Layout:
- CombatantRow: action controls (damage/AC/move/remove) grouped into one
right-aligned wrapper so they wrap together instead of scattering on narrow
widths.
- top bar: the campaign switcher now shrinks/truncates instead of overflowing
on tablet widths.
- character sheet header: stat coins go full-width grid on mobile; the name
truncates and scales down on small screens.
UX consistency:
- player Cast and resource Spend/Regain no longer fail silently — Cast shows the
reason, resource −/+ disable at their bounds.
- the AI encounter builder now catches load failures and reports them; level-up
advisor shows the human error message, not the error-kind enum.
- section headers standardized on the .smallcaps design token across 16 files
(replacing an ad-hoc uppercase class).
- player HP bar uses the shared Meter primitive.
pf2e depth: condition-effects table gains drained, dazzled, enfeebled, fatigued.
FeatCard: dropped a dead text-xl wrapper left from the emoji purge.
Left as documented (functional, off-theme, refactor-risky): the native
confirm/prompt in Settings cloud-conflict and the session-password flow.
Gate: 293 unit + 35 e2e + 2 realtime; tsc + build clean.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
- Homebrew entity (monster/spell/item/feat/condition) — Dexie v6, repo, hook,
cascade-deleted with campaign
- Homebrew editor page: per-kind fields + description, create/edit/delete
- Compendium merges campaign homebrew of the matching kind (HB badge, generic
HomebrewDetail) with the same cross-links (add monster->combat, spell/item->character)
- Content packs: export/import homebrew as JSON (validated, ids reassigned)
- System extensibility documented via the existing RulesSystem registry seam
- Fix: card editors (homebrew/npc/quest/note) debounce-save the FULL snapshot, not
partial patches — editing two fields fast no longer drops an edit
New homebrew e2e + cascade test coverage.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>