Commit Graph

3 Commits

Author SHA1 Message Date
NilsBriggen 235cdecb53 Fixes batch 3: autosave, campaign-agnostic PCs, live push, builder
- Autosave: while signed in, a debounced full backup pushes whenever durable data
  changes (useCloudAutosave watches a fingerprint of the main tables; high-churn
  tables excluded). No-op signed out.
- Campaign-agnostic characters: PCs are now global — the Characters roster shows
  every player character regardless of active campaign, and any PC can be added to
  a fight. NPCs stay per-campaign. (charactersRepo.listAllPcs / useAllPcs; difficulty
  fallback stays campaign-scoped.)
- Live "bring your own character": a joining player can push one of their own local
  characters; the GM's grant inserts it into the campaign and seats them.
- Character builder: a system picker (5e / PF2e, defaults to the campaign) so creation
  no longer assumes 5e; PF2e skill wording ("Trained" vs "proficient"); spell step now
  explains how many to pick + that they're known spells prepared later.

230 unit + 34 e2e + 2 realtime green.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-08 22:12:18 +02:00
NilsBriggen 99c7657f96 UI overhaul "Living Codex" E: per-screen layouts
Ported all 9 screens to the prototype layout (visual only; all data wiring, text,
aria-labels, and testids preserved) via parallel agents + central verification:
- Dashboard: editorial hero, party roster w/ HP meters + avatars, quests, threats, rolls.
- Campaigns: cover-art deck cards + gilt rule + footer.
- Character sheet + roster: hero header, StatCoin abilities, prof rows; grimoire cards.
- Combat: glowing initiative rows (PC gilt / foe ember), condition badges, log.
- Dice: die-pool glyphs, adv/dis segmented toggle, crit/fumble stage, history.
- Compendium: Spectral stat blocks (ember headers, ability row).
- Settings: grouped icon-tile cards. Live Session: room-code card, seat grid, player board.
- Battle Map: carded list + tooled editor chrome (canvas untouched).

Regression fixes after the ports: dice die-buttons aria-label `d4` not `Roll 1d4`
(was colliding with the primary Roll button); map "Open player view" link uses an
ExternalLink icon (test updated, ↗ glyph removed); seat-claim card gets a stable
data-testid="seat-option" (redesign moved rounded-lg→rounded-xl).

223 unit + 34 e2e + 2 realtime green; tsc + eslint + build clean.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-08 21:37:00 +02:00
NilsBriggen 360d9ff842 P21: player seats + two-way live play + offline handoff
Players claim a seat (GM approves) and drive their own character live —
HP/slots/resources/conditions/dice broadcast to the table — via new seat
protocol messages and per-seat ownership enforced in RoomHub. GM persists
player edits (charactersRepo.update → liveQuery → rebroadcast). Offline dev:
"Share with player" encodes a claim link (src/lib/sync/playerLink.ts) → /player
imports the character locally for full-sheet editing, bundled back as an
offlineSnapshot on seat claim for GM review.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-08 12:34:00 +02:00