[{"skill_mod":{},"summary":" Nethys Note: no description was provided for this item ","primary_source":"Core Rulebook","ac":0,"primary_source_category":"Rulebooks","level":0,"source_category":["Rulebooks"],"item_subcategory":"Base Armor","source":["Core Rulebook"],"type":"Item","item_category":"Armor","resistance":{},"speed":{},"url":"/Armor.aspx?ID=1","weakness":{},"armor_category":"Unarmored","name":"Unarmored","id":"armor-1","text":" Unarmored Source Core Rulebook pg. 275 Price — AC Bonus +0 Dex Cap — Check Penalty — Speed Penalty — Strength — Bulk — Category Unarmored Group — --- Nethys Note: no description was provided for this item ","bulk":0,"category":"armor","pfs":"Standard","rarity":"common","slug":"armor-1"},{"primary_source_category":"Rulebooks","source":["Core Rulebook"],"type":"Item","item_category":"Armor","speed":{},"weakness":{},"price":10,"trait":["Comfort"],"armor_group":"Cloth","id":"armor-2","text":"<title level=\"1\" right=\"Armor 0\" pfs=\"Standard\" > Explorer's Clothing Source Core Rulebook pg. 275 Price 1 sp AC Bonus +0 Dex Cap +5 Check Penalty — Speed Penalty — Strength — Bulk L Category Unarmored Group Cloth --- Adventurers who don’t wear armor travel in durable clothing. Though it’s not armor and uses your unarmored defense proficiency, it still has a Dex Cap and can grant an item bonus to AC if etched with potency runes. Armor Specialization Effects Source Core Rulebook pg. 275 Certain class features can grant you additional benefits with certain armors. This is called an armor specialization effect. The exact effect depends on which armor group your armor belongs to, as listed below. Only medium and heavy armors have armor specialization effects. Click here for the full rules on Armor Specialization Effects. Specific Magic Armor Cloister Robe, Robe of the Archmagi, Sarkorian God-Caller Garb","skill_mod":{},"summary":"Adventurers who don’t wear armor travel in durable clothing. Though it’s not armor and uses your unarmored defense proficiency, it still has a Dex …","primary_source":"Core Rulebook","trait_group":["Armor"],"ac":0,"level":0,"source_category":["Rulebooks"],"item_subcategory":"Base Armor","resistance":{},"url":"/Armor.aspx?ID=2","armor_category":"Unarmored","name":"Explorer's Clothing","dex_cap":5,"bulk":0.1,"category":"armor","pfs":"Standard","rarity":"common","slug":"armor-2"},{"primary_source_category":"Rulebooks","strength":0,"source":["Core Rulebook"],"type":"Item","item_category":"Armor","speed":{},"weakness":{},"price":20,"trait":["Comfort"],"armor_group":"Cloth","id":"armor-3","text":"<title level=\"1\" right=\"Armor 0\" pfs=\"Standard\" > Padded Armor Source Core Rulebook pg. 275 Price 2 sp AC Bonus +1 Dex Cap +3 Check Penalty — Speed Penalty — Strength +0 Bulk L Category Light Group Cloth --- This armor is simply a layer of heavy, quilted cloth, but it is sometimes used because it’s so inexpensive. Padded armor is easier to damage and destroy than other types of armor. Heavy armor comes with a padded armor undercoat included in its Price, though it loses the comfort trait when worn under heavy armor. You can wear just that padded armor undercoat to sleep in, if your heavy armor is destroyed, or when otherwise not wearing the full heavy armor. This allows you to keep the armor invested and benefit from the power of any runes on the associated heavy armor, but no one else can wear your heavy armor without the padded undercoat. Armor Specialization Effects Source Core Rulebook pg. 275 Certain class features can grant you additional benefits with certain armors. This is called an armor specialization effect. The exact effect depends on which armor group your armor belongs to, as listed below. Only medium and heavy armors have armor specialization effects. Click here for the full rules on Armor Specialization Effects. Specific Magic Armor Noxious Jerkin","skill_mod":{},"summary":"This armor is simply a layer of heavy, quilted cloth, but it is sometimes used because it’s so inexpensive. Padded armor is easier to damage and …","primary_source":"Core Rulebook","trait_group":["Armor"],"ac":1,"level":0,"source_category":["Rulebooks"],"item_subcategory":"Base Armor","resistance":{},"url":"/Armor.aspx?ID=3","armor_category":"Light","name":"Padded Armor","dex_cap":3,"bulk":0.1,"category":"armor","pfs":"Standard","rarity":"common","slug":"armor-3"},{"primary_source_category":"Rulebooks","strength":0,"source":["Core Rulebook"],"type":"Item","item_category":"Armor","speed":{},"weakness":{},"price":200,"armor_group":"Leather","id":"armor-4","text":"<title level=\"1\" right=\"Armor 0\" pfs=\"Standard\" > Leather Armor Source Core Rulebook pg. 275 Price 2 gp AC Bonus +1 Dex Cap +4 Check Penalty -1 Speed Penalty — Strength +0 Bulk 1 Category Light Group Leather --- A mix of flexible and molded boiled leather, a suit of this type of armor provides some protection with maximum flexibility. Armor Specialization Effects Source Core Rulebook pg. 275 Certain class features can grant you additional benefits with certain armors. This is called an armor specialization effect. The exact effect depends on which armor group your armor belongs to, as listed below. Only medium and heavy armors have armor specialization effects. Click here for the full rules on Armor Specialization Effects. Specific Magic Armor Ancestral Embrace, Arachnid Harness, Crushing Coils, Electric Eelskin, Scarab Cuirass","skill_mod":{},"summary":"A mix of flexible and molded boiled leather, a suit of this type of armor provides some protection with maximum flexibility.","primary_source":"Core Rulebook","ac":1,"check_penalty":-1,"level":0,"source_category":["Rulebooks"],"item_subcategory":"Base Armor","resistance":{},"url":"/Armor.aspx?ID=4","armor_category":"Light","name":"Leather Armor","dex_cap":4,"bulk":1,"category":"armor","pfs":"Standard","rarity":"common","slug":"armor-4"},{"primary_source_category":"Rulebooks","strength":1,"source":["Core Rulebook"],"type":"Item","item_category":"Armor","speed":{},"weakness":{},"price":300,"armor_group":"Leather","id":"armor-5","text":"<title level=\"1\" right=\"Armor 0\" pfs=\"Standard\" > Studded Leather Armor Source Core Rulebook pg. 275 Price 3 gp AC Bonus +2 Dex Cap +3 Check Penalty -1 Speed Penalty — Strength +1 Bulk 1 Category Light Group Leather --- This leather armor is reinforced with metal studs and sometimes small metal plates, providing most of the flexibility of leather armor with more robust protection. Armor Specialization Effects Source Core Rulebook pg. 275 Certain class features can grant you additional benefits with certain armors. This is called an armor specialization effect. The exact effect depends on which armor group your armor belongs to, as listed below. Only medium and heavy armors have armor specialization effects. Click here for the full rules on Armor Specialization Effects. Specific Magic Armor Devil's Bargain, Fungal Armor, Jerkin of Liberation, Spangled Rider's Suit, Wasp Guard","skill_mod":{},"summary":"This leather armor is reinforced with metal studs and sometimes small metal plates, providing most of the flexibility of leather armor with more …","primary_source":"Core Rulebook","ac":2,"check_penalty":-1,"level":0,"source_category":["Rulebooks"],"item_subcategory":"Base Armor","resistance":{},"url":"/Armor.aspx?ID=5","armor_category":"Light","name":"Studded Leather Armor","dex_cap":3,"bulk":1,"category":"armor","pfs":"Standard","rarity":"common","slug":"armor-5"},{"primary_source_category":"Rulebooks","strength":1,"source":["Core Rulebook"],"type":"Item","item_category":"Armor","speed":{},"weakness":{},"price":500,"trait":["Flexible","Noisy"],"armor_group":"Chain","id":"armor-6","text":"<title level=\"1\" right=\"Armor 0\" pfs=\"Standard\" > Chain Shirt Source Core Rulebook pg. 275 Price 5 gp AC Bonus +2 Dex Cap +3 Check Penalty -1 Speed Penalty — Strength +1 Bulk 1 Category Light Group Chain --- Sometimes called a hauberk, this is a long shirt constructed of the same metal rings as chainmail. However, it is much lighter than chainmail and protects only the torso, upper arms, and upper legs of its wearer. Armor Specialization Effects Source Core Rulebook pg. 275 Certain class features can grant you additional benefits with certain armors. This is called an armor specialization effect. The exact effect depends on which armor group your armor belongs to, as listed below. Only medium and heavy armors have armor specialization effects. Click here for the full rules on Armor Specialization Effects. Specific Magic Armor Blade Byrnie, Harmonic Hauberk, Invisible Chain Shirt, Moonlit Chain, Slithermaw's Bane, Wisp Chain","skill_mod":{},"summary":"Sometimes called a hauberk, this is a long shirt constructed of the same metal rings as chainmail. However, it is much lighter than chainmail and …","primary_source":"Core Rulebook","trait_group":["Armor"],"ac":2,"check_penalty":-1,"level":0,"source_category":["Rulebooks"],"item_subcategory":"Base Armor","resistance":{},"url":"/Armor.aspx?ID=6","armor_category":"Light","name":"Chain Shirt","dex_cap":3,"bulk":1,"category":"armor","pfs":"Standard","rarity":"common","slug":"armor-6"},{"primary_source_category":"Rulebooks","strength":2,"source":["Core Rulebook"],"type":"Item","item_category":"Armor","speed":{},"weakness":{},"price":200,"armor_group":"Leather","id":"armor-7","text":"<title level=\"1\" right=\"Armor 0\" pfs=\"Standard\" > Hide Armor Source Core Rulebook pg. 275 Price 2 gp AC Bonus +3 Dex Cap +2 Check Penalty -2 Speed Penalty -5 ft. Strength +2 Bulk 2 Category Medium Group Leather --- A mix of furs, sturdy hide, and sometimes molded boiled leather, this armor provides protection due to its layers of leather, though its bulkiness slows the wearer down and decreases mobility. Armor Specialization Effects Source Core Rulebook pg. 275 Certain class features can grant you additional benefits with certain armors. This is called an armor specialization effect. The exact effect depends on which armor group your armor belongs to, as listed below. Only medium and heavy armors have armor specialization effects. Click here for the full rules on Armor Specialization Effects. Specific Magic Armor Ghoul Hide, Rhino Hide, Trollhound Vest, Wolfjaw Armor","skill_mod":{},"summary":"A mix of furs, sturdy hide, and sometimes molded boiled leather, this armor provides protection due to its layers of leather, though its bulkiness …","primary_source":"Core Rulebook","ac":3,"check_penalty":-2,"level":0,"source_category":["Rulebooks"],"item_subcategory":"Base Armor","resistance":{},"url":"/Armor.aspx?ID=7","speed_penalty":"-5 ft.","armor_category":"Medium","name":"Hide Armor","dex_cap":2,"bulk":2,"category":"armor","pfs":"Standard","rarity":"common","slug":"armor-7"},{"primary_source_category":"Rulebooks","strength":2,"source":["Core Rulebook"],"type":"Item","item_category":"Armor","speed":{},"weakness":{},"price":400,"armor_group":"Composite","id":"armor-8","text":"<title level=\"1\" right=\"Armor 0\" pfs=\"Standard\" > Scale Mail Source Core Rulebook pg. 275 Price 4 gp AC Bonus +3 Dex Cap +2 Check Penalty -2 Speed Penalty -5 ft. Strength +2 Bulk 2 Category Medium Group Composite --- Scale mail consists of many metal scales sewn onto a reinforced leather backing, often in the form of a long shirt that protects the torso, arms, and legs. Armor Specialization Effects Source Core Rulebook pg. 275 Certain class features can grant you additional benefits with certain armors. This is called an armor specialization effect. The exact effect depends on which armor group your armor belongs to, as listed below. Only medium and heavy armors have armor specialization effects. Click here for the full rules on Armor Specialization Effects. Specific Magic Armor Impenetrable Scale","skill_mod":{},"summary":"Scale mail consists of many metal scales sewn onto a reinforced leather backing, often in the form of a long shirt that protects the torso, arms, and …","primary_source":"Core Rulebook","ac":3,"check_penalty":-2,"level":0,"source_category":["Rulebooks"],"item_subcategory":"Base Armor","resistance":{},"url":"/Armor.aspx?ID=8","speed_penalty":"-5 ft.","armor_category":"Medium","name":"Scale Mail","dex_cap":2,"bulk":2,"category":"armor","pfs":"Standard","rarity":"common","slug":"armor-8"},{"primary_source_category":"Rulebooks","strength":3,"source":["Core Rulebook"],"type":"Item","item_category":"Armor","speed":{},"weakness":{},"price":600,"trait":["Flexible","Noisy"],"armor_group":"Chain","id":"armor-9","text":"<title level=\"1\" right=\"Armor 0\" pfs=\"Standard\" > Chain Mail Source Core Rulebook pg. 275 Price 6 gp AC Bonus +4 Dex Cap +1 Check Penalty -2 Speed Penalty -5 ft. Strength +3 Bulk 2 Category Medium Group Chain --- A suit of chain mail consists of several pieces of armor composed of small metal rings linked together in a protective mesh. It typically includes a chain shirt, leggings, a pair of arms, and a coif, collectively protecting most of the body. Armor Specialization Effects Source Core Rulebook pg. 275 Certain class features can grant you additional benefits with certain armors. This is called an armor specialization effect. The exact effect depends on which armor group your armor belongs to, as listed below. Only medium and heavy armors have armor specialization effects. Click here for the full rules on Armor Specialization Effects. Specific Magic Armor Celestial Armor, Leopard's Armor","skill_mod":{},"summary":"A suit of chain mail consists of several pieces of armor composed of small metal rings linked together in a protective mesh. It typically includes a …","primary_source":"Core Rulebook","trait_group":["Armor"],"ac":4,"check_penalty":-2,"level":0,"source_category":["Rulebooks"],"item_subcategory":"Base Armor","resistance":{},"url":"/Armor.aspx?ID=9","speed_penalty":"-5 ft.","armor_category":"Medium","name":"Chain Mail","dex_cap":1,"bulk":2,"category":"armor","pfs":"Standard","rarity":"common","slug":"armor-9"},{"primary_source_category":"Rulebooks","strength":3,"source":["Core Rulebook"],"type":"Item","item_category":"Armor","speed":{},"weakness":{},"price":800,"armor_group":"Plate","id":"armor-10","text":"<title level=\"1\" right=\"Armor 0\" pfs=\"Standard\" > Breastplate Source Core Rulebook pg. 275 Price 8 gp AC Bonus +4 Dex Cap +1 Check Penalty -2 Speed Penalty -5 ft. Strength +3 Bulk 2 Category Medium Group Plate --- Though referred to as a breastplate, this type of armor consists of several pieces of plate or half-plate armor that protect the torso, chest, neck, and sometimes the hips and lower legs. It strategically grants some of the protection of plate while allowing greater flexibility and speed. Armor Specialization Effects Source Core Rulebook pg. 275 Certain class features can grant you additional benefits with certain armors. This is called an armor specialization effect. The exact effect depends on which armor group your armor belongs to, as listed below. Only medium and heavy armors have armor specialization effects. Click here for the full rules on Armor Specialization Effects. Specific Magic Armor Breastplate of Command, Breastplate of the Mountain, Numerian Steel Breastplate, Prismatic Plate, Rebounding Breastplate","skill_mod":{},"summary":"Though referred to as a breastplate, this type of armor consists of several pieces of plate or half-plate armor that protect the torso, chest, …","primary_source":"Core Rulebook","ac":4,"check_penalty":-2,"level":0,"source_category":["Rulebooks"],"item_subcategory":"Base Armor","resistance":{},"url":"/Armor.aspx?ID=10","speed_penalty":"-5 ft.","armor_category":"Medium","name":"Breastplate","dex_cap":1,"bulk":2,"category":"armor","pfs":"Standard","rarity":"common","slug":"armor-10"},{"primary_source_category":"Rulebooks","strength":3,"source":["Core Rulebook"],"type":"Item","item_category":"Armor","speed":{},"weakness":{},"price":1300,"armor_group":"Composite","id":"armor-11","text":"<title level=\"1\" right=\"Armor 1\" pfs=\"Standard\" > Splint Mail Source Core Rulebook pg. 275 Price 13 gp AC Bonus +5 Dex Cap +1 Check Penalty -3 Speed Penalty -10 ft. Strength +3 Bulk 3 Category Heavy Group Composite --- This type of armor is chain mail reinforced with flexible, interlocking metal plates, typically located on the wearer’s torso, upper arms, and legs. A suit of this armor comes with an undercoat of padded armor and a pair of gauntlets. Armor Specialization Effects Source Core Rulebook pg. 275 Certain class features can grant you additional benefits with certain armors. This is called an armor specialization effect. The exact effect depends on which armor group your armor belongs to, as listed below. Only medium and heavy armors have armor specialization effects. Click here for the full rules on Armor Specialization Effects. Specific Magic Armor Mail of Luck, Psychic Brigandine","skill_mod":{},"summary":"This type of armor is chain mail reinforced with flexible, interlocking metal plates, typically located on the wearer’s torso, upper arms, and legs. …","primary_source":"Core Rulebook","ac":5,"check_penalty":-3,"level":1,"source_category":["Rulebooks"],"item_subcategory":"Base Armor","resistance":{},"url":"/Armor.aspx?ID=11","speed_penalty":"-10 ft.","armor_category":"Heavy","name":"Splint Mail","dex_cap":1,"bulk":3,"category":"armor","pfs":"Standard","rarity":"common","slug":"armor-11"},{"primary_source_category":"Rulebooks","strength":3,"source":["Core Rulebook"],"type":"Item","item_category":"Armor","speed":{},"weakness":{},"price":1800,"armor_group":"Plate","id":"armor-12","text":"<title level=\"1\" right=\"Armor 1\" pfs=\"Standard\" > Half Plate Source Core Rulebook pg. 275 Price 18 gp AC Bonus +5 Dex Cap +1 Check Penalty -3 Speed Penalty -10 ft. Strength +3 Bulk 3 Category Heavy Group Plate --- Half plate consists of most of the upper body plates used in full plate, with lighter or sparser steel plate protection for the arms and legs. This provides some of the protection of full plate with greater flexibility and speed. A suit of this armor comes with an undercoat of padded armor and a pair of gauntlets. Armor Specialization Effects Source Core Rulebook pg. 275 Certain class features can grant you additional benefits with certain armors. This is called an armor specialization effect. The exact effect depends on which armor group your armor belongs to, as listed below. Only medium and heavy armors have armor specialization effects. Click here for the full rules on Armor Specialization Effects. Specific Magic Armor Armor of the Holy Warrior, Dragon Turtle Plate","skill_mod":{},"summary":"Half plate consists of most of the upper body plates used in full plate, with lighter or sparser steel plate protection for the arms and legs. This …","primary_source":"Core Rulebook","ac":5,"check_penalty":-3,"level":1,"source_category":["Rulebooks"],"item_subcategory":"Base Armor","resistance":{},"url":"/Armor.aspx?ID=12","speed_penalty":"-10 ft.","armor_category":"Heavy","name":"Half Plate","dex_cap":1,"bulk":3,"category":"armor","pfs":"Standard","rarity":"common","slug":"armor-12"},{"primary_source_category":"Rulebooks","strength":4,"source":["Core Rulebook"],"type":"Item","item_category":"Armor","speed":{},"weakness":{},"price":3000,"trait":["Bulwark"],"armor_group":"Plate","id":"armor-13","text":"<title level=\"1\" right=\"Armor 2\" pfs=\"Standard\" > Full Plate Source Core Rulebook pg. 275 Price 30 gp AC Bonus +6 Dex Cap +0 Check Penalty -3 Speed Penalty -10 ft. Strength +4 Bulk 4 Category Heavy Group Plate --- Plate mail consists of interlocking plates that encase nearly the entire body in a carapace of steel. It is costly and heavy, and the wearer often requires help to don it correctly, but it provides some of the best defense armor can supply. A suit of this armor comes with an undercoat of padded armor and a pair of gauntlets. Armor Specialization Effects Source Core Rulebook pg. 275 Certain class features can grant you additional benefits with certain armors. This is called an armor specialization effect. The exact effect depends on which armor group your armor belongs to, as listed below. Only medium and heavy armors have armor specialization effects. Click here for the full rules on Armor Specialization Effects. Specific Magic Armor Blast Suit, Containment Contraption, Demon Armor, Dragon Turtle Armor, Dragonplate, Forgotten Shell, Glorious Plate, Plate Armor of the Deep, Victory Plate","skill_mod":{},"summary":"Plate mail consists of interlocking plates that encase nearly the entire body in a carapace of steel. It is costly and heavy, and the wearer often …","primary_source":"Core Rulebook","trait_group":["Armor"],"ac":6,"check_penalty":-3,"level":2,"source_category":["Rulebooks"],"item_subcategory":"Base Armor","resistance":{},"url":"/Armor.aspx?ID=13","speed_penalty":"-10 ft.","armor_category":"Heavy","name":"Full Plate","dex_cap":0,"bulk":4,"category":"armor","pfs":"Standard","rarity":"common","slug":"armor-13"},{"access":"A character who is a member of the Hellknights has access to this option.","primary_source_category":"Lost Omens","strength":4,"source":["Character Guide","Treasure Vault (Remastered)"],"type":"Item","item_category":"Armor","speed":{},"weakness":{},"price":3500,"trait":["Bulwark","Uncommon"],"armor_group":"Plate","id":"armor-14","text":"<title level=\"1\" right=\"Armor 2\" pfs=\"Standard\" > Hellknight Plate Source Character Guide pg. 80, Treasure Vault (Remastered) pg. 10 Price 35 gp AC Bonus +6 Dex Cap +0 Check Penalty -3 Speed Penalty -10 ft. Strength +4 Bulk 4 Category Heavy Group Plate --- Few armors in the Inner Sea region are as memorable as the iconic Hellknight plate. While each order has its own flourishes, Hellknight plate is instantly recognizable to any who know of the Hellknights. Hellknights go to extreme measures to punish non-Hellknights who get their hands on Hellknight plate, and the reward is not usually worth the risk, since for non-Hellknights, the armor is functionally similar to full plate. Armor Specialization Effects Source Core Rulebook pg. 275 Certain class features can grant you additional benefits with certain armors. This is called an armor specialization effect. The exact effect depends on which armor group your armor belongs to, as listed below. Only medium and heavy armors have armor specialization effects. Click here for the full rules on Armor Specialization Effects. ","skill_mod":{},"summary":"Few armors in the Inner Sea region are as memorable as the iconic Hellknight plate. While each order has its own flourishes, Hellknight plate is …","primary_source":"Character Guide","trait_group":["Armor","Rarity"],"ac":6,"check_penalty":-3,"level":2,"source_category":["Lost Omens","Rulebooks"],"item_subcategory":"Base Armor","resistance":{},"url":"/Armor.aspx?ID=14","speed_penalty":"-10 ft.","armor_category":"Heavy","name":"Hellknight Plate","dex_cap":0,"bulk":4,"category":"armor","pfs":"Standard","rarity":"uncommon","slug":"armor-14"},{"primary_source_category":"Adventures","strength":3,"source":["Shadows at Sundown"],"type":"Item","item_category":"Armor","speed":{},"weakness":{},"primary_source_group":"Shadows at Sundown","price":3500,"trait":["Bulwark"],"armor_group":"Plate","id":"armor-15","text":"<title level=\"1\" right=\"Armor 2\" pfs=\"Limited\" > Gray Maiden Plate Source Shadows at Sundown pg. 53 Price 35 gp AC Bonus +6 Dex Cap +0 Check Penalty -3 Speed Penalty -10 ft. Strength +3 Bulk 3 Category Heavy Group Plate --- These suits of faceless full plate were first designed and distributed under Queen Ileosa's rule, but today, each new suit of this infamous style of plate armor is made by a Gray Maiden herself or a new member's sponsor. Armor Specialization Effects Source Core Rulebook pg. 275 Certain class features can grant you additional benefits with certain armors. This is called an armor specialization effect. The exact effect depends on which armor group your armor belongs to, as listed below. Only medium and heavy armors have armor specialization effects. Click here for the full rules on Armor Specialization Effects. ","skill_mod":{},"summary":"These suits of faceless full plate were first designed and distributed under Queen Ileosa's rule, but today, each new suit of this infamous style of …","primary_source":"Shadows at Sundown","trait_group":["Armor"],"ac":6,"check_penalty":-3,"level":2,"source_category":["Adventures"],"item_subcategory":"Base Armor","resistance":{},"url":"/Armor.aspx?ID=15","source_group":["Shadows at Sundown"],"speed_penalty":"-10 ft.","armor_category":"Heavy","name":"Gray Maiden Plate","dex_cap":0,"bulk":3,"category":"armor","pfs":"Limited","rarity":"common","slug":"armor-15"},{"access":"Knights of Lastwall have access to this armor.","primary_source_category":"Lost Omens","strength":2,"source":["Knights of Lastwall"],"type":"Item","item_category":"Armor","speed":{},"weakness":{},"price":2000,"trait":["Comfort","Flexible","Uncommon"],"armor_group":"Leather","id":"armor-16","text":"<title level=\"1\" right=\"Armor 0\" pfs=\"Standard\" > Armored Coat Source Knights of Lastwall pg. 87 Price 20 gp AC Bonus +2 Dex Cap +2 Check Penalty -1 Speed Penalty — Strength +2 Bulk 2 Category Light Group Leather --- A custom, lightweight mail is fitted within the lining of a coat or similar apparel, physically hiding the armor while maintaining the wearer's fashion. While not nearly as protective as heavier armors, the armored coat allows the wearer to blend in more aesthetically during civilian functions. Like other suits of armor, the armored coat is custom-fitted to an individual's body type, ensuring comfort without sacrificing its defensive capabilities. Armor Specialization Effects Source Core Rulebook pg. 275 Certain class features can grant you additional benefits with certain armors. This is called an armor specialization effect. The exact effect depends on which armor group your armor belongs to, as listed below. Only medium and heavy armors have armor specialization effects. Click here for the full rules on Armor Specialization Effects. ","skill_mod":{},"summary":"A custom, lightweight mail is fitted within the lining of a coat or similar apparel, physically hiding the armor while maintaining the wearer's …","primary_source":"Knights of Lastwall","trait_group":["Armor","Rarity"],"ac":2,"check_penalty":-1,"level":0,"source_category":["Lost Omens"],"item_subcategory":"Base Armor","resistance":{},"url":"/Armor.aspx?ID=16","armor_category":"Light","name":"Armored Coat","dex_cap":2,"bulk":2,"category":"armor","pfs":"Standard","rarity":"uncommon","slug":"armor-16"},{"primary_source_category":"Rulebooks","strength":4,"source":["Treasure Vault (Remastered)"],"type":"Item","item_category":"Armor","speed":{},"weakness":{},"price":3300,"legacy_id":["armor-57"],"trait":["Bulwark","Entrench","Hindering"],"armor_group":"Plate","id":"armor-17","text":"<title level=\"1\" right=\"Armor 2\" pfs=\"Standard\" > Bastion Plate Source Treasure Vault (Remastered) pg. 9 Price 33 gp AC Bonus +6 Dex Cap +0 Check Penalty -3 Speed Penalty -10 ft. Strength +4 Bulk 5 Category Heavy Group Plate --- This cumbersome and sturdy plate armor has fluting and additional protection built into the cuirass, helm, pauldrons, and vambraces. Bastion plate was invented for protection in combat tournaments meant to be sporting rather than lethal. Armor Specialization Effects Source Core Rulebook pg. 275 Certain class features can grant you additional benefits with certain armors. This is called an armor specialization effect. The exact effect depends on which armor group your armor belongs to, as listed below. Only medium and heavy armors have armor specialization effects. Click here for the full rules on Armor Specialization Effects. Specific Magic Armor Bastion of the Inheritor, Bastion of the Inheritor, Highhelm Stronghold Plate, Immortal Bastion, Immortal Bastion","skill_mod":{},"summary":"This cumbersome and sturdy plate armor has fluting and additional protection built into the cuirass, helm, pauldrons, and vambraces. Bastion plate …","primary_source":"Treasure Vault (Remastered)","trait_group":["Armor","Equipment"],"ac":6,"check_penalty":-3,"level":2,"source_category":["Rulebooks"],"item_subcategory":"Base Armor","resistance":{},"url":"/Armor.aspx?ID=17","speed_penalty":"-10 ft.","armor_category":"Heavy","name":"Bastion Plate","dex_cap":0,"bulk":5,"category":"armor","pfs":"Standard","rarity":"common","slug":"armor-17"},{"primary_source_category":"Rulebooks","strength":1,"source":["Treasure Vault (Remastered)"],"type":"Item","item_category":"Armor","speed":{},"weakness":{},"price":400,"legacy_id":["armor-58"],"trait":["Adjusted","Noisy"],"armor_group":"Leather","id":"armor-18","text":"<title level=\"1\" right=\"Armor 0\" pfs=\"Standard\" > Buckle Armor Source Treasure Vault (Remastered) pg. 10 Price 4 gp AC Bonus +2 Dex Cap +3 Check Penalty -1 Speed Penalty — Strength +1 Bulk 1 Category Light Group Leather --- Absalom style once led famous adventurers to wear clothing with an unusual number of buckles, pouches, and straps. This fashion birthed a trend that led to “buckle armor,” a colloquial name for chic armor with spacious tool storage. Buckle armor comes with the storage armor adjustment. Armor Specialization Effects Source Core Rulebook pg. 275 Certain class features can grant you additional benefits with certain armors. This is called an armor specialization effect. The exact effect depends on which armor group your armor belongs to, as listed below. Only medium and heavy armors have armor specialization effects. Click here for the full rules on Armor Specialization Effects. Specific Magic Armor Ouroboros Buckles, Ouroboros Buckles","skill_mod":{},"summary":"Absalom style once led famous adventurers to wear clothing with an unusual number of buckles, pouches, and straps. This fashion birthed a trend that …","primary_source":"Treasure Vault (Remastered)","trait_group":["Armor"],"ac":2,"check_penalty":-1,"level":0,"source_category":["Rulebooks"],"item_subcategory":"Base Armor","resistance":{},"url":"/Armor.aspx?ID=18","armor_category":"Light","name":"Buckle Armor","dex_cap":3,"bulk":1,"category":"armor","pfs":"Standard","rarity":"common","slug":"armor-18"},{"primary_source_category":"Rulebooks","strength":2,"source":["Treasure Vault (Remastered)"],"type":"Item","item_category":"Armor","speed":{},"weakness":{},"price":600,"legacy_id":["armor-59"],"trait":["Adjusted","Noisy"],"armor_group":"Plate","id":"armor-19","text":"<title level=\"1\" right=\"Armor 0\" pfs=\"Standard\" > Ceramic Plate Source Treasure Vault (Remastered) pg. 10 Price 6 gp AC Bonus +3 Dex Cap +2 Check Penalty -2 Speed Penalty -5 ft. Strength +2 Bulk 2 Category Medium Group Plate --- Traditional armor from Senghor, ceramic plate alleviates the need for metallurgy and smithing, instead relying on ceramic firing, glazing, and strong cord work with a backing of leather and thick canvas. Ceramic plate that follows Senghor's style is colorful and artistic, and is built with the armor latches armor adjustment. Armor Specialization Effects Source Core Rulebook pg. 275 Certain class features can grant you additional benefits with certain armors. This is called an armor specialization effect. The exact effect depends on which armor group your armor belongs to, as listed below. Only medium and heavy armors have armor specialization effects. Click here for the full rules on Armor Specialization Effects. ","skill_mod":{},"summary":"Traditional armor from Senghor, ceramic plate alleviates the need for metallurgy and smithing, instead relying on ceramic firing, glazing, and strong …","primary_source":"Treasure Vault (Remastered)","trait_group":["Armor"],"ac":3,"check_penalty":-2,"level":0,"source_category":["Rulebooks"],"item_subcategory":"Base Armor","resistance":{},"url":"/Armor.aspx?ID=19","speed_penalty":"-5 ft.","armor_category":"Medium","name":"Ceramic Plate","dex_cap":2,"bulk":2,"category":"armor","pfs":"Standard","rarity":"common","slug":"armor-19"},{"primary_source_category":"Rulebooks","strength":2,"source":["Treasure Vault (Remastered)"],"type":"Item","item_category":"Armor","speed":{},"weakness":{},"price":500,"legacy_id":["armor-60"],"trait":["Aquadynamic"],"armor_group":"Skeletal","id":"armor-20","text":"<title level=\"1\" right=\"Armor 0\" pfs=\"Standard\" > Coral Armor Source Treasure Vault (Remastered) pg. 10 Price 5 gp AC Bonus +3 Dex Cap +2 Check Penalty -2 Speed Penalty -5 ft. Strength +2 Bulk 2 Category Medium Group Skeletal --- A good option for undersea explorers and aquatic peoples alike, coral armor consists of panels of carved coral. If worn underwater, some of this coral can even be alive. Armor Specialization Effects Source Core Rulebook pg. 275 Certain class features can grant you additional benefits with certain armors. This is called an armor specialization effect. The exact effect depends on which armor group your armor belongs to, as listed below. Only medium and heavy armors have armor specialization effects. Click here for the full rules on Armor Specialization Effects. Specific Magic Armor Reef Heart, Reef Heart","skill_mod":{},"summary":"A good option for undersea explorers and aquatic peoples alike, coral armor consists of panels of carved coral. If worn underwater, some of this …","primary_source":"Treasure Vault (Remastered)","trait_group":["Armor"],"ac":3,"check_penalty":-2,"level":0,"source_category":["Rulebooks"],"item_subcategory":"Base Armor","resistance":{},"url":"/Armor.aspx?ID=20","speed_penalty":"-5 ft.","armor_category":"Medium","name":"Coral Armor","dex_cap":2,"bulk":2,"category":"armor","pfs":"Standard","rarity":"common","slug":"armor-20"},{"primary_source_category":"Rulebooks","strength":4,"source":["Treasure Vault (Remastered)"],"type":"Item","item_category":"Armor","speed":{},"weakness":{},"price":3200,"legacy_id":["armor-61"],"trait":["Bulwark","Entrench","Ponderous"],"armor_group":"Plate","id":"armor-21","text":"<title level=\"1\" right=\"Armor 2\" pfs=\"Standard\" > Fortress Plate Source Treasure Vault (Remastered) pg. 10 Price 32 gp AC Bonus +6 Dex Cap +0 Check Penalty -3 Speed Penalty -10 ft. Strength +4 Bulk 5 Category Heavy Group Plate --- Dwarves of Dongun Hold developed fortress plate, which is still popular in Alkenstar and Dongun Hold. A trained wearer can adjust the articulated armor's overlapping layers of plates and panels to provide protection from missiles. Armor Specialization Effects Source Core Rulebook pg. 275 Certain class features can grant you additional benefits with certain armors. This is called an armor specialization effect. The exact effect depends on which armor group your armor belongs to, as listed below. Only medium and heavy armors have armor specialization effects. Click here for the full rules on Armor Specialization Effects. Specific Magic Armor Black Hole Armor, Black Hole Armor, Bone Dreadnought Plate, Bone Dreadnought Plate","skill_mod":{},"summary":" Dwarves of Dongun Hold developed fortress plate, which is still popular in Alkenstar and Dongun Hold. A trained wearer can adjust the articulated …","primary_source":"Treasure Vault (Remastered)","trait_group":["Armor","Equipment"],"ac":6,"check_penalty":-3,"level":2,"source_category":["Rulebooks"],"item_subcategory":"Base Armor","resistance":{},"url":"/Armor.aspx?ID=21","speed_penalty":"-10 ft.","armor_category":"Heavy","name":"Fortress Plate","dex_cap":0,"bulk":5,"category":"armor","pfs":"Standard","rarity":"common","slug":"armor-21"},{"primary_source_category":"Rulebooks","strength":0,"source":["Treasure Vault (Remastered)"],"type":"Item","item_category":"Armor","speed":{},"weakness":{},"price":20,"legacy_id":["armor-62"],"trait":["Comfort"],"armor_group":"Cloth","id":"armor-22","text":"<title level=\"1\" right=\"Armor 0\" pfs=\"Standard\" > Gi Source Treasure Vault (Remastered) pg. 10 Price 2 sp AC Bonus +0 Dex Cap +5 Check Penalty — Speed Penalty — Strength +0 Bulk L Category Unarmored Group Cloth --- Also called martial arts suits or practice clothes, gi are outfits of tough cloth built for comfort and unrestricted movement—ideal for practicing martial arts. They have reinforced stitching resistant to strenuous use. Armor Specialization Effects Source Core Rulebook pg. 275 Certain class features can grant you additional benefits with certain armors. This is called an armor specialization effect. The exact effect depends on which armor group your armor belongs to, as listed below. Only medium and heavy armors have armor specialization effects. Click here for the full rules on Armor Specialization Effects. ","skill_mod":{},"summary":"Also called martial arts suits or practice clothes, gi are outfits of tough cloth built for comfort and unrestricted movement—ideal for practicing …","primary_source":"Treasure Vault (Remastered)","trait_group":["Armor"],"ac":0,"level":0,"source_category":["Rulebooks"],"item_subcategory":"Base Armor","resistance":{},"url":"/Armor.aspx?ID=22","armor_category":"Unarmored","name":"Gi","dex_cap":5,"bulk":0.1,"category":"armor","pfs":"Standard","rarity":"common","slug":"armor-22"},{"access":"A character who is a member of the Hellknights has access to Hellknight breastplate.","primary_source_category":"Rulebooks","strength":3,"source":["Treasure Vault (Remastered)"],"type":"Item","item_category":"Armor","speed":{},"weakness":{},"price":1000,"legacy_id":["armor-63"],"trait":["Uncommon"],"armor_group":"Plate","id":"armor-23","text":"<title level=\"1\" right=\"Armor 1\" pfs=\"Standard\" > Hellknight Breastplate Source Treasure Vault (Remastered) pg. 10 Price 10 gp AC Bonus +4 Dex Cap +1 Check Penalty -2 Speed Penalty -5 ft. Strength +3 Bulk 2 Category Medium Group Plate --- Hellknights wear a variety of armors decorated with designs specific to the order. Hellknight half plate is the armor of choice for Hellknight signifiers, and Hellknight breastplate serves those in the order who lack the training to wear heavy armor. Armor Specialization Effects Source Core Rulebook pg. 275 Certain class features can grant you additional benefits with certain armors. This is called an armor specialization effect. The exact effect depends on which armor group your armor belongs to, as listed below. Only medium and heavy armors have armor specialization effects. Click here for the full rules on Armor Specialization Effects. ","skill_mod":{},"summary":"Hellknights wear a variety of armors decorated with designs specific to the order. Hellknight half plate is the armor of choice for Hellknight …","primary_source":"Treasure Vault (Remastered)","trait_group":["Rarity"],"ac":4,"check_penalty":-2,"level":1,"source_category":["Rulebooks"],"item_subcategory":"Base Armor","resistance":{},"url":"/Armor.aspx?ID=23","speed_penalty":"-5 ft.","armor_category":"Medium","name":"Hellknight Breastplate","dex_cap":1,"bulk":2,"category":"armor","pfs":"Standard","rarity":"uncommon","slug":"armor-23"},{"access":"A character who is a member of the Hellknights has access to Hellknight half plate.","primary_source_category":"Rulebooks","strength":3,"source":["Treasure Vault (Remastered)"],"type":"Item","item_category":"Armor","speed":{},"weakness":{},"price":2000,"legacy_id":["armor-64"],"trait":["Uncommon"],"armor_group":"Plate","id":"armor-24","text":"<title level=\"1\" right=\"Armor 1\" pfs=\"Standard\" > Hellknight Half Plate Source Treasure Vault (Remastered) pg. 10 Price 20 gp AC Bonus +5 Dex Cap +1 Check Penalty -3 Speed Penalty -10 ft. Strength +3 Bulk 3 Category Heavy Group Plate --- Hellknights wear a variety of armors decorated with designs specific to the order. Hellknight half plate is the armor of choice for Hellknight signifiers, and Hellknight breastplate serves those in the order who lack the training to wear heavy armor. Armor Specialization Effects Source Core Rulebook pg. 275 Certain class features can grant you additional benefits with certain armors. This is called an armor specialization effect. The exact effect depends on which armor group your armor belongs to, as listed below. Only medium and heavy armors have armor specialization effects. Click here for the full rules on Armor Specialization Effects. ","skill_mod":{},"summary":"Hellknights wear a variety of armors decorated with designs specific to the order. Hellknight half plate is the armor of choice for Hellknight …","primary_source":"Treasure Vault (Remastered)","trait_group":["Rarity"],"ac":5,"check_penalty":-3,"level":1,"source_category":["Rulebooks"],"item_subcategory":"Base Armor","resistance":{},"url":"/Armor.aspx?ID=24","speed_penalty":"-10 ft.","armor_category":"Heavy","name":"Hellknight Half Plate","dex_cap":1,"bulk":3,"category":"armor","pfs":"Standard","rarity":"uncommon","slug":"armor-24"},{"access":"A character who is a member of the Hellknights has access to Hellknight plate.","primary_source_category":"Rulebooks","strength":4,"source":["Treasure Vault (Remastered)","Character Guide"],"type":"Item","item_category":"Armor","speed":{},"weakness":{},"price":3500,"legacy_id":["armor-65"],"trait":["Bulwark","Uncommon"],"armor_group":"Plate","id":"armor-25","text":"<title level=\"1\" right=\"Armor 2\" pfs=\"Standard\" > Hellknight Plate Source Treasure Vault (Remastered) pg. 10, Character Guide pg. 80 Price 35 gp AC Bonus +6 Dex Cap +0 Check Penalty -3 Speed Penalty -10 ft. Strength +4 Bulk 4 Category Heavy Group Plate --- Few armors in the Inner Sea region are as memorable as the iconic Hellknight plate. While each order has its own flourishes, Hellknight plate is instantly recognizable to any who know of the Hellknights. Hellknights go to extreme measures to punish non-Hellknights who get their hands on Hellknight plate, and the reward is not usually worth the risk, since for non-Hellknights, the armor is functionally similar to full plate. Armor Specialization Effects Source Core Rulebook pg. 275 Certain class features can grant you additional benefits with certain armors. This is called an armor specialization effect. The exact effect depends on which armor group your armor belongs to, as listed below. Only medium and heavy armors have armor specialization effects. Click here for the full rules on Armor Specialization Effects. ","skill_mod":{},"summary":"Few armors in the Inner Sea region are as memorable as the iconic Hellknight plate. While each order has its own flourishes, Hellknight plate is …","primary_source":"Treasure Vault (Remastered)","trait_group":["Armor","Rarity"],"ac":6,"check_penalty":-3,"level":2,"source_category":["Rulebooks","Lost Omens"],"item_subcategory":"Base Armor","resistance":{},"url":"/Armor.aspx?ID=25","speed_penalty":"-10 ft.","armor_category":"Heavy","name":"Hellknight Plate","dex_cap":0,"bulk":4,"category":"armor","pfs":"Standard","rarity":"uncommon","slug":"armor-25"},{"primary_source_category":"Rulebooks","strength":3,"source":["Treasure Vault (Remastered)"],"type":"Item","item_category":"Armor","speed":{},"weakness":{},"price":700,"legacy_id":["armor-66"],"trait":["Hindering","Laminar"],"armor_group":"Composite","id":"armor-26","text":"<title level=\"1\" right=\"Armor 0\" pfs=\"Standard\" > Lamellar Breastplate Source Treasure Vault (Remastered) pg. 10 Price 7 gp AC Bonus +4 Dex Cap +1 Check Penalty -2 Speed Penalty -5 ft. Strength +3 Bulk 2 Category Medium Group Composite --- Slats of lacquered steel or other metal held together with cord, whether leather or silk, make up most lamellar breastplates. The lacquering prevents the metal from corroding. Armor Specialization Effects Source Core Rulebook pg. 275 Certain class features can grant you additional benefits with certain armors. This is called an armor specialization effect. The exact effect depends on which armor group your armor belongs to, as listed below. Only medium and heavy armors have armor specialization effects. Click here for the full rules on Armor Specialization Effects. ","skill_mod":{},"summary":"Slats of lacquered steel or other metal held together with cord, whether leather or silk, make up most lamellar breastplates. The lacquering prevents …","primary_source":"Treasure Vault (Remastered)","trait_group":["Armor"],"ac":4,"check_penalty":-2,"level":0,"source_category":["Rulebooks"],"item_subcategory":"Base Armor","resistance":{},"url":"/Armor.aspx?ID=26","speed_penalty":"-5 ft.","armor_category":"Medium","name":"Lamellar Breastplate","dex_cap":1,"bulk":2,"category":"armor","pfs":"Standard","rarity":"common","slug":"armor-26"},{"primary_source_category":"Rulebooks","strength":3,"source":["Treasure Vault (Remastered)","War of Immortals"],"type":"Item","item_category":"Armor","speed":{},"weakness":{},"price":900,"legacy_id":["armor-67"],"armor_group":"Chain","id":"armor-27","text":"<title level=\"1\" right=\"Armor 0\" pfs=\"Standard\" > Lattice Armor Source Treasure Vault (Remastered) pg. 10, War of Immortals pg. 146 Price 9 gp AC Bonus +4 Dex Cap +1 Check Penalty -2 Speed Penalty -5 ft. Strength +3 Bulk 2 Category Medium Group Chain --- Fine metal cables woven into latticework patterns form this armor. This armor disperses blows much like rings of chain mail, but is much tighter in construction, making it quieter. Armor Specialization Effects Source Core Rulebook pg. 275 Certain class features can grant you additional benefits with certain armors. This is called an armor specialization effect. The exact effect depends on which armor group your armor belongs to, as listed below. Only medium and heavy armors have armor specialization effects. Click here for the full rules on Armor Specialization Effects. Specific Magic Armor Energizing Lattice","skill_mod":{},"summary":"Fine metal cables woven into latticework patterns form this armor. This armor disperses blows much like rings of chain mail, but is much tighter in …","primary_source":"Treasure Vault (Remastered)","ac":4,"check_penalty":-2,"level":0,"source_category":["Rulebooks"],"item_subcategory":"Base Armor","resistance":{},"url":"/Armor.aspx?ID=27","speed_penalty":"-5 ft.","armor_category":"Medium","name":"Lattice Armor","dex_cap":1,"bulk":2,"category":"armor","pfs":"Standard","rarity":"common","slug":"armor-27"},{"primary_source_category":"Rulebooks","strength":0,"source":["Treasure Vault (Remastered)"],"type":"Item","item_category":"Armor","speed":{},"weakness":{},"price":400,"legacy_id":["armor-68"],"trait":["Laminar"],"armor_group":"Wood","id":"armor-28","text":"<title level=\"1\" right=\"Armor 0\" pfs=\"Standard\" > Leaf Weave Source Treasure Vault (Remastered) pg. 10 Price 4 gp AC Bonus +1 Dex Cap +4 Check Penalty -1 Speed Penalty — Strength +0 Bulk 1 Category Light Group Wood --- Specialized crafters, often elves, create leaf weave out of sturdy leaves from ancient or magically enriched trees. Such leaves, when treated properly, have the strength of leather, and other tough plant materials hold the leaves together to form the armor. Such suits are popular among those who wish to avoid materials taken from slain beasts. As a material, leaf weave has the same statistics as thin wood. Armor Specialization Effects Source Core Rulebook pg. 275 Certain class features can grant you additional benefits with certain armors. This is called an armor specialization effect. The exact effect depends on which armor group your armor belongs to, as listed below. Only medium and heavy armors have armor specialization effects. Click here for the full rules on Armor Specialization Effects. Specific Magic Armor Autumn's Embrace, Autumn's Embrace, Canopy Bulwark, Faerie Queen's Bower, Living Leaf Weave, Living Leaf Weave","skill_mod":{},"summary":"Specialized crafters, often elves, create leaf weave out of sturdy leaves from ancient or magically enriched trees. Such leaves, when treated …","primary_source":"Treasure Vault (Remastered)","trait_group":["Armor"],"ac":1,"check_penalty":-1,"level":0,"source_category":["Rulebooks"],"item_subcategory":"Base Armor","resistance":{},"url":"/Armor.aspx?ID=28","armor_category":"Light","name":"Leaf Weave","dex_cap":4,"bulk":1,"category":"armor","pfs":"Standard","rarity":"common","slug":"armor-28"},{"primary_source_category":"Rulebooks","strength":0,"source":["Treasure Vault (Remastered)"],"type":"Item","item_category":"Armor","speed":{},"weakness":{},"price":300,"legacy_id":["armor-69"],"trait":["Laminar"],"armor_group":"Composite","id":"armor-29","text":"<title level=\"1\" right=\"Armor 0\" pfs=\"Standard\" > Leather Lamellar Source Treasure Vault (Remastered) pg. 11 Price 3 gp AC Bonus +1 Dex Cap +4 Check Penalty -1 Speed Penalty — Strength +0 Bulk 1 Category Light Group Composite --- Leather lamellar is a composite armor made of small rectangular pieces of lacquered leather laced together with high-quality cord. It's typically worn with an undershirt. Armor Specialization Effects Source Core Rulebook pg. 275 Certain class features can grant you additional benefits with certain armors. This is called an armor specialization effect. The exact effect depends on which armor group your armor belongs to, as listed below. Only medium and heavy armors have armor specialization effects. Click here for the full rules on Armor Specialization Effects. Specific Magic Armor Rusting Carapace, Rusting Carapace","skill_mod":{},"summary":"Leather lamellar is a composite armor made of small rectangular pieces of lacquered leather laced together with high-quality cord. It's typically …","primary_source":"Treasure Vault (Remastered)","trait_group":["Armor"],"ac":1,"check_penalty":-1,"level":0,"source_category":["Rulebooks"],"item_subcategory":"Base Armor","resistance":{},"url":"/Armor.aspx?ID=29","armor_category":"Light","name":"Leather Lamellar","dex_cap":4,"bulk":1,"category":"armor","pfs":"Standard","rarity":"common","slug":"armor-29"},{"access":"A character who is a member of the Red Mantis assassins has access to this uncommon armor.","primary_source_category":"Rulebooks","strength":1,"source":["Treasure Vault (Remastered)"],"type":"Item","item_category":"Armor","speed":{},"weakness":{},"price":1000,"legacy_id":["armor-70"],"trait":["Adjusted","Uncommon"],"armor_group":"Skeletal","id":"armor-30","text":"<title level=\"1\" right=\"Armor 1\" pfs=\"Standard\" > Mantis Shell Source Treasure Vault (Remastered) pg. 11 Price 10 gp AC Bonus +2 Dex Cap +3 Check Penalty -1 Speed Penalty — Strength +1 Bulk 1 Category Light Group Skeletal --- Construction of mantis shell armor originates with the Red Mantis assassins. Authentic mantis shell can be found in some dark markets, but wearing such armor can attract deadly attention from the armor's originators. Mantis shell comes with the weapon harness adjustment, though these special vambraces are meant to hold sawtooth sabers, and attaching anything else is an insult to the Red Mantis. Armor Specialization Effects Source Core Rulebook pg. 275 Certain class features can grant you additional benefits with certain armors. This is called an armor specialization effect. The exact effect depends on which armor group your armor belongs to, as listed below. Only medium and heavy armors have armor specialization effects. Click here for the full rules on Armor Specialization Effects. Specific Magic Armor Vernai Shell","skill_mod":{},"summary":"Construction of mantis shell armor originates with the Red Mantis assassins. Authentic mantis shell can be found in some dark markets, but wearing …","primary_source":"Treasure Vault (Remastered)","trait_group":["Armor","Rarity"],"ac":2,"check_penalty":-1,"level":1,"source_category":["Rulebooks"],"item_subcategory":"Base Armor","resistance":{},"url":"/Armor.aspx?ID=30","armor_category":"Light","name":"Mantis Shell","dex_cap":3,"bulk":1,"category":"armor","pfs":"Standard","rarity":"uncommon","slug":"armor-30"},{"primary_source_category":"Rulebooks","strength":4,"source":["Treasure Vault (Remastered)"],"type":"Item","item_category":"Armor","speed":{},"weakness":{},"price":3500,"legacy_id":["armor-72"],"trait":["Bulwark","Laminar"],"armor_group":"Composite","id":"armor-32","text":"<title level=\"1\" right=\"Armor 2\" pfs=\"Standard\" > O-Yoroi Source Treasure Vault (Remastered) pg. 11 Price 35 gp AC Bonus +6 Dex Cap +0 Check Penalty -3 Speed Penalty -10 ft. Strength +4 Bulk 5 Category Heavy Group Composite --- Larger plates coupled with lamellar pieces to make up a suit of heavy lamellar. The custom-fitted and often highly decorative suit covers most of the body. Rounding out the suit are a tiered helmet and fearsome mask, often depicting a fiendish or monstrous creature. Armor Specialization Effects Source Core Rulebook pg. 275 Certain class features can grant you additional benefits with certain armors. This is called an armor specialization effect. The exact effect depends on which armor group your armor belongs to, as listed below. Only medium and heavy armors have armor specialization effects. Click here for the full rules on Armor Specialization Effects. ","skill_mod":{},"summary":"Larger plates coupled with lamellar pieces to make up a suit of heavy lamellar. The custom-fitted and often highly decorative suit covers most of the …","primary_source":"Treasure Vault (Remastered)","trait_group":["Armor"],"ac":6,"check_penalty":-3,"level":2,"source_category":["Rulebooks"],"item_subcategory":"Base Armor","resistance":{},"url":"/Armor.aspx?ID=32","speed_penalty":"-10 ft.","armor_category":"Heavy","name":"O-Yoroi","dex_cap":0,"bulk":5,"category":"armor","pfs":"Standard","rarity":"common","slug":"armor-32"},{"primary_source_category":"Rulebooks","strength":1,"source":["Treasure Vault (Remastered)"],"type":"Item","item_category":"Armor","speed":{},"weakness":{},"price":300,"legacy_id":["armor-73"],"trait":["Comfort"],"armor_group":"Cloth","id":"armor-33","text":"<title level=\"1\" right=\"Armor 0\" pfs=\"Standard\" > Quilted Armor Source Treasure Vault (Remastered) pg. 11 Price 3 gp AC Bonus +2 Dex Cap +2 Check Penalty -1 Speed Penalty — Strength +1 Bulk 1 Category Light Group Cloth --- Quilted armor is built in a long coat intended for defensive use without other armor. Quilted armor protects the upper body and legs, differentiating it further from the typical padded undercoat. This armor is frequently made in stylish colors or patterns to facilitate use as protective outerwear or a military uniform. Armor Specialization Effects Source Core Rulebook pg. 275 Certain class features can grant you additional benefits with certain armors. This is called an armor specialization effect. The exact effect depends on which armor group your armor belongs to, as listed below. Only medium and heavy armors have armor specialization effects. Click here for the full rules on Armor Specialization Effects. ","skill_mod":{},"summary":"Quilted armor is built in a long coat intended for defensive use without other armor. Quilted armor protects the upper body and legs, differentiating …","primary_source":"Treasure Vault (Remastered)","trait_group":["Armor"],"ac":2,"check_penalty":-1,"level":0,"source_category":["Rulebooks"],"item_subcategory":"Base Armor","resistance":{},"url":"/Armor.aspx?ID=33","armor_category":"Light","name":"Quilted Armor","dex_cap":2,"bulk":1,"category":"armor","pfs":"Standard","rarity":"common","slug":"armor-33"},{"primary_source_category":"Rulebooks","strength":1,"source":["Treasure Vault (Remastered)","War of Immortals"],"type":"Item","item_category":"Armor","speed":{},"weakness":{},"price":500,"legacy_id":["armor-74"],"trait":["Laminar"],"armor_group":"Wood","id":"armor-34","text":"<title level=\"1\" right=\"Armor 0\" pfs=\"Standard\" > Sankeit Source Treasure Vault (Remastered) pg. 11, War of Immortals pg. 146 Price 5 gp AC Bonus +2 Dex Cap +3 Check Penalty -1 Speed Penalty — Strength +1 Bulk 1 Category Light Group Wood --- Sankeit is common armor among Varki in the northern Land of the Linnorm Kings, made of small wooden plates or longer slats, typically vertical, joined with sinew or cord and painted with decorations. Varki warriors traditionally wear sankeit with a fearsome wooden helm carved in the shape of a mighty creature. Armor Specialization Effects Source Core Rulebook pg. 275 Certain class features can grant you additional benefits with certain armors. This is called an armor specialization effect. The exact effect depends on which armor group your armor belongs to, as listed below. Only medium and heavy armors have armor specialization effects. Click here for the full rules on Armor Specialization Effects. Specific Magic Armor Linnorm's Sankeit, Shared-Pain Sankeit","skill_mod":{},"summary":"Sankeit is common armor among Varki in the northern Land of the Linnorm Kings, made of small wooden plates or longer slats, typically vertical, …","primary_source":"Treasure Vault (Remastered)","trait_group":["Armor"],"ac":2,"check_penalty":-1,"level":0,"source_category":["Rulebooks"],"item_subcategory":"Base Armor","resistance":{},"url":"/Armor.aspx?ID=34","armor_category":"Light","name":"Sankeit","dex_cap":3,"bulk":1,"category":"armor","pfs":"Standard","rarity":"common","slug":"armor-34"},{"primary_source_category":"Rulebooks","strength":0,"source":["Treasure Vault (Remastered)"],"type":"Item","item_category":"Armor","speed":{},"weakness":{},"price":150,"legacy_id":["armor-75"],"trait":["Inscribed"],"armor_group":"Cloth","id":"armor-35","text":"<title level=\"1\" right=\"Armor 0\" pfs=\"Standard\" > Scroll Robes Source Treasure Vault (Remastered) pg. 11 Price 1 gp, 5 sp AC Bonus +0 Dex Cap +5 Check Penalty — Speed Penalty — Strength +0 Bulk L Category Unarmored Group Cloth --- Scroll robes are composed of paper alchemically treated for strength and flexibility. A layered structure prevents cutting and tearing, and for the purpose of calculating damage, the robes are considered to be cloth. The paper accepts all sorts of decoration, including magical writing, as detailed in the inscribed trait. Armor Specialization Effects Source Core Rulebook pg. 275 Certain class features can grant you additional benefits with certain armors. This is called an armor specialization effect. The exact effect depends on which armor group your armor belongs to, as listed below. Only medium and heavy armors have armor specialization effects. Click here for the full rules on Armor Specialization Effects. Specific Magic Armor Library Robes, Library Robes","skill_mod":{},"summary":"Scroll robes are composed of paper alchemically treated for strength and flexibility. A layered structure prevents cutting and tearing, and for the …","primary_source":"Treasure Vault (Remastered)","trait_group":["Armor"],"ac":0,"level":0,"source_category":["Rulebooks"],"item_subcategory":"Base Armor","resistance":{},"url":"/Armor.aspx?ID=35","armor_category":"Unarmored","name":"Scroll Robes","dex_cap":5,"bulk":0.1,"category":"armor","pfs":"Standard","rarity":"common","slug":"armor-35"},{"primary_source_category":"Rulebooks","strength":2,"source":["Treasure Vault (Remastered)"],"type":"Item","item_category":"Armor","speed":{},"weakness":{},"price":600,"legacy_id":["armor-76"],"armor_group":"Wood","id":"armor-36","text":"<title level=\"1\" right=\"Armor 0\" pfs=\"Standard\" > Wooden Breastplate Source Treasure Vault (Remastered) pg. 11 Price 6 gp AC Bonus +3 Dex Cap +2 Check Penalty -2 Speed Penalty -5 ft. Strength +2 Bulk 2 Category Medium Group Wood --- A suit of carved and tempered wood, a wooden breastplate resembles a metal breastplate in shape and function. Such suits can be carved from large pieces of wood, but they most often come from wood coaxed magically from special trees, whether by druids, elves, fey, or plant creatures such as arboreals or leshys. Armor Specialization Effects Source Core Rulebook pg. 275 Certain class features can grant you additional benefits with certain armors. This is called an armor specialization effect. The exact effect depends on which armor group your armor belongs to, as listed below. Only medium and heavy armors have armor specialization effects. Click here for the full rules on Armor Specialization Effects. Specific Magic Armor Tales in Timber","skill_mod":{},"summary":"A suit of carved and tempered wood, a wooden breastplate resembles a metal breastplate in shape and function. Such suits can be carved from large …","primary_source":"Treasure Vault (Remastered)","ac":3,"check_penalty":-2,"level":0,"source_category":["Rulebooks"],"item_subcategory":"Base Armor","resistance":{},"url":"/Armor.aspx?ID=36","speed_penalty":"-5 ft.","armor_category":"Medium","name":"Wooden Breastplate","dex_cap":2,"bulk":2,"category":"armor","pfs":"Standard","rarity":"common","slug":"armor-36"},{"primary_source_category":"Lost Omens","strength":1,"source":["Firebrands"],"type":"Item","item_category":"Armor","speed":{},"weakness":{},"price":200,"trait":["Comfort","Flexible"],"id":"armor-37","text":"<title level=\"1\" right=\"Armor 0\" pfs=\"Standard\" > Armored Cloak Source Firebrands pg. 83 Price 2 gp AC Bonus +1 Dex Cap +3 Check Penalty -1 Speed Penalty — Strength +1 Bulk L Category Light Group — --- This large, thick cloak is fitted with thin strips of metal at key locations along its length. A pair of straps attaches the cloak to your arms, giving you greater control over the cloak's movements. Using these straps, you can constantly move the cloak or keep it wrapped around yourself to block and intercept attacks. Many Firebrands favor wearing armored cloaks over traditional armor for style reasons, such as matching the cloak to the rest of their outfit.","skill_mod":{},"summary":"This large, thick cloak is fitted with thin strips of metal at key locations along its length. A pair of straps attaches the cloak to your arms, …","primary_source":"Firebrands","trait_group":["Armor"],"ac":1,"check_penalty":-1,"level":0,"source_category":["Lost Omens"],"item_subcategory":"Base Armor","resistance":{},"url":"/Armor.aspx?ID=37","armor_category":"Light","name":"Armored Cloak","dex_cap":3,"bulk":0.1,"category":"armor","pfs":"Standard","rarity":"common","slug":"armor-37"},{"skill_mod":{},"summary":" Nethys Note: no description was provided for this item ","primary_source":"Player Core","ac":0,"primary_source_category":"Rulebooks","level":0,"source_category":["Rulebooks"],"item_subcategory":"Base Armor","source":["Player Core"],"type":"Item","item_category":"Armor","resistance":{},"speed":{},"url":"/Armor.aspx?ID=38","weakness":{},"armor_category":"Unarmored","name":"Unarmored","legacy_id":["armor-1"],"id":"armor-38","text":"<title level=\"1\" right=\"Armor 0\" pfs=\"Standard\" > Unarmored Source Player Core pg. 273 Price — AC Bonus +0 Dex Cap — Check Penalty — Speed Penalty — Strength — Bulk — Category Unarmored Group — --- Nethys Note: no description was provided for this item ","bulk":0,"category":"armor","pfs":"Standard","rarity":"common","slug":"armor-38"},{"primary_source_category":"Rulebooks","source":["Player Core"],"type":"Item","item_category":"Armor","speed":{},"weakness":{},"price":10,"legacy_id":["armor-2"],"trait":["Comfort"],"armor_group":"Cloth","id":"armor-39","text":"<title level=\"1\" right=\"Armor 0\" pfs=\"Standard\" > Explorer's Clothing Source Player Core pg. 273 Price 1 sp AC Bonus +0 Dex Cap +5 Check Penalty — Speed Penalty — Strength — Bulk L Category Unarmored Group Cloth --- Adventurers who don't wear armor travel in durable clothing. Though it's not armor and uses your unarmored defense proficiency, it still has a Dex Cap and can grant an item bonus to AC if etched with armor potency runes. Armor Specialization Effects Source Core Rulebook pg. 275 Certain class features can grant you additional benefits with certain armors. This is called an armor specialization effect. The exact effect depends on which armor group your armor belongs to, as listed below. Only medium and heavy armors have armor specialization effects. Click here for the full rules on Armor Specialization Effects. ","skill_mod":{},"summary":"Adventurers who don't wear armor travel in durable clothing. Though it's not armor and uses your unarmored defense proficiency, it still has a Dex …","primary_source":"Player Core","trait_group":["Armor"],"ac":0,"level":0,"source_category":["Rulebooks"],"item_subcategory":"Base Armor","resistance":{},"url":"/Armor.aspx?ID=39","armor_category":"Unarmored","name":"Explorer's Clothing","dex_cap":5,"bulk":0.1,"category":"armor","pfs":"Standard","rarity":"common","slug":"armor-39"},{"primary_source_category":"Rulebooks","strength":0,"source":["Player Core"],"type":"Item","item_category":"Armor","speed":{},"weakness":{},"price":20,"legacy_id":["armor-3"],"trait":["Comfort"],"armor_group":"Cloth","id":"armor-40","text":"<title level=\"1\" right=\"Armor 0\" pfs=\"Standard\" > Padded Armor Source Player Core pg. 273 Price 2 sp AC Bonus +1 Dex Cap +3 Check Penalty — Speed Penalty — Strength +0 Bulk L Category Light Group Cloth --- This armor is simply a layer of heavy, quilted cloth, but it is sometimes used because it's so inexpensive. Padded armor is easier to damage and destroy than other types of armor. Heavy armor comes with a padded armor undercoat included in its Price, though it loses the comfort trait when worn under heavy armor. You can wear just that padded armor undercoat to sleep in, if your heavy armor is destroyed, or when otherwise not wearing the full heavy armor. This allows you to keep magic armor invested and benefit from the power of any runes on the associated heavy armor, but no one else can wear your heavy armor without the padded undercoat. Armor Specialization Effects Source Core Rulebook pg. 275 Certain class features can grant you additional benefits with certain armors. This is called an armor specialization effect. The exact effect depends on which armor group your armor belongs to, as listed below. Only medium and heavy armors have armor specialization effects. Click here for the full rules on Armor Specialization Effects. Specific Magic Armor Balloon Padding, Scene Stealer's Tunic, Wilderness Weave","skill_mod":{},"summary":"This armor is simply a layer of heavy, quilted cloth, but it is sometimes used because it's so inexpensive. Padded armor is easier to damage and …","primary_source":"Player Core","trait_group":["Armor"],"ac":1,"level":0,"source_category":["Rulebooks"],"item_subcategory":"Base Armor","resistance":{},"url":"/Armor.aspx?ID=40","armor_category":"Light","name":"Padded Armor","dex_cap":3,"bulk":0.1,"category":"armor","pfs":"Standard","rarity":"common","slug":"armor-40"},{"primary_source_category":"Rulebooks","strength":0,"source":["Player Core"],"type":"Item","item_category":"Armor","speed":{},"weakness":{},"price":200,"legacy_id":["armor-4"],"armor_group":"Leather","id":"armor-41","text":"<title level=\"1\" right=\"Armor 0\" pfs=\"Standard\" > Leather Armor Source Player Core pg. 273 Price 2 gp AC Bonus +1 Dex Cap +4 Check Penalty -1 Speed Penalty — Strength +0 Bulk 1 Category Light Group Leather --- A mix of flexible and molded boiled leather, a suit of this type of armor provides some protection with maximum flexibility. Armor Specialization Effects Source Core Rulebook pg. 275 Certain class features can grant you additional benefits with certain armors. This is called an armor specialization effect. The exact effect depends on which armor group your armor belongs to, as listed below. Only medium and heavy armors have armor specialization effects. Click here for the full rules on Armor Specialization Effects. Specific Magic Armor Ankhrav Carapace, Arachnid Harness, Assassin's Skin, Autoload Leathers, Buoyant Buckle, Crafting Leathers, Crushing Coils, Deep Pockets, Dragonaut's Wingsuit, Eagle Wing, Electric Eelskin, Lifting Leather, Lion's Pelt, Ooze Skin, Ooze Skin, Shadow Shroud","skill_mod":{},"summary":"A mix of flexible and molded boiled leather, a suit of this type of armor provides some protection with maximum flexibility.","primary_source":"Player Core","ac":1,"check_penalty":-1,"level":0,"source_category":["Rulebooks"],"item_subcategory":"Base Armor","resistance":{},"url":"/Armor.aspx?ID=41","armor_category":"Light","name":"Leather Armor","dex_cap":4,"bulk":1,"category":"armor","pfs":"Standard","rarity":"common","slug":"armor-41"},{"primary_source_category":"Rulebooks","strength":1,"source":["Player Core"],"type":"Item","item_category":"Armor","speed":{},"weakness":{},"price":300,"legacy_id":["armor-5"],"armor_group":"Leather","id":"armor-42","text":"<title level=\"1\" right=\"Armor 0\" pfs=\"Standard\" > Studded Leather Armor Source Player Core pg. 273 Price 3 gp AC Bonus +2 Dex Cap +3 Check Penalty -1 Speed Penalty — Strength +1 Bulk 1 Category Light Group Leather --- This leather armor is reinforced with metal studs and sometimes small metal plates, providing most of the flexibility of leather armor with more robust protection. Armor Specialization Effects Source Core Rulebook pg. 275 Certain class features can grant you additional benefits with certain armors. This is called an armor specialization effect. The exact effect depends on which armor group your armor belongs to, as listed below. Only medium and heavy armors have armor specialization effects. Click here for the full rules on Armor Specialization Effects. Specific Magic Armor Devil's Bargain, Grisly Brigandine, Hodag Leather, Locust Leather, Umbral Armor, Wasp Guard","skill_mod":{},"summary":"This leather armor is reinforced with metal studs and sometimes small metal plates, providing most of the flexibility of leather armor with more …","primary_source":"Player Core","ac":2,"check_penalty":-1,"level":0,"source_category":["Rulebooks"],"item_subcategory":"Base Armor","resistance":{},"url":"/Armor.aspx?ID=42","armor_category":"Light","name":"Studded Leather Armor","dex_cap":3,"bulk":1,"category":"armor","pfs":"Standard","rarity":"common","slug":"armor-42"},{"primary_source_category":"Rulebooks","strength":1,"source":["Player Core"],"type":"Item","item_category":"Armor","speed":{},"weakness":{},"price":500,"legacy_id":["armor-6"],"trait":["Flexible","Noisy"],"armor_group":"Chain","id":"armor-43","text":"<title level=\"1\" right=\"Armor 0\" pfs=\"Standard\" > Chain Shirt Source Player Core pg. 273 Price 5 gp AC Bonus +2 Dex Cap +3 Check Penalty -1 Speed Penalty — Strength +1 Bulk 1 Category Light Group Chain --- Sometimes called a hauberk, this is a long shirt constructed of the same metal rings as chainmail. However, it is much lighter than chainmail and protects only the torso, upper arms, and upper legs of its wearer. Armor Specialization Effects Source Core Rulebook pg. 275 Certain class features can grant you additional benefits with certain armors. This is called an armor specialization effect. The exact effect depends on which armor group your armor belongs to, as listed below. Only medium and heavy armors have armor specialization effects. Click here for the full rules on Armor Specialization Effects. Specific Magic Armor Blade Byrnie, Lion's Pelt, Moonlit Chain","skill_mod":{},"summary":"Sometimes called a hauberk, this is a long shirt constructed of the same metal rings as chainmail. However, it is much lighter than chainmail and …","primary_source":"Player Core","trait_group":["Armor"],"ac":2,"check_penalty":-1,"level":0,"source_category":["Rulebooks"],"item_subcategory":"Base Armor","resistance":{},"url":"/Armor.aspx?ID=43","armor_category":"Light","name":"Chain Shirt","dex_cap":3,"bulk":1,"category":"armor","pfs":"Standard","rarity":"common","slug":"armor-43"},{"primary_source_category":"Rulebooks","strength":2,"source":["Player Core"],"type":"Item","item_category":"Armor","speed":{},"weakness":{},"price":200,"legacy_id":["armor-7"],"armor_group":"Leather","id":"armor-44","text":"<title level=\"1\" right=\"Armor 0\" pfs=\"Standard\" > Hide Armor Source Player Core pg. 273 Price 2 gp AC Bonus +3 Dex Cap +2 Check Penalty -2 Speed Penalty -5 ft. Strength +2 Bulk 2 Category Medium Group Leather --- A mix of furs, sturdy hide, and sometimes molded boiled leather, this armor provides protection due to its layers of leather, though its bulkiness slows the wearer down and decreases mobility. Armor Specialization Effects Source Core Rulebook pg. 275 Certain class features can grant you additional benefits with certain armors. This is called an armor specialization effect. The exact effect depends on which armor group your armor belongs to, as listed below. Only medium and heavy armors have armor specialization effects. Click here for the full rules on Armor Specialization Effects. Specific Magic Armor Aurochs Hide Armor, Frost Furs, Ghoul Hide, Onslaught Hide, Troll Hide, Troll Hide, Trollhound Vest, Wolfjaw Armor, Zeto Geki Hide Armor","skill_mod":{},"summary":"A mix of furs, sturdy hide, and sometimes molded boiled leather, this armor provides protection due to its layers of leather, though its bulkiness …","primary_source":"Player Core","ac":3,"check_penalty":-2,"level":0,"source_category":["Rulebooks"],"item_subcategory":"Base Armor","resistance":{},"url":"/Armor.aspx?ID=44","speed_penalty":"-5 ft.","armor_category":"Medium","name":"Hide Armor","dex_cap":2,"bulk":2,"category":"armor","pfs":"Standard","rarity":"common","slug":"armor-44"},{"primary_source_category":"Rulebooks","strength":2,"source":["Player Core"],"type":"Item","item_category":"Armor","speed":{},"weakness":{},"price":400,"legacy_id":["armor-8"],"armor_group":"Composite","id":"armor-45","text":"<title level=\"1\" right=\"Armor 0\" pfs=\"Standard\" > Scale Mail Source Player Core pg. 273 Price 4 gp AC Bonus +3 Dex Cap +2 Check Penalty -2 Speed Penalty -5 ft. Strength +2 Bulk 2 Category Medium Group Composite --- Scale mail consists of many metal scales sewn onto a reinforced leather backing, often in the form of a long shirt that protects the torso, arms, and legs. Armor Specialization Effects Source Core Rulebook pg. 275 Certain class features can grant you additional benefits with certain armors. This is called an armor specialization effect. The exact effect depends on which armor group your armor belongs to, as listed below. Only medium and heavy armors have armor specialization effects. Click here for the full rules on Armor Specialization Effects. Specific Magic Armor Impenetrable Scale, Mamlambo Scale","skill_mod":{},"summary":"Scale mail consists of many metal scales sewn onto a reinforced leather backing, often in the form of a long shirt that protects the torso, arms, and …","primary_source":"Player Core","ac":3,"check_penalty":-2,"level":0,"source_category":["Rulebooks"],"item_subcategory":"Base Armor","resistance":{},"url":"/Armor.aspx?ID=45","speed_penalty":"-5 ft.","armor_category":"Medium","name":"Scale Mail","dex_cap":2,"bulk":2,"category":"armor","pfs":"Standard","rarity":"common","slug":"armor-45"},{"primary_source_category":"Rulebooks","strength":3,"source":["Player Core"],"type":"Item","item_category":"Armor","speed":{},"weakness":{},"price":600,"legacy_id":["armor-9"],"trait":["Flexible","Noisy"],"armor_group":"Chain","id":"armor-46","text":"<title level=\"1\" right=\"Armor 0\" pfs=\"Standard\" > Chain Mail Source Player Core pg. 273 Price 6 gp AC Bonus +4 Dex Cap +1 Check Penalty -2 Speed Penalty -5 ft. Strength +3 Bulk 2 Category Medium Group Chain --- A suit of chain mail consists of several pieces of armor composed of small metal rings linked together in a protective mesh. It typically includes a chain shirt, leggings, a pair of arms, and a coif, collectively protecting most of the body. Armor Specialization Effects Source Core Rulebook pg. 275 Certain class features can grant you additional benefits with certain armors. This is called an armor specialization effect. The exact effect depends on which armor group your armor belongs to, as listed below. Only medium and heavy armors have armor specialization effects. Click here for the full rules on Armor Specialization Effects. Specific Magic Armor Holy Chain, Message Mail, Mitigation Mail, Parachute Mail, Reactive Mail, Thunder Mail","skill_mod":{},"summary":"A suit of chain mail consists of several pieces of armor composed of small metal rings linked together in a protective mesh. It typically includes a …","primary_source":"Player Core","trait_group":["Armor"],"ac":4,"check_penalty":-2,"level":0,"source_category":["Rulebooks"],"item_subcategory":"Base Armor","resistance":{},"url":"/Armor.aspx?ID=46","speed_penalty":"-5 ft.","armor_category":"Medium","name":"Chain Mail","dex_cap":1,"bulk":2,"category":"armor","pfs":"Standard","rarity":"common","slug":"armor-46"},{"primary_source_category":"Rulebooks","strength":3,"source":["Player Core"],"type":"Item","item_category":"Armor","speed":{},"weakness":{},"price":800,"legacy_id":["armor-10"],"armor_group":"Plate","id":"armor-47","text":"<title level=\"1\" right=\"Armor 0\" pfs=\"Standard\" > Breastplate Source Player Core pg. 273 Price 8 gp AC Bonus +4 Dex Cap +1 Check Penalty -2 Speed Penalty -5 ft. Strength +3 Bulk 2 Category Medium Group Plate --- Though referred to as a breastplate, this type of armor consists of several pieces of plate or half-plate armor (see below) that protect the torso, chest, neck, and sometimes the hips and lower legs. It strategically grants some of the protection of plate while allowing greater flexibility and speed. Armor Specialization Effects Source Core Rulebook pg. 275 Certain class features can grant you additional benefits with certain armors. This is called an armor specialization effect. The exact effect depends on which armor group your armor belongs to, as listed below. Only medium and heavy armors have armor specialization effects. Click here for the full rules on Armor Specialization Effects. Specific Magic Armor Breastplate of the Mountain, Warleader's Bulwark","skill_mod":{},"summary":"Though referred to as a breastplate, this type of armor consists of several pieces of plate or half-plate armor (see below) that protect the torso, …","primary_source":"Player Core","ac":4,"check_penalty":-2,"level":0,"source_category":["Rulebooks"],"item_subcategory":"Base Armor","resistance":{},"url":"/Armor.aspx?ID=47","speed_penalty":"-5 ft.","armor_category":"Medium","name":"Breastplate","dex_cap":1,"bulk":2,"category":"armor","pfs":"Standard","rarity":"common","slug":"armor-47"},{"primary_source_category":"Rulebooks","strength":3,"source":["Player Core"],"type":"Item","item_category":"Armor","speed":{},"weakness":{},"price":1300,"legacy_id":["armor-11"],"armor_group":"Composite","id":"armor-48","text":"<title level=\"1\" right=\"Armor 1\" pfs=\"Standard\" > Splint Mail Source Player Core pg. 273 Price 13 gp AC Bonus +5 Dex Cap +1 Check Penalty -3 Speed Penalty -10 ft. Strength +3 Bulk 3 Category Heavy Group Composite --- This type of armor is chain mail reinforced with flexible, interlocking metal plates, typically located on the wearer's torso, upper arms, and legs. A suit of this armor comes with an undercoat of padded armor (see above) and a pair of gauntlets. Armor Specialization Effects Source Core Rulebook pg. 275 Certain class features can grant you additional benefits with certain armors. This is called an armor specialization effect. The exact effect depends on which armor group your armor belongs to, as listed below. Only medium and heavy armors have armor specialization effects. Click here for the full rules on Armor Specialization Effects. Specific Magic Armor Life-Saver Mail, Mariner's Splint","skill_mod":{},"summary":"This type of armor is chain mail reinforced with flexible, interlocking metal plates, typically located on the wearer's torso, upper arms, and legs. …","primary_source":"Player Core","ac":5,"check_penalty":-3,"level":1,"source_category":["Rulebooks"],"item_subcategory":"Base Armor","resistance":{},"url":"/Armor.aspx?ID=48","speed_penalty":"-10 ft.","armor_category":"Heavy","name":"Splint Mail","dex_cap":1,"bulk":3,"category":"armor","pfs":"Standard","rarity":"common","slug":"armor-48"},{"primary_source_category":"Rulebooks","strength":3,"source":["Player Core"],"type":"Item","item_category":"Armor","speed":{},"weakness":{},"price":1800,"legacy_id":["armor-12"],"armor_group":"Plate","id":"armor-49","text":"<title level=\"1\" right=\"Armor 1\" pfs=\"Standard\" > Half Plate Source Player Core pg. 273 Price 18 gp AC Bonus +5 Dex Cap +1 Check Penalty -3 Speed Penalty -10 ft. Strength +3 Bulk 3 Category Heavy Group Plate --- Half plate consists of most of the upper body plates used in full plate, with lighter or sparser steel plate protection for the arms and legs. This provides some of the protection of full plate with greater flexibility and speed. A suit of this armor comes with an undercoat of padded armor and a pair of gauntlets. Armor Specialization Effects Source Core Rulebook pg. 275 Certain class features can grant you additional benefits with certain armors. This is called an armor specialization effect. The exact effect depends on which armor group your armor belongs to, as listed below. Only medium and heavy armors have armor specialization effects. Click here for the full rules on Armor Specialization Effects. Specific Magic Armor Command Cuirass, Dragon Turtle Plate, Lion's Armor","skill_mod":{},"summary":"Half plate consists of most of the upper body plates used in full plate , with lighter or sparser steel plate protection for the arms and legs. This …","primary_source":"Player Core","ac":5,"check_penalty":-3,"level":1,"source_category":["Rulebooks"],"item_subcategory":"Base Armor","resistance":{},"url":"/Armor.aspx?ID=49","speed_penalty":"-10 ft.","armor_category":"Heavy","name":"Half Plate","dex_cap":1,"bulk":3,"category":"armor","pfs":"Standard","rarity":"common","slug":"armor-49"},{"primary_source_category":"Rulebooks","strength":4,"source":["Player Core"],"type":"Item","item_category":"Armor","speed":{},"weakness":{},"price":3000,"legacy_id":["armor-13"],"trait":["Bulwark"],"armor_group":"Plate","id":"armor-50","text":"<title level=\"1\" right=\"Armor 2\" pfs=\"Standard\" > Full Plate Source Player Core pg. 273 Price 30 gp AC Bonus +6 Dex Cap +0 Check Penalty -3 Speed Penalty -10 ft. Strength +4 Bulk 4 Category Heavy Group Plate --- Plate mail consists of interlocking plates that encase nearly the entire body in a carapace of steel. It is costly and heavy, and the wearer often requires help to don it correctly, but it provides some of the best defense armor can supply. A suit of this armor comes with an undercoat of padded armor and a pair of gauntlets. Armor Specialization Effects Source Core Rulebook pg. 275 Certain class features can grant you additional benefits with certain armors. This is called an armor specialization effect. The exact effect depends on which armor group your armor belongs to, as listed below. Only medium and heavy armors have armor specialization effects. Click here for the full rules on Armor Specialization Effects. Specific Magic Armor Alkenstar Phalanx, Bismuth Armor, Deep Sea Plate, Dragon Turtle Armor, Dragonplate, Hero's Plate, Incendiary Plate, Juggernaut Plate, Mantis Plate, Plate of Yled, Powered Full Plate, Powered Full Plate, Tideplate, Unholy Plate","skill_mod":{},"summary":"Plate mail consists of interlocking plates that encase nearly the entire body in a carapace of steel. It is costly and heavy, and the wearer often …","primary_source":"Player Core","trait_group":["Armor"],"ac":6,"check_penalty":-3,"level":2,"source_category":["Rulebooks"],"item_subcategory":"Base Armor","resistance":{},"url":"/Armor.aspx?ID=50","speed_penalty":"-10 ft.","armor_category":"Heavy","name":"Full Plate","dex_cap":0,"bulk":4,"category":"armor","pfs":"Standard","rarity":"common","slug":"armor-50"},{"primary_source_category":"Rulebooks","strength":1,"source":["War of Immortals"],"type":"Item","item_category":"Armor","speed":{},"weakness":{},"price":300,"trait":["Flexible"],"armor_group":"Plate","id":"armor-51","text":"<title level=\"1\" right=\"Armor 0\" pfs=\"Standard\" > Kilted Breastplate Source War of Immortals pg. 146 Price 3 gp AC Bonus +2 Dex Cap +3 Check Penalty -1 Speed Penalty — Strength +1 Bulk 1 Category Light Group Plate --- This armor consists of a chest plate, typically made out of bronze or other water-resistant alloys, strapped to the body with a leather harness and featuring a skirt of leather pleats reinforced with metal studs to protect the upper legs. Armor Specialization Effects Source Core Rulebook pg. 275 Certain class features can grant you additional benefits with certain armors. This is called an armor specialization effect. The exact effect depends on which armor group your armor belongs to, as listed below. Only medium and heavy armors have armor specialization effects. Click here for the full rules on Armor Specialization Effects. ","skill_mod":{},"summary":"This armor consists of a chest plate, typically made out of bronze or other water-resistant alloys, strapped to the body with a leather harness and …","primary_source":"War of Immortals","trait_group":["Armor"],"ac":2,"check_penalty":-1,"level":0,"source_category":["Rulebooks"],"item_subcategory":"Base Armor","resistance":{},"url":"/Armor.aspx?ID=51","armor_category":"Light","name":"Kilted Breastplate","dex_cap":3,"bulk":1,"category":"armor","pfs":"Standard","rarity":"common","slug":"armor-51"},{"primary_source_category":"Rulebooks","strength":0,"source":["War of Immortals"],"type":"Item","item_category":"Armor","speed":{},"weakness":{},"price":200,"trait":["Aquadynamic"],"armor_group":"Wood","id":"armor-52","text":"<title level=\"1\" right=\"Armor 0\" pfs=\"Standard\" > Rattan Armor Source War of Immortals pg. 146 Price 2 gp AC Bonus +1 Dex Cap +4 Check Penalty -1 Speed Penalty — Strength +0 Bulk 1 Category Light Group Wood --- This armor is made from rattan reeds which are bent and woven into shaped layers then treated with oil to harden them. Due to the materials and nature of its construction, rattan armor is naturally buoyant and doesn’t hinder its wearer when moving through water. Armor Specialization Effects Source Core Rulebook pg. 275 Certain class features can grant you additional benefits with certain armors. This is called an armor specialization effect. The exact effect depends on which armor group your armor belongs to, as listed below. Only medium and heavy armors have armor specialization effects. Click here for the full rules on Armor Specialization Effects. ","skill_mod":{},"summary":"This armor is made from rattan reeds which are bent and woven into shaped layers then treated with oil to harden them. Due to the materials and …","primary_source":"War of Immortals","trait_group":["Armor"],"ac":1,"check_penalty":-1,"level":0,"source_category":["Rulebooks"],"item_subcategory":"Base Armor","resistance":{},"url":"/Armor.aspx?ID=52","armor_category":"Light","name":"Rattan Armor","dex_cap":4,"bulk":1,"category":"armor","pfs":"Standard","rarity":"common","slug":"armor-52"},{"primary_source_category":"Rulebooks","strength":1,"source":["War of Immortals","Treasure Vault (Remastered)"],"type":"Item","item_category":"Armor","speed":{},"weakness":{},"price":500,"trait":["Laminar"],"armor_group":"Wood","id":"armor-53","text":"<title level=\"1\" right=\"Armor 0\" pfs=\"Standard\" > Sankeit Source War of Immortals pg. 146, Treasure Vault (Remastered) pg. 11 Price 5 gp AC Bonus +2 Dex Cap +3 Check Penalty -1 Speed Penalty — Strength +1 Bulk 1 Category Light Group Wood --- Sankeit is common armor among Varki in the northern Land of the Linnorm Kings, made of small wooden plates or longer slats, typically vertical, joined with sinew or cord and painted with decorations. Varki warriors traditionally wear sankeit with a fearsome wooden helm carved in the shape of a mighty creature. Armor Specialization Effects Source Core Rulebook pg. 275 Certain class features can grant you additional benefits with certain armors. This is called an armor specialization effect. The exact effect depends on which armor group your armor belongs to, as listed below. Only medium and heavy armors have armor specialization effects. Click here for the full rules on Armor Specialization Effects. Specific Magic Armor Linnorm's Sankeit, Shared-Pain Sankeit","skill_mod":{},"summary":"Sankeit is common armor among Varki in the northern Land of the Linnorm Kings, made of small wooden plates or longer slats, typically vertical, …","primary_source":"War of Immortals","trait_group":["Armor"],"ac":2,"check_penalty":-1,"level":0,"source_category":["Rulebooks"],"item_subcategory":"Base Armor","resistance":{},"url":"/Armor.aspx?ID=53","armor_category":"Light","name":"Sankeit","dex_cap":3,"bulk":1,"category":"armor","pfs":"Standard","rarity":"common","slug":"armor-53"},{"primary_source_category":"Rulebooks","strength":3,"source":["War of Immortals","Treasure Vault (Remastered)"],"type":"Item","item_category":"Armor","speed":{},"weakness":{},"price":600,"armor_group":"Chain","id":"armor-54","text":"<title level=\"1\" right=\"Armor 0\" pfs=\"Standard\" > Lattice Armor Source War of Immortals pg. 146, Treasure Vault (Remastered) pg. 10 Price 6 gp AC Bonus +4 Dex Cap +1 Check Penalty -2 Speed Penalty -5 ft. Strength +3 Bulk 2 Category Medium Group Chain --- Also known as “varman” in some parts of the Impossible Lands, this armor is made from fine metal cables woven into latticework patterns with plated segments to protect the head, neck, and shoulders. This armor disperses blows much like rings of chain mail but is much tighter in construction, making it quieter. Armor Specialization Effects Source Core Rulebook pg. 275 Certain class features can grant you additional benefits with certain armors. This is called an armor specialization effect. The exact effect depends on which armor group your armor belongs to, as listed below. Only medium and heavy armors have armor specialization effects. Click here for the full rules on Armor Specialization Effects. Specific Magic Armor Energizing Lattice","skill_mod":{},"summary":"Also known as “varman” in some parts of the Impossible Lands, this armor is made from fine metal cables woven into latticework patterns with plated …","primary_source":"War of Immortals","ac":4,"check_penalty":-2,"level":0,"source_category":["Rulebooks"],"item_subcategory":"Base Armor","resistance":{},"url":"/Armor.aspx?ID=54","speed_penalty":"-5 ft.","armor_category":"Medium","name":"Lattice Armor","dex_cap":1,"bulk":2,"category":"armor","pfs":"Standard","rarity":"common","slug":"armor-54"},{"primary_source_category":"Rulebooks","strength":2,"source":["War of Immortals","Treasure Vault (Remastered)"],"type":"Item","item_category":"Armor","speed":{},"weakness":{},"price":500,"trait":["Laminar"],"armor_group":"Skeletal","id":"armor-55","text":"<title level=\"1\" right=\"Armor 0\" pfs=\"Standard\" > Niyaháat Source War of Immortals pg. 146, Treasure Vault (Remastered) pg. 11 Price 5 gp AC Bonus +3 Dex Cap +2 Check Penalty -2 Speed Penalty -5 ft. Strength +2 Bulk 2 Category Medium Group Skeletal --- Erutaki communities deep in the Crown of the World, where wood is hard to come by, fashion armor from slats and strips of bone or horn, along with whole bones or horns. Wealthier wearers sometimes pay for decorative embellishments made of more precious materials. Niyaháat is usually woven together with strong cord, forming a suit like a breastplate. This suit is worn over heavy clothing or a surcoat like padded armor. Some suits incorporate parts of powerful creatures, creating a storied history for the suit and its wearers. Armor Specialization Effects Source Core Rulebook pg. 275 Certain class features can grant you additional benefits with certain armors. This is called an armor specialization effect. The exact effect depends on which armor group your armor belongs to, as listed below. Only medium and heavy armors have armor specialization effects. Click here for the full rules on Armor Specialization Effects. Specific Magic Armor Remorhaz Armor, Smoldering Armor","skill_mod":{},"summary":"Erutaki communities deep in the Crown of the World, where wood is hard to come by, fashion armor from slats and strips of bone or horn, along with …","primary_source":"War of Immortals","trait_group":["Armor"],"ac":3,"check_penalty":-2,"level":0,"source_category":["Rulebooks"],"item_subcategory":"Base Armor","resistance":{},"url":"/Armor.aspx?ID=55","speed_penalty":"-5 ft.","armor_category":"Medium","name":"Niyaháat","dex_cap":2,"bulk":2,"category":"armor","pfs":"Standard","rarity":"common","slug":"armor-55"},{"primary_source_category":"Rulebooks","strength":2,"source":["Treasure Vault (Remastered)","War of Immortals"],"type":"Item","item_category":"Armor","speed":{},"weakness":{},"price":500,"legacy_id":["armor-71"],"trait":["Laminar"],"armor_group":"Skeletal","id":"armor-56","text":"<title level=\"1\" right=\"Armor 0\" pfs=\"Standard\" > Niyaháat Source Treasure Vault (Remastered) pg. 11, War of Immortals pg. 146 Price 5 gp AC Bonus +3 Dex Cap +2 Check Penalty -2 Speed Penalty -5 ft. Strength +2 Bulk 2 Category Medium Group Skeletal --- Erutaki communities deep in the Crown of the World, where wood is hard to come by, fashion armor from slats and strips of bone or horn, along with whole bones or horns. Wealthier wearers sometimes pay for decorative embellishments made of more precious materials. Niyaháat is usually woven together with strong cord, forming a suit like a breastplate. This suit is worn over heavy clothing or a surcoat like padded armor. Some suits incorporate parts of powerful creatures, creating a storied history for the suit and its wearers. Armor Specialization Effects Source Core Rulebook pg. 275 Certain class features can grant you additional benefits with certain armors. This is called an armor specialization effect. The exact effect depends on which armor group your armor belongs to, as listed below. Only medium and heavy armors have armor specialization effects. Click here for the full rules on Armor Specialization Effects. ","skill_mod":{},"summary":"Erutaki communities deep in the Crown of the World, where wood is hard to come by, fashion armor from slats and strips of bone or horn, along with …","primary_source":"Treasure Vault (Remastered)","trait_group":["Armor"],"ac":3,"check_penalty":-2,"level":0,"source_category":["Rulebooks"],"item_subcategory":"Base Armor","resistance":{},"url":"/Armor.aspx?ID=56","speed_penalty":"-5 ft.","armor_category":"Medium","name":"Niyaháat","dex_cap":2,"bulk":2,"category":"armor","pfs":"Standard","rarity":"common","slug":"armor-56"},{"primary_source_category":"Rulebooks","strength":4,"source":["Treasure Vault"],"type":"Item","item_category":"Armor","speed":{},"weakness":{},"price":3300,"trait":["Bulwark","Entrench","Hindering"],"armor_group":"Plate","id":"armor-57","text":"<title level=\"1\" right=\"Armor 2\" pfs=\"Standard\" > Bastion Plate Source Treasure Vault pg. 9 Price 33 gp AC Bonus +6 Dex Cap +0 Check Penalty -3 Speed Penalty -10 ft. Strength +4 Bulk 5 Category Heavy Group Plate --- This cumbersome and sturdy plate armor has fluting and additional protection built into the cuirass, helm, pauldrons, and vambraces. Bastion plate was invented for protection in combat tournaments meant to be sporting rather than lethal. Armor Specialization Effects Source Core Rulebook pg. 275 Certain class features can grant you additional benefits with certain armors. This is called an armor specialization effect. The exact effect depends on which armor group your armor belongs to, as listed below. Only medium and heavy armors have armor specialization effects. Click here for the full rules on Armor Specialization Effects. ","skill_mod":{},"summary":"This cumbersome and sturdy plate armor has fluting and additional protection built into the cuirass, helm, pauldrons, and vambraces. Bastion plate …","primary_source":"Treasure Vault","trait_group":["Armor","Equipment"],"ac":6,"check_penalty":-3,"level":2,"source_category":["Rulebooks"],"item_subcategory":"Base Armor","resistance":{},"url":"/Armor.aspx?ID=57","speed_penalty":"-10 ft.","armor_category":"Heavy","name":"Bastion Plate","dex_cap":0,"bulk":5,"category":"armor","pfs":"Standard","rarity":"common","slug":"armor-57"},{"primary_source_category":"Rulebooks","strength":1,"source":["Treasure Vault"],"type":"Item","item_category":"Armor","speed":{},"weakness":{},"price":400,"trait":["Adjusted","Noisy"],"armor_group":"Leather","id":"armor-58","text":"<title level=\"1\" right=\"Armor 0\" pfs=\"Standard\" > Buckle Armor Source Treasure Vault pg. 10 Price 4 gp AC Bonus +2 Dex Cap +3 Check Penalty -1 Speed Penalty — Strength +1 Bulk 1 Category Unarmored Group Leather --- Absalom style once led famous adventurers to wear clothing with an unusual number of buckles, pouches, and straps. This fashion birthed a trend that led to “buckle armor,” a colloquial name for chic armor with spacious tool storage. Buckle armor comes with the storage armor adjustment. Armor Specialization Effects Source Core Rulebook pg. 275 Certain class features can grant you additional benefits with certain armors. This is called an armor specialization effect. The exact effect depends on which armor group your armor belongs to, as listed below. Only medium and heavy armors have armor specialization effects. Click here for the full rules on Armor Specialization Effects. ","skill_mod":{},"summary":"Absalom style once led famous adventurers to wear clothing with an unusual number of buckles, pouches, and straps. This fashion birthed a trend that …","primary_source":"Treasure Vault","trait_group":["Armor"],"ac":2,"check_penalty":-1,"level":0,"source_category":["Rulebooks"],"item_subcategory":"Base Armor","resistance":{},"url":"/Armor.aspx?ID=58","armor_category":"Unarmored","name":"Buckle Armor","dex_cap":3,"bulk":1,"category":"armor","pfs":"Standard","rarity":"common","slug":"armor-58"},{"primary_source_category":"Rulebooks","strength":2,"source":["Treasure Vault"],"type":"Item","item_category":"Armor","speed":{},"weakness":{},"price":600,"trait":["Adjusted","Noisy"],"armor_group":"Plate","id":"armor-59","text":"<title level=\"1\" right=\"Armor 0\" pfs=\"Standard\" > Ceramic Plate Source Treasure Vault pg. 10 Price 6 gp AC Bonus +3 Dex Cap +2 Check Penalty -2 Speed Penalty -5 ft. Strength +2 Bulk 2 Category Medium Group Plate --- Traditional armor from Senghor, ceramic plate alleviates the need for metallurgy and smithing, instead relying on ceramic firing, glazing, and strong cord work with a backing of leather and thick canvas. Ceramic plate that follows Senghor’s style is colorful and artistic, and is built with the armor latches armor adjustment. Armor Specialization Effects Source Core Rulebook pg. 275 Certain class features can grant you additional benefits with certain armors. This is called an armor specialization effect. The exact effect depends on which armor group your armor belongs to, as listed below. Only medium and heavy armors have armor specialization effects. Click here for the full rules on Armor Specialization Effects. ","skill_mod":{},"summary":"Traditional armor from Senghor, ceramic plate alleviates the need for metallurgy and smithing, instead relying on ceramic firing, glazing, and strong …","primary_source":"Treasure Vault","trait_group":["Armor"],"ac":3,"check_penalty":-2,"level":0,"source_category":["Rulebooks"],"item_subcategory":"Base Armor","resistance":{},"url":"/Armor.aspx?ID=59","speed_penalty":"-5 ft.","armor_category":"Medium","name":"Ceramic Plate","dex_cap":2,"bulk":2,"category":"armor","pfs":"Standard","rarity":"common","slug":"armor-59"},{"primary_source_category":"Rulebooks","strength":2,"source":["Treasure Vault"],"type":"Item","item_category":"Armor","speed":{},"weakness":{},"price":500,"trait":["Aquadynamic"],"armor_group":"Skeletal","id":"armor-60","text":"<title level=\"1\" right=\"Armor 0\" pfs=\"Standard\" > Coral Armor Source Treasure Vault pg. 10 Price 5 gp AC Bonus +3 Dex Cap +2 Check Penalty -2 Speed Penalty -5 ft. Strength +2 Bulk 2 Category Medium Group Skeletal --- A good option for undersea explorers and aquatic peoples alike, coral armor consists of panels of carved coral. If worn underwater, some of this coral can even be alive. Armor Specialization Effects Source Core Rulebook pg. 275 Certain class features can grant you additional benefits with certain armors. This is called an armor specialization effect. The exact effect depends on which armor group your armor belongs to, as listed below. Only medium and heavy armors have armor specialization effects. Click here for the full rules on Armor Specialization Effects. ","skill_mod":{},"summary":"A good option for undersea explorers and aquatic peoples alike, coral armor consists of panels of carved coral. If worn underwater, some of this …","primary_source":"Treasure Vault","trait_group":["Armor"],"ac":3,"check_penalty":-2,"level":0,"source_category":["Rulebooks"],"item_subcategory":"Base Armor","resistance":{},"url":"/Armor.aspx?ID=60","speed_penalty":"-5 ft.","armor_category":"Medium","name":"Coral Armor","dex_cap":2,"bulk":2,"category":"armor","pfs":"Standard","rarity":"common","slug":"armor-60"},{"primary_source_category":"Rulebooks","strength":4,"source":["Treasure Vault"],"type":"Item","item_category":"Armor","speed":{},"weakness":{},"price":3200,"trait":["Bulwark","Entrench","Ponderous"],"armor_group":"Plate","id":"armor-61","text":"<title level=\"1\" right=\"Armor 2\" pfs=\"Standard\" > Fortress Plate Source Treasure Vault pg. 10 Price 32 gp AC Bonus +6 Dex Cap +0 Check Penalty -3 Speed Penalty -10 ft. Strength +4 Bulk 5 Category Heavy Group Plate --- Dwarves of Dongun Hold developed fortress plate, which is still popular in Alkenstar and Dongun Hold. A trained wearer can adjust the articulated armor’s overlapping layers of plates and panels to provide protection from missiles. Armor Specialization Effects Source Core Rulebook pg. 275 Certain class features can grant you additional benefits with certain armors. This is called an armor specialization effect. The exact effect depends on which armor group your armor belongs to, as listed below. Only medium and heavy armors have armor specialization effects. Click here for the full rules on Armor Specialization Effects. ","skill_mod":{},"summary":" Dwarves of Dongun Hold developed fortress plate, which is still popular in Alkenstar and Dongun Hold. A trained wearer can adjust the articulated …","primary_source":"Treasure Vault","trait_group":["Armor","Equipment"],"ac":6,"check_penalty":-3,"level":2,"source_category":["Rulebooks"],"item_subcategory":"Base Armor","resistance":{},"url":"/Armor.aspx?ID=61","speed_penalty":"-10 ft.","armor_category":"Heavy","name":"Fortress Plate","dex_cap":0,"bulk":5,"category":"armor","pfs":"Standard","rarity":"common","slug":"armor-61"},{"primary_source_category":"Rulebooks","source":["Treasure Vault"],"type":"Item","item_category":"Armor","speed":{},"weakness":{},"price":20,"trait":["Comfort"],"armor_group":"Cloth","id":"armor-62","text":"<title level=\"1\" right=\"Armor 0\" pfs=\"Standard\" > Gi Source Treasure Vault pg. 10 Price 2 sp AC Bonus +0 Dex Cap +5 Check Penalty — Speed Penalty — Strength — Bulk L Category Unarmored Group Cloth --- Also called martial arts suits or practice clothes, gi are outfits of tough cloth built for comfort and unrestricted movement—ideal for practicing martial arts. They have reinforced stitching resistant to strenuous use. Armor Specialization Effects Source Core Rulebook pg. 275 Certain class features can grant you additional benefits with certain armors. This is called an armor specialization effect. The exact effect depends on which armor group your armor belongs to, as listed below. Only medium and heavy armors have armor specialization effects. Click here for the full rules on Armor Specialization Effects. ","skill_mod":{},"summary":"Also called martial arts suits or practice clothes, gi are outfits of tough cloth built for comfort and unrestricted movement—ideal for practicing …","primary_source":"Treasure Vault","trait_group":["Armor"],"ac":0,"level":0,"source_category":["Rulebooks"],"item_subcategory":"Base Armor","resistance":{},"url":"/Armor.aspx?ID=62","armor_category":"Unarmored","name":"Gi","dex_cap":5,"bulk":0.1,"category":"armor","pfs":"Standard","rarity":"common","slug":"armor-62"},{"access":"A character who is a member of the Hellknights has access to Hellknight breastplate","primary_source_category":"Rulebooks","strength":3,"source":["Treasure Vault"],"type":"Item","item_category":"Armor","speed":{},"weakness":{},"price":1000,"trait":["Uncommon"],"armor_group":"Plate","id":"armor-63","text":"<title level=\"1\" right=\"Armor 1\" pfs=\"Standard\" > Hellknight Breastplate Source Treasure Vault pg. 10 Price 10 gp AC Bonus +4 Dex Cap +1 Check Penalty -2 Speed Penalty -5 ft. Strength +3 Bulk 2 Category Medium Group Plate --- Hellknights wear a variety of armors decorated with designs specific to the order. Hellknight breastplate serves those in the order who lack the training to wear heavy armor. Armor Specialization Effects Source Core Rulebook pg. 275 Certain class features can grant you additional benefits with certain armors. This is called an armor specialization effect. The exact effect depends on which armor group your armor belongs to, as listed below. Only medium and heavy armors have armor specialization effects. Click here for the full rules on Armor Specialization Effects. ","skill_mod":{},"summary":"Hellknights wear a variety of armors decorated with designs specific to the order. Hellknight breastplate serves those in the order who lack the …","primary_source":"Treasure Vault","trait_group":["Rarity"],"ac":4,"check_penalty":-2,"level":1,"source_category":["Rulebooks"],"item_subcategory":"Base Armor","resistance":{},"url":"/Armor.aspx?ID=63","speed_penalty":"-5 ft.","armor_category":"Medium","name":"Hellknight Breastplate","dex_cap":1,"bulk":2,"category":"armor","pfs":"Standard","rarity":"uncommon","slug":"armor-63"},{"access":"A character who is a member of the Hellknights has access to Hellknight half plate","primary_source_category":"Rulebooks","strength":3,"source":["Treasure Vault"],"type":"Item","item_category":"Armor","speed":{},"weakness":{},"price":2000,"trait":["Uncommon"],"armor_group":"Plate","id":"armor-64","text":"<title level=\"1\" right=\"Armor 1\" pfs=\"Standard\" > Hellknight Half Plate Source Treasure Vault pg. 10 Price 20 gp AC Bonus +5 Dex Cap +1 Check Penalty -3 Speed Penalty -10 ft. Strength +3 Bulk 3 Category Heavy Group Plate --- Hellknights wear a variety of armors decorated with designs specific to the order. Hellknight half plate is the armor of choice for Hellknight signifiers. Armor Specialization Effects Source Core Rulebook pg. 275 Certain class features can grant you additional benefits with certain armors. This is called an armor specialization effect. The exact effect depends on which armor group your armor belongs to, as listed below. Only medium and heavy armors have armor specialization effects. Click here for the full rules on Armor Specialization Effects. ","skill_mod":{},"summary":"Hellknights wear a variety of armors decorated with designs specific to the order. Hellknight half plate is the armor of choice for Hellknight …","primary_source":"Treasure Vault","trait_group":["Rarity"],"ac":5,"check_penalty":-3,"level":1,"source_category":["Rulebooks"],"item_subcategory":"Base Armor","resistance":{},"url":"/Armor.aspx?ID=64","speed_penalty":"-10 ft.","armor_category":"Heavy","name":"Hellknight Half Plate","dex_cap":1,"bulk":3,"category":"armor","pfs":"Standard","rarity":"uncommon","slug":"armor-64"},{"access":"A character who is a member of the Hellknights has access to Hellknight plate","primary_source_category":"Rulebooks","strength":4,"source":["Treasure Vault"],"type":"Item","item_category":"Armor","speed":{},"weakness":{},"price":3500,"trait":["Bulwark","Uncommon"],"armor_group":"Plate","id":"armor-65","text":"<title level=\"1\" right=\"Armor 2\" pfs=\"Standard\" > Hellknight Plate Source Treasure Vault pg. 10 Price 35 gp AC Bonus +6 Dex Cap +0 Check Penalty -3 Speed Penalty -10 ft. Strength +4 Bulk 4 Category Heavy Group Plate --- Hellknights wear a variety of armors decorated with designs specific to the order. Armor Specialization Effects Source Core Rulebook pg. 275 Certain class features can grant you additional benefits with certain armors. This is called an armor specialization effect. The exact effect depends on which armor group your armor belongs to, as listed below. Only medium and heavy armors have armor specialization effects. Click here for the full rules on Armor Specialization Effects. ","skill_mod":{},"summary":"Hellknights wear a variety of armors decorated with designs specific to the order.","primary_source":"Treasure Vault","trait_group":["Armor","Rarity"],"ac":6,"check_penalty":-3,"level":2,"source_category":["Rulebooks"],"item_subcategory":"Base Armor","resistance":{},"url":"/Armor.aspx?ID=65","speed_penalty":"-10 ft.","armor_category":"Heavy","name":"Hellknight Plate","dex_cap":0,"bulk":4,"category":"armor","pfs":"Standard","rarity":"uncommon","slug":"armor-65"},{"primary_source_category":"Rulebooks","strength":3,"source":["Treasure Vault"],"type":"Item","item_category":"Armor","speed":{},"weakness":{},"price":700,"trait":["Hindering","Laminar"],"armor_group":"Composite","id":"armor-66","text":"<title level=\"1\" right=\"Armor 0\" pfs=\"Standard\" > Lamellar Breastplate Source Treasure Vault pg. 10 Price 7 gp AC Bonus +4 Dex Cap +1 Check Penalty -2 Speed Penalty -5 ft. Strength +3 Bulk 2 Category Medium Group Composite --- Slats of lacquered steel or other metal held together with cord, whether leather or silk, make up most lamellar breastplates. The lacquering prevents the metal from corroding. Armor Specialization Effects Source Core Rulebook pg. 275 Certain class features can grant you additional benefits with certain armors. This is called an armor specialization effect. The exact effect depends on which armor group your armor belongs to, as listed below. Only medium and heavy armors have armor specialization effects. Click here for the full rules on Armor Specialization Effects. ","skill_mod":{},"summary":"Slats of lacquered steel or other metal held together with cord, whether leather or silk, make up most lamellar breastplates. The lacquering prevents …","primary_source":"Treasure Vault","trait_group":["Armor"],"ac":4,"check_penalty":-2,"level":0,"source_category":["Rulebooks"],"item_subcategory":"Base Armor","resistance":{},"url":"/Armor.aspx?ID=66","speed_penalty":"-5 ft.","armor_category":"Medium","name":"Lamellar Breastplate","dex_cap":1,"bulk":2,"category":"armor","pfs":"Standard","rarity":"common","slug":"armor-66"},{"primary_source_category":"Rulebooks","strength":3,"source":["Treasure Vault"],"type":"Item","item_category":"Armor","speed":{},"weakness":{},"price":900,"armor_group":"Chain","id":"armor-67","text":"<title level=\"1\" right=\"Armor 0\" pfs=\"Standard\" > Lattice Armor Source Treasure Vault pg. 10 Price 9 gp AC Bonus +4 Dex Cap +1 Check Penalty -2 Speed Penalty -5 ft. Strength +3 Bulk 2 Category Medium Group Chain --- Fine metal cables woven into latticework patterns form this armor. This armor disperses blows much like rings of chain mail, but is much tighter in construction, making it quieter. Armor Specialization Effects Source Core Rulebook pg. 275 Certain class features can grant you additional benefits with certain armors. This is called an armor specialization effect. The exact effect depends on which armor group your armor belongs to, as listed below. Only medium and heavy armors have armor specialization effects. Click here for the full rules on Armor Specialization Effects. ","skill_mod":{},"summary":"Fine metal cables woven into latticework patterns form this armor. This armor disperses blows much like rings of chain mail, but is much tighter in …","primary_source":"Treasure Vault","ac":4,"check_penalty":-2,"level":0,"source_category":["Rulebooks"],"item_subcategory":"Base Armor","resistance":{},"url":"/Armor.aspx?ID=67","speed_penalty":"-5 ft.","armor_category":"Medium","name":"Lattice Armor","dex_cap":1,"bulk":2,"category":"armor","pfs":"Standard","rarity":"common","slug":"armor-67"},{"primary_source_category":"Rulebooks","strength":0,"source":["Treasure Vault"],"type":"Item","item_category":"Armor","speed":{},"weakness":{},"price":400,"trait":["Laminar"],"armor_group":"Wood","id":"armor-68","text":"<title level=\"1\" right=\"Armor 0\" pfs=\"Standard\" > Leaf Weave Source Treasure Vault pg. 10 Price 4 gp AC Bonus +1 Dex Cap +4 Check Penalty -1 Speed Penalty — Strength +0 Bulk 1 Category Light Group Wood --- Specialized crafters, often elves, create leaf weave out of sturdy leaves from ancient or magically enriched trees. Such leaves, when treated properly, have the strength of leather, and other tough plant materials hold the leaves together to form the armor. Such suits are popular among those who wish to avoid materials taken from slain beasts. As a material, leaf weave has the same statistics as thin wood. Armor Specialization Effects Source Core Rulebook pg. 275 Certain class features can grant you additional benefits with certain armors. This is called an armor specialization effect. The exact effect depends on which armor group your armor belongs to, as listed below. Only medium and heavy armors have armor specialization effects. Click here for the full rules on Armor Specialization Effects. ","skill_mod":{},"summary":"Specialized crafters, often elves, create leaf weave out of sturdy leaves from ancient or magically enriched trees. Such leaves, when treated …","primary_source":"Treasure Vault","trait_group":["Armor"],"ac":1,"check_penalty":-1,"level":0,"source_category":["Rulebooks"],"item_subcategory":"Base Armor","resistance":{},"url":"/Armor.aspx?ID=68","armor_category":"Light","name":"Leaf Weave","dex_cap":4,"bulk":1,"category":"armor","pfs":"Standard","rarity":"common","slug":"armor-68"},{"primary_source_category":"Rulebooks","strength":0,"source":["Treasure Vault"],"type":"Item","item_category":"Armor","speed":{},"weakness":{},"price":300,"trait":["Laminar"],"armor_group":"Composite","id":"armor-69","text":"<title level=\"1\" right=\"Armor 0\" pfs=\"Standard\" > Leather Lamellar Source Treasure Vault pg. 11 Price 3 gp AC Bonus +1 Dex Cap +4 Check Penalty -1 Speed Penalty — Strength +0 Bulk 1 Category Light Group Composite --- Leather lamellar is a composite armor made of small rectangular pieces of lacquered leather laced together with high-quality cord. It’s typically worn with an undershirt. Armor Specialization Effects Source Core Rulebook pg. 275 Certain class features can grant you additional benefits with certain armors. This is called an armor specialization effect. The exact effect depends on which armor group your armor belongs to, as listed below. Only medium and heavy armors have armor specialization effects. Click here for the full rules on Armor Specialization Effects. ","skill_mod":{},"summary":"Leather lamellar is a composite armor made of small rectangular pieces of lacquered leather laced together with high-quality cord. It’s typically …","primary_source":"Treasure Vault","trait_group":["Armor"],"ac":1,"check_penalty":-1,"level":0,"source_category":["Rulebooks"],"item_subcategory":"Base Armor","resistance":{},"url":"/Armor.aspx?ID=69","armor_category":"Light","name":"Leather Lamellar","dex_cap":4,"bulk":1,"category":"armor","pfs":"Standard","rarity":"common","slug":"armor-69"},{"access":"A character who is a member of the Red Mantis assassins has access to this uncommon armor.","primary_source_category":"Rulebooks","strength":1,"source":["Treasure Vault"],"type":"Item","item_category":"Armor","speed":{},"weakness":{},"price":1000,"trait":["Adjusted","Uncommon"],"armor_group":"Wood","id":"armor-70","text":"<title level=\"1\" right=\"Armor 1\" pfs=\"Standard\" > Mantis Shell Source Treasure Vault pg. 11 Price 10 gp AC Bonus +2 Dex Cap +3 Check Penalty -1 Speed Penalty — Strength +1 Bulk 1 Category Light Group Wood --- Construction of mantis shell armor originates with the Red Mantis assassins. Authentic mantis shell can be found in some dark markets, but wearing such armor can attract deadly attention from the armor’s originators. Mantis shell comes with the weapon harness adjustment, though these special vambraces are meant to hold sawtooth sabers, and attaching anything else is an insult to the Red Mantis. Armor Specialization Effects Source Core Rulebook pg. 275 Certain class features can grant you additional benefits with certain armors. This is called an armor specialization effect. The exact effect depends on which armor group your armor belongs to, as listed below. Only medium and heavy armors have armor specialization effects. Click here for the full rules on Armor Specialization Effects. ","skill_mod":{},"summary":"Construction of mantis shell armor originates with the Red Mantis assassins . Authentic mantis shell can be found in some dark markets, but wearing …","primary_source":"Treasure Vault","trait_group":["Armor","Rarity"],"ac":2,"check_penalty":-1,"level":1,"source_category":["Rulebooks"],"item_subcategory":"Base Armor","resistance":{},"url":"/Armor.aspx?ID=70","armor_category":"Light","name":"Mantis Shell","dex_cap":3,"bulk":1,"category":"armor","pfs":"Standard","rarity":"uncommon","slug":"armor-70"},{"primary_source_category":"Rulebooks","strength":2,"source":["Treasure Vault"],"type":"Item","item_category":"Armor","speed":{},"weakness":{},"price":500,"trait":["Laminar"],"armor_group":"Wood","id":"armor-71","text":"<title level=\"1\" right=\"Armor 0\" pfs=\"Standard\" > Niyaháat Source Treasure Vault pg. 11 Price 5 gp AC Bonus +3 Dex Cap +2 Check Penalty -2 Speed Penalty -5 ft. Strength +2 Bulk 2 Category Medium Group Wood --- Erutaki communities deep in the Crown of the World, where wood is hard to come by, fashion armor from slats and strips of bone or horn, along with whole bones or horns. Wealthier wearers sometimes pay for decorative embellishments made of more precious materials. Niyaháat is usually woven together with strong cord, forming a suit like a breastplate. This suit is worn over heavy clothing or a surcoat like padded armor. Some suits incorporate parts of powerful creatures, creating a storied history for the suit and its wearers. Armor Specialization Effects Source Core Rulebook pg. 275 Certain class features can grant you additional benefits with certain armors. This is called an armor specialization effect. The exact effect depends on which armor group your armor belongs to, as listed below. Only medium and heavy armors have armor specialization effects. Click here for the full rules on Armor Specialization Effects. ","skill_mod":{},"summary":"Erutaki communities deep in the Crown of the World, where wood is hard to come by, fashion armor from slats and strips of bone or horn, along with …","primary_source":"Treasure Vault","trait_group":["Armor"],"ac":3,"check_penalty":-2,"level":0,"source_category":["Rulebooks"],"item_subcategory":"Base Armor","resistance":{},"url":"/Armor.aspx?ID=71","speed_penalty":"-5 ft.","armor_category":"Medium","name":"Niyaháat","dex_cap":2,"bulk":2,"category":"armor","pfs":"Standard","rarity":"common","slug":"armor-71"},{"primary_source_category":"Rulebooks","strength":4,"source":["Treasure Vault"],"type":"Item","item_category":"Armor","speed":{},"weakness":{},"price":3500,"trait":["Bulwark","Laminar"],"armor_group":"Composite","id":"armor-72","text":"<title level=\"1\" right=\"Armor 2\" pfs=\"Standard\" > O-Yoroi Source Treasure Vault pg. 11 Price 35 gp AC Bonus +6 Dex Cap +0 Check Penalty -3 Speed Penalty -10 ft. Strength +4 Bulk 5 Category Heavy Group Composite --- Larger plates coupled with lamellar pieces to make up a suit of heavy lamellar. The custom-fitted and often highly decorative suit covers most of the body. Rounding out the suit are a tiered helmet and fearsome mask, often depicting a fiendish or monstrous creature. Armor Specialization Effects Source Core Rulebook pg. 275 Certain class features can grant you additional benefits with certain armors. This is called an armor specialization effect. The exact effect depends on which armor group your armor belongs to, as listed below. Only medium and heavy armors have armor specialization effects. Click here for the full rules on Armor Specialization Effects. ","skill_mod":{},"summary":"Larger plates coupled with lamellar pieces to make up a suit of heavy lamellar. The custom-fitted and often highly decorative suit covers most of the …","primary_source":"Treasure Vault","trait_group":["Armor"],"ac":6,"check_penalty":-3,"level":2,"source_category":["Rulebooks"],"item_subcategory":"Base Armor","resistance":{},"url":"/Armor.aspx?ID=72","speed_penalty":"-10 ft.","armor_category":"Heavy","name":"O-Yoroi","dex_cap":0,"bulk":5,"category":"armor","pfs":"Standard","rarity":"common","slug":"armor-72"},{"primary_source_category":"Rulebooks","strength":1,"source":["Treasure Vault"],"type":"Item","item_category":"Armor","speed":{},"weakness":{},"price":300,"trait":["Comfort"],"armor_group":"Cloth","id":"armor-73","text":"<title level=\"1\" right=\"Armor 0\" pfs=\"Standard\" > Quilted Armor Source Treasure Vault pg. 11 Price 3 gp AC Bonus +2 Dex Cap +2 Check Penalty -1 Speed Penalty — Strength +1 Bulk 1 Category Light Group Cloth --- Quilted armor is built in a long coat intended for defensive use without other armor. Quilted armor protects the upper body and legs, differentiating it further from the typical padded undercoat. This armor is frequently made in stylish colors or patterns to facilitate use as protective outerwear or a military uniform. Armor Specialization Effects Source Core Rulebook pg. 275 Certain class features can grant you additional benefits with certain armors. This is called an armor specialization effect. The exact effect depends on which armor group your armor belongs to, as listed below. Only medium and heavy armors have armor specialization effects. Click here for the full rules on Armor Specialization Effects. ","skill_mod":{},"summary":"Quilted armor is built in a long coat intended for defensive use without other armor. Quilted armor protects the upper body and legs, differentiating …","primary_source":"Treasure Vault","trait_group":["Armor"],"ac":2,"check_penalty":-1,"level":0,"source_category":["Rulebooks"],"item_subcategory":"Base Armor","resistance":{},"url":"/Armor.aspx?ID=73","armor_category":"Light","name":"Quilted Armor","dex_cap":2,"bulk":1,"category":"armor","pfs":"Standard","rarity":"common","slug":"armor-73"},{"primary_source_category":"Rulebooks","strength":1,"source":["Treasure Vault"],"type":"Item","item_category":"Armor","speed":{},"weakness":{},"price":500,"trait":["Laminar"],"armor_group":"Wood","id":"armor-74","text":"<title level=\"1\" right=\"Armor 0\" pfs=\"Standard\" > Sankeit Source Treasure Vault pg. 11 Price 5 gp AC Bonus +2 Dex Cap +3 Check Penalty -1 Speed Penalty — Strength +1 Bulk 1 Category Light Group Wood --- Sankeit is common armor among Varki in the northern Land of the Linnorm Kings, made of small wooden plates or longer slats, typically vertical, joined with sinew or cord and painted with decorations. Varki warriors traditionally wear sankeit with a fearsome wooden helm carved in the shape of a mighty creature. Armor Specialization Effects Source Core Rulebook pg. 275 Certain class features can grant you additional benefits with certain armors. This is called an armor specialization effect. The exact effect depends on which armor group your armor belongs to, as listed below. Only medium and heavy armors have armor specialization effects. Click here for the full rules on Armor Specialization Effects. ","skill_mod":{},"summary":"Sankeit is common armor among Varki in the northern Land of the Linnorm Kings, made of small wooden plates or longer slats, typically vertical, …","primary_source":"Treasure Vault","trait_group":["Armor"],"ac":2,"check_penalty":-1,"level":0,"source_category":["Rulebooks"],"item_subcategory":"Base Armor","resistance":{},"url":"/Armor.aspx?ID=74","armor_category":"Light","name":"Sankeit","dex_cap":3,"bulk":1,"category":"armor","pfs":"Standard","rarity":"common","slug":"armor-74"},{"primary_source_category":"Rulebooks","source":["Treasure Vault"],"type":"Item","item_category":"Armor","speed":{},"weakness":{},"price":150,"trait":["Inscribed"],"armor_group":"Cloth","id":"armor-75","text":"<title level=\"1\" right=\"Armor 0\" pfs=\"Standard\" > Scroll Robes Source Treasure Vault pg. 11 Price 1 gp, 5 sp AC Bonus +0 Dex Cap +5 Check Penalty -1 Speed Penalty — Strength — Bulk L Category Unarmored Group Cloth --- Scroll robes are composed of paper alchemically treated for strength and flexibility. A layered structure prevents cutting and tearing, and for the purpose of calculating damage, the robes are considered to be cloth. The paper accepts all sorts of decoration, including magical writing, as detailed in the inscribed trait. Armor Specialization Effects Source Core Rulebook pg. 275 Certain class features can grant you additional benefits with certain armors. This is called an armor specialization effect. The exact effect depends on which armor group your armor belongs to, as listed below. Only medium and heavy armors have armor specialization effects. Click here for the full rules on Armor Specialization Effects. ","skill_mod":{},"summary":"Scroll robes are composed of paper alchemically treated for strength and flexibility. A layered structure prevents cutting and tearing, and for the …","primary_source":"Treasure Vault","trait_group":["Armor"],"ac":0,"check_penalty":-1,"level":0,"source_category":["Rulebooks"],"item_subcategory":"Base Armor","resistance":{},"url":"/Armor.aspx?ID=75","armor_category":"Unarmored","name":"Scroll Robes","dex_cap":5,"bulk":0.1,"category":"armor","pfs":"Standard","rarity":"common","slug":"armor-75"},{"primary_source_category":"Rulebooks","strength":2,"source":["Treasure Vault"],"type":"Item","item_category":"Armor","speed":{},"weakness":{},"price":600,"armor_group":"Wood","id":"armor-76","text":"<title level=\"1\" right=\"Armor 0\" pfs=\"Standard\" > Wooden Breastplate Source Treasure Vault pg. 11 Price 6 gp AC Bonus +3 Dex Cap +2 Check Penalty -2 Speed Penalty -5 ft. Strength +2 Bulk 2 Category Medium Group Wood --- A suit of carved and tempered wood, a wooden breastplate resembles a metal breastplate in shape and function. Such suits can be carved from large pieces of wood, but they most often come from wood coaxed magically from special trees, whether by druids, elves, fey, or plant creatures such as arboreals or leshys. Armor Specialization Effects Source Core Rulebook pg. 275 Certain class features can grant you additional benefits with certain armors. This is called an armor specialization effect. The exact effect depends on which armor group your armor belongs to, as listed below. Only medium and heavy armors have armor specialization effects. Click here for the full rules on Armor Specialization Effects. ","skill_mod":{},"summary":"A suit of carved and tempered wood, a wooden breastplate resembles a metal breastplate in shape and function. Such suits can be carved from large …","primary_source":"Treasure Vault","ac":3,"check_penalty":-2,"level":0,"source_category":["Rulebooks"],"item_subcategory":"Base Armor","resistance":{},"url":"/Armor.aspx?ID=76","speed_penalty":"-5 ft.","armor_category":"Medium","name":"Wooden Breastplate","dex_cap":2,"bulk":2,"category":"armor","pfs":"Standard","rarity":"common","slug":"armor-76"}]