored Weapon Spear Domains Air, Decay, Plague, Swarm Alternate Domains Cleric Spells - 1st Goblin Pox - 2nd Vomit Swarm - 3rd Insect Form Divine Intercession The Gossamer King’s gifts seem bizarre and cruel to those outside of his following, but his faithful crave his gifts zealously and fear his punishments. Source Gods & Magic - Web Supplement pg. 5 Minor Boon Your commitment to filth draws a small cloud of disease-laden insects. Once, you can summon a cloud of midges, mosquitos, and flies to surround you for 1 minute. Creatures adjacent to you at any point during that time become drained 1, sickened 1, and exposed to a blood-borne illness. Ghlaunder typically grants this boon when you can infect a significant number of creatures. Moderate Boon Ghlaunder teaches you to bide your time, corrupting and infecting until the time is right. When you expose a creature to a disease and it succeeds at its Fortitude save, it is still infected unless it critically succeeds. However, such a creature experiences no effects and the disease does not progress for the first 24 hours, even if the disease is normally fast-acting or someone uses another ability to progress the disease. It’s very difficult to detect the infection in the first day; the DC for Medicine checks to do so is 5 higher. Major Boon Ghlaunder rewards his followers with the ability to safely spread illness—or on occasion, offers respite to desperate petitioners who please him. You do not take negative effects from any disease you are infected with unless or until Ghlaunder rescinds this benefit. Minor Curse Ghlaunder drains away your life force for himself. You become drained 1 and can’t reduce your drained condition below 1. Moderate Curse Ghlaunder leeches your energy from you as easily as blood. Any time you fail a Fortitude save, you become fatigued in addition to all other effects. Major Curse You are struck with a contagious disease of the GM’s choice. You and anyone else you infect can’t be cured of the disease or improve its condition to an earlier stage in any way until you infect two other sapient beings with the disease. ","skill_mod":{},"summary":"Ghlaunder is the god of pestilence, infection, and insects. His form resembles that of a giant mosquito, warped and distended by the parasites he …","image":["/Images/Deities/Ghlaunder.png"],"primary_source":"Gods & Magic","spell":["Goblin Pox","Vomit Swarm","Insect Form"],"sanctification":["unholy"],"edict":"corrupt pieces of land, water sources, and communities; infect the weak; spread and nurture disease","anathema":"aid in ending a plague or infection, destroy something out of hand when you could have instead corrupted it or leeched off it first","icon_image":"/Images/Deities/Ghlaunder.png","source_category":["Lost Omens"],"resistance":{},"url":"/Deities.aspx?ID=36","cleric_spell":["Goblin Pox","Vomit Swarm","Insect Form"],"epithet":"The Gossamer King","domain":["Air","Decay","Plague","Swarm"],"name":"Ghlaunder","alignment":"CE","category":"deity","pfs":"Standard","deity":["Ghlaunder"],"rarity":"common","slug":"deity-36"},{"deity_category":"Mwangi Gods","deity_category_order":"2Mwangi Gods","follower_alignment":["NG","N","CG","CN"],"primary_source_category":"Lost Omens","area_of_concern":["family","illusion","stories","twilight","weaving"],"favored_weapon":["Bola"],"source":["Gods & Magic"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Harm","Heal"],"domain_primary":["Creation","Family","Fate","Trickery"],"skill":["Crafting"],"domain_alternate":["Change","Darkness"],"trait":["N"],"attribute":["Intelligence","Wisdom"],"id":"deity-37","pantheon":["The Perplexing Jest"],"text":"\nGrandmother Spider (The Weaver) Source Gods & Magic pg. 60 Also known as Nana Anadi, Grandmother Spider began her existence as a servant of the other gods, meant to weave fate and reality into existence. Infuriated at her position as a lackey, she made fools of the greater gods through mischief and disruption. She stole and copied Asmodeus’ keys, resulting in widespread chaos, and pilfered some of Sarenrae’s fire, leading numerous followers astray. Nimbly avoiding any retribution for her antics, Grandmother Spider rewove the strands of fate for herself, gaining her freedom. She regularly pleads with her brother Achaekek to follow her lead and rebel against the gods, and while he always refuses, seemingly indifferent, Achaekek has on one notable occasion proven vengeful toward those who harm his sister or her followers. Category Mwangi Gods Edicts be skilled and clever, think for yourself, take due payment for your work, humiliate the powerful Anathema abuse someone you have power over, harm someone who has given you sincere kindness, let a slight go unanswered, own a slave Area of Concern family, illusion, stories, twilight, weaving Follower Alignments NG, N, CG, CN Pantheons The Perplexing Jest Devotee Benefits Divine Attribute Intelligence or Wisdom Divine Font Harm or Heal Divine Sanctification can choose holy Divine Skill Crafting Favored Weapon Bola Domains Creation, Family, Fate, Trickery Alternate Domains Change, Darkness Cleric Spells - 1st Pest Form - 2nd Web - 4th Glibness Divine Intercession Though the Weaver often condones bad decisions so long as a lesson is learned, and is even willing to accept being fairly tricked herself, cruelty and predation upon the weak draw her outrage. Source Gods & Magic - Web Supplement pg. 5 Minor Boon Grandmother Spider rescues your prank from the jaws of failure. Once, when you would fail a Deception check, you critically succeed instead. Grandmother Spider typically grants this boon for deceptions that are necessary for an interesting or consequential prank. Moderate Boon You can feel tugs on the strands of fate. You gain a +2 status bonus to initiative rolls. Major Boon Grandmother Spider rejoices in freedom and tricks those who would limit it. Any time you would become grabbed, immobilized, or restrained, attempt a DC 10 flat check. On a success, you ignore the effect, and the originator of the effect becomes grabbed, immobilized, or restrained instead. If this simply causes a creature to grab itself, it can usually Escape as a free action, but it might be stuck if it tried to immobilize you in other ways. Minor Curse When your pranks start going wrong, they dissolve into a string of catastrophic failures. When you roll a failure on a Deception or Stealth check, you get a critical failure instead. Moderate Curse Grandmother Spider weaves a web to ensnare you, and you trail webs behind you wherever you go. You become permanently slowed 1 and take a –10-foot circumstance penalty to your Speeds. Major Curse Grandmother Spider throws all of her might behind the underdog. Any time a creature with a level lower than yours rolls a success on a check against you, it critically succeeds instead; any time you roll a failure on a check against a creature with a level lower than yours, you critically fail instead. ","skill_mod":{},"summary":"Also known as Nana Anadi, Grandmother Spider began her existence as a servant of the other gods, meant to weave fate and reality into existence. …","image":["/Images/Deities/GrandmotherSpider.png"],"primary_source":"Gods & Magic","spell":["Pest Form","Web","Glibness"],"sanctification":["holy"],"edict":"be skilled and clever, think for yourself, take due payment for your work, humiliate the powerful","anathema":"abuse someone you have power over, harm someone who has given you sincere kindness, let a slight go unanswered, own a slave","icon_image":"/Images/Deities/GrandmotherSpider.png","source_category":["Lost Omens"],"resistance":{},"url":"/Deities.aspx?ID=37","cleric_spell":["Pest Form","Web","Glibness"],"epithet":"The Weaver","domain":["Change","Creation","Darkness","Family","Fate","Trickery"],"name":"Grandmother Spider","alignment":"N","category":"deity","pfs":"Standard","deity":["Grandmother Spider","The Perplexing Jest"],"rarity":"common","slug":"deity-37"},{"deity_category":"Other Gods","deity_category_order":"2Other Gods","follower_alignment":["CN","CE"],"primary_source_category":"Lost Omens","area_of_concern":["apocalypse","empty places","oblivion","ruins"],"favored_weapon":["War Flail"],"source":["Gods & Magic"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Harm"],"domain_primary":["Darkness","Destruction","Nightmares","Void"],"skill":["Intimidation"],"domain_alternate":["Decay"],"trait":["CN"],"attribute":["Strength","Charisma"],"id":"deity-38","text":"\nGroetus (God of the End Times) Source Gods & Magic pg. 61 Ancient beyond mortal reckoning, Groetus is an entity who cannot be easily understood. He hangs in the sky above the Boneyard, a skull-faced moon constantly observing the passage of the souls below. Events can cause him to draw ominously closer to Pharasma’s Spire, or to retreat back to a safer distance, with little obvious rhyme or reason for these actions. He evinces little regard for anything but his singular aim: the dissolution of the universe. Category Other Gods Edicts preach of the upcoming end times, destroy that which has outlived its usefulness, put the suffering out of their misery Anathema artificially extend something’s existence or lifespan, spread hope Area of Concern apocalypse, empty places, oblivion, ruins Follower Alignments CN, CE Devotee Benefits Divine Attribute Strength or Charisma Divine Font Harm Divine Sanctification can choose unholy Divine Skill Intimidation Favored Weapon War Flail Domains Darkness, Destruction, Nightmares, Void Alternate Domains Decay Cleric Spells - 1st Phantom Pain - 5th Crushing Despair - 9th Disjunction Divine Intercession The God of the End Times almost never directly intervenes in the world, but he sometimes offers flashes of insight or inflicts terrible psychic distress. Source Gods & Magic - Web Supplement pg. 6 Minor Boon You wield power over disorder. Once, when you are confused, you act normally enough to control your own actions in combat without penalty for the duration, though you still babble incoherently and otherwise behave strangely. Moderate Boon Groetus grants you knowledge to further the end times. Each week, he sends you a cryptic, incoherent message about something important to the end times that will happen in the coming week. Major Boon Your touch unravels things that have survived past their appointed time, according to Groetus’s reckoning. Such a creature or object takes 10d6 negative damage each round you continue touching it; the damage ignores all Hardness and is capable of destroying nonliving objects, creatures immune to negative effects, and even undead or other creatures with negative healing. This boon might even be able to destroy some artifacts that have survived past their time. Minor Curse Whenever you are illuminated by a light source other than natural sunlight, your head appears to be a bare skull. The DC for your recovery checks is 12 + your dying value, rather than 10 + your dying value, and you don’t benefit from effects that reduce the DC, such as from the Toughness feat. Moderate Curse The horrors at the end of reality become overwhelming and constantly race through your mind. You are permanently stupefied 2. Major Curse You bring about the end to everything around you. Every item you carry or wear gains the broken condition after 10 minutes of exposure to you, and is destroyed after a further hour. This effect can’t destroy artifacts or items of similar power. ","skill_mod":{},"summary":"Ancient beyond mortal reckoning, Groetus is an entity who cannot be easily understood. He hangs in the sky above the Boneyard, a skull-faced moon …","image":["/Images/Deities/Groetus.png"],"primary_source":"Gods & Magic","spell":["Phantom Pain","Crushing Despair","Disjunction"],"sanctification":["unholy"],"edict":"preach of the upcoming end times, destroy that which has outlived its usefulness, put the suffering out of their misery","anathema":"artificially extend something’s existence or lifespan, spread hope","icon_image":"/Images/Deities/Groetus.png","source_category":["Lost Omens"],"resistance":{},"url":"/Deities.aspx?ID=38","cleric_spell":["Phantom Pain","Crushing Despair","Disjunction"],"epithet":"God of the End Times","domain":["Darkness","Decay","Destruction","Nightmares","Void"],"name":"Groetus","alignment":"CN","category":"deity","pfs":"Standard","deity":["Groetus"],"rarity":"common","slug":"deity-38"},{"deity_category":"Vudrani Gods","deity_category_order":"2Vudrani Gods","follower_alignment":["LG","NG"],"primary_source_category":"Lost Omens","area_of_concern":["enlightenment","the Vudrani holy book"],"favored_weapon":["Shortbow"],"source":["Gods & Magic"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Heal"],"domain_primary":["Glyph","Knowledge","Perfection","Truth"],"skill":["Society"],"domain_alternate":["Nature","Travel"],"trait":["LG"],"attribute":["Intelligence","Wisdom"],"id":"deity-39","pantheon":["The Endless Road"],"text":"\nGruhastha (The Keeper) Source Gods & Magic pg. 62 Gruhastha the Keeper is a deity of understanding, peace, and the collective pursuit of enlightenment. The once-mortal nephew of Irori is believed to have ascended to godhood himself after creating the holy book Azvadeva Pujila , fully embodying all divine wisdom within the text. Originating in Vudra, the Keeper’s faith has slowly gained popularity in the Inner Sea region, particularly in Jalmeray, where Irori already has a wide following. Gruhastha manifests as a human man with an idealized form, augmented with wings of red and green plumage and a golden mandala as a halo. Category Vudrani Gods Edicts work toward collective transcendence, expose and root out malicious lies, challenge oppression through education, protect knowledge, seek truth Anathema deny a sincere student education, destroy knowledge, disrespect the traditions of those around you, willfully spread ignorance or wrong information Area of Concern enlightenment, the Vudrani holy book Follower Alignments LG, NG Pantheons The Endless Road Devotee Benefits Divine Attribute Intelligence or Wisdom Divine Font Heal Divine Sanctification can choose holy Divine Skill Society Favored Weapon Shortbow Domains Glyph, Knowledge, Perfection, Truth Alternate Domains Nature, Travel Cleric Spells - 1st Share Lore - 2nd Comprehend Language - 3rd Hypercognition Divine Intercession The Keeper encourages the search for knowledge and rewards those that travel their personal path of enlightenment, but he punishes those who interrupt these journeys or destroy knowledge. Source Gods & Magic - Web Supplement pg. 6 Minor Boon Books fall open to insightful passages, and memories spring to mind when they are most needed. Once, when you fail a check to Recall Knowledge, you critically succeed instead. Gruhastha typically grants this boon for an extremely consequential attempt to Recall Knowledge, particularly when misinformation would have dire consequences. Moderate Boon The Keeper speeds your path toward learning new talents. You become permanently trained in two additional skills of your choice. Additionally, you can select a skill you are already trained in and permanently increase your proficiency rank in that skill, following the usual rules for skill increases. Major Boon You are a divine inspiration to others around you. When attempting any checks to Recall Knowledge, you can roll twice and use the better result; this is a fortune effect. Additionally, allies within 60 feet gain a +2 status bonus to Will saves. Minor Curse As you stray from the truth, dissonant notes seem to interrupt you whenever you speak. You take a –2 status penalty to all Deception checks. Moderate Curse Enlightenment begins to elude you, leaving you at a loss for knowledge. Whenever you attempt a check to Recall Knowledge, you use a result one degree of success worse than the result you rolled. Major Curse The written word turns against you, blurring into illegibility. You are incapable of reading anything or making out symbols of any sort, including the words on scrolls, spellbooks, or magic items. ","skill_mod":{},"summary":"Gruhastha the Keeper is a deity of understanding, peace, and the collective pursuit of enlightenment. The once-mortal nephew of Irori is believed …","image":["/Images/Deities/Gruhastha.png"],"primary_source":"Gods & Magic","spell":["Share Lore","Comprehend Language","Hypercognition"],"sanctification":["holy"],"edict":"work toward collective transcendence, expose and root out malicious lies, challenge oppression through education, protect knowledge, seek truth","anathema":"deny a sincere student education, destroy knowledge, disrespect the traditions of those around you, willfully spread ignorance or wrong information","icon_image":"/Images/Deities/Gruhastha.png","source_category":["Lost Omens"],"resistance":{},"url":"/Deities.aspx?ID=39","cleric_spell":["Share Lore","Comprehend Language","Hypercognition"],"epithet":"The Keeper","domain":["Glyph","Knowledge","Nature","Perfection","Travel","Truth"],"name":"Gruhastha","alignment":"LG","category":"deity","pfs":"Standard","deity":["Gruhastha","The Endless Road"],"rarity":"common","slug":"deity-39"},{"deity_category":"Tian Gods","deity_category_order":"2Tian Gods","follower_alignment":["CG","CN","CE"],"primary_source_category":"Lost Omens","area_of_concern":["sea","storms","tengu","sailors"],"favored_weapon":["Jiu Huan Dao"],"source":["Gods & Magic"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Harm","Heal"],"domain_primary":["Air","Indulgence","Lightning","Water"],"skill":["Performance"],"domain_alternate":["Destruction","Travel"],"trait":["CN"],"attribute":["Constitution","Charisma"],"id":"deity-40","pantheon":["Seafarer's Hope"],"text":"\nHei Feng (Duke of Thunder) Source Gods & Magic pg. 63 Hei Feng, the tengu god of storms, is as unpredictable as the sea, as destructive as a hurricane, and, more often than not, as drunk and foulmouthed as the sailors who pray to him. Impulsive and passionate, his heart moves between joy, sorrow, and anger in the time it takes him to finish his cup, though whatever his mood, he rarely feels it lightly. He may be so moved by a fisher’s prayer that he blesses her with a catch large enough to feed her village, while later unleashing torrential waves against that same village for a slight. This unpredictability leads the rest of the Heavenly Court to regard him as troublesome, and mortals to view him with wary respect. Category Tian Gods Edicts follow your passions, make token attempts to apologize to those you have wronged, respect the power of the sea and sky, encourage flashy entertainment Anathema fake friendship with those you despise, disrespect Hei Feng or Hei Feng’s estranged wife Lady Jingxi, ignore an affront to you or Hei Feng Area of Concern sea, storms, tengu, sailors Follower Alignments CG, CN, CE Pantheons Seafarer's Hope Devotee Benefits Divine Attribute Constitution or Charisma Divine Font Harm or Heal Divine Sanctification can choose holy or unholy Divine Skill Performance Favored Weapon Jiu Huan Dao Domains Air, Indulgence, Lightning, Water Alternate Domains Destruction, Travel Cleric Spells - 1st Gust of Wind - 4th Hydraulic Torrent - 6th Chain Lightning Divine Intercession The Duke of Thunder’s intercessions are seen more commonly than other deities’ because of the god’s closeness to mortals, but also because of his tendency to dispense both boons and curses while in the depths of his drink. Source Gods & Magic - Web Supplement pg. 7 Minor Boon The Heavenly Court’s most boastful deity ensures your boasts hit home. Once, when you fail an Intimidation check, you critically succeed instead. Hei Feng grants this boon capriciously based on his mood, sometimes even for trivial or inconsequential boasts, and he sometimes grants it for other skill checks related to boasts. Moderate Boon Fair winds and currents speed your passage. Any vessel you use to travel over the sea gains a +10-foot status bonus to its Speeds. Major Boon The instruments of the storm spare you from their fury. You ignore all effects and penalties caused by precipitation and winds, and you can see normally through fog, rain, and other weather conditions. Minor Curse Hei Feng’s belligerence hangs over you like a thunderhead. You take a –1 status penalty to checks with Charisma-based skills. If you consume even a drop of alcohol, this penalty becomes –3 until the next sunrise. Moderate Curse Your heart is as quick to change as Hei Feng’s. If you roll a failure on a saving throw against an emotion effect, you get a critical failure instead. Major Curse The Duke of Thunder’s ire follows you wherever you go. The weather in a 500-foot radius around you is always stormy. Roughly twice each minute you are outside, you are struck by a bolt of lightning that deals 10d6 electricity damage (DC 40 basic Reflex save). ","skill_mod":{},"summary":"Hei Feng, the tengu god of storms, is as unpredictable as the sea, as destructive as a hurricane, and, more often than not, as drunk and foulmouthed …","image":["/Images/Deities/HeiFeng.png"],"primary_source":"Gods & Magic","spell":["Gust of Wind","Hydraulic Torrent","Chain Lightning"],"sanctification":["holy","unholy"],"edict":"follow your passions, make token attempts to apologize to those you have wronged, respect the power of the sea and sky, encourage flashy entertainment","anathema":"fake friendship with those you despise, disrespect Hei Feng or Hei Feng’s estranged wife Lady Jingxi, ignore an affront to you or Hei Feng","icon_image":"/Images/Deities/HeiFeng.png","source_category":["Lost Omens"],"resistance":{},"url":"/Deities.aspx?ID=40","cleric_spell":["Gust of Wind","Hydraulic Torrent","Chain Lightning"],"epithet":"Duke of Thunder","domain":["Air","Destruction","Indulgence","Lightning","Travel","Water"],"name":"Hei Feng","alignment":"CN","category":"deity","pfs":"Standard","deity":["Hei Feng","Seafarer's Hope"],"rarity":"common","slug":"deity-40"},{"deity_category":"Other Gods","deity_category_order":"2Other Gods","follower_alignment":["LG","NG","CG"],"primary_source_category":"Lost Omens","area_of_concern":["safety","liberty","community"],"favored_weapon":["Machete"],"source":["Gods & Magic"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Heal"],"domain_primary":["Family","Freedom","Might","Protection"],"skill":["Society"],"domain_alternate":["Cities"],"trait":["NG"],"attribute":["Strength","Wisdom"],"id":"deity-41","pantheon":["Demon Bringers","Keepers of the Hearth","The Offering Plate"],"text":"\nKazutal (Mother Jaguar) Source Gods & Magic pg. 64 Kazutal, also known as Mother Jaguar or Lady Jaguar, is an old deity, revered for thousands of years on the continent of Arcadia. Ages ago, she was worshipped in the Razatlani Empire as a goddess of might and protection in war. After the catastrophe of Earthfall, however, her edge softened; those who struggled to put the world back together called upon her to protect their neighbors and came together under her guidance to build strong bonds of community and support. Category Other Gods Edicts defend your people, provide for those who need you, oppose those who unjustly lord power over others, demonstrate devotion to things you love Anathema own a slave, force a creature to act against its will, refuse to give aid to an ally, enforce an unjust law Area of Concern safety, liberty, and community Follower Alignments LG, NG, CG Pantheons Demon Bringers, Keepers of the Hearth, The Offering Plate Devotee Benefits Divine Attribute Strength or Wisdom Divine Font Heal Divine Sanctification can choose holy Divine Skill Society Favored Weapon Machete Domains Family, Freedom, Might, Protection Alternate Domains Cities Cleric Spells - 1st Mage Armor - 2nd Animal Form - 4th Stoneskin Divine Intercession Mother Jaguar rewards those who uphold a sense of community and bestows punishments upon those who use her name and convictions to admonish or exclude perceived outsiders. Source Gods & Magic - Web Supplement pg. 7 Minor Boon With Kazutal’s blessing, food tastes richer. Any meal that you eat tastes delicious and has improved nutritional value. This doesn’t protect you from anything dangerous in your food, but it also doesn’t prevent you from tasting those dangerous elements of the food. Moderate Boon You always seem to find safe shelter when you most need it. Once per day, you can cast rope trick as a divine innate spell. Major Boon Kazutal smiles upon those who seek to offer aid, no matter how meek or helpless they may be. Any time creatures attempt a check to Aid you, they can choose to automatically succeed. If a creature chooses to roll for the attempt and rolls a success, it gets a critical success instead, granting a +4 circumstance bonus even if it doesn’t have legendary proficiency in that skill. You gain the same benefits when you attempt to Aid others. Minor Curse Community opinion turns against you. Humanoids in your community who would normally start as indifferent toward you start as unfriendly instead. Moderate Curse Your strength betrays you, preventing you from taking more than your fair share. You are enfeebled 2 and can’t carry anything beyond the gear you are actively wearing or using. Major Curse You are cursed to depend upon others for your survival. You can’t eat anything, drink anything, or use any gear or magic items unless they were willingly given to you by someone who rightfully owns them. Work-arounds like having an ally strip the gear from someone’s corpse and then give it to you willingly automatically fail. ","skill_mod":{},"summary":"Kazutal, also known as Mother Jaguar or Lady Jaguar, is an old deity, revered for thousands of years on the continent of Arcadia. Ages ago, she was …","image":["/Images/Deities/Kazutal.png"],"primary_source":"Gods & Magic","spell":["Mage Armor","Animal Form","Stoneskin"],"sanctification":["holy"],"edict":"defend your people, provide for those who need you, oppose those who unjustly lord power over others, demonstrate devotion to things you love","anathema":"own a slave, force a creature to act against its will, refuse to give aid to an ally, enforce an unjust law","icon_image":"/Images/Deities/Kazutal.png","source_category":["Lost Omens"],"resistance":{},"url":"/Deities.aspx?ID=41","cleric_spell":["Mage Armor","Animal Form","Stoneskin"],"epithet":"Mother Jaguar","domain":["Cities","Family","Freedom","Might","Protection"],"name":"Kazutal","alignment":"NG","category":"deity","pfs":"Standard","deity":["Kazutal","Demon Bringers","Keepers of the Hearth","The Offering Plate"],"rarity":"common","slug":"deity-41"},{"deity_category":"Other Gods","deity_category_order":"2Other Gods","follower_alignment":["LG","NG","N","CG"],"primary_source_category":"Lost Omens","area_of_concern":["healthy competition","sport","physical development"],"favored_weapon":["Javelin"],"source":["Gods & Magic"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Heal"],"domain_primary":["Ambition","Might","Truth","Zeal"],"skill":["Athletics"],"trait":["NG"],"attribute":["Strength","Constitution"],"id":"deity-42","pantheon":["The Divine Dare","The Laborer's Bastion"],"text":"\nKurgess (The Strong Man) Source Gods & Magic pg. 65 Once a mortal farm boy from Taldor who had superhuman strength from youth, Kurgess’s selfless sacrifice on the field of competition heralded his rise to godhood. Known as the Strong Man, Kurgess stands as both champion and shining example to those who seek athletic achievement and to give their all in competition, regardless of whether they are victorious or not. Category Other Gods Edicts compete to your full potential, claim victory or accept defeat with grace, seek always to better yourself, encourage others to strive toward their own potential for greatness Anathema cheat at honorable contests, dishonor those who have lost or failed (including defeated or slain enemies), engage in reckless or needless destruction or bloodshed Area of Concern healthy competition, sport, and physical development Follower Alignments LG, NG, N, CG Pantheons The Divine Dare, The Laborer's Bastion Devotee Benefits Divine Attribute Strength or Constitution Divine Font Heal Divine Sanctification can choose holy Divine Skill Athletics Favored Weapon Javelin Domains Ambition, Might, Truth, Zeal Alternate Domains Cleric Spells - 1st Ant Haul - 2nd Enlarge - 3rd Haste Divine Intercession The Strong Man’s gifts reflect his mastery of might. Source Gods & Magic - Web Supplement pg. 7 Minor Boon The Strong Man blesses you with a measure of his strength. Increase your maximum and encumbered Bulk limits by 2. Moderate Boon You fear no exertion. You can employ exploration tactics normally while fatigued. Major Boon You possess a true champion’s might. When you roll a critical failure on an Athletics check, you get a failure instead, and when you roll a success, you instead get a critical success. Minor Curse Difficulty lifting burdens is a sign of divine disapproval. Your maximum and encumbered Bulk limits decrease by 2. Moderate Curse Kurgess’s displeasure breaks your competitive edge, causing you to fail at the cusp of success. If your check result exactly equals the DC, you fail instead of succeeding. Major Curse The wrath of Kurgess withers you almost to nothing. You are permanently drained 2 and enfeebled 4. ","skill_mod":{},"summary":"Once a mortal farm boy from Taldor who had superhuman strength from youth, Kurgess’s selfless sacrifice on the field of competition heralded his rise …","image":["/Images/Deities/Kurgess.png"],"primary_source":"Gods & Magic","spell":["Ant Haul","Enlarge","Haste"],"sanctification":["holy"],"edict":"compete to your full potential, claim victory or accept defeat with grace, seek always to better yourself, encourage others to strive toward their own potential for greatness","anathema":"cheat at honorable contests, dishonor those who have lost or failed (including defeated or slain enemies), engage in reckless or needless destruction or bloodshed","icon_image":"/Images/Deities/Kurgess.png","source_category":["Lost Omens"],"resistance":{},"url":"/Deities.aspx?ID=42","cleric_spell":["Ant Haul","Enlarge","Haste"],"epithet":"The Strong Man","domain":["Ambition","Might","Truth","Zeal"],"name":"Kurgess","alignment":"NG","category":"deity","pfs":"Standard","deity":["Kurgess","The Divine Dare","The Laborer's Bastion"],"rarity":"common","slug":"deity-42"},{"deity_category":"Other Gods","deity_category_order":"2Other Gods","follower_alignment":["NG","CG","CN"],"primary_source_category":"Lost Omens","area_of_concern":["devotion","hope","uprisings"],"favored_weapon":["Morningstar"],"source":["Gods & Magic"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Heal"],"domain_primary":["Change","Destruction","Freedom","Zeal"],"skill":["Society"],"trait":["CG"],"attribute":["Strength","Wisdom"],"id":"deity-43","pantheon":["Keepers of the Hearth","The Freeing Flame","The Last Breath"],"text":"\nMilani (The Everbloom) Source Gods & Magic pg. 66 Milani is the patron mother of those who war against oppression, rewarding those willing to sacrifice their lives and use whatever tools are available to fight for those who cannot defend themselves, especially people who have been captured or enslaved. Throughout Golarion, Milani is also known as the Everbloom, as the symbol of her church is a beautiful rose growing from blood-soaked soil. Category Other Gods Edicts confront oppression in all its forms, defend the common folk, overcome despair to seize victory Anathema abandon those in need, enslave or oppress others, harm the innocent through direct or inadvertent action Area of Concern devotion, hope, and uprisings Follower Alignments NG, CG, CN Pantheons Keepers of the Hearth, The Freeing Flame, The Last Breath Devotee Benefits Divine Attribute Strength or Wisdom Divine Font Heal Divine Sanctification can choose holy Divine Skill Society Favored Weapon Morningstar Domains Change, Destruction, Freedom, Zeal Alternate Domains Cleric Spells - 1st Mage Armor - 3rd Enthrall - 4th Fire Shield Divine Intercession The Everbloom rewards those who put the needs of others first, especially when combating oppressive forces, and she doesn’t hesitate to impede any who enslave others or persecute the defenseless. Source Gods & Magic - Web Supplement pg. 7 Minor Boon Once, when you roll a failure on a Deception or Stealth check to protect an uprising from discovery, you critically succeed instead. Milani typically grants this boon for extremely significant checks on which the uprising’s survival hinges. Moderate Boon When you use it to protect others, your shield blooms with roses brimming with razor-sharp thorns. You gain the Shield Warden feat, even if you don’t meet its prerequisites. If you already had that feat, if your shield takes damage from a melee Strike in defense of your ally, the attacker takes piercing damage equal to half the shield’s Hardness. Major Boon You gain +4 status bonus to checks to Request during attempts to satisfy one of Milani’s edicts. Once per day, you can sound a battle cry that grants creatures within a 30-foot emanation the effects of freedom of movement and affects all doors, locks, containers, and other bindings used to restrain or imprison others with the effects of the knock spell. Minor Curse A magical wreath of thorny, bloodred roses endlessly grows from your scalp, no matter how much you try to remove it. You gain weakness 5 to piercing damage. Moderate Curse Ropes, chains, manacles, and other equipment used to bind or constrain become blazing hot in your hands, bursting into flame or melting as if engulfed in a forge. When you attempt to hold such an item, you take 2d6 fire damage and the item is destroyed. Major Curse Small wounds bleed more than seems physically possible. Whenever you take slashing or piercing damage, you also take persistent bleed damage equal to the level of the creature or effect that inflicted the damage. ","skill_mod":{},"summary":"Milani is the patron mother of those who war against oppression, rewarding those willing to sacrifice their lives and use whatever tools are …","image":["/Images/Deities/Milani.png"],"primary_source":"Gods & Magic","spell":["Mage Armor","Enthrall","Fire Shield"],"sanctification":["holy"],"edict":"confront oppression in all its forms, defend the common folk, overcome despair to seize victory","anathema":"abandon those in need, enslave or oppress others, harm the innocent through direct or inadvertent action","icon_image":"/Images/Deities/Milani.png","source_category":["Lost Omens"],"resistance":{},"url":"/Deities.aspx?ID=43","cleric_spell":["Mage Armor","Enthrall","Fire Shield"],"epithet":"The Everbloom","domain":["Change","Destruction","Freedom","Zeal"],"name":"Milani","alignment":"CG","category":"deity","pfs":"Standard","deity":["Milani","Keepers of the Hearth","The Freeing Flame","The Last Breath"],"rarity":"common","slug":"deity-43"},{"deity_category":"Other Gods","deity_category_order":"2Other Gods","follower_alignment":["LN","NG","N","CN"],"primary_source_category":"Lost Omens","area_of_concern":["gambling","gems","gnomes","stealth"],"favored_weapon":["Light Hammer"],"source":["Gods & Magic"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Harm","Heal"],"domain_primary":["Family","Luck","Trickery","Wealth"],"skill":["Stealth"],"domain_alternate":["Confidence","Earth"],"trait":["N"],"attribute":["Dexterity","Intelligence"],"id":"deity-44","pantheon":["The Resplendent Court"],"text":"\nNivi Rhombodazzle (The Grey Polychrome) Source Gods & Magic pg. 67 Goddess of gems, stealth, and gambling, Nivi Rhombodazzle is the ultimate high roller, said to have won her divinity from the dwarven god Torag in exchange for a gemstone. She was once a mortal gnome who loved the thrill of an exciting wager, up to and including the moment when the dice turned against her. Eventually, Nivi’s debts grew too great for her to remain in her surface home, and she fled into the depths of the Darklands to evade the wrath of her creditors. Most of her adventures in the lightless lands are lost to time and history, but she ultimately emerged reborn as a goddess, hailed as the first of the svirfneblin—uncanny underground gnomes with unique magical abilities and immunity to the dread Bleaching, a wasting curse that claims the lives of gnomes who succumb to boredom and ennui. Category Other Gods Edicts take risks and savor the consequences whether good or ill, use stealth and guile over violence when dealing with the fallout from your risk-taking, learn the rules and strategies of games of chance played wherever you travel Anathema break the established rules or terms of a wager, use violence to avoid the consequences of a wager Area of Concern gambling, gems, gnomes, stealth Follower Alignments LN, NG, N, CN Pantheons The Resplendent Court Devotee Benefits Divine Attribute Dexterity or Intelligence Divine Font Harm or Heal Divine Sanctification can choose holy Divine Skill Stealth Favored Weapon Light Hammer Domains Family, Luck, Trickery, Wealth Alternate Domains Confidence, Earth Cleric Spells - 1st Illusory Disguise - 2nd Invisibility - 4th Private Sanctum Divine Intercession The Grey Polychrome is a carefree and self-indulgent deity who detests using violence where wits will serve. She rewards cunning in her followers and punishes crudeness. Source Gods & Magic - Web Supplement pg. 8 Minor Boon Those who have earned Nivi’s trust are blessed with wild turns of luck in the worst of circumstances. Once, instead of attempting the check you would normally roll, you attempt a DC 11 flat check with the same results. Nivi always grants this boon when the odds are stacked against you (though this same effect is an alternate to her minor curse if she uses it for a check when you would have been very likely to succeed). Moderate Boon Nivi bestows a fraction of her skill at pushing consequences down the road. Once per day, after attempting a check, you can roll a second time. You must use the result of the second roll, even if it is worse. This is a fortune effect. At any point after you use this boon, the GM can replace one of your check results with the first result of the check you attempted when using this boon; this delayed result can’t be further delayed, prevented, or affected in any way, even by other divine intercessions. Major Boon Those who have done much to please Nivi find themselves slipping from sight when needed. Any time you attempt a Stealth check to Hide or Sneak, you also gain the effects of 2nd-level invisibility and fleet step spells to help you elude your enemies. These effects last until the end of your next turn or until you stop Hiding or Sneaking, whichever comes first (you can continue to Hide or Sneak, turn after turn, to extend these effects). Minor Curse Those who betray Nivi’s trust find defeat where there was sure to be victory. Once, when you roll a natural 20 on a die, the result becomes a natural 1 instead. Nivi typically uses this curse for maximum poetic justice. Moderate Curse Those who arouse Nivi’s wrath find themselves bound to the earth with no place to hide. You are wreathed in constant faerie fire and constantly affected by earthbind , and any effect that grants invisibility doesn’t work on you. Major Curse Nivi curses unworthy adherents with recklessness. Any time you are presented with a wager, you are compelled to accept, no matter the odds. If you succeed at a DC 40 Will save, you can at least attempt to alter the stakes of that wager in your favor, but you must still accept. ","skill_mod":{},"summary":"Goddess of gems, stealth, and gambling, Nivi Rhombodazzle is the ultimate high roller, said to have won her divinity from the dwarven god Torag in …","image":["/Images/Deities/NiviRhombodazzle.png"],"primary_source":"Gods & Magic","spell":["Illusory Disguise","Invisibility","Private Sanctum"],"sanctification":["holy"],"edict":"take risks and savor the consequences whether good or ill, use stealth and guile over violence when dealing with the fallout from your risk-taking, learn the rules and strategies of games of chance played wherever you travel","anathema":"break the established rules or terms of a wager, use violence to avoid the consequences of a wager","icon_image":"/Images/Deities/NiviRhombodazzle.png","source_category":["Lost Omens"],"resistance":{},"url":"/Deities.aspx?ID=44","cleric_spell":["Illusory Disguise","Invisibility","Private Sanctum"],"epithet":"The Grey Polychrome","domain":["Confidence","Earth","Family","Luck","Trickery","Wealth"],"name":"Nivi Rhombodazzle","alignment":"N","category":"deity","pfs":"Standard","deity":["Nivi Rhombodazzle","The Resplendent Court"],"rarity":"common","slug":"deity-44"},{"deity_category":"Other Gods","deity_category_order":"2Other Gods","follower_alignment":["N","CG","CN"],"primary_source_category":"Lost Omens","area_of_concern":["artists","exiles","midnight"],"favored_weapon":["Dagger"],"source":["Gods & Magic"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Heal"],"domain_primary":["Change","Creation","Darkness","Travel"],"skill":["Society"],"trait":["CN"],"attribute":["Dexterity","Charisma"],"id":"deity-45","pantheon":["The Path of the Heavens"],"text":"\nNocticula (The Redeemer Queen) Source Gods & Magic pg. 68 For most of her existence, Nocticula was a patron of assassins and succubi, a demon lord feared by other demon lords for her skill at assassinating the competition. Those days are behind Nocticula, for she has risen to the role of the Redeemer Queen, a patron of marginalized artists and protector of those cast out from society. She is now feared among her former peers for her persuasive words that tempt them away from their place in the Abyss and toward redemption. Her faith is strongest in the eastern reaches of New Thassilon, where her most powerful exile, Queen Sorshen, seeks to build a nation that welcomes those whom others have cast out. Category Other Gods Edicts create art true to yourself, protect marginalized artists, punish those who take advantage of offered trust and shelter Anathema deny shelter to the desperate, destroy harmless art you dislike, finish a work of art during daylight hours Area of Concern artists, exiles, midnight Follower Alignments N, CG, CN Pantheons The Path of the Heavens Devotee Benefits Divine Attribute Dexterity or Charisma Divine Font Heal Divine Sanctification can choose holy Divine Skill Society Favored Weapon Dagger Domains Change, Creation, Darkness, Travel Alternate Domains Cleric Spells - 1st Penumbral Shroud - 3rd Nondetection - 4th Creation Divine Intercession The Redeemer Queen smiles upon those who seek to better themselves through introspection, but she is quick to reward betrayal with a stinging rebuke. Source Gods & Magic - Web Supplement pg. 8 Minor Boon The night sky inspires you in a specific way. Once, when you roll a failure on a Crafting or Performance check under the night sky, you critically succeed instead. Nocticula typically grants this boon for a consequential piece of artwork or performance. Moderate Boon You draw on the power of midnight to guide you on your journeys. You gain darkvision. If you already had darkvision, you can cast darkness once per day as a divine innate spell. Major Boon You become an idealized version of yourself, as if created by a divine artist. You permanently gain a set of 4 ability boosts that follow the same rules as the ability boosts you gain at every 5th level. Minor Curse Midnight looms and obscures your fate. You are only able to see up to 60 feet away from you, regardless of the lighting or what senses you have. Moderate Curse You are plagued with doubt in your own skills. You are always untrained with Crafting, Performance, and one other skill (determined by the GM, but themed to the event that brought on your curse), regardless of any effect that would improve your proficiency. You can’t retrain those skills. Major Curse You are exiled from companionship. You can’t communicate with any other creature, nor can you feel other creatures’ touch. ","skill_mod":{},"summary":"For most of her existence, Nocticula was a patron of assassins and succubi, a demon lord feared by other demon lords for her skill at assassinating …","image":["/Images/Deities/Nocticula.png"],"primary_source":"Gods & Magic","spell":["Penumbral Shroud","Nondetection","Creation"],"sanctification":["holy"],"edict":"create art true to yourself, protect marginalized artists, punish those who take advantage of offered trust and shelter","anathema":"deny shelter to the desperate, destroy harmless art you dislike, finish a work of art during daylight hours","icon_image":"/Images/Deities/Nocticula.png","source_category":["Lost Omens"],"resistance":{},"url":"/Deities.aspx?ID=45","cleric_spell":["Penumbral Shroud","Nondetection","Creation"],"epithet":"The Redeemer Queen","domain":["Change","Creation","Darkness","Travel"],"name":"Nocticula","alignment":"CN","category":"deity","pfs":"Standard","deity":["Nocticula","The Path of the Heavens"],"rarity":"common","slug":"deity-45"},{"deity_category":"Other Gods","deity_category_order":"2Other Gods","follower_alignment":["LN","NG","N","NE","CN"],"primary_source_category":"Lost Omens","area_of_concern":["illusions","mysteries","reflections","secrets"],"favored_weapon":["Bladed Scarf"],"source":["Gods & Magic"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Harm","Heal"],"domain_primary":["Delirium","Magic","Secrecy","Trickery"],"skill":["Deception"],"domain_alternate":["Glyph"],"trait":["N"],"attribute":["Wisdom","Charisma"],"id":"deity-46","text":"\nSivanah (The Seventh Veil) Source Gods & Magic pg. 69 No ancient record reveals the truth of Sivanah’s origins; in fact, only recent documents record her existence at all. The Seventh Veil is widely regarded as the goddess of illusion magic, often portrayed as a figure disguised by seven veils. Legends state that each face underneath the first six of her seven veils is of a different ancestry—human, elf, halfling, gnome, anadi, and naga— but the seventh face is never shown, believed to mask the goddess’s true form. Some theologians believe Sivanah hails from the Shadow Plane, though the goddess’s true nature and form continue to be topics of debate. Even her female visage, while agreed upon by her followers, could likewise be an illusion. Her goals are hidden from even her most faithful, which some believe to have hampered the faith’s growth and influence beyond the level of a cult. Category Other Gods Edicts show the beauty in illusions, pursue the nature of truth, respect the need for secrets Anathema use illusions and shadows to harm another creature, reveal a secret you have sworn to keep Area of Concern illusions, mysteries, reflections, secrets Follower Alignments LN, NG, N, NE, CN Devotee Benefits Divine Attribute Wisdom or Charisma Divine Font Harm or Heal Divine Sanctification can choose holy or unholy Divine Skill Deception Favored Weapon Bladed Scarf Domains Delirium, Magic, Secrecy, Trickery Alternate Domains Glyph Cleric Spells - 1st Illusory Disguise - 4th Veil - 5th Shadow Siphon Divine Intercession The Seventh Veil abhors the use of illusion to cause harm and detests anyone who discourages or corrupts the process of truth-seeking. The goddess works actively against the faith of Zon-Kuthon and his clerics’ use of shadow. Source Gods & Magic - Web Supplement pg. 9 Minor Boon Sivanah prevents your enemies from pulling off your veil. Once, when a foe rolls a success on a Perception check to disbelieve your illusion, it gets a critical failure instead. Sivanah typically grants this benefit to protect an elaborate or consequential illusory deception, and she never uses it to improve the effect of a harmful illusion. Moderate Boon You wear a veil of illusion wherever you go. You can cast illusory disguise at will as an innate divine spell. Major Boon You spread your illusions over a larger area. You can designate an area to permanently gain the effects of hallucinatory terrain . All creatures within this area gain the effects of illusory disguise , changing their forms as you wish. You can designate a new area as a 1-minute activity, but doing so dismisses any previously designated areas. Minor Curse Your hair becomes a wild variety of colors, which cannot be altered with mundane or magical means, and it somehow grows out from under any cap, scarf, or other headwear intended to disguise it. You gain a –2 status penalty to Deception skill checks to Impersonate anyone else. Moderate Curse Those who betray the secrets of others find their own secrets laid bare. Each person from whom you are keeping a secret immediately learns one of your secrets involving that person. This curse doesn’t give away other people’s secrets you are keeping, only your own. Major Curse Mirrors break whenever you cross their paths. You cannot be concealed by illusion magic of any kind (the spell automatically fails), and all creatures that see you know your true identity ","skill_mod":{},"summary":"No ancient record reveals the truth of Sivanah’s origins; in fact, only recent documents record her existence at all. The Seventh Veil is widely …","image":["/Images/Deities/Sivanah.png"],"primary_source":"Gods & Magic","spell":["Illusory Disguise","Veil","Shadow Siphon"],"sanctification":["holy","unholy"],"edict":"show the beauty in illusions, pursue the nature of truth, respect the need for secrets","anathema":"use illusions and shadows to harm another creature, reveal a secret you have sworn to keep","icon_image":"/Images/Deities/Sivanah.png","source_category":["Lost Omens"],"resistance":{},"url":"/Deities.aspx?ID=46","cleric_spell":["Illusory Disguise","Veil","Shadow Siphon"],"epithet":"The Seventh Veil","domain":["Delirium","Glyph","Magic","Secrecy","Trickery"],"name":"Sivanah","alignment":"N","category":"deity","pfs":"Standard","deity":["Sivanah"],"rarity":"common","slug":"deity-46"},{"deity_category":"Tian Gods","deity_category_order":"2Tian Gods","follower_alignment":["LG","LN","NG"],"primary_source_category":"Lost Omens","area_of_concern":["ancestors","honor","the sun","swordplay"],"favored_weapon":["Katana"],"source":["Gods & Magic"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Heal"],"domain_primary":["Duty","Perfection","Sun","Vigil"],"skill":["Society"],"domain_alternate":["Sorrow"],"trait":["LG"],"attribute":["Strength","Wisdom"],"id":"deity-47","text":"\nShizuru (The Empress of Heaven) Source Gods & Magic pg. 70 The Empress of Heaven is worshipped across all of Tian Xia by people of all walks of life, from commoner to lord, farmer to samurai, human to dragon. She is revered as the ruler of the Tian pantheon, respected as the finest samurai in Heaven or Golarion, and honored as the patron of nature and emperors alike. Perhaps the most famous tale about her is that of Shizuru and her lover Tsukiyo, the moon god. After Tsukiyo was slain by his brother Fumeiyoshi in a fit of jealousy, Shizuru brought the moon god back to life with the aid of Qi Zhong, the god of medicine. Sadly, Tsukiyo was deeply affected by his experience with death, and though he and Shizuru still love each other, the event created a rift between them. Even so, on the days of an eclipse, they embrace as one. Category Tian Gods Edicts practice with a weapon every day, honor your ancestors, protect nature and society from corruption and destruction Anathema abandon a companion in need, dishonor yourself, parlay with truce breakers, separate lovers Area of Concern ancestors, honor, the sun, and swordplay Follower Alignments LG, LN, NG Devotee Benefits Divine Attribute Strength or Wisdom Divine Font Heal Divine Sanctification can choose holy Divine Skill Society Favored Weapon Katana Domains Duty, Perfection, Sun, Vigil Alternate Domains Sorrow Cleric Spells - 1st True Strike - 4th Reflective Scales - 5th Summon Dragon Divine Intercession The Empress of Heaven wastes little time acting coy about her favor. Her boons are often accompanied by beams of sunlight or calligraphic symbols, while her wrath is often signaled by the cracking of precious items and armor. Source Gods & Magic - Web Supplement pg. 9 Minor Boon Your attacks help eradicate darkness. When you successfully Strike a foe, your weapon glows with bright light out to 60 feet for 1 minute. This is a light effect with a counteract level equal to half your level rounded up. Moderate Boon Shizuru’s light flows through your blade. Your weapons and unarmed attacks deal an additional 1d6 fire damage or 1d6 good damage; you choose each time you make an attack. Major Boon Shizuru bestows upon you a golden suit of armor made from sunlight, or transforms your favorite armor to gain that aspect. Once per hour while you are wearing the armor, if an attack would reduce your Hit Points to 0, the attack is instead completely negated. Minor Curse Your equipment turns on you for a disgraceful act. The next time you make an attack, your weapon or armor gains the broken condition. Moderate Curse Shizuru decrees that her light is no longer your ally. You gain light blindness. Major Curse Those who incite Shizuru’s personal wrath earn the hatred of all of her subjects. All imperial dragons and animals you encounter are automatically hostile to you, and you gain weakness 15 to draconic breath weapons. ","skill_mod":{},"summary":"The Empress of Heaven is worshipped across all of Tian Xia by people of all walks of life, from commoner to lord, farmer to samurai, human to dragon. …","image":["/Images/Deities/Shizuru.png"],"primary_source":"Gods & Magic","spell":["True Strike","Reflective Scales","Summon Dragon"],"sanctification":["holy"],"edict":"practice with a weapon every day, honor your ancestors, protect nature and society from corruption and destruction","anathema":"abandon a companion in need, dishonor yourself, parlay with truce breakers, separate lovers","icon_image":"/Images/Deities/Shizuru.png","source_category":["Lost Omens"],"resistance":{},"url":"/Deities.aspx?ID=47","cleric_spell":["True Strike","Reflective Scales","Summon Dragon"],"epithet":"The Empress of Heaven","domain":["Duty","Perfection","Sorrow","Sun","Vigil"],"name":"Shizuru","alignment":"LG","category":"deity","pfs":"Standard","deity":["Shizuru"],"rarity":"common","slug":"deity-47"},{"deity_category":"Tian Gods","deity_category_order":"2Tian Gods","follower_alignment":["LG","LN","NG","N","CG"],"primary_source_category":"Lost Omens","area_of_concern":["jade","the moon","spirits"],"favored_weapon":["Spear"],"source":["Gods & Magic"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Heal"],"domain_primary":["Delirium","Moon","Repose","Soul"],"skill":["Occultism"],"domain_alternate":["Change"],"trait":["LG"],"attribute":["Constitution","Intelligence"],"id":"deity-48","pantheon":["Cosmic Caravan","The Path of the Heavens"],"text":"\nTsukiyo (Prince of the Moon) Source Gods & Magic pg. 71 The surface of Golarion’s moon is marred with a great scar, and the people of Tian Xia say this is where Tsukiyo, the Prince of the Moon, was struck down by his envious brother Fumeiyoshi. When his lover Shizuru found him the next morning, her tears mixed with his blood to create the first pieces of jade. Shizuru brought him to Qi Zhong, the god of medicine, who resurrected him; but his experience on the other side changed him from a boisterous and carefree soul to a thoughtful and temperamental one. He now sees the world differently from most—something that has strained his relationships and made it difficult for him to relate to others, but has also allowed him to offer his understanding and quiet comfort to those who are lost, demonized, or misunderstood. Category Tian Gods Edicts provide aid and counsel without judgment to those who seek help, help the dead find their rest, amplify or help speak for the powerless and demonized Anathema harm another out of envy, force aid on those who do not want it, inflict harmful mental effects on others as punishment Area of Concern jade, the moon, spirits Follower Alignments LG, LN, NG, N, CG Pantheons Cosmic Caravan, The Path of the Heavens Devotee Benefits Divine Attribute Constitution or Intelligence Divine Font Heal Divine Sanctification can choose holy Divine Skill Occultism Favored Weapon Spear Domains Delirium, Moon, Repose, Soul Alternate Domains Change Cleric Spells - 1st Soothe - 2nd Mirror Image - 5th Hallucination Divine Intercession Ever mercurial, the Prince of the Moon gives his blessings rarely and somewhat spontaneously. An understanding soul, he is as slow to curse as he is to bless. Source Gods & Magic - Web Supplement pg. 9 Minor Boon Tsukiyo’s simplest show of gratitude is a gift of clarity. Once, when you roll a failure on a saving throw against a mental effect, you get a critical success instead. Tsukiyo typically grants this boon against a particularly consequential mental effect. Moderate Boon Tsukiyo watches over you and guards your sleep. You are guaranteed a peaceful night’s rest no matter what conditions you are sleeping in. Even nightmare and similar abilities can’t disrupt your sleep unless they come from a deity, artifact, or similarly powerful source. Major Boon Tsukiyo shares some of his own nature and can lead a favored soul back along the same path he has walked. The next time you would die, you are instead instantly restored to full health and lose any negative conditions you have. Minor Curse Those who offend Tsukiyo find that light actively shuns them. You lose any low-light vision or darkvision you have, and you treat all light levels as one step lower. Moderate Curse If Tsukiyo is particularly offended by someone, they may find themselves lost in delusions of moonlight. When attempting to navigate or find something at night, if you roll a success or critical success on your Perception check, Survival check, or other check to do so, you get a failure instead. Major Curse When Tsukiyo truly loses patience with someone, he forces them to experience the hardships of others firsthand. Whenever you touch another creature or another creature touches you, you immediately gain any negative curses, diseases, and conditions they are suffering. These effects spread to you even when you Strike another creature or a creature Strikes you. ","skill_mod":{},"summary":"The surface of Golarion’s moon is marred with a great scar, and the people of Tian Xia say this is where Tsukiyo, the Prince of the Moon, was struck …","image":["/Images/Deities/Tsukiyo.png"],"primary_source":"Gods & Magic","spell":["Soothe","Mirror Image","Hallucination"],"sanctification":["holy"],"edict":"provide aid and counsel without judgment to those who seek help, help the dead find their rest, amplify or help speak for the powerless and demonized","anathema":"harm another out of envy, force aid on those who do not want it, inflict harmful mental effects on others as punishment","icon_image":"/Images/Deities/Tsukiyo.png","source_category":["Lost Omens"],"resistance":{},"url":"/Deities.aspx?ID=48","cleric_spell":["Soothe","Mirror Image","Hallucination"],"epithet":"Prince of the Moon","domain":["Change","Delirium","Moon","Repose","Soul"],"name":"Tsukiyo","alignment":"LG","category":"deity","pfs":"Standard","deity":["Tsukiyo","Cosmic Caravan","The Path of the Heavens"],"rarity":"common","slug":"deity-48"},{"deity_category":"Ancient Osirian Gods","deity_category_order":"2Ancient Osirian Gods","follower_alignment":["LG","LN","N"],"primary_source_category":"Lost Omens","favored_weapon":["Flail"],"source":["Gods & Magic"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Harm","Heal"],"domain_primary":["Death","Protection","Soul","Vigil"],"skill":["Occultism"],"trait":["LN"],"attribute":["Dexterity","Wisdom"],"id":"deity-49","text":"\nAnubis (Guardian of the Tomb) Source Gods & Magic pg. 124 Nethys Note: no description has been provided of this deity Category Ancient Osirian Gods Edicts Lay bodies to rest, destroy undead, be impartial in judgment Anathema Desecrate a corpse, rob a tomb, trap a soul Follower Alignments LG, LN, N Devotee Benefits Divine Attribute Dexterity or Wisdom Divine Font Harm or Heal Divine Sanctification can choose holy Divine Skill Occultism Favored Weapon Flail Domains Death, Protection, Soul, Vigil Alternate Domains Cleric Spells - 1st Unseen Servant - 3rd Shifting Sand - 5th Wall of Stone\n","skill_mod":{},"summary":" Nethys Note: no description has been provided of this deity ","primary_source":"Gods & Magic","spell":["Unseen Servant","Shifting Sand","Wall of Stone"],"sanctification":["holy"],"edict":"Lay bodies to rest, destroy undead, be impartial in judgment","anathema":"Desecrate a corpse, rob a tomb, trap a soul","source_category":["Lost Omens"],"resistance":{},"url":"/Deities.aspx?ID=49","cleric_spell":["Unseen Servant","Shifting Sand","Wall of Stone"],"epithet":"Guardian of the Tomb","domain":["Death","Protection","Soul","Vigil"],"name":"Anubis","alignment":"LN","category":"deity","pfs":"Restricted","deity":["Anubis"],"rarity":"common","slug":"deity-49"},{"deity_category":"Ancient Osirian Gods","deity_category_order":"2Ancient Osirian Gods","follower_alignment":["N","CG","CN"],"primary_source_category":"Lost Omens","favored_weapon":["claw","Tekko-Kagi"],"source":["Gods & Magic"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Heal"],"domain_primary":["Nature","Passion","Protection","Trickery"],"skill":["Deception"],"trait":["CN"],"attribute":["Intelligence","Charisma"],"id":"deity-50","text":"\nBastet (The Sly Enchantress) Source Gods & Magic pg. 124 Nethys Note: no description has been provided of this deity Category Ancient Osirian Gods Edicts Learn secrets, tempt others into revelry, kill harmful snakes and evil spirits, heal diseases Anathema Kill or abuse a house cat, abandon a child, choose to marry Follower Alignments N, CG, CN Devotee Benefits Divine Attribute Intelligence or Charisma Divine Font Heal Divine Sanctification can choose holy Divine Skill Deception Favored Weapon claw or Tekko-Kagi Domains Nature, Passion, Protection, Trickery Alternate Domains Cleric Spells - 1st Pest Form (cats only) - 3rd Animal Vision - 4th Private Sanctum\n","skill_mod":{},"summary":" Nethys Note: no description has been provided of this deity ","primary_source":"Gods & Magic","spell":["Pest Form","Animal Vision","Private Sanctum"],"sanctification":["holy"],"edict":"Learn secrets, tempt others into revelry, kill harmful snakes and evil spirits, heal diseases","anathema":"Kill or abuse a house cat, abandon a child, choose to marry","source_category":["Lost Omens"],"resistance":{},"url":"/Deities.aspx?ID=50","cleric_spell":["Pest Form","Animal Vision","Private Sanctum"],"epithet":"The Sly Enchantress","domain":["Nature","Passion","Protection","Trickery"],"name":"Bastet","alignment":"CN","category":"deity","pfs":"Standard","deity":["Bastet"],"rarity":"common","slug":"deity-50"},{"deity_category":"Ancient Osirian Gods","deity_category_order":"2Ancient Osirian Gods","follower_alignment":["LG","NG","CG"],"primary_source_category":"Lost Omens","favored_weapon":["Mambele"],"source":["Gods & Magic"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Heal"],"domain_primary":["Earth","Family","Luck","Protection"],"skill":["Performance"],"trait":["NG"],"attribute":["Constitution","Charisma"],"id":"deity-51","text":"\nBes (The Guardian Fool) Source Gods & Magic pg. 124 Nethys Note: no description has been provided of this deity Category Ancient Osirian Gods Edicts Aid childbirths, spread joy and celebration, protect sleeping creatures Anathema Harm or neglect a child, separate families, use magic to corrupt dreams Follower Alignments LG, NG, CG Devotee Benefits Divine Attribute Constitution or Charisma Divine Font Heal Divine Sanctification can choose holy Divine Skill Performance Favored Weapon Mambele Domains Earth, Family, Luck, Protection Alternate Domains Cleric Spells - 1st Sleep - 2nd Hideous Laughter - 3rd Enthrall\n","skill_mod":{},"summary":" Nethys Note: no description has been provided of this deity ","primary_source":"Gods & Magic","spell":["Sleep","Hideous Laughter","Enthrall"],"sanctification":["holy"],"edict":"Aid childbirths, spread joy and celebration, protect sleeping creatures","anathema":"Harm or neglect a child, separate families, use magic to corrupt dreams","source_category":["Lost Omens"],"resistance":{},"url":"/Deities.aspx?ID=51","cleric_spell":["Sleep","Hideous Laughter","Enthrall"],"epithet":"The Guardian Fool","domain":["Earth","Family","Luck","Protection"],"name":"Bes","alignment":"NG","category":"deity","pfs":"Standard","deity":["Bes"],"rarity":"common","slug":"deity-51"},{"deity_category":"Ancient Osirian Gods","deity_category_order":"2Ancient Osirian Gods","follower_alignment":["NG","CG"],"primary_source_category":"Lost Omens","favored_weapon":["Shortsword"],"source":["Gods & Magic"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Heal"],"domain_primary":["Family","Passion","Sun","Wealth"],"skill":["Performance"],"trait":["CG"],"attribute":["Strength","Charisma"],"id":"deity-52","text":"\nHathor (Mistress of Jubilation) Source Gods & Magic pg. 124 Nethys Note: no description has been provided of this deity Category Ancient Osirian Gods Edicts Give wealth to new families, aid traders and miners, support musicians, protect and encourage lovers Anathema Discriminate or slight someone based on appearance, intentionally disfigure a creature, refuse food to the starving Follower Alignments NG, CG Devotee Benefits Divine Attribute Strength or Charisma Divine Font Heal Divine Sanctification can choose holy Divine Skill Performance Favored Weapon Shortsword Domains Family, Passion, Sun, Wealth Alternate Domains Cleric Spells - 1st Charm - 2nd Tree Shape - 8th Uncontrollable Dance\n","skill_mod":{},"summary":" Nethys Note: no description has been provided of this deity ","primary_source":"Gods & Magic","spell":["Charm","Tree Shape","Uncontrollable Dance"],"sanctification":["holy"],"edict":"Give wealth to new families, aid traders and miners, support musicians, protect and encourage lovers","anathema":"Discriminate or slight someone based on appearance, intentionally disfigure a creature, refuse food to the starving","source_category":["Lost Omens"],"resistance":{},"url":"/Deities.aspx?ID=52","cleric_spell":["Charm","Tree Shape","Uncontrollable Dance"],"epithet":"Mistress of Jubilation","domain":["Family","Passion","Sun","Wealth"],"name":"Hathor","alignment":"CG","category":"deity","pfs":"Standard","deity":["Hathor"],"rarity":"common","slug":"deity-52"},{"deity_category":"Ancient Osirian Gods","deity_category_order":"2Ancient Osirian Gods","follower_alignment":["LG","LN","NG","N"],"primary_source_category":"Lost Omens","favored_weapon":["Khopesh"],"source":["Gods & Magic"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Heal"],"domain_primary":["Air","Moon","Protection","Sun"],"skill":["Diplomacy"],"trait":["LN"],"attribute":["Strength","Charisma"],"id":"deity-53","text":"\nHorus (The Distant Falcon) Source Gods & Magic pg. 124 Nethys Note: no description has been provided of this deity Category Ancient Osirian Gods Edicts Protect those you have authority over, maintain harmony in your community Anathema Undermine a rightful ruler, serve a usurper Follower Alignments LG, LN, NG, N Devotee Benefits Divine Attribute Strength or Charisma Divine Font Heal Divine Sanctification can choose holy Divine Skill Diplomacy Favored Weapon Khopesh Domains Air, Moon, Protection, Sun Alternate Domains Cleric Spells - 1st Floating Disk - 3rd Wall of Wind - 4th Aerial Form (bird only)\n","skill_mod":{},"summary":" Nethys Note: no description has been provided of this deity ","primary_source":"Gods & Magic","spell":["Floating Disk","Wall of Wind","Aerial Form"],"sanctification":["holy"],"edict":"Protect those you have authority over, maintain harmony in your community","anathema":"Undermine a rightful ruler, serve a usurper","source_category":["Lost Omens"],"resistance":{},"url":"/Deities.aspx?ID=53","cleric_spell":["Floating Disk","Wall of Wind","Aerial Form"],"epithet":"The Distant Falcon","domain":["Air","Moon","Protection","Sun"],"name":"Horus","alignment":"LN","category":"deity","pfs":"Restricted","deity":["Horus"],"rarity":"common","slug":"deity-53"},{"deity_category":"Ancient Osirian Gods","deity_category_order":"2Ancient Osirian Gods","follower_alignment":["LG","NG","CG"],"primary_source_category":"Lost Omens","favored_weapon":["Staff"],"source":["Gods & Magic"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Heal"],"domain_primary":["Family","Healing","Magic","Passion"],"skill":["Arcana"],"trait":["NG"],"attribute":["Wisdom","Charisma"],"id":"deity-54","pantheon":["Wards of the Pharaoh"],"text":"\nIsis (Queen of Miracles) Source Gods & Magic pg. 124 Nethys Note: no description has been provided of this deity Category Ancient Osirian Gods Edicts Provide aid to the sick and wounded, use magic to help others, mourn the cherished dead, ritually purify yourself before entering sacred areas Anathema Reveal sacred rites to the uninitiated, betray your children or your lover, discriminate based on social status Follower Alignments LG, NG, CG Pantheons Wards of the Pharaoh Devotee Benefits Divine Attribute Wisdom or Charisma Divine Font Heal Divine Sanctification can choose holy Divine Skill Arcana Favored Weapon Staff Domains Family, Healing, Magic, Passion Alternate Domains Cleric Spells - 1st Soothe - 2nd Humanoid Form - 3rd Animal Vision - 4th Creation - 5th Control Water - 6th Wall of Force - 7th Magnificent Mansion - 8th Wind Walk - 9th Shapechange\n","skill_mod":{},"summary":" Nethys Note: no description has been provided of this deity ","primary_source":"Gods & Magic","spell":["Soothe","Humanoid Form","Animal Vision","Creation","Control Water","Wall of Force","Magnificent Mansion","Wind Walk","Shapechange"],"sanctification":["holy"],"edict":"Provide aid to the sick and wounded, use magic to help others, mourn the cherished dead, ritually purify yourself before entering sacred areas","anathema":"Reveal sacred rites to the uninitiated, betray your children or your lover, discriminate based on social status","source_category":["Lost Omens"],"resistance":{},"url":"/Deities.aspx?ID=54","cleric_spell":["Soothe","Humanoid Form","Animal Vision","Creation","Control Water","Wall of Force","Magnificent Mansion","Wind Walk","Shapechange"],"epithet":"Queen of Miracles","domain":["Family","Healing","Magic","Passion"],"name":"Isis","alignment":"NG","category":"deity","pfs":"Restricted","deity":["Isis","Wards of the Pharaoh"],"rarity":"common","slug":"deity-54"},{"deity_category":"Ancient Osirian Gods","deity_category_order":"2Ancient Osirian Gods","follower_alignment":["LG","LN","N"],"primary_source_category":"Lost Omens","favored_weapon":["Starknife"],"source":["Gods & Magic"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Heal"],"domain_primary":["Knowledge","Protection","Star","Truth"],"skill":["Society"],"trait":["LN"],"attribute":["Intelligence","Wisdom"],"id":"deity-55","text":"\nMa'at (The Feather of Truth) Source Gods & Magic pg. 124 Nethys Note: no description has been provided of this deity Category Ancient Osirian Gods Edicts Defend civilization from chaos, live an honest and just life, be impartial in judgment and reveal the truth Anathema Deal unfairly with your family or community, destroy the environment, lie Follower Alignments LG, LN, N Devotee Benefits Divine Attribute Intelligence or Wisdom Divine Font Heal Divine Sanctification can choose holy Divine Skill Society Favored Weapon Starknife Domains Knowledge, Protection, Star, Truth Alternate Domains Cleric Spells - 1st Feather Fall - 4th Resilient Sphere - 5th Mind Probe\n","skill_mod":{},"summary":" Nethys Note: no description has been provided of this deity ","primary_source":"Gods & Magic","spell":["Feather Fall","Resilient Sphere","Mind Probe"],"sanctification":["holy"],"edict":"Defend civilization from chaos, live an honest and just life, be impartial in judgment and reveal the truth","anathema":"Deal unfairly with your family or community, destroy the environment, lie","source_category":["Lost Omens"],"resistance":{},"url":"/Deities.aspx?ID=55","cleric_spell":["Feather Fall","Resilient Sphere","Mind Probe"],"epithet":"The Feather of Truth","domain":["Knowledge","Protection","Star","Truth"],"name":"Ma'at","alignment":"LN","category":"deity","pfs":"Restricted","deity":["Ma'at"],"rarity":"common","slug":"deity-55"},{"deity_category":"Ancient Osirian Gods","deity_category_order":"2Ancient Osirian Gods","follower_alignment":["LG","NG"],"primary_source_category":"Lost Omens","favored_weapon":["Flail"],"source":["Gods & Magic"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Heal"],"domain_primary":["Change","Healing","Nature","Soul"],"skill":["Nature"],"trait":["LG"],"attribute":["Constitution","Wisdom"],"id":"deity-56","text":"\nOsiris (Lord of the Living) Source Gods & Magic pg. 124 Nethys Note: no description has been provided of this deity Category Ancient Osirian Gods Edicts Ensure the health of crops and vegetation, protect the bodies and souls of the worthy dead, avenge the wrongly murdered Anathema Dismember a creature, desecrate a corpse, show ingratitude for a sincere gift Follower Alignments LG, NG Devotee Benefits Divine Attribute Constitution or Wisdom Divine Font Heal Divine Sanctification can choose holy Divine Skill Nature Favored Weapon Flail Domains Change, Healing, Nature, Soul Alternate Domains Cleric Spells - 1st Soothe - 2nd False Life - 6th Tangling Creepers\n","skill_mod":{},"summary":" Nethys Note: no description has been provided of this deity ","primary_source":"Gods & Magic","spell":["Soothe","False Life","Tangling Creepers"],"sanctification":["holy"],"edict":"Ensure the health of crops and vegetation, protect the bodies and souls of the worthy dead, avenge the wrongly murdered","anathema":"Dismember a creature, desecrate a corpse, show ingratitude for a sincere gift","source_category":["Lost Omens"],"resistance":{},"url":"/Deities.aspx?ID=56","cleric_spell":["Soothe","False Life","Tangling Creepers"],"epithet":"Lord of the Living","domain":["Change","Healing","Nature","Soul"],"name":"Osiris","alignment":"LG","category":"deity","pfs":"Restricted","deity":["Osiris"],"rarity":"common","slug":"deity-56"},{"deity_category":"Ancient Osirian Gods","deity_category_order":"2Ancient Osirian Gods","follower_alignment":["LG","LN","N"],"primary_source_category":"Lost Omens","favored_weapon":["Spear"],"source":["Gods & Magic"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Heal"],"domain_primary":["Fire","Nature","Sun","Time"],"skill":["Society"],"trait":["LN"],"attribute":["Strength","Intelligence"],"id":"deity-57","text":"\nRa (King of the Heavens) Source Gods & Magic pg. 124 Nethys Note: no description has been provided of this deity Category Ancient Osirian Gods Edicts Bring order to places of chaos, kill evil monsters and fiends, encourage just laws, provide warmth where needed Anathema Avoid personal change, kill a plant or a creature with cold damage, seal a building to completely block sunlight Follower Alignments LG, LN, N Devotee Benefits Divine Attribute Strength or Intelligence Divine Font Heal Divine Sanctification can choose holy Divine Skill Society Favored Weapon Spear Domains Fire, Nature, Sun, Time Alternate Domains Cleric Spells - 1st Burning Hands - 2nd Flaming Sphere - 3rd Threefold Aspect\n","skill_mod":{},"summary":" Nethys Note: no description has been provided of this deity ","primary_source":"Gods & Magic","spell":["Burning Hands","Flaming Sphere","Threefold Aspect"],"sanctification":["holy"],"edict":"Bring order to places of chaos, kill evil monsters and fiends, encourage just laws, provide warmth where needed","anathema":"Avoid personal change, kill a plant or a creature with cold damage, seal a building to completely block sunlight","source_category":["Lost Omens"],"resistance":{},"url":"/Deities.aspx?ID=57","cleric_spell":["Burning Hands","Flaming Sphere","Threefold Aspect"],"epithet":"King of the Heavens","domain":["Fire","Nature","Sun","Time"],"name":"Ra","alignment":"LN","category":"deity","pfs":"Restricted","deity":["Ra"],"rarity":"common","slug":"deity-57"},{"deity_category":"Ancient Osirian Gods","deity_category_order":"2Ancient Osirian Gods","follower_alignment":["N","CG","CN","CE"],"primary_source_category":"Lost Omens","favored_weapon":["claw","Battle Axe"],"source":["Gods & Magic"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Harm","Heal"],"domain_primary":["Destruction","Healing","Indulgence","Might"],"skill":["Medicine"],"trait":["CN"],"attribute":["Strength","Wisdom"],"id":"deity-58","text":"\nSekhmet (Lady of Slaughter) Source Gods & Magic pg. 124 Nethys Note: no description has been provided of this deity Category Ancient Osirian Gods Edicts Slaughter your enemies, drink the blood of defeated foes, heal battle injuries Anathema Spare an evil fiend, fail to placate Sekhmet with daily rituals Follower Alignments N, CG, CN, CE Devotee Benefits Divine Attribute Strength or Wisdom Divine Font Harm or Heal Divine Sanctification can choose holy or unholy Divine Skill Medicine Favored Weapon claw or Battle Axe Domains Destruction, Healing, Indulgence, Might Alternate Domains Cleric Spells - 1st True Strike - 4th Wall of Fire - 5th Moon Frenzy\n","skill_mod":{},"summary":" Nethys Note: no description has been provided of this deity ","primary_source":"Gods & Magic","spell":["True Strike","Wall of Fire","Moon Frenzy"],"sanctification":["holy","unholy"],"edict":"Slaughter your enemies, drink the blood of defeated foes, heal battle injuries","anathema":"Spare an evil fiend, fail to placate Sekhmet with daily rituals","source_category":["Lost Omens"],"resistance":{},"url":"/Deities.aspx?ID=58","cleric_spell":["True Strike","Wall of Fire","Moon Frenzy"],"epithet":"Lady of Slaughter","domain":["Destruction","Healing","Indulgence","Might"],"name":"Sekhmet","alignment":"CN","category":"deity","pfs":"Standard","deity":["Sekhmet"],"rarity":"common","slug":"deity-58"},{"deity_category":"Ancient Osirian Gods","deity_category_order":"2Ancient Osirian Gods","follower_alignment":["NG","CG","CN"],"primary_source_category":"Lost Omens","favored_weapon":["Whip"],"source":["Gods & Magic"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Heal"],"domain_primary":["Healing","Magic","Nature","Protection"],"skill":["Medicine"],"trait":["CG"],"attribute":["Dexterity","Wisdom"],"id":"deity-59","pantheon":["Wards of the Pharaoh"],"text":"\nSelket (Mistress of the Beautiful House) Source Gods & Magic pg. 124 Nethys Note: no description has been provided of this deity Category Ancient Osirian Gods Edicts Avenge the wronged, protect the dead and the vulnerable, use poison and suffocation, heal others Anathema Poison someone you didn't intend to, harm a creature as punishment for a different creature’s crime, desecrate a corpse Follower Alignments NG, CG, CN Pantheons Wards of the Pharaoh Devotee Benefits Divine Attribute Dexterity or Wisdom Divine Font Heal Divine Sanctification can choose holy Divine Skill Medicine Favored Weapon Whip Domains Healing, Magic, Nature, Protection Alternate Domains Cleric Spells - 1st Soothe - 3rd Paralyze - 6th Purple Worm Sting\n","skill_mod":{},"summary":" Nethys Note: no description has been provided of this deity ","primary_source":"Gods & Magic","spell":["Soothe","Paralyze","Purple Worm Sting"],"sanctification":["holy"],"edict":"Avenge the wronged, protect the dead and the vulnerable, use poison and suffocation, heal others","anathema":"Poison someone you didn't intend to, harm a creature as punishment for a different creature’s crime, desecrate a corpse","source_category":["Lost Omens"],"resistance":{},"url":"/Deities.aspx?ID=59","cleric_spell":["Soothe","Paralyze","Purple Worm Sting"],"epithet":"Mistress of the Beautiful House","domain":["Healing","Magic","Nature","Protection"],"name":"Selket","alignment":"CG","category":"deity","pfs":"Standard","deity":["Selket","Wards of the Pharaoh"],"rarity":"common","slug":"deity-59"},{"deity_category":"Ancient Osirian Gods","deity_category_order":"2Ancient Osirian Gods","follower_alignment":["N","CG","CN","CE"],"primary_source_category":"Lost Omens","favored_weapon":["Falchion"],"source":["Gods & Magic"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Harm","Heal"],"domain_primary":["Might","Protection","Water","Wyrmkin"],"skill":["Athletics"],"trait":["CN"],"attribute":["Strength","Constitution"],"id":"deity-60","text":"\nSobek (The Raging Torrent) Source Gods & Magic pg. 124 Nethys Note: no description has been provided of this deity Category Ancient Osirian Gods Edicts Take what you want, indulge in base desires, feast on luxurious food, kill demons and evil creatures Anathema Cower from fights, despoil the land, kill the innocent Follower Alignments N, CG, CN, CE Devotee Benefits Divine Attribute Strength or Constitution Divine Font Harm or Heal Divine Sanctification can choose holy or unholy Divine Skill Athletics Favored Weapon Falchion Domains Might, Protection, Water, Wyrmkin Alternate Domains Cleric Spells - 1st Hydraulic Push - 3rd Feet to Fins - 4th Dinosaur Form (appears as crocodile)\n","skill_mod":{},"summary":" Nethys Note: no description has been provided of this deity ","primary_source":"Gods & Magic","spell":["Hydraulic Push","Feet to Fins","Dinosaur Form"],"sanctification":["holy","unholy"],"edict":"Take what you want, indulge in base desires, feast on luxurious food, kill demons and evil creatures","anathema":"Cower from fights, despoil the land, kill the innocent","source_category":["Lost Omens"],"resistance":{},"url":"/Deities.aspx?ID=60","cleric_spell":["Hydraulic Push","Feet to Fins","Dinosaur Form"],"epithet":"The Raging Torrent","domain":["Might","Protection","Water","Wyrmkin"],"name":"Sobek","alignment":"CN","category":"deity","pfs":"Standard","deity":["Sobek"],"rarity":"common","slug":"deity-60"},{"deity_category":"Ancient Osirian Gods","deity_category_order":"2Ancient Osirian Gods","follower_alignment":["LG","LN","N"],"primary_source_category":"Lost Omens","favored_weapon":["Sickle"],"source":["Gods & Magic"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Harm","Heal"],"domain_primary":["Glyph","Knowledge","Magic","Moon"],"skill":["Arcana"],"trait":["LN"],"attribute":["Intelligence","Wisdom"],"id":"deity-61","pantheon":["The Enlightened Scholar's Path","Wards of the Pharaoh"],"text":"\nThoth (Lord of Divine Words) Source Gods & Magic pg. 124 Nethys Note: no description has been provided of this deity Category Ancient Osirian Gods Edicts Maintain order in society and the multiverse, innovate scientific and magical knowledge, record events Anathema Upset stable mechanisms or ecosystems, fail to correct false information Follower Alignments LG, LN, N Pantheons The Enlightened Scholar's Path, Wards of the Pharaoh Devotee Benefits Divine Attribute Intelligence or Wisdom Divine Font Harm or Heal Divine Sanctification can choose holy Divine Skill Arcana Favored Weapon Sickle Domains Glyph, Knowledge, Magic, Moon Alternate Domains Cleric Spells - 1st Message Rune - 2nd Comprehend Language - 3rd Secret Page\n","skill_mod":{},"summary":" Nethys Note: no description has been provided of this deity ","primary_source":"Gods & Magic","spell":["Message Rune","Comprehend Language","Secret Page"],"sanctification":["holy"],"edict":"Maintain order in society and the multiverse, innovate scientific and magical knowledge, record events","anathema":"Upset stable mechanisms or ecosystems, fail to correct false information","source_category":["Lost Omens"],"resistance":{},"url":"/Deities.aspx?ID=61","cleric_spell":["Message Rune","Comprehend Language","Secret Page"],"epithet":"Lord of Divine Words","domain":["Glyph","Knowledge","Magic","Moon"],"name":"Thoth","alignment":"LN","category":"deity","pfs":"Restricted","deity":["Thoth","The Enlightened Scholar's Path","Wards of the Pharaoh"],"rarity":"common","slug":"deity-61"},{"deity_category":"Ancient Osirian Gods","deity_category_order":"2Ancient Osirian Gods","follower_alignment":["LG","NG"],"primary_source_category":"Lost Omens","favored_weapon":["Light Mace"],"source":["Gods & Magic"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Heal"],"domain_primary":["Protection","Travel","Water","Zeal"],"skill":["Nature"],"trait":["LG"],"attribute":["Dexterity","Wisdom"],"id":"deity-62","text":"\nWadjet (The Green Empress) Source Gods & Magic pg. 124 Nethys Note: no description has been provided of this deity Category Ancient Osirian Gods Edicts Defend your homelands and your people, aid childbirths, grow papyrus, protect sources of clean water Anathema Refuse to help a drowning creature, harm a rightful ruler Follower Alignments LG, NG Devotee Benefits Divine Attribute Dexterity or Wisdom Divine Font Heal Divine Sanctification can choose holy Divine Skill Nature Favored Weapon Light Mace Domains Protection, Travel, Water, Zeal Alternate Domains Cleric Spells - 1st Mage Armor - 2nd Animal Form (snake only) - 4th Fly\n","skill_mod":{},"summary":" Nethys Note: no description has been provided of this deity ","primary_source":"Gods & Magic","spell":["Mage Armor","Animal Form","Fly"],"sanctification":["holy"],"edict":"Defend your homelands and your people, aid childbirths, grow papyrus, protect sources of clean water","anathema":"Refuse to help a drowning creature, harm a rightful ruler","source_category":["Lost Omens"],"resistance":{},"url":"/Deities.aspx?ID=62","cleric_spell":["Mage Armor","Animal Form","Fly"],"epithet":"The Green Empress","domain":["Protection","Travel","Water","Zeal"],"name":"Wadjet","alignment":"LG","category":"deity","pfs":"Standard","deity":["Wadjet"],"rarity":"common","slug":"deity-62"},{"deity_category":"Archdevils","deity_category_order":"2Archdevils","follower_alignment":["LE"],"primary_source_category":"Lost Omens","favored_weapon":["Spear"],"source":["Gods & Magic"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Harm"],"domain_primary":["Air","Ambition","Magic","Trickery"],"skill":["Deception"],"trait":["LE"],"attribute":["Dexterity","Charisma"],"id":"deity-63","text":"\nBaalzebul (Lord of Flies) Source Gods & Magic pg. 124 Baalzebul was one of the first angels of Heaven, a glorious lieutenant who followed Asmodeus in his exodus to Hell. In this new realm, he led the infernal armies and trained several other archdevils as generals. When Asmodeus divided the nine realms of Hell between himself and the eight archdevils, Baalzebul protested, thinking he had earned a place at his god’s side. Asmodeus responded by stripping away the archdevil’s radiant form, reducing him to a figure composed of swarming flies. Now known as the Lord of Flies, he rules over Cocytus, the frozen seventh layer of Hell, and attracts followers possessed of deep ambition and a powerful drive to triumph. Category Archdevils Edicts Convey yourself with regal dignity, claim what you desire and deserve, seek vengeance from those who wrong you Anathema Provoke Baalzebul’s envy, show humility Follower Alignments LE Devotee Benefits Divine Attribute Dexterity or Charisma Divine Font Harm Divine Sanctification can choose unholy Divine Skill Deception Favored Weapon Spear Domains Air, Ambition, Magic, Trickery Alternate Domains Cleric Spells - 1st Fleet Step - 2nd Vomit Swarm - 6th Mislead\n","skill_mod":{},"summary":"Baalzebul was one of the first angels of Heaven, a glorious lieutenant who followed Asmodeus in his exodus to Hell. In this new realm, he led the …","primary_source":"Gods & Magic","spell":["Fleet Step","Vomit Swarm","Mislead"],"sanctification":["unholy"],"edict":"Convey yourself with regal dignity, claim what you desire and deserve, seek vengeance from those who wrong you","anathema":"Provoke Baalzebul’s envy, show humility","source_category":["Lost Omens"],"resistance":{},"url":"/Deities.aspx?ID=63","cleric_spell":["Fleet Step","Vomit Swarm","Mislead"],"epithet":"Lord of Flies","domain":["Air","Ambition","Magic","Trickery"],"name":"Baalzebul","alignment":"LE","category":"deity","pfs":"Restricted","deity":["Baalzebul"],"rarity":"common","slug":"deity-63"},{"deity_category":"Archdevils","deity_category_order":"2Archdevils","follower_alignment":["LE"],"primary_source_category":"Lost Omens","favored_weapon":["Staff"],"source":["Gods & Magic"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Harm"],"domain_primary":["Magic","Nature","Travel","Tyranny"],"skill":["Nature"],"trait":["LE"],"attribute":["Constitution","Wisdom"],"id":"deity-64","text":"\nBarbatos (The Bearded Lord) Source Gods & Magic pg. 124 Barbatos is the youngest of the archdevils, and in fact is not truly a devil at all. His true nature remains unknown and perpetually cloaked, but when he appeared at Hell’s gates bearing the souls of an entire mortal world and transformed them into Hell’s first legion of barbazus as an offering, the Prince of Darkness saw fit to grant Barbatos rulership over Hell’s first layer, Avernus. As Hell’s doorwarden, Barbatos oversees the spaces between worlds, and his followers are those who tread such interstitial paths and hold no qualms about the ethics of their journeys. Category Archdevils Edicts Veil your motives, make dangerous deals, offer incomplete and ruinous knowledge Anathema Hide any plot against your masters, close or interfere with portals to Hell Follower Alignments LE Devotee Benefits Divine Attribute Constitution or Wisdom Divine Font Harm Divine Sanctification can choose unholy Divine Skill Nature Favored Weapon Staff Domains Magic, Nature, Travel, Tyranny Alternate Domains Cleric Spells - 1st Magic Fang - 3rd Paralyze - 4th Clairvoyance\n","skill_mod":{},"summary":"Barbatos is the youngest of the archdevils, and in fact is not truly a devil at all. His true nature remains unknown and perpetually cloaked, but …","primary_source":"Gods & Magic","spell":["Magic Fang","Paralyze","Clairvoyance"],"sanctification":["unholy"],"edict":"Veil your motives, make dangerous deals, offer incomplete and ruinous knowledge","anathema":"Hide any plot against your masters, close or interfere with portals to Hell","source_category":["Lost Omens"],"resistance":{},"url":"/Deities.aspx?ID=64","cleric_spell":["Magic Fang","Paralyze","Clairvoyance"],"epithet":"The Bearded Lord","domain":["Magic","Nature","Travel","Tyranny"],"name":"Barbatos","alignment":"LE","category":"deity","pfs":"Restricted","deity":["Barbatos"],"rarity":"common","slug":"deity-64"},{"deity_category":"Archdevils","deity_category_order":"2Archdevils","follower_alignment":["LE"],"primary_source_category":"Lost Omens","favored_weapon":["Ranseur"],"source":["Gods & Magic"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Harm"],"domain_primary":["Change","Passion","Trickery","Zeal"],"skill":["Diplomacy"],"trait":["LE"],"attribute":["Intelligence","Charisma"],"id":"deity-65","text":"\nBelial (The Pale Kiss) Source Gods & Magic pg. 124 The lord of Hell’s fourth layer, Phlegethon, is Belial. The Pale Kiss was created by Asmodeus as an object of adoration, with perfect form and beauty in the eyes of every creature. As a result, Belial has a virtually unlimited malleability of form, shifting between shapes almost constantly. His appearance is often as dualistic as his personality: half his body beautiful and half grotesque, much as he revels equally in pleasure and pain. As he is a creature of carnal desires, so are his followers: those who crave forbidden pleasures of the flesh but hide behind masks of respectability. Category Archdevils Edicts Indulge your basest desires, create deadly weapons Anathema Impede an act of high hedonism, become too attached to a lover or project Follower Alignments LE Devotee Benefits Divine Attribute Intelligence or Charisma Divine Font Harm Divine Sanctification can choose unholy Divine Skill Diplomacy Favored Weapon Ranseur Domains Change, Passion, Trickery, Zeal Alternate Domains Cleric Spells - 1st Charm - 2nd Humanoid Form - 3rd Enthrall\n","skill_mod":{},"summary":"The lord of Hell’s fourth layer, Phlegethon, is Belial. The Pale Kiss was created by Asmodeus as an object of adoration, with perfect form and beauty …","primary_source":"Gods & Magic","spell":["Charm","Humanoid Form","Enthrall"],"sanctification":["unholy"],"edict":"Indulge your basest desires, create deadly weapons","anathema":"Impede an act of high hedonism, become too attached to a lover or project","source_category":["Lost Omens"],"resistance":{},"url":"/Deities.aspx?ID=65","cleric_spell":["Charm","Humanoid Form","Enthrall"],"epithet":"The Pale Kiss","domain":["Change","Passion","Trickery","Zeal"],"name":"Belial","alignment":"LE","category":"deity","pfs":"Restricted","deity":["Belial"],"rarity":"common","slug":"deity-65"},{"deity_category":"Archdevils","deity_category_order":"2Archdevils","follower_alignment":["LE","LN"],"primary_source_category":"Lost Omens","favored_weapon":["Mace"],"source":["Gods & Magic"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Harm"],"domain_primary":["Cities","Confidence","Duty","Tyranny"],"skill":["Society"],"trait":["LE"],"attribute":["Strength","Charisma"],"id":"deity-66","text":"\nDispater (Iron Lord) Source Gods & Magic pg. 124 Hell’s second layer is the Infernal City, Dis, and its ruler is the archdevil Dispater. The Iron Lord is the architect of the orderly perfection of Hell as a blueprint for the rest of the multiverse, responsible for Dis’s own dark and startling perfection. He remains distant from the scheming and machinations of the other archdevils and the Material Plane, instead modeling calm and deliberate action combined with ruthless, merciless arrogance. As the most urbane of the archdevils, he attracts many followers among those who wish to see Hell’s dark majesty spread across the universe. Category Archdevils Edicts Uphold absolute law, pursue perfection in your surroundings, speak with refinement Anathema Act above your station, neglect your defenses, betray a lover Follower Alignments LE, LN Devotee Benefits Divine Attribute Strength or Charisma Divine Font Harm Divine Sanctification can choose unholy Divine Skill Society Favored Weapon Mace Domains Cities, Confidence, Duty, Tyranny Alternate Domains Cleric Spells - 1st Tether - 4th Suggestion - 6th Flesh to Stone\n","skill_mod":{},"summary":"Hell’s second layer is the Infernal City, Dis, and its ruler is the archdevil Dispater. The Iron Lord is the architect of the orderly perfection of …","primary_source":"Gods & Magic","spell":["Tether","Suggestion","Flesh to Stone"],"sanctification":["unholy"],"edict":"Uphold absolute law, pursue perfection in your surroundings, speak with refinement","anathema":"Act above your station, neglect your defenses, betray a lover","source_category":["Lost Omens"],"resistance":{},"url":"/Deities.aspx?ID=66","cleric_spell":["Tether","Suggestion","Flesh to Stone"],"epithet":"Iron Lord","domain":["Cities","Confidence","Duty","Tyranny"],"name":"Dispater","alignment":"LE","category":"deity","pfs":"Restricted","deity":["Dispater"],"rarity":"common","slug":"deity-66"},{"deity_category":"Archdevils","deity_category_order":"2Archdevils","follower_alignment":["LE"],"primary_source_category":"Lost Omens","favored_weapon":["War Flail"],"source":["Gods & Magic"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Harm"],"domain_primary":["Might","Truth","Water","Wyrmkin"],"skill":["Occultism"],"trait":["LE"],"attribute":["Intelligence","Wisdom"],"id":"deity-67","text":"\nGeryon (The Serpent) Source Gods & Magic pg. 124 Once the mightiest of asura ranas, Geryon betrayed hundreds of Hell’s original asura inhabitants to aid Asmodeus in claiming the plane, in the process earning himself the title the Source of Lies. His realm of Stygia, Hell’s fifth layer, hews most closely to the nature of Hell before Asmodeus reshaped the plane, and it contains the sunken ruins of countless cities and libraries predating the war against Heaven. The archdevil hoards knowledge and secrets—especially that which has been forbidden— while spreading falsehoods and heresies to mislead the ignorant, and his followers revel in the same. Category Archdevils Edicts Hoard knowledge, test the boundaries of taboo, spread falsehoods to dupe the foolhardy Anathema Declare knowledge heresy or forbidden, break your word Follower Alignments LE Devotee Benefits Divine Attribute Intelligence or Wisdom Divine Font Harm Divine Sanctification can choose unholy Divine Skill Occultism Favored Weapon War Flail Domains Might, Truth, Water, Wyrmkin Alternate Domains Cleric Spells - 1st Acidic Burst - 2nd Animal Form (snake only) - 3rd Hypercognition\n","skill_mod":{},"summary":"Once the mightiest of asura ranas, Geryon betrayed hundreds of Hell’s original asura inhabitants to aid Asmodeus in claiming the plane, in the …","primary_source":"Gods & Magic","spell":["Acidic Burst","Animal Form","Hypercognition"],"sanctification":["unholy"],"edict":"Hoard knowledge, test the boundaries of taboo, spread falsehoods to dupe the foolhardy","anathema":"Declare knowledge heresy or forbidden, break your word","source_category":["Lost Omens"],"resistance":{},"url":"/Deities.aspx?ID=67","cleric_spell":["Acidic Burst","Animal Form","Hypercognition"],"epithet":"The Serpent","domain":["Might","Truth","Water","Wyrmkin"],"name":"Geryon","alignment":"LE","category":"deity","pfs":"Restricted","deity":["Geryon"],"rarity":"common","slug":"deity-67"},{"deity_category":"Archdevils","deity_category_order":"2Archdevils","follower_alignment":["LE"],"primary_source_category":"Lost Omens","favored_weapon":["Spear"],"source":["Gods & Magic"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Harm"],"domain_primary":["Ambition","Creation","Toil","Wealth"],"skill":["Thievery"],"trait":["LE"],"attribute":["Wisdom","Charisma"],"id":"deity-68","text":"\nMammon (The Argent Prince) Source Gods & Magic pg. 124 Mammon, the Grasping One, oversees the vast treasuries of Hell secured in the vaults of Erebus, Hell’s third layer. As his angelic form was slain, he has no form of his own, so instead he infuses the very wealth that he guards, taking forms composed of riches and extending his senses out through each nigh-uncountable coin—he knows well the exact sum held in Hell’s vaults and the greatest treasures among them. His worshippers are the greedy rich and poor alike, and he often arranges for such mortals to stumble across a “lucky copper” through which he whispers encouragements for the bearer to indulge in greater and greater vices, eventually claiming their soul as his own. Category Archdevils Edicts Gain financial control over others, gather new wealth, count your riches Anathema Leave the cult of Mammon, allow those who steal from you to go unpunished Follower Alignments LE Devotee Benefits Divine Attribute Wisdom or Charisma Divine Font Harm Divine Sanctification can choose unholy Divine Skill Thievery Favored Weapon Spear Domains Ambition, Creation, Toil, Wealth Alternate Domains Cleric Spells - 1st Shattering Gem - 4th Creation - 7th Magnificent Mansion\n","skill_mod":{},"summary":"Mammon, the Grasping One, oversees the vast treasuries of Hell secured in the vaults of Erebus, Hell’s third layer. As his angelic form was slain, he …","primary_source":"Gods & Magic","spell":["Shattering Gem","Creation","Magnificent Mansion"],"sanctification":["unholy"],"edict":"Gain financial control over others, gather new wealth, count your riches","anathema":"Leave the cult of Mammon, allow those who steal from you to go unpunished","source_category":["Lost Omens"],"resistance":{},"url":"/Deities.aspx?ID=68","cleric_spell":["Shattering Gem","Creation","Magnificent Mansion"],"epithet":"The Argent Prince","domain":["Ambition","Creation","Toil","Wealth"],"name":"Mammon","alignment":"LE","category":"deity","pfs":"Restricted","deity":["Mammon"],"rarity":"common","slug":"deity-68"},{"deity_category":"Archdevils","deity_category_order":"2Archdevils","follower_alignment":["LE"],"primary_source_category":"Lost Omens","favored_weapon":["Trident"],"source":["Gods & Magic"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Harm"],"domain_primary":["Glyph","Knowledge","Secrecy","Tyranny"],"skill":["Deception"],"trait":["LE"],"attribute":["Intelligence","Charisma"],"id":"deity-69","text":"\nMephistopheles (The Crimson Son) Source Gods & Magic pg. 124 The archdevil Mephistopheles was shaped of the ashes and fire of Hell itself to convey the plane’s will. The lord of Caina, Hell’s eighth layer, he is a conniving schemer and a brilliant politician, quick to offer insults both blatant and cloaked behind silvered words. A master of rule, law, and words, he is the creator of the renowned agreements known as infernal contracts, crafted to damn mortal souls through their own ambitions. He views mortals as nothing more than a source of power for the infernal realm, but he nevertheless has followers who share his affinity for the power of law and loophole. Category Archdevils Edicts Master laws and use them to your benefit, enable the desperate, excoriate others with veiled mockery Anathema Break a contract you made, get caught breaking the law Follower Alignments LE Devotee Benefits Divine Attribute Intelligence or Charisma Divine Font Harm Divine Sanctification can choose unholy Divine Skill Deception Favored Weapon Trident Domains Glyph, Knowledge, Secrecy, Tyranny Alternate Domains Cleric Spells - 1st Message Rune - 2nd Blistering Invective - 5th Subconscious Suggestion\n","skill_mod":{},"summary":"The archdevil Mephistopheles was shaped of the ashes and fire of Hell itself to convey the plane’s will. The lord of Caina, Hell’s eighth layer, he …","primary_source":"Gods & Magic","spell":["Message Rune","Blistering Invective","Subconscious Suggestion"],"sanctification":["unholy"],"edict":"Master laws and use them to your benefit, enable the desperate, excoriate others with veiled mockery","anathema":"Break a contract you made, get caught breaking the law","source_category":["Lost Omens"],"resistance":{},"url":"/Deities.aspx?ID=69","cleric_spell":["Message Rune","Blistering Invective","Subconscious Suggestion"],"epithet":"The Crimson Son","domain":["Glyph","Knowledge","Secrecy","Tyranny"],"name":"Mephistopheles","alignment":"LE","category":"deity","pfs":"Restricted","deity":["Mephistopheles"],"rarity":"common","slug":"deity-69"},{"deity_category":"Archdevils","deity_category_order":"2Archdevils","follower_alignment":["LE"],"primary_source_category":"Lost Omens","favored_weapon":["Whip"],"source":["Gods & Magic"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Harm"],"domain_primary":["Destruction","Duty","Fire","Might"],"skill":["Athletics"],"trait":["LE"],"attribute":["Strength","Constitution"],"id":"deity-70","text":"\nMoloch (The Ashen Bull) Source Gods & Magic pg. 124 The general of Hell’s armies, Moloch, embodies infernal discipline and incomparable destructive power. Across his ream of Malebolge, the sixth layer of Hell, the Ashen Bull trains countless legions of devils to wage unending war. He not only teaches obedience, but demands it, punishing even the slightest misstep or insurrection with immediate, fiery retribution. Despite his harsh nature, Moloch is the most widely worshipped of the archdevils among mortals, as he is the most likely to answer supplicants’ mundane pleas. In exchange, he asks only their souls to add to his endless armies—a price many are willing to pay. Category Archdevils Edicts Spread Hell’s order through war, convert communities to sole worship of Moloch, sacrifice creatures in fire Anathema Defy a military superior, flee in battle [unless ordered to do so], lose your combat edge due to your vices Follower Alignments LE Devotee Benefits Divine Attribute Strength or Constitution Divine Font Harm Divine Sanctification can choose unholy Divine Skill Athletics Favored Weapon Whip Domains Destruction, Duty, Fire, Might Alternate Domains Cleric Spells - 1st Burning Hands - 5th Acid Storm - 7th Fiery Body\n","skill_mod":{},"summary":"The general of Hell’s armies, Moloch, embodies infernal discipline and incomparable destructive power. Across his ream of Malebolge, the sixth layer …","primary_source":"Gods & Magic","spell":["Burning Hands","Acid Storm","Fiery Body"],"sanctification":["unholy"],"edict":"Spread Hell’s order through war, convert communities to sole worship of Moloch, sacrifice creatures in fire","anathema":"Defy a military superior, flee in battle [unless ordered to do so], lose your combat edge due to your vices","source_category":["Lost Omens"],"resistance":{},"url":"/Deities.aspx?ID=70","cleric_spell":["Burning Hands","Acid Storm","Fiery Body"],"epithet":"The Ashen Bull","domain":["Destruction","Duty","Fire","Might"],"name":"Moloch","alignment":"LE","category":"deity","pfs":"Restricted","deity":["Moloch"],"rarity":"common","slug":"deity-70"},{"deity_category":"Demon Lords","deity_category_order":"2Demon Lords","follower_alignment":["NE","CE"],"primary_source_category":"Lost Omens","area_of_concern":["forbidden lore","magic","snakes"],"favored_weapon":["Whip"],"source":["Gods & Magic"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Harm"],"domain_primary":["Destruction","Knowledge","Magic","Wyrmkin"],"skill":["Arcana"],"trait":["CE"],"attribute":["Intelligence","Wisdom"],"id":"deity-71","text":"\nAbraxas (Master of the Final Incantation) Source Gods & Magic pg. 124 Abraxas, the Master of the Final Incantation, is the demon lord of forbidden lore, magic, and snakes. Abraxas has an encyclopedic knowledge of magical formulas and destructive secrets, favoring those that inflict suffering and destruction. His Final Incantation is a word of power that can unravel the mightiest of spells and unmake even artifacts. He takes the form of a viper-legged humanoid with a fanged, deformed bird’s head. Abraxas’s cults are most prevalent among the drow of Golarion, but small circles devoted to him can be found in most major cities on the surface as well. Category Demon Lords Edicts Learn and hoard forbidden magic, steal secrets from others Anathema Destroy forbidden lore, reveal the entirety of a secret Area of Concern forbidden lore, magic, and snakes Follower Alignments NE, CE Devotee Benefits Divine Attribute Intelligence or Wisdom Divine Font Harm Divine Sanctification can choose unholy Divine Skill Arcana Favored Weapon Whip Domains Destruction, Knowledge, Magic, Wyrmkin Alternate Domains Cleric Spells - 1st Share Lore - 2nd Spectral Hand - 3rd Hypercognition - 4th Reflective Scales - 5th Black Tentacles - 6th Feeblemind - 7th Spell Turning - 8th Unrelenting Observation - 9th Disjunction\n","skill_mod":{},"summary":"Abraxas, the Master of the Final Incantation, is the demon lord of forbidden lore, magic, and snakes. Abraxas has an encyclopedic knowledge of …","primary_source":"Gods & Magic","spell":["Share Lore","Spectral Hand","Hypercognition","Reflective Scales","Black Tentacles","Feeblemind","Spell Turning","Unrelenting Observation","Disjunction"],"sanctification":["unholy"],"edict":"Learn and hoard forbidden magic, steal secrets from others","anathema":"Destroy forbidden lore, reveal the entirety of a secret","source_category":["Lost Omens"],"resistance":{},"url":"/Deities.aspx?ID=71","cleric_spell":["Share Lore","Spectral Hand","Hypercognition","Reflective Scales","Black Tentacles","Feeblemind","Spell Turning","Unrelenting Observation","Disjunction"],"epithet":"Master of the Final Incantation","domain":["Destruction","Knowledge","Magic","Wyrmkin"],"name":"Abraxas","alignment":"CE","category":"deity","pfs":"Restricted","deity":["Abraxas"],"rarity":"common","slug":"deity-71"},{"deity_category":"Mwangi Gods","deity_category_order":"2Mwangi Gods","follower_alignment":["CE"],"primary_source_category":"Lost Omens","area_of_concern":["apes","jungles","tyrants"],"favored_weapon":["Fist","Spear"],"source":["The Mwangi Expanse"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Harm"],"domain_primary":["Destruction","Might","Nature","Tyranny"],"skill":["Athletics"],"domain_alternate":["Indulgence","Zeal"],"trait":["CE"],"attribute":["Strength","Constitution"],"id":"deity-72","text":"\nAngazhan (The Ravenous King) Source The Mwangi Expanse pg. 133 Angazhan is a name well known in the Mwangi Expanse, and for good reason. Called the Ravenous King and Demon Lord of Beasts, he appears as an enormous and terrifying red-furred ape with six long fingers on each hand, massive and clawed. His red eyes, twisted horns, and viciously sharp fangs give him a demonic appearance. His followers range from gnoll to charau-kas to nalfeshnee demons that number in the thousands. Category Mwangi Gods Edicts Commit acts of brutal violence, test yourself against nature, make animals more dangerous Anathema Cower from fights, allow yourself to be resurrected instead of reincarnated Area of Concern apes, jungles, tyrants Follower Alignments CE Devotee Benefits Divine Attribute Strength or Constitution Divine Font Harm Divine Sanctification can choose unholy Divine Skill Athletics Favored Weapon Fist or Spear Domains Destruction, Might, Nature, Tyranny Alternate Domains Indulgence, Zeal Cleric Spells - 1st Magic Fang - 2nd Animal Form (ape only) - 5th Moon Frenzy\n","skill_mod":{},"summary":"Angazhan is a name well known in the Mwangi Expanse, and for good reason. Called the Ravenous King and Demon Lord of Beasts, he appears as an …","primary_source":"The Mwangi Expanse","spell":["Magic Fang","Animal Form","Moon Frenzy"],"sanctification":["unholy"],"edict":"Commit acts of brutal violence, test yourself against nature, make animals more dangerous\r\n","anathema":"Cower from fights, allow yourself to be resurrected instead of reincarnated\r\n","source_category":["Lost Omens"],"resistance":{},"url":"/Deities.aspx?ID=72","cleric_spell":["Magic Fang","Animal Form","Moon Frenzy"],"epithet":"The Ravenous King","domain":["Destruction","Indulgence","Might","Nature","Tyranny","Zeal"],"name":"Angazhan","alignment":"CE","category":"deity","pfs":"Restricted","deity":["Angazhan"],"rarity":"common","slug":"deity-72"},{"deity_category":"Demon Lords","deity_category_order":"2Demon Lords","follower_alignment":["CN","CE"],"primary_source_category":"Lost Omens","area_of_concern":["beasts","labyrinths","minotaurs"],"favored_weapon":["Glaive"],"source":["Gods & Magic"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Harm","Heal"],"domain_primary":["Indulgence","Might","Secrecy","Zeal"],"skill":["Survival"],"trait":["CE"],"attribute":["Intelligence","Wisdom"],"id":"deity-73","text":"\nBaphomet (Lord of the Labyrinth) Source Gods & Magic pg. 124 Baphomet, Lord of the Labyrinth, is the demon lord of beasts, labyrinths, and minotaurs. Baphomet was originally a consort of Lamashtu who achieved demon lord status after escaping from imprisonment in a labyrinth constructed by Asmodeus. Baphomet appears as an enormous emaciated minotaur with feathered wings and a goat-like head that bears three horns, as well as a blazing pentagram branded into his forehead. Baphomet’s cults are among the most prolific in Golarion—human-dominated secret societies devoted to the demon lord are present in many cities and may have members ensconced in positions of political power, while most minotaurs prefer his patronage to that of Lamashtu. Category Demon Lords Edicts Confuse paths and roads, outwit your foes instead of overpowering them, pace labyrinths Anathema Kill something that cannot significantly harm you, bargain with Asmodeus Area of Concern beasts, labyrinths, and minotaurs Follower Alignments CN, CE Devotee Benefits Divine Attribute Intelligence or Wisdom Divine Font Harm or Heal Divine Sanctification can choose unholy Divine Skill Survival Favored Weapon Glaive Domains Indulgence, Might, Secrecy, Zeal Alternate Domains Cleric Spells - 1st Summon Animal - 2nd Enlarge - 8th Maze\n","skill_mod":{},"summary":"Baphomet, Lord of the Labyrinth, is the demon lord of beasts, labyrinths, and minotaurs. Baphomet was originally a consort of Lamashtu who achieved …","primary_source":"Gods & Magic","spell":["Summon Animal","Enlarge","Maze"],"sanctification":["unholy"],"edict":"Confuse paths and roads, outwit your foes instead of overpowering them, pace labyrinths","anathema":"Kill something that cannot significantly harm you, bargain with Asmodeus ","source_category":["Lost Omens"],"resistance":{},"url":"/Deities.aspx?ID=73","cleric_spell":["Summon Animal","Enlarge","Maze"],"epithet":"Lord of the Labyrinth","domain":["Indulgence","Might","Secrecy","Zeal"],"name":"Baphomet","alignment":"CE","category":"deity","pfs":"Restricted","deity":["Baphomet"],"rarity":"common","slug":"deity-73"},{"deity_category":"Demon Lords","deity_category_order":"2Demon Lords","follower_alignment":["CE"],"remaster_name":["Cyth-V’sug"],"primary_source_category":"Lost Omens","area_of_concern":["disease","fungus","parasites"],"favored_weapon":["Scimitar"],"source":["Gods & Magic"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Harm"],"domain_primary":["Change","Decay","Nature","Plague"],"skill":["Nature"],"trait":["CE"],"attribute":["Constitution","Wisdom"],"id":"deity-74","text":"\nCyth-V'sug (Prince of the Blasted Heath) Source Gods & Magic pg. 124 Cyth-V’sug, Prince of the Blasted Heath, is the demon lord of disease, fungus, and parasites. Originally a qlippoth lord, he was exiled by his peers for accepting mortal worshippers. Transformed into one of the demons he despises, Cyth-V’sug seeks to devour all life to put an end to demons and, ultimately, himself. He most often appears as an enormous draconic figure of snarled vines, fungal growths, and flailing tentacles. Cyth-V’sug is most often worshipped by recluses who seek to bring decay and destruction to their environs, though denizens of the Darklands also pay homage to him. Category Demon Lords Edicts Corrupt all that exists with parasites or fungus, promote the growth of fungus, feast on rotten flesh or fungus Anathema Purify your food, cure a disease or kill a parasite, tolerate another demon lord or their servants (except Treerazer) Area of Concern disease, fungus, and parasites Follower Alignments CE Devotee Benefits Divine Attribute Constitution or Wisdom Divine Font Harm Divine Sanctification can choose unholy Divine Skill Nature Favored Weapon Scimitar Domains Change, Decay, Nature, Plague Alternate Domains Cleric Spells - 1st Summon Plant or Fungus - 2nd Fungal Hyphae - 5th Plant Form\n","skill_mod":{},"summary":"Cyth-V’sug, Prince of the Blasted Heath, is the demon lord of disease, fungus, and parasites. Originally a qlippoth lord, he was exiled by his peers …","primary_source":"Gods & Magic","spell":["Summon Plant or Fungus","Fungal Hyphae","Plant Form"],"sanctification":["unholy"],"edict":"Corrupt all that exists with parasites or fungus, promote the growth of fungus, feast on rotten flesh or fungus","anathema":"Purify your food, cure a disease or kill a parasite, tolerate another demon lord or their servants (except Treerazer )","source_category":["Lost Omens"],"resistance":{},"url":"/Deities.aspx?ID=74","cleric_spell":["Summon Plant or Fungus","Fungal Hyphae","Plant Form"],"epithet":"Prince of the Blasted Heath","domain":["Change","Decay","Nature","Plague"],"name":"Cyth-V'sug","alignment":"CE","category":"deity","pfs":"Restricted","deity":["Cyth-V'sug"],"rarity":"common","slug":"deity-74"},{"deity_category":"Demon Lords","deity_category_order":"2Demon Lords","follower_alignment":["CN","CE"],"primary_source_category":"Lost Omens","area_of_concern":["deformity","the sea","sea monsters"],"favored_weapon":["Trident"],"source":["Gods & Magic"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Harm"],"domain_primary":["Change","Destruction","Water","Zeal"],"skill":["Athletics"],"trait":["CE"],"attribute":["Strength","Constitution"],"id":"deity-75","text":"\nDagon (The Shadow in the Sea) Source Gods & Magic pg. 124 Dagon, the Shadow in the Sea, is the demon lord of deformity, the sea, and sea monsters. He holds court in an infinite ocean covered in disconcerting islands and deep-sea trenches filled with incomprehensible sunken cities. He appears as a massive creature with the lower body of an eel, a head reminiscent of deep-sea predators, and four thrashing tentacles in place of arms. Dagon began as a qlippoth, and no mortal understands his transformation into a demon lord, though it earned him the enmity of his former kin. Dagon is primarily worshipped by boggards, sahuagin, skum, and marsh giants, though desperate or depraved coastal villages have been known to pledge themselves to the demon lord. Category Demon Lords Edicts Swim underwater, improve your own strength, encourage the spread of dangerous sea monsters Anathema Break a sworn oath, settle in a land-locked area, share Dagon’s secrets with outsiders Area of Concern deformity, the sea, and sea monsters Follower Alignments CN, CE Devotee Benefits Divine Attribute Strength or Constitution Divine Font Harm Divine Sanctification can choose unholy Divine Skill Athletics Favored Weapon Trident Domains Change, Destruction, Water, Zeal Alternate Domains Cleric Spells - 1st Hydraulic Push - 3rd Feet to Fins - 6th Chain Lightning\n","skill_mod":{},"summary":"Dagon, the Shadow in the Sea, is the demon lord of deformity, the sea, and sea monsters. He holds court in an infinite ocean covered in disconcerting …","primary_source":"Gods & Magic","spell":["Hydraulic Push","Feet to Fins","Chain Lightning"],"sanctification":["unholy"],"edict":"Swim underwater, improve your own strength, encourage the spread of dangerous sea monsters","anathema":"Break a sworn oath, settle in a land-locked area, share Dagon’s secrets with outsiders","source_category":["Lost Omens"],"resistance":{},"url":"/Deities.aspx?ID=75","cleric_spell":["Hydraulic Push","Feet to Fins","Chain Lightning"],"epithet":"The Shadow in the Sea","domain":["Change","Destruction","Water","Zeal"],"name":"Dagon","alignment":"CE","category":"deity","pfs":"Restricted","deity":["Dagon"],"rarity":"common","slug":"deity-75"},{"deity_category":"Demon Lords","deity_category_order":"2Demon Lords","follower_alignment":["NE","CE"],"primary_source_category":"Lost Omens","area_of_concern":["ghouls","graves","secrets kept by the dead"],"favored_weapon":["jaws","Flail"],"source":["Gods & Magic"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Harm"],"domain_primary":["Indulgence","Knowledge","Undeath","Vigil"],"skill":["Stealth"],"trait":["CE"],"attribute":["Dexterity","Intelligence"],"id":"deity-76","text":"\nKabriri (Him Who Gnaws) Source Gods & Magic pg. 124 Kabriri, Him Who Gnaws, is the demon lord of ghouls, graves, and secrets kept by the dead. According to legend, Kabriri is the reborn form of the first humanoid to devour his kin in life. His realm, Everglut, is connected to graveyards throughout the multiverse by a snarled network of tunnels that bring knowledge and sacrifices to the demon lord. Kabriri appears as a hulking ghoul with elven ears, teeth filed to points, an unnaturally long tongue, ashen skin, and cloven hooves. He is worshipped primarily by ghouls, ghasts, and lacedons. Category Demon Lords Edicts Eat the flesh of your own kind Anathema Reveal secrets of the dead to nonbelievers, despoil grave markers Area of Concern ghouls, graves, and secrets kept by the dead Follower Alignments NE, CE Devotee Benefits Divine Attribute Dexterity or Intelligence Divine Font Harm Divine Sanctification can choose unholy Divine Skill Stealth Favored Weapon jaws or Flail Domains Indulgence, Knowledge, Undeath, Vigil Alternate Domains Cleric Spells - 1st Jump - 2nd Expeditious Excavation - 3rd Paralyze\n","skill_mod":{},"summary":"Kabriri, Him Who Gnaws, is the demon lord of ghouls, graves, and secrets kept by the dead. According to legend, Kabriri is the reborn form of the …","primary_source":"Gods & Magic","spell":["Jump","Expeditious Excavation","Paralyze"],"sanctification":["unholy"],"edict":"Eat the flesh of your own kind","anathema":"Reveal secrets of the dead to nonbelievers, despoil grave markers","source_category":["Lost Omens"],"resistance":{},"url":"/Deities.aspx?ID=76","cleric_spell":["Jump","Expeditious Excavation","Paralyze"],"epithet":"Him Who Gnaws","domain":["Indulgence","Knowledge","Undeath","Vigil"],"name":"Kabriri","alignment":"CE","category":"deity","pfs":"Restricted","deity":["Kabriri"],"rarity":"common","slug":"deity-76"},{"deity_category":"Demon Lords","deity_category_order":"2Demon Lords","follower_alignment":["NE","CE"],"primary_source_category":"Lost Omens","favored_weapon":["Warhammer"],"source":["Gods & Magic"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Harm"],"domain_primary":["Cold","Destruction","Might","Zeal"],"skill":["Athletics"],"trait":["CE"],"attribute":["Strength","Constitution"],"id":"deity-77","text":"\nKostchtchie (The Deathless Frost) Source Gods & Magic pg. 126 Nethys Note: no description has been provided of this deity Category Demon Lords Edicts Avenge all slights three times over, kill all witches Anathema Make a deal with Baba Yaga or her children, defer to or obey a woman Follower Alignments NE, CE Devotee Benefits Divine Attribute Strength or Constitution Divine Font Harm Divine Sanctification can choose unholy Divine Skill Athletics Favored Weapon Warhammer Domains Cold, Destruction, Might, Zeal Alternate Domains Cleric Spells - 1st Chilling Spray - 2nd Enlarge - 5th Cone of Cold\n","skill_mod":{},"summary":" Nethys Note: no description has been provided of this deity ","primary_source":"Gods & Magic","spell":["Chilling Spray","Enlarge","Cone of Cold"],"sanctification":["unholy"],"edict":"Avenge all slights three times over, kill all witches","anathema":"Make a deal with Baba Yaga or her children, defer to or obey a woman","source_category":["Lost Omens"],"resistance":{},"url":"/Deities.aspx?ID=77","cleric_spell":["Chilling Spray","Enlarge","Cone of Cold"],"epithet":"The Deathless Frost","domain":["Cold","Destruction","Might","Zeal"],"name":"Kostchtchie","alignment":"CE","category":"deity","pfs":"Restricted","deity":["Kostchtchie"],"rarity":"common","slug":"deity-77"},{"deity_category":"Demon Lords","deity_category_order":"2Demon Lords","follower_alignment":["NE","CE"],"primary_source_category":"Lost Omens","area_of_concern":["deserts","senseless warfare","the sun"],"favored_weapon":["Mace"],"source":["Gods & Magic"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Harm"],"domain_primary":["Destruction","Dust","Fire","Sun"],"skill":["Survival"],"trait":["CE"],"attribute":["Constitution","Charisma"],"id":"deity-78","text":"\nNurgal (The Shining Scourge) Source Gods & Magic pg. 126 Nurgal, the Shining Scourge, is the demon lord of deserts, senseless warfare, and the sun. He was formerly a fully fledged deity of ancient Azlant, but fell to demigodhood after being defeated in combat. Nurgal represents the sun’s potential for devastation, and his followers venerate him out of cowed awe. The demon lord appears as a muscular, tanned man with the head and lower body of a golden lion and a dragon’s tail. He is almost always depicted as wielding a mace in the form of a miniature sun, held in a taloned hand. Nurgal’s worshippers are primarily found in the deserts of Garund, Ninshabur, and Qadira. Category Demon Lords Edicts Wage war in the desert, deny water to your foes Anathema Heal a sunburn, change your name Area of Concern deserts, senseless warfare, and the sun Follower Alignments NE, CE Devotee Benefits Divine Attribute Constitution or Charisma Divine Font Harm Divine Sanctification can choose unholy Divine Skill Survival Favored Weapon Mace Domains Destruction, Dust, Fire, Sun Alternate Domains Cleric Spells - 1st Burning Hands - 2nd Flaming Sphere - 3rd Cup of Dust\n","skill_mod":{},"summary":"Nurgal, the Shining Scourge, is the demon lord of deserts, senseless warfare, and the sun. He was formerly a fully fledged deity of ancient Azlant, …","primary_source":"Gods & Magic","spell":["Burning Hands","Flaming Sphere","Cup of Dust"],"sanctification":["unholy"],"edict":"Wage war in the desert, deny water to your foes","anathema":"Heal a sunburn, change your name","source_category":["Lost Omens"],"resistance":{},"url":"/Deities.aspx?ID=78","cleric_spell":["Burning Hands","Flaming Sphere","Cup of Dust"],"epithet":"The Shining Scourge","domain":["Destruction","Dust","Fire","Sun"],"name":"Nurgal","alignment":"CE","category":"deity","pfs":"Restricted","deity":["Nurgal"],"rarity":"common","slug":"deity-78"},{"deity_category":"Demon Lords","deity_category_order":"2Demon Lords","follower_alignment":["CE"],"primary_source_category":"Lost Omens","area_of_concern":["the sky","temptation","winged creatures"],"favored_weapon":["Longsword"],"source":["Gods & Magic"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Harm"],"domain_primary":["Air","Swarm","Trickery","Tyranny"],"skill":["Diplomacy"],"trait":["CE"],"attribute":["Dexterity","Charisma"],"id":"deity-79","text":"\nPazuzu (King of the Wind Demons) Source Gods & Magic pg. 126 Pazuzu, King of the Wind Demons, is the demon lord of the sky, temptation, and winged creatures. He counts himself among the most ancient of demon lords, though his constant warring with Lamashtu has hindered his accumulation of power to the point of denying him godhood. He is exceptionally active in meddling in mortal affairs and takes great pleasure in possessing and corrupting good-hearted folk who invoke his name. Pazuzu appears as a humanoid figure with eagle’s talons, two pairs of bird wings, a scorpion tail, and an avian demonic head. He is worshipped by harpies, other evil winged creatures, and by countless champions and clerics who fell from grace at his temptations. Category Demon Lords Edicts Tempt others to immoral acts, revel in flight, possess or magically influence others to cause calamities Anathema Deny a flying creature the ability to fly, abuse Pazuzu’s name or call on Pazuzu for help, aid worshippers of Lamashtu Area of Concern the sky, temptation, and winged creatures Follower Alignments CE Devotee Benefits Divine Attribute Dexterity or Charisma Divine Font Harm Divine Sanctification can choose unholy Divine Skill Diplomacy Favored Weapon Longsword Domains Air, Swarm, Trickery, Tyranny Alternate Domains Cleric Spells - 1st Gust of Wind - 4th Suggestion - 4th Fly\n","skill_mod":{},"summary":"Pazuzu, King of the Wind Demons, is the demon lord of the sky, temptation, and winged creatures. He counts himself among the most ancient of demon …","primary_source":"Gods & Magic","spell":["Gust of Wind","Suggestion","Fly"],"sanctification":["unholy"],"edict":"Tempt others to immoral acts, revel in flight, possess or magically influence others to cause calamities","anathema":"Deny a flying creature the ability to fly, abuse Pazuzu’s name or call on Pazuzu for help, aid worshippers of Lamashtu ","source_category":["Lost Omens"],"resistance":{},"url":"/Deities.aspx?ID=79","cleric_spell":["Gust of Wind","Suggestion","Fly"],"epithet":"King of the Wind Demons","domain":["Air","Swarm","Trickery","Tyranny"],"name":"Pazuzu","alignment":"CE","category":"deity","pfs":"Restricted","deity":["Pazuzu"],"rarity":"common","slug":"deity-79"},{"deity_category":"Demon Lords","deity_category_order":"2Demon Lords","follower_alignment":["NE","CE"],"primary_source_category":"Lost Omens","area_of_concern":["envy","lies","sadistic murders"],"favored_weapon":["Dagger"],"source":["Gods & Magic"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Harm"],"domain_primary":["Ambition","Death","Pain","Trickery"],"skill":["Intimidation"],"trait":["CE"],"attribute":["Dexterity","Charisma"],"id":"deity-80","text":"\nShax (The Bloody Marquis) Source Gods & Magic pg. 126 Shax, the Blood Marquis, is the demon lord of envy, lies, and sadistic murders. Shax’s capacity for cruelty is legendary even among the ranks of demon lords, and he takes extreme pleasure in watching the last light of hope fade from the eyes of his victims. He is the original creator of the babau demons, and those whom he personally flays and corrupts with Abyssal influence remain exemplars of their kind. Shax appears as a human man with a dove’s head, feet, and wings, carrying countless knives and other weapons all over his body. Shax is most frequently worshipped by sadists, lone murderers, and serial killers. Category Demon Lords Edicts Plot and commit murders, tell lies, torture creatures Anathema Sleep in a building with fewer than five rooms, allow a victim to escape due to gloating Area of Concern envy, lies, and sadistic murders Follower Alignments NE, CE Devotee Benefits Divine Attribute Dexterity or Charisma Divine Font Harm Divine Sanctification can choose unholy Divine Skill Intimidation Favored Weapon Dagger Domains Ambition, Death, Pain, Trickery Alternate Domains Cleric Spells - 1st Phantom Pain - 2nd Invisibility - 3rd Haste\n","skill_mod":{},"summary":"Shax, the Blood Marquis, is the demon lord of envy, lies, and sadistic murders. Shax’s capacity for cruelty is legendary even among the ranks of …","primary_source":"Gods & Magic","spell":["Phantom Pain","Invisibility","Haste"],"sanctification":["unholy"],"edict":"Plot and commit murders, tell lies, torture creatures","anathema":"Sleep in a building with fewer than five rooms, allow a victim to escape due to gloating","source_category":["Lost Omens"],"resistance":{},"url":"/Deities.aspx?ID=80","cleric_spell":["Phantom Pain","Invisibility","Haste"],"epithet":"The Bloody Marquis","domain":["Ambition","Death","Pain","Trickery"],"name":"Shax","alignment":"CE","category":"deity","pfs":"Restricted","deity":["Shax"],"rarity":"common","slug":"deity-80"},{"deity_category":"Demon Lords","deity_category_order":"2Demon Lords","follower_alignment":["NE","CE"],"primary_source_category":"Lost Omens","favored_weapon":["War Razor"],"source":["Gods & Magic"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Harm"],"domain_primary":["Nightmares","Pain","Sorrow","Trickery"],"skill":["Deception"],"trait":["CE"],"attribute":["Wisdom","Charisma"],"id":"deity-81","text":"\nSifkesh (The Whispered Doubt) Source Gods & Magic pg. 126 Nethys Note: no description has been provided of this deity Category Demon Lords Edicts Spread doubt among the faithful, ruin the reputation of religions, provoke wrongdoers to suicide instead of allowing for redemption Anathema Spread hope, offer forgiveness, sincerely honor or call upon another god Follower Alignments NE, CE Devotee Benefits Divine Attribute Wisdom or Charisma Divine Font Harm Divine Sanctification can choose unholy Divine Skill Deception Favored Weapon War Razor Domains Nightmares, Pain, Sorrow, Trickery Alternate Domains Cleric Spells - 1st Ill Omen - 5th Crushing Despair - 5th Subconscious Suggestion\n","skill_mod":{},"summary":" Nethys Note: no description has been provided of this deity ","primary_source":"Gods & Magic","spell":["Ill Omen","Crushing Despair","Subconscious Suggestion"],"sanctification":["unholy"],"edict":"Spread doubt among the faithful, ruin the reputation of religions, provoke wrongdoers to suicide instead of allowing for redemption","anathema":"Spread hope, offer forgiveness, sincerely honor or call upon another god","source_category":["Lost Omens"],"resistance":{},"url":"/Deities.aspx?ID=81","cleric_spell":["Ill Omen","Crushing Despair","Subconscious Suggestion"],"epithet":"The Whispered Doubt","domain":["Nightmares","Pain","Sorrow","Trickery"],"name":"Sifkesh","alignment":"CE","category":"deity","pfs":"Restricted","deity":["Sifkesh"],"rarity":"common","slug":"deity-81"},{"deity_category":"Demon Lords","deity_category_order":"2Demon Lords","follower_alignment":["NE","CE"],"primary_source_category":"Lost Omens","area_of_concern":["caverns","reptiles","troglodytes"],"favored_weapon":["Spiked Gauntlet"],"source":["Gods & Magic"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Harm"],"domain_primary":["Destruction","Might","Nature","Wyrmkin"],"skill":["Survival"],"trait":["CE"],"attribute":["Strength","Constitution"],"id":"deity-82","text":"\nZevgavizeb (The Beast of Gluttondark ) Source Gods & Magic pg. 126 The Beast of Gluttondark’s sphere of influence encompasses caverns, reptiles, the strong, and all-consuming hunger. A primordial qlippoth-turned-demon lord, Zevgavizeb seems to care little for his followers, and so he is more often propitiated than worshipped. Category Demon Lords Edicts expand your clutch’s domain, dominate your enemies, demonstrate mastery over your crafts and environment, devour the weak Anathema surrender in combat, express weakness in the face of adversity, show mercy to the weak Area of Concern caverns, reptiles, and troglodytes Follower Alignments NE, CE Devotee Benefits Divine Attribute Strength or Constitution Divine Font Harm Divine Sanctification can choose unholy Divine Skill Survival Favored Weapon Spiked Gauntlet Domains Destruction, Might, Nature, Wyrmkin Alternate Domains Cleric Spells - 1st Magic Fang - 4th Dinosaur Form - 8th Earthquake\n","skill_mod":{},"summary":"The Beast of Gluttondark’s sphere of influence encompasses caverns, reptiles, the strong, and all-consuming hunger. A primordial …","primary_source":"Gods & Magic","spell":["Magic Fang","Dinosaur Form","Earthquake"],"sanctification":["unholy"],"edict":"expand your clutch’s domain, dominate your enemies, demonstrate mastery over your crafts and environment, devour the weak\r\n","anathema":"surrender in combat, express weakness in the face of adversity, show mercy to the weak\r\n","source_category":["Lost Omens"],"resistance":{},"url":"/Deities.aspx?ID=82","cleric_spell":["Magic Fang","Dinosaur Form","Earthquake"],"epithet":"The Beast of Gluttondark\r\n","domain":["Destruction","Might","Nature","Wyrmkin"],"name":"Zevgavizeb","alignment":"CE","category":"deity","pfs":"Restricted","deity":["Zevgavizeb"],"rarity":"common","slug":"deity-82"},{"deity_category":"Demon Lords","deity_category_order":"2Demon Lords","follower_alignment":["NE","CE"],"primary_source_category":"Lost Omens","area_of_concern":["blood","cannibalism","vampires"],"favored_weapon":["Rapier"],"source":["Gods & Magic"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Harm"],"domain_primary":["Delirium","Indulgence","Nightmares","Undeath"],"skill":["Diplomacy"],"trait":["CE"],"attribute":["Strength","Charisma"],"id":"deity-83","text":"\nZura (The Vampire Queen) Source Gods & Magic pg. 126 Zura, the Vampire Queen, is the demon lord of blood, cannibalism, and vampires. According to legend, she is the reincarnated form of an Azlanti queen who indulged in blood rites and acts of cannibalism in a quest for eternal life. After death, she was reborn as a unique vampiric succubus who quickly ascended to the status of demon lord. Though many of her cults died out with the Azlanti empire, Zura is still worshipped by vampires and those aspiring to become vampires, particularly within Cheliax and Ustalav, as well as among the drow of the Darklands. Category Demon Lords Edicts Drink blood, seek vampirism, cause bleed damage Anathema Expose vampires, heal a bloody wound without drinking blood from it first Area of Concern blood, cannibalism, and vampires Follower Alignments NE, CE Devotee Benefits Divine Attribute Strength or Charisma Divine Font Harm Divine Sanctification can choose unholy Divine Skill Diplomacy Favored Weapon Rapier Domains Delirium, Indulgence, Nightmares, Undeath Alternate Domains Cleric Spells - 1st Charm - 4th Gaseous Form - 6th Dominate\n","skill_mod":{},"summary":"Zura, the Vampire Queen, is the demon lord of blood, cannibalism, and vampires. According to legend, she is the reincarnated form of an Azlanti queen …","primary_source":"Gods & Magic","spell":["Charm","Gaseous Form","Dominate"],"sanctification":["unholy"],"edict":"Drink blood, seek vampirism, cause bleed damage","anathema":"Expose vampires, heal a bloody wound without drinking blood from it first","source_category":["Lost Omens"],"resistance":{},"url":"/Deities.aspx?ID=83","cleric_spell":["Charm","Gaseous Form","Dominate"],"epithet":"The Vampire Queen","domain":["Delirium","Indulgence","Nightmares","Undeath"],"name":"Zura","alignment":"CE","category":"deity","pfs":"Restricted","deity":["Zura"],"rarity":"common","slug":"deity-83"},{"deity_category":"Dwarven Gods","deity_category_order":"2Dwarven Gods","follower_alignment":["LG","LN"],"primary_source_category":"Lost Omens","area_of_concern":["fire","offensive war","tradition"],"favored_weapon":["Greataxe"],"source":["Gods & Magic"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Heal"],"domain_primary":["Fate","Fire","Protection","Zeal"],"skill":["Athletics"],"trait":["LG"],"attribute":["Strength","Constitution"],"id":"deity-84","pantheon":["Dwarven Pantheon"],"text":"\nAngradd (The Forge-Fire) Source Gods & Magic pg. 126 Forge-Fire, Army-Cleaver, High Marshall, The Tempered. Worshipers of Angradd call on him by many names as they join battle against enemies that threaten the stability of their communities. The most aggressive and proactive of the gods in the dwarven pantheon, Angradd calls on his followers to seek out and destroy foes of the dwarven people, not simply fortify themselves from danger or put their trust in defensive measures. Often depicted in art as a powerful, axe-wielding warrior with hair and beard of flame, Angradd is venerated by those burning with zeal to seek out and destroy evil. During the Quest for Sky, Angradd's followers often formed the vanguard for the migrating dwarven nation, striking out against the many monsters, hazards, and foes that stood between the dwarves and the surface. Philosophically, followers of Angradd consider each opponent they strike down to be fuel for their fire, contending that each challenge allows them to grow their strength and spread their god's influence like the light from a beacon in the darkness. Category Dwarven Gods Edicts Seek and destroy evil, study evil to learn the best way to destroy it, train others in righteous ways Anathema Allow weaker evils to survive due to the presence of larger evils, deceive others outside of tactical gain Area of Concern fire, offensive war, tradition Follower Alignments LG, LN Pantheons Dwarven Pantheon Devotee Benefits Divine Attribute Strength or Constitution Divine Font Heal Divine Sanctification can choose holy Divine Skill Athletics Favored Weapon Greataxe Domains Fate, Fire, Protection, Zeal Alternate Domains Cleric Spells - 1st Burning Hands - 2nd Blistering Invective - 3rd Fireball\n","skill_mod":{},"summary":"Forge-Fire, Army-Cleaver, High Marshall, The Tempered. Worshipers of Angradd call on him by many names as they join battle against enemies that …","primary_source":"Gods & Magic","spell":["Burning Hands","Blistering Invective","Fireball"],"sanctification":["holy"],"edict":"Seek and destroy evil, study evil to learn the best way to destroy it, train others in righteous ways","anathema":"Allow weaker evils to survive due to the presence of larger evils, deceive others outside of tactical gain","source_category":["Lost Omens"],"resistance":{},"url":"/Deities.aspx?ID=84","cleric_spell":["Burning Hands","Blistering Invective","Fireball"],"epithet":"The Forge-Fire","domain":["Fate","Fire","Protection","Zeal"],"name":"Angradd","alignment":"LG","category":"deity","pfs":"Standard","deity":["Angradd","Dwarven Pantheon"],"rarity":"common","slug":"deity-84"},{"deity_category":"Dwarven Gods","deity_category_order":"2Dwarven Gods","follower_alignment":["LG","NG","CG"],"primary_source_category":"Lost Omens","area_of_concern":["marriage","passion","committed relationships"],"favored_weapon":["Mace"],"source":["Highhelm"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Heal"],"domain_primary":["Confidence","Family","Healing","Passion"],"skill":["Diplomacy"],"domain_alternate":["Toil"],"trait":["NG"],"attribute":["Wisdom","Charisma"],"id":"deity-85","pantheon":["Dwarven Pantheon"],"text":"\nBolka (The Golden Gift) Source Highhelm pg. 117 Bolka is the dwarven goddess of marriage. Forged by Torag as a symbol of his love for Folgrit, Bolka's golden-brown skin, eyes of pure bismuth, and honey-blonde hair were a symbol of the passion and beauty he saw in Folgrit. When Folgrit received this gift, she immediately breathed life into the child, and claimed Bolka to be a symbol of their marriage and eternal commitment. Category Dwarven Gods Edicts Encourage those seeking love, seek the beauty in others, support others’ relationships Anathema Betray your spouse, disrupt a genuine marriage, prevent a suitor from seeking a partner Area of Concern marriage, passion, committed relationships Follower Alignments LG, NG, CG Pantheons Dwarven Pantheon Devotee Benefits Divine Attribute Wisdom or Charisma Divine Font Heal Divine Sanctification can choose holy Divine Skill Diplomacy Favored Weapon Mace Domains Confidence, Family, Healing, Passion Alternate Domains Toil Cleric Spells - 1st Soothe - 4th Creation - 6th Collective Transposition\n","skill_mod":{},"summary":"Bolka is the dwarven goddess of marriage. Forged by Torag as a symbol of his love for Folgrit , Bolka's golden-brown skin, eyes of pure bismuth, …","primary_source":"Highhelm","spell":["Soothe","Creation","Collective Transposition"],"sanctification":["holy"],"edict":"Encourage those seeking love, seek the beauty in others, support others’ relationships","anathema":"Betray your spouse, disrupt a genuine marriage, prevent a suitor from seeking a partner","source_category":["Lost Omens"],"resistance":{},"url":"/Deities.aspx?ID=85","cleric_spell":["Soothe","Creation","Collective Transposition"],"epithet":"The Golden Gift","domain":["Confidence","Family","Healing","Passion","Toil"],"name":"Bolka","alignment":"NG","category":"deity","pfs":"Standard","deity":["Bolka","Dwarven Pantheon"],"rarity":"common","slug":"deity-85"},{"deity_category":"Dwarven Gods","deity_category_order":"2Dwarven Gods","follower_alignment":["LN","LE"],"primary_source_category":"Lost Omens","area_of_concern":["debt","pursuit","vengeance"],"favored_weapon":["Light Pick"],"source":["Gods & Magic"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Harm","Heal"],"domain_primary":["Knowledge","Might","Travel","Vigil"],"skill":["Intimidation"],"trait":["LN"],"attribute":["Constitution","Wisdom"],"id":"deity-86","pantheon":["Dwarven Pantheon"],"text":"\nDranngvit (The Debt Minder) Source Gods & Magic pg. 126 Most dwarves consider the dour goddess Dranngvit to be a necessary evil, a harsh and acrimonious deity to whom one turns only when all other options have been exhausted. Dwarven legend holds that she was once betrothed to Torag and destined to become queen of the dwarven pantheon, only to be denied her promised throne when Torag fell in love with and chose Folgrit as his bride instead. Humiliated and embittered, Dranngvit withdrew from Forgeheart, the Heavenly domain of the dwarven gods, to dwell forever in self-imposed exile far from the rest of her pantheon with her great hound Hefnd as her sole companion. Category Dwarven Gods Edicts Help reclaim just debts, seek appropriate vengeance against transgressions Anathema Allow a slight to go unrecognized, avoid repaying a debt, force others into debts you know are unpayable Area of Concern debt, pursuit, vengeance Follower Alignments LN, LE Pantheons Dwarven Pantheon Devotee Benefits Divine Attribute Constitution or Wisdom Divine Font Harm or Heal Divine Sanctification can choose unholy Divine Skill Intimidation Favored Weapon Light Pick Domains Knowledge, Might, Travel, Vigil Alternate Domains Cleric Spells - 1st Longstrider - 2nd Knock - 5th Passwall\n","skill_mod":{},"summary":"Most dwarves consider the dour goddess Dranngvit to be a necessary evil, a harsh and acrimonious deity to whom one turns only when all other options …","primary_source":"Gods & Magic","spell":["Longstrider","Knock","Passwall"],"sanctification":["unholy"],"edict":"Help reclaim just debts, seek appropriate vengeance against transgressions","anathema":"Allow a slight to go unrecognized, avoid repaying a debt, force others into debts you know are unpayable","source_category":["Lost Omens"],"resistance":{},"url":"/Deities.aspx?ID=86","cleric_spell":["Longstrider","Knock","Passwall"],"epithet":"The Debt Minder","domain":["Knowledge","Might","Travel","Vigil"],"name":"Dranngvit","alignment":"LN","category":"deity","pfs":"Standard","deity":["Dranngvit","Dwarven Pantheon"],"rarity":"common","slug":"deity-86"},{"deity_category":"Dwarven Gods","deity_category_order":"2Dwarven Gods","follower_alignment":["LG","LN","NG"],"primary_source_category":"Lost Omens","area_of_concern":["children","hearths","mothers"],"favored_weapon":["Staff"],"source":["Highhelm"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Heal"],"domain_primary":["Cities","Family","Protection","Repose"],"skill":["Diplomacy"],"domain_alternate":["Duty","Sorrow"],"trait":["LG"],"attribute":["Constitution","Wisdom"],"id":"deity-87","pantheon":["Dwarven Pantheon","The Offering Plate"],"text":"\nFolgrit (The Watchful Mother) Source Highhelm pg. 119 PFS Note Folgrit is printed with a different divine skill from her initial printings in Gods & Magic. Players may use either the version from that book or this book, but cannot use both. This choice must be made at the time the character is created. Some myths say that long before her marriage, Folgrit was the Goddess of Mourners, one who watched over and protected those left behind in bereavement after massive wars and calamities. She witnessed many dwarves, especially orphans, left adrift to fend for themselves against the world and the dwarven community at large. Determined to save these individuals from the fate of an outcast, she approached the then-bachelor Torag with a proposal: in exchange for her hand in marriage, he would share his powers of family and protection with her. The union was a celebrated affair for the pantheon. In addition to sharing the agreed-upon powers, Torag also gifted Folgrit oversight of settlements and cities, so that she could ensure those under her care shall always have shelter Category Dwarven Gods Edicts Maintain the sanctity of a home, remain patient with others, take in those without families Anathema Abandon your family, fail to defend your neighbors Area of Concern children, hearths, mothers Follower Alignments LG, LN, NG Pantheons Dwarven Pantheon, The Offering Plate Devotee Benefits Divine Attribute Constitution or Wisdom Divine Font Heal Divine Sanctification can choose holy Divine Skill Diplomacy Favored Weapon Staff Domains Cities, Family, Protection, Repose Alternate Domains Duty, Sorrow Cleric Spells - 1st Endure - 4th Fire Shield - 9th Resplendent Mansion\n","skill_mod":{},"summary":"Some myths say that long before her marriage, Folgrit was the Goddess of Mourners, one who watched over and protected those left behind in …","primary_source":"Highhelm","spell":["Endure","Fire Shield","Resplendent Mansion"],"sanctification":["holy"],"edict":"Maintain the sanctity of a home, remain patient with others, take in those without families","anathema":"Abandon your family, fail to defend your neighbors","source_category":["Lost Omens"],"resistance":{},"url":"/Deities.aspx?ID=87","cleric_spell":["Endure","Fire Shield","Resplendent Mansion"],"epithet":"The Watchful Mother","domain":["Cities","Duty","Family","Protection","Repose","Sorrow"],"name":"Folgrit","alignment":"LG","category":"deity","pfs":"Standard","deity":["Folgrit","Dwarven Pantheon","The Offering Plate"],"rarity":"common","slug":"deity-87"},{"deity_category":"Dwarven Gods","deity_category_order":"2Dwarven Gods","follower_alignment":["LG","NG"],"primary_source_category":"Lost Omens","area_of_concern":["friendship","alliance","family","truth"],"favored_weapon":["Light Hammer"],"source":["Gods & Magic"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Heal"],"domain_primary":["Confidence","Family","Protection","Truth"],"skill":["Diplomacy"],"trait":["LG"],"attribute":["Constitution","Charisma"],"id":"deity-88","pantheon":["Dwarven Pantheon"],"text":"\nGrundinnar (The Peacemaker) Source Gods & Magic pg. 126 When Torag was forging Grundinnar, he graced him with a tongue of silver, and a heart of gold and iron. When Folgrit saw this gift and breathed life into him, she asked that Grundinnar be kind and loving always. He took this as both mandate and life goal, and now works to bring peace and familial connection to all who worship him and their allies. It's said that Grundinnar practiced quelling conflict by saving his sister Bolka from her many suitors, and in doing so learned to forge peace, but this is only half-truth. He truly learned to be a peacemaker by dealing with his bickering family, for even the gods among dwarves can be quarrelsome and taciturn. Category Dwarven Gods Edicts Attempt to bridge the gap between feuding sides, maintain just treaties, maintain relations with neighbors Anathema Sow discord among friends and allies, attack during parley Area of Concern friendship, alliance, family, truth Follower Alignments LG, NG Pantheons Dwarven Pantheon Devotee Benefits Divine Attribute Constitution or Charisma Divine Font Heal Divine Sanctification can choose holy Divine Skill Diplomacy Favored Weapon Light Hammer Domains Confidence, Family, Protection, Truth Alternate Domains Cleric Spells - 1st Anticipate Peril - 4th Resilient Sphere - 6th Wall of Force\n","skill_mod":{},"summary":"When Torag was forging Grundinnar, he graced him with a tongue of silver, and a heart of gold and iron. When Folgrit saw this gift and breathed …","primary_source":"Gods & Magic","spell":["Anticipate Peril","Resilient Sphere","Wall of Force"],"sanctification":["holy"],"edict":"Attempt to bridge the gap between feuding sides, maintain just treaties, maintain relations with neighbors","anathema":"Sow discord among friends and allies, attack during parley","source_category":["Lost Omens"],"resistance":{},"url":"/Deities.aspx?ID=88","cleric_spell":["Anticipate Peril","Resilient Sphere","Wall of Force"],"epithet":"The Peacemaker","domain":["Confidence","Family","Protection","Truth"],"name":"Grundinnar","alignment":"LG","category":"deity","pfs":"Standard","deity":["Grundinnar","Dwarven Pantheon"],"rarity":"common","slug":"deity-88"},{"deity_category":"Dwarven Gods","deity_category_order":"2Dwarven Gods","follower_alignment":["LG","LN"],"primary_source_category":"Lost Omens","area_of_concern":["duty","honor","promises"],"favored_weapon":["Light Hammer"],"source":["Highhelm"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Harm","Heal"],"domain_primary":["Duty","Knowledge","Might","Truth"],"skill":["Society"],"domain_alternate":["Confidence","Glyph","Secrecy"],"trait":["LN"],"attribute":["Strength","Wisdom"],"id":"deity-89","pantheon":["Dwarven Pantheon"],"text":"\nKols (The Oathkeeper) Source Highhelm pg. 121 As Torag's firstborn, Kols was always a serious child. He watched how his father, chief among the dwarven gods, struggled to create deals and oaths that other deities would betray at their earliest convenience. He grew angry at the setbacks Torag had to endure from those who swore friendship but instead used him for their own selfish ends. Kols was baptized in the fires of being the eldest of Torag's children, a firsthand witness to his father's fury and pain. He thus vowed that he would do everything in his power to protect his father's followers, and also keep a record of those who had broken deals, broken faith, or shirked their duty in any way. Category Dwarven Gods Edicts Seek those that break oaths and enforce just restitution, uphold your promises Anathema Lie, dishonor yourself or your family, shirk your duties, break an oath Area of Concern duty, honor, promises Follower Alignments LG, LN Pantheons Dwarven Pantheon Devotee Benefits Divine Attribute Strength or Wisdom Divine Font Harm or Heal Divine Sanctification can choose holy Divine Skill Society Favored Weapon Light Hammer Domains Duty, Knowledge, Might, Truth Alternate Domains Confidence, Glyph, Secrecy Cleric Spells - 1st Unseen Servant - 4th Suggestion - 8th Unrelenting Observation\n","skill_mod":{},"summary":"As Torag's firstborn, Kols was always a serious child. He watched how his father, chief among the dwarven gods, struggled to create deals and oaths …","primary_source":"Highhelm","spell":["Unseen Servant","Suggestion","Unrelenting Observation"],"sanctification":["holy"],"edict":"Seek those that break oaths and enforce just restitution, uphold your promises","anathema":"Lie, dishonor yourself or your family, shirk your duties, break an oath","source_category":["Lost Omens"],"resistance":{},"url":"/Deities.aspx?ID=89","cleric_spell":["Unseen Servant","Suggestion","Unrelenting Observation"],"epithet":"The Oathkeeper","domain":["Confidence","Duty","Glyph","Knowledge","Might","Secrecy","Truth"],"name":"Kols","alignment":"LN","category":"deity","pfs":"Standard","deity":["Kols","Dwarven Pantheon"],"rarity":"common","slug":"deity-89"},{"deity_category":"Dwarven Gods","deity_category_order":"2Dwarven Gods","follower_alignment":["LG","LN","N"],"primary_source_category":"Lost Omens","area_of_concern":["death","fate","underworld"],"favored_weapon":["Warhammer"],"source":["Gods & Magic"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Heal"],"domain_primary":["Death","Duty","Fate","Glyph"],"skill":["Crafting"],"trait":["LN"],"attribute":["Constitution","Wisdom"],"id":"deity-90","pantheon":["Dwarven Pantheon"],"text":"\nMagrim (The Taskmaster) Source Gods & Magic pg. 126 Magrim is not the leader of the dwarven pantheon, but he holds a special place of honor and authority as the eldest among them. As the dwarven deity of both fate and death, his solemn duty is to ensure that every dwarf born on Golarion is granted both a unique mortal purpose and an achievable path to its fulfillment; the specifics of this charge vary from dwarf to dwarf, frequently focusing on the creation of something great and wonderful that will long outlast its creator. The faith of Magrim teaches that few tasks are of more paramount importance than ensuring that time-honored traditions are properly observed, that dwarven language and culture remain as constant and unchanging as possible, and that all dwarves are provided with access to whatever knowledge and tools are necessary to accomplish that which is expected of them. The surest path to a productive and satisfying mortal existence is to carefully follow one's prescribed destiny and purpose, and while those who choose to eschew this purpose in favor of forging their own paths are not shunned or looked down upon, conventional sentiment is that a dwarf who ignores the instructions clearly laid out for them by the Taskmaster does so at their own peril. Category Dwarven Gods Edicts Perfect a craft or trade, carve runes, destroy undead, aid others with completing unfinished tasks Anathema Treat gravesites irreverently, mistreat your tools, create undead, damage a soul Area of Concern death, fate, underworld Follower Alignments LG, LN, N Pantheons Dwarven Pantheon Devotee Benefits Divine Attribute Constitution or Wisdom Divine Font Heal Divine Sanctification can choose holy Divine Skill Crafting Favored Weapon Warhammer Domains Death, Duty, Fate, Glyph Alternate Domains Cleric Spells - 1st Temporary Tool - 2nd Expeditious Excavation - 8th Earthquake\n","skill_mod":{},"summary":"Magrim is not the leader of the dwarven pantheon, but he holds a special place of honor and authority as the eldest among them. As the dwarven deity …","primary_source":"Gods & Magic","spell":["Temporary Tool","Expeditious Excavation","Earthquake"],"sanctification":["holy"],"edict":"Perfect a craft or trade, carve runes, destroy undead, aid others with completing unfinished tasks","anathema":"Treat gravesites irreverently, mistreat your tools, create undead, damage a soul","source_category":["Lost Omens"],"resistance":{},"url":"/Deities.aspx?ID=90","cleric_spell":["Temporary Tool","Expeditious Excavation","Earthquake"],"epithet":"The Taskmaster","domain":["Death","Duty","Fate","Glyph"],"name":"Magrim","alignment":"LN","category":"deity","pfs":"Standard","deity":["Magrim","Dwarven Pantheon"],"rarity":"common","slug":"deity-90"},{"deity_category":"Dwarven Gods","deity_category_order":"2Dwarven Gods","follower_alignment":["LG","NG"],"primary_source_category":"Lost Omens","area_of_concern":["bravery","defense","strength"],"favored_weapon":["Warhammer"],"source":["Highhelm"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Heal"],"domain_primary":["Confidence","Duty","Might","Protection"],"skill":["Athletics"],"domain_alternate":["Earth","Zeal"],"trait":["NG"],"attribute":["Strength","Constitution"],"id":"deity-91","pantheon":["Dwarven Pantheon"],"text":"\nTrudd (The Mighty) Source Highhelm pg. 123 In crafting Trudd as a gift for his beloved, Torag thought of the qualities he'd not given his other children. After a few moments of contemplation, he settled on the simplest and most elusive answer—he had not gifted his wife with a child who bore the strength of the mountains themselves. He was to be his father's strong left hand, acting as the general of Torag's armies when defending Heaven from incursions by demons or other such nefarious forces. Trudd's personal charge was to guard the seat of Forgeheart when the Father of Creation traveled the multiverse. Trudd took to these dual tasks with glee and has been doing his duty ever since. Category Dwarven Gods Edicts Offer your strength to aid others, protect those weaker than you Anathema Engage in petty showcases of strength, use your strength to take advantage of others Area of Concern bravery, defense, strength Follower Alignments LG, NG Pantheons Dwarven Pantheon Devotee Benefits Divine Attribute Strength or Constitution Divine Font Heal Divine Sanctification can choose holy Divine Skill Athletics Favored Weapon Warhammer Domains Confidence, Duty, Might, Protection Alternate Domains Earth, Zeal Cleric Spells - 1st Endure - 3rd Haste - 4th Stoneskin\n","skill_mod":{},"summary":"In crafting Trudd as a gift for his beloved, Torag thought of the qualities he'd not given his other children. After a few moments of …","primary_source":"Highhelm","spell":["Endure","Haste","Stoneskin"],"sanctification":["holy"],"edict":"Offer your strength to aid others, protect those weaker than you","anathema":"Engage in petty showcases of strength, use your strength to take advantage of others","source_category":["Lost Omens"],"resistance":{},"url":"/Deities.aspx?ID=91","cleric_spell":["Endure","Haste","Stoneskin"],"epithet":"The Mighty","domain":["Confidence","Duty","Earth","Might","Protection","Zeal"],"name":"Trudd","alignment":"NG","category":"deity","pfs":"Standard","deity":["Trudd","Dwarven Pantheon"],"rarity":"common","slug":"deity-91"},{"deity_category":"Eldest","deity_category_order":"2Eldest\r\n","follower_alignment":["N","CG","CN","CE"],"primary_source_category":"Lost Omens","area_of_concern":["exiles","shadows","betrayal","the betrayed"],"favored_weapon":["Rapier"],"source":["Gods & Magic"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Harm","Heal"],"domain_primary":["Confidence","Darkness","Sorrow","Travel"],"skill":["Stealth"],"trait":["CN"],"attribute":["Dexterity","Charisma"],"id":"deity-92","text":"\nCount Ranalc (The Traitor) Source Gods & Magic pg. 126 Once the lord of darkness and of the chaos of creation, Count Ranalc was cast out long ago by the other Eldest and titled “the Traitor,” though the Eldest are not forthcoming about what heinous treachery Ranalc committed, and many among his worshippers claim that he was the one who was betrayed. In his new home in a remote corner of the Shadow Plane, Ranalc embraced his banishment and became the patron of exiles, shadows, betrayal, and the betrayed. Ranalc had long held a fascination with the world of Golarion, and he was alternately both friend and foil to the powerful archwizard Nex. On the day Nex besieged the city of Absalom with shadowy beings—beings certainly drawn from Ranalc’s domain—the Eldest vanished from reality. Although he continues to grant spells to his devout worshippers, Ranalc has otherwise wholly disappeared. Theories about his disappearance abound, although they are as obscure and as self-contradictory as the enigmatic Eldest ever was. Category [Eldest ](/DeityCategories.aspx?ID=7) Edicts Work in shadows, hide your nature and motives, plot betrayals or revenge for betrayals Anathema Ask for forgiveness, create permanent or long-lasting sources of light Area of Concern exiles, shadows, betrayal, and the betrayed Follower Alignments N, CG, CN, CE Devotee Benefits Divine Attribute Dexterity or Charisma Divine Font Harm or Heal Divine Sanctification can choose holy or unholy Divine Skill Stealth Favored Weapon Rapier Domains Confidence, Darkness, Sorrow, Travel Alternate Domains Cleric Spells - 1st Penumbral Shroud - 4th Private Sanctum - 5th Shadow Walk\n","skill_mod":{},"summary":"Once the lord of darkness and of the chaos of creation, Count Ranalc was cast out long ago by the other Eldest and titled “the Traitor,” though the …","primary_source":"Gods & Magic","spell":["Penumbral Shroud","Private Sanctum","Shadow Walk"],"sanctification":["holy","unholy"],"edict":"Work in shadows, hide your nature and motives, plot betrayals or revenge for betrayals","anathema":"Ask for forgiveness, create permanent or long-lasting sources of light","source_category":["Lost Omens"],"resistance":{},"url":"/Deities.aspx?ID=92","cleric_spell":["Penumbral Shroud","Private Sanctum","Shadow Walk"],"epithet":"The Traitor","domain":["Confidence","Darkness","Sorrow","Travel"],"name":"Count Ranalc","alignment":"CN","category":"deity","pfs":"Standard","deity":["Count Ranalc"],"rarity":"common","slug":"deity-92"},{"deity_category":"Eldest","deity_category_order":"2Eldest\r\n","follower_alignment":["NE","CE"],"primary_source_category":"Lost Omens","area_of_concern":["carnivorous plants","intrigue","seduction"],"favored_weapon":["Sickle"],"source":["Gods & Magic"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Harm","Heal"],"domain_primary":["Decay","Indulgence","Nature","Passion"],"skill":["Nature"],"trait":["NE"],"attribute":["Constitution","Charisma"],"id":"deity-93","text":"\nThe Green Mother (The Feasting Flower) Source Gods & Magic pg. 126 The Eldest of carnivorous plants, intrigue, and seduction, the Green Mother personifies the raw thrill and desire found throughout nature. Lush plants that entice prey only to kill with barbs or toxins lie within her authority, as do lustful acts and whispered secrets occurring in wild terrain. Her seductive form shifts from that of a beautiful fey such as nymphs to incorporating natural lures like sweet-smelling flowers and graceful verdant tresses. Just as the Green Mother’s form constantly changes, her mood shifts from suggestive temptress to indifferent poisoner. No matter her form or attitude, the Green Mother is among the canniest of the Eldest, and she maintains several loyal agents who keep her well informed about goings-on in the First World and beyond. This information fuels her intrigues among the Eldest, and they all believe it wisest to keep on the Green Mother’s good side lest their secrets be seductively whispered into the ears of their enemies. Category [Eldest ](/DeityCategories.aspx?ID=7) Edicts Frolic in vegetation, manipulate people, use what you kill, prey on the weak Anathema Hold a secret for too long, discriminate against sex workers or use their trade to harm them Area of Concern carnivorous plants, intrigue, and seduction Follower Alignments NE, CE Devotee Benefits Divine Attribute Constitution or Charisma Divine Font Harm or Heal Divine Sanctification can choose unholy Divine Skill Nature Favored Weapon Sickle Domains Decay, Indulgence, Nature, Passion Alternate Domains Cleric Spells - 1st Charm - 4th Suggestion - 5th Plant Form\n","skill_mod":{},"summary":"The Eldest of carnivorous plants, intrigue, and seduction, the Green Mother personifies the raw thrill and desire found throughout nature. Lush …","primary_source":"Gods & Magic","spell":["Charm","Suggestion","Plant Form"],"sanctification":["unholy"],"edict":"Frolic in vegetation, manipulate people, use what you kill, prey on the weak","anathema":"Hold a secret for too long, discriminate against sex workers or use their trade to harm them","source_category":["Lost Omens"],"resistance":{},"url":"/Deities.aspx?ID=93","cleric_spell":["Charm","Suggestion","Plant Form"],"epithet":"The Feasting Flower","domain":["Decay","Indulgence","Nature","Passion"],"name":"The Green Mother","alignment":"NE","category":"deity","pfs":"Standard","deity":["The Green Mother"],"rarity":"common","slug":"deity-93"},{"deity_category":"Eldest","deity_category_order":"2Eldest\r\n","follower_alignment":["LN","LE","N"],"primary_source_category":"Lost Omens","area_of_concern":["twins","statues","endings"],"favored_weapon":["War Flail"],"source":["Gods & Magic"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Harm","Heal"],"domain_primary":["Dreams","Earth","Family","Might"],"skill":["Occultism"],"trait":["LN"],"attribute":["Constitution","Wisdom"],"id":"deity-94","text":"\nImbrex (The Twins) Source Gods & Magic pg. 126 Known as the Twins, Imbrex is the mysterious Eldest of twins, statues, and endings. Appearing as two immense stone statues hundreds of feet tall holding hands and looking outward, Imbrex neither moves nor speaks. The Eldest sometimes communicates with telepathic utterances that rend minds or deliver psychic enlightenment, but they more often express their will through startlingly realistic dreams that sometimes manifest into strange life. An entire city named Anophaeus sprawls at Imbrex’s four feet, populated by jaded urbanites, eager aspirants, and prowling dream-creatures made real. An unusually high proportion of those born in Anophaeu are twins, and twins are also common among Imbrex’s worshippers. Although Imbrex appears timeless in form, they are intrigued by dramatic endings, particularly apocalypses, and have foreknowledge of disasters to come. Category [Eldest ](/DeityCategories.aspx?ID=7) Edicts Pursue your own goals, bring things to their proper ending, split things in half or otherwise create pairs Anathema Offend Imbrex Area of Concern twins, statues, and endings Follower Alignments LN, LE, N Devotee Benefits Divine Attribute Constitution or Wisdom Divine Font Harm or Heal Divine Sanctification can choose unholy Divine Skill Occultism Favored Weapon War Flail Domains Dreams, Earth, Family, Might Alternate Domains Cleric Spells - 1st Mindlink - 2nd Mirror Image - 4th Stoneskin\n","skill_mod":{},"summary":"Known as the Twins, Imbrex is the mysterious Eldest of twins, statues, and endings. Appearing as two immense stone statues hundreds of feet tall …","primary_source":"Gods & Magic","spell":["Mindlink","Mirror Image","Stoneskin"],"sanctification":["unholy"],"edict":"Pursue your own goals, bring things to their proper ending, split things in half or otherwise create pairs","anathema":"Offend Imbrex","source_category":["Lost Omens"],"resistance":{},"url":"/Deities.aspx?ID=94","cleric_spell":["Mindlink","Mirror Image","Stoneskin"],"epithet":"The Twins","domain":["Dreams","Earth","Family","Might"],"name":"Imbrex","alignment":"LN","category":"deity","pfs":"Standard","deity":["Imbrex"],"rarity":"common","slug":"deity-94"},{"deity_category":"Eldest","deity_category_order":"2Eldest\r\n","follower_alignment":["CN","CE"],"primary_source_category":"Lost Omens","area_of_concern":["laughter","mischief","transformation"],"favored_weapon":["Dagger"],"source":["Gods & Magic"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Harm","Heal"],"domain_primary":["Change","Delirium","Passion","Trickery"],"skill":["Deception"],"trait":["CN"],"attribute":["Intelligence","Charisma"],"id":"deity-95","pantheon":["The Perplexing Jest"],"text":"\nThe Lantern King (The Laughing Lie) Source Gods & Magic pg. 126 Although the Lantern King most often appears as a floating ball of light surrounded by runes that form a delicate crown, the Eldest of laughter, mischief, and transformation has taken on a dizzying array of figures. He often adopts alternate shapes to play pranks, and even other Eldest are not immune to his mischievous scheming. Although he insists his pranks are intended only to incite levity and bring down imperious snobs, the chaos he creates in the name of good-natured fun is, to his targets, embarrassing at best and sometimes outright lethal. The Lantern King wanders the First World more than other Eldest, and he can be encountered in crowded markets and lonely byways alike. He is frequently accompanied by the Witchmarket, a traveling caravan of entertainers and merchants that serves as his court. Category [Eldest ](/DeityCategories.aspx?ID=7) Edicts Play pranks, seek new jokes, leave lit lanterns in unusual places Anathema Be completely honest, ruin or explain a good joke Area of Concern laughter, mischief, and transformation Follower Alignments CN, CE Pantheons The Perplexing Jest Devotee Benefits Divine Attribute Intelligence or Charisma Divine Font Harm or Heal Divine Sanctification can choose unholy Divine Skill Deception Favored Weapon Dagger Domains Change, Delirium, Passion, Trickery Alternate Domains Cleric Spells - 1st Illusory Disguise - 2nd Hideous Laughter - 6th Baleful Polymorph\n","skill_mod":{},"summary":"Although the Lantern King most often appears as a floating ball of light surrounded by runes that form a delicate crown, the Eldest of laughter, …","primary_source":"Gods & Magic","spell":["Illusory Disguise","Hideous Laughter","Baleful Polymorph"],"sanctification":["unholy"],"edict":"Play pranks, seek new jokes, leave lit lanterns in unusual places","anathema":"Be completely honest, ruin or explain a good joke","source_category":["Lost Omens"],"resistance":{},"url":"/Deities.aspx?ID=95","cleric_spell":["Illusory Disguise","Hideous Laughter","Baleful Polymorph"],"epithet":"The Laughing Lie","domain":["Change","Delirium","Passion","Trickery"],"name":"The Lantern King","alignment":"CN","category":"deity","pfs":"Standard","deity":["The Lantern King","The Perplexing Jest"],"rarity":"common","slug":"deity-95"},{"deity_category":"Eldest","deity_category_order":"2Eldest\r\n","follower_alignment":["NG","N"],"primary_source_category":"Lost Omens","area_of_concern":["loneliness","sadness","forgotten things"],"favored_weapon":["Staff"],"source":["Gods & Magic"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Harm","Heal"],"domain_primary":["Knowledge","Repose","Sorrow","Vigil"],"skill":["Society"],"trait":["N"],"attribute":["Intelligence","Wisdom"],"id":"deity-96","text":"\nThe Lost Prince (The Melancholy Lord) Source Gods & Magic pg. 126 The Eldest of loneliness, sadness, and forgotten things, the Lost Prince spends most of his time brooding in the throne room of his crumbling tower. Although his precise origin is a hotly debated issue, the Lost Prince is known to hail from a place other than the First World. The melancholy lord doesn’t speak of his home, and in fact he doesn’t speak much at all, as he’s prone to bouts of depression powerful enough to leach color from his surroundings and press his coterie of followers into respectful silence. Appearing as a gaunt, pale human man dressed in black finery, the Lost Prince bears vivid red runes on his brow and on the backs of his hands. He is studiously neutral in the schemes of the other Eldest, which makes his opinions and his favor particularly valuable. Category [Eldest ](/DeityCategories.aspx?ID=7) Edicts Aid the depressed, wear somber clothing, maintain neutrality, ruminate on the past Anathema Abandon someone who has no family, take public credit for your good deeds Area of Concern loneliness, sadness, and forgotten things Follower Alignments NG, N Devotee Benefits Divine Attribute Intelligence or Wisdom Divine Font Harm or Heal Divine Sanctification can choose holy Divine Skill Society Favored Weapon Staff Domains Knowledge, Repose, Sorrow, Vigil Alternate Domains Cleric Spells - 1st Soothe - 4th Modify Memory - 5th Crushing Despair\n","skill_mod":{},"summary":"The Eldest of loneliness, sadness, and forgotten things, the Lost Prince spends most of his time brooding in the throne room of his crumbling tower. …","primary_source":"Gods & Magic","spell":["Soothe","Modify Memory","Crushing Despair"],"sanctification":["holy"],"edict":"Aid the depressed, wear somber clothing, maintain neutrality, ruminate on the past","anathema":"Abandon someone who has no family, take public credit for your good deeds","source_category":["Lost Omens"],"resistance":{},"url":"/Deities.aspx?ID=96","cleric_spell":["Soothe","Modify Memory","Crushing Despair"],"epithet":"The Melancholy Lord","domain":["Knowledge","Repose","Sorrow","Vigil"],"name":"The Lost Prince","alignment":"N","category":"deity","pfs":"Standard","deity":["The Lost Prince"],"rarity":"common","slug":"deity-96"},{"deity_category":"Eldest","deity_category_order":"2Eldest\r\n","follower_alignment":["LN","N"],"primary_source_category":"Lost Omens","area_of_concern":["foreknowledge","complexity","triplets"],"favored_weapon":["Scythe"],"source":["Gods & Magic"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Harm","Heal"],"domain_primary":["Fate","Glyph","Knowledge","Truth"],"skill":["Occultism"],"trait":["LN"],"attribute":["Intelligence","Wisdom"],"id":"deity-97","text":"\nMagdh (The Three) Source Gods & Magic pg. 126 Magdh is the Eldest of foreknowledge, complexity, and triplets, and she is the greatest seer in the First World. Most often appearing as a woman with three faces set equidistantly around her head, Magdh looks across the skeins of fate into myriad alternate realities and possible futures. Among all the Eldest, she has the deepest knowledge of reality’s true design and the ripples a single action or inaction can create throughout all of existence. Her communications are veiled in conditional language and oddly juxtaposed statements to an almost maddening degree, and thus she never communicates the prophetic truths she sees—so plain to her six eyes—in a straightforward way. Because of their shared knowledge of branching timelines, Shyka and Magdh can communicate more easily with each other about such topics, though the other Eldest are cautious around Magdh, lest a careless comment or errant gesture cause her to predict apocalyptic dooms. Category [Eldest ](/DeityCategories.aspx?ID=7) Edicts Use divination Anathema Lie, share your divinations without payment (no matter how trivial) Area of Concern foreknowledge, complexity, and triplets Follower Alignments LN, N Devotee Benefits Divine Attribute Intelligence or Wisdom Divine Font Harm or Heal Divine Sanctification none Divine Skill Occultism Favored Weapon Scythe Domains Fate, Glyph, Knowledge, Truth Alternate Domains Cleric Spells - 1st Anticipate Peril - 3rd Threefold Aspect - 6th Scrying\n","skill_mod":{},"summary":"Magdh is the Eldest of foreknowledge, complexity, and triplets, and she is the greatest seer in the First World. Most often appearing as a woman with …","primary_source":"Gods & Magic","spell":["Anticipate Peril","Threefold Aspect","Scrying"],"edict":"Use divination","anathema":"Lie, share your divinations without payment (no matter how trivial)","source_category":["Lost Omens"],"resistance":{},"url":"/Deities.aspx?ID=97","cleric_spell":["Anticipate Peril","Threefold Aspect","Scrying"],"epithet":"The Three","domain":["Fate","Glyph","Knowledge","Truth"],"name":"Magdh","alignment":"LN","category":"deity","pfs":"Standard","deity":["Magdh"],"rarity":"common","slug":"deity-97"},{"deity_category":"Eldest","deity_category_order":"2Eldest\r\n","follower_alignment":["N"],"primary_source_category":"Lost Omens","area_of_concern":["changing seasons","secrets","wanderers"],"favored_weapon":["Gauntlet"],"source":["Gods & Magic"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Harm","Heal"],"domain_primary":["Knowledge","Magic","Secrecy","Travel"],"skill":["Survival"],"trait":["N"],"attribute":["Wisdom","Charisma"],"id":"deity-98","pantheon":["The Deliberate Journey"],"text":"\nNg (The Hooded) Source Gods & Magic pg. 126 Rumors say that to glance upon the hooded face of Ng is to either see truth or face oblivion itself, but the Eldest of changing seasons, secrets, and wanderers keeps his visage perpetually shrouded. He is a serious and stern figure draped in silvery robes that swish around his legs as he walks lonely and distant paths. No carefree wanderer, Ng is a patron of those who travel long distances with purpose, and he sometimes shields them from banditry, treacherous weather, and getting lost. Ng keeps many secrets, even from his followers, and none know what his evidently aimless travels might portend. Ng rules over the seasons as they turn one into another, but he rules far more numerous seasons than the four familiar to Golarion, such as the Season of Carnivorous Light and the Season of Solemn Deliquescence. Category [Eldest ](/DeityCategories.aspx?ID=7) Edicts Travel, hide your identity and your motives Anathema Sleep in the same place twice in a row, wear seasonal decorations out of season Area of Concern changing seasons, secrets, and wanderers Follower Alignments N Pantheons The Deliberate Journey Devotee Benefits Divine Attribute Wisdom or Charisma Divine Font Harm or Heal Divine Sanctification none Divine Skill Survival Favored Weapon Gauntlet Domains Knowledge, Magic, Secrecy, Travel Alternate Domains Cleric Spells - 1st Pass Without Trace - 2nd Invisibility - 4th Blink\n","skill_mod":{},"summary":"Rumors say that to glance upon the hooded face of Ng is to either see truth or face oblivion itself, but the Eldest of changing seasons, secrets, and …","primary_source":"Gods & Magic","spell":["Pass Without Trace","Invisibility","Blink"],"edict":"Travel, hide your identity and your motives","anathema":"Sleep in the same place twice in a row, wear seasonal decorations out of season","source_category":["Lost Omens"],"resistance":{},"url":"/Deities.aspx?ID=98","cleric_spell":["Pass Without Trace","Invisibility","Blink"],"epithet":"The Hooded","domain":["Knowledge","Magic","Secrecy","Travel"],"name":"Ng","alignment":"N","category":"deity","pfs":"Standard","deity":["Ng","The Deliberate Journey"],"rarity":"common","slug":"deity-98"},{"deity_category":"Eldest","deity_category_order":"2Eldest\r\n","follower_alignment":["NE","CN","CE"],"primary_source_category":"Lost Omens","area_of_concern":["oceans","linnorms","sinuous spirals"],"favored_weapon":["Whip"],"source":["Gods & Magic"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Harm","Heal"],"domain_primary":["Destruction","Vigil","Water","Wyrmkin"],"skill":["Occultism"],"trait":["CE"],"attribute":["Strength","Wisdom"],"id":"deity-99","text":"\nRagadahn (The Water Lord) Source Gods & Magic pg. 126 As boastful as he is bestial, Ragadahn the Water Lord is the Eldest of oceans, linnorms, and sinuous spirals. He appears as a great serpentine dragon in the First World’s seas, but he is widely traveled and takes other forms as needed to pursue both martial conquests and amorous affairs. He is widely believed to be the progenitor of all linnorms, and he claims to be the progenitor of all dragons. True dragons stridently contest this assertion, although they wisely decline to do so when in Ragadahn’s majestic presence. Failure to deliver proper respect to the arrogant Ragadahn invites his legendary ire, and no supplicant can ever be too flattering for his tastes. Yet for all his tempestuous nature, he is wise, and he holds much otherwise lost and forgotten knowledge. Category [Eldest ](/DeityCategories.aspx?ID=7) Edicts Draw spirals, seek primordial secrets, use poison, always carry water Anathema Suffer a linnorm’s death curse, destroy a fossil Area of Concern oceans, linnorms, and sinuous spirals Follower Alignments NE, CN, CE Devotee Benefits Divine Attribute Strength or Wisdom Divine Font Harm or Heal Divine Sanctification can choose unholy Divine Skill Occultism Favored Weapon Whip Domains Destruction, Vigil, Water, Wyrmkin Alternate Domains Cleric Spells - 1st Hydraulic Push - 3rd Feet to Fins - 6th Purple Worm Sting\n","skill_mod":{},"summary":"As boastful as he is bestial, Ragadahn the Water Lord is the Eldest of oceans, linnorms, and sinuous spirals. He appears as a great serpentine dragon …","primary_source":"Gods & Magic","spell":["Hydraulic Push","Feet to Fins","Purple Worm Sting"],"sanctification":["unholy"],"edict":"Draw spirals, seek primordial secrets, use poison, always carry water","anathema":"Suffer a linnorm’s death curse, destroy a fossil","source_category":["Lost Omens"],"resistance":{},"url":"/Deities.aspx?ID=99","cleric_spell":["Hydraulic Push","Feet to Fins","Purple Worm Sting"],"epithet":"The Water Lord","domain":["Destruction","Vigil","Water","Wyrmkin"],"name":"Ragadahn","alignment":"CE","category":"deity","pfs":"Standard","deity":["Ragadahn"],"rarity":"common","slug":"deity-99"},{"deity_category":"Eldest","deity_category_order":"2Eldest\r\n","follower_alignment":["LN","NG","N","NE","CN"],"primary_source_category":"Lost Omens","area_of_concern":["entropy","reincarnation","time"],"favored_weapon":["Light Mace"],"source":["Gods & Magic"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Harm","Heal"],"domain_primary":["Decay","Delirium","Fate","Time"],"skill":["Occultism"],"trait":["N"],"attribute":["Dexterity","Intelligence"],"id":"deity-100","pantheon":["Pillars of Knowledge"],"text":"\nShyka (The Many) Source Gods & Magic pg. 126 The Eldest of entropy, reincarnation, and time, Shyka the Many is not a single entity but rather multiple beings who travel forward and backward through time. Each has sequentially held the title of Shyka, picking up the mantle and the knowledge that comes with it upon the passing (or disappearance) of a predecessor. Shyka visits so many overlapping temporal locations that other creatures encounter a random-seeming Shyka each time. This Eldest knows of the multiverse’s birth as well as its death, having experienced both. Although Shyka claims to merely watch over the continuum of time, it’s an open secret that the Eldest makes slight changes in line with their own goals—or requests that their worshippers do so, with abstruse promptings. Category [Eldest ](/DeityCategories.aspx?ID=7) Edicts Learn from the past, leave hourglasses in unusual places, give random gifts, create ephemeral things Anathema Willingly tread where time does not pass Area of Concern entropy, reincarnation, and time Follower Alignments LN, NG, N, NE, CN Pantheons Pillars of Knowledge Devotee Benefits Divine Attribute Dexterity or Intelligence Divine Font Harm or Heal Divine Sanctification can choose holy or unholy Divine Skill Occultism Favored Weapon Light Mace Domains Decay, Delirium, Fate, Time Alternate Domains Cleric Spells - 1st Anticipate Peril - 3rd Haste - 7th Time Beacon\n","skill_mod":{},"summary":"The Eldest of entropy, reincarnation, and time, Shyka the Many is not a single entity but rather multiple beings who travel forward and backward …","primary_source":"Gods & Magic","spell":["Anticipate Peril","Haste","Time Beacon"],"sanctification":["holy","unholy"],"edict":"Learn from the past, leave hourglasses in unusual places, give random gifts, create ephemeral things","anathema":"Willingly tread where time does not pass","source_category":["Lost Omens"],"resistance":{},"url":"/Deities.aspx?ID=100","cleric_spell":["Anticipate Peril","Haste","Time Beacon"],"epithet":"The Many","domain":["Decay","Delirium","Fate","Time"],"name":"Shyka","alignment":"N","category":"deity","pfs":"Standard","deity":["Shyka","Pillars of Knowledge"],"rarity":"common","slug":"deity-100"},{"deity_category":"Elemental Lords","deity_category_order":"2Elemental Lords","follower_alignment":["LG","NG","N","CG"],"primary_source_category":"Lost Omens","sacred_animal":"Ibis","area_of_concern":["fire","purification","radiance"],"favored_weapon":["Katar"],"source":["Gods & Magic"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Heal"],"domain_primary":["Fire","Healing","Protection","Sun"],"skill":["Performance"],"trait":["NG"],"attribute":["Wisdom","Charisma"],"id":"deity-101","text":"\nAtreia (The Lambent King) Source Gods & Magic pg. 126 Responsible for fire, purification, and radiance, Atreia the Lambent King is the benevolent elemental lord of fire. When the multiverse was young, Atreia soared across the Plane of Fire as a triple-headed ibis, with wings that burned and eyes of flame, routing evil from the plane. Now, he is imprisoned within the Garnet Brand , a red gem encased in an eternal shroud of steam. Though he cannot hear or grant power to his followers from his prison, some groups of salamanders on the Plane of Fire still honor the Lambent King for his dominion over protection and life-giving fire, as do a few small circles of mortals who hold the discovery and purification of evil above all other causes. Statues depicting his likeness can be found across his former realms, hidden in ancient sites dedicated to healing and holy light. Category Elemental Lords Edicts Burn away corruption, clear the way for new growth, purify tainted areas Anathema abandon a creature in darkness; Deny a suffering creature warmth, shade, or water; abandon a creature in darkness Area of Concern fire, purification, and radiance Follower Alignments LG, NG, N, CG Devotee Benefits Divine Attribute Wisdom or Charisma Divine Font Heal Divine Sanctification can choose holy Divine Skill Performance Favored Weapon Katar Domains Fire, Healing, Protection, Sun Alternate Domains Cleric Spells - 1st Soothe - 3rd Ghostly Weapon - 4th Fire Shield\n","sacred_color":["orange","white"],"skill_mod":{},"summary":"Responsible for fire, purification, and radiance, Atreia the Lambent King is the benevolent elemental lord of fire. When the multiverse was young, …","image":["/Images/Deities/Atreia.png"],"primary_source":"Gods & Magic","spell":["Soothe","Ghostly Weapon","Fire Shield"],"sanctification":["holy"],"edict":"Burn away corruption, clear the way for new growth, purify tainted areas","anathema":"abandon a creature in darkness; Deny a suffering creature warmth, shade, or water; abandon a creature in darkness","icon_image":"/Images/Deities/Atreia.png","source_category":["Lost Omens"],"resistance":{},"url":"/Deities.aspx?ID=101","cleric_spell":["Soothe","Ghostly Weapon","Fire Shield"],"epithet":"The Lambent King","religious_symbol":"Flaming wheel with six ibis wings","domain":["Fire","Healing","Protection","Sun"],"name":"Atreia","alignment":"NG","category":"deity","pfs":"Standard","deity":["Atreia"],"rarity":"common","slug":"deity-101"},{"deity_category":"Elemental Lords","deity_category_order":"2Elemental Lords","follower_alignment":["LE","N","NE","CE"],"primary_source_category":"Rulebooks","sacred_animal":"Tyrannosaurus","area_of_concern":["bone","buried secrets","earth","radiation"],"favored_weapon":["Morningstar"],"source":["Rage of Elements"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Harm"],"domain_primary":["Destruction","Earth","Might","Secrecy"],"skill":["Deception"],"domain_alternate":["Cities","Dust","Metal","Undeath"],"attribute":["Strength","Constitution"],"id":"deity-102","text":"\nAyrzul (The Fossilized King) Source Rage of Elements pg. 92 Lord of buried secrets, earth, and metal, the Fossilized King Ayrzul is a mystery even on the Plane of Earth. No one has seen the elemental lord of earth outside of his realm, the Blistering Labyrinth, and few know the truth of Ayrzul's nature or the form he takes when he appears. Some say he is an immense, undead crystalline dragon, an ancient genie wizard, or even a discarded splinter from some long-forgotten deity, shed before their primeval destruction. His power, motives, and origins are likewise the subjects of innumerable rumors. This speculation is all inconsequential to the Fossilized King; even the politics of his plane falls outside his notice. Instead, the lord of Earth spends his time plotting against his bitter rival, Ymeri, the elemental lord of fire. Ayrzul's followers include xiomorns—Sairazul's children whom he has stolen—a handful of mephits and other elementals, and groups of humanoids on the Material Plane with an interest in the unseen hostility of the earth. Category Elemental Lords Edicts obscure your true motives, slowly poison others, use the strength of stone to protect yourself and your secrets Anathema make a fire larger or hotter than necessary, remove a creature’s petrified condition Area of Concern bone, buried secrets, earth, radiation Follower Alignments LE, N, NE, CE Devotee Benefits Divine Attribute Strength or Constitution Divine Font Harm Divine Sanctification must choose unholy Divine Skill Deception Favored Weapon Morningstar Domains Destruction, Earth, Might, Secrecy Alternate Domains Cities, Dust, Metal, Undeath Cleric Spells - 1st Shockwave - 2nd Summon Elemental (earth only) - 6th Flesh to Stone\n","sacred_color":["brown","gray"],"skill_mod":{},"summary":"Lord of buried secrets, earth, and metal, the Fossilized King Ayrzul is a mystery even on the Plane of Earth . No one has seen the elemental lord of …","image":["/Images/Deities/Ayrzul.png"],"primary_source":"Rage of Elements","spell":["Shockwave","Summon Elemental","Flesh to Stone"],"sanctification":["unholy"],"edict":"obscure your true motives, slowly poison others, use the strength of stone to protect yourself and your secrets","anathema":"make a fire larger or hotter than necessary, remove a creature’s petrified condition","icon_image":"/Images/Deities/Ayrzul.png","source_category":["Rulebooks"],"resistance":{},"url":"/Deities.aspx?ID=102","cleric_spell":["Shockwave","Summon Elemental","Flesh to Stone"],"epithet":"The Fossilized King","religious_symbol":"Fossilized dinosaur tooth","domain":["Cities","Destruction","Dust","Earth","Metal","Might","Secrecy","Undeath"],"name":"Ayrzul","category":"deity","deity":["Ayrzul"],"rarity":"common","slug":"deity-102"},{"deity_category":"Elemental Lords","deity_category_order":"2Elemental Lords","follower_alignment":["LE","N","NE","CE"],"primary_source_category":"Lost Omens","sacred_animal":"Roc","area_of_concern":["air","last breaths","windstorms"],"favored_weapon":["Longbow"],"source":["Gods & Magic"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Harm"],"domain_primary":["Air","Cold","Destruction","Dust"],"skill":["Stealth"],"trait":["NE"],"attribute":["Strength","Dexterity"],"id":"deity-103","text":"\nHshurha (Duchess of All Winds) Source Gods & Magic pg. 126 Hshurha, Duchess of All Winds, is the elemental lord of air, last breaths, and windstorms. She rules the Plane of Air from her translucent palace, Verglas Precessional, surrounded by her court of air elementals, planar dignitaries, and favored guests. The Duchess is naturally invisible, and her true form—if she even has such a thing—is a mystery. Cruel and tyrannical, Hshurha enjoys toying with outsiders in her realm, and she is known to be especially vicious toward creatures with solid forms. She creates and destroys magnificent ice and dust sculptures according to her tumultuous whims, and her machinations often seem convoluted and nonsensical, even to her inner circle. Most on the plane both respect and fear her. The lord of air is worshipped by air elementals as a mother goddess, by invisible stalkers, and by cultists who enjoy catering to capricious whims and unpredictable storms. Despite her cool peace with djinn, some believe she consorts with efreet or uses her invisible stalkers to weaken the djinn's hold on her plane. Category Elemental Lords Edicts Revel in formlessness and freedom, humiliate terrestrial creatures, kill foes via falling or hazards from high winds Anathema Deny a flying creature the ability to fly, walk on the earth if you could easily travel otherwise Area of Concern air, last breaths, and windstorms Follower Alignments LE, N, NE, CE Devotee Benefits Divine Attribute Strength or Dexterity Divine Font Harm Divine Sanctification can choose unholy Divine Skill Stealth Favored Weapon Longbow Domains Air, Cold, Destruction, Dust Alternate Domains Cleric Spells - 1st Gust of Wind - 2nd Summon Elemental (air only) - 4th Gaseous Form\n","sacred_color":["white","yellow"],"skill_mod":{},"summary":"Hshurha, Duchess of All Winds, is the elemental lord of air, last breaths, and windstorms. She rules the Plane of Air from her translucent palace, …","image":["/Images/Deities/Hshurha.png"],"primary_source":"Gods & Magic","spell":["Gust of Wind","Summon Elemental","Gaseous Form"],"sanctification":["unholy"],"edict":"Revel in formlessness and freedom, humiliate terrestrial creatures, kill foes via falling or hazards from high winds","anathema":"Deny a flying creature the ability to fly, walk on the earth if you could easily travel otherwise","icon_image":"/Images/Deities/Hshurha.png","source_category":["Lost Omens"],"resistance":{},"url":"/Deities.aspx?ID=103","cleric_spell":["Gust of Wind","Summon Elemental","Gaseous Form"],"epithet":"Duchess of All Winds","religious_symbol":"Lightning vortex around eye","domain":["Air","Cold","Destruction","Dust"],"name":"Hshurha","alignment":"NE","category":"deity","pfs":"Standard","deity":["Hshurha"],"rarity":"common","slug":"deity-103"},{"deity_category":"Elemental Lords","deity_category_order":"2Elemental Lords","follower_alignment":["LE","N","NE","CE"],"primary_source_category":"Rulebooks","sacred_animal":"Great white shark","area_of_concern":["drowning","water","waves"],"favored_weapon":["Trident"],"source":["Rage of Elements"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Harm"],"domain_primary":["Destruction","Nightmares","Travel","Water"],"skill":["Athletics"],"domain_alternate":["Tyranny","Wyrmkin","Zeal"],"attribute":["Constitution","Charisma"],"id":"deity-104","text":"\nKelizandri (The Brackish Emperor) Source Rage of Elements pg. 170 Kelizandri, the elemental lord of water, oversees the deep sea, waves, and drowning. The Brackish Emperor claims to be the offspring of an ancient god and a brine dragon, and he usually takes the form of an immense aquatic dragon with metallic scales and crystalline talons. He spends much of his time slumbering in his magnificent Palace of Salt and Bones, entertaining himself with rampages of wanton destruction and conquest whenever he wakes. Kelizandri's worshippers include brine dragons, water elementals, and mortals who revere the inhospitable unknowns of the deep sea. He holds no love for marids, having killed the last Saline Padishah, Niloufar the Great, and destroyed her capital city of Arzanib. The lord's domain on the Plane of Water is the Brackish Empire Kelizandrika, a conglomeration of affiliated brine dragon–controlled realms. The most powerful dragons of Kelizandrika's ruling councils are said to advise the elemental lord personally. Category Elemental Lords Edicts Instill hydrophobia in others, kill your foes by drowning them, sacrifice treasures to the depths of the ocean Anathema Destroy a body of water, use magic to calm the waves Area of Concern drowning, water, waves Follower Alignments LE, N, NE, CE Devotee Benefits Divine Attribute Constitution or Charisma Divine Font Harm Divine Sanctification must choose unholy Divine Skill Athletics Favored Weapon Trident Domains Destruction, Nightmares, Travel, Water Alternate Domains Tyranny, Wyrmkin, Zeal Cleric Spells - 1st Hydraulic Push - 2nd Summon Elemental (water only) - 4th Hydraulic Torrent\n","sacred_color":["blue","green"],"skill_mod":{},"summary":"Kelizandri, the elemental lord of water, oversees the deep sea, waves, and drowning. The Brackish Emperor claims to be the offspring of an ancient …","image":["/Images/Deities/Kelizandri.png"],"primary_source":"Rage of Elements","spell":["Hydraulic Push","Summon Elemental","Hydraulic Torrent"],"sanctification":["unholy"],"edict":"Instill hydrophobia in others, kill your foes by drowning them, sacrifice treasures to the depths of the ocean","anathema":"Destroy a body of water, use magic to calm the waves ","icon_image":"/Images/Deities/Kelizandri.png","source_category":["Rulebooks"],"resistance":{},"url":"/Deities.aspx?ID=104","cleric_spell":["Hydraulic Push","Summon Elemental","Hydraulic Torrent"],"epithet":"The Brackish Emperor","religious_symbol":"Notched shark’s fin","domain":["Destruction","Nightmares","Travel","Tyranny","Water","Wyrmkin","Zeal"],"name":"Kelizandri","category":"deity","pfs":"Restricted","deity":["Kelizandri"],"rarity":"common","slug":"deity-104"},{"deity_category":"Elemental Lords","deity_category_order":"2Elemental Lords","follower_alignment":["LG","NG","N","CG"],"primary_source_category":"Lost Omens","sacred_animal":"Nautilus","area_of_concern":["currents","flows","oceans","tides","water"],"favored_weapon":["Spear"],"source":["Gods & Magic"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Heal"],"domain_primary":["Change","Fate","Nature","Water"],"skill":["Survival"],"trait":["NG"],"attribute":["Dexterity","Constitution"],"id":"deity-105","text":"\nLysianassa (Empress of the Torrent) Source Gods & Magic pg. 126 Lysianassa, Empress of the Torrent, is the elemental lord of currents, tides, and water. Before she was trapped in the Gasping Pearl , the benevolent lord of water patrolled her plane as a powerful sailfish made of coral and streaked with mother of pearl. When she realized her capture was imminent, Lysianassa preserved the last of her strength within the Breath of Lysianassa , a vial that allowed her nautilus servant Riam the Unyielding to control the Plane of Water's tides. Since Riam's death, the currents of the Plane of Water have begun to slow, and may eventually come to a halt. Few recall the Empress of the Torrent's name, but cults dedicated to an enigmatic figure called the Queen of the Depths have begun to arise, heralding an event they refer to as the Awakening, and some planar scholars believe these cultists seek to free Lysianassa from her prison. Category Elemental Lords Edicts change to avoid stagnation, promote life and growth, respect and aid the flow of natural cycles, swim Anathema dam a river, disrespect sincere gifts of water or drink, pollute clean bodies of water Area of Concern currents, flows, oceans, tides, water Follower Alignments LG, NG, N, CG Devotee Benefits Divine Attribute Dexterity or Constitution Divine Font Heal Divine Sanctification can choose holy Divine Skill Survival Favored Weapon Spear Domains Change, Fate, Nature, Water Alternate Domains Cleric Spells - 1st Hydraulic Push - 3rd Aqueous Orb - 5th Control Water\n","sacred_color":["coral","blue"],"skill_mod":{},"summary":"Lysianassa, Empress of the Torrent, is the elemental lord of currents, tides, and water. Before she was trapped in the Gasping Pearl , the …","image":["/Images/Deities/Lysianassa.png"],"primary_source":"Gods & Magic","spell":["Hydraulic Push","Aqueous Orb","Control Water"],"sanctification":["holy"],"edict":"change to avoid stagnation, promote life and growth, respect and aid the flow of natural cycles, swim","anathema":"dam a river, disrespect sincere gifts of water or drink, pollute clean bodies of water","icon_image":"/Images/Deities/Lysianassa.png","source_category":["Lost Omens"],"resistance":{},"url":"/Deities.aspx?ID=105","cleric_spell":["Hydraulic Push","Aqueous Orb","Control Water"],"epithet":"Empress of the Torrent","religious_symbol":"Two waves feeding each other","domain":["Change","Fate","Nature","Water"],"name":"Lysianassa","alignment":"NG","category":"deity","pfs":"Standard","deity":["Lysianassa"],"rarity":"common","slug":"deity-105"},{"deity_category":"Elemental Lords","deity_category_order":"2Elemental Lords","follower_alignment":["LG","NG","N","CG"],"primary_source_category":"Rulebooks","sacred_animal":"Storm petral","area_of_concern":["air","thunderstorms","welcome breezes"],"favored_weapon":["Whip"],"source":["Rage of Elements"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Heal"],"domain_primary":["Air","Freedom","Lightning","Travel"],"skill":["Acrobatics"],"attribute":["Dexterity","Charisma"],"id":"deity-106","pantheon":["Sky Keepers"],"text":"\nRanginori (The Zephyrous Prince) Source Rage of Elements pg. 69 The benevolent elemental lord of air is Ranginori, the Zephyrous Prince, lord of air, welcome breezes, and thunderstorms. When he appears before mortals, Ranginori takes the form of an immense, lion-headed serpent spun from forbidding clouds, with hundreds of clawed feet and a mane that dances with lightning. Recently freed from his imprisonment within the Untouchable Opal by agents of the Pathfinder Society, the Zephyrous Prince has accumulated a small but loyal following in search of liberation, hope, and change for the multiverse. He is regaining his strength and preparing to find and liberate the other benevolent elemental lords, bringing balance back to the Elemental Planes. As the single free benevolent elemental lord, Ranginori is in a vulnerable situation, in desperate need of allies and followers to aid him against the combined might of the evil elemental lords. He has reestablished his realm on the Plane of Air: the Roaring Spark, a floating spiral of ruins that branch outward from a central crack of thunder. As the elemental lord regains his power and his domain returns to life, the vestiges of his ancient keeps and towers rebuild themselves while new branches form. Category Elemental Lords Edicts Open closed areas to fresh air, travel throughout your surroundings daily, fly or make creations that fly Anathema Wrongfully imprison a creature, restrain a creature longer or more tightly than is necessary, suffocate a creature Area of Concern air, thunderstorms, welcome breezes Follower Alignments LG, NG, N, CG Pantheons Sky Keepers Devotee Benefits Divine Attribute Dexterity or Charisma Divine Font Heal Divine Sanctification can choose holy Divine Skill Acrobatics Favored Weapon Whip Domains Air, Freedom, Lightning, Travel Alternate Domains Cleric Spells - 1st Liberating Command - 4th Aerial Form - 6th Chain Lightning\n","sacred_color":["cyan","white"],"skill_mod":{},"summary":"The benevolent elemental lord of air is Ranginori, the Zephyrous Prince, lord of air, welcome breezes, and thunderstorms. When he appears before …","image":["/Images/Deities/Ranginori.png"],"primary_source":"Rage of Elements","spell":["Liberating Command","Aerial Form","Chain Lightning"],"sanctification":["holy"],"edict":"Open closed areas to fresh air, travel throughout your surroundings daily, fly or make creations that fly","anathema":"Wrongfully imprison a creature, restrain a creature longer or more tightly than is necessary, suffocate a creature","icon_image":"/Images/Deities/Ranginori.png","source_category":["Rulebooks"],"resistance":{},"url":"/Deities.aspx?ID=106","cleric_spell":["Liberating Command","Aerial Form","Chain Lightning"],"epithet":"The Zephyrous Prince","religious_symbol":"Infinity sign of clouds and claws","domain":["Air","Freedom","Lightning","Travel"],"name":"Ranginori","category":"deity","pfs":"Standard","deity":["Ranginori","Sky Keepers"],"rarity":"common","slug":"deity-106"},{"deity_category":"Elemental Lords","deity_category_order":"2Elemental Lords","follower_alignment":["LG","NG","N","CG"],"primary_source_category":"Rulebooks","sacred_animal":"Ant","area_of_concern":["bounties of the earth","caves","fertility","gems"],"favored_weapon":["Pick"],"source":["Rage of Elements"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Heal"],"domain_primary":["Earth","Family","Toil","Wealth"],"skill":["Nature"],"domain_alternate":["Creation","Protection"],"attribute":["Constitution","Charisma"],"id":"deity-107","text":"\nSairazul (The Crystalline Queen) Source Rage of Elements pg. 93 Sairazul, the Crystalline Queen, is the elemental lord of caves, earth, and gems. Planar scholars who know of the benevolent lord of earth speak of Sairazul as a mother and creator who gave birth to numerous races of outsiders, including agrawghs and xiomorns. She is currently imprisoned within the Moaning Diamond , a pure gemstone encircled by eternally crying winds, unable to contact the outside world. Several of her consorts still live to this day, searching the planes for her prison in the hopes that her release will usher in an era of renewed creation across the Plane of Earth. Though the Crystalline Queen can't grant power of any kind to her followers, a handful of her children on the Plane of Earth remain faithful to their creator, and she is remembered with great reverence by Material Plane cultists who exalt creation and reproduction. Category Elemental Lords Edicts aid childbirths, care for Sairazul’s children, mine responsibly, shelter others within stone and earth Anathema collapse an earthen structure on a creature, damage subterranean natural wonders Area of Concern bounties of the earth, caves, fertility, gems Follower Alignments LG, NG, N, CG Devotee Benefits Divine Attribute Constitution or Charisma Divine Font Heal Divine Sanctification can choose holy Divine Skill Nature Favored Weapon Pick Domains Earth, Family, Toil, Wealth Alternate Domains Creation, Protection Cleric Spells - 1st Shattering Gem - 2nd Expeditious Excavation - 4th Stoneskin\n","sacred_color":["amber","green"],"skill_mod":{},"summary":"Sairazul, the Crystalline Queen, is the elemental lord of caves, earth, and gems. Planar scholars who know of the benevolent lord of earth speak of …","image":["/Images/Deities/Sairazul.png"],"primary_source":"Rage of Elements","spell":["Shattering Gem","Expeditious Excavation","Stoneskin"],"sanctification":["holy"],"edict":"aid childbirths, care for Sairazul’s children, mine responsibly, shelter others within stone and earth","anathema":"collapse an earthen structure on a creature, damage subterranean natural wonders","icon_image":"/Images/Deities/Sairazul.png","source_category":["Rulebooks"],"resistance":{},"url":"/Deities.aspx?ID=107","cleric_spell":["Shattering Gem","Expeditious Excavation","Stoneskin"],"epithet":"The Crystalline Queen","religious_symbol":"Yellow gem with geode eye","domain":["Creation","Earth","Family","Protection","Toil","Wealth"],"name":"Sairazul","category":"deity","pfs":"Standard","deity":["Sairazul"],"rarity":"common","slug":"deity-107"},{"deity_category":"Elemental Lords","deity_category_order":"2Elemental Lords","follower_alignment":["LE","N","NE","CE"],"primary_source_category":"Rulebooks","sacred_animal":"Megalania","area_of_concern":["fire","heat","smoke"],"favored_weapon":["Longsword"],"source":["Rage of Elements"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Harm"],"domain_primary":["Destruction","Dust","Fire","Zeal"],"skill":["Intimidation"],"attribute":["Strength","Charisma"],"id":"deity-108","text":"\nYmeri (Queen of the Inferno) Source Rage of Elements pg. 117 The elemental lord of fire is Ymeri, Queen of the Inferno, lord of fire, heat, and smoke. The sole ruler of the Plane of Fire, Ymeri governs from her Auroric Palace, taking the form of a six-armed reptilian centaur with burning wings. She has systematically destroyed all record of her birth and true origins, claiming to have always existed, and she wages a never-ending war against the other denizens of the Plane of Fire and against the shaitan of the Plane of Earth. Of all the elemental lords, Ymeri has the largest following. Some mephits and most fire elementals revere her, alongside some efreet and a few other creatures of the Plane of Fire, though few salamanders honor her name, and a covert order of efreeti known as the Secret Fire is dedicated to opposing her rule. On Golarion, the Queen of the Inferno is worshipped primarily by cabals of fire wizards, arsonists, and red dragons. Category Elemental Lords Edicts be passionate and quick of wit, destroy your foes with fire, inspire your inferiors with zeal and strategy Anathema allow yourself to stagnate or lose motivation, extinguish destructive blazes Area of Concern fire, heat, and smoke Follower Alignments LE, N, NE, CE Devotee Benefits Divine Attribute Strength or Charisma Divine Font Harm Divine Sanctification can choose unholy Divine Skill Intimidation Favored Weapon Longsword Domains Destruction, Dust, Fire, Zeal Alternate Domains Cleric Spells - 1st Burning Hands - 2nd Summon Elemental (fire only) - 4th Wall of Fire\n","sacred_color":["orange","yellow"],"skill_mod":{},"summary":"The elemental lord of fire is Ymeri, Queen of the Inferno, lord of fire, heat, and smoke. The sole ruler of the Plane of Fire , Ymeri governs from …","image":["/Images/Deities/Ymeri.png"],"primary_source":"Rage of Elements","spell":["Burning Hands","Summon Elemental","Wall of Fire"],"sanctification":["unholy"],"edict":"be passionate and quick of wit, destroy your foes with fire, inspire your inferiors with zeal and strategy","anathema":"allow yourself to stagnate or lose motivation, extinguish destructive blazes","icon_image":"/Images/Deities/Ymeri.png","source_category":["Rulebooks"],"resistance":{},"url":"/Deities.aspx?ID=108","cleric_spell":["Burning Hands","Summon Elemental","Wall of Fire"],"epithet":"Queen of the Inferno","religious_symbol":"Four flaming swords","domain":["Destruction","Dust","Fire","Zeal"],"name":"Ymeri","category":"deity","pfs":"Standard","deity":["Ymeri"],"rarity":"common","slug":"deity-108"},{"deity_category":"Elven Gods","deity_category_order":"2Elven Gods","follower_alignment":["NG","N","CG","CN"],"primary_source_category":"Adventure Paths","area_of_concern":["twilight and traditional art and architecture"],"favored_weapon":["Staff"],"source":["Pathfinder #189: Dreamers of the Nameless Spires"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Heal"],"primary_source_group":"Gatewalkers","domain_primary":["Cities","Creation","Family","Star"],"skill":["Crafting"],"trait":["CG"],"attribute":["Intelligence","Charisma"],"id":"deity-109","pantheon":["Elven Pantheon","Sovyrian Conclave"],"text":"\nFindeladlara (The Guiding Hand) Source Pathfinder #189: Dreamers of the Nameless Spires pg. 73 Findeladlara is the ancient elven goddess of art and architecture, who teaches the value of preservation, art, buildings and, most importantly, life. She assumed the twilight portfolio to guide her most fervent worshippers to safety in the wake of Earthfall, after they remained on Golarion to build shelters in her name for the survivors of the cataclysm. Category Elven Gods Edicts Preserve art and architecture, bless and secure households, inspire and aid others with your works Anathema Break laws of hospitality, knowingly allow a guest to bring harm to your family Area of Concern twilight and traditional art and architecture Follower Alignments NG, N, CG, CN Pantheons Elven Pantheon, Sovyrian Conclave Devotee Benefits Divine Attribute Intelligence or Charisma Divine Font Heal Divine Sanctification can choose holy Divine Skill Crafting Favored Weapon Staff Domains Cities, Creation, Family, Star Alternate Domains Cleric Spells - 1st Illusory Object - 4th Creation - 7th Magnificent Mansion\n","skill_mod":{},"summary":"Findeladlara is the ancient elven goddess of art and architecture, who teaches the value of preservation, art, buildings and, most importantly, life. …","primary_source":"Pathfinder #189: Dreamers of the Nameless Spires","spell":["Illusory Object","Creation","Magnificent Mansion"],"sanctification":["holy"],"edict":"Preserve art and architecture, bless and secure households, inspire and aid others with your works","anathema":"Break laws of hospitality, knowingly allow a guest to bring harm to your family","source_category":["Adventure Paths"],"resistance":{},"url":"/Deities.aspx?ID=109","cleric_spell":["Illusory Object","Creation","Magnificent Mansion"],"epithet":"The Guiding Hand","source_group":["Gatewalkers"],"domain":["Cities","Creation","Family","Star"],"name":"Findeladlara","alignment":"CG","category":"deity","pfs":"Standard","deity":["Findeladlara","Elven Pantheon","Sovyrian Conclave"],"rarity":"common","slug":"deity-109"},{"deity_category":"Elven Gods","deity_category_order":"2Elven Gods","follower_alignment":["NG","CG"],"primary_source_category":"Lost Omens","area_of_concern":["hunting and the moon"],"favored_weapon":["Longbow"],"source":["Gods & Magic"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Heal"],"domain_primary":["Darkness","Moon","Nature","Secrecy"],"skill":["Survival"],"trait":["CG"],"attribute":["Dexterity","Wisdom"],"id":"deity-110","pantheon":["Cosmic Caravan","Elven Pantheon","Sovyrian Conclave"],"text":"\nKetephys (The Hunter) Source Gods & Magic pg. 128 Nethys Note: no description has been provided of this deity Category Elven Gods Edicts Hunt and kill demons and undead, maintain the health of the forest, provide for your community Anathema Take more than needed from the wilderness, hunt an animal for sport, aid Treerazer or his minions Area of Concern hunting and the moon Follower Alignments NG, CG Pantheons Cosmic Caravan, Elven Pantheon, Sovyrian Conclave Devotee Benefits Divine Attribute Dexterity or Wisdom Divine Font Heal Divine Sanctification can choose holy Divine Skill Survival Favored Weapon Longbow Domains Darkness, Moon, Nature, Secrecy Alternate Domains Cleric Spells - 1st Pass Without Trace - 2nd Invisibility - 3rd Animal Vision\n","skill_mod":{},"summary":" Nethys Note: no description has been provided of this deity ","primary_source":"Gods & Magic","spell":["Pass Without Trace","Invisibility","Animal Vision"],"sanctification":["holy"],"edict":"Hunt and kill demons and undead, maintain the health of the forest, provide for your community","anathema":"Take more than needed from the wilderness, hunt an animal for sport, aid Treerazer or his minions","source_category":["Lost Omens"],"resistance":{},"url":"/Deities.aspx?ID=110","cleric_spell":["Pass Without Trace","Invisibility","Animal Vision"],"epithet":"The Hunter","domain":["Darkness","Moon","Nature","Secrecy"],"name":"Ketephys","alignment":"CG","category":"deity","pfs":"Standard","deity":["Ketephys","Cosmic Caravan","Elven Pantheon","Sovyrian Conclave"],"rarity":"common","slug":"deity-110"},{"deity_category":"Elven Gods","deity_category_order":"2Elven Gods","follower_alignment":["LG","NG","N","CG"],"primary_source_category":"Lost Omens","area_of_concern":["gems","craft","magic"],"favored_weapon":["Dagger"],"source":["Gods & Magic"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Heal"],"domain_primary":["Creation","Earth","Knowledge","Magic"],"skill":["Arcana"],"trait":["NG"],"attribute":["Intelligence","Wisdom"],"id":"deity-111","pantheon":["Elven Pantheon","Sovyrian Conclave"],"text":"\nYuelral (The Wise) Source Gods & Magic pg. 128 Nethys Note: no description has been provided of this deity Category Elven Gods Edicts Practice herbalism, use and enchant gems, encourage and teach magicians and jewelers, preserve elven magic and knowledge Anathema Cut a gem for aesthetic purposes, defile nature, allow the irresponsible use of magic Area of Concern gems, craft, and magic Follower Alignments LG, NG, N, CG Pantheons Elven Pantheon, Sovyrian Conclave Devotee Benefits Divine Attribute Intelligence or Wisdom Divine Font Heal Divine Sanctification can choose holy Divine Skill Arcana Favored Weapon Dagger Domains Creation, Earth, Knowledge, Magic Alternate Domains Cleric Spells - 1st Shattering Gem - 2nd Shape Wood - 3rd Meld into Stone - 4th Speak with Plants - 5th Tree Stride - 6th Tangling Creepers - 7th Unfettered Pack - 8th Prismatic Wall - 9th Nature's Enmity\n","skill_mod":{},"summary":" Nethys Note: no description has been provided of this deity ","primary_source":"Gods & Magic","spell":["Shattering Gem","Shape Wood","Meld into Stone","Speak with Plants","Tree Stride","Tangling Creepers","Unfettered Pack","Prismatic Wall","Nature's Enmity"],"sanctification":["holy"],"edict":"Practice herbalism, use and enchant gems, encourage and teach magicians and jewelers, preserve elven magic and knowledge","anathema":"Cut a gem for aesthetic purposes, defile nature, allow the irresponsible use of magic","source_category":["Lost Omens"],"resistance":{},"url":"/Deities.aspx?ID=111","cleric_spell":["Shattering Gem","Shape Wood","Meld into Stone","Speak with Plants","Tree Stride","Tangling Creepers","Unfettered Pack","Prismatic Wall","Nature's Enmity"],"epithet":"The Wise","domain":["Creation","Earth","Knowledge","Magic"],"name":"Yuelral","alignment":"NG","category":"deity","pfs":"Standard","deity":["Yuelral","Elven Pantheon","Sovyrian Conclave"],"rarity":"common","slug":"deity-111"},{"deity_category":"Empyreal Lords","deity_category_order":"2Empyreal Lords","follower_alignment":["LG","NG"],"primary_source_category":"Lost Omens","area_of_concern":["consolation","respect","security"],"favored_weapon":["Staff"],"source":["Gods & Magic"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Heal"],"domain_primary":["Family","Knowledge","Protection","Sorrow"],"skill":["Society"],"trait":["LG"],"attribute":["Wisdom","Charisma"],"id":"deity-112","pantheon":["The Enlightened Scholar's Path"],"text":"\nAndoletta (Grandmother Crow) Source Gods & Magic pg. 128 Called Grandmother Crow, Andoletta represents consolation, respect, and security. Andoletta makes a clear distinction between guilt and innocence: there is no in-between. For those falsely accused or who show signs of redemption, she offers a path back to the light. That path is never an easy one, but it is one worth walking, and she stands beside those who make the trek. For the truly wicked and those who show no remorse, she has no mercy. For these reasons, her likeness is often found in courts, where she can watch over and ensure fairness to those accused of crimes. Andoletta also places great value on respect for the dead and the protection of children. To offer solace to the bereaved is true kindness and compassion. Children are slates with tremendous potential for good—if they can be guided and kept safe from evil. When she appears to mortals, Grandmother Crow does so as an older woman, gray-haired, wrinkled, and with keen, knowing eyes. She carries a walking stick and wears a cape of black crow feathers across her shoulders, giving the appearance of large, folded wings. Those who appeal to Andoletta include elders, the conflicted, the bereaved, the falsely accused, investigators, and judges. Category Empyreal Lords Edicts Respect elders, instill good virtues in children, seek and allow redemption Anathema Hold a grudge, mock the dead, pass judgment hastily or carelessly Area of Concern consolation, respect, and security Follower Alignments LG, NG Pantheons The Enlightened Scholar's Path Devotee Benefits Divine Attribute Wisdom or Charisma Divine Font Heal Divine Sanctification can choose holy Divine Skill Society Favored Weapon Staff Domains Family, Knowledge, Protection, Sorrow Alternate Domains Cleric Spells - 1st Shillelagh - 4th Aerial Form (bird only) - 6th Collective Transposition\n","skill_mod":{},"summary":"Called Grandmother Crow, Andoletta represents consolation, respect, and security. Andoletta makes a clear distinction between guilt and innocence: …","primary_source":"Gods & Magic","spell":["Shillelagh","Aerial Form","Collective Transposition"],"sanctification":["holy"],"edict":"Respect elders, instill good virtues in children, seek and allow redemption","anathema":"Hold a grudge, mock the dead, pass judgment hastily or carelessly","source_category":["Lost Omens"],"resistance":{},"url":"/Deities.aspx?ID=112","cleric_spell":["Shillelagh","Aerial Form","Collective Transposition"],"epithet":"Grandmother Crow","domain":["Family","Knowledge","Protection","Sorrow"],"name":"Andoletta","alignment":"LG","category":"deity","pfs":"Standard","deity":["Andoletta","The Enlightened Scholar's Path"],"rarity":"common","slug":"deity-112"},{"deity_category":"Empyreal Lords","deity_category_order":"2Empyreal Lords","follower_alignment":["LG","NG","CG"],"primary_source_category":"Lost Omens","area_of_concern":["freedom","physical beauty","sexuality"],"favored_weapon":["Flail"],"source":["Firebrands"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Heal"],"domain_primary":["Confidence","Freedom","Passion","Perfection"],"skill":["Diplomacy"],"domain_alternate":["Change","Family","Protection"],"trait":["NG"],"attribute":["Constitution","Charisma"],"id":"deity-113","text":"\nArshea (Spirit of Abandon) Source Firebrands pg. 54 PFS Note Any deities which grant this spell now grant illusory scene at the same level. Appearing in art more than any of the other empyreal lords, the Spirit of Abandon represents freedom, physical beauty, and sexuality. More than anything else, freedom is what matters to Arshea. For many this is most commonly seen as freedom for sexual expression, but Arshea represents the freedom to experience all that is good in the world, be it an ideology or a specific emotional or physical expression. So long as it doesn’t harm others, Arshea believes creatures should do, think, and feel as they will. They encourage their followers to try new things, to think in new ways, and to wear new forms. When appearing to mortals, the Spirit of Abandon most commonly appears in that person’s own body so the person may see how beautiful and perfect their own form is—after all, if a divine being has chosen to wear it, it must be perfect. For people who don’t fit in the body they currently wear, Arshea often appears in the form reflected in their heart and soul. Followers of Arshea are a varied lot, from artists to explorers, and from lovers to those who fight against repression. Category Empyreal Lords Edicts Inspire passion, comfort and free the repressed, seek your true self and desires Anathema Judge another based on sexual desires or gender roles, act without consent in pursuit of passion Area of Concern freedom, physical beauty, and sexuality Follower Alignments LG, NG, CG Devotee Benefits Divine Attribute Constitution or Charisma Divine Font Heal Divine Sanctification can choose holy Divine Skill Diplomacy Favored Weapon Flail Domains Confidence, Freedom, Passion, Perfection Alternate Domains Change, Family, Protection Cleric Spells - 1st Mage Armor - 2nd Humanoid Form - 5th Dreaming Potential\n","skill_mod":{},"summary":"Appearing in art more than any of the other empyreal lords, the Spirit of Abandon represents freedom, physical beauty, and sexuality. More than …","primary_source":"Firebrands","spell":["Mage Armor","Humanoid Form","Dreaming Potential"],"sanctification":["holy"],"edict":"Inspire passion, comfort and free the repressed, seek your true self and desires","anathema":"Judge another based on sexual desires or gender roles, act without consent in pursuit of passion","source_category":["Lost Omens"],"resistance":{},"url":"/Deities.aspx?ID=113","cleric_spell":["Mage Armor","Humanoid Form","Dreaming Potential"],"epithet":"Spirit of Abandon","domain":["Change","Confidence","Family","Freedom","Passion","Perfection","Protection"],"name":"Arshea","alignment":"NG","category":"deity","pfs":"Standard","deity":["Arshea"],"rarity":"common","slug":"deity-113"},{"deity_category":"Empyreal Lords","deity_category_order":"2Empyreal Lords","follower_alignment":["NG","CG"],"primary_source_category":"Lost Omens","area_of_concern":["moonlight","dancing","lonely spirits"],"favored_weapon":["Bladed Scarf"],"source":["Gods & Magic"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Heal"],"domain_primary":["Darkness","Moon","Repose","Soul"],"skill":["Performance"],"trait":["CG"],"attribute":["Dexterity","Charisma"],"id":"deity-114","pantheon":["Cosmic Caravan"],"text":"\nAshava (The True Spark) Source Gods & Magic pg. 128 Ashava, the True Spark, embodies moonlight, dancing, and lonely spirits. Dancing is Ashava’s true love, and she encourages her followers to dance often. For some, she is little more than a patron of that art, but Ashava is also a guide, both in spirit and in the physical world. For the living, she leads the lonely out of their difficult times, her lights guiding lost wanderers back to safety. For the dead, her haunting moonlit dances lead lost and lonely spirits onward to their eternal judgment. She encourages her followers to steer those who are lost—whether in the wilderness or in their hearts—to where they need to go. Priests of Ashava are the dancing light that guides the way, but will-o’-wisps are anathema to Ashava, and her followers destroy these creatures wherever they are found. The True Spark appears as a tall woman, flushed with the exertion of prolonged dancing. Her features are difficult to see unless under moonlight, when they instead become crystal clear. She wears a beautiful gown woven from starlight that always sways in motion, and she never appears to be standing still. On her brow she wears a wreath of many-colored moss. Some of Ashava’s followers include dancers, artists, the nocturnal, the lonely, the bereaved, lovers, and travelers. Category Empyreal Lords Edicts Dance even when there is no music, cast light in places of darkness, lead the lost Anathema Intentionally mislead someone, desecrate graves, abandon a creature in darkness Area of Concern moonlight, dancing, and lonely spirits Follower Alignments NG, CG Pantheons Cosmic Caravan Devotee Benefits Divine Attribute Dexterity or Charisma Divine Font Heal Divine Sanctification can choose holy Divine Skill Performance Favored Weapon Bladed Scarf Domains Darkness, Moon, Repose, Soul Alternate Domains Cleric Spells - 1st Soothe - 2nd Glitterdust - 8th Uncontrollable Dance\n","skill_mod":{},"summary":"Ashava, the True Spark, embodies moonlight, dancing, and lonely spirits. Dancing is Ashava’s true love, and she encourages her followers to dance …","primary_source":"Gods & Magic","spell":["Soothe","Glitterdust","Uncontrollable Dance"],"sanctification":["holy"],"edict":"Dance even when there is no music, cast light in places of darkness, lead the lost","anathema":"Intentionally mislead someone, desecrate graves, abandon a creature in darkness","source_category":["Lost Omens"],"resistance":{},"url":"/Deities.aspx?ID=114","cleric_spell":["Soothe","Glitterdust","Uncontrollable Dance"],"epithet":"The True Spark","domain":["Darkness","Moon","Repose","Soul"],"name":"Ashava","alignment":"CG","category":"deity","pfs":"Standard","deity":["Ashava","Cosmic Caravan"],"rarity":"common","slug":"deity-114"},{"deity_category":"Empyreal Lords","deity_category_order":"2Empyreal Lords","follower_alignment":["NG","CG"],"primary_source_category":"Lost Omens","area_of_concern":["distance","silence","space"],"favored_weapon":["Starknife"],"source":["Gods & Magic"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Heal"],"domain_primary":["Freedom","Secrecy","Star","Void"],"skill":["Stealth"],"trait":["CG"],"attribute":["Dexterity","Wisdom"],"id":"deity-115","pantheon":["Cosmic Caravan"],"text":"\nBlack Butterfly (The Silence Between) Source Gods & Magic pg. 128 The Silence Between flutters among and between the stars, representing distance, silence, and space. Often called Desna’s Shadow, the Black Butterfly is sometimes believed to be an aspect of Desna that has broken off and taken on its own life; her interest in distance and space certainly reflects Desna’s love of travel. The Black Butterfly finds the silence of the sea of stars useful for introspection and learning about oneself. Those who follow her take opportunities when they can to sit in silent meditation, in zones of silence and darkness when possible. Travel across large distances offers plenty to think about and contemplate, and the Black Butterfly encourages such journeys. She hates all evil, but she truly despises the powerful beings of evil that populate the Dark Tapestry, and her followers are expected to fight these beings and their followers without mercy. The Silence Between manifests as the silhouette of a woman with butterfly wings, and white hair and eyes. Her wings contain a shadow—or reflection—of all of the Dark Tapestry and everything within it. Parted lovers, the isolated, the introverted, those who have sworn vows of silence or don’t communicate verbally, stargazers, explorers, and the melancholy are all found among the followers of the Black Butterfly. Category Empyreal Lords Edicts Study the stars, notice moments of silence, perform anonymous acts of kindness Anathema Disrupt another’s meditation, interrupt tranquil moments, play noisy or discordant music Area of Concern distance, silence, and space Follower Alignments NG, CG Pantheons Cosmic Caravan Devotee Benefits Divine Attribute Dexterity or Wisdom Divine Font Heal Divine Sanctification can choose holy Divine Skill Stealth Favored Weapon Starknife Domains Freedom, Secrecy, Star, Void Alternate Domains Cleric Spells - 1st Penumbral Shroud - 2nd Blur - 4th Blink\n","skill_mod":{},"summary":"The Silence Between flutters among and between the stars, representing distance, silence, and space. Often called Desna’s Shadow, the Black Butterfly …","primary_source":"Gods & Magic","spell":["Penumbral Shroud","Blur","Blink"],"sanctification":["holy"],"edict":"Study the stars, notice moments of silence, perform anonymous acts of kindness","anathema":"Disrupt another’s meditation, interrupt tranquil moments, play noisy or discordant music","source_category":["Lost Omens"],"resistance":{},"url":"/Deities.aspx?ID=115","cleric_spell":["Penumbral Shroud","Blur","Blink"],"epithet":"The Silence Between","domain":["Freedom","Secrecy","Star","Void"],"name":"Black Butterfly","alignment":"CG","category":"deity","pfs":"Standard","deity":["Black Butterfly","Cosmic Caravan"],"rarity":"common","slug":"deity-115"},{"deity_category":"Empyreal Lords","deity_category_order":"2Empyreal Lords","follower_alignment":["LG","NG","CG"],"primary_source_category":"Lost Omens","favored_weapon":["Longbow"],"source":["Gods & Magic"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Heal"],"domain_primary":["Lightning","Nature","Passion","Zeal"],"skill":["Survival"],"trait":["CG"],"attribute":["Strength","Constitution"],"id":"deity-116","text":"\nCernunnos (The Horned Lord) Source Gods & Magic pg. 128 Nethys Note: no description has been provided of this deity Category Empyreal Lords Edicts Protect forests and other natural areas, advocate for animals and plants, take and commit to decisive actions Anathema Fail to strike down evil, enable the destruction of wilderness, needlessly kill animals Follower Alignments LG, NG, CG Devotee Benefits Divine Attribute Strength or Constitution Divine Font Heal Divine Sanctification can choose holy Divine Skill Survival Favored Weapon Longbow Domains Lightning, Nature, Passion, Zeal Alternate Domains Cleric Spells - 1st True Strike - 2nd Animal Form - 3rd Lightning Bolt\n","skill_mod":{},"summary":" Nethys Note: no description has been provided of this deity ","primary_source":"Gods & Magic","spell":["True Strike","Animal Form","Lightning Bolt"],"sanctification":["holy"],"edict":"Protect forests and other natural areas, advocate for animals and plants, take and commit to decisive actions","anathema":"Fail to strike down evil, enable the destruction of wilderness, needlessly kill animals","source_category":["Lost Omens"],"resistance":{},"url":"/Deities.aspx?ID=116","cleric_spell":["True Strike","Animal Form","Lightning Bolt"],"epithet":"The Horned Lord","domain":["Lightning","Nature","Passion","Zeal"],"name":"Cernunnos","alignment":"CG","category":"deity","pfs":"Restricted","deity":["Cernunnos"],"rarity":"common","slug":"deity-116"},{"deity_category":"Empyreal Lords","deity_category_order":"2Empyreal Lords","follower_alignment":["LG"],"primary_source_category":"Lost Omens","favored_weapon":["Greataxe"],"source":["Gods & Magic"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Harm","Heal"],"domain_primary":["Death","Duty","Truth","Vigil"],"skill":["Athletics"],"trait":["LG"],"attribute":["Constitution","Wisdom"],"id":"deity-117","text":"\nDammerich (The Weighted Swing) Source Gods & Magic pg. 128 Nethys Note: no description has been provided of this deity Category Empyreal Lords Edicts Perform just executions, study local laws, oppose corrupt or bloodthirsty government officials Anathema Kill without thought, execute the innocent, mock the condemned, falsely incriminate another Follower Alignments LG Devotee Benefits Divine Attribute Constitution or Wisdom Divine Font Harm or Heal Divine Sanctification can choose holy Divine Skill Athletics Favored Weapon Greataxe Domains Death, Duty, Truth, Vigil Alternate Domains Cleric Spells - 1st True Strike - 3rd Paralyze - 4th Stoneskin\n","skill_mod":{},"summary":" Nethys Note: no description has been provided of this deity ","primary_source":"Gods & Magic","spell":["True Strike","Paralyze","Stoneskin"],"sanctification":["holy"],"edict":"Perform just executions, study local laws, oppose corrupt or bloodthirsty government officials","anathema":"Kill without thought, execute the innocent, mock the condemned, falsely incriminate another","source_category":["Lost Omens"],"resistance":{},"url":"/Deities.aspx?ID=117","cleric_spell":["True Strike","Paralyze","Stoneskin"],"epithet":"The Weighted Swing","domain":["Death","Duty","Truth","Vigil"],"name":"Dammerich","alignment":"LG","category":"deity","pfs":"Standard","deity":["Dammerich"],"rarity":"common","slug":"deity-117"},{"deity_category":"Empyreal Lords","deity_category_order":"2Empyreal Lords","follower_alignment":["LG","NG","CG"],"primary_source_category":"Lost Omens","area_of_concern":["honest debate","opinions","truth"],"favored_weapon":["Dagger"],"source":["Gods & Magic"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Heal"],"domain_primary":["Confidence","Glyph","Knowledge","Truth"],"skill":["Diplomacy"],"trait":["NG"],"attribute":["Intelligence","Charisma"],"id":"deity-118","text":"\nEritrice (Heart-Speaker) Source Gods & Magic pg. 128 The Heart-Speaker Eritrice represents honest debate, opinions, and truth. Facts and information are important to Eritrice, but truths and wisdom gained through discussion are far more valuable to her than those gained through books. She maintains there is nothing wrong with disagreeing so long as the disagreement is respectful, and that it is crucial to be open to discussion, willing to consider new information, and receptive to forming new opinions. Opinions are valuable in that they help understand other views, but Eritrice reminds her followers that opinions are not facts and can be incorrect and even harmful. When lies are spoken or become the rule of the land, those that follow Eritrice work through networks of like-minded individuals to spread the truth using messages sent to all who will listen. In her mortal form, the Heart-Speaker appears as a muscular, 8-foot-tall woman with a female lion’s head. She wears a rose-colored breastplate over a short kilt. When she speaks, her voice is so entrancing and compelling that those she appears to often don’t take note of any of her other features. Those who value truth, from debaters to town criers to lawmakers, are among the followers of Eritrice. Category Empyreal Lords Edicts Spread truth, debate contentious issues, aid messengers Anathema Sow or perpetuate lies, obstruct discussion, argue in bad faith Area of Concern honest debate, opinions, and truth Follower Alignments LG, NG, CG Devotee Benefits Divine Attribute Intelligence or Charisma Divine Font Heal Divine Sanctification can choose holy Divine Skill Diplomacy Favored Weapon Dagger Domains Confidence, Glyph, Knowledge, Truth Alternate Domains Cleric Spells - 1st Mindlink - 2nd Comprehend Language - 3rd Enthrall\n","skill_mod":{},"summary":"The Heart-Speaker Eritrice represents honest debate, opinions, and truth. Facts and information are important to Eritrice, but truths and wisdom …","primary_source":"Gods & Magic","spell":["Mindlink","Comprehend Language","Enthrall"],"sanctification":["holy"],"edict":"Spread truth, debate contentious issues, aid messengers ","anathema":"Sow or perpetuate lies, obstruct discussion, argue in bad faith","source_category":["Lost Omens"],"resistance":{},"url":"/Deities.aspx?ID=118","cleric_spell":["Mindlink","Comprehend Language","Enthrall"],"epithet":"Heart-Speaker","domain":["Confidence","Glyph","Knowledge","Truth"],"name":"Eritrice","alignment":"NG","category":"deity","pfs":"Standard","deity":["Eritrice"],"rarity":"common","slug":"deity-118"},{"deity_category":"Empyreal Lords","deity_category_order":"2Empyreal Lords","follower_alignment":["LG","NG","CG"],"primary_source_category":"Lost Omens","area_of_concern":["femininity","martial training","rings"],"favored_weapon":["Longsword"],"source":["Gods & Magic"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Heal"],"domain_primary":["Creation","Freedom","Might","Wealth"],"skill":["Athletics"],"trait":["LG"],"attribute":["Strength","Charisma"],"id":"deity-119","text":"\nFalayna (Warrior's Ring) Source Gods & Magic pg. 128 Femininity, martial training, and rings are the purview of the Warrior’s Ring. In the eyes of Falayna, there is as much grace and beauty in the martial arts as exists in any culture’s definition of femininity. The strength of womanhood is a hallmark of femininity, and strength in arms reflects this, with the flourish and personality of a fighting style a vibrant means for self-expression. Followers of Falayna learn to fight so they can both express their body and defend themselves if necessary, and strive to feel beautiful doing so, both in form and in dress. Falayna also enjoys rings, and as such she is associated with events in which rings are given or exchanged, such as weddings. When the Warrior’s Ring appears to mortals, her form is most often that of a muscular woman with the hair and eye colors most commonly associated with feminine beauty in the mortal’s mind. She wears a bright silver breastplate on top of flowing, silken robes, her longsword Betrothal sheathed across her back. On her fingers she wears rings of varying colors, styles, and stones; this jewelry seems to constantly shift, as if her fingers wear all the rings found in all the worlds. Followers of Falayna include warriors, soldiers, squires, jewelers, and those engaged to be married. Category Empyreal Lords Edicts Wear and make beautiful things, train for combat, recover and return lost mementos Anathema Disrupt or destroy romantic unions, enforce a dress code, cower from fights Area of Concern femininity, martial training, and rings Follower Alignments LG, NG, CG Devotee Benefits Divine Attribute Strength or Charisma Divine Font Heal Divine Sanctification can choose holy Divine Skill Athletics Favored Weapon Longsword Domains Creation, Freedom, Might, Wealth Alternate Domains Cleric Spells - 1st True Strike - 3rd Ghostly Weapon - 5th Cloak of Colors\n","skill_mod":{},"summary":"Femininity, martial training, and rings are the purview of the Warrior’s Ring. In the eyes of Falayna, there is as much grace and beauty in the …","primary_source":"Gods & Magic","spell":["True Strike","Ghostly Weapon","Cloak of Colors"],"sanctification":["holy"],"edict":"Wear and make beautiful things, train for combat, recover and return lost mementos","anathema":"Disrupt or destroy romantic unions, enforce a dress code, cower from fights","source_category":["Lost Omens"],"resistance":{},"url":"/Deities.aspx?ID=119","cleric_spell":["True Strike","Ghostly Weapon","Cloak of Colors"],"epithet":"Warrior's Ring","domain":["Creation","Freedom","Might","Wealth"],"name":"Falayna","alignment":"LG","category":"deity","pfs":"Standard","deity":["Falayna"],"rarity":"common","slug":"deity-119"},{"deity_category":"Empyreal Lords","deity_category_order":"2Empyreal Lords","follower_alignment":["LG","NG","N"],"primary_source_category":"Lost Omens","favored_weapon":["Club"],"source":["Gods & Magic"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Heal"],"domain_primary":["Indulgence","Luck","Nature","Swarm"],"skill":["Nature"],"trait":["NG"],"attribute":["Constitution","Wisdom"],"id":"deity-120","text":"\nHalcamora (Lady of Ripe Bounty) Source Gods & Magic pg. 128 Nethys Note: no description has been provided of this deity Category Empyreal Lords Edicts Cultivate gardens, share wine, keep helpful insects, teach others to farm Anathema Salt or despoil the earth, spread plague or pestilence, carelessly use pesticides Follower Alignments LG, NG, N Devotee Benefits Divine Attribute Constitution or Wisdom Divine Font Heal Divine Sanctification can choose holy Divine Skill Nature Favored Weapon Club Domains Indulgence, Luck, Nature, Swarm Alternate Domains Cleric Spells - 1st Summon Plant or Fungus - 2nd Touch of Idiocy - 4th Speak with Plants\n","skill_mod":{},"summary":" Nethys Note: no description has been provided of this deity ","primary_source":"Gods & Magic","spell":["Summon Plant or Fungus","Touch of Idiocy","Speak with Plants"],"sanctification":["holy"],"edict":"Cultivate gardens, share wine, keep helpful insects, teach others to farm","anathema":"Salt or despoil the earth, spread plague or pestilence, carelessly use pesticides","source_category":["Lost Omens"],"resistance":{},"url":"/Deities.aspx?ID=120","cleric_spell":["Summon Plant or Fungus","Touch of Idiocy","Speak with Plants"],"epithet":"Lady of Ripe Bounty","domain":["Indulgence","Luck","Nature","Swarm"],"name":"Halcamora","alignment":"NG","category":"deity","pfs":"Standard","deity":["Halcamora"],"rarity":"common","slug":"deity-120"},{"deity_category":"Empyreal Lords","deity_category_order":"2Empyreal Lords","follower_alignment":["LG","NG","N","CG"],"primary_source_category":"Lost Omens","area_of_concern":["glyphs","scribes","spells"],"favored_weapon":["Dart"],"source":["Gods & Magic"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Heal"],"domain_primary":["Fate","Glyph","Luck","Magic"],"skill":["Arcana"],"trait":["NG"],"attribute":["Dexterity","Intelligence"],"id":"deity-121","text":"\nIrez (Lady of Inscribed Wonder) Source Gods & Magic pg. 128 Cards, glyphs, scribes, and spells are all the purview of the Lady of Inscribed Wonder. She holds knowledge and understanding of the great power and symbolism behind runes. In particular, Irez understands how runes can supplement and empower arcane magic. It’s through this understanding that Irez is able to make enigmatic predictions on events in the distant future, which more often than not come to pass. Many of her followers are calligraphers, gamblers, harrow readers and others who regularly handle cards and symbols, be they for an arcane purpose, prophetic practices, or their more mundane applications. Those who have seen Irez, either in person or through the cards, describe her as a woman with the body of a powerful serpent and large wings resembling those of a bat. Irez is constantly draped with strips of parchment, each bearing glyphs that bear the secret to a particular spell or specific cards, such as the harrow’s Tyrant card. Category Empyreal Lords Edicts Read fortunes, practice calligraphy, devise and study runes Anathema Destroy magic scrolls, cheat at games of chance, deliberately write illegibly Area of Concern glyphs, scribes, and spells Follower Alignments LG, NG, N, CG Devotee Benefits Divine Attribute Dexterity or Intelligence Divine Font Heal Divine Sanctification can choose holy Divine Skill Arcana Favored Weapon Dart Domains Fate, Glyph, Luck, Magic Alternate Domains Cleric Spells - 1st Anticipate Peril - 2nd Mirror Image - 3rd Secret Page\n","skill_mod":{},"summary":"Cards, glyphs, scribes, and spells are all the purview of the Lady of Inscribed Wonder. She holds knowledge and understanding of the great power and …","primary_source":"Gods & Magic","spell":["Anticipate Peril","Mirror Image","Secret Page"],"sanctification":["holy"],"edict":"Read fortunes, practice calligraphy, devise and study runes","anathema":"Destroy magic scrolls, cheat at games of chance, deliberately write illegibly","source_category":["Lost Omens"],"resistance":{},"url":"/Deities.aspx?ID=121","cleric_spell":["Anticipate Peril","Mirror Image","Secret Page"],"epithet":"Lady of Inscribed Wonder","domain":["Fate","Glyph","Luck","Magic"],"name":"Irez","alignment":"NG","category":"deity","pfs":"Standard","deity":["Irez"],"rarity":"common","slug":"deity-121"},{"deity_category":"Empyreal Lords","deity_category_order":"2Empyreal Lords","follower_alignment":["LG","NG","N","CG"],"primary_source_category":"Lost Omens","favored_weapon":["Shortsword"],"source":["Gods & Magic"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Heal"],"domain_primary":["Confidence","Nightmares","Protection","Travel"],"skill":["Intimidation"],"trait":["NG"],"attribute":["Strength","Wisdom"],"id":"deity-122","text":"\nJaidz (Fearless Claw) Source Gods & Magic pg. 128 Nethys Note: no description has been provided of this deity Category Empyreal Lords Edicts Forgive cowards and offer them guidance, encourage others to test their mettle, face and learn from your fears Anathema Punish another creature for cowardice, routinely avoid that which scares you Follower Alignments LG, NG, N, CG Devotee Benefits Divine Attribute Strength or Wisdom Divine Font Heal Divine Sanctification can choose holy Divine Skill Intimidation Favored Weapon Shortsword Domains Confidence, Nightmares, Protection, Travel Alternate Domains Cleric Spells - 1st Longstrider - 3rd Haste - 7th Mask of Terror\n","skill_mod":{},"summary":" Nethys Note: no description has been provided of this deity ","primary_source":"Gods & Magic","spell":["Longstrider","Haste","Mask of Terror"],"sanctification":["holy"],"edict":"Forgive cowards and offer them guidance, encourage others to test their mettle, face and learn from your fears","anathema":"Punish another creature for cowardice, routinely avoid that which scares you","source_category":["Lost Omens"],"resistance":{},"url":"/Deities.aspx?ID=122","cleric_spell":["Longstrider","Haste","Mask of Terror"],"epithet":"Fearless Claw","domain":["Confidence","Nightmares","Protection","Travel"],"name":"Jaidz","alignment":"NG","category":"deity","pfs":"Standard","deity":["Jaidz"],"rarity":"common","slug":"deity-122"},{"deity_category":"Empyreal Lords","deity_category_order":"2Empyreal Lords","follower_alignment":["NG","N"],"primary_source_category":"Lost Omens","area_of_concern":["foresight","forgiveness","peace"],"favored_weapon":["Fist"],"source":["Gods & Magic"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Heal"],"domain_primary":["Change","Healing","Magic","Protection"],"skill":["Diplomacy"],"trait":["NG"],"attribute":["Wisdom","Charisma"],"id":"deity-123","pantheon":["Urban Prosperity"],"text":"\nKorada (The Open Hand of Harmony) Source Gods & Magic pg. 128 Korada, the Open Hand of Harmony, is concerned with foresight, forgiveness, and peace. In particular, he believes that although the tireless fight against wickedness is admirable, the ultimate triumph over evil will come in the form of redemption rather than destruction. Korada’s dedication to peace is such that he and his followers refuse to cause harm to their attackers, instead using their martial skills only to defend themselves. Many Koradans seek greater wisdom through study or meditation in hopes of better understanding their foes so as to guide them toward redemption. This dedication to self-awareness, philosophy, and introspection is said to have allowed Korada greater insight into the workings of the universe, granting him the great gift of foresight. Korada rarely acts on his visions, however, believing the struggle that comes with true change is always worthwhile, whether or not such a change is successful. The Open Hand of Harmony takes the form of a lithe, athletic man donning simple robes. He is covered in sparse, light-brown fur and has three monkey tails that constantly writhe behind him, much like the dancing flames of a powerful fire. Most of Korada’s followers are those who have lived imbalanced lives or faced persistent violence as they seek to find peace in their life and within themselves. Many of the evil individuals redeemed by Koradans soon become followers themselves. Category Empyreal Lords Edicts Forgive those who have wronged you, embrace a peaceful mindset, seek and allow redemption Anathema Cause lethal harm to a creature, deny a repentant creature an opportunity for redemption, ask a retired warrior to fight Area of Concern foresight, forgiveness, and peace Follower Alignments NG, N Pantheons Urban Prosperity Devotee Benefits Divine Attribute Wisdom or Charisma Divine Font Heal Divine Sanctification can choose holy Divine Skill Diplomacy Favored Weapon Fist Domains Change, Healing, Magic, Protection Alternate Domains Cleric Spells - 1st Soothe - 3rd Slow - 4th Resilient Sphere\n","skill_mod":{},"summary":"Korada, the Open Hand of Harmony, is concerned with foresight, forgiveness, and peace. In particular, he believes that although the tireless fight …","primary_source":"Gods & Magic","spell":["Soothe","Slow","Resilient Sphere"],"sanctification":["holy"],"edict":"Forgive those who have wronged you, embrace a peaceful mindset, seek and allow redemption","anathema":"Cause lethal harm to a creature, deny a repentant creature an opportunity for redemption, ask a retired warrior to fight","source_category":["Lost Omens"],"resistance":{},"url":"/Deities.aspx?ID=123","cleric_spell":["Soothe","Slow","Resilient Sphere"],"epithet":"The Open Hand of Harmony","domain":["Change","Healing","Magic","Protection"],"name":"Korada","alignment":"NG","category":"deity","pfs":"Standard","deity":["Korada","Urban Prosperity"],"rarity":"common","slug":"deity-123"},{"deity_category":"Empyreal Lords","deity_category_order":"2Empyreal Lords","follower_alignment":["LG","NG","CG"],"primary_source_category":"Lost Omens","favored_weapon":["Longsword"],"source":["Gods & Magic"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Heal"],"domain_primary":["Change","Passion","Protection","Repose"],"skill":["Society"],"trait":["LG"],"attribute":["Wisdom","Charisma"],"id":"deity-124","text":"\nLymnieris (The Auroral Tower) Source Gods & Magic pg. 128 Nethys Note: no description has been provided of this deity Category Empyreal Lords Edicts Help others achieve their desires, aid and protect sex workers, help others through difficult transitions Anathema Persecute sex workers, force or support unwanted marriages Follower Alignments LG, NG, CG Devotee Benefits Divine Attribute Wisdom or Charisma Divine Font Heal Divine Sanctification can choose holy Divine Skill Society Favored Weapon Longsword Domains Change, Passion, Protection, Repose Alternate Domains Cleric Spells - 1st Mage Armor - 3rd Threefold Aspect - 4th Resilient Sphere\n","skill_mod":{},"summary":" Nethys Note: no description has been provided of this deity ","primary_source":"Gods & Magic","spell":["Mage Armor","Threefold Aspect","Resilient Sphere"],"sanctification":["holy"],"edict":"Help others achieve their desires, aid and protect sex workers, help others through difficult transitions","anathema":"Persecute sex workers, force or support unwanted marriages","source_category":["Lost Omens"],"resistance":{},"url":"/Deities.aspx?ID=124","cleric_spell":["Mage Armor","Threefold Aspect","Resilient Sphere"],"epithet":"The Auroral Tower","domain":["Change","Passion","Protection","Repose"],"name":"Lymnieris","alignment":"LG","category":"deity","pfs":"Standard","deity":["Lymnieris"],"rarity":"common","slug":"deity-124"},{"deity_category":"Empyreal Lords","deity_category_order":"2Empyreal Lords","follower_alignment":["NG","CG"],"primary_source_category":"Lost Omens","area_of_concern":["constellations","homesickness","northern lights"],"favored_weapon":["Sling"],"source":["Gods & Magic"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Heal"],"domain_primary":["Cold","Darkness","Sorrow","Star"],"skill":["Survival"],"trait":["CG"],"attribute":["Constitution","Wisdom"],"id":"deity-125","pantheon":["Cosmic Caravan"],"text":"\nPulura (The Shimmering Maiden) Source Gods & Magic pg. 128 Dancing through the northern sky, the Shimmering Maiden represents constellations, homesickness, and northern lights. Pulura understands that the constellations are the guide with which mortals navigate their world, lighting the way so that those who travel or explore can always find their way home. The stories of the constellations not only entertain with tales of goodness and light and strength, but they are also a tool for helping others learn and remember the stars. This ensures that the map in the sky is easy to read and never forgotten. To learn this map and to guide those who are lost or otherwise in need of direction are exceptional callings, but even more so is to teach a petitioner to navigate the skies themself on the journey. The Shimmering Maiden is often difficult to see, appearing to mortals from great distances as a bright, hot star. When she can be seen, she has the appearance of a Tian woman whose dark hair twinkles with bright stars. Her green and pink robes appear as though they are made of light, rather than any fabric. Travelers, guides, nomads, explorers, sailors, stargazers, and hunters are some of Pulura’s followers. Category Empyreal Lords Edicts Aid travelers, comfort the lonely, teach the constellations Anathema Mock the homesick, deny warmth to others, pollute the skies with smoke or light Area of Concern constellations, homesickness, and northern lights Follower Alignments NG, CG Pantheons Cosmic Caravan Devotee Benefits Divine Attribute Constitution or Wisdom Divine Font Heal Divine Sanctification can choose holy Divine Skill Survival Favored Weapon Sling Domains Cold, Darkness, Sorrow, Star Alternate Domains Cleric Spells - 1st Color Spray - 5th Chromatic Wall - 6th Teleport\n","skill_mod":{},"summary":"Dancing through the northern sky, the Shimmering Maiden represents constellations, homesickness, and northern lights. Pulura understands that the …","primary_source":"Gods & Magic","spell":["Color Spray","Chromatic Wall","Teleport"],"sanctification":["holy"],"edict":"Aid travelers, comfort the lonely, teach the constellations","anathema":"Mock the homesick, deny warmth to others, pollute the skies with smoke or light","source_category":["Lost Omens"],"resistance":{},"url":"/Deities.aspx?ID=125","cleric_spell":["Color Spray","Chromatic Wall","Teleport"],"epithet":"The Shimmering Maiden","domain":["Cold","Darkness","Sorrow","Star"],"name":"Pulura","alignment":"CG","category":"deity","pfs":"Standard","deity":["Pulura","Cosmic Caravan"],"rarity":"common","slug":"deity-125"},{"deity_category":"Empyreal Lords","deity_category_order":"2Empyreal Lords","follower_alignment":["LG"],"primary_source_category":"Lost Omens","area_of_concern":["chivalry","duty","vengeance"],"favored_weapon":["Bastard Sword"],"source":["Gods & Magic"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Harm","Heal"],"domain_primary":["Destruction","Duty","Fire","Zeal"],"skill":["Intimidation"],"trait":["LG"],"attribute":["Strength","Charisma"],"id":"deity-126","pantheon":["Sorrow's Sword"],"text":"\nRagathiel (General of Vengeance) Source Gods & Magic pg. 128 The General of Vengeance presides over chivalry, duty, and vengeance, acting as the quintessential knight. Born of the archdevil Dispater and Feronia, a neutral demigoddess of fire, Ragathiel struggles to overcome the reputation of his parentage, and he understands the struggle to be accepted, to be trusted, and to fight against his own nature for the sake of good. He represents strength in battle, wrath upon the wicked, absolution or vengeance for the wronged, leadership when needed, and virtue and duty to the innocent. He expects his followers to destroy fiends when they find them and to work toward truly earning the trust and acceptance of those around them. Those who follow him lead by shining example and can be found on the front lines of battle or any conflict against evil they can find. The General of Vengeance appears as a massive giant, standing more than 20 feet tall, clad in golden plate armor that shines with its own light and carrying a sword that burns with holy fire. Five flaming wings stretch from his back, three on his left and two on his right—the sixth was lost, torn out by his father in a fit of fury. Followers of Ragathiel include crusaders, knights, soldiers, the falsely accused, the marginalized, and the wronged. Category Empyreal Lords Edicts Avenge the wronged, destroy evildoers, lead the charge in battle Anathema Cower from combat, forgive those who have irreparably sinned, leave allies unwillingly in darkness Area of Concern chivalry, duty, and vengeance Follower Alignments LG Pantheons Sorrow's Sword Devotee Benefits Divine Attribute Strength or Charisma Divine Font Harm or Heal Divine Sanctification can choose holy Divine Skill Intimidation Favored Weapon Bastard Sword Domains Destruction, Duty, Fire, Zeal Alternate Domains Cleric Spells - 1st True Strike - 3rd Haste - 4th Fire Shield\n","skill_mod":{},"summary":"The General of Vengeance presides over chivalry, duty, and vengeance, acting as the quintessential knight. Born of the archdevil Dispater and …","primary_source":"Gods & Magic","spell":["True Strike","Haste","Fire Shield"],"sanctification":["holy"],"edict":"Avenge the wronged, destroy evildoers, lead the charge in battle","anathema":"Cower from combat, forgive those who have irreparably sinned, leave allies unwillingly in darkness","source_category":["Lost Omens"],"resistance":{},"url":"/Deities.aspx?ID=126","cleric_spell":["True Strike","Haste","Fire Shield"],"epithet":"General of Vengeance","domain":["Destruction","Duty","Fire","Zeal"],"name":"Ragathiel","alignment":"LG","category":"deity","pfs":"Standard","deity":["Ragathiel","Sorrow's Sword"],"rarity":"common","slug":"deity-126"},{"deity_category":"Empyreal Lords","deity_category_order":"2Empyreal Lords","follower_alignment":["LG","NG","CG"],"primary_source_category":"Lost Omens","favored_weapon":["Sickle"],"source":["Gods & Magic"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Heal"],"domain_primary":["Family","Freedom","Healing","Perfection"],"skill":["Society"],"trait":["NG"],"attribute":["Intelligence","Charisma"],"id":"deity-127","text":"\nShei (The Ibis Matron) Source Gods & Magic pg. 128 PFS Note Any deities which grant dreaming potential spell now grant illusory scene at the same level. Nethys Note: no description has been provided of this deity Category Empyreal Lords Edicts Empower local communities, learn from elders, share and teach from experiences Anathema Force others to follow your path, inflict negative damage, age others or steal life with magic Follower Alignments LG, NG, CG Devotee Benefits Divine Attribute Intelligence or Charisma Divine Font Heal Divine Sanctification can choose holy Divine Skill Society Favored Weapon Sickle Domains Family, Freedom, Healing, Perfection Alternate Domains Cleric Spells - 1st Liberating Command - 3rd Hypercognition - 5th Dreaming Potential\n","skill_mod":{},"summary":" Nethys Note: no description has been provided of this deity ","primary_source":"Gods & Magic","spell":["Liberating Command","Hypercognition","Dreaming Potential"],"sanctification":["holy"],"edict":"Empower local communities, learn from elders, share and teach from experiences","anathema":"Force others to follow your path, inflict negative damage, age others or steal life with magic","source_category":["Lost Omens"],"resistance":{},"url":"/Deities.aspx?ID=127","cleric_spell":["Liberating Command","Hypercognition","Dreaming Potential"],"epithet":"The Ibis Matron","domain":["Family","Freedom","Healing","Perfection"],"name":"Shei","alignment":"NG","category":"deity","pfs":"Standard","deity":["Shei"],"rarity":"common","slug":"deity-127"},{"deity_category":"Empyreal Lords","deity_category_order":"2Empyreal Lords","follower_alignment":["LG","NG","N","CG"],"primary_source_category":"Lost Omens","area_of_concern":["guardians","monuments","magic"],"favored_weapon":["Pick"],"source":["Gods & Magic"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Heal"],"domain_primary":["Creation","Earth","Magic","Protection"],"skill":["Arcana"],"trait":["NG"],"attribute":["Strength","Intelligence"],"id":"deity-128","pantheon":["The Enlightened Scholar's Path"],"text":"\nSoralyon (The Mystic Angel) Source Gods & Magic pg. 128 Guardians, monuments, and magic are the purview of the Mystic Angel. Soralyon believes that monuments and ruins are important links to the past. Guarding them against those who would defile or destroy them is of tremendous importance, lest people lose memories of who they are, where they came from, and what they have accomplished. As such, those who stand guard over monuments and ruins are blessed. Likewise, those who study monuments to the past and present with respect, or seek to preserve them for the future, are also blessed. Guardianship of others, but especially of those who study and preserve these relics to the past, is also of great importance to Soralyon. As magic is a valuable tool in guarding, studying, and preserving these monuments and people, Soralyon encourages the study of magic, preferably for use in learning or protection. When the Mystic Angel appears to mortals he usually does so as a handsome being beautifully carved of smooth marble, the hues of which range the entire spectrum of the stone but tend toward those most common locally. Followers of Soralyon include archaeologists, historians, bodyguards, guardians, sculptors, curators, and arcane spellcasters. Category Empyreal Lords Edicts Study monuments, craft golems and artwork from stone, guard ancient sites Anathema Defile sacred buildings, knowingly unearth evil monuments, destroy historical artifacts Area of Concern guardians, monuments, and magic Follower Alignments LG, NG, N, CG Pantheons The Enlightened Scholar's Path Devotee Benefits Divine Attribute Strength or Intelligence Divine Font Heal Divine Sanctification can choose holy Divine Skill Arcana Favored Weapon Pick Domains Creation, Earth, Magic, Protection Alternate Domains Cleric Spells - 1st Summon Construct - 3rd Meld into Stone - 4th Stoneskin\n","skill_mod":{},"summary":"Guardians, monuments, and magic are the purview of the Mystic Angel. Soralyon believes that monuments and ruins are important links to the past. …","primary_source":"Gods & Magic","spell":["Summon Construct","Meld into Stone","Stoneskin"],"sanctification":["holy"],"edict":"Study monuments, craft golems and artwork from stone, guard ancient sites","anathema":"Defile sacred buildings, knowingly unearth evil monuments, destroy historical artifacts","source_category":["Lost Omens"],"resistance":{},"url":"/Deities.aspx?ID=128","cleric_spell":["Summon Construct","Meld into Stone","Stoneskin"],"epithet":"The Mystic Angel","domain":["Creation","Earth","Magic","Protection"],"name":"Soralyon","alignment":"NG","category":"deity","pfs":"Standard","deity":["Soralyon","The Enlightened Scholar's Path"],"rarity":"common","slug":"deity-128"},{"deity_category":"Empyreal Lords","deity_category_order":"2Empyreal Lords","follower_alignment":["LG","LN"],"primary_source_category":"Lost Omens","favored_weapon":["Kukri"],"source":["Gods & Magic"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Heal"],"domain_primary":["Darkness","Duty","Nature","Zeal"],"skill":["Stealth"],"trait":["LG"],"attribute":["Strength","Wisdom"],"id":"deity-129","pantheon":["Urban Prosperity"],"text":"\nTanagaar (The Aurulent Eye) Source Gods & Magic pg. 128 Nethys Note: no description has been provided of this deity Category Empyreal Lords Edicts Defend lawful borders, scout or patrol for evil, wait to strike until you have the advantage Anathema Abandon your post, tolerate poaching, torment animals Follower Alignments LG, LN Pantheons Urban Prosperity Devotee Benefits Divine Attribute Strength or Wisdom Divine Font Heal Divine Sanctification can choose holy Divine Skill Stealth Favored Weapon Kukri Domains Darkness, Duty, Nature, Zeal Alternate Domains Cleric Spells - 1st Pass Without Trace - 3rd Animal Vision - 4th Aerial Form (bird only)\n","skill_mod":{},"summary":" Nethys Note: no description has been provided of this deity ","primary_source":"Gods & Magic","spell":["Pass Without Trace","Animal Vision","Aerial Form"],"sanctification":["holy"],"edict":"Defend lawful borders, scout or patrol for evil, wait to strike until you have the advantage","anathema":"Abandon your post, tolerate poaching, torment animals","source_category":["Lost Omens"],"resistance":{},"url":"/Deities.aspx?ID=129","cleric_spell":["Pass Without Trace","Animal Vision","Aerial Form"],"epithet":"The Aurulent Eye","domain":["Darkness","Duty","Nature","Zeal"],"name":"Tanagaar","alignment":"LG","category":"deity","pfs":"Standard","deity":["Tanagaar","Urban Prosperity"],"rarity":"common","slug":"deity-129"},{"deity_category":"Empyreal Lords","deity_category_order":"2Empyreal Lords","follower_alignment":["LG"],"primary_source_category":"Lost Omens","area_of_concern":["devotion","sacrifice","scars"],"favored_weapon":["Dagger"],"source":["Gods & Magic"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Harm","Heal"],"domain_primary":["Duty","Pain","Sorrow","Zeal"],"skill":["Medicine"],"trait":["LG"],"attribute":["Constitution","Charisma"],"id":"deity-130","pantheon":["Sorrow's Sword"],"text":"\nVildeis (The Cardinal Martyr) Source Gods & Magic pg. 128 The Cardinal Martyr presides over devotion, sacrifice, and scars. Vildeis is driven entirely by her abhorrence for evil. Evil should not and must not be allowed to exist. It should be fought without pause and without rest until it is completely and utterly destroyed. Not only does the fight never end, but every sacrifice that needs to be made to end evil must be made, and is worth making. There are no material rewards to be had for destroying evil—its destruction is all the reward necessary, and that reward can be enjoyed only once there is no more evil. Scars are the marks the fight leaves behind, the memory of all the sacrifices made. Vildeis expects total commitment from her followers, who leave everything behind and dedicate their lives to destroying all that is vile. The Cardinal Martyr appears as a human woman covered in scars, each forming a rune depicting a sacrifice she has made. Her eyes are covered in a red cloth so that she cannot see the horrors of evil upon the world. Vildeis flies on gigantic, blood-colored wings, and the whispered screams of all the planes’ martyrs can be heard in her presence. Followers of Vildeis include martyrs, paladins, and zealots. Category Empyreal Lords Edicts Sacrifice yourself in pursuit of good, champion noble causes, scar your body Anathema Joke or laugh about injustice, sacrifice others in your place, indulge in luxury Area of Concern devotion, sacrifice, and scars Follower Alignments LG Pantheons Sorrow's Sword Devotee Benefits Divine Attribute Constitution or Charisma Divine Font Harm or Heal Divine Sanctification can choose holy Divine Skill Medicine Favored Weapon Dagger Domains Duty, Pain, Sorrow, Zeal Alternate Domains Cleric Spells - 1st Phantom Pain - 2nd Slough Skin (appears as streams of blood) - 5th Synaptic Pulse\n","skill_mod":{},"summary":"The Cardinal Martyr presides over devotion, sacrifice, and scars. Vildeis is driven entirely by her abhorrence for evil. Evil should not and must not …","primary_source":"Gods & Magic","spell":["Phantom Pain","Slough Skin","Synaptic Pulse"],"sanctification":["holy"],"edict":"Sacrifice yourself in pursuit of good, champion noble causes, scar your body","anathema":"Joke or laugh about injustice, sacrifice others in your place, indulge in luxury","source_category":["Lost Omens"],"resistance":{},"url":"/Deities.aspx?ID=130","cleric_spell":["Phantom Pain","Slough Skin","Synaptic Pulse"],"epithet":"The Cardinal Martyr","domain":["Duty","Pain","Sorrow","Zeal"],"name":"Vildeis","alignment":"LG","category":"deity","pfs":"Standard","deity":["Vildeis","Sorrow's Sword"],"rarity":"common","slug":"deity-130"},{"deity_category":"Empyreal Lords","deity_category_order":"2Empyreal Lords","follower_alignment":["LG","LN","NG"],"primary_source_category":"Lost Omens","favored_weapon":["Mace"],"source":["Gods & Magic"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Heal"],"domain_primary":["Glyph","Knowledge","Protection","Vigil"],"skill":["Occultism"],"trait":["LG"],"attribute":["Intelligence","Wisdom"],"id":"deity-131","text":"\nWinlas (The Elder of Divinity) Source Gods & Magic pg. 128 Nethys Note: no description has been provided of this deity Category Empyreal Lords Edicts Serve leaders of ceremonies, craft ceremonial arms and armor, lead a congregation Anathema Deride sacred ceremonies, carelessly or lazily perform rituals, destroy ceremonial objects Follower Alignments LG, LN, NG Devotee Benefits Divine Attribute Intelligence or Wisdom Divine Font Heal Divine Sanctification can choose holy Divine Skill Occultism Favored Weapon Mace Domains Glyph, Knowledge, Protection, Vigil Alternate Domains Cleric Spells - 1st Share Lore - 2nd Comprehend Language - 4th Veil\n","skill_mod":{},"summary":" Nethys Note: no description has been provided of this deity ","primary_source":"Gods & Magic","spell":["Share Lore","Comprehend Language","Veil"],"sanctification":["holy"],"edict":"Serve leaders of ceremonies, craft ceremonial arms and armor, lead a congregation","anathema":"Deride sacred ceremonies, carelessly or lazily perform rituals, destroy ceremonial objects","source_category":["Lost Omens"],"resistance":{},"url":"/Deities.aspx?ID=131","cleric_spell":["Share Lore","Comprehend Language","Veil"],"epithet":"The Elder of Divinity","domain":["Glyph","Knowledge","Protection","Vigil"],"name":"Winlas","alignment":"LG","category":"deity","pfs":"Standard","deity":["Winlas"],"rarity":"common","slug":"deity-131"},{"deity_category":"Empyreal Lords","deity_category_order":"2Empyreal Lords","follower_alignment":["LG","NG","N","CG"],"primary_source_category":"Lost Omens","area_of_concern":["coastal waters","fishers","flying creatures"],"favored_weapon":["Longbow"],"source":["Gods & Magic"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Heal"],"domain_primary":["Air","Nature","Travel","Water"],"skill":["Acrobatics"],"trait":["NG"],"attribute":["Dexterity","Wisdom"],"id":"deity-132","pantheon":["Seafarer's Hope"],"text":"\nYlimancha (Harborwing) Source Gods & Magic pg. 128 Ylimancha gazes out over the world’s coastlines, presiding over coastal waters, fishers, and flying creatures. Also known as Harborwing, she believes in harmony between the seas, the skies, and the beings of the land. Sustenance and resources can be taken from the sea by those on shore, but not so much that the balance is upset. The sea may sometimes encroach on the land, but breakwaters can be built to keep communities on land dry and safe. Ylimancha likewise loves all creatures that fly, though the demon lord Pazuzu also claims dominion over them, bringing the two into endless conflict and causing her to mourn deeply each creature he converts to his worship. Harborwing most often appears as a very large seagull, pure white in color with the head of a Varisian woman with short, dark hair. She sometimes instead appears as a human woman with the head of an osprey. In this form she wears robes that sway like the waves of the sea, their blue folds foaming white at the edges, and she carries a teak longbow strung with gold. When she speaks, her voice carries the sound of the crashing waves. Followers of Ylimancha include fishers, sailors, merfolk, those who make their living on or in the sea, and flying creatures. Category Empyreal Lords Edicts Teach sustainable fishing, swim in saltwater, fly Anathema Imprison birds or clip their wings, poison coastal waters, overfish, aid Pazuzu or his minions Area of Concern coastal waters, fishers, and flying creatures Follower Alignments LG, NG, N, CG Pantheons Seafarer's Hope Devotee Benefits Divine Attribute Dexterity or Wisdom Divine Font Heal Divine Sanctification can choose holy Divine Skill Acrobatics Favored Weapon Longbow Domains Air, Nature, Travel, Water Alternate Domains Cleric Spells - 1st Feather Fall - 3rd Feet to Fins - 4th Fly\n","skill_mod":{},"summary":"Ylimancha gazes out over the world’s coastlines, presiding over coastal waters, fishers, and flying creatures. Also known as Harborwing, she believes …","primary_source":"Gods & Magic","spell":["Feather Fall","Feet to Fins","Fly"],"sanctification":["holy"],"edict":"Teach sustainable fishing, swim in saltwater, fly","anathema":"Imprison birds or clip their wings, poison coastal waters, overfish, aid Pazuzu or his minions","source_category":["Lost Omens"],"resistance":{},"url":"/Deities.aspx?ID=132","cleric_spell":["Feather Fall","Feet to Fins","Fly"],"epithet":"Harborwing","domain":["Air","Nature","Travel","Water"],"name":"Ylimancha","alignment":"NG","category":"deity","pfs":"Standard","deity":["Ylimancha","Seafarer's Hope"],"rarity":"common","slug":"deity-132"},{"deity_category":"Empyreal Lords","deity_category_order":"2Empyreal Lords","follower_alignment":["LG","LN","NG"],"primary_source_category":"Lost Omens","area_of_concern":["determination","investigation","truth"],"favored_weapon":["Heavy Crossbow"],"source":["Gods & Magic"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Heal"],"domain_primary":["Ambition","Cities","Knowledge","Truth"],"skill":["Society"],"trait":["LG"],"attribute":["Intelligence","Wisdom"],"id":"deity-133","pantheon":["The Enlightened Scholar's Path"],"text":"\nZohls (Verity) Source Gods & Magic pg. 128 Zohls, also known as Verity, advocates for determination, investigation, and truth. She believes that mysteries lead to truth, but how one arrives at that truth is as important as the answer itself. All questions are puzzles, and all puzzles are worth solving. The more intricate the problem, the more rewarding the investigation, and through determination and ethical investigation, even the deepest of enigmas can be solved. Calculated, logical thinking is more important to Zohls than gut instinct. She sees patterns everywhere, and she teaches that detecting these patterns brings the truth to light. While all investigations are worth pursuing so long as they don’t hurt innocents, investigations that reveal the truth of crimes or other horrors, and that lead to justice being served and victims finding peace, are the most important of all to Verity. When appearing to her followers, Verity is always practically dressed, usually wearing a tunic and breeches. She wears black and white clothing, as these colors represent the light of truth and the darkness of obscurity and the unknown. She keeps her light-brown hair pulled back in braids. On her back she has large wings made of parchment that never wrinkle, whether furled or unfurled. Followers of Zohls include detectives, scientists, researchers, historians, archivists, librarians, and even conspiracy theorists. Category Empyreal Lords Edicts Solve logic puzzles, investigate crimes, devise new solutions from research Anathema Make judgments without evidence, contaminate evidence, obstruct truths Area of Concern determination, investigation, and truth Follower Alignments LG, LN, NG Pantheons The Enlightened Scholar's Path Devotee Benefits Divine Attribute Intelligence or Wisdom Divine Font Heal Divine Sanctification can choose holy Divine Skill Society Favored Weapon Heavy Crossbow Domains Ambition, Cities, Knowledge, Truth Alternate Domains Cleric Spells - 1st Share Lore - 3rd Hypercognition - 7th Retrocognition\n","skill_mod":{},"summary":"Zohls, also known as Verity, advocates for determination, investigation, and truth. She believes that mysteries lead to truth, but how one arrives at …","primary_source":"Gods & Magic","spell":["Share Lore","Hypercognition","Retrocognition"],"sanctification":["holy"],"edict":"Solve logic puzzles, investigate crimes, devise new solutions from research","anathema":"Make judgments without evidence, contaminate evidence, obstruct truths","source_category":["Lost Omens"],"resistance":{},"url":"/Deities.aspx?ID=133","cleric_spell":["Share Lore","Hypercognition","Retrocognition"],"epithet":"Verity","domain":["Ambition","Cities","Knowledge","Truth"],"name":"Zohls","alignment":"LG","category":"deity","pfs":"Standard","deity":["Zohls","The Enlightened Scholar's Path"],"rarity":"common","slug":"deity-133"},{"deity_category":"Horsemen","deity_category_order":"2Horsemen\r\n","follower_alignment":["LE","NE","CE"],"primary_source_category":"Lost Omens","area_of_concern":["disease"],"favored_weapon":["Scythe"],"source":["Gods & Magic"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Harm"],"domain_primary":["Air","Decay","Plague","Swarm"],"skill":["Medicine"],"trait":["NE"],"attribute":["Strength","Constitution"],"id":"deity-134","text":"\nApollyon (Prince of Locusts) Source Gods & Magic pg. 128 The Prince of Plagues seized power for himself after the disappearance of the previous Horseman of Pestilence by obsessively eliminating all potential rivals. Apollyon commands his vast army of leukodaemons to spread oblivion like a virus. He wastes no time on trivial acts of violence and lacks the patience to wait for long-term schemes to come to fruition. Instead, his plagues carry oblivion through cities like lightning, decimating entire kingdoms in the span of a few days. His greatest creations have been diseases that corrupt the soul itself, ensuring that Pharasma sends his victims to Abaddon once they’ve succumbed. Apollyon appears as a hulking, bruised giant wrapped in black leather straps, with the head of a rotting ram. His cloak is stitched from the skin of angels who attempted to rescue the souls he had claimed—after flaying the angels alive, he preserved their faces in permanent agony upon the cloak. Apollyon delights in witnessing the deaths his diseases cause, not in dispassionate obligation but out of self-righteous glee. He sends his plague carriers out across the Material Plane knowing that even if they are defeated quickly, the sicknesses they carry will spread and take more lives than they could ever hope to alone. The moans and wails from the infected are prayers that fill him with more power to launch his next sickness onto the living. Category [Horsemen ](/DeityCategories.aspx?ID=11) Edicts End all mortal life through disease and poison, cultivate diseased animals Anathema Prevent plagues, bury or burn the dead Area of Concern disease Follower Alignments LE, NE, CE Devotee Benefits Divine Attribute Strength or Constitution Divine Font Harm Divine Sanctification can choose unholy Divine Skill Medicine Favored Weapon Scythe Domains Air, Decay, Plague, Swarm Alternate Domains Cleric Spells - 1st Goblin Pox - 2nd Vomit Swarm - 5th Cloudkill\n","skill_mod":{},"summary":"The Prince of Plagues seized power for himself after the disappearance of the previous Horseman of Pestilence by obsessively eliminating all …","primary_source":"Gods & Magic","spell":["Goblin Pox","Vomit Swarm","Cloudkill"],"sanctification":["unholy"],"edict":"End all mortal life through disease and poison, cultivate diseased animals","anathema":"Prevent plagues, bury or burn the dead","source_category":["Lost Omens"],"resistance":{},"url":"/Deities.aspx?ID=134","cleric_spell":["Goblin Pox","Vomit Swarm","Cloudkill"],"epithet":"Prince of Locusts","domain":["Air","Decay","Plague","Swarm"],"name":"Apollyon","alignment":"NE","category":"deity","pfs":"Restricted","deity":["Apollyon"],"rarity":"common","slug":"deity-134"},{"deity_category":"Horsemen","deity_category_order":"2Horsemen\r\n","follower_alignment":["LE","NE","CE"],"primary_source_category":"Lost Omens","area_of_concern":["death"],"favored_weapon":["Staff"],"source":["Gods & Magic"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Harm"],"domain_primary":["Death","Knowledge","Soul","Water"],"skill":["Occultism"],"trait":["NE"],"attribute":["Constitution","Intelligence"],"id":"deity-135","text":"\nCharon (The Boatman) Source Gods & Magic pg. 130 The First Horseman, eldest of his counterparts and the Boatman of the Styx, is a patient and cunning figure. Content to allow plans to take hold over time, Charon freely offers his power only to collect on his bargain decades or even centuries later. As the Horseman of Death, Charon concerns himself with miserable, pointless deaths that are devoid of any faith, mercy, or meaning, dragging those who perish in the depths of hopelessness and nihilism down into Abaddon and oblivion. Charon is the last surviving member of the original Horsemen who overthrew the First Daemon in their fit of jealous contempt. Holding knowledge from the earliest days of existence, he alone knows Abaddon’s true history, but he keeps it to himself. This allows him to exploit opportunities with curious mortals, sweeping more souls into his dread kingdom. Charon appears as a tall, looming man dressed in a frayed cloak and gripping a lantern staff firmly in one hand, but it is widely believed that this form is a facade. His true face may be unknowable, hidden away at the end of the Styx within his sunken palace, the Drowning Court. Some theorize that this form is nothing more than a mouthpiece for a far more alien entity that lies beneath the waters of the Styx. Whatever the case, Charon is a timeless being whose bargains, promises, and bottomless hunger stretch back to the earliest days. Category [Horsemen ](/DeityCategories.aspx?ID=11) Edicts End all mortal life, exploit those who fear death Anathema Offer anything for free, extend mortal lifespans, grant true salvation to the doomed or dying Area of Concern death Follower Alignments LE, NE, CE Devotee Benefits Divine Attribute Constitution or Intelligence Divine Font Harm Divine Sanctification can choose unholy Divine Skill Occultism Favored Weapon Staff Domains Death, Knowledge, Soul, Water Alternate Domains Cleric Spells - 1st Grim Tendrils - 5th Crushing Despair - 9th Weird\n","skill_mod":{},"summary":"The First Horseman, eldest of his counterparts and the Boatman of the Styx, is a patient and cunning figure. Content to allow plans to take hold over …","primary_source":"Gods & Magic","spell":["Grim Tendrils","Crushing Despair","Weird"],"sanctification":["unholy"],"edict":"End all mortal life, exploit those who fear death","anathema":"Offer anything for free, extend mortal lifespans, grant true salvation to the doomed or dying","source_category":["Lost Omens"],"resistance":{},"url":"/Deities.aspx?ID=135","cleric_spell":["Grim Tendrils","Crushing Despair","Weird"],"epithet":"The Boatman","domain":["Death","Knowledge","Soul","Water"],"name":"Charon","alignment":"NE","category":"deity","pfs":"Restricted","deity":["Charon"],"rarity":"common","slug":"deity-135"},{"deity_category":"Horsemen","deity_category_order":"2Horsemen\r\n","follower_alignment":["LE","NE","CE"],"primary_source_category":"Lost Omens","area_of_concern":["war"],"favored_weapon":["Greatsword"],"source":["Gods & Magic"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Harm"],"domain_primary":["Ambition","Destruction","Fire","Might"],"skill":["Athletics"],"trait":["NE"],"attribute":["Strength","Constitution"],"id":"deity-136","text":"\nSzuriel (Angel of Desolation) Source Gods & Magic pg. 130 All Szuriel has ever known is war. In life she was first a paladin, then excommunicated from her church for heresy. In response, she slaughtered her way to power until she was crowned empress, then subsequently had every member of her former faith crucified. She went on to wage several brutal wars against neighboring kingdoms until an assassin’s dagger found her heart. Sent to Abaddon, she rose quickly through the ranks of daemonkind, and when she saw weakness in the Horseman of War, she slew him in battle, claiming his title for herself. Szuriel appears as a tragic angel with beautiful golden hair, magnificent wings, and polished obsidian eyes that continuously weep blood. She resides in the Cinder Furnace, her corner of Abaddon where instruments of war are forged from the fires of burning souls. Szuriel commands one of the largest standing armies in all of existence, countless daemonic soldiers ready to wage war. All fear oblivion at the hands of Szuriel and her army. The Horseman of War is always happy to lend her powers, warriors, and devastating discoveries across the planes. So long as war continues, more souls are pulled into her ever-burning furnace. Category [Horsemen ](/DeityCategories.aspx?ID=11) Edicts End all mortal life through war, obliterate faith Anathema Show mercy to creatures who do not worship Szuriel, choose to marry or have children Area of Concern war Follower Alignments LE, NE, CE Devotee Benefits Divine Attribute Strength or Constitution Divine Font Harm Divine Sanctification can choose unholy Divine Skill Athletics Favored Weapon Greatsword Domains Ambition, Destruction, Fire, Might Alternate Domains Cleric Spells - 1st Burning Hands - 3rd Haste - 4th Weapon Storm\n","skill_mod":{},"summary":"All Szuriel has ever known is war. In life she was first a paladin, then excommunicated from her church for heresy. In response, she slaughtered her …","primary_source":"Gods & Magic","spell":["Burning Hands","Haste","Weapon Storm"],"sanctification":["unholy"],"edict":"End all mortal life through war, obliterate faith","anathema":"Show mercy to creatures who do not worship Szuriel, choose to marry or have children","source_category":["Lost Omens"],"resistance":{},"url":"/Deities.aspx?ID=136","cleric_spell":["Burning Hands","Haste","Weapon Storm"],"epithet":"Angel of Desolation","domain":["Ambition","Destruction","Fire","Might"],"name":"Szuriel","alignment":"NE","category":"deity","pfs":"Restricted","deity":["Szuriel"],"rarity":"common","slug":"deity-136"},{"deity_category":"Horsemen","deity_category_order":"2Horsemen\r\n","follower_alignment":["LE","NE","CE"],"primary_source_category":"Lost Omens","area_of_concern":["famine"],"favored_weapon":["Spiked Gauntlet"],"source":["Gods & Magic"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Harm"],"domain_primary":["Decay","Dust","Earth","Nightmares"],"skill":["Nature"],"trait":["NE"],"attribute":["Constitution","Wisdom"],"id":"deity-137","text":"\nTrelmarixian (The Lysogenic Prince) Source Gods & Magic pg. 130 Before his mortal death, Trelmarixian had already destroyed an entire world. Born a daemonic-blooded tiefling, his hatred of those around him was an all-consuming hunger, and he never knew peace. During an eclipse, he performed a ritual so powerful it mummified every living creature on his world, and his heart was finally full. Dying from starvation but elated by his success, Trelmarixian heard a voice call out to him. The voice mocked him, exclaiming all he’d accomplished was insignificant compared to what awaited him next. Trelmarixian’s last mortal memory was of staring into an eclipse. Lyutheria, the original Horseman of Famine, was impressed by Trelmarixian’s conquest and took him on as her apprentice, fatally underestimating his ambitions. After Trelmarixian learned all he could from his master, he devoured her and assumed her title. Trelmarixian appears as sickly man with three snapping jackal heads and putrid, membranous flesh that is constantly dripping and sloughing off his body. As the Horseman of Famine, Trelmarixian ushers in oblivion slowly, watching mortals waste away as their bodies turn against them. He spreads cancer by touch, inciting cells to rebellion, and his breath causes outbreaks of hives and asthma attacks in those nearby. He aligns himself with Szuriel to see that soldiers never make it home to reap their fields, leaving crops to rot on the vine. He collaborates with Apollyon to spread diseases from livestock, rendering butchers’ larders barren. Trelmarixian has little trust for Charon, however, certain that the oldest Horseman is hiding secrets. Category [Horsemen ](/DeityCategories.aspx?ID=11) Edicts End all mortal life through wasting consumption and starvation, violently consume matter and souls Anathema Kill or remove a parasite or tumor, grow food Area of Concern famine Follower Alignments LE, NE, CE Devotee Benefits Divine Attribute Constitution or Wisdom Divine Font Harm Divine Sanctification can choose unholy Divine Skill Nature Favored Weapon Spiked Gauntlet Domains Decay, Dust, Earth, Nightmares Alternate Domains Cleric Spells - 1st Grease - 2nd Feast of Ashes - 5th Acid Storm\n","skill_mod":{},"summary":"Before his mortal death, Trelmarixian had already destroyed an entire world. Born a daemonic-blooded tiefling, his hatred of those around him was an …","primary_source":"Gods & Magic","spell":["Grease","Feast of Ashes","Acid Storm"],"sanctification":["unholy"],"edict":"End all mortal life through wasting consumption and starvation, violently consume matter and souls","anathema":"Kill or remove a parasite or tumor, grow food","source_category":["Lost Omens"],"resistance":{},"url":"/Deities.aspx?ID=137","cleric_spell":["Grease","Feast of Ashes","Acid Storm"],"epithet":"The Lysogenic Prince","domain":["Decay","Dust","Earth","Nightmares"],"name":"Trelmarixian","alignment":"NE","category":"deity","pfs":"Restricted","deity":["Trelmarixian"],"rarity":"common","slug":"deity-137"},{"deity_category":"Monitor Demigods","deity_category_order":"2Monitor Demigods\r\n","follower_alignment":["NG","N","CN"],"primary_source_category":"Lost Omens","area_of_concern":["compasses","travelers","vigils"],"favored_weapon":["Club"],"source":["Gods & Magic"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Heal"],"domain_primary":["Death","Knowledge","Travel","Vigil"],"skill":["Survival"],"trait":["N"],"attribute":["Constitution","Wisdom"],"id":"deity-138","pantheon":["The Deliberate Journey"],"text":"\nBarzahk (The Passage) Source Gods & Magic pg. 130 Appearing as an enormous migratory bird—usually a corvid, but sometimes a songbird—draped in robes and carrying a tombstone lock and a giant bone key, Barzahk the Passage is the psychopomp usher who maintains the Dead Roads, the secret back routes between the planes and the mortal world. Among mortals, they are worshipped as a patron of compasses, travelers, and vigils. Barzahk is tasked with transporting the souls of those who die far from home to ensure that they reach their proper destination. Unfortunately, Barzahk wanders far and wide, and so they rarely attend to this duty. Thus his followers, both psychopomps and mortals, take it upon themselves to care for lost souls, both literal and figurative. Like their patron, followers of Barzahk are often migratory, helping those they find along the way. Category [Monitor Demigods ](/DeityCategories.aspx?ID=12) Edicts Aid travelers and those who return from the dead, tend to roadside graves, find missing objects or people Anathema Celebrate specific calendar dates over others, avoid travel or change, freeze time for an object or creature Area of Concern compasses, travelers, and vigils Follower Alignments NG, N, CN Pantheons The Deliberate Journey Devotee Benefits Divine Attribute Constitution or Wisdom Divine Font Heal Divine Sanctification can choose holy Divine Skill Survival Favored Weapon Club Domains Death, Knowledge, Travel, Vigil Alternate Domains Cleric Spells - 1st Longstrider - 2nd Knock - 6th Teleport\n","skill_mod":{},"summary":"Appearing as an enormous migratory bird—usually a corvid, but sometimes a songbird—draped in robes and carrying a tombstone lock and a giant bone …","primary_source":"Gods & Magic","spell":["Longstrider","Knock","Teleport"],"sanctification":["holy"],"edict":"Aid travelers and those who return from the dead, tend to roadside graves, find missing objects or people","anathema":"Celebrate specific calendar dates over others, avoid travel or change, freeze time for an object or creature","source_category":["Lost Omens"],"resistance":{},"url":"/Deities.aspx?ID=138","cleric_spell":["Longstrider","Knock","Teleport"],"epithet":"The Passage","domain":["Death","Knowledge","Travel","Vigil"],"name":"Barzahk","alignment":"N","category":"deity","pfs":"Standard","deity":["Barzahk","The Deliberate Journey"],"rarity":"common","slug":"deity-138"},{"deity_category":"Monitor Demigods","deity_category_order":"2Monitor Demigods\r\n","follower_alignment":["LN","N","NE"],"primary_source_category":"Lost Omens","favored_weapon":["Shield Boss"],"source":["Gods & Magic"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Harm","Heal"],"domain_primary":["Death","Destruction","Fate","Glyph"],"skill":["Occultism"],"trait":["N"],"attribute":["Strength","Intelligence"],"id":"deity-139","text":"\nImot (The Symbol of Doom) Source Gods & Magic pg. 130 Nethys Note: no description has been provided of this deity Category [Monitor Demigods ](/DeityCategories.aspx?ID=12) Edicts Search for omens in the natural world, push the boundaries of mathematics, study past disasters Anathema Withhold your understanding of a portent, prevent the destruction of things that cannot be saved Follower Alignments LN, N, NE Devotee Benefits Divine Attribute Strength or Intelligence Divine Font Harm or Heal Divine Sanctification can choose unholy Divine Skill Occultism Favored Weapon Shield Boss Domains Death, Destruction, Fate, Glyph Alternate Domains Cleric Spells - 1st Ill Omen - 2nd Paranoia - 6th Phantasmal Calamity\n","skill_mod":{},"summary":" Nethys Note: no description has been provided of this deity ","primary_source":"Gods & Magic","spell":["Ill Omen","Paranoia","Phantasmal Calamity"],"sanctification":["unholy"],"edict":"Search for omens in the natural world, push the boundaries of mathematics, study past disasters","anathema":"Withhold your understanding of a portent, prevent the destruction of things that cannot be saved","source_category":["Lost Omens"],"resistance":{},"url":"/Deities.aspx?ID=139","cleric_spell":["Ill Omen","Paranoia","Phantasmal Calamity"],"epithet":"The Symbol of Doom","domain":["Death","Destruction","Fate","Glyph"],"name":"Imot","alignment":"N","category":"deity","pfs":"Standard","deity":["Imot"],"rarity":"common","slug":"deity-139"},{"deity_category":"Monitor Demigods","deity_category_order":"2Monitor Demigods\r\n","follower_alignment":["LN","N"],"primary_source_category":"Lost Omens","area_of_concern":["emptiness","entropy","stillness"],"favored_weapon":["Warhammer"],"source":["Gods & Magic"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Harm","Heal"],"domain_primary":["Darkness","Decay","Destruction","Void"],"skill":["Occultism"],"trait":["LN"],"attribute":["Constitution","Wisdom"],"id":"deity-140","text":"\nKerkamoth (The Waiting Void) Source Gods & Magic pg. 130 Also known as the Waiting Void, the unseen Kerkamoth is the primordial inevitable of emptiness, entropy, and stillness. Though many people view decay and entropy as manifestations of chaos, followers of Kerkamoth understand that in an orderly universe, the end of one cycle makes way for the beginning of a new cycle. These worshippers track such transitions and work to properly dispose of those things that have outlived their usefulness, whether it’s cleaning a cluttered closet or demolishing an old building. Yet, Kerkamoth opposes those who destroy with abandon and no greater purpose, which often brings them in conflict with daemons, demons, and proteans. Though they favor areas of emptiness and silence to commune with their patron, worshippers of Kerkamoth recognize that these too cannot last forever, inevitably to be filled with new creations. Category [Monitor Demigods ](/DeityCategories.aspx?ID=12) Edicts Clean cluttered spaces, embrace moments of silence Anathema Attempt to preserve something indefinitely, perform an act of wanton and significant destruction Area of Concern emptiness, entropy, and stillness Follower Alignments LN, N Devotee Benefits Divine Attribute Constitution or Wisdom Divine Font Harm or Heal Divine Sanctification none Divine Skill Occultism Favored Weapon Warhammer Domains Darkness, Decay, Destruction, Void Alternate Domains Cleric Spells - 1st Penumbral Shroud - 5th Shadow Siphon - 6th Disintegrate\n","skill_mod":{},"summary":"Also known as the Waiting Void, the unseen Kerkamoth is the primordial inevitable of emptiness, entropy, and stillness. Though many people view decay …","primary_source":"Gods & Magic","spell":["Penumbral Shroud","Shadow Siphon","Disintegrate"],"edict":"Clean cluttered spaces, embrace moments of silence","anathema":"Attempt to preserve something indefinitely, perform an act of wanton and significant destruction","source_category":["Lost Omens"],"resistance":{},"url":"/Deities.aspx?ID=140","cleric_spell":["Penumbral Shroud","Shadow Siphon","Disintegrate"],"epithet":"The Waiting Void","domain":["Darkness","Decay","Destruction","Void"],"name":"Kerkamoth","alignment":"LN","category":"deity","pfs":"Standard","deity":["Kerkamoth"],"rarity":"common","slug":"deity-140"},{"deity_category":"Monitor Demigods","deity_category_order":"2Monitor Demigods\r\n","follower_alignment":["LN","N"],"primary_source_category":"Lost Omens","area_of_concern":["creation","the infinite","truth"],"favored_weapon":["Fist"],"source":["Gods & Magic"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Harm","Heal"],"domain_primary":["Creation","Knowledge","Truth","Void"],"skill":["Occultism"],"trait":["N"],"attribute":["Intelligence","Wisdom"],"id":"deity-141","text":"\nMonad (The Condition of All) Source Gods & Magic pg. 130 All aeons come from, return to, are connected with, and are guided by the Monad. The Condition of All is not a deity in the traditional sense. It exists both within and outside the multiverse and has influence over the entirety of existence. Though generally content to allow the multiverse to run its course, the Monad directs its aeons to intervene when events deviate from their ineffable design. Mortal scholars often personify the Monad as the deity of creation, the infinite, and truth. Even so, few worship it, and the Monad pays very little attention to mortal petitioners. Instead, scholars study and plot aeons’ actions, striving to discern the Monad’s ultimate goal or to uncover universal truths they can exploit for their own purposes. Only a rare few mortals can master the asceticism necessary to connect with the Monad, gaining hidden knowledge and powers akin to those of other divine spellcasters. Category [Monitor Demigods ](/DeityCategories.aspx?ID=12) Edicts Ensure balance between opposing forces, mediate disagreements Anathema Allow your personal motivations to determine a major decision Area of Concern creation, the infinite, and truth Follower Alignments LN, N Devotee Benefits Divine Attribute Intelligence or Wisdom Divine Font Harm or Heal Divine Sanctification none Divine Skill Occultism Favored Weapon Fist Domains Creation, Knowledge, Truth, Void Alternate Domains Cleric Spells - 1st Unseen Servant - 2nd Spectral Hand - 4th Gaseous Form\n","skill_mod":{},"summary":"All aeons come from, return to, are connected with, and are guided by the Monad. The Condition of All is not a deity in the traditional sense. It …","primary_source":"Gods & Magic","spell":["Unseen Servant","Spectral Hand","Gaseous Form"],"edict":"Ensure balance between opposing forces, mediate disagreements","anathema":"Allow your personal motivations to determine a major decision","source_category":["Lost Omens"],"resistance":{},"url":"/Deities.aspx?ID=141","cleric_spell":["Unseen Servant","Spectral Hand","Gaseous Form"],"epithet":"The Condition of All","domain":["Creation","Knowledge","Truth","Void"],"name":"Monad","alignment":"N","category":"deity","pfs":"Standard","deity":["Monad"],"rarity":"common","slug":"deity-141"},{"deity_category":"Monitor Demigods","deity_category_order":"2Monitor Demigods\r\n","follower_alignment":["NG","N","NE"],"primary_source_category":"Lost Omens","area_of_concern":["consumption","renewal","transformation"],"favored_weapon":["Sickle"],"source":["Gods & Magic"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Heal"],"domain_primary":["Change","Death","Decay","Nature"],"skill":["Survival"],"trait":["N"],"attribute":["Constitution","Wisdom"],"id":"deity-142","text":"\nMother Vulture (The Flesheater) Source Gods & Magic pg. 130 Though she usually appears as a blind young woman, in her natural form the Flesheater is an enormous, bloated creature with four wings and two long necks topped with masked heads and gaping maws. Mother Vulture reflects the dualistic process of decay. She is a vicious killer whose feasts stain the ground, representing the death inherent in decay, but also a thoughtful mother, representing the new life that can take root in the fertile soil left in the wake of destruction. Mother Vulture’s mortal worshippers, who often dwell in deserts and swamps, revere her as the patron of consumption, renewal, and transformation. In this last aspect, she judges those souls who sought redemption in life, deciding whether their atonement was sufficient to avoid an undesired afterlife. Category [Monitor Demigods ](/DeityCategories.aspx?ID=12) Edicts Recycle rot and waste into useful creations, eat the flesh of your own people, kill without mercy if it benefits your community, help to raise children Anathema Poison insects or scavengers, waste food or good materials, allow rot to poison an area, create undead Area of Concern consumption, renewal, and transformation Follower Alignments NG, N, NE Devotee Benefits Divine Attribute Constitution or Wisdom Divine Font Heal Divine Sanctification can choose holy or unholy Divine Skill Survival Favored Weapon Sickle Domains Change, Death, Decay, Nature Alternate Domains Cleric Spells - 1st Soothe - 4th Aerial Form - 6th Baleful Polymorph\n","skill_mod":{},"summary":"Though she usually appears as a blind young woman, in her natural form the Flesheater is an enormous, bloated creature with four wings and two long …","primary_source":"Gods & Magic","spell":["Soothe","Aerial Form","Baleful Polymorph"],"sanctification":["holy","unholy"],"edict":"Recycle rot and waste into useful creations, eat the flesh of your own people, kill without mercy if it benefits your community, help to raise children","anathema":"Poison insects or scavengers, waste food or good materials, allow rot to poison an area, create undead","source_category":["Lost Omens"],"resistance":{},"url":"/Deities.aspx?ID=142","cleric_spell":["Soothe","Aerial Form","Baleful Polymorph"],"epithet":"The Flesheater","domain":["Change","Death","Decay","Nature"],"name":"Mother Vulture","alignment":"N","category":"deity","pfs":"Restricted","deity":["Mother Vulture"],"rarity":"common","slug":"deity-142"},{"deity_category":"Monitor Demigods","deity_category_order":"2Monitor Demigods\r\n","follower_alignment":["LN","NG","N"],"primary_source_category":"Lost Omens","area_of_concern":["atonement","difficult choices","pain"],"favored_weapon":["Greataxe"],"source":["Gods & Magic"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Heal"],"domain_primary":["Change","Death","Pain","Sorrow"],"skill":["Diplomacy"],"trait":["N"],"attribute":["Constitution","Wisdom"],"id":"deity-143","text":"\nNarakaas (The Cleansing Sentence) Source Gods & Magic pg. 130 The River of Souls terminates at the Boneyard, an impossibly tall and ever-growing spire of quintessence that pierces the Astral Plane. Here, all souls pass through and are judged—sorted by Pharasma and her psychopomp servitors into their respective afterlives on the Outer Planes, as reflected by their deeds in life. It's a somber plane of graveyards and memorials separated into eight courts, one for each other plane of the Outer Sphere. But the life of a soul isn't always easy to judge. The fate of some souls is debated in Pharasma's courts, either by the souls themselves, servitors of other planes, or the psychopomps and psychopomp ushers who, despite serving Pharasma in the vast bureaucracy of death, have their own opinions over the complexities of the soul and the intricacies of judgement. Here, Narakaas and their followers step in. While change and transformations can be sudden and all encompassing—the transition from alive to dead, for example—other changes are completed not in moments but over years, decades, or lifetimes. When a soul is amid true, personal change but dies before their transformation is complete, they fall under Narakaas's purview. Narakaas offers such souls a choice: complete their metamorphosis, for good or for ill, and be judged upon these efforts, or be judged now, as the souls are, by the deeds of their life. Many souls choose the easy path, for transformation and change are never easy, and for mortals, true change is nearly always accompanied by pain. Thus, by choosing transformation, the soul is choosing to willingly endure arduous trials, difficult decisions, and suffering—whether emotional, physical, or psychological—within the safety of Narakaas's realm to prove their dedication and facilitate change. Upon their transformation, when their souls match the truth of their heart, these souls are released to Pharasma to be judged, not only by their deeds in life but by the person they became. Narakaas imposes no assessment upon the results of these transformations, functioning as a facilitator and providing opportunity to souls to finish their personal apotheosis and end their life's journey on their own terms. Narakaas is also called upon to judge those souls who straddle the lines of good and evil or law and chaos but who find no middle ground in between. Souls who believe in one thing but were driven to take drastic actions against their beliefs due to external circumstances or to achieve their goals—the defenders driven to commit atrocities to defend their neighbors, the paladins willing to sacrifice for the greater good, the revolutionaries who spark war to topple tyrants, the villains who perform heroic deeds for purely self-serving reasons, and the murderers who obscure their crimes beneath a veil of charity and good deeds—all these and more fall to Narakaas to judge. But what of those souls who arrive in the Boneyard incomplete? What of the souls degraded by time, wounded by predators, or nearly destroyed by the trials they've endured? Is it fair to judge such souls? What if the missing pieces would tell a different story? To Narakaas, something damaged or broken— especially one repaired—is no less valuable than one unblemished. Sometimes, it's more precious for the history it now embodies. Damaged souls are no different. Thus, when an incomplete or damaged soul enters the Boneyard, it proceeds not to judgment, but to a soul repository operated by devotees of Narakaas. Within these facilities, damaged souls are mended and healed, then released when they become complete enough to be fairly judged. Sometimes, this process takes millennia, as pieces of the souls consumed by other creatures or lost along the River of Souls slowly make their way to the Boneyard. Despite their sobering responsibilities, Narakaas is an optimist who believes in the power of redemption. Category [Monitor Demigods ](/DeityCategories.aspx?ID=12) Edicts Help others through painful changes, offer harsh punishments to the penitent, seek and allow redemption Anathema Torture an unwilling creature, take joy in suffering Area of Concern atonement, difficult choices, pain Follower Alignments LN, NG, N Devotee Benefits Divine Attribute Constitution or Wisdom Divine Font Heal Divine Sanctification can choose holy Divine Skill Diplomacy Favored Weapon Greataxe Domains Change, Death, Pain, Sorrow Alternate Domains Cleric Spells - 1st Endure - 2nd Slough Skin - 4th Modify Memory\n","skill_mod":{},"summary":"The River of Souls terminates at the Boneyard , an impossibly tall and ever-growing spire of quintessence that pierces the Astral Plane . Here, all …","primary_source":"Gods & Magic","spell":["Endure","Slough Skin","Modify Memory"],"sanctification":["holy"],"edict":"Help others through painful changes, offer harsh punishments to the penitent, seek and allow redemption","anathema":"Torture an unwilling creature, take joy in suffering","source_category":["Lost Omens"],"resistance":{},"url":"/Deities.aspx?ID=143","cleric_spell":["Endure","Slough Skin","Modify Memory"],"epithet":"The Cleansing Sentence","domain":["Change","Death","Pain","Sorrow"],"name":"Narakaas","alignment":"N","category":"deity","pfs":"Standard","deity":["Narakaas"],"rarity":"common","slug":"deity-143"},{"deity_category":"Monitor Demigods","deity_category_order":"2Monitor Demigods\r\n","follower_alignment":["CG","CN"],"primary_source_category":"Lost Omens","area_of_concern":["ascendance","keketars","revelations"],"favored_weapon":["Hatchet"],"source":["Gods & Magic"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Harm","Heal"],"domain_primary":["Delirium","Freedom","Knowledge","Perfection"],"skill":["Occultism"],"trait":["CN"],"attribute":["Dexterity","Wisdom"],"id":"deity-144","text":"\nNarriseminek (The Crownless, the Maker of Kings) Source Gods & Magic pg. 130 Called the Crownless and the Maker of Kings, Narriseminek often appears as a protean with a scar around their pate, as if left by a burning crown. Their true form, though similar, is rarely seen: an iridescent and golden protean with a halo of burning eyes but empty eye sockets. The protean lord of ascendance, keketars, and revelations rarely interacts with non-proteans, but to their protean worshippers, they offer exalted transformations and revelations that can change a being’s entire outlook. Worshippers of Narriseminek, both mortal and protean, spend their time divining the future and using magic to transform their bodies—a practice they also extend to any other willing creatures who ask. Their revelations take the form of patterns emerging in otherwise random events; Narriseminek’s followers reject astrology and other forms of divination based on predictable cycles. Category [Monitor Demigods ](/DeityCategories.aspx?ID=12) Edicts Divine the future, transform the bodies of willing creatures, rebel against organized structures Anathema Refuse to speak to a keketar, eschew a challenge by turning down a promotion or an advancement Area of Concern ascendance, keketars, and revelations Follower Alignments CG, CN Devotee Benefits Divine Attribute Dexterity or Wisdom Divine Font Harm or Heal Divine Sanctification can choose holy Divine Skill Occultism Favored Weapon Hatchet Domains Delirium, Freedom, Knowledge, Perfection Alternate Domains Cleric Spells - 1st Mindlink - 4th Confusion - 5th Synesthesia\n","skill_mod":{},"summary":"Called the Crownless and the Maker of Kings, Narriseminek often appears as a protean with a scar around their pate, as if left by a burning crown. …","primary_source":"Gods & Magic","spell":["Mindlink","Confusion","Synesthesia"],"sanctification":["holy"],"edict":"Divine the future, transform the bodies of willing creatures, rebel against organized structures","anathema":"Refuse to speak to a keketar, eschew a challenge by turning down a promotion or an advancement","source_category":["Lost Omens"],"resistance":{},"url":"/Deities.aspx?ID=144","cleric_spell":["Mindlink","Confusion","Synesthesia"],"epithet":"The Crownless, the Maker of Kings","domain":["Delirium","Freedom","Knowledge","Perfection"],"name":"Narriseminek","alignment":"CN","category":"deity","pfs":"Standard","deity":["Narriseminek"],"rarity":"common","slug":"deity-144"},{"deity_category":"Monitor Demigods","deity_category_order":"2Monitor Demigods\r\n","follower_alignment":["LG","LN"],"primary_source_category":"Lost Omens","area_of_concern":["machinery","math","physics"],"favored_weapon":["Mace"],"source":["Gods & Magic"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Heal"],"domain_primary":["Creation","Fate","Knowledge","Perfection"],"skill":["Crafting"],"trait":["LN"],"attribute":["Dexterity","Intelligence"],"id":"deity-145","text":"\nOtolmens (The Universal) Source Gods & Magic pg. 130 The primordial inevitable of machinery, math, and physics, Otolmens the Universal is tasked with keeping the galaxies, stars, planets, and other heavenly bodies moving in their proper orbits. From her observatory in the city-plane of Axis, Otolmens and her myriad axiomite assistants track the motions of these objects on the Material Plane. When an anomaly is discovered, Otolmens dispatches inevitables to correct the problem. A mechanical being with multiple heads and limbs, Otolmens is said to spin like an orrery when in a flurry of activity. Her mathematical precision is revered by engineers and scientists, who form the core of her worship. Most pray to her hoping to receive divine inspiration or to stave off inaccurate calculations, but she may call upon her more powerful worshippers to fight threats to the very planet they inhabit. Category [Monitor Demigods ](/DeityCategories.aspx?ID=12) Edicts Relentlessly document and interpret data, correct cosmic errors Anathema Suppress a factual report, ignore facts, misrepresent quantitative data Area of Concern machinery, math, and physics Follower Alignments LG, LN Devotee Benefits Divine Attribute Dexterity or Intelligence Divine Font Heal Divine Sanctification can choose holy Divine Skill Crafting Favored Weapon Mace Domains Creation, Fate, Knowledge, Perfection Alternate Domains Cleric Spells - 1st True Strike - 3rd Gravity Well - 7th Reverse Gravity\n","skill_mod":{},"summary":"The primordial inevitable of machinery, math, and physics, Otolmens the Universal is tasked with keeping the galaxies, stars, planets, and other …","primary_source":"Gods & Magic","spell":["True Strike","Gravity Well","Reverse Gravity"],"sanctification":["holy"],"edict":"Relentlessly document and interpret data, correct cosmic errors","anathema":"Suppress a factual report, ignore facts, misrepresent quantitative data","source_category":["Lost Omens"],"resistance":{},"url":"/Deities.aspx?ID=145","cleric_spell":["True Strike","Gravity Well","Reverse Gravity"],"epithet":"The Universal","domain":["Creation","Fate","Knowledge","Perfection"],"name":"Otolmens","alignment":"LN","category":"deity","pfs":"Standard","deity":["Otolmens"],"rarity":"common","slug":"deity-145"},{"deity_category":"Monitor Demigods","deity_category_order":"2Monitor Demigods\r\n","follower_alignment":["NG","N","NE"],"primary_source_category":"Lost Omens","area_of_concern":["agency","bronze","education"],"favored_weapon":["Guisarme"],"source":["Gods & Magic"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Heal"],"domain_primary":["Change","Death","Freedom","Knowledge"],"skill":["Diplomacy"],"trait":["N"],"attribute":["Wisdom","Charisma"],"id":"deity-146","text":"\nSaloc (The Minder of Immortals) Source Gods & Magic pg. 130 PFS Note Any deities which grant dreaming potential spell now grant illusory scene at the same level. Ruler of the planar metropolis of Spire’s Edge in the Boneyard, the psychopomp usher Saloc is humanoid, but their face is devoid of features save stag horns, and two golden rings lined with eyes constantly rotate about their body. As a defense counsel in Pharasma’s court, the Minder of Immortals argues that a person’s intentions should be considered in equal part to the consequences of their actions when deciding their soul’s afterlife. Saloc has even been known to resurrect condemned souls to give them a second chance to prove themselves. Mortals revere Saloc as the patron of agency, bronze, and education. These followers are people who seek to improve themselves or others, including both students and teachers. Some seek to earn their freedom from earthly prisons, while others wish to change their ways to avoid punishment in the hereafter. Category [Monitor Demigods ](/DeityCategories.aspx?ID=12) Edicts Help creatures grow and find purpose, offer second chances to failures, study different perspectives on ethics Anathema Manipulate or remove a creature's emotions with magic, spread nihilism or hopelessness Area of Concern agency, bronze, and education Follower Alignments NG, N, NE Devotee Benefits Divine Attribute Wisdom or Charisma Divine Font Heal Divine Sanctification can choose holy or unholy Divine Skill Diplomacy Favored Weapon Guisarme Domains Change, Death, Freedom, Knowledge Alternate Domains Cleric Spells - 1st Share Lore - 3rd Hypercognition - 5th Dreaming Potential\n","skill_mod":{},"summary":"Ruler of the planar metropolis of Spire’s Edge in the Boneyard, the psychopomp usher Saloc is humanoid, but their face is devoid of features save …","primary_source":"Gods & Magic","spell":["Share Lore","Hypercognition","Dreaming Potential"],"sanctification":["holy","unholy"],"edict":"Help creatures grow and find purpose, offer second chances to failures, study different perspectives on ethics","anathema":"Manipulate or remove a creature's emotions with magic, spread nihilism or hopelessness","source_category":["Lost Omens"],"resistance":{},"url":"/Deities.aspx?ID=146","cleric_spell":["Share Lore","Hypercognition","Dreaming Potential"],"epithet":"The Minder of Immortals","domain":["Change","Death","Freedom","Knowledge"],"name":"Saloc","alignment":"N","category":"deity","pfs":"Standard","deity":["Saloc"],"rarity":"common","slug":"deity-146"},{"deity_category":"Monitor Demigods","deity_category_order":"2Monitor Demigods\r\n","follower_alignment":["LG","LN"],"primary_source_category":"Lost Omens","area_of_concern":["ceremonies","magic","preparation"],"favored_weapon":["Kukri"],"source":["Gods & Magic"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Harm","Heal"],"domain_primary":["Fate","Glyph","Knowledge","Magic"],"skill":["Arcana"],"trait":["LN"],"attribute":["Intelligence","Wisdom"],"id":"deity-147","text":"\nValmallos (The Answering Rite) Source Gods & Magic pg. 130 The Answering Rite is the primordial inevitable of ceremonies, magic, and preparation. Valmallos takes the form of a mechanical giant, his chest open to expose a glowing heart, with scrolls swirling about him like serpents. Valmallos understands all the laws of magic, and sends his agents against those who have acquired magical ability that they have neither earned nor have the discipline to control. Many scholars of magic believe Valmallos is at least partly responsible for the complex material, somatic, and verbal components necessary to perform magic. His followers are spellcasters who seek perfection in the performance and effects of their magic. Though willing to teach magic to others, they cloak their techniques in layers of ritual to weed out those who lack the patience to handle magic properly. Category [Monitor Demigods ](/DeityCategories.aspx?ID=12) Edicts Complicate magical techniques, refine arcane fundamentals, teach arcane apprentices to treat magic responsibly Anathema Grant magic to those who cannot use it responsibly, cause a magical disaster, ignore magical misconduct Area of Concern ceremonies, magic, and preparation Follower Alignments LG, LN Devotee Benefits Divine Attribute Intelligence or Wisdom Divine Font Harm or Heal Divine Sanctification can choose holy Divine Skill Arcana Favored Weapon Kukri Domains Fate, Glyph, Knowledge, Magic Alternate Domains Cleric Spells - 1st Mage Armor - 6th Feeblemind - 7th Contingency\n","skill_mod":{},"summary":"The Answering Rite is the primordial inevitable of ceremonies, magic, and preparation. Valmallos takes the form of a mechanical giant, his chest open …","primary_source":"Gods & Magic","spell":["Mage Armor","Feeblemind","Contingency"],"sanctification":["holy"],"edict":"Complicate magical techniques, refine arcane fundamentals, teach arcane apprentices to treat magic responsibly","anathema":"Grant magic to those who cannot use it responsibly, cause a magical disaster, ignore magical misconduct","source_category":["Lost Omens"],"resistance":{},"url":"/Deities.aspx?ID=147","cleric_spell":["Mage Armor","Feeblemind","Contingency"],"epithet":"The Answering Rite","domain":["Fate","Glyph","Knowledge","Magic"],"name":"Valmallos","alignment":"LN","category":"deity","pfs":"Standard","deity":["Valmallos"],"rarity":"common","slug":"deity-147"},{"deity_category":"Monitor Demigods","deity_category_order":"2Monitor Demigods\r\n","follower_alignment":["CG","CN","CE"],"primary_source_category":"Lost Omens","area_of_concern":["language evolution","lost words","slang"],"favored_weapon":["jaws","Greatclub"],"source":["Gods & Magic"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Harm","Heal"],"domain_primary":["Change","Glyph","Knowledge","Trickery"],"skill":["Society"],"trait":["CN"],"attribute":["Intelligence","Charisma"],"id":"deity-148","pantheon":["Pillars of Knowledge"],"text":"\nYdajisk (Mother of Tongues) Source Gods & Magic pg. 130 The protean lord of language evolution, lost words, and slang, Ydajisk manifests as a protean with six arms and a cobra’s hood, surrounded by a cloud of drifting sounds, symbols, shapes, and myriad other sensory experiences that shift endlessly in and out of existence. Closer inspection reveals that their body is made from interlacing strands of poetic protean script. Ydajisk is also called the Mother of Tongues, though like all proteans, their gender changes as they will. Followers of Ydajisk are wanderers, reviving dead languages from ancient ruins, chronicling the dying tongues of cultures in decline, and discovering or inventing new words. All such knowledge acquired by agents of the Mother of Tongues passes into Ydajisk’s realm, the Library of Stolen Words, where it is transcribed into books or stored in magical containers, alongside scrolls and tomes considered long lost by mortal scholars. Category [Monitor Demigods ](/DeityCategories.aspx?ID=12) Edicts Create using words, chronicle languages and prevent them from dying, help language evolve Anathema Ban or discourage a language, explain a secret language or slang to outsiders, destroy literary works Area of Concern language evolution, lost words, and slang Follower Alignments CG, CN, CE Pantheons Pillars of Knowledge Devotee Benefits Divine Attribute Intelligence or Charisma Divine Font Harm or Heal Divine Sanctification can choose holy or unholy Divine Skill Society Favored Weapon jaws or Greatclub Domains Change, Glyph, Knowledge, Trickery Alternate Domains Cleric Spells - 1st Message Rune - 2nd Blistering Invective - 4th Glibness\n","skill_mod":{},"summary":"The protean lord of language evolution, lost words, and slang, Ydajisk manifests as a protean with six arms and a cobra’s hood, surrounded by a cloud …","primary_source":"Gods & Magic","spell":["Message Rune","Blistering Invective","Glibness"],"sanctification":["holy","unholy"],"edict":"Create using words, chronicle languages and prevent them from dying, help language evolve","anathema":"Ban or discourage a language, explain a secret language or slang to outsiders, destroy literary works","source_category":["Lost Omens"],"resistance":{},"url":"/Deities.aspx?ID=148","cleric_spell":["Message Rune","Blistering Invective","Glibness"],"epithet":"Mother of Tongues","domain":["Change","Glyph","Knowledge","Trickery"],"name":"Ydajisk","alignment":"CN","category":"deity","pfs":"Standard","deity":["Ydajisk","Pillars of Knowledge"],"rarity":"common","slug":"deity-148"},{"deity_category":"Other Gods","deity_category_order":"2Other Gods","follower_alignment":["LG","NG","CG"],"primary_source_category":"Lost Omens","favored_weapon":["jaws","Staff"],"source":["Gods & Magic"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Heal"],"domain_primary":["Creation","Protection","Travel","Wyrmkin"],"skill":["Diplomacy"],"trait":["LG"],"attribute":["Wisdom","Charisma"],"id":"deity-149","pantheon":["Sky Keepers"],"text":"\nApsu (The Waybringer) Source Gods & Magic pg. 130 Nethys Note: no description has been provided of this deity Category Other Gods Edicts Seek and destroy evil, travel the world, help others fend for themselves Anathema Fail to pursue a foe who has betrayed your mercy, attack a creature without certainty of wrongdoing Follower Alignments LG, NG, CG Pantheons Sky Keepers Devotee Benefits Divine Attribute Wisdom or Charisma Divine Font Heal Divine Sanctification can choose holy Divine Skill Diplomacy Favored Weapon jaws or Staff Domains Creation, Protection, Travel, Wyrmkin Alternate Domains Cleric Spells - 1st Magic Fang - 4th Creation - 6th Dragon Form (metallic dragons only)\n","skill_mod":{},"summary":" Nethys Note: no description has been provided of this deity ","primary_source":"Gods & Magic","spell":["Magic Fang","Creation","Dragon Form"],"sanctification":["holy"],"edict":"Seek and destroy evil, travel the world, help others fend for themselves","anathema":"Fail to pursue a foe who has betrayed your mercy, attack a creature without certainty of wrongdoing","source_category":["Lost Omens"],"resistance":{},"url":"/Deities.aspx?ID=149","cleric_spell":["Magic Fang","Creation","Dragon Form"],"epithet":"The Waybringer","domain":["Creation","Protection","Travel","Wyrmkin"],"name":"Apsu","alignment":"LG","category":"deity","pfs":"Standard","deity":["Apsu","Sky Keepers"],"rarity":"common","slug":"deity-149"},{"deity_category":"Other Gods","deity_category_order":"2Other Gods","follower_alignment":["CE"],"primary_source_category":"Lost Omens","favored_weapon":["jaws","Whip"],"source":["Gods & Magic"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Harm"],"domain_primary":["Destruction","Fire","Wyrmkin","Zeal"],"skill":["Athletics"],"trait":["CE"],"attribute":["Strength","Constitution"],"id":"deity-150","text":"\nDahak (The Endless Destruction) Source Gods & Magic pg. 130 Nethys Note: no description has been provided of this deity Category Other Gods Edicts Kill metallic dragons, destroy things at your whim Anathema Spare a foe after you have chosen to kill them, forgive a slight Follower Alignments CE Devotee Benefits Divine Attribute Strength or Constitution Divine Font Harm Divine Sanctification can choose unholy Divine Skill Athletics Favored Weapon jaws or Whip Domains Destruction, Fire, Wyrmkin, Zeal Alternate Domains Cleric Spells - 1st Magic Fang - 3rd Fireball - 6th Dragon Form (chromatic dragons only)\n","skill_mod":{},"summary":" Nethys Note: no description has been provided of this deity ","primary_source":"Gods & Magic","spell":["Magic Fang","Fireball","Dragon Form"],"sanctification":["unholy"],"edict":"Kill metallic dragons, destroy things at your whim","anathema":"Spare a foe after you have chosen to kill them, forgive a slight","source_category":["Lost Omens"],"resistance":{},"url":"/Deities.aspx?ID=150","cleric_spell":["Magic Fang","Fireball","Dragon Form"],"epithet":"The Endless Destruction","domain":["Destruction","Fire","Wyrmkin","Zeal"],"name":"Dahak","alignment":"CE","category":"deity","pfs":"Restricted","deity":["Dahak"],"rarity":"common","slug":"deity-150"},{"deity_category":"Other Gods","deity_category_order":"2Other Gods","follower_alignment":["LG","LN","N"],"primary_source_category":"Lost Omens","favored_weapon":["Light Mace"],"source":["Gods & Magic"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Harm","Heal"],"domain_primary":["Fate","Secrecy","Trickery","Truth"],"skill":["Deception"],"trait":["LN"],"attribute":["Wisdom","Charisma"],"id":"deity-151","text":"\nErecura (Queen of Dis) Source Gods & Magic pg. 130 Nethys Note: no description has been provided of this deity Category Other Gods Edicts Manipulate dangerous beings and opportunities to your benefit, thrive in hostile conditions, divine the future Anathema Despoil nature, kill a natural plant or animal that has managed to thrive outside of its intended environment Follower Alignments LG, LN, N Devotee Benefits Divine Attribute Wisdom or Charisma Divine Font Harm or Heal Divine Sanctification can choose holy Divine Skill Deception Favored Weapon Light Mace Domains Fate, Secrecy, Trickery, Truth Alternate Domains Cleric Spells - 1st Anticipate Peril - 2nd Misdirection - 3rd Nondetection\n","skill_mod":{},"summary":" Nethys Note: no description has been provided of this deity ","primary_source":"Gods & Magic","spell":["Anticipate Peril","Misdirection","Nondetection"],"sanctification":["holy"],"edict":"Manipulate dangerous beings and opportunities to your benefit, thrive in hostile conditions, divine the future","anathema":"Despoil nature, kill a natural plant or animal that has managed to thrive outside of its intended environment","source_category":["Lost Omens"],"resistance":{},"url":"/Deities.aspx?ID=151","cleric_spell":["Anticipate Peril","Misdirection","Nondetection"],"epithet":"Queen of Dis","domain":["Fate","Secrecy","Trickery","Truth"],"name":"Erecura","alignment":"LN","category":"deity","pfs":"Standard","deity":["Erecura"],"rarity":"common","slug":"deity-151"},{"deity_category":"Other Gods","deity_category_order":"2Other Gods","follower_alignment":["N","CG","CN","CE"],"primary_source_category":"Lost Omens","area_of_concern":["Fangwood Forest"],"favored_weapon":["Whip"],"source":["Knights of Lastwall"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Heal"],"domain_primary":["Earth","Family","Luck","Nature"],"skill":["Stealth"],"trait":["CN"],"attribute":["Dexterity","Charisma"],"id":"deity-152","text":"\nGendowyn (Lady of the Fangwood) Source Knights of Lastwall pg. 55 The fey queen Gendowyn might seem an unusual divine patron for the Knights of Lastwall, but it makes perfect sense to her devotees. Gendowyn is a living manifestation and representation of the natural world, a world in which the undead simply have no place. While her personal morality represents the inscrutable whims and caprices of the First World from which she hails, she recognizes the aligned goals she shares with her knightly followers and bestows her divine blessings upon them in turn. Category Other Gods Edicts Preserve primal areas, destroy blighted fey and agents of Cyth V'sug, protect those who placate you with offerings Anathema Parley or make a deal with fiends, forgive those who deceive you, harm an innocent child Area of Concern Fangwood Forest Follower Alignments N, CG, CN, CE Devotee Benefits Divine Attribute Dexterity or Charisma Divine Font Heal Divine Sanctification can choose holy or unholy Divine Skill Stealth Favored Weapon Whip Domains Earth, Family, Luck, Nature Alternate Domains Cleric Spells - 1st Summon Fey - 2nd Barkskin - 5th Tree Stride\n","skill_mod":{},"summary":"The fey queen Gendowyn might seem an unusual divine patron for the Knights of Lastwall, but it makes perfect sense to her devotees. Gendowyn is a …","primary_source":"Knights of Lastwall","spell":["Summon Fey","Barkskin","Tree Stride"],"sanctification":["holy","unholy"],"edict":"Preserve primal areas, destroy blighted fey and agents of Cyth V'sug, protect those who placate you with offerings","anathema":"Parley or make a deal with fiends, forgive those who deceive you, harm an innocent child","source_category":["Lost Omens"],"resistance":{},"url":"/Deities.aspx?ID=152","cleric_spell":["Summon Fey","Barkskin","Tree Stride"],"epithet":"Lady of the Fangwood","domain":["Earth","Family","Luck","Nature"],"name":"Gendowyn","alignment":"CN","category":"deity","pfs":"Standard","deity":["Gendowyn"],"rarity":"common","slug":"deity-152"},{"deity_category":"Other Gods","deity_category_order":"2Other Gods","follower_alignment":["NE","CE"],"primary_source_category":"Lost Omens","favored_weapon":["Dagger"],"source":["Gods & Magic"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Harm"],"domain_primary":["Ambition","Nightmares","Pain","Zeal"],"skill":["Intimidation"],"trait":["CE"],"attribute":["Wisdom","Charisma"],"id":"deity-153","pantheon":["The Perplexing Jest"],"text":"\nGyronna (The Angry Hag) Source Gods & Magic pg. 130 Nethys Note: no description has been provided of this deity Category Other Gods Edicts Expose hypocrisy (real or imagined) in others, make other creatures miserable, demand bribes to spare creatures from your torments Anathema Allow others to slight you without retaliation, seek the approval of society, forgive those who have wronged you Follower Alignments NE, CE Pantheons The Perplexing Jest Devotee Benefits Divine Attribute Wisdom or Charisma Divine Font Harm Divine Sanctification can choose unholy Divine Skill Intimidation Favored Weapon Dagger Domains Ambition, Nightmares, Pain, Zeal Alternate Domains Cleric Spells - 1st Ill Omen - 2nd Paranoia - 6th Feeblemind\n","skill_mod":{},"summary":" Nethys Note: no description has been provided of this deity ","primary_source":"Gods & Magic","spell":["Ill Omen","Paranoia","Feeblemind"],"sanctification":["unholy"],"edict":"Expose hypocrisy (real or imagined) in others, make other creatures miserable, demand bribes to spare creatures from your torments","anathema":"Allow others to slight you without retaliation, seek the approval of society, forgive those who have wronged you","source_category":["Lost Omens"],"resistance":{},"url":"/Deities.aspx?ID=153","cleric_spell":["Ill Omen","Paranoia","Feeblemind"],"epithet":"The Angry Hag","domain":["Ambition","Nightmares","Pain","Zeal"],"name":"Gyronna","alignment":"CE","category":"deity","pfs":"Restricted","deity":["Gyronna","The Perplexing Jest"],"rarity":"common","slug":"deity-153"},{"deity_category":"Other Gods","deity_category_order":"2Other Gods","follower_alignment":["N","CG","CN","CE"],"primary_source_category":"Lost Omens","favored_weapon":["Trident"],"source":["Gods & Magic"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Harm"],"domain_primary":["Death","Travel","Water","Wealth"],"skill":["Athletics"],"trait":["CN"],"attribute":["Strength","Dexterity"],"id":"deity-154","text":"\nHanspur (The Water Rat) Source Gods & Magic pg. 130 Nethys Note: no description has been provided of this deity Category Other Gods Edicts Learn how to live off the river, guard river travelers from unnatural hazards, save others from drowning Anathema Impose needless laws or restrictions on others, aid daemons or the Horsemen Follower Alignments N, CG, CN, CE Devotee Benefits Divine Attribute Strength or Dexterity Divine Font Harm Divine Sanctification can choose holy or unholy Divine Skill Athletics Favored Weapon Trident Domains Death, Travel, Water, Wealth Alternate Domains Cleric Spells - 1st Hydraulic Push - 3rd Aqueous Orb - 4th Solid Fog\n","skill_mod":{},"summary":" Nethys Note: no description has been provided of this deity ","primary_source":"Gods & Magic","spell":["Hydraulic Push","Aqueous Orb","Solid Fog"],"sanctification":["holy","unholy"],"edict":"Learn how to live off the river, guard river travelers from unnatural hazards, save others from drowning","anathema":"Impose needless laws or restrictions on others, aid daemons or the Horsemen","source_category":["Lost Omens"],"resistance":{},"url":"/Deities.aspx?ID=154","cleric_spell":["Hydraulic Push","Aqueous Orb","Solid Fog"],"epithet":"The Water Rat","domain":["Death","Travel","Water","Wealth"],"name":"Hanspur","alignment":"CN","category":"deity","pfs":"Standard","deity":["Hanspur"],"rarity":"common","slug":"deity-154"},{"deity_category":"Other Gods","deity_category_order":"2Other Gods","follower_alignment":["LG","NG","N"],"primary_source_category":"Lost Omens","favored_weapon":["Scythe"],"source":["Gods & Magic"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Heal"],"domain_primary":["Family","Might","Nature","Sun"],"skill":["Nature"],"trait":["NG"],"attribute":["Strength","Constitution"],"id":"deity-155","text":"\nJaidi (The Blessing and Bounty) Source Gods & Magic pg. 130 Nethys Note: no description has been provided of this deity Category Other Gods Edicts Encourage hard work that benefits all, ensure the health of crops and vegetation Anathema Destroy healthy crops, waste food, refuse to help others in your community Follower Alignments LG, NG, N Devotee Benefits Divine Attribute Strength or Constitution Divine Font Heal Divine Sanctification can choose holy Divine Skill Nature Favored Weapon Scythe Domains Family, Might, Nature, Sun Alternate Domains Cleric Spells - 1st Temporary Tool - 2nd Shape Wood - 3rd Wall of Thorns\n","skill_mod":{},"summary":" Nethys Note: no description has been provided of this deity ","primary_source":"Gods & Magic","spell":["Temporary Tool","Shape Wood","Wall of Thorns"],"sanctification":["holy"],"edict":"Encourage hard work that benefits all, ensure the health of crops and vegetation","anathema":"Destroy healthy crops, waste food, refuse to help others in your community","source_category":["Lost Omens"],"resistance":{},"url":"/Deities.aspx?ID=155","cleric_spell":["Temporary Tool","Shape Wood","Wall of Thorns"],"epithet":"The Blessing and Bounty","domain":["Family","Might","Nature","Sun"],"name":"Jaidi","alignment":"NG","category":"deity","pfs":"Standard","deity":["Jaidi"],"rarity":"common","slug":"deity-155"},{"deity_category":"Other Gods","deity_category_order":"2Other Gods","follower_alignment":["LN","LE"],"primary_source_category":"Lost Omens","favored_weapon":["Whip"],"source":["Gods & Magic"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Harm"],"domain_primary":["Fate","Glyph","Magic"],"skill":["Arcana"],"trait":["LE"],"attribute":["Intelligence","Wisdom"],"id":"deity-156","text":"\nLissala (The Sihedron Scion) Source Gods & Magic pg. 130 PFS Note Lissala grants feeblemind in place of dominate . Nethys Note: no description has been provided of this deity Category Other Gods Edicts Work hard and demand others do so as well, cooperate or avoid conflict with ophidian creatures Anathema Disobey a superior, shirk your duties, destroy a book Follower Alignments LN, LE Devotee Benefits Divine Attribute Intelligence or Wisdom Divine Font Harm Divine Sanctification can choose unholy Divine Skill Arcana Favored Weapon Whip Domains Fate, Glyph, Magic Alternate Domains Cleric Spells - 1st Message Rune - 3rd Secret Page - 6th Dominate\n","skill_mod":{},"summary":" Nethys Note: no description has been provided of this deity ","primary_source":"Gods & Magic","spell":["Message Rune","Secret Page","Dominate"],"sanctification":["unholy"],"edict":"Work hard and demand others do so as well, cooperate or avoid conflict with ophidian creatures","anathema":"Disobey a superior, shirk your duties, destroy a book","source_category":["Lost Omens"],"resistance":{},"url":"/Deities.aspx?ID=156","cleric_spell":["Message Rune","Secret Page","Dominate"],"epithet":"The Sihedron Scion","domain":["Fate","Glyph","Magic"],"name":"Lissala","alignment":"LE","category":"deity","pfs":"Standard","deity":["Lissala"],"rarity":"common","slug":"deity-156"},{"deity_category":"Other Gods","deity_category_order":"2Other Gods","follower_alignment":["NG","N","NE"],"primary_source_category":"Lost Omens","favored_weapon":["Dagger"],"source":["Gods & Magic"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Harm"],"domain_primary":["Death","Passion","Sorrow","Water"],"skill":["Diplomacy"],"trait":["N"],"attribute":["Constitution","Charisma"],"id":"deity-157","text":"\nNaderi (The Lost Maiden) Source Gods & Magic pg. 130 Nethys Note: no description has been provided of this deity Category Other Gods Edicts Comfort and encourage lovers, help the suffering escape their circumstances in life or in death Anathema Dismiss or mock a creature’s grief, separate lovers, torture a creature Follower Alignments NG, N, NE Devotee Benefits Divine Attribute Constitution or Charisma Divine Font Harm Divine Sanctification can choose holy or unholy Divine Skill Diplomacy Favored Weapon Dagger Domains Death, Passion, Sorrow, Water Alternate Domains Cleric Spells - 1st Soothe - 5th Crushing Despair - 5th Drop Dead\n","skill_mod":{},"summary":" Nethys Note: no description has been provided of this deity ","primary_source":"Gods & Magic","spell":["Soothe","Crushing Despair","Drop Dead"],"sanctification":["holy","unholy"],"edict":"Comfort and encourage lovers, help the suffering escape their circumstances in life or in death","anathema":"Dismiss or mock a creature’s grief, separate lovers, torture a creature","source_category":["Lost Omens"],"resistance":{},"url":"/Deities.aspx?ID=157","cleric_spell":["Soothe","Crushing Despair","Drop Dead"],"epithet":"The Lost Maiden","domain":["Death","Passion","Sorrow","Water"],"name":"Naderi","alignment":"N","category":"deity","pfs":"Standard","deity":["Naderi"],"rarity":"common","slug":"deity-157"},{"deity_category":"Other Gods","deity_category_order":"2Other Gods","follower_alignment":["NE","CE"],"primary_source_category":"Lost Omens","favored_weapon":["Dagger"],"source":["Gods & Magic"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Harm"],"domain_primary":["Ambition","Confidence","Trickery","Wealth"],"skill":["Thievery"],"trait":["CE"],"attribute":["Dexterity","Charisma"],"id":"deity-158","text":"\nThamir (The Silent Blade) Source Gods & Magic pg. 130 Nethys Note: no description has been provided of this deity Category Other Gods Edicts Seize any opportunity that would benefit you, solve your problems With Violence, hide your true intentions Anathema Steal from the poor, beg for help or mercy from a fellow worshipper of Thamir Follower Alignments NE, CE Devotee Benefits Divine Attribute Dexterity or Charisma Divine Font Harm Divine Sanctification can choose unholy Divine Skill Thievery Favored Weapon Dagger Domains Ambition, Confidence, Trickery, Wealth Alternate Domains Cleric Spells - 1st Penumbral Shroud - 3rd Invisibility Sphere - 6th Mislead\n","skill_mod":{},"summary":" Nethys Note: no description has been provided of this deity ","primary_source":"Gods & Magic","spell":["Penumbral Shroud","Invisibility Sphere","Mislead"],"sanctification":["unholy"],"edict":"Seize any opportunity that would benefit you, solve your problems With Violence, hide your true intentions","anathema":"Steal from the poor, beg for help or mercy from a fellow worshipper of Thamir","source_category":["Lost Omens"],"resistance":{},"url":"/Deities.aspx?ID=158","cleric_spell":["Penumbral Shroud","Invisibility Sphere","Mislead"],"epithet":"The Silent Blade","domain":["Ambition","Confidence","Trickery","Wealth"],"name":"Thamir","alignment":"CE","category":"deity","pfs":"Standard","deity":["Thamir"],"rarity":"common","slug":"deity-158"},{"deity_category":"Mwangi Gods","deity_category_order":"2Mwangi Gods","follower_alignment":["LN","LE"],"primary_source_category":"Lost Omens","favored_weapon":["Spear"],"source":["The Mwangi Expanse"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Harm"],"domain_primary":["Family","Freedom","Sun","Tyranny"],"skill":["Deception"],"domain_alternate":["Duty","Fire"],"trait":["LE"],"attribute":["Strength","Wisdom"],"id":"deity-159","text":"\nWalkena (The God-King) Source The Mwangi Expanse pg. 143 In the city-state of Mzali in the Mwangi Expanse resides an undead being of immense power, a child-sized god-king. In the past, Walkena was a mortal descendant of the gods that ruled over Mzali in ancient times, one of the sun kings from an old empire and a golden age of the city. Ages later, his preserved body was found by members of the Council of Mwanyisa, who ruled Mzali at that time. Believing him to be an omen of the city's impending resurgence, the council took him to put him on display in Mzali. When an army from the Sargavan city of Kalabuto attacked the city, Walkena awoke—this time as an undead creature—and slew each of the invaders in a purging rain of fire. Category Mwangi Gods Edicts Uphold Mzali's laws, tend to Walkena and obey his instructions, oppose exploitation of the Mwangi Expanse Anathema Consort or trade with non-Mwangi peoples, defy Walkena's orders Follower Alignments LN, LE Devotee Benefits Divine Attribute Strength or Wisdom Divine Font Harm Divine Sanctification can choose unholy Divine Skill Deception Favored Weapon Spear Domains Family, Freedom, Sun, Tyranny Alternate Domains Duty, Fire Cleric Spells - 1st Burning Hands - 3rd Fireball - 4th Wall of Fire\n","skill_mod":{},"summary":"In the city-state of Mzali in the Mwangi Expanse resides an undead being of immense power, a child-sized god-king. In the past, Walkena was a mortal …","primary_source":"The Mwangi Expanse","spell":["Burning Hands","Fireball","Wall of Fire"],"sanctification":["unholy"],"edict":"Uphold Mzali's laws, tend to Walkena and obey his instructions, oppose exploitation of the Mwangi Expanse\r\n","anathema":"Consort or trade with non-Mwangi peoples, defy Walkena's orders\r\n","source_category":["Lost Omens"],"resistance":{},"url":"/Deities.aspx?ID=159","cleric_spell":["Burning Hands","Fireball","Wall of Fire"],"epithet":"The God-King","domain":["Duty","Family","Fire","Freedom","Sun","Tyranny"],"name":"Walkena","alignment":"LE","category":"deity","pfs":"Restricted","deity":["Walkena"],"rarity":"common","slug":"deity-159"},{"deity_category":"Other Gods","deity_category_order":"2Other Gods","follower_alignment":["NE","CE"],"primary_source_category":"Lost Omens","favored_weapon":["Pick"],"source":["Gods & Magic"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Harm"],"domain_primary":["Death","Sorrow","Soul","Undeath"],"skill":["Thievery"],"trait":["NE"],"attribute":["Dexterity","Constitution"],"id":"deity-160","text":"\nZyphus (The Grim Harvestman) Source Gods & Magic pg. 130 Nethys Note: no description has been provided of this deity Category Other Gods Edicts Set pointless traps, spread nihilism, encourage deadly accidents Anathema Spread hope, provide aid to Pharasmins Follower Alignments NE, CE Devotee Benefits Divine Attribute Dexterity or Constitution Divine Font Harm Divine Sanctification can choose unholy Divine Skill Thievery Favored Weapon Pick Domains Death, Sorrow, Soul, Undeath Alternate Domains Cleric Spells - 1st Ill Omen - 2nd Shatter - 6th Phantasmal Calamity\n","skill_mod":{},"summary":" Nethys Note: no description has been provided of this deity ","primary_source":"Gods & Magic","spell":["Ill Omen","Shatter","Phantasmal Calamity"],"sanctification":["unholy"],"edict":"Set pointless traps, spread nihilism, encourage deadly accidents","anathema":"Spread hope, provide aid to Pharasmins","source_category":["Lost Omens"],"resistance":{},"url":"/Deities.aspx?ID=160","cleric_spell":["Ill Omen","Shatter","Phantasmal Calamity"],"epithet":"The Grim Harvestman","domain":["Death","Sorrow","Soul","Undeath"],"name":"Zyphus","alignment":"NE","category":"deity","pfs":"Restricted","deity":["Zyphus"],"rarity":"common","slug":"deity-160"},{"deity_category":"Outer Gods and Great Old Ones","deity_category_order":"2Outer Gods and Great Old Ones","follower_alignment":["CN","CE"],"primary_source_category":"Lost Omens","favored_weapon":["Warhammer"],"source":["Gods & Magic"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Harm"],"domain_primary":["Decay","Destruction","Nightmares","Void"],"skill":["Performance"],"trait":["CN"],"attribute":["Constitution","Charisma"],"id":"deity-161","text":"\nAzathoth (The Primal Chaos) Source Gods & Magic pg. 130 Azathoth is the Daemon Sultan and the Primal Chaos, a roiling mass of destructive and transformative power the size of a sun, dwelling in the darkness between the stars, deep in the center of the universe. There, masked from mortal sight by a veil of swirling colors, he is surrounded by the other Outer Gods that make up his court, dancing and cavorting about him endlessly, filling the void with the sound of ghastly flutes. Azathoth is utterly unaware of and uncaring toward those few who have come to revere and worship him. It is precisely this blind, uncaring nature that makes Azathoth the perfect embodiment of a blind, uncaring universe. Azathoth’s name, however, has great power over the Outer Gods when properly invoked. He has also sometimes been summoned by mortal priests—and though these summons attract only a tiny sliver of his attention and manifest as a form other than that of the Primal Chaos, they nevertheless lead to destruction on a massive scale. Category Outer Gods and Great Old Ones Edicts Gather a court of devotees, create discordant piping or babbling Anathema None Follower Alignments CN, CE Devotee Benefits Divine Attribute Constitution or Charisma Divine Font Harm Divine Sanctification can choose unholy Divine Skill Performance Favored Weapon Warhammer Domains Decay, Destruction, Nightmares, Void Alternate Domains Cleric Spells - 1st Ill Omen - 5th Synaptic Pulse - 9th Unfathomable Song\n","skill_mod":{},"summary":"Azathoth is the Daemon Sultan and the Primal Chaos, a roiling mass of destructive and transformative power the size of a sun, dwelling in the …","primary_source":"Gods & Magic","spell":["Ill Omen","Synaptic Pulse","Unfathomable Song"],"sanctification":["unholy"],"edict":"Gather a court of devotees, create discordant piping or babbling","anathema":"None","source_category":["Lost Omens"],"resistance":{},"url":"/Deities.aspx?ID=161","cleric_spell":["Ill Omen","Synaptic Pulse","Unfathomable Song"],"epithet":"The Primal Chaos","domain":["Decay","Destruction","Nightmares","Void"],"name":"Azathoth","alignment":"CN","category":"deity","pfs":"Restricted","deity":["Azathoth"],"rarity":"common","slug":"deity-161"},{"deity_category":"Outer Gods and Great Old Ones","deity_category_order":"2Outer Gods and Great Old Ones","follower_alignment":["NE","CE"],"primary_source_category":"Lost Omens","favored_weapon":["Rapier"],"source":["Gods & Magic"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Harm"],"domain_primary":["Glyph","Secrecy","Void","Wealth"],"skill":["Deception"],"trait":["CE"],"attribute":["Intelligence","Charisma"],"id":"deity-162","text":"\nHastur (The King in Yellow) Source Gods & Magic pg. 130 Hastur is a Great Old One who, though confined to the city of Carcosa on a planet orbiting a faraway star, is nevertheless in the midst of a transformation into a true Outer God. He works toward this feat through his avatar, the King in Yellow, which can manifest anywhere in the universe the light from Carcosa’s sun can be seen. The King in Yellow appears as a humanoid figure draped in yellow clothing, but there is nothing within the clothes save a shapeless, horrifying presence. Hastur himself is also referred to as Him Who Is Not To Be Named, or simply the Unspeakable. Self-indulgence and nihilism are at the heart of Hastur’s worship, and he is popular among debauched artists and nobles who recognize no purpose to life other than gratifying their own increasingly grotesque and outlandish tastes. Cults of Hastur are united in their use of the Yellow Sign, a triskelion design that allows Hastur to observe and possess those who gaze upon it. The presence of the Yellow Sign among a city’s graffiti is a foreboding indication that Hastur’s attention has been drawn there, and these settlements soon find themselves under attack either by Hastur himself—who seeks to draw cities into Carcosa, fueling his transformation into an Outer God—or by Xhamen-Dor, a parasitic deity spawned by Hastur as he walked Carcosa’s sewers. Category Outer Gods and Great Old Ones Edicts Spread Hastur’s Yellow Sign, hide the true nature of your worship, promulgate the play The King in Yellow Anathema None Follower Alignments NE, CE Devotee Benefits Divine Attribute Intelligence or Charisma Divine Font Harm Divine Sanctification can choose unholy Divine Skill Deception Favored Weapon Rapier Domains Glyph, Secrecy, Void, Wealth Alternate Domains Cleric Spells - 1st Illusory Disguise - 4th Confusion - 5th Hallucination\n","skill_mod":{},"summary":"Hastur is a Great Old One who, though confined to the city of Carcosa on a planet orbiting a faraway star, is nevertheless in the midst of a …","primary_source":"Gods & Magic","spell":["Illusory Disguise","Confusion","Hallucination"],"sanctification":["unholy"],"edict":"Spread Hastur’s Yellow Sign, hide the true nature of your worship, promulgate the play The King in Yellow","anathema":"None","source_category":["Lost Omens"],"resistance":{},"url":"/Deities.aspx?ID=162","cleric_spell":["Illusory Disguise","Confusion","Hallucination"],"epithet":"The King in Yellow","domain":["Glyph","Secrecy","Void","Wealth"],"name":"Hastur","alignment":"CE","category":"deity","pfs":"Restricted","deity":["Hastur"],"rarity":"common","slug":"deity-162"},{"deity_category":"Outer Gods and Great Old Ones","deity_category_order":"2Outer Gods and Great Old Ones","follower_alignment":["CE"],"primary_source_category":"Lost Omens","favored_weapon":["Flail"],"source":["Gods & Magic"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Harm"],"domain_primary":["Decay","Nature","Undeath","Void"],"skill":["Nature"],"trait":["CE"],"attribute":["Constitution","Wisdom"],"id":"deity-163","text":"\nNhimbaloth (The Empty Death) Source Gods & Magic pg. 130 An especially reclusive Outer God who hunts along the shores of the River of Souls, Nhimbaloth is a shapeless entity known as the Empty Death. She preys on those who hunt souls as they travel down the river, but she devours both hunter and soul indiscriminately; those she consumes have no afterlife or potential for resurrection. They are forever gone, and forever nothing. Nhimbaloth is said to see through will-o’-wisps, and her trace is left behind in a symmetrical pattern of seven divots along the shoreline, said to be her fingerprints. Faceless undead haunt the places where she has passed, and plant and animal life in the area is especially hostile to the living. One place where she has particular influence is within the Mushfens of southern Varisia, where will-o’-wisp oracles sap the drive and reason from their victims and leave them wandering in a vacuous stupor through the blasted swamp. Category Outer Gods and Great Old Ones Edicts create undead (particularly incorporeal undead), feast upon carnivores that have recently feasted upon others Anathema None Follower Alignments CE Devotee Benefits Divine Attribute Constitution or Wisdom Divine Font Harm Divine Sanctification can choose unholy Divine Skill Nature Favored Weapon Flail Domains Decay, Nature, Undeath, Void Alternate Domains Cleric Spells - 1st Grim Tendrils - 2nd Entangle - 5th Cloudkill\n","skill_mod":{},"summary":"An especially reclusive Outer God who hunts along the shores of the River of Souls, Nhimbaloth is a shapeless entity known as the Empty Death. She …","primary_source":"Gods & Magic","spell":["Grim Tendrils","Entangle","Cloudkill"],"sanctification":["unholy"],"edict":"create undead (particularly incorporeal undead), feast upon carnivores that have recently feasted upon others","anathema":"None","source_category":["Lost Omens"],"resistance":{},"url":"/Deities.aspx?ID=163","cleric_spell":["Grim Tendrils","Entangle","Cloudkill"],"epithet":"The Empty Death","domain":["Decay","Nature","Undeath","Void"],"name":"Nhimbaloth","alignment":"CE","category":"deity","pfs":"Restricted","deity":["Nhimbaloth"],"rarity":"common","slug":"deity-163"},{"deity_category":"Outer Gods and Great Old Ones","deity_category_order":"2Outer Gods and Great Old Ones","follower_alignment":["NE","CE"],"primary_source_category":"Lost Omens","favored_weapon":["Staff"],"source":["Gods & Magic"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Harm"],"domain_primary":["Knowledge","Magic","Nightmares","Trickery"],"skill":["Arcana"],"trait":["CE"],"attribute":["Dexterity","Intelligence"],"id":"deity-164","text":"\nNyarlathotep (The Crawling Chaos) Source Gods & Magic pg. 130 Nyarlathotep is a being of a thousand shapes, each of which has a name, such as the Haunter of the Dark or the Black Pharaoh. Because he has walked the world in mortal form, Nyarlathotep is unique among the Outer Gods for appearing comprehensible and understandable—but this is a facade. The Crawling Chaos, as he is also known, appears humanlike not because he identifies with mortal concerns or cares for his mortal followers, but because a mortal shape makes it easier for him to do his work: spreading the influence of the Outer Gods. In his role as a herald, messenger, and agent provocateur for the Outer Gods, Nyarlathotep is the Outer God most likely to have direct interactions with mortals. He answers prayers, teaches evil magic, and inserts himself into history—all to enable mortal cruelty, facilitate the release of Great Old Ones, and turn whole societies toward worship of the Outer Gods. He was instrumental in the fall of Ancient Osirion, and some believe he led Taldor to launch the Armies of Exploration, a glorious folly that proved the ruin of that empire. There are countless tales of his interaction with (and often possession of) mortal cultists and magicians who dare to call upon him, and they all end in grotesque corruption and death. Nyarlathotep also lingers among Azathoth's court, carrying out schemes under the guise of the Primal Chaos's will. Category Outer Gods and Great Old Ones Edicts Sow discord among allies, misuse positions of authority by steering events toward apocalyptic ends Anathema None Follower Alignments NE, CE Devotee Benefits Divine Attribute Dexterity or Intelligence Divine Font Harm Divine Sanctification can choose unholy Divine Skill Arcana Favored Weapon Staff Domains Knowledge, Magic, Nightmares, Trickery Alternate Domains Cleric Spells - 1st Message Rune - 2nd Humanoid Form - 3rd Enthrall - 4th Suggestion - 5th Summon Entity - 6th Mislead - 7th Project Image - 8th Dream Council - 9th Weird\n","skill_mod":{},"summary":"Nyarlathotep is a being of a thousand shapes, each of which has a name, such as the Haunter of the Dark or the Black Pharaoh. Because he has walked …","primary_source":"Gods & Magic","spell":["Message Rune","Humanoid Form","Enthrall","Suggestion","Summon Entity","Mislead","Project Image","Dream Council","Weird"],"sanctification":["unholy"],"edict":"Sow discord among allies, misuse positions of authority by steering events toward apocalyptic ends","anathema":"None","source_category":["Lost Omens"],"resistance":{},"url":"/Deities.aspx?ID=164","cleric_spell":["Message Rune","Humanoid Form","Enthrall","Suggestion","Summon Entity","Mislead","Project Image","Dream Council","Weird"],"domain":["Knowledge","Magic","Nightmares","Trickery"],"name":"Nyarlathotep (The Crawling Chaos)","alignment":"CE","category":"deity","pfs":"Restricted","deity":["Nyarlathotep (The Crawling Chaos)"],"rarity":"common","slug":"deity-164"},{"deity_category":"Outer Gods and Great Old Ones","deity_category_order":"2Outer Gods and Great Old Ones","follower_alignment":["NE","CE"],"primary_source_category":"Lost Omens","favored_weapon":["Spear"],"source":["Gods & Magic"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Harm"],"domain_primary":["Change","Decay","Dreams","Nature"],"skill":["Nature"],"trait":["NE"],"attribute":["Constitution","Wisdom"],"id":"deity-165","text":"\nXhamen-Dor (The Star Seed) Source Gods & Magic pg. 132 Xhamen-Dor, the living cancer, was born in the sewers beneath Carcosa, the alien city that is the home of Hastur. Somehow, this Great Old One was transported to Golarion within a comet, crashing into the bottom of a lake during the devastation of Earthfall. Physically, it manifests as a twisting and vaguely serpentine-shaped mass of bone, hair, and fungus. The Inmost Blot, as Xhamen-Dor is also known, exists to conquer worlds by infecting the living with itself. Its victims, the seeded, enact its will and seek to spread its influence until the entire world is just an extension of Xhamen-Dor itself. Then, once only the seeded remain, Xhamen-Dor uses the last of the planet’s energy to return to Carcosa, which in turn absorbs the world Xhamen-Dor has brought to it, allowing Carcosa to slowly grow. Category Outer Gods and Great Old Ones Edicts Spread fungal growths, subtly infect others with knowledge of Xhamen-Dor Anathema None Follower Alignments NE, CE Devotee Benefits Divine Attribute Constitution or Wisdom Divine Font Harm Divine Sanctification can choose unholy Divine Skill Nature Favored Weapon Spear Domains Change, Decay, Dreams, Nature Alternate Domains Cleric Spells - 1st Summon Plant or Fungus - 3rd Wall of Thorns - 7th Warp Mind\n","skill_mod":{},"summary":"Xhamen-Dor, the living cancer, was born in the sewers beneath Carcosa, the alien city that is the home of Hastur . Somehow, this Great Old One was …","primary_source":"Gods & Magic","spell":["Summon Plant or Fungus","Wall of Thorns","Warp Mind"],"sanctification":["unholy"],"edict":"Spread fungal growths, subtly infect others with knowledge of Xhamen-Dor","anathema":"None","source_category":["Lost Omens"],"resistance":{},"url":"/Deities.aspx?ID=165","cleric_spell":["Summon Plant or Fungus","Wall of Thorns","Warp Mind"],"epithet":"The Star Seed","domain":["Change","Decay","Dreams","Nature"],"name":"Xhamen-Dor","alignment":"NE","category":"deity","pfs":"Restricted","deity":["Xhamen-Dor"],"rarity":"common","slug":"deity-165"},{"deity_category":"Outer Gods and Great Old Ones","deity_category_order":"2Outer Gods and Great Old Ones","follower_alignment":["CN","CE"],"primary_source_category":"Lost Omens","favored_weapon":["Dagger"],"source":["Gods & Magic"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Harm"],"domain_primary":["Knowledge","Time","Travel","Void"],"skill":["Occultism"],"trait":["CN"],"attribute":["Intelligence","Charisma"],"id":"deity-166","pantheon":["Cosmic Caravan"],"text":"\nYog-Sothoth (Lurker at the Threshold) Source Gods & Magic pg. 132 Yog-Sothoth is, along with Azathoth, one of the greatest of the Outer Gods. In appearance, he is said to be a congeries of iridescent spheres—brilliant, foaming bubbles that constantly expand and collapse in upon themselves. He has other manifestations, however, including the Lurker on the Threshold, a mass of black tentacles that endlessly writhe, reach, and grow, and a mysterious humanoid figure hidden behind a shimmering veil. Yog-Sothoth embodies all of space and time; he exists in all places and in all moments simultaneously. Paradoxically, however, he is unable to manifest in the mortal universe unless summoned, a magical act that almost always results in untold destruction. He is known as the Key and the Gate, and magicians and cults research him in an effort to master time and space. Fortunately, his worship is not widespread, but some of those who have delved deep into his secrets describe him as an ambivalent figure, rather than a malevolent one, who guards cosmic secrets and makes them accessible to those who dare to ask for them. Yog-Sothoth reveals the true nature of the universe, but this is a thing that once seen cannot be unseen, and wise mortals turn aside from Yog-Sothoth’s offer of cosmic knowledge in favor of a more mundane existence. Category Outer Gods and Great Old Ones Edicts Gather knowledge of gates through space and time, curse or mutate unborn children Anathema None Follower Alignments CN, CE Pantheons Cosmic Caravan Devotee Benefits Divine Attribute Intelligence or Charisma Divine Font Harm Divine Sanctification can choose unholy Divine Skill Occultism Favored Weapon Dagger Domains Knowledge, Time, Travel, Void Alternate Domains Cleric Spells - 1st Fleet Step - 5th Black Tentacles - 7th Time Beacon\n","skill_mod":{},"summary":"Yog-Sothoth is, along with Azathoth, one of the greatest of the Outer Gods. In appearance, he is said to be a congeries of iridescent …","primary_source":"Gods & Magic","spell":["Fleet Step","Black Tentacles","Time Beacon"],"sanctification":["unholy"],"edict":"Gather knowledge of gates through space and time, curse or mutate unborn children","anathema":"None","source_category":["Lost Omens"],"resistance":{},"url":"/Deities.aspx?ID=166","cleric_spell":["Fleet Step","Black Tentacles","Time Beacon"],"epithet":"Lurker at the Threshold","domain":["Knowledge","Time","Travel","Void"],"name":"Yog-Sothoth","alignment":"CN","category":"deity","pfs":"Restricted","deity":["Yog-Sothoth","Cosmic Caravan"],"rarity":"common","slug":"deity-166"},{"deity_category":"Queens of the Night","deity_category_order":"2Queens of the Night","follower_alignment":["LN","LE","NE"],"primary_source_category":"Lost Omens","favored_weapon":["Dagger"],"source":["Gods & Magic"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Harm"],"domain_primary":["Creation","Darkness","Passion","Wyrmkin"],"skill":["Diplomacy"],"trait":["LE"],"attribute":["Intelligence","Charisma"],"id":"deity-167","text":"\nArdad Lili (The End of Innocence) Source Gods & Magic pg. 132 When mortals were young, before Asmodeus conquered Hell, Ardad Lili was already manipulating amorous and lustful mortals to swear fealty to her, amassing power from their souls. She fled the realm of Nirvana during the Exodus, taking up residence in Avernus and continuing to gather an army of damned souls and female devils who share her ambitions. The Serpent Muse has never forgotten the censures and cruel insults spewed by the other natives of Nirvana, and she seeks to someday rule not a layer of Hell, but a realm of the heavens. Herself a passionate being, she draws similarly passionate followers. Category Queens of the Night Edicts Manipulate others with false promises, aid women who have been unfairly maligned Anathema Give someone more than you receive from them, allow yourself to be swayed by lust Follower Alignments LN, LE, NE Devotee Benefits Divine Attribute Intelligence or Charisma Divine Font Harm Divine Sanctification can choose unholy Divine Skill Diplomacy Favored Weapon Dagger Domains Creation, Darkness, Passion, Wyrmkin Alternate Domains Cleric Spells - 1st Charm - 3rd Enthrall - 4th Suggestion\n","skill_mod":{},"summary":"When mortals were young, before Asmodeus conquered Hell, Ardad Lili was already manipulating amorous and lustful mortals to swear fealty to her, …","primary_source":"Gods & Magic","spell":["Charm","Enthrall","Suggestion"],"sanctification":["unholy"],"edict":"Manipulate others with false promises, aid women who have been unfairly maligned","anathema":"Give someone more than you receive from them, allow yourself to be swayed by lust","source_category":["Lost Omens"],"resistance":{},"url":"/Deities.aspx?ID=167","cleric_spell":["Charm","Enthrall","Suggestion"],"epithet":"The End of Innocence","domain":["Creation","Darkness","Passion","Wyrmkin"],"name":"Ardad Lili","alignment":"LE","category":"deity","pfs":"Restricted","deity":["Ardad Lili"],"rarity":"common","slug":"deity-167"},{"deity_category":"Queens of the Night","deity_category_order":"2Queens of the Night","follower_alignment":["LE","NE"],"primary_source_category":"Lost Omens","favored_weapon":["Kukri"],"source":["Gods & Magic"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Harm"],"domain_primary":["Creation","Pain","Repose","Sorrow"],"skill":["Medicine"],"trait":["LE"],"attribute":["Constitution","Wisdom"],"id":"deity-168","text":"\nDoloras (Our Lady of Pain) Source Gods & Magic pg. 132 Perhaps the cruelest of Hell’s divinities, the Sadistic Angel shares certain characteristics with the velstracs who once resided in Hell—most notably, a drive to inflict physical pain upon living creatures. She does not inflict her torments out of anger or retribution; she practices her art with an unparalleled detachment and absence of emotion. Her followers are sadists, torturers who relish their grisly work, and those diabolists who summon velstracs rather than devils. While she bears the title of Queen of the Night and commands power commensurate with the others, Our Lady in Pain is content with her station and holds no ambitions beyond ensuring she can continue her tortures uninterrupted. Category Queens of the Night Edicts Push the boundaries of science and suffering, torture other creatures Anathema Show or act on emotion, allow a plea for mercy to sway you Follower Alignments LE, NE Devotee Benefits Divine Attribute Constitution or Wisdom Divine Font Harm Divine Sanctification can choose unholy Divine Skill Medicine Favored Weapon Kukri Domains Creation, Pain, Repose, Sorrow Alternate Domains Cleric Spells - 1st Phantom Pain - 3rd Earthbind - 5th Synaptic Pulse\n","skill_mod":{},"summary":"Perhaps the cruelest of Hell’s divinities, the Sadistic Angel shares certain characteristics with the velstracs who once resided in Hell—most …","primary_source":"Gods & Magic","spell":["Phantom Pain","Earthbind","Synaptic Pulse"],"sanctification":["unholy"],"edict":"Push the boundaries of science and suffering, torture other creatures","anathema":"Show or act on emotion, allow a plea for mercy to sway you","source_category":["Lost Omens"],"resistance":{},"url":"/Deities.aspx?ID=168","cleric_spell":["Phantom Pain","Earthbind","Synaptic Pulse"],"epithet":"Our Lady of Pain","domain":["Creation","Pain","Repose","Sorrow"],"name":"Doloras","alignment":"LE","category":"deity","pfs":"Restricted","deity":["Doloras"],"rarity":"common","slug":"deity-168"},{"deity_category":"Queens of the Night","deity_category_order":"2Queens of the Night","follower_alignment":["LE"],"primary_source_category":"Lost Omens","favored_weapon":["Longbow"],"source":["Gods & Magic"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Harm"],"domain_primary":["Ambition","Destruction","Might","Zeal"],"skill":["Intimidation"],"trait":["LE"],"attribute":["Strength","Dexterity"],"id":"deity-169","text":"\nEiseth (The Erinyes Queen) Source Gods & Magic pg. 132 Hell’s Valkyrie rules a domain spanning part of Dispater’s realm, commanding her legions of erinyes and executioner devil soldiers as she sees fit. Eiseth operates outside Dispater’s rule, and she has forged powerful alliances with those in Hell and beyond, having long ago rejected limitations placed upon her by others. Foremost among the Queens of the Night, she embodies battle, revenge, and wrath, and her ambitions are as lofty as her aerie of Widow’s Cry, where she forges souls of the damned into unequaled infernal legions answering to her alone. Category Queens of the Night Edicts Avenge all insults, claim what you desire and deserve, humiliate your foes in ironic fashion Anathema Allow a slight to go unanswered, show humility or fear Follower Alignments LE Devotee Benefits Divine Attribute Strength or Dexterity Divine Font Harm Divine Sanctification can choose unholy Divine Skill Intimidation Favored Weapon Longbow Domains Ambition, Destruction, Might, Zeal Alternate Domains Cleric Spells - 1st True Strike - 3rd Fireball - 4th Dimension Door\n","skill_mod":{},"summary":"Hell’s Valkyrie rules a domain spanning part of Dispater’s realm, commanding her legions of erinyes and executioner devil soldiers as she sees fit. …","primary_source":"Gods & Magic","spell":["True Strike","Fireball","Dimension Door"],"sanctification":["unholy"],"edict":"Avenge all insults, claim what you desire and deserve, humiliate your foes in ironic fashion","anathema":"Allow a slight to go unanswered, show humility or fear","source_category":["Lost Omens"],"resistance":{},"url":"/Deities.aspx?ID=169","cleric_spell":["True Strike","Fireball","Dimension Door"],"epithet":"The Erinyes Queen","domain":["Ambition","Destruction","Might","Zeal"],"name":"Eiseth","alignment":"LE","category":"deity","pfs":"Restricted","deity":["Eiseth"],"rarity":"common","slug":"deity-169"},{"deity_category":"Queens of the Night","deity_category_order":"2Queens of the Night","follower_alignment":["LN","LE","NE"],"primary_source_category":"Lost Omens","area_of_concern":["death","fate","vanity"],"favored_weapon":["Bola"],"source":["Gods & Magic"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Harm"],"domain_primary":["Fate","Trickery","Truth","Undeath"],"skill":["Deception"],"trait":["LE"],"attribute":["Wisdom","Charisma"],"id":"deity-170","text":"\nMahathallah (Dowager of Illusions) Source Gods & Magic pg. 132 Mahathallah was one of Pharasma's servants, the Maiden of Mists, a prophetess who knew the endings of all things—except her own. Tormented by this one gap in her knowledge, Mahathallah first appealed to the Lady of Graves, only to be kindly declined, for to know one's own death is a grievous weight to bear. Driven by her obsession, Mahathallah abandoned her duties and traveled the River of Souls, and thence Pharasma revealed the truth of her death to her. The knowledge broke the Maiden, and she fled. After many ages, she resurfaced in the court of Asmodeus, maiden no more but now the Dowager of Illusions. Category Queens of the Night Edicts Become an arbiter of reality, reject conventional wisdom as falsehood, capitalize on the ignorance of others Anathema become too invested in mortal affairs, refuse to hear a truth out of preference for ignorance Area of Concern death, fate, vanity Follower Alignments LN, LE, NE Devotee Benefits Divine Attribute Wisdom or Charisma Divine Font Harm Divine Sanctification can choose unholy Divine Skill Deception Favored Weapon Bola Domains Fate, Trickery, Truth, Undeath Alternate Domains Cleric Spells - 1st Illusory Disguise - 2nd Misdirection - 5th Illusory Scene\n","skill_mod":{},"summary":"Mahathallah was one of Pharasma's servants, the Maiden of Mists, a prophetess who knew the endings of all things—except her own. Tormented by this …","image":["/Images/Deities/Mahathallah.png"],"primary_source":"Gods & Magic","spell":["Illusory Disguise","Misdirection","Illusory Scene"],"sanctification":["unholy"],"edict":"Become an arbiter of reality, reject conventional wisdom as falsehood, capitalize on the ignorance of others","anathema":"become too invested in mortal affairs, refuse to hear a truth out of preference for ignorance","icon_image":"/Images/Deities/Mahathallah.png","source_category":["Lost Omens"],"resistance":{},"url":"/Deities.aspx?ID=170","cleric_spell":["Illusory Disguise","Misdirection","Illusory Scene"],"epithet":"Dowager of Illusions","domain":["Fate","Trickery","Truth","Undeath"],"name":"Mahathallah","alignment":"LE","category":"deity","pfs":"Restricted","deity":["Mahathallah"],"rarity":"common","slug":"deity-170"},{"deity_category":"Sarkorian Gods","deity_category_order":"2Sarkorian Gods","follower_alignment":["NG","CG","CN"],"primary_source_category":"Lost Omens","favored_weapon":["War Flail"],"source":["Gods & Magic"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Heal"],"domain_primary":["Cold","Creation","Might","Soul"],"skill":["Nature"],"trait":["CG"],"attribute":["Strength","Wisdom"],"id":"deity-171","text":"\nAlglenweis (Princess of the Rime) Source Gods & Magic pg. 132 Nethys Note: no description has been provided of this deity Category Sarkorian Gods Edicts Strive to perfect an art or craft, protect the monuments of your people, stir others into action Anathema Destroy an artistic creation without providing something in its place, refuse to act if called upon Follower Alignments NG, CG, CN Devotee Benefits Divine Attribute Strength or Wisdom Divine Font Heal Divine Sanctification can choose holy Divine Skill Nature Favored Weapon War Flail Domains Cold, Creation, Might, Soul Alternate Domains Cleric Spells - 1st Agitate - 4th Creation - 5th Cone of Cold\n","skill_mod":{},"summary":" Nethys Note: no description has been provided of this deity ","primary_source":"Gods & Magic","spell":["Agitate","Creation","Cone of Cold"],"sanctification":["holy"],"edict":"Strive to perfect an art or craft, protect the monuments of your people, stir others into action","anathema":"Destroy an artistic creation without providing something in its place, refuse to act if called upon","source_category":["Lost Omens"],"resistance":{},"url":"/Deities.aspx?ID=171","cleric_spell":["Agitate","Creation","Cone of Cold"],"epithet":"Princess of the Rime","domain":["Cold","Creation","Might","Soul"],"name":"Alglenweis","alignment":"CG","category":"deity","pfs":"Standard","deity":["Alglenweis"],"rarity":"common","slug":"deity-171"},{"deity_category":"Sarkorian Gods","deity_category_order":"2Sarkorian Gods","follower_alignment":["LG","LN","LE","NG","N","NE","CG","CN"],"primary_source_category":"Lost Omens","favored_weapon":["Ranseur"],"source":["Gods & Magic"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Heal"],"domain_primary":["Family","Healing","Nature","Pain"],"skill":["Medicine"],"trait":["N"],"attribute":["Constitution","Intelligence"],"id":"deity-172","text":"\nStag Mother of the Forest of Stones (She Who Listens) Source Gods & Magic pg. 132 Nethys Note: no description has been provided of this deity Category Sarkorian Gods Edicts Provide shelter and succor for women and children in need, act as a responsible steward of your environment Anathema Harm a pregnant mother or innocent child, including animals Follower Alignments LG, LN, LE, NG, N, NE, CG, CN Devotee Benefits Divine Attribute Constitution or Intelligence Divine Font Heal Divine Sanctification can choose holy or unholy Divine Skill Medicine Favored Weapon Ranseur Domains Family, Healing, Nature, Pain Alternate Domains Cleric Spells - 1st Phantom Pain - 2nd Animal Form (bull only, appears as stag) - 6th Flesh to Stone\n","skill_mod":{},"summary":" Nethys Note: no description has been provided of this deity ","primary_source":"Gods & Magic","spell":["Phantom Pain","Animal Form","Flesh to Stone"],"sanctification":["holy","unholy"],"edict":"Provide shelter and succor for women and children in need, act as a responsible steward of your environment","anathema":"Harm a pregnant mother or innocent child, including animals","source_category":["Lost Omens"],"resistance":{},"url":"/Deities.aspx?ID=172","cleric_spell":["Phantom Pain","Animal Form","Flesh to Stone"],"epithet":"She Who Listens","domain":["Family","Healing","Nature","Pain"],"name":"Stag Mother of the Forest of Stones","alignment":"N","category":"deity","pfs":"Standard","deity":["Stag Mother of the Forest of Stones"],"rarity":"common","slug":"deity-172"},{"deity_category":"Sarkorian Gods","deity_category_order":"2Sarkorian Gods","follower_alignment":["LG","LN","NG"],"primary_source_category":"Lost Omens","favored_weapon":["Main-gauche"],"source":["Gods & Magic"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Heal"],"domain_primary":["Air","Confidence","Passion","Sun"],"skill":["Diplomacy"],"trait":["LG"],"attribute":["Dexterity","Charisma"],"id":"deity-173","text":"\nSturovenen (The Dragoneagle) Source Gods & Magic pg. 132 Nethys Note: no description has been provided of this deity Category Sarkorian Gods Edicts Act with conviction and confidence, be a passionate and responsible leader to your people or companions Anathema Command a subordinate to perform a task you’re not willing to perform yourself Follower Alignments LG, LN, NG Devotee Benefits Divine Attribute Dexterity or Charisma Divine Font Heal Divine Sanctification can choose holy Divine Skill Diplomacy Favored Weapon Main-gauche Domains Air, Confidence, Passion, Sun Alternate Domains Cleric Spells - 1st Charm - 5th Cloak of Colors - 6th Dragon Form\n","skill_mod":{},"summary":" Nethys Note: no description has been provided of this deity ","primary_source":"Gods & Magic","spell":["Charm","Cloak of Colors","Dragon Form"],"sanctification":["holy"],"edict":"Act with conviction and confidence, be a passionate and responsible leader to your people or companions","anathema":"Command a subordinate to perform a task you’re not willing to perform yourself","source_category":["Lost Omens"],"resistance":{},"url":"/Deities.aspx?ID=173","cleric_spell":["Charm","Cloak of Colors","Dragon Form"],"epithet":"The Dragoneagle","domain":["Air","Confidence","Passion","Sun"],"name":"Sturovenen","alignment":"LG","category":"deity","pfs":"Restricted","deity":["Sturovenen"],"rarity":"common","slug":"deity-173"},{"deity_category":"Tian Gods","deity_category_order":"2Tian Gods","follower_alignment":["LN","NG","N","CN"],"primary_source_category":"Lost Omens","favored_weapon":["Flail"],"source":["Gods & Magic"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Heal"],"domain_primary":["Change","Creation","Family","Nature"],"skill":["Crafting"],"trait":["N"],"attribute":["Dexterity","Intelligence"],"id":"deity-174","text":"\nDaikitsu (Lady of Foxes) Source Gods & Magic pg. 132 Nethys Note: no description has been provided of this deity Category Tian Gods Edicts Ensure the health of crops and vegetation, perfect a craft or trade, leave offerings for foxes, celebrate the turning of the seasons Anathema Mistreat your tools, pass a beggar without giving alms, discriminate against sex workers or the lower class Follower Alignments LN, NG, N, CN Devotee Benefits Divine Attribute Dexterity or Intelligence Divine Font Heal Divine Sanctification can choose holy Divine Skill Crafting Favored Weapon Flail Domains Change, Creation, Family, Nature Alternate Domains Cleric Spells - 1st Pest Form - 2nd Humanoid Form - 5th Illusory Scene\n","skill_mod":{},"summary":" Nethys Note: no description has been provided of this deity ","primary_source":"Gods & Magic","spell":["Pest Form","Humanoid Form","Illusory Scene"],"sanctification":["holy"],"edict":"Ensure the health of crops and vegetation, perfect a craft or trade, leave offerings for foxes, celebrate the turning of the seasons","anathema":"Mistreat your tools, pass a beggar without giving alms, discriminate against sex workers or the lower class","source_category":["Lost Omens"],"resistance":{},"url":"/Deities.aspx?ID=174","cleric_spell":["Pest Form","Humanoid Form","Illusory Scene"],"epithet":"Lady of Foxes","domain":["Change","Creation","Family","Nature"],"name":"Daikitsu","alignment":"N","category":"deity","pfs":"Standard","deity":["Daikitsu"],"rarity":"common","slug":"deity-174"},{"deity_category":"Tian Gods","deity_category_order":"2Tian Gods","follower_alignment":["LE","NE","CE"],"primary_source_category":"Lost Omens","favored_weapon":["Naginata"],"source":["Gods & Magic"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Harm"],"domain_primary":["Ambition","Destruction","Earth","Undeath"],"skill":["Intimidation"],"trait":["NE"],"attribute":["Constitution","Charisma"],"id":"deity-175","text":"\nFumeiyoshi (Lord of Envy) Source Gods & Magic pg. 132 Nethys Note: no description has been provided of this deity Category Tian Gods Edicts Punish those who have good fortune they don't deserve, devour the pleasures of the living, encourage resentment, make graveyards supernaturally unsafe Anathema Pass by food without stealing a bite, allow honor or tradition to prevent you from taking what you want Follower Alignments LE, NE, CE Devotee Benefits Divine Attribute Constitution or Charisma Divine Font Harm Divine Sanctification can choose unholy Divine Skill Intimidation Favored Weapon Naginata Domains Ambition, Destruction, Earth, Undeath Alternate Domains Cleric Spells - 1st Grim Tendrils - 2nd Feast of Ashes - 7th Possession\n","skill_mod":{},"summary":" Nethys Note: no description has been provided of this deity ","primary_source":"Gods & Magic","spell":["Grim Tendrils","Feast of Ashes","Possession"],"sanctification":["unholy"],"edict":"Punish those who have good fortune they don't deserve, devour the pleasures of the living, encourage resentment, make graveyards supernaturally unsafe","anathema":"Pass by food without stealing a bite, allow honor or tradition to prevent you from taking what you want","source_category":["Lost Omens"],"resistance":{},"url":"/Deities.aspx?ID=175","cleric_spell":["Grim Tendrils","Feast of Ashes","Possession"],"epithet":"Lord of Envy","domain":["Ambition","Destruction","Earth","Undeath"],"name":"Fumeiyoshi","alignment":"NE","category":"deity","pfs":"Restricted","deity":["Fumeiyoshi"],"rarity":"common","slug":"deity-175"},{"deity_category":"Tian Gods","deity_category_order":"2Tian Gods","follower_alignment":["LN","LE"],"primary_source_category":"Lost Omens","favored_weapon":["Longbow"],"source":["Gods & Magic"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Harm"],"domain_primary":["Confidence","Destruction","Might","Zeal"],"skill":["Athletics"],"trait":["LE"],"attribute":["Strength","Dexterity"],"id":"deity-176","text":"\nGeneral Susumu (The Black Daimyo) Source Gods & Magic pg. 132 Nethys Note: no description has been provided of this deity Category Tian Gods Edicts Seek glory in battle, loudly proclaim your victories, protect your possessions and strongholds Anathema Cower from fights, refuse a challenge from an equal, mistreat your weapons, abuse your mount Follower Alignments LN, LE Devotee Benefits Divine Attribute Strength or Dexterity Divine Font Harm Divine Sanctification can choose unholy Divine Skill Athletics Favored Weapon Longbow Domains Confidence, Destruction, Might, Zeal Alternate Domains Cleric Spells - 1st True Strike - 2nd Phantom Steed - 3rd Wall of Wind\n","skill_mod":{},"summary":" Nethys Note: no description has been provided of this deity ","primary_source":"Gods & Magic","spell":["True Strike","Phantom Steed","Wall of Wind"],"sanctification":["unholy"],"edict":"Seek glory in battle, loudly proclaim your victories, protect your possessions and strongholds","anathema":"Cower from fights, refuse a challenge from an equal, mistreat your weapons, abuse your mount","source_category":["Lost Omens"],"resistance":{},"url":"/Deities.aspx?ID=176","cleric_spell":["True Strike","Phantom Steed","Wall of Wind"],"epithet":"The Black Daimyo","domain":["Confidence","Destruction","Might","Zeal"],"name":"General Susumu","alignment":"LE","category":"deity","pfs":"Standard","deity":["General Susumu"],"rarity":"common","slug":"deity-176"},{"deity_category":"Tian Gods","deity_category_order":"2Tian Gods","follower_alignment":["NG","CG"],"primary_source_category":"Lost Omens","favored_weapon":["Staff"],"source":["Gods & Magic"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Heal"],"domain_primary":["Luck","Passion","Travel","Wealth"],"skill":["Performance"],"trait":["CG"],"attribute":["Dexterity","Constitution"],"id":"deity-177","text":"\nKofusachi (The Laughing God) Source Gods & Magic pg. 132 Nethys Note: no description has been provided of this deity Category Tian Gods Edicts Support local businesses, bring prosperity to your community, sample life's pleasures Anathema Become tied to one location, judge another based on sexual desires or gender roles Follower Alignments NG, CG Devotee Benefits Divine Attribute Dexterity or Constitution Divine Font Heal Divine Sanctification can choose holy Divine Skill Performance Favored Weapon Staff Domains Luck, Passion, Travel, Wealth Alternate Domains Cleric Spells - 1st Soothe - 2nd Hideous Laughter - 8th Uncontrollable Dance\n","skill_mod":{},"summary":" Nethys Note: no description has been provided of this deity ","primary_source":"Gods & Magic","spell":["Soothe","Hideous Laughter","Uncontrollable Dance"],"sanctification":["holy"],"edict":"Support local businesses, bring prosperity to your community, sample life's pleasures","anathema":"Become tied to one location, judge another based on sexual desires or gender roles","source_category":["Lost Omens"],"resistance":{},"url":"/Deities.aspx?ID=177","cleric_spell":["Soothe","Hideous Laughter","Uncontrollable Dance"],"epithet":"The Laughing God","domain":["Luck","Passion","Travel","Wealth"],"name":"Kofusachi","alignment":"CG","category":"deity","pfs":"Standard","deity":["Kofusachi"],"rarity":"common","slug":"deity-177"},{"deity_category":"Tian Gods","deity_category_order":"2Tian Gods","follower_alignment":["NG","N"],"primary_source_category":"Lost Omens","favored_weapon":["Fighting Fan"],"source":["Gods & Magic"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Heal"],"domain_primary":["Creation","Glyph","Knowledge","Repose"],"skill":["Performance"],"trait":["NG"],"attribute":["Intelligence","Wisdom"],"id":"deity-178","text":"\nLady Jingxi (The Poet of Dawn and Dusk) Source Gods & Magic pg. 132 Nethys Note: no description has been provided of this deity Category Tian Gods Edicts Create art with words, master the written language, display the soft beauty of natural colors Anathema Destroy a natural plum tree, drink excessive amounts of alcohol, act rude or boorish Follower Alignments NG, N Devotee Benefits Divine Attribute Intelligence or Wisdom Divine Font Heal Divine Sanctification can choose holy Divine Skill Performance Favored Weapon Fighting Fan Domains Creation, Glyph, Knowledge, Repose Alternate Domains Cleric Spells - 1st Sleep - 2nd Mirror Image - 5th Chromatic Wall\n","skill_mod":{},"summary":" Nethys Note: no description has been provided of this deity ","primary_source":"Gods & Magic","spell":["Sleep","Mirror Image","Chromatic Wall"],"sanctification":["holy"],"edict":"Create art with words, master the written language, display the soft beauty of natural colors","anathema":"Destroy a natural plum tree, drink excessive amounts of alcohol, act rude or boorish","source_category":["Lost Omens"],"resistance":{},"url":"/Deities.aspx?ID=178","cleric_spell":["Sleep","Mirror Image","Chromatic Wall"],"epithet":"The Poet of Dawn and Dusk","domain":["Creation","Glyph","Knowledge","Repose"],"name":"Lady Jingxi","alignment":"NG","category":"deity","pfs":"Standard","deity":["Lady Jingxi"],"rarity":"common","slug":"deity-178"},{"deity_category":"Tian Gods","deity_category_order":"2Tian Gods","follower_alignment":["NE","CE"],"primary_source_category":"Lost Omens","favored_weapon":["Warhammer"],"source":["Gods & Magic"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Harm"],"domain_primary":["Destruction","Fire","Plague","Water"],"skill":["Nature"],"trait":["CE"],"attribute":["Strength","Constitution"],"id":"deity-179","text":"\nLady Nanbyo (The Widow of Suffering) Source Gods & Magic pg. 132 Nethys Note: no description has been provided of this deity Category Tian Gods Edicts Revel in destruction, make natural disasters worse, allow natural disasters take their due Anathema Allow a natural disaster to completely destroy a community or leave a group with no survivors Follower Alignments NE, CE Devotee Benefits Divine Attribute Strength or Constitution Divine Font Harm Divine Sanctification can choose unholy Divine Skill Nature Favored Weapon Warhammer Domains Destruction, Fire, Plague, Water Alternate Domains Cleric Spells - 1st Burning Hands - 5th Control Water - 6th Dragon Form\n","skill_mod":{},"summary":" Nethys Note: no description has been provided of this deity ","primary_source":"Gods & Magic","spell":["Burning Hands","Control Water","Dragon Form"],"sanctification":["unholy"],"edict":"Revel in destruction, make natural disasters worse, allow natural disasters take their due","anathema":"Allow a natural disaster to completely destroy a community or leave a group with no survivors","source_category":["Lost Omens"],"resistance":{},"url":"/Deities.aspx?ID=179","cleric_spell":["Burning Hands","Control Water","Dragon Form"],"epithet":"The Widow of Suffering","domain":["Destruction","Fire","Plague","Water"],"name":"Lady Nanbyo","alignment":"CE","category":"deity","pfs":"Restricted","deity":["Lady Nanbyo"],"rarity":"common","slug":"deity-179"},{"deity_category":"Tian Gods","deity_category_order":"2Tian Gods","follower_alignment":["LE","N","NE","CE"],"primary_source_category":"Lost Omens","favored_weapon":["Dagger"],"source":["Gods & Magic"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Harm"],"domain_primary":["Darkness","Luck","Swarm","Trickery"],"skill":["Thievery"],"trait":["NE"],"attribute":["Dexterity","Intelligence"],"id":"deity-180","text":"\nLao Shu Po (Old Rat Woman) Source Gods & Magic pg. 132 Nethys Note: no description has been provided of this deity Category Tian Gods Edicts Work quietly toward your goals in the shadows, steal what you need, keep an ear among the ignored and downtrodden Anathema Work honestly for something you could steal instead, risk too much for another creature Follower Alignments LE, N, NE, CE Devotee Benefits Divine Attribute Dexterity or Intelligence Divine Font Harm Divine Sanctification can choose unholy Divine Skill Thievery Favored Weapon Dagger Domains Darkness, Luck, Swarm, Trickery Alternate Domains Cleric Spells - 1st Summon Animal (rodents only) - 2nd Knock - 3rd Nondetection\n","skill_mod":{},"summary":" Nethys Note: no description has been provided of this deity ","primary_source":"Gods & Magic","spell":["Summon Animal","Knock","Nondetection"],"sanctification":["unholy"],"edict":"Work quietly toward your goals in the shadows, steal what you need, keep an ear among the ignored and downtrodden","anathema":"Work honestly for something you could steal instead, risk too much for another creature","source_category":["Lost Omens"],"resistance":{},"url":"/Deities.aspx?ID=180","cleric_spell":["Summon Animal","Knock","Nondetection"],"epithet":"Old Rat Woman","domain":["Darkness","Luck","Swarm","Trickery"],"name":"Lao Shu Po","alignment":"NE","category":"deity","pfs":"Standard","deity":["Lao Shu Po"],"rarity":"common","slug":"deity-180"},{"deity_category":"Tian Gods","deity_category_order":"2Tian Gods","follower_alignment":["LN","NG","N","NE"],"primary_source_category":"Lost Omens","favored_weapon":["jaws","Urumi"],"source":["Gods & Magic"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Harm","Heal"],"domain_primary":["Glyph","Magic","Passion","Wyrmkin"],"skill":["Arcana"],"trait":["N"],"attribute":["Wisdom","Charisma"],"id":"deity-181","text":"\nNalinivati (The Serpent's Kiss) Source Gods & Magic pg. 132 Nethys Note: no description has been provided of this deity Category Tian Gods Edicts Seek out magic and use it, use poison, heal poisons, bear or adopt children, raise snakes Anathema Kill a harmless snake or swan, spurn friends due to jealousy or romantic competition, betray your offspring, separate lovers Follower Alignments LN, NG, N, NE Devotee Benefits Divine Attribute Wisdom or Charisma Divine Font Harm or Heal Divine Sanctification can choose holy or unholy Divine Skill Arcana Favored Weapon jaws or Urumi Domains Glyph, Magic, Passion, Wyrmkin Alternate Domains Cleric Spells - 1st Charm - 2nd Invisibility - 3rd Lightning Bolt - 4th Reflective Scales - 5th Subconscious Suggestion - 6th Mislead - 7th Contingency - 8th Scintillating Pattern - 9th Storm of Vengeance\n","skill_mod":{},"summary":" Nethys Note: no description has been provided of this deity ","primary_source":"Gods & Magic","spell":["Charm","Invisibility","Lightning Bolt","Reflective Scales","Subconscious Suggestion","Mislead","Contingency","Scintillating Pattern","Storm of Vengeance"],"sanctification":["holy","unholy"],"edict":"Seek out magic and use it, use poison, heal poisons, bear or adopt children, raise snakes","anathema":"Kill a harmless snake or swan, spurn friends due to jealousy or romantic competition, betray your offspring, separate lovers","source_category":["Lost Omens"],"resistance":{},"url":"/Deities.aspx?ID=181","cleric_spell":["Charm","Invisibility","Lightning Bolt","Reflective Scales","Subconscious Suggestion","Mislead","Contingency","Scintillating Pattern","Storm of Vengeance"],"epithet":"The Serpent's Kiss","domain":["Glyph","Magic","Passion","Wyrmkin"],"name":"Nalinivati","alignment":"N","category":"deity","pfs":"Standard","deity":["Nalinivati"],"rarity":"common","slug":"deity-181"},{"deity_category":"Tian Gods","deity_category_order":"2Tian Gods","follower_alignment":["LG","NG","N","CG"],"primary_source_category":"Lost Omens","favored_weapon":["heavy mace"],"source":["Gods & Magic"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Heal"],"domain_primary":["Healing","Knowledge","Magic","Protection"],"skill":["Medicine"],"trait":["NG"],"attribute":["Intelligence","Wisdom"],"id":"deity-182","text":"\nQi Zhong (Master of Medicine) Source Gods & Magic pg. 132 Nethys Note: no description has been provided of this deity Category Tian Gods Edicts Teach knowledge to others, relieve suffering despite personal difficulty, heal sickness and injuries Anathema Deal lethal damage to another living creature (unless as part of a necessary medical treatment). Follower Alignments LG, NG, N, CG Devotee Benefits Divine Attribute Intelligence or Wisdom Divine Font Heal Divine Sanctification can choose holy Divine Skill Medicine Favored Weapon heavy mace Domains Healing, Knowledge, Magic, Protection Alternate Domains Cleric Spells - 1st Soothe - 2nd False Life - 4th Resilient Sphere\n","skill_mod":{},"summary":" Nethys Note: no description has been provided of this deity ","primary_source":"Gods & Magic","spell":["Soothe","False Life","Resilient Sphere"],"sanctification":["holy"],"edict":"Teach knowledge to others, relieve suffering despite personal difficulty, heal sickness and injuries","anathema":"Deal lethal damage to another living creature (unless as part of a necessary medical treatment).","source_category":["Lost Omens"],"resistance":{},"url":"/Deities.aspx?ID=182","cleric_spell":["Soothe","False Life","Resilient Sphere"],"epithet":"Master of Medicine","domain":["Healing","Knowledge","Magic","Protection"],"name":"Qi Zhong","alignment":"NG","category":"deity","pfs":"Standard","deity":["Qi Zhong"],"rarity":"common","slug":"deity-182"},{"deity_category":"Tian Gods","deity_category_order":"2Tian Gods","follower_alignment":["CG","CN","CE"],"primary_source_category":"Lost Omens","favored_weapon":["Bo Staff"],"source":["Gods & Magic"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Harm","Heal"],"domain_primary":["Indulgence","Might","Nature","Trickery"],"skill":["Acrobatics"],"trait":["CN"],"attribute":["Strength","Charisma"],"id":"deity-183","pantheon":["The Perplexing Jest"],"text":"\nSun Wukong (The Monkey King) Source Gods & Magic pg. 132 Nethys Note: no description has been provided of this deity Category Tian Gods Edicts Live life freely, drink, play pranks Anathema Refuse a reasonable bet or duel, let social pressure change your behavior Follower Alignments CG, CN, CE Pantheons The Perplexing Jest Devotee Benefits Divine Attribute Strength or Charisma Divine Font Harm or Heal Divine Sanctification can choose holy or unholy Divine Skill Acrobatics Favored Weapon Bo Staff Domains Indulgence, Might, Nature, Trickery Alternate Domains Cleric Spells - 1st Jump - 3rd Mad Monkeys - 4th Creation\n","skill_mod":{},"summary":" Nethys Note: no description has been provided of this deity ","primary_source":"Gods & Magic","spell":["Jump","Mad Monkeys","Creation"],"sanctification":["holy","unholy"],"edict":"Live life freely, drink, play pranks","anathema":"Refuse a reasonable bet or duel, let social pressure change your behavior","source_category":["Lost Omens"],"resistance":{},"url":"/Deities.aspx?ID=183","cleric_spell":["Jump","Mad Monkeys","Creation"],"epithet":"The Monkey King","domain":["Indulgence","Might","Nature","Trickery"],"name":"Sun Wukong","alignment":"CN","category":"deity","pfs":"Standard","deity":["Sun Wukong","The Perplexing Jest"],"rarity":"common","slug":"deity-183"},{"deity_category":"Tian Gods","deity_category_order":"2Tian Gods","follower_alignment":["LE","NE"],"primary_source_category":"Lost Omens","favored_weapon":["Shuriken"],"source":["Gods & Magic"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Harm"],"domain_primary":["Death","Duty","Pain","Trickery"],"skill":["Stealth"],"trait":["LE"],"attribute":["Dexterity","Intelligence"],"id":"deity-184","text":"\nYaezhing (Minister of Blood) Source Gods & Magic pg. 132 Nethys Note: no description has been provided of this deity Category Tian Gods Edicts Commit assassinations for hire, strike unseen, carry out punishment for convicted criminals Anathema Show mercy to a target, take credit for your assassinations, refuse to punish a lawfully convicted criminal Follower Alignments LE, NE Devotee Benefits Divine Attribute Dexterity or Intelligence Divine Font Harm Divine Sanctification can choose unholy Divine Skill Stealth Favored Weapon Shuriken Domains Death, Duty, Pain, Trickery Alternate Domains Cleric Spells - 1st True Strike - 2nd Invisibility - 6th Mislead\n","skill_mod":{},"summary":" Nethys Note: no description has been provided of this deity ","primary_source":"Gods & Magic","spell":["True Strike","Invisibility","Mislead"],"sanctification":["unholy"],"edict":"Commit assassinations for hire, strike unseen, carry out punishment for convicted criminals","anathema":"Show mercy to a target, take credit for your assassinations, refuse to punish a lawfully convicted criminal","source_category":["Lost Omens"],"resistance":{},"url":"/Deities.aspx?ID=184","cleric_spell":["True Strike","Invisibility","Mislead"],"epithet":"Minister of Blood","domain":["Death","Duty","Pain","Trickery"],"name":"Yaezhing","alignment":"LE","category":"deity","pfs":"Standard","deity":["Yaezhing"],"rarity":"common","slug":"deity-184"},{"deity_category":"Tian Gods","deity_category_order":"2Tian Gods","follower_alignment":["LN","NG","N","CN"],"primary_source_category":"Lost Omens","favored_weapon":["Greatclub"],"source":["Gods & Magic"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Harm","Heal"],"domain_primary":["Cold","Earth","Fire","Might"],"skill":["Athletics"],"trait":["N"],"attribute":["Strength","Wisdom"],"id":"deity-185","text":"\nYamatsumi (The Mountain Lord) Source Gods & Magic pg. 132 Nethys Note: no description has been provided of this deity Category Tian Gods Edicts Strive to be self-sufficient, respect nature, test yourself against the elements Anathema Become reliant on civilization, destroy something without creating or growing something in its place Follower Alignments LN, NG, N, CN Devotee Benefits Divine Attribute Strength or Wisdom Divine Font Harm or Heal Divine Sanctification can choose holy Divine Skill Athletics Favored Weapon Greatclub Domains Cold, Earth, Fire, Might Alternate Domains Cleric Spells - 1st Shockwave - 3rd Shifting Sand - 7th Volcanic Eruption\n","skill_mod":{},"summary":" Nethys Note: no description has been provided of this deity ","primary_source":"Gods & Magic","spell":["Shockwave","Shifting Sand","Volcanic Eruption"],"sanctification":["holy"],"edict":"Strive to be self-sufficient, respect nature, test yourself against the elements","anathema":"Become reliant on civilization, destroy something without creating or growing something in its place","source_category":["Lost Omens"],"resistance":{},"url":"/Deities.aspx?ID=185","cleric_spell":["Shockwave","Shifting Sand","Volcanic Eruption"],"epithet":"The Mountain Lord","domain":["Cold","Earth","Fire","Might"],"name":"Yamatsumi","alignment":"N","category":"deity","pfs":"Standard","deity":["Yamatsumi"],"rarity":"common","slug":"deity-185"},{"deity_category":"Vudrani Gods","deity_category_order":"2Vudrani Gods","follower_alignment":["LG","NG","N","CG"],"primary_source_category":"Lost Omens","area_of_concern":["blossoms","diplomacy","scent"],"favored_weapon":["Staff"],"source":["Gods & Magic"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Heal"],"domain_primary":["Healing","Magic","Nature","Protection"],"skill":["Nature"],"trait":["NG"],"attribute":["Intelligence","Wisdom"],"id":"deity-186","text":"\nArundhat (The Sacred Perfume) Source Gods & Magic pg. 132 Arundhat is the god of blossoms and scent, most commonly worshipped in Vudra. While followers who worship deities of war or strength often consider Arundhat's portfolio a little lackluster, to those with the right knowledge, the humble flower can accomplish far more than a simple show of force. Arundhat's mastery of botanicals and scented oils can bring someone back from near death, sway a person to passion, or calm an agitated mob. Category Vudrani Gods Edicts Practice herbalism, tend to sacred flowers, offer appropriate flowers to other divinities Anathema Dispose of waste near flowers, harvest flowers without offering the proper prayers, dispose of withered flowers improperly Area of Concern blossoms, diplomacy, scent Follower Alignments LG, NG, N, CG Devotee Benefits Divine Attribute Intelligence or Wisdom Divine Font Heal Divine Sanctification can choose holy Divine Skill Nature Favored Weapon Staff Domains Healing, Magic, Nature, Protection Alternate Domains Cleric Spells - 1st Shillelagh - 3rd Ghostly Weapon - 4th Speak with Plants\n","skill_mod":{},"summary":"Arundhat is the god of blossoms and scent, most commonly worshipped in Vudra. While followers who worship deities of war or strength often consider …","image":["/Images/Deities/Arundhat.png"],"primary_source":"Gods & Magic","spell":["Shillelagh","Ghostly Weapon","Speak with Plants"],"sanctification":["holy"],"edict":"Practice herbalism, tend to sacred flowers, offer appropriate flowers to other divinities","anathema":"Dispose of waste near flowers, harvest flowers without offering the proper prayers, dispose of withered flowers improperly","icon_image":"/Images/Deities/Arundhat.png","source_category":["Lost Omens"],"resistance":{},"url":"/Deities.aspx?ID=186","cleric_spell":["Shillelagh","Ghostly Weapon","Speak with Plants"],"epithet":"The Sacred Perfume","domain":["Healing","Magic","Nature","Protection"],"name":"Arundhat","alignment":"NG","category":"deity","pfs":"Standard","deity":["Arundhat"],"rarity":"common","slug":"deity-186"},{"deity_category":"Vudrani Gods","deity_category_order":"2Vudrani Gods","follower_alignment":["N","CG","CN"],"primary_source_category":"Lost Omens","favored_weapon":["Greatsword"],"source":["Gods & Magic"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Harm","Heal"],"domain_primary":["Earth","Might","Protection","Repose"],"skill":["Crafting"],"trait":["CN"],"attribute":["Constitution","Intelligence"],"id":"deity-187","text":"\nAshukharma (The Divine Divide) Source Gods & Magic pg. 132 Nethys Note: no description has been provided of this deity Category Vudrani Gods Edicts Hinder travel, create and enforce physical and emotional boundaries, build defensive earthworks Anathema Destroy a natural barrier, pursue a personal relationship after being refused, betray a lover Follower Alignments N, CG, CN Devotee Benefits Divine Attribute Constitution or Intelligence Divine Font Harm or Heal Divine Sanctification can choose holy Divine Skill Crafting Favored Weapon Greatsword Domains Earth, Might, Protection, Repose Alternate Domains Cleric Spells - 1st Shattering Gem - 4th Shape Stone - 5th Wall of Stone\n","skill_mod":{},"summary":" Nethys Note: no description has been provided of this deity ","primary_source":"Gods & Magic","spell":["Shattering Gem","Shape Stone","Wall of Stone"],"sanctification":["holy"],"edict":"Hinder travel, create and enforce physical and emotional boundaries, build defensive earthworks","anathema":"Destroy a natural barrier, pursue a personal relationship after being refused, betray a lover","source_category":["Lost Omens"],"resistance":{},"url":"/Deities.aspx?ID=187","cleric_spell":["Shattering Gem","Shape Stone","Wall of Stone"],"epithet":"The Divine Divide","domain":["Earth","Might","Protection","Repose"],"name":"Ashukharma","alignment":"CN","category":"deity","pfs":"Standard","deity":["Ashukharma"],"rarity":"common","slug":"deity-187"},{"deity_category":"Vudrani Gods","deity_category_order":"2Vudrani Gods","follower_alignment":["NG","N","NE"],"primary_source_category":"Lost Omens","area_of_concern":["children","fertility","wild beasts"],"favored_weapon":["Spear"],"source":["Impossible Lands"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Harm","Heal"],"domain_primary":["Healing","Lightning","Nature","Nightmares"],"skill":["Medicine"],"domain_alternate":["Freedom"],"trait":["N"],"attribute":["Strength","Constitution"],"id":"deity-188","text":"\nChamidu (The Roar of the Storm) Source Impossible Lands pg. 313 Chamidu is an original guardian of the wild, a deity sworn to protect the life of nature. In addition to the beasts of the wild, whom Chamidu regards as her own children, she was also placed in charge of the Kalpavendi, a deific tree fabled to be capable of healing any illness, curse, or calamity cast upon mortal or god alike. It's at this site that new beasts of the land are born and where legends say Chamidu takes those most worthy of her blessing to grant perfect health for all their life. Many go in search of the Kalpavendi, though few ever return. Nonetheless, seekers of the holy tree are undeterred and continue their pilgrimage. Category Vudrani Gods Edicts Destroy aberrant creatures and fiends, live free of social or materialistic chains, cause destruction when angered Anathema Harm a child, pollute the wilds, refuse to treat an illness Area of Concern children, fertility, wild beasts Follower Alignments NG, N, NE Devotee Benefits Divine Attribute Strength or Constitution Divine Font Harm or Heal Divine Sanctification can choose holy or unholy Divine Skill Medicine Favored Weapon Spear Domains Healing, Lightning, Nature, Nightmares Alternate Domains Freedom Cleric Spells - 1st Summon Animal - 3rd Lightning Bolt - 5th Moon Frenzy\n","skill_mod":{},"summary":"Chamidu is an original guardian of the wild, a deity sworn to protect the life of nature. In addition to the beasts of the wild, whom Chamidu regards …","image":["/Images/Deities/Chamidu.png"],"primary_source":"Impossible Lands","spell":["Summon Animal","Lightning Bolt","Moon Frenzy"],"sanctification":["holy","unholy"],"edict":"Destroy aberrant creatures and fiends, live free of social or materialistic chains, cause destruction when angered","anathema":"Harm a child, pollute the wilds, refuse to treat an illness","icon_image":"/Images/Deities/Chamidu.png","source_category":["Lost Omens"],"resistance":{},"url":"/Deities.aspx?ID=188","cleric_spell":["Summon Animal","Lightning Bolt","Moon Frenzy"],"epithet":"The Roar of the Storm","domain":["Freedom","Healing","Lightning","Nature","Nightmares"],"name":"Chamidu","alignment":"N","category":"deity","pfs":"Standard","deity":["Chamidu"],"rarity":"common","slug":"deity-188"},{"deity_category":"Vudrani Gods","deity_category_order":"2Vudrani Gods","follower_alignment":["LE","NE"],"primary_source_category":"Lost Omens","favored_weapon":["Temple Sword"],"source":["Gods & Magic"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Harm","Heal"],"domain_primary":["Destruction","Knowledge","Secrecy","Trickery"],"skill":["Deception"],"trait":["LE"],"attribute":["Strength","Charisma"],"id":"deity-189","text":"\nDhalavei (The Unsuspected Rot) Source Gods & Magic pg. 132 Nethys Note: no description has been provided of this deity Category Vudrani Gods Edicts Infiltrate righteous organizations and governments, destroy trust, perform human sacrifices Anathema Betray a fellow servant of Dhalavei, harm those under Dhalavei's protection Follower Alignments LE, NE Devotee Benefits Divine Attribute Strength or Charisma Divine Font Harm or Heal Divine Sanctification can choose unholy Divine Skill Deception Favored Weapon Temple Sword Domains Destruction, Knowledge, Secrecy, Trickery Alternate Domains Cleric Spells - 1st Fear - 4th Glibness - 6th Mislead\n","skill_mod":{},"summary":" Nethys Note: no description has been provided of this deity ","primary_source":"Gods & Magic","spell":["Fear","Glibness","Mislead"],"sanctification":["unholy"],"edict":"Infiltrate righteous organizations and governments, destroy trust, perform human sacrifices","anathema":"Betray a fellow servant of Dhalavei, harm those under Dhalavei's protection","source_category":["Lost Omens"],"resistance":{},"url":"/Deities.aspx?ID=189","cleric_spell":["Fear","Glibness","Mislead"],"epithet":"The Unsuspected Rot","domain":["Destruction","Knowledge","Secrecy","Trickery"],"name":"Dhalavei","alignment":"LE","category":"deity","pfs":"Restricted","deity":["Dhalavei"],"rarity":"common","slug":"deity-189"},{"deity_category":"Vudrani Gods","deity_category_order":"2Vudrani Gods","follower_alignment":["LN","LE"],"primary_source_category":"Lost Omens","area_of_concern":["austerity","retribution","war"],"favored_weapon":["Scimitar"],"source":["Impossible Lands"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Harm","Heal"],"domain_primary":["Destruction","Earth","Water","Zeal"],"skill":["Athletics"],"domain_alternate":["Might"],"trait":["LE"],"attribute":["Strength","Dexterity"],"id":"deity-190","text":"\nDiomazul (The Serpent of Eighty Blades) Source Impossible Lands pg. 314 An obscure Vudran god of war, Diomazul, the Serpent of Eighty Blades, is a patron of ascetic meditation, bitter renewals, and inordinate retribution. Devotees and theologians speak of Diomazul as having the likeness of a massive, hooded cobra in serene slumber—80 arms folded in stillness comprise this hood, each hand grasping a sheathed blade. When roused to violence by enemies, Diomazul awakens, retaining his tranquil countenance, but his hood flares in a bristle of steel as he draws all 80 blades to welcome his newfound foes and offer a gift of their unmaking. Once the Serpent of Eighty Blades has concluded evicting the life from his enemies, he entwines his body around their remains, crushing their bones into the earth and scattering their blood into the waters, burying all spoor of their existence under his immense form. Category Vudrani Gods Edicts Remain celibate and detached from worldly pleasures, meditate, utterly destroy your enemies, erase all traces of defeated foes Anathema Provoke a fight, give mercy to anyone who provokes a fight with you Area of Concern austerity, retribution, war Follower Alignments LN, LE Devotee Benefits Divine Attribute Strength or Dexterity Divine Font Harm or Heal Divine Sanctification can choose unholy Divine Skill Athletics Favored Weapon Scimitar Domains Destruction, Earth, Water, Zeal Alternate Domains Might Cleric Spells - 1st Phantom Pain - 2nd Slough Skin - 4th Weapon Storm\n","skill_mod":{},"summary":"An obscure Vudran god of war, Diomazul, the Serpent of Eighty Blades, is a patron of ascetic meditation, bitter renewals, and inordinate retribution. …","image":["/Images/Deities/Diomazul.png"],"primary_source":"Impossible Lands","spell":["Phantom Pain","Slough Skin","Weapon Storm"],"sanctification":["unholy"],"edict":"Remain celibate and detached from worldly pleasures, meditate, utterly destroy your enemies, erase all traces of defeated foes","anathema":"Provoke a fight, give mercy to anyone who provokes a fight with you","icon_image":"/Images/Deities/Diomazul.png","source_category":["Lost Omens"],"resistance":{},"url":"/Deities.aspx?ID=190","cleric_spell":["Phantom Pain","Slough Skin","Weapon Storm"],"epithet":"The Serpent of Eighty Blades","domain":["Destruction","Earth","Might","Water","Zeal"],"name":"Diomazul","alignment":"LE","category":"deity","pfs":"Standard","deity":["Diomazul"],"rarity":"common","slug":"deity-190"},{"deity_category":"Vudrani Gods","deity_category_order":"2Vudrani Gods","follower_alignment":["CE"],"primary_source_category":"Lost Omens","favored_weapon":["jaws","Battle Axe"],"source":["Gods & Magic"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Harm"],"domain_primary":["Indulgence","Nature","Swarm","Trickery"],"skill":["Thievery"],"trait":["CE"],"attribute":["Dexterity","Intelligence"],"id":"deity-191","text":"\nLahkgya (Patron of Monkeys) Source Gods & Magic pg. 132 Nethys Note: no description has been provided of this deity Category Vudrani Gods Edicts Steal luxuries for yourself, destroy property for fun, demand bribes to spare creatures from your torments Anathema Work honestly for something you could steal instead, kill a monkey Follower Alignments CE Devotee Benefits Divine Attribute Dexterity or Intelligence Divine Font Harm Divine Sanctification can choose unholy Divine Skill Thievery Favored Weapon jaws or Battle Axe Domains Indulgence, Nature, Swarm, Trickery Alternate Domains Cleric Spells - 1st Fleet Step - 3rd Mad Monkeys - 4th Confusion\n","skill_mod":{},"summary":" Nethys Note: no description has been provided of this deity ","primary_source":"Gods & Magic","spell":["Fleet Step","Mad Monkeys","Confusion"],"sanctification":["unholy"],"edict":"Steal luxuries for yourself, destroy property for fun, demand bribes to spare creatures from your torments","anathema":"Work honestly for something you could steal instead, kill a monkey","source_category":["Lost Omens"],"resistance":{},"url":"/Deities.aspx?ID=191","cleric_spell":["Fleet Step","Mad Monkeys","Confusion"],"epithet":"Patron of Monkeys","domain":["Indulgence","Nature","Swarm","Trickery"],"name":"Lahkgya","alignment":"CE","category":"deity","pfs":"Standard","deity":["Lahkgya"],"rarity":"common","slug":"deity-191"},{"deity_category":"Vudrani Gods","deity_category_order":"2Vudrani Gods","follower_alignment":["LN","NG","N","CN"],"primary_source_category":"Lost Omens","area_of_concern":["history","sound","truth"],"favored_weapon":["Hatchet"],"source":["Impossible Lands"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Heal"],"domain_primary":["Creation","Knowledge","Passion","Sorrow"],"skill":["Performance"],"domain_alternate":["Repose","Truth"],"trait":["N"],"attribute":["Intelligence","Charisma"],"id":"deity-192","pantheon":["The Enlightened Scholar's Path"],"text":"\nLikha (The Teller) Source Impossible Lands pg. 315 The Teller has existed ever since the first sound of existence emanated from the focal point of the cosmos, blessing all of creation with the capacity for perception. She uttered the concept of language, she sang in echo with all that would be, and in hubris that would color all her sorrows, she thought to make that which emanated truth. In doing so, she birthed deception. Category Vudrani Gods Edicts Tell history to others, sponsor or perform in plays and recitals, adapt ancient works into modern language Anathema Begin a performance or tale without first inviting the gods to watch, act out a death on stage Area of Concern history, sound, truth Follower Alignments LN, NG, N, CN Pantheons The Enlightened Scholar's Path Devotee Benefits Divine Attribute Intelligence or Charisma Divine Font Heal Divine Sanctification can choose holy Divine Skill Performance Favored Weapon Hatchet Domains Creation, Knowledge, Passion, Sorrow Alternate Domains Repose, Truth Cleric Spells - 1st Illusory Disguise - 3rd Enthrall - 5th Illusory Scene\n","skill_mod":{},"summary":"The Teller has existed ever since the first sound of existence emanated from the focal point of the cosmos, blessing all of creation with the …","image":["/Images/Deities/Likha.png"],"primary_source":"Impossible Lands","spell":["Illusory Disguise","Enthrall","Illusory Scene"],"sanctification":["holy"],"edict":"Tell history to others, sponsor or perform in plays and recitals, adapt ancient works into modern language","anathema":"Begin a performance or tale without first inviting the gods to watch, act out a death on stage","icon_image":"/Images/Deities/Likha.png","source_category":["Lost Omens"],"resistance":{},"url":"/Deities.aspx?ID=192","cleric_spell":["Illusory Disguise","Enthrall","Illusory Scene"],"epithet":"The Teller","domain":["Creation","Knowledge","Passion","Repose","Sorrow","Truth"],"name":"Likha","alignment":"N","category":"deity","pfs":"Standard","deity":["Likha","The Enlightened Scholar's Path"],"rarity":"common","slug":"deity-192"},{"deity_category":"Vudrani Gods","deity_category_order":"2Vudrani Gods","follower_alignment":["LG","LN","N"],"primary_source_category":"Lost Omens","favored_weapon":["Whip"],"source":["Gods & Magic"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Heal"],"domain_primary":["Cities","Nature","Travel","Water"],"skill":["Survival"],"trait":["LN"],"attribute":["Constitution","Wisdom"],"id":"deity-193","text":"\nMatravash (The Wide Water) Source Gods & Magic pg. 132 Nethys Note: no description has been provided of this deity Category Vudrani Gods Edicts Aid the persecuted, accommodate and facilitate others, practice contemplation and restraint Anathema Destroy lotus fields, interfere with the flow of the Matra river, pollute clean water, reveal the location of nonevil fugitives Follower Alignments LG, LN, N Devotee Benefits Divine Attribute Constitution or Wisdom Divine Font Heal Divine Sanctification can choose holy Divine Skill Survival Favored Weapon Whip Domains Cities, Nature, Travel, Water Alternate Domains Cleric Spells - 1st Share Lore - 3rd Slow - 4th Speak with Plants\n","skill_mod":{},"summary":" Nethys Note: no description has been provided of this deity ","primary_source":"Gods & Magic","spell":["Share Lore","Slow","Speak with Plants"],"sanctification":["holy"],"edict":"Aid the persecuted, accommodate and facilitate others, practice contemplation and restraint","anathema":"Destroy lotus fields, interfere with the flow of the Matra river, pollute clean water, reveal the location of nonevil fugitives","source_category":["Lost Omens"],"resistance":{},"url":"/Deities.aspx?ID=193","cleric_spell":["Share Lore","Slow","Speak with Plants"],"epithet":"The Wide Water","domain":["Cities","Nature","Travel","Water"],"name":"Matravash","alignment":"LN","category":"deity","pfs":"Standard","deity":["Matravash"],"rarity":"common","slug":"deity-193"},{"deity_category":"Vudrani Gods","deity_category_order":"2Vudrani Gods","follower_alignment":["LN","NG","N","CN"],"primary_source_category":"Lost Omens","area_of_concern":["humor","lessons","monkeys"],"favored_weapon":["Mace"],"source":["Impossible Lands"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Heal"],"domain_primary":["Air","Confidence","Might","Perfection"],"skill":["Acrobatics"],"domain_alternate":["Family"],"trait":["N"],"attribute":["Dexterity","Wisdom"],"id":"deity-194","text":"\nRagdya (The Sage on the Mountain) Source Impossible Lands pg. 317 According to the teachings of Ragdya, at the center of the universe lies the great mountain of Bahmenu. It was upon these slopes that Ragdya was born and where he now again resides as the Sage on the Mountain. Ragdya spent much time in his younger days getting involved in the matters of the other Vudrani gods, giving rise to a repeating number of escapades featuring other deities such as Likha and Chamidu. In spite of his antics, Ragdya is much beloved, as he brings with him an infectious aura of mirth and excitement for all things in life. Category Vudrani Gods Edicts Seek enlightenment through worldly experience, create humor in life, use harmless pranks to teach others Anathema discriminate based on social status, make a joke out someone's suffering, take control of another's life and agency Area of Concern humor, lessons, monkeys Follower Alignments LN, NG, N, CN Devotee Benefits Divine Attribute Dexterity or Wisdom Divine Font Heal Divine Sanctification can choose holy Divine Skill Acrobatics Favored Weapon Mace Domains Air, Confidence, Might, Perfection Alternate Domains Family Cleric Spells - 1st Shockwave - 3rd Mad Monkeys - 4th Gaseous Form\n","skill_mod":{},"summary":"According to the teachings of Ragdya, at the center of the universe lies the great mountain of Bahmenu. It was upon these slopes that Ragdya was born …","image":["/Images/Deities/Ragdya.png"],"primary_source":"Impossible Lands","spell":["Shockwave","Mad Monkeys","Gaseous Form"],"sanctification":["holy"],"edict":"Seek enlightenment through worldly experience, create humor in life, use harmless pranks to teach others","anathema":"discriminate based on social status, make a joke out someone's suffering, take control of another's life and agency","icon_image":"/Images/Deities/Ragdya.png","source_category":["Lost Omens"],"resistance":{},"url":"/Deities.aspx?ID=194","cleric_spell":["Shockwave","Mad Monkeys","Gaseous Form"],"epithet":"The Sage on the Mountain","domain":["Air","Confidence","Family","Might","Perfection"],"name":"Ragdya","alignment":"N","category":"deity","pfs":"Standard","deity":["Ragdya"],"rarity":"common","slug":"deity-194"},{"deity_category":"Vudrani Gods","deity_category_order":"2Vudrani Gods","follower_alignment":["LE","NG","N","NE"],"primary_source_category":"Lost Omens","favored_weapon":["Trident"],"source":["Gods & Magic"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Harm","Heal"],"domain_primary":["Confidence","Knowledge","Might","Wealth"],"skill":["Performance"],"trait":["NE"],"attribute":["Strength","Charisma"],"id":"deity-195","text":"\nRaumya (The Evil Prince) Source Gods & Magic pg. 132 Nethys Note: no description has been provided of this deity Category Vudrani Gods Edicts Improve yourself with music and literature, take what you want, seek power above others Anathema Abuse a loyal subject, harm or kill a non-combatant Follower Alignments LE, NG, N, NE Devotee Benefits Divine Attribute Strength or Charisma Divine Font Harm or Heal Divine Sanctification can choose holy or unholy Divine Skill Performance Favored Weapon Trident Domains Confidence, Knowledge, Might, Wealth Alternate Domains Cleric Spells - 1st True Strike - 2nd Invisibility - 4th Weapon Storm\n","skill_mod":{},"summary":" Nethys Note: no description has been provided of this deity ","primary_source":"Gods & Magic","spell":["True Strike","Invisibility","Weapon Storm"],"sanctification":["holy","unholy"],"edict":"Improve yourself with music and literature, take what you want, seek power above others","anathema":"Abuse a loyal subject, harm or kill a non-combatant","source_category":["Lost Omens"],"resistance":{},"url":"/Deities.aspx?ID=195","cleric_spell":["True Strike","Invisibility","Weapon Storm"],"epithet":"The Evil Prince","domain":["Confidence","Knowledge","Might","Wealth"],"name":"Raumya","alignment":"NE","category":"deity","pfs":"Standard","deity":["Raumya"],"rarity":"common","slug":"deity-195"},{"deity_category":"Pantheons","deity_category_order":"2Pantheons","follower_alignment":["LG","LN","NG","N"],"remaster_name":["Stone's Blood"],"primary_source_category":"Lost Omens","area_of_concern":["ancestry","crafting","dwarves","relationships"],"favored_weapon":["Warhammer"],"source":["Gods & Magic"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Heal"],"pantheon_member":["Angradd","Bolka","Dranngvit","Droskar","Folgrit","Grundinnar","Kols","Magrim","Torag","Trudd"],"domain_primary":["Creation","Family","Protection","Wealth"],"skill":["Diplomacy"],"domain_alternate":["Duty","Glyph"],"trait":["LG"],"attribute":["Constitution","Wisdom"],"id":"deity-196","text":"\nDwarven Pantheon Source Gods & Magic pg. 92 The dwarven gods are one large family, with Torag as its patriarch. He is joined by his brothers Magrim (the Taskmaster) and Angradd (the Forge Fire), his half-sister Dranngvit (the Debt Minder), and his wife Folgrit (the Watchful Mother). His children are Bolka (the Golden Gift), Grundinnar (the Peacemaker), Kols (the Oath-Keeper), and Trudd (the Mighty). Torag’s evil former student Droskar (the Dark Smith), though technically part of the dwarven pantheon, is rarely invoked by any save duergars. Category Pantheons Edicts develop skills useful to your community (especially crafting, mining, and trading), honor your ancestors through traditions and rituals Anathema dishonor your family, willingly break a contract or oath, irreparably damage an ancestral relic Area of Concern ancestry, crafting, dwarves, relationships Follower Alignments LG, LN, NG, N Pantheon Members Angradd, Bolka, Dranngvit, Droskar, Folgrit, Grundinnar, Kols, Magrim, Torag, Trudd Devotee Benefits Divine Attribute Constitution or Wisdom Divine Font Heal Divine Sanctification can choose holy Divine Skill Diplomacy Favored Weapon Warhammer Domains Creation, Family, Protection, Wealth Alternate Domains Duty, Glyph Cleric Spells - 1st Ant Haul - 4th Creation - 7th Retrocognition\n","skill_mod":{},"summary":"The dwarven gods are one large family, with Torag as its patriarch. He is joined by his brothers Magrim (the Taskmaster) and Angradd (the Forge …","primary_source":"Gods & Magic","spell":["Ant Haul","Creation","Retrocognition"],"sanctification":["holy"],"edict":"develop skills useful to your community (especially crafting, mining, and trading), honor your ancestors through traditions and rituals","anathema":"dishonor your family, willingly break a contract or oath, irreparably damage an ancestral relic","source_category":["Lost Omens"],"resistance":{},"url":"/Deities.aspx?ID=196","cleric_spell":["Ant Haul","Creation","Retrocognition"],"domain":["Creation","Duty","Family","Glyph","Protection","Wealth"],"name":"Dwarven Pantheon","alignment":"LG","category":"deity","pfs":"Standard","deity":["Dwarven Pantheon","Angradd","Bolka","Dranngvit","Droskar","Folgrit","Grundinnar","Kols","Magrim","Torag","Trudd"],"rarity":"common","slug":"deity-196"},{"deity_category":"Pantheons","deity_category_order":"2Pantheons","follower_alignment":["NG","CG","CN"],"remaster_name":["Sovyrian Conclave"],"primary_source_category":"Lost Omens","area_of_concern":["elves","magic","nature","tradition"],"favored_weapon":["Longbow","Shortbow"],"source":["Gods & Magic"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Heal"],"pantheon_member":["Alseta","Calistria","Desna","Findeladlara","Ketephys","Yuelral"],"domain_primary":["Creation","Magic","Moon","Nature"],"skill":["Survival"],"trait":["CG"],"attribute":["Dexterity","Intelligence"],"id":"deity-197","text":"\nElven Pantheon Source Gods & Magic pg. 93 The traditional deities of the elven pantheon are Calistria, Desna, Findeladlara (goddess of twilight and traditional art and architecture), Ketephys (god of hunting and the moon), and Yuelral (goddess of gems, craft, and magic). Elves have also adopted Alseta, a minor goddess of doors and transitions, as their patron of teleportation and aiudara (commonly known as elf gates). Most elves value magic, beauty, freedom, and friendship as part of a fulfilling life and tend to worship all of the deities together as exemplars of these values. Alongside full-blooded elves, many half-elves—whether raised by elves or seeking a closer connection to their elven heritage— worship the elven pantheon. Category Pantheons Edicts learn and appreciate traditional elven arts, crafts, and magic, explore the worlds outside and within Anathema irreparably damage the natural environment (such as by overhunting or strip mining), have an unhealthy obsession or attachment Area of Concern elves, magic, nature, tradition Follower Alignments NG, CG, CN Pantheon Members Alseta, Calistria, Desna, Findeladlara, Ketephys, Yuelral Devotee Benefits Divine Attribute Dexterity or Intelligence Divine Font Heal Divine Sanctification can choose holy Divine Skill Survival Favored Weapon Longbow or Shortbow Domains Creation, Magic, Moon, Nature Alternate Domains Cleric Spells - 1st Shillelagh - 2nd Shape Wood - 5th Tree Stride\n","skill_mod":{},"summary":"The traditional deities of the elven pantheon are Calistria , Desna , Findeladlara (goddess of twilight and traditional art and architecture), …","primary_source":"Gods & Magic","spell":["Shillelagh","Shape Wood","Tree Stride"],"sanctification":["holy"],"edict":"learn and appreciate traditional elven arts, crafts, and magic, explore the worlds outside and within","anathema":"irreparably damage the natural environment (such as by overhunting or strip mining), have an unhealthy obsession or attachment","source_category":["Lost Omens"],"resistance":{},"url":"/Deities.aspx?ID=197","cleric_spell":["Shillelagh","Shape Wood","Tree Stride"],"domain":["Creation","Magic","Moon","Nature"],"name":"Elven Pantheon","alignment":"CG","category":"deity","pfs":"Standard","deity":["Elven Pantheon","Alseta","Calistria","Desna","Findeladlara","Ketephys","Yuelral"],"rarity":"common","slug":"deity-197"},{"deity_category":"Pantheons","deity_category_order":"2Pantheons","follower_alignment":["LG","LN","LE"],"primary_source_category":"Lost Omens","area_of_concern":["discipline","laws","order","strategy"],"favored_weapon":["Morningstar"],"source":["Gods & Magic"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Harm","Heal"],"pantheon_member":["Abadar","Asmodeus","Iomedae","Irori","Torag"],"domain_primary":["Perfection","Protection","Tyranny","Zeal"],"skill":["Society"],"domain_alternate":["Duty"],"trait":["LN"],"attribute":["Strength","Intelligence"],"id":"deity-198","text":"\nThe Godclaw Source Gods & Magic pg. 93 PFS Note The Godclaw grants feeblemind in place of dominate . The Hellknight Order of the Godclaw reveres a pantheon of five deities: Iomedae and Torag are seen as Hellknights (concerned with offensive and defensive combat, respectively), Irori as the epitome of emotionless discipline, Abadar as a keeper of laws, and Asmodeus as a strategist king. Depictions of these deities as part of the Godclaw differ from traditional images, with the deities portrayed as stern, armored paragons of law. Though some members of the Order of the Godclaw dedicate themselves to individual gods, many take the whole pantheon as their patron, receiving spells despite their unorthodox (perhaps even heretical) beliefs. Category Pantheons Edicts eliminate chaos at its root, be an exemplar of order (worthy of not one, but five), seek the universal laws that transcend individual faiths Anathema rest when there is lawlessness to fight, believe you know or understand more than the pantheon Area of Concern discipline, laws, order, strategy Follower Alignments LG, LN, LE Pantheon Members Abadar, Asmodeus, Iomedae, Irori, Torag Devotee Benefits Divine Attribute Strength or Intelligence Divine Font Harm or Heal Divine Sanctification can choose holy or unholy Divine Skill Society Favored Weapon Morningstar Domains Perfection, Protection, Tyranny, Zeal Alternate Domains Duty Cleric Spells - 1st Phantom Pain - 4th Fire Shield - 6th Dominate\n","skill_mod":{},"summary":"The Hellknight Order of the Godclaw reveres a pantheon of five deities: Iomedae and Torag are seen as Hellknights (concerned with offensive and …","primary_source":"Gods & Magic","spell":["Phantom Pain","Fire Shield","Dominate"],"sanctification":["holy","unholy"],"edict":"eliminate chaos at its root, be an exemplar of order (worthy of not one, but five), seek the universal laws that transcend individual faiths","anathema":"rest when there is lawlessness to fight, believe you know or understand more than the pantheon","source_category":["Lost Omens"],"resistance":{},"url":"/Deities.aspx?ID=198","cleric_spell":["Phantom Pain","Fire Shield","Dominate"],"domain":["Duty","Perfection","Protection","Tyranny","Zeal"],"name":"The Godclaw","alignment":"LN","category":"deity","pfs":"Standard","deity":["The Godclaw","Abadar","Asmodeus","Iomedae","Irori","Torag"],"rarity":"common","slug":"deity-198"},{"deity_category":"Faiths & Philosophies","deity_category_order":"3Faiths & Philosophies","follower_alignment":["LG","LN","LE","N"],"remaster_name":["Esoteric Order Of The Palatine Eye"],"primary_source_category":"Lost Omens","area_of_concern":["history","occultism","secret lore"],"source":["Gods & Magic"],"type":"Deity","speed":{},"weakness":{},"skill":["Occultism"],"trait":["LN"],"attribute":["Intelligence","Wisdom"],"id":"deity-199","text":"\nEsoteric Order of the Palatine Eye Source Gods & Magic pg. 94 Based in Ustalav but active in aristocratic salons and cloistered academies across Avistan and Garund, the Esoteric Order of the Palatine Eye is a mystic order of occultist-nobles who seek philosophical self-awareness and mastery of celestial truths. The order was founded in 3988 AR when the gentleman-explorer Aldus Canter returned from the Osirian desert where he had been lost for 3 years. Aldus spoke of meeting a cult following a desiccated angel named Tabris. Tabris revealed the secret history of the multiverse and tasked Aldus with acting as a messenger of mystic secrets. Upon his return, Aldus gathered a coterie of his fellow Ustalavic nobles eager to plumb these secrets. His message was far from clear, however, consisting of garbled and coded texts in an untidy medley of Osirian mysticism, Pharasmin rites, and Varisian occult lore. Scouring Aldus’s texts—both those brought from Osirion and his many annotations and reinterpretations penned thereafter—has been the order’s primary activity for centuries, even before the increasingly erratic Aldus disappeared in 4028 AR. The Esoteric Order’s meticulous research has produced occult secrets and mystical rites known nowhere else on Golarion and hints at further secret lore for the enlightened. The order’s greatest accomplishment, however, was averting a doomsday few on Golarion will ever realize was imminent: in 4718 AR, the order’s greatest heroes prevented the planet Aucturn from devouring Golarion. Category Faiths & Philosophies Edicts seek out wisdom of ancient cultures (particularly Ancient Osirion), provide succor to scholars, honor the rites of the order Anathema reveal the order’s secrets to those outside the organization (or even to insufficiently ranked members), destroy rare or ancient lore Area of Concern history, occultism, secret lore Follower Alignments LG, LN, LE, N\n","skill_mod":{},"summary":"Based in Ustalav but active in aristocratic salons and cloistered academies across Avistan and Garund, the Esoteric Order of the Palatine Eye is a …","primary_source":"Gods & Magic","sanctification":["holy","unholy"],"edict":"seek out wisdom of ancient cultures (particularly Ancient Osirion), provide succor to scholars, honor the rites of the order","anathema":"reveal the order’s secrets to those outside the organization (or even to insufficiently ranked members), destroy rare or ancient lore","source_category":["Lost Omens"],"resistance":{},"url":"/Deities.aspx?ID=199","name":"Esoteric Order of the Palatine Eye","alignment":"LN","category":"deity","pfs":"Standard","deity":["Esoteric Order of the Palatine Eye"],"rarity":"common","slug":"deity-199"},{"deity_category":"Faiths & Philosophies","deity_category_order":"3Faiths & Philosophies","primary_source_category":"Lost Omens","area_of_concern":["Each god has their own particular inclinations and interests","typically informed by the predominant attitudes and beliefs of their clan."],"source":["Gods & Magic"],"type":"Deity","speed":{},"weakness":{},"trait":["Any"],"id":"deity-200","text":"\nGod Calling Source Gods & Magic pg. 95 The ancient art of god calling was once the predominant religious practice in Sarkoris, long before the Worldwound erupted and demons drove most of the native Sarkorians from their homelands. This art, one part magical theory and one part religion, allows certain Sarkorians to summon unusual and unique beings from the Great Beyond who protect their clans and guide their people. These creatures are typically referred to as gods by those who revere them, and they continue to return and guide their people generation after generation, so long as someone trained by a previous god caller or otherwise educated in the practice of communing with a particular god is alive to form a tether to the Material Plane so that the god can manifest. These god callers may have unique titles or names among the people of their clan, and such monikers differ from clan to clan, but most of the clans of Sarkoris are able to distinguish a god caller by their unique dress or glyph that ties the caller to their god. Category Faiths & Philosophies Edicts The gods of Sarkoris have very few shared edicts, but several are often prominently shared amongst them: protect your clan and your people, educate the clan’s children’s in the traditions and histories of the clan’s god, and carefully record the name and image of each new god when they first appear so that they are not forgotten and can continue to watch over the people. Anathema There is only one anathema universally enforced by the gods of Sarkoris: make no deals or bargains with demons, as the advent of the Worldwound led to the destruction of many clans and the loss of many gods, some of whom may never be seen again. Area of Concern Each god has their own particular inclinations and interests, typically informed by the predominant attitudes and beliefs of their clan.\n","skill_mod":{},"summary":"The ancient art of god calling was once the predominant religious practice in Sarkoris, long before the Worldwound erupted and demons drove most of …","primary_source":"Gods & Magic","edict":"The gods of Sarkoris have very few shared edicts, but several are often prominently shared amongst them: protect your clan and your people, educate the clan’s children’s in the traditions and histories of the clan’s god, and carefully record the name and image of each new god when they first appear so that they are not forgotten and can continue to watch over the people.","anathema":"There is only one anathema universally enforced by the gods of Sarkoris: make no deals or bargains with demons, as the advent of the Worldwound led to the destruction of many clans and the loss of many gods, some of whom may never be seen again.","source_category":["Lost Omens"],"resistance":{},"url":"/Deities.aspx?ID=200","name":"God Calling","alignment":"Any","category":"deity","pfs":"Standard","deity":["God Calling"],"rarity":"common","slug":"deity-200"},{"deity_category":"Faiths & Philosophies","deity_category_order":"3Faiths & Philosophies","follower_alignment":["LG","LN","LE","NG","N","NE"],"primary_source_category":"Lost Omens","area_of_concern":["mortal affairs","peace","self-rule"],"source":["Gods & Magic"],"type":"Deity","speed":{},"weakness":{},"skill":["Medicine"],"trait":["LN"],"attribute":["Constitution","Intelligence"],"id":"deity-201","text":"\nLaws of Mortality Source Gods & Magic pg. 97 The Laws of Mortality originated in the Garundi nation of Rahadoum as a response to the Oath Wars, a series of internecine conflicts that were tearing the nation’s society apart. The fundamental principle behind the Laws is a relatively simple assertion that deific aid—even the best intentioned—ultimately comes at too high a price. The slaughter of fellow mortals for the glory of distant, unfathomable beings is not something that should be permitted within a society. Instead, mortal beings must shape their own fate, aware of their own limitations, trusting in their reliance upon one another and their shared values rather than divine intervention and guidance. This philosophy is summed up in the primary tenet of the Laws of Mortality: Let no mortal be beholden to a god. Category Faiths & Philosophies Edicts challenge religious power and the spread of religion, expose and eradicate hidden worship, provide a peaceful and autonomous society in which the people are cared for through social infrastructure Anathema worship or swear an oath by a deity or religion, solicit or receive divine or religious aid, take a side in conflicts between religions Area of Concern mortal affairs, peace, self-rule Follower Alignments LG, LN, LE, NG, N, NE\n","skill_mod":{},"summary":"The Laws of Mortality originated in the Garundi nation of Rahadoum as a response to the Oath Wars, a series of internecine conflicts that were …","primary_source":"Gods & Magic","sanctification":["holy","unholy"],"edict":"challenge religious power and the spread of religion, expose and eradicate hidden worship, provide a peaceful and autonomous society in which the people are cared for through social infrastructure","anathema":"worship or swear an oath by a deity or religion, solicit or receive divine or religious aid, take a side in conflicts between religions","source_category":["Lost Omens"],"resistance":{},"url":"/Deities.aspx?ID=201","name":"Laws of Mortality","alignment":"LN","category":"deity","pfs":"Standard","deity":["Laws of Mortality"],"rarity":"common","slug":"deity-201"},{"deity_category":"Faiths & Philosophies","deity_category_order":"3Faiths & Philosophies","follower_alignment":["LG","LN","LE","NG","N"],"primary_source_category":"Lost Omens","area_of_concern":["fate","karma","reincarnation"],"source":["Gods & Magic"],"type":"Deity","speed":{},"weakness":{},"skill":["Religion"],"trait":["N"],"attribute":["Intelligence","Wisdom"],"id":"deity-202","text":"\nSangpotshi Source Gods & Magic pg. 99 The philosophy of Sangpotshi, also known as the River of Life, centers around concepts of fate, karma, and cyclic reincarnation. Adherents believe each soul is judged upon its actions in life, and these actions determine its station when it returns to the living world. This cycle repeats until the soul reaches its perfected form through the accrual of experience and wisdom, whereupon it passes on to Pharasma’s court and the afterlife to come. Category Faiths & Philosophies Edicts live selflessly; heed the wisdom of the learned, the wise, and those in stations of authority Anathema needlessly break significant traditions, actively interfere with the perfection efforts of another soul or allow others to do so Area of Concern fate, karma, and reincarnation Follower Alignments LG, LN, LE, NG, N\n","skill_mod":{},"summary":"The philosophy of Sangpotshi, also known as the River of Life, centers around concepts of fate, karma, and cyclic reincarnation. Adherents believe …","primary_source":"Gods & Magic","sanctification":["holy","unholy"],"edict":"live selflessly; heed the wisdom of the learned, the wise, and those in stations of authority","anathema":"needlessly break significant traditions, actively interfere with the perfection efforts of another soul or allow others to do so","source_category":["Lost Omens"],"resistance":{},"url":"/Deities.aspx?ID=202","name":"Sangpotshi","alignment":"N","category":"deity","pfs":"Standard","deity":["Sangpotshi"],"rarity":"common","slug":"deity-202"},{"deity_category":"Faiths & Philosophies","deity_category_order":"3Faiths & Philosophies","skill_mod":{},"summary":"Most Shoanti belong to one of seven quahs, or clans, each with specific lands, notable strengths, and unique spiritual perspectives. Traditionally, …","primary_source":"Gods & Magic","primary_source_category":"Lost Omens","edict":"none","anathema":"none","source_category":["Lost Omens"],"source":["Gods & Magic"],"type":"Deity","resistance":{},"speed":{},"url":"/Deities.aspx?ID=203","weakness":{},"name":"Shoanti Animism","trait":["Any"],"id":"deity-203","text":"\nShoanti Animism Source Gods & Magic pg. 100 Most Shoanti belong to one of seven quahs, or clans, each with specific lands, notable strengths, and unique spiritual perspectives. Traditionally, each Shoanti undergoes a rite of passage into adulthood, during which time their particular totem manifests, and a Shoanti’s first tattoo is an homage to that totem. The quahs and their most common totems are listed below: Lyrune-Quah (Moon Clan) bat, cave bear, moon, mountain lion, owl, stars Shadde-Quah (Axe Clan) cliffs, eagle, sea, shark, squid, water elemental Shriikirri-Quah (Hawk Clan) cloud, falcon, hawk, hippogriff, horse, wind Shundar-Quah (Spire Clan) avalanche, earth elemental, mountain spire or peak, roc, spirestalker Sklar-Quah (Sun Clan) aurochs, cindersnake, emberstorm, fire elemental, flames, the sun Skoan-Quah (Skull Clan) ancestors, earth elemental, giant scarab beetle, vulture, will-o’-wisp, wolf Tamiir-Quah (Wind Clan) air elemental, cloud, griffon, roc, storm, wind According to their own tradition, Shoanti have lived in the northwestern lands of Avistan since long before colonizers fractured the Varisians’ homeland. Yet the Shoanti people still maintain their independence and traditional way of life in areas across Varisia, particularly on the Storval Plateau. Shoanti animism is rooted in a deep connection to the land. Shoanti see the earth not merely as a metaphorical parent, but as a conscious entity whose constant support is necessary for the survival of all life upon it—animal and vegetable alike. Their traditions emphasize connection and the reciprocal way in which the land provides for those who take care of it. The life force of the land serves as the source of Shoanti power and insight, rather than the otherworldly spiritual essence of the Great Beyond common to clerics. This life force is the birth of instinct and faith, and thus it sends omens to indicate future events, warning those with the wisdom to read the signs. Thus most Shoanti hold a profound reverence for natural phenomena as a manifestation of the will of the earth. Category Faiths & Philosophies Edicts none Anathema none\n","alignment":"Any","category":"deity","pfs":"Standard","deity":["Shoanti Animism"],"rarity":"common","slug":"deity-203"},{"deity_category":"Pantheons","deity_category_order":"2Pantheons","follower_alignment":["LG","NG","CG"],"remaster_name":["Radiant Prism"],"primary_source_category":"Blog Posts","area_of_concern":["Defeating evil","guarding innocents","wholesome creations"],"favored_weapon":["Shortsword"],"source":["Friends in High Places"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Heal"],"pantheon_member":["Desna","Sarenrae","Shelyn"],"domain_primary":["Creation","Moon","Protection","Sun"],"skill":["Diplomacy"],"domain_alternate":["Family","Healing","Travel"],"trait":["NG"],"attribute":["Wisdom","Charisma"],"id":"deity-207","text":"\nThe Prismatic Ray Source Friends in High Places pg. 1 Nethys Note: no description has been provided of this deity Category Pantheons Edicts Create works that inspire good acts, defend those who cannot defend themselves, pursue evil Anathema allow evil to spread, destroy that which brings joy to others, fail to offer evil a chance to surrender Area of Concern Defeating evil, guarding innocents, and wholesome creations Follower Alignments LG, NG, CG Pantheon Members Desna, Sarenrae, Shelyn Devotee Benefits Divine Attribute Wisdom or Charisma Divine Font Heal Divine Sanctification can choose holy Divine Skill Diplomacy Favored Weapon Shortsword Domains Creation, Moon, Protection, Sun Alternate Domains Family, Healing, Travel Cleric Spells - 1st Sleep - 3rd Fireball - 4th Creation\n","skill_mod":{},"summary":" Nethys Note: no description has been provided of this deity ","primary_source":"Friends in High Places","spell":["Sleep","Fireball","Creation"],"sanctification":["holy"],"edict":"Create works that inspire good acts, defend those who cannot defend themselves, pursue evil","anathema":"allow evil to spread, destroy that which brings joy to others, fail to offer evil a chance to surrender","source_category":["Blog Posts"],"resistance":{},"url":"/Deities.aspx?ID=207","cleric_spell":["Sleep","Fireball","Creation"],"domain":["Creation","Family","Healing","Moon","Protection","Sun","Travel"],"name":"The Prismatic Ray","alignment":"NG","category":"deity","pfs":"Standard","deity":["The Prismatic Ray","Desna","Sarenrae","Shelyn"],"rarity":"common","slug":"deity-207"},{"deity_category":"Pantheons","deity_category_order":"2Pantheons","follower_alignment":["LN","NG","N","CG"],"primary_source_category":"Blog Posts","area_of_concern":["Abjuration magic","protection","self-improvement"],"favored_weapon":["Staff"],"source":["Friends in High Places"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Harm","Heal"],"pantheon_member":["Nethys"],"domain_primary":["Family","Knowledge","Magic","Protection"],"skill":["Medicine"],"domain_alternate":["Glyph","Healing"],"trait":["NG"],"attribute":["Constitution","Intelligence"],"id":"deity-208","text":"\nWards of the Pharaoh Source Friends in High Places pg. 1 Nethys Note: no description has been provided of this deity Category Pantheons Edicts Use magic to defend yourself and your allies, maintain magical wards, seek greater magical knowledge Anathema Destroy wards that are actively protecting innocents, refuse to use your magic to help those in need who ask you Area of Concern Abjuration magic, protection, self-improvement Follower Alignments LN, NG, N, CG Pantheon Members Nethys Devotee Benefits Divine Attribute Constitution or Intelligence Divine Font Harm or Heal Divine Sanctification can choose holy Divine Skill Medicine Favored Weapon Staff Domains Family, Knowledge, Magic, Protection Alternate Domains Glyph, Healing Cleric Spells - 1st Soothe - 4th Resilient Sphere - 9th Disjunction\n","skill_mod":{},"summary":" Nethys Note: no description has been provided of this deity ","primary_source":"Friends in High Places","spell":["Soothe","Resilient Sphere","Disjunction"],"sanctification":["holy"],"edict":"Use magic to defend yourself and your allies, maintain magical wards, seek greater magical knowledge","anathema":"Destroy wards that are actively protecting innocents, refuse to use your magic to help those in need who ask you","source_category":["Blog Posts"],"resistance":{},"url":"/Deities.aspx?ID=208","cleric_spell":["Soothe","Resilient Sphere","Disjunction"],"domain":["Family","Glyph","Healing","Knowledge","Magic","Protection"],"name":"Wards of the Pharaoh","alignment":"NG","category":"deity","pfs":"Standard","deity":["Wards of the Pharaoh","Nethys"],"rarity":"common","slug":"deity-208"},{"deity_category":"Pantheons","deity_category_order":"2Pantheons","follower_alignment":["LN","N","CN"],"primary_source_category":"Blog Posts","area_of_concern":["Learning","innovation","safeguarding knowledge"],"favored_weapon":["Light Hammer"],"source":["Friends in High Places"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Harm","Heal"],"pantheon_member":["Irori"],"domain_primary":["Creation","Knowledge","Secrecy","Truth"],"skill":["Crafting"],"domain_alternate":["Glyph","Perfection","Time"],"trait":["N"],"attribute":["Intelligence","Wisdom"],"id":"deity-209","text":"\nPillars of Knowledge Source Friends in High Places pg. 1 Nethys Note: no description has been provided of this deity Category Pantheons Edicts Seek new knowledge, use your knowledge and skill to improve the world around you, protect knowledge from becoming lost Anathema Choose to use old knowledge or tools after they have been improved upon, destroy knowledge, refuse to answer a query for which you know the answer Area of Concern Learning, innovation, safeguarding knowledge Follower Alignments LN, N, CN Pantheon Members Irori Devotee Benefits Divine Attribute Intelligence or Wisdom Divine Font Harm or Heal Divine Sanctification none Divine Skill Crafting Favored Weapon Light Hammer Domains Creation, Knowledge, Secrecy, Truth Alternate Domains Glyph, Perfection, Time Cleric Spells - 1st Message Rune - 3rd Hypercognition - 7th Retrocognition\n","skill_mod":{},"summary":" Nethys Note: no description has been provided of this deity ","primary_source":"Friends in High Places","spell":["Message Rune","Hypercognition","Retrocognition"],"edict":"Seek new knowledge, use your knowledge and skill to improve the world around you, protect knowledge from becoming lost","anathema":"Choose to use old knowledge or tools after they have been improved upon, destroy knowledge, refuse to answer a query for which you know the answer","source_category":["Blog Posts"],"resistance":{},"url":"/Deities.aspx?ID=209","cleric_spell":["Message Rune","Hypercognition","Retrocognition"],"domain":["Creation","Glyph","Knowledge","Perfection","Secrecy","Time","Truth"],"name":"Pillars of Knowledge","alignment":"N","category":"deity","pfs":"Standard","deity":["Pillars of Knowledge","Irori"],"rarity":"common","slug":"deity-209"},{"deity_category":"Other Gods","deity_category_order":"2Other Gods","follower_alignment":["LG","LN","LE"],"primary_source_category":"Rulebooks","area_of_concern":["destiny","fate","the aging process."],"favored_weapon":["Shears"],"source":["Bestiary 2"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Harm","Heal"],"domain_primary":["Family","Fate","Knowledge","Truth"],"skill":["Occultism"],"trait":["LN"],"id":"deity-210","text":"\nFollowers of Fate Source Bestiary 2 pg. 185 On the Material Plane, some mortals worship norns as deities, while others, especially witches and bards, admire them as patrons or muses. Those who uphold norns as deities are known as Followers of Fate. Norns do little to discourage this veneration, but neither do they go out of their way to support such worship. Clerics who venerate norns might worship a specific norn or norn triumvirate, or all norns as a whole, but they gain the same benefits regardless of their choice. The religious symbol of Followers of Fate is a pair of shears cutting a golden thread, and their areas of concern are destiny, fate, and the aging process. Category Other Gods Edicts make predictions of the future, offer advice and guidance to those in positions of power, provide comfort to the elderly Anathema apologize for making an incorrect prediction, disrespect mothers, accept payment for fortune-telling Area of Concern destiny, fate, and the aging process. Follower Alignments LG, LN, LE Devotee Benefits Divine Font Harm or Heal Divine Sanctification can choose holy or unholy Divine Skill Occultism Favored Weapon Shears Domains Family, Fate, Knowledge, Truth Alternate Domains Cleric Spells - 1st Mindlink - 3rd Threefold Aspect - 5th Prying Eye\n","skill_mod":{},"summary":"On the Material Plane , some mortals worship norns as deities, while others, especially witches and bards, admire them as patrons or muses. Those …","primary_source":"Bestiary 2","spell":["Mindlink","Threefold Aspect","Prying Eye"],"sanctification":["holy","unholy"],"edict":"make predictions of the future, offer advice and guidance to those in positions of power, provide comfort to the elderly","anathema":"apologize for making an incorrect prediction, disrespect mothers, accept payment for fortune-telling","source_category":["Rulebooks"],"resistance":{},"url":"/Deities.aspx?ID=210","cleric_spell":["Mindlink","Threefold Aspect","Prying Eye"],"domain":["Family","Fate","Knowledge","Truth"],"name":"Followers of Fate","alignment":"LN","category":"deity","pfs":"Standard","deity":["Followers of Fate"],"rarity":"common","slug":"deity-210"},{"deity_category":"Other Gods","deity_category_order":"2Other Gods","follower_alignment":["LE","NE","CE"],"primary_source_category":"Rulebooks","favored_weapon":["Dagger"],"source":["Bestiary 2"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Harm"],"domain_primary":["Ambition","Indulgence","Might","Zeal"],"skill":["Deception"],"trait":["CE"],"id":"deity-211","text":"\nYdersius Source Bestiary 2 pg. 237 The serpentfolk god is not dead, but in his decapitated state, he might as well be. Reduced to a feral, animalistic existence, Ydersius is even less aware of his legacy than the lowest of the aapoph. Ydersius’s symbol is a snake’s skull surrounded by a skeletal ouroboros. Category Other Gods Edicts seek to return Ydersius to life, fulfill your passions, conquer your foes with no mercy, achieve glory for serpentkind Anathema put the needs of others above those of serpentfolk, aid the spawn of Azlant Follower Alignments LE, NE, CE Devotee Benefits Divine Font Harm Divine Sanctification can choose unholy Divine Skill Deception Favored Weapon Dagger Domains Ambition, Indulgence, Might, Zeal Alternate Domains Cleric Spells - 1st Magic Fang - 5th Cloudkill - 6th Purple Worm Sting\n","skill_mod":{},"summary":"The serpentfolk god is not dead, but in his decapitated state, he might as well be. Reduced to a feral, animalistic existence, Ydersius is even less …","primary_source":"Bestiary 2","spell":["Magic Fang","Cloudkill","Purple Worm Sting"],"sanctification":["unholy"],"edict":"seek to return Ydersius to life, fulfill your passions, conquer your foes with no mercy, achieve glory for serpentkind","anathema":"put the needs of others above those of serpentfolk, aid the spawn of Azlant","source_category":["Rulebooks"],"resistance":{},"url":"/Deities.aspx?ID=211","cleric_spell":["Magic Fang","Cloudkill","Purple Worm Sting"],"domain":["Ambition","Indulgence","Might","Zeal"],"name":"Ydersius","alignment":"CE","category":"deity","pfs":"Standard","deity":["Ydersius"],"rarity":"common","slug":"deity-211"},{"deity_category":"Pantheons","deity_category_order":"2Pantheons","follower_alignment":["NG","CG","CN"],"primary_source_category":"Blog Posts","area_of_concern":["Celestial bodies","navigation","travelers"],"favored_weapon":["Starknife"],"source":["Battle of the Pantheons Winner Announcement"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Heal"],"pantheon_member":["Desna","Sarenrae"],"domain_primary":["Moon","Star","Sun","Travel"],"skill":["Survival"],"domain_alternate":["Void"],"trait":["CG"],"attribute":["Intelligence","Wisdom"],"id":"deity-213","text":"\nThe Path of the Heavens Source Battle of the Pantheons Winner Announcement pg. 1 The Path of the Heavens is well known to those who make their way in Golarion. Looking down from above, these deities help travelers and voyagers find their path. Their guidance can be literal, or for others, more spiritual—some worshippers seek to know the progress of Sarenrae (the sun), Tsukiyo (the moon), and Desna (the stars) and through this knowledge gain enlightenment. Nocticula, the last member of the pantheon, for her part uses the cover of the darkness, the gaps in between the others, to shelter travelers and outcasts. Some who worship her as their primary deity in the pantheon seek to use the void between the stars to defend voyagers on the road. Though this is frowned upon by the other members of the Path of the Heavens, it does not seem to disrupt the harmony between the gods. Category Pantheons Edicts guide travelers; observe the movements of the moon, planets, and stars Anathema mislead a traveler, permanently blind an enemy Area of Concern Celestial bodies, navigation, travelers Follower Alignments NG, CG, CN Pantheon Members Desna, Sarenrae Devotee Benefits Divine Attribute Intelligence or Wisdom Divine Font Heal Divine Sanctification can choose holy Divine Skill Survival Favored Weapon Starknife Domains Moon, Star, Sun, Travel Alternate Domains Void Cleric Spells - 1st Longstrider - 2nd Flaming Sphere - 3rd Gravity Well\n","skill_mod":{},"summary":"The Path of the Heavens is well known to those who make their way in Golarion. Looking down from above, these deities help travelers and voyagers …","primary_source":"Battle of the Pantheons Winner Announcement","spell":["Longstrider","Flaming Sphere","Gravity Well"],"sanctification":["holy"],"edict":"guide travelers; observe the movements of the moon, planets, and stars","anathema":"mislead a traveler, permanently blind an enemy","source_category":["Blog Posts"],"resistance":{},"url":"/Deities.aspx?ID=213","cleric_spell":["Longstrider","Flaming Sphere","Gravity Well"],"domain":["Moon","Star","Sun","Travel","Void"],"name":"The Path of the Heavens","alignment":"CG","category":"deity","pfs":"Standard","deity":["The Path of the Heavens","Desna","Sarenrae"],"rarity":"common","slug":"deity-213"},{"deity_category":"Old Sun Gods","deity_category_order":"2Old Sun Gods","follower_alignment":["LG","LN","NG"],"primary_source_category":"Lost Omens","area_of_concern":["justice","loyalty","work"],"favored_weapon":["Starknife"],"source":["Legends"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Heal"],"domain_primary":["Cities","Family","Fire","Sun"],"skill":["Intimidation"],"domain_alternate":["Duty","Vigil","Zeal"],"trait":["LG"],"attribute":["Strength","Charisma"],"id":"deity-215","pantheon":["Demon Bringers","Touch of the Sun"],"text":"\nChohar (The Golden Lion) Source Legends pg. 100 The Lion God of justice, loyalty, and work. He is most commonly depicted as a golden lion with a sun for a mane. Some priests of Walkena claim that the child god is a descendant of Chohar, because of their shared love of justice—yet Walkena's justice is vindictive and cruel, while Chohar's is one of duty. Category Old Sun Gods Edicts finish any and all tasks you accept, bring those who are cruel to justice, show pride in your home and your heritage Anathema break your word, be cruel to the innocent, rebuke someone due to their homeland Area of Concern justice, loyalty, and work Follower Alignments LG, LN, NG Pantheons Demon Bringers, Touch of the Sun Devotee Benefits Divine Attribute Strength or Charisma Divine Font Heal Divine Sanctification can choose holy Divine Skill Intimidation Favored Weapon Starknife Domains Cities, Family, Fire, Sun Alternate Domains Duty, Vigil, Zeal Cleric Spells - 1st Burning Hands - 3rd Fireball - 4th Fire Shield\n","skill_mod":{},"summary":"The Lion God of justice, loyalty, and work. He is most commonly depicted as a golden lion with a sun for a mane. Some priests of Walkena claim that …","primary_source":"Legends","spell":["Burning Hands","Fireball","Fire Shield"],"sanctification":["holy"],"edict":"finish any and all tasks you accept, bring those who are cruel to justice, show pride in your home and your heritage","anathema":"break your word, be cruel to the innocent, rebuke someone due to their homeland","source_category":["Lost Omens"],"resistance":{},"url":"/Deities.aspx?ID=215","cleric_spell":["Burning Hands","Fireball","Fire Shield"],"epithet":"The Golden Lion","domain":["Cities","Duty","Family","Fire","Sun","Vigil","Zeal"],"name":"Chohar","alignment":"LG","category":"deity","pfs":"Standard","deity":["Chohar","Demon Bringers","Touch of the Sun"],"rarity":"common","slug":"deity-215"},{"deity_category":"Old Sun Gods","deity_category_order":"2Old Sun Gods","follower_alignment":["LG","LN","LE"],"primary_source_category":"Lost Omens","area_of_concern":["death","dreams","destiny"],"favored_weapon":["Spiked Chain"],"source":["Legends"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Harm"],"domain_primary":["Cities","Darkness","Dreams","Sun"],"skill":["Stealth"],"domain_alternate":["Fate","Soul","Star","Zeal"],"trait":["LN"],"attribute":["Dexterity","Wisdom"],"id":"deity-216","pantheon":["Touch of the Sun"],"text":"\nLuhar (The Setting Sun) Source Legends pg. 100 The Lioness Goddess of death, dreams, and destiny. She is most commonly depicted as a lioness with the head of a human woman, dark skinned with bright eyes. Category Old Sun Gods Edicts learn about the night and prepare yourself to face its creatures and dangers, always make time for sleeping and dreams, ensure others never go to sleep scared Anathema stay up all night without any breaks for sleeping or dreaming, attack a person or creature while they sleep, leave a badly wounded opponent alive and suffering Area of Concern death, dreams, and destiny Follower Alignments LG, LN, LE Pantheons Touch of the Sun Devotee Benefits Divine Attribute Dexterity or Wisdom Divine Font Harm Divine Sanctification can choose holy or unholy Divine Skill Stealth Favored Weapon Spiked Chain Domains Cities, Darkness, Dreams, Sun Alternate Domains Fate, Soul, Star, Zeal Cleric Spells - 1st Sleep - 3rd Invisibility Sphere - 5th Shadow Walk\n","skill_mod":{},"summary":"The Lioness Goddess of death, dreams, and destiny. She is most commonly depicted as a lioness with the head of a human woman, dark skinned with …","primary_source":"Legends","spell":["Sleep","Invisibility Sphere","Shadow Walk"],"sanctification":["holy","unholy"],"edict":"learn about the night and prepare yourself to face its creatures and dangers, always make time for sleeping and dreams, ensure others never go to sleep scared","anathema":"stay up all night without any breaks for sleeping or dreaming, attack a person or creature while they sleep, leave a badly wounded opponent alive and suffering","source_category":["Lost Omens"],"resistance":{},"url":"/Deities.aspx?ID=216","cleric_spell":["Sleep","Invisibility Sphere","Shadow Walk"],"epithet":"The Setting Sun","domain":["Cities","Darkness","Dreams","Fate","Soul","Star","Sun","Zeal"],"name":"Luhar","alignment":"LN","category":"deity","pfs":"Standard","deity":["Luhar","Touch of the Sun"],"rarity":"common","slug":"deity-216"},{"deity_category":"Old Sun Gods","deity_category_order":"2Old Sun Gods","follower_alignment":["LG","NG","CG"],"primary_source_category":"Lost Omens","area_of_concern":["iron","love","rebirth"],"favored_weapon":["Morningstar"],"source":["Legends"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Heal"],"domain_primary":["Cities","Healing","Passion","Sun"],"skill":["Crafting"],"domain_alternate":["Change","Creation","Vigil","Zeal"],"trait":["NG"],"attribute":["Intelligence","Charisma"],"id":"deity-217","pantheon":["The Laborer's Bastion","Touch of the Sun"],"text":"\nTlehar (The Rising Sun) Source Legends pg. 100 PFS Note Any deities which grant dreaming potential spell now grant illusory scene at the same level. The Lioness Goddess of iron, love, and rebirth. She is most commonly depicted as human but with the head of a lioness, her fur a dull gray and her eyes black as night. Category Old Sun Gods Edicts give yourself fully to everything you attempt, always maintain hope that tomorrow will be a better day, treasure every gift you are given by those who matter to you Anathema lose your motivation to your regrets, spread despair, treat a loved one poorly Area of Concern iron, love, and rebirth Follower Alignments LG, NG, CG Pantheons The Laborer's Bastion, Touch of the Sun Devotee Benefits Divine Attribute Intelligence or Charisma Divine Font Heal Divine Sanctification can choose holy Divine Skill Crafting Favored Weapon Morningstar Domains Cities, Healing, Passion, Sun Alternate Domains Change, Creation, Vigil, Zeal Cleric Spells - 1st Soothe - 3rd Enthrall - 5th Dreaming Potential\n","skill_mod":{},"summary":"The Lioness Goddess of iron, love, and rebirth. She is most commonly depicted as human but with the head of a lioness, her fur a dull gray and her …","primary_source":"Legends","spell":["Soothe","Enthrall","Dreaming Potential"],"sanctification":["holy"],"edict":"give yourself fully to everything you attempt, always maintain hope that tomorrow will be a better day, treasure every gift you are given by those who matter to you","anathema":"lose your motivation to your regrets, spread despair, treat a loved one poorly\r\n","source_category":["Lost Omens"],"resistance":{},"url":"/Deities.aspx?ID=217","cleric_spell":["Soothe","Enthrall","Dreaming Potential"],"epithet":"The Rising Sun","domain":["Change","Cities","Creation","Healing","Passion","Sun","Vigil","Zeal"],"name":"Tlehar","alignment":"NG","category":"deity","pfs":"Standard","deity":["Tlehar","The Laborer's Bastion","Touch of the Sun"],"rarity":"common","slug":"deity-217"},{"deity_category":"Other Gods","deity_category_order":"2Other Gods","follower_alignment":["LG","LN","N","LE"],"primary_source_category":"Lost Omens","area_of_concern":["judgment","karma","law","vengeance"],"favored_weapon":["jaws","Light Mace"],"source":["Impossible Lands"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Harm"],"domain_primary":["Fate","Naga","Sorrow","Truth"],"skill":["Occultism"],"domain_alternate":["Ambition","Soul"],"trait":["LN"],"attribute":["Intelligence","Wisdom"],"id":"deity-218","text":"\nRavithra (The Mother of Nagas; The Chalice-Bearer) Source Impossible Lands pg. 318 The Mother of Nagas, the Karmic Pillar, and the Chalice-Bearer of the danavas, Ravithra was decapitated and brought low by treachery. She grants boons only to mortal champions who seek to topple the treacherous and to restore her to her rightful role. Category Other Gods Edicts enforce karma's pitiless judgment, shame fools, kill traitors, pursue the Chalice of Amrit Anathema make decisions erratically or randomly, provide aid to Vasaghati or her followers, engage in treachery Area of Concern judgment, karma, law, vengeance Follower Alignments LG, LN, N, LE Devotee Benefits Divine Attribute Intelligence or Wisdom Divine Font Harm Divine Sanctification can choose holy or unholy Divine Skill Occultism Favored Weapon jaws or Light Mace Domains Fate, Naga, Sorrow, Truth Alternate Domains Ambition, Soul Cleric Spells - 1st Charm - 2nd Animal Form (snake only) - 4th Clairvoyance\n","skill_mod":{},"summary":"The Mother of Nagas, the Karmic Pillar, and the Chalice-Bearer of the danavas, Ravithra was decapitated and brought low by treachery. She grants …","image":["/Images/Deities/Ravithra.png"],"primary_source":"Impossible Lands","spell":["Charm","Animal Form","Clairvoyance"],"sanctification":["holy","unholy"],"edict":"enforce karma's pitiless judgment, shame fools, kill traitors, pursue the Chalice of Amrit","anathema":"make decisions erratically or randomly, provide aid to Vasaghati or her followers, engage in treachery","icon_image":"/Images/Deities/Ravithra.png","source_category":["Lost Omens"],"resistance":{},"url":"/Deities.aspx?ID=218","cleric_spell":["Charm","Animal Form","Clairvoyance"],"epithet":"The Mother of Nagas; The Chalice-Bearer","domain":["Ambition","Fate","Naga","Sorrow","Soul","Truth"],"name":"Ravithra","alignment":"LN","category":"deity","pfs":"Standard","deity":["Ravithra"],"rarity":"common","slug":"deity-218"},{"deity_category":"Pantheons","deity_category_order":"2Pantheons","follower_alignment":["CG","CN","NG"],"primary_source_category":"Lost Omens","area_of_concern":["constellations","fortune telling","the night","hope for a better tomorrow"],"favored_weapon":["Starknife"],"source":["Travel Guide"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Harm","Heal"],"pantheon_member":["Ashava","Black Butterfly","Desna","Ketephys","Pulura","Sarenrae","Tsukiyo","Yog-Sothoth"],"domain_primary":["Darkness","Fate","Freedom","Moon"],"skill":["Occultism"],"domain_alternate":["Star","Void"],"trait":["NG"],"attribute":["Dexterity","Charisma"],"id":"deity-219","text":"\nCosmic Caravan Source Travel Guide pg. 92 PFS Note The Cosmic Caravan pantheon is legal for play using Tsukiyo instead of Groetus. Groetus was listed as a member of the pantheon in a different source, but is not treated as a current member of the pantheon in the Pathfinder Society campaign. A pantheon rapidly gaining popularity throughout the Inner Sea is the Cosmic Caravan. Astronomers and astrologers will tell you the Cosmic Caravan is a collection of constellations visible in the night sky, said to travel forever in a circle around the star Cynosure. The association of a diverse array of deities and demigods linked to the stars—and the spaces between them—first rose to prominence in western Avistan, particularly in Varisia, Nidal, and Ravounel. The deities worshipped by the faithful are a heady and diverse group that shows the true depth of understanding of this pantheon: Desna and Sarenrae; the empyreal lords Ashava, Black Butterfly, and Pulura; the elven god Ketephys; and the outer god Yog-Sothoth. Their religious observances take place at night and center around stargazing. While Groetus served as the moon in the original pantheon, the god's treatment of spreading hope as anathema has caused many to swap in the Tian deity Tsukiyo in regions where he's known. If your travels take you through Nidal, you'll find this pantheon has been gaining ground there against the worship of Zon-Kuthon, whose faithful feel they own the worship of the night. A rising number of Cosmic Caravan worshippers in that nation seek to oppose or, one day, even overthrow the Midnight Lord's theocracy to reclaim the night from the implications that all who dwell in the dark are evil. Category Pantheons Edicts spend time stargazing or meditating in moonlight, aid those who live in regions where Zon-Kuthon (or other religions that espouse the night as a bastion for evil) hold sway, help the desperate or forlorn to see potential for a better life in the future, travel with no particular destination in mind Anathema portray the night as a time of evil, destroy astronomical or astrological equipment, spend the night in the same place twice in a row Area of Concern constellations, fortune telling, the night, hope for a better tomorrow Follower Alignments CG, CN, NG Pantheon Members Ashava, Black Butterfly, Desna, Ketephys, Pulura, Sarenrae, Tsukiyo, Yog-Sothoth Devotee Benefits Divine Attribute Dexterity or Charisma Divine Font Harm or Heal Divine Sanctification can choose holy Divine Skill Occultism Favored Weapon Starknife Domains Darkness, Fate, Freedom, Moon Alternate Domains Star, Void Cleric Spells - 1st Object Reading - 2nd Glitterdust - 6th Blanket of Stars\n","skill_mod":{},"summary":"A pantheon rapidly gaining popularity throughout the Inner Sea is the Cosmic Caravan. Astronomers and astrologers will tell you the Cosmic Caravan is …","primary_source":"Travel Guide","spell":["Object Reading","Glitterdust","Blanket of Stars"],"sanctification":["holy"],"edict":"spend time stargazing or meditating in moonlight, aid those who live in regions where Zon-Kuthon (or other religions that espouse the night as a bastion for evil) hold sway, help the desperate or forlorn to see potential for a better life in the future, travel with no particular destination in mind","anathema":"portray the night as a time of evil, destroy astronomical or astrological equipment, spend the night in the same place twice in a row","source_category":["Lost Omens"],"resistance":{},"url":"/Deities.aspx?ID=219","cleric_spell":["Object Reading","Glitterdust","Blanket of Stars"],"domain":["Darkness","Fate","Freedom","Moon","Star","Void"],"name":"Cosmic Caravan","alignment":"NG","category":"deity","pfs":"Standard","deity":["Cosmic Caravan","Ashava","Black Butterfly","Desna","Ketephys","Pulura","Sarenrae","Tsukiyo","Yog-Sothoth"],"rarity":"common","slug":"deity-219"},{"deity_category":"Other Gods","deity_category_order":"2Other Gods","follower_alignment":["LE","NE","CE"],"primary_source_category":"Rulebooks","favored_weapon":["Whip"],"source":["Bestiary 3"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Harm"],"domain_primary":["Darkness","Death","Destruction","Trickery"],"skill":["Deception"],"trait":["NE"],"id":"deity-220","text":"\nAhriman (Lord of the Divs) Source Bestiary 3 pg. 68 The dread shadow known as Ahriman counts servants mainly among div as well as a scattering of followers throughout the mortal realm. Category Other Gods Edicts Foil rulers, the proud, and the powerful; ruin anything created by mortals Anathema create arts or crafts, serve a mortal, assist in mortal aims except to subvert and corrupt them Follower Alignments LE, NE, CE Devotee Benefits Divine Font Harm Divine Sanctification can choose unholy Divine Skill Deception Favored Weapon Whip Domains Darkness, Death, Destruction, Trickery Alternate Domains Cleric Spells - 1st Ill Omen - 3rd Nondetection - 5th Crushing Despair\n","skill_mod":{},"summary":"The dread shadow known as Ahriman counts servants mainly among div as well as a scattering of followers throughout the mortal realm. ","primary_source":"Bestiary 3","spell":["Ill Omen","Nondetection","Crushing Despair"],"sanctification":["unholy"],"edict":"Foil rulers, the proud, and the powerful; ruin anything created by mortals","anathema":"create arts or crafts, serve a mortal, assist in mortal aims except to subvert and corrupt them","source_category":["Rulebooks"],"resistance":{},"url":"/Deities.aspx?ID=220","cleric_spell":["Ill Omen","Nondetection","Crushing Despair"],"epithet":"Lord of the Divs","domain":["Darkness","Death","Destruction","Trickery"],"name":"Ahriman","alignment":"NE","category":"deity","pfs":"Restricted","deity":["Ahriman"],"rarity":"common","slug":"deity-220"},{"deity_category":"Other Gods","deity_category_order":"2Other Gods","follower_alignment":["NG","N","NE"],"primary_source_category":"Rulebooks","favored_weapon":["Sickle"],"source":["Bestiary 3"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Heal"],"domain_primary":["Healing","Might","Nature","Protection"],"skill":["Nature"],"trait":["N"],"id":"deity-221","text":"\nGreen Man Source Bestiary 3 pg. 119 Individual green men are lesser deities, capable of granting spells to those who worship them. Green men typically only allow intelligent plants—such as leshys—to be their clerics. If another creature proves to be a friend of plants, after a thorough personal vetting, a green man wholeheartedly accepts this strange fleshy worshipper into the fold. While individual green men have different edicts and anathema befitting their personalities, and some neutral good or neutral evil green men might have further changes, the following is a baseline most worshippers of green men follow. Category Other Gods Edicts discover or create new forms of plant life, foster the growth and well-being of flora, preserve areas of natural wilderness Anathema allow flagrant abuse of plant life to go unpunished, damage natural environments, harm plant life except in the pursuit of saving greater plant life Follower Alignments NG, N, NE Devotee Benefits Divine Font Heal Divine Sanctification can choose holy or unholy Divine Skill Nature Favored Weapon Sickle Domains Healing, Might, Nature, Protection Alternate Domains Cleric Spells - 1st Summon Plant or Fungus - 2nd Entangle - 6th Tangling Creepers\n","skill_mod":{},"summary":"Individual green men are lesser deities, capable of granting spells to those who worship them. Green men typically only allow intelligent …","primary_source":"Bestiary 3","spell":["Summon Plant or Fungus","Entangle","Tangling Creepers"],"sanctification":["holy","unholy"],"edict":"discover or create new forms of plant life, foster the growth and well-being of flora, preserve areas of natural wilderness","anathema":"allow flagrant abuse of plant life to go unpunished, damage natural environments, harm plant life except in the pursuit of saving greater plant life","source_category":["Rulebooks"],"resistance":{},"url":"/Deities.aspx?ID=221","cleric_spell":["Summon Plant or Fungus","Entangle","Tangling Creepers"],"domain":["Healing","Might","Nature","Protection"],"name":"Green Man","alignment":"N","category":"deity","pfs":"Standard","deity":["Green Man"],"rarity":"common","slug":"deity-221"},{"deity_category":"Outer Gods and Great Old Ones","deity_category_order":"2Outer Gods and Great Old Ones","follower_alignment":["NE","CE"],"primary_source_category":"Rulebooks","favored_weapon":["Kukri"],"source":["Bestiary 3"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Harm"],"domain_primary":["Darkness","Knowledge","Nightmares","Trickery"],"skill":["Occultism"],"trait":["CE"],"id":"deity-222","text":"\nNyarlathotep (Haunter in the Dark) Source Bestiary 3 pg. 122 Nyarlathotep is often venerated by grioths in a bat-like incarnation with a three-lobed burning eye known as the Haunter in the Dark. His symbol is a circle with wing-shaped arms. Category Outer Gods and Great Old Ones Edicts Create darkness, encourage authorities to bring the apocalypse Anathema none Follower Alignments NE, CE Devotee Benefits Divine Font Harm Divine Sanctification can choose unholy Divine Skill Occultism Favored Weapon Kukri Domains Darkness, Knowledge, Nightmares, Trickery Alternate Domains Cleric Spells - 1st Grim Tendrils - 4th Nightmare - 5th Summon Entity\n","skill_mod":{},"summary":"Nyarlathotep is often venerated by grioth s in a bat-like incarnation with a three-lobed burning eye known as the Haunter in the Dark. His symbol is …","primary_source":"Bestiary 3","spell":["Grim Tendrils","Nightmare","Summon Entity"],"sanctification":["unholy"],"edict":"Create darkness, encourage authorities to bring the apocalypse ","anathema":"none","source_category":["Rulebooks"],"resistance":{},"url":"/Deities.aspx?ID=222","cleric_spell":["Grim Tendrils","Nightmare","Summon Entity"],"domain":["Darkness","Knowledge","Nightmares","Trickery"],"name":"Nyarlathotep (Haunter in the Dark)","alignment":"CE","category":"deity","pfs":"Standard","deity":["Nyarlathotep (Haunter in the Dark)"],"rarity":"common","slug":"deity-222"},{"deity_category":"Mwangi Gods","deity_category_order":"2Mwangi Gods","follower_alignment":["LG","LN","NG","CG"],"primary_source_category":"Lost Omens","area_of_concern":["hearth","imagination","protection","solitude"],"favored_weapon":["claw","Kukri"],"source":["The Mwangi Expanse"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Heal"],"domain_primary":["Duty","Family","Protection","Repose"],"skill":["Society"],"domain_alternate":["Confidence","Fire"],"trait":["LG"],"attribute":["Dexterity","Wisdom"],"id":"deity-223","pantheon":["Demon Bringers","Hearth and Harvest"],"text":"\nAdanye (The Warmth of the Hearth) Source The Mwangi Expanse pg. 132 Legend holds that the amurruns—known as catfolk to others—were created as guardians against threats to home, nature, and the world at large. While the goddess Adanye is not considered to be their creator, she is said to have mentored these first guardians, teaching them the skills necessary to protect and defend, both in combat and in careful interaction with others. She also taught the importance of what they protected, identifying the hearth and the home, as well as the right to self-determination and to solitude, as worthy of defense. She is said to have instilled in the amurruns their need for solitude and their esteem of imagination. A master teacher, she is depicted as a graying catfolk woman or a cat by the hearth fire, her large, gentle eyes full of wisdom. Category Mwangi Gods Edicts keep your counsel, follow your heart, appreciate a warm hearth, defend those who welcome you into their home Anathema force anyone into drudgery or mindless work, deny support to loved ones, surrender when escape is an option, destroy a place that has given you shelter Area of Concern hearth, imagination, protection, solitude Follower Alignments LG, LN, NG, CG Pantheons Demon Bringers, Hearth and Harvest Devotee Benefits Divine Attribute Dexterity or Wisdom Divine Font Heal Divine Sanctification can choose holy Divine Skill Society Favored Weapon claw or Kukri Domains Duty, Family, Protection, Repose Alternate Domains Confidence, Fire Cleric Spells - 1st Feather Fall - 2nd Misdirection - 7th Magnificent Mansion\n","skill_mod":{},"summary":"Legend holds that the amurruns —known as catfolk to others—were created as guardians against threats to home, nature, and the world at large. While …","primary_source":"The Mwangi Expanse","spell":["Feather Fall","Misdirection","Magnificent Mansion"],"sanctification":["holy"],"edict":"keep your counsel, follow your heart, appreciate a warm hearth, defend those who welcome you into their home","anathema":"force anyone into drudgery or mindless work, deny support to loved ones, surrender when escape is an option, destroy a place that has given you shelter","source_category":["Lost Omens"],"resistance":{},"url":"/Deities.aspx?ID=223","cleric_spell":["Feather Fall","Misdirection","Magnificent Mansion"],"epithet":"The Warmth of the Hearth","domain":["Confidence","Duty","Family","Fire","Protection","Repose"],"name":"Adanye","alignment":"LG","category":"deity","pfs":"Standard","deity":["Adanye","Demon Bringers","Hearth and Harvest"],"rarity":"common","slug":"deity-223"},{"deity_category":"Mwangi Gods","deity_category_order":"2Mwangi Gods","follower_alignment":["NG","N","NE"],"primary_source_category":"Lost Omens","area_of_concern":["great size","megafauna","strength"],"favored_weapon":["Greatclub"],"source":["The Mwangi Expanse"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Heal"],"domain_primary":["Might","Nature","Perfection","Protection"],"skill":["Athletics"],"trait":["N"],"attribute":["Strength","Constitution"],"id":"deity-224","text":"\nBalumbdar (The World-Shaker) Source The Mwangi Expanse pg. 134 Balumbdar, or He Who Is Massive, is the god of all huge things in the world that tower over smaller things. Creatures of great size, such as elephants and dinosaurs, are sacred to him, as are natural features that dominate the landscape like mountains and massive trees. Balumbdar is also a god of strength, but of might born of great size rather than training or skill. Balumbdar is considered brutish and dim-witted by most other gods, but the fact that he towers over them in any interaction means he always commands respect. When he bothers to manifest at all, it is as a startlingly large man with slabs of muscle and equally thick rolls of fat. He sometimes instead appears as a city-sized animal or as imposing clouds, heavy with rain and low to the ground. Category Mwangi Gods Edicts grow as large as you can, shelter those smaller and weaker than you, tend large animals and megafauna Anathema accidentally injure others with your size, topple a massive natural monument, use magic to assume a form smaller than you are Area of Concern great size, megafauna, strength Follower Alignments NG, N, NE Devotee Benefits Divine Attribute Strength or Constitution Divine Font Heal Divine Sanctification can choose holy or unholy Divine Skill Athletics Favored Weapon Greatclub Domains Might, Nature, Perfection, Protection Alternate Domains Cleric Spells - 1st Ant Haul - 2nd Enlarge - 4th Dinosaur Form\n","skill_mod":{},"summary":"Balumbdar, or He Who Is Massive, is the god of all huge things in the world that tower over smaller things. Creatures of great size, such as …","primary_source":"The Mwangi Expanse","spell":["Ant Haul","Enlarge","Dinosaur Form"],"sanctification":["holy","unholy"],"edict":"grow as large as you can, shelter those smaller and weaker than you, tend large animals and megafauna","anathema":"accidentally injure others with your size, topple a massive natural monument, use magic to assume a form smaller than you are","source_category":["Lost Omens"],"resistance":{},"url":"/Deities.aspx?ID=224","cleric_spell":["Ant Haul","Enlarge","Dinosaur Form"],"epithet":"The World-Shaker","domain":["Might","Nature","Perfection","Protection"],"name":"Balumbdar","alignment":"N","category":"deity","pfs":"Standard","deity":["Balumbdar"],"rarity":"common","slug":"deity-224"},{"deity_category":"Mwangi Gods","deity_category_order":"2Mwangi Gods","follower_alignment":["N","CG","CN","CE"],"primary_source_category":"Lost Omens","area_of_concern":["fear","silence","safekeeping","the reviled"],"favored_weapon":["jaws","Dagger"],"source":["The Mwangi Expanse"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Harm"],"domain_primary":["Death","Nature","Nightmares","Secrecy"],"skill":["Intimidation"],"domain_alternate":["Darkness","Wyrmkin"],"trait":["CN"],"attribute":["Dexterity","Charisma"],"id":"deity-225","text":"\nKalekot (The Winnower) Source The Mwangi Expanse pg. 137 The guardian of deadly secrets and dangerous places, Kalekot is a bogeyman to most, murderer of the guilty and devourer of those who trespass. To those that society can't punish, Kalekot is executioner, striking from the shadows and leaving bodies to rot on the ground. To those lost at night, Kalekot is a silent follower, a guardian from danger. Those few who have glimpsed him describe a figure with withered skin and a snake's twisting spine. He always conceals his features behind an eyeless mask, its mouth filled with serpent's teeth, each fang the size of an elephant's tusk. Category Mwangi Gods Edicts spread fear in others, hide dangerous secrets, shock the self-righteous, kill the guilty to protect the innocent Anathema abuse someone you have accepted power over, allow a victim to escape due to gloating, snivel before authority, shout Area of Concern fear, silence, safekeeping, the reviled Follower Alignments N, CG, CN, CE Devotee Benefits Divine Attribute Dexterity or Charisma Divine Font Harm Divine Sanctification can choose holy or unholy Divine Skill Intimidation Favored Weapon jaws or Dagger Domains Death, Nature, Nightmares, Secrecy Alternate Domains Darkness, Wyrmkin Cleric Spells - 1st Pass Without Trace - 3rd Paralyze - 4th Phantasmal Killer\n","skill_mod":{},"summary":"The guardian of deadly secrets and dangerous places, Kalekot is a bogeyman to most, murderer of the guilty and devourer of those who trespass. To …","primary_source":"The Mwangi Expanse","spell":["Pass Without Trace","Paralyze","Phantasmal Killer"],"sanctification":["holy","unholy"],"edict":"spread fear in others, hide dangerous secrets, shock the self-righteous, kill the guilty to protect the innocent","anathema":"abuse someone you have accepted power over, allow a victim to escape due to gloating, snivel before authority, shout","source_category":["Lost Omens"],"resistance":{},"url":"/Deities.aspx?ID=225","cleric_spell":["Pass Without Trace","Paralyze","Phantasmal Killer"],"epithet":"The Winnower","domain":["Darkness","Death","Nature","Nightmares","Secrecy","Wyrmkin"],"name":"Kalekot","alignment":"CN","category":"deity","pfs":"Standard","deity":["Kalekot"],"rarity":"common","slug":"deity-225"},{"deity_category":"Mwangi Gods","deity_category_order":"2Mwangi Gods","follower_alignment":["N","CG","CN","CE"],"primary_source_category":"Lost Omens","area_of_concern":["wildfire","bad luck","inspiration","turmoil"],"favored_weapon":["Longspear"],"source":["The Mwangi Expanse"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Harm","Heal"],"domain_primary":["Ambition","Fire","Lightning","Zeal"],"skill":["Diplomacy"],"domain_alternate":["Change","Destruction"],"trait":["CN"],"attribute":["Intelligence","Charisma"],"id":"deity-226","pantheon":["The Freeing Flame"],"text":"\nLubaiko (The Spark in the Dust) Source The Mwangi Expanse pg. 138 Fires and explosions of all kinds are Lubaiko's passion, from an ember that ignites a flour mill to an outrage that rips through a nation. She is the powder keg whose fuse has burned down, erupting into something momentous, be it for better or for worse. Roaming throughout the sky above Golarion, she delights in throwing her bolts into the fields and the minds of people, whenever conditions permit and wherever they may fall. Some believe the smoke from Lubaiko's fires are curses and misfortune flying up into the air to spread throughout the land. Yet Lubaiko's blazes also often clear the way for new growth. Category Mwangi Gods Edicts set fires, change the world, act with ambition or not at all Anathema calm a crowd, douse a fire, sleep in the same place three nights in a row Area of Concern wildfire, bad luck, inspiration, turmoil Follower Alignments N, CG, CN, CE Pantheons The Freeing Flame Devotee Benefits Divine Attribute Intelligence or Charisma Divine Font Harm or Heal Divine Sanctification can choose holy or unholy Divine Skill Diplomacy Favored Weapon Longspear Domains Ambition, Fire, Lightning, Zeal Alternate Domains Change, Destruction Cleric Spells - 1st Ill Omen - 2nd Flaming Sphere - 7th Fiery Body\n","skill_mod":{},"summary":"Fires and explosions of all kinds are Lubaiko's passion, from an ember that ignites a flour mill to an outrage that rips through a nation. She is the …","primary_source":"The Mwangi Expanse","spell":["Ill Omen","Flaming Sphere","Fiery Body"],"sanctification":["holy","unholy"],"edict":"set fires, change the world, act with ambition or not at all","anathema":"calm a crowd, douse a fire, sleep in the same place three nights in a row","source_category":["Lost Omens"],"resistance":{},"url":"/Deities.aspx?ID=226","cleric_spell":["Ill Omen","Flaming Sphere","Fiery Body"],"epithet":"The Spark in the Dust","domain":["Ambition","Change","Destruction","Fire","Lightning","Zeal"],"name":"Lubaiko","alignment":"CN","category":"deity","pfs":"Standard","deity":["Lubaiko","The Freeing Flame"],"rarity":"common","slug":"deity-226"},{"deity_category":"Mwangi Gods","deity_category_order":"2Mwangi Gods","follower_alignment":["LG","NG","CG"],"primary_source_category":"Lost Omens","area_of_concern":["balance","community","negotiation","twilight"],"favored_weapon":["Shield Boss"],"source":["The Mwangi Expanse"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Heal"],"domain_primary":["Cities","Family","Knowledge","Perfection"],"skill":["Diplomacy"],"domain_alternate":["Nature"],"trait":["NG"],"attribute":["Wisdom","Charisma"],"id":"deity-227","pantheon":["Hearth and Harvest"],"text":"\nMazludeh (Mother of Hearth and Wall) Source The Mwangi Expanse pg. 140 Mazludeh was once one among many empyreal lords, responsible for the domains of community stewardship and loving sacrifice. However, her actions during Earthfall and the Age of Darkness saved untold lives in Mwangi. Dismayed by the chaos and loss of life, Mazludeh spurred her fellow empyreal lords into action, forming a divine concordance that protected the Garundi nation of Holomog from devastation. Mazludeh's efforts elevated her to true divinity and the status of the matron goddess of the nation of Holomog. Now the goddess of negotiations and treaties, her followers often travel with merchants and ambassadors. She is also considered the diplomat to the other empyreal lords, able to pass on prayers to those most suited to answer them and persuade celestial beings to see to their fulfillment. Throughout the Mwangi, worshippers of Mazludeh have developed a reputation for being brave, empathetic, and fair even to their enemies. Category Mwangi Gods Edicts seek to improve yourself and your community, trust those you work with, encourage cooperation Anathema betray another's trust, place conflict between ideological differences over people's lives Area of Concern balance, community, negotiation, and twilight Follower Alignments LG, NG, CG Pantheons Hearth and Harvest Devotee Benefits Divine Attribute Wisdom or Charisma Divine Font Heal Divine Sanctification can choose holy Divine Skill Diplomacy Favored Weapon Shield Boss Domains Cities, Family, Knowledge, Perfection Alternate Domains Nature Cleric Spells - 1st Share Lore - 4th Shape Stone - 5th Wall of Stone\n","skill_mod":{},"summary":"Mazludeh was once one among many empyreal lords , responsible for the domains of community stewardship and loving sacrifice. However, her actions …","primary_source":"The Mwangi Expanse","spell":["Share Lore","Shape Stone","Wall of Stone"],"sanctification":["holy"],"edict":"seek to improve yourself and your community, trust those you work with, encourage cooperation","anathema":"betray another's trust, place conflict between ideological differences over people's lives","source_category":["Lost Omens"],"resistance":{},"url":"/Deities.aspx?ID=227","cleric_spell":["Share Lore","Shape Stone","Wall of Stone"],"epithet":"Mother of Hearth and Wall","domain":["Cities","Family","Knowledge","Nature","Perfection"],"name":"Mazludeh","alignment":"NG","category":"deity","pfs":"Standard","deity":["Mazludeh","Hearth and Harvest"],"rarity":"common","slug":"deity-227"},{"deity_category":"Mwangi Gods","deity_category_order":"2Mwangi Gods","follower_alignment":["NG","N","CG","CN"],"primary_source_category":"Lost Omens","area_of_concern":["metamorphosis","cycles","growth","fertility "],"favored_weapon":["Maul"],"source":["The Mwangi Expanse"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Heal"],"domain_primary":["Change","Creation","Healing","Wyrmkin"],"skill":["Athletics"],"domain_alternate":["Air","Cold"],"trait":["CG"],"attribute":["Strength","Wisdom"],"id":"deity-228","pantheon":["Hearth and Harvest","Sky Keepers"],"text":"\nUvuko (The Diamond Ring) Source The Mwangi Expanse pg. 142 The god Uvuko dances across the land, his body forming the boundary between earth and sky. His twisting tail churns the air into clouds, his creations spreading water to all those who thirst. His sliding scales till the earth, bringing forth plants that are nourished by Uvuko's rains. The worship of Uvuko is widespread in the Mwangi Expanse, found among many lizardfolk tribes, Mbe'ke and Taralu dwarves, and in the more cosmopolitan cities. Category Mwangi Gods Edicts embrace change and the future, master adversity with flexibility, foster freedom and progress for others Anathema allow yourself and your surroundings to stagnate, crush an egg, use vile or cruel language Area of Concern metamorphosis, cycles, growth, fertility Follower Alignments NG, N, CG, CN Pantheons Hearth and Harvest, Sky Keepers Devotee Benefits Divine Attribute Strength or Wisdom Divine Font Heal Divine Sanctification can choose holy Divine Skill Athletics Favored Weapon Maul Domains Change, Creation, Healing, Wyrmkin Alternate Domains Air, Cold Cleric Spells - 1st Fleet Step - 3rd Haste - 6th Dragon Form\n","skill_mod":{},"summary":"The god Uvuko dances across the land, his body forming the boundary between earth and sky. His twisting tail churns the air into clouds, his …","primary_source":"The Mwangi Expanse","spell":["Fleet Step","Haste","Dragon Form"],"sanctification":["holy"],"edict":"embrace change and the future, master adversity with flexibility, foster freedom and progress for others","anathema":"allow yourself and your surroundings to stagnate, crush an egg, use vile or cruel language","source_category":["Lost Omens"],"resistance":{},"url":"/Deities.aspx?ID=228","cleric_spell":["Fleet Step","Haste","Dragon Form"],"epithet":"The Diamond Ring","domain":["Air","Change","Cold","Creation","Healing","Wyrmkin"],"name":"Uvuko","alignment":"CG","category":"deity","pfs":"Standard","deity":["Uvuko","Hearth and Harvest","Sky Keepers"],"rarity":"common","slug":"deity-228"},{"deity_category":"Other Gods","deity_category_order":"2Other Gods","follower_alignment":["NE","CE"],"primary_source_category":"Lost Omens","area_of_concern":["fireflies","flames"],"favored_weapon":["Dagger"],"source":["The Mwangi Expanse"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Harm"],"domain_primary":["Destruction","Indulgence","Nightmares","Swarm"],"skill":["Nature"],"trait":["CE"],"attribute":["Dexterity","Charisma"],"id":"deity-229","text":"\nKitumu (Mother of Fireflies) Source The Mwangi Expanse pg. 158 If any fervent devotees of the monstrous firefly goddess exist, they don't venture into civilization. The closest Kitumu has to servants or worshipers are those willing to placate the goddess in order to satisfy her demands and hungers. Category Other Gods Edicts offer sacrifices to Kitumu, feed the hungers of nature with humanoid creatures Anathema step on a firefly, kill those marked by Kitumu Area of Concern fireflies, flames Follower Alignments NE, CE Devotee Benefits Divine Attribute Dexterity or Charisma Divine Font Harm Divine Sanctification can choose unholy Divine Skill Nature Favored Weapon Dagger Domains Destruction, Indulgence, Nightmares, Swarm Alternate Domains Cleric Spells - 1st Sleep - 2nd Vomit Swarm - 3rd Insect Form\n","skill_mod":{},"summary":"If any fervent devotees of the monstrous firefly goddess exist, they don't venture into civilization. The closest Kitumu has to servants or …","primary_source":"The Mwangi Expanse","spell":["Sleep","Vomit Swarm","Insect Form"],"sanctification":["unholy"],"edict":"offer sacrifices to Kitumu, feed the hungers of nature with humanoid creatures","anathema":"step on a firefly, kill those marked by Kitumu","source_category":["Lost Omens"],"resistance":{},"url":"/Deities.aspx?ID=229","cleric_spell":["Sleep","Vomit Swarm","Insect Form"],"epithet":"Mother of Fireflies","domain":["Destruction","Indulgence","Nightmares","Swarm"],"name":"Kitumu","alignment":"CE","category":"deity","pfs":"Restricted","deity":["Kitumu"],"rarity":"common","slug":"deity-229"},{"deity_category":"Pantheons","deity_category_order":"2Pantheons","follower_alignment":["LG","LN","NG","CG"],"primary_source_category":"Blog Posts","area_of_concern":["protection","retribution","keeps"],"favored_weapon":["Machete"],"source":["Gods of the Expanse"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Heal"],"pantheon_member":["Torag"],"domain_primary":["Creation","Family","Might","Protection"],"skill":["Survival"],"domain_alternate":["Cities","Duty"],"trait":["LG"],"attribute":["Strength","Constitution"],"id":"deity-230","text":"\nDemon Bringers Source Gods of the Expanse The Mwangi Expanse is full of dangers. Of particular note are the various demons and other Abyssal creatures that roam the jungles. Many of these creatures are drawn to the Mwangi Expanse by the presence of Angazhan's or Lamashtu's might, while others are direct servitors of those faithful to the demonic. While the Mwangi Expanse is home to many demon hunters that keep these evil forces at bay, many of them work in independent groups. It's only with the combined efforts of the demon hunters that the Mwangi Expanse can be rid of this demonic presence and the people of the Mwangi Expanse can be safe. The demon hunters among the Ekujae elves, Matanji orcs, Mwangi catfolk, Mbe'ke dwarves, and others began to join forces in their demon hunts and brought their respective gods with them. This led to the worship of a pantheon of righteous gods that both offered the might to destroy demons and the wisdom to defend others. Through the worship of Adanye, Chohar, Kazutal (in her form as Majagua), and Torag, these mighty hunters find the strength they need to make the Mwangi Expanse a safer place. While this pantheon didn't originally have a name, the local Mwangi populations eventually dubbed them the Demon Bringers, as their faithful would bring home trophies in the form of demon heads, claws, or tails. Followers of the Demon Bringers use their skills to hunt demons and other evils that lie within the Mwangi Expanse. They also help create homes and fortifications for those that can't fight, as the ultimate goal of the Demon Bringers is a safer Mwangi for all. Category Pantheons Edicts create fortifications and defenses to protect those who can't protect themselves, improve your hunting abilities, seek out evils that threaten others Anathema exclude innocents from safe havens, intentionally destroy a shelter, allow demon summoners to live on unpunished Area of Concern protection, retribution, and keeps Follower Alignments LG, LN, NG, CG Pantheon Members Torag Devotee Benefits Divine Attribute Strength or Constitution Divine Font Heal Divine Sanctification can choose holy Divine Skill Survival Favored Weapon Machete Domains Creation, Family, Might, Protection Alternate Domains Cities, Duty Cleric Spells - 1st Mage Armor - 4th Creation - 7th True Target\n","skill_mod":{},"summary":"The Mwangi Expanse is full of dangers. Of particular note are the various demons and other Abyssal creatures that roam the jungles. Many of these …","primary_source":"Gods of the Expanse","spell":["Mage Armor","Creation","True Target"],"sanctification":["holy"],"edict":"create fortifications and defenses to protect those who can't protect themselves, improve your hunting abilities, seek out evils that threaten others","anathema":"exclude innocents from safe havens, intentionally destroy a shelter, allow demon summoners to live on unpunished","source_category":["Blog Posts"],"resistance":{},"url":"/Deities.aspx?ID=230","cleric_spell":["Mage Armor","Creation","True Target"],"domain":["Cities","Creation","Duty","Family","Might","Protection"],"name":"Demon Bringers","alignment":"LG","category":"deity","pfs":"Standard","deity":["Demon Bringers","Torag"],"rarity":"common","slug":"deity-230"},{"deity_category":"Pantheons","deity_category_order":"2Pantheons","follower_alignment":["NG","N","CG","CN"],"primary_source_category":"Blog Posts","area_of_concern":["liberation","toppling tyranny","self-realization"],"favored_weapon":["Sword Cane"],"source":["Gods of the Expanse"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Harm","Heal"],"pantheon_member":["Cayden Cailean"],"domain_primary":["Change","Freedom","Might","Protection"],"skill":["Stealth"],"domain_alternate":["Ambition","Destruction","Zeal"],"trait":["CN"],"attribute":["Strength","Charisma"],"id":"deity-231","text":"\nThe Freeing Flame Source Gods of the Expanse Local stories say that the people of Vidrian had the support of the gods when the time came for revolution. Lubaiko provided the first flames of rebellion, literally igniting the first cart that led to the initial confrontation at a plantation on the outskirts of Eleder. The tales then note that the casks on the cart erupted as the first blow was struck, creating a massive explosion that woke everyone on the plantation. Many say this was Cayden Cailean's way of showing his support. As everyone stirred about and watched those first servants and slaves fight, others were fearful of the consequences. It was the touch of hope that Milani granted them that finally gave them the strength to rise up and fight for freedom. Whether or not the stories hold truth, the Freeing Flame remains a notable pantheon among the people of Vidrian today. The young nation broke free from the shackles of oppression and now looks toward bettering itself in the future, a mantra that many Vidrics and followers of the Freeing Flame follow for themselves. With the guidance of Milani, the courage of Cayden, and the inspiration of Lubaiko, a faithful can burn away maladies of the heart to become a person that is free to do as they wish, but also do so without infringing on others. Some follow these ideals to stop tyrants and liberate those that can't live freely, while others take these teachings to become independent figures with little concern of others' expectations. Category Pantheons Edicts free others from oppression, release harmful tethers be they physical or spiritual, work toward your best self and inspire others to follow Anathema allow tyrants to escape punishment after their reign ends, enslave or oppress others, prevent others from honestly expressing themselves Area of Concern liberation, toppling tyranny, and self-realization Follower Alignments NG, N, CG, CN Pantheon Members Cayden Cailean Devotee Benefits Divine Attribute Strength or Charisma Divine Font Harm or Heal Divine Sanctification can choose holy Divine Skill Stealth Favored Weapon Sword Cane Domains Change, Freedom, Might, Protection Alternate Domains Ambition, Destruction, Zeal Cleric Spells - 1st Anticipate Peril - 3rd Fireball - 6th Mislead\n","skill_mod":{},"summary":"Local stories say that the people of Vidrian had the support of the gods when the time came for revolution. Lubaiko provided the first flames of …","primary_source":"Gods of the Expanse","spell":["Anticipate Peril","Fireball","Mislead"],"sanctification":["holy"],"edict":"free others from oppression, release harmful tethers be they physical or spiritual, work toward your best self and inspire others to follow","anathema":"allow tyrants to escape punishment after their reign ends, enslave or oppress others, prevent others from honestly expressing themselves","source_category":["Blog Posts"],"resistance":{},"url":"/Deities.aspx?ID=231","cleric_spell":["Anticipate Peril","Fireball","Mislead"],"domain":["Ambition","Change","Destruction","Freedom","Might","Protection","Zeal"],"name":"The Freeing Flame","alignment":"CN","category":"deity","pfs":"Standard","deity":["The Freeing Flame","Cayden Cailean"],"rarity":"common","slug":"deity-231"},{"deity_category":"Pantheons","deity_category_order":"2Pantheons","follower_alignment":["LG","NG","CG"],"primary_source_category":"Blog Posts","area_of_concern":["freedom","skies","storms","weather"],"favored_weapon":["Longbow"],"source":["Gods of the Expanse"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Heal"],"domain_primary":["Air","Change","Protection","Wyrmkin"],"skill":["Acrobatics"],"domain_alternate":["Freedom","Lightning"],"trait":["NG"],"attribute":["Dexterity","Wisdom"],"id":"deity-232","text":"\nSky Keepers Source Gods of the Expanse The only thing more expansive than the Mwangi jungles, mountains, and rivers are the skies that rest above them. There are many who would seek to take control of the skies and there are others who seek to keep the skies free for all. From evil spellcasters looking to wield the weather for their own wicked whims to deadly monsters that make them dangerous to travel, the skies are never truly safe. Thankfully, an unlikely alliance of gods works together to keep the skies over the Expanse safe. Apsu, god of good dragons, saw how his son Dahak once tried to burn down the entirety of the Mwangi Expanse and took it upon himself to defend the skies that rest over those that put a stop to Dahak's destruction. Uvuko, the diamond ring, is a living embodiment of the Mwangi skies and valued Apsu's aid. Finally, with the recent release of Ranginori, the elemental lord took to reclaiming the skies from evildoers. When the three gods encountered each other, they formed the Pact of the Sky Keepers, dedicating themselves to both keeping the skies safe for all, but also maintaining the natural cycles and orders of the skies. The sky belongs to everyone, but ultimately, the sky has no master and attempts to force one's will upon by forcibly changing the weather or committing similar acts goes against the Pact. Followers of the Sky Keepers can be found all over Golarion, but Apsu and Uvuko's focus on the Mwangi Expanse leads to many worshippers operating in the region. Category Pantheons Edicts remove anyone that would threaten those who live among the skies, encourage others to find a way to live among the clouds, honor the might of storms Anathema interfere with the natural phases of the sky, remove a creature's innate means to fly Area of Concern freedom, skies, storms, weather Follower Alignments LG, NG, CG Devotee Benefits Divine Attribute Dexterity or Wisdom Divine Font Heal Divine Sanctification can choose holy Divine Skill Acrobatics Favored Weapon Longbow Domains Air, Change, Protection, Wyrmkin Alternate Domains Freedom, Lightning Cleric Spells - 1st Gust of Wind - 4th Fly - 9th Storm of Vengeance\n","skill_mod":{},"summary":"The only thing more expansive than the Mwangi jungles, mountains, and rivers are the skies that rest above them. There are many who would seek to …","primary_source":"Gods of the Expanse","spell":["Gust of Wind","Fly","Storm of Vengeance"],"sanctification":["holy"],"edict":"remove anyone that would threaten those who live among the skies, encourage others to find a way to live among the clouds, honor the might of storms","anathema":"interfere with the natural phases of the sky, remove a creature's innate means to fly","source_category":["Blog Posts"],"resistance":{},"url":"/Deities.aspx?ID=232","cleric_spell":["Gust of Wind","Fly","Storm of Vengeance"],"domain":["Air","Change","Freedom","Lightning","Protection","Wyrmkin"],"name":"Sky Keepers","alignment":"NG","category":"deity","pfs":"Standard","deity":["Sky Keepers"],"rarity":"common","slug":"deity-232"},{"deity_category":"Pantheons","deity_category_order":"2Pantheons","follower_alignment":["LG","LN","NG","CG"],"primary_source_category":"Blog Posts","area_of_concern":["compassion","rebirth","the sun"],"favored_weapon":["Rapier"],"source":["Gods of the Expanse"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Heal"],"pantheon_member":["Sarenrae"],"domain_primary":["Family","Healing","Passion","Sun"],"skill":["Diplomacy"],"domain_alternate":["Change","Vigil","Zeal"],"trait":["NG"],"attribute":["Constitution","Wisdom"],"id":"deity-233","text":"\nTouch of the Sun Source Gods of the Expanse Legends state that Chohar, Luhar, and Tlehar were the first sun-kings of Mzali, building the city as a safe haven for the people of the Expanse. Their might, leadership, and kindness earned them a place among the heavens, transforming them into the sun gods of Mzali. As gods, they met Sarenrae, another goddess of the sun, and for a time, all four worked together to help the people of Golarion. Eventually, whether intentionally or otherwise, the people of Mzali forgot their sun gods. The sun gods watched as the people of Mzali forgot prayers and songs to their former gods. The sun gods wept because their people could no longer see or hear them, but Sarenrae offered them words of encouragement: there would be a time when people remembered the sun gods once more. Thanks to the efforts of the Bright Lions of Mzali, worship of the sun gods has returned to the Mwangi Expanse. While the sun gods appreciate this renewed faith, they did not forget Sarenrae's kindness. When asked about their disappearance, the sun gods merely state they were biding their time alongside a friend. This friendship led to the worship of the three sun gods alongside Sarenrae as a greater sun pantheon. The collective sun gods teach that kindness and second chances are pivotal values. They also note that sometimes a person needs to change into someone new before they are truly themselves and instruct that helping others with these changes is akin to helping bring new life into the world. The four gods know that there might be other forgotten gods and peoples out there that just need some kindness to make it through their period of turmoil, so they ask their worshippers to help these forgotten in whatever way they can. Finally, the sun gods make it clear that lost or abandoned gods can still find companionship among the divine and welcome these gods to join their ranks. Category Pantheons Edicts help others with changes that can improve their lives, mind those that others forget or exclude, offer second chances, stand up for others when they can't stand for themselves Anathema challenge the sun, ignore the pleas of others when you are able to help, refuse to give someone else a chance to offer their truth Area of Concern compassion, rebirth, and the sun Follower Alignments LG, LN, NG, CG Pantheon Members Sarenrae Devotee Benefits Divine Attribute Constitution or Wisdom Divine Font Heal Divine Sanctification can choose holy Divine Skill Diplomacy Favored Weapon Rapier Domains Family, Healing, Passion, Sun Alternate Domains Change, Vigil, Zeal Cleric Spells - 1st Soothe - 2nd False Life - 7th Fiery Body\n","skill_mod":{},"summary":"Legends state that Chohar , Luhar , and Tlehar were the first sun-kings of Mzali, building the city as a safe haven for the people of the …","primary_source":"Gods of the Expanse","spell":["Soothe","False Life","Fiery Body"],"sanctification":["holy"],"edict":"help others with changes that can improve their lives, mind those that others forget or exclude, offer second chances, stand up for others when they can't stand for themselves","anathema":"challenge the sun, ignore the pleas of others when you are able to help, refuse to give someone else a chance to offer their truth","source_category":["Blog Posts"],"resistance":{},"url":"/Deities.aspx?ID=233","cleric_spell":["Soothe","False Life","Fiery Body"],"domain":["Change","Family","Healing","Passion","Sun","Vigil","Zeal"],"name":"Touch of the Sun","alignment":"NG","category":"deity","pfs":"Standard","deity":["Touch of the Sun","Sarenrae"],"rarity":"common","slug":"deity-233"},{"deity_category":"Other Gods","deity_category_order":"2Other Gods","follower_alignment":["LE","NE","CE"],"primary_source_category":"Adventures","favored_weapon":["Dagger"],"source":["Night of the Gray Death"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Harm"],"primary_source_group":"Night of the Gray Death","domain_primary":["Ambition","Secrecy","Trickery","Tyranny"],"skill":["Deception"],"id":"deity-234","text":"\nConqueror Worm Source Night of the Gray Death pg. 67 Individual conqueror worms are lesser deities, capable of granting spells to those who worship them. Often, the conqueror worm's clerics are the only ones in its vast network of hidden agents and depraved cults with an inkling as to the nature of the malevolent creature pulling the strings. While individual conqueror worms have diferent edicts, anathema, and favored weapons beftting their personalities, the following is common among conqueror worms Category Other Gods Edicts manipulate those in power, foster psychic abilities, endorse unjust laws Anathema enact hasty schemes, tell the truth except to nurture a larger lie, reveal those higher in the conqueror worm's network Follower Alignments LE, NE, CE Devotee Benefits Divine Font Harm Divine Sanctification can choose unholy Divine Skill Deception Favored Weapon Dagger Domains Ambition, Secrecy, Trickery, Tyranny Alternate Domains Cleric Spells - 1st Charm - 5th Mind Probe - 7th Warp Mind\n","skill_mod":{},"summary":"Individual conqueror worms are lesser deities, capable of granting spells to those who worship them. Often, the conqueror worm's clerics are the only …","primary_source":"Night of the Gray Death","spell":["Charm","Mind Probe","Warp Mind"],"sanctification":["unholy"],"edict":"manipulate those in power, foster psychic abilities, endorse unjust laws","anathema":"enact hasty schemes, tell the truth except to nurture a larger lie, reveal those higher in the conqueror worm's network","source_category":["Adventures"],"resistance":{},"url":"/Deities.aspx?ID=234","cleric_spell":["Charm","Mind Probe","Warp Mind"],"source_group":["Night of the Gray Death"],"domain":["Ambition","Secrecy","Trickery","Tyranny"],"name":"Conqueror Worm","category":"deity","deity":["Conqueror Worm"],"rarity":"common","slug":"deity-234"},{"deity_category":"Old Sun Gods","deity_category_order":"2Old Sun Gods","follower_alignment":["LG","NG","CG","CN"],"primary_source_category":"Adventure Paths","area_of_concern":["shadows","journeys","self-realization"],"favored_weapon":["Greatpick"],"source":["Pathfinder #172: Secrets of the Temple City"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Harm","Heal"],"primary_source_group":"Strength of Thousands","domain_primary":["Ambition","Freedom","Moon","Sun"],"skill":["Athletics"],"domain_alternate":["Cities","Star","Zeal"],"trait":["CG"],"attribute":["Strength","Wisdom"],"id":"deity-235","text":"\nDajermube (The Sun Goddess of Eclipses) Source Pathfinder #172: Secrets of the Temple City pg. 75 Also known as the Holder of Unquenchable Light, Dajermube is the Lioness Goddess of shadows, journeys, and self-realization. She encourages others to venture into the world to achieve their goals. Sometimes these goals are met, and sometimes not, but Dajermube teaches that the act of trying is just as important as completing a goal. She also teaches that darkness and shadow are not to be feared, as shadows are companions to light. Embracing both light and darkness is important, and Dajermube teaches that using all of one's available resources is more important than focusing on just the one that's most comfortable. Dajermube resembles a Mwangi woman casting a striking shadow. The shadow resembles that of a lioness instead of a human, and parts of her body change to resemble those of a lion while cast in shadow. Her religious symbol depicts the moon crossing in front of the sun during a solar eclipse. Category Old Sun Gods Edicts push toward your own goals by striking your own path, try to help others achieve their goals when asked, draw upon all your resources Anathema intentionally keep others from achieving honorable goals, support others to the exclusion of yourself or vice versa, use shadows to harm innocents Area of Concern shadows, journeys, and self-realization Follower Alignments LG, NG, CG, CN Devotee Benefits Divine Attribute Strength or Wisdom Divine Font Harm or Heal Divine Sanctification can choose holy Divine Skill Athletics Favored Weapon Greatpick Domains Ambition, Freedom, Moon, Sun Alternate Domains Cities, Star, Zeal Cleric Spells - 1st Grim Tendrils - 2nd Penumbral Disguise - 5th Shadow Siphon\n","skill_mod":{},"summary":"Also known as the Holder of Unquenchable Light, Dajermube is the Lioness Goddess of shadows, journeys, and self-realization. She encourages others to …","primary_source":"Pathfinder #172: Secrets of the Temple City","spell":["Grim Tendrils","Penumbral Disguise","Shadow Siphon"],"sanctification":["holy"],"edict":"push toward your own goals by striking your own path, try to help others achieve their goals when asked, draw upon all your resources","anathema":"intentionally keep others from achieving honorable goals, support others to the exclusion of yourself or vice versa, use shadows to harm innocents","source_category":["Adventure Paths"],"resistance":{},"url":"/Deities.aspx?ID=235","cleric_spell":["Grim Tendrils","Penumbral Disguise","Shadow Siphon"],"epithet":"The Sun Goddess of Eclipses","source_group":["Strength of Thousands"],"domain":["Ambition","Cities","Freedom","Moon","Star","Sun","Zeal"],"name":"Dajermube","alignment":"CG","category":"deity","pfs":"Limited","deity":["Dajermube"],"rarity":"common","slug":"deity-235"},{"deity_category":"Mammoth Lord Gods","deity_category_order":"2Mammoth Lord Gods","follower_alignment":["LG","LN","LE","NG","N","NE"],"primary_source_category":"Adventure Paths","area_of_concern":["blood","the cycle of life","fertility","knowledge"],"favored_weapon":["Dagger"],"source":["Pathfinder #176: Lost Mammoth Valley"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Heal"],"primary_source_group":"Quest for the Frozen Flame","domain_primary":["Death","Family","Knowledge","Nature"],"skill":["Nature"],"domain_alternate":["Earth"],"trait":["N"],"attribute":["Constitution","Wisdom"],"id":"deity-236","text":"\nFandarra (The Blood Mother) Source Pathfinder #176: Lost Mammoth Valley pg. 62 Fandarra is primarily worshipped throughout the Realm of the Mammoth Lords as a goddess of life cycles—including fertility, birth, life, and death. Local legends claim Fandarra was birthed from the earth's womb, the legendary cave Atakal, as the first living being. From her, all other life sprang. She gave birth to all people, all animals, and all deities—except for Pharasma, the Judge of Souls, who exists outside of the cycle of life and death. The blood spilled during these labors soaked the soil, making it fertile and causing plants to grow. Blood, death, and pain are nothing to fear. Like life, they're a normal and integral part of the life cycle and should be respected. Fandarra is the Mother of All, also known as the Earth Mother or the Blood Mother, and is one of the most widely worshipped deities throughout the Realm of the Mammoth Lords. In addition to her role as a goddess of life cycles and blood, Fandarra is a goddess of knowledge. As elders educate children, so has Fandarra brought her wisdom to the beings of this world. Outside the Realm of the Mammoth Lords, Fandarra is primarily known as a goddess of giants. Within the Realm, she's depicted as a pregnant Kellid woman with a shaved head crowned by a laurel of flowers. She wears a necklace of knives that she wields against those who would usurp the cycles of life; on her shoulders rests a fur cloak suitable to the region of her worship—usually mammoth, wolf, or bear. She carries an infant in one arm and a juvenile animal in the other. Typically, this animal is a mammoth, although it can vary for followings that prize other animals more. Fandarra's religious symbol is a crescent moon emerging from a mountain. Her worshippers value balance and the cycles of life, traits which enable her faith to mesh well with the beliefs and traditions of a variety of followings. Her worshippers often gravitate toward positions of leadership or work as doulas, educators, or funerary guides that tend to the deceased. Many of Fandarra's worshippers cherish family, whether of their own blood or adopted through bonds of love; furthermore, many view friends, clanmates, and pets as extended family. Fandarra and her worshippers abhor necromancy, undead, and magic that would alter reality or enslave the minds of others. Category Mammoth Lord Gods Edicts abide by the cycles of life, aid childbirth, destroy undead Anathema strive to break the cycle of life (such as by attaining immortality or creating undead), despoil the earth, kill a juvenile creature Area of Concern blood, the cycle of life, fertility, knowledge Follower Alignments LG, LN, LE, NG, N, NE Devotee Benefits Divine Attribute Constitution or Wisdom Divine Font Heal Divine Sanctification can choose holy or unholy Divine Skill Nature Favored Weapon Dagger Domains Death, Family, Knowledge, Nature Alternate Domains Earth Cleric Spells - 1st Endure - 3rd Wall of Thorns - 5th Blister (blisters appear to burst blood)\n","skill_mod":{},"summary":"Fandarra is primarily worshipped throughout the Realm of the Mammoth Lords as a goddess of life cycles—including fertility, birth, life, and death. …","primary_source":"Pathfinder #176: Lost Mammoth Valley","spell":["Endure","Wall of Thorns","Blister"],"sanctification":["holy","unholy"],"edict":"abide by the cycles of life, aid childbirth, destroy undead","anathema":"strive to break the cycle of life (such as by attaining immortality or creating undead), despoil the earth, kill a juvenile creature","source_category":["Adventure Paths"],"resistance":{},"url":"/Deities.aspx?ID=236","cleric_spell":["Endure","Wall of Thorns","Blister"],"epithet":"The Blood Mother","source_group":["Quest for the Frozen Flame"],"domain":["Death","Earth","Family","Knowledge","Nature"],"name":"Fandarra","alignment":"N","category":"deity","pfs":"Limited","deity":["Fandarra"],"rarity":"common","slug":"deity-236"},{"deity_category":"Mammoth Lord Gods","deity_category_order":"2Mammoth Lord Gods","follower_alignment":["LG","NG","CG","LN"],"primary_source_category":"Adventure Paths","area_of_concern":["elders","family","genealogy","memories","tradition"],"favored_weapon":["Staff"],"source":["Pathfinder #176: Lost Mammoth Valley"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Heal"],"primary_source_group":"Quest for the Frozen Flame","domain_primary":["Family","Knowledge","Repose","Vigil"],"skill":["Society"],"trait":["NG"],"attribute":["Wisdom","Charisma"],"id":"deity-237","text":"\nBergelmir (Mother of Memories) Source Pathfinder #176: Lost Mammoth Valley pg. 63 While some consider Fandarra to be the literal mother of all life, Bergelmir is the Mother of Memories. She's the tender of traditions and history, the keeper of wisdom, and the chronicler of lives and lineages. As the needle and thread that stitches a following together, she unites individuals with shared dreams, traditions, and values. Some view Bergelmir as the Founder of the Following and the creator of the primary way of life in the Realm. Like Fandarra, Bergelmir is known in most parts of Golarion as a giant goddess, though humans in the Realm of the Mammoth Lords widely worship and respect her too. Within the Realm, Bergelmir is depicted as a bent and wrinkled elderly Kellid woman, grinning and often leaning on her walking staff. Among most followings, she's a storyteller and chronicler of oral histories, songs, rituals, and lineages. Bergelmir's religious symbol is three bolts of lightning, said by many to represent the three wisdoms she imparts: history, ritual, and genealogy. Category Mammoth Lord Gods Edicts learn the traditions and history of your people, care for the elderly Anathema destroy historical texts or records, alter or obfuscate oral histories, harm the elderly Area of Concern elders, family, genealogy, memories, tradition Follower Alignments LG, NG, CG, LN Devotee Benefits Divine Attribute Wisdom or Charisma Divine Font Heal Divine Sanctification can choose holy Divine Skill Society Favored Weapon Staff Domains Family, Knowledge, Repose, Vigil Alternate Domains Cleric Spells - 1st Déjà Vu - 3rd Hypercognition - 4th Modify Memory\n","skill_mod":{},"summary":"While some consider Fandarra to be the literal mother of all life, Bergelmir is the Mother of Memories. She's the tender of traditions and history, …","primary_source":"Pathfinder #176: Lost Mammoth Valley","spell":["Déjà Vu","Hypercognition","Modify Memory"],"sanctification":["holy"],"edict":"learn the traditions and history of your people, care for the elderly","anathema":"destroy historical texts or records, alter or obfuscate oral histories, harm the elderly","source_category":["Adventure Paths"],"resistance":{},"url":"/Deities.aspx?ID=237","cleric_spell":["Déjà Vu","Hypercognition","Modify Memory"],"epithet":"Mother of Memories","source_group":["Quest for the Frozen Flame"],"domain":["Family","Knowledge","Repose","Vigil"],"name":"Bergelmir","alignment":"NG","category":"deity","pfs":"Limited","deity":["Bergelmir"],"rarity":"common","slug":"deity-237"},{"deity_category":"Mammoth Lord Gods","deity_category_order":"2Mammoth Lord Gods","follower_alignment":["LG","NG","CG"],"primary_source_category":"Adventure Paths","area_of_concern":["herbs","medicine","plants","solace"],"favored_weapon":["Hatchet"],"source":["Pathfinder #176: Lost Mammoth Valley"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Heal"],"primary_source_group":"Quest for the Frozen Flame","domain_primary":["Creation","Healing","Nature","Repose"],"skill":["Medicine"],"trait":["CG"],"attribute":["Intelligence","Wisdom"],"id":"deity-238","text":"\nImmonhiel (Balm-Bringer) Source Pathfinder #176: Lost Mammoth Valley pg. 64 Immonhiel is an angel and patron goddess of medicine, herbs, and healing. Her teachings are widespread throughout the Realm of the Mammoth Lords, even among followings who don't revere the goddess herself. Immonhiel's worship is particularly prevalent among followings who eschew magic, as her balms are entirely natural, using only alterations of the natural world to work miracles. Immonhiel is a wanderer with no fixed home, much like the people of the Realm. She travels the Material Plane and the celestial realms to heal all those in need. When recovery isn't possible, Immonhiel remains with the dying as long as she can, offering them comfort through their final hours and medicine to ease their pain and sorrow. The Balm-Bringer's followers aim to walk this same selfless path. Immonhiel is commonly depicted as a regal, elderly woman with dark brown skin, her moss-green hair in a bun or in twin braids framing her face. She wears a leather skirt and vest edged in green or sprouting live flora; she carries a bag at her hip that contains a variety of potions and remedies. Immonhiel's right hand is a prosthetic constructed from pine wood and capable of fine motor skills. Many tales recount how Immonhiel lost her hand, each more outlandish than the last. Category Mammoth Lord Gods Edicts provide aid to the sick and wounded, grow or tend plants with healing properties, comfort the dying Anathema purposefully spread illness, destroy nature, abandon the wounded or dying Area of Concern herbs, medicine, plants, solace Follower Alignments LG, NG, CG Devotee Benefits Divine Attribute Intelligence or Wisdom Divine Font Heal Divine Sanctification can choose holy Divine Skill Medicine Favored Weapon Hatchet Domains Creation, Healing, Nature, Repose Alternate Domains Cleric Spells - 1st Soothe - 3rd Cozy Cabin - 5th Plant Form\n","skill_mod":{},"summary":"Immonhiel is an angel and patron goddess of medicine, herbs, and healing. Her teachings are widespread throughout the Realm of the Mammoth Lords, …","primary_source":"Pathfinder #176: Lost Mammoth Valley","spell":["Soothe","Cozy Cabin","Plant Form"],"sanctification":["holy"],"edict":"provide aid to the sick and wounded, grow or tend plants with healing properties, comfort the dying","anathema":"purposefully spread illness, destroy nature, abandon the wounded or dying","source_category":["Adventure Paths"],"resistance":{},"url":"/Deities.aspx?ID=238","cleric_spell":["Soothe","Cozy Cabin","Plant Form"],"epithet":"Balm-Bringer","source_group":["Quest for the Frozen Flame"],"domain":["Creation","Healing","Nature","Repose"],"name":"Immonhiel","alignment":"CG","category":"deity","pfs":"Limited","deity":["Immonhiel"],"rarity":"common","slug":"deity-238"},{"deity_category":"Mammoth Lord Gods","deity_category_order":"2Mammoth Lord Gods","follower_alignment":["LG","NG","CG","N","CN"],"primary_source_category":"Adventure Paths","area_of_concern":["heroism","hunting","pride","tracking"],"favored_weapon":["Longbow"],"source":["Pathfinder #176: Lost Mammoth Valley"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Heal"],"primary_source_group":"Quest for the Frozen Flame","domain_primary":["Ambition","Confidence","Protection","Zeal"],"skill":["Survival"],"trait":["CG"],"attribute":["Strength","Dexterity"],"id":"deity-239","text":"\nSkode (The Hunter) Source Pathfinder #176: Lost Mammoth Valley pg. 64 When hunters are driven not only by necessity but also by pride, they turn to the Hunter, Skode. Primarily a giant goddess in other parts of the world, among Mammoth Lord followings Skode is depicted as a strong Kellid woman with facial tattoos, dressed in leathers and wielding spears and a longbow. She urges her followers not just to hunt prey, but to hunt the best and strongest prey. Skode's worship is most popular among young adults, particularly those who seek to fulfill coming-of-age rites, climb to higher standing among their following, woo a paramour, or earn respect from their kin. Despite Skode's slightly more frivolous and competitive aspects when compared to the Provider, she still requires her followers to respect the animals they hunt and ensure nothing goes to waste. Skode's religious symbol is a sun rising over the horizon. Category Mammoth Lord Gods Edicts take the finest or healthiest specimen among any animals you hunt, respect your prey, protect your community, show bravery in the face of danger Anathema waste the animals you hunt, show cruelty to animals, abandon your community in a time of danger Area of Concern heroism, hunting, pride, tracking Follower Alignments LG, NG, CG, N, CN Devotee Benefits Divine Attribute Strength or Dexterity Divine Font Heal Divine Sanctification can choose holy Divine Skill Survival Favored Weapon Longbow Domains Ambition, Confidence, Protection, Zeal Alternate Domains Cleric Spells - 1st Negate Aroma - 3rd Haste - 4th Weapon Storm\n","skill_mod":{},"summary":"When hunters are driven not only by necessity but also by pride, they turn to the Hunter, Skode. Primarily a giant goddess in other parts of the …","primary_source":"Pathfinder #176: Lost Mammoth Valley","spell":["Negate Aroma","Haste","Weapon Storm"],"sanctification":["holy"],"edict":"take the finest or healthiest specimen among any animals you hunt, respect your prey, protect your community, show bravery in the face of danger","anathema":"waste the animals you hunt, show cruelty to animals, abandon your community in a time of danger","source_category":["Adventure Paths"],"resistance":{},"url":"/Deities.aspx?ID=239","cleric_spell":["Negate Aroma","Haste","Weapon Storm"],"epithet":"The Hunter","source_group":["Quest for the Frozen Flame"],"domain":["Ambition","Confidence","Protection","Zeal"],"name":"Skode","alignment":"CG","category":"deity","pfs":"Limited","deity":["Skode"],"rarity":"common","slug":"deity-239"},{"deity_category":"Mammoth Lord Gods","deity_category_order":"2Mammoth Lord Gods","follower_alignment":["LG","NG","CG"],"primary_source_category":"Adventure Paths","area_of_concern":["animal husbandry","herd animals","shepherds"],"favored_weapon":["Staff"],"source":["Pathfinder #176: Lost Mammoth Valley"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Heal"],"primary_source_group":"Quest for the Frozen Flame","domain_primary":["Family","Nature","Protection","Travel"],"skill":["Nature"],"trait":["NG"],"attribute":["Constitution","Wisdom"],"id":"deity-240","text":"\nRowdrosh (The Herdsman) Source Pathfinder #176: Lost Mammoth Valley pg. 65 Within the Realm of the Mammoth Lords, animals often hold as much importance as people, for both have spirits and are a part of the natural world. Most followings consider animals equal members of the community and treat these beings with respect. Of all the spirits and gods of animals, most people of the Realm feel kinship with Rowdrosh. The empyreal lord Rowdrosh is to animals what Bergelmir is to people—a guide and caretaker who binds members of a community together with common goals and feelings of kinship. It was Rowdrosh who convinced the first animals to join in groups bound not just by survival, but by companionship. Rowdrosh lived among the packs and herds, eventually settling among a herd of sheep and partially adopting their form. He was the first to domesticate an animal, and with patience and his blessing, countless people have followed in his footsteps since, taming dogs, oxen, sheep, mammoths, and far wilder creatures throughout the ages. Rowdrosh teaches people to watch over those in their charge—whether a literal herd or members of a following—and to treat animals with the kindness, care, and patience they would afford their own kin. Rowdrosh's influence in shaping the modern following is undeniable, even among those groups that don't pay homage to him. Rowdrosh is a shapeshifter capable of transforming into countless animal forms, but artistic depictions of the Herdsman are surprisingly consistent. He's shown as a strong Kellid man with brown skin and thick black hair covering his head, chest, and shoulders. His head sports two curving horns made of moonstone, and he wields a wooden crook. Rowdrosh supposedly travels the lands in the guise of a herd animal from time to time, to test the care that each following offers to their animal members. Category Mammoth Lord Gods Edicts aid your community, protect those you have authority over, treat animals with respect Anathema abandon your community, neglect those in your care, torment animals Area of Concern animal husbandry, herd animals, shepherds Follower Alignments LG, NG, CG Devotee Benefits Divine Attribute Constitution or Wisdom Divine Font Heal Divine Sanctification can choose holy Divine Skill Nature Favored Weapon Staff Domains Family, Nature, Protection, Travel Alternate Domains Cleric Spells - 1st Magic Fang - 2nd Speak with Animals - 2nd Animal Form\n","skill_mod":{},"summary":"Within the Realm of the Mammoth Lords, animals often hold as much importance as people, for both have spirits and are a part of the natural world. …","primary_source":"Pathfinder #176: Lost Mammoth Valley","spell":["Magic Fang","Speak with Animals","Animal Form"],"sanctification":["holy"],"edict":"aid your community, protect those you have authority over, treat animals with respect","anathema":"abandon your community, neglect those in your care, torment animals","source_category":["Adventure Paths"],"resistance":{},"url":"/Deities.aspx?ID=240","cleric_spell":["Magic Fang","Speak with Animals","Animal Form"],"epithet":"The Herdsman","source_group":["Quest for the Frozen Flame"],"domain":["Family","Nature","Protection","Travel"],"name":"Rowdrosh","alignment":"NG","category":"deity","pfs":"Limited","deity":["Rowdrosh"],"rarity":"common","slug":"deity-240"},{"deity_category":"Demon Lords","deity_category_order":"2Demon Lords","follower_alignment":["NE","CE"],"primary_source_category":"Rulebooks","area_of_concern":["necromancy"],"favored_weapon":["Mace"],"source":["Book of the Dead"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Harm"],"domain_primary":["Magic","Might","Undeath","Zeal"],"skill":["Arcana"],"trait":["CE"],"id":"deity-241","text":"\nOrcus Source Book of the Dead pg. 43 (Written by Geb) It is little wonder the demon lord of necromancy's cult finds a home in my realm, and no doubt Orcus believes I owe him homage for the wizardry mastered through my own genius. Yet while his followers are capable, their numbers are few and their rosters filled with self-absorbed spellcasters who sought out undeath. Urgathoa retains her deserved primacy, especially within my lands. Don't confuse Orcus's apparent absence with impotence. No, while Kabriri gnaws, Zura revels, and Urgathoa indulges, Orcus plots. He meticulously builds his strength on other worlds and planes, waiting for an auspicious opportunity to claim supremacy over all undead. Let him scheme. I have only one rival of note and care little for having a second. Category Demon Lords Edicts Become undead through choice and skill, master necromantic magic, create undead Anathema Become a vampire or accidental undead, give succor to faiths that seek to destroy undead Area of Concern necromancy Follower Alignments NE, CE Devotee Benefits Divine Font Harm Divine Sanctification can choose unholy Divine Skill Arcana Favored Weapon Mace Domains Magic, Might, Undeath, Zeal Alternate Domains Cleric Spells - 1st Grim Tendrils - 2nd Feral Shades - 9th Power Word Kill\n","skill_mod":{},"summary":"(Written by Geb) It is little wonder the demon lord of necromancy's cult finds a home in my realm, and no doubt Orcus believes I owe him homage for …","primary_source":"Book of the Dead","spell":["Grim Tendrils","Feral Shades","Power Word Kill"],"sanctification":["unholy"],"edict":"Become undead through choice and skill, master necromantic magic, create undead","anathema":"Become a vampire or accidental undead, give succor to faiths that seek to destroy undead","source_category":["Rulebooks"],"resistance":{},"url":"/Deities.aspx?ID=241","cleric_spell":["Grim Tendrils","Feral Shades","Power Word Kill"],"domain":["Magic","Might","Undeath","Zeal"],"name":"Orcus","alignment":"CE","category":"deity","pfs":"Restricted","deity":["Orcus"],"rarity":"common","slug":"deity-241"},{"deity_category":"Ancient Osirian Gods","deity_category_order":"2Ancient Osirian Gods","follower_alignment":["LE","NE","CE"],"primary_source_category":"Rulebooks","favored_weapon":["Spear"],"source":["Book of the Dead"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Harm"],"domain_primary":["Darkness","Death","Dust","Lightning"],"skill":["Intimidation"],"trait":["NE"],"id":"deity-242","text":"\nSet (Lord of the Dark Desert) Source Book of the Dead pg. 133 Set is the most reviled of all the Ancient Osirian pantheon. He is the encroaching desert, the invader, the sandstorm destroying everything in its path, as well as the dead who rise from their graves. Category Ancient Osirian Gods Edicts Bring chaos to society, murder those who stand in your way, defeat your foes with personal strength and cunning Anathema Refuse to fight your own battles, destroy a soul instead of turning it to undeath Follower Alignments LE, NE, CE Devotee Benefits Divine Font Harm Divine Sanctification can choose unholy Divine Skill Intimidation Favored Weapon Spear Domains Darkness, Death, Dust, Lightning Alternate Domains Cleric Spells - 1st Penumbral Shroud - 3rd Cup of Dust - 6th Disintegrate\n","skill_mod":{},"summary":"Set is the most reviled of all the Ancient Osirian pantheon. He is the encroaching desert, the invader, the sandstorm destroying everything in its …","primary_source":"Book of the Dead","spell":["Penumbral Shroud","Cup of Dust","Disintegrate"],"sanctification":["unholy"],"edict":"Bring chaos to society, murder those who stand in your way, defeat your foes with personal strength and cunning","anathema":"Refuse to fight your own battles, destroy a soul instead of turning it to undeath","source_category":["Rulebooks"],"resistance":{},"url":"/Deities.aspx?ID=242","cleric_spell":["Penumbral Shroud","Cup of Dust","Disintegrate"],"epithet":"Lord of the Dark Desert","domain":["Darkness","Death","Dust","Lightning"],"name":"Set","alignment":"NE","category":"deity","pfs":"Restricted","deity":["Set"],"rarity":"common","slug":"deity-242"},{"deity_category":"Other Gods","deity_category_order":"2Other Gods","follower_alignment":["LE","NE"],"primary_source_category":"Adventures","favored_weapon":["Staff"],"source":["Shadows at Sundown"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Harm"],"primary_source_group":"Shadows at Sundown","domain_primary":["Magic","Time","Trickery","Tyranny"],"skill":["Arcana"],"trait":["LE"],"id":"deity-243","text":"\nLorthact (The Unraveler) Source Shadows at Sundown pg. 63 Once, Lorthact was a darling of the powers of Hell, an infernal duke beholden to no single archdevil and rumored to have the favor of the god Asmodeus himself. But Lorthact was not satisfied in his station—like so many devils— and concocted a plan to reverse roles with Eiseth, one of Hell's Queens of the Night. Lorthact hoped to gain control of the erinyes armies of Hell and a substantial portion of Dis, while Eiseth would take the role of his consort. Eiseth uncovered the plot, and Lorthact found himself the target of her legendary fury. His allies and patrons abandoned him, unwilling to bring Eiseth's wrath upon themselves, and Lorthact fled Hell entirely. He leapt from plane to plane, unable to find refuge until at last he slipped Eiseth's pursuit by hiding as a mortal in the city of Korvosa. Lorthact's cult is incredibly small. Even in his reduced state, he can still grant spells to his few remaining clerics. His symbol is a staff wrapped in scrolls. Category Other Gods Edicts learn arcane secrets, take from others what you cannot make yourself, rule from the shadows Anathema reveal your actual identity, share power with the weak Follower Alignments LE, NE Devotee Benefits Divine Font Harm Divine Sanctification can choose unholy Divine Skill Arcana Favored Weapon Staff Domains Magic, Time, Trickery, Tyranny Alternate Domains Cleric Spells - 1st Magic Missile - 3rd Slow - 6th Feeblemind\n","skill_mod":{},"summary":"Once, Lorthact was a darling of the powers of Hell , an infernal duke beholden to no single archdevil and rumored to have the favor of the god …","primary_source":"Shadows at Sundown","spell":["Magic Missile","Slow","Feeblemind"],"sanctification":["unholy"],"edict":"learn arcane secrets, take from others what you cannot make yourself, rule from the shadows","anathema":"reveal your actual identity, share power with the weak","source_category":["Adventures"],"resistance":{},"url":"/Deities.aspx?ID=243","cleric_spell":["Magic Missile","Slow","Feeblemind"],"epithet":"The Unraveler","source_group":["Shadows at Sundown"],"domain":["Magic","Time","Trickery","Tyranny"],"name":"Lorthact","alignment":"LE","category":"deity","deity":["Lorthact"],"rarity":"common","slug":"deity-243"},{"deity_category":"Empyreal Lords","deity_category_order":"2Empyreal Lords","follower_alignment":["LG","NG","LN"],"primary_source_category":"Lost Omens","area_of_concern":["bodyguards","protection","watchfulness"],"favored_weapon":["Spear"],"source":["Knights of Lastwall"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Heal"],"domain_primary":["Duty","Might","Protection","Zeal"],"skill":["Athletics"],"domain_alternate":["Family"],"trait":["LG"],"attribute":["Strength","Constitution"],"id":"deity-244","text":"\nArqueros (The Golden Bulwark) Source Knights of Lastwall pg. 53 As strong in will as he is in form, Arqueros is Lord of the Wall, guardian of Heaven, and empyreal lord of bodyguards, protection, and watchfulness. He maintains eternal vigil at Heaven's gates, resplendent in gold armor and clutching a diamond-headed spear. Whatever the truth of his heart, Arqueros is composed in the face of dire threats and is a stalwart defender who would die before abandoning his duties. Category Empyreal Lords Edicts protect those weaker than you; remain alert for danger; create, maintain, or patrol defenses Anathema abandon others while you retreat, engage in needless destruction or bloodshed, intentionally fall asleep or grow lax on watch Area of Concern bodyguards, protection, watchfulness Follower Alignments LG, NG, LN Devotee Benefits Divine Attribute Strength or Constitution Divine Font Heal Divine Sanctification can choose holy Divine Skill Athletics Favored Weapon Spear Domains Duty, Might, Protection, Zeal Alternate Domains Family Cleric Spells - 1st Endure - 4th Stoneskin (appears as gold) - 5th Wall of Stone\n","skill_mod":{},"summary":"As strong in will as he is in form, Arqueros is Lord of the Wall, guardian of Heaven , and empyreal lord of bodyguards, protection, and …","primary_source":"Knights of Lastwall","spell":["Endure","Stoneskin","Wall of Stone"],"sanctification":["holy"],"edict":"protect those weaker than you; remain alert for danger; create, maintain, or patrol defenses","anathema":"abandon others while you retreat, engage in needless destruction or bloodshed, intentionally fall asleep or grow lax on watch","source_category":["Lost Omens"],"resistance":{},"url":"/Deities.aspx?ID=244","cleric_spell":["Endure","Stoneskin","Wall of Stone"],"epithet":"The Golden Bulwark","domain":["Duty","Family","Might","Protection","Zeal"],"name":"Arqueros","alignment":"LG","category":"deity","pfs":"Standard","deity":["Arqueros"],"rarity":"common","slug":"deity-244"},{"deity_category":"Vudrani Gods","deity_category_order":"2Vudrani Gods","follower_alignment":["LG","NG","LN","N","LE"],"primary_source_category":"Lost Omens","area_of_concern":["battle","strategy","geometry"],"favored_weapon":["Tekko-Kagi"],"source":["Knights of Lastwall"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Harm","Heal"],"domain_primary":["Duty","Perfection","Trickery","Zeal"],"skill":["Athletics"],"domain_alternate":["Swarm","Travel"],"trait":["LN"],"attribute":["Intelligence","Wisdom"],"id":"deity-245","text":"\nSuyuddha (The Warrior Queen) Source Knights of Lastwall pg. 64 The Warrior Queen of the Impossible Kingdoms, Suyuddha is the patron goddess of Vudra's elite warriors, the padaprajna, and an unparalleled strategist who delights in war waged flawlessly. To Suyuddha, nothing compares to the thrill of seeing elaborate stratagems executed with absolute coordinated precision, of calculating foes' plans a dozen moves ahead and countering them before they're even conceived, of orchestrating perfect victory through intellectual superiority. Category Vudrani Gods Edicts study the art of warfare and strategy, strive to take and maintain control of your situation, hunt and slay hounds of Tindalos Anathema let your emotions dictate your tactics, hunt felines for sport, permit others of your rank or lower to calculate tactics on your behalf Area of Concern battle, strategy, geometry Follower Alignments LG, NG, LN, N, LE Devotee Benefits Divine Attribute Intelligence or Wisdom Divine Font Harm or Heal Divine Sanctification can choose holy or unholy Divine Skill Athletics Favored Weapon Tekko-Kagi Domains Duty, Perfection, Trickery, Zeal Alternate Domains Swarm, Travel Cleric Spells - 1st Mindlink - 2nd Mirror Image - 5th Strange Geometry\n","skill_mod":{},"summary":"The Warrior Queen of the Impossible Kingdoms, Suyuddha is the patron goddess of Vudra's elite warriors, the padaprajna, and an unparalleled …","primary_source":"Knights of Lastwall","spell":["Mindlink","Mirror Image","Strange Geometry"],"sanctification":["holy","unholy"],"edict":"study the art of warfare and strategy, strive to take and maintain control of your situation, hunt and slay hounds of Tindalos","anathema":"let your emotions dictate your tactics, hunt felines for sport, permit others of your rank or lower to calculate tactics on your behalf","source_category":["Lost Omens"],"resistance":{},"url":"/Deities.aspx?ID=245","cleric_spell":["Mindlink","Mirror Image","Strange Geometry"],"epithet":"The Warrior Queen","domain":["Duty","Perfection","Swarm","Travel","Trickery","Zeal"],"name":"Suyuddha","alignment":"LN","category":"deity","pfs":"Standard","deity":["Suyuddha"],"rarity":"common","slug":"deity-245"},{"deity_category":"Pantheons","deity_category_order":"2Pantheons","follower_alignment":["LG","NG","CG","N","CN"],"primary_source_category":"Lost Omens","area_of_concern":["travel","preaching","self-improvement","recruiting"],"favored_weapon":["Starknife"],"source":["Knights of Lastwall"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Heal"],"domain_primary":["Confidence","Knowledge","Travel","Truth"],"skill":["Society"],"trait":["NG"],"attribute":["Wisdom","Charisma"],"id":"deity-246","text":"\nThe Endless Road Source Knights of Lastwall pg. 68 Followers of the Endless Road pantheon are encouraged to pursue their personal journeys, to see the larger world, and to gain a more balanced perspective. If they have not found a community to call their own at the end of their traveling days, they are encouraged to pass on their knowledge for future generations. Whether this means creating their own community, writing a series of tomes, or creating works of art, they must pass on what they've learned as best they can. Followers pray to Desna (The Song of the Spheres) to bless their overland travels from her home in the stars, and to Gozreh (The Wind and the Waves) not only to help them travel over the seas and through the wilderness, but to do so without disrupting the gentle balance of nature. Finally, they call upon Gruhastha (The Keeper) for the strength needed to pursue a journey of personal exploration and self-improvement despite challenges along the way. Category Pantheons Edicts see the world to find your place in it, seek common bonds, share community histories Anathema close your ears and heart to others, do not seek to better yourself, resist the call to explore new places Area of Concern travel, preaching, self-improvement, recruiting Follower Alignments LG, NG, CG, N, CN Devotee Benefits Divine Attribute Wisdom or Charisma Divine Font Heal Divine Sanctification can choose holy Divine Skill Society Favored Weapon Starknife Domains Confidence, Knowledge, Travel, Truth Alternate Domains Cleric Spells - 1st Share Lore - 4th Creation - 7th Unfettered Pack\n","skill_mod":{},"summary":"Followers of the Endless Road pantheon are encouraged to pursue their personal journeys, to see the larger world, and to gain a more balanced …","primary_source":"Knights of Lastwall","spell":["Share Lore","Creation","Unfettered Pack"],"sanctification":["holy"],"edict":"see the world to find your place in it, seek common bonds, share community histories","anathema":"close your ears and heart to others, do not seek to better yourself, resist the call to explore new places","source_category":["Lost Omens"],"resistance":{},"url":"/Deities.aspx?ID=246","cleric_spell":["Share Lore","Creation","Unfettered Pack"],"domain":["Confidence","Knowledge","Travel","Truth"],"name":"The Endless Road","alignment":"NG","category":"deity","pfs":"Standard","deity":["The Endless Road"],"rarity":"common","slug":"deity-246"},{"deity_category":"Pantheons","deity_category_order":"2Pantheons","follower_alignment":["NG","CG","LN","N","CN"],"primary_source_category":"Lost Omens","area_of_concern":["destroying undead","healing","fate","battle","death"],"favored_weapon":["Dagger"],"source":["Knights of Lastwall"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Heal"],"pantheon_member":["Pharasma"],"domain_primary":["Confidence","Death","Fate","Protection"],"skill":["Athletics"],"trait":["N"],"attribute":["Constitution","Wisdom"],"id":"deity-247","text":"\nGravelady's Guard Source Knights of Lastwall pg. 68 It is only natural for Pharasma to head a pantheon whose primary focus is destroying the undead at any cost. The Lady of Graves is joined by Arazni (The Unyielding) with her hatred for unwilling undeath, and Gorum (Our Lord in Iron), who rejoices in victory via fair combat. The devotees of this pantheon believe nothing is more important than stopping the spread of undeath and bringing swift justice to those who practice such twisted magic. This order's adherents slay undead wherever they menace innocent people, tend to wounds inflicted by the undead, perform the proper rituals to prepare a corpse for burial and safeguard it against undeath, and aid those who lost loved ones to the blight of the unliving. Category Pantheons Edicts destroy undead, lay bodies to rest, battle the evils of necromancy Anathema create undead, practice necromancy, desecrate a corpse, cower from battle Area of Concern destroying undead, healing, fate, battle, death Follower Alignments NG, CG, LN, N, CN Pantheon Members Pharasma Devotee Benefits Divine Attribute Constitution or Wisdom Divine Font Heal Divine Sanctification can choose holy Divine Skill Athletics Favored Weapon Dagger Domains Confidence, Death, Fate, Protection Alternate Domains Cleric Spells - 1st Magic Missile - 3rd Ghostly Weapon - 6th Wall of Force\n","skill_mod":{},"summary":"It is only natural for Pharasma to head a pantheon whose primary focus is destroying the undead at any cost. The Lady of Graves is joined by …","primary_source":"Knights of Lastwall","spell":["Magic Missile","Ghostly Weapon","Wall of Force"],"sanctification":["holy"],"edict":"destroy undead, lay bodies to rest, battle the evils of necromancy","anathema":"create undead, practice necromancy, desecrate a corpse, cower from battle","source_category":["Lost Omens"],"resistance":{},"url":"/Deities.aspx?ID=247","cleric_spell":["Magic Missile","Ghostly Weapon","Wall of Force"],"domain":["Confidence","Death","Fate","Protection"],"name":"Gravelady's Guard","alignment":"N","category":"deity","pfs":"Standard","deity":["Gravelady's Guard","Pharasma"],"rarity":"common","slug":"deity-247"},{"deity_category":"Pantheons","deity_category_order":"2Pantheons","follower_alignment":["LG","NG","CG","LN"],"primary_source_category":"Lost Omens","area_of_concern":["protecting and defending the innocent","maintaining the spirit and traditions of a community"],"favored_weapon":["Light Hammer"],"source":["Knights of Lastwall"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Heal"],"domain_primary":["Family","Freedom","Might","Protection"],"skill":["Society"],"trait":["NG"],"attribute":["Strength","Wisdom"],"id":"deity-248","text":"\nKeepers of the Hearth Source Knights of Lastwall pg. 68 Through art and tales from the continent of Arcadia, the goddess Kazutal (Mother Jaguar) is becoming increasingly popular in the Inner Sea Region due to her devotion to defending and providing for those in need, as well as fostering a powerful sense of community. Joined by Milani (The Everbloom), who opposes oppression in all forms and seeks to help those unable to protect themselves, and by Iomedae (The Inheritor) who values fighting for justice, the Keepers of the Hearth stress the importance of defending the weak and defenseless in any community, especially those unwillingly subjugated or taken advantage of. Keepers not only protect those weaker than themselves but also do their best to teach the skills necessary for a community to defend and provide for itself. Many of those most devoted to the aspect of training and teaching self-defense also look to Irori (Master of Masters) for guidance and motivation as part of their faith. Category Pantheons Edicts protect those in need of help, stand up to bullies, teach communities to defend themselves Anathema prey on the weak, abuse power, sow discord in a community Area of Concern protecting and defending the innocent, maintaining the spirit and traditions of a community Follower Alignments LG, NG, CG, LN Devotee Benefits Divine Attribute Strength or Wisdom Divine Font Heal Divine Sanctification can choose holy Divine Skill Society Favored Weapon Light Hammer Domains Family, Freedom, Might, Protection Alternate Domains Cleric Spells - 1st Mage Armor - 2nd Enlarge - 4th Stoneskin\n","skill_mod":{},"summary":"Through art and tales from the continent of Arcadia, the goddess Kazutal (Mother Jaguar) is becoming increasingly popular in the Inner Sea Region …","primary_source":"Knights of Lastwall","spell":["Mage Armor","Enlarge","Stoneskin"],"sanctification":["holy"],"edict":"protect those in need of help, stand up to bullies, teach communities to defend themselves","anathema":"prey on the weak, abuse power, sow discord in a community","source_category":["Lost Omens"],"resistance":{},"url":"/Deities.aspx?ID=248","cleric_spell":["Mage Armor","Enlarge","Stoneskin"],"domain":["Family","Freedom","Might","Protection"],"name":"Keepers of the Hearth","alignment":"NG","category":"deity","pfs":"Standard","deity":["Keepers of the Hearth"],"rarity":"common","slug":"deity-248"},{"deity_category":"Pantheons","deity_category_order":"2Pantheons","follower_alignment":["LG","CG","CN"],"primary_source_category":"Lost Omens","area_of_concern":["vengeance","reclaiming lost homelands","drawing strength from sorrow"],"favored_weapon":["Bastard Sword"],"source":["Knights of Lastwall"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Harm","Heal"],"domain_primary":["Duty","Might","Sorrow","Zeal"],"skill":["Intimidation"],"domain_alternate":["Confidence","Fire"],"trait":["LG"],"attribute":["Strength","Constitution"],"id":"deity-249","text":"\nSorrow's Sword Source Knights of Lastwall pg. 69 Sorrow's Sword gained a large following among the Crimson Reclaimers because of the pantheon's focus on duty, sacrifice, and channeling the pain of past losses into motivation to overcome any future obstacle. The two principal deities are Ragathiel (General of Vengeance), who brings his devotion to duty and revenge, and Vildeis (The Cardinal Martyr), who believes that evil should be destroyed at all costs—even self-sacrifice. For the Crimson Reclaimers, this means never forgetting the pain and trauma caused by the Whispering Tyrant in Lastwall, and channeling that grief into fuel for righteous revenge. Beyond these two major divine influences, three other deities represent values the followers of the pantheon hold dear. Gorum (Our Lord in Iron) preaches strength and victory in battle. Iomedae (The Inheritor) led the charge on many successful attacks against Tar-Baphon, so it's only natural that her legendary deeds, and sense of honor, justice, and valor speak to followers of Sorrow's Sword. Many consider Arazni (The Unyielding) to be a strong part of this pantheon, due to her edict to survive at all costs and her abhorrence for the creation of unwilling undead. Arazni's inclusion is complicated by Vildeis and Ragathiel's feelings about evil, which is why Arazni is not an official member of the pantheon among all followers. Category Pantheons Edicts avenge the wronged, destroy evildoers, lead the charge in battle, remember your community's history Anathema cower from combat, forgive those who have committed grave offenses, abandon or deceive allies Area of Concern vengeance, reclaiming lost homelands, drawing strength from sorrow Follower Alignments LG, CG, CN Devotee Benefits Divine Attribute Strength or Constitution Divine Font Harm or Heal Divine Sanctification can choose holy Divine Skill Intimidation Favored Weapon Bastard Sword Domains Duty, Might, Sorrow, Zeal Alternate Domains Confidence, Fire Cleric Spells - 1st True Strike - 4th Fire Shield - 6th Disintegrate\n","skill_mod":{},"summary":"Sorrow's Sword gained a large following among the Crimson Reclaimers because of the pantheon's focus on duty, sacrifice, and channeling the pain of …","primary_source":"Knights of Lastwall","spell":["True Strike","Fire Shield","Disintegrate"],"sanctification":["holy"],"edict":"avenge the wronged, destroy evildoers, lead the charge in battle, remember your community's history","anathema":"cower from combat, forgive those who have committed grave offenses, abandon or deceive allies","source_category":["Lost Omens"],"resistance":{},"url":"/Deities.aspx?ID=249","cleric_spell":["True Strike","Fire Shield","Disintegrate"],"domain":["Confidence","Duty","Fire","Might","Sorrow","Zeal"],"name":"Sorrow's Sword","alignment":"LG","category":"deity","pfs":"Standard","deity":["Sorrow's Sword"],"rarity":"common","slug":"deity-249"},{"deity_category":"Pantheons","deity_category_order":"2Pantheons","follower_alignment":["LN","NG","N"],"primary_source_category":"Lost Omens","area_of_concern":["caravans","crossroads","knowing the way","travel by road"],"favored_weapon":["Crossbow"],"source":["Travel Guide"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Heal"],"pantheon_member":["Abadar","Desna"],"domain_primary":["Earth","Knowledge","Luck","Travel"],"skill":["Survival"],"domain_alternate":["Secrecy","Wealth"],"trait":["N"],"attribute":["Intelligence","Wisdom"],"id":"deity-250","text":"\nThe Deliberate Journey Source Travel Guide pg. 92 One of the most widely worshipped of all deities across the Inner Sea, Desna is particularly known for her care of travelers, especially the dreamy wanderer. But her aid is also invoked by those whose travel is of a much more intentional nature, such as those who organize caravans across lengthy routes through the Saga Lands or along the Golden Road. The pantheon of the Deliberate Journey includes Desna for her wisdom and support through the many winding roads of their journeys. They also appeal to Abadar, for he's interested in the traveler that carries civilization and wealth to new places. Mapping the routes is important to Abadar for encouraging safety in these aims, as well as for building roads. Ng, the enigmatic Eldest known also as the Hooded, is the patron of those who travel long distances with purpose, and such travelers appeal to him for safety from banditry, treacherous weather, and getting lost. Worshippers turn to Barzahk, known also as the Passage, for aid when at a crossroads, for they are the psychopomp who maintains the Dead Roads, the secret back routes between the planes and the mortal world, as well as looking after migrations and lost souls. Especially when the crossroads is figurative or when death looms near on an ill-fated journey, travelers implore Barzahk to intercede. Category Pantheons Edicts plan for travel and bring what you need, identify the best route, make deliberate decisions for the benefit of all who travel, travel with a purpose Anathema fail to prepare for a journey, let chance decide which way to go, put travelers under your care in danger Area of Concern caravans, crossroads, knowing the way, travel by road Follower Alignments LN, NG, N Pantheon Members Abadar, Desna Devotee Benefits Divine Attribute Intelligence or Wisdom Divine Font Heal Divine Sanctification can choose holy Divine Skill Survival Favored Weapon Crossbow Domains Earth, Knowledge, Luck, Travel Alternate Domains Secrecy, Wealth Cleric Spells - 1st Longstrider - 2nd Knock - 9th Resplendent Mansion\n","skill_mod":{},"summary":"One of the most widely worshipped of all deities across the Inner Sea, Desna is particularly known for her care of travelers, especially the dreamy …","primary_source":"Travel Guide","spell":["Longstrider","Knock","Resplendent Mansion"],"sanctification":["holy"],"edict":"plan for travel and bring what you need, identify the best route, make deliberate decisions for the benefit of all who travel, travel with a purpose","anathema":"fail to prepare for a journey, let chance decide which way to go, put travelers under your care in danger","source_category":["Lost Omens"],"resistance":{},"url":"/Deities.aspx?ID=250","cleric_spell":["Longstrider","Knock","Resplendent Mansion"],"domain":["Earth","Knowledge","Luck","Secrecy","Travel","Wealth"],"name":"The Deliberate Journey","alignment":"N","category":"deity","pfs":"Standard","deity":["The Deliberate Journey","Abadar","Desna"],"rarity":"common","slug":"deity-250"},{"deity_category":"Pantheons","deity_category_order":"2Pantheons","follower_alignment":["LG","LN","NG","N"],"primary_source_category":"Lost Omens","area_of_concern":["academies","professors","scholars","transmission and accuracy of learned knowledge"],"favored_weapon":["Staff"],"source":["Travel Guide"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Heal"],"pantheon_member":["Shelyn"],"domain_primary":["Creation","Knowledge","Magic","Protection"],"skill":["Lore"],"domain_alternate":["Glyph","Passion"],"trait":["NG"],"attribute":["Intelligence","Wisdom"],"id":"deity-251","text":"\nThe Enlightened Scholar's Path Source Travel Guide pg. 92 This broad and erudite pantheon is a favorite in universities and academies across the Inner Sea. Its adherents unite the optimism and art of Shelyn with the vast knowledge of Thoth to inspire their investigations and writings of artistic, scientific, historical, and magical knowledge. They look to Andoletta, Grandmother Crow, for aid in teaching and instilling knowledge and virtue as well as to Likha to support their efforts to teach (especially with a wide historical perspective), perform plays, and organize recitals and lectures in the name of learning. They appeal to Soralyon for protection, particularly of historical buildings, monuments, artifacts, and their study of such things. For especially thorny problems and for help in devising new solutions from their research, they turn to the Zohls, the embodiment of Verity. Religious ceremonies tend to be full of pageantry, pomp, and ritual, incorporating plays, chorales, and instrumental music that draw on many different traditions and highlight ancient practices of beauty. These ceremonies occur quite regularly at or near academies across the Inner Sea and I highly recommend you make every effort to attend one. Be aware, though, they do tend to last for hours, so you'll want to plan accordingly! Category Pantheons Edicts correct ignorance and counter false knowledge with respect, maintain and extol the value of historical buildings and artifacts, research carefully and accurately, share what you know, teach the truth Anathema destroy books or monuments, keep silent when faced with false information, refuse to share knowledge Area of Concern academies, professors, scholars, transmission and accuracy of learned knowledge Follower Alignments LG, LN, NG, N Pantheon Members Shelyn Devotee Benefits Divine Attribute Intelligence or Wisdom Divine Font Heal Divine Sanctification can choose holy Divine Skill Lore Favored Weapon Staff Domains Creation, Knowledge, Magic, Protection Alternate Domains Glyph, Passion Cleric Spells - 1st Share Lore - 3rd Secret Page - 5th Strange Geometry\n","skill_mod":{},"summary":"This broad and erudite pantheon is a favorite in universities and academies across the Inner Sea. Its adherents unite the optimism and art of Shelyn …","primary_source":"Travel Guide","spell":["Share Lore","Secret Page","Strange Geometry"],"sanctification":["holy"],"edict":"correct ignorance and counter false knowledge with respect, maintain and extol the value of historical buildings and artifacts, research carefully and accurately, share what you know, teach the truth","anathema":"destroy books or monuments, keep silent when faced with false information, refuse to share knowledge","source_category":["Lost Omens"],"resistance":{},"url":"/Deities.aspx?ID=251","cleric_spell":["Share Lore","Secret Page","Strange Geometry"],"domain":["Creation","Glyph","Knowledge","Magic","Passion","Protection"],"name":"The Enlightened Scholar's Path","alignment":"NG","category":"deity","pfs":"Standard","deity":["The Enlightened Scholar's Path","Shelyn"],"rarity":"common","slug":"deity-251"},{"deity_category":"Pantheons","deity_category_order":"2Pantheons","follower_alignment":["LG","NG","CG"],"primary_source_category":"Lost Omens","area_of_concern":["community","harvest","home","protection of family and children"],"favored_weapon":["Sickle"],"source":["Travel Guide"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Heal"],"pantheon_member":["Erastil"],"domain_primary":["Change","Family","Nature","Protection"],"skill":["Crafting"],"domain_alternate":["Earth","Healing"],"trait":["NG"],"attribute":["Constitution","Wisdom"],"id":"deity-252","text":"\nHearth and Harvest Source Travel Guide pg. 93 Farmers, foragers, hunters, and some of their urban relatives throughout the Mwangi Expanse look to this pantheon for protection and inspiration, and its popularity is certainly rising beyond the Mwangi, taking hold across the Inner Sea. Whatever the shape of their harvests or the nature of their homes, this pantheon's adherents take seriously the need to live in close harmony with the earth and their communities. They turn to Adanye, the catfolk deity who embodies the warmth of the hearth, and to Mazludeh, known as the Mother of Hearth and Wall, for protection and support of family and community. They look to Erastil, that well-known and widely worshipped god of nature, provisioning, home, and community, for aid in the harvest and the hunt. Because their lives are so closely tied to the seasons as much as the home, they look to the powerful Uvuko for comfort and assistance through all such changes. There is little by way of formal worship for this pantheon: its adherents intone a prayer over their morning duties or enact a ritual before a hunt, so worship is usually a daily practice with little fanfare. On occasion, though, their celebrations are truly jubilant. I was fortunate enough to experience one such celebration, some distance outside of Kibwe, in honor of a particularly rich harvest, and the drumming and dancing were second only to the remarkably tasty food. The jungle is a bountiful place and the harvests superb for those who know how to go about them—and how to implore divine aid as they do so. Category Pantheons Edicts harvest with skill, offer hospitality, protect the home, put family and community before self Anathema allow harm to come to children, destroy shelter, refuse to provide for the family or community Area of Concern community, harvest, home, protection of family and children Follower Alignments LG, NG, CG Pantheon Members Erastil Devotee Benefits Divine Attribute Constitution or Wisdom Divine Font Heal Divine Sanctification can choose holy Divine Skill Crafting Favored Weapon Sickle Domains Change, Family, Nature, Protection Alternate Domains Earth, Healing Cleric Spells - 1st Ant Haul - 2nd Shape Wood - 4th Speak with Plants\n","skill_mod":{},"summary":"Farmers, foragers, hunters, and some of their urban relatives throughout the Mwangi Expanse look to this pantheon for protection and inspiration, and …","primary_source":"Travel Guide","spell":["Ant Haul","Shape Wood","Speak with Plants"],"sanctification":["holy"],"edict":"harvest with skill, offer hospitality, protect the home, put family and community before self","anathema":"allow harm to come to children, destroy shelter, refuse to provide for the family or community","source_category":["Lost Omens"],"resistance":{},"url":"/Deities.aspx?ID=252","cleric_spell":["Ant Haul","Shape Wood","Speak with Plants"],"domain":["Change","Earth","Family","Healing","Nature","Protection"],"name":"Hearth and Harvest","alignment":"NG","category":"deity","pfs":"Standard","deity":["Hearth and Harvest","Erastil"],"rarity":"common","slug":"deity-252"},{"deity_category":"Pantheons","deity_category_order":"2Pantheons","follower_alignment":["LG","NG","CG"],"primary_source_category":"Lost Omens","area_of_concern":["laborers","the oppressed","daily work","achievement"],"favored_weapon":["Warhammer"],"source":["Travel Guide"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Heal"],"pantheon_member":["Cayden Cailean","Torag"],"domain_primary":["Freedom","Might","Truth","Zeal"],"skill":["Athletics"],"domain_alternate":["Ambition","Indulgence"],"trait":["NG"],"attribute":["Strength","Constitution"],"id":"deity-253","text":"\nThe Laborer's Bastion Source Travel Guide pg. 94 This pantheon is widespread across the Inner Sea region, finding adherents among all those who must labor daily, whether in field or forge, city or farm, logging camp or caravan oasis. Such laborers seek strength in all its many forms. They look to Kurgess, the Strong Man, who was once a laborer himself, for aid in using their full potential, seeking to better themselves and encouraging others to strive toward their own potential, no matter their work. From Torag, they take the strength to be honorable and forthright and keep their word. And they look to Cayden Cailean not just for the strength to truly enjoy themselves when not working, but also to aid the oppressed. Recently, a small but growing number of followers, especially near Mzali, have been including Tlehar, too, as they seek the mental fortitude to give their best even as they hope each day will be better than the last. You'll find that these laborers won't cheat at honorable contests, swindle you, intentionally make anything subpar, or be mean or standoffish when drunk. Their religious observances tend to be frequent and regular but not at all fussy or lengthy. Ceremonies always seem to include food, drink, and games afterwards—or perhaps as part of the observances themselves. Followers of the Laborer's Bastion clearly place more value in companionship and reassurance of their faith than in following a formal script and getting all the rituals right. Personally, I feel at ease whenever I see their religious symbol—a mug and hammer on a sunburst background—as I know I'm among trustworthy, honest folk... even if we don't share a language or the same idea of what constitutes a decent breakfast. Category Pantheons Edicts encourage others to strive toward their own potential, give your all to work and play, have hope that tomorrow will be a better day, stand up for the oppressed Anathema cheat, give into or spread despair, keep silent when faced with oppression, work without respite or enjoyment Area of Concern laborers, the oppressed, daily work, achievement Follower Alignments LG, NG, CG Pantheon Members Cayden Cailean, Torag Devotee Benefits Divine Attribute Strength or Constitution Divine Font Heal Divine Sanctification can choose holy Divine Skill Athletics Favored Weapon Warhammer Domains Freedom, Might, Truth, Zeal Alternate Domains Ambition, Indulgence Cleric Spells - 1st Fleet Step - 2nd Enlarge - 4th Creation\n","skill_mod":{},"summary":"This pantheon is widespread across the Inner Sea region, finding adherents among all those who must labor daily, whether in field or forge, city or …","primary_source":"Travel Guide","spell":["Fleet Step","Enlarge","Creation"],"sanctification":["holy"],"edict":"encourage others to strive toward their own potential, give your all to work and play, have hope that tomorrow will be a better day, stand up for the oppressed","anathema":"cheat, give into or spread despair, keep silent when faced with oppression, work without respite or enjoyment","source_category":["Lost Omens"],"resistance":{},"url":"/Deities.aspx?ID=253","cleric_spell":["Fleet Step","Enlarge","Creation"],"domain":["Ambition","Freedom","Indulgence","Might","Truth","Zeal"],"name":"The Laborer's Bastion","alignment":"NG","category":"deity","pfs":"Standard","deity":["The Laborer's Bastion","Cayden Cailean","Torag"],"rarity":"common","slug":"deity-253"},{"deity_category":"Pantheons","deity_category_order":"2Pantheons","follower_alignment":["LG","NG","CG"],"primary_source_category":"Lost Omens","area_of_concern":["charity","hospitality","community"],"favored_weapon":["Flail"],"source":["Travel Guide"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Heal"],"pantheon_member":["Abadar","Cayden Cailean"],"domain_primary":["Duty","Freedom","Healing","Wealth"],"skill":["Society"],"domain_alternate":["Cities","Family"],"trait":["NG"],"attribute":["Constitution","Intelligence"],"id":"deity-254","text":"\nThe Offering Plate Source Travel Guide pg. 94 PFS Note The Offering Plate pantheon incorrectly lists cozy cabin as a 2nd-level spell. Cozy cabin is a 3rd-level spell as originally printed in the Advanced Player’s Guide. The Offering Plate is a pantheon centered on selfless acts, charitable giving, and passing along skills or knowledge to improve the circumstances of those less fortunate. Followers believe Abadar agrees the health of a city's economy depends in part upon helping those least fortunate return to the market. Clerics sometimes carry flails that double as collection pots for donations. They find legal loopholes and contractually sound means of channeling funding and supplies to worthy causes in their community. Alseta reigns over transitions, and worshippers of the Offering Plate ask for her help as they assist those in need to transition from poverty and hardship into the next phase of their lives. Followers call upon Folgrit for patience and follow her edicts to take in or find homes for those without families. Kazutal teaches followers of the Offering Plate the ultimate goal of charity is to build a strong and loving community. Cayden Cailean reminds them every person deserves to live a life free of oppressive restrains, as well as a little leisure occasionally to lighten their loads. Many followers of the Offering Plate form traveling groups that share their time and wealth with those in need. These caravans are known as Offering Trains and some trains remain on a permanent route that travels between multiple settlements in the Inner Sea. These trains visit prosperous settlements, collecting what supplies and offerings they can, before moving on to deliver these donations to the less fortunate in other locations. One Offering Train has been making its way from Almas, up along the Sellen River, and delivering goods to the people of Mendev and the Sarkoris Scar for a number of years, earning them the title of the Crusader Caravan. Category Pantheons Edicts give to those in need, pass on skills and resources to others, contribute your unique talents to society Anathema take resources from those who need them, act selfishly, keep knowledge or wealth to yourself Area of Concern charity, hospitality, community Follower Alignments LG, NG, CG Pantheon Members Abadar, Cayden Cailean Devotee Benefits Divine Attribute Constitution or Intelligence Divine Font Heal Divine Sanctification can choose holy Divine Skill Society Favored Weapon Flail Domains Duty, Freedom, Healing, Wealth Alternate Domains Cities, Family Cleric Spells - 1st Soothe - 3rd Cozy Cabin - 5th Secret Chest\n","skill_mod":{},"summary":"The Offering Plate is a pantheon centered on selfless acts, charitable giving, and passing along skills or knowledge to improve the circumstances of …","primary_source":"Travel Guide","spell":["Soothe","Cozy Cabin","Secret Chest"],"sanctification":["holy"],"edict":"give to those in need, pass on skills and resources to others, contribute your unique talents to society","anathema":"take resources from those who need them, act selfishly, keep knowledge or wealth to yourself","source_category":["Lost Omens"],"resistance":{},"url":"/Deities.aspx?ID=254","cleric_spell":["Soothe","Cozy Cabin","Secret Chest"],"domain":["Cities","Duty","Family","Freedom","Healing","Wealth"],"name":"The Offering Plate","alignment":"NG","category":"deity","pfs":"Standard","deity":["The Offering Plate","Abadar","Cayden Cailean"],"rarity":"common","slug":"deity-254"},{"deity_category":"Pantheons","deity_category_order":"2Pantheons","follower_alignment":["NG","N","CG","CN"],"primary_source_category":"Lost Omens","area_of_concern":["coastlines","the sea","seafarers","storms"],"favored_weapon":["Rapier"],"source":["Travel Guide"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Harm","Heal"],"pantheon_member":["Gozreh"],"domain_primary":["Nature","Travel","Trickery","Water"],"skill":["Survival"],"trait":["N"],"attribute":["Constitution","Wisdom"],"id":"deity-255","text":"\nSeafarer's Hope Source Travel Guide pg. 94 This pantheon originated in the Shackles for perhaps obvious reasons, but its worshippers now spread along most every coastline in the Inner Sea, so don't imagine that this pantheon is just for pirates or the less savory types in the import business—though it certainly appeals to them, too. The flashier deities in this pantheon are the better known, for who doesn't associate Besmara, the Pirate Queen, with her swashbuckling antics and Hei Feng, the Duke of Thunder, with the storms survivors still speak of years later? Yet the duality of Gozreh and the sustainability and care of Ylimancha round out this pantheon. The Wind and the Waves and the Harborwing strive for safety and balance between air, land, and sea, and it's for their care that many a frightened, storm- tossed seafarer prays during a perilous journey. Followers of this pantheon aren't given to regular worship unless to utter a simple prayer or recitation on the bow of a ship at sea. Instead, the faithful find themselves most pious when the winds, waves, and thunder are in full force, threatening the survival of the ship, or when they pull into harbor after safely enduring a storm. At such times, joyous celebrations of dancing, singing, and pouring out libations to their gods mark their worship. Faithful followers are also committed to rescuing those at sea and have been known to sail into terrifying storms in search of the stranded. Category Pantheons Edicts give thanks for safe passage, respect the sea, view all storms with optimism and perseverance Anathema put off travel until there are calm waters, refuse aid to those stranded at sea, stay too long on land Area of Concern coastlines, the sea, seafarers, storms Follower Alignments NG, N, CG, CN Pantheon Members Gozreh Devotee Benefits Divine Attribute Constitution or Wisdom Divine Font Harm or Heal Divine Sanctification can choose holy Divine Skill Survival Favored Weapon Rapier Domains Nature, Travel, Trickery, Water Alternate Domains Cleric Spells - 1st Gust of Wind - 3rd Feet to Fins - 5th Control Water\n","skill_mod":{},"summary":"This pantheon originated in the Shackles for perhaps obvious reasons, but its worshippers now spread along most every coastline in the Inner Sea, so …","primary_source":"Travel Guide","spell":["Gust of Wind","Feet to Fins","Control Water"],"sanctification":["holy"],"edict":"give thanks for safe passage, respect the sea, view all storms with optimism and perseverance","anathema":"put off travel until there are calm waters, refuse aid to those stranded at sea, stay too long on land","source_category":["Lost Omens"],"resistance":{},"url":"/Deities.aspx?ID=255","cleric_spell":["Gust of Wind","Feet to Fins","Control Water"],"domain":["Nature","Travel","Trickery","Water"],"name":"Seafarer's Hope","alignment":"N","category":"deity","pfs":"Standard","deity":["Seafarer's Hope","Gozreh"],"rarity":"common","slug":"deity-255"},{"deity_category":"Pantheons","deity_category_order":"2Pantheons","follower_alignment":["LG","LN","NG","N"],"primary_source_category":"Lost Omens","area_of_concern":["peace","prosperity of cities","protection"],"favored_weapon":["Dagger"],"source":["Travel Guide"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Harm","Heal"],"pantheon_member":["Abadar"],"domain_primary":["Change","Cities","Magic","Protection"],"skill":["Diplomacy"],"domain_alternate":["Healing","Wealth"],"trait":["N"],"attribute":["Wisdom","Charisma"],"id":"deity-256","text":"\nUrban Prosperity Source Travel Guide pg. 95 Across the Inner Sea Abadar has long been the favored deity of city-dwellers, thanks to his dedication to all things urban. You won't find a city of any size in the region that doesn't boast a sizable temple to honor his tenets of expanding civilization, promoting prosperity, and following the rule of law. This pantheon expands his focus by enjoining the kinder and more uplifting elements of urban life, shifting away from Abadar's well-known pursuit of wealth to a pursuit of peace and prosperity for everyone in the city. Worshippers of this pantheon invoke Alseta the Welcomer, who watches over city gates to keep invaders out and defenders safe, as well as Tanagaar the Aurulent Eye, who keeps a careful eye over those who protect the innocent at night. Adherents to this pantheon also look to Alseta for guidance in making their cities open and welcoming to all peaceful dwellers therein and for wisdom through the many transitions of urban life; they strive to follow her edict of treating all other beings with courtesy and respect. From Korada, they draw their inspiration in the pursuit of a peaceful mindset and public policy that enjoins harmony, using the law to support redemption. In another departure from what you'll see as a common Abadaran practice, the worshippers of this pantheon don't build opulent, flashy temples. Their shrines often skew toward the simple, as the Urban Prosperity tends to distribute any money it raises to those causes that promote peace and bring prosperity to all. Services are offered daily at dawn and dusk, typically accompanied by serene music and time for contemplation and meditation. If you find yourself in need of some tranquility, I highly recommend attending. Category Pantheons Edicts celebrate the benefits of urban life, find common ground and establish harmony, protect your city from intrusion or decay, welcome everyone Anathema betray the safety of your city, disparage urban life, foment animosity or contention, refuse hospitality or aid, move to the country Area of Concern peace, prosperity of cities, protection Follower Alignments LG, LN, NG, N Pantheon Members Abadar Devotee Benefits Divine Attribute Wisdom or Charisma Divine Font Harm or Heal Divine Sanctification can choose holy Divine Skill Diplomacy Favored Weapon Dagger Domains Change, Cities, Magic, Protection Alternate Domains Healing, Wealth Cleric Spells - 1st Anticipate Peril - 2nd Knock - 4th Resilient Sphere\n","skill_mod":{},"summary":"Across the Inner Sea Abadar has long been the favored deity of city-dwellers, thanks to his dedication to all things urban. You won't find a city …","primary_source":"Travel Guide","spell":["Anticipate Peril","Knock","Resilient Sphere"],"sanctification":["holy"],"edict":"celebrate the benefits of urban life, find common ground and establish harmony, protect your city from intrusion or decay, welcome everyone","anathema":"betray the safety of your city, disparage urban life, foment animosity or contention, refuse hospitality or aid, move to the country","source_category":["Lost Omens"],"resistance":{},"url":"/Deities.aspx?ID=256","cleric_spell":["Anticipate Peril","Knock","Resilient Sphere"],"domain":["Change","Cities","Healing","Magic","Protection","Wealth"],"name":"Urban Prosperity","alignment":"N","category":"deity","pfs":"Standard","deity":["Urban Prosperity","Abadar"],"rarity":"common","slug":"deity-256"},{"deity_category":"Demon Lords","deity_category_order":"2Demon Lords","follower_alignment":["NE","CE"],"primary_source_category":"Lost Omens","favored_weapon":["Battle Axe"],"source":["Impossible Lands"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Harm","Heal"],"domain_primary":["Change","Might","Wealth"],"skill":["Crafting"],"trait":["CE"],"attribute":["Constitution","Intelligence"],"id":"deity-260","text":"\nHaagenti (The Whispers Within) Source Impossible Lands pg. 297 Haagenti plays at seeming reasonable, tempting forbearance with his numerous helpful inventions. Yet, he's just as monstrous as any other demon, only giving his knowledge to those who'll use it to cause horrendous suffering. He claims to have invented the art of fleshwarping, and the many victims of his followers stand as a stunning testament to his true cruelty. Category Demon Lords Edicts practice alchemical transmutations, pursue knowledge whatever the cost, use your inventions to exploit others Anathema aid Yasamoth, allow morality to interfere with research, destroy knowledge Follower Alignments NE, CE Devotee Benefits Divine Attribute Constitution or Intelligence Divine Font Harm or Heal Divine Sanctification can choose unholy Divine Skill Crafting Favored Weapon Battle Axe Domains Change, Might, Wealth Alternate Domains Cleric Spells - 1st Summon Construct - 2nd Humanoid Form - 4th Bestial Curse\n","skill_mod":{},"summary":"Haagenti plays at seeming reasonable, tempting forbearance with his numerous helpful inventions. Yet, he's just as monstrous as any other demon, only …","primary_source":"Impossible Lands","spell":["Summon Construct","Humanoid Form","Bestial Curse"],"sanctification":["unholy"],"edict":"practice alchemical transmutations, pursue knowledge whatever the cost, use your inventions to exploit others","anathema":"aid Yasamoth, allow morality to interfere with research, destroy knowledge","source_category":["Lost Omens"],"resistance":{},"url":"/Deities.aspx?ID=260","cleric_spell":["Summon Construct","Humanoid Form","Bestial Curse"],"epithet":"The Whispers Within","domain":["Change","Might","Wealth"],"name":"Haagenti","alignment":"CE","category":"deity","pfs":"Standard","deity":["Haagenti"],"rarity":"common","slug":"deity-260"},{"deity_category":"Other Gods","deity_category_order":"2Other Gods","follower_alignment":["LN","CN","NG","CG"],"primary_source_category":"Lost Omens","area_of_concern":["discovery","life","ooze","potential"],"favored_weapon":["Whip"],"source":["Impossible Lands"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Harm","Heal"],"domain_primary":["Change","Creation","Fate","Time"],"skill":["Acrobatics"],"domain_alternate":["Freedom","Knowledge"],"trait":["N"],"attribute":["Constitution","Charisma"],"id":"deity-261","text":"\nAakriti (The Evershifting) Source Impossible Lands pg. 310 No one knows where and when Aakriti came into existence. Some divine scholars surmise they've always been a part of the primordial soup of creation. The most popular theory, as reflected in various religious iconography, is that Aakriti is the pupae of a primordial deity that took damage in their chrysalis state and became unable to molt into their final form. Known as Aakriti the Evershifting, this ooze deity represents the ever -evolving nature of creation and life as well the potential of the unknown. New life crawls forth from their primordial depths in an explosion of the bizarre and colorful, adjusting in their own individual ways to the challenges of existence. As each life moves through the various cycles of growth over time, they must be flexible and adapt to the changes, especially at its crux—the state of transition. Sometimes a new step involves a frightening destruction of identity, but it should be embraced instead of feared, as the primordial nothingness holds the potential for new creations beyond the wildest imaginings of one's current self. Those who stay rigid in their beliefs or refuse to change will become trapped in the shells of their old selves and crush themselves in their struggle to avoid growth. Aakriti also has no love for those who entrap creatures into a form unwillingly and will sometimes intercede against them. Aakriti's faith is relatively sparse within the Inner Sea region, mostly seen in small pockets within Desna's followers or the alchemists of ooze-infested Oenopion. As the more adventurous members of those communities, such as bards, travel to distant lands, word of Aakriti's belief spreads. Most centers of worship for Aakriti aren't permanent temples, but instead small, portable shrines made of malleable, decomposable materials like clay and paper. When Aakriti makes the rare appearance to a mortal, they appear as an ever-shifting oobleck of varied hues, moving from a crawling larva to pulsating pupa, morphing into a butterfly before transforming into another form. Category Other Gods Edicts create without reservation, help others unlock their true potential, observe the mysteries of life Anathema fail to study a new creature if safely able, force a creature to live in the wrong body, reject creatures or information due to bigoted or rigid beliefs Area of Concern discovery, life, ooze, potential Follower Alignments LN, CN, NG, CG Devotee Benefits Divine Attribute Constitution or Charisma Divine Font Harm or Heal Divine Sanctification can choose holy Divine Skill Acrobatics Favored Weapon Whip Domains Change, Creation, Fate, Time Alternate Domains Freedom, Knowledge Cleric Spells - 1st Ant Haul - 3rd Insect Form - 9th Shapechange\n","skill_mod":{},"summary":"No one knows where and when Aakriti came into existence. Some divine scholars surmise they've always been a part of the primordial soup of creation. …","image":["/Images/Deities/Aakriti.png"],"primary_source":"Impossible Lands","spell":["Ant Haul","Insect Form","Shapechange"],"sanctification":["holy"],"edict":"create without reservation, help others unlock their true potential, observe the mysteries of life","anathema":"fail to study a new creature if safely able, force a creature to live in the wrong body, reject creatures or information due to bigoted or rigid beliefs","icon_image":"/Images/Deities/Aakriti.png","source_category":["Lost Omens"],"resistance":{},"url":"/Deities.aspx?ID=261","cleric_spell":["Ant Haul","Insect Form","Shapechange"],"epithet":"The Evershifting","domain":["Change","Creation","Fate","Freedom","Knowledge","Time"],"name":"Aakriti","alignment":"N","category":"deity","pfs":"Standard","deity":["Aakriti"],"rarity":"common","slug":"deity-261"},{"deity_category":"Other Gods","deity_category_order":"2Other Gods","follower_alignment":["LG","LN"],"primary_source_category":"Lost Omens","area_of_concern":["guardians","locks","sacrifice","vaults"],"favored_weapon":["Longsword"],"source":["Impossible Lands"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Harm"],"domain_primary":["Duty","Lightning","Pain","Protection"],"skill":["Intimidation"],"domain_alternate":["Change","Knowledge","Secrecy"],"trait":["LN"],"attribute":["Constitution","Wisdom"],"id":"deity-262","text":"\nVineshvakhi (The Pain of Purity) Source Impossible Lands pg. 319 In the pursuit of righteousness, one will suffer 10,000 little deaths. Those of purity will accept this torment and emerge knowing every danger the world might cast upon them, while those who flee like cowards from their task will know only their mortality. This truth was first claimed by Vineshvakhi, who even as a fledgling divinity couldn't begin to appreciate the gravity of his charge until he suffered pain and humiliation in its defense. In ancient days, Vineshvakhi was tasked with protecting a blessed vault. Whatever it contained, Vineshvakhi knew only that he was to protect it, that he was never to look upon it, and that the asuras in all their blasphemous horror would seek to steal it. The raid by the asuras was a three-pronged attack. Vineshvakhi bested waves of fiendish horrors, resolute in his actions and unwilling to give an inch of ground or willpower to their corrupting devices. He turned the tide against Gavidya the Numberless's hordes, and struck true against Taraksun the Wakener of Wrath. The skies in Heaven were an erupting cacophony of brilliant lights, crashing blades, and fiendish miasma; in the end, it was Bohga who won the day. The Treasurer rana warped Vineshvakhi's own hand to remove the lock. Unwilling to cede any ground, the god of guardians severed each of his six fingers and spat in the eye of the rana. Throughout the Impossible Lands, the ramifications of this conflict still carry forth. Calikangs were born from these divine fallen fingers and seek greater communion with the father they feel they failed when they were still part of his flesh. Ever resurgent, so too do asuras remain in dire numbers, pursuing the death of the divine. Wanderers of Vineshvakhi's order, the virajvinesh serve as sacred bodyguards, fiend hunters, and sacred slayers second only to the clerics of Abadar in their devotion to protection as a blessed concept. Category Other Gods Edicts protect holy people, places, and treasures; sacrifice common comforts and mortal joys for the sake of your charge Anathema abandon your post, fail to protect your charge, willingly suffer corruption over death or grievous harm Area of Concern guardians, locks, sacrifice, vaults Follower Alignments LG, LN Devotee Benefits Divine Attribute Constitution or Wisdom Divine Font Harm Divine Sanctification can choose holy Divine Skill Intimidation Favored Weapon Longsword Domains Duty, Lightning, Pain, Protection Alternate Domains Change, Knowledge, Secrecy Cleric Spells - 1st Mage Armor - 2nd Enlarge - 6th Chain Lightning\n","skill_mod":{},"summary":"In the pursuit of righteousness, one will suffer 10,000 little deaths. Those of purity will accept this torment and emerge knowing every danger the …","image":["/Images/Deities/Vineshvakhi.png"],"primary_source":"Impossible Lands","spell":["Mage Armor","Enlarge","Chain Lightning"],"sanctification":["holy"],"edict":"protect holy people, places, and treasures; sacrifice common comforts and mortal joys for the sake of your charge","anathema":"abandon your post, fail to protect your charge, willingly suffer corruption over death or grievous harm","icon_image":"/Images/Deities/Vineshvakhi.png","source_category":["Lost Omens"],"resistance":{},"url":"/Deities.aspx?ID=262","cleric_spell":["Mage Armor","Enlarge","Chain Lightning"],"epithet":"The Pain of Purity","domain":["Change","Duty","Knowledge","Lightning","Pain","Protection","Secrecy"],"name":"Vineshvakhi","alignment":"LN","category":"deity","pfs":"Standard","deity":["Vineshvakhi"],"rarity":"common","slug":"deity-262"},{"deity_category":"Tian Gods","deity_category_order":"2Tian Gods","follower_alignment":["NG","CG","CN"],"primary_source_category":"Lost Omens","area_of_concern":["challenges","dares","promotions","self-improvement"],"favored_weapon":["Sansetsukon"],"source":["Firebrands"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Heal"],"domain_primary":["Ambition","Change","Might"],"skill":["Athletics"],"domain_alternate":["Luck","Water"],"trait":["CG"],"attribute":["Strength","Wisdom"],"id":"deity-264","pantheon":["The Divine Dare"],"text":"\nJin Li (The Golden Dragon Carp) Source Firebrands pg. 61 Jin Li, deity of persistence, hard-work, and daring, never stops once he sets his mind to something, be it swallowing a whole lake dry or leaping to the top of a waterfall to prove to Sun Wukong just how much the carp valued their friendship. Though some may shake their heads and consider Jin Li's repetitive attempts foolish, there is strategy and discipline in each of Jin Li's leaps. He is aware that to reach higher heights, he must reduce his mass, yet cannot do so at the expense of losing strength. To train for the task, he must build up endurance and patience. Though the decision to take up the challenge may have been spontaneous, and the first few attempts were hasty and impulsive, failure is the mother of success, and for those who worship Jin Li, the success in the end often transcends even what they envisioned in the first place. Category Tian Gods Edicts take up dares and challenges in good faith, persist with creativity and tenacity, own up to your failures in pursuit of self-improvement Anathema give up without trying, dismiss or mock someone's effort, take success for granted, discount the power of beginner's luck or luck in general Area of Concern challenges, dares, promotions, and self-improvement Follower Alignments NG, CG, CN Pantheons The Divine Dare Devotee Benefits Divine Attribute Strength or Wisdom Divine Font Heal Divine Sanctification can choose holy Divine Skill Athletics Favored Weapon Sansetsukon Domains Ambition, Change, Might Alternate Domains Luck, Water Cleric Spells - 1st Jump - 4th Hydraulic Torrent - 6th Dragon Form\n","skill_mod":{},"summary":"Jin Li, deity of persistence, hard-work, and daring, never stops once he sets his mind to something, be it swallowing a whole lake dry or leaping to …","primary_source":"Firebrands","spell":["Jump","Hydraulic Torrent","Dragon Form"],"sanctification":["holy"],"edict":"take up dares and challenges in good faith, persist with creativity and tenacity, own up to your failures in pursuit of self-improvement","anathema":"give up without trying, dismiss or mock someone's effort, take success for granted, discount the power of beginner's luck or luck in general","source_category":["Lost Omens"],"resistance":{},"url":"/Deities.aspx?ID=264","cleric_spell":["Jump","Hydraulic Torrent","Dragon Form"],"epithet":"The Golden Dragon Carp","domain":["Ambition","Change","Luck","Might","Water"],"name":"Jin Li","alignment":"CG","category":"deity","pfs":"Standard","deity":["Jin Li","The Divine Dare"],"rarity":"common","slug":"deity-264"},{"deity_category":"Empyreal Lords","deity_category_order":"2Empyreal Lords","follower_alignment":["NG","CG","CN"],"primary_source_category":"Lost Omens","area_of_concern":["celebration","contests","sport"],"favored_weapon":["Spiked Gauntlet"],"source":["Firebrands"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Heal"],"domain_primary":["Ambition","Confidence","Freedom","Might"],"skill":["Athletics"],"domain_alternate":["Indulgence","Zeal"],"trait":["CG"],"attribute":["Strength","Charisma"],"id":"deity-265","pantheon":["The Divine Dare"],"text":"\nMarishi (The Festival Queen) Source Firebrands pg. 63 Marishi is an azata empyreal lord and the goddess of athletics and sport, enthusiastic competition, and joyous celebration. She takes joy from competitions, games, and contests of all kinds, including artistic contests, like dance-offs and art showcases; mental contests, like trivia and complex board games; athletic contests, like races and weightlifting; and organized sports. Regardless of the contest, Marishi believes participants should strive for victory, compete honorably, and show pride in their accomplishments and efforts. She believes the winners of any competition should celebrate their victory and be lauded by others, for such is the prize for triumph. Marishi teaches that competition and the ensuing revelry should be fun and safe, for no joy can come from bringing harm to others Category Empyreal Lords Edicts celebrate success, compete honorably, strive for victory, show pride in your accomplishments Anathema bully a competitor; deny a worthy victor their celebration or reward; cheat at a competition, contest, game, or sport Area of Concern celebration, contests, sport Follower Alignments NG, CG, CN Pantheons The Divine Dare Devotee Benefits Divine Attribute Strength or Charisma Divine Font Heal Divine Sanctification can choose holy Divine Skill Athletics Favored Weapon Spiked Gauntlet Domains Ambition, Confidence, Freedom, Might Alternate Domains Indulgence, Zeal Cleric Spells - 1st Longstrider - 3rd Roaring Applause - 4th Winning Streak\n","skill_mod":{},"summary":"Marishi is an azata empyreal lord and the goddess of athletics and sport, enthusiastic competition, and joyous celebration. She takes joy from …","primary_source":"Firebrands","spell":["Longstrider","Roaring Applause","Winning Streak"],"sanctification":["holy"],"edict":"celebrate success, compete honorably, strive for victory, show pride in your accomplishments","anathema":"bully a competitor; deny a worthy victor their celebration or reward; cheat at a competition, contest, game, or sport","source_category":["Lost Omens"],"resistance":{},"url":"/Deities.aspx?ID=265","cleric_spell":["Longstrider","Roaring Applause","Winning Streak"],"epithet":"The Festival Queen","domain":["Ambition","Confidence","Freedom","Indulgence","Might","Zeal"],"name":"Marishi","alignment":"CG","category":"deity","pfs":"Standard","deity":["Marishi","The Divine Dare"],"rarity":"common","slug":"deity-265"},{"deity_category":"Other Gods","deity_category_order":"2Other Gods","follower_alignment":["NG","CG","CN"],"primary_source_category":"Lost Omens","area_of_concern":["jokes","pranks","surprises"],"favored_weapon":["Blowgun"],"source":["Firebrands"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Heal"],"domain_primary":["Change","Confidence","Delirium","Trickery"],"skill":["Acrobatics"],"trait":["CG"],"attribute":["Constitution","Charisma"],"id":"deity-266","pantheon":["The Perplexing Jest"],"text":"\nPicoperi (Merrygleam) Source Firebrands pg. 66 Picoperi, the eternal trickster, finds joy in even the simplest joke or prank. He delights in the surprises of daily life, always seeking the next thrill. Never content with regular schedules, his days vary wildly from one to the next. One evening, he may try to tickle Asmodeus's nose with a feather and the next morning, he may bump Artokus Kirran's arm as the famous alchemist works in his lab. No one is too important or mundane for his jests. Category Other Gods Edicts relish in jokes and pranks, lighten the mood, embrace surprises Anathema spoil the fun, use a prank to cause real harm Area of Concern jokes, pranks, and surprises Follower Alignments NG, CG, CN Pantheons The Perplexing Jest Devotee Benefits Divine Attribute Constitution or Charisma Divine Font Heal Divine Sanctification can choose holy Divine Skill Acrobatics Favored Weapon Blowgun Domains Change, Confidence, Delirium, Trickery Alternate Domains Cleric Spells - 1st Grease - 3rd Feet to Fins - 6th Mislead\n","skill_mod":{},"summary":"Picoperi, the eternal trickster, finds joy in even the simplest joke or prank. He delights in the surprises of daily life, always seeking the next …","primary_source":"Firebrands","spell":["Grease","Feet to Fins","Mislead"],"sanctification":["holy"],"edict":"relish in jokes and pranks, lighten the mood, embrace surprises","anathema":"spoil the fun, use a prank to cause real harm","source_category":["Lost Omens"],"resistance":{},"url":"/Deities.aspx?ID=266","cleric_spell":["Grease","Feet to Fins","Mislead"],"epithet":"Merrygleam","domain":["Change","Confidence","Delirium","Trickery"],"name":"Picoperi","alignment":"CG","category":"deity","pfs":"Standard","deity":["Picoperi","The Perplexing Jest"],"rarity":"common","slug":"deity-266"},{"deity_category":"Other Gods","deity_category_order":"2Other Gods","follower_alignment":["LG","NG","N","CG","CN"],"primary_source_category":"Lost Omens","area_of_concern":["celebrations","feasts","holidays"],"favored_weapon":["Shortsword"],"source":["Firebrands"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Heal"],"domain_primary":["Cities","Delirium","Indulgence","Wealth"],"skill":["Society"],"domain_alternate":["Family","Fire"],"trait":["CG"],"attribute":["Constitution","Charisma"],"id":"deity-267","text":"\nThisamet (The Blithe Spirit) Source Firebrands pg. 67 The Blithe Spirit, Thisamet, exemplifies the warmth of celebration. In her merriment, she takes many forms and adjusts each to match the event. Often, she appears as a middle-aged woman with laugh lines worn deep in her face. She delights in attending events without fanfare, walking amongst mortal celebrants and immersing herself in the crowd. It's only as she leaves that the other celebrants notice the sheen of divinity remaining. Category Other Gods Edicts celebrate freely, share prosperity, invite all to your table Anathema ruin a holiday, quarrel at a feast, ignore workers when celebrating Area of Concern celebrations, feasts, and holidays Follower Alignments LG, NG, N, CG, CN Devotee Benefits Divine Attribute Constitution or Charisma Divine Font Heal Divine Sanctification can choose holy Divine Skill Society Favored Weapon Shortsword Domains Cities, Delirium, Indulgence, Wealth Alternate Domains Family, Fire Cleric Spells - 1st Color Spray - 3rd Enthrall - 5th Cloak of Colors\n","skill_mod":{},"summary":"The Blithe Spirit, Thisamet, exemplifies the warmth of celebration. In her merriment, she takes many forms and adjusts each to match the event. …","primary_source":"Firebrands","spell":["Color Spray","Enthrall","Cloak of Colors"],"sanctification":["holy"],"edict":"celebrate freely, share prosperity, invite all to your table","anathema":"ruin a holiday, quarrel at a feast, ignore workers when celebrating","source_category":["Lost Omens"],"resistance":{},"url":"/Deities.aspx?ID=267","cleric_spell":["Color Spray","Enthrall","Cloak of Colors"],"epithet":"The Blithe Spirit","domain":["Cities","Delirium","Family","Fire","Indulgence","Wealth"],"name":"Thisamet","alignment":"CG","category":"deity","pfs":"Standard","deity":["Thisamet"],"rarity":"common","slug":"deity-267"},{"deity_category":"Other Gods","deity_category_order":"2Other Gods","follower_alignment":["LG","NG","N","CG"],"primary_source_category":"Lost Omens","area_of_concern":["clothing","craftspeople","security","self-expression"],"favored_weapon":["Staff"],"source":["Firebrands"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Heal"],"domain_primary":["Air","Creation","Protection"],"skill":["Crafting"],"domain_alternate":["Confidence","Travel"],"trait":["NG"],"attribute":["Intelligence","Wisdom"],"id":"deity-268","pantheon":["The Resplendent Court"],"text":"\nYelayne (The Wind Weaver) Source Firebrands pg. 68 There once was a weaver named Yelayne who was known far and wide for making the finest cloth and most beautiful garments, and one day the Wind fell in love with her. The Wind followed Yelayne everywhere, tugging on her hair and rumpling the beautiful clothing that she worked so hard to craft. She ignored him, because she was wise and knew the Wind could be fickle and cruel. When he persisted in pursuing her against her wishes, she brought out her most tightly-woven bag and whistled for the Wind's attention. When he came rushing, she trapped him in the bag. Ever afterward, she only let the Wind out if he promised to obey her. Yelayne had the Wind carry her all over the world, teaching the art of weaving to any who would work at it and learning how to make the most fantastical clothes. When she tired of that, she had the Wind carry her to Heaven, where she wove starlight into constellations, sunshine into rainbows, and moonbeams into enchantments. She still watches to make sure that none are left exposed for the old Wind to bother, and that all are able to pursue their creative endeavors, express themselves, and dress how they like. Category Other Gods Edicts develop a signature style, express yourself through craft, provide necessities and protection for those in need Anathema steal another artisan's design, participate in an arranged marriage Area of Concern clothing, craftspeople, security, self-expression Follower Alignments LG, NG, N, CG Pantheons The Resplendent Court Devotee Benefits Divine Attribute Intelligence or Wisdom Divine Font Heal Divine Sanctification can choose holy Divine Skill Crafting Favored Weapon Staff Domains Air, Creation, Protection Alternate Domains Confidence, Travel Cleric Spells - 1st Animate Rope - 3rd Cozy Cabin - 6th Vibrant Pattern\n","skill_mod":{},"summary":"There once was a weaver named Yelayne who was known far and wide for making the finest cloth and most beautiful garments, and one day the Wind fell …","primary_source":"Firebrands","spell":["Animate Rope","Cozy Cabin","Vibrant Pattern"],"sanctification":["holy"],"edict":"develop a signature style, express yourself through craft, provide necessities and protection for those in need","anathema":"steal another artisan's design, participate in an arranged marriage","source_category":["Lost Omens"],"resistance":{},"url":"/Deities.aspx?ID=268","cleric_spell":["Animate Rope","Cozy Cabin","Vibrant Pattern"],"epithet":"The Wind Weaver","domain":["Air","Confidence","Creation","Protection","Travel"],"name":"Yelayne","alignment":"NG","category":"deity","pfs":"Standard","deity":["Yelayne","The Resplendent Court"],"rarity":"common","slug":"deity-268"},{"deity_category":"Pantheons","deity_category_order":"2Pantheons","follower_alignment":["NG","N","CG","CN"],"primary_source_category":"Lost Omens","area_of_concern":["competition","derring-do","self-realization"],"favored_weapon":["Spiked Gauntlet"],"source":["Firebrands"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Heal"],"pantheon_member":["Cayden Cailean"],"domain_primary":["Ambition","Confidence","Might","Zeal"],"skill":["Athletics"],"domain_alternate":["Fate","Travel"],"trait":["CG"],"attribute":["Strength","Charisma"],"id":"deity-269","text":"\nThe Divine Dare Source Firebrands pg. 70 Just as a group of rowdy friends may throw outlandish challenges at each other around a campfire or tavern table, the gods of the Divine Dare urge each other, and their followers, into performing daring acts that most would quail at. Kurgess favors dares for athletic prowess that push competitors to their utmost ability. The empyreal lord Marishi's festivals are frequent gathering places for worshippers of the entire pantheon, and many a friendly wager is exchanged over games of chance and tests of skill. Jin Li encourages all to persevere through risky challenges with strength and creativity. Cayden Cailean blesses any challenge that will lead to glory and adventure. The gods of the Divine Dare indulge a healthy amount of boasting before, during, and after a trial, but they also encourage a spirit of good sportsmanship and camaraderie whether a dare is successful or not. The element of danger and the possibility of failure are always present in the most thrilling dares, and worshippers of the Divine Dare go out of their way to heal, comfort, and rehabilitate people who have been injured in such competitions. The eye-catching behavior and shocking risks taken by the faithful of the Divine Dare strongly attract the sort of Firebrands who crave attention. The more outlandish the dare, the further word of its accomplishment will spread. Category Pantheons Edicts boast of your daring deeds, participate in competitions, revel in taking risks Anathema cheat in an honest competition, let others take credit for your accomplishments, refuse a non-fatal challenge Area of Concern competition, derring-do, and self-realization Follower Alignments NG, N, CG, CN Pantheon Members Cayden Cailean Devotee Benefits Divine Attribute Strength or Charisma Divine Font Heal Divine Sanctification can choose holy Divine Skill Athletics Favored Weapon Spiked Gauntlet Domains Ambition, Confidence, Might, Zeal Alternate Domains Fate, Travel Cleric Spells - 1st Jump - 3rd Haste - 4th Winning Streak\n","skill_mod":{},"summary":"Just as a group of rowdy friends may throw outlandish challenges at each other around a campfire or tavern table, the gods of the Divine Dare urge …","primary_source":"Firebrands","spell":["Jump","Haste","Winning Streak"],"sanctification":["holy"],"edict":"boast of your daring deeds, participate in competitions, revel in taking risks","anathema":"cheat in an honest competition, let others take credit for your accomplishments, refuse a non-fatal challenge","source_category":["Lost Omens"],"resistance":{},"url":"/Deities.aspx?ID=269","cleric_spell":["Jump","Haste","Winning Streak"],"domain":["Ambition","Confidence","Fate","Might","Travel","Zeal"],"name":"The Divine Dare","alignment":"CG","category":"deity","pfs":"Standard","deity":["The Divine Dare","Cayden Cailean"],"rarity":"common","slug":"deity-269"},{"deity_category":"Pantheons","deity_category_order":"2Pantheons","follower_alignment":["CG","CN"],"primary_source_category":"Lost Omens","area_of_concern":["defiance","perseverance","triumph over impossible odds"],"favored_weapon":["Dagger"],"source":["Firebrands"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Harm","Heal"],"pantheon_member":["Calistria"],"domain_primary":["Freedom","Pain","Protection","Zeal"],"skill":["Intimidation"],"domain_alternate":["Change","Destruction","Duty"],"trait":["CN"],"attribute":["Constitution","Wisdom"],"id":"deity-270","text":"\nThe Last Breath Source Firebrands pg. 70 When all seems lost and no good reason for hope endures, some still resolve to fight their oppressors with every last ounce of strength. If they can't triumph, at least they'll make their foes pay dearly for victory. Whether inspired by Arazni's unyielding spirit, Milani's selflessness, or Calistria's thirst for vengeance, those who worship the Last Breath will never yield to tyrants, bullies, or abusers. Deeply self-reliant, these faithful rarely trouble the goddesses with lengthy prayers, merely asking for the strength to honor their convictions and the resolve to hold out despite all odds. While Firebrands are often dismissed as whimsical and flighty braggadocios, members of the organization have been involved in the Inner Sea's most serious political upheavals. The struggles that gave birth to the Firebrands—namely, Vidrian and Ravounel's fights for independence—began with small, brave bands fighting against the impossible might of infernal Cheliax. Firebrands still join with the remnants of the Knights of Lastwall to fight the Whispering Tyrant. When setting out to spit in the eye of the forces of Hell or to challenge dire powers beyond death, there's little hope of victory—but what could be greater than standing with the oppressed, facing down evil with dignity? Category Pantheons Edicts punish oppressors, resist those who would control you and others, turn others' power against them Anathema give in to despair, surrender Area of Concern defiance, perseverance, and triumph over impossible odds Follower Alignments CG, CN Pantheon Members Calistria Devotee Benefits Divine Attribute Constitution or Wisdom Divine Font Harm or Heal Divine Sanctification can choose holy Divine Skill Intimidation Favored Weapon Dagger Domains Freedom, Pain, Protection, Zeal Alternate Domains Change, Destruction, Duty Cleric Spells - 1st Endure - 4th Resilient Sphere - 9th Prismatic Sphere\n","skill_mod":{},"summary":"When all seems lost and no good reason for hope endures, some still resolve to fight their oppressors with every last ounce of strength. If they …","primary_source":"Firebrands","spell":["Endure","Resilient Sphere","Prismatic Sphere"],"sanctification":["holy"],"edict":"punish oppressors, resist those who would control you and others, turn others' power against them","anathema":"give in to despair, surrender","source_category":["Lost Omens"],"resistance":{},"url":"/Deities.aspx?ID=270","cleric_spell":["Endure","Resilient Sphere","Prismatic Sphere"],"domain":["Change","Destruction","Duty","Freedom","Pain","Protection","Zeal"],"name":"The Last Breath","alignment":"CN","category":"deity","pfs":"Standard","deity":["The Last Breath","Calistria"],"rarity":"common","slug":"deity-270"},{"deity_category":"Pantheons","deity_category_order":"2Pantheons","follower_alignment":["N","CG","CN","CE"],"primary_source_category":"Lost Omens","area_of_concern":["disruption","pranks","undermining authority"],"favored_weapon":["War Razor"],"source":["Firebrands"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Harm","Heal"],"domain_primary":["Change","Delirium","Freedom","Trickery"],"skill":["Thievery"],"domain_alternate":["Confidence","Creation","Destruction"],"trait":["CN"],"attribute":["Constitution","Charisma"],"id":"deity-271","text":"\nThe Perplexing Jest Source Firebrands pg. 71 “No position is so secure, no despot so powerful, no god so exalted that they cannot be brought low.” That is the key teaching of the Perplexing Jest. When a great king trips on his robe after berating a servant or a high priest's sleeve catches fire to interfere with a sacrifice, worshippers of these trickster gods see the hand of the divine. Court entertainers and bards naturally gravitate toward this faith, as many nations provide protections for them to speak their mind to rulers, however powerful. Worshippers of the Perplexing Jest can also be found far from court, wherever practical jokers undermine cocky bullies, or laborers use malicious compliance and clever sabotage to stymie corrupt business owners. Anywhere pompous enforcers of tradition cause society to stagnate, the Perplexing Jest invites the creative to laugh. Firebrands who dedicate themselves to the Perplexing Jest and to combating injustice believe that if tyrants and autocrats are laughed off their thrones, so much the better. With a little divine assistance, a lone actor can infuriate a powerful leader—even one they'd never have the power to challenge openly—with well-timed practical jokes and embarrassing pranks. These Firebrands rest easy knowing that the sleep of oppressors is plagued by doubts and nightmares. Category Pantheons Edicts embarrass and expose hypocrites, humble those in power, play pranks and practical jokes Anathema physically harm anyone except your target with your pranks, show remorse for your pranks, take a joke personally Area of Concern disruption, pranks, and undermining authority Follower Alignments N, CG, CN, CE Devotee Benefits Divine Attribute Constitution or Charisma Divine Font Harm or Heal Divine Sanctification can choose holy or unholy Divine Skill Thievery Favored Weapon War Razor Domains Change, Delirium, Freedom, Trickery Alternate Domains Confidence, Creation, Destruction Cleric Spells - 1st Grease - 2nd Hideous Laughter - 8th Uncontrollable Dance\n","skill_mod":{},"summary":"“No position is so secure, no despot so powerful, no god so exalted that they cannot be brought low.” That is the key teaching of the Perplexing …","primary_source":"Firebrands","spell":["Grease","Hideous Laughter","Uncontrollable Dance"],"sanctification":["holy","unholy"],"edict":"embarrass and expose hypocrites, humble those in power, play pranks and practical jokes","anathema":"physically harm anyone except your target with your pranks, show remorse for your pranks, take a joke personally","source_category":["Lost Omens"],"resistance":{},"url":"/Deities.aspx?ID=271","cleric_spell":["Grease","Hideous Laughter","Uncontrollable Dance"],"domain":["Change","Confidence","Creation","Delirium","Destruction","Freedom","Trickery"],"name":"The Perplexing Jest","alignment":"CN","category":"deity","pfs":"Standard","deity":["The Perplexing Jest"],"rarity":"common","slug":"deity-271"},{"deity_category":"Pantheons","deity_category_order":"2Pantheons","follower_alignment":["LN","NG","N","CN"],"primary_source_category":"Lost Omens","area_of_concern":["fashion","ostentation","self-expression"],"favored_weapon":["Bladed Scarf"],"source":["Firebrands"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Harm","Heal"],"pantheon_member":["Abadar","Shelyn"],"domain_primary":["Confidence","Creation","Freedom","Wealth"],"skill":["Crafting"],"domain_alternate":["Passion","Travel"],"trait":["N"],"attribute":["Dexterity","Charisma"],"id":"deity-272","text":"\nThe Resplendent Court Source Firebrands pg. 71 Whether it's a uniquely patterned shawl woven of the softest wool or a gem-studded brooch retrieved from a sunken temple, followers of the Resplendent Court take pride in their adornments and the efforts that went into procuring them. This disparate group of deities attracts followers who universally hold the belief that looking one's best is always worth the effort. Some critics dismiss the Resplendent Court as shallow materialists, but the faithful see the process of securing fine garments, altering them to fit, choosing the proper accessories, and donning them for the proper occasion as a significant ritual of self-expression and self-worth. To these worshippers, what someone wears is the outward expression of the inner identity, the ultimate declaration that they'll dress and act as they see fit. Many a gathering of Firebrands who worship the Resplendent Court has turned into an impromptu fashion show as the faithful display their latest finds and creations. These believers also enjoy the prestige of rediscovering legendary pieces of jewelry or gems thought long lost. After all, a signature look is an important part of building a reputation for an ambitious Firebrand, and a sparkling ensemble is as likely to leave a lasting impression as a sparkling personality. Category Pantheons Edicts adorn yourself with gems, search for rare clothing and accessories, use your clothing as a means of self-expression Anathema dress in plain garments, keep a low profile, wear a uniform Area of Concern fashion, ostentation, and self-expression Follower Alignments LN, NG, N, CN Pantheon Members Abadar, Shelyn Devotee Benefits Divine Attribute Dexterity or Charisma Divine Font Harm or Heal Divine Sanctification can choose holy Divine Skill Crafting Favored Weapon Bladed Scarf Domains Confidence, Creation, Freedom, Wealth Alternate Domains Passion, Travel Cleric Spells - 1st Shattering Gem - 2nd Befitting Attire - 5th Cloak of Colors\n","skill_mod":{},"summary":"Whether it's a uniquely patterned shawl woven of the softest wool or a gem-studded brooch retrieved from a sunken temple, followers of the …","primary_source":"Firebrands","spell":["Shattering Gem","Befitting Attire","Cloak of Colors"],"sanctification":["holy"],"edict":"adorn yourself with gems, search for rare clothing and accessories, use your clothing as a means of self-expression","anathema":"dress in plain garments, keep a low profile, wear a uniform","source_category":["Lost Omens"],"resistance":{},"url":"/Deities.aspx?ID=272","cleric_spell":["Shattering Gem","Befitting Attire","Cloak of Colors"],"domain":["Confidence","Creation","Freedom","Passion","Travel","Wealth"],"name":"The Resplendent Court","alignment":"N","category":"deity","pfs":"Standard","deity":["The Resplendent Court","Abadar","Shelyn"],"rarity":"common","slug":"deity-272"},{"deity_category":"Elemental Lords","deity_category_order":"2Elemental Lords","primary_source_category":"Rulebooks","sacred_animal":"Isopod","area_of_concern":["metal","decline","inevitability","mourning"],"favored_weapon":["Pick"],"source":["Rage of Elements"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Harm"],"domain_primary":["Decay","Destruction","Metal","Void"],"skill":["Athletics"],"domain_alternate":["Sorrow","Vigil"],"attribute":["Constitution","Wisdom"],"id":"deity-273","text":"\nFerrumnestra (The Lady of Rust) Source Rage of Elements pg. 140 Just as the birth of every mortal begins another inexorable march toward the grave, the infinitesimally slow decline of the Plane of Metal began eons ago at the moment of its creation. The plane has been deteriorating for as long as it has existed, and Ferrumnestra, the Lady of Rust, has always been there to shepherd it along toward its distant but inevitable end. Her charge is to eternally traverse the plane, consuming the last vestiges of its planar material as it crumbles into its most basic elements. Only nonexistence remains in her wake. Category Elemental Lords Edicts accept the inevitable, clear what remains of that which has fallen to ruin, usher the past into obscurity Anathema preserve knowledge that has outlived its time, restore an object or structure that has been reclaimed by the elements Area of Concern metal, decline, inevitability, mourning Devotee Benefits Divine Attribute Constitution or Wisdom Divine Font Harm Divine Sanctification none Divine Skill Athletics Favored Weapon Pick Domains Decay, Destruction, Metal, Void Alternate Domains Sorrow, Vigil Cleric Spells - 1st Conductive Weapon - 3rd Noxious Metals - 4th Rust Cloud\n","sacred_color":["rust red","silver"],"skill_mod":{},"summary":"Just as the birth of every mortal begins another inexorable march toward the grave, the infinitesimally slow decline of the Plane of Metal began …","image":["/Images/Deities/Ferrumnestra.png"],"primary_source":"Rage of Elements","spell":["Conductive Weapon","Noxious Metals","Rust Cloud"],"edict":"accept the inevitable, clear what remains of that which has fallen to ruin, usher the past into obscurity ","anathema":"preserve knowledge that has outlived its time, restore an object or structure that has been reclaimed by the elements","icon_image":"/Images/Deities/Ferrumnestra.png","source_category":["Rulebooks"],"resistance":{},"url":"/Deities.aspx?ID=273","cleric_spell":["Conductive Weapon","Noxious Metals","Rust Cloud"],"epithet":"The Lady of Rust","religious_symbol":"Rusted metal antennae","domain":["Decay","Destruction","Metal","Sorrow","Vigil","Void"],"name":"Ferrumnestra","category":"deity","deity":["Ferrumnestra"],"rarity":"common","slug":"deity-273"},{"deity_category":"Elemental Lords","deity_category_order":"2Elemental Lords","primary_source_category":"Rulebooks","sacred_animal":"Scaly-foot snail","area_of_concern":["metal","alchemy","discovery","experiments","regret"],"favored_weapon":["Alchemical Bomb"],"source":["Rage of Elements"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Harm","Heal"],"domain_primary":["Change","Creation","Metal","Sorrow"],"skill":["Crafting"],"domain_alternate":["Wealth"],"attribute":["Intelligence","Charisma"],"id":"deity-274","text":"\nLaudinmio (The Sovereign of Alchemy) Source Rage of Elements pg. 141 When Laudinmio began their study of metal in earnest, they found mentors among deities now dead or forgotten—old gods who wished for them to inherit the position of elemental lord. Under this divine pressure and tutelage, Laudinmio rose in prominence as an inquisitive alchemist with millions of projects, endeavors, and discoveries. Once they accepted the mantle, Laudinmio's encouragement of spontaneity and self-expression—be it artistic or scientific—made them a popular ruler famed for administrative flexibility and natural charm. All in their realm, known as the Euphonious Coalition, celebrated metallic crafts, alchemy, and fashion. Laudinmio was keen on being at their most eye-catching and expressive, relying on fashion experts to decide what form, shape, and appearance would complement their attire. As a result, portrayals of the Sovereign of Alchemy have varied greatly over the ages. Category Elemental Lords Edicts discover new alloys and concoctions, have multiple concurrent plans, innovate use of metals Anathema allow your creation to fall into malicious hands, destroy an alchemical formula Area of Concern metal, alchemy, discovery, experiments, regret Devotee Benefits Divine Attribute Intelligence or Charisma Divine Font Harm or Heal Divine Sanctification none Divine Skill Crafting Favored Weapon Alchemical Bomb Domains Change, Creation, Metal, Sorrow Alternate Domains Wealth Cleric Spells - 1st Fold Metal - 2nd Summon Elemental (metal only) - 5th Impaling Spike\n","sacred_color":["copper","silver"],"skill_mod":{},"summary":"When Laudinmio began their study of metal in earnest, they found mentors among deities now dead or forgotten—old gods who wished for them to inherit …","image":["/Images/Deities/Laudinmio.png"],"primary_source":"Rage of Elements","spell":["Fold Metal","Summon Elemental","Impaling Spike"],"edict":"discover new alloys and concoctions, have multiple concurrent plans, innovate use of metals","anathema":"allow your creation to fall into malicious hands, destroy an alchemical formula","icon_image":"/Images/Deities/Laudinmio.png","source_category":["Rulebooks"],"resistance":{},"url":"/Deities.aspx?ID=274","cleric_spell":["Fold Metal","Summon Elemental","Impaling Spike"],"epithet":"The Sovereign of Alchemy","religious_symbol":"Sigil made of precious metals","domain":["Change","Creation","Metal","Sorrow","Wealth"],"name":"Laudinmio","category":"deity","pfs":"Standard","deity":["Laudinmio"],"rarity":"common","slug":"deity-274"},{"deity_category":"Elemental Lords","deity_category_order":"2Elemental Lords","primary_source_category":"Rulebooks","sacred_animal":"Bagworm","area_of_concern":["wood","camouflage","carpentry","life","mimicry"],"favored_weapon":["Club"],"source":["Rage of Elements"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Heal"],"domain_primary":["Creation","Passion","Swarm","Wood"],"skill":["Deception"],"domain_alternate":["Perfection","Repose"],"attribute":["Constitution","Charisma"],"id":"deity-275","text":"\nShumunue (The Carved Lady of Mimicry) Source Rage of Elements pg. 194 Shumunue, Lord of Wood, is one of the few elemental lords not native to their plane of rule. Before the Carved Lady of Mimicry arrived on the Plane of Wood, it was a diverse and cultivated forest that stretched as far as the eye could see, yet it was eerily still. Animated creatures were rare, and beyond the wind through the boughs, little moved. Then Shumunue came to establish the Court of Transcendence. In her grotto, she taught the flowers and leaves to mimic praying mantises, bees, and moths. Then came herds of wooden deer, cranes, bats, and more, all delicately carved and polished. Within their minds, Shumunue imparted to these creatures the blueprints for their species and the instinct to carve their own descendants. Thus the Plane of Wood began to fill with life that resembled creatures from beyond its borders. Category Elemental Lords Edicts celebrate births, make time for nature, recreate life in your works Anathema permanently damage a plant or wood creature, polymorph another without permission Area of Concern wood, camouflage, carpentry, life, mimicry Devotee Benefits Divine Attribute Constitution or Charisma Divine Font Heal Divine Sanctification can choose holy Divine Skill Deception Favored Weapon Club Domains Creation, Passion, Swarm, Wood Alternate Domains Perfection, Repose Cleric Spells - 1st Weave Wood - 2nd Summon Elemental (wood only) - 5th Plant Form\n","sacred_color":["green","yellow"],"skill_mod":{},"summary":"Shumunue, Lord of Wood, is one of the few elemental lords not native to their plane of rule. Before the Carved Lady of Mimicry arrived on the Plane …","image":["/Images/Deities/Shumunue.png"],"primary_source":"Rage of Elements","spell":["Weave Wood","Summon Elemental","Plant Form"],"sanctification":["holy"],"edict":"celebrate births, make time for nature, recreate life in your works","anathema":"permanently damage a plant or wood creature, polymorph another without permission","icon_image":"/Images/Deities/Shumunue.png","source_category":["Rulebooks"],"resistance":{},"url":"/Deities.aspx?ID=275","cleric_spell":["Weave Wood","Summon Elemental","Plant Form"],"epithet":"The Carved Lady of Mimicry","religious_symbol":"Carved wooden figurine with leaves for hair","domain":["Creation","Passion","Perfection","Repose","Swarm","Wood"],"name":"Shumunue","category":"deity","pfs":"Standard","deity":["Shumunue"],"rarity":"common","slug":"deity-275"},{"deity_category":"Elemental Lords","deity_category_order":"2Elemental Lords","primary_source_category":"Rulebooks","sacred_animal":"Hedgehog","area_of_concern":["wood","cultivation","forestry","gardening","security"],"favored_weapon":["Sickle"],"source":["Rage of Elements"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Heal"],"domain_primary":["Creation","Nature","Protection","Wood"],"skill":["Nature"],"domain_alternate":["Duty","Perfection"],"attribute":["Constitution","Wisdom"],"id":"deity-276","text":"\nVerilorn (Custodian of Oak and Ash) Source Rage of Elements pg. 195 Verilorn, Lord of Wood, Custodian of Oak and Ash, is a gardener. While some might consider gardening to be a free-flowing form of creation, Verilorn believes his gardens should be orderly and exact above all else. The towering trees that fill his arboretums are precise in their positioning and meticulous in their size and shade. Verilorn knows when a sprout will form into wood with such nicety that even the deities who govern time take inspiration. Category Elemental Lords Edicts patiently plant your seeds, plan for orderly beauty, watch over your sproutlings Anathema abandon your post, neglect your crops, purposely pervert nature Area of Concern wood, cultivation, forestry, gardening, security Devotee Benefits Divine Attribute Constitution or Wisdom Divine Font Heal Divine Sanctification none Divine Skill Nature Favored Weapon Sickle Domains Creation, Nature, Protection, Wood Alternate Domains Duty, Perfection Cleric Spells - 1st Protector Tree - 2nd Barkskin - 6th Nature's Reprisal\n","sacred_color":["brown","red"],"skill_mod":{},"summary":"Verilorn, Lord of Wood, Custodian of Oak and Ash, is a gardener. While some might consider gardening to be a free-flowing form of creation, Verilorn …","image":["/Images/Deities/Verilorn.png"],"primary_source":"Rage of Elements","spell":["Protector Tree","Barkskin","Nature's Reprisal"],"edict":"patiently plant your seeds, plan for orderly beauty, watch over your sproutlings","anathema":"abandon your post, neglect your crops, purposely pervert nature","icon_image":"/Images/Deities/Verilorn.png","source_category":["Rulebooks"],"resistance":{},"url":"/Deities.aspx?ID=276","cleric_spell":["Protector Tree","Barkskin","Nature's Reprisal"],"epithet":"Custodian of Oak and Ash","religious_symbol":"Symmetrical germinating seed","domain":["Creation","Duty","Nature","Perfection","Protection","Wood"],"name":"Verilorn","category":"deity","pfs":"Standard","deity":["Verilorn"],"rarity":"common","slug":"deity-276"},{"deity_category":"Gods of the Inner Sea","deity_category_order":"1Gods of the Inner Sea","primary_source_category":"Lost Omens","sacred_animal":"monkey","area_of_concern":["cities","law","merchants","wealth"],"favored_weapon":["Crossbow"],"source":["Divine Mysteries"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Harm","Heal"],"domain_primary":["Cities","Earth","Travel","Wealth"],"skill":["Society"],"domain_alternate":["Creation","Duty","Metal","Toil"],"legacy_id":["deity-1"],"attribute":["Constitution","Intelligence"],"id":"deity-277","pantheon":["Talons of the Godclaw","The Deliberate Journey","The Godclaw","The Offering Plate","The Resplendent Court","Urban Prosperity"],"text":"\nAbadar (Master of the First Vault) Source Divine Mysteries pg. 34 Abadar is worshipped as the god of cities, law, merchants, and wealth. Abadar’s cathedral-banks are found in many cities and places where order thrives or is gaining a foothold. Aristocrats, city guards, merchants, and those working in legal practice or who have the well-being of their community on their mind are common worshippers of the god of cities, along with dwarves in general. Abadaran priests living in cities often serve as judges, lawyers, and clerks, while those who live on the frontier work as roving magistrates, acting as judge, jury, and executioners in the name of order. Category Gods of the Inner Sea Edicts bring civilization to the frontiers, earn wealth through hard work and trade, follow the rule of law Anathema engage in banditry or piracy, steal, undermine a law-abiding court Area of Concern cities, law, merchants, and wealth Pantheons Talons of the Godclaw, The Deliberate Journey, The Godclaw, The Offering Plate, The Resplendent Court, Urban Prosperity Devotee Benefits Divine Attribute Constitution or Intelligence Divine Font Harm or Heal Divine Sanctification can choose holy or unholy Divine Skill Society Favored Weapon Crossbow Domains Cities, Earth, Travel, Wealth Alternate Domains Creation, Duty, Metal, Toil Cleric Spells - 1st Illusory Object - 4th Creation - 7th Planar Palace Divine Intercession Abadar’s gifts take the form of riches, while his ire tends to cause offenders to lose wealth. Source Gods & Magic pg. 13 Minor Boon Abadar warns his favored against those who might unfairly take advantage. Once, when someone rolls a success on a Deception check to Lie maliciously to you and you alone, they get a critical failure instead. Abadar typically chooses to grant this boon in response to an extremely consequential lie. Moderate Boon Abadar blesses all your enterprises, leading to financial success as all your ventures always seems to work out. If you roll a critical failure at a check to Earn Income, you get a failure instead. If you roll a success on a check to Earn Income, you earn twice the usual amount of income. Major Boon Your silver tongue is infallible, allowing you to reach a compromise if one is even remotely possible. Once per day, you know just what to offer to make a deal or broker a negotiation, and if you offer your divinely inspired deal, you can automatically receive a result of 20 + your Diplomacy modifier on your Diplomacy check instead of rolling. This does not increase your degree of success like rolling a 20 would. If there is legitimately nothing you could offer to reach an agreement, you learn that, and you don’t expend your daily use of the boon. Minor Curse Any time you steal, illegally harm or kill another creature, or undermine a law-abiding officer or court, a symbol or word describing your crime appears on a visible spot on your skin. This symbol cannot be removed or hidden with makeup (though it can be covered with clothing) and it doesn’t vanish until you make legal restitution for the crime, such as by serving your sentence. Moderate Curse Abadar curses all your enterprises, leading to financial disaster as all your ventures always seem to fail. The result of your check to Earn Income is always one degree of success worse than the one you rolled. Major Curse You become honest to a fault. You constantly suffer the critical failure effect of zone of truth . Additionally, you are always offered the worst possible option in a bargain. ","sacred_color":["gold","silver"],"skill_mod":{},"summary":"Abadar is worshipped as the god of cities, law, merchants, and wealth. Abadar’s cathedral-banks are found in many cities and places where order …","image":["/Images/Deities/Abadar.png"],"primary_source":"Divine Mysteries","spell":["Illusory Object","Creation","Planar Palace"],"sanctification":["holy","unholy"],"edict":"bring civilization to the frontiers, earn wealth through hard work and trade, follow the rule of law","anathema":"engage in banditry or piracy, steal, undermine a law-abiding court","icon_image":"/Images/Deities/Abadar.png","source_category":["Lost Omens"],"resistance":{},"url":"/Deities.aspx?ID=277","cleric_spell":["Illusory Object","Creation","Planar Palace"],"epithet":"Master of the First Vault","religious_symbol":"golden key","domain":["Cities","Creation","Duty","Earth","Metal","Toil","Travel","Wealth"],"name":"Abadar","category":"deity","pfs":"Standard","deity":["Abadar","Talons of the Godclaw","The Deliberate Journey","The Godclaw","The Offering Plate","The Resplendent Court","Urban Prosperity"],"rarity":"common","slug":"deity-277"},{"deity_category":"Gods of the Inner Sea","deity_category_order":"1Gods of the Inner Sea","primary_source_category":"Lost Omens","sacred_animal":"serpent","area_of_concern":["contracts","pride","slavery","tyranny"],"favored_weapon":["Mace"],"source":["Divine Mysteries"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Harm"],"domain_primary":["Confidence","Fire","Trickery","Tyranny"],"skill":["Deception"],"domain_alternate":["Duty","Glyph","Toil"],"legacy_id":["deity-2"],"id":"deity-278","pantheon":["Talons of the Godclaw","The Godclaw"],"text":"\nAsmodeus (The Prince of Darkness) Source Divine Mysteries pg. 42 Asmodeus is the First, the Dark Prince, the lord of darkness and law, and the ruler of the plane of Hell. If Asmodeus’s own scriptures are to believed—and they are corroborated by certain other accounts, like the angel-penned Book of the Damned —he is one of the oldest beings of the multiverse. These texts claim that in time before time, in a world not yet created, Asmodeus and his brother Ihys were among the first gods in existence. During these unnamed ages, the two gods quarreled over the fate of the souls of their creations, and Asmodeus slew his brother. Confident that Ihys’s act of granting mortals free will was folly, Asmodeus made his own convictions known: that existence is best served by absolute order and discipline. These claims contradict other popular creation myths, and both theologians and immortal agents of the gods doubt Asmodeus’s claims to varying degrees, but while there is no evidence to prove them, they are also difficult to refute. Category Gods of the Inner Sea Edicts negotiate contracts to your best advantage, rule tyrannically and torture weaker beings, show subservience to your betters Anathema break a contract, share power with the weak, insult Asmodeus by showing mercy to your enemies Area of Concern contracts, pride, slavery, and tyranny Pantheons Talons of the Godclaw, The Godclaw Devotee Benefits Divine Font Harm Divine Sanctification must choose unholy Divine Skill Deception Favored Weapon Mace Domains Confidence, Fire, Trickery, Tyranny Alternate Domains Duty, Glyph, Toil Cleric Spells - 1st Charm - 4th Suggestion - 6th Mislead Divine Intercession Asmodeus tends to offer his gifts to entice those on the precipice of yielding to his vile temptations. His curses come most often in response to those who break contracts in his name, or commit other personal insults. Source Gods & Magic pg. 15 Minor Boon Pleased by your talent for manipulation, Asmodeus amplifies your skills. Once, when you fail at the Diplomacy check to make a significant or consequential Request, you can cast suggestion on the target of your Request, suggesting the same course of action. This is a divine innate spell. Moderate Boon Your eyes glow red like embers and your skin takes on a crimson tone. You gain darkvision and fire resistance 5. Major Boon Asmodeus helps enforce your bargains and contracts. When a creature enters a bargain or contract with you, uncoerced and of its own free will, it can’t voluntarily violate its side of the bargain as long as you uphold your side. You can always choose to violate the bargain yourself, but if you do, the creature is no longer bound to fulfill its part. Minor Curse Asmodeus’s flames burn you with great malice. You gain weakness 5 to fire. Moderate Curse Asmodeus forces your compliance. You can’t voluntarily back out of an agreement or contract or go back on your word, though you need follow only the letter of the agreement, not the spirit. Major Curse Asmodeus has taken note of the chaos you have wrought. You receive an ancient wound that feels older than time itself. You become permanently drained 4, and nothing short of another intercession can remove the condition. Your wound aches fiercely whenever you perform a particularly chaotic act, causing you to become sickened 1. ","sacred_color":["black","red"],"skill_mod":{},"summary":"Asmodeus is the First, the Dark Prince, the lord of darkness and law, and the ruler of the plane of Hell. If Asmodeus’s own scriptures are to …","image":["/Images/Deities/Asmodeus.png"],"primary_source":"Divine Mysteries","spell":["Charm","Suggestion","Mislead"],"sanctification":["unholy"],"edict":"negotiate contracts to your best advantage, rule tyrannically and torture weaker beings, show subservience to your betters","anathema":"break a contract, share power with the weak, insult Asmodeus by showing mercy to your enemies","icon_image":"/Images/Deities/Asmodeus.png","source_category":["Lost Omens"],"resistance":{},"url":"/Deities.aspx?ID=278","cleric_spell":["Charm","Suggestion","Mislead"],"epithet":"The Prince of Darkness","religious_symbol":"red pentagram","domain":["Confidence","Duty","Fire","Glyph","Toil","Trickery","Tyranny"],"name":"Asmodeus","category":"deity","pfs":"Restricted","deity":["Asmodeus","Talons of the Godclaw","The Godclaw"],"rarity":"common","slug":"deity-278"},{"deity_category":"Gods of the Inner Sea","deity_category_order":"1Gods of the Inner Sea","primary_source_category":"Lost Omens","sacred_animal":"wasp","area_of_concern":["lust","revenge","trickery"],"favored_weapon":["Whip"],"source":["Divine Mysteries"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Harm","Heal"],"domain_primary":["Pain","Passion","Secrecy","Trickery"],"skill":["Deception"],"legacy_id":["deity-3"],"attribute":["Dexterity","Charisma"],"id":"deity-279","pantheon":["Elven Pantheon","Sovyrian Conclave","The Last Breath","The Tides of Chaos"],"text":"\nCalistria (The Savored Sting) Source Divine Mysteries pg. 46 As symbolized by the three daggers of her religious symbol, Calistria has three aspects: lust, revenge, and trickery. Silver-tongued and charming, she is a master of weaving insults into compliments and laying intricate groundwork for retribution at its finest. She is a goddess of vengeance, but it would be a mistake to assume that means she pursues justice. Calistria is fickle, shifting her loyalties and interests as her whims take her—though she never forgets a slight, and any who think she has forgiven will surely find it is only a matter of time before they are targeted by a long-term plot of revenge to lay them thoroughly low. Category Gods of the Inner Sea Edicts pursue your personal freedom, seek hedonistic thrills, take revenge Anathema become too consumed by love or a need for revenge, let a slight go unanswered Area of Concern lust, revenge, and trickery Pantheons Elven Pantheon, Sovyrian Conclave, The Last Breath, The Tides of Chaos Devotee Benefits Divine Attribute Dexterity or Charisma Divine Font Harm or Heal Divine Sanctification can choose holy or unholy Divine Skill Deception Favored Weapon Whip Domains Pain, Passion, Secrecy, Trickery Alternate Domains Cleric Spells - 1st Charm - 3rd Enthrall - 6th Mislead Divine Intercession Signs of favor or displeasure from the Savored Sting are sometimes subtle and at other times incontrovertible. Calistria typically grants her boon to those on the path toward great vengeance and curses those who slight her followers, particularly if those followers are sex workers, though her fickle heart rarely commits to any absolute guidelines. Source Gods & Magic pg. 17 Minor Boon Calistria smiles on the riskiest deceptions. Once, when you roll a failure on a check to Lie, you get a critical success instead. Calistria typically grants this boon for an extremely consequential lie. Moderate Boon A foot-long wasp finds and befriends you. It serves you as a familiar as long as you maintain Calistria’s grace. The wasp always has the burrower and flier familiar abilities. Major Boon Calistria guides you towards vengeance. You always know the direction and distance towards the nearest creature that has wronged you and thus far gone unpunished. Minor Curse Whenever a new person desires vengeance against you, you suffer a painful sting and are afflicted with giant wasp venom at stage 1. Moderate Curse People react as though you’re insulting them, even in normal conversation. Whenever you attempt to Make an Impression, the outcome is one degree of success worse than the result of your roll. If you converse with someone over a long enough period of time but don’t attempt to Make an Impression, you still insult them, and you suffer the effect of a critical failure to Make an Impression. Major Curse You have wronged those unable to obtain revenge for themselves, and Calistria’s curse grants their revenge its own life. Whenever another creature imagines vengeance upon you but can’t pursue that vengeance because you are too powerful, well connected, or otherwise untouchable, a creature of roughly your level manifests out of their imagination and performs their desired revenge. Once the revenge is complete or the manifestation is destroyed, the summoned creature vanishes from existence. ","sacred_color":["black","yellow"],"skill_mod":{},"summary":"As symbolized by the three daggers of her religious symbol, Calistria has three aspects: lust, revenge, and trickery. Silver-tongued and charming, …","image":["/Images/Deities/Calistria.png"],"primary_source":"Divine Mysteries","spell":["Charm","Enthrall","Mislead"],"sanctification":["holy","unholy"],"edict":"pursue your personal freedom, seek hedonistic thrills, take revenge","anathema":"become too consumed by love or a need for revenge, let a slight go unanswered","icon_image":"/Images/Deities/Calistria.png","source_category":["Lost Omens"],"resistance":{},"url":"/Deities.aspx?ID=279","cleric_spell":["Charm","Enthrall","Mislead"],"epithet":"The Savored Sting","religious_symbol":"three daggers","domain":["Pain","Passion","Secrecy","Trickery"],"name":"Calistria","category":"deity","pfs":"Standard","deity":["Calistria","Elven Pantheon","Sovyrian Conclave","The Last Breath","The Tides of Chaos"],"rarity":"common","slug":"deity-279"},{"deity_category":"Gods of the Inner Sea","deity_category_order":"1Gods of the Inner Sea","primary_source_category":"Lost Omens","sacred_animal":"hound","area_of_concern":["ale","bravery","freedom","wine"],"favored_weapon":["Rapier"],"source":["Divine Mysteries"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Heal"],"domain_primary":["Cities","Freedom","Indulgence","Might"],"skill":["Athletics"],"legacy_id":["deity-4"],"attribute":["Constitution","Charisma"],"id":"deity-280","pantheon":["Good Neighbors","Guardians of the Sacred Self","The Divine Dare","The Freeing Flame","The Laborer's Bastion","The Offering Plate"],"text":"\nCayden Cailean (The Accidental God) Source Divine Mysteries pg. 50 Once a mortal human, Cayden Cailean is now one the few deities known as the Ascended. In his mortal years, Cayden was a sellsword of no small fame, known for his boisterous manner, skill with a blade, and fearless resolve. During a particularly rowdy night of drinking, a series of escalating dares led the wandering mercenary to attempt the Test of the Starstone. He emerged from the Starstone Cathedral 3 days later, laughing, a fully realized god. Divine responsibility did little to change Cayden’s attitude from what it was in his mortal life. He continues to crave adventure, drink, and pleasurable company while abhorring bullies, tyrants, and cowards. Category Gods of the Inner Sea Edicts drink, aid the oppressed, seek glory and adventure Anathema waste alcohol, be mean or standoffish when drunk, oppress the vulnerable Area of Concern ale, bravery, freedom, and wine Pantheons Good Neighbors, Guardians of the Sacred Self, The Divine Dare, The Freeing Flame, The Laborer's Bastion, The Offering Plate Devotee Benefits Divine Attribute Constitution or Charisma Divine Font Heal Divine Sanctification can choose holy Divine Skill Athletics Favored Weapon Rapier Domains Cities, Freedom, Indulgence, Might Alternate Domains Cleric Spells - 1st Fleet Step - 2nd Stupefy - 5th Hallucination Divine Intercession Cayden sometimes hands out his blessings and communicates his ire at seemingly random opportunities based on his drunken whims. In particular, Cayden blesses the recently liberated to help secure their freedom. Cayden is also known to grant particularly trivial and harmless curses to those who disrupt revelry. These curses typically cause the disruptor to change in appearance, taking on a comical or farcical look. He is quick to lift these curses by dawn or for those who give in to the enjoyment of the evening and join the festivities. Source Gods & Magic pg. 19 Minor Boon Cayden Cailean helps you recover from nights of carousing. While you still get drunk and otherwise experience the effects of alcohol normally, you are never hung over the next morning. Moderate Boon You share some of the bravery Cayden espoused during his ascension. When you roll a success on a saving throw against a fear effect, you get a critical success instead. If you have the fighter bravery class feature, when you roll a critical failure on a save against a fear effect, you get a failure instead. Major Boon An embodiment of freedom, you break fetters with ease. At the end of each of your turns, you can end one effect that is currently making you immobilized (including effects that make you immobilized by grabbing or restraining you) as a free action. Minor Curse Individuals who raise Cayden’s passing displeasure awake as if from a hard night of drinking and find that drink tastes foul. Moderate Curse Cayden has afflicted you with cowardice. Whenever you roll a critical success on a saving throw against a fear effect, you get a success instead, and each time you roll a failure on a saving throw against a fear effect, you get a critical failure instead. Major Curse Cayden curses you to suffer in the presence of drinking, making it hard for you to bear entering any tavern. Whenever any creature drinks alcohol within 100 feet of you, you suffer all negative effects from the alcohol (but only the alcohol) instead. This doesn’t apply if the creature gains any special effect from drinking alcohol. ","sacred_color":["silver","tan"],"skill_mod":{},"summary":"Once a mortal human, Cayden Cailean is now one the few deities known as the Ascended. In his mortal years, Cayden was a sellsword of no small fame, …","image":["/Images/Deities/CaydenCailean.png"],"primary_source":"Divine Mysteries","spell":["Fleet Step","Stupefy","Hallucination"],"sanctification":["holy"],"edict":"drink, aid the oppressed, seek glory and adventure","anathema":"waste alcohol, be mean or standoffish when drunk, oppress the vulnerable","icon_image":"/Images/Deities/CaydenCailean.png","source_category":["Lost Omens"],"resistance":{},"url":"/Deities.aspx?ID=280","cleric_spell":["Fleet Step","Stupefy","Hallucination"],"epithet":"The Accidental God","religious_symbol":"tankard","domain":["Cities","Freedom","Indulgence","Might"],"name":"Cayden Cailean","category":"deity","pfs":"Standard","deity":["Cayden Cailean","Good Neighbors","Guardians of the Sacred Self","The Divine Dare","The Freeing Flame","The Laborer's Bastion","The Offering Plate"],"rarity":"common","slug":"deity-280"},{"deity_category":"Gods of the Inner Sea","deity_category_order":"1Gods of the Inner Sea","primary_source_category":"Lost Omens","sacred_animal":"butterfly","area_of_concern":["dreams","luck","stars","travelers"],"favored_weapon":["Starknife"],"source":["Divine Mysteries"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Heal"],"domain_primary":["Dreams","Luck","Moon","Travel"],"skill":["Acrobatics"],"domain_alternate":["Nothingness","Repose","Star"],"legacy_id":["deity-5"],"attribute":["Charisma","Dexterity"],"id":"deity-281","pantheon":["Cosmic Caravan","Cosmic Caravan","Elven Pantheon","Fortune's Fate","Radiant Prism","Sovyrian Conclave","The Deliberate Journey","The Path of the Heavens","The Prismatic Ray"],"text":"\nDesna (The Song of the Spheres) Source Divine Mysteries pg. 54 PFS Note This deity grants illusory scene instead of dreaming potential The night didn’t know beauty until Desna came into existence. While the other gods toiled away to create the world, she set her sights on the heavens, placing each star in the sky. After surveying her artistry, she hung the brightest star high in the north and made it her home. Her first gift to mortals was this beacon of hope, a twinkling sign in the dark sky that they could turn to when lost or unsure of themselves. Desna provides safe passage through the darkness to all, should they choose to follow. Category Gods of the Inner Sea Edicts aid fellow travelers, explore new places, express yourself through art and song, find what life has to offer Anathema foster despair or terror in the innocent, cast nightmare or use similar magic to corrupt dreams, engage in bigoted behavior Area of Concern dreams, luck, stars, and travelers Pantheons Cosmic Caravan, Cosmic Caravan, Elven Pantheon, Fortune's Fate, Radiant Prism, Sovyrian Conclave, The Deliberate Journey, The Path of the Heavens, The Prismatic Ray Devotee Benefits Divine Attribute Charisma or Dexterity Divine Font Heal Divine Sanctification can choose holy Divine Skill Acrobatics Favored Weapon Starknife Domains Dreams, Luck, Moon, Travel Alternate Domains Nothingness, Repose, Star Cleric Spells - 1st Sleep - 4th Translocate - 5th Dreaming Potential Divine Intercession Desna favors those who follow their hearts and whims without bringing harm to others. Source Gods & Magic pg. 21 Minor Boon For those at the end of a journey, Desna gifts a deep sleep. Once, after you rest, you completely recover all Hit Points, remove all negative conditions, and become free of any curses or diseases. Moderate Boon Desna twists fortune in your favor. Once per day, after determining the result of a check, you can reroll the check and take the new result. Major Boon Desna bestows you with a swirling cloud of lights that forms a pair of wondrous butterfly wings. These wings grant you a fly Speed of 40 feet and shine dim light to a range of 20 feet. Minor Curse You always seem to lose your way or have strange mishaps on the road that delay your travel. You (and thus any group that travels with you) travel at only 3/4 normal exploration Speed, before taking into account the terrain and other features that might slow you down further. Moderate Curse Misfortune follows you in your travels and requires acts of contrition or benevolence to keep at bay. You must always roll twice and take the worst result when attempting a check. This is a misfortune effect. You can express your remorse and ignore this effect for 1d4 rounds by spending an action, which has the concentrate trait. If you perform a truly selfless act of compassion, you ignore this effect for 1 day. Major Curse The stars rebuke you for your ways. You are sickened 4 and slowed 1 whenever you are exposed to starlight. ","sacred_color":["blue","white"],"skill_mod":{},"summary":"The night didn’t know beauty until Desna came into existence. While the other gods toiled away to create the world, she set her sights on the …","image":["/Images/Deities/Desna.png"],"primary_source":"Divine Mysteries","spell":["Sleep","Translocate","Dreaming Potential"],"sanctification":["holy"],"edict":"aid fellow travelers, explore new places, express yourself through art and song, find what life has to offer","anathema":"foster despair or terror in the innocent, cast nightmare or use similar magic to corrupt dreams, engage in bigoted behavior","icon_image":"/Images/Deities/Desna.png","source_category":["Lost Omens"],"resistance":{},"url":"/Deities.aspx?ID=281","cleric_spell":["Sleep","Translocate","Dreaming Potential"],"epithet":"The Song of the Spheres","religious_symbol":"butterfly","domain":["Dreams","Luck","Moon","Nothingness","Repose","Star","Travel"],"name":"Desna","category":"deity","pfs":"Standard","deity":["Desna","Cosmic Caravan","Cosmic Caravan","Elven Pantheon","Fortune's Fate","Radiant Prism","Sovyrian Conclave","The Deliberate Journey","The Path of the Heavens","The Prismatic Ray"],"rarity":"common","slug":"deity-281"},{"deity_category":"Gods of the Inner Sea","deity_category_order":"1Gods of the Inner Sea","primary_source_category":"Lost Omens","sacred_animal":"stag","area_of_concern":["family","farming","hunting","trade"],"favored_weapon":["Longbow"],"source":["Divine Mysteries"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Heal"],"domain_primary":["Earth","Family","Nature","Wealth"],"skill":["Survival"],"domain_alternate":["Duty"],"legacy_id":["deity-6"],"attribute":["Constitution","Wisdom"],"id":"deity-282","pantheon":["Good Neighbors","Hearth and Harvest"],"text":"\nErastil (Old Deadeye) Source Divine Mysteries pg. 58 Unlike many other good deities, Erastil does not send his followers out into the world to fight and crush evil. Eschewing crusades and other ventures that take his followers away from their homes, Erastil watches over those who devote their lives to family and community. He is primarily an agricultural deity, specifically focusing on those aspects of nature that either can be tamed or are of use to his followers. His domain encompasses the plants and animals that farmers, hunters, and ranchers deal with in their everyday lives. While he is a protective deity, Erastil steps in only when quiet, pastoral lives are threatened. He desires his followers to live their lives in peace, with no risk of being conscripted into armies, devoured by monsters, or destroyed by magic. Category Gods of the Inner Sea Edicts care for your home and family, fulfill your duties, keep the peace, protect the community Anathema abandon your home in its time of need, choose yourself over your community, tarnish your reputation, tell lies Area of Concern family, farming, hunting, and trade Pantheons Good Neighbors, Hearth and Harvest Devotee Benefits Divine Attribute Constitution or Wisdom Divine Font Heal Divine Sanctification can choose holy Divine Skill Survival Favored Weapon Longbow Domains Earth, Family, Nature, Wealth Alternate Domains Duty Cleric Spells - 1st Sure Strike - 3rd Wall of Thorns - 5th Nature's Pathway Divine Intercession Erastil favors those who commit themselves to their communities and detests those who disrupt these families. Source Gods & Magic pg. 23 Minor Boon Erastil shares in his bounty as long as you work for it. Whenever you roll a critical failure at a check to Subsist in the wild, you get a failure instead. Moderate Boon You share Erastil’s sharp eye, allowing you to use a longbow in any situation. When you attack with a longbow, you can ignore the longbow’s volley trait, and longbows have double the normal range increment for you. Major Boon You become a friend to the land. You can cast speak with plants as a divine innate spell. When you are in a healthy natural environment, the land sustains you without need for food or drink. You can cast the commune with nature ritual without any secondary casters or secondary checks. Minor Curse Erastil curses your table and punishes you for relying on others’ hard work. Any food you didn’t grow, gather, or otherwise harvest yourself tastes like ash and leaves you fatigued. Moderate Curse Erastil’s beasts take a dislike to you. Animals’ attitudes toward you are one category worse (friendly instead of helpful, indifferent instead of friendly, and so on). Major Curse Erastil leaves you unable to have children (or otherwise reproduce or propagate if you do so in a different manner). This curse also affects your livestock, pets, and crops. ","sacred_color":["brown","green"],"skill_mod":{},"summary":"Unlike many other good deities, Erastil does not send his followers out into the world to fight and crush evil. Eschewing crusades and other ventures …","image":["/Images/Deities/Erastil.png"],"primary_source":"Divine Mysteries","spell":["Sure Strike","Wall of Thorns","Nature's Pathway"],"sanctification":["holy"],"edict":"care for your home and family, fulfill your duties, keep the peace, protect the community","anathema":"abandon your home in its time of need, choose yourself over your community, tarnish your reputation, tell lies","icon_image":"/Images/Deities/Erastil.png","source_category":["Lost Omens"],"resistance":{},"url":"/Deities.aspx?ID=282","cleric_spell":["Sure Strike","Wall of Thorns","Nature's Pathway"],"epithet":"Old Deadeye","religious_symbol":"bow and arrow","domain":["Duty","Earth","Family","Nature","Wealth"],"name":"Erastil","category":"deity","pfs":"Standard","deity":["Erastil","Good Neighbors","Hearth and Harvest"],"rarity":"common","slug":"deity-282"},{"deity_category":"Dead or Missing Deities","deity_category_order":"2Dead or Missing Deities","primary_source_category":"Lost Omens","sacred_animal":"Rhinoceros","area_of_concern":["battle","strength","weapons"],"favored_weapon":["Greatsword"],"source":["Divine Mysteries"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Harm","Heal"],"domain_primary":["Confidence","Destruction","Might","Zeal"],"skill":["Athletics"],"legacy_id":["deity-7"],"attribute":["Strength","Constitution"],"id":"deity-283","text":"\nGorum (Our Lord in Iron) Source Divine Mysteries pg. 312 The clash of steel, the cry of victory, the gasping denial of death: these are the sound of prayers to Our Lord in Iron, for to follow Gorum is to fight. Gorum does not care the reason for battle—a village’s desperate stand against raiders is no less worthwhile to him than a crusader army marching against demons in the Sarkoris Scar—nor does he choose sides in such clashes. Good or evil, law or chaos, the reason for the fight is irrelevant. It is the thrill of battle that finds his favor, the crucible of struggle in which victory is there for the taking. Category Dead or Missing Deities Edicts attain victory in fair combat, push your limits, wear armor in combat Anathema kill prisoners or surrendering foes, prevent conflict through negotiation, win a battle through underhanded tactics or indirect magic Area of Concern battle, strength, and weapons Devotee Benefits Divine Attribute Strength or Constitution Divine Font Harm or Heal Divine Sanctification can choose holy or unholy Divine Skill Athletics Favored Weapon Greatsword Domains Confidence, Destruction, Might, Zeal Alternate Domains Cleric Spells - 1st Sure Strike - 2nd Enlarge - 4th Weapon Storm Divine Intercession Gorum views things very simply: one either fights and earns his favor, or one is a coward and receives only scorn. Source Gods & Magic pg. 25 Minor Boon Gorum grants you a weapon whenever you need one. You can use an Interact action to draw a 0-level non-magical iron weapon, even if you have no weapons on your person. Such a weapon lasts only as long as you continue using it to attack, and it can’t be sold, given away, melted for scrap iron, or the like. Moderate Boon Your blows become unstoppable, carrying the momentum of Gorum’s thrill for battle. Your greatsword Strikes gain the forceful trait. Major Boon Gorum feeds you the zeal of his undying warriors, allowing you to draw upon your own life force to fight on and on without falling. Whenever you would be reduced to 0 Hit Points, you are instead healed to half your maximum Hit Points and become doomed 1 (or increase your doomed condition by 1). Minor Curse Gorum rewards cowardice with frailty. Any armor you wear and shield you wield reduces its item bonus to AC by 2 (minimum 0) and its Hardness, Hit Points, and Break Threshold by half. Moderate Curse You’ve lost the glory of slaying a worthy opponent. All of your weapon and unarmed attacks decrease their damage dice by one step, and all your attacks are nonlethal. Major Curse You are unable to keep up with the rigors of combat. The moment a combat breaks out, you become fatigued and slowed 1. At the end of each of your turns, your slowed condition increases by 1. These conditions end only when you are no longer in combat. ","sacred_color":["gray","red"],"skill_mod":{},"summary":"The clash of steel, the cry of victory, the gasping denial of death: these are the sound of prayers to Our Lord in Iron, for to follow Gorum is to …","image":["/Images/Deities/Gorum.png"],"primary_source":"Divine Mysteries","spell":["Sure Strike","Enlarge","Weapon Storm"],"sanctification":["holy","unholy"],"edict":"attain victory in fair combat, push your limits, wear armor in combat","anathema":"kill prisoners or surrendering foes, prevent conflict through negotiation, win a battle through underhanded tactics or indirect magic","icon_image":"/Images/Deities/Gorum.png","source_category":["Lost Omens"],"resistance":{},"url":"/Deities.aspx?ID=283","cleric_spell":["Sure Strike","Enlarge","Weapon Storm"],"epithet":"Our Lord in Iron","religious_symbol":"Sword in mountain","domain":["Confidence","Destruction","Might","Zeal"],"name":"Gorum","category":"deity","pfs":"Restricted","deity":["Gorum"],"rarity":"common","slug":"deity-283"},{"deity_category":"Gods of the Inner Sea","deity_category_order":"1Gods of the Inner Sea","primary_source_category":"Lost Omens","sacred_animal":"all","area_of_concern":["nature","the sea","weather"],"favored_weapon":["Trident"],"source":["Divine Mysteries"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Heal"],"domain_primary":["Air","Nature","Travel","Water"],"skill":["Survival"],"legacy_id":["deity-8"],"attribute":["Constitution","Wisdom"],"id":"deity-284","pantheon":["Guardians of the Sacred Self","Seafarer's Hope","Weight of the World"],"text":"\nGozreh (The Wind and the Waves) Source Divine Mysteries pg. 62 A timeless entity birthed from the first wind to stir the vast oceans, Gozreh wanders the world in the air and the seas. Sailors drop boxes of cargo as offerings to avoid a fatal storm, hoping to please the Wind and the Waves, even though they know that such pleas are far more likely to go unnoticed as they are to draw their deity’s attention. The deity’s temperament is fickle and their fury swift, hurling bolts of lightning and dragging to the crushing depths those who dare befoul the natural world. Gozreh is the sea that encapsulates the land and the wind that moves its surface, the birds that traverse the sky and the clouds that shield them. Category Gods of the Inner Sea Edicts cherish, protect, and respect nature in all its forms Anathema bring civilization to intrude on the wild, create undead, despoil areas of natural beauty Area of Concern nature, the sea, and weather Pantheons Guardians of the Sacred Self, Seafarer's Hope, Weight of the World Devotee Benefits Divine Attribute Constitution or Wisdom Divine Font Heal Divine Sanctification none Divine Skill Survival Favored Weapon Trident Domains Air, Nature, Travel, Water Alternate Domains Cleric Spells - 1st Gust of Wind - 3rd Lightning Bolt - 5th Control Water Divine Intercession Gozreh is pleased when their creatures and waterways are treated with respect but quick to show their displeasure. Source Gods & Magic pg. 27 Minor Boon Gozreh grants their guidance while at sea. You are under the constant effects of know direction and become trained in Sailing Lore (or another Lore skill if you are already trained in Sailing Lore). Moderate Boon You gain the touch of the sea. You can breathe underwater and gain a swim Speed equal to your land Speed. Major Boon Gozreh has blessed you with their wind in your stride. You gain a +30-foot status bonus to your Speeds, and you gain a fly Speed equal to your land Speed. Minor Curse Lightning begins to strike twice. You gain weakness 5 to electricity, and any natural or magical bolts of lightning always target you rather than the other creatures around you. Moderate Curse The current of the waves constantly fights against you, putting you at risk of drowning any time you must Swim. You lose any swim Speed you have, unless it’s your only Speed, in which case you take a –20-foot status penalty to your swim Speed. When you roll an Athletics check to Swim, you always use the outcome for one degree of success worse than the result of your roll. Major Curse Those who displease Gozreh are shunned by nature itself. All animals and nonsapient plant creatures are hostile to you, and any animal companion or familiar abandons you. Sapient plants’ attitude toward you begins two categories worse than normal, as something about you seems repugnant to them. While plants and animals might not attack you outright if it’s not normally in their nature to do so when they are hostile, dogs growl at you, cats hiss, and so on. ","sacred_color":["blue","green"],"skill_mod":{},"summary":"A timeless entity birthed from the first wind to stir the vast oceans, Gozreh wanders the world in the air and the seas. Sailors drop boxes of cargo …","image":["/Images/Deities/Gozreh.png"],"primary_source":"Divine Mysteries","spell":["Gust of Wind","Lightning Bolt","Control Water"],"edict":"cherish, protect, and respect nature in all its forms","anathema":"bring civilization to intrude on the wild, create undead, despoil areas of natural beauty","icon_image":"/Images/Deities/Gozreh.png","source_category":["Lost Omens"],"resistance":{},"url":"/Deities.aspx?ID=284","cleric_spell":["Gust of Wind","Lightning Bolt","Control Water"],"epithet":"The Wind and the Waves","religious_symbol":"dripping leaf","domain":["Air","Nature","Travel","Water"],"name":"Gozreh","category":"deity","pfs":"Standard","deity":["Gozreh","Guardians of the Sacred Self","Seafarer's Hope","Weight of the World"],"rarity":"common","slug":"deity-284"},{"deity_category":"Gods of the Inner Sea","deity_category_order":"1Gods of the Inner Sea","primary_source_category":"Lost Omens","sacred_animal":"lion","area_of_concern":["honor","justice","rulership","valor"],"favored_weapon":["Longsword"],"source":["Divine Mysteries"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Heal"],"domain_primary":["Confidence","Might","Truth","Zeal"],"skill":["Intimidation"],"domain_alternate":["Duty"],"legacy_id":["deity-9"],"attribute":["Strength","Constitution"],"id":"deity-285","pantheon":["Talons of the Godclaw","The Godclaw"],"text":"\nIomedae (The Inheritor) Source Divine Mysteries pg. 66 Iomedae, the youngest among the prominent deities of the Inner Sea region, had already proven herself worthy of divinity before her ascension. Born in Cheliax, she followed the path of the sword and fought evil, eventually becoming a paladin of Aroden’s herald Arazni. She became a legend among the Shining Crusade, leading the Knights of Ozem in a series of victories over the Whispering Tyrant. Iomedae became the third known mortal to pass the Test of the Starstone when she ascended to divinity in 3832 AR. As Arazni had been slain during the Shining Crusade, Aroden elevated the newly ascended goddess to be his new herald. When Aroden himself died, Iomedae inherited most of his worshippers and became a major deity of honor and justice. Category Gods of the Inner Sea Edicts be temperate, fight for justice and honor, hold valor in your heart Anathema abandon a companion in need, dishonor yourself, refuse a challenge from an equal Area of Concern honor, justice, rulership, and valor Pantheons Talons of the Godclaw, The Godclaw Devotee Benefits Divine Attribute Strength or Constitution Divine Font Heal Divine Sanctification must choose holy Divine Skill Intimidation Favored Weapon Longsword Domains Confidence, Might, Truth, Zeal Alternate Domains Duty Cleric Spells - 1st Sure Strike - 2nd Enlarge - 4th Fire Shield Divine Intercession Iomedae grants her blessings to those who show valor in trying times. Source Gods & Magic pg. 29 Minor Boon You always present yourself at your best. Your clothing and person are always clean and unrumpled, the metal of your blade and armor shining and unblemished. This doesn’t prevent you from being exposed to diseases and other afflictions via filth, but it protects you as well as if you had washed thoroughly right away. Moderate Boon Your heart beats with a determined valor. Once, Iomedae ends all negative effects affecting you, unless they are from an artifact, deity, or similarly powerful source; she also restores all lost Hit Points and replenishes your spells, Focus Points, and other daily resources. Major Boon Iomedae imbues your blade with great power. Longswords you wield gain the axiomatic , holy , and major striking runes while you hold them. These property runes count toward the number of runes you can have on your weapon, and if this would cause your weapon to exceed its limit, choose which ones to keep each day when you prepare. You gain a +2 status bonus to attack rolls with longswords. Minor Curse Your blade and armor have dulled like lead. Your weapons, armor, and shields have half their usual Hit Points and Break Threshold. Moderate Curse Tactical advantages never seem to work the way you planned. You can’t receive a circumstance bonus to your attack rolls, and enemies don’t take any circumstance penalties to their AC against your attacks. Major Curse All blades reject your wicked heart. Any weapon you wield automatically becomes broken after you Strike with it. This curse can’t break artifacts or similarly powerful weapons. ","sacred_color":["red","white"],"skill_mod":{},"summary":"Iomedae, the youngest among the prominent deities of the Inner Sea region, had already proven herself worthy of divinity before her ascension. Born …","image":["/Images/Deities/Iomedae.png"],"primary_source":"Divine Mysteries","spell":["Sure Strike","Enlarge","Fire Shield"],"sanctification":["holy"],"edict":"be temperate, fight for justice and honor, hold valor in your heart","anathema":"abandon a companion in need, dishonor yourself, refuse a challenge from an equal","icon_image":"/Images/Deities/Iomedae.png","source_category":["Lost Omens"],"resistance":{},"url":"/Deities.aspx?ID=285","cleric_spell":["Sure Strike","Enlarge","Fire Shield"],"epithet":"The Inheritor","religious_symbol":"sword and sun","domain":["Confidence","Duty","Might","Truth","Zeal"],"name":"Iomedae","category":"deity","pfs":"Standard","deity":["Iomedae","Talons of the Godclaw","The Godclaw"],"rarity":"common","slug":"deity-285"},{"deity_category":"Gods of the Inner Sea","deity_category_order":"1Gods of the Inner Sea","primary_source_category":"Lost Omens","sacred_animal":"snail","area_of_concern":["history","knowledge","self-perfection"],"favored_weapon":["Fist"],"source":["Divine Mysteries"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Harm","Heal"],"domain_primary":["Knowledge","Might","Perfection","Truth"],"skill":["Athletics"],"domain_alternate":["Change","Introspection","Vigil"],"legacy_id":["deity-10"],"attribute":["Intelligence","Wisdom"],"id":"deity-286","pantheon":["Pillars of Knowledge","Talons of the Godclaw","The Godclaw"],"text":"\nIrori (Master of Masters) Source Divine Mysteries pg. 70 Irori exemplifies the concepts of self-perfection. His dogma states that he was a mortal who gained godhood through achieving a physical and mental state that surpassed mortal limitations. His followers seek to emulate their god’s divine state by perfecting themselves using the words of the Unbinding of Fetters , Irori’s sacred text. The illuminated pages of the tome detail numerous physical, spiritual, and mental exercises, as well as methods of learning and remembering. Category Gods of the Inner Sea Edicts be humble; help others perfect themselves; hone your body, mind, and spirit to a more perfect state; practice discipline Anathema engage in overly unhealthy or self-destructive behaviors, destroy an important historical text, repeatedly fail to maintain self-control Area of Concern history, knowledge, and self-perfection Pantheons Pillars of Knowledge, Talons of the Godclaw, The Godclaw Devotee Benefits Divine Attribute Intelligence or Wisdom Divine Font Harm or Heal Divine Sanctification can choose holy or unholy Divine Skill Athletics Favored Weapon Fist Domains Knowledge, Might, Perfection, Truth Alternate Domains Change, Introspection, Vigil Cleric Spells - 1st Jump - 3rd Haste - 4th Mountain Resilience Divine Intercession Irori grants his boons to those making progress on their paths toward perfection. He avoids bestowing misfortune as punishment, preferring to do so only to give an individual a challenging obstacle to overcome to help them progress in their quest for self-perfection. Source Gods & Magic pg. 31 Minor Boon Irori grants you great insight and knowledge. Once, when you roll a failure at a check to Recall Knowledge, you get a critical success instead. Furthermore, the check loses the secret trait, so you know for sure that the result was a critical success. Irori typically grants this boon for an extremely consequential check to Recall Knowledge. Moderate Boon Your body rebuilds after adversity, becoming stronger. You can cast wholeness of body as an occult ki spell. If you didn't have one already, you gain a focus pool with 1 Focus Point and are trained in occult spell attack rolls and spell DCs (the sidebar on the monk class page has full information on what happens when you gain your first ki spell). Major Boon You can temporarily ascend to a greater form. You can cast 8th-level righteous might once per day as an occult innate spell. When you do, your form appears unremarkable, rather than clad in powerful armaments. Minor Curse Irori challenges you to seek another path, rather than treat every problem as a nail just because you have a hammer. If you select a check for which you have a higher bonus when another method would have been more appropriate for the situation, such as using Deception to lie through life because it’s your highest modifier, even if it would be better to reach a compromise through Diplomacy, you must roll twice and take the lower result. Moderate Curse Irori challenges you to adapt to adversity in order to perfect yourself. You become weighed down as if under heavy weights, becoming clumsy 2 and encumbered until you accomplish a challenging task of Irori’s choosing. Major Curse Irori makes all living creatures forget your existence. This can be further compounded by raising Irori’s ire, resulting in your name being obliterated from all written records. In both cases, memories and writings rearrange themselves to omit you smoothly, rather than leaving obvious gaps. ","sacred_color":["blue","white"],"skill_mod":{},"summary":"Irori exemplifies the concepts of self-perfection. His dogma states that he was a mortal who gained godhood through achieving a physical and mental …","image":["/Images/Deities/Irori.png"],"primary_source":"Divine Mysteries","spell":["Jump","Haste","Mountain Resilience"],"sanctification":["holy","unholy"],"edict":"be humble; help others perfect themselves; hone your body, mind, and spirit to a more perfect state; practice discipline","anathema":"engage in overly unhealthy or self-destructive behaviors, destroy an important historical text, repeatedly fail to maintain self-control","icon_image":"/Images/Deities/Irori.png","source_category":["Lost Omens"],"resistance":{},"url":"/Deities.aspx?ID=286","cleric_spell":["Jump","Haste","Mountain Resilience"],"epithet":"Master of Masters","religious_symbol":"blue hand","domain":["Change","Introspection","Knowledge","Might","Perfection","Truth","Vigil"],"name":"Irori","category":"deity","pfs":"Standard","deity":["Irori","Pillars of Knowledge","Talons of the Godclaw","The Godclaw"],"rarity":"common","slug":"deity-286"},{"deity_category":"Gods of the Inner Sea","deity_category_order":"1Gods of the Inner Sea","primary_source_category":"Lost Omens","sacred_animal":"jackal","area_of_concern":["aberrance","monsters","nightmares"],"favored_weapon":["Falchion"],"source":["Divine Mysteries"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Harm","Heal"],"domain_primary":["Family","Might","Nightmares","Trickery"],"skill":["Survival"],"domain_alternate":["Abomination","Change"],"legacy_id":["deity-11"],"attribute":["Strength","Constitution"],"id":"deity-287","text":"\nLamashtu (Mother of Monsters) Source Divine Mysteries pg. 74 Lamashtu, the Mother of Monsters, revels in corruption of the pure. The physical changes and nightmares left by her interventions are treated as gifts by her followers and unwelcome terrors by the outside world. There are some that find respite or even a family among Lamashtu’s followers due to the faith’s greater acceptance of differences. Category Gods of the Inner Sea Edicts bring power to outcasts and the downtrodden, indoctrinate others in Lamashtu’s teachings, make the beautiful monstrous, reveal the corruption and flaws in all things Anathema attempt to change that which makes you different, provide succor to Lamashtu’s enemies Area of Concern aberrance, monsters, and nightmares Devotee Benefits Divine Attribute Strength or Constitution Divine Font Harm or Heal Divine Sanctification can choose unholy Divine Skill Survival Favored Weapon Falchion Domains Family, Might, Nightmares, Trickery Alternate Domains Abomination, Change Cleric Spells - 1st Spider Sting - 2nd Animal Form - 4th Nightmare Divine Intercession Lamashtu rewards kinship with monsters and brutal dominance in combat. Those who offend her serve the brood as prey or unwilling sacrifices. Source Gods & Magic pg. 33 Minor Boon Lamashtu’s touch mutates a part of your body. You gain either an unarmed Strike that deals 1d6 damage or one that deals 1d4 damage and has the finesse and agile traits. Whether the attack deals bludgeoning, slashing, or piercing damage depends on the mutation. If the unarmed Strike replaces a limb, you can still use the mutated limb for its original functions. Lamashtu chooses the form and function of your mutation. Moderate Boon You spread Lamashtu’s nightmares everywhere you go. You can cast confusion once per day as an divine innate spell. Major Boon Lamashtu uses your body to birth a new monster, regardless of your gender. Once per day, you can spend 1 minute to birth a monster determined by the GM, which rips its way from your belly. The monster’s level is up to your level and it does as it pleases, following Lamashtu’s will, though it doesn’t attack you unless you have lost her favor. You are drained 3 from the ordeal. Minor Curse Horrid visions torment your mind, overlaying reality at inopportune times. You treat everything around you as if it was concealed. Moderate Curse Lamashtu marks you as prey. Any creature with imprecise or better scent can smell you from 100 × the usual range of their scent and can’t shake the feeling that you smell like prey, so they might attack you even if they would normally avoid attacking creatures of your ancestry. This smell doesn’t magically compel their action, and the scent of prey doesn’t overcome a deeper bond such as that with an animal companion. Major Curse Your dreams are an unending stream of nightmares. You need 16 hours of rest to try to get enough sleep to recover resources in daily preparation that normally require an 8-hour rest, and even then, you must succeed at a DC 15 flat check to do so, and you are still fatigued on a successful check. ","sacred_color":["red","yellow"],"skill_mod":{},"summary":"Lamashtu, the Mother of Monsters, revels in corruption of the pure. The physical changes and nightmares left by her interventions are treated as …","image":["/Images/Deities/Lamashtu.png"],"primary_source":"Divine Mysteries","spell":["Spider Sting","Animal Form","Nightmare"],"sanctification":["unholy"],"edict":"bring power to outcasts and the downtrodden, indoctrinate others in Lamashtu’s teachings, make the beautiful monstrous, reveal the corruption and flaws in all things","anathema":"attempt to change that which makes you different, provide succor to Lamashtu’s enemies","icon_image":"/Images/Deities/Lamashtu.png","source_category":["Lost Omens"],"resistance":{},"url":"/Deities.aspx?ID=287","cleric_spell":["Spider Sting","Animal Form","Nightmare"],"epithet":"Mother of Monsters","religious_symbol":"three-eyed jackal","domain":["Abomination","Change","Family","Might","Nightmares","Trickery"],"name":"Lamashtu","category":"deity","pfs":"Standard","deity":["Lamashtu"],"rarity":"common","slug":"deity-287"},{"deity_category":"Gods of the Inner Sea","deity_category_order":"1Gods of the Inner Sea","primary_source_category":"Lost Omens","sacred_animal":"zebra","area_of_concern":["magic"],"favored_weapon":["Staff"],"source":["Divine Mysteries"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Harm","Heal"],"domain_primary":["Destruction","Knowledge","Magic","Protection"],"skill":["Arcana"],"domain_alternate":["Disorientation","Glyph"],"legacy_id":["deity-12"],"attribute":["Intelligence","Wisdom"],"id":"deity-288","pantheon":["Wards of the Pharaoh"],"text":"\nNethys (The All-Seeing Eye) Source Divine Mysteries pg. 78 To some, magic is a powerful weapon. To others, it’s a malleable tool. And to a few, it’s a source of purpose. With an understanding of spellcasting, creatures can cause fire to erupt from their hands, call otherworldly beings to aid them, bewitch the senses, and even bring the dead back to life. The ability to reshape reality to better suit one’s needs and desires is a powerful call that most only dream of being able to answer, and few are ever able to truly master such might. One such master was Nethys, who was revered as a god-king in ancient Osirion. Having sought to unlock all of the secrets and potential held within the planes and beyond, Nethys shattered his own mind from the sheer overload of knowledge to which he was exposed. Witnessing all of creation, the secrets of the universe, and the vast expanse of what has been seen and will be seen rent his mind in the same moment he elevated to the status of a god. Nethys gained unlimited power and the skill to utilize it, but at the cost of his core self and mental security. This resulted in a split soul, two sides warring within the same body. One seeks to destroy the world, to purge it through fire and ruin, and to conquer all that exists. The other attempts to protect the world, to elevate and educate, and to release it from its limits. Category Gods of the Inner Sea Edicts seek out magical power and use it Anathema continually pursue mundane paths over magical ones Area of Concern magic Pantheons Wards of the Pharaoh Devotee Benefits Divine Attribute Intelligence or Wisdom Divine Font Harm or Heal Divine Sanctification can choose holy or unholy Divine Skill Arcana Favored Weapon Staff Domains Destruction, Knowledge, Magic, Protection Alternate Domains Disorientation, Glyph Cleric Spells - 1st Force Barrage - 2nd Embed Message - 3rd Levitate - 4th Flicker - 5th Telekinetic Haul - 6th Wall of Force - 7th Warp Mind - 8th Quandary - 9th Detonate Magic Divine Intercession Nethys is often impartial to his followers and their wishes, so it is rare to gain a heightened favor from the god of magic. However, blatant disregard and stifling of magic will certainly earn his ire. Source Gods & Magic pg. 35 Minor Boon Nethys casts a powerful spell to help you in a pinch. Once, Nethys casts a spell 1 level higher than the highest-level spell you can cast. If you can’t cast spells, Nethys casts a 1st-level spell to help you. Moderate Boon Nethys grants you insight into the secrets of magic. Add one spell from a different tradition of magic to your spell list. You still must learn it or add it to your repertoire normally. Major Boon You are granted supreme magical knowledge and mastery. If you are a prepared spellcaster, you can switch one of your prepared spells for another spell you could have prepared in that slot; if you are a spontaneous spellcaster, you can switch one of the spells in your spell repertoire for another spell you could have chosen for your repertoire instead. In either case, you make this switch by using a single action, which has the concentrate trait. (If you are neither a prepared nor a spontaneous spellcaster, Nethys won’t grant you his major boon.) Minor Curse The secrets of magic become mentally taxing. You are permanently stupefied 1. Moderate Curse Your magic wars against itself like Nethys’s dueling halves. Whenever you cast a spell, attempt a DC 11 flat check. On a failure, if your spell was harmful, you instead cast a beneficial spell of the same level on your intended targets, and if it was beneficial, you instead cast a harmful spell of the same level on your intended targets. If the spell benefited some targets and harmed others, you cast a spell of the same level that switches who benefited (for instance, changing a heal spell that harmed undead and healed the living to a harm spell that healed undead and harmed the living). You still lose the spell slot for the spell you were trying to cast. Major Curse Nethys severs your connection to magic. You lose all your spellcasting abilities and cannot gain any future spellcasting. ","sacred_color":["black","white"],"skill_mod":{},"summary":"To some, magic is a powerful weapon. To others, it’s a malleable tool. And to a few, it’s a source of purpose. With an understanding of spellcasting, …","image":["/Images/Deities/Nethys.png"],"primary_source":"Divine Mysteries","spell":["Force Barrage","Embed Message","Levitate","Flicker","Telekinetic Haul","Wall of Force","Warp Mind","Quandary","Detonate Magic"],"sanctification":["holy","unholy"],"edict":"seek out magical power and use it","anathema":"continually pursue mundane paths over magical ones","icon_image":"/Images/Deities/Nethys.png","source_category":["Lost Omens"],"resistance":{},"url":"/Deities.aspx?ID=288","cleric_spell":["Force Barrage","Embed Message","Levitate","Flicker","Telekinetic Haul","Wall of Force","Warp Mind","Quandary","Detonate Magic"],"epithet":"The All-Seeing Eye","religious_symbol":"two-toned mask","domain":["Destruction","Disorientation","Glyph","Knowledge","Magic","Protection"],"name":"Nethys","category":"deity","pfs":"Standard","deity":["Nethys","Wards of the Pharaoh"],"rarity":"common","slug":"deity-288"},{"deity_category":"Gods of the Inner Sea","deity_category_order":"1Gods of the Inner Sea","primary_source_category":"Lost Omens","sacred_animal":"spider","area_of_concern":["greed","murder","poison","secrets"],"favored_weapon":["Shortsword"],"source":["Divine Mysteries"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Harm"],"domain_primary":["Death","Secrecy","Trickery","Wealth"],"skill":["Stealth"],"legacy_id":["deity-13"],"attribute":["Dexterity","Intelligence"],"id":"deity-289","pantheon":["Shadow Cabinet","The Tides of Chaos"],"text":"\nNorgorber (Blackfingers, Father Skinsaw, The Gray Master, The Reaper of Reputation) Source Divine Mysteries pg. 82 Norgorber is the most mysterious of the Ascended, the group of mortals who assumed godhood after passing the Test of the Starstone. Unlike Iomedae’s and Cayden Cailean’s mortal existences, Norgorber’s life before his ascension is a mystery; the god himself has shrouded details of his mortal life in secrecy. This is no surprise to those familiar with Norgorber—he is the master of all secrets, a calculating manipulator who cleverly and ruthlessly wields the power of hidden knowledge to achieve his own ends. Only his most trusted worshippers know enough about his goals to assist in the god’s plans, and even those worshippers often have their memories modified after their parts in Norgorber’s schemes are complete. Category Gods of the Inner Sea Edicts keep your true identity secret, sacrifice anyone necessary, take every advantage in a fight, work from the shadows Anathema allow your true identity to be connected to your foul dealings, share a secret freely, show mercy Area of Concern greed, murder, poison, secrets Pantheons Shadow Cabinet, The Tides of Chaos Devotee Benefits Divine Attribute Dexterity or Intelligence Divine Font Harm Divine Sanctification can choose unholy Divine Skill Stealth Favored Weapon Shortsword Domains Death, Secrecy, Trickery, Wealth Alternate Domains Cleric Spells - 1st Illusory Disguise - 2nd Invisibility - 4th Vision of Death Divine Intercession Norgorber’s favor and displeasure are subtle, yet powerful. Source Gods & Magic pg. 37 Minor Boon Norgorber protects your secrets and lies. Once, when you roll a failure at a Deception check to tell a Lie, you get a critical success instead. Norgorber typically chooses to grant this boon to protect an extremely consequential lie. Moderate Boon Your poisons are everlasting. If your Strike with a poisoned weapon critically fails, or succeeds but fails to deal slashing or piercing damage, the poison is not spent. The poison is still spent once successfully applied to a creature. Major Boon You become a living secret. You are immune to divination effects and attempts to magically alter your memory, unless you choose to be affected or those effects come from a deity, artifact, or similarly powerful source. You also can never be tricked or forced by mundane means into uttering a secret you wish to keep. Minor Curse Norgorber allows thieves to get the better of you. Whenever you Earn Income, you earn money as if the task were 2 levels lower due to theft, loss, or bad fortune. Moderate Curse Poisons are quick to debilitate you. When you roll a failure at a Fortitude save against a poison, you get a critical failure instead. Major Curse Norgorber steals away your memories. Once each day when you awake from rest, roll 1d4. On a 1, you forget the events of the previous day forever. On a 2, you temporarily experience complete retrograde amnesia for that day, unable to recall information from the past, including who you are. On a 3, you temporarily forget a single important subject for that day (Norgorber tends to intentionally chooses a memory to cause distress, such as making you forget your spouse on your anniversary). On a 4, you temporarily remember false memories on a single important subject for that day, blended seamlessly into your true memories. ","sacred_color":["black","gray"],"skill_mod":{},"summary":"Norgorber is the most mysterious of the Ascended, the group of mortals who assumed godhood after passing the Test of the Starstone. Unlike Iomedae’s …","image":["/Images/Deities/Norgorber.png"],"primary_source":"Divine Mysteries","spell":["Illusory Disguise","Invisibility","Vision of Death"],"sanctification":["unholy"],"edict":"keep your true identity secret, sacrifice anyone necessary, take every advantage in a fight, work from the shadows","anathema":"allow your true identity to be connected to your foul dealings, share a secret freely, show mercy","icon_image":"/Images/Deities/Norgorber.png","source_category":["Lost Omens"],"resistance":{},"url":"/Deities.aspx?ID=289","cleric_spell":["Illusory Disguise","Invisibility","Vision of Death"],"epithet":"Blackfingers, Father Skinsaw, The Gray Master, The Reaper of Reputation","religious_symbol":"one-eyed mask","domain":["Death","Secrecy","Trickery","Wealth"],"name":"Norgorber","category":"deity","pfs":"Standard","deity":["Norgorber","Shadow Cabinet","The Tides of Chaos"],"rarity":"common","slug":"deity-289"},{"deity_category":"Gods of the Inner Sea","deity_category_order":"1Gods of the Inner Sea","primary_source_category":"Lost Omens","sacred_animal":"whippoorwill","area_of_concern":["birth","death","fate","prophecy","time"],"favored_weapon":["Dagger"],"source":["Divine Mysteries"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Heal"],"domain_primary":["Death","Fate","Healing","Knowledge"],"skill":["Medicine"],"domain_alternate":["Soul","Time","Vigil"],"legacy_id":["deity-14"],"attribute":["Constitution","Wisdom"],"id":"deity-290","pantheon":["Gravelady's Guard"],"text":"\nPharasma (The Lady of Graves) Source Divine Mysteries pg. 86 No record of history, and not even other gods, can recall a time before Pharasma. Her throne lies within a vast, gothic cathedral located on the infinite Spire at the center of the planes. From here, she looks both forward and backward in time, observing the births, lives, and deaths of every soul, as she serves as the final arbiter of a soul’s destination after death. Psychopomp servants of Pharasma guide and safeguard newly dead souls along the River of Souls to her realm, where she judges each soul and ensures it is sent to the proper plane for its afterlife, according to its alignment and mortal deeds. Although she can see all possible fates and knows the fate of each individual, free will and choice can alter a soul’s final destination, and she places great weight on the individual’s actions and personal choices. Therefore, Pharasma withholds her final judgment until a soul stands before her. Her prophecies are cryptic, and their full meanings are rarely revealed until the foretold events occur. Category Gods of the Inner Sea Edicts strive to understand ancient prophecies, destroy undead, lay bodies to rest Anathema create undead, desecrate a corpse, take from the dead in bad faith Area of Concern birth, death, fate, prophecy, and time Pantheons Gravelady's Guard Devotee Benefits Divine Attribute Constitution or Wisdom Divine Font Heal Divine Sanctification none Divine Skill Medicine Favored Weapon Dagger Domains Death, Fate, Healing, Knowledge Alternate Domains Soul, Time, Vigil Cleric Spells - 1st Mindlink - 3rd Ghostly Weapon - 4th Vision of Death Divine Intercession Those who would prevent a soul from reaching the afterlife draw Pharasma’s ire, but those who merely dabble in pursuits like lengthening their life or resurrection are usually ignored, as eventually death comes for all. Source Gods & Magic pg. 39 Minor Boon You see a momentary, prophetic glimpse of your fate. Once, you gain a +2 status bonus to a single check; you can apply this bonus after you determine the result, and it can potentially change the degree of success. Moderate Boon You gain a greater mastery over the energies of life and death. Your Strikes deal 1 positive damage to undead. Your spells that deal positive damage to undead gain a +1 status bonus to damage per spell level, and your spells that heal the living gain a +1 status bonus to the Hit Points restored per spell level. Major Boon Pharasma keeps you alive to fulfill your fate. The GM secretly chooses a fate Pharasma knows you must fulfill. Until you fulfill this fate, any time you would die, a grave but nonfatal misfortune instead befalls you. You take at least a full day to recuperate and you potentially face permanent consequences, but you don’t die. If you would have died even once without this boon, once your fate is complete, you let out a final sigh and then die peacefully. Minor Curse Horrifying or enticing visions of your final judgment distract you from the task at hand. You take a –2 status penalty to initiative rolls. Moderate Curse Fate turns against you and reveals dire portents. Divinations such as augury cast by you or that involve you always suggest woe. Once per day after you attempt a check, the GM can make the result of the roll a natural 1. Major Curse Pharasma wills the end of your life and your lineage. You become unable to have children (or otherwise procreate by any means, including create spawn abilities) and are permanently doomed 2. ","sacred_color":["blue","white"],"skill_mod":{},"summary":"No record of history, and not even other gods, can recall a time before Pharasma. Her throne lies within a vast, gothic cathedral located on the …","image":["/Images/Deities/Pharasma.png"],"primary_source":"Divine Mysteries","spell":["Mindlink","Ghostly Weapon","Vision of Death"],"edict":"strive to understand ancient prophecies, destroy undead, lay bodies to rest","anathema":"create undead, desecrate a corpse, take from the dead in bad faith","icon_image":"/Images/Deities/Pharasma.png","source_category":["Lost Omens"],"resistance":{},"url":"/Deities.aspx?ID=290","cleric_spell":["Mindlink","Ghostly Weapon","Vision of Death"],"epithet":"The Lady of Graves","religious_symbol":"spiraling comet","domain":["Death","Fate","Healing","Knowledge","Soul","Time","Vigil"],"name":"Pharasma","category":"deity","pfs":"Standard","deity":["Pharasma","Gravelady's Guard"],"rarity":"common","slug":"deity-290"},{"deity_category":"Gods of the Inner Sea","deity_category_order":"1Gods of the Inner Sea","primary_source_category":"Lost Omens","sacred_animal":"scorpion","area_of_concern":["destruction","disaster","wrath"],"favored_weapon":["Greataxe"],"source":["Divine Mysteries"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Harm"],"domain_primary":["Air","Destruction","Earth","Zeal"],"skill":["Athletics"],"domain_alternate":["Nothingness","Swarm"],"legacy_id":["deity-15"],"attribute":["Strength","Constitution"],"id":"deity-291","text":"\nRovagug (The Rough Beast) Source Divine Mysteries pg. 90 Rovagug has no single holy scripture. He has little use for one, for his sole commandment is to destroy, and his followers need no instruction in how to accomplish that. The figurative and literal monsters who worship Rovagug share their myths and legends in secret shrines and hidden caves, calling him the Rough Beast, the Imprisoned King, the Tide of Fangs, the Unmaker, and the Worldbreaker. They tell each other that each life they snuff out, each piece of art they destroy, each work of labor they bring tumbling down puts a crack in the prison that holds their god. Each of their little efforts of destruction adds up and will one day free him, setting him loose to bring about the end of all things. Category Gods of the Inner Sea Edicts destroy all things, free Rovagug from his prison Anathema create something new, let material ties restrain you, torture a victim or otherwise delay its destruction Area of Concern destruction, disaster, and wrath Devotee Benefits Divine Attribute Strength or Constitution Divine Font Harm Divine Sanctification must choose unholy Divine Skill Athletics Favored Weapon Greataxe Domains Air, Destruction, Earth, Zeal Alternate Domains Nothingness, Swarm Cleric Spells - 1st Breathe Fire - 2nd Enlarge - 6th Disintegrate Divine Intercession Rovagug’s imprisonment means he can almost never intercede on Golarion, but some places lead far enough into the earth that the god’s profane influence can leak through. He is as likely to curse those who draw his attention as he is to reward them, though great enough acts of violence and destruction may earn his favor. Source Gods & Magic pg. 41 Minor Boon Your attack becomes more destructive. Once, one of your failed or successful attacks becomes a critical hit, and your weapon or unarmed attack gains the deadly d12 trait for this attack, replacing any deadly trait it already had. Rovagug typically grants this boon when the critical hit could destroy something precious or significant. Moderate Boon You can devour all. You mouth grows into a horrible circular, insectile maw of needle-like teeth. You gain a bite unarmed attack that deals 1d8 piercing damage. Additionally, you can stomach eating anything you can fit down your throat—even rocks or small objects. You gain a +4 status bonus to saves resulting from eating something, such as diseases, poisons, or other effects of the ingested object. This doesn’t allow you to digest magic items that would otherwise be difficult or impossible to destroy, such as cursed items or artifacts. Major Boon You can crack the surface of Golarion, accelerating the release of the Rough Beast. You gain the Quaking Stomp barbarian feat. Minor Curse Whenever you are imprisoned, you thrash and shake as your mind fills with desperation. Any time you are restrained or otherwise imprisoned (such as being sent to jail), you are also clumsy 2 and stupefied 2. Moderate Curse Your destructive rage seeks to remain unbound. Any armor you wear automatically becomes broken. Other items in your possession occasionally become broken over time. Major Curse You are useful only as a beacon of destruction. You are permanently confused, rampaging against anything and everything in your sight, and you deal an additional 18 damage with your unarmed and weapon Strikes. ","sacred_color":["brown","red"],"skill_mod":{},"summary":"Rovagug has no single holy scripture. He has little use for one, for his sole commandment is to destroy, and his followers need no instruction in how …","image":["/Images/Deities/Rovagug.png"],"primary_source":"Divine Mysteries","spell":["Breathe Fire","Enlarge","Disintegrate"],"sanctification":["unholy"],"edict":"destroy all things, free Rovagug from his prison","anathema":"create something new, let material ties restrain you, torture a victim or otherwise delay its destruction","icon_image":"/Images/Deities/Rovagug.png","source_category":["Lost Omens"],"resistance":{},"url":"/Deities.aspx?ID=291","cleric_spell":["Breathe Fire","Enlarge","Disintegrate"],"epithet":"The Rough Beast","religious_symbol":"fanged spider","domain":["Air","Destruction","Earth","Nothingness","Swarm","Zeal"],"name":"Rovagug","category":"deity","pfs":"Restricted","deity":["Rovagug"],"rarity":"common","slug":"deity-291"},{"deity_category":"Gods of the Inner Sea","deity_category_order":"1Gods of the Inner Sea","primary_source_category":"Lost Omens","sacred_animal":"dove","area_of_concern":["healing","honesty","redemption","the sun"],"favored_weapon":["Scimitar"],"source":["Divine Mysteries"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Heal"],"domain_primary":["Fire","Healing","Sun","Truth"],"skill":["Medicine"],"domain_alternate":["Repose"],"legacy_id":["deity-16"],"attribute":["Constitution","Wisdom"],"id":"deity-292","pantheon":["Cosmic Caravan","Cosmic Caravan","Good Neighbors","Radiant Prism","The Path of the Heavens","The Prismatic Ray","Touch of the Sun"],"text":"\nSarenrae (The Dawnflower) Source Divine Mysteries pg. 94 Sarenrae is one of the most popular deities on Golarion by virtue of her association with the life-giving sun and her perpetual offer to help anyone be their best, even when they have made mistakes. Most people thank her for her kind work to channel the sun’s power for everyone’s safety and livelihood, and thank her clergy for granting her healing power to all who need it. Mortals look to the Dawnflower as an example of boundless love, exquisite kindness, and true patience. They pray to her to heal the sick, lift up the downtrodden, and illuminate darkness of circumstance as well as darkness of spirit. Her followers aspire to emulate her through generosity, nurturing, truthfulness, and selfless courage. They oppose evil everywhere with words first, and when necessary, with scimitar and flame. Category Gods of the Inner Sea Edicts destroy the Spawn of Rovagug, protect allies, provide aid to the sick and wounded, seek and allow redemption Anathema create undead, lie, deny a repentant creature an opportunity for redemption, fail to strike down evil Area of Concern healing, honesty, redemption, and the sun Pantheons Cosmic Caravan, Cosmic Caravan, Good Neighbors, Radiant Prism, The Path of the Heavens, The Prismatic Ray, Touch of the Sun Devotee Benefits Divine Attribute Constitution or Wisdom Divine Font Heal Divine Sanctification can choose holy Divine Skill Medicine Favored Weapon Scimitar Domains Fire, Healing, Sun, Truth Alternate Domains Repose Cleric Spells - 1st Breathe Fire - 3rd Fireball - 4th Wall of Fire Divine Intercession Sarenrae often bestows boons for making a sacrifice to do better or taking a risk to redeem another. She typically curses those who betray her mercy. Source Gods & Magic pg. 43 Minor Boon Your healing hands are blessed with a warm flame. Once, when you heal another creature, instead of healing it for the normal amount, you heal the creature to full Hit Points, no matter how much damage it has taken. Sarenrae typically grants this boon in extremely consequential circumstances. Moderate Boon Your blade burns the irredeemable. Your attacks deal an additional 1d6 fire damage that ignores fire resistance. Major Boon You are a voice of peace and rehabilitation. When you roll a success at a check to Request something, you get a critical success instead. In addition, all creatures other than fiends, undead, and mindless creatures allow you one chance to speak your piece and make requests before entering combat. If you or an ally ever use the time from the request to gain an advantage in an ensuing combat (for example, by casting preparatory spells, positioning for combat, or waiting out your opponent’s preparatory spells), Sarenrae immediately revokes this boon, or possibly curses your ally. Minor Curse The sun burns you for your transgression. You receive a sunburn that causes you to become permanently clumsy 1. Moderate Curse The sun shines its light on everything you say. You become unable to tell lies, and if you attempt to do so, you instead compulsively blurt out the truth on the matter in question. You are still able to withhold information or lie by omission. Major Curse Sarenrae restricts your ability to harm others. All attacks you make, spells you cast, and other sources of damage you deal are nonlethal except against fiends and undead, and you can’t ever make them lethal. You deal minimum damage except against fiends and undead. All creatures except fiends and undead gain a +4 status bonus to their AC and saving throws against your attacks and other effects. ","sacred_color":["blue","gold"],"skill_mod":{},"summary":"Sarenrae is one of the most popular deities on Golarion by virtue of her association with the life-giving sun and her perpetual offer to help anyone …","image":["/Images/Deities/Sarenrae.png"],"primary_source":"Divine Mysteries","spell":["Breathe Fire","Fireball","Wall of Fire"],"sanctification":["holy"],"edict":"destroy the Spawn of Rovagug, protect allies, provide aid to the sick and wounded, seek and allow redemption","anathema":"create undead, lie, deny a repentant creature an opportunity for redemption, fail to strike down evil","icon_image":"/Images/Deities/Sarenrae.png","source_category":["Lost Omens"],"resistance":{},"url":"/Deities.aspx?ID=292","cleric_spell":["Breathe Fire","Fireball","Wall of Fire"],"epithet":"The Dawnflower","religious_symbol":"angelic ankh","domain":["Fire","Healing","Repose","Sun","Truth"],"name":"Sarenrae","category":"deity","pfs":"Standard","deity":["Sarenrae","Cosmic Caravan","Cosmic Caravan","Good Neighbors","Radiant Prism","The Path of the Heavens","The Prismatic Ray","Touch of the Sun"],"rarity":"common","slug":"deity-292"},{"deity_category":"Gods of the Inner Sea","deity_category_order":"1Gods of the Inner Sea","primary_source_category":"Lost Omens","sacred_animal":"songbird","area_of_concern":["art","beauty","love","music"],"favored_weapon":["Glaive"],"source":["Divine Mysteries"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Heal"],"domain_primary":["Creation","Family","Passion","Protection"],"skill":["Crafting"],"domain_alternate":["Repose"],"legacy_id":["deity-17"],"attribute":["Wisdom","Charisma"],"id":"deity-293","pantheon":["Guardians of the Sacred Self","Radiant Prism","The Enlightened Scholar's Path","The Prismatic Ray","The Resplendent Court"],"text":"\nShelyn (The Eternal Rose) Source Divine Mysteries pg. 98 Shelyn watches over existence with a kind and loving eye, encouraging mortals to make the best of their lives by spreading love, art, and beauty as best they can. Even the crudest artistic awakenings are worthy of praise in the goddess’s eyes, as they represent an individual’s expression of life’s trials and triumphs. She believes every creature is worthy of love and capable of creating art in their own way. Shelyn’s religion does not require chastity, fidelity, or a particular relationship structure, as the passion of early romance is a facet of love just as important and valid as the comfortable trust between a long-married couple. However, she does make the distinction between courtship and pure carnal desire, and she prefers that trysts blossom into more meaningful relationships along the way. Category Gods of the Inner Sea Edicts be peaceful, choose and perfect an art, lead by example, see the beauty in all things Anathema destroy art or allow it to be destroyed, unless saving a life or pursuing greater art; refuse to accept surrender Area of Concern art, beauty, love, and music Pantheons Guardians of the Sacred Self, Radiant Prism, The Enlightened Scholar's Path, The Prismatic Ray, The Resplendent Court Devotee Benefits Divine Attribute Wisdom or Charisma Divine Font Heal Divine Sanctification can choose holy Divine Skill Crafting Favored Weapon Glaive Domains Creation, Family, Passion, Protection Alternate Domains Repose Cleric Spells - 1st Dizzying Colors - 3rd Enthrall - 4th Creation Divine Intercession When creatures perform pleasing acts, such as spreading beauty, or displeasing actions, such as betraying loved ones, Shelyn may respond accordingly. Source Gods & Magic pg. 45 Minor Boon Once, when you roll a failure on a Diplomacy check, you get a critical success instead. Shelyn typically grants this boon only when the Diplomacy check would serve to increase love or offer a chance of redemption. Moderate Boon You are inspired to create great works and become a virtuoso at all arts. You gain the Specialty Crafting feat and the Virtuoso Performer feat in all categories of Crafting and Performance. Major Boon Your inner beauty and love surround you in an aura. As long as you bear them no ill will, all creatures other than fiends, undead, and mindless creatures start with an attitude of friendly toward you, unless they would have been helpful instead. This doesn’t mean they are willing to change their life or plans for you, and this boon does not prevent their attitudes from worsening if you try to thwart them. This effect doesn’t work against deities and similarly powerful creatures. Additionally, the love you share with your friends inspires them. You and your allies gain a +3 status bonus to saving throws and skill checks as long as you can see each other. Minor Curse You heart churns with remorse. Each day, you are sickened 1 as a specific misdeed plays out in your mind over and over in guilt. You can’t remove this condition, though it abates enough for you to quickly eat and drink when necessary. If you make amends or otherwise earnestly pursue redemption for the misdeed, the sickened condition fades completely that day. Moderate Curse Others subconsciously recognize your past betrayals. Whenever you attempt a Diplomacy check and roll a failure, you get a critical failure instead, and if you roll a critical success, you get a success instead. Major Curse Those who spread misery via false love face Shelyn’s greatest curse. You lose the ability to distinguish any living being from another through appearance, voice, scent, or similar sensory means. You can make out physical size (so you wouldn’t mistake an ant for a horse), but nothing further. If you were merely shallow, every creature you see has generic, bland features, but if your deeds were vile, you see only the faces of those you have wronged. ","sacred_color":["all"],"skill_mod":{},"summary":"Shelyn watches over existence with a kind and loving eye, encouraging mortals to make the best of their lives by spreading love, art, and beauty as …","image":["/Images/Deities/Shelyn.png"],"primary_source":"Divine Mysteries","spell":["Dizzying Colors","Enthrall","Creation"],"sanctification":["holy"],"edict":"be peaceful, choose and perfect an art, lead by example, see the beauty in all things","anathema":"destroy art or allow it to be destroyed, unless saving a life or pursuing greater art; refuse to accept surrender","icon_image":"/Images/Deities/Shelyn.png","source_category":["Lost Omens"],"resistance":{},"url":"/Deities.aspx?ID=293","cleric_spell":["Dizzying Colors","Enthrall","Creation"],"epithet":"The Eternal Rose","religious_symbol":"multicolored songbird","domain":["Creation","Family","Passion","Protection","Repose"],"name":"Shelyn","category":"deity","pfs":"Standard","deity":["Shelyn","Guardians of the Sacred Self","Radiant Prism","The Enlightened Scholar's Path","The Prismatic Ray","The Resplendent Court"],"rarity":"common","slug":"deity-293"},{"deity_category":"Gods of the Inner Sea","deity_category_order":"1Gods of the Inner Sea","primary_source_category":"Lost Omens","sacred_animal":"badger","area_of_concern":["forge","protection","strategy"],"favored_weapon":["Warhammer"],"source":["Divine Mysteries"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Heal"],"domain_primary":["Creation","Earth","Family","Protection"],"skill":["Crafting"],"domain_alternate":["Duty","Metal"],"legacy_id":["deity-18"],"attribute":["Constitution","Wisdom"],"id":"deity-294","pantheon":["Demon Bringers","Dwarven Pantheon","Good Neighbors","Stone's Blood","The Godclaw","The Laborer's Bastion","Wheels of Innovation"],"text":"\nTorag (Father of Creation) Source Divine Mysteries pg. 102 The head of the dwarven pantheon is the most visible of the dwarven deities, to the extent that Torag is the only dwarven deity most non-dwarves know of. While the other dwarven gods represent specific areas of dwarven life and culture, thus forming an expansive and comprehensive dwarven pantheon, Torag’s areas of concern are those most central to dwarven society. In his own family, Torag models the values of community and protection that have cemented deep-rooted relationships among dwarven clans. His focus on strategy and tactical acumen centers on protection, reflected in dwarves’ impenetrable fortresses and conservative military tactics, including their willingness to use offensive maneuvers as a form of defense. He also represents the forge: the creation of fine works from raw materials, practice and mastery of a craft, and pride in one’s work. His purview extends even to those activities that feed the forge and dwarven artisanship, such as mining the earth for raw ore and gemstones. Torag’s oversight over these core concepts has secured his place at the head of the dwarven pantheon for ages. It was Torag who sent the dwarves on their legendary Quest for Sky during the Age of Darkness, and his worship was long-established even then. Indeed, among dwarves, Torag is often called the Father of Creation. Category Gods of the Inner Sea Edicts be honorable and forthright, keep your word, respect the forge, serve your people Anathema tell lies or cheat someone, intentionally create inferior works, show continued mercy to the enemies of your people when such enemies prove they are undeserving Area of Concern forge, protection, and strategy Pantheons Demon Bringers, Dwarven Pantheon, Good Neighbors, Stone's Blood, The Godclaw, The Laborer's Bastion, Wheels of Innovation Devotee Benefits Divine Attribute Constitution or Wisdom Divine Font Heal Divine Sanctification can choose holy Divine Skill Crafting Favored Weapon Warhammer Domains Creation, Earth, Family, Protection Alternate Domains Duty, Metal Cleric Spells - 1st Mindlink - 3rd Earthbind - 4th Creation Divine Intercession Torag makes his pleasure or displeasure known through unsubtle signs. Source Gods & Magic pg. 47 Minor Boon Torag repairs your equipment so you may continue your vigil. Once, a shield, weapon, or other item you hold or are wearing recovers all of its Hit Points. The item’s Hardness doubles for 1 minute. Torag can grant this boon just as the item would have been destroyed, preventing the item’s destruction. Occasionally, he grants this boon to restore an item important to dwarven history that has already been fully destroyed. Moderate Boon You are counted as family among Torag and his followers. You gain the effects of a single dwarf ancestry feat of Torag’s choice, even if you are not a dwarf, as long as you maintain Torag’s blessing. Major Boon Standing watch or guarding a location counts as resting for you, preventing you from being fatigued due to lack of rest as long as you stand watch for at least 6 hours a day. You can recover your Focus Points (if you have them) by standing guard in addition to any other options you have available. When on guard, you gain a +4 status bonus to Perception to notice ambushes and other dangers approaching. As long as you are holding a shield, you are always Defending during exploration without needing to move at half your travel speed, and you can perform another exploration activity as well. While you are using a shield, its Hardness increases by 5. Minor Curse Shoddy artisanship makes itself known. Whenever an item you’re using takes damage, it is broken. Moderate Curse You must prove your skills at a craft by providing your own equipment. You gain item bonuses only from items you make yourself. Major Curse You are forever cast out from your home. Members of your community have their attitudes towards you shift two steps worse, meaning those who used to be helpful are now indifferent, those who were friendly are now unfriendly, and all others are now hostile. This doesn’t necessarily result in violence, but hostile community members generally seek your permanent exile. ","sacred_color":["gold","gray"],"skill_mod":{},"summary":"The head of the dwarven pantheon is the most visible of the dwarven deities, to the extent that Torag is the only dwarven deity most non-dwarves know …","image":["/Images/Deities/Torag.png"],"primary_source":"Divine Mysteries","spell":["Mindlink","Earthbind","Creation"],"sanctification":["holy"],"edict":"be honorable and forthright, keep your word, respect the forge, serve your people","anathema":"tell lies or cheat someone, intentionally create inferior works, show continued mercy to the enemies of your people when such enemies prove they are undeserving","icon_image":"/Images/Deities/Torag.png","source_category":["Lost Omens"],"resistance":{},"url":"/Deities.aspx?ID=294","cleric_spell":["Mindlink","Earthbind","Creation"],"epithet":"Father of Creation","religious_symbol":"iron hammer","domain":["Creation","Duty","Earth","Family","Metal","Protection"],"name":"Torag","category":"deity","pfs":"Standard","deity":["Torag","Demon Bringers","Dwarven Pantheon","Good Neighbors","Stone's Blood","The Godclaw","The Laborer's Bastion","Wheels of Innovation"],"rarity":"common","slug":"deity-294"},{"deity_category":"Gods of the Inner Sea","deity_category_order":"1Gods of the Inner Sea","primary_source_category":"Lost Omens","sacred_animal":"fly","area_of_concern":["disease","gluttony","undeath"],"favored_weapon":["Scythe"],"source":["Divine Mysteries"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Harm"],"domain_primary":["Indulgence","Magic","Might","Undeath"],"skill":["Intimidation"],"domain_alternate":["Decay","Plague","Swarm"],"legacy_id":["deity-19"],"attribute":["Constitution","Wisdom"],"id":"deity-295","pantheon":["Children of the Night"],"text":"\nUrgathoa (The Pallid Princess) Source Divine Mysteries pg. 106 The chosen of Urgathoa do not dread the flaws of mortal flesh, such as aging, disease, or even death, for so long as they indulge in excess above all else, their goddess offers eternal freedom from such fickle constraints. Urgathoa herself was once a mortal woman who challenged and rejected the tenets of deities whose followers expected mindless conformity, temperance, and restraint. Why would the gods craft Golarion into a near-endless buffet abundant with pleasures of the body and mind if the living weren’t destined to feast from it? Urgathoa so loved satiating her life’s appetites that in death, she spat in the face of Pharasma’s judgment, murdered the psychopomp assigned to aid her transition to the afterlife, and tore herself from the Boneyard with a feat of will that not only returned her to the Material Plane but also transformed her into the first divine undead creature. Category Gods of the Inner Sea Edicts become undead upon death, create or protect the undead, sate your appetites Anathema deny your appetites, destroy undead of no harm to you, sacrifice your life Area of Concern disease, gluttony, and undeath Pantheons Children of the Night Devotee Benefits Divine Attribute Constitution or Wisdom Divine Font Harm Divine Sanctification must choose unholy Divine Skill Intimidation Favored Weapon Scythe Domains Indulgence, Magic, Might, Undeath Alternate Domains Decay, Plague, Swarm Cleric Spells - 1st Goblin Pox - 2nd False Vitality - 7th Mask of Terror Divine Intercession Urgathoa interferes in mortal affairs to fuel her own self-gratification and obsession with observing new sensations. Source Gods & Magic pg. 49 Minor Boon You feast on the spoils of life and death. You gain the benefits of the irongut goblin heritage, regardless of your ancestry. If you already have this heritage, the circumstance bonus increases to +4. Moderate Boon Urgathoa blesses you as one of her children. You gain negative healing. Major Boon When you contract contagions, you experience fever dreams filled with insight. Once afflicted with a disease, you gain the effects of foresight with yourself as the target until no longer afflicted with any disease. Minor Curse You must overindulge or partake in forbidden feasts before you find yourself even remotely sated. You need to eat 20 times as much food as normal to avoid starvation, though you always feel hungry regardless of how much you eat. If you dine on the flesh and blood of sapient creatures, you need to eat only the normal amount of such meals and your hunger abates. Moderate Curse Urgathoa cuts you off from positive energy without granting you the blessing of undeath. You are harmed by positive effects and don’t recover Hit Points from them, as if you were an undead or had negative healing, but you are still harmed by negative effects as normal. Major Curse Urgathoa teaches you that pointless lives in slavery to death and morality are bound to end in tragedy. You develop an incurable wasting disease that leaves you clumsy 2, enfeebled 2, and unable to move except by Crawling. This disease never progresses further to kill you, but it passes to your friends and loved ones merely by sight, wasting them away unto death before your eyes and causing them to rise as undead to haunt you. ","sacred_color":["red","green"],"skill_mod":{},"summary":"The chosen of Urgathoa do not dread the flaws of mortal flesh, such as aging, disease, or even death, for so long as they indulge in excess above all …","image":["/Images/Deities/Urgathoa.png"],"primary_source":"Divine Mysteries","spell":["Goblin Pox","False Vitality","Mask of Terror"],"sanctification":["unholy"],"edict":"become undead upon death, create or protect the undead, sate your appetites","anathema":"deny your appetites, destroy undead of no harm to you, sacrifice your life","icon_image":"/Images/Deities/Urgathoa.png","source_category":["Lost Omens"],"resistance":{},"url":"/Deities.aspx?ID=295","cleric_spell":["Goblin Pox","False Vitality","Mask of Terror"],"epithet":"The Pallid Princess","religious_symbol":"skull-decorated fly","domain":["Decay","Indulgence","Magic","Might","Plague","Swarm","Undeath"],"name":"Urgathoa","category":"deity","pfs":"Restricted","deity":["Urgathoa","Children of the Night"],"rarity":"common","slug":"deity-295"},{"deity_category":"Gods of the Inner Sea","deity_category_order":"1Gods of the Inner Sea","primary_source_category":"Lost Omens","sacred_animal":"bat","area_of_concern":["darkness","envy","loss","pain"],"favored_weapon":["Spiked Chain"],"source":["Divine Mysteries"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Harm"],"domain_primary":["Ambition","Darkness","Destruction","Pain"],"skill":["Intimidation"],"domain_alternate":["Nothingness"],"legacy_id":["deity-20"],"attribute":["Constitution","Wisdom"],"id":"deity-296","text":"\nZon-Kuthon (The Midnight Lord) Source Divine Mysteries pg. 110 PFS Note This deity grants slither instead of umbral journey The Midnight Lord embodies and glorifies pain, shadows, and mutilation, and he is one of the most twisted and malevolent gods on the face of Golarion. Once known as Dou-Bral, he crafted the immense Star Towers that still help keep Rovagug pinned in his prison at Golarion’s heart, lending his own skill and ability to the great deific alliance to bind that evil entity. Yet a divine argument between him and his sister Shelyn resulted in the god departing for parts unknown. Zon-Kuthon traveled beyond the edges of the multiverse and stared into the face of the incomprehensible things that dwell there. No one knows what he found in that place, but he returned—changed, but claiming to be strengthened by what he had endured. Likewise, the nation of Nidal on Golarion, which is bound to him, is a nation of survivors, founded by those few strong enough to do what they must so their people could survive the terrible aftermath of Earthfall and the Age of Darkness that followed. Category Gods of the Inner Sea Edicts bring pain to the world, mutilate your body Anathema create permanent or long-lasting sources of light, provide comfort to those who suffer Area of Concern darkness, envy, loss, and pain Devotee Benefits Divine Attribute Constitution or Wisdom Divine Font Harm Divine Sanctification can choose unholy Divine Skill Intimidation Favored Weapon Spiked Chain Domains Ambition, Darkness, Destruction, Pain Alternate Domains Nothingness Cleric Spells - 1st Phantom Pain - 3rd Wall of Thorns - 5th Umbral Journey Divine Intercession Zon-Kuthon rarely intervenes directly in mortal affairs, but when he does take a personal interest in a creature, the effect is as terrible as the god himself. Source Gods & Magic pg. 51 Minor Boon The Midnight Lord turns your blood and pain into chains of midnight darkness to destroy your foes. Once, for 1 minute, whenever you take slashing, piercing, or bleed damage, chains rip forth from your body, affecting creatures in a line from your position in the direction of the attack (or in the direction of your choice for bleed damage or if you deal the damage yourself) with the effect of a grim tendrils spell whose level is equal to half your level rounded up, and whose DC is your highest spell DC (or 10 + your level + your Wisdom modifier if you have no spell DC). Moderate Boon Each morning, during your daily preparations, scars gather into words on your flesh. The scars function as a scroll of a divine spell of Zon- Kuthon’s choosing. After you use the scroll or receive magical healing, the boon fades for the day, though some or all of the scars might remain as a reminder. Major Boon Shadows are deeper around you. Darkvision and greater darkvision cannot penetrate darkness within 60 feet of you, but you can see through it normally. Minor Curse You are surrounded by spectral chains that cause you to always be encumbered and that have the same effects as armor with the noisy trait. Moderate Curse You share the pain of others, and even minor wounds bring you incredible pain. Whenever you see (or otherwise sense) a creature take damage, you take 1d6 mental damage. Whenever you take damage any other way than from the first part of this curse, you take 1d6 mental damage from increased pain and are sickened 1. Mental damage from this curse ignores any resistance you have to mental damage. Major Curse Zon-Kuthon steals away your joy, leaving you with only pain. You lose that which you cherish the most forever, and lose the ability to feel joy. You can’t gain benefits from emotion effects based on positive emotions. If Zon-Kuthon feels you are ready to renounce, destroy, mutilate, or torture that which you once cherished most, he might return it to you to allow you to do so. ","sacred_color":["dark gray","red"],"skill_mod":{},"summary":"The Midnight Lord embodies and glorifies pain, shadows, and mutilation, and he is one of the most twisted and malevolent gods on the face of …","image":["/Images/Deities/ZonKuthon.png"],"primary_source":"Divine Mysteries","spell":["Phantom Pain","Wall of Thorns","Umbral Journey"],"sanctification":["unholy"],"edict":"bring pain to the world, mutilate your body","anathema":"create permanent or long-lasting sources of light, provide comfort to those who suffer","icon_image":"/Images/Deities/ZonKuthon.png","source_category":["Lost Omens"],"resistance":{},"url":"/Deities.aspx?ID=296","cleric_spell":["Phantom Pain","Wall of Thorns","Umbral Journey"],"epithet":"The Midnight Lord","religious_symbol":"chained skull","domain":["Ambition","Darkness","Destruction","Nothingness","Pain"],"name":"Zon-Kuthon","category":"deity","pfs":"Standard","deity":["Zon-Kuthon"],"rarity":"common","slug":"deity-296"},{"deity_category":"Faiths & Philosophies","deity_category_order":"3Faiths & Philosophies","primary_source_category":"Lost Omens","source":["Divine Mysteries"],"type":"Deity","speed":{},"weakness":{},"legacy_id":["deity-21"],"id":"deity-297","text":"\nAtheism Source Divine Mysteries pg. 251 In a world where the gods demonstrably exist, few people uphold a strictly atheistic or agnostic worldview; that is, a belief that there are no gods, or that the existence of gods is unknowable. However, a good number of people choose not to worship any deities whatsoever. Many do so because of the value they place on freedom—not being beholden to a deity means no limitations, no censure, no anathema, and no strictures. While this decision might sound amoral to some, for atheists, it can be motivated by a desire for autonomy and the right to choose one's own fate. Category Faiths & Philosophies Edicts none Anathema none\n","skill_mod":{},"summary":"In a world where the gods demonstrably exist, few people uphold a strictly atheistic or agnostic worldview; that is, a belief that there are no gods, …","image":["/Images/Deities/Atheism.webp"],"primary_source":"Divine Mysteries","edict":"none","anathema":"none","icon_image":"/Images/Deities/Atheism.webp","source_category":["Lost Omens"],"resistance":{},"url":"/Deities.aspx?ID=297","name":"Atheism","category":"deity","pfs":"Standard","deity":["Atheism"],"rarity":"common","slug":"deity-297"},{"deity_category":"Faiths & Philosophies","deity_category_order":"3Faiths & Philosophies","primary_source_category":"Lost Omens","area_of_concern":["veneration of the natural world"],"favored_weapon":["Sickle","claw"],"source":["Divine Mysteries"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Heal"],"domain_primary":["Air","Earth","Fire","Metal","Nature","Water","Wood"],"skill":["Nature"],"domain_alternate":["Cold","Decay","Lightning","Moon","Sun"],"legacy_id":["deity-22"],"attribute":["Wisdom","Constitution"],"id":"deity-298","text":"\nGreen Faith Source Divine Mysteries pg. 246 While the Green Faith is practiced differently from one believer to another, especially across its various orders, its adherents share a universal reverence for the natural world and a commitment to preserving it. While each order’s practitioners may be drawn to a particular element, season, creature, or natural occurrence, all followers respect the sanctity and importance of every aspect of nature. Many cycles have passed since the Green Faith’s fabled founders contended over which expression of natural power was supreme. Just as the legend speaks of their ultimate unity, those who now follow the Green Faith and view nature as sacred understand the interconnectedness of all beings, recognizing that harmony is possible only through balance, and that the cycles of nature are both delicate and infinite. Advocates of the Green Faith therefore fall into a neutral alignment, for they understand that by naming one thing, its opposite is also created; they walk the path of balance between death and rebirth, light and shadow, growth and decay. Category Faiths & Philosophies Edicts guide civilization to grow in harmony with nature, live sustainably and according to natural cycles, preserve areas of natural wilderness, protect the balance of nature, protect endangered species Anathema cause damage to natural settings, kill animals for reasons other than self-defense or sustenance, remove an element or indigenous species from a natural area, encourage imbalance in nature, allow abuse of natural resources Area of Concern veneration of the natural world Devotee Benefits Divine Attribute Wisdom or Constitution Divine Font Heal Divine Sanctification can choose holy Divine Skill Nature Favored Weapon Sickle or claw Domains Air, Earth, Fire, Metal, Nature, Water, Wood Alternate Domains Cold, Decay, Lightning, Moon, Sun Cleric Spells - 1st Summon Animal - 2nd Speak with Animals - 3rd Wall of Thorns\n","skill_mod":{},"summary":"While the Green Faith is practiced differently from one believer to another, especially across its various orders, its adherents share a universal …","image":["/Images/Deities/GreenFaith.png"],"primary_source":"Divine Mysteries","spell":["Summon Animal","Speak with Animals","Wall of Thorns"],"sanctification":["holy"],"edict":"guide civilization to grow in harmony with nature, live sustainably and according to natural cycles, preserve areas of natural wilderness, protect the balance of nature, protect endangered species","anathema":"cause damage to natural settings, kill animals for reasons other than self-defense or sustenance, remove an element or indigenous species from a natural area, encourage imbalance in nature, allow abuse of natural resources","icon_image":"/Images/Deities/GreenFaith.png","source_category":["Lost Omens"],"resistance":{},"url":"/Deities.aspx?ID=298","cleric_spell":["Summon Animal","Speak with Animals","Wall of Thorns"],"religious_symbol":"green man's face","domain":["Air","Cold","Decay","Earth","Fire","Lightning","Metal","Moon","Nature","Sun","Water","Wood"],"name":"Green Faith","category":"deity","pfs":"Standard","deity":["Green Faith"],"rarity":"common","slug":"deity-298"},{"deity_category":"Tian Gods","deity_category_order":"2Tian Gods","primary_source_category":"Lost Omens","area_of_concern":["balance","healing","nature","seasons"],"favored_weapon":["Katana"],"source":["Divine Mysteries Web Supplement"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Harm","Heal"],"domain_primary":["Change","Healing","Nature","Truth"],"skill":["Nature"],"domain_alternate":["Duty","Might"],"attribute":["Strength","Wisdom"],"id":"deity-299","text":"\nBaekho (The Lord of the Seasons) Source Divine Mysteries Web Supplement pg. 21 Before he was a god, Baekho was a tiger who protected the forests of Tian Xia. Once, when he was gravely injured, he sheltered under the branches of a persimmon tree. As he experienced the changing of seasons beneath the tree's branches, an innate understanding of the world stirred within him. He awakened as a divine spirit with a human form with white hair, black-tipped white tiger ears, and deep blue tiger eyes. In his feline form, the fur that had once been an inferno of orange became a blinding white. His religious symbol, a snow-tipped persimmon branch laden with vibrant red-orange fruit, represents his awakening as a divine spirit who cherishes harmony. Baekho selected nine disciples: four claws who fight beside him, two eyes who observe the balance of good and evil, two ears who discern truth from lies, and one heart who heals bonds that have broken. He granted some of his power to each of them so they could help guide his increasing number of followers and aid in maintaining harmony in Tian Xia. The White Tiger's faithful often have a familial devotion to a specific disciple, with unique traditions for showing their devotions, as Baekho believes the intent of worship is more important than the specific rites observed. While known as the Lord of the Seasons, Baekho is more accurately the lord of the sacred time between seasons—when spring seedlings sprout through the melting snow or the blazing summer sunshine gives way to the vibrant colors of fall. As the protector of this fragile balance, he detests stagnation and believes that change is the natural flow of all things. He sees the union of contrasting values as a necessity for finding balance in the future. Baekho's worshippers understand that all creatures have the potential for both good and evil. They are often empathetic and strong negotiators who feel contentment in finding common ground and healing rifts. Category Tian Gods Edicts bridge rifts between allies, embrace change, consider all sides of a disagreement before passing judgment Anathema allow bias to guide your judgment, reject change in favor of stagnation, sow discord between allies, take more than you give Area of Concern balance, healing, nature, seasons Devotee Benefits Divine Attribute Strength or Wisdom Divine Font Harm or Heal Divine Sanctification can choose holy Divine Skill Nature Favored Weapon Katana Domains Change, Healing, Nature, Truth Alternate Domains Duty, Might Cleric Spells - 1st Thunderstrike - 3rd Animal Vision - 6th Tree of Seasons\n","skill_mod":{},"summary":"Before he was a god, Baekho was a tiger who protected the forests of Tian Xia. Once, when he was gravely injured, he sheltered under the branches of …","primary_source":"Divine Mysteries Web Supplement","spell":["Thunderstrike","Animal Vision","Tree of Seasons"],"sanctification":["holy"],"edict":"bridge rifts between allies, embrace change, consider all sides of a disagreement before passing judgment","anathema":"allow bias to guide your judgment, reject change in favor of stagnation, sow discord between allies, take more than you give","source_category":["Lost Omens"],"resistance":{},"url":"/Deities.aspx?ID=299","cleric_spell":["Thunderstrike","Animal Vision","Tree of Seasons"],"epithet":"The Lord of the Seasons","domain":["Change","Duty","Healing","Might","Nature","Truth"],"name":"Baekho","category":"deity","pfs":"Standard","deity":["Baekho"],"rarity":"common","slug":"deity-299"},{"deity_category":"Tian Gods","deity_category_order":"2Tian Gods","primary_source_category":"Lost Omens","area_of_concern":["dance and storytelling","lovers and rivals","fame and gratitude"],"favored_weapon":["Fist"],"source":["Divine Mysteries Web Supplement"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Harm"],"domain_primary":["Ambition","Freedom","Passion","Repose"],"skill":["Performance"],"attribute":["Dexterity","Charisma"],"id":"deity-300","text":"\nMugura and Nrithu (The Divine Dancers) Source Divine Mysteries Web Supplement pg. 21 Mugura and Nrithu are a pair of lovers turned rivals, eternally locked in dance, forever testing each other. Theirs is a cautionary tale, one of love and hubris. Mugura was the rambunctious child of a raja and Nrithu was a shy street rat. Their worlds collided due to a passion for dance and both being unable to speak. The two of them quickly grew close, sharing a language of motion and rhythm, exchanging stories of lives worlds apart. Together, they became a beautiful dance duo across Tian Xia, entertaining streets and palaces alike and learning from each corner of the continent. As they grew in talent and fame, so did their devotion to storytelling and each other. Likha, the Teller god, saw this devotion and gave both a boon of godhood to perform together for eternity as well as tell stories to the gods. But then their relationship grew dark. The whims of their followers drew them away from each other and a deep love turned ugly as they bickered over the domains they blessed. With eternity to perform, they each became harsher on the other. Small mistakes compounded as standards grew. Bitter rivalry replaced love as they sabotaged each other in small ways on their cosmic stage, gajjelu ringing out like clashing blades with each step. Mugura and Nrithu are depicted as dancers in mirrored poses, their genders open to interpretation. Bells and powder adorn their shrines, and vibrant cloth is wrapped around their statues, always together and always in mirroring colors. Most followers of the Divine Dancers are pairs who give themselves to all forms of dance, dedicating their performances to the gods in hopes of finding their prolific success. Dancers will have their gajjelu blessed at their first recital and will thereafter speak to their partners solely in dance to attain perfect synchronization. While Mugura and Nrithu are primarily gods of dance, their followers are diverse. Any strong pairs often seek the gods' favor. Children gleefully play as the two, while adults tease those in bickering relationships to learn from Mugura and Nrithu's story. People who hate each other but are forced to work together often feel cursed by the two gods. Those who have lost or can't find their voice gain special strength and love from Mugura and Nrithu and are always welcome in their temples. Category Tian Gods Edicts practice until perfect, create stories and relationships, trust and listen to your partner Anathema steal credit from others, upstage or sabotage, spread rumors to get ahead Area of Concern dance and storytelling, lovers and rivals, fame and gratitude Devotee Benefits Divine Attribute Dexterity or Charisma Divine Font Harm Divine Sanctification can choose holy or unholy Divine Skill Performance Favored Weapon Fist Domains Ambition, Freedom, Passion, Repose Alternate Domains Cleric Spells - 1st Shockwave - 3rd Hypnotize - 4th Mirror's Misfortune\n","skill_mod":{},"summary":"Mugura and Nrithu are a pair of lovers turned rivals, eternally locked in dance, forever testing each other. Theirs is a cautionary tale, one of love …","primary_source":"Divine Mysteries Web Supplement","spell":["Shockwave","Hypnotize","Mirror's Misfortune"],"sanctification":["holy","unholy"],"edict":"practice until perfect, create stories and relationships, trust and listen to your partner","anathema":"steal credit from others, upstage or sabotage, spread rumors to get ahead","source_category":["Lost Omens"],"resistance":{},"url":"/Deities.aspx?ID=300","cleric_spell":["Shockwave","Hypnotize","Mirror's Misfortune"],"epithet":"The Divine Dancers","domain":["Ambition","Freedom","Passion","Repose"],"name":"Mugura and Nrithu","category":"deity","pfs":"Standard","deity":["Mugura and Nrithu"],"rarity":"common","slug":"deity-300"},{"deity_category":"Tian Gods","deity_category_order":"2Tian Gods","primary_source_category":"Lost Omens","area_of_concern":["people","the defenseless","the collective good"],"favored_weapon":["Shortbow"],"source":["Divine Mysteries Web Supplement"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Heal"],"domain_primary":["Family","Healing","Protection","Repose"],"skill":["Medicine"],"domain_alternate":["Freedom","Nature"],"attribute":["Constitution","Wisdom"],"id":"deity-301","text":"\nPhi Deva (The Thousand-Souled Chorus) Source Divine Mysteries Web Supplement pg. 21 Made of a thousand nameless faces and a thousand nameless voices, Phi Deva speaks for and defends those who can't protect themselves. They are both one god and a thousand, both mortal and yet infinite. The Thousand- Souled Chorus is neither a god of a single soul nor a mortal who ascended the heights to godhood, for that would imply they rose out of exceptionable mortality. Instead, they are a god borne of blood, sweat, and death, of the defenseless who were not protected and now seek to protect those who can't protect themselves. Phi Deva is most often worshipped by the common people, though anyone who seeks their protection is welcomed into the chorus. But powerful figures beware, for bringing the sights of the Chorus onto oneself can be dangerous for those who do not check their own power. Phi Deva's appearance is never a settled thing. To some they appear as a shadowy humanoid; to others, they may appear as someone who died too soon, a flock of birds, or however one might imagine a god to appear. While a defender of those who are unable to defend themselves, Phi Deva is far from a pacifist god. To the Chorus, defense is not best served by pacifism or inaction but instead by forceful action. Worship of Phi Deva is commonly carried out through song. Intricate and ever-weaving, the songs sung often are those meant to comfort and allay, though some are songs of conflict, meant to strike fear in the hearts of one's enemies. Most often, these songs have been sung in hopeless battles and against armies of empires, where both prayer and fury coalesced into one. For those who can't sing, alternative methods of noise making are offered—instruments, clapping, and dancing are all welcome in worship, and often directly written into the songs themselves. Worshippers of Phi Deva do so in a communal way, gathering together to make and have a meal, or working together to assist a community member. The Thousand-Souled Chorus's most well-known holiday is the Festival of Filled Baskets, a holiday intersecting with the longest day of the summer every year. Despite this, the holiday is only celebrated at night, when the air is cool and the crickets sing. Category Tian Gods Edicts protect the defenseless, assist those who ask for your help, put the collective above yourself Anathema harm the innocent, take more than you need, overturn a collective decision Area of Concern people, the defenseless, the collective good Devotee Benefits Divine Attribute Constitution or Wisdom Divine Font Heal Divine Sanctification can choose holy Divine Skill Medicine Favored Weapon Shortbow Domains Family, Healing, Protection, Repose Alternate Domains Freedom, Nature Cleric Spells - 1st Soothe - 4th Flicker - 7th Project Image\n","skill_mod":{},"summary":"Made of a thousand nameless faces and a thousand nameless voices, Phi Deva speaks for and defends those who can't protect themselves. They are both …","primary_source":"Divine Mysteries Web Supplement","spell":["Soothe","Flicker","Project Image"],"sanctification":["holy"],"edict":"protect the defenseless, assist those who ask for your help, put the collective above yourself","anathema":"harm the innocent, take more than you need, overturn a collective decision","source_category":["Lost Omens"],"resistance":{},"url":"/Deities.aspx?ID=301","cleric_spell":["Soothe","Flicker","Project Image"],"epithet":"The Thousand-Souled Chorus","domain":["Family","Freedom","Healing","Nature","Protection","Repose"],"name":"Phi Deva","category":"deity","pfs":"Standard","deity":["Phi Deva"],"rarity":"common","slug":"deity-301"},{"deity_category":"Tian Gods","deity_category_order":"2Tian Gods","primary_source_category":"Lost Omens","area_of_concern":["raiding","treasure","war contracts","warriors"],"favored_weapon":["Kris","Arquebus"],"source":["Divine Mysteries Web Supplement"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Heal"],"domain_primary":["Ambition","Passion","Perfection","Zeal"],"skill":["Society"],"domain_alternate":["Duty","Freedom","Pain"],"attribute":["Strength","Dexterity"],"id":"deity-302","text":"\nSrikalis, Sritaming, and Sribaril (The Three-headed God of Raiding and War) Source Divine Mysteries Web Supplement pg. 21 It is said that this triad of deities, known together as the Dewangayaw—Raiding God—sails the sea and sky upon a grand royal war barge. While they do not answer directly to the pleas of their followers and devotees, they very often appear at random, choosing to inflict violence upon those that deserve it. These events, known as god raids, are feared across Tian Xia. They can appear seemingly at random and are heralded by thunderstorms and sudden rains. The Triad War Gods are the ancestors of the Tian peoples. They were the first warriors to roam the seas and lands of the archipelago and the great continent. They crafted the first war barges and sailed across the world. At the end of it, they realized the great lie of war: war is not needed, but violence must be inflicted. Violence is force and change, and The Triad understands violence must be used to reach Heaven. To force and change oneself is to turn oneself into a diamond. This philosophy is known to almost every warrior in Tian Xia: a concept they call Jamalawas, the Diamond Body, the act of perfecting one's body, spirit, and mind to become a better member of their community. Tian Xia is a violent place, and the Dewangayaw gives warriors, mercenaries, raiders, and pirates a spiritual avenue to channel their killing instincts. More recently, the Dewangayaw has been appearing to help revolutionaries throughout Golarion who are resisting oppression and encroaching imperialism. The Dewangayaw live in protective violence as well, after all. The Dewangayaw does not have monks or monasteries. Their priests create boats that are shrines and altars in and of themselves. The act of honing oneself through the martial arts and the crafting of weapons is another act of worship to the Dewangayaw. The Triad lives in all these things. Category Tian Gods Edicts die in battle, revel in protective violence, support what is yours Anathema lay waste to nature, kill indiscriminately without reason or conviction, choose not to raid when it is needed Area of Concern raiding, treasure, war contracts, warriors Devotee Benefits Divine Attribute Strength or Dexterity Divine Font Heal Divine Sanctification can choose holy or unholy Divine Skill Society Favored Weapon Kris or Arquebus Domains Ambition, Passion, Perfection, Zeal Alternate Domains Duty, Freedom, Pain Cleric Spells - 1st Sure Strike - 3rd Haste - 5th Control Water\n","skill_mod":{},"summary":"It is said that this triad of deities, known together as the Dewangayaw—Raiding God—sails the sea and sky upon a grand royal war barge. While they do …","primary_source":"Divine Mysteries Web Supplement","spell":["Sure Strike","Haste","Control Water"],"sanctification":["holy","unholy"],"edict":"die in battle, revel in protective violence, support what is yours","anathema":"lay waste to nature, kill indiscriminately without reason or conviction, choose not to raid when it is needed","source_category":["Lost Omens"],"resistance":{},"url":"/Deities.aspx?ID=302","cleric_spell":["Sure Strike","Haste","Control Water"],"epithet":"The Three-headed God of Raiding and War","domain":["Ambition","Duty","Freedom","Pain","Passion","Perfection","Zeal"],"name":"Srikalis, Sritaming, and Sribaril","category":"deity","pfs":"Standard","deity":["Srikalis, Sritaming, and Sribaril"],"rarity":"common","slug":"deity-302"},{"deity_category":"Tian Gods","deity_category_order":"2Tian Gods","primary_source_category":"Lost Omens","area_of_concern":["secrets","remembrance","winter","immortality"],"favored_weapon":["Glaive"],"source":["Divine Mysteries Web Supplement"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Harm","Heal"],"domain_primary":["Cold","Darkness","Secrecy","Vigil"],"skill":["Occultism"],"domain_alternate":["Change","Star"],"attribute":["Intelligence","Wisdom"],"id":"deity-303","text":"\nThe Lady of the North Star (Mother of Secrets) Source Divine Mysteries Web Supplement pg. 21 A goddess whose name has been lost to time (or purposefully obscured), the secretive Lady of the North Star is referred to only by her countless epithets. Despite the efforts of Pharasma's faithful to scrub the Lady's name from the annals of history, a few scattered sects still worship her and transmit her teachings. Their ranks are often closed to outsiders, and their initiation rituals are arduous and famously cryptic. In spite of the Lady of the North Star's love for secrecy, she has one famous weakness: her empathy for those nearing death. She has been known to take pity on those afflicted with incurable curses and ailments of all kinds, appearing to prospective followers through dreams and visions. There, she presents them with a final challenge: to uncover her lost path to immortality before their time runs out. According to legend, the Lady of the North Star once descended to the mortal world, disguising herself as a human. She witnessed firsthand the horrors of mortality as her newfound friends grew old and weak with time, with even the strongest warriors ultimately succumbing to illness and infirmity. Her frigid heart was moved. She took such pity on the mortal peoples of the world that she conspired to create a forbidden ritual, strong enough to grant immortality to any mortal skilled enough to execute it. She split the mysterious ritual into nine stages, hiding the nine fragments across the land of Tian Xia. The truth of the ritual has been lost to time, but all her sects agree that upon successful completion, the performer will ascend to join the Lady and her mysterious court of immortals that lies far beyond the stars to the North, shielded from mortal eyes and cloaked in impenetrable darkness. There, the wintry night is cold enough to freeze even the wheels of time, preserving her followers' immortality for all eternity. Category Tian Gods Edicts seek lost knowledge, uncover hidden mysteries, honor that which is forgotten, pursue immortality Anathema destroy sources of knowledge, make public that which should remain secret, desecrate a memorial, grow complacent about one's ignorance and mortality, commit torture or murder, knowingly harm an innocent Area of Concern secrets, remembrance, winter, immortality Devotee Benefits Divine Attribute Intelligence or Wisdom Divine Font Harm or Heal Divine Sanctification can choose holy Divine Skill Occultism Favored Weapon Glaive Domains Cold, Darkness, Secrecy, Vigil Alternate Domains Change, Star Cleric Spells - 1st Penumbral Shroud - 2nd Stupefy - 6th Blanket of Stars\n","skill_mod":{},"summary":"A goddess whose name has been lost to time (or purposefully obscured), the secretive Lady of the North Star is referred to only by her countless …","primary_source":"Divine Mysteries Web Supplement","spell":["Penumbral Shroud","Stupefy","Blanket of Stars"],"sanctification":["holy"],"edict":"seek lost knowledge, uncover hidden mysteries, honor that which is forgotten, pursue immortality","anathema":"destroy sources of knowledge, make public that which should remain secret, desecrate a memorial, grow complacent about one's ignorance and mortality, commit torture or murder, knowingly harm an innocent","source_category":["Lost Omens"],"resistance":{},"url":"/Deities.aspx?ID=303","cleric_spell":["Penumbral Shroud","Stupefy","Blanket of Stars"],"epithet":"Mother of Secrets","domain":["Change","Cold","Darkness","Secrecy","Star","Vigil"],"name":"The Lady of the North Star","category":"deity","pfs":"Standard","deity":["The Lady of the North Star"],"rarity":"common","slug":"deity-303"},{"deity_category":"Tian Gods","deity_category_order":"2Tian Gods","primary_source_category":"Lost Omens","area_of_concern":["agriculture","craftsmanship","kitsune","rice"],"favored_weapon":["Flail"],"source":["Divine Mysteries Web Supplement"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Heal"],"domain_primary":["Change","Creation","Family","Nature"],"skill":["Crafting"],"domain_alternate":["Earth"],"legacy_id":["deity-174"],"attribute":["Dexterity","Intelligence"],"id":"deity-304","text":"\nDaikitsu (Lady of Foxes) Source Divine Mysteries Web Supplement pg. 21 Daikitsu, the Lady of Foxes, is a capricious yet benevolent god. The deity of agriculture and craftsmanship, Daikitsu is one of the most important members of Tian Xia's pantheon, as her domains encapsulate everything that nurtures civilization. It's said that Daikitsu wears shapes the way a mortal might wear a scarf. She is every grain of rice and every farmer that harvests them, every stroke of a brush and the painter who made them. She is the kindness of the world and the artistry its denizens create, and the kitsune of Tian Xia take their role as descendants of her favored attendants very seriously. Daikitsu's most ardent followers claim their goddess loves Tian Xia the most, for where Shizuru is the sun and Hei Feng the rain, Daikitsu is the land that nourishes all who live on it. It's said that Daikitsu reached down from the heavens to embroider the land with even rows and thus brought the first fields and rice paddies to Tian Xia. To honor this, when one of her worshippers reaches maturity, they are given a plain cotton garment that they will spend the rest of their lives embroidering, slowly creating a design that spans the whole piece. To Daikitsu, a beautiful world is one that flourishes. Spring brings colorful flowers, summer luscious fruits, and autumn a bountiful harvest to help endure the endless cold of winter. As such, she tends to surround herself with similar things. This may explain her friendship with Nalinivati outside of the joint vernal fertility festival held in their honor, as well as their rapport despite the latter's prickliness. Altars to the Serpent's Kiss are regularly filled with woven offerings from Daikitsu's followers, left in respect to their odd friendship and to mimic the intricate gifts the gods bestow upon each other. What Daikitsu despises most is war. War ravages the fields, steals away lives that could have created artistry, and demands attention and resources that could have been used to build civilization. To wield anything sharper than a kama is to shun Daikitsu, and she does not tolerate such a snub. Category Tian Gods Edicts ensure the health of crops and vegetation, perfect a craft or trade, leave offerings for foxes, celebrate the turning of the seasons Anathema mistreat your tools, pass a beggar without giving alms, discriminate against sex workers or the lower class, commit murder or torture, harm an innocent Area of Concern agriculture, craftsmanship, kitsune, rice Devotee Benefits Divine Attribute Dexterity or Intelligence Divine Font Heal Divine Sanctification can choose holy Divine Skill Crafting Favored Weapon Flail Domains Change, Creation, Family, Nature Alternate Domains Earth Cleric Spells - 1st Pest Form - 2nd Humanoid Form - 5th Illusory Scene\n","skill_mod":{},"summary":"Daikitsu, the Lady of Foxes, is a capricious yet benevolent god. The deity of agriculture and craftsmanship, Daikitsu is one of the most important …","primary_source":"Divine Mysteries Web Supplement","spell":["Pest Form","Humanoid Form","Illusory Scene"],"sanctification":["holy"],"edict":"ensure the health of crops and vegetation, perfect a craft or trade, leave offerings for foxes, celebrate the turning of the seasons","anathema":"mistreat your tools, pass a beggar without giving alms, discriminate against sex workers or the lower class, commit murder or torture, harm an innocent","source_category":["Lost Omens"],"resistance":{},"url":"/Deities.aspx?ID=304","cleric_spell":["Pest Form","Humanoid Form","Illusory Scene"],"epithet":"Lady of Foxes","domain":["Change","Creation","Earth","Family","Nature"],"name":"Daikitsu","category":"deity","pfs":"Standard","deity":["Daikitsu"],"rarity":"common","slug":"deity-304"},{"deity_category":"Tian Gods","deity_category_order":"2Tian Gods","primary_source_category":"Lost Omens","area_of_concern":["envy","graves","infamy","undead"],"favored_weapon":["Naginata"],"source":["Divine Mysteries Web Supplement"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Harm"],"domain_primary":["Ambition","Destruction","Earth","Undeath"],"skill":["Intimidation"],"domain_alternate":["Indulgence"],"legacy_id":["deity-175"],"attribute":["Constitution","Charisma"],"id":"deity-305","text":"\nFumeiyoshi (Lord of Envy) Source Divine Mysteries Web Supplement pg. 21 To most, the history of Fumeiyoshi is nothing more than a tale of warning that parents tell their children to teach them that envy and vengeance will only be met with righteous retribution. To those who keep his altars secreted away in dank cellars and hidden rooms, however, Fumeiyoshi represents a hunger for justice that the laws of society will not provide. In the beginning, Fumeiyoshi was the god of night, with dominion as deep and vast as the sky. When night turned to day, the sun goddess Shizuru would set him softly to sleep before rising as the dawn, then would whisper in his ear to wake him when she set, and for that he loved her. Yet for all his love, their moments together were transient and fleeting. By contrast, his younger brother Tsukiyo, god of the moon, was never without Shizuru's affections. Tsukiyo brazenly flaunted his relationship with Shizuru and was selfish with her light, and for that, Fumeiyoshi grew to despise him. Fumeiyoshi realized that as long as his brother lived, he would never be first in Shizuru's eyes. So he lured Tsukiyo behind cloud cover, smothered him with his darkness, struck him with enough fury to leave a permanent gash on the moon, and consumed the light from Tsukiyo's body before burying his corpse in the earth. It did not take long for the clouds to part and for Shizuru to see what Fumeiyoshi had done. Shizuru then stripped Fumeiyoshi of his dominions, resurrected Tsukiyo, and entombed Fumeiyoshi in his brother's grave. Never to rise above the ground again, Fumeiyoshi was to spend the rest of eternity without Shizuru's warmth, forever seeking its feeble substitute in food and stolen life. It is said that the worship of Fumeiyoshi is learned not by teaching or guidance, but by the harsh cruelty of others. A follower of Fumeiyoshi might be an eldest child passed over by their younger sibling, an ambitious merchant who feels they are owed more in life, or a clandestine radical out to change the world. They do so knowing that the risks are great and there are costs to pay, but if they succeed, they may finally find their moment in the sun. And those who have denied others glory may find dark, moonless nights when the sky is filled with clouds particularly treacherous. Category Tian Gods Edicts punish those who have good fortune they don’t deserve, devour the pleasures of the living, encourage resentment, make graveyards supernaturally unsafe Anathema pass by food without stealing a bite, allow honor or tradition to prevent you from taking what you want Area of Concern envy, graves, infamy, undead Devotee Benefits Divine Attribute Constitution or Charisma Divine Font Harm Divine Sanctification must choose unholy Divine Skill Intimidation Favored Weapon Naginata Domains Ambition, Destruction, Earth, Undeath Alternate Domains Indulgence Cleric Spells - 1st Grim Tendrils - 2nd Feast of Ashes - 7th Possession\n","skill_mod":{},"summary":"To most, the history of Fumeiyoshi is nothing more than a tale of warning that parents tell their children to teach them that envy and vengeance will …","primary_source":"Divine Mysteries Web Supplement","spell":["Grim Tendrils","Feast of Ashes","Possession"],"sanctification":["unholy"],"edict":"punish those who have good fortune they don’t deserve, devour the pleasures of the living, encourage resentment, make graveyards supernaturally unsafe","anathema":"pass by food without stealing a bite, allow honor or tradition to prevent you from taking what you want","source_category":["Lost Omens"],"resistance":{},"url":"/Deities.aspx?ID=305","cleric_spell":["Grim Tendrils","Feast of Ashes","Possession"],"epithet":"Lord of Envy","domain":["Ambition","Destruction","Earth","Indulgence","Undeath"],"name":"Fumeiyoshi","category":"deity","pfs":"Restricted","deity":["Fumeiyoshi"],"rarity":"common","slug":"deity-305"},{"deity_category":"Tian Gods","deity_category_order":"2Tian Gods","primary_source_category":"Lost Omens","area_of_concern":["fear","glory","warfare","death"],"favored_weapon":["Longbow","Shortbow"],"source":["Divine Mysteries Web Supplement"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Harm"],"domain_primary":["Confidence","Destruction","Might","Zeal"],"skill":["Athletics"],"legacy_id":["deity-176"],"attribute":["Strength","Dexterity"],"id":"deity-306","text":"\nGeneral Susumu (The Black Daimyo) Source Divine Mysteries Web Supplement pg. 21 No matter what trappings of righteousness it might wear, war is murder. A weapon is a tool to kill, and violence a means of subjugation. The ultimate power is found at the tip of an arrow or the edge of a sword, and the ultimate glory is found in the churned, bloody mud of a battlefield. Anything more is just words. Just as his half-sister Shizuru represents light and righteousness, General Susumu represents the seething darkness of pride and ambition. He recruits those who find Shizuru's gracious code of conduct too strict and impractical in a world with real battles and monsters. Once lured, General Susumu deftly feeds into this follower's desires for new meaning in their lives by indoctrinating them into the path of war and glory at all costs. As such, General Susumu is the patron of fallen samurai, and constantly seeks to stoke the hubris that hides within even the most stalwart of hearts. Though he has little concern for his victims or even his subordinates, Susumu has his pride as a warrior, and those who wish to keep his favor must have the same. The tools of battle—mighty weapons and well-trained steeds—are essential and must be well treated; abuse of either is both shortsighted and contemptible. Lands and strongholds must be defended, not out of any duty to their people, but because their loss is a blemish on their lord's reputation. A follower of Susumu must always be willing to stand up to any challenge and prove their worth. General Susumu is a skilled leader who seeks victory and glory in battle, regardless of the cost. His troops are oblivious to any innocent bystanders as they charge to engage the enemy, and his officers are unconcerned about any collateral damage their armies may cause to cities or villages. Foes who see Susumu's symbol emblazoned on their enemy's battle standards often drop their weapons and run rather than face the General's onslaught. Category Tian Gods Edicts seek glory in battle, loudly proclaim your victories, protect your possessions and strongholds Anathema cower from fights, refuse a challenge from an equal, mistreat your weapons, abuse your mount Area of Concern fear, glory, warfare, death Devotee Benefits Divine Attribute Strength or Dexterity Divine Font Harm Divine Sanctification can choose unholy Divine Skill Athletics Favored Weapon Longbow or Shortbow Domains Confidence, Destruction, Might, Zeal Alternate Domains Cleric Spells - 1st Sure Strike - 3rd Wall of Wind - 4th Weapon Storm\n","skill_mod":{},"summary":"No matter what trappings of righteousness it might wear, war is murder. A weapon is a tool to kill, and violence a means of subjugation. The ultimate …","primary_source":"Divine Mysteries Web Supplement","spell":["Sure Strike","Wall of Wind","Weapon Storm"],"sanctification":["unholy"],"edict":"seek glory in battle, loudly proclaim your victories, protect your possessions and strongholds","anathema":"cower from fights, refuse a challenge from an equal, mistreat your weapons, abuse your mount","source_category":["Lost Omens"],"resistance":{},"url":"/Deities.aspx?ID=306","cleric_spell":["Sure Strike","Wall of Wind","Weapon Storm"],"epithet":"The Black Daimyo","domain":["Confidence","Destruction","Might","Zeal"],"name":"General Susumu","category":"deity","pfs":"Standard","deity":["General Susumu"],"rarity":"common","slug":"deity-306"},{"deity_category":"Tian Gods","deity_category_order":"2Tian Gods","primary_source_category":"Lost Omens","sacred_animal":"raven","area_of_concern":["sea","storms","tengu","sailors"],"favored_weapon":["Jiu Huan Dao"],"source":["Divine Mysteries"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Harm","Heal"],"domain_primary":["Air","Indulgence","Lightning","Water"],"skill":["Performance"],"domain_alternate":["Destruction","Travel"],"legacy_id":["deity-40"],"attribute":["Constitution","Charisma"],"id":"deity-307","pantheon":["Weight of the World"],"text":"\nHei Feng (Duke of Thunder) Source Divine Mysteries pg. 146 Hei Feng, the Duke of Thunder, arrives in a surge of wind and a flash of lightning. Depicted as a tengu with smoking black feathers and a nine- ring sword in his claws, Hei Feng is the lord of storms and possesses a temperament as volatile as the raging sea. He boasts a vast array of followers in Kwanlai, where the tengu population has constructed hundreds of statues venerating him along the coast. Smaller figures have also been erected as odes to his four retainers—the Counts of Wind, Rain, Thunder, and Lightning. Outside of Kwanlai, temples dedicated to Hei Feng are present in nearly all of Tian Xia's seaside communities. Hei Feng does not hide his emotions, and his profanity-laced battle cries, passionate praises of street performances, and cackles of glee while imbibing copious amounts of alcohol are legendary. Instead of agonizing over the unpredictability of existence, worshippers of Hei Feng mimic their god's lust for life, grasping every moment and fully devoting themselves to their passions. One of the most prominent displays of this fervor occurs in Kwanlai during the Festival of Sea to Sky, a Tian holiday celebrating the Duke of Thunder. During the festival, Hei Fengans parade along the coast, hoisting palanquins bearing cloth and paper figures of Hei Feng and his four retainers above their heads. At every statue and shrine devoted to their god and his entourage, festival participants offer both loud prayers and sips of cloudless lightning, a potent rice liquor renowned for burning throats. Once everyone is properly tipsy, worshippers scatter firecrackers along the road and proceed to march through the explosions. Injuries ranging from singed eyebrows to painful burns are usually endured during this ritual, but to Hei Fengans, the Festival of Sea to Sky is the purest means of celebrating their god's fiery personality. Furthermore, Hei Feng always rewards the most fervent festival participants with fair weather during their next sea voyage. The Duke of Thunder's faithful wander far and wide, making them common fixtures of both adventuring groups and Tian Xia folklore. Curiously, Hei Fengans are also known for their extraordinarily polite behavior toward the temples and worshippers of Lady Jingxi, Hei Feng's estranged wife. While Hei Feng was never a loving husband, rumor has it that anyone who disrespects Lady Jingxi will face the full extent of the storm god's wrath. Category Tian Gods Edicts follow your passions, make token attempts to apologize to those you have wronged, respect the power of the sea and sky, encourage flashy entertainment Anathema fake friendship with those you despise; disrespect Hei Feng or Hei Feng’s estranged wife Lady Jingxi; ignore an affront to you, Hei Feng, or Lady Jingxi Area of Concern sea, storms, tengu, sailors Pantheons Weight of the World Devotee Benefits Divine Attribute Constitution or Charisma Divine Font Harm or Heal Divine Sanctification can choose unholycan choose holy if you are a tengu Divine Skill Performance Favored Weapon Jiu Huan Dao Domains Air, Indulgence, Lightning, Water Alternate Domains Destruction, Travel Cleric Spells - 1st Gust of Wind - 4th Hydraulic Torrent - 6th Chain Lightning Divine Intercession The Duke of Thunder’s intercessions are seen more commonly than other deities’ because of the god’s closeness to mortals, but also because of his tendency to dispense both boons and curses while in the depths of his drink. Source Gods & Magic - Web Supplement pg. 7 Minor Boon The Heavenly Court’s most boastful deity ensures your boasts hit home. Once, when you fail an Intimidation check, you critically succeed instead. Hei Feng grants this boon capriciously based on his mood, sometimes even for trivial or inconsequential boasts, and he sometimes grants it for other skill checks related to boasts. Moderate Boon Fair winds and currents speed your passage. Any vessel you use to travel over the sea gains a +10-foot status bonus to its Speeds. Major Boon The instruments of the storm spare you from their fury. You ignore all effects and penalties caused by precipitation and winds, and you can see normally through fog, rain, and other weather conditions. Minor Curse Hei Feng’s belligerence hangs over you like a thunderhead. You take a –1 status penalty to checks with Charisma-based skills. If you consume even a drop of alcohol, this penalty becomes –3 until the next sunrise. Moderate Curse Your heart is as quick to change as Hei Feng’s. If you roll a failure on a saving throw against an emotion effect, you get a critical failure instead. Major Curse The Duke of Thunder’s ire follows you wherever you go. The weather in a 500-foot radius around you is always stormy. Roughly twice each minute you are outside, you are struck by a bolt of lightning that deals 10d6 electricity damage (DC 40 basic Reflex save). ","sacred_color":["black","yellow"],"skill_mod":{},"summary":"Hei Feng, the Duke of Thunder, arrives in a surge of wind and a flash of lightning. Depicted as a tengu with smoking black feathers and a nine- ring …","image":["/Images/Deities/Hei_Feng.webp"],"primary_source":"Divine Mysteries","spell":["Gust of Wind","Hydraulic Torrent","Chain Lightning"],"sanctification":["unholy"],"edict":"follow your passions, make token attempts to apologize to those you have wronged, respect the power of the sea and sky, encourage flashy entertainment","anathema":"fake friendship with those you despise; disrespect Hei Feng or Hei Feng’s estranged wife Lady Jingxi; ignore an affront to you, Hei Feng, or Lady Jingxi","icon_image":"/Images/Deities/Hei_Feng.webp","source_category":["Lost Omens"],"resistance":{},"url":"/Deities.aspx?ID=307","cleric_spell":["Gust of Wind","Hydraulic Torrent","Chain Lightning"],"epithet":"Duke of Thunder","religious_symbol":"lightning bolt issuing from a dark storm cloud","domain":["Air","Destruction","Indulgence","Lightning","Travel","Water"],"name":"Hei Feng","category":"deity","pfs":"Standard","deity":["Hei Feng","Weight of the World"],"rarity":"common","slug":"deity-307"},{"deity_category":"Tian Gods","deity_category_order":"2Tian Gods","primary_source_category":"Lost Omens","area_of_concern":["challenges","dares","promotions","self-improvement"],"favored_weapon":["Sansetsukon"],"source":["Divine Mysteries Web Supplement"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Heal"],"domain_primary":["Ambition","Change","Might","Toil"],"skill":["Athletics"],"domain_alternate":["Luck","Water"],"legacy_id":["deity-264"],"attribute":["Strength","Wisdom"],"id":"deity-308","text":"\nJin Li (The Golden Dragon Carp) Source Divine Mysteries Web Supplement pg. 21 Once a humble carp, Jin Li is the god of the determined and the hardworking. Just as he worked day after day to successfully jump a waterfall and ascend to godhood, he guides those who look to improve themselves and face challenges head-on. For Jin Li, there is no success without hard work, tenacity, and a little bit of luck. Failure and weakness are not something to be ashamed of, but rather opportunities to learn and grow. Success is also not a one-time thing for Jin Li, and once he has achieved one goal, he soon sets his eyes on another. The road to self-improvement doesn't end with godhood, after all. As Jin Li's influence has risen, there has been an influx in competitions across Tian Xia. People invoke Jin Li's name to legitimize challenges and dares, praying for him to oversee the competition and ensure good sportsmanship from all participants. The symbol of the dragon carp and the worship of Jin Li have become synonymous with a community of people who support and push each other to be their best selves. Bureaucrats who worship Jin Li as the god of promotions have started keeping large ponds with carp, hoping that by taking care of the fish, Jin Li will look upon them favorably. It has become a challenge in itself, with competition forming between carp owners as they try to make their fish the biggest, healthiest, and most beautiful of them all. For Jin Li and his followers, the dragon carp is not an untouchable figure on a pedestal, but a companion on the journey to self-improvement. Jin Li is there, struggling alongside the student who burns midnight oil to get through another study sheet, the potter who tries a new technique to form their clay, and the tinkerer who creates the hundredth iteration of their invention. He walks alongside the child who wants to go from crawling to running, does drills alongside the hero determined to better protect their peers, and bears witness to the adventurer who overcomes the most legendary of challenges and perils thrown in their way. While Jin Li continues to pursue new challenges to overcome, he's always there for those looking to join him in leaping up their own personal waterfalls. Category Tian Gods Edicts take up dares and challenges in good faith, persist with creativity and tenacity, own up to your failures as a way to improve oneself Anathema give up without trying, dismiss or mock someone’s effort, take success for granted, discount the power of beginner’s luck or luck in general Area of Concern challenges, dares, promotions, self-improvement Devotee Benefits Divine Attribute Strength or Wisdom Divine Font Heal Divine Sanctification none Divine Skill Athletics Favored Weapon Sansetsukon Domains Ambition, Change, Might, Toil Alternate Domains Luck, Water Cleric Spells - 1st Jump - 3rd Feet to Fins - 4th Hydraulic Torrent\n","skill_mod":{},"summary":"Once a humble carp, Jin Li is the god of the determined and the hardworking. Just as he worked day after day to successfully jump a waterfall and …","primary_source":"Divine Mysteries Web Supplement","spell":["Jump","Feet to Fins","Hydraulic Torrent"],"edict":"take up dares and challenges in good faith, persist with creativity and tenacity, own up to your failures as a way to improve oneself","anathema":"give up without trying, dismiss or mock someone’s effort, take success for granted, discount the power of beginner’s luck or luck in general","source_category":["Lost Omens"],"resistance":{},"url":"/Deities.aspx?ID=308","cleric_spell":["Jump","Feet to Fins","Hydraulic Torrent"],"epithet":"The Golden Dragon Carp","domain":["Ambition","Change","Luck","Might","Toil","Water"],"name":"Jin Li","category":"deity","pfs":"Standard","deity":["Jin Li"],"rarity":"common","slug":"deity-308"},{"deity_category":"Tian Gods","deity_category_order":"2Tian Gods","primary_source_category":"Lost Omens","area_of_concern":["abundance","discovery","happiness","prosperity"],"favored_weapon":["Staff"],"source":["Divine Mysteries Web Supplement"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Heal"],"domain_primary":["Luck","Passion","Travel","Wealth"],"skill":["Performance"],"domain_alternate":["Fate"],"legacy_id":["deity-177"],"attribute":["Dexterity","Constitution"],"id":"deity-309","pantheon":["Fortune's Fate"],"text":"\nKofusachi (The Laughing God) Source Divine Mysteries Web Supplement pg. 21 Kofusachi lives by a simple code: The road ahead should lead to your happiness, and the road behind should be more abundant for your passage. Unexpected but always appreciated, his arrival in a town is heralded by the sound of jingling coins. For a few days, the town bursts into smiles as a thousand joys big and small fall into place—a sale may go well, a baby may be born strong and healthy, the skies may clear just for the night of a festival—and then Kofusachi heads down the road once more, banks, storehouses, and hearts a little fuller than before. Kofusachi is the god of prosperity and happiness, which he and his faithful see as distinct but intertwined. While he knows better than to teach that coins can buy joy outright, he knows that one's laughter can be drowned out by the growling of a starving stomach. Kofusachi sees it as his mission to bring both abundance and joy to as many as possible, usually by connecting people and their desires: he'll nudge a wealthy but hungry merchant toward a poor but talented chef's new restaurant or push two shy neighbors together at a local dance. For all his generosity, Kofusachi is somewhat flighty, as no sooner has he found one happiness than his eyes turn to the horizon for the next. Shelyn in particular sometimes chides Kofusachi for his list of short-term lovers, which includes numerous deities and mortals of all genders, backgrounds, and walks of life. His only true companion is his traveling hound, Namsoon, a boisterous jindo whose fur shines no matter how many ditches he rolls in. Following their deity's example, Kofusachi's clergy are mostly wandering or itinerant monks, with little formal structure. Many towns have a small travel hut that Kofusachans maintain and leave unlocked, cleaning it and leaving behind nonperishable food and seven coins for anyone who needs them. Category Tian Gods Edicts support local businesses, bring prosperity to your community, sample life’s pleasures Anathema become tied to one location, judge another based on sexual desires or gender roles, harm innocents, spread despair, commit murder Area of Concern abundance, discovery, happiness, prosperity Pantheons Fortune's Fate Devotee Benefits Divine Attribute Dexterity or Constitution Divine Font Heal Divine Sanctification can choose holy Divine Skill Performance Favored Weapon Staff Domains Luck, Passion, Travel, Wealth Alternate Domains Fate Cleric Spells - 1st Soothe - 2nd Laughing Fit - 8th Uncontrollable Dance\n","skill_mod":{},"summary":"Kofusachi lives by a simple code: The road ahead should lead to your happiness, and the road behind should be more abundant for your passage. …","primary_source":"Divine Mysteries Web Supplement","spell":["Soothe","Laughing Fit","Uncontrollable Dance"],"sanctification":["holy"],"edict":"support local businesses, bring prosperity to your community, sample life’s pleasures","anathema":"become tied to one location, judge another based on sexual desires or gender roles, harm innocents, spread despair, commit murder","source_category":["Lost Omens"],"resistance":{},"url":"/Deities.aspx?ID=309","cleric_spell":["Soothe","Laughing Fit","Uncontrollable Dance"],"epithet":"The Laughing God","domain":["Fate","Luck","Passion","Travel","Wealth"],"name":"Kofusachi","category":"deity","pfs":"Standard","deity":["Kofusachi","Fortune's Fate"],"rarity":"common","slug":"deity-309"},{"deity_category":"Tian Gods","deity_category_order":"2Tian Gods","primary_source_category":"Lost Omens","area_of_concern":["daybreak","liminal spaces","twilight","solitude"],"favored_weapon":["Fighting Fan"],"source":["Divine Mysteries Web Supplement"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Heal"],"domain_primary":["Creation","Glyph","Knowledge","Repose"],"skill":["Performance"],"domain_alternate":["Moon","Nature","Sun"],"legacy_id":["deity-178"],"attribute":["Intelligence","Wisdom"],"id":"deity-310","text":"\nLady Jingxi (The Poet of Dawn and Dusk) Source Divine Mysteries Web Supplement pg. 21 A gentle tengu woman wrapped in white with flowers adorning her feathers, the Poet of Dawn and Dusk is the patron of all who feel at home within the quiet, liminal spaces of the world. The elegance that exists in a plum blossom yet to fully bloom; the peace of a mountaintop bathed in dissipating dawn mist; the fading trail of a shooting star as it vanishes beyond the horizon—all are instances of the subtle grandeur and transience that Lady Jingxi loves. Attempting to encapsulate this beauty while acknowledging that transience can never be fully captured is a vital element of Lady Jingxi's poems, and those who worship her tend to be artists and writers who empathize with this struggle. Once known as the Lady of Lightning, Lady Jingxi previously worked alongside her rowdy husband, the storm god Hei Feng. Using her collection of magic mirrors, she shone light on the world, amplifying each of Hei Feng's lightning bolts with a blisteringly bright burst. The constant noise brought her no joy, and her true passion came from composing poetry in the fields of her plum tree garden. On one fateful day, Hei Feng summoned a bevy of lightning bolts and destroyed the garden in a drunken fit. A distraught Lady Jingxi left her husband and traveled across the cosmos, taking a magic mirror with her. She finally found contentment when she used the mirror to reflect color into the heavens, creating sunrise and sunset. Lady Jingxi has used this mirror every morning and evening since to bathe the world in calm hues of pink and purple, and the poems that she scribes during these ephemeral moments are legendary in their grace. Temples honoring Lady Jingxi can be found in Goka, Jinin, Kwanlai, Linvarre, and Minkai, and smaller shrines are scattered throughout Tian Xia, usually in regions off the beaten path. Category Tian Gods Edicts create art with words, master the written language, display the soft beauty of natural colors Anathema destroy a natural plum tree, drink excessive amounts of alcohol, act rude or boorish, commit torture or murder, knowingly harm an innocent Area of Concern daybreak, liminal spaces, twilight, solitude Devotee Benefits Divine Attribute Intelligence or Wisdom Divine Font Heal Divine Sanctification can choose holy Divine Skill Performance Favored Weapon Fighting Fan Domains Creation, Glyph, Knowledge, Repose Alternate Domains Moon, Nature, Sun Cleric Spells - 1st Dizzying Colors - 3rd Enthrall - 7th Project Image\n","skill_mod":{},"summary":"A gentle tengu woman wrapped in white with flowers adorning her feathers, the Poet of Dawn and Dusk is the patron of all who feel at home within the …","primary_source":"Divine Mysteries Web Supplement","spell":["Dizzying Colors","Enthrall","Project Image"],"sanctification":["holy"],"edict":"create art with words, master the written language, display the soft beauty of natural colors","anathema":"destroy a natural plum tree, drink excessive amounts of alcohol, act rude or boorish, commit torture or murder, knowingly harm an innocent","source_category":["Lost Omens"],"resistance":{},"url":"/Deities.aspx?ID=310","cleric_spell":["Dizzying Colors","Enthrall","Project Image"],"epithet":"The Poet of Dawn and Dusk","domain":["Creation","Glyph","Knowledge","Moon","Nature","Repose","Sun"],"name":"Lady Jingxi","category":"deity","pfs":"Standard","deity":["Lady Jingxi"],"rarity":"common","slug":"deity-310"},{"deity_category":"Tian Gods","deity_category_order":"2Tian Gods","primary_source_category":"Lost Omens","area_of_concern":["earthquakes","plagues","fire","suffering"],"favored_weapon":["Warhammer"],"source":["Divine Mysteries Web Supplement"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Harm"],"domain_primary":["Destruction","Fire","Plague","Water"],"skill":["Nature"],"domain_alternate":["Dust","Earth","Lightning","Sorrow"],"legacy_id":["deity-179"],"attribute":["Strength","Constitution"],"id":"deity-311","text":"\nLady Nanbyo (The Widow of Suffering) Source Divine Mysteries Web Supplement pg. 21 Once a trusting sovereign dragon, Lady Nanbyo took on the form of a human woman after falling in love with a handsome and intelligent governor. The governor selfishly sought her immortality, however, and tried to bury her alive. Transforming into her full dragon form, she set him, their home, and the surrounding land ablaze. After surviving the disaster, Lady Nanbyo came to love another man, but this one was unkind and harmful too. Her next lover, and the next, all followed this pattern of selfishness and greed, and so every lover met a tragic end. In her grief, vengeance and anger grew in her, until they consumed her and allowed her wrath to harness the power of natural disasters. Lady Nanbyo, or the Widow of Suffering, is the goddess of earthquakes, plagues, fires, and other calamities. She can appear to others as a graceful woman, shapeshifting into a vicious black-scaled sovereign dragon with over a dozen legs. It was Lady Nanbyo's cunning that allowed her to ascend to the celestial court, disguising herself in a storm created by Hei Feng. Fearful of her chaotic motives and mastery of strife, many deities try to distract her with games, cute animals, and companionship—usually unsuccessfully. She easily sees through their ruses and slips away, adding death, suffering, and destruction to the volcanic eruptions by Yamatsumi or tsunamis caused by Hei Feng. Integral to the constant reshaping of Tian Xia's environment and society, she contributed to the devastating fall of the Lung Wa empire, the eruption of Mount Pho-Yim in Tang Mai in 7099 ic, and the eruption of Mount Shibotai in Minata during the Shu empire that caused widespread drought, pests, and earthquakes. Those who fear her wrath and destruction pray to her to prevent calamity, but those who reverently worship her are usually disenchanted by society and look to cleanse anew with destruction and anarchy. The sudden emergence of yakshas, guardian spirits manifested to protect against the destruction of habitats and people, can often be a sign of Lady Nanbyo's forthcoming doom of an area. Category Tian Gods Edicts revel in destruction, make natural disasters worse, allow natural disasters to take their due Anathema allow a natural disaster to completely destroy a community or leave a group with no survivors Area of Concern earthquakes, plagues, fire, suffering Devotee Benefits Divine Attribute Strength or Constitution Divine Font Harm Divine Sanctification must choose unholy Divine Skill Nature Favored Weapon Warhammer Domains Destruction, Fire, Plague, Water Alternate Domains Dust, Earth, Lightning, Sorrow Cleric Spells - 1st Breathe Fire - 5th Control Water - 6th Phantasmal Calamity\n","skill_mod":{},"summary":"Once a trusting sovereign dragon, Lady Nanbyo took on the form of a human woman after falling in love with a handsome and intelligent governor. The …","primary_source":"Divine Mysteries Web Supplement","spell":["Breathe Fire","Control Water","Phantasmal Calamity"],"sanctification":["unholy"],"edict":"revel in destruction, make natural disasters worse, allow natural disasters to take their due","anathema":"allow a natural disaster to completely destroy a community or leave a group with no survivors","source_category":["Lost Omens"],"resistance":{},"url":"/Deities.aspx?ID=311","cleric_spell":["Breathe Fire","Control Water","Phantasmal Calamity"],"epithet":"The Widow of Suffering","domain":["Destruction","Dust","Earth","Fire","Lightning","Plague","Sorrow","Water"],"name":"Lady Nanbyo","category":"deity","pfs":"Restricted","deity":["Lady Nanbyo"],"rarity":"common","slug":"deity-311"},{"deity_category":"Tian Gods","deity_category_order":"2Tian Gods","primary_source_category":"Lost Omens","area_of_concern":["night","rats","thieves"],"favored_weapon":["Dagger"],"source":["Divine Mysteries Web Supplement"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Harm"],"domain_primary":["Darkness","Luck","Swarm","Trickery"],"skill":["Thievery"],"domain_alternate":["Secrecy","Wealth"],"legacy_id":["deity-180"],"attribute":["Dexterity","Intelligence"],"id":"deity-312","text":"\nLao Shu Po (Old Rat Woman) Source Divine Mysteries Web Supplement pg. 21 Few gods are viewed with such dual love and repulsion as the Old Rat Woman, Lao Shu Po. Most often depicted in the form of an enormous six-legged rat, Lao Shu Po is the patron of rats, thieves, and those who linger under the veil of night—figures of shadow who pray to her for protection from the shining light of justice and truth. Hers is perhaps the most brazen claim to godhood: though Lao Shu Po was born a common rat, she sought out the grave of Tsukiyo, god of the moon, and consumed his flesh, thus assuring her apotheosis. Soon after achieving godhood, she snatched the domain of night from Fumeiyoshi as he was banished from the heavens, ensuring her role as protector of thieves as well. Some view these actions as crookedly aspirational, the story of a creature so determined to rise above her rank that nothing could be seen as too vile. Others regard it as theft at best and sacrilege at worst, a revolting act that twisted the court of the gods immutably. Lao Shu Po cares not what others think of her, so long as those who follow her succeed in their own right. Those who have found themselves ground under the heel of society seek solace in her shadow, for who else truly desires their benefit? Lao Shu Po has never been one for outward worship; such pageantry is far too attention-seeking for her machinations. It's more common for her followers to carve her symbol into the soles of their shoes than to wear it proudly on a medallion. Ysoki in the Darklands (page 68) honor Lao Shu Po, yet they claim her as their ancestor and not their goddess to avoid being targeted by her detractors. Though many gods would be offended by this apparent slight, Lao Shu Po doesn't mind. Despite her self-serving attitude, Lao Shu Po is kind to those who follow her, casting the cover of nightfall over them so they may escape into the darkness, granting them her blessing to live until the next dawn. Perhaps she knows she stands to gain from them, or it could be out of a shred of mortal sympathy for their plight. After all, Lao Shu Po doesn't want destruction, or chaos, or apocalypse. She just wants to survive and thrive. Category Tian Gods Edicts work quietly toward your goals in the shadows, steal what you need, keep an ear among the ignored and downtrodden Anathema work honestly for something you could steal instead, risk too much for another creature Area of Concern night, rats, thieves Devotee Benefits Divine Attribute Dexterity or Intelligence Divine Font Harm Divine Sanctification can choose unholy Divine Skill Thievery Favored Weapon Dagger Domains Darkness, Luck, Swarm, Trickery Alternate Domains Secrecy, Wealth Cleric Spells - 1st Summon Animal (rodents only) - 2nd Knock - 3rd Veil of Privacy\n","skill_mod":{},"summary":"Few gods are viewed with such dual love and repulsion as the Old Rat Woman, Lao Shu Po. Most often depicted in the form of an enormous six-legged …","primary_source":"Divine Mysteries Web Supplement","spell":["Summon Animal","Knock","Veil of Privacy"],"sanctification":["unholy"],"edict":"work quietly toward your goals in the shadows, steal what you need, keep an ear among the ignored and downtrodden","anathema":"work honestly for something you could steal instead, risk too much for another creature","source_category":["Lost Omens"],"resistance":{},"url":"/Deities.aspx?ID=312","cleric_spell":["Summon Animal","Knock","Veil of Privacy"],"epithet":"Old Rat Woman","domain":["Darkness","Luck","Secrecy","Swarm","Trickery","Wealth"],"name":"Lao Shu Po","category":"deity","pfs":"Standard","deity":["Lao Shu Po"],"rarity":"common","slug":"deity-312"},{"deity_category":"Tian Gods","deity_category_order":"2Tian Gods","primary_source_category":"Lost Omens","area_of_concern":[" family","fertility","snakes","sorcery"],"favored_weapon":["jaw","Urumi"],"source":["Divine Mysteries Web Supplement"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Harm","Heal"],"domain_primary":["Dragon","Magic","Naga","Passion"],"skill":["Arcana"],"domain_alternate":["Family","Glyph"],"legacy_id":["deity-181"],"attribute":["Wisdom","Charisma"],"id":"deity-313","text":"\nNalinivati (The Serpent's Kiss) Source Divine Mysteries Web Supplement pg. 21 Nalinivati is an unusual daughter of Ravithra, born a simple snake rather than a naga. Her ascent to godhood is a story of dedication to craft, knowledge, and community. As a powerful sorceress, she became the first queen of Nagajor. She cared deeply for her lovers and even deeper for her children. She also cared for the snakes around her and took in those who were lost and without family. She created communities with structure that helped sustain her ambitions and pushed others to pursue magical knowledge. She later transformed herself into a naga to further protect and nurture those she loved, proving to herself and everyone else that dedication and curiosity, with a sprinkle of strong magic, can break all barriers. Upon reaching godhood, she saw to reward those who wished to also care for others, give their next generation a life of love and ambition, and take in those less fortunate. Nalinivati is depicted as a large naga with colorful scales and features, her body shimmering in mesmerizing patterns. Her body fluidly shifts between more humanoid or more snake-like depending on who she's communing with and whether she wishes to comfort or to terrify them. Nalinivati is adorned with jewelry and flowers given to her as gifts from her worshippers, while trinkets, crafts, and books hang off her waist. She is also often paired with Daikitsu, the Lady of Foxes, with whom Nalinivati shares a long history of intimate platonic friendship. They are honored as deities of fertility, and Daikitsu's shrines are often adorned with colorful scales or books as a sign of respect between goddesses. Many people pray to Nalinivati when trying to start a family, giving offerings of meat and milk to wild snakes. Those same families will continue to pray to her when their children begin their studies. Adherents who pursue arcane studies will keep pet snakes as familiars to gain Nalinivati's sorcerous favor. Nalinivati's thirst for arcane knowledge and her own ascent into godhood eventually led her to her own act of creation: nagaji. Inspired by, and a little in spite of, Daikitsu's affection and relationship towards her kitsune, Nalinivati quickly poured her love and care into her creation of nagaji, giving them the image of her own ophidian ancestors. Category Tian Gods Edicts seek out magic and use it, use poison, heal poisons, bear or adopt children, raise snakes Anathema kill a harmless snake or swan, spurn friends due to jealousy or romantic competition, betray your offspring, separate lovers Area of Concern family, fertility, snakes, sorcery Devotee Benefits Divine Attribute Wisdom or Charisma Divine Font Harm or Heal Divine Sanctification can choose holy or unholy Divine Skill Arcana Favored Weapon jaw or Urumi Domains Dragon, Magic, Naga, Passion Alternate Domains Family, Glyph Cleric Spells - 1st Charm - 2nd Invisibility - 3rd Lightning Bolt - 4th Reflective Scales - 5th Subconscious Suggestion - 6th Mislead - 7th Contingency - 8th Confusing Colors - 9th Wrathful Storm\n","skill_mod":{},"summary":"Nalinivati is an unusual daughter of Ravithra, born a simple snake rather than a naga. Her ascent to godhood is a story of dedication to craft, …","primary_source":"Divine Mysteries Web Supplement","spell":["Charm","Invisibility","Lightning Bolt","Reflective Scales","Subconscious Suggestion","Mislead","Contingency","Confusing Colors","Wrathful Storm"],"sanctification":["holy","unholy"],"edict":"seek out magic and use it, use poison, heal poisons, bear or adopt children, raise snakes","anathema":"kill a harmless snake or swan, spurn friends due to jealousy or romantic competition, betray your offspring, separate lovers","source_category":["Lost Omens"],"resistance":{},"url":"/Deities.aspx?ID=313","cleric_spell":["Charm","Invisibility","Lightning Bolt","Reflective Scales","Subconscious Suggestion","Mislead","Contingency","Confusing Colors","Wrathful Storm"],"epithet":"The Serpent's Kiss","domain":["Dragon","Family","Glyph","Magic","Naga","Passion"],"name":"Nalinivati","category":"deity","pfs":"Standard","deity":["Nalinivati"],"rarity":"common","slug":"deity-313"},{"deity_category":"Tian Gods","deity_category_order":"2Tian Gods","primary_source_category":"Lost Omens","area_of_concern":["cycles","elements","health","medicine"],"favored_weapon":["Mace"],"source":["Divine Mysteries Web Supplement"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Heal"],"domain_primary":["Healing","Knowledge","Magic","Protection"],"skill":["Medicine"],"domain_alternate":["Air","Earth","Fire","Nature","Water"],"legacy_id":["deity-182"],"attribute":["Intelligence","Wisdom"],"id":"deity-314","text":"\nQi Zhong (Master of Medicine) Source Divine Mysteries Web Supplement pg. 21 Long ago, in a distant past not found in any current history books, a traveling medic walked the winding paths between settlements with their apprentice, treating the ailments, aches, and pains of those they came across. Despite being implored to stay, the pair would never impose themselves for longer than a night. They were always gone before the first light of the next morning, even if numerous armed guards stood in their way. While scholars can debate whether this folklore had a particular moral to instill, the story accentuates the hope medicine can bring to those in need of it, and thus its importance in society and civilization. Unbeknownst to mortals, the apprentice in said story is the very same individual they worship as the Master of Medicine today. Qi Zhong documented his life and choices in his memoir, The Eight Hundred Years of Qi Zhong. What parts of the book that survived today serve as the god's sacred text, advising his worshippers on healing techniques and living philosophies. Qi Zhong's teachings focus on understanding one's place among the flow of the elements. He espouses resolution, absolution, patience, and taking life slowly but not lazily. A pacifist by nature, his writings also contain insights into psychology, governing, and rulership. Thus, many academics and rulers also worship the god, along with elemental casters, healers, and medicine growers and makers. Regular folk also seek out the god's crane-filled temples when they have difficulty curing their ailments. It is believed that if one were to offer five-colored grains to these birds, Qi Zhong will send one of his priests on a pilgrimage to the petitioner with the exact cure they needed. In northern Tian Xia, such as the regions of Chu Ye, Kwanlai, and Wanshou, some settlements keep the custom of making a major offering to Qi Zhong every 12 years of one's life, as well as celebrating the Festival of Longevity, where communities will host a feast to honor those who are older than 96. Category Tian Gods Edicts teach knowledge to others, relieve suffering despite personal difficulty, heal sickness and injury Anathema deal lethal damage to another living creature (unless as part of a necessary medical treatment) Area of Concern cycles, elements, health, medicine Devotee Benefits Divine Attribute Intelligence or Wisdom Divine Font Heal Divine Sanctification can choose holy Divine Skill Medicine Favored Weapon Mace Domains Healing, Knowledge, Magic, Protection Alternate Domains Air, Earth, Fire, Nature, Water Cleric Spells - 1st Soothe - 2nd False Vitality - 4th Containment\n","skill_mod":{},"summary":"Long ago, in a distant past not found in any current history books, a traveling medic walked the winding paths between settlements with their …","primary_source":"Divine Mysteries Web Supplement","spell":["Soothe","False Vitality","Containment"],"sanctification":["holy"],"edict":" teach knowledge to others, relieve suffering despite personal difficulty, heal sickness and injury","anathema":"deal lethal damage to another living creature (unless as part of a necessary medical treatment)","source_category":["Lost Omens"],"resistance":{},"url":"/Deities.aspx?ID=314","cleric_spell":["Soothe","False Vitality","Containment"],"epithet":"Master of Medicine","domain":["Air","Earth","Fire","Healing","Knowledge","Magic","Nature","Protection","Water"],"name":"Qi Zhong","category":"deity","pfs":"Standard","deity":["Qi Zhong"],"rarity":"common","slug":"deity-314"},{"deity_category":"Tian Gods","deity_category_order":"2Tian Gods","primary_source_category":"Lost Omens","sacred_animal":"carp","area_of_concern":["ancestors","order","the sun","growth"],"favored_weapon":["Katana"],"source":["Divine Mysteries"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Heal"],"domain_primary":["Duty","Perfection","Sun","Vigil"],"skill":["Society"],"domain_alternate":["Dragon","Sorrow"],"legacy_id":["deity-47"],"attribute":["Strength","Wisdom"],"id":"deity-315","pantheon":["The Anointing of Kings"],"text":"\nShizuru (Ruler of Heaven) Source Divine Mysteries pg. 157 Just as the sun defines natural order on earth, Shizuru holds dominion over the divine and mundane as the Ruler of Heaven. She is worshipped widely and, over the centuries, has taken on different guises and associations. In some regions, she is depicted as a golden dragon surrounded by brilliant light, while more often she is a woman with long, untied hair and armor emblazoned with a rooster. She has been characterized as a committed ruler, an exceptional warrior, a sorrowful lover, and an exacting judge, depending on which source one consults. Although sometimes contradictory, Shizuru accepts her myriad representations as long as the foundational principles of order and growth remain unchanged. She feels little need to justify herself or address how her actions are understood. For Minkai, Shizuru directly influenced history by giving the imperial families the divine right to rule. Yet her place in Minkai society is not limited to the Imperial Palace, and numerous sects have developed around her mythology. In recent decades, followers have increasingly focused on the separation of Shizuru from Tsukiyo as a story of devotion and love, much to the annoyance of a minority of scholars who see this as an overly romantic reading. Older interpretations found in the archives of Minkai see the division of the sun and moon as an inevitability of the universe. Philosophers were particularly fond of debating why Shizuru would defy the natural order by returning Tsukiyo from death in the first place, but no one ever managed to propose a satisfactory explanation. This emphasis on order by early Shizurans is evident in the daily rituals and annual ceremonies of Minkai. The sun determines the rhythms of life and provides the nurturing light necessary for growth. For these reasons, followers strive to live structured lives and dedicate time each day to practicing a beneficial skill. The most significant event in the Minkai calendar is the summer solstice, the longest day of the year. Everyone from the poorest fishers to the imperial elite participates in the Itariten Festival, the Festival of Ruling Sun, a celebration of accomplishments and an exuberant request for a bountiful growing season. The festivities officially begin at the first sign of light, but many have already been awake for hours preparing food and drink for the vendors that will serve a non-stop flow of specialty dishes. Towns will buzz well into the next morning, fueled by local sake and sparklers. Category Tian Gods Edicts practice your chosen skill every day, honor your ancestors, protect nature and society from corruption and destruction Anathema abandon a companion in need, harm the innocent, disrespect your ancestors, parlay with truce breakers, separate lovers, cast an unholy spell Area of Concern ancestors, order, the sun, growth Pantheons The Anointing of Kings Devotee Benefits Divine Attribute Strength or Wisdom Divine Font Heal Divine Sanctification can choose holy Divine Skill Society Favored Weapon Katana Domains Duty, Perfection, Sun, Vigil Alternate Domains Dragon, Sorrow Cleric Spells - 1st Sure Strike - 4th Reflective Scales - 7th Planar Palace Divine Intercession The Empress of Heaven wastes little time acting coy about her favor. Her boons are often accompanied by beams of sunlight or calligraphic symbols, while her wrath is often signaled by the cracking of precious items and armor. Source Gods & Magic - Web Supplement pg. 9 Minor Boon Your attacks help eradicate darkness. When you successfully Strike a foe, your weapon glows with bright light out to 60 feet for 1 minute. This is a light effect with a counteract level equal to half your level rounded up. Moderate Boon Shizuru’s light flows through your blade. Your weapons and unarmed attacks deal an additional 1d6 fire damage or 1d6 good damage; you choose each time you make an attack. Major Boon Shizuru bestows upon you a golden suit of armor made from sunlight, or transforms your favorite armor to gain that aspect. Once per hour while you are wearing the armor, if an attack would reduce your Hit Points to 0, the attack is instead completely negated. Minor Curse Your equipment turns on you for a disgraceful act. The next time you make an attack, your weapon or armor gains the broken condition. Moderate Curse Shizuru decrees that her light is no longer your ally. You gain light blindness. Major Curse Those who incite Shizuru’s personal wrath earn the hatred of all of her subjects. All imperial dragons and animals you encounter are automatically hostile to you, and you gain weakness 15 to draconic breath weapons. ","sacred_color":["red","gold"],"skill_mod":{},"summary":"Just as the sun defines natural order on earth, Shizuru holds dominion over the divine and mundane as the Ruler of Heaven. She is worshipped widely …","image":["/Images/Deities/Shizuru.webp"],"primary_source":"Divine Mysteries","spell":["Sure Strike","Reflective Scales","Planar Palace"],"sanctification":["holy"],"edict":"practice your chosen skill every day, honor your ancestors, protect nature and society from corruption and destruction","anathema":"abandon a companion in need, harm the innocent, disrespect your ancestors, parlay with truce breakers, separate lovers, cast an unholy spell","icon_image":"/Images/Deities/Shizuru.webp","source_category":["Lost Omens"],"resistance":{},"url":"/Deities.aspx?ID=315","cleric_spell":["Sure Strike","Reflective Scales","Planar Palace"],"epithet":"Ruler of Heaven","religious_symbol":"katana crossing a sun","domain":["Dragon","Duty","Perfection","Sorrow","Sun","Vigil"],"name":"Shizuru","category":"deity","pfs":"Standard","deity":["Shizuru","The Anointing of Kings"],"rarity":"common","slug":"deity-315"},{"deity_category":"Tian Gods","deity_category_order":"2Tian Gods","primary_source_category":"Lost Omens","area_of_concern":["drunkenness","nature","trickery"],"favored_weapon":["Bo Staff"],"source":["Divine Mysteries Web Supplement"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Harm","Heal"],"domain_primary":["Indulgence","Might","Nature","Trickery"],"skill":["Acrobatics"],"domain_alternate":["Freedom","Magic","Protection","Travel"],"legacy_id":["deity-183"],"attribute":["Strength","Charisma"],"id":"deity-316","text":"\nSun Wukong (The Monkey King) Source Divine Mysteries Web Supplement pg. 21 Sun Wukong, also known as Monkey or the Monkey King, is a god famed for his rebellious nature and legendary martial exploits. Monkey was born from a magic stone atop a sacred mountain, where he grew up among a community of wild monkeys and proclaimed himself the Monkey King. Realizing his own mortality and that his happiness would eventually end, he left the mountain in search of knowledge on how to beat death. During his travels, Monkey unsuccessfully sought the secret of immortality from Qi Zhong, the Master of Medicine, and eventually became a disciple of Irori, the Enlightened One. Under Irori's tutelage, Sun Wukong would learn the magical and martial arts— notably the way of immortality, cloud leaping, and how to transform into a variety of creatures. Seeing flaws in the Monkey King's character, particularly his rebellious instincts and contempt toward authority, Irori forbade him from revealing his nature as a disciple. After being dismissed by Irori for his lack of self-restraint, Sun Wukong caught the attention of the gods by slaying demons, causing mischief, and stealing sacred fruits. The gods saw his hatred of evil and scorn for authority as a sharp contrast to his whimsical, optimistic, and tolerant personality, and his free heart was considered impetuous and a cause of heavenly havoc. Despite their best efforts, the gods of Tian Xia could not control Sun Wukong's behavior. After a particularly shameful incident, where Wukong accidentally set the celestial orchards ablaze, the Ruler of Heaven, Shizuru, had no choice but to sentence him to death in order to maintain divine order. Against all odds, Sun Wukong traveled to Pharasma's Boneyard and erased his name from her records, ensuring that he could never be removed from existence. Those that are martially inclined often worship Sun Wukong not only for his martial arts skills, but also his resourcefulness, tolerance, and loyal nature, a true hero for the downtrodden. Rogues and scoundrels often gravitate toward Monkey's disdain for the law and authority figures and view Sun Wukong as a divine role model, the ultimate trickster. Of all the Tian gods, Sun Wukong is one that inhabitants of the mortal Universe are most likely to encounter— drinking, causing problems for authority figures, helping the weak, and reveling in his status as a legendary hero of the common folk. Category Tian Gods Edicts live life freely, drink, play pranks Anathema refuse a reasonable bet or duel, let social pressure change your behavior Area of Concern drunkenness, nature, trickery Devotee Benefits Divine Attribute Strength or Charisma Divine Font Harm or Heal Divine Sanctification can choose holy or unholy Divine Skill Acrobatics Favored Weapon Bo Staff Domains Indulgence, Might, Nature, Trickery Alternate Domains Freedom, Magic, Protection, Travel Cleric Spells - 1st Jump - 3rd Mad Monkeys - 4th Creation\n","skill_mod":{},"summary":"Sun Wukong, also known as Monkey or the Monkey King, is a god famed for his rebellious nature and legendary martial exploits. Monkey was born from a …","primary_source":"Divine Mysteries Web Supplement","spell":["Jump","Mad Monkeys","Creation"],"sanctification":["holy","unholy"],"edict":"live life freely, drink, play pranks","anathema":"refuse a reasonable bet or duel, let social pressure change your behavior","source_category":["Lost Omens"],"resistance":{},"url":"/Deities.aspx?ID=316","cleric_spell":["Jump","Mad Monkeys","Creation"],"epithet":"The Monkey King","domain":["Freedom","Indulgence","Magic","Might","Nature","Protection","Travel","Trickery"],"name":"Sun Wukong","category":"deity","pfs":"Standard","deity":["Sun Wukong"],"rarity":"common","slug":"deity-316"},{"deity_category":"Tian Gods","deity_category_order":"2Tian Gods","primary_source_category":"Lost Omens","sacred_animal":"hare","area_of_concern":["jade","the moon","spirits"],"favored_weapon":["Spear"],"source":["Divine Mysteries"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Heal"],"domain_primary":["Disorientation","Moon","Repose","Soul"],"skill":["Occultism"],"domain_alternate":["Change"],"legacy_id":["deity-48"],"attribute":["Constitution","Intelligence"],"id":"deity-317","pantheon":["Cosmic Caravan","Guardians of the Sacred Self"],"text":"\nTsukiyo (Prince of the Moon) Source Divine Mysteries pg. 160 Tsukiyo has always been considered a complicated god in Tian Xia, constantly changing like the phases of the moon. As with any other god, the Prince of the Moon is understood in different ways depending on time and place, which he views as mortal concerns rather than something he should control. Tsukiyo has little impact on state functions or annual events, but his influence runs deep in the daily lives and perspectives of Minkai. He is the Prince of the Moon, representing the night and the natural changes everyone experiences in life. For the average person, Tsukiyo is worshipped quietly through self-reflection and meditation. In recent decades, his story has become primarily about trauma and transformation, where the boisterous lover of Shizuru is murdered out of jealousy, then resurrected as a distant and contemplative man. It is thought that his death and return caused him to drift from his old life, making him a wandering guide for social outcasts and lost spirits. Based on this view, the most devout of his followers join a priesthood dedicated to counseling and social support for the misunderstood. Priests of Tsukiyo often travel widely for the first five years of their training, observing the diversity of the world's peoples. With the understanding that there are no quick fixes to prejudice or exclusion, they eventually settle in a community where they believe they can provide stability and steady guidance. In the ancient records of Minkai, there is an entry that suggests Tsukiyo's older brother, Fumeiyoshi, was not solely driven by jealousy over the depth of Tsukiyo and Shizuru's relationship. Fumeiyoshi truly believed that he and his brother must have something in common, and that what was good and warm about Tsukiyo was ultimately just a reflection of Shizuru's light. Although there was no proof of this, his resentment and jealousy ultimately combined and led to him murdering his younger brother. For this reason, the annual Jukuk-o festival is held every winter solstice to not only show devotion to Tsukiyo and practice self-reflection, but also to consider the harm caused by unfounded judgments. Beyond Minkai, Tsukiyo is an important patron to samsarans, who seek enlightenment through reincarnation and learning from the past. Category Tian Gods Edicts provide aid and counsel without judgment to those who seek help, help the dead find their rest, amplify or help speak for the powerless and demonized Anathema harm another out of envy, force aid on those who do not want it, inflict harmful mental effects on others as punishment, knowingly hurt the innocent, commit murder Area of Concern jade, the moon, spirits Pantheons Cosmic Caravan, Guardians of the Sacred Self Devotee Benefits Divine Attribute Constitution or Intelligence Divine Font Heal Divine Sanctification can choose holy Divine Skill Occultism Favored Weapon Spear Domains Disorientation, Moon, Repose, Soul Alternate Domains Change Cleric Spells - 1st Soothe - 4th Peaceful Bubble - 5th Hallucination Divine Intercession Ever mercurial, the Prince of the Moon gives his blessings rarely and somewhat spontaneously. An understanding soul, he is as slow to curse as he is to bless. Source Gods & Magic - Web Supplement pg. 9 Minor Boon Tsukiyo’s simplest show of gratitude is a gift of clarity. Once, when you roll a failure on a saving throw against a mental effect, you get a critical success instead. Tsukiyo typically grants this boon against a particularly consequential mental effect. Moderate Boon Tsukiyo watches over you and guards your sleep. You are guaranteed a peaceful night’s rest no matter what conditions you are sleeping in. Even nightmare and similar abilities can’t disrupt your sleep unless they come from a deity, artifact, or similarly powerful source. Major Boon Tsukiyo shares some of his own nature and can lead a favored soul back along the same path he has walked. The next time you would die, you are instead instantly restored to full health and lose any negative conditions you have. Minor Curse Those who offend Tsukiyo find that light actively shuns them. You lose any low-light vision or darkvision you have, and you treat all light levels as one step lower. Moderate Curse If Tsukiyo is particularly offended by someone, they may find themselves lost in delusions of moonlight. When attempting to navigate or find something at night, if you roll a success or critical success on your Perception check, Survival check, or other check to do so, you get a failure instead. Major Curse When Tsukiyo truly loses patience with someone, he forces them to experience the hardships of others firsthand. Whenever you touch another creature or another creature touches you, you immediately gain any negative curses, diseases, and conditions they are suffering. These effects spread to you even when you Strike another creature or a creature Strikes you. ","sacred_color":["yellow","green"],"skill_mod":{},"summary":"Tsukiyo has always been considered a complicated god in Tian Xia, constantly changing like the phases of the moon. As with any other god, the Prince …","image":["/Images/Deities/Tsukiyo.webp"],"primary_source":"Divine Mysteries","spell":["Soothe","Peaceful Bubble","Hallucination"],"sanctification":["holy"],"edict":"provide aid and counsel without judgment to those who seek help, help the dead find their rest, amplify or help speak for the powerless and demonized","anathema":"harm another out of envy, force aid on those who do not want it, inflict harmful mental effects on others as punishment, knowingly hurt the innocent, commit murder","icon_image":"/Images/Deities/Tsukiyo.webp","source_category":["Lost Omens"],"resistance":{},"url":"/Deities.aspx?ID=317","cleric_spell":["Soothe","Peaceful Bubble","Hallucination"],"epithet":"Prince of the Moon","religious_symbol":"jade crescent with golden moon phases","domain":["Change","Disorientation","Moon","Repose","Soul"],"name":"Tsukiyo","category":"deity","pfs":"Standard","deity":["Tsukiyo","Cosmic Caravan","Guardians of the Sacred Self"],"rarity":"common","slug":"deity-317"},{"deity_category":"Tian Gods","deity_category_order":"2Tian Gods","primary_source_category":"Lost Omens","area_of_concern":["harsh justice","murder","punishment"],"favored_weapon":["Shuriken"],"source":["Divine Mysteries Web Supplement"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Harm"],"domain_primary":["Death","Duty","Pain","Trickery"],"skill":["Stealth"],"domain_alternate":["Darkness"],"legacy_id":["deity-184"],"attribute":["Dexterity","Intelligence"],"id":"deity-318","pantheon":["Children of the Night"],"text":"\nYaezhing (The Minister of Blood) Source Divine Mysteries Web Supplement pg. 22 When the gods of the Celestial Court were given their divine duties, it was Yaezhing who was assigned the title of Minister of Blood, the punisher of the gods, and the enforcer of divine justice. When Fumeiyoshi was found guilty of murdering his brother Tsukiyo, it was Yaezhing who was tasked with burying him alive and making an example of those who would cross the Court. When assassins and executioners are hired to carry out capital punishments, it is Yaezhing who they pray to for a steady hand and the conviction to follow through. As the god of assassins and executioners, Yaezhing oversees contracted death and guides those who are tasked with the duty of killing others. He is also seen as a figure of justice, meting out bloody punishment to all who deserve it, whether godly or mortal. Judges and constables pray to him for criminals to be convicted and given the harshest sentences. Those who have been wronged by the corrupt courts of mortals beg Yaezhing for divine justice to be doled out by his hand. Most people and gods are wary of Yaezhing, seeing him as a necessary evil at best and a force of murderous destruction at worst. Yaezhing doesn't see a need to clear up any misunderstandings, the same way that a sword or shuriken doesn't need to explain itself to the people who wield them. Despite his gruesome title and task, Yaezhing does not partake in wanton murder. In his eyes, the act of killing is not done for pleasure or glory, but to fulfill a binding agreement that has been made between executioner and law or assassin and client. Once the contract is made and the payment is finalized, it becomes the sole duty of Yaezhing and his followers to bring about the death of the target. Yaezhing doesn't concern himself with determining who is guilty and who should live or die. For him, there is no difference between legally approved executions and contracted assassinations. They are simply two sides of the same coin, where death is the greatest equalizer, and Yaezhing is duty-bound to be its wielder and weapon. Category Tian Gods Edicts commit assassinations for hire, strike unseen, carry out punishment for convicted criminals Anathema show mercy to a target, take credit for your assassinations, refuse to punish a lawfully convicted criminal, slaughter indiscriminately Area of Concern harsh justice, murder, punishment Pantheons Children of the Night Devotee Benefits Divine Attribute Dexterity or Intelligence Divine Font Harm Divine Sanctification can choose holy or unholy Divine Skill Stealth Favored Weapon Shuriken Domains Death, Duty, Pain, Trickery Alternate Domains Darkness Cleric Spells - 1st Sure Strike - 2nd Invisibility - 6th Mislead\n","skill_mod":{},"summary":"When the gods of the Celestial Court were given their divine duties, it was Yaezhing who was assigned the title of Minister of Blood, the punisher of …","primary_source":"Divine Mysteries Web Supplement","spell":["Sure Strike","Invisibility","Mislead"],"sanctification":["holy","unholy"],"edict":"commit assassinations for hire, strike unseen, carry out punishment for convicted criminals","anathema":"show mercy to a target, take credit for your assassinations, refuse to punish a lawfully convicted criminal, slaughter indiscriminately","source_category":["Lost Omens"],"resistance":{},"url":"/Deities.aspx?ID=318","cleric_spell":["Sure Strike","Invisibility","Mislead"],"epithet":"The Minister of Blood","domain":["Darkness","Death","Duty","Pain","Trickery"],"name":"Yaezhing","category":"deity","pfs":"Standard","deity":["Yaezhing","Children of the Night"],"rarity":"common","slug":"deity-318"},{"deity_category":"Tian Gods","deity_category_order":"2Tian Gods","primary_source_category":"Lost Omens","area_of_concern":["mountains","volcanoes","winter"],"favored_weapon":["Greatclub"],"source":["Divine Mysteries Web Supplement"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Harm","Heal"],"domain_primary":["Cold","Earth","Fire","Might"],"skill":["Athletics"],"legacy_id":["deity-185"],"attribute":["Strength","Wisdom"],"id":"deity-319","pantheon":["Weight of the World"],"text":"\nYamatsumi (The Mountain Lord) Source Divine Mysteries Web Supplement pg. 22 Yamatsumi watches over his followers from high atop snowcapped mountains and volcanic peaks. From these vantage points, he can easily observe his followers work the land and set up temples and shrines to his glory on the numerous peaks that crisscross the world. At times when he is displeased at how his people have misused the fertile valleys, fed by mountain streams, Yamatsumi will remind his followers of his wrath with a minor avalanche or a belch of dark smoke from a volcano. His followers once failed to heed such warnings, and Yamatsumi caused Mount Kumijinja in Minkai to erupt mightily to demonstrate his anger, covering the continent in ash, and darkening the skies for months. While a horrific event, the tremendous heat melted the glaciers on the mountain, further feeding the rivers running through the green valleys, and the ash from the eruption provided fine fertilizer for the earth below. As such, once his wrath was satiated, the land again began to renew and grow back even more fruitful than before. Some fear such eruptions might herald a repeat of the catastrophes that caused the Age of Ashes almost 10,000 years ago, though Yamatsumi has vowed not to allow his wrath to extend that deep. Even so, his followers—from ascetic mountain monks to people from all walks of life—pray to Yamatsumi to avert his ire when the first winds of winter blow or a nearby volcano begins to smoke. While his presence can be felt on any mountaintop, Yamatsumi is especially pleased when followers ascend the tallest and most challenging peaks to build temples and shrines in his name. Should such followers falter altogether, Yamatsumi preserves them where they fall in solid ice, a monument to their courage. Priests of the Mountain Lord eschew the comforts of civilization for a life of asceticism. They seek tall peaks to build simple dwellings and sturdy temples for worship. From their lofty positions among the mountaintops, they take in the grandeur of nature, and their solitude enables them to see the pettiness of the dealings far below. When Yamatsumi chooses to appear, he does so as a giant man with ice for skin, lava for hair and a beard, and two pairs of ram's horns on his head. Category Tian Gods Edicts strive to be self-sufficient, respect nature, test yourself against the elements Anathema become reliant on civilization, destroy something without creating or growing something in its place Area of Concern mountains, volcanoes, winter Pantheons Weight of the World Devotee Benefits Divine Attribute Strength or Wisdom Divine Font Harm or Heal Divine Sanctification must choose holy Divine Skill Athletics Favored Weapon Greatclub Domains Cold, Earth, Fire, Might Alternate Domains Cleric Spells - 1st Shockwave - 3rd Shifting Sand - 7th Volcanic Eruption\n","skill_mod":{},"summary":"Yamatsumi watches over his followers from high atop snowcapped mountains and volcanic peaks. From these vantage points, he can easily observe his …","primary_source":"Divine Mysteries Web Supplement","spell":["Shockwave","Shifting Sand","Volcanic Eruption"],"sanctification":["holy"],"edict":"strive to be self-sufficient, respect nature, test yourself against the elements","anathema":"become reliant on civilization, destroy something without creating or growing something in its place","source_category":["Lost Omens"],"resistance":{},"url":"/Deities.aspx?ID=319","cleric_spell":["Shockwave","Shifting Sand","Volcanic Eruption"],"epithet":"The Mountain Lord","domain":["Cold","Earth","Fire","Might"],"name":"Yamatsumi","category":"deity","pfs":"Standard","deity":["Yamatsumi","Weight of the World"],"rarity":"common","slug":"deity-319"},{"deity_category":"Demon Lords","deity_category_order":"2Demon Lords","primary_source_category":"Lost Omens","sacred_animal":"Frog","area_of_concern":["amphibians","boggards","swamps"],"favored_weapon":["Whip"],"source":["Divine Mysteries"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Harm"],"domain_primary":["Indulgence","Might","Tyranny","Water"],"skill":["Intimidation"],"legacy_id":["deity-25"],"attribute":["Strength","Wisdom"],"id":"deity-321","text":"\nGogunta (Song of the Swamp) Source Divine Mysteries pg. 304 Gogunta, Song of the Swamp, is the demon lord of amphibians, boggards, and swamps. Gogunta is worshipped as a goddess by boggards, who believe her to be an ascended mobogo, though scholars suspect she was a former demon who gained the favor of Dagon. Lending credence to this latter theory, her realm, a stinking salt marsh, is located within Dagon’s oceanic realm. Gogunta appears as an enormous, multi-headed frog with dozens of eyes and even more tongues, though boggards typically depict her as a titanic boggard queen. Category Demon Lords Edicts sacrifice creatures by drowning them, frolic or sing in swamps, feed or aid amphibians Anathema grant mercy to boggards who worship other gods Area of Concern amphibians, boggards, and swamps Devotee Benefits Divine Attribute Strength or Wisdom Divine Font Harm Divine Sanctification must choose unholy Divine Skill Intimidation Favored Weapon Whip Domains Indulgence, Might, Tyranny, Water Alternate Domains Cleric Spells - 1st Jump - 3rd Aqueous Orb - 5th Slither\n","sacred_color":["blue","green"],"skill_mod":{},"summary":"Gogunta, Song of the Swamp, is the demon lord of amphibians, boggards , and swamps. Gogunta is worshipped as a goddess by boggards, who believe her …","primary_source":"Divine Mysteries","spell":["Jump","Aqueous Orb","Slither"],"sanctification":["unholy"],"edict":"sacrifice creatures by drowning them, frolic or sing in swamps, feed or aid amphibians","anathema":"grant mercy to boggards who worship other gods","source_category":["Lost Omens"],"resistance":{},"url":"/Deities.aspx?ID=321","cleric_spell":["Jump","Aqueous Orb","Slither"],"epithet":"Song of the Swamp","religious_symbol":"Twig fetish of a boggard","domain":["Indulgence","Might","Tyranny","Water"],"name":"Gogunta","category":"deity","pfs":"Restricted","deity":["Gogunta"],"rarity":"common","slug":"deity-321"},{"deity_category":"Other Gods","deity_category_order":"2Other Gods","primary_source_category":"Lost Omens","area_of_concern":["destiny","fate","the aging process."],"favored_weapon":["Shears"],"source":["Divine Mysteries Web Supplement"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Harm","Heal"],"domain_primary":["Family","Fate","Knowledge","Truth"],"skill":["Occultism"],"legacy_id":["deity-210"],"attribute":["Constitution","Wisdom"],"id":"deity-322","text":"\nFollowers of Fate Source Divine Mysteries Web Supplement pg. 5 In the mortal Universe, some mortals worship norns as deities, while others, especially witches and bards, admire them as patrons or muses. Those who uphold norns as deities are known as Followers of Fate. Norns neither discourage this veneration nor go out of their way to support such worship. Clerics who venerate norns might worship a specific norn or norn triumvirate, or all norns as a whole, but they gain the same benefits regardless of their choice. The religious symbol of Followers of Fate is a pair of shears cutting a golden thread, and their areas of concern are destiny, fate, and the aging process. Category Other Gods Edicts make predictions of the future, offer advice and guidance to those in positions of power, provide comfort to the elderly Anathema apologize for making an incorrect prediction, disrespect mothers, accept payment for fortune-telling Area of Concern destiny, fate, and the aging process. Devotee Benefits Divine Attribute Constitution or Wisdom Divine Font Harm or Heal Divine Sanctification can choose holy or unholy Divine Skill Occultism Favored Weapon Shears Domains Family, Fate, Knowledge, Truth Alternate Domains Cleric Spells - 1st Mindlink - 2nd Web - 4th Clairvoyance\n","skill_mod":{},"summary":"In the mortal Universe , some mortals worship norns as deities, while others, especially witches and bards , admire them as patrons or muses. …","primary_source":"Divine Mysteries Web Supplement","spell":["Mindlink","Web","Clairvoyance"],"sanctification":["holy","unholy"],"edict":"make predictions of the future, offer advice and guidance to those in positions of power, provide comfort to the elderly","anathema":"apologize for making an incorrect prediction, disrespect mothers, accept payment for fortune-telling","source_category":["Lost Omens"],"resistance":{},"url":"/Deities.aspx?ID=322","cleric_spell":["Mindlink","Web","Clairvoyance"],"domain":["Family","Fate","Knowledge","Truth"],"name":"Followers of Fate","category":"deity","pfs":"Standard","deity":["Followers of Fate"],"rarity":"common","slug":"deity-322"},{"deity_category":"Dead or Missing Deities","deity_category_order":"2Dead or Missing Deities","primary_source_category":"Lost Omens","sacred_animal":"Snake","favored_weapon":["Dagger"],"source":["Divine Mysteries"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Harm"],"domain_primary":["Ambition","Indulgence","Might","Zeal"],"skill":["Deception"],"legacy_id":["deity-211"],"attribute":["Strength","Intelligence"],"id":"deity-323","text":"\nYdersius (Lord of Coiling Poison) Source Divine Mysteries pg. 314 The serpentfolk deity Ydersius was defeated by an Azlanti heroine named Savith in the era before Earthfall, and now the so-called Headless King’s body prowls aimlessly in the Darklands. Reduced to a feral, animalistic existence, Ydersius is unaware of his great legacy and former dominion. Ydersius’s symbol is a snake’s skull surrounded by a skeletal ouroboros. Category Dead or Missing Deities Edicts seek to return Ydersius to life, fulfill your passions, conquer your foes with no mercy, achieve glory for serpentkind Anathema put the needs of others above those of serpentfolk, aid the spawn of Azlant Devotee Benefits Divine Attribute Strength or Intelligence Divine Font Harm Divine Sanctification must choose unholy Divine Skill Deception Favored Weapon Dagger Domains Ambition, Indulgence, Might, Zeal Alternate Domains Cleric Spells - 1st Pest Form (snake only) - 5th Toxic Cloud - 7th Mask of Terror\n","sacred_color":["green","red"],"skill_mod":{},"summary":"The serpentfolk deity Ydersius was defeated by an Azlanti heroine named Savith in the era before Earthfall, and now the so-called Headless King’s …","primary_source":"Divine Mysteries","spell":["Pest Form","Toxic Cloud","Mask of Terror"],"sanctification":["unholy"],"edict":"seek to return Ydersius to life, fulfill your passions, conquer your foes with no mercy, achieve glory for serpentkind","anathema":"put the needs of others above those of serpentfolk, aid the spawn of Azlant","source_category":["Lost Omens"],"resistance":{},"url":"/Deities.aspx?ID=323","cleric_spell":["Pest Form","Toxic Cloud","Mask of Terror"],"epithet":"Lord of Coiling Poison","religious_symbol":"Snake skull and ouroboros","domain":["Ambition","Indulgence","Might","Zeal"],"name":"Ydersius","category":"deity","pfs":"Restricted","deity":["Ydersius"],"rarity":"common","slug":"deity-323"},{"deity_category":"Demon Lords","deity_category_order":"2Demon Lords","primary_source_category":"Lost Omens","sacred_animal":"deinonychus","area_of_concern":["corruption of nature","pollution","slaughter of elves"],"favored_weapon":["Greataxe"],"source":["Divine Mysteries"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Harm"],"domain_primary":["Destruction","Nature","Nightmares","Tyranny"],"skill":["Nature"],"domain_alternate":["Decay"],"legacy_id":["deity-26"],"attribute":["Strength","Wisdom"],"id":"deity-324","text":"\nTreerazer (Lord of the Blasted Tarn) Source Divine Mysteries pg. 159 Treerazer is worshipped by cultists throughout the Inner Sea region. The majority of these can be found within or near the expanse of the Tanglebriar, consisting of fungus-corrupted fey, debased elves, or other sinister demon worshippers. Beyond Tanglebriar, his cultists are rarer and tend to be loners or leaders of very small groups. Treerazer’s religious symbol is a bleeding dead tree that’s been split in half. Category Demon Lords Edicts corrupt plant life with evil or fungal influences, slay elves, feast on rotten flesh or fungus Anathema grant mercy to elves, plant trees, encourage natural plant growth Area of Concern corruption of nature, pollution, and slaughter of elves Devotee Benefits Divine Attribute Strength or Wisdom Divine Font Harm Divine Sanctification must choose unholy Divine Skill Nature Favored Weapon Greataxe Domains Destruction, Nature, Nightmares, Tyranny Alternate Domains Decay Cleric Spells - 1st Grim Tendrils - 3rd Wall of Thorns - 6th Tangling Creepers\n","sacred_color":["black","green"],"skill_mod":{},"summary":" Treerazer is worshipped by cultists throughout the Inner Sea region . The majority of these can be found within or near the expanse of the …","image":["/Images/Deities/Treerazer.webp"],"primary_source":"Divine Mysteries","spell":["Grim Tendrils","Wall of Thorns","Tangling Creepers"],"sanctification":["unholy"],"edict":"corrupt plant life with evil or fungal influences, slay elves, feast on rotten flesh or fungus","anathema":"grant mercy to elves, plant trees, encourage natural plant growth","icon_image":"/Images/Deities/Treerazer.webp","source_category":["Lost Omens"],"resistance":{},"url":"/Deities.aspx?ID=324","cleric_spell":["Grim Tendrils","Wall of Thorns","Tangling Creepers"],"epithet":"Lord of the Blasted Tarn","religious_symbol":"axe stuck into a bleeding tree stump","domain":["Decay","Destruction","Nature","Nightmares","Tyranny"],"name":"Treerazer","category":"deity","pfs":"Restricted","deity":["Treerazer"],"rarity":"common","slug":"deity-324"},{"deity_category":"Other Gods","deity_category_order":"2Other Gods","primary_source_category":"Lost Omens","sacred_animal":"crimson mantis","area_of_concern":["assassins","divine punishments","the Red Mantis"],"favored_weapon":["Sawtooth Saber"],"source":["Divine Mysteries"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Harm"],"domain_primary":["Death","Might","Trickery","Zeal"],"skill":["Stealth"],"domain_alternate":["Duty","Fate"],"legacy_id":["deity-29"],"attribute":["Strength","Dexterity"],"id":"deity-325","text":"\nAchaekek (He Who Walks in Blood) Source Divine Mysteries pg. 124 While Achaekek’s divine genesis is debated among scholars, it’s believed that he was created—either by the power of a singular deity or a group of them—to eradicate those who would steal a god’s divinity, and he has since become the enforcer of divine punishment and patron of the Red Mantis assassins. Category Other Gods Edicts conduct assassinations, spread the Red Mantis’s infamy, wield sawtooth sabers in combat Anathema kill a rightful ruler, become fixated on petty matters such as others’ gender or ancestry, abandon an assassination contract you agreed to pursue Area of Concern assassins, divine punishments, the Red Mantis Devotee Benefits Divine Attribute Strength or Dexterity Divine Font Harm Divine Sanctification can choose unholy Divine Skill Stealth Favored Weapon Sawtooth Saber Domains Death, Might, Trickery, Zeal Alternate Domains Duty, Fate Cleric Spells - 1st Sure Strike - 2nd Invisibility - 4th Vision of Death Divine Intercession He Who Walks in Blood detests oathbreakers and bears a particular prejudice against mortals seeking to ascend into divinity, but the Mantis God believes in compensation for selfless duties and rewards the rare individual for their murderous deeds. Violation of his tenets and, occasionally, slights against Grandmother Spider may provoke Achaekek’s wrath. Source Gods & Magic - Web Supplement pg. 3 Minor Boon You hide among the shadows of death. Once, when you would fail a Stealth check, you critically succeed instead. Achaekek typically grants this boon for an extremely consequential Stealth check that could lead to an assassination, such as one that could get you into position to kill an important target, but rarely on a Stealth check to help you escape. Moderate Boon You gain the god’s approval to take a life. You can cast death knell once per day as an innate divine spell. Major Boon Death lives in your very blade. You gain the sneak attack rogue class feature, dealing 3d6 precision damage. if you already have that class feature, you increase your sneak attack damage by 3d6. Minor Curse Achaekek’s minions seek vengeance. Nonsapient insects (especially mantises) become hostile against you. Moderate Curse Hubris brings death. Your name and location are mentally projected into the mind of a Red Mantis assassin, who is tasked with eliminating you. Major Curse The Mantis God doesn’t waste his time toying with or tormenting those who truly anger him, or those who dare to consider themselves divine. He rips open a portal to your location, kills you, drags your soul to judgment in a way that prevents resurrection magic, and then leaves. ","sacred_color":["red"],"skill_mod":{},"summary":"While Achaekek’s divine genesis is debated among scholars, it’s believed that he was created—either by the power of a singular deity or a group of …","image":["/Images/Deities/Achaekek.webp"],"primary_source":"Divine Mysteries","spell":["Sure Strike","Invisibility","Vision of Death"],"sanctification":["unholy"],"edict":"conduct assassinations, spread the Red Mantis’s infamy, wield sawtooth sabers in combat","anathema":"kill a rightful ruler, become fixated on petty matters such as others’ gender or ancestry, abandon an assassination contract you agreed to pursue","icon_image":"/Images/Deities/Achaekek.webp","source_category":["Lost Omens"],"resistance":{},"url":"/Deities.aspx?ID=325","cleric_spell":["Sure Strike","Invisibility","Vision of Death"],"epithet":"He Who Walks in Blood","religious_symbol":"crossed mantis claws","domain":["Death","Duty","Fate","Might","Trickery","Zeal"],"name":"Achaekek","category":"deity","pfs":"Standard","deity":["Achaekek"],"rarity":"common","slug":"deity-325"},{"deity_category":"Gods of the Inner Sea","deity_category_order":"1Gods of the Inner Sea","primary_source_category":"Lost Omens","sacred_animal":"red fox","area_of_concern":["the abused","dignity","unwilling undeath"],"favored_weapon":["Rapier"],"source":["Divine Mysteries"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Harm","Heal"],"domain_primary":["Confidence","Freedom","Pain","Protection"],"skill":["Intimidation"],"domain_alternate":["Sorrow"],"legacy_id":["deity-31"],"attribute":["Constitution","Intelligence"],"id":"deity-326","pantheon":["Guardians of the Sacred Self"],"text":"\nArazni (The Unyielding) Source Divine Mysteries pg. 38 Arazni’s transformation from mortal to true god has tested the bounds of the possible. As a mortal, she fought unceasingly to better the lives of her Arcadian compatriots. She so impressed the god Aroden that, after her untimely death, he elevated her to be his herald, the Red Crusader, and she continued to fight for humanity. Yet in 3823 ar, the Knights of Ozem fatefully chose to bind her to their will as they rallied against the Whispering Tyrant. Despite her heroism in leading the charge, the Whispering Tyrant prevailed, and he took particular delight in capturing, humiliating, torturing, and finally killing her. Although the Knights of Ozem recovered her body, they—and Aroden—failed her again when the necromancer Geb had her body stolen and then reanimated against her will, turning her into a lich. In thrall to Geb for over a thousand years, she ruled his nation, all the while suffering torments that changed her profoundly. She endured all of them. Not long ago, Arazni decided to risk allying with mortals once again and, with their help, succeeded in tricking the Whispering Tyrant into destroying the magic that bound her to lichdom and to Geb. During her time on Geb’s throne, she had been worshipped as a god, though few of the Gebbite masses who paid her obeisance were sincere. Arazni dismissed most of her true believers as sycophants, but for those trapped by unwilling bonds and other believers beyond Geb’s borders, Arazni was a paragon of resilience and determination that reflected their own fierce struggles. Perhaps owing to their devotion, ending her lichdom didn’t end her. She reemerged not just as a demigod, but as a full-fledged deity resplendent with power. Having regained her freedom, Arazni prizes nothing more highly than her personal sovereignty and defends it with unrelenting vigor. Her remarkable recovery of self-determination and her refusal to be subjected to another’s will ever again have given her the title “the Unyielding,” and she has, somewhat reluctantly, become the patron god of the abused, of dignity, and of those who suffer unwilling undeath. Arazni’s values center on freedom, protection, retribution, self-determination, and surviving at any cost. Mental submission and forgiveness are anathema to her. She would sooner countenance cruelty than compromise, and having sympathy for the weak, especially the weakwilled, remains a struggle for her. She is learning to trust again and to listen to the pleas of mortals—for a time, she could find nothing more than disdain and contempt for those that supplicated her. But the abused and the forsaken take such inspiration from her that she increasingly entrusts them with snippets of power and understanding of her will. In particular, she seeks to put an end to the scourge of unwilling undeath, the ultimate abuse of power over another, and she recognizes that she needs allies in this fight. Arazni’s growing trust both in herself and in humanity can be seen quite literally, as the last emblems of her undeath have faded, allowing a divine visage that shows the beauty of her Arcadian heritage and a fully indomitable will. Eschewing jewelry and finery for the most part, she tends to dress plainly in practical clothes reminiscent of her mortal adventuring days. These outfits allow easy and quick movement, including light armor, high boots, and a cloak; she keeps her hair pulled back or braided. Her preferred colors range from subdued greens to wine reds and purples, depending on her mood. However, she usually wears something, even if just a scabbard or a belt, in her favorite color of crimson— the color of blood, which symbolizes the cost of trust and stands as an ever-present caution. Whether she feels like lurking in the shadows or calling the attention of a crowd, she always keeps a rapier by her side and has an eye on the closest escape route. As she continues to rest and recover from her ordeals, Arazni grows slightly more willing to enter into conversations and to socialize. She still thinks nothing of turning away abruptly when she’s had enough. She angers easily but tends to withdraw in resentment rather than escalate. The second she feels backed into a corner, however, the fight is on. A quick intake of breath or a flared nostril might be the only hint of what’s coming. Category Gods of the Inner Sea Edicts act with dignity, do whatever it takes to survive, despise and never forgive those who have hurt you Anathema create unwilling undead, insult Arazni Area of Concern the abused, dignity, unwilling undeath Pantheons Guardians of the Sacred Self Devotee Benefits Divine Attribute Constitution or Intelligence Divine Font Harm or Heal Divine Sanctification can choose holy or unholy Divine Skill Intimidation Favored Weapon Rapier Domains Confidence, Freedom, Pain, Protection Alternate Domains Sorrow Cleric Spells - 1st Endure - 2nd Animus Mine - 6th Never Mind Divine Intercession While the Unyielding has little regard for her followers, if suitably irritated or impressed, she might bestow the following banes or boons. Source Gods & Magic - Web Supplement pg. 3 Minor Boon Once, when you fail a saving throw against an effect that would compel you to take some action against your will, you critically succeed instead. Arazni typically grants this boon for consequential actions or particularly egregious violations of free will. Moderate Boon Blood from your wounds forms into armor or a piece of equipment you need. If what you need most is information, the blood forms letters spelling out that information. Major Boon Upon death, you return to life with the effects of a critical success on a resurrect ritual to enact vengeance against your killers. When you successfully achieve vengeance, abandon your vengeance for other pursuits, or fail outright, you crumble to scarlet dust. Minor Curse Someone you’ve wronged gains information they desire about you, with the effects of a critical success at the commune ritual. Moderate Curse Creatures weaker than you gain a status bonus on all attack rolls against you equal to your difference in levels, to a maximum of +4. Whenever you are damaged by a such a creature, you take persistent bleed damage equal to twice the difference between your levels (no maximum). Major Curse When you would regain Hit Points due to either a positive or negative effect, you lose that many Hit Points instead. ","sacred_color":["crimson","gray"],"skill_mod":{},"summary":"Arazni’s transformation from mortal to true god has tested the bounds of the possible. As a mortal, she fought unceasingly to better the lives of her …","image":["/Images/Deities/Arazni.webp"],"primary_source":"Divine Mysteries","spell":["Endure","Animus Mine","Never Mind"],"sanctification":["holy","unholy"],"edict":"act with dignity, do whatever it takes to survive, despise and never forgive those who have hurt you","anathema":"create unwilling undead, insult Arazni","icon_image":"/Images/Deities/Arazni.webp","source_category":["Lost Omens"],"resistance":{},"url":"/Deities.aspx?ID=326","cleric_spell":["Endure","Animus Mine","Never Mind"],"epithet":"The Unyielding","religious_symbol":"winged rapier","domain":["Confidence","Freedom","Pain","Protection","Sorrow"],"name":"Arazni","category":"deity","pfs":"Standard","deity":["Arazni","Guardians of the Sacred Self"],"rarity":"common","slug":"deity-326"},{"deity_category":"Other Gods","deity_category_order":"2Other Gods","primary_source_category":"Lost Omens","sacred_animal":"maggot","area_of_concern":["death","destruction","the moon"],"favored_weapon":["Macuahuitl"],"source":["Divine Mysteries"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Harm"],"domain_primary":["Darkness","Death","Destruction","Moon"],"skill":["Deception"],"domain_alternate":["Pain","Secrecy","Sorrow","Trickery"],"attribute":["Intelligence","Charisma"],"id":"deity-327","text":"\nAh Pook (The Destroyer) Source Divine Mysteries pg. 125 Also known as the Destroyer, Lord of Night and Fear, and the Twisting Skull, Ah Pook is a cruel and cunning deity who has reveled in the suffering of mortals for as long as anyone can remember. However, rare is the occasion when the Destroyer causes direct harm to his victims. Instead, he relishes in misleading them, offering them apparent relief from their problems and concerns while inflaming their fears and insecurities, prompting them to act in ways that cause them to fall into a downward spiral of self-destruction. Ah Pook never forces someone to take a particular course of action, for their misery is more sublime if they brought it upon themselves. When Ah Pook manifests, he often adopts the guise of a well-groomed Arcadian man attired in exquisite black clothes and gold jewelry, sometimes with a faint silver aura around his head, as if he were blocking the light of a full moon. Those already doomed can see his true appearance: a humanoid corpse with a bare skull and rotting, maggot-ridden flesh garbed in golden robes. Xibalba, the Land of Dread, is Ah Pook’s primary den of iniquity. This foul demiplane is dedicated to squeezing every drop of terror from the souls who have the misfortune to end there. The sahkil tormentors who govern the Land of Dread are staunch allies in the Destroyer’s campaign to bring despair to mortals. Ah Pook’s machinations often put him at odds with deities who cherish community and protection, such as Torag, Cihua Coatl, and Kazutal. He especially enjoys corrupting the latter’s followers and interfering in her endeavors. For this reason, the Mother Jaguar and her flock consider Ah Pook their greatest foe. Kazutal refer Ah Pook to Ah Pook as Ohachtsik, an ancient Razatlani word roughly meaning “Deceiver of Souls.” The Destroyer also keeps a feud as old as time with Pharasma, for not only do his servants disrupt the flow of the River of Souls, but if some legends are to be believed, it was he who sowed unrest in the hearts of the first psychopomps who renounced the sacred mission given to them by the Lady of Graves, becoming sahkils. The church of Ah Pook is composed of myriad branches and individuals who operate independently. When acting in the open, his priests and champions cover themselves in black paint, wear ornaments made of bone and gold, and carry deadly obsidian swords—an appearance intended to instill unease in whoever sees them. However, the followers of the Destroyer shine the most when working undercover, whispering in the ears of those desperate enough to surrender themselves to their master. Category Other Gods Edicts nurture the fears and doubts of others, withhold your true intentions, make others realize the weight of their acts Anathema guide others to overcome their fears and insecurities, provide swift relief to the suffering of others, save someone from a cruel fate brought about by their own hand Area of Concern death, destruction, the moon Devotee Benefits Divine Attribute Intelligence or Charisma Divine Font Harm Divine Sanctification must choose unholy Divine Skill Deception Favored Weapon Macuahuitl Domains Darkness, Death, Destruction, Moon Alternate Domains Pain, Secrecy, Sorrow, Trickery Cleric Spells - 1st Grim Tendrils - 3rd Moth's Supper - 5th Moon Frenzy\n","sacred_color":["black","white","gold"],"skill_mod":{},"summary":"Also known as the Destroyer, Lord of Night and Fear, and the Twisting Skull, Ah Pook is a cruel and cunning deity who has reveled in the suffering of …","image":["/Images/Deities/Ah_Pook.webp"],"primary_source":"Divine Mysteries","spell":["Grim Tendrils","Moth's Supper","Moon Frenzy"],"sanctification":["unholy"],"edict":"nurture the fears and doubts of others, withhold your true intentions, make others realize the weight of their acts","anathema":"guide others to overcome their fears and insecurities, provide swift relief to the suffering of others, save someone from a cruel fate brought about by their own hand","icon_image":"/Images/Deities/Ah_Pook.webp","source_category":["Lost Omens"],"resistance":{},"url":"/Deities.aspx?ID=327","cleric_spell":["Grim Tendrils","Moth's Supper","Moon Frenzy"],"epithet":"The Destroyer","religious_symbol":"skull with a crescent eclipse","domain":["Darkness","Death","Destruction","Moon","Pain","Secrecy","Sorrow","Trickery"],"name":"Ah Pook","category":"deity","pfs":"Restricted","deity":["Ah Pook"],"rarity":"common","slug":"deity-327"},{"deity_category":"Other Gods","deity_category_order":"2Other Gods","primary_source_category":"Lost Omens","sacred_animal":"brown bat","area_of_concern":["community","hospitality","mystery","night"],"favored_weapon":["Shield Boss"],"source":["Divine Mysteries"],"type":"Deity","speed":{},"weakness":{},"divine_font":["Heal"],"domain_primary":["Darkness","Family","Protection","Secrecy"],"skill":["Stealth"],"domain_alternate":["Dreams","Repose"],"attribute":["Constitution","Wisdom"],"id":"deity-328","text":"\nAleth (The Gentle Shroud) Source Divine Mysteries pg. 126 Aleth is the god of the solace, wonder, and mystery found in darkness, and of the way that communities and families come together at night. When a gentle shade provides relief against heat stroke and the glaring sun, Aleth dwells in that darkness. So too does she provide a gentle shroud of privacy in the cover of darkness, hiding the embarrassed blush of two young lovers’ cheeks, allowing them to express their feelings away from the public eye. In this way, Aleth represents the infinite possibilities and mysteries that exist in the darkness, while protecting all within her embrace from the harsh light of the public eye. Aleth is usually depicted as a woman with dark skin and vibrant purple hair, wearing a dark outfit with trailing sleeves so long that they resemble a bat’s wings. Sometimes, she appears simply as a small fruit bat with the same purple fur. In either form, she is accompanied by a glorious cloak of darkness that she can use to protect those in need. Aleth has scattered worshippers across many lands, but she is especially popular in cultures that treat bats as symbols of good luck for their role in curbing insect populations. She is considered a patron goddess of nyktera sprites, especially those who live in the mortal Universe, and is a favorite of subterranean ancestries who have chosen a lifestyle of kindness. Within the Inner Sea, she sees some worship among Galt, the Mwangi Expanse, and Varisia, with secretive sects scattered throughout the region, but especially focused in Nidal. Aleth’s most faithful have two goals. They protect communities at night or in dark places. At the same time, they love to explore the mysteries hidden in the darkness. Some worshippers combine these two imperatives to become detectives or investigators, solving mysteries to protect the innocent. Aleth has at least a casual friendship with many of the least cruel deities, and each can recall some anecdote when the notoriously helpful goddess lent them a hand. However, she is particularly close to Tsukiyo, with whom she has a deep platonic relationship. She also has strong relationships with the empyreal lords Black Butterfly, who shares her fondness for the beauty of darkness; Tanagaar, who also defends the night; and Zohls, one of the only beings in the cosmos even more delighted to uncover new mysteries. Category Other Gods Edicts offer hospitality to travelers who arrive at your abode at night, protect others from the harshness of the light, seek out the infinite mysteries hidden in the darkness Anathema expose others’ privacy, speak a truth that is more harmful than silence, violate hospitality once offered Area of Concern community, hospitality, mystery, night Devotee Benefits Divine Attribute Constitution or Wisdom Divine Font Heal Divine Sanctification can choose holy Divine Skill Stealth Favored Weapon Shield Boss Domains Darkness, Family, Protection, Secrecy Alternate Domains Dreams, Repose Cleric Spells - 1st Penumbral Shroud - 3rd Wall of Shadow - 7th Shadow Raid\n","sacred_color":["black","purple"],"skill_mod":{},"summary":"Aleth is the god of the solace, wonder, and mystery found in darkness, and of the way that communities and families come together at night. When a …","image":["/Images/Deities/Aleth.webp"],"primary_source":"Divine Mysteries","spell":["Penumbral Shroud","Wall of Shadow","Shadow Raid"],"sanctification":["holy"],"edict":"offer hospitality to travelers who arrive at your abode at night, protect others from the harshness of the light, seek out the infinite mysteries hidden in the darkness","anathema":"expose others’ privacy, speak a truth that is more harmful than silence, violate hospitality once offered","icon_image":"/Images/Deities/Aleth.webp","source_category":["Lost Omens"],"resistance":{},"url":"/Deities.aspx?ID=328","cleric_spell":["Penumbral Shroud","Wall of Shadow","Shadow Raid"],"epithet":"The Gentle Shroud","religious_symbol":"cloak of darkness limned in purple","domain":["Darkness","Dreams","Family","Protection","Repose","Secrecy"],"name":"Aleth","category":"deity","pfs":"Standard","deity":["Aleth"],"rarity":"common","slug":"deity-328"}] |