Commit Graph

2 Commits

Author SHA1 Message Date
NilsBriggen dc0e8f701c V2 Phase 5+6: connectivity, presence, navigation & friction
Phase 5 — live-session & multi-device hardening:
- connectivityStore + SyncStatusIndicator in the shell: shows "Offline" when the
  browser is offline and the cloud autosave state (saving / saved / failed) when
  signed in; useCloudAutosave now reports its status. Owns online/offline events.
- server presence heartbeat: protocol-level ping/pong per socket terminates a
  vanished connection (~30s), so a player who closes their laptop drops out of
  the GM's roster instead of lingering. No client changes needed.

Phase 6 — onboarding & friction:
- navigation: surfaced the previously orphaned routes in the rail — a new
  "World" group (Notes, NPCs, Quests, Calendar) and Homebrew + Assistant under
  Reference. (Empty-state hints and map rename already existed.)
- combat keyboard control: n/→ next turn, p/← previous turn, guarded so it never
  fires while typing; button tooltips document it.

Test hygiene: scoped now-ambiguous nav links in e2e to the Primary landmark, and
fixed pre-existing stale emoji selectors in the realtime suite (📡 Host → Host,
📨 Just for you → Just for you) left over from the Living Codex emoji purge.

Gate green: tsc + 277 unit + 34 e2e + 2 realtime. App + server build clean.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-09 08:51:03 +02:00
NilsBriggen 235cdecb53 Fixes batch 3: autosave, campaign-agnostic PCs, live push, builder
- Autosave: while signed in, a debounced full backup pushes whenever durable data
  changes (useCloudAutosave watches a fingerprint of the main tables; high-churn
  tables excluded). No-op signed out.
- Campaign-agnostic characters: PCs are now global — the Characters roster shows
  every player character regardless of active campaign, and any PC can be added to
  a fight. NPCs stay per-campaign. (charactersRepo.listAllPcs / useAllPcs; difficulty
  fallback stays campaign-scoped.)
- Live "bring your own character": a joining player can push one of their own local
  characters; the GM's grant inserts it into the campaign and seats them.
- Character builder: a system picker (5e / PF2e, defaults to the campaign) so creation
  no longer assumes 5e; PF2e skill wording ("Trained" vs "proficient"); spell step now
  explains how many to pick + that they're known spells prepared later.

230 unit + 34 e2e + 2 realtime green.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-08 22:12:18 +02:00