Commit Graph

3 Commits

Author SHA1 Message Date
NilsBriggen 3f524ce82c Fixes batch 2: player quests, AI parse, advisor, iPad share
- Player view: a Quest log now syncs to players (snapshot += quests; broadcaster
  passes campaign quests; PlayerBoards renders titles + objective checkboxes).
- AI (DeepSeek etc.): robust JSON extraction — strip code fences anywhere + a
  brace-balanced scanner that ignores prose/braces in strings. Fixes "AI unavailable
  (parse)" with OpenAI-compatible providers. +4 tests.
- Encounter advisor: now bidirectional — for an over-tuned (too-hard) fight it
  suggests REMOVING/swapping monsters instead of only ever adding. +3 tests.
- Character share: works on iPad — native share sheet → clipboard → a copyable
  link modal fallback (was a silently-failing clipboard write).

230 unit + 34 e2e + 2 realtime green.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-08 21:56:10 +02:00
NilsBriggen e39def8f02 Phase 15: level-up strategy advisor + campaign insights
- Level-up build-route advisor (src/features/characters/sheet/LevelUpAdvisor.tsx +
  useLevelUpAdvisor): ~4 system-aware routes plus a custom one; choosing a route
  expands it into concrete next-level steps. AI when configured, deterministic
  fallback (src/lib/assistant/levelup.ts) otherwise. Embedded in the existing
  HP-only LevelUpModal, which stays primary.
- Level-up prompts/schemas added to prompts.ts (buildRoutes/buildSteps), each
  leading with the system constraint + class + next level.
- Campaign Insights section on the Assistant page renders deterministic themes,
  with an optional 'ask the assistant to expand' affordance when AI is on.

levelup + prompt unit tests (4 routes both systems, system vocabulary, custom
route); e2e for the deterministic route→steps flow and the insights section.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-08 09:23:16 +02:00
NilsBriggen dbbf68752e Phase 14: LLM-grounded encounter-balancing tip
- src/lib/assistant/prompts.ts: balanceSuggestionSchema + buildBalancePrompt
  (system message leads with the grounding constraint; restricts choices to the
  provided compendium candidates).
- useEncounterAdvisor hook: builds context → picks system-correct candidates →
  asks the LLM (when configured) for a structured pick, validates + filters names
  to the candidate set, else falls back to the deterministic buildSuggestedEncounter.
  Apply adds the creatures transactionally via encountersRepo.mutate.
- EncounterTipCard in the combat tracker: leads with the detected difficulty
  tendency (or the current difficulty), offers a one-click grounded suggestion
  (AI or deterministic) with propose→confirm Apply.

prompts unit tests + e2e for both the deterministic apply flow and the AI path
(stubbed provider); the AI test also confirms candidate-grounding (only
shortlisted creatures survive).

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-08 09:17:23 +02:00