[{"damage":"1d4 B","damage_type":["Bludgeoning"],"hands":"1","primary_source_category":"Rulebooks","damage_die":4,"weapon_type":"Melee","source":["Core Rulebook"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"trait":["Agile","Finesse","Nonlethal","Unarmed"],"id":"weapon-1","text":"
Fist Source Core Rulebook pg. 280 Favored Weapon Adanye, Angazhan, Apsu, Atrogine, Bastet, Brixori, Dahak, Dolok Darkfur, Drokalion, Essence Dancers, Gaasham, Garhaazh, Green Faith, Iapholi, Il’Surrish, Irori, Jezelda, Kabriri, Kalekot, Korada, Lahkgya, Monad, Mugura and Nrithu, Nalinivati, Otilaz, Ravithra, Sarshallatu, Sekhmet, The Spirit Wall, Turvu, Ydajisk, Yig, Yluma Price — Damage 1d4 B Bulk — Hands 1 Type Melee Category Unarmed Group Brawling --- Nethys Note: no description was provided for this item Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","skill_mod":{},"summary":" Nethys Note: no description was provided for this item ","primary_source":"Core Rulebook","trait_group":["Weapon"],"level":0,"source_category":["Rulebooks"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=1","name":"Fist","bulk":0,"category":"weapon","pfs":"Standard","weapon_group":"Brawling","deity":["Adanye","Angazhan","Apsu","Atrogine","Bastet","Brixori","Dahak","Dolok Darkfur","Drokalion","Essence Dancers","Gaasham","Garhaazh","Green Faith","Iapholi","Il’Surrish","Irori","Jezelda","Kabriri","Kalekot","Korada","Lahkgya","Monad","Mugura and Nrithu","Nalinivati","Otilaz","Ravithra","Sarshallatu","Sekhmet","The Spirit Wall","Turvu","Ydajisk","Yig","Yluma"],"weapon_category":"Unarmed","rarity":"common","slug":"weapon-1"},{"damage":"1d6 B","damage_type":["Bludgeoning"],"hands":"1","primary_source_category":"Rulebooks","damage_die":6,"weapon_type":"Melee","source":["Core Rulebook"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"price":0,"trait":["Thrown"],"id":"weapon-2","text":" Club Source Core Rulebook pg. 280 Favored Weapon Barzahk, Green Man, Halcamora, Shumunue, Valani Price — Damage 1d6 B Bulk 1 Hands 1 Type Melee Category Simple Group Club --- This is a piece of stout wood shaped or repurposed to bludgeon an enemy. Clubs can be intricately carved pieces of martial art or as simple as a tree branch or piece of wood. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. Specific Magic Weapons Cane of the Maelstrom, Habu's Cudgel, Hunter's Dawn, Nightmare Cudgel, Stargazer","skill_mod":{},"summary":"This is a piece of stout wood shaped or repurposed to bludgeon an enemy. Clubs can be intricately carved pieces of martial art or as simple as a tree …","primary_source":"Core Rulebook","trait_group":["Weapon"],"level":0,"source_category":["Rulebooks"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=2","name":"Club","bulk":1,"category":"weapon","pfs":"Standard","weapon_group":"Club","deity":["Barzahk","Green Man","Halcamora","Shumunue","Valani"],"weapon_category":"Simple","rarity":"common","slug":"weapon-2"},{"damage":"1d4 P","damage_type":["Piercing","Slashing"],"hands":"1","primary_source_category":"Rulebooks","damage_die":4,"weapon_type":"Melee","source":["Core Rulebook"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"price":20,"trait":["Agile","Finesse","Thrown","Versatile"],"id":"weapon-3","text":" Dagger Source Core Rulebook pg. 280 Favored Weapon Alazhra, Alseta, Apep, Ardad Lili, Atropos, Chinostes (Nightwarden), Chinostes (Redeemer), Conqueror Worm, Corosbel, Cthulhu, Eritrice, Eyes That Watch, Fandarra, Gravelady's Guard, Gyronna, Kalekot, Kitumu, Lady Razor, Lao Shu Po, Lurlup, Naderi, Nocticula, Pharasma, Shadow Cabinet, Shax, Thamir, The Lantern King, The Last Breath, The Tides of Chaos, Urban Prosperity, Vildeis, Vulot, Ydersius, Yog-Sothoth, Yuelral Price 2 sp Damage 1d4 P Bulk L Hands 1 Type Melee Category Simple Group Knife --- This small, bladed weapon is held in one hand and used to stab a creature in close combat. It can also be thrown. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. Specific Magic Weapons Bellicose Dagger, Blink Blade, Dagger of Venom, Dog-Bone Knife, Fiend's Hunger, Flaying Knife, Ghoul Stiletto, Gloaming Shard, Heartripper Blade, Lady's Knife, Little Love, Poisonous Dagger, Spellender, Spiral Athame, Undead Scourge","skill_mod":{},"summary":"This small, bladed weapon is held in one hand and used to stab a creature in close combat. It can also be thrown.","primary_source":"Core Rulebook","trait_group":["Weapon"],"level":0,"source_category":["Rulebooks"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=3","name":"Dagger","bulk":0.1,"category":"weapon","pfs":"Standard","weapon_group":"Knife","deity":["Alazhra","Alseta","Apep","Ardad Lili","Atropos","Chinostes (Nightwarden)","Chinostes (Redeemer)","Conqueror Worm","Corosbel","Cthulhu","Eritrice","Eyes That Watch","Fandarra","Gravelady's Guard","Gyronna","Kalekot","Kitumu","Lady Razor","Lao Shu Po","Lurlup","Naderi","Nocticula","Pharasma","Shadow Cabinet","Shax","Thamir","The Lantern King","The Last Breath","The Tides of Chaos","Urban Prosperity","Vildeis","Vulot","Ydersius","Yog-Sothoth","Yuelral"],"weapon_category":"Simple","rarity":"common","slug":"weapon-3"},{"damage":"1d4 B","damage_type":["Bludgeoning"],"hands":"1","primary_source_category":"Rulebooks","damage_die":4,"weapon_type":"Melee","source":["Core Rulebook"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"price":20,"trait":["Agile","Free-Hand"],"id":"weapon-4","text":" Gauntlet Source Core Rulebook pg. 280 Favored Weapon Ng Price 2 sp Damage 1d4 B Bulk L Hands 1 Type Melee Category Simple Group Brawling --- A pair of these metal gloves comes with full plate, half plate, and splint armor; they can also be purchased separately and worn with other types of armor. They not only protect your hands but also transform your hands into lethal weapons. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. Specific Magic Weapons Grasp of Droskar","skill_mod":{},"summary":"A pair of these metal gloves comes with full plate, half plate, and splint armor; they can also be purchased separately and worn with other types of …","primary_source":"Core Rulebook","trait_group":["Weapon"],"level":0,"source_category":["Rulebooks"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=4","name":"Gauntlet","bulk":0.1,"category":"weapon","pfs":"Standard","weapon_group":"Brawling","deity":["Ng"],"weapon_category":"Simple","rarity":"common","slug":"weapon-4"},{"damage":"1d4 B","damage_type":["Bludgeoning"],"hands":"1","primary_source_category":"Rulebooks","damage_die":4,"weapon_type":"Melee","source":["Core Rulebook"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"price":40,"trait":["Agile","Finesse","Shove"],"id":"weapon-5","text":" Light Mace Source Core Rulebook pg. 280 Favored Weapon Dalenydra, Erecura, Nephthys, Shyka, Wadjet Price 4 sp Damage 1d4 B Bulk L Hands 1 Type Melee Category Simple Group Club --- A light mace has a short wooden or metal shaft ending with a dense metal head. Used much like a club, it delivers heavy bludgeoning blows, but with extra power derived from the head’s metal ridges or spikes. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. Specific Magic Weapons Polarizing Mace, Sonic Tuning Mace","skill_mod":{},"summary":"A light mace has a short wooden or metal shaft ending with a dense metal head. Used much like a club, it delivers heavy bludgeoning blows, but with …","primary_source":"Core Rulebook","trait_group":["Weapon"],"level":0,"source_category":["Rulebooks"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=5","name":"Light Mace","bulk":0.1,"category":"weapon","pfs":"Standard","weapon_group":"Club","deity":["Dalenydra","Erecura","Nephthys","Shyka","Wadjet"],"weapon_category":"Simple","rarity":"common","slug":"weapon-5"},{"damage":"1d8 P","damage_type":["Piercing"],"hands":"2","primary_source_category":"Rulebooks","damage_die":8,"weapon_type":"Melee","source":["Core Rulebook"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"price":50,"trait":["Reach"],"id":"weapon-6","text":" Longspear Source Core Rulebook pg. 280 Favored Weapon Haborym, Lubaiko, Vudravati Price 5 sp Damage 1d8 P Bulk 2 Hands 2 Type Melee Category Simple Group Spear --- This very long spear, sometimes called a pike, is purely for thrusting rather than throwing. Used by many soldiers and city watch for crowd control and defense against charging enemies, it must be wielded with two hands. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. Specific Magic Weapons Spear of the Destroyer's Flame","skill_mod":{},"summary":"This very long spear, sometimes called a pike, is purely for thrusting rather than throwing. Used by many soldiers and city watch for crowd control …","primary_source":"Core Rulebook","trait_group":["Weapon"],"level":0,"source_category":["Rulebooks"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=6","name":"Longspear","bulk":2,"category":"weapon","pfs":"Standard","weapon_group":"Spear","deity":["Haborym","Lubaiko","Vudravati"],"weapon_category":"Simple","rarity":"common","slug":"weapon-6"},{"damage":"1d6 B","damage_type":["Bludgeoning"],"hands":"1","primary_source_category":"Rulebooks","damage_die":6,"weapon_type":"Melee","source":["Core Rulebook"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"price":100,"trait":["Shove"],"id":"weapon-7","text":" Mace Source Core Rulebook pg. 280 Favored Weapon Asmodeus, Bolka, Dispater, Nurgal, Orcus, Otilaz, Otolmens, Qi Zhong, Ragdya, Razmir, Rivethun, The Anointing of Kings, Winlas Price 1 gp Damage 1d6 B Bulk 1 Hands 1 Type Melee Category Simple Group Club --- With a stout haft and a heavy metal head, a mace is sturdy and allows its wielder to deliver powerful blows and dent armor. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. Specific Magic Weapons Auspicious Scepter","skill_mod":{},"summary":"With a stout haft and a heavy metal head, a mace is sturdy and allows its wielder to deliver powerful blows and dent armor.","primary_source":"Core Rulebook","trait_group":["Weapon"],"level":0,"source_category":["Rulebooks"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=7","name":"Mace","bulk":1,"category":"weapon","pfs":"Standard","weapon_group":"Club","deity":["Asmodeus","Bolka","Dispater","Nurgal","Orcus","Otilaz","Otolmens","Qi Zhong","Ragdya","Razmir","Rivethun","The Anointing of Kings","Winlas"],"weapon_category":"Simple","rarity":"common","slug":"weapon-7"},{"damage":"1d6 B","damage_type":["Bludgeoning","Piercing"],"hands":"1","primary_source_category":"Rulebooks","damage_die":6,"weapon_type":"Melee","source":["Core Rulebook"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"price":100,"trait":["Versatile"],"id":"weapon-8","text":" Morningstar Source Core Rulebook pg. 280 Favored Weapon Ayrzul, Milani, Pavnuri, Reshmit of the Heavy Voice, Talons of the Godclaw, The Godclaw, Tlehar Price 1 gp Damage 1d6 B Bulk 1 Hands 1 Type Melee Category Simple Group Club --- This weapon has a short shaft ending in a metal ball studded with spikes. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. Specific Magic Weapons Ankylostar, Vampire-Fang Morningstar","skill_mod":{},"summary":"This weapon has a short shaft ending in a metal ball studded with spikes.","primary_source":"Core Rulebook","trait_group":["Weapon"],"level":0,"source_category":["Rulebooks"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=8","name":"Morningstar","bulk":1,"category":"weapon","pfs":"Standard","weapon_group":"Club","deity":["Ayrzul","Milani","Pavnuri","Reshmit of the Heavy Voice","Talons of the Godclaw","The Godclaw","Tlehar"],"weapon_category":"Simple","rarity":"common","slug":"weapon-8"},{"damage":"1d4 S","damage_type":["Slashing"],"hands":"1","primary_source_category":"Rulebooks","damage_die":4,"weapon_type":"Melee","source":["Core Rulebook"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"price":20,"trait":["Agile","Finesse","Trip"],"id":"weapon-9","text":" Sickle Source Core Rulebook pg. 280 Favored Weapon Areshkagal, Atrogine, Bharnarol, Green Faith, Hearth and Harvest, Kagia, Mother Vulture, Pahti Coatl, Rhan-Tegoth, Shei, Sicva, The Green Mother, Thoth, Verilorn, Zogmugot Price 2 sp Damage 1d4 S Bulk L Hands 1 Type Melee Category Simple Group Knife --- Originally a farming tool used for reaping grain, this one-handed weapon has a short wooden handle ending in a curved blade, sometimes sharpened on both sides. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. Specific Magic Weapons Reaper's Crescent, Wordreaper","skill_mod":{},"summary":"Originally a farming tool used for reaping grain, this one-handed weapon has a short wooden handle ending in a curved blade, sometimes sharpened on …","primary_source":"Core Rulebook","trait_group":["Weapon"],"level":0,"source_category":["Rulebooks"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=9","name":"Sickle","bulk":0.1,"category":"weapon","pfs":"Standard","weapon_group":"Knife","deity":["Areshkagal","Atrogine","Bharnarol","Green Faith","Hearth and Harvest","Kagia","Mother Vulture","Pahti Coatl","Rhan-Tegoth","Shei","Sicva","The Green Mother","Thoth","Verilorn","Zogmugot"],"weapon_category":"Simple","rarity":"common","slug":"weapon-9"},{"damage":"1d6 P","damage_type":["Piercing"],"hands":"1","primary_source_category":"Rulebooks","damage_die":6,"weapon_type":"Melee","source":["Core Rulebook"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"price":10,"trait":["Thrown"],"id":"weapon-10","text":" Spear Source Core Rulebook pg. 280 Favored Weapon Acavna, Angazhan, Arqueros, Baalzebul, Chamidu, Cihua Coatl, Garhaazh, Ghlaunder, Lorris, Lysianassa, Mammon, Orgesh, Ra, Set, Thalaphyrr, Tjasse, Tsukiyo, Venkelvore, Walkena, Xhamen-Dor, Zipacna Price 1 sp Damage 1d6 P Bulk 1 Hands 1 Type Melee Category Simple Group Spear --- A long metal shaft ending with a metal spike, a spear can be used one-handed as a melee weapon and can be thrown. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. Specific Magic Weapons Anchor Spear, Deepdread Claw, Fulminating Spear, Gluttonous Spear, Golden Blade of Mzali, Lionfish Spear, Splintering Spear","skill_mod":{},"summary":"A long metal shaft ending with a metal spike, a spear can be used one-handed as a melee weapon and can be thrown.","primary_source":"Core Rulebook","trait_group":["Weapon"],"level":0,"source_category":["Rulebooks"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=10","name":"Spear","bulk":1,"category":"weapon","pfs":"Standard","weapon_group":"Spear","deity":["Acavna","Angazhan","Arqueros","Baalzebul","Chamidu","Cihua Coatl","Garhaazh","Ghlaunder","Lorris","Lysianassa","Mammon","Orgesh","Ra","Set","Thalaphyrr","Tjasse","Tsukiyo","Venkelvore","Walkena","Xhamen-Dor","Zipacna"],"weapon_category":"Simple","rarity":"common","slug":"weapon-10"},{"damage":"1d4 P","damage_type":["Piercing"],"hands":"1","primary_source_category":"Rulebooks","damage_die":4,"weapon_type":"Melee","source":["Core Rulebook"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"price":30,"trait":["Agile","Free-Hand"],"id":"weapon-11","text":" Spiked Gauntlet Source Core Rulebook pg. 280 Favored Weapon Anogetz, Marishi, The Divine Dare, Trelmarixian, Urazra, Zevgavizeb Price 3 sp Damage 1d4 P Bulk L Hands 1 Type Melee Category Simple Group Brawling --- Providing the same defensive function as a standard gauntlet, this version has a group of spikes protruding from the knuckles to deliver piercing damage with a punch. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. Specific Magic Weapons Cinderclaw Gauntlet, Scalding Gauntlets, Ugly Cute's Gift","skill_mod":{},"summary":"Providing the same defensive function as a standard gauntlet, this version has a group of spikes protruding from the knuckles to deliver piercing …","primary_source":"Core Rulebook","trait_group":["Weapon"],"level":0,"source_category":["Rulebooks"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=11","name":"Spiked Gauntlet","bulk":0.1,"category":"weapon","pfs":"Standard","weapon_group":"Brawling","deity":["Anogetz","Marishi","The Divine Dare","Trelmarixian","Urazra","Zevgavizeb"],"weapon_category":"Simple","rarity":"common","slug":"weapon-11"},{"damage":"1d4 B","damage_type":["Bludgeoning"],"hands":"1","primary_source_category":"Rulebooks","damage_die":4,"weapon_type":"Melee","source":["Core Rulebook"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"price":0,"trait":["Two-Hand"],"id":"weapon-12","text":" Staff Source Core Rulebook pg. 280 Favored Weapon Andoletta, Apsu, Arundhat, Barbatos, Bergelmir, Blooms of the Spreading Weald, Ceyannan, Chamiaholom, Charon, Etaris, Findeladlara, Folgrit, Isis, Kofusachi, Lorthact, Nethys, Nyarlathotep (The Crawling Chaos), Oathos, Ptah, Rowdrosh, The Enlightened Scholar's Path, The Lost Prince, Turvu, Vapula, Wards of the Pharaoh, Yelayne Price — Damage 1d4 B Bulk 1 Hands 1 Type Melee Category Simple Group Club --- This long piece of wood can aid in walking and deliver a mighty blow. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. Specific Magic Weapons Purgatory Emissary's Staff, Scrollstaff, Twining Staff","skill_mod":{},"summary":"This long piece of wood can aid in walking and deliver a mighty blow.","primary_source":"Core Rulebook","trait_group":["Weapon"],"level":0,"source_category":["Rulebooks"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=12","name":"Staff","bulk":1,"category":"weapon","pfs":"Standard","weapon_group":"Club","deity":["Andoletta","Apsu","Arundhat","Barbatos","Bergelmir","Blooms of the Spreading Weald","Ceyannan","Chamiaholom","Charon","Etaris","Findeladlara","Folgrit","Isis","Kofusachi","Lorthact","Nethys","Nyarlathotep (The Crawling Chaos)","Oathos","Ptah","Rowdrosh","The Enlightened Scholar's Path","The Lost Prince","Turvu","Vapula","Wards of the Pharaoh","Yelayne"],"weapon_category":"Simple","rarity":"common","slug":"weapon-12"},{"damage":"1d4 P","damage_type":["Bludgeoning","Piercing"],"hands":"1","primary_source_category":"Rulebooks","damage_die":4,"weapon_type":"Melee","source":["Core Rulebook"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"price":200,"trait":["Agile","Dwarf","Parry","Uncommon","Versatile"],"id":"weapon-13","text":" Clan Dagger Source Core Rulebook pg. 280 Price 2 gp Damage 1d4 P Bulk L Hands 1 Type Melee Category Simple Group Knife --- This broad dagger is carried by dwarves as a weapon, tool, and designation of clan. Losing or having to surrender a clan dagger is considered a mark of embarrassment to most dwarves. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","skill_mod":{},"summary":"This broad dagger is carried by dwarves as a weapon, tool, and designation of clan. Losing or having to surrender a clan dagger is considered a mark …","primary_source":"Core Rulebook","trait_group":["Weapon","Ancestry","Rarity"],"level":0,"source_category":["Rulebooks"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=13","name":"Clan Dagger","bulk":0.1,"category":"weapon","pfs":"Standard","weapon_group":"Knife","weapon_category":"Simple","rarity":"uncommon","slug":"weapon-13"},{"damage":"1d4 P","damage_type":["Piercing"],"hands":"1","primary_source_category":"Rulebooks","damage_die":4,"weapon_type":"Melee","source":["Core Rulebook"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"price":30,"trait":["Agile","Deadly","Monk","Uncommon"],"id":"weapon-14","text":" Katar Source Core Rulebook pg. 280 PFS Note For the purposes of Pathfinder Society play, choosing the following region as a Home Region (or with the World Traveler boon) grants access this item: Vudra, Impossible Lands Favored Weapon Atreia, Mestama, Nyarlathotep (The Faceless Sphinx), Yig Price 3 sp Damage 1d4 P Bulk L Hands 1 Type Melee Category Simple Group Knife --- Also known as punching daggers, katars are characterized by their H-shaped hand grip that allows the blade to jut out from the knuckles. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","skill_mod":{},"summary":"Also known as punching daggers, katars are characterized by their H-shaped hand grip that allows the blade to jut out from the knuckles.","primary_source":"Core Rulebook","trait_group":["Weapon","Class","Rarity"],"level":0,"source_category":["Rulebooks"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=14","name":"Katar","bulk":0.1,"category":"weapon","pfs":"Standard","weapon_group":"Knife","deity":["Atreia","Mestama","Nyarlathotep (The Faceless Sphinx)","Yig"],"weapon_category":"Simple","rarity":"uncommon","slug":"weapon-14"},{"damage":"1d8 S","damage_type":["Slashing"],"hands":"1","primary_source_category":"Rulebooks","damage_die":8,"weapon_type":"Melee","source":["Core Rulebook"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"price":400,"trait":["Two-Hand"],"id":"weapon-15","text":" Bastard Sword Source Core Rulebook pg. 280 Favored Weapon Ragathiel, Sorrow's Sword Price 4 gp Damage 1d8 S Bulk 1 Hands 1 Type Melee Category Martial Group Sword --- This broad-bladed sword, sometimes called the hand-and-a-half sword, has a longer grip so it can be held in one hand or used with two hands to provide extra slashing power. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. Specific Magic Weapons Briar, Crimson Brand, Gearblade, Serithtial","skill_mod":{},"summary":"This broad-bladed sword, sometimes called the hand-and-a-half sword, has a longer grip so it can be held in one hand or used with two hands to …","primary_source":"Core Rulebook","trait_group":["Weapon"],"level":0,"source_category":["Rulebooks"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=15","name":"Bastard Sword","bulk":1,"category":"weapon","pfs":"Standard","weapon_group":"Sword","deity":["Ragathiel","Sorrow's Sword"],"weapon_category":"Martial","rarity":"common","slug":"weapon-15"},{"damage":"1d8 S","damage_type":["Slashing"],"hands":"1","primary_source_category":"Rulebooks","damage_die":8,"weapon_type":"Melee","source":["Core Rulebook"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"price":100,"trait":["Sweep"],"id":"weapon-16","text":" Battle Axe Source Core Rulebook pg. 280 Favored Weapon Haagenti, Sekhmet Price 1 gp Damage 1d8 S Bulk 1 Hands 1 Type Melee Category Martial Group Axe --- These axes are designed explicitly as weapons, rather than tools. They typically weigh less, with a shaft reinforced with metal bands or bolts, and have a sharper blade, making them ideal for chopping limbs rather than wood. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. Specific Magic Weapons Buzzsaw Axe, Carver-Cutter, Lumber Lord's Axe, Man-Feller","skill_mod":{},"summary":"These axes are designed explicitly as weapons, rather than tools. They typically weigh less, with a shaft reinforced with metal bands or bolts, and …","primary_source":"Core Rulebook","trait_group":["Weapon"],"level":0,"source_category":["Rulebooks"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=16","name":"Battle Axe","bulk":1,"category":"weapon","pfs":"Standard","weapon_group":"Axe","deity":["Haagenti","Sekhmet"],"weapon_category":"Martial","rarity":"common","slug":"weapon-16"},{"damage":"1d8 B","damage_type":["Bludgeoning"],"hands":"2","primary_source_category":"Rulebooks","damage_die":8,"weapon_type":"Melee","source":["Core Rulebook"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"price":20,"trait":["Monk","Parry","Reach","Trip"],"id":"weapon-17","text":" Bo Staff Source Core Rulebook pg. 280 Favored Weapon Anras, Nyarlathotep (The Veiled Voice), Sun Wukong Price 2 sp Damage 1d8 B Bulk 2 Hands 2 Type Melee Category Martial Group Club --- This strong but slender staff is tapered at the ends and well balanced. It’s designed to be an offensive and defensive weapon. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. Specific Magic Weapons Acrobat's Staff, Dragonscale Bo Staff, Sensei's Parasol, Twining Staff","skill_mod":{},"summary":"This strong but slender staff is tapered at the ends and well balanced. It’s designed to be an offensive and defensive weapon.","primary_source":"Core Rulebook","trait_group":["Class","Weapon"],"level":0,"source_category":["Rulebooks"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=17","name":"Bo Staff","bulk":2,"category":"weapon","pfs":"Standard","weapon_group":"Club","deity":["Anras","Nyarlathotep (The Veiled Voice)","Sun Wukong"],"weapon_category":"Martial","rarity":"common","slug":"weapon-17"},{"damage":"1d10 S","damage_type":["Slashing"],"hands":"2","primary_source_category":"Rulebooks","damage_die":10,"weapon_type":"Melee","source":["Core Rulebook"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"price":300,"trait":["Forceful","Sweep"],"id":"weapon-18","text":" Falchion Source Core Rulebook pg. 280 Favored Weapon Charg, Lamashtu, Reymenda, Rull, Sobek Price 3 gp Damage 1d10 S Bulk 2 Hands 2 Type Melee Category Martial Group Sword --- This weapon is a heavier, two-handed version of the curved-bladed scimitar. It is weighted toward the blade’s end, making it a powerful slashing weapon. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","skill_mod":{},"summary":"This weapon is a heavier, two-handed version of the curved-bladed scimitar. It is weighted toward the blade’s end, making it a powerful slashing …","primary_source":"Core Rulebook","trait_group":["Weapon"],"level":0,"source_category":["Rulebooks"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=18","name":"Falchion","bulk":2,"category":"weapon","pfs":"Standard","weapon_group":"Sword","deity":["Charg","Lamashtu","Reymenda","Rull","Sobek"],"weapon_category":"Martial","rarity":"common","slug":"weapon-18"},{"damage":"1d6 B","damage_type":["Bludgeoning"],"hands":"1","primary_source_category":"Rulebooks","damage_die":6,"weapon_type":"Melee","source":["Core Rulebook"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"price":80,"trait":["Disarm","Sweep","Trip"],"id":"weapon-19","text":" Flail Source Core Rulebook pg. 280 Favored Weapon Aesocar, Anubis, Arshea, Daikitsu, Hadregash, Kabriri, Nhimbaloth, Osiris, The Offering Plate Price 8 sp Damage 1d6 B Bulk 1 Hands 1 Type Melee Category Martial Group Flail --- This weapon consists of a wooden handle attached to a spiked ball or cylinder by a chain, rope, or strap of leather. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. Specific Magic Weapons Rustbringer","skill_mod":{},"summary":"This weapon consists of a wooden handle attached to a spiked ball or cylinder by a chain, rope, or strap of leather. ","primary_source":"Core Rulebook","trait_group":["Weapon"],"level":0,"source_category":["Rulebooks"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=19","name":"Flail","bulk":1,"category":"weapon","pfs":"Standard","weapon_group":"Flail","deity":["Aesocar","Anubis","Arshea","Daikitsu","Hadregash","Kabriri","Nhimbaloth","Osiris","The Offering Plate"],"weapon_category":"Martial","rarity":"common","slug":"weapon-19"},{"damage":"1d8 S","damage_type":["Slashing"],"hands":"2","primary_source_category":"Rulebooks","damage_die":8,"weapon_type":"Melee","source":["Core Rulebook"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"price":100,"trait":["Deadly","Forceful","Reach"],"id":"weapon-20","text":" Glaive Source Core Rulebook pg. 280 Favored Weapon Baphomet, Faith in the Fallen, Shelyn, The Lady of the North Star Price 1 gp Damage 1d8 S Bulk 2 Hands 2 Type Melee Category Martial Group Polearm --- This polearm consists of a long, single-edged blade on the end of a 7-foot pole. It is extremely effective at delivering lethal cuts at a distance. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. Specific Magic Weapons Glaive of the Artist, Songbird's Brush, Whisperer of Souls","skill_mod":{},"summary":"This polearm consists of a long, single-edged blade on the end of a 7-foot pole. It is extremely effective at delivering lethal cuts at a distance.","primary_source":"Core Rulebook","trait_group":["Weapon"],"level":0,"source_category":["Rulebooks"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=20","name":"Glaive","bulk":2,"category":"weapon","pfs":"Standard","weapon_group":"Polearm","deity":["Baphomet","Faith in the Fallen","Shelyn","The Lady of the North Star"],"weapon_category":"Martial","rarity":"common","slug":"weapon-20"},{"damage":"1d12 S","damage_type":["Slashing"],"hands":"2","primary_source_category":"Rulebooks","damage_die":12,"weapon_type":"Melee","source":["Core Rulebook"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"price":200,"trait":["Sweep"],"id":"weapon-21","text":" Greataxe Source Core Rulebook pg. 280 Favored Weapon Angradd, Dammerich, Narakaas, Nulgreth, Ongalte, Rovagug, Thremyr, Treerazer, Varg Price 2 gp Damage 1d12 S Bulk 2 Hands 2 Type Melee Category Martial Group Axe --- This large battle axe is too heavy to wield with only one hand. Many greataxes incorporate two blades, and they are often “bearded,” having a hook at the bottom to increase the strength of their chopping power. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. Specific Magic Weapons Blackaxe, Retribution Axe","skill_mod":{},"summary":"This large battle axe is too heavy to wield with only one hand. Many greataxes incorporate two blades, and they are often “bearded,” having a hook at …","primary_source":"Core Rulebook","trait_group":["Weapon"],"level":0,"source_category":["Rulebooks"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=21","name":"Greataxe","bulk":2,"category":"weapon","pfs":"Standard","weapon_group":"Axe","deity":["Angradd","Dammerich","Narakaas","Nulgreth","Ongalte","Rovagug","Thremyr","Treerazer","Varg"],"weapon_category":"Martial","rarity":"common","slug":"weapon-21"},{"damage":"1d10 B","damage_type":["Bludgeoning"],"hands":"2","primary_source_category":"Rulebooks","damage_die":10,"weapon_type":"Melee","source":["Core Rulebook"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"price":100,"trait":["Backswing","Shove"],"id":"weapon-22","text":" Greatclub Source Core Rulebook pg. 280 Favored Weapon Balumbdar, Haggakal, Thuskchoon, Yamatsumi, Ydajisk Price 1 gp Damage 1d10 B Bulk 2 Hands 2 Type Melee Category Martial Group Club --- While many greatclubs are intricately carved, others are little more than a sturdy tree branch. These massive clubs are too heavy to wield with only one hand. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. Specific Magic Weapons Conflagration Club, Deflecting Branch, Gearblade","skill_mod":{},"summary":"While many greatclubs are intricately carved, others are little more than a sturdy tree branch. These massive clubs are too heavy to wield with only …","primary_source":"Core Rulebook","trait_group":["Weapon"],"level":0,"source_category":["Rulebooks"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=22","name":"Greatclub","bulk":2,"category":"weapon","pfs":"Standard","weapon_group":"Club","deity":["Balumbdar","Haggakal","Thuskchoon","Yamatsumi","Ydajisk"],"weapon_category":"Martial","rarity":"common","slug":"weapon-22"},{"damage":"1d10 P","damage_type":["Piercing"],"hands":"2","primary_source_category":"Rulebooks","damage_die":10,"weapon_type":"Melee","source":["Core Rulebook"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"price":100,"trait":["Fatal"],"id":"weapon-23","text":" Greatpick Source Core Rulebook pg. 280 Favored Weapon Dajermube, Mhar Price 1 gp Damage 1d10 P Bulk 2 Hands 2 Type Melee Category Martial Group Pick --- This pick has a longer handle and broader head than a regular pick. It is too heavy to wield in one hand. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. Specific Magic Weapons Mattock of the Titans","skill_mod":{},"summary":"This pick has a longer handle and broader head than a regular pick. It is too heavy to wield in one hand.","primary_source":"Core Rulebook","trait_group":["Weapon"],"level":0,"source_category":["Rulebooks"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=23","name":"Greatpick","bulk":2,"category":"weapon","pfs":"Standard","weapon_group":"Pick","deity":["Dajermube","Mhar"],"weapon_category":"Martial","rarity":"common","slug":"weapon-23"},{"damage":"1d12 S","damage_type":["Piercing","Slashing"],"hands":"2","primary_source_category":"Rulebooks","damage_die":12,"weapon_type":"Melee","source":["Core Rulebook"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"price":200,"trait":["Versatile"],"id":"weapon-24","text":" Greatsword Source Core Rulebook pg. 280 Favored Weapon Ashukharma, Gorum, Mrtyu, Smiad, Szuriel, Zjar-Tovan, Zursvaater Price 2 gp Damage 1d12 S Bulk 2 Hands 2 Type Melee Category Martial Group Sword --- This immense two-handed sword is nearly as tall as its wielder. Its lower blade is often somewhat dulled to allow it to be gripped for extra leverage in close-quarter fights. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. Specific Magic Weapons Blade of the Black Sovereign, Frost Brand, Gearblade, Ovinrbaane, Ridill, Skyrider Sword, Thundering Fury Dadao","skill_mod":{},"summary":"This immense two-handed sword is nearly as tall as its wielder. Its lower blade is often somewhat dulled to allow it to be gripped for extra leverage …","primary_source":"Core Rulebook","trait_group":["Weapon"],"level":0,"source_category":["Rulebooks"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=24","name":"Greatsword","bulk":2,"category":"weapon","pfs":"Standard","weapon_group":"Sword","deity":["Ashukharma","Gorum","Mrtyu","Smiad","Szuriel","Zjar-Tovan","Zursvaater"],"weapon_category":"Martial","rarity":"common","slug":"weapon-24"},{"damage":"1d10 S","damage_type":["Slashing"],"hands":"2","primary_source_category":"Rulebooks","damage_die":10,"weapon_type":"Melee","source":["Core Rulebook"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"price":200,"trait":["Reach","Trip"],"id":"weapon-25","text":" Guisarme Source Core Rulebook pg. 280 Favored Weapon Saloc Price 2 gp Damage 1d10 S Bulk 2 Hands 2 Type Melee Category Martial Group Polearm --- This polearm bears a long, often one‑sided, curved blade with a hook protruding from the blunt side of the blade, which can allow its wielder to trip opponents at a distance. Its shaft is usually 8 feet long. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","skill_mod":{},"summary":"This polearm bears a long, often one‑sided, curved blade with a hook protruding from the blunt side of the blade, which can allow its wielder to trip …","primary_source":"Core Rulebook","trait_group":["Weapon"],"level":0,"source_category":["Rulebooks"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=25","name":"Guisarme","bulk":2,"category":"weapon","pfs":"Standard","weapon_group":"Polearm","deity":["Saloc"],"weapon_category":"Martial","rarity":"common","slug":"weapon-25"},{"damage":"1d10 P","damage_type":["Piercing","Slashing"],"hands":"2","primary_source_category":"Rulebooks","damage_die":10,"weapon_type":"Melee","source":["Core Rulebook"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"price":200,"trait":["Reach","Versatile"],"id":"weapon-26","text":" Halberd Source Core Rulebook pg. 280 Favored Weapon Keltheald, Olheon, Tresmalvos, Yamasoth Price 2 gp Damage 1d10 P Bulk 2 Hands 2 Type Melee Category Martial Group Polearm --- This polearm has a relatively short, 5-foot shaft. The business end is a long spike with an axe blade attached. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. Specific Magic Weapons Rod of Razors","skill_mod":{},"summary":"This polearm has a relatively short, 5-foot shaft. The business end is a long spike with an axe blade attached. ","primary_source":"Core Rulebook","trait_group":["Weapon"],"level":0,"source_category":["Rulebooks"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=26","name":"Halberd","bulk":2,"category":"weapon","pfs":"Standard","weapon_group":"Polearm","deity":["Keltheald","Olheon","Tresmalvos","Yamasoth"],"weapon_category":"Martial","rarity":"common","slug":"weapon-26"},{"damage":"1d6 S","damage_type":["Slashing"],"hands":"1","primary_source_category":"Rulebooks","damage_die":6,"weapon_type":"Melee","source":["Core Rulebook"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"price":40,"trait":["Agile","Sweep","Thrown"],"id":"weapon-27","text":" Hatchet Source Core Rulebook pg. 280 Favored Weapon Cormion, Immonhiel, Likha, Narriseminek Price 4 sp Damage 1d6 S Bulk L Hands 1 Type Melee Category Martial Group Axe --- This small axe can be used in close combat or thrown. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","skill_mod":{},"summary":"This small axe can be used in close combat or thrown.","primary_source":"Core Rulebook","trait_group":["Weapon"],"level":0,"source_category":["Rulebooks"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=27","name":"Hatchet","bulk":0.1,"category":"weapon","pfs":"Standard","weapon_group":"Axe","deity":["Cormion","Immonhiel","Likha","Narriseminek"],"weapon_category":"Martial","rarity":"common","slug":"weapon-27"},{"damage":"1d8 P","damage_type":["Piercing"],"hands":"2","primary_source_category":"Rulebooks","damage_die":8,"weapon_type":"Melee","source":["Core Rulebook"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"price":100,"trait":["Deadly","Jousting","Reach"],"id":"weapon-28","text":" Lance Source Core Rulebook pg. 280 Favored Weapon Nyuo-Ogh, The Readied Strike Price 1 gp Damage 1d8 P Bulk 2 Hands 2 Type Melee Category Martial Group Spear --- This spear-like weapon is used by a mounted creature to deal a great deal of damage. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. Specific Magic Weapons Alicorn Lance, Blast Lance, Knight Captain's Lance, Radiant Lance","skill_mod":{},"summary":"This spear-like weapon is used by a mounted creature to deal a great deal of damage.","primary_source":"Core Rulebook","trait_group":["Weapon"],"level":0,"source_category":["Rulebooks"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=28","name":"Lance","bulk":2,"category":"weapon","pfs":"Standard","weapon_group":"Spear","deity":["Nyuo-Ogh","The Readied Strike"],"weapon_category":"Martial","rarity":"common","slug":"weapon-28"},{"damage":"1d6 B","damage_type":["Bludgeoning"],"hands":"1","primary_source_category":"Rulebooks","damage_die":6,"weapon_type":"Melee","source":["Core Rulebook"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"price":30,"trait":["Agile","Thrown"],"id":"weapon-29","text":" Light Hammer Source Core Rulebook pg. 281 Favored Weapon Amaznen, Brigh, Droskar, Gaasham, Grundinnar, Keepers of the Hearth, Kols, Nivi Rhombodazzle, Pillars of Knowledge, Ssila’meshnik, Yrmidar Price 3 sp Damage 1d6 B Bulk L Hands 1 Type Melee Category Martial Group Hammer --- This smaller version of the warhammer has a wooden or metal shaft ending in a metal head. Unlike its heavier cousin, it is light enough to throw. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. Specific Magic Weapons Cayden's Tankard","skill_mod":{},"summary":"This smaller version of the warhammer has a wooden or metal shaft ending in a metal head. Unlike its heavier cousin, it is light enough to throw.","primary_source":"Core Rulebook","trait_group":["Weapon"],"level":0,"source_category":["Rulebooks"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=29","name":"Light Hammer","bulk":0.1,"category":"weapon","pfs":"Standard","weapon_group":"Hammer","deity":["Amaznen","Brigh","Droskar","Gaasham","Grundinnar","Keepers of the Hearth","Kols","Nivi Rhombodazzle","Pillars of Knowledge","Ssila’meshnik","Yrmidar"],"weapon_category":"Martial","rarity":"common","slug":"weapon-29"},{"damage":"1d4 P","damage_type":["Piercing"],"hands":"1","primary_source_category":"Rulebooks","damage_die":4,"weapon_type":"Melee","source":["Core Rulebook"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"price":40,"trait":["Agile","Fatal"],"id":"weapon-30","text":" Light Pick Source Core Rulebook pg. 281 Favored Weapon Dranngvit Price 4 sp Damage 1d4 P Bulk L Hands 1 Type Melee Category Martial Group Pick --- A light pick is a modified mining implement with a wooden shaft ending in a pick head crafted more to pierce armor and flesh than chip rocks. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","skill_mod":{},"summary":"A light pick is a modified mining implement with a wooden shaft ending in a pick head crafted more to pierce armor and flesh than chip rocks.","primary_source":"Core Rulebook","trait_group":["Weapon"],"level":0,"source_category":["Rulebooks"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=30","name":"Light Pick","bulk":0.1,"category":"weapon","pfs":"Standard","weapon_group":"Pick","deity":["Dranngvit"],"weapon_category":"Martial","rarity":"common","slug":"weapon-30"},{"damage":"1d8 S","damage_type":["Piercing","Slashing"],"hands":"1","primary_source_category":"Rulebooks","damage_die":8,"weapon_type":"Melee","source":["Core Rulebook"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"price":100,"trait":["Versatile"],"id":"weapon-31","text":" Longsword Source Core Rulebook pg. 281 Favored Weapon Abrogail, Aroden, Falayna, Good Neighbors, Iomedae, Lymnieris, Myr, Nameless, Pazuzu, Sithhud, Teki Stronggut, Titivilus, Vineshvakhi, Ymeri Price 1 gp Damage 1d8 S Bulk 1 Hands 1 Type Melee Category Martial Group Sword --- Longswords can be one-edged or two‑edged swords. Their blades are heavy and they’re between 3 and 4 feet in length. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. Specific Magic Weapons Cooperative Blade, Final Rest, Flame Tongue, Four-Tiger Blade, Gearblade, Holy Avenger, Kortos Diamond, Nexian Sealing Blade, Singing Sword, Smoking Sword, Spellcutter","skill_mod":{},"summary":"Longswords can be one-edged or two‑edged swords. Their blades are heavy and they’re between 3 and 4 feet in length. ","primary_source":"Core Rulebook","trait_group":["Weapon"],"level":0,"source_category":["Rulebooks"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=31","name":"Longsword","bulk":1,"category":"weapon","pfs":"Standard","weapon_group":"Sword","deity":["Abrogail","Aroden","Falayna","Good Neighbors","Iomedae","Lymnieris","Myr","Nameless","Pazuzu","Sithhud","Teki Stronggut","Titivilus","Vineshvakhi","Ymeri"],"weapon_category":"Martial","rarity":"common","slug":"weapon-31"},{"damage":"1d4 P","damage_type":["Piercing","Slashing"],"hands":"1","primary_source_category":"Rulebooks","damage_die":4,"weapon_type":"Melee","source":["Core Rulebook"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"price":50,"trait":["Agile","Disarm","Finesse","Parry","Versatile"],"id":"weapon-32","text":" Main-gauche Source Core Rulebook pg. 281 Favored Weapon Sturovenen Price 5 sp Damage 1d4 P Bulk L Hands 1 Type Melee Category Martial Group Knife --- This parrying dagger features a robust guard to protect the wielder’s hand. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. Specific Magic Weapons Spellguard Blade","skill_mod":{},"summary":"This parrying dagger features a robust guard to protect the wielder’s hand. ","primary_source":"Core Rulebook","trait_group":["Weapon"],"level":0,"source_category":["Rulebooks"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=32","name":"Main-gauche","bulk":0.1,"category":"weapon","pfs":"Standard","weapon_group":"Knife","deity":["Sturovenen"],"weapon_category":"Martial","rarity":"common","slug":"weapon-32"},{"damage":"1d12 B","damage_type":["Bludgeoning"],"hands":"2","primary_source_category":"Rulebooks","damage_die":12,"weapon_type":"Melee","source":["Core Rulebook"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"price":300,"trait":["Shove"],"id":"weapon-33","text":" Maul Source Core Rulebook pg. 281 Favored Weapon Belech, The Devourer, Uvuko Price 3 gp Damage 1d12 B Bulk 2 Hands 2 Type Melee Category Martial Group Hammer --- Mauls are massive warhammers that must be swung with two hands. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","skill_mod":{},"summary":"Mauls are massive warhammers that must be swung with two hands.","primary_source":"Core Rulebook","trait_group":["Weapon"],"level":0,"source_category":["Rulebooks"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=33","name":"Maul","bulk":2,"category":"weapon","pfs":"Standard","weapon_group":"Hammer","deity":["Belech","The Devourer","Uvuko"],"weapon_category":"Martial","rarity":"common","slug":"weapon-33"},{"damage":"1d6 P","damage_type":["Piercing"],"hands":"1","primary_source_category":"Rulebooks","damage_die":6,"weapon_type":"Melee","source":["Core Rulebook"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"price":70,"trait":["Fatal"],"id":"weapon-34","text":" Pick Source Core Rulebook pg. 281 Favored Weapon Drokalion, Ferrumnestra, Sairazul, Soralyon, Treasures of the Eternal Delve, Zyphus Price 7 sp Damage 1d6 P Bulk 1 Hands 1 Type Melee Category Martial Group Pick --- A pick designed solely for combat has a sturdy wooden shaft and a heavy, pointed head to deliver devastating blows. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","skill_mod":{},"summary":"A pick designed solely for combat has a sturdy wooden shaft and a heavy, pointed head to deliver devastating blows.","primary_source":"Core Rulebook","trait_group":["Weapon"],"level":0,"source_category":["Rulebooks"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=34","name":"Pick","bulk":1,"category":"weapon","pfs":"Standard","weapon_group":"Pick","deity":["Drokalion","Ferrumnestra","Sairazul","Soralyon","Treasures of the Eternal Delve","Zyphus"],"weapon_category":"Martial","rarity":"common","slug":"weapon-34"},{"damage":"1d10 P","damage_type":["Piercing"],"hands":"2","primary_source_category":"Rulebooks","damage_die":10,"weapon_type":"Melee","source":["Core Rulebook"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"price":200,"trait":["Disarm","Reach"],"id":"weapon-35","text":" Ranseur Source Core Rulebook pg. 281 Favored Weapon Belial, Bokrug, Neshen, Pharimia, Stag Mother of the Forest of Stones, Xoveron, Zelishkar Price 2 gp Damage 1d10 P Bulk 2 Hands 2 Type Melee Category Martial Group Polearm --- This polearm is a long trident with a central prong that’s longer than the other two. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","skill_mod":{},"summary":"This polearm is a long trident with a central prong that’s longer than the other two.","primary_source":"Core Rulebook","trait_group":["Weapon"],"level":0,"source_category":["Rulebooks"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=35","name":"Ranseur","bulk":2,"category":"weapon","pfs":"Standard","weapon_group":"Polearm","deity":["Belial","Bokrug","Neshen","Pharimia","Stag Mother of the Forest of Stones","Xoveron","Zelishkar"],"weapon_category":"Martial","rarity":"common","slug":"weapon-35"},{"damage":"1d6 P","damage_type":["Piercing"],"hands":"1","primary_source_category":"Rulebooks","damage_die":6,"weapon_type":"Melee","source":["Core Rulebook"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"price":200,"trait":["Deadly","Disarm","Finesse"],"id":"weapon-36","text":" Rapier Source Core Rulebook pg. 281 Favored Weapon Arazni, Besmara, Cayden Cailean, Children of the Night, Count Ranalc, Dachzerul, Hastur, Seafarer's Hope, Sigek, Skrymir, Touch of the Sun, Zura Price 2 gp Damage 1d6 P Bulk 1 Hands 1 Type Melee Category Martial Group Sword --- The rapier is a long and thin piercing blade with a basket hilt. It is prized among many as a dueling weapon. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. Specific Magic Weapons Azarim, Brilliant Rapier, Piereta, Rime Foil, Storm Flash, Viper Rapier","skill_mod":{},"summary":"The rapier is a long and thin piercing blade with a basket hilt. It is prized among many as a dueling weapon. ","primary_source":"Core Rulebook","trait_group":["Weapon"],"level":0,"source_category":["Rulebooks"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=36","name":"Rapier","bulk":1,"category":"weapon","pfs":"Standard","weapon_group":"Sword","deity":["Arazni","Besmara","Cayden Cailean","Children of the Night","Count Ranalc","Dachzerul","Hastur","Seafarer's Hope","Sigek","Skrymir","Touch of the Sun","Zura"],"weapon_category":"Martial","rarity":"common","slug":"weapon-36"},{"damage":"1d6 B","damage_type":["Bludgeoning"],"hands":"1","primary_source_category":"Rulebooks","damage_die":6,"weapon_type":"Melee","source":["Core Rulebook"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"price":10,"trait":["Agile","Nonlethal"],"id":"weapon-37","text":" Sap Source Core Rulebook pg. 281 Favored Weapon Shawnari Price 1 sp Damage 1d6 B Bulk L Hands 1 Type Melee Category Martial Group Club --- A sap has a soft wrapping around a dense core, typically a leather sheath around a lead rod. Its head is wider than its grip to disperse the force of a blow, as the weapon’s purpose is to knock out its victim rather than to draw blood. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. Specific Magic Weapons Spore Sap","skill_mod":{},"summary":"A sap has a soft wrapping around a dense core, typically a leather sheath around a lead rod. Its head is wider than its grip to disperse the force of …","primary_source":"Core Rulebook","trait_group":["Weapon"],"level":0,"source_category":["Rulebooks"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=37","name":"Sap","bulk":0.1,"category":"weapon","pfs":"Standard","weapon_group":"Club","deity":["Shawnari"],"weapon_category":"Martial","rarity":"common","slug":"weapon-37"},{"damage":"1d6 S","damage_type":["Slashing"],"hands":"1","primary_source_category":"Rulebooks","damage_die":6,"weapon_type":"Melee","source":["Core Rulebook"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"price":100,"trait":["Forceful","Sweep"],"id":"weapon-38","text":" Scimitar Source Core Rulebook pg. 281 Favored Weapon Cyth-V’sug, Deshto, Diomazul, Jezelda, Light of the Everlasting Flame, Mahja Firehair, Sarenrae, Uskyeria Price 1 gp Damage 1d6 S Bulk 1 Hands 1 Type Melee Category Martial Group Sword --- This one-handed curved blade is sharp on one side. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. Specific Magic Weapons Gloaming Arc, South Wind's Scorch Song","skill_mod":{},"summary":"This one-handed curved blade is sharp on one side.","primary_source":"Core Rulebook","trait_group":["Weapon"],"level":0,"source_category":["Rulebooks"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=38","name":"Scimitar","bulk":1,"category":"weapon","pfs":"Standard","weapon_group":"Sword","deity":["Cyth-V’sug","Deshto","Diomazul","Jezelda","Light of the Everlasting Flame","Mahja Firehair","Sarenrae","Uskyeria"],"weapon_category":"Martial","rarity":"common","slug":"weapon-38"},{"damage":"1d10 S","damage_type":["Slashing"],"hands":"2","primary_source_category":"Rulebooks","damage_die":10,"weapon_type":"Melee","source":["Core Rulebook"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"price":200,"trait":["Deadly","Trip"],"id":"weapon-39","text":" Scythe Source Core Rulebook pg. 281 Favored Weapon Aonaurious, Apollyon, Immaculate Growth, Jaidi, Magdh, Urgathoa, Vermilion Mother, Vonymos, Zibik Price 2 gp Damage 1d10 S Bulk 2 Hands 2 Type Melee Category Martial Group Polearm --- Derived from a farming tool used to mow down long grains and cereals, this weapon has a long wooden shaft with protruding handles, capped with a curved blade set at a right angle. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. Specific Magic Weapons Grisly Scythe, Hundred-Moth Caress, Vampiric Scythe","skill_mod":{},"summary":"Derived from a farming tool used to mow down long grains and cereals, this weapon has a long wooden shaft with protruding handles, capped with a …","primary_source":"Core Rulebook","trait_group":["Weapon"],"level":0,"source_category":["Rulebooks"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=39","name":"Scythe","bulk":2,"category":"weapon","pfs":"Standard","weapon_group":"Polearm","deity":["Aonaurious","Apollyon","Immaculate Growth","Jaidi","Magdh","Urgathoa","Vermilion Mother","Vonymos","Zibik"],"weapon_category":"Martial","rarity":"common","slug":"weapon-39"},{"damage":"1d4 B","damage_type":["Bludgeoning"],"hands":"1","primary_source_category":"Rulebooks","damage_die":4,"weapon_type":"Melee","source":["Core Rulebook"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"id":"weapon-40","text":" Shield Bash Source Core Rulebook pg. 281 Price — Damage 1d4 B Bulk — Hands 1 Type Melee Category Martial Group Shield --- A shield bash is not actually a weapon, but a maneuver in which you thrust or swing your shield to hit your foe with an impromptu attack. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","skill_mod":{},"summary":"A shield bash is not actually a weapon, but a maneuver in which you thrust or swing your shield to hit your foe with an impromptu attack.","primary_source":"Core Rulebook","level":0,"source_category":["Rulebooks"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=40","name":"Shield Bash","bulk":0,"category":"weapon","pfs":"Standard","weapon_group":"Shield","weapon_category":"Martial","rarity":"common","slug":"weapon-40"},{"damage":"1d6 B","damage_type":["Bludgeoning"],"hands":"1","primary_source_category":"Rulebooks","damage_die":6,"weapon_type":"Melee","source":["Core Rulebook"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"price":50,"trait":["Attached"],"id":"weapon-41","text":" Shield Boss Source Core Rulebook pg. 281 Favored Weapon Aleth, Granduncle Taproot, Guardians of the Sacred Self, Imot, Mazludeh, The Spirit Wall, Upion and Warrik Price 5 sp Damage 1d6 B Bulk — Hands 1 Type Melee Category Martial Group Shield --- Typically a round, convex, or conical piece of thick metal attached to the center of a shield, a shield boss increases the bludgeoning damage of a shield bash. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. Specific Magic Weapons Shield of the Unified Legion","skill_mod":{},"summary":"Typically a round, convex, or conical piece of thick metal attached to the center of a shield, a shield boss increases the bludgeoning damage of a …","primary_source":"Core Rulebook","trait_group":["Weapon"],"level":0,"source_category":["Rulebooks"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=41","name":"Shield Boss","bulk":0,"category":"weapon","pfs":"Standard","weapon_group":"Shield","deity":["Aleth","Granduncle Taproot","Guardians of the Sacred Self","Imot","Mazludeh","The Spirit Wall","Upion and Warrik"],"weapon_category":"Martial","rarity":"common","slug":"weapon-41"},{"damage":"1d6 P","damage_type":["Piercing"],"hands":"1","primary_source_category":"Rulebooks","damage_die":6,"weapon_type":"Melee","source":["Core Rulebook"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"price":50,"trait":["Attached"],"id":"weapon-42","text":" Shield Spikes Source Core Rulebook pg. 281 Favored Weapon Dramindyr Price 5 sp Damage 1d6 P Bulk — Hands 1 Type Melee Category Martial Group Shield --- These metal spikes are strategically placed on the defensive side of the shield to deal piercing damage with a shield bash. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. Specific Magic Weapons Jawbreaker Shield","skill_mod":{},"summary":"These metal spikes are strategically placed on the defensive side of the shield to deal piercing damage with a shield bash.","primary_source":"Core Rulebook","trait_group":["Weapon"],"level":0,"source_category":["Rulebooks"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=42","name":"Shield Spikes","bulk":0,"category":"weapon","pfs":"Standard","weapon_group":"Shield","deity":["Dramindyr"],"weapon_category":"Martial","rarity":"common","slug":"weapon-42"},{"damage":"1d6 P","damage_type":["Piercing","Slashing"],"hands":"1","primary_source_category":"Rulebooks","damage_die":6,"weapon_type":"Melee","source":["Core Rulebook"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"price":90,"trait":["Agile","Finesse","Versatile"],"id":"weapon-43","text":" Shortsword Source Core Rulebook pg. 281 Favored Weapon Chaldira, Dammar, Grasping Iovett, Hathor, Husk, Jaidz, Kelinahat, Norgorber, Radiant Prism, Thisamet Price 9 sp Damage 1d6 P Bulk L Hands 1 Type Melee Category Martial Group Sword --- These blades come in a variety of shapes and styles, but they are typically 2 feet long. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. Specific Magic Weapons Blade of Four Energies, Blade of the Rabbit Prince, Celestial Peachwood Sword, Gearblade, Gloom Blade, Luck Blade, Sparkblade","skill_mod":{},"summary":"These blades come in a variety of shapes and styles, but they are typically 2 feet long. ","primary_source":"Core Rulebook","trait_group":["Weapon"],"level":0,"source_category":["Rulebooks"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=43","name":"Shortsword","bulk":0.1,"category":"weapon","pfs":"Standard","weapon_group":"Sword","deity":["Chaldira","Dammar","Grasping Iovett","Hathor","Husk","Jaidz","Kelinahat","Norgorber","Radiant Prism","Thisamet"],"weapon_category":"Martial","rarity":"common","slug":"weapon-43"},{"damage":"1d4 P","damage_type":["Piercing","Slashing"],"hands":"1","primary_source_category":"Rulebooks","damage_die":4,"weapon_type":"Melee","source":["Core Rulebook"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"price":200,"trait":["Agile","Deadly","Finesse","Thrown","Versatile"],"id":"weapon-44","text":" Starknife Source Core Rulebook pg. 281 Favored Weapon Black Butterfly, Brixori, Chohar, Cosmic Caravan, Desna, Ma'at, Ma’at, The Endless Road, The Path of the Heavens Price 2 gp Damage 1d4 P Bulk L Hands 1 Type Melee Category Martial Group Knife --- From a central metal ring, four tapering metal blades extend like points on a compass rose. When gripping a starknife from the center, the wielder can use it as a melee weapon. It can also be thrown short distances. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. Specific Magic Weapons Eclipse, Guiding Star","skill_mod":{},"summary":"From a central metal ring, four tapering metal blades extend like points on a compass rose. When gripping a starknife from the center, the wielder …","primary_source":"Core Rulebook","trait_group":["Weapon"],"level":0,"source_category":["Rulebooks"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=44","name":"Starknife","bulk":0.1,"category":"weapon","pfs":"Standard","weapon_group":"Knife","deity":["Black Butterfly","Brixori","Chohar","Cosmic Caravan","Desna","Ma'at","Ma’at","The Endless Road","The Path of the Heavens"],"weapon_category":"Martial","rarity":"common","slug":"weapon-44"},{"damage":"1d8 P","damage_type":["Piercing"],"hands":"1","primary_source_category":"Rulebooks","damage_die":8,"weapon_type":"Melee","source":["Core Rulebook"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"price":100,"trait":["Thrown"],"id":"weapon-45","text":" Trident Source Core Rulebook pg. 281 Favored Weapon Aegirran, Dagon, Furcas, Gozreh, Hanspur, Kelizandri, Mephistopheles, Oaur-Ooung, Obari, Raumya, Ristrentho, The Pale Horse, Umarik, Waves of the Boundless Sea Price 1 gp Damage 1d8 P Bulk 1 Hands 1 Type Melee Category Martial Group Spear --- This three-pronged, spear-like weapon typically has a 4-foot shaft. Like a spear, it can be wielded with one hand or thrown. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. Specific Magic Weapons Devil's Trident, Fighter's Fork, Rat-Catcher Trident","skill_mod":{},"summary":"This three-pronged, spear-like weapon typically has a 4-foot shaft. Like a spear, it can be wielded with one hand or thrown. ","primary_source":"Core Rulebook","trait_group":["Weapon"],"level":0,"source_category":["Rulebooks"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=45","name":"Trident","bulk":1,"category":"weapon","pfs":"Standard","weapon_group":"Spear","deity":["Aegirran","Dagon","Furcas","Gozreh","Hanspur","Kelizandri","Mephistopheles","Oaur-Ooung","Obari","Raumya","Ristrentho","The Pale Horse","Umarik","Waves of the Boundless Sea"],"weapon_category":"Martial","rarity":"common","slug":"weapon-45"},{"damage":"1d10 B","damage_type":["Bludgeoning"],"hands":"2","primary_source_category":"Rulebooks","damage_die":10,"weapon_type":"Melee","source":["Core Rulebook"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"price":200,"trait":["Disarm","Sweep","Trip"],"id":"weapon-46","text":" War Flail Source Core Rulebook pg. 281 Favored Weapon Alglenweis, Bifrons, Chavazvug, Geryon, Groetus, Iapholi, Imbrex, Shivaska, Vale Price 2 gp Damage 1d10 B Bulk 2 Hands 2 Type Melee Category Martial Group Flail --- This large flail has a long shaft connected to a shorter piece of stout wood or metal that’s sometimes inlaid with spikes. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. Specific Magic Weapons Ouroboros Flail","skill_mod":{},"summary":"This large flail has a long shaft connected to a shorter piece of stout wood or metal that’s sometimes inlaid with spikes.","primary_source":"Core Rulebook","trait_group":["Weapon"],"level":0,"source_category":["Rulebooks"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=46","name":"War Flail","bulk":2,"category":"weapon","pfs":"Standard","weapon_group":"Flail","deity":["Alglenweis","Bifrons","Chavazvug","Geryon","Groetus","Iapholi","Imbrex","Shivaska","Vale"],"weapon_category":"Martial","rarity":"common","slug":"weapon-46"},{"damage":"1d8 B","damage_type":["Bludgeoning"],"hands":"1","primary_source_category":"Rulebooks","damage_die":8,"weapon_type":"Melee","source":["Core Rulebook"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"price":100,"trait":["Shove"],"id":"weapon-47","text":" Warhammer Source Core Rulebook pg. 281 Favored Weapon Azathoth, Grask Uldeth, Kerkamoth, Kostchtchie, Lady Nanbyo, Magrim, Minderhal, Shapes of the Fading Luster, Stone's Blood, The Laborer's Bastion, Torag, Trudd Price 1 gp Damage 1d8 B Bulk 1 Hands 1 Type Melee Category Martial Group Hammer --- This weapon has a wooden shaft ending in a large, heavy metal head. The head of the hammer might be single-sided or double-sided, but it’s always capable of delivering powerful bludgeoning blows. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. Specific Magic Weapons Blessed Reformer, Dwarven Thrower, Sky Hammer, Storm Hammer","skill_mod":{},"summary":"This weapon has a wooden shaft ending in a large, heavy metal head. The head of the hammer might be single-sided or double-sided, but it’s always …","primary_source":"Core Rulebook","trait_group":["Weapon"],"level":0,"source_category":["Rulebooks"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=47","name":"Warhammer","bulk":1,"category":"weapon","pfs":"Standard","weapon_group":"Hammer","deity":["Azathoth","Grask Uldeth","Kerkamoth","Kostchtchie","Lady Nanbyo","Magrim","Minderhal","Shapes of the Fading Luster","Stone's Blood","The Laborer's Bastion","Torag","Trudd"],"weapon_category":"Martial","rarity":"common","slug":"weapon-47"},{"damage":"1d4 S","damage_type":["Slashing"],"hands":"1","primary_source_category":"Rulebooks","damage_die":4,"weapon_type":"Melee","source":["Core Rulebook"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"price":10,"trait":["Disarm","Finesse","Nonlethal","Reach","Trip"],"id":"weapon-48","text":" Whip Source Core Rulebook pg. 281 Favored Weapon Aakriti, Abraxas, Ahriman, Calistria, Dahak, Gendowyn, Gogunta, Lissala, Lissala, Matravash, Moloch, Ozranvial, Ragadahn, Ranginori, Selket Price 1 sp Damage 1d4 S Bulk 1 Hands 1 Type Melee Category Martial Group Flail --- This long strand of thick leather, often braided, delivers a painful but nonlethal slash at a distance, usually accompanied by a distinctive cracking sound. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. Specific Magic Weapons Alghollthu Whip, Lady's Spiral, Slime Whip, Vine Whip, Whip of Compliance","skill_mod":{},"summary":"This long strand of thick leather, often braided, delivers a painful but nonlethal slash at a distance, usually accompanied by a distinctive cracking …","primary_source":"Core Rulebook","trait_group":["Weapon"],"level":0,"source_category":["Rulebooks"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=48","name":"Whip","bulk":1,"category":"weapon","pfs":"Standard","weapon_group":"Flail","deity":["Aakriti","Abraxas","Ahriman","Calistria","Dahak","Gendowyn","Gogunta","Lissala","Lissala","Matravash","Moloch","Ozranvial","Ragadahn","Ranginori","Selket"],"weapon_category":"Martial","rarity":"common","slug":"weapon-48"},{"damage":"1d6 S","damage_type":["Slashing"],"hands":"1","primary_source_category":"Rulebooks","damage_die":6,"weapon_type":"Melee","source":["Core Rulebook"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"price":10,"trait":["Agile","Backstabber","Finesse","Goblin","Uncommon"],"id":"weapon-49","text":" Dogslicer Source Core Rulebook pg. 281 Favored Weapon Zarongel Price 1 sp Damage 1d6 S Bulk L Hands 1 Type Melee Category Martial Group Sword --- This short, curved, and crude makeshift blade often has holes drilled into it to reduce its weight. It’s a favored weapon of goblins. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. Specific Magic Weapons Four-Ways Dogslicer","skill_mod":{},"summary":"This short, curved, and crude makeshift blade often has holes drilled into it to reduce its weight. It’s a favored weapon of goblins. ","primary_source":"Core Rulebook","trait_group":["Weapon","Ancestry","Rarity"],"level":0,"source_category":["Rulebooks"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=49","name":"Dogslicer","bulk":0.1,"category":"weapon","pfs":"Standard","weapon_group":"Sword","deity":["Zarongel"],"weapon_category":"Martial","rarity":"uncommon","slug":"weapon-49"},{"damage":"1d8 S","damage_type":["Slashing"],"hands":"2","primary_source_category":"Rulebooks","damage_die":8,"weapon_type":"Melee","source":["Core Rulebook"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"price":400,"trait":["Elf","Finesse","Forceful","Uncommon"],"id":"weapon-50","text":" Elven Curve Blade Source Core Rulebook pg. 281 Price 4 gp Damage 1d8 S Bulk 2 Hands 2 Type Melee Category Martial Group Sword --- Essentially a longer version of the scimitar, this traditional elven weapon has a thinner blade than its cousin. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","skill_mod":{},"summary":"Essentially a longer version of the scimitar, this traditional elven weapon has a thinner blade than its cousin. ","primary_source":"Core Rulebook","trait_group":["Ancestry","Weapon","Half-Elf","Rarity"],"level":0,"source_category":["Rulebooks"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=50","name":"Elven Curve Blade","bulk":2,"category":"weapon","pfs":"Standard","weapon_group":"Sword","weapon_category":"Martial","rarity":"uncommon","slug":"weapon-50"},{"damage":"1d4 P","damage_type":["Piercing"],"hands":"1","primary_source_category":"Rulebooks","damage_die":4,"weapon_type":"Melee","source":["Core Rulebook"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"price":100,"trait":["Agile","Backstabber","Deadly","Finesse","Halfling","Thrown","Uncommon"],"id":"weapon-51","text":" Filcher's Fork Source Core Rulebook pg. 281 Price 1 gp Damage 1d4 P Bulk L Hands 1 Type Melee Category Martial Group Spear --- This halfling weapon looks like a long, two-pronged fork and is used as both a weapon and a cooking implement. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","skill_mod":{},"summary":"This halfling weapon looks like a long, two-pronged fork and is used as both a weapon and a cooking implement.","primary_source":"Core Rulebook","trait_group":["Weapon","Ancestry","Rarity"],"level":0,"source_category":["Rulebooks"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=51","name":"Filcher's Fork","bulk":0.1,"category":"weapon","pfs":"Standard","weapon_group":"Spear","weapon_category":"Martial","rarity":"uncommon","slug":"weapon-51"},{"damage":"1d6 B","damage_type":["Bludgeoning","Piercing"],"hands":"1","primary_source_category":"Rulebooks","damage_die":6,"weapon_type":"Melee","source":["Core Rulebook"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"price":200,"trait":["Gnome","Trip","Two-Hand","Uncommon","Versatile"],"id":"weapon-52","text":" Gnome Hooked Hammer Source Core Rulebook pg. 281 Price 2 gp Damage 1d6 B Bulk 1 Hands 1 Type Melee Category Martial Group Hammer --- This gnome tool and weapon features a hammer at one end and a curved pick on the other. It’s such a strange and awkward weapon that others think the gnomes are slightly erratic for using it. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. Specific Magic Weapons Metronomic Hammer","skill_mod":{},"summary":"This gnome tool and weapon features a hammer at one end and a curved pick on the other. It’s such a strange and awkward weapon that others think the …","primary_source":"Core Rulebook","trait_group":["Ancestry","Weapon","Rarity"],"level":0,"source_category":["Rulebooks"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=52","name":"Gnome Hooked Hammer","bulk":1,"category":"weapon","pfs":"Standard","weapon_group":"Hammer","weapon_category":"Martial","rarity":"uncommon","slug":"weapon-52"},{"damage":"1d8 S","damage_type":["Piercing","Slashing"],"hands":"2","primary_source_category":"Rulebooks","damage_die":8,"weapon_type":"Melee","source":["Core Rulebook"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"price":90,"trait":["Goblin","Reach","Trip","Uncommon","Versatile"],"id":"weapon-53","text":" Horsechopper Source Core Rulebook pg. 281 Price 9 sp Damage 1d8 S Bulk 2 Hands 2 Type Melee Category Martial Group Polearm --- Created by goblins to battle horses, this weapon is essentially a long shaft ending in a blade with a large hook. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","skill_mod":{},"summary":"Created by goblins to battle horses, this weapon is essentially a long shaft ending in a blade with a large hook.","primary_source":"Core Rulebook","trait_group":["Ancestry","Weapon","Rarity"],"level":0,"source_category":["Rulebooks"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=53","name":"Horsechopper","bulk":2,"category":"weapon","pfs":"Standard","weapon_group":"Polearm","weapon_category":"Martial","rarity":"uncommon","slug":"weapon-53"},{"damage":"1d6 S","damage_type":["Slashing"],"hands":"1","primary_source_category":"Rulebooks","damage_die":6,"weapon_type":"Melee","source":["Core Rulebook"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"price":100,"trait":["Agile","Monk","Trip","Uncommon"],"id":"weapon-54","text":" Kama Source Core Rulebook pg. 281 PFS Note For the purposes of Pathfinder Society play, choosing the following region as a Home Region (or with the World Traveler boon) grants access this item: Jinin, Minkai, Shokuro Price 1 gp Damage 1d6 S Bulk L Hands 1 Type Melee Category Martial Group Knife --- Similar to a sickle and used in some regions to reap grain, a kama has a short, slightly curved blade and a wooden handle. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","skill_mod":{},"summary":"Similar to a sickle and used in some regions to reap grain, a kama has a short, slightly curved blade and a wooden handle.","primary_source":"Core Rulebook","trait_group":["Weapon","Class","Rarity"],"level":0,"source_category":["Rulebooks"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=54","name":"Kama","bulk":0.1,"category":"weapon","pfs":"Standard","weapon_group":"Knife","weapon_category":"Martial","rarity":"uncommon","slug":"weapon-54"},{"damage":"1d6 S","damage_type":["Piercing","Slashing"],"hands":"1","primary_source_category":"Rulebooks","damage_die":6,"weapon_type":"Melee","source":["Core Rulebook"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"price":200,"trait":["Deadly","Two-Hand","Uncommon","Versatile"],"id":"weapon-55","text":" Katana Source Core Rulebook pg. 281 PFS Note For the purposes of Pathfinder Society play, choosing the following region as a Home Region (or with the World Traveler boon) grants access this item: Jinin, Minkai, Shokuro Favored Weapon Baekho, Shizuru Price 2 gp Damage 1d6 S Bulk 1 Hands 1 Type Melee Category Martial Group Sword --- A katana is a curved, single-edged sword known for its wickedly sharped blade. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. Specific Magic Weapons North Wind's Night Verse","skill_mod":{},"summary":"A katana is a curved, single-edged sword known for its wickedly sharped blade. ","primary_source":"Core Rulebook","trait_group":["Weapon","Rarity"],"level":0,"source_category":["Rulebooks"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=55","name":"Katana","bulk":1,"category":"weapon","pfs":"Standard","weapon_group":"Sword","deity":["Baekho","Shizuru"],"weapon_category":"Martial","rarity":"uncommon","slug":"weapon-55"},{"damage":"1d6 S","damage_type":["Slashing"],"hands":"1","primary_source_category":"Rulebooks","damage_die":6,"weapon_type":"Melee","source":["Core Rulebook"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"price":60,"trait":["Agile","Finesse","Trip","Uncommon"],"id":"weapon-56","text":" Kukri Source Core Rulebook pg. 281 PFS Note For the purposes of Pathfinder Society play, choosing the following region as a Home Region (or with the World Traveler boon) grants access this item: Golden Road, Impossible Lands Favored Weapon Adanye, Ananshea, Doloras, Nyarlathotep (Haunter in the Dark), Tanagaar, Valmallos Price 6 sp Damage 1d6 S Bulk L Hands 1 Type Melee Category Martial Group Knife --- The blade of this foot-long knife curves inward and lacks a cross guard at the hilt. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. Specific Magic Weapons Bloodletting Kukri, Shadow's Heart","skill_mod":{},"summary":"The blade of this foot-long knife curves inward and lacks a cross guard at the hilt. ","primary_source":"Core Rulebook","trait_group":["Weapon","Rarity"],"level":0,"source_category":["Rulebooks"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=56","name":"Kukri","bulk":0.1,"category":"weapon","pfs":"Standard","weapon_group":"Knife","deity":["Adanye","Ananshea","Doloras","Nyarlathotep (Haunter in the Dark)","Tanagaar","Valmallos"],"weapon_category":"Martial","rarity":"uncommon","slug":"weapon-56"},{"damage":"1d6 B","damage_type":["Bludgeoning"],"hands":"1","primary_source_category":"Rulebooks","damage_die":6,"weapon_type":"Melee","source":["Core Rulebook"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"price":20,"trait":["Backswing","Disarm","Finesse","Monk","Uncommon"],"id":"weapon-57","text":" Nunchaku Source Core Rulebook pg. 281 PFS Note For the purposes of Pathfinder Society play, choosing the following region as a Home Region (or with the World Traveler boon) grants access this item: Jinin, Minkai, Shokuro Price 2 sp Damage 1d6 B Bulk L Hands 1 Type Melee Category Martial Group Club --- The nunchaku is constructed of two wooden or metal bars connected by a short length of rope or chain. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","skill_mod":{},"summary":"The nunchaku is constructed of two wooden or metal bars connected by a short length of rope or chain.","primary_source":"Core Rulebook","trait_group":["Weapon","Class","Rarity"],"level":0,"source_category":["Rulebooks"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=57","name":"Nunchaku","bulk":0.1,"category":"weapon","pfs":"Standard","weapon_group":"Club","weapon_category":"Martial","rarity":"uncommon","slug":"weapon-57"},{"damage":"1d6 P","damage_type":["Piercing"],"hands":"1","primary_source_category":"Rulebooks","damage_die":6,"weapon_type":"Melee","source":["Core Rulebook"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"price":70,"trait":["Agile","Disarm","Orc","Uncommon"],"id":"weapon-58","text":" Orc Knuckle Dagger Source Core Rulebook pg. 281 Price 7 sp Damage 1d6 P Bulk L Hands 1 Type Melee Category Martial Group Knife --- This stout, metal blade of orc design has a horizontal basket hilt with blades jutting from each end, or sometimes one blade like that of a katar. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","skill_mod":{},"summary":"This stout, metal blade of orc design has a horizontal basket hilt with blades jutting from each end, or sometimes one blade like that of a katar.","primary_source":"Core Rulebook","trait_group":["Weapon","Half-Orc","Monster","Ancestry","Rarity"],"level":0,"source_category":["Rulebooks"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=58","name":"Orc Knuckle Dagger","bulk":0.1,"category":"weapon","pfs":"Standard","weapon_group":"Knife","weapon_category":"Martial","rarity":"uncommon","slug":"weapon-58"},{"damage":"1d4 P","damage_type":["Bludgeoning","Piercing"],"hands":"1","primary_source_category":"Rulebooks","damage_die":4,"weapon_type":"Melee","source":["Core Rulebook"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"price":60,"trait":["Agile","Disarm","Finesse","Monk","Uncommon","Versatile"],"id":"weapon-59","text":" Sai Source Core Rulebook pg. 281 PFS Note For the purposes of Pathfinder Society play, choosing the following region as a Home Region (or with the World Traveler boon) grants access this item: Jinin, Minkai, Shokuro Price 6 sp Damage 1d4 P Bulk L Hands 1 Type Melee Category Martial Group Knife --- This piercing dagger is a metal spike flanked by a pair of prongs that can be used to trap an enemy’s weapon. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","skill_mod":{},"summary":"This piercing dagger is a metal spike flanked by a pair of prongs that can be used to trap an enemy’s weapon.","primary_source":"Core Rulebook","trait_group":["Weapon","Class","Rarity"],"level":0,"source_category":["Rulebooks"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=59","name":"Sai","bulk":0.1,"category":"weapon","pfs":"Standard","weapon_group":"Knife","weapon_category":"Martial","rarity":"uncommon","slug":"weapon-59"},{"damage":"1d8 S","damage_type":["Slashing"],"hands":"2","primary_source_category":"Rulebooks","damage_die":8,"weapon_type":"Melee","source":["Core Rulebook"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"price":300,"trait":["Disarm","Finesse","Trip","Uncommon"],"id":"weapon-60","text":" Spiked Chain Source Core Rulebook pg. 281 Favored Weapon Enkaar, Kzininn, Luhar, Nergal, Velgaas, Vorasha, Yhidothrus, Zon-Kuthon Price 3 gp Damage 1d8 S Bulk 1 Hands 2 Type Melee Category Martial Group Flail --- This 4‑foot‑long length of chain is covered with barbs and has spikes on one or both ends. Some feature metal hoops used as handgrips. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. Specific Magic Weapons Soul Chain, Vine of Roses","skill_mod":{},"summary":"This 4‑foot‑long length of chain is covered with barbs and has spikes on one or both ends. Some feature metal hoops used as handgrips.","primary_source":"Core Rulebook","trait_group":["Weapon","Rarity"],"level":0,"source_category":["Rulebooks"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=60","name":"Spiked Chain","bulk":1,"category":"weapon","pfs":"Standard","weapon_group":"Flail","deity":["Enkaar","Kzininn","Luhar","Nergal","Velgaas","Vorasha","Yhidothrus","Zon-Kuthon"],"weapon_category":"Martial","rarity":"uncommon","slug":"weapon-60"},{"damage":"1d8 S","damage_type":["Slashing"],"hands":"1","primary_source_category":"Rulebooks","damage_die":8,"weapon_type":"Melee","source":["Core Rulebook"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"price":200,"trait":["Monk","Trip","Uncommon"],"id":"weapon-61","text":" Temple Sword Source Core Rulebook pg. 281 PFS Note For the purposes of Pathfinder Society play, choosing the following region as a Home Region (or with the World Traveler boon) grants access this item: Impossible Lands, Vudra Favored Weapon Dhalavei Price 2 gp Damage 1d8 S Bulk 1 Hands 1 Type Melee Category Martial Group Sword --- This heavy blade is favored by guardians of religious sites. It has a distinctive, crescent-shaped blade that seems to be a mix of a sickle and sword. It often has holes drilled into the blade or the pommel so that bells or other holy trinkets can be affixed to the weapon as an aid for prayer or mediation. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","skill_mod":{},"summary":"This heavy blade is favored by guardians of religious sites. It has a distinctive, crescent-shaped blade that seems to be a mix of a sickle and …","primary_source":"Core Rulebook","trait_group":["Class","Weapon","Rarity"],"level":0,"source_category":["Rulebooks"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=61","name":"Temple Sword","bulk":1,"category":"weapon","pfs":"Standard","weapon_group":"Sword","deity":["Dhalavei"],"weapon_category":"Martial","rarity":"uncommon","slug":"weapon-61"},{"remaster_name":["Dwarven Waraxe"],"damage":"1d8 S","damage_type":["Slashing"],"hands":"1","primary_source_category":"Rulebooks","damage_die":8,"weapon_type":"Melee","source":["Core Rulebook"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"price":300,"trait":["Dwarf","Sweep","Two-Hand","Uncommon"],"id":"weapon-62","text":" Dwarven War Axe Source Core Rulebook pg. 281 Price 3 gp Damage 1d8 S Bulk 2 Hands 1 Type Melee Category Advanced Group Axe --- This favored weapon of the dwarves has a large, ornate head mounted on a thick handle. This powerful axe can be wielded with one hand or two. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. Specific Magic Weapons Axe of the Dwarven Lords","skill_mod":{},"summary":"This favored weapon of the dwarves has a large, ornate head mounted on a thick handle. This powerful axe can be wielded with one hand or two.","primary_source":"Core Rulebook","trait_group":["Ancestry","Weapon","Rarity"],"level":0,"source_category":["Rulebooks"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=62","name":"Dwarven War Axe","bulk":2,"category":"weapon","pfs":"Standard","weapon_group":"Axe","weapon_category":"Advanced","rarity":"uncommon","slug":"weapon-62"},{"damage":"1d6 B","damage_type":["Bludgeoning"],"hands":"1","primary_source_category":"Rulebooks","damage_die":6,"weapon_type":"Melee","source":["Core Rulebook"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"price":300,"trait":["Gnome","Reach","Sweep","Uncommon"],"id":"weapon-63","text":" Gnome Flickmace Source Core Rulebook pg. 281 Favored Weapon The Pandemonia Price 3 gp Damage 1d6 B Bulk 1 Hands 1 Type Melee Category Advanced Group Flail --- More a flail than a mace, this weapon has a short handle attached to a length of chain with a ball at the end. The ball is propelled to its reach with the flick of the wrist, the momentum of which brings the ball back to the wielder after the strike. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","skill_mod":{},"summary":"More a flail than a mace, this weapon has a short handle attached to a length of chain with a ball at the end. The ball is propelled to its reach …","primary_source":"Core Rulebook","trait_group":["Ancestry","Weapon","Rarity"],"level":0,"source_category":["Rulebooks"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=63","name":"Gnome Flickmace","bulk":1,"category":"weapon","pfs":"Standard","weapon_group":"Flail","deity":["The Pandemonia"],"weapon_category":"Advanced","rarity":"uncommon","slug":"weapon-63"},{"damage":"1d8 S","damage_type":["Slashing"],"hands":"1","primary_source_category":"Rulebooks","damage_die":8,"weapon_type":"Melee","source":["Core Rulebook"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"price":200,"trait":["Forceful","Orc","Sweep","Uncommon"],"id":"weapon-64","text":" Orc Necksplitter Source Core Rulebook pg. 281 Price 2 gp Damage 1d8 S Bulk 1 Hands 1 Type Melee Category Advanced Group Axe --- This single-bladed bearded axe has a jagged blade that’s perfect for separating bone from tendon and cartilage. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","skill_mod":{},"summary":"This single-bladed bearded axe has a jagged blade that’s perfect for separating bone from tendon and cartilage.","primary_source":"Core Rulebook","trait_group":["Weapon","Half-Orc","Monster","Ancestry","Rarity"],"level":0,"source_category":["Rulebooks"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=64","name":"Orc Necksplitter","bulk":1,"category":"weapon","pfs":"Standard","weapon_group":"Axe","weapon_category":"Advanced","rarity":"uncommon","slug":"weapon-64"},{"damage":"1d6 S","damage_type":["Slashing"],"hands":"1","primary_source_category":"Rulebooks","damage_die":6,"weapon_type":"Melee","source":["Core Rulebook"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"price":500,"trait":["Agile","Finesse","Twin","Uncommon"],"id":"weapon-65","text":" Sawtooth Saber Source Core Rulebook pg. 281 Favored Weapon Achaekek Price 5 gp Damage 1d6 S Bulk L Hands 1 Type Melee Category Advanced Group Sword --- The signature weapon of the Red Mantis assassins, this curved blade is serrated like a saw, hence the name. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","skill_mod":{},"summary":"The signature weapon of the Red Mantis assassins, this curved blade is serrated like a saw, hence the name.","primary_source":"Core Rulebook","trait_group":["Weapon","Rarity"],"level":0,"source_category":["Rulebooks"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=65","name":"Sawtooth Saber","bulk":0.1,"category":"weapon","pfs":"Standard","weapon_group":"Sword","deity":["Achaekek"],"weapon_category":"Advanced","rarity":"uncommon","slug":"weapon-65"},{"damage":"1 P","damage_type":["Piercing"],"hands":"1","primary_source_category":"Rulebooks","damage_die":1,"range":20,"weapon_type":"Ranged","source":["Core Rulebook"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"reload":1,"price":10,"trait":["Agile","Nonlethal"],"id":"weapon-66","text":" Blowgun Source Core Rulebook pg. 281 Favored Weapon Picoperi, Seramaydiel Price 1 sp Damage 1 P Bulk L Hands 1 Range 20 ft. Reload 1 Type Ranged Category Simple Group Dart Ammunition Blowgun Darts --- This long, narrow tube is used for shooting blowgun darts, using only the power of a forcefully exhaled breath. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","ammunition":"Blowgun Darts","skill_mod":{},"summary":"This long, narrow tube is used for shooting blowgun darts, using only the power of a forcefully exhaled breath. ","primary_source":"Core Rulebook","trait_group":["Weapon"],"level":0,"source_category":["Rulebooks"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=66","name":"Blowgun","bulk":0.1,"category":"weapon","pfs":"Standard","weapon_group":"Dart","deity":["Picoperi","Seramaydiel"],"weapon_category":"Simple","rarity":"common","slug":"weapon-66"},{"damage":"1d8 P","damage_type":["Piercing"],"hands":"2","primary_source_category":"Rulebooks","damage_die":8,"range":120,"weapon_type":"Ranged","source":["Core Rulebook"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"reload":1,"price":300,"id":"weapon-67","text":" Crossbow Source Core Rulebook pg. 281 Favored Weapon Abadar, Laivatiniel, Malthus, The Deliberate Journey Price 3 gp Damage 1d8 P Bulk 1 Hands 2 Range 120 ft. Reload 1 Type Ranged Category Simple Group Bow Ammunition Bolts --- This ranged weapon has a bow-like assembly mounted on a handled frame called a tiller. The tiller has a mechanism to lock the bowstring in place, attached to a trigger mechanism that releases the tension and launches a bolt. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. Specific Magic Weapons Spiritsight Crossbow","ammunition":"Bolts","skill_mod":{},"summary":"This ranged weapon has a bow-like assembly mounted on a handled frame called a tiller. The tiller has a mechanism to lock the bowstring in place, …","primary_source":"Core Rulebook","level":0,"source_category":["Rulebooks"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=67","name":"Crossbow","bulk":1,"category":"weapon","pfs":"Standard","weapon_group":"Bow","deity":["Abadar","Laivatiniel","Malthus","The Deliberate Journey"],"weapon_category":"Simple","rarity":"common","slug":"weapon-67"},{"damage":"1d4 P","damage_type":["Piercing"],"hands":"1","primary_source_category":"Rulebooks","damage_die":4,"range":20,"weapon_type":"Ranged","source":["Core Rulebook"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"price":1,"trait":["Agile","Thrown"],"id":"weapon-68","text":" Dart Source Core Rulebook pg. 281 Favored Weapon Irez, Xsistaid Price 1 cp Damage 1d4 P Bulk L Hands 1 Range 20 ft. Type Ranged Category Simple Group Dart --- This thrown weapon is larger than an arrow but shorter than a javelin. It typically has a short shaft of wood ending in a metal tip and is sometimes stabilized by feathers or fur. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. Specific Magic Weapons Hardened Harrow Deck","skill_mod":{},"summary":"This thrown weapon is larger than an arrow but shorter than a javelin. It typically has a short shaft of wood ending in a metal tip and is sometimes …","primary_source":"Core Rulebook","trait_group":["Weapon"],"level":0,"source_category":["Rulebooks"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=68","name":"Dart","bulk":0.1,"category":"weapon","pfs":"Standard","weapon_group":"Dart","deity":["Irez","Xsistaid"],"weapon_category":"Simple","rarity":"common","slug":"weapon-68"},{"damage":"1d6 P","damage_type":["Piercing"],"hands":"1","primary_source_category":"Rulebooks","damage_die":6,"range":60,"weapon_type":"Ranged","source":["Core Rulebook"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"reload":1,"price":300,"id":"weapon-69","text":" Hand Crossbow Source Core Rulebook pg. 281 Favored Weapon Ulon Price 3 gp Damage 1d6 P Bulk L Hands 1 Range 60 ft. Reload 1 Type Ranged Category Simple Group Bow Ammunition Bolts --- Sometimes referred to as an alley bow by rogues or ruffians, this small crossbow fires small bolts that are sometimes used to deliver poison to the target. It’s small enough to be shot one-handed, but it still requires two hands to load. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","ammunition":"Bolts","skill_mod":{},"summary":"Sometimes referred to as an alley bow by rogues or ruffians, this small crossbow fires small bolts that are sometimes used to deliver poison to the …","primary_source":"Core Rulebook","level":0,"source_category":["Rulebooks"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=69","name":"Hand Crossbow","bulk":0.1,"category":"weapon","pfs":"Standard","weapon_group":"Bow","deity":["Ulon"],"weapon_category":"Simple","rarity":"common","slug":"weapon-69"},{"damage":"1d10 P","damage_type":["Piercing"],"hands":"2","primary_source_category":"Rulebooks","damage_die":10,"range":120,"weapon_type":"Ranged","source":["Core Rulebook"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"reload":2,"price":400,"id":"weapon-70","text":" Heavy Crossbow Source Core Rulebook pg. 281 Favored Weapon Zohls Price 4 gp Damage 1d10 P Bulk 2 Hands 2 Range 120 ft. Reload 2 Type Ranged Category Simple Group Bow Ammunition Bolts --- This large crossbow is harder to load and more substantial than a regular crossbow, but it packs a greater punch. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","ammunition":"Bolts","skill_mod":{},"summary":"This large crossbow is harder to load and more substantial than a regular crossbow, but it packs a greater punch.","primary_source":"Core Rulebook","level":0,"source_category":["Rulebooks"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=70","name":"Heavy Crossbow","bulk":2,"category":"weapon","pfs":"Standard","weapon_group":"Bow","deity":["Zohls"],"weapon_category":"Simple","rarity":"common","slug":"weapon-70"},{"damage":"1d6 P","damage_type":["Piercing"],"hands":"1","primary_source_category":"Rulebooks","damage_die":6,"range":30,"weapon_type":"Ranged","source":["Core Rulebook"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"price":10,"trait":["Thrown"],"id":"weapon-71","text":" Javelin Source Core Rulebook pg. 282 Favored Weapon Camazotz, Kurgess, Weight of the World Price 1 sp Damage 1d6 P Bulk L Hands 1 Range 30 ft. Type Ranged Category Simple Group Dart --- This thin spear is well balanced for throwing but is not designed for melee use. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. Specific Magic Weapons Stoneraiser Javelin","skill_mod":{},"summary":"This thin spear is well balanced for throwing but is not designed for melee use. ","primary_source":"Core Rulebook","trait_group":["Weapon"],"level":0,"source_category":["Rulebooks"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=71","name":"Javelin","bulk":0.1,"category":"weapon","pfs":"Standard","weapon_group":"Dart","deity":["Camazotz","Kurgess","Weight of the World"],"weapon_category":"Simple","rarity":"common","slug":"weapon-71"},{"damage":"1d6 B","damage_type":["Bludgeoning"],"hands":"1","primary_source_category":"Rulebooks","damage_die":6,"range":50,"weapon_type":"Ranged","source":["Core Rulebook"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"reload":1,"price":0,"trait":["Propulsive"],"id":"weapon-72","text":" Sling Source Core Rulebook pg. 282 Favored Weapon Khepri, Lalaci, Pulura, Sarshallatu Price — Damage 1d6 B Bulk L Hands 1 Range 50 ft. Reload 1 Type Ranged Category Simple Group Sling Ammunition Sling Bullets --- Little more than a leather cup attached to a pair of straps, a sling can be used to fling smooth stones or sling bullets at a range. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. Specific Magic Weapons Caterwaul Sling","ammunition":"Sling Bullets","skill_mod":{},"summary":"Little more than a leather cup attached to a pair of straps, a sling can be used to fling smooth stones or sling bullets at a range.","primary_source":"Core Rulebook","trait_group":["Weapon"],"level":0,"source_category":["Rulebooks"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=72","name":"Sling","bulk":0.1,"category":"weapon","pfs":"Standard","weapon_group":"Sling","deity":["Khepri","Lalaci","Pulura","Sarshallatu"],"weapon_category":"Simple","rarity":"common","slug":"weapon-72"},{"damage":"Varies","hands":"1","primary_source_category":"Rulebooks","range":20,"weapon_type":"Ranged","source":["Core Rulebook"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"trait":["Varies"],"id":"weapon-73","text":" Alchemical Bomb Source Core Rulebook pg. 282 Favored Weapon Inna, Laudinmio Price (Varies) Damage Varies Bulk L Hands 1 Range 20 ft. Type Ranged Category Martial Group Bomb --- These bombs come in a variety of types and levels of power, but no matter the variety, you throw the bomb at the target and it explodes, unleashing its alchemical blast. Click here for a list of alchemical bombs. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","skill_mod":{},"summary":"These bombs come in a variety of types and levels of power, but no matter the variety, you throw the bomb at the target and it explodes, unleashing …","primary_source":"Core Rulebook","trait_group":["AoN-Special"],"level":0,"source_category":["Rulebooks"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=73","name":"Alchemical Bomb","bulk":0.1,"category":"weapon","pfs":"Standard","weapon_group":"Bomb","deity":["Inna","Laudinmio"],"weapon_category":"Martial","rarity":"common","slug":"weapon-73"},{"damage":"1d8 P","damage_type":["Piercing"],"hands":"1+","primary_source_category":"Rulebooks","damage_die":8,"range":100,"weapon_type":"Ranged","source":["Core Rulebook"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"reload":0,"price":2000,"trait":["Deadly","Propulsive","Volley"],"id":"weapon-74","text":" Composite Longbow Source Core Rulebook pg. 282 Price 20 gp Damage 1d8 P Bulk 2 Hands 1+ Range 100 ft. Reload 0 Type Ranged Category Martial Group Bow Ammunition Arrows --- This projectile weapon is made from horn, wood, and sinew laminated together to increase the power of its pull and the force of its projectile. Like all longbows, its great size also increases the bow’s range and power. You must use two hands to fire it, and it cannot be used while mounted. Any time an ability is specifically restricted to a longbow, such as Erastil’s favored weapon, it also applies to composite longbows unless otherwise stated. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. Specific Magic Weapons Mammoth Bow, Oathbow","ammunition":"Arrows","skill_mod":{},"summary":"This projectile weapon is made from horn, wood, and sinew laminated together to increase the power of its pull and the force of its projectile. Like …","primary_source":"Core Rulebook","trait_group":["Weapon"],"level":0,"source_category":["Rulebooks"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=74","name":"Composite Longbow","bulk":2,"category":"weapon","pfs":"Standard","weapon_group":"Bow","weapon_category":"Martial","rarity":"common","slug":"weapon-74"},{"damage":"1d6 P","damage_type":["Piercing"],"hands":"1+","primary_source_category":"Rulebooks","damage_die":6,"range":60,"weapon_type":"Ranged","source":["Core Rulebook"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"reload":0,"price":1400,"trait":["Deadly","Propulsive"],"id":"weapon-75","text":" Composite Shortbow Source Core Rulebook pg. 282 Price 14 gp Damage 1d6 P Bulk 1 Hands 1+ Range 60 ft. Reload 0 Type Ranged Category Martial Group Bow Ammunition Arrows --- This shortbow is made from horn, wood, and sinew laminated together to increase the power of its pull and the force of its projectile. Its compact size and power make it a favorite of mounted archers. Any time an ability is specifically restricted to a shortbow, it also applies to composite shortbows unless otherwise stated. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. Specific Magic Weapons Dragonfire Halfbow, Godsbreath Bow, Singing Shortbow, Sky-Piercing Bow","ammunition":"Arrows","skill_mod":{},"summary":"This shortbow is made from horn, wood, and sinew laminated together to increase the power of its pull and the force of its projectile. Its compact …","primary_source":"Core Rulebook","trait_group":["Weapon"],"level":0,"source_category":["Rulebooks"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=75","name":"Composite Shortbow","bulk":1,"category":"weapon","pfs":"Standard","weapon_group":"Bow","weapon_category":"Martial","rarity":"common","slug":"weapon-75"},{"damage":"1d8 P","damage_type":["Piercing"],"hands":"1+","primary_source_category":"Rulebooks","damage_die":8,"range":100,"weapon_type":"Ranged","source":["Core Rulebook"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"reload":0,"price":600,"trait":["Deadly","Volley"],"id":"weapon-76","text":" Longbow Source Core Rulebook pg. 282 Favored Weapon Breath of the Endless Sky, Cernunnos, Eiseth, Elion, Erastil, General Susumu, Hshurha, Isph-Aun-Vuln, Jukha, Ketephys, Phlegyas, Skode, Sky Keepers, Sovyrian Conclave, Ylimancha Price 6 gp Damage 1d8 P Bulk 2 Hands 1+ Range 100 ft. Reload 0 Type Ranged Category Martial Group Bow Ammunition Arrows --- This 5-foot-tall bow, usually made of a single piece of elm, hickory, or yew, has a powerful draw and is excellent at propelling arrows with great force and at an extreme distance. You must use two hands to fire a longbow, and it can’t be used while mounted. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","ammunition":"Arrows","skill_mod":{},"summary":"This 5-foot-tall bow, usually made of a single piece of elm, hickory, or yew, has a powerful draw and is excellent at propelling arrows with great …","primary_source":"Core Rulebook","trait_group":["Weapon"],"level":0,"source_category":["Rulebooks"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=76","name":"Longbow","bulk":2,"category":"weapon","pfs":"Standard","weapon_group":"Bow","deity":["Breath of the Endless Sky","Cernunnos","Eiseth","Elion","Erastil","General Susumu","Hshurha","Isph-Aun-Vuln","Jukha","Ketephys","Phlegyas","Skode","Sky Keepers","Sovyrian Conclave","Ylimancha"],"weapon_category":"Martial","rarity":"common","slug":"weapon-76"},{"damage":"1d6 P","damage_type":["Piercing"],"hands":"1+","primary_source_category":"Rulebooks","damage_die":6,"range":60,"weapon_type":"Ranged","source":["Core Rulebook"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"reload":0,"price":300,"trait":["Deadly"],"id":"weapon-77","text":" Shortbow Source Core Rulebook pg. 282 Favored Weapon General Susumu, Gruhastha, Iggeret, Neith, Phi Deva, Sovyrian Conclave, Vavaalrav Price 3 gp Damage 1d6 P Bulk 1 Hands 1+ Range 60 ft. Reload 0 Type Ranged Category Martial Group Bow Ammunition Arrows --- This smaller bow is made of a single piece of wood and favored by skirmishers and cavalry. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. Specific Magic Weapons Hunter's Bow","ammunition":"Arrows","skill_mod":{},"summary":"This smaller bow is made of a single piece of wood and favored by skirmishers and cavalry.","primary_source":"Core Rulebook","trait_group":["Weapon"],"level":0,"source_category":["Rulebooks"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=77","name":"Shortbow","bulk":1,"category":"weapon","pfs":"Standard","weapon_group":"Bow","deity":["General Susumu","Gruhastha","Iggeret","Neith","Phi Deva","Sovyrian Conclave","Vavaalrav"],"weapon_category":"Martial","rarity":"common","slug":"weapon-77"},{"damage":"1d10 B","damage_type":["Bludgeoning"],"hands":"2","primary_source_category":"Rulebooks","damage_die":10,"range":80,"weapon_type":"Ranged","source":["Core Rulebook"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"reload":1,"price":500,"trait":["Halfling","Propulsive","Uncommon"],"id":"weapon-78","text":" Halfling Sling Staff Source Core Rulebook pg. 282 Price 5 gp Damage 1d10 B Bulk 1 Hands 2 Range 80 ft. Reload 1 Type Ranged Category Martial Group Sling Ammunition Sling Bullets --- This staff ends in a Y-shaped split that cradles a sling. The length of the staff provides excellent leverage when used two‑handed to fling rocks or bullets from the sling. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","ammunition":"Sling Bullets","skill_mod":{},"summary":"This staff ends in a Y-shaped split that cradles a sling. The length of the staff provides excellent leverage when used two‑handed to fling rocks or …","primary_source":"Core Rulebook","trait_group":["Ancestry","Weapon","Rarity"],"level":0,"source_category":["Rulebooks"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=78","name":"Halfling Sling Staff","bulk":1,"category":"weapon","pfs":"Standard","weapon_group":"Sling","weapon_category":"Martial","rarity":"uncommon","slug":"weapon-78"},{"damage":"1d4 P","damage_type":["Piercing"],"hands":"1","primary_source_category":"Rulebooks","damage_die":4,"range":20,"weapon_type":"Ranged","source":["Core Rulebook"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"reload":0,"price":1,"trait":["Agile","Monk","Thrown","Uncommon"],"id":"weapon-79","text":" Shuriken Source Core Rulebook pg. 282 PFS Note For the purposes of Pathfinder Society play, choosing the following region as a Home Region (or with the World Traveler boon) grants access this item: Jinin, Minkai, Shokuro Favored Weapon Yaezhing Price 1 cp Damage 1d4 P Bulk — Hands 1 Range 20 ft. Reload 0 Type Ranged Category Martial Group Dart --- This “throwing star” is a small piece of flat metal with sharp edges, designed to be flung with a flick of the wrist. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","skill_mod":{},"summary":"This “throwing star” is a small piece of flat metal with sharp edges, designed to be flung with a flick of the wrist.","primary_source":"Core Rulebook","trait_group":["Weapon","Class","Rarity"],"level":0,"source_category":["Rulebooks"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=79","name":"Shuriken","bulk":0,"category":"weapon","pfs":"Standard","weapon_group":"Dart","deity":["Yaezhing"],"weapon_category":"Martial","rarity":"uncommon","slug":"weapon-79"},{"primary_source_category":"Rulebooks","weapon_type":"Ranged","source":["Core Rulebook"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"price":5,"id":"weapon-80","text":" Blowgun Darts Source Core Rulebook pg. 281 Price 5 cp (price for 10) Bulk L Hands Type Ranged Category Ammunition Group Dart --- These thin, light darts are typically made of hardwood and stabilized with fletching of down or fur. They are often hollow so they can be used to deliver poison. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","skill_mod":{},"summary":"These thin, light darts are typically made of hardwood and stabilized with fletching of down or fur. They are often hollow so they can be used to …","primary_source":"Core Rulebook","level":0,"source_category":["Rulebooks"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=80","name":"Blowgun Darts","bulk":0.1,"category":"weapon","pfs":"Standard","weapon_group":"Dart","weapon_category":"Ammunition","rarity":"common","slug":"weapon-80"},{"primary_source_category":"Rulebooks","weapon_type":"Ranged","source":["Core Rulebook"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"price":10,"id":"weapon-81","text":" Bolts Source Core Rulebook pg. 281 Price 1 sp (price for 10) Bulk L Hands Type Ranged Category Ammunition Group Bow --- Shorter than traditional arrows but similar in construction, bolts are the ammunition used by crossbows. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","skill_mod":{},"summary":"Shorter than traditional arrows but similar in construction, bolts are the ammunition used by crossbows.\r\n","primary_source":"Core Rulebook","level":0,"source_category":["Rulebooks"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=81","name":"Bolts","bulk":0.1,"category":"weapon","pfs":"Standard","weapon_group":"Bow","weapon_category":"Ammunition","rarity":"common","slug":"weapon-81"},{"primary_source_category":"Rulebooks","weapon_type":"Ranged","source":["Core Rulebook"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"price":1,"id":"weapon-82","text":" Sling Bullets Source Core Rulebook pg. 282 Price 1 cp (price for 10) Bulk L Hands Type Ranged Category Ammunition Group Sling --- These are small metal balls, typically either iron or lead, designed to be used as ammunition in slings. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","skill_mod":{},"summary":"These are small metal balls, typically either iron or lead, designed to be used as ammunition in slings. \r\n","primary_source":"Core Rulebook","level":0,"source_category":["Rulebooks"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=82","name":"Sling Bullets","bulk":0.1,"category":"weapon","pfs":"Standard","weapon_group":"Sling","weapon_category":"Ammunition","rarity":"common","slug":"weapon-82"},{"primary_source_category":"Rulebooks","weapon_type":"Ranged","source":["Core Rulebook"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"price":10,"id":"weapon-83","text":" Arrows Source Core Rulebook pg. 282 Price 1 sp (price for 10) Bulk L Hands Type Ranged Category Ammunition Group Bow --- These projectiles are the ammunition for bows. The shaft of an arrow is made of wood. It is stabilized in flight by fletching at one end and bears a metal head on the other. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","skill_mod":{},"summary":"These projectiles are the ammunition for bows. The shaft of an arrow is made of wood. It is stabilized in flight by fletching at one end and bears a …","primary_source":"Core Rulebook","level":0,"source_category":["Rulebooks"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=83","name":"Arrows","bulk":0.1,"category":"weapon","pfs":"Standard","weapon_group":"Bow","weapon_category":"Ammunition","rarity":"common","slug":"weapon-83"},{"damage":"1d6 B","damage_type":["Bludgeoning"],"hands":"1","primary_source_category":"Rulebooks","damage_die":6,"weapon_type":"Melee","source":["Bestiary"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"price":500,"trait":["Ranged Trip","Tethered","Thrown","Trip","Uncommon"],"id":"weapon-85","text":" Aklys Source Bestiary pg. 85 Price 5 gp Damage 1d6 B Bulk 1 Hands 1 Type Melee Category Advanced Group Club --- The aklys is a throwing club with a hook on one end and a lengthy cord attached to the other. Though aklyses aren’t available in most shops, one might be purchased for 5 gp from a vendor that specializes in strange weapons. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","skill_mod":{},"summary":"The aklys is a throwing club with a hook on one end and a lengthy cord attached to the other. Though aklyses aren’t available in most shops, one …","primary_source":"Bestiary","trait_group":["Weapon","Rarity"],"level":0,"source_category":["Rulebooks"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=85","name":"Aklys","bulk":1,"category":"weapon","pfs":"Standard","weapon_group":"Club","weapon_category":"Advanced","rarity":"uncommon","slug":"weapon-85"},{"damage":"1d10 P","damage_type":["Piercing"],"hands":"2","primary_source_category":"Rulebooks","damage_die":10,"weapon_type":"Melee","source":["Bestiary"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"price":100,"trait":["Deadly","Trip","Uncommon"],"id":"weapon-86","text":" Ogre Hook Source Bestiary pg. 253 Price 1 gp Damage 1d10 P Bulk 2 Hands 2 Type Melee Category Martial Group Pick --- Ogres are known for using immense, curved picks called ogre hooks. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","skill_mod":{},"summary":"Ogres are known for using immense, curved picks called ogre hooks.","primary_source":"Bestiary","trait_group":["Weapon","Rarity"],"level":0,"source_category":["Rulebooks"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=86","name":"Ogre Hook","bulk":2,"category":"weapon","pfs":"Standard","weapon_group":"Pick","weapon_category":"Martial","rarity":"uncommon","slug":"weapon-86"},{"damage":"1d8 S","damage_type":["Piercing","Slashing"],"hands":"1","primary_source_category":"Lost Omens","damage_die":8,"weapon_type":"Melee","source":["World Guide","Battlecry!"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"price":200,"trait":["Finesse","Uncommon","Versatile"],"id":"weapon-88","text":" Aldori Dueling Sword Source World Guide pg. 28, Battlecry! pg. 118 PFS Note Characters from the Broken Lands have access to the Aldori dueling sword. Price 2 gp Damage 1d8 S Bulk 1 Hands 1 Type Melee Category Advanced Group Sword --- An Aldori dueling sword is a slim, single-bladed dueling sword with a slight curve and a sharp, reinforced point. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","skill_mod":{},"summary":"An Aldori dueling sword is a slim, single-bladed dueling sword with a slight curve and a sharp, reinforced point.","primary_source":"World Guide","trait_group":["Weapon","Rarity"],"level":1,"source_category":["Lost Omens","Rulebooks"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=88","name":"Aldori Dueling Sword","bulk":1,"category":"weapon","pfs":"Standard","weapon_group":"Sword","weapon_category":"Advanced","rarity":"uncommon","slug":"weapon-88"},{"damage":"1d4 S","damage_type":["Slashing"],"hands":"1","primary_source_category":"Lost Omens","damage_die":4,"weapon_type":"Melee","source":["Character Guide"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"price":10,"trait":["Agile","Disarm","Finesse","Nonlethal","Sweep"],"id":"weapon-89","text":" Scourge Source Character Guide pg. 80 Price 1 sp Damage 1d4 S Bulk 1 Hands 1 Type Melee Category Martial Group Flail --- A scourge—also known as a cat-o’-nine-tails—is a set of several knotted cords made from cotton or leather and attached to a handle. While most scourges are more suitable for torture than combat, the weapons used by the Order of the Scourge have metal barbs woven in to pierce clothing and armor. The scourge is a martial melee weapon. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","skill_mod":{},"summary":"A scourge—also known as a cat-o’-nine-tails—is a set of several knotted cords made from cotton or leather and attached to a handle. While most …","primary_source":"Character Guide","trait_group":["Weapon"],"level":0,"source_category":["Lost Omens"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=89","name":"Scourge","bulk":1,"category":"weapon","pfs":"Standard","weapon_group":"Flail","weapon_category":"Martial","rarity":"common","slug":"weapon-89"},{"damage":"1d8 S","damage_type":["Slashing"],"hands":"2","primary_source_category":"Lost Omens","damage_die":8,"weapon_type":"Melee","source":["Character Guide"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"price":140,"trait":["Deadly","Reach","Sweep","Trip"],"id":"weapon-90","text":" Fauchard Source Character Guide pg. 92 Price 1 gp, 4 sp Damage 1d8 S Bulk 2 Hands 2 Type Melee Category Martial Group Polearm --- A fauchard is similar to a glaive, save that its cutting edge is along the concave side. Fauchards are favored by Crimson Reclaimers for hacking through waves of zombies. The fauchard is a martial melee weapon. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","skill_mod":{},"summary":"A fauchard is similar to a glaive, save that its cutting edge is along the concave side. Fauchards are favored by Crimson Reclaimers for hacking …","primary_source":"Character Guide","trait_group":["Weapon"],"level":0,"source_category":["Lost Omens"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=90","name":"Fauchard","bulk":2,"category":"weapon","pfs":"Standard","weapon_group":"Polearm","weapon_category":"Martial","rarity":"common","slug":"weapon-90"},{"damage":"1d6 S","damage_type":["Slashing"],"hands":"2","primary_source_category":"Lost Omens","damage_die":6,"weapon_type":"Melee","source":["Gods & Magic","Tian Xia Character Guide"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"price":300,"trait":["Disarm","Finesse","Reach","Sweep","Trip","Uncommon"],"id":"weapon-91","text":" Bladed Scarf Source Gods & Magic pg. 120, Tian Xia Character Guide pg. 127 PFS Note For the purposes of Pathfinder Society play, choosing the following region as a Home Region (or with the World Traveler boon) grants access this item: Saga Lands Price 3 gp Damage 1d6 S Bulk 1 Hands 2 Type Melee Category Martial Group Flail --- The thin metal plates interwoven throughout this long scarf turn a fashion accessory into a deadly weapon. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","skill_mod":{},"summary":"The thin metal plates interwoven throughout this long scarf turn a fashion accessory into a deadly weapon.","primary_source":"Gods & Magic","trait_group":["Weapon","Rarity"],"level":0,"source_category":["Lost Omens"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=91","name":"Bladed Scarf","bulk":1,"category":"weapon","pfs":"Standard","weapon_group":"Flail","weapon_category":"Martial","rarity":"uncommon","slug":"weapon-91"},{"damage":"1d6 B","damage_type":["Bludgeoning"],"hands":"1","primary_source_category":"Lost Omens","damage_die":6,"range":20,"weapon_type":"Ranged","source":["Gods & Magic","Player Core"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"price":50,"trait":["Nonlethal","Ranged Trip","Thrown","Uncommon"],"id":"weapon-92","text":" Bola Source Gods & Magic pg. 120, Player Core pg. 280 Price 5 sp Damage 1d6 B Bulk L Hands 1 Range 20 ft. Type Ranged Category Martial Group Sling --- This throwing weapon consists of weights tied to the end of long cords, which can be used to bludgeon foes or entangle their legs. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","skill_mod":{},"summary":"This throwing weapon consists of weights tied to the end of long cords, which can be used to bludgeon foes or entangle their legs.","primary_source":"Gods & Magic","trait_group":["Weapon","Rarity"],"level":0,"source_category":["Lost Omens","Rulebooks"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=92","name":"Bola","bulk":0.1,"category":"weapon","pfs":"Standard","weapon_group":"Sling","weapon_category":"Martial","rarity":"uncommon","slug":"weapon-92"},{"damage":"1d4 S","damage_type":["Slashing"],"hands":"1","primary_source_category":"Lost Omens","damage_die":4,"weapon_type":"Melee","source":["Gods & Magic","Tian Xia Character Guide"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"price":110,"trait":["Agile","Backstabber","Deadly","Finesse","Monk","Uncommon"],"id":"weapon-93","text":" Fighting Fan Source Gods & Magic pg. 120, Tian Xia Character Guide pg. 127 Price 1 gp, 1 sp Damage 1d4 S Bulk L Hands 1 Type Melee Category Martial Group Knife --- This fan is useful for elegant dances as well as for slicing unsuspecting foes with the blades along its outer edge. If used in performances, it might be disguised as a frilly accessory, or it might be an obvious, though elegant, weapon. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. Specific Magic Weapons Phoenix Fighting Fan","skill_mod":{},"summary":"This fan is useful for elegant dances as well as for slicing unsuspecting foes with the blades along its outer edge. If used in performances, it …","primary_source":"Gods & Magic","trait_group":["Weapon","Class","Rarity"],"level":0,"source_category":["Lost Omens"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=93","name":"Fighting Fan","bulk":0.1,"category":"weapon","pfs":"Standard","weapon_group":"Knife","weapon_category":"Martial","rarity":"uncommon","slug":"weapon-93"},{"damage":"1d8 S","damage_type":["Slashing"],"hands":"1","primary_source_category":"Lost Omens","damage_die":8,"weapon_type":"Melee","source":["Gods & Magic","Player Core 2"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"price":200,"trait":["Trip","Uncommon"],"id":"weapon-94","text":" Khopesh Source Gods & Magic pg. 120, Player Core 2 pg. 274 PFS Note For the purposes of Pathfinder Society play, choosing the following region as a Home Region (or with the World Traveler boon) grants access this item: Golden Road Price 2 gp Damage 1d8 S Bulk 1 Hands 1 Type Melee Category Martial Group Sword --- This curved sickle sword has a pointed tip, allowing it to be swung like a handaxe or thrust like a short sword. The tip of a khopesh is usually hooked so that it can be used to disarm an opponent’s shield or weapon. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","skill_mod":{},"summary":"This curved sickle sword has a pointed tip, allowing it to be swung like a handaxe or thrust like a short sword. The tip of a khopesh is usually …","primary_source":"Gods & Magic","trait_group":["Weapon","Rarity"],"level":0,"source_category":["Lost Omens","Rulebooks"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=94","name":"Khopesh","bulk":1,"category":"weapon","pfs":"Standard","weapon_group":"Sword","weapon_category":"Martial","rarity":"uncommon","slug":"weapon-94"},{"damage":"1d6 S","damage_type":["Slashing"],"hands":"1","primary_source_category":"Lost Omens","damage_die":6,"weapon_type":"Melee","source":["Gods & Magic","NPC Core"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"price":70,"trait":["Deadly","Sweep"],"id":"weapon-95","text":" Machete Source Gods & Magic pg. 120, NPC Core pg. 18 Price 7 sp Damage 1d6 S Bulk L Hands 1 Type Melee Category Martial Group Sword --- This medium-length sword has a wide blade and long grip. Though it is typically used to hack through heavy foliage, the machete can also be used as a deadly weapon. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","skill_mod":{},"summary":"This medium-length sword has a wide blade and long grip. Though it is typically used to hack through heavy foliage, the machete can also be used as a …","primary_source":"Gods & Magic","trait_group":["Weapon"],"level":0,"source_category":["Lost Omens","Rulebooks"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=95","name":"Machete","bulk":0.1,"category":"weapon","pfs":"Standard","weapon_group":"Sword","weapon_category":"Martial","rarity":"common","slug":"weapon-95"},{"damage":"1d6 S","damage_type":["Slashing"],"hands":"1","primary_source_category":"Lost Omens","damage_die":6,"weapon_type":"Melee","source":["Gods & Magic","Player Core 2"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"price":60,"trait":["Deadly","Disarm","Thrown","Uncommon"],"id":"weapon-96","text":" Mambele Source Gods & Magic pg. 121, Player Core 2 pg. 274 PFS Note For the purposes of Pathfinder Society play, choosing the following region as a Home Region (or with the World Traveler boon) grants access this item: Mwangi Expanse Price 6 sp Damage 1d6 S Bulk 1 Hands 1 Type Melee Category Martial Group Axe --- Also known as a hunga munga or danisco, this hybrid knife-axe consists of a hilt and a blade that curves backward toward the wielder. The curve of the blade is such that after a victim has been struck by a mambele, more damage is dealt as the weapon is extracted from the victim’s body. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","skill_mod":{},"summary":"Also known as a hunga munga or danisco, this hybrid knife-axe consists of a hilt and a blade that curves backward toward the wielder. The curve of …","primary_source":"Gods & Magic","trait_group":["Weapon","Rarity"],"level":0,"source_category":["Lost Omens","Rulebooks"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=96","name":"Mambele","bulk":1,"category":"weapon","pfs":"Standard","weapon_group":"Axe","weapon_category":"Martial","rarity":"uncommon","slug":"weapon-96"},{"damage":"1d8 B","damage_type":["Bludgeoning"],"hands":"2","primary_source_category":"Lost Omens","damage_die":8,"weapon_type":"Melee","source":["Gods & Magic","Tian Xia Character Guide"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"price":300,"trait":["Backswing","Disarm","Reach","Trip"],"id":"weapon-97","text":" Meteor Hammer Source Gods & Magic pg. 121, Tian Xia Character Guide pg. 127 Price 3 gp Damage 1d8 B Bulk 2 Hands 2 Type Melee Category Martial Group Flail --- This weapon consists of a long chain connected to a heavy weight at one end. When a wielder swings the weight by the chain, it builds momentum and can serve as a deadly bludgeon with incredible reach. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. Specific Magic Weapons Torag's Silver Anvil","skill_mod":{},"summary":"This weapon consists of a long chain connected to a heavy weight at one end. When a wielder swings the weight by the chain, it builds momentum and …","primary_source":"Gods & Magic","trait_group":["Weapon"],"level":0,"source_category":["Lost Omens"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=97","name":"Meteor Hammer","bulk":2,"category":"weapon","pfs":"Standard","weapon_group":"Flail","weapon_category":"Martial","rarity":"common","slug":"weapon-97"},{"damage":"1d8 S","damage_type":["Piercing","Slashing"],"hands":"2","primary_source_category":"Lost Omens","damage_die":8,"weapon_type":"Melee","source":["Gods & Magic","Tian Xia Character Guide"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"price":300,"trait":["Deadly","Reach","Uncommon","Versatile"],"id":"weapon-98","text":" Naginata Source Gods & Magic pg. 121, Tian Xia Character Guide pg. 127 PFS Note For the purposes of Pathfinder Society play, choosing the following region as a Home Region (or with the World Traveler boon) grants access this item: Jinin, Minkai, Shokuro Price 3 gp Damage 1d8 S Bulk 2 Hands 2 Type Melee Category Martial Group Polearm --- This 6-foot staff has a 2-foot-long, slightly curved, swordlike blade attached at one end. The long pole helps keep the wielder out of reach of swords and shorter weapons. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","skill_mod":{},"summary":"This 6-foot staff has a 2-foot-long, slightly curved, swordlike blade attached at one end. The long pole helps keep the wielder out of reach of …","primary_source":"Gods & Magic","trait_group":["Weapon","Rarity"],"level":0,"source_category":["Lost Omens"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=98","name":"Naginata","bulk":2,"category":"weapon","pfs":"Standard","weapon_group":"Polearm","weapon_category":"Martial","rarity":"uncommon","slug":"weapon-98"},{"damage":"1d8 S","damage_type":["Slashing"],"hands":"1","primary_source_category":"Lost Omens","damage_die":8,"weapon_type":"Melee","source":["Gods & Magic","Tian Xia Character Guide"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"price":90,"trait":["Disarm","Uncommon"],"id":"weapon-99","text":" Jiu Huan Dao Source Gods & Magic pg. 121, Tian Xia Character Guide pg. 127 Price 9 sp Damage 1d8 S Bulk 1 Hands 1 Type Melee Category Martial Group Sword --- This sword has a broad blade, along which are threaded nine heavy metal rings. The rings add weight to the weapon for downward swings, as well as clashing together to make noise. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","skill_mod":{},"summary":"This sword has a broad blade, along which are threaded nine heavy metal rings. The rings add weight to the weapon for downward swings, as well as …","primary_source":"Gods & Magic","trait_group":["Weapon","Rarity"],"level":0,"source_category":["Lost Omens"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=99","name":"Jiu Huan Dao","bulk":1,"category":"weapon","pfs":"Standard","weapon_group":"Sword","weapon_category":"Martial","rarity":"uncommon","slug":"weapon-99"},{"damage":"1d6 modular","damage_type":["Bludgeoning","Piercing","Slashing"],"hands":"1","primary_source_category":"Lost Omens","damage_die":6,"weapon_type":"Melee","source":["Gods & Magic","Treasure Vault (Remastered)"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"price":1000,"trait":["Agile","Modular","Uncommon"],"id":"weapon-100","text":" Polytool Source Gods & Magic pg. 121, Treasure Vault (Remastered) pg. 27 PFS Note Characters from Numeria have access to the polytool Price 10 gp Damage 1d6 modular Bulk 1 Hands 1 Type Melee Category Martial Group Sword --- The polytool is a small metal rod with a number of simple tools folded inside. The user can extend a long ceramic blade, as well as an awl, a chisel, a file, flint and steel, a hook, an inkpen, a magnifying glass, pliers, scissors, and a small saw. The flint and steel can be used up to 10 times before needing to be replaced. Though inspired by advanced Numerian technology, the polytool is a simple enough feat of metalworking that any blacksmith could produce it— perfect for the goddess Casandalee to spread innovation farther than actual Numerian tech could reach. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","skill_mod":{},"summary":"The polytool is a small metal rod with a number of simple tools folded inside. The user can extend a long ceramic blade, as well as an awl, a chisel, …","primary_source":"Gods & Magic","trait_group":["Weapon","Rarity"],"level":1,"source_category":["Lost Omens","Rulebooks"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=100","name":"Polytool","bulk":1,"category":"weapon","pfs":"Standard","weapon_group":"Sword","weapon_category":"Martial","rarity":"uncommon","slug":"weapon-100"},{"damage":"1d4 S","damage_type":["Slashing"],"hands":"1","primary_source_category":"Lost Omens","damage_die":4,"weapon_type":"Melee","source":["Gods & Magic","Tian Xia Character Guide"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"price":20,"trait":["Agile","Disarm","Finesse","Parry","Trip","Uncommon"],"id":"weapon-101","text":" Tekko-kagi Source Gods & Magic pg. 121, Tian Xia Character Guide pg. 127 PFS Note For the purposes of Pathfinder Society play, choosing the following region as a Home Region (or with the World Traveler boon) grants access this item: Jinin, Minkai, Shokuro Price 2 sp Damage 1d4 S Bulk L Hands 1 Type Melee Category Martial Group Brawling --- Four curved blades attached to a sturdy handlebar give the wielder of this close-combat weapon the illusion of having claws that extend from their fist. Adherents of Bastet favor the tekko-kagi for catching their foes off guard. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. Specific Magic Weapons Skeletal Claw","skill_mod":{},"summary":"Four curved blades attached to a sturdy handlebar give the wielder of this close-combat weapon the illusion of having claws that extend from their …","primary_source":"Gods & Magic","trait_group":["Weapon","Rarity"],"level":0,"source_category":["Lost Omens"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=101","name":"Tekko-kagi","bulk":0.1,"category":"weapon","pfs":"Standard","weapon_group":"Brawling","weapon_category":"Martial","rarity":"uncommon","slug":"weapon-101"},{"damage":"1d6 S","damage_type":["Slashing"],"hands":"1","primary_source_category":"Lost Omens","damage_die":6,"weapon_type":"Melee","source":["Gods & Magic","Tian Xia Character Guide"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"price":200,"trait":["Deadly","Sweep","Uncommon"],"id":"weapon-102","text":" Urumi Source Gods & Magic pg. 121, Tian Xia Character Guide pg. 127 PFS Note For the purposes of Pathfinder Society play, choosing the following region as a Home Region (or with the World Traveler boon) grants access this item: Vudra, Impossible Lands Price 2 gp Damage 1d6 S Bulk 2 Hands 1 Type Melee Category Martial Group Flail --- A bouquet of whiplike blades extends from the hilt of this sword. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","skill_mod":{},"summary":"A bouquet of whiplike blades extends from the hilt of this sword.","primary_source":"Gods & Magic","trait_group":["Weapon","Rarity"],"level":0,"source_category":["Lost Omens"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=102","name":"Urumi","bulk":2,"category":"weapon","pfs":"Standard","weapon_group":"Flail","weapon_category":"Martial","rarity":"uncommon","slug":"weapon-102"},{"damage":"1d4 S","damage_type":["Slashing"],"hands":"1","primary_source_category":"Lost Omens","damage_die":4,"weapon_type":"Melee","source":["Gods & Magic","NPC Core"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"price":30,"trait":["Agile","Backstabber","Deadly","Finesse"],"id":"weapon-103","text":" War Razor Source Gods & Magic pg. 121, NPC Core pg. 158 Price 3 sp Damage 1d4 S Bulk L Hands 1 Type Melee Category Martial Group Knife --- A war razor is an exaggerated version of the barbers’ tool. It is a brittle but extremely sharp weapon that is very easy to slip into a pocket or sleeve. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","skill_mod":{},"summary":"A war razor is an exaggerated version of the barbers’ tool. It is a brittle but extremely sharp weapon that is very easy to slip into a pocket or …","primary_source":"Gods & Magic","trait_group":["Weapon"],"level":0,"source_category":["Lost Omens","Rulebooks"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=103","name":"War Razor","bulk":0.1,"category":"weapon","pfs":"Standard","weapon_group":"Knife","weapon_category":"Martial","rarity":"common","slug":"weapon-103"},{"damage":"1d4 B","damage_type":["Bludgeoning"],"hands":"1","primary_source_category":"Adventure Paths","damage_die":4,"weapon_type":"Melee","source":["Pathfinder #151: The Show Must Go On"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"primary_source_group":"Extinction Curse","price":10,"trait":["Agile","Nonlethal","Thrown","Uncommon"],"id":"weapon-111","text":" Juggling Club May contain spoilers from Extinction Curse Source Pathfinder #151: The Show Must Go On pg. 77 Price 1 sp Damage 1d4 B Bulk L Hands 1 Type Melee Category Simple Group Club --- A juggling club is lighter than a typical club and balanced to be easily caught and thrown again by a juggler. While a juggling club deals less damage, the extra throwing distance its light weight allows is important for Juggling. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","skill_mod":{},"summary":"A juggling club is lighter than a typical club and balanced to be easily caught and thrown again by a juggler. While a juggling club deals less …","primary_source":"Pathfinder #151: The Show Must Go On","trait_group":["Weapon","Rarity"],"level":0,"source_category":["Adventure Paths"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=111","source_group":["Extinction Curse"],"spoilers":"Extinction Curse","name":"Juggling Club","bulk":0.1,"category":"weapon","pfs":"Limited","weapon_group":"Club","weapon_category":"Simple","rarity":"uncommon","slug":"weapon-111"},{"damage":"1d4 B","damage_type":["Bludgeoning"],"hands":"1","primary_source_category":"Adventure Paths","damage_die":4,"weapon_type":"Melee","source":["Pathfinder #151: The Show Must Go On"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"primary_source_group":"Extinction Curse","price":20,"trait":["Agile","Backswing","Finesse","Nonlethal","Uncommon"],"id":"weapon-112","text":" Poi May contain spoilers from Extinction Curse Source Pathfinder #151: The Show Must Go On pg. 77 Price 2 sp Damage 1d4 B Bulk L Hands 1 Type Melee Category Simple Group Flail --- Poi are light weights tethered to ropes or chains. Performers swing the weights, usually one in each hand, in rhythmic patterns. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","skill_mod":{},"summary":"Poi are light weights tethered to ropes or chains. Performers swing the weights, usually one in each hand, in rhythmic patterns.","primary_source":"Pathfinder #151: The Show Must Go On","trait_group":["Weapon","Rarity"],"level":0,"source_category":["Adventure Paths"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=112","source_group":["Extinction Curse"],"spoilers":"Extinction Curse","name":"Poi","bulk":0.1,"category":"weapon","pfs":"Limited","weapon_group":"Flail","weapon_category":"Simple","rarity":"uncommon","slug":"weapon-112"},{"damage":"1d4 P","damage_type":["Piercing"],"hands":"1","primary_source_category":"Adventure Paths","damage_die":4,"weapon_type":"Melee","source":["Pathfinder #151: The Show Must Go On","Grand Bazaar"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"primary_source_group":"Extinction Curse","price":30,"trait":["Agile","Finesse","Thrown","Twin","Uncommon"],"id":"weapon-113","text":" Throwing Knife May contain spoilers from Extinction Curse Source Pathfinder #151: The Show Must Go On pg. 77, Grand Bazaar pg. 106 Price 3 sp Damage 1d4 P Bulk L Hands 1 Type Melee Category Simple Group Knife --- This light knife is optimally balanced to be thrown accurately at a greater distance than a common dagger. While this comes at the cost of a significant cutting edge, the difference is worth it for characters focused on thrown weapons. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","skill_mod":{},"summary":"This light knife is optimally balanced to be thrown accurately at a greater distance than a common dagger. While this comes at the cost of a …","primary_source":"Pathfinder #151: The Show Must Go On","trait_group":["Weapon","Rarity"],"level":0,"source_category":["Adventure Paths","Lost Omens"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=113","source_group":["Extinction Curse"],"spoilers":"Extinction Curse","name":"Throwing Knife","bulk":0.1,"category":"weapon","weapon_group":"Knife","weapon_category":"Simple","rarity":"uncommon","slug":"weapon-113"},{"damage":"1d4 S","damage_type":["Slashing"],"hands":"1","primary_source_category":"Adventure Paths","damage_die":4,"weapon_type":"Melee","source":["Pathfinder #151: The Show Must Go On"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"primary_source_group":"Extinction Curse","price":50,"trait":["Disarm","Finesse","Reach","Trip","Uncommon"],"id":"weapon-114","text":" Scorpion Whip May contain spoilers from Extinction Curse Source Pathfinder #151: The Show Must Go On pg. 77 Price 5 sp Damage 1d4 S Bulk L Hands 1 Type Melee Category Martial Group Flail --- A scorpion whip has a series of razor-sharp blades set along its tip. Unlike ordinary whips, a scorpion whip doesn’t have the nonlethal trait, making it deadlier in combat but less effective when the wielder seeks to bring in foes alive. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","skill_mod":{},"summary":"A scorpion whip has a series of razor-sharp blades set along its tip. Unlike ordinary whips, a scorpion whip doesn’t have the nonlethal trait, making …","primary_source":"Pathfinder #151: The Show Must Go On","trait_group":["Weapon","Rarity"],"level":0,"source_category":["Adventure Paths"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=114","source_group":["Extinction Curse"],"spoilers":"Extinction Curse","name":"Scorpion Whip","bulk":0.1,"category":"weapon","pfs":"Limited","weapon_group":"Flail","weapon_category":"Martial","rarity":"uncommon","slug":"weapon-114"},{"damage":"1d4 S","damage_type":["Slashing"],"hands":"2","primary_source_category":"Adventure Paths","damage_die":4,"weapon_type":"Melee","source":["Pathfinder #151: The Show Must Go On"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"primary_source_group":"Extinction Curse","price":200,"trait":["Backswing","Disarm","Finesse","Thrown","Trip","Uncommon"],"id":"weapon-115","text":" Bladed Diabolo May contain spoilers from Extinction Curse Source Pathfinder #151: The Show Must Go On pg. 77 Price 2 gp Damage 1d4 S Bulk L Hands 2 Type Melee Category Advanced Group Flail --- This weapon consists of two bladed discs joined by a central axel, and is spun on a rope whose ends are attached to wand-like sticks. The wielder can hurl the diabolo from the rope like a stone from a sling, or swing it on the rope in melee. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","skill_mod":{},"summary":"This weapon consists of two bladed discs joined by a central axel, and is spun on a rope whose ends are attached to wand-like sticks. The wielder can …","primary_source":"Pathfinder #151: The Show Must Go On","trait_group":["Weapon","Rarity"],"level":0,"source_category":["Adventure Paths"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=115","source_group":["Extinction Curse"],"spoilers":"Extinction Curse","name":"Bladed Diabolo","bulk":0.1,"category":"weapon","pfs":"Limited","weapon_group":"Flail","weapon_category":"Advanced","rarity":"uncommon","slug":"weapon-115"},{"damage":"1d6 S","damage_type":["Slashing"],"hands":"0+","primary_source_category":"Adventure Paths","damage_die":6,"weapon_type":"Melee","source":["Pathfinder #151: The Show Must Go On"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"primary_source_group":"Extinction Curse","price":250,"trait":["Finesse","Sweep","Two-Hand","Uncommon"],"id":"weapon-116","text":" Bladed Hoop May contain spoilers from Extinction Curse Source Pathfinder #151: The Show Must Go On pg. 77 Price 2 gp, 5 sp Damage 1d6 S Bulk 1 Hands 0+ Type Melee Category Advanced Group Knife --- This circular hoop has blades along its outer edge. You can wield it in two hands (using the two-hand damage) or by spinning it around an arm. While you spin the hoop, it gains the free-hand trait. Setting the hoop spinning takes 1 Interact action. In addition to the normal restrictions of the free-hand trait, extended use of the arm for locomotion (such as to Climb) interferes with the hoop’s spinning and forces you to Release the hoop. You can’t spin a hoop underwater. Keeping the hoop spinning requires a free action each round, which has the concentrate and manipulate traits. You can keep a hoop spinning as an exploration activity, but doing so for more than 10 minutes makes you fatigued, similarly to Hustling. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","skill_mod":{},"summary":"This circular hoop has blades along its outer edge. You can wield it in two hands (using the two-hand damage) or by spinning it around an arm. While …","primary_source":"Pathfinder #151: The Show Must Go On","trait_group":["Weapon","Rarity"],"level":0,"source_category":["Adventure Paths"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=116","source_group":["Extinction Curse"],"spoilers":"Extinction Curse","name":"Bladed Hoop","bulk":1,"category":"weapon","pfs":"Limited","weapon_group":"Knife","weapon_category":"Advanced","rarity":"uncommon","slug":"weapon-116"},{"damage":"1d4 B + 1d4 F","damage_type":["Bludgeoning","Fire"],"hands":"1","primary_source_category":"Adventure Paths","damage_die":4,"weapon_type":"Melee","source":["Pathfinder #151: The Show Must Go On"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"primary_source_group":"Extinction Curse","price":500,"trait":["Agile","Backswing","Finesse","Twin","Uncommon"],"id":"weapon-117","text":" Fire Poi May contain spoilers from Extinction Curse Source Pathfinder #151: The Show Must Go On pg. 77 Price 5 gp Damage 1d4 B + 1d4 F Bulk L Hands 1 Type Melee Category Advanced Group Flail --- These special poi are made from a rare, light metal or from fire-retardant fibers and can be ignited before being wielded. Igniting a pair of fire poi is an Interact action and requires 1 pint of oil for every 10 minutes the poi remain ignited. While lit, fire poi cast dim light in a 10-foot radius; in combat, they deal 1d4 bludgeoning plus 1d4 fire damage. On a critical hit with a lit fire poi, the target takes 1 persistent fire damage. The fire can be extinguished using the Interact action. When unlit, the poi deal only the listed bludgeoning damage. Regardless of whether it is lit, the poi’s 1d4 bludgeoning damage is the weapon damage dice, so striking runes and other effects don’t affect the fire damage. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","skill_mod":{},"summary":"These special poi are made from a rare, light metal or from fire-retardant fibers and can be ignited before being wielded. Igniting a pair of fire …","primary_source":"Pathfinder #151: The Show Must Go On","trait_group":["Weapon","Rarity"],"level":0,"source_category":["Adventure Paths"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=117","source_group":["Extinction Curse"],"spoilers":"Extinction Curse","name":"Fire Poi","bulk":0.1,"category":"weapon","pfs":"Limited","weapon_group":"Flail","weapon_category":"Advanced","rarity":"uncommon","slug":"weapon-117"},{"damage":"1d8 P","damage_type":["Piercing"],"hands":"2","primary_source_category":"Adventures","damage_die":8,"range":30,"weapon_type":"Ranged","source":["The Fall of Plaguestone"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"reload":1,"primary_source_group":"The Fall of Plaguestone","price":2500,"trait":["Alchemical","Uncommon"],"id":"weapon-118","text":" Alchemical Crossbow May contain spoilers from The Fall of Plaguestone Source The Fall of Plaguestone pg. 56 Price 25 gp Damage 1d8 P Bulk 1 Hands 2 Range 30 ft. Reload 1 Type Ranged Category Simple Group Bow --- This crossbow can deliver alchemically infused bolts. The strange weapon has a metal bracket mounted on the side of the stock near the lath. As an action, you can load a single lesser alchemical bomb into the bracket; this bomb must be one that deals energy damage (such as an acid flask, alchemist’s fire, bottled lightning, frost vial, or thunderstone). The next three attacks made with the crossbow deal 1d6 damage of the bomb’s damage type in addition to the crossbow’s normal damage. If the second and third attacks are not all made within 1 minute of the first attack, the bomb’s energy is wasted. These attacks never deal splash damage or other special effects of the bomb and are not modified by any abilities that add to or modify a bomb’s effect. The addition of the bracket serves to unbalance the weapon, reducing its range to 30 feet. It otherwise functions as a crossbow (when determining damage, reload, and so on). Creatures use their crossbow proficiency when using the alchemical crossbow. The alchemical crossbow costs 25 gp. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","skill_mod":{},"summary":"This crossbow can deliver alchemically infused bolts. The strange weapon has a metal bracket mounted on the side of the stock near the lath. As an …","primary_source":"The Fall of Plaguestone","trait_group":["Monster","Equipment","Weapon","Rarity"],"level":0,"source_category":["Adventures"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=118","source_group":["The Fall of Plaguestone"],"spoilers":"The Fall of Plaguestone","name":"Alchemical Crossbow","bulk":1,"category":"weapon","pfs":"Limited","weapon_group":"Bow","weapon_category":"Simple","rarity":"uncommon","slug":"weapon-118"},{"damage":"1d4 S","damage_type":["Piercing","Slashing"],"hands":"1","primary_source_category":"Rulebooks","damage_die":4,"weapon_type":"Melee","source":["Bestiary 2","Monster Core"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"price":50,"trait":["Deadly","Finesse","Uncommon","Versatile"],"id":"weapon-119","text":" Shears Source Bestiary 2 pg. 184, Monster Core pg. 241 Price 5 sp Damage 1d4 S Bulk L Hands 1 Type Melee Category Simple Group Knife --- Nethys Note: no description was provided for this item Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","skill_mod":{},"summary":" Nethys Note: no description was provided for this item ","primary_source":"Bestiary 2","trait_group":["Weapon","Rarity"],"level":0,"source_category":["Rulebooks"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=119","name":"Shears","bulk":0.1,"category":"weapon","weapon_group":"Knife","weapon_category":"Simple","rarity":"uncommon","slug":"weapon-119"},{"damage":"1d8 S","damage_type":["Slashing"],"hands":"1","primary_source_category":"Rulebooks","damage_die":8,"weapon_type":"Melee","source":["Bestiary 2","Monster Core 2"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"price":400,"trait":["Deadly","Two-Hand","Uncommon"],"id":"weapon-120","text":" Rhoka Sword Source Bestiary 2 pg. 273, Monster Core 2 pg. 337 Price 4 gp Damage 1d8 S Bulk 2 Hands 1 Type Melee Category Advanced Group Sword --- The rhoka sword is the preferred weapon of urdefhan soldiers, though all urdefhans know how to wield these instruments of war. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. Specific Magic Weapons Life's Last Breath","skill_mod":{},"summary":"The rhoka sword is the preferred weapon of urdefhan soldiers, though all urdefhans know how to wield these instruments of war.","primary_source":"Bestiary 2","trait_group":["Weapon","Rarity"],"level":0,"source_category":["Rulebooks"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=120","name":"Rhoka Sword","bulk":2,"category":"weapon","pfs":"Limited","weapon_group":"Sword","weapon_category":"Advanced","rarity":"uncommon","slug":"weapon-120"},{"damage":"1d6 B","damage_type":["Bludgeoning","Piercing"],"hands":"1","primary_source_category":"Rulebooks","damage_die":6,"weapon_type":"Melee","source":["Bestiary 2","Battlecry!"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"price":100,"trait":["Trip","Versatile"],"id":"weapon-121","text":" Gaff Source Bestiary 2 pg. 125, Battlecry! pg. 118 Price 1 gp Damage 1d6 B Bulk 1 Hands 1 Type Melee Category Martial Group Club --- Many marsh giants fight with oversized gaffs—lengths of wood with a single metal spike affixed to the tip. Used often by fisherfolk to land fish, marsh giants use their gaffs as weapons. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","skill_mod":{},"summary":"Many marsh giants fight with oversized gaffs—lengths of wood with a single metal spike affixed to the tip. Used often by fisherfolk to land fish, …","primary_source":"Bestiary 2","trait_group":["Weapon"],"level":0,"source_category":["Rulebooks"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=121","name":"Gaff","bulk":1,"category":"weapon","weapon_group":"Club","weapon_category":"Martial","rarity":"common","slug":"weapon-121"},{"damage":"1d6 B","damage_type":["Bludgeoning"],"hands":"1","primary_source_category":"Rulebooks","damage_die":6,"range":20,"weapon_type":"Ranged","source":["Advanced Player's Guide","Player Core"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"price":50,"trait":["Nonlethal","Ranged Trip","Thrown","Uncommon"],"id":"weapon-123","text":" Bola Source Advanced Player's Guide pg. 248, Player Core pg. 280 Price 5 sp Damage 1d6 B Bulk L Hands 1 Range 20 ft. Type Ranged Category Martial Group Sling --- This throwing weapon consists of weights tied to the end of long cords, which can be used to bludgeon foes or entangle their legs. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. Specific Magic Weapons Windlass Bolas","skill_mod":{},"summary":"This throwing weapon consists of weights tied to the end of long cords, which can be used to bludgeon foes or entangle their legs.","primary_source":"Advanced Player's Guide","trait_group":["Weapon","Rarity"],"level":0,"source_category":["Rulebooks"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=123","name":"Bola","bulk":0.1,"category":"weapon","pfs":"Standard","weapon_group":"Sling","weapon_category":"Martial","rarity":"uncommon","slug":"weapon-123"},{"damage":"1d4 S","damage_type":["Piercing","Slashing"],"hands":"1","primary_source_category":"Rulebooks","damage_die":4,"weapon_type":"Melee","source":["Advanced Player's Guide"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"price":200,"trait":["Agile","Catfolk","Deadly","Disarm","Finesse","Uncommon","Versatile"],"id":"weapon-124","text":" Claw Blade Source Advanced Player's Guide pg. 248 Price 2 gp Damage 1d4 S Bulk L Hands 1 Type Melee Category Martial Group Knife --- The three parallel blades of this handheld weapon extend between the fingers to resemble the natural claws of the amurruns who created them, providing a way for those catfolk without suitable natural claws to share the fighting customs of their kin. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","skill_mod":{},"summary":"The three parallel blades of this handheld weapon extend between the fingers to resemble the natural claws of the amurruns who created them, …","primary_source":"Advanced Player's Guide","trait_group":["Weapon","Monster","Ancestry","Rarity"],"level":0,"source_category":["Rulebooks"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=124","name":"Claw Blade","bulk":0.1,"category":"weapon","pfs":"Standard","weapon_group":"Knife","weapon_category":"Martial","rarity":"uncommon","slug":"weapon-124"},{"damage":"1d8 P","damage_type":["Piercing"],"hands":"1+","primary_source_category":"Rulebooks","damage_die":8,"range":80,"weapon_type":"Ranged","source":["Advanced Player's Guide"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"reload":0,"price":800,"trait":["Propulsive","Uncommon"],"id":"weapon-125","text":" Daikyu Source Advanced Player's Guide pg. 248 Price 8 gp Damage 1d8 P Bulk 2 Hands 1+ Range 80 ft. Reload 0 Type Ranged Category Advanced Group Bow --- This asymmetrical bow, made of laminated bamboo, wood, and leather, stands 6 feet or more in height. Using a daikyu while mounted limits its firing range to your left side. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","skill_mod":{},"summary":"This asymmetrical bow, made of laminated bamboo, wood, and leather, stands 6 feet or more in height. Using a daikyu while mounted limits its firing …","primary_source":"Advanced Player's Guide","trait_group":["Weapon","Rarity"],"level":0,"source_category":["Rulebooks"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=125","name":"Daikyu","bulk":2,"category":"weapon","pfs":"Standard","weapon_group":"Bow","weapon_category":"Advanced","rarity":"uncommon","slug":"weapon-125"},{"remaster_name":["Khakkhara"],"damage":"1d6 B","damage_type":["Bludgeoning","Piercing"],"hands":"1","primary_source_category":"Rulebooks","damage_die":6,"weapon_type":"Melee","source":["Advanced Player's Guide"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"price":200,"trait":["Shove","Two-Hand","Uncommon","Versatile"],"id":"weapon-126","text":" Khakkara Source Advanced Player's Guide pg. 248 Favored Weapon Yluma Price 2 gp Damage 1d6 B Bulk 1 Hands 1 Type Melee Category Martial Group Club --- This staff is topped by a pointed metal circle from which hang several smaller rings that jingle and clang noisily as the staff is moved, allowing you to announce your presence and scare off wild animals as you walk. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. Specific Magic Weapons Chatterer of Follies","skill_mod":{},"summary":"This staff is topped by a pointed metal circle from which hang several smaller rings that jingle and clang noisily as the staff is moved, allowing …","primary_source":"Advanced Player's Guide","trait_group":["Weapon","Rarity"],"level":0,"source_category":["Rulebooks"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=126","name":"Khakkara","bulk":1,"category":"weapon","pfs":"Standard","weapon_group":"Club","deity":["Yluma"],"weapon_category":"Martial","rarity":"uncommon","slug":"weapon-126"},{"damage":"1d6 P","damage_type":["Piercing"],"hands":"1","primary_source_category":"Rulebooks","damage_die":6,"weapon_type":"Melee","source":["Advanced Player's Guide"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"price":500,"trait":["Agile","Concealable","Finesse"],"id":"weapon-127","text":" Sword Cane Source Advanced Player's Guide pg. 248 Favored Weapon Esoteric Order Of The Palatine Eye, Nin, The Freeing Flame Price 5 gp Damage 1d6 P Bulk 1 Hands 1 Type Melee Category Martial Group Sword --- This slender, rapier-like sword is concealed within a wooden or metal cane that serves as a sheath, making it an inconspicuous weapon easy to slip past inspections or into high-society events. A sword cane is typically 4 feet long when sheathed, and its hilt is usually capped with a wooden or metal decoration. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. Specific Magic Weapons Infiltrator's Accessory","skill_mod":{},"summary":"This slender, rapier-like sword is concealed within a wooden or metal cane that serves as a sheath, making it an inconspicuous weapon easy to slip …","primary_source":"Advanced Player's Guide","trait_group":["Weapon"],"level":0,"source_category":["Rulebooks"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=127","name":"Sword Cane","bulk":1,"category":"weapon","pfs":"Standard","weapon_group":"Sword","deity":["Esoteric Order Of The Palatine Eye","Nin","The Freeing Flame"],"weapon_category":"Martial","rarity":"common","slug":"weapon-127"},{"damage":"1d6 S","damage_type":["Slashing"],"hands":"1","primary_source_category":"Rulebooks","damage_die":6,"weapon_type":"Melee","source":["Advanced Player's Guide"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"price":400,"trait":["Agile","Disarm","Finesse","Tengu","Uncommon"],"id":"weapon-128","text":" Tengu Gale Blade Source Advanced Player's Guide pg. 248 Price 4 gp Damage 1d6 S Bulk L Hands 1 Type Melee Category Martial Group Sword --- This fan-shaped sword, designed by members of the tengu ancestry, has five broad blades that join at its hilt. Tengu sailors also use gale blades as makeshift weather vanes, as the sword spins to show the wind's direction when loosely held aloft. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","skill_mod":{},"summary":"This fan-shaped sword, designed by members of the tengu ancestry, has five broad blades that join at its hilt. Tengu sailors also use gale blades …","primary_source":"Advanced Player's Guide","trait_group":["Weapon","Monster","Ancestry","Rarity"],"level":0,"source_category":["Rulebooks"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=128","name":"Tengu Gale Blade","bulk":0.1,"category":"weapon","pfs":"Standard","weapon_group":"Sword","weapon_category":"Martial","rarity":"uncommon","slug":"weapon-128"},{"damage":"1d4 S","damage_type":["Piercing","Slashing"],"hands":"1","primary_source_category":"Rulebooks","damage_die":4,"weapon_type":"Melee","source":["Advanced Player's Guide"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"price":100,"trait":["Agile","Deadly","Finesse","Uncommon","Versatile"],"id":"weapon-129","text":" Wakizashi Source Advanced Player's Guide pg. 248 PFS Note For the purposes of Pathfinder Society play, choosing the following region as a Home Region (or with the World Traveler boon) grants access this item: Jinin, Minkai, Shokuro Price 1 gp Damage 1d4 S Bulk L Hands 1 Type Melee Category Martial Group Sword --- This short-bladed, single-edged sword is typically carried as part of a pair alongside a katana. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","skill_mod":{},"summary":"This short-bladed, single-edged sword is typically carried as part of a pair alongside a katana .","primary_source":"Advanced Player's Guide","trait_group":["Weapon","Rarity"],"level":0,"source_category":["Rulebooks"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=129","name":"Wakizashi","bulk":0.1,"category":"weapon","pfs":"Standard","weapon_group":"Sword","weapon_category":"Martial","rarity":"uncommon","slug":"weapon-129"},{"damage":"1d6 B","damage_type":["Bludgeoning"],"hands":"1","primary_source_category":"Adventure Paths","damage_die":6,"weapon_type":"Melee","source":["Pathfinder #157: Devil at the Dreaming Palace"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"primary_source_group":"Agents of Edgewatch","price":10,"trait":["Finesse","Monk","Nonlethal"],"id":"weapon-130","text":" Monkey's Fist Source Pathfinder #157: Devil at the Dreaming Palace pg. 78 Price 1 sp Damage 1d6 B Bulk — Hands 1 Type Melee Category Martial Group Flail --- Also called a “slungshot,” the monkey's fist is a short length of rope ending in a thick knot wrapped around a metal weight. You can tie the loose end of a monkey's fist to your wrist; if you are Disarmed, the weapon remains secured to your wrist rather than falling to the ground, though you must use an Interact action to grip it before using it again. A monkey's fist is a martial melee weapon. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","skill_mod":{},"summary":"Also called a “slungshot,” the monkey's fist is a short length of rope ending in a thick knot wrapped around a metal weight. You can tie the loose …","primary_source":"Pathfinder #157: Devil at the Dreaming Palace","trait_group":["Weapon","Class"],"level":0,"source_category":["Adventure Paths"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=130","source_group":["Agents of Edgewatch"],"name":"Monkey's Fist","bulk":0,"category":"weapon","pfs":"Limited","weapon_group":"Flail","weapon_category":"Martial","rarity":"common","slug":"weapon-130"},{"damage":"1d4 B","damage_type":["Bludgeoning"],"hands":"1","primary_source_category":"Adventure Paths","damage_die":4,"weapon_type":"Melee","source":["Pathfinder #157: Devil at the Dreaming Palace"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"primary_source_group":"Agents of Edgewatch","price":100,"trait":["Agile","Finesse","Nonlethal","Parry","Uncommon"],"id":"weapon-131","text":" Nightstick May contain spoilers from Agents of Edgewatch Source Pathfinder #157: Devil at the Dreaming Palace pg. 78 Price 1 gp Damage 1d4 B Bulk L Hands 1 Type Melee Category Simple Group Club --- This collapsible baton consists of several nested, telescoping metal shafts that can be extended as a free action by flicking the wrist. Once extended to its full length (usually around 2 feet), the baton locks into shape until the wielder uses an Interact action to collapse it—a collapsed nightstick is 8 inches long, making it easily concealed. Lighter and more maneuverable than an ordinary club or truncheon, nightsticks are designed to subdue foes without causing permanent injury. A nightstick is an uncommon simple melee weapon. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","skill_mod":{},"summary":"This collapsible baton consists of several nested, telescoping metal shafts that can be extended as a free action by flicking the wrist. Once …","primary_source":"Pathfinder #157: Devil at the Dreaming Palace","trait_group":["Weapon","Rarity"],"level":0,"source_category":["Adventure Paths"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=131","source_group":["Agents of Edgewatch"],"spoilers":"Agents of Edgewatch","name":"Nightstick","bulk":0.1,"category":"weapon","weapon_group":"Club","weapon_category":"Simple","rarity":"uncommon","slug":"weapon-131"},{"damage":"1d6 P","damage_type":["Piercing"],"hands":"1","primary_source_category":"Adventure Paths","damage_die":6,"weapon_type":"Melee","source":["Pathfinder #157: Devil at the Dreaming Palace"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"primary_source_group":"Agents of Edgewatch","price":9000,"trait":["Agile","Concealable","Finesse","Parry","Twin"],"id":"weapon-132","text":" Exquisite Sword Cane Source Pathfinder #157: Devil at the Dreaming Palace pg. 80 Price 90 gp Damage 1d6 P Bulk 1 Hands 1 Type Melee Category Martial Group Sword --- An exquisite sword cane is a sword sheathed inside a hollow cane, which itself can be used as a clubbing weapon with or without the sword sheathed inside. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. Specific Magic Weapons Reaper's Lancet","skill_mod":{},"summary":"An exquisite sword cane is a sword sheathed inside a hollow cane, which itself can be used as a clubbing weapon with or without the sword sheathed …","primary_source":"Pathfinder #157: Devil at the Dreaming Palace","trait_group":["Weapon"],"level":4,"source_category":["Adventure Paths"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=132","source_group":["Agents of Edgewatch"],"name":"Exquisite Sword Cane","bulk":1,"category":"weapon","weapon_group":"Sword","weapon_category":"Martial","rarity":"common","slug":"weapon-132"},{"damage":"1d4 B","damage_type":["Bludgeoning"],"hands":"1","primary_source_category":"Adventure Paths","damage_die":4,"weapon_type":"Melee","source":["Pathfinder #157: Devil at the Dreaming Palace"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"primary_source_group":"Agents of Edgewatch","price":0,"trait":["Agile","Finesse","Parry","Twin"],"id":"weapon-133","text":" Exquisite Sword Cane Sheath Source Pathfinder #157: Devil at the Dreaming Palace pg. 80 Price — Damage 1d4 B Bulk L Hands 1 Type Melee Category Martial Group Club --- An exquisite sword cane is a sword sheathed inside a hollow cane, which itself can be used as a clubbing weapon with or without the sword sheathed inside. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","skill_mod":{},"summary":"An exquisite sword cane is a sword sheathed inside a hollow cane, which itself can be used as a clubbing weapon with or without the sword sheathed …","primary_source":"Pathfinder #157: Devil at the Dreaming Palace","trait_group":["Weapon"],"level":0,"source_category":["Adventure Paths"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=133","source_group":["Agents of Edgewatch"],"name":"Exquisite Sword Cane Sheath","bulk":0.1,"category":"weapon","weapon_group":"Club","weapon_category":"Martial","rarity":"common","slug":"weapon-133"},{"damage":"1d4 P","damage_type":["Piercing"],"access":"Member of the Pathfinder Society.","hands":"1","primary_source_category":"Lost Omens","damage_die":4,"weapon_type":"Melee","source":["PFS Guide"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"price":800,"trait":["Agile","Concealable","Finesse","Thrown","Uncommon"],"id":"weapon-137","text":" Stiletto Pen Source PFS Guide pg. 30 Access Member of the Pathfinder Society. Price 8 gp Damage 1d4 P Bulk L Hands 1 Type Melee Category Simple Group Dart --- This weapon is a fully functional, lavish ink pen with a clip that can be attached to a pocket or bandoleer and easily retrieved as a free action. Using an action to Interact with the pen allows its wielder to disengage a stiletto blade that slides free of the upper body or reattach the previously removed blade. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","skill_mod":{},"summary":"This weapon is a fully functional, lavish ink pen with a clip that can be attached to a pocket or bandoleer and easily retrieved as a free action. …","primary_source":"PFS Guide","trait_group":["Weapon","Rarity"],"level":1,"source_category":["Lost Omens"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=137","name":"Stiletto Pen","bulk":0.1,"category":"weapon","pfs":"Standard","weapon_group":"Dart","weapon_category":"Simple","rarity":"uncommon","slug":"weapon-137"},{"damage":"1d10 P","damage_type":["Piercing"],"access":"Member of the Pathfinder Society on a mission for the Arcadian Mariner’s Lodge.","hands":"2","primary_source_category":"Lost Omens","damage_die":10,"weapon_type":"Melee","source":["PFS Guide"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"price":80,"trait":["Reach","Shove","Uncommon"],"id":"weapon-138","text":" Boarding Pike Source PFS Guide pg. 80 PFS Note Characters from the High Seas have access to the boarding pike Access Member of the Pathfinder Society on a mission for the Arcadian Mariner’s Lodge. Price 8 sp Damage 1d10 P Bulk 2 Hands 2 Type Melee Category Martial Group Polearm --- Taking the form of a longspear fitted with crossbars or hooks, a boarding pike provides its wielder a sharp implement that's as adept at shoving enemies off a ship's railings as facilitating the boarding of other vessels. This is a martial melee weapon. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","skill_mod":{},"summary":"Taking the form of a longspear fitted with crossbars or hooks, a boarding pike provides its wielder a sharp implement that's as adept at shoving …","primary_source":"PFS Guide","trait_group":["Weapon","Rarity"],"level":1,"source_category":["Lost Omens"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=138","name":"Boarding Pike","bulk":2,"category":"weapon","pfs":"Standard","weapon_group":"Polearm","weapon_category":"Martial","rarity":"uncommon","slug":"weapon-138"},{"damage":"1d6 P","damage_type":["Piercing"],"access":"Member of the Pathfinder Society on a mission for the Arcadian Mariner’s Lodge.","hands":"2","primary_source_category":"Lost Omens","damage_die":6,"weapon_type":"Melee","source":["PFS Guide"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"price":90,"trait":["Finesse","Grapple","Tethered","Thrown","Uncommon"],"id":"weapon-139","text":" Combat Grapnel Source PFS Guide pg. 80 PFS Note Characters from the High Seas have access to the combat grapnel Access Member of the Pathfinder Society on a mission for the Arcadian Mariner’s Lodge. Price 9 sp Damage 1d6 P Bulk 1 Hands 2 Type Melee Category Martial Group Flail --- Although grappling hooks typically serve as a climbing tool, this specially reinforced grapnel attached to a rope up to 10 feet long can be swung as a weapon. This is a martial melee weapon. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. Specific Magic Weapons Tidal Fishhook","skill_mod":{},"summary":"Although grappling hooks typically serve as a climbing tool, this specially reinforced grapnel attached to a rope up to 10 feet long can be swung …","primary_source":"PFS Guide","trait_group":["Weapon","Rarity"],"level":1,"source_category":["Lost Omens"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=139","name":"Combat Grapnel","bulk":1,"category":"weapon","pfs":"Standard","weapon_group":"Flail","weapon_category":"Martial","rarity":"uncommon","slug":"weapon-139"},{"damage":"1d10 S","damage_type":["Slashing"],"hands":"2","primary_source_category":"Lost Omens","damage_die":10,"weapon_type":"Melee","source":["Ancestry Guide"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"price":100,"trait":["Forceful","Grippli","Sweep"],"id":"weapon-141","text":" Adze Source Ancestry Guide pg. 138 Price 1 gp Damage 1d10 S Bulk 2 Hands 2 Type Melee Category Martial Group Axe --- A common cutting tool, an adze resembles an axe—but the cutting edge is horizontal, rather than vertical. The adze's shape makes it popular among wood workers, and grippli builders often use them to construct their treetop homes. The tool also serves as an effective weapon, due in part to the immense strength required to swing it. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","skill_mod":{},"summary":"A common cutting tool, an adze resembles an axe—but the cutting edge is horizontal, rather than vertical. The adze's shape makes it popular among …","primary_source":"Ancestry Guide","trait_group":["Weapon","Monster","Ancestry"],"level":0,"source_category":["Lost Omens"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=141","name":"Adze","bulk":2,"category":"weapon","pfs":"Standard","weapon_group":"Axe","weapon_category":"Martial","rarity":"common","slug":"weapon-141"},{"damage":"1d4 S","damage_type":["Slashing"],"hands":"1","primary_source_category":"Lost Omens","damage_die":4,"weapon_type":"Melee","source":["Ancestry Guide"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"price":400,"trait":["Agile","Conrasu","Sweep","Twin","Uncommon"],"id":"weapon-142","text":" Buugeng Source Ancestry Guide pg. 138 Price 4 gp Damage 1d4 S Bulk 1 Hands 1 Type Melee Category Martial Group Sword --- A blade of conrasu design, a buugeng has a unique, curved shape that allows it to rotate smoothly in the hand of a trained warrior. This spinning motion makes it easier to attack multiple foes at once with the weapon. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","skill_mod":{},"summary":"A blade of conrasu design, a buugeng has a unique, curved shape that allows it to rotate smoothly in the hand of a trained warrior. This spinning …","primary_source":"Ancestry Guide","trait_group":["Weapon","Ancestry","Rarity"],"level":0,"source_category":["Lost Omens"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=142","name":"Buugeng","bulk":1,"category":"weapon","pfs":"Standard","weapon_group":"Sword","weapon_category":"Martial","rarity":"uncommon","slug":"weapon-142"},{"damage":"1d4 S","damage_type":["Slashing"],"hands":"1","primary_source_category":"Lost Omens","damage_die":4,"weapon_type":"Melee","source":["Ancestry Guide"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"price":400,"trait":["Agile","Backstabber","Deadly","Finesse","Grapple","Kobold","Uncommon"],"id":"weapon-143","text":" Fangwire Source Ancestry Guide pg. 138 Price 4 gp Damage 1d4 S Bulk L Hands 1 Type Melee Category Martial Group Brawling --- This kobold wire is thin and hard to see, making it perfect for an ambush. The wielder wraps the wire around a vulnerable spot, such as the neck, and twists it to inflict potentially fatal lacerations. The name derives from the use of a similar wire in traps, or slow fangs, with the word “slow” removed, as a fangwire gets quick results. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","skill_mod":{},"summary":"This kobold wire is thin and hard to see, making it perfect for an ambush. The wielder wraps the wire around a vulnerable spot, such as the neck, …","primary_source":"Ancestry Guide","trait_group":["Weapon","Monster","Ancestry","Rarity"],"level":0,"source_category":["Lost Omens"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=143","name":"Fangwire","bulk":0.1,"category":"weapon","pfs":"Standard","weapon_group":"Brawling","weapon_category":"Martial","rarity":"uncommon","slug":"weapon-143"},{"damage":"1d4 S","damage_type":["Slashing"],"hands":"1","primary_source_category":"Lost Omens","damage_die":4,"weapon_type":"Melee","source":["Ancestry Guide"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"price":50,"trait":["Agile","Forceful","Grippli","Sweep","Thrown"],"id":"weapon-144","text":" Hand Adze Source Ancestry Guide pg. 138 Price 5 sp Damage 1d4 S Bulk L Hands 1 Type Melee Category Martial Group Axe --- This is a smaller version of an adze, useful for more delicate woodworking or projects in cramped spaces. Gripplis use the hand adze for crafting and as close quarters weapons. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","skill_mod":{},"summary":"This is a smaller version of an adze, useful for more delicate woodworking or projects in cramped spaces. Gripplis use the hand adze for crafting …","primary_source":"Ancestry Guide","trait_group":["Weapon","Monster","Ancestry"],"level":0,"source_category":["Lost Omens"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=144","name":"Hand Adze","bulk":0.1,"category":"weapon","pfs":"Standard","weapon_group":"Axe","weapon_category":"Martial","rarity":"common","slug":"weapon-144"},{"remaster_name":["Cruuk"],"damage":"1d6 B","damage_type":["Bludgeoning"],"hands":"1","primary_source_category":"Lost Omens","damage_die":6,"weapon_type":"Melee","source":["Ancestry Guide"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"price":40,"trait":["Grippli","Shove","Thrown"],"id":"weapon-145","text":" Rungu Source Ancestry Guide pg. 138 Price 4 sp Damage 1d6 B Bulk L Hands 1 Type Melee Category Martial Group Club --- This specialized club is designed for throwing and is useful for both combat and hunting. Rungus were invented by Zenj humans of the Mwangi Expanse and are most common among their tribes, though gripplis have also adopted rungus for hunting creatures that hide high in treetops. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","skill_mod":{},"summary":"This specialized club is designed for throwing and is useful for both combat and hunting. Rungus were invented by Zenj humans of the Mwangi Expanse …","primary_source":"Ancestry Guide","trait_group":["Monster","Ancestry","Weapon"],"level":0,"source_category":["Lost Omens"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=145","name":"Rungu","bulk":0.1,"category":"weapon","pfs":"Standard","weapon_group":"Club","weapon_category":"Martial","rarity":"common","slug":"weapon-145"},{"damage":"1d10 modular","damage_type":["Bludgeoning","Piercing","Slashing"],"hands":"2","primary_source_category":"Lost Omens","damage_die":10,"range":100,"weapon_type":"Ranged","source":["Ancestry Guide","Treasure Vault (Remastered)"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"reload":1,"price":1000,"trait":["Conrasu","Deadly","Modular","Uncommon"],"id":"weapon-146","text":" Taw Launcher Source Ancestry Guide pg. 138, Treasure Vault (Remastered) pg. 31 Price 10 gp Damage 1d10 modular Bulk 1 Hands 2 Range 100 ft. Reload 1 Type Ranged Category Advanced Group Bow Ammunition Wooden Taws --- Designed by conrasu warriors, this complex device is a crossbow and fires small wooden bullets known as taws. A system of blades within the launcher can rapidly reshape a taw as it's loaded, allowing the launcher to fire taws of different shapes, such as fléchettes. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","ammunition":"Wooden Taws","skill_mod":{},"summary":"Designed by conrasu warriors, this complex device is a crossbow and fires small wooden bullets known as taws. A system of blades within the launcher …","primary_source":"Ancestry Guide","trait_group":["Ancestry","Weapon","Rarity"],"level":0,"source_category":["Lost Omens","Rulebooks"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=146","name":"Taw Launcher","bulk":1,"category":"weapon","pfs":"Standard","weapon_group":"Bow","weapon_category":"Advanced","rarity":"uncommon","slug":"weapon-146"},{"damage":"1d6 P","damage_type":["Piercing"],"hands":"1","primary_source_category":"Lost Omens","damage_die":6,"range":50,"weapon_type":"Ranged","source":["Ancestry Guide","Player Core 2"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"reload":1,"price":500,"trait":["Agile","Propulsive","Tengu","Uncommon"],"id":"weapon-147","text":" Thunder Sling Source Ancestry Guide pg. 138, Player Core 2 pg. 274 Price 5 gp Damage 1d6 P Bulk L Hands 1 Range 50 ft. Reload 1 Type Ranged Category Martial Group Sling --- Tengu use these specialized slings to fire darts further and with greater force than when thrown by hand, which is particularly effective when attacking from great heights. A thunder sling uses darts as ammunition. It can also hurl blowgun darts as ammunition but deals 1d4 piercing damage instead of 1d6 when used this way. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","skill_mod":{},"summary":" Tengu use these specialized slings to fire darts further and with greater force than when thrown by hand, which is particularly effective when …","primary_source":"Ancestry Guide","trait_group":["Weapon","Monster","Ancestry","Rarity"],"level":0,"source_category":["Lost Omens","Rulebooks"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=147","name":"Thunder Sling","bulk":0.1,"category":"weapon","pfs":"Standard","weapon_group":"Sling","weapon_category":"Martial","rarity":"uncommon","slug":"weapon-147"},{"damage":"1d6 modular","damage_type":["Bludgeoning","Piercing","Slashing"],"hands":"1","primary_source_category":"Lost Omens","damage_die":6,"weapon_type":"Melee","source":["Ancestry Guide"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"price":1000,"trait":["Backstabber","Fatal","Kobold","Modular","Uncommon"],"id":"weapon-148","text":" Tricky Pick Source Ancestry Guide pg. 138 Price 10 gp Damage 1d6 modular Bulk 1 Hands 1 Type Melee Category Advanced Group Pick --- This ingenious kobold pick conceals several hidden traps, which the wielder can activate to trick and befuddle foes with a variety of damaging blades and bludgeoning surfaces. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","skill_mod":{},"summary":"This ingenious kobold pick conceals several hidden traps, which the wielder can activate to trick and befuddle foes with a variety of damaging …","primary_source":"Ancestry Guide","trait_group":["Weapon","Monster","Ancestry","Rarity"],"level":0,"source_category":["Lost Omens"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=148","name":"Tricky Pick","bulk":1,"category":"weapon","pfs":"Standard","weapon_group":"Pick","weapon_category":"Advanced","rarity":"uncommon","slug":"weapon-148"},{"damage":"1d6 S","damage_type":["Slashing"],"hands":"2","primary_source_category":"Lost Omens","damage_die":6,"weapon_type":"Melee","source":["Ancestry Guide"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"price":500,"trait":["Catfolk","Finesse","Hampering","Reach","Uncommon"],"id":"weapon-149","text":" Whip Claw Source Ancestry Guide pg. 138 Price 5 gp Damage 1d6 S Bulk 1 Hands 2 Type Melee Category Advanced Group Flail --- The whip claw is a long tether affixed to clawlike daggers, allowing the wielder to fling and retract them with deadly precision. Catfolk developed this weapon to provide extended reach when hunting dangerous animals and wield them with unmatched expertise. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","skill_mod":{},"summary":"The whip claw is a long tether affixed to clawlike daggers, allowing the wielder to fling and retract them with deadly precision. Catfolk developed …","primary_source":"Ancestry Guide","trait_group":["Monster","Ancestry","Weapon","Rarity"],"level":0,"source_category":["Lost Omens"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=149","name":"Whip Claw","bulk":1,"category":"weapon","pfs":"Standard","weapon_group":"Flail","weapon_category":"Advanced","rarity":"uncommon","slug":"weapon-149"},{"damage":"1d6 S","damage_type":["Slashing"],"hands":"1","primary_source_category":"Lost Omens","damage_die":6,"weapon_type":"Melee","source":["Ancestry Guide"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"price":500,"trait":["Disarm","Geniekin","Resonant","Two-Hand","Uncommon"],"id":"weapon-150","text":" Wish Blade Source Ancestry Guide pg. 138 Price 5 gp Damage 1d6 S Bulk 1 Hands 1 Type Melee Category Martial Group Sword --- Specialized grooves lined with unique, alchemically treated metals capable of retaining energy score the length of this sword. The first wish blades originated from genie smiths, and the knowledge of these weapons has been passed on to generations of geniekin, earning them the name wish blades. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","skill_mod":{},"summary":"Specialized grooves lined with unique, alchemically treated metals capable of retaining energy score the length of this sword. The first wish blades …","primary_source":"Ancestry Guide","trait_group":["Weapon","Ancestry","Rarity"],"level":0,"source_category":["Lost Omens"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=150","name":"Wish Blade","bulk":1,"category":"weapon","pfs":"Standard","weapon_group":"Sword","weapon_category":"Martial","rarity":"uncommon","slug":"weapon-150"},{"damage":"1d4 P","damage_type":["Piercing","Slashing"],"hands":"1","primary_source_category":"Lost Omens","damage_die":4,"weapon_type":"Melee","source":["Ancestry Guide"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"price":200,"trait":["Agile","Disarm","Finesse","Geniekin","Resonant","Uncommon","Versatile"],"id":"weapon-151","text":" Wish Knife Source Ancestry Guide pg. 138 Favored Weapon Embaral Price 2 gp Damage 1d4 P Bulk L Hands 1 Type Melee Category Martial Group Knife --- Much like a wish blade, the length of this knife is scored with intricate grooves capable of retaining energy. Wish knives are lighter than their counterparts, making them the weapon of choice for agile combatants. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","skill_mod":{},"summary":"Much like a wish blade, the length of this knife is scored with intricate grooves capable of retaining energy. Wish knives are lighter than their …","primary_source":"Ancestry Guide","trait_group":["Weapon","Ancestry","Rarity"],"level":0,"source_category":["Lost Omens"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=151","name":"Wish Knife","bulk":0.1,"category":"weapon","pfs":"Standard","weapon_group":"Knife","deity":["Embaral"],"weapon_category":"Martial","rarity":"uncommon","slug":"weapon-151"},{"primary_source_category":"Lost Omens","weapon_type":"Ranged","source":["Ancestry Guide"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"price":10,"id":"weapon-152","text":" Wooden Taws Source Ancestry Guide pg. 138 Price 1 sp (price for 10) Bulk L Hands Type Ranged Category Ammunition Group Bow --- Nethys Note: no description was provided for this item. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","skill_mod":{},"summary":" Nethys Note: no description was provided for this item. ","primary_source":"Ancestry Guide","level":0,"source_category":["Lost Omens"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=152","name":"Wooden Taws","bulk":0.1,"category":"weapon","pfs":"Standard","weapon_group":"Bow","weapon_category":"Ammunition","rarity":"common","slug":"weapon-152"},{"damage":"1d4 B","damage_type":["Bludgeoning"],"hands":"1","primary_source_category":"Adventure Paths","damage_die":4,"weapon_type":"Melee","source":["Pathfinder #164: Hands of the Devil"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"primary_source_group":"Abomination Vaults","price":1500,"trait":["Shove","Two-Hand","Uncommon"],"id":"weapon-153","text":" Battle Lute May contain spoilers from Abomination Vaults Source Pathfinder #164: Hands of the Devil pg. 73 Price 15 gp Damage 1d4 B Bulk 1 Hands 1 Type Melee Category Simple Group Club --- This reinforced lute is suitable both for use as a handheld musical instrument and for bashing heads should a crowd turn sour. Its strings are finely braided wires that run along its sturdy metal neck. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","skill_mod":{},"summary":"This reinforced lute is suitable both for use as a handheld musical instrument and for bashing heads should a crowd turn sour. Its strings are …","primary_source":"Pathfinder #164: Hands of the Devil","trait_group":["Weapon","Rarity"],"level":0,"source_category":["Adventure Paths"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=153","source_group":["Abomination Vaults"],"spoilers":"Abomination Vaults","name":"Battle Lute","bulk":1,"category":"weapon","pfs":"Limited","weapon_group":"Club","weapon_category":"Simple","rarity":"uncommon","slug":"weapon-153"},{"damage":"1d6 S","damage_type":["Slashing"],"hands":"1","primary_source_category":"Adventure Paths","damage_die":6,"weapon_type":"Melee","source":["Pathfinder #164: Hands of the Devil"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"primary_source_group":"Abomination Vaults","price":500,"trait":["Agile","Deadly","Finesse","Thrown","Uncommon"],"id":"weapon-154","text":" Tamchal Chakram May contain spoilers from Abomination Vaults Source Pathfinder #164: Hands of the Devil pg. 73 Price 5 gp Damage 1d6 S Bulk L Hands 1 Type Melee Category Advanced Group Dart --- These circular weapons are among the many strange weapons used by urdefhans. The sharp metal circle contains numerous protruding blades, while an angled central handle provides a decent grip that spins the weapon as it's thrown. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","skill_mod":{},"summary":"These circular weapons are among the many strange weapons used by urdefhans . The sharp metal circle contains numerous protruding blades, while an …","primary_source":"Pathfinder #164: Hands of the Devil","trait_group":["Weapon","Rarity"],"level":0,"source_category":["Adventure Paths"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=154","source_group":["Abomination Vaults"],"spoilers":"Abomination Vaults","name":"Tamchal Chakram","bulk":0.1,"category":"weapon","pfs":"Limited","weapon_group":"Dart","weapon_category":"Advanced","rarity":"uncommon","slug":"weapon-154"},{"damage":"1d6 S","damage_type":["Piercing","Slashing"],"hands":"1","primary_source_category":"Lost Omens","damage_die":6,"weapon_type":"Melee","source":["Azarketi Ancestry Web Supplement"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"price":100,"trait":["Agile","Azarketi","Climbing","Uncommon","Versatile"],"id":"weapon-155","text":" Boarding Axe Source Azarketi Ancestry Web Supplement pg. 1 PFS Note Characters from the High Seas have access to the boarding axe Price 1 gp Damage 1d6 S Bulk L Hands 1 Type Melee Category Martial Group Axe --- This small axe sports a spike opposite the blade that aids in climbing and is useful in clearing obstacles, such as fallen rigging. This weapon is common in the High Seas region, on the Isle of Kortos and within azarketi settlements. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","skill_mod":{},"summary":"This small axe sports a spike opposite the blade that aids in climbing and is useful in clearing obstacles, such as fallen rigging. This weapon is …","primary_source":"Azarketi Ancestry Web Supplement","trait_group":["Weapon","Ancestry","Rarity"],"level":0,"source_category":["Lost Omens"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=155","name":"Boarding Axe","bulk":0.1,"category":"weapon","pfs":"Standard","weapon_group":"Axe","weapon_category":"Martial","rarity":"uncommon","slug":"weapon-155"},{"damage":"1d10 P","damage_type":["Piercing"],"hands":"2","primary_source_category":"Lost Omens","damage_die":10,"weapon_type":"Melee","source":["Azarketi Ancestry Web Supplement"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"price":200,"trait":["Azarketi","Grapple","Reach","Uncommon"],"id":"weapon-156","text":" Gill Hook Source Azarketi Ancestry Web Supplement pg. 1 Price 2 gp Damage 1d10 P Bulk 2 Hands 2 Type Melee Category Martial Group Spear --- This spear has a specialized hook just before the tip that can catch on the gills of large fish. Azarketis primarily use this to hunt sharks, but it can also be used to hook flesh or armor. This weapon is common on the Isle of Kortos and within azarketi settlements. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","skill_mod":{},"summary":"This spear has a specialized hook just before the tip that can catch on the gills of large fish. Azarketis primarily use this to hunt sharks, but it …","primary_source":"Azarketi Ancestry Web Supplement","trait_group":["Ancestry","Weapon","Rarity"],"level":0,"source_category":["Lost Omens"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=156","name":"Gill Hook","bulk":2,"category":"weapon","pfs":"Standard","weapon_group":"Spear","weapon_category":"Martial","rarity":"uncommon","slug":"weapon-156"},{"damage":"1d4 S","damage_type":["Piercing","Slashing"],"hands":"1","primary_source_category":"Adventure Paths","damage_die":4,"weapon_type":"Melee","source":["Pathfinder #165: Eyes of Empty Death"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"primary_source_group":"Abomination Vaults","price":200,"trait":["Agile","Deadly","Finesse","Uncommon","Versatile"],"id":"weapon-157","text":" Shauth Blade May contain spoilers from Abomination Vaults Source Pathfinder #165: Eyes of Empty Death pg. 73 Price 2 gp Damage 1d4 S Bulk L Hands 1 Type Melee Category Martial Group Knife --- These strange curved blades are jagged and deadly weapons made from the alchemically strengthened teeth of dead urdefhans. Each weapon is typically named for the urdefhan whose teeth were forged into the weapon, which are often carried (and revered) by that urdefhan's descendants. Magical shauth blades allow an urdefhan wielder to channel their Wicked Bite ability through shauth blade Strikes. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","skill_mod":{},"summary":"These strange curved blades are jagged and deadly weapons made from the alchemically strengthened teeth of dead urdefhans. Each weapon is typically …","primary_source":"Pathfinder #165: Eyes of Empty Death","trait_group":["Weapon","Rarity"],"level":0,"source_category":["Adventure Paths"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=157","source_group":["Abomination Vaults"],"spoilers":"Abomination Vaults","name":"Shauth Blade","bulk":0.1,"category":"weapon","pfs":"Limited","weapon_group":"Knife","weapon_category":"Martial","rarity":"uncommon","slug":"weapon-157"},{"damage":"1d8 S","damage_type":["Slashing"],"hands":"1","primary_source_category":"Adventure Paths","damage_die":8,"weapon_type":"Melee","source":["Pathfinder #165: Eyes of Empty Death"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"primary_source_group":"Abomination Vaults","price":400,"trait":["Deadly","Two-Hand","Uncommon"],"id":"weapon-158","text":" Rhoka Sword May contain spoilers from Abomination Vaults Source Pathfinder #165: Eyes of Empty Death pg. 73 Price 4 gp Damage 1d8 S Bulk 2 Hands 1 Type Melee Category Advanced Group Sword --- These dual-bladed swords are commonly used by urdefhan warriors. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","skill_mod":{},"summary":"These dual-bladed swords are commonly used by urdefhan warriors.","primary_source":"Pathfinder #165: Eyes of Empty Death","trait_group":["Weapon","Rarity"],"level":0,"source_category":["Adventure Paths"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=158","source_group":["Abomination Vaults"],"spoilers":"Abomination Vaults","name":"Rhoka Sword","bulk":2,"category":"weapon","pfs":"Limited","weapon_group":"Sword","weapon_category":"Advanced","rarity":"uncommon","slug":"weapon-158"},{"damage":"1d6 S","damage_type":["Slashing"],"hands":"2","primary_source_category":"Adventure Paths","damage_die":6,"weapon_type":"Melee","source":["Pathfinder #165: Eyes of Empty Death"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"primary_source_group":"Abomination Vaults","price":800,"trait":["Deadly","Finesse","Trip","Uncommon"],"id":"weapon-159","text":" Shauth Lash May contain spoilers from Abomination Vaults Source Pathfinder #165: Eyes of Empty Death pg. 73 Price 8 gp Damage 1d6 S Bulk 1 Hands 2 Type Melee Category Advanced Group Flail --- This metal chain bears hook-like barbs made of alchemically strengthened urdefhan teeth. Magical shauth lashes have the same ability to channel an urdefhan wielder's Wicked Bite as magical shauth blades, and urdefhans hold these weapons with the same reverence as they do shauth blades. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","skill_mod":{},"summary":"This metal chain bears hook-like barbs made of alchemically strengthened urdefhan teeth. Magical shauth lashes have the same ability to channel an …","primary_source":"Pathfinder #165: Eyes of Empty Death","trait_group":["Weapon","Rarity"],"level":0,"source_category":["Adventure Paths"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=159","source_group":["Abomination Vaults"],"spoilers":"Abomination Vaults","name":"Shauth Lash","bulk":1,"category":"weapon","pfs":"Limited","weapon_group":"Flail","weapon_category":"Advanced","rarity":"uncommon","slug":"weapon-159"},{"damage":"1d6 P","damage_type":["Piercing"],"hands":"1","primary_source_category":"Adventure Paths","damage_die":6,"range":60,"weapon_type":"Ranged","source":["Pathfinder #165: Eyes of Empty Death","Battlecry!"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"reload":0,"primary_source_group":"Abomination Vaults","price":1000,"trait":["Repeating","Uncommon"],"id":"weapon-160","text":" Repeating Hand Crossbow May contain spoilers from Abomination Vaults Source Pathfinder #165: Eyes of Empty Death pg. 73, Battlecry! pg. 118 Price 10 gp Damage 1d6 P Bulk L Hands 1 Range 60 ft. Reload 0 Type Ranged Category Advanced Group Bow --- This weapon features an ingeniously designed catch mechanism at the top of the flight grove, just in front of the latch, which automatically loads a bolt from a magazine and resets the string each time the weapon is fired. A typical repeating hand crossbow magazine holds five bolts. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","skill_mod":{},"summary":"This weapon features an ingeniously designed catch mechanism at the top of the flight grove, just in front of the latch, which automatically loads a …","primary_source":"Pathfinder #165: Eyes of Empty Death","trait_group":["Weapon","Rarity"],"level":0,"source_category":["Adventure Paths","Rulebooks"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=160","source_group":["Abomination Vaults"],"spoilers":"Abomination Vaults","name":"Repeating Hand Crossbow","bulk":0.1,"category":"weapon","pfs":"Limited","weapon_group":"Bow","weapon_category":"Advanced","rarity":"uncommon","slug":"weapon-160"},{"damage":"1d4 S","damage_type":["Slashing"],"access":"If the player character comes from a region in Tian Xia, this weapon is common","hands":"1","primary_source_category":"Adventure Paths","damage_die":4,"weapon_type":"Melee","source":["Pathfinder #166: Despair on Danger Island","Tian Xia Character Guide"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"primary_source_group":"Fists of the Ruby Phoenix","price":200,"trait":["Agile","Disarm","Finesse","Monk","Parry","Twin","Uncommon"],"id":"weapon-162","text":" Butterfly Sword May contain spoilers from Fists of the Ruby Phoenix Source Pathfinder #166: Despair on Danger Island pg. 76, Tian Xia Character Guide pg. 127 Access If the player character comes from a region in Tian Xia, this weapon is common Price 2 gp Damage 1d4 S Bulk L Hands 1 Type Melee Category Advanced Group Sword --- This short, single-edged sword typically features a cross guard that helps catch oncoming attacks. It is the preferred weapon of Butterfly Blades—highly skilled Gokan assassins. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","skill_mod":{},"summary":"This short, single-edged sword typically features a cross guard that helps catch oncoming attacks. It is the preferred weapon of Butterfly Blades …","primary_source":"Pathfinder #166: Despair on Danger Island","trait_group":["Weapon","Class","Rarity"],"level":0,"source_category":["Adventure Paths","Lost Omens"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=162","source_group":["Fists of the Ruby Phoenix"],"spoilers":"Fists of the Ruby Phoenix","name":"Butterfly Sword","bulk":0.1,"category":"weapon","pfs":"Limited","weapon_group":"Sword","weapon_category":"Advanced","rarity":"uncommon","slug":"weapon-162"},{"damage":"1d6 S","damage_type":["Slashing"],"access":"If the player character comes from a region in Tian Xia, this weapon is common","hands":"1","primary_source_category":"Adventure Paths","damage_die":6,"weapon_type":"Melee","source":["Pathfinder #166: Despair on Danger Island","Tian Xia Character Guide"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"primary_source_group":"Fists of the Ruby Phoenix","price":300,"trait":["Disarm","Monk","Parry","Trip","Twin","Uncommon"],"id":"weapon-163","text":" Hook Sword May contain spoilers from Fists of the Ruby Phoenix Source Pathfinder #166: Despair on Danger Island pg. 76, Tian Xia Character Guide pg. 127 Access If the player character comes from a region in Tian Xia, this weapon is common Price 3 gp Damage 1d6 S Bulk 1 Hands 1 Type Melee Category Advanced Group Sword --- This long sword has a hook near the tip which makes it easy to snag an opponent or their weapons. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","skill_mod":{},"summary":"This long sword has a hook near the tip which makes it easy to snag an opponent or their weapons.","primary_source":"Pathfinder #166: Despair on Danger Island","trait_group":["Weapon","Class","Rarity"],"level":0,"source_category":["Adventure Paths","Lost Omens"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=163","source_group":["Fists of the Ruby Phoenix"],"spoilers":"Fists of the Ruby Phoenix","name":"Hook Sword","bulk":1,"category":"weapon","pfs":"Limited","weapon_group":"Sword","weapon_category":"Advanced","rarity":"uncommon","slug":"weapon-163"},{"damage":"1d4 P","damage_type":["Piercing","Slashing"],"access":"If the player character comes from a region in Tian Xia, this weapon is common","hands":"1","primary_source_category":"Adventure Paths","damage_die":4,"weapon_type":"Melee","source":["Pathfinder #166: Despair on Danger Island","Tian Xia Character Guide"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"primary_source_group":"Fists of the Ruby Phoenix","price":200,"trait":["Agile","Fatal","Finesse","Uncommon","Versatile"],"id":"weapon-164","text":" Karambit May contain spoilers from Fists of the Ruby Phoenix Source Pathfinder #166: Despair on Danger Island pg. 76, Tian Xia Character Guide pg. 127 Access If the player character comes from a region in Tian Xia, this weapon is common Price 2 gp Damage 1d4 P Bulk L Hands 1 Type Melee Category Advanced Group Knife --- This small curved blade resembles a tiger's claw and is capable of delivering deep wounds. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","skill_mod":{},"summary":"This small curved blade resembles a tiger's claw and is capable of delivering deep wounds.","primary_source":"Pathfinder #166: Despair on Danger Island","trait_group":["Weapon","Rarity"],"level":0,"source_category":["Adventure Paths","Lost Omens"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=164","source_group":["Fists of the Ruby Phoenix"],"spoilers":"Fists of the Ruby Phoenix","name":"Karambit","bulk":0.1,"category":"weapon","pfs":"Limited","weapon_group":"Knife","weapon_category":"Advanced","rarity":"uncommon","slug":"weapon-164"},{"damage":"1d8 S","damage_type":["Bludgeoning","Slashing"],"access":"If the player character comes from a region in Tian Xia, this weapon is common","hands":"2","primary_source_category":"Adventure Paths","damage_die":8,"weapon_type":"Melee","source":["Pathfinder #166: Despair on Danger Island","Tian Xia Character Guide"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"primary_source_group":"Fists of the Ruby Phoenix","price":200,"trait":["Disarm","Monk","Reach","Trip","Uncommon","Versatile"],"id":"weapon-165","text":" Kusarigama May contain spoilers from Fists of the Ruby Phoenix Source Pathfinder #166: Despair on Danger Island pg. 76, Tian Xia Character Guide pg. 127 Access If the player character comes from a region in Tian Xia, this weapon is common Price 2 gp Damage 1d8 S Bulk 1 Hands 2 Type Melee Category Martial Group Knife --- This impressive weapon consists of a weight attached to a kama via a length of chain, which aids with disarming an opponent or attacking from a distance. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","skill_mod":{},"summary":"This impressive weapon consists of a weight attached to a kama via a length of chain, which aids with disarming an opponent or attacking from a …","primary_source":"Pathfinder #166: Despair on Danger Island","trait_group":["Weapon","Class","Rarity"],"level":0,"source_category":["Adventure Paths","Lost Omens"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=165","source_group":["Fists of the Ruby Phoenix"],"spoilers":"Fists of the Ruby Phoenix","name":"Kusarigama","bulk":1,"category":"weapon","pfs":"Limited","weapon_group":"Knife","weapon_category":"Martial","rarity":"uncommon","slug":"weapon-165"},{"damage":"1d6 B","damage_type":["Bludgeoning","Slashing"],"access":"If the player character comes from a region in Tian Xia, this weapon is common","hands":"1","primary_source_category":"Adventure Paths","damage_die":6,"weapon_type":"Melee","source":["Pathfinder #166: Despair on Danger Island","Treasure Vault (Remastered)"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"primary_source_group":"Fists of the Ruby Phoenix","price":200,"trait":["Deadly","Uncommon","Versatile"],"id":"weapon-166","text":" Leiomano May contain spoilers from Fists of the Ruby Phoenix Source Pathfinder #166: Despair on Danger Island pg. 76, Treasure Vault (Remastered) pg. 27 Access If the player character comes from a region in Tian Xia, this weapon is common Price 2 gp Damage 1d6 B Bulk 1 Hands 1 Type Melee Category Martial Group Club --- This thick club is inset with sharp teeth, typically from a shark, that easily tear flesh. It is the preferred weapon of many Minatan warriors. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","skill_mod":{},"summary":"This thick club is inset with sharp teeth, typically from a shark, that easily tear flesh. It is the preferred weapon of many Minatan warriors.","primary_source":"Pathfinder #166: Despair on Danger Island","trait_group":["Weapon","Rarity"],"level":0,"source_category":["Adventure Paths","Rulebooks"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=166","source_group":["Fists of the Ruby Phoenix"],"spoilers":"Fists of the Ruby Phoenix","name":"Leiomano","bulk":1,"category":"weapon","pfs":"Limited","weapon_group":"Club","weapon_category":"Martial","rarity":"uncommon","slug":"weapon-166"},{"damage":"1d6 S","damage_type":["Piercing","Slashing"],"access":"If the player character comes from a region in Tian Xia, this weapon is common","hands":"1","primary_source_category":"Adventure Paths","damage_die":6,"weapon_type":"Melee","source":["Pathfinder #166: Despair on Danger Island","Tian Xia Character Guide"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"primary_source_group":"Fists of the Ruby Phoenix","price":200,"trait":["Agile","Disarm","Finesse","Monk","Parry","Twin","Uncommon","Versatile"],"id":"weapon-167","text":" Feng Huo Lun May contain spoilers from Fists of the Ruby Phoenix Source Pathfinder #166: Despair on Danger Island pg. 76, Tian Xia Character Guide pg. 127 Access If the player character comes from a region in Tian Xia, this weapon is common Price 2 gp Damage 1d6 S Bulk L Hands 1 Type Melee Category Advanced Group Knife --- This large, flat steel ring features several protruding blades typically stylized to resemble flames. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","skill_mod":{},"summary":"This large, flat steel ring features several protruding blades typically stylized to resemble flames.","primary_source":"Pathfinder #166: Despair on Danger Island","trait_group":["Weapon","Class","Rarity"],"level":0,"source_category":["Adventure Paths","Lost Omens"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=167","source_group":["Fists of the Ruby Phoenix"],"spoilers":"Fists of the Ruby Phoenix","name":"Feng Huo Lun","bulk":0.1,"category":"weapon","weapon_group":"Knife","weapon_category":"Advanced","rarity":"uncommon","slug":"weapon-167"},{"damage":"1d6 B","damage_type":["Bludgeoning"],"access":"Song'o ethnicity","hands":"1","primary_source_category":"Lost Omens","damage_die":6,"weapon_type":"Melee","source":["The Mwangi Expanse"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"price":50,"trait":["Backswing","Halfling","Nonlethal","Shove","Uncommon"],"id":"weapon-168","text":" Fighting Stick Source The Mwangi Expanse pg. 86 Access Song'o ethnicity Price 5 sp Damage 1d6 B Bulk 1 Hands 1 Type Melee Category Martial Group Club --- This hard but flexible longsword-length piece of wood looks more like a pole than a weapon, but can be deadly in the right hands. While generally not used for combat outside of Song’o culture, some halflings have become so proficient as to make it just as effective as a blade in a fight. Many halflings will even sing to maintain a certain tempo and rhythm during combat. It deals 1d6 bludgeoning damage. A fighting stick is a martial one-handed melee weapon in the club weapon group Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","skill_mod":{},"summary":"This hard but flexible longsword-length piece of wood looks more like a pole than a weapon, but can be deadly in the right hands. While generally not …","primary_source":"The Mwangi Expanse","trait_group":["Weapon","Ancestry","Rarity"],"level":0,"source_category":["Lost Omens"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=168","name":"Fighting Stick","bulk":1,"category":"weapon","pfs":"Standard","weapon_group":"Club","weapon_category":"Martial","rarity":"uncommon","slug":"weapon-168"},{"damage":"1d6 B","damage_type":["Bludgeoning","Piercing"],"hands":"1","primary_source_category":"Lost Omens","damage_die":6,"weapon_type":"Melee","source":["The Mwangi Expanse"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"price":100,"trait":["Trip","Versatile"],"id":"weapon-169","text":" Gaff Source The Mwangi Expanse pg. 259 Price 1 gp Damage 1d6 B Bulk 1 Hands 1 Type Melee Category Martial Group Club --- These hooked staffs are popular among Senghor fishers and warriors alike. A gaff sized for a Medium creature is a common martial weapon in the club group. It deals 1d6 bludgeoning damage and has 1 Bulk. It requires one hand to use and has the trip and versatile P weapon traits. Gaffs are readily available in Senghor and nearby settlements for 1 gp. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","skill_mod":{},"summary":"These hooked staffs are popular among Senghor fishers and warriors alike. A gaff sized for a Medium creature is a common martial weapon in the club …","primary_source":"The Mwangi Expanse","trait_group":["Weapon"],"level":0,"source_category":["Lost Omens"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=169","name":"Gaff","bulk":1,"category":"weapon","pfs":"Standard","weapon_group":"Club","weapon_category":"Martial","rarity":"common","slug":"weapon-169"},{"damage":"1d8 P","damage_type":["Piercing"],"hands":"2","primary_source_category":"Rulebooks","damage_die":8,"weapon_type":"Melee","source":["Guns & Gears (Remastered)"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"price":300,"legacy_id":["weapon-546"],"trait":["Injection","Reach","Uncommon"],"id":"weapon-170","text":" Injection Spear Source Guns & Gears (Remastered) pg. 63 Price 3 gp Damage 1d8 P Bulk 1 Hands 2 Type Melee Category Martial Group Spear --- A hollow receptacle inside this spear's head can store a single dose of poison. A sliding trigger along the spear's shaft can inject the loaded poison into a damaged target. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","skill_mod":{},"summary":"A hollow receptacle inside this spear's head can store a single dose of poison . A sliding trigger along the spear's shaft can inject the loaded …","primary_source":"Guns & Gears (Remastered)","trait_group":["Weapon","Rarity"],"level":0,"source_category":["Rulebooks"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=170","name":"Injection Spear","bulk":1,"category":"weapon","pfs":"Standard","weapon_group":"Spear","weapon_category":"Martial","rarity":"uncommon","slug":"weapon-170"},{"damage":"1d4 P","damage_type":["Piercing"],"hands":"1","primary_source_category":"Rulebooks","damage_die":4,"weapon_type":"Melee","source":["Guns & Gears (Remastered)"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"price":400,"legacy_id":["weapon-551"],"trait":["Concealable","Finesse","Injection","Parry","Uncommon"],"id":"weapon-171","text":" Umbrella Injector Source Guns & Gears (Remastered) pg. 64 Price 4 gp Damage 1d4 P Bulk 1 Hands 1 Type Melee Category Martial Group Sword --- This umbrella's ferrule is a hollow-tipped blade three to four inches in length and often overlooked as decorative. A receptacle inside the umbrella's shaft can be loaded with a single dose of injury poison and injected into a damaged target with the pull of a sliding trigger. Reinforced ribs enable you to parry and deflect blows with the umbrella's tear-resistant canopy. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","skill_mod":{},"summary":"This umbrella's ferrule is a hollow-tipped blade three to four inches in length and often overlooked as decorative. A receptacle inside the …","primary_source":"Guns & Gears (Remastered)","trait_group":["Weapon","Rarity"],"level":0,"source_category":["Rulebooks"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=171","name":"Umbrella Injector","bulk":1,"category":"weapon","pfs":"Standard","weapon_group":"Sword","weapon_category":"Martial","rarity":"uncommon","slug":"weapon-171"},{"damage":"1d4 B","damage_type":["Bludgeoning"],"hands":"1","primary_source_category":"Rulebooks","damage_die":4,"weapon_type":"Melee","source":["Guns & Gears (Remastered)"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"price":200,"legacy_id":["weapon-547"],"trait":["Deadly","Monk","Reach","Shove","Uncommon"],"id":"weapon-172","text":" Pantograph Gauntlet Source Guns & Gears (Remastered) pg. 63 Price 2 gp Damage 1d4 B Bulk L Hands 1 Type Melee Category Martial Group Brawling --- A pantograph gauntlet is a heavy, fist-like weight, mounted on an extendable frame and attached to your outer arm with a series of leather straps. The frame's set of mechanical linkages connected at various hinges allow movements to propagate across the frame based on reshaping parallelograms, further controlled by a crossbar grasped in your hand. A pantograph gauntlet is driven by your own motion and mirrors your arm's movements—a punch thrown with your fist moves the pantograph, extending the weight out at a rapid speed to land blows up to 10 feet away. In some regions, such as Alkenstar and Ustalav, pantograph gauntlets are occasionally constructed entirely of metal and fashioned in the likeness of oversized arms, incorporating a complex system of gears or a miniature steam engine in place of the simpler pantograph mechanism. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. Specific Magic Weapons Piston Gauntlets","skill_mod":{},"summary":"A pantograph gauntlet is a heavy, fist-like weight, mounted on an extendable frame and attached to your outer arm with a series of leather straps. …","primary_source":"Guns & Gears (Remastered)","trait_group":["Weapon","Class","Rarity"],"level":0,"source_category":["Rulebooks"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=172","name":"Pantograph Gauntlet","bulk":0.1,"category":"weapon","pfs":"Standard","weapon_group":"Brawling","weapon_category":"Martial","rarity":"uncommon","slug":"weapon-172"},{"damage":"1d12 P","damage_type":["Piercing"],"hands":"1+","primary_source_category":"Rulebooks","damage_die":12,"range":180,"weapon_type":"Ranged","source":["Guns & Gears"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"reload":30,"price":1800,"trait":["Uncommon"],"id":"weapon-173","text":" Backpack Ballista Source Guns & Gears pg. 62 Price 18 gp Damage 1d12 P Bulk 2 Hands 1+ Range 180 ft. Reload 1 minute Type Ranged Category Martial Group Bow Ammunition Backpack Ballista Bolts --- This complex wooden device, worn on the back, contains a miniature ballista on a retractable arm. As an Interact action, you can pull a lever to deploy or retract the ballista. As long as it remains deployed, you must hold the ballista using that hand or some of the components spill out onto the ground, just like dropping any other weapon. While deployed, the device opens and raises the ballista up over your shoulder. While retracted, the ballista and its mount slide down and are concealed within the device. Although a backpack ballista packs a punch, the device is a challenge to operate. Reloading it takes 1 minute and can't be done while worn. As normal, you can't wear a backpack ballista with another backpack. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","ammunition":"Backpack Ballista Bolts","skill_mod":{},"summary":"This complex wooden device, worn on the back, contains a miniature ballista on a retractable arm. As an Interact action, you can pull a lever to …","primary_source":"Guns & Gears","trait_group":["Rarity"],"level":1,"source_category":["Rulebooks"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=173","name":"Backpack Ballista","bulk":2,"category":"weapon","pfs":"Standard","weapon_group":"Bow","weapon_category":"Martial","rarity":"uncommon","slug":"weapon-173"},{"damage":"1d12 B","damage_type":["Bludgeoning"],"hands":"1+","primary_source_category":"Rulebooks","damage_die":12,"range":240,"weapon_type":"Ranged","source":["Guns & Gears (Remastered)"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"reload":30,"price":2000,"legacy_id":["weapon-544"],"trait":["Uncommon","Volley"],"id":"weapon-174","text":" Backpack Catapult Source Guns & Gears (Remastered) pg. 63 Price 20 gp Damage 1d12 B Bulk 3 Hands 1+ Range 240 ft. Reload 1 minute Type Ranged Category Advanced Group Sling Ammunition Backpack Catapult Stones --- This wooden device is worn on the back and contains a miniature catapult mounted on a retractable frame. As an Interact action, you can pull a lever to deploy or retract the catapult. As long as it remains deployed, you must hold the catapult using that hand or some of the components spill out onto the ground, just like dropping any other weapon. While deployed, the device opens and raises the catapult up over your shoulder. While retracted, the catapult and its mount slide down and are concealed within the device. A backpack catapult fires specialized stone spheres that are loaded into the bucket while unworn and retracted, through a sliding hatch; the reloading process takes 1 minute. To prevent misfires and accidental injury, the bucket fully encloses the stone while deployed, only opening when fired. As normal, you can't wear a backpack catapult with another backpack. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","ammunition":"Backpack Catapult Stones","skill_mod":{},"summary":"This wooden device is worn on the back and contains a miniature catapult mounted on a retractable frame. As an Interact action, you can pull a lever …","primary_source":"Guns & Gears (Remastered)","trait_group":["Rarity","Weapon"],"level":1,"source_category":["Rulebooks"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=174","name":"Backpack Catapult","bulk":3,"category":"weapon","pfs":"Standard","weapon_group":"Sling","weapon_category":"Advanced","rarity":"uncommon","slug":"weapon-174"},{"damage":"1 P","damage_type":["Piercing"],"hands":"1","primary_source_category":"Rulebooks","damage_die":1,"range":30,"weapon_type":"Ranged","source":["Guns & Gears (Remastered)"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"reload":1,"price":100,"legacy_id":["weapon-545"],"trait":["Agile","Concealable","Nonlethal","Uncommon"],"id":"weapon-175","text":" Dart Umbrella Source Guns & Gears (Remastered) pg. 63 Price 1 gp Damage 1 P Bulk 1 Hands 1 Range 30 ft. Reload 1 Type Ranged Category Martial Group Dart --- This umbrella fires tiny blowgun darts from its ferrule with a twist of the handle. The darts are loaded into the shaft, and though the damage they deal is minimal, the dart umbrella is an inconspicuous weapon easy to slip past inspections. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","skill_mod":{},"summary":"This umbrella fires tiny blowgun darts from its ferrule with a twist of the handle. The darts are loaded into the shaft, and though the damage they …","primary_source":"Guns & Gears (Remastered)","trait_group":["Weapon","Rarity"],"level":0,"source_category":["Rulebooks"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=175","name":"Dart Umbrella","bulk":1,"category":"weapon","pfs":"Standard","weapon_group":"Dart","weapon_category":"Martial","rarity":"uncommon","slug":"weapon-175"},{"damage":"1d8 P","damage_type":["Piercing"],"hands":"2","primary_source_category":"Rulebooks","damage_die":8,"range":120,"weapon_type":"Ranged","source":["Guns & Gears (Remastered)","Tian Xia Character Guide"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"reload":0,"price":1500,"legacy_id":["weapon-548"],"trait":["Repeating","Uncommon"],"id":"weapon-176","text":" Repeating Crossbow Source Guns & Gears (Remastered) pg. 64, Tian Xia Character Guide pg. 128 Price 15 gp Damage 1d8 P Bulk 1 Hands 2 Range 120 ft. Reload 0 Type Ranged Category Advanced Group Bow Ammunition Repeating Crossbow Magazine --- This crossbow has an internal chamber that can be loaded with up to five bolts. An automated catch mechanism at the top of the flight groove, just in front of the latch, locks the bowstring and launches bolts with the pull of a trigger. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","ammunition":"Repeating Crossbow Magazine","skill_mod":{},"summary":"This crossbow has an internal chamber that can be loaded with up to five bolts. An automated catch mechanism at the top of the flight groove, just in …","primary_source":"Guns & Gears (Remastered)","trait_group":["Weapon","Rarity"],"level":1,"source_category":["Rulebooks","Lost Omens"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=176","name":"Repeating Crossbow","bulk":1,"category":"weapon","pfs":"Standard","weapon_group":"Bow","weapon_category":"Advanced","rarity":"uncommon","slug":"weapon-176"},{"damage":"1d6 P","damage_type":["Piercing"],"hands":"1","primary_source_category":"Rulebooks","damage_die":6,"range":60,"weapon_type":"Ranged","source":["Guns & Gears (Remastered)","Battlecry!"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"reload":0,"price":1000,"legacy_id":["weapon-549"],"trait":["Repeating","Uncommon"],"id":"weapon-177","text":" Repeating Hand Crossbow Source Guns & Gears (Remastered) pg. 64, Battlecry! pg. 118 Price 10 gp Damage 1d6 P Bulk L Hands 1 Range 60 ft. Reload 0 Type Ranged Category Advanced Group Bow Ammunition Repeating Hand Crossbow Magazine --- This handheld crossbow features an ingeniously designed catch mechanism at the top of the flight groove, just in front of the latch, which automatically loads a bolt from a magazine and resets the string each time the weapon is fired. A typical repeating hand crossbow magazine holds five bolts. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","ammunition":"Repeating Hand Crossbow Magazine","skill_mod":{},"summary":"This handheld crossbow features an ingeniously designed catch mechanism at the top of the flight groove, just in front of the latch, which …","primary_source":"Guns & Gears (Remastered)","trait_group":["Weapon","Rarity"],"level":1,"source_category":["Rulebooks"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=177","name":"Repeating Hand Crossbow","bulk":0.1,"category":"weapon","pfs":"Standard","weapon_group":"Bow","weapon_category":"Advanced","rarity":"uncommon","slug":"weapon-177"},{"damage":"1d10 P","damage_type":["Piercing"],"hands":"2","primary_source_category":"Rulebooks","damage_die":10,"range":180,"weapon_type":"Ranged","source":["Guns & Gears"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"reload":1,"price":2000,"trait":["Repeating","Uncommon"],"id":"weapon-178","text":" Repeating Heavy Crossbow Source Guns & Gears pg. 64 Price 20 gp Damage 1d10 P Bulk 2 Hands 2 Range 180 ft. Reload 1 Type Ranged Category Martial Group Bow Ammunition Repeating Heavy Crossbow Magazine --- This large crossbow has an internal chamber that can be loaded with up to five bolts. While it uses the same automated catch mechanism as other repeating crossbows, a repeating heavy crossbow's design has significant trade-offs. It has increased range and damage and is easier to learn how to use, but requires a small amount of effort to reload. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","ammunition":"Repeating Heavy Crossbow Magazine","skill_mod":{},"summary":"This large crossbow has an internal chamber that can be loaded with up to five bolts. While it uses the same automated catch mechanism as other …","primary_source":"Guns & Gears","trait_group":["Weapon","Rarity"],"level":1,"source_category":["Rulebooks"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=178","name":"Repeating Heavy Crossbow","bulk":2,"category":"weapon","pfs":"Standard","weapon_group":"Bow","weapon_category":"Martial","rarity":"uncommon","slug":"weapon-178"},{"primary_source_category":"Rulebooks","weapon_type":"Ranged","source":["Guns & Gears (Remastered)"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"price":10,"legacy_id":["weapon-554"],"trait":["Uncommon"],"id":"weapon-179","text":" Backpack Ballista Bolts Source Guns & Gears (Remastered) pg. 62 Price 1 sp (price for 10) Bulk L Hands Type Ranged Category Ammunition Group Bow --- Nethys Note: Ammunition for a backpack ballista . Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","skill_mod":{},"summary":" Nethys Note: Ammunition for a backpack ballista .","primary_source":"Guns & Gears (Remastered)","trait_group":["Rarity"],"level":0,"source_category":["Rulebooks"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=179","name":"Backpack Ballista Bolts","bulk":0.1,"category":"weapon","pfs":"Standard","weapon_group":"Bow","weapon_category":"Ammunition","rarity":"uncommon","slug":"weapon-179"},{"primary_source_category":"Rulebooks","weapon_type":"Ranged","source":["Guns & Gears (Remastered)"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"price":10,"legacy_id":["weapon-555"],"trait":["Uncommon"],"id":"weapon-180","text":" Backpack Catapult Stones Source Guns & Gears (Remastered) pg. 63 Price 1 sp (price for 10) Bulk 1 Hands Type Ranged Category Ammunition Group Sling --- Nethys Note: Ammunition for a backpack catapult. . Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","skill_mod":{},"summary":" Nethys Note: Ammunition for a backpack catapult . .","primary_source":"Guns & Gears (Remastered)","trait_group":["Rarity"],"level":0,"source_category":["Rulebooks"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=180","name":"Backpack Catapult Stones","bulk":1,"category":"weapon","pfs":"Standard","weapon_group":"Sling","weapon_category":"Ammunition","rarity":"uncommon","slug":"weapon-180"},{"primary_source_category":"Rulebooks","weapon_type":"Ranged","source":["Guns & Gears (Remastered)"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"price":90,"legacy_id":["weapon-556"],"trait":["Uncommon"],"id":"weapon-181","text":" Repeating Crossbow Magazine Source Guns & Gears (Remastered) pg. 64 Price 9 sp (price for 5 bolts) Bulk L Hands Type Ranged Category Ammunition Group Bow --- A typical repeating crossbow magazine holds five bolts. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","skill_mod":{},"summary":"A typical repeating crossbow magazine holds five bolts.","primary_source":"Guns & Gears (Remastered)","trait_group":["Rarity"],"level":0,"source_category":["Rulebooks"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=181","name":"Repeating Crossbow Magazine","bulk":0.1,"category":"weapon","pfs":"Standard","weapon_group":"Bow","weapon_category":"Ammunition","rarity":"uncommon","slug":"weapon-181"},{"primary_source_category":"Rulebooks","weapon_type":"Ranged","source":["Guns & Gears (Remastered)"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"price":90,"legacy_id":["weapon-557"],"trait":["Uncommon"],"id":"weapon-182","text":" Repeating Hand Crossbow Magazine Source Guns & Gears (Remastered) pg. 64 Price 9 sp (price for 5 bolts) Bulk L Hands Type Ranged Category Ammunition Group Bow --- A typical repeating hand crossbow magazine holds five bolts. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","skill_mod":{},"summary":"A typical repeating hand crossbow magazine holds five bolts.","primary_source":"Guns & Gears (Remastered)","trait_group":["Rarity"],"level":0,"source_category":["Rulebooks"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=182","name":"Repeating Hand Crossbow Magazine","bulk":0.1,"category":"weapon","pfs":"Standard","weapon_group":"Bow","weapon_category":"Ammunition","rarity":"uncommon","slug":"weapon-182"},{"primary_source_category":"Rulebooks","weapon_type":"Ranged","source":["Guns & Gears (Remastered)"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"price":90,"legacy_id":["weapon-558"],"trait":["Uncommon"],"id":"weapon-183","text":" Repeating Heavy Crossbow Magazine Source Guns & Gears (Remastered) pg. 64 Price 9 sp (price for 5 bolts) Bulk L Hands Type Ranged Category Ammunition Group Bow --- A typical repeating heavy crossbow magazine holds five bolts. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","skill_mod":{},"summary":"A typical repeating heavy crossbow magazine holds five bolts.","primary_source":"Guns & Gears (Remastered)","trait_group":["Rarity"],"level":0,"source_category":["Rulebooks"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=183","name":"Repeating Heavy Crossbow Magazine","bulk":0.1,"category":"weapon","pfs":"Standard","weapon_group":"Bow","weapon_category":"Ammunition","rarity":"uncommon","slug":"weapon-183"},{"damage":"1d4 P","damage_type":["Piercing"],"hands":"1","primary_source_category":"Rulebooks","damage_die":4,"weapon_type":"Melee","source":["Guns & Gears (Remastered)"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"price":30,"legacy_id":["weapon-559"],"trait":["Agile","Deadly","Finesse"],"id":"weapon-184","text":" Forked Bipod Source Guns & Gears (Remastered) pg. 152 PFS Note All Pathfinder Society agents have access to all uncommon weapons, ammunition, and related items from Chapter 4 Price 3 sp Damage 1d4 P Bulk L Hands 1 Type Melee Category Simple Group Spear --- Developed by Alkenstar scouts who often don't have time to break down a tripod when beset by the chaotic mutant monsters of the Mana Wastes, this two-pronged stabbing weapon can be used as a bipod to stabilize a gun with potent kickback. A forked bipod can be deployed or retrieved for use as a melee weapon as an Interact action. As with a tripod, you can change your grip on the weapon as part of this action. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","skill_mod":{},"summary":"Developed by Alkenstar scouts who often don't have time to break down a tripod when beset by the chaotic mutant monsters of the Mana Wastes, this …","primary_source":"Guns & Gears (Remastered)","trait_group":["Weapon"],"level":0,"source_category":["Rulebooks"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=184","name":"Forked Bipod","bulk":0.1,"category":"weapon","pfs":"Standard","weapon_group":"Spear","weapon_category":"Simple","rarity":"common","slug":"weapon-184"},{"damage":"1d4 B","damage_type":["Bludgeoning"],"hands":"1","primary_source_category":"Rulebooks","damage_die":4,"weapon_type":"Melee","source":["Guns & Gears (Remastered)"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"price":30,"legacy_id":["weapon-561"],"trait":["Agile","Free-Hand","Monk"],"id":"weapon-185","text":" Knuckle Duster Source Guns & Gears (Remastered) pg. 152 PFS Note All Pathfinder Society agents have access to all uncommon weapons, ammunition, and related items from Chapter 4 Price 3 sp Damage 1d4 B Bulk L Hands 1 Type Melee Category Simple Group Brawling --- This bit of hardened metal, favored by street toughs, is typically made of brass and features four finger holes so that it can sit atop the knuckles, adding extra power to a punch. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. Specific Magic Weapons Ankhrav Duster","skill_mod":{},"summary":"This bit of hardened metal, favored by street toughs, is typically made of brass and features four finger holes so that it can sit atop the knuckles, …","primary_source":"Guns & Gears (Remastered)","trait_group":["Weapon","Class"],"level":0,"source_category":["Rulebooks"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=185","name":"Knuckle Duster","bulk":0.1,"category":"weapon","pfs":"Standard","weapon_group":"Brawling","weapon_category":"Simple","rarity":"common","slug":"weapon-185"},{"damage":"1d4 P","damage_type":["Piercing"],"hands":"1 or 2","primary_source_category":"Rulebooks","damage_die":4,"weapon_type":"Melee","source":["Guns & Gears (Remastered)"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"price":20,"legacy_id":["weapon-562"],"trait":["Agile","Attached","Finesse"],"id":"weapon-186","text":" Bayonet Source Guns & Gears (Remastered) pg. 152 PFS Note All Pathfinder Society agents have access to all uncommon weapons, ammunition, and related items from Chapter 4 Price 2 sp Damage 1d4 P Bulk L Hands 1 or 2 Type Melee Category Martial Group Knife --- This blade or spike can be attached to a crossbow or firearm but, unlike other attached weapons, can be wielded in one hand as its own weapon. When used as a separate weapon, it can't benefit from any runes or abilities that function only for attached weapons. An attached bayonet requires the same number of hands as the weapon it's attached to. A detached bayonet requires one hand. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","skill_mod":{},"summary":"This blade or spike can be attached to a crossbow or firearm but, unlike other attached weapons, can be wielded in one hand as its own weapon. When …","primary_source":"Guns & Gears (Remastered)","trait_group":["Weapon"],"level":0,"source_category":["Rulebooks"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=186","name":"Bayonet","bulk":0.1,"category":"weapon","pfs":"Standard","weapon_group":"Knife","weapon_category":"Martial","rarity":"common","slug":"weapon-186"},{"damage":"1d4 B","damage_type":["Bludgeoning"],"hands":"1 or 2","primary_source_category":"Rulebooks","damage_die":4,"weapon_type":"Melee","source":["Guns & Gears (Remastered)"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"price":20,"legacy_id":["weapon-563"],"trait":["Attached","Finesse","Two-Hand"],"id":"weapon-187","text":" Reinforced Stock Source Guns & Gears (Remastered) pg. 152 PFS Note All Pathfinder Society agents have access to all uncommon weapons, ammunition, and related items from Chapter 4 Price 2 sp Damage 1d4 B Bulk L Hands 1 or 2 Type Melee Category Martial Group Club --- A reinforced stock is a weighted crossbow, firearm haft, or grip customized for striking in melee. An attached reinforced stock requires the same number of hands as the weapon it's attached to. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","skill_mod":{},"summary":"A reinforced stock is a weighted crossbow, firearm haft, or grip customized for striking in melee. An attached reinforced stock requires the same …","primary_source":"Guns & Gears (Remastered)","trait_group":["Weapon"],"level":0,"source_category":["Rulebooks"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=187","name":"Reinforced Stock","bulk":0.1,"category":"weapon","pfs":"Standard","weapon_group":"Club","weapon_category":"Martial","rarity":"common","slug":"weapon-187"},{"damage":"1d4 P","damage_type":["Piercing"],"access":" The following regions have access to firearms: Alkenstar, Dongun Hold, Tian Xia, Vudra, Arcadia, Ustalav, the Shackles","hands":"1","primary_source_category":"Rulebooks","damage_die":4,"range":30,"weapon_type":"Ranged","source":["Guns & Gears (Remastered)"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"reload":0,"price":400,"legacy_id":["weapon-565"],"trait":["Agile","Repeating","Uncommon"],"id":"weapon-188","text":" Air Repeater Source Guns & Gears (Remastered) pg. 152 PFS Note All Pathfinder Society agents have access to all uncommon weapons, ammunition, and related items from Chapter 4 Access The following regions have access to firearms: Alkenstar, Dongun Hold, Tian Xia, Vudra, Arcadia, Ustalav, the Shackles Price 4 gp Damage 1d4 P Bulk L Hands 1 Range 30 ft. Reload 0 Type Ranged Category Simple Group Firearm Ammunition Magazine (Air Repeater) --- A thin-barreled firearm that uses a container of pressurized air instead of black powder to propel small metal bullets from an attached cartridge, the air repeater has fallen out of common use in Arcadia due to its poor stopping power, though it's still used occasionally for casual hunting and sport shooting. The air repeater and its longer-ranged, two-handed variant are still valued by some for their ability to allow a shooter to fire multiple rounds without needing to stop to reload or crank to a new chamber. A typical air repeater magazine holds 6 pellets. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. Specific Magic Weapons Dezullon Fountain, Dezullon Fountain","ammunition":"Magazine (Air Repeater)","skill_mod":{},"summary":"A thin-barreled firearm that uses a container of pressurized air instead of black powder to propel small metal bullets from an attached cartridge, …","primary_source":"Guns & Gears (Remastered)","trait_group":["Weapon","Rarity"],"level":0,"source_category":["Rulebooks"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=188","name":"Air Repeater","bulk":0.1,"category":"weapon","pfs":"Standard","weapon_group":"Firearm","weapon_category":"Simple","rarity":"uncommon","slug":"weapon-188"},{"damage":"1d4 P","damage_type":["Piercing"],"access":" The following regions have access to firearms: Alkenstar, Dongun Hold, Tian Xia, Vudra, Arcadia, Ustalav, the Shackles","hands":"1","primary_source_category":"Rulebooks","damage_die":4,"range":30,"weapon_type":"Ranged","source":["Guns & Gears (Remastered)"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"reload":1,"price":500,"legacy_id":["weapon-567"],"trait":["Concealable","Concussive","Fatal","Uncommon"],"id":"weapon-189","text":" Coat Pistol Source Guns & Gears (Remastered) pg. 152 PFS Note All Pathfinder Society agents have access to all uncommon weapons, ammunition, and related items from Chapter 4 Access The following regions have access to firearms: Alkenstar, Dongun Hold, Tian Xia, Vudra, Arcadia, Ustalav, the Shackles Price 5 gp Damage 1d4 P Bulk L Hands 1 Range 30 ft. Reload 1 Type Ranged Category Simple Group Firearm Ammunition Firearm Ammunition (10 rounds) --- This small pistol is easily concealed inside a jacket or some other article of clothing. Rarely kept as a primary weapon, coat pistols are equally favored by clever assassins and traveling Alkenstar aristocrats. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","ammunition":"Firearm Ammunition (10 rounds)","skill_mod":{},"summary":"This small pistol is easily concealed inside a jacket or some other article of clothing. Rarely kept as a primary weapon, coat pistols are equally …","primary_source":"Guns & Gears (Remastered)","trait_group":["Weapon","Rarity"],"level":0,"source_category":["Rulebooks"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=189","name":"Coat Pistol","bulk":0.1,"category":"weapon","pfs":"Standard","weapon_group":"Firearm","weapon_category":"Simple","rarity":"uncommon","slug":"weapon-189"},{"damage":"1d6 P","damage_type":["Piercing"],"access":" The following regions have access to firearms: Alkenstar, Dongun Hold, Tian Xia, Vudra, Arcadia, Ustalav, the Shackles","hands":"2","primary_source_category":"Rulebooks","damage_die":6,"range":10,"weapon_type":"Ranged","source":["Guns & Gears (Remastered)"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"reload":2,"price":300,"legacy_id":["weapon-568"],"trait":["Fatal","Uncommon"],"id":"weapon-190","text":" Fire Lance Source Guns & Gears (Remastered) pg. 153 PFS Note All Pathfinder Society agents have access to all uncommon weapons, ammunition, and related items from Chapter 4 Access The following regions have access to firearms: Alkenstar, Dongun Hold, Tian Xia, Vudra, Arcadia, Ustalav, the Shackles Price 3 gp Damage 1d6 P Bulk 2 Hands 2 Range 10 ft. Reload 2 Type Ranged Category Simple Group Firearm Ammunition Firearm Ammunition (10 rounds) --- This amazingly simple projectile weapon is nothing more than a metal tube packed with black powder and a stopper, attached to the sharpened head of a javelin. A loaded fire lance can be wielded as a normal spear, though it requires an Interact action to regrip the weapon and hold it properly when switching from one use to another. Fire lances are most commonly found in Tian Xia, though occasionally one makes its way all the way to Avistan, typically in the hands of a Tien mercenary or caravan guard. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","ammunition":"Firearm Ammunition (10 rounds)","skill_mod":{},"summary":"This amazingly simple projectile weapon is nothing more than a metal tube packed with black powder and a stopper, attached to the sharpened head of a …","primary_source":"Guns & Gears (Remastered)","trait_group":["Weapon","Rarity"],"level":0,"source_category":["Rulebooks"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=190","name":"Fire Lance","bulk":2,"category":"weapon","pfs":"Standard","weapon_group":"Firearm","weapon_category":"Simple","rarity":"uncommon","slug":"weapon-190"},{"damage":"1d6 P","damage_type":["Piercing"],"access":" The following regions have access to firearms: Alkenstar, Dongun Hold, Tian Xia, Vudra, Arcadia, Ustalav, the Shackles","hands":"2","primary_source_category":"Rulebooks","damage_die":6,"range":70,"weapon_type":"Ranged","source":["Guns & Gears (Remastered)","NPC Core"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"reload":1,"price":500,"legacy_id":["weapon-569"],"trait":["Concussive","Fatal","Uncommon"],"id":"weapon-191","text":" Flintlock Musket Source Guns & Gears (Remastered) pg. 153, NPC Core pg. 50 PFS Note All Pathfinder Society agents have access to all uncommon weapons, ammunition, and related items from Chapter 4 Favored Weapon Cixyron Access The following regions have access to firearms: Alkenstar, Dongun Hold, Tian Xia, Vudra, Arcadia, Ustalav, the Shackles Price 5 gp Damage 1d6 P Bulk 1 Hands 2 Range 70 ft. Reload 1 Type Ranged Category Simple Group Firearm Ammunition Firearm Ammunition (10 rounds) --- The most commonly available of firearms in Alkenstar, the flintlock musket includes an external firing mechanism and an efficient and relatively compact frame. Though lacking the range and firing power of the arquebus preferred by Alkenstar and Dongun Hold's military members, the flintlock musket is popular among civilians for its ease of use. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. Specific Magic Weapons Duchy Defender, Screaming Pinion, Solar Shellflower","ammunition":"Firearm Ammunition (10 rounds)","skill_mod":{},"summary":"The most commonly available of firearms in Alkenstar, the flintlock musket includes an external firing mechanism and an efficient and relatively …","primary_source":"Guns & Gears (Remastered)","trait_group":["Weapon","Rarity"],"level":0,"source_category":["Rulebooks"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=191","name":"Flintlock Musket","bulk":1,"category":"weapon","pfs":"Standard","weapon_group":"Firearm","deity":["Cixyron"],"weapon_category":"Simple","rarity":"uncommon","slug":"weapon-191"},{"damage":"1d4 P","damage_type":["Piercing"],"access":" The following regions have access to firearms: Alkenstar, Dongun Hold, Tian Xia, Vudra, Arcadia, Ustalav, the Shackles","hands":"1","primary_source_category":"Rulebooks","damage_die":4,"range":40,"weapon_type":"Ranged","source":["Guns & Gears (Remastered)","NPC Core"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"reload":1,"price":400,"legacy_id":["weapon-570"],"trait":["Concussive","Fatal","Uncommon"],"id":"weapon-192","text":" Flintlock Pistol Source Guns & Gears (Remastered) pg. 153, NPC Core pg. 50 PFS Note All Pathfinder Society agents have access to all uncommon weapons, ammunition, and related items from Chapter 4 Access The following regions have access to firearms: Alkenstar, Dongun Hold, Tian Xia, Vudra, Arcadia, Ustalav, the Shackles Price 4 gp Damage 1d4 P Bulk 1 Hands 1 Range 40 ft. Reload 1 Type Ranged Category Simple Group Firearm Ammunition Firearm Ammunition (10 rounds) --- Though less accurate and powerful than a flintlock musket, the flintlock pistol is a preferred weapon of privateers thanks to its more compact size and affordability. Pirate captains often wear a brace of such pistols in a bandolier so they can draw and fire without stopping to reload. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. Specific Magic Weapons Mountebank's Passage, Pistol of Wonder","ammunition":"Firearm Ammunition (10 rounds)","skill_mod":{},"summary":"Though less accurate and powerful than a flintlock musket , the flintlock pistol is a preferred weapon of privateers thanks to its more compact size …","primary_source":"Guns & Gears (Remastered)","trait_group":["Weapon","Rarity"],"level":0,"source_category":["Rulebooks"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=192","name":"Flintlock Pistol","bulk":1,"category":"weapon","pfs":"Standard","weapon_group":"Firearm","weapon_category":"Simple","rarity":"uncommon","slug":"weapon-192"},{"damage":"1d6 modular","damage_type":["Bludgeoning","Piercing","Slashing"],"access":" The following regions have access to firearms: Alkenstar, Dongun Hold, Tian Xia, Vudra, Arcadia, Ustalav, the Shackles","hands":"1","primary_source_category":"Rulebooks","damage_die":6,"range":30,"weapon_type":"Ranged","source":["Guns & Gears (Remastered)","NPC Core"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"reload":1,"price":300,"legacy_id":["weapon-571"],"trait":["Modular","Uncommon"],"id":"weapon-193","text":" Hand Cannon Source Guns & Gears (Remastered) pg. 153, NPC Core pg. 50 PFS Note All Pathfinder Society agents have access to all uncommon weapons, ammunition, and related items from Chapter 4 Favored Weapon Rokoga Gin Access The following regions have access to firearms: Alkenstar, Dongun Hold, Tian Xia, Vudra, Arcadia, Ustalav, the Shackles Price 3 gp Damage 1d6 modular Bulk 1 Hands 1 Range 30 ft. Reload 1 Type Ranged Category Simple Group Firearm Ammunition Firearm Ammunition (10 rounds) --- Popular among privateers and mercenaries in Goka, hand cannons are little more than a hardened tube with a handle and external ignition attached. A hand cannon can be used to fire almost anything that can be packed into its barrel. The wielder of a hand cannon can change the damage type granted by its modular trait as part of the same Interact action used to reload. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. Specific Magic Weapons Erraticannon, Gray Prince, Hydrocannon, Hyldarf's Fang","ammunition":"Firearm Ammunition (10 rounds)","skill_mod":{},"summary":"Popular among privateers and mercenaries in Goka, hand cannons are little more than a hardened tube with a handle and external ignition attached. A …","primary_source":"Guns & Gears (Remastered)","trait_group":["Weapon","Rarity"],"level":0,"source_category":["Rulebooks"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=193","name":"Hand Cannon","bulk":1,"category":"weapon","pfs":"Standard","weapon_group":"Firearm","deity":["Rokoga Gin"],"weapon_category":"Simple","rarity":"uncommon","slug":"weapon-193"},{"damage":"1d4 P","damage_type":["Piercing"],"access":" The following regions have access to firearms: Alkenstar, Dongun Hold, Tian Xia, Vudra, Arcadia, Ustalav, the Shackles","hands":"2","primary_source_category":"Rulebooks","damage_die":4,"range":60,"weapon_type":"Ranged","source":["Guns & Gears (Remastered)"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"reload":0,"price":600,"legacy_id":["weapon-572"],"trait":["Kickback","Repeating","Uncommon"],"id":"weapon-194","text":" Long Air Repeater Source Guns & Gears (Remastered) pg. 153 PFS Note All Pathfinder Society agents have access to all uncommon weapons, ammunition, and related items from Chapter 4 Access The following regions have access to firearms: Alkenstar, Dongun Hold, Tian Xia, Vudra, Arcadia, Ustalav, the Shackles Price 6 gp Damage 1d4 P Bulk 1 Hands 2 Range 60 ft. Reload 0 Type Ranged Category Simple Group Firearm Ammunition Magazine (Long Air Repeater) --- Like the one-handed air repeater, this thin-barreled firearm uses a container of pressurized air instead of black powder to propel small metal pellets from an attached cartridge. The long air repeater has better range and ammo capacity than the one-handed variant, though it still lacks significant stopping power. A typical long air repeater magazine holds 8 pellets. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","ammunition":"Magazine (Long Air Repeater)","skill_mod":{},"summary":"Like the one-handed air repeater , this thin-barreled firearm uses a container of pressurized air instead of black powder to propel small metal …","primary_source":"Guns & Gears (Remastered)","trait_group":["Weapon","Rarity"],"level":0,"source_category":["Rulebooks"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=194","name":"Long Air Repeater","bulk":1,"category":"weapon","pfs":"Standard","weapon_group":"Firearm","weapon_category":"Simple","rarity":"uncommon","slug":"weapon-194"},{"damage":"1d8 P","damage_type":["Piercing"],"access":" The following regions have access to firearms: Alkenstar, Dongun Hold, Tian Xia, Vudra, Arcadia, Ustalav, the Shackles","hands":"2","primary_source_category":"Rulebooks","damage_die":8,"range":150,"weapon_type":"Ranged","source":["Guns & Gears (Remastered)","NPC Core"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"reload":1,"price":800,"legacy_id":["weapon-574"],"trait":["Concussive","Fatal","Kickback","Uncommon"],"id":"weapon-195","text":" Arquebus Source Guns & Gears (Remastered) pg. 152, NPC Core pg. 50 PFS Note All Pathfinder Society agents have access to all uncommon weapons, ammunition, and related items from Chapter 4 Access The following regions have access to firearms: Alkenstar, Dongun Hold, Tian Xia, Vudra, Arcadia, Ustalav, the Shackles Price 8 gp Damage 1d8 P Bulk 2 Hands 2 Range 150 ft. Reload 1 Type Ranged Category Martial Group Firearm Ammunition Firearm Ammunition (10 rounds) --- This is a long rifle that offers more range than the average firearm, though the long barrel and ferocious kickback make the weapon particularly unsteady unless a tripod or other stand is used to stabilize it. The arquebus is one of the most commonly used long guns among the soldiers of Dongun Hold and Alkenstar. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. Specific Magic Weapons Hex Blaster, Mindlance, Reaper's Grasp","ammunition":"Firearm Ammunition (10 rounds)","skill_mod":{},"summary":"This is a long rifle that offers more range than the average firearm, though the long barrel and ferocious kickback make the weapon particularly …","primary_source":"Guns & Gears (Remastered)","trait_group":["Weapon","Rarity"],"level":0,"source_category":["Rulebooks"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=195","name":"Arquebus","bulk":2,"category":"weapon","pfs":"Standard","weapon_group":"Firearm","weapon_category":"Martial","rarity":"uncommon","slug":"weapon-195"},{"damage":"1d8 P","damage_type":["Piercing"],"access":" The following regions have access to firearms: Alkenstar, Dongun Hold, Tian Xia, Vudra, Arcadia, Ustalav, the Shackles","hands":"2","primary_source_category":"Rulebooks","damage_die":8,"range":40,"weapon_type":"Ranged","source":["Guns & Gears (Remastered)"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"reload":1,"price":600,"legacy_id":["weapon-575"],"trait":["Concussive","Scatter","Uncommon"],"id":"weapon-196","text":" Blunderbuss Source Guns & Gears (Remastered) pg. 152 PFS Note All Pathfinder Society agents have access to all uncommon weapons, ammunition, and related items from Chapter 4 Access The following regions have access to firearms: Alkenstar, Dongun Hold, Tian Xia, Vudra, Arcadia, Ustalav, the Shackles Price 6 gp Damage 1d8 P Bulk 2 Hands 2 Range 40 ft. Reload 1 Type Ranged Category Martial Group Firearm Ammunition Firearm Ammunition (10 rounds) --- This weapon fires pellets from a trumpet-shaped barrel, making it an excellent choice for hunting brush fowl or dealing damage within a short, broad area. Adventuring gunslingers often carry a blunderbuss to deal with swarms of vermin and similar threats. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. Specific Magic Weapons Arboreal's Revenge, Black King, Breath Blaster, Leydroth Spellbreaker, Thundercrasher, Thundercrasher","ammunition":"Firearm Ammunition (10 rounds)","skill_mod":{},"summary":"This weapon fires pellets from a trumpet-shaped barrel, making it an excellent choice for hunting brush fowl or dealing damage within a short, broad …","primary_source":"Guns & Gears (Remastered)","trait_group":["Weapon","Rarity"],"level":0,"source_category":["Rulebooks"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=196","name":"Blunderbuss","bulk":2,"category":"weapon","pfs":"Standard","weapon_group":"Firearm","weapon_category":"Martial","rarity":"uncommon","slug":"weapon-196"},{"damage":"1d6 P","damage_type":["Piercing"],"access":" The following regions have access to firearms: Alkenstar, Dongun Hold, Tian Xia, Vudra, Arcadia, Ustalav, the Shackles","hands":"1","primary_source_category":"Rulebooks","damage_die":6,"range":80,"weapon_type":"Ranged","source":["Guns & Gears (Remastered)"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"reload":1,"price":500,"legacy_id":["weapon-576"],"trait":["Concussive","Dwarf","Fatal","Uncommon"],"id":"weapon-197","text":" Clan Pistol Source Guns & Gears (Remastered) pg. 152 PFS Note All Pathfinder Society agents have access to all uncommon weapons, ammunition, and related items from Chapter 4 Access The following regions have access to firearms: Alkenstar, Dongun Hold, Tian Xia, Vudra, Arcadia, Ustalav, the Shackles Price 5 gp Damage 1d6 P Bulk L Hands 1 Range 80 ft. Reload 1 Type Ranged Category Martial Group Firearm Ammunition Firearm Ammunition (10 rounds) --- The tradition of dwarves displaying their clan affiliations with special clan daggers goes back millennia, but many of the dwarf clans of Dongun Hold have their own take on the tradition, with promising young gunsmiths claiming their adulthood by crafting a specialized personal firearm using the clan's unique smithing traditions. Losing or being forced to surrender their clan pistol is a terrible embarrassment for the dwarves that carry them. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. Specific Magic Weapons Immolation Clan Pistol","ammunition":"Firearm Ammunition (10 rounds)","skill_mod":{},"summary":"The tradition of dwarves displaying their clan affiliations with special clan daggers goes back millennia, but many of the dwarf clans of Dongun …","primary_source":"Guns & Gears (Remastered)","trait_group":["Weapon","Ancestry","Rarity"],"level":0,"source_category":["Rulebooks"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=197","name":"Clan Pistol","bulk":0.1,"category":"weapon","pfs":"Standard","weapon_group":"Firearm","weapon_category":"Martial","rarity":"uncommon","slug":"weapon-197"},{"legacy_name":["Double-Barreled Musket"],"damage":"1d6 P","damage_type":["Piercing"],"access":" The following regions have access to firearms: Alkenstar, Dongun Hold, Tian Xia, Vudra, Arcadia, Ustalav, the Shackles","hands":"2","primary_source_category":"Rulebooks","damage_die":6,"range":60,"weapon_type":"Ranged","source":["Guns & Gears (Remastered)"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"reload":1,"price":1100,"legacy_id":["weapon-577"],"trait":["Concussive","Double Barrel","Fatal","Uncommon"],"id":"weapon-198","text":" Double-barreled Musket Source Guns & Gears (Remastered) pg. 152 PFS Note All Pathfinder Society agents have access to all uncommon weapons, ammunition, and related items from Chapter 4 Access The following regions have access to firearms: Alkenstar, Dongun Hold, Tian Xia, Vudra, Arcadia, Ustalav, the Shackles Price 11 gp Damage 1d6 P Bulk 1 Hands 2 Range 60 ft. Reload 1 Type Ranged Category Martial Group Firearm Ammunition Firearm Ammunition (10 rounds) --- This flintlock breech-loader has two side-by-side barrels. Though less accurate than a standard musket, a double-barreled musket offers versatility in firing options. Many of Alkenstar's famous shield marshals save their earnings to buy a double-barreled musket as their first personal firearm. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. Specific Magic Weapons Petrification Cannon","ammunition":"Firearm Ammunition (10 rounds)","skill_mod":{},"summary":"This flintlock breech-loader has two side-by-side barrels. Though less accurate than a standard musket , a double-barreled musket offers versatility …","primary_source":"Guns & Gears (Remastered)","trait_group":["Weapon","Rarity"],"level":1,"source_category":["Rulebooks"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=198","name":"Double-barreled Musket","bulk":1,"category":"weapon","pfs":"Standard","weapon_group":"Firearm","weapon_category":"Martial","rarity":"uncommon","slug":"weapon-198"},{"damage":"1d4 P","damage_type":["Piercing"],"access":" The following regions have access to firearms: Alkenstar, Dongun Hold, Tian Xia, Vudra, Arcadia, Ustalav, the Shackles","hands":"1","primary_source_category":"Rulebooks","damage_die":4,"range":30,"weapon_type":"Ranged","source":["Guns & Gears (Remastered)"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"reload":1,"price":600,"legacy_id":["weapon-578"],"trait":["Concussive","Double Barrel","Fatal","Uncommon"],"id":"weapon-199","text":" Double-Barreled Pistol Source Guns & Gears (Remastered) pg. 152 PFS Note All Pathfinder Society agents have access to all uncommon weapons, ammunition, and related items from Chapter 4 Access The following regions have access to firearms: Alkenstar, Dongun Hold, Tian Xia, Vudra, Arcadia, Ustalav, the Shackles Price 6 gp Damage 1d4 P Bulk 1 Hands 1 Range 30 ft. Reload 1 Type Ranged Category Martial Group Firearm Ammunition Firearm Ammunition (10 rounds) --- This flintlock pistol has two side-by-side barrels. Though less accurate than a standard pistol, a double-barreled pistol is a useful and versatile weapon. It's generally banned in areas where duels with pistols are relatively common, in much the same way that arriving at an aristocratic duel with a scattergun would be considered crass, at best. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","ammunition":"Firearm Ammunition (10 rounds)","skill_mod":{},"summary":"This flintlock pistol has two side-by-side barrels. Though less accurate than a standard pistol, a double-barreled pistol is a useful and versatile …","primary_source":"Guns & Gears (Remastered)","trait_group":["Weapon","Rarity"],"level":0,"source_category":["Rulebooks"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=199","name":"Double-Barreled Pistol","bulk":1,"category":"weapon","pfs":"Standard","weapon_group":"Firearm","weapon_category":"Martial","rarity":"uncommon","slug":"weapon-199"},{"damage":"1d6 P","damage_type":["Piercing"],"access":" The following regions have access to firearms: Alkenstar, Dongun Hold, Tian Xia, Vudra, Arcadia, Ustalav, the Shackles","hands":"1","primary_source_category":"Rulebooks","damage_die":6,"range":20,"weapon_type":"Ranged","source":["Guns & Gears (Remastered)","Guns & Gears"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"reload":1,"price":700,"legacy_id":["weapon-579"],"trait":["Concussive","Scatter","Uncommon"],"id":"weapon-200","text":" Dragon Mouth Pistol Source Guns & Gears (Remastered) pg. 152, Guns & Gears pg. 151 PFS Note All Pathfinder Society agents have access to all uncommon weapons, ammunition, and related items from Chapter 4 Access The following regions have access to firearms: Alkenstar, Dongun Hold, Tian Xia, Vudra, Arcadia, Ustalav, the Shackles Price 7 gp Damage 1d6 P Bulk 1 Hands 1 Range 20 ft. Reload 1 Type Ranged Category Martial Group Firearm Ammunition Firearm Ammunition (10 rounds) --- Similar to the blunderbuss, a dragon-mouth pistol fires pellets from a flared barrel. Though less powerful than a blunderbuss, the dragon-mouth pistol is appreciated for its portability and one-handed design. Though the name was coined because of the destructive belch of this handheld scatter weapon, many gunsmiths craft dragon-mouth pistols with elaborate embellishments that resemble a stylized dragon's maw framing the barrel. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. Specific Magic Weapons Howler Pistol, Sunken Pistol, Sunken Pistol","ammunition":"Firearm Ammunition (10 rounds)","skill_mod":{},"summary":"Similar to the blunderbuss , a dragon-mouth pistol fires pellets from a flared barrel. Though less powerful than a blunderbuss, the dragon-mouth …","primary_source":"Guns & Gears (Remastered)","trait_group":["Weapon","Rarity"],"level":0,"source_category":["Rulebooks"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=200","name":"Dragon Mouth Pistol","bulk":1,"category":"weapon","pfs":"Standard","weapon_group":"Firearm","weapon_category":"Martial","rarity":"uncommon","slug":"weapon-200"},{"damage":"1d6 P","damage_type":["Piercing"],"access":" The following regions have access to firearms: Alkenstar, Dongun Hold, Tian Xia, Vudra, Arcadia, Ustalav, the Shackles","hands":"1","primary_source_category":"Rulebooks","damage_die":6,"range":60,"weapon_type":"Ranged","source":["Guns & Gears (Remastered)","NPC Core"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"reload":1,"price":1200,"legacy_id":["weapon-580"],"trait":["Concealable","Concussive","Fatal","Uncommon"],"id":"weapon-201","text":" Dueling Pistol Source Guns & Gears (Remastered) pg. 152, NPC Core pg. 50 PFS Note All Pathfinder Society agents have access to all uncommon weapons, ammunition, and related items from Chapter 4 Favored Weapon Kaldemash, Ussharassim Access The following regions have access to firearms: Alkenstar, Dongun Hold, Tian Xia, Vudra, Arcadia, Ustalav, the Shackles Price 12 gp Damage 1d6 P Bulk L Hands 1 Range 60 ft. Reload 1 Type Ranged Category Martial Group Firearm Ammunition Firearm Ammunition (10 rounds) --- Made for settling disputes when diplomacy fails, dueling pistols are finely crafted and made to fit easily into a holster or pocket. Noble and wealthy merchants in both Alkenstar and Dongun Hold often own matching pairs of dueling pistols in case they're called upon to address a challenge—though this practice has become increasingly rare in the modern age. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. Specific Magic Weapons Coldstar Pistols, Redeemer's Pistol, Tiger's Claw","ammunition":"Firearm Ammunition (10 rounds)","skill_mod":{},"summary":"Made for settling disputes when diplomacy fails, dueling pistols are finely crafted and made to fit easily into a holster or pocket. Noble and …","primary_source":"Guns & Gears (Remastered)","trait_group":["Weapon","Rarity"],"level":1,"source_category":["Rulebooks"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=201","name":"Dueling Pistol","bulk":0.1,"category":"weapon","pfs":"Standard","weapon_group":"Firearm","deity":["Kaldemash","Ussharassim"],"weapon_category":"Martial","rarity":"uncommon","slug":"weapon-201"},{"damage":"1d10 B","damage_type":["Bludgeoning"],"access":" The following regions have access to firearms: Alkenstar, Dongun Hold, Tian Xia, Vudra, Arcadia, Ustalav, the Shackles","hands":"2","primary_source_category":"Rulebooks","damage_die":10,"range":150,"weapon_type":"Ranged","source":["Guns & Gears (Remastered)"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"reload":1,"price":800,"legacy_id":["weapon-581"],"trait":["Kickback","Uncommon"],"id":"weapon-202","text":" Harmona Gun Source Guns & Gears (Remastered) pg. 153 PFS Note All Pathfinder Society agents have access to all uncommon weapons, ammunition, and related items from Chapter 4 Access The following regions have access to firearms: Alkenstar, Dongun Hold, Tian Xia, Vudra, Arcadia, Ustalav, the Shackles Price 8 gp Damage 1d10 B Bulk 2 Hands 2 Range 150 ft. Reload 1 Type Ranged Category Martial Group Firearm Ammunition Firearm Ammunition (5 rounds) --- A favored weapon of monster hunters in Arcadia, the harmona gun is a large-bore long gun that fires a heavy, slow-moving round. The gun got its name due to the eerie similarity between the buzzing sound its oversized projectiles make flying through the air and the flight of a fey bird called a harmona. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. Specific Magic Weapons Screech Shooter","ammunition":"Firearm Ammunition (5 rounds)","skill_mod":{},"summary":"A favored weapon of monster hunters in Arcadia, the harmona gun is a large-bore long gun that fires a heavy, slow-moving round. The gun got its name …","primary_source":"Guns & Gears (Remastered)","trait_group":["Weapon","Rarity"],"level":0,"source_category":["Rulebooks"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=202","name":"Harmona Gun","bulk":2,"category":"weapon","pfs":"Standard","weapon_group":"Firearm","weapon_category":"Martial","rarity":"uncommon","slug":"weapon-202"},{"damage":"1d8 P","damage_type":["Piercing"],"access":" The following regions have access to firearms: Alkenstar, Dongun Hold, Tian Xia, Vudra, Arcadia, Ustalav, the Shackles","hands":"1","primary_source_category":"Rulebooks","damage_die":8,"range":90,"weapon_type":"Ranged","source":["Guns & Gears (Remastered)"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"reload":1,"price":1100,"legacy_id":["weapon-582"],"trait":["Concussive","Fatal Aim","Uncommon"],"id":"weapon-203","text":" Jezail Source Guns & Gears (Remastered) pg. 153 PFS Note All Pathfinder Society agents have access to all uncommon weapons, ammunition, and related items from Chapter 4 Access The following regions have access to firearms: Alkenstar, Dongun Hold, Tian Xia, Vudra, Arcadia, Ustalav, the Shackles Price 11 gp Damage 1d8 P Bulk 1 Hands 1 Range 90 ft. Reload 1 Type Ranged Category Martial Group Firearm Ammunition Firearm Ammunition (10 rounds) --- Jezails are simple, efficient long guns developed in Casmaron that typically feature a custom stock and a flintlock firing mechanism. Though lacking the range and stopping power of an arquebus or the raw force of a harmona gun, the jezail is an elegant, well-balanced weapon suitable for a variety of combat situations. It's even possible to tuck it under one arm to fire a less accurate attack that uses only one hand. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. Specific Magic Weapons Alicorn Trigger, Boastful Hunter, Boastful Hunter, Iris of the Sky, Iris of the Sky","ammunition":"Firearm Ammunition (10 rounds)","skill_mod":{},"summary":"Jezails are simple, efficient long guns developed in Casmaron that typically feature a custom stock and a flintlock firing mechanism. Though lacking …","primary_source":"Guns & Gears (Remastered)","trait_group":["Weapon","Rarity"],"level":1,"source_category":["Rulebooks"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=203","name":"Jezail","bulk":1,"category":"weapon","pfs":"Standard","weapon_group":"Firearm","weapon_category":"Martial","rarity":"uncommon","slug":"weapon-203"},{"legacy_name":["Mithral Tree"],"damage":"1d6 P","damage_type":["Piercing"],"access":" The following regions have access to firearms: Alkenstar, Dongun Hold, Tian Xia, Vudra, Arcadia, Ustalav, the Shackles","hands":"2","primary_source_category":"Rulebooks","damage_die":6,"range":150,"weapon_type":"Ranged","source":["Guns & Gears (Remastered)"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"reload":1,"price":700,"legacy_id":["weapon-583"],"trait":["Concussive","Elf","Fatal","Parry","Uncommon"],"id":"weapon-204","text":" Dawnsilver Tree Source Guns & Gears (Remastered) pg. 153 PFS Note All Pathfinder Society agents have access to all uncommon weapons, ammunition, and related items from Chapter 4 Access The following regions have access to firearms: Alkenstar, Dongun Hold, Tian Xia, Vudra, Arcadia, Ustalav, the Shackles Price 7 gp Damage 1d6 P Bulk 1 Hands 2 Range 150 ft. Reload 1 Type Ranged Category Martial Group Firearm Ammunition Firearm Ammunition (10 rounds) --- Neither dawnsilver nor a tree, this long gun takes its name from the legends of the elves of Jinin and is most commonly found within the nation. An elegant weapon, a dawnsilver tree does somewhat resemble a tree; its fanned stock and long, sweeping barrel reinforced with metal rings enable a wielder to parry melee attacks while moving back into safe firing range. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","ammunition":"Firearm Ammunition (10 rounds)","skill_mod":{},"summary":"Neither dawnsilver nor a tree, this long gun takes its name from the legends of the elves of Jinin and is most commonly found within the nation. …","primary_source":"Guns & Gears (Remastered)","trait_group":["Weapon","Ancestry","Half-Elf","Rarity"],"level":0,"source_category":["Rulebooks"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=204","name":"Dawnsilver Tree","bulk":1,"category":"weapon","pfs":"Standard","weapon_group":"Firearm","weapon_category":"Martial","rarity":"uncommon","slug":"weapon-204"},{"damage":"1d4 P","damage_type":["Piercing"],"access":" The following regions have access to firearms: Alkenstar, Dongun Hold, Tian Xia, Vudra, Arcadia, Ustalav, the Shackles","hands":"1","primary_source_category":"Rulebooks","damage_die":4,"range":60,"weapon_type":"Ranged","source":["Guns & Gears (Remastered)"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"reload":1,"price":900,"legacy_id":["weapon-584"],"trait":["Capacity","Concussive","Fatal","Uncommon"],"id":"weapon-205","text":" Pepperbox Source Guns & Gears (Remastered) pg. 153 PFS Note All Pathfinder Society agents have access to all uncommon weapons, ammunition, and related items from Chapter 4 Access The following regions have access to firearms: Alkenstar, Dongun Hold, Tian Xia, Vudra, Arcadia, Ustalav, the Shackles Price 9 gp Damage 1d4 P Bulk 1 Hands 1 Range 60 ft. Reload 1 Type Ranged Category Martial Group Firearm Ammunition Firearm Ammunition (10 rounds) --- This weapon is a specialty of the smiths of Alkenstar. The pepperbox has three barrels that each hold a single shot, and the shooter can manually rotate the whole barrel assembly to align a loaded barrel with the firing mechanism. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. Specific Magic Weapons Liar's Gun, Liar's Gun, Spark Dancer, Spark Dancer","ammunition":"Firearm Ammunition (10 rounds)","skill_mod":{},"summary":"This weapon is a specialty of the smiths of Alkenstar. The pepperbox has three barrels that each hold a single shot, and the shooter can manually …","primary_source":"Guns & Gears (Remastered)","trait_group":["Weapon","Rarity"],"level":0,"source_category":["Rulebooks"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=205","name":"Pepperbox","bulk":1,"category":"weapon","pfs":"Standard","weapon_group":"Firearm","weapon_category":"Martial","rarity":"uncommon","slug":"weapon-205"},{"damage":"1d6 P","damage_type":["Piercing"],"access":" The following regions have access to firearms: Alkenstar, Dongun Hold, Tian Xia, Vudra, Arcadia, Ustalav, the Shackles","hands":"1","primary_source_category":"Rulebooks","damage_die":6,"range":30,"weapon_type":"Ranged","source":["Guns & Gears (Remastered)","NPC Core"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"reload":1,"price":1600,"legacy_id":["weapon-585"],"trait":["Capacity","Concussive","Fatal","Uncommon"],"id":"weapon-206","text":" Slide Pistol Source Guns & Gears (Remastered) pg. 153, NPC Core pg. 50 PFS Note All Pathfinder Society agents have access to all uncommon weapons, ammunition, and related items from Chapter 4 Access The following regions have access to firearms: Alkenstar, Dongun Hold, Tian Xia, Vudra, Arcadia, Ustalav, the Shackles Price 16 gp Damage 1d6 P Bulk 2 Hands 1 Range 30 ft. Reload 1 Type Ranged Category Martial Group Firearm Ammunition Firearm Ammunition (10 rounds) --- Also known as a harmonica gun, this weapon is essentially a stock, trigger, and firing mechanism attached to a sliding brace of barrels that can each hold a round of ammunition. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","ammunition":"Firearm Ammunition (10 rounds)","skill_mod":{},"summary":"Also known as a harmonica gun, this weapon is essentially a stock, trigger, and firing mechanism attached to a sliding brace of barrels that can each …","primary_source":"Guns & Gears (Remastered)","trait_group":["Weapon","Rarity"],"level":1,"source_category":["Rulebooks"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=206","name":"Slide Pistol","bulk":2,"category":"weapon","pfs":"Standard","weapon_group":"Firearm","weapon_category":"Martial","rarity":"uncommon","slug":"weapon-206"},{"damage":"1d8 P","damage_type":["Piercing"],"access":" The following regions have access to firearms: Alkenstar, Dongun Hold, Tian Xia, Vudra, Arcadia, Ustalav, the Shackles","hands":"2","primary_source_category":"Rulebooks","damage_die":8,"range":50,"weapon_type":"Ranged","source":["Guns & Gears (Remastered)"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"reload":1,"price":1000,"legacy_id":["weapon-586"],"trait":["Concussive","Dwarf","Kickback","Scatter","Uncommon"],"id":"weapon-207","text":" Dwarven Scattergun Source Guns & Gears (Remastered) pg. 153 PFS Note All Pathfinder Society agents have access to all uncommon weapons, ammunition, and related items from Chapter 4 Access The following regions have access to firearms: Alkenstar, Dongun Hold, Tian Xia, Vudra, Arcadia, Ustalav, the Shackles Price 10 gp Damage 1d8 P Bulk 2 Hands 2 Range 50 ft. Reload 1 Type Ranged Category Advanced Group Firearm Ammunition Firearm Ammunition (5 rounds) --- A favored weapon of dwarf scouts from Dongun Hold, the dwarven scattergun is a powerful weapon designed to take advantage of a dwarf's sturdy frame. A dwarven scattergun fires a large paper cartridge stuffed with black powder and knuckle-sized lumps of metal, creating a devastating burst so destructive that a foolish dwarf might find themself catching painful ricochets when firing at a too-close target. Some scatterguns are crafted with a clockwork firing tray that can quickly sort and load black powder and shot without needing a prepackaged cartridge, though this is largely an aesthetic feature with no real mechanical benefit. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. Specific Magic Weapons Animate Dreamer, Animate Dreamer","ammunition":"Firearm Ammunition (5 rounds)","skill_mod":{},"summary":"A favored weapon of dwarf scouts from Dongun Hold, the dwarven scattergun is a powerful weapon designed to take advantage of a dwarf's sturdy …","primary_source":"Guns & Gears (Remastered)","trait_group":["Weapon","Ancestry","Rarity"],"level":1,"source_category":["Rulebooks"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=207","name":"Dwarven Scattergun","bulk":2,"category":"weapon","pfs":"Standard","weapon_group":"Firearm","weapon_category":"Advanced","rarity":"uncommon","slug":"weapon-207"},{"damage":"1d6 S","damage_type":["Slashing"],"access":" The following regions have access to firearms: Alkenstar, Dongun Hold, Tian Xia, Vudra, Arcadia, Ustalav, the Shackles","hands":"2","primary_source_category":"Rulebooks","damage_die":6,"range":30,"weapon_type":"Ranged","source":["Guns & Gears (Remastered)"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"reload":1,"price":500,"legacy_id":["weapon-587"],"trait":["Backstabber","Fatal","Goblin","Scatter","Uncommon"],"id":"weapon-208","text":" Flingflenser Source Guns & Gears (Remastered) pg. 153 PFS Note All Pathfinder Society agents have access to all uncommon weapons, ammunition, and related items from Chapter 4 Access The following regions have access to firearms: Alkenstar, Dongun Hold, Tian Xia, Vudra, Arcadia, Ustalav, the Shackles Price 5 gp Damage 1d6 S Bulk 1 Hands 2 Range 30 ft. Reload 1 Type Ranged Category Advanced Group Firearm Ammunition Firearm Ammunition (5 rounds) --- A flingflenser is a goblin-designed weapon ending in an ovoid tube with a hatch and handle on the narrow end. A cluster of circular blades held together and attached to a black powder packet with a thin leather strap serves as ammunition and is loaded through the hatch before being fired with a flintlock or other external ignition mechanism. The flingflenser's sturdy design also places it among the more reliable goblin weapons. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","ammunition":"Firearm Ammunition (5 rounds)","skill_mod":{},"summary":"A flingflenser is a goblin -designed weapon ending in an ovoid tube with a hatch and handle on the narrow end. A cluster of circular blades held …","primary_source":"Guns & Gears (Remastered)","trait_group":["Weapon","Ancestry","Rarity"],"level":0,"source_category":["Rulebooks"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=208","name":"Flingflenser","bulk":1,"category":"weapon","pfs":"Standard","weapon_group":"Firearm","weapon_category":"Advanced","rarity":"uncommon","slug":"weapon-208"},{"access":" The following regions have access to firearms: Alkenstar, Dongun Hold, Tian Xia, Vudra, Arcadia, Ustalav, the Shackles","primary_source_category":"Rulebooks","weapon_type":"Ranged","source":["Guns & Gears (Remastered)"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"price":60,"legacy_id":["weapon-566"],"trait":["Uncommon"],"id":"weapon-209","text":" Magazine (Air Repeater) Source Guns & Gears (Remastered) pg. 151 PFS Note All Pathfinder Society agents have access to all uncommon weapons, ammunition, and related items from Chapter 4 Access The following regions have access to firearms: Alkenstar, Dongun Hold, Tian Xia, Vudra, Arcadia, Ustalav, the Shackles Price 6 sp Bulk — Hands Type Ranged Category Ammunition Group Firearm --- A typical air repeater magazine holds 6 pellets. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","skill_mod":{},"summary":"A typical air repeater magazine holds 6 pellets.","primary_source":"Guns & Gears (Remastered)","trait_group":["Rarity"],"level":0,"source_category":["Rulebooks"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=209","name":"Magazine (Air Repeater)","bulk":0,"category":"weapon","pfs":"Standard","weapon_group":"Firearm","weapon_category":"Ammunition","rarity":"uncommon","slug":"weapon-209"},{"access":" The following regions have access to firearms: Alkenstar, Dongun Hold, Tian Xia, Vudra, Arcadia, Ustalav, the Shackles","primary_source_category":"Rulebooks","weapon_type":"Ranged","source":["Guns & Gears (Remastered)"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"price":80,"legacy_id":["weapon-573"],"trait":["Uncommon"],"id":"weapon-210","text":" Magazine (Long Air Repeater) Source Guns & Gears (Remastered) pg. 151 PFS Note All Pathfinder Society agents have access to all uncommon weapons, ammunition, and related items from Chapter 4 Access The following regions have access to firearms: Alkenstar, Dongun Hold, Tian Xia, Vudra, Arcadia, Ustalav, the Shackles Price 8 sp Bulk — Hands Type Ranged Category Ammunition Group Firearm --- A typical long air repeater magazine holds 8 pellets. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","skill_mod":{},"summary":"A typical long air repeater magazine holds 8 pellets.","primary_source":"Guns & Gears (Remastered)","trait_group":["Rarity"],"level":0,"source_category":["Rulebooks"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=210","name":"Magazine (Long Air Repeater)","bulk":0,"category":"weapon","pfs":"Standard","weapon_group":"Firearm","weapon_category":"Ammunition","rarity":"uncommon","slug":"weapon-210"},{"access":" The following regions have access to firearms: Alkenstar, Dongun Hold, Tian Xia, Vudra, Arcadia, Ustalav, the Shackles","primary_source_category":"Rulebooks","weapon_type":"Ranged","source":["Guns & Gears (Remastered)"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"price":10,"legacy_id":["weapon-588"],"trait":["Uncommon"],"id":"weapon-211","text":" Firearm Ammunition (10 rounds) Source Guns & Gears (Remastered) pg. 151 PFS Note All Pathfinder Society agents have access to all uncommon weapons, ammunition, and related items from Chapter 4 Access The following regions have access to firearms: Alkenstar, Dongun Hold, Tian Xia, Vudra, Arcadia, Ustalav, the Shackles Price 1 sp Bulk L Hands Type Ranged Category Ammunition Group Firearm --- Firearms require ammunition consisting of a projectile and black powder. A round of ammo can vary in its composition but is typically either a prepackaged paper cartridge, including wadding, bullet, and black powder, or loose shot packed in manually. Some weapons, like hand cannons and blunderbusses, can fire other materials, but their ammunition has the same Price due to the cost of the black powder. Because making rounds of firearm ammunition requires creating black powder, you need the Alchemical Crafting skill feat to make them. Firearm rounds are a valid option for magical ammunition, just like arrows or bolts. Crafting magical firearm ammunition requires you to be able to craft both alchemical and magical items. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","skill_mod":{},"summary":"Firearms require ammunition consisting of a projectile and black powder. A round of ammo can vary in its composition but is typically either a …","primary_source":"Guns & Gears (Remastered)","trait_group":["Rarity"],"level":0,"source_category":["Rulebooks"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=211","name":"Firearm Ammunition (10 rounds)","bulk":0.1,"category":"weapon","pfs":"Standard","weapon_group":"Firearm","weapon_category":"Ammunition","rarity":"uncommon","slug":"weapon-211"},{"access":" The following regions have access to firearms: Alkenstar, Dongun Hold, Tian Xia, Vudra, Arcadia, Ustalav, the Shackles","primary_source_category":"Rulebooks","weapon_type":"Ranged","source":["Guns & Gears (Remastered)"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"price":10,"legacy_id":["weapon-589"],"trait":["Uncommon"],"id":"weapon-212","text":" Firearm Ammunition (5 rounds) Source Guns & Gears (Remastered) pg. 151 PFS Note All Pathfinder Society agents have access to all uncommon weapons, ammunition, and related items from Chapter 4 Access The following regions have access to firearms: Alkenstar, Dongun Hold, Tian Xia, Vudra, Arcadia, Ustalav, the Shackles Price 1 sp Bulk L Hands Type Ranged Category Ammunition Group Firearm --- Firearms require ammunition consisting of a projectile and black powder. A round of ammo can vary in its composition but is typically either a prepackaged paper cartridge, including wadding, bullet, and black powder, or loose shot packed in manually. Some weapons, like hand cannons and blunderbusses, can fire other materials, but their ammunition has the same Price due to the cost of the black powder. Because making rounds of firearm ammunition requires creating black powder, you need the Alchemical Crafting skill feat to make them. Firearm rounds are a valid option for magical ammunition, just like arrows or bolts. Crafting magical firearm ammunition requires you to be able to craft both alchemical and magical items. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","skill_mod":{},"summary":"Firearms require ammunition consisting of a projectile and black powder. A round of ammo can vary in its composition but is typically either a …","primary_source":"Guns & Gears (Remastered)","trait_group":["Rarity"],"level":0,"source_category":["Rulebooks"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=212","name":"Firearm Ammunition (5 rounds)","bulk":0.1,"category":"weapon","pfs":"Standard","weapon_group":"Firearm","weapon_category":"Ammunition","rarity":"uncommon","slug":"weapon-212"},{"damage":"1d6 P","damage_type":["Piercing"],"access":" The following regions have access to firearms: Alkenstar, Dongun Hold, Tian Xia, Vudra, Arcadia, Ustalav, the Shackles","hands":"2","primary_source_category":"Rulebooks","damage_die":6,"range":50,"weapon_type":"Ranged","source":["Guns & Gears (Remastered)"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"reload":1,"price":1000,"legacy_id":["weapon-590"],"trait":["Combination","Concussive","Fatal","Uncommon"],"id":"weapon-213","text":" Axe Musket Source Guns & Gears (Remastered) pg. 159 PFS Note All Pathfinder Society agents have access to all uncommon weapons, ammunition, and related items from Chapter 4 Access The following regions have access to firearms: Alkenstar, Dongun Hold, Tian Xia, Vudra, Arcadia, Ustalav, the Shackles Price 10 gp Bulk 2 Hands 2 Category Martial --- This item, favored by firearms-using dwarves and barbarians, takes the form of a sturdy musket with an axeblade attached near the muzzle. Melee Damage 1d8 S Group Axe Ranged Damage 1d6 P Range 50 ft. Reload 1 Group Firearm Ammunition Firearm Ammunition (10 rounds) Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","ammunition":"Firearm Ammunition (10 rounds)","skill_mod":{},"summary":"This item, favored by firearms-using dwarves and barbarians, takes the form of a sturdy musket with an axeblade attached near the muzzle.","primary_source":"Guns & Gears (Remastered)","trait_group":["Weapon","Rarity"],"level":1,"source_category":["Rulebooks"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=213","name":"Axe Musket (Ranged)","bulk":2,"category":"weapon","pfs":"Standard","weapon_group":"Firearm","weapon_category":"Martial","rarity":"uncommon","slug":"weapon-213"},{"damage":"1d8 S","damage_type":["Piercing"],"access":" The following regions have access to firearms: Alkenstar, Dongun Hold, Tian Xia, Vudra, Arcadia, Ustalav, the Shackles","hands":"2","primary_source_category":"Rulebooks","damage_die":8,"weapon_type":"Melee","source":["Guns & Gears (Remastered)"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"price":1000,"legacy_id":["weapon-590"],"trait":["Critical Fusion","Forceful","Sweep","Uncommon","Combination"],"id":"weapon-213--melee","text":" Axe Musket Source Guns & Gears (Remastered) pg. 159 PFS Note All Pathfinder Society agents have access to all uncommon weapons, ammunition, and related items from Chapter 4 Access The following regions have access to firearms: Alkenstar, Dongun Hold, Tian Xia, Vudra, Arcadia, Ustalav, the Shackles Price 10 gp Bulk 2 Hands 2 Category Martial --- This item, favored by firearms-using dwarves and barbarians, takes the form of a sturdy musket with an axeblade attached near the muzzle. Melee Damage 1d8 S Group Axe Ranged Damage 1d6 P Range 50 ft. Reload 1 Group Firearm Ammunition Firearm Ammunition (10 rounds) Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","skill_mod":{},"summary":"This item, favored by firearms-using dwarves and barbarians, takes the form of a sturdy musket with an axeblade attached near the muzzle.","primary_source":"Guns & Gears (Remastered)","trait_group":["Weapon","Rarity"],"level":1,"source_category":["Rulebooks"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=213","name":"Axe Musket (Melee)","bulk":2,"category":"weapon","pfs":"Standard","weapon_group":"Axe","weapon_category":"Martial","rarity":"uncommon","slug":"weapon-213-melee"},{"damage":"1d4 P","damage_type":["Piercing"],"access":" The following regions have access to firearms: Alkenstar, Dongun Hold, Tian Xia, Vudra, Arcadia, Ustalav, the Shackles","hands":"1","primary_source_category":"Rulebooks","damage_die":4,"range":30,"weapon_type":"Ranged","source":["Guns & Gears (Remastered)"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"reload":1,"price":800,"legacy_id":["weapon-591"],"trait":["Combination","Concussive","Fatal","Monk","Uncommon"],"id":"weapon-214","text":" Black Powder Knuckle Dusters Source Guns & Gears (Remastered) pg. 159 PFS Note All Pathfinder Society agents have access to all uncommon weapons, ammunition, and related items from Chapter 4 Access The following regions have access to firearms: Alkenstar, Dongun Hold, Tian Xia, Vudra, Arcadia, Ustalav, the Shackles Price 8 gp Bulk L Hands 1 Category Martial --- This pair of knuckle dusters is fitted with an explosive charge of black powder within the hollowed spikes of the weapon and a firing mechanism you hold in your hand while in use. Melee Damage 1d4 B Group Brawling Ranged Damage 1d4 P Range 30 ft. Reload 1 Group Firearm Ammunition Firearm Ammunition (10 rounds) Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","ammunition":"Firearm Ammunition (10 rounds)","skill_mod":{},"summary":"This pair of knuckle dusters is fitted with an explosive charge of black powder within the hollowed spikes of the weapon and a firing mechanism you …","primary_source":"Guns & Gears (Remastered)","trait_group":["Weapon","Class","Rarity"],"level":0,"source_category":["Rulebooks"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=214","name":"Black Powder Knuckle Dusters (Ranged)","bulk":0.1,"category":"weapon","pfs":"Standard","weapon_group":"Firearm","weapon_category":"Martial","rarity":"uncommon","slug":"weapon-214"},{"damage":"1d4 B","damage_type":["Piercing"],"access":" The following regions have access to firearms: Alkenstar, Dongun Hold, Tian Xia, Vudra, Arcadia, Ustalav, the Shackles","hands":"1","primary_source_category":"Rulebooks","damage_die":4,"weapon_type":"Melee","source":["Guns & Gears (Remastered)"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"price":800,"legacy_id":["weapon-591"],"trait":["Agile","Critical Fusion","Monk","Uncommon","Combination"],"id":"weapon-214--melee","text":" Black Powder Knuckle Dusters Source Guns & Gears (Remastered) pg. 159 PFS Note All Pathfinder Society agents have access to all uncommon weapons, ammunition, and related items from Chapter 4 Access The following regions have access to firearms: Alkenstar, Dongun Hold, Tian Xia, Vudra, Arcadia, Ustalav, the Shackles Price 8 gp Bulk L Hands 1 Category Martial --- This pair of knuckle dusters is fitted with an explosive charge of black powder within the hollowed spikes of the weapon and a firing mechanism you hold in your hand while in use. Melee Damage 1d4 B Group Brawling Ranged Damage 1d4 P Range 30 ft. Reload 1 Group Firearm Ammunition Firearm Ammunition (10 rounds) Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","skill_mod":{},"summary":"This pair of knuckle dusters is fitted with an explosive charge of black powder within the hollowed spikes of the weapon and a firing mechanism you …","primary_source":"Guns & Gears (Remastered)","trait_group":["Weapon","Class","Rarity"],"level":0,"source_category":["Rulebooks"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=214","name":"Black Powder Knuckle Dusters (Melee)","bulk":0.1,"category":"weapon","pfs":"Standard","weapon_group":"Brawling","weapon_category":"Martial","rarity":"uncommon","slug":"weapon-214-melee"},{"damage":"1d4 P","damage_type":["Piercing"],"access":" The following regions have access to firearms: Alkenstar, Dongun Hold, Tian Xia, Vudra, Arcadia, Ustalav, the Shackles","hands":"1","primary_source_category":"Rulebooks","damage_die":4,"range":30,"weapon_type":"Ranged","source":["Guns & Gears (Remastered)"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"reload":1,"price":800,"legacy_id":["weapon-592"],"trait":["Combination","Concealable","Concussive","Fatal","Uncommon"],"id":"weapon-215","text":" Cane Pistol Source Guns & Gears (Remastered) pg. 159 PFS Note All Pathfinder Society agents have access to all uncommon weapons, ammunition, and related items from Chapter 4 Access The following regions have access to firearms: Alkenstar, Dongun Hold, Tian Xia, Vudra, Arcadia, Ustalav, the Shackles Price 8 gp Bulk 1 Hands 1 Category Martial --- This fashionable cane's handle hides a dueling pistol fired through the thin, painted cap at the bottom of the cane. Melee Damage 1d6 B Group Club Ranged Damage 1d4 P Range 30 ft. Reload 1 Group Firearm Ammunition Firearm Ammunition (10 rounds) Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","ammunition":"Firearm Ammunition (10 rounds)","skill_mod":{},"summary":"This fashionable cane's handle hides a dueling pistol fired through the thin, painted cap at the bottom of the cane.","primary_source":"Guns & Gears (Remastered)","trait_group":["Weapon","Rarity"],"level":0,"source_category":["Rulebooks"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=215","name":"Cane Pistol (Ranged)","bulk":1,"category":"weapon","pfs":"Standard","weapon_group":"Firearm","weapon_category":"Martial","rarity":"uncommon","slug":"weapon-215"},{"damage":"1d6 B","damage_type":["Piercing"],"access":" The following regions have access to firearms: Alkenstar, Dongun Hold, Tian Xia, Vudra, Arcadia, Ustalav, the Shackles","hands":"1","primary_source_category":"Rulebooks","damage_die":6,"weapon_type":"Melee","source":["Guns & Gears (Remastered)"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"price":800,"legacy_id":["weapon-592"],"trait":["Concealable","Critical Fusion","Thrown","Uncommon","Combination"],"id":"weapon-215--melee","text":" Cane Pistol Source Guns & Gears (Remastered) pg. 159 PFS Note All Pathfinder Society agents have access to all uncommon weapons, ammunition, and related items from Chapter 4 Access The following regions have access to firearms: Alkenstar, Dongun Hold, Tian Xia, Vudra, Arcadia, Ustalav, the Shackles Price 8 gp Bulk 1 Hands 1 Category Martial --- This fashionable cane's handle hides a dueling pistol fired through the thin, painted cap at the bottom of the cane. Melee Damage 1d6 B Group Club Ranged Damage 1d4 P Range 30 ft. Reload 1 Group Firearm Ammunition Firearm Ammunition (10 rounds) Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","skill_mod":{},"summary":"This fashionable cane's handle hides a dueling pistol fired through the thin, painted cap at the bottom of the cane.","primary_source":"Guns & Gears (Remastered)","trait_group":["Weapon","Rarity"],"level":0,"source_category":["Rulebooks"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=215","name":"Cane Pistol (Melee)","bulk":1,"category":"weapon","pfs":"Standard","weapon_group":"Club","weapon_category":"Martial","rarity":"uncommon","slug":"weapon-215-melee"},{"damage":"1d4 P","damage_type":["Piercing"],"access":" The following regions have access to firearms: Alkenstar, Dongun Hold, Tian Xia, Vudra, Arcadia, Ustalav, the Shackles","hands":"1","primary_source_category":"Rulebooks","damage_die":4,"range":30,"weapon_type":"Ranged","source":["Guns & Gears (Remastered)"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"reload":1,"price":800,"legacy_id":["weapon-593"],"trait":["Combination","Concussive","Fatal","Uncommon"],"id":"weapon-216","text":" Dagger Pistol Source Guns & Gears (Remastered) pg. 159 PFS Note All Pathfinder Society agents have access to all uncommon weapons, ammunition, and related items from Chapter 4 Access The following regions have access to firearms: Alkenstar, Dongun Hold, Tian Xia, Vudra, Arcadia, Ustalav, the Shackles Price 8 gp Bulk L Hands 1 Category Martial --- This weapon, favored by rangers and other wilderness wanderers, takes the form of a stoutly built pistol with a dagger blade attached beneath the barrel and extending out past the muzzle. Melee Damage 1d4 P Group Knife Ranged Damage 1d4 P Range 30 ft. Reload 1 Group Firearm Ammunition Firearm Ammunition (10 rounds) Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","ammunition":"Firearm Ammunition (10 rounds)","skill_mod":{},"summary":"This weapon, favored by rangers and other wilderness wanderers, takes the form of a stoutly built pistol with a dagger blade attached beneath the …","primary_source":"Guns & Gears (Remastered)","trait_group":["Weapon","Rarity"],"level":0,"source_category":["Rulebooks"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=216","name":"Dagger Pistol (Ranged)","bulk":0.1,"category":"weapon","pfs":"Standard","weapon_group":"Firearm","weapon_category":"Martial","rarity":"uncommon","slug":"weapon-216"},{"damage":"1d4 P","damage_type":["Piercing"],"access":" The following regions have access to firearms: Alkenstar, Dongun Hold, Tian Xia, Vudra, Arcadia, Ustalav, the Shackles","hands":"1","primary_source_category":"Rulebooks","damage_die":4,"weapon_type":"Melee","source":["Guns & Gears (Remastered)"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"price":800,"legacy_id":["weapon-593"],"trait":["Agile","Critical Fusion","Finesse","Thrown","Uncommon","Versatile","Combination"],"id":"weapon-216--melee","text":" Dagger Pistol Source Guns & Gears (Remastered) pg. 159 PFS Note All Pathfinder Society agents have access to all uncommon weapons, ammunition, and related items from Chapter 4 Access The following regions have access to firearms: Alkenstar, Dongun Hold, Tian Xia, Vudra, Arcadia, Ustalav, the Shackles Price 8 gp Bulk L Hands 1 Category Martial --- This weapon, favored by rangers and other wilderness wanderers, takes the form of a stoutly built pistol with a dagger blade attached beneath the barrel and extending out past the muzzle. Melee Damage 1d4 P Group Knife Ranged Damage 1d4 P Range 30 ft. Reload 1 Group Firearm Ammunition Firearm Ammunition (10 rounds) Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","skill_mod":{},"summary":"This weapon, favored by rangers and other wilderness wanderers, takes the form of a stoutly built pistol with a dagger blade attached beneath the …","primary_source":"Guns & Gears (Remastered)","trait_group":["Weapon","Rarity"],"level":0,"source_category":["Rulebooks"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=216","name":"Dagger Pistol (Melee)","bulk":0.1,"category":"weapon","pfs":"Standard","weapon_group":"Knife","weapon_category":"Martial","rarity":"uncommon","slug":"weapon-216-melee"},{"damage":"1d6 P","damage_type":["Piercing"],"access":" The following regions have access to firearms: Alkenstar, Dongun Hold, Tian Xia, Vudra, Arcadia, Ustalav, the Shackles","hands":"2","primary_source_category":"Rulebooks","damage_die":6,"range":50,"weapon_type":"Ranged","source":["Guns & Gears (Remastered)"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"reload":2,"price":1000,"legacy_id":["weapon-594"],"trait":["Combination","Concussive","Fatal","Gnome","Uncommon"],"id":"weapon-217","text":" Gnome Amalgam Musket Source Guns & Gears (Remastered) pg. 159 PFS Note All Pathfinder Society agents have access to all uncommon weapons, ammunition, and related items from Chapter 4 Access The following regions have access to firearms: Alkenstar, Dongun Hold, Tian Xia, Vudra, Arcadia, Ustalav, the Shackles Price 10 gp Bulk 2 Hands 2 Category Martial --- Rumored to be the result of a gnomish dare to make a variant of a hooked hammer that's even more intricate and complex, this weapon adds a musket to the mix of an already overcomplicated device. Melee Damage 1d8 B Group Hammer Ranged Damage 1d6 P Range 50 ft. Reload 2 Group Firearm Ammunition Firearm Ammunition (10 rounds) Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","ammunition":"Firearm Ammunition (10 rounds)","skill_mod":{},"summary":"Rumored to be the result of a gnomish dare to make a variant of a hooked hammer that's even more intricate and complex, this weapon adds a musket …","primary_source":"Guns & Gears (Remastered)","trait_group":["Weapon","Ancestry","Rarity"],"level":1,"source_category":["Rulebooks"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=217","name":"Gnome Amalgam Musket (Ranged)","bulk":2,"category":"weapon","pfs":"Standard","weapon_group":"Firearm","weapon_category":"Martial","rarity":"uncommon","slug":"weapon-217"},{"damage":"1d8 B","damage_type":["Piercing"],"access":" The following regions have access to firearms: Alkenstar, Dongun Hold, Tian Xia, Vudra, Arcadia, Ustalav, the Shackles","hands":"2","primary_source_category":"Rulebooks","damage_die":8,"weapon_type":"Melee","source":["Guns & Gears (Remastered)"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"price":1000,"legacy_id":["weapon-594"],"trait":["Backswing","Critical Fusion","Gnome","Trip","Uncommon","Versatile","Combination"],"id":"weapon-217--melee","text":" Gnome Amalgam Musket Source Guns & Gears (Remastered) pg. 159 PFS Note All Pathfinder Society agents have access to all uncommon weapons, ammunition, and related items from Chapter 4 Access The following regions have access to firearms: Alkenstar, Dongun Hold, Tian Xia, Vudra, Arcadia, Ustalav, the Shackles Price 10 gp Bulk 2 Hands 2 Category Martial --- Rumored to be the result of a gnomish dare to make a variant of a hooked hammer that's even more intricate and complex, this weapon adds a musket to the mix of an already overcomplicated device. Melee Damage 1d8 B Group Hammer Ranged Damage 1d6 P Range 50 ft. Reload 2 Group Firearm Ammunition Firearm Ammunition (10 rounds) Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","skill_mod":{},"summary":"Rumored to be the result of a gnomish dare to make a variant of a hooked hammer that's even more intricate and complex, this weapon adds a musket …","primary_source":"Guns & Gears (Remastered)","trait_group":["Weapon","Ancestry","Rarity"],"level":1,"source_category":["Rulebooks"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=217","name":"Gnome Amalgam Musket (Melee)","bulk":2,"category":"weapon","pfs":"Standard","weapon_group":"Hammer","weapon_category":"Martial","rarity":"uncommon","slug":"weapon-217-melee"},{"damage":"1d10 P","damage_type":["Piercing"],"access":" The following regions have access to firearms: Alkenstar, Dongun Hold, Tian Xia, Vudra, Arcadia, Ustalav, the Shackles","hands":"2","primary_source_category":"Rulebooks","damage_die":10,"range":30,"weapon_type":"Ranged","source":["Guns & Gears (Remastered)"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"reload":1,"price":1300,"legacy_id":["weapon-595"],"trait":["Combination","Concussive","Kickback","Uncommon"],"id":"weapon-218","text":" Gun Sword Source Guns & Gears (Remastered) pg. 159 PFS Note All Pathfinder Society agents have access to all uncommon weapons, ammunition, and related items from Chapter 4 Access The following regions have access to firearms: Alkenstar, Dongun Hold, Tian Xia, Vudra, Arcadia, Ustalav, the Shackles Price 13 gp Bulk 2 Hands 2 Category Martial --- This weapon consists of a large sword with a powerful gun based on a harmona gun down the center. Vanguards and other characters who rely on Strength and Dexterity enjoy the power and flexibility of a gun sword. Melee Damage 1d8 S Group Sword Ranged Damage 1d10 P Range 30 ft. Reload 1 Group Firearm Ammunition Firearm Ammunition (10 rounds) Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. Specific Magic Weapons Blade of Fallen Stars, Fulmination Fang, Obsidian Edge","ammunition":"Firearm Ammunition (10 rounds)","skill_mod":{},"summary":"This weapon consists of a large sword with a powerful gun based on a harmona gun down the center. Vanguards and other characters who rely on …","primary_source":"Guns & Gears (Remastered)","trait_group":["Weapon","Rarity"],"level":1,"source_category":["Rulebooks"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=218","name":"Gun Sword (Ranged)","bulk":2,"category":"weapon","pfs":"Standard","weapon_group":"Firearm","weapon_category":"Martial","rarity":"uncommon","slug":"weapon-218"},{"damage":"1d8 S","damage_type":["Piercing"],"access":" The following regions have access to firearms: Alkenstar, Dongun Hold, Tian Xia, Vudra, Arcadia, Ustalav, the Shackles","hands":"2","primary_source_category":"Rulebooks","damage_die":8,"weapon_type":"Melee","source":["Guns & Gears (Remastered)"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"price":1300,"legacy_id":["weapon-595"],"trait":["Critical Fusion","Uncommon","Versatile","Combination"],"id":"weapon-218--melee","text":" Gun Sword Source Guns & Gears (Remastered) pg. 159 PFS Note All Pathfinder Society agents have access to all uncommon weapons, ammunition, and related items from Chapter 4 Access The following regions have access to firearms: Alkenstar, Dongun Hold, Tian Xia, Vudra, Arcadia, Ustalav, the Shackles Price 13 gp Bulk 2 Hands 2 Category Martial --- This weapon consists of a large sword with a powerful gun based on a harmona gun down the center. Vanguards and other characters who rely on Strength and Dexterity enjoy the power and flexibility of a gun sword. Melee Damage 1d8 S Group Sword Ranged Damage 1d10 P Range 30 ft. Reload 1 Group Firearm Ammunition Firearm Ammunition (10 rounds) Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. Specific Magic Weapons Blade of Fallen Stars, Fulmination Fang, Obsidian Edge","skill_mod":{},"summary":"This weapon consists of a large sword with a powerful gun based on a harmona gun down the center. Vanguards and other characters who rely on …","primary_source":"Guns & Gears (Remastered)","trait_group":["Weapon","Rarity"],"level":1,"source_category":["Rulebooks"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=218","name":"Gun Sword (Melee)","bulk":2,"category":"weapon","pfs":"Standard","weapon_group":"Sword","weapon_category":"Martial","rarity":"uncommon","slug":"weapon-218-melee"},{"damage":"1d6 P","damage_type":["Piercing"],"access":" The following regions have access to firearms: Alkenstar, Dongun Hold, Tian Xia, Vudra, Arcadia, Ustalav, the Shackles","hands":"2","primary_source_category":"Rulebooks","damage_die":6,"range":60,"weapon_type":"Ranged","source":["Guns & Gears (Remastered)"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"reload":1,"price":1300,"legacy_id":["weapon-596"],"trait":["Combination","Concussive","Fatal","Uncommon"],"id":"weapon-219","text":" Hammer Gun Source Guns & Gears (Remastered) pg. 159 PFS Note All Pathfinder Society agents have access to all uncommon weapons, ammunition, and related items from Chapter 4 Access The following regions have access to firearms: Alkenstar, Dongun Hold, Tian Xia, Vudra, Arcadia, Ustalav, the Shackles Price 13 gp Bulk 2 Hands 2 Category Martial --- This weapon, favored by dwarves and those who like smashing and shooting, takes the form of a stoutly built gun designed similarly to an arquebus with a hammer head built into the muzzle, decreasing kickback but limiting range. Melee Damage 1d10 B Group Hammer Ranged Damage 1d6 P Range 60 ft. Reload 1 Group Firearm Ammunition Firearm Ammunition (10 rounds) Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. Specific Magic Weapons Scarlet Queen","ammunition":"Firearm Ammunition (10 rounds)","skill_mod":{},"summary":"This weapon, favored by dwarves and those who like smashing and shooting, takes the form of a stoutly built gun designed similarly to an arquebus …","primary_source":"Guns & Gears (Remastered)","trait_group":["Weapon","Rarity"],"level":1,"source_category":["Rulebooks"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=219","name":"Hammer Gun (Ranged)","bulk":2,"category":"weapon","pfs":"Standard","weapon_group":"Firearm","weapon_category":"Martial","rarity":"uncommon","slug":"weapon-219"},{"damage":"1d10 B","damage_type":["Piercing"],"access":" The following regions have access to firearms: Alkenstar, Dongun Hold, Tian Xia, Vudra, Arcadia, Ustalav, the Shackles","hands":"2","primary_source_category":"Rulebooks","damage_die":10,"weapon_type":"Melee","source":["Guns & Gears (Remastered)"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"price":1300,"legacy_id":["weapon-596"],"trait":["Critical Fusion","Shove","Uncommon","Combination"],"id":"weapon-219--melee","text":" Hammer Gun Source Guns & Gears (Remastered) pg. 159 PFS Note All Pathfinder Society agents have access to all uncommon weapons, ammunition, and related items from Chapter 4 Access The following regions have access to firearms: Alkenstar, Dongun Hold, Tian Xia, Vudra, Arcadia, Ustalav, the Shackles Price 13 gp Bulk 2 Hands 2 Category Martial --- This weapon, favored by dwarves and those who like smashing and shooting, takes the form of a stoutly built gun designed similarly to an arquebus with a hammer head built into the muzzle, decreasing kickback but limiting range. Melee Damage 1d10 B Group Hammer Ranged Damage 1d6 P Range 60 ft. Reload 1 Group Firearm Ammunition Firearm Ammunition (10 rounds) Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. Specific Magic Weapons Scarlet Queen","skill_mod":{},"summary":"This weapon, favored by dwarves and those who like smashing and shooting, takes the form of a stoutly built gun designed similarly to an arquebus …","primary_source":"Guns & Gears (Remastered)","trait_group":["Weapon","Rarity"],"level":1,"source_category":["Rulebooks"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=219","name":"Hammer Gun (Melee)","bulk":2,"category":"weapon","pfs":"Standard","weapon_group":"Hammer","weapon_category":"Martial","rarity":"uncommon","slug":"weapon-219-melee"},{"damage":"1d4 P","damage_type":["Piercing"],"access":" The following regions have access to firearms: Alkenstar, Dongun Hold, Tian Xia, Vudra, Arcadia, Ustalav, the Shackles","hands":"1","primary_source_category":"Rulebooks","damage_die":4,"range":20,"weapon_type":"Ranged","source":["Guns & Gears (Remastered)"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"reload":1,"price":1300,"legacy_id":["weapon-597"],"trait":["Capacity","Combination","Concussive","Fatal","Uncommon"],"id":"weapon-220","text":" Mace Multipistol Source Guns & Gears (Remastered) pg. 159 PFS Note All Pathfinder Society agents have access to all uncommon weapons, ammunition, and related items from Chapter 4 Access The following regions have access to firearms: Alkenstar, Dongun Hold, Tian Xia, Vudra, Arcadia, Ustalav, the Shackles Price 13 gp Bulk 1 Hands 1 Category Martial --- At first glance this weapon looks like nothing more than an iron-bound club. But the top of the weapon features a latch that opens to reveal three rotating pistol muzzles concealed in the mace's head that can be fired and rotated using triggers built into the weapon's haft. Melee Damage 1d6 B Group Club Ranged Damage 1d4 P Range 20 ft. Reload 1 Group Firearm Ammunition Firearm Ammunition (10 rounds) Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","ammunition":"Firearm Ammunition (10 rounds)","skill_mod":{},"summary":"At first glance this weapon looks like nothing more than an iron-bound club . But the top of the weapon features a latch that opens to reveal three …","primary_source":"Guns & Gears (Remastered)","trait_group":["Weapon","Rarity"],"level":0,"source_category":["Rulebooks"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=220","name":"Mace Multipistol (Ranged)","bulk":1,"category":"weapon","pfs":"Standard","weapon_group":"Firearm","weapon_category":"Martial","rarity":"uncommon","slug":"weapon-220"},{"damage":"1d6 B","damage_type":["Piercing"],"access":" The following regions have access to firearms: Alkenstar, Dongun Hold, Tian Xia, Vudra, Arcadia, Ustalav, the Shackles","hands":"1","primary_source_category":"Rulebooks","damage_die":6,"weapon_type":"Melee","source":["Guns & Gears (Remastered)"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"price":1300,"legacy_id":["weapon-597"],"trait":["Critical Fusion","Finesse","Shove","Uncommon","Combination"],"id":"weapon-220--melee","text":" Mace Multipistol Source Guns & Gears (Remastered) pg. 159 PFS Note All Pathfinder Society agents have access to all uncommon weapons, ammunition, and related items from Chapter 4 Access The following regions have access to firearms: Alkenstar, Dongun Hold, Tian Xia, Vudra, Arcadia, Ustalav, the Shackles Price 13 gp Bulk 1 Hands 1 Category Martial --- At first glance this weapon looks like nothing more than an iron-bound club. But the top of the weapon features a latch that opens to reveal three rotating pistol muzzles concealed in the mace's head that can be fired and rotated using triggers built into the weapon's haft. Melee Damage 1d6 B Group Club Ranged Damage 1d4 P Range 20 ft. Reload 1 Group Firearm Ammunition Firearm Ammunition (10 rounds) Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","skill_mod":{},"summary":"At first glance this weapon looks like nothing more than an iron-bound club . But the top of the weapon features a latch that opens to reveal three …","primary_source":"Guns & Gears (Remastered)","trait_group":["Weapon","Rarity"],"level":0,"source_category":["Rulebooks"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=220","name":"Mace Multipistol (Melee)","bulk":1,"category":"weapon","pfs":"Standard","weapon_group":"Club","weapon_category":"Martial","rarity":"uncommon","slug":"weapon-220-melee"},{"damage":"1d6 P","damage_type":["Piercing"],"access":" The following regions have access to firearms: Alkenstar, Dongun Hold, Tian Xia, Vudra, Arcadia, Ustalav, the Shackles","hands":"1","primary_source_category":"Rulebooks","damage_die":6,"range":40,"weapon_type":"Ranged","source":["Guns & Gears (Remastered)"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"reload":1,"price":1500,"legacy_id":["weapon-598"],"trait":["Combination","Concussive","Fatal Aim","Uncommon"],"id":"weapon-221","text":" Piercing Wind Source Guns & Gears (Remastered) pg. 159 PFS Note All Pathfinder Society agents have access to all uncommon weapons, ammunition, and related items from Chapter 4 Access The following regions have access to firearms: Alkenstar, Dongun Hold, Tian Xia, Vudra, Arcadia, Ustalav, the Shackles Price 15 gp Bulk 1 Hands 1 Category Martial --- Favored by caravan guards who traverse the Mana Wastes, a piercing wind is similar to a jezail, in that you can carry it in one hand as long as the other hand's free, by holding it under one arm. Additionally, it's fitted with an underslung curved blade. Melee Damage 1d6 S Group Sword Ranged Damage 1d6 P Range 40 ft. Reload 1 Group Firearm Ammunition Firearm Ammunition (10 rounds) Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. Specific Magic Weapons Jax","ammunition":"Firearm Ammunition (10 rounds)","skill_mod":{},"summary":"Favored by caravan guards who traverse the Mana Wastes, a piercing wind is similar to a jezail , in that you can carry it in one hand as long as the …","primary_source":"Guns & Gears (Remastered)","trait_group":["Weapon","Rarity"],"level":0,"source_category":["Rulebooks"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=221","name":"Piercing Wind (Ranged)","bulk":1,"category":"weapon","pfs":"Standard","weapon_group":"Firearm","weapon_category":"Martial","rarity":"uncommon","slug":"weapon-221"},{"damage":"1d6 S","damage_type":["Piercing"],"access":" The following regions have access to firearms: Alkenstar, Dongun Hold, Tian Xia, Vudra, Arcadia, Ustalav, the Shackles","hands":"1","primary_source_category":"Rulebooks","damage_die":6,"weapon_type":"Melee","source":["Guns & Gears (Remastered)"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"price":1500,"legacy_id":["weapon-598"],"trait":["Critical Fusion","Finesse","Sweep","Uncommon","Combination"],"id":"weapon-221--melee","text":" Piercing Wind Source Guns & Gears (Remastered) pg. 159 PFS Note All Pathfinder Society agents have access to all uncommon weapons, ammunition, and related items from Chapter 4 Access The following regions have access to firearms: Alkenstar, Dongun Hold, Tian Xia, Vudra, Arcadia, Ustalav, the Shackles Price 15 gp Bulk 1 Hands 1 Category Martial --- Favored by caravan guards who traverse the Mana Wastes, a piercing wind is similar to a jezail, in that you can carry it in one hand as long as the other hand's free, by holding it under one arm. Additionally, it's fitted with an underslung curved blade. Melee Damage 1d6 S Group Sword Ranged Damage 1d6 P Range 40 ft. Reload 1 Group Firearm Ammunition Firearm Ammunition (10 rounds) Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. Specific Magic Weapons Jax","skill_mod":{},"summary":"Favored by caravan guards who traverse the Mana Wastes, a piercing wind is similar to a jezail , in that you can carry it in one hand as long as the …","primary_source":"Guns & Gears (Remastered)","trait_group":["Weapon","Rarity"],"level":0,"source_category":["Rulebooks"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=221","name":"Piercing Wind (Melee)","bulk":1,"category":"weapon","pfs":"Standard","weapon_group":"Sword","weapon_category":"Martial","rarity":"uncommon","slug":"weapon-221-melee"},{"legacy_name":["Rapier pistol"],"damage":"1d4 P","damage_type":["Piercing"],"access":" The following regions have access to firearms: Alkenstar, Dongun Hold, Tian Xia, Vudra, Arcadia, Ustalav, the Shackles","hands":"1","primary_source_category":"Rulebooks","damage_die":4,"range":30,"weapon_type":"Ranged","source":["Guns & Gears (Remastered)"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"reload":1,"price":1000,"legacy_id":["weapon-599"],"trait":["Backstabber","Combination","Concussive","Fatal","Uncommon"],"id":"weapon-222","text":" Rapier Pistol Source Guns & Gears (Remastered) pg. 159 PFS Note All Pathfinder Society agents have access to all uncommon weapons, ammunition, and related items from Chapter 4 Access The following regions have access to firearms: Alkenstar, Dongun Hold, Tian Xia, Vudra, Arcadia, Ustalav, the Shackles Price 10 gp Bulk 1 Hands 1 Category Martial --- This elegant weapon is shaped similarly to a rapier with a pistol down the length of the blade. Melee Damage 1d4 P Group Sword Ranged Damage 1d4 P Range 30 ft. Reload 1 Group Firearm Ammunition Firearm Ammunition (10 rounds) Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. Specific Magic Weapons Nightmare's Lament","ammunition":"Firearm Ammunition (10 rounds)","skill_mod":{},"summary":"This elegant weapon is shaped similarly to a rapier with a pistol down the length of the blade.\r\n","primary_source":"Guns & Gears (Remastered)","trait_group":["Weapon","Rarity"],"level":0,"source_category":["Rulebooks"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=222","name":"Rapier Pistol (Ranged)","bulk":1,"category":"weapon","pfs":"Standard","weapon_group":"Firearm","weapon_category":"Martial","rarity":"uncommon","slug":"weapon-222"},{"legacy_name":["Rapier pistol"],"damage":"1d4 P","damage_type":["Piercing"],"access":" The following regions have access to firearms: Alkenstar, Dongun Hold, Tian Xia, Vudra, Arcadia, Ustalav, the Shackles","hands":"1","primary_source_category":"Rulebooks","damage_die":4,"weapon_type":"Melee","source":["Guns & Gears (Remastered)"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"price":1000,"legacy_id":["weapon-599"],"trait":["Critical Fusion","Deadly","Disarm","Finesse","Uncommon","Combination"],"id":"weapon-222--melee","text":" Rapier Pistol Source Guns & Gears (Remastered) pg. 159 PFS Note All Pathfinder Society agents have access to all uncommon weapons, ammunition, and related items from Chapter 4 Access The following regions have access to firearms: Alkenstar, Dongun Hold, Tian Xia, Vudra, Arcadia, Ustalav, the Shackles Price 10 gp Bulk 1 Hands 1 Category Martial --- This elegant weapon is shaped similarly to a rapier with a pistol down the length of the blade. Melee Damage 1d4 P Group Sword Ranged Damage 1d4 P Range 30 ft. Reload 1 Group Firearm Ammunition Firearm Ammunition (10 rounds) Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. Specific Magic Weapons Nightmare's Lament","skill_mod":{},"summary":"This elegant weapon is shaped similarly to a rapier with a pistol down the length of the blade.\r\n","primary_source":"Guns & Gears (Remastered)","trait_group":["Weapon","Rarity"],"level":0,"source_category":["Rulebooks"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=222","name":"Rapier Pistol (Melee)","bulk":1,"category":"weapon","pfs":"Standard","weapon_group":"Sword","weapon_category":"Martial","rarity":"uncommon","slug":"weapon-222-melee"},{"damage":"1d6 P","damage_type":["Piercing"],"access":" The following regions have access to firearms: Alkenstar, Dongun Hold, Tian Xia, Vudra, Arcadia, Ustalav, the Shackles","hands":"2","primary_source_category":"Rulebooks","damage_die":6,"range":60,"weapon_type":"Ranged","source":["Guns & Gears (Remastered)"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"reload":1,"price":1200,"legacy_id":["weapon-601"],"trait":["Combination","Concussive","Elf","Fatal","Parry","Uncommon"],"id":"weapon-223","text":" Three Peaked Tree Source Guns & Gears (Remastered) pg. 159 PFS Note All Pathfinder Society agents have access to all uncommon weapons, ammunition, and related items from Chapter 4 Access The following regions have access to firearms: Alkenstar, Dongun Hold, Tian Xia, Vudra, Arcadia, Ustalav, the Shackles Price 12 gp Bulk 2 Hands 2 Category Martial --- A recently developed weapon created for an elven champion from Jinin, the three-peaked tree can be used as both a trident and a dawnsilver tree. A three-peaked tree has a length of silken rope attached to the butt of its haft, allowing it to be quickly retrieved after thrown. Melee Damage 1d8 P Group Spear Ranged Damage 1d6 P Range 60 ft. Reload 1 Group Firearm Ammunition Firearm Ammunition (10 rounds) Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","ammunition":"Firearm Ammunition (10 rounds)","skill_mod":{},"summary":"A recently developed weapon created for an elven champion from Jinin, the three-peaked tree can be used as both a trident and a dawnsilver tree …","primary_source":"Guns & Gears (Remastered)","trait_group":["Weapon","Ancestry","Half-Elf","Rarity"],"level":1,"source_category":["Rulebooks"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=223","name":"Three Peaked Tree (Ranged)","bulk":2,"category":"weapon","pfs":"Standard","weapon_group":"Firearm","weapon_category":"Martial","rarity":"uncommon","slug":"weapon-223"},{"damage":"1d8 P","damage_type":["Piercing"],"access":" The following regions have access to firearms: Alkenstar, Dongun Hold, Tian Xia, Vudra, Arcadia, Ustalav, the Shackles","hands":"2","primary_source_category":"Rulebooks","damage_die":8,"weapon_type":"Melee","source":["Guns & Gears (Remastered)"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"price":1200,"legacy_id":["weapon-601"],"trait":["Critical Fusion","Elf","Tethered","Thrown","Uncommon","Combination"],"id":"weapon-223--melee","text":" Three Peaked Tree Source Guns & Gears (Remastered) pg. 159 PFS Note All Pathfinder Society agents have access to all uncommon weapons, ammunition, and related items from Chapter 4 Access The following regions have access to firearms: Alkenstar, Dongun Hold, Tian Xia, Vudra, Arcadia, Ustalav, the Shackles Price 12 gp Bulk 2 Hands 2 Category Martial --- A recently developed weapon created for an elven champion from Jinin, the three-peaked tree can be used as both a trident and a dawnsilver tree. A three-peaked tree has a length of silken rope attached to the butt of its haft, allowing it to be quickly retrieved after thrown. Melee Damage 1d8 P Group Spear Ranged Damage 1d6 P Range 60 ft. Reload 1 Group Firearm Ammunition Firearm Ammunition (10 rounds) Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","skill_mod":{},"summary":"A recently developed weapon created for an elven champion from Jinin, the three-peaked tree can be used as both a trident and a dawnsilver tree …","primary_source":"Guns & Gears (Remastered)","trait_group":["Weapon","Ancestry","Half-Elf","Rarity"],"level":1,"source_category":["Rulebooks"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=223","name":"Three Peaked Tree (Melee)","bulk":2,"category":"weapon","pfs":"Standard","weapon_group":"Spear","weapon_category":"Martial","rarity":"uncommon","slug":"weapon-223-melee"},{"damage":"1d6 S","damage_type":["Slashing"],"access":" The following regions have access to firearms: Alkenstar, Dongun Hold, Tian Xia, Vudra, Arcadia, Ustalav, the Shackles","hands":"2","primary_source_category":"Rulebooks","damage_die":6,"range":20,"weapon_type":"Ranged","source":["Guns & Gears (Remastered)"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"reload":1,"price":1000,"legacy_id":["weapon-602"],"trait":["Backstabber","Combination","Fatal","Goblin","Scatter","Uncommon"],"id":"weapon-224","text":" Explosive Dogslicer Source Guns & Gears (Remastered) pg. 159 PFS Note All Pathfinder Society agents have access to all uncommon weapons, ammunition, and related items from Chapter 4 Access The following regions have access to firearms: Alkenstar, Dongun Hold, Tian Xia, Vudra, Arcadia, Ustalav, the Shackles Price 10 gp Bulk 2 Hands 2 Category Advanced --- An explosive dogslicer is a sneaky, explosive weapon that often brings perverse joy to the goblins who use them. At first glance, it appears to be a triple-bladed dogslicer with an oversized guard. Melee Damage 1d6 S Group Sword Ranged Damage 1d6 S Range 20 ft. Reload 1 Group Firearm Ammunition Firearm Ammunition (5 rounds) Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","ammunition":"Firearm Ammunition (5 rounds)","skill_mod":{},"summary":"An explosive dogslicer is a sneaky, explosive weapon that often brings perverse joy to the goblins who use them. At first glance, it appears to be …","primary_source":"Guns & Gears (Remastered)","trait_group":["Weapon","Ancestry","Rarity"],"level":1,"source_category":["Rulebooks"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=224","name":"Explosive Dogslicer (Ranged)","bulk":2,"category":"weapon","pfs":"Standard","weapon_group":"Firearm","weapon_category":"Advanced","rarity":"uncommon","slug":"weapon-224"},{"damage":"1d6 S","damage_type":["Slashing"],"access":" The following regions have access to firearms: Alkenstar, Dongun Hold, Tian Xia, Vudra, Arcadia, Ustalav, the Shackles","hands":"2","primary_source_category":"Rulebooks","damage_die":6,"weapon_type":"Melee","source":["Guns & Gears (Remastered)"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"price":1000,"legacy_id":["weapon-602"],"trait":["Agile","Backstabber","Critical Fusion","Finesse","Goblin","Uncommon","Combination"],"id":"weapon-224--melee","text":" Explosive Dogslicer Source Guns & Gears (Remastered) pg. 159 PFS Note All Pathfinder Society agents have access to all uncommon weapons, ammunition, and related items from Chapter 4 Access The following regions have access to firearms: Alkenstar, Dongun Hold, Tian Xia, Vudra, Arcadia, Ustalav, the Shackles Price 10 gp Bulk 2 Hands 2 Category Advanced --- An explosive dogslicer is a sneaky, explosive weapon that often brings perverse joy to the goblins who use them. At first glance, it appears to be a triple-bladed dogslicer with an oversized guard. Melee Damage 1d6 S Group Sword Ranged Damage 1d6 S Range 20 ft. Reload 1 Group Firearm Ammunition Firearm Ammunition (5 rounds) Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","skill_mod":{},"summary":"An explosive dogslicer is a sneaky, explosive weapon that often brings perverse joy to the goblins who use them. At first glance, it appears to be …","primary_source":"Guns & Gears (Remastered)","trait_group":["Weapon","Ancestry","Rarity"],"level":1,"source_category":["Rulebooks"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=224","name":"Explosive Dogslicer (Melee)","bulk":2,"category":"weapon","pfs":"Standard","weapon_group":"Sword","weapon_category":"Advanced","rarity":"uncommon","slug":"weapon-224-melee"},{"damage":"1d6 modular","damage_type":["Bludgeoning","Piercing","Slashing"],"access":" The following regions have access to firearms: Alkenstar, Dongun Hold, Tian Xia, Vudra, Arcadia, Ustalav, the Shackles","hands":"1","primary_source_category":"Rulebooks","damage_die":6,"range":30,"weapon_type":"Ranged","source":["Guns & Gears (Remastered)"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"reload":1,"price":1000,"legacy_id":["weapon-603"],"trait":["Cobbled","Goblin","Modular","Scatter","Uncommon"],"id":"weapon-225","text":" Spoon Gun Source Guns & Gears (Remastered) pg. 157 PFS Note All Pathfinder Society agents have access to all uncommon weapons, ammunition, and related items from Chapter 4 Access The following regions have access to firearms: Alkenstar, Dongun Hold, Tian Xia, Vudra, Arcadia, Ustalav, the Shackles Price 10 gp Damage 1d6 modular Bulk 1 Hands 1 Range 30 ft. Reload 1 Type Ranged Category Martial Group Firearm --- No one's entirely certain who developed the spoon gun, but all authorities agree that it was probably a goblin. Essentially a terrible idea in firearm form, the spoon gun is a spring-powered hand cannon with a modified grip that uses miscellaneous knives, forks, chopsticks, and spoons as ammunition. Users typically upend the entire contents of their cutlery drawer into the gun, aim it in the general direction of the foe, and hope it hits something. This hand cannon is a martial weapon, instead of a simple weapon. It has the scatter (5 feet) trait and uses cutlery or similar-sized objects as ammunition instead of bullets (enough cheap cutlery to fire ten shots costs 1 sp). Big boom guns and spoon guns are modified versions of hand cannons with potential benefits and drawbacks alike, rather than separate weapons. If you have access to the spoon gun or big boom gun modifications, you can purchase them whenever you would purchase a hand cannon, and effects that depend upon and apply to hand cannons apply to both weapons. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","skill_mod":{},"summary":"No one's entirely certain who developed the spoon gun, but all authorities agree that it was probably a goblin. Essentially a terrible idea in …","primary_source":"Guns & Gears (Remastered)","trait_group":["Weapon","Ancestry","Rarity"],"level":1,"source_category":["Rulebooks"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=225","name":"Spoon Gun","bulk":1,"category":"weapon","pfs":"Standard","weapon_group":"Firearm","weapon_category":"Martial","rarity":"uncommon","slug":"weapon-225"},{"damage":"1d6 modular","damage_type":["Bludgeoning","Piercing","Slashing"],"access":" The following regions have access to firearms: Alkenstar, Dongun Hold, Tian Xia, Vudra, Arcadia, Ustalav, the Shackles","hands":"1","primary_source_category":"Rulebooks","damage_die":6,"range":20,"weapon_type":"Ranged","source":["Guns & Gears (Remastered)"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"reload":1,"price":1000,"legacy_id":["weapon-604"],"trait":["Cobbled","Fatal","Goblin","Modular","Uncommon"],"id":"weapon-226","text":" Big Boom Gun Source Guns & Gears (Remastered) pg. 157 PFS Note All Pathfinder Society agents have access to all uncommon weapons, ammunition, and related items from Chapter 4 Access The following regions have access to firearms: Alkenstar, Dongun Hold, Tian Xia, Vudra, Arcadia, Ustalav, the Shackles Price 10 gp Damage 1d6 modular Bulk 2 Hands 1 Range 20 ft. Reload 1 Type Ranged Category Martial Group Firearm Ammunition Firearm Ammunition (10 rounds) --- Developed by a goblin weaponsmith who missed the ‘hand' part of ‘hand cannon', this comically-oversized gun has a heavily reinforced barrel and is loaded with a worrisome quantity of gunpowder. This hand cannon is a martial weapon, instead of a simple weapon. It has the fatal d12 trait and a range increment of 20 feet. It also has the following modified critical failure condition: Critical Failure The attack misses, the weapon misfires, and you take 1d12 fire damage as it explodes in your face. Big boom guns and spoon guns are modified versions of hand cannons with potential benefits and drawbacks alike, rather than separate weapons. If you have access to the spoon gun or big boom gun modifications, you can purchase them whenever you would purchase a hand cannon, and effects that depend upon and apply to hand cannons apply to both weapons. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","ammunition":"Firearm Ammunition (10 rounds)","skill_mod":{},"summary":"Developed by a goblin weaponsmith who missed the ‘hand' part of ‘hand cannon', this comically-oversized gun has a heavily reinforced barrel and is …","primary_source":"Guns & Gears (Remastered)","trait_group":["Weapon","Ancestry","Rarity"],"level":1,"source_category":["Rulebooks"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=226","name":"Big Boom Gun","bulk":2,"category":"weapon","pfs":"Standard","weapon_group":"Firearm","weapon_category":"Martial","rarity":"uncommon","slug":"weapon-226"},{"damage":"1d10 S","damage_type":["Bludgeoning","Slashing"],"hands":"2","primary_source_category":"Lost Omens","damage_die":10,"weapon_type":"Melee","source":["Grand Bazaar"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"price":55000,"trait":["Backswing","Clockwork","Forceful","Rare","Versatile"],"id":"weapon-227","text":" Clockwork Macuahuitl Source Grand Bazaar pg. 22 Price 550 gp Damage 1d10 S Bulk 1 Hands 2 Type Melee Category Advanced Group Club --- This finely-made wooden club has a beautiful, lacquered finish that gleams in the sunlight. A heavy ring of gears lined with sharpened pieces of obsidian automatically and constantly spin around the bulk of the wooden club lengthwise. Striking a foe digs the obsidian gears into the enemy's flesh and tears it with its blades. The ever-turning gears also help to dislodge an enemy's defensive position against the weapon. The clockwork macuahuitl deals 1d10 slashing damage and has the backswing, forceful, and versatile B traits. The clockwork macuahuitl is a two-handed advanced weapon in the club weapon group. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","skill_mod":{},"summary":"This finely-made wooden club has a beautiful, lacquered finish that gleams in the sunlight. A heavy ring of gears lined with sharpened pieces of …","primary_source":"Grand Bazaar","trait_group":["Weapon","Monster","Equipment","Rarity"],"level":8,"source_category":["Lost Omens"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=227","name":"Clockwork Macuahuitl","bulk":1,"category":"weapon","pfs":"Standard","weapon_group":"Club","weapon_category":"Advanced","rarity":"rare","slug":"weapon-227"},{"damage":"1d6 B","damage_type":["Bludgeoning"],"hands":"1","primary_source_category":"Lost Omens","damage_die":6,"weapon_type":"Melee","source":["Grand Bazaar"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"price":100,"trait":["Backswing","Two-Hand"],"id":"weapon-228","text":" Griffon Cane Source Grand Bazaar pg. 67 Price 1 gp Damage 1d6 B Bulk L Hands 1 Type Melee Category Martial Group Club --- A griffon cane is named for the shape of its base, which features four small pronged supports splayed out in a manner similar to a griffon's talons. A griffon cane's splayed foot enables it to stand upright by itself. A griffon cane deals 1d6 bludgeoning damage, has the backswing and two-hand d10 traits, and is a martial melee weapon in the club weapon group. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","skill_mod":{},"summary":"A griffon cane is named for the shape of its base, which features four small pronged supports splayed out in a manner similar to a griffon's talons. …","primary_source":"Grand Bazaar","trait_group":["Weapon"],"level":0,"source_category":["Lost Omens"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=228","name":"Griffon Cane","bulk":0.1,"category":"weapon","pfs":"Standard","weapon_group":"Club","weapon_category":"Martial","rarity":"common","slug":"weapon-228"},{"damage":"1d6 B","damage_type":["Bludgeoning"],"hands":"1","primary_source_category":"Lost Omens","damage_die":6,"weapon_type":"Melee","source":["Grand Bazaar"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"price":50,"trait":["Finesse","Sweep"],"id":"weapon-229","text":" Probing Cane Source Grand Bazaar pg. 67 Price 5 sp Damage 1d6 B Bulk L Hands 1 Type Melee Category Martial Group Club --- Your cane indicates that you have low vision or are blind. By holding this cane in front of you, you indicate to those around that you're partially sighted, which is particularly useful in urban or busy places to let others know to give you enough space. The cane is typically several feet long, generally reaching the user's chin, but can be lengthened or shortened as needed. Probing canes are made from reinforced wood with the same strengthening process and treatment as a longbow, creating a cane that is both high quality and durable enough for an adventuring owner to use as a weapon. A probing cane deals 1d6 bludgeoning damage, has the finesse and sweep traits, and is a martial melee weapon in the club weapon group. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. Specific Magic Weapons Batsbreath Cane","skill_mod":{},"summary":"Your cane indicates that you have low vision or are blind. By holding this cane in front of you, you indicate to those around that you're partially …","primary_source":"Grand Bazaar","trait_group":["Weapon"],"level":0,"source_category":["Lost Omens"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=229","name":"Probing Cane","bulk":0.1,"category":"weapon","pfs":"Standard","weapon_group":"Club","weapon_category":"Martial","rarity":"common","slug":"weapon-229"},{"damage":"1d4 B","damage_type":["Bludgeoning"],"hands":"1","primary_source_category":"Lost Omens","damage_die":4,"weapon_type":"Melee","source":["Grand Bazaar"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"price":50,"trait":["Agile","Attached","Free-Hand"],"id":"weapon-230","text":" Reinforced Frame Source Grand Bazaar pg. 72 Price 5 sp Damage 1d4 B Bulk — Hands 1 Type Melee Category Simple Group Club --- The chair's wheels have been reinforced with tough, metal rims or a metal cap. While in the chair, you gain a wheel Strike. Your wheel deals 1d4 bludgeoning damage and has the agile, attached, and free-hand traits. A reinforced wheel is a simple melee weapon in the club weapon group. You can etch weapon runes onto reinforced wheels. A wheelchair can only have one attached weapon. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","skill_mod":{},"summary":"The chair's wheels have been reinforced with tough, metal rims or a metal cap. While in the chair, you gain a wheel Strike. Your wheel deals 1d4 …","primary_source":"Grand Bazaar","trait_group":["Weapon"],"level":0,"source_category":["Lost Omens"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=230","name":"Reinforced Frame","bulk":0,"category":"weapon","pfs":"Standard","weapon_group":"Club","weapon_category":"Simple","rarity":"common","slug":"weapon-230"},{"damage":"1d4 S","damage_type":["Slashing"],"hands":"1","primary_source_category":"Lost Omens","damage_die":4,"weapon_type":"Melee","source":["Grand Bazaar"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"price":50,"trait":["Agile","Attached","Free-Hand"],"id":"weapon-231","text":" Wheel Blades Source Grand Bazaar pg. 72 Price 5 sp Damage 1d4 S Bulk — Hands 1 Type Melee Category Simple Group Sword --- A set of large blades have been attached to your chair's wheels. While in the chair, you gain a wheel blade Strike. Your wheel blade deals 1d4 slashing damage and has the agile, attached, and free-hand traits. A wheel blade is a simple melee weapon in the sword weapon group. You can etch weapon runes onto wheel blades. A wheelchair can only have one attached weapon. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","skill_mod":{},"summary":"A set of large blades have been attached to your chair's wheels. While in the chair, you gain a wheel blade Strike. Your wheel blade deals 1d4 …","primary_source":"Grand Bazaar","trait_group":["Weapon"],"level":0,"source_category":["Lost Omens"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=231","name":"Wheel Blades","bulk":0,"category":"weapon","pfs":"Standard","weapon_group":"Sword","weapon_category":"Simple","rarity":"common","slug":"weapon-231"},{"damage":"1d4 P","damage_type":["Piercing"],"hands":"1","primary_source_category":"Lost Omens","damage_die":4,"weapon_type":"Melee","source":["Grand Bazaar"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"price":50,"trait":["Agile","Attached","Free-Hand"],"id":"weapon-232","text":" Wheel Spikes Source Grand Bazaar pg. 72 Price 5 sp Damage 1d4 P Bulk — Hands 1 Type Melee Category Simple Group Knife --- A set of thick, sharp spikes have been added to the chair's wheels, granting you a piercing attack. While in the chair, you gain a wheel spike Strike. Your wheel spike deals 1d4 piercing damage and has the agile, attached, and free-hand traits. A wheel spike is a simple melee weapon in the knife weapon group. You can etch weapon runes onto wheel spikes. A wheelchair can only have one attached weapon Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","skill_mod":{},"summary":"A set of thick, sharp spikes have been added to the chair's wheels, granting you a piercing attack. While in the chair, you gain a wheel spike …","primary_source":"Grand Bazaar","trait_group":["Weapon"],"level":0,"source_category":["Lost Omens"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=232","name":"Wheel Spikes","bulk":0,"category":"weapon","pfs":"Standard","weapon_group":"Knife","weapon_category":"Simple","rarity":"common","slug":"weapon-232"},{"damage":"1d6 S","damage_type":["Piercing","Slashing"],"access":"You’re from Isger or an agent of the Aspis Consortium.","hands":"1","primary_source_category":"Lost Omens","damage_die":6,"weapon_type":"Melee","source":["Grand Bazaar","Hellfire Dispatches"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"price":1000,"trait":["Reach","Uncommon","Versatile"],"id":"weapon-233","text":" Asp Coil Source Grand Bazaar pg. 105, Hellfire Dispatches pg. 109 Access You’re from Isger or an agent of the Aspis Consortium. Price 10 gp Damage 1d6 S Bulk 1 Hands 1 Type Melee Category Martial Group Sword --- The asp coil, named both for its slithering striking style and its usage among Aspis Consortium agents, has two forms. In sword form, it resembles an elegant, oddly balanced sword. However, with a twist of the pommel, the blade splits into a series of segments connected by elaborate metal cables. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. Specific Magic Weapons Crimson Thorn","skill_mod":{},"summary":"The asp coil, named both for its slithering striking style and its usage among Aspis Consortium agents, has two forms. In sword form, it resembles an …","primary_source":"Grand Bazaar","trait_group":["Weapon","Rarity"],"level":0,"source_category":["Lost Omens"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=233","name":"Asp Coil","bulk":1,"category":"weapon","pfs":"Standard","weapon_group":"Sword","weapon_category":"Martial","rarity":"uncommon","slug":"weapon-233"},{"damage":"1d12 S","damage_type":["Slashing"],"hands":"2","primary_source_category":"Lost Omens","damage_die":12,"weapon_type":"Melee","source":["Grand Bazaar"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"price":800,"trait":["Orc","Shove","Sweep","Uncommon"],"id":"weapon-234","text":" Butchering Axe Source Grand Bazaar pg. 105 Price 8 gp Damage 1d12 S Bulk 2 Hands 2 Type Melee Category Advanced Group Axe --- Invented by Belkzen's zealous Steel-Eaters, the butchering axe has an oversized head and a long, thick haft counterbalanced with steel or stone. The weapon's sweeping strokes inflict immense damage, particularly against groups of foes, and can push dangerous opponents away to a safe distance. All of these qualities are particularly useful against the lumbering zombie hordes of the Whispering Tyrant. Correspondingly, butchering axes are often wielded by orc and half-orc Crimson Reclaimers of Lastwall. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","skill_mod":{},"summary":"Invented by Belkzen's zealous Steel-Eaters, the butchering axe has an oversized head and a long, thick haft counterbalanced with steel or stone. The …","primary_source":"Grand Bazaar","trait_group":["Half-Orc","Monster","Ancestry","Weapon","Rarity"],"level":0,"source_category":["Lost Omens"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=234","name":"Butchering Axe","bulk":2,"category":"weapon","pfs":"Standard","weapon_group":"Axe","weapon_category":"Advanced","rarity":"uncommon","slug":"weapon-234"},{"damage":"1d8 S","damage_type":["Slashing"],"hands":"1","primary_source_category":"Lost Omens","damage_die":8,"range":20,"weapon_type":"Ranged","source":["Tian Xia Character Guide","Grand Bazaar"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"price":50,"trait":["Thrown"],"id":"weapon-235","text":" Chakram Source Tian Xia Character Guide pg. 128, Grand Bazaar pg. 105 Favored Weapon Onos, Teshallas Price 5 sp Damage 1d8 S Bulk L Hands 1 Range 20 ft. Type Ranged Category Martial Group Knife --- Simple, elegant, and portable, the chakram is an open-centered metal discus with a sharpened edge, as well as a grip running along the center so the wielder can hold it safely. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","skill_mod":{},"summary":"Simple, elegant, and portable, the chakram is an open-centered metal discus with a sharpened edge, as well as a grip running along the center so the …","primary_source":"Tian Xia Character Guide","trait_group":["Weapon"],"level":0,"source_category":["Lost Omens"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=235","name":"Chakram","bulk":0.1,"category":"weapon","pfs":"Standard","weapon_group":"Knife","deity":["Onos","Teshallas"],"weapon_category":"Martial","rarity":"common","slug":"weapon-235"},{"damage":"1d8 P","damage_type":["Piercing","Slashing"],"hands":"2","primary_source_category":"Lost Omens","damage_die":8,"weapon_type":"Melee","source":["Grand Bazaar"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"price":200,"trait":["Disarm","Finesse","Uncommon","Versatile"],"id":"weapon-236","text":" Dueling Spear Source Grand Bazaar pg. 105 Price 2 gp Damage 1d8 P Bulk 2 Hands 2 Type Melee Category Martial Group Spear --- This spear has a spade-like blade at one end and a forked blade at the other, making it resemble a large arrow. It's well balanced for spinning and twisting maneuvers. The spade-like end can be used for slashing and stabbing, while the forked end is effective at wrenching a weapon from an enemy's grasp. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","skill_mod":{},"summary":"This spear has a spade-like blade at one end and a forked blade at the other, making it resemble a large arrow. It's well balanced for spinning and …","primary_source":"Grand Bazaar","trait_group":["Weapon","Rarity"],"level":0,"source_category":["Lost Omens"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=236","name":"Dueling Spear","bulk":2,"category":"weapon","pfs":"Standard","weapon_group":"Spear","weapon_category":"Martial","rarity":"uncommon","slug":"weapon-236"},{"damage":"1d6 P","damage_type":["Piercing"],"hands":"2","primary_source_category":"Lost Omens","damage_die":6,"weapon_type":"Melee","source":["Grand Bazaar"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"price":300,"trait":["Deadly","Elf","Finesse","Reach","Uncommon"],"id":"weapon-237","text":" Elven Branched Spear Source Grand Bazaar pg. 105 Price 3 gp Damage 1d6 P Bulk 1 Hands 2 Type Melee Category Martial Group Spear --- Several short branches project from this delicate spear's shaft, each angled forward and tipped with a leaflike blade. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","skill_mod":{},"summary":"Several short branches project from this delicate spear's shaft, each angled forward and tipped with a leaflike blade.","primary_source":"Grand Bazaar","trait_group":["Weapon","Ancestry","Half-Elf","Rarity"],"level":0,"source_category":["Lost Omens"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=237","name":"Elven Branched Spear","bulk":1,"category":"weapon","pfs":"Standard","weapon_group":"Spear","weapon_category":"Martial","rarity":"uncommon","slug":"weapon-237"},{"damage":"1d8 P","damage_type":["Piercing"],"access":"Hongali characters have access to the Hongali hornbow.","hands":"1+","primary_source_category":"Lost Omens","damage_die":8,"range":40,"weapon_type":"Ranged","source":["Tian Xia Character Guide","Grand Bazaar"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"reload":0,"price":1100,"trait":["Deadly","Propulsive","Uncommon"],"id":"weapon-238","text":" Hongali Hornbow Source Tian Xia Character Guide pg. 128, Grand Bazaar pg. 105 PFS Note Characters from Tian Xia have access to this option Access Hongali characters have access to the Hongali hornbow. Price 11 gp Damage 1d8 P Bulk 2 Hands 1+ Range 40 ft. Reload 0 Type Ranged Category Advanced Group Bow --- These immense bows are traditionally made from the horns of great beasts, though modern residents of Hongal, the northernmost nation in Tian Xia, often use composite materials or even small trees as the weapon's base. While Hongali hornbows have a shorter range than other bows, they make up for it by focusing the power of the longbow at a short distance and can be used from horseback—perfect for the skirmishing fighting style of mounted Hongali troops. While it's difficult for those in Avistan to get their hands on these Hongali weapons, a small warband of beast-riding orcs from the Hold of Belkzen managed to arm themselves with Hongali hornbows and cut a bloody swathe through adventurers and neighboring militaries alike for several years before they were finally defeated via a desperate ambush. The stories of that warband spread, causing Avistani adventurers with little knowledge of Tian Xia to associate the bows with orcs. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","skill_mod":{},"summary":"These immense bows are traditionally made from the horns of great beasts, though modern residents of Hongal, the northernmost nation in Tian Xia, …","primary_source":"Tian Xia Character Guide","trait_group":["Weapon","Rarity"],"level":0,"source_category":["Lost Omens"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=238","name":"Hongali Hornbow","bulk":2,"category":"weapon","pfs":"Standard","weapon_group":"Bow","weapon_category":"Advanced","rarity":"uncommon","slug":"weapon-238"},{"damage":"1d6 S","damage_type":["Slashing"],"access":"Members of the Firebrands have access to this weapon.","hands":"1","primary_source_category":"Lost Omens","damage_die":6,"weapon_type":"Melee","source":["Grand Bazaar"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"price":40,"trait":["Agile","Disarm","Finesse","Uncommon"],"id":"weapon-239","text":" Piranha Kiss Source Grand Bazaar pg. 106 Access Members of the Firebrands have access to this weapon. Price 4 sp Damage 1d6 S Bulk L Hands 1 Type Melee Category Martial Group Knife --- Made of a jagged blade with teeth pointing toward a leather-wrapped hilt, these weapons are particularly effective at disarming opponents. Piranha kisses were occasionally used during the Vidric Revolution, and some Firebrands carry them today. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","skill_mod":{},"summary":"Made of a jagged blade with teeth pointing toward a leather-wrapped hilt, these weapons are particularly effective at disarming opponents. Piranha …","primary_source":"Grand Bazaar","trait_group":["Weapon","Rarity"],"level":0,"source_category":["Lost Omens"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=239","name":"Piranha Kiss","bulk":0.1,"category":"weapon","pfs":"Standard","weapon_group":"Knife","weapon_category":"Martial","rarity":"uncommon","slug":"weapon-239"},{"damage":"1d6 S","damage_type":["Slashing"],"access":"Characters from Irrisen have access to the sickle-saber.","hands":"1","primary_source_category":"Lost Omens","damage_die":6,"weapon_type":"Melee","source":["Grand Bazaar"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"price":500,"trait":["Backswing","Forceful","Uncommon"],"id":"weapon-240","text":" Sickle-Saber Source Grand Bazaar pg. 106 Access Characters from Irrisen have access to the sickle-saber. Price 5 gp Damage 1d6 S Bulk 1 Hands 1 Type Melee Category Advanced Group Sword --- A classical weapon of Irrisenis who lacked magical talent, the sickle-saber has seen a resurgence since the coronation of Queen Anastasia. The queen was fascinated with the sickle-sabers in the palace treasury, and now the unusual blades are carried by her honor guard and Irriseni diplomats alike. The sickle-saber's blade curves multiple times along its 4-foot length, and its hilt is similarly curved. A small, secondary grip on the blade lets the wielder rapidly and unpredictably twist the cutting edges. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","skill_mod":{},"summary":"A classical weapon of Irrisenis who lacked magical talent, the sickle-saber has seen a resurgence since the coronation of Queen Anastasia. The queen …","primary_source":"Grand Bazaar","trait_group":["Weapon","Rarity"],"level":0,"source_category":["Lost Omens"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=240","name":"Sickle-Saber","bulk":1,"category":"weapon","pfs":"Standard","weapon_group":"Sword","weapon_category":"Advanced","rarity":"uncommon","slug":"weapon-240"},{"damage":"1d6 P","damage_type":["Piercing"],"access":"Characters from Taldor have access to the spiral rapier.","hands":"1","primary_source_category":"Lost Omens","damage_die":6,"weapon_type":"Melee","source":["Grand Bazaar"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"price":500,"trait":["Disarm","Finesse","Parry","Uncommon"],"id":"weapon-241","text":" Spiral Rapier Source Grand Bazaar pg. 106 Access Characters from Taldor have access to the spiral rapier. Price 5 gp Damage 1d6 P Bulk 1 Hands 1 Type Melee Category Advanced Group Sword --- An old Taldan dueling weapon from the empire's height, this rapier has a thicker blade than normal, which is shaped into a corkscrew-like spiral well suited to catching enemy weapons. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","skill_mod":{},"summary":"An old Taldan dueling weapon from the empire's height, this rapier has a thicker blade than normal, which is shaped into a corkscrew-like spiral well …","primary_source":"Grand Bazaar","trait_group":["Weapon","Rarity"],"level":0,"source_category":["Lost Omens"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=241","name":"Spiral Rapier","bulk":1,"category":"weapon","pfs":"Standard","weapon_group":"Sword","weapon_category":"Advanced","rarity":"uncommon","slug":"weapon-241"},{"damage":"1d6 P","damage_type":["Piercing","Slashing"],"hands":"1","primary_source_category":"Lost Omens","damage_die":6,"weapon_type":"Melee","source":["Grand Bazaar"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"price":1200,"trait":["Fatal","Gnome","Modular","Uncommon"],"id":"weapon-242","text":" Switchscythe Source Grand Bazaar pg. 106 Price 12 gp Damage 1d6 P Bulk 2 Hands 1 Type Melee Category Advanced Group Pick --- Another complex gnome invention, the switchscythe is designed for versatility. The curved blade is partly hollow, containing a long rod of wood or metal; the rod can be pulled perpendicular to the blade, turning the switchscythe from a sweeping, axe-like blade into a hooked pick capable of grappling a foe. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","skill_mod":{},"summary":"Another complex gnome invention, the switchscythe is designed for versatility. The curved blade is partly hollow, containing a long rod of wood or …","primary_source":"Grand Bazaar","trait_group":["Weapon","Ancestry","Rarity"],"level":1,"source_category":["Lost Omens"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=242","name":"Switchscythe","bulk":2,"category":"weapon","pfs":"Standard","weapon_group":"Pick","weapon_category":"Advanced","rarity":"uncommon","slug":"weapon-242"},{"damage":"1d4 P","damage_type":["Piercing"],"hands":"1","primary_source_category":"Lost Omens","damage_die":4,"weapon_type":"Melee","source":["Grand Bazaar","Pathfinder #151: The Show Must Go On"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"price":30,"trait":["Agile","Finesse","Thrown"],"id":"weapon-243","text":" Throwing Knife Source Grand Bazaar pg. 106, Pathfinder #151: The Show Must Go On pg. 77 Price 3 sp Damage 1d4 P Bulk L Hands 1 Type Melee Category Simple Group Knife --- This light knife is optimally balanced to be thrown accurately at a greater distance than a common dagger. While this comes at the cost of a significant cutting edge, the difference is worth it for throwing specialists. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. Specific Magic Weapons Returning Starknife","skill_mod":{},"summary":"This light knife is optimally balanced to be thrown accurately at a greater distance than a common dagger. While this comes at the cost of a …","primary_source":"Grand Bazaar","trait_group":["Weapon"],"level":0,"source_category":["Lost Omens","Adventure Paths"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=243","source_group":["Extinction Curse"],"name":"Throwing Knife","bulk":0.1,"category":"weapon","pfs":"Standard","weapon_group":"Knife","weapon_category":"Simple","rarity":"common","slug":"weapon-243"},{"damage":"1d8 B","damage_type":["Bludgeoning"],"hands":"2","primary_source_category":"Lost Omens","damage_die":8,"weapon_type":"Melee","source":["Grand Bazaar"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"price":20,"trait":["Backswing","Uncommon"],"id":"weapon-244","text":" Thundermace Source Grand Bazaar pg. 106 Price 2 sp Damage 1d8 B Bulk 2 Hands 2 Type Melee Category Simple Group Club --- This deceptively dangerous weapon is essentially a mace with a longer haft and larger, often flanged head. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","skill_mod":{},"summary":"This deceptively dangerous weapon is essentially a mace with a longer haft and larger, often flanged head.","primary_source":"Grand Bazaar","trait_group":["Weapon","Rarity"],"level":0,"source_category":["Lost Omens"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=244","name":"Thundermace","bulk":2,"category":"weapon","pfs":"Standard","weapon_group":"Club","weapon_category":"Simple","rarity":"uncommon","slug":"weapon-244"},{"damage":"1d4 B","damage_type":["Bludgeoning"],"hands":"1","primary_source_category":"Lost Omens","damage_die":4,"weapon_type":"Melee","source":["Tian Xia Character Guide","Grand Bazaar"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"price":10,"trait":["Agile","Finesse","Monk","Parry","Twin","Uncommon"],"id":"weapon-245","text":" Tonfa Source Tian Xia Character Guide pg. 127, Grand Bazaar pg. 106 PFS Note Characters from Tian Xia have access to this option Price 1 sp Damage 1d4 B Bulk L Hands 1 Type Melee Category Martial Group Brawling --- These L-shaped fighting batons are good for striking and blocking. The wielder holds the handle and either spins the stick or strikes with the stick covering the forearm. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","skill_mod":{},"summary":"These L-shaped fighting batons are good for striking and blocking. The wielder holds the handle and either spins the stick or strikes with the stick …","primary_source":"Tian Xia Character Guide","trait_group":["Weapon","Class","Rarity"],"level":0,"source_category":["Lost Omens"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=245","name":"Tonfa","bulk":0.1,"category":"weapon","pfs":"Standard","weapon_group":"Brawling","weapon_category":"Martial","rarity":"uncommon","slug":"weapon-245"},{"damage":"1d4 P","damage_type":["Piercing"],"hands":"1","primary_source_category":"Lost Omens","damage_die":4,"weapon_type":"Melee","source":["Grand Bazaar"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"price":80,"trait":["Disarm","Fatal","Monk","Uncommon"],"id":"weapon-246","text":" Tri-Bladed Katar Source Grand Bazaar pg. 107 PFS Note Characters from Tian Xia have access to this option Price 8 sp Damage 1d4 P Bulk L Hands 1 Type Melee Category Simple Group Knife --- This punching dagger resembles the standard katar, save that a pair of blades can be folded out from the center blade, transforming the weapon into a starburst shape well suited to catching foes' weapons. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","skill_mod":{},"summary":"This punching dagger resembles the standard katar, save that a pair of blades can be folded out from the center blade, transforming the weapon into a …","primary_source":"Grand Bazaar","trait_group":["Weapon","Class","Rarity"],"level":0,"source_category":["Lost Omens"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=246","name":"Tri-Bladed Katar","bulk":0.1,"category":"weapon","pfs":"Standard","weapon_group":"Knife","weapon_category":"Simple","rarity":"uncommon","slug":"weapon-246"},{"damage":"1d6 S","damage_type":["Slashing"],"hands":"1","primary_source_category":"Adventure Paths","damage_die":6,"weapon_type":"Melee","source":["Pathfinder #172: Secrets of the Temple City"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"primary_source_group":"Strength of Thousands","price":100,"trait":["Agile","Finesse","Trip","Uncommon"],"id":"weapon-247","text":" Lion Scythe May contain spoilers from Strength of Thousands Source Pathfinder #172: Secrets of the Temple City pg. 78 Price 1 gp Damage 1d6 S Bulk L Hands 1 Type Melee Category Martial Group Knife --- A lion scythe resembles a common sickle but is specially weighted to allow for greater power when attacking. This is a martial melee weapon. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","skill_mod":{},"summary":"A lion scythe resembles a common sickle but is specially weighted to allow for greater power when attacking. This is a martial melee weapon.","primary_source":"Pathfinder #172: Secrets of the Temple City","trait_group":["Weapon","Rarity"],"level":0,"source_category":["Adventure Paths"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=247","source_group":["Strength of Thousands"],"spoilers":"Strength of Thousands","name":"Lion Scythe","bulk":0.1,"category":"weapon","pfs":"Limited","weapon_group":"Knife","weapon_category":"Martial","rarity":"uncommon","slug":"weapon-247"},{"damage":"1d8 P","damage_type":["Piercing"],"hands":"1+","primary_source_category":"Adventure Paths","damage_die":8,"range":100,"weapon_type":"Ranged","source":["Pathfinder #172: Secrets of the Temple City"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"reload":1,"primary_source_group":"Strength of Thousands","price":300,"trait":["Concussive","Propulsive","Uncommon"],"id":"weapon-248","text":" Sun Sling May contain spoilers from Strength of Thousands Source Pathfinder #172: Secrets of the Temple City pg. 78 Price 3 gp Damage 1d8 P Bulk L Hands 1+ Range 100 ft. Reload 1 Type Ranged Category Martial Group Sling Ammunition Sun Shot --- A sun sling is a small staff with a head of woven netting. The staff is small enough to hold in a single hand, making it useful for hit-and-run tactics, but once loaded with ammunition, it requires two hands to properly swing and fire. This is a martial ranged weapon. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","ammunition":"Sun Shot","skill_mod":{},"summary":"A sun sling is a small staff with a head of woven netting. The staff is small enough to hold in a single hand, making it useful for hit-and-run …","primary_source":"Pathfinder #172: Secrets of the Temple City","trait_group":["Weapon","Rarity"],"level":0,"source_category":["Adventure Paths"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=248","source_group":["Strength of Thousands"],"spoilers":"Strength of Thousands","name":"Sun Sling","bulk":0.1,"category":"weapon","pfs":"Limited","weapon_group":"Sling","weapon_category":"Martial","rarity":"uncommon","slug":"weapon-248"},{"primary_source_category":"Adventure Paths","weapon_type":"Ranged","source":["Pathfinder #172: Secrets of the Temple City"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"primary_source_group":"Strength of Thousands","price":10,"trait":["Concussive","Propulsive","Uncommon"],"id":"weapon-250","text":" Sun Shot May contain spoilers from Strength of Thousands Source Pathfinder #172: Secrets of the Temple City pg. 78 Price 1 sp (price for 10) Bulk L Hands Type Ranged Category Ammunition Group Sling --- Sun slings use small metal bullets covered in sharp spikes known as sun shots. A bundle of 10 sun shots has light bulk and costs 1 sp. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","skill_mod":{},"summary":"Sun slings use small metal bullets covered in sharp spikes known as sun shots. A bundle of 10 sun shots has light bulk and costs 1 sp.","primary_source":"Pathfinder #172: Secrets of the Temple City","trait_group":["Weapon","Rarity"],"level":0,"source_category":["Adventure Paths"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=250","source_group":["Strength of Thousands"],"spoilers":"Strength of Thousands","name":"Sun Shot","bulk":0.1,"category":"weapon","weapon_group":"Sling","weapon_category":"Ammunition","rarity":"uncommon","slug":"weapon-250"},{"damage":"1d8 P","damage_type":["Piercing"],"hands":"2","primary_source_category":"Adventure Paths","damage_die":8,"range":120,"weapon_type":"Ranged","source":["Pathfinder #173: Doorway to the Red Star"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"reload":1,"primary_source_group":"Strength of Thousands","price":2000,"trait":["Backstabber","Concussive","Fatal","Kickback","Rare","Volley"],"id":"weapon-251","text":" Shobhad Longrifle May contain spoilers from Strength of Thousands Source Pathfinder #173: Doorway to the Red Star pg. 78 Price 20 gp Damage 1d8 P Bulk 1 Hands 2 Range 120 ft. Reload 1 Type Ranged Category Martial Group Firearm --- The shobhad longrifle is a firearm with a long, rifled barrel. Often mounted with a multi-lensed scope for targeting at an array of ranges and a chambering mechanism that can adjust the speed and penetrating power of each shot, it's the preferred weapon of many shobhad warriors. Shobhad longrifles are equipped with a built-in silencer so they make no more noise than a crossbow when fired. A shobhad longrifle is a martial weapon. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","skill_mod":{},"summary":"The shobhad longrifle is a firearm with a long, rifled barrel. Often mounted with a multi-lensed scope for targeting at an array of ranges and a …","primary_source":"Pathfinder #173: Doorway to the Red Star","trait_group":["Weapon","Rarity"],"level":1,"source_category":["Adventure Paths"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=251","source_group":["Strength of Thousands"],"spoilers":"Strength of Thousands","name":"Shobhad Longrifle","bulk":1,"category":"weapon","pfs":"Limited","weapon_group":"Firearm","weapon_category":"Martial","rarity":"rare","slug":"weapon-251"},{"damage":"1d4 modular","damage_type":["Bludgeoning","Piercing","Slashing"],"access":"Knights of Lastwall have access to this weapon.","hands":"1","primary_source_category":"Lost Omens","damage_die":4,"weapon_type":"Melee","source":["Knights of Lastwall"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"price":500,"trait":["Agile","Finesse","Free-Hand","Modular","Uncommon"],"id":"weapon-253","text":" Bladed Gauntlet Source Knights of Lastwall pg. 87 Favored Weapon Genzaeri Access Knights of Lastwall have access to this weapon. Price 5 gp Damage 1d4 modular Bulk L Hands 1 Type Melee Category Martial Group Brawling --- A dagger attached to a retractable mechanism is integrated in this gauntlet's dorsum, so a combatant can quickly arm themself with a blade to exploit the weak points in an enemy's armor. Switching configurations on the gauntlet reveals or retracts the contained dagger as appropriate. The dagger isn't removable, and thus can't be wielded or etched with runes separately from the gauntlet. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","skill_mod":{},"summary":"A dagger attached to a retractable mechanism is integrated in this gauntlet's dorsum, so a combatant can quickly arm themself with a blade to …","primary_source":"Knights of Lastwall","trait_group":["Weapon","Rarity"],"level":0,"source_category":["Lost Omens"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=253","name":"Bladed Gauntlet","bulk":0.1,"category":"weapon","pfs":"Standard","weapon_group":"Brawling","deity":["Genzaeri"],"weapon_category":"Martial","rarity":"uncommon","slug":"weapon-253"},{"damage":"1d8 P","damage_type":["Piercing"],"access":"Knights of Lastwall have access to this weapon.","hands":"2","primary_source_category":"Lost Omens","damage_die":8,"weapon_type":"Melee","source":["Knights of Lastwall"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"price":400,"trait":["Deadly","Jousting","Parry","Shove","Uncommon"],"id":"weapon-254","text":" War Lance Source Knights of Lastwall pg. 87 Access Knights of Lastwall have access to this weapon. Price 4 gp Damage 1d8 P Bulk 2 Hands 2 Type Melee Category Martial Group Spear --- This lance appears shorter and stockier in comparison to other weapons of its type. The war lance most notably features shielding integrated into its vamplate, exchanging its reach for a sturdier base when defending against attacks or attempting to overpower an opponent. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","skill_mod":{},"summary":"This lance appears shorter and stockier in comparison to other weapons of its type. The war lance most notably features shielding integrated into its …","primary_source":"Knights of Lastwall","trait_group":["Weapon","Rarity"],"level":0,"source_category":["Lost Omens"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=254","name":"War Lance","bulk":2,"category":"weapon","pfs":"Standard","weapon_group":"Spear","weapon_category":"Martial","rarity":"uncommon","slug":"weapon-254"},{"damage":"1d4 P","damage_type":["Piercing"],"hands":"1","primary_source_category":"Adventures","damage_die":4,"weapon_type":"Melee","source":["Crown of the Kobold King"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"primary_source_group":"Crown of the Kobold King","price":600,"trait":["Agile","Finesse","Kobold","Ranged Trip","Tethered","Thrown","Trip","Uncommon"],"id":"weapon-255","text":" Flying Talon May contain spoilers from Crown of the Kobold King Source Crown of the Kobold King pg. 115 PFS Note This weapon is an Advanced melee weapon Price 6 gp Damage 1d4 P Bulk 1 Hands 1 Type Melee Category Advanced Group Flail --- This weapon consists of a three-pronged barbed hook attached to a length of chain. It can be used as a melee weapon to stab at foes or hurled as a ranged weapon. Some kobolds are particularly fond of using flying talons, especially as a sort of badge of office above those who serve them. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","skill_mod":{},"summary":"This weapon consists of a three-pronged barbed hook attached to a length of chain. It can be used as a melee weapon to stab at foes or hurled as a …","primary_source":"Crown of the Kobold King","trait_group":["Weapon","Monster","Ancestry","Rarity"],"level":1,"source_category":["Adventures"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=255","source_group":["Crown of the Kobold King"],"spoilers":"Crown of the Kobold King","name":"Flying Talon","bulk":1,"category":"weapon","pfs":"Limited","weapon_group":"Flail","weapon_category":"Advanced","rarity":"uncommon","slug":"weapon-255"},{"damage":"1d8 S","damage_type":["Piercing","Slashing"],"hands":"1","primary_source_category":"Adventure Paths","damage_die":8,"weapon_type":"Melee","source":["Kingmaker Adventure Path"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"primary_source_group":"Kingmaker","price":200,"trait":["Finesse","Uncommon","Versatile"],"id":"weapon-256","text":" Aldori Dueling Sword May contain spoilers from Kingmaker Source Kingmaker Adventure Path pg. 599 PFS Note Characters from the Broken Lands have access to the Aldori dueling sword. Price 2 gp Damage 1d8 S Bulk 1 Hands 1 Type Melee Category Advanced Group Sword --- An Aldori dueling sword is a slim, single-bladed dueling sword with a slight curve and a sharp, reinforced point. Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","skill_mod":{},"summary":"An Aldori dueling sword is a slim, single-bladed dueling sword with a slight curve and a sharp, reinforced point.","primary_source":"Kingmaker Adventure Path","trait_group":["Weapon","Rarity"],"level":1,"source_category":["Adventure Paths"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=256","source_group":["Kingmaker"],"spoilers":"Kingmaker","name":"Aldori Dueling Sword","bulk":1,"category":"weapon","pfs":"Standard","weapon_group":"Sword","weapon_category":"Advanced","rarity":"uncommon","slug":"weapon-256"},{"damage":"1d4 P","damage_type":["Piercing"],"access":"Characters from Alkenstar have access to this option.","hands":"1","primary_source_category":"Lost Omens","damage_die":4,"range":30,"weapon_type":"Ranged","source":["Impossible Lands"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"reload":1,"price":1000,"trait":["Combination","Concussive","Fatal","Uncommon"],"id":"weapon-257","text":" Triggerbrand Source Impossible Lands pg. 108 Access Characters from Alkenstar have access to this option. Price 10 gp Bulk 1 Hands 1 Category Martial --- This unusual combination weapon integrates features of a flintlock pistol and a shortsword. Like other combination weapons, a wielder can transform it between ranged and melee modes as an Interact action. Melee Damage 1d6 P Group Sword Ranged Damage 1d4 P Range 30 ft. Reload 1 Group Firearm Ammunition Firearm Ammunition (10 rounds) Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","ammunition":"Firearm Ammunition (10 rounds)","skill_mod":{},"summary":"This unusual combination weapon integrates features of a flintlock pistol and a shortsword . Like other combination weapons, a wielder can …","primary_source":"Impossible Lands","trait_group":["Weapon","Rarity"],"level":0,"source_category":["Lost Omens"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=257","name":"Triggerbrand (Ranged)","bulk":1,"category":"weapon","pfs":"Standard","weapon_group":"Firearm","weapon_category":"Martial","rarity":"uncommon","slug":"weapon-257"},{"damage":"1d6 P","damage_type":["Piercing"],"access":"Characters from Alkenstar have access to this option.","hands":"1","primary_source_category":"Lost Omens","damage_die":6,"weapon_type":"Melee","source":["Impossible Lands"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"price":1000,"trait":["Critical Fusion","Finesse","Versatile","Combination","Uncommon"],"id":"weapon-257--melee","text":" Triggerbrand Source Impossible Lands pg. 108 Access Characters from Alkenstar have access to this option. Price 10 gp Bulk 1 Hands 1 Category Martial --- This unusual combination weapon integrates features of a flintlock pistol and a shortsword. Like other combination weapons, a wielder can transform it between ranged and melee modes as an Interact action. Melee Damage 1d6 P Group Sword Ranged Damage 1d4 P Range 30 ft. Reload 1 Group Firearm Ammunition Firearm Ammunition (10 rounds) Critical Specialization Effects Source Core Rulebook pg. 283 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ","skill_mod":{},"summary":"This unusual combination weapon integrates features of a flintlock pistol and a shortsword . Like other combination weapons, a wielder can …","primary_source":"Impossible Lands","trait_group":["Weapon","Rarity"],"level":0,"source_category":["Lost Omens"],"item_subcategory":"Base Weapons","resistance":{},"url":"/Weapons.aspx?ID=257","name":"Triggerbrand (Melee)","bulk":1,"category":"weapon","pfs":"Standard","weapon_group":"Sword","weapon_category":"Martial","rarity":"uncommon","slug":"weapon-257-melee"},{"damage":"1d10 P","damage_type":["Piercing","Slashing"],"hands":"2","primary_source_category":"Lost Omens","damage_die":10,"weapon_type":"Melee","source":["Impossible Lands"],"type":"Item","item_category":"Weapons","speed":{},"weakness":{},"price":200,"trait":["Reach","Sweep","Versatile"],"id":"weapon-258","text":"