Files
ttrpg_manager/src/features/world/DashboardPage.tsx
T
NilsBriggen 026927b5f5 V2 Phase 1: mechanics kernel + compendium→sheet integration
Lay the foundation for full rules enforcement: a new pure, testable
mechanics kernel (src/lib/mechanics/) that derives structured, enforceable
game data from the loosely-typed compendium, plus the first user-facing
payoff (accurate armor AC + spell mechanics on the sheet).

- normalizers: spell (5e + pf2e), armor, monster defenses → typed
  SpellMechanics / ArmorMechanics / DamageDefenses, with memoized derivers
  wrapping the existing lazy compendium loaders (no new assets). 11 unit tests.
- character schema: spell entries snapshot concentration/save/damage at
  compendium-link time; new top-level `concentration` slot and structured
  `equippedArmor` (additive, defaulted). Dexie v14 migration backfills.
- AC model: baseArmorClass now consults equippedArmor (heavy = flat, medium =
  Dex-capped) and falls back to the old 10+Dex formula when unarmored. Threaded
  through every AC call site; armor picker added to the sheet (5e).
- compendium "Add spell to character" snapshots real mechanics via the kernel.

Backward-compatible: un-enriched spells/characters behave exactly as before.
Build + 244 unit tests green; armor→AC verified live in preview.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-09 00:58:31 +02:00

275 lines
11 KiB
TypeScript

import { Link } from '@tanstack/react-router';
import { useLiveQuery } from 'dexie-react-hooks';
import {
Brain, Users, Swords, ScrollText, VenetianMask, Target, Map, CalendarDays, Library, Hammer, Dice5, Monitor,
ChevronRight, Shield, CheckCheck, Skull, Handshake,
} from 'lucide-react';
import type { Campaign, Character, Npc, Quest, DiceRoll } from '@/lib/schemas';
import { diceRepo } from '@/lib/db/repositories';
import { getSystem } from '@/lib/rules';
import { cn } from '@/lib/cn';
import { useCharacters } from '@/features/characters/hooks';
import { useEncounters } from '@/features/combat/hooks';
import { useNotes, useNpcs, useQuests, useCalendar } from './hooks';
import { Page, RequireCampaign } from '@/components/ui/Page';
import { Meter, Badge, Avatar } from '@/components/ui/Codex';
export function DashboardPage() {
return <RequireCampaign>{(c) => <Dashboard campaign={c} />}</RequireCampaign>;
}
type NavIcon = React.ComponentType<{ size?: number; className?: string; 'aria-hidden'?: boolean | 'true' | 'false' }>;
const LINKS: { to: string; label: string; icon: NavIcon }[] = [
{ to: '/assistant', label: 'Assistant', icon: Brain },
{ to: '/characters', label: 'Characters', icon: Users },
{ to: '/combat', label: 'Combat', icon: Swords },
{ to: '/notes', label: 'Notes & Wiki', icon: ScrollText },
{ to: '/npcs', label: 'NPCs', icon: VenetianMask },
{ to: '/quests', label: 'Quests', icon: Target },
{ to: '/maps', label: 'Maps', icon: Map },
{ to: '/calendar', label: 'Calendar', icon: CalendarDays },
{ to: '/compendium', label: 'Compendium', icon: Library },
{ to: '/homebrew', label: 'Homebrew', icon: Hammer },
{ to: '/dice', label: 'Dice', icon: Dice5 },
{ to: '/play', label: 'Player View', icon: Monitor },
];
function Dashboard({ campaign }: { campaign: Campaign }) {
const characters = useCharacters(campaign.id);
const encounters = useEncounters(campaign.id);
const notes = useNotes(campaign.id);
const npcs = useNpcs(campaign.id);
const quests = useQuests(campaign.id);
const calendar = useCalendar(campaign.id);
const rolls = useLiveQuery(() => diceRepo.recent(campaign.id, 8), [campaign.id], []);
const sys = getSystem(campaign.system);
const pcs = characters.filter((c) => c.kind === 'pc');
const activeQuests = quests.filter((q) => q.status === 'active').length;
return (
<Page>
{/* Editorial hero */}
<section className="paper-grain mb-6 overflow-hidden rounded-xl border border-line bg-panel">
<div className="px-7 py-7 sm:px-9">
<div className="font-display text-sm italic text-accent">
{sys.label}
{calendar ? ` · in-world day ${calendar.currentDay}` : ''}
</div>
<h1 className="mt-1 font-display text-4xl font-semibold leading-[1.04] tracking-tight text-ink">
{campaign.name}
</h1>
{campaign.description && (
<p className="mt-2.5 max-w-2xl font-display text-base italic text-muted">
{campaign.description}
</p>
)}
</div>
<hr className="gilt-rule" />
</section>
{/* Quick stats */}
<div className="mb-6 grid grid-cols-2 gap-3 sm:grid-cols-3 lg:grid-cols-5">
<Stat label="Characters" value={characters.length} />
<Stat label="Encounters" value={encounters.length} />
<Stat label="Active quests" value={activeQuests} />
<Stat label="NPCs" value={npcs.length} />
<Stat label="Notes" value={notes.length} />
</div>
<div className="grid gap-6 lg:grid-cols-[1fr_320px]">
{/* Navigation cards */}
<section>
<h2 className="smallcaps mb-3">Jump to</h2>
<div className="grid grid-cols-2 gap-3 sm:grid-cols-4">
{LINKS.map((l) => (
<Link
key={l.to}
to={l.to}
className="flex flex-col items-center gap-1 rounded-xl border border-line bg-panel p-4 text-center transition-colors hover:border-accent/60 hover:bg-accent-glow"
>
<l.icon size={24} className="text-muted" aria-hidden />
<span className="text-sm text-ink">{l.label}</span>
</Link>
))}
</div>
{/* Party overview */}
<div className="mb-3 mt-7 flex items-center justify-between">
<h2 className="smallcaps">Party</h2>
<Link to="/characters" className="flex items-center gap-1 text-xs text-muted hover:text-accent-deep">
Manage <ChevronRight size={14} aria-hidden />
</Link>
</div>
{pcs.length === 0 ? (
<p className="text-sm text-muted">No player characters yet.</p>
) : (
<div className="grid gap-2 sm:grid-cols-2">
{pcs.map((c) => (
<PartyRow key={c.id} c={c} sys={sys} />
))}
</div>
)}
{/* Cast & threats */}
{npcs.length > 0 && (
<>
<h2 className="smallcaps mb-3 mt-7">Cast &amp; Threats</h2>
<div className="grid gap-2 sm:grid-cols-2">
{npcs.slice(0, 6).map((n) => (
<ThreatRow key={n.id} n={n} />
))}
</div>
</>
)}
</section>
{/* Side column: quests + recent rolls */}
<aside className="space-y-6">
<div>
<h2 className="smallcaps mb-3">Quest Log</h2>
{quests.length === 0 ? (
<p className="text-sm text-muted">No quests yet.</p>
) : (
<div className="paper-grain space-y-3 rounded-xl border border-line bg-panel p-4">
{quests.slice(0, 6).map((q) => (
<QuestRow key={q.id} q={q} />
))}
</div>
)}
</div>
<div>
<div className="mb-3 flex items-center justify-between">
<h2 className="smallcaps">Recent rolls</h2>
<Link to="/dice" className="flex items-center gap-1 text-xs text-muted hover:text-accent-deep">
Open tray <ChevronRight size={14} aria-hidden />
</Link>
</div>
{rolls.length === 0 ? (
<p className="text-sm text-muted">No rolls yet.</p>
) : (
<ul className="space-y-1.5">
{rolls.map((r) => (
<RollRow key={r.id} r={r} />
))}
</ul>
)}
</div>
</aside>
</div>
</Page>
);
}
function PartyRow({ c, sys }: { c: Character; sys: ReturnType<typeof getSystem> }) {
const ac = sys.baseArmorClass({ level: c.level, abilities: c.abilities, armorBonus: c.armorBonus, ...(c.equippedArmor ? { equippedArmor: c.equippedArmor } : {}) });
const ratio = c.hp.max > 0 ? c.hp.current / c.hp.max : 0;
const tone = ratio < 0.35 ? 'var(--app-danger)' : undefined;
return (
<Link
to="/characters/$characterId"
params={{ characterId: c.id }}
className="flex items-center gap-3 rounded-xl border border-line bg-panel px-3 py-2.5 transition-colors hover:border-accent/50 hover:bg-accent-glow"
>
<Avatar name={c.name} size={42} />
<div className="min-w-0 flex-1">
<div className="flex items-baseline justify-between gap-2">
<span className="truncate font-display text-sm font-semibold text-ink">{c.name}</span>
<span className="shrink-0 font-mono text-xs text-faint">{c.hp.current}/{c.hp.max}</span>
</div>
<div className="mt-0.5 truncate text-xs text-faint">
Lv {c.level} {[c.ancestry, c.className].filter(Boolean).join(' ')}
</div>
<div className="mt-1.5">
<Meter value={c.hp.current} max={c.hp.max} height={5} {...(tone ? { tone } : {})} />
</div>
</div>
<div className="flex w-9 shrink-0 flex-col items-center">
<Shield size={15} className="text-muted" aria-hidden />
<span className="font-mono text-sm font-semibold text-ink">{ac}</span>
</div>
</Link>
);
}
const NPC_DISPOSITION: Record<Npc['status'], { tone: 'ember' | 'verdigris' | 'default'; label: string; Icon: typeof Skull }> = {
dead: { tone: 'ember', label: 'Hostile', Icon: Skull },
alive: { tone: 'verdigris', label: 'Friendly', Icon: Handshake },
unknown: { tone: 'default', label: 'Unknown', Icon: VenetianMask },
};
function ThreatRow({ n }: { n: Npc }) {
const d = NPC_DISPOSITION[n.status];
const Icon = d.Icon;
return (
<Link
to="/npcs"
className="flex items-center gap-3 rounded-xl border border-line bg-panel px-3 py-2.5 transition-colors hover:border-accent/50 hover:bg-accent-glow"
>
<span className="grid size-8 shrink-0 place-items-center rounded-lg border border-line bg-surface-2 text-muted">
<Icon size={16} aria-hidden />
</span>
<div className="min-w-0 flex-1">
<div className="truncate font-display text-sm font-semibold text-ink">{n.name}</div>
<div className="truncate text-xs text-faint">
{[n.role, n.location].filter(Boolean).join(' · ') || '—'}
</div>
</div>
<Badge tone={d.tone}>{d.label}</Badge>
</Link>
);
}
function QuestRow({ q }: { q: Quest }) {
const done = q.status === 'completed';
return (
<div className={cn(done && 'opacity-55')}>
<div className="flex items-center justify-between gap-2">
<span className="flex min-w-0 items-center gap-2">
{done ? (
<CheckCheck size={16} className="shrink-0 text-accent-deep" aria-hidden />
) : (
<ScrollText size={16} className="shrink-0 text-muted" aria-hidden />
)}
<span className={cn('truncate font-display text-sm font-semibold text-ink', done && 'line-through')}>
{q.title}
</span>
</span>
{q.objectives.length > 0 && (
<span className="flex shrink-0 items-center gap-1">
{q.objectives.slice(0, 6).map((o) => (
<span
key={o.id}
className={cn('size-[7px] rounded-full', o.done ? 'bg-accent' : 'bg-line-strong')}
/>
))}
</span>
)}
</div>
</div>
);
}
function RollRow({ r }: { r: DiceRoll }) {
return (
<li className="flex items-center gap-3 rounded-xl border border-line bg-panel px-3 py-2 text-sm">
<span className="h-6 w-[3px] shrink-0 rounded-sm bg-accent" aria-hidden />
<span className="min-w-0 flex-1 truncate text-muted">
{r.label ? `${r.label}: ` : ''}
<span className="font-mono">{r.expression}</span>
</span>
<span className="font-display font-semibold text-ink">{r.total}</span>
</li>
);
}
function Stat({ label, value }: { label: string; value: number }) {
return (
<div className="rounded-xl border border-line bg-panel p-4 text-center">
<div className="font-mono text-3xl font-bold text-accent-deep">{value}</div>
<div className="smallcaps mt-1" style={{ fontSize: 10 }}>{label}</div>
</div>
);
}