dc0e8f701c
Phase 5 — live-session & multi-device hardening: - connectivityStore + SyncStatusIndicator in the shell: shows "Offline" when the browser is offline and the cloud autosave state (saving / saved / failed) when signed in; useCloudAutosave now reports its status. Owns online/offline events. - server presence heartbeat: protocol-level ping/pong per socket terminates a vanished connection (~30s), so a player who closes their laptop drops out of the GM's roster instead of lingering. No client changes needed. Phase 6 — onboarding & friction: - navigation: surfaced the previously orphaned routes in the rail — a new "World" group (Notes, NPCs, Quests, Calendar) and Homebrew + Assistant under Reference. (Empty-state hints and map rename already existed.) - combat keyboard control: n/→ next turn, p/← previous turn, guarded so it never fires while typing; button tooltips document it. Test hygiene: scoped now-ambiguous nav links in e2e to the Primary landmark, and fixed pre-existing stale emoji selectors in the realtime suite (📡 Host → Host, 📨 Just for you → Just for you) left over from the Living Codex emoji purge. Gate green: tsc + 277 unit + 34 e2e + 2 realtime. App + server build clean. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
42 lines
2.0 KiB
TypeScript
42 lines
2.0 KiB
TypeScript
import { test, expect } from '@playwright/test';
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test.beforeEach(async ({ page }) => {
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await page.goto('/');
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await page.evaluate(async () => {
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indexedDB.deleteDatabase('ttrpg-manager');
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localStorage.clear();
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});
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await page.reload();
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});
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test('level-up advisor offers routes and expands a chosen one (deterministic)', async ({ page }) => {
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await page.getByLabel('Settings').click();
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await page.getByRole('button', { name: 'Load sample campaign' }).click();
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await expect(page.getByRole('heading', { name: 'Sample: Lost Mine' })).toBeVisible();
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// Open Lia (level 3 Fighter) and start a level-up.
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await page.getByLabel('Primary').getByRole('link', { name: 'Characters' }).click();
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await page.getByRole('link', { name: /Lia the Brave/ }).click();
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await page.getByRole('button', { name: 'Level up' }).click();
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const advisor = page.getByTestId('levelup-advisor');
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await page.getByRole('button', { name: 'Suggest build routes' }).click();
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await expect(advisor).toBeVisible();
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// Four system-aware routes; choose one and see concrete steps for the next level.
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await expect(advisor.getByText('Offense')).toBeVisible();
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await expect(advisor.getByRole('button', { name: 'Choose' })).toHaveCount(4);
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await advisor.locator('li').filter({ hasText: 'Offense' }).getByRole('button', { name: 'Choose' }).click();
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await expect(advisor.getByText('Level 4 focus')).toBeVisible();
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});
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test('assistant page renders the campaign insights section', async ({ page }) => {
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await page.getByLabel('Settings').click();
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await page.getByRole('button', { name: 'Load sample campaign' }).click();
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await expect(page.getByRole('heading', { name: 'Sample: Lost Mine' })).toBeVisible();
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await page.getByLabel('Primary').getByRole('link', { name: 'Assistant' }).click();
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await expect(page.getByRole('heading', { name: 'Campaign insights' })).toBeVisible();
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// Sample has a single encounter → not enough for a trend yet.
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await expect(page.getByText(/No trends detected yet/)).toBeVisible();
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});
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