- Autosave: while signed in, a debounced full backup pushes whenever durable data
changes (useCloudAutosave watches a fingerprint of the main tables; high-churn
tables excluded). No-op signed out.
- Campaign-agnostic characters: PCs are now global — the Characters roster shows
every player character regardless of active campaign, and any PC can be added to
a fight. NPCs stay per-campaign. (charactersRepo.listAllPcs / useAllPcs; difficulty
fallback stays campaign-scoped.)
- Live "bring your own character": a joining player can push one of their own local
characters; the GM's grant inserts it into the campaign and seats them.
- Character builder: a system picker (5e / PF2e, defaults to the campaign) so creation
no longer assumes 5e; PF2e skill wording ("Trained" vs "proficient"); spell step now
explains how many to pick + that they're known spells prepared later.
230 unit + 34 e2e + 2 realtime green.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Players claim a seat (GM approves) and drive their own character live —
HP/slots/resources/conditions/dice broadcast to the table — via new seat
protocol messages and per-seat ownership enforced in RoomHub. GM persists
player edits (charactersRepo.update → liveQuery → rebroadcast). Offline dev:
"Share with player" encodes a claim link (src/lib/sync/playerLink.ts) → /player
imports the character locally for full-sheet editing, bundled back as an
offlineSnapshot on seat claim for GM review.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>