Commit Graph

4 Commits

Author SHA1 Message Date
NilsBriggen dd694477b2 Polish sprint 1/2: restore crash fix, pf2e parity, full glyph purge
Crash fix:
- restoreBackup (file + cloud pull) now validates each row through its Zod
  schema, backfilling new fields — an older backup no longer lands characters
  missing feats/concentration/etc and crashing the sheet. + test.

pf2e parity (closing feature gaps vs 5e):
- +9 missing classes (Animist, Exemplar, Gunslinger, Inventor, Kineticist,
  Magus, Psychic, Summoner, Thaumaturge) with data + class tips.
- the wizard now enriches pf2e classes with their caster ability, so pf2e
  spellcasters get the Spells step + "Caster" tag like 5e.
- editable Perception rank and spellcasting proficiency on the pf2e sheet
  (fixes wrong initiative / spell DC at higher levels); rank-10 spell slots.
- pf2e monster resistances/weaknesses/immunities now apply in combat (flat
  amounts: resistance subtracts, weakness adds, 'all' matches any type). + tests.

Glyph purge (finishing the emoji→Lucide migration): replaced ~40 leftover
text-glyphs (✕ − + ✦ 🤫 ⬆ ⬇ ☑ ☐ ▶ ◀ ‹ › ★ ↻ ▸ ↑ ●) with Lucide icons across
Modal (every dialog), the sheet sections, dice, settings, player panels, world
pages, map editor, roll tray, and session UI.

Gate: 293 unit + e2e green; tsc + build clean.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-09 11:29:36 +02:00
NilsBriggen 1aff63f29c Phase 2: character portraits → token icons (local + realtime)
- character.portrait + mapToken.image (data URLs, Dexie v10, additive).
- src/lib/img/resize.ts: center-crop + downscale helper (160px tokens / 256px
  portraits) keeping IndexedDB + wire payloads small.
- Portrait uploader on the character sheet; token icon uploader in the map token
  modal (falls back to the linked character's portrait). Palette PC entries show
  the portrait thumbnail.
- Tokens render the image clipped to the circle (HP ring + condition badge on top).
- Realtime: generalized the image channel to many images (map bg + token/portrait
  icons), deduped by content and resent on reconnect. Player tokens/party carry an
  imageId resolved from the session image cache; party panel shows portraits.
- Also: fix the encounter-picker dropdown text being clipped (drop fixed height).

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-08 14:42:06 +02:00
NilsBriggen ca3769eb6b Phase 1: PWA auto-update, player-view map fit fix, encounter picker
- PWA registerType autoUpdate + skipWaiting/clientsClaim/cleanupOutdatedCaches so
  a fresh deploy reaches browsers without a manual hard-reload (the old 'prompt'
  served the stale cached bundle, hiding shipped fixes like the polygon outline).
- MapCanvas: always mount the outer container so the ResizeObserver binds even when
  the map image arrives late over WebSocket — fixes the networked player view
  showing the map at 100% instead of fit ("3x magnified").
- TokenPalette: encounter picker for planned AND active encounters (was active-only),
  with per-encounter "+ All" and counts.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-08 14:26:00 +02:00
NilsBriggen c28c29a6c6 P20: map viewport zoom/pan/fit + token placement palette
Render maps at natural resolution inside a CSS-transform world layer (zoom,
pan, fit-to-view) instead of shrinking to maxWidth — large maps are now usable.
Pure viewport math in src/lib/map/viewport.ts (unit-tested). New TokenPalette
places party PCs / active-encounter combatants / blanks in one click with dup
detection; tokens gain optional combatantId (Dexie v9) for live encounter HP.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-08 12:34:00 +02:00