- GM "📣 Handout" composer in the header (title + body + optional image) sets
uiStore.activeHandout; a clear button hides it.
- snapshot gains an optional handout {title, body, imageId}; buildSnapshot streams
the handout image over the existing image channel (id "handout").
- Player view (local + networked) shows the handout as a prominent card above the
boards. resizeToMax() keeps handout images compact.
- (Live scene/map switching already works via "Show to players".)
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
- character.portrait + mapToken.image (data URLs, Dexie v10, additive).
- src/lib/img/resize.ts: center-crop + downscale helper (160px tokens / 256px
portraits) keeping IndexedDB + wire payloads small.
- Portrait uploader on the character sheet; token icon uploader in the map token
modal (falls back to the linked character's portrait). Palette PC entries show
the portrait thumbnail.
- Tokens render the image clipped to the circle (HP ring + condition badge on top).
- Realtime: generalized the image channel to many images (map bg + token/portrait
icons), deduped by content and resent on reconnect. Player tokens/party carry an
imageId resolved from the session image cache; party panel shows portraits.
- Also: fix the encounter-picker dropdown text being clipped (drop fixed height).
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>