Commit Graph

4 Commits

Author SHA1 Message Date
NilsBriggen 9244c91c23 UI overhaul "Living Codex" A: tokens + fonts
- Replace the design tokens in globals.css with the Living Codex system (parchment
  light · candlelit dark, gilt accent), keeping every existing --app-*/utility name
  so nothing breaks. Adds surface-2/panel-2/line-strong/ink-soft/faint/accent-deep/
  accent-soft/accent-glow/verdigris + --app-accent-hue (one-number reskin) and
  paper-grain/gilt-rule/smallcaps helpers.
- Self-host the type system via @fontsource (offline-safe, no CDN/CSP change):
  Spectral (serif headings), Hanken Grotesk (UI), Spline Sans Mono (stats).
- Kept: dice/crit animations, print rule, reduced-motion, scrollbars.

223 unit + 34 e2e green; no console errors.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-08 20:53:24 +02:00
NilsBriggen a8cb7d65f4 Phase 18: internet realtime collaboration (GM-authoritative) + server
- Shared Zod wire protocol (src/lib/sync/messages.ts): hosted/joined/snapshot/
  mapImage/error; player-safe projections only (enemy HP masked on the GM before
  broadcast via src/lib/combat/playerProjection.ts).
- wsSync adapter (src/lib/sync/wsSync.ts) behind the existing SyncAdapter seam:
  GM hostSession + debounced snapshot broadcast (useSessionBroadcaster), player
  joinSession into an ephemeral playerSessionStore, exponential-backoff reconnect
  with seamless room resume (GM secret). localSync remains the offline default.
- buildSnapshot (src/lib/sync/snapshot.ts) reuses the same projection as the local
  /play view, guaranteeing parity. Player view refactored into shared PlayerBoards;
  /play?room=CODE = networked read-only mode.
- SessionControl in the header: Host (optional password) → shareable room code/link.
- Server (server/): Fastify + @fastify/websocket + @fastify/static, in-memory
  GM-authoritative rooms (crypto room id/secret hashed, optional join password,
  TTL sweep, players strictly read-only), origin allowlist, per-frame size cap +
  rate limit, Zod validation. esbuild bundle (server/build.mjs), tsconfig.server.json.
- Dockerfile (multi-stage) + deploy/ttrpg.compose.yml (own project on external
  'proxy' net, Traefik labels for ttrpg.briggen.dev, non-root, no-new-privileges).
  CSP connect-src now allows same-origin wss:.

Tests: protocol round-trip, room hub (auth/password/resume/TTL/read-only), enemy
masking, Fastify+ws integration (host→join→snapshot, player push rejected), and a
two-context Playwright realtime spec (separate config) — GM hosts, player device
sees live combat with masked enemy HP.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-08 10:49:31 +02:00
NilsBriggen 2c08a26f21 Compendium: exact result count, sorting, virtualized list
- Drop the 300-row cap; show the true filtered count (e.g. '8,402 results')
- Virtualize the results list (@tanstack/react-virtual) so thousands of rows
  render smoothly
- Sort dropdown: Name A-Z/Z-A plus a numeric axis per category (CR for monsters,
  Level for spells/feats/PF2e categories)

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-08 01:05:17 +02:00
NilsBriggen fe84dc365d Scaffold project foundation
Fresh start: Vite + React 19 + strict TS, Tailwind v4, PWA, Vitest/Playwright.
Replaces the prior DeepSeek-built app (deleted; ~135 documented bugs, no VCS).

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-07 23:47:39 +02:00