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ttrpg_manager/public/data/pf2e/weapons.json
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NilsBriggen 379b79e6c4 Phase 2: full compendium across all categories + PF2e data
- Scraped PF2e reference from Archives of Nethys ES into public/data/pf2e/
  (spells, creatures, feats, equipment, weapons, armor, ancestries, heritages,
  backgrounds, archetypes, actions, conditions, deities) via scripts/fetch_pf2e.ts
- Registry-driven compendium: system toggle + per-category nav + generic filters
- 5e expanded: weapons, armor, feats, conditions added alongside spells/monsters/items
- PF2e data served as static assets (fetched, not bundled) for fast native parse
- Cross-links: add spell->spellbook / item->inventory to a campaign character;
  add monster/creature -> open encounter
- Condition tooltips in combat sourced from the conditions glossary
- Tests: registry filter unit tests, compendium e2e (browse + cross-link)

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-08 01:00:40 +02:00

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[{"damage":"1d4 B","damage_type":["Bludgeoning"],"hands":"1","primary_source_category":"Rulebooks","damage_die":4,"weapon_type":"Melee","source":["Core Rulebook"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"trait":["Agile","Finesse","Nonlethal","Unarmed"],"id":"weapon-1","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Fist Source Core Rulebook pg. 280 Favored Weapon Adanye, Angazhan, Apsu, Atrogine, Bastet, Brixori, Dahak, Dolok Darkfur, Drokalion, Essence Dancers, Gaasham, Garhaazh, Green Faith, Iapholi, IlSurrish, Irori, Jezelda, Kabriri, Kalekot, Korada, Lahkgya, Monad, Mugura and Nrithu, Nalinivati, Otilaz, Ravithra, Sarshallatu, Sekhmet, The Spirit Wall, Turvu, Ydajisk, Yig, Yluma Price — Damage 1d4 B Bulk — Hands 1 Type Melee Category Unarmed Group Brawling --- Nethys Note: no description was provided for this item Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","skill_mod":{},"summary":" Nethys Note: no description was provided for this item ","primary_source":"Core Rulebook","trait_group":["Weapon"],"level":0,"source_category":["Rulebooks"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=1","name":"Fist","bulk":0,"category":"weapon","pfs":"Standard","weapon_group":"Brawling","deity":["Adanye","Angazhan","Apsu","Atrogine","Bastet","Brixori","Dahak","Dolok Darkfur","Drokalion","Essence Dancers","Gaasham","Garhaazh","Green Faith","Iapholi","IlSurrish","Irori","Jezelda","Kabriri","Kalekot","Korada","Lahkgya","Monad","Mugura and Nrithu","Nalinivati","Otilaz","Ravithra","Sarshallatu","Sekhmet","The Spirit Wall","Turvu","Ydajisk","Yig","Yluma"],"weapon_category":"Unarmed","rarity":"common","slug":"weapon-1"},{"damage":"1d6 B","damage_type":["Bludgeoning"],"hands":"1","primary_source_category":"Rulebooks","damage_die":6,"weapon_type":"Melee","source":["Core Rulebook"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"price":0,"trait":["Thrown"],"id":"weapon-2","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Club Source Core Rulebook pg. 280 Favored Weapon Barzahk, Green Man, Halcamora, Shumunue, Valani Price — Damage 1d6 B Bulk 1 Hands 1 Type Melee Category Simple Group Club --- This is a piece of stout wood shaped or repurposed to bludgeon an enemy. Clubs can be intricately carved pieces of martial art or as simple as a tree branch or piece of wood. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. Specific Magic Weapons Cane of the Maelstrom, Habu's Cudgel, Hunter's Dawn, Nightmare Cudgel, Stargazer","skill_mod":{},"summary":"This is a piece of stout wood shaped or repurposed to bludgeon an enemy. Clubs can be intricately carved pieces of martial art or as simple as a tree …","primary_source":"Core Rulebook","trait_group":["Weapon"],"level":0,"source_category":["Rulebooks"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=2","name":"Club","bulk":1,"category":"weapon","pfs":"Standard","weapon_group":"Club","deity":["Barzahk","Green Man","Halcamora","Shumunue","Valani"],"weapon_category":"Simple","rarity":"common","slug":"weapon-2"},{"damage":"1d4 P","damage_type":["Piercing","Slashing"],"hands":"1","primary_source_category":"Rulebooks","damage_die":4,"weapon_type":"Melee","source":["Core Rulebook"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"price":20,"trait":["Agile","Finesse","Thrown","Versatile"],"id":"weapon-3","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Dagger Source Core Rulebook pg. 280 Favored Weapon Alazhra, Alseta, Apep, Ardad Lili, Atropos, Chinostes (Nightwarden), Chinostes (Redeemer), Conqueror Worm, Corosbel, Cthulhu, Eritrice, Eyes That Watch, Fandarra, Gravelady's Guard, Gyronna, Kalekot, Kitumu, Lady Razor, Lao Shu Po, Lurlup, Naderi, Nocticula, Pharasma, Shadow Cabinet, Shax, Thamir, The Lantern King, The Last Breath, The Tides of Chaos, Urban Prosperity, Vildeis, Vulot, Ydersius, Yog-Sothoth, Yuelral Price 2 sp Damage 1d4 P Bulk L Hands 1 Type Melee Category Simple Group Knife --- This small, bladed weapon is held in one hand and used to stab a creature in close combat. It can also be thrown. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. Specific Magic Weapons Bellicose Dagger, Blink Blade, Dagger of Venom, Dog-Bone Knife, Fiend's Hunger, Flaying Knife, Ghoul Stiletto, Gloaming Shard, Heartripper Blade, Lady's Knife, Little Love, Poisonous Dagger, Spellender, Spiral Athame, Undead Scourge","skill_mod":{},"summary":"This small, bladed weapon is held in one hand and used to stab a creature in close combat. It can also be thrown.","primary_source":"Core Rulebook","trait_group":["Weapon"],"level":0,"source_category":["Rulebooks"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=3","name":"Dagger","bulk":0.1,"category":"weapon","pfs":"Standard","weapon_group":"Knife","deity":["Alazhra","Alseta","Apep","Ardad Lili","Atropos","Chinostes (Nightwarden)","Chinostes (Redeemer)","Conqueror Worm","Corosbel","Cthulhu","Eritrice","Eyes That Watch","Fandarra","Gravelady's Guard","Gyronna","Kalekot","Kitumu","Lady Razor","Lao Shu Po","Lurlup","Naderi","Nocticula","Pharasma","Shadow Cabinet","Shax","Thamir","The Lantern King","The Last Breath","The Tides of Chaos","Urban Prosperity","Vildeis","Vulot","Ydersius","Yog-Sothoth","Yuelral"],"weapon_category":"Simple","rarity":"common","slug":"weapon-3"},{"damage":"1d4 B","damage_type":["Bludgeoning"],"hands":"1","primary_source_category":"Rulebooks","damage_die":4,"weapon_type":"Melee","source":["Core Rulebook"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"price":20,"trait":["Agile","Free-Hand"],"id":"weapon-4","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Gauntlet Source Core Rulebook pg. 280 Favored Weapon Ng Price 2 sp Damage 1d4 B Bulk L Hands 1 Type Melee Category Simple Group Brawling --- A pair of these metal gloves comes with full plate, half plate, and splint armor; they can also be purchased separately and worn with other types of armor. They not only protect your hands but also transform your hands into lethal weapons. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. Specific Magic Weapons Grasp of Droskar","skill_mod":{},"summary":"A pair of these metal gloves comes with full plate, half plate, and splint armor; they can also be purchased separately and worn with other types of …","primary_source":"Core Rulebook","trait_group":["Weapon"],"level":0,"source_category":["Rulebooks"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=4","name":"Gauntlet","bulk":0.1,"category":"weapon","pfs":"Standard","weapon_group":"Brawling","deity":["Ng"],"weapon_category":"Simple","rarity":"common","slug":"weapon-4"},{"damage":"1d4 B","damage_type":["Bludgeoning"],"hands":"1","primary_source_category":"Rulebooks","damage_die":4,"weapon_type":"Melee","source":["Core Rulebook"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"price":40,"trait":["Agile","Finesse","Shove"],"id":"weapon-5","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Light Mace Source Core Rulebook pg. 280 Favored Weapon Dalenydra, Erecura, Nephthys, Shyka, Wadjet Price 4 sp Damage 1d4 B Bulk L Hands 1 Type Melee Category Simple Group Club --- A light mace has a short wooden or metal shaft ending with a dense metal head. Used much like a club, it delivers heavy bludgeoning blows, but with extra power derived from the heads metal ridges or spikes. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. Specific Magic Weapons Polarizing Mace, Sonic Tuning Mace","skill_mod":{},"summary":"A light mace has a short wooden or metal shaft ending with a dense metal head. Used much like a club, it delivers heavy bludgeoning blows, but with …","primary_source":"Core Rulebook","trait_group":["Weapon"],"level":0,"source_category":["Rulebooks"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=5","name":"Light Mace","bulk":0.1,"category":"weapon","pfs":"Standard","weapon_group":"Club","deity":["Dalenydra","Erecura","Nephthys","Shyka","Wadjet"],"weapon_category":"Simple","rarity":"common","slug":"weapon-5"},{"damage":"1d8 P","damage_type":["Piercing"],"hands":"2","primary_source_category":"Rulebooks","damage_die":8,"weapon_type":"Melee","source":["Core Rulebook"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"price":50,"trait":["Reach"],"id":"weapon-6","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Longspear Source Core Rulebook pg. 280 Favored Weapon Haborym, Lubaiko, Vudravati Price 5 sp Damage 1d8 P Bulk 2 Hands 2 Type Melee Category Simple Group Spear --- This very long spear, sometimes called a pike, is purely for thrusting rather than throwing. Used by many soldiers and city watch for crowd control and defense against charging enemies, it must be wielded with two hands. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. Specific Magic Weapons Spear of the Destroyer's Flame","skill_mod":{},"summary":"This very long spear, sometimes called a pike, is purely for thrusting rather than throwing. Used by many soldiers and city watch for crowd control …","primary_source":"Core Rulebook","trait_group":["Weapon"],"level":0,"source_category":["Rulebooks"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=6","name":"Longspear","bulk":2,"category":"weapon","pfs":"Standard","weapon_group":"Spear","deity":["Haborym","Lubaiko","Vudravati"],"weapon_category":"Simple","rarity":"common","slug":"weapon-6"},{"damage":"1d6 B","damage_type":["Bludgeoning"],"hands":"1","primary_source_category":"Rulebooks","damage_die":6,"weapon_type":"Melee","source":["Core Rulebook"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"price":100,"trait":["Shove"],"id":"weapon-7","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Mace Source Core Rulebook pg. 280 Favored Weapon Asmodeus, Bolka, Dispater, Nurgal, Orcus, Otilaz, Otolmens, Qi Zhong, Ragdya, Razmir, Rivethun, The Anointing of Kings, Winlas Price 1 gp Damage 1d6 B Bulk 1 Hands 1 Type Melee Category Simple Group Club --- With a stout haft and a heavy metal head, a mace is sturdy and allows its wielder to deliver powerful blows and dent armor. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. Specific Magic Weapons Auspicious Scepter","skill_mod":{},"summary":"With a stout haft and a heavy metal head, a mace is sturdy and allows its wielder to deliver powerful blows and dent armor.","primary_source":"Core Rulebook","trait_group":["Weapon"],"level":0,"source_category":["Rulebooks"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=7","name":"Mace","bulk":1,"category":"weapon","pfs":"Standard","weapon_group":"Club","deity":["Asmodeus","Bolka","Dispater","Nurgal","Orcus","Otilaz","Otolmens","Qi Zhong","Ragdya","Razmir","Rivethun","The Anointing of Kings","Winlas"],"weapon_category":"Simple","rarity":"common","slug":"weapon-7"},{"damage":"1d6 B","damage_type":["Bludgeoning","Piercing"],"hands":"1","primary_source_category":"Rulebooks","damage_die":6,"weapon_type":"Melee","source":["Core Rulebook"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"price":100,"trait":["Versatile"],"id":"weapon-8","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Morningstar Source Core Rulebook pg. 280 Favored Weapon Ayrzul, Milani, Pavnuri, Reshmit of the Heavy Voice, Talons of the Godclaw, The Godclaw, Tlehar Price 1 gp Damage 1d6 B Bulk 1 Hands 1 Type Melee Category Simple Group Club --- This weapon has a short shaft ending in a metal ball studded with spikes. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. Specific Magic Weapons Ankylostar, Vampire-Fang Morningstar","skill_mod":{},"summary":"This weapon has a short shaft ending in a metal ball studded with spikes.","primary_source":"Core Rulebook","trait_group":["Weapon"],"level":0,"source_category":["Rulebooks"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=8","name":"Morningstar","bulk":1,"category":"weapon","pfs":"Standard","weapon_group":"Club","deity":["Ayrzul","Milani","Pavnuri","Reshmit of the Heavy Voice","Talons of the Godclaw","The Godclaw","Tlehar"],"weapon_category":"Simple","rarity":"common","slug":"weapon-8"},{"damage":"1d4 S","damage_type":["Slashing"],"hands":"1","primary_source_category":"Rulebooks","damage_die":4,"weapon_type":"Melee","source":["Core Rulebook"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"price":20,"trait":["Agile","Finesse","Trip"],"id":"weapon-9","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Sickle Source Core Rulebook pg. 280 Favored Weapon Areshkagal, Atrogine, Bharnarol, Green Faith, Hearth and Harvest, Kagia, Mother Vulture, Pahti Coatl, Rhan-Tegoth, Shei, Sicva, The Green Mother, Thoth, Verilorn, Zogmugot Price 2 sp Damage 1d4 S Bulk L Hands 1 Type Melee Category Simple Group Knife --- Originally a farming tool used for reaping grain, this one-handed weapon has a short wooden handle ending in a curved blade, sometimes sharpened on both sides. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. Specific Magic Weapons Reaper's Crescent, Wordreaper","skill_mod":{},"summary":"Originally a farming tool used for reaping grain, this one-handed weapon has a short wooden handle ending in a curved blade, sometimes sharpened on …","primary_source":"Core Rulebook","trait_group":["Weapon"],"level":0,"source_category":["Rulebooks"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=9","name":"Sickle","bulk":0.1,"category":"weapon","pfs":"Standard","weapon_group":"Knife","deity":["Areshkagal","Atrogine","Bharnarol","Green Faith","Hearth and Harvest","Kagia","Mother Vulture","Pahti Coatl","Rhan-Tegoth","Shei","Sicva","The Green Mother","Thoth","Verilorn","Zogmugot"],"weapon_category":"Simple","rarity":"common","slug":"weapon-9"},{"damage":"1d6 P","damage_type":["Piercing"],"hands":"1","primary_source_category":"Rulebooks","damage_die":6,"weapon_type":"Melee","source":["Core Rulebook"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"price":10,"trait":["Thrown"],"id":"weapon-10","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Spear Source Core Rulebook pg. 280 Favored Weapon Acavna, Angazhan, Arqueros, Baalzebul, Chamidu, Cihua Coatl, Garhaazh, Ghlaunder, Lorris, Lysianassa, Mammon, Orgesh, Ra, Set, Thalaphyrr, Tjasse, Tsukiyo, Venkelvore, Walkena, Xhamen-Dor, Zipacna Price 1 sp Damage 1d6 P Bulk 1 Hands 1 Type Melee Category Simple Group Spear --- A long metal shaft ending with a metal spike, a spear can be used one-handed as a melee weapon and can be thrown. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. Specific Magic Weapons Anchor Spear, Deepdread Claw, Fulminating Spear, Gluttonous Spear, Golden Blade of Mzali, Lionfish Spear, Splintering Spear","skill_mod":{},"summary":"A long metal shaft ending with a metal spike, a spear can be used one-handed as a melee weapon and can be thrown.","primary_source":"Core Rulebook","trait_group":["Weapon"],"level":0,"source_category":["Rulebooks"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=10","name":"Spear","bulk":1,"category":"weapon","pfs":"Standard","weapon_group":"Spear","deity":["Acavna","Angazhan","Arqueros","Baalzebul","Chamidu","Cihua Coatl","Garhaazh","Ghlaunder","Lorris","Lysianassa","Mammon","Orgesh","Ra","Set","Thalaphyrr","Tjasse","Tsukiyo","Venkelvore","Walkena","Xhamen-Dor","Zipacna"],"weapon_category":"Simple","rarity":"common","slug":"weapon-10"},{"damage":"1d4 P","damage_type":["Piercing"],"hands":"1","primary_source_category":"Rulebooks","damage_die":4,"weapon_type":"Melee","source":["Core Rulebook"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"price":30,"trait":["Agile","Free-Hand"],"id":"weapon-11","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Spiked Gauntlet Source Core Rulebook pg. 280 Favored Weapon Anogetz, Marishi, The Divine Dare, Trelmarixian, Urazra, Zevgavizeb Price 3 sp Damage 1d4 P Bulk L Hands 1 Type Melee Category Simple Group Brawling --- Providing the same defensive function as a standard gauntlet, this version has a group of spikes protruding from the knuckles to deliver piercing damage with a punch. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. Specific Magic Weapons Cinderclaw Gauntlet, Scalding Gauntlets, Ugly Cute's Gift","skill_mod":{},"summary":"Providing the same defensive function as a standard gauntlet, this version has a group of spikes protruding from the knuckles to deliver piercing …","primary_source":"Core Rulebook","trait_group":["Weapon"],"level":0,"source_category":["Rulebooks"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=11","name":"Spiked Gauntlet","bulk":0.1,"category":"weapon","pfs":"Standard","weapon_group":"Brawling","deity":["Anogetz","Marishi","The Divine Dare","Trelmarixian","Urazra","Zevgavizeb"],"weapon_category":"Simple","rarity":"common","slug":"weapon-11"},{"damage":"1d4 B","damage_type":["Bludgeoning"],"hands":"1","primary_source_category":"Rulebooks","damage_die":4,"weapon_type":"Melee","source":["Core Rulebook"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"price":0,"trait":["Two-Hand"],"id":"weapon-12","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Staff Source Core Rulebook pg. 280 Favored Weapon Andoletta, Apsu, Arundhat, Barbatos, Bergelmir, Blooms of the Spreading Weald, Ceyannan, Chamiaholom, Charon, Etaris, Findeladlara, Folgrit, Isis, Kofusachi, Lorthact, Nethys, Nyarlathotep (The Crawling Chaos), Oathos, Ptah, Rowdrosh, The Enlightened Scholar's Path, The Lost Prince, Turvu, Vapula, Wards of the Pharaoh, Yelayne Price — Damage 1d4 B Bulk 1 Hands 1 Type Melee Category Simple Group Club --- This long piece of wood can aid in walking and deliver a mighty blow. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. Specific Magic Weapons Purgatory Emissary's Staff, Scrollstaff, Twining Staff","skill_mod":{},"summary":"This long piece of wood can aid in walking and deliver a mighty blow.","primary_source":"Core Rulebook","trait_group":["Weapon"],"level":0,"source_category":["Rulebooks"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=12","name":"Staff","bulk":1,"category":"weapon","pfs":"Standard","weapon_group":"Club","deity":["Andoletta","Apsu","Arundhat","Barbatos","Bergelmir","Blooms of the Spreading Weald","Ceyannan","Chamiaholom","Charon","Etaris","Findeladlara","Folgrit","Isis","Kofusachi","Lorthact","Nethys","Nyarlathotep (The Crawling Chaos)","Oathos","Ptah","Rowdrosh","The Enlightened Scholar's Path","The Lost Prince","Turvu","Vapula","Wards of the Pharaoh","Yelayne"],"weapon_category":"Simple","rarity":"common","slug":"weapon-12"},{"damage":"1d4 P","damage_type":["Bludgeoning","Piercing"],"hands":"1","primary_source_category":"Rulebooks","damage_die":4,"weapon_type":"Melee","source":["Core Rulebook"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"price":200,"trait":["Agile","Dwarf","Parry","Uncommon","Versatile"],"id":"weapon-13","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Clan Dagger Source Core Rulebook pg. 280 Price 2 gp Damage 1d4 P Bulk L Hands 1 Type Melee Category Simple Group Knife --- This broad dagger is carried by dwarves as a weapon, tool, and designation of clan. Losing or having to surrender a clan dagger is considered a mark of embarrassment to most dwarves. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","skill_mod":{},"summary":"This broad dagger is carried by dwarves as a weapon, tool, and designation of clan. Losing or having to surrender a clan dagger is considered a mark …","primary_source":"Core Rulebook","trait_group":["Weapon","Ancestry","Rarity"],"level":0,"source_category":["Rulebooks"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=13","name":"Clan Dagger","bulk":0.1,"category":"weapon","pfs":"Standard","weapon_group":"Knife","weapon_category":"Simple","rarity":"uncommon","slug":"weapon-13"},{"damage":"1d4 P","damage_type":["Piercing"],"hands":"1","primary_source_category":"Rulebooks","damage_die":4,"weapon_type":"Melee","source":["Core Rulebook"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"price":30,"trait":["Agile","Deadly","Monk","Uncommon"],"id":"weapon-14","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Katar Source Core Rulebook pg. 280 PFS Note For the purposes of Pathfinder Society play, choosing the following region as a Home Region (or with the World Traveler boon) grants access this item: Vudra, Impossible Lands Favored Weapon Atreia, Mestama, Nyarlathotep (The Faceless Sphinx), Yig Price 3 sp Damage 1d4 P Bulk L Hands 1 Type Melee Category Simple Group Knife --- Also known as punching daggers, katars are characterized by their H-shaped hand grip that allows the blade to jut out from the knuckles. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","skill_mod":{},"summary":"Also known as punching daggers, katars are characterized by their H-shaped hand grip that allows the blade to jut out from the knuckles.","primary_source":"Core Rulebook","trait_group":["Weapon","Class","Rarity"],"level":0,"source_category":["Rulebooks"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=14","name":"Katar","bulk":0.1,"category":"weapon","pfs":"Standard","weapon_group":"Knife","deity":["Atreia","Mestama","Nyarlathotep (The Faceless Sphinx)","Yig"],"weapon_category":"Simple","rarity":"uncommon","slug":"weapon-14"},{"damage":"1d8 S","damage_type":["Slashing"],"hands":"1","primary_source_category":"Rulebooks","damage_die":8,"weapon_type":"Melee","source":["Core Rulebook"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"price":400,"trait":["Two-Hand"],"id":"weapon-15","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Bastard Sword Source Core Rulebook pg. 280 Favored Weapon Ragathiel, Sorrow's Sword Price 4 gp Damage 1d8 S Bulk 1 Hands 1 Type Melee Category Martial Group Sword --- This broad-bladed sword, sometimes called the hand-and-a-half sword, has a longer grip so it can be held in one hand or used with two hands to provide extra slashing power. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. Specific Magic Weapons Briar, Crimson Brand, Gearblade, Serithtial","skill_mod":{},"summary":"This broad-bladed sword, sometimes called the hand-and-a-half sword, has a longer grip so it can be held in one hand or used with two hands to …","primary_source":"Core Rulebook","trait_group":["Weapon"],"level":0,"source_category":["Rulebooks"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=15","name":"Bastard Sword","bulk":1,"category":"weapon","pfs":"Standard","weapon_group":"Sword","deity":["Ragathiel","Sorrow's Sword"],"weapon_category":"Martial","rarity":"common","slug":"weapon-15"},{"damage":"1d8 S","damage_type":["Slashing"],"hands":"1","primary_source_category":"Rulebooks","damage_die":8,"weapon_type":"Melee","source":["Core Rulebook"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"price":100,"trait":["Sweep"],"id":"weapon-16","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Battle Axe Source Core Rulebook pg. 280 Favored Weapon Haagenti, Sekhmet Price 1 gp Damage 1d8 S Bulk 1 Hands 1 Type Melee Category Martial Group Axe --- These axes are designed explicitly as weapons, rather than tools. They typically weigh less, with a shaft reinforced with metal bands or bolts, and have a sharper blade, making them ideal for chopping limbs rather than wood. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. Specific Magic Weapons Buzzsaw Axe, Carver-Cutter, Lumber Lord's Axe, Man-Feller","skill_mod":{},"summary":"These axes are designed explicitly as weapons, rather than tools. They typically weigh less, with a shaft reinforced with metal bands or bolts, and …","primary_source":"Core Rulebook","trait_group":["Weapon"],"level":0,"source_category":["Rulebooks"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=16","name":"Battle Axe","bulk":1,"category":"weapon","pfs":"Standard","weapon_group":"Axe","deity":["Haagenti","Sekhmet"],"weapon_category":"Martial","rarity":"common","slug":"weapon-16"},{"damage":"1d8 B","damage_type":["Bludgeoning"],"hands":"2","primary_source_category":"Rulebooks","damage_die":8,"weapon_type":"Melee","source":["Core Rulebook"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"price":20,"trait":["Monk","Parry","Reach","Trip"],"id":"weapon-17","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Bo Staff Source Core Rulebook pg. 280 Favored Weapon Anras, Nyarlathotep (The Veiled Voice), Sun Wukong Price 2 sp Damage 1d8 B Bulk 2 Hands 2 Type Melee Category Martial Group Club --- This strong but slender staff is tapered at the ends and well balanced. Its designed to be an offensive and defensive weapon. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. Specific Magic Weapons Acrobat's Staff, Dragonscale Bo Staff, Sensei's Parasol, Twining Staff","skill_mod":{},"summary":"This strong but slender staff is tapered at the ends and well balanced. Its designed to be an offensive and defensive weapon.","primary_source":"Core Rulebook","trait_group":["Class","Weapon"],"level":0,"source_category":["Rulebooks"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=17","name":"Bo Staff","bulk":2,"category":"weapon","pfs":"Standard","weapon_group":"Club","deity":["Anras","Nyarlathotep (The Veiled Voice)","Sun Wukong"],"weapon_category":"Martial","rarity":"common","slug":"weapon-17"},{"damage":"1d10 S","damage_type":["Slashing"],"hands":"2","primary_source_category":"Rulebooks","damage_die":10,"weapon_type":"Melee","source":["Core Rulebook"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"price":300,"trait":["Forceful","Sweep"],"id":"weapon-18","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Falchion Source Core Rulebook pg. 280 Favored Weapon Charg, Lamashtu, Reymenda, Rull, Sobek Price 3 gp Damage 1d10 S Bulk 2 Hands 2 Type Melee Category Martial Group Sword --- This weapon is a heavier, two-handed version of the curved-bladed scimitar. It is weighted toward the blades end, making it a powerful slashing weapon. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","skill_mod":{},"summary":"This weapon is a heavier, two-handed version of the curved-bladed scimitar. It is weighted toward the blades end, making it a powerful slashing …","primary_source":"Core Rulebook","trait_group":["Weapon"],"level":0,"source_category":["Rulebooks"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=18","name":"Falchion","bulk":2,"category":"weapon","pfs":"Standard","weapon_group":"Sword","deity":["Charg","Lamashtu","Reymenda","Rull","Sobek"],"weapon_category":"Martial","rarity":"common","slug":"weapon-18"},{"damage":"1d6 B","damage_type":["Bludgeoning"],"hands":"1","primary_source_category":"Rulebooks","damage_die":6,"weapon_type":"Melee","source":["Core Rulebook"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"price":80,"trait":["Disarm","Sweep","Trip"],"id":"weapon-19","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Flail Source Core Rulebook pg. 280 Favored Weapon Aesocar, Anubis, Arshea, Daikitsu, Hadregash, Kabriri, Nhimbaloth, Osiris, The Offering Plate Price 8 sp Damage 1d6 B Bulk 1 Hands 1 Type Melee Category Martial Group Flail --- This weapon consists of a wooden handle attached to a spiked ball or cylinder by a chain, rope, or strap of leather. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. Specific Magic Weapons Rustbringer","skill_mod":{},"summary":"This weapon consists of a wooden handle attached to a spiked ball or cylinder by a chain, rope, or strap of leather. ","primary_source":"Core Rulebook","trait_group":["Weapon"],"level":0,"source_category":["Rulebooks"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=19","name":"Flail","bulk":1,"category":"weapon","pfs":"Standard","weapon_group":"Flail","deity":["Aesocar","Anubis","Arshea","Daikitsu","Hadregash","Kabriri","Nhimbaloth","Osiris","The Offering Plate"],"weapon_category":"Martial","rarity":"common","slug":"weapon-19"},{"damage":"1d8 S","damage_type":["Slashing"],"hands":"2","primary_source_category":"Rulebooks","damage_die":8,"weapon_type":"Melee","source":["Core Rulebook"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"price":100,"trait":["Deadly","Forceful","Reach"],"id":"weapon-20","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Glaive Source Core Rulebook pg. 280 Favored Weapon Baphomet, Faith in the Fallen, Shelyn, The Lady of the North Star Price 1 gp Damage 1d8 S Bulk 2 Hands 2 Type Melee Category Martial Group Polearm --- This polearm consists of a long, single-edged blade on the end of a 7-foot pole. It is extremely effective at delivering lethal cuts at a distance. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. Specific Magic Weapons Glaive of the Artist, Songbird's Brush, Whisperer of Souls","skill_mod":{},"summary":"This polearm consists of a long, single-edged blade on the end of a 7-foot pole. It is extremely effective at delivering lethal cuts at a distance.","primary_source":"Core Rulebook","trait_group":["Weapon"],"level":0,"source_category":["Rulebooks"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=20","name":"Glaive","bulk":2,"category":"weapon","pfs":"Standard","weapon_group":"Polearm","deity":["Baphomet","Faith in the Fallen","Shelyn","The Lady of the North Star"],"weapon_category":"Martial","rarity":"common","slug":"weapon-20"},{"damage":"1d12 S","damage_type":["Slashing"],"hands":"2","primary_source_category":"Rulebooks","damage_die":12,"weapon_type":"Melee","source":["Core Rulebook"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"price":200,"trait":["Sweep"],"id":"weapon-21","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Greataxe Source Core Rulebook pg. 280 Favored Weapon Angradd, Dammerich, Narakaas, Nulgreth, Ongalte, Rovagug, Thremyr, Treerazer, Varg Price 2 gp Damage 1d12 S Bulk 2 Hands 2 Type Melee Category Martial Group Axe --- This large battle axe is too heavy to wield with only one hand. Many greataxes incorporate two blades, and they are often “bearded,” having a hook at the bottom to increase the strength of their chopping power. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. Specific Magic Weapons Blackaxe, Retribution Axe","skill_mod":{},"summary":"This large battle axe is too heavy to wield with only one hand. Many greataxes incorporate two blades, and they are often “bearded,” having a hook at …","primary_source":"Core Rulebook","trait_group":["Weapon"],"level":0,"source_category":["Rulebooks"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=21","name":"Greataxe","bulk":2,"category":"weapon","pfs":"Standard","weapon_group":"Axe","deity":["Angradd","Dammerich","Narakaas","Nulgreth","Ongalte","Rovagug","Thremyr","Treerazer","Varg"],"weapon_category":"Martial","rarity":"common","slug":"weapon-21"},{"damage":"1d10 B","damage_type":["Bludgeoning"],"hands":"2","primary_source_category":"Rulebooks","damage_die":10,"weapon_type":"Melee","source":["Core Rulebook"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"price":100,"trait":["Backswing","Shove"],"id":"weapon-22","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Greatclub Source Core Rulebook pg. 280 Favored Weapon Balumbdar, Haggakal, Thuskchoon, Yamatsumi, Ydajisk Price 1 gp Damage 1d10 B Bulk 2 Hands 2 Type Melee Category Martial Group Club --- While many greatclubs are intricately carved, others are little more than a sturdy tree branch. These massive clubs are too heavy to wield with only one hand. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. Specific Magic Weapons Conflagration Club, Deflecting Branch, Gearblade","skill_mod":{},"summary":"While many greatclubs are intricately carved, others are little more than a sturdy tree branch. These massive clubs are too heavy to wield with only …","primary_source":"Core Rulebook","trait_group":["Weapon"],"level":0,"source_category":["Rulebooks"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=22","name":"Greatclub","bulk":2,"category":"weapon","pfs":"Standard","weapon_group":"Club","deity":["Balumbdar","Haggakal","Thuskchoon","Yamatsumi","Ydajisk"],"weapon_category":"Martial","rarity":"common","slug":"weapon-22"},{"damage":"1d10 P","damage_type":["Piercing"],"hands":"2","primary_source_category":"Rulebooks","damage_die":10,"weapon_type":"Melee","source":["Core Rulebook"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"price":100,"trait":["Fatal"],"id":"weapon-23","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Greatpick Source Core Rulebook pg. 280 Favored Weapon Dajermube, Mhar Price 1 gp Damage 1d10 P Bulk 2 Hands 2 Type Melee Category Martial Group Pick --- This pick has a longer handle and broader head than a regular pick. It is too heavy to wield in one hand. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. Specific Magic Weapons Mattock of the Titans","skill_mod":{},"summary":"This pick has a longer handle and broader head than a regular pick. It is too heavy to wield in one hand.","primary_source":"Core Rulebook","trait_group":["Weapon"],"level":0,"source_category":["Rulebooks"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=23","name":"Greatpick","bulk":2,"category":"weapon","pfs":"Standard","weapon_group":"Pick","deity":["Dajermube","Mhar"],"weapon_category":"Martial","rarity":"common","slug":"weapon-23"},{"damage":"1d12 S","damage_type":["Piercing","Slashing"],"hands":"2","primary_source_category":"Rulebooks","damage_die":12,"weapon_type":"Melee","source":["Core Rulebook"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"price":200,"trait":["Versatile"],"id":"weapon-24","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Greatsword Source Core Rulebook pg. 280 Favored Weapon Ashukharma, Gorum, Mrtyu, Smiad, Szuriel, Zjar-Tovan, Zursvaater Price 2 gp Damage 1d12 S Bulk 2 Hands 2 Type Melee Category Martial Group Sword --- This immense two-handed sword is nearly as tall as its wielder. Its lower blade is often somewhat dulled to allow it to be gripped for extra leverage in close-quarter fights. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. Specific Magic Weapons Blade of the Black Sovereign, Frost Brand, Gearblade, Ovinrbaane, Ridill, Skyrider Sword, Thundering Fury Dadao","skill_mod":{},"summary":"This immense two-handed sword is nearly as tall as its wielder. Its lower blade is often somewhat dulled to allow it to be gripped for extra leverage …","primary_source":"Core Rulebook","trait_group":["Weapon"],"level":0,"source_category":["Rulebooks"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=24","name":"Greatsword","bulk":2,"category":"weapon","pfs":"Standard","weapon_group":"Sword","deity":["Ashukharma","Gorum","Mrtyu","Smiad","Szuriel","Zjar-Tovan","Zursvaater"],"weapon_category":"Martial","rarity":"common","slug":"weapon-24"},{"damage":"1d10 S","damage_type":["Slashing"],"hands":"2","primary_source_category":"Rulebooks","damage_die":10,"weapon_type":"Melee","source":["Core Rulebook"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"price":200,"trait":["Reach","Trip"],"id":"weapon-25","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Guisarme Source Core Rulebook pg. 280 Favored Weapon Saloc Price 2 gp Damage 1d10 S Bulk 2 Hands 2 Type Melee Category Martial Group Polearm --- This polearm bears a long, often onesided, curved blade with a hook protruding from the blunt side of the blade, which can allow its wielder to trip opponents at a distance. Its shaft is usually 8 feet long. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","skill_mod":{},"summary":"This polearm bears a long, often onesided, curved blade with a hook protruding from the blunt side of the blade, which can allow its wielder to trip …","primary_source":"Core Rulebook","trait_group":["Weapon"],"level":0,"source_category":["Rulebooks"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=25","name":"Guisarme","bulk":2,"category":"weapon","pfs":"Standard","weapon_group":"Polearm","deity":["Saloc"],"weapon_category":"Martial","rarity":"common","slug":"weapon-25"},{"damage":"1d10 P","damage_type":["Piercing","Slashing"],"hands":"2","primary_source_category":"Rulebooks","damage_die":10,"weapon_type":"Melee","source":["Core Rulebook"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"price":200,"trait":["Reach","Versatile"],"id":"weapon-26","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Halberd Source Core Rulebook pg. 280 Favored Weapon Keltheald, Olheon, Tresmalvos, Yamasoth Price 2 gp Damage 1d10 P Bulk 2 Hands 2 Type Melee Category Martial Group Polearm --- This polearm has a relatively short, 5-foot shaft. The business end is a long spike with an axe blade attached. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. Specific Magic Weapons Rod of Razors","skill_mod":{},"summary":"This polearm has a relatively short, 5-foot shaft. The business end is a long spike with an axe blade attached. ","primary_source":"Core Rulebook","trait_group":["Weapon"],"level":0,"source_category":["Rulebooks"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=26","name":"Halberd","bulk":2,"category":"weapon","pfs":"Standard","weapon_group":"Polearm","deity":["Keltheald","Olheon","Tresmalvos","Yamasoth"],"weapon_category":"Martial","rarity":"common","slug":"weapon-26"},{"damage":"1d6 S","damage_type":["Slashing"],"hands":"1","primary_source_category":"Rulebooks","damage_die":6,"weapon_type":"Melee","source":["Core Rulebook"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"price":40,"trait":["Agile","Sweep","Thrown"],"id":"weapon-27","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Hatchet Source Core Rulebook pg. 280 Favored Weapon Cormion, Immonhiel, Likha, Narriseminek Price 4 sp Damage 1d6 S Bulk L Hands 1 Type Melee Category Martial Group Axe --- This small axe can be used in close combat or thrown. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","skill_mod":{},"summary":"This small axe can be used in close combat or thrown.","primary_source":"Core Rulebook","trait_group":["Weapon"],"level":0,"source_category":["Rulebooks"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=27","name":"Hatchet","bulk":0.1,"category":"weapon","pfs":"Standard","weapon_group":"Axe","deity":["Cormion","Immonhiel","Likha","Narriseminek"],"weapon_category":"Martial","rarity":"common","slug":"weapon-27"},{"damage":"1d8 P","damage_type":["Piercing"],"hands":"2","primary_source_category":"Rulebooks","damage_die":8,"weapon_type":"Melee","source":["Core Rulebook"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"price":100,"trait":["Deadly","Jousting","Reach"],"id":"weapon-28","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Lance Source Core Rulebook pg. 280 Favored Weapon Nyuo-Ogh, The Readied Strike Price 1 gp Damage 1d8 P Bulk 2 Hands 2 Type Melee Category Martial Group Spear --- This spear-like weapon is used by a mounted creature to deal a great deal of damage. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. Specific Magic Weapons Alicorn Lance, Blast Lance, Knight Captain's Lance, Radiant Lance","skill_mod":{},"summary":"This spear-like weapon is used by a mounted creature to deal a great deal of damage.","primary_source":"Core Rulebook","trait_group":["Weapon"],"level":0,"source_category":["Rulebooks"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=28","name":"Lance","bulk":2,"category":"weapon","pfs":"Standard","weapon_group":"Spear","deity":["Nyuo-Ogh","The Readied Strike"],"weapon_category":"Martial","rarity":"common","slug":"weapon-28"},{"damage":"1d6 B","damage_type":["Bludgeoning"],"hands":"1","primary_source_category":"Rulebooks","damage_die":6,"weapon_type":"Melee","source":["Core Rulebook"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"price":30,"trait":["Agile","Thrown"],"id":"weapon-29","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Light Hammer Source Core Rulebook pg. 281 Favored Weapon Amaznen, Brigh, Droskar, Gaasham, Grundinnar, Keepers of the Hearth, Kols, Nivi Rhombodazzle, Pillars of Knowledge, Ssilameshnik, Yrmidar Price 3 sp Damage 1d6 B Bulk L Hands 1 Type Melee Category Martial Group Hammer --- This smaller version of the warhammer has a wooden or metal shaft ending in a metal head. Unlike its heavier cousin, it is light enough to throw. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. Specific Magic Weapons Cayden's Tankard","skill_mod":{},"summary":"This smaller version of the warhammer has a wooden or metal shaft ending in a metal head. Unlike its heavier cousin, it is light enough to throw.","primary_source":"Core Rulebook","trait_group":["Weapon"],"level":0,"source_category":["Rulebooks"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=29","name":"Light Hammer","bulk":0.1,"category":"weapon","pfs":"Standard","weapon_group":"Hammer","deity":["Amaznen","Brigh","Droskar","Gaasham","Grundinnar","Keepers of the Hearth","Kols","Nivi Rhombodazzle","Pillars of Knowledge","Ssilameshnik","Yrmidar"],"weapon_category":"Martial","rarity":"common","slug":"weapon-29"},{"damage":"1d4 P","damage_type":["Piercing"],"hands":"1","primary_source_category":"Rulebooks","damage_die":4,"weapon_type":"Melee","source":["Core Rulebook"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"price":40,"trait":["Agile","Fatal"],"id":"weapon-30","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Light Pick Source Core Rulebook pg. 281 Favored Weapon Dranngvit Price 4 sp Damage 1d4 P Bulk L Hands 1 Type Melee Category Martial Group Pick --- A light pick is a modified mining implement with a wooden shaft ending in a pick head crafted more to pierce armor and flesh than chip rocks. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","skill_mod":{},"summary":"A light pick is a modified mining implement with a wooden shaft ending in a pick head crafted more to pierce armor and flesh than chip rocks.","primary_source":"Core Rulebook","trait_group":["Weapon"],"level":0,"source_category":["Rulebooks"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=30","name":"Light Pick","bulk":0.1,"category":"weapon","pfs":"Standard","weapon_group":"Pick","deity":["Dranngvit"],"weapon_category":"Martial","rarity":"common","slug":"weapon-30"},{"damage":"1d8 S","damage_type":["Piercing","Slashing"],"hands":"1","primary_source_category":"Rulebooks","damage_die":8,"weapon_type":"Melee","source":["Core Rulebook"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"price":100,"trait":["Versatile"],"id":"weapon-31","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Longsword Source Core Rulebook pg. 281 Favored Weapon Abrogail, Aroden, Falayna, Good Neighbors, Iomedae, Lymnieris, Myr, Nameless, Pazuzu, Sithhud, Teki Stronggut, Titivilus, Vineshvakhi, Ymeri Price 1 gp Damage 1d8 S Bulk 1 Hands 1 Type Melee Category Martial Group Sword --- Longswords can be one-edged or twoedged swords. Their blades are heavy and theyre between 3 and 4 feet in length. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. Specific Magic Weapons Cooperative Blade, Final Rest, Flame Tongue, Four-Tiger Blade, Gearblade, Holy Avenger, Kortos Diamond, Nexian Sealing Blade, Singing Sword, Smoking Sword, Spellcutter","skill_mod":{},"summary":"Longswords can be one-edged or twoedged swords. Their blades are heavy and theyre between 3 and 4 feet in length. ","primary_source":"Core Rulebook","trait_group":["Weapon"],"level":0,"source_category":["Rulebooks"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=31","name":"Longsword","bulk":1,"category":"weapon","pfs":"Standard","weapon_group":"Sword","deity":["Abrogail","Aroden","Falayna","Good Neighbors","Iomedae","Lymnieris","Myr","Nameless","Pazuzu","Sithhud","Teki Stronggut","Titivilus","Vineshvakhi","Ymeri"],"weapon_category":"Martial","rarity":"common","slug":"weapon-31"},{"damage":"1d4 P","damage_type":["Piercing","Slashing"],"hands":"1","primary_source_category":"Rulebooks","damage_die":4,"weapon_type":"Melee","source":["Core Rulebook"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"price":50,"trait":["Agile","Disarm","Finesse","Parry","Versatile"],"id":"weapon-32","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Main-gauche Source Core Rulebook pg. 281 Favored Weapon Sturovenen Price 5 sp Damage 1d4 P Bulk L Hands 1 Type Melee Category Martial Group Knife --- This parrying dagger features a robust guard to protect the wielders hand. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. Specific Magic Weapons Spellguard Blade","skill_mod":{},"summary":"This parrying dagger features a robust guard to protect the wielders hand. ","primary_source":"Core Rulebook","trait_group":["Weapon"],"level":0,"source_category":["Rulebooks"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=32","name":"Main-gauche","bulk":0.1,"category":"weapon","pfs":"Standard","weapon_group":"Knife","deity":["Sturovenen"],"weapon_category":"Martial","rarity":"common","slug":"weapon-32"},{"damage":"1d12 B","damage_type":["Bludgeoning"],"hands":"2","primary_source_category":"Rulebooks","damage_die":12,"weapon_type":"Melee","source":["Core Rulebook"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"price":300,"trait":["Shove"],"id":"weapon-33","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Maul Source Core Rulebook pg. 281 Favored Weapon Belech, The Devourer, Uvuko Price 3 gp Damage 1d12 B Bulk 2 Hands 2 Type Melee Category Martial Group Hammer --- Mauls are massive warhammers that must be swung with two hands. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","skill_mod":{},"summary":"Mauls are massive warhammers that must be swung with two hands.","primary_source":"Core Rulebook","trait_group":["Weapon"],"level":0,"source_category":["Rulebooks"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=33","name":"Maul","bulk":2,"category":"weapon","pfs":"Standard","weapon_group":"Hammer","deity":["Belech","The Devourer","Uvuko"],"weapon_category":"Martial","rarity":"common","slug":"weapon-33"},{"damage":"1d6 P","damage_type":["Piercing"],"hands":"1","primary_source_category":"Rulebooks","damage_die":6,"weapon_type":"Melee","source":["Core Rulebook"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"price":70,"trait":["Fatal"],"id":"weapon-34","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Pick Source Core Rulebook pg. 281 Favored Weapon Drokalion, Ferrumnestra, Sairazul, Soralyon, Treasures of the Eternal Delve, Zyphus Price 7 sp Damage 1d6 P Bulk 1 Hands 1 Type Melee Category Martial Group Pick --- A pick designed solely for combat has a sturdy wooden shaft and a heavy, pointed head to deliver devastating blows. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","skill_mod":{},"summary":"A pick designed solely for combat has a sturdy wooden shaft and a heavy, pointed head to deliver devastating blows.","primary_source":"Core Rulebook","trait_group":["Weapon"],"level":0,"source_category":["Rulebooks"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=34","name":"Pick","bulk":1,"category":"weapon","pfs":"Standard","weapon_group":"Pick","deity":["Drokalion","Ferrumnestra","Sairazul","Soralyon","Treasures of the Eternal Delve","Zyphus"],"weapon_category":"Martial","rarity":"common","slug":"weapon-34"},{"damage":"1d10 P","damage_type":["Piercing"],"hands":"2","primary_source_category":"Rulebooks","damage_die":10,"weapon_type":"Melee","source":["Core Rulebook"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"price":200,"trait":["Disarm","Reach"],"id":"weapon-35","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Ranseur Source Core Rulebook pg. 281 Favored Weapon Belial, Bokrug, Neshen, Pharimia, Stag Mother of the Forest of Stones, Xoveron, Zelishkar Price 2 gp Damage 1d10 P Bulk 2 Hands 2 Type Melee Category Martial Group Polearm --- This polearm is a long trident with a central prong thats longer than the other two. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","skill_mod":{},"summary":"This polearm is a long trident with a central prong thats longer than the other two.","primary_source":"Core Rulebook","trait_group":["Weapon"],"level":0,"source_category":["Rulebooks"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=35","name":"Ranseur","bulk":2,"category":"weapon","pfs":"Standard","weapon_group":"Polearm","deity":["Belial","Bokrug","Neshen","Pharimia","Stag Mother of the Forest of Stones","Xoveron","Zelishkar"],"weapon_category":"Martial","rarity":"common","slug":"weapon-35"},{"damage":"1d6 P","damage_type":["Piercing"],"hands":"1","primary_source_category":"Rulebooks","damage_die":6,"weapon_type":"Melee","source":["Core Rulebook"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"price":200,"trait":["Deadly","Disarm","Finesse"],"id":"weapon-36","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Rapier Source Core Rulebook pg. 281 Favored Weapon Arazni, Besmara, Cayden Cailean, Children of the Night, Count Ranalc, Dachzerul, Hastur, Seafarer's Hope, Sigek, Skrymir, Touch of the Sun, Zura Price 2 gp Damage 1d6 P Bulk 1 Hands 1 Type Melee Category Martial Group Sword --- The rapier is a long and thin piercing blade with a basket hilt. It is prized among many as a dueling weapon. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. Specific Magic Weapons Azarim, Brilliant Rapier, Piereta, Rime Foil, Storm Flash, Viper Rapier","skill_mod":{},"summary":"The rapier is a long and thin piercing blade with a basket hilt. It is prized among many as a dueling weapon. ","primary_source":"Core Rulebook","trait_group":["Weapon"],"level":0,"source_category":["Rulebooks"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=36","name":"Rapier","bulk":1,"category":"weapon","pfs":"Standard","weapon_group":"Sword","deity":["Arazni","Besmara","Cayden Cailean","Children of the Night","Count Ranalc","Dachzerul","Hastur","Seafarer's Hope","Sigek","Skrymir","Touch of the Sun","Zura"],"weapon_category":"Martial","rarity":"common","slug":"weapon-36"},{"damage":"1d6 B","damage_type":["Bludgeoning"],"hands":"1","primary_source_category":"Rulebooks","damage_die":6,"weapon_type":"Melee","source":["Core Rulebook"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"price":10,"trait":["Agile","Nonlethal"],"id":"weapon-37","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Sap Source Core Rulebook pg. 281 Favored Weapon Shawnari Price 1 sp Damage 1d6 B Bulk L Hands 1 Type Melee Category Martial Group Club --- A sap has a soft wrapping around a dense core, typically a leather sheath around a lead rod. Its head is wider than its grip to disperse the force of a blow, as the weapons purpose is to knock out its victim rather than to draw blood. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. Specific Magic Weapons Spore Sap","skill_mod":{},"summary":"A sap has a soft wrapping around a dense core, typically a leather sheath around a lead rod. Its head is wider than its grip to disperse the force of …","primary_source":"Core Rulebook","trait_group":["Weapon"],"level":0,"source_category":["Rulebooks"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=37","name":"Sap","bulk":0.1,"category":"weapon","pfs":"Standard","weapon_group":"Club","deity":["Shawnari"],"weapon_category":"Martial","rarity":"common","slug":"weapon-37"},{"damage":"1d6 S","damage_type":["Slashing"],"hands":"1","primary_source_category":"Rulebooks","damage_die":6,"weapon_type":"Melee","source":["Core Rulebook"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"price":100,"trait":["Forceful","Sweep"],"id":"weapon-38","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Scimitar Source Core Rulebook pg. 281 Favored Weapon Cyth-Vsug, Deshto, Diomazul, Jezelda, Light of the Everlasting Flame, Mahja Firehair, Sarenrae, Uskyeria Price 1 gp Damage 1d6 S Bulk 1 Hands 1 Type Melee Category Martial Group Sword --- This one-handed curved blade is sharp on one side. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. Specific Magic Weapons Gloaming Arc, South Wind's Scorch Song","skill_mod":{},"summary":"This one-handed curved blade is sharp on one side.","primary_source":"Core Rulebook","trait_group":["Weapon"],"level":0,"source_category":["Rulebooks"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=38","name":"Scimitar","bulk":1,"category":"weapon","pfs":"Standard","weapon_group":"Sword","deity":["Cyth-Vsug","Deshto","Diomazul","Jezelda","Light of the Everlasting Flame","Mahja Firehair","Sarenrae","Uskyeria"],"weapon_category":"Martial","rarity":"common","slug":"weapon-38"},{"damage":"1d10 S","damage_type":["Slashing"],"hands":"2","primary_source_category":"Rulebooks","damage_die":10,"weapon_type":"Melee","source":["Core Rulebook"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"price":200,"trait":["Deadly","Trip"],"id":"weapon-39","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Scythe Source Core Rulebook pg. 281 Favored Weapon Aonaurious, Apollyon, Immaculate Growth, Jaidi, Magdh, Urgathoa, Vermilion Mother, Vonymos, Zibik Price 2 gp Damage 1d10 S Bulk 2 Hands 2 Type Melee Category Martial Group Polearm --- Derived from a farming tool used to mow down long grains and cereals, this weapon has a long wooden shaft with protruding handles, capped with a curved blade set at a right angle. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. Specific Magic Weapons Grisly Scythe, Hundred-Moth Caress, Vampiric Scythe","skill_mod":{},"summary":"Derived from a farming tool used to mow down long grains and cereals, this weapon has a long wooden shaft with protruding handles, capped with a …","primary_source":"Core Rulebook","trait_group":["Weapon"],"level":0,"source_category":["Rulebooks"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=39","name":"Scythe","bulk":2,"category":"weapon","pfs":"Standard","weapon_group":"Polearm","deity":["Aonaurious","Apollyon","Immaculate Growth","Jaidi","Magdh","Urgathoa","Vermilion Mother","Vonymos","Zibik"],"weapon_category":"Martial","rarity":"common","slug":"weapon-39"},{"damage":"1d4 B","damage_type":["Bludgeoning"],"hands":"1","primary_source_category":"Rulebooks","damage_die":4,"weapon_type":"Melee","source":["Core Rulebook"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"id":"weapon-40","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Shield Bash Source Core Rulebook pg. 281 Price — Damage 1d4 B Bulk — Hands 1 Type Melee Category Martial Group Shield --- A shield bash is not actually a weapon, but a maneuver in which you thrust or swing your shield to hit your foe with an impromptu attack. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","skill_mod":{},"summary":"A shield bash is not actually a weapon, but a maneuver in which you thrust or swing your shield to hit your foe with an impromptu attack.","primary_source":"Core Rulebook","level":0,"source_category":["Rulebooks"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=40","name":"Shield Bash","bulk":0,"category":"weapon","pfs":"Standard","weapon_group":"Shield","weapon_category":"Martial","rarity":"common","slug":"weapon-40"},{"damage":"1d6 B","damage_type":["Bludgeoning"],"hands":"1","primary_source_category":"Rulebooks","damage_die":6,"weapon_type":"Melee","source":["Core Rulebook"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"price":50,"trait":["Attached"],"id":"weapon-41","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Shield Boss Source Core Rulebook pg. 281 Favored Weapon Aleth, Granduncle Taproot, Guardians of the Sacred Self, Imot, Mazludeh, The Spirit Wall, Upion and Warrik Price 5 sp Damage 1d6 B Bulk — Hands 1 Type Melee Category Martial Group Shield --- Typically a round, convex, or conical piece of thick metal attached to the center of a shield, a shield boss increases the bludgeoning damage of a shield bash. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. Specific Magic Weapons Shield of the Unified Legion","skill_mod":{},"summary":"Typically a round, convex, or conical piece of thick metal attached to the center of a shield, a shield boss increases the bludgeoning damage of a …","primary_source":"Core Rulebook","trait_group":["Weapon"],"level":0,"source_category":["Rulebooks"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=41","name":"Shield Boss","bulk":0,"category":"weapon","pfs":"Standard","weapon_group":"Shield","deity":["Aleth","Granduncle Taproot","Guardians of the Sacred Self","Imot","Mazludeh","The Spirit Wall","Upion and Warrik"],"weapon_category":"Martial","rarity":"common","slug":"weapon-41"},{"damage":"1d6 P","damage_type":["Piercing"],"hands":"1","primary_source_category":"Rulebooks","damage_die":6,"weapon_type":"Melee","source":["Core Rulebook"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"price":50,"trait":["Attached"],"id":"weapon-42","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Shield Spikes Source Core Rulebook pg. 281 Favored Weapon Dramindyr Price 5 sp Damage 1d6 P Bulk — Hands 1 Type Melee Category Martial Group Shield --- These metal spikes are strategically placed on the defensive side of the shield to deal piercing damage with a shield bash. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. Specific Magic Weapons Jawbreaker Shield","skill_mod":{},"summary":"These metal spikes are strategically placed on the defensive side of the shield to deal piercing damage with a shield bash.","primary_source":"Core Rulebook","trait_group":["Weapon"],"level":0,"source_category":["Rulebooks"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=42","name":"Shield Spikes","bulk":0,"category":"weapon","pfs":"Standard","weapon_group":"Shield","deity":["Dramindyr"],"weapon_category":"Martial","rarity":"common","slug":"weapon-42"},{"damage":"1d6 P","damage_type":["Piercing","Slashing"],"hands":"1","primary_source_category":"Rulebooks","damage_die":6,"weapon_type":"Melee","source":["Core Rulebook"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"price":90,"trait":["Agile","Finesse","Versatile"],"id":"weapon-43","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Shortsword Source Core Rulebook pg. 281 Favored Weapon Chaldira, Dammar, Grasping Iovett, Hathor, Husk, Jaidz, Kelinahat, Norgorber, Radiant Prism, Thisamet Price 9 sp Damage 1d6 P Bulk L Hands 1 Type Melee Category Martial Group Sword --- These blades come in a variety of shapes and styles, but they are typically 2 feet long. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. Specific Magic Weapons Blade of Four Energies, Blade of the Rabbit Prince, Celestial Peachwood Sword, Gearblade, Gloom Blade, Luck Blade, Sparkblade","skill_mod":{},"summary":"These blades come in a variety of shapes and styles, but they are typically 2 feet long. ","primary_source":"Core Rulebook","trait_group":["Weapon"],"level":0,"source_category":["Rulebooks"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=43","name":"Shortsword","bulk":0.1,"category":"weapon","pfs":"Standard","weapon_group":"Sword","deity":["Chaldira","Dammar","Grasping Iovett","Hathor","Husk","Jaidz","Kelinahat","Norgorber","Radiant Prism","Thisamet"],"weapon_category":"Martial","rarity":"common","slug":"weapon-43"},{"damage":"1d4 P","damage_type":["Piercing","Slashing"],"hands":"1","primary_source_category":"Rulebooks","damage_die":4,"weapon_type":"Melee","source":["Core Rulebook"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"price":200,"trait":["Agile","Deadly","Finesse","Thrown","Versatile"],"id":"weapon-44","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Starknife Source Core Rulebook pg. 281 Favored Weapon Black Butterfly, Brixori, Chohar, Cosmic Caravan, Desna, Ma'at, Maat, The Endless Road, The Path of the Heavens Price 2 gp Damage 1d4 P Bulk L Hands 1 Type Melee Category Martial Group Knife --- From a central metal ring, four tapering metal blades extend like points on a compass rose. When gripping a starknife from the center, the wielder can use it as a melee weapon. It can also be thrown short distances. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. Specific Magic Weapons Eclipse, Guiding Star","skill_mod":{},"summary":"From a central metal ring, four tapering metal blades extend like points on a compass rose. When gripping a starknife from the center, the wielder …","primary_source":"Core Rulebook","trait_group":["Weapon"],"level":0,"source_category":["Rulebooks"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=44","name":"Starknife","bulk":0.1,"category":"weapon","pfs":"Standard","weapon_group":"Knife","deity":["Black Butterfly","Brixori","Chohar","Cosmic Caravan","Desna","Ma'at","Maat","The Endless Road","The Path of the Heavens"],"weapon_category":"Martial","rarity":"common","slug":"weapon-44"},{"damage":"1d8 P","damage_type":["Piercing"],"hands":"1","primary_source_category":"Rulebooks","damage_die":8,"weapon_type":"Melee","source":["Core Rulebook"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"price":100,"trait":["Thrown"],"id":"weapon-45","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Trident Source Core Rulebook pg. 281 Favored Weapon Aegirran, Dagon, Furcas, Gozreh, Hanspur, Kelizandri, Mephistopheles, Oaur-Ooung, Obari, Raumya, Ristrentho, The Pale Horse, Umarik, Waves of the Boundless Sea Price 1 gp Damage 1d8 P Bulk 1 Hands 1 Type Melee Category Martial Group Spear --- This three-pronged, spear-like weapon typically has a 4-foot shaft. Like a spear, it can be wielded with one hand or thrown. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. Specific Magic Weapons Devil's Trident, Fighter's Fork, Rat-Catcher Trident","skill_mod":{},"summary":"This three-pronged, spear-like weapon typically has a 4-foot shaft. Like a spear, it can be wielded with one hand or thrown. ","primary_source":"Core Rulebook","trait_group":["Weapon"],"level":0,"source_category":["Rulebooks"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=45","name":"Trident","bulk":1,"category":"weapon","pfs":"Standard","weapon_group":"Spear","deity":["Aegirran","Dagon","Furcas","Gozreh","Hanspur","Kelizandri","Mephistopheles","Oaur-Ooung","Obari","Raumya","Ristrentho","The Pale Horse","Umarik","Waves of the Boundless Sea"],"weapon_category":"Martial","rarity":"common","slug":"weapon-45"},{"damage":"1d10 B","damage_type":["Bludgeoning"],"hands":"2","primary_source_category":"Rulebooks","damage_die":10,"weapon_type":"Melee","source":["Core Rulebook"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"price":200,"trait":["Disarm","Sweep","Trip"],"id":"weapon-46","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > War Flail Source Core Rulebook pg. 281 Favored Weapon Alglenweis, Bifrons, Chavazvug, Geryon, Groetus, Iapholi, Imbrex, Shivaska, Vale Price 2 gp Damage 1d10 B Bulk 2 Hands 2 Type Melee Category Martial Group Flail --- This large flail has a long shaft connected to a shorter piece of stout wood or metal thats sometimes inlaid with spikes. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. Specific Magic Weapons Ouroboros Flail","skill_mod":{},"summary":"This large flail has a long shaft connected to a shorter piece of stout wood or metal thats sometimes inlaid with spikes.","primary_source":"Core Rulebook","trait_group":["Weapon"],"level":0,"source_category":["Rulebooks"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=46","name":"War Flail","bulk":2,"category":"weapon","pfs":"Standard","weapon_group":"Flail","deity":["Alglenweis","Bifrons","Chavazvug","Geryon","Groetus","Iapholi","Imbrex","Shivaska","Vale"],"weapon_category":"Martial","rarity":"common","slug":"weapon-46"},{"damage":"1d8 B","damage_type":["Bludgeoning"],"hands":"1","primary_source_category":"Rulebooks","damage_die":8,"weapon_type":"Melee","source":["Core Rulebook"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"price":100,"trait":["Shove"],"id":"weapon-47","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Warhammer Source Core Rulebook pg. 281 Favored Weapon Azathoth, Grask Uldeth, Kerkamoth, Kostchtchie, Lady Nanbyo, Magrim, Minderhal, Shapes of the Fading Luster, Stone's Blood, The Laborer's Bastion, Torag, Trudd Price 1 gp Damage 1d8 B Bulk 1 Hands 1 Type Melee Category Martial Group Hammer --- This weapon has a wooden shaft ending in a large, heavy metal head. The head of the hammer might be single-sided or double-sided, but its always capable of delivering powerful bludgeoning blows. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. Specific Magic Weapons Blessed Reformer, Dwarven Thrower, Sky Hammer, Storm Hammer","skill_mod":{},"summary":"This weapon has a wooden shaft ending in a large, heavy metal head. The head of the hammer might be single-sided or double-sided, but its always …","primary_source":"Core Rulebook","trait_group":["Weapon"],"level":0,"source_category":["Rulebooks"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=47","name":"Warhammer","bulk":1,"category":"weapon","pfs":"Standard","weapon_group":"Hammer","deity":["Azathoth","Grask Uldeth","Kerkamoth","Kostchtchie","Lady Nanbyo","Magrim","Minderhal","Shapes of the Fading Luster","Stone's Blood","The Laborer's Bastion","Torag","Trudd"],"weapon_category":"Martial","rarity":"common","slug":"weapon-47"},{"damage":"1d4 S","damage_type":["Slashing"],"hands":"1","primary_source_category":"Rulebooks","damage_die":4,"weapon_type":"Melee","source":["Core Rulebook"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"price":10,"trait":["Disarm","Finesse","Nonlethal","Reach","Trip"],"id":"weapon-48","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Whip Source Core Rulebook pg. 281 Favored Weapon Aakriti, Abraxas, Ahriman, Calistria, Dahak, Gendowyn, Gogunta, Lissala, Lissala, Matravash, Moloch, Ozranvial, Ragadahn, Ranginori, Selket Price 1 sp Damage 1d4 S Bulk 1 Hands 1 Type Melee Category Martial Group Flail --- This long strand of thick leather, often braided, delivers a painful but nonlethal slash at a distance, usually accompanied by a distinctive cracking sound. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. Specific Magic Weapons Alghollthu Whip, Lady's Spiral, Slime Whip, Vine Whip, Whip of Compliance","skill_mod":{},"summary":"This long strand of thick leather, often braided, delivers a painful but nonlethal slash at a distance, usually accompanied by a distinctive cracking …","primary_source":"Core Rulebook","trait_group":["Weapon"],"level":0,"source_category":["Rulebooks"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=48","name":"Whip","bulk":1,"category":"weapon","pfs":"Standard","weapon_group":"Flail","deity":["Aakriti","Abraxas","Ahriman","Calistria","Dahak","Gendowyn","Gogunta","Lissala","Lissala","Matravash","Moloch","Ozranvial","Ragadahn","Ranginori","Selket"],"weapon_category":"Martial","rarity":"common","slug":"weapon-48"},{"damage":"1d6 S","damage_type":["Slashing"],"hands":"1","primary_source_category":"Rulebooks","damage_die":6,"weapon_type":"Melee","source":["Core Rulebook"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"price":10,"trait":["Agile","Backstabber","Finesse","Goblin","Uncommon"],"id":"weapon-49","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Dogslicer Source Core Rulebook pg. 281 Favored Weapon Zarongel Price 1 sp Damage 1d6 S Bulk L Hands 1 Type Melee Category Martial Group Sword --- This short, curved, and crude makeshift blade often has holes drilled into it to reduce its weight. Its a favored weapon of goblins. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. Specific Magic Weapons Four-Ways Dogslicer","skill_mod":{},"summary":"This short, curved, and crude makeshift blade often has holes drilled into it to reduce its weight. Its a favored weapon of goblins. ","primary_source":"Core Rulebook","trait_group":["Weapon","Ancestry","Rarity"],"level":0,"source_category":["Rulebooks"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=49","name":"Dogslicer","bulk":0.1,"category":"weapon","pfs":"Standard","weapon_group":"Sword","deity":["Zarongel"],"weapon_category":"Martial","rarity":"uncommon","slug":"weapon-49"},{"damage":"1d8 S","damage_type":["Slashing"],"hands":"2","primary_source_category":"Rulebooks","damage_die":8,"weapon_type":"Melee","source":["Core Rulebook"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"price":400,"trait":["Elf","Finesse","Forceful","Uncommon"],"id":"weapon-50","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Elven Curve Blade Source Core Rulebook pg. 281 Price 4 gp Damage 1d8 S Bulk 2 Hands 2 Type Melee Category Martial Group Sword --- Essentially a longer version of the scimitar, this traditional elven weapon has a thinner blade than its cousin. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","skill_mod":{},"summary":"Essentially a longer version of the scimitar, this traditional elven weapon has a thinner blade than its cousin. ","primary_source":"Core Rulebook","trait_group":["Ancestry","Weapon","Half-Elf","Rarity"],"level":0,"source_category":["Rulebooks"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=50","name":"Elven Curve Blade","bulk":2,"category":"weapon","pfs":"Standard","weapon_group":"Sword","weapon_category":"Martial","rarity":"uncommon","slug":"weapon-50"},{"damage":"1d4 P","damage_type":["Piercing"],"hands":"1","primary_source_category":"Rulebooks","damage_die":4,"weapon_type":"Melee","source":["Core Rulebook"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"price":100,"trait":["Agile","Backstabber","Deadly","Finesse","Halfling","Thrown","Uncommon"],"id":"weapon-51","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Filcher's Fork Source Core Rulebook pg. 281 Price 1 gp Damage 1d4 P Bulk L Hands 1 Type Melee Category Martial Group Spear --- This halfling weapon looks like a long, two-pronged fork and is used as both a weapon and a cooking implement. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","skill_mod":{},"summary":"This halfling weapon looks like a long, two-pronged fork and is used as both a weapon and a cooking implement.","primary_source":"Core Rulebook","trait_group":["Weapon","Ancestry","Rarity"],"level":0,"source_category":["Rulebooks"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=51","name":"Filcher's Fork","bulk":0.1,"category":"weapon","pfs":"Standard","weapon_group":"Spear","weapon_category":"Martial","rarity":"uncommon","slug":"weapon-51"},{"damage":"1d6 B","damage_type":["Bludgeoning","Piercing"],"hands":"1","primary_source_category":"Rulebooks","damage_die":6,"weapon_type":"Melee","source":["Core Rulebook"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"price":200,"trait":["Gnome","Trip","Two-Hand","Uncommon","Versatile"],"id":"weapon-52","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Gnome Hooked Hammer Source Core Rulebook pg. 281 Price 2 gp Damage 1d6 B Bulk 1 Hands 1 Type Melee Category Martial Group Hammer --- This gnome tool and weapon features a hammer at one end and a curved pick on the other. Its such a strange and awkward weapon that others think the gnomes are slightly erratic for using it. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. Specific Magic Weapons Metronomic Hammer","skill_mod":{},"summary":"This gnome tool and weapon features a hammer at one end and a curved pick on the other. Its such a strange and awkward weapon that others think the …","primary_source":"Core Rulebook","trait_group":["Ancestry","Weapon","Rarity"],"level":0,"source_category":["Rulebooks"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=52","name":"Gnome Hooked Hammer","bulk":1,"category":"weapon","pfs":"Standard","weapon_group":"Hammer","weapon_category":"Martial","rarity":"uncommon","slug":"weapon-52"},{"damage":"1d8 S","damage_type":["Piercing","Slashing"],"hands":"2","primary_source_category":"Rulebooks","damage_die":8,"weapon_type":"Melee","source":["Core Rulebook"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"price":90,"trait":["Goblin","Reach","Trip","Uncommon","Versatile"],"id":"weapon-53","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Horsechopper Source Core Rulebook pg. 281 Price 9 sp Damage 1d8 S Bulk 2 Hands 2 Type Melee Category Martial Group Polearm --- Created by goblins to battle horses, this weapon is essentially a long shaft ending in a blade with a large hook. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","skill_mod":{},"summary":"Created by goblins to battle horses, this weapon is essentially a long shaft ending in a blade with a large hook.","primary_source":"Core Rulebook","trait_group":["Ancestry","Weapon","Rarity"],"level":0,"source_category":["Rulebooks"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=53","name":"Horsechopper","bulk":2,"category":"weapon","pfs":"Standard","weapon_group":"Polearm","weapon_category":"Martial","rarity":"uncommon","slug":"weapon-53"},{"damage":"1d6 S","damage_type":["Slashing"],"hands":"1","primary_source_category":"Rulebooks","damage_die":6,"weapon_type":"Melee","source":["Core Rulebook"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"price":100,"trait":["Agile","Monk","Trip","Uncommon"],"id":"weapon-54","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Kama Source Core Rulebook pg. 281 PFS Note For the purposes of Pathfinder Society play, choosing the following region as a Home Region (or with the World Traveler boon) grants access this item: Jinin, Minkai, Shokuro Price 1 gp Damage 1d6 S Bulk L Hands 1 Type Melee Category Martial Group Knife --- Similar to a sickle and used in some regions to reap grain, a kama has a short, slightly curved blade and a wooden handle. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","skill_mod":{},"summary":"Similar to a sickle and used in some regions to reap grain, a kama has a short, slightly curved blade and a wooden handle.","primary_source":"Core Rulebook","trait_group":["Weapon","Class","Rarity"],"level":0,"source_category":["Rulebooks"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=54","name":"Kama","bulk":0.1,"category":"weapon","pfs":"Standard","weapon_group":"Knife","weapon_category":"Martial","rarity":"uncommon","slug":"weapon-54"},{"damage":"1d6 S","damage_type":["Piercing","Slashing"],"hands":"1","primary_source_category":"Rulebooks","damage_die":6,"weapon_type":"Melee","source":["Core Rulebook"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"price":200,"trait":["Deadly","Two-Hand","Uncommon","Versatile"],"id":"weapon-55","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Katana Source Core Rulebook pg. 281 PFS Note For the purposes of Pathfinder Society play, choosing the following region as a Home Region (or with the World Traveler boon) grants access this item: Jinin, Minkai, Shokuro Favored Weapon Baekho, Shizuru Price 2 gp Damage 1d6 S Bulk 1 Hands 1 Type Melee Category Martial Group Sword --- A katana is a curved, single-edged sword known for its wickedly sharped blade. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. Specific Magic Weapons North Wind's Night Verse","skill_mod":{},"summary":"A katana is a curved, single-edged sword known for its wickedly sharped blade. ","primary_source":"Core Rulebook","trait_group":["Weapon","Rarity"],"level":0,"source_category":["Rulebooks"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=55","name":"Katana","bulk":1,"category":"weapon","pfs":"Standard","weapon_group":"Sword","deity":["Baekho","Shizuru"],"weapon_category":"Martial","rarity":"uncommon","slug":"weapon-55"},{"damage":"1d6 S","damage_type":["Slashing"],"hands":"1","primary_source_category":"Rulebooks","damage_die":6,"weapon_type":"Melee","source":["Core Rulebook"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"price":60,"trait":["Agile","Finesse","Trip","Uncommon"],"id":"weapon-56","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Kukri Source Core Rulebook pg. 281 PFS Note For the purposes of Pathfinder Society play, choosing the following region as a Home Region (or with the World Traveler boon) grants access this item: Golden Road, Impossible Lands Favored Weapon Adanye, Ananshea, Doloras, Nyarlathotep (Haunter in the Dark), Tanagaar, Valmallos Price 6 sp Damage 1d6 S Bulk L Hands 1 Type Melee Category Martial Group Knife --- The blade of this foot-long knife curves inward and lacks a cross guard at the hilt. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. Specific Magic Weapons Bloodletting Kukri, Shadow's Heart","skill_mod":{},"summary":"The blade of this foot-long knife curves inward and lacks a cross guard at the hilt. ","primary_source":"Core Rulebook","trait_group":["Weapon","Rarity"],"level":0,"source_category":["Rulebooks"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=56","name":"Kukri","bulk":0.1,"category":"weapon","pfs":"Standard","weapon_group":"Knife","deity":["Adanye","Ananshea","Doloras","Nyarlathotep (Haunter in the Dark)","Tanagaar","Valmallos"],"weapon_category":"Martial","rarity":"uncommon","slug":"weapon-56"},{"damage":"1d6 B","damage_type":["Bludgeoning"],"hands":"1","primary_source_category":"Rulebooks","damage_die":6,"weapon_type":"Melee","source":["Core Rulebook"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"price":20,"trait":["Backswing","Disarm","Finesse","Monk","Uncommon"],"id":"weapon-57","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Nunchaku Source Core Rulebook pg. 281 PFS Note For the purposes of Pathfinder Society play, choosing the following region as a Home Region (or with the World Traveler boon) grants access this item: Jinin, Minkai, Shokuro Price 2 sp Damage 1d6 B Bulk L Hands 1 Type Melee Category Martial Group Club --- The nunchaku is constructed of two wooden or metal bars connected by a short length of rope or chain. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","skill_mod":{},"summary":"The nunchaku is constructed of two wooden or metal bars connected by a short length of rope or chain.","primary_source":"Core Rulebook","trait_group":["Weapon","Class","Rarity"],"level":0,"source_category":["Rulebooks"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=57","name":"Nunchaku","bulk":0.1,"category":"weapon","pfs":"Standard","weapon_group":"Club","weapon_category":"Martial","rarity":"uncommon","slug":"weapon-57"},{"damage":"1d6 P","damage_type":["Piercing"],"hands":"1","primary_source_category":"Rulebooks","damage_die":6,"weapon_type":"Melee","source":["Core Rulebook"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"price":70,"trait":["Agile","Disarm","Orc","Uncommon"],"id":"weapon-58","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Orc Knuckle Dagger Source Core Rulebook pg. 281 Price 7 sp Damage 1d6 P Bulk L Hands 1 Type Melee Category Martial Group Knife --- This stout, metal blade of orc design has a horizontal basket hilt with blades jutting from each end, or sometimes one blade like that of a katar. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","skill_mod":{},"summary":"This stout, metal blade of orc design has a horizontal basket hilt with blades jutting from each end, or sometimes one blade like that of a katar.","primary_source":"Core Rulebook","trait_group":["Weapon","Half-Orc","Monster","Ancestry","Rarity"],"level":0,"source_category":["Rulebooks"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=58","name":"Orc Knuckle Dagger","bulk":0.1,"category":"weapon","pfs":"Standard","weapon_group":"Knife","weapon_category":"Martial","rarity":"uncommon","slug":"weapon-58"},{"damage":"1d4 P","damage_type":["Bludgeoning","Piercing"],"hands":"1","primary_source_category":"Rulebooks","damage_die":4,"weapon_type":"Melee","source":["Core Rulebook"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"price":60,"trait":["Agile","Disarm","Finesse","Monk","Uncommon","Versatile"],"id":"weapon-59","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Sai Source Core Rulebook pg. 281 PFS Note For the purposes of Pathfinder Society play, choosing the following region as a Home Region (or with the World Traveler boon) grants access this item: Jinin, Minkai, Shokuro Price 6 sp Damage 1d4 P Bulk L Hands 1 Type Melee Category Martial Group Knife --- This piercing dagger is a metal spike flanked by a pair of prongs that can be used to trap an enemys weapon. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","skill_mod":{},"summary":"This piercing dagger is a metal spike flanked by a pair of prongs that can be used to trap an enemys weapon.","primary_source":"Core Rulebook","trait_group":["Weapon","Class","Rarity"],"level":0,"source_category":["Rulebooks"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=59","name":"Sai","bulk":0.1,"category":"weapon","pfs":"Standard","weapon_group":"Knife","weapon_category":"Martial","rarity":"uncommon","slug":"weapon-59"},{"damage":"1d8 S","damage_type":["Slashing"],"hands":"2","primary_source_category":"Rulebooks","damage_die":8,"weapon_type":"Melee","source":["Core Rulebook"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"price":300,"trait":["Disarm","Finesse","Trip","Uncommon"],"id":"weapon-60","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Spiked Chain Source Core Rulebook pg. 281 Favored Weapon Enkaar, Kzininn, Luhar, Nergal, Velgaas, Vorasha, Yhidothrus, Zon-Kuthon Price 3 gp Damage 1d8 S Bulk 1 Hands 2 Type Melee Category Martial Group Flail --- This 4footlong length of chain is covered with barbs and has spikes on one or both ends. Some feature metal hoops used as handgrips. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. Specific Magic Weapons Soul Chain, Vine of Roses","skill_mod":{},"summary":"This 4footlong length of chain is covered with barbs and has spikes on one or both ends. Some feature metal hoops used as handgrips.","primary_source":"Core Rulebook","trait_group":["Weapon","Rarity"],"level":0,"source_category":["Rulebooks"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=60","name":"Spiked Chain","bulk":1,"category":"weapon","pfs":"Standard","weapon_group":"Flail","deity":["Enkaar","Kzininn","Luhar","Nergal","Velgaas","Vorasha","Yhidothrus","Zon-Kuthon"],"weapon_category":"Martial","rarity":"uncommon","slug":"weapon-60"},{"damage":"1d8 S","damage_type":["Slashing"],"hands":"1","primary_source_category":"Rulebooks","damage_die":8,"weapon_type":"Melee","source":["Core Rulebook"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"price":200,"trait":["Monk","Trip","Uncommon"],"id":"weapon-61","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Temple Sword Source Core Rulebook pg. 281 PFS Note For the purposes of Pathfinder Society play, choosing the following region as a Home Region (or with the World Traveler boon) grants access this item: Impossible Lands, Vudra Favored Weapon Dhalavei Price 2 gp Damage 1d8 S Bulk 1 Hands 1 Type Melee Category Martial Group Sword --- This heavy blade is favored by guardians of religious sites. It has a distinctive, crescent-shaped blade that seems to be a mix of a sickle and sword. It often has holes drilled into the blade or the pommel so that bells or other holy trinkets can be affixed to the weapon as an aid for prayer or mediation. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","skill_mod":{},"summary":"This heavy blade is favored by guardians of religious sites. It has a distinctive, crescent-shaped blade that seems to be a mix of a sickle and …","primary_source":"Core Rulebook","trait_group":["Class","Weapon","Rarity"],"level":0,"source_category":["Rulebooks"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=61","name":"Temple Sword","bulk":1,"category":"weapon","pfs":"Standard","weapon_group":"Sword","deity":["Dhalavei"],"weapon_category":"Martial","rarity":"uncommon","slug":"weapon-61"},{"remaster_name":["Dwarven Waraxe"],"damage":"1d8 S","damage_type":["Slashing"],"hands":"1","primary_source_category":"Rulebooks","damage_die":8,"weapon_type":"Melee","source":["Core Rulebook"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"price":300,"trait":["Dwarf","Sweep","Two-Hand","Uncommon"],"id":"weapon-62","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Dwarven War Axe Source Core Rulebook pg. 281 Price 3 gp Damage 1d8 S Bulk 2 Hands 1 Type Melee Category Advanced Group Axe --- This favored weapon of the dwarves has a large, ornate head mounted on a thick handle. This powerful axe can be wielded with one hand or two. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. Specific Magic Weapons Axe of the Dwarven Lords","skill_mod":{},"summary":"This favored weapon of the dwarves has a large, ornate head mounted on a thick handle. This powerful axe can be wielded with one hand or two.","primary_source":"Core Rulebook","trait_group":["Ancestry","Weapon","Rarity"],"level":0,"source_category":["Rulebooks"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=62","name":"Dwarven War Axe","bulk":2,"category":"weapon","pfs":"Standard","weapon_group":"Axe","weapon_category":"Advanced","rarity":"uncommon","slug":"weapon-62"},{"damage":"1d6 B","damage_type":["Bludgeoning"],"hands":"1","primary_source_category":"Rulebooks","damage_die":6,"weapon_type":"Melee","source":["Core Rulebook"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"price":300,"trait":["Gnome","Reach","Sweep","Uncommon"],"id":"weapon-63","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Gnome Flickmace Source Core Rulebook pg. 281 Favored Weapon The Pandemonia Price 3 gp Damage 1d6 B Bulk 1 Hands 1 Type Melee Category Advanced Group Flail --- More a flail than a mace, this weapon has a short handle attached to a length of chain with a ball at the end. The ball is propelled to its reach with the flick of the wrist, the momentum of which brings the ball back to the wielder after the strike. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","skill_mod":{},"summary":"More a flail than a mace, this weapon has a short handle attached to a length of chain with a ball at the end. The ball is propelled to its reach …","primary_source":"Core Rulebook","trait_group":["Ancestry","Weapon","Rarity"],"level":0,"source_category":["Rulebooks"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=63","name":"Gnome Flickmace","bulk":1,"category":"weapon","pfs":"Standard","weapon_group":"Flail","deity":["The Pandemonia"],"weapon_category":"Advanced","rarity":"uncommon","slug":"weapon-63"},{"damage":"1d8 S","damage_type":["Slashing"],"hands":"1","primary_source_category":"Rulebooks","damage_die":8,"weapon_type":"Melee","source":["Core Rulebook"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"price":200,"trait":["Forceful","Orc","Sweep","Uncommon"],"id":"weapon-64","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Orc Necksplitter Source Core Rulebook pg. 281 Price 2 gp Damage 1d8 S Bulk 1 Hands 1 Type Melee Category Advanced Group Axe --- This single-bladed bearded axe has a jagged blade thats perfect for separating bone from tendon and cartilage. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","skill_mod":{},"summary":"This single-bladed bearded axe has a jagged blade thats perfect for separating bone from tendon and cartilage.","primary_source":"Core Rulebook","trait_group":["Weapon","Half-Orc","Monster","Ancestry","Rarity"],"level":0,"source_category":["Rulebooks"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=64","name":"Orc Necksplitter","bulk":1,"category":"weapon","pfs":"Standard","weapon_group":"Axe","weapon_category":"Advanced","rarity":"uncommon","slug":"weapon-64"},{"damage":"1d6 S","damage_type":["Slashing"],"hands":"1","primary_source_category":"Rulebooks","damage_die":6,"weapon_type":"Melee","source":["Core Rulebook"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"price":500,"trait":["Agile","Finesse","Twin","Uncommon"],"id":"weapon-65","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Sawtooth Saber Source Core Rulebook pg. 281 Favored Weapon Achaekek Price 5 gp Damage 1d6 S Bulk L Hands 1 Type Melee Category Advanced Group Sword --- The signature weapon of the Red Mantis assassins, this curved blade is serrated like a saw, hence the name. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","skill_mod":{},"summary":"The signature weapon of the Red Mantis assassins, this curved blade is serrated like a saw, hence the name.","primary_source":"Core Rulebook","trait_group":["Weapon","Rarity"],"level":0,"source_category":["Rulebooks"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=65","name":"Sawtooth Saber","bulk":0.1,"category":"weapon","pfs":"Standard","weapon_group":"Sword","deity":["Achaekek"],"weapon_category":"Advanced","rarity":"uncommon","slug":"weapon-65"},{"damage":"1 P","damage_type":["Piercing"],"hands":"1","primary_source_category":"Rulebooks","damage_die":1,"range":20,"weapon_type":"Ranged","source":["Core Rulebook"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"reload":1,"price":10,"trait":["Agile","Nonlethal"],"id":"weapon-66","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Blowgun Source Core Rulebook pg. 281 Favored Weapon Picoperi, Seramaydiel Price 1 sp Damage 1 P Bulk L Hands 1 Range 20 ft. Reload 1 Type Ranged Category Simple Group Dart Ammunition Blowgun Darts --- This long, narrow tube is used for shooting blowgun darts, using only the power of a forcefully exhaled breath. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","ammunition":"Blowgun Darts","skill_mod":{},"summary":"This long, narrow tube is used for shooting blowgun darts, using only the power of a forcefully exhaled breath. ","primary_source":"Core Rulebook","trait_group":["Weapon"],"level":0,"source_category":["Rulebooks"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=66","name":"Blowgun","bulk":0.1,"category":"weapon","pfs":"Standard","weapon_group":"Dart","deity":["Picoperi","Seramaydiel"],"weapon_category":"Simple","rarity":"common","slug":"weapon-66"},{"damage":"1d8 P","damage_type":["Piercing"],"hands":"2","primary_source_category":"Rulebooks","damage_die":8,"range":120,"weapon_type":"Ranged","source":["Core Rulebook"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"reload":1,"price":300,"id":"weapon-67","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Crossbow Source Core Rulebook pg. 281 Favored Weapon Abadar, Laivatiniel, Malthus, The Deliberate Journey Price 3 gp Damage 1d8 P Bulk 1 Hands 2 Range 120 ft. Reload 1 Type Ranged Category Simple Group Bow Ammunition Bolts --- This ranged weapon has a bow-like assembly mounted on a handled frame called a tiller. The tiller has a mechanism to lock the bowstring in place, attached to a trigger mechanism that releases the tension and launches a bolt. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. Specific Magic Weapons Spiritsight Crossbow","ammunition":"Bolts","skill_mod":{},"summary":"This ranged weapon has a bow-like assembly mounted on a handled frame called a tiller. The tiller has a mechanism to lock the bowstring in place, …","primary_source":"Core Rulebook","level":0,"source_category":["Rulebooks"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=67","name":"Crossbow","bulk":1,"category":"weapon","pfs":"Standard","weapon_group":"Bow","deity":["Abadar","Laivatiniel","Malthus","The Deliberate Journey"],"weapon_category":"Simple","rarity":"common","slug":"weapon-67"},{"damage":"1d4 P","damage_type":["Piercing"],"hands":"1","primary_source_category":"Rulebooks","damage_die":4,"range":20,"weapon_type":"Ranged","source":["Core Rulebook"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"price":1,"trait":["Agile","Thrown"],"id":"weapon-68","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Dart Source Core Rulebook pg. 281 Favored Weapon Irez, Xsistaid Price 1 cp Damage 1d4 P Bulk L Hands 1 Range 20 ft. Type Ranged Category Simple Group Dart --- This thrown weapon is larger than an arrow but shorter than a javelin. It typically has a short shaft of wood ending in a metal tip and is sometimes stabilized by feathers or fur. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. Specific Magic Weapons Hardened Harrow Deck","skill_mod":{},"summary":"This thrown weapon is larger than an arrow but shorter than a javelin. It typically has a short shaft of wood ending in a metal tip and is sometimes …","primary_source":"Core Rulebook","trait_group":["Weapon"],"level":0,"source_category":["Rulebooks"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=68","name":"Dart","bulk":0.1,"category":"weapon","pfs":"Standard","weapon_group":"Dart","deity":["Irez","Xsistaid"],"weapon_category":"Simple","rarity":"common","slug":"weapon-68"},{"damage":"1d6 P","damage_type":["Piercing"],"hands":"1","primary_source_category":"Rulebooks","damage_die":6,"range":60,"weapon_type":"Ranged","source":["Core Rulebook"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"reload":1,"price":300,"id":"weapon-69","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Hand Crossbow Source Core Rulebook pg. 281 Favored Weapon Ulon Price 3 gp Damage 1d6 P Bulk L Hands 1 Range 60 ft. Reload 1 Type Ranged Category Simple Group Bow Ammunition Bolts --- Sometimes referred to as an alley bow by rogues or ruffians, this small crossbow fires small bolts that are sometimes used to deliver poison to the target. Its small enough to be shot one-handed, but it still requires two hands to load. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","ammunition":"Bolts","skill_mod":{},"summary":"Sometimes referred to as an alley bow by rogues or ruffians, this small crossbow fires small bolts that are sometimes used to deliver poison to the …","primary_source":"Core Rulebook","level":0,"source_category":["Rulebooks"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=69","name":"Hand Crossbow","bulk":0.1,"category":"weapon","pfs":"Standard","weapon_group":"Bow","deity":["Ulon"],"weapon_category":"Simple","rarity":"common","slug":"weapon-69"},{"damage":"1d10 P","damage_type":["Piercing"],"hands":"2","primary_source_category":"Rulebooks","damage_die":10,"range":120,"weapon_type":"Ranged","source":["Core Rulebook"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"reload":2,"price":400,"id":"weapon-70","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Heavy Crossbow Source Core Rulebook pg. 281 Favored Weapon Zohls Price 4 gp Damage 1d10 P Bulk 2 Hands 2 Range 120 ft. Reload 2 Type Ranged Category Simple Group Bow Ammunition Bolts --- This large crossbow is harder to load and more substantial than a regular crossbow, but it packs a greater punch. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","ammunition":"Bolts","skill_mod":{},"summary":"This large crossbow is harder to load and more substantial than a regular crossbow, but it packs a greater punch.","primary_source":"Core Rulebook","level":0,"source_category":["Rulebooks"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=70","name":"Heavy Crossbow","bulk":2,"category":"weapon","pfs":"Standard","weapon_group":"Bow","deity":["Zohls"],"weapon_category":"Simple","rarity":"common","slug":"weapon-70"},{"damage":"1d6 P","damage_type":["Piercing"],"hands":"1","primary_source_category":"Rulebooks","damage_die":6,"range":30,"weapon_type":"Ranged","source":["Core Rulebook"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"price":10,"trait":["Thrown"],"id":"weapon-71","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Javelin Source Core Rulebook pg. 282 Favored Weapon Camazotz, Kurgess, Weight of the World Price 1 sp Damage 1d6 P Bulk L Hands 1 Range 30 ft. Type Ranged Category Simple Group Dart --- This thin spear is well balanced for throwing but is not designed for melee use. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. Specific Magic Weapons Stoneraiser Javelin","skill_mod":{},"summary":"This thin spear is well balanced for throwing but is not designed for melee use. ","primary_source":"Core Rulebook","trait_group":["Weapon"],"level":0,"source_category":["Rulebooks"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=71","name":"Javelin","bulk":0.1,"category":"weapon","pfs":"Standard","weapon_group":"Dart","deity":["Camazotz","Kurgess","Weight of the World"],"weapon_category":"Simple","rarity":"common","slug":"weapon-71"},{"damage":"1d6 B","damage_type":["Bludgeoning"],"hands":"1","primary_source_category":"Rulebooks","damage_die":6,"range":50,"weapon_type":"Ranged","source":["Core Rulebook"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"reload":1,"price":0,"trait":["Propulsive"],"id":"weapon-72","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Sling Source Core Rulebook pg. 282 Favored Weapon Khepri, Lalaci, Pulura, Sarshallatu Price — Damage 1d6 B Bulk L Hands 1 Range 50 ft. Reload 1 Type Ranged Category Simple Group Sling Ammunition Sling Bullets --- Little more than a leather cup attached to a pair of straps, a sling can be used to fling smooth stones or sling bullets at a range. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. Specific Magic Weapons Caterwaul Sling","ammunition":"Sling Bullets","skill_mod":{},"summary":"Little more than a leather cup attached to a pair of straps, a sling can be used to fling smooth stones or sling bullets at a range.","primary_source":"Core Rulebook","trait_group":["Weapon"],"level":0,"source_category":["Rulebooks"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=72","name":"Sling","bulk":0.1,"category":"weapon","pfs":"Standard","weapon_group":"Sling","deity":["Khepri","Lalaci","Pulura","Sarshallatu"],"weapon_category":"Simple","rarity":"common","slug":"weapon-72"},{"damage":"Varies","hands":"1","primary_source_category":"Rulebooks","range":20,"weapon_type":"Ranged","source":["Core Rulebook"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"trait":["Varies"],"id":"weapon-73","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Alchemical Bomb Source Core Rulebook pg. 282 Favored Weapon Inna, Laudinmio Price (Varies) Damage Varies Bulk L Hands 1 Range 20 ft. Type Ranged Category Martial Group Bomb --- These bombs come in a variety of types and levels of power, but no matter the variety, you throw the bomb at the target and it explodes, unleashing its alchemical blast. Click here for a list of alchemical bombs. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","skill_mod":{},"summary":"These bombs come in a variety of types and levels of power, but no matter the variety, you throw the bomb at the target and it explodes, unleashing …","primary_source":"Core Rulebook","trait_group":["AoN-Special"],"level":0,"source_category":["Rulebooks"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=73","name":"Alchemical Bomb","bulk":0.1,"category":"weapon","pfs":"Standard","weapon_group":"Bomb","deity":["Inna","Laudinmio"],"weapon_category":"Martial","rarity":"common","slug":"weapon-73"},{"damage":"1d8 P","damage_type":["Piercing"],"hands":"1+","primary_source_category":"Rulebooks","damage_die":8,"range":100,"weapon_type":"Ranged","source":["Core Rulebook"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"reload":0,"price":2000,"trait":["Deadly","Propulsive","Volley"],"id":"weapon-74","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Composite Longbow Source Core Rulebook pg. 282 Price 20 gp Damage 1d8 P Bulk 2 Hands 1+ Range 100 ft. Reload 0 Type Ranged Category Martial Group Bow Ammunition Arrows --- This projectile weapon is made from horn, wood, and sinew laminated together to increase the power of its pull and the force of its projectile. Like all longbows, its great size also increases the bows range and power. You must use two hands to fire it, and it cannot be used while mounted. Any time an ability is specifically restricted to a longbow, such as Erastils favored weapon, it also applies to composite longbows unless otherwise stated. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. Specific Magic Weapons Mammoth Bow, Oathbow","ammunition":"Arrows","skill_mod":{},"summary":"This projectile weapon is made from horn, wood, and sinew laminated together to increase the power of its pull and the force of its projectile. Like …","primary_source":"Core Rulebook","trait_group":["Weapon"],"level":0,"source_category":["Rulebooks"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=74","name":"Composite Longbow","bulk":2,"category":"weapon","pfs":"Standard","weapon_group":"Bow","weapon_category":"Martial","rarity":"common","slug":"weapon-74"},{"damage":"1d6 P","damage_type":["Piercing"],"hands":"1+","primary_source_category":"Rulebooks","damage_die":6,"range":60,"weapon_type":"Ranged","source":["Core Rulebook"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"reload":0,"price":1400,"trait":["Deadly","Propulsive"],"id":"weapon-75","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Composite Shortbow Source Core Rulebook pg. 282 Price 14 gp Damage 1d6 P Bulk 1 Hands 1+ Range 60 ft. Reload 0 Type Ranged Category Martial Group Bow Ammunition Arrows --- This shortbow is made from horn, wood, and sinew laminated together to increase the power of its pull and the force of its projectile. Its compact size and power make it a favorite of mounted archers. Any time an ability is specifically restricted to a shortbow, it also applies to composite shortbows unless otherwise stated. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. Specific Magic Weapons Dragonfire Halfbow, Godsbreath Bow, Singing Shortbow, Sky-Piercing Bow","ammunition":"Arrows","skill_mod":{},"summary":"This shortbow is made from horn, wood, and sinew laminated together to increase the power of its pull and the force of its projectile. Its compact …","primary_source":"Core Rulebook","trait_group":["Weapon"],"level":0,"source_category":["Rulebooks"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=75","name":"Composite Shortbow","bulk":1,"category":"weapon","pfs":"Standard","weapon_group":"Bow","weapon_category":"Martial","rarity":"common","slug":"weapon-75"},{"damage":"1d8 P","damage_type":["Piercing"],"hands":"1+","primary_source_category":"Rulebooks","damage_die":8,"range":100,"weapon_type":"Ranged","source":["Core Rulebook"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"reload":0,"price":600,"trait":["Deadly","Volley"],"id":"weapon-76","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Longbow Source Core Rulebook pg. 282 Favored Weapon Breath of the Endless Sky, Cernunnos, Eiseth, Elion, Erastil, General Susumu, Hshurha, Isph-Aun-Vuln, Jukha, Ketephys, Phlegyas, Skode, Sky Keepers, Sovyrian Conclave, Ylimancha Price 6 gp Damage 1d8 P Bulk 2 Hands 1+ Range 100 ft. Reload 0 Type Ranged Category Martial Group Bow Ammunition Arrows --- This 5-foot-tall bow, usually made of a single piece of elm, hickory, or yew, has a powerful draw and is excellent at propelling arrows with great force and at an extreme distance. You must use two hands to fire a longbow, and it cant be used while mounted. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","ammunition":"Arrows","skill_mod":{},"summary":"This 5-foot-tall bow, usually made of a single piece of elm, hickory, or yew, has a powerful draw and is excellent at propelling arrows with great …","primary_source":"Core Rulebook","trait_group":["Weapon"],"level":0,"source_category":["Rulebooks"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=76","name":"Longbow","bulk":2,"category":"weapon","pfs":"Standard","weapon_group":"Bow","deity":["Breath of the Endless Sky","Cernunnos","Eiseth","Elion","Erastil","General Susumu","Hshurha","Isph-Aun-Vuln","Jukha","Ketephys","Phlegyas","Skode","Sky Keepers","Sovyrian Conclave","Ylimancha"],"weapon_category":"Martial","rarity":"common","slug":"weapon-76"},{"damage":"1d6 P","damage_type":["Piercing"],"hands":"1+","primary_source_category":"Rulebooks","damage_die":6,"range":60,"weapon_type":"Ranged","source":["Core Rulebook"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"reload":0,"price":300,"trait":["Deadly"],"id":"weapon-77","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Shortbow Source Core Rulebook pg. 282 Favored Weapon General Susumu, Gruhastha, Iggeret, Neith, Phi Deva, Sovyrian Conclave, Vavaalrav Price 3 gp Damage 1d6 P Bulk 1 Hands 1+ Range 60 ft. Reload 0 Type Ranged Category Martial Group Bow Ammunition Arrows --- This smaller bow is made of a single piece of wood and favored by skirmishers and cavalry. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. Specific Magic Weapons Hunter's Bow","ammunition":"Arrows","skill_mod":{},"summary":"This smaller bow is made of a single piece of wood and favored by skirmishers and cavalry.","primary_source":"Core Rulebook","trait_group":["Weapon"],"level":0,"source_category":["Rulebooks"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=77","name":"Shortbow","bulk":1,"category":"weapon","pfs":"Standard","weapon_group":"Bow","deity":["General Susumu","Gruhastha","Iggeret","Neith","Phi Deva","Sovyrian Conclave","Vavaalrav"],"weapon_category":"Martial","rarity":"common","slug":"weapon-77"},{"damage":"1d10 B","damage_type":["Bludgeoning"],"hands":"2","primary_source_category":"Rulebooks","damage_die":10,"range":80,"weapon_type":"Ranged","source":["Core Rulebook"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"reload":1,"price":500,"trait":["Halfling","Propulsive","Uncommon"],"id":"weapon-78","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Halfling Sling Staff Source Core Rulebook pg. 282 Price 5 gp Damage 1d10 B Bulk 1 Hands 2 Range 80 ft. Reload 1 Type Ranged Category Martial Group Sling Ammunition Sling Bullets --- This staff ends in a Y-shaped split that cradles a sling. The length of the staff provides excellent leverage when used twohanded to fling rocks or bullets from the sling. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","ammunition":"Sling Bullets","skill_mod":{},"summary":"This staff ends in a Y-shaped split that cradles a sling. The length of the staff provides excellent leverage when used twohanded to fling rocks or …","primary_source":"Core Rulebook","trait_group":["Ancestry","Weapon","Rarity"],"level":0,"source_category":["Rulebooks"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=78","name":"Halfling Sling Staff","bulk":1,"category":"weapon","pfs":"Standard","weapon_group":"Sling","weapon_category":"Martial","rarity":"uncommon","slug":"weapon-78"},{"damage":"1d4 P","damage_type":["Piercing"],"hands":"1","primary_source_category":"Rulebooks","damage_die":4,"range":20,"weapon_type":"Ranged","source":["Core Rulebook"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"reload":0,"price":1,"trait":["Agile","Monk","Thrown","Uncommon"],"id":"weapon-79","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Shuriken Source Core Rulebook pg. 282 PFS Note For the purposes of Pathfinder Society play, choosing the following region as a Home Region (or with the World Traveler boon) grants access this item: Jinin, Minkai, Shokuro Favored Weapon Yaezhing Price 1 cp Damage 1d4 P Bulk — Hands 1 Range 20 ft. Reload 0 Type Ranged Category Martial Group Dart --- This “throwing star” is a small piece of flat metal with sharp edges, designed to be flung with a flick of the wrist. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","skill_mod":{},"summary":"This “throwing star” is a small piece of flat metal with sharp edges, designed to be flung with a flick of the wrist.","primary_source":"Core Rulebook","trait_group":["Weapon","Class","Rarity"],"level":0,"source_category":["Rulebooks"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=79","name":"Shuriken","bulk":0,"category":"weapon","pfs":"Standard","weapon_group":"Dart","deity":["Yaezhing"],"weapon_category":"Martial","rarity":"uncommon","slug":"weapon-79"},{"primary_source_category":"Rulebooks","weapon_type":"Ranged","source":["Core Rulebook"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"price":5,"id":"weapon-80","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Blowgun Darts Source Core Rulebook pg. 281 Price 5 cp (price for 10) Bulk L Hands Type Ranged Category Ammunition Group Dart --- These thin, light darts are typically made of hardwood and stabilized with fletching of down or fur. They are often hollow so they can be used to deliver poison. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","skill_mod":{},"summary":"These thin, light darts are typically made of hardwood and stabilized with fletching of down or fur. They are often hollow so they can be used to …","primary_source":"Core Rulebook","level":0,"source_category":["Rulebooks"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=80","name":"Blowgun Darts","bulk":0.1,"category":"weapon","pfs":"Standard","weapon_group":"Dart","weapon_category":"Ammunition","rarity":"common","slug":"weapon-80"},{"primary_source_category":"Rulebooks","weapon_type":"Ranged","source":["Core Rulebook"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"price":10,"id":"weapon-81","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Bolts Source Core Rulebook pg. 281 Price 1 sp (price for 10) Bulk L Hands Type Ranged Category Ammunition Group Bow --- Shorter than traditional arrows but similar in construction, bolts are the ammunition used by crossbows. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","skill_mod":{},"summary":"Shorter than traditional arrows but similar in construction, bolts are the ammunition used by crossbows.\r\n","primary_source":"Core Rulebook","level":0,"source_category":["Rulebooks"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=81","name":"Bolts","bulk":0.1,"category":"weapon","pfs":"Standard","weapon_group":"Bow","weapon_category":"Ammunition","rarity":"common","slug":"weapon-81"},{"primary_source_category":"Rulebooks","weapon_type":"Ranged","source":["Core Rulebook"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"price":1,"id":"weapon-82","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Sling Bullets Source Core Rulebook pg. 282 Price 1 cp (price for 10) Bulk L Hands Type Ranged Category Ammunition Group Sling --- These are small metal balls, typically either iron or lead, designed to be used as ammunition in slings. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","skill_mod":{},"summary":"These are small metal balls, typically either iron or lead, designed to be used as ammunition in slings. \r\n","primary_source":"Core Rulebook","level":0,"source_category":["Rulebooks"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=82","name":"Sling Bullets","bulk":0.1,"category":"weapon","pfs":"Standard","weapon_group":"Sling","weapon_category":"Ammunition","rarity":"common","slug":"weapon-82"},{"primary_source_category":"Rulebooks","weapon_type":"Ranged","source":["Core Rulebook"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"price":10,"id":"weapon-83","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Arrows Source Core Rulebook pg. 282 Price 1 sp (price for 10) Bulk L Hands Type Ranged Category Ammunition Group Bow --- These projectiles are the ammunition for bows. The shaft of an arrow is made of wood. It is stabilized in flight by fletching at one end and bears a metal head on the other. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","skill_mod":{},"summary":"These projectiles are the ammunition for bows. The shaft of an arrow is made of wood. It is stabilized in flight by fletching at one end and bears a …","primary_source":"Core Rulebook","level":0,"source_category":["Rulebooks"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=83","name":"Arrows","bulk":0.1,"category":"weapon","pfs":"Standard","weapon_group":"Bow","weapon_category":"Ammunition","rarity":"common","slug":"weapon-83"},{"damage":"1d6 B","damage_type":["Bludgeoning"],"hands":"1","primary_source_category":"Rulebooks","damage_die":6,"weapon_type":"Melee","source":["Bestiary"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"price":500,"trait":["Ranged Trip","Tethered","Thrown","Trip","Uncommon"],"id":"weapon-85","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Aklys Source Bestiary pg. 85 Price 5 gp Damage 1d6 B Bulk 1 Hands 1 Type Melee Category Advanced Group Club --- The aklys is a throwing club with a hook on one end and a lengthy cord attached to the other. Though aklyses arent available in most shops, one might be purchased for 5 gp from a vendor that specializes in strange weapons. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","skill_mod":{},"summary":"The aklys is a throwing club with a hook on one end and a lengthy cord attached to the other. Though aklyses arent available in most shops, one …","primary_source":"Bestiary","trait_group":["Weapon","Rarity"],"level":0,"source_category":["Rulebooks"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=85","name":"Aklys","bulk":1,"category":"weapon","pfs":"Standard","weapon_group":"Club","weapon_category":"Advanced","rarity":"uncommon","slug":"weapon-85"},{"damage":"1d10 P","damage_type":["Piercing"],"hands":"2","primary_source_category":"Rulebooks","damage_die":10,"weapon_type":"Melee","source":["Bestiary"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"price":100,"trait":["Deadly","Trip","Uncommon"],"id":"weapon-86","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Ogre Hook Source Bestiary pg. 253 Price 1 gp Damage 1d10 P Bulk 2 Hands 2 Type Melee Category Martial Group Pick --- Ogres are known for using immense, curved picks called ogre hooks. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","skill_mod":{},"summary":"Ogres are known for using immense, curved picks called ogre hooks.","primary_source":"Bestiary","trait_group":["Weapon","Rarity"],"level":0,"source_category":["Rulebooks"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=86","name":"Ogre Hook","bulk":2,"category":"weapon","pfs":"Standard","weapon_group":"Pick","weapon_category":"Martial","rarity":"uncommon","slug":"weapon-86"},{"damage":"1d8 S","damage_type":["Piercing","Slashing"],"hands":"1","primary_source_category":"Lost Omens","damage_die":8,"weapon_type":"Melee","source":["World Guide","Battlecry!"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"price":200,"trait":["Finesse","Uncommon","Versatile"],"id":"weapon-88","text":"<title level=\"1\" right=\"Weapon 1\" pfs=\"Standard\" > Aldori Dueling Sword Source World Guide pg. 28, Battlecry! pg. 118 PFS Note Characters from the Broken Lands have access to the Aldori dueling sword. Price 2 gp Damage 1d8 S Bulk 1 Hands 1 Type Melee Category Advanced Group Sword --- An Aldori dueling sword is a slim, single-bladed dueling sword with a slight curve and a sharp, reinforced point. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","skill_mod":{},"summary":"An Aldori dueling sword is a slim, single-bladed dueling sword with a slight curve and a sharp, reinforced point.","primary_source":"World Guide","trait_group":["Weapon","Rarity"],"level":1,"source_category":["Lost Omens","Rulebooks"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=88","name":"Aldori Dueling Sword","bulk":1,"category":"weapon","pfs":"Standard","weapon_group":"Sword","weapon_category":"Advanced","rarity":"uncommon","slug":"weapon-88"},{"damage":"1d4 S","damage_type":["Slashing"],"hands":"1","primary_source_category":"Lost Omens","damage_die":4,"weapon_type":"Melee","source":["Character Guide"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"price":10,"trait":["Agile","Disarm","Finesse","Nonlethal","Sweep"],"id":"weapon-89","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Scourge Source Character Guide pg. 80 Price 1 sp Damage 1d4 S Bulk 1 Hands 1 Type Melee Category Martial Group Flail --- A scourge—also known as a cat-o-nine-tails—is a set of several knotted cords made from cotton or leather and attached to a handle. While most scourges are more suitable for torture than combat, the weapons used by the Order of the Scourge have metal barbs woven in to pierce clothing and armor. The scourge is a martial melee weapon. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","skill_mod":{},"summary":"A scourge—also known as a cat-o-nine-tails—is a set of several knotted cords made from cotton or leather and attached to a handle. While most …","primary_source":"Character Guide","trait_group":["Weapon"],"level":0,"source_category":["Lost Omens"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=89","name":"Scourge","bulk":1,"category":"weapon","pfs":"Standard","weapon_group":"Flail","weapon_category":"Martial","rarity":"common","slug":"weapon-89"},{"damage":"1d8 S","damage_type":["Slashing"],"hands":"2","primary_source_category":"Lost Omens","damage_die":8,"weapon_type":"Melee","source":["Character Guide"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"price":140,"trait":["Deadly","Reach","Sweep","Trip"],"id":"weapon-90","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Fauchard Source Character Guide pg. 92 Price 1 gp, 4 sp Damage 1d8 S Bulk 2 Hands 2 Type Melee Category Martial Group Polearm --- A fauchard is similar to a glaive, save that its cutting edge is along the concave side. Fauchards are favored by Crimson Reclaimers for hacking through waves of zombies. The fauchard is a martial melee weapon. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","skill_mod":{},"summary":"A fauchard is similar to a glaive, save that its cutting edge is along the concave side. Fauchards are favored by Crimson Reclaimers for hacking …","primary_source":"Character Guide","trait_group":["Weapon"],"level":0,"source_category":["Lost Omens"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=90","name":"Fauchard","bulk":2,"category":"weapon","pfs":"Standard","weapon_group":"Polearm","weapon_category":"Martial","rarity":"common","slug":"weapon-90"},{"damage":"1d6 S","damage_type":["Slashing"],"hands":"2","primary_source_category":"Lost Omens","damage_die":6,"weapon_type":"Melee","source":["Gods & Magic","Tian Xia Character Guide"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"price":300,"trait":["Disarm","Finesse","Reach","Sweep","Trip","Uncommon"],"id":"weapon-91","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Bladed Scarf Source Gods &amp; Magic pg. 120, Tian Xia Character Guide pg. 127 PFS Note For the purposes of Pathfinder Society play, choosing the following region as a Home Region (or with the World Traveler boon) grants access this item: Saga Lands Price 3 gp Damage 1d6 S Bulk 1 Hands 2 Type Melee Category Martial Group Flail --- The thin metal plates interwoven throughout this long scarf turn a fashion accessory into a deadly weapon. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","skill_mod":{},"summary":"The thin metal plates interwoven throughout this long scarf turn a fashion accessory into a deadly weapon.","primary_source":"Gods & Magic","trait_group":["Weapon","Rarity"],"level":0,"source_category":["Lost Omens"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=91","name":"Bladed Scarf","bulk":1,"category":"weapon","pfs":"Standard","weapon_group":"Flail","weapon_category":"Martial","rarity":"uncommon","slug":"weapon-91"},{"damage":"1d6 B","damage_type":["Bludgeoning"],"hands":"1","primary_source_category":"Lost Omens","damage_die":6,"range":20,"weapon_type":"Ranged","source":["Gods & Magic","Player Core"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"price":50,"trait":["Nonlethal","Ranged Trip","Thrown","Uncommon"],"id":"weapon-92","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Bola Source Gods &amp; Magic pg. 120, Player Core pg. 280 Price 5 sp Damage 1d6 B Bulk L Hands 1 Range 20 ft. Type Ranged Category Martial Group Sling --- This throwing weapon consists of weights tied to the end of long cords, which can be used to bludgeon foes or entangle their legs. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","skill_mod":{},"summary":"This throwing weapon consists of weights tied to the end of long cords, which can be used to bludgeon foes or entangle their legs.","primary_source":"Gods & Magic","trait_group":["Weapon","Rarity"],"level":0,"source_category":["Lost Omens","Rulebooks"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=92","name":"Bola","bulk":0.1,"category":"weapon","pfs":"Standard","weapon_group":"Sling","weapon_category":"Martial","rarity":"uncommon","slug":"weapon-92"},{"damage":"1d4 S","damage_type":["Slashing"],"hands":"1","primary_source_category":"Lost Omens","damage_die":4,"weapon_type":"Melee","source":["Gods & Magic","Tian Xia Character Guide"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"price":110,"trait":["Agile","Backstabber","Deadly","Finesse","Monk","Uncommon"],"id":"weapon-93","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Fighting Fan Source Gods &amp; Magic pg. 120, Tian Xia Character Guide pg. 127 Price 1 gp, 1 sp Damage 1d4 S Bulk L Hands 1 Type Melee Category Martial Group Knife --- This fan is useful for elegant dances as well as for slicing unsuspecting foes with the blades along its outer edge. If used in performances, it might be disguised as a frilly accessory, or it might be an obvious, though elegant, weapon. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. Specific Magic Weapons Phoenix Fighting Fan","skill_mod":{},"summary":"This fan is useful for elegant dances as well as for slicing unsuspecting foes with the blades along its outer edge. If used in performances, it …","primary_source":"Gods & Magic","trait_group":["Weapon","Class","Rarity"],"level":0,"source_category":["Lost Omens"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=93","name":"Fighting Fan","bulk":0.1,"category":"weapon","pfs":"Standard","weapon_group":"Knife","weapon_category":"Martial","rarity":"uncommon","slug":"weapon-93"},{"damage":"1d8 S","damage_type":["Slashing"],"hands":"1","primary_source_category":"Lost Omens","damage_die":8,"weapon_type":"Melee","source":["Gods & Magic","Player Core 2"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"price":200,"trait":["Trip","Uncommon"],"id":"weapon-94","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Khopesh Source Gods &amp; Magic pg. 120, Player Core 2 pg. 274 PFS Note For the purposes of Pathfinder Society play, choosing the following region as a Home Region (or with the World Traveler boon) grants access this item: Golden Road Price 2 gp Damage 1d8 S Bulk 1 Hands 1 Type Melee Category Martial Group Sword --- This curved sickle sword has a pointed tip, allowing it to be swung like a handaxe or thrust like a short sword. The tip of a khopesh is usually hooked so that it can be used to disarm an opponents shield or weapon. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","skill_mod":{},"summary":"This curved sickle sword has a pointed tip, allowing it to be swung like a handaxe or thrust like a short sword. The tip of a khopesh is usually …","primary_source":"Gods & Magic","trait_group":["Weapon","Rarity"],"level":0,"source_category":["Lost Omens","Rulebooks"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=94","name":"Khopesh","bulk":1,"category":"weapon","pfs":"Standard","weapon_group":"Sword","weapon_category":"Martial","rarity":"uncommon","slug":"weapon-94"},{"damage":"1d6 S","damage_type":["Slashing"],"hands":"1","primary_source_category":"Lost Omens","damage_die":6,"weapon_type":"Melee","source":["Gods & Magic","NPC Core"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"price":70,"trait":["Deadly","Sweep"],"id":"weapon-95","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Machete Source Gods &amp; Magic pg. 120, NPC Core pg. 18 Price 7 sp Damage 1d6 S Bulk L Hands 1 Type Melee Category Martial Group Sword --- This medium-length sword has a wide blade and long grip. Though it is typically used to hack through heavy foliage, the machete can also be used as a deadly weapon. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","skill_mod":{},"summary":"This medium-length sword has a wide blade and long grip. Though it is typically used to hack through heavy foliage, the machete can also be used as a …","primary_source":"Gods & Magic","trait_group":["Weapon"],"level":0,"source_category":["Lost Omens","Rulebooks"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=95","name":"Machete","bulk":0.1,"category":"weapon","pfs":"Standard","weapon_group":"Sword","weapon_category":"Martial","rarity":"common","slug":"weapon-95"},{"damage":"1d6 S","damage_type":["Slashing"],"hands":"1","primary_source_category":"Lost Omens","damage_die":6,"weapon_type":"Melee","source":["Gods & Magic","Player Core 2"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"price":60,"trait":["Deadly","Disarm","Thrown","Uncommon"],"id":"weapon-96","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Mambele Source Gods &amp; Magic pg. 121, Player Core 2 pg. 274 PFS Note For the purposes of Pathfinder Society play, choosing the following region as a Home Region (or with the World Traveler boon) grants access this item: Mwangi Expanse Price 6 sp Damage 1d6 S Bulk 1 Hands 1 Type Melee Category Martial Group Axe --- Also known as a hunga munga or danisco, this hybrid knife-axe consists of a hilt and a blade that curves backward toward the wielder. The curve of the blade is such that after a victim has been struck by a mambele, more damage is dealt as the weapon is extracted from the victims body. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","skill_mod":{},"summary":"Also known as a hunga munga or danisco, this hybrid knife-axe consists of a hilt and a blade that curves backward toward the wielder. The curve of …","primary_source":"Gods & Magic","trait_group":["Weapon","Rarity"],"level":0,"source_category":["Lost Omens","Rulebooks"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=96","name":"Mambele","bulk":1,"category":"weapon","pfs":"Standard","weapon_group":"Axe","weapon_category":"Martial","rarity":"uncommon","slug":"weapon-96"},{"damage":"1d8 B","damage_type":["Bludgeoning"],"hands":"2","primary_source_category":"Lost Omens","damage_die":8,"weapon_type":"Melee","source":["Gods & Magic","Tian Xia Character Guide"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"price":300,"trait":["Backswing","Disarm","Reach","Trip"],"id":"weapon-97","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Meteor Hammer Source Gods &amp; Magic pg. 121, Tian Xia Character Guide pg. 127 Price 3 gp Damage 1d8 B Bulk 2 Hands 2 Type Melee Category Martial Group Flail --- This weapon consists of a long chain connected to a heavy weight at one end. When a wielder swings the weight by the chain, it builds momentum and can serve as a deadly bludgeon with incredible reach. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. Specific Magic Weapons Torag's Silver Anvil","skill_mod":{},"summary":"This weapon consists of a long chain connected to a heavy weight at one end. When a wielder swings the weight by the chain, it builds momentum and …","primary_source":"Gods & Magic","trait_group":["Weapon"],"level":0,"source_category":["Lost Omens"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=97","name":"Meteor Hammer","bulk":2,"category":"weapon","pfs":"Standard","weapon_group":"Flail","weapon_category":"Martial","rarity":"common","slug":"weapon-97"},{"damage":"1d8 S","damage_type":["Piercing","Slashing"],"hands":"2","primary_source_category":"Lost Omens","damage_die":8,"weapon_type":"Melee","source":["Gods & Magic","Tian Xia Character Guide"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"price":300,"trait":["Deadly","Reach","Uncommon","Versatile"],"id":"weapon-98","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Naginata Source Gods &amp; Magic pg. 121, Tian Xia Character Guide pg. 127 PFS Note For the purposes of Pathfinder Society play, choosing the following region as a Home Region (or with the World Traveler boon) grants access this item: Jinin, Minkai, Shokuro Price 3 gp Damage 1d8 S Bulk 2 Hands 2 Type Melee Category Martial Group Polearm --- This 6-foot staff has a 2-foot-long, slightly curved, swordlike blade attached at one end. The long pole helps keep the wielder out of reach of swords and shorter weapons. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","skill_mod":{},"summary":"This 6-foot staff has a 2-foot-long, slightly curved, swordlike blade attached at one end. The long pole helps keep the wielder out of reach of …","primary_source":"Gods & Magic","trait_group":["Weapon","Rarity"],"level":0,"source_category":["Lost Omens"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=98","name":"Naginata","bulk":2,"category":"weapon","pfs":"Standard","weapon_group":"Polearm","weapon_category":"Martial","rarity":"uncommon","slug":"weapon-98"},{"damage":"1d8 S","damage_type":["Slashing"],"hands":"1","primary_source_category":"Lost Omens","damage_die":8,"weapon_type":"Melee","source":["Gods & Magic","Tian Xia Character Guide"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"price":90,"trait":["Disarm","Uncommon"],"id":"weapon-99","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Jiu Huan Dao Source Gods &amp; Magic pg. 121, Tian Xia Character Guide pg. 127 Price 9 sp Damage 1d8 S Bulk 1 Hands 1 Type Melee Category Martial Group Sword --- This sword has a broad blade, along which are threaded nine heavy metal rings. The rings add weight to the weapon for downward swings, as well as clashing together to make noise. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","skill_mod":{},"summary":"This sword has a broad blade, along which are threaded nine heavy metal rings. The rings add weight to the weapon for downward swings, as well as …","primary_source":"Gods & Magic","trait_group":["Weapon","Rarity"],"level":0,"source_category":["Lost Omens"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=99","name":"Jiu Huan Dao","bulk":1,"category":"weapon","pfs":"Standard","weapon_group":"Sword","weapon_category":"Martial","rarity":"uncommon","slug":"weapon-99"},{"damage":"1d6 modular","damage_type":["Bludgeoning","Piercing","Slashing"],"hands":"1","primary_source_category":"Lost Omens","damage_die":6,"weapon_type":"Melee","source":["Gods & Magic","Treasure Vault (Remastered)"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"price":1000,"trait":["Agile","Modular","Uncommon"],"id":"weapon-100","text":"<title level=\"1\" right=\"Weapon 1\" pfs=\"Standard\" > Polytool Source Gods &amp; Magic pg. 121, Treasure Vault (Remastered) pg. 27 PFS Note Characters from Numeria have access to the polytool Price 10 gp Damage 1d6 modular Bulk 1 Hands 1 Type Melee Category Martial Group Sword --- The polytool is a small metal rod with a number of simple tools folded inside. The user can extend a long ceramic blade, as well as an awl, a chisel, a file, flint and steel, a hook, an inkpen, a magnifying glass, pliers, scissors, and a small saw. The flint and steel can be used up to 10 times before needing to be replaced. Though inspired by advanced Numerian technology, the polytool is a simple enough feat of metalworking that any blacksmith could produce it— perfect for the goddess Casandalee to spread innovation farther than actual Numerian tech could reach. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","skill_mod":{},"summary":"The polytool is a small metal rod with a number of simple tools folded inside. The user can extend a long ceramic blade, as well as an awl, a chisel, …","primary_source":"Gods & Magic","trait_group":["Weapon","Rarity"],"level":1,"source_category":["Lost Omens","Rulebooks"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=100","name":"Polytool","bulk":1,"category":"weapon","pfs":"Standard","weapon_group":"Sword","weapon_category":"Martial","rarity":"uncommon","slug":"weapon-100"},{"damage":"1d4 S","damage_type":["Slashing"],"hands":"1","primary_source_category":"Lost Omens","damage_die":4,"weapon_type":"Melee","source":["Gods & Magic","Tian Xia Character Guide"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"price":20,"trait":["Agile","Disarm","Finesse","Parry","Trip","Uncommon"],"id":"weapon-101","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Tekko-kagi Source Gods &amp; Magic pg. 121, Tian Xia Character Guide pg. 127 PFS Note For the purposes of Pathfinder Society play, choosing the following region as a Home Region (or with the World Traveler boon) grants access this item: Jinin, Minkai, Shokuro Price 2 sp Damage 1d4 S Bulk L Hands 1 Type Melee Category Martial Group Brawling --- Four curved blades attached to a sturdy handlebar give the wielder of this close-combat weapon the illusion of having claws that extend from their fist. Adherents of Bastet favor the tekko-kagi for catching their foes off guard. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. Specific Magic Weapons Skeletal Claw","skill_mod":{},"summary":"Four curved blades attached to a sturdy handlebar give the wielder of this close-combat weapon the illusion of having claws that extend from their …","primary_source":"Gods & Magic","trait_group":["Weapon","Rarity"],"level":0,"source_category":["Lost Omens"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=101","name":"Tekko-kagi","bulk":0.1,"category":"weapon","pfs":"Standard","weapon_group":"Brawling","weapon_category":"Martial","rarity":"uncommon","slug":"weapon-101"},{"damage":"1d6 S","damage_type":["Slashing"],"hands":"1","primary_source_category":"Lost Omens","damage_die":6,"weapon_type":"Melee","source":["Gods & Magic","Tian Xia Character Guide"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"price":200,"trait":["Deadly","Sweep","Uncommon"],"id":"weapon-102","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Urumi Source Gods &amp; Magic pg. 121, Tian Xia Character Guide pg. 127 PFS Note For the purposes of Pathfinder Society play, choosing the following region as a Home Region (or with the World Traveler boon) grants access this item: Vudra, Impossible Lands Price 2 gp Damage 1d6 S Bulk 2 Hands 1 Type Melee Category Martial Group Flail --- A bouquet of whiplike blades extends from the hilt of this sword. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","skill_mod":{},"summary":"A bouquet of whiplike blades extends from the hilt of this sword.","primary_source":"Gods & Magic","trait_group":["Weapon","Rarity"],"level":0,"source_category":["Lost Omens"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=102","name":"Urumi","bulk":2,"category":"weapon","pfs":"Standard","weapon_group":"Flail","weapon_category":"Martial","rarity":"uncommon","slug":"weapon-102"},{"damage":"1d4 S","damage_type":["Slashing"],"hands":"1","primary_source_category":"Lost Omens","damage_die":4,"weapon_type":"Melee","source":["Gods & Magic","NPC Core"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"price":30,"trait":["Agile","Backstabber","Deadly","Finesse"],"id":"weapon-103","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > War Razor Source Gods &amp; Magic pg. 121, NPC Core pg. 158 Price 3 sp Damage 1d4 S Bulk L Hands 1 Type Melee Category Martial Group Knife --- A war razor is an exaggerated version of the barbers tool. It is a brittle but extremely sharp weapon that is very easy to slip into a pocket or sleeve. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","skill_mod":{},"summary":"A war razor is an exaggerated version of the barbers tool. It is a brittle but extremely sharp weapon that is very easy to slip into a pocket or …","primary_source":"Gods & Magic","trait_group":["Weapon"],"level":0,"source_category":["Lost Omens","Rulebooks"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=103","name":"War Razor","bulk":0.1,"category":"weapon","pfs":"Standard","weapon_group":"Knife","weapon_category":"Martial","rarity":"common","slug":"weapon-103"},{"damage":"1d4 B","damage_type":["Bludgeoning"],"hands":"1","primary_source_category":"Adventure Paths","damage_die":4,"weapon_type":"Melee","source":["Pathfinder #151: The Show Must Go On"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"primary_source_group":"Extinction Curse","price":10,"trait":["Agile","Nonlethal","Thrown","Uncommon"],"id":"weapon-111","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Limited\" > Juggling Club May contain spoilers from Extinction Curse Source Pathfinder #151: The Show Must Go On pg. 77 Price 1 sp Damage 1d4 B Bulk L Hands 1 Type Melee Category Simple Group Club --- A juggling club is lighter than a typical club and balanced to be easily caught and thrown again by a juggler. While a juggling club deals less damage, the extra throwing distance its light weight allows is important for Juggling. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","skill_mod":{},"summary":"A juggling club is lighter than a typical club and balanced to be easily caught and thrown again by a juggler. While a juggling club deals less …","primary_source":"Pathfinder #151: The Show Must Go On","trait_group":["Weapon","Rarity"],"level":0,"source_category":["Adventure Paths"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=111","source_group":["Extinction Curse"],"spoilers":"Extinction Curse","name":"Juggling Club","bulk":0.1,"category":"weapon","pfs":"Limited","weapon_group":"Club","weapon_category":"Simple","rarity":"uncommon","slug":"weapon-111"},{"damage":"1d4 B","damage_type":["Bludgeoning"],"hands":"1","primary_source_category":"Adventure Paths","damage_die":4,"weapon_type":"Melee","source":["Pathfinder #151: The Show Must Go On"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"primary_source_group":"Extinction Curse","price":20,"trait":["Agile","Backswing","Finesse","Nonlethal","Uncommon"],"id":"weapon-112","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Limited\" > Poi May contain spoilers from Extinction Curse Source Pathfinder #151: The Show Must Go On pg. 77 Price 2 sp Damage 1d4 B Bulk L Hands 1 Type Melee Category Simple Group Flail --- Poi are light weights tethered to ropes or chains. Performers swing the weights, usually one in each hand, in rhythmic patterns. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","skill_mod":{},"summary":"Poi are light weights tethered to ropes or chains. Performers swing the weights, usually one in each hand, in rhythmic patterns.","primary_source":"Pathfinder #151: The Show Must Go On","trait_group":["Weapon","Rarity"],"level":0,"source_category":["Adventure Paths"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=112","source_group":["Extinction Curse"],"spoilers":"Extinction Curse","name":"Poi","bulk":0.1,"category":"weapon","pfs":"Limited","weapon_group":"Flail","weapon_category":"Simple","rarity":"uncommon","slug":"weapon-112"},{"damage":"1d4 P","damage_type":["Piercing"],"hands":"1","primary_source_category":"Adventure Paths","damage_die":4,"weapon_type":"Melee","source":["Pathfinder #151: The Show Must Go On","Grand Bazaar"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"primary_source_group":"Extinction Curse","price":30,"trait":["Agile","Finesse","Thrown","Twin","Uncommon"],"id":"weapon-113","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"\" > Throwing Knife May contain spoilers from Extinction Curse Source Pathfinder #151: The Show Must Go On pg. 77, Grand Bazaar pg. 106 Price 3 sp Damage 1d4 P Bulk L Hands 1 Type Melee Category Simple Group Knife --- This light knife is optimally balanced to be thrown accurately at a greater distance than a common dagger. While this comes at the cost of a significant cutting edge, the difference is worth it for characters focused on thrown weapons. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","skill_mod":{},"summary":"This light knife is optimally balanced to be thrown accurately at a greater distance than a common dagger. While this comes at the cost of a …","primary_source":"Pathfinder #151: The Show Must Go On","trait_group":["Weapon","Rarity"],"level":0,"source_category":["Adventure Paths","Lost Omens"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=113","source_group":["Extinction Curse"],"spoilers":"Extinction Curse","name":"Throwing Knife","bulk":0.1,"category":"weapon","weapon_group":"Knife","weapon_category":"Simple","rarity":"uncommon","slug":"weapon-113"},{"damage":"1d4 S","damage_type":["Slashing"],"hands":"1","primary_source_category":"Adventure Paths","damage_die":4,"weapon_type":"Melee","source":["Pathfinder #151: The Show Must Go On"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"primary_source_group":"Extinction Curse","price":50,"trait":["Disarm","Finesse","Reach","Trip","Uncommon"],"id":"weapon-114","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Limited\" > Scorpion Whip May contain spoilers from Extinction Curse Source Pathfinder #151: The Show Must Go On pg. 77 Price 5 sp Damage 1d4 S Bulk L Hands 1 Type Melee Category Martial Group Flail --- A scorpion whip has a series of razor-sharp blades set along its tip. Unlike ordinary whips, a scorpion whip doesnt have the nonlethal trait, making it deadlier in combat but less effective when the wielder seeks to bring in foes alive. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","skill_mod":{},"summary":"A scorpion whip has a series of razor-sharp blades set along its tip. Unlike ordinary whips, a scorpion whip doesnt have the nonlethal trait, making …","primary_source":"Pathfinder #151: The Show Must Go On","trait_group":["Weapon","Rarity"],"level":0,"source_category":["Adventure Paths"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=114","source_group":["Extinction Curse"],"spoilers":"Extinction Curse","name":"Scorpion Whip","bulk":0.1,"category":"weapon","pfs":"Limited","weapon_group":"Flail","weapon_category":"Martial","rarity":"uncommon","slug":"weapon-114"},{"damage":"1d4 S","damage_type":["Slashing"],"hands":"2","primary_source_category":"Adventure Paths","damage_die":4,"weapon_type":"Melee","source":["Pathfinder #151: The Show Must Go On"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"primary_source_group":"Extinction Curse","price":200,"trait":["Backswing","Disarm","Finesse","Thrown","Trip","Uncommon"],"id":"weapon-115","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Limited\" > Bladed Diabolo May contain spoilers from Extinction Curse Source Pathfinder #151: The Show Must Go On pg. 77 Price 2 gp Damage 1d4 S Bulk L Hands 2 Type Melee Category Advanced Group Flail --- This weapon consists of two bladed discs joined by a central axel, and is spun on a rope whose ends are attached to wand-like sticks. The wielder can hurl the diabolo from the rope like a stone from a sling, or swing it on the rope in melee. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","skill_mod":{},"summary":"This weapon consists of two bladed discs joined by a central axel, and is spun on a rope whose ends are attached to wand-like sticks. The wielder can …","primary_source":"Pathfinder #151: The Show Must Go On","trait_group":["Weapon","Rarity"],"level":0,"source_category":["Adventure Paths"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=115","source_group":["Extinction Curse"],"spoilers":"Extinction Curse","name":"Bladed Diabolo","bulk":0.1,"category":"weapon","pfs":"Limited","weapon_group":"Flail","weapon_category":"Advanced","rarity":"uncommon","slug":"weapon-115"},{"damage":"1d6 S","damage_type":["Slashing"],"hands":"0+","primary_source_category":"Adventure Paths","damage_die":6,"weapon_type":"Melee","source":["Pathfinder #151: The Show Must Go On"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"primary_source_group":"Extinction Curse","price":250,"trait":["Finesse","Sweep","Two-Hand","Uncommon"],"id":"weapon-116","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Limited\" > Bladed Hoop May contain spoilers from Extinction Curse Source Pathfinder #151: The Show Must Go On pg. 77 Price 2 gp, 5 sp Damage 1d6 S Bulk 1 Hands 0+ Type Melee Category Advanced Group Knife --- This circular hoop has blades along its outer edge. You can wield it in two hands (using the two-hand damage) or by spinning it around an arm. While you spin the hoop, it gains the free-hand trait. Setting the hoop spinning takes 1 Interact action. In addition to the normal restrictions of the free-hand trait, extended use of the arm for locomotion (such as to Climb) interferes with the hoops spinning and forces you to Release the hoop. You cant spin a hoop underwater. Keeping the hoop spinning requires a free action each round, which has the concentrate and manipulate traits. You can keep a hoop spinning as an exploration activity, but doing so for more than 10 minutes makes you fatigued, similarly to Hustling. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","skill_mod":{},"summary":"This circular hoop has blades along its outer edge. You can wield it in two hands (using the two-hand damage) or by spinning it around an arm. While …","primary_source":"Pathfinder #151: The Show Must Go On","trait_group":["Weapon","Rarity"],"level":0,"source_category":["Adventure Paths"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=116","source_group":["Extinction Curse"],"spoilers":"Extinction Curse","name":"Bladed Hoop","bulk":1,"category":"weapon","pfs":"Limited","weapon_group":"Knife","weapon_category":"Advanced","rarity":"uncommon","slug":"weapon-116"},{"damage":"1d4 B + 1d4 F","damage_type":["Bludgeoning","Fire"],"hands":"1","primary_source_category":"Adventure Paths","damage_die":4,"weapon_type":"Melee","source":["Pathfinder #151: The Show Must Go On"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"primary_source_group":"Extinction Curse","price":500,"trait":["Agile","Backswing","Finesse","Twin","Uncommon"],"id":"weapon-117","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Limited\" > Fire Poi May contain spoilers from Extinction Curse Source Pathfinder #151: The Show Must Go On pg. 77 Price 5 gp Damage 1d4 B + 1d4 F Bulk L Hands 1 Type Melee Category Advanced Group Flail --- These special poi are made from a rare, light metal or from fire-retardant fibers and can be ignited before being wielded. Igniting a pair of fire poi is an Interact action and requires 1 pint of oil for every 10 minutes the poi remain ignited. While lit, fire poi cast dim light in a 10-foot radius; in combat, they deal 1d4 bludgeoning plus 1d4 fire damage. On a critical hit with a lit fire poi, the target takes 1 persistent fire damage. The fire can be extinguished using the Interact action. When unlit, the poi deal only the listed bludgeoning damage. Regardless of whether it is lit, the pois 1d4 bludgeoning damage is the weapon damage dice, so striking runes and other effects dont affect the fire damage. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","skill_mod":{},"summary":"These special poi are made from a rare, light metal or from fire-retardant fibers and can be ignited before being wielded. Igniting a pair of fire …","primary_source":"Pathfinder #151: The Show Must Go On","trait_group":["Weapon","Rarity"],"level":0,"source_category":["Adventure Paths"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=117","source_group":["Extinction Curse"],"spoilers":"Extinction Curse","name":"Fire Poi","bulk":0.1,"category":"weapon","pfs":"Limited","weapon_group":"Flail","weapon_category":"Advanced","rarity":"uncommon","slug":"weapon-117"},{"damage":"1d8 P","damage_type":["Piercing"],"hands":"2","primary_source_category":"Adventures","damage_die":8,"range":30,"weapon_type":"Ranged","source":["The Fall of Plaguestone"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"reload":1,"primary_source_group":"The Fall of Plaguestone","price":2500,"trait":["Alchemical","Uncommon"],"id":"weapon-118","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Limited\" > Alchemical Crossbow May contain spoilers from The Fall of Plaguestone Source The Fall of Plaguestone pg. 56 Price 25 gp Damage 1d8 P Bulk 1 Hands 2 Range 30 ft. Reload 1 Type Ranged Category Simple Group Bow --- This crossbow can deliver alchemically infused bolts. The strange weapon has a metal bracket mounted on the side of the stock near the lath. As an action, you can load a single lesser alchemical bomb into the bracket; this bomb must be one that deals energy damage (such as an acid flask, alchemists fire, bottled lightning, frost vial, or thunderstone). The next three attacks made with the crossbow deal 1d6 damage of the bombs damage type in addition to the crossbows normal damage. If the second and third attacks are not all made within 1 minute of the first attack, the bombs energy is wasted. These attacks never deal splash damage or other special effects of the bomb and are not modified by any abilities that add to or modify a bombs effect. The addition of the bracket serves to unbalance the weapon, reducing its range to 30 feet. It otherwise functions as a crossbow (when determining damage, reload, and so on). Creatures use their crossbow proficiency when using the alchemical crossbow. The alchemical crossbow costs 25 gp. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","skill_mod":{},"summary":"This crossbow can deliver alchemically infused bolts. The strange weapon has a metal bracket mounted on the side of the stock near the lath. As an …","primary_source":"The Fall of Plaguestone","trait_group":["Monster","Equipment","Weapon","Rarity"],"level":0,"source_category":["Adventures"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=118","source_group":["The Fall of Plaguestone"],"spoilers":"The Fall of Plaguestone","name":"Alchemical Crossbow","bulk":1,"category":"weapon","pfs":"Limited","weapon_group":"Bow","weapon_category":"Simple","rarity":"uncommon","slug":"weapon-118"},{"damage":"1d4 S","damage_type":["Piercing","Slashing"],"hands":"1","primary_source_category":"Rulebooks","damage_die":4,"weapon_type":"Melee","source":["Bestiary 2","Monster Core"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"price":50,"trait":["Deadly","Finesse","Uncommon","Versatile"],"id":"weapon-119","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"\" > Shears Source Bestiary 2 pg. 184, Monster Core pg. 241 Price 5 sp Damage 1d4 S Bulk L Hands 1 Type Melee Category Simple Group Knife --- Nethys Note: no description was provided for this item Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","skill_mod":{},"summary":" Nethys Note: no description was provided for this item ","primary_source":"Bestiary 2","trait_group":["Weapon","Rarity"],"level":0,"source_category":["Rulebooks"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=119","name":"Shears","bulk":0.1,"category":"weapon","weapon_group":"Knife","weapon_category":"Simple","rarity":"uncommon","slug":"weapon-119"},{"damage":"1d8 S","damage_type":["Slashing"],"hands":"1","primary_source_category":"Rulebooks","damage_die":8,"weapon_type":"Melee","source":["Bestiary 2","Monster Core 2"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"price":400,"trait":["Deadly","Two-Hand","Uncommon"],"id":"weapon-120","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Limited\" > Rhoka Sword Source Bestiary 2 pg. 273, Monster Core 2 pg. 337 Price 4 gp Damage 1d8 S Bulk 2 Hands 1 Type Melee Category Advanced Group Sword --- The rhoka sword is the preferred weapon of urdefhan soldiers, though all urdefhans know how to wield these instruments of war. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. Specific Magic Weapons Life's Last Breath","skill_mod":{},"summary":"The rhoka sword is the preferred weapon of urdefhan soldiers, though all urdefhans know how to wield these instruments of war.","primary_source":"Bestiary 2","trait_group":["Weapon","Rarity"],"level":0,"source_category":["Rulebooks"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=120","name":"Rhoka Sword","bulk":2,"category":"weapon","pfs":"Limited","weapon_group":"Sword","weapon_category":"Advanced","rarity":"uncommon","slug":"weapon-120"},{"damage":"1d6 B","damage_type":["Bludgeoning","Piercing"],"hands":"1","primary_source_category":"Rulebooks","damage_die":6,"weapon_type":"Melee","source":["Bestiary 2","Battlecry!"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"price":100,"trait":["Trip","Versatile"],"id":"weapon-121","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"\" > Gaff Source Bestiary 2 pg. 125, Battlecry! pg. 118 Price 1 gp Damage 1d6 B Bulk 1 Hands 1 Type Melee Category Martial Group Club --- Many marsh giants fight with oversized gaffs—lengths of wood with a single metal spike affixed to the tip. Used often by fisherfolk to land fish, marsh giants use their gaffs as weapons. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","skill_mod":{},"summary":"Many marsh giants fight with oversized gaffs—lengths of wood with a single metal spike affixed to the tip. Used often by fisherfolk to land fish, …","primary_source":"Bestiary 2","trait_group":["Weapon"],"level":0,"source_category":["Rulebooks"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=121","name":"Gaff","bulk":1,"category":"weapon","weapon_group":"Club","weapon_category":"Martial","rarity":"common","slug":"weapon-121"},{"damage":"1d6 B","damage_type":["Bludgeoning"],"hands":"1","primary_source_category":"Rulebooks","damage_die":6,"range":20,"weapon_type":"Ranged","source":["Advanced Player's Guide","Player Core"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"price":50,"trait":["Nonlethal","Ranged Trip","Thrown","Uncommon"],"id":"weapon-123","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Bola Source Advanced Player's Guide pg. 248, Player Core pg. 280 Price 5 sp Damage 1d6 B Bulk L Hands 1 Range 20 ft. Type Ranged Category Martial Group Sling --- This throwing weapon consists of weights tied to the end of long cords, which can be used to bludgeon foes or entangle their legs. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. Specific Magic Weapons Windlass Bolas","skill_mod":{},"summary":"This throwing weapon consists of weights tied to the end of long cords, which can be used to bludgeon foes or entangle their legs.","primary_source":"Advanced Player's Guide","trait_group":["Weapon","Rarity"],"level":0,"source_category":["Rulebooks"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=123","name":"Bola","bulk":0.1,"category":"weapon","pfs":"Standard","weapon_group":"Sling","weapon_category":"Martial","rarity":"uncommon","slug":"weapon-123"},{"damage":"1d4 S","damage_type":["Piercing","Slashing"],"hands":"1","primary_source_category":"Rulebooks","damage_die":4,"weapon_type":"Melee","source":["Advanced Player's Guide"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"price":200,"trait":["Agile","Catfolk","Deadly","Disarm","Finesse","Uncommon","Versatile"],"id":"weapon-124","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Claw Blade Source Advanced Player's Guide pg. 248 Price 2 gp Damage 1d4 S Bulk L Hands 1 Type Melee Category Martial Group Knife --- The three parallel blades of this handheld weapon extend between the fingers to resemble the natural claws of the amurruns who created them, providing a way for those catfolk without suitable natural claws to share the fighting customs of their kin. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","skill_mod":{},"summary":"The three parallel blades of this handheld weapon extend between the fingers to resemble the natural claws of the amurruns who created them, …","primary_source":"Advanced Player's Guide","trait_group":["Weapon","Monster","Ancestry","Rarity"],"level":0,"source_category":["Rulebooks"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=124","name":"Claw Blade","bulk":0.1,"category":"weapon","pfs":"Standard","weapon_group":"Knife","weapon_category":"Martial","rarity":"uncommon","slug":"weapon-124"},{"damage":"1d8 P","damage_type":["Piercing"],"hands":"1+","primary_source_category":"Rulebooks","damage_die":8,"range":80,"weapon_type":"Ranged","source":["Advanced Player's Guide"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"reload":0,"price":800,"trait":["Propulsive","Uncommon"],"id":"weapon-125","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Daikyu Source Advanced Player's Guide pg. 248 Price 8 gp Damage 1d8 P Bulk 2 Hands 1+ Range 80 ft. Reload 0 Type Ranged Category Advanced Group Bow --- This asymmetrical bow, made of laminated bamboo, wood, and leather, stands 6 feet or more in height. Using a daikyu while mounted limits its firing range to your left side. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","skill_mod":{},"summary":"This asymmetrical bow, made of laminated bamboo, wood, and leather, stands 6 feet or more in height. Using a daikyu while mounted limits its firing …","primary_source":"Advanced Player's Guide","trait_group":["Weapon","Rarity"],"level":0,"source_category":["Rulebooks"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=125","name":"Daikyu","bulk":2,"category":"weapon","pfs":"Standard","weapon_group":"Bow","weapon_category":"Advanced","rarity":"uncommon","slug":"weapon-125"},{"remaster_name":["Khakkhara"],"damage":"1d6 B","damage_type":["Bludgeoning","Piercing"],"hands":"1","primary_source_category":"Rulebooks","damage_die":6,"weapon_type":"Melee","source":["Advanced Player's Guide"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"price":200,"trait":["Shove","Two-Hand","Uncommon","Versatile"],"id":"weapon-126","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Khakkara Source Advanced Player's Guide pg. 248 Favored Weapon Yluma Price 2 gp Damage 1d6 B Bulk 1 Hands 1 Type Melee Category Martial Group Club --- This staff is topped by a pointed metal circle from which hang several smaller rings that jingle and clang noisily as the staff is moved, allowing you to announce your presence and scare off wild animals as you walk. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. Specific Magic Weapons Chatterer of Follies","skill_mod":{},"summary":"This staff is topped by a pointed metal circle from which hang several smaller rings that jingle and clang noisily as the staff is moved, allowing …","primary_source":"Advanced Player's Guide","trait_group":["Weapon","Rarity"],"level":0,"source_category":["Rulebooks"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=126","name":"Khakkara","bulk":1,"category":"weapon","pfs":"Standard","weapon_group":"Club","deity":["Yluma"],"weapon_category":"Martial","rarity":"uncommon","slug":"weapon-126"},{"damage":"1d6 P","damage_type":["Piercing"],"hands":"1","primary_source_category":"Rulebooks","damage_die":6,"weapon_type":"Melee","source":["Advanced Player's Guide"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"price":500,"trait":["Agile","Concealable","Finesse"],"id":"weapon-127","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Sword Cane Source Advanced Player's Guide pg. 248 Favored Weapon Esoteric Order Of The Palatine Eye, Nin, The Freeing Flame Price 5 gp Damage 1d6 P Bulk 1 Hands 1 Type Melee Category Martial Group Sword --- This slender, rapier-like sword is concealed within a wooden or metal cane that serves as a sheath, making it an inconspicuous weapon easy to slip past inspections or into high-society events. A sword cane is typically 4 feet long when sheathed, and its hilt is usually capped with a wooden or metal decoration. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. Specific Magic Weapons Infiltrator's Accessory","skill_mod":{},"summary":"This slender, rapier-like sword is concealed within a wooden or metal cane that serves as a sheath, making it an inconspicuous weapon easy to slip …","primary_source":"Advanced Player's Guide","trait_group":["Weapon"],"level":0,"source_category":["Rulebooks"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=127","name":"Sword Cane","bulk":1,"category":"weapon","pfs":"Standard","weapon_group":"Sword","deity":["Esoteric Order Of The Palatine Eye","Nin","The Freeing Flame"],"weapon_category":"Martial","rarity":"common","slug":"weapon-127"},{"damage":"1d6 S","damage_type":["Slashing"],"hands":"1","primary_source_category":"Rulebooks","damage_die":6,"weapon_type":"Melee","source":["Advanced Player's Guide"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"price":400,"trait":["Agile","Disarm","Finesse","Tengu","Uncommon"],"id":"weapon-128","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Tengu Gale Blade Source Advanced Player's Guide pg. 248 Price 4 gp Damage 1d6 S Bulk L Hands 1 Type Melee Category Martial Group Sword --- This fan-shaped sword, designed by members of the tengu ancestry, has five broad blades that join at its hilt. Tengu sailors also use gale blades as makeshift weather vanes, as the sword spins to show the wind's direction when loosely held aloft. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","skill_mod":{},"summary":"This fan-shaped sword, designed by members of the tengu ancestry, has five broad blades that join at its hilt. Tengu sailors also use gale blades …","primary_source":"Advanced Player's Guide","trait_group":["Weapon","Monster","Ancestry","Rarity"],"level":0,"source_category":["Rulebooks"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=128","name":"Tengu Gale Blade","bulk":0.1,"category":"weapon","pfs":"Standard","weapon_group":"Sword","weapon_category":"Martial","rarity":"uncommon","slug":"weapon-128"},{"damage":"1d4 S","damage_type":["Piercing","Slashing"],"hands":"1","primary_source_category":"Rulebooks","damage_die":4,"weapon_type":"Melee","source":["Advanced Player's Guide"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"price":100,"trait":["Agile","Deadly","Finesse","Uncommon","Versatile"],"id":"weapon-129","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Wakizashi Source Advanced Player's Guide pg. 248 PFS Note For the purposes of Pathfinder Society play, choosing the following region as a Home Region (or with the World Traveler boon) grants access this item: Jinin, Minkai, Shokuro Price 1 gp Damage 1d4 S Bulk L Hands 1 Type Melee Category Martial Group Sword --- This short-bladed, single-edged sword is typically carried as part of a pair alongside a katana. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","skill_mod":{},"summary":"This short-bladed, single-edged sword is typically carried as part of a pair alongside a katana .","primary_source":"Advanced Player's Guide","trait_group":["Weapon","Rarity"],"level":0,"source_category":["Rulebooks"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=129","name":"Wakizashi","bulk":0.1,"category":"weapon","pfs":"Standard","weapon_group":"Sword","weapon_category":"Martial","rarity":"uncommon","slug":"weapon-129"},{"damage":"1d6 B","damage_type":["Bludgeoning"],"hands":"1","primary_source_category":"Adventure Paths","damage_die":6,"weapon_type":"Melee","source":["Pathfinder #157: Devil at the Dreaming Palace"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"primary_source_group":"Agents of Edgewatch","price":10,"trait":["Finesse","Monk","Nonlethal"],"id":"weapon-130","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Limited\" > Monkey's Fist Source Pathfinder #157: Devil at the Dreaming Palace pg. 78 Price 1 sp Damage 1d6 B Bulk — Hands 1 Type Melee Category Martial Group Flail --- Also called a “slungshot,” the monkey's fist is a short length of rope ending in a thick knot wrapped around a metal weight. You can tie the loose end of a monkey's fist to your wrist; if you are Disarmed, the weapon remains secured to your wrist rather than falling to the ground, though you must use an Interact action to grip it before using it again. A monkey's fist is a martial melee weapon. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","skill_mod":{},"summary":"Also called a “slungshot,” the monkey's fist is a short length of rope ending in a thick knot wrapped around a metal weight. You can tie the loose …","primary_source":"Pathfinder #157: Devil at the Dreaming Palace","trait_group":["Weapon","Class"],"level":0,"source_category":["Adventure Paths"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=130","source_group":["Agents of Edgewatch"],"name":"Monkey's Fist","bulk":0,"category":"weapon","pfs":"Limited","weapon_group":"Flail","weapon_category":"Martial","rarity":"common","slug":"weapon-130"},{"damage":"1d4 B","damage_type":["Bludgeoning"],"hands":"1","primary_source_category":"Adventure Paths","damage_die":4,"weapon_type":"Melee","source":["Pathfinder #157: Devil at the Dreaming Palace"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"primary_source_group":"Agents of Edgewatch","price":100,"trait":["Agile","Finesse","Nonlethal","Parry","Uncommon"],"id":"weapon-131","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"\" > Nightstick May contain spoilers from Agents of Edgewatch Source Pathfinder #157: Devil at the Dreaming Palace pg. 78 Price 1 gp Damage 1d4 B Bulk L Hands 1 Type Melee Category Simple Group Club --- This collapsible baton consists of several nested, telescoping metal shafts that can be extended as a free action by flicking the wrist. Once extended to its full length (usually around 2 feet), the baton locks into shape until the wielder uses an Interact action to collapse it—a collapsed nightstick is 8 inches long, making it easily concealed. Lighter and more maneuverable than an ordinary club or truncheon, nightsticks are designed to subdue foes without causing permanent injury. A nightstick is an uncommon simple melee weapon. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","skill_mod":{},"summary":"This collapsible baton consists of several nested, telescoping metal shafts that can be extended as a free action by flicking the wrist. Once …","primary_source":"Pathfinder #157: Devil at the Dreaming Palace","trait_group":["Weapon","Rarity"],"level":0,"source_category":["Adventure Paths"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=131","source_group":["Agents of Edgewatch"],"spoilers":"Agents of Edgewatch","name":"Nightstick","bulk":0.1,"category":"weapon","weapon_group":"Club","weapon_category":"Simple","rarity":"uncommon","slug":"weapon-131"},{"damage":"1d6 P","damage_type":["Piercing"],"hands":"1","primary_source_category":"Adventure Paths","damage_die":6,"weapon_type":"Melee","source":["Pathfinder #157: Devil at the Dreaming Palace"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"primary_source_group":"Agents of Edgewatch","price":9000,"trait":["Agile","Concealable","Finesse","Parry","Twin"],"id":"weapon-132","text":"<title level=\"1\" right=\"Weapon 4\" pfs=\"\" > Exquisite Sword Cane Source Pathfinder #157: Devil at the Dreaming Palace pg. 80 Price 90 gp Damage 1d6 P Bulk 1 Hands 1 Type Melee Category Martial Group Sword --- An exquisite sword cane is a sword sheathed inside a hollow cane, which itself can be used as a clubbing weapon with or without the sword sheathed inside. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. Specific Magic Weapons Reaper's Lancet","skill_mod":{},"summary":"An exquisite sword cane is a sword sheathed inside a hollow cane, which itself can be used as a clubbing weapon with or without the sword sheathed …","primary_source":"Pathfinder #157: Devil at the Dreaming Palace","trait_group":["Weapon"],"level":4,"source_category":["Adventure Paths"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=132","source_group":["Agents of Edgewatch"],"name":"Exquisite Sword Cane","bulk":1,"category":"weapon","weapon_group":"Sword","weapon_category":"Martial","rarity":"common","slug":"weapon-132"},{"damage":"1d4 B","damage_type":["Bludgeoning"],"hands":"1","primary_source_category":"Adventure Paths","damage_die":4,"weapon_type":"Melee","source":["Pathfinder #157: Devil at the Dreaming Palace"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"primary_source_group":"Agents of Edgewatch","price":0,"trait":["Agile","Finesse","Parry","Twin"],"id":"weapon-133","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"\" > Exquisite Sword Cane Sheath Source Pathfinder #157: Devil at the Dreaming Palace pg. 80 Price — Damage 1d4 B Bulk L Hands 1 Type Melee Category Martial Group Club --- An exquisite sword cane is a sword sheathed inside a hollow cane, which itself can be used as a clubbing weapon with or without the sword sheathed inside. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","skill_mod":{},"summary":"An exquisite sword cane is a sword sheathed inside a hollow cane, which itself can be used as a clubbing weapon with or without the sword sheathed …","primary_source":"Pathfinder #157: Devil at the Dreaming Palace","trait_group":["Weapon"],"level":0,"source_category":["Adventure Paths"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=133","source_group":["Agents of Edgewatch"],"name":"Exquisite Sword Cane Sheath","bulk":0.1,"category":"weapon","weapon_group":"Club","weapon_category":"Martial","rarity":"common","slug":"weapon-133"},{"damage":"1d4 P","damage_type":["Piercing"],"access":"Member of the Pathfinder Society.","hands":"1","primary_source_category":"Lost Omens","damage_die":4,"weapon_type":"Melee","source":["PFS Guide"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"price":800,"trait":["Agile","Concealable","Finesse","Thrown","Uncommon"],"id":"weapon-137","text":"<title level=\"1\" right=\"Weapon 1\" pfs=\"Standard\" > Stiletto Pen Source PFS Guide pg. 30 Access Member of the Pathfinder Society. Price 8 gp Damage 1d4 P Bulk L Hands 1 Type Melee Category Simple Group Dart --- This weapon is a fully functional, lavish ink pen with a clip that can be attached to a pocket or bandoleer and easily retrieved as a free action. Using an action to Interact with the pen allows its wielder to disengage a stiletto blade that slides free of the upper body or reattach the previously removed blade. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","skill_mod":{},"summary":"This weapon is a fully functional, lavish ink pen with a clip that can be attached to a pocket or bandoleer and easily retrieved as a free action. …","primary_source":"PFS Guide","trait_group":["Weapon","Rarity"],"level":1,"source_category":["Lost Omens"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=137","name":"Stiletto Pen","bulk":0.1,"category":"weapon","pfs":"Standard","weapon_group":"Dart","weapon_category":"Simple","rarity":"uncommon","slug":"weapon-137"},{"damage":"1d10 P","damage_type":["Piercing"],"access":"Member of the Pathfinder Society on a mission for the Arcadian Mariners Lodge.","hands":"2","primary_source_category":"Lost Omens","damage_die":10,"weapon_type":"Melee","source":["PFS Guide"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"price":80,"trait":["Reach","Shove","Uncommon"],"id":"weapon-138","text":"<title level=\"1\" right=\"Weapon 1\" pfs=\"Standard\" > Boarding Pike Source PFS Guide pg. 80 PFS Note Characters from the High Seas have access to the boarding pike Access Member of the Pathfinder Society on a mission for the Arcadian Mariners Lodge. Price 8 sp Damage 1d10 P Bulk 2 Hands 2 Type Melee Category Martial Group Polearm --- Taking the form of a longspear fitted with crossbars or hooks, a boarding pike provides its wielder a sharp implement that's as adept at shoving enemies off a ship's railings as facilitating the boarding of other vessels. This is a martial melee weapon. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","skill_mod":{},"summary":"Taking the form of a longspear fitted with crossbars or hooks, a boarding pike provides its wielder a sharp implement that's as adept at shoving …","primary_source":"PFS Guide","trait_group":["Weapon","Rarity"],"level":1,"source_category":["Lost Omens"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=138","name":"Boarding Pike","bulk":2,"category":"weapon","pfs":"Standard","weapon_group":"Polearm","weapon_category":"Martial","rarity":"uncommon","slug":"weapon-138"},{"damage":"1d6 P","damage_type":["Piercing"],"access":"Member of the Pathfinder Society on a mission for the Arcadian Mariners Lodge.","hands":"2","primary_source_category":"Lost Omens","damage_die":6,"weapon_type":"Melee","source":["PFS Guide"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"price":90,"trait":["Finesse","Grapple","Tethered","Thrown","Uncommon"],"id":"weapon-139","text":"<title level=\"1\" right=\"Weapon 1\" pfs=\"Standard\" > Combat Grapnel Source PFS Guide pg. 80 PFS Note Characters from the High Seas have access to the combat grapnel Access Member of the Pathfinder Society on a mission for the Arcadian Mariners Lodge. Price 9 sp Damage 1d6 P Bulk 1 Hands 2 Type Melee Category Martial Group Flail --- Although grappling hooks typically serve as a climbing tool, this specially reinforced grapnel attached to a rope up to 10 feet long can be swung as a weapon. This is a martial melee weapon. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. Specific Magic Weapons Tidal Fishhook","skill_mod":{},"summary":"Although grappling hooks typically serve as a climbing tool, this specially reinforced grapnel attached to a rope up to 10 feet long can be swung …","primary_source":"PFS Guide","trait_group":["Weapon","Rarity"],"level":1,"source_category":["Lost Omens"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=139","name":"Combat Grapnel","bulk":1,"category":"weapon","pfs":"Standard","weapon_group":"Flail","weapon_category":"Martial","rarity":"uncommon","slug":"weapon-139"},{"damage":"1d10 S","damage_type":["Slashing"],"hands":"2","primary_source_category":"Lost Omens","damage_die":10,"weapon_type":"Melee","source":["Ancestry Guide"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"price":100,"trait":["Forceful","Grippli","Sweep"],"id":"weapon-141","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Adze Source Ancestry Guide pg. 138 Price 1 gp Damage 1d10 S Bulk 2 Hands 2 Type Melee Category Martial Group Axe --- A common cutting tool, an adze resembles an axe—but the cutting edge is horizontal, rather than vertical. The adze's shape makes it popular among wood workers, and grippli builders often use them to construct their treetop homes. The tool also serves as an effective weapon, due in part to the immense strength required to swing it. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","skill_mod":{},"summary":"A common cutting tool, an adze resembles an axe—but the cutting edge is horizontal, rather than vertical. The adze's shape makes it popular among …","primary_source":"Ancestry Guide","trait_group":["Weapon","Monster","Ancestry"],"level":0,"source_category":["Lost Omens"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=141","name":"Adze","bulk":2,"category":"weapon","pfs":"Standard","weapon_group":"Axe","weapon_category":"Martial","rarity":"common","slug":"weapon-141"},{"damage":"1d4 S","damage_type":["Slashing"],"hands":"1","primary_source_category":"Lost Omens","damage_die":4,"weapon_type":"Melee","source":["Ancestry Guide"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"price":400,"trait":["Agile","Conrasu","Sweep","Twin","Uncommon"],"id":"weapon-142","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Buugeng Source Ancestry Guide pg. 138 Price 4 gp Damage 1d4 S Bulk 1 Hands 1 Type Melee Category Martial Group Sword --- A blade of conrasu design, a buugeng has a unique, curved shape that allows it to rotate smoothly in the hand of a trained warrior. This spinning motion makes it easier to attack multiple foes at once with the weapon. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","skill_mod":{},"summary":"A blade of conrasu design, a buugeng has a unique, curved shape that allows it to rotate smoothly in the hand of a trained warrior. This spinning …","primary_source":"Ancestry Guide","trait_group":["Weapon","Ancestry","Rarity"],"level":0,"source_category":["Lost Omens"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=142","name":"Buugeng","bulk":1,"category":"weapon","pfs":"Standard","weapon_group":"Sword","weapon_category":"Martial","rarity":"uncommon","slug":"weapon-142"},{"damage":"1d4 S","damage_type":["Slashing"],"hands":"1","primary_source_category":"Lost Omens","damage_die":4,"weapon_type":"Melee","source":["Ancestry Guide"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"price":400,"trait":["Agile","Backstabber","Deadly","Finesse","Grapple","Kobold","Uncommon"],"id":"weapon-143","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Fangwire Source Ancestry Guide pg. 138 Price 4 gp Damage 1d4 S Bulk L Hands 1 Type Melee Category Martial Group Brawling --- This kobold wire is thin and hard to see, making it perfect for an ambush. The wielder wraps the wire around a vulnerable spot, such as the neck, and twists it to inflict potentially fatal lacerations. The name derives from the use of a similar wire in traps, or slow fangs, with the word “slow” removed, as a fangwire gets quick results. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","skill_mod":{},"summary":"This kobold wire is thin and hard to see, making it perfect for an ambush. The wielder wraps the wire around a vulnerable spot, such as the neck, …","primary_source":"Ancestry Guide","trait_group":["Weapon","Monster","Ancestry","Rarity"],"level":0,"source_category":["Lost Omens"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=143","name":"Fangwire","bulk":0.1,"category":"weapon","pfs":"Standard","weapon_group":"Brawling","weapon_category":"Martial","rarity":"uncommon","slug":"weapon-143"},{"damage":"1d4 S","damage_type":["Slashing"],"hands":"1","primary_source_category":"Lost Omens","damage_die":4,"weapon_type":"Melee","source":["Ancestry Guide"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"price":50,"trait":["Agile","Forceful","Grippli","Sweep","Thrown"],"id":"weapon-144","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Hand Adze Source Ancestry Guide pg. 138 Price 5 sp Damage 1d4 S Bulk L Hands 1 Type Melee Category Martial Group Axe --- This is a smaller version of an adze, useful for more delicate woodworking or projects in cramped spaces. Gripplis use the hand adze for crafting and as close quarters weapons. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","skill_mod":{},"summary":"This is a smaller version of an adze, useful for more delicate woodworking or projects in cramped spaces. Gripplis use the hand adze for crafting …","primary_source":"Ancestry Guide","trait_group":["Weapon","Monster","Ancestry"],"level":0,"source_category":["Lost Omens"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=144","name":"Hand Adze","bulk":0.1,"category":"weapon","pfs":"Standard","weapon_group":"Axe","weapon_category":"Martial","rarity":"common","slug":"weapon-144"},{"remaster_name":["Cruuk"],"damage":"1d6 B","damage_type":["Bludgeoning"],"hands":"1","primary_source_category":"Lost Omens","damage_die":6,"weapon_type":"Melee","source":["Ancestry Guide"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"price":40,"trait":["Grippli","Shove","Thrown"],"id":"weapon-145","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Rungu Source Ancestry Guide pg. 138 Price 4 sp Damage 1d6 B Bulk L Hands 1 Type Melee Category Martial Group Club --- This specialized club is designed for throwing and is useful for both combat and hunting. Rungus were invented by Zenj humans of the Mwangi Expanse and are most common among their tribes, though gripplis have also adopted rungus for hunting creatures that hide high in treetops. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","skill_mod":{},"summary":"This specialized club is designed for throwing and is useful for both combat and hunting. Rungus were invented by Zenj humans of the Mwangi Expanse …","primary_source":"Ancestry Guide","trait_group":["Monster","Ancestry","Weapon"],"level":0,"source_category":["Lost Omens"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=145","name":"Rungu","bulk":0.1,"category":"weapon","pfs":"Standard","weapon_group":"Club","weapon_category":"Martial","rarity":"common","slug":"weapon-145"},{"damage":"1d10 modular","damage_type":["Bludgeoning","Piercing","Slashing"],"hands":"2","primary_source_category":"Lost Omens","damage_die":10,"range":100,"weapon_type":"Ranged","source":["Ancestry Guide","Treasure Vault (Remastered)"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"reload":1,"price":1000,"trait":["Conrasu","Deadly","Modular","Uncommon"],"id":"weapon-146","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Taw Launcher Source Ancestry Guide pg. 138, Treasure Vault (Remastered) pg. 31 Price 10 gp Damage 1d10 modular Bulk 1 Hands 2 Range 100 ft. Reload 1 Type Ranged Category Advanced Group Bow Ammunition Wooden Taws --- Designed by conrasu warriors, this complex device is a crossbow and fires small wooden bullets known as taws. A system of blades within the launcher can rapidly reshape a taw as it's loaded, allowing the launcher to fire taws of different shapes, such as fléchettes. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","ammunition":"Wooden Taws","skill_mod":{},"summary":"Designed by conrasu warriors, this complex device is a crossbow and fires small wooden bullets known as taws. A system of blades within the launcher …","primary_source":"Ancestry Guide","trait_group":["Ancestry","Weapon","Rarity"],"level":0,"source_category":["Lost Omens","Rulebooks"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=146","name":"Taw Launcher","bulk":1,"category":"weapon","pfs":"Standard","weapon_group":"Bow","weapon_category":"Advanced","rarity":"uncommon","slug":"weapon-146"},{"damage":"1d6 P","damage_type":["Piercing"],"hands":"1","primary_source_category":"Lost Omens","damage_die":6,"range":50,"weapon_type":"Ranged","source":["Ancestry Guide","Player Core 2"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"reload":1,"price":500,"trait":["Agile","Propulsive","Tengu","Uncommon"],"id":"weapon-147","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Thunder Sling Source Ancestry Guide pg. 138, Player Core 2 pg. 274 Price 5 gp Damage 1d6 P Bulk L Hands 1 Range 50 ft. Reload 1 Type Ranged Category Martial Group Sling --- Tengu use these specialized slings to fire darts further and with greater force than when thrown by hand, which is particularly effective when attacking from great heights. A thunder sling uses darts as ammunition. It can also hurl blowgun darts as ammunition but deals 1d4 piercing damage instead of 1d6 when used this way. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","skill_mod":{},"summary":" Tengu use these specialized slings to fire darts further and with greater force than when thrown by hand, which is particularly effective when …","primary_source":"Ancestry Guide","trait_group":["Weapon","Monster","Ancestry","Rarity"],"level":0,"source_category":["Lost Omens","Rulebooks"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=147","name":"Thunder Sling","bulk":0.1,"category":"weapon","pfs":"Standard","weapon_group":"Sling","weapon_category":"Martial","rarity":"uncommon","slug":"weapon-147"},{"damage":"1d6 modular","damage_type":["Bludgeoning","Piercing","Slashing"],"hands":"1","primary_source_category":"Lost Omens","damage_die":6,"weapon_type":"Melee","source":["Ancestry Guide"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"price":1000,"trait":["Backstabber","Fatal","Kobold","Modular","Uncommon"],"id":"weapon-148","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Tricky Pick Source Ancestry Guide pg. 138 Price 10 gp Damage 1d6 modular Bulk 1 Hands 1 Type Melee Category Advanced Group Pick --- This ingenious kobold pick conceals several hidden traps, which the wielder can activate to trick and befuddle foes with a variety of damaging blades and bludgeoning surfaces. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","skill_mod":{},"summary":"This ingenious kobold pick conceals several hidden traps, which the wielder can activate to trick and befuddle foes with a variety of damaging …","primary_source":"Ancestry Guide","trait_group":["Weapon","Monster","Ancestry","Rarity"],"level":0,"source_category":["Lost Omens"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=148","name":"Tricky Pick","bulk":1,"category":"weapon","pfs":"Standard","weapon_group":"Pick","weapon_category":"Advanced","rarity":"uncommon","slug":"weapon-148"},{"damage":"1d6 S","damage_type":["Slashing"],"hands":"2","primary_source_category":"Lost Omens","damage_die":6,"weapon_type":"Melee","source":["Ancestry Guide"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"price":500,"trait":["Catfolk","Finesse","Hampering","Reach","Uncommon"],"id":"weapon-149","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Whip Claw Source Ancestry Guide pg. 138 Price 5 gp Damage 1d6 S Bulk 1 Hands 2 Type Melee Category Advanced Group Flail --- The whip claw is a long tether affixed to clawlike daggers, allowing the wielder to fling and retract them with deadly precision. Catfolk developed this weapon to provide extended reach when hunting dangerous animals and wield them with unmatched expertise. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","skill_mod":{},"summary":"The whip claw is a long tether affixed to clawlike daggers, allowing the wielder to fling and retract them with deadly precision. Catfolk developed …","primary_source":"Ancestry Guide","trait_group":["Monster","Ancestry","Weapon","Rarity"],"level":0,"source_category":["Lost Omens"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=149","name":"Whip Claw","bulk":1,"category":"weapon","pfs":"Standard","weapon_group":"Flail","weapon_category":"Advanced","rarity":"uncommon","slug":"weapon-149"},{"damage":"1d6 S","damage_type":["Slashing"],"hands":"1","primary_source_category":"Lost Omens","damage_die":6,"weapon_type":"Melee","source":["Ancestry Guide"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"price":500,"trait":["Disarm","Geniekin","Resonant","Two-Hand","Uncommon"],"id":"weapon-150","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Wish Blade Source Ancestry Guide pg. 138 Price 5 gp Damage 1d6 S Bulk 1 Hands 1 Type Melee Category Martial Group Sword --- Specialized grooves lined with unique, alchemically treated metals capable of retaining energy score the length of this sword. The first wish blades originated from genie smiths, and the knowledge of these weapons has been passed on to generations of geniekin, earning them the name wish blades. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","skill_mod":{},"summary":"Specialized grooves lined with unique, alchemically treated metals capable of retaining energy score the length of this sword. The first wish blades …","primary_source":"Ancestry Guide","trait_group":["Weapon","Ancestry","Rarity"],"level":0,"source_category":["Lost Omens"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=150","name":"Wish Blade","bulk":1,"category":"weapon","pfs":"Standard","weapon_group":"Sword","weapon_category":"Martial","rarity":"uncommon","slug":"weapon-150"},{"damage":"1d4 P","damage_type":["Piercing","Slashing"],"hands":"1","primary_source_category":"Lost Omens","damage_die":4,"weapon_type":"Melee","source":["Ancestry Guide"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"price":200,"trait":["Agile","Disarm","Finesse","Geniekin","Resonant","Uncommon","Versatile"],"id":"weapon-151","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Wish Knife Source Ancestry Guide pg. 138 Favored Weapon Embaral Price 2 gp Damage 1d4 P Bulk L Hands 1 Type Melee Category Martial Group Knife --- Much like a wish blade, the length of this knife is scored with intricate grooves capable of retaining energy. Wish knives are lighter than their counterparts, making them the weapon of choice for agile combatants. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","skill_mod":{},"summary":"Much like a wish blade, the length of this knife is scored with intricate grooves capable of retaining energy. Wish knives are lighter than their …","primary_source":"Ancestry Guide","trait_group":["Weapon","Ancestry","Rarity"],"level":0,"source_category":["Lost Omens"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=151","name":"Wish Knife","bulk":0.1,"category":"weapon","pfs":"Standard","weapon_group":"Knife","deity":["Embaral"],"weapon_category":"Martial","rarity":"uncommon","slug":"weapon-151"},{"primary_source_category":"Lost Omens","weapon_type":"Ranged","source":["Ancestry Guide"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"price":10,"id":"weapon-152","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Wooden Taws Source Ancestry Guide pg. 138 Price 1 sp (price for 10) Bulk L Hands Type Ranged Category Ammunition Group Bow --- Nethys Note: no description was provided for this item. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","skill_mod":{},"summary":" Nethys Note: no description was provided for this item. ","primary_source":"Ancestry Guide","level":0,"source_category":["Lost Omens"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=152","name":"Wooden Taws","bulk":0.1,"category":"weapon","pfs":"Standard","weapon_group":"Bow","weapon_category":"Ammunition","rarity":"common","slug":"weapon-152"},{"damage":"1d4 B","damage_type":["Bludgeoning"],"hands":"1","primary_source_category":"Adventure Paths","damage_die":4,"weapon_type":"Melee","source":["Pathfinder #164: Hands of the Devil"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"primary_source_group":"Abomination Vaults","price":1500,"trait":["Shove","Two-Hand","Uncommon"],"id":"weapon-153","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Limited\" > Battle Lute May contain spoilers from Abomination Vaults Source Pathfinder #164: Hands of the Devil pg. 73 Price 15 gp Damage 1d4 B Bulk 1 Hands 1 Type Melee Category Simple Group Club --- This reinforced lute is suitable both for use as a handheld musical instrument and for bashing heads should a crowd turn sour. Its strings are finely braided wires that run along its sturdy metal neck. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","skill_mod":{},"summary":"This reinforced lute is suitable both for use as a handheld musical instrument and for bashing heads should a crowd turn sour. Its strings are …","primary_source":"Pathfinder #164: Hands of the Devil","trait_group":["Weapon","Rarity"],"level":0,"source_category":["Adventure Paths"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=153","source_group":["Abomination Vaults"],"spoilers":"Abomination Vaults","name":"Battle Lute","bulk":1,"category":"weapon","pfs":"Limited","weapon_group":"Club","weapon_category":"Simple","rarity":"uncommon","slug":"weapon-153"},{"damage":"1d6 S","damage_type":["Slashing"],"hands":"1","primary_source_category":"Adventure Paths","damage_die":6,"weapon_type":"Melee","source":["Pathfinder #164: Hands of the Devil"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"primary_source_group":"Abomination Vaults","price":500,"trait":["Agile","Deadly","Finesse","Thrown","Uncommon"],"id":"weapon-154","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Limited\" > Tamchal Chakram May contain spoilers from Abomination Vaults Source Pathfinder #164: Hands of the Devil pg. 73 Price 5 gp Damage 1d6 S Bulk L Hands 1 Type Melee Category Advanced Group Dart --- These circular weapons are among the many strange weapons used by urdefhans. The sharp metal circle contains numerous protruding blades, while an angled central handle provides a decent grip that spins the weapon as it's thrown. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","skill_mod":{},"summary":"These circular weapons are among the many strange weapons used by urdefhans . The sharp metal circle contains numerous protruding blades, while an …","primary_source":"Pathfinder #164: Hands of the Devil","trait_group":["Weapon","Rarity"],"level":0,"source_category":["Adventure Paths"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=154","source_group":["Abomination Vaults"],"spoilers":"Abomination Vaults","name":"Tamchal Chakram","bulk":0.1,"category":"weapon","pfs":"Limited","weapon_group":"Dart","weapon_category":"Advanced","rarity":"uncommon","slug":"weapon-154"},{"damage":"1d6 S","damage_type":["Piercing","Slashing"],"hands":"1","primary_source_category":"Lost Omens","damage_die":6,"weapon_type":"Melee","source":["Azarketi Ancestry Web Supplement"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"price":100,"trait":["Agile","Azarketi","Climbing","Uncommon","Versatile"],"id":"weapon-155","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Boarding Axe Source Azarketi Ancestry Web Supplement pg. 1 PFS Note Characters from the High Seas have access to the boarding axe Price 1 gp Damage 1d6 S Bulk L Hands 1 Type Melee Category Martial Group Axe --- This small axe sports a spike opposite the blade that aids in climbing and is useful in clearing obstacles, such as fallen rigging. This weapon is common in the High Seas region, on the Isle of Kortos and within azarketi settlements. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","skill_mod":{},"summary":"This small axe sports a spike opposite the blade that aids in climbing and is useful in clearing obstacles, such as fallen rigging. This weapon is …","primary_source":"Azarketi Ancestry Web Supplement","trait_group":["Weapon","Ancestry","Rarity"],"level":0,"source_category":["Lost Omens"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=155","name":"Boarding Axe","bulk":0.1,"category":"weapon","pfs":"Standard","weapon_group":"Axe","weapon_category":"Martial","rarity":"uncommon","slug":"weapon-155"},{"damage":"1d10 P","damage_type":["Piercing"],"hands":"2","primary_source_category":"Lost Omens","damage_die":10,"weapon_type":"Melee","source":["Azarketi Ancestry Web Supplement"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"price":200,"trait":["Azarketi","Grapple","Reach","Uncommon"],"id":"weapon-156","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Gill Hook Source Azarketi Ancestry Web Supplement pg. 1 Price 2 gp Damage 1d10 P Bulk 2 Hands 2 Type Melee Category Martial Group Spear --- This spear has a specialized hook just before the tip that can catch on the gills of large fish. Azarketis primarily use this to hunt sharks, but it can also be used to hook flesh or armor. This weapon is common on the Isle of Kortos and within azarketi settlements. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","skill_mod":{},"summary":"This spear has a specialized hook just before the tip that can catch on the gills of large fish. Azarketis primarily use this to hunt sharks, but it …","primary_source":"Azarketi Ancestry Web Supplement","trait_group":["Ancestry","Weapon","Rarity"],"level":0,"source_category":["Lost Omens"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=156","name":"Gill Hook","bulk":2,"category":"weapon","pfs":"Standard","weapon_group":"Spear","weapon_category":"Martial","rarity":"uncommon","slug":"weapon-156"},{"damage":"1d4 S","damage_type":["Piercing","Slashing"],"hands":"1","primary_source_category":"Adventure Paths","damage_die":4,"weapon_type":"Melee","source":["Pathfinder #165: Eyes of Empty Death"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"primary_source_group":"Abomination Vaults","price":200,"trait":["Agile","Deadly","Finesse","Uncommon","Versatile"],"id":"weapon-157","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Limited\" > Shauth Blade May contain spoilers from Abomination Vaults Source Pathfinder #165: Eyes of Empty Death pg. 73 Price 2 gp Damage 1d4 S Bulk L Hands 1 Type Melee Category Martial Group Knife --- These strange curved blades are jagged and deadly weapons made from the alchemically strengthened teeth of dead urdefhans. Each weapon is typically named for the urdefhan whose teeth were forged into the weapon, which are often carried (and revered) by that urdefhan's descendants. Magical shauth blades allow an urdefhan wielder to channel their Wicked Bite ability through shauth blade Strikes. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","skill_mod":{},"summary":"These strange curved blades are jagged and deadly weapons made from the alchemically strengthened teeth of dead urdefhans. Each weapon is typically …","primary_source":"Pathfinder #165: Eyes of Empty Death","trait_group":["Weapon","Rarity"],"level":0,"source_category":["Adventure Paths"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=157","source_group":["Abomination Vaults"],"spoilers":"Abomination Vaults","name":"Shauth Blade","bulk":0.1,"category":"weapon","pfs":"Limited","weapon_group":"Knife","weapon_category":"Martial","rarity":"uncommon","slug":"weapon-157"},{"damage":"1d8 S","damage_type":["Slashing"],"hands":"1","primary_source_category":"Adventure Paths","damage_die":8,"weapon_type":"Melee","source":["Pathfinder #165: Eyes of Empty Death"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"primary_source_group":"Abomination Vaults","price":400,"trait":["Deadly","Two-Hand","Uncommon"],"id":"weapon-158","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Limited\" > Rhoka Sword May contain spoilers from Abomination Vaults Source Pathfinder #165: Eyes of Empty Death pg. 73 Price 4 gp Damage 1d8 S Bulk 2 Hands 1 Type Melee Category Advanced Group Sword --- These dual-bladed swords are commonly used by urdefhan warriors. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","skill_mod":{},"summary":"These dual-bladed swords are commonly used by urdefhan warriors.","primary_source":"Pathfinder #165: Eyes of Empty Death","trait_group":["Weapon","Rarity"],"level":0,"source_category":["Adventure Paths"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=158","source_group":["Abomination Vaults"],"spoilers":"Abomination Vaults","name":"Rhoka Sword","bulk":2,"category":"weapon","pfs":"Limited","weapon_group":"Sword","weapon_category":"Advanced","rarity":"uncommon","slug":"weapon-158"},{"damage":"1d6 S","damage_type":["Slashing"],"hands":"2","primary_source_category":"Adventure Paths","damage_die":6,"weapon_type":"Melee","source":["Pathfinder #165: Eyes of Empty Death"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"primary_source_group":"Abomination Vaults","price":800,"trait":["Deadly","Finesse","Trip","Uncommon"],"id":"weapon-159","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Limited\" > Shauth Lash May contain spoilers from Abomination Vaults Source Pathfinder #165: Eyes of Empty Death pg. 73 Price 8 gp Damage 1d6 S Bulk 1 Hands 2 Type Melee Category Advanced Group Flail --- This metal chain bears hook-like barbs made of alchemically strengthened urdefhan teeth. Magical shauth lashes have the same ability to channel an urdefhan wielder's Wicked Bite as magical shauth blades, and urdefhans hold these weapons with the same reverence as they do shauth blades. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","skill_mod":{},"summary":"This metal chain bears hook-like barbs made of alchemically strengthened urdefhan teeth. Magical shauth lashes have the same ability to channel an …","primary_source":"Pathfinder #165: Eyes of Empty Death","trait_group":["Weapon","Rarity"],"level":0,"source_category":["Adventure Paths"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=159","source_group":["Abomination Vaults"],"spoilers":"Abomination Vaults","name":"Shauth Lash","bulk":1,"category":"weapon","pfs":"Limited","weapon_group":"Flail","weapon_category":"Advanced","rarity":"uncommon","slug":"weapon-159"},{"damage":"1d6 P","damage_type":["Piercing"],"hands":"1","primary_source_category":"Adventure Paths","damage_die":6,"range":60,"weapon_type":"Ranged","source":["Pathfinder #165: Eyes of Empty Death","Battlecry!"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"reload":0,"primary_source_group":"Abomination Vaults","price":1000,"trait":["Repeating","Uncommon"],"id":"weapon-160","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Limited\" > Repeating Hand Crossbow May contain spoilers from Abomination Vaults Source Pathfinder #165: Eyes of Empty Death pg. 73, Battlecry! pg. 118 Price 10 gp Damage 1d6 P Bulk L Hands 1 Range 60 ft. Reload 0 Type Ranged Category Advanced Group Bow --- This weapon features an ingeniously designed catch mechanism at the top of the flight grove, just in front of the latch, which automatically loads a bolt from a magazine and resets the string each time the weapon is fired. A typical repeating hand crossbow magazine holds five bolts. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","skill_mod":{},"summary":"This weapon features an ingeniously designed catch mechanism at the top of the flight grove, just in front of the latch, which automatically loads a …","primary_source":"Pathfinder #165: Eyes of Empty Death","trait_group":["Weapon","Rarity"],"level":0,"source_category":["Adventure Paths","Rulebooks"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=160","source_group":["Abomination Vaults"],"spoilers":"Abomination Vaults","name":"Repeating Hand Crossbow","bulk":0.1,"category":"weapon","pfs":"Limited","weapon_group":"Bow","weapon_category":"Advanced","rarity":"uncommon","slug":"weapon-160"},{"damage":"1d4 S","damage_type":["Slashing"],"access":"If the player character comes from a region in Tian Xia, this weapon is common","hands":"1","primary_source_category":"Adventure Paths","damage_die":4,"weapon_type":"Melee","source":["Pathfinder #166: Despair on Danger Island","Tian Xia Character Guide"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"primary_source_group":"Fists of the Ruby Phoenix","price":200,"trait":["Agile","Disarm","Finesse","Monk","Parry","Twin","Uncommon"],"id":"weapon-162","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Limited\" > Butterfly Sword May contain spoilers from Fists of the Ruby Phoenix Source Pathfinder #166: Despair on Danger Island pg. 76, Tian Xia Character Guide pg. 127 Access If the player character comes from a region in Tian Xia, this weapon is common Price 2 gp Damage 1d4 S Bulk L Hands 1 Type Melee Category Advanced Group Sword --- This short, single-edged sword typically features a cross guard that helps catch oncoming attacks. It is the preferred weapon of Butterfly Blades—highly skilled Gokan assassins. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","skill_mod":{},"summary":"This short, single-edged sword typically features a cross guard that helps catch oncoming attacks. It is the preferred weapon of Butterfly Blades …","primary_source":"Pathfinder #166: Despair on Danger Island","trait_group":["Weapon","Class","Rarity"],"level":0,"source_category":["Adventure Paths","Lost Omens"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=162","source_group":["Fists of the Ruby Phoenix"],"spoilers":"Fists of the Ruby Phoenix","name":"Butterfly Sword","bulk":0.1,"category":"weapon","pfs":"Limited","weapon_group":"Sword","weapon_category":"Advanced","rarity":"uncommon","slug":"weapon-162"},{"damage":"1d6 S","damage_type":["Slashing"],"access":"If the player character comes from a region in Tian Xia, this weapon is common","hands":"1","primary_source_category":"Adventure Paths","damage_die":6,"weapon_type":"Melee","source":["Pathfinder #166: Despair on Danger Island","Tian Xia Character Guide"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"primary_source_group":"Fists of the Ruby Phoenix","price":300,"trait":["Disarm","Monk","Parry","Trip","Twin","Uncommon"],"id":"weapon-163","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Limited\" > Hook Sword May contain spoilers from Fists of the Ruby Phoenix Source Pathfinder #166: Despair on Danger Island pg. 76, Tian Xia Character Guide pg. 127 Access If the player character comes from a region in Tian Xia, this weapon is common Price 3 gp Damage 1d6 S Bulk 1 Hands 1 Type Melee Category Advanced Group Sword --- This long sword has a hook near the tip which makes it easy to snag an opponent or their weapons. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","skill_mod":{},"summary":"This long sword has a hook near the tip which makes it easy to snag an opponent or their weapons.","primary_source":"Pathfinder #166: Despair on Danger Island","trait_group":["Weapon","Class","Rarity"],"level":0,"source_category":["Adventure Paths","Lost Omens"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=163","source_group":["Fists of the Ruby Phoenix"],"spoilers":"Fists of the Ruby Phoenix","name":"Hook Sword","bulk":1,"category":"weapon","pfs":"Limited","weapon_group":"Sword","weapon_category":"Advanced","rarity":"uncommon","slug":"weapon-163"},{"damage":"1d4 P","damage_type":["Piercing","Slashing"],"access":"If the player character comes from a region in Tian Xia, this weapon is common","hands":"1","primary_source_category":"Adventure Paths","damage_die":4,"weapon_type":"Melee","source":["Pathfinder #166: Despair on Danger Island","Tian Xia Character Guide"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"primary_source_group":"Fists of the Ruby Phoenix","price":200,"trait":["Agile","Fatal","Finesse","Uncommon","Versatile"],"id":"weapon-164","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Limited\" > Karambit May contain spoilers from Fists of the Ruby Phoenix Source Pathfinder #166: Despair on Danger Island pg. 76, Tian Xia Character Guide pg. 127 Access If the player character comes from a region in Tian Xia, this weapon is common Price 2 gp Damage 1d4 P Bulk L Hands 1 Type Melee Category Advanced Group Knife --- This small curved blade resembles a tiger's claw and is capable of delivering deep wounds. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","skill_mod":{},"summary":"This small curved blade resembles a tiger's claw and is capable of delivering deep wounds.","primary_source":"Pathfinder #166: Despair on Danger Island","trait_group":["Weapon","Rarity"],"level":0,"source_category":["Adventure Paths","Lost Omens"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=164","source_group":["Fists of the Ruby Phoenix"],"spoilers":"Fists of the Ruby Phoenix","name":"Karambit","bulk":0.1,"category":"weapon","pfs":"Limited","weapon_group":"Knife","weapon_category":"Advanced","rarity":"uncommon","slug":"weapon-164"},{"damage":"1d8 S","damage_type":["Bludgeoning","Slashing"],"access":"If the player character comes from a region in Tian Xia, this weapon is common","hands":"2","primary_source_category":"Adventure Paths","damage_die":8,"weapon_type":"Melee","source":["Pathfinder #166: Despair on Danger Island","Tian Xia Character Guide"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"primary_source_group":"Fists of the Ruby Phoenix","price":200,"trait":["Disarm","Monk","Reach","Trip","Uncommon","Versatile"],"id":"weapon-165","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Limited\" > Kusarigama May contain spoilers from Fists of the Ruby Phoenix Source Pathfinder #166: Despair on Danger Island pg. 76, Tian Xia Character Guide pg. 127 Access If the player character comes from a region in Tian Xia, this weapon is common Price 2 gp Damage 1d8 S Bulk 1 Hands 2 Type Melee Category Martial Group Knife --- This impressive weapon consists of a weight attached to a kama via a length of chain, which aids with disarming an opponent or attacking from a distance. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","skill_mod":{},"summary":"This impressive weapon consists of a weight attached to a kama via a length of chain, which aids with disarming an opponent or attacking from a …","primary_source":"Pathfinder #166: Despair on Danger Island","trait_group":["Weapon","Class","Rarity"],"level":0,"source_category":["Adventure Paths","Lost Omens"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=165","source_group":["Fists of the Ruby Phoenix"],"spoilers":"Fists of the Ruby Phoenix","name":"Kusarigama","bulk":1,"category":"weapon","pfs":"Limited","weapon_group":"Knife","weapon_category":"Martial","rarity":"uncommon","slug":"weapon-165"},{"damage":"1d6 B","damage_type":["Bludgeoning","Slashing"],"access":"If the player character comes from a region in Tian Xia, this weapon is common","hands":"1","primary_source_category":"Adventure Paths","damage_die":6,"weapon_type":"Melee","source":["Pathfinder #166: Despair on Danger Island","Treasure Vault (Remastered)"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"primary_source_group":"Fists of the Ruby Phoenix","price":200,"trait":["Deadly","Uncommon","Versatile"],"id":"weapon-166","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Limited\" > Leiomano May contain spoilers from Fists of the Ruby Phoenix Source Pathfinder #166: Despair on Danger Island pg. 76, Treasure Vault (Remastered) pg. 27 Access If the player character comes from a region in Tian Xia, this weapon is common Price 2 gp Damage 1d6 B Bulk 1 Hands 1 Type Melee Category Martial Group Club --- This thick club is inset with sharp teeth, typically from a shark, that easily tear flesh. It is the preferred weapon of many Minatan warriors. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","skill_mod":{},"summary":"This thick club is inset with sharp teeth, typically from a shark, that easily tear flesh. It is the preferred weapon of many Minatan warriors.","primary_source":"Pathfinder #166: Despair on Danger Island","trait_group":["Weapon","Rarity"],"level":0,"source_category":["Adventure Paths","Rulebooks"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=166","source_group":["Fists of the Ruby Phoenix"],"spoilers":"Fists of the Ruby Phoenix","name":"Leiomano","bulk":1,"category":"weapon","pfs":"Limited","weapon_group":"Club","weapon_category":"Martial","rarity":"uncommon","slug":"weapon-166"},{"damage":"1d6 S","damage_type":["Piercing","Slashing"],"access":"If the player character comes from a region in Tian Xia, this weapon is common","hands":"1","primary_source_category":"Adventure Paths","damage_die":6,"weapon_type":"Melee","source":["Pathfinder #166: Despair on Danger Island","Tian Xia Character Guide"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"primary_source_group":"Fists of the Ruby Phoenix","price":200,"trait":["Agile","Disarm","Finesse","Monk","Parry","Twin","Uncommon","Versatile"],"id":"weapon-167","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"\" > Feng Huo Lun May contain spoilers from Fists of the Ruby Phoenix Source Pathfinder #166: Despair on Danger Island pg. 76, Tian Xia Character Guide pg. 127 Access If the player character comes from a region in Tian Xia, this weapon is common Price 2 gp Damage 1d6 S Bulk L Hands 1 Type Melee Category Advanced Group Knife --- This large, flat steel ring features several protruding blades typically stylized to resemble flames. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","skill_mod":{},"summary":"This large, flat steel ring features several protruding blades typically stylized to resemble flames.","primary_source":"Pathfinder #166: Despair on Danger Island","trait_group":["Weapon","Class","Rarity"],"level":0,"source_category":["Adventure Paths","Lost Omens"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=167","source_group":["Fists of the Ruby Phoenix"],"spoilers":"Fists of the Ruby Phoenix","name":"Feng Huo Lun","bulk":0.1,"category":"weapon","weapon_group":"Knife","weapon_category":"Advanced","rarity":"uncommon","slug":"weapon-167"},{"damage":"1d6 B","damage_type":["Bludgeoning"],"access":"Song'o ethnicity","hands":"1","primary_source_category":"Lost Omens","damage_die":6,"weapon_type":"Melee","source":["The Mwangi Expanse"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"price":50,"trait":["Backswing","Halfling","Nonlethal","Shove","Uncommon"],"id":"weapon-168","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Fighting Stick Source The Mwangi Expanse pg. 86 Access Song'o ethnicity Price 5 sp Damage 1d6 B Bulk 1 Hands 1 Type Melee Category Martial Group Club --- This hard but flexible longsword-length piece of wood looks more like a pole than a weapon, but can be deadly in the right hands. While generally not used for combat outside of Songo culture, some halflings have become so proficient as to make it just as effective as a blade in a fight. Many halflings will even sing to maintain a certain tempo and rhythm during combat. It deals 1d6 bludgeoning damage. A fighting stick is a martial one-handed melee weapon in the club weapon group Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","skill_mod":{},"summary":"This hard but flexible longsword-length piece of wood looks more like a pole than a weapon, but can be deadly in the right hands. While generally not …","primary_source":"The Mwangi Expanse","trait_group":["Weapon","Ancestry","Rarity"],"level":0,"source_category":["Lost Omens"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=168","name":"Fighting Stick","bulk":1,"category":"weapon","pfs":"Standard","weapon_group":"Club","weapon_category":"Martial","rarity":"uncommon","slug":"weapon-168"},{"damage":"1d6 B","damage_type":["Bludgeoning","Piercing"],"hands":"1","primary_source_category":"Lost Omens","damage_die":6,"weapon_type":"Melee","source":["The Mwangi Expanse"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"price":100,"trait":["Trip","Versatile"],"id":"weapon-169","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Gaff Source The Mwangi Expanse pg. 259 Price 1 gp Damage 1d6 B Bulk 1 Hands 1 Type Melee Category Martial Group Club --- These hooked staffs are popular among Senghor fishers and warriors alike. A gaff sized for a Medium creature is a common martial weapon in the club group. It deals 1d6 bludgeoning damage and has 1 Bulk. It requires one hand to use and has the trip and versatile P weapon traits. Gaffs are readily available in Senghor and nearby settlements for 1 gp. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","skill_mod":{},"summary":"These hooked staffs are popular among Senghor fishers and warriors alike. A gaff sized for a Medium creature is a common martial weapon in the club …","primary_source":"The Mwangi Expanse","trait_group":["Weapon"],"level":0,"source_category":["Lost Omens"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=169","name":"Gaff","bulk":1,"category":"weapon","pfs":"Standard","weapon_group":"Club","weapon_category":"Martial","rarity":"common","slug":"weapon-169"},{"damage":"1d8 P","damage_type":["Piercing"],"hands":"2","primary_source_category":"Rulebooks","damage_die":8,"weapon_type":"Melee","source":["Guns & Gears (Remastered)"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"price":300,"legacy_id":["weapon-546"],"trait":["Injection","Reach","Uncommon"],"id":"weapon-170","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Injection Spear Source Guns &amp; Gears (Remastered) pg. 63 Price 3 gp Damage 1d8 P Bulk 1 Hands 2 Type Melee Category Martial Group Spear --- A hollow receptacle inside this spear's head can store a single dose of poison. A sliding trigger along the spear's shaft can inject the loaded poison into a damaged target. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","skill_mod":{},"summary":"A hollow receptacle inside this spear's head can store a single dose of poison . A sliding trigger along the spear's shaft can inject the loaded …","primary_source":"Guns & Gears (Remastered)","trait_group":["Weapon","Rarity"],"level":0,"source_category":["Rulebooks"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=170","name":"Injection Spear","bulk":1,"category":"weapon","pfs":"Standard","weapon_group":"Spear","weapon_category":"Martial","rarity":"uncommon","slug":"weapon-170"},{"damage":"1d4 P","damage_type":["Piercing"],"hands":"1","primary_source_category":"Rulebooks","damage_die":4,"weapon_type":"Melee","source":["Guns & Gears (Remastered)"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"price":400,"legacy_id":["weapon-551"],"trait":["Concealable","Finesse","Injection","Parry","Uncommon"],"id":"weapon-171","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Umbrella Injector Source Guns &amp; Gears (Remastered) pg. 64 Price 4 gp Damage 1d4 P Bulk 1 Hands 1 Type Melee Category Martial Group Sword --- This umbrella's ferrule is a hollow-tipped blade three to four inches in length and often overlooked as decorative. A receptacle inside the umbrella's shaft can be loaded with a single dose of injury poison and injected into a damaged target with the pull of a sliding trigger. Reinforced ribs enable you to parry and deflect blows with the umbrella's tear-resistant canopy. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","skill_mod":{},"summary":"This umbrella's ferrule is a hollow-tipped blade three to four inches in length and often overlooked as decorative. A receptacle inside the …","primary_source":"Guns & Gears (Remastered)","trait_group":["Weapon","Rarity"],"level":0,"source_category":["Rulebooks"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=171","name":"Umbrella Injector","bulk":1,"category":"weapon","pfs":"Standard","weapon_group":"Sword","weapon_category":"Martial","rarity":"uncommon","slug":"weapon-171"},{"damage":"1d4 B","damage_type":["Bludgeoning"],"hands":"1","primary_source_category":"Rulebooks","damage_die":4,"weapon_type":"Melee","source":["Guns & Gears (Remastered)"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"price":200,"legacy_id":["weapon-547"],"trait":["Deadly","Monk","Reach","Shove","Uncommon"],"id":"weapon-172","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Pantograph Gauntlet Source Guns &amp; Gears (Remastered) pg. 63 Price 2 gp Damage 1d4 B Bulk L Hands 1 Type Melee Category Martial Group Brawling --- A pantograph gauntlet is a heavy, fist-like weight, mounted on an extendable frame and attached to your outer arm with a series of leather straps. The frame's set of mechanical linkages connected at various hinges allow movements to propagate across the frame based on reshaping parallelograms, further controlled by a crossbar grasped in your hand. A pantograph gauntlet is driven by your own motion and mirrors your arm's movements—a punch thrown with your fist moves the pantograph, extending the weight out at a rapid speed to land blows up to 10 feet away. In some regions, such as Alkenstar and Ustalav, pantograph gauntlets are occasionally constructed entirely of metal and fashioned in the likeness of oversized arms, incorporating a complex system of gears or a miniature steam engine in place of the simpler pantograph mechanism. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. Specific Magic Weapons Piston Gauntlets","skill_mod":{},"summary":"A pantograph gauntlet is a heavy, fist-like weight, mounted on an extendable frame and attached to your outer arm with a series of leather straps. …","primary_source":"Guns & Gears (Remastered)","trait_group":["Weapon","Class","Rarity"],"level":0,"source_category":["Rulebooks"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=172","name":"Pantograph Gauntlet","bulk":0.1,"category":"weapon","pfs":"Standard","weapon_group":"Brawling","weapon_category":"Martial","rarity":"uncommon","slug":"weapon-172"},{"damage":"1d12 P","damage_type":["Piercing"],"hands":"1+","primary_source_category":"Rulebooks","damage_die":12,"range":180,"weapon_type":"Ranged","source":["Guns & Gears"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"reload":30,"price":1800,"trait":["Uncommon"],"id":"weapon-173","text":"<title level=\"1\" right=\"Weapon 1\" pfs=\"Standard\" > Backpack Ballista Source Guns &amp; Gears pg. 62 Price 18 gp Damage 1d12 P Bulk 2 Hands 1+ Range 180 ft. Reload 1 minute Type Ranged Category Martial Group Bow Ammunition Backpack Ballista Bolts --- This complex wooden device, worn on the back, contains a miniature ballista on a retractable arm. As an Interact action, you can pull a lever to deploy or retract the ballista. As long as it remains deployed, you must hold the ballista using that hand or some of the components spill out onto the ground, just like dropping any other weapon. While deployed, the device opens and raises the ballista up over your shoulder. While retracted, the ballista and its mount slide down and are concealed within the device. Although a backpack ballista packs a punch, the device is a challenge to operate. Reloading it takes 1 minute and can't be done while worn. As normal, you can't wear a backpack ballista with another backpack. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","ammunition":"Backpack Ballista Bolts","skill_mod":{},"summary":"This complex wooden device, worn on the back, contains a miniature ballista on a retractable arm. As an Interact action, you can pull a lever to …","primary_source":"Guns & Gears","trait_group":["Rarity"],"level":1,"source_category":["Rulebooks"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=173","name":"Backpack Ballista","bulk":2,"category":"weapon","pfs":"Standard","weapon_group":"Bow","weapon_category":"Martial","rarity":"uncommon","slug":"weapon-173"},{"damage":"1d12 B","damage_type":["Bludgeoning"],"hands":"1+","primary_source_category":"Rulebooks","damage_die":12,"range":240,"weapon_type":"Ranged","source":["Guns & Gears (Remastered)"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"reload":30,"price":2000,"legacy_id":["weapon-544"],"trait":["Uncommon","Volley"],"id":"weapon-174","text":"<title level=\"1\" right=\"Weapon 1\" pfs=\"Standard\" > Backpack Catapult Source Guns &amp; Gears (Remastered) pg. 63 Price 20 gp Damage 1d12 B Bulk 3 Hands 1+ Range 240 ft. Reload 1 minute Type Ranged Category Advanced Group Sling Ammunition Backpack Catapult Stones --- This wooden device is worn on the back and contains a miniature catapult mounted on a retractable frame. As an Interact action, you can pull a lever to deploy or retract the catapult. As long as it remains deployed, you must hold the catapult using that hand or some of the components spill out onto the ground, just like dropping any other weapon. While deployed, the device opens and raises the catapult up over your shoulder. While retracted, the catapult and its mount slide down and are concealed within the device. A backpack catapult fires specialized stone spheres that are loaded into the bucket while unworn and retracted, through a sliding hatch; the reloading process takes 1 minute. To prevent misfires and accidental injury, the bucket fully encloses the stone while deployed, only opening when fired. As normal, you can't wear a backpack catapult with another backpack. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","ammunition":"Backpack Catapult Stones","skill_mod":{},"summary":"This wooden device is worn on the back and contains a miniature catapult mounted on a retractable frame. As an Interact action, you can pull a lever …","primary_source":"Guns & Gears (Remastered)","trait_group":["Rarity","Weapon"],"level":1,"source_category":["Rulebooks"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=174","name":"Backpack Catapult","bulk":3,"category":"weapon","pfs":"Standard","weapon_group":"Sling","weapon_category":"Advanced","rarity":"uncommon","slug":"weapon-174"},{"damage":"1 P","damage_type":["Piercing"],"hands":"1","primary_source_category":"Rulebooks","damage_die":1,"range":30,"weapon_type":"Ranged","source":["Guns & Gears (Remastered)"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"reload":1,"price":100,"legacy_id":["weapon-545"],"trait":["Agile","Concealable","Nonlethal","Uncommon"],"id":"weapon-175","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Dart Umbrella Source Guns &amp; Gears (Remastered) pg. 63 Price 1 gp Damage 1 P Bulk 1 Hands 1 Range 30 ft. Reload 1 Type Ranged Category Martial Group Dart --- This umbrella fires tiny blowgun darts from its ferrule with a twist of the handle. The darts are loaded into the shaft, and though the damage they deal is minimal, the dart umbrella is an inconspicuous weapon easy to slip past inspections. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","skill_mod":{},"summary":"This umbrella fires tiny blowgun darts from its ferrule with a twist of the handle. The darts are loaded into the shaft, and though the damage they …","primary_source":"Guns & Gears (Remastered)","trait_group":["Weapon","Rarity"],"level":0,"source_category":["Rulebooks"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=175","name":"Dart Umbrella","bulk":1,"category":"weapon","pfs":"Standard","weapon_group":"Dart","weapon_category":"Martial","rarity":"uncommon","slug":"weapon-175"},{"damage":"1d8 P","damage_type":["Piercing"],"hands":"2","primary_source_category":"Rulebooks","damage_die":8,"range":120,"weapon_type":"Ranged","source":["Guns & Gears (Remastered)","Tian Xia Character Guide"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"reload":0,"price":1500,"legacy_id":["weapon-548"],"trait":["Repeating","Uncommon"],"id":"weapon-176","text":"<title level=\"1\" right=\"Weapon 1\" pfs=\"Standard\" > Repeating Crossbow Source Guns &amp; Gears (Remastered) pg. 64, Tian Xia Character Guide pg. 128 Price 15 gp Damage 1d8 P Bulk 1 Hands 2 Range 120 ft. Reload 0 Type Ranged Category Advanced Group Bow Ammunition Repeating Crossbow Magazine --- This crossbow has an internal chamber that can be loaded with up to five bolts. An automated catch mechanism at the top of the flight groove, just in front of the latch, locks the bowstring and launches bolts with the pull of a trigger. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","ammunition":"Repeating Crossbow Magazine","skill_mod":{},"summary":"This crossbow has an internal chamber that can be loaded with up to five bolts. An automated catch mechanism at the top of the flight groove, just in …","primary_source":"Guns & Gears (Remastered)","trait_group":["Weapon","Rarity"],"level":1,"source_category":["Rulebooks","Lost Omens"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=176","name":"Repeating Crossbow","bulk":1,"category":"weapon","pfs":"Standard","weapon_group":"Bow","weapon_category":"Advanced","rarity":"uncommon","slug":"weapon-176"},{"damage":"1d6 P","damage_type":["Piercing"],"hands":"1","primary_source_category":"Rulebooks","damage_die":6,"range":60,"weapon_type":"Ranged","source":["Guns & Gears (Remastered)","Battlecry!"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"reload":0,"price":1000,"legacy_id":["weapon-549"],"trait":["Repeating","Uncommon"],"id":"weapon-177","text":"<title level=\"1\" right=\"Weapon 1\" pfs=\"Standard\" > Repeating Hand Crossbow Source Guns &amp; Gears (Remastered) pg. 64, Battlecry! pg. 118 Price 10 gp Damage 1d6 P Bulk L Hands 1 Range 60 ft. Reload 0 Type Ranged Category Advanced Group Bow Ammunition Repeating Hand Crossbow Magazine --- This handheld crossbow features an ingeniously designed catch mechanism at the top of the flight groove, just in front of the latch, which automatically loads a bolt from a magazine and resets the string each time the weapon is fired. A typical repeating hand crossbow magazine holds five bolts. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","ammunition":"Repeating Hand Crossbow Magazine","skill_mod":{},"summary":"This handheld crossbow features an ingeniously designed catch mechanism at the top of the flight groove, just in front of the latch, which …","primary_source":"Guns & Gears (Remastered)","trait_group":["Weapon","Rarity"],"level":1,"source_category":["Rulebooks"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=177","name":"Repeating Hand Crossbow","bulk":0.1,"category":"weapon","pfs":"Standard","weapon_group":"Bow","weapon_category":"Advanced","rarity":"uncommon","slug":"weapon-177"},{"damage":"1d10 P","damage_type":["Piercing"],"hands":"2","primary_source_category":"Rulebooks","damage_die":10,"range":180,"weapon_type":"Ranged","source":["Guns & Gears"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"reload":1,"price":2000,"trait":["Repeating","Uncommon"],"id":"weapon-178","text":"<title level=\"1\" right=\"Weapon 1\" pfs=\"Standard\" > Repeating Heavy Crossbow Source Guns &amp; Gears pg. 64 Price 20 gp Damage 1d10 P Bulk 2 Hands 2 Range 180 ft. Reload 1 Type Ranged Category Martial Group Bow Ammunition Repeating Heavy Crossbow Magazine --- This large crossbow has an internal chamber that can be loaded with up to five bolts. While it uses the same automated catch mechanism as other repeating crossbows, a repeating heavy crossbow's design has significant trade-offs. It has increased range and damage and is easier to learn how to use, but requires a small amount of effort to reload. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","ammunition":"Repeating Heavy Crossbow Magazine","skill_mod":{},"summary":"This large crossbow has an internal chamber that can be loaded with up to five bolts. While it uses the same automated catch mechanism as other …","primary_source":"Guns & Gears","trait_group":["Weapon","Rarity"],"level":1,"source_category":["Rulebooks"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=178","name":"Repeating Heavy Crossbow","bulk":2,"category":"weapon","pfs":"Standard","weapon_group":"Bow","weapon_category":"Martial","rarity":"uncommon","slug":"weapon-178"},{"primary_source_category":"Rulebooks","weapon_type":"Ranged","source":["Guns & Gears (Remastered)"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"price":10,"legacy_id":["weapon-554"],"trait":["Uncommon"],"id":"weapon-179","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Backpack Ballista Bolts Source Guns &amp; Gears (Remastered) pg. 62 Price 1 sp (price for 10) Bulk L Hands Type Ranged Category Ammunition Group Bow --- Nethys Note: Ammunition for a backpack ballista . Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","skill_mod":{},"summary":" Nethys Note: Ammunition for a backpack ballista .","primary_source":"Guns & Gears (Remastered)","trait_group":["Rarity"],"level":0,"source_category":["Rulebooks"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=179","name":"Backpack Ballista Bolts","bulk":0.1,"category":"weapon","pfs":"Standard","weapon_group":"Bow","weapon_category":"Ammunition","rarity":"uncommon","slug":"weapon-179"},{"primary_source_category":"Rulebooks","weapon_type":"Ranged","source":["Guns & Gears (Remastered)"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"price":10,"legacy_id":["weapon-555"],"trait":["Uncommon"],"id":"weapon-180","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Backpack Catapult Stones Source Guns &amp; Gears (Remastered) pg. 63 Price 1 sp (price for 10) Bulk 1 Hands Type Ranged Category Ammunition Group Sling --- Nethys Note: Ammunition for a backpack catapult. . Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","skill_mod":{},"summary":" Nethys Note: Ammunition for a backpack catapult . .","primary_source":"Guns & Gears (Remastered)","trait_group":["Rarity"],"level":0,"source_category":["Rulebooks"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=180","name":"Backpack Catapult Stones","bulk":1,"category":"weapon","pfs":"Standard","weapon_group":"Sling","weapon_category":"Ammunition","rarity":"uncommon","slug":"weapon-180"},{"primary_source_category":"Rulebooks","weapon_type":"Ranged","source":["Guns & Gears (Remastered)"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"price":90,"legacy_id":["weapon-556"],"trait":["Uncommon"],"id":"weapon-181","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Repeating Crossbow Magazine Source Guns &amp; Gears (Remastered) pg. 64 Price 9 sp (price for 5 bolts) Bulk L Hands Type Ranged Category Ammunition Group Bow --- A typical repeating crossbow magazine holds five bolts. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","skill_mod":{},"summary":"A typical repeating crossbow magazine holds five bolts.","primary_source":"Guns & Gears (Remastered)","trait_group":["Rarity"],"level":0,"source_category":["Rulebooks"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=181","name":"Repeating Crossbow Magazine","bulk":0.1,"category":"weapon","pfs":"Standard","weapon_group":"Bow","weapon_category":"Ammunition","rarity":"uncommon","slug":"weapon-181"},{"primary_source_category":"Rulebooks","weapon_type":"Ranged","source":["Guns & Gears (Remastered)"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"price":90,"legacy_id":["weapon-557"],"trait":["Uncommon"],"id":"weapon-182","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Repeating Hand Crossbow Magazine Source Guns &amp; Gears (Remastered) pg. 64 Price 9 sp (price for 5 bolts) Bulk L Hands Type Ranged Category Ammunition Group Bow --- A typical repeating hand crossbow magazine holds five bolts. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","skill_mod":{},"summary":"A typical repeating hand crossbow magazine holds five bolts.","primary_source":"Guns & Gears (Remastered)","trait_group":["Rarity"],"level":0,"source_category":["Rulebooks"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=182","name":"Repeating Hand Crossbow Magazine","bulk":0.1,"category":"weapon","pfs":"Standard","weapon_group":"Bow","weapon_category":"Ammunition","rarity":"uncommon","slug":"weapon-182"},{"primary_source_category":"Rulebooks","weapon_type":"Ranged","source":["Guns & Gears (Remastered)"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"price":90,"legacy_id":["weapon-558"],"trait":["Uncommon"],"id":"weapon-183","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Repeating Heavy Crossbow Magazine Source Guns &amp; Gears (Remastered) pg. 64 Price 9 sp (price for 5 bolts) Bulk L Hands Type Ranged Category Ammunition Group Bow --- A typical repeating heavy crossbow magazine holds five bolts. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","skill_mod":{},"summary":"A typical repeating heavy crossbow magazine holds five bolts.","primary_source":"Guns & Gears (Remastered)","trait_group":["Rarity"],"level":0,"source_category":["Rulebooks"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=183","name":"Repeating Heavy Crossbow Magazine","bulk":0.1,"category":"weapon","pfs":"Standard","weapon_group":"Bow","weapon_category":"Ammunition","rarity":"uncommon","slug":"weapon-183"},{"damage":"1d4 P","damage_type":["Piercing"],"hands":"1","primary_source_category":"Rulebooks","damage_die":4,"weapon_type":"Melee","source":["Guns & Gears (Remastered)"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"price":30,"legacy_id":["weapon-559"],"trait":["Agile","Deadly","Finesse"],"id":"weapon-184","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Forked Bipod Source Guns &amp; Gears (Remastered) pg. 152 PFS Note All Pathfinder Society agents have access to all uncommon weapons, ammunition, and related items from Chapter 4 Price 3 sp Damage 1d4 P Bulk L Hands 1 Type Melee Category Simple Group Spear --- Developed by Alkenstar scouts who often don't have time to break down a tripod when beset by the chaotic mutant monsters of the Mana Wastes, this two-pronged stabbing weapon can be used as a bipod to stabilize a gun with potent kickback. A forked bipod can be deployed or retrieved for use as a melee weapon as an Interact action. As with a tripod, you can change your grip on the weapon as part of this action. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","skill_mod":{},"summary":"Developed by Alkenstar scouts who often don't have time to break down a tripod when beset by the chaotic mutant monsters of the Mana Wastes, this …","primary_source":"Guns & Gears (Remastered)","trait_group":["Weapon"],"level":0,"source_category":["Rulebooks"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=184","name":"Forked Bipod","bulk":0.1,"category":"weapon","pfs":"Standard","weapon_group":"Spear","weapon_category":"Simple","rarity":"common","slug":"weapon-184"},{"damage":"1d4 B","damage_type":["Bludgeoning"],"hands":"1","primary_source_category":"Rulebooks","damage_die":4,"weapon_type":"Melee","source":["Guns & Gears (Remastered)"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"price":30,"legacy_id":["weapon-561"],"trait":["Agile","Free-Hand","Monk"],"id":"weapon-185","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Knuckle Duster Source Guns &amp; Gears (Remastered) pg. 152 PFS Note All Pathfinder Society agents have access to all uncommon weapons, ammunition, and related items from Chapter 4 Price 3 sp Damage 1d4 B Bulk L Hands 1 Type Melee Category Simple Group Brawling --- This bit of hardened metal, favored by street toughs, is typically made of brass and features four finger holes so that it can sit atop the knuckles, adding extra power to a punch. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. Specific Magic Weapons Ankhrav Duster","skill_mod":{},"summary":"This bit of hardened metal, favored by street toughs, is typically made of brass and features four finger holes so that it can sit atop the knuckles, …","primary_source":"Guns & Gears (Remastered)","trait_group":["Weapon","Class"],"level":0,"source_category":["Rulebooks"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=185","name":"Knuckle Duster","bulk":0.1,"category":"weapon","pfs":"Standard","weapon_group":"Brawling","weapon_category":"Simple","rarity":"common","slug":"weapon-185"},{"damage":"1d4 P","damage_type":["Piercing"],"hands":"1 or 2","primary_source_category":"Rulebooks","damage_die":4,"weapon_type":"Melee","source":["Guns & Gears (Remastered)"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"price":20,"legacy_id":["weapon-562"],"trait":["Agile","Attached","Finesse"],"id":"weapon-186","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Bayonet Source Guns &amp; Gears (Remastered) pg. 152 PFS Note All Pathfinder Society agents have access to all uncommon weapons, ammunition, and related items from Chapter 4 Price 2 sp Damage 1d4 P Bulk L Hands 1 or 2 Type Melee Category Martial Group Knife --- This blade or spike can be attached to a crossbow or firearm but, unlike other attached weapons, can be wielded in one hand as its own weapon. When used as a separate weapon, it can't benefit from any runes or abilities that function only for attached weapons. An attached bayonet requires the same number of hands as the weapon it's attached to. A detached bayonet requires one hand. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","skill_mod":{},"summary":"This blade or spike can be attached to a crossbow or firearm but, unlike other attached weapons, can be wielded in one hand as its own weapon. When …","primary_source":"Guns & Gears (Remastered)","trait_group":["Weapon"],"level":0,"source_category":["Rulebooks"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=186","name":"Bayonet","bulk":0.1,"category":"weapon","pfs":"Standard","weapon_group":"Knife","weapon_category":"Martial","rarity":"common","slug":"weapon-186"},{"damage":"1d4 B","damage_type":["Bludgeoning"],"hands":"1 or 2","primary_source_category":"Rulebooks","damage_die":4,"weapon_type":"Melee","source":["Guns & Gears (Remastered)"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"price":20,"legacy_id":["weapon-563"],"trait":["Attached","Finesse","Two-Hand"],"id":"weapon-187","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Reinforced Stock Source Guns &amp; Gears (Remastered) pg. 152 PFS Note All Pathfinder Society agents have access to all uncommon weapons, ammunition, and related items from Chapter 4 Price 2 sp Damage 1d4 B Bulk L Hands 1 or 2 Type Melee Category Martial Group Club --- A reinforced stock is a weighted crossbow, firearm haft, or grip customized for striking in melee. An attached reinforced stock requires the same number of hands as the weapon it's attached to. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","skill_mod":{},"summary":"A reinforced stock is a weighted crossbow, firearm haft, or grip customized for striking in melee. An attached reinforced stock requires the same …","primary_source":"Guns & Gears (Remastered)","trait_group":["Weapon"],"level":0,"source_category":["Rulebooks"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=187","name":"Reinforced Stock","bulk":0.1,"category":"weapon","pfs":"Standard","weapon_group":"Club","weapon_category":"Martial","rarity":"common","slug":"weapon-187"},{"damage":"1d4 P","damage_type":["Piercing"],"access":" The following regions have access to firearms: Alkenstar, Dongun Hold, Tian Xia, Vudra, Arcadia, Ustalav, the Shackles","hands":"1","primary_source_category":"Rulebooks","damage_die":4,"range":30,"weapon_type":"Ranged","source":["Guns & Gears (Remastered)"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"reload":0,"price":400,"legacy_id":["weapon-565"],"trait":["Agile","Repeating","Uncommon"],"id":"weapon-188","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Air Repeater Source Guns &amp; Gears (Remastered) pg. 152 PFS Note All Pathfinder Society agents have access to all uncommon weapons, ammunition, and related items from Chapter 4 Access The following regions have access to firearms: Alkenstar, Dongun Hold, Tian Xia, Vudra, Arcadia, Ustalav, the Shackles Price 4 gp Damage 1d4 P Bulk L Hands 1 Range 30 ft. Reload 0 Type Ranged Category Simple Group Firearm Ammunition Magazine (Air Repeater) --- A thin-barreled firearm that uses a container of pressurized air instead of black powder to propel small metal bullets from an attached cartridge, the air repeater has fallen out of common use in Arcadia due to its poor stopping power, though it's still used occasionally for casual hunting and sport shooting. The air repeater and its longer-ranged, two-handed variant are still valued by some for their ability to allow a shooter to fire multiple rounds without needing to stop to reload or crank to a new chamber. A typical air repeater magazine holds 6 pellets. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. Specific Magic Weapons Dezullon Fountain, Dezullon Fountain","ammunition":"Magazine (Air Repeater)","skill_mod":{},"summary":"A thin-barreled firearm that uses a container of pressurized air instead of black powder to propel small metal bullets from an attached cartridge, …","primary_source":"Guns & Gears (Remastered)","trait_group":["Weapon","Rarity"],"level":0,"source_category":["Rulebooks"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=188","name":"Air Repeater","bulk":0.1,"category":"weapon","pfs":"Standard","weapon_group":"Firearm","weapon_category":"Simple","rarity":"uncommon","slug":"weapon-188"},{"damage":"1d4 P","damage_type":["Piercing"],"access":" The following regions have access to firearms: Alkenstar, Dongun Hold, Tian Xia, Vudra, Arcadia, Ustalav, the Shackles","hands":"1","primary_source_category":"Rulebooks","damage_die":4,"range":30,"weapon_type":"Ranged","source":["Guns & Gears (Remastered)"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"reload":1,"price":500,"legacy_id":["weapon-567"],"trait":["Concealable","Concussive","Fatal","Uncommon"],"id":"weapon-189","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Coat Pistol Source Guns &amp; Gears (Remastered) pg. 152 PFS Note All Pathfinder Society agents have access to all uncommon weapons, ammunition, and related items from Chapter 4 Access The following regions have access to firearms: Alkenstar, Dongun Hold, Tian Xia, Vudra, Arcadia, Ustalav, the Shackles Price 5 gp Damage 1d4 P Bulk L Hands 1 Range 30 ft. Reload 1 Type Ranged Category Simple Group Firearm Ammunition Firearm Ammunition (10 rounds) --- This small pistol is easily concealed inside a jacket or some other article of clothing. Rarely kept as a primary weapon, coat pistols are equally favored by clever assassins and traveling Alkenstar aristocrats. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","ammunition":"Firearm Ammunition (10 rounds)","skill_mod":{},"summary":"This small pistol is easily concealed inside a jacket or some other article of clothing. Rarely kept as a primary weapon, coat pistols are equally …","primary_source":"Guns & Gears (Remastered)","trait_group":["Weapon","Rarity"],"level":0,"source_category":["Rulebooks"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=189","name":"Coat Pistol","bulk":0.1,"category":"weapon","pfs":"Standard","weapon_group":"Firearm","weapon_category":"Simple","rarity":"uncommon","slug":"weapon-189"},{"damage":"1d6 P","damage_type":["Piercing"],"access":" The following regions have access to firearms: Alkenstar, Dongun Hold, Tian Xia, Vudra, Arcadia, Ustalav, the Shackles","hands":"2","primary_source_category":"Rulebooks","damage_die":6,"range":10,"weapon_type":"Ranged","source":["Guns & Gears (Remastered)"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"reload":2,"price":300,"legacy_id":["weapon-568"],"trait":["Fatal","Uncommon"],"id":"weapon-190","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Fire Lance Source Guns &amp; Gears (Remastered) pg. 153 PFS Note All Pathfinder Society agents have access to all uncommon weapons, ammunition, and related items from Chapter 4 Access The following regions have access to firearms: Alkenstar, Dongun Hold, Tian Xia, Vudra, Arcadia, Ustalav, the Shackles Price 3 gp Damage 1d6 P Bulk 2 Hands 2 Range 10 ft. Reload 2 Type Ranged Category Simple Group Firearm Ammunition Firearm Ammunition (10 rounds) --- This amazingly simple projectile weapon is nothing more than a metal tube packed with black powder and a stopper, attached to the sharpened head of a javelin. A loaded fire lance can be wielded as a normal spear, though it requires an Interact action to regrip the weapon and hold it properly when switching from one use to another. Fire lances are most commonly found in Tian Xia, though occasionally one makes its way all the way to Avistan, typically in the hands of a Tien mercenary or caravan guard. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","ammunition":"Firearm Ammunition (10 rounds)","skill_mod":{},"summary":"This amazingly simple projectile weapon is nothing more than a metal tube packed with black powder and a stopper, attached to the sharpened head of a …","primary_source":"Guns & Gears (Remastered)","trait_group":["Weapon","Rarity"],"level":0,"source_category":["Rulebooks"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=190","name":"Fire Lance","bulk":2,"category":"weapon","pfs":"Standard","weapon_group":"Firearm","weapon_category":"Simple","rarity":"uncommon","slug":"weapon-190"},{"damage":"1d6 P","damage_type":["Piercing"],"access":" The following regions have access to firearms: Alkenstar, Dongun Hold, Tian Xia, Vudra, Arcadia, Ustalav, the Shackles","hands":"2","primary_source_category":"Rulebooks","damage_die":6,"range":70,"weapon_type":"Ranged","source":["Guns & Gears (Remastered)","NPC Core"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"reload":1,"price":500,"legacy_id":["weapon-569"],"trait":["Concussive","Fatal","Uncommon"],"id":"weapon-191","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Flintlock Musket Source Guns &amp; Gears (Remastered) pg. 153, NPC Core pg. 50 PFS Note All Pathfinder Society agents have access to all uncommon weapons, ammunition, and related items from Chapter 4 Favored Weapon Cixyron Access The following regions have access to firearms: Alkenstar, Dongun Hold, Tian Xia, Vudra, Arcadia, Ustalav, the Shackles Price 5 gp Damage 1d6 P Bulk 1 Hands 2 Range 70 ft. Reload 1 Type Ranged Category Simple Group Firearm Ammunition Firearm Ammunition (10 rounds) --- The most commonly available of firearms in Alkenstar, the flintlock musket includes an external firing mechanism and an efficient and relatively compact frame. Though lacking the range and firing power of the arquebus preferred by Alkenstar and Dongun Hold's military members, the flintlock musket is popular among civilians for its ease of use. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. Specific Magic Weapons Duchy Defender, Screaming Pinion, Solar Shellflower","ammunition":"Firearm Ammunition (10 rounds)","skill_mod":{},"summary":"The most commonly available of firearms in Alkenstar, the flintlock musket includes an external firing mechanism and an efficient and relatively …","primary_source":"Guns & Gears (Remastered)","trait_group":["Weapon","Rarity"],"level":0,"source_category":["Rulebooks"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=191","name":"Flintlock Musket","bulk":1,"category":"weapon","pfs":"Standard","weapon_group":"Firearm","deity":["Cixyron"],"weapon_category":"Simple","rarity":"uncommon","slug":"weapon-191"},{"damage":"1d4 P","damage_type":["Piercing"],"access":" The following regions have access to firearms: Alkenstar, Dongun Hold, Tian Xia, Vudra, Arcadia, Ustalav, the Shackles","hands":"1","primary_source_category":"Rulebooks","damage_die":4,"range":40,"weapon_type":"Ranged","source":["Guns & Gears (Remastered)","NPC Core"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"reload":1,"price":400,"legacy_id":["weapon-570"],"trait":["Concussive","Fatal","Uncommon"],"id":"weapon-192","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Flintlock Pistol Source Guns &amp; Gears (Remastered) pg. 153, NPC Core pg. 50 PFS Note All Pathfinder Society agents have access to all uncommon weapons, ammunition, and related items from Chapter 4 Access The following regions have access to firearms: Alkenstar, Dongun Hold, Tian Xia, Vudra, Arcadia, Ustalav, the Shackles Price 4 gp Damage 1d4 P Bulk 1 Hands 1 Range 40 ft. Reload 1 Type Ranged Category Simple Group Firearm Ammunition Firearm Ammunition (10 rounds) --- Though less accurate and powerful than a flintlock musket, the flintlock pistol is a preferred weapon of privateers thanks to its more compact size and affordability. Pirate captains often wear a brace of such pistols in a bandolier so they can draw and fire without stopping to reload. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. Specific Magic Weapons Mountebank's Passage, Pistol of Wonder","ammunition":"Firearm Ammunition (10 rounds)","skill_mod":{},"summary":"Though less accurate and powerful than a flintlock musket , the flintlock pistol is a preferred weapon of privateers thanks to its more compact size …","primary_source":"Guns & Gears (Remastered)","trait_group":["Weapon","Rarity"],"level":0,"source_category":["Rulebooks"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=192","name":"Flintlock Pistol","bulk":1,"category":"weapon","pfs":"Standard","weapon_group":"Firearm","weapon_category":"Simple","rarity":"uncommon","slug":"weapon-192"},{"damage":"1d6 modular","damage_type":["Bludgeoning","Piercing","Slashing"],"access":" The following regions have access to firearms: Alkenstar, Dongun Hold, Tian Xia, Vudra, Arcadia, Ustalav, the Shackles","hands":"1","primary_source_category":"Rulebooks","damage_die":6,"range":30,"weapon_type":"Ranged","source":["Guns & Gears (Remastered)","NPC Core"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"reload":1,"price":300,"legacy_id":["weapon-571"],"trait":["Modular","Uncommon"],"id":"weapon-193","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Hand Cannon Source Guns &amp; Gears (Remastered) pg. 153, NPC Core pg. 50 PFS Note All Pathfinder Society agents have access to all uncommon weapons, ammunition, and related items from Chapter 4 Favored Weapon Rokoga Gin Access The following regions have access to firearms: Alkenstar, Dongun Hold, Tian Xia, Vudra, Arcadia, Ustalav, the Shackles Price 3 gp Damage 1d6 modular Bulk 1 Hands 1 Range 30 ft. Reload 1 Type Ranged Category Simple Group Firearm Ammunition Firearm Ammunition (10 rounds) --- Popular among privateers and mercenaries in Goka, hand cannons are little more than a hardened tube with a handle and external ignition attached. A hand cannon can be used to fire almost anything that can be packed into its barrel. The wielder of a hand cannon can change the damage type granted by its modular trait as part of the same Interact action used to reload. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. Specific Magic Weapons Erraticannon, Gray Prince, Hydrocannon, Hyldarf's Fang","ammunition":"Firearm Ammunition (10 rounds)","skill_mod":{},"summary":"Popular among privateers and mercenaries in Goka, hand cannons are little more than a hardened tube with a handle and external ignition attached. A …","primary_source":"Guns & Gears (Remastered)","trait_group":["Weapon","Rarity"],"level":0,"source_category":["Rulebooks"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=193","name":"Hand Cannon","bulk":1,"category":"weapon","pfs":"Standard","weapon_group":"Firearm","deity":["Rokoga Gin"],"weapon_category":"Simple","rarity":"uncommon","slug":"weapon-193"},{"damage":"1d4 P","damage_type":["Piercing"],"access":" The following regions have access to firearms: Alkenstar, Dongun Hold, Tian Xia, Vudra, Arcadia, Ustalav, the Shackles","hands":"2","primary_source_category":"Rulebooks","damage_die":4,"range":60,"weapon_type":"Ranged","source":["Guns & Gears (Remastered)"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"reload":0,"price":600,"legacy_id":["weapon-572"],"trait":["Kickback","Repeating","Uncommon"],"id":"weapon-194","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Long Air Repeater Source Guns &amp; Gears (Remastered) pg. 153 PFS Note All Pathfinder Society agents have access to all uncommon weapons, ammunition, and related items from Chapter 4 Access The following regions have access to firearms: Alkenstar, Dongun Hold, Tian Xia, Vudra, Arcadia, Ustalav, the Shackles Price 6 gp Damage 1d4 P Bulk 1 Hands 2 Range 60 ft. Reload 0 Type Ranged Category Simple Group Firearm Ammunition Magazine (Long Air Repeater) --- Like the one-handed air repeater, this thin-barreled firearm uses a container of pressurized air instead of black powder to propel small metal pellets from an attached cartridge. The long air repeater has better range and ammo capacity than the one-handed variant, though it still lacks significant stopping power. A typical long air repeater magazine holds 8 pellets. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","ammunition":"Magazine (Long Air Repeater)","skill_mod":{},"summary":"Like the one-handed air repeater , this thin-barreled firearm uses a container of pressurized air instead of black powder to propel small metal …","primary_source":"Guns & Gears (Remastered)","trait_group":["Weapon","Rarity"],"level":0,"source_category":["Rulebooks"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=194","name":"Long Air Repeater","bulk":1,"category":"weapon","pfs":"Standard","weapon_group":"Firearm","weapon_category":"Simple","rarity":"uncommon","slug":"weapon-194"},{"damage":"1d8 P","damage_type":["Piercing"],"access":" The following regions have access to firearms: Alkenstar, Dongun Hold, Tian Xia, Vudra, Arcadia, Ustalav, the Shackles","hands":"2","primary_source_category":"Rulebooks","damage_die":8,"range":150,"weapon_type":"Ranged","source":["Guns & Gears (Remastered)","NPC Core"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"reload":1,"price":800,"legacy_id":["weapon-574"],"trait":["Concussive","Fatal","Kickback","Uncommon"],"id":"weapon-195","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Arquebus Source Guns &amp; Gears (Remastered) pg. 152, NPC Core pg. 50 PFS Note All Pathfinder Society agents have access to all uncommon weapons, ammunition, and related items from Chapter 4 Access The following regions have access to firearms: Alkenstar, Dongun Hold, Tian Xia, Vudra, Arcadia, Ustalav, the Shackles Price 8 gp Damage 1d8 P Bulk 2 Hands 2 Range 150 ft. Reload 1 Type Ranged Category Martial Group Firearm Ammunition Firearm Ammunition (10 rounds) --- This is a long rifle that offers more range than the average firearm, though the long barrel and ferocious kickback make the weapon particularly unsteady unless a tripod or other stand is used to stabilize it. The arquebus is one of the most commonly used long guns among the soldiers of Dongun Hold and Alkenstar. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. Specific Magic Weapons Hex Blaster, Mindlance, Reaper's Grasp","ammunition":"Firearm Ammunition (10 rounds)","skill_mod":{},"summary":"This is a long rifle that offers more range than the average firearm, though the long barrel and ferocious kickback make the weapon particularly …","primary_source":"Guns & Gears (Remastered)","trait_group":["Weapon","Rarity"],"level":0,"source_category":["Rulebooks"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=195","name":"Arquebus","bulk":2,"category":"weapon","pfs":"Standard","weapon_group":"Firearm","weapon_category":"Martial","rarity":"uncommon","slug":"weapon-195"},{"damage":"1d8 P","damage_type":["Piercing"],"access":" The following regions have access to firearms: Alkenstar, Dongun Hold, Tian Xia, Vudra, Arcadia, Ustalav, the Shackles","hands":"2","primary_source_category":"Rulebooks","damage_die":8,"range":40,"weapon_type":"Ranged","source":["Guns & Gears (Remastered)"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"reload":1,"price":600,"legacy_id":["weapon-575"],"trait":["Concussive","Scatter","Uncommon"],"id":"weapon-196","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Blunderbuss Source Guns &amp; Gears (Remastered) pg. 152 PFS Note All Pathfinder Society agents have access to all uncommon weapons, ammunition, and related items from Chapter 4 Access The following regions have access to firearms: Alkenstar, Dongun Hold, Tian Xia, Vudra, Arcadia, Ustalav, the Shackles Price 6 gp Damage 1d8 P Bulk 2 Hands 2 Range 40 ft. Reload 1 Type Ranged Category Martial Group Firearm Ammunition Firearm Ammunition (10 rounds) --- This weapon fires pellets from a trumpet-shaped barrel, making it an excellent choice for hunting brush fowl or dealing damage within a short, broad area. Adventuring gunslingers often carry a blunderbuss to deal with swarms of vermin and similar threats. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. Specific Magic Weapons Arboreal's Revenge, Black King, Breath Blaster, Leydroth Spellbreaker, Thundercrasher, Thundercrasher","ammunition":"Firearm Ammunition (10 rounds)","skill_mod":{},"summary":"This weapon fires pellets from a trumpet-shaped barrel, making it an excellent choice for hunting brush fowl or dealing damage within a short, broad …","primary_source":"Guns & Gears (Remastered)","trait_group":["Weapon","Rarity"],"level":0,"source_category":["Rulebooks"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=196","name":"Blunderbuss","bulk":2,"category":"weapon","pfs":"Standard","weapon_group":"Firearm","weapon_category":"Martial","rarity":"uncommon","slug":"weapon-196"},{"damage":"1d6 P","damage_type":["Piercing"],"access":" The following regions have access to firearms: Alkenstar, Dongun Hold, Tian Xia, Vudra, Arcadia, Ustalav, the Shackles","hands":"1","primary_source_category":"Rulebooks","damage_die":6,"range":80,"weapon_type":"Ranged","source":["Guns & Gears (Remastered)"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"reload":1,"price":500,"legacy_id":["weapon-576"],"trait":["Concussive","Dwarf","Fatal","Uncommon"],"id":"weapon-197","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Clan Pistol Source Guns &amp; Gears (Remastered) pg. 152 PFS Note All Pathfinder Society agents have access to all uncommon weapons, ammunition, and related items from Chapter 4 Access The following regions have access to firearms: Alkenstar, Dongun Hold, Tian Xia, Vudra, Arcadia, Ustalav, the Shackles Price 5 gp Damage 1d6 P Bulk L Hands 1 Range 80 ft. Reload 1 Type Ranged Category Martial Group Firearm Ammunition Firearm Ammunition (10 rounds) --- The tradition of dwarves displaying their clan affiliations with special clan daggers goes back millennia, but many of the dwarf clans of Dongun Hold have their own take on the tradition, with promising young gunsmiths claiming their adulthood by crafting a specialized personal firearm using the clan's unique smithing traditions. Losing or being forced to surrender their clan pistol is a terrible embarrassment for the dwarves that carry them. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. Specific Magic Weapons Immolation Clan Pistol","ammunition":"Firearm Ammunition (10 rounds)","skill_mod":{},"summary":"The tradition of dwarves displaying their clan affiliations with special clan daggers goes back millennia, but many of the dwarf clans of Dongun …","primary_source":"Guns & Gears (Remastered)","trait_group":["Weapon","Ancestry","Rarity"],"level":0,"source_category":["Rulebooks"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=197","name":"Clan Pistol","bulk":0.1,"category":"weapon","pfs":"Standard","weapon_group":"Firearm","weapon_category":"Martial","rarity":"uncommon","slug":"weapon-197"},{"legacy_name":["Double-Barreled Musket"],"damage":"1d6 P","damage_type":["Piercing"],"access":" The following regions have access to firearms: Alkenstar, Dongun Hold, Tian Xia, Vudra, Arcadia, Ustalav, the Shackles","hands":"2","primary_source_category":"Rulebooks","damage_die":6,"range":60,"weapon_type":"Ranged","source":["Guns & Gears (Remastered)"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"reload":1,"price":1100,"legacy_id":["weapon-577"],"trait":["Concussive","Double Barrel","Fatal","Uncommon"],"id":"weapon-198","text":"<title level=\"1\" right=\"Weapon 1\" pfs=\"Standard\" > Double-barreled Musket Source Guns &amp; Gears (Remastered) pg. 152 PFS Note All Pathfinder Society agents have access to all uncommon weapons, ammunition, and related items from Chapter 4 Access The following regions have access to firearms: Alkenstar, Dongun Hold, Tian Xia, Vudra, Arcadia, Ustalav, the Shackles Price 11 gp Damage 1d6 P Bulk 1 Hands 2 Range 60 ft. Reload 1 Type Ranged Category Martial Group Firearm Ammunition Firearm Ammunition (10 rounds) --- This flintlock breech-loader has two side-by-side barrels. Though less accurate than a standard musket, a double-barreled musket offers versatility in firing options. Many of Alkenstar's famous shield marshals save their earnings to buy a double-barreled musket as their first personal firearm. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. Specific Magic Weapons Petrification Cannon","ammunition":"Firearm Ammunition (10 rounds)","skill_mod":{},"summary":"This flintlock breech-loader has two side-by-side barrels. Though less accurate than a standard musket , a double-barreled musket offers versatility …","primary_source":"Guns & Gears (Remastered)","trait_group":["Weapon","Rarity"],"level":1,"source_category":["Rulebooks"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=198","name":"Double-barreled Musket","bulk":1,"category":"weapon","pfs":"Standard","weapon_group":"Firearm","weapon_category":"Martial","rarity":"uncommon","slug":"weapon-198"},{"damage":"1d4 P","damage_type":["Piercing"],"access":" The following regions have access to firearms: Alkenstar, Dongun Hold, Tian Xia, Vudra, Arcadia, Ustalav, the Shackles","hands":"1","primary_source_category":"Rulebooks","damage_die":4,"range":30,"weapon_type":"Ranged","source":["Guns & Gears (Remastered)"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"reload":1,"price":600,"legacy_id":["weapon-578"],"trait":["Concussive","Double Barrel","Fatal","Uncommon"],"id":"weapon-199","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Double-Barreled Pistol Source Guns &amp; Gears (Remastered) pg. 152 PFS Note All Pathfinder Society agents have access to all uncommon weapons, ammunition, and related items from Chapter 4 Access The following regions have access to firearms: Alkenstar, Dongun Hold, Tian Xia, Vudra, Arcadia, Ustalav, the Shackles Price 6 gp Damage 1d4 P Bulk 1 Hands 1 Range 30 ft. Reload 1 Type Ranged Category Martial Group Firearm Ammunition Firearm Ammunition (10 rounds) --- This flintlock pistol has two side-by-side barrels. Though less accurate than a standard pistol, a double-barreled pistol is a useful and versatile weapon. It's generally banned in areas where duels with pistols are relatively common, in much the same way that arriving at an aristocratic duel with a scattergun would be considered crass, at best. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","ammunition":"Firearm Ammunition (10 rounds)","skill_mod":{},"summary":"This flintlock pistol has two side-by-side barrels. Though less accurate than a standard pistol, a double-barreled pistol is a useful and versatile …","primary_source":"Guns & Gears (Remastered)","trait_group":["Weapon","Rarity"],"level":0,"source_category":["Rulebooks"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=199","name":"Double-Barreled Pistol","bulk":1,"category":"weapon","pfs":"Standard","weapon_group":"Firearm","weapon_category":"Martial","rarity":"uncommon","slug":"weapon-199"},{"damage":"1d6 P","damage_type":["Piercing"],"access":" The following regions have access to firearms: Alkenstar, Dongun Hold, Tian Xia, Vudra, Arcadia, Ustalav, the Shackles","hands":"1","primary_source_category":"Rulebooks","damage_die":6,"range":20,"weapon_type":"Ranged","source":["Guns & Gears (Remastered)","Guns & Gears"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"reload":1,"price":700,"legacy_id":["weapon-579"],"trait":["Concussive","Scatter","Uncommon"],"id":"weapon-200","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Dragon Mouth Pistol Source Guns &amp; Gears (Remastered) pg. 152, Guns &amp; Gears pg. 151 PFS Note All Pathfinder Society agents have access to all uncommon weapons, ammunition, and related items from Chapter 4 Access The following regions have access to firearms: Alkenstar, Dongun Hold, Tian Xia, Vudra, Arcadia, Ustalav, the Shackles Price 7 gp Damage 1d6 P Bulk 1 Hands 1 Range 20 ft. Reload 1 Type Ranged Category Martial Group Firearm Ammunition Firearm Ammunition (10 rounds) --- Similar to the blunderbuss, a dragon-mouth pistol fires pellets from a flared barrel. Though less powerful than a blunderbuss, the dragon-mouth pistol is appreciated for its portability and one-handed design. Though the name was coined because of the destructive belch of this handheld scatter weapon, many gunsmiths craft dragon-mouth pistols with elaborate embellishments that resemble a stylized dragon's maw framing the barrel. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. Specific Magic Weapons Howler Pistol, Sunken Pistol, Sunken Pistol","ammunition":"Firearm Ammunition (10 rounds)","skill_mod":{},"summary":"Similar to the blunderbuss , a dragon-mouth pistol fires pellets from a flared barrel. Though less powerful than a blunderbuss, the dragon-mouth …","primary_source":"Guns & Gears (Remastered)","trait_group":["Weapon","Rarity"],"level":0,"source_category":["Rulebooks"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=200","name":"Dragon Mouth Pistol","bulk":1,"category":"weapon","pfs":"Standard","weapon_group":"Firearm","weapon_category":"Martial","rarity":"uncommon","slug":"weapon-200"},{"damage":"1d6 P","damage_type":["Piercing"],"access":" The following regions have access to firearms: Alkenstar, Dongun Hold, Tian Xia, Vudra, Arcadia, Ustalav, the Shackles","hands":"1","primary_source_category":"Rulebooks","damage_die":6,"range":60,"weapon_type":"Ranged","source":["Guns & Gears (Remastered)","NPC Core"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"reload":1,"price":1200,"legacy_id":["weapon-580"],"trait":["Concealable","Concussive","Fatal","Uncommon"],"id":"weapon-201","text":"<title level=\"1\" right=\"Weapon 1\" pfs=\"Standard\" > Dueling Pistol Source Guns &amp; Gears (Remastered) pg. 152, NPC Core pg. 50 PFS Note All Pathfinder Society agents have access to all uncommon weapons, ammunition, and related items from Chapter 4 Favored Weapon Kaldemash, Ussharassim Access The following regions have access to firearms: Alkenstar, Dongun Hold, Tian Xia, Vudra, Arcadia, Ustalav, the Shackles Price 12 gp Damage 1d6 P Bulk L Hands 1 Range 60 ft. Reload 1 Type Ranged Category Martial Group Firearm Ammunition Firearm Ammunition (10 rounds) --- Made for settling disputes when diplomacy fails, dueling pistols are finely crafted and made to fit easily into a holster or pocket. Noble and wealthy merchants in both Alkenstar and Dongun Hold often own matching pairs of dueling pistols in case they're called upon to address a challenge—though this practice has become increasingly rare in the modern age. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. Specific Magic Weapons Coldstar Pistols, Redeemer's Pistol, Tiger's Claw","ammunition":"Firearm Ammunition (10 rounds)","skill_mod":{},"summary":"Made for settling disputes when diplomacy fails, dueling pistols are finely crafted and made to fit easily into a holster or pocket. Noble and …","primary_source":"Guns & Gears (Remastered)","trait_group":["Weapon","Rarity"],"level":1,"source_category":["Rulebooks"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=201","name":"Dueling Pistol","bulk":0.1,"category":"weapon","pfs":"Standard","weapon_group":"Firearm","deity":["Kaldemash","Ussharassim"],"weapon_category":"Martial","rarity":"uncommon","slug":"weapon-201"},{"damage":"1d10 B","damage_type":["Bludgeoning"],"access":" The following regions have access to firearms: Alkenstar, Dongun Hold, Tian Xia, Vudra, Arcadia, Ustalav, the Shackles","hands":"2","primary_source_category":"Rulebooks","damage_die":10,"range":150,"weapon_type":"Ranged","source":["Guns & Gears (Remastered)"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"reload":1,"price":800,"legacy_id":["weapon-581"],"trait":["Kickback","Uncommon"],"id":"weapon-202","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Harmona Gun Source Guns &amp; Gears (Remastered) pg. 153 PFS Note All Pathfinder Society agents have access to all uncommon weapons, ammunition, and related items from Chapter 4 Access The following regions have access to firearms: Alkenstar, Dongun Hold, Tian Xia, Vudra, Arcadia, Ustalav, the Shackles Price 8 gp Damage 1d10 B Bulk 2 Hands 2 Range 150 ft. Reload 1 Type Ranged Category Martial Group Firearm Ammunition Firearm Ammunition (5 rounds) --- A favored weapon of monster hunters in Arcadia, the harmona gun is a large-bore long gun that fires a heavy, slow-moving round. The gun got its name due to the eerie similarity between the buzzing sound its oversized projectiles make flying through the air and the flight of a fey bird called a harmona. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. Specific Magic Weapons Screech Shooter","ammunition":"Firearm Ammunition (5 rounds)","skill_mod":{},"summary":"A favored weapon of monster hunters in Arcadia, the harmona gun is a large-bore long gun that fires a heavy, slow-moving round. The gun got its name …","primary_source":"Guns & Gears (Remastered)","trait_group":["Weapon","Rarity"],"level":0,"source_category":["Rulebooks"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=202","name":"Harmona Gun","bulk":2,"category":"weapon","pfs":"Standard","weapon_group":"Firearm","weapon_category":"Martial","rarity":"uncommon","slug":"weapon-202"},{"damage":"1d8 P","damage_type":["Piercing"],"access":" The following regions have access to firearms: Alkenstar, Dongun Hold, Tian Xia, Vudra, Arcadia, Ustalav, the Shackles","hands":"1","primary_source_category":"Rulebooks","damage_die":8,"range":90,"weapon_type":"Ranged","source":["Guns & Gears (Remastered)"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"reload":1,"price":1100,"legacy_id":["weapon-582"],"trait":["Concussive","Fatal Aim","Uncommon"],"id":"weapon-203","text":"<title level=\"1\" right=\"Weapon 1\" pfs=\"Standard\" > Jezail Source Guns &amp; Gears (Remastered) pg. 153 PFS Note All Pathfinder Society agents have access to all uncommon weapons, ammunition, and related items from Chapter 4 Access The following regions have access to firearms: Alkenstar, Dongun Hold, Tian Xia, Vudra, Arcadia, Ustalav, the Shackles Price 11 gp Damage 1d8 P Bulk 1 Hands 1 Range 90 ft. Reload 1 Type Ranged Category Martial Group Firearm Ammunition Firearm Ammunition (10 rounds) --- Jezails are simple, efficient long guns developed in Casmaron that typically feature a custom stock and a flintlock firing mechanism. Though lacking the range and stopping power of an arquebus or the raw force of a harmona gun, the jezail is an elegant, well-balanced weapon suitable for a variety of combat situations. It's even possible to tuck it under one arm to fire a less accurate attack that uses only one hand. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. Specific Magic Weapons Alicorn Trigger, Boastful Hunter, Boastful Hunter, Iris of the Sky, Iris of the Sky","ammunition":"Firearm Ammunition (10 rounds)","skill_mod":{},"summary":"Jezails are simple, efficient long guns developed in Casmaron that typically feature a custom stock and a flintlock firing mechanism. Though lacking …","primary_source":"Guns & Gears (Remastered)","trait_group":["Weapon","Rarity"],"level":1,"source_category":["Rulebooks"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=203","name":"Jezail","bulk":1,"category":"weapon","pfs":"Standard","weapon_group":"Firearm","weapon_category":"Martial","rarity":"uncommon","slug":"weapon-203"},{"legacy_name":["Mithral Tree"],"damage":"1d6 P","damage_type":["Piercing"],"access":" The following regions have access to firearms: Alkenstar, Dongun Hold, Tian Xia, Vudra, Arcadia, Ustalav, the Shackles","hands":"2","primary_source_category":"Rulebooks","damage_die":6,"range":150,"weapon_type":"Ranged","source":["Guns & Gears (Remastered)"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"reload":1,"price":700,"legacy_id":["weapon-583"],"trait":["Concussive","Elf","Fatal","Parry","Uncommon"],"id":"weapon-204","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Dawnsilver Tree Source Guns &amp; Gears (Remastered) pg. 153 PFS Note All Pathfinder Society agents have access to all uncommon weapons, ammunition, and related items from Chapter 4 Access The following regions have access to firearms: Alkenstar, Dongun Hold, Tian Xia, Vudra, Arcadia, Ustalav, the Shackles Price 7 gp Damage 1d6 P Bulk 1 Hands 2 Range 150 ft. Reload 1 Type Ranged Category Martial Group Firearm Ammunition Firearm Ammunition (10 rounds) --- Neither dawnsilver nor a tree, this long gun takes its name from the legends of the elves of Jinin and is most commonly found within the nation. An elegant weapon, a dawnsilver tree does somewhat resemble a tree; its fanned stock and long, sweeping barrel reinforced with metal rings enable a wielder to parry melee attacks while moving back into safe firing range. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","ammunition":"Firearm Ammunition (10 rounds)","skill_mod":{},"summary":"Neither dawnsilver nor a tree, this long gun takes its name from the legends of the elves of Jinin and is most commonly found within the nation. …","primary_source":"Guns & Gears (Remastered)","trait_group":["Weapon","Ancestry","Half-Elf","Rarity"],"level":0,"source_category":["Rulebooks"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=204","name":"Dawnsilver Tree","bulk":1,"category":"weapon","pfs":"Standard","weapon_group":"Firearm","weapon_category":"Martial","rarity":"uncommon","slug":"weapon-204"},{"damage":"1d4 P","damage_type":["Piercing"],"access":" The following regions have access to firearms: Alkenstar, Dongun Hold, Tian Xia, Vudra, Arcadia, Ustalav, the Shackles","hands":"1","primary_source_category":"Rulebooks","damage_die":4,"range":60,"weapon_type":"Ranged","source":["Guns & Gears (Remastered)"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"reload":1,"price":900,"legacy_id":["weapon-584"],"trait":["Capacity","Concussive","Fatal","Uncommon"],"id":"weapon-205","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Pepperbox Source Guns &amp; Gears (Remastered) pg. 153 PFS Note All Pathfinder Society agents have access to all uncommon weapons, ammunition, and related items from Chapter 4 Access The following regions have access to firearms: Alkenstar, Dongun Hold, Tian Xia, Vudra, Arcadia, Ustalav, the Shackles Price 9 gp Damage 1d4 P Bulk 1 Hands 1 Range 60 ft. Reload 1 Type Ranged Category Martial Group Firearm Ammunition Firearm Ammunition (10 rounds) --- This weapon is a specialty of the smiths of Alkenstar. The pepperbox has three barrels that each hold a single shot, and the shooter can manually rotate the whole barrel assembly to align a loaded barrel with the firing mechanism. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. Specific Magic Weapons Liar's Gun, Liar's Gun, Spark Dancer, Spark Dancer","ammunition":"Firearm Ammunition (10 rounds)","skill_mod":{},"summary":"This weapon is a specialty of the smiths of Alkenstar. The pepperbox has three barrels that each hold a single shot, and the shooter can manually …","primary_source":"Guns & Gears (Remastered)","trait_group":["Weapon","Rarity"],"level":0,"source_category":["Rulebooks"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=205","name":"Pepperbox","bulk":1,"category":"weapon","pfs":"Standard","weapon_group":"Firearm","weapon_category":"Martial","rarity":"uncommon","slug":"weapon-205"},{"damage":"1d6 P","damage_type":["Piercing"],"access":" The following regions have access to firearms: Alkenstar, Dongun Hold, Tian Xia, Vudra, Arcadia, Ustalav, the Shackles","hands":"1","primary_source_category":"Rulebooks","damage_die":6,"range":30,"weapon_type":"Ranged","source":["Guns & Gears (Remastered)","NPC Core"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"reload":1,"price":1600,"legacy_id":["weapon-585"],"trait":["Capacity","Concussive","Fatal","Uncommon"],"id":"weapon-206","text":"<title level=\"1\" right=\"Weapon 1\" pfs=\"Standard\" > Slide Pistol Source Guns &amp; Gears (Remastered) pg. 153, NPC Core pg. 50 PFS Note All Pathfinder Society agents have access to all uncommon weapons, ammunition, and related items from Chapter 4 Access The following regions have access to firearms: Alkenstar, Dongun Hold, Tian Xia, Vudra, Arcadia, Ustalav, the Shackles Price 16 gp Damage 1d6 P Bulk 2 Hands 1 Range 30 ft. Reload 1 Type Ranged Category Martial Group Firearm Ammunition Firearm Ammunition (10 rounds) --- Also known as a harmonica gun, this weapon is essentially a stock, trigger, and firing mechanism attached to a sliding brace of barrels that can each hold a round of ammunition. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","ammunition":"Firearm Ammunition (10 rounds)","skill_mod":{},"summary":"Also known as a harmonica gun, this weapon is essentially a stock, trigger, and firing mechanism attached to a sliding brace of barrels that can each …","primary_source":"Guns & Gears (Remastered)","trait_group":["Weapon","Rarity"],"level":1,"source_category":["Rulebooks"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=206","name":"Slide Pistol","bulk":2,"category":"weapon","pfs":"Standard","weapon_group":"Firearm","weapon_category":"Martial","rarity":"uncommon","slug":"weapon-206"},{"damage":"1d8 P","damage_type":["Piercing"],"access":" The following regions have access to firearms: Alkenstar, Dongun Hold, Tian Xia, Vudra, Arcadia, Ustalav, the Shackles","hands":"2","primary_source_category":"Rulebooks","damage_die":8,"range":50,"weapon_type":"Ranged","source":["Guns & Gears (Remastered)"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"reload":1,"price":1000,"legacy_id":["weapon-586"],"trait":["Concussive","Dwarf","Kickback","Scatter","Uncommon"],"id":"weapon-207","text":"<title level=\"1\" right=\"Weapon 1\" pfs=\"Standard\" > Dwarven Scattergun Source Guns &amp; Gears (Remastered) pg. 153 PFS Note All Pathfinder Society agents have access to all uncommon weapons, ammunition, and related items from Chapter 4 Access The following regions have access to firearms: Alkenstar, Dongun Hold, Tian Xia, Vudra, Arcadia, Ustalav, the Shackles Price 10 gp Damage 1d8 P Bulk 2 Hands 2 Range 50 ft. Reload 1 Type Ranged Category Advanced Group Firearm Ammunition Firearm Ammunition (5 rounds) --- A favored weapon of dwarf scouts from Dongun Hold, the dwarven scattergun is a powerful weapon designed to take advantage of a dwarf's sturdy frame. A dwarven scattergun fires a large paper cartridge stuffed with black powder and knuckle-sized lumps of metal, creating a devastating burst so destructive that a foolish dwarf might find themself catching painful ricochets when firing at a too-close target. Some scatterguns are crafted with a clockwork firing tray that can quickly sort and load black powder and shot without needing a prepackaged cartridge, though this is largely an aesthetic feature with no real mechanical benefit. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. Specific Magic Weapons Animate Dreamer, Animate Dreamer","ammunition":"Firearm Ammunition (5 rounds)","skill_mod":{},"summary":"A favored weapon of dwarf scouts from Dongun Hold, the dwarven scattergun is a powerful weapon designed to take advantage of a dwarf's sturdy …","primary_source":"Guns & Gears (Remastered)","trait_group":["Weapon","Ancestry","Rarity"],"level":1,"source_category":["Rulebooks"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=207","name":"Dwarven Scattergun","bulk":2,"category":"weapon","pfs":"Standard","weapon_group":"Firearm","weapon_category":"Advanced","rarity":"uncommon","slug":"weapon-207"},{"damage":"1d6 S","damage_type":["Slashing"],"access":" The following regions have access to firearms: Alkenstar, Dongun Hold, Tian Xia, Vudra, Arcadia, Ustalav, the Shackles","hands":"2","primary_source_category":"Rulebooks","damage_die":6,"range":30,"weapon_type":"Ranged","source":["Guns & Gears (Remastered)"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"reload":1,"price":500,"legacy_id":["weapon-587"],"trait":["Backstabber","Fatal","Goblin","Scatter","Uncommon"],"id":"weapon-208","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Flingflenser Source Guns &amp; Gears (Remastered) pg. 153 PFS Note All Pathfinder Society agents have access to all uncommon weapons, ammunition, and related items from Chapter 4 Access The following regions have access to firearms: Alkenstar, Dongun Hold, Tian Xia, Vudra, Arcadia, Ustalav, the Shackles Price 5 gp Damage 1d6 S Bulk 1 Hands 2 Range 30 ft. Reload 1 Type Ranged Category Advanced Group Firearm Ammunition Firearm Ammunition (5 rounds) --- A flingflenser is a goblin-designed weapon ending in an ovoid tube with a hatch and handle on the narrow end. A cluster of circular blades held together and attached to a black powder packet with a thin leather strap serves as ammunition and is loaded through the hatch before being fired with a flintlock or other external ignition mechanism. The flingflenser's sturdy design also places it among the more reliable goblin weapons. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","ammunition":"Firearm Ammunition (5 rounds)","skill_mod":{},"summary":"A flingflenser is a goblin -designed weapon ending in an ovoid tube with a hatch and handle on the narrow end. A cluster of circular blades held …","primary_source":"Guns & Gears (Remastered)","trait_group":["Weapon","Ancestry","Rarity"],"level":0,"source_category":["Rulebooks"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=208","name":"Flingflenser","bulk":1,"category":"weapon","pfs":"Standard","weapon_group":"Firearm","weapon_category":"Advanced","rarity":"uncommon","slug":"weapon-208"},{"access":" The following regions have access to firearms: Alkenstar, Dongun Hold, Tian Xia, Vudra, Arcadia, Ustalav, the Shackles","primary_source_category":"Rulebooks","weapon_type":"Ranged","source":["Guns & Gears (Remastered)"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"price":60,"legacy_id":["weapon-566"],"trait":["Uncommon"],"id":"weapon-209","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Magazine (Air Repeater) Source Guns &amp; Gears (Remastered) pg. 151 PFS Note All Pathfinder Society agents have access to all uncommon weapons, ammunition, and related items from Chapter 4 Access The following regions have access to firearms: Alkenstar, Dongun Hold, Tian Xia, Vudra, Arcadia, Ustalav, the Shackles Price 6 sp Bulk — Hands Type Ranged Category Ammunition Group Firearm --- A typical air repeater magazine holds 6 pellets. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","skill_mod":{},"summary":"A typical air repeater magazine holds 6 pellets.","primary_source":"Guns & Gears (Remastered)","trait_group":["Rarity"],"level":0,"source_category":["Rulebooks"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=209","name":"Magazine (Air Repeater)","bulk":0,"category":"weapon","pfs":"Standard","weapon_group":"Firearm","weapon_category":"Ammunition","rarity":"uncommon","slug":"weapon-209"},{"access":" The following regions have access to firearms: Alkenstar, Dongun Hold, Tian Xia, Vudra, Arcadia, Ustalav, the Shackles","primary_source_category":"Rulebooks","weapon_type":"Ranged","source":["Guns & Gears (Remastered)"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"price":80,"legacy_id":["weapon-573"],"trait":["Uncommon"],"id":"weapon-210","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Magazine (Long Air Repeater) Source Guns &amp; Gears (Remastered) pg. 151 PFS Note All Pathfinder Society agents have access to all uncommon weapons, ammunition, and related items from Chapter 4 Access The following regions have access to firearms: Alkenstar, Dongun Hold, Tian Xia, Vudra, Arcadia, Ustalav, the Shackles Price 8 sp Bulk — Hands Type Ranged Category Ammunition Group Firearm --- A typical long air repeater magazine holds 8 pellets. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","skill_mod":{},"summary":"A typical long air repeater magazine holds 8 pellets.","primary_source":"Guns & Gears (Remastered)","trait_group":["Rarity"],"level":0,"source_category":["Rulebooks"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=210","name":"Magazine (Long Air Repeater)","bulk":0,"category":"weapon","pfs":"Standard","weapon_group":"Firearm","weapon_category":"Ammunition","rarity":"uncommon","slug":"weapon-210"},{"access":" The following regions have access to firearms: Alkenstar, Dongun Hold, Tian Xia, Vudra, Arcadia, Ustalav, the Shackles","primary_source_category":"Rulebooks","weapon_type":"Ranged","source":["Guns & Gears (Remastered)"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"price":10,"legacy_id":["weapon-588"],"trait":["Uncommon"],"id":"weapon-211","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Firearm Ammunition (10 rounds) Source Guns &amp; Gears (Remastered) pg. 151 PFS Note All Pathfinder Society agents have access to all uncommon weapons, ammunition, and related items from Chapter 4 Access The following regions have access to firearms: Alkenstar, Dongun Hold, Tian Xia, Vudra, Arcadia, Ustalav, the Shackles Price 1 sp Bulk L Hands Type Ranged Category Ammunition Group Firearm --- Firearms require ammunition consisting of a projectile and black powder. A round of ammo can vary in its composition but is typically either a prepackaged paper cartridge, including wadding, bullet, and black powder, or loose shot packed in manually. Some weapons, like hand cannons and blunderbusses, can fire other materials, but their ammunition has the same Price due to the cost of the black powder. Because making rounds of firearm ammunition requires creating black powder, you need the Alchemical Crafting skill feat to make them. Firearm rounds are a valid option for magical ammunition, just like arrows or bolts. Crafting magical firearm ammunition requires you to be able to craft both alchemical and magical items. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","skill_mod":{},"summary":"Firearms require ammunition consisting of a projectile and black powder. A round of ammo can vary in its composition but is typically either a …","primary_source":"Guns & Gears (Remastered)","trait_group":["Rarity"],"level":0,"source_category":["Rulebooks"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=211","name":"Firearm Ammunition (10 rounds)","bulk":0.1,"category":"weapon","pfs":"Standard","weapon_group":"Firearm","weapon_category":"Ammunition","rarity":"uncommon","slug":"weapon-211"},{"access":" The following regions have access to firearms: Alkenstar, Dongun Hold, Tian Xia, Vudra, Arcadia, Ustalav, the Shackles","primary_source_category":"Rulebooks","weapon_type":"Ranged","source":["Guns & Gears (Remastered)"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"price":10,"legacy_id":["weapon-589"],"trait":["Uncommon"],"id":"weapon-212","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Firearm Ammunition (5 rounds) Source Guns &amp; Gears (Remastered) pg. 151 PFS Note All Pathfinder Society agents have access to all uncommon weapons, ammunition, and related items from Chapter 4 Access The following regions have access to firearms: Alkenstar, Dongun Hold, Tian Xia, Vudra, Arcadia, Ustalav, the Shackles Price 1 sp Bulk L Hands Type Ranged Category Ammunition Group Firearm --- Firearms require ammunition consisting of a projectile and black powder. A round of ammo can vary in its composition but is typically either a prepackaged paper cartridge, including wadding, bullet, and black powder, or loose shot packed in manually. Some weapons, like hand cannons and blunderbusses, can fire other materials, but their ammunition has the same Price due to the cost of the black powder. Because making rounds of firearm ammunition requires creating black powder, you need the Alchemical Crafting skill feat to make them. Firearm rounds are a valid option for magical ammunition, just like arrows or bolts. Crafting magical firearm ammunition requires you to be able to craft both alchemical and magical items. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","skill_mod":{},"summary":"Firearms require ammunition consisting of a projectile and black powder. A round of ammo can vary in its composition but is typically either a …","primary_source":"Guns & Gears (Remastered)","trait_group":["Rarity"],"level":0,"source_category":["Rulebooks"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=212","name":"Firearm Ammunition (5 rounds)","bulk":0.1,"category":"weapon","pfs":"Standard","weapon_group":"Firearm","weapon_category":"Ammunition","rarity":"uncommon","slug":"weapon-212"},{"damage":"1d6 P","damage_type":["Piercing"],"access":" The following regions have access to firearms: Alkenstar, Dongun Hold, Tian Xia, Vudra, Arcadia, Ustalav, the Shackles","hands":"2","primary_source_category":"Rulebooks","damage_die":6,"range":50,"weapon_type":"Ranged","source":["Guns & Gears (Remastered)"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"reload":1,"price":1000,"legacy_id":["weapon-590"],"trait":["Combination","Concussive","Fatal","Uncommon"],"id":"weapon-213","text":"<title level=\"1\" right=\"Weapon 1\" pfs=\"Standard\" > Axe Musket Source Guns &amp; Gears (Remastered) pg. 159 PFS Note All Pathfinder Society agents have access to all uncommon weapons, ammunition, and related items from Chapter 4 Access The following regions have access to firearms: Alkenstar, Dongun Hold, Tian Xia, Vudra, Arcadia, Ustalav, the Shackles Price 10 gp Bulk 2 Hands 2 Category Martial --- This item, favored by firearms-using dwarves and barbarians, takes the form of a sturdy musket with an axeblade attached near the muzzle. Melee Damage 1d8 S Group Axe Ranged Damage 1d6 P Range 50 ft. Reload 1 Group Firearm Ammunition Firearm Ammunition (10 rounds) Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","ammunition":"Firearm Ammunition (10 rounds)","skill_mod":{},"summary":"This item, favored by firearms-using dwarves and barbarians, takes the form of a sturdy musket with an axeblade attached near the muzzle.","primary_source":"Guns & Gears (Remastered)","trait_group":["Weapon","Rarity"],"level":1,"source_category":["Rulebooks"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=213","name":"Axe Musket (Ranged)","bulk":2,"category":"weapon","pfs":"Standard","weapon_group":"Firearm","weapon_category":"Martial","rarity":"uncommon","slug":"weapon-213"},{"damage":"1d8 S","damage_type":["Piercing"],"access":" The following regions have access to firearms: Alkenstar, Dongun Hold, Tian Xia, Vudra, Arcadia, Ustalav, the Shackles","hands":"2","primary_source_category":"Rulebooks","damage_die":8,"weapon_type":"Melee","source":["Guns & Gears (Remastered)"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"price":1000,"legacy_id":["weapon-590"],"trait":["Critical Fusion","Forceful","Sweep","Uncommon","Combination"],"id":"weapon-213--melee","text":"<title level=\"1\" right=\"Weapon 1\" pfs=\"Standard\" > Axe Musket Source Guns &amp; Gears (Remastered) pg. 159 PFS Note All Pathfinder Society agents have access to all uncommon weapons, ammunition, and related items from Chapter 4 Access The following regions have access to firearms: Alkenstar, Dongun Hold, Tian Xia, Vudra, Arcadia, Ustalav, the Shackles Price 10 gp Bulk 2 Hands 2 Category Martial --- This item, favored by firearms-using dwarves and barbarians, takes the form of a sturdy musket with an axeblade attached near the muzzle. Melee Damage 1d8 S Group Axe Ranged Damage 1d6 P Range 50 ft. Reload 1 Group Firearm Ammunition Firearm Ammunition (10 rounds) Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","skill_mod":{},"summary":"This item, favored by firearms-using dwarves and barbarians, takes the form of a sturdy musket with an axeblade attached near the muzzle.","primary_source":"Guns & Gears (Remastered)","trait_group":["Weapon","Rarity"],"level":1,"source_category":["Rulebooks"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=213","name":"Axe Musket (Melee)","bulk":2,"category":"weapon","pfs":"Standard","weapon_group":"Axe","weapon_category":"Martial","rarity":"uncommon","slug":"weapon-213-melee"},{"damage":"1d4 P","damage_type":["Piercing"],"access":" The following regions have access to firearms: Alkenstar, Dongun Hold, Tian Xia, Vudra, Arcadia, Ustalav, the Shackles","hands":"1","primary_source_category":"Rulebooks","damage_die":4,"range":30,"weapon_type":"Ranged","source":["Guns & Gears (Remastered)"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"reload":1,"price":800,"legacy_id":["weapon-591"],"trait":["Combination","Concussive","Fatal","Monk","Uncommon"],"id":"weapon-214","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Black Powder Knuckle Dusters Source Guns &amp; Gears (Remastered) pg. 159 PFS Note All Pathfinder Society agents have access to all uncommon weapons, ammunition, and related items from Chapter 4 Access The following regions have access to firearms: Alkenstar, Dongun Hold, Tian Xia, Vudra, Arcadia, Ustalav, the Shackles Price 8 gp Bulk L Hands 1 Category Martial --- This pair of knuckle dusters is fitted with an explosive charge of black powder within the hollowed spikes of the weapon and a firing mechanism you hold in your hand while in use. Melee Damage 1d4 B Group Brawling Ranged Damage 1d4 P Range 30 ft. Reload 1 Group Firearm Ammunition Firearm Ammunition (10 rounds) Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","ammunition":"Firearm Ammunition (10 rounds)","skill_mod":{},"summary":"This pair of knuckle dusters is fitted with an explosive charge of black powder within the hollowed spikes of the weapon and a firing mechanism you …","primary_source":"Guns & Gears (Remastered)","trait_group":["Weapon","Class","Rarity"],"level":0,"source_category":["Rulebooks"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=214","name":"Black Powder Knuckle Dusters (Ranged)","bulk":0.1,"category":"weapon","pfs":"Standard","weapon_group":"Firearm","weapon_category":"Martial","rarity":"uncommon","slug":"weapon-214"},{"damage":"1d4 B","damage_type":["Piercing"],"access":" The following regions have access to firearms: Alkenstar, Dongun Hold, Tian Xia, Vudra, Arcadia, Ustalav, the Shackles","hands":"1","primary_source_category":"Rulebooks","damage_die":4,"weapon_type":"Melee","source":["Guns & Gears (Remastered)"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"price":800,"legacy_id":["weapon-591"],"trait":["Agile","Critical Fusion","Monk","Uncommon","Combination"],"id":"weapon-214--melee","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Black Powder Knuckle Dusters Source Guns &amp; Gears (Remastered) pg. 159 PFS Note All Pathfinder Society agents have access to all uncommon weapons, ammunition, and related items from Chapter 4 Access The following regions have access to firearms: Alkenstar, Dongun Hold, Tian Xia, Vudra, Arcadia, Ustalav, the Shackles Price 8 gp Bulk L Hands 1 Category Martial --- This pair of knuckle dusters is fitted with an explosive charge of black powder within the hollowed spikes of the weapon and a firing mechanism you hold in your hand while in use. Melee Damage 1d4 B Group Brawling Ranged Damage 1d4 P Range 30 ft. Reload 1 Group Firearm Ammunition Firearm Ammunition (10 rounds) Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","skill_mod":{},"summary":"This pair of knuckle dusters is fitted with an explosive charge of black powder within the hollowed spikes of the weapon and a firing mechanism you …","primary_source":"Guns & Gears (Remastered)","trait_group":["Weapon","Class","Rarity"],"level":0,"source_category":["Rulebooks"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=214","name":"Black Powder Knuckle Dusters (Melee)","bulk":0.1,"category":"weapon","pfs":"Standard","weapon_group":"Brawling","weapon_category":"Martial","rarity":"uncommon","slug":"weapon-214-melee"},{"damage":"1d4 P","damage_type":["Piercing"],"access":" The following regions have access to firearms: Alkenstar, Dongun Hold, Tian Xia, Vudra, Arcadia, Ustalav, the Shackles","hands":"1","primary_source_category":"Rulebooks","damage_die":4,"range":30,"weapon_type":"Ranged","source":["Guns & Gears (Remastered)"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"reload":1,"price":800,"legacy_id":["weapon-592"],"trait":["Combination","Concealable","Concussive","Fatal","Uncommon"],"id":"weapon-215","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Cane Pistol Source Guns &amp; Gears (Remastered) pg. 159 PFS Note All Pathfinder Society agents have access to all uncommon weapons, ammunition, and related items from Chapter 4 Access The following regions have access to firearms: Alkenstar, Dongun Hold, Tian Xia, Vudra, Arcadia, Ustalav, the Shackles Price 8 gp Bulk 1 Hands 1 Category Martial --- This fashionable cane's handle hides a dueling pistol fired through the thin, painted cap at the bottom of the cane. Melee Damage 1d6 B Group Club Ranged Damage 1d4 P Range 30 ft. Reload 1 Group Firearm Ammunition Firearm Ammunition (10 rounds) Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","ammunition":"Firearm Ammunition (10 rounds)","skill_mod":{},"summary":"This fashionable cane's handle hides a dueling pistol fired through the thin, painted cap at the bottom of the cane.","primary_source":"Guns & Gears (Remastered)","trait_group":["Weapon","Rarity"],"level":0,"source_category":["Rulebooks"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=215","name":"Cane Pistol (Ranged)","bulk":1,"category":"weapon","pfs":"Standard","weapon_group":"Firearm","weapon_category":"Martial","rarity":"uncommon","slug":"weapon-215"},{"damage":"1d6 B","damage_type":["Piercing"],"access":" The following regions have access to firearms: Alkenstar, Dongun Hold, Tian Xia, Vudra, Arcadia, Ustalav, the Shackles","hands":"1","primary_source_category":"Rulebooks","damage_die":6,"weapon_type":"Melee","source":["Guns & Gears (Remastered)"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"price":800,"legacy_id":["weapon-592"],"trait":["Concealable","Critical Fusion","Thrown","Uncommon","Combination"],"id":"weapon-215--melee","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Cane Pistol Source Guns &amp; Gears (Remastered) pg. 159 PFS Note All Pathfinder Society agents have access to all uncommon weapons, ammunition, and related items from Chapter 4 Access The following regions have access to firearms: Alkenstar, Dongun Hold, Tian Xia, Vudra, Arcadia, Ustalav, the Shackles Price 8 gp Bulk 1 Hands 1 Category Martial --- This fashionable cane's handle hides a dueling pistol fired through the thin, painted cap at the bottom of the cane. Melee Damage 1d6 B Group Club Ranged Damage 1d4 P Range 30 ft. Reload 1 Group Firearm Ammunition Firearm Ammunition (10 rounds) Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","skill_mod":{},"summary":"This fashionable cane's handle hides a dueling pistol fired through the thin, painted cap at the bottom of the cane.","primary_source":"Guns & Gears (Remastered)","trait_group":["Weapon","Rarity"],"level":0,"source_category":["Rulebooks"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=215","name":"Cane Pistol (Melee)","bulk":1,"category":"weapon","pfs":"Standard","weapon_group":"Club","weapon_category":"Martial","rarity":"uncommon","slug":"weapon-215-melee"},{"damage":"1d4 P","damage_type":["Piercing"],"access":" The following regions have access to firearms: Alkenstar, Dongun Hold, Tian Xia, Vudra, Arcadia, Ustalav, the Shackles","hands":"1","primary_source_category":"Rulebooks","damage_die":4,"range":30,"weapon_type":"Ranged","source":["Guns & Gears (Remastered)"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"reload":1,"price":800,"legacy_id":["weapon-593"],"trait":["Combination","Concussive","Fatal","Uncommon"],"id":"weapon-216","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Dagger Pistol Source Guns &amp; Gears (Remastered) pg. 159 PFS Note All Pathfinder Society agents have access to all uncommon weapons, ammunition, and related items from Chapter 4 Access The following regions have access to firearms: Alkenstar, Dongun Hold, Tian Xia, Vudra, Arcadia, Ustalav, the Shackles Price 8 gp Bulk L Hands 1 Category Martial --- This weapon, favored by rangers and other wilderness wanderers, takes the form of a stoutly built pistol with a dagger blade attached beneath the barrel and extending out past the muzzle. Melee Damage 1d4 P Group Knife Ranged Damage 1d4 P Range 30 ft. Reload 1 Group Firearm Ammunition Firearm Ammunition (10 rounds) Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","ammunition":"Firearm Ammunition (10 rounds)","skill_mod":{},"summary":"This weapon, favored by rangers and other wilderness wanderers, takes the form of a stoutly built pistol with a dagger blade attached beneath the …","primary_source":"Guns & Gears (Remastered)","trait_group":["Weapon","Rarity"],"level":0,"source_category":["Rulebooks"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=216","name":"Dagger Pistol (Ranged)","bulk":0.1,"category":"weapon","pfs":"Standard","weapon_group":"Firearm","weapon_category":"Martial","rarity":"uncommon","slug":"weapon-216"},{"damage":"1d4 P","damage_type":["Piercing"],"access":" The following regions have access to firearms: Alkenstar, Dongun Hold, Tian Xia, Vudra, Arcadia, Ustalav, the Shackles","hands":"1","primary_source_category":"Rulebooks","damage_die":4,"weapon_type":"Melee","source":["Guns & Gears (Remastered)"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"price":800,"legacy_id":["weapon-593"],"trait":["Agile","Critical Fusion","Finesse","Thrown","Uncommon","Versatile","Combination"],"id":"weapon-216--melee","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Dagger Pistol Source Guns &amp; Gears (Remastered) pg. 159 PFS Note All Pathfinder Society agents have access to all uncommon weapons, ammunition, and related items from Chapter 4 Access The following regions have access to firearms: Alkenstar, Dongun Hold, Tian Xia, Vudra, Arcadia, Ustalav, the Shackles Price 8 gp Bulk L Hands 1 Category Martial --- This weapon, favored by rangers and other wilderness wanderers, takes the form of a stoutly built pistol with a dagger blade attached beneath the barrel and extending out past the muzzle. Melee Damage 1d4 P Group Knife Ranged Damage 1d4 P Range 30 ft. Reload 1 Group Firearm Ammunition Firearm Ammunition (10 rounds) Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","skill_mod":{},"summary":"This weapon, favored by rangers and other wilderness wanderers, takes the form of a stoutly built pistol with a dagger blade attached beneath the …","primary_source":"Guns & Gears (Remastered)","trait_group":["Weapon","Rarity"],"level":0,"source_category":["Rulebooks"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=216","name":"Dagger Pistol (Melee)","bulk":0.1,"category":"weapon","pfs":"Standard","weapon_group":"Knife","weapon_category":"Martial","rarity":"uncommon","slug":"weapon-216-melee"},{"damage":"1d6 P","damage_type":["Piercing"],"access":" The following regions have access to firearms: Alkenstar, Dongun Hold, Tian Xia, Vudra, Arcadia, Ustalav, the Shackles","hands":"2","primary_source_category":"Rulebooks","damage_die":6,"range":50,"weapon_type":"Ranged","source":["Guns & Gears (Remastered)"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"reload":2,"price":1000,"legacy_id":["weapon-594"],"trait":["Combination","Concussive","Fatal","Gnome","Uncommon"],"id":"weapon-217","text":"<title level=\"1\" right=\"Weapon 1\" pfs=\"Standard\" > Gnome Amalgam Musket Source Guns &amp; Gears (Remastered) pg. 159 PFS Note All Pathfinder Society agents have access to all uncommon weapons, ammunition, and related items from Chapter 4 Access The following regions have access to firearms: Alkenstar, Dongun Hold, Tian Xia, Vudra, Arcadia, Ustalav, the Shackles Price 10 gp Bulk 2 Hands 2 Category Martial --- Rumored to be the result of a gnomish dare to make a variant of a hooked hammer that's even more intricate and complex, this weapon adds a musket to the mix of an already overcomplicated device. Melee Damage 1d8 B Group Hammer Ranged Damage 1d6 P Range 50 ft. Reload 2 Group Firearm Ammunition Firearm Ammunition (10 rounds) Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","ammunition":"Firearm Ammunition (10 rounds)","skill_mod":{},"summary":"Rumored to be the result of a gnomish dare to make a variant of a hooked hammer that's even more intricate and complex, this weapon adds a musket …","primary_source":"Guns & Gears (Remastered)","trait_group":["Weapon","Ancestry","Rarity"],"level":1,"source_category":["Rulebooks"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=217","name":"Gnome Amalgam Musket (Ranged)","bulk":2,"category":"weapon","pfs":"Standard","weapon_group":"Firearm","weapon_category":"Martial","rarity":"uncommon","slug":"weapon-217"},{"damage":"1d8 B","damage_type":["Piercing"],"access":" The following regions have access to firearms: Alkenstar, Dongun Hold, Tian Xia, Vudra, Arcadia, Ustalav, the Shackles","hands":"2","primary_source_category":"Rulebooks","damage_die":8,"weapon_type":"Melee","source":["Guns & Gears (Remastered)"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"price":1000,"legacy_id":["weapon-594"],"trait":["Backswing","Critical Fusion","Gnome","Trip","Uncommon","Versatile","Combination"],"id":"weapon-217--melee","text":"<title level=\"1\" right=\"Weapon 1\" pfs=\"Standard\" > Gnome Amalgam Musket Source Guns &amp; Gears (Remastered) pg. 159 PFS Note All Pathfinder Society agents have access to all uncommon weapons, ammunition, and related items from Chapter 4 Access The following regions have access to firearms: Alkenstar, Dongun Hold, Tian Xia, Vudra, Arcadia, Ustalav, the Shackles Price 10 gp Bulk 2 Hands 2 Category Martial --- Rumored to be the result of a gnomish dare to make a variant of a hooked hammer that's even more intricate and complex, this weapon adds a musket to the mix of an already overcomplicated device. Melee Damage 1d8 B Group Hammer Ranged Damage 1d6 P Range 50 ft. Reload 2 Group Firearm Ammunition Firearm Ammunition (10 rounds) Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","skill_mod":{},"summary":"Rumored to be the result of a gnomish dare to make a variant of a hooked hammer that's even more intricate and complex, this weapon adds a musket …","primary_source":"Guns & Gears (Remastered)","trait_group":["Weapon","Ancestry","Rarity"],"level":1,"source_category":["Rulebooks"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=217","name":"Gnome Amalgam Musket (Melee)","bulk":2,"category":"weapon","pfs":"Standard","weapon_group":"Hammer","weapon_category":"Martial","rarity":"uncommon","slug":"weapon-217-melee"},{"damage":"1d10 P","damage_type":["Piercing"],"access":" The following regions have access to firearms: Alkenstar, Dongun Hold, Tian Xia, Vudra, Arcadia, Ustalav, the Shackles","hands":"2","primary_source_category":"Rulebooks","damage_die":10,"range":30,"weapon_type":"Ranged","source":["Guns & Gears (Remastered)"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"reload":1,"price":1300,"legacy_id":["weapon-595"],"trait":["Combination","Concussive","Kickback","Uncommon"],"id":"weapon-218","text":"<title level=\"1\" right=\"Weapon 1\" pfs=\"Standard\" > Gun Sword Source Guns &amp; Gears (Remastered) pg. 159 PFS Note All Pathfinder Society agents have access to all uncommon weapons, ammunition, and related items from Chapter 4 Access The following regions have access to firearms: Alkenstar, Dongun Hold, Tian Xia, Vudra, Arcadia, Ustalav, the Shackles Price 13 gp Bulk 2 Hands 2 Category Martial --- This weapon consists of a large sword with a powerful gun based on a harmona gun down the center. Vanguards and other characters who rely on Strength and Dexterity enjoy the power and flexibility of a gun sword. Melee Damage 1d8 S Group Sword Ranged Damage 1d10 P Range 30 ft. Reload 1 Group Firearm Ammunition Firearm Ammunition (10 rounds) Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. Specific Magic Weapons Blade of Fallen Stars, Fulmination Fang, Obsidian Edge","ammunition":"Firearm Ammunition (10 rounds)","skill_mod":{},"summary":"This weapon consists of a large sword with a powerful gun based on a harmona gun down the center. Vanguards and other characters who rely on …","primary_source":"Guns & Gears (Remastered)","trait_group":["Weapon","Rarity"],"level":1,"source_category":["Rulebooks"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=218","name":"Gun Sword (Ranged)","bulk":2,"category":"weapon","pfs":"Standard","weapon_group":"Firearm","weapon_category":"Martial","rarity":"uncommon","slug":"weapon-218"},{"damage":"1d8 S","damage_type":["Piercing"],"access":" The following regions have access to firearms: Alkenstar, Dongun Hold, Tian Xia, Vudra, Arcadia, Ustalav, the Shackles","hands":"2","primary_source_category":"Rulebooks","damage_die":8,"weapon_type":"Melee","source":["Guns & Gears (Remastered)"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"price":1300,"legacy_id":["weapon-595"],"trait":["Critical Fusion","Uncommon","Versatile","Combination"],"id":"weapon-218--melee","text":"<title level=\"1\" right=\"Weapon 1\" pfs=\"Standard\" > Gun Sword Source Guns &amp; Gears (Remastered) pg. 159 PFS Note All Pathfinder Society agents have access to all uncommon weapons, ammunition, and related items from Chapter 4 Access The following regions have access to firearms: Alkenstar, Dongun Hold, Tian Xia, Vudra, Arcadia, Ustalav, the Shackles Price 13 gp Bulk 2 Hands 2 Category Martial --- This weapon consists of a large sword with a powerful gun based on a harmona gun down the center. Vanguards and other characters who rely on Strength and Dexterity enjoy the power and flexibility of a gun sword. Melee Damage 1d8 S Group Sword Ranged Damage 1d10 P Range 30 ft. Reload 1 Group Firearm Ammunition Firearm Ammunition (10 rounds) Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. Specific Magic Weapons Blade of Fallen Stars, Fulmination Fang, Obsidian Edge","skill_mod":{},"summary":"This weapon consists of a large sword with a powerful gun based on a harmona gun down the center. Vanguards and other characters who rely on …","primary_source":"Guns & Gears (Remastered)","trait_group":["Weapon","Rarity"],"level":1,"source_category":["Rulebooks"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=218","name":"Gun Sword (Melee)","bulk":2,"category":"weapon","pfs":"Standard","weapon_group":"Sword","weapon_category":"Martial","rarity":"uncommon","slug":"weapon-218-melee"},{"damage":"1d6 P","damage_type":["Piercing"],"access":" The following regions have access to firearms: Alkenstar, Dongun Hold, Tian Xia, Vudra, Arcadia, Ustalav, the Shackles","hands":"2","primary_source_category":"Rulebooks","damage_die":6,"range":60,"weapon_type":"Ranged","source":["Guns & Gears (Remastered)"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"reload":1,"price":1300,"legacy_id":["weapon-596"],"trait":["Combination","Concussive","Fatal","Uncommon"],"id":"weapon-219","text":"<title level=\"1\" right=\"Weapon 1\" pfs=\"Standard\" > Hammer Gun Source Guns &amp; Gears (Remastered) pg. 159 PFS Note All Pathfinder Society agents have access to all uncommon weapons, ammunition, and related items from Chapter 4 Access The following regions have access to firearms: Alkenstar, Dongun Hold, Tian Xia, Vudra, Arcadia, Ustalav, the Shackles Price 13 gp Bulk 2 Hands 2 Category Martial --- This weapon, favored by dwarves and those who like smashing and shooting, takes the form of a stoutly built gun designed similarly to an arquebus with a hammer head built into the muzzle, decreasing kickback but limiting range. Melee Damage 1d10 B Group Hammer Ranged Damage 1d6 P Range 60 ft. Reload 1 Group Firearm Ammunition Firearm Ammunition (10 rounds) Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. Specific Magic Weapons Scarlet Queen","ammunition":"Firearm Ammunition (10 rounds)","skill_mod":{},"summary":"This weapon, favored by dwarves and those who like smashing and shooting, takes the form of a stoutly built gun designed similarly to an arquebus …","primary_source":"Guns & Gears (Remastered)","trait_group":["Weapon","Rarity"],"level":1,"source_category":["Rulebooks"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=219","name":"Hammer Gun (Ranged)","bulk":2,"category":"weapon","pfs":"Standard","weapon_group":"Firearm","weapon_category":"Martial","rarity":"uncommon","slug":"weapon-219"},{"damage":"1d10 B","damage_type":["Piercing"],"access":" The following regions have access to firearms: Alkenstar, Dongun Hold, Tian Xia, Vudra, Arcadia, Ustalav, the Shackles","hands":"2","primary_source_category":"Rulebooks","damage_die":10,"weapon_type":"Melee","source":["Guns & Gears (Remastered)"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"price":1300,"legacy_id":["weapon-596"],"trait":["Critical Fusion","Shove","Uncommon","Combination"],"id":"weapon-219--melee","text":"<title level=\"1\" right=\"Weapon 1\" pfs=\"Standard\" > Hammer Gun Source Guns &amp; Gears (Remastered) pg. 159 PFS Note All Pathfinder Society agents have access to all uncommon weapons, ammunition, and related items from Chapter 4 Access The following regions have access to firearms: Alkenstar, Dongun Hold, Tian Xia, Vudra, Arcadia, Ustalav, the Shackles Price 13 gp Bulk 2 Hands 2 Category Martial --- This weapon, favored by dwarves and those who like smashing and shooting, takes the form of a stoutly built gun designed similarly to an arquebus with a hammer head built into the muzzle, decreasing kickback but limiting range. Melee Damage 1d10 B Group Hammer Ranged Damage 1d6 P Range 60 ft. Reload 1 Group Firearm Ammunition Firearm Ammunition (10 rounds) Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. Specific Magic Weapons Scarlet Queen","skill_mod":{},"summary":"This weapon, favored by dwarves and those who like smashing and shooting, takes the form of a stoutly built gun designed similarly to an arquebus …","primary_source":"Guns & Gears (Remastered)","trait_group":["Weapon","Rarity"],"level":1,"source_category":["Rulebooks"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=219","name":"Hammer Gun (Melee)","bulk":2,"category":"weapon","pfs":"Standard","weapon_group":"Hammer","weapon_category":"Martial","rarity":"uncommon","slug":"weapon-219-melee"},{"damage":"1d4 P","damage_type":["Piercing"],"access":" The following regions have access to firearms: Alkenstar, Dongun Hold, Tian Xia, Vudra, Arcadia, Ustalav, the Shackles","hands":"1","primary_source_category":"Rulebooks","damage_die":4,"range":20,"weapon_type":"Ranged","source":["Guns & Gears (Remastered)"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"reload":1,"price":1300,"legacy_id":["weapon-597"],"trait":["Capacity","Combination","Concussive","Fatal","Uncommon"],"id":"weapon-220","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Mace Multipistol Source Guns &amp; Gears (Remastered) pg. 159 PFS Note All Pathfinder Society agents have access to all uncommon weapons, ammunition, and related items from Chapter 4 Access The following regions have access to firearms: Alkenstar, Dongun Hold, Tian Xia, Vudra, Arcadia, Ustalav, the Shackles Price 13 gp Bulk 1 Hands 1 Category Martial --- At first glance this weapon looks like nothing more than an iron-bound club. But the top of the weapon features a latch that opens to reveal three rotating pistol muzzles concealed in the mace's head that can be fired and rotated using triggers built into the weapon's haft. Melee Damage 1d6 B Group Club Ranged Damage 1d4 P Range 20 ft. Reload 1 Group Firearm Ammunition Firearm Ammunition (10 rounds) Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","ammunition":"Firearm Ammunition (10 rounds)","skill_mod":{},"summary":"At first glance this weapon looks like nothing more than an iron-bound club . But the top of the weapon features a latch that opens to reveal three …","primary_source":"Guns & Gears (Remastered)","trait_group":["Weapon","Rarity"],"level":0,"source_category":["Rulebooks"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=220","name":"Mace Multipistol (Ranged)","bulk":1,"category":"weapon","pfs":"Standard","weapon_group":"Firearm","weapon_category":"Martial","rarity":"uncommon","slug":"weapon-220"},{"damage":"1d6 B","damage_type":["Piercing"],"access":" The following regions have access to firearms: Alkenstar, Dongun Hold, Tian Xia, Vudra, Arcadia, Ustalav, the Shackles","hands":"1","primary_source_category":"Rulebooks","damage_die":6,"weapon_type":"Melee","source":["Guns & Gears (Remastered)"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"price":1300,"legacy_id":["weapon-597"],"trait":["Critical Fusion","Finesse","Shove","Uncommon","Combination"],"id":"weapon-220--melee","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Mace Multipistol Source Guns &amp; Gears (Remastered) pg. 159 PFS Note All Pathfinder Society agents have access to all uncommon weapons, ammunition, and related items from Chapter 4 Access The following regions have access to firearms: Alkenstar, Dongun Hold, Tian Xia, Vudra, Arcadia, Ustalav, the Shackles Price 13 gp Bulk 1 Hands 1 Category Martial --- At first glance this weapon looks like nothing more than an iron-bound club. But the top of the weapon features a latch that opens to reveal three rotating pistol muzzles concealed in the mace's head that can be fired and rotated using triggers built into the weapon's haft. Melee Damage 1d6 B Group Club Ranged Damage 1d4 P Range 20 ft. Reload 1 Group Firearm Ammunition Firearm Ammunition (10 rounds) Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","skill_mod":{},"summary":"At first glance this weapon looks like nothing more than an iron-bound club . But the top of the weapon features a latch that opens to reveal three …","primary_source":"Guns & Gears (Remastered)","trait_group":["Weapon","Rarity"],"level":0,"source_category":["Rulebooks"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=220","name":"Mace Multipistol (Melee)","bulk":1,"category":"weapon","pfs":"Standard","weapon_group":"Club","weapon_category":"Martial","rarity":"uncommon","slug":"weapon-220-melee"},{"damage":"1d6 P","damage_type":["Piercing"],"access":" The following regions have access to firearms: Alkenstar, Dongun Hold, Tian Xia, Vudra, Arcadia, Ustalav, the Shackles","hands":"1","primary_source_category":"Rulebooks","damage_die":6,"range":40,"weapon_type":"Ranged","source":["Guns & Gears (Remastered)"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"reload":1,"price":1500,"legacy_id":["weapon-598"],"trait":["Combination","Concussive","Fatal Aim","Uncommon"],"id":"weapon-221","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Piercing Wind Source Guns &amp; Gears (Remastered) pg. 159 PFS Note All Pathfinder Society agents have access to all uncommon weapons, ammunition, and related items from Chapter 4 Access The following regions have access to firearms: Alkenstar, Dongun Hold, Tian Xia, Vudra, Arcadia, Ustalav, the Shackles Price 15 gp Bulk 1 Hands 1 Category Martial --- Favored by caravan guards who traverse the Mana Wastes, a piercing wind is similar to a jezail, in that you can carry it in one hand as long as the other hand's free, by holding it under one arm. Additionally, it's fitted with an underslung curved blade. Melee Damage 1d6 S Group Sword Ranged Damage 1d6 P Range 40 ft. Reload 1 Group Firearm Ammunition Firearm Ammunition (10 rounds) Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. Specific Magic Weapons Jax","ammunition":"Firearm Ammunition (10 rounds)","skill_mod":{},"summary":"Favored by caravan guards who traverse the Mana Wastes, a piercing wind is similar to a jezail , in that you can carry it in one hand as long as the …","primary_source":"Guns & Gears (Remastered)","trait_group":["Weapon","Rarity"],"level":0,"source_category":["Rulebooks"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=221","name":"Piercing Wind (Ranged)","bulk":1,"category":"weapon","pfs":"Standard","weapon_group":"Firearm","weapon_category":"Martial","rarity":"uncommon","slug":"weapon-221"},{"damage":"1d6 S","damage_type":["Piercing"],"access":" The following regions have access to firearms: Alkenstar, Dongun Hold, Tian Xia, Vudra, Arcadia, Ustalav, the Shackles","hands":"1","primary_source_category":"Rulebooks","damage_die":6,"weapon_type":"Melee","source":["Guns & Gears (Remastered)"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"price":1500,"legacy_id":["weapon-598"],"trait":["Critical Fusion","Finesse","Sweep","Uncommon","Combination"],"id":"weapon-221--melee","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Piercing Wind Source Guns &amp; Gears (Remastered) pg. 159 PFS Note All Pathfinder Society agents have access to all uncommon weapons, ammunition, and related items from Chapter 4 Access The following regions have access to firearms: Alkenstar, Dongun Hold, Tian Xia, Vudra, Arcadia, Ustalav, the Shackles Price 15 gp Bulk 1 Hands 1 Category Martial --- Favored by caravan guards who traverse the Mana Wastes, a piercing wind is similar to a jezail, in that you can carry it in one hand as long as the other hand's free, by holding it under one arm. Additionally, it's fitted with an underslung curved blade. Melee Damage 1d6 S Group Sword Ranged Damage 1d6 P Range 40 ft. Reload 1 Group Firearm Ammunition Firearm Ammunition (10 rounds) Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. Specific Magic Weapons Jax","skill_mod":{},"summary":"Favored by caravan guards who traverse the Mana Wastes, a piercing wind is similar to a jezail , in that you can carry it in one hand as long as the …","primary_source":"Guns & Gears (Remastered)","trait_group":["Weapon","Rarity"],"level":0,"source_category":["Rulebooks"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=221","name":"Piercing Wind (Melee)","bulk":1,"category":"weapon","pfs":"Standard","weapon_group":"Sword","weapon_category":"Martial","rarity":"uncommon","slug":"weapon-221-melee"},{"legacy_name":["Rapier pistol"],"damage":"1d4 P","damage_type":["Piercing"],"access":" The following regions have access to firearms: Alkenstar, Dongun Hold, Tian Xia, Vudra, Arcadia, Ustalav, the Shackles","hands":"1","primary_source_category":"Rulebooks","damage_die":4,"range":30,"weapon_type":"Ranged","source":["Guns & Gears (Remastered)"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"reload":1,"price":1000,"legacy_id":["weapon-599"],"trait":["Backstabber","Combination","Concussive","Fatal","Uncommon"],"id":"weapon-222","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Rapier Pistol Source Guns &amp; Gears (Remastered) pg. 159 PFS Note All Pathfinder Society agents have access to all uncommon weapons, ammunition, and related items from Chapter 4 Access The following regions have access to firearms: Alkenstar, Dongun Hold, Tian Xia, Vudra, Arcadia, Ustalav, the Shackles Price 10 gp Bulk 1 Hands 1 Category Martial --- This elegant weapon is shaped similarly to a rapier with a pistol down the length of the blade. Melee Damage 1d4 P Group Sword Ranged Damage 1d4 P Range 30 ft. Reload 1 Group Firearm Ammunition Firearm Ammunition (10 rounds) Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. Specific Magic Weapons Nightmare's Lament","ammunition":"Firearm Ammunition (10 rounds)","skill_mod":{},"summary":"This elegant weapon is shaped similarly to a rapier with a pistol down the length of the blade.\r\n","primary_source":"Guns & Gears (Remastered)","trait_group":["Weapon","Rarity"],"level":0,"source_category":["Rulebooks"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=222","name":"Rapier Pistol (Ranged)","bulk":1,"category":"weapon","pfs":"Standard","weapon_group":"Firearm","weapon_category":"Martial","rarity":"uncommon","slug":"weapon-222"},{"legacy_name":["Rapier pistol"],"damage":"1d4 P","damage_type":["Piercing"],"access":" The following regions have access to firearms: Alkenstar, Dongun Hold, Tian Xia, Vudra, Arcadia, Ustalav, the Shackles","hands":"1","primary_source_category":"Rulebooks","damage_die":4,"weapon_type":"Melee","source":["Guns & Gears (Remastered)"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"price":1000,"legacy_id":["weapon-599"],"trait":["Critical Fusion","Deadly","Disarm","Finesse","Uncommon","Combination"],"id":"weapon-222--melee","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Rapier Pistol Source Guns &amp; Gears (Remastered) pg. 159 PFS Note All Pathfinder Society agents have access to all uncommon weapons, ammunition, and related items from Chapter 4 Access The following regions have access to firearms: Alkenstar, Dongun Hold, Tian Xia, Vudra, Arcadia, Ustalav, the Shackles Price 10 gp Bulk 1 Hands 1 Category Martial --- This elegant weapon is shaped similarly to a rapier with a pistol down the length of the blade. Melee Damage 1d4 P Group Sword Ranged Damage 1d4 P Range 30 ft. Reload 1 Group Firearm Ammunition Firearm Ammunition (10 rounds) Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. Specific Magic Weapons Nightmare's Lament","skill_mod":{},"summary":"This elegant weapon is shaped similarly to a rapier with a pistol down the length of the blade.\r\n","primary_source":"Guns & Gears (Remastered)","trait_group":["Weapon","Rarity"],"level":0,"source_category":["Rulebooks"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=222","name":"Rapier Pistol (Melee)","bulk":1,"category":"weapon","pfs":"Standard","weapon_group":"Sword","weapon_category":"Martial","rarity":"uncommon","slug":"weapon-222-melee"},{"damage":"1d6 P","damage_type":["Piercing"],"access":" The following regions have access to firearms: Alkenstar, Dongun Hold, Tian Xia, Vudra, Arcadia, Ustalav, the Shackles","hands":"2","primary_source_category":"Rulebooks","damage_die":6,"range":60,"weapon_type":"Ranged","source":["Guns & Gears (Remastered)"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"reload":1,"price":1200,"legacy_id":["weapon-601"],"trait":["Combination","Concussive","Elf","Fatal","Parry","Uncommon"],"id":"weapon-223","text":"<title level=\"1\" right=\"Weapon 1\" pfs=\"Standard\" > Three Peaked Tree Source Guns &amp; Gears (Remastered) pg. 159 PFS Note All Pathfinder Society agents have access to all uncommon weapons, ammunition, and related items from Chapter 4 Access The following regions have access to firearms: Alkenstar, Dongun Hold, Tian Xia, Vudra, Arcadia, Ustalav, the Shackles Price 12 gp Bulk 2 Hands 2 Category Martial --- A recently developed weapon created for an elven champion from Jinin, the three-peaked tree can be used as both a trident and a dawnsilver tree. A three-peaked tree has a length of silken rope attached to the butt of its haft, allowing it to be quickly retrieved after thrown. Melee Damage 1d8 P Group Spear Ranged Damage 1d6 P Range 60 ft. Reload 1 Group Firearm Ammunition Firearm Ammunition (10 rounds) Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","ammunition":"Firearm Ammunition (10 rounds)","skill_mod":{},"summary":"A recently developed weapon created for an elven champion from Jinin, the three-peaked tree can be used as both a trident and a dawnsilver tree …","primary_source":"Guns & Gears (Remastered)","trait_group":["Weapon","Ancestry","Half-Elf","Rarity"],"level":1,"source_category":["Rulebooks"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=223","name":"Three Peaked Tree (Ranged)","bulk":2,"category":"weapon","pfs":"Standard","weapon_group":"Firearm","weapon_category":"Martial","rarity":"uncommon","slug":"weapon-223"},{"damage":"1d8 P","damage_type":["Piercing"],"access":" The following regions have access to firearms: Alkenstar, Dongun Hold, Tian Xia, Vudra, Arcadia, Ustalav, the Shackles","hands":"2","primary_source_category":"Rulebooks","damage_die":8,"weapon_type":"Melee","source":["Guns & Gears (Remastered)"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"price":1200,"legacy_id":["weapon-601"],"trait":["Critical Fusion","Elf","Tethered","Thrown","Uncommon","Combination"],"id":"weapon-223--melee","text":"<title level=\"1\" right=\"Weapon 1\" pfs=\"Standard\" > Three Peaked Tree Source Guns &amp; Gears (Remastered) pg. 159 PFS Note All Pathfinder Society agents have access to all uncommon weapons, ammunition, and related items from Chapter 4 Access The following regions have access to firearms: Alkenstar, Dongun Hold, Tian Xia, Vudra, Arcadia, Ustalav, the Shackles Price 12 gp Bulk 2 Hands 2 Category Martial --- A recently developed weapon created for an elven champion from Jinin, the three-peaked tree can be used as both a trident and a dawnsilver tree. A three-peaked tree has a length of silken rope attached to the butt of its haft, allowing it to be quickly retrieved after thrown. Melee Damage 1d8 P Group Spear Ranged Damage 1d6 P Range 60 ft. Reload 1 Group Firearm Ammunition Firearm Ammunition (10 rounds) Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","skill_mod":{},"summary":"A recently developed weapon created for an elven champion from Jinin, the three-peaked tree can be used as both a trident and a dawnsilver tree …","primary_source":"Guns & Gears (Remastered)","trait_group":["Weapon","Ancestry","Half-Elf","Rarity"],"level":1,"source_category":["Rulebooks"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=223","name":"Three Peaked Tree (Melee)","bulk":2,"category":"weapon","pfs":"Standard","weapon_group":"Spear","weapon_category":"Martial","rarity":"uncommon","slug":"weapon-223-melee"},{"damage":"1d6 S","damage_type":["Slashing"],"access":" The following regions have access to firearms: Alkenstar, Dongun Hold, Tian Xia, Vudra, Arcadia, Ustalav, the Shackles","hands":"2","primary_source_category":"Rulebooks","damage_die":6,"range":20,"weapon_type":"Ranged","source":["Guns & Gears (Remastered)"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"reload":1,"price":1000,"legacy_id":["weapon-602"],"trait":["Backstabber","Combination","Fatal","Goblin","Scatter","Uncommon"],"id":"weapon-224","text":"<title level=\"1\" right=\"Weapon 1\" pfs=\"Standard\" > Explosive Dogslicer Source Guns &amp; Gears (Remastered) pg. 159 PFS Note All Pathfinder Society agents have access to all uncommon weapons, ammunition, and related items from Chapter 4 Access The following regions have access to firearms: Alkenstar, Dongun Hold, Tian Xia, Vudra, Arcadia, Ustalav, the Shackles Price 10 gp Bulk 2 Hands 2 Category Advanced --- An explosive dogslicer is a sneaky, explosive weapon that often brings perverse joy to the goblins who use them. At first glance, it appears to be a triple-bladed dogslicer with an oversized guard. Melee Damage 1d6 S Group Sword Ranged Damage 1d6 S Range 20 ft. Reload 1 Group Firearm Ammunition Firearm Ammunition (5 rounds) Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","ammunition":"Firearm Ammunition (5 rounds)","skill_mod":{},"summary":"An explosive dogslicer is a sneaky, explosive weapon that often brings perverse joy to the goblins who use them. At first glance, it appears to be …","primary_source":"Guns & Gears (Remastered)","trait_group":["Weapon","Ancestry","Rarity"],"level":1,"source_category":["Rulebooks"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=224","name":"Explosive Dogslicer (Ranged)","bulk":2,"category":"weapon","pfs":"Standard","weapon_group":"Firearm","weapon_category":"Advanced","rarity":"uncommon","slug":"weapon-224"},{"damage":"1d6 S","damage_type":["Slashing"],"access":" The following regions have access to firearms: Alkenstar, Dongun Hold, Tian Xia, Vudra, Arcadia, Ustalav, the Shackles","hands":"2","primary_source_category":"Rulebooks","damage_die":6,"weapon_type":"Melee","source":["Guns & Gears (Remastered)"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"price":1000,"legacy_id":["weapon-602"],"trait":["Agile","Backstabber","Critical Fusion","Finesse","Goblin","Uncommon","Combination"],"id":"weapon-224--melee","text":"<title level=\"1\" right=\"Weapon 1\" pfs=\"Standard\" > Explosive Dogslicer Source Guns &amp; Gears (Remastered) pg. 159 PFS Note All Pathfinder Society agents have access to all uncommon weapons, ammunition, and related items from Chapter 4 Access The following regions have access to firearms: Alkenstar, Dongun Hold, Tian Xia, Vudra, Arcadia, Ustalav, the Shackles Price 10 gp Bulk 2 Hands 2 Category Advanced --- An explosive dogslicer is a sneaky, explosive weapon that often brings perverse joy to the goblins who use them. At first glance, it appears to be a triple-bladed dogslicer with an oversized guard. Melee Damage 1d6 S Group Sword Ranged Damage 1d6 S Range 20 ft. Reload 1 Group Firearm Ammunition Firearm Ammunition (5 rounds) Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","skill_mod":{},"summary":"An explosive dogslicer is a sneaky, explosive weapon that often brings perverse joy to the goblins who use them. At first glance, it appears to be …","primary_source":"Guns & Gears (Remastered)","trait_group":["Weapon","Ancestry","Rarity"],"level":1,"source_category":["Rulebooks"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=224","name":"Explosive Dogslicer (Melee)","bulk":2,"category":"weapon","pfs":"Standard","weapon_group":"Sword","weapon_category":"Advanced","rarity":"uncommon","slug":"weapon-224-melee"},{"damage":"1d6 modular","damage_type":["Bludgeoning","Piercing","Slashing"],"access":" The following regions have access to firearms: Alkenstar, Dongun Hold, Tian Xia, Vudra, Arcadia, Ustalav, the Shackles","hands":"1","primary_source_category":"Rulebooks","damage_die":6,"range":30,"weapon_type":"Ranged","source":["Guns & Gears (Remastered)"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"reload":1,"price":1000,"legacy_id":["weapon-603"],"trait":["Cobbled","Goblin","Modular","Scatter","Uncommon"],"id":"weapon-225","text":"<title level=\"1\" right=\"Weapon 1\" pfs=\"Standard\" > Spoon Gun Source Guns &amp; Gears (Remastered) pg. 157 PFS Note All Pathfinder Society agents have access to all uncommon weapons, ammunition, and related items from Chapter 4 Access The following regions have access to firearms: Alkenstar, Dongun Hold, Tian Xia, Vudra, Arcadia, Ustalav, the Shackles Price 10 gp Damage 1d6 modular Bulk 1 Hands 1 Range 30 ft. Reload 1 Type Ranged Category Martial Group Firearm --- No one's entirely certain who developed the spoon gun, but all authorities agree that it was probably a goblin. Essentially a terrible idea in firearm form, the spoon gun is a spring-powered hand cannon with a modified grip that uses miscellaneous knives, forks, chopsticks, and spoons as ammunition. Users typically upend the entire contents of their cutlery drawer into the gun, aim it in the general direction of the foe, and hope it hits something. This hand cannon is a martial weapon, instead of a simple weapon. It has the scatter (5 feet) trait and uses cutlery or similar-sized objects as ammunition instead of bullets (enough cheap cutlery to fire ten shots costs 1 sp). Big boom guns and spoon guns are modified versions of hand cannons with potential benefits and drawbacks alike, rather than separate weapons. If you have access to the spoon gun or big boom gun modifications, you can purchase them whenever you would purchase a hand cannon, and effects that depend upon and apply to hand cannons apply to both weapons. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","skill_mod":{},"summary":"No one's entirely certain who developed the spoon gun, but all authorities agree that it was probably a goblin. Essentially a terrible idea in …","primary_source":"Guns & Gears (Remastered)","trait_group":["Weapon","Ancestry","Rarity"],"level":1,"source_category":["Rulebooks"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=225","name":"Spoon Gun","bulk":1,"category":"weapon","pfs":"Standard","weapon_group":"Firearm","weapon_category":"Martial","rarity":"uncommon","slug":"weapon-225"},{"damage":"1d6 modular","damage_type":["Bludgeoning","Piercing","Slashing"],"access":" The following regions have access to firearms: Alkenstar, Dongun Hold, Tian Xia, Vudra, Arcadia, Ustalav, the Shackles","hands":"1","primary_source_category":"Rulebooks","damage_die":6,"range":20,"weapon_type":"Ranged","source":["Guns & Gears (Remastered)"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"reload":1,"price":1000,"legacy_id":["weapon-604"],"trait":["Cobbled","Fatal","Goblin","Modular","Uncommon"],"id":"weapon-226","text":"<title level=\"1\" right=\"Weapon 1\" pfs=\"Standard\" > Big Boom Gun Source Guns &amp; Gears (Remastered) pg. 157 PFS Note All Pathfinder Society agents have access to all uncommon weapons, ammunition, and related items from Chapter 4 Access The following regions have access to firearms: Alkenstar, Dongun Hold, Tian Xia, Vudra, Arcadia, Ustalav, the Shackles Price 10 gp Damage 1d6 modular Bulk 2 Hands 1 Range 20 ft. Reload 1 Type Ranged Category Martial Group Firearm Ammunition Firearm Ammunition (10 rounds) --- Developed by a goblin weaponsmith who missed the hand' part of hand cannon', this comically-oversized gun has a heavily reinforced barrel and is loaded with a worrisome quantity of gunpowder. This hand cannon is a martial weapon, instead of a simple weapon. It has the fatal d12 trait and a range increment of 20 feet. It also has the following modified critical failure condition: Critical Failure The attack misses, the weapon misfires, and you take 1d12 fire damage as it explodes in your face. Big boom guns and spoon guns are modified versions of hand cannons with potential benefits and drawbacks alike, rather than separate weapons. If you have access to the spoon gun or big boom gun modifications, you can purchase them whenever you would purchase a hand cannon, and effects that depend upon and apply to hand cannons apply to both weapons. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","ammunition":"Firearm Ammunition (10 rounds)","skill_mod":{},"summary":"Developed by a goblin weaponsmith who missed the hand' part of hand cannon', this comically-oversized gun has a heavily reinforced barrel and is …","primary_source":"Guns & Gears (Remastered)","trait_group":["Weapon","Ancestry","Rarity"],"level":1,"source_category":["Rulebooks"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=226","name":"Big Boom Gun","bulk":2,"category":"weapon","pfs":"Standard","weapon_group":"Firearm","weapon_category":"Martial","rarity":"uncommon","slug":"weapon-226"},{"damage":"1d10 S","damage_type":["Bludgeoning","Slashing"],"hands":"2","primary_source_category":"Lost Omens","damage_die":10,"weapon_type":"Melee","source":["Grand Bazaar"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"price":55000,"trait":["Backswing","Clockwork","Forceful","Rare","Versatile"],"id":"weapon-227","text":"<title level=\"1\" right=\"Weapon 8\" pfs=\"Standard\" > Clockwork Macuahuitl Source Grand Bazaar pg. 22 Price 550 gp Damage 1d10 S Bulk 1 Hands 2 Type Melee Category Advanced Group Club --- This finely-made wooden club has a beautiful, lacquered finish that gleams in the sunlight. A heavy ring of gears lined with sharpened pieces of obsidian automatically and constantly spin around the bulk of the wooden club lengthwise. Striking a foe digs the obsidian gears into the enemy's flesh and tears it with its blades. The ever-turning gears also help to dislodge an enemy's defensive position against the weapon. The clockwork macuahuitl deals 1d10 slashing damage and has the backswing, forceful, and versatile B traits. The clockwork macuahuitl is a two-handed advanced weapon in the club weapon group. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","skill_mod":{},"summary":"This finely-made wooden club has a beautiful, lacquered finish that gleams in the sunlight. A heavy ring of gears lined with sharpened pieces of …","primary_source":"Grand Bazaar","trait_group":["Weapon","Monster","Equipment","Rarity"],"level":8,"source_category":["Lost Omens"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=227","name":"Clockwork Macuahuitl","bulk":1,"category":"weapon","pfs":"Standard","weapon_group":"Club","weapon_category":"Advanced","rarity":"rare","slug":"weapon-227"},{"damage":"1d6 B","damage_type":["Bludgeoning"],"hands":"1","primary_source_category":"Lost Omens","damage_die":6,"weapon_type":"Melee","source":["Grand Bazaar"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"price":100,"trait":["Backswing","Two-Hand"],"id":"weapon-228","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Griffon Cane Source Grand Bazaar pg. 67 Price 1 gp Damage 1d6 B Bulk L Hands 1 Type Melee Category Martial Group Club --- A griffon cane is named for the shape of its base, which features four small pronged supports splayed out in a manner similar to a griffon's talons. A griffon cane's splayed foot enables it to stand upright by itself. A griffon cane deals 1d6 bludgeoning damage, has the backswing and two-hand d10 traits, and is a martial melee weapon in the club weapon group. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","skill_mod":{},"summary":"A griffon cane is named for the shape of its base, which features four small pronged supports splayed out in a manner similar to a griffon's talons. …","primary_source":"Grand Bazaar","trait_group":["Weapon"],"level":0,"source_category":["Lost Omens"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=228","name":"Griffon Cane","bulk":0.1,"category":"weapon","pfs":"Standard","weapon_group":"Club","weapon_category":"Martial","rarity":"common","slug":"weapon-228"},{"damage":"1d6 B","damage_type":["Bludgeoning"],"hands":"1","primary_source_category":"Lost Omens","damage_die":6,"weapon_type":"Melee","source":["Grand Bazaar"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"price":50,"trait":["Finesse","Sweep"],"id":"weapon-229","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Probing Cane Source Grand Bazaar pg. 67 Price 5 sp Damage 1d6 B Bulk L Hands 1 Type Melee Category Martial Group Club --- Your cane indicates that you have low vision or are blind. By holding this cane in front of you, you indicate to those around that you're partially sighted, which is particularly useful in urban or busy places to let others know to give you enough space. The cane is typically several feet long, generally reaching the user's chin, but can be lengthened or shortened as needed. Probing canes are made from reinforced wood with the same strengthening process and treatment as a longbow, creating a cane that is both high quality and durable enough for an adventuring owner to use as a weapon. A probing cane deals 1d6 bludgeoning damage, has the finesse and sweep traits, and is a martial melee weapon in the club weapon group. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. Specific Magic Weapons Batsbreath Cane","skill_mod":{},"summary":"Your cane indicates that you have low vision or are blind. By holding this cane in front of you, you indicate to those around that you're partially …","primary_source":"Grand Bazaar","trait_group":["Weapon"],"level":0,"source_category":["Lost Omens"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=229","name":"Probing Cane","bulk":0.1,"category":"weapon","pfs":"Standard","weapon_group":"Club","weapon_category":"Martial","rarity":"common","slug":"weapon-229"},{"damage":"1d4 B","damage_type":["Bludgeoning"],"hands":"1","primary_source_category":"Lost Omens","damage_die":4,"weapon_type":"Melee","source":["Grand Bazaar"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"price":50,"trait":["Agile","Attached","Free-Hand"],"id":"weapon-230","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Reinforced Frame Source Grand Bazaar pg. 72 Price 5 sp Damage 1d4 B Bulk — Hands 1 Type Melee Category Simple Group Club --- The chair's wheels have been reinforced with tough, metal rims or a metal cap. While in the chair, you gain a wheel Strike. Your wheel deals 1d4 bludgeoning damage and has the agile, attached, and free-hand traits. A reinforced wheel is a simple melee weapon in the club weapon group. You can etch weapon runes onto reinforced wheels. A wheelchair can only have one attached weapon. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","skill_mod":{},"summary":"The chair's wheels have been reinforced with tough, metal rims or a metal cap. While in the chair, you gain a wheel Strike. Your wheel deals 1d4 …","primary_source":"Grand Bazaar","trait_group":["Weapon"],"level":0,"source_category":["Lost Omens"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=230","name":"Reinforced Frame","bulk":0,"category":"weapon","pfs":"Standard","weapon_group":"Club","weapon_category":"Simple","rarity":"common","slug":"weapon-230"},{"damage":"1d4 S","damage_type":["Slashing"],"hands":"1","primary_source_category":"Lost Omens","damage_die":4,"weapon_type":"Melee","source":["Grand Bazaar"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"price":50,"trait":["Agile","Attached","Free-Hand"],"id":"weapon-231","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Wheel Blades Source Grand Bazaar pg. 72 Price 5 sp Damage 1d4 S Bulk — Hands 1 Type Melee Category Simple Group Sword --- A set of large blades have been attached to your chair's wheels. While in the chair, you gain a wheel blade Strike. Your wheel blade deals 1d4 slashing damage and has the agile, attached, and free-hand traits. A wheel blade is a simple melee weapon in the sword weapon group. You can etch weapon runes onto wheel blades. A wheelchair can only have one attached weapon. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","skill_mod":{},"summary":"A set of large blades have been attached to your chair's wheels. While in the chair, you gain a wheel blade Strike. Your wheel blade deals 1d4 …","primary_source":"Grand Bazaar","trait_group":["Weapon"],"level":0,"source_category":["Lost Omens"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=231","name":"Wheel Blades","bulk":0,"category":"weapon","pfs":"Standard","weapon_group":"Sword","weapon_category":"Simple","rarity":"common","slug":"weapon-231"},{"damage":"1d4 P","damage_type":["Piercing"],"hands":"1","primary_source_category":"Lost Omens","damage_die":4,"weapon_type":"Melee","source":["Grand Bazaar"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"price":50,"trait":["Agile","Attached","Free-Hand"],"id":"weapon-232","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Wheel Spikes Source Grand Bazaar pg. 72 Price 5 sp Damage 1d4 P Bulk — Hands 1 Type Melee Category Simple Group Knife --- A set of thick, sharp spikes have been added to the chair's wheels, granting you a piercing attack. While in the chair, you gain a wheel spike Strike. Your wheel spike deals 1d4 piercing damage and has the agile, attached, and free-hand traits. A wheel spike is a simple melee weapon in the knife weapon group. You can etch weapon runes onto wheel spikes. A wheelchair can only have one attached weapon Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","skill_mod":{},"summary":"A set of thick, sharp spikes have been added to the chair's wheels, granting you a piercing attack. While in the chair, you gain a wheel spike …","primary_source":"Grand Bazaar","trait_group":["Weapon"],"level":0,"source_category":["Lost Omens"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=232","name":"Wheel Spikes","bulk":0,"category":"weapon","pfs":"Standard","weapon_group":"Knife","weapon_category":"Simple","rarity":"common","slug":"weapon-232"},{"damage":"1d6 S","damage_type":["Piercing","Slashing"],"access":"Youre from Isger or an agent of the Aspis Consortium.","hands":"1","primary_source_category":"Lost Omens","damage_die":6,"weapon_type":"Melee","source":["Grand Bazaar","Hellfire Dispatches"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"price":1000,"trait":["Reach","Uncommon","Versatile"],"id":"weapon-233","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Asp Coil Source Grand Bazaar pg. 105, Hellfire Dispatches pg. 109 Access Youre from Isger or an agent of the Aspis Consortium. Price 10 gp Damage 1d6 S Bulk 1 Hands 1 Type Melee Category Martial Group Sword --- The asp coil, named both for its slithering striking style and its usage among Aspis Consortium agents, has two forms. In sword form, it resembles an elegant, oddly balanced sword. However, with a twist of the pommel, the blade splits into a series of segments connected by elaborate metal cables. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. Specific Magic Weapons Crimson Thorn","skill_mod":{},"summary":"The asp coil, named both for its slithering striking style and its usage among Aspis Consortium agents, has two forms. In sword form, it resembles an …","primary_source":"Grand Bazaar","trait_group":["Weapon","Rarity"],"level":0,"source_category":["Lost Omens"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=233","name":"Asp Coil","bulk":1,"category":"weapon","pfs":"Standard","weapon_group":"Sword","weapon_category":"Martial","rarity":"uncommon","slug":"weapon-233"},{"damage":"1d12 S","damage_type":["Slashing"],"hands":"2","primary_source_category":"Lost Omens","damage_die":12,"weapon_type":"Melee","source":["Grand Bazaar"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"price":800,"trait":["Orc","Shove","Sweep","Uncommon"],"id":"weapon-234","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Butchering Axe Source Grand Bazaar pg. 105 Price 8 gp Damage 1d12 S Bulk 2 Hands 2 Type Melee Category Advanced Group Axe --- Invented by Belkzen's zealous Steel-Eaters, the butchering axe has an oversized head and a long, thick haft counterbalanced with steel or stone. The weapon's sweeping strokes inflict immense damage, particularly against groups of foes, and can push dangerous opponents away to a safe distance. All of these qualities are particularly useful against the lumbering zombie hordes of the Whispering Tyrant. Correspondingly, butchering axes are often wielded by orc and half-orc Crimson Reclaimers of Lastwall. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","skill_mod":{},"summary":"Invented by Belkzen's zealous Steel-Eaters, the butchering axe has an oversized head and a long, thick haft counterbalanced with steel or stone. The …","primary_source":"Grand Bazaar","trait_group":["Half-Orc","Monster","Ancestry","Weapon","Rarity"],"level":0,"source_category":["Lost Omens"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=234","name":"Butchering Axe","bulk":2,"category":"weapon","pfs":"Standard","weapon_group":"Axe","weapon_category":"Advanced","rarity":"uncommon","slug":"weapon-234"},{"damage":"1d8 S","damage_type":["Slashing"],"hands":"1","primary_source_category":"Lost Omens","damage_die":8,"range":20,"weapon_type":"Ranged","source":["Tian Xia Character Guide","Grand Bazaar"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"price":50,"trait":["Thrown"],"id":"weapon-235","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Chakram Source Tian Xia Character Guide pg. 128, Grand Bazaar pg. 105 Favored Weapon Onos, Teshallas Price 5 sp Damage 1d8 S Bulk L Hands 1 Range 20 ft. Type Ranged Category Martial Group Knife --- Simple, elegant, and portable, the chakram is an open-centered metal discus with a sharpened edge, as well as a grip running along the center so the wielder can hold it safely. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","skill_mod":{},"summary":"Simple, elegant, and portable, the chakram is an open-centered metal discus with a sharpened edge, as well as a grip running along the center so the …","primary_source":"Tian Xia Character Guide","trait_group":["Weapon"],"level":0,"source_category":["Lost Omens"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=235","name":"Chakram","bulk":0.1,"category":"weapon","pfs":"Standard","weapon_group":"Knife","deity":["Onos","Teshallas"],"weapon_category":"Martial","rarity":"common","slug":"weapon-235"},{"damage":"1d8 P","damage_type":["Piercing","Slashing"],"hands":"2","primary_source_category":"Lost Omens","damage_die":8,"weapon_type":"Melee","source":["Grand Bazaar"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"price":200,"trait":["Disarm","Finesse","Uncommon","Versatile"],"id":"weapon-236","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Dueling Spear Source Grand Bazaar pg. 105 Price 2 gp Damage 1d8 P Bulk 2 Hands 2 Type Melee Category Martial Group Spear --- This spear has a spade-like blade at one end and a forked blade at the other, making it resemble a large arrow. It's well balanced for spinning and twisting maneuvers. The spade-like end can be used for slashing and stabbing, while the forked end is effective at wrenching a weapon from an enemy's grasp. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","skill_mod":{},"summary":"This spear has a spade-like blade at one end and a forked blade at the other, making it resemble a large arrow. It's well balanced for spinning and …","primary_source":"Grand Bazaar","trait_group":["Weapon","Rarity"],"level":0,"source_category":["Lost Omens"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=236","name":"Dueling Spear","bulk":2,"category":"weapon","pfs":"Standard","weapon_group":"Spear","weapon_category":"Martial","rarity":"uncommon","slug":"weapon-236"},{"damage":"1d6 P","damage_type":["Piercing"],"hands":"2","primary_source_category":"Lost Omens","damage_die":6,"weapon_type":"Melee","source":["Grand Bazaar"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"price":300,"trait":["Deadly","Elf","Finesse","Reach","Uncommon"],"id":"weapon-237","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Elven Branched Spear Source Grand Bazaar pg. 105 Price 3 gp Damage 1d6 P Bulk 1 Hands 2 Type Melee Category Martial Group Spear --- Several short branches project from this delicate spear's shaft, each angled forward and tipped with a leaflike blade. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","skill_mod":{},"summary":"Several short branches project from this delicate spear's shaft, each angled forward and tipped with a leaflike blade.","primary_source":"Grand Bazaar","trait_group":["Weapon","Ancestry","Half-Elf","Rarity"],"level":0,"source_category":["Lost Omens"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=237","name":"Elven Branched Spear","bulk":1,"category":"weapon","pfs":"Standard","weapon_group":"Spear","weapon_category":"Martial","rarity":"uncommon","slug":"weapon-237"},{"damage":"1d8 P","damage_type":["Piercing"],"access":"Hongali characters have access to the Hongali hornbow.","hands":"1+","primary_source_category":"Lost Omens","damage_die":8,"range":40,"weapon_type":"Ranged","source":["Tian Xia Character Guide","Grand Bazaar"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"reload":0,"price":1100,"trait":["Deadly","Propulsive","Uncommon"],"id":"weapon-238","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Hongali Hornbow Source Tian Xia Character Guide pg. 128, Grand Bazaar pg. 105 PFS Note Characters from Tian Xia have access to this option Access Hongali characters have access to the Hongali hornbow. Price 11 gp Damage 1d8 P Bulk 2 Hands 1+ Range 40 ft. Reload 0 Type Ranged Category Advanced Group Bow --- These immense bows are traditionally made from the horns of great beasts, though modern residents of Hongal, the northernmost nation in Tian Xia, often use composite materials or even small trees as the weapon's base. While Hongali hornbows have a shorter range than other bows, they make up for it by focusing the power of the longbow at a short distance and can be used from horseback—perfect for the skirmishing fighting style of mounted Hongali troops. While it's difficult for those in Avistan to get their hands on these Hongali weapons, a small warband of beast-riding orcs from the Hold of Belkzen managed to arm themselves with Hongali hornbows and cut a bloody swathe through adventurers and neighboring militaries alike for several years before they were finally defeated via a desperate ambush. The stories of that warband spread, causing Avistani adventurers with little knowledge of Tian Xia to associate the bows with orcs. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","skill_mod":{},"summary":"These immense bows are traditionally made from the horns of great beasts, though modern residents of Hongal, the northernmost nation in Tian Xia, …","primary_source":"Tian Xia Character Guide","trait_group":["Weapon","Rarity"],"level":0,"source_category":["Lost Omens"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=238","name":"Hongali Hornbow","bulk":2,"category":"weapon","pfs":"Standard","weapon_group":"Bow","weapon_category":"Advanced","rarity":"uncommon","slug":"weapon-238"},{"damage":"1d6 S","damage_type":["Slashing"],"access":"Members of the Firebrands have access to this weapon.","hands":"1","primary_source_category":"Lost Omens","damage_die":6,"weapon_type":"Melee","source":["Grand Bazaar"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"price":40,"trait":["Agile","Disarm","Finesse","Uncommon"],"id":"weapon-239","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Piranha Kiss Source Grand Bazaar pg. 106 Access Members of the Firebrands have access to this weapon. Price 4 sp Damage 1d6 S Bulk L Hands 1 Type Melee Category Martial Group Knife --- Made of a jagged blade with teeth pointing toward a leather-wrapped hilt, these weapons are particularly effective at disarming opponents. Piranha kisses were occasionally used during the Vidric Revolution, and some Firebrands carry them today. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","skill_mod":{},"summary":"Made of a jagged blade with teeth pointing toward a leather-wrapped hilt, these weapons are particularly effective at disarming opponents. Piranha …","primary_source":"Grand Bazaar","trait_group":["Weapon","Rarity"],"level":0,"source_category":["Lost Omens"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=239","name":"Piranha Kiss","bulk":0.1,"category":"weapon","pfs":"Standard","weapon_group":"Knife","weapon_category":"Martial","rarity":"uncommon","slug":"weapon-239"},{"damage":"1d6 S","damage_type":["Slashing"],"access":"Characters from Irrisen have access to the sickle-saber.","hands":"1","primary_source_category":"Lost Omens","damage_die":6,"weapon_type":"Melee","source":["Grand Bazaar"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"price":500,"trait":["Backswing","Forceful","Uncommon"],"id":"weapon-240","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Sickle-Saber Source Grand Bazaar pg. 106 Access Characters from Irrisen have access to the sickle-saber. Price 5 gp Damage 1d6 S Bulk 1 Hands 1 Type Melee Category Advanced Group Sword --- A classical weapon of Irrisenis who lacked magical talent, the sickle-saber has seen a resurgence since the coronation of Queen Anastasia. The queen was fascinated with the sickle-sabers in the palace treasury, and now the unusual blades are carried by her honor guard and Irriseni diplomats alike. The sickle-saber's blade curves multiple times along its 4-foot length, and its hilt is similarly curved. A small, secondary grip on the blade lets the wielder rapidly and unpredictably twist the cutting edges. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","skill_mod":{},"summary":"A classical weapon of Irrisenis who lacked magical talent, the sickle-saber has seen a resurgence since the coronation of Queen Anastasia. The queen …","primary_source":"Grand Bazaar","trait_group":["Weapon","Rarity"],"level":0,"source_category":["Lost Omens"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=240","name":"Sickle-Saber","bulk":1,"category":"weapon","pfs":"Standard","weapon_group":"Sword","weapon_category":"Advanced","rarity":"uncommon","slug":"weapon-240"},{"damage":"1d6 P","damage_type":["Piercing"],"access":"Characters from Taldor have access to the spiral rapier.","hands":"1","primary_source_category":"Lost Omens","damage_die":6,"weapon_type":"Melee","source":["Grand Bazaar"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"price":500,"trait":["Disarm","Finesse","Parry","Uncommon"],"id":"weapon-241","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Spiral Rapier Source Grand Bazaar pg. 106 Access Characters from Taldor have access to the spiral rapier. Price 5 gp Damage 1d6 P Bulk 1 Hands 1 Type Melee Category Advanced Group Sword --- An old Taldan dueling weapon from the empire's height, this rapier has a thicker blade than normal, which is shaped into a corkscrew-like spiral well suited to catching enemy weapons. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","skill_mod":{},"summary":"An old Taldan dueling weapon from the empire's height, this rapier has a thicker blade than normal, which is shaped into a corkscrew-like spiral well …","primary_source":"Grand Bazaar","trait_group":["Weapon","Rarity"],"level":0,"source_category":["Lost Omens"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=241","name":"Spiral Rapier","bulk":1,"category":"weapon","pfs":"Standard","weapon_group":"Sword","weapon_category":"Advanced","rarity":"uncommon","slug":"weapon-241"},{"damage":"1d6 P","damage_type":["Piercing","Slashing"],"hands":"1","primary_source_category":"Lost Omens","damage_die":6,"weapon_type":"Melee","source":["Grand Bazaar"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"price":1200,"trait":["Fatal","Gnome","Modular","Uncommon"],"id":"weapon-242","text":"<title level=\"1\" right=\"Weapon 1\" pfs=\"Standard\" > Switchscythe Source Grand Bazaar pg. 106 Price 12 gp Damage 1d6 P Bulk 2 Hands 1 Type Melee Category Advanced Group Pick --- Another complex gnome invention, the switchscythe is designed for versatility. The curved blade is partly hollow, containing a long rod of wood or metal; the rod can be pulled perpendicular to the blade, turning the switchscythe from a sweeping, axe-like blade into a hooked pick capable of grappling a foe. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","skill_mod":{},"summary":"Another complex gnome invention, the switchscythe is designed for versatility. The curved blade is partly hollow, containing a long rod of wood or …","primary_source":"Grand Bazaar","trait_group":["Weapon","Ancestry","Rarity"],"level":1,"source_category":["Lost Omens"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=242","name":"Switchscythe","bulk":2,"category":"weapon","pfs":"Standard","weapon_group":"Pick","weapon_category":"Advanced","rarity":"uncommon","slug":"weapon-242"},{"damage":"1d4 P","damage_type":["Piercing"],"hands":"1","primary_source_category":"Lost Omens","damage_die":4,"weapon_type":"Melee","source":["Grand Bazaar","Pathfinder #151: The Show Must Go On"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"price":30,"trait":["Agile","Finesse","Thrown"],"id":"weapon-243","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Throwing Knife Source Grand Bazaar pg. 106, Pathfinder #151: The Show Must Go On pg. 77 Price 3 sp Damage 1d4 P Bulk L Hands 1 Type Melee Category Simple Group Knife --- This light knife is optimally balanced to be thrown accurately at a greater distance than a common dagger. While this comes at the cost of a significant cutting edge, the difference is worth it for throwing specialists. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. Specific Magic Weapons Returning Starknife","skill_mod":{},"summary":"This light knife is optimally balanced to be thrown accurately at a greater distance than a common dagger. While this comes at the cost of a …","primary_source":"Grand Bazaar","trait_group":["Weapon"],"level":0,"source_category":["Lost Omens","Adventure Paths"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=243","source_group":["Extinction Curse"],"name":"Throwing Knife","bulk":0.1,"category":"weapon","pfs":"Standard","weapon_group":"Knife","weapon_category":"Simple","rarity":"common","slug":"weapon-243"},{"damage":"1d8 B","damage_type":["Bludgeoning"],"hands":"2","primary_source_category":"Lost Omens","damage_die":8,"weapon_type":"Melee","source":["Grand Bazaar"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"price":20,"trait":["Backswing","Uncommon"],"id":"weapon-244","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Thundermace Source Grand Bazaar pg. 106 Price 2 sp Damage 1d8 B Bulk 2 Hands 2 Type Melee Category Simple Group Club --- This deceptively dangerous weapon is essentially a mace with a longer haft and larger, often flanged head. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","skill_mod":{},"summary":"This deceptively dangerous weapon is essentially a mace with a longer haft and larger, often flanged head.","primary_source":"Grand Bazaar","trait_group":["Weapon","Rarity"],"level":0,"source_category":["Lost Omens"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=244","name":"Thundermace","bulk":2,"category":"weapon","pfs":"Standard","weapon_group":"Club","weapon_category":"Simple","rarity":"uncommon","slug":"weapon-244"},{"damage":"1d4 B","damage_type":["Bludgeoning"],"hands":"1","primary_source_category":"Lost Omens","damage_die":4,"weapon_type":"Melee","source":["Tian Xia Character Guide","Grand Bazaar"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"price":10,"trait":["Agile","Finesse","Monk","Parry","Twin","Uncommon"],"id":"weapon-245","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Tonfa Source Tian Xia Character Guide pg. 127, Grand Bazaar pg. 106 PFS Note Characters from Tian Xia have access to this option Price 1 sp Damage 1d4 B Bulk L Hands 1 Type Melee Category Martial Group Brawling --- These L-shaped fighting batons are good for striking and blocking. The wielder holds the handle and either spins the stick or strikes with the stick covering the forearm. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","skill_mod":{},"summary":"These L-shaped fighting batons are good for striking and blocking. The wielder holds the handle and either spins the stick or strikes with the stick …","primary_source":"Tian Xia Character Guide","trait_group":["Weapon","Class","Rarity"],"level":0,"source_category":["Lost Omens"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=245","name":"Tonfa","bulk":0.1,"category":"weapon","pfs":"Standard","weapon_group":"Brawling","weapon_category":"Martial","rarity":"uncommon","slug":"weapon-245"},{"damage":"1d4 P","damage_type":["Piercing"],"hands":"1","primary_source_category":"Lost Omens","damage_die":4,"weapon_type":"Melee","source":["Grand Bazaar"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"price":80,"trait":["Disarm","Fatal","Monk","Uncommon"],"id":"weapon-246","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Tri-Bladed Katar Source Grand Bazaar pg. 107 PFS Note Characters from Tian Xia have access to this option Price 8 sp Damage 1d4 P Bulk L Hands 1 Type Melee Category Simple Group Knife --- This punching dagger resembles the standard katar, save that a pair of blades can be folded out from the center blade, transforming the weapon into a starburst shape well suited to catching foes' weapons. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","skill_mod":{},"summary":"This punching dagger resembles the standard katar, save that a pair of blades can be folded out from the center blade, transforming the weapon into a …","primary_source":"Grand Bazaar","trait_group":["Weapon","Class","Rarity"],"level":0,"source_category":["Lost Omens"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=246","name":"Tri-Bladed Katar","bulk":0.1,"category":"weapon","pfs":"Standard","weapon_group":"Knife","weapon_category":"Simple","rarity":"uncommon","slug":"weapon-246"},{"damage":"1d6 S","damage_type":["Slashing"],"hands":"1","primary_source_category":"Adventure Paths","damage_die":6,"weapon_type":"Melee","source":["Pathfinder #172: Secrets of the Temple City"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"primary_source_group":"Strength of Thousands","price":100,"trait":["Agile","Finesse","Trip","Uncommon"],"id":"weapon-247","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Limited\" > Lion Scythe May contain spoilers from Strength of Thousands Source Pathfinder #172: Secrets of the Temple City pg. 78 Price 1 gp Damage 1d6 S Bulk L Hands 1 Type Melee Category Martial Group Knife --- A lion scythe resembles a common sickle but is specially weighted to allow for greater power when attacking. This is a martial melee weapon. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","skill_mod":{},"summary":"A lion scythe resembles a common sickle but is specially weighted to allow for greater power when attacking. This is a martial melee weapon.","primary_source":"Pathfinder #172: Secrets of the Temple City","trait_group":["Weapon","Rarity"],"level":0,"source_category":["Adventure Paths"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=247","source_group":["Strength of Thousands"],"spoilers":"Strength of Thousands","name":"Lion Scythe","bulk":0.1,"category":"weapon","pfs":"Limited","weapon_group":"Knife","weapon_category":"Martial","rarity":"uncommon","slug":"weapon-247"},{"damage":"1d8 P","damage_type":["Piercing"],"hands":"1+","primary_source_category":"Adventure Paths","damage_die":8,"range":100,"weapon_type":"Ranged","source":["Pathfinder #172: Secrets of the Temple City"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"reload":1,"primary_source_group":"Strength of Thousands","price":300,"trait":["Concussive","Propulsive","Uncommon"],"id":"weapon-248","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Limited\" > Sun Sling May contain spoilers from Strength of Thousands Source Pathfinder #172: Secrets of the Temple City pg. 78 Price 3 gp Damage 1d8 P Bulk L Hands 1+ Range 100 ft. Reload 1 Type Ranged Category Martial Group Sling Ammunition Sun Shot --- A sun sling is a small staff with a head of woven netting. The staff is small enough to hold in a single hand, making it useful for hit-and-run tactics, but once loaded with ammunition, it requires two hands to properly swing and fire. This is a martial ranged weapon. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","ammunition":"Sun Shot","skill_mod":{},"summary":"A sun sling is a small staff with a head of woven netting. The staff is small enough to hold in a single hand, making it useful for hit-and-run …","primary_source":"Pathfinder #172: Secrets of the Temple City","trait_group":["Weapon","Rarity"],"level":0,"source_category":["Adventure Paths"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=248","source_group":["Strength of Thousands"],"spoilers":"Strength of Thousands","name":"Sun Sling","bulk":0.1,"category":"weapon","pfs":"Limited","weapon_group":"Sling","weapon_category":"Martial","rarity":"uncommon","slug":"weapon-248"},{"primary_source_category":"Adventure Paths","weapon_type":"Ranged","source":["Pathfinder #172: Secrets of the Temple City"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"primary_source_group":"Strength of Thousands","price":10,"trait":["Concussive","Propulsive","Uncommon"],"id":"weapon-250","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"\" > Sun Shot May contain spoilers from Strength of Thousands Source Pathfinder #172: Secrets of the Temple City pg. 78 Price 1 sp (price for 10) Bulk L Hands Type Ranged Category Ammunition Group Sling --- Sun slings use small metal bullets covered in sharp spikes known as sun shots. A bundle of 10 sun shots has light bulk and costs 1 sp. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","skill_mod":{},"summary":"Sun slings use small metal bullets covered in sharp spikes known as sun shots. A bundle of 10 sun shots has light bulk and costs 1 sp.","primary_source":"Pathfinder #172: Secrets of the Temple City","trait_group":["Weapon","Rarity"],"level":0,"source_category":["Adventure Paths"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=250","source_group":["Strength of Thousands"],"spoilers":"Strength of Thousands","name":"Sun Shot","bulk":0.1,"category":"weapon","weapon_group":"Sling","weapon_category":"Ammunition","rarity":"uncommon","slug":"weapon-250"},{"damage":"1d8 P","damage_type":["Piercing"],"hands":"2","primary_source_category":"Adventure Paths","damage_die":8,"range":120,"weapon_type":"Ranged","source":["Pathfinder #173: Doorway to the Red Star"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"reload":1,"primary_source_group":"Strength of Thousands","price":2000,"trait":["Backstabber","Concussive","Fatal","Kickback","Rare","Volley"],"id":"weapon-251","text":"<title level=\"1\" right=\"Weapon 1\" pfs=\"Limited\" > Shobhad Longrifle May contain spoilers from Strength of Thousands Source Pathfinder #173: Doorway to the Red Star pg. 78 Price 20 gp Damage 1d8 P Bulk 1 Hands 2 Range 120 ft. Reload 1 Type Ranged Category Martial Group Firearm --- The shobhad longrifle is a firearm with a long, rifled barrel. Often mounted with a multi-lensed scope for targeting at an array of ranges and a chambering mechanism that can adjust the speed and penetrating power of each shot, it's the preferred weapon of many shobhad warriors. Shobhad longrifles are equipped with a built-in silencer so they make no more noise than a crossbow when fired. A shobhad longrifle is a martial weapon. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","skill_mod":{},"summary":"The shobhad longrifle is a firearm with a long, rifled barrel. Often mounted with a multi-lensed scope for targeting at an array of ranges and a …","primary_source":"Pathfinder #173: Doorway to the Red Star","trait_group":["Weapon","Rarity"],"level":1,"source_category":["Adventure Paths"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=251","source_group":["Strength of Thousands"],"spoilers":"Strength of Thousands","name":"Shobhad Longrifle","bulk":1,"category":"weapon","pfs":"Limited","weapon_group":"Firearm","weapon_category":"Martial","rarity":"rare","slug":"weapon-251"},{"damage":"1d4 modular","damage_type":["Bludgeoning","Piercing","Slashing"],"access":"Knights of Lastwall have access to this weapon.","hands":"1","primary_source_category":"Lost Omens","damage_die":4,"weapon_type":"Melee","source":["Knights of Lastwall"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"price":500,"trait":["Agile","Finesse","Free-Hand","Modular","Uncommon"],"id":"weapon-253","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Bladed Gauntlet Source Knights of Lastwall pg. 87 Favored Weapon Genzaeri Access Knights of Lastwall have access to this weapon. Price 5 gp Damage 1d4 modular Bulk L Hands 1 Type Melee Category Martial Group Brawling --- A dagger attached to a retractable mechanism is integrated in this gauntlet's dorsum, so a combatant can quickly arm themself with a blade to exploit the weak points in an enemy's armor. Switching configurations on the gauntlet reveals or retracts the contained dagger as appropriate. The dagger isn't removable, and thus can't be wielded or etched with runes separately from the gauntlet. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","skill_mod":{},"summary":"A dagger attached to a retractable mechanism is integrated in this gauntlet's dorsum, so a combatant can quickly arm themself with a blade to …","primary_source":"Knights of Lastwall","trait_group":["Weapon","Rarity"],"level":0,"source_category":["Lost Omens"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=253","name":"Bladed Gauntlet","bulk":0.1,"category":"weapon","pfs":"Standard","weapon_group":"Brawling","deity":["Genzaeri"],"weapon_category":"Martial","rarity":"uncommon","slug":"weapon-253"},{"damage":"1d8 P","damage_type":["Piercing"],"access":"Knights of Lastwall have access to this weapon.","hands":"2","primary_source_category":"Lost Omens","damage_die":8,"weapon_type":"Melee","source":["Knights of Lastwall"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"price":400,"trait":["Deadly","Jousting","Parry","Shove","Uncommon"],"id":"weapon-254","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > War Lance Source Knights of Lastwall pg. 87 Access Knights of Lastwall have access to this weapon. Price 4 gp Damage 1d8 P Bulk 2 Hands 2 Type Melee Category Martial Group Spear --- This lance appears shorter and stockier in comparison to other weapons of its type. The war lance most notably features shielding integrated into its vamplate, exchanging its reach for a sturdier base when defending against attacks or attempting to overpower an opponent. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","skill_mod":{},"summary":"This lance appears shorter and stockier in comparison to other weapons of its type. The war lance most notably features shielding integrated into its …","primary_source":"Knights of Lastwall","trait_group":["Weapon","Rarity"],"level":0,"source_category":["Lost Omens"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=254","name":"War Lance","bulk":2,"category":"weapon","pfs":"Standard","weapon_group":"Spear","weapon_category":"Martial","rarity":"uncommon","slug":"weapon-254"},{"damage":"1d4 P","damage_type":["Piercing"],"hands":"1","primary_source_category":"Adventures","damage_die":4,"weapon_type":"Melee","source":["Crown of the Kobold King"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"primary_source_group":"Crown of the Kobold King","price":600,"trait":["Agile","Finesse","Kobold","Ranged Trip","Tethered","Thrown","Trip","Uncommon"],"id":"weapon-255","text":"<title level=\"1\" right=\"Weapon 1\" pfs=\"Limited\" > Flying Talon May contain spoilers from Crown of the Kobold King Source Crown of the Kobold King pg. 115 PFS Note This weapon is an Advanced melee weapon Price 6 gp Damage 1d4 P Bulk 1 Hands 1 Type Melee Category Advanced Group Flail --- This weapon consists of a three-pronged barbed hook attached to a length of chain. It can be used as a melee weapon to stab at foes or hurled as a ranged weapon. Some kobolds are particularly fond of using flying talons, especially as a sort of badge of office above those who serve them. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","skill_mod":{},"summary":"This weapon consists of a three-pronged barbed hook attached to a length of chain. It can be used as a melee weapon to stab at foes or hurled as a …","primary_source":"Crown of the Kobold King","trait_group":["Weapon","Monster","Ancestry","Rarity"],"level":1,"source_category":["Adventures"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=255","source_group":["Crown of the Kobold King"],"spoilers":"Crown of the Kobold King","name":"Flying Talon","bulk":1,"category":"weapon","pfs":"Limited","weapon_group":"Flail","weapon_category":"Advanced","rarity":"uncommon","slug":"weapon-255"},{"damage":"1d8 S","damage_type":["Piercing","Slashing"],"hands":"1","primary_source_category":"Adventure Paths","damage_die":8,"weapon_type":"Melee","source":["Kingmaker Adventure Path"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"primary_source_group":"Kingmaker","price":200,"trait":["Finesse","Uncommon","Versatile"],"id":"weapon-256","text":"<title level=\"1\" right=\"Weapon 1\" pfs=\"Standard\" > Aldori Dueling Sword May contain spoilers from Kingmaker Source Kingmaker Adventure Path pg. 599 PFS Note Characters from the Broken Lands have access to the Aldori dueling sword. Price 2 gp Damage 1d8 S Bulk 1 Hands 1 Type Melee Category Advanced Group Sword --- An Aldori dueling sword is a slim, single-bladed dueling sword with a slight curve and a sharp, reinforced point. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","skill_mod":{},"summary":"An Aldori dueling sword is a slim, single-bladed dueling sword with a slight curve and a sharp, reinforced point.","primary_source":"Kingmaker Adventure Path","trait_group":["Weapon","Rarity"],"level":1,"source_category":["Adventure Paths"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=256","source_group":["Kingmaker"],"spoilers":"Kingmaker","name":"Aldori Dueling Sword","bulk":1,"category":"weapon","pfs":"Standard","weapon_group":"Sword","weapon_category":"Advanced","rarity":"uncommon","slug":"weapon-256"},{"damage":"1d4 P","damage_type":["Piercing"],"access":"Characters from Alkenstar have access to this option.","hands":"1","primary_source_category":"Lost Omens","damage_die":4,"range":30,"weapon_type":"Ranged","source":["Impossible Lands"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"reload":1,"price":1000,"trait":["Combination","Concussive","Fatal","Uncommon"],"id":"weapon-257","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Triggerbrand Source Impossible Lands pg. 108 Access Characters from Alkenstar have access to this option. Price 10 gp Bulk 1 Hands 1 Category Martial --- This unusual combination weapon integrates features of a flintlock pistol and a shortsword. Like other combination weapons, a wielder can transform it between ranged and melee modes as an Interact action. Melee Damage 1d6 P Group Sword Ranged Damage 1d4 P Range 30 ft. Reload 1 Group Firearm Ammunition Firearm Ammunition (10 rounds) Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","ammunition":"Firearm Ammunition (10 rounds)","skill_mod":{},"summary":"This unusual combination weapon integrates features of a flintlock pistol and a shortsword . Like other combination weapons, a wielder can …","primary_source":"Impossible Lands","trait_group":["Weapon","Rarity"],"level":0,"source_category":["Lost Omens"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=257","name":"Triggerbrand (Ranged)","bulk":1,"category":"weapon","pfs":"Standard","weapon_group":"Firearm","weapon_category":"Martial","rarity":"uncommon","slug":"weapon-257"},{"damage":"1d6 P","damage_type":["Piercing"],"access":"Characters from Alkenstar have access to this option.","hands":"1","primary_source_category":"Lost Omens","damage_die":6,"weapon_type":"Melee","source":["Impossible Lands"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"price":1000,"trait":["Critical Fusion","Finesse","Versatile","Combination","Uncommon"],"id":"weapon-257--melee","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Triggerbrand Source Impossible Lands pg. 108 Access Characters from Alkenstar have access to this option. Price 10 gp Bulk 1 Hands 1 Category Martial --- This unusual combination weapon integrates features of a flintlock pistol and a shortsword. Like other combination weapons, a wielder can transform it between ranged and melee modes as an Interact action. Melee Damage 1d6 P Group Sword Ranged Damage 1d4 P Range 30 ft. Reload 1 Group Firearm Ammunition Firearm Ammunition (10 rounds) Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","skill_mod":{},"summary":"This unusual combination weapon integrates features of a flintlock pistol and a shortsword . Like other combination weapons, a wielder can …","primary_source":"Impossible Lands","trait_group":["Weapon","Rarity"],"level":0,"source_category":["Lost Omens"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=257","name":"Triggerbrand (Melee)","bulk":1,"category":"weapon","pfs":"Standard","weapon_group":"Sword","weapon_category":"Martial","rarity":"uncommon","slug":"weapon-257-melee"},{"damage":"1d10 P","damage_type":["Piercing","Slashing"],"hands":"2","primary_source_category":"Lost Omens","damage_die":10,"weapon_type":"Melee","source":["Impossible Lands"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"price":200,"trait":["Reach","Sweep","Versatile"],"id":"weapon-258","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Broadspear Source Impossible Lands pg. 220 Price 2 gp Damage 1d10 P Bulk 2 Hands 2 Type Melee Category Advanced Group Spear --- The spearhead of this weapon is in the shape of a long leaf. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","skill_mod":{},"summary":"The spearhead of this weapon is in the shape of a long leaf.","primary_source":"Impossible Lands","trait_group":["Weapon"],"level":0,"source_category":["Lost Omens"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=258","name":"Broadspear","bulk":2,"category":"weapon","pfs":"Standard","weapon_group":"Spear","weapon_category":"Advanced","rarity":"common","slug":"weapon-258"},{"damage":"1d6 S","damage_type":["Slashing"],"hands":"1","primary_source_category":"Lost Omens","damage_die":6,"weapon_type":"Melee","source":["Impossible Lands"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"price":80,"trait":["Agile","Twin","Uncommon"],"id":"weapon-260","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Dandpatta Source Impossible Lands pg. 220 Price 8 sp Damage 1d6 S Bulk L Hands 1 Type Melee Category Martial Group Sword --- This long, narrow blade is attached to a gauntlet that also acts as a handguard. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","skill_mod":{},"summary":"This long, narrow blade is attached to a gauntlet that also acts as a handguard.","primary_source":"Impossible Lands","trait_group":["Weapon","Rarity"],"level":0,"source_category":["Lost Omens"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=260","name":"Dandpatta","bulk":0.1,"category":"weapon","pfs":"Standard","weapon_group":"Sword","weapon_category":"Martial","rarity":"uncommon","slug":"weapon-260"},{"damage":"1d8 S","damage_type":["Slashing"],"access":"Characters from Jalmeray or Vudra have access to this weapon","hands":"2","primary_source_category":"Lost Omens","damage_die":8,"weapon_type":"Melee","source":["Impossible Lands"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"price":400,"trait":["Hampering","Reach","Reload","Tethered","Thrown","Uncommon"],"id":"weapon-261","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Donchak Source Impossible Lands pg. 220 Access Characters from Jalmeray or Vudra have access to this weapon Price 4 gp Damage 1d8 S Bulk 2 Hands 2 Type Melee Category Advanced Group Polearm --- This long metal pole has a large chakram attached at the end. A mechanism within the handle allows the wielder to launch and retract the chakram, which is connected with wire to the inside of the weapon. The donchak is seldom seen used outside training scenarios. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","skill_mod":{},"summary":"This long metal pole has a large chakram attached at the end. A mechanism within the handle allows the wielder to launch and retract the chakram, …","primary_source":"Impossible Lands","trait_group":["Weapon","Rarity"],"level":0,"source_category":["Lost Omens"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=261","name":"Donchak","bulk":2,"category":"weapon","pfs":"Standard","weapon_group":"Polearm","weapon_category":"Advanced","rarity":"uncommon","slug":"weapon-261"},{"damage":"1d8 B","damage_type":["Bludgeoning"],"hands":"1","primary_source_category":"Lost Omens","damage_die":8,"weapon_type":"Melee","source":["Impossible Lands"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"price":100,"trait":["Backswing","Two-Hand","Vanara"],"id":"weapon-262","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Gada Source Impossible Lands pg. 220 Price 1 gp Damage 1d8 B Bulk 1 Hands 1 Type Melee Category Advanced Group Club --- A large spherical head with a spike on top sits mounted to a long shaft. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","skill_mod":{},"summary":"A large spherical head with a spike on top sits mounted to a long shaft.","primary_source":"Impossible Lands","trait_group":["Weapon","Monster","Ancestry"],"level":0,"source_category":["Lost Omens"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=262","name":"Gada","bulk":1,"category":"weapon","pfs":"Standard","weapon_group":"Club","weapon_category":"Advanced","rarity":"common","slug":"weapon-262"},{"damage":"1d8 S","damage_type":["Piercing","Slashing"],"access":"Characters from Jalmeray or Vudra have access to this weapon","hands":"1","primary_source_category":"Lost Omens","damage_die":8,"weapon_type":"Melee","source":["Tian Xia Character Guide","Impossible Lands"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"price":300,"trait":["Deadly","Uncommon","Versatile"],"id":"weapon-263","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Kalis Source Tian Xia Character Guide pg. 127, Impossible Lands pg. 220 PFS Note Characters from Tian Xia have access to this option Access Characters from Jalmeray or Vudra have access to this weapon Price 3 gp Damage 1d8 S Bulk 1 Hands 1 Type Melee Category Advanced Group Sword --- A larger version of the asymmetrical, wavy-bladed kris, this double-edged sword is effective at creating grievous injuries. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","skill_mod":{},"summary":"A larger version of the asymmetrical, wavy-bladed kris, this double-edged sword is effective at creating grievous injuries.","primary_source":"Tian Xia Character Guide","trait_group":["Weapon","Rarity"],"level":0,"source_category":["Lost Omens"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=263","name":"Kalis","bulk":1,"category":"weapon","pfs":"Standard","weapon_group":"Sword","weapon_category":"Advanced","rarity":"uncommon","slug":"weapon-263"},{"damage":"1d4 P","damage_type":["Piercing"],"hands":"1","primary_source_category":"Lost Omens","damage_die":4,"weapon_type":"Melee","source":["Tian Xia Character Guide","Impossible Lands"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"price":70,"trait":["Agile","Deadly","Finesse"],"id":"weapon-264","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Kris Source Tian Xia Character Guide pg. 127, Impossible Lands pg. 221 Favored Weapon Srikalis, Sritaming, and Sribaril Price 7 sp Damage 1d4 P Bulk L Hands 1 Type Melee Category Martial Group Knife --- This blade features multiple curves in a serpentine pattern set on a wide, asymmetrical base, its hilt and sheath often intricately decorated. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. Specific Magic Weapons Deathseeker","skill_mod":{},"summary":"This blade features multiple curves in a serpentine pattern set on a wide, asymmetrical base, its hilt and sheath often intricately decorated.","primary_source":"Tian Xia Character Guide","trait_group":["Weapon"],"level":0,"source_category":["Lost Omens"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=264","name":"Kris","bulk":0.1,"category":"weapon","pfs":"Standard","weapon_group":"Knife","deity":["Srikalis, Sritaming, and Sribaril"],"weapon_category":"Martial","rarity":"common","slug":"weapon-264"},{"damage":"1d6 S","damage_type":["Slashing"],"access":"Characters from Jalmeray or Vudra have access to this weapon","hands":"1","primary_source_category":"Lost Omens","damage_die":6,"weapon_type":"Melee","source":["Impossible Lands","Tian Xia Character Guide"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"price":100,"trait":["Forceful","Sweep","Two-Hand"],"id":"weapon-265","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Panabas Source Impossible Lands pg. 221, Tian Xia Character Guide pg. 127 Access Characters from Jalmeray or Vudra have access to this weapon Price 1 gp Damage 1d6 S Bulk 1 Hands 1 Type Melee Category Martial Group Sword --- The large blade of this weapon, also known as a nawi, curves inward to provide extra chopping power, ending in a thick square shape. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","skill_mod":{},"summary":"The large blade of this weapon, also known as a nawi, curves inward to provide extra chopping power, ending in a thick square shape.","primary_source":"Impossible Lands","trait_group":["Weapon"],"level":0,"source_category":["Lost Omens"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=265","name":"Panabas","bulk":1,"category":"weapon","pfs":"Standard","weapon_group":"Sword","weapon_category":"Martial","rarity":"common","slug":"weapon-265"},{"damage":"1d6 S","damage_type":["Piercing","Slashing"],"hands":"1","primary_source_category":"Lost Omens","damage_die":6,"weapon_type":"Melee","source":["Impossible Lands"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"price":200,"trait":["Forceful","Two-Hand","Versatile"],"id":"weapon-266","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Talwar Source Impossible Lands pg. 221 Price 2 gp Damage 1d6 S Bulk 1 Hands 1 Type Melee Category Martial Group Sword --- Longer, and with less curve than a scimitar, this blade is ubiquitous in guard and mercenary groups throughout Casmaron. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","skill_mod":{},"summary":"Longer, and with less curve than a scimitar , this blade is ubiquitous in guard and mercenary groups throughout Casmaron.","primary_source":"Impossible Lands","trait_group":["Weapon"],"level":0,"source_category":["Lost Omens"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=266","name":"Talwar","bulk":1,"category":"weapon","pfs":"Standard","weapon_group":"Sword","weapon_category":"Martial","rarity":"common","slug":"weapon-266"},{"damage":"1d4 P","damage_type":["Piercing"],"hands":"1","primary_source_category":"Lost Omens","damage_die":4,"weapon_type":"Melee","source":["Impossible Lands"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"price":60,"trait":["Disarm","Finesse","Ghoran","Reach","Trip","Uncommon"],"id":"weapon-267","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Thorn Whip Source Impossible Lands pg. 221 Price 6 sp Damage 1d4 P Bulk 1 Hands 1 Type Melee Category Martial Group Brawling --- Carefully woven from plant fibers, the thorn whip sports small spikes that protrude from various locations. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","skill_mod":{},"summary":"Carefully woven from plant fibers, the thorn whip sports small spikes that protrude from various locations.","primary_source":"Impossible Lands","trait_group":["Weapon","Monster","Ancestry","Rarity"],"level":0,"source_category":["Lost Omens"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=267","name":"Thorn Whip","bulk":1,"category":"weapon","pfs":"Standard","weapon_group":"Brawling","weapon_category":"Martial","rarity":"uncommon","slug":"weapon-267"},{"damage":"1d4 S","damage_type":["Piercing","Slashing"],"hands":"1","primary_source_category":"Lost Omens","damage_die":4,"weapon_type":"Melee","source":["Impossible Lands"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"price":200,"trait":["Agile","Finesse","Injection","Uncommon","Versatile","Vishkanya"],"id":"weapon-268","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Visap Source Impossible Lands pg. 221 Price 2 gp Damage 1d4 S Bulk L Hands 1 Type Melee Category Advanced Group Knife --- Two small, curved blades extend from a single hilt. There's a hollow area inside that vishkanyas can use to store an unused dose of their blood, or other poison, for the future. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","skill_mod":{},"summary":"Two small, curved blades extend from a single hilt. There's a hollow area inside that vishkanyas can use to store an unused dose of their blood, or …","primary_source":"Impossible Lands","trait_group":["Weapon","Rarity","Monster","Ancestry"],"level":0,"source_category":["Lost Omens"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=268","name":"Visap","bulk":0.1,"category":"weapon","pfs":"Standard","weapon_group":"Knife","weapon_category":"Advanced","rarity":"uncommon","slug":"weapon-268"},{"damage":"1d6 S","damage_type":["Piercing","Slashing"],"access":"Characters from Jalmeray or Vudra have access to this weapon","hands":"1","primary_source_category":"Lost Omens","damage_die":6,"weapon_type":"Melee","source":["Impossible Lands"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"price":400,"trait":["Deadly","Disarm","Sweep","Uncommon","Versatile"],"id":"weapon-269","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Zulfikar Source Impossible Lands pg. 221 Access Characters from Jalmeray or Vudra have access to this weapon Price 4 gp Damage 1d6 S Bulk 1 Hands 1 Type Melee Category Advanced Group Sword --- This curved blade has a bifurcated tip, creating what looks like a second blade. It's a customary practice among zulfikar users to have religious or personal inscriptions upon the blade. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","skill_mod":{},"summary":"This curved blade has a bifurcated tip, creating what looks like a second blade. It's a customary practice among zulfikar users to have religious or …","primary_source":"Impossible Lands","trait_group":["Weapon","Rarity"],"level":0,"source_category":["Lost Omens"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=269","name":"Zulfikar","bulk":1,"category":"weapon","pfs":"Standard","weapon_group":"Sword","weapon_category":"Advanced","rarity":"uncommon","slug":"weapon-269"},{"damage":"1d4 S","damage_type":["Slashing"],"access":"Characters from Jalmeray or Vudra have access to this weapon","hands":"1","primary_source_category":"Lost Omens","damage_die":4,"range":30,"weapon_type":"Ranged","source":["Impossible Lands"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"reload":0,"price":2,"trait":["Agile","Deadly","Thrown","Uncommon"],"id":"weapon-270","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Chakri Source Impossible Lands pg. 220 Access Characters from Jalmeray or Vudra have access to this weapon Price 2 cp Damage 1d4 S Bulk — Hands 1 Range 30 ft. Reload 0 Type Ranged Category Advanced Group Dart --- A chakri is a small, circular throwing weapon with a sharp outer edge. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","skill_mod":{},"summary":"A chakri is a small, circular throwing weapon with a sharp outer edge.","primary_source":"Impossible Lands","trait_group":["Weapon","Rarity"],"level":0,"source_category":["Lost Omens"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=270","name":"Chakri","bulk":0,"category":"weapon","pfs":"Standard","weapon_group":"Dart","weapon_category":"Advanced","rarity":"uncommon","slug":"weapon-270"},{"damage":"1d8 S","damage_type":["Slashing"],"hands":"2","primary_source_category":"Rulebooks","damage_die":8,"weapon_type":"Melee","source":["Treasure Vault (Remastered)"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"price":600,"legacy_id":["weapon-608"],"trait":["Parry","Sweep","Vehicular"],"id":"weapon-271","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Battle Saddle Source Treasure Vault (Remastered) pg. 26 Price 6 gp Damage 1d8 S Bulk 2 Hands 2 Type Melee Category Martial Group Axe --- The battle saddle is a special saddle for a mount that has two large, winglike blades. These blades normally lie flat alongside the saddle, providing additional protection for the rider, but they can be deployed with a tug on the reins to slash at enemies adjacent to the mount. When using a battle saddle to parry, you can decide whether the circumstance bonus to AC applies to you or to your mount. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","skill_mod":{},"summary":"The battle saddle is a special saddle for a mount that has two large, winglike blades. These blades normally lie flat alongside the saddle, providing …","primary_source":"Treasure Vault (Remastered)","trait_group":["Weapon"],"level":0,"source_category":["Rulebooks"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=271","name":"Battle Saddle","bulk":2,"category":"weapon","pfs":"Standard","weapon_group":"Axe","weapon_category":"Martial","rarity":"common","slug":"weapon-271"},{"legacy_name":["Bec De Corbin"],"damage":"1d8 P","damage_type":["Bludgeoning","Piercing"],"hands":"2","primary_source_category":"Rulebooks","damage_die":8,"weapon_type":"Melee","source":["Treasure Vault (Remastered)"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"price":400,"legacy_id":["weapon-609"],"trait":["Razing","Reach","Shove","Versatile"],"id":"weapon-272","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Bec de Corbin Source Treasure Vault (Remastered) pg. 26 Price 4 gp Damage 1d8 P Bulk 2 Hands 2 Type Melee Category Martial Group Polearm --- A bec de corbin is a spiked polearm that uses a hammer head to help balance the spike. The hammer portion can be used as a secondary striking surface, while the spike or fluke is specially designed to punch through armor and shields. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","skill_mod":{},"summary":"A bec de corbin is a spiked polearm that uses a hammer head to help balance the spike. The hammer portion can be used as a secondary striking …","primary_source":"Treasure Vault (Remastered)","trait_group":["Weapon"],"level":0,"source_category":["Rulebooks"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=272","name":"Bec de Corbin","bulk":2,"category":"weapon","pfs":"Standard","weapon_group":"Polearm","weapon_category":"Martial","rarity":"common","slug":"weapon-272"},{"damage":"1d6 S","damage_type":["Slashing"],"hands":"2","primary_source_category":"Lost Omens","damage_die":6,"weapon_type":"Melee","source":["Tian Xia Character Guide","Gods & Magic","Treasure Vault (Remastered)"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"price":300,"legacy_id":["weapon-619"],"trait":["Disarm","Finesse","Reach","Sweep","Trip","Uncommon"],"id":"weapon-273","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Bladed Scarf Source Tian Xia Character Guide pg. 127, Gods &amp; Magic pg. 120, Treasure Vault (Remastered) pg. 26 PFS Note Characters from Tian Xia or Saga Lands have access to this option Favored Weapon Ashava, Sivanah, The Resplendent Court Price 3 gp Damage 1d6 S Bulk 1 Hands 2 Type Melee Category Martial Group Flail --- The thin metal plates interwoven throughout this long scarf turn a fashion accessory into a deadly weapon. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","skill_mod":{},"summary":"The thin metal plates interwoven throughout this long scarf turn a fashion accessory into a deadly weapon.","primary_source":"Tian Xia Character Guide","trait_group":["Weapon","Rarity"],"level":0,"source_category":["Lost Omens","Rulebooks"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=273","name":"Bladed Scarf","bulk":1,"category":"weapon","pfs":"Standard","weapon_group":"Flail","deity":["Ashava","Sivanah","The Resplendent Court"],"weapon_category":"Martial","rarity":"uncommon","slug":"weapon-273"},{"damage":"1d6 P","damage_type":["Piercing"],"hands":"1","primary_source_category":"Rulebooks","damage_die":6,"weapon_type":"Melee","source":["Treasure Vault (Remastered)","Player Core 2"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"price":800,"legacy_id":["weapon-620"],"trait":["Hobgoblin","Razing","Reach","Uncommon"],"id":"weapon-274","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Breaching Pike Source Treasure Vault (Remastered) pg. 26, Player Core 2 pg. 274 Price 8 gp Damage 1d6 P Bulk 1 Hands 1 Type Melee Category Martial Group Spear --- Forged with a heavy metal wedge as a spearhead, breaching pikes are often used by hobgoblin infantry alongside a tower shield. Breaching pikes are particularly effective at damaging enemy shields, leaving large, triangular puncture holes behind. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","skill_mod":{},"summary":"Forged with a heavy metal wedge as a spearhead, breaching pikes are often used by hobgoblin infantry alongside a tower shield . Breaching pikes …","primary_source":"Treasure Vault (Remastered)","trait_group":["Ancestry","Weapon","Rarity"],"level":0,"source_category":["Rulebooks"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=274","name":"Breaching Pike","bulk":1,"category":"weapon","pfs":"Standard","weapon_group":"Spear","weapon_category":"Martial","rarity":"uncommon","slug":"weapon-274"},{"damage":"1d4 S","damage_type":["Slashing"],"hands":"1","primary_source_category":"Lost Omens","damage_die":4,"weapon_type":"Melee","source":["Tian Xia Character Guide","Pathfinder #166: Despair on Danger Island","Treasure Vault (Remastered)"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"price":200,"legacy_id":["weapon-637"],"trait":["Agile","Concealable","Disarm","Finesse","Monk","Parry","Twin","Uncommon"],"id":"weapon-275","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Butterfly Sword Source Tian Xia Character Guide pg. 127, Pathfinder #166: Despair on Danger Island pg. 76, Treasure Vault (Remastered) pg. 26 PFS Note Characters from Tian Xia have access to this option Price 2 gp Damage 1d4 S Bulk L Hands 1 Type Melee Category Advanced Group Sword --- This short, single-edged sword typically features a cross guard that helps catch oncoming attacks. It's the preferred weapon of Butterfly Blades— highly skilled Gokan assassins. These swords are typically crafted and sold in pairs. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","skill_mod":{},"summary":"This short, single-edged sword typically features a cross guard that helps catch oncoming attacks. It's the preferred weapon of Butterfly Blades — …","primary_source":"Tian Xia Character Guide","trait_group":["Weapon","Class","Rarity"],"level":0,"source_category":["Lost Omens","Adventure Paths","Rulebooks"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=275","source_group":["Fists of the Ruby Phoenix"],"name":"Butterfly Sword","bulk":0.1,"category":"weapon","pfs":"Standard","weapon_group":"Sword","weapon_category":"Advanced","rarity":"uncommon","slug":"weapon-275"},{"damage":"1d6 S","damage_type":["Slashing"],"hands":"1","primary_source_category":"Rulebooks","damage_die":6,"weapon_type":"Melee","source":["Treasure Vault (Remastered)"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"price":600,"legacy_id":["weapon-638"],"trait":["Finesse","Reach","Sweep","Uncommon"],"id":"weapon-276","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Chain Sword Source Treasure Vault (Remastered) pg. 26 Price 6 gp Damage 1d6 S Bulk 1 Hands 1 Type Melee Category Advanced Group Sword --- This weapon has a hilt like a longsword attached to several bladed segments connected by chain links. A highly technical weapon, the chain sword is valued by duelists and experienced soldiers alike in the nations of Nirmathas and Molthune. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","skill_mod":{},"summary":"This weapon has a hilt like a longsword attached to several bladed segments connected by chain links. A highly technical weapon, the chain sword is …","primary_source":"Treasure Vault (Remastered)","trait_group":["Weapon","Rarity"],"level":0,"source_category":["Rulebooks"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=276","name":"Chain Sword","bulk":1,"category":"weapon","pfs":"Standard","weapon_group":"Sword","weapon_category":"Advanced","rarity":"uncommon","slug":"weapon-276"},{"damage":"1d6 B","damage_type":["Bludgeoning"],"hands":"2","primary_source_category":"Rulebooks","damage_die":6,"weapon_type":"Melee","source":["Treasure Vault (Remastered)"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"price":200,"legacy_id":["weapon-621"],"trait":["Finesse","Tethered","Thrown","Training","Uncommon"],"id":"weapon-277","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Combat Lure Source Treasure Vault (Remastered) pg. 26 Price 2 gp Damage 1d6 B Bulk 1 Hands 2 Type Melee Category Martial Group Flail --- A combat lure is a weighted leather sack at the end of a length of toughened cord and can be used both to bludgeon opponents and signal directions to a trained avian or other animal. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","skill_mod":{},"summary":"A combat lure is a weighted leather sack at the end of a length of toughened cord and can be used both to bludgeon opponents and signal directions to …","primary_source":"Treasure Vault (Remastered)","trait_group":["Weapon","Rarity"],"level":0,"source_category":["Rulebooks"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=277","name":"Combat Lure","bulk":1,"category":"weapon","pfs":"Standard","weapon_group":"Flail","weapon_category":"Martial","rarity":"uncommon","slug":"weapon-277"},{"damage":"1d4 P","damage_type":["Piercing"],"hands":"1","primary_source_category":"Rulebooks","damage_die":4,"weapon_type":"Melee","source":["Treasure Vault (Remastered)"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"price":30,"legacy_id":["weapon-606"],"trait":["Agile","Concealable","Finesse","Thrown"],"id":"weapon-278","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Corset Knife Source Treasure Vault (Remastered) pg. 26 Price 3 sp Damage 1d4 P Bulk L Hands 1 Type Melee Category Simple Group Knife --- A favored self-defense weapon among bar and tavern workers, the corset knife has a weighted hilt and a cylindrical, needlelike blade designed to be easily hidden in clothing, but quickly retrieved in a pinch. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","skill_mod":{},"summary":"A favored self-defense weapon among bar and tavern workers, the corset knife has a weighted hilt and a cylindrical, needlelike blade designed to be …","primary_source":"Treasure Vault (Remastered)","trait_group":["Weapon"],"level":0,"source_category":["Rulebooks"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=278","name":"Corset Knife","bulk":0.1,"category":"weapon","pfs":"Standard","weapon_group":"Knife","weapon_category":"Simple","rarity":"common","slug":"weapon-278"},{"damage":"1d6 P","damage_type":["Bludgeoning","Piercing"],"hands":"2","primary_source_category":"Rulebooks","damage_die":6,"weapon_type":"Melee","source":["Treasure Vault (Remastered)"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"price":300,"legacy_id":["weapon-610"],"trait":["Backswing","Finesse","Reach","Sweep","Versatile"],"id":"weapon-279","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Dancer's Spear Source Treasure Vault (Remastered) pg. 26 Favored Weapon Liisglan Price 3 gp Damage 1d6 P Bulk 1 Hands 2 Type Melee Category Martial Group Spear --- Traditionally a favored weapon in Molthune for settling disputes between military leaders, the dancer's spear has seen a recent resurgence in popularity in the neighboring kingdom of Nirmathas, largely due to its effectiveness at striking down attacking skeletons and other undead from a relatively safe distance. A dancer's spear has a 7-foot-long wooden haft capped with a triangular metal blade at one end, counterbalanced on the other end with a reinforced metal sleeve that, in a pinch, can be used as an effective striking surface. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. Specific Magic Weapons Grounding Spike, Grounding Spike","skill_mod":{},"summary":"Traditionally a favored weapon in Molthune for settling disputes between military leaders, the dancer's spear has seen a recent resurgence in …","primary_source":"Treasure Vault (Remastered)","trait_group":["Weapon"],"level":0,"source_category":["Rulebooks"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=279","name":"Dancer's Spear","bulk":1,"category":"weapon","pfs":"Standard","weapon_group":"Spear","deity":["Liisglan"],"weapon_category":"Martial","rarity":"common","slug":"weapon-279"},{"damage":"1d10 B","damage_type":["Bludgeoning"],"hands":"2","primary_source_category":"Rulebooks","damage_die":10,"weapon_type":"Melee","source":["Treasure Vault (Remastered)"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"price":800,"legacy_id":["weapon-639"],"trait":["Dwarf","Razing","Reach","Uncommon"],"id":"weapon-280","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Dwarven Dorn-Dergar Source Treasure Vault (Remastered) pg. 27 Price 8 gp Damage 1d10 B Bulk 2 Hands 2 Type Melee Category Advanced Group Flail --- A heavy, weighted cube of metal at the end of a long chain, the dorn-dergar is used by dwarven berserkers and sappers who specialize in breaking through lines of shielded opponents or disabling enemy siege weapons. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","skill_mod":{},"summary":"A heavy, weighted cube of metal at the end of a long chain, the dorn-dergar is used by dwarven berserkers and sappers who specialize in breaking …","primary_source":"Treasure Vault (Remastered)","trait_group":["Ancestry","Weapon","Rarity"],"level":0,"source_category":["Rulebooks"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=280","name":"Dwarven Dorn-Dergar","bulk":2,"category":"weapon","pfs":"Standard","weapon_group":"Flail","weapon_category":"Advanced","rarity":"uncommon","slug":"weapon-280"},{"damage":"1d6 B","damage_type":["Bludgeoning","Piercing"],"hands":"1","primary_source_category":"Rulebooks","damage_die":6,"weapon_type":"Melee","source":["Treasure Vault (Remastered)"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"price":400,"legacy_id":["weapon-611"],"trait":["Razing","Shove","Two-Hand","Versatile"],"id":"weapon-281","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Earthbreaker Source Treasure Vault (Remastered) pg. 27 Favored Weapon Telvrys Price 4 gp Damage 1d6 B Bulk 2 Hands 1 Type Melee Category Martial Group Hammer --- This massive hammer's metal head is shaped or molded with heavy metal wedges along its primary striking surface, enabling it to tear through shields and armor with ease. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. Specific Magic Weapons Faultline Hammer","skill_mod":{},"summary":"This massive hammer's metal head is shaped or molded with heavy metal wedges along its primary striking surface, enabling it to tear through shields …","primary_source":"Treasure Vault (Remastered)","trait_group":["Weapon"],"level":0,"source_category":["Rulebooks"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=281","name":"Earthbreaker","bulk":2,"category":"weapon","pfs":"Standard","weapon_group":"Hammer","deity":["Telvrys"],"weapon_category":"Martial","rarity":"common","slug":"weapon-281"},{"damage":"1d8 S","damage_type":["Slashing"],"hands":"1","primary_source_category":"Rulebooks","damage_die":8,"weapon_type":"Melee","source":["Treasure Vault (Remastered)"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"price":300,"legacy_id":["weapon-635"],"trait":["Fatal"],"id":"weapon-282","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Falcata Source Treasure Vault (Remastered) pg. 27 Favored Weapon Aerekostes Price 3 gp Damage 1d8 S Bulk 1 Hands 1 Type Melee Category Advanced Group Sword --- The falcata is a heavy, one-handed sword with a single cutting edge, usually flaring to be wider towards the point of the weapon and narrower towards the hilt. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","skill_mod":{},"summary":"The falcata is a heavy, one-handed sword with a single cutting edge, usually flaring to be wider towards the point of the weapon and narrower towards …","primary_source":"Treasure Vault (Remastered)","trait_group":["Weapon"],"level":0,"source_category":["Rulebooks"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=282","name":"Falcata","bulk":1,"category":"weapon","pfs":"Standard","weapon_group":"Sword","deity":["Aerekostes"],"weapon_category":"Advanced","rarity":"common","slug":"weapon-282"},{"damage":"1d4 S","damage_type":["Piercing","Slashing"],"hands":"1","primary_source_category":"Lost Omens","damage_die":4,"weapon_type":"Melee","source":["Tian Xia Character Guide","Pathfinder #166: Despair on Danger Island","Treasure Vault (Remastered)"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"price":200,"legacy_id":["weapon-640"],"trait":["Agile","Disarm","Finesse","Monk","Parry","Twin","Uncommon","Versatile"],"id":"weapon-283","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Feng Huo Lun Source Tian Xia Character Guide pg. 127, Pathfinder #166: Despair on Danger Island pg. 76, Treasure Vault (Remastered) pg. 27 PFS Note Characters from Tian Xia have access to this option Price 2 gp Damage 1d4 S Bulk L Hands 1 Type Melee Category Advanced Group Knife --- Also known as wind and fire wheels, these large, flat steel rings feature several protruding blades typically stylized to resemble flames. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. Specific Magic Weapons Heavenly Rolling Flames","skill_mod":{},"summary":"Also known as wind and fire wheels, these large, flat steel rings feature several protruding blades typically stylized to resemble flames.","primary_source":"Tian Xia Character Guide","trait_group":["Weapon","Class","Rarity"],"level":0,"source_category":["Lost Omens","Adventure Paths","Rulebooks"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=283","source_group":["Fists of the Ruby Phoenix"],"name":"Feng Huo Lun","bulk":0.1,"category":"weapon","pfs":"Standard","weapon_group":"Knife","weapon_category":"Advanced","rarity":"uncommon","slug":"weapon-283"},{"damage":"1d4 S","damage_type":["Slashing"],"hands":"1","primary_source_category":"Lost Omens","damage_die":4,"weapon_type":"Melee","source":["Tian Xia Character Guide","Gods & Magic","Treasure Vault (Remastered)"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"price":110,"legacy_id":["weapon-622"],"trait":["Agile","Backstabber","Deadly","Finesse","Monk","Uncommon"],"id":"weapon-284","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Fighting Fan Source Tian Xia Character Guide pg. 127, Gods &amp; Magic pg. 120, Treasure Vault (Remastered) pg. 27 PFS Note Characters from Tian Xia have access to this option Favored Weapon Fortune's Fate, Lady Jingxi Price 1 gp, 1 sp Damage 1d4 S Bulk L Hands 1 Type Melee Category Martial Group Knife --- This fan is useful for elegant dances as well as for slicing unsuspecting foes with the blades along its outer edge. If used in performances, it might be disguised as a frilly accessory, or it might be an obvious, though elegant, weapon. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. Specific Magic Weapons Spirit Fan, Storm Herald","skill_mod":{},"summary":"This fan is useful for elegant dances as well as for slicing unsuspecting foes with the blades along its outer edge. If used in performances, it …","primary_source":"Tian Xia Character Guide","trait_group":["Weapon","Class","Rarity"],"level":0,"source_category":["Lost Omens","Rulebooks"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=284","name":"Fighting Fan","bulk":0.1,"category":"weapon","pfs":"Standard","weapon_group":"Knife","deity":["Fortune's Fate","Lady Jingxi"],"weapon_category":"Martial","rarity":"uncommon","slug":"weapon-284"},{"damage":"1d6 S","damage_type":["Piercing","Slashing"],"hands":"1","primary_source_category":"Rulebooks","damage_die":6,"weapon_type":"Melee","source":["Treasure Vault (Remastered)"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"price":100,"legacy_id":["weapon-612"],"trait":["Agile","Finesse","Versatile"],"id":"weapon-285","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Flyssa Source Treasure Vault (Remastered) pg. 27 Favored Weapon Cormigus Price 1 gp Damage 1d6 S Bulk L Hands 1 Type Melee Category Martial Group Knife --- This single-edged blade has a guardless hilt. Often decorated with elaborate etchings, a flyssa is longer than most daggers but shorter than average for most swords, making it useful in close and pitched combat. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","skill_mod":{},"summary":"This single-edged blade has a guardless hilt. Often decorated with elaborate etchings, a flyssa is longer than most daggers but shorter than average …","primary_source":"Treasure Vault (Remastered)","trait_group":["Weapon"],"level":0,"source_category":["Rulebooks"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=285","name":"Flyssa","bulk":0.1,"category":"weapon","pfs":"Standard","weapon_group":"Knife","deity":["Cormigus"],"weapon_category":"Martial","rarity":"common","slug":"weapon-285"},{"damage":"1d4 B","damage_type":["Bludgeoning"],"hands":"1","primary_source_category":"Rulebooks","damage_die":4,"weapon_type":"Melee","source":["Treasure Vault (Remastered)","NPC Core"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"price":10,"legacy_id":["weapon-607"],"trait":["Fatal","Halfling"],"id":"weapon-286","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Frying Pan Source Treasure Vault (Remastered) pg. 27, NPC Core pg. 190 Favored Weapon Cong, Emmeton Galardaria Price 1 sp Damage 1d4 B Bulk L Hands 1 Type Melee Category Simple Group Club --- The cast-iron frying pan is an essential tool for adventuring halflings, gold panners, and remote tavern owners. Characters with the Halfling Weapon Familiarity ancestry feat are trained in the frying pan. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","skill_mod":{},"summary":"The cast-iron frying pan is an essential tool for adventuring halflings , gold panners, and remote tavern owners. Characters with the Halfling …","primary_source":"Treasure Vault (Remastered)","trait_group":["Weapon","Ancestry"],"level":0,"source_category":["Rulebooks"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=286","name":"Frying Pan","bulk":0.1,"category":"weapon","pfs":"Standard","weapon_group":"Club","deity":["Cong","Emmeton Galardaria"],"weapon_category":"Simple","rarity":"common","slug":"weapon-286"},{"damage":"1d6 S","damage_type":["Slashing"],"hands":"1","primary_source_category":"Lost Omens","damage_die":6,"weapon_type":"Melee","source":["Tian Xia Character Guide","Pathfinder #166: Despair on Danger Island","Treasure Vault (Remastered)"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"price":300,"legacy_id":["weapon-641"],"trait":["Disarm","Monk","Parry","Trip","Twin","Uncommon"],"id":"weapon-287","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Hook Sword Source Tian Xia Character Guide pg. 127, Pathfinder #166: Despair on Danger Island pg. 76, Treasure Vault (Remastered) pg. 27 PFS Note Characters from Tian Xia have access to this option Price 3 gp Damage 1d6 S Bulk 1 Hands 1 Type Melee Category Advanced Group Sword --- This long sword has a hook near the tip, making it easy to snag an opponent or their weapons. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","skill_mod":{},"summary":"This long sword has a hook near the tip, making it easy to snag an opponent or their weapons.","primary_source":"Tian Xia Character Guide","trait_group":["Weapon","Class","Rarity"],"level":0,"source_category":["Lost Omens","Adventure Paths","Rulebooks"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=287","source_group":["Fists of the Ruby Phoenix"],"name":"Hook Sword","bulk":1,"category":"weapon","pfs":"Standard","weapon_group":"Sword","weapon_category":"Advanced","rarity":"uncommon","slug":"weapon-287"},{"damage":"1d8 S","damage_type":["Slashing"],"hands":"1","primary_source_category":"Lost Omens","damage_die":8,"weapon_type":"Melee","source":["Tian Xia Character Guide","Gods & Magic","Treasure Vault (Remastered)"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"price":90,"legacy_id":["weapon-623"],"trait":["Sweep","Uncommon"],"id":"weapon-288","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Jiu Huan Dao Source Tian Xia Character Guide pg. 127, Gods &amp; Magic pg. 121, Treasure Vault (Remastered) pg. 27 PFS Note Characters from Tian Xia have access to this option Favored Weapon Hei Feng Price 9 sp Damage 1d8 S Bulk 1 Hands 1 Type Melee Category Martial Group Sword --- This sword has a broad blade, along which are threaded nine heavy metal rings, leading some to call it the nine-ring sword. The rings add weight to the weapon for broad swings and clash together to make noise. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","skill_mod":{},"summary":"This sword has a broad blade, along which are threaded nine heavy metal rings, leading some to call it the nine-ring sword. The rings add weight to …","primary_source":"Tian Xia Character Guide","trait_group":["Weapon","Rarity"],"level":0,"source_category":["Lost Omens","Rulebooks"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=288","name":"Jiu Huan Dao","bulk":1,"category":"weapon","pfs":"Standard","weapon_group":"Sword","deity":["Hei Feng"],"weapon_category":"Martial","rarity":"uncommon","slug":"weapon-288"},{"damage":"1d4 P","damage_type":["Piercing","Slashing"],"hands":"1","primary_source_category":"Lost Omens","damage_die":4,"weapon_type":"Melee","source":["Tian Xia Character Guide","Pathfinder #166: Despair on Danger Island","Treasure Vault (Remastered)"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"price":200,"legacy_id":["weapon-642"],"trait":["Agile","Fatal","Finesse","Uncommon","Versatile"],"id":"weapon-289","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Karambit Source Tian Xia Character Guide pg. 127, Pathfinder #166: Despair on Danger Island pg. 76, Treasure Vault (Remastered) pg. 27 PFS Note Characters from Tian Xia have access to this option Price 2 gp Damage 1d4 P Bulk L Hands 1 Type Melee Category Advanced Group Knife --- This small, curved blade resembles a tiger's claw and is capable of delivering deep wounds. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","skill_mod":{},"summary":"This small, curved blade resembles a tiger's claw and is capable of delivering deep wounds.","primary_source":"Tian Xia Character Guide","trait_group":["Weapon","Rarity"],"level":0,"source_category":["Lost Omens","Adventure Paths","Rulebooks"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=289","source_group":["Fists of the Ruby Phoenix"],"name":"Karambit","bulk":0.1,"category":"weapon","pfs":"Standard","weapon_group":"Knife","weapon_category":"Advanced","rarity":"uncommon","slug":"weapon-289"},{"damage":"1d8 S","damage_type":["Slashing"],"hands":"1","primary_source_category":"Rulebooks","damage_die":8,"weapon_type":"Melee","source":["Treasure Vault (Remastered)","Player Core 2"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"price":200,"legacy_id":["weapon-624"],"trait":["Trip","Uncommon"],"id":"weapon-290","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Khopesh Source Treasure Vault (Remastered) pg. 27, Player Core 2 pg. 274 PFS Note For the purposes of Pathfinder Society play, choosing the following region as a Home Region (or with the World Traveler boon) grants access this item: Golden Road Price 2 gp Damage 1d8 S Bulk 1 Hands 1 Type Melee Category Martial Group Sword --- This curved sickle sword has a pointed tip, allowing it to be swung like a handaxe or thrust like a short sword. The tip of a khopesh is usually hooked so it can be used to disarm an opponent's shield or weapon. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","skill_mod":{},"summary":"This curved sickle sword has a pointed tip, allowing it to be swung like a handaxe or thrust like a short sword. The tip of a khopesh is usually …","primary_source":"Treasure Vault (Remastered)","trait_group":["Weapon","Rarity"],"level":0,"source_category":["Rulebooks"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=290","name":"Khopesh","bulk":1,"category":"weapon","pfs":"Standard","weapon_group":"Sword","weapon_category":"Martial","rarity":"uncommon","slug":"weapon-290"},{"legacy_name":["Kursarigama"],"damage":"1d8 S","damage_type":["Bludgeoning","Slashing"],"hands":"2","primary_source_category":"Lost Omens","damage_die":8,"weapon_type":"Melee","source":["Tian Xia Character Guide","Pathfinder #166: Despair on Danger Island","Treasure Vault (Remastered)"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"price":200,"legacy_id":["weapon-625"],"trait":["Disarm","Monk","Reach","Trip","Uncommon","Versatile"],"id":"weapon-291","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Kusarigama Source Tian Xia Character Guide pg. 127, Pathfinder #166: Despair on Danger Island pg. 76, Treasure Vault (Remastered) pg. 27 PFS Note Characters from Tian Xia have access to this option Favored Weapon Kugaptee Price 2 gp Damage 1d8 S Bulk 1 Hands 2 Type Melee Category Martial Group Knife --- This impressive but demanding weapon consists of a weight attached to a kama via a length of chain, which aids with disarming an opponent or attacking from a distance. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","skill_mod":{},"summary":"This impressive but demanding weapon consists of a weight attached to a kama via a length of chain, which aids with disarming an opponent or …","primary_source":"Tian Xia Character Guide","trait_group":["Weapon","Class","Rarity"],"level":0,"source_category":["Lost Omens","Adventure Paths","Rulebooks"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=291","source_group":["Fists of the Ruby Phoenix"],"name":"Kusarigama","bulk":1,"category":"weapon","pfs":"Standard","weapon_group":"Knife","deity":["Kugaptee"],"weapon_category":"Martial","rarity":"uncommon","slug":"weapon-291"},{"damage":"1d6 B","damage_type":["Bludgeoning","Slashing"],"hands":"1","primary_source_category":"Rulebooks","damage_die":6,"weapon_type":"Melee","source":["Treasure Vault (Remastered)","Pathfinder #166: Despair on Danger Island"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"price":200,"legacy_id":["weapon-626"],"trait":["Fatal","Uncommon","Versatile"],"id":"weapon-292","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Leiomano Source Treasure Vault (Remastered) pg. 27, Pathfinder #166: Despair on Danger Island pg. 76 Price 2 gp Damage 1d6 B Bulk 1 Hands 1 Type Melee Category Martial Group Club --- This thick club is inset with sharp teeth, typically from a shark, that easily tear flesh. It's the preferred weapon of many Minatan warriors. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. Specific Magic Weapons Dragontooth Club, Dragontooth Leiomano","skill_mod":{},"summary":"This thick club is inset with sharp teeth, typically from a shark, that easily tear flesh. It's the preferred weapon of many Minatan warriors.","primary_source":"Treasure Vault (Remastered)","trait_group":["Weapon","Rarity"],"level":0,"source_category":["Rulebooks","Adventure Paths"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=292","source_group":["Fists of the Ruby Phoenix"],"name":"Leiomano","bulk":1,"category":"weapon","pfs":"Standard","weapon_group":"Club","weapon_category":"Martial","rarity":"uncommon","slug":"weapon-292"},{"damage":"1d8 B","damage_type":["Bludgeoning","Piercing"],"hands":"2","primary_source_category":"Rulebooks","damage_die":8,"weapon_type":"Melee","source":["Treasure Vault (Remastered)"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"price":500,"legacy_id":["weapon-613"],"trait":["Brace","Dwarf","Reach","Trip","Versatile"],"id":"weapon-293","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Long Hammer Source Treasure Vault (Remastered) pg. 27 Price 5 gp Damage 1d8 B Bulk 2 Hands 2 Type Melee Category Martial Group Hammer --- The long hammer features a pronged hammer head designed for damaging knees and ankles, counterbalanced by a stout spike and affixed to a reinforced shaft between 5 and 7 feet long. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","skill_mod":{},"summary":"The long hammer features a pronged hammer head designed for damaging knees and ankles, counterbalanced by a stout spike and affixed to a reinforced …","primary_source":"Treasure Vault (Remastered)","trait_group":["Weapon","Ancestry"],"level":0,"source_category":["Rulebooks"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=293","name":"Long Hammer","bulk":2,"category":"weapon","pfs":"Standard","weapon_group":"Hammer","weapon_category":"Martial","rarity":"common","slug":"weapon-293"},{"damage":"1d6 S","damage_type":["Slashing"],"hands":"1","primary_source_category":"Rulebooks","damage_die":6,"weapon_type":"Melee","source":["Treasure Vault (Remastered)","Treasure Vault"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"price":70,"legacy_id":["weapon-614"],"trait":["Deadly","Sweep"],"id":"weapon-294","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Machete Source Treasure Vault (Remastered) pg. 27, Treasure Vault pg. 27 Favored Weapon Aminara, Demon Bringers, Kazutal Price 7 sp Damage 1d6 S Bulk L Hands 1 Type Melee Category Martial Group Sword --- This medium-length sword has a wide, gently curved blade and long grip. Though it's typically used to hack through heavy foliage, the machete can also be used as a deadly weapon. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","skill_mod":{},"summary":"This medium-length sword has a wide, gently curved blade and long grip. Though it's typically used to hack through heavy foliage, the machete can …","primary_source":"Treasure Vault (Remastered)","trait_group":["Weapon"],"level":0,"source_category":["Rulebooks"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=294","name":"Machete","bulk":0.1,"category":"weapon","pfs":"Standard","weapon_group":"Sword","deity":["Aminara","Demon Bringers","Kazutal"],"weapon_category":"Martial","rarity":"common","slug":"weapon-294"},{"damage":"1d6 S","damage_type":["Slashing"],"hands":"1","primary_source_category":"Rulebooks","damage_die":6,"weapon_type":"Melee","source":["Treasure Vault (Remastered)","Player Core 2"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"price":60,"legacy_id":["weapon-627"],"trait":["Deadly","Disarm","Thrown","Uncommon"],"id":"weapon-295","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Mambele Source Treasure Vault (Remastered) pg. 27, Player Core 2 pg. 274 PFS Note For the purposes of Pathfinder Society play, choosing the following region as a Home Region (or with the World Traveler boon) grants access this item: Mwangi Expanse Price 6 sp Damage 1d6 S Bulk 1 Hands 1 Type Melee Category Martial Group Axe --- Also known as a hunga munga or danisco, this knife-axe hybrid consists of a hilt and a blade that curves backward toward the wielder. The curve of the blade is such that after a victim has been struck by a mambele, more damage is dealt as the weapon is extracted from the victim's body. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","skill_mod":{},"summary":"Also known as a hunga munga or danisco, this knife-axe hybrid consists of a hilt and a blade that curves backward toward the wielder. The curve of …","primary_source":"Treasure Vault (Remastered)","trait_group":["Weapon","Rarity"],"level":0,"source_category":["Rulebooks"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=295","name":"Mambele","bulk":1,"category":"weapon","pfs":"Standard","weapon_group":"Axe","weapon_category":"Martial","rarity":"uncommon","slug":"weapon-295"},{"damage":"1d8 B","damage_type":["Bludgeoning"],"hands":"2","primary_source_category":"Lost Omens","damage_die":8,"weapon_type":"Melee","source":["Tian Xia Character Guide","Gods & Magic","Treasure Vault (Remastered)"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"price":300,"legacy_id":["weapon-615"],"trait":["Backswing","Disarm","Reach","Trip"],"id":"weapon-296","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Meteor Hammer Source Tian Xia Character Guide pg. 127, Gods &amp; Magic pg. 121, Treasure Vault (Remastered) pg. 27 Favored Weapon Izuyaku, Scal Price 3 gp Damage 1d8 B Bulk 2 Hands 2 Type Melee Category Martial Group Flail --- This weapon consists of a long chain connected to a heavy weight at each end. When a wielder swings the weights by the chain, they build momentum and can serve as deadly bludgeons with incredible reach. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. Specific Magic Weapons Constricting Meteor","skill_mod":{},"summary":"This weapon consists of a long chain connected to a heavy weight at each end. When a wielder swings the weights by the chain, they build momentum and …","primary_source":"Tian Xia Character Guide","trait_group":["Weapon"],"level":0,"source_category":["Lost Omens","Rulebooks"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=296","name":"Meteor Hammer","bulk":2,"category":"weapon","pfs":"Standard","weapon_group":"Flail","deity":["Izuyaku","Scal"],"weapon_category":"Martial","rarity":"common","slug":"weapon-296"},{"damage":"1d8 S","damage_type":["Piercing","Slashing"],"hands":"2","primary_source_category":"Lost Omens","damage_die":8,"weapon_type":"Melee","source":["Tian Xia Character Guide","Gods & Magic","Treasure Vault (Remastered)"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"price":300,"legacy_id":["weapon-628"],"trait":["Deadly","Reach","Uncommon","Versatile"],"id":"weapon-297","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Naginata Source Tian Xia Character Guide pg. 127, Gods &amp; Magic pg. 121, Treasure Vault (Remastered) pg. 27 PFS Note Characters from Tian Xia have access to this option Favored Weapon Fumeiyoshi, Musagani Price 3 gp Damage 1d8 S Bulk 2 Hands 2 Type Melee Category Martial Group Polearm --- This 6-foot staff has a 2-foot-long, slightly curved, swordlike blade attached at one end. The long pole helps keep the wielder out of reach of swords and shorter weapons. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","skill_mod":{},"summary":"This 6-foot staff has a 2-foot-long, slightly curved, swordlike blade attached at one end. The long pole helps keep the wielder out of reach of …","primary_source":"Tian Xia Character Guide","trait_group":["Weapon","Rarity"],"level":0,"source_category":["Lost Omens","Rulebooks"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=297","name":"Naginata","bulk":2,"category":"weapon","pfs":"Standard","weapon_group":"Polearm","deity":["Fumeiyoshi","Musagani"],"weapon_category":"Martial","rarity":"uncommon","slug":"weapon-297"},{"damage":"1d8 S","damage_type":["Slashing"],"hands":"2","primary_source_category":"Lost Omens","damage_die":8,"weapon_type":"Melee","source":["Tian Xia Character Guide","Treasure Vault (Remastered)"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"price":600,"legacy_id":["weapon-636"],"trait":["Brace","Deadly","Reach"],"id":"weapon-298","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Nodachi Source Tian Xia Character Guide pg. 127, Treasure Vault (Remastered) pg. 27 Price 6 gp Damage 1d8 S Bulk 2 Hands 2 Type Melee Category Advanced Group Sword --- Also known as a zhanmadao, the exceptionally long blade of the nodachi is designed to neutralize enemy mounts and counter the advantages of cavalry units. Its shape and size make it somewhat impractical for close combat but highly effective against charging opponents. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. Specific Magic Weapons Flashblade","skill_mod":{},"summary":"Also known as a zhanmadao, the exceptionally long blade of the nodachi is designed to neutralize enemy mounts and counter the advantages of cavalry …","primary_source":"Tian Xia Character Guide","trait_group":["Weapon"],"level":0,"source_category":["Lost Omens","Rulebooks"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=298","name":"Nodachi","bulk":2,"category":"weapon","pfs":"Standard","weapon_group":"Sword","weapon_category":"Advanced","rarity":"common","slug":"weapon-298"},{"damage":"1d6 S","damage_type":["Slashing"],"hands":"1","primary_source_category":"Lost Omens","damage_die":6,"weapon_type":"Melee","source":["Tian Xia Character Guide","Impossible Lands","Treasure Vault (Remastered)"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"price":100,"legacy_id":["weapon-616"],"trait":["Forceful","Sweep","Two-Hand"],"id":"weapon-299","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Panabas Source Tian Xia Character Guide pg. 127, Impossible Lands pg. 221, Treasure Vault (Remastered) pg. 27 Price 1 gp Damage 1d6 S Bulk 1 Hands 1 Type Melee Category Martial Group Axe --- This weapon has practical uses in both farming and butchering, thanks to the efficiency and brutality of its forward-curving blade. It can be wielded in one or two hands. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","skill_mod":{},"summary":"This weapon has practical uses in both farming and butchering, thanks to the efficiency and brutality of its forward-curving blade. It can be wielded …","primary_source":"Tian Xia Character Guide","trait_group":["Weapon"],"level":0,"source_category":["Lost Omens","Rulebooks"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=299","name":"Panabas","bulk":1,"category":"weapon","pfs":"Standard","weapon_group":"Axe","weapon_category":"Martial","rarity":"common","slug":"weapon-299"},{"damage":"1d6 modular","damage_type":["Bludgeoning","Piercing","Slashing"],"hands":"1","primary_source_category":"Rulebooks","damage_die":6,"weapon_type":"Melee","source":["Treasure Vault (Remastered)","Gods & Magic"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"price":1000,"legacy_id":["weapon-629"],"trait":["Agile","Modular","Uncommon"],"id":"weapon-300","text":"<title level=\"1\" right=\"Weapon 1\" pfs=\"Standard\" > Polytool Source Treasure Vault (Remastered) pg. 27, Gods &amp; Magic pg. 121 PFS Note Characters from Numeria have access to the polytool Favored Weapon Casandalee, Wheels of Innovation Price 10 gp Damage 1d6 modular Bulk L Hands 1 Type Melee Category Martial Group Sword --- The polytool is a small metal rod with a number of simple tools folded inside. The user can extend a long ceramic blade, as well as an awl, chisel, file, flint and steel, hook, inkpen, magnifying glass, pliers, scissors, and a small saw. The flint and steel can be used up to 10 times before needing to be replaced. Though inspired by advanced Numerian technology, the polytool is a simple enough feat of metalworking that any blacksmith could produce it—perfect for the goddess Casandalee to spread innovation farther than actual Numerian tech could reach. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","skill_mod":{},"summary":"The polytool is a small metal rod with a number of simple tools folded inside. The user can extend a long ceramic blade, as well as an awl, chisel, …","primary_source":"Treasure Vault (Remastered)","trait_group":["Weapon","Rarity"],"level":1,"source_category":["Rulebooks","Lost Omens"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=300","name":"Polytool","bulk":0.1,"category":"weapon","pfs":"Standard","weapon_group":"Sword","deity":["Casandalee","Wheels of Innovation"],"weapon_category":"Martial","rarity":"uncommon","slug":"weapon-300"},{"damage":"1d4 P","damage_type":["Piercing"],"hands":"2","primary_source_category":"Rulebooks","damage_die":4,"weapon_type":"Melee","source":["Treasure Vault (Remastered)"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"price":100,"legacy_id":["weapon-630"],"trait":["Disarm","Finesse","Sweep","Tethered","Thrown","Trip","Uncommon"],"id":"weapon-301","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Rope Dart Source Treasure Vault (Remastered) pg. 27 Price 1 gp Damage 1d4 P Bulk 1 Hands 2 Type Melee Category Martial Group Dart --- A deceptively simple weapon made from a length of cord attached to a weighted, conical metal spike. A rope dart can be whirled and manipulated at great speeds to attack in unexpected ways and from unexpected angles. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","skill_mod":{},"summary":"A deceptively simple weapon made from a length of cord attached to a weighted, conical metal spike. A rope dart can be whirled and manipulated at …","primary_source":"Treasure Vault (Remastered)","trait_group":["Weapon","Rarity"],"level":0,"source_category":["Rulebooks"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=301","name":"Rope Dart","bulk":1,"category":"weapon","pfs":"Standard","weapon_group":"Dart","weapon_category":"Martial","rarity":"uncommon","slug":"weapon-301"},{"damage":"1d8 B","damage_type":["Bludgeoning"],"hands":"2","primary_source_category":"Lost Omens","damage_die":8,"weapon_type":"Melee","source":["Tian Xia Character Guide","Treasure Vault (Remastered)"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"price":200,"legacy_id":["weapon-631"],"trait":["Backswing","Disarm","Monk","Parry","Uncommon"],"id":"weapon-302","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Sansetsukon Source Tian Xia Character Guide pg. 127, Treasure Vault (Remastered) pg. 27 PFS Note Characters from Tian Xia have access to this option Favored Weapon Jin Li Price 2 gp Damage 1d8 B Bulk 2 Hands 2 Type Melee Category Martial Group Flail --- The sansetsukon, also known as a sanjiegun or three-section staff, is made up of three wooden staff segments, each about 14 inches in length. The staff sections are connected by short lengths of cord or chain, similar to nunchaku. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. Specific Magic Weapons Twisting Gale","skill_mod":{},"summary":"The sansetsukon, also known as a sanjiegun or three-section staff, is made up of three wooden staff segments, each about 14 inches in length. The …","primary_source":"Tian Xia Character Guide","trait_group":["Weapon","Class","Rarity"],"level":0,"source_category":["Lost Omens","Rulebooks"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=302","name":"Sansetsukon","bulk":2,"category":"weapon","pfs":"Standard","weapon_group":"Flail","deity":["Jin Li"],"weapon_category":"Martial","rarity":"uncommon","slug":"weapon-302"},{"damage":"1d6 S","damage_type":["Slashing"],"hands":"1","primary_source_category":"Rulebooks","damage_die":6,"weapon_type":"Melee","source":["Treasure Vault (Remastered)"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"price":90,"legacy_id":["weapon-617"],"trait":["Disarm","Parry"],"id":"weapon-303","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Scizore Source Treasure Vault (Remastered) pg. 27 Price 9 sp Damage 1d6 S Bulk L Hands 1 Type Melee Category Martial Group Knife --- A scizore is a gauntlet or protective leather tube worn over the forearm and featuring a half-moon blade mounted to the end of the cap on a short pole. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. Specific Magic Weapons Scizore of the Crab, Scizore of the Crab","skill_mod":{},"summary":"A scizore is a gauntlet or protective leather tube worn over the forearm and featuring a half-moon blade mounted to the end of the cap on a short …","primary_source":"Treasure Vault (Remastered)","trait_group":["Weapon"],"level":0,"source_category":["Rulebooks"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=303","name":"Scizore","bulk":0.1,"category":"weapon","pfs":"Standard","weapon_group":"Knife","weapon_category":"Martial","rarity":"common","slug":"weapon-303"},{"damage":"1d4 S","damage_type":["Slashing"],"hands":"1","primary_source_category":"Lost Omens","damage_die":4,"weapon_type":"Melee","source":["Tian Xia Character Guide","Gods & Magic","Treasure Vault (Remastered)"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"price":20,"legacy_id":["weapon-632"],"trait":["Agile","Disarm","Finesse","Free-Hand","Monk","Parry","Uncommon"],"id":"weapon-304","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Tekko-Kagi Source Tian Xia Character Guide pg. 127, Gods &amp; Magic pg. 121, Treasure Vault (Remastered) pg. 27 PFS Note Characters from Tian Xia have access to this option Favored Weapon Bastet, Essence Dancers, Suyuddha, Uirch Price 2 sp Damage 1d4 S Bulk L Hands 1 Type Melee Category Martial Group Brawling --- Four curved blades attached to a sturdy handlebar give the wielder of this close-combat weapon the illusion of having claws that extend from their fist. Adherents of Bastet favor the tekko-kagi for catching their foes off guard. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","skill_mod":{},"summary":"Four curved blades attached to a sturdy handlebar give the wielder of this close-combat weapon the illusion of having claws that extend from their …","primary_source":"Tian Xia Character Guide","trait_group":["Weapon","Class","Rarity"],"level":0,"source_category":["Lost Omens","Rulebooks"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=304","name":"Tekko-Kagi","bulk":0.1,"category":"weapon","pfs":"Standard","weapon_group":"Brawling","deity":["Bastet","Essence Dancers","Suyuddha","Uirch"],"weapon_category":"Martial","rarity":"uncommon","slug":"weapon-304"},{"damage":"1d8 S","damage_type":["Bludgeoning","Slashing"],"hands":"2","primary_source_category":"Lost Omens","damage_die":8,"weapon_type":"Melee","source":["Tian Xia Character Guide","Treasure Vault (Remastered)"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"price":1200,"legacy_id":["weapon-643"],"trait":["Deadly","Forceful","Sweep","Uncommon","Versatile"],"id":"weapon-305","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Three-Section Naginata Source Tian Xia Character Guide pg. 127, Treasure Vault (Remastered) pg. 30 PFS Note Characters from Tian Xia have access to this option Price 12 gp Damage 1d8 S Bulk 2 Hands 2 Type Melee Category Advanced Group Flail --- A fusion of a naginata and sansetsukon, this three-section weapon has a sweeping, curved blade along each of the outer sections. Though difficult for anyone but an expert weapon master to use effectively, the three-section naginata can be wielded at devastating speed to slice or smash apart a foe. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","skill_mod":{},"summary":"A fusion of a naginata and sansetsukon , this three-section weapon has a sweeping, curved blade along each of the outer sections. Though difficult …","primary_source":"Tian Xia Character Guide","trait_group":["Weapon","Rarity"],"level":0,"source_category":["Lost Omens","Rulebooks"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=305","name":"Three-Section Naginata","bulk":2,"category":"weapon","pfs":"Standard","weapon_group":"Flail","weapon_category":"Advanced","rarity":"uncommon","slug":"weapon-305"},{"damage":"1d6 S","damage_type":["Slashing"],"hands":"1","primary_source_category":"Lost Omens","damage_die":6,"weapon_type":"Melee","source":["Tian Xia Character Guide","Gods & Magic","Treasure Vault (Remastered)"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"price":200,"legacy_id":["weapon-633"],"trait":["Deadly","Sweep","Uncommon"],"id":"weapon-306","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Urumi Source Tian Xia Character Guide pg. 127, Gods &amp; Magic pg. 121, Treasure Vault (Remastered) pg. 30 PFS Note Characters from Tian Xia, Vudra, or Impossible Lands have access to this option Favored Weapon Nalinivati Price 2 gp Damage 1d6 S Bulk 2 Hands 1 Type Melee Category Martial Group Flail --- A bouquet of whiplike blades extends from the hilt of this sword, enabling deadly, sweeping attacks. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. Specific Magic Weapons Caress of the Great Serpent","skill_mod":{},"summary":"A bouquet of whiplike blades extends from the hilt of this sword, enabling deadly, sweeping attacks.","primary_source":"Tian Xia Character Guide","trait_group":["Weapon","Rarity"],"level":0,"source_category":["Lost Omens","Rulebooks"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=306","name":"Urumi","bulk":2,"category":"weapon","pfs":"Standard","weapon_group":"Flail","deity":["Nalinivati"],"weapon_category":"Martial","rarity":"uncommon","slug":"weapon-306"},{"damage":"1d4 S","damage_type":["Slashing"],"hands":"1","primary_source_category":"Rulebooks","damage_die":4,"weapon_type":"Melee","source":["Treasure Vault (Remastered)","NPC Core"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"price":30,"legacy_id":["weapon-618"],"trait":["Agile","Backstabber","Deadly","Finesse"],"id":"weapon-307","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > War Razor Source Treasure Vault (Remastered) pg. 30, NPC Core pg. 158 Favored Weapon Sifkesh, The Perplexing Jest Price 3 sp Damage 1d4 S Bulk L Hands 1 Type Melee Category Martial Group Knife --- A war razor is an exaggerated version of the barbers' tool. It's a brittle but extremely sharp weapon that is very easy to slip into a pocket or sleeve. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","skill_mod":{},"summary":"A war razor is an exaggerated version of the barbers' tool. It's a brittle but extremely sharp weapon that is very easy to slip into a pocket or …","primary_source":"Treasure Vault (Remastered)","trait_group":["Weapon"],"level":0,"source_category":["Rulebooks"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=307","name":"War Razor","bulk":0.1,"category":"weapon","pfs":"Standard","weapon_group":"Knife","deity":["Sifkesh","The Perplexing Jest"],"weapon_category":"Martial","rarity":"common","slug":"weapon-307"},{"damage":"1d6 B","damage_type":["Bludgeoning"],"hands":"2","primary_source_category":"Rulebooks","damage_die":6,"weapon_type":"Melee","source":["Treasure Vault (Remastered)"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"price":300,"legacy_id":["weapon-634"],"trait":["Agile","Finesse","Monk","Parry","Sweep","Uncommon"],"id":"weapon-308","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Whipstaff Source Treasure Vault (Remastered) pg. 30 Price 3 gp Damage 1d6 B Bulk L Hands 2 Type Melee Category Martial Group Club --- The whipstaff is a 5-foot-long staff carved from alchemically treated wood. Exceptionally light and well-balanced, whipstaffs are favored by travelers and martial artists who prioritize speed over power. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","skill_mod":{},"summary":"The whipstaff is a 5-foot-long staff carved from alchemically treated wood. Exceptionally light and well-balanced, whipstaffs are favored by …","primary_source":"Treasure Vault (Remastered)","trait_group":["Weapon","Class","Rarity"],"level":0,"source_category":["Rulebooks"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=308","name":"Whipstaff","bulk":0.1,"category":"weapon","pfs":"Standard","weapon_group":"Club","weapon_category":"Martial","rarity":"uncommon","slug":"weapon-308"},{"damage":"1d6 P","damage_type":["Piercing"],"hands":"1","primary_source_category":"Rulebooks","damage_die":6,"range":60,"weapon_type":"Ranged","source":["Treasure Vault (Remastered)"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"reload":1,"price":20,"legacy_id":["weapon-644"],"trait":["Propulsive"],"id":"weapon-329","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Atlatl Source Treasure Vault (Remastered) pg. 30 Price 2 sp Damage 1d6 P Bulk 1 Hands 1 Range 60 ft. Reload 1 Type Ranged Category Simple Group Dart --- Atlatls are long, narrow pieces of shaped wood or antler used as levers to hurl darts faster and farther than would otherwise be possible. An atlatl uses darts as ammunition. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","skill_mod":{},"summary":"Atlatls are long, narrow pieces of shaped wood or antler used as levers to hurl darts faster and farther than would otherwise be possible. An …","primary_source":"Treasure Vault (Remastered)","trait_group":["Weapon"],"level":0,"source_category":["Rulebooks"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=329","name":"Atlatl","bulk":1,"category":"weapon","pfs":"Standard","weapon_group":"Dart","weapon_category":"Simple","rarity":"common","slug":"weapon-329"},{"damage":"1d10 B","damage_type":["Bludgeoning"],"hands":"2","primary_source_category":"Rulebooks","damage_die":10,"range":40,"weapon_type":"Ranged","source":["Treasure Vault (Remastered)"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"reload":0,"price":900,"legacy_id":["weapon-657"],"trait":["Kickback","Orc","Razing","Repeating","Uncommon","Volley"],"id":"weapon-330","text":"<title level=\"1\" right=\"Weapon 1\" pfs=\"Standard\" > Barricade Buster Source Treasure Vault (Remastered) pg. 30 Favored Weapon Wulgren Price 9 gp Damage 1d10 B Bulk 3 Hands 2 Range 40 ft. Reload 0 Type Ranged Category Advanced Group Firearm Ammunition 8-Round Magazine --- Developed by a half-orc inventor from Alkenstar who brought the technology north to battle the Whispering Tyrant alongside the orc hordes of Belkzen, the barricade buster features eight barrels fixed around a central pivot attached to a handle and firing mechanism. A barricade buster fires spheres of metal with extreme velocity and very little accuracy. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","ammunition":"8-Round Magazine","skill_mod":{},"summary":"Developed by a half-orc inventor from Alkenstar who brought the technology north to battle the Whispering Tyrant alongside the orc hordes of …","primary_source":"Treasure Vault (Remastered)","trait_group":["Weapon","Half-Orc","Monster","Ancestry","Rarity"],"level":1,"source_category":["Rulebooks"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=330","name":"Barricade Buster","bulk":3,"category":"weapon","pfs":"Standard","weapon_group":"Firearm","deity":["Wulgren"],"weapon_category":"Advanced","rarity":"uncommon","slug":"weapon-330"},{"damage":"1d6 B","damage_type":["Bludgeoning"],"hands":"1","primary_source_category":"Rulebooks","damage_die":6,"range":20,"weapon_type":"Ranged","source":["Treasure Vault (Remastered)","Player Core"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"price":50,"legacy_id":["weapon-645"],"trait":["Nonlethal","Ranged Trip","Thrown"],"id":"weapon-331","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Bola Source Treasure Vault (Remastered) pg. 30, Player Core pg. 280 Price 5 sp Damage 1d6 B Bulk L Hands 1 Range 20 ft. Type Ranged Category Martial Group Sling --- This throwing weapon consists of weights tied to the end of long cords, which can be used to entangle foes. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","skill_mod":{},"summary":"This throwing weapon consists of weights tied to the end of long cords, which can be used to entangle foes.","primary_source":"Treasure Vault (Remastered)","trait_group":["Weapon"],"level":0,"source_category":["Rulebooks"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=331","name":"Bola","bulk":0.1,"category":"weapon","pfs":"Standard","weapon_group":"Sling","weapon_category":"Martial","rarity":"common","slug":"weapon-331"},{"damage":"1d6 B","damage_type":["Bludgeoning"],"hands":"1","primary_source_category":"Rulebooks","damage_die":6,"range":60,"weapon_type":"Ranged","source":["Treasure Vault (Remastered)"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"price":20,"legacy_id":["weapon-652"],"trait":["Recovery","Thrown","Uncommon"],"id":"weapon-332","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Boomerang Source Treasure Vault (Remastered) pg. 30 Price 2 sp Damage 1d6 B Bulk L Hands 1 Range 60 ft. Type Ranged Category Martial Group Club --- The boomerang is a carved piece of wood designed to curve as it flies through the air, returning to the wielder after a successful throw. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. Specific Magic Weapons Shattered Plan, Shattered Plan","skill_mod":{},"summary":"The boomerang is a carved piece of wood designed to curve as it flies through the air, returning to the wielder after a successful throw.","primary_source":"Treasure Vault (Remastered)","trait_group":["Weapon","Rarity"],"level":0,"source_category":["Rulebooks"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=332","name":"Boomerang","bulk":0.1,"category":"weapon","pfs":"Standard","weapon_group":"Club","weapon_category":"Martial","rarity":"uncommon","slug":"weapon-332"},{"damage":"1d6 S","damage_type":["Slashing"],"hands":"1","primary_source_category":"Rulebooks","damage_die":6,"range":40,"weapon_type":"Ranged","source":["Treasure Vault (Remastered)"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"price":20,"legacy_id":["weapon-653"],"trait":["Recovery","Thrown","Uncommon"],"id":"weapon-333","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Chakri Source Treasure Vault (Remastered) pg. 30 Favored Weapon Zeaki Price 2 sp Damage 1d6 S Bulk L Hands 1 Range 40 ft. Type Ranged Category Martial Group Dart --- Similar to a chakram, chakri are too light to be wielded in melee but allow the user significantly more control over their throws. A chakri is small and light enough that up to two can be worn on each wrist; a chakri worn on the wrist is reload 0 instead of reload —. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","skill_mod":{},"summary":"Similar to a chakram , chakri are too light to be wielded in melee but allow the user significantly more control over their throws. A chakri is …","primary_source":"Treasure Vault (Remastered)","trait_group":["Weapon","Rarity"],"level":0,"source_category":["Rulebooks"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=333","name":"Chakri","bulk":0.1,"category":"weapon","pfs":"Standard","weapon_group":"Dart","deity":["Zeaki"],"weapon_category":"Martial","rarity":"uncommon","slug":"weapon-333"},{"damage":"1d6 P","damage_type":["Piercing"],"hands":"1+","primary_source_category":"Lost Omens","damage_die":6,"range":100,"weapon_type":"Ranged","source":["Tian Xia Character Guide","Treasure Vault (Remastered)"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"reload":0,"price":600,"legacy_id":["weapon-646"],"trait":["Deadly","Monk","Propulsive"],"id":"weapon-334","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Gakgung Source Tian Xia Character Guide pg. 128, Treasure Vault (Remastered) pg. 31 Price 6 gp Damage 1d6 P Bulk L Hands 1+ Range 100 ft. Reload 0 Type Ranged Category Martial Group Bow Ammunition Arrows --- A gakgung is a type of composite reflex bow that combines speed and power in equal amounts for effective precision shooting. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","ammunition":"Arrows","skill_mod":{},"summary":"A gakgung is a type of composite reflex bow that combines speed and power in equal amounts for effective precision shooting.","primary_source":"Tian Xia Character Guide","trait_group":["Weapon","Class"],"level":0,"source_category":["Lost Omens","Rulebooks"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=334","name":"Gakgung","bulk":0.1,"category":"weapon","pfs":"Standard","weapon_group":"Bow","weapon_category":"Martial","rarity":"common","slug":"weapon-334"},{"damage":"1d4 P","damage_type":["Piercing"],"hands":"1","primary_source_category":"Rulebooks","damage_die":4,"range":60,"weapon_type":"Ranged","source":["Treasure Vault (Remastered)","Battlecry!"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"reload":1,"price":900,"legacy_id":["weapon-647"],"trait":["Capacity","Free-Hand","Parry"],"id":"weapon-335","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Gauntlet Bow Source Treasure Vault (Remastered) pg. 31, Battlecry! pg. 118 Price 9 gp Damage 1d4 P Bulk 1 Hands 1 Range 60 ft. Reload 1 Type Ranged Category Martial Group Crossbow Ammunition Bolts --- The gauntlet bow is a heavy metal glove with a built-in crossbow and rotating chamber mechanism for easy reloading. A gauntlet bow can be used to make melee attacks like a standard gauntlet. You can't reload a gauntlet bow with the hand wielding it. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","ammunition":"Bolts","skill_mod":{},"summary":"The gauntlet bow is a heavy metal glove with a built-in crossbow and rotating chamber mechanism for easy reloading. A gauntlet bow can be used to …","primary_source":"Treasure Vault (Remastered)","trait_group":["Weapon"],"level":0,"source_category":["Rulebooks"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=335","name":"Gauntlet Bow","bulk":1,"category":"weapon","pfs":"Standard","weapon_group":"Crossbow","weapon_category":"Martial","rarity":"common","slug":"weapon-335"},{"damage":"1d8 P","damage_type":["Piercing"],"hands":"2","primary_source_category":"Rulebooks","damage_die":8,"range":30,"weapon_type":"Ranged","source":["Treasure Vault (Remastered)"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"price":100,"legacy_id":["weapon-648"],"trait":["Tethered","Thrown"],"id":"weapon-336","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Harpoon Source Treasure Vault (Remastered) pg. 31 Price 1 gp Damage 1d8 P Bulk 1 Hands 2 Range 30 ft. Type Ranged Category Martial Group Dart --- Often used for hunting exceptionally large aquatic creatures, the harpoon is similar to a javelin but features a barbed head and rope tether so it (or the corpse it's attached to) can be easily retrieved. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","skill_mod":{},"summary":"Often used for hunting exceptionally large aquatic creatures, the harpoon is similar to a javelin but features a barbed head and rope tether so it …","primary_source":"Treasure Vault (Remastered)","trait_group":["Weapon"],"level":0,"source_category":["Rulebooks"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=336","name":"Harpoon","bulk":1,"category":"weapon","pfs":"Standard","weapon_group":"Dart","weapon_category":"Martial","rarity":"common","slug":"weapon-336"},{"damage":"1d10 P","damage_type":["Piercing"],"hands":"1+","primary_source_category":"Rulebooks","damage_die":10,"range":80,"weapon_type":"Ranged","source":["Treasure Vault (Remastered)"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"reload":1,"price":1000,"legacy_id":["weapon-656"],"trait":["Concussive","Hobgoblin","Propulsive","Razing","Volley"],"id":"weapon-337","text":"<title level=\"1\" right=\"Weapon 1\" pfs=\"Standard\" > Phalanx Piercer Source Treasure Vault (Remastered) pg. 31 Price 10 gp Damage 1d10 P Bulk 2 Hands 1+ Range 80 ft. Reload 1 Type Ranged Category Advanced Group Bow Ammunition Bolts (Phalanx Piercer) --- This massive bow is made from bone or wood reinforced with flexible metal strips and strung with reinforced cord. Designed by hobgoblin engineers to take down shielded opponents, the phalanx piercer fires heavy, iron-shod bolts. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","ammunition":"Bolts (Phalanx Piercer)","skill_mod":{},"summary":"This massive bow is made from bone or wood reinforced with flexible metal strips and strung with reinforced cord. Designed by hobgoblin engineers …","primary_source":"Treasure Vault (Remastered)","trait_group":["Weapon","Ancestry"],"level":1,"source_category":["Rulebooks"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=337","name":"Phalanx Piercer","bulk":2,"category":"weapon","pfs":"Standard","weapon_group":"Bow","weapon_category":"Advanced","rarity":"common","slug":"weapon-337"},{"damage":"1d8 P","damage_type":["Piercing"],"hands":"1","primary_source_category":"Rulebooks","damage_die":8,"range":80,"weapon_type":"Ranged","source":["Treasure Vault (Remastered)"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"reload":1,"price":800,"legacy_id":["weapon-649"],"trait":["Capacity"],"id":"weapon-338","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Rotary Bow Source Treasure Vault (Remastered) pg. 31 Price 8 gp Damage 1d8 P Bulk 1 Hands 1 Range 80 ft. Reload 1 Type Ranged Category Martial Group Bow Ammunition Bolts --- This one-handed crossbow has four arms instead of two, and four rotating chambers that can be pre-loaded with bolts for more efficient firing. The chamber can be swapped and the arms redrawn with a simple crank device built into the crossbow. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","ammunition":"Bolts","skill_mod":{},"summary":"This one-handed crossbow has four arms instead of two, and four rotating chambers that can be pre-loaded with bolts for more efficient firing. The …","primary_source":"Treasure Vault (Remastered)","trait_group":["Weapon"],"level":0,"source_category":["Rulebooks"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=338","name":"Rotary Bow","bulk":1,"category":"weapon","pfs":"Standard","weapon_group":"Bow","weapon_category":"Martial","rarity":"common","slug":"weapon-338"},{"damage":"1d6 P","damage_type":["Piercing"],"hands":"1+","primary_source_category":"Rulebooks","damage_die":6,"range":50,"weapon_type":"Ranged","source":["Treasure Vault (Remastered)"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"reload":0,"price":500,"legacy_id":["weapon-650"],"trait":["Deadly","Parry"],"id":"weapon-339","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Shield Bow Source Treasure Vault (Remastered) pg. 31 Price 5 gp Damage 1d6 P Bulk 1 Hands 1+ Range 50 ft. Reload 0 Type Ranged Category Martial Group Bow Ammunition Arrows --- As the name implies, a shield bow is a bow with an integrated shielding surface. While versatile and effective, a shield bow's architecture limits its flexibility somewhat, decreasing its total draw strength and penetrating power. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","ammunition":"Arrows","skill_mod":{},"summary":"As the name implies, a shield bow is a bow with an integrated shielding surface. While versatile and effective, a shield bow's architecture limits …","primary_source":"Treasure Vault (Remastered)","trait_group":["Weapon"],"level":0,"source_category":["Rulebooks"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=339","name":"Shield Bow","bulk":1,"category":"weapon","pfs":"Standard","weapon_group":"Bow","weapon_category":"Martial","rarity":"common","slug":"weapon-339"},{"damage":"1d6 B","damage_type":["Bludgeoning"],"hands":"1","primary_source_category":"Rulebooks","damage_die":6,"range":20,"weapon_type":"Ranged","source":["Treasure Vault (Remastered)"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"reload":1,"price":100,"legacy_id":["weapon-654"],"trait":["Halfling","Propulsive","Scatter","Uncommon"],"id":"weapon-340","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Spraysling Source Treasure Vault (Remastered) pg. 31 Price 1 gp Damage 1d6 B Bulk L Hands 1 Range 20 ft. Reload 1 Type Ranged Category Martial Group Sling Ammunition Spray Pellet --- A spraysling is similar to a standard sling but with a wider cup fitted with a thin blade affixed to the cup's edges. When used to make an attack with a specially prepared packet of spray pellets, the razor slices open the packet and the weapon launches a cluster of stinging pellets. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","ammunition":"Spray Pellet","skill_mod":{},"summary":"A spraysling is similar to a standard sling but with a wider cup fitted with a thin blade affixed to the cup's edges. When used to make an attack …","primary_source":"Treasure Vault (Remastered)","trait_group":["Ancestry","Weapon","Rarity"],"level":0,"source_category":["Rulebooks"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=340","name":"Spraysling","bulk":0.1,"category":"weapon","pfs":"Standard","weapon_group":"Sling","weapon_category":"Martial","rarity":"uncommon","slug":"weapon-340"},{"damage":"1d8 P","damage_type":["Piercing"],"hands":"1","primary_source_category":"Lost Omens","damage_die":8,"range":200,"weapon_type":"Ranged","source":["Tian Xia Character Guide","Treasure Vault (Remastered)"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"reload":1,"price":700,"legacy_id":["weapon-651"],"trait":["Fatal Aim"],"id":"weapon-341","text":"<title level=\"1\" right=\"Weapon 1\" pfs=\"Standard\" > Sukgung Source Tian Xia Character Guide pg. 128, Treasure Vault (Remastered) pg. 31 Price 7 gp Damage 1d8 P Bulk 1 Hands 1 Range 200 ft. Reload 1 Type Ranged Category Martial Group Crossbow Ammunition Bolts --- The sukgung is an extremely efficient crossbow most common in the nation of Hwanggot. Capable of lethal shots at remarkable distances, the sukgung is well-balanced enough to be fired with one hand. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","ammunition":"Bolts","skill_mod":{},"summary":"The sukgung is an extremely efficient crossbow most common in the nation of Hwanggot. Capable of lethal shots at remarkable distances, the sukgung is …","primary_source":"Tian Xia Character Guide","trait_group":["Weapon"],"level":1,"source_category":["Lost Omens","Rulebooks"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=341","name":"Sukgung","bulk":1,"category":"weapon","pfs":"Standard","weapon_group":"Crossbow","weapon_category":"Martial","rarity":"common","slug":"weapon-341"},{"damage":"1d10 modular","damage_type":["Bludgeoning","Piercing","Slashing"],"hands":"2","primary_source_category":"Rulebooks","damage_die":10,"range":100,"weapon_type":"Ranged","source":["Treasure Vault (Remastered)","Ancestry Guide"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"reload":1,"price":1000,"legacy_id":["weapon-658"],"trait":["Conrasu","Deadly","Modular","Uncommon"],"id":"weapon-342","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Taw Launcher Source Treasure Vault (Remastered) pg. 31, Ancestry Guide pg. 138 Price 10 gp Damage 1d10 modular Bulk 1 Hands 2 Range 100 ft. Reload 1 Type Ranged Category Advanced Group Bow Ammunition Wooden Taws --- This complex device is a crossbow and fires small wooden bullets known as taws. A system of blades within the launcher can rapidly reshape a taw as it's loaded, allowing the launcher to fire taws of different shapes, such as fléchettes. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","ammunition":"Wooden Taws","skill_mod":{},"summary":"This complex device is a crossbow and fires small wooden bullets known as taws. A system of blades within the launcher can rapidly reshape a taw as …","primary_source":"Treasure Vault (Remastered)","trait_group":["Ancestry","Weapon","Rarity"],"level":0,"source_category":["Rulebooks","Lost Omens"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=342","name":"Taw Launcher","bulk":1,"category":"weapon","pfs":"Standard","weapon_group":"Bow","weapon_category":"Advanced","rarity":"uncommon","slug":"weapon-342"},{"damage":"1d6 P","damage_type":["Piercing"],"hands":"1","primary_source_category":"Rulebooks","damage_die":6,"range":50,"weapon_type":"Ranged","source":["Treasure Vault (Remastered)","Player Core 2"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"reload":1,"price":500,"legacy_id":["weapon-655"],"trait":["Agile","Propulsive","Tengu","Uncommon"],"id":"weapon-343","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Thunder Sling Source Treasure Vault (Remastered) pg. 31, Player Core 2 pg. 274 Price 5 gp Damage 1d6 P Bulk L Hands 1 Range 50 ft. Reload 1 Type Ranged Category Martial Group Sling --- Tengu use these specialized slings to fire darts further and with greater force than when thrown by hand. A thunder sling uses darts as ammunition. It can also hurl blowgun darts as ammunition but deals 1d4 piercing damage instead of 1d6 when used this way. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","skill_mod":{},"summary":" Tengu use these specialized slings to fire darts further and with greater force than when thrown by hand. A thunder sling uses darts as ammunition. …","primary_source":"Treasure Vault (Remastered)","trait_group":["Weapon","Monster","Ancestry","Rarity"],"level":0,"source_category":["Rulebooks"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=343","name":"Thunder Sling","bulk":0.1,"category":"weapon","pfs":"Standard","weapon_group":"Sling","weapon_category":"Martial","rarity":"uncommon","slug":"weapon-343"},{"damage":"1d6 P","damage_type":["Piercing"],"hands":"1+","primary_source_category":"Rulebooks","damage_die":6,"range":80,"weapon_type":"Ranged","source":["Treasure Vault (Remastered)"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"reload":0,"price":800,"legacy_id":["weapon-659"],"trait":["Combination","Deadly","Monk","Uncommon"],"id":"weapon-344","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Bow Staff Source Treasure Vault (Remastered) pg. 31 Price 8 gp Bulk 1 Hands 1+ Category Martial --- The bow staff is a whipstaff with a retracting spool of wire inside a metal cap on one end and a hooked protrusion on the other. A wielder trained in the weapon's use can quickly spool and attach or detach the wire to transition the weapon between bow and staff functionality. Melee Damage 1d6 B Group Club Ranged Damage 1d6 P Range 80 ft. Reload 0 Group Bow Ammunition Arrows Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","ammunition":"Arrows","skill_mod":{},"summary":"The bow staff is a whipstaff with a retracting spool of wire inside a metal cap on one end and a hooked protrusion on the other. A wielder trained …","primary_source":"Treasure Vault (Remastered)","trait_group":["Weapon","Class","Rarity"],"level":0,"source_category":["Rulebooks"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=344","name":"Bow Staff (Ranged)","bulk":1,"category":"weapon","pfs":"Standard","weapon_group":"Bow","weapon_category":"Martial","rarity":"uncommon","slug":"weapon-344"},{"damage":"1d6 B","damage_type":["Piercing"],"hands":"2","primary_source_category":"Rulebooks","damage_die":6,"weapon_type":"Melee","source":["Treasure Vault (Remastered)"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"price":800,"legacy_id":["weapon-659"],"trait":["Finesse","Monk","Parry","Sweep","Combination","Uncommon"],"id":"weapon-344--melee","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Bow Staff Source Treasure Vault (Remastered) pg. 31 Price 8 gp Bulk 1 Hands 1+ Category Martial --- The bow staff is a whipstaff with a retracting spool of wire inside a metal cap on one end and a hooked protrusion on the other. A wielder trained in the weapon's use can quickly spool and attach or detach the wire to transition the weapon between bow and staff functionality. Melee Damage 1d6 B Group Club Ranged Damage 1d6 P Range 80 ft. Reload 0 Group Bow Ammunition Arrows Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","skill_mod":{},"summary":"The bow staff is a whipstaff with a retracting spool of wire inside a metal cap on one end and a hooked protrusion on the other. A wielder trained …","primary_source":"Treasure Vault (Remastered)","trait_group":["Weapon","Class","Rarity"],"level":0,"source_category":["Rulebooks"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=344","name":"Bow Staff (Melee)","bulk":1,"category":"weapon","pfs":"Standard","weapon_group":"Club","weapon_category":"Martial","rarity":"uncommon","slug":"weapon-344-melee"},{"damage":"1d6 P","damage_type":["Piercing"],"hands":"1","primary_source_category":"Rulebooks","damage_die":6,"range":30,"weapon_type":"Ranged","source":["Treasure Vault (Remastered)"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"reload":1,"price":400,"legacy_id":["weapon-660"],"trait":["Capacity","Combination","Parry","Uncommon"],"id":"weapon-345","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Crescent Cross Source Treasure Vault (Remastered) pg. 31 Price 4 gp Bulk L Hands 1 Category Martial --- A crescent cross combines a small scizore with an arm-mounted crossbow apparatus that can hold up to three bolts at a time. Melee Damage 1d4 S Group Knife Ranged Damage 1d6 P Range 30 ft. Reload 1 Group Bow Ammunition Bolts Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","ammunition":"Bolts","skill_mod":{},"summary":"A crescent cross combines a small scizore with an arm-mounted crossbow apparatus that can hold up to three bolts at a time.","primary_source":"Treasure Vault (Remastered)","trait_group":["Weapon","Rarity"],"level":0,"source_category":["Rulebooks"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=345","name":"Crescent Cross (Ranged)","bulk":0.1,"category":"weapon","pfs":"Standard","weapon_group":"Bow","weapon_category":"Martial","rarity":"uncommon","slug":"weapon-345"},{"damage":"1d4 S","damage_type":["Piercing"],"hands":"1","primary_source_category":"Rulebooks","damage_die":4,"weapon_type":"Melee","source":["Treasure Vault (Remastered)"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"price":400,"legacy_id":["weapon-660"],"trait":["Critical Fusion","Parry","Combination","Uncommon"],"id":"weapon-345--melee","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Crescent Cross Source Treasure Vault (Remastered) pg. 31 Price 4 gp Bulk L Hands 1 Category Martial --- A crescent cross combines a small scizore with an arm-mounted crossbow apparatus that can hold up to three bolts at a time. Melee Damage 1d4 S Group Knife Ranged Damage 1d6 P Range 30 ft. Reload 1 Group Bow Ammunition Bolts Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","skill_mod":{},"summary":"A crescent cross combines a small scizore with an arm-mounted crossbow apparatus that can hold up to three bolts at a time.","primary_source":"Treasure Vault (Remastered)","trait_group":["Weapon","Rarity"],"level":0,"source_category":["Rulebooks"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=345","name":"Crescent Cross (Melee)","bulk":0.1,"category":"weapon","pfs":"Standard","weapon_group":"Knife","weapon_category":"Martial","rarity":"uncommon","slug":"weapon-345-melee"},{"damage":"1d8 P","damage_type":["Piercing"],"hands":"2","primary_source_category":"Rulebooks","damage_die":8,"range":60,"weapon_type":"Ranged","source":["Treasure Vault (Remastered)"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"reload":2,"price":800,"legacy_id":["weapon-661"],"trait":["Capacity","Combination","Uncommon"],"id":"weapon-346","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Lancer Source Treasure Vault (Remastered) pg. 31 Price 8 gp Bulk 2 Hands 2 Category Martial --- This lance has a heavy grip with two parallel crossbow fixtures built into it, making it a useful weapon for combats who prefer to keep their distance at all times. Melee Damage 1d6 P Group Spear Ranged Damage 1d8 P Range 60 ft. Reload 2 Group Bow Ammunition Bolts Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","ammunition":"Bolts","skill_mod":{},"summary":"This lance has a heavy grip with two parallel crossbow fixtures built into it, making it a useful weapon for combats who prefer to keep their …","primary_source":"Treasure Vault (Remastered)","trait_group":["Weapon","Rarity"],"level":0,"source_category":["Rulebooks"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=346","name":"Lancer (Ranged)","bulk":2,"category":"weapon","pfs":"Standard","weapon_group":"Bow","weapon_category":"Martial","rarity":"uncommon","slug":"weapon-346"},{"damage":"1d6 P","damage_type":["Piercing"],"hands":"2","primary_source_category":"Rulebooks","damage_die":6,"weapon_type":"Melee","source":["Treasure Vault (Remastered)"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"price":800,"legacy_id":["weapon-661"],"trait":["Critical Fusion","Reach","Combination","Uncommon"],"id":"weapon-346--melee","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Lancer Source Treasure Vault (Remastered) pg. 31 Price 8 gp Bulk 2 Hands 2 Category Martial --- This lance has a heavy grip with two parallel crossbow fixtures built into it, making it a useful weapon for combats who prefer to keep their distance at all times. Melee Damage 1d6 P Group Spear Ranged Damage 1d8 P Range 60 ft. Reload 2 Group Bow Ammunition Bolts Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","skill_mod":{},"summary":"This lance has a heavy grip with two parallel crossbow fixtures built into it, making it a useful weapon for combats who prefer to keep their …","primary_source":"Treasure Vault (Remastered)","trait_group":["Weapon","Rarity"],"level":0,"source_category":["Rulebooks"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=346","name":"Lancer (Melee)","bulk":2,"category":"weapon","pfs":"Standard","weapon_group":"Spear","weapon_category":"Martial","rarity":"uncommon","slug":"weapon-346-melee"},{"damage":"1d6 P","damage_type":["Piercing"],"hands":"1+","primary_source_category":"Rulebooks","damage_die":6,"range":70,"weapon_type":"Ranged","source":["Treasure Vault (Remastered)"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"reload":0,"price":800,"legacy_id":["weapon-662"],"trait":["Combination","Monk","Propulsive","Uncommon"],"id":"weapon-347","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Mikazuki Source Treasure Vault (Remastered) pg. 31 Price 8 gp Bulk 2 Hands 1+ Category Martial --- The mikazuki combines a sansetsukon with a thin length of metal string and several locking mechanisms built into the joints, allowing it to be quickly locked into configuration as a bow. Melee Damage 1d6 B Group Flail Ranged Damage 1d6 P Range 70 ft. Reload 0 Group Bow Ammunition Arrows Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","ammunition":"Arrows","skill_mod":{},"summary":"The mikazuki combines a sansetsukon with a thin length of metal string and several locking mechanisms built into the joints, allowing it to be …","primary_source":"Treasure Vault (Remastered)","trait_group":["Weapon","Class","Rarity"],"level":0,"source_category":["Rulebooks"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=347","name":"Mikazuki (Ranged)","bulk":2,"category":"weapon","pfs":"Standard","weapon_group":"Bow","weapon_category":"Martial","rarity":"uncommon","slug":"weapon-347"},{"damage":"1d6 B","damage_type":["Piercing"],"hands":"2","primary_source_category":"Rulebooks","damage_die":6,"weapon_type":"Melee","source":["Treasure Vault (Remastered)"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"price":800,"legacy_id":["weapon-662"],"trait":["Backswing","Disarm","Monk","Parry","Combination","Uncommon"],"id":"weapon-347--melee","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Mikazuki Source Treasure Vault (Remastered) pg. 31 Price 8 gp Bulk 2 Hands 1+ Category Martial --- The mikazuki combines a sansetsukon with a thin length of metal string and several locking mechanisms built into the joints, allowing it to be quickly locked into configuration as a bow. Melee Damage 1d6 B Group Flail Ranged Damage 1d6 P Range 70 ft. Reload 0 Group Bow Ammunition Arrows Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","skill_mod":{},"summary":"The mikazuki combines a sansetsukon with a thin length of metal string and several locking mechanisms built into the joints, allowing it to be …","primary_source":"Treasure Vault (Remastered)","trait_group":["Weapon","Class","Rarity"],"level":0,"source_category":["Rulebooks"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=347","name":"Mikazuki (Melee)","bulk":2,"category":"weapon","pfs":"Standard","weapon_group":"Flail","weapon_category":"Martial","rarity":"uncommon","slug":"weapon-347-melee"},{"damage":"1d6 B","damage_type":["Bludgeoning"],"hands":"2","primary_source_category":"Rulebooks","damage_die":6,"range":20,"weapon_type":"Ranged","source":["Treasure Vault (Remastered)"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"reload":1,"price":800,"legacy_id":["weapon-663"],"trait":["Combination","Dwarf","Ranged Trip","Razing","Uncommon"],"id":"weapon-348","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Wrecker Source Treasure Vault (Remastered) pg. 31 Price 8 gp Bulk 2 Hands 2 Category Advanced --- The wrecker combines a dwarven dorn-dergar with a heavy, gear-reinforced arm cover that allows it to be fired like an oversized sling, then retrieved and reloaded by manually activating a clockwork spool. A wrecker must be loaded to be switched from its ranged configuration to its melee configuration. Melee Damage 1d8 B Group Flail Ranged Damage 1d6 B Range 20 ft. Reload 1 Group Sling Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","skill_mod":{},"summary":"The wrecker combines a dwarven dorn-dergar with a heavy, gear-reinforced arm cover that allows it to be fired like an oversized sling, then …","primary_source":"Treasure Vault (Remastered)","trait_group":["Weapon","Ancestry","Rarity"],"level":0,"source_category":["Rulebooks"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=348","name":"Wrecker (Ranged)","bulk":2,"category":"weapon","pfs":"Standard","weapon_group":"Sling","weapon_category":"Advanced","rarity":"uncommon","slug":"weapon-348"},{"damage":"1d8 B","damage_type":["Bludgeoning"],"hands":"2","primary_source_category":"Rulebooks","damage_die":8,"weapon_type":"Melee","source":["Treasure Vault (Remastered)"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"price":800,"legacy_id":["weapon-663"],"trait":["Dwarf","Razing","Reach","Combination","Uncommon"],"id":"weapon-348--melee","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Wrecker Source Treasure Vault (Remastered) pg. 31 Price 8 gp Bulk 2 Hands 2 Category Advanced --- The wrecker combines a dwarven dorn-dergar with a heavy, gear-reinforced arm cover that allows it to be fired like an oversized sling, then retrieved and reloaded by manually activating a clockwork spool. A wrecker must be loaded to be switched from its ranged configuration to its melee configuration. Melee Damage 1d8 B Group Flail Ranged Damage 1d6 B Range 20 ft. Reload 1 Group Sling Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","skill_mod":{},"summary":"The wrecker combines a dwarven dorn-dergar with a heavy, gear-reinforced arm cover that allows it to be fired like an oversized sling, then …","primary_source":"Treasure Vault (Remastered)","trait_group":["Weapon","Ancestry","Rarity"],"level":0,"source_category":["Rulebooks"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=348","name":"Wrecker (Melee)","bulk":2,"category":"weapon","pfs":"Standard","weapon_group":"Flail","weapon_category":"Advanced","rarity":"uncommon","slug":"weapon-348-melee"},{"primary_source_category":"Rulebooks","weapon_type":"Ranged","source":["Treasure Vault (Remastered)"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"price":20,"legacy_id":["weapon-664"],"id":"weapon-349","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > 8-Round Magazine Source Treasure Vault (Remastered) pg. 30 Price 2 sp Bulk L Hands Type Ranged Category Ammunition Group Firearm --- Note from Nethys: No description was provided for this item. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","skill_mod":{},"summary":" Note from Nethys: No description was provided for this item. ","primary_source":"Treasure Vault (Remastered)","level":0,"source_category":["Rulebooks"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=349","name":"8-Round Magazine","bulk":0.1,"category":"weapon","pfs":"Standard","weapon_group":"Firearm","weapon_category":"Ammunition","rarity":"common","slug":"weapon-349"},{"primary_source_category":"Rulebooks","weapon_type":"Ranged","source":["Treasure Vault (Remastered)"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"price":10,"legacy_id":["weapon-665"],"id":"weapon-351","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Bolts (Phalanx Piercer) Source Treasure Vault (Remastered) pg. 30 Price 1 sp (price for 5) Bulk L Hands Type Ranged Category Ammunition Group Bow --- Heavy, iron-shod bolt. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","skill_mod":{},"summary":"Heavy, iron-shod bolt.","primary_source":"Treasure Vault (Remastered)","level":0,"source_category":["Rulebooks"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=351","name":"Bolts (Phalanx Piercer)","bulk":0.1,"category":"weapon","pfs":"Standard","weapon_group":"Bow","weapon_category":"Ammunition","rarity":"common","slug":"weapon-351"},{"primary_source_category":"Rulebooks","weapon_type":"Ranged","source":["Treasure Vault (Remastered)"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"price":10,"legacy_id":["weapon-666"],"id":"weapon-353","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Spray Pellet Source Treasure Vault (Remastered) pg. 30 Price 1 sp (price for 10) Bulk L Hands Type Ranged Category Ammunition Group Sling --- Specially prepared packet of spray pellets. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","skill_mod":{},"summary":"Specially prepared packet of spray pellets.","primary_source":"Treasure Vault (Remastered)","level":0,"source_category":["Rulebooks"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=353","name":"Spray Pellet","bulk":0.1,"category":"weapon","pfs":"Standard","weapon_group":"Sling","weapon_category":"Ammunition","rarity":"common","slug":"weapon-353"},{"damage":"1d4 P","damage_type":["Piercing"],"access":"Second-mark members of the Firebrands have access to this item.\r\n","hands":"1","primary_source_category":"Lost Omens","damage_die":4,"range":20,"weapon_type":"Ranged","source":["Firebrands"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"reload":1,"price":600,"trait":["Attached","Concussive","Fatal","Uncommon"],"id":"weapon-354","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Shield Pistol Source Firebrands pg. 83 Access Second-mark members of the Firebrands have access to this item. Price 6 gp Damage 1d4 P Bulk 1 Hands 1 Range 20 ft. Reload 1 Type Ranged Category Simple Group Firearm Ammunition Firearm Ammunition (10 rounds) --- These unique firearms are designed to attach to shields while still firing normally. Shield pistols are popular among Firebrands in the Shackles as they allow them to hold a blade and a firearm in each hand without giving up on defense. As is normal with firearms, a character doesn't have access to shield pistols unless they separately have access to firearms. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","ammunition":"Firearm Ammunition (10 rounds)","skill_mod":{},"summary":"These unique firearms are designed to attach to shields while still firing normally. Shield pistols are popular among Firebrands in the Shackles as …","primary_source":"Firebrands","trait_group":["Weapon","Rarity"],"level":0,"source_category":["Lost Omens"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=354","name":"Shield Pistol","bulk":1,"category":"weapon","pfs":"Standard","weapon_group":"Firearm","weapon_category":"Simple","rarity":"uncommon","slug":"weapon-354"},{"damage":"1d4 P","damage_type":["Piercing"],"access":"Second-mark members of the Firebrands have access to this item.\r\n","hands":"1","primary_source_category":"Lost Omens","damage_die":4,"range":30,"weapon_type":"Ranged","source":["Firebrands"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"reload":1,"price":300,"trait":["Agile","Concealable","Free-Hand","Uncommon"],"id":"weapon-355","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Wrist Launcher Source Firebrands pg. 83 Access Second-mark members of the Firebrands have access to this item. Price 3 gp Damage 1d4 P Bulk 1 Hands 1 Range 30 ft. Reload 1 Type Ranged Category Martial Group Dart --- This slender tube is attached to a large strap worn on the forearm. You can fire a dart from the tube with a twist of the wrist. The wrist launcher uses darts as ammunition. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","skill_mod":{},"summary":"This slender tube is attached to a large strap worn on the forearm. You can fire a dart from the tube with a twist of the wrist. The wrist launcher …","primary_source":"Firebrands","trait_group":["Weapon","Rarity"],"level":0,"source_category":["Lost Omens"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=355","name":"Wrist Launcher","bulk":1,"category":"weapon","pfs":"Standard","weapon_group":"Dart","weapon_category":"Martial","rarity":"uncommon","slug":"weapon-355"},{"damage":"1d4 B","damage_type":["Bludgeoning"],"hands":"1","primary_source_category":"Rulebooks","damage_die":4,"weapon_type":"Melee","source":["Player Core"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"legacy_id":["weapon-1"],"trait":["Agile","Finesse","Nonlethal","Unarmed"],"id":"weapon-356","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Fist Source Player Core pg. 277 Favored Weapon Adanye, Angazhan, Apsu, Atrogine, Bastet, Brixori, Dahak, Dolok Darkfur, Drokalion, Essence Dancers, Gaasham, Garhaazh, Green Faith, Iapholi, IlSurrish, Irori, Jezelda, Kabriri, Kalekot, Korada, Lahkgya, Monad, Mugura and Nrithu, Nalinivati, Otilaz, Ravithra, Sarshallatu, Sekhmet, The Spirit Wall, Turvu, Ydajisk, Yig, Yluma Price — Damage 1d4 B Bulk — Hands 1 Type Melee Category Unarmed Group Brawling --- Nethys Note: no description was provided for this item Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. Specific Magic Weapons Amphisbaena Handwraps, Bloodknuckles, Dragon Handwraps, Dragon Handwraps, Fleshgem, Handwraps of Mighty Blows","skill_mod":{},"summary":" Nethys Note: no description was provided for this item ","primary_source":"Player Core","trait_group":["Weapon"],"level":0,"source_category":["Rulebooks"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=356","name":"Fist","bulk":0,"category":"weapon","pfs":"Standard","weapon_group":"Brawling","deity":["Adanye","Angazhan","Apsu","Atrogine","Bastet","Brixori","Dahak","Dolok Darkfur","Drokalion","Essence Dancers","Gaasham","Garhaazh","Green Faith","Iapholi","IlSurrish","Irori","Jezelda","Kabriri","Kalekot","Korada","Lahkgya","Monad","Mugura and Nrithu","Nalinivati","Otilaz","Ravithra","Sarshallatu","Sekhmet","The Spirit Wall","Turvu","Ydajisk","Yig","Yluma"],"weapon_category":"Unarmed","rarity":"common","slug":"weapon-356"},{"damage":"1d6 B","damage_type":["Bludgeoning"],"hands":"1","primary_source_category":"Rulebooks","damage_die":6,"weapon_type":"Melee","source":["Player Core"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"price":0,"legacy_id":["weapon-2"],"trait":["Thrown"],"id":"weapon-357","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Club Source Player Core pg. 277 Favored Weapon Barzahk, Green Man, Halcamora, Shumunue, Valani Price — Damage 1d6 B Bulk 1 Hands 1 Type Melee Category Simple Group Club --- This is a piece of stout wood shaped or repurposed to bludgeon an enemy. Clubs can be intricately carved pieces of martial art or as simple as a tree branch or piece of wood. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. Specific Magic Weapons Hydra Head Club, Stargazer","skill_mod":{},"summary":"This is a piece of stout wood shaped or repurposed to bludgeon an enemy. Clubs can be intricately carved pieces of martial art or as simple as a tree …","primary_source":"Player Core","trait_group":["Weapon"],"level":0,"source_category":["Rulebooks"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=357","name":"Club","bulk":1,"category":"weapon","pfs":"Standard","weapon_group":"Club","deity":["Barzahk","Green Man","Halcamora","Shumunue","Valani"],"weapon_category":"Simple","rarity":"common","slug":"weapon-357"},{"damage":"1d4 P","damage_type":["Piercing","Slashing"],"hands":"1","primary_source_category":"Rulebooks","damage_die":4,"weapon_type":"Melee","source":["Player Core"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"price":20,"legacy_id":["weapon-3"],"trait":["Agile","Finesse","Thrown","Versatile"],"id":"weapon-358","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Dagger Source Player Core pg. 277 Favored Weapon Alazhra, Alseta, Apep, Ardad Lili, Atropos, Chinostes (Nightwarden), Chinostes (Redeemer), Conqueror Worm, Corosbel, Cthulhu, Eritrice, Eyes That Watch, Fandarra, Gravelady's Guard, Gyronna, Kalekot, Kitumu, Lady Razor, Lao Shu Po, Lurlup, Naderi, Nocticula, Pharasma, Shadow Cabinet, Shax, Thamir, The Lantern King, The Last Breath, The Tides of Chaos, Urban Prosperity, Vildeis, Vulot, Ydersius, Yog-Sothoth, Yuelral Price 2 sp Damage 1d4 P Bulk L Hands 1 Type Melee Category Simple Group Knife --- This small, bladed weapon is held in one hand and used to stab a creature in close combat. It can also be thrown. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. Specific Magic Weapons Apotheosis Knife, Bloody Fang, Dog-Bone Knife, Fiend's Hunger, Ghast Stiletto, Poisonous Dagger, Serpent Dagger, Shadefield Knife, Shard of Self-Destruction, Undead Scourge","skill_mod":{},"summary":"This small, bladed weapon is held in one hand and used to stab a creature in close combat. It can also be thrown.","primary_source":"Player Core","trait_group":["Weapon"],"level":0,"source_category":["Rulebooks"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=358","name":"Dagger","bulk":0.1,"category":"weapon","pfs":"Standard","weapon_group":"Knife","deity":["Alazhra","Alseta","Apep","Ardad Lili","Atropos","Chinostes (Nightwarden)","Chinostes (Redeemer)","Conqueror Worm","Corosbel","Cthulhu","Eritrice","Eyes That Watch","Fandarra","Gravelady's Guard","Gyronna","Kalekot","Kitumu","Lady Razor","Lao Shu Po","Lurlup","Naderi","Nocticula","Pharasma","Shadow Cabinet","Shax","Thamir","The Lantern King","The Last Breath","The Tides of Chaos","Urban Prosperity","Vildeis","Vulot","Ydersius","Yog-Sothoth","Yuelral"],"weapon_category":"Simple","rarity":"common","slug":"weapon-358"},{"damage":"1d4 B","damage_type":["Bludgeoning"],"hands":"1","primary_source_category":"Rulebooks","damage_die":4,"weapon_type":"Melee","source":["Player Core"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"price":20,"legacy_id":["weapon-4"],"trait":["Agile","Free-Hand"],"id":"weapon-359","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Gauntlet Source Player Core pg. 277 Favored Weapon Ng Price 2 sp Damage 1d4 B Bulk L Hands 1 Type Melee Category Simple Group Brawling --- A pair of these metal gloves comes with full plate, half plate, and splint armor; they can also be purchased separately and worn with other types of armor. They not only protect your hands but also transform your hands into lethal weapons. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. Specific Magic Weapons Piston Gauntlets","skill_mod":{},"summary":"A pair of these metal gloves comes with full plate , half plate , and splint armor ; they can also be purchased separately and worn with other …","primary_source":"Player Core","trait_group":["Weapon"],"level":0,"source_category":["Rulebooks"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=359","name":"Gauntlet","bulk":0.1,"category":"weapon","pfs":"Standard","weapon_group":"Brawling","deity":["Ng"],"weapon_category":"Simple","rarity":"common","slug":"weapon-359"},{"damage":"1d4 B","damage_type":["Bludgeoning"],"hands":"1","primary_source_category":"Rulebooks","damage_die":4,"weapon_type":"Melee","source":["Player Core"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"price":40,"legacy_id":["weapon-5"],"trait":["Agile","Finesse","Shove"],"id":"weapon-360","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Light Mace Source Player Core pg. 277 Favored Weapon Dalenydra, Erecura, Nephthys, Shyka, Wadjet Price 4 sp Damage 1d4 B Bulk L Hands 1 Type Melee Category Simple Group Club --- A light mace has a short wooden or metal shaft ending with a dense metal head. Used much like a club, it delivers heavy bludgeoning blows, but with extra power derived from the head's metal ridges or spikes. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. Specific Magic Weapons Polarizing Mace","skill_mod":{},"summary":"A light mace has a short wooden or metal shaft ending with a dense metal head. Used much like a club, it delivers heavy bludgeoning blows, but with …","primary_source":"Player Core","trait_group":["Weapon"],"level":0,"source_category":["Rulebooks"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=360","name":"Light Mace","bulk":0.1,"category":"weapon","pfs":"Standard","weapon_group":"Club","deity":["Dalenydra","Erecura","Nephthys","Shyka","Wadjet"],"weapon_category":"Simple","rarity":"common","slug":"weapon-360"},{"damage":"1d8 P","damage_type":["Piercing"],"hands":"2","primary_source_category":"Rulebooks","damage_die":8,"weapon_type":"Melee","source":["Player Core"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"price":50,"legacy_id":["weapon-6"],"trait":["Reach"],"id":"weapon-361","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Longspear Source Player Core pg. 277 Favored Weapon Haborym, Lubaiko, Vudravati Price 5 sp Damage 1d8 P Bulk 2 Hands 2 Type Melee Category Simple Group Spear --- This very long spear, sometimes called a pike, is purely for thrusting rather than throwing. Used by many soldiers and city watch for crowd control and defense against charging enemies, it must be wielded with two hands. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. Specific Magic Weapons Dragon's Tongue, Hydra Spear, Icicle","skill_mod":{},"summary":"This very long spear, sometimes called a pike, is purely for thrusting rather than throwing. Used by many soldiers and city watch for crowd control …","primary_source":"Player Core","trait_group":["Weapon"],"level":0,"source_category":["Rulebooks"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=361","name":"Longspear","bulk":2,"category":"weapon","pfs":"Standard","weapon_group":"Spear","deity":["Haborym","Lubaiko","Vudravati"],"weapon_category":"Simple","rarity":"common","slug":"weapon-361"},{"damage":"1d6 B","damage_type":["Bludgeoning"],"hands":"1","primary_source_category":"Rulebooks","damage_die":6,"weapon_type":"Melee","source":["Player Core"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"price":100,"legacy_id":["weapon-7"],"trait":["Shove"],"id":"weapon-362","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Mace Source Player Core pg. 277 Favored Weapon Asmodeus, Bolka, Dispater, Nurgal, Orcus, Otilaz, Otolmens, Qi Zhong, Ragdya, Razmir, Rivethun, The Anointing of Kings, Winlas Price 1 gp Damage 1d6 B Bulk 1 Hands 1 Type Melee Category Simple Group Club --- With a stout haft and a heavy metal head, a mace is sturdy and allows its wielder to deliver powerful blows and dent armor. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. Specific Magic Weapons Black Scorpion Stingmace, Chaplain's Cudgel, General's Word","skill_mod":{},"summary":"With a stout haft and a heavy metal head, a mace is sturdy and allows its wielder to deliver powerful blows and dent armor.","primary_source":"Player Core","trait_group":["Weapon"],"level":0,"source_category":["Rulebooks"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=362","name":"Mace","bulk":1,"category":"weapon","pfs":"Standard","weapon_group":"Club","deity":["Asmodeus","Bolka","Dispater","Nurgal","Orcus","Otilaz","Otolmens","Qi Zhong","Ragdya","Razmir","Rivethun","The Anointing of Kings","Winlas"],"weapon_category":"Simple","rarity":"common","slug":"weapon-362"},{"damage":"1d6 B","damage_type":["Bludgeoning","Piercing"],"hands":"1","primary_source_category":"Rulebooks","damage_die":6,"weapon_type":"Melee","source":["Player Core"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"price":100,"legacy_id":["weapon-8"],"trait":["Versatile"],"id":"weapon-363","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Morningstar Source Player Core pg. 277 Favored Weapon Ayrzul, Milani, Pavnuri, Reshmit of the Heavy Voice, Talons of the Godclaw, The Godclaw, Tlehar Price 1 gp Damage 1d6 B Bulk 1 Hands 1 Type Melee Category Simple Group Club --- This weapon has a short shaft ending in a metal ball studded with spikes. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. Specific Magic Weapons Belkzen Deadsmasher, Boughshatter, Freedom's Flame, Thorn Brush, Vampire-Fang Morningstar","skill_mod":{},"summary":"This weapon has a short shaft ending in a metal ball studded with spikes.","primary_source":"Player Core","trait_group":["Weapon"],"level":0,"source_category":["Rulebooks"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=363","name":"Morningstar","bulk":1,"category":"weapon","pfs":"Standard","weapon_group":"Club","deity":["Ayrzul","Milani","Pavnuri","Reshmit of the Heavy Voice","Talons of the Godclaw","The Godclaw","Tlehar"],"weapon_category":"Simple","rarity":"common","slug":"weapon-363"},{"damage":"1d4 S","damage_type":["Slashing"],"hands":"1","primary_source_category":"Rulebooks","damage_die":4,"weapon_type":"Melee","source":["Player Core"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"price":20,"legacy_id":["weapon-9"],"trait":["Agile","Finesse","Trip"],"id":"weapon-364","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Sickle Source Player Core pg. 277 Favored Weapon Areshkagal, Atrogine, Bharnarol, Green Faith, Hearth and Harvest, Kagia, Mother Vulture, Pahti Coatl, Rhan-Tegoth, Shei, Sicva, The Green Mother, Thoth, Verilorn, Zogmugot Price 2 sp Damage 1d4 S Bulk L Hands 1 Type Melee Category Simple Group Knife --- Originally a farming tool used for reaping grain, this one-handed weapon has a short wooden handle ending in a curved blade, sometimes sharpened on both sides. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. Specific Magic Weapons Reaper's Crescent, Revenant Blade, Sinew-Song","skill_mod":{},"summary":"Originally a farming tool used for reaping grain, this one-handed weapon has a short wooden handle ending in a curved blade, sometimes sharpened on …","primary_source":"Player Core","trait_group":["Weapon"],"level":0,"source_category":["Rulebooks"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=364","name":"Sickle","bulk":0.1,"category":"weapon","pfs":"Standard","weapon_group":"Knife","deity":["Areshkagal","Atrogine","Bharnarol","Green Faith","Hearth and Harvest","Kagia","Mother Vulture","Pahti Coatl","Rhan-Tegoth","Shei","Sicva","The Green Mother","Thoth","Verilorn","Zogmugot"],"weapon_category":"Simple","rarity":"common","slug":"weapon-364"},{"damage":"1d6 P","damage_type":["Piercing"],"hands":"1","primary_source_category":"Lost Omens","damage_die":6,"weapon_type":"Melee","source":["Tian Xia Character Guide","Player Core"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"price":10,"legacy_id":["weapon-10"],"trait":["Monk","Thrown"],"id":"weapon-365","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Spear Source Tian Xia Character Guide pg. 127, Player Core pg. 277 Favored Weapon Acavna, Angazhan, Arqueros, Baalzebul, Chamidu, Cihua Coatl, Garhaazh, Ghlaunder, Lorris, Lysianassa, Mammon, Orgesh, Ra, Set, Thalaphyrr, Tjasse, Tsukiyo, Venkelvore, Walkena, Xhamen-Dor, Zipacna Price 1 sp Damage 1d6 P Bulk 1 Hands 1 Type Melee Category Simple Group Spear --- A long metal shaft ending with a metal spike, a spear can be used one-handed as a melee weapon and can be thrown. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. Specific Magic Weapons Preordained Spear, Shadowpiercer","skill_mod":{},"summary":"A long metal shaft ending with a metal spike, a spear can be used one-handed as a melee weapon and can be thrown.","primary_source":"Tian Xia Character Guide","trait_group":["Class","Weapon"],"level":0,"source_category":["Lost Omens","Rulebooks"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=365","name":"Spear","bulk":1,"category":"weapon","pfs":"Standard","weapon_group":"Spear","deity":["Acavna","Angazhan","Arqueros","Baalzebul","Chamidu","Cihua Coatl","Garhaazh","Ghlaunder","Lorris","Lysianassa","Mammon","Orgesh","Ra","Set","Thalaphyrr","Tjasse","Tsukiyo","Venkelvore","Walkena","Xhamen-Dor","Zipacna"],"weapon_category":"Simple","rarity":"common","slug":"weapon-365"},{"damage":"1d4 P","damage_type":["Piercing"],"hands":"1","primary_source_category":"Rulebooks","damage_die":4,"weapon_type":"Melee","source":["Player Core"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"price":30,"legacy_id":["weapon-11"],"trait":["Agile","Free-Hand"],"id":"weapon-366","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Spiked Gauntlet Source Player Core pg. 277 Favored Weapon Anogetz, Marishi, The Divine Dare, Trelmarixian, Urazra, Zevgavizeb Price 3 sp Damage 1d4 P Bulk L Hands 1 Type Melee Category Simple Group Brawling --- Providing the same defensive function as a standard gauntlet, this version has a group of spikes protruding from the knuckles to deliver piercing damage with a punch. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. Specific Magic Weapons Ugly Cute's Gift","skill_mod":{},"summary":"Providing the same defensive function as a standard gauntlet , this version has a group of spikes protruding from the knuckles to deliver piercing …","primary_source":"Player Core","trait_group":["Weapon"],"level":0,"source_category":["Rulebooks"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=366","name":"Spiked Gauntlet","bulk":0.1,"category":"weapon","pfs":"Standard","weapon_group":"Brawling","deity":["Anogetz","Marishi","The Divine Dare","Trelmarixian","Urazra","Zevgavizeb"],"weapon_category":"Simple","rarity":"common","slug":"weapon-366"},{"damage":"1d4 B","damage_type":["Bludgeoning"],"hands":"1","primary_source_category":"Lost Omens","damage_die":4,"weapon_type":"Melee","source":["Tian Xia Character Guide","Player Core"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"price":0,"legacy_id":["weapon-12"],"trait":["Monk","Two-Hand"],"id":"weapon-367","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Staff Source Tian Xia Character Guide pg. 127, Player Core pg. 277 Favored Weapon Andoletta, Apsu, Arundhat, Barbatos, Bergelmir, Blooms of the Spreading Weald, Ceyannan, Chamiaholom, Charon, Etaris, Findeladlara, Folgrit, Isis, Kofusachi, Lorthact, Nethys, Nyarlathotep (The Crawling Chaos), Oathos, Ptah, Rowdrosh, The Enlightened Scholar's Path, The Lost Prince, Turvu, Vapula, Wards of the Pharaoh, Yelayne Price — Damage 1d4 B Bulk 1 Hands 1 Type Melee Category Simple Group Club --- This long piece of wood can aid in walking and deliver a mighty blow. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. Specific Magic Weapons Purgatory Emissary's Staff, Twining Staff","skill_mod":{},"summary":"This long piece of wood can aid in walking and deliver a mighty blow.","primary_source":"Tian Xia Character Guide","trait_group":["Class","Weapon"],"level":0,"source_category":["Lost Omens","Rulebooks"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=367","name":"Staff","bulk":1,"category":"weapon","pfs":"Standard","weapon_group":"Club","deity":["Andoletta","Apsu","Arundhat","Barbatos","Bergelmir","Blooms of the Spreading Weald","Ceyannan","Chamiaholom","Charon","Etaris","Findeladlara","Folgrit","Isis","Kofusachi","Lorthact","Nethys","Nyarlathotep (The Crawling Chaos)","Oathos","Ptah","Rowdrosh","The Enlightened Scholar's Path","The Lost Prince","Turvu","Vapula","Wards of the Pharaoh","Yelayne"],"weapon_category":"Simple","rarity":"common","slug":"weapon-367"},{"damage":"1d4 P","damage_type":["Bludgeoning","Piercing"],"hands":"1","primary_source_category":"Rulebooks","damage_die":4,"weapon_type":"Melee","source":["Player Core"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"price":200,"legacy_id":["weapon-13"],"trait":["Agile","Dwarf","Parry","Uncommon","Versatile"],"id":"weapon-368","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Clan Dagger Source Player Core pg. 277 Price 2 gp Damage 1d4 P Bulk L Hands 1 Type Melee Category Simple Group Knife --- This broad dagger is carried by dwarves as a weapon, tool, and designation of clan. Losing or having to surrender a clan dagger is considered a mark of embarrassment to most dwarves. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","skill_mod":{},"summary":"This broad dagger is carried by dwarves as a weapon, tool, and designation of clan. Losing or having to surrender a clan dagger is considered a …","primary_source":"Player Core","trait_group":["Weapon","Ancestry","Rarity"],"level":0,"source_category":["Rulebooks"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=368","name":"Clan Dagger","bulk":0.1,"category":"weapon","pfs":"Standard","weapon_group":"Knife","weapon_category":"Simple","rarity":"uncommon","slug":"weapon-368"},{"damage":"1d4 P","damage_type":["Piercing"],"hands":"1","primary_source_category":"Lost Omens","damage_die":4,"weapon_type":"Melee","source":["Tian Xia Character Guide","Player Core"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"price":30,"legacy_id":["weapon-14"],"trait":["Agile","Deadly","Monk","Uncommon"],"id":"weapon-369","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Katar Source Tian Xia Character Guide pg. 127, Player Core pg. 277 PFS Note Characters from Tian Xia, Vudra, or Impossible Lands have access to this option Favored Weapon Atreia, Mestama, Nyarlathotep (The Faceless Sphinx), Yig Price 3 sp Damage 1d4 P Bulk L Hands 1 Type Melee Category Simple Group Knife --- Also known as punching daggers, katars are characterized by their H-shaped hand grip that allows the blade to jut out from the knuckles. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. Specific Magic Weapons Shuln Fang Katar","skill_mod":{},"summary":"Also known as punching daggers, katars are characterized by their H-shaped hand grip that allows the blade to jut out from the knuckles.","primary_source":"Tian Xia Character Guide","trait_group":["Weapon","Class","Rarity"],"level":0,"source_category":["Lost Omens","Rulebooks"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=369","name":"Katar","bulk":0.1,"category":"weapon","pfs":"Standard","weapon_group":"Knife","deity":["Atreia","Mestama","Nyarlathotep (The Faceless Sphinx)","Yig"],"weapon_category":"Simple","rarity":"uncommon","slug":"weapon-369"},{"damage":"1d8 S","damage_type":["Slashing"],"hands":"1","primary_source_category":"Rulebooks","damage_die":8,"weapon_type":"Melee","source":["Player Core"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"price":400,"legacy_id":["weapon-15"],"trait":["Two-Hand"],"id":"weapon-370","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Bastard Sword Source Player Core pg. 278 Favored Weapon Ragathiel, Sorrow's Sword Price 4 gp Damage 1d8 S Bulk 1 Hands 1 Type Melee Category Martial Group Sword --- This broad-bladed sword, sometimes called the hand-and-a-half sword, has a longer grip so it can be held in one hand or used with two hands to provide extra slashing power. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. Specific Magic Weapons Serithtial, Talonstrike Blade","skill_mod":{},"summary":"This broad-bladed sword, sometimes called the hand-and-a-half sword, has a longer grip so it can be held in one hand or used with two hands to …","primary_source":"Player Core","trait_group":["Weapon"],"level":0,"source_category":["Rulebooks"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=370","name":"Bastard Sword","bulk":1,"category":"weapon","pfs":"Standard","weapon_group":"Sword","deity":["Ragathiel","Sorrow's Sword"],"weapon_category":"Martial","rarity":"common","slug":"weapon-370"},{"damage":"1d8 S","damage_type":["Slashing"],"hands":"1","primary_source_category":"Rulebooks","damage_die":8,"weapon_type":"Melee","source":["Player Core"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"price":100,"legacy_id":["weapon-16"],"trait":["Sweep"],"id":"weapon-371","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Battle Axe Source Player Core pg. 278 Favored Weapon Haagenti, Sekhmet Price 1 gp Damage 1d8 S Bulk 1 Hands 1 Type Melee Category Martial Group Axe --- These axes are designed explicitly as weapons, rather than tools. They typically weigh less, with a shaft reinforced with metal bands or bolts, and have a sharper blade, making them ideal for chopping limbs rather than wood. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. Specific Magic Weapons Lumber Lord's Axe, Ulfen Shieldbreaker","skill_mod":{},"summary":"These axes are designed explicitly as weapons, rather than tools. They typically weigh less, with a shaft reinforced with metal bands or bolts, and …","primary_source":"Player Core","trait_group":["Weapon"],"level":0,"source_category":["Rulebooks"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=371","name":"Battle Axe","bulk":1,"category":"weapon","pfs":"Standard","weapon_group":"Axe","deity":["Haagenti","Sekhmet"],"weapon_category":"Martial","rarity":"common","slug":"weapon-371"},{"damage":"1d8 B","damage_type":["Bludgeoning"],"hands":"2","primary_source_category":"Lost Omens","damage_die":8,"weapon_type":"Melee","source":["Tian Xia Character Guide","Player Core"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"price":20,"legacy_id":["weapon-17"],"trait":["Monk","Parry","Reach","Trip"],"id":"weapon-372","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Bo Staff Source Tian Xia Character Guide pg. 127, Player Core pg. 278 Favored Weapon Anras, Nyarlathotep (The Veiled Voice), Sun Wukong Price 2 sp Damage 1d8 B Bulk 2 Hands 2 Type Melee Category Martial Group Club --- This strong but slender staff is tapered at the ends and well balanced. It's designed to be an offensive and defensive weapon. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. Specific Magic Weapons Dragonscale Staff, Sensei's Parasol, Staff of Sun Wukong, Twining Staff","skill_mod":{},"summary":"This strong but slender staff is tapered at the ends and well balanced. It's designed to be an offensive and defensive weapon.","primary_source":"Tian Xia Character Guide","trait_group":["Class","Weapon"],"level":0,"source_category":["Lost Omens","Rulebooks"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=372","name":"Bo Staff","bulk":2,"category":"weapon","pfs":"Standard","weapon_group":"Club","deity":["Anras","Nyarlathotep (The Veiled Voice)","Sun Wukong"],"weapon_category":"Martial","rarity":"common","slug":"weapon-372"},{"damage":"1d10 S","damage_type":["Slashing"],"hands":"2","primary_source_category":"Rulebooks","damage_die":10,"weapon_type":"Melee","source":["Player Core"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"price":300,"legacy_id":["weapon-18"],"trait":["Forceful","Sweep"],"id":"weapon-373","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Falchion Source Player Core pg. 278 Favored Weapon Charg, Lamashtu, Reymenda, Rull, Sobek Price 3 gp Damage 1d10 S Bulk 2 Hands 2 Type Melee Category Martial Group Sword --- This weapon is a heavier, two-handed version of the curved-bladed scimitar. It is weighted toward the blade's end, making it a powerful slashing weapon. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","skill_mod":{},"summary":"This weapon is a heavier, two-handed version of the curved-bladed scimitar. It is weighted toward the blade's end, making it a powerful slashing …","primary_source":"Player Core","trait_group":["Weapon"],"level":0,"source_category":["Rulebooks"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=373","name":"Falchion","bulk":2,"category":"weapon","pfs":"Standard","weapon_group":"Sword","deity":["Charg","Lamashtu","Reymenda","Rull","Sobek"],"weapon_category":"Martial","rarity":"common","slug":"weapon-373"},{"damage":"1d6 B","damage_type":["Bludgeoning"],"hands":"1","primary_source_category":"Rulebooks","damage_die":6,"weapon_type":"Melee","source":["Player Core"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"price":80,"legacy_id":["weapon-19"],"trait":["Disarm","Sweep","Trip"],"id":"weapon-374","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Flail Source Player Core pg. 278 Favored Weapon Aesocar, Anubis, Arshea, Daikitsu, Hadregash, Kabriri, Nhimbaloth, Osiris, The Offering Plate Price 8 sp Damage 1d6 B Bulk 1 Hands 1 Type Melee Category Martial Group Flail --- This weapon consists of a wooden handle attached to a spiked ball or cylinder by a chain, rope, or strap of leather. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. Specific Magic Weapons Venom Lash","skill_mod":{},"summary":"This weapon consists of a wooden handle attached to a spiked ball or cylinder by a chain, rope, or strap of leather.","primary_source":"Player Core","trait_group":["Weapon"],"level":0,"source_category":["Rulebooks"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=374","name":"Flail","bulk":1,"category":"weapon","pfs":"Standard","weapon_group":"Flail","deity":["Aesocar","Anubis","Arshea","Daikitsu","Hadregash","Kabriri","Nhimbaloth","Osiris","The Offering Plate"],"weapon_category":"Martial","rarity":"common","slug":"weapon-374"},{"damage":"1d8 S","damage_type":["Slashing"],"hands":"2","primary_source_category":"Lost Omens","damage_die":8,"weapon_type":"Melee","source":["Tian Xia Character Guide","Player Core"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"price":100,"legacy_id":["weapon-20"],"trait":["Deadly","Forceful","Reach"],"id":"weapon-375","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Glaive Source Tian Xia Character Guide pg. 127, Player Core pg. 278 Favored Weapon Baphomet, Faith in the Fallen, Shelyn, The Lady of the North Star Price 1 gp Damage 1d8 S Bulk 2 Hands 2 Type Melee Category Martial Group Polearm --- This polearm consists of a long, single-edged blade on the end of a 7-foot pole. It is extremely effective at delivering lethal cuts at a distance. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. Specific Magic Weapons Frost Fair Yanyuedao, Gravedigger's Call","skill_mod":{},"summary":"This polearm consists of a long, single-edged blade on the end of a 7-foot pole. It is extremely effective at delivering lethal cuts at a distance.","primary_source":"Tian Xia Character Guide","trait_group":["Weapon"],"level":0,"source_category":["Lost Omens","Rulebooks"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=375","name":"Glaive","bulk":2,"category":"weapon","pfs":"Standard","weapon_group":"Polearm","deity":["Baphomet","Faith in the Fallen","Shelyn","The Lady of the North Star"],"weapon_category":"Martial","rarity":"common","slug":"weapon-375"},{"damage":"1d12 S","damage_type":["Slashing"],"hands":"2","primary_source_category":"Rulebooks","damage_die":12,"weapon_type":"Melee","source":["Player Core"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"price":200,"legacy_id":["weapon-21"],"trait":["Sweep"],"id":"weapon-376","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Greataxe Source Player Core pg. 278 Favored Weapon Angradd, Dammerich, Narakaas, Nulgreth, Ongalte, Rovagug, Thremyr, Treerazer, Varg Price 2 gp Damage 1d12 S Bulk 2 Hands 2 Type Melee Category Martial Group Axe --- This large battle axe is too heavy to wield with only one hand. Many greataxes incorporate two blades, and they are often “bearded,” having a hook at the bottom to increase the strength of their chopping power. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. Specific Magic Weapons Blackaxe, Jorngarl's Harm, Kithrender, Retribution Axe","skill_mod":{},"summary":"This large battle axe is too heavy to wield with only one hand. Many greataxes incorporate two blades, and they are often “bearded,” having a hook at …","primary_source":"Player Core","trait_group":["Weapon"],"level":0,"source_category":["Rulebooks"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=376","name":"Greataxe","bulk":2,"category":"weapon","pfs":"Standard","weapon_group":"Axe","deity":["Angradd","Dammerich","Narakaas","Nulgreth","Ongalte","Rovagug","Thremyr","Treerazer","Varg"],"weapon_category":"Martial","rarity":"common","slug":"weapon-376"},{"damage":"1d10 B","damage_type":["Bludgeoning"],"hands":"2","primary_source_category":"Rulebooks","damage_die":10,"weapon_type":"Melee","source":["Player Core"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"price":100,"legacy_id":["weapon-22"],"trait":["Backswing","Shove"],"id":"weapon-377","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Greatclub Source Player Core pg. 278 Favored Weapon Balumbdar, Haggakal, Thuskchoon, Yamatsumi, Ydajisk Price 1 gp Damage 1d10 B Bulk 2 Hands 2 Type Melee Category Martial Group Club --- While many greatclubs are intricately carved, others are little more than a sturdy tree branch. These massive clubs are too heavy to wield with only one hand. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. Specific Magic Weapons Kinetic Club","skill_mod":{},"summary":"While many greatclubs are intricately carved, others are little more than a sturdy tree branch. These massive clubs are too heavy to wield with only …","primary_source":"Player Core","trait_group":["Weapon"],"level":0,"source_category":["Rulebooks"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=377","name":"Greatclub","bulk":2,"category":"weapon","pfs":"Standard","weapon_group":"Club","deity":["Balumbdar","Haggakal","Thuskchoon","Yamatsumi","Ydajisk"],"weapon_category":"Martial","rarity":"common","slug":"weapon-377"},{"damage":"1d10 P","damage_type":["Piercing"],"hands":"2","primary_source_category":"Rulebooks","damage_die":10,"weapon_type":"Melee","source":["Player Core"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"price":100,"legacy_id":["weapon-23"],"trait":["Fatal"],"id":"weapon-378","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Greatpick Source Player Core pg. 278 Favored Weapon Dajermube, Mhar Price 1 gp Damage 1d10 P Bulk 2 Hands 2 Type Melee Category Martial Group Pick --- This pick has a longer handle and broader head than a regular pick. It is too heavy to wield in one hand. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. Specific Magic Weapons Trollhound Pick","skill_mod":{},"summary":"This pick has a longer handle and broader head than a regular pick. It is too heavy to wield in one hand.","primary_source":"Player Core","trait_group":["Weapon"],"level":0,"source_category":["Rulebooks"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=378","name":"Greatpick","bulk":2,"category":"weapon","pfs":"Standard","weapon_group":"Pick","deity":["Dajermube","Mhar"],"weapon_category":"Martial","rarity":"common","slug":"weapon-378"},{"damage":"1d12 S","damage_type":["Piercing","Slashing"],"hands":"2","primary_source_category":"Rulebooks","damage_die":12,"weapon_type":"Melee","source":["Player Core"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"price":200,"legacy_id":["weapon-24"],"trait":["Versatile"],"id":"weapon-379","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Greatsword Source Player Core pg. 278 Favored Weapon Ashukharma, Gorum, Mrtyu, Smiad, Szuriel, Zjar-Tovan, Zursvaater Price 2 gp Damage 1d12 S Bulk 2 Hands 2 Type Melee Category Martial Group Sword --- This immense two-handed sword is nearly as tall as its wielder. Its lower blade is often somewhat dulled to allow it to be gripped for extra leverage in close-quarter fights. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. Specific Magic Weapons Calamity, Lamentation of the Faithless, Thundering Fury Dadao","skill_mod":{},"summary":"This immense two-handed sword is nearly as tall as its wielder. Its lower blade is often somewhat dulled to allow it to be gripped for extra leverage …","primary_source":"Player Core","trait_group":["Weapon"],"level":0,"source_category":["Rulebooks"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=379","name":"Greatsword","bulk":2,"category":"weapon","pfs":"Standard","weapon_group":"Sword","deity":["Ashukharma","Gorum","Mrtyu","Smiad","Szuriel","Zjar-Tovan","Zursvaater"],"weapon_category":"Martial","rarity":"common","slug":"weapon-379"},{"damage":"1d10 S","damage_type":["Slashing"],"hands":"2","primary_source_category":"Rulebooks","damage_die":10,"weapon_type":"Melee","source":["Player Core"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"price":200,"legacy_id":["weapon-25"],"trait":["Reach","Trip"],"id":"weapon-380","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Guisarme Source Player Core pg. 278 Favored Weapon Saloc Price 2 gp Damage 1d10 S Bulk 2 Hands 2 Type Melee Category Martial Group Polearm --- This polearm bears a long, often one-sided, curved blade with a hook protruding from the blunt side of the blade, which can allow its wielder to trip opponents at a distance. Its shaft is usually 8 feet long. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. Specific Magic Weapons Hell's Judgement","skill_mod":{},"summary":"This polearm bears a long, often one-sided, curved blade with a hook protruding from the blunt side of the blade, which can allow its wielder to trip …","primary_source":"Player Core","trait_group":["Weapon"],"level":0,"source_category":["Rulebooks"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=380","name":"Guisarme","bulk":2,"category":"weapon","pfs":"Standard","weapon_group":"Polearm","deity":["Saloc"],"weapon_category":"Martial","rarity":"common","slug":"weapon-380"},{"damage":"1d10 P","damage_type":["Piercing","Slashing"],"hands":"2","primary_source_category":"Rulebooks","damage_die":10,"weapon_type":"Melee","source":["Player Core"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"price":200,"legacy_id":["weapon-26"],"trait":["Reach","Versatile"],"id":"weapon-381","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Halberd Source Player Core pg. 278 Favored Weapon Keltheald, Olheon, Tresmalvos, Yamasoth Price 2 gp Damage 1d10 P Bulk 2 Hands 2 Type Melee Category Martial Group Polearm --- This polearm has a relatively short, 5-foot shaft. The business end is a long spike with an axe blade attached. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. Specific Magic Weapons Doomsweeper","skill_mod":{},"summary":"This polearm has a relatively short, 5-foot shaft. The business end is a long spike with an axe blade attached.","primary_source":"Player Core","trait_group":["Weapon"],"level":0,"source_category":["Rulebooks"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=381","name":"Halberd","bulk":2,"category":"weapon","pfs":"Standard","weapon_group":"Polearm","deity":["Keltheald","Olheon","Tresmalvos","Yamasoth"],"weapon_category":"Martial","rarity":"common","slug":"weapon-381"},{"damage":"1d6 S","damage_type":["Slashing"],"hands":"1","primary_source_category":"Rulebooks","damage_die":6,"weapon_type":"Melee","source":["Player Core"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"price":40,"legacy_id":["weapon-27"],"trait":["Agile","Sweep","Thrown"],"id":"weapon-382","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Hatchet Source Player Core pg. 278 Favored Weapon Cormion, Immonhiel, Likha, Narriseminek Price 4 sp Damage 1d6 S Bulk L Hands 1 Type Melee Category Martial Group Axe --- This small axe can be used in close combat or thrown. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. Specific Magic Weapons Clear Cutter's Axe","skill_mod":{},"summary":"This small axe can be used in close combat or thrown.","primary_source":"Player Core","trait_group":["Weapon"],"level":0,"source_category":["Rulebooks"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=382","name":"Hatchet","bulk":0.1,"category":"weapon","pfs":"Standard","weapon_group":"Axe","deity":["Cormion","Immonhiel","Likha","Narriseminek"],"weapon_category":"Martial","rarity":"common","slug":"weapon-382"},{"damage":"1d8 P","damage_type":["Piercing"],"hands":"2","primary_source_category":"Rulebooks","damage_die":8,"weapon_type":"Melee","source":["Player Core"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"price":100,"legacy_id":["weapon-28"],"trait":["Deadly","Jousting","Reach"],"id":"weapon-383","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Lance Source Player Core pg. 278 Favored Weapon Nyuo-Ogh, The Readied Strike Price 1 gp Damage 1d8 P Bulk 2 Hands 2 Type Melee Category Martial Group Spear --- This spear-like weapon is used by a mounted creature to deal a great deal of damage. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. Specific Magic Weapons Alicorn Lance, Calvary Commander's Lance, Lance of Sun's Radiance","skill_mod":{},"summary":"This spear-like weapon is used by a mounted creature to deal a great deal of damage.","primary_source":"Player Core","trait_group":["Weapon"],"level":0,"source_category":["Rulebooks"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=383","name":"Lance","bulk":2,"category":"weapon","pfs":"Standard","weapon_group":"Spear","deity":["Nyuo-Ogh","The Readied Strike"],"weapon_category":"Martial","rarity":"common","slug":"weapon-383"},{"damage":"1d6 B","damage_type":["Bludgeoning"],"hands":"1","primary_source_category":"Rulebooks","damage_die":6,"weapon_type":"Melee","source":["Player Core"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"price":30,"legacy_id":["weapon-29"],"trait":["Agile","Thrown"],"id":"weapon-384","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Light Hammer Source Player Core pg. 278 Favored Weapon Amaznen, Brigh, Droskar, Gaasham, Grundinnar, Keepers of the Hearth, Kols, Nivi Rhombodazzle, Pillars of Knowledge, Ssilameshnik, Yrmidar Price 3 sp Damage 1d6 B Bulk L Hands 1 Type Melee Category Martial Group Hammer --- This smaller version of the warhammer has a wooden or metal shaft ending in a metal head. Unlike its heavier cousin, it is light enough to throw. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","skill_mod":{},"summary":"This smaller version of the warhammer has a wooden or metal shaft ending in a metal head. Unlike its heavier cousin, it is light enough to throw.","primary_source":"Player Core","trait_group":["Weapon"],"level":0,"source_category":["Rulebooks"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=384","name":"Light Hammer","bulk":0.1,"category":"weapon","pfs":"Standard","weapon_group":"Hammer","deity":["Amaznen","Brigh","Droskar","Gaasham","Grundinnar","Keepers of the Hearth","Kols","Nivi Rhombodazzle","Pillars of Knowledge","Ssilameshnik","Yrmidar"],"weapon_category":"Martial","rarity":"common","slug":"weapon-384"},{"damage":"1d4 P","damage_type":["Piercing"],"hands":"1","primary_source_category":"Rulebooks","damage_die":4,"weapon_type":"Melee","source":["Player Core"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"price":40,"legacy_id":["weapon-30"],"trait":["Agile","Fatal"],"id":"weapon-385","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Light Pick Source Player Core pg. 278 Favored Weapon Dranngvit Price 4 sp Damage 1d4 P Bulk L Hands 1 Type Melee Category Martial Group Pick --- A light pick is a modified mining implement with a wooden shaft ending in a pick head crafted more to pierce armor and flesh than chip rocks. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","skill_mod":{},"summary":"A light pick is a modified mining implement with a wooden shaft ending in a pick head crafted more to pierce armor and flesh than chip rocks.","primary_source":"Player Core","trait_group":["Weapon"],"level":0,"source_category":["Rulebooks"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=385","name":"Light Pick","bulk":0.1,"category":"weapon","pfs":"Standard","weapon_group":"Pick","deity":["Dranngvit"],"weapon_category":"Martial","rarity":"common","slug":"weapon-385"},{"damage":"1d8 S","damage_type":["Piercing","Slashing"],"hands":"1","primary_source_category":"Rulebooks","damage_die":8,"weapon_type":"Melee","source":["Player Core"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"price":100,"legacy_id":["weapon-31"],"trait":["Versatile"],"id":"weapon-386","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Longsword Source Player Core pg. 278 Favored Weapon Abrogail, Aroden, Falayna, Good Neighbors, Iomedae, Lymnieris, Myr, Nameless, Pazuzu, Sithhud, Teki Stronggut, Titivilus, Vineshvakhi, Ymeri Price 1 gp Damage 1d8 S Bulk 1 Hands 1 Type Melee Category Martial Group Sword --- Longswords can be one-edged or two-edged swords. Their blades are heavy and they're between 3 and 4 feet in length. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. Specific Magic Weapons Chalice of Justice, Four-Tiger Blade, Jian of Life's Duality, Last Hope, Righteous Fury, Searing Blade, Singing Sword, Smoking Sword","skill_mod":{},"summary":"Longswords can be one-edged or two-edged swords. Their blades are heavy and they're between 3 and 4 feet in length.","primary_source":"Player Core","trait_group":["Weapon"],"level":0,"source_category":["Rulebooks"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=386","name":"Longsword","bulk":1,"category":"weapon","pfs":"Standard","weapon_group":"Sword","deity":["Abrogail","Aroden","Falayna","Good Neighbors","Iomedae","Lymnieris","Myr","Nameless","Pazuzu","Sithhud","Teki Stronggut","Titivilus","Vineshvakhi","Ymeri"],"weapon_category":"Martial","rarity":"common","slug":"weapon-386"},{"damage":"1d4 P","damage_type":["Piercing","Slashing"],"hands":"1","primary_source_category":"Rulebooks","damage_die":4,"weapon_type":"Melee","source":["Player Core"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"price":50,"legacy_id":["weapon-32"],"trait":["Agile","Disarm","Finesse","Parry","Versatile"],"id":"weapon-387","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Main-gauche Source Player Core pg. 278 Favored Weapon Sturovenen Price 5 sp Damage 1d4 P Bulk L Hands 1 Type Melee Category Martial Group Knife --- This parrying dagger features a robust guard to protect the wielder's hand. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. Specific Magic Weapons Spellguard Blade","skill_mod":{},"summary":"This parrying dagger features a robust guard to protect the wielder's hand.","primary_source":"Player Core","trait_group":["Weapon"],"level":0,"source_category":["Rulebooks"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=387","name":"Main-gauche","bulk":0.1,"category":"weapon","pfs":"Standard","weapon_group":"Knife","deity":["Sturovenen"],"weapon_category":"Martial","rarity":"common","slug":"weapon-387"},{"damage":"1d12 B","damage_type":["Bludgeoning"],"hands":"2","primary_source_category":"Rulebooks","damage_die":12,"weapon_type":"Melee","source":["Player Core"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"price":300,"legacy_id":["weapon-33"],"trait":["Shove"],"id":"weapon-388","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Maul Source Player Core pg. 278 Favored Weapon Belech, The Devourer, Uvuko Price 3 gp Damage 1d12 B Bulk 2 Hands 2 Type Melee Category Martial Group Hammer --- Mauls are massive warhammers that must be swung with two hands. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. Specific Magic Weapons Catoblepas Maul, Glacier Hammer, Jistkan Colossus Crusher, Temperbrand","skill_mod":{},"summary":"Mauls are massive warhammers that must be swung with two hands.","primary_source":"Player Core","trait_group":["Weapon"],"level":0,"source_category":["Rulebooks"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=388","name":"Maul","bulk":2,"category":"weapon","pfs":"Standard","weapon_group":"Hammer","deity":["Belech","The Devourer","Uvuko"],"weapon_category":"Martial","rarity":"common","slug":"weapon-388"},{"damage":"1d6 P","damage_type":["Piercing"],"hands":"1","primary_source_category":"Rulebooks","damage_die":6,"weapon_type":"Melee","source":["Player Core"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"price":70,"legacy_id":["weapon-34"],"trait":["Fatal"],"id":"weapon-389","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Pick Source Player Core pg. 278 Favored Weapon Drokalion, Ferrumnestra, Sairazul, Soralyon, Treasures of the Eternal Delve, Zyphus Price 7 sp Damage 1d6 P Bulk 1 Hands 1 Type Melee Category Martial Group Pick --- A pick designed solely for combat has a sturdy wooden shaft and a heavy, pointed head to deliver devastating blows. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. Specific Magic Weapons Chainbreaker, Dreamcrusher","skill_mod":{},"summary":"A pick designed solely for combat has a sturdy wooden shaft and a heavy, pointed head to deliver devastating blows.","primary_source":"Player Core","trait_group":["Weapon"],"level":0,"source_category":["Rulebooks"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=389","name":"Pick","bulk":1,"category":"weapon","pfs":"Standard","weapon_group":"Pick","deity":["Drokalion","Ferrumnestra","Sairazul","Soralyon","Treasures of the Eternal Delve","Zyphus"],"weapon_category":"Martial","rarity":"common","slug":"weapon-389"},{"damage":"1d10 P","damage_type":["Piercing"],"hands":"2","primary_source_category":"Rulebooks","damage_die":10,"weapon_type":"Melee","source":["Player Core"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"price":200,"legacy_id":["weapon-35"],"trait":["Disarm","Reach"],"id":"weapon-390","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Ranseur Source Player Core pg. 278 Favored Weapon Belial, Bokrug, Neshen, Pharimia, Stag Mother of the Forest of Stones, Xoveron, Zelishkar Price 2 gp Damage 1d10 P Bulk 2 Hands 2 Type Melee Category Martial Group Polearm --- This polearm is a long trident with a central prong that's longer than the other two. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","skill_mod":{},"summary":"This polearm is a long trident with a central prong that's longer than the other two.","primary_source":"Player Core","trait_group":["Weapon"],"level":0,"source_category":["Rulebooks"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=390","name":"Ranseur","bulk":2,"category":"weapon","pfs":"Standard","weapon_group":"Polearm","deity":["Belial","Bokrug","Neshen","Pharimia","Stag Mother of the Forest of Stones","Xoveron","Zelishkar"],"weapon_category":"Martial","rarity":"common","slug":"weapon-390"},{"damage":"1d6 P","damage_type":["Piercing"],"hands":"1","primary_source_category":"Rulebooks","damage_die":6,"weapon_type":"Melee","source":["Player Core"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"price":200,"legacy_id":["weapon-36"],"trait":["Deadly","Disarm","Finesse"],"id":"weapon-391","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Rapier Source Player Core pg. 278 Favored Weapon Arazni, Besmara, Cayden Cailean, Children of the Night, Count Ranalc, Dachzerul, Hastur, Seafarer's Hope, Sigek, Skrymir, Touch of the Sun, Zura Price 2 gp Damage 1d6 P Bulk 1 Hands 1 Type Melee Category Martial Group Sword --- The rapier is a long and thin piercing blade with a basket hilt. It is prized among many as a dueling weapon. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. Specific Magic Weapons Final Stand, Protector's Final Gift, Rime Foil, Storm Flash, Viper Rapier","skill_mod":{},"summary":"The rapier is a long and thin piercing blade with a basket hilt. It is prized among many as a dueling weapon.","primary_source":"Player Core","trait_group":["Weapon"],"level":0,"source_category":["Rulebooks"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=391","name":"Rapier","bulk":1,"category":"weapon","pfs":"Standard","weapon_group":"Sword","deity":["Arazni","Besmara","Cayden Cailean","Children of the Night","Count Ranalc","Dachzerul","Hastur","Seafarer's Hope","Sigek","Skrymir","Touch of the Sun","Zura"],"weapon_category":"Martial","rarity":"common","slug":"weapon-391"},{"damage":"1d6 B","damage_type":["Bludgeoning"],"hands":"1","primary_source_category":"Rulebooks","damage_die":6,"weapon_type":"Melee","source":["Player Core"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"price":10,"legacy_id":["weapon-37"],"trait":["Agile","Nonlethal"],"id":"weapon-392","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Sap Source Player Core pg. 278 Favored Weapon Shawnari Price 1 sp Damage 1d6 B Bulk L Hands 1 Type Melee Category Martial Group Club --- A sap has a soft wrapping around a dense core, typically a leather sheath around a lead rod. Its head is wider than its grip to disperse the force of a blow, as the weapon's purpose is to knock out its victim rather than to draw blood. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","skill_mod":{},"summary":"A sap has a soft wrapping around a dense core, typically a leather sheath around a lead rod. Its head is wider than its grip to disperse the force of …","primary_source":"Player Core","trait_group":["Weapon"],"level":0,"source_category":["Rulebooks"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=392","name":"Sap","bulk":0.1,"category":"weapon","pfs":"Standard","weapon_group":"Club","deity":["Shawnari"],"weapon_category":"Martial","rarity":"common","slug":"weapon-392"},{"damage":"1d6 S","damage_type":["Slashing"],"hands":"1","primary_source_category":"Rulebooks","damage_die":6,"weapon_type":"Melee","source":["Player Core"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"price":100,"legacy_id":["weapon-38"],"trait":["Forceful","Sweep"],"id":"weapon-393","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Scimitar Source Player Core pg. 278 Favored Weapon Cyth-Vsug, Deshto, Diomazul, Jezelda, Light of the Everlasting Flame, Mahja Firehair, Sarenrae, Uskyeria Price 1 gp Damage 1d6 S Bulk 1 Hands 1 Type Melee Category Martial Group Sword --- This one-handed curved blade is sharp on one side. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. Specific Magic Weapons Mageslayer","skill_mod":{},"summary":"This one-handed curved blade is sharp on one side.","primary_source":"Player Core","trait_group":["Weapon"],"level":0,"source_category":["Rulebooks"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=393","name":"Scimitar","bulk":1,"category":"weapon","pfs":"Standard","weapon_group":"Sword","deity":["Cyth-Vsug","Deshto","Diomazul","Jezelda","Light of the Everlasting Flame","Mahja Firehair","Sarenrae","Uskyeria"],"weapon_category":"Martial","rarity":"common","slug":"weapon-393"},{"damage":"1d10 S","damage_type":["Slashing"],"hands":"2","primary_source_category":"Rulebooks","damage_die":10,"weapon_type":"Melee","source":["Player Core"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"price":200,"legacy_id":["weapon-39"],"trait":["Deadly","Trip"],"id":"weapon-394","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Scythe Source Player Core pg. 278 Favored Weapon Aonaurious, Apollyon, Immaculate Growth, Jaidi, Magdh, Urgathoa, Vermilion Mother, Vonymos, Zibik Price 2 gp Damage 1d10 S Bulk 2 Hands 2 Type Melee Category Martial Group Polearm --- Derived from a farming tool used to mow down long grains and cereals, this weapon has a long wooden shaft with protruding handles, capped with a curved blade set at a right angle. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. Specific Magic Weapons Bloodgorger Scythe, Reaper's Toll","skill_mod":{},"summary":"Derived from a farming tool used to mow down long grains and cereals, this weapon has a long wooden shaft with protruding handles, capped with a …","primary_source":"Player Core","trait_group":["Weapon"],"level":0,"source_category":["Rulebooks"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=394","name":"Scythe","bulk":2,"category":"weapon","pfs":"Standard","weapon_group":"Polearm","deity":["Aonaurious","Apollyon","Immaculate Growth","Jaidi","Magdh","Urgathoa","Vermilion Mother","Vonymos","Zibik"],"weapon_category":"Martial","rarity":"common","slug":"weapon-394"},{"damage":"1d4 B","damage_type":["Bludgeoning"],"hands":"1","primary_source_category":"Rulebooks","damage_die":4,"weapon_type":"Melee","source":["Player Core"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"legacy_id":["weapon-40"],"id":"weapon-395","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Shield Bash Source Player Core pg. 278 Price — Damage 1d4 B Bulk — Hands 1 Type Melee Category Martial Group Shield --- A shield bash is not actually a weapon, but a maneuver in which you thrust or swing your shield to hit your foe with an impromptu attack. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","skill_mod":{},"summary":"A shield bash is not actually a weapon, but a maneuver in which you thrust or swing your shield to hit your foe with an impromptu attack.","primary_source":"Player Core","level":0,"source_category":["Rulebooks"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=395","name":"Shield Bash","bulk":0,"category":"weapon","pfs":"Standard","weapon_group":"Shield","weapon_category":"Martial","rarity":"common","slug":"weapon-395"},{"damage":"1d6 B","damage_type":["Bludgeoning"],"hands":"1","primary_source_category":"Rulebooks","damage_die":6,"weapon_type":"Melee","source":["Player Core"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"price":50,"legacy_id":["weapon-41"],"trait":["Attached"],"id":"weapon-396","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Shield Boss Source Player Core pg. 278 Favored Weapon Aleth, Granduncle Taproot, Guardians of the Sacred Self, Imot, Mazludeh, The Spirit Wall, Upion and Warrik Price 5 sp Damage 1d6 B Bulk — Hands 1 Type Melee Category Martial Group Shield --- Typically a round, convex, or conical piece of thick metal attached to the center of a shield, a shield boss increases the bludgeoning damage of a shield bash. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. Specific Magic Weapons Fiendsbane Shield","skill_mod":{},"summary":"Typically a round, convex, or conical piece of thick metal attached to the center of a shield, a shield boss increases the bludgeoning damage of a …","primary_source":"Player Core","trait_group":["Weapon"],"level":0,"source_category":["Rulebooks"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=396","name":"Shield Boss","bulk":0,"category":"weapon","pfs":"Standard","weapon_group":"Shield","deity":["Aleth","Granduncle Taproot","Guardians of the Sacred Self","Imot","Mazludeh","The Spirit Wall","Upion and Warrik"],"weapon_category":"Martial","rarity":"common","slug":"weapon-396"},{"damage":"1d6 P","damage_type":["Piercing"],"hands":"1","primary_source_category":"Rulebooks","damage_die":6,"weapon_type":"Melee","source":["Player Core"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"price":50,"legacy_id":["weapon-42"],"trait":["Attached"],"id":"weapon-397","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Shield Spikes Source Player Core pg. 278 Favored Weapon Dramindyr Price 5 sp Damage 1d6 P Bulk — Hands 1 Type Melee Category Martial Group Shield --- These metal spikes are strategically placed on the defensive side of the shield to deal piercing damage with a shield bash. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","skill_mod":{},"summary":"These metal spikes are strategically placed on the defensive side of the shield to deal piercing damage with a shield bash.","primary_source":"Player Core","trait_group":["Weapon"],"level":0,"source_category":["Rulebooks"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=397","name":"Shield Spikes","bulk":0,"category":"weapon","pfs":"Standard","weapon_group":"Shield","deity":["Dramindyr"],"weapon_category":"Martial","rarity":"common","slug":"weapon-397"},{"damage":"1d6 P","damage_type":["Piercing","Slashing"],"hands":"1","primary_source_category":"Rulebooks","damage_die":6,"weapon_type":"Melee","source":["Player Core"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"price":90,"legacy_id":["weapon-43"],"trait":["Agile","Finesse","Versatile"],"id":"weapon-398","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Shortsword Source Player Core pg. 278 Favored Weapon Chaldira, Dammar, Grasping Iovett, Hathor, Husk, Jaidz, Kelinahat, Norgorber, Radiant Prism, Thisamet Price 9 sp Damage 1d6 P Bulk L Hands 1 Type Melee Category Martial Group Sword --- These blades come in a variety of shapes and styles, but they are typically 2 feet long. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. Specific Magic Weapons Celestial Peachwood Sword, Gloom Blade, Radiant Victory","skill_mod":{},"summary":"These blades come in a variety of shapes and styles, but they are typically 2 feet long.","primary_source":"Player Core","trait_group":["Weapon"],"level":0,"source_category":["Rulebooks"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=398","name":"Shortsword","bulk":0.1,"category":"weapon","pfs":"Standard","weapon_group":"Sword","deity":["Chaldira","Dammar","Grasping Iovett","Hathor","Husk","Jaidz","Kelinahat","Norgorber","Radiant Prism","Thisamet"],"weapon_category":"Martial","rarity":"common","slug":"weapon-398"},{"damage":"1d4 P","damage_type":["Piercing","Slashing"],"hands":"1","primary_source_category":"Lost Omens","damage_die":4,"weapon_type":"Melee","source":["Tian Xia Character Guide","Player Core"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"price":200,"legacy_id":["weapon-44"],"trait":["Agile","Deadly","Finesse","Thrown","Versatile"],"id":"weapon-399","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Starknife Source Tian Xia Character Guide pg. 127, Player Core pg. 278 Favored Weapon Black Butterfly, Brixori, Chohar, Cosmic Caravan, Desna, Ma'at, Maat, The Endless Road, The Path of the Heavens Price 2 gp Damage 1d4 P Bulk L Hands 1 Type Melee Category Martial Group Knife --- From a central metal ring, four tapering metal blades extend like points on a compass rose. When gripping a starknife from the center, the wielder can use it as a melee weapon. It can also be thrown short distances. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","skill_mod":{},"summary":"From a central metal ring, four tapering metal blades extend like points on a compass rose. When gripping a starknife from the center, the wielder …","primary_source":"Tian Xia Character Guide","trait_group":["Weapon"],"level":0,"source_category":["Lost Omens","Rulebooks"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=399","name":"Starknife","bulk":0.1,"category":"weapon","pfs":"Standard","weapon_group":"Knife","deity":["Black Butterfly","Brixori","Chohar","Cosmic Caravan","Desna","Ma'at","Maat","The Endless Road","The Path of the Heavens"],"weapon_category":"Martial","rarity":"common","slug":"weapon-399"},{"damage":"1d6 P","damage_type":["Piercing"],"hands":"1","primary_source_category":"Lost Omens","damage_die":6,"weapon_type":"Melee","source":["Tian Xia Character Guide","Player Core"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"price":500,"legacy_id":["weapon-127"],"trait":["Agile","Concealable","Finesse"],"id":"weapon-400","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Sword Cane Source Tian Xia Character Guide pg. 127, Player Core pg. 278 Favored Weapon Esoteric Order Of The Palatine Eye, Nin, The Freeing Flame Price 5 gp Damage 1d6 P Bulk 1 Hands 1 Type Melee Category Martial Group Sword --- This slender, rapier-like sword is concealed within a wooden or metal cane that serves as a sheath, making it an inconspicuous weapon easy to slip past inspections or into high-society events. A sword cane is typically 4 feet long when sheathed, and its hilt is usually capped with a wooden or metal decoration. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. Specific Magic Weapons Infiltrator's Accessory","skill_mod":{},"summary":"This slender, rapier-like sword is concealed within a wooden or metal cane that serves as a sheath, making it an inconspicuous weapon easy to slip …","primary_source":"Tian Xia Character Guide","trait_group":["Weapon"],"level":0,"source_category":["Lost Omens","Rulebooks"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=400","name":"Sword Cane","bulk":1,"category":"weapon","pfs":"Standard","weapon_group":"Sword","deity":["Esoteric Order Of The Palatine Eye","Nin","The Freeing Flame"],"weapon_category":"Martial","rarity":"common","slug":"weapon-400"},{"damage":"1d8 P","damage_type":["Piercing"],"hands":"1","primary_source_category":"Rulebooks","damage_die":8,"weapon_type":"Melee","source":["Player Core"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"price":100,"legacy_id":["weapon-45"],"trait":["Thrown"],"id":"weapon-401","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Trident Source Player Core pg. 278 Favored Weapon Aegirran, Dagon, Furcas, Gozreh, Hanspur, Kelizandri, Mephistopheles, Oaur-Ooung, Obari, Raumya, Ristrentho, The Pale Horse, Umarik, Waves of the Boundless Sea Price 1 gp Damage 1d8 P Bulk 1 Hands 1 Type Melee Category Martial Group Spear --- This three-pronged, spear-like weapon typically has a 4-foot shaft. Like a spear, it can be wielded with one hand or thrown. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. Specific Magic Weapons Fighter's Fork, Tiger Fork","skill_mod":{},"summary":"This three-pronged, spear-like weapon typically has a 4-foot shaft. Like a spear, it can be wielded with one hand or thrown.","primary_source":"Player Core","trait_group":["Weapon"],"level":0,"source_category":["Rulebooks"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=401","name":"Trident","bulk":1,"category":"weapon","pfs":"Standard","weapon_group":"Spear","deity":["Aegirran","Dagon","Furcas","Gozreh","Hanspur","Kelizandri","Mephistopheles","Oaur-Ooung","Obari","Raumya","Ristrentho","The Pale Horse","Umarik","Waves of the Boundless Sea"],"weapon_category":"Martial","rarity":"common","slug":"weapon-401"},{"damage":"1d10 B","damage_type":["Bludgeoning"],"hands":"2","primary_source_category":"Rulebooks","damage_die":10,"weapon_type":"Melee","source":["Player Core"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"price":200,"legacy_id":["weapon-46"],"trait":["Disarm","Sweep","Trip"],"id":"weapon-402","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > War Flail Source Player Core pg. 278 Favored Weapon Alglenweis, Bifrons, Chavazvug, Geryon, Groetus, Iapholi, Imbrex, Shivaska, Vale Price 2 gp Damage 1d10 B Bulk 2 Hands 2 Type Melee Category Martial Group Flail --- This large flail has a long shaft connected to a shorter piece of stout wood or metal that's sometimes inlaid with spikes. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. Specific Magic Weapons Chimera Flail","skill_mod":{},"summary":"This large flail has a long shaft connected to a shorter piece of stout wood or metal that's sometimes inlaid with spikes.","primary_source":"Player Core","trait_group":["Weapon"],"level":0,"source_category":["Rulebooks"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=402","name":"War Flail","bulk":2,"category":"weapon","pfs":"Standard","weapon_group":"Flail","deity":["Alglenweis","Bifrons","Chavazvug","Geryon","Groetus","Iapholi","Imbrex","Shivaska","Vale"],"weapon_category":"Martial","rarity":"common","slug":"weapon-402"},{"damage":"1d8 B","damage_type":["Bludgeoning"],"hands":"1","primary_source_category":"Rulebooks","damage_die":8,"weapon_type":"Melee","source":["Player Core"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"price":100,"legacy_id":["weapon-47"],"trait":["Shove"],"id":"weapon-403","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Warhammer Source Player Core pg. 278 Favored Weapon Azathoth, Grask Uldeth, Kerkamoth, Kostchtchie, Lady Nanbyo, Magrim, Minderhal, Shapes of the Fading Luster, Stone's Blood, The Laborer's Bastion, Torag, Trudd Price 1 gp Damage 1d8 B Bulk 1 Hands 1 Type Melee Category Martial Group Hammer --- This weapon has a wooden shaft ending in a large, heavy metal head. The head of the hammer might be single-sided or double-sided, but it's always capable of delivering powerful bludgeoning blows. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. Specific Magic Weapons Blessed Reformer, Draddeth's Edge, Sky Hammer, Storm Hammer","skill_mod":{},"summary":"This weapon has a wooden shaft ending in a large, heavy metal head. The head of the hammer might be single-sided or double-sided, but it's always …","primary_source":"Player Core","trait_group":["Weapon"],"level":0,"source_category":["Rulebooks"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=403","name":"Warhammer","bulk":1,"category":"weapon","pfs":"Standard","weapon_group":"Hammer","deity":["Azathoth","Grask Uldeth","Kerkamoth","Kostchtchie","Lady Nanbyo","Magrim","Minderhal","Shapes of the Fading Luster","Stone's Blood","The Laborer's Bastion","Torag","Trudd"],"weapon_category":"Martial","rarity":"common","slug":"weapon-403"},{"damage":"1d4 S","damage_type":["Slashing"],"hands":"1","primary_source_category":"Rulebooks","damage_die":4,"weapon_type":"Melee","source":["Player Core"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"price":10,"legacy_id":["weapon-48"],"trait":["Disarm","Finesse","Nonlethal","Reach","Trip"],"id":"weapon-404","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Whip Source Player Core pg. 278 Favored Weapon Aakriti, Abraxas, Ahriman, Calistria, Dahak, Gendowyn, Gogunta, Lissala, Lissala, Matravash, Moloch, Ozranvial, Ragadahn, Ranginori, Selket Price 1 sp Damage 1d4 S Bulk 1 Hands 1 Type Melee Category Martial Group Flail --- This long strand of thick leather, often braided, delivers a painful but nonlethal slash at a distance, usually accompanied by a distinctive cracking sound. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. Specific Magic Weapons Alghollthu Lash, Branch of the Great Sugi, Giant Squid Lash, Vine Whip","skill_mod":{},"summary":"This long strand of thick leather, often braided, delivers a painful but nonlethal slash at a distance, usually accompanied by a distinctive cracking …","primary_source":"Player Core","trait_group":["Weapon"],"level":0,"source_category":["Rulebooks"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=404","name":"Whip","bulk":1,"category":"weapon","pfs":"Standard","weapon_group":"Flail","deity":["Aakriti","Abraxas","Ahriman","Calistria","Dahak","Gendowyn","Gogunta","Lissala","Lissala","Matravash","Moloch","Ozranvial","Ragadahn","Ranginori","Selket"],"weapon_category":"Martial","rarity":"common","slug":"weapon-404"},{"damage":"1d6 S","damage_type":["Slashing"],"hands":"1","primary_source_category":"Rulebooks","damage_die":6,"weapon_type":"Melee","source":["Player Core"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"price":10,"legacy_id":["weapon-49"],"trait":["Agile","Backstabber","Finesse","Goblin","Uncommon"],"id":"weapon-405","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Dogslicer Source Player Core pg. 278 Favored Weapon Zarongel Price 1 sp Damage 1d6 S Bulk L Hands 1 Type Melee Category Martial Group Sword --- This short, curved, and crude makeshift blade often has holes drilled into it to reduce its weight. It's a favored weapon of goblins. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. Specific Magic Weapons Four-Ways Dogslicer","skill_mod":{},"summary":"This short, curved, and crude makeshift blade often has holes drilled into it to reduce its weight. It's a favored weapon of goblins .","primary_source":"Player Core","trait_group":["Weapon","Ancestry","Rarity"],"level":0,"source_category":["Rulebooks"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=405","name":"Dogslicer","bulk":0.1,"category":"weapon","pfs":"Standard","weapon_group":"Sword","deity":["Zarongel"],"weapon_category":"Martial","rarity":"uncommon","slug":"weapon-405"},{"damage":"1d8 S","damage_type":["Slashing"],"hands":"2","primary_source_category":"Rulebooks","damage_die":8,"weapon_type":"Melee","source":["Player Core"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"price":400,"legacy_id":["weapon-50"],"trait":["Elf","Finesse","Forceful","Uncommon"],"id":"weapon-406","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Elven Curve Blade Source Player Core pg. 278 Price 4 gp Damage 1d8 S Bulk 2 Hands 2 Type Melee Category Martial Group Sword --- Essentially a longer version of the scimitar, this traditional elven weapon has a thinner blade than its cousin. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. Specific Magic Weapons Soulcutter","skill_mod":{},"summary":"Essentially a longer version of the scimitar, this traditional elven weapon has a thinner blade than its cousin.","primary_source":"Player Core","trait_group":["Ancestry","Weapon","Half-Elf","Rarity"],"level":0,"source_category":["Rulebooks"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=406","name":"Elven Curve Blade","bulk":2,"category":"weapon","pfs":"Standard","weapon_group":"Sword","weapon_category":"Martial","rarity":"uncommon","slug":"weapon-406"},{"damage":"1d4 P","damage_type":["Piercing"],"hands":"1","primary_source_category":"Rulebooks","damage_die":4,"weapon_type":"Melee","source":["Player Core"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"price":100,"legacy_id":["weapon-51"],"trait":["Agile","Backstabber","Deadly","Finesse","Halfling","Thrown","Uncommon"],"id":"weapon-407","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Filcher's Fork Source Player Core pg. 278 Price 1 gp Damage 1d4 P Bulk L Hands 1 Type Melee Category Martial Group Spear --- This halfling weapon looks like a long, two-pronged fork and is used as both a weapon and a cooking implement. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","skill_mod":{},"summary":"This halfling weapon looks like a long, two-pronged fork and is used as both a weapon and a cooking implement.","primary_source":"Player Core","trait_group":["Weapon","Ancestry","Rarity"],"level":0,"source_category":["Rulebooks"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=407","name":"Filcher's Fork","bulk":0.1,"category":"weapon","pfs":"Standard","weapon_group":"Spear","weapon_category":"Martial","rarity":"uncommon","slug":"weapon-407"},{"damage":"1d6 B","damage_type":["Bludgeoning","Piercing"],"hands":"1","primary_source_category":"Rulebooks","damage_die":6,"weapon_type":"Melee","source":["Player Core"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"price":200,"legacy_id":["weapon-52"],"trait":["Gnome","Trip","Two-Hand","Uncommon","Versatile"],"id":"weapon-408","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Gnome Hooked Hammer Source Player Core pg. 278 Price 2 gp Damage 1d6 B Bulk 1 Hands 1 Type Melee Category Martial Group Hammer --- This gnome tool and weapon features a hammer at one end and a curved pick on the other. It's such a strange and awkward weapon that others think the gnomes are slightly erratic for using it. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","skill_mod":{},"summary":"This gnome tool and weapon features a hammer at one end and a curved pick on the other. It's such a strange and awkward weapon that others think …","primary_source":"Player Core","trait_group":["Ancestry","Weapon","Rarity"],"level":0,"source_category":["Rulebooks"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=408","name":"Gnome Hooked Hammer","bulk":1,"category":"weapon","pfs":"Standard","weapon_group":"Hammer","weapon_category":"Martial","rarity":"uncommon","slug":"weapon-408"},{"damage":"1d8 S","damage_type":["Piercing","Slashing"],"hands":"2","primary_source_category":"Rulebooks","damage_die":8,"weapon_type":"Melee","source":["Player Core"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"price":90,"legacy_id":["weapon-53"],"trait":["Goblin","Reach","Trip","Uncommon","Versatile"],"id":"weapon-409","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Horsechopper Source Player Core pg. 278 Price 9 sp Damage 1d8 S Bulk 2 Hands 2 Type Melee Category Martial Group Polearm --- Created by goblins to battle horses, this weapon is essentially a long shaft ending in a blade with a large hook. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","skill_mod":{},"summary":"Created by goblins to battle horses, this weapon is essentially a long shaft ending in a blade with a large hook.","primary_source":"Player Core","trait_group":["Ancestry","Weapon","Rarity"],"level":0,"source_category":["Rulebooks"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=409","name":"Horsechopper","bulk":2,"category":"weapon","pfs":"Standard","weapon_group":"Polearm","weapon_category":"Martial","rarity":"uncommon","slug":"weapon-409"},{"damage":"1d6 S","damage_type":["Slashing"],"hands":"1","primary_source_category":"Lost Omens","damage_die":6,"weapon_type":"Melee","source":["Tian Xia Character Guide","Player Core"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"price":100,"legacy_id":["weapon-54"],"trait":["Agile","Monk","Trip","Uncommon"],"id":"weapon-410","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Kama Source Tian Xia Character Guide pg. 127, Player Core pg. 278 PFS Note Characters from Tian Xia have access to this option Price 1 gp Damage 1d6 S Bulk L Hands 1 Type Melee Category Martial Group Knife --- Similar to a sickle and used in some regions to reap grain, a kama has a short, slightly curved blade and a wooden handle. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","skill_mod":{},"summary":"Similar to a sickle and used in some regions to reap grain, a kama has a short, slightly curved blade and a wooden handle.","primary_source":"Tian Xia Character Guide","trait_group":["Weapon","Class","Rarity"],"level":0,"source_category":["Lost Omens","Rulebooks"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=410","name":"Kama","bulk":0.1,"category":"weapon","pfs":"Standard","weapon_group":"Knife","weapon_category":"Martial","rarity":"uncommon","slug":"weapon-410"},{"damage":"1d6 S","damage_type":["Piercing","Slashing"],"hands":"1","primary_source_category":"Lost Omens","damage_die":6,"weapon_type":"Melee","source":["Tian Xia Character Guide","Player Core"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"price":200,"legacy_id":["weapon-55"],"trait":["Deadly","Two-Hand","Uncommon","Versatile"],"id":"weapon-411","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Katana Source Tian Xia Character Guide pg. 127, Player Core pg. 278 PFS Note All Pathfinder agents have access to this weapon Favored Weapon Baekho, Shizuru Price 2 gp Damage 1d6 S Bulk 1 Hands 1 Type Melee Category Martial Group Sword --- A katana is a curved, single-edged sword known for its wickedly sharped blade. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. Specific Magic Weapons Vashu's Ninth Life, Vashu's Ninth Life","skill_mod":{},"summary":"A katana is a curved, single-edged sword known for its wickedly sharped blade.","primary_source":"Tian Xia Character Guide","trait_group":["Weapon","Rarity"],"level":0,"source_category":["Lost Omens","Rulebooks"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=411","name":"Katana","bulk":1,"category":"weapon","pfs":"Standard","weapon_group":"Sword","deity":["Baekho","Shizuru"],"weapon_category":"Martial","rarity":"uncommon","slug":"weapon-411"},{"legacy_name":["Khakkara"],"damage":"1d6 B","damage_type":["Bludgeoning","Piercing"],"hands":"1","primary_source_category":"Lost Omens","damage_die":6,"weapon_type":"Melee","source":["Tian Xia Character Guide","Player Core"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"price":200,"legacy_id":["weapon-126"],"trait":["Monk","Shove","Two-Hand","Uncommon","Versatile"],"id":"weapon-412","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Khakkhara Source Tian Xia Character Guide pg. 127, Player Core pg. 278 PFS Note Characters from Tian Xia have access to this option Favored Weapon Yluma Price 2 gp Damage 1d6 B Bulk 1 Hands 1 Type Melee Category Martial Group Club --- This staff is topped by a pointed metal circle from which hang several smaller rings that jingle and clang noisily as the staff is moved, allowing you to announce your presence and scare off wild animals as you walk. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. Specific Magic Weapons Worldringer","skill_mod":{},"summary":"This staff is topped by a pointed metal circle from which hang several smaller rings that jingle and clang noisily as the staff is moved, allowing …","primary_source":"Tian Xia Character Guide","trait_group":["Class","Weapon","Rarity"],"level":0,"source_category":["Lost Omens","Rulebooks"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=412","name":"Khakkhara","bulk":1,"category":"weapon","pfs":"Standard","weapon_group":"Club","deity":["Yluma"],"weapon_category":"Martial","rarity":"uncommon","slug":"weapon-412"},{"damage":"1d6 S","damage_type":["Slashing"],"hands":"1","primary_source_category":"Lost Omens","damage_die":6,"weapon_type":"Melee","source":["Tian Xia Character Guide","Player Core"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"price":60,"legacy_id":["weapon-56"],"trait":["Agile","Finesse","Trip","Uncommon"],"id":"weapon-413","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Kukri Source Tian Xia Character Guide pg. 127, Player Core pg. 278 PFS Note All Pathfinder agents have access to this weapon Favored Weapon Adanye, Ananshea, Doloras, Nyarlathotep (Haunter in the Dark), Tanagaar, Valmallos Price 6 sp Damage 1d6 S Bulk L Hands 1 Type Melee Category Martial Group Knife --- The blade of this foot-long knife curves inward and lacks a cross guard at the hilt. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. Specific Magic Weapons Bloodletting Kukri","skill_mod":{},"summary":"The blade of this foot-long knife curves inward and lacks a cross guard at the hilt.","primary_source":"Tian Xia Character Guide","trait_group":["Weapon","Rarity"],"level":0,"source_category":["Lost Omens","Rulebooks"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=413","name":"Kukri","bulk":0.1,"category":"weapon","pfs":"Standard","weapon_group":"Knife","deity":["Adanye","Ananshea","Doloras","Nyarlathotep (Haunter in the Dark)","Tanagaar","Valmallos"],"weapon_category":"Martial","rarity":"uncommon","slug":"weapon-413"},{"damage":"1d6 B","damage_type":["Bludgeoning"],"hands":"1","primary_source_category":"Lost Omens","damage_die":6,"weapon_type":"Melee","source":["Tian Xia Character Guide","Player Core"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"price":20,"legacy_id":["weapon-57"],"trait":["Backswing","Disarm","Finesse","Monk","Uncommon"],"id":"weapon-414","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Nunchaku Source Tian Xia Character Guide pg. 127, Player Core pg. 278 PFS Note Characters from Tian Xia have access to this option Price 2 sp Damage 1d6 B Bulk L Hands 1 Type Melee Category Martial Group Club --- The nunchaku is constructed of two wooden or metal bars connected by a short length of rope or chain. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","skill_mod":{},"summary":"The nunchaku is constructed of two wooden or metal bars connected by a short length of rope or chain.","primary_source":"Tian Xia Character Guide","trait_group":["Weapon","Class","Rarity"],"level":0,"source_category":["Lost Omens","Rulebooks"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=414","name":"Nunchaku","bulk":0.1,"category":"weapon","pfs":"Standard","weapon_group":"Club","weapon_category":"Martial","rarity":"uncommon","slug":"weapon-414"},{"damage":"1d6 P","damage_type":["Piercing"],"hands":"1","primary_source_category":"Rulebooks","damage_die":6,"weapon_type":"Melee","source":["Player Core"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"price":70,"legacy_id":["weapon-58"],"trait":["Agile","Disarm","Orc","Uncommon"],"id":"weapon-415","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Orc Knuckle Dagger Source Player Core pg. 278 Price 7 sp Damage 1d6 P Bulk L Hands 1 Type Melee Category Martial Group Knife --- This stout, metal blade of orc design has a horizontal basket hilt with blades jutting from each end, or sometimes one blade like that of a katar. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","skill_mod":{},"summary":"This stout, metal blade of orc design has a horizontal basket hilt with blades jutting from each end, or sometimes one blade like that of a katar.","primary_source":"Player Core","trait_group":["Weapon","Half-Orc","Monster","Ancestry","Rarity"],"level":0,"source_category":["Rulebooks"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=415","name":"Orc Knuckle Dagger","bulk":0.1,"category":"weapon","pfs":"Standard","weapon_group":"Knife","weapon_category":"Martial","rarity":"uncommon","slug":"weapon-415"},{"damage":"1d4 P","damage_type":["Bludgeoning","Piercing"],"hands":"1","primary_source_category":"Lost Omens","damage_die":4,"weapon_type":"Melee","source":["Tian Xia Character Guide","Player Core"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"price":60,"legacy_id":["weapon-59"],"trait":["Agile","Disarm","Finesse","Monk","Uncommon","Versatile"],"id":"weapon-416","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Sai Source Tian Xia Character Guide pg. 127, Player Core pg. 278 PFS Note Characters from Tian Xia have access to this option Price 6 sp Damage 1d4 P Bulk L Hands 1 Type Melee Category Martial Group Knife --- This piercing dagger is a metal spike flanked by a pair of prongs that can be used to trap an enemy's weapon. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","skill_mod":{},"summary":"This piercing dagger is a metal spike flanked by a pair of prongs that can be used to trap an enemy's weapon.","primary_source":"Tian Xia Character Guide","trait_group":["Weapon","Class","Rarity"],"level":0,"source_category":["Lost Omens","Rulebooks"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=416","name":"Sai","bulk":0.1,"category":"weapon","pfs":"Standard","weapon_group":"Knife","weapon_category":"Martial","rarity":"uncommon","slug":"weapon-416"},{"damage":"1d8 S","damage_type":["Slashing"],"hands":"2","primary_source_category":"Rulebooks","damage_die":8,"weapon_type":"Melee","source":["Player Core"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"price":300,"legacy_id":["weapon-60"],"trait":["Disarm","Finesse","Trip","Uncommon"],"id":"weapon-417","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Spiked Chain Source Player Core pg. 278 PFS Note All Pathfinder agents have access to this weapon Favored Weapon Enkaar, Kzininn, Luhar, Nergal, Velgaas, Vorasha, Yhidothrus, Zon-Kuthon Price 3 gp Damage 1d8 S Bulk 1 Hands 2 Type Melee Category Martial Group Flail --- This 4-foot-long length of chain is covered with barbs and has spikes on one or both ends. Some feature metal hoops used as handgrips. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. Specific Magic Weapons Chain of Command","skill_mod":{},"summary":"This 4-foot-long length of chain is covered with barbs and has spikes on one or both ends. Some feature metal hoops used as handgrips.","primary_source":"Player Core","trait_group":["Weapon","Rarity"],"level":0,"source_category":["Rulebooks"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=417","name":"Spiked Chain","bulk":1,"category":"weapon","pfs":"Standard","weapon_group":"Flail","deity":["Enkaar","Kzininn","Luhar","Nergal","Velgaas","Vorasha","Yhidothrus","Zon-Kuthon"],"weapon_category":"Martial","rarity":"uncommon","slug":"weapon-417"},{"damage":"1d8 S","damage_type":["Slashing"],"hands":"1","primary_source_category":"Lost Omens","damage_die":8,"weapon_type":"Melee","source":["Tian Xia Character Guide","Player Core"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"price":200,"legacy_id":["weapon-61"],"trait":["Monk","Trip","Uncommon"],"id":"weapon-418","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Temple Sword Source Tian Xia Character Guide pg. 127, Player Core pg. 278 PFS Note Characters from Tian Xia, Vudra, or Impossible Lands have access to this option Favored Weapon Dhalavei Price 2 gp Damage 1d8 S Bulk 1 Hands 1 Type Melee Category Martial Group Sword --- This heavy blade is favored by guardians of religious sites. It has a distinctive, crescent-shaped blade that seems to be a mix of a sickle and sword. It often has holes drilled into the blade or the pommel so that bells or other holy trinkets can be affixed to the weapon as an aid for prayer or mediation. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","skill_mod":{},"summary":"This heavy blade is favored by guardians of religious sites. It has a distinctive, crescent-shaped blade that seems to be a mix of a sickle and …","primary_source":"Tian Xia Character Guide","trait_group":["Class","Weapon","Rarity"],"level":0,"source_category":["Lost Omens","Rulebooks"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=418","name":"Temple Sword","bulk":1,"category":"weapon","pfs":"Standard","weapon_group":"Sword","deity":["Dhalavei"],"weapon_category":"Martial","rarity":"uncommon","slug":"weapon-418"},{"damage":"1d4 S","damage_type":["Piercing","Slashing"],"hands":"1","primary_source_category":"Lost Omens","damage_die":4,"weapon_type":"Melee","source":["Tian Xia Character Guide","Player Core"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"price":100,"legacy_id":["weapon-129"],"trait":["Agile","Deadly","Finesse","Uncommon","Versatile"],"id":"weapon-419","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Wakizashi Source Tian Xia Character Guide pg. 127, Player Core pg. 278 PFS Note All Pathfinder agents have access to this weapon Price 1 gp Damage 1d4 S Bulk L Hands 1 Type Melee Category Martial Group Sword --- This short-bladed, single-edged sword is typically carried as part of a pair alongside a katana. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","skill_mod":{},"summary":"This short-bladed, single-edged sword is typically carried as part of a pair alongside a katana .","primary_source":"Tian Xia Character Guide","trait_group":["Weapon","Rarity"],"level":0,"source_category":["Lost Omens","Rulebooks"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=419","name":"Wakizashi","bulk":0.1,"category":"weapon","pfs":"Standard","weapon_group":"Sword","weapon_category":"Martial","rarity":"uncommon","slug":"weapon-419"},{"legacy_name":["Dwarven War Axe"],"damage":"1d8 S","damage_type":["Slashing"],"hands":"1","primary_source_category":"Rulebooks","damage_die":8,"weapon_type":"Melee","source":["Player Core"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"price":300,"legacy_id":["weapon-62"],"trait":["Dwarf","Sweep","Two-Hand","Uncommon"],"id":"weapon-420","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Dwarven Waraxe Source Player Core pg. 279 Price 3 gp Damage 1d8 S Bulk 2 Hands 1 Type Melee Category Advanced Group Axe --- This favored weapon of the dwarves has a large, ornate head mounted on a thick handle. This powerful axe can be wielded with one hand or two. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","skill_mod":{},"summary":"This favored weapon of the dwarves has a large, ornate head mounted on a thick handle. This powerful axe can be wielded with one hand or two.","primary_source":"Player Core","trait_group":["Ancestry","Weapon","Rarity"],"level":0,"source_category":["Rulebooks"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=420","name":"Dwarven Waraxe","bulk":2,"category":"weapon","pfs":"Standard","weapon_group":"Axe","weapon_category":"Advanced","rarity":"uncommon","slug":"weapon-420"},{"damage":"1d6 B","damage_type":["Bludgeoning"],"hands":"1","primary_source_category":"Rulebooks","damage_die":6,"weapon_type":"Melee","source":["Player Core"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"price":300,"legacy_id":["weapon-63"],"trait":["Gnome","Reach","Sweep","Uncommon"],"id":"weapon-421","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Gnome Flickmace Source Player Core pg. 279 Favored Weapon The Pandemonia Price 3 gp Damage 1d6 B Bulk 1 Hands 1 Type Melee Category Advanced Group Flail --- More a flail than a mace, this weapon has a short handle attached to a length of chain with a ball at the end. The ball is propelled to its reach with the flick of the wrist, the momentum of which brings the ball back to the wielder after the strike. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","skill_mod":{},"summary":"More a flail than a mace, this weapon has a short handle attached to a length of chain with a ball at the end. The ball is propelled to its reach …","primary_source":"Player Core","trait_group":["Ancestry","Weapon","Rarity"],"level":0,"source_category":["Rulebooks"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=421","name":"Gnome Flickmace","bulk":1,"category":"weapon","pfs":"Standard","weapon_group":"Flail","deity":["The Pandemonia"],"weapon_category":"Advanced","rarity":"uncommon","slug":"weapon-421"},{"damage":"1d8 S","damage_type":["Slashing"],"hands":"1","primary_source_category":"Rulebooks","damage_die":8,"weapon_type":"Melee","source":["Player Core"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"price":200,"legacy_id":["weapon-64"],"trait":["Forceful","Orc","Sweep","Uncommon"],"id":"weapon-422","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Orc Necksplitter Source Player Core pg. 279 Price 2 gp Damage 1d8 S Bulk 1 Hands 1 Type Melee Category Advanced Group Axe --- This single-bladed bearded axe has a jagged blade that's perfect for separating bone from tendon and cartilage. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","skill_mod":{},"summary":"This single-bladed bearded axe has a jagged blade that's perfect for separating bone from tendon and cartilage.","primary_source":"Player Core","trait_group":["Weapon","Half-Orc","Monster","Ancestry","Rarity"],"level":0,"source_category":["Rulebooks"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=422","name":"Orc Necksplitter","bulk":1,"category":"weapon","pfs":"Standard","weapon_group":"Axe","weapon_category":"Advanced","rarity":"uncommon","slug":"weapon-422"},{"damage":"1d6 S","damage_type":["Slashing"],"hands":"1","primary_source_category":"Rulebooks","damage_die":6,"weapon_type":"Melee","source":["Player Core"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"price":500,"legacy_id":["weapon-65"],"trait":["Agile","Finesse","Twin","Uncommon"],"id":"weapon-423","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Sawtooth Saber Source Player Core pg. 279 Favored Weapon Achaekek Price 5 gp Damage 1d6 S Bulk L Hands 1 Type Melee Category Advanced Group Sword --- The signature weapon of the Red Mantis assassins, this curved blade is serrated like a saw, hence the name. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. Specific Magic Weapons Blood-Drinker, Crimson Bluff, Fleshrender","skill_mod":{},"summary":"The signature weapon of the Red Mantis assassins, this curved blade is serrated like a saw, hence the name.","primary_source":"Player Core","trait_group":["Weapon","Rarity"],"level":0,"source_category":["Rulebooks"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=423","name":"Sawtooth Saber","bulk":0.1,"category":"weapon","pfs":"Standard","weapon_group":"Sword","deity":["Achaekek"],"weapon_category":"Advanced","rarity":"uncommon","slug":"weapon-423"},{"damage":"1 P","damage_type":["Piercing"],"hands":"1","primary_source_category":"Rulebooks","damage_die":1,"range":20,"weapon_type":"Ranged","source":["Player Core"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"reload":1,"price":10,"legacy_id":["weapon-66"],"trait":["Agile","Nonlethal"],"id":"weapon-424","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Blowgun Source Player Core pg. 280 Favored Weapon Picoperi, Seramaydiel Price 1 sp Damage 1 P Bulk L Hands 1 Range 20 ft. Reload 1 Type Ranged Category Simple Group Dart Ammunition Blowgun Darts --- This long, narrow tube is used for shooting blowgun darts, using only the power of a forcefully exhaled breath. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","ammunition":"Blowgun Darts","skill_mod":{},"summary":"This long, narrow tube is used for shooting blowgun darts, using only the power of a forcefully exhaled breath.","primary_source":"Player Core","trait_group":["Weapon"],"level":0,"source_category":["Rulebooks"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=424","name":"Blowgun","bulk":0.1,"category":"weapon","pfs":"Standard","weapon_group":"Dart","deity":["Picoperi","Seramaydiel"],"weapon_category":"Simple","rarity":"common","slug":"weapon-424"},{"damage":"1d8 P","damage_type":["Piercing"],"hands":"2","primary_source_category":"Rulebooks","damage_die":8,"range":120,"weapon_type":"Ranged","source":["Player Core"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"reload":1,"price":300,"legacy_id":["weapon-67"],"id":"weapon-425","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Crossbow Source Player Core pg. 280 Favored Weapon Abadar, Laivatiniel, Malthus, The Deliberate Journey Price 3 gp Damage 1d8 P Bulk 1 Hands 2 Range 120 ft. Reload 1 Type Ranged Category Simple Group Crossbow Ammunition Bolts --- This ranged weapon has a bow-like assembly mounted on a handled frame called a tiller. The tiller has a mechanism to lock the bowstring in place, attached to a trigger mechanism that releases the tension and launches a bolt. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. Specific Magic Weapons Spiritsight Crossbow, Tidal Crossbow","ammunition":"Bolts","skill_mod":{},"summary":"This ranged weapon has a bow-like assembly mounted on a handled frame called a tiller. The tiller has a mechanism to lock the bowstring in place, …","primary_source":"Player Core","level":0,"source_category":["Rulebooks"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=425","name":"Crossbow","bulk":1,"category":"weapon","pfs":"Standard","weapon_group":"Crossbow","deity":["Abadar","Laivatiniel","Malthus","The Deliberate Journey"],"weapon_category":"Simple","rarity":"common","slug":"weapon-425"},{"damage":"1d4 P","damage_type":["Piercing"],"hands":"1","primary_source_category":"Rulebooks","damage_die":4,"range":20,"weapon_type":"Ranged","source":["Player Core"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"price":1,"legacy_id":["weapon-68"],"trait":["Agile","Thrown"],"id":"weapon-426","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Dart Source Player Core pg. 280 Favored Weapon Irez, Xsistaid Price 1 cp Damage 1d4 P Bulk L Hands 1 Range 20 ft. Type Ranged Category Simple Group Dart --- This thrown weapon is larger than an arrow but shorter than a javelin. It typically has a short shaft of wood ending in a metal tip and is sometimes stabilized by feathers or fur. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","skill_mod":{},"summary":"This thrown weapon is larger than an arrow but shorter than a javelin. It typically has a short shaft of wood ending in a metal tip and is sometimes …","primary_source":"Player Core","trait_group":["Weapon"],"level":0,"source_category":["Rulebooks"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=426","name":"Dart","bulk":0.1,"category":"weapon","pfs":"Standard","weapon_group":"Dart","deity":["Irez","Xsistaid"],"weapon_category":"Simple","rarity":"common","slug":"weapon-426"},{"damage":"1d6 P","damage_type":["Piercing"],"hands":"1","primary_source_category":"Rulebooks","damage_die":6,"range":60,"weapon_type":"Ranged","source":["Player Core"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"reload":1,"price":300,"legacy_id":["weapon-69"],"id":"weapon-427","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Hand Crossbow Source Player Core pg. 280 Favored Weapon Ulon Price 3 gp Damage 1d6 P Bulk L Hands 1 Range 60 ft. Reload 1 Type Ranged Category Simple Group Crossbow Ammunition Bolts --- Sometimes referred to as an alley bow by rogues or ruffians, this small crossbow fires small bolts that are sometimes used to deliver poison to the target. It's small enough to be shot one-handed, but it still requires two hands to load. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","ammunition":"Bolts","skill_mod":{},"summary":"Sometimes referred to as an alley bow by rogues or ruffians, this small crossbow fires small bolts that are sometimes used to deliver poison to the …","primary_source":"Player Core","level":0,"source_category":["Rulebooks"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=427","name":"Hand Crossbow","bulk":0.1,"category":"weapon","pfs":"Standard","weapon_group":"Crossbow","deity":["Ulon"],"weapon_category":"Simple","rarity":"common","slug":"weapon-427"},{"damage":"1d10 P","damage_type":["Piercing"],"hands":"2","primary_source_category":"Lost Omens","damage_die":10,"range":120,"weapon_type":"Ranged","source":["Tian Xia Character Guide","Player Core"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"reload":2,"price":400,"legacy_id":["weapon-70"],"id":"weapon-428","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Heavy Crossbow Source Tian Xia Character Guide pg. 128, Player Core pg. 280 Favored Weapon Zohls Price 4 gp Damage 1d10 P Bulk 2 Hands 2 Range 120 ft. Reload 2 Type Ranged Category Simple Group Crossbow Ammunition Bolts --- This large crossbow is harder to load and more substantial than a regular crossbow, but it packs a greater punch. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","ammunition":"Bolts","skill_mod":{},"summary":"This large crossbow is harder to load and more substantial than a regular crossbow, but it packs a greater punch.","primary_source":"Tian Xia Character Guide","level":0,"source_category":["Lost Omens","Rulebooks"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=428","name":"Heavy Crossbow","bulk":2,"category":"weapon","pfs":"Standard","weapon_group":"Crossbow","deity":["Zohls"],"weapon_category":"Simple","rarity":"common","slug":"weapon-428"},{"damage":"1d6 P","damage_type":["Piercing"],"hands":"1","primary_source_category":"Rulebooks","damage_die":6,"range":30,"weapon_type":"Ranged","source":["Player Core"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"price":10,"legacy_id":["weapon-71"],"trait":["Thrown"],"id":"weapon-429","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Javelin Source Player Core pg. 280 Favored Weapon Camazotz, Kurgess, Weight of the World Price 1 sp Damage 1d6 P Bulk L Hands 1 Range 30 ft. Type Ranged Category Simple Group Dart --- This thin spear is well balanced for throwing but is not designed for melee use. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","skill_mod":{},"summary":"This thin spear is well balanced for throwing but is not designed for melee use.","primary_source":"Player Core","trait_group":["Weapon"],"level":0,"source_category":["Rulebooks"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=429","name":"Javelin","bulk":0.1,"category":"weapon","pfs":"Standard","weapon_group":"Dart","deity":["Camazotz","Kurgess","Weight of the World"],"weapon_category":"Simple","rarity":"common","slug":"weapon-429"},{"damage":"1d6 B","damage_type":["Bludgeoning"],"hands":"1","primary_source_category":"Rulebooks","damage_die":6,"range":50,"weapon_type":"Ranged","source":["Player Core"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"reload":1,"price":0,"legacy_id":["weapon-72"],"trait":["Propulsive"],"id":"weapon-430","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Sling Source Player Core pg. 280 Favored Weapon Khepri, Lalaci, Pulura, Sarshallatu Price — Damage 1d6 B Bulk L Hands 1 Range 50 ft. Reload 1 Type Ranged Category Simple Group Sling Ammunition Sling Bullets --- Little more than a leather cup attached to a pair of straps, a sling can be used to fling smooth stones or sling bullets at a range. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. Specific Magic Weapons Caterwaul Sling, Whip-Tongue Sling","ammunition":"Sling Bullets","skill_mod":{},"summary":"Little more than a leather cup attached to a pair of straps, a sling can be used to fling smooth stones or sling bullets at a range.","primary_source":"Player Core","trait_group":["Weapon"],"level":0,"source_category":["Rulebooks"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=430","name":"Sling","bulk":0.1,"category":"weapon","pfs":"Standard","weapon_group":"Sling","deity":["Khepri","Lalaci","Pulura","Sarshallatu"],"weapon_category":"Simple","rarity":"common","slug":"weapon-430"},{"damage":"Varies","hands":"1","primary_source_category":"Rulebooks","range":20,"weapon_type":"Ranged","source":["Player Core"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"legacy_id":["weapon-73"],"id":"weapon-431","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Alchemical Bomb Source Player Core pg. 280 Favored Weapon Inna, Laudinmio Price (Varies) Damage Varies Bulk L Hands 1 Range 20 ft. Type Ranged Category Martial Group Bomb --- These bombs come in a variety of types and levels of power, but no matter the variety, you throw the bomb at the target and it explodes, unleashing its alchemical blast. Click here for a list of alchemical bombs. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","skill_mod":{},"summary":"These bombs come in a variety of types and levels of power, but no matter the variety, you throw the bomb at the target and it explodes, unleashing …","primary_source":"Player Core","level":0,"source_category":["Rulebooks"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=431","name":"Alchemical Bomb","bulk":0.1,"category":"weapon","pfs":"Standard","weapon_group":"Bomb","deity":["Inna","Laudinmio"],"weapon_category":"Martial","rarity":"common","slug":"weapon-431"},{"damage":"1d10 P","damage_type":["Piercing"],"hands":"2","primary_source_category":"Rulebooks","damage_die":10,"range":110,"weapon_type":"Ranged","source":["Player Core"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"reload":1,"price":800,"trait":["Backstabber"],"id":"weapon-432","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Arbalest Source Player Core pg. 280 Favored Weapon Tolte Coatl Price 8 gp Damage 1d10 P Bulk 2 Hands 2 Range 110 ft. Reload 1 Type Ranged Category Martial Group Crossbow Ammunition Bolts --- This large and well-made crossbow requires some training to use effectively, but it's assembled with a cutting-edge firing mechanism that maximizes its speed, power, and accuracy Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. Specific Magic Weapons Jistkan War Crossbow","ammunition":"Bolts","skill_mod":{},"summary":"This large and well-made crossbow requires some training to use effectively, but it's assembled with a cutting-edge firing mechanism that maximizes …","primary_source":"Player Core","trait_group":["Weapon"],"level":0,"source_category":["Rulebooks"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=432","name":"Arbalest","bulk":2,"category":"weapon","pfs":"Standard","weapon_group":"Crossbow","deity":["Tolte Coatl"],"weapon_category":"Martial","rarity":"common","slug":"weapon-432"},{"damage":"1d6 B","damage_type":["Bludgeoning"],"hands":"1","primary_source_category":"Rulebooks","damage_die":6,"range":20,"weapon_type":"Ranged","source":["Player Core","Treasure Vault (Remastered)","Advanced Player's Guide","Gods & Magic"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"price":50,"trait":["Nonlethal","Ranged Trip","Thrown"],"id":"weapon-433","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Bola Source Player Core pg. 280, Treasure Vault (Remastered) pg. 30, Advanced Player's Guide pg. 248, Gods &amp; Magic pg. 120 Favored Weapon Grandmother Spider, Hataam, Mahathallah, Telastmar, Zugero Price 5 sp Damage 1d6 B Bulk L Hands 1 Range 20 ft. Type Ranged Category Martial Group Sling --- This throwing weapon consists of weights tied to the end of long cords, which can be used to bludgeon foes or entangle their legs. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. Specific Magic Weapons Magnetic Bola, Windlass Bolas","skill_mod":{},"summary":"This throwing weapon consists of weights tied to the end of long cords, which can be used to bludgeon foes or entangle their legs.","primary_source":"Player Core","trait_group":["Weapon"],"level":0,"source_category":["Rulebooks","Lost Omens"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=433","name":"Bola","bulk":0.1,"category":"weapon","pfs":"Standard","weapon_group":"Sling","deity":["Grandmother Spider","Hataam","Mahathallah","Telastmar","Zugero"],"weapon_category":"Martial","rarity":"common","slug":"weapon-433"},{"damage":"1d8 P","damage_type":["Piercing"],"hands":"1+","primary_source_category":"Lost Omens","damage_die":8,"range":100,"weapon_type":"Ranged","source":["Tian Xia Character Guide","Player Core"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"reload":0,"price":2000,"legacy_id":["weapon-74"],"trait":["Deadly","Propulsive","Volley"],"id":"weapon-434","text":"<title level=\"1\" right=\"Weapon 1\" pfs=\"Standard\" > Composite Longbow Source Tian Xia Character Guide pg. 128, Player Core pg. 280 Price 20 gp Damage 1d8 P Bulk 2 Hands 1+ Range 100 ft. Reload 0 Type Ranged Category Martial Group Bow Ammunition Arrows --- This projectile weapon is made from horn, wood, and sinew laminated together to increase the power of its pull and the force of its projectile. Like all longbows, its great size also increases the bow's range and power. You must use two hands to fire it, and it cannot be used while mounted. Any time an ability is specifically restricted to a longbow, such as Erastil's favored weapon, it also applies to composite longbows unless otherwise stated. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","ammunition":"Arrows","skill_mod":{},"summary":"This projectile weapon is made from horn, wood, and sinew laminated together to increase the power of its pull and the force of its projectile. Like …","primary_source":"Tian Xia Character Guide","trait_group":["Weapon"],"level":1,"source_category":["Lost Omens","Rulebooks"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=434","name":"Composite Longbow","bulk":2,"category":"weapon","pfs":"Standard","weapon_group":"Bow","weapon_category":"Martial","rarity":"common","slug":"weapon-434"},{"damage":"1d6 P","damage_type":["Piercing"],"hands":"1+","primary_source_category":"Rulebooks","damage_die":6,"range":60,"weapon_type":"Ranged","source":["Player Core"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"reload":0,"price":1400,"legacy_id":["weapon-75"],"trait":["Deadly","Propulsive"],"id":"weapon-435","text":"<title level=\"1\" right=\"Weapon 1\" pfs=\"Standard\" > Composite Shortbow Source Player Core pg. 280 Price 14 gp Damage 1d6 P Bulk 1 Hands 1+ Range 60 ft. Reload 0 Type Ranged Category Martial Group Bow Ammunition Arrows --- This shortbow is made from horn, wood, and sinew laminated together to increase the power of its pull and the force of its projectile. Its compact size and power make it a favorite of mounted archers. Any time an ability is specifically restricted to a shortbow, it also applies to composite shortbows unless otherwise stated. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. Specific Magic Weapons Bow of Sun Slaying, Dragonfire Halfbow, Wintershot","ammunition":"Arrows","skill_mod":{},"summary":"This shortbow is made from horn, wood, and sinew laminated together to increase the power of its pull and the force of its projectile. Its compact …","primary_source":"Player Core","trait_group":["Weapon"],"level":1,"source_category":["Rulebooks"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=435","name":"Composite Shortbow","bulk":1,"category":"weapon","pfs":"Standard","weapon_group":"Bow","weapon_category":"Martial","rarity":"common","slug":"weapon-435"},{"damage":"1d8 P","damage_type":["Piercing"],"hands":"1+","primary_source_category":"Rulebooks","damage_die":8,"range":100,"weapon_type":"Ranged","source":["Player Core"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"reload":0,"price":600,"legacy_id":["weapon-76"],"trait":["Deadly","Volley"],"id":"weapon-436","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Longbow Source Player Core pg. 280 Favored Weapon Breath of the Endless Sky, Cernunnos, Eiseth, Elion, Erastil, General Susumu, Hshurha, Isph-Aun-Vuln, Jukha, Ketephys, Phlegyas, Skode, Sky Keepers, Sovyrian Conclave, Ylimancha Price 6 gp Damage 1d8 P Bulk 2 Hands 1+ Range 100 ft. Reload 0 Type Ranged Category Martial Group Bow Ammunition Arrows --- This 5-foot-tall bow, usually made of a single piece of elm, hickory, or yew, has a powerful draw and is excellent at propelling arrows with great force and at an extreme distance. You must use two hands to fire a longbow, and it can't be used while mounted. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. Specific Magic Weapons Horselord's Longbow, Hunter's Anthem, Splithead Bow","ammunition":"Arrows","skill_mod":{},"summary":"This 5-foot-tall bow, usually made of a single piece of elm, hickory, or yew, has a powerful draw and is excellent at propelling arrows with great …","primary_source":"Player Core","trait_group":["Weapon"],"level":0,"source_category":["Rulebooks"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=436","name":"Longbow","bulk":2,"category":"weapon","pfs":"Standard","weapon_group":"Bow","deity":["Breath of the Endless Sky","Cernunnos","Eiseth","Elion","Erastil","General Susumu","Hshurha","Isph-Aun-Vuln","Jukha","Ketephys","Phlegyas","Skode","Sky Keepers","Sovyrian Conclave","Ylimancha"],"weapon_category":"Martial","rarity":"common","slug":"weapon-436"},{"damage":"1d6 P","damage_type":["Piercing"],"hands":"1+","primary_source_category":"Lost Omens","damage_die":6,"range":60,"weapon_type":"Ranged","source":["Tian Xia Character Guide","Player Core"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"reload":0,"price":300,"legacy_id":["weapon-77"],"trait":["Deadly"],"id":"weapon-437","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Shortbow Source Tian Xia Character Guide pg. 128, Player Core pg. 280 Favored Weapon General Susumu, Gruhastha, Iggeret, Neith, Phi Deva, Sovyrian Conclave, Vavaalrav Price 3 gp Damage 1d6 P Bulk 1 Hands 1+ Range 60 ft. Reload 0 Type Ranged Category Martial Group Bow Ammunition Arrows --- This smaller bow is made of a single piece of wood and favored by skirmishers and cavalry. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. Specific Magic Weapons Dazzling Shortbow, Hunter's Bow","ammunition":"Arrows","skill_mod":{},"summary":"This smaller bow is made of a single piece of wood and favored by skirmishers and cavalry.","primary_source":"Tian Xia Character Guide","trait_group":["Weapon"],"level":0,"source_category":["Lost Omens","Rulebooks"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=437","name":"Shortbow","bulk":1,"category":"weapon","pfs":"Standard","weapon_group":"Bow","deity":["General Susumu","Gruhastha","Iggeret","Neith","Phi Deva","Sovyrian Conclave","Vavaalrav"],"weapon_category":"Martial","rarity":"common","slug":"weapon-437"},{"damage":"1d10 B","damage_type":["Bludgeoning"],"hands":"2","primary_source_category":"Rulebooks","damage_die":10,"range":80,"weapon_type":"Ranged","source":["Player Core"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"reload":1,"price":500,"legacy_id":["weapon-78"],"trait":["Halfling","Propulsive","Uncommon"],"id":"weapon-438","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Halfling Sling Staff Source Player Core pg. 280 Price 5 gp Damage 1d10 B Bulk 1 Hands 2 Range 80 ft. Reload 1 Type Ranged Category Martial Group Sling Ammunition Sling Bullets --- This staff ends in a Y-shaped split that cradles a sling. The length of the staff provides excellent leverage when used two-handed to fling rocks or bullets from the sling. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","ammunition":"Sling Bullets","skill_mod":{},"summary":"This staff ends in a Y-shaped split that cradles a sling. The length of the staff provides excellent leverage when used two-handed to fling rocks or …","primary_source":"Player Core","trait_group":["Ancestry","Weapon","Rarity"],"level":0,"source_category":["Rulebooks"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=438","name":"Halfling Sling Staff","bulk":1,"category":"weapon","pfs":"Standard","weapon_group":"Sling","weapon_category":"Martial","rarity":"uncommon","slug":"weapon-438"},{"damage":"1d4 P","damage_type":["Piercing"],"hands":"1","primary_source_category":"Lost Omens","damage_die":4,"range":20,"weapon_type":"Ranged","source":["Tian Xia Character Guide","Player Core"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"reload":0,"price":1,"legacy_id":["weapon-79"],"trait":["Agile","Monk","Thrown","Uncommon"],"id":"weapon-439","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Shuriken Source Tian Xia Character Guide pg. 128, Player Core pg. 280 PFS Note Characters from Tian Xia have access to this option Favored Weapon Yaezhing Price 1 cp Damage 1d4 P Bulk — Hands 1 Range 20 ft. Reload 0 Type Ranged Category Martial Group Dart --- This “throwing star” is a small piece of flat metal with sharp edges, designed to be flung with a flick of the wrist. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","skill_mod":{},"summary":"This “throwing star” is a small piece of flat metal with sharp edges, designed to be flung with a flick of the wrist.","primary_source":"Tian Xia Character Guide","trait_group":["Weapon","Class","Rarity"],"level":0,"source_category":["Lost Omens","Rulebooks"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=439","name":"Shuriken","bulk":0,"category":"weapon","pfs":"Standard","weapon_group":"Dart","deity":["Yaezhing"],"weapon_category":"Martial","rarity":"uncommon","slug":"weapon-439"},{"primary_source_category":"Rulebooks","weapon_type":"Ranged","source":["Player Core"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"price":5,"legacy_id":["weapon-80"],"id":"weapon-440","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Blowgun Darts Source Player Core pg. 280 Price 5 cp (price for 10) Bulk L Hands Type Ranged Category Ammunition Group Dart --- These thin, light darts are typically made of hardwood and stabilized with fletching of down or fur. They are often hollow so they can be used to deliver poison. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","skill_mod":{},"summary":"These thin, light darts are typically made of hardwood and stabilized with fletching of down or fur. They are often hollow so they can be used to …","primary_source":"Player Core","level":0,"source_category":["Rulebooks"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=440","name":"Blowgun Darts","bulk":0.1,"category":"weapon","pfs":"Standard","weapon_group":"Dart","weapon_category":"Ammunition","rarity":"common","slug":"weapon-440"},{"primary_source_category":"Rulebooks","weapon_type":"Ranged","source":["Player Core"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"price":10,"legacy_id":["weapon-81"],"id":"weapon-441","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Bolts Source Player Core pg. 280 Price 1 sp (price for 10) Bulk L Hands Type Ranged Category Ammunition Group Bow --- Shorter than traditional arrows but similar in construction, bolts are the ammunition used by crossbows. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","skill_mod":{},"summary":"Shorter than traditional arrows but similar in construction, bolts are the ammunition used by crossbows.","primary_source":"Player Core","level":0,"source_category":["Rulebooks"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=441","name":"Bolts","bulk":0.1,"category":"weapon","pfs":"Standard","weapon_group":"Bow","weapon_category":"Ammunition","rarity":"common","slug":"weapon-441"},{"primary_source_category":"Rulebooks","weapon_type":"Ranged","source":["Player Core"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"price":1,"legacy_id":["weapon-82"],"id":"weapon-442","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Sling Bullets Source Player Core pg. 280 Price 1 cp (price for 10) Bulk L Hands Type Ranged Category Ammunition Group Sling --- These are small metal balls, typically either iron or lead, designed to be used as ammunition in slings. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","skill_mod":{},"summary":"These are small metal balls, typically either iron or lead, designed to be used as ammunition in slings.","primary_source":"Player Core","level":0,"source_category":["Rulebooks"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=442","name":"Sling Bullets","bulk":0.1,"category":"weapon","pfs":"Standard","weapon_group":"Sling","weapon_category":"Ammunition","rarity":"common","slug":"weapon-442"},{"primary_source_category":"Rulebooks","weapon_type":"Ranged","source":["Player Core"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"price":10,"legacy_id":["weapon-83"],"id":"weapon-443","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Arrows Source Player Core pg. 280 Price 1 sp (price for 10) Bulk L Hands Type Ranged Category Ammunition Group Bow --- These projectiles are the ammunition for bows. The shaft of an arrow is made of wood. It is stabilized in flight by fletching at one end and bears a metal head on the other. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","skill_mod":{},"summary":"These projectiles are the ammunition for bows. The shaft of an arrow is made of wood. It is stabilized in flight by fletching at one end and bears a …","primary_source":"Player Core","level":0,"source_category":["Rulebooks"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=443","name":"Arrows","bulk":0.1,"category":"weapon","pfs":"Standard","weapon_group":"Bow","weapon_category":"Ammunition","rarity":"common","slug":"weapon-443"},{"damage":"1d10 B","damage_type":["Bludgeoning"],"hands":"2","primary_source_category":"Rulebooks","damage_die":10,"weapon_type":"Melee","source":["Monster Core","Tian Xia Character Guide"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"price":300,"trait":["Razing","Shove","Sweep","Uncommon"],"id":"weapon-444","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Tetsubo Source Monster Core pg. 252, Tian Xia Character Guide pg. 127 Price 3 gp Damage 1d10 B Bulk 3 Hands 2 Type Melee Category Martial Group Club --- Nethys Note: no description was provided for this item Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","skill_mod":{},"summary":" Nethys Note: no description was provided for this item ","primary_source":"Monster Core","trait_group":["Weapon","Rarity"],"level":0,"source_category":["Rulebooks","Lost Omens"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=444","name":"Tetsubo","bulk":3,"category":"weapon","pfs":"Standard","weapon_group":"Club","weapon_category":"Martial","rarity":"uncommon","slug":"weapon-444"},{"damage":"1d4 S","damage_type":["Piercing","Slashing"],"hands":"1","primary_source_category":"Rulebooks","damage_die":4,"weapon_type":"Melee","source":["Monster Core","Bestiary 2","Monster Core 2"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"price":50,"trait":["Deadly","Finesse","Uncommon","Versatile"],"id":"weapon-446","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Shears Source Monster Core pg. 241, Bestiary 2 pg. 184, Monster Core 2 pg. 222 Favored Weapon Followers of Fate Price 5 sp Damage 1d4 S Bulk L Hands 1 Type Melee Category Simple Group Knife --- Nethys Note: no description was provided for this item Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","skill_mod":{},"summary":" Nethys Note: no description was provided for this item ","primary_source":"Monster Core","trait_group":["Weapon","Rarity"],"level":0,"source_category":["Rulebooks"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=446","name":"Shears","bulk":0.1,"category":"weapon","pfs":"Standard","weapon_group":"Knife","deity":["Followers of Fate"],"weapon_category":"Simple","rarity":"uncommon","slug":"weapon-446"},{"damage":"1d12 P","damage_type":["Piercing"],"hands":"1+","primary_source_category":"Rulebooks","damage_die":12,"range":180,"weapon_type":"Ranged","source":["Guns & Gears (Remastered)"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"reload":30,"price":1800,"legacy_id":["weapon-173"],"trait":["Uncommon"],"id":"weapon-447","text":"<title level=\"1\" right=\"Weapon 1\" pfs=\"Standard\" > Backpack Ballista Source Guns &amp; Gears (Remastered) pg. 62 Price 18 gp Damage 1d12 P Bulk 2 Hands 1+ Range 180 ft. Reload 1 minute Type Ranged Category Martial Group Crossbow --- This complex wooden device, worn on the back, contains a miniature ballista on a retractable arm. As an Interact action, you can pull a lever to deploy or retract the ballista. As long as it remains deployed, you must hold the ballista using that hand or some of the components spill out onto the ground, just like dropping any other weapon. While deployed, the device opens and raises the ballista up over your shoulder. While retracted, the ballista and its mount slide down and are concealed within the device. Although a backpack ballista packs a punch, the device is a challenge to operate. Reloading it takes 1 minute and can't be done while worn. As normal, you can't wear a backpack ballista with another backpack. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","skill_mod":{},"summary":"This complex wooden device, worn on the back, contains a miniature ballista on a retractable arm. As an Interact action, you can pull a lever to …","primary_source":"Guns & Gears (Remastered)","trait_group":["Rarity"],"level":1,"source_category":["Rulebooks"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=447","name":"Backpack Ballista","bulk":2,"category":"weapon","pfs":"Standard","weapon_group":"Crossbow","weapon_category":"Martial","rarity":"uncommon","slug":"weapon-447"},{"damage":"1d8 P","damage_type":["Piercing"],"hands":"2","primary_source_category":"Lost Omens","damage_die":8,"range":120,"weapon_type":"Ranged","source":["Tian Xia Character Guide","Guns & Gears (Remastered)","Guns & Gears (Remastered)"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"reload":0,"price":1500,"legacy_id":["weapon-548"],"trait":["Repeating","Uncommon"],"id":"weapon-448","text":"<title level=\"1\" right=\"Weapon 1\" pfs=\"Standard\" > Repeating Crossbow Source Tian Xia Character Guide pg. 128, Guns &amp; Gears (Remastered) pg. 64, Guns &amp; Gears (Remastered) pg. 64 PFS Note Characters from Tian Xia have access to this option Price 15 gp Damage 1d8 P Bulk 1 Hands 2 Range 120 ft. Reload 0 Type Ranged Category Advanced Group Crossbow Ammunition Repeating Crossbow Magazine --- This crossbow has an internal chamber that can be loaded with up to five bolts. An automated catch mechanism at the top of the flight groove, just in front of the latch, locks the bowstring and launches bolts with the pull of a trigger. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","ammunition":"Repeating Crossbow Magazine","skill_mod":{},"summary":"This crossbow has an internal chamber that can be loaded with up to five bolts. An automated catch mechanism at the top of the flight groove, just in …","primary_source":"Tian Xia Character Guide","trait_group":["Weapon","Rarity"],"level":1,"source_category":["Lost Omens","Rulebooks"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=448","name":"Repeating Crossbow","bulk":1,"category":"weapon","pfs":"Standard","weapon_group":"Crossbow","weapon_category":"Advanced","rarity":"uncommon","slug":"weapon-448"},{"damage":"1d6 P","damage_type":["Piercing"],"hands":"1","primary_source_category":"Rulebooks","damage_die":6,"range":60,"weapon_type":"Ranged","source":["Guns & Gears (Remastered)","Battlecry!"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"reload":0,"price":1000,"legacy_id":["weapon-549"],"trait":["Repeating","Uncommon"],"id":"weapon-449","text":"<title level=\"1\" right=\"Weapon 1\" pfs=\"Standard\" > Repeating Hand Crossbow Source Guns &amp; Gears (Remastered) pg. 64, Battlecry! pg. 118 Price 10 gp Damage 1d6 P Bulk L Hands 1 Range 60 ft. Reload 0 Type Ranged Category Advanced Group Crossbow Ammunition Repeating Hand Crossbow Magazine --- This handheld crossbow features an ingeniously designed catch mechanism at the top of the flight groove, just in front of the latch, which automatically loads a bolt from a magazine and resets the string each time the weapon is fired. A typical repeating hand crossbow magazine holds five bolts. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","ammunition":"Repeating Hand Crossbow Magazine","skill_mod":{},"summary":"This handheld crossbow features an ingeniously designed catch mechanism at the top of the flight groove, just in front of the latch, which …","primary_source":"Guns & Gears (Remastered)","trait_group":["Weapon","Rarity"],"level":1,"source_category":["Rulebooks"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=449","name":"Repeating Hand Crossbow","bulk":0.1,"category":"weapon","pfs":"Standard","weapon_group":"Crossbow","weapon_category":"Advanced","rarity":"uncommon","slug":"weapon-449"},{"damage":"1d10 P","damage_type":["Piercing"],"hands":"2","primary_source_category":"Rulebooks","damage_die":10,"range":180,"weapon_type":"Ranged","source":["Guns & Gears (Remastered)"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"reload":1,"price":2000,"legacy_id":["weapon-178"],"trait":["Repeating","Uncommon"],"id":"weapon-450","text":"<title level=\"1\" right=\"Weapon 1\" pfs=\"Standard\" > Repeating Heavy Crossbow Source Guns &amp; Gears (Remastered) pg. 64 Price 20 gp Damage 1d10 P Bulk 2 Hands 2 Range 180 ft. Reload 1 Type Ranged Category Martial Group Crossbow Ammunition Repeating Heavy Crossbow Magazine --- This large crossbow has an internal chamber that can be loaded with up to five bolts. While it uses the same automated catch mechanism as other repeating crossbows, a repeating heavy crossbow's design has significant trade-offs. It has increased range and damage and is easier to learn how to use, but requires a small amount of effort to reload. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","ammunition":"Repeating Heavy Crossbow Magazine","skill_mod":{},"summary":"This large crossbow has an internal chamber that can be loaded with up to five bolts. While it uses the same automated catch mechanism as other …","primary_source":"Guns & Gears (Remastered)","trait_group":["Weapon","Rarity"],"level":1,"source_category":["Rulebooks"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=450","name":"Repeating Heavy Crossbow","bulk":2,"category":"weapon","pfs":"Standard","weapon_group":"Crossbow","weapon_category":"Martial","rarity":"uncommon","slug":"weapon-450"},{"damage":"1d10 S","damage_type":["Slashing"],"hands":"2","primary_source_category":"Rulebooks","damage_die":10,"weapon_type":"Melee","source":["Player Core 2"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"price":100,"legacy_id":["weapon-141"],"trait":["Forceful","Sweep","Tripkee"],"id":"weapon-467","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Adze Source Player Core 2 pg. 274 Price 1 gp Damage 1d10 S Bulk 2 Hands 2 Type Melee Category Martial Group Axe --- A common cutting tool, an adze resembles an axe—but the cutting edge is horizontal, rather than vertical. The adzes shape makes it popular among woodworkers, and tripkee builders often use them to construct their treetop homes. The tool also serves as an effective weapon, due in part to the immense strength required to swing it. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","skill_mod":{},"summary":"A common cutting tool, an adze resembles an axe—but the cutting edge is horizontal, rather than vertical. The adzes shape makes it popular among …","primary_source":"Player Core 2","trait_group":["Weapon","Ancestry"],"level":0,"source_category":["Rulebooks"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=467","name":"Adze","bulk":2,"category":"weapon","pfs":"Standard","weapon_group":"Axe","weapon_category":"Martial","rarity":"common","slug":"weapon-467"},{"damage":"1d6 P","damage_type":["Piercing"],"hands":"1","primary_source_category":"Rulebooks","damage_die":6,"weapon_type":"Melee","source":["Player Core 2","Treasure Vault (Remastered)"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"price":800,"trait":["Hobgoblin","Razing","Reach","Uncommon"],"id":"weapon-468","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Breaching Pike Source Player Core 2 pg. 274, Treasure Vault (Remastered) pg. 26 Price 8 gp Damage 1d6 P Bulk 1 Hands 1 Type Melee Category Martial Group Spear --- Forged with a heavy metal wedge effective at damaging enemy shields, breaching pikes are often used by hobgoblin infantry alongside a tower shield. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","skill_mod":{},"summary":"Forged with a heavy metal wedge effective at damaging enemy shields, breaching pikes are often used by hobgoblin infantry alongside a tower shield .","primary_source":"Player Core 2","trait_group":["Monster","Ancestry","Weapon","Rarity"],"level":0,"source_category":["Rulebooks"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=468","name":"Breaching Pike","bulk":1,"category":"weapon","pfs":"Standard","weapon_group":"Spear","weapon_category":"Martial","rarity":"uncommon","slug":"weapon-468"},{"damage":"1d10 P","damage_type":["Piercing"],"hands":"2","primary_source_category":"Rulebooks","damage_die":10,"weapon_type":"Melee","source":["Player Core 2"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"price":900,"trait":["Hampering","Hobgoblin","Reach","Trip","Uncommon"],"id":"weapon-469","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Capturing Spetum Source Player Core 2 pg. 274 Price 9 gp Damage 1d10 P Bulk 2 Hands 2 Type Melee Category Advanced Group Polearm --- Hobgoblins use these polearms both as standard issue for aggressive military units and on an individual basis for hunting fugitives. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","skill_mod":{},"summary":"Hobgoblins use these polearms both as standard issue for aggressive military units and on an individual basis for hunting fugitives.","primary_source":"Player Core 2","trait_group":["Weapon","Monster","Ancestry","Rarity"],"level":0,"source_category":["Rulebooks"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=469","name":"Capturing Spetum","bulk":2,"category":"weapon","pfs":"Standard","weapon_group":"Polearm","weapon_category":"Advanced","rarity":"uncommon","slug":"weapon-469"},{"damage":"1d4 S","damage_type":["Piercing","Slashing"],"hands":"1","primary_source_category":"Rulebooks","damage_die":4,"weapon_type":"Melee","source":["Player Core 2"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"price":200,"legacy_id":["weapon-124"],"trait":["Agile","Catfolk","Deadly","Disarm","Finesse","Uncommon","Versatile"],"id":"weapon-470","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Claw Blade Source Player Core 2 pg. 274 Price 2 gp Damage 1d4 S Bulk L Hands 1 Type Melee Category Martial Group Knife --- This handheld weapons three parallel blades extend between the fingers to resemble the natural claws of the amurruns who created them, providing a way for those catfolk without suitable natural claws to share the fighting customs of their kin. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","skill_mod":{},"summary":"This handheld weapons three parallel blades extend between the fingers to resemble the natural claws of the amurruns who created them, providing a …","primary_source":"Player Core 2","trait_group":["Weapon","Monster","Ancestry","Rarity"],"level":0,"source_category":["Rulebooks"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=470","name":"Claw Blade","bulk":0.1,"category":"weapon","pfs":"Standard","weapon_group":"Knife","weapon_category":"Martial","rarity":"uncommon","slug":"weapon-470"},{"legacy_name":["Rungu"],"damage":"1d6 B","damage_type":["Bludgeoning"],"hands":"1","primary_source_category":"Rulebooks","damage_die":6,"weapon_type":"Melee","source":["Player Core 2"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"price":40,"legacy_id":["weapon-145"],"trait":["Shove","Thrown","Tripkee"],"id":"weapon-471","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Cruuk Source Player Core 2 pg. 274 Price 4 sp Damage 1d6 B Bulk L Hands 1 Type Melee Category Martial Group Club --- This specialized club is designed for throwing and useful in both combat and hunting. Tripkees use them to take down creatures that hide high in treetops. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","skill_mod":{},"summary":"This specialized club is designed for throwing and useful in both combat and hunting. Tripkees use them to take down creatures that hide high in …","primary_source":"Player Core 2","trait_group":["Weapon","Ancestry"],"level":0,"source_category":["Rulebooks"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=471","name":"Cruuk","bulk":0.1,"category":"weapon","pfs":"Standard","weapon_group":"Club","weapon_category":"Martial","rarity":"common","slug":"weapon-471"},{"damage":"1d8 P","damage_type":["Piercing"],"hands":"1+","primary_source_category":"Lost Omens","damage_die":8,"range":80,"weapon_type":"Ranged","source":["Tian Xia Character Guide","Player Core 2"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"reload":0,"price":800,"legacy_id":["weapon-125"],"trait":["Forceful","Propulsive","Uncommon"],"id":"weapon-472","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Daikyu Source Tian Xia Character Guide pg. 128, Player Core 2 pg. 274 PFS Note Characters from Tian Xia have access to this option Price 8 gp Damage 1d8 P Bulk 2 Hands 1+ Range 80 ft. Reload 0 Type Ranged Category Advanced Group Bow Ammunition Arrows --- This asymmetrical bow, made of laminated bamboo, wood, and leather, stands 6 feet or more in height. Its most often used while mounted. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","ammunition":"Arrows","skill_mod":{},"summary":"This asymmetrical bow, made of laminated bamboo, wood, and leather, stands 6 feet or more in height. Its most often used while mounted.","primary_source":"Tian Xia Character Guide","trait_group":["Weapon","Rarity"],"level":0,"source_category":["Lost Omens","Rulebooks"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=472","name":"Daikyu","bulk":2,"category":"weapon","pfs":"Standard","weapon_group":"Bow","weapon_category":"Advanced","rarity":"uncommon","slug":"weapon-472"},{"damage":"1d4 S","damage_type":["Slashing"],"hands":"1","primary_source_category":"Rulebooks","damage_die":4,"weapon_type":"Melee","source":["Player Core 2"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"price":400,"legacy_id":["weapon-143"],"trait":["Agile","Backstabber","Deadly","Finesse","Grapple","Kobold","Uncommon"],"id":"weapon-473","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Fangwire Source Player Core 2 pg. 274 Price 4 gp Damage 1d4 S Bulk L Hands 1 Type Melee Category Martial Group Brawling --- This kobold wire is thin and hard to see, making it perfect for an ambush. The wielder flicks one handle around a vulnerable spot so that it serves as a catch for the wire, then yanks the other handle back, pulling the wire tight and inflicting painful lacerations. The function and name come from a wire-based trap called a “slow fang.” Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","skill_mod":{},"summary":"This kobold wire is thin and hard to see, making it perfect for an ambush. The wielder flicks one handle around a vulnerable spot so that it serves …","primary_source":"Player Core 2","trait_group":["Weapon","Monster","Ancestry","Rarity"],"level":0,"source_category":["Rulebooks"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=473","name":"Fangwire","bulk":0.1,"category":"weapon","pfs":"Standard","weapon_group":"Brawling","weapon_category":"Martial","rarity":"uncommon","slug":"weapon-473"},{"damage":"1d4 P","damage_type":["Piercing"],"hands":"1","primary_source_category":"Rulebooks","damage_die":4,"weapon_type":"Melee","source":["Player Core 2"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"price":600,"legacy_id":["weapon-255"],"trait":["Agile","Finesse","Kobold","Ranged Trip","Tethered","Thrown","Trip","Uncommon"],"id":"weapon-474","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Flying Talon Source Player Core 2 pg. 274 Price 6 gp Damage 1d4 P Bulk 1 Hands 1 Type Melee Category Advanced Group Flail --- This weapon consists of a three-pronged barbed hook attached to a length of chain. It can be used in melee to stab foes or hurled at a range. Some kobolds are particularly fond of using flying talons, especially as a sort of badge of office above those who serve them. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","skill_mod":{},"summary":"This weapon consists of a three-pronged barbed hook attached to a length of chain. It can be used in melee to stab foes or hurled at a range. Some …","primary_source":"Player Core 2","trait_group":["Weapon","Monster","Ancestry","Rarity"],"level":0,"source_category":["Rulebooks"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=474","name":"Flying Talon","bulk":1,"category":"weapon","pfs":"Standard","weapon_group":"Flail","weapon_category":"Advanced","rarity":"uncommon","slug":"weapon-474"},{"damage":"1d4 S","damage_type":["Slashing"],"hands":"1","primary_source_category":"Rulebooks","damage_die":4,"weapon_type":"Melee","source":["Player Core 2"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"price":50,"legacy_id":["weapon-144"],"trait":["Agile","Finesse","Sweep","Thrown","Tripkee"],"id":"weapon-475","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Hand Adze Source Player Core 2 pg. 274 Price 5 sp Damage 1d4 S Bulk L Hands 1 Type Melee Category Martial Group Axe --- The adzes smaller version is useful for delicate woodworking in cramped spaces. Tripkees use hand adzes for crafting and as close quarters weapons. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","skill_mod":{},"summary":"The adzes smaller version is useful for delicate woodworking in cramped spaces. Tripkees use hand adzes for crafting and as close quarters weapons.","primary_source":"Player Core 2","trait_group":["Weapon","Ancestry"],"level":0,"source_category":["Rulebooks"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=475","name":"Hand Adze","bulk":0.1,"category":"weapon","pfs":"Standard","weapon_group":"Axe","weapon_category":"Martial","rarity":"common","slug":"weapon-475"},{"damage":"1d8 S","damage_type":["Slashing"],"hands":"1","primary_source_category":"Rulebooks","damage_die":8,"weapon_type":"Melee","source":["Player Core 2","Treasure Vault (Remastered)","Gods & Magic"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"price":200,"trait":["Trip","Uncommon"],"id":"weapon-476","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Khopesh Source Player Core 2 pg. 274, Treasure Vault (Remastered) pg. 27, Gods &amp; Magic pg. 120 PFS Note Characters from Golden Road have access to this option Favored Weapon Horus Price 2 gp Damage 1d8 S Bulk 1 Hands 1 Type Melee Category Martial Group Sword --- This curved sickle sword has a pointed tip, allowing it to be swung in wide arcs or thrust vertically around enemy defenses. The tip of a khopesh is hooked and can be used to trip an opponent. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","skill_mod":{},"summary":"This curved sickle sword has a pointed tip, allowing it to be swung in wide arcs or thrust vertically around enemy defenses. The tip of a khopesh is …","primary_source":"Player Core 2","trait_group":["Weapon","Rarity"],"level":0,"source_category":["Rulebooks","Lost Omens"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=476","name":"Khopesh","bulk":1,"category":"weapon","pfs":"Standard","weapon_group":"Sword","deity":["Horus"],"weapon_category":"Martial","rarity":"uncommon","slug":"weapon-476"},{"damage":"1d6 S","damage_type":["Slashing"],"hands":"1","primary_source_category":"Rulebooks","damage_die":6,"weapon_type":"Melee","source":["Player Core 2","Treasure Vault (Remastered)","Gods & Magic"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"price":60,"legacy_id":["weapon-627"],"trait":["Deadly","Disarm","Thrown","Uncommon"],"id":"weapon-477","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Mambele Source Player Core 2 pg. 274, Treasure Vault (Remastered) pg. 27, Gods &amp; Magic pg. 121 PFS Note Characters from Mwangi Expanse have access to this option Favored Weapon Bes Price 6 sp Damage 1d6 S Bulk 1 Hands 1 Type Melee Category Martial Group Axe --- Also known as a hunga munga or danisco, this knife-axe hybrid consists of a hilt and blade that curves backward toward the wielder. The blades curve is such that, after a mambele has struck a victim, more damage is dealt as the weapon is extracted from the victims body. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","skill_mod":{},"summary":"Also known as a hunga munga or danisco, this knife-axe hybrid consists of a hilt and blade that curves backward toward the wielder. The blades curve …","primary_source":"Player Core 2","trait_group":["Weapon","Rarity"],"level":0,"source_category":["Rulebooks","Lost Omens"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=477","name":"Mambele","bulk":1,"category":"weapon","pfs":"Standard","weapon_group":"Axe","deity":["Bes"],"weapon_category":"Martial","rarity":"uncommon","slug":"weapon-477"},{"damage":"1d12 B","damage_type":["Bludgeoning","Slashing"],"hands":"2","primary_source_category":"Rulebooks","damage_die":12,"weapon_type":"Melee","source":["Player Core 2"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"price":200,"trait":["Kholo","Sweep","Uncommon","Versatile","Gnoll"],"id":"weapon-478","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Spirit Thresher Source Player Core 2 pg. 274 Price 2 gp Damage 1d12 B Bulk 2 Hands 2 Type Melee Category Advanced Group Flail --- Bones, some solid and others splintered, are affixed to metal chains at the end of a long stick to form a powerful flail. Many kholo warriors insist the vicious crack the weapon makes as it strikes loosens fragments of the soul like husks struck from grains. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","skill_mod":{},"summary":"Bones, some solid and others splintered, are affixed to metal chains at the end of a long stick to form a powerful flail. Many kholo warriors insist …","primary_source":"Player Core 2","trait_group":["Monster","Ancestry","Weapon","Rarity"],"level":0,"source_category":["Rulebooks"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=478","name":"Spirit Thresher","bulk":2,"category":"weapon","pfs":"Standard","weapon_group":"Flail","weapon_category":"Advanced","rarity":"uncommon","slug":"weapon-478"},{"damage":"1d6 S","damage_type":["Slashing"],"hands":"1","primary_source_category":"Lost Omens","damage_die":6,"weapon_type":"Melee","source":["Tian Xia Character Guide","Player Core 2"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"price":400,"legacy_id":["weapon-128"],"trait":["Agile","Disarm","Finesse","Tengu","Uncommon"],"id":"weapon-479","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Tengu Gale Blade Source Tian Xia Character Guide pg. 127, Player Core 2 pg. 274 PFS Note Characters from Tian Xia have access to this option Price 4 gp Damage 1d6 S Bulk L Hands 1 Type Melee Category Martial Group Sword --- This fan-shaped sword designed by tengu smiths has five broad blades that join at its hilt. Tengu sailors use them as makeshift weather vanes, for the sword spins in the winds direction when loosely held aloft. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","skill_mod":{},"summary":"This fan-shaped sword designed by tengu smiths has five broad blades that join at its hilt. Tengu sailors use them as makeshift weather vanes, for …","primary_source":"Tian Xia Character Guide","trait_group":["Weapon","Monster","Ancestry","Rarity"],"level":0,"source_category":["Lost Omens","Rulebooks"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=479","name":"Tengu Gale Blade","bulk":0.1,"category":"weapon","pfs":"Standard","weapon_group":"Sword","weapon_category":"Martial","rarity":"uncommon","slug":"weapon-479"},{"damage":"1d6 P","damage_type":["Piercing"],"hands":"1","primary_source_category":"Rulebooks","damage_die":6,"range":50,"weapon_type":"Ranged","source":["Player Core 2","Treasure Vault (Remastered)","Ancestry Guide"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"reload":1,"price":500,"trait":["Agile","Propulsive","Tengu","Uncommon"],"id":"weapon-480","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Thunder Sling Source Player Core 2 pg. 274, Treasure Vault (Remastered) pg. 31, Ancestry Guide pg. 138 Price 5 gp Damage 1d6 P Bulk L Hands 1 Range 50 ft. Reload 1 Type Ranged Category Martial Group Sling --- Tengu use these specialized slings to fire darts further and with greater force than when thrown by hand. A thunder sling uses darts as ammunition. It can also hurl blowgun darts as ammunition but deals 1d4 piercing damage instead of 1d6 when used this way. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","skill_mod":{},"summary":"Tengu use these specialized slings to fire darts further and with greater force than when thrown by hand. A thunder sling uses darts as ammunition. …","primary_source":"Player Core 2","trait_group":["Weapon","Monster","Ancestry","Rarity"],"level":0,"source_category":["Rulebooks","Lost Omens"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=480","name":"Thunder Sling","bulk":0.1,"category":"weapon","pfs":"Standard","weapon_group":"Sling","weapon_category":"Martial","rarity":"uncommon","slug":"weapon-480"},{"damage":"1d6 modular","damage_type":["Bludgeoning","Piercing","Slashing"],"hands":"1","primary_source_category":"Rulebooks","damage_die":6,"weapon_type":"Melee","source":["Player Core 2"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"price":1000,"legacy_id":["weapon-148"],"trait":["Backstabber","Fatal","Kobold","Modular","Uncommon"],"id":"weapon-481","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Tricky Pick Source Player Core 2 pg. 275 Price 10 gp Damage 1d6 modular Bulk 1 Hands 1 Type Melee Category Advanced Group Pick --- This ingenious kobold pick conceals several hidden traps that the wielder can activate to trick and befuddle foes with a variety of damaging blades and bludgeoning surfaces. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","skill_mod":{},"summary":"This ingenious kobold pick conceals several hidden traps that the wielder can activate to trick and befuddle foes with a variety of damaging blades …","primary_source":"Player Core 2","trait_group":["Weapon","Monster","Ancestry","Rarity"],"level":0,"source_category":["Rulebooks"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=481","name":"Tricky Pick","bulk":1,"category":"weapon","pfs":"Standard","weapon_group":"Pick","weapon_category":"Advanced","rarity":"uncommon","slug":"weapon-481"},{"damage":"1d6 S","damage_type":["Slashing"],"hands":"2","primary_source_category":"Rulebooks","damage_die":6,"weapon_type":"Melee","source":["Player Core 2"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"price":500,"legacy_id":["weapon-149"],"trait":["Catfolk","Finesse","Hampering","Reach","Uncommon"],"id":"weapon-482","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Whip Claw Source Player Core 2 pg. 275 Price 5 gp Damage 1d6 S Bulk 1 Hands 2 Type Melee Category Advanced Group Flail --- The whip claw is a long tether affixed to claw-like daggers, allowing the wielder to fling and retract them with deadly precision. Catfolk first developed this weapon to provide extended reach when hunting dangerous animals, and they wield them with unmatched expertise. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","skill_mod":{},"summary":"The whip claw is a long tether affixed to claw-like daggers, allowing the wielder to fling and retract them with deadly precision. Catfolk first …","primary_source":"Player Core 2","trait_group":["Monster","Ancestry","Weapon","Rarity"],"level":0,"source_category":["Rulebooks"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=482","name":"Whip Claw","bulk":1,"category":"weapon","pfs":"Standard","weapon_group":"Flail","weapon_category":"Advanced","rarity":"uncommon","slug":"weapon-482"},{"damage":"1d4 S","damage_type":["Piercing","Slashing"],"access":"Tian Xia origin","hands":"1","primary_source_category":"Lost Omens","damage_die":4,"weapon_type":"Melee","source":["Tian Xia Character Guide"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"price":300,"trait":["Agile","Deadly","Finesse","Sweep","Versatile"],"id":"weapon-491","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Liuyedao Source Tian Xia Character Guide pg. 127 Access Tian Xia origin Price 3 gp Damage 1d4 S Bulk L Hands 1 Type Melee Category Martial Group Sword --- The liuyedao, or willow-leaf saber, is a common, one-handed military saber with a moderately curved blade designed for slashing and chopping attacks. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","skill_mod":{},"summary":"The liuyedao, or willow-leaf saber, is a common, one-handed military saber with a moderately curved blade designed for slashing and chopping attacks.","primary_source":"Tian Xia Character Guide","trait_group":["Weapon"],"level":0,"source_category":["Lost Omens"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=491","name":"Liuyedao","bulk":0.1,"category":"weapon","pfs":"Standard","weapon_group":"Sword","weapon_category":"Martial","rarity":"common","slug":"weapon-491"},{"damage":"1d6 S","damage_type":["Piercing","Slashing"],"access":"Tian Xia origin","hands":"2","primary_source_category":"Lost Omens","damage_die":6,"weapon_type":"Melee","source":["Tian Xia Character Guide"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"price":300,"trait":["Backswing","Forceful","Reach","Uncommon","Versatile"],"id":"weapon-492","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Shuan Ji Source Tian Xia Character Guide pg. 127 PFS Note Characters from Tian Xia have access to this option Access Tian Xia origin Price 3 gp Damage 1d6 S Bulk 2 Hands 2 Type Melee Category Martial Group Polearm --- The shuan ji is a polearm featuring a long spear point on one end and two crescent-shaped blades that allow the wielder to strike with either side of the weapon. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","skill_mod":{},"summary":"The shuan ji is a polearm featuring a long spear point on one end and two crescent-shaped blades that allow the wielder to strike with either side of …","primary_source":"Tian Xia Character Guide","trait_group":["Weapon","Rarity"],"level":0,"source_category":["Lost Omens"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=492","name":"Shuan Ji","bulk":2,"category":"weapon","pfs":"Standard","weapon_group":"Polearm","weapon_category":"Martial","rarity":"uncommon","slug":"weapon-492"},{"damage":"1d10 B","damage_type":["Bludgeoning"],"access":"Tian Xia origin","hands":"2","primary_source_category":"Lost Omens","damage_die":10,"weapon_type":"Melee","source":["Tian Xia Character Guide","Monster Core"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"price":300,"trait":["Razing","Shove","Sweep","Uncommon"],"id":"weapon-493","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Tetsubo Source Tian Xia Character Guide pg. 127, Monster Core pg. 252 PFS Note Characters from Tian Xia have access to this option Access Tian Xia origin Price 3 gp Damage 1d10 B Bulk 3 Hands 2 Type Melee Category Martial Group Club --- The tetsubo is a war club constructed out of heavy wood shod with iron studs, designed for smashing through armor and defenses. A tetsubo made entirely out of metal might also be referred to as a kanabo. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","skill_mod":{},"summary":"The tetsubo is a war club constructed out of heavy wood shod with iron studs, designed for smashing through armor and defenses. A tetsubo made …","primary_source":"Tian Xia Character Guide","trait_group":["Weapon","Rarity"],"level":0,"source_category":["Lost Omens","Rulebooks"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=493","name":"Tetsubo","bulk":3,"category":"weapon","pfs":"Standard","weapon_group":"Club","weapon_category":"Martial","rarity":"uncommon","slug":"weapon-493"},{"damage":"1d6 P","damage_type":["Piercing"],"access":"Tian Xia origin","hands":"1","primary_source_category":"Lost Omens","damage_die":6,"weapon_type":"Melee","source":["Tian Xia Character Guide"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"price":100,"trait":["Disarm","Grapple","Razing","Trip","Uncommon"],"id":"weapon-494","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Zhuazhi Bang Source Tian Xia Character Guide pg. 127 PFS Note Characters from Tian Xia have access to this option Access Tian Xia origin Price 1 gp Damage 1d6 P Bulk L Hands 1 Type Melee Category Martial Group Flail --- This niche close-combat weapon resembles a flail with articulated talons used to hook onto an opponents clothing or armor. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","skill_mod":{},"summary":"This niche close-combat weapon resembles a flail with articulated talons used to hook onto an opponents clothing or armor.","primary_source":"Tian Xia Character Guide","trait_group":["Weapon","Rarity"],"level":0,"source_category":["Lost Omens"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=494","name":"Zhuazhi Bang","bulk":0.1,"category":"weapon","pfs":"Standard","weapon_group":"Flail","weapon_category":"Martial","rarity":"uncommon","slug":"weapon-494"},{"damage":"1d10 P","damage_type":["Piercing"],"hands":"2","primary_source_category":"Lost Omens","damage_die":10,"weapon_type":"Melee","source":["Tian Xia Character Guide","Monster Core"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"price":100,"legacy_id":["weapon-86"],"trait":["Deadly","Trip","Uncommon"],"id":"weapon-495","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Ogre Hook Source Tian Xia Character Guide pg. 127, Monster Core pg. 251 Price 1 gp Damage 1d10 P Bulk 2 Hands 2 Type Melee Category Martial Group Pick --- Ogres are known for using immense, curved picks called ogre hooks. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. Specific Magic Weapons Gut-Ripper","skill_mod":{},"summary":"Ogres are known for using immense, curved picks called ogre hooks.","primary_source":"Tian Xia Character Guide","trait_group":["Weapon","Rarity"],"level":0,"source_category":["Lost Omens","Rulebooks"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=495","name":"Ogre Hook","bulk":2,"category":"weapon","pfs":"Standard","weapon_group":"Pick","weapon_category":"Martial","rarity":"uncommon","slug":"weapon-495"},{"damage":"1d8 B","damage_type":["Bludgeoning","Slashing"],"hands":"2","primary_source_category":"Rulebooks","damage_die":8,"weapon_type":"Melee","source":["War of Immortals"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"price":50,"trait":["Sweep","Uncommon","Versatile"],"id":"weapon-505","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Fighting Oar Source War of Immortals pg. 147 Price 5 sp Damage 1d8 B Bulk 2 Hands 2 Type Melee Category Simple Group Polearm --- A fighting oar is a sturdy boat oar, typically made of wood, whose haft and blades are reinforced for use in combat. A fighting oar adds its item bonus from weapon potency runes (if any) as an item bonus on Piloting Lore and Sailing Lore checks made to pilot a rowed vehicle (for more information on vehicles, see here). Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","skill_mod":{},"summary":"A fighting oar is a sturdy boat oar, typically made of wood, whose haft and blades are reinforced for use in combat. A fighting oar adds its item …","primary_source":"War of Immortals","trait_group":["Weapon","Rarity"],"level":0,"source_category":["Rulebooks"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=505","name":"Fighting Oar","bulk":2,"category":"weapon","pfs":"Standard","weapon_group":"Polearm","weapon_category":"Simple","rarity":"uncommon","slug":"weapon-505"},{"damage":"1d6 S","damage_type":["Slashing"],"hands":"1","primary_source_category":"Rulebooks","damage_die":6,"weapon_type":"Melee","source":["War of Immortals"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"price":40,"trait":["Sweep","Uncommon"],"id":"weapon-506","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Palstave Source War of Immortals pg. 147 Price 4 sp Damage 1d6 S Bulk 1 Hands 1 Type Melee Category Simple Group Axe --- This simple axe is created by inserting a weighted metal wedge into a curved wooden handle with a Y-shaped groove at the top, and then binding the splitting wedge in place with leather thongs. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","skill_mod":{},"summary":"This simple axe is created by inserting a weighted metal wedge into a curved wooden handle with a Y-shaped groove at the top, and then binding the …","primary_source":"War of Immortals","trait_group":["Weapon","Rarity"],"level":0,"source_category":["Rulebooks"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=506","name":"Palstave","bulk":1,"category":"weapon","pfs":"Standard","weapon_group":"Axe","weapon_category":"Simple","rarity":"uncommon","slug":"weapon-506"},{"damage":"1d6 B","damage_type":["Bludgeoning","Piercing"],"hands":"1","primary_source_category":"Rulebooks","damage_die":6,"weapon_type":"Melee","source":["War of Immortals"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"price":20,"trait":["Uncommon","Versatile"],"id":"weapon-507","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > War Gavel Source War of Immortals pg. 147 Favored Weapon Dolok Darkfur Price 2 sp Damage 1d6 B Bulk 1 Hands 1 Type Melee Category Simple Group Club --- A war gavel is similar in construction to a palstave axe, but instead of inserting a metal wedge, it uses a heavier wooden head that is either carved into several points or inset with pointed objects like the teeth of large mammals. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","skill_mod":{},"summary":"A war gavel is similar in construction to a palstave axe, but instead of inserting a metal wedge, it uses a heavier wooden head that is either carved …","primary_source":"War of Immortals","trait_group":["Rarity","Weapon"],"level":0,"source_category":["Rulebooks"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=507","name":"War Gavel","bulk":1,"category":"weapon","pfs":"Standard","weapon_group":"Club","deity":["Dolok Darkfur"],"weapon_category":"Simple","rarity":"uncommon","slug":"weapon-507"},{"damage":"1d8 B","damage_type":["Bludgeoning","Piercing"],"hands":"2","primary_source_category":"Rulebooks","damage_die":8,"weapon_type":"Melee","source":["War of Immortals"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"price":40,"trait":["Ranged Trip","Tethered","Thrown","Uncommon","Versatile"],"id":"weapon-508","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Combat Fishing Pole Source War of Immortals pg. 147 Price 4 sp Damage 1d8 B Bulk L Hands 2 Type Melee Category Martial Group Flail Ammunition Fishing Lure --- The combat fishing pole is a sturdy and flexible pole that can be used as a weapon in melee. When a lure is attached to a combat fishing pole, it can be used to make thrown weapon attacks with a range increment of 20 feet, though the lure must then be reeled back in with an Interact action before the weapon can be used at range again (see the tethered trait). The ranged trip, tethered, thrown, and versatile P traits of the combat fishing pole only apply to thrown attacks made with a lure; throwing the pole itself leaves you with no practical way to retrieve it other than moving to its location and picking it up. A combat fishing pole can be used alongside fishing tackle to fish, and it adds its item bonus from weapon potency runes (if any) as an item bonus on checks to fish when used in this manner. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","ammunition":"Fishing Lure","skill_mod":{},"summary":"The combat fishing pole is a sturdy and flexible pole that can be used as a weapon in melee. When a lure is attached to a combat fishing pole, it can …","primary_source":"War of Immortals","trait_group":["Weapon","Rarity"],"level":0,"source_category":["Rulebooks"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=508","name":"Combat Fishing Pole","bulk":0.1,"category":"weapon","pfs":"Standard","weapon_group":"Flail","weapon_category":"Martial","rarity":"uncommon","slug":"weapon-508"},{"damage":"1d6 P","damage_type":["Piercing","Slashing"],"hands":"1","primary_source_category":"Rulebooks","damage_die":6,"weapon_type":"Melee","source":["War of Immortals"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"price":100,"trait":["Deadly","Uncommon","Versatile"],"id":"weapon-510","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Gladius Source War of Immortals pg. 147 Price 1 gp Damage 1d6 P Bulk 1 Hands 1 Type Melee Category Martial Group Sword --- Similar to a shortsword, a gladius is designed to inflict deadly stabbing wounds while still being useful as a slashing weapon. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","skill_mod":{},"summary":"Similar to a shortsword , a gladius is designed to inflict deadly stabbing wounds while still being useful as a slashing weapon.","primary_source":"War of Immortals","trait_group":["Weapon","Rarity"],"level":0,"source_category":["Rulebooks"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=510","name":"Gladius","bulk":1,"category":"weapon","pfs":"Standard","weapon_group":"Sword","weapon_category":"Martial","rarity":"uncommon","slug":"weapon-510"},{"damage":"1d8 S","damage_type":["Bludgeoning","Slashing"],"hands":"2","primary_source_category":"Rulebooks","damage_die":8,"weapon_type":"Melee","source":["War of Immortals"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"price":300,"trait":["Backswing","Tearing","Uncommon","Versatile"],"id":"weapon-511","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Macuahuitl Source War of Immortals pg. 147 Favored Weapon Ah Pook, Xiquiripat, Ytildos Price 3 gp Damage 1d8 S Bulk 1 Hands 2 Type Melee Category Martial Group Club --- This wooden club is embedded with razorsharp blades, typically made of obsidian. The blades are inserted vertically around two sides of the weapon, leaving a central bludgeoning surface available for bashing. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","skill_mod":{},"summary":"This wooden club is embedded with razorsharp blades, typically made of obsidian. The blades are inserted vertically around two sides of the weapon, …","primary_source":"War of Immortals","trait_group":["Weapon","Rarity"],"level":0,"source_category":["Rulebooks"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=511","name":"Macuahuitl","bulk":1,"category":"weapon","pfs":"Standard","weapon_group":"Club","deity":["Ah Pook","Xiquiripat","Ytildos"],"weapon_category":"Martial","rarity":"uncommon","slug":"weapon-511"},{"damage":"1d6 P","damage_type":["Piercing"],"hands":"1","primary_source_category":"Rulebooks","damage_die":6,"weapon_type":"Melee","source":["War of Immortals"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"price":100,"trait":["Tethered","Thrown","Uncommon"],"id":"weapon-512","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > War Javelin Source War of Immortals pg. 147 Price 1 gp Damage 1d6 P Bulk 1 Hands 1 Type Melee Category Martial Group Dart --- A war javelin is similar to a standard javelin, but made of sturdier woods with additional leather grips to make it suitable as a melee weapon and a leather thong to retrieve it after its thrown. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","skill_mod":{},"summary":"A war javelin is similar to a standard javelin , but made of sturdier woods with additional leather grips to make it suitable as a melee weapon and …","primary_source":"War of Immortals","trait_group":["Weapon","Rarity"],"level":0,"source_category":["Rulebooks"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=512","name":"War Javelin","bulk":1,"category":"weapon","pfs":"Standard","weapon_group":"Dart","weapon_category":"Martial","rarity":"uncommon","slug":"weapon-512"},{"damage":"1d6 P","damage_type":["Piercing"],"hands":"1","primary_source_category":"Rulebooks","damage_die":6,"range":40,"weapon_type":"Ranged","source":["War of Immortals"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"reload":1,"price":200,"trait":["Concussive","Propulsive","Uncommon"],"id":"weapon-513","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Kestros Source War of Immortals pg. 147 Price 2 gp Damage 1d6 P Bulk L Hands 1 Range 40 ft. Reload 1 Type Ranged Category Martial Group Sling --- The kestros is a type of sling that fires special ammunition with wing-shaped fins and a pointed end. The thongs of the sling are of uneven length, one shorter and one several inches longer, around an open loop to cradle the ammunition as the sling is spun. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","skill_mod":{},"summary":"The kestros is a type of sling that fires special ammunition with wing-shaped fins and a pointed end. The thongs of the sling are of uneven length, …","primary_source":"War of Immortals","trait_group":["Weapon","Rarity"],"level":0,"source_category":["Rulebooks"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=513","name":"Kestros","bulk":0.1,"category":"weapon","pfs":"Standard","weapon_group":"Sling","weapon_category":"Martial","rarity":"uncommon","slug":"weapon-513"},{"primary_source_category":"Rulebooks","weapon_type":"Melee","source":["War of Immortals"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"price":20,"trait":["Uncommon"],"id":"weapon-515","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Fishing Lure Source War of Immortals pg. 147 Price 2 sp Bulk — Hands Type Melee Category Martial Group Flail --- When a lure is attached to a combat fishing pole, it can be used to make thrown weapon attacks with a range increment of 20 feet, though the lure must then be reeled back in with an Interact action before the weapon can be used at range again (see the tethered trait). The ranged trip, tethered, thrown, and versatile P traits of the combat fishing pole only apply to thrown attacks made with a lure; throwing the pole itself leaves you with no practical way to retrieve it other than moving to its location and picking it up. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","skill_mod":{},"summary":"When a lure is attached to a combat fishing pole, it can be used to make thrown weapon attacks with a range increment of 20 feet, though the lure …","primary_source":"War of Immortals","trait_group":["Rarity"],"level":0,"source_category":["Rulebooks"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=515","name":"Fishing Lure","bulk":0,"category":"weapon","pfs":"Standard","weapon_group":"Flail","weapon_category":"Martial","rarity":"uncommon","slug":"weapon-515"},{"damage":"1d6 S","damage_type":["Slashing"],"hands":"1","primary_source_category":"Rulebooks","damage_die":6,"weapon_type":"Melee","source":["NPC Core","Gods & Magic"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"price":70,"legacy_id":["weapon-294"],"trait":["Deadly","Sweep"],"id":"weapon-516","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Machete Source NPC Core pg. 18, Gods &amp; Magic pg. 120 Favored Weapon Aminara, Demon Bringers, Kazutal Price 7 sp Damage 1d6 S Bulk L Hands 1 Type Melee Category Martial Group Sword --- This medium-length sword has a wide blade and long grip. Though it is typically used to hack through heavy foliage, the machete can also be used as a deadly weapon. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","skill_mod":{},"summary":"This medium-length sword has a wide blade and long grip. Though it is typically used to hack through heavy foliage, the machete can also be used as a …","primary_source":"NPC Core","trait_group":["Weapon"],"level":0,"source_category":["Rulebooks","Lost Omens"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=516","name":"Machete","bulk":0.1,"category":"weapon","pfs":"Standard","weapon_group":"Sword","deity":["Aminara","Demon Bringers","Kazutal"],"weapon_category":"Martial","rarity":"common","slug":"weapon-516"},{"damage":"1d4 B","damage_type":["Bludgeoning"],"hands":"1","primary_source_category":"Rulebooks","damage_die":4,"weapon_type":"Melee","source":["NPC Core","Treasure Vault (Remastered)"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"price":10,"trait":["Fatal","Halfling"],"id":"weapon-517","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Frying Pan Source NPC Core pg. 190, Treasure Vault (Remastered) pg. 27 Price 1 sp Damage 1d4 B Bulk L Hands 1 Type Melee Category Simple Group Club --- The cast-iron frying pan is an essential tool for adventuring halflings, gold panners, and remote tavern owners. Characters with the Halfling Weapon Familiarity ancestry feat are trained in the frying pan. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","skill_mod":{},"summary":"The cast-iron frying pan is an essential tool for adventuring halflings , gold panners, and remote tavern owners. Characters with the Halfling …","primary_source":"NPC Core","trait_group":["Weapon","Ancestry"],"level":0,"source_category":["Rulebooks"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=517","name":"Frying Pan","bulk":0.1,"category":"weapon","pfs":"Standard","weapon_group":"Club","weapon_category":"Simple","rarity":"common","slug":"weapon-517"},{"damage":"1d8 P","damage_type":["Piercing"],"hands":"2","primary_source_category":"Rulebooks","damage_die":8,"range":150,"weapon_type":"Ranged","source":["NPC Core","Guns & Gears (Remastered)"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"reload":1,"price":800,"legacy_id":["weapon-574"],"trait":["Concussive","Fatal","Kickback","Uncommon"],"id":"weapon-518","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Arquebus Source NPC Core pg. 50, Guns &amp; Gears (Remastered) pg. 152 Favored Weapon Srikalis, Sritaming, and Sribaril Price 8 gp Damage 1d8 P Bulk 2 Hands 2 Range 150 ft. Reload 1 Type Ranged Category Martial Group Firearm Ammunition Firearm Ammunition (10 rounds) --- This is a long rifle that offers more range than the average firearm, though the long barrel and ferocious kickback make the weapon particularly unsteady unless a tripod or other stand is used to stabilize it. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. Specific Magic Weapons Mindlance, Reaper's Grasp","ammunition":"Firearm Ammunition (10 rounds)","skill_mod":{},"summary":"This is a long rifle that offers more range than the average firearm, though the long barrel and ferocious kickback make the weapon particularly …","primary_source":"NPC Core","trait_group":["Weapon","Rarity"],"level":0,"source_category":["Rulebooks"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=518","name":"Arquebus","bulk":2,"category":"weapon","pfs":"Standard","weapon_group":"Firearm","deity":["Srikalis, Sritaming, and Sribaril"],"weapon_category":"Martial","rarity":"uncommon","slug":"weapon-518"},{"legacy_name":["Dragon Mouth Pistol"],"damage":"1d6 P","damage_type":["Piercing"],"hands":"1","primary_source_category":"Rulebooks","damage_die":6,"range":20,"weapon_type":"Ranged","source":["NPC Core"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"reload":1,"price":700,"legacy_id":["weapon-200"],"trait":["Concussive","Scatter","Uncommon"],"id":"weapon-519","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Dragon-Mouth Pistol Source NPC Core pg. 50 Price 7 gp Damage 1d6 P Bulk 1 Hands 1 Range 20 ft. Reload 1 Type Ranged Category Martial Group Firearm Ammunition Firearm Ammunition (10 rounds) --- Similar to the blunderbuss, a dragon-mouth pistol fires pellets from a flared barrel. Though less powerful than a blunderbuss, the dragonmouth pistol is appreciated for its portability and onehanded design. The name was coined because of the destructive belch of this handheld scatter weapon, but many gunsmiths craft dragon-mouth pistols with elaborate embellishments that resemble a stylized dragon's maw framing the barrel. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","ammunition":"Firearm Ammunition (10 rounds)","skill_mod":{},"summary":"Similar to the blunderbuss , a dragon-mouth pistol fires pellets from a flared barrel. Though less powerful than a blunderbuss, the dragonmouth …","primary_source":"NPC Core","trait_group":["Weapon","Rarity"],"level":0,"source_category":["Rulebooks"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=519","name":"Dragon-Mouth Pistol","bulk":1,"category":"weapon","pfs":"Standard","weapon_group":"Firearm","weapon_category":"Martial","rarity":"uncommon","slug":"weapon-519"},{"damage":"1d6 P","damage_type":["Piercing"],"hands":"1","primary_source_category":"Rulebooks","damage_die":6,"range":60,"weapon_type":"Ranged","source":["NPC Core","Guns & Gears (Remastered)"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"reload":1,"price":1200,"legacy_id":["weapon-580"],"trait":["Concealable","Concussive","Fatal","Uncommon"],"id":"weapon-520","text":"<title level=\"1\" right=\"Weapon 1\" pfs=\"Standard\" > Dueling Pistol Source NPC Core pg. 50, Guns &amp; Gears (Remastered) pg. 152 Price 12 gp Damage 1d6 P Bulk L Hands 1 Range 60 ft. Reload 1 Type Ranged Category Martial Group Firearm Ammunition Firearm Ammunition (10 rounds) --- Made for settling disputes when diplomacy fails, dueling pistols are finely crafted and made to fit easily into a holster or pocket. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. Specific Magic Weapons Pact-Bound Pistol, Tiger's Claw","ammunition":"Firearm Ammunition (10 rounds)","skill_mod":{},"summary":"Made for settling disputes when diplomacy fails, dueling pistols are finely crafted and made to fit easily into a holster or pocket.","primary_source":"NPC Core","trait_group":["Weapon","Rarity"],"level":1,"source_category":["Rulebooks"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=520","name":"Dueling Pistol","bulk":0.1,"category":"weapon","pfs":"Standard","weapon_group":"Firearm","weapon_category":"Martial","rarity":"uncommon","slug":"weapon-520"},{"damage":"1d6 P","damage_type":["Piercing"],"hands":"2","primary_source_category":"Rulebooks","damage_die":6,"range":70,"weapon_type":"Ranged","source":["NPC Core","Guns & Gears (Remastered)"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"reload":1,"price":500,"legacy_id":["weapon-569"],"trait":["Concussive","Fatal","Uncommon"],"id":"weapon-521","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Flintlock Musket Source NPC Core pg. 50, Guns &amp; Gears (Remastered) pg. 153 Price 5 gp Damage 1d6 P Bulk 1 Hands 2 Range 70 ft. Reload 1 Type Ranged Category Simple Group Firearm Ammunition Firearm Ammunition (10 rounds) --- The flintlock musket includes an external firing mechanism and an efficient and relatively compact frame. Though lacking the range and firing power of the arquebus, the flintlock musket is popular among civilians for its ease of use. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. Specific Magic Weapons Musket Staff of Force, Musket Staff of the Void, Solar Shellflower","ammunition":"Firearm Ammunition (10 rounds)","skill_mod":{},"summary":"The flintlock musket includes an external firing mechanism and an efficient and relatively compact frame. Though lacking the range and firing power …","primary_source":"NPC Core","trait_group":["Weapon","Rarity"],"level":0,"source_category":["Rulebooks"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=521","name":"Flintlock Musket","bulk":1,"category":"weapon","pfs":"Standard","weapon_group":"Firearm","weapon_category":"Simple","rarity":"uncommon","slug":"weapon-521"},{"damage":"1d4 P","damage_type":["Piercing"],"hands":"1","primary_source_category":"Rulebooks","damage_die":4,"range":40,"weapon_type":"Ranged","source":["NPC Core","Guns & Gears (Remastered)"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"reload":1,"price":400,"legacy_id":["weapon-570"],"trait":["Concussive","Fatal","Uncommon"],"id":"weapon-522","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Flintlock Pistol Source NPC Core pg. 50, Guns &amp; Gears (Remastered) pg. 153 Price 4 gp Damage 1d4 P Bulk 1 Hands 1 Range 40 ft. Reload 1 Type Ranged Category Simple Group Firearm Ammunition Firearm Ammunition (10 rounds) --- Though less accurate and powerful than a flintlock musket, the flintlock pistol is a preferred weapon of privateers thanks to its more compact size and affordability. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. Specific Magic Weapons Duchy Defender, Mountebank's Passage, Pistol of Wonder, Pistol Wand","ammunition":"Firearm Ammunition (10 rounds)","skill_mod":{},"summary":"Though less accurate and powerful than a flintlock musket , the flintlock pistol is a preferred weapon of privateers thanks to its more compact size …","primary_source":"NPC Core","trait_group":["Weapon","Rarity"],"level":0,"source_category":["Rulebooks"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=522","name":"Flintlock Pistol","bulk":1,"category":"weapon","pfs":"Standard","weapon_group":"Firearm","weapon_category":"Simple","rarity":"uncommon","slug":"weapon-522"},{"damage":"1d6 modular","damage_type":["Bludgeoning","Piercing","Slashing"],"hands":"1","primary_source_category":"Rulebooks","damage_die":6,"range":30,"weapon_type":"Ranged","source":["NPC Core","Guns & Gears (Remastered)","Guns & Gears (Remastered)"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"reload":1,"price":300,"legacy_id":["weapon-571"],"trait":["Modular","Uncommon"],"id":"weapon-523","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Hand Cannon Source NPC Core pg. 50, Guns &amp; Gears (Remastered) pg. 153, Guns &amp; Gears (Remastered) pg. 151 Price 3 gp Damage 1d6 modular Bulk 1 Hands 1 Range 30 ft. Reload 1 Type Ranged Category Simple Group Firearm Ammunition Firearm Ammunition (10 rounds) --- Hand cannons are little more than a hardened tube with a handle and external ignition attached. A hand cannon can be used to fire almost anything that can be packed into its barrel. The wielder of a hand cannon can change the damage type granted by its modular trait as part of the same Interact action used to reload. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. Specific Magic Weapons Growth Gun, Hyldarf's Fang","ammunition":"Firearm Ammunition (10 rounds)","skill_mod":{},"summary":"Hand cannons are little more than a hardened tube with a handle and external ignition attached. A hand cannon can be used to fire almost anything …","primary_source":"NPC Core","trait_group":["Weapon","Rarity"],"level":0,"source_category":["Rulebooks"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=523","name":"Hand Cannon","bulk":1,"category":"weapon","pfs":"Standard","weapon_group":"Firearm","weapon_category":"Simple","rarity":"uncommon","slug":"weapon-523"},{"damage":"1d4 S","damage_type":["Slashing"],"hands":"1","primary_source_category":"Rulebooks","damage_die":4,"weapon_type":"Melee","source":["NPC Core","Treasure Vault (Remastered)","Gods & Magic"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"price":30,"trait":["Agile","Backstabber","Deadly","Finesse"],"id":"weapon-525","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > War Razor Source NPC Core pg. 158, Treasure Vault (Remastered) pg. 30, Gods &amp; Magic pg. 121 Price 3 sp Damage 1d4 S Bulk L Hands 1 Type Melee Category Martial Group Knife --- A war razor is an exaggerated version of the barbers' tool. It's a brittle but extremely sharp weapon that is very easy to slip into a pocket or sleeve. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","skill_mod":{},"summary":"A war razor is an exaggerated version of the barbers' tool. It's a brittle but extremely sharp weapon that is very easy to slip into a pocket or …","primary_source":"NPC Core","trait_group":["Weapon"],"level":0,"source_category":["Rulebooks","Lost Omens"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=525","name":"War Razor","bulk":0.1,"category":"weapon","pfs":"Standard","weapon_group":"Knife","weapon_category":"Martial","rarity":"common","slug":"weapon-525"},{"damage":"1d6 B","damage_type":["Bludgeoning","Piercing"],"access":"Residents of Belkzen","hands":"1","primary_source_category":"Adventure Paths","damage_die":6,"weapon_type":"Melee","source":["Pathfinder #207: Resurrection Flood"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"primary_source_group":"Triumph of the Tusk","price":200,"trait":["Brace","Orc","Two-Hand","Uncommon","Versatile"],"id":"weapon-527","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Orc Skewermaul May contain spoilers from Triumph of the Tusk Source Pathfinder #207: Resurrection Flood pg. 79 Access Residents of Belkzen Price 2 gp Damage 1d6 B Bulk 1 Hands 1 Type Melee Category Martial Group Hammer --- As dwarves poured out of the Darklands following their Quest for Sky, the orcs driven before them adapted to their tactics—including dwarves heavily armored infantry charges. Surviving orcs developed a response: a weapon that combines a spear and maul to crush heavy armor and skewer charging foes. Although rarely seen today, the weapon is remarkably effective in the right situation. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","skill_mod":{},"summary":"As dwarves poured out of the Darklands following their Quest for Sky, the orcs driven before them adapted to their tactics—including dwarves …","primary_source":"Pathfinder #207: Resurrection Flood","trait_group":["Weapon","Half-Orc","Monster","Ancestry","Rarity"],"level":0,"source_category":["Adventure Paths"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=527","source_group":["Triumph of the Tusk"],"spoilers":"Triumph of the Tusk","name":"Orc Skewermaul","bulk":1,"category":"weapon","pfs":"Standard","weapon_group":"Hammer","weapon_category":"Martial","rarity":"uncommon","slug":"weapon-527"},{"damage":"1d4 B","damage_type":["Bludgeoning"],"hands":"1","primary_source_category":"Rulebooks","damage_die":4,"weapon_type":"Melee","source":["Battlecry!"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"price":700,"legacy_id":["weapon-153"],"trait":["Shove","Two-Hand","Uncommon"],"id":"weapon-528","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Battle Lute Source Battlecry! pg. 118 Price 7 gp Damage 1d4 B Bulk 1 Hands 1 Type Melee Category Simple Group Club --- This reinforced lute is suitable both for use as a handheld musical instrument and for bashing heads should a crowd turn sour. Its strings are finely braided wires that run along its sturdy metal neck. A battle lute adds its item bonus from weapon potency runes (if any) as an item bonus on Performance checks made while using it as an instrument. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","skill_mod":{},"summary":"This reinforced lute is suitable both for use as a handheld musical instrument and for bashing heads should a crowd turn sour. Its strings are …","primary_source":"Battlecry!","trait_group":["Weapon","Rarity"],"level":0,"source_category":["Rulebooks"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=528","name":"Battle Lute","bulk":1,"category":"weapon","pfs":"Standard","weapon_group":"Club","weapon_category":"Simple","rarity":"uncommon","slug":"weapon-528"},{"damage":"1d8 S","damage_type":["Slashing"],"hands":"2","primary_source_category":"Rulebooks","damage_die":8,"weapon_type":"Melee","source":["Battlecry!"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"price":140,"legacy_id":["weapon-90"],"trait":["Deadly","Reach","Sweep","Trip"],"id":"weapon-529","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Fauchard Source Battlecry! pg. 118 Price 1 gp, 4 sp Damage 1d8 S Bulk 2 Hands 2 Type Melee Category Martial Group Polearm --- A fauchard is similar to a glaive, save that its cutting edge is along the concave side. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","skill_mod":{},"summary":"A fauchard is similar to a glaive, save that its cutting edge is along the concave side.","primary_source":"Battlecry!","trait_group":["Weapon"],"level":0,"source_category":["Rulebooks"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=529","name":"Fauchard","bulk":2,"category":"weapon","pfs":"Standard","weapon_group":"Polearm","weapon_category":"Martial","rarity":"common","slug":"weapon-529"},{"damage":"1d6 B","damage_type":["Bludgeoning","Piercing"],"hands":"1","primary_source_category":"Rulebooks","damage_die":6,"weapon_type":"Melee","source":["Battlecry!","Bestiary 2"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"price":100,"legacy_id":["weapon-169"],"trait":["Trip","Versatile"],"id":"weapon-530","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Gaff Source Battlecry! pg. 118, Bestiary 2 pg. 125 Price 1 gp Damage 1d6 B Bulk 1 Hands 1 Type Melee Category Martial Group Club --- These hooked staffs are popular among fishers and warriors alike. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","skill_mod":{},"summary":"These hooked staffs are popular among fishers and warriors alike.","primary_source":"Battlecry!","trait_group":["Weapon"],"level":0,"source_category":["Rulebooks"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=530","name":"Gaff","bulk":1,"category":"weapon","pfs":"Standard","weapon_group":"Club","weapon_category":"Martial","rarity":"common","slug":"weapon-530"},{"damage":"1d4 S","damage_type":["Slashing"],"hands":"1","primary_source_category":"Rulebooks","damage_die":4,"weapon_type":"Melee","source":["Battlecry!"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"price":10,"legacy_id":["weapon-89"],"trait":["Agile","Disarm","Finesse","Nonlethal","Sweep"],"id":"weapon-531","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Scourge Source Battlecry! pg. 118 Price 1 sp Damage 1d4 S Bulk 1 Hands 1 Type Melee Category Martial Group Flail --- A scourge—also known as a cat-o'-nine tails—is a set of several knotted cords made from cotton or leather and attached to a handle. While most scourges are more suitable for torture than combat, when fashioned into a weapon, a scourge can have metal barbs woven into the cords to pierce clothing and armor. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","skill_mod":{},"summary":"A scourge—also known as a cat-o'-nine tails—is a set of several knotted cords made from cotton or leather and attached to a handle. While most …","primary_source":"Battlecry!","trait_group":["Weapon"],"level":0,"source_category":["Rulebooks"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=531","name":"Scourge","bulk":1,"category":"weapon","pfs":"Standard","weapon_group":"Flail","weapon_category":"Martial","rarity":"common","slug":"weapon-531"},{"damage":"1d4 modular","damage_type":["Bludgeoning","Piercing","Slashing"],"hands":"1","primary_source_category":"Rulebooks","damage_die":4,"weapon_type":"Melee","source":["Battlecry!"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"price":500,"legacy_id":["weapon-253"],"trait":["Agile","Finesse","Free-Hand","Modular","Uncommon"],"id":"weapon-532","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Bladed Gauntlet Source Battlecry! pg. 118 Favored Weapon Genzaeri Price 5 gp Damage 1d4 modular Bulk L Hands 1 Type Melee Category Martial Group Brawling --- A dagger attached to a retractable mechanism is integrated in this gauntlet's dorsum, so a combatant can quickly arm themself with a blade to exploit the weak points in an enemy's armor. Switching configurations on the gauntlet reveals or retracts the contained dagger as appropriate. The dagger isn't removable, and thus can't be wielded or etched with runes separately from the gauntlet. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","skill_mod":{},"summary":"A dagger attached to a retractable mechanism is integrated in this gauntlet's dorsum, so a combatant can quickly arm themself with a blade to exploit …","primary_source":"Battlecry!","trait_group":["Weapon","Rarity"],"level":0,"source_category":["Rulebooks"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=532","name":"Bladed Gauntlet","bulk":0.1,"category":"weapon","pfs":"Standard","weapon_group":"Brawling","deity":["Genzaeri"],"weapon_category":"Martial","rarity":"uncommon","slug":"weapon-532"},{"damage":"1d6 S","damage_type":["Slashing"],"hands":"1","primary_source_category":"Rulebooks","damage_die":6,"weapon_type":"Melee","source":["Battlecry!"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"price":100,"legacy_id":["weapon-247"],"trait":["Agile","Finesse","Trip","Uncommon"],"id":"weapon-533","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Lion Scythe Source Battlecry! pg. 118 Price 1 gp Damage 1d6 S Bulk L Hands 1 Type Melee Category Martial Group Knife --- A lion scythe resembles a common sickle but is specially weighted to allow for greater power when attacking. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","skill_mod":{},"summary":"A lion scythe resembles a common sickle but is specially weighted to allow for greater power when attacking.","primary_source":"Battlecry!","trait_group":["Weapon","Rarity"],"level":0,"source_category":["Rulebooks"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=533","name":"Lion Scythe","bulk":0.1,"category":"weapon","pfs":"Standard","weapon_group":"Knife","weapon_category":"Martial","rarity":"uncommon","slug":"weapon-533"},{"damage":"1d8 P","damage_type":["Piercing"],"hands":"2","primary_source_category":"Rulebooks","damage_die":8,"weapon_type":"Melee","source":["Battlecry!"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"price":400,"legacy_id":["weapon-254"],"trait":["Deadly","Jousting","Parry","Shove","Uncommon"],"id":"weapon-534","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > War Lance Source Battlecry! pg. 118 Price 4 gp Damage 1d8 P Bulk 2 Hands 2 Type Melee Category Martial Group Spear --- This lance appears shorter and stockier in comparison to other weapons of its type. The war lance notably features shielding integrated into its vamplate, exchanging its reach for a sturdier base when defending against attacks or attempting to overpower an opponent. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","skill_mod":{},"summary":"This lance appears shorter and stockier in comparison to other weapons of its type. The war lance notably features shielding integrated into its …","primary_source":"Battlecry!","trait_group":["Weapon","Rarity"],"level":0,"source_category":["Rulebooks"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=534","name":"War Lance","bulk":2,"category":"weapon","pfs":"Standard","weapon_group":"Spear","weapon_category":"Martial","rarity":"uncommon","slug":"weapon-534"},{"damage":"1d8 S","damage_type":["Piercing","Slashing"],"hands":"1","primary_source_category":"Rulebooks","damage_die":8,"weapon_type":"Melee","source":["Battlecry!","World Guide"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"price":200,"legacy_id":["weapon-256"],"trait":["Finesse","Uncommon","Versatile"],"id":"weapon-535","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Aldori Dueling Sword Source Battlecry! pg. 118, World Guide pg. 28 PFS Note Characters from the Broken Lands have access to the Aldori dueling sword. Price 2 gp Damage 1d8 S Bulk 1 Hands 1 Type Melee Category Advanced Group Sword --- An Aldori dueling sword is a slim, single-bladed dueling sword with a slight curve and a sharp, reinforced point. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","skill_mod":{},"summary":"An Aldori dueling sword is a slim, single-bladed dueling sword with a slight curve and a sharp, reinforced point.","primary_source":"Battlecry!","trait_group":["Weapon","Rarity"],"level":0,"source_category":["Rulebooks","Lost Omens"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=535","name":"Aldori Dueling Sword","bulk":1,"category":"weapon","pfs":"Standard","weapon_group":"Sword","weapon_category":"Advanced","rarity":"uncommon","slug":"weapon-535"},{"damage":"1d10 S","damage_type":["Piercing","Slashing"],"hands":"2","primary_source_category":"Rulebooks","damage_die":10,"weapon_type":"Melee","source":["Battlecry!"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"price":400,"trait":["Disarm","Jotunborn","Sweep","Uncommon","Versatile"],"id":"weapon-536","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Bladesweeper Source Battlecry! pg. 118 Price 4 gp Damage 1d10 S Bulk 2 Hands 2 Type Melee Category Advanced Group Sword --- Little more than three swords attached to a single hilt, a bladesweeper is a devastating weapon in the hands of a jotunborn warrior. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","skill_mod":{},"summary":"Little more than three swords attached to a single hilt, a bladesweeper is a devastating weapon in the hands of a jotunborn warrior.","primary_source":"Battlecry!","trait_group":["Weapon","Ancestry","Rarity"],"level":0,"source_category":["Rulebooks"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=536","name":"Bladesweeper","bulk":2,"category":"weapon","pfs":"Standard","weapon_group":"Sword","weapon_category":"Advanced","rarity":"uncommon","slug":"weapon-536"},{"damage":"1d10 B","damage_type":["Bludgeoning"],"hands":"2","primary_source_category":"Rulebooks","damage_die":10,"weapon_type":"Melee","source":["Battlecry!"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"price":600,"trait":["Deadly","Jotunborn","Shove","Uncommon"],"id":"weapon-537","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Maul-Spade Source Battlecry! pg. 118 Price 6 gp Damage 1d10 B Bulk 2 Hands 2 Type Melee Category Advanced Group Club --- This heavy, club-like weapon can clobber foes, but it also functions as a shovel. A maul spade adds its item bonus from weapon potency runes (if any) as an item bonus on checks made with Athletics and appropriate Lore skills (such as Labor Lore) when using it as a shovel to dig. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","skill_mod":{},"summary":"This heavy, club-like weapon can clobber foes, but it also functions as a shovel. A maul spade adds its item bonus from weapon potency runes (if …","primary_source":"Battlecry!","trait_group":["Weapon","Ancestry","Rarity"],"level":0,"source_category":["Rulebooks"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=537","name":"Maul-Spade","bulk":2,"category":"weapon","pfs":"Standard","weapon_group":"Club","weapon_category":"Advanced","rarity":"uncommon","slug":"weapon-537"},{"damage":"1d4 P","damage_type":["Piercing"],"hands":"1","primary_source_category":"Rulebooks","damage_die":4,"range":60,"weapon_type":"Ranged","source":["Battlecry!","Treasure Vault (Remastered)"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"reload":1,"price":900,"trait":["Capacity","Free-Hand","Parry"],"id":"weapon-538","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Gauntlet Bow Source Battlecry! pg. 118, Treasure Vault (Remastered) pg. 31 Price 9 gp Damage 1d4 P Bulk 1 Hands 1 Range 60 ft. Reload 1 Type Ranged Category Martial Group Crossbow Ammunition Bolts --- The gauntlet bow is a heavy metal glove with a built-in crossbow and rotating chamber mechanism for easy reloading. A gauntlet bow can be used to make melee attacks like a standard gauntlet, and it retains any valid runes when used as such. You can't reload a gauntlet bow with the hand wielding it. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","ammunition":"Bolts","skill_mod":{},"summary":"The gauntlet bow is a heavy metal glove with a built-in crossbow and rotating chamber mechanism for easy reloading. A gauntlet bow can be used to …","primary_source":"Battlecry!","trait_group":["Weapon"],"level":0,"source_category":["Rulebooks"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=538","name":"Gauntlet Bow","bulk":1,"category":"weapon","pfs":"Standard","weapon_group":"Crossbow","weapon_category":"Martial","rarity":"common","slug":"weapon-538"},{"damage":"1d6 P","damage_type":["Piercing"],"hands":"1","primary_source_category":"Rulebooks","damage_die":6,"range":60,"weapon_type":"Ranged","source":["Battlecry!","Guns & Gears (Remastered)","Pathfinder #165: Eyes of Empty Death","Guns & Gears (Remastered)"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"reload":0,"price":1000,"trait":["Repeating","Uncommon"],"id":"weapon-539","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Repeating Hand Crossbow Source Battlecry! pg. 118, Guns &amp; Gears (Remastered) pg. 64, Pathfinder #165: Eyes of Empty Death pg. 73, Guns &amp; Gears (Remastered) pg. 64 Price 10 gp Damage 1d6 P Bulk L Hands 1 Range 60 ft. Reload 0 Type Ranged Category Advanced Group Crossbow --- This handheld crossbow features an ingeniously designed catch mechanism at the top of the flight groove, just in front of the latch, which automatically loads a bolt from a magazine and resets the string each time the weapon is fired. A typical repeating hand crossbow magazine holds five bolts. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","skill_mod":{},"summary":"This handheld crossbow features an ingeniously designed catch mechanism at the top of the flight groove, just in front of the latch, which …","primary_source":"Battlecry!","trait_group":["Weapon","Rarity"],"level":0,"source_category":["Rulebooks","Adventure Paths"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=539","source_group":["Abomination Vaults"],"name":"Repeating Hand Crossbow","bulk":0.1,"category":"weapon","pfs":"Standard","weapon_group":"Crossbow","weapon_category":"Advanced","rarity":"uncommon","slug":"weapon-539"},{"damage":"1d4 P","damage_type":["Piercing"],"hands":"1","primary_source_category":"Lost Omens","damage_die":4,"weapon_type":"Melee","source":["Tian Xia Character Guide"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"price":10,"legacy_id":["weapon-246"],"trait":["Disarm","Fatal","Monk","Uncommon"],"id":"weapon-540","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Tri-Bladed Katar Source Tian Xia Character Guide pg. 127 PFS Note Characters from Tian Xia have access to this option Price 1 sp Damage 1d4 P Bulk L Hands 1 Type Melee Category Simple Group Brawling --- This punching dagger resembles the standard katar, save that a pair of blades can be folded out from the center blade, transforming the weapon into a starburst shape well suited to catching foes' weapons. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","skill_mod":{},"summary":"This punching dagger resembles the standard katar, save that a pair of blades can be folded out from the center blade, transforming the weapon into a …","primary_source":"Tian Xia Character Guide","trait_group":["Weapon","Class","Rarity"],"level":0,"source_category":["Lost Omens"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=540","name":"Tri-Bladed Katar","bulk":0.1,"category":"weapon","pfs":"Standard","weapon_group":"Brawling","weapon_category":"Simple","rarity":"uncommon","slug":"weapon-540"},{"damage":"1d8 S","damage_type":["Slashing"],"hands":"1","primary_source_category":"Rulebooks","damage_die":8,"weapon_type":"Melee","source":["Monster Core 2","Bestiary 2"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"price":400,"legacy_id":["weapon-158"],"trait":["Deadly","Two-Hand","Uncommon"],"id":"weapon-543","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Rhoka Sword Source Monster Core 2 pg. 337, Bestiary 2 pg. 273 Price 4 gp Damage 1d8 S Bulk 2 Hands 1 Type Melee Category Advanced Group Sword --- The rhoka sword is the preferred weapon among urdefhans, and all of their kind know how to wield these instruments of war. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","skill_mod":{},"summary":"The rhoka sword is the preferred weapon among urdefhans , and all of their kind know how to wield these instruments of war.","primary_source":"Monster Core 2","trait_group":["Weapon","Rarity"],"level":0,"source_category":["Rulebooks"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=543","name":"Rhoka Sword","bulk":2,"category":"weapon","pfs":"Standard","weapon_group":"Sword","weapon_category":"Advanced","rarity":"uncommon","slug":"weapon-543"},{"damage":"1d12 B","damage_type":["Bludgeoning"],"hands":"1+","primary_source_category":"Rulebooks","damage_die":12,"range":240,"weapon_type":"Ranged","source":["Guns & Gears"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"reload":30,"price":2000,"trait":["Uncommon","Volley"],"id":"weapon-544","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Backpack Catapult Source Guns &amp; Gears pg. 63 Price 20 gp Damage 1d12 B Bulk 3 Hands 1+ Range 240 ft. Reload 1 minute Type Ranged Category Advanced Group Crossbow --- This wooden device is worn on the back and contains a miniature catapult mounted on a retractable frame. As an Interact action, you can pull a lever to deploy or retract the catapult. As long as it remains deployed, you must hold the catapult using that hand or some of the components spill out onto the ground, just like dropping any other weapon. While deployed, the device opens and raises the catapult up over your shoulder. While retracted, the catapult and its mount slide down and are concealed within the device. A backpack catapult fires specialized stone spheres that are loaded into the bucket while unworn and retracted, through a sliding hatch; the reloading process takes 1 minute. To prevent misfires and accidental injury, the bucket fully encloses the stone while deployed, only opening when fired. As normal, you cant wear a backpack catapult with another backpack. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","skill_mod":{},"summary":"This wooden device is worn on the back and contains a miniature catapult mounted on a retractable frame. As an Interact action, you can pull a lever …","primary_source":"Guns & Gears","trait_group":["Rarity","Weapon"],"level":0,"source_category":["Rulebooks"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=544","name":"Backpack Catapult","bulk":3,"category":"weapon","pfs":"Standard","weapon_group":"Crossbow","weapon_category":"Advanced","rarity":"uncommon","slug":"weapon-544"},{"damage":"1 P","damage_type":["Piercing"],"hands":"1","primary_source_category":"Rulebooks","damage_die":1,"range":30,"weapon_type":"Ranged","source":["Guns & Gears"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"reload":1,"price":100,"trait":["Agile","Concealable","Nonlethal","Uncommon"],"id":"weapon-545","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Dart Umbrella Source Guns &amp; Gears pg. 63 Price 1 gp Damage 1 P Bulk 1 Hands 1 Range 30 ft. Reload 1 Type Ranged Category Martial Group Dart --- This umbrella fires tiny blowgun darts from its ferrule with a twist of the handle. The darts are loaded into the shaft, and though the damage they deal is minimal, the dart umbrella is an inconspicuous weapon easy to slip past inspections. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","skill_mod":{},"summary":"This umbrella fires tiny blowgun darts from its ferrule with a twist of the handle. The darts are loaded into the shaft, and though the damage they …","primary_source":"Guns & Gears","trait_group":["Weapon","Rarity"],"level":0,"source_category":["Rulebooks"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=545","name":"Dart Umbrella","bulk":1,"category":"weapon","pfs":"Standard","weapon_group":"Dart","weapon_category":"Martial","rarity":"uncommon","slug":"weapon-545"},{"damage":"1d8 P","damage_type":["Piercing"],"hands":"2","primary_source_category":"Rulebooks","damage_die":8,"weapon_type":"Melee","source":["Guns & Gears"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"price":300,"trait":["Injection","Reach","Uncommon"],"id":"weapon-546","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Injection Spear Source Guns &amp; Gears pg. 63 Price 3 gp Damage 1d8 P Bulk 1 Hands 2 Type Melee Category Martial Group Spear --- A hollow receptacle inside this spears head can store a single dose of poison. A sliding trigger along the spears shaft can inject the loaded poison into a damaged target. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","skill_mod":{},"summary":"A hollow receptacle inside this spears head can store a single dose of poison. A sliding trigger along the spears shaft can inject the loaded …","primary_source":"Guns & Gears","trait_group":["Weapon","Rarity"],"level":0,"source_category":["Rulebooks"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=546","name":"Injection Spear","bulk":1,"category":"weapon","pfs":"Standard","weapon_group":"Spear","weapon_category":"Martial","rarity":"uncommon","slug":"weapon-546"},{"damage":"1d4 B","damage_type":["Bludgeoning"],"hands":"1","primary_source_category":"Rulebooks","damage_die":4,"weapon_type":"Melee","source":["Guns & Gears"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"price":200,"trait":["Deadly","Monk","Reach","Shove","Uncommon"],"id":"weapon-547","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Pantograph Gauntlet Source Guns &amp; Gears pg. 63 Price 2 gp Damage 1d4 B Bulk L Hands 1 Type Melee Category Martial Group Brawling --- A pantograph gauntlet is a heavy, fist-like weight, mounted on an extendable frame and attached to your outer arm with a series of leather straps. The frames set of mechanical linkages connected at various hinges allow movements to propagate across the frame based on reshaping parallelograms, further controlled by a crossbar grasped in your hand. A pantograph gauntlet is driven by your own motion and mirrors your arms movements—a punch thrown with your fist moves the pantograph, extending the weight out at a rapid speed to land blows up to 10 feet away. In some regions, such as Alkenstar and Ustalav, pantograph gauntlets are occasionally constructed entirely of metal and fashioned in the likeness of oversized arms, incorporating a complex system of gears or a miniature steam engine in place of the simpler pantograph mechanism. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","skill_mod":{},"summary":"A pantograph gauntlet is a heavy, fist-like weight, mounted on an extendable frame and attached to your outer arm with a series of leather straps. …","primary_source":"Guns & Gears","trait_group":["Weapon","Class","Rarity"],"level":0,"source_category":["Rulebooks"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=547","name":"Pantograph Gauntlet","bulk":0.1,"category":"weapon","pfs":"Standard","weapon_group":"Brawling","weapon_category":"Martial","rarity":"uncommon","slug":"weapon-547"},{"damage":"1d8 P","damage_type":["Piercing"],"hands":"2","primary_source_category":"Rulebooks","damage_die":8,"range":120,"weapon_type":"Ranged","source":["Guns & Gears"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"reload":0,"price":1500,"trait":["Repeating","Uncommon"],"id":"weapon-548","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Repeating Crossbow Source Guns &amp; Gears pg. 64 Price 15 gp Damage 1d8 P Bulk 1 Hands 2 Range 120 ft. Reload 0 Type Ranged Category Advanced Group Crossbow Ammunition Repeating Crossbow Magazine --- This crossbow has an internal chamber that can be loaded with up to five bolts. An automated catch mechanism at the top of the flight groove, just in front of the latch, locks the bowstring and launches bolts with the pull of a trigger. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","ammunition":"Repeating Crossbow Magazine","skill_mod":{},"summary":"This crossbow has an internal chamber that can be loaded with up to five bolts. An automated catch mechanism at the top of the flight groove, just in …","primary_source":"Guns & Gears","trait_group":["Weapon","Rarity"],"level":0,"source_category":["Rulebooks"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=548","name":"Repeating Crossbow","bulk":1,"category":"weapon","pfs":"Standard","weapon_group":"Crossbow","weapon_category":"Advanced","rarity":"uncommon","slug":"weapon-548"},{"damage":"1d6 P","damage_type":["Piercing"],"hands":"2","primary_source_category":"Rulebooks","damage_die":6,"range":60,"weapon_type":"Ranged","source":["Guns & Gears"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"reload":0,"price":1000,"trait":["Repeating","Uncommon"],"id":"weapon-549","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Repeating Hand Crossbow Source Guns &amp; Gears pg. 64 Price 10 gp Damage 1d6 P Bulk 1 Hands 2 Range 60 ft. Reload 0 Type Ranged Category Advanced Group Crossbow Ammunition Repeating Hand Crossbow Magazine --- This handheld crossbow features an ingeniously designed catch mechanism at the top of the flight groove, just in front of the latch, which automatically loads a bolt from a magazine and resets the string each time the weapon is fired. A typical repeating hand crossbow magazine holds five bolts. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","ammunition":"Repeating Hand Crossbow Magazine","skill_mod":{},"summary":"This handheld crossbow features an ingeniously designed catch mechanism at the top of the flight groove, just in front of the latch, which …","primary_source":"Guns & Gears","trait_group":["Weapon","Rarity"],"level":0,"source_category":["Rulebooks"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=549","name":"Repeating Hand Crossbow","bulk":1,"category":"weapon","pfs":"Standard","weapon_group":"Crossbow","weapon_category":"Advanced","rarity":"uncommon","slug":"weapon-549"},{"damage":"1d4 P","damage_type":["Piercing"],"hands":"1","primary_source_category":"Rulebooks","damage_die":4,"weapon_type":"Melee","source":["Guns & Gears"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"price":400,"trait":["Concealable","Finesse","Injection","Parry","Uncommon"],"id":"weapon-551","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Umbrella Injector Source Guns &amp; Gears pg. 64 Price 4 gp Damage 1d4 P Bulk L Hands 1 Type Melee Category Martial Group Sword --- This umbrellas ferrule is a hollow-tipped blade three to four inches in length and often overlooked as decorative. A receptacle inside the umbrellas shaft can be loaded with a single dose of injury poison and injected into a damaged target with the pull of a sliding trigger. Reinforced ribs enable you to parry and deflect blows with the umbrellas tear-resistant canopy. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","skill_mod":{},"summary":"This umbrellas ferrule is a hollow-tipped blade three to four inches in length and often overlooked as decorative. A receptacle inside the …","primary_source":"Guns & Gears","trait_group":["Weapon","Rarity"],"level":0,"source_category":["Rulebooks"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=551","name":"Umbrella Injector","bulk":0.1,"category":"weapon","pfs":"Standard","weapon_group":"Sword","weapon_category":"Martial","rarity":"uncommon","slug":"weapon-551"},{"primary_source_category":"Rulebooks","weapon_type":"Ranged","source":["Guns & Gears"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"price":10,"trait":["Uncommon"],"id":"weapon-554","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Backpack Ballista Bolts Source Guns &amp; Gears pg. 63 Price 1 sp (price for 10) Bulk L Hands Type Ranged Category Ammunition Group Crossbow --- Nethys Note: Ammunition for a backpack ballista. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","skill_mod":{},"summary":" Nethys Note: Ammunition for a backpack ballista . ","primary_source":"Guns & Gears","trait_group":["Rarity"],"level":0,"source_category":["Rulebooks"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=554","name":"Backpack Ballista Bolts","bulk":0.1,"category":"weapon","pfs":"Standard","weapon_group":"Crossbow","weapon_category":"Ammunition","rarity":"uncommon","slug":"weapon-554"},{"primary_source_category":"Rulebooks","weapon_type":"Ranged","source":["Guns & Gears"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"price":10,"trait":["Uncommon"],"id":"weapon-555","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Backpack Catapult Stones Source Guns &amp; Gears pg. 63 Price 1 sp (price for 10) Bulk 1 Hands Type Ranged Category Ammunition Group Sling --- Nethys Note: Ammunition for a backpack catapult. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","skill_mod":{},"summary":" Nethys Note: Ammunition for a backpack catapult . ","primary_source":"Guns & Gears","trait_group":["Rarity"],"level":0,"source_category":["Rulebooks"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=555","name":"Backpack Catapult Stones","bulk":1,"category":"weapon","pfs":"Standard","weapon_group":"Sling","weapon_category":"Ammunition","rarity":"uncommon","slug":"weapon-555"},{"primary_source_category":"Rulebooks","weapon_type":"Ranged","source":["Guns & Gears"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"price":90,"trait":["Uncommon"],"id":"weapon-556","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Repeating Crossbow Magazine Source Guns &amp; Gears pg. 63 Price 9 sp (price for 5 bolts) Bulk L Hands Type Ranged Category Ammunition Group Crossbow --- A typical repeating crossbow magazine holds five bolts. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","skill_mod":{},"summary":"A typical repeating crossbow magazine holds five bolts.","primary_source":"Guns & Gears","trait_group":["Rarity"],"level":0,"source_category":["Rulebooks"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=556","name":"Repeating Crossbow Magazine","bulk":0.1,"category":"weapon","pfs":"Standard","weapon_group":"Crossbow","weapon_category":"Ammunition","rarity":"uncommon","slug":"weapon-556"},{"primary_source_category":"Rulebooks","weapon_type":"Ranged","source":["Guns & Gears","Pathfinder #165: Eyes of Empty Death"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"price":90,"trait":["Uncommon"],"id":"weapon-557","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Repeating Hand Crossbow Magazine Source Guns &amp; Gears pg. 63, Pathfinder #165: Eyes of Empty Death pg. 73 Price 9 sp (price for 5 bolts) Bulk L Hands Type Ranged Category Ammunition Group Crossbow --- A typical repeating hand crossbow magazine holds five bolts. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","skill_mod":{},"summary":"A typical repeating hand crossbow magazine holds five bolts.","primary_source":"Guns & Gears","trait_group":["Rarity"],"level":0,"source_category":["Rulebooks","Adventure Paths"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=557","source_group":["Abomination Vaults"],"name":"Repeating Hand Crossbow Magazine","bulk":0.1,"category":"weapon","pfs":"Standard","weapon_group":"Crossbow","weapon_category":"Ammunition","rarity":"uncommon","slug":"weapon-557"},{"primary_source_category":"Rulebooks","weapon_type":"Ranged","source":["Guns & Gears"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"price":90,"trait":["Uncommon"],"id":"weapon-558","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Repeating Heavy Crossbow Magazine Source Guns &amp; Gears pg. 63 Price 9 sp (price for 5 bolts) Bulk L Hands Type Ranged Category Ammunition Group Crossbow --- A typical repeating heavy crossbow magazine holds five bolts. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","skill_mod":{},"summary":"A typical repeating heavy crossbow magazine holds five bolts.","primary_source":"Guns & Gears","trait_group":["Rarity"],"level":0,"source_category":["Rulebooks"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=558","name":"Repeating Heavy Crossbow Magazine","bulk":0.1,"category":"weapon","pfs":"Standard","weapon_group":"Crossbow","weapon_category":"Ammunition","rarity":"uncommon","slug":"weapon-558"},{"damage":"1d4 P","damage_type":["Piercing"],"hands":"1","primary_source_category":"Rulebooks","damage_die":4,"weapon_type":"Melee","source":["Guns & Gears"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"price":30,"trait":["Agile","Deadly","Finesse"],"id":"weapon-559","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Forked Bipod Source Guns &amp; Gears pg. 150 PFS Note All Pathfinder Society agents have access to all uncommon weapons, ammunition, and related items from Chapter 4 Price 3 sp Damage 1d4 P Bulk L Hands 1 Type Melee Category Simple Group Spear --- Developed by Alkenstar scouts who often dont have time to break down a tripod when beset by the chaotic mutant monsters of the Mana Wastes, this two-pronged stabbing weapon can be used as a bipod to stabilize a gun with potent kickback. A forked bipod can be deployed or retrieved for use as a melee weapon as an Interact action. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","skill_mod":{},"summary":"Developed by Alkenstar scouts who often dont have time to break down a tripod when beset by the chaotic mutant monsters of the Mana Wastes, this …","primary_source":"Guns & Gears","trait_group":["Weapon"],"level":0,"source_category":["Rulebooks"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=559","name":"Forked Bipod","bulk":0.1,"category":"weapon","pfs":"Standard","weapon_group":"Spear","weapon_category":"Simple","rarity":"common","slug":"weapon-559"},{"damage":"1d4 B","damage_type":["Bludgeoning"],"hands":"1","primary_source_category":"Rulebooks","damage_die":4,"weapon_type":"Melee","source":["Guns & Gears"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"price":30,"trait":["Agile","Free-Hand","Monk"],"id":"weapon-561","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Knuckle Duster Source Guns &amp; Gears pg. 150 PFS Note All Pathfinder Society agents have access to all uncommon weapons, ammunition, and related items from Chapter 4 Price 3 sp Damage 1d4 B Bulk L Hands 1 Type Melee Category Simple Group Brawling --- This bit of hardened metal, favored by street toughs, is typically made of brass and features four finger holes so that it can sit atop the knuckles, adding extra power to a punch. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","skill_mod":{},"summary":"This bit of hardened metal, favored by street toughs, is typically made of brass and features four finger holes so that it can sit atop the knuckles, …","primary_source":"Guns & Gears","trait_group":["Weapon","Class"],"level":0,"source_category":["Rulebooks"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=561","name":"Knuckle Duster","bulk":0.1,"category":"weapon","pfs":"Standard","weapon_group":"Brawling","weapon_category":"Simple","rarity":"common","slug":"weapon-561"},{"damage":"1d4 P","damage_type":["Piercing"],"hands":"1 or 2","primary_source_category":"Rulebooks","damage_die":4,"weapon_type":"Melee","source":["Guns & Gears"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"price":20,"trait":["Agile","Attached","Finesse"],"id":"weapon-562","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Bayonet Source Guns &amp; Gears pg. 150 PFS Note All Pathfinder Society agents have access to all uncommon weapons, ammunition, and related items from Chapter 4 Price 2 sp Damage 1d4 P Bulk L Hands 1 or 2 Type Melee Category Martial Group Knife --- This blade or spike can be attached to a crossbow or firearm but, unlike other attached weapons, can be wielded in one hand as its own weapon. When used as a separate weapon, it cant benefit from any runes or abilities that function only for attached weapons. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","skill_mod":{},"summary":"This blade or spike can be attached to a crossbow or firearm but, unlike other attached weapons, can be wielded in one hand as its own weapon. …","primary_source":"Guns & Gears","trait_group":["Weapon"],"level":0,"source_category":["Rulebooks"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=562","name":"Bayonet","bulk":0.1,"category":"weapon","pfs":"Standard","weapon_group":"Knife","weapon_category":"Martial","rarity":"common","slug":"weapon-562"},{"damage":"1d4 B","damage_type":["Bludgeoning"],"hands":"1 or 2","primary_source_category":"Rulebooks","damage_die":4,"weapon_type":"Melee","source":["Guns & Gears"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"price":20,"trait":["Attached","Finesse","Two-Hand"],"id":"weapon-563","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Reinforced Stock Source Guns &amp; Gears pg. 150 PFS Note All Pathfinder Society agents have access to all uncommon weapons, ammunition, and related items from Chapter 4 Price 2 sp Damage 1d4 B Bulk L Hands 1 or 2 Type Melee Category Martial Group Club --- A reinforced stock is a weighted crossbow, firearm haft, or grip customized for striking in melee. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","skill_mod":{},"summary":"A reinforced stock is a weighted crossbow , firearm haft, or grip customized for striking in melee.","primary_source":"Guns & Gears","trait_group":["Weapon"],"level":0,"source_category":["Rulebooks"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=563","name":"Reinforced Stock","bulk":0.1,"category":"weapon","pfs":"Standard","weapon_group":"Club","weapon_category":"Martial","rarity":"common","slug":"weapon-563"},{"damage":"1d4 P","damage_type":["Piercing"],"access":" The following regions have access to firearms: Alkenstar, Dongun Hold, Tian Xia, Vudra, Arcadia, Ustalav, the Shackles","hands":"1","primary_source_category":"Rulebooks","damage_die":4,"range":30,"weapon_type":"Ranged","source":["Guns & Gears"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"reload":0,"price":500,"trait":["Agile","Repeating","Uncommon"],"id":"weapon-565","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Air Repeater Source Guns &amp; Gears pg. 151 PFS Note All Pathfinder Society agents have access to all uncommon weapons, ammunition, and related items from Chapter 4 Access The following regions have access to firearms: Alkenstar, Dongun Hold, Tian Xia, Vudra, Arcadia, Ustalav, the Shackles Price 5 gp Damage 1d4 P Bulk L Hands 1 Range 30 ft. Reload 0 Type Ranged Category Simple Group Firearm Ammunition Magazine (Air Repeater) --- A thin-barreled firearm that uses a container of pressurized air instead of black powder to propel small metal bullets from an attached cartridge, the air repeater has fallen out of common use in Arcadia due to its poor stopping power, though its still used occasionally for casual hunting and sport shooting. The air repeater and its longer-ranged, two-handed variant are still valued by some for their ability to allow a shooter to fire multiple rounds without needing to stop to reload or crank to a new chamber. A typical air repeater magazine holds 6 pellets. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","ammunition":"Magazine (Air Repeater)","skill_mod":{},"summary":"A thin-barreled firearm that uses a container of pressurized air instead of black powder to propel small metal bullets from an attached cartridge, …","primary_source":"Guns & Gears","trait_group":["Weapon","Rarity"],"level":0,"source_category":["Rulebooks"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=565","name":"Air Repeater","bulk":0.1,"category":"weapon","pfs":"Standard","weapon_group":"Firearm","weapon_category":"Simple","rarity":"uncommon","slug":"weapon-565"},{"access":" The following regions have access to firearms: Alkenstar, Dongun Hold, Tian Xia, Vudra, Arcadia, Ustalav, the Shackles","primary_source_category":"Rulebooks","weapon_type":"Ranged","source":["Guns & Gears"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"price":60,"trait":["Uncommon"],"id":"weapon-566","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Magazine (Air Repeater) Source Guns &amp; Gears pg. 151 PFS Note All Pathfinder Society agents have access to all uncommon weapons, ammunition, and related items from Chapter 4 Access The following regions have access to firearms: Alkenstar, Dongun Hold, Tian Xia, Vudra, Arcadia, Ustalav, the Shackles Price 6 sp Bulk L Hands Type Ranged Category Ammunition Group Firearm --- A typical air repeater magazine holds 6 pellets. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","skill_mod":{},"summary":"A typical air repeater magazine holds 6 pellets.","primary_source":"Guns & Gears","trait_group":["Rarity"],"level":0,"source_category":["Rulebooks"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=566","name":"Magazine (Air Repeater)","bulk":0.1,"category":"weapon","pfs":"Standard","weapon_group":"Firearm","weapon_category":"Ammunition","rarity":"uncommon","slug":"weapon-566"},{"damage":"1d4 P","damage_type":["Piercing"],"access":" The following regions have access to firearms: Alkenstar, Dongun Hold, Tian Xia, Vudra, Arcadia, Ustalav, the Shackles","hands":"1","primary_source_category":"Rulebooks","damage_die":4,"range":30,"weapon_type":"Ranged","source":["Guns & Gears"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"reload":1,"price":600,"trait":["Concealable","Concussive","Fatal","Uncommon"],"id":"weapon-567","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Coat Pistol Source Guns &amp; Gears pg. 151 PFS Note All Pathfinder Society agents have access to all uncommon weapons, ammunition, and related items from Chapter 4 Access The following regions have access to firearms: Alkenstar, Dongun Hold, Tian Xia, Vudra, Arcadia, Ustalav, the Shackles Price 6 gp Damage 1d4 P Bulk L Hands 1 Range 30 ft. Reload 1 Type Ranged Category Simple Group Firearm Ammunition Firearm Ammunition (10 rounds) --- This small pistol is easily concealed inside a jacket or some other article of clothing. Rarely kept as a primary weapon, coat pistols are equally favored by clever assassins and traveling Alkenstar aristocrats. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","ammunition":"Firearm Ammunition (10 rounds)","skill_mod":{},"summary":"This small pistol is easily concealed inside a jacket or some other article of clothing. Rarely kept as a primary weapon, coat pistols are equally …","primary_source":"Guns & Gears","trait_group":["Weapon","Rarity"],"level":0,"source_category":["Rulebooks"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=567","name":"Coat Pistol","bulk":0.1,"category":"weapon","pfs":"Standard","weapon_group":"Firearm","weapon_category":"Simple","rarity":"uncommon","slug":"weapon-567"},{"damage":"1d6 P","damage_type":["Piercing"],"access":" The following regions have access to firearms: Alkenstar, Dongun Hold, Tian Xia, Vudra, Arcadia, Ustalav, the Shackles","hands":"2","primary_source_category":"Rulebooks","damage_die":6,"range":10,"weapon_type":"Ranged","source":["Guns & Gears"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"reload":2,"price":500,"trait":["Fatal","Uncommon"],"id":"weapon-568","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Fire Lance Source Guns &amp; Gears pg. 151 PFS Note All Pathfinder Society agents have access to all uncommon weapons, ammunition, and related items from Chapter 4 Access The following regions have access to firearms: Alkenstar, Dongun Hold, Tian Xia, Vudra, Arcadia, Ustalav, the Shackles Price 5 gp Damage 1d6 P Bulk 2 Hands 2 Range 10 ft. Reload 2 Type Ranged Category Simple Group Firearm Ammunition Firearm Ammunition (10 rounds) --- This amazingly simple projectile weapon is nothing more than a metal tube packed with black powder and a stopper, attached to the sharpened head of a javelin. A loaded fire lance can be wielded as a normal spear, though it requires an Interact action to regrip the weapon and hold it properly when switching from one use to another. Fire lances are most commonly found in Tian Xia, though occasionally one makes its way all the way to Avistan, typically in the hands of a Tien mercenary or caravan guard. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","ammunition":"Firearm Ammunition (10 rounds)","skill_mod":{},"summary":"This amazingly simple projectile weapon is nothing more than a metal tube packed with black powder and a stopper, attached to the sharpened head of a …","primary_source":"Guns & Gears","trait_group":["Weapon","Rarity"],"level":0,"source_category":["Rulebooks"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=568","name":"Fire Lance","bulk":2,"category":"weapon","pfs":"Standard","weapon_group":"Firearm","weapon_category":"Simple","rarity":"uncommon","slug":"weapon-568"},{"damage":"1d6 P","damage_type":["Piercing"],"access":" The following regions have access to firearms: Alkenstar, Dongun Hold, Tian Xia, Vudra, Arcadia, Ustalav, the Shackles","hands":"2","primary_source_category":"Rulebooks","damage_die":6,"range":70,"weapon_type":"Ranged","source":["Guns & Gears"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"reload":1,"price":700,"trait":["Concussive","Fatal","Uncommon"],"id":"weapon-569","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Flintlock Musket Source Guns &amp; Gears pg. 151 PFS Note All Pathfinder Society agents have access to all uncommon weapons, ammunition, and related items from Chapter 4 Favored Weapon Cixyron Access The following regions have access to firearms: Alkenstar, Dongun Hold, Tian Xia, Vudra, Arcadia, Ustalav, the Shackles Price 7 gp Damage 1d6 P Bulk 1 Hands 2 Range 70 ft. Reload 1 Type Ranged Category Simple Group Firearm Ammunition Firearm Ammunition (10 rounds) --- The most commonly available of firearms in Alkenstar, the flintlock musket includes an external firing mechanism and an efficient and relatively compact frame. Though lacking the range and firing power of the arquebus preferred by Alkenstar and Dongun Holds military members, the flintlock musket is popular among civilians for its ease of use. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","ammunition":"Firearm Ammunition (10 rounds)","skill_mod":{},"summary":"The most commonly available of firearms in Alkenstar, the flintlock musket includes an external firing mechanism and an efficient and relatively …","primary_source":"Guns & Gears","trait_group":["Weapon","Rarity"],"level":0,"source_category":["Rulebooks"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=569","name":"Flintlock Musket","bulk":1,"category":"weapon","pfs":"Standard","weapon_group":"Firearm","deity":["Cixyron"],"weapon_category":"Simple","rarity":"uncommon","slug":"weapon-569"},{"damage":"1d4 P","damage_type":["Piercing"],"access":" The following regions have access to firearms: Alkenstar, Dongun Hold, Tian Xia, Vudra, Arcadia, Ustalav, the Shackles","hands":"1","primary_source_category":"Rulebooks","damage_die":4,"range":40,"weapon_type":"Ranged","source":["Guns & Gears"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"reload":1,"price":600,"trait":["Concussive","Fatal","Uncommon"],"id":"weapon-570","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Flintlock Pistol Source Guns &amp; Gears pg. 151 PFS Note All Pathfinder Society agents have access to all uncommon weapons, ammunition, and related items from Chapter 4 Access The following regions have access to firearms: Alkenstar, Dongun Hold, Tian Xia, Vudra, Arcadia, Ustalav, the Shackles Price 6 gp Damage 1d4 P Bulk 1 Hands 1 Range 40 ft. Reload 1 Type Ranged Category Simple Group Firearm Ammunition Firearm Ammunition (10 rounds) --- Though less accurate and powerful than a flintlock musket, the flintlock pistol is a preferred weapon of privateers thanks to its more compact size and affordability. Pirate captains often wear a brace of such pistols in a bandolier so they can draw and fire without stopping to reload. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","ammunition":"Firearm Ammunition (10 rounds)","skill_mod":{},"summary":"Though less accurate and powerful than a flintlock musket, the flintlock pistol is a preferred weapon of privateers thanks to its more compact size …","primary_source":"Guns & Gears","trait_group":["Weapon","Rarity"],"level":0,"source_category":["Rulebooks"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=570","name":"Flintlock Pistol","bulk":1,"category":"weapon","pfs":"Standard","weapon_group":"Firearm","weapon_category":"Simple","rarity":"uncommon","slug":"weapon-570"},{"damage":"1d6 modular","damage_type":["Bludgeoning","Piercing","Slashing"],"access":" The following regions have access to firearms: Alkenstar, Dongun Hold, Tian Xia, Vudra, Arcadia, Ustalav, the Shackles","hands":"1","primary_source_category":"Rulebooks","damage_die":6,"range":30,"weapon_type":"Ranged","source":["Guns & Gears"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"reload":1,"price":500,"trait":["Modular","Uncommon"],"id":"weapon-571","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Hand Cannon Source Guns &amp; Gears pg. 151 PFS Note All Pathfinder Society agents have access to all uncommon weapons, ammunition, and related items from Chapter 4 Favored Weapon Rokoga Gin Access The following regions have access to firearms: Alkenstar, Dongun Hold, Tian Xia, Vudra, Arcadia, Ustalav, the Shackles Price 5 gp Damage 1d6 modular Bulk 1 Hands 1 Range 30 ft. Reload 1 Type Ranged Category Simple Group Firearm Ammunition Firearm Ammunition (10 rounds) --- Popular among privateers and mercenaries in Goka, hand cannons are little more than a hardened tube with a handle and external ignition attached. A hand cannon can be used to fire almost anything that can be packed into its barrel. The wielder of a hand cannon can change the damage type granted by its modular trait as part of the same Interact action used to reload. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","ammunition":"Firearm Ammunition (10 rounds)","skill_mod":{},"summary":"Popular among privateers and mercenaries in Goka, hand cannons are little more than a hardened tube with a handle and external ignition attached. A …","primary_source":"Guns & Gears","trait_group":["Weapon","Rarity"],"level":0,"source_category":["Rulebooks"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=571","name":"Hand Cannon","bulk":1,"category":"weapon","pfs":"Standard","weapon_group":"Firearm","deity":["Rokoga Gin"],"weapon_category":"Simple","rarity":"uncommon","slug":"weapon-571"},{"damage":"1d4 p","access":" The following regions have access to firearms: Alkenstar, Dongun Hold, Tian Xia, Vudra, Arcadia, Ustalav, the Shackles","hands":"2","primary_source_category":"Rulebooks","damage_die":4,"range":60,"weapon_type":"Ranged","source":["Guns & Gears"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"reload":0,"price":900,"trait":["Kickback","Repeating","Uncommon"],"id":"weapon-572","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Long Air Repeater Source Guns &amp; Gears pg. 151 PFS Note All Pathfinder Society agents have access to all uncommon weapons, ammunition, and related items from Chapter 4 Access The following regions have access to firearms: Alkenstar, Dongun Hold, Tian Xia, Vudra, Arcadia, Ustalav, the Shackles Price 9 gp Damage 1d4 p Bulk 1 Hands 2 Range 60 ft. Reload 0 Type Ranged Category Simple Group Firearm Ammunition Magazine (Long Air Repeater) --- Like the one-handed air repeater, this thin-barreled firearm uses a container of pressurized air instead of black powder to propel small metal pellets from an attached cartridge. The long air repeater has better range and ammo capacity than the one-handed variant, though it still lacks significant stopping power. A typical long air repeater magazine holds 8 pellets. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","ammunition":"Magazine (Long Air Repeater)","skill_mod":{},"summary":"Like the one-handed air repeater, this thin-barreled firearm uses a container of pressurized air instead of black powder to propel small metal …","primary_source":"Guns & Gears","trait_group":["Weapon","Rarity"],"level":0,"source_category":["Rulebooks"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=572","name":"Long Air Repeater","bulk":1,"category":"weapon","pfs":"Standard","weapon_group":"Firearm","weapon_category":"Simple","rarity":"uncommon","slug":"weapon-572"},{"access":" The following regions have access to firearms: Alkenstar, Dongun Hold, Tian Xia, Vudra, Arcadia, Ustalav, the Shackles","primary_source_category":"Rulebooks","weapon_type":"Ranged","source":["Guns & Gears"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"price":80,"trait":["Uncommon"],"id":"weapon-573","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Magazine (Long Air Repeater) Source Guns &amp; Gears pg. 151 PFS Note All Pathfinder Society agents have access to all uncommon weapons, ammunition, and related items from Chapter 4 Access The following regions have access to firearms: Alkenstar, Dongun Hold, Tian Xia, Vudra, Arcadia, Ustalav, the Shackles Price 8 sp Bulk L Hands Type Ranged Category Ammunition Group Firearm --- A typical long air repeater magazine holds 8 pellets. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","skill_mod":{},"summary":"A typical long air repeater magazine holds 8 pellets.","primary_source":"Guns & Gears","trait_group":["Rarity"],"level":0,"source_category":["Rulebooks"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=573","name":"Magazine (Long Air Repeater)","bulk":0.1,"category":"weapon","pfs":"Standard","weapon_group":"Firearm","weapon_category":"Ammunition","rarity":"uncommon","slug":"weapon-573"},{"damage":"1d8 P","damage_type":["Piercing"],"access":" The following regions have access to firearms: Alkenstar, Dongun Hold, Tian Xia, Vudra, Arcadia, Ustalav, the Shackles","hands":"2","primary_source_category":"Rulebooks","damage_die":8,"range":150,"weapon_type":"Ranged","source":["Guns & Gears"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"reload":1,"price":1000,"trait":["Concussive","Fatal","Kickback","Uncommon"],"id":"weapon-574","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Arquebus Source Guns &amp; Gears pg. 151 PFS Note All Pathfinder Society agents have access to all uncommon weapons, ammunition, and related items from Chapter 4 Access The following regions have access to firearms: Alkenstar, Dongun Hold, Tian Xia, Vudra, Arcadia, Ustalav, the Shackles Price 10 gp Damage 1d8 P Bulk 2 Hands 2 Range 150 ft. Reload 1 Type Ranged Category Martial Group Firearm Ammunition Firearm Ammunition (10 rounds) --- This is a long rifle that offers more range than the average firearm, though the long barrel and ferocious kickback make the weapon particularly unsteady unless a tripod or other stand is used to stabilize it. The arquebus is one of the most commonly used long guns among the soldiers of Dongun Hold and Alkenstar. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","ammunition":"Firearm Ammunition (10 rounds)","skill_mod":{},"summary":"This is a long rifle that offers more range than the average firearm, though the long barrel and ferocious kickback make the weapon particularly …","primary_source":"Guns & Gears","trait_group":["Weapon","Rarity"],"level":0,"source_category":["Rulebooks"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=574","name":"Arquebus","bulk":2,"category":"weapon","pfs":"Standard","weapon_group":"Firearm","weapon_category":"Martial","rarity":"uncommon","slug":"weapon-574"},{"damage":"1d8 P","damage_type":["Piercing"],"access":" The following regions have access to firearms: Alkenstar, Dongun Hold, Tian Xia, Vudra, Arcadia, Ustalav, the Shackles","hands":"2","primary_source_category":"Rulebooks","damage_die":8,"range":40,"weapon_type":"Ranged","source":["Guns & Gears"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"reload":1,"price":800,"trait":["Concussive","Scatter","Uncommon"],"id":"weapon-575","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Blunderbuss Source Guns &amp; Gears pg. 151 PFS Note All Pathfinder Society agents have access to all uncommon weapons, ammunition, and related items from Chapter 4 Access The following regions have access to firearms: Alkenstar, Dongun Hold, Tian Xia, Vudra, Arcadia, Ustalav, the Shackles Price 8 gp Damage 1d8 P Bulk 2 Hands 2 Range 40 ft. Reload 1 Type Ranged Category Martial Group Firearm Ammunition Firearm Ammunition (10 rounds) --- This weapon fires pellets from a trumpet-shaped barrel, making it an excellent choice for hunting brush fowl or dealing damage within a short, broad area. Adventuring gunslingers often carry a blunderbuss to deal with swarms of vermin and similar threats. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","ammunition":"Firearm Ammunition (10 rounds)","skill_mod":{},"summary":"This weapon fires pellets from a trumpet-shaped barrel, making it an excellent choice for hunting brush fowl or dealing damage within a short, broad …","primary_source":"Guns & Gears","trait_group":["Weapon","Rarity"],"level":0,"source_category":["Rulebooks"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=575","name":"Blunderbuss","bulk":2,"category":"weapon","pfs":"Standard","weapon_group":"Firearm","weapon_category":"Martial","rarity":"uncommon","slug":"weapon-575"},{"damage":"1d6 P","damage_type":["Piercing"],"access":" The following regions have access to firearms: Alkenstar, Dongun Hold, Tian Xia, Vudra, Arcadia, Ustalav, the Shackles","hands":"1","primary_source_category":"Rulebooks","damage_die":6,"range":80,"weapon_type":"Ranged","source":["Guns & Gears"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"reload":1,"price":500,"trait":["Concussive","Dwarf","Fatal","Uncommon"],"id":"weapon-576","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Clan Pistol Source Guns &amp; Gears pg. 151 PFS Note All Pathfinder Society agents have access to all uncommon weapons, ammunition, and related items from Chapter 4 Access The following regions have access to firearms: Alkenstar, Dongun Hold, Tian Xia, Vudra, Arcadia, Ustalav, the Shackles Price 5 gp Damage 1d6 P Bulk L Hands 1 Range 80 ft. Reload 1 Type Ranged Category Martial Group Firearm --- The tradition of dwarves displaying their clan affiliations with special clan daggers goes back millennia, but many of the dwarf clans of Dongun Hold have their own take on the tradition, with promising young gunsmiths claiming their adulthood by crafting a specialized personal firearm using the clans unique smithing traditions. Losing or being forced to surrender their clan pistol is a terrible embarrassment for the dwarves that carry them. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","skill_mod":{},"summary":"The tradition of dwarves displaying their clan affiliations with special clan daggers goes back millennia, but many of the dwarf clans of Dongun …","primary_source":"Guns & Gears","trait_group":["Weapon","Ancestry","Rarity"],"level":0,"source_category":["Rulebooks"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=576","name":"Clan Pistol","bulk":0.1,"category":"weapon","pfs":"Standard","weapon_group":"Firearm","weapon_category":"Martial","rarity":"uncommon","slug":"weapon-576"},{"remaster_name":["Double-barreled Musket"],"damage":"1d6 P","damage_type":["Piercing"],"access":" The following regions have access to firearms: Alkenstar, Dongun Hold, Tian Xia, Vudra, Arcadia, Ustalav, the Shackles","hands":"2","primary_source_category":"Rulebooks","damage_die":6,"range":60,"weapon_type":"Ranged","source":["Guns & Gears"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"reload":1,"price":1100,"trait":["Concussive","Double Barrel","Fatal","Uncommon"],"id":"weapon-577","text":"<title level=\"1\" right=\"Weapon 1\" pfs=\"Standard\" > Double-Barreled Musket Source Guns &amp; Gears pg. 151 PFS Note All Pathfinder Society agents have access to all uncommon weapons, ammunition, and related items from Chapter 4 Access The following regions have access to firearms: Alkenstar, Dongun Hold, Tian Xia, Vudra, Arcadia, Ustalav, the Shackles Price 11 gp Damage 1d6 P Bulk 1 Hands 2 Range 60 ft. Reload 1 Type Ranged Category Martial Group Firearm Ammunition Firearm Ammunition (10 rounds) --- This flintlock breech-loader has two side-by-side barrels. Though less accurate than a standard musket, a double-barreled musket offers versatility in firing options. Many of Alkenstars famous shield marshals save their earnings to buy a double-barreled musket as their first personal firearm. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","ammunition":"Firearm Ammunition (10 rounds)","skill_mod":{},"summary":"This flintlock breech-loader has two side-by-side barrels. Though less accurate than a standard musket, a double-barreled musket offers versatility …","primary_source":"Guns & Gears","trait_group":["Weapon","Rarity"],"level":1,"source_category":["Rulebooks"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=577","name":"Double-Barreled Musket","bulk":1,"category":"weapon","pfs":"Standard","weapon_group":"Firearm","weapon_category":"Martial","rarity":"uncommon","slug":"weapon-577"},{"damage":"1d4 P","damage_type":["Piercing"],"access":" The following regions have access to firearms: Alkenstar, Dongun Hold, Tian Xia, Vudra, Arcadia, Ustalav, the Shackles","hands":"1","primary_source_category":"Rulebooks","damage_die":4,"range":30,"weapon_type":"Ranged","source":["Guns & Gears"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"reload":1,"price":700,"trait":["Concussive","Double Barrel","Fatal","Uncommon"],"id":"weapon-578","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Double-Barreled Pistol Source Guns &amp; Gears pg. 151 PFS Note All Pathfinder Society agents have access to all uncommon weapons, ammunition, and related items from Chapter 4 Access The following regions have access to firearms: Alkenstar, Dongun Hold, Tian Xia, Vudra, Arcadia, Ustalav, the Shackles Price 7 gp Damage 1d4 P Bulk 1 Hands 1 Range 30 ft. Reload 1 Type Ranged Category Martial Group Firearm Ammunition Firearm Ammunition (10 rounds) --- This flintlock pistol has two side-by-side barrels. Though less accurate than a standard pistol, a double-barreled pistol is a useful and versatile weapon. Its generally banned in areas where duels with pistols are relatively common, in much the same way that arriving at an aristocratic duel with a scattergun would be considered crass, at best. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","ammunition":"Firearm Ammunition (10 rounds)","skill_mod":{},"summary":"This flintlock pistol has two side-by-side barrels. Though less accurate than a standard pistol, a double-barreled pistol is a useful and versatile …","primary_source":"Guns & Gears","trait_group":["Weapon","Rarity"],"level":0,"source_category":["Rulebooks"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=578","name":"Double-Barreled Pistol","bulk":1,"category":"weapon","pfs":"Standard","weapon_group":"Firearm","weapon_category":"Martial","rarity":"uncommon","slug":"weapon-578"},{"damage":"1d6 P","damage_type":["Piercing"],"access":" The following regions have access to firearms: Alkenstar, Dongun Hold, Tian Xia, Vudra, Arcadia, Ustalav, the Shackles","hands":"1","primary_source_category":"Rulebooks","damage_die":6,"range":30,"weapon_type":"Ranged","source":["Guns & Gears","Guns & Gears (Remastered)"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"reload":1,"price":900,"trait":["Concussive","Scatter","Uncommon"],"id":"weapon-579","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Dragon Mouth Pistol Source Guns &amp; Gears pg. 151, Guns &amp; Gears (Remastered) pg. 152 PFS Note All Pathfinder Society agents have access to all uncommon weapons, ammunition, and related items from Chapter 4 Access The following regions have access to firearms: Alkenstar, Dongun Hold, Tian Xia, Vudra, Arcadia, Ustalav, the Shackles Price 9 gp Damage 1d6 P Bulk 1 Hands 1 Range 30 ft. Reload 1 Type Ranged Category Martial Group Firearm Ammunition Firearm Ammunition (10 rounds) --- Similar to the blunderbuss, a dragon-mouth pistol fires pellets from a flared barrel. Though less powerful than a blunderbuss, the dragon-mouth pistol is appreciated for its portability and one-handed design. Though the name was coined because of the destructive belch of this handheld scatter weapon, many gunsmiths craft dragon-mouth pistols with elaborate embellishments that resemble a stylized dragons maw framing the barrel. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","ammunition":"Firearm Ammunition (10 rounds)","skill_mod":{},"summary":"Similar to the blunderbuss, a dragon-mouth pistol fires pellets from a flared barrel. Though less powerful than a blunderbuss , the dragon-mouth …","primary_source":"Guns & Gears","trait_group":["Weapon","Rarity"],"level":0,"source_category":["Rulebooks"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=579","name":"Dragon Mouth Pistol","bulk":1,"category":"weapon","pfs":"Standard","weapon_group":"Firearm","weapon_category":"Martial","rarity":"uncommon","slug":"weapon-579"},{"damage":"1d6 P","damage_type":["Piercing"],"access":" The following regions have access to firearms: Alkenstar, Dongun Hold, Tian Xia, Vudra, Arcadia, Ustalav, the Shackles","hands":"1","primary_source_category":"Rulebooks","damage_die":6,"range":60,"weapon_type":"Ranged","source":["Guns & Gears"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"reload":1,"price":1200,"trait":["Concealable","Concussive","Fatal","Uncommon"],"id":"weapon-580","text":"<title level=\"1\" right=\"Weapon 1\" pfs=\"Standard\" > Dueling Pistol Source Guns &amp; Gears pg. 151 PFS Note All Pathfinder Society agents have access to all uncommon weapons, ammunition, and related items from Chapter 4 Favored Weapon Kaldemash, Ussharassim Access The following regions have access to firearms: Alkenstar, Dongun Hold, Tian Xia, Vudra, Arcadia, Ustalav, the Shackles Price 12 gp Damage 1d6 P Bulk L Hands 1 Range 60 ft. Reload 1 Type Ranged Category Martial Group Firearm Ammunition Firearm Ammunition (10 rounds) --- Made for settling disputes when diplomacy fails, dueling pistols are finely crafted and made to fit easily into a holster or pocket. Noble and wealthy merchants in both Alkenstar and Dongun Hold often own matching pairs of dueling pistols in case theyre called upon to address a challenge—though this practice has become increasingly rare in the modern age. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","ammunition":"Firearm Ammunition (10 rounds)","skill_mod":{},"summary":"Made for settling disputes when diplomacy fails, dueling pistols are finely crafted and made to fit easily into a holster or pocket. Noble and …","primary_source":"Guns & Gears","trait_group":["Weapon","Rarity"],"level":1,"source_category":["Rulebooks"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=580","name":"Dueling Pistol","bulk":0.1,"category":"weapon","pfs":"Standard","weapon_group":"Firearm","deity":["Kaldemash","Ussharassim"],"weapon_category":"Martial","rarity":"uncommon","slug":"weapon-580"},{"damage":"1d10 B","damage_type":["Bludgeoning"],"access":" The following regions have access to firearms: Alkenstar, Dongun Hold, Tian Xia, Vudra, Arcadia, Ustalav, the Shackles","hands":"2","primary_source_category":"Rulebooks","damage_die":10,"range":150,"weapon_type":"Ranged","source":["Guns & Gears"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"reload":1,"price":1000,"trait":["Kickback","Uncommon"],"id":"weapon-581","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Harmona Gun Source Guns &amp; Gears pg. 151 PFS Note All Pathfinder Society agents have access to all uncommon weapons, ammunition, and related items from Chapter 4 Access The following regions have access to firearms: Alkenstar, Dongun Hold, Tian Xia, Vudra, Arcadia, Ustalav, the Shackles Price 10 gp Damage 1d10 B Bulk 2 Hands 2 Range 150 ft. Reload 1 Type Ranged Category Martial Group Firearm Ammunition Firearm Ammunition (5 rounds) --- A favored weapon of monster hunters in Arcadia, the harmona gun is a large-bore long gun that fires a heavy, slow-moving round. The gun got its name due to the eerie similarity between the buzzing sound its oversized projectiles make flying through the air and the flight of a fey bird called a harmona. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","ammunition":"Firearm Ammunition (5 rounds)","skill_mod":{},"summary":"A favored weapon of monster hunters in Arcadia, the harmona gun is a large-bore long gun that fires a heavy, slow-moving round. The gun got its name …","primary_source":"Guns & Gears","trait_group":["Weapon","Rarity"],"level":0,"source_category":["Rulebooks"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=581","name":"Harmona Gun","bulk":2,"category":"weapon","pfs":"Standard","weapon_group":"Firearm","weapon_category":"Martial","rarity":"uncommon","slug":"weapon-581"},{"damage":"1d8 P","damage_type":["Piercing"],"access":" The following regions have access to firearms: Alkenstar, Dongun Hold, Tian Xia, Vudra, Arcadia, Ustalav, the Shackles","hands":"1","primary_source_category":"Rulebooks","damage_die":8,"range":90,"weapon_type":"Ranged","source":["Guns & Gears"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"reload":1,"price":1100,"trait":["Concussive","Fatal Aim","Uncommon"],"id":"weapon-582","text":"<title level=\"1\" right=\"Weapon 1\" pfs=\"Standard\" > Jezail Source Guns &amp; Gears pg. 151 PFS Note All Pathfinder Society agents have access to all uncommon weapons, ammunition, and related items from Chapter 4 Access The following regions have access to firearms: Alkenstar, Dongun Hold, Tian Xia, Vudra, Arcadia, Ustalav, the Shackles Price 11 gp Damage 1d8 P Bulk 1 Hands 1 Range 90 ft. Reload 1 Type Ranged Category Martial Group Firearm Ammunition Firearm Ammunition (10 rounds) --- Jezails are simple, efficient long guns developed in Casmaron that typically feature a custom stock and a flintlock firing mechanism. Though lacking the range and stopping power of an arquebus or the raw force of a harmona gun, the jezail is an elegant, well-balanced weapon suitable for a variety of combat situations. Its even possible to tuck it under one arm to fire a less accurate attack that uses only one hand. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","ammunition":"Firearm Ammunition (10 rounds)","skill_mod":{},"summary":"Jezails are simple, efficient long guns developed in Casmaron that typically feature a custom stock and a flintlock firing mechanism. Though lacking …","primary_source":"Guns & Gears","trait_group":["Weapon","Rarity"],"level":1,"source_category":["Rulebooks"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=582","name":"Jezail","bulk":1,"category":"weapon","pfs":"Standard","weapon_group":"Firearm","weapon_category":"Martial","rarity":"uncommon","slug":"weapon-582"},{"remaster_name":["Dawnsilver Tree"],"damage":"1d6 P","damage_type":["Piercing"],"access":" The following regions have access to firearms: Alkenstar, Dongun Hold, Tian Xia, Vudra, Arcadia, Ustalav, the Shackles","hands":"2","primary_source_category":"Rulebooks","damage_die":6,"range":150,"weapon_type":"Ranged","source":["Guns & Gears"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"reload":1,"price":900,"trait":["Concussive","Elf","Fatal","Parry","Uncommon"],"id":"weapon-583","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Mithral Tree Source Guns &amp; Gears pg. 151 PFS Note All Pathfinder Society agents have access to all uncommon weapons, ammunition, and related items from Chapter 4 Access The following regions have access to firearms: Alkenstar, Dongun Hold, Tian Xia, Vudra, Arcadia, Ustalav, the Shackles Price 9 gp Damage 1d6 P Bulk 1 Hands 2 Range 150 ft. Reload 1 Type Ranged Category Martial Group Firearm Ammunition Firearm Ammunition (10 rounds) --- Neither mithral nor a tree, this long gun takes its name from the legends of the elves of Jinin and is most commonly found within the nation. An elegant weapon, a mithral tree does somewhat resemble a tree; its fanned stock and long, sweeping barrel reinforced with metal rings enable a wielder to parry melee attacks while moving back into safe firing range. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","ammunition":"Firearm Ammunition (10 rounds)","skill_mod":{},"summary":"Neither mithral nor a tree, this long gun takes its name from the legends of the elves of Jinin and is most commonly found within the nation. An …","primary_source":"Guns & Gears","trait_group":["Weapon","Ancestry","Half-Elf","Rarity"],"level":0,"source_category":["Rulebooks"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=583","name":"Mithral Tree","bulk":1,"category":"weapon","pfs":"Standard","weapon_group":"Firearm","weapon_category":"Martial","rarity":"uncommon","slug":"weapon-583"},{"damage":"1d4 P","damage_type":["Piercing"],"access":" The following regions have access to firearms: Alkenstar, Dongun Hold, Tian Xia, Vudra, Arcadia, Ustalav, the Shackles","hands":"1","primary_source_category":"Rulebooks","damage_die":4,"range":60,"weapon_type":"Ranged","source":["Guns & Gears"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"reload":1,"price":1200,"trait":["Capacity","Fatal","Uncommon"],"id":"weapon-584","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Pepperbox Source Guns &amp; Gears pg. 151 PFS Note All Pathfinder Society agents have access to all uncommon weapons, ammunition, and related items from Chapter 4 Access The following regions have access to firearms: Alkenstar, Dongun Hold, Tian Xia, Vudra, Arcadia, Ustalav, the Shackles Price 12 gp Damage 1d4 P Bulk 1 Hands 1 Range 60 ft. Reload 1 Type Ranged Category Martial Group Firearm Ammunition Firearm Ammunition (10 rounds) --- This weapon is a specialty of the smiths of Alkenstar. The pepperbox has three barrels that each hold a single shot, and the shooter can manually rotate the whole barrel assembly to align a loaded barrel with the firing mechanism. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","ammunition":"Firearm Ammunition (10 rounds)","skill_mod":{},"summary":"This weapon is a specialty of the smiths of Alkenstar. The pepperbox has three barrels that each hold a single shot, and the shooter can manually …","primary_source":"Guns & Gears","trait_group":["Weapon","Rarity"],"level":0,"source_category":["Rulebooks"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=584","name":"Pepperbox","bulk":1,"category":"weapon","pfs":"Standard","weapon_group":"Firearm","weapon_category":"Martial","rarity":"uncommon","slug":"weapon-584"},{"damage":"1d6 P","damage_type":["Piercing"],"access":" The following regions have access to firearms: Alkenstar, Dongun Hold, Tian Xia, Vudra, Arcadia, Ustalav, the Shackles","hands":"1","primary_source_category":"Rulebooks","damage_die":6,"range":30,"weapon_type":"Ranged","source":["Guns & Gears"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"reload":1,"price":1600,"trait":["Capacity","Concussive","Fatal","Uncommon"],"id":"weapon-585","text":"<title level=\"1\" right=\"Weapon 1\" pfs=\"Standard\" > Slide Pistol Source Guns &amp; Gears pg. 151 PFS Note All Pathfinder Society agents have access to all uncommon weapons, ammunition, and related items from Chapter 4 Access The following regions have access to firearms: Alkenstar, Dongun Hold, Tian Xia, Vudra, Arcadia, Ustalav, the Shackles Price 16 gp Damage 1d6 P Bulk 2 Hands 1 Range 30 ft. Reload 1 Type Ranged Category Martial Group Firearm Ammunition Firearm Ammunition (10 rounds) --- Also known as a harmonica gun, this weapon is essentially a stock, trigger, and firing mechanism attached to a sliding brace of barrels that can each hold a round of ammunition. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","ammunition":"Firearm Ammunition (10 rounds)","skill_mod":{},"summary":"Also known as a harmonica gun, this weapon is essentially a stock, trigger, and firing mechanism attached to a sliding brace of barrels that can each …","primary_source":"Guns & Gears","trait_group":["Weapon","Rarity"],"level":1,"source_category":["Rulebooks"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=585","name":"Slide Pistol","bulk":2,"category":"weapon","pfs":"Standard","weapon_group":"Firearm","weapon_category":"Martial","rarity":"uncommon","slug":"weapon-585"},{"damage":"1d8 P","damage_type":["Piercing"],"access":" The following regions have access to firearms: Alkenstar, Dongun Hold, Tian Xia, Vudra, Arcadia, Ustalav, the Shackles","hands":"2","primary_source_category":"Rulebooks","damage_die":8,"range":50,"weapon_type":"Ranged","source":["Guns & Gears"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"reload":1,"price":1000,"trait":["Concussive","Dwarf","Kickback","Scatter","Uncommon"],"id":"weapon-586","text":"<title level=\"1\" right=\"Weapon 1\" pfs=\"Standard\" > Dwarven Scattergun Source Guns &amp; Gears pg. 151 PFS Note All Pathfinder Society agents have access to all uncommon weapons, ammunition, and related items from Chapter 4 Access The following regions have access to firearms: Alkenstar, Dongun Hold, Tian Xia, Vudra, Arcadia, Ustalav, the Shackles Price 10 gp Damage 1d8 P Bulk 2 Hands 2 Range 50 ft. Reload 1 Type Ranged Category Advanced Group Firearm Ammunition Firearm Ammunition (5 rounds) --- A favored weapon of dwarf scouts from Dongun Hold, the dwarven scattergun is a powerful weapon designed to take advantage of a dwarfs sturdy frame. A dwarven scattergun fires a large paper cartridge stuffed with black powder and knuckle-sized lumps of metal, creating a devastating burst so destructive that a foolish dwarf might find themself catching painful ricochets when firing at a too-close target. Some scatterguns are crafted with a clockwork firing tray that can quickly sort and load black powder and shot without needing a prepackaged cartridge, though this is largely an aesthetic feature with no real mechanical benefit. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","ammunition":"Firearm Ammunition (5 rounds)","skill_mod":{},"summary":"A favored weapon of dwarf scouts from Dongun Hold, the dwarven scattergun is a powerful weapon designed to take advantage of a dwarfs sturdy …","primary_source":"Guns & Gears","trait_group":["Weapon","Ancestry","Rarity"],"level":1,"source_category":["Rulebooks"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=586","name":"Dwarven Scattergun","bulk":2,"category":"weapon","pfs":"Standard","weapon_group":"Firearm","weapon_category":"Advanced","rarity":"uncommon","slug":"weapon-586"},{"damage":"1d6 S","damage_type":["Slashing"],"access":" The following regions have access to firearms: Alkenstar, Dongun Hold, Tian Xia, Vudra, Arcadia, Ustalav, the Shackles","hands":"2","primary_source_category":"Rulebooks","damage_die":6,"range":30,"weapon_type":"Ranged","source":["Guns & Gears"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"reload":1,"price":600,"trait":["Backstabber","Fatal","Goblin","Scatter","Uncommon"],"id":"weapon-587","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Flingflenser Source Guns &amp; Gears pg. 151 PFS Note All Pathfinder Society agents have access to all uncommon weapons, ammunition, and related items from Chapter 4 Access The following regions have access to firearms: Alkenstar, Dongun Hold, Tian Xia, Vudra, Arcadia, Ustalav, the Shackles Price 6 gp Damage 1d6 S Bulk 1 Hands 2 Range 30 ft. Reload 1 Type Ranged Category Advanced Group Firearm Ammunition Firearm Ammunition (5 rounds) --- A flingflenser is a goblin-designed weapon ending in an ovoid tube with a hatch and handle on the narrow end. A cluster of circular blades held together and attached to a black powder packet with a thin leather strap serves as ammunition and is loaded through the hatch before being fired with a flintlock or other external ignition mechanism. The flingflensers sturdy design also places it among the more reliable goblin weapons. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","ammunition":"Firearm Ammunition (5 rounds)","skill_mod":{},"summary":"A flingflenser is a goblin -designed weapon ending in an ovoid tube with a hatch and handle on the narrow end. A cluster of circular blades held …","primary_source":"Guns & Gears","trait_group":["Weapon","Ancestry","Rarity"],"level":0,"source_category":["Rulebooks"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=587","name":"Flingflenser","bulk":1,"category":"weapon","pfs":"Standard","weapon_group":"Firearm","weapon_category":"Advanced","rarity":"uncommon","slug":"weapon-587"},{"access":" The following regions have access to firearms: Alkenstar, Dongun Hold, Tian Xia, Vudra, Arcadia, Ustalav, the Shackles","primary_source_category":"Rulebooks","weapon_type":"Ranged","source":["Guns & Gears"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"price":10,"trait":["Uncommon"],"id":"weapon-588","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Firearm Ammunition (10 rounds) Source Guns &amp; Gears pg. 151 PFS Note All Pathfinder Society agents have access to all uncommon weapons, ammunition, and related items from Chapter 4 Access The following regions have access to firearms: Alkenstar, Dongun Hold, Tian Xia, Vudra, Arcadia, Ustalav, the Shackles Price 1 sp Bulk L Hands Type Ranged Category Ammunition Group Firearm --- Firearms require ammunition consisting of a projectile and black powder. A round of ammo can vary in its composition but is typically either a prepackaged paper cartridge, including wadding, bullet, and black powder, or loose shot packed in manually. Some weapons, like hand cannons and blunderbusses, can fire other materials, but their ammunition has the same Price due to the cost of the black powder. Because making rounds of firearm ammunition requires creating black powder, you need the Alchemical Crafting skill feat to make them. Firearm rounds are a valid option for magical ammunition, just like arrows or bolts. Crafting magical firearm ammunition requires you to be able to craft both alchemical and magical items. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","skill_mod":{},"summary":"Firearms require ammunition consisting of a projectile and black powder. A round of ammo can vary in its composition but is typically either a …","primary_source":"Guns & Gears","trait_group":["Rarity"],"level":0,"source_category":["Rulebooks"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=588","name":"Firearm Ammunition (10 rounds)","bulk":0.1,"category":"weapon","pfs":"Standard","weapon_group":"Firearm","weapon_category":"Ammunition","rarity":"uncommon","slug":"weapon-588"},{"access":" The following regions have access to firearms: Alkenstar, Dongun Hold, Tian Xia, Vudra, Arcadia, Ustalav, the Shackles","primary_source_category":"Rulebooks","weapon_type":"Ranged","source":["Guns & Gears"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"price":10,"trait":["Uncommon"],"id":"weapon-589","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Firearm Ammunition (5 rounds) Source Guns &amp; Gears pg. 151 PFS Note All Pathfinder Society agents have access to all uncommon weapons, ammunition, and related items from Chapter 4 Access The following regions have access to firearms: Alkenstar, Dongun Hold, Tian Xia, Vudra, Arcadia, Ustalav, the Shackles Price 1 sp Bulk L Hands Type Ranged Category Ammunition Group Firearm --- Firearms require ammunition consisting of a projectile and black powder. A round of ammo can vary in its composition but is typically either a prepackaged paper cartridge, including wadding, bullet, and black powder, or loose shot packed in manually. Some weapons, like hand cannons and blunderbusses, can fire other materials, but their ammunition has the same Price due to the cost of the black powder. Because making rounds of firearm ammunition requires creating black powder, you need the Alchemical Crafting skill feat to make them. Firearm rounds are a valid option for magical ammunition, just like arrows or bolts. Crafting magical firearm ammunition requires you to be able to craft both alchemical and magical items. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","skill_mod":{},"summary":"Firearms require ammunition consisting of a projectile and black powder. A round of ammo can vary in its composition but is typically either a …","primary_source":"Guns & Gears","trait_group":["Rarity"],"level":0,"source_category":["Rulebooks"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=589","name":"Firearm Ammunition (5 rounds)","bulk":0.1,"category":"weapon","pfs":"Standard","weapon_group":"Firearm","weapon_category":"Ammunition","rarity":"uncommon","slug":"weapon-589"},{"damage":"1d6 P","damage_type":["Piercing"],"access":" The following regions have access to firearms: Alkenstar, Dongun Hold, Tian Xia, Vudra, Arcadia, Ustalav, the Shackles","hands":"2","primary_source_category":"Rulebooks","damage_die":6,"range":50,"weapon_type":"Ranged","source":["Guns & Gears"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"reload":1,"price":1000,"trait":["Combination","Concussive","Fatal","Uncommon"],"id":"weapon-590","text":"<title level=\"1\" right=\"Weapon 1\" pfs=\"Standard\" > Axe Musket Source Guns &amp; Gears pg. 158 PFS Note All Pathfinder Society agents have access to all uncommon weapons, ammunition, and related items from Chapter 4 Access The following regions have access to firearms: Alkenstar, Dongun Hold, Tian Xia, Vudra, Arcadia, Ustalav, the Shackles Price 10 gp Bulk 2 Hands 2 Category Martial --- This item, favored by firearms-using dwarves and barbarians, takes the form of a sturdy musket with an axeblade attached near the muzzle. Melee Damage 1d8 S Group Axe Ranged Damage 1d6 P Range 50 ft. Reload 1 Group Firearm Ammunition Firearm Ammunition (10 rounds) Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","ammunition":"Firearm Ammunition (10 rounds)","skill_mod":{},"summary":"This item, favored by firearms-using dwarves and barbarians , takes the form of a sturdy musket with an axeblade attached near the muzzle.","primary_source":"Guns & Gears","trait_group":["Weapon","Rarity"],"level":1,"source_category":["Rulebooks"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=590","name":"Axe Musket (Ranged)","bulk":2,"category":"weapon","pfs":"Standard","weapon_group":"Firearm","weapon_category":"Martial","rarity":"uncommon","slug":"weapon-590"},{"damage":"1d8 S","damage_type":["Piercing"],"access":" The following regions have access to firearms: Alkenstar, Dongun Hold, Tian Xia, Vudra, Arcadia, Ustalav, the Shackles","hands":"2","primary_source_category":"Rulebooks","damage_die":8,"weapon_type":"Melee","source":["Guns & Gears"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"price":1000,"trait":["Critical Fusion","Forceful","Sweep","Combination","Uncommon"],"id":"weapon-590--melee","text":"<title level=\"1\" right=\"Weapon 1\" pfs=\"Standard\" > Axe Musket Source Guns &amp; Gears pg. 158 PFS Note All Pathfinder Society agents have access to all uncommon weapons, ammunition, and related items from Chapter 4 Access The following regions have access to firearms: Alkenstar, Dongun Hold, Tian Xia, Vudra, Arcadia, Ustalav, the Shackles Price 10 gp Bulk 2 Hands 2 Category Martial --- This item, favored by firearms-using dwarves and barbarians, takes the form of a sturdy musket with an axeblade attached near the muzzle. Melee Damage 1d8 S Group Axe Ranged Damage 1d6 P Range 50 ft. Reload 1 Group Firearm Ammunition Firearm Ammunition (10 rounds) Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","skill_mod":{},"summary":"This item, favored by firearms-using dwarves and barbarians , takes the form of a sturdy musket with an axeblade attached near the muzzle.","primary_source":"Guns & Gears","trait_group":["Weapon","Rarity"],"level":1,"source_category":["Rulebooks"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=590","name":"Axe Musket (Melee)","bulk":2,"category":"weapon","pfs":"Standard","weapon_group":"Axe","weapon_category":"Martial","rarity":"uncommon","slug":"weapon-590-melee"},{"damage":"1d4 P","damage_type":["Piercing"],"access":" The following regions have access to firearms: Alkenstar, Dongun Hold, Tian Xia, Vudra, Arcadia, Ustalav, the Shackles","hands":"1","primary_source_category":"Rulebooks","damage_die":4,"range":30,"weapon_type":"Ranged","source":["Guns & Gears"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"reload":1,"price":800,"trait":["Combination","Concussive","Fatal","Monk","Uncommon"],"id":"weapon-591","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Black Powder Knuckle Dusters Source Guns &amp; Gears pg. 158 PFS Note All Pathfinder Society agents have access to all uncommon weapons, ammunition, and related items from Chapter 4 Access The following regions have access to firearms: Alkenstar, Dongun Hold, Tian Xia, Vudra, Arcadia, Ustalav, the Shackles Price 8 gp Bulk L Hands 1 Category Martial --- This pair of knuckle dusters is fitted with an explosive charge of black powder within the hollowed spikes of the weapon and a firing mechanism you hold in your hand while in use. Melee Damage 1d4 B Group Brawling Ranged Damage 1d4 P Range 30 ft. Reload 1 Group Firearm Ammunition Firearm Ammunition (10 rounds) Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","ammunition":"Firearm Ammunition (10 rounds)","skill_mod":{},"summary":"This pair of knuckle dusters is fitted with an explosive charge of black powder within the hollowed spikes of the weapon and a firing mechanism you …","primary_source":"Guns & Gears","trait_group":["Weapon","Class","Rarity"],"level":0,"source_category":["Rulebooks"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=591","name":"Black Powder Knuckle Dusters (Ranged)","bulk":0.1,"category":"weapon","pfs":"Standard","weapon_group":"Firearm","weapon_category":"Martial","rarity":"uncommon","slug":"weapon-591"},{"damage":"1d4 B","damage_type":["Piercing"],"access":" The following regions have access to firearms: Alkenstar, Dongun Hold, Tian Xia, Vudra, Arcadia, Ustalav, the Shackles","hands":"1","primary_source_category":"Rulebooks","damage_die":4,"weapon_type":"Melee","source":["Guns & Gears"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"price":800,"trait":["Agile","Critical Fusion","Monk","Combination","Uncommon"],"id":"weapon-591--melee","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Black Powder Knuckle Dusters Source Guns &amp; Gears pg. 158 PFS Note All Pathfinder Society agents have access to all uncommon weapons, ammunition, and related items from Chapter 4 Access The following regions have access to firearms: Alkenstar, Dongun Hold, Tian Xia, Vudra, Arcadia, Ustalav, the Shackles Price 8 gp Bulk L Hands 1 Category Martial --- This pair of knuckle dusters is fitted with an explosive charge of black powder within the hollowed spikes of the weapon and a firing mechanism you hold in your hand while in use. Melee Damage 1d4 B Group Brawling Ranged Damage 1d4 P Range 30 ft. Reload 1 Group Firearm Ammunition Firearm Ammunition (10 rounds) Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","skill_mod":{},"summary":"This pair of knuckle dusters is fitted with an explosive charge of black powder within the hollowed spikes of the weapon and a firing mechanism you …","primary_source":"Guns & Gears","trait_group":["Weapon","Class","Rarity"],"level":0,"source_category":["Rulebooks"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=591","name":"Black Powder Knuckle Dusters (Melee)","bulk":0.1,"category":"weapon","pfs":"Standard","weapon_group":"Brawling","weapon_category":"Martial","rarity":"uncommon","slug":"weapon-591-melee"},{"damage":"1d4 P","damage_type":["Piercing"],"access":" The following regions have access to firearms: Alkenstar, Dongun Hold, Tian Xia, Vudra, Arcadia, Ustalav, the Shackles","hands":"1","primary_source_category":"Rulebooks","damage_die":4,"range":30,"weapon_type":"Ranged","source":["Guns & Gears"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"reload":1,"price":800,"trait":["Combination","Concealable","Concussive","Fatal","Uncommon"],"id":"weapon-592","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Cane Pistol Source Guns &amp; Gears pg. 158 PFS Note All Pathfinder Society agents have access to all uncommon weapons, ammunition, and related items from Chapter 4 Access The following regions have access to firearms: Alkenstar, Dongun Hold, Tian Xia, Vudra, Arcadia, Ustalav, the Shackles Price 8 gp Bulk 1 Hands 1 Category Martial --- This fashionable canes handle hides a dueling pistol fired through the thin, painted cap at the bottom of the cane. Melee Damage 1d6 B Group Club Ranged Damage 1d4 P Range 30 ft. Reload 1 Group Firearm Ammunition Firearm Ammunition (10 rounds) Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","ammunition":"Firearm Ammunition (10 rounds)","skill_mod":{},"summary":"This fashionable canes handle hides a dueling pistol fired through the thin, painted cap at the bottom of the cane.","primary_source":"Guns & Gears","trait_group":["Weapon","Rarity"],"level":0,"source_category":["Rulebooks"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=592","name":"Cane Pistol (Ranged)","bulk":1,"category":"weapon","pfs":"Standard","weapon_group":"Firearm","weapon_category":"Martial","rarity":"uncommon","slug":"weapon-592"},{"damage":"1d6 B","damage_type":["Piercing"],"access":" The following regions have access to firearms: Alkenstar, Dongun Hold, Tian Xia, Vudra, Arcadia, Ustalav, the Shackles","hands":"1","primary_source_category":"Rulebooks","damage_die":6,"weapon_type":"Melee","source":["Guns & Gears"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"price":800,"trait":["Agile","Concealable","Critical Fusion","Thrown","Combination","Uncommon"],"id":"weapon-592--melee","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Cane Pistol Source Guns &amp; Gears pg. 158 PFS Note All Pathfinder Society agents have access to all uncommon weapons, ammunition, and related items from Chapter 4 Access The following regions have access to firearms: Alkenstar, Dongun Hold, Tian Xia, Vudra, Arcadia, Ustalav, the Shackles Price 8 gp Bulk 1 Hands 1 Category Martial --- This fashionable canes handle hides a dueling pistol fired through the thin, painted cap at the bottom of the cane. Melee Damage 1d6 B Group Club Ranged Damage 1d4 P Range 30 ft. Reload 1 Group Firearm Ammunition Firearm Ammunition (10 rounds) Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","skill_mod":{},"summary":"This fashionable canes handle hides a dueling pistol fired through the thin, painted cap at the bottom of the cane.","primary_source":"Guns & Gears","trait_group":["Weapon","Rarity"],"level":0,"source_category":["Rulebooks"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=592","name":"Cane Pistol (Melee)","bulk":1,"category":"weapon","pfs":"Standard","weapon_group":"Club","weapon_category":"Martial","rarity":"uncommon","slug":"weapon-592-melee"},{"damage":"1d4 P","damage_type":["Piercing"],"access":" The following regions have access to firearms: Alkenstar, Dongun Hold, Tian Xia, Vudra, Arcadia, Ustalav, the Shackles","hands":"1","primary_source_category":"Rulebooks","damage_die":4,"range":30,"weapon_type":"Ranged","source":["Guns & Gears"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"reload":1,"price":800,"trait":["Combination","Concussive","Fatal","Uncommon"],"id":"weapon-593","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Dagger Pistol Source Guns &amp; Gears pg. 158 PFS Note All Pathfinder Society agents have access to all uncommon weapons, ammunition, and related items from Chapter 4 Access The following regions have access to firearms: Alkenstar, Dongun Hold, Tian Xia, Vudra, Arcadia, Ustalav, the Shackles Price 8 gp Bulk L Hands 1 Category Martial --- This weapon, favored by rangers and other wilderness wanderers, takes the form of a stoutly built pistol with a dagger blade attached beneath the barrel and extending out past the muzzle. Melee Damage 1d4 P Group Knife Ranged Damage 1d4 P Range 30 ft. Reload 1 Group Firearm Ammunition Firearm Ammunition (10 rounds) Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","ammunition":"Firearm Ammunition (10 rounds)","skill_mod":{},"summary":"This weapon, favored by rangers and other wilderness wanderers, takes the form of a stoutly built pistol with a dagger blade attached beneath the …","primary_source":"Guns & Gears","trait_group":["Weapon","Rarity"],"level":0,"source_category":["Rulebooks"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=593","name":"Dagger Pistol (Ranged)","bulk":0.1,"category":"weapon","pfs":"Standard","weapon_group":"Firearm","weapon_category":"Martial","rarity":"uncommon","slug":"weapon-593"},{"damage":"1d4 P","damage_type":["Piercing"],"access":" The following regions have access to firearms: Alkenstar, Dongun Hold, Tian Xia, Vudra, Arcadia, Ustalav, the Shackles","hands":"1","primary_source_category":"Rulebooks","damage_die":4,"weapon_type":"Melee","source":["Guns & Gears"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"price":800,"trait":["Agile","Critical Fusion","Finesse","Thrown","Versatile","Combination","Uncommon"],"id":"weapon-593--melee","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Dagger Pistol Source Guns &amp; Gears pg. 158 PFS Note All Pathfinder Society agents have access to all uncommon weapons, ammunition, and related items from Chapter 4 Access The following regions have access to firearms: Alkenstar, Dongun Hold, Tian Xia, Vudra, Arcadia, Ustalav, the Shackles Price 8 gp Bulk L Hands 1 Category Martial --- This weapon, favored by rangers and other wilderness wanderers, takes the form of a stoutly built pistol with a dagger blade attached beneath the barrel and extending out past the muzzle. Melee Damage 1d4 P Group Knife Ranged Damage 1d4 P Range 30 ft. Reload 1 Group Firearm Ammunition Firearm Ammunition (10 rounds) Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","skill_mod":{},"summary":"This weapon, favored by rangers and other wilderness wanderers, takes the form of a stoutly built pistol with a dagger blade attached beneath the …","primary_source":"Guns & Gears","trait_group":["Weapon","Rarity"],"level":0,"source_category":["Rulebooks"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=593","name":"Dagger Pistol (Melee)","bulk":0.1,"category":"weapon","pfs":"Standard","weapon_group":"Knife","weapon_category":"Martial","rarity":"uncommon","slug":"weapon-593-melee"},{"damage":"1d6 P","damage_type":["Piercing"],"access":" The following regions have access to firearms: Alkenstar, Dongun Hold, Tian Xia, Vudra, Arcadia, Ustalav, the Shackles","hands":"2","primary_source_category":"Rulebooks","damage_die":6,"range":50,"weapon_type":"Ranged","source":["Guns & Gears"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"reload":2,"price":1000,"trait":["Combination","Concussive","Fatal","Gnome","Uncommon"],"id":"weapon-594","text":"<title level=\"1\" right=\"Weapon 1\" pfs=\"Standard\" > Gnome Amalgam Musket Source Guns &amp; Gears pg. 158 PFS Note All Pathfinder Society agents have access to all uncommon weapons, ammunition, and related items from Chapter 4 Access The following regions have access to firearms: Alkenstar, Dongun Hold, Tian Xia, Vudra, Arcadia, Ustalav, the Shackles Price 10 gp Bulk 2 Hands 2 Category Martial --- Rumored to be the result of a gnomish dare to make a variant of a hooked hammer thats even more intricate and complex, this weapon adds a musket to the mix of an already overcomplicated device. Melee Damage 1d8 B Group Hammer Ranged Damage 1d6 P Range 50 ft. Reload 2 Group Firearm Ammunition Firearm Ammunition (10 rounds) Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","ammunition":"Firearm Ammunition (10 rounds)","skill_mod":{},"summary":"Rumored to be the result of a gnomish dare to make a variant of a hooked hammer thats even more intricate and complex, this weapon adds a musket …","primary_source":"Guns & Gears","trait_group":["Weapon","Ancestry","Rarity"],"level":1,"source_category":["Rulebooks"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=594","name":"Gnome Amalgam Musket (Ranged)","bulk":2,"category":"weapon","pfs":"Standard","weapon_group":"Firearm","weapon_category":"Martial","rarity":"uncommon","slug":"weapon-594"},{"damage":"1d8 B","damage_type":["Piercing"],"access":" The following regions have access to firearms: Alkenstar, Dongun Hold, Tian Xia, Vudra, Arcadia, Ustalav, the Shackles","hands":"2","primary_source_category":"Rulebooks","damage_die":8,"weapon_type":"Melee","source":["Guns & Gears"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"price":1000,"trait":["Backswing","Critical Fusion","Gnome","Trip","Versatile","Combination","Uncommon"],"id":"weapon-594--melee","text":"<title level=\"1\" right=\"Weapon 1\" pfs=\"Standard\" > Gnome Amalgam Musket Source Guns &amp; Gears pg. 158 PFS Note All Pathfinder Society agents have access to all uncommon weapons, ammunition, and related items from Chapter 4 Access The following regions have access to firearms: Alkenstar, Dongun Hold, Tian Xia, Vudra, Arcadia, Ustalav, the Shackles Price 10 gp Bulk 2 Hands 2 Category Martial --- Rumored to be the result of a gnomish dare to make a variant of a hooked hammer thats even more intricate and complex, this weapon adds a musket to the mix of an already overcomplicated device. Melee Damage 1d8 B Group Hammer Ranged Damage 1d6 P Range 50 ft. Reload 2 Group Firearm Ammunition Firearm Ammunition (10 rounds) Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","skill_mod":{},"summary":"Rumored to be the result of a gnomish dare to make a variant of a hooked hammer thats even more intricate and complex, this weapon adds a musket …","primary_source":"Guns & Gears","trait_group":["Weapon","Ancestry","Rarity"],"level":1,"source_category":["Rulebooks"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=594","name":"Gnome Amalgam Musket (Melee)","bulk":2,"category":"weapon","pfs":"Standard","weapon_group":"Hammer","weapon_category":"Martial","rarity":"uncommon","slug":"weapon-594-melee"},{"damage":"1d10 P","damage_type":["Piercing"],"access":" The following regions have access to firearms: Alkenstar, Dongun Hold, Tian Xia, Vudra, Arcadia, Ustalav, the Shackles","hands":"2","primary_source_category":"Rulebooks","damage_die":10,"range":30,"weapon_type":"Ranged","source":["Guns & Gears"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"reload":1,"price":1300,"trait":["Combination","Concussive","Kickback","Uncommon"],"id":"weapon-595","text":"<title level=\"1\" right=\"Weapon 1\" pfs=\"Standard\" > Gun Sword Source Guns &amp; Gears pg. 158 PFS Note All Pathfinder Society agents have access to all uncommon weapons, ammunition, and related items from Chapter 4 Access The following regions have access to firearms: Alkenstar, Dongun Hold, Tian Xia, Vudra, Arcadia, Ustalav, the Shackles Price 13 gp Bulk 2 Hands 2 Category Martial --- This weapon consists of a large sword with a powerful gun based on a harmona gun down the center. Vanguards and other characters who rely on Strength and Dexterity enjoy the power and flexibility of a gun sword. Melee Damage 1d8 S Group Sword Ranged Damage 1d10 P Range 30 ft. Reload 1 Group Firearm Ammunition Firearm Ammunition (10 rounds) Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","ammunition":"Firearm Ammunition (10 rounds)","skill_mod":{},"summary":"This weapon consists of a large sword with a powerful gun based on a harmona gun down the center. Vanguards and other characters who rely on …","primary_source":"Guns & Gears","trait_group":["Weapon","Rarity"],"level":1,"source_category":["Rulebooks"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=595","name":"Gun Sword (Ranged)","bulk":2,"category":"weapon","pfs":"Standard","weapon_group":"Firearm","weapon_category":"Martial","rarity":"uncommon","slug":"weapon-595"},{"damage":"1d8 S","damage_type":["Piercing"],"access":" The following regions have access to firearms: Alkenstar, Dongun Hold, Tian Xia, Vudra, Arcadia, Ustalav, the Shackles","hands":"2","primary_source_category":"Rulebooks","damage_die":8,"weapon_type":"Melee","source":["Guns & Gears"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"price":1300,"trait":["Critical Fusion","Versatile","Combination","Uncommon"],"id":"weapon-595--melee","text":"<title level=\"1\" right=\"Weapon 1\" pfs=\"Standard\" > Gun Sword Source Guns &amp; Gears pg. 158 PFS Note All Pathfinder Society agents have access to all uncommon weapons, ammunition, and related items from Chapter 4 Access The following regions have access to firearms: Alkenstar, Dongun Hold, Tian Xia, Vudra, Arcadia, Ustalav, the Shackles Price 13 gp Bulk 2 Hands 2 Category Martial --- This weapon consists of a large sword with a powerful gun based on a harmona gun down the center. Vanguards and other characters who rely on Strength and Dexterity enjoy the power and flexibility of a gun sword. Melee Damage 1d8 S Group Sword Ranged Damage 1d10 P Range 30 ft. Reload 1 Group Firearm Ammunition Firearm Ammunition (10 rounds) Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","skill_mod":{},"summary":"This weapon consists of a large sword with a powerful gun based on a harmona gun down the center. Vanguards and other characters who rely on …","primary_source":"Guns & Gears","trait_group":["Weapon","Rarity"],"level":1,"source_category":["Rulebooks"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=595","name":"Gun Sword (Melee)","bulk":2,"category":"weapon","pfs":"Standard","weapon_group":"Sword","weapon_category":"Martial","rarity":"uncommon","slug":"weapon-595-melee"},{"damage":"1d10 P","damage_type":["Piercing"],"access":" The following regions have access to firearms: Alkenstar, Dongun Hold, Tian Xia, Vudra, Arcadia, Ustalav, the Shackles","hands":"2","primary_source_category":"Rulebooks","damage_die":10,"range":60,"weapon_type":"Ranged","source":["Guns & Gears"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"reload":1,"price":1300,"trait":["Combination","Concussive","Fatal","Uncommon"],"id":"weapon-596","text":"<title level=\"1\" right=\"Weapon 1\" pfs=\"Standard\" > Hammer Gun Source Guns &amp; Gears pg. 158 PFS Note All Pathfinder Society agents have access to all uncommon weapons, ammunition, and related items from Chapter 4 Access The following regions have access to firearms: Alkenstar, Dongun Hold, Tian Xia, Vudra, Arcadia, Ustalav, the Shackles Price 13 gp Bulk 2 Hands 2 Category Martial --- This weapon, favored by dwarves and those who like smashing and shooting, takes the form of a stoutly built gun designed similarly to an arquebus with a hammer head built into the muzzle, decreasing kickback but limiting range. Melee Damage 1d8 B Group Hammer Ranged Damage 1d10 P Range 60 ft. Reload 1 Group Firearm Ammunition Firearm Ammunition (10 rounds) Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","ammunition":"Firearm Ammunition (10 rounds)","skill_mod":{},"summary":"This weapon, favored by dwarves and those who like smashing and shooting, takes the form of a stoutly built gun designed similarly to an arquebus …","primary_source":"Guns & Gears","trait_group":["Weapon","Rarity"],"level":1,"source_category":["Rulebooks"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=596","name":"Hammer Gun (Ranged)","bulk":2,"category":"weapon","pfs":"Standard","weapon_group":"Firearm","weapon_category":"Martial","rarity":"uncommon","slug":"weapon-596"},{"damage":"1d8 B","damage_type":["Piercing"],"access":" The following regions have access to firearms: Alkenstar, Dongun Hold, Tian Xia, Vudra, Arcadia, Ustalav, the Shackles","hands":"2","primary_source_category":"Rulebooks","damage_die":8,"weapon_type":"Melee","source":["Guns & Gears"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"price":1300,"trait":["Critical Fusion","Shove","Combination","Uncommon"],"id":"weapon-596--melee","text":"<title level=\"1\" right=\"Weapon 1\" pfs=\"Standard\" > Hammer Gun Source Guns &amp; Gears pg. 158 PFS Note All Pathfinder Society agents have access to all uncommon weapons, ammunition, and related items from Chapter 4 Access The following regions have access to firearms: Alkenstar, Dongun Hold, Tian Xia, Vudra, Arcadia, Ustalav, the Shackles Price 13 gp Bulk 2 Hands 2 Category Martial --- This weapon, favored by dwarves and those who like smashing and shooting, takes the form of a stoutly built gun designed similarly to an arquebus with a hammer head built into the muzzle, decreasing kickback but limiting range. Melee Damage 1d8 B Group Hammer Ranged Damage 1d10 P Range 60 ft. Reload 1 Group Firearm Ammunition Firearm Ammunition (10 rounds) Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","skill_mod":{},"summary":"This weapon, favored by dwarves and those who like smashing and shooting, takes the form of a stoutly built gun designed similarly to an arquebus …","primary_source":"Guns & Gears","trait_group":["Weapon","Rarity"],"level":1,"source_category":["Rulebooks"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=596","name":"Hammer Gun (Melee)","bulk":2,"category":"weapon","pfs":"Standard","weapon_group":"Hammer","weapon_category":"Martial","rarity":"uncommon","slug":"weapon-596-melee"},{"damage":"1d4 P","damage_type":["Piercing"],"access":" The following regions have access to firearms: Alkenstar, Dongun Hold, Tian Xia, Vudra, Arcadia, Ustalav, the Shackles","hands":"1","primary_source_category":"Rulebooks","damage_die":4,"range":20,"weapon_type":"Ranged","source":["Guns & Gears"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"reload":1,"price":1300,"trait":["Capacity","Combination","Concussive","Fatal","Uncommon"],"id":"weapon-597","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Mace Multipistol Source Guns &amp; Gears pg. 158 PFS Note All Pathfinder Society agents have access to all uncommon weapons, ammunition, and related items from Chapter 4 Access The following regions have access to firearms: Alkenstar, Dongun Hold, Tian Xia, Vudra, Arcadia, Ustalav, the Shackles Price 13 gp Bulk 1 Hands 1 Category Martial --- At first glance this weapon looks like nothing more than an iron-bound club. But the top of the weapon features a latch that opens to reveal three rotating pistol muzzles concealed in the maces head that can be fired and rotated using triggers built into the weapons haft. Melee Damage 1d6 B Group Club Ranged Damage 1d4 P Range 20 ft. Reload 1 Group Firearm Ammunition Firearm Ammunition (10 rounds) Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","ammunition":"Firearm Ammunition (10 rounds)","skill_mod":{},"summary":"At first glance this weapon looks like nothing more than an iron-bound club. But the top of the weapon features a latch that opens to reveal three …","primary_source":"Guns & Gears","trait_group":["Weapon","Rarity"],"level":0,"source_category":["Rulebooks"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=597","name":"Mace Multipistol (Ranged)","bulk":1,"category":"weapon","pfs":"Standard","weapon_group":"Firearm","weapon_category":"Martial","rarity":"uncommon","slug":"weapon-597"},{"damage":"1d6 B","damage_type":["Piercing"],"access":" The following regions have access to firearms: Alkenstar, Dongun Hold, Tian Xia, Vudra, Arcadia, Ustalav, the Shackles","hands":"1","primary_source_category":"Rulebooks","damage_die":6,"weapon_type":"Melee","source":["Guns & Gears"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"price":1300,"trait":["Critical Fusion","Finesse","Shove","Combination","Uncommon"],"id":"weapon-597--melee","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Mace Multipistol Source Guns &amp; Gears pg. 158 PFS Note All Pathfinder Society agents have access to all uncommon weapons, ammunition, and related items from Chapter 4 Access The following regions have access to firearms: Alkenstar, Dongun Hold, Tian Xia, Vudra, Arcadia, Ustalav, the Shackles Price 13 gp Bulk 1 Hands 1 Category Martial --- At first glance this weapon looks like nothing more than an iron-bound club. But the top of the weapon features a latch that opens to reveal three rotating pistol muzzles concealed in the maces head that can be fired and rotated using triggers built into the weapons haft. Melee Damage 1d6 B Group Club Ranged Damage 1d4 P Range 20 ft. Reload 1 Group Firearm Ammunition Firearm Ammunition (10 rounds) Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","skill_mod":{},"summary":"At first glance this weapon looks like nothing more than an iron-bound club. But the top of the weapon features a latch that opens to reveal three …","primary_source":"Guns & Gears","trait_group":["Weapon","Rarity"],"level":0,"source_category":["Rulebooks"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=597","name":"Mace Multipistol (Melee)","bulk":1,"category":"weapon","pfs":"Standard","weapon_group":"Club","weapon_category":"Martial","rarity":"uncommon","slug":"weapon-597-melee"},{"damage":"1d6 P","damage_type":["Piercing"],"access":" The following regions have access to firearms: Alkenstar, Dongun Hold, Tian Xia, Vudra, Arcadia, Ustalav, the Shackles","hands":"1","primary_source_category":"Rulebooks","damage_die":6,"range":40,"weapon_type":"Ranged","source":["Guns & Gears"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"reload":1,"price":1500,"trait":["Combination","Concussive","Fatal Aim","Uncommon"],"id":"weapon-598","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Piercing Wind Source Guns &amp; Gears pg. 158 PFS Note All Pathfinder Society agents have access to all uncommon weapons, ammunition, and related items from Chapter 4 Access The following regions have access to firearms: Alkenstar, Dongun Hold, Tian Xia, Vudra, Arcadia, Ustalav, the Shackles Price 15 gp Bulk 1 Hands 1 Category Martial --- Favored by caravan guards who traverse the Mana Wastes, a piercing wind is similar to a jezail, in that you can carry it in one hand as long as the other hands free, by holding it under one arm. Additionally, its fitted with an underslung curved blade. Melee Damage 1d6 S Group Sword Ranged Damage 1d6 P Range 40 ft. Reload 1 Group Firearm Ammunition Firearm Ammunition (10 rounds) Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","ammunition":"Firearm Ammunition (10 rounds)","skill_mod":{},"summary":"Favored by caravan guards who traverse the Mana Wastes, a piercing wind is similar to a jezail , in that you can carry it in one hand as long as the …","primary_source":"Guns & Gears","trait_group":["Weapon","Rarity"],"level":0,"source_category":["Rulebooks"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=598","name":"Piercing Wind (Ranged)","bulk":1,"category":"weapon","pfs":"Standard","weapon_group":"Firearm","weapon_category":"Martial","rarity":"uncommon","slug":"weapon-598"},{"damage":"1d6 S","damage_type":["Piercing"],"access":" The following regions have access to firearms: Alkenstar, Dongun Hold, Tian Xia, Vudra, Arcadia, Ustalav, the Shackles","hands":"1","primary_source_category":"Rulebooks","damage_die":6,"weapon_type":"Melee","source":["Guns & Gears"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"price":1500,"trait":["Critical Fusion","Finesse","Sweep","Combination","Uncommon"],"id":"weapon-598--melee","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Piercing Wind Source Guns &amp; Gears pg. 158 PFS Note All Pathfinder Society agents have access to all uncommon weapons, ammunition, and related items from Chapter 4 Access The following regions have access to firearms: Alkenstar, Dongun Hold, Tian Xia, Vudra, Arcadia, Ustalav, the Shackles Price 15 gp Bulk 1 Hands 1 Category Martial --- Favored by caravan guards who traverse the Mana Wastes, a piercing wind is similar to a jezail, in that you can carry it in one hand as long as the other hands free, by holding it under one arm. Additionally, its fitted with an underslung curved blade. Melee Damage 1d6 S Group Sword Ranged Damage 1d6 P Range 40 ft. Reload 1 Group Firearm Ammunition Firearm Ammunition (10 rounds) Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","skill_mod":{},"summary":"Favored by caravan guards who traverse the Mana Wastes, a piercing wind is similar to a jezail , in that you can carry it in one hand as long as the …","primary_source":"Guns & Gears","trait_group":["Weapon","Rarity"],"level":0,"source_category":["Rulebooks"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=598","name":"Piercing Wind (Melee)","bulk":1,"category":"weapon","pfs":"Standard","weapon_group":"Sword","weapon_category":"Martial","rarity":"uncommon","slug":"weapon-598-melee"},{"remaster_name":["Rapier Pistol"],"damage":"1d4 P","damage_type":["Piercing"],"access":" The following regions have access to firearms: Alkenstar, Dongun Hold, Tian Xia, Vudra, Arcadia, Ustalav, the Shackles","hands":"1","primary_source_category":"Rulebooks","damage_die":4,"range":30,"weapon_type":"Ranged","source":["Guns & Gears"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"reload":1,"price":1000,"trait":["Backstabber","Combination","Concussive","Fatal","Uncommon"],"id":"weapon-599","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Rapier pistol Source Guns &amp; Gears pg. 158 PFS Note All Pathfinder Society agents have access to all uncommon weapons, ammunition, and related items from Chapter 4 Access The following regions have access to firearms: Alkenstar, Dongun Hold, Tian Xia, Vudra, Arcadia, Ustalav, the Shackles Price 10 gp Bulk 1 Hands 1 Category Martial --- This elegant weapon is shaped similarly to a rapier with a pistol down the length of the blade. Melee Damage 1d4 P Group Sword Ranged Damage 1d4 P Range 30 ft. Reload 1 Group Firearm Ammunition Firearm Ammunition (10 rounds) Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","ammunition":"Firearm Ammunition (10 rounds)","skill_mod":{},"summary":"This elegant weapon is shaped similarly to a rapier with a pistol down the length of the blade.","primary_source":"Guns & Gears","trait_group":["Weapon","Rarity"],"level":0,"source_category":["Rulebooks"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=599","name":"Rapier pistol (Ranged)","bulk":1,"category":"weapon","pfs":"Standard","weapon_group":"Firearm","weapon_category":"Martial","rarity":"uncommon","slug":"weapon-599"},{"remaster_name":["Rapier Pistol"],"damage":"1d4 P","damage_type":["Piercing"],"access":" The following regions have access to firearms: Alkenstar, Dongun Hold, Tian Xia, Vudra, Arcadia, Ustalav, the Shackles","hands":"1","primary_source_category":"Rulebooks","damage_die":4,"weapon_type":"Melee","source":["Guns & Gears"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"price":1000,"trait":["Critical Fusion","Deadly","Disarm","Finesse","Combination","Uncommon"],"id":"weapon-599--melee","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Rapier pistol Source Guns &amp; Gears pg. 158 PFS Note All Pathfinder Society agents have access to all uncommon weapons, ammunition, and related items from Chapter 4 Access The following regions have access to firearms: Alkenstar, Dongun Hold, Tian Xia, Vudra, Arcadia, Ustalav, the Shackles Price 10 gp Bulk 1 Hands 1 Category Martial --- This elegant weapon is shaped similarly to a rapier with a pistol down the length of the blade. Melee Damage 1d4 P Group Sword Ranged Damage 1d4 P Range 30 ft. Reload 1 Group Firearm Ammunition Firearm Ammunition (10 rounds) Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","skill_mod":{},"summary":"This elegant weapon is shaped similarly to a rapier with a pistol down the length of the blade.","primary_source":"Guns & Gears","trait_group":["Weapon","Rarity"],"level":0,"source_category":["Rulebooks"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=599","name":"Rapier pistol (Melee)","bulk":1,"category":"weapon","pfs":"Standard","weapon_group":"Sword","weapon_category":"Martial","rarity":"uncommon","slug":"weapon-599-melee"},{"damage":"1d6 P","damage_type":["Piercing"],"access":" The following regions have access to firearms: Alkenstar, Dongun Hold, Tian Xia, Vudra, Arcadia, Ustalav, the Shackles","hands":"2","primary_source_category":"Rulebooks","damage_die":6,"range":60,"weapon_type":"Ranged","source":["Guns & Gears"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"reload":1,"price":1200,"trait":["Combination","Concussive","Elf","Fatal","Parry","Uncommon"],"id":"weapon-601","text":"<title level=\"1\" right=\"Weapon 1\" pfs=\"Standard\" > Three Peaked Tree Source Guns &amp; Gears pg. 158 PFS Note All Pathfinder Society agents have access to all uncommon weapons, ammunition, and related items from Chapter 4 Access The following regions have access to firearms: Alkenstar, Dongun Hold, Tian Xia, Vudra, Arcadia, Ustalav, the Shackles Price 12 gp Bulk 2 Hands 2 Category Martial --- A recently developed weapon created for an elven champion from Jinin, the three-peaked tree can be used as both a trident and a mithral tree. A three-peaked tree has a length of silken rope attached to the butt of its haft, allowing it to be quickly retrieved after thrown. Melee Damage 1d8 P Group Spear Ranged Damage 1d6 P Range 60 ft. Reload 1 Group Firearm Ammunition Firearm Ammunition (10 rounds) Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","ammunition":"Firearm Ammunition (10 rounds)","skill_mod":{},"summary":"A recently developed weapon created for an elven champion from Jinin, the three-peaked tree can be used as both a trident and a mithral tree. A …","primary_source":"Guns & Gears","trait_group":["Weapon","Ancestry","Half-Elf","Rarity"],"level":1,"source_category":["Rulebooks"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=601","name":"Three Peaked Tree (Ranged)","bulk":2,"category":"weapon","pfs":"Standard","weapon_group":"Firearm","weapon_category":"Martial","rarity":"uncommon","slug":"weapon-601"},{"damage":"1d8 P","damage_type":["Piercing"],"access":" The following regions have access to firearms: Alkenstar, Dongun Hold, Tian Xia, Vudra, Arcadia, Ustalav, the Shackles","hands":"2","primary_source_category":"Rulebooks","damage_die":8,"weapon_type":"Melee","source":["Guns & Gears"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"price":1200,"trait":["Critical Fusion","Elf","Tethered","Thrown","Combination","Uncommon"],"id":"weapon-601--melee","text":"<title level=\"1\" right=\"Weapon 1\" pfs=\"Standard\" > Three Peaked Tree Source Guns &amp; Gears pg. 158 PFS Note All Pathfinder Society agents have access to all uncommon weapons, ammunition, and related items from Chapter 4 Access The following regions have access to firearms: Alkenstar, Dongun Hold, Tian Xia, Vudra, Arcadia, Ustalav, the Shackles Price 12 gp Bulk 2 Hands 2 Category Martial --- A recently developed weapon created for an elven champion from Jinin, the three-peaked tree can be used as both a trident and a mithral tree. A three-peaked tree has a length of silken rope attached to the butt of its haft, allowing it to be quickly retrieved after thrown. Melee Damage 1d8 P Group Spear Ranged Damage 1d6 P Range 60 ft. Reload 1 Group Firearm Ammunition Firearm Ammunition (10 rounds) Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","skill_mod":{},"summary":"A recently developed weapon created for an elven champion from Jinin, the three-peaked tree can be used as both a trident and a mithral tree. A …","primary_source":"Guns & Gears","trait_group":["Weapon","Ancestry","Half-Elf","Rarity"],"level":1,"source_category":["Rulebooks"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=601","name":"Three Peaked Tree (Melee)","bulk":2,"category":"weapon","pfs":"Standard","weapon_group":"Spear","weapon_category":"Martial","rarity":"uncommon","slug":"weapon-601-melee"},{"damage":"1d6 S","damage_type":["Slashing"],"access":" The following regions have access to firearms: Alkenstar, Dongun Hold, Tian Xia, Vudra, Arcadia, Ustalav, the Shackles","hands":"2","primary_source_category":"Rulebooks","damage_die":6,"range":20,"weapon_type":"Ranged","source":["Guns & Gears"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"reload":1,"price":1000,"trait":["Backstabber","Combination","Fatal","Goblin","Scatter","Uncommon"],"id":"weapon-602","text":"<title level=\"1\" right=\"Weapon 1\" pfs=\"Standard\" > Explosive Dogslicer Source Guns &amp; Gears pg. 158 PFS Note All Pathfinder Society agents have access to all uncommon weapons, ammunition, and related items from Chapter 4 Access The following regions have access to firearms: Alkenstar, Dongun Hold, Tian Xia, Vudra, Arcadia, Ustalav, the Shackles Price 10 gp Bulk 2 Hands 2 Category Martial --- An explosive dogslicer is a sneaky, explosive weapon that often brings perverse joy to the goblins who use them. At first glance, it appears to be a triple-bladed dogslicer with an oversized guard. Melee Damage 1d6 S Group Sword Ranged Damage 1d6 S Range 20 ft. Reload 1 Group Firearm Ammunition Firearm Ammunition (10 rounds) Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","ammunition":"Firearm Ammunition (10 rounds)","skill_mod":{},"summary":"An explosive dogslicer is a sneaky, explosive weapon that often brings perverse joy to the goblins who use them. At first glance, it appears to be …","primary_source":"Guns & Gears","trait_group":["Weapon","Ancestry","Rarity"],"level":1,"source_category":["Rulebooks"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=602","name":"Explosive Dogslicer (Ranged)","bulk":2,"category":"weapon","pfs":"Standard","weapon_group":"Firearm","weapon_category":"Martial","rarity":"uncommon","slug":"weapon-602"},{"damage":"1d6 S","damage_type":["Slashing"],"access":" The following regions have access to firearms: Alkenstar, Dongun Hold, Tian Xia, Vudra, Arcadia, Ustalav, the Shackles","hands":"2","primary_source_category":"Rulebooks","damage_die":6,"weapon_type":"Melee","source":["Guns & Gears"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"price":1000,"trait":["Agile","Backstabber","Critical Fusion","Finesse","Goblin","Combination","Uncommon"],"id":"weapon-602--melee","text":"<title level=\"1\" right=\"Weapon 1\" pfs=\"Standard\" > Explosive Dogslicer Source Guns &amp; Gears pg. 158 PFS Note All Pathfinder Society agents have access to all uncommon weapons, ammunition, and related items from Chapter 4 Access The following regions have access to firearms: Alkenstar, Dongun Hold, Tian Xia, Vudra, Arcadia, Ustalav, the Shackles Price 10 gp Bulk 2 Hands 2 Category Martial --- An explosive dogslicer is a sneaky, explosive weapon that often brings perverse joy to the goblins who use them. At first glance, it appears to be a triple-bladed dogslicer with an oversized guard. Melee Damage 1d6 S Group Sword Ranged Damage 1d6 S Range 20 ft. Reload 1 Group Firearm Ammunition Firearm Ammunition (10 rounds) Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","skill_mod":{},"summary":"An explosive dogslicer is a sneaky, explosive weapon that often brings perverse joy to the goblins who use them. At first glance, it appears to be …","primary_source":"Guns & Gears","trait_group":["Weapon","Ancestry","Rarity"],"level":1,"source_category":["Rulebooks"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=602","name":"Explosive Dogslicer (Melee)","bulk":2,"category":"weapon","pfs":"Standard","weapon_group":"Sword","weapon_category":"Martial","rarity":"uncommon","slug":"weapon-602-melee"},{"damage":"1d6 Modular","damage_type":["Bludgeoning","Piercing","Slashing"],"access":" The following regions have access to firearms: Alkenstar, Dongun Hold, Tian Xia, Vudra, Arcadia, Ustalav, the Shackles","hands":"1","primary_source_category":"Rulebooks","damage_die":6,"range":30,"weapon_type":"Ranged","source":["Guns & Gears"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"reload":1,"price":1000,"trait":["Cobbled","Goblin","Modular","Scatter","Uncommon"],"id":"weapon-603","text":"<title level=\"1\" right=\"Weapon 1\" pfs=\"Standard\" > Spoon Gun Source Guns &amp; Gears pg. 157 PFS Note All Pathfinder Society agents have access to all uncommon weapons, ammunition, and related items from Chapter 4 Access The following regions have access to firearms: Alkenstar, Dongun Hold, Tian Xia, Vudra, Arcadia, Ustalav, the Shackles Price 10 gp Damage 1d6 Modular Bulk 1 Hands 1 Range 30 ft. Reload 1 Type Ranged Category Martial Group Firearm Ammunition Firearm Ammunition (10 rounds) --- No ones entirely certain who developed the spoon gun, but all authorities agree that it was probably a goblin. Essentially a terrible idea in firearm form, the spoon gun is a springpowered hand cannon with a modified grip that uses miscellaneous knives, forks, chopsticks, and spoons as ammunition. Users typically upend the entire contents of their cutlery drawer into the gun, aim it in the general direction of the foe, and hope it hits something. This hand cannon is a martial weapon, instead of a simple weapon. It has the scatter (5 feet) trait and uses cutlery or similar-sized objects as ammunition instead of bullets (enough cheap cutlery to fire ten shots costs 1 sp). Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","ammunition":"Firearm Ammunition (10 rounds)","skill_mod":{},"summary":"No ones entirely certain who developed the spoon gun, but all authorities agree that it was probably a goblin . Essentially a terrible idea in …","primary_source":"Guns & Gears","trait_group":["Weapon","Ancestry","Rarity"],"level":1,"source_category":["Rulebooks"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=603","name":"Spoon Gun","bulk":1,"category":"weapon","pfs":"Standard","weapon_group":"Firearm","weapon_category":"Martial","rarity":"uncommon","slug":"weapon-603"},{"damage":"1d6 Modular","damage_type":["Bludgeoning","Piercing","Slashing"],"access":" The following regions have access to firearms: Alkenstar, Dongun Hold, Tian Xia, Vudra, Arcadia, Ustalav, the Shackles","hands":"1","primary_source_category":"Rulebooks","damage_die":6,"range":20,"weapon_type":"Ranged","source":["Guns & Gears"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"reload":1,"price":1000,"trait":["Cobbled","Fatal","Goblin","Modular","Uncommon"],"id":"weapon-604","text":"<title level=\"1\" right=\"Weapon 1\" pfs=\"Standard\" > Big Boom Gun Source Guns &amp; Gears pg. 157 PFS Note All Pathfinder Society agents have access to all uncommon weapons, ammunition, and related items from Chapter 4 Access The following regions have access to firearms: Alkenstar, Dongun Hold, Tian Xia, Vudra, Arcadia, Ustalav, the Shackles Price 10 gp Damage 1d6 Modular Bulk 2 Hands 1 Range 20 ft. Reload 1 Type Ranged Category Martial Group Firearm Ammunition Firearm Ammunition (5 rounds) --- Developed by a goblin weaponsmith who missed the hand part of hand cannon, this comically-oversized gun has a heavily reinforced barrel and is loaded with a worrisome quantity of gunpowder. This hand cannon is a martial weapon, instead of a simple weapon. It has the fatal d12 trait and a range increment of 20 feet. It also has the following modified critical failure condition: Critical Failure The attack misses, the weapon misfires, and you take 1d12 fire damage as it explodes in your face. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","ammunition":"Firearm Ammunition (5 rounds)","skill_mod":{},"summary":"Developed by a goblin weaponsmith who missed the hand part of hand cannon, this comically-oversized gun has a heavily reinforced barrel and is …","primary_source":"Guns & Gears","trait_group":["Weapon","Ancestry","Rarity"],"level":1,"source_category":["Rulebooks"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=604","name":"Big Boom Gun","bulk":2,"category":"weapon","pfs":"Standard","weapon_group":"Firearm","weapon_category":"Martial","rarity":"uncommon","slug":"weapon-604"},{"damage":"1d4 P","damage_type":["Piercing"],"hands":"1","primary_source_category":"Rulebooks","damage_die":4,"weapon_type":"Melee","source":["Treasure Vault"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"price":30,"trait":["Agile","Concealable","Finesse","Thrown"],"id":"weapon-606","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Corset Knife Source Treasure Vault pg. 27 Price 3 sp Damage 1d4 P Bulk L Hands 1 Type Melee Category Simple Group Knife --- A favored self-defense weapon among bar and tavern workers, the corset knife has a weighted hilt and a cylindrical, needlelike blade designed to be easily hidden in clothing, but quickly retrieved in a pinch. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","skill_mod":{},"summary":"A favored self-defense weapon among bar and tavern workers, the corset knife has a weighted hilt and a cylindrical, needlelike blade designed to be …","primary_source":"Treasure Vault","trait_group":["Weapon"],"level":0,"source_category":["Rulebooks"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=606","name":"Corset Knife","bulk":0.1,"category":"weapon","pfs":"Standard","weapon_group":"Knife","weapon_category":"Simple","rarity":"common","slug":"weapon-606"},{"damage":"1d4 B","damage_type":["Bludgeoning"],"hands":"1","primary_source_category":"Rulebooks","damage_die":4,"weapon_type":"Melee","source":["Treasure Vault"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"price":10,"trait":["Fatal","Halfling"],"id":"weapon-607","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Frying Pan Source Treasure Vault pg. 27 Favored Weapon Cong, Emmeton Galardaria Price 1 sp Damage 1d4 B Bulk L Hands 1 Type Melee Category Simple Group Club --- The cast-iron frying pan is an essential tool for adventuring halflings, gold panners, and remote tavern owners. Characters with the Halfling Weapon Familiarity ancestry feat are trained in the frying pan. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","skill_mod":{},"summary":"The cast-iron frying pan is an essential tool for adventuring halflings, gold panners, and remote tavern owners. Characters with the Halfling Weapon …","primary_source":"Treasure Vault","trait_group":["Weapon","Ancestry"],"level":0,"source_category":["Rulebooks"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=607","name":"Frying Pan","bulk":0.1,"category":"weapon","pfs":"Standard","weapon_group":"Club","deity":["Cong","Emmeton Galardaria"],"weapon_category":"Simple","rarity":"common","slug":"weapon-607"},{"damage":"1d8 S","damage_type":["Slashing"],"hands":"2","primary_source_category":"Rulebooks","damage_die":8,"weapon_type":"Melee","source":["Treasure Vault"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"price":600,"trait":["Parry","Sweep","Vehicular"],"id":"weapon-608","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Battle Saddle Source Treasure Vault pg. 26 Price 6 gp Damage 1d8 S Bulk 2 Hands 2 Type Melee Category Martial Group Axe --- The battle saddle is a special saddle for a mount that has two large, winglike blades. These blades normally lie flat alongside the saddle, providing additional protection for the rider, but they can be deployed with a tug on the reins to slash at enemies adjacent to the mount. When using a battle saddle to parry, you can decide whether the circumstance bonus to AC applies to you or to your mount. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","skill_mod":{},"summary":"The battle saddle is a special saddle for a mount that has two large, winglike blades. These blades normally lie flat alongside the saddle, providing …","primary_source":"Treasure Vault","trait_group":["Weapon"],"level":0,"source_category":["Rulebooks"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=608","name":"Battle Saddle","bulk":2,"category":"weapon","pfs":"Standard","weapon_group":"Axe","weapon_category":"Martial","rarity":"common","slug":"weapon-608"},{"remaster_name":["Bec de Corbin"],"damage":"1d8 P","damage_type":["Bludgeoning","Piercing"],"hands":"2","primary_source_category":"Rulebooks","damage_die":8,"weapon_type":"Melee","source":["Treasure Vault"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"price":400,"trait":["Razing","Reach","Shove","Versatile"],"id":"weapon-609","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Bec De Corbin Source Treasure Vault pg. 27 Price 4 gp Damage 1d8 P Bulk 2 Hands 2 Type Melee Category Martial Group Polearm --- A bec de corbin is a spiked polearm that uses a hammer head to help balance the spike. The hammer portion can be used as a secondary striking surface, while the spike or fluke is specially designed to punch through armor and shields. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","skill_mod":{},"summary":"A bec de corbin is a spiked polearm that uses a hammer head to help balance the spike. The hammer portion can be used as a secondary striking …","primary_source":"Treasure Vault","trait_group":["Weapon"],"level":0,"source_category":["Rulebooks"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=609","name":"Bec De Corbin","bulk":2,"category":"weapon","pfs":"Standard","weapon_group":"Polearm","weapon_category":"Martial","rarity":"common","slug":"weapon-609"},{"damage":"1d6 P","damage_type":["Bludgeoning","Piercing"],"hands":"2","primary_source_category":"Rulebooks","damage_die":6,"weapon_type":"Melee","source":["Treasure Vault"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"price":300,"trait":["Backswing","Finesse","Reach","Sweep","Versatile"],"id":"weapon-610","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Dancer's Spear Source Treasure Vault pg. 26 Favored Weapon Liisglan Price 3 gp Damage 1d6 P Bulk 1 Hands 2 Type Melee Category Martial Group Spear --- Traditionally a favored weapon in Molthune for settling disputes between military leaders, the dancers spear has seen a recent resurgence in popularity in the neighboring kingdom of Nirmathas, largely due to its effectiveness at striking down attacking skeletons and other undead from a relatively safe distance. A dancers spear has a 7-foot-long wooden haft capped with a triangular metal blade at one end, counterbalanced on the other end with a reinforced metal sleeve that, in a pinch, can be used as an effective striking surface. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","skill_mod":{},"summary":"Traditionally a favored weapon in Molthune for settling disputes between military leaders, the dancers spear has seen a recent resurgence in …","primary_source":"Treasure Vault","trait_group":["Weapon"],"level":0,"source_category":["Rulebooks"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=610","name":"Dancer's Spear","bulk":1,"category":"weapon","pfs":"Standard","weapon_group":"Spear","deity":["Liisglan"],"weapon_category":"Martial","rarity":"common","slug":"weapon-610"},{"damage":"1d6 B","damage_type":["Bludgeoning","Piercing"],"hands":"1","primary_source_category":"Rulebooks","damage_die":6,"weapon_type":"Melee","source":["Treasure Vault"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"price":400,"trait":["Razing","Shove","Two-Hand","Versatile"],"id":"weapon-611","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Earthbreaker Source Treasure Vault pg. 27 Favored Weapon Telvrys Price 4 gp Damage 1d6 B Bulk 2 Hands 1 Type Melee Category Martial Group Hammer --- This massive hammers metal head is shaped or molded with heavy metal wedges along its primary striking surface, enabling it to tear through shields and armor with ease. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","skill_mod":{},"summary":"This massive hammers metal head is shaped or molded with heavy metal wedges along its primary striking surface, enabling it to tear through shields …","primary_source":"Treasure Vault","trait_group":["Weapon"],"level":0,"source_category":["Rulebooks"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=611","name":"Earthbreaker","bulk":2,"category":"weapon","pfs":"Standard","weapon_group":"Hammer","deity":["Telvrys"],"weapon_category":"Martial","rarity":"common","slug":"weapon-611"},{"damage":"1d6 S","damage_type":["Piercing","Slashing"],"hands":"1","primary_source_category":"Rulebooks","damage_die":6,"weapon_type":"Melee","source":["Treasure Vault"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"price":100,"trait":["Agile","Finesse","Versatile"],"id":"weapon-612","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Flyssa Source Treasure Vault pg. 27 Favored Weapon Cormigus Price 1 gp Damage 1d6 S Bulk L Hands 1 Type Melee Category Martial Group Knife --- This single-edged blade has a guardless hilt. Often decorated with elaborate etchings, a flyssa is longer than most daggers but shorter than average for most swords, making it useful in close and pitched combat. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","skill_mod":{},"summary":"This single-edged blade has a guardless hilt. Often decorated with elaborate etchings, a flyssa is longer than most daggers but shorter than average …","primary_source":"Treasure Vault","trait_group":["Weapon"],"level":0,"source_category":["Rulebooks"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=612","name":"Flyssa","bulk":0.1,"category":"weapon","pfs":"Standard","weapon_group":"Knife","deity":["Cormigus"],"weapon_category":"Martial","rarity":"common","slug":"weapon-612"},{"damage":"1d8 B","damage_type":["Bludgeoning","Piercing"],"hands":"2","primary_source_category":"Rulebooks","damage_die":8,"weapon_type":"Melee","source":["Treasure Vault"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"price":500,"trait":["Brace","Dwarf","Reach","Trip","Versatile"],"id":"weapon-613","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Long Hammer Source Treasure Vault pg. 27 Price 5 gp Damage 1d8 B Bulk 2 Hands 2 Type Melee Category Martial Group Hammer --- The long hammer features a pronged hammer head designed for damaging knees and ankles, counterbalanced by a stout spike and affixed to a reinforced shaft between 5 and 7 feet long. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","skill_mod":{},"summary":"The long hammer features a pronged hammer head designed for damaging knees and ankles, counterbalanced by a stout spike and affixed to a reinforced …","primary_source":"Treasure Vault","trait_group":["Weapon","Ancestry"],"level":0,"source_category":["Rulebooks"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=613","name":"Long Hammer","bulk":2,"category":"weapon","pfs":"Standard","weapon_group":"Hammer","weapon_category":"Martial","rarity":"common","slug":"weapon-613"},{"damage":"1d6 S","damage_type":["Slashing"],"hands":"1","primary_source_category":"Rulebooks","damage_die":6,"weapon_type":"Melee","source":["Treasure Vault","Treasure Vault (Remastered)"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"price":70,"trait":["Deadly","Sweep"],"id":"weapon-614","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Machete Source Treasure Vault pg. 27, Treasure Vault (Remastered) pg. 27 Favored Weapon Aminara, Demon Bringers, Kazutal Price 7 sp Damage 1d6 S Bulk L Hands 1 Type Melee Category Martial Group Sword --- This medium-length sword has a wide, gently curved blade and long grip. Though its typically used to hack through heavy foliage, the machete can also be used as a deadly weapon. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","skill_mod":{},"summary":"This medium-length sword has a wide, gently curved blade and long grip. Though its typically used to hack through heavy foliage, the machete can …","primary_source":"Treasure Vault","trait_group":["Weapon"],"level":0,"source_category":["Rulebooks"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=614","name":"Machete","bulk":0.1,"category":"weapon","pfs":"Standard","weapon_group":"Sword","deity":["Aminara","Demon Bringers","Kazutal"],"weapon_category":"Martial","rarity":"common","slug":"weapon-614"},{"damage":"1d8 B","damage_type":["Bludgeoning"],"hands":"2","primary_source_category":"Rulebooks","damage_die":8,"weapon_type":"Melee","source":["Treasure Vault"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"price":300,"trait":["Backswing","Disarm","Reach","Trip"],"id":"weapon-615","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Meteor Hammer Source Treasure Vault pg. 27 Favored Weapon Izuyaku, Scal Price 3 gp Damage 1d8 B Bulk 2 Hands 2 Type Melee Category Martial Group Flail --- This weapon consists of a long chain connected to a heavy weight at each end. When a wielder swings the weights by the chain, they build momentum and can serve as deadly bludgeons with incredible reach. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","skill_mod":{},"summary":"This weapon consists of a long chain connected to a heavy weight at each end. When a wielder swings the weights by the chain, they build momentum and …","primary_source":"Treasure Vault","trait_group":["Weapon"],"level":0,"source_category":["Rulebooks"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=615","name":"Meteor Hammer","bulk":2,"category":"weapon","pfs":"Standard","weapon_group":"Flail","deity":["Izuyaku","Scal"],"weapon_category":"Martial","rarity":"common","slug":"weapon-615"},{"damage":"1d6 S","damage_type":["Slashing"],"hands":"1","primary_source_category":"Rulebooks","damage_die":6,"weapon_type":"Melee","source":["Treasure Vault"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"price":100,"trait":["Forceful","Sweep","Two-Hand"],"id":"weapon-616","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Panabas Source Treasure Vault pg. 27 Price 1 gp Damage 1d6 S Bulk 1 Hands 1 Type Melee Category Martial Group Sword --- This weapon has practical uses in both farming and butchering, thanks to the efficiency and brutality of its forward-curving blade. It can be wielded in one or two hands. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","skill_mod":{},"summary":"This weapon has practical uses in both farming and butchering, thanks to the efficiency and brutality of its forward-curving blade. It can be wielded …","primary_source":"Treasure Vault","trait_group":["Weapon"],"level":0,"source_category":["Rulebooks"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=616","name":"Panabas","bulk":1,"category":"weapon","pfs":"Standard","weapon_group":"Sword","weapon_category":"Martial","rarity":"common","slug":"weapon-616"},{"damage":"1d6 S","damage_type":["Slashing"],"hands":"1","primary_source_category":"Rulebooks","damage_die":6,"weapon_type":"Melee","source":["Treasure Vault"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"price":90,"trait":["Disarm","Parry"],"id":"weapon-617","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Scizore Source Treasure Vault pg. 27 Price 9 sp Damage 1d6 S Bulk L Hands 1 Type Melee Category Martial Group Knife --- A scizore is a gauntlet or protective leather tube worn over the forearm and featuring a half-moon blade mounted to the end of the cap on a short pole. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","skill_mod":{},"summary":"A scizore is a gauntlet or protective leather tube worn over the forearm and featuring a half-moon blade mounted to the end of the cap on a short …","primary_source":"Treasure Vault","trait_group":["Weapon"],"level":0,"source_category":["Rulebooks"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=617","name":"Scizore","bulk":0.1,"category":"weapon","pfs":"Standard","weapon_group":"Knife","weapon_category":"Martial","rarity":"common","slug":"weapon-617"},{"damage":"1d4 S","damage_type":["Slashing"],"hands":"1","primary_source_category":"Rulebooks","damage_die":4,"weapon_type":"Melee","source":["Treasure Vault"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"price":30,"trait":["Agile","Backstabber","Deadly","Finesse"],"id":"weapon-618","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > War Razor Source Treasure Vault pg. 30 Favored Weapon Sifkesh, The Perplexing Jest Price 3 sp Damage 1d4 S Bulk L Hands 1 Type Melee Category Martial Group Knife --- A war razor is an exaggerated version of the barbers tool. Its a brittle but extremely sharp weapon that is very easy to slip into a pocket or sleeve. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","skill_mod":{},"summary":"A war razor is an exaggerated version of the barbers tool. Its a brittle but extremely sharp weapon that is very easy to slip into a pocket or …","primary_source":"Treasure Vault","trait_group":["Weapon"],"level":0,"source_category":["Rulebooks"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=618","name":"War Razor","bulk":0.1,"category":"weapon","pfs":"Standard","weapon_group":"Knife","deity":["Sifkesh","The Perplexing Jest"],"weapon_category":"Martial","rarity":"common","slug":"weapon-618"},{"damage":"1d6 S","damage_type":["Slashing"],"hands":"2","primary_source_category":"Rulebooks","damage_die":6,"weapon_type":"Melee","source":["Treasure Vault"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"price":300,"trait":["Disarm","Finesse","Reach","Sweep","Trip","Uncommon"],"id":"weapon-619","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Bladed Scarf Source Treasure Vault pg. 26 Favored Weapon Ashava, Sivanah, The Resplendent Court Price 3 gp Damage 1d6 S Bulk 1 Hands 2 Type Melee Category Martial Group Flail --- The thin metal plates interwoven throughout this long scarf turn a fashion accessory into a deadly weapon. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","skill_mod":{},"summary":"The thin metal plates interwoven throughout this long scarf turn a fashion accessory into a deadly weapon.","primary_source":"Treasure Vault","trait_group":["Weapon","Rarity"],"level":0,"source_category":["Rulebooks"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=619","name":"Bladed Scarf","bulk":1,"category":"weapon","pfs":"Standard","weapon_group":"Flail","deity":["Ashava","Sivanah","The Resplendent Court"],"weapon_category":"Martial","rarity":"uncommon","slug":"weapon-619"},{"damage":"1d6 P","damage_type":["Piercing"],"hands":"1","primary_source_category":"Rulebooks","damage_die":6,"weapon_type":"Melee","source":["Treasure Vault"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"price":800,"trait":["Hobgoblin","Razing","Reach","Uncommon"],"id":"weapon-620","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Breaching Pike Source Treasure Vault pg. 26 Price 8 gp Damage 1d6 P Bulk 1 Hands 1 Type Melee Category Martial Group Spear --- Forged with a heavy metal wedge as a spearhead, breaching pikes are often used by hobgoblin infantry alongside a tower shield. Breaching pikes are particularly effective at damaging enemy shields, leaving large, triangular puncture holes behind. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","skill_mod":{},"summary":"Forged with a heavy metal wedge as a spearhead, breaching pikes are often used by hobgoblin infantry alongside a tower shield. Breaching pikes are …","primary_source":"Treasure Vault","trait_group":["Ancestry","Weapon","Rarity"],"level":0,"source_category":["Rulebooks"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=620","name":"Breaching Pike","bulk":1,"category":"weapon","pfs":"Standard","weapon_group":"Spear","weapon_category":"Martial","rarity":"uncommon","slug":"weapon-620"},{"damage":"1d6 B","damage_type":["Bludgeoning"],"hands":"2","primary_source_category":"Rulebooks","damage_die":6,"weapon_type":"Melee","source":["Treasure Vault"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"price":200,"trait":["Finesse","Tethered","Thrown","Training","Uncommon"],"id":"weapon-621","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Combat Lure Source Treasure Vault pg. 26 Price 2 gp Damage 1d6 B Bulk 1 Hands 2 Type Melee Category Martial Group Flail --- A combat lure is a weighted leather sack at the end of a length of toughened cord and can be used both to bludgeon opponents and signal directions to a trained avian or other animal. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","skill_mod":{},"summary":"A combat lure is a weighted leather sack at the end of a length of toughened cord and can be used both to bludgeon opponents and signal directions to …","primary_source":"Treasure Vault","trait_group":["Weapon","Rarity"],"level":0,"source_category":["Rulebooks"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=621","name":"Combat Lure","bulk":1,"category":"weapon","pfs":"Standard","weapon_group":"Flail","weapon_category":"Martial","rarity":"uncommon","slug":"weapon-621"},{"damage":"1d4 S","damage_type":["Slashing"],"hands":"1","primary_source_category":"Rulebooks","damage_die":4,"weapon_type":"Melee","source":["Treasure Vault"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"price":110,"trait":["Agile","Backstabber","Deadly","Finesse","Monk","Uncommon"],"id":"weapon-622","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Fighting Fan Source Treasure Vault pg. 27 Favored Weapon Fortune's Fate, Lady Jingxi Price 1 gp, 1 sp Damage 1d4 S Bulk L Hands 1 Type Melee Category Martial Group Knife --- This fan is useful for elegant dances as well as for slicing unsuspecting foes with the blades along its outer edge. If used in performances, it might be disguised as a frilly accessory, or it might be an obvious, though elegant, weapon. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","skill_mod":{},"summary":"This fan is useful for elegant dances as well as for slicing unsuspecting foes with the blades along its outer edge. If used in performances, it …","primary_source":"Treasure Vault","trait_group":["Weapon","Class","Rarity"],"level":0,"source_category":["Rulebooks"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=622","name":"Fighting Fan","bulk":0.1,"category":"weapon","pfs":"Standard","weapon_group":"Knife","deity":["Fortune's Fate","Lady Jingxi"],"weapon_category":"Martial","rarity":"uncommon","slug":"weapon-622"},{"damage":"1d8 S","damage_type":["Slashing"],"hands":"1","primary_source_category":"Rulebooks","damage_die":8,"weapon_type":"Melee","source":["Treasure Vault"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"price":90,"trait":["Sweep","Uncommon"],"id":"weapon-623","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Jiu Huan Dao Source Treasure Vault pg. 27 Favored Weapon Hei Feng Price 9 sp Damage 1d8 S Bulk 1 Hands 1 Type Melee Category Martial Group Sword --- This sword has a broad blade, along which are threaded nine heavy metal rings, leading some to call it the nine-ring sword. The rings add weight to the weapon for broad swings and clash together to make noise. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","skill_mod":{},"summary":"This sword has a broad blade, along which are threaded nine heavy metal rings, leading some to call it the nine-ring sword. The rings add weight to …","primary_source":"Treasure Vault","trait_group":["Weapon","Rarity"],"level":0,"source_category":["Rulebooks"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=623","name":"Jiu Huan Dao","bulk":1,"category":"weapon","pfs":"Standard","weapon_group":"Sword","deity":["Hei Feng"],"weapon_category":"Martial","rarity":"uncommon","slug":"weapon-623"},{"damage":"1d8 S","damage_type":["Slashing"],"hands":"1","primary_source_category":"Rulebooks","damage_die":8,"weapon_type":"Melee","source":["Treasure Vault"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"price":200,"trait":["Trip","Uncommon"],"id":"weapon-624","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Khopesh Source Treasure Vault pg. 27 Price 2 gp Damage 1d8 S Bulk 1 Hands 1 Type Melee Category Martial Group Sword --- This curved sickle sword has a pointed tip, allowing it to be swung like a handaxe or thrust like a short sword. The tip of a khopesh is usually hooked so it can be used to disarm an opponents shield or weapon. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","skill_mod":{},"summary":"This curved sickle sword has a pointed tip, allowing it to be swung like a handaxe or thrust like a short sword. The tip of a khopesh is usually …","primary_source":"Treasure Vault","trait_group":["Weapon","Rarity"],"level":0,"source_category":["Rulebooks"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=624","name":"Khopesh","bulk":1,"category":"weapon","pfs":"Standard","weapon_group":"Sword","weapon_category":"Martial","rarity":"uncommon","slug":"weapon-624"},{"remaster_name":["Kusarigama"],"damage":"1d8 S","damage_type":["Bludgeoning","Slashing"],"hands":"2","primary_source_category":"Rulebooks","damage_die":8,"weapon_type":"Melee","source":["Treasure Vault"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"price":200,"trait":["Disarm","Monk","Reach","Trip","Uncommon","Versatile"],"id":"weapon-625","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Kursarigama Source Treasure Vault pg. 27 Favored Weapon Kugaptee Price 2 gp Damage 1d8 S Bulk 1 Hands 2 Type Melee Category Martial Group Knife --- This impressive but demanding weapon consists of a weight attached to a kama via a length of chain, which aids with disarming an opponent or attacking from a distance. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","skill_mod":{},"summary":"This impressive but demanding weapon consists of a weight attached to a kama via a length of chain, which aids with disarming an opponent or …","primary_source":"Treasure Vault","trait_group":["Weapon","Class","Rarity"],"level":0,"source_category":["Rulebooks"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=625","name":"Kursarigama","bulk":1,"category":"weapon","pfs":"Standard","weapon_group":"Knife","deity":["Kugaptee"],"weapon_category":"Martial","rarity":"uncommon","slug":"weapon-625"},{"damage":"1d6 B","damage_type":["Bludgeoning","Slashing"],"hands":"1","primary_source_category":"Rulebooks","damage_die":6,"weapon_type":"Melee","source":["Treasure Vault"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"price":200,"trait":["Fatal","Uncommon","Versatile"],"id":"weapon-626","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Leiomano Source Treasure Vault pg. 27 Price 2 gp Damage 1d6 B Bulk 1 Hands 1 Type Melee Category Martial Group Club --- This thick club is inset with sharp teeth, typically from a shark, that easily tear flesh. Its the preferred weapon of many Minatan warriors. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","skill_mod":{},"summary":"This thick club is inset with sharp teeth, typically from a shark, that easily tear flesh. Its the preferred weapon of many Minatan warriors.","primary_source":"Treasure Vault","trait_group":["Weapon","Rarity"],"level":0,"source_category":["Rulebooks"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=626","name":"Leiomano","bulk":1,"category":"weapon","pfs":"Standard","weapon_group":"Club","weapon_category":"Martial","rarity":"uncommon","slug":"weapon-626"},{"damage":"1d6 S","damage_type":["Slashing"],"hands":"1","primary_source_category":"Rulebooks","damage_die":6,"weapon_type":"Melee","source":["Treasure Vault"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"price":60,"trait":["Deadly","Disarm","Thrown","Uncommon"],"id":"weapon-627","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Mambele Source Treasure Vault pg. 27 Price 6 sp Damage 1d6 S Bulk 1 Hands 1 Type Melee Category Martial Group Axe --- Also known as a hunga munga or danisco, this knife-axe hybrid consists of a hilt and a blade that curves backward toward the wielder. The curve of the blade is such that after a victim has been struck by a mambele, more damage is dealt as the weapon is extracted from the victims body. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","skill_mod":{},"summary":"Also known as a hunga munga or danisco, this knife-axe hybrid consists of a hilt and a blade that curves backward toward the wielder. The curve of …","primary_source":"Treasure Vault","trait_group":["Weapon","Rarity"],"level":0,"source_category":["Rulebooks"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=627","name":"Mambele","bulk":1,"category":"weapon","pfs":"Standard","weapon_group":"Axe","weapon_category":"Martial","rarity":"uncommon","slug":"weapon-627"},{"damage":"1d8 S","damage_type":["Piercing","Slashing"],"hands":"2","primary_source_category":"Rulebooks","damage_die":8,"weapon_type":"Melee","source":["Treasure Vault"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"price":300,"trait":["Deadly","Reach","Uncommon","Versatile"],"id":"weapon-628","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Naginata Source Treasure Vault pg. 27 Favored Weapon Fumeiyoshi, Musagani Price 3 gp Damage 1d8 S Bulk 2 Hands 2 Type Melee Category Martial Group Polearm --- This 6-foot staff has a 2-foot-long, slightly curved, swordlike blade attached at one end. The long pole helps keep the wielder out of reach of swords and shorter weapons. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","skill_mod":{},"summary":"This 6-foot staff has a 2-foot-long, slightly curved, swordlike blade attached at one end. The long pole helps keep the wielder out of reach of …","primary_source":"Treasure Vault","trait_group":["Weapon","Rarity"],"level":0,"source_category":["Rulebooks"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=628","name":"Naginata","bulk":2,"category":"weapon","pfs":"Standard","weapon_group":"Polearm","deity":["Fumeiyoshi","Musagani"],"weapon_category":"Martial","rarity":"uncommon","slug":"weapon-628"},{"damage":"1d6 Modular","damage_type":["Bludgeoning","Piercing","Slashing"],"hands":"1","primary_source_category":"Rulebooks","damage_die":6,"weapon_type":"Melee","source":["Treasure Vault"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"price":1000,"trait":["Agile","Modular","Uncommon"],"id":"weapon-629","text":"<title level=\"1\" right=\"Weapon 1\" pfs=\"Standard\" > Polytool Source Treasure Vault pg. 27 PFS Note Characters from Numeria have access to the polytool. Favored Weapon Casandalee, Wheels of Innovation Price 10 gp Damage 1d6 Modular Bulk L Hands 1 Type Melee Category Martial Group Sword --- The polytool is a small metal rod with a number of simple tools folded inside. The user can extend a long ceramic blade, as well as an awl, chisel, file, flint and steel, hook, inkpen, magnifying glass, pliers, scissors, and a small saw. The flint and steel can be used up to 10 times before needing to be replaced. Though inspired by advanced Numerian technology, the polytool is a simple enough feat of metalworking that any blacksmith could produce it—perfect for the goddess Casandalee to spread innovation farther than actual Numerian tech could reach. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","skill_mod":{},"summary":"The polytool is a small metal rod with a number of simple tools folded inside. The user can extend a long ceramic blade, as well as an awl, chisel, …","primary_source":"Treasure Vault","trait_group":["Weapon","Rarity"],"level":1,"source_category":["Rulebooks"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=629","name":"Polytool","bulk":0.1,"category":"weapon","pfs":"Standard","weapon_group":"Sword","deity":["Casandalee","Wheels of Innovation"],"weapon_category":"Martial","rarity":"uncommon","slug":"weapon-629"},{"damage":"1d4 P","damage_type":["Piercing"],"hands":"2","primary_source_category":"Rulebooks","damage_die":4,"weapon_type":"Melee","source":["Treasure Vault"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"price":100,"trait":["Disarm","Finesse","Sweep","Tethered","Thrown","Trip","Uncommon"],"id":"weapon-630","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Rope Dart Source Treasure Vault pg. 27 Price 1 gp Damage 1d4 P Bulk 1 Hands 2 Type Melee Category Martial Group Dart --- A deceptively simple weapon made from a length of cord attached to a weighted, conical metal spike. A rope dart can be whirled and manipulated at great speeds to attack in unexpected ways and from unexpected angles. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","skill_mod":{},"summary":"A deceptively simple weapon made from a length of cord attached to a weighted, conical metal spike. A rope dart can be whirled and manipulated at …","primary_source":"Treasure Vault","trait_group":["Weapon","Rarity"],"level":0,"source_category":["Rulebooks"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=630","name":"Rope Dart","bulk":1,"category":"weapon","pfs":"Standard","weapon_group":"Dart","weapon_category":"Martial","rarity":"uncommon","slug":"weapon-630"},{"damage":"1d8 B","damage_type":["Bludgeoning"],"hands":"2","primary_source_category":"Rulebooks","damage_die":8,"weapon_type":"Melee","source":["Treasure Vault"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"price":200,"trait":["Backswing","Disarm","Monk","Parry","Uncommon"],"id":"weapon-631","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Sansetsukon Source Treasure Vault pg. 27 Favored Weapon Jin Li Price 2 gp Damage 1d8 B Bulk 2 Hands 2 Type Melee Category Martial Group Flail --- The sansetsukon, also known as a sanjiegun or three-section staff, is made up of three wooden staff segments, each about 14 inches in length. The staff sections are connected by short lengths of cord or chain, similar to nunchaku. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","skill_mod":{},"summary":"The sansetsukon, also known as a sanjiegun or three-section staff, is made up of three wooden staff segments, each about 14 inches in length. The …","primary_source":"Treasure Vault","trait_group":["Weapon","Class","Rarity"],"level":0,"source_category":["Rulebooks"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=631","name":"Sansetsukon","bulk":2,"category":"weapon","pfs":"Standard","weapon_group":"Flail","deity":["Jin Li"],"weapon_category":"Martial","rarity":"uncommon","slug":"weapon-631"},{"damage":"1d4 S","damage_type":["Slashing"],"hands":"1","primary_source_category":"Rulebooks","damage_die":4,"weapon_type":"Melee","source":["Treasure Vault"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"price":20,"trait":["Agile","Disarm","Finesse","Free-Hand","Monk","Parry","Uncommon"],"id":"weapon-632","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Tekko-Kagi Source Treasure Vault pg. 27 Favored Weapon Bastet, Essence Dancers, Suyuddha, Uirch Price 2 sp Damage 1d4 S Bulk L Hands 1 Type Melee Category Martial Group Brawling --- Four curved blades attached to a sturdy handlebar give the wielder of this close-combat weapon the illusion of having claws that extend from their fist. Adherents of Bastet favor the tekko-kagi for catching their foes off guard. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","skill_mod":{},"summary":"Four curved blades attached to a sturdy handlebar give the wielder of this close-combat weapon the illusion of having claws that extend from their …","primary_source":"Treasure Vault","trait_group":["Weapon","Class","Rarity"],"level":0,"source_category":["Rulebooks"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=632","name":"Tekko-Kagi","bulk":0.1,"category":"weapon","pfs":"Standard","weapon_group":"Brawling","deity":["Bastet","Essence Dancers","Suyuddha","Uirch"],"weapon_category":"Martial","rarity":"uncommon","slug":"weapon-632"},{"damage":"1d6 S","damage_type":["Slashing"],"hands":"1","primary_source_category":"Rulebooks","damage_die":6,"weapon_type":"Melee","source":["Treasure Vault"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"price":200,"trait":["Deadly","Sweep","Uncommon"],"id":"weapon-633","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Urumi Source Treasure Vault pg. 30 Favored Weapon Nalinivati Price 2 gp Damage 1d6 S Bulk 2 Hands 1 Type Melee Category Martial Group Flail --- A bouquet of whiplike blades extends from the hilt of this sword, enabling deadly, sweeping attacks. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","skill_mod":{},"summary":"A bouquet of whiplike blades extends from the hilt of this sword, enabling deadly, sweeping attacks.","primary_source":"Treasure Vault","trait_group":["Weapon","Rarity"],"level":0,"source_category":["Rulebooks"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=633","name":"Urumi","bulk":2,"category":"weapon","pfs":"Standard","weapon_group":"Flail","deity":["Nalinivati"],"weapon_category":"Martial","rarity":"uncommon","slug":"weapon-633"},{"damage":"1d6 B","damage_type":["Bludgeoning"],"hands":"2","primary_source_category":"Rulebooks","damage_die":6,"weapon_type":"Melee","source":["Treasure Vault"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"price":300,"trait":["Agile","Finesse","Monk","Parry","Sweep","Uncommon"],"id":"weapon-634","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Whipstaff Source Treasure Vault pg. 30 Price 3 gp Damage 1d6 B Bulk L Hands 2 Type Melee Category Martial Group Club --- The whipstaff is a 5-foot-long staff carved from alchemically treated wood. Exceptionally light and well-balanced, whipstaffs are favored by travelers and martial artists who prioritize speed over power. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","skill_mod":{},"summary":"The whipstaff is a 5-foot-long staff carved from alchemically treated wood. Exceptionally light and well-balanced, whipstaffs are favored by …","primary_source":"Treasure Vault","trait_group":["Weapon","Class","Rarity"],"level":0,"source_category":["Rulebooks"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=634","name":"Whipstaff","bulk":0.1,"category":"weapon","pfs":"Standard","weapon_group":"Club","weapon_category":"Martial","rarity":"uncommon","slug":"weapon-634"},{"damage":"1d8 S","damage_type":["Slashing"],"hands":"1","primary_source_category":"Rulebooks","damage_die":8,"weapon_type":"Melee","source":["Treasure Vault"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"price":300,"trait":["Fatal"],"id":"weapon-635","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Falcata Source Treasure Vault pg. 27 Favored Weapon Aerekostes Price 3 gp Damage 1d8 S Bulk 1 Hands 1 Type Melee Category Advanced Group Sword --- The falcata is a heavy, one-handed sword with a single cutting edge, usually flaring to be wider towards the point of the weapon and narrower towards the hilt. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","skill_mod":{},"summary":"The falcata is a heavy, one-handed sword with a single cutting edge, usually flaring to be wider towards the point of the weapon and narrower towards …","primary_source":"Treasure Vault","trait_group":["Weapon"],"level":0,"source_category":["Rulebooks"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=635","name":"Falcata","bulk":1,"category":"weapon","pfs":"Standard","weapon_group":"Sword","deity":["Aerekostes"],"weapon_category":"Advanced","rarity":"common","slug":"weapon-635"},{"damage":"1d8 S","damage_type":["Slashing"],"hands":"2","primary_source_category":"Rulebooks","damage_die":8,"weapon_type":"Melee","source":["Treasure Vault"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"price":600,"trait":["Brace","Deadly","Reach"],"id":"weapon-636","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Nodachi Source Treasure Vault pg. 27 Price 6 gp Damage 1d8 S Bulk 2 Hands 2 Type Melee Category Advanced Group Sword --- Also known as a zhanmadao, the exceptionally long blade of the nodachi is designed to neutralize enemy mounts and counter the advantages of cavalry units. Its shape and size make it somewhat impractical for close combat but highly effective against charging opponents Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","skill_mod":{},"summary":"Also known as a zhanmadao, the exceptionally long blade of the nodachi is designed to neutralize enemy mounts and counter the advantages of cavalry …","primary_source":"Treasure Vault","trait_group":["Weapon"],"level":0,"source_category":["Rulebooks"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=636","name":"Nodachi","bulk":2,"category":"weapon","pfs":"Standard","weapon_group":"Sword","weapon_category":"Advanced","rarity":"common","slug":"weapon-636"},{"damage":"1d4 S","damage_type":["Slashing"],"hands":"1","primary_source_category":"Rulebooks","damage_die":4,"weapon_type":"Melee","source":["Treasure Vault"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"price":200,"trait":["Agile","Concealable","Disarm","Finesse","Monk","Parry","Twin","Uncommon"],"id":"weapon-637","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Butterfly Sword Source Treasure Vault pg. 26 Price 2 gp Damage 1d4 S Bulk L Hands 1 Type Melee Category Advanced Group Sword --- This short, single-edged sword typically features a cross guard that helps catch oncoming attacks. Its the preferred weapon of Butterfly Blades— highly skilled Gokan assassins. These swords are typically crafted and sold in pairs. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","skill_mod":{},"summary":"This short, single-edged sword typically features a cross guard that helps catch oncoming attacks. Its the preferred weapon of Butterfly Blades— …","primary_source":"Treasure Vault","trait_group":["Weapon","Class","Rarity"],"level":0,"source_category":["Rulebooks"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=637","name":"Butterfly Sword","bulk":0.1,"category":"weapon","pfs":"Standard","weapon_group":"Sword","weapon_category":"Advanced","rarity":"uncommon","slug":"weapon-637"},{"damage":"1d6 S","damage_type":["Slashing"],"hands":"1","primary_source_category":"Rulebooks","damage_die":6,"weapon_type":"Melee","source":["Treasure Vault"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"price":600,"trait":["Finesse","Reach","Sweep","Uncommon"],"id":"weapon-638","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Chain Sword Source Treasure Vault pg. 26 Price 6 gp Damage 1d6 S Bulk 1 Hands 1 Type Melee Category Advanced Group Sword --- This weapon has a hilt like a longsword attached to several bladed segments connected by chain links. A highly technical weapon, the chain sword is valued by duelists and experienced soldiers alike in the nations of Nirmathas and Molthune. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","skill_mod":{},"summary":"This weapon has a hilt like a longsword attached to several bladed segments connected by chain links. A highly technical weapon, the chain sword is …","primary_source":"Treasure Vault","trait_group":["Weapon","Rarity"],"level":0,"source_category":["Rulebooks"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=638","name":"Chain Sword","bulk":1,"category":"weapon","pfs":"Standard","weapon_group":"Sword","weapon_category":"Advanced","rarity":"uncommon","slug":"weapon-638"},{"damage":"1d10 B","damage_type":["Bludgeoning"],"hands":"2","primary_source_category":"Rulebooks","damage_die":10,"weapon_type":"Melee","source":["Treasure Vault"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"price":800,"trait":["Dwarf","Razing","Reach","Uncommon"],"id":"weapon-639","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Dwarven Dorn-Dergar Source Treasure Vault pg. 27 Price 8 gp Damage 1d10 B Bulk 2 Hands 2 Type Melee Category Advanced Group Flail --- A heavy, weighted cube of metal at the end of a long chain, the dorn-dergar is used by dwarven berserkers and sappers who specialize in breaking through lines of shielded opponents or disabling enemy siege weapons. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","skill_mod":{},"summary":"A heavy, weighted cube of metal at the end of a long chain, the dorn-dergar is used by dwarven berserkers and sappers who specialize in breaking …","primary_source":"Treasure Vault","trait_group":["Ancestry","Weapon","Rarity"],"level":0,"source_category":["Rulebooks"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=639","name":"Dwarven Dorn-Dergar","bulk":2,"category":"weapon","pfs":"Standard","weapon_group":"Flail","weapon_category":"Advanced","rarity":"uncommon","slug":"weapon-639"},{"damage":"1d4 S","damage_type":["Piercing","Slashing"],"hands":"1","primary_source_category":"Rulebooks","damage_die":4,"weapon_type":"Melee","source":["Treasure Vault"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"price":200,"trait":["Agile","Disarm","Finesse","Monk","Parry","Twin","Uncommon","Versatile"],"id":"weapon-640","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Feng Huo Lun Source Treasure Vault pg. 27 Price 2 gp Damage 1d4 S Bulk L Hands 1 Type Melee Category Advanced Group Knife --- Also known as wind and fire wheels, these large, flat steel rings feature several protruding blades typically stylized to resemble flames. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","skill_mod":{},"summary":"Also known as wind and fire wheels, these large, flat steel rings feature several protruding blades typically stylized to resemble flames.","primary_source":"Treasure Vault","trait_group":["Weapon","Class","Rarity"],"level":0,"source_category":["Rulebooks"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=640","name":"Feng Huo Lun","bulk":0.1,"category":"weapon","pfs":"Standard","weapon_group":"Knife","weapon_category":"Advanced","rarity":"uncommon","slug":"weapon-640"},{"damage":"1d6 S","damage_type":["Slashing"],"hands":"1","primary_source_category":"Rulebooks","damage_die":6,"weapon_type":"Melee","source":["Treasure Vault"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"price":300,"trait":["Disarm","Monk","Parry","Trip","Twin","Uncommon"],"id":"weapon-641","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Hook Sword Source Treasure Vault pg. 27 Price 3 gp Damage 1d6 S Bulk 1 Hands 1 Type Melee Category Advanced Group Sword --- This long sword has a hook near the tip, making it easy to snag an opponent or their weapons. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","skill_mod":{},"summary":"This long sword has a hook near the tip, making it easy to snag an opponent or their weapons.","primary_source":"Treasure Vault","trait_group":["Weapon","Class","Rarity"],"level":0,"source_category":["Rulebooks"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=641","name":"Hook Sword","bulk":1,"category":"weapon","pfs":"Standard","weapon_group":"Sword","weapon_category":"Advanced","rarity":"uncommon","slug":"weapon-641"},{"damage":"1d4 P","damage_type":["Piercing","Slashing"],"hands":"1","primary_source_category":"Rulebooks","damage_die":4,"weapon_type":"Melee","source":["Treasure Vault"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"price":200,"trait":["Agile","Fatal","Finesse","Uncommon","Versatile"],"id":"weapon-642","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Karambit Source Treasure Vault pg. 27 Price 2 gp Damage 1d4 P Bulk L Hands 1 Type Melee Category Advanced Group Knife --- This small, curved blade resembles a tigers claw and is capable of delivering deep wounds. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","skill_mod":{},"summary":"This small, curved blade resembles a tigers claw and is capable of delivering deep wounds.","primary_source":"Treasure Vault","trait_group":["Weapon","Rarity"],"level":0,"source_category":["Rulebooks"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=642","name":"Karambit","bulk":0.1,"category":"weapon","pfs":"Standard","weapon_group":"Knife","weapon_category":"Advanced","rarity":"uncommon","slug":"weapon-642"},{"damage":"1d8 S","damage_type":["Bludgeoning","Slashing"],"hands":"2","primary_source_category":"Rulebooks","damage_die":8,"weapon_type":"Melee","source":["Treasure Vault"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"price":1200,"trait":["Deadly","Forceful","Sweep","Uncommon","Versatile"],"id":"weapon-643","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Three-Section Naginata Source Treasure Vault pg. 30 Price 12 gp Damage 1d8 S Bulk 2 Hands 2 Type Melee Category Advanced Group Flail --- A fusion of a naginata and sansetsukon, this three-section weapon has a sweeping, curved blade along each of the outer sections. Though difficult for anyone but an expert weapon master to use effectively, the three-section naginata can be wielded at devastating speed to slice or smash apart a foe. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","skill_mod":{},"summary":"A fusion of a naginata and sansetsukon, this three-section weapon has a sweeping, curved blade along each of the outer sections. Though difficult for …","primary_source":"Treasure Vault","trait_group":["Weapon","Rarity"],"level":0,"source_category":["Rulebooks"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=643","name":"Three-Section Naginata","bulk":2,"category":"weapon","pfs":"Standard","weapon_group":"Flail","weapon_category":"Advanced","rarity":"uncommon","slug":"weapon-643"},{"damage":"1d6 P","damage_type":["Piercing"],"hands":"1","primary_source_category":"Rulebooks","damage_die":6,"range":60,"weapon_type":"Ranged","source":["Treasure Vault"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"reload":1,"price":20,"trait":["Propulsive"],"id":"weapon-644","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Atlatl Source Treasure Vault pg. 30 Price 2 sp Damage 1d6 P Bulk 1 Hands 1 Range 60 ft. Reload 1 Type Ranged Category Simple Group Dart --- Atlatls are long, narrow pieces of shaped wood or antler used as levers to hurl darts faster and farther than would otherwise be possible. An atlatl uses darts as ammunition. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","skill_mod":{},"summary":"Atlatls are long, narrow pieces of shaped wood or antler used as levers to hurl darts faster and farther than would otherwise be possible. An atlatl …","primary_source":"Treasure Vault","trait_group":["Weapon"],"level":0,"source_category":["Rulebooks"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=644","name":"Atlatl","bulk":1,"category":"weapon","pfs":"Standard","weapon_group":"Dart","weapon_category":"Simple","rarity":"common","slug":"weapon-644"},{"damage":"1d6 B","damage_type":["Bludgeoning"],"hands":"1","primary_source_category":"Rulebooks","damage_die":6,"range":20,"weapon_type":"Ranged","source":["Treasure Vault"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"price":50,"trait":["Nonlethal","Ranged Trip","Thrown"],"id":"weapon-645","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Bola Source Treasure Vault pg. 30 Price 5 sp Damage 1d6 B Bulk L Hands 1 Range 20 ft. Type Ranged Category Martial Group Sling --- This throwing weapon consists of weights tied to the end of long cords, which can be used to entangle foes. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","skill_mod":{},"summary":"This throwing weapon consists of weights tied to the end of long cords, which can be used to entangle foes.","primary_source":"Treasure Vault","trait_group":["Weapon"],"level":0,"source_category":["Rulebooks"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=645","name":"Bola","bulk":0.1,"category":"weapon","pfs":"Standard","weapon_group":"Sling","weapon_category":"Martial","rarity":"common","slug":"weapon-645"},{"damage":"1d6 P","damage_type":["Piercing"],"hands":"1+","primary_source_category":"Rulebooks","damage_die":6,"range":100,"weapon_type":"Ranged","source":["Treasure Vault"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"reload":0,"price":600,"trait":["Deadly","Monk","Propulsive"],"id":"weapon-646","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Gakgung Source Treasure Vault pg. 31 Price 6 gp Damage 1d6 P Bulk L Hands 1+ Range 100 ft. Reload 0 Type Ranged Category Martial Group Bow Ammunition Arrows --- A gakgung is a type of composite reflex bow that combines speed and power in equal amounts for effective precision shooting. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","ammunition":"Arrows","skill_mod":{},"summary":"A gakgung is a type of composite reflex bow that combines speed and power in equal amounts for effective precision shooting.","primary_source":"Treasure Vault","trait_group":["Weapon","Class"],"level":0,"source_category":["Rulebooks"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=646","name":"Gakgung","bulk":0.1,"category":"weapon","pfs":"Standard","weapon_group":"Bow","weapon_category":"Martial","rarity":"common","slug":"weapon-646"},{"damage":"1d4 P","damage_type":["Piercing"],"hands":"1","primary_source_category":"Rulebooks","damage_die":4,"range":60,"weapon_type":"Ranged","source":["Treasure Vault"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"reload":1,"price":900,"trait":["Capacity","Free-Hand","Parry"],"id":"weapon-647","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Gauntlet Bow Source Treasure Vault pg. 31 Price 9 gp Damage 1d4 P Bulk 1 Hands 1 Range 60 ft. Reload 1 Type Ranged Category Martial Group Bow Ammunition Arrows --- The gauntlet bow is a heavy metal glove with a built-in crossbow and rotating chamber mechanism for easy reloading. A gauntlet bow can be used to make melee attacks like a standard gauntlet. You cant reload a gauntlet bow with the hand wielding it. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","ammunition":"Arrows","skill_mod":{},"summary":"The gauntlet bow is a heavy metal glove with a built-in crossbow and rotating chamber mechanism for easy reloading. A gauntlet bow can be used to …","primary_source":"Treasure Vault","trait_group":["Weapon"],"level":0,"source_category":["Rulebooks"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=647","name":"Gauntlet Bow","bulk":1,"category":"weapon","pfs":"Standard","weapon_group":"Bow","weapon_category":"Martial","rarity":"common","slug":"weapon-647"},{"damage":"1d8 P","damage_type":["Piercing"],"hands":"2","primary_source_category":"Rulebooks","damage_die":8,"range":30,"weapon_type":"Ranged","source":["Treasure Vault"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"price":100,"trait":["Tethered","Thrown"],"id":"weapon-648","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Harpoon Source Treasure Vault pg. 31 Price 1 gp Damage 1d8 P Bulk 1 Hands 2 Range 30 ft. Type Ranged Category Martial Group Dart --- Often used for hunting exceptionally large aquatic creatures, the harpoon is similar to a javelin but features a barbed head and rope tether so it (or the corpse its attached to) can be easily retrieved. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","skill_mod":{},"summary":"Often used for hunting exceptionally large aquatic creatures, the harpoon is similar to a javelin but features a barbed head and rope tether so it …","primary_source":"Treasure Vault","trait_group":["Weapon"],"level":0,"source_category":["Rulebooks"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=648","name":"Harpoon","bulk":1,"category":"weapon","pfs":"Standard","weapon_group":"Dart","weapon_category":"Martial","rarity":"common","slug":"weapon-648"},{"damage":"1d8 P","damage_type":["Piercing"],"hands":"1","primary_source_category":"Rulebooks","damage_die":8,"range":80,"weapon_type":"Ranged","source":["Treasure Vault"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"reload":1,"price":800,"trait":["Capacity"],"id":"weapon-649","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Rotary Bow Source Treasure Vault pg. 31 Price 8 gp Damage 1d8 P Bulk 1 Hands 1 Range 80 ft. Reload 1 Type Ranged Category Martial Group Bow Ammunition Arrows --- This one-handed crossbow has four arms instead of two, and four rotating chambers that can be pre-loaded with bolts for more efficient firing. The chamber can be swapped and the arms redrawn with a simple crank device built into the crossbow. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","ammunition":"Arrows","skill_mod":{},"summary":"This one-handed crossbow has four arms instead of two, and four rotating chambers that can be pre-loaded with bolts for more efficient firing. The …","primary_source":"Treasure Vault","trait_group":["Weapon"],"level":0,"source_category":["Rulebooks"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=649","name":"Rotary Bow","bulk":1,"category":"weapon","pfs":"Standard","weapon_group":"Bow","weapon_category":"Martial","rarity":"common","slug":"weapon-649"},{"damage":"1d6 P","damage_type":["Piercing"],"hands":"1+","primary_source_category":"Rulebooks","damage_die":6,"range":50,"weapon_type":"Ranged","source":["Treasure Vault"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"reload":0,"price":500,"trait":["Deadly","Parry"],"id":"weapon-650","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Shield Bow Source Treasure Vault pg. 31 Price 5 gp Damage 1d6 P Bulk 1 Hands 1+ Range 50 ft. Reload 0 Type Ranged Category Martial Group Bow Ammunition Arrows --- As the name implies, a shield bow is a bow with an integrated shielding surface. While versatile and effective, a shield bows architecture limits its flexibility somewhat, decreasing its total draw strength and penetrating power. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","ammunition":"Arrows","skill_mod":{},"summary":"As the name implies, a shield bow is a bow with an integrated shielding surface. While versatile and effective, a shield bows architecture limits …","primary_source":"Treasure Vault","trait_group":["Weapon"],"level":0,"source_category":["Rulebooks"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=650","name":"Shield Bow","bulk":1,"category":"weapon","pfs":"Standard","weapon_group":"Bow","weapon_category":"Martial","rarity":"common","slug":"weapon-650"},{"damage":"1d8 P","damage_type":["Piercing"],"hands":"1","primary_source_category":"Rulebooks","damage_die":8,"range":200,"weapon_type":"Ranged","source":["Treasure Vault"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"reload":1,"price":700,"trait":["Fatal Aim"],"id":"weapon-651","text":"<title level=\"1\" right=\"Weapon 1\" pfs=\"Standard\" > Sukgung Source Treasure Vault pg. 31 Price 7 gp Damage 1d8 P Bulk 1 Hands 1 Range 200 ft. Reload 1 Type Ranged Category Martial Group Bow Ammunition Bolts --- The sukgung is an extremely efficient crossbow most common in the nation of Hwanggot. Capable of lethal shots at remarkable distances, the sukgung is well-balanced enough to be fired with one hand. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","ammunition":"Bolts","skill_mod":{},"summary":"The sukgung is an extremely efficient crossbow most common in the nation of Hwanggot. Capable of lethal shots at remarkable distances, the sukgung …","primary_source":"Treasure Vault","trait_group":["Weapon"],"level":1,"source_category":["Rulebooks"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=651","name":"Sukgung","bulk":1,"category":"weapon","pfs":"Standard","weapon_group":"Bow","weapon_category":"Martial","rarity":"common","slug":"weapon-651"},{"damage":"1d6 B","damage_type":["Bludgeoning"],"hands":"1","primary_source_category":"Rulebooks","damage_die":6,"range":60,"weapon_type":"Ranged","source":["Treasure Vault"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"price":20,"trait":["Recovery","Thrown","Uncommon"],"id":"weapon-652","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Boomerang Source Treasure Vault pg. 30 Price 2 sp Damage 1d6 B Bulk L Hands 1 Range 60 ft. Type Ranged Category Martial Group Club --- The boomerang is a carved piece of wood designed to curve as it flies through the air, returning to the wielder after a successful throw. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","skill_mod":{},"summary":"The boomerang is a carved piece of wood designed to curve as it flies through the air, returning to the wielder after a successful throw.","primary_source":"Treasure Vault","trait_group":["Weapon","Rarity"],"level":0,"source_category":["Rulebooks"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=652","name":"Boomerang","bulk":0.1,"category":"weapon","pfs":"Standard","weapon_group":"Club","weapon_category":"Martial","rarity":"uncommon","slug":"weapon-652"},{"damage":"1d6 S","damage_type":["Slashing"],"hands":"1","primary_source_category":"Rulebooks","damage_die":6,"range":40,"weapon_type":"Ranged","source":["Treasure Vault"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"price":20,"trait":["Recovery","Thrown","Uncommon"],"id":"weapon-653","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Chakri Source Treasure Vault pg. 30 Favored Weapon Zeaki Price 2 sp Damage 1d6 S Bulk L Hands 1 Range 40 ft. Type Ranged Category Martial Group Dart --- Similar to a chakram, chakri are too light to be wielded in melee but allow the user significantly more control over their throws. A chakri is small and light enough that up to two can be worn on each wrist; a chakri worn on the wrist is reload 0 instead of reload —. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","skill_mod":{},"summary":"Similar to a chakram , chakri are too light to be wielded in melee but allow the user significantly more control over their throws. A chakri is …","primary_source":"Treasure Vault","trait_group":["Weapon","Rarity"],"level":0,"source_category":["Rulebooks"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=653","name":"Chakri","bulk":0.1,"category":"weapon","pfs":"Standard","weapon_group":"Dart","deity":["Zeaki"],"weapon_category":"Martial","rarity":"uncommon","slug":"weapon-653"},{"damage":"1d6 B","damage_type":["Bludgeoning"],"hands":"1","primary_source_category":"Rulebooks","damage_die":6,"range":20,"weapon_type":"Ranged","source":["Treasure Vault"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"reload":1,"price":100,"trait":["Halfling","Propulsive","Scatter","Uncommon"],"id":"weapon-654","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Spraysling Source Treasure Vault pg. 31 Price 1 gp Damage 1d6 B Bulk L Hands 1 Range 20 ft. Reload 1 Type Ranged Category Martial Group Sling Ammunition Spray Pellet --- A spraysling is similar to a standard sling but with a wider cup fitted with a thin blade affixed to the cups edges. When used to make an attack with a specially prepared packet of spray pellets, the razor slices open the packet and the weapon launches a cluster of stinging pellets. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","ammunition":"Spray Pellet","skill_mod":{},"summary":"A spraysling is similar to a standard sling but with a wider cup fitted with a thin blade affixed to the cups edges. When used to make an attack …","primary_source":"Treasure Vault","trait_group":["Ancestry","Weapon","Rarity"],"level":0,"source_category":["Rulebooks"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=654","name":"Spraysling","bulk":0.1,"category":"weapon","pfs":"Standard","weapon_group":"Sling","weapon_category":"Martial","rarity":"uncommon","slug":"weapon-654"},{"damage":"1d6 P","damage_type":["Piercing"],"hands":"1","primary_source_category":"Rulebooks","damage_die":6,"range":50,"weapon_type":"Ranged","source":["Treasure Vault"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"reload":1,"price":500,"trait":["Agile","Propulsive","Tengu","Uncommon"],"id":"weapon-655","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Thunder Sling Source Treasure Vault pg. 31 Price 5 gp Damage 1d6 P Bulk L Hands 1 Range 50 ft. Reload 1 Type Ranged Category Martial Group Sling --- Tengu use these specialized slings to fire darts further and with greater force than when thrown by hand. A thunder sling uses darts as ammunition. It can also hurl blowgun darts as ammunition but deals 1d4 piercing damage instead of 1d6 when used this way. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","skill_mod":{},"summary":"Tengu use these specialized slings to fire darts further and with greater force than when thrown by hand. A thunder sling uses darts as ammunition. …","primary_source":"Treasure Vault","trait_group":["Weapon","Monster","Ancestry","Rarity"],"level":0,"source_category":["Rulebooks"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=655","name":"Thunder Sling","bulk":0.1,"category":"weapon","pfs":"Standard","weapon_group":"Sling","weapon_category":"Martial","rarity":"uncommon","slug":"weapon-655"},{"damage":"1d10 P","damage_type":["Piercing"],"hands":"1+","primary_source_category":"Rulebooks","damage_die":10,"range":80,"weapon_type":"Ranged","source":["Treasure Vault"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"reload":1,"price":1000,"trait":["Concussive","Hobgoblin","Propulsive","Razing","Volley"],"id":"weapon-656","text":"<title level=\"1\" right=\"Weapon 1\" pfs=\"Standard\" > Phalanx Piercer Source Treasure Vault pg. 31 Price 10 gp Damage 1d10 P Bulk 2 Hands 1+ Range 80 ft. Reload 1 Type Ranged Category Advanced Group Bow Ammunition Bolts (Phalanx Piercer) --- This massive bow is made from bone or wood reinforced with flexible metal strips and strung with reinforced cord. Designed by hobgoblin engineers to take down shielded opponents, the phalanx piercer fires heavy, iron-shod bolts. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","ammunition":"Bolts (Phalanx Piercer)","skill_mod":{},"summary":"This massive bow is made from bone or wood reinforced with flexible metal strips and strung with reinforced cord. Designed by hobgoblin engineers …","primary_source":"Treasure Vault","trait_group":["Weapon","Ancestry"],"level":1,"source_category":["Rulebooks"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=656","name":"Phalanx Piercer","bulk":2,"category":"weapon","pfs":"Standard","weapon_group":"Bow","weapon_category":"Advanced","rarity":"common","slug":"weapon-656"},{"damage":"1d10 B","damage_type":["Bludgeoning"],"hands":"2","primary_source_category":"Rulebooks","damage_die":10,"range":40,"weapon_type":"Ranged","source":["Treasure Vault"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"reload":0,"price":900,"trait":["Kickback","Orc","Razing","Repeating","Uncommon","Volley"],"id":"weapon-657","text":"<title level=\"1\" right=\"Weapon 1\" pfs=\"Standard\" > Barricade Buster Source Treasure Vault pg. 30 Favored Weapon Wulgren Price 9 gp Damage 1d10 B Bulk 3 Hands 2 Range 40 ft. Reload 0 Type Ranged Category Advanced Group Firearm Ammunition 8-Round Magazine --- Developed by a half-orc inventor from Alkenstar who brought the technology north to battle the Whispering Tyrant alongside the orc hordes of Belkzen, the barricade buster features eight barrels fixed around a central pivot attached to a handle and firing mechanism. A barricade buster fires spheres of metal with extreme velocity and very little accuracy. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","ammunition":"8-Round Magazine","skill_mod":{},"summary":"Developed by a half-orc inventor from Alkenstar who brought the technology north to battle the Whispering Tyrant alongside the orc hordes of Belkzen, …","primary_source":"Treasure Vault","trait_group":["Weapon","Half-Orc","Monster","Ancestry","Rarity"],"level":1,"source_category":["Rulebooks"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=657","name":"Barricade Buster","bulk":3,"category":"weapon","pfs":"Standard","weapon_group":"Firearm","deity":["Wulgren"],"weapon_category":"Advanced","rarity":"uncommon","slug":"weapon-657"},{"damage":"1d10 Modular","damage_type":["Bludgeoning","Piercing","Slashing"],"hands":"2","primary_source_category":"Rulebooks","damage_die":10,"range":100,"weapon_type":"Ranged","source":["Treasure Vault"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"reload":1,"price":1000,"trait":["Conrasu","Deadly","Modular","Uncommon"],"id":"weapon-658","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Taw Launcher Source Treasure Vault pg. 31 Price 10 gp Damage 1d10 Modular Bulk 1 Hands 2 Range 100 ft. Reload 1 Type Ranged Category Advanced Group Bow --- This complex device is a crossbow and fires small wooden bullets known as taws. A system of blades within the launcher can rapidly reshape a taw as its loaded, allowing the launcher to fire taws of different shapes, such as fléchettes. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","skill_mod":{},"summary":"This complex device is a crossbow and fires small wooden bullets known as taws. A system of blades within the launcher can rapidly reshape a taw as …","primary_source":"Treasure Vault","trait_group":["Ancestry","Weapon","Rarity"],"level":0,"source_category":["Rulebooks"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=658","name":"Taw Launcher","bulk":1,"category":"weapon","pfs":"Standard","weapon_group":"Bow","weapon_category":"Advanced","rarity":"uncommon","slug":"weapon-658"},{"damage":"1d6 P","damage_type":["Piercing"],"hands":"1+","primary_source_category":"Rulebooks","damage_die":6,"range":80,"weapon_type":"Ranged","source":["Treasure Vault"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"reload":0,"price":800,"trait":["Combination","Deadly","Monk","Uncommon"],"id":"weapon-659","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Bow Staff Source Treasure Vault pg. 31 Price 8 gp Bulk 1 Hands 1+ Category Martial --- The bow staff is a whipstaff with a retracting spool of wire inside a metal cap on one end and a hooked protrusion on the other. A wielder trained in the weapons use can quickly spool and attach or detach the wire to transition the weapon between bow and staff functionality. Melee Damage 1d6 B Group Club Ranged Damage 1d6 P Range 80 ft. Reload 0 Group Bow Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","skill_mod":{},"summary":"The bow staff is a whipstaff with a retracting spool of wire inside a metal cap on one end and a hooked protrusion on the other. A wielder trained in …","primary_source":"Treasure Vault","trait_group":["Weapon","Class","Rarity"],"level":0,"source_category":["Rulebooks"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=659","name":"Bow Staff (Ranged)","bulk":1,"category":"weapon","pfs":"Standard","weapon_group":"Bow","weapon_category":"Martial","rarity":"uncommon","slug":"weapon-659"},{"damage":"1d6 B","damage_type":["Piercing"],"hands":"2","primary_source_category":"Rulebooks","damage_die":6,"weapon_type":"Melee","source":["Treasure Vault"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"price":800,"trait":["Finesse","Monk","Parry","Sweep","Combination","Uncommon"],"id":"weapon-659--melee","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Bow Staff Source Treasure Vault pg. 31 Price 8 gp Bulk 1 Hands 1+ Category Martial --- The bow staff is a whipstaff with a retracting spool of wire inside a metal cap on one end and a hooked protrusion on the other. A wielder trained in the weapons use can quickly spool and attach or detach the wire to transition the weapon between bow and staff functionality. Melee Damage 1d6 B Group Club Ranged Damage 1d6 P Range 80 ft. Reload 0 Group Bow Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","skill_mod":{},"summary":"The bow staff is a whipstaff with a retracting spool of wire inside a metal cap on one end and a hooked protrusion on the other. A wielder trained in …","primary_source":"Treasure Vault","trait_group":["Weapon","Class","Rarity"],"level":0,"source_category":["Rulebooks"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=659","name":"Bow Staff (Melee)","bulk":1,"category":"weapon","pfs":"Standard","weapon_group":"Club","weapon_category":"Martial","rarity":"uncommon","slug":"weapon-659-melee"},{"damage":"1d6 P","damage_type":["Piercing"],"hands":"1","primary_source_category":"Rulebooks","damage_die":6,"range":30,"weapon_type":"Ranged","source":["Treasure Vault"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"reload":1,"price":400,"trait":["Capacity","Combination","Parry","Uncommon"],"id":"weapon-660","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Crescent Cross Source Treasure Vault pg. 31 Price 4 gp Bulk L Hands 1 Category Martial --- A crescent cross combines a small scizore with an arm-mounted crossbow apparatus that can hold up to three bolts at a time. Melee Damage 1d4 S Group Knife Ranged Damage 1d6 P Range 30 ft. Reload 1 Group Bow Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","skill_mod":{},"summary":"A crescent cross combines a small scizore with an arm-mounted crossbow apparatus that can hold up to three bolts at a time.","primary_source":"Treasure Vault","trait_group":["Weapon","Rarity"],"level":0,"source_category":["Rulebooks"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=660","name":"Crescent Cross (Ranged)","bulk":0.1,"category":"weapon","pfs":"Standard","weapon_group":"Bow","weapon_category":"Martial","rarity":"uncommon","slug":"weapon-660"},{"damage":"1d4 S","damage_type":["Piercing"],"hands":"1","primary_source_category":"Rulebooks","damage_die":4,"weapon_type":"Melee","source":["Treasure Vault"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"price":400,"trait":["Critical Fusion","Parry","Combination","Uncommon"],"id":"weapon-660--melee","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Crescent Cross Source Treasure Vault pg. 31 Price 4 gp Bulk L Hands 1 Category Martial --- A crescent cross combines a small scizore with an arm-mounted crossbow apparatus that can hold up to three bolts at a time. Melee Damage 1d4 S Group Knife Ranged Damage 1d6 P Range 30 ft. Reload 1 Group Bow Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","skill_mod":{},"summary":"A crescent cross combines a small scizore with an arm-mounted crossbow apparatus that can hold up to three bolts at a time.","primary_source":"Treasure Vault","trait_group":["Weapon","Rarity"],"level":0,"source_category":["Rulebooks"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=660","name":"Crescent Cross (Melee)","bulk":0.1,"category":"weapon","pfs":"Standard","weapon_group":"Knife","weapon_category":"Martial","rarity":"uncommon","slug":"weapon-660-melee"},{"damage":"1d8 P","damage_type":["Piercing"],"hands":"2","primary_source_category":"Rulebooks","damage_die":8,"range":60,"weapon_type":"Ranged","source":["Treasure Vault"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"reload":2,"price":800,"trait":["Capacity","Combination","Uncommon"],"id":"weapon-661","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Lancer Source Treasure Vault pg. 31 Price 8 gp Bulk 2 Hands 2 Category Martial --- This lance has a heavy grip with two parallel crossbow fixtures built into it, making it a useful weapon for combats who prefer to keep their distance at all times. Melee Damage 1d6 P Group Spear Ranged Damage 1d8 P Range 60 ft. Reload 2 Group Bow Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","skill_mod":{},"summary":"This lance has a heavy grip with two parallel crossbow fixtures built into it, making it a useful weapon for combats who prefer to keep their …","primary_source":"Treasure Vault","trait_group":["Weapon","Rarity"],"level":0,"source_category":["Rulebooks"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=661","name":"Lancer (Ranged)","bulk":2,"category":"weapon","pfs":"Standard","weapon_group":"Bow","weapon_category":"Martial","rarity":"uncommon","slug":"weapon-661"},{"damage":"1d6 P","damage_type":["Piercing"],"hands":"2","primary_source_category":"Rulebooks","damage_die":6,"weapon_type":"Melee","source":["Treasure Vault"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"price":800,"trait":["Critical Fusion","Reach","Combination","Uncommon"],"id":"weapon-661--melee","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Lancer Source Treasure Vault pg. 31 Price 8 gp Bulk 2 Hands 2 Category Martial --- This lance has a heavy grip with two parallel crossbow fixtures built into it, making it a useful weapon for combats who prefer to keep their distance at all times. Melee Damage 1d6 P Group Spear Ranged Damage 1d8 P Range 60 ft. Reload 2 Group Bow Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","skill_mod":{},"summary":"This lance has a heavy grip with two parallel crossbow fixtures built into it, making it a useful weapon for combats who prefer to keep their …","primary_source":"Treasure Vault","trait_group":["Weapon","Rarity"],"level":0,"source_category":["Rulebooks"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=661","name":"Lancer (Melee)","bulk":2,"category":"weapon","pfs":"Standard","weapon_group":"Spear","weapon_category":"Martial","rarity":"uncommon","slug":"weapon-661-melee"},{"damage":"1d6 P","damage_type":["Piercing"],"hands":"1+","primary_source_category":"Rulebooks","damage_die":6,"range":70,"weapon_type":"Ranged","source":["Treasure Vault"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"reload":1,"price":800,"trait":["Combination","Monk","Propulsive","Uncommon"],"id":"weapon-662","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Mikazuki Source Treasure Vault pg. 31 Price 8 gp Bulk 2 Hands 1+ Category Martial --- The mikazuki combines a sansetsukon with a thin length of metal string and several locking mechanisms built into the joints, allowing it to be quickly locked into configuration as a bow. Melee Damage 1d6 B Group Flail Ranged Damage 1d6 P Range 70 ft. Reload 1 Group Bow Ammunition Arrows Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","ammunition":"Arrows","skill_mod":{},"summary":"The mikazuki combines a sansetsukon with a thin length of metal string and several locking mechanisms built into the joints, allowing it to be …","primary_source":"Treasure Vault","trait_group":["Weapon","Class","Rarity"],"level":0,"source_category":["Rulebooks"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=662","name":"Mikazuki (Ranged)","bulk":2,"category":"weapon","pfs":"Standard","weapon_group":"Bow","weapon_category":"Martial","rarity":"uncommon","slug":"weapon-662"},{"damage":"1d6 B","damage_type":["Piercing"],"hands":"2","primary_source_category":"Rulebooks","damage_die":6,"weapon_type":"Melee","source":["Treasure Vault"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"price":800,"trait":["Backswing","Disarm","Monk","Parry","Combination","Uncommon"],"id":"weapon-662--melee","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Mikazuki Source Treasure Vault pg. 31 Price 8 gp Bulk 2 Hands 1+ Category Martial --- The mikazuki combines a sansetsukon with a thin length of metal string and several locking mechanisms built into the joints, allowing it to be quickly locked into configuration as a bow. Melee Damage 1d6 B Group Flail Ranged Damage 1d6 P Range 70 ft. Reload 1 Group Bow Ammunition Arrows Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","skill_mod":{},"summary":"The mikazuki combines a sansetsukon with a thin length of metal string and several locking mechanisms built into the joints, allowing it to be …","primary_source":"Treasure Vault","trait_group":["Weapon","Class","Rarity"],"level":0,"source_category":["Rulebooks"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=662","name":"Mikazuki (Melee)","bulk":2,"category":"weapon","pfs":"Standard","weapon_group":"Flail","weapon_category":"Martial","rarity":"uncommon","slug":"weapon-662-melee"},{"damage":"1d6 B","damage_type":["Bludgeoning"],"hands":"2","primary_source_category":"Rulebooks","damage_die":6,"range":20,"weapon_type":"Ranged","source":["Treasure Vault"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"reload":1,"price":800,"trait":["Combination","Dwarf","Ranged Trip","Razing","Uncommon"],"id":"weapon-663","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Wrecker Source Treasure Vault pg. 31 Price 8 gp Bulk 2 Hands 2 Category Advanced --- The wrecker combines a dwarven dorndergar with a heavy, gear-reinforced arm cover that allows it to be fired like an oversized sling, then retrieved and reloaded by manually activating a clockwork spool. A wrecker must be loaded to be switched from its ranged configuration to its melee configuration. Melee Damage 1d8 B Group Flail Ranged Damage 1d6 B Range 20 ft. Reload 1 Group Sling Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","skill_mod":{},"summary":"The wrecker combines a dwarven dorndergar with a heavy, gear-reinforced arm cover that allows it to be fired like an oversized sling, then retrieved …","primary_source":"Treasure Vault","trait_group":["Weapon","Ancestry","Rarity"],"level":0,"source_category":["Rulebooks"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=663","name":"Wrecker (Ranged)","bulk":2,"category":"weapon","pfs":"Standard","weapon_group":"Sling","weapon_category":"Advanced","rarity":"uncommon","slug":"weapon-663"},{"damage":"1d8 B","damage_type":["Bludgeoning"],"hands":"2","primary_source_category":"Rulebooks","damage_die":8,"weapon_type":"Melee","source":["Treasure Vault"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"price":800,"trait":["Dwarf","Razing","Reach","Combination","Uncommon"],"id":"weapon-663--melee","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Wrecker Source Treasure Vault pg. 31 Price 8 gp Bulk 2 Hands 2 Category Advanced --- The wrecker combines a dwarven dorndergar with a heavy, gear-reinforced arm cover that allows it to be fired like an oversized sling, then retrieved and reloaded by manually activating a clockwork spool. A wrecker must be loaded to be switched from its ranged configuration to its melee configuration. Melee Damage 1d8 B Group Flail Ranged Damage 1d6 B Range 20 ft. Reload 1 Group Sling Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","skill_mod":{},"summary":"The wrecker combines a dwarven dorndergar with a heavy, gear-reinforced arm cover that allows it to be fired like an oversized sling, then retrieved …","primary_source":"Treasure Vault","trait_group":["Weapon","Ancestry","Rarity"],"level":0,"source_category":["Rulebooks"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=663","name":"Wrecker (Melee)","bulk":2,"category":"weapon","pfs":"Standard","weapon_group":"Flail","weapon_category":"Advanced","rarity":"uncommon","slug":"weapon-663-melee"},{"primary_source_category":"Rulebooks","weapon_type":"Ranged","source":["Treasure Vault"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"price":20,"id":"weapon-664","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > 8-Round Magazine Source Treasure Vault pg. 30 Price 2 sp Bulk L Hands Type Ranged Category Ammunition Group Firearm Ammunition Bolts --- Note from Nethys: No description was provided for this item. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","ammunition":"Bolts","skill_mod":{},"summary":" Note from Nethys: No description was provided for this item. ","primary_source":"Treasure Vault","level":0,"source_category":["Rulebooks"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=664","name":"8-Round Magazine","bulk":0.1,"category":"weapon","pfs":"Standard","weapon_group":"Firearm","weapon_category":"Ammunition","rarity":"common","slug":"weapon-664"},{"primary_source_category":"Rulebooks","weapon_type":"Ranged","source":["Treasure Vault"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"price":10,"id":"weapon-665","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Bolts (Phalanx Piercer) Source Treasure Vault pg. 30 Price 1 sp (price for 5) Bulk L Hands Type Ranged Category Ammunition Group Bow Ammunition Arrows --- Heavy, iron-shod bolt. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","ammunition":"Arrows","skill_mod":{},"summary":"Heavy, iron-shod bolt.","primary_source":"Treasure Vault","level":0,"source_category":["Rulebooks"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=665","name":"Bolts (Phalanx Piercer)","bulk":0.1,"category":"weapon","pfs":"Standard","weapon_group":"Bow","weapon_category":"Ammunition","rarity":"common","slug":"weapon-665"},{"primary_source_category":"Rulebooks","weapon_type":"Ranged","source":["Treasure Vault"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"price":10,"id":"weapon-666","text":"<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Spray Pellet Source Treasure Vault pg. 30 Price 1 sp (price for 10) Bulk L Hands Type Ranged Category Ammunition Group Sling --- Specially prepared packet of spray pellets. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","skill_mod":{},"summary":"Specially prepared packet of spray pellets.","primary_source":"Treasure Vault","level":0,"source_category":["Rulebooks"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=666","name":"Spray Pellet","bulk":0.1,"category":"weapon","pfs":"Standard","weapon_group":"Sling","weapon_category":"Ammunition","rarity":"common","slug":"weapon-666"}]