Commit Graph

4 Commits

Author SHA1 Message Date
NilsBriggen 7775851bbe Phase 2: wire MPMB spell data in (XGtE/TCE + more sources)
The app loaded SRD-only spells; the parsed MPMB spell file was shallow (names only) and
unused. Now:
- parse_mpmb.py extracts the rich spell fields (level, school, casting time, range,
  components, duration, save, ritual, classes) and writes to src/data/srd.
- New compendium/mpmb.ts normalizes MPMB spells to the Open5e Spell shape (school/time
  expansion, source-code → label) — pure, unit-tested.
- loadSpells merges 204 non-SRD MPMB spells (95 XGtE, 21 TCE, + Eberron/Theros/Strixhaven/
  Fizban's/etc.) into the 321 SRD spells (525 total), deduped by name.
- Spell type gains a  field; the compendium spell list shows it ('Cantrip · XGtE')
  and adds a Source filter.

Verified in-app (Toll the Dead → 'Cantrip · XGtE'). 333 tests green, build OK.
Only mpmb-spells.json regenerated; feats/others untouched.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-10 01:10:30 +02:00
NilsBriggen ea60b16385 Fix monster statblock display + PF2e dedup + Drow ASI data
- MonsterDetail now renders all movement modes (fly/swim/climb/burrow were dropped for
  174 monsters), plus Saving Throws and Skills lines (present in data, never shown).
- Passive Perception is computed from the creature's own WIS/Perception so it can't
  disagree with its stats (fixes the 7 SRD monsters with a wrong passive, e.g. Blink
  Dog 10->13, Bone/Chain Devil). Also surfaces damage vulnerabilities.
- loadPf2e dedupes entries by name (Remaster + legacy duplicates), so the compendium
  shows one 'Longsword'/'Goblin Warrior' instead of two or three.
- races.json: Drow ASI corrected to +2 DEX / +1 CHA (was a non-SRD +2 INT).

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-09 17:27:18 +02:00
NilsBriggen e1ba3fe1b9 Phase 7: structured ruleset data (Open5e 5e + Foundry PF2e classes)
- Scrapers scripts/fetch_open5e.ts (classes/races/backgrounds/feats, CC-BY/OGL) and
  fetch_foundry_pf2e.ts (25 PF2e classes, OGL/ORC) → normalized JSON in src/data/srd
  + public/data/pf2e/classes.json.
- src/lib/ruleset/normalize.ts: pure, tested normalizers → unified RulesetClass
  (hit die, key abilities, saves/ranks, perception, skills, caster, subclasses, profs).
- compendium loaders (loadClasses/loadRaces5e/loadBackgrounds5e) + a "Classes" tab for
  both systems (ClassDetail) with full stats; Bestiary stays the default category.
- Data-source attribution in Settings. Feeds the Phase 5 builder.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-08 15:23:25 +02:00
NilsBriggen 1a9e5e2c18 Build MVP: campaigns, characters, combat, dice, compendium
- Rules abstraction (5e + pf2e) behind one interface, fully tested
- Pure combat engine: turn-order safe across add/remove/reorder/init-change
- Dexie storage with real cascade deletes + Zod validation on write
- Seedable dice engine with notation parser
- Lazy SRD compendium (code-split), bestiary -> combat
- Strict TS, 54 unit tests, Playwright e2e smoke (all green)

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-08 00:09:42 +02:00