Crash fix:
- restoreBackup (file + cloud pull) now validates each row through its Zod
schema, backfilling new fields — an older backup no longer lands characters
missing feats/concentration/etc and crashing the sheet. + test.
pf2e parity (closing feature gaps vs 5e):
- +9 missing classes (Animist, Exemplar, Gunslinger, Inventor, Kineticist,
Magus, Psychic, Summoner, Thaumaturge) with data + class tips.
- the wizard now enriches pf2e classes with their caster ability, so pf2e
spellcasters get the Spells step + "Caster" tag like 5e.
- editable Perception rank and spellcasting proficiency on the pf2e sheet
(fixes wrong initiative / spell DC at higher levels); rank-10 spell slots.
- pf2e monster resistances/weaknesses/immunities now apply in combat (flat
amounts: resistance subtracts, weakness adds, 'all' matches any type). + tests.
Glyph purge (finishing the emoji→Lucide migration): replaced ~40 leftover
text-glyphs (✕ − + ✦ 🤫 ⬆ ⬇ ☑ ☐ ▶ ◀ ‹ › ★ ↻ ▸ ↑ ●) with Lucide icons across
Modal (every dialog), the sheet sections, dice, settings, player panels, world
pages, map editor, roll tray, and session UI.
Gate: 293 unit + e2e green; tsc + build clean.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
- Replace all emoji icons (~26 instances) with Lucide icons across the app
(DashboardPage, SessionSidebar, PlayerBoards, MyCharacterPanel,
PlayerViewPage, EncounterTracker, CampaignsPage, HandoutControl,
SessionControl, CharacterSheet, EncounterTipCard, ActionGuide)
- Expose real 5e race data in wizard (ASI/vision/traits instead of stub desc);
add vision field to loadRaces5e return type
- Surface subclass descriptions after picking a subclass in the wizard
- Add per-class tips, race synergy notes, and ability/skill guidance in wizard
- New ActionGuide component: collapsible "What can I do on my turn?" in player view
- New SessionPrepCard: AI + fallback session hook generator on assistant page
- New NpcGenCard: AI + fallback quick NPC generator with "Add to campaign" action
- Inline NPC detail generator (wand button) on each NPC card in NpcsPage
- Quest hook generator button in QuestsPage header
- Condition tooltips in player party view (useConditionGlossary)
- Pass campaign.system through session snapshot so player view is system-aware
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>